diff options
787 files changed, 16021 insertions, 4530 deletions
diff --git a/.travis.yml b/.travis.yml index 65565db6f1..727567b8e7 100644 --- a/.travis.yml +++ b/.travis.yml @@ -27,7 +27,7 @@ matrix: packages: - clang-format-6.0 - - env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no werror=yes" + - env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no warnings=extra werror=yes" os: linux compiler: gcc-8 addons: @@ -49,7 +49,7 @@ matrix: build_command: "scons p=x11 -j2 $OPTIONS" branch_pattern: coverity_scan - - env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="werror=yes" + - env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes" os: linux compiler: clang addons: @@ -57,7 +57,7 @@ matrix: packages: - *linux_deps - - env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="werror=yes" + - env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes" os: linux compiler: clang @@ -69,7 +69,7 @@ matrix: os: osx compiler: clang - - env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="werror=yes" + - env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="warnings=extra werror=yes" os: linux compiler: gcc-8 addons: diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 04e42d14b6..4c4a8a37a6 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -18,7 +18,7 @@ each of them. Everything referred to hereafter as "bug" also applies for feature requests. If you are reporting a new issue, you will make our life much simpler (and the -fix come much sooner) by following those guidelines: +fix come much sooner) by following these guidelines: #### Search first in the existing database diff --git a/SConstruct b/SConstruct index 55b061a6f7..b3875d6801 100644 --- a/SConstruct +++ b/SConstruct @@ -347,7 +347,12 @@ if selected_platform in platform_list: if version != None and version[0] >= '7': shadow_local_warning = ['-Wshadow-local'] if (env["warnings"] == 'extra'): - env.Append(CCFLAGS=['-Wall', '-Wextra'] + all_plus_warnings + shadow_local_warning) + # FIXME: enable -Wimplicit-fallthrough once #26135 is fixed + # FIXME: enable -Wclobbered once #26351 is fixed + env.Append(CCFLAGS=['-Wall', '-Wextra', '-Wno-implicit-fallthrough', '-Wno-unused-parameter'] + all_plus_warnings + shadow_local_warning) + if methods.use_gcc(env): + env['CCFLAGS'] += ['-Wno-clobbered'] + elif (env["warnings"] == 'all'): env.Append(CCFLAGS=['-Wall'] + shadow_local_warning) elif (env["warnings"] == 'moderate'): diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index f5dbacd62d..67de156fc3 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -792,7 +792,7 @@ Dictionary _OS::get_datetime_from_unix_time(int64_t unix_time_val) const { size_t imonth = 0; - while (dayno >= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth]) { + while ((unsigned long)dayno >= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth]) { dayno -= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth]; imonth++; } @@ -1908,18 +1908,18 @@ bool _File::file_exists(const String &p_name) const { return FileAccess::exists(p_name); } -void _File::store_var(const Variant &p_var) { +void _File::store_var(const Variant &p_var, bool p_full_objects) { ERR_FAIL_COND(!f); int len; - Error err = encode_variant(p_var, NULL, len); + Error err = encode_variant(p_var, NULL, len, p_full_objects); ERR_FAIL_COND(err != OK); PoolVector<uint8_t> buff; buff.resize(len); PoolVector<uint8_t>::Write w = buff.write(); - err = encode_variant(p_var, &w[0], len); + err = encode_variant(p_var, &w[0], len, p_full_objects); ERR_FAIL_COND(err != OK); w = PoolVector<uint8_t>::Write(); @@ -1927,7 +1927,7 @@ void _File::store_var(const Variant &p_var) { store_buffer(buff); } -Variant _File::get_var() const { +Variant _File::get_var(bool p_allow_objects) const { ERR_FAIL_COND_V(!f, Variant()); uint32_t len = get_32(); @@ -1937,7 +1937,7 @@ Variant _File::get_var() const { PoolVector<uint8_t>::Read r = buff.read(); Variant v; - Error err = decode_variant(v, &r[0], len); + Error err = decode_variant(v, &r[0], len, NULL, p_allow_objects); ERR_FAIL_COND_V(err != OK, Variant()); return v; @@ -1980,7 +1980,7 @@ void _File::_bind_methods() { ClassDB::bind_method(D_METHOD("get_endian_swap"), &_File::get_endian_swap); ClassDB::bind_method(D_METHOD("set_endian_swap", "enable"), &_File::set_endian_swap); ClassDB::bind_method(D_METHOD("get_error"), &_File::get_error); - ClassDB::bind_method(D_METHOD("get_var"), &_File::get_var); + ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &_File::get_var, DEFVAL(false)); ClassDB::bind_method(D_METHOD("store_8", "value"), &_File::store_8); ClassDB::bind_method(D_METHOD("store_16", "value"), &_File::store_16); @@ -1993,7 +1993,7 @@ void _File::_bind_methods() { ClassDB::bind_method(D_METHOD("store_line", "line"), &_File::store_line); ClassDB::bind_method(D_METHOD("store_csv_line", "values", "delim"), &_File::store_csv_line, DEFVAL(",")); ClassDB::bind_method(D_METHOD("store_string", "string"), &_File::store_string); - ClassDB::bind_method(D_METHOD("store_var", "value"), &_File::store_var); + ClassDB::bind_method(D_METHOD("store_var", "value", "full_objects"), &_File::store_var, DEFVAL(false)); ClassDB::bind_method(D_METHOD("store_pascal_string", "string"), &_File::store_pascal_string); ClassDB::bind_method(D_METHOD("get_pascal_string"), &_File::get_pascal_string); @@ -2223,17 +2223,17 @@ _Marshalls *_Marshalls::get_singleton() { return singleton; } -String _Marshalls::variant_to_base64(const Variant &p_var) { +String _Marshalls::variant_to_base64(const Variant &p_var, bool p_full_objects) { int len; - Error err = encode_variant(p_var, NULL, len); + Error err = encode_variant(p_var, NULL, len, p_full_objects); ERR_FAIL_COND_V(err != OK, ""); PoolVector<uint8_t> buff; buff.resize(len); PoolVector<uint8_t>::Write w = buff.write(); - err = encode_variant(p_var, &w[0], len); + err = encode_variant(p_var, &w[0], len, p_full_objects); ERR_FAIL_COND_V(err != OK, ""); int b64len = len / 3 * 4 + 4 + 1; @@ -2249,7 +2249,7 @@ String _Marshalls::variant_to_base64(const Variant &p_var) { return ret; }; -Variant _Marshalls::base64_to_variant(const String &p_str) { +Variant _Marshalls::base64_to_variant(const String &p_str, bool p_allow_objects) { int strlen = p_str.length(); CharString cstr = p_str.ascii(); @@ -2261,7 +2261,7 @@ Variant _Marshalls::base64_to_variant(const String &p_str) { int len = base64_decode((char *)(&w[0]), (char *)cstr.get_data(), strlen); Variant v; - Error err = decode_variant(v, &w[0], len); + Error err = decode_variant(v, &w[0], len, NULL, p_allow_objects); ERR_FAIL_COND_V(err != OK, Variant()); return v; @@ -2340,8 +2340,8 @@ String _Marshalls::base64_to_utf8(const String &p_str) { void _Marshalls::_bind_methods() { - ClassDB::bind_method(D_METHOD("variant_to_base64", "variant"), &_Marshalls::variant_to_base64); - ClassDB::bind_method(D_METHOD("base64_to_variant", "base64_str"), &_Marshalls::base64_to_variant); + ClassDB::bind_method(D_METHOD("variant_to_base64", "variant", "full_objects"), &_Marshalls::variant_to_base64, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("base64_to_variant", "base64_str", "allow_objects"), &_Marshalls::base64_to_variant, DEFVAL(false)); ClassDB::bind_method(D_METHOD("raw_to_base64", "array"), &_Marshalls::raw_to_base64); ClassDB::bind_method(D_METHOD("base64_to_raw", "base64_str"), &_Marshalls::base64_to_raw); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 803743bc93..1c26d9b144 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -463,7 +463,7 @@ public: double get_double() const; real_t get_real() const; - Variant get_var() const; + Variant get_var(bool p_allow_objects = false) const; PoolVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes String get_line() const; @@ -500,7 +500,7 @@ public: void store_buffer(const PoolVector<uint8_t> &p_buffer); ///< store an array of bytes - void store_var(const Variant &p_var); + void store_var(const Variant &p_var, bool p_full_objects = false); bool file_exists(const String &p_name) const; ///< return true if a file exists @@ -569,8 +569,8 @@ protected: public: static _Marshalls *get_singleton(); - String variant_to_base64(const Variant &p_var); - Variant base64_to_variant(const String &p_str); + String variant_to_base64(const Variant &p_var, bool p_full_objects = false); + Variant base64_to_variant(const String &p_str, bool p_allow_objects = false); String raw_to_base64(const PoolVector<uint8_t> &p_arr); PoolVector<uint8_t> base64_to_raw(const String &p_str); diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index c97b8cafac..d38d09c6bb 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -272,7 +272,7 @@ int FileAccessPack::get_buffer(uint8_t *p_dst, int p_length) const { if (eof) return 0; - int64_t to_read = p_length; + uint64_t to_read = p_length; if (to_read + pos > pf.size) { eof = true; to_read = int64_t(pf.size) - int64_t(pos); diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index 5087a63b68..363460311c 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -794,7 +794,7 @@ static void _encode_string(const String &p_string, uint8_t *&buf, int &r_len) { } } -Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_object_as_id) { +Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects) { uint8_t *buf = r_buffer; @@ -819,7 +819,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo } } break; case Variant::OBJECT: { - if (p_object_as_id) { + if (!p_full_objects) { flags |= ENCODE_FLAG_OBJECT_AS_ID; } } break; @@ -1086,22 +1086,8 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo } break; case Variant::OBJECT: { - if (p_object_as_id) { + if (p_full_objects) { - if (buf) { - - Object *obj = p_variant; - ObjectID id = 0; - if (obj && ObjectDB::instance_validate(obj)) { - id = obj->get_instance_id(); - } - - encode_uint64(id, buf); - } - - r_len += 8; - - } else { Object *obj = p_variant; if (!obj) { if (buf) { @@ -1139,7 +1125,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo _encode_string(E->get().name, buf, r_len); int len; - Error err = encode_variant(obj->get(E->get().name), buf, len, p_object_as_id); + Error err = encode_variant(obj->get(E->get().name), buf, len, p_full_objects); if (err) return err; ERR_FAIL_COND_V(len % 4, ERR_BUG); @@ -1148,6 +1134,19 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo buf += len; } } + } else { + if (buf) { + + Object *obj = p_variant; + ObjectID id = 0; + if (obj && ObjectDB::instance_validate(obj)) { + id = obj->get_instance_id(); + } + + encode_uint64(id, buf); + } + + r_len += 8; } } break; @@ -1180,14 +1179,14 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo r_len++; //pad */ int len; - encode_variant(E->get(), buf, len, p_object_as_id); + encode_variant(E->get(), buf, len, p_full_objects); ERR_FAIL_COND_V(len % 4, ERR_BUG); r_len += len; if (buf) buf += len; Variant *v = d.getptr(E->get()); ERR_FAIL_COND_V(!v, ERR_BUG); - encode_variant(*v, buf, len, p_object_as_id); + encode_variant(*v, buf, len, p_full_objects); ERR_FAIL_COND_V(len % 4, ERR_BUG); r_len += len; if (buf) @@ -1209,7 +1208,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo for (int i = 0; i < v.size(); i++) { int len; - encode_variant(v.get(i), buf, len, p_object_as_id); + encode_variant(v.get(i), buf, len, p_full_objects); ERR_FAIL_COND_V(len % 4, ERR_BUG); r_len += len; if (buf) diff --git a/core/io/marshalls.h b/core/io/marshalls.h index 11c4b2c98e..f361c29754 100644 --- a/core/io/marshalls.h +++ b/core/io/marshalls.h @@ -199,7 +199,7 @@ public: EncodedObjectAsID(); }; -Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = NULL, bool p_allow_objects = true); -Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_object_as_id = false); +Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = NULL, bool p_allow_objects = false); +Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false); #endif diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 7680d47620..22530ad721 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -64,7 +64,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas return false; } -_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) { +_FORCE_INLINE_ bool _can_call_mode(MultiplayerAPI::RPCMode mode, int p_node_master, int p_remote_id) { switch (mode) { case MultiplayerAPI::RPC_MODE_DISABLED: { @@ -76,11 +76,11 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i } break; case MultiplayerAPI::RPC_MODE_MASTERSYNC: case MultiplayerAPI::RPC_MODE_MASTER: { - return p_node->is_network_master(); + return p_node_master == NetworkedMultiplayerPeer::TARGET_PEER_SERVER; } break; case MultiplayerAPI::RPC_MODE_PUPPETSYNC: case MultiplayerAPI::RPC_MODE_PUPPET: { - return !p_node->is_network_master() && p_remote_id == p_node->get_network_master(); + return p_node_master != NetworkedMultiplayerPeer::TARGET_PEER_SERVER && p_remote_id == p_node_master; } break; } @@ -282,8 +282,9 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name); } - ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); - ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from)); + int node_master_id = p_node->get_network_master(); + ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(node_master_id) + "."); + ERR_FAIL_COND(!_can_call_mode(rpc_mode, p_from, node_master_id)); int argc = p_packet[p_offset]; Vector<Variant> args; @@ -299,7 +300,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ ERR_FAIL_COND(p_offset >= p_packet_len); int vlen; - Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); + Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen, allow_object_decoding || network_peer->is_object_decoding_allowed()); ERR_EXPLAIN("Invalid packet received. Unable to decode RPC argument."); ERR_FAIL_COND(err != OK); @@ -331,11 +332,12 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p rset_mode = p_node->get_script_instance()->get_rset_mode(p_name); } - ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); - ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from)); + int node_master_id = p_node->get_network_master(); + ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(node_master_id) + "."); + ERR_FAIL_COND(!_can_call_mode(rset_mode, p_from, node_master_id)); Variant value; - Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset); + Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed()); ERR_EXPLAIN("Invalid packet received. Unable to decode RSET value."); ERR_FAIL_COND(err != OK); @@ -526,11 +528,11 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p if (p_set) { // Set argument. - Error err = encode_variant(*p_arg[0], NULL, len); + Error err = encode_variant(*p_arg[0], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed()); ERR_EXPLAIN("Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!"); ERR_FAIL_COND(err != OK); MAKE_ROOM(ofs + len); - encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len); + encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed()); ofs += len; } else { @@ -539,11 +541,11 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p packet_cache.write[ofs] = p_argcount; ofs += 1; for (int i = 0; i < p_argcount; i++) { - Error err = encode_variant(*p_arg[i], NULL, len); + Error err = encode_variant(*p_arg[i], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed()); ERR_EXPLAIN("Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); ERR_FAIL_COND(err != OK); MAKE_ROOM(ofs + len); - encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len); + encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed()); ofs += len; } } @@ -818,6 +820,16 @@ Vector<int> MultiplayerAPI::get_network_connected_peers() const { return ret; } +void MultiplayerAPI::set_allow_object_decoding(bool p_enable) { + + allow_object_decoding = p_enable; +} + +bool MultiplayerAPI::is_object_decoding_allowed() const { + + return allow_object_decoding; +} + void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE)); @@ -838,6 +850,10 @@ void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers); ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections); ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections); + ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding); + ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer"); @@ -859,7 +875,8 @@ void MultiplayerAPI::_bind_methods() { BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC); } -MultiplayerAPI::MultiplayerAPI() { +MultiplayerAPI::MultiplayerAPI() : + allow_object_decoding(false) { rpc_sender_id = 0; root_node = NULL; clear(); diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index a9cf77aaba..779dd043bd 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -63,6 +63,7 @@ private: int last_send_cache_id; Vector<uint8_t> packet_cache; Node *root_node; + bool allow_object_decoding; protected: static void _bind_methods(); @@ -126,6 +127,9 @@ public: void set_refuse_new_network_connections(bool p_refuse); bool is_refusing_new_network_connections() const; + void set_allow_object_decoding(bool p_enable); + bool is_object_decoding_allowed() const; + MultiplayerAPI(); ~MultiplayerAPI(); }; diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp index d7bfdbbb37..c77c81f9e2 100644 --- a/core/io/packet_peer.cpp +++ b/core/io/packet_peer.cpp @@ -79,7 +79,7 @@ Error PacketPeer::put_packet_buffer(const PoolVector<uint8_t> &p_buffer) { return put_packet(&r[0], len); } -Error PacketPeer::get_var(Variant &r_variant) { +Error PacketPeer::get_var(Variant &r_variant, bool p_allow_objects) { const uint8_t *buffer; int buffer_size; @@ -87,13 +87,13 @@ Error PacketPeer::get_var(Variant &r_variant) { if (err) return err; - return decode_variant(r_variant, buffer, buffer_size, NULL, allow_object_decoding); + return decode_variant(r_variant, buffer, buffer_size, NULL, p_allow_objects || allow_object_decoding); } -Error PacketPeer::put_var(const Variant &p_packet) { +Error PacketPeer::put_var(const Variant &p_packet, bool p_full_objects) { int len; - Error err = encode_variant(p_packet, NULL, len, !allow_object_decoding); // compute len first + Error err = encode_variant(p_packet, NULL, len, p_full_objects || allow_object_decoding); // compute len first if (err) return err; @@ -102,15 +102,15 @@ Error PacketPeer::put_var(const Variant &p_packet) { uint8_t *buf = (uint8_t *)alloca(len); ERR_FAIL_COND_V(!buf, ERR_OUT_OF_MEMORY); - err = encode_variant(p_packet, buf, len, !allow_object_decoding); + err = encode_variant(p_packet, buf, len, p_full_objects || allow_object_decoding); ERR_FAIL_COND_V(err, err); return put_packet(buf, len); } -Variant PacketPeer::_bnd_get_var() { +Variant PacketPeer::_bnd_get_var(bool p_allow_objects) { Variant var; - get_var(var); + get_var(var, p_allow_objects); return var; }; @@ -132,8 +132,8 @@ Error PacketPeer::_get_packet_error() const { void PacketPeer::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_var"), &PacketPeer::_bnd_get_var); - ClassDB::bind_method(D_METHOD("put_var", "var"), &PacketPeer::put_var); + ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &PacketPeer::_bnd_get_var, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("put_var", "var", "full_objects"), &PacketPeer::put_var, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_packet"), &PacketPeer::_get_packet); ClassDB::bind_method(D_METHOD("put_packet", "buffer"), &PacketPeer::_put_packet); ClassDB::bind_method(D_METHOD("get_packet_error"), &PacketPeer::_get_packet_error); diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h index 48c50eb76b..6475e4fed9 100644 --- a/core/io/packet_peer.h +++ b/core/io/packet_peer.h @@ -39,8 +39,7 @@ class PacketPeer : public Reference { GDCLASS(PacketPeer, Reference); - Variant _bnd_get_var(); - void _bnd_put_var(const Variant &p_var); + Variant _bnd_get_var(bool p_allow_objects = false); static void _bind_methods(); @@ -64,8 +63,8 @@ public: virtual Error get_packet_buffer(PoolVector<uint8_t> &r_buffer); virtual Error put_packet_buffer(const PoolVector<uint8_t> &p_buffer); - virtual Error get_var(Variant &r_variant); - virtual Error put_var(const Variant &p_packet); + virtual Error get_var(Variant &r_variant, bool p_allow_objects = false); + virtual Error put_var(const Variant &p_packet, bool p_full_objects = false); void set_allow_object_decoding(bool p_enable); bool is_object_decoding_allowed() const; diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index 3042c0f60a..6ad24a5f3a 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -221,14 +221,14 @@ void StreamPeer::put_utf8_string(const String &p_string) { put_u32(cs.length()); put_data((const uint8_t *)cs.get_data(), cs.length()); } -void StreamPeer::put_var(const Variant &p_variant) { +void StreamPeer::put_var(const Variant &p_variant, bool p_full_objects) { int len = 0; Vector<uint8_t> buf; - encode_variant(p_variant, NULL, len); + encode_variant(p_variant, NULL, len, p_full_objects); buf.resize(len); put_32(len); - encode_variant(p_variant, buf.ptrw(), len); + encode_variant(p_variant, buf.ptrw(), len, p_full_objects); put_data(buf.ptr(), buf.size()); } @@ -359,7 +359,7 @@ String StreamPeer::get_utf8_string(int p_bytes) { ret.parse_utf8((const char *)buf.ptr(), buf.size()); return ret; } -Variant StreamPeer::get_var() { +Variant StreamPeer::get_var(bool p_allow_objects) { int len = get_32(); Vector<uint8_t> var; @@ -369,7 +369,7 @@ Variant StreamPeer::get_var() { ERR_FAIL_COND_V(err != OK, Variant()); Variant ret; - decode_variant(ret, var.ptr(), len); + decode_variant(ret, var.ptr(), len, NULL, p_allow_objects); return ret; } @@ -398,7 +398,7 @@ void StreamPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("put_double", "value"), &StreamPeer::put_double); ClassDB::bind_method(D_METHOD("put_string", "value"), &StreamPeer::put_string); ClassDB::bind_method(D_METHOD("put_utf8_string", "value"), &StreamPeer::put_utf8_string); - ClassDB::bind_method(D_METHOD("put_var", "value"), &StreamPeer::put_var); + ClassDB::bind_method(D_METHOD("put_var", "value", "full_objects"), &StreamPeer::put_var, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_8"), &StreamPeer::get_8); ClassDB::bind_method(D_METHOD("get_u8"), &StreamPeer::get_u8); @@ -412,7 +412,7 @@ void StreamPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_double"), &StreamPeer::get_double); ClassDB::bind_method(D_METHOD("get_string", "bytes"), &StreamPeer::get_string, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_utf8_string", "bytes"), &StreamPeer::get_utf8_string, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_var"), &StreamPeer::get_var); + ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &StreamPeer::get_var, DEFVAL(false)); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "big_endian"), "set_big_endian", "is_big_endian_enabled"); } diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h index 059ccd016c..65e70995ad 100644 --- a/core/io/stream_peer.h +++ b/core/io/stream_peer.h @@ -73,7 +73,7 @@ public: void put_double(double p_val); void put_string(const String &p_string); void put_utf8_string(const String &p_string); - void put_var(const Variant &p_variant); + void put_var(const Variant &p_variant, bool p_full_objects = false); uint8_t get_u8(); int8_t get_8(); @@ -87,7 +87,7 @@ public: double get_double(); String get_string(int p_bytes = -1); String get_utf8_string(int p_bytes = -1); - Variant get_var(); + Variant get_var(bool p_allow_objects = false); StreamPeer() { big_endian = false; } }; diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 8816e3639a..82b2f7006d 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -557,11 +557,23 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) { *this = ymat * xmat * zmat; } -bool Basis::is_equal_approx(const Basis &a, const Basis &b) const { +bool Basis::is_equal_approx(const Basis &a, const Basis &b,real_t p_epsilon) const { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { - if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], UNIT_EPSILON)) + if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j], p_epsilon)) + return false; + } + } + + return true; +} + +bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b,real_t p_epsilon) const { + + for (int i = 0; i < 3; i++) { + for (int j = 0; j < 3; j++) { + if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], p_epsilon)) return false; } } @@ -605,12 +617,14 @@ Basis::operator String() const { Quat Basis::get_quat() const { +#ifdef MATH_CHECKS + if (!is_rotation()) { + ERR_EXPLAIN("Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quat() or call orthonormalized() instead."); + ERR_FAIL_V(Quat()); + } +#endif /* Allow getting a quaternion from an unnormalized transform */ Basis m = *this; - m.elements[0].normalize(); - m.elements[1].normalize(); - m.elements[2].normalize(); - real_t trace = m.elements[0][0] + m.elements[1][1] + m.elements[2][2]; real_t temp[4]; diff --git a/core/math/basis.h b/core/math/basis.h index 128e56b494..aa0ddb280f 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -133,7 +133,8 @@ public: return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2]; } - bool is_equal_approx(const Basis &a, const Basis &b) const; + bool is_equal_approx(const Basis &a, const Basis &b, real_t p_epsilon=CMP_EPSILON) const; + bool is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon=UNIT_EPSILON) const; bool operator==(const Basis &p_matrix) const; bool operator!=(const Basis &p_matrix) const; diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 99251d80e3..708054e4ab 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -164,10 +164,10 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) { case TEXT_PRINTRAW: case VAR_TO_STR: case STR_TO_VAR: - case VAR_TO_BYTES: - case BYTES_TO_VAR: case TYPE_EXISTS: return 1; + case VAR_TO_BYTES: + case BYTES_TO_VAR: case MATH_ATAN2: case MATH_FMOD: case MATH_FPOSMOD: @@ -696,8 +696,9 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant case VAR_TO_BYTES: { PoolByteArray barr; + bool full_objects = *p_inputs[1]; int len; - Error err = encode_variant(*p_inputs[0], NULL, len); + Error err = encode_variant(*p_inputs[0], NULL, len, full_objects); if (err) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; @@ -709,7 +710,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant barr.resize(len); { PoolByteArray::Write w = barr.write(); - encode_variant(*p_inputs[0], w.ptr(), len); + encode_variant(*p_inputs[0], w.ptr(), len, full_objects); } *r_return = barr; } break; @@ -724,10 +725,11 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant } PoolByteArray varr = *p_inputs[0]; + bool allow_objects = *p_inputs[1]; Variant ret; { PoolByteArray::Read r = varr.read(); - Error err = decode_variant(ret, r.ptr(), varr.size(), NULL); + Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, allow_objects); if (err != OK) { r_error_str = RTR("Not enough bytes for decoding bytes, or invalid format."); r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 17112d8940..6ac6839827 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -249,11 +249,11 @@ public: static float random(float from, float to); static real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); } - static _ALWAYS_INLINE_ bool is_equal_approx_ratio(real_t a, real_t b, real_t epsilon = CMP_EPSILON) { + static _ALWAYS_INLINE_ bool is_equal_approx_ratio(real_t a, real_t b, real_t epsilon = CMP_EPSILON, real_t min_epsilon = CMP_EPSILON) { // this is an approximate way to check that numbers are close, as a ratio of their average size // helps compare approximate numbers that may be very big or very small real_t diff = abs(a - b); - if (diff == 0.0) { + if (diff == 0.0 || diff < min_epsilon) { return true; } real_t avg_size = (abs(a) + abs(b)) / 2.0; diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp index 45467b32b2..8351bd138e 100644 --- a/core/math/random_pcg.cpp +++ b/core/math/random_pcg.cpp @@ -34,8 +34,7 @@ RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) : pcg(), - current_seed(DEFAULT_SEED) { - pcg.inc = p_inc; + current_inc(p_inc) { seed(p_seed); } diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h index 230eb9a11b..cd721ef4d1 100644 --- a/core/math/random_pcg.h +++ b/core/math/random_pcg.h @@ -38,18 +38,18 @@ class RandomPCG { pcg32_random_t pcg; uint64_t current_seed; // seed with this to get the same state + uint64_t current_inc; public: static const uint64_t DEFAULT_SEED = 12047754176567800795U; static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64; static const uint64_t RANDOM_MAX = 0xFFFFFFFF; - RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = PCG_DEFAULT_INC_64); + RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = DEFAULT_INC); _FORCE_INLINE_ void seed(uint64_t p_seed) { current_seed = p_seed; - pcg.state = p_seed; - pcg32_random_r(&pcg); // Force changing internal state to avoid initial 0 + pcg32_srandom_r(&pcg, current_seed, current_inc); } _FORCE_INLINE_ uint64_t get_seed() { return current_seed; } diff --git a/core/os/main_loop.h b/core/os/main_loop.h index bfdf92acfa..ad734d3fc8 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -51,21 +51,19 @@ protected: public: enum { - NOTIFICATION_WM_MOUSE_ENTER = 2, - NOTIFICATION_WM_MOUSE_EXIT = 3, - NOTIFICATION_WM_FOCUS_IN = 4, - NOTIFICATION_WM_FOCUS_OUT = 5, - NOTIFICATION_WM_QUIT_REQUEST = 6, - NOTIFICATION_WM_GO_BACK_REQUEST = 7, - NOTIFICATION_WM_UNFOCUS_REQUEST = 8, - NOTIFICATION_OS_MEMORY_WARNING = 9, - // Note: NOTIFICATION_TRANSLATION_CHANGED and NOTIFICATION_WM_ABOUT used to have id=10 and id=11 but these - // conflict with NOTIFICATION_ENTER_TREE (id=10) and NOTIFICATION_EXIT_TREE (id=11), so id=90 and id=91 - // fixes this issue. - NOTIFICATION_TRANSLATION_CHANGED = 90, - NOTIFICATION_WM_ABOUT = 91, - NOTIFICATION_CRASH = 92, - NOTIFICATION_OS_IME_UPDATE = 93, + //make sure these are replicated in Node + NOTIFICATION_WM_MOUSE_ENTER = 1002, + NOTIFICATION_WM_MOUSE_EXIT = 1003, + NOTIFICATION_WM_FOCUS_IN = 1004, + NOTIFICATION_WM_FOCUS_OUT = 1005, + NOTIFICATION_WM_QUIT_REQUEST = 1006, + NOTIFICATION_WM_GO_BACK_REQUEST = 1007, + NOTIFICATION_WM_UNFOCUS_REQUEST = 1008, + NOTIFICATION_OS_MEMORY_WARNING = 1009, + NOTIFICATION_TRANSLATION_CHANGED = 1010, + NOTIFICATION_WM_ABOUT = 1011, + NOTIFICATION_CRASH = 1012, + NOTIFICATION_OS_IME_UPDATE = 1013, }; virtual void input_event(const Ref<InputEvent> &p_event); diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp index 0d7ad23d68..7cb7ae130f 100644 --- a/core/os/midi_driver.cpp +++ b/core/os/midi_driver.cpp @@ -75,6 +75,11 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_ if (length >= 3) { event->set_pitch(data[1]); event->set_velocity(data[2]); + + if (event->get_message() == MIDI_MESSAGE_NOTE_ON && event->get_velocity() == 0) { + // https://www.midi.org/forum/228-writing-midi-software-send-note-off,-or-zero-velocity-note-on + event->set_message(MIDI_MESSAGE_NOTE_OFF); + } } break; diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp index 6c17f42b13..99bed829c1 100644 --- a/core/packed_data_container.cpp +++ b/core/packed_data_container.cpp @@ -114,7 +114,7 @@ Variant PackedDataContainer::_get_at_ofs(uint32_t p_ofs, const uint8_t *p_buf, b } else { Variant v; - Error rerr = decode_variant(v, p_buf + p_ofs, datalen - p_ofs, NULL); + Error rerr = decode_variant(v, p_buf + p_ofs, datalen - p_ofs, NULL, false); if (rerr != OK) { @@ -249,9 +249,9 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd uint32_t pos = tmpdata.size(); int len; - encode_variant(p_data, NULL, len); + encode_variant(p_data, NULL, len, false); tmpdata.resize(tmpdata.size() + len); - encode_variant(p_data, &tmpdata.write[pos], len); + encode_variant(p_data, &tmpdata.write[pos], len, false); return pos; } break; diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 02c7c9e029..8c9a3dbcd4 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -501,7 +501,7 @@ Error ProjectSettings::_load_settings_binary(const String p_path) { d.resize(vlen); f->get_buffer(d.ptrw(), vlen); Variant value; - err = decode_variant(value, d.ptr(), d.size()); + err = decode_variant(value, d.ptr(), d.size(), NULL, false); ERR_EXPLAIN("Error decoding property: " + key); ERR_CONTINUE(err != OK); set(key, value); @@ -656,7 +656,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str file->store_string(key); int len; - err = encode_variant(p_custom_features, NULL, len); + err = encode_variant(p_custom_features, NULL, len, false); if (err != OK) { memdelete(file); ERR_FAIL_V(err); @@ -665,7 +665,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str Vector<uint8_t> buff; buff.resize(len); - err = encode_variant(p_custom_features, buff.ptrw(), len); + err = encode_variant(p_custom_features, buff.ptrw(), len, false); if (err != OK) { memdelete(file); ERR_FAIL_V(err); @@ -694,7 +694,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str file->store_string(key); int len; - err = encode_variant(value, NULL, len); + err = encode_variant(value, NULL, len, false); if (err != OK) memdelete(file); ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA); @@ -702,7 +702,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str Vector<uint8_t> buff; buff.resize(len); - err = encode_variant(value, buff.ptrw(), len); + err = encode_variant(value, buff.ptrw(), len, false); if (err != OK) memdelete(file); ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA); diff --git a/core/script_language.h b/core/script_language.h index b6d7bea9c7..005e21e2cc 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -205,6 +205,8 @@ public: static ScriptCodeCompletionCache *get_singleton() { return singleton; } ScriptCodeCompletionCache(); + + virtual ~ScriptCodeCompletionCache() {} }; class ScriptLanguage { diff --git a/core/typedefs.h b/core/typedefs.h index 78688ff311..a3d7314b1c 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -328,4 +328,10 @@ struct _GlobalLock { #define _PRINTF_FORMAT_ATTRIBUTE_2_3 #endif +/** This is needed due to a strange OpenGL API that expects a pointer + * type for an argument that is actually an offset. + */ + +#define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr)) + #endif // TYPEDEFS_H diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 25a0f3957c..3812592639 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -773,6 +773,8 @@ struct _VariantCall { VCALL_PTR0R(Basis, get_orthogonal_index); VCALL_PTR0R(Basis, orthonormalized); VCALL_PTR2R(Basis, slerp); + VCALL_PTR2R(Basis, is_equal_approx); + VCALL_PTR0R(Basis, get_rotation_quat); VCALL_PTR0R(Transform, inverse); VCALL_PTR0R(Transform, affine_inverse); @@ -1842,6 +1844,8 @@ void register_variant_methods() { ADDFUNC1R(BASIS, VECTOR3, Basis, xform_inv, VECTOR3, "v", varray()); ADDFUNC0R(BASIS, INT, Basis, get_orthogonal_index, varray()); ADDFUNC2R(BASIS, BASIS, Basis, slerp, BASIS, "b", REAL, "t", varray()); + ADDFUNC2R(BASIS, BOOL, Basis, is_equal_approx, BASIS, "b", REAL, "epsilon", varray(CMP_EPSILON)); + ADDFUNC0R(BASIS, QUAT, Basis, get_rotation_quat, varray()); ADDFUNC0R(TRANSFORM, TRANSFORM, Transform, inverse, varray()); ADDFUNC0R(TRANSFORM, TRANSFORM, Transform, affine_inverse, varray()); diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index 7b4b3e43ba..df52f8503a 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="@GDScript" category="Core" version="3.1"> +<class name="@GDScript" category="Core" version="3.2"> <brief_description> Built-in GDScript functions. </brief_description> @@ -127,7 +127,7 @@ <description> Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle of tangent [code]y/x[/code]. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant. [codeblock] - a = atan(0, -1) # a is 3.141593 + a = atan2(0, -1) # a is 3.141593 [/codeblock] </description> </method> @@ -136,8 +136,11 @@ </return> <argument index="0" name="bytes" type="PoolByteArray"> </argument> + <argument index="1" name="allow_objects" type="bool" default="false"> + </argument> <description> - Decodes a byte array back to a value. + Decodes a byte array back to a value. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed. + [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). </description> </method> <method name="cartesian2polar"> @@ -1112,8 +1115,10 @@ </return> <argument index="0" name="var" type="Variant"> </argument> + <argument index="1" name="full_objects" type="bool" default="false"> + </argument> <description> - Encodes a variable value to a byte array. + Encodes a variable value to a byte array. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code). </description> </method> <method name="var2str"> diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index ba2eb35f8c..64ca2e54f6 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="@GlobalScope" category="Core" version="3.1"> +<class name="@GlobalScope" category="Core" version="3.2"> <brief_description> Global scope constants and variables. </brief_description> diff --git a/doc/classes/@NativeScript.xml b/doc/classes/@NativeScript.xml index 2bf1dc7a7c..10174debe1 100644 --- a/doc/classes/@NativeScript.xml +++ b/doc/classes/@NativeScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="@NativeScript" category="Core" version="3.1"> +<class name="@NativeScript" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/@VisualScript.xml b/doc/classes/@VisualScript.xml index d4a924a259..c345bc5ee5 100644 --- a/doc/classes/@VisualScript.xml +++ b/doc/classes/@VisualScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="@VisualScript" category="Core" version="3.1"> +<class name="@VisualScript" category="Core" version="3.2"> <brief_description> Built-in visual script functions. </brief_description> diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index 2e0d0c15b2..66122159a2 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AABB" category="Built-In Types" version="3.1"> +<class name="AABB" category="Built-In Types" version="3.2"> <brief_description> Axis-Aligned Bounding Box. </brief_description> @@ -29,7 +29,7 @@ <argument index="0" name="with" type="AABB"> </argument> <description> - Returns [code]true[/code] if this [code]AABB[/code] completely encloses another one. + Returns [code]true[/code] if this [AABB] completely encloses another one. </description> </method> <method name="expand"> @@ -38,14 +38,14 @@ <argument index="0" name="to_point" type="Vector3"> </argument> <description> - Returns this [code]AABB[/code] expanded to include a given point. + Returns this [AABB] expanded to include a given point. </description> </method> <method name="get_area"> <return type="float"> </return> <description> - Gets the area of the [code]AABB[/code]. + Gets the area of the [AABB]. </description> </method> <method name="get_endpoint"> @@ -54,49 +54,49 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Gets the position of the 8 endpoints of the [code]AABB[/code] in space. + Gets the position of the 8 endpoints of the [AABB] in space. </description> </method> <method name="get_longest_axis"> <return type="Vector3"> </return> <description> - Returns the normalized longest axis of the [code]AABB[/code]. + Returns the normalized longest axis of the [AABB]. </description> </method> <method name="get_longest_axis_index"> <return type="int"> </return> <description> - Returns the index of the longest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum). + Returns the index of the longest axis of the [AABB] (according to [Vector3]::AXIS* enum). </description> </method> <method name="get_longest_axis_size"> <return type="float"> </return> <description> - Returns the scalar length of the longest axis of the [code]AABB[/code]. + Returns the scalar length of the longest axis of the [AABB]. </description> </method> <method name="get_shortest_axis"> <return type="Vector3"> </return> <description> - Returns the normalized shortest axis of the [code]AABB[/code]. + Returns the normalized shortest axis of the [AABB]. </description> </method> <method name="get_shortest_axis_index"> <return type="int"> </return> <description> - Returns the index of the shortest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum). + Returns the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum). </description> </method> <method name="get_shortest_axis_size"> <return type="float"> </return> <description> - Returns the scalar length of the shortest axis of the [code]AABB[/code]. + Returns the scalar length of the shortest axis of the [AABB]. </description> </method> <method name="get_support"> @@ -114,21 +114,21 @@ <argument index="0" name="by" type="float"> </argument> <description> - Returns a copy of the [code]AABB[/code] grown a given amount of units towards all the sides. + Returns a copy of the [AABB] grown a given amount of units towards all the sides. </description> </method> <method name="has_no_area"> <return type="bool"> </return> <description> - Returns [code]true[/code] if the [code]AABB[/code] is flat or empty. + Returns [code]true[/code] if the [AABB] is flat or empty. </description> </method> <method name="has_no_surface"> <return type="bool"> </return> <description> - Returns [code]true[/code] if the [code]AABB[/code] is empty. + Returns [code]true[/code] if the [AABB] is empty. </description> </method> <method name="has_point"> @@ -137,7 +137,7 @@ <argument index="0" name="point" type="Vector3"> </argument> <description> - Returns [code]true[/code] if the [code]AABB[/code] contains a point. + Returns [code]true[/code] if the [AABB] contains a point. </description> </method> <method name="intersection"> @@ -146,7 +146,7 @@ <argument index="0" name="with" type="AABB"> </argument> <description> - Returns the intersection between two [code]AABB[/code]. An empty AABB (size 0,0,0) is returned on failure. + Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure. </description> </method> <method name="intersects"> @@ -155,7 +155,7 @@ <argument index="0" name="with" type="AABB"> </argument> <description> - Returns [code]true[/code] if the [code]AABB[/code] overlaps with another. + Returns [code]true[/code] if the [AABB] overlaps with another. </description> </method> <method name="intersects_plane"> @@ -164,7 +164,7 @@ <argument index="0" name="plane" type="Plane"> </argument> <description> - Returns [code]true[/code] if the [code]AABB[/code] is on both sides of a plane. + Returns [code]true[/code] if the [AABB] is on both sides of a plane. </description> </method> <method name="intersects_segment"> @@ -175,7 +175,7 @@ <argument index="1" name="to" type="Vector3"> </argument> <description> - Returns [code]true[/code] if the [code]AABB[/code] intersects the line segment between [code]from[/code] and [code]to[/code]. + Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code]. </description> </method> <method name="merge"> diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml index 5b9188b171..5197c1c651 100644 --- a/doc/classes/ARVRAnchor.xml +++ b/doc/classes/ARVRAnchor.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.1"> +<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.2"> <brief_description> Anchor point in AR Space. </brief_description> diff --git a/doc/classes/ARVRCamera.xml b/doc/classes/ARVRCamera.xml index aca8282a7c..7e360df27d 100644 --- a/doc/classes/ARVRCamera.xml +++ b/doc/classes/ARVRCamera.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRCamera" inherits="Camera" category="Core" version="3.1"> +<class name="ARVRCamera" inherits="Camera" category="Core" version="3.2"> <brief_description> A camera node with a few overrules for AR/VR applied, such as location tracking. </brief_description> diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml index ccb55375d2..1264f89f64 100644 --- a/doc/classes/ARVRController.xml +++ b/doc/classes/ARVRController.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRController" inherits="Spatial" category="Core" version="3.1"> +<class name="ARVRController" inherits="Spatial" category="Core" version="3.2"> <brief_description> A spatial node representing a spatially tracked controller. </brief_description> diff --git a/doc/classes/ARVRInterface.xml b/doc/classes/ARVRInterface.xml index bf72902410..76f7c352bb 100644 --- a/doc/classes/ARVRInterface.xml +++ b/doc/classes/ARVRInterface.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRInterface" inherits="Reference" category="Core" version="3.1"> +<class name="ARVRInterface" inherits="Reference" category="Core" version="3.2"> <brief_description> Base class for ARVR interface implementation. </brief_description> diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml index 55062ba3ae..2d908ed500 100644 --- a/doc/classes/ARVROrigin.xml +++ b/doc/classes/ARVROrigin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.1"> +<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.2"> <brief_description> Our origin point in AR/VR. </brief_description> diff --git a/doc/classes/ARVRPositionalTracker.xml b/doc/classes/ARVRPositionalTracker.xml index e703de36f4..c1be8d2356 100644 --- a/doc/classes/ARVRPositionalTracker.xml +++ b/doc/classes/ARVRPositionalTracker.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.1"> +<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.2"> <brief_description> A tracked object </brief_description> diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml index e089360c46..608c031e14 100644 --- a/doc/classes/ARVRServer.xml +++ b/doc/classes/ARVRServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRServer" inherits="Object" category="Core" version="3.1"> +<class name="ARVRServer" inherits="Object" category="Core" version="3.2"> <brief_description> This is our AR/VR Server. </brief_description> diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index e1b79a2a3e..5a62c69a67 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AStar" inherits="Reference" category="Core" version="3.1"> +<class name="AStar" inherits="Reference" category="Core" version="3.2"> <brief_description> AStar class representation that uses vectors as edges. </brief_description> diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index fc27bdbb81..71b161ccb1 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.1"> +<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.2"> <brief_description> Base dialog for user notification. </brief_description> diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index 7f9167c49a..ac88534f03 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.1"> +<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.2"> <brief_description> Sprite node that can use multiple textures for animation. </brief_description> diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index dcc44e2df4..d4ed5d5adc 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.1"> +<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.2"> <brief_description> 2D sprite node in 3D world, that can use multiple 2D textures for animation. </brief_description> diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index 871ae1a701..88c14671b0 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.1"> +<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> Proxy texture for simple frame-based animations. </brief_description> <description> - [code]AnimatedTexture[/code] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet]. + [AnimatedTexture] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. - [code]AnimatedTexture[/code] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. + [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. </description> <tutorials> </tutorials> @@ -73,7 +73,7 @@ </members> <constants> <constant name="MAX_FRAMES" value="256"> - The maximum number of frames supported by [code]AnimatedTexture[/code]. If you need more frames in your animation, use [AnimationPlayer] or [AnimatedSprite]. + The maximum number of frames supported by [AnimatedTexture]. If you need more frames in your animation, use [AnimationPlayer] or [AnimatedSprite]. </constant> </constants> </class> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index eaaa64d53d..04f142585e 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Animation" inherits="Resource" category="Core" version="3.1"> +<class name="Animation" inherits="Resource" category="Core" version="3.2"> <brief_description> Contains data used to animate everything in the engine. </brief_description> diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index a98facf541..f8478cbbf8 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNode" inherits="Resource" category="Core" version="3.1"> +<class name="AnimationNode" inherits="Resource" category="Core" version="3.2"> <brief_description> Base resource for [AnimationTree] nodes. </brief_description> diff --git a/doc/classes/AnimationNodeAdd2.xml b/doc/classes/AnimationNodeAdd2.xml index 9297faa1b7..b4ae87652b 100644 --- a/doc/classes/AnimationNodeAdd2.xml +++ b/doc/classes/AnimationNodeAdd2.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.1"> +<class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index deb8d74a38..3170b8c28c 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeAdd3" inherits="AnimationNode" category="Core" version="3.1"> +<class name="AnimationNodeAdd3" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index de8e918f68..e096bb15cf 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.1"> +<class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml index 42bb12d9d0..9a8a9f4181 100644 --- a/doc/classes/AnimationNodeBlend2.xml +++ b/doc/classes/AnimationNodeBlend2.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeBlend2" inherits="AnimationNode" category="Core" version="3.1"> +<class name="AnimationNodeBlend2" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml index cd3d9f9bc8..1e97d0b418 100644 --- a/doc/classes/AnimationNodeBlend3.xml +++ b/doc/classes/AnimationNodeBlend3.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeBlend3" inherits="AnimationNode" category="Core" version="3.1"> +<class name="AnimationNodeBlend3" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml index 2113948b2e..09cd135374 100644 --- a/doc/classes/AnimationNodeBlendSpace1D.xml +++ b/doc/classes/AnimationNodeBlendSpace1D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.1"> +<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index b205c01468..ad7d9dd380 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.1"> +<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeBlendTree.xml b/doc/classes/AnimationNodeBlendTree.xml index cd28232908..b91c8a18fd 100644 --- a/doc/classes/AnimationNodeBlendTree.xml +++ b/doc/classes/AnimationNodeBlendTree.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" category="Core" version="3.1"> +<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index 12cb9775a2..09e1727527 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeOneShot" inherits="AnimationNode" category="Core" version="3.1"> +<class name="AnimationNodeOneShot" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml index 98a41bc9cb..86cd77f9be 100644 --- a/doc/classes/AnimationNodeOutput.xml +++ b/doc/classes/AnimationNodeOutput.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeOutput" inherits="AnimationNode" category="Core" version="3.1"> +<class name="AnimationNodeOutput" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml index ed4098d938..6de544c9ac 100644 --- a/doc/classes/AnimationNodeStateMachine.xml +++ b/doc/classes/AnimationNodeStateMachine.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.1"> +<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index 6bf9504efb..01bf982281 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.1"> +<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index e07a9fc980..a1ee381882 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.1"> +<class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml index 226c855b83..6a7b29ae81 100644 --- a/doc/classes/AnimationNodeTimeScale.xml +++ b/doc/classes/AnimationNodeTimeScale.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeTimeScale" inherits="AnimationNode" category="Core" version="3.1"> +<class name="AnimationNodeTimeScale" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeTimeSeek.xml b/doc/classes/AnimationNodeTimeSeek.xml index 707b09a4a5..2d32f0658d 100644 --- a/doc/classes/AnimationNodeTimeSeek.xml +++ b/doc/classes/AnimationNodeTimeSeek.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeTimeSeek" inherits="AnimationNode" category="Core" version="3.1"> +<class name="AnimationNodeTimeSeek" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 317bc5ed69..fa408c1c08 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeTransition" inherits="AnimationNode" category="Core" version="3.1"> +<class name="AnimationNodeTransition" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 21aba282ee..442d9e92da 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1"> +<class name="AnimationPlayer" inherits="Node" category="Core" version="3.2"> <brief_description> Container and player of [Animation] resources. </brief_description> @@ -57,7 +57,7 @@ <return type="void"> </return> <description> - [code]AnimationPlayer[/code] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again. + [AnimationPlayer] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again. </description> </method> <method name="clear_queue"> @@ -122,7 +122,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code]. + Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] with key [code]name[/code]. </description> </method> <method name="is_playing" qualifiers="const"> diff --git a/doc/classes/AnimationRootNode.xml b/doc/classes/AnimationRootNode.xml index dab2c12373..37bab88c76 100644 --- a/doc/classes/AnimationRootNode.xml +++ b/doc/classes/AnimationRootNode.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationRootNode" inherits="AnimationNode" category="Core" version="3.1"> +<class name="AnimationRootNode" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationTrackEditPlugin.xml b/doc/classes/AnimationTrackEditPlugin.xml index f322a556b1..346b10cc7c 100644 --- a/doc/classes/AnimationTrackEditPlugin.xml +++ b/doc/classes/AnimationTrackEditPlugin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationTrackEditPlugin" inherits="Reference" category="Core" version="3.1"> +<class name="AnimationTrackEditPlugin" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 9a6a75079c..1101c0ee62 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationTree" inherits="Node" category="Core" version="3.1"> +<class name="AnimationTree" inherits="Node" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml index cfec75bc3a..a8b7e50673 100644 --- a/doc/classes/AnimationTreePlayer.xml +++ b/doc/classes/AnimationTreePlayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.1"> +<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.2"> <brief_description> Animation Player that uses a node graph for blending Animations. </brief_description> @@ -38,7 +38,7 @@ <argument index="0" name="id" type="String"> </argument> <description> - Returns the [AnimationPlayer]'s [Animation] bound to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code]. + Returns the [AnimationPlayer]'s [Animation] bound to the [AnimationTreePlayer]'s animation node with name [code]id[/code]. </description> </method> <method name="animation_node_get_master_animation" qualifiers="const"> @@ -66,7 +66,7 @@ <argument index="1" name="animation" type="Animation"> </argument> <description> - Binds a new [Animation] from the [member master_player] to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code]. + Binds a new [Animation] from the [member master_player] to the [AnimationTreePlayer]'s animation node with name [code]id[/code]. </description> </method> <method name="animation_node_set_filter_path"> @@ -472,7 +472,7 @@ <return type="void"> </return> <description> - Resets this [code]AnimationTreePlayer[/code]. + Resets this [AnimationTreePlayer]. </description> </method> <method name="timescale_node_get_scale" qualifiers="const"> @@ -607,14 +607,14 @@ </methods> <members> <member name="active" type="bool" setter="set_active" getter="is_active"> - If [code]true[/code], the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code]. + If [code]true[/code], the [AnimationTreePlayer] is able to play animations. Default value: [code]false[/code]. </member> <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path"> The node from which to relatively access other nodes. Default value: [code]".."[/code]. It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at. </member> <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player"> - The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes. + The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes. Once set, Animation nodes can be added to the AnimationTreePlayer. </member> <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode"> diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml index a538fe9935..5147123dce 100644 --- a/doc/classes/Area.xml +++ b/doc/classes/Area.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Area" inherits="CollisionObject" category="Core" version="3.1"> +<class name="Area" inherits="CollisionObject" category="Core" version="3.2"> <brief_description> General purpose area node for detection and 3D physics influence. </brief_description> @@ -33,7 +33,7 @@ <return type="Array"> </return> <description> - Returns a list of intersecting [code]Area[/code]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. + Returns a list of intersecting [Area]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. </description> </method> <method name="get_overlapping_bodies" qualifiers="const"> @@ -69,7 +69,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the layer mask. This simplifies editing this [code]Area[/code]'s layers. + Set/clear individual bits on the layer mask. This simplifies editing this [Area]'s layers. </description> </method> <method name="set_collision_mask_bit"> @@ -80,7 +80,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the collision mask. This simplifies editing which [code]Area[/code] layers this [code]Area[/code] scans. + Set/clear individual bits on the collision mask. This simplifies editing which [Area] layers this [Area] scans. </description> </method> </methods> diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 7980fe79ba..52df168acc 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.1"> +<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.2"> <brief_description> 2D area for detection and 2D physics influence. </brief_description> @@ -33,7 +33,7 @@ <return type="Array"> </return> <description> - Returns a list of intersecting [code]Area2D[/code]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. + Returns a list of intersecting [Area2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. </description> </method> <method name="get_overlapping_bodies" qualifiers="const"> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 0b5c0eb0b3..fe8b36ff4b 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Array" category="Built-In Types" version="3.1"> +<class name="Array" category="Built-In Types" version="3.2"> <brief_description> Generic array datatype. </brief_description> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index fd66777997..067ca08390 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -1,9 +1,9 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.1"> +<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.2"> <brief_description> </brief_description> <description> - The [code]ArrayMesh[/code] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle + The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle [codeblock] var vertices = PoolVector3Array() vertices.push_back(Vector3(0, 1, 0)) @@ -57,14 +57,14 @@ <return type="void"> </return> <description> - Remove all blend shapes from this [code]ArrayMesh[/code]. + Remove all blend shapes from this [ArrayMesh]. </description> </method> <method name="get_blend_shape_count" qualifiers="const"> <return type="int"> </return> <description> - Returns the number of blend shapes that the [code]ArrayMesh[/code] holds. + Returns the number of blend shapes that the [ArrayMesh] holds. </description> </method> <method name="get_blend_shape_name" qualifiers="const"> @@ -84,14 +84,14 @@ <argument index="1" name="texel_size" type="float"> </argument> <description> - Will perform a UV unwrap on the [code]ArrayMesh[/code] to prepare the mesh for lightmapping. + Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping. </description> </method> <method name="regen_normalmaps"> <return type="void"> </return> <description> - Will regenerate normal maps for the [code]ArrayMesh[/code]. + Will regenerate normal maps for the [ArrayMesh]. </description> </method> <method name="surface_find_by_name" qualifiers="const"> @@ -100,7 +100,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Return the index of the first surface with this name held within this [code]ArrayMesh[/code]. If none are found -1 is returned. + Return the index of the first surface with this name held within this [ArrayMesh]. If none are found -1 is returned. </description> </method> <method name="surface_get_array_index_len" qualifiers="const"> diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 3f5eb892af..ca2d294796 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AtlasTexture" inherits="Texture" category="Core" version="3.1"> +<class name="AtlasTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls. </brief_description> diff --git a/doc/classes/AudioBusLayout.xml b/doc/classes/AudioBusLayout.xml index f122906167..59cfe96610 100644 --- a/doc/classes/AudioBusLayout.xml +++ b/doc/classes/AudioBusLayout.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.1"> +<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.2"> <brief_description> Stores information about the audiobusses. </brief_description> diff --git a/doc/classes/AudioEffect.xml b/doc/classes/AudioEffect.xml index acbc96e70e..456bf56231 100644 --- a/doc/classes/AudioEffect.xml +++ b/doc/classes/AudioEffect.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffect" inherits="Resource" category="Core" version="3.1"> +<class name="AudioEffect" inherits="Resource" category="Core" version="3.2"> <brief_description> Audio Effect For Audio. </brief_description> diff --git a/doc/classes/AudioEffectAmplify.xml b/doc/classes/AudioEffectAmplify.xml index 3582ddc4f7..0d99f280df 100644 --- a/doc/classes/AudioEffectAmplify.xml +++ b/doc/classes/AudioEffectAmplify.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> Adds a Amplify audio effect to an Audio bus. Increases or decreases the volume of the selected audio bus. diff --git a/doc/classes/AudioEffectBandLimitFilter.xml b/doc/classes/AudioEffectBandLimitFilter.xml index c9ddbd5b9a..bea0b106b2 100644 --- a/doc/classes/AudioEffectBandLimitFilter.xml +++ b/doc/classes/AudioEffectBandLimitFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> +<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.2"> <brief_description> Adds a band limit filter to the Audio Bus. </brief_description> diff --git a/doc/classes/AudioEffectBandPassFilter.xml b/doc/classes/AudioEffectBandPassFilter.xml index 7f4c9f4632..18fb0490a4 100644 --- a/doc/classes/AudioEffectBandPassFilter.xml +++ b/doc/classes/AudioEffectBandPassFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> +<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.2"> <brief_description> Adds a band pass filter to the Audio Bus. </brief_description> diff --git a/doc/classes/AudioEffectChorus.xml b/doc/classes/AudioEffectChorus.xml index 43e14b3964..dc82f1b047 100644 --- a/doc/classes/AudioEffectChorus.xml +++ b/doc/classes/AudioEffectChorus.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> Adds a chorus audio effect. </brief_description> diff --git a/doc/classes/AudioEffectCompressor.xml b/doc/classes/AudioEffectCompressor.xml index fa81bcf030..d8ca33cccb 100644 --- a/doc/classes/AudioEffectCompressor.xml +++ b/doc/classes/AudioEffectCompressor.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> Adds a Compressor audio effect to an Audio bus. Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume. diff --git a/doc/classes/AudioEffectDelay.xml b/doc/classes/AudioEffectDelay.xml index 872b94a0cd..65536efc5d 100644 --- a/doc/classes/AudioEffectDelay.xml +++ b/doc/classes/AudioEffectDelay.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time. Two tap delay and feedback options. diff --git a/doc/classes/AudioEffectDistortion.xml b/doc/classes/AudioEffectDistortion.xml index 74d12df554..ac85b503f2 100644 --- a/doc/classes/AudioEffectDistortion.xml +++ b/doc/classes/AudioEffectDistortion.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> Adds a Distortion audio effect to an Audio bus. Modify the sound to make it dirty. diff --git a/doc/classes/AudioEffectEQ.xml b/doc/classes/AudioEffectEQ.xml index 35a6f7557d..eb2c68d129 100644 --- a/doc/classes/AudioEffectEQ.xml +++ b/doc/classes/AudioEffectEQ.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> Base class for audio equalizers. Gives you control over frequencies. Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs. diff --git a/doc/classes/AudioEffectEQ10.xml b/doc/classes/AudioEffectEQ10.xml index daca342ace..e259c68668 100644 --- a/doc/classes/AudioEffectEQ10.xml +++ b/doc/classes/AudioEffectEQ10.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.1"> +<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.2"> <brief_description> Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz. Each frequency can be modulated between -60/+24 dB. diff --git a/doc/classes/AudioEffectEQ21.xml b/doc/classes/AudioEffectEQ21.xml index 99d35604fc..74a1034667 100644 --- a/doc/classes/AudioEffectEQ21.xml +++ b/doc/classes/AudioEffectEQ21.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.1"> +<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.2"> <brief_description> Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz. Each frequency can be modulated between -60/+24 dB. diff --git a/doc/classes/AudioEffectEQ6.xml b/doc/classes/AudioEffectEQ6.xml index 047c4c960f..06d8ebe07c 100644 --- a/doc/classes/AudioEffectEQ6.xml +++ b/doc/classes/AudioEffectEQ6.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core" version="3.1"> +<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core" version="3.2"> <brief_description> Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 32 Hz to 10000 Hz. Each frequency can be modulated between -60/+24 dB. diff --git a/doc/classes/AudioEffectFilter.xml b/doc/classes/AudioEffectFilter.xml index 5a86c092a0..d3669f8fb0 100644 --- a/doc/classes/AudioEffectFilter.xml +++ b/doc/classes/AudioEffectFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> Adds a filter to the Audio Bus. </brief_description> diff --git a/doc/classes/AudioEffectHighPassFilter.xml b/doc/classes/AudioEffectHighPassFilter.xml index 6c97199cb9..ad3ef9f4f1 100644 --- a/doc/classes/AudioEffectHighPassFilter.xml +++ b/doc/classes/AudioEffectHighPassFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> +<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.2"> <brief_description> Adds a high pass filter to the Audio Bus. </brief_description> diff --git a/doc/classes/AudioEffectHighShelfFilter.xml b/doc/classes/AudioEffectHighShelfFilter.xml index ca2312ba6a..3c2e56b715 100644 --- a/doc/classes/AudioEffectHighShelfFilter.xml +++ b/doc/classes/AudioEffectHighShelfFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> +<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AudioEffectLimiter.xml b/doc/classes/AudioEffectLimiter.xml index 5c5c55d17b..17a568838c 100644 --- a/doc/classes/AudioEffectLimiter.xml +++ b/doc/classes/AudioEffectLimiter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> Adds a soft clip Limiter audio effect to an Audio bus. </brief_description> diff --git a/doc/classes/AudioEffectLowPassFilter.xml b/doc/classes/AudioEffectLowPassFilter.xml index 7048a56e6c..3a28424091 100644 --- a/doc/classes/AudioEffectLowPassFilter.xml +++ b/doc/classes/AudioEffectLowPassFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> +<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.2"> <brief_description> Adds a low pass filter to the Audio Bus. </brief_description> diff --git a/doc/classes/AudioEffectLowShelfFilter.xml b/doc/classes/AudioEffectLowShelfFilter.xml index aadbf30eaa..32b4f0713a 100644 --- a/doc/classes/AudioEffectLowShelfFilter.xml +++ b/doc/classes/AudioEffectLowShelfFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> +<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AudioEffectNotchFilter.xml b/doc/classes/AudioEffectNotchFilter.xml index 0378934890..b866148658 100644 --- a/doc/classes/AudioEffectNotchFilter.xml +++ b/doc/classes/AudioEffectNotchFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> +<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.2"> <brief_description> Adds a notch filter to the Audio Bus. </brief_description> diff --git a/doc/classes/AudioEffectPanner.xml b/doc/classes/AudioEffectPanner.xml index cbd14de905..da66b877ac 100644 --- a/doc/classes/AudioEffectPanner.xml +++ b/doc/classes/AudioEffectPanner.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> Adds a Panner audio effect to an Audio bus. Pans sound left or right. </brief_description> diff --git a/doc/classes/AudioEffectPhaser.xml b/doc/classes/AudioEffectPhaser.xml index 10566d089b..e55e381690 100644 --- a/doc/classes/AudioEffectPhaser.xml +++ b/doc/classes/AudioEffectPhaser.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> Adds a Phaser audio effect to an Audio bus. Combines the original signal with a copy that is slightly out of phase with the original. diff --git a/doc/classes/AudioEffectPitchShift.xml b/doc/classes/AudioEffectPitchShift.xml index 99095bae44..2e270b43f7 100644 --- a/doc/classes/AudioEffectPitchShift.xml +++ b/doc/classes/AudioEffectPitchShift.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> Adds a Pitch shift audio effect to an Audio bus. Raises or lowers the pitch of original sound. diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml index b7771fc9c5..5f3d4e31e1 100644 --- a/doc/classes/AudioEffectRecord.xml +++ b/doc/classes/AudioEffectRecord.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectRecord" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectRecord" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index 008c644466..435b9d5126 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> Adds a Reverb audio effect to an Audio bus. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces. diff --git a/doc/classes/AudioEffectStereoEnhance.xml b/doc/classes/AudioEffectStereoEnhance.xml index ae296d81a0..9c5715c165 100644 --- a/doc/classes/AudioEffectStereoEnhance.xml +++ b/doc/classes/AudioEffectStereoEnhance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core" version="3.1"> +<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index eb3c7cb3b4..82e17e4957 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioServer" inherits="Object" category="Core" version="3.1"> +<class name="AudioServer" inherits="Object" category="Core" version="3.2"> <brief_description> Server interface for low level audio access. </brief_description> diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index c0a16adda9..860340e430 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStream" inherits="Resource" category="Core" version="3.1"> +<class name="AudioStream" inherits="Resource" category="Core" version="3.2"> <brief_description> Base class for audio streams. </brief_description> diff --git a/doc/classes/AudioStreamMicrophone.xml b/doc/classes/AudioStreamMicrophone.xml index 079555d17e..2927bf5472 100644 --- a/doc/classes/AudioStreamMicrophone.xml +++ b/doc/classes/AudioStreamMicrophone.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamMicrophone" inherits="AudioStream" category="Core" version="3.1"> +<class name="AudioStreamMicrophone" inherits="AudioStream" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml index 0960935ad9..245cd9908d 100644 --- a/doc/classes/AudioStreamPlayback.xml +++ b/doc/classes/AudioStreamPlayback.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.1"> +<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.2"> <brief_description> Meta class for playing back audio. </brief_description> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index e880fc1323..d8b87a3c19 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.1"> +<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.2"> <brief_description> Plays back audio. </brief_description> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 28754f8695..1cd2bf7645 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.1"> +<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Plays audio in 2D. </brief_description> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index a0260d8261..8ff5223e4f 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.1"> +<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.2"> <brief_description> Plays 3D sound in 3D space. </brief_description> diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml index 992c731d47..3201dcdfb0 100644 --- a/doc/classes/AudioStreamRandomPitch.xml +++ b/doc/classes/AudioStreamRandomPitch.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.1"> +<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.2"> <brief_description> Plays audio with random pitch tweaking. </brief_description> diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index fdaa942018..d9b07007de 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.1"> +<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.2"> <brief_description> Plays audio. </brief_description> diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml index 62c97feaf9..5bbd51f12a 100644 --- a/doc/classes/BackBufferCopy.xml +++ b/doc/classes/BackBufferCopy.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.1"> +<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.2"> <brief_description> Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function. </brief_description> diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index d376bf667f..0eb0ec091c 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.1"> +<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.2"> <brief_description> Prerendered indirect light map for a scene. </brief_description> diff --git a/doc/classes/BakedLightmapData.xml b/doc/classes/BakedLightmapData.xml index 8ee10b0b8b..14d30a36d9 100644 --- a/doc/classes/BakedLightmapData.xml +++ b/doc/classes/BakedLightmapData.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.1"> +<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index ff3e22ba26..a8bd79e628 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BaseButton" inherits="Control" category="Core" version="3.1"> +<class name="BaseButton" inherits="Control" category="Core" version="3.2"> <brief_description> Base class for different kinds of buttons. </brief_description> @@ -48,7 +48,7 @@ </member> <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask"> Binary mask to choose which mouse buttons this button will respond to. - To allow both left-click and right-click, set this to 3, because it's BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT. + To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code]. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> If [code]true[/code], the button is in disabled state and can't be clicked or toggled. diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index b96daed6fc..7b43d58c71 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Basis" category="Built-In Types" version="3.1"> +<class name="Basis" category="Built-In Types" version="3.2"> <brief_description> 3x3 matrix datatype. </brief_description> diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml index 4b7f8007ca..2a666befaf 100644 --- a/doc/classes/BitMap.xml +++ b/doc/classes/BitMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BitMap" inherits="Resource" category="Core" version="3.1"> +<class name="BitMap" inherits="Resource" category="Core" version="3.2"> <brief_description> Boolean matrix. </brief_description> diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml index 8ed563be5b..cc76abfb33 100644 --- a/doc/classes/BitmapFont.xml +++ b/doc/classes/BitmapFont.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BitmapFont" inherits="Font" category="Core" version="3.1"> +<class name="BitmapFont" inherits="Font" category="Core" version="3.2"> <brief_description> Renders text using [code]*.fnt[/code] fonts. </brief_description> @@ -38,7 +38,7 @@ <argument index="2" name="kerning" type="int"> </argument> <description> - Adds a kerning pair to the [code]BitmapFont[/code] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character. + Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character. </description> </method> <method name="add_texture"> @@ -47,7 +47,7 @@ <argument index="0" name="texture" type="Texture"> </argument> <description> - Adds a texture to the [code]BitmapFont[/code]. + Adds a texture to the [BitmapFont]. </description> </method> <method name="clear"> diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml index 7e714305cd..064506b539 100644 --- a/doc/classes/Bone2D.xml +++ b/doc/classes/Bone2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Bone2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Bone2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/BoneAttachment.xml b/doc/classes/BoneAttachment.xml index a85453a415..a109efd897 100644 --- a/doc/classes/BoneAttachment.xml +++ b/doc/classes/BoneAttachment.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.1"> +<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.2"> <brief_description> A node that will attach to a bone. </brief_description> diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml index 3fbad58a24..cab115ea01 100644 --- a/doc/classes/BoxContainer.xml +++ b/doc/classes/BoxContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BoxContainer" inherits="Container" category="Core" version="3.1"> +<class name="BoxContainer" inherits="Container" category="Core" version="3.2"> <brief_description> Base class for box containers. </brief_description> diff --git a/doc/classes/BoxShape.xml b/doc/classes/BoxShape.xml index d98a188870..211eed6200 100644 --- a/doc/classes/BoxShape.xml +++ b/doc/classes/BoxShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BoxShape" inherits="Shape" category="Core" version="3.1"> +<class name="BoxShape" inherits="Shape" category="Core" version="3.2"> <brief_description> Box shape resource. </brief_description> diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index 382a538f2b..26c8f27f33 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Button" inherits="BaseButton" category="Core" version="3.1"> +<class name="Button" inherits="BaseButton" category="Core" version="3.2"> <brief_description> Standard themed Button. </brief_description> diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml index 6273c8f83f..b73a88f8b8 100644 --- a/doc/classes/ButtonGroup.xml +++ b/doc/classes/ButtonGroup.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ButtonGroup" inherits="Resource" category="Core" version="3.1"> +<class name="ButtonGroup" inherits="Resource" category="Core" version="3.2"> <brief_description> Group of Buttons. </brief_description> @@ -16,7 +16,7 @@ <return type="Array"> </return> <description> - Returns an [Array] of [Button]s who have this as their [code]ButtonGroup[/code] (see [member BaseButton.group]). + Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group]). </description> </method> <method name="get_pressed_button"> diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index 6db2acac43..7843add097 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CPUParticles" inherits="GeometryInstance" category="Core" version="3.1"> +<class name="CPUParticles" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index 12a176589c..8bcdd96253 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CPUParticles2D" inherits="Node2D" category="Core" version="3.1"> +<class name="CPUParticles2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index e56fb63dc5..16b59c725f 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Camera" inherits="Spatial" category="Core" version="3.1"> +<class name="Camera" inherits="Spatial" category="Core" version="3.2"> <brief_description> Camera node, displays from a point of view. </brief_description> diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index fa907dd648..375124cf36 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Camera2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Camera2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Camera node for 2D scenes. </brief_description> @@ -23,7 +23,7 @@ <return type="void"> </return> <description> - Removes any [code]Camera2D[/code] from the ancestor [Viewport]'s internal currently-assigned camera. + Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-assigned camera. </description> </method> <method name="force_update_scroll"> @@ -44,7 +44,7 @@ <return type="Vector2"> </return> <description> - Returns the location of the [code]Camera2D[/code]'s screen-center, relative to the origin. + Returns the location of the [Camera2D]'s screen-center, relative to the origin. </description> </method> <method name="make_current"> @@ -71,7 +71,7 @@ If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one. </member> <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> - The custom [Viewport] node attached to the [code]Camera2D[/code]. If null or not a [Viewport], uses the default viewport instead. + The custom [Viewport] node attached to the [Camera2D]. If null or not a [Viewport], uses the default viewport instead. </member> <member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin"> Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 0ec28f93a7..c1cf7dcabe 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CanvasItem" inherits="Node" category="Core" version="3.1"> +<class name="CanvasItem" inherits="Node" category="Core" version="3.2"> <brief_description> Base class of anything 2D. </brief_description> @@ -510,16 +510,16 @@ </methods> <members> <member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask"> - The rendering layers in which this [code]CanvasItem[/code] responds to [Light2D] nodes. Default value: [code]1[/code]. + The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. Default value: [code]1[/code]. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> - The material applied to textures on this [code]CanvasItem[/code]. Default value: [code]null[/code]. + The material applied to textures on this [CanvasItem]. Default value: [code]null[/code]. </member> <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate"> - The color applied to textures on this [code]CanvasItem[/code]. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white"). + The color applied to textures on this [CanvasItem]. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white"). </member> <member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate"> - The color applied to textures on this [code]CanvasItem[/code]. This is not inherited by children [code]CanvasItem[/code]s. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white").. + The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white").. </member> <member name="show_behind_parent" type="bool" setter="set_draw_behind_parent" getter="is_draw_behind_parent_enabled"> If [code]true[/code], the object draws behind its parent. Default value: [code]false[/code]. @@ -528,10 +528,10 @@ If [code]true[/code], the object draws on top of its parent. Default value: [code]true[/code]. </member> <member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material"> - If [code]true[/code], the parent [code]CanvasItem[/code]'s [member material] property is used as this one's material. Default value: [code]false[/code]. + If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. Default value: [code]false[/code]. </member> <member name="visible" type="bool" setter="set_visible" getter="is_visible"> - If [code]true[/code], this [code]CanvasItem[/code] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple popup*() functions instead. + If [code]true[/code], this [CanvasItem] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple popup*() functions instead. </member> </members> <signals> diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml index 69d873f446..85d496a4bb 100644 --- a/doc/classes/CanvasItemMaterial.xml +++ b/doc/classes/CanvasItemMaterial.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.1"> +<class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.2"> <brief_description> A material for [CanvasItem]s. </brief_description> <description> - [code]CanvasItemMaterial[/code]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem]. + [CanvasItemMaterial]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem]. </description> <tutorials> </tutorials> diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index c39b47ab07..3d69c92ea3 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CanvasLayer" inherits="Node" category="Core" version="3.1"> +<class name="CanvasLayer" inherits="Node" category="Core" version="3.2"> <brief_description> Canvas drawing layer. </brief_description> <description> - Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). + Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> @@ -23,7 +23,7 @@ </methods> <members> <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> - The custom [Viewport] node assigned to the [code]CanvasLayer[/code]. If null, uses the default viewport instead. + The custom [Viewport] node assigned to the [CanvasLayer]. If null, uses the default viewport instead. </member> <member name="layer" type="int" setter="set_layer" getter="get_layer"> Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code]. diff --git a/doc/classes/CanvasModulate.xml b/doc/classes/CanvasModulate.xml index 7740423cf5..6023c7b11f 100644 --- a/doc/classes/CanvasModulate.xml +++ b/doc/classes/CanvasModulate.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CanvasModulate" inherits="Node2D" category="Core" version="3.1"> +<class name="CanvasModulate" inherits="Node2D" category="Core" version="3.2"> <brief_description> Tint the entire canvas. </brief_description> <description> - [code]CanvasModulate[/code] tints the canvas elements using its assigned [code]color[/code]. + [CanvasModulate] tints the canvas elements using its assigned [code]color[/code]. </description> <tutorials> </tutorials> diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml index 3500701290..c1806bba36 100644 --- a/doc/classes/CapsuleMesh.xml +++ b/doc/classes/CapsuleMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CapsuleMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> +<class name="CapsuleMesh" inherits="PrimitiveMesh" category="Core" version="3.2"> <brief_description> Class representing a capsule-shaped [PrimitiveMesh]. </brief_description> diff --git a/doc/classes/CapsuleShape.xml b/doc/classes/CapsuleShape.xml index 0c00288783..2b60eb6cd3 100644 --- a/doc/classes/CapsuleShape.xml +++ b/doc/classes/CapsuleShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CapsuleShape" inherits="Shape" category="Core" version="3.1"> +<class name="CapsuleShape" inherits="Shape" category="Core" version="3.2"> <brief_description> Capsule shape for collisions. </brief_description> diff --git a/doc/classes/CapsuleShape2D.xml b/doc/classes/CapsuleShape2D.xml index f05b194601..0fa21ad618 100644 --- a/doc/classes/CapsuleShape2D.xml +++ b/doc/classes/CapsuleShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CapsuleShape2D" inherits="Shape2D" category="Core" version="3.1"> +<class name="CapsuleShape2D" inherits="Shape2D" category="Core" version="3.2"> <brief_description> Capsule shape for 2D collisions. </brief_description> diff --git a/doc/classes/CenterContainer.xml b/doc/classes/CenterContainer.xml index 93c4208765..1575d1ab3e 100644 --- a/doc/classes/CenterContainer.xml +++ b/doc/classes/CenterContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CenterContainer" inherits="Container" category="Core" version="3.1"> +<class name="CenterContainer" inherits="Container" category="Core" version="3.2"> <brief_description> Keeps children controls centered. </brief_description> @@ -14,7 +14,7 @@ </methods> <members> <member name="use_top_left" type="bool" setter="set_use_top_left" getter="is_using_top_left"> - If [code]true[/code], centers children relative to the [code]CenterContainer[/code]'s top left corner. Default value: [code]false[/code]. + If [code]true[/code], centers children relative to the [CenterContainer]'s top left corner. Default value: [code]false[/code]. </member> </members> <constants> diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index a2a7cf85e8..097e32b997 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CheckBox" inherits="Button" category="Core" version="3.1"> +<class name="CheckBox" inherits="Button" category="Core" version="3.2"> <brief_description> Binary choice user interface widget. </brief_description> diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index 24875017fe..fe1fcbbecd 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CheckButton" inherits="Button" category="Core" version="3.1"> +<class name="CheckButton" inherits="Button" category="Core" version="3.2"> <brief_description> Checkable button. </brief_description> diff --git a/doc/classes/CircleShape2D.xml b/doc/classes/CircleShape2D.xml index db84c82e48..2248553eb5 100644 --- a/doc/classes/CircleShape2D.xml +++ b/doc/classes/CircleShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CircleShape2D" inherits="Shape2D" category="Core" version="3.1"> +<class name="CircleShape2D" inherits="Shape2D" category="Core" version="3.2"> <brief_description> Circular shape for 2D collisions. </brief_description> diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml index e215585b74..6e5381769a 100644 --- a/doc/classes/ClassDB.xml +++ b/doc/classes/ClassDB.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ClassDB" inherits="Object" category="Core" version="3.1"> +<class name="ClassDB" inherits="Object" category="Core" version="3.2"> <brief_description> Class information repository. </brief_description> diff --git a/doc/classes/ClippedCamera.xml b/doc/classes/ClippedCamera.xml index 509ddb01fc..6898b9b719 100644 --- a/doc/classes/ClippedCamera.xml +++ b/doc/classes/ClippedCamera.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ClippedCamera" inherits="Camera" category="Core" version="3.1"> +<class name="ClippedCamera" inherits="Camera" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/CollisionObject.xml b/doc/classes/CollisionObject.xml index f702fbadbb..a4e49fd1d5 100644 --- a/doc/classes/CollisionObject.xml +++ b/doc/classes/CollisionObject.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionObject" inherits="Spatial" category="Core" version="3.1"> +<class name="CollisionObject" inherits="Spatial" category="Core" version="3.2"> <brief_description> Base node for collision objects. </brief_description> @@ -183,7 +183,7 @@ </methods> <members> <member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag"> - If [code]true[/code], the [code]CollisionObject[/code] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code]. + If [code]true[/code], the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code]. </member> <member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable"> If [code]true[/code], the [CollisionObject]'s shapes will respond to [RayCast]s. Default value: [code]true[/code]. diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index 91f283a2b7..31204dc268 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionObject2D" inherits="Node2D" category="Core" version="3.1"> +<class name="CollisionObject2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Base node for 2D collision objects. </brief_description> @@ -70,7 +70,7 @@ <argument index="0" name="owner_id" type="int"> </argument> <description> - Returns [code]true[/code] if collisions for the shape owner originating from this [code]CollisionObject2D[/code] will not be reported to collided with [code]CollisionObject2D[/code]s. + Returns [code]true[/code] if collisions for the shape owner originating from this [CollisionObject2D] will not be reported to collided with [CollisionObject2D]s. </description> </method> <method name="remove_shape_owner"> @@ -190,7 +190,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> - If [code]enable[/code] is [code]true[/code], collisions for the shape owner originating from this [code]CollisionObject2D[/code] will not be reported to collided with [code]CollisionObject2D[/code]s. + If [code]enable[/code] is [code]true[/code], collisions for the shape owner originating from this [CollisionObject2D] will not be reported to collided with [CollisionObject2D]s. </description> </method> <method name="shape_owner_set_one_way_collision_margin"> diff --git a/doc/classes/CollisionPolygon.xml b/doc/classes/CollisionPolygon.xml index 0b4f07578e..9a9a3ca673 100644 --- a/doc/classes/CollisionPolygon.xml +++ b/doc/classes/CollisionPolygon.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.1"> +<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.2"> <brief_description> Editor-only class for defining a collision polygon in 3D space. </brief_description> diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index e754a2f2d1..8ac72013e3 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.1"> +<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Defines a 2D collision polygon. </brief_description> diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index 740a6b7ab1..ab14f18bfe 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionShape" inherits="Spatial" category="Core" version="3.1"> +<class name="CollisionShape" inherits="Spatial" category="Core" version="3.2"> <brief_description> Node that represents collision shape data in 3D space. </brief_description> diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 07dbde1c21..0f8cafe896 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.1"> +<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Node that represents collision shape data in 2D space. </brief_description> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 68f5734491..9aa30c6755 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Color" category="Built-In Types" version="3.1"> +<class name="Color" category="Built-In Types" version="3.2"> <brief_description> Color in RGBA format with some support for ARGB format. </brief_description> diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index dfe0492d0b..ca1390feb3 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.1"> +<class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.2"> <brief_description> Color picker control. </brief_description> diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index e1a6290161..ec1662f99d 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ColorPickerButton" inherits="Button" category="Core" version="3.1"> +<class name="ColorPickerButton" inherits="Button" category="Core" version="3.2"> <brief_description> Button that pops out a [ColorPicker]. </brief_description> diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml index e1bffb719e..1bc522a187 100644 --- a/doc/classes/ColorRect.xml +++ b/doc/classes/ColorRect.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ColorRect" inherits="Control" category="Core" version="3.1"> +<class name="ColorRect" inherits="Control" category="Core" version="3.2"> <brief_description> Colored rectangle. </brief_description> diff --git a/doc/classes/ConcavePolygonShape.xml b/doc/classes/ConcavePolygonShape.xml index f4958d88d0..bc3fdc04af 100644 --- a/doc/classes/ConcavePolygonShape.xml +++ b/doc/classes/ConcavePolygonShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConcavePolygonShape" inherits="Shape" category="Core" version="3.1"> +<class name="ConcavePolygonShape" inherits="Shape" category="Core" version="3.2"> <brief_description> Concave polygon shape. </brief_description> diff --git a/doc/classes/ConcavePolygonShape2D.xml b/doc/classes/ConcavePolygonShape2D.xml index a653872353..218c676dbc 100644 --- a/doc/classes/ConcavePolygonShape2D.xml +++ b/doc/classes/ConcavePolygonShape2D.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.1"> +<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.2"> <brief_description> Concave polygon 2D shape resource for physics. </brief_description> <description> Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. - The main difference between a [ConvexPolygonShape2D] and a [code]ConcavePolygonShape2D[/code] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. + The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. </description> <tutorials> </tutorials> @@ -15,7 +15,7 @@ </methods> <members> <member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments"> - The array of points that make up the [code]ConcavePolygonShape2D[/code]'s line segments. + The array of points that make up the [ConcavePolygonShape2D]'s line segments. </member> </members> <constants> diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml index d6b2f191a4..2f6a4901b9 100644 --- a/doc/classes/ConeTwistJoint.xml +++ b/doc/classes/ConeTwistJoint.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.1"> +<class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.2"> <brief_description> A twist joint between two 3D bodies. </brief_description> @@ -28,7 +28,7 @@ <member name="swing_span" type="float" setter="_set_swing_span" getter="_get_swing_span"> Swing is rotation from side to side, around the axis perpendicular to the twist axis. The swing span defines, how much rotation will not get corrected allong the swing axis. - Could be defined as looseness in the [code]ConeTwistJoint[/code]. + Could be defined as looseness in the [ConeTwistJoint]. If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code]. </member> <member name="twist_span" type="float" setter="_set_twist_span" getter="_get_twist_span"> @@ -40,7 +40,7 @@ <constant name="PARAM_SWING_SPAN" value="0" enum="Param"> Swing is rotation from side to side, around the axis perpendicular to the twist axis. The swing span defines, how much rotation will not get corrected allong the swing axis. - Could be defined as looseness in the [code]ConeTwistJoint[/code]. + Could be defined as looseness in the [ConeTwistJoint]. If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code]. </constant> <constant name="PARAM_TWIST_SPAN" value="1" enum="Param"> diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index 703043294b..5958a6d079 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConfigFile" inherits="Reference" category="Core" version="3.1"> +<class name="ConfigFile" inherits="Reference" category="Core" version="3.2"> <brief_description> Helper class to handle INI-style files. </brief_description> diff --git a/doc/classes/ConfirmationDialog.xml b/doc/classes/ConfirmationDialog.xml index 461f48420a..d8d8c038ba 100644 --- a/doc/classes/ConfirmationDialog.xml +++ b/doc/classes/ConfirmationDialog.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConfirmationDialog" inherits="AcceptDialog" category="Core" version="3.1"> +<class name="ConfirmationDialog" inherits="AcceptDialog" category="Core" version="3.2"> <brief_description> Dialog for confirmation of actions. </brief_description> diff --git a/doc/classes/Container.xml b/doc/classes/Container.xml index db365db233..215dc94d79 100644 --- a/doc/classes/Container.xml +++ b/doc/classes/Container.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Container" inherits="Control" category="Core" version="3.1"> +<class name="Container" inherits="Control" category="Core" version="3.2"> <brief_description> Base node for containers. </brief_description> <description> - Base node for containers. A [code]Container[/code] contains other controls and automatically arranges them in a certain way. + Base node for containers. A [Container] contains other controls and automatically arranges them in a certain way. A Control can inherit this to create custom container classes. </description> <tutorials> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 0152cca957..6a99d119fc 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1,16 +1,16 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Control" inherits="CanvasItem" category="Core" version="3.1"> +<class name="Control" inherits="CanvasItem" category="Core" version="3.2"> <brief_description> All User Interface nodes inherit from Control. A control's anchors and margins adapt its position and size relative to its parent. </brief_description> <description> - Base class for all User Interface or [i]UI[/i] related nodes. [code]Control[/code] features a bounding rectangle that defines its extents, an anchor position relative to its parent and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change. - For more information on Godot's UI system, anchors, margins, and containers, see the related tutorials in the manual. To build flexible UIs, you'll need a mix of UI elements that inherit from [code]Control[/code] and [Container] nodes. + Base class for all User Interface or [i]UI[/i] related nodes. [Control] features a bounding rectangle that defines its extents, an anchor position relative to its parent and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change. + For more information on Godot's UI system, anchors, margins, and containers, see the related tutorials in the manual. To build flexible UIs, you'll need a mix of UI elements that inherit from [Control] and [Container] nodes. [b]User Interface nodes and input[/b] Godot sends input events to the scene's root node first, by calling [method Node._input]. [method Node._input] forwards the event down the node tree to the nodes under the mouse cursor, or on keyboard focus. To do so, it calls [method MainLoop._input_event]. Call [method accept_event] so no other node receives the event. Once you accepted an input, it becomes handled so [method Node._unhandled_input] will not process it. - Only one [code]Control[/code] node can be in keyboard focus. Only the node in focus will receive keyboard events. To get the focus, call [method grab_focus]. [code]Control[/code] nodes lose focus when another node grabs it, or if you hide the node in focus. - Set [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [code]Control[/code] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. - [Theme] resources change the Control's appearance. If you change the [Theme] on a [code]Control[/code] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector. + Only one [Control] node can be in keyboard focus. Only the node in focus will receive keyboard events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus. + Set [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. + [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/gui/index.html</link> @@ -632,16 +632,16 @@ The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals. </member> <member name="focus_neighbour_bottom" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour"> - Tells Godot which node it should give keyboard focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the [code]ui_down[/code] input action. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one. + Tells Godot which node it should give keyboard focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the [code]ui_down[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> <member name="focus_neighbour_left" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour"> - Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the left of this one. + Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one. </member> <member name="focus_neighbour_right" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour"> - Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one. + Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> <member name="focus_neighbour_top" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour"> - Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one. + Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> <member name="focus_next" type="NodePath" setter="set_focus_next" getter="get_focus_next"> Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the [code]ui_focus_next[/code] input action. @@ -717,7 +717,7 @@ Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does. </member> <member name="theme" type="Theme" setter="set_theme" getter="get_theme"> - Changing this property replaces the current [Theme] resource this node and all its [code]Control[/code] children use. + Changing this property replaces the current [Theme] resource this node and all its [Control] children use. </member> </members> <signals> @@ -745,7 +745,7 @@ </signal> <signal name="modal_closed"> <description> - Emitted when a modal [code]Control[/code] is closed. See [method show_modal]. + Emitted when a modal [Control] is closed. See [method show_modal]. </description> </signal> <signal name="mouse_entered"> @@ -903,7 +903,7 @@ Snap all 4 anchors to a horizontal line that cuts the parent control in half. Use with [method set_anchors_preset]. </constant> <constant name="PRESET_WIDE" value="15" enum="LayoutPreset"> - Snap all 4 anchors to the respective corners of the parent control. Set all 4 margins to 0 after you applied this preset and the [code]Control[/code] will fit its parent control. This is equivalent to to the "Full Rect" layout option in the editor. Use with [method set_anchors_preset]. + Snap all 4 anchors to the respective corners of the parent control. Set all 4 margins to 0 after you applied this preset and the [Control] will fit its parent control. This is equivalent to to the "Full Rect" layout option in the editor. Use with [method set_anchors_preset]. </constant> <constant name="PRESET_MODE_MINSIZE" value="0" enum="LayoutPresetMode"> </constant> diff --git a/doc/classes/ConvexPolygonShape.xml b/doc/classes/ConvexPolygonShape.xml index 757b053ffe..874088a6f1 100644 --- a/doc/classes/ConvexPolygonShape.xml +++ b/doc/classes/ConvexPolygonShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConvexPolygonShape" inherits="Shape" category="Core" version="3.1"> +<class name="ConvexPolygonShape" inherits="Shape" category="Core" version="3.2"> <brief_description> Convex polygon shape for 3D physics. </brief_description> diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml index 8210e7dc9c..bc60e3f363 100644 --- a/doc/classes/ConvexPolygonShape2D.xml +++ b/doc/classes/ConvexPolygonShape2D.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConvexPolygonShape2D" inherits="Shape2D" category="Core" version="3.1"> +<class name="ConvexPolygonShape2D" inherits="Shape2D" category="Core" version="3.2"> <brief_description> Convex Polygon Shape for 2D physics. </brief_description> <description> Convex Polygon Shape for 2D physics. A convex polygon, whatever its shape, is internally decomposed into as many convex polygons as needed to ensure all collision checks against it are always done on convex polygons (which are faster to check). - The main difference between a [code]ConvexPolygonShape2D[/code] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. + The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. </description> <tutorials> </tutorials> diff --git a/doc/classes/CubeMap.xml b/doc/classes/CubeMap.xml index ac5359738e..2dc9b3d844 100644 --- a/doc/classes/CubeMap.xml +++ b/doc/classes/CubeMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CubeMap" inherits="Resource" category="Core" version="3.1"> +<class name="CubeMap" inherits="Resource" category="Core" version="3.2"> <brief_description> A CubeMap is a 6 sided 3D texture. </brief_description> @@ -15,7 +15,7 @@ <return type="int"> </return> <description> - Returns the [code]CubeMap[/code]'s height. + Returns the [CubeMap]'s height. </description> </method> <method name="get_side" qualifiers="const"> @@ -24,14 +24,14 @@ <argument index="0" name="side" type="int" enum="CubeMap.Side"> </argument> <description> - Returns an [Image] for a side of the [code]CubeMap[/code] using one of the [code]SIDE_*[/code] constants or an integer 0-5. + Returns an [Image] for a side of the [CubeMap] using one of the [code]SIDE_*[/code] constants or an integer 0-5. </description> </method> <method name="get_width" qualifiers="const"> <return type="int"> </return> <description> - Returns the [code]CubeMap[/code]'s width. + Returns the [CubeMap]'s width. </description> </method> <method name="set_side"> @@ -42,48 +42,48 @@ <argument index="1" name="image" type="Image"> </argument> <description> - Sets an [Image] for a side of the [code]CubeMap[/code] using one of the [code]SIDE_*[/code] constants or an integer 0-5. + Sets an [Image] for a side of the [CubeMap] using one of the [code]SIDE_*[/code] constants or an integer 0-5. </description> </method> </methods> <members> <member name="flags" type="int" setter="set_flags" getter="get_flags"> - The render flags for the [code]CubeMap[/code]. See the [code]FLAG_*[/code] constants for details. + The render flags for the [CubeMap]. See the [code]FLAG_*[/code] constants for details. </member> <member name="lossy_storage_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality"> - The lossy storage quality of the [code]CubeMap[/code] if the storage mode is set to STORAGE_COMPRESS_LOSSY. + The lossy storage quality of the [CubeMap] if the storage mode is set to STORAGE_COMPRESS_LOSSY. </member> <member name="storage_mode" type="int" setter="set_storage" getter="get_storage" enum="CubeMap.Storage"> - The [code]CubeMap[/code]'s storage mode. See [code]STORAGE_*[/code] constants. + The [CubeMap]'s storage mode. See [code]STORAGE_*[/code] constants. </member> </members> <constants> <constant name="STORAGE_RAW" value="0" enum="Storage"> - Store the [code]CubeMap[/code] without any compression. + Store the [CubeMap] without any compression. </constant> <constant name="STORAGE_COMPRESS_LOSSY" value="1" enum="Storage"> - Store the [code]CubeMap[/code] with strong compression that reduces image quality. + Store the [CubeMap] with strong compression that reduces image quality. </constant> <constant name="STORAGE_COMPRESS_LOSSLESS" value="2" enum="Storage"> - Store the [code]CubeMap[/code] with moderate compression that doesn't reduce image quality. + Store the [CubeMap] with moderate compression that doesn't reduce image quality. </constant> <constant name="SIDE_LEFT" value="0" enum="Side"> - Identifier for the left face of the [code]CubeMap[/code]. + Identifier for the left face of the [CubeMap]. </constant> <constant name="SIDE_RIGHT" value="1" enum="Side"> - Identifier for the right face of the [code]CubeMap[/code]. + Identifier for the right face of the [CubeMap]. </constant> <constant name="SIDE_BOTTOM" value="2" enum="Side"> - Identifier for the bottom face of the [code]CubeMap[/code]. + Identifier for the bottom face of the [CubeMap]. </constant> <constant name="SIDE_TOP" value="3" enum="Side"> - Identifier for the top face of the [code]CubeMap[/code]. + Identifier for the top face of the [CubeMap]. </constant> <constant name="SIDE_FRONT" value="4" enum="Side"> - Identifier for the front face of the [code]CubeMap[/code]. + Identifier for the front face of the [CubeMap]. </constant> <constant name="SIDE_BACK" value="5" enum="Side"> - Identifier for the back face of the [code]CubeMap[/code]. + Identifier for the back face of the [CubeMap]. </constant> <constant name="FLAG_MIPMAPS" value="1" enum="Flags"> Generate mipmaps, to enable smooth zooming out of the texture. diff --git a/doc/classes/CubeMesh.xml b/doc/classes/CubeMesh.xml index cef412bbde..811c350014 100644 --- a/doc/classes/CubeMesh.xml +++ b/doc/classes/CubeMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CubeMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> +<class name="CubeMesh" inherits="PrimitiveMesh" category="Core" version="3.2"> <brief_description> Generate an axis-aligned cuboid [PrimitiveMesh]. </brief_description> diff --git a/doc/classes/Curve.xml b/doc/classes/Curve.xml index 490772e400..327dc42142 100644 --- a/doc/classes/Curve.xml +++ b/doc/classes/Curve.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Curve" inherits="Resource" category="Core" version="3.1"> +<class name="Curve" inherits="Resource" category="Core" version="3.2"> <brief_description> A mathematic curve. </brief_description> diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml index dd80ec8e8f..7fe05181ab 100644 --- a/doc/classes/Curve2D.xml +++ b/doc/classes/Curve2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Curve2D" inherits="Resource" category="Core" version="3.1"> +<class name="Curve2D" inherits="Resource" category="Core" version="3.2"> <brief_description> Describes a Bezier curve in 2D space. </brief_description> diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml index e9ee1c6974..41957af506 100644 --- a/doc/classes/Curve3D.xml +++ b/doc/classes/Curve3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Curve3D" inherits="Resource" category="Core" version="3.1"> +<class name="Curve3D" inherits="Resource" category="Core" version="3.2"> <brief_description> Describes a Bezier curve in 3D space. </brief_description> diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml index 10e8a61f99..e0de5d2581 100644 --- a/doc/classes/CurveTexture.xml +++ b/doc/classes/CurveTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CurveTexture" inherits="Texture" category="Core" version="3.1"> +<class name="CurveTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> A texture that shows a curve. </brief_description> diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml index 623830371a..a5e39d4972 100644 --- a/doc/classes/CylinderMesh.xml +++ b/doc/classes/CylinderMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CylinderMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> +<class name="CylinderMesh" inherits="PrimitiveMesh" category="Core" version="3.2"> <brief_description> Class representing a cylindrical [PrimitiveMesh]. </brief_description> diff --git a/doc/classes/CylinderShape.xml b/doc/classes/CylinderShape.xml index a63cc8831e..bd6849a8c4 100644 --- a/doc/classes/CylinderShape.xml +++ b/doc/classes/CylinderShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CylinderShape" inherits="Shape" category="Core" version="3.1"> +<class name="CylinderShape" inherits="Shape" category="Core" version="3.2"> <brief_description> Cylinder shape for collisions. </brief_description> diff --git a/doc/classes/DampedSpringJoint2D.xml b/doc/classes/DampedSpringJoint2D.xml index 12e29cec32..bd43e20140 100644 --- a/doc/classes/DampedSpringJoint2D.xml +++ b/doc/classes/DampedSpringJoint2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="DampedSpringJoint2D" inherits="Joint2D" category="Core" version="3.1"> +<class name="DampedSpringJoint2D" inherits="Joint2D" category="Core" version="3.2"> <brief_description> Damped spring constraint for 2D physics. </brief_description> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index d87b029676..4a654f7425 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Dictionary" category="Built-In Types" version="3.1"> +<class name="Dictionary" category="Built-In Types" version="3.2"> <brief_description> Dictionary type. </brief_description> @@ -60,7 +60,7 @@ <argument index="1" name="default" type="Variant" default="Null"> </argument> <description> - Returns the current value for the specified key in the [code]Dictionary[/code]. If the key does not exist, the method returns the value of the optional default argument, or Null if it is omitted. + Returns the current value for the specified key in the [Dictionary]. If the key does not exist, the method returns the value of the optional default argument, or Null if it is omitted. </description> </method> <method name="has"> @@ -92,7 +92,7 @@ <return type="Array"> </return> <description> - Return the list of keys in the [code]Dictionary[/code]. + Return the list of keys in the [Dictionary]. </description> </method> <method name="size"> @@ -106,7 +106,7 @@ <return type="Array"> </return> <description> - Return the list of values in the [code]Dictionary[/code]. + Return the list of values in the [Dictionary]. </description> </method> </methods> diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index 4a2802ffa4..cb509b8bb3 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="DirectionalLight" inherits="Light" category="Core" version="3.1"> +<class name="DirectionalLight" inherits="Light" category="Core" version="3.2"> <brief_description> Directional light from a distance, as from the Sun. </brief_description> diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index 57301f954f..18e819784a 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Directory" inherits="Reference" category="Core" version="3.1"> +<class name="Directory" inherits="Reference" category="Core" version="3.2"> <brief_description> Type used to handle the filesystem. </brief_description> diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index 249d0955f2..500da1b30f 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="DynamicFont" inherits="Font" category="Core" version="3.1"> +<class name="DynamicFont" inherits="Font" category="Core" version="3.2"> <brief_description> DynamicFont renders vector font files at runtime. </brief_description> diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml index 5fcccf7db9..d9fd6bfcb0 100644 --- a/doc/classes/DynamicFontData.xml +++ b/doc/classes/DynamicFontData.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="DynamicFontData" inherits="Resource" category="Core" version="3.1"> +<class name="DynamicFontData" inherits="Resource" category="Core" version="3.2"> <brief_description> Used with [DynamicFont] to describe the location of a font file. </brief_description> diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml index a6b72d08ff..e25c76b3f5 100644 --- a/doc/classes/EditorExportPlugin.xml +++ b/doc/classes/EditorExportPlugin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorExportPlugin" inherits="Reference" category="Core" version="3.1"> +<class name="EditorExportPlugin" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/EditorFileDialog.xml b/doc/classes/EditorFileDialog.xml index fc5a26fc33..281229bd10 100644 --- a/doc/classes/EditorFileDialog.xml +++ b/doc/classes/EditorFileDialog.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorFileDialog" inherits="ConfirmationDialog" category="Core" version="3.1"> +<class name="EditorFileDialog" inherits="ConfirmationDialog" category="Core" version="3.2"> <brief_description> </brief_description> <description> @@ -15,7 +15,7 @@ <argument index="0" name="filter" type="String"> </argument> <description> - Adds a comma-delimited file extension filter option to the [code]EditorFileDialog[/code] with an optional semi-colon-delimited label. + Adds a comma-delimited file extension filter option to the [EditorFileDialog] with an optional semi-colon-delimited label. Example: "*.tscn, *.scn; Scenes", results in filter text "Scenes (*.tscn, *.scn)". </description> </method> @@ -37,7 +37,7 @@ <return type="void"> </return> <description> - Notify the [code]EditorFileDialog[/code] that its view of the data is no longer accurate. Updates the view contents on next view update. + Notify the [EditorFileDialog] that its view of the data is no longer accurate. Updates the view contents on next view update. </description> </method> </methods> @@ -55,16 +55,16 @@ The file system path in the address bar. </member> <member name="disable_overwrite_warning" type="bool" setter="set_disable_overwrite_warning" getter="is_overwrite_warning_disabled"> - If [code]true[/code], the [code]EditorFileDialog[/code] will not warn the user before overwriting files. + If [code]true[/code], the [EditorFileDialog] will not warn the user before overwriting files. </member> <member name="display_mode" type="int" setter="set_display_mode" getter="get_display_mode" enum="EditorFileDialog.DisplayMode"> - The view format in which the [code]EditorFileDialog[/code] displays resources to the user. + The view format in which the [EditorFileDialog] displays resources to the user. </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="EditorFileDialog.Mode"> - The purpose of the [code]EditorFileDialog[/code]. Changes allowed behaviors. + The purpose of the [EditorFileDialog]. Changes allowed behaviors. </member> <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files"> - If [code]true[/code], hidden files and directories will be visible in the [code]EditorFileDialog[/code]. + If [code]true[/code], hidden files and directories will be visible in the [EditorFileDialog]. </member> </members> <signals> @@ -92,34 +92,34 @@ </signals> <constants> <constant name="MODE_OPEN_FILE" value="0" enum="Mode"> - The [code]EditorFileDialog[/code] can select only one file. Accepting the window will open the file. + The [EditorFileDialog] can select only one file. Accepting the window will open the file. </constant> <constant name="MODE_OPEN_FILES" value="1" enum="Mode"> - The [code]EditorFileDialog[/code] can select multiple files. Accepting the window will open all files. + The [EditorFileDialog] can select multiple files. Accepting the window will open all files. </constant> <constant name="MODE_OPEN_DIR" value="2" enum="Mode"> - The [code]EditorFileDialog[/code] can select only one directory. Accepting the window will open the directory. + The [EditorFileDialog] can select only one directory. Accepting the window will open the directory. </constant> <constant name="MODE_OPEN_ANY" value="3" enum="Mode"> - The [code]EditorFileDialog[/code] can select a file or directory. Accepting the window will open it. + The [EditorFileDialog] can select a file or directory. Accepting the window will open it. </constant> <constant name="MODE_SAVE_FILE" value="4" enum="Mode"> - The [code]EditorFileDialog[/code] can select only one file. Accepting the window will save the file. + The [EditorFileDialog] can select only one file. Accepting the window will save the file. </constant> <constant name="ACCESS_RESOURCES" value="0" enum="Access"> - The [code]EditorFileDialog[/code] can only view [code]res://[/code] directory contents. + The [EditorFileDialog] can only view [code]res://[/code] directory contents. </constant> <constant name="ACCESS_USERDATA" value="1" enum="Access"> - The [code]EditorFileDialog[/code] can only view [code]user://[/code] directory contents. + The [EditorFileDialog] can only view [code]user://[/code] directory contents. </constant> <constant name="ACCESS_FILESYSTEM" value="2" enum="Access"> - The [code]EditorFileDialog[/code] can view the entire local file system. + The [EditorFileDialog] can view the entire local file system. </constant> <constant name="DISPLAY_THUMBNAILS" value="0" enum="DisplayMode"> - The [code]EditorFileDialog[/code] displays resources as thumbnails. + The [EditorFileDialog] displays resources as thumbnails. </constant> <constant name="DISPLAY_LIST" value="1" enum="DisplayMode"> - The [code]EditorFileDialog[/code] displays resources as a list of filenames. + The [EditorFileDialog] displays resources as a list of filenames. </constant> </constants> </class> diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml index 91e5bd81c3..9e4380e6a0 100644 --- a/doc/classes/EditorFileSystem.xml +++ b/doc/classes/EditorFileSystem.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorFileSystem" inherits="Node" category="Core" version="3.1"> +<class name="EditorFileSystem" inherits="Node" category="Core" version="3.2"> <brief_description> Resource filesystem, as the editor sees it. </brief_description> diff --git a/doc/classes/EditorFileSystemDirectory.xml b/doc/classes/EditorFileSystemDirectory.xml index 9dd28d2400..bf6a9a1dc1 100644 --- a/doc/classes/EditorFileSystemDirectory.xml +++ b/doc/classes/EditorFileSystemDirectory.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorFileSystemDirectory" inherits="Object" category="Core" version="3.1"> +<class name="EditorFileSystemDirectory" inherits="Object" category="Core" version="3.2"> <brief_description> A directory for the resource filesystem. </brief_description> diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index 9005d4a765..c1eead174d 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorImportPlugin" inherits="Reference" category="Core" version="3.1"> +<class name="EditorImportPlugin" inherits="Reference" category="Core" version="3.2"> <brief_description> Registers a custom resource importer in the editor. Use the class to parse any file and import it as a new resource type. </brief_description> diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index 5601f9b5ae..e7e9ea495d 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorInspector" inherits="ScrollContainer" category="Core" version="3.1"> +<class name="EditorInspector" inherits="ScrollContainer" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml index 9bda768b14..e5e886057f 100644 --- a/doc/classes/EditorInspectorPlugin.xml +++ b/doc/classes/EditorInspectorPlugin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorInspectorPlugin" inherits="Reference" category="Core" version="3.1"> +<class name="EditorInspectorPlugin" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index c7b81d7c75..30ff609a81 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorInterface" inherits="Node" category="Core" version="3.1"> +<class name="EditorInterface" inherits="Node" category="Core" version="3.2"> <brief_description> Godot editor's interface. </brief_description> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index bcf6d3009c..9d0f0d8035 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorPlugin" inherits="Node" category="Core" version="3.1"> +<class name="EditorPlugin" inherits="Node" category="Core" version="3.2"> <brief_description> Used by the editor to extend its functionality. </brief_description> diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml index b3fc036edb..b3e1a613b0 100644 --- a/doc/classes/EditorProperty.xml +++ b/doc/classes/EditorProperty.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorProperty" inherits="Container" category="Core" version="3.1"> +<class name="EditorProperty" inherits="Container" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/EditorResourceConversionPlugin.xml b/doc/classes/EditorResourceConversionPlugin.xml index ad0b7b0586..9f8412becd 100644 --- a/doc/classes/EditorResourceConversionPlugin.xml +++ b/doc/classes/EditorResourceConversionPlugin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorResourceConversionPlugin" inherits="Reference" category="Core" version="3.1"> +<class name="EditorResourceConversionPlugin" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/EditorResourcePreview.xml b/doc/classes/EditorResourcePreview.xml index 3b3e8a8369..d5f7a8ac89 100644 --- a/doc/classes/EditorResourcePreview.xml +++ b/doc/classes/EditorResourcePreview.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorResourcePreview" inherits="Node" category="Core" version="3.1"> +<class name="EditorResourcePreview" inherits="Node" category="Core" version="3.2"> <brief_description> Helper to generate previews of resources or files. </brief_description> diff --git a/doc/classes/EditorResourcePreviewGenerator.xml b/doc/classes/EditorResourcePreviewGenerator.xml index c4dcbbbc82..d607b66c05 100644 --- a/doc/classes/EditorResourcePreviewGenerator.xml +++ b/doc/classes/EditorResourcePreviewGenerator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorResourcePreviewGenerator" inherits="Reference" category="Core" version="3.1"> +<class name="EditorResourcePreviewGenerator" inherits="Reference" category="Core" version="3.2"> <brief_description> Custom generator of previews. </brief_description> diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml index 6394dfdfe9..aee8712e74 100644 --- a/doc/classes/EditorSceneImporter.xml +++ b/doc/classes/EditorSceneImporter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporter" inherits="Reference" category="Core" version="3.1"> +<class name="EditorSceneImporter" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml index e69f3b0119..788574d7d2 100644 --- a/doc/classes/EditorScenePostImport.xml +++ b/doc/classes/EditorScenePostImport.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorScenePostImport" inherits="Reference" category="Core" version="3.1"> +<class name="EditorScenePostImport" inherits="Reference" category="Core" version="3.2"> <brief_description> Post process scenes after import </brief_description> diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml index 1c22095b37..117817d311 100644 --- a/doc/classes/EditorScript.xml +++ b/doc/classes/EditorScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorScript" inherits="Reference" category="Core" version="3.1"> +<class name="EditorScript" inherits="Reference" category="Core" version="3.2"> <brief_description> Base script that can be used to add extension functions to the editor. </brief_description> diff --git a/doc/classes/EditorSelection.xml b/doc/classes/EditorSelection.xml index 4edd8583a0..d1975d786e 100644 --- a/doc/classes/EditorSelection.xml +++ b/doc/classes/EditorSelection.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSelection" inherits="Object" category="Core" version="3.1"> +<class name="EditorSelection" inherits="Object" category="Core" version="3.2"> <brief_description> Manages the SceneTree selection in the editor. </brief_description> diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 9d48669a6b..0743a4bd6b 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSettings" inherits="Resource" category="Core" version="3.1"> +<class name="EditorSettings" inherits="Resource" category="Core" version="3.2"> <brief_description> Object that holds the project-independent editor settings. </brief_description> diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml index 0bec11e183..0eff0bc0f8 100644 --- a/doc/classes/EditorSpatialGizmo.xml +++ b/doc/classes/EditorSpatialGizmo.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSpatialGizmo" inherits="SpatialGizmo" category="Core" version="3.1"> +<class name="EditorSpatialGizmo" inherits="SpatialGizmo" category="Core" version="3.2"> <brief_description> Custom gizmo for editing Spatial objects. </brief_description> diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml index d49a50893d..bebf166e37 100644 --- a/doc/classes/EditorSpatialGizmoPlugin.xml +++ b/doc/classes/EditorSpatialGizmoPlugin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSpatialGizmoPlugin" inherits="Resource" category="Core" version="3.1"> +<class name="EditorSpatialGizmoPlugin" inherits="Resource" category="Core" version="3.2"> <brief_description> Used by the editor to define Spatial gizmo types. </brief_description> diff --git a/doc/classes/EncodedObjectAsID.xml b/doc/classes/EncodedObjectAsID.xml index 8e6a117ea2..f7052de46e 100644 --- a/doc/classes/EncodedObjectAsID.xml +++ b/doc/classes/EncodedObjectAsID.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EncodedObjectAsID" inherits="Reference" category="Core" version="3.1"> +<class name="EncodedObjectAsID" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index d947784676..76d3a8390c 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Engine" inherits="Object" category="Core" version="3.1"> +<class name="Engine" inherits="Object" category="Core" version="3.2"> <brief_description> Access to basic engine properties. </brief_description> <description> - The [code]Engine[/code] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others. + The [Engine] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others. </description> <tutorials> </tutorials> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index ced9ab7269..d75baa30cf 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Environment" inherits="Resource" category="Core" version="3.1"> +<class name="Environment" inherits="Resource" category="Core" version="3.2"> <brief_description> Resource for environment nodes (like [WorldEnvironment]) that define multiple rendering options. </brief_description> diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml index 78623b359e..a983ab0cf3 100644 --- a/doc/classes/Expression.xml +++ b/doc/classes/Expression.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Expression" inherits="Reference" category="Core" version="3.1"> +<class name="Expression" inherits="Reference" category="Core" version="3.2"> <brief_description> A class that stores an expression you can execute. </brief_description> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index c9a8f18116..533a6d6399 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="File" inherits="Reference" category="Core" version="3.1"> +<class name="File" inherits="Reference" category="Core" version="3.2"> <brief_description> Type to handle file reading and writing operations. </brief_description> @@ -204,8 +204,11 @@ <method name="get_var" qualifiers="const"> <return type="Variant"> </return> + <argument index="0" name="allow_objects" type="bool" default="false"> + </argument> <description> - Returns the next [Variant] value from the file. + Returns the next [Variant] value from the file. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed. + [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). </description> </method> <method name="is_open" qualifiers="const"> @@ -398,8 +401,10 @@ </return> <argument index="0" name="value" type="Variant"> </argument> + <argument index="1" name="full_objects" type="bool" default="false"> + </argument> <description> - Stores any Variant value in the file. + Stores any Variant value in the file. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code). </description> </method> </methods> diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 0af645975a..3ebe37e5ba 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="FileDialog" inherits="ConfirmationDialog" category="Core" version="3.1"> +<class name="FileDialog" inherits="ConfirmationDialog" category="Core" version="3.2"> <brief_description> Dialog for selecting files or directories in the filesystem. </brief_description> diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index 6cb5e0b17a..3e2347a4f8 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Font" inherits="Resource" category="Core" version="3.1"> +<class name="Font" inherits="Resource" category="Core" version="3.2"> <brief_description> Internationalized font and text drawing support. </brief_description> diff --git a/doc/classes/FuncRef.xml b/doc/classes/FuncRef.xml index 02b9dcfd88..f0254cecaf 100644 --- a/doc/classes/FuncRef.xml +++ b/doc/classes/FuncRef.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="FuncRef" inherits="Reference" category="Core" version="3.1"> +<class name="FuncRef" inherits="Reference" category="Core" version="3.2"> <brief_description> Reference to a function in an object. </brief_description> <description> In GDScript, functions are not [i]first-class objects[/i]. This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments. - However, by creating a [code]FuncRef[/code] using the [method @GDScript.funcref] function, a reference to a function in a given object can be created, passed around and called. + However, by creating a [FuncRef] using the [method @GDScript.funcref] function, a reference to a function in a given object can be created, passed around and called. </description> <tutorials> </tutorials> diff --git a/doc/classes/GDNativeLibraryResourceLoader.xml b/doc/classes/GDNativeLibraryResourceLoader.xml index 865381667d..17ee34c41b 100644 --- a/doc/classes/GDNativeLibraryResourceLoader.xml +++ b/doc/classes/GDNativeLibraryResourceLoader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDNativeLibraryResourceLoader" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="GDNativeLibraryResourceLoader" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/GDNativeLibraryResourceSaver.xml b/doc/classes/GDNativeLibraryResourceSaver.xml index 39f423d762..f7d4b538ae 100644 --- a/doc/classes/GDNativeLibraryResourceSaver.xml +++ b/doc/classes/GDNativeLibraryResourceSaver.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDNativeLibraryResourceSaver" inherits="ResourceFormatSaver" category="Core" version="3.1"> +<class name="GDNativeLibraryResourceSaver" inherits="ResourceFormatSaver" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index 5fb0ccc33d..c32fbc651e 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GIProbe" inherits="VisualInstance" category="Core" version="3.1"> +<class name="GIProbe" inherits="VisualInstance" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/GIProbeData.xml b/doc/classes/GIProbeData.xml index b2186d7647..fcb9e6c14c 100644 --- a/doc/classes/GIProbeData.xml +++ b/doc/classes/GIProbeData.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GIProbeData" inherits="Resource" category="Core" version="3.1"> +<class name="GIProbeData" inherits="Resource" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml index 95f9a76662..0a3b7b9027 100644 --- a/doc/classes/Generic6DOFJoint.xml +++ b/doc/classes/Generic6DOFJoint.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.1"> +<class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.2"> <brief_description> The generic 6 degrees of freedom joint can implement a variety of joint-types by locking certain axes' rotation or translation. </brief_description> diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml index ea2e2f7595..fe431d55a9 100644 --- a/doc/classes/Geometry.xml +++ b/doc/classes/Geometry.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Geometry" inherits="Object" category="Core" version="3.1"> +<class name="Geometry" inherits="Object" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/GeometryInstance.xml b/doc/classes/GeometryInstance.xml index d6267044f7..023b782586 100644 --- a/doc/classes/GeometryInstance.xml +++ b/doc/classes/GeometryInstance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GeometryInstance" inherits="VisualInstance" category="Core" version="3.1"> +<class name="GeometryInstance" inherits="VisualInstance" category="Core" version="3.2"> <brief_description> Base node for geometry based visual instances. </brief_description> diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml index bf3f125e48..321d630b08 100644 --- a/doc/classes/Gradient.xml +++ b/doc/classes/Gradient.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Gradient" inherits="Resource" category="Core" version="3.1"> +<class name="Gradient" inherits="Resource" category="Core" version="3.2"> <brief_description> Color interpolator node. </brief_description> diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml index d064e15e17..f343fb9b34 100644 --- a/doc/classes/GradientTexture.xml +++ b/doc/classes/GradientTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GradientTexture" inherits="Texture" category="Core" version="3.1"> +<class name="GradientTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> Gradient filled texture. </brief_description> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 715c23d869..68ab1a40c6 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GraphEdit" inherits="Control" category="Core" version="3.1"> +<class name="GraphEdit" inherits="Control" category="Core" version="3.2"> <brief_description> GraphEdit is an area capable of showing various GraphNodes. It manages connection events between them. </brief_description> diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index 6e09926c11..a26310e912 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GraphNode" inherits="Container" category="Core" version="3.1"> +<class name="GraphNode" inherits="Container" category="Core" version="3.2"> <brief_description> A GraphNode is a container with several input and output slots allowing connections between GraphNodes. Slots can have different, incompatible types. </brief_description> diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index a304f34ed2..8825296611 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GridContainer" inherits="Container" category="Core" version="3.1"> +<class name="GridContainer" inherits="Container" category="Core" version="3.2"> <brief_description> Grid container used to arrange elements in a grid like layout. </brief_description> @@ -14,7 +14,7 @@ </methods> <members> <member name="columns" type="int" setter="set_columns" getter="get_columns"> - The number of columns in the [code]GridContainer[/code]. If modified, [code]GridContainer[/code] reorders its children to accommodate the new layout. + The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout. </member> </members> <constants> diff --git a/doc/classes/GrooveJoint2D.xml b/doc/classes/GrooveJoint2D.xml index a15c658f78..7c951eca83 100644 --- a/doc/classes/GrooveJoint2D.xml +++ b/doc/classes/GrooveJoint2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GrooveJoint2D" inherits="Joint2D" category="Core" version="3.1"> +<class name="GrooveJoint2D" inherits="Joint2D" category="Core" version="3.2"> <brief_description> Groove constraint for 2D physics. </brief_description> diff --git a/doc/classes/HBoxContainer.xml b/doc/classes/HBoxContainer.xml index 9c86f17ef1..3adaf56cbf 100644 --- a/doc/classes/HBoxContainer.xml +++ b/doc/classes/HBoxContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HBoxContainer" inherits="BoxContainer" category="Core" version="3.1"> +<class name="HBoxContainer" inherits="BoxContainer" category="Core" version="3.2"> <brief_description> Horizontal box container. </brief_description> diff --git a/doc/classes/HScrollBar.xml b/doc/classes/HScrollBar.xml index 61759c4f94..fd6fa148cb 100644 --- a/doc/classes/HScrollBar.xml +++ b/doc/classes/HScrollBar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HScrollBar" inherits="ScrollBar" category="Core" version="3.1"> +<class name="HScrollBar" inherits="ScrollBar" category="Core" version="3.2"> <brief_description> Horizontal scroll bar. </brief_description> diff --git a/doc/classes/HSeparator.xml b/doc/classes/HSeparator.xml index 1a9cf25857..f5d9f23993 100644 --- a/doc/classes/HSeparator.xml +++ b/doc/classes/HSeparator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HSeparator" inherits="Separator" category="Core" version="3.1"> +<class name="HSeparator" inherits="Separator" category="Core" version="3.2"> <brief_description> Horizontal separator. </brief_description> diff --git a/doc/classes/HSlider.xml b/doc/classes/HSlider.xml index 6d5acded3c..fe34404572 100644 --- a/doc/classes/HSlider.xml +++ b/doc/classes/HSlider.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HSlider" inherits="Slider" category="Core" version="3.1"> +<class name="HSlider" inherits="Slider" category="Core" version="3.2"> <brief_description> Horizontal slider. </brief_description> diff --git a/doc/classes/HSplitContainer.xml b/doc/classes/HSplitContainer.xml index 45b99c85a6..88527cf4ea 100644 --- a/doc/classes/HSplitContainer.xml +++ b/doc/classes/HSplitContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HSplitContainer" inherits="SplitContainer" category="Core" version="3.1"> +<class name="HSplitContainer" inherits="SplitContainer" category="Core" version="3.2"> <brief_description> Horizontal split container. </brief_description> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 5436e2b1eb..f03b47afc5 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HTTPClient" inherits="Reference" category="Core" version="3.1"> +<class name="HTTPClient" inherits="Reference" category="Core" version="3.2"> <brief_description> Hyper-text transfer protocol client. </brief_description> <description> Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. Note that this client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started. - A [code]HTTPClient[/code] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side. + A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side. For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). </description> <tutorials> @@ -20,7 +20,7 @@ <return type="void"> </return> <description> - Closes the current connection, allowing reuse of this [code]HTTPClient[/code]. + Closes the current connection, allowing reuse of this [HTTPClient]. </description> </method> <method name="connect_to_host"> @@ -82,14 +82,14 @@ <return type="bool"> </return> <description> - If [code]true[/code], this [code]HTTPClient[/code] has a response available. + If [code]true[/code], this [HTTPClient] has a response available. </description> </method> <method name="is_response_chunked" qualifiers="const"> <return type="bool"> </return> <description> - If [code]true[/code], this [code]HTTPClient[/code] has a response that is chunked. + If [code]true[/code], this [HTTPClient] has a response that is chunked. </description> </method> <method name="poll"> diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 3271fef8e3..7444503060 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HTTPRequest" inherits="Node" category="Core" version="3.1"> +<class name="HTTPRequest" inherits="Node" category="Core" version="3.2"> <brief_description> A node with the ability to send HTTP requests. </brief_description> diff --git a/doc/classes/HingeJoint.xml b/doc/classes/HingeJoint.xml index 41d3b2311d..cb99cca6bf 100644 --- a/doc/classes/HingeJoint.xml +++ b/doc/classes/HingeJoint.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HingeJoint" inherits="Joint" category="Core" version="3.1"> +<class name="HingeJoint" inherits="Joint" category="Core" version="3.2"> <brief_description> A hinge between two 3D bodies. </brief_description> diff --git a/doc/classes/IP.xml b/doc/classes/IP.xml index bcb15e44fc..4c7365b0f6 100644 --- a/doc/classes/IP.xml +++ b/doc/classes/IP.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="IP" inherits="Object" category="Core" version="3.1"> +<class name="IP" inherits="Object" category="Core" version="3.2"> <brief_description> Internet protocol (IP) support functions like DNS resolution. </brief_description> diff --git a/doc/classes/IP_Unix.xml b/doc/classes/IP_Unix.xml index 0dd4455562..68392c9bdf 100644 --- a/doc/classes/IP_Unix.xml +++ b/doc/classes/IP_Unix.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="IP_Unix" inherits="IP" category="Core" version="3.1"> +<class name="IP_Unix" inherits="IP" category="Core" version="3.2"> <brief_description> Unix IP support. See [IP]. </brief_description> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index f165027d44..3ebd9432e5 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Image" inherits="Resource" category="Core" version="3.1"> +<class name="Image" inherits="Resource" category="Core" version="3.2"> <brief_description> Image datatype. </brief_description> <description> - Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [code]Image[/code] are [constant MAX_WIDTH] and [constant MAX_HEIGHT]. + Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT]. </description> <tutorials> </tutorials> @@ -477,10 +477,10 @@ </members> <constants> <constant name="MAX_WIDTH" value="16384"> - The maximal width allowed for [code]Image[/code] resources. + The maximal width allowed for [Image] resources. </constant> <constant name="MAX_HEIGHT" value="16384"> - The maximal height allowed for [code]Image[/code] resources. + The maximal height allowed for [Image] resources. </constant> <constant name="FORMAT_L8" value="0" enum="Format"> </constant> diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index 579886c771..79eb97717b 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ImageTexture" inherits="Texture" category="Core" version="3.1"> +<class name="ImageTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> A [Texture] based on an [Image]. </brief_description> @@ -23,7 +23,7 @@ <argument index="3" name="flags" type="int" default="7"> </argument> <description> - Create a new [code]ImageTexture[/code] with [code]width[/code] and [code]height[/code]. + Create a new [ImageTexture] with [code]width[/code] and [code]height[/code]. [code]format[/code] is a value from [enum Image.Format], [code]flags[/code] is any combination of [enum Texture.Flags]. </description> </method> @@ -35,14 +35,14 @@ <argument index="1" name="flags" type="int" default="7"> </argument> <description> - Create a new [code]ImageTexture[/code] from an [Image] with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format]. + Create a new [ImageTexture] from an [Image] with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format]. </description> </method> <method name="get_format" qualifiers="const"> <return type="int" enum="Image.Format"> </return> <description> - Return the format of the [code]ImageTexture[/code], one of [enum Image.Format]. + Return the format of the [ImageTexture], one of [enum Image.Format]. </description> </method> <method name="load"> @@ -51,7 +51,7 @@ <argument index="0" name="path" type="String"> </argument> <description> - Load an [code]ImageTexture[/code] from a file path. + Load an [ImageTexture] from a file path. </description> </method> <method name="set_data"> @@ -60,7 +60,7 @@ <argument index="0" name="image" type="Image"> </argument> <description> - Set the [Image] of this [code]ImageTexture[/code]. + Set the [Image] of this [ImageTexture]. </description> </method> <method name="set_size_override"> @@ -69,7 +69,7 @@ <argument index="0" name="size" type="Vector2"> </argument> <description> - Resizes the [code]ImageTexture[/code] to the specified dimensions. + Resizes the [ImageTexture] to the specified dimensions. </description> </method> </methods> diff --git a/doc/classes/ImmediateGeometry.xml b/doc/classes/ImmediateGeometry.xml index 29d05bf877..8ea3f41812 100644 --- a/doc/classes/ImmediateGeometry.xml +++ b/doc/classes/ImmediateGeometry.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.1"> +<class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> Draws simple geometry from code. </brief_description> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 29c60f902e..6302515fcb 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Input" inherits="Object" category="Core" version="3.1"> +<class name="Input" inherits="Object" category="Core" version="3.2"> <brief_description> A Singleton that deals with inputs. </brief_description> @@ -90,7 +90,7 @@ <argument index="1" name="axis" type="int"> </argument> <description> - Returns the current value of the joypad axis at given index (see [code]JOY_*[/code] constants in [@GlobalScope]) + Returns the current value of the joypad axis at given index (see [enum JoystickList]). </description> </method> <method name="get_joy_axis_index_from_string"> @@ -108,7 +108,7 @@ <argument index="0" name="axis_index" type="int"> </argument> <description> - Receives a [code]JOY_AXIS_*[/code] Enum and returns its equivalent name as a string. + Receives a [enum JoystickList] axis and returns its equivalent name as a string. </description> </method> <method name="get_joy_button_index_from_string"> @@ -126,7 +126,7 @@ <argument index="0" name="button_index" type="int"> </argument> <description> - Receives a [code]JOY_BUTTON_*[/code] Enum and returns its equivalent name as a string. + Receives a joy button from [enum JoystickList] and returns its equivalent name as a string. </description> </method> <method name="get_joy_guid" qualifiers="const"> @@ -229,7 +229,7 @@ <argument index="1" name="button" type="int"> </argument> <description> - Returns [code]true[/code] if you are pressing the joypad button. (see [code]JOY_*[/code] constants in [@GlobalScope]) + Returns [code]true[/code] if you are pressing the joypad button (see [enum JoystickList]). </description> </method> <method name="is_joy_known"> @@ -238,7 +238,7 @@ <argument index="0" name="device" type="int"> </argument> <description> - Returns [code]true[/code] if the system knows the specified device. This means that it sets all button and axis indices exactly as defined in the [code]JOY_*[/code] constants (see [@GlobalScope]). Unknown joypads are not expected to match these constants, but you can still retrieve events from them. + Returns [code]true[/code] if the system knows the specified device. This means that it sets all button and axis indices exactly as defined in [enum JoystickList]. Unknown joypads are not expected to match these constants, but you can still retrieve events from them. </description> </method> <method name="is_key_pressed" qualifiers="const"> @@ -247,7 +247,7 @@ <argument index="0" name="scancode" type="int"> </argument> <description> - Returns [code]true[/code] if you are pressing the key. You can pass [code]KEY_*[/code], which are pre-defined constants listed in [@GlobalScope]. + Returns [code]true[/code] if you are pressing the key. You can pass a [enum KeyList] constant. </description> </method> <method name="is_mouse_button_pressed" qualifiers="const"> @@ -256,7 +256,7 @@ <argument index="0" name="button" type="int"> </argument> <description> - Returns [code]true[/code] if you are pressing the mouse button. You can pass [code]BUTTON_*[/code], which are pre-defined constants listed in [@GlobalScope]. + Returns [code]true[/code] if you are pressing the mouse button specified with [enum ButtonList]. </description> </method> <method name="joy_connection_changed"> diff --git a/doc/classes/InputDefault.xml b/doc/classes/InputDefault.xml index 27bfff2e67..471a43ff7e 100644 --- a/doc/classes/InputDefault.xml +++ b/doc/classes/InputDefault.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputDefault" inherits="Input" category="Core" version="3.1"> +<class name="InputDefault" inherits="Input" category="Core" version="3.2"> <brief_description> Default implementation of the [Input] class. </brief_description> diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index cd08cd4fe7..447c7251b8 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEvent" inherits="Resource" category="Core" version="3.1"> +<class name="InputEvent" inherits="Resource" category="Core" version="3.2"> <brief_description> Generic input event </brief_description> @@ -67,7 +67,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if this input event's type is one of the [code]InputEvent[/code] constants. + Returns [code]true[/code] if this input event's type is one of the [InputEvent] constants. </description> </method> <method name="is_echo" qualifiers="const"> diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index bd0d774180..a3eeea8756 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.1"> +<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.2"> <brief_description> Input event type for actions. </brief_description> diff --git a/doc/classes/InputEventGesture.xml b/doc/classes/InputEventGesture.xml index eb1e613b7c..9d6b44f140 100644 --- a/doc/classes/InputEventGesture.xml +++ b/doc/classes/InputEventGesture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventGesture" inherits="InputEventWithModifiers" category="Core" version="3.1"> +<class name="InputEventGesture" inherits="InputEventWithModifiers" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index 1875ea508a..f77bf86cb9 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.1"> +<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.2"> <brief_description> Input event for gamepad buttons. </brief_description> @@ -15,7 +15,7 @@ </methods> <members> <member name="button_index" type="int" setter="set_button_index" getter="get_button_index"> - Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope]. + Button identifier. One of the [enum JoystickList] button constants. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released. diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml index 0c73f53158..35b7c0ce46 100644 --- a/doc/classes/InputEventJoypadMotion.xml +++ b/doc/classes/InputEventJoypadMotion.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.1"> +<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.2"> <brief_description> Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code]. </brief_description> <description> - Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time. + Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> @@ -15,7 +15,7 @@ </methods> <members> <member name="axis" type="int" setter="set_axis" getter="get_axis"> - Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@GlobalScope]. + Axis identifier. Use one of the [enum JoystickList] axis constants. </member> <member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value"> Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position. diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 4d8a2f6242..90a01eef4c 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.1"> +<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.2"> <brief_description> Input event type for keyboard events. </brief_description> @@ -28,7 +28,7 @@ If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released. </member> <member name="scancode" type="int" setter="set_scancode" getter="get_scancode"> - Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope]. + Key scancode, one of the [enum KeyList] constants. </member> <member name="unicode" type="int" setter="set_unicode" getter="get_unicode"> Key unicode identifier when relevant. diff --git a/doc/classes/InputEventMIDI.xml b/doc/classes/InputEventMIDI.xml index 2cdd70e42c..3f7cf0cf7c 100644 --- a/doc/classes/InputEventMIDI.xml +++ b/doc/classes/InputEventMIDI.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventMIDI" inherits="InputEvent" category="Core" version="3.1"> +<class name="InputEventMIDI" inherits="InputEvent" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/InputEventMagnifyGesture.xml b/doc/classes/InputEventMagnifyGesture.xml index e9a0149c56..c4f66c4d45 100644 --- a/doc/classes/InputEventMagnifyGesture.xml +++ b/doc/classes/InputEventMagnifyGesture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventMagnifyGesture" inherits="InputEventGesture" category="Core" version="3.1"> +<class name="InputEventMagnifyGesture" inherits="InputEventGesture" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml index 27e8d17407..05e1be0fe7 100644 --- a/doc/classes/InputEventMouse.xml +++ b/doc/classes/InputEventMouse.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventMouse" inherits="InputEventWithModifiers" category="Core" version="3.1"> +<class name="InputEventMouse" inherits="InputEventWithModifiers" category="Core" version="3.2"> <brief_description> Base input event type for mouse events. </brief_description> @@ -15,7 +15,7 @@ </methods> <members> <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask"> - Mouse button mask identifier, one of or a bitwise combination of the BUTTON_MASK_* constants in [@GlobalScope]. + Mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks. </member> <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position"> Mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0. diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml index 8603a4f673..2647f80dd8 100644 --- a/doc/classes/InputEventMouseButton.xml +++ b/doc/classes/InputEventMouseButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.1"> +<class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.2"> <brief_description> Input event type for mouse button events. </brief_description> @@ -15,7 +15,7 @@ </methods> <members> <member name="button_index" type="int" setter="set_button_index" getter="get_button_index"> - Mouse button identifier, one of the BUTTON_* or BUTTON_WHEEL_* constants in [@GlobalScope]. + Mouse button identifier, one of the [enum ButtonList] button or button wheel constants. </member> <member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick"> If [code]true[/code], the mouse button's state is a double-click. diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index f7f6358910..0accf02aaf 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventMouseMotion" inherits="InputEventMouse" category="Core" version="3.1"> +<class name="InputEventMouseMotion" inherits="InputEventMouse" category="Core" version="3.2"> <brief_description> Input event type for mouse motion events. </brief_description> diff --git a/doc/classes/InputEventPanGesture.xml b/doc/classes/InputEventPanGesture.xml index 063986ae65..be5867e7b9 100644 --- a/doc/classes/InputEventPanGesture.xml +++ b/doc/classes/InputEventPanGesture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventPanGesture" inherits="InputEventGesture" category="Core" version="3.1"> +<class name="InputEventPanGesture" inherits="InputEventGesture" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml index a320c0a028..9d9e4b33ba 100644 --- a/doc/classes/InputEventScreenDrag.xml +++ b/doc/classes/InputEventScreenDrag.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.1"> +<class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.2"> <brief_description> Input event type for screen drag events. (only available on mobile devices) diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index 8b1b9cae9f..6c5d37330f 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.1"> +<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.2"> <brief_description> Input event type for screen touch events. (only available on mobile devices) diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml index fcf2fd545e..620927af08 100644 --- a/doc/classes/InputEventWithModifiers.xml +++ b/doc/classes/InputEventWithModifiers.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventWithModifiers" inherits="InputEvent" category="Core" version="3.1"> +<class name="InputEventWithModifiers" inherits="InputEvent" category="Core" version="3.2"> <brief_description> Base class for keys events with modifiers. </brief_description> diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml index 3779aa399f..5c6bba44cc 100644 --- a/doc/classes/InputMap.xml +++ b/doc/classes/InputMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputMap" inherits="Object" category="Core" version="3.1"> +<class name="InputMap" inherits="Object" category="Core" version="3.2"> <brief_description> Singleton that manages [InputEventAction]. </brief_description> @@ -72,7 +72,7 @@ <argument index="1" name="deadzone" type="float" default="0.5"> </argument> <description> - Adds an empty action to the [code]InputMap[/code] with a configurable [code]deadzone[/code]. + Adds an empty action to the [InputMap] with a configurable [code]deadzone[/code]. An [InputEvent] can then be added to this action with [method action_add_event]. </description> </method> @@ -82,7 +82,7 @@ <argument index="0" name="action" type="String"> </argument> <description> - Removes an action from the [code]InputMap[/code]. + Removes an action from the [InputMap]. </description> </method> <method name="event_is_action" qualifiers="const"> @@ -109,7 +109,7 @@ <return type="Array"> </return> <description> - Returns an array of all actions in the [code]InputMap[/code]. + Returns an array of all actions in the [InputMap]. </description> </method> <method name="has_action" qualifiers="const"> @@ -118,14 +118,14 @@ <argument index="0" name="action" type="String"> </argument> <description> - Returns [code]true[/code] if the [code]InputMap[/code] has a registered action with the given name. + Returns [code]true[/code] if the [InputMap] has a registered action with the given name. </description> </method> <method name="load_from_globals"> <return type="void"> </return> <description> - Clears all [InputEventAction] in the [code]InputMap[/code] and load it anew from [ProjectSettings]. + Clears all [InputEventAction] in the [InputMap] and load it anew from [ProjectSettings]. </description> </method> </methods> diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml index 71c859fd9e..7dc5b4031a 100644 --- a/doc/classes/InstancePlaceholder.xml +++ b/doc/classes/InstancePlaceholder.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InstancePlaceholder" inherits="Node" category="Core" version="3.1"> +<class name="InstancePlaceholder" inherits="Node" category="Core" version="3.2"> <brief_description> Placeholder for the root [Node] of a [PackedScene]. </brief_description> diff --git a/doc/classes/InterpolatedCamera.xml b/doc/classes/InterpolatedCamera.xml index fdb4361091..38b97be962 100644 --- a/doc/classes/InterpolatedCamera.xml +++ b/doc/classes/InterpolatedCamera.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InterpolatedCamera" inherits="Camera" category="Core" version="3.1"> +<class name="InterpolatedCamera" inherits="Camera" category="Core" version="3.2"> <brief_description> Camera which moves toward another node. </brief_description> diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 4df8a14804..b16a80a537 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ItemList" inherits="Control" category="Core" version="3.1"> +<class name="ItemList" inherits="Control" category="Core" version="3.2"> <brief_description> Control that provides a list of selectable items (and/or icons) in a single column, or optionally in multiple columns. </brief_description> diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml index fbf9aea7f9..ee02733615 100644 --- a/doc/classes/JSON.xml +++ b/doc/classes/JSON.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="JSON" inherits="Object" category="Core" version="3.1"> +<class name="JSON" inherits="Object" category="Core" version="3.2"> <brief_description> Helper class for parsing JSON data. </brief_description> diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml index 4d2987cc04..0d28b5bf61 100644 --- a/doc/classes/JSONParseResult.xml +++ b/doc/classes/JSONParseResult.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="JSONParseResult" inherits="Reference" category="Core" version="3.1"> +<class name="JSONParseResult" inherits="Reference" category="Core" version="3.2"> <brief_description> Data class wrapper for decoded JSON. </brief_description> <description> - Returned by [method JSON.parse], [code]JSONParseResult[/code] contains decoded JSON or error information if JSON source not successfully parsed. You can check if JSON source was successfully parsed with [code]if json_result.error == OK[/code]. + Returned by [method JSON.parse], [JSONParseResult] contains decoded JSON or error information if JSON source not successfully parsed. You can check if JSON source was successfully parsed with [code]if json_result.error == OK[/code]. </description> <tutorials> </tutorials> diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml index fa3aaed684..524de0c915 100644 --- a/doc/classes/JavaScript.xml +++ b/doc/classes/JavaScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="JavaScript" inherits="Object" category="Core" version="3.1"> +<class name="JavaScript" inherits="Object" category="Core" version="3.2"> <brief_description> Singleton that connects the engine with the browser's JavaScript context in HTML5 export. </brief_description> diff --git a/doc/classes/Joint.xml b/doc/classes/Joint.xml index 32fdb31a99..8ebe597d80 100644 --- a/doc/classes/Joint.xml +++ b/doc/classes/Joint.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Joint" inherits="Spatial" category="Core" version="3.1"> +<class name="Joint" inherits="Spatial" category="Core" version="3.2"> <brief_description> Base class for all 3D joints </brief_description> diff --git a/doc/classes/Joint2D.xml b/doc/classes/Joint2D.xml index 641765e671..61df0ee698 100644 --- a/doc/classes/Joint2D.xml +++ b/doc/classes/Joint2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Joint2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Joint2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Base node for all joint constraints in 2D physics. </brief_description> diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 4aec75d89f..9ef1d0cdb9 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="KinematicBody" inherits="PhysicsBody" category="Core" version="3.1"> +<class name="KinematicBody" inherits="PhysicsBody" category="Core" version="3.2"> <brief_description> Kinematic body 3D node. </brief_description> @@ -90,13 +90,14 @@ <argument index="5" name="infinite_inertia" type="bool" default="true"> </argument> <description> - Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. + Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. [code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games. - If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. + If [code]stop_on_slope[/code] is true, body will not slide on slopes if you include gravity in [code]linear_velocity[/code]. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees. - Returns the movement that remained when the body stopped. To get more detailed information about collisions that occurred, use [method get_slide_collision]. + If [code]infinite_inertia[/code] is true, body will be able to push [RigidBody] nodes, but it won't also detect any collisions with them. When false, it will interact with [RigidBody] nodes like with [StaticBody]. + Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. </description> </method> <method name="move_and_slide_with_snap"> diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 8aaa7c4ace..c0eebcbd31 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="KinematicBody2D" inherits="PhysicsBody2D" category="Core" version="3.1"> +<class name="KinematicBody2D" inherits="PhysicsBody2D" category="Core" version="3.2"> <brief_description> Kinematic body 2D node. </brief_description> @@ -94,12 +94,13 @@ <argument index="5" name="infinite_inertia" type="bool" default="true"> </argument> <description> - Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. + Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. [code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. - If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. + If [code]stop_on_slope[/code] is true, body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees. + If [code]infinite_inertia[/code] is true, body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. When false, it will interact with [RigidBody2D] nodes like with [StaticBody2D]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. </description> </method> diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml index 87eb9e77b5..b2ae9445bb 100644 --- a/doc/classes/KinematicCollision.xml +++ b/doc/classes/KinematicCollision.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="KinematicCollision" inherits="Reference" category="Core" version="3.1"> +<class name="KinematicCollision" inherits="Reference" category="Core" version="3.2"> <brief_description> Collision data for KinematicBody collisions. </brief_description> diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index e403ada0b9..8a57dc0188 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.1"> +<class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.2"> <brief_description> Collision data for KinematicBody2D collisions. </brief_description> diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 36aa3c8b55..056391ae40 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Label" inherits="Control" category="Core" version="3.1"> +<class name="Label" inherits="Control" category="Core" version="3.2"> <brief_description> Displays plain text in a line or wrapped inside a rectangle. For formatted text, use [RichTextLabel]. </brief_description> @@ -37,7 +37,7 @@ <return type="int"> </return> <description> - Returns the number of lines shown. Useful if the [code]Label[/code] 's height cannot currently display all lines. + Returns the number of lines shown. Useful if the [Label] 's height cannot currently display all lines. </description> </method> </methods> diff --git a/doc/classes/LargeTexture.xml b/doc/classes/LargeTexture.xml index 9526604e6d..59757e3101 100644 --- a/doc/classes/LargeTexture.xml +++ b/doc/classes/LargeTexture.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="LargeTexture" inherits="Texture" category="Core" version="3.1"> +<class name="LargeTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> A Texture capable of storing many smaller Textures with offsets. </brief_description> <description> A Texture capable of storing many smaller Textures with offsets. - You can dynamically add pieces([Texture]) to this [code]LargeTexture[/code] using different offsets. + You can dynamically add pieces([Texture]) to this [LargeTexture] using different offsets. </description> <tutorials> </tutorials> @@ -20,21 +20,21 @@ <argument index="1" name="texture" type="Texture"> </argument> <description> - Add another [Texture] to this [code]LargeTexture[/code], starting on offset "ofs". + Add another [Texture] to this [LargeTexture], starting on offset "ofs". </description> </method> <method name="clear"> <return type="void"> </return> <description> - Clears the [code]LargeTexture[/code]. + Clears the [LargeTexture]. </description> </method> <method name="get_piece_count" qualifiers="const"> <return type="int"> </return> <description> - Returns the number of pieces currently in this [code]LargeTexture[/code]. + Returns the number of pieces currently in this [LargeTexture]. </description> </method> <method name="get_piece_offset" qualifiers="const"> @@ -83,7 +83,7 @@ <argument index="0" name="size" type="Vector2"> </argument> <description> - Sets the size of this [code]LargeTexture[/code]. + Sets the size of this [LargeTexture]. </description> </method> </methods> diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml index a7b0d86a7a..54f0e4336b 100644 --- a/doc/classes/Light.xml +++ b/doc/classes/Light.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Light" inherits="VisualInstance" category="Core" version="3.1"> +<class name="Light" inherits="VisualInstance" category="Core" version="3.2"> <brief_description> Provides a base class for different kinds of light nodes. </brief_description> diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 3cb785e7b8..2626382a48 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Light2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Light2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Casts light in a 2D environment. </brief_description> diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml index c7dfe9606b..a5df0a5d11 100644 --- a/doc/classes/LightOccluder2D.xml +++ b/doc/classes/LightOccluder2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.1"> +<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Occludes light cast by a Light2D, casting shadows. </brief_description> diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index c1682e71e5..66d54b7d9e 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Line2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Line2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> A 2D line. </brief_description> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index 1e1ffd71b5..6c8b419552 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="LineEdit" inherits="Control" category="Core" version="3.1"> +<class name="LineEdit" inherits="Control" category="Core" version="3.2"> <brief_description> Control that provides single line string editing. </brief_description> @@ -24,7 +24,7 @@ <return type="void"> </return> <description> - Erases the [code]LineEdit[/code] text. + Erases the [LineEdit] text. </description> </method> <method name="deselect"> @@ -38,7 +38,7 @@ <return type="PopupMenu"> </return> <description> - Returns the [PopupMenu] of this [code]LineEdit[/code]. By default, this menu is displayed when right-clicking on the [code]LineEdit[/code]. + Returns the [PopupMenu] of this [LineEdit]. By default, this menu is displayed when right-clicking on the [LineEdit]. </description> </method> <method name="menu_option"> @@ -58,7 +58,7 @@ <argument index="1" name="to" type="int" default="-1"> </argument> <description> - Selects characters inside [code]LineEdit[/code] between [code]from[/code] and [code]to[/code]. By default [code]from[/code] is at the beginning and [code]to[/code] at the end. + Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/code]. By default [code]from[/code] is at the beginning and [code]to[/code] at the end. [codeblock] text = "Welcome" select() # Welcome @@ -86,10 +86,10 @@ Duration (in seconds) of a caret's blinking cycle. </member> <member name="caret_position" type="int" setter="set_cursor_position" getter="get_cursor_position"> - The cursor's position inside the [code]LineEdit[/code]. When set, the text may scroll to accommodate it. + The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it. </member> <member name="clear_button_enabled" type="bool" setter="set_clear_button_enabled" getter="is_clear_button_enabled"> - If [code]true[/code], the [code]LineEdit[/code] will show a clear button if [code]text[/code] is not empty. + If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/code] is not empty. </member> <member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled"> If [code]true[/code], the context menu will appear when right clicked. @@ -98,19 +98,19 @@ If [code]false[/code], existing text cannot be modified and new text cannot be added. </member> <member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length" getter="get_expand_to_text_length"> - If [code]true[/code], the [code]LineEdit[/code] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened. + If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened. </member> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode"> - Defines how the [code]LineEdit[/code] can grab focus (Keyboard and mouse, only keyboard, or none). See [code]enum FocusMode[/code] in [Control] for details. + Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [enum Control.FocusMode] in [Control] for details. </member> <member name="max_length" type="int" setter="set_max_length" getter="get_max_length"> - Maximum amount of characters that can be entered inside the [code]LineEdit[/code]. If [code]0[/code], there is no limit. + Maximum amount of characters that can be entered inside the [LineEdit]. If [code]0[/code], there is no limit. </member> <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha"> Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code]. </member> <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder"> - Text shown when the [code]LineEdit[/code] is empty. It is [b]not[/b] the [code]LineEdit[/code]'s default value (see [member text]). + Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]). </member> <member name="secret" type="bool" setter="set_secret" getter="is_secret"> If [code]true[/code], every character is replaced with the secret character (see [member secret_character]). @@ -119,7 +119,7 @@ The character to use to mask secret input (defaults to "*"). Only a single character can be used as the secret character. </member> <member name="text" type="String" setter="set_text" getter="get_text"> - String value of the [code]LineEdit[/code]. + String value of the [LineEdit]. </member> </members> <signals> @@ -134,22 +134,22 @@ <argument index="0" name="new_text" type="String"> </argument> <description> - Emitted when the user presses [code]KEY_ENTER[/code] on the [code]LineEdit[/code]. + Emitted when the user presses [constant KEY_ENTER] on the [LineEdit]. </description> </signal> </signals> <constants> <constant name="ALIGN_LEFT" value="0" enum="Align"> - Aligns the text on the left hand side of the [code]LineEdit[/code]. + Aligns the text on the left hand side of the [LineEdit]. </constant> <constant name="ALIGN_CENTER" value="1" enum="Align"> - Centers the text in the middle of the [code]LineEdit[/code]. + Centers the text in the middle of the [LineEdit]. </constant> <constant name="ALIGN_RIGHT" value="2" enum="Align"> - Aligns the text on the right hand side of the [code]LineEdit[/code]. + Aligns the text on the right hand side of the [LineEdit]. </constant> <constant name="ALIGN_FILL" value="3" enum="Align"> - Stretches whitespaces to fit the [code]LineEdit[/code]'s width. + Stretches whitespaces to fit the [LineEdit]'s width. </constant> <constant name="MENU_CUT" value="0" enum="MenuItems"> Cuts (copies and clears) the selected text. @@ -161,10 +161,10 @@ Pastes the clipboard text over the selected text (or at the cursor's position). </constant> <constant name="MENU_CLEAR" value="3" enum="MenuItems"> - Erases the whole [code]LineEdit[/code] text. + Erases the whole [LineEdit] text. </constant> <constant name="MENU_SELECT_ALL" value="4" enum="MenuItems"> - Selects the whole [code]LineEdit[/code] text. + Selects the whole [LineEdit] text. </constant> <constant name="MENU_UNDO" value="5" enum="MenuItems"> Undoes the previous action. diff --git a/doc/classes/LineShape2D.xml b/doc/classes/LineShape2D.xml index 4a5486583a..fb5925277e 100644 --- a/doc/classes/LineShape2D.xml +++ b/doc/classes/LineShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="LineShape2D" inherits="Shape2D" category="Core" version="3.1"> +<class name="LineShape2D" inherits="Shape2D" category="Core" version="3.2"> <brief_description> Line shape for 2D collisions. </brief_description> diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index a09edfad89..80729877cf 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="LinkButton" inherits="BaseButton" category="Core" version="3.1"> +<class name="LinkButton" inherits="BaseButton" category="Core" version="3.2"> <brief_description> Simple button used to represent a link to some resource. </brief_description> diff --git a/doc/classes/Listener.xml b/doc/classes/Listener.xml index 720a7eafc5..41daf99c78 100644 --- a/doc/classes/Listener.xml +++ b/doc/classes/Listener.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Listener" inherits="Spatial" category="Core" version="3.1"> +<class name="Listener" inherits="Spatial" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index 01836cff95..8d8d4c46cc 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MainLoop" inherits="Object" category="Core" version="3.1"> +<class name="MainLoop" inherits="Object" category="Core" version="3.2"> <brief_description> Main loop is the abstract main loop base class. </brief_description> <description> - Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [code]MainLoop[/code] has to be provided to OS, else the application will exit. This happens automatically (and a [SceneTree] is created), unless a main [Script] is supplied, which may or not create and return a [code]MainLoop[/code]. + Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [MainLoop] has to be provided to OS, else the application will exit. This happens automatically (and a [SceneTree] is created), unless a main [Script] is supplied, which may or not create and return a [MainLoop]. </description> <tutorials> </tutorials> diff --git a/doc/classes/MarginContainer.xml b/doc/classes/MarginContainer.xml index 15613e4bec..2224c83271 100644 --- a/doc/classes/MarginContainer.xml +++ b/doc/classes/MarginContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MarginContainer" inherits="Container" category="Core" version="3.1"> +<class name="MarginContainer" inherits="Container" category="Core" version="3.2"> <brief_description> Simple margin container. </brief_description> diff --git a/doc/classes/Marshalls.xml b/doc/classes/Marshalls.xml index 687f81eec7..9210d0b0f5 100644 --- a/doc/classes/Marshalls.xml +++ b/doc/classes/Marshalls.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Marshalls" inherits="Reference" category="Core" version="3.1"> +<class name="Marshalls" inherits="Reference" category="Core" version="3.2"> <brief_description> Data transformation (marshalling) and encoding helpers. </brief_description> @@ -34,8 +34,11 @@ </return> <argument index="0" name="base64_str" type="String"> </argument> + <argument index="1" name="allow_objects" type="bool" default="false"> + </argument> <description> - Return [Variant] of a given base64 encoded String. + Return [Variant] of a given base64 encoded String. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed. + [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). </description> </method> <method name="raw_to_base64"> @@ -61,8 +64,10 @@ </return> <argument index="0" name="variant" type="Variant"> </argument> + <argument index="1" name="full_objects" type="bool" default="false"> + </argument> <description> - Return base64 encoded String of a given [Variant]. + Return base64 encoded String of a given [Variant]. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code). </description> </method> </methods> diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index 7420a5deb0..976adfd331 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Material" inherits="Resource" category="Core" version="3.1"> +<class name="Material" inherits="Resource" category="Core" version="3.2"> <brief_description> Abstract base [Resource] for coloring and shading geometry. </brief_description> diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 636edd504b..aa10946afe 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MenuButton" inherits="Button" category="Core" version="3.1"> +<class name="MenuButton" inherits="Button" category="Core" version="3.2"> <brief_description> Special button that brings up a [PopupMenu] when clicked. </brief_description> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 4852d4701d..5299045ec1 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Mesh" inherits="Resource" category="Core" version="3.1"> +<class name="Mesh" inherits="Resource" category="Core" version="3.2"> <brief_description> A [Resource] that contains vertex-array based geometry. </brief_description> @@ -52,7 +52,7 @@ <return type="int"> </return> <description> - Return the amount of surfaces that the [code]Mesh[/code] holds. + Return the amount of surfaces that the [Mesh] holds. </description> </method> <method name="surface_get_arrays" qualifiers="const"> diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml index 7bd98323c7..cfe565b538 100644 --- a/doc/classes/MeshDataTool.xml +++ b/doc/classes/MeshDataTool.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MeshDataTool" inherits="Reference" category="Core" version="3.1"> +<class name="MeshDataTool" inherits="Reference" category="Core" version="3.2"> <brief_description> Helper tool to access and edit [Mesh] data. </brief_description> diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml index bcc9a7cad9..3a5df32563 100644 --- a/doc/classes/MeshInstance.xml +++ b/doc/classes/MeshInstance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MeshInstance" inherits="GeometryInstance" category="Core" version="3.1"> +<class name="MeshInstance" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> Node that instances meshes into a scenario. </brief_description> diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index c26665b6b5..a39782acbf 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MeshInstance2D" inherits="Node2D" category="Core" version="3.1"> +<class name="MeshInstance2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml index 3726524638..8fb10696f2 100644 --- a/doc/classes/MeshLibrary.xml +++ b/doc/classes/MeshLibrary.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MeshLibrary" inherits="Resource" category="Core" version="3.1"> +<class name="MeshLibrary" inherits="Resource" category="Core" version="3.2"> <brief_description> Library of meshes. </brief_description> diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 9bee8e2100..885fcf259f 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiMesh" inherits="Resource" category="Core" version="3.1"> +<class name="MultiMesh" inherits="Resource" category="Core" version="3.2"> <brief_description> Provides high performance mesh instancing. </brief_description> @@ -66,7 +66,7 @@ </argument> <description> Set the color of a specific instance. - For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [code]MultiMesh[/code] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material. + For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [MultiMesh] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material. </description> </method> <method name="set_instance_custom_data"> diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml index 866ffffb5f..68c415af22 100644 --- a/doc/classes/MultiMeshInstance.xml +++ b/doc/classes/MultiMeshInstance.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.1"> +<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> Node that instances a [MultiMesh]. </brief_description> <description> - [code]MultiMeshInstance[/code] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource. + [MultiMeshInstance] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource. This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands). </description> <tutorials> @@ -17,7 +17,7 @@ </methods> <members> <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> - The [MultiMesh] resource that will be used and shared among all instances of the [code]MultiMeshInstance[/code]. + The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]. </member> </members> <constants> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index f3e26a3bcb..4e7f6c5b17 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiplayerAPI" inherits="Reference" category="Core" version="3.1"> +<class name="MultiplayerAPI" inherits="Reference" category="Core" version="3.2"> <brief_description> High Level Multiplayer API. </brief_description> @@ -89,6 +89,10 @@ </method> </methods> <members> + <member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed"> + If [code]true[/code] (or if the [member network_peer] [member PacketPeer.allow_object_decoding] the MultiplayerAPI will allow encoding and decoding of object during RPCs/RSETs. + [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). + </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. </member> diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml index 718b3b04b2..cee38c4f86 100644 --- a/doc/classes/Mutex.xml +++ b/doc/classes/Mutex.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Mutex" inherits="Reference" category="Core" version="3.1"> +<class name="Mutex" inherits="Reference" category="Core" version="3.2"> <brief_description> A synchronization Mutex. </brief_description> @@ -15,21 +15,21 @@ <return type="void"> </return> <description> - Lock this [code]Mutex[/code], blocks until it is unlocked by the current owner. + Lock this [Mutex], blocks until it is unlocked by the current owner. </description> </method> <method name="try_lock"> <return type="int" enum="Error"> </return> <description> - Try locking this [code]Mutex[/code], does not block. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise. + Try locking this [Mutex], does not block. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise. </description> </method> <method name="unlock"> <return type="void"> </return> <description> - Unlock this [code]Mutex[/code], leaving it to other threads. + Unlock this [Mutex], leaving it to other threads. </description> </method> </methods> diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml index 9d830168d3..baa3ca57fa 100644 --- a/doc/classes/Navigation.xml +++ b/doc/classes/Navigation.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Navigation" inherits="Spatial" category="Core" version="3.1"> +<class name="Navigation" inherits="Spatial" category="Core" version="3.2"> <brief_description> Mesh-based navigation and pathfinding node. </brief_description> diff --git a/doc/classes/Navigation2D.xml b/doc/classes/Navigation2D.xml index 4982c6f87d..6dd26ccf71 100644 --- a/doc/classes/Navigation2D.xml +++ b/doc/classes/Navigation2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Navigation2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Navigation2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> 2D navigation and pathfinding node. </brief_description> diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index f0654e5b12..0e093992ba 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NavigationMesh" inherits="Resource" category="Core" version="3.1"> +<class name="NavigationMesh" inherits="Resource" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/NavigationMeshInstance.xml b/doc/classes/NavigationMeshInstance.xml index 643bfc726f..1e94292c48 100644 --- a/doc/classes/NavigationMeshInstance.xml +++ b/doc/classes/NavigationMeshInstance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NavigationMeshInstance" inherits="Spatial" category="Core" version="3.1"> +<class name="NavigationMeshInstance" inherits="Spatial" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml index 53389d6599..099ffbc429 100644 --- a/doc/classes/NavigationPolygon.xml +++ b/doc/classes/NavigationPolygon.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NavigationPolygon" inherits="Resource" category="Core" version="3.1"> +<class name="NavigationPolygon" inherits="Resource" category="Core" version="3.2"> <brief_description> A node that has methods to draw outlines or use indices of vertices to create navigation polygons. </brief_description> diff --git a/doc/classes/NavigationPolygonInstance.xml b/doc/classes/NavigationPolygonInstance.xml index ff95f652f1..ae4db14a37 100644 --- a/doc/classes/NavigationPolygonInstance.xml +++ b/doc/classes/NavigationPolygonInstance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NavigationPolygonInstance" inherits="Node2D" category="Core" version="3.1"> +<class name="NavigationPolygonInstance" inherits="Node2D" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index 42f08b36af..2119aea05f 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.1"> +<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.2"> <brief_description> A high-level network interface to simplify multiplayer interactions. </brief_description> @@ -23,14 +23,14 @@ <return type="int"> </return> <description> - Returns the ID of the [code]NetworkedMultiplayerPeer[/code] who sent the most recent packet. + Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent packet. </description> </method> <method name="get_unique_id" qualifiers="const"> <return type="int"> </return> <description> - Returns the ID of this [code]NetworkedMultiplayerPeer[/code]. + Returns the ID of this [NetworkedMultiplayerPeer]. </description> </method> <method name="poll"> @@ -53,7 +53,7 @@ </methods> <members> <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections"> - If [code]true[/code], this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code]. + If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new connections. Default value: [code]false[/code]. </member> <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="NetworkedMultiplayerPeer.TransferMode"> The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode]. diff --git a/doc/classes/Nil.xml b/doc/classes/Nil.xml index e09dba6511..1e29da047b 100644 --- a/doc/classes/Nil.xml +++ b/doc/classes/Nil.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Nil" category="Built-In Types" version="3.1"> +<class name="Nil" category="Built-In Types" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index f40b32951f..c8574d9c3a 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NinePatchRect" inherits="Control" category="Core" version="3.1"> +<class name="NinePatchRect" inherits="Control" category="Core" version="3.2"> <brief_description> Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes. </brief_description> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e872fee1cc..e01e3d3a20 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Node" inherits="Object" category="Core" version="3.1"> +<class name="Node" inherits="Object" category="Core" version="3.2"> <brief_description> Base class for all [i]scene[/i] objects. </brief_description> @@ -275,14 +275,14 @@ <argument index="0" name="path" type="NodePath"> </argument> <description> - Similar to [method get_node], but does not raise an error when [code]path[/code] does not point to a valid [code]Node[/code]. + Similar to [method get_node], but does not raise an error when [code]path[/code] does not point to a valid [Node]. </description> </method> <method name="get_parent" qualifiers="const"> <return type="Node"> </return> <description> - Returns the parent node of the current node, or an empty [code]Node[/code] if the node lacks a parent. + Returns the parent node of the current node, or an empty [Node] if the node lacks a parent. </description> </method> <method name="get_path" qualifiers="const"> diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 80f9329402..e6bb35cf0f 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Node2D" inherits="CanvasItem" category="Core" version="3.1"> +<class name="Node2D" inherits="CanvasItem" category="Core" version="3.2"> <brief_description> A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index. </brief_description> diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index f589fa12b7..8bec19bbd3 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NodePath" category="Built-In Types" version="3.1"> +<class name="NodePath" category="Built-In Types" version="3.2"> <brief_description> Pre-parsed scene tree path. </brief_description> <description> A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite:texture:size"[/code] would refer to the size property of the texture resource on the node named "Sprite" which is a child of the other named nodes in the path. Note that if you want to get a resource, you must end the path with a colon, otherwise the last element will be used as a property name. - You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [code]NodePath[/code] or the literal syntax [code]@"path"[/code]. Exporting a [code]NodePath[/code] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. - A [code]NodePath[/code] is made up of a list of node names, a list of "subnode" (resource) names, and the name of a property in the final node or resource. + You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]@"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. + A [NodePath] is made up of a list of node names, a list of "subnode" (resource) names, and the name of a property in the final node or resource. </description> <tutorials> </tutorials> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index edf8f507f0..0cd2e2b708 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="OS" inherits="Object" category="Core" version="3.1"> +<class name="OS" inherits="Object" category="Core" version="3.2"> <brief_description> Operating System functions. </brief_description> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 76cbe5eebd..f76038fd69 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Object" category="Core" version="3.1"> +<class name="Object" category="Core" version="3.2"> <brief_description> Base class for all non built-in types. </brief_description> diff --git a/doc/classes/OccluderPolygon2D.xml b/doc/classes/OccluderPolygon2D.xml index b8adc4c96f..6d8d9d9a70 100644 --- a/doc/classes/OccluderPolygon2D.xml +++ b/doc/classes/OccluderPolygon2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.1"> +<class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.2"> <brief_description> Defines a 2D polygon for LightOccluder2D. </brief_description> diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml index 8d67cb626b..649c4c08f0 100644 --- a/doc/classes/OmniLight.xml +++ b/doc/classes/OmniLight.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="OmniLight" inherits="Light" category="Core" version="3.1"> +<class name="OmniLight" inherits="Light" category="Core" version="3.2"> <brief_description> Omnidirectional light, such as a light bulb or a candle. </brief_description> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 0f795b4bf8..28fd8deba8 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="OptionButton" inherits="Button" category="Core" version="3.1"> +<class name="OptionButton" inherits="Button" category="Core" version="3.2"> <brief_description> Button control that provides selectable options when pressed. </brief_description> @@ -46,7 +46,7 @@ <return type="void"> </return> <description> - Clear all the items in the [code]OptionButton[/code]. + Clear all the items in the [OptionButton]. </description> </method> <method name="get_item_count" qualifiers="const"> diff --git a/doc/classes/PCKPacker.xml b/doc/classes/PCKPacker.xml index 01985a9bb3..83610c82f0 100644 --- a/doc/classes/PCKPacker.xml +++ b/doc/classes/PCKPacker.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PCKPacker" inherits="Reference" category="Core" version="3.1"> +<class name="PCKPacker" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/PHashTranslation.xml b/doc/classes/PHashTranslation.xml index e5745375b0..2dcbdc80e1 100644 --- a/doc/classes/PHashTranslation.xml +++ b/doc/classes/PHashTranslation.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PHashTranslation" inherits="Translation" category="Core" version="3.1"> +<class name="PHashTranslation" inherits="Translation" category="Core" version="3.2"> <brief_description> Optimized translation. </brief_description> diff --git a/doc/classes/PackedDataContainer.xml b/doc/classes/PackedDataContainer.xml index e6dbe57925..087674a64a 100644 --- a/doc/classes/PackedDataContainer.xml +++ b/doc/classes/PackedDataContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PackedDataContainer" inherits="Resource" category="Core" version="3.1"> +<class name="PackedDataContainer" inherits="Resource" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/PackedDataContainerRef.xml b/doc/classes/PackedDataContainerRef.xml index 371fe5a5ac..a9545d40e7 100644 --- a/doc/classes/PackedDataContainerRef.xml +++ b/doc/classes/PackedDataContainerRef.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PackedDataContainerRef" inherits="Reference" category="Core" version="3.1"> +<class name="PackedDataContainerRef" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 432ca4b23f..531fd4006c 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PackedScene" inherits="Resource" category="Core" version="3.1"> +<class name="PackedScene" inherits="Resource" category="Core" version="3.2"> <brief_description> An abstraction of a serialized scene. </brief_description> diff --git a/doc/classes/PacketPeer.xml b/doc/classes/PacketPeer.xml index a4cf0c8029..3cc7ed1f84 100644 --- a/doc/classes/PacketPeer.xml +++ b/doc/classes/PacketPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PacketPeer" inherits="Reference" category="Core" version="3.1"> +<class name="PacketPeer" inherits="Reference" category="Core" version="3.2"> <brief_description> Abstraction and base class for packet-based protocols. </brief_description> @@ -35,8 +35,11 @@ <method name="get_var"> <return type="Variant"> </return> + <argument index="0" name="allow_objects" type="bool" default="false"> + </argument> <description> - Get a Variant. + Get a Variant. When [code]allow_objects[/code] (or [member allow_object_decoding]) is [code]true[/code] decoding objects is allowed. + [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). </description> </method> <method name="put_packet"> @@ -53,13 +56,18 @@ </return> <argument index="0" name="var" type="Variant"> </argument> + <argument index="1" name="full_objects" type="bool" default="false"> + </argument> <description> - Send a Variant as a packet. + Send a Variant as a packet. When [code]full_objects[/code] (or [member allow_object_decoding]) is [code]true[/code] encoding objects is allowed (and can potentially include code). </description> </method> </methods> <members> <member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed"> + Deprecated. Use [code]get_var[/code] and [code]put_var[/code] parameters instead. + If [code]true[/code] the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var]. + [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). </member> </members> <constants> diff --git a/doc/classes/PacketPeerStream.xml b/doc/classes/PacketPeerStream.xml index 9e3195bb44..5fb5aea46e 100644 --- a/doc/classes/PacketPeerStream.xml +++ b/doc/classes/PacketPeerStream.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PacketPeerStream" inherits="PacketPeer" category="Core" version="3.1"> +<class name="PacketPeerStream" inherits="PacketPeer" category="Core" version="3.2"> <brief_description> Wrapper to use a PacketPeer over a StreamPeer. </brief_description> diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml index d4e3d17de6..b535b6d892 100644 --- a/doc/classes/PacketPeerUDP.xml +++ b/doc/classes/PacketPeerUDP.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PacketPeerUDP" inherits="PacketPeer" category="Core" version="3.1"> +<class name="PacketPeerUDP" inherits="PacketPeer" category="Core" version="3.2"> <brief_description> UDP packet peer. </brief_description> @@ -15,7 +15,7 @@ <return type="void"> </return> <description> - Close the UDP socket the [code]PacketPeerUDP[/code] is currently listening on. + Close the UDP socket the [PacketPeerUDP] is currently listening on. </description> </method> <method name="get_packet_ip" qualifiers="const"> @@ -36,7 +36,7 @@ <return type="bool"> </return> <description> - Return whether this [code]PacketPeerUDP[/code] is listening. + Return whether this [PacketPeerUDP] is listening. </description> </method> <method name="listen"> @@ -49,7 +49,7 @@ <argument index="2" name="recv_buf_size" type="int" default="65536"> </argument> <description> - Make this [code]PacketPeerUDP[/code] listen on the "port" binding to "bind_address" with a buffer size "recv_buf_size". + Make this [PacketPeerUDP] listen on the "port" binding to "bind_address" with a buffer size "recv_buf_size". If "bind_address" is set as "*" (default), the peer will listen on all available addresses (both IPv4 and IPv6). If "bind_address" is set as "0.0.0.0" (for IPv4) or "::" (for IPv6), the peer will listen on all available addresses matching that IP type. If "bind_address" is set to any valid address (e.g. "192.168.1.101", "::1", etc), the peer will only listen on the interface with that addresses (or fail if no interface with the given address exists). diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml index 758925e969..483f31dbc2 100644 --- a/doc/classes/Panel.xml +++ b/doc/classes/Panel.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Panel" inherits="Control" category="Core" version="3.1"> +<class name="Panel" inherits="Control" category="Core" version="3.2"> <brief_description> Provides an opaque background for [Control] children. </brief_description> diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml index f5c351fa21..681777119c 100644 --- a/doc/classes/PanelContainer.xml +++ b/doc/classes/PanelContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PanelContainer" inherits="Container" category="Core" version="3.1"> +<class name="PanelContainer" inherits="Container" category="Core" version="3.2"> <brief_description> Panel container type. </brief_description> diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml index 402e65c573..664b867c13 100644 --- a/doc/classes/PanoramaSky.xml +++ b/doc/classes/PanoramaSky.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PanoramaSky" inherits="Sky" category="Core" version="3.1"> +<class name="PanoramaSky" inherits="Sky" category="Core" version="3.2"> <brief_description> A type of [Sky] used to draw a background texture. </brief_description> diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml index 81795df87f..911d6377d5 100644 --- a/doc/classes/ParallaxBackground.xml +++ b/doc/classes/ParallaxBackground.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ParallaxBackground" inherits="CanvasLayer" category="Core" version="3.1"> +<class name="ParallaxBackground" inherits="CanvasLayer" category="Core" version="3.2"> <brief_description> A node used to create a parallax scrolling background. </brief_description> diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml index e6ea166282..5ca3c9b4ae 100644 --- a/doc/classes/ParallaxLayer.xml +++ b/doc/classes/ParallaxLayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.1"> +<class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.2"> <brief_description> A parallax scrolling layer to be used with [ParallaxBackground]. </brief_description> diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 5d80f32bc2..aa64461f38 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Particles" inherits="GeometryInstance" category="Core" version="3.1"> +<class name="Particles" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> 3D particle emitter. </brief_description> <description> - 3D particle node used to create a variety of particle systems and effects. [code]Particles[/code] features an emitter that generates some number of particles at a given rate. + 3D particle node used to create a variety of particle systems and effects. [Particles] features an emitter that generates some number of particles at a given rate. Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index 53088e909e..ec7c49ae45 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Particles2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Particles2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> 2D particle emitter. </brief_description> <description> - 2D particle node used to create a variety of particle systems and effects. [code]Particles2D[/code] features an emitter that generates some number of particles at a given rate. + 2D particle node used to create a variety of particle systems and effects. [Particles2D] features an emitter that generates some number of particles at a given rate. Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 89913d9e0d..ab6eb5e656 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ParticlesMaterial" inherits="Material" category="Core" version="3.1"> +<class name="ParticlesMaterial" inherits="Material" category="Core" version="3.2"> <brief_description> Particle properties for [Particles] and [Particles2D] nodes. </brief_description> diff --git a/doc/classes/Path.xml b/doc/classes/Path.xml index 5ece747aaf..f490b2c36e 100644 --- a/doc/classes/Path.xml +++ b/doc/classes/Path.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Path" inherits="Spatial" category="Core" version="3.1"> +<class name="Path" inherits="Spatial" category="Core" version="3.2"> <brief_description> Container for a [Curve3D]. </brief_description> diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml index 5e40fb6956..4f36fbf275 100644 --- a/doc/classes/Path2D.xml +++ b/doc/classes/Path2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Path2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Path2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Contains a [Curve2D] path for [PathFollow2D] nodes to follow. </brief_description> diff --git a/doc/classes/PathFollow.xml b/doc/classes/PathFollow.xml index da4782a7c3..651b2c1ab2 100644 --- a/doc/classes/PathFollow.xml +++ b/doc/classes/PathFollow.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PathFollow" inherits="Spatial" category="Core" version="3.1"> +<class name="PathFollow" inherits="Spatial" category="Core" version="3.2"> <brief_description> Point sampler for a [Path]. </brief_description> diff --git a/doc/classes/PathFollow2D.xml b/doc/classes/PathFollow2D.xml index a31652b7f9..dc89a03610 100644 --- a/doc/classes/PathFollow2D.xml +++ b/doc/classes/PathFollow2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PathFollow2D" inherits="Node2D" category="Core" version="3.1"> +<class name="PathFollow2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Point sampler for a [Path2D]. </brief_description> diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml index 3b11d9e47f..4ee43d5760 100644 --- a/doc/classes/Performance.xml +++ b/doc/classes/Performance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Performance" inherits="Object" category="Core" version="3.1"> +<class name="Performance" inherits="Object" category="Core" version="3.2"> <brief_description> Exposes performance related data. </brief_description> diff --git a/doc/classes/PhysicalBone.xml b/doc/classes/PhysicalBone.xml index 5eb4550e93..29e6991a21 100644 --- a/doc/classes/PhysicalBone.xml +++ b/doc/classes/PhysicalBone.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicalBone" inherits="PhysicsBody" category="Core" version="3.1"> +<class name="PhysicalBone" inherits="PhysicsBody" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Physics2DDirectBodyState.xml b/doc/classes/Physics2DDirectBodyState.xml index 52c89248ff..e2d5886d87 100644 --- a/doc/classes/Physics2DDirectBodyState.xml +++ b/doc/classes/Physics2DDirectBodyState.xml @@ -1,12 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DDirectBodyState" inherits="Object" category="Core" version="3.1"> +<class name="Physics2DDirectBodyState" inherits="Object" category="Core" version="3.2"> <brief_description> Direct access object to a physics body in the [Physics2DServer]. </brief_description> <description> - Direct access object to a physics body in the [Physics2DServer]. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. + Provides direct access to a physics body in the [Physics2DServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces]. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <demos> </demos> @@ -17,6 +18,7 @@ <argument index="0" name="force" type="Vector2"> </argument> <description> + Adds a constant directional force without affecting rotation. </description> </method> <method name="add_force"> @@ -27,6 +29,7 @@ <argument index="1" name="force" type="Vector2"> </argument> <description> + Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates. </description> </method> <method name="add_torque"> @@ -35,6 +38,7 @@ <argument index="0" name="torque" type="float"> </argument> <description> + Adds a constant rotational force. </description> </method> <method name="apply_central_impulse"> @@ -43,6 +47,7 @@ <argument index="0" name="impulse" type="Vector2"> </argument> <description> + Applies a directional impulse without affecting rotation. </description> </method> <method name="apply_impulse"> @@ -53,6 +58,7 @@ <argument index="1" name="impulse" type="Vector2"> </argument> <description> + Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin. </description> </method> <method name="apply_torque_impulse"> @@ -61,6 +67,7 @@ <argument index="0" name="impulse" type="float"> </argument> <description> + Applies a rotational impulse to the body. </description> </method> <method name="get_contact_collider" qualifiers="const"> @@ -69,7 +76,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> - Return the [RID] of the collider. + Returns the collider's [RID]. </description> </method> <method name="get_contact_collider_id" qualifiers="const"> @@ -78,7 +85,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> - Return the object id of the collider. + Returns the collider's object id. </description> </method> <method name="get_contact_collider_object" qualifiers="const"> @@ -87,7 +94,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> - Return the collider object, this depends on how it was created (will return a scene node if such was used to create it). + Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it). </description> </method> <method name="get_contact_collider_position" qualifiers="const"> @@ -96,7 +103,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> - Return the contact position in the collider. + Returns the contact position in the collider. </description> </method> <method name="get_contact_collider_shape" qualifiers="const"> @@ -105,7 +112,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> - Return the collider shape index. + Returns the collider's shape index. </description> </method> <method name="get_contact_collider_shape_metadata" qualifiers="const"> @@ -114,7 +121,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> - Return the metadata of the collided shape. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. + Returns the collided shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. </description> </method> <method name="get_contact_collider_velocity_at_position" qualifiers="const"> @@ -123,14 +130,14 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> - Return the linear velocity vector at contact point of the collider. + Returns the linear velocity vector at the collider's contact point. </description> </method> <method name="get_contact_count" qualifiers="const"> <return type="int"> </return> <description> - Return the amount of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts. + Returns the number of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts. See [member RigidBody2D.contact_monitor]. </description> </method> <method name="get_contact_local_normal" qualifiers="const"> @@ -139,7 +146,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> - Return the local normal (of this body) of the contact point. + Returns the local normal at the contact point. </description> </method> <method name="get_contact_local_position" qualifiers="const"> @@ -148,7 +155,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> - Return the local position (of this body) of the contact point. + Returns the local position of the contact point. </description> </method> <method name="get_contact_local_shape" qualifiers="const"> @@ -157,27 +164,27 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> - Return the local shape index of the collision. + Returns the local shape index of the collision. </description> </method> <method name="get_space_state"> <return type="Physics2DDirectSpaceState"> </return> <description> - Return the current state of space, useful for queries. + Returns the current state of the space, useful for queries. </description> </method> <method name="integrate_forces"> <return type="void"> </return> <description> - Call the built-in force integration code. + Calls the built-in force integration code. </description> </method> </methods> <members> <member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity"> - The angular velocity of the body. + The body's rotational velocity. </member> <member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia"> The inverse of the inertia of the body. @@ -186,10 +193,10 @@ The inverse of the mass of the body. </member> <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity"> - The linear velocity of the body. + The body's linear velocity. </member> <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping"> - [code]true[/code] if this body is currently sleeping (not active). + If [code]true[/code], this body is currently sleeping (not active). </member> <member name="step" type="float" setter="" getter="get_step"> The timestep (delta) used for the simulation. @@ -204,7 +211,7 @@ The rate at which the body stops moving, if there are not any other forces moving it. </member> <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> - The transformation matrix of the body. + The body's transformation matrix. </member> </members> <constants> diff --git a/doc/classes/Physics2DDirectBodyStateSW.xml b/doc/classes/Physics2DDirectBodyStateSW.xml index cb1e9239b3..6f388443e9 100644 --- a/doc/classes/Physics2DDirectBodyStateSW.xml +++ b/doc/classes/Physics2DDirectBodyStateSW.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DDirectBodyStateSW" inherits="Physics2DDirectBodyState" category="Core" version="3.1"> +<class name="Physics2DDirectBodyStateSW" inherits="Physics2DDirectBodyState" category="Core" version="3.2"> <brief_description> Software implementation of [Physics2DDirectBodyState]. </brief_description> diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index 1bffea0c09..6aa14bd087 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DDirectSpaceState" inherits="Object" category="Core" version="3.1"> +<class name="Physics2DDirectSpaceState" inherits="Object" category="Core" version="3.2"> <brief_description> Direct access object to a space in the [Physics2DServer]. </brief_description> diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml index 341457a2b3..bea2c88a3e 100644 --- a/doc/classes/Physics2DServer.xml +++ b/doc/classes/Physics2DServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DServer" inherits="Object" category="Core" version="3.1"> +<class name="Physics2DServer" inherits="Object" category="Core" version="3.2"> <brief_description> Physics 2D Server. </brief_description> diff --git a/doc/classes/Physics2DServerSW.xml b/doc/classes/Physics2DServerSW.xml index 49157bd94b..23e708af61 100644 --- a/doc/classes/Physics2DServerSW.xml +++ b/doc/classes/Physics2DServerSW.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DServerSW" inherits="Physics2DServer" category="Core" version="3.1"> +<class name="Physics2DServerSW" inherits="Physics2DServer" category="Core" version="3.2"> <brief_description> Software implementation of [Physics2DServer]. </brief_description> diff --git a/doc/classes/Physics2DShapeQueryParameters.xml b/doc/classes/Physics2DShapeQueryParameters.xml index f9e0c5e3de..9375bdbbf8 100644 --- a/doc/classes/Physics2DShapeQueryParameters.xml +++ b/doc/classes/Physics2DShapeQueryParameters.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DShapeQueryParameters" inherits="Reference" category="Core" version="3.1"> +<class name="Physics2DShapeQueryParameters" inherits="Reference" category="Core" version="3.2"> <brief_description> Parameters to be sent to a 2D shape physics query. </brief_description> diff --git a/doc/classes/Physics2DShapeQueryResult.xml b/doc/classes/Physics2DShapeQueryResult.xml index 52e7294e24..89f45437ab 100644 --- a/doc/classes/Physics2DShapeQueryResult.xml +++ b/doc/classes/Physics2DShapeQueryResult.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DShapeQueryResult" inherits="Reference" category="Core" version="3.1"> +<class name="Physics2DShapeQueryResult" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Physics2DTestMotionResult.xml b/doc/classes/Physics2DTestMotionResult.xml index 3b864433f0..9fe3564e70 100644 --- a/doc/classes/Physics2DTestMotionResult.xml +++ b/doc/classes/Physics2DTestMotionResult.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DTestMotionResult" inherits="Reference" category="Core" version="3.1"> +<class name="Physics2DTestMotionResult" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml index 2658732f84..827a3e01dc 100644 --- a/doc/classes/PhysicsBody.xml +++ b/doc/classes/PhysicsBody.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsBody" inherits="CollisionObject" category="Core" version="3.1"> +<class name="PhysicsBody" inherits="CollisionObject" category="Core" version="3.2"> <brief_description> Base class for all objects affected by physics in 3D space. </brief_description> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index f848b6df70..1735e572fb 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsBody2D" inherits="CollisionObject2D" category="Core" version="3.1"> +<class name="PhysicsBody2D" inherits="CollisionObject2D" category="Core" version="3.2"> <brief_description> Base class for all objects affected by physics in 2D space. </brief_description> diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml index cf718f06b2..89fb785659 100644 --- a/doc/classes/PhysicsDirectBodyState.xml +++ b/doc/classes/PhysicsDirectBodyState.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.1"> +<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.2"> <brief_description> + Direct access object to a physics body in the [PhysicsServer]. </brief_description> <description> + Provides direct access to a physics body in the [PhysicsServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody._integrate_forces]. </description> <tutorials> </tutorials> @@ -27,7 +29,7 @@ <argument index="1" name="position" type="Vector3"> </argument> <description> - Adds a constant force (i.e. acceleration). + Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates. </description> </method> <method name="add_torque"> @@ -36,7 +38,7 @@ <argument index="0" name="torque" type="Vector3"> </argument> <description> - Adds a constant rotational force (i.e. a motor) without affecting position. + Adds a constant rotational force without affecting position. </description> </method> <method name="apply_central_impulse"> @@ -75,6 +77,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the collider's [RID]. </description> </method> <method name="get_contact_collider_id" qualifiers="const"> @@ -83,6 +86,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the collider's object id. </description> </method> <method name="get_contact_collider_object" qualifiers="const"> @@ -91,6 +95,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the collider object. </description> </method> <method name="get_contact_collider_position" qualifiers="const"> @@ -99,6 +104,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the contact position in the collider. </description> </method> <method name="get_contact_collider_shape" qualifiers="const"> @@ -107,6 +113,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the collider's shape index. </description> </method> <method name="get_contact_collider_velocity_at_position" qualifiers="const"> @@ -115,12 +122,14 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the linear velocity vector at the collider's contact point. </description> </method> <method name="get_contact_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts. See [member RigidBody.contact_monitor]. </description> </method> <method name="get_contact_impulse" qualifiers="const"> @@ -138,6 +147,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the local normal at the contact point. </description> </method> <method name="get_contact_local_position" qualifiers="const"> @@ -146,6 +156,7 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the local position of the contact point. </description> </method> <method name="get_contact_local_shape" qualifiers="const"> @@ -154,24 +165,27 @@ <argument index="0" name="contact_idx" type="int"> </argument> <description> + Returns the local shape index of the collision. </description> </method> <method name="get_space_state"> <return type="PhysicsDirectSpaceState"> </return> <description> + Returns the current state of the space, useful for queries. </description> </method> <method name="integrate_forces"> <return type="void"> </return> <description> + Calls the built-in force integration code. </description> </method> </methods> <members> <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity"> - The angular velocity of the body. + The body's rotational velocity. </member> <member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass"> </member> @@ -182,12 +196,12 @@ The inverse of the mass of the body. </member> <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity"> - The linear velocity of the body. + The body's linear velocity. </member> <member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes"> </member> <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping"> - [code]true[/code] if this body is currently sleeping (not active). + If [code]true[/code], this body is currently sleeping (not active). </member> <member name="step" type="float" setter="" getter="get_step"> The timestep (delta) used for the simulation. @@ -202,7 +216,7 @@ The rate at which the body stops moving, if there are not any other forces moving it. </member> <member name="transform" type="Transform" setter="set_transform" getter="get_transform"> - The transformation matrix of the body. + The body's transformation matrix. </member> </members> <constants> diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml index 118010b3cf..a029b7d37b 100644 --- a/doc/classes/PhysicsDirectSpaceState.xml +++ b/doc/classes/PhysicsDirectSpaceState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsDirectSpaceState" inherits="Object" category="Core" version="3.1"> +<class name="PhysicsDirectSpaceState" inherits="Object" category="Core" version="3.2"> <brief_description> Direct access object to a space in the [PhysicsServer]. </brief_description> diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml index 3eebcc57a1..80ae115418 100644 --- a/doc/classes/PhysicsMaterial.xml +++ b/doc/classes/PhysicsMaterial.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsMaterial" inherits="Resource" category="Core" version="3.1"> +<class name="PhysicsMaterial" inherits="Resource" category="Core" version="3.2"> <brief_description> A material for physics properties. </brief_description> diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index b797e6ecf7..d8238a7af7 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsServer" inherits="Object" category="Core" version="3.1"> +<class name="PhysicsServer" inherits="Object" category="Core" version="3.2"> <brief_description> Server interface for low level physics access. </brief_description> diff --git a/doc/classes/PhysicsShapeQueryParameters.xml b/doc/classes/PhysicsShapeQueryParameters.xml index 7cca231ad2..75e0cdfb73 100644 --- a/doc/classes/PhysicsShapeQueryParameters.xml +++ b/doc/classes/PhysicsShapeQueryParameters.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsShapeQueryParameters" inherits="Reference" category="Core" version="3.1"> +<class name="PhysicsShapeQueryParameters" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/PhysicsShapeQueryResult.xml b/doc/classes/PhysicsShapeQueryResult.xml index 080d7389b7..41c04970d7 100644 --- a/doc/classes/PhysicsShapeQueryResult.xml +++ b/doc/classes/PhysicsShapeQueryResult.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsShapeQueryResult" inherits="Reference" category="Core" version="3.1"> +<class name="PhysicsShapeQueryResult" inherits="Reference" category="Core" version="3.2"> <brief_description> Result of a shape query in Physics2DServer. </brief_description> diff --git a/doc/classes/PinJoint.xml b/doc/classes/PinJoint.xml index 470c22cd4c..3c705a9e01 100644 --- a/doc/classes/PinJoint.xml +++ b/doc/classes/PinJoint.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PinJoint" inherits="Joint" category="Core" version="3.1"> +<class name="PinJoint" inherits="Joint" category="Core" version="3.2"> <brief_description> Pin Joint for 3D Shapes. </brief_description> diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml index 42708151ec..e7a89654d9 100644 --- a/doc/classes/PinJoint2D.xml +++ b/doc/classes/PinJoint2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PinJoint2D" inherits="Joint2D" category="Core" version="3.1"> +<class name="PinJoint2D" inherits="Joint2D" category="Core" version="3.2"> <brief_description> Pin Joint for 2D Shapes. </brief_description> diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index a57659abda..4a7a099800 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Plane" category="Built-In Types" version="3.1"> +<class name="Plane" category="Built-In Types" version="3.2"> <brief_description> Plane in hessian form. </brief_description> diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index fc293ab4df..a5ad82f777 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PlaneMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> +<class name="PlaneMesh" inherits="PrimitiveMesh" category="Core" version="3.2"> <brief_description> Class representing a planar [PrimitiveMesh]. </brief_description> diff --git a/doc/classes/PlaneShape.xml b/doc/classes/PlaneShape.xml index bc3faf7c01..6468c86bbf 100644 --- a/doc/classes/PlaneShape.xml +++ b/doc/classes/PlaneShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PlaneShape" inherits="Shape" category="Core" version="3.1"> +<class name="PlaneShape" inherits="Shape" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index 31ee0a9490..515a0fc017 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Polygon2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Polygon2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> A 2D polygon. </brief_description> diff --git a/doc/classes/PolygonPathFinder.xml b/doc/classes/PolygonPathFinder.xml index e4a4d9b976..504acf2125 100644 --- a/doc/classes/PolygonPathFinder.xml +++ b/doc/classes/PolygonPathFinder.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PolygonPathFinder" inherits="Resource" category="Core" version="3.1"> +<class name="PolygonPathFinder" inherits="Resource" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/PoolByteArray.xml b/doc/classes/PoolByteArray.xml index 83a138be97..d197f0c600 100644 --- a/doc/classes/PoolByteArray.xml +++ b/doc/classes/PoolByteArray.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolByteArray" category="Built-In Types" version="3.1"> +<class name="PoolByteArray" category="Built-In Types" version="3.2"> <brief_description> A pooled [Array] of bytes. </brief_description> @@ -17,7 +17,7 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [code]PoolByteArray[/code]. Optionally, you can pass in a generic [Array] that will be converted. + Construct a new [PoolByteArray]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> @@ -31,7 +31,7 @@ <argument index="0" name="array" type="PoolByteArray"> </argument> <description> - Append a [code]PoolByteArray[/code] at the end of this array. + Append a [PoolByteArray] at the end of this array. </description> </method> <method name="compress"> @@ -40,7 +40,7 @@ <argument index="0" name="compression_mode" type="int" default="0"> </argument> <description> - Returns a new [code]PoolByteArray[/code] with the data compressed. Set the compression mode using one of [enum File.CompressionMode]'s constants. + Returns a new [PoolByteArray] with the data compressed. Set the compression mode using one of [enum File.CompressionMode]'s constants. </description> </method> <method name="decompress"> @@ -51,7 +51,7 @@ <argument index="1" name="compression_mode" type="int" default="0"> </argument> <description> - Returns a new [code]PoolByteArray[/code] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants. + Returns a new [PoolByteArray] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants. </description> </method> <method name="get_string_from_ascii"> @@ -129,7 +129,7 @@ <argument index="1" name="to" type="int"> </argument> <description> - Returns the slice of the [code]PoolByteArray[/code] between indices (inclusive) as a new [code]PoolByteArray[/code]. Any negative index is considered to be from the end of the array. + Returns the slice of the [PoolByteArray] between indices (inclusive) as a new [PoolByteArray]. Any negative index is considered to be from the end of the array. </description> </method> </methods> diff --git a/doc/classes/PoolColorArray.xml b/doc/classes/PoolColorArray.xml index 9fdd1090ae..bcbc1697ba 100644 --- a/doc/classes/PoolColorArray.xml +++ b/doc/classes/PoolColorArray.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolColorArray" category="Built-In Types" version="3.1"> +<class name="PoolColorArray" category="Built-In Types" version="3.2"> <brief_description> A pooled [Array] of [Color]. </brief_description> @@ -17,7 +17,7 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [code]PoolColorArray[/code]. Optionally, you can pass in a generic [Array] that will be converted. + Construct a new [PoolColorArray]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> @@ -31,7 +31,7 @@ <argument index="0" name="array" type="PoolColorArray"> </argument> <description> - Append a [code]PoolColorArray[/code] at the end of this array. + Append a [PoolColorArray] at the end of this array. </description> </method> <method name="insert"> diff --git a/doc/classes/PoolIntArray.xml b/doc/classes/PoolIntArray.xml index a8808284b5..72300345bc 100644 --- a/doc/classes/PoolIntArray.xml +++ b/doc/classes/PoolIntArray.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolIntArray" category="Built-In Types" version="3.1"> +<class name="PoolIntArray" category="Built-In Types" version="3.2"> <brief_description> A pooled [Array] of integers ([int]). </brief_description> @@ -17,7 +17,7 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [code]PoolIntArray[/code]. Optionally, you can pass in a generic [Array] that will be converted. + Construct a new [PoolIntArray]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> @@ -31,7 +31,7 @@ <argument index="0" name="array" type="PoolIntArray"> </argument> <description> - Append a [code]PoolIntArray[/code] at the end of this array. + Append a [PoolIntArray] at the end of this array. </description> </method> <method name="insert"> diff --git a/doc/classes/PoolRealArray.xml b/doc/classes/PoolRealArray.xml index 3eb485ce12..cdcd3e1353 100644 --- a/doc/classes/PoolRealArray.xml +++ b/doc/classes/PoolRealArray.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolRealArray" category="Built-In Types" version="3.1"> +<class name="PoolRealArray" category="Built-In Types" version="3.2"> <brief_description> A pooled [Array] of reals ([float]). </brief_description> @@ -17,7 +17,7 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [code]PoolRealArray[/code]. Optionally, you can pass in a generic [Array] that will be converted. + Construct a new [PoolRealArray]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> @@ -31,7 +31,7 @@ <argument index="0" name="array" type="PoolRealArray"> </argument> <description> - Append a [code]PoolRealArray[/code] at the end of this array. + Append a [PoolRealArray] at the end of this array. </description> </method> <method name="insert"> diff --git a/doc/classes/PoolStringArray.xml b/doc/classes/PoolStringArray.xml index a02c6c1bdb..f494c151b7 100644 --- a/doc/classes/PoolStringArray.xml +++ b/doc/classes/PoolStringArray.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolStringArray" category="Built-In Types" version="3.1"> +<class name="PoolStringArray" category="Built-In Types" version="3.2"> <brief_description> A pooled [Array] of [String]. </brief_description> @@ -17,7 +17,7 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [code]PoolStringArray[/code]. Optionally, you can pass in a generic [Array] that will be converted. + Construct a new [PoolStringArray]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> @@ -31,7 +31,7 @@ <argument index="0" name="array" type="PoolStringArray"> </argument> <description> - Append a [code]PoolStringArray[/code] at the end of this array. + Append a [PoolStringArray] at the end of this array. </description> </method> <method name="insert"> diff --git a/doc/classes/PoolVector2Array.xml b/doc/classes/PoolVector2Array.xml index 39d89c2ebd..2ba184bd88 100644 --- a/doc/classes/PoolVector2Array.xml +++ b/doc/classes/PoolVector2Array.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolVector2Array" category="Built-In Types" version="3.1"> +<class name="PoolVector2Array" category="Built-In Types" version="3.2"> <brief_description> A pooled [Array] of [Vector2]. </brief_description> @@ -17,7 +17,7 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [code]PoolVector2Array[/code]. Optionally, you can pass in a generic [Array] that will be converted. + Construct a new [PoolVector2Array]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> @@ -31,7 +31,7 @@ <argument index="0" name="array" type="PoolVector2Array"> </argument> <description> - Append a [code]PoolVector2Array[/code] at the end of this array. + Append a [PoolVector2Array] at the end of this array. </description> </method> <method name="insert"> diff --git a/doc/classes/PoolVector3Array.xml b/doc/classes/PoolVector3Array.xml index 3f77e737f6..ed62220ad6 100644 --- a/doc/classes/PoolVector3Array.xml +++ b/doc/classes/PoolVector3Array.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolVector3Array" category="Built-In Types" version="3.1"> +<class name="PoolVector3Array" category="Built-In Types" version="3.2"> <brief_description> A pooled [Array] of [Vector3]. </brief_description> @@ -17,7 +17,7 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [code]PoolVector3Array[/code]. Optionally, you can pass in a generic [Array] that will be converted. + Construct a new [PoolVector3Array]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> @@ -31,7 +31,7 @@ <argument index="0" name="array" type="PoolVector3Array"> </argument> <description> - Append a [code]PoolVector3Array[/code] at the end of this array. + Append a [PoolVector3Array] at the end of this array. </description> </method> <method name="insert"> diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index be6e8b6ef1..095993a56e 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Popup" inherits="Control" category="Core" version="3.1"> +<class name="Popup" inherits="Control" category="Core" version="3.2"> <brief_description> Base container control for popups and dialogs. </brief_description> diff --git a/doc/classes/PopupDialog.xml b/doc/classes/PopupDialog.xml index 4f15fb4b05..0aebfb7712 100644 --- a/doc/classes/PopupDialog.xml +++ b/doc/classes/PopupDialog.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PopupDialog" inherits="Popup" category="Core" version="3.1"> +<class name="PopupDialog" inherits="Popup" category="Core" version="3.2"> <brief_description> Base class for Popup Dialogs. </brief_description> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index ea696e624a..5b0ea5ef59 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PopupMenu" inherits="Popup" category="Core" version="3.1"> +<class name="PopupMenu" inherits="Popup" category="Core" version="3.2"> <brief_description> PopupMenu displays a list of options. </brief_description> diff --git a/doc/classes/PopupPanel.xml b/doc/classes/PopupPanel.xml index 694c29efda..58b9f3fcf4 100644 --- a/doc/classes/PopupPanel.xml +++ b/doc/classes/PopupPanel.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PopupPanel" inherits="Popup" category="Core" version="3.1"> +<class name="PopupPanel" inherits="Popup" category="Core" version="3.2"> <brief_description> Class for displaying popups with a panel background. </brief_description> diff --git a/doc/classes/Position2D.xml b/doc/classes/Position2D.xml index 6c26bf412c..9bbfbdbc15 100644 --- a/doc/classes/Position2D.xml +++ b/doc/classes/Position2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Position2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Position2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Generic 2D Position hint for editing. </brief_description> diff --git a/doc/classes/Position3D.xml b/doc/classes/Position3D.xml index 7c0875cc0c..d563898d93 100644 --- a/doc/classes/Position3D.xml +++ b/doc/classes/Position3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Position3D" inherits="Spatial" category="Core" version="3.1"> +<class name="Position3D" inherits="Spatial" category="Core" version="3.2"> <brief_description> Generic 3D Position hint for editing. </brief_description> diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 0f0511258b..9003a3377b 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.1"> +<class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.2"> <brief_description> Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. </brief_description> diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml index 11815d299b..4bbbc959d1 100644 --- a/doc/classes/PrismMesh.xml +++ b/doc/classes/PrismMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PrismMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> +<class name="PrismMesh" inherits="PrimitiveMesh" category="Core" version="3.2"> <brief_description> Class representing a prism-shaped [PrimitiveMesh]. </brief_description> diff --git a/doc/classes/ProceduralSky.xml b/doc/classes/ProceduralSky.xml index 090b626433..16c5bb423d 100644 --- a/doc/classes/ProceduralSky.xml +++ b/doc/classes/ProceduralSky.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ProceduralSky" inherits="Sky" category="Core" version="3.1"> +<class name="ProceduralSky" inherits="Sky" category="Core" version="3.2"> <brief_description> Type of [Sky] that is generated procedurally based on user input parameters. </brief_description> diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index 8d6e77751d..848140bd34 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ProgressBar" inherits="Range" category="Core" version="3.1"> +<class name="ProgressBar" inherits="Range" category="Core" version="3.2"> <brief_description> General purpose progress bar. </brief_description> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 77a695d070..e67e3c9a03 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ProjectSettings" inherits="Object" category="Core" version="3.1"> +<class name="ProjectSettings" inherits="Object" category="Core" version="3.2"> <brief_description> Contains global variables accessible from everywhere. </brief_description> diff --git a/doc/classes/ProximityGroup.xml b/doc/classes/ProximityGroup.xml index 1f1c45fbf9..bd7a7bc904 100644 --- a/doc/classes/ProximityGroup.xml +++ b/doc/classes/ProximityGroup.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ProximityGroup" inherits="Spatial" category="Core" version="3.1"> +<class name="ProximityGroup" inherits="Spatial" category="Core" version="3.2"> <brief_description> General purpose proximity-detection node. </brief_description> diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml index 69702ee22e..1350462142 100644 --- a/doc/classes/ProxyTexture.xml +++ b/doc/classes/ProxyTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ProxyTexture" inherits="Texture" category="Core" version="3.1"> +<class name="ProxyTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index a45b2ddf4b..fbc2c454d5 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="QuadMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> +<class name="QuadMesh" inherits="PrimitiveMesh" category="Core" version="3.2"> <brief_description> Class representing a square mesh. </brief_description> diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 990dcc7a91..3867fca24f 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Quat" category="Built-In Types" version="3.1"> +<class name="Quat" category="Built-In Types" version="3.2"> <brief_description> Quaternion. </brief_description> diff --git a/doc/classes/RID.xml b/doc/classes/RID.xml index a289b68c9a..e8fa652b17 100644 --- a/doc/classes/RID.xml +++ b/doc/classes/RID.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RID" category="Built-In Types" version="3.1"> +<class name="RID" category="Built-In Types" version="3.2"> <brief_description> Handle for a [Resource]'s unique ID. </brief_description> diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml index fff13402f1..6fa2d44fd0 100644 --- a/doc/classes/RandomNumberGenerator.xml +++ b/doc/classes/RandomNumberGenerator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RandomNumberGenerator" inherits="Reference" category="Core" version="3.1"> +<class name="RandomNumberGenerator" inherits="Reference" category="Core" version="3.2"> <brief_description> A class for generation pseudo-random numbers. </brief_description> diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml index 0dc02a68da..ea749f0537 100644 --- a/doc/classes/Range.xml +++ b/doc/classes/Range.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Range" inherits="Control" category="Core" version="3.1"> +<class name="Range" inherits="Control" category="Core" version="3.2"> <brief_description> Abstract base class for range-based controls. </brief_description> diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml index 22c70b789f..3b3a207bc3 100644 --- a/doc/classes/RayCast.xml +++ b/doc/classes/RayCast.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RayCast" inherits="Spatial" category="Core" version="3.1"> +<class name="RayCast" inherits="Spatial" category="Core" version="3.2"> <brief_description> Query the closest object intersecting a ray. </brief_description> diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index afb80f2f6e..00345bff6b 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RayCast2D" inherits="Node2D" category="Core" version="3.1"> +<class name="RayCast2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Query the closest object intersecting a ray. </brief_description> diff --git a/doc/classes/RayShape.xml b/doc/classes/RayShape.xml index 50d324f72c..a14618a423 100644 --- a/doc/classes/RayShape.xml +++ b/doc/classes/RayShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RayShape" inherits="Shape" category="Core" version="3.1"> +<class name="RayShape" inherits="Shape" category="Core" version="3.2"> <brief_description> Ray shape for 3D collisions. </brief_description> diff --git a/doc/classes/RayShape2D.xml b/doc/classes/RayShape2D.xml index 2fdc1930fb..4c3d0de34e 100644 --- a/doc/classes/RayShape2D.xml +++ b/doc/classes/RayShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RayShape2D" inherits="Shape2D" category="Core" version="3.1"> +<class name="RayShape2D" inherits="Shape2D" category="Core" version="3.2"> <brief_description> Ray shape for 2D collisions. </brief_description> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 248b3a6010..90082af43b 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Rect2" category="Built-In Types" version="3.1"> +<class name="Rect2" category="Built-In Types" version="3.2"> <brief_description> 2D Axis-aligned bounding box. </brief_description> @@ -20,7 +20,7 @@ <argument index="1" name="size" type="Vector2"> </argument> <description> - Constructs a [code]Rect2[/code] by position and size. + Constructs a [Rect2] by position and size. </description> </method> <method name="Rect2"> @@ -35,14 +35,14 @@ <argument index="3" name="height" type="float"> </argument> <description> - Constructs a [code]Rect2[/code] by x, y, width, and height. + Constructs a [Rect2] by x, y, width, and height. </description> </method> <method name="abs"> <return type="Rect2"> </return> <description> - Returns a [code]Rect2[/code] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive. + Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive. </description> </method> <method name="clip"> @@ -51,7 +51,7 @@ <argument index="0" name="b" type="Rect2"> </argument> <description> - Returns the intersection of this [code]Rect2[/code] and b. + Returns the intersection of this [Rect2] and b. </description> </method> <method name="encloses"> @@ -60,7 +60,7 @@ <argument index="0" name="b" type="Rect2"> </argument> <description> - Returns [code]true[/code] if this [code]Rect2[/code] completely encloses another one. + Returns [code]true[/code] if this [Rect2] completely encloses another one. </description> </method> <method name="expand"> @@ -69,14 +69,14 @@ <argument index="0" name="to" type="Vector2"> </argument> <description> - Returns this [code]Rect2[/code] expanded to include a given point. + Returns this [Rect2] expanded to include a given point. </description> </method> <method name="get_area"> <return type="float"> </return> <description> - Returns the area of the [code]Rect2[/code]. + Returns the area of the [Rect2]. </description> </method> <method name="grow"> @@ -85,7 +85,7 @@ <argument index="0" name="by" type="float"> </argument> <description> - Returns a copy of the [code]Rect2[/code] grown a given amount of units towards all the sides. + Returns a copy of the [Rect2] grown a given amount of units towards all the sides. </description> </method> <method name="grow_individual"> @@ -100,7 +100,7 @@ <argument index="3" name=" bottom" type="float"> </argument> <description> - Returns a copy of the [code]Rect2[/code] grown a given amount of units towards each direction individually. + Returns a copy of the [Rect2] grown a given amount of units towards each direction individually. </description> </method> <method name="grow_margin"> @@ -111,14 +111,14 @@ <argument index="1" name="by" type="float"> </argument> <description> - Returns a copy of the [code]Rect2[/code] grown a given amount of units towards the [enum Margin] direction. + Returns a copy of the [Rect2] grown a given amount of units towards the [enum Margin] direction. </description> </method> <method name="has_no_area"> <return type="bool"> </return> <description> - Returns [code]true[/code] if the [code]Rect2[/code] is flat or empty. + Returns [code]true[/code] if the [Rect2] is flat or empty. </description> </method> <method name="has_point"> @@ -127,7 +127,7 @@ <argument index="0" name="point" type="Vector2"> </argument> <description> - Returns [code]true[/code] if the [code]Rect2[/code] contains a point. + Returns [code]true[/code] if the [Rect2] contains a point. </description> </method> <method name="intersects"> @@ -136,7 +136,7 @@ <argument index="0" name="b" type="Rect2"> </argument> <description> - Returns [code]true[/code] if the [code]Rect2[/code] overlaps with another. + Returns [code]true[/code] if the [Rect2] overlaps with another. </description> </method> <method name="merge"> diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml index 4a312503f4..6d8411e127 100644 --- a/doc/classes/RectangleShape2D.xml +++ b/doc/classes/RectangleShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RectangleShape2D" inherits="Shape2D" category="Core" version="3.1"> +<class name="RectangleShape2D" inherits="Shape2D" category="Core" version="3.2"> <brief_description> Rectangle shape for 2D collisions. </brief_description> diff --git a/doc/classes/Reference.xml b/doc/classes/Reference.xml index 3238501633..b2e63befe4 100644 --- a/doc/classes/Reference.xml +++ b/doc/classes/Reference.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Reference" inherits="Object" category="Core" version="3.1"> +<class name="Reference" inherits="Object" category="Core" version="3.2"> <brief_description> Base class for anything that keeps a reference count. </brief_description> diff --git a/doc/classes/ReferenceRect.xml b/doc/classes/ReferenceRect.xml index e1cb104e40..b07b9bf80e 100644 --- a/doc/classes/ReferenceRect.xml +++ b/doc/classes/ReferenceRect.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ReferenceRect" inherits="Control" category="Core" version="3.1"> +<class name="ReferenceRect" inherits="Control" category="Core" version="3.2"> <brief_description> Reference frame for GUI. </brief_description> diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 7662f72eca..58bd254e29 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ReflectionProbe" inherits="VisualInstance" category="Core" version="3.1"> +<class name="ReflectionProbe" inherits="VisualInstance" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/RemoteTransform.xml b/doc/classes/RemoteTransform.xml index 3df94bdfca..36260853f0 100644 --- a/doc/classes/RemoteTransform.xml +++ b/doc/classes/RemoteTransform.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RemoteTransform" inherits="Spatial" category="Core" version="3.1"> +<class name="RemoteTransform" inherits="Spatial" category="Core" version="3.2"> <brief_description> RemoteTransform pushes its own [Transform] to another [Spatial] derived Node in the scene. </brief_description> diff --git a/doc/classes/RemoteTransform2D.xml b/doc/classes/RemoteTransform2D.xml index cf0e6c6199..e56cff2a76 100644 --- a/doc/classes/RemoteTransform2D.xml +++ b/doc/classes/RemoteTransform2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.1"> +<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene. </brief_description> diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml index 4369f77abd..4a5d46b9a3 100644 --- a/doc/classes/Resource.xml +++ b/doc/classes/Resource.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Resource" inherits="Reference" category="Core" version="3.1"> +<class name="Resource" inherits="Reference" category="Core" version="3.2"> <brief_description> Base class for all resources. </brief_description> @@ -52,7 +52,7 @@ <argument index="0" name="path" type="String"> </argument> <description> - Sets the path of the resource. Differs from [code]set_path()[/code], if another [code]Resource[/code] exists with "path" it over-takes it, instead of failing. + Sets the path of the resource. Differs from [code]set_path()[/code], if another [Resource] exists with "path" it over-takes it, instead of failing. </description> </method> </methods> diff --git a/doc/classes/ResourceFormatDDS.xml b/doc/classes/ResourceFormatDDS.xml index e237dfc6a5..1a99773c35 100644 --- a/doc/classes/ResourceFormatDDS.xml +++ b/doc/classes/ResourceFormatDDS.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatDDS" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatDDS" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatImporter.xml b/doc/classes/ResourceFormatImporter.xml index fa5b44fa18..efe5dfe0b3 100644 --- a/doc/classes/ResourceFormatImporter.xml +++ b/doc/classes/ResourceFormatImporter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatImporter" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatImporter" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml index 97547a607a..f1899d3ddc 100644 --- a/doc/classes/ResourceFormatLoader.xml +++ b/doc/classes/ResourceFormatLoader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoader" inherits="Reference" category="Core" version="3.1"> +<class name="ResourceFormatLoader" inherits="Reference" category="Core" version="3.2"> <brief_description> Loads a specific resource type from a file. </brief_description> diff --git a/doc/classes/ResourceFormatLoaderBMFont.xml b/doc/classes/ResourceFormatLoaderBMFont.xml index 1e999353f8..e90fbc8834 100644 --- a/doc/classes/ResourceFormatLoaderBMFont.xml +++ b/doc/classes/ResourceFormatLoaderBMFont.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderBMFont" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderBMFont" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatLoaderBinary.xml b/doc/classes/ResourceFormatLoaderBinary.xml index 3c768851e2..5f172da9fb 100644 --- a/doc/classes/ResourceFormatLoaderBinary.xml +++ b/doc/classes/ResourceFormatLoaderBinary.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderBinary" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderBinary" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatLoaderDynamicFont.xml b/doc/classes/ResourceFormatLoaderDynamicFont.xml index 4cd5c9b2a6..7cbae5ba94 100644 --- a/doc/classes/ResourceFormatLoaderDynamicFont.xml +++ b/doc/classes/ResourceFormatLoaderDynamicFont.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderDynamicFont" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderDynamicFont" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatLoaderGDScript.xml b/doc/classes/ResourceFormatLoaderGDScript.xml index b661e4746a..6a6e0458f6 100644 --- a/doc/classes/ResourceFormatLoaderGDScript.xml +++ b/doc/classes/ResourceFormatLoaderGDScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderGDScript" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderGDScript" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatLoaderImage.xml b/doc/classes/ResourceFormatLoaderImage.xml index 5f7e55af28..1cd1687053 100644 --- a/doc/classes/ResourceFormatLoaderImage.xml +++ b/doc/classes/ResourceFormatLoaderImage.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderImage" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderImage" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatLoaderNativeScript.xml b/doc/classes/ResourceFormatLoaderNativeScript.xml index 496602e7dd..05dd3ed9d0 100644 --- a/doc/classes/ResourceFormatLoaderNativeScript.xml +++ b/doc/classes/ResourceFormatLoaderNativeScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderNativeScript" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderNativeScript" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatLoaderShader.xml b/doc/classes/ResourceFormatLoaderShader.xml index 0948810532..befd0a61db 100644 --- a/doc/classes/ResourceFormatLoaderShader.xml +++ b/doc/classes/ResourceFormatLoaderShader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderShader" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderShader" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatLoaderStreamTexture.xml b/doc/classes/ResourceFormatLoaderStreamTexture.xml index 34843f9e1a..5fdf863d82 100644 --- a/doc/classes/ResourceFormatLoaderStreamTexture.xml +++ b/doc/classes/ResourceFormatLoaderStreamTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderStreamTexture" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderStreamTexture" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatLoaderText.xml b/doc/classes/ResourceFormatLoaderText.xml index db3b28f233..7d77658fcb 100644 --- a/doc/classes/ResourceFormatLoaderText.xml +++ b/doc/classes/ResourceFormatLoaderText.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderText" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderText" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatLoaderTextureLayered.xml b/doc/classes/ResourceFormatLoaderTextureLayered.xml index cd31f35e49..b726139897 100644 --- a/doc/classes/ResourceFormatLoaderTextureLayered.xml +++ b/doc/classes/ResourceFormatLoaderTextureLayered.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderTextureLayered" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderTextureLayered" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatLoaderTheora.xml b/doc/classes/ResourceFormatLoaderTheora.xml index dff7e2f3dc..fd3caa9a69 100644 --- a/doc/classes/ResourceFormatLoaderTheora.xml +++ b/doc/classes/ResourceFormatLoaderTheora.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderTheora" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderTheora" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatLoaderWebm.xml b/doc/classes/ResourceFormatLoaderWebm.xml index f2b403161e..2a9e93af91 100644 --- a/doc/classes/ResourceFormatLoaderWebm.xml +++ b/doc/classes/ResourceFormatLoaderWebm.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderWebm" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderWebm" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatPKM.xml b/doc/classes/ResourceFormatPKM.xml index aa511823d3..16a085c83d 100644 --- a/doc/classes/ResourceFormatPKM.xml +++ b/doc/classes/ResourceFormatPKM.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatPKM" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatPKM" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatPVR.xml b/doc/classes/ResourceFormatPVR.xml index 4f3b4f670f..e330ab0712 100644 --- a/doc/classes/ResourceFormatPVR.xml +++ b/doc/classes/ResourceFormatPVR.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatPVR" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatPVR" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml index d50027ef8e..ddc9f0460c 100644 --- a/doc/classes/ResourceFormatSaver.xml +++ b/doc/classes/ResourceFormatSaver.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatSaver" inherits="Reference" category="Core" version="3.1"> +<class name="ResourceFormatSaver" inherits="Reference" category="Core" version="3.2"> <brief_description> Saves a specific resource type to a file. </brief_description> <description> - The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [code]ResourceFormatSaver[/code]s, each handling its own format. + The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [ResourceFormatSaver]s, each handling its own format. By default, Godot saves resources as [code].tres[/code], [code].res[/code] or another built-in format, but you can choose to create your own format by extending this class. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatLoader]. </description> <tutorials> diff --git a/doc/classes/ResourceFormatSaverBinary.xml b/doc/classes/ResourceFormatSaverBinary.xml index 7afec9ba23..adb4db35ad 100644 --- a/doc/classes/ResourceFormatSaverBinary.xml +++ b/doc/classes/ResourceFormatSaverBinary.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatSaverBinary" inherits="ResourceFormatSaver" category="Core" version="3.1"> +<class name="ResourceFormatSaverBinary" inherits="ResourceFormatSaver" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatSaverGDScript.xml b/doc/classes/ResourceFormatSaverGDScript.xml index 27964c7c9b..5018122329 100644 --- a/doc/classes/ResourceFormatSaverGDScript.xml +++ b/doc/classes/ResourceFormatSaverGDScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatSaverGDScript" inherits="ResourceFormatSaver" category="Core" version="3.1"> +<class name="ResourceFormatSaverGDScript" inherits="ResourceFormatSaver" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatSaverNativeScript.xml b/doc/classes/ResourceFormatSaverNativeScript.xml index 9f8c0ccc78..3c69915e18 100644 --- a/doc/classes/ResourceFormatSaverNativeScript.xml +++ b/doc/classes/ResourceFormatSaverNativeScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatSaverNativeScript" inherits="ResourceFormatSaver" category="Core" version="3.1"> +<class name="ResourceFormatSaverNativeScript" inherits="ResourceFormatSaver" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatSaverShader.xml b/doc/classes/ResourceFormatSaverShader.xml index cdc512dfea..783cc00396 100644 --- a/doc/classes/ResourceFormatSaverShader.xml +++ b/doc/classes/ResourceFormatSaverShader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatSaverShader" inherits="ResourceFormatSaver" category="Core" version="3.1"> +<class name="ResourceFormatSaverShader" inherits="ResourceFormatSaver" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceFormatSaverText.xml b/doc/classes/ResourceFormatSaverText.xml index 6ae4ff4a2c..b02ca40d7a 100644 --- a/doc/classes/ResourceFormatSaverText.xml +++ b/doc/classes/ResourceFormatSaverText.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatSaverText" inherits="ResourceFormatSaver" category="Core" version="3.1"> +<class name="ResourceFormatSaverText" inherits="ResourceFormatSaver" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceImporter.xml b/doc/classes/ResourceImporter.xml index 09fe828bd3..96f9152ac0 100644 --- a/doc/classes/ResourceImporter.xml +++ b/doc/classes/ResourceImporter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceImporter" inherits="Reference" category="Core" version="3.1"> +<class name="ResourceImporter" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceInteractiveLoader.xml b/doc/classes/ResourceInteractiveLoader.xml index 076121b42d..f1e9678499 100644 --- a/doc/classes/ResourceInteractiveLoader.xml +++ b/doc/classes/ResourceInteractiveLoader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceInteractiveLoader" inherits="Reference" category="Core" version="3.1"> +<class name="ResourceInteractiveLoader" inherits="Reference" category="Core" version="3.2"> <brief_description> Interactive Resource Loader. </brief_description> diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 926bd63de2..9f207a49cd 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceLoader" inherits="Object" category="Core" version="3.1"> +<class name="ResourceLoader" inherits="Object" category="Core" version="3.2"> <brief_description> Resource Loader. </brief_description> <description> - Resource Loader. This is a static object accessible as [code]ResourceLoader[/code]. GDScript has a simplified load() function, though. + Resource Loader. This is a static object accessible as [ResourceLoader]. GDScript has a simplified load() function, though. </description> <tutorials> </tutorials> diff --git a/doc/classes/ResourcePreloader.xml b/doc/classes/ResourcePreloader.xml index 18d6e04d8e..9dc9469c4e 100644 --- a/doc/classes/ResourcePreloader.xml +++ b/doc/classes/ResourcePreloader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourcePreloader" inherits="Node" category="Core" version="3.1"> +<class name="ResourcePreloader" inherits="Node" category="Core" version="3.2"> <brief_description> Resource Preloader Node. </brief_description> diff --git a/doc/classes/ResourceSaver.xml b/doc/classes/ResourceSaver.xml index f388667891..165ab0dc95 100644 --- a/doc/classes/ResourceSaver.xml +++ b/doc/classes/ResourceSaver.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceSaver" inherits="Object" category="Core" version="3.1"> +<class name="ResourceSaver" inherits="Object" category="Core" version="3.2"> <brief_description> Resource saving interface. </brief_description> diff --git a/doc/classes/ResourceSaverPNG.xml b/doc/classes/ResourceSaverPNG.xml index a161a4de5f..3931c39c98 100644 --- a/doc/classes/ResourceSaverPNG.xml +++ b/doc/classes/ResourceSaverPNG.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceSaverPNG" inherits="ResourceFormatSaver" category="Core" version="3.1"> +<class name="ResourceSaverPNG" inherits="ResourceFormatSaver" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index dcfb980e21..4ecde6260b 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RichTextLabel" inherits="Control" category="Core" version="3.1"> +<class name="RichTextLabel" inherits="Control" category="Core" version="3.2"> <brief_description> Label that displays rich text. </brief_description> diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 3c253c3bea..d55e56578a 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RigidBody" inherits="PhysicsBody" category="Core" version="3.1"> +<class name="RigidBody" inherits="PhysicsBody" category="Core" version="3.2"> <brief_description> Physics Body whose position is determined through physics simulation in 3D space. </brief_description> diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 9b74dbedb4..f7fc408bca 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RigidBody2D" inherits="PhysicsBody2D" category="Core" version="3.1"> +<class name="RigidBody2D" inherits="PhysicsBody2D" category="Core" version="3.2"> <brief_description> A body that is controlled by the 2D physics engine. </brief_description> diff --git a/doc/classes/RootMotionView.xml b/doc/classes/RootMotionView.xml index 97008f05ff..c1b72b6205 100644 --- a/doc/classes/RootMotionView.xml +++ b/doc/classes/RootMotionView.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RootMotionView" inherits="VisualInstance" category="Core" version="3.1"> +<class name="RootMotionView" inherits="VisualInstance" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/SceneState.xml b/doc/classes/SceneState.xml index bd2f883cae..711071cd68 100644 --- a/doc/classes/SceneState.xml +++ b/doc/classes/SceneState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SceneState" inherits="Reference" category="Core" version="3.1"> +<class name="SceneState" inherits="Reference" category="Core" version="3.2"> <brief_description> A script interface to a scene file's data. </brief_description> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 7e696badb2..fb23ef0654 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SceneTree" inherits="MainLoop" category="Core" version="3.1"> +<class name="SceneTree" inherits="MainLoop" category="Core" version="3.2"> <brief_description> SceneTree manages a hierarchy of nodes. </brief_description> <description> - As one of the most important classes, the [code]SceneTree[/code] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. You can also use the SceneTree to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once. + As one of the most important classes, the [SceneTree] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. You can also use the SceneTree to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scene_tree.html</link> diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index f58c531ed5..52a5101986 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SceneTreeTimer" inherits="Reference" category="Core" version="3.1"> +<class name="SceneTreeTimer" inherits="Reference" category="Core" version="3.2"> <brief_description> One-shot timer. </brief_description> diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml index ec1d544c03..f9316a8dfc 100644 --- a/doc/classes/Script.xml +++ b/doc/classes/Script.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Script" inherits="Resource" category="Core" version="3.1"> +<class name="Script" inherits="Resource" category="Core" version="3.2"> <brief_description> A class stored as a resource. </brief_description> diff --git a/doc/classes/ScriptCreateDialog.xml b/doc/classes/ScriptCreateDialog.xml index 2e24a2626b..92a187eaa3 100644 --- a/doc/classes/ScriptCreateDialog.xml +++ b/doc/classes/ScriptCreateDialog.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ScriptCreateDialog" inherits="ConfirmationDialog" category="Core" version="3.1"> +<class name="ScriptCreateDialog" inherits="ConfirmationDialog" category="Core" version="3.2"> <brief_description> The Editor's popup dialog for creating new [Script] files. </brief_description> <description> - The [code]ScriptCreateDialog[/code] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods. + The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods. [codeblock] func _ready(): dialog.config("Node", "res://new_node.gd") # for in-engine types diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml index 435ab8aafc..8f1f393da4 100644 --- a/doc/classes/ScriptEditor.xml +++ b/doc/classes/ScriptEditor.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ScriptEditor" inherits="PanelContainer" category="Core" version="3.1"> +<class name="ScriptEditor" inherits="PanelContainer" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ScrollBar.xml b/doc/classes/ScrollBar.xml index 736b780218..3175853912 100644 --- a/doc/classes/ScrollBar.xml +++ b/doc/classes/ScrollBar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ScrollBar" inherits="Range" category="Core" version="3.1"> +<class name="ScrollBar" inherits="Range" category="Core" version="3.2"> <brief_description> Base class for scroll bars. </brief_description> diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml index c8c7fa1d01..0c44f757d7 100644 --- a/doc/classes/ScrollContainer.xml +++ b/doc/classes/ScrollContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ScrollContainer" inherits="Container" category="Core" version="3.1"> +<class name="ScrollContainer" inherits="Container" category="Core" version="3.2"> <brief_description> A helper node for displaying scrollable elements (e.g. lists). </brief_description> diff --git a/doc/classes/SegmentShape2D.xml b/doc/classes/SegmentShape2D.xml index 63afb37a7b..227af45d62 100644 --- a/doc/classes/SegmentShape2D.xml +++ b/doc/classes/SegmentShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SegmentShape2D" inherits="Shape2D" category="Core" version="3.1"> +<class name="SegmentShape2D" inherits="Shape2D" category="Core" version="3.2"> <brief_description> Segment shape for 2D collisions. </brief_description> diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml index 5f46b949aa..3b5c7f3b59 100644 --- a/doc/classes/Semaphore.xml +++ b/doc/classes/Semaphore.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Semaphore" inherits="Reference" category="Core" version="3.1"> +<class name="Semaphore" inherits="Reference" category="Core" version="3.2"> <brief_description> A synchronization Semaphore. </brief_description> @@ -15,14 +15,14 @@ <return type="int" enum="Error"> </return> <description> - Lowers the [code]Semaphore[/code], allowing one more thread in. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise. + Lowers the [Semaphore], allowing one more thread in. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise. </description> </method> <method name="wait"> <return type="int" enum="Error"> </return> <description> - Tries to wait for the [code]Semaphore[/code], if its value is zero, blocks until non-zero. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise. + Tries to wait for the [Semaphore], if its value is zero, blocks until non-zero. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise. </description> </method> </methods> diff --git a/doc/classes/Separator.xml b/doc/classes/Separator.xml index e5efa4a100..882d82a93e 100644 --- a/doc/classes/Separator.xml +++ b/doc/classes/Separator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Separator" inherits="Control" category="Core" version="3.1"> +<class name="Separator" inherits="Control" category="Core" version="3.2"> <brief_description> Base class for separators. </brief_description> diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index dd6a023af4..b42c39b03c 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Shader" inherits="Resource" category="Core" version="3.1"> +<class name="Shader" inherits="Resource" category="Core" version="3.2"> <brief_description> A custom shader program. </brief_description> diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 9b15c6e8b4..6ccd255fc4 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ShaderMaterial" inherits="Material" category="Core" version="3.1"> +<class name="ShaderMaterial" inherits="Material" category="Core" version="3.2"> <brief_description> A material that uses a custom [Shader] program. </brief_description> diff --git a/doc/classes/Shape.xml b/doc/classes/Shape.xml index 6e51d3156f..75b3cc162b 100644 --- a/doc/classes/Shape.xml +++ b/doc/classes/Shape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Shape" inherits="Resource" category="Core" version="3.1"> +<class name="Shape" inherits="Resource" category="Core" version="3.2"> <brief_description> Base class for all 3D shape resources. </brief_description> diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index fc773faf5e..4daac404c2 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Shape2D" inherits="Resource" category="Core" version="3.1"> +<class name="Shape2D" inherits="Resource" category="Core" version="3.2"> <brief_description> Base class for all 2D Shapes. </brief_description> diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml index b3bb364e54..c02f1765c5 100644 --- a/doc/classes/ShortCut.xml +++ b/doc/classes/ShortCut.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ShortCut" inherits="Resource" category="Core" version="3.1"> +<class name="ShortCut" inherits="Resource" category="Core" version="3.2"> <brief_description> A shortcut for binding input. </brief_description> diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index f07329f31f..003bd6a79b 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Skeleton" inherits="Spatial" category="Core" version="3.1"> +<class name="Skeleton" inherits="Spatial" category="Core" version="3.2"> <brief_description> Skeleton for characters and animated objects. </brief_description> diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index 258525c396..6725de8116 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Skeleton2D" inherits="Node2D" category="Core" version="3.1"> +<class name="Skeleton2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/SkeletonIK.xml b/doc/classes/SkeletonIK.xml index e720ff8f52..12127c81ea 100644 --- a/doc/classes/SkeletonIK.xml +++ b/doc/classes/SkeletonIK.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SkeletonIK" inherits="Node" category="Core" version="3.1"> +<class name="SkeletonIK" inherits="Node" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Sky.xml b/doc/classes/Sky.xml index 245da99084..113bc1abb1 100644 --- a/doc/classes/Sky.xml +++ b/doc/classes/Sky.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Sky" inherits="Resource" category="Core" version="3.1"> +<class name="Sky" inherits="Resource" category="Core" version="3.2"> <brief_description> The base class for [PanoramaSky] and [ProceduralSky]. </brief_description> diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml index 1e6ed65b48..1e665f0236 100644 --- a/doc/classes/Slider.xml +++ b/doc/classes/Slider.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Slider" inherits="Range" category="Core" version="3.1"> +<class name="Slider" inherits="Range" category="Core" version="3.2"> <brief_description> Base class for GUI Sliders. </brief_description> diff --git a/doc/classes/SliderJoint.xml b/doc/classes/SliderJoint.xml index b3d59d6b75..a7702efd55 100644 --- a/doc/classes/SliderJoint.xml +++ b/doc/classes/SliderJoint.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SliderJoint" inherits="Joint" category="Core" version="3.1"> +<class name="SliderJoint" inherits="Joint" category="Core" version="3.2"> <brief_description> Piston kind of slider between two bodies in 3D. </brief_description> diff --git a/doc/classes/SoftBody.xml b/doc/classes/SoftBody.xml index 6c3929d65b..29e359b548 100644 --- a/doc/classes/SoftBody.xml +++ b/doc/classes/SoftBody.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SoftBody" inherits="MeshInstance" category="Core" version="3.1"> +<class name="SoftBody" inherits="MeshInstance" category="Core" version="3.2"> <brief_description> A soft mesh physics body. </brief_description> diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index 518a942cc2..7e42e06960 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Spatial" inherits="Node" category="Core" version="3.1"> +<class name="Spatial" inherits="Node" category="Core" version="3.2"> <brief_description> Most basic 3D game object, parent of all 3D related nodes. </brief_description> <description> - Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use [code]Spatial[/code] as a parent node to move, scale, rotate and show/hide children in a 3D project. - Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [code]Spatial[/code] object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the [code]Spatial[/code]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [code]Spatial[/code] object itself is referred to as object-local coordinate system. + Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use [Spatial] as a parent node to move, scale, rotate and show/hide children in a 3D project. + Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Spatial] object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the [Spatial]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Spatial] object itself is referred to as object-local coordinate system. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link> @@ -23,14 +23,14 @@ <return type="Spatial"> </return> <description> - Returns the parent [code]Spatial[/code], or an empty [Object] if no parent exists or parent is not of type [code]Spatial[/code]. + Returns the parent [Spatial], or an empty [Object] if no parent exists or parent is not of type [Spatial]. </description> </method> <method name="get_world" qualifiers="const"> <return type="World"> </return> <description> - Returns the current [World] resource this [code]Spatial[/code] node is registered to. + Returns the current [World] resource this [Spatial] node is registered to. </description> </method> <method name="global_rotate"> @@ -72,7 +72,7 @@ <return type="bool"> </return> <description> - Returns whether node notifies about its local transformation changes. [code]Spatial[/code] will not propagate this by default. + Returns whether node notifies about its local transformation changes. [Spatial] will not propagate this by default. </description> </method> <method name="is_scale_disabled" qualifiers="const"> @@ -92,7 +92,7 @@ <return type="bool"> </return> <description> - Returns whether the node notifies about its global and local transformation changes. [code]Spatial[/code] will not propagate this by default. + Returns whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default. </description> </method> <method name="is_visible_in_tree" qualifiers="const"> @@ -232,7 +232,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Set whether the node notifies about its local transformation changes. [code]Spatial[/code] will not propagate this by default. + Set whether the node notifies about its local transformation changes. [Spatial] will not propagate this by default. </description> </method> <method name="set_notify_transform"> @@ -241,7 +241,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Set whether the node notifies about its global and local transformation changes. [code]Spatial[/code] will not propagate this by default. + Set whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default. </description> </method> <method name="show"> diff --git a/doc/classes/SpatialGizmo.xml b/doc/classes/SpatialGizmo.xml index 68d1d03296..aa6734ea40 100644 --- a/doc/classes/SpatialGizmo.xml +++ b/doc/classes/SpatialGizmo.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpatialGizmo" inherits="Reference" category="Core" version="3.1"> +<class name="SpatialGizmo" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 62a34821fe..c56e4b7feb 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpatialMaterial" inherits="Material" category="Core" version="3.1"> +<class name="SpatialMaterial" inherits="Material" category="Core" version="3.2"> <brief_description> Default 3D rendering material. </brief_description> diff --git a/doc/classes/SpatialVelocityTracker.xml b/doc/classes/SpatialVelocityTracker.xml index 45cc4232dc..caa483f34d 100644 --- a/doc/classes/SpatialVelocityTracker.xml +++ b/doc/classes/SpatialVelocityTracker.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpatialVelocityTracker" inherits="Reference" category="Core" version="3.1"> +<class name="SpatialVelocityTracker" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/SphereMesh.xml b/doc/classes/SphereMesh.xml index e0e2d10408..b386ee4c19 100644 --- a/doc/classes/SphereMesh.xml +++ b/doc/classes/SphereMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SphereMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> +<class name="SphereMesh" inherits="PrimitiveMesh" category="Core" version="3.2"> <brief_description> Class representing a spherical [PrimitiveMesh]. </brief_description> diff --git a/doc/classes/SphereShape.xml b/doc/classes/SphereShape.xml index bc0cd79ddd..54553d4cff 100644 --- a/doc/classes/SphereShape.xml +++ b/doc/classes/SphereShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SphereShape" inherits="Shape" category="Core" version="3.1"> +<class name="SphereShape" inherits="Shape" category="Core" version="3.2"> <brief_description> Sphere shape for 3D collisions. </brief_description> diff --git a/doc/classes/SpinBox.xml b/doc/classes/SpinBox.xml index 5087cf355a..cb32999332 100644 --- a/doc/classes/SpinBox.xml +++ b/doc/classes/SpinBox.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpinBox" inherits="Range" category="Core" version="3.1"> +<class name="SpinBox" inherits="Range" category="Core" version="3.2"> <brief_description> Numerical input text field. </brief_description> diff --git a/doc/classes/SplitContainer.xml b/doc/classes/SplitContainer.xml index 6370c40aba..a1b071572c 100644 --- a/doc/classes/SplitContainer.xml +++ b/doc/classes/SplitContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SplitContainer" inherits="Container" category="Core" version="3.1"> +<class name="SplitContainer" inherits="Container" category="Core" version="3.2"> <brief_description> Container for splitting and adjusting. </brief_description> diff --git a/doc/classes/SpotLight.xml b/doc/classes/SpotLight.xml index 56ba2fc5b9..c84e364e83 100644 --- a/doc/classes/SpotLight.xml +++ b/doc/classes/SpotLight.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpotLight" inherits="Light" category="Core" version="3.1"> +<class name="SpotLight" inherits="Light" category="Core" version="3.2"> <brief_description> Spotlight [Light], such as a reflector spotlight or a lantern. </brief_description> diff --git a/doc/classes/SpringArm.xml b/doc/classes/SpringArm.xml index 198ff4a81d..c4eb5fabd1 100644 --- a/doc/classes/SpringArm.xml +++ b/doc/classes/SpringArm.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpringArm" inherits="Spatial" category="Core" version="3.1"> +<class name="SpringArm" inherits="Spatial" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index d1cdbffc6c..279d73b369 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Sprite" inherits="Node2D" category="Core" version="3.1"> +<class name="Sprite" inherits="Node2D" category="Core" version="3.2"> <brief_description> General purpose Sprite node. </brief_description> diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index f43fa34785..8b7af5449b 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.1"> +<class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.2"> <brief_description> 2D Sprite node in 3D world. </brief_description> diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index 12d58808d5..5173e130f7 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.1"> +<class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> 2D Sprite node in 3D environment. </brief_description> diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml index e261b2112f..3e94b196fc 100644 --- a/doc/classes/SpriteFrames.xml +++ b/doc/classes/SpriteFrames.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpriteFrames" inherits="Resource" category="Core" version="3.1"> +<class name="SpriteFrames" inherits="Resource" category="Core" version="3.2"> <brief_description> Sprite frame library for AnimatedSprite. </brief_description> diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml index 01f5b07329..cd1b166924 100644 --- a/doc/classes/StaticBody.xml +++ b/doc/classes/StaticBody.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StaticBody" inherits="PhysicsBody" category="Core" version="3.1"> +<class name="StaticBody" inherits="PhysicsBody" category="Core" version="3.2"> <brief_description> Static body for 3D physics. </brief_description> diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 917773d502..52c59762d2 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.1"> +<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.2"> <brief_description> Static body for 2D Physics. </brief_description> diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml index 74ac8a79c0..4af50df0c7 100644 --- a/doc/classes/StreamPeer.xml +++ b/doc/classes/StreamPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamPeer" inherits="Reference" category="Core" version="3.1"> +<class name="StreamPeer" inherits="Reference" category="Core" version="3.2"> <brief_description> Abstraction and base class for stream-based protocols. </brief_description> @@ -43,7 +43,7 @@ <return type="int"> </return> <description> - Return the amount of bytes this [code]StreamPeer[/code] has available. + Return the amount of bytes this [StreamPeer] has available. </description> </method> <method name="get_data"> @@ -127,8 +127,11 @@ <method name="get_var"> <return type="Variant"> </return> + <argument index="0" name="allow_objects" type="bool" default="false"> + </argument> <description> - Get a Variant from the stream. + Get a Variant from the stream. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed. + [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). </description> </method> <method name="put_16"> @@ -262,14 +265,16 @@ </return> <argument index="0" name="value" type="Variant"> </argument> + <argument index="1" name="full_objects" type="bool" default="false"> + </argument> <description> - Put a Variant into the stream. + Put a Variant into the stream. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code). </description> </method> </methods> <members> <member name="big_endian" type="bool" setter="set_big_endian" getter="is_big_endian_enabled"> - If [code]true[/code], this [code]StreamPeer[/code] will using big-endian format for encoding and decoding. + If [code]true[/code], this [StreamPeer] will using big-endian format for encoding and decoding. </member> </members> <constants> diff --git a/doc/classes/StreamPeerBuffer.xml b/doc/classes/StreamPeerBuffer.xml index 3d9bdce762..d44c53abfe 100644 --- a/doc/classes/StreamPeerBuffer.xml +++ b/doc/classes/StreamPeerBuffer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamPeerBuffer" inherits="StreamPeer" category="Core" version="3.1"> +<class name="StreamPeerBuffer" inherits="StreamPeer" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml index 40a4e04a80..76bb55ec29 100644 --- a/doc/classes/StreamPeerSSL.xml +++ b/doc/classes/StreamPeerSSL.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamPeerSSL" inherits="StreamPeer" category="Core" version="3.1"> +<class name="StreamPeerSSL" inherits="StreamPeer" category="Core" version="3.2"> <brief_description> SSL Stream peer. </brief_description> @@ -30,7 +30,7 @@ <argument index="2" name="for_hostname" type="String" default=""""> </argument> <description> - Connect to a peer using an underlying [StreamPeer] "stream", when "validate_certs" is true, [code]StreamPeerSSL[/code] will validate that the certificate presented by the peer matches the "for_hostname". + Connect to a peer using an underlying [StreamPeer] "stream", when "validate_certs" is true, [StreamPeerSSL] will validate that the certificate presented by the peer matches the "for_hostname". </description> </method> <method name="disconnect_from_stream"> @@ -61,12 +61,12 @@ </members> <constants> <constant name="STATUS_DISCONNECTED" value="0" enum="Status"> - A status representing a [code]StreamPeerSSL[/code] that is disconnected. + A status representing a [StreamPeerSSL] that is disconnected. </constant> <constant name="STATUS_HANDSHAKING" value="1" enum="Status"> </constant> <constant name="STATUS_CONNECTED" value="2" enum="Status"> - A status representing a [code]StreamPeerSSL[/code] that is connected to a host. + A status representing a [StreamPeerSSL] that is connected to a host. </constant> <constant name="STATUS_ERROR" value="3" enum="Status"> </constant> diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml index 18324d9043..60d0bfc333 100644 --- a/doc/classes/StreamPeerTCP.xml +++ b/doc/classes/StreamPeerTCP.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamPeerTCP" inherits="StreamPeer" category="Core" version="3.1"> +<class name="StreamPeerTCP" inherits="StreamPeer" category="Core" version="3.2"> <brief_description> TCP Stream peer. </brief_description> @@ -70,16 +70,16 @@ </methods> <constants> <constant name="STATUS_NONE" value="0" enum="Status"> - The initial status of the [code]StreamPeerTCP[/code], also the status after a disconnect. + The initial status of the [StreamPeerTCP], also the status after a disconnect. </constant> <constant name="STATUS_CONNECTING" value="1" enum="Status"> - A status representing a [code]StreamPeerTCP[/code] that is connecting to a host. + A status representing a [StreamPeerTCP] that is connecting to a host. </constant> <constant name="STATUS_CONNECTED" value="2" enum="Status"> - A status representing a [code]StreamPeerTCP[/code] that is connected to a host. + A status representing a [StreamPeerTCP] that is connected to a host. </constant> <constant name="STATUS_ERROR" value="3" enum="Status"> - A status representing a [code]StreamPeerTCP[/code] in error state. + A status representing a [StreamPeerTCP] in error state. </constant> </constants> </class> diff --git a/doc/classes/StreamTexture.xml b/doc/classes/StreamTexture.xml index 3b44d0f00f..5f26ba0fab 100644 --- a/doc/classes/StreamTexture.xml +++ b/doc/classes/StreamTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamTexture" inherits="Texture" category="Core" version="3.1"> +<class name="StreamTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> A .stex texture. </brief_description> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 6ac47a89c2..c3c4b6f938 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="String" category="Built-In Types" version="3.1"> +<class name="String" category="Built-In Types" version="3.2"> <brief_description> Built-in string class. </brief_description> diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml index d8cc56cc8c..d80a5c0bc6 100644 --- a/doc/classes/StyleBox.xml +++ b/doc/classes/StyleBox.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StyleBox" inherits="Resource" category="Core" version="3.1"> +<class name="StyleBox" inherits="Resource" category="Core" version="3.2"> <brief_description> Base class for drawing stylized boxes for the UI. </brief_description> diff --git a/doc/classes/StyleBoxEmpty.xml b/doc/classes/StyleBoxEmpty.xml index a9eeeddd93..5833fc9c05 100644 --- a/doc/classes/StyleBoxEmpty.xml +++ b/doc/classes/StyleBoxEmpty.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StyleBoxEmpty" inherits="StyleBox" category="Core" version="3.1"> +<class name="StyleBoxEmpty" inherits="StyleBox" category="Core" version="3.2"> <brief_description> Empty stylebox (does not display anything). </brief_description> diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index a162aa02b0..448b635886 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StyleBoxFlat" inherits="StyleBox" category="Core" version="3.1"> +<class name="StyleBoxFlat" inherits="StyleBox" category="Core" version="3.2"> <brief_description> Customizable Stylebox with a given set of parameters. (no texture required) </brief_description> diff --git a/doc/classes/StyleBoxLine.xml b/doc/classes/StyleBoxLine.xml index 146b4b0a3d..9cbeb2d675 100644 --- a/doc/classes/StyleBoxLine.xml +++ b/doc/classes/StyleBoxLine.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StyleBoxLine" inherits="StyleBox" category="Core" version="3.1"> +<class name="StyleBoxLine" inherits="StyleBox" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml index 806ed1941a..f6c29f0b62 100644 --- a/doc/classes/StyleBoxTexture.xml +++ b/doc/classes/StyleBoxTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StyleBoxTexture" inherits="StyleBox" category="Core" version="3.1"> +<class name="StyleBoxTexture" inherits="StyleBox" category="Core" version="3.2"> <brief_description> Texture Based 3x3 scale style. </brief_description> diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index 587b0190fe..3ee0e0ac0a 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SurfaceTool" inherits="Reference" category="Core" version="3.1"> +<class name="SurfaceTool" inherits="Reference" category="Core" version="3.2"> <brief_description> Helper tool to create geometry. </brief_description> <description> - The [code]SurfaceTool[/code] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from script. All properties except index need to be added before a call to [method add_vertex]. For example adding vertex colors and UVs looks like + The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from script. All properties except index need to be added before a call to [method add_vertex]. For example adding vertex colors and UVs looks like [codeblock] var st = SurfaceTool.new() st.begin(Mesh.PRIMITIVE_TRIANGLES) @@ -12,7 +12,7 @@ st.add_uv(Vector2(0, 0)) st.add_vertex(Vector3(0, 0, 0)) [/codeblock] - The [code]SurfaceTool[/code] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used. + The [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used. It is very important that vertex attributes are passed [b]before[/b] the call to [method add_vertex], failure to do this will result in an error when committing the vertex information to a mesh. Additionally, the attributes used before the first vertex is added determine the format of the mesh. For example if you only add UVs to the first vertex, you cannot add color to any of the subsequent vertices. </description> diff --git a/doc/classes/TCP_Server.xml b/doc/classes/TCP_Server.xml index 4e3544ce5c..41e70ec96f 100644 --- a/doc/classes/TCP_Server.xml +++ b/doc/classes/TCP_Server.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TCP_Server" inherits="Reference" category="Core" version="3.1"> +<class name="TCP_Server" inherits="Reference" category="Core" version="3.2"> <brief_description> TCP Server. </brief_description> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index 3c5bc25def..60b0e1da4e 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TabContainer" inherits="Container" category="Core" version="3.1"> +<class name="TabContainer" inherits="Container" category="Core" version="3.2"> <brief_description> Tabbed Container. </brief_description> @@ -7,7 +7,7 @@ Sets the active tab's [code]visible[/code] property to the value [code]true[/code]. Sets all other children's to [code]false[/code]. Ignores non-[Control] children. Individual tabs are always visible unless you use [method set_tab_disabled] and [method set_tab_title] to hide it. - To hide only a tab's content, nest the content inside a child [Control], so it receives the [code]TabContainer[/code]'s visibility setting instead. + To hide only a tab's content, nest the content inside a child [Control], so it receives the [TabContainer]'s visibility setting instead. </description> <tutorials> </tutorials> @@ -82,7 +82,7 @@ <return type="int"> </return> <description> - Returns the [code]TabContainer[/code] rearrange group id. + Returns the [TabContainer] rearrange group id. </description> </method> <method name="set_popup"> @@ -91,7 +91,7 @@ <argument index="0" name="popup" type="Node"> </argument> <description> - If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [code]TabContainer[/code]. Clicking it will expand the [Popup] node. + If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [TabContainer]. Clicking it will expand the [Popup] node. </description> </method> <method name="set_tab_disabled"> @@ -133,7 +133,7 @@ <argument index="0" name="group_id" type="int"> </argument> <description> - Defines rearrange group id, choose for each [code]TabContainer[/code] the same value to enable tab drag between [code]TabContainer[/code]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code]. + Defines rearrange group id, choose for each [TabContainer] the same value to enable tab drag between [TabContainer]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code]. </description> </method> </methods> @@ -154,7 +154,7 @@ <signals> <signal name="pre_popup_pressed"> <description> - Emitted when the [code]TabContainer[/code]'s [Popup] button is clicked. See [method set_popup] for details. + Emitted when the [TabContainer]'s [Popup] button is clicked. See [method set_popup] for details. </description> </signal> <signal name="tab_changed"> diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index b22d9d73da..303fce1386 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Tabs" inherits="Control" category="Core" version="3.1"> +<class name="Tabs" inherits="Control" category="Core" version="3.2"> <brief_description> Tabs Control. </brief_description> @@ -97,7 +97,7 @@ <return type="int"> </return> <description> - Returns the [code]Tabs[/code] rearrange group id. + Returns the [Tabs] rearrange group id. </description> </method> <method name="move_tab"> @@ -168,7 +168,7 @@ <argument index="0" name="group_id" type="int"> </argument> <description> - Defines rearrange group id, choose for each [code]Tabs[/code] the same value to enable tab drag between [code]Tabs[/code]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code]. + Defines rearrange group id, choose for each [Tabs] the same value to enable tab drag between [Tabs]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code]. </description> </method> </methods> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index e237cfa220..0d52245538 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextEdit" inherits="Control" category="Core" version="3.1"> +<class name="TextEdit" inherits="Control" category="Core" version="3.2"> <brief_description> Multiline text editing control. </brief_description> diff --git a/doc/classes/TextFile.xml b/doc/classes/TextFile.xml index f8c1fd690e..be64f07396 100644 --- a/doc/classes/TextFile.xml +++ b/doc/classes/TextFile.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextFile" inherits="Resource" category="Core" version="3.1"> +<class name="TextFile" inherits="Resource" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml index a9be42d1a1..17894d663d 100644 --- a/doc/classes/Texture.xml +++ b/doc/classes/Texture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Texture" inherits="Resource" category="Core" version="3.1"> +<class name="Texture" inherits="Resource" category="Core" version="3.2"> <brief_description> Texture for 2D and 3D. </brief_description> diff --git a/doc/classes/Texture3D.xml b/doc/classes/Texture3D.xml index 691d1f229e..895ba26c9c 100644 --- a/doc/classes/Texture3D.xml +++ b/doc/classes/Texture3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Texture3D" inherits="TextureLayered" category="Core" version="3.1"> +<class name="Texture3D" inherits="TextureLayered" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/TextureArray.xml b/doc/classes/TextureArray.xml index a08d8421f1..7f851ae68e 100644 --- a/doc/classes/TextureArray.xml +++ b/doc/classes/TextureArray.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureArray" inherits="TextureLayered" category="Core" version="3.1"> +<class name="TextureArray" inherits="TextureLayered" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index b25c69c680..6d17574b0e 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureButton" inherits="BaseButton" category="Core" version="3.1"> +<class name="TextureButton" inherits="BaseButton" category="Core" version="3.2"> <brief_description> Texture-based button. Supports Pressed, Hover, Disabled and Focused states. </brief_description> <description> - [code]TextureButton[/code] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls. + [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls. The Normal state's texture is required. Others are optional. </description> <tutorials> diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index 026144cf5a..b4cfc19414 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureLayered" inherits="Resource" category="Core" version="3.1"> +<class name="TextureLayered" inherits="Resource" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index a98a2e9f74..2230f472f1 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureProgress" inherits="Range" category="Core" version="3.1"> +<class name="TextureProgress" inherits="Range" category="Core" version="3.2"> <brief_description> Texture-based progress bar. Useful for loading screens and life or stamina bars. </brief_description> diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 78065afcc9..13fd762908 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureRect" inherits="Control" category="Core" version="3.1"> +<class name="TextureRect" inherits="Control" category="Core" version="3.2"> <brief_description> Control for drawing textures. </brief_description> diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index bffd8ea6d9..9ebb9710d7 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Theme" inherits="Resource" category="Core" version="3.1"> +<class name="Theme" inherits="Resource" category="Core" version="3.2"> <brief_description> Theme for controls. </brief_description> diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index 48d075c7f5..d2aa1a3f03 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Thread" inherits="Reference" category="Core" version="3.1"> +<class name="Thread" inherits="Reference" category="Core" version="3.2"> <brief_description> A unit of execution in a process. </brief_description> @@ -15,14 +15,14 @@ <return type="String"> </return> <description> - Returns the current [code]Thread[/code]s id, uniquely identifying it among all threads. + Returns the current [Thread]s id, uniquely identifying it among all threads. </description> </method> <method name="is_active" qualifiers="const"> <return type="bool"> </return> <description> - Returns true if this [code]Thread[/code] is currently active. An active [code]Thread[/code] cannot start work on a new method but can be joined with [method wait_to_finish]. + Returns true if this [Thread] is currently active. An active [Thread] cannot start work on a new method but can be joined with [method wait_to_finish]. </description> </method> <method name="start"> @@ -37,7 +37,7 @@ <argument index="3" name="priority" type="int" default="1"> </argument> <description> - Starts a new [code]Thread[/code] that runs "method" on object "instance" with "userdata" passed as an argument. The "priority" of the [code]Thread[/code] can be changed by passing a PRIORITY_* enum. + Starts a new [Thread] that runs "method" on object "instance" with "userdata" passed as an argument. The "priority" of the [Thread] can be changed by passing a PRIORITY_* enum. Returns OK on success, or ERR_CANT_CREATE on failure. </description> </method> @@ -45,7 +45,7 @@ <return type="Variant"> </return> <description> - Joins the [code]Thread[/code] and waits for it to finish. Returns what the method called returned. + Joins the [Thread] and waits for it to finish. Returns what the method called returned. </description> </method> </methods> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index fe3b2118a3..fe917acaae 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TileMap" inherits="Node2D" category="Core" version="3.1"> +<class name="TileMap" inherits="Node2D" category="Core" version="3.2"> <brief_description> Node for 2D tile-based maps. </brief_description> @@ -323,6 +323,12 @@ <constant name="HALF_OFFSET_DISABLED" value="2" enum="HalfOffset"> Half offset disabled. </constant> + <constant name="HALF_OFFSET_NEGATIVE_X" value="3" enum="HalfOffset"> + Half offset on the X coordinate (negative). + </constant> + <constant name="HALF_OFFSET_NEGATIVE_Y" value="4" enum="HalfOffset"> + Half offset on the Y coordinate (negative). + </constant> <constant name="TILE_ORIGIN_TOP_LEFT" value="0" enum="TileOrigin"> Tile origin at its top-left corner. </constant> diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 4abe94f119..5445be518d 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TileSet" inherits="Resource" category="Core" version="3.1"> +<class name="TileSet" inherits="Resource" category="Core" version="3.2"> <brief_description> Tile library for tilemaps. </brief_description> diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index ae0a3ad148..aaffbc7360 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Timer" inherits="Node" category="Core" version="3.1"> +<class name="Timer" inherits="Node" category="Core" version="3.2"> <brief_description> A countdown timer. </brief_description> diff --git a/doc/classes/ToolButton.xml b/doc/classes/ToolButton.xml index b52e1d39dc..8769234ecd 100644 --- a/doc/classes/ToolButton.xml +++ b/doc/classes/ToolButton.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ToolButton" inherits="Button" category="Core" version="3.1"> +<class name="ToolButton" inherits="Button" category="Core" version="3.2"> <brief_description> Flat button helper class. </brief_description> <description> - This is a helper class to generate a flat [Button] (see [member Button.flat]), creating a [code]ToolButton[/code] is equivalent to: + This is a helper class to generate a flat [Button] (see [member Button.flat]), creating a [ToolButton] is equivalent to: [codeblock] var btn = Button.new() btn.flat = true diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml index 6cc688d3c5..008a3ac8e1 100644 --- a/doc/classes/TouchScreenButton.xml +++ b/doc/classes/TouchScreenButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.1"> +<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.2"> <brief_description> Button for touch screen devices. </brief_description> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index b3168ef129..e110fa7b40 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Transform" category="Built-In Types" version="3.1"> +<class name="Transform" category="Built-In Types" version="3.2"> <brief_description> 3D Transformation. 3x4 matrix. </brief_description> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index bf0a745aa8..e2d83e0ea6 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Transform2D" category="Built-In Types" version="3.1"> +<class name="Transform2D" category="Built-In Types" version="3.2"> <brief_description> 2D Transformation. 3x2 matrix. </brief_description> diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml index b57f8f3556..4dc6196b2b 100644 --- a/doc/classes/Translation.xml +++ b/doc/classes/Translation.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Translation" inherits="Resource" category="Core" version="3.1"> +<class name="Translation" inherits="Resource" category="Core" version="3.2"> <brief_description> Language Translation. </brief_description> diff --git a/doc/classes/TranslationLoaderPO.xml b/doc/classes/TranslationLoaderPO.xml index 58cf2f6572..0af0ee8cca 100644 --- a/doc/classes/TranslationLoaderPO.xml +++ b/doc/classes/TranslationLoaderPO.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TranslationLoaderPO" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="TranslationLoaderPO" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index c2c400ccd5..c07a61b522 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TranslationServer" inherits="Object" category="Core" version="3.1"> +<class name="TranslationServer" inherits="Object" category="Core" version="3.2"> <brief_description> Server that manages all translations. </brief_description> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index d4a11247dc..4659fe61b7 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Tree" inherits="Control" category="Core" version="3.1"> +<class name="Tree" inherits="Control" category="Core" version="3.2"> <brief_description> Control to show a tree of items. </brief_description> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index 209e5a8bd0..8d70e426c8 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TreeItem" inherits="Object" category="Core" version="3.1"> +<class name="TreeItem" inherits="Object" category="Core" version="3.2"> <brief_description> Control for a single item inside a [Tree]. </brief_description> <description> - Control for a single item inside a [Tree]. May have child [code]TreeItem[/code]s and be styled as well as contain buttons. + Control for a single item inside a [Tree]. May have child [TreeItem]s and be styled as well as contain buttons. </description> <tutorials> </tutorials> diff --git a/doc/classes/TriangleMesh.xml b/doc/classes/TriangleMesh.xml index 2bdc7b61f4..5dd77e2599 100644 --- a/doc/classes/TriangleMesh.xml +++ b/doc/classes/TriangleMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TriangleMesh" inherits="Reference" category="Core" version="3.1"> +<class name="TriangleMesh" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index f5f50a75b1..0ed10f15c1 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Tween" inherits="Node" category="Core" version="3.1"> +<class name="Tween" inherits="Node" category="Core" version="3.2"> <brief_description> Smoothly animates a node's properties over time. </brief_description> diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index f0980f6414..42f89f01d6 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="UndoRedo" inherits="Object" category="Core" version="3.1"> +<class name="UndoRedo" inherits="Object" category="Core" version="3.2"> <brief_description> Helper to manage UndoRedo in the editor or custom tools. </brief_description> diff --git a/doc/classes/VBoxContainer.xml b/doc/classes/VBoxContainer.xml index 43a7be74c3..4de182ce67 100644 --- a/doc/classes/VBoxContainer.xml +++ b/doc/classes/VBoxContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VBoxContainer" inherits="BoxContainer" category="Core" version="3.1"> +<class name="VBoxContainer" inherits="BoxContainer" category="Core" version="3.2"> <brief_description> Vertical box container. </brief_description> diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml index 5486140870..be58663210 100644 --- a/doc/classes/VScrollBar.xml +++ b/doc/classes/VScrollBar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VScrollBar" inherits="ScrollBar" category="Core" version="3.1"> +<class name="VScrollBar" inherits="ScrollBar" category="Core" version="3.2"> <brief_description> Vertical version of [ScrollBar], which goes from left (min) to right (max). </brief_description> diff --git a/doc/classes/VSeparator.xml b/doc/classes/VSeparator.xml index 4890b2d930..ab8de9131d 100644 --- a/doc/classes/VSeparator.xml +++ b/doc/classes/VSeparator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VSeparator" inherits="Separator" category="Core" version="3.1"> +<class name="VSeparator" inherits="Separator" category="Core" version="3.2"> <brief_description> Vertical version of [Separator]. </brief_description> diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml index 1dc1b795f7..477c618064 100644 --- a/doc/classes/VSlider.xml +++ b/doc/classes/VSlider.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VSlider" inherits="Slider" category="Core" version="3.1"> +<class name="VSlider" inherits="Slider" category="Core" version="3.2"> <brief_description> Vertical slider. </brief_description> diff --git a/doc/classes/VSplitContainer.xml b/doc/classes/VSplitContainer.xml index 2203035db3..83b2dca23c 100644 --- a/doc/classes/VSplitContainer.xml +++ b/doc/classes/VSplitContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VSplitContainer" inherits="SplitContainer" category="Core" version="3.1"> +<class name="VSplitContainer" inherits="SplitContainer" category="Core" version="3.2"> <brief_description> Vertical split container. </brief_description> diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index b2d21921a1..84aba3dabb 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Variant" category="Core" version="3.1"> +<class name="Variant" category="Core" version="3.2"> <brief_description> The most important data type in Godot. </brief_description> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 1770dec80d..f1fd0173fe 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Vector2" category="Built-In Types" version="3.1"> +<class name="Vector2" category="Built-In Types" version="3.2"> <brief_description> Vector used for 2D math. </brief_description> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 48856875e7..7b0d1c5a97 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Vector3" category="Built-In Types" version="3.1"> +<class name="Vector3" category="Built-In Types" version="3.2"> <brief_description> Vector class, which performs basic 3D vector math operations. </brief_description> diff --git a/doc/classes/VehicleBody.xml b/doc/classes/VehicleBody.xml index 53a47ec7d6..184b8bd23e 100644 --- a/doc/classes/VehicleBody.xml +++ b/doc/classes/VehicleBody.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VehicleBody" inherits="RigidBody" category="Core" version="3.1"> +<class name="VehicleBody" inherits="RigidBody" category="Core" version="3.2"> <brief_description> Physics body that simulates the behaviour of a car. </brief_description> diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml index f2c6f5f287..bf2df957ba 100644 --- a/doc/classes/VehicleWheel.xml +++ b/doc/classes/VehicleWheel.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VehicleWheel" inherits="Spatial" category="Core" version="3.1"> +<class name="VehicleWheel" inherits="Spatial" category="Core" version="3.2"> <brief_description> Physics object that simulates the behaviour of a wheel. </brief_description> diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index c4c129b0f6..07c753835c 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VideoPlayer" inherits="Control" category="Core" version="3.1"> +<class name="VideoPlayer" inherits="Control" category="Core" version="3.2"> <brief_description> Control for playing video streams. </brief_description> diff --git a/doc/classes/VideoStream.xml b/doc/classes/VideoStream.xml index 9f2655ed1b..8906763c8d 100644 --- a/doc/classes/VideoStream.xml +++ b/doc/classes/VideoStream.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VideoStream" inherits="Resource" category="Core" version="3.1"> +<class name="VideoStream" inherits="Resource" category="Core" version="3.2"> <brief_description> Base resource for video streams. </brief_description> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 09891ca889..5ceeb80e52 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Viewport" inherits="Node" category="Core" version="3.1"> +<class name="Viewport" inherits="Node" category="Core" version="3.2"> <brief_description> Creates a sub-view into the screen. </brief_description> diff --git a/doc/classes/ViewportContainer.xml b/doc/classes/ViewportContainer.xml index e022b8fa90..8a26de5ed7 100644 --- a/doc/classes/ViewportContainer.xml +++ b/doc/classes/ViewportContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ViewportContainer" inherits="Container" category="Core" version="3.1"> +<class name="ViewportContainer" inherits="Container" category="Core" version="3.2"> <brief_description> Control for holding [Viewport]s. </brief_description> diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index 67f1e09c75..01832b18bf 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ViewportTexture" inherits="Texture" category="Core" version="3.1"> +<class name="ViewportTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> Texture which displays the content of a [Viewport]. </brief_description> diff --git a/doc/classes/VisibilityEnabler.xml b/doc/classes/VisibilityEnabler.xml index fc6ceac5de..a507c0be9a 100644 --- a/doc/classes/VisibilityEnabler.xml +++ b/doc/classes/VisibilityEnabler.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.1"> +<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.2"> <brief_description> Enable certain nodes only when visible. </brief_description> diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml index 8d393fc138..177c70246e 100644 --- a/doc/classes/VisibilityEnabler2D.xml +++ b/doc/classes/VisibilityEnabler2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.1"> +<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.2"> <brief_description> Enable certain nodes only when visible. </brief_description> diff --git a/doc/classes/VisibilityNotifier.xml b/doc/classes/VisibilityNotifier.xml index 16329d1d0d..e30078d82f 100644 --- a/doc/classes/VisibilityNotifier.xml +++ b/doc/classes/VisibilityNotifier.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisibilityNotifier" inherits="Spatial" category="Core" version="3.1"> +<class name="VisibilityNotifier" inherits="Spatial" category="Core" version="3.2"> <brief_description> Detects when the node is visible on screen. </brief_description> diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml index c60591cce6..5689ced4bf 100644 --- a/doc/classes/VisibilityNotifier2D.xml +++ b/doc/classes/VisibilityNotifier2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisibilityNotifier2D" inherits="Node2D" category="Core" version="3.1"> +<class name="VisibilityNotifier2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Detects when the node is visible on screen. </brief_description> diff --git a/doc/classes/VisualInstance.xml b/doc/classes/VisualInstance.xml index 30dedb06f4..486c05eff7 100644 --- a/doc/classes/VisualInstance.xml +++ b/doc/classes/VisualInstance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualInstance" inherits="Spatial" category="Core" version="3.1"> +<class name="VisualInstance" inherits="Spatial" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 26a6bae48c..94a7786295 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualServer" inherits="Object" category="Core" version="3.1"> +<class name="VisualServer" inherits="Object" category="Core" version="3.2"> <brief_description> Server for anything visible. </brief_description> diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index ab00080fef..7240d7a4d0 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShader" inherits="Shader" category="Core" version="3.1"> +<class name="VisualShader" inherits="Shader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index ffcaf85eea..4175cb088a 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNode" inherits="Resource" category="Core" version="3.1"> +<class name="VisualShaderNode" inherits="Resource" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeColorConstant.xml b/doc/classes/VisualShaderNodeColorConstant.xml index f1079e0056..5f8005561c 100644 --- a/doc/classes/VisualShaderNodeColorConstant.xml +++ b/doc/classes/VisualShaderNodeColorConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeColorConstant" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeColorConstant" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml index d23c674503..9b01bced8b 100644 --- a/doc/classes/VisualShaderNodeColorOp.xml +++ b/doc/classes/VisualShaderNodeColorOp.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeColorOp" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeColorOp" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeColorUniform.xml b/doc/classes/VisualShaderNodeColorUniform.xml index 0b97c104a2..0a8d3a0449 100644 --- a/doc/classes/VisualShaderNodeColorUniform.xml +++ b/doc/classes/VisualShaderNodeColorUniform.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeColorUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1"> +<class name="VisualShaderNodeColorUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml index 9c56a23b7f..8427d012f1 100644 --- a/doc/classes/VisualShaderNodeCubeMap.xml +++ b/doc/classes/VisualShaderNodeCubeMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeCubeMap" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeCubeMap" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeCubeMapUniform.xml b/doc/classes/VisualShaderNodeCubeMapUniform.xml index fc95e4ddd9..958c740082 100644 --- a/doc/classes/VisualShaderNodeCubeMapUniform.xml +++ b/doc/classes/VisualShaderNodeCubeMapUniform.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeCubeMapUniform" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeCubeMapUniform" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeDotProduct.xml b/doc/classes/VisualShaderNodeDotProduct.xml index c82f4cec3b..8d6182bcd6 100644 --- a/doc/classes/VisualShaderNodeDotProduct.xml +++ b/doc/classes/VisualShaderNodeDotProduct.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeDotProduct" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeDotProduct" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index 29de7f81d1..1d82716086 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeInput" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeInput" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeOutput.xml b/doc/classes/VisualShaderNodeOutput.xml index 7b65c6fd5e..d2b80dc3b4 100644 --- a/doc/classes/VisualShaderNodeOutput.xml +++ b/doc/classes/VisualShaderNodeOutput.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeOutput" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeOutput" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeScalarConstant.xml b/doc/classes/VisualShaderNodeScalarConstant.xml index 424fb2b3bd..81103d3b96 100644 --- a/doc/classes/VisualShaderNodeScalarConstant.xml +++ b/doc/classes/VisualShaderNodeScalarConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeScalarConstant" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeScalarConstant" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeScalarFunc.xml b/doc/classes/VisualShaderNodeScalarFunc.xml index 7362ededce..67a5d3f5c4 100644 --- a/doc/classes/VisualShaderNodeScalarFunc.xml +++ b/doc/classes/VisualShaderNodeScalarFunc.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeScalarFunc" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeScalarFunc" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeScalarInterp.xml b/doc/classes/VisualShaderNodeScalarInterp.xml index 8420b34dd3..96f664fb1c 100644 --- a/doc/classes/VisualShaderNodeScalarInterp.xml +++ b/doc/classes/VisualShaderNodeScalarInterp.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeScalarInterp" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeScalarInterp" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeScalarOp.xml b/doc/classes/VisualShaderNodeScalarOp.xml index 0ab0a46d0a..34ec89f8be 100644 --- a/doc/classes/VisualShaderNodeScalarOp.xml +++ b/doc/classes/VisualShaderNodeScalarOp.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeScalarOp" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeScalarOp" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeScalarUniform.xml b/doc/classes/VisualShaderNodeScalarUniform.xml index 352355b475..979574c6d8 100644 --- a/doc/classes/VisualShaderNodeScalarUniform.xml +++ b/doc/classes/VisualShaderNodeScalarUniform.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeScalarUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1"> +<class name="VisualShaderNodeScalarUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index 18b2fc3b3f..30c193d03a 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeTexture" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeTexture" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index 1b5df52060..7000392261 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1"> +<class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeTransformCompose.xml b/doc/classes/VisualShaderNodeTransformCompose.xml index e1bda001e3..f103df2442 100644 --- a/doc/classes/VisualShaderNodeTransformCompose.xml +++ b/doc/classes/VisualShaderNodeTransformCompose.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeTransformConstant.xml b/doc/classes/VisualShaderNodeTransformConstant.xml index e86444563c..cf3ba87ccc 100644 --- a/doc/classes/VisualShaderNodeTransformConstant.xml +++ b/doc/classes/VisualShaderNodeTransformConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeTransformDecompose.xml b/doc/classes/VisualShaderNodeTransformDecompose.xml index ee6d5c5d74..ba4cbd0510 100644 --- a/doc/classes/VisualShaderNodeTransformDecompose.xml +++ b/doc/classes/VisualShaderNodeTransformDecompose.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeTransformDecompose" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeTransformDecompose" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeTransformMult.xml b/doc/classes/VisualShaderNodeTransformMult.xml index 31aa40db96..47026b400e 100644 --- a/doc/classes/VisualShaderNodeTransformMult.xml +++ b/doc/classes/VisualShaderNodeTransformMult.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeTransformUniform.xml b/doc/classes/VisualShaderNodeTransformUniform.xml index 65b1088247..f4f81b9000 100644 --- a/doc/classes/VisualShaderNodeTransformUniform.xml +++ b/doc/classes/VisualShaderNodeTransformUniform.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1"> +<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml index d3fb445717..358ce31258 100644 --- a/doc/classes/VisualShaderNodeTransformVecMult.xml +++ b/doc/classes/VisualShaderNodeTransformVecMult.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml index 2c02afd0a7..c685148161 100644 --- a/doc/classes/VisualShaderNodeUniform.xml +++ b/doc/classes/VisualShaderNodeUniform.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeUniform" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeUniform" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeVec3Constant.xml b/doc/classes/VisualShaderNodeVec3Constant.xml index 7492f56223..401e937b52 100644 --- a/doc/classes/VisualShaderNodeVec3Constant.xml +++ b/doc/classes/VisualShaderNodeVec3Constant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVec3Constant" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeVec3Constant" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeVec3Uniform.xml b/doc/classes/VisualShaderNodeVec3Uniform.xml index 79a21680fb..e7ca1f90fb 100644 --- a/doc/classes/VisualShaderNodeVec3Uniform.xml +++ b/doc/classes/VisualShaderNodeVec3Uniform.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVec3Uniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1"> +<class name="VisualShaderNodeVec3Uniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeVectorCompose.xml b/doc/classes/VisualShaderNodeVectorCompose.xml index 39798a82d1..49a7caf5e3 100644 --- a/doc/classes/VisualShaderNodeVectorCompose.xml +++ b/doc/classes/VisualShaderNodeVectorCompose.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeVectorDecompose.xml b/doc/classes/VisualShaderNodeVectorDecompose.xml index 8df12d8ba9..f498f95ad0 100644 --- a/doc/classes/VisualShaderNodeVectorDecompose.xml +++ b/doc/classes/VisualShaderNodeVectorDecompose.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml index 850b089645..968d73d4e1 100644 --- a/doc/classes/VisualShaderNodeVectorFunc.xml +++ b/doc/classes/VisualShaderNodeVectorFunc.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeVectorInterp.xml b/doc/classes/VisualShaderNodeVectorInterp.xml index 909cd7eacc..89c441f1f9 100644 --- a/doc/classes/VisualShaderNodeVectorInterp.xml +++ b/doc/classes/VisualShaderNodeVectorInterp.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorInterp" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeVectorInterp" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeVectorLen.xml b/doc/classes/VisualShaderNodeVectorLen.xml index ad87d0bd0a..8e3ad6757a 100644 --- a/doc/classes/VisualShaderNodeVectorLen.xml +++ b/doc/classes/VisualShaderNodeVectorLen.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorLen" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeVectorLen" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml index 3e20168f15..16c1f8f25d 100644 --- a/doc/classes/VisualShaderNodeVectorOp.xml +++ b/doc/classes/VisualShaderNodeVectorOp.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNode" category="Core" version="3.1"> +<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/doc/classes/WeakRef.xml b/doc/classes/WeakRef.xml index 4a0f3588c2..4b8f3de45b 100644 --- a/doc/classes/WeakRef.xml +++ b/doc/classes/WeakRef.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WeakRef" inherits="Reference" category="Core" version="3.1"> +<class name="WeakRef" inherits="Reference" category="Core" version="3.2"> <brief_description> Holds an [Object], but does not contribute to the reference count if the object is a reference. </brief_description> diff --git a/doc/classes/WindowDialog.xml b/doc/classes/WindowDialog.xml index 51931444fc..aac5b975ba 100644 --- a/doc/classes/WindowDialog.xml +++ b/doc/classes/WindowDialog.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WindowDialog" inherits="Popup" category="Core" version="3.1"> +<class name="WindowDialog" inherits="Popup" category="Core" version="3.2"> <brief_description> Base class for window dialogs. </brief_description> diff --git a/doc/classes/World.xml b/doc/classes/World.xml index 4e954acd48..de5d290dea 100644 --- a/doc/classes/World.xml +++ b/doc/classes/World.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="World" inherits="Resource" category="Core" version="3.1"> +<class name="World" inherits="Resource" category="Core" version="3.2"> <brief_description> Class that has everything pertaining to a world. </brief_description> diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml index 9c3d66dade..6bc33fd7da 100644 --- a/doc/classes/World2D.xml +++ b/doc/classes/World2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="World2D" inherits="Resource" category="Core" version="3.1"> +<class name="World2D" inherits="Resource" category="Core" version="3.2"> <brief_description> Class that has everything pertaining to a 2D world. </brief_description> diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index 8c212502d6..845a6bc936 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WorldEnvironment" inherits="Node" category="Core" version="3.1"> +<class name="WorldEnvironment" inherits="Node" category="Core" version="3.2"> <brief_description> Default environment properties for the entire scene (post-processing effects, lighting and background settings). </brief_description> <description> - The [code]WorldEnvironment[/code] node is used to configure the default [Environment] for the scene. - The parameters defined in the [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. - The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. + The [WorldEnvironment] node is used to configure the default [Environment] for the scene. + The parameters defined in the [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. + The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link> @@ -17,7 +17,7 @@ </methods> <members> <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> - The [Environment] resource used by this [code]WorldEnvironment[/code], defining the default properties. + The [Environment] resource used by this [WorldEnvironment], defining the default properties. </member> </members> <constants> diff --git a/doc/classes/XMLParser.xml b/doc/classes/XMLParser.xml index fb03ab1692..8882f5cc6e 100644 --- a/doc/classes/XMLParser.xml +++ b/doc/classes/XMLParser.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="XMLParser" inherits="Reference" category="Core" version="3.1"> +<class name="XMLParser" inherits="Reference" category="Core" version="3.2"> <brief_description> Low-level class for creating parsers for XML files. </brief_description> diff --git a/doc/classes/YSort.xml b/doc/classes/YSort.xml index e9233ff079..7eb87f38c2 100644 --- a/doc/classes/YSort.xml +++ b/doc/classes/YSort.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="YSort" inherits="Node2D" category="Core" version="3.1"> +<class name="YSort" inherits="Node2D" category="Core" version="3.2"> <brief_description> Sort all child nodes based on their Y positions. </brief_description> <description> Sort all child nodes based on their Y positions. The child node must inherit from [CanvasItem] for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position. + Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the same space as the parent YSort, allowing to better organize a scene or divide it in multiple ones, yet keep the unique sorting. </description> <tutorials> </tutorials> diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml index 0fec8eb530..6f4c4771cd 100644 --- a/doc/classes/bool.xml +++ b/doc/classes/bool.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="bool" category="Built-In Types" version="3.1"> +<class name="bool" category="Built-In Types" version="3.2"> <brief_description> Boolean built-in type </brief_description> diff --git a/doc/classes/float.xml b/doc/classes/float.xml index 7297f5bf94..48d27f54b1 100644 --- a/doc/classes/float.xml +++ b/doc/classes/float.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="float" category="Built-In Types" version="3.1"> +<class name="float" category="Built-In Types" version="3.2"> <brief_description> Float built-in type </brief_description> diff --git a/doc/classes/int.xml b/doc/classes/int.xml index 7175b9fd88..ed62eacf8d 100644 --- a/doc/classes/int.xml +++ b/doc/classes/int.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="int" category="Built-In Types" version="3.1"> +<class name="int" category="Built-In Types" version="3.2"> <brief_description> Integer built-in type. </brief_description> <description> Signed 64-bit integer type. It can take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. [code][-9223372036854775808, 9223372036854775807][/code]. Exceeding those bounds will wrap around. - [code]int[/code] is a [Variant] type, and will thus be used when assigning an integer value to a [Variant]. It can also be enforced with the [code]: int[/code] type hint. + [int] is a [Variant] type, and will thus be used when assigning an integer value to a [Variant]. It can also be enforced with the [code]: int[/code] type hint. [codeblock] var my_variant = 0 # int, value 0 my_variant += 4.2 # float, value 4.2 diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index 40dde48432..dc6d270c08 100755 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -702,7 +702,11 @@ def rstize_text(text, state): # type: (str, State) -> str escape_post = False if tag_text in state.classes: - tag_text = make_type(tag_text, state) + if tag_text == state.current_class: + # We don't want references to the same class + tag_text = '``{}``'.format(tag_text) + else: + tag_text = make_type(tag_text, state) escape_post = True else: # command cmd = tag_text @@ -757,14 +761,25 @@ def rstize_text(text, state): # type: (str, State) -> str elif cmd.startswith("constant"): found = False - if method_param in class_def.constants: - found = True - else: - for enum in class_def.enums.values(): - if method_param in enum.values: - found = True - break + # Search in the current class + search_class_defs = [class_def] + + if param.find('.') == -1: + # Also search in @GlobalScope as a last resort if no class was specified + search_class_defs.append(state.classes["@GlobalScope"]) + + for search_class_def in search_class_defs: + if method_param in search_class_def.constants: + class_param = search_class_def.name + found = True + + else: + for enum in search_class_def.enums.values(): + if method_param in enum.values: + class_param = search_class_def.name + found = True + break if not found: print_error("Unresolved constant '{}', file: {}".format(param, state.current_class), state) @@ -917,6 +932,9 @@ def make_enum(t, state): # type: (str, State) -> str if c in state.classes and e not in state.classes[c].enums: c = "@GlobalScope" + if not c in state.classes and c.startswith("_"): + c = c[1:] # Remove the underscore prefix + if c in state.classes and e in state.classes[c].enums: return ":ref:`{0}<enum_{1}_{0}>`".format(e, c) print_error("Unresolved enum '{}', file: {}".format(t, state.current_class), state) diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h index 13141d795c..890683b7c5 100644 --- a/drivers/gl_context/context_gl.h +++ b/drivers/gl_context/context_gl.h @@ -58,7 +58,7 @@ public: virtual bool is_using_vsync() const = 0; ContextGL(); - ~ContextGL(); + virtual ~ContextGL(); }; #endif diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 3671679b49..9eb159cb31 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -288,14 +288,14 @@ void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_coun } else { glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors); glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(Color) * p_vertex_count; } if (p_uvs) { glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs); glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(Vector2) * p_vertex_count; } else { glDisableVertexAttribArray(VS::ARRAY_TEX_UV); @@ -304,12 +304,12 @@ void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_coun if (p_weights && p_bones) { glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(float) * 4 * p_vertex_count, p_weights); glEnableVertexAttribArray(VS::ARRAY_WEIGHTS); - glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(float) * 4 * p_vertex_count; glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(int) * 4 * p_vertex_count, p_bones); glEnableVertexAttribArray(VS::ARRAY_BONES); - glVertexAttribPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, GL_FALSE, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, GL_FALSE, sizeof(int) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(int) * 4 * p_vertex_count; } else { @@ -342,7 +342,7 @@ void RasterizerCanvasGLES2::_draw_generic(GLuint p_primitive, int p_vertex_count glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * p_vertex_count, p_vertices); glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), (uint8_t *)0); + glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), NULL); buffer_ofs += sizeof(Vector2) * p_vertex_count; if (p_singlecolor) { @@ -355,14 +355,14 @@ void RasterizerCanvasGLES2::_draw_generic(GLuint p_primitive, int p_vertex_count } else { glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors); glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(Color) * p_vertex_count; } if (p_uvs) { glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs); glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); } else { glDisableVertexAttribArray(VS::ARRAY_TEX_UV); } @@ -419,12 +419,12 @@ void RasterizerCanvasGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_v glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), NULL); if (p_colors) { - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), (uint8_t *)0 + color_offset * sizeof(float)); + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(color_offset * sizeof(float))); glEnableVertexAttribArray(VS::ARRAY_COLOR); } if (p_uvs) { - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), (uint8_t *)0 + uv_offset * sizeof(float)); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(uv_offset * sizeof(float))); glEnableVertexAttribArray(VS::ARRAY_TEX_UV); } @@ -840,7 +840,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur glEnableVertexAttribArray(VS::ARRAY_TEX_UV); glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), NULL); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (uint8_t *)0 + (sizeof(float) * 2)); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), CAST_INT_TO_UCHAR_PTR((sizeof(float) * 2))); glDrawElements(GL_TRIANGLES, 18 * 3 - (np->draw_center ? 0 : 6), GL_UNSIGNED_BYTE, NULL); @@ -932,7 +932,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur for (int k = 0; k < VS::ARRAY_MAX - 1; k++) { if (s->attribs[k].enabled) { glEnableVertexAttribArray(k); - glVertexAttribPointer(s->attribs[k].index, s->attribs[k].size, s->attribs[k].type, s->attribs[k].normalized, s->attribs[k].stride, (uint8_t *)0 + s->attribs[k].offset); + glVertexAttribPointer(s->attribs[k].index, s->attribs[k].size, s->attribs[k].type, s->attribs[k].normalized, s->attribs[k].stride, CAST_INT_TO_UCHAR_PTR(s->attribs[k].offset)); } else { glDisableVertexAttribArray(k); switch (k) { @@ -1021,7 +1021,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur for (int k = 0; k < VS::ARRAY_MAX - 1; k++) { if (s->attribs[k].enabled) { glEnableVertexAttribArray(k); - glVertexAttribPointer(s->attribs[k].index, s->attribs[k].size, s->attribs[k].type, s->attribs[k].normalized, s->attribs[k].stride, (uint8_t *)0 + s->attribs[k].offset); + glVertexAttribPointer(s->attribs[k].index, s->attribs[k].size, s->attribs[k].type, s->attribs[k].normalized, s->attribs[k].stride, CAST_INT_TO_UCHAR_PTR(s->attribs[k].offset)); } else { glDisableVertexAttribArray(k); switch (k) { diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index cc442be253..3c8822175d 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1358,7 +1358,7 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste for (int i = 0; i < VS::ARRAY_MAX - 1; i++) { if (s->attribs[i].enabled) { glEnableVertexAttribArray(i); - glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, (uint8_t *)0 + s->attribs[i].offset); + glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, CAST_INT_TO_UCHAR_PTR(s->attribs[i].offset)); } else { glDisableVertexAttribArray(i); switch (i) { @@ -1519,7 +1519,7 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste for (int i = 0; i < VS::ARRAY_MAX - 1; i++) { if (s->attribs[i].enabled) { glEnableVertexAttribArray(i); - glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, (uint8_t *)0 + s->attribs[i].offset); + glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, CAST_INT_TO_UCHAR_PTR(s->attribs[i].offset)); } else { glDisableVertexAttribArray(i); switch (i) { @@ -1702,7 +1702,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) { if (!c.normals.empty()) { glEnableVertexAttribArray(VS::ARRAY_NORMAL); glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.normals.ptr()); - glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs); + glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3), CAST_INT_TO_UCHAR_PTR(buf_ofs)); buf_ofs += sizeof(Vector3) * vertices; } else { glDisableVertexAttribArray(VS::ARRAY_NORMAL); @@ -1711,7 +1711,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) { if (!c.tangents.empty()) { glEnableVertexAttribArray(VS::ARRAY_TANGENT); glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Plane) * vertices, c.tangents.ptr()); - glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, GL_FALSE, sizeof(Plane), ((uint8_t *)NULL) + buf_ofs); + glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, GL_FALSE, sizeof(Plane), CAST_INT_TO_UCHAR_PTR(buf_ofs)); buf_ofs += sizeof(Plane) * vertices; } else { glDisableVertexAttribArray(VS::ARRAY_TANGENT); @@ -1720,7 +1720,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) { if (!c.colors.empty()) { glEnableVertexAttribArray(VS::ARRAY_COLOR); glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Color) * vertices, c.colors.ptr()); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)NULL) + buf_ofs); + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buf_ofs)); buf_ofs += sizeof(Color) * vertices; } else { glDisableVertexAttribArray(VS::ARRAY_COLOR); @@ -1729,7 +1729,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) { if (!c.uvs.empty()) { glEnableVertexAttribArray(VS::ARRAY_TEX_UV); glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs.ptr()); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buf_ofs)); buf_ofs += sizeof(Vector2) * vertices; } else { glDisableVertexAttribArray(VS::ARRAY_TEX_UV); @@ -1738,7 +1738,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) { if (!c.uv2s.empty()) { glEnableVertexAttribArray(VS::ARRAY_TEX_UV2); glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uv2s.ptr()); - glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs); + glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buf_ofs)); buf_ofs += sizeof(Vector2) * vertices; } else { glDisableVertexAttribArray(VS::ARRAY_TEX_UV2); @@ -1746,7 +1746,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) { glEnableVertexAttribArray(VS::ARRAY_VERTEX); glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.vertices.ptr()); - glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs); + glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3), CAST_INT_TO_UCHAR_PTR(buf_ofs)); glDrawArrays(gl_primitive[c.primitive], 0, c.vertices.size()); } @@ -2610,7 +2610,7 @@ void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const C // bind sky vertex array.... glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, 0); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, ((uint8_t *)NULL) + sizeof(Vector3)); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, CAST_INT_TO_UCHAR_PTR(sizeof(Vector3))); glEnableVertexAttribArray(VS::ARRAY_VERTEX); glEnableVertexAttribArray(VS::ARRAY_TEX_UV); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 85f73d3a7d..01d5e35e56 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -84,7 +84,7 @@ GLuint RasterizerStorageGLES2::system_fbo = 0; void RasterizerStorageGLES2::bind_quad_array() const { glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8)); glEnableVertexAttribArray(VS::ARRAY_VERTEX); glEnableVertexAttribArray(VS::ARRAY_TEX_UV); diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 7e59b63935..5d21c679ba 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1466,6 +1466,9 @@ void main() { float anisotropy = 0.0; vec2 anisotropy_flow = vec2(1.0, 0.0); float sss_strength = 0.0; //unused + // gl_FragDepth is not available in GLES2, so writing to DEPTH is not converted to gl_FragDepth by Godot compiler resulting in a + // compile error because DEPTH is not a variable. + float m_DEPTH = 0.0; float alpha = 1.0; float side = 1.0; diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 4817a524f4..ec8202d92c 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -332,7 +332,7 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun #endif glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices); glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(Vector2) * p_vertex_count; //color #ifdef DEBUG_ENABLED @@ -350,7 +350,7 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors); glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(Color) * p_vertex_count; } @@ -362,7 +362,7 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs); glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(Vector2) * p_vertex_count; } else { @@ -378,12 +378,12 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(int) * 4 * p_vertex_count, p_bones); glEnableVertexAttribArray(VS::ARRAY_BONES); //glVertexAttribPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, false, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs); - glVertexAttribIPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs); + glVertexAttribIPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, sizeof(int) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(int) * 4 * p_vertex_count; glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(float) * 4 * p_vertex_count, p_weights); glEnableVertexAttribArray(VS::ARRAY_WEIGHTS); - glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, false, sizeof(float) * 4, ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, false, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(float) * 4 * p_vertex_count; } else if (state.using_skeleton) { @@ -423,7 +423,7 @@ void RasterizerCanvasGLES3::_draw_generic(GLuint p_primitive, int p_vertex_count //vertex glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices); glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(Vector2) * p_vertex_count; //color @@ -438,7 +438,7 @@ void RasterizerCanvasGLES3::_draw_generic(GLuint p_primitive, int p_vertex_count glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors); glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(Color) * p_vertex_count; } @@ -446,7 +446,7 @@ void RasterizerCanvasGLES3::_draw_generic(GLuint p_primitive, int p_vertex_count glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs); glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs)); buffer_ofs += sizeof(Vector2) * p_vertex_count; } else { @@ -888,17 +888,17 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4; glEnableVertexAttribArray(8); - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); + glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(0)); glVertexAttribDivisor(8, 1); glEnableVertexAttribArray(9); - glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 4 * 4); + glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(4 * 4)); glVertexAttribDivisor(9, 1); int color_ofs; if (multi_mesh->transform_format == VS::MULTIMESH_TRANSFORM_3D) { glEnableVertexAttribArray(10); - glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 8 * 4); + glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(8 * 4)); glVertexAttribDivisor(10, 1); color_ofs = 12 * 4; } else { @@ -917,14 +917,14 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur } break; case VS::MULTIMESH_COLOR_8BIT: { glEnableVertexAttribArray(11); - glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + color_ofs); + glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs)); glVertexAttribDivisor(11, 1); custom_data_ofs += 4; } break; case VS::MULTIMESH_COLOR_FLOAT: { glEnableVertexAttribArray(11); - glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs); + glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs)); glVertexAttribDivisor(11, 1); custom_data_ofs += 4 * 4; } break; @@ -938,13 +938,13 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur } break; case VS::MULTIMESH_CUSTOM_DATA_8BIT: { glEnableVertexAttribArray(12); - glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + custom_data_ofs); + glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs)); glVertexAttribDivisor(12, 1); } break; case VS::MULTIMESH_CUSTOM_DATA_FLOAT: { glEnableVertexAttribArray(12); - glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + custom_data_ofs); + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs)); glVertexAttribDivisor(12, 1); } break; } @@ -1019,19 +1019,19 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur if (particles->draw_order != VS::PARTICLES_DRAW_ORDER_LIFETIME) { glEnableVertexAttribArray(8); //xform x - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 3); + glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3)); glVertexAttribDivisor(8, 1); glEnableVertexAttribArray(9); //xform y - glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 4); + glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4)); glVertexAttribDivisor(9, 1); glEnableVertexAttribArray(10); //xform z - glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 5); + glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5)); glVertexAttribDivisor(10, 1); glEnableVertexAttribArray(11); //color - glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); + glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL); glVertexAttribDivisor(11, 1); glEnableVertexAttribArray(12); //custom - glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 2); + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2)); glVertexAttribDivisor(12, 1); glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount); @@ -1041,19 +1041,19 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur if (amount - split > 0) { glEnableVertexAttribArray(8); //xform x - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 3); + glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 3)); glVertexAttribDivisor(8, 1); glEnableVertexAttribArray(9); //xform y - glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 4); + glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 4)); glVertexAttribDivisor(9, 1); glEnableVertexAttribArray(10); //xform z - glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 5); + glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 5)); glVertexAttribDivisor(10, 1); glEnableVertexAttribArray(11); //color - glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + 0); + glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + 0)); glVertexAttribDivisor(11, 1); glEnableVertexAttribArray(12); //custom - glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 2); + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 2)); glVertexAttribDivisor(12, 1); glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount - split); @@ -1061,19 +1061,19 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur if (split > 0) { glEnableVertexAttribArray(8); //xform x - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 3); + glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3)); glVertexAttribDivisor(8, 1); glEnableVertexAttribArray(9); //xform y - glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 4); + glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4)); glVertexAttribDivisor(9, 1); glEnableVertexAttribArray(10); //xform z - glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 5); + glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5)); glVertexAttribDivisor(10, 1); glEnableVertexAttribArray(11); //color - glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); + glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL); glVertexAttribDivisor(11, 1); glEnableVertexAttribArray(12); //custom - glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 2); + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2)); glVertexAttribDivisor(12, 1); glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, split); @@ -2043,7 +2043,7 @@ void RasterizerCanvasGLES3::initialize() { glEnableVertexAttribArray(VS::ARRAY_VERTEX); glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (float *)0 + 2); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(2)); glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind } @@ -2080,16 +2080,16 @@ void RasterizerCanvasGLES3::initialize() { } glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); + glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride, NULL); if (i & 1) { glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs); + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs)); } if (i & 2) { glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + uv_ofs); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(uv_ofs)); } glBindVertexArray(0); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 309f8b506c..df8bd9feb0 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1376,17 +1376,17 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4; glEnableVertexAttribArray(8); - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); + glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, NULL); glVertexAttribDivisor(8, 1); glEnableVertexAttribArray(9); - glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 4 * 4); + glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(4 * 4)); glVertexAttribDivisor(9, 1); int color_ofs; if (multi_mesh->transform_format == VS::MULTIMESH_TRANSFORM_3D) { glEnableVertexAttribArray(10); - glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 8 * 4); + glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(8 * 4)); glVertexAttribDivisor(10, 1); color_ofs = 12 * 4; } else { @@ -1405,14 +1405,14 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo } break; case VS::MULTIMESH_COLOR_8BIT: { glEnableVertexAttribArray(11); - glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + color_ofs); + glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs)); glVertexAttribDivisor(11, 1); custom_data_ofs += 4; } break; case VS::MULTIMESH_COLOR_FLOAT: { glEnableVertexAttribArray(11); - glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs); + glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs)); glVertexAttribDivisor(11, 1); custom_data_ofs += 4 * 4; } break; @@ -1426,13 +1426,13 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo } break; case VS::MULTIMESH_CUSTOM_DATA_8BIT: { glEnableVertexAttribArray(12); - glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + custom_data_ofs); + glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs)); glVertexAttribDivisor(12, 1); } break; case VS::MULTIMESH_CUSTOM_DATA_FLOAT: { glEnableVertexAttribArray(12); - glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + custom_data_ofs); + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs)); glVertexAttribDivisor(12, 1); } break; } @@ -1508,19 +1508,19 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo if (particles->draw_order != VS::PARTICLES_DRAW_ORDER_LIFETIME) { glEnableVertexAttribArray(8); //xform x - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 3); + glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3)); glVertexAttribDivisor(8, 1); glEnableVertexAttribArray(9); //xform y - glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 4); + glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4)); glVertexAttribDivisor(9, 1); glEnableVertexAttribArray(10); //xform z - glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 5); + glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5)); glVertexAttribDivisor(10, 1); glEnableVertexAttribArray(11); //color - glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); + glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL); glVertexAttribDivisor(11, 1); glEnableVertexAttribArray(12); //custom - glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 2); + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2)); glVertexAttribDivisor(12, 1); } @@ -1659,7 +1659,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { glEnableVertexAttribArray(VS::ARRAY_NORMAL); glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.normals.ptr()); - glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, false, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs); + glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, false, sizeof(Vector3), CAST_INT_TO_UCHAR_PTR(buf_ofs)); buf_ofs += sizeof(Vector3) * vertices; } else { @@ -1671,7 +1671,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { glEnableVertexAttribArray(VS::ARRAY_TANGENT); glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Plane) * vertices, c.tangents.ptr()); - glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, false, sizeof(Plane), ((uint8_t *)NULL) + buf_ofs); + glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, false, sizeof(Plane), CAST_INT_TO_UCHAR_PTR(buf_ofs)); buf_ofs += sizeof(Plane) * vertices; } else { @@ -1683,7 +1683,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { glEnableVertexAttribArray(VS::ARRAY_COLOR); glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Color) * vertices, c.colors.ptr()); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), ((uint8_t *)NULL) + buf_ofs); + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buf_ofs)); buf_ofs += sizeof(Color) * vertices; } else { @@ -1696,7 +1696,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { glEnableVertexAttribArray(VS::ARRAY_TEX_UV); glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs.ptr()); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buf_ofs)); buf_ofs += sizeof(Vector2) * vertices; } else { @@ -1708,7 +1708,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { glEnableVertexAttribArray(VS::ARRAY_TEX_UV2); glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs2.ptr()); - glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs); + glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buf_ofs)); buf_ofs += sizeof(Vector2) * vertices; } else { @@ -1718,7 +1718,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { glEnableVertexAttribArray(VS::ARRAY_VERTEX); glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.vertices.ptr()); - glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs); + glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, sizeof(Vector3), CAST_INT_TO_UCHAR_PTR(buf_ofs)); glDrawArrays(gl_primitive[c.primitive], 0, c.vertices.size()); } @@ -1747,19 +1747,19 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { if (amount - split > 0) { glEnableVertexAttribArray(8); //xform x - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 3); + glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 3)); glVertexAttribDivisor(8, 1); glEnableVertexAttribArray(9); //xform y - glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 4); + glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 4)); glVertexAttribDivisor(9, 1); glEnableVertexAttribArray(10); //xform z - glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 5); + glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 5)); glVertexAttribDivisor(10, 1); glEnableVertexAttribArray(11); //color - glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + 0); + glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + 0)); glVertexAttribDivisor(11, 1); glEnableVertexAttribArray(12); //custom - glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 2); + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 2)); glVertexAttribDivisor(12, 1); #ifdef DEBUG_ENABLED @@ -1785,19 +1785,19 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { if (split > 0) { glEnableVertexAttribArray(8); //xform x - glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 3); + glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3)); glVertexAttribDivisor(8, 1); glEnableVertexAttribArray(9); //xform y - glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 4); + glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4)); glVertexAttribDivisor(9, 1); glEnableVertexAttribArray(10); //xform z - glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 5); + glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5)); glVertexAttribDivisor(10, 1); glEnableVertexAttribArray(11); //color - glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); + glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL); glVertexAttribDivisor(11, 1); glEnableVertexAttribArray(12); //custom - glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 2); + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2)); glVertexAttribDivisor(12, 1); #ifdef DEBUG_ENABLED @@ -2349,6 +2349,10 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G state.used_screen_texture = true; } + if (p_material->shader->spatial.uses_depth_texture) { + state.used_depth_texture = true; + } + if (p_depth_pass) { if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) || p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_NEVER || p_material->shader->spatial.no_depth_test) @@ -3165,6 +3169,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p current_material_index = 0; state.used_sss = false; state.used_screen_texture = false; + state.used_depth_texture = false; //fill list @@ -3281,14 +3286,8 @@ void RasterizerSceneGLES3::_blur_effect_buffer() { } } -void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_cam_projection) { - - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - - if (!state.used_depth_prepass_and_resolved) { +void RasterizerSceneGLES3::_prepare_depth_texture() { + if (!state.prepared_depth_texture) { //resolve depth buffer glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo); glReadBuffer(GL_COLOR_ATTACHMENT0); @@ -3296,7 +3295,28 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_ glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_DEPTH_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + state.prepared_depth_texture = true; } +} + +void RasterizerSceneGLES3::_bind_depth_texture() { + if (!state.bound_depth_texture) { + ERR_FAIL_COND(!state.prepared_depth_texture) + //bind depth for read + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 8); + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth); + state.bound_depth_texture = true; + } +} + +void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_cam_projection) { + + glDepthMask(GL_FALSE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + glDisable(GL_BLEND); + + _prepare_depth_texture(); if (env->ssao_enabled || env->ssr_enabled) { @@ -4149,7 +4169,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const glDepthFunc(GL_LEQUAL); state.used_contact_shadows = false; - state.used_depth_prepass_and_resolved = false; + state.prepared_depth_texture = false; + state.bound_depth_texture = false; for (int i = 0; i < p_light_cull_count; i++) { @@ -4161,7 +4182,17 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const } } - if (!storage->config.no_depth_prepass && storage->frame.current_rt && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS]) { //detect with state.used_contact_shadows too + // Do depth prepass if it's explicitly enabled + bool use_depth_prepass = storage->config.use_depth_prepass; + + // If contact shadows are used then we need to do depth prepass even if it's otherwise disabled + use_depth_prepass = use_depth_prepass || state.used_contact_shadows; + + // Never do depth prepass if effects are disabled or if we render overdraws + use_depth_prepass = use_depth_prepass && storage->frame.current_rt && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS]; + use_depth_prepass = use_depth_prepass && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW; + + if (use_depth_prepass) { //pre z pass glDisable(GL_BLEND); @@ -4188,16 +4219,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const if (state.used_contact_shadows) { - glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo); - glReadBuffer(GL_COLOR_ATTACHMENT0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->fbo); - glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_DEPTH_BUFFER_BIT, GL_NEAREST); - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - //bind depth for read - glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 8); - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth); - state.used_depth_prepass_and_resolved = true; + _prepare_depth_texture(); + _bind_depth_texture(); } fb_cleared = true; @@ -4455,7 +4478,12 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const _render_mrts(env, p_cam_projection); } else { - //FIXME: check that this is possible to use + // Here we have to do the blits/resolves that otherwise are done in the MRT rendering, in particular + // - prepare screen texture for any geometry that uses a shader with screen texture + // - prepare depth texture for any geometry that uses a shader with depth texture + + bool framebuffer_dirty = false; + if (storage->frame.current_rt && storage->frame.current_rt->buffers.active && state.used_screen_texture) { glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo); glReadBuffer(GL_COLOR_ATTACHMENT0); @@ -4464,12 +4492,25 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); _blur_effect_buffer(); - //restored framebuffer + framebuffer_dirty = true; + } + + if (storage->frame.current_rt && storage->frame.current_rt->buffers.active && state.used_depth_texture) { + _prepare_depth_texture(); + framebuffer_dirty = true; + } + + if (framebuffer_dirty) { + // Restore framebuffer glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo); glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height); } } + if (storage->frame.current_rt && state.used_depth_texture && storage->frame.current_rt->buffers.active) { + _bind_depth_texture(); + } + if (storage->frame.current_rt && state.used_screen_texture && storage->frame.current_rt->buffers.active) { glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 7); glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color); @@ -4949,7 +4990,7 @@ void RasterizerSceneGLES3::initialize() { glBindBuffer(GL_ARRAY_BUFFER, state.sky_verts); glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, 0); glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, ((uint8_t *)NULL) + sizeof(Vector3)); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, CAST_INT_TO_UCHAR_PTR(sizeof(Vector3))); glEnableVertexAttribArray(VS::ARRAY_TEX_UV); glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 56e378d7fa..59e23e5ac9 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -206,7 +206,10 @@ public: bool used_screen_texture; bool used_depth_prepass; - bool used_depth_prepass_and_resolved; + + bool used_depth_texture; + bool prepared_depth_texture; + bool bound_depth_texture; VS::ViewportDebugDraw debug_draw; } state; @@ -848,6 +851,9 @@ public: void _render_mrts(Environment *env, const CameraMatrix &p_cam_projection); void _post_process(Environment *env, const CameraMatrix &p_cam_projection); + void _prepare_depth_texture(); + void _bind_depth_texture(); + virtual void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count); virtual bool free(RID p_rid); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 1fa4eacd95..51e36c1d7e 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -3466,9 +3466,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: continue; if (attribs[i].integer) { - glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset); + glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); } else { - glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset); + glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); } glEnableVertexAttribArray(attribs[i].index); } @@ -3571,9 +3571,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: continue; if (attribs[i].integer) { - glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset); + glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); } else { - glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset); + glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); } glEnableVertexAttribArray(attribs[i].index); } @@ -3616,9 +3616,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: continue; if (attribs[j].integer) { - glVertexAttribIPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].stride, ((uint8_t *)0) + attribs[j].offset); + glVertexAttribIPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].stride, CAST_INT_TO_UCHAR_PTR(attribs[j].offset)); } else { - glVertexAttribPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].normalized, attribs[j].stride, ((uint8_t *)0) + attribs[j].offset); + glVertexAttribPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].normalized, attribs[j].stride, CAST_INT_TO_UCHAR_PTR(attribs[j].offset)); } glEnableVertexAttribArray(attribs[j].index); } @@ -4149,44 +4149,44 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p case VS::ARRAY_VERTEX: { if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) { - glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 2 * 4; } else { - glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 3 * 4; } } break; case VS::ARRAY_NORMAL: { - glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 3 * 4; } break; case VS::ARRAY_TANGENT: { - glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; case VS::ARRAY_COLOR: { - glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; case VS::ARRAY_TEX_UV: { - glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 2 * 4; } break; case VS::ARRAY_TEX_UV2: { - glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 2 * 4; } break; case VS::ARRAY_BONES: { - glVertexAttribIPointer(i + 8, 4, GL_UNSIGNED_INT, stride, ((uint8_t *)0) + ofs); + glVertexAttribIPointer(i + 8, 4, GL_UNSIGNED_INT, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; case VS::ARRAY_WEIGHTS: { - glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; @@ -4219,44 +4219,44 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p case VS::ARRAY_VERTEX: { if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) { - glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 2 * 4; } else { - glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 3 * 4; } } break; case VS::ARRAY_NORMAL: { - glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 3 * 4; } break; case VS::ARRAY_TANGENT: { - glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; case VS::ARRAY_COLOR: { - glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; case VS::ARRAY_TEX_UV: { - glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 2 * 4; } break; case VS::ARRAY_TEX_UV2: { - glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 2 * 4; } break; case VS::ARRAY_BONES: { - glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, stride, ((uint8_t *)0) + ofs); + glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; case VS::ARRAY_WEIGHTS: { - glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; @@ -6080,7 +6080,7 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) for (int j = 0; j < 6; j++) { glEnableVertexAttribArray(j); - glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (j * 16)); + glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR((j * 16))); } } @@ -6094,7 +6094,7 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) for (int j = 0; j < 6; j++) { glEnableVertexAttribArray(j); - glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (j * 16)); + glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16)); } particles->particle_valid_histories[i] = false; } @@ -6172,7 +6172,7 @@ void RasterizerStorageGLES3::_particles_update_histories(Particles *particles) { for (int j = 0; j < 6; j++) { glEnableVertexAttribArray(j); - glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (j * 16)); + glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16)); } particles->particle_valid_histories[i] = false; @@ -7997,7 +7997,7 @@ void RasterizerStorageGLES3::initialize() { glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); glEnableVertexAttribArray(0); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8)); glEnableVertexAttribArray(4); glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind @@ -8042,8 +8042,8 @@ void RasterizerStorageGLES3::initialize() { String renderer = (const char *)glGetString(GL_RENDERER); - config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable")); - if (!config.no_depth_prepass) { + config.use_depth_prepass = bool(GLOBAL_GET("rendering/quality/depth_prepass/enable")); + if (config.use_depth_prepass) { String vendors = GLOBAL_GET("rendering/quality/depth_prepass/disable_for_vendors"); Vector<String> vendor_match = vendors.split(","); @@ -8053,7 +8053,7 @@ void RasterizerStorageGLES3::initialize() { continue; if (renderer.findn(v) != -1) { - config.no_depth_prepass = true; + config.use_depth_prepass = false; } } } diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 2994bfb074..330139e179 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -103,7 +103,7 @@ public: bool keep_original_textures; - bool no_depth_prepass; + bool use_depth_prepass; bool force_vertex_shading; } config; diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index e0acc5cd70..e0a2bbf477 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -48,11 +48,12 @@ void EditorHelp::_init_colors() { text_color = get_color("default_color", "RichTextLabel"); headline_color = get_color("headline_color", "EditorHelp"); base_type_color = title_color.linear_interpolate(text_color, 0.5); - comment_color = Color(text_color.r, text_color.g, text_color.b, 0.6); + comment_color = text_color * Color(1, 1, 1, 0.6); symbol_color = comment_color; - value_color = Color(text_color.r, text_color.g, text_color.b, 0.4); - qualifier_color = Color(text_color.r, text_color.g, text_color.b, 0.8); + value_color = text_color * Color(1, 1, 1, 0.4); + qualifier_color = text_color * Color(1, 1, 1, 0.8); type_color = get_color("accent_color", "Editor").linear_interpolate(text_color, 0.5); + class_desc->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)); } void EditorHelp::_unhandled_key_input(const Ref<InputEvent> &p_ev) { @@ -96,8 +97,8 @@ void EditorHelp::_class_desc_select(const String &p_select) { emit_signal("go_to_help", "class_name:" + p_select.substr(1, p_select.length())); return; } else if (p_select.begins_with("@")) { - String tag = p_select.substr(1, 6); - String link = p_select.substr(7, p_select.length()); + String tag = p_select.substr(1, 8).rstrip(" "); + String link = p_select.substr(9, p_select.length()); String topic; Map<String, int> *table = NULL; @@ -108,24 +109,50 @@ void EditorHelp::_class_desc_select(const String &p_select) { } else if (tag == "member") { topic = "class_property"; table = &this->property_line; - } else if (tag == "enum ") { + } else if (tag == "enum") { topic = "class_enum"; table = &this->enum_line; } else if (tag == "signal") { topic = "class_signal"; table = &this->signal_line; + } else if (tag == "constant") { + topic = "class_constant"; + table = &this->constant_line; } else { return; } if (link.find(".") != -1) { - emit_signal("go_to_help", topic + ":" + link.get_slice(".", 0) + ":" + link.get_slice(".", 1)); } else { - - if (!table->has(link)) - return; - class_desc->scroll_to_line((*table)[link]); + if (table->has(link)) { + // Found in the current page + class_desc->scroll_to_line((*table)[link]); + } else { + if (topic == "class_enum") { + // Try to find the enum in @GlobalScope + const DocData::ClassDoc &cd = doc->class_list["@GlobalScope"]; + + for (int i = 0; i < cd.constants.size(); i++) { + if (cd.constants[i].enumeration == link) { + // Found in @GlobalScope + emit_signal("go_to_help", topic + ":@GlobalScope:" + link); + break; + } + } + } else if (topic == "class_constant") { + // Try to find the constant in @GlobalScope + const DocData::ClassDoc &cd = doc->class_list["@GlobalScope"]; + + for (int i = 0; i < cd.constants.size(); i++) { + if (cd.constants[i].name == link) { + // Found in @GlobalScope + emit_signal("go_to_help", topic + ":@GlobalScope:" + link); + break; + } + } + } + } } } else if (p_select.begins_with("http")) { OS::get_singleton()->shell_open(p_select); @@ -733,6 +760,9 @@ void EditorHelp::_update_doc() { if (cd.name == "@GlobalScope") enumValuesContainer[enum_list[i].name] = enumStartingLine; + // Add the enum constant line to the constant_line map so we can locate it as a constant + constant_line[enum_list[i].name] = class_desc->get_line_count() - 2; + class_desc->push_font(doc_code_font); class_desc->push_color(headline_color); _add_text(enum_list[i].name); @@ -1160,10 +1190,10 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { p_rt->add_text("["); pos = brk_pos + 1; - } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ")) { + } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ")) { String link_target = tag.substr(tag.find(" ") + 1, tag.length()); - String link_tag = tag.substr(0, tag.find(" ")).rpad(6); + String link_tag = tag.substr(0, tag.find(" ")).rpad(8); p_rt->push_color(link_color); p_rt->push_meta("@" + link_tag + link_target); p_rt->add_text(link_target + (tag.begins_with("method ") ? "()" : "")); @@ -1340,19 +1370,11 @@ void EditorHelp::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { - - _update_doc(); - - } break; - + case NOTIFICATION_READY: case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - - class_desc->add_color_override("selection_color", EditorSettings::get_singleton()->get("text_editor/theme/selection_color")); _update_doc(); } break; - default: break; } } @@ -1426,7 +1448,7 @@ EditorHelp::EditorHelp() { class_desc = memnew(RichTextLabel); add_child(class_desc); class_desc->set_v_size_flags(SIZE_EXPAND_FILL); - class_desc->add_color_override("selection_color", EditorSettings::get_singleton()->get("text_editor/theme/selection_color")); + class_desc->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)); class_desc->connect("meta_clicked", this, "_class_desc_select"); class_desc->connect("gui_input", this, "_class_desc_input"); @@ -1491,7 +1513,7 @@ void EditorHelpBit::_notification(int p_what) { switch (p_what) { case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - rich_text->add_color_override("selection_color", EditorSettings::get_singleton()->get("text_editor/theme/selection_color")); + rich_text->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)); } break; default: break; @@ -1509,7 +1531,7 @@ EditorHelpBit::EditorHelpBit() { rich_text = memnew(RichTextLabel); add_child(rich_text); rich_text->connect("meta_clicked", this, "_meta_clicked"); - rich_text->add_color_override("selection_color", EditorSettings::get_singleton()->get("text_editor/theme/selection_color")); + rich_text->add_color_override("selection_color", get_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)); rich_text->set_override_selected_font_color(false); set_custom_minimum_size(Size2(0, 70 * EDSCALE)); } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 6140412a32..2f03a9943f 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -81,6 +81,7 @@ #include "editor/plugins/collision_polygon_2d_editor_plugin.h" #include "editor/plugins/collision_polygon_editor_plugin.h" #include "editor/plugins/collision_shape_2d_editor_plugin.h" +#include "editor/plugins/cpu_particles_2d_editor_plugin.h" #include "editor/plugins/cpu_particles_editor_plugin.h" #include "editor/plugins/curve_editor_plugin.h" #include "editor/plugins/editor_preview_plugins.h" @@ -3350,12 +3351,30 @@ Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_f if (ScriptServer::is_global_class(p_class)) { String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(p_class); RES icon; + if (FileAccess::exists(icon_path)) { icon = ResourceLoader::load(icon_path); + if (icon.is_valid()) + return icon; } - if (!icon.is_valid()) { - icon = gui_base->get_icon(ScriptServer::get_global_class_native_base(p_class), "EditorIcons"); + + Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(p_class), "Script"); + + while (script.is_valid()) { + String current_icon_path; + script->get_language()->get_global_class_name(script->get_path(), NULL, ¤t_icon_path); + if (FileAccess::exists(current_icon_path)) { + RES texture = ResourceLoader::load(current_icon_path); + if (texture.is_valid()) + return texture; + } + script = script->get_base_script(); } + + if (icon.is_null()) { + icon = gui_base->get_icon(ScriptServer::get_global_class_base(p_class), "EditorIcons"); + } + return icon; } @@ -5895,6 +5914,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(SpriteEditorPlugin(this))); add_editor_plugin(memnew(Skeleton2DEditorPlugin(this))); add_editor_plugin(memnew(ParticlesEditorPlugin(this))); + add_editor_plugin(memnew(CPUParticles2DEditorPlugin(this))); add_editor_plugin(memnew(CPUParticlesEditorPlugin(this))); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); add_editor_plugin(memnew(ItemListEditorPlugin(this))); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index d7faa44441..2d0d212af9 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1982,6 +1982,8 @@ void EditorPropertyResource::_file_selected(const String &p_path) { RES res = ResourceLoader::load(p_path); + ERR_FAIL_COND(res.is_null()); + List<PropertyInfo> prop_list; get_edited_object()->get_property_list(&prop_list); String property_types; diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 9166db2741..5c257b86db 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -407,7 +407,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/theme/color_theme", "Adaptive"); hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Adaptive,Default,Custom"); _initial_set("text_editor/theme/line_spacing", 6); - _initial_set("text_editor/theme/selection_color", Color::html("40808080")); _load_default_text_editor_theme(); @@ -635,7 +634,7 @@ void EditorSettings::_load_default_text_editor_theme() { _initial_set("text_editor/highlighting/caret_color", Color::html("aaaaaa")); _initial_set("text_editor/highlighting/caret_background_color", Color::html("000000")); _initial_set("text_editor/highlighting/text_selected_color", Color::html("000000")); - _initial_set("text_editor/highlighting/selection_color", Color::html("6ca9c2")); + _initial_set("text_editor/highlighting/selection_color", Color::html("5a699ce8")); _initial_set("text_editor/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2)); _initial_set("text_editor/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15)); _initial_set("text_editor/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1)); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index c05db2571b..c930824b98 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -329,7 +329,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color font_color = mono_color.linear_interpolate(base_color, 0.25); const Color font_color_hl = mono_color.linear_interpolate(base_color, 0.15); const Color font_color_disabled = Color(mono_color.r, mono_color.g, mono_color.b, 0.3); - const Color font_color_selection = Color::html("#7d7d7d"); + const Color font_color_selection = accent_color * Color(1, 1, 1, 0.4); const Color color_disabled = mono_color.inverted().linear_interpolate(base_color, 0.7); const Color color_disabled_bg = mono_color.inverted().linear_interpolate(base_color, 0.9); @@ -821,6 +821,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("read_only", "LineEdit", style_widget_disabled); theme->set_color("read_only", "LineEdit", font_color_disabled); theme->set_color("font_color", "LineEdit", font_color); + theme->set_color("font_color_selected", "LineEdit", mono_color); theme->set_color("cursor_color", "LineEdit", font_color); theme->set_color("selection_color", "LineEdit", font_color_selection); theme->set_color("clear_button_color", "LineEdit", font_color); @@ -1105,7 +1106,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color caret_color = mono_color; const Color caret_background_color = mono_color.inverted(); const Color text_selected_color = dark_color_3; - const Color selection_color = alpha2; + const Color selection_color = accent_color * Color(1, 1, 1, 0.35); const Color brace_mismatch_color = error_color; const Color current_line_color = alpha1; const Color line_length_guideline_color = dark_theme ? base_color : background_color; diff --git a/editor/icons/icon_issue.svg b/editor/icons/icon_issue.svg new file mode 100644 index 0000000000..73e21a9b68 --- /dev/null +++ b/editor/icons/icon_issue.svg @@ -0,0 +1,70 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + width="16" + height="16" + version="1.1" + viewBox="0 0 16 16" + id="svg6" + sodipodi:docname="icon_issue.svg" + inkscape:version="0.92.3 (2405546, 2018-03-11)"> + <metadata + id="metadata12"> + <rdf:RDF> + <cc:Work + rdf:about=""> + <dc:format>image/svg+xml</dc:format> + <dc:type + rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> + <dc:title /> + </cc:Work> + </rdf:RDF> + </metadata> + <defs + id="defs10" /> + <sodipodi:namedview + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1" + objecttolerance="10" + gridtolerance="10" + guidetolerance="10" + inkscape:pageopacity="0" + inkscape:pageshadow="2" + inkscape:window-width="2242" + inkscape:window-height="1224" + id="namedview8" + showgrid="false" + inkscape:zoom="29.5" + inkscape:cx="0.93716338" + inkscape:cy="15.746557" + inkscape:window-x="134" + inkscape:window-y="55" + inkscape:window-maximized="0" + inkscape:current-layer="svg6" /> + <g + transform="translate(0 -1036.4)" + id="g4" /> + <g + aria-label="!" + transform="matrix(1.2172834,0,0,0.60107067,0.478728,1.8392137)" + style="font-style:normal;font-weight:normal;font-size:19.68510056px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:0.92273909" + id="text3719"> + <path + d="M 5.2902433,14.98657 H 7.241452 v 2.441414 H 5.2902433 Z m 0,-11.909101 H 7.241452 V 9.3732409 L 7.0492147,12.804677 H 5.4920925 L 5.2902433,9.3732409 Z" + style="fill:#e0e0e0;fill-opacity:1;stroke-width:0.92273909" + id="path10" + inkscape:connector-curvature="0" /> + </g> + <path + style="fill:#e0e0e0;fill-opacity:1;stroke-width:0.88671917" + d="M 8.0503291,1.1522775 A 6.8983747,6.8983747 0 0 0 1.1522775,8.0503291 6.8983747,6.8983747 0 0 0 8.0503291,14.950113 6.8983747,6.8983747 0 0 0 14.950113,8.0503291 6.8983747,6.8983747 0 0 0 8.0503291,1.1522775 Z M 8.0208873,2.2953139 A 5.6659852,5.6659852 0 0 1 13.687577,7.9602717 5.6659852,5.6659852 0 0 1 8.0208873,13.626961 5.6659852,5.6659852 0 0 1 2.3541977,7.9602717 5.6659852,5.6659852 0 0 1 8.0208873,2.2953139 Z" + id="path4526" + inkscape:connector-curvature="0" /> +</svg> diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index 7032146229..7cdac7da33 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -237,8 +237,7 @@ Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) { node->scale = _arr_to_vec3(n["scale"]); } - node->xform.basis = Basis(node->rotation); - node->xform.basis.scale(node->scale); + node->xform.basis.set_quat_scale(node->rotation, node->scale); node->xform.origin = node->translation; } diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 5eb1d2ec6c..fb2e3c0401 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -942,6 +942,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String old_anim->copy_track(i, anim); } } + anim->set_loop(old_anim->has_loop()); } } diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index a9e9607bc5..6d2cdfc583 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -818,7 +818,7 @@ void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, cons _image_update(p_code == HTTPClient::RESPONSE_NOT_MODIFIED, true, p_data, p_queue_id); } else { - // WARN_PRINTS("Error getting image file from URL: " + image_queue[p_queue_id].image_url); + WARN_PRINTS("Error getting image file from URL: " + image_queue[p_queue_id].image_url); Object *obj = ObjectDB::get_instance(image_queue[p_queue_id].target); if (obj) { obj->call("set_image", image_queue[p_queue_id].image_type, image_queue[p_queue_id].image_index, get_icon("DefaultProjectIcon", "EditorIcons")); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index ac05b03ed2..dc1a8ade9f 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -2828,13 +2828,20 @@ void CanvasItemEditor::_draw_selection() { Point2 bsfrom = transform.xform(drag_from); Point2 bsto = transform.xform(box_selecting_to); - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(bsfrom, bsto - bsfrom), Color(0.7, 0.7, 1.0, 0.3)); + VisualServer::get_singleton()->canvas_item_add_rect( + ci, + Rect2(bsfrom, bsto - bsfrom), + get_color("accent_color", "Editor") * Color(1, 1, 1, 0.375)); } - Color rotate_color(0.4, 0.7, 1.0, 0.8); if (drag_type == DRAG_ROTATE) { // Draw the line when rotating a node - viewport->draw_line(transform.xform(drag_rotation_center), transform.xform(drag_to), rotate_color); + viewport->draw_line( + transform.xform(drag_rotation_center), + transform.xform(drag_to), + get_color("accent_color", "Editor") * Color(1, 1, 1, 0.6), + Math::round(2 * EDSCALE), + true); } } @@ -4922,7 +4929,6 @@ void CanvasItemEditorPlugin::make_visible(bool p_visible) { canvas_item_editor->show(); canvas_item_editor->set_physics_process(true); VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), false); - canvas_item_editor->viewport->grab_focus(); } else { diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp new file mode 100644 index 0000000000..559558cdb8 --- /dev/null +++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp @@ -0,0 +1,307 @@ +/*************************************************************************/ +/* cpu_particles_2d_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "cpu_particles_2d_editor_plugin.h" + +#include "canvas_item_editor_plugin.h" +#include "core/io/image_loader.h" +#include "scene/2d/cpu_particles_2d.h" +#include "scene/gui/separator.h" +#include "scene/resources/particles_material.h" + +void CPUParticles2DEditorPlugin::edit(Object *p_object) { + + particles = Object::cast_to<CPUParticles2D>(p_object); +} + +bool CPUParticles2DEditorPlugin::handles(Object *p_object) const { + + return p_object->is_class("CPUParticles2D"); +} + +void CPUParticles2DEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + + toolbar->show(); + } else { + + toolbar->hide(); + } +} + +void CPUParticles2DEditorPlugin::_file_selected(const String &p_file) { + + source_emission_file = p_file; + emission_mask->popup_centered_minsize(); +} + +void CPUParticles2DEditorPlugin::_menu_callback(int p_idx) { + + switch (p_idx) { + case MENU_LOAD_EMISSION_MASK: { + + file->popup_centered_ratio(); + + } break; + case MENU_CLEAR_EMISSION_MASK: { + + emission_mask->popup_centered_minsize(); + } break; + } +} + +void CPUParticles2DEditorPlugin::_generate_emission_mask() { + + Ref<Image> img; + img.instance(); + Error err = ImageLoader::load_image(source_emission_file, img); + ERR_EXPLAIN(TTR("Error loading image:") + " " + source_emission_file); + ERR_FAIL_COND(err != OK); + + if (img->is_compressed()) { + img->decompress(); + } + img->convert(Image::FORMAT_RGBA8); + ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8); + Size2i s = Size2(img->get_width(), img->get_height()); + ERR_FAIL_COND(s.width == 0 || s.height == 0); + + Vector<Point2> valid_positions; + Vector<Point2> valid_normals; + Vector<uint8_t> valid_colors; + + valid_positions.resize(s.width * s.height); + + EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected(); + + if (emode == EMISSION_MODE_BORDER_DIRECTED) { + valid_normals.resize(s.width * s.height); + } + + bool capture_colors = emission_colors->is_pressed(); + + if (capture_colors) { + valid_colors.resize(s.width * s.height * 4); + } + + int vpc = 0; + + { + PoolVector<uint8_t> data = img->get_data(); + PoolVector<uint8_t>::Read r = data.read(); + + for (int i = 0; i < s.width; i++) { + for (int j = 0; j < s.height; j++) { + + uint8_t a = r[(j * s.width + i) * 4 + 3]; + + if (a > 128) { + + if (emode == EMISSION_MODE_SOLID) { + + if (capture_colors) { + valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0]; + valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1]; + valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2]; + valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3]; + } + valid_positions.write[vpc++] = Point2(i, j); + + } else { + + bool on_border = false; + for (int x = i - 1; x <= i + 1; x++) { + for (int y = j - 1; y <= j + 1; y++) { + + if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) { + on_border = true; + break; + } + } + + if (on_border) + break; + } + + if (on_border) { + valid_positions.write[vpc] = Point2(i, j); + + if (emode == EMISSION_MODE_BORDER_DIRECTED) { + Vector2 normal; + for (int x = i - 2; x <= i + 2; x++) { + for (int y = j - 2; y <= j + 2; y++) { + + if (x == i && y == j) + continue; + + if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) { + normal += Vector2(x - i, y - j).normalized(); + } + } + } + + normal.normalize(); + valid_normals.write[vpc] = normal; + } + + if (capture_colors) { + valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0]; + valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1]; + valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2]; + valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3]; + } + + vpc++; + } + } + } + } + } + } + + valid_positions.resize(vpc); + if (valid_normals.size()) { + valid_normals.resize(vpc); + } + + ERR_EXPLAIN(TTR("No pixels with transparency > 128 in image...")); + ERR_FAIL_COND(valid_positions.size() == 0); + + if (capture_colors) { + PoolColorArray pca; + pca.resize(vpc); + PoolColorArray::Write pcaw = pca.write(); + for (int i = 0; i < vpc; i += 1) { + Color color; + color.r = valid_colors[i * 4 + 0] / 255.0f; + color.g = valid_colors[i * 4 + 1] / 255.0f; + color.b = valid_colors[i * 4 + 2] / 255.0f; + color.a = valid_colors[i * 4 + 3] / 255.0f; + pcaw[i] = color; + } + particles->set_emission_colors(pca); + } + + if (valid_normals.size()) { + particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS); + PoolVector2Array norms; + norms.resize(valid_normals.size()); + PoolVector2Array::Write normsw = norms.write(); + for (int i = 0; i < valid_normals.size(); i += 1) { + normsw[i] = valid_normals[i]; + } + particles->set_emission_normals(norms); + } else { + particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_POINTS); + } + + { + PoolVector2Array points; + points.resize(valid_positions.size()); + PoolVector2Array::Write pointsw = points.write(); + for (int i = 0; i < valid_positions.size(); i += 1) { + pointsw[i] = valid_positions[i]; + } + particles->set_emission_points(points); + } +} + +void CPUParticles2DEditorPlugin::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE) { + + menu->get_popup()->connect("id_pressed", this, "_menu_callback"); + menu->set_icon(menu->get_popup()->get_icon("Particles2D", "EditorIcons")); + file->connect("file_selected", this, "_file_selected"); + } +} + +void CPUParticles2DEditorPlugin::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_menu_callback"), &CPUParticles2DEditorPlugin::_menu_callback); + ClassDB::bind_method(D_METHOD("_file_selected"), &CPUParticles2DEditorPlugin::_file_selected); + ClassDB::bind_method(D_METHOD("_generate_emission_mask"), &CPUParticles2DEditorPlugin::_generate_emission_mask); +} + +CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) { + + particles = NULL; + editor = p_node; + undo_redo = editor->get_undo_redo(); + + toolbar = memnew(HBoxContainer); + add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar); + toolbar->hide(); + + toolbar->add_child(memnew(VSeparator)); + + menu = memnew(MenuButton); + menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK); + // menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK); + menu->set_text(TTR("Particles")); + toolbar->add_child(menu); + + file = memnew(EditorFileDialog); + List<String> ext; + ImageLoader::get_recognized_extensions(&ext); + for (List<String>::Element *E = ext.front(); E; E = E->next()) { + file->add_filter("*." + E->get() + "; " + E->get().to_upper()); + } + file->set_mode(EditorFileDialog::MODE_OPEN_FILE); + toolbar->add_child(file); + + epoints = memnew(SpinBox); + epoints->set_min(1); + epoints->set_max(8192); + epoints->set_step(1); + epoints->set_value(512); + file->get_vbox()->add_margin_child(TTR("Generated Point Count:"), epoints); + + emission_mask = memnew(ConfirmationDialog); + emission_mask->set_title(TTR("Load Emission Mask")); + VBoxContainer *emvb = memnew(VBoxContainer); + emission_mask->add_child(emvb); + emission_mask_mode = memnew(OptionButton); + emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode); + emission_mask_mode->add_item("Solid Pixels", EMISSION_MODE_SOLID); + emission_mask_mode->add_item("Border Pixels", EMISSION_MODE_BORDER); + emission_mask_mode->add_item("Directed Border Pixels", EMISSION_MODE_BORDER_DIRECTED); + emission_colors = memnew(CheckBox); + emission_colors->set_text(TTR("Capture from Pixel")); + emvb->add_margin_child(TTR("Emission Colors"), emission_colors); + + toolbar->add_child(emission_mask); + + emission_mask->connect("confirmed", this, "_generate_emission_mask"); +} + +CPUParticles2DEditorPlugin::~CPUParticles2DEditorPlugin() { +} diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h new file mode 100644 index 0000000000..f715abd87b --- /dev/null +++ b/editor/plugins/cpu_particles_2d_editor_plugin.h @@ -0,0 +1,92 @@ +/*************************************************************************/ +/* cpu_particles_2d_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CPU_PARTICLES_2D_EDITOR_PLUGIN_H +#define CPU_PARTICLES_2D_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/2d/collision_polygon_2d.h" +#include "scene/2d/cpu_particles_2d.h" +#include "scene/gui/box_container.h" +#include "scene/gui/file_dialog.h" + +class CPUParticles2DEditorPlugin : public EditorPlugin { + + GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin); + + enum { + MENU_LOAD_EMISSION_MASK, + MENU_CLEAR_EMISSION_MASK + }; + + enum EmissionMode { + EMISSION_MODE_SOLID, + EMISSION_MODE_BORDER, + EMISSION_MODE_BORDER_DIRECTED + }; + + CPUParticles2D *particles; + + EditorFileDialog *file; + EditorNode *editor; + + HBoxContainer *toolbar; + MenuButton *menu; + + SpinBox *epoints; + + ConfirmationDialog *emission_mask; + OptionButton *emission_mask_mode; + CheckBox *emission_colors; + + String source_emission_file; + + UndoRedo *undo_redo; + void _file_selected(const String &p_file); + void _menu_callback(int p_idx); + void _generate_emission_mask(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + virtual String get_name() const { return "CPUParticles2D"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + CPUParticles2DEditorPlugin(EditorNode *p_node); + ~CPUParticles2DEditorPlugin(); +}; + +#endif // CPU_PARTICLES_2D_EDITOR_PLUGIN_H diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp index d00687f7ea..70d4919e9f 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/particles_2d_editor_plugin.cpp @@ -408,7 +408,7 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) { generate_visibility_rect->connect("confirmed", this, "_generate_visibility_rect"); emission_mask = memnew(ConfirmationDialog); - emission_mask->set_title(TTR("Generate Visibility Rect")); + emission_mask->set_title(TTR("Load Emission Mask")); VBoxContainer *emvb = memnew(VBoxContainer); emission_mask->add_child(emvb); emission_mask_mode = memnew(OptionButton); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 9e6459e41f..89e3327a3a 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -979,6 +979,10 @@ void ScriptEditor::_menu_option(int p_option) { OS::get_singleton()->shell_open("https://docs.godotengine.org/"); } break; + case REQUEST_DOCS: { + + OS::get_singleton()->shell_open("https://github.com/godotengine/godot-docs/issues/new"); + } break; case WINDOW_NEXT: { @@ -1308,6 +1312,7 @@ void ScriptEditor::_notification(int p_what) { EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed"); help_search->set_icon(get_icon("HelpSearch", "EditorIcons")); site_search->set_icon(get_icon("Instance", "EditorIcons")); + request_docs->set_icon(get_icon("Issue", "EditorIcons")); script_forward->set_icon(get_icon("Forward", "EditorIcons")); script_back->set_icon(get_icon("Back", "EditorIcons")); @@ -3081,6 +3086,12 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { menu_hb->add_child(site_search); site_search->set_tooltip(TTR("Open Godot online documentation")); + request_docs = memnew(ToolButton); + request_docs->set_text(TTR("Request Docs")); + request_docs->connect("pressed", this, "_menu_option", varray(REQUEST_DOCS)); + menu_hb->add_child(request_docs); + request_docs->set_tooltip(TTR("Help improve the Godot documentation by giving feedback")); + help_search = memnew(ToolButton); help_search->set_text(TTR("Search Help")); help_search->connect("pressed", this, "_menu_option", varray(SEARCH_HELP)); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 11f4589f00..954b014935 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -157,6 +157,7 @@ class ScriptEditor : public PanelContainer { DEBUG_WITH_EXTERNAL_EDITOR, SEARCH_HELP, SEARCH_WEBSITE, + REQUEST_DOCS, HELP_SEARCH_FIND, HELP_SEARCH_FIND_NEXT, WINDOW_MOVE_UP, @@ -200,6 +201,7 @@ class ScriptEditor : public PanelContainer { Button *help_search; Button *site_search; + Button *request_docs; EditorHelpSearch *help_search_dialog; ItemList *script_list; diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 765d198f79..e3b51858ec 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -2382,7 +2382,10 @@ void SpatialEditorViewport::_draw() { if (cursor.region_select) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin), Color(0.7, 0.7, 1.0, 0.3)); + VisualServer::get_singleton()->canvas_item_add_rect( + ci, + Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin), + get_color("accent_color", "Editor") * Color(1, 1, 1, 0.375)); } if (message_time > 0) { @@ -2396,7 +2399,13 @@ void SpatialEditorViewport::_draw() { if (_edit.mode == TRANSFORM_ROTATE) { Point2 center = _point_to_screen(_edit.center); - VisualServer::get_singleton()->canvas_item_add_line(ci, _edit.mouse_pos, center, Color(0.4, 0.7, 1.0, 0.8)); + VisualServer::get_singleton()->canvas_item_add_line( + ci, + _edit.mouse_pos, + center, + get_color("accent_color", "Editor") * Color(1, 1, 1, 0.6), + Math::round(2 * EDSCALE), + true); } if (previewing) { diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 3eeb871380..0a59fc69e3 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -64,7 +64,7 @@ void TextureRegionEditor::_region_draw() { return; Transform2D mtx; - mtx.elements[2] = -draw_ofs; + mtx.elements[2] = -draw_ofs * draw_zoom; mtx.scale_basis(Vector2(draw_zoom, draw_zoom)); VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx); @@ -128,7 +128,7 @@ void TextureRegionEditor::_region_draw() { }; for (int i = 0; i < 4; i++) { int next = (i + 1) % 4; - edit_draw->draw_line(endpoints[i] - draw_ofs, endpoints[next] - draw_ofs, Color(0.3, 0.7, 1, 1), 2); + edit_draw->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, Color(0.3, 0.7, 1, 1), 2); } } } @@ -153,16 +153,16 @@ void TextureRegionEditor::_region_draw() { Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized(); ofs *= 1.4144 * (select_handle->get_size().width / 2); - edit_draw->draw_line(endpoints[i] - draw_ofs, endpoints[next] - draw_ofs, color, 2); + edit_draw->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, color, 2); if (snap_mode != SNAP_AUTOSLICE) - edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs); + edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom); ofs = (endpoints[next] - endpoints[i]) / 2; ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2); if (snap_mode != SNAP_AUTOSLICE) - edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs); + edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom); scroll_rect.expand_to(endpoints[i]); } @@ -220,7 +220,7 @@ void TextureRegionEditor::_region_draw() { void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { Transform2D mtx; - mtx.elements[2] = -draw_ofs; + mtx.elements[2] = -draw_ofs * draw_zoom; mtx.scale_basis(Vector2(draw_zoom, draw_zoom)); Vector2 endpoints[8] = { @@ -255,10 +255,10 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT); } Vector2 pos[4] = { - mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs, - mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs, - mtx.basis_xform(rect.position + Vector2(margins[2], 0)) - draw_ofs, - mtx.basis_xform(rect.position + rect.size - Vector2(margins[3], 0)) - draw_ofs + mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs * draw_zoom, + mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs * draw_zoom, + mtx.basis_xform(rect.position + Vector2(margins[2], 0)) - draw_ofs * draw_zoom, + mtx.basis_xform(rect.position + rect.size - Vector2(margins[3], 0)) - draw_ofs * draw_zoom }; if (Math::abs(mb->get_position().y - pos[0].y) < 8) { edited_margin = 0; @@ -415,9 +415,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { } } } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { - _zoom_in(); + _zoom_on_position(draw_zoom * ((0.95 + (0.05 * mb->get_factor())) / 0.95), mb->get_position()); } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) { - _zoom_out(); + _zoom_on_position(draw_zoom * (1 - (0.05 * mb->get_factor())), mb->get_position()); } } @@ -427,7 +427,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { - Vector2 draged(mm->get_relative().x, mm->get_relative().y); + Vector2 draged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom); hscroll->set_value(hscroll->get_value() - draged.x); vscroll->set_value(vscroll->get_value() - draged.y); @@ -578,25 +578,30 @@ void TextureRegionEditor::_set_snap_sep_y(float p_val) { edit_draw->update(); } +void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) { + if (p_zoom < 0.25 || p_zoom > 8) + return; + + float prev_zoom = draw_zoom; + draw_zoom = p_zoom; + Point2 ofs = p_position; + ofs = ofs / prev_zoom - ofs / draw_zoom; + draw_ofs.x = Math::round(draw_ofs.x + ofs.x); + draw_ofs.y = Math::round(draw_ofs.y + ofs.y); + + edit_draw->update(); +} + void TextureRegionEditor::_zoom_in() { - if (draw_zoom < 8) { - draw_zoom *= 2; - edit_draw->update(); - } + _zoom_on_position(draw_zoom * 1.5, edit_draw->get_size() / 2.0); } void TextureRegionEditor::_zoom_reset() { - if (draw_zoom == 1) - return; - draw_zoom = 1; - edit_draw->update(); + _zoom_on_position(1.0, edit_draw->get_size() / 2.0); } void TextureRegionEditor::_zoom_out() { - if (draw_zoom > 0.25) { - draw_zoom /= 2; - edit_draw->update(); - } + _zoom_on_position(draw_zoom / 1.5, edit_draw->get_size() / 2.0); } void TextureRegionEditor::apply_rect(const Rect2 &p_rect) { @@ -743,6 +748,7 @@ void TextureRegionEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &TextureRegionEditor::_set_snap_step_y); ClassDB::bind_method(D_METHOD("_set_snap_sep_x"), &TextureRegionEditor::_set_snap_sep_x); ClassDB::bind_method(D_METHOD("_set_snap_sep_y"), &TextureRegionEditor::_set_snap_sep_y); + ClassDB::bind_method(D_METHOD("_zoom_on_position"), &TextureRegionEditor::_zoom_on_position); ClassDB::bind_method(D_METHOD("_zoom_in"), &TextureRegionEditor::_zoom_in); ClassDB::bind_method(D_METHOD("_zoom_reset"), &TextureRegionEditor::_zoom_reset); ClassDB::bind_method(D_METHOD("_zoom_out"), &TextureRegionEditor::_zoom_out); diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index 19eaef9bc3..a49e0fb96c 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -110,6 +110,7 @@ class TextureRegionEditor : public VBoxContainer { void _set_snap_step_y(float p_val); void _set_snap_sep_x(float p_val); void _set_snap_sep_y(float p_val); + void _zoom_on_position(float p_zoom, Point2 p_position = Point2()); void _zoom_in(); void _zoom_reset(); void _zoom_out(); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 1a367b61dd..8a18af7ae8 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -299,7 +299,11 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p } } - node->set_cell(p_pos.x, p_pos.y, p_value, p_flip_h, p_flip_v, p_transpose, p_autotile_coord); + Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_value, v_flip_h = p_flip_h, v_flip_v = p_flip_v, v_transpose = p_transpose, v_autotile_coord = Vector2(p_autotile_coord.x, p_autotile_coord.y); + const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord }; + Variant::CallError ce; + node->call("set_cell", args, 7, ce); + if (manual_autotile || (p_value != -1 && node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE)) { if (current != -1) { node->set_cell_autotile_coord(p_pos.x, p_pos.y, position); @@ -1434,9 +1438,9 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { aabb.expand_to(node->world_to_map(xform_inv.xform(screen_size))); Rect2i si = aabb.grow(1.0); - if (node->get_half_offset() != TileMap::HALF_OFFSET_X) { + if (node->get_half_offset() != TileMap::HALF_OFFSET_X && node->get_half_offset() != TileMap::HALF_OFFSET_NEGATIVE_X) { - int max_lines = 2000; //avoid crash if size too smal + int max_lines = 2000; //avoid crash if size too small for (int i = (si.position.x) - 1; i <= (si.position.x + si.size.x); i++) { @@ -1450,7 +1454,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { } } else { - int max_lines = 10000; //avoid crash if size too smal + int max_lines = 10000; //avoid crash if size too small for (int i = (si.position.x) - 1; i <= (si.position.x + si.size.x); i++) { @@ -1458,23 +1462,26 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { Vector2 ofs; if (ABS(j) & 1) { - ofs = cell_xf[0] * 0.5; + ofs = cell_xf[0] * (node->get_half_offset() == TileMap::HALF_OFFSET_X ? 0.5 : -0.5); } Vector2 from = xform.xform(node->map_to_world(Vector2(i, j), true) + ofs); Vector2 to = xform.xform(node->map_to_world(Vector2(i, j + 1), true) + ofs); + Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2); p_overlay->draw_line(from, to, col, 1); - if (max_lines-- == 0) + if (--max_lines == 0) break; } + if (max_lines == 0) + break; } } int max_lines = 10000; //avoid crash if size too smal - if (node->get_half_offset() != TileMap::HALF_OFFSET_Y) { + if (node->get_half_offset() != TileMap::HALF_OFFSET_Y && node->get_half_offset() != TileMap::HALF_OFFSET_NEGATIVE_Y) { for (int i = (si.position.y) - 1; i <= (si.position.y + si.size.y); i++) { @@ -1495,17 +1502,20 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { Vector2 ofs; if (ABS(j) & 1) { - ofs = cell_xf[1] * 0.5; + ofs = cell_xf[1] * (node->get_half_offset() == TileMap::HALF_OFFSET_Y ? 0.5 : -0.5); } Vector2 from = xform.xform(node->map_to_world(Vector2(j, i), true) + ofs); Vector2 to = xform.xform(node->map_to_world(Vector2(j + 1, i), true) + ofs); + Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2); p_overlay->draw_line(from, to, col, 1); - if (max_lines-- == 0) + if (--max_lines == 0) break; } + if (max_lines == 0) + break; } } } @@ -1533,8 +1543,12 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { for (int i = 0; i < 4; i++) { if (node->get_half_offset() == TileMap::HALF_OFFSET_X && ABS(over_tile.y) & 1) endpoints[i] += cell_xf[0] * 0.5; + if (node->get_half_offset() == TileMap::HALF_OFFSET_NEGATIVE_X && ABS(over_tile.y) & 1) + endpoints[i] += cell_xf[0] * -0.5; if (node->get_half_offset() == TileMap::HALF_OFFSET_Y && ABS(over_tile.x) & 1) endpoints[i] += cell_xf[1] * 0.5; + if (node->get_half_offset() == TileMap::HALF_OFFSET_NEGATIVE_Y && ABS(over_tile.x) & 1) + endpoints[i] += cell_xf[1] * -0.5; endpoints[i] = xform.xform(endpoints[i]); } Color col; diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index dc099b84a7..8fc080c819 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -2417,6 +2417,8 @@ void TileSetEditor::draw_polygon_shapes() { colors.push_back(c_bg); } } + if (polygon.size() == 0) + continue; if (polygon.size() > 2) { workspace->draw_polygon(polygon, colors); } diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 19b46ef90f..7e4861cd09 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -963,7 +963,7 @@ void SceneTreeDock::_notification(int p_what) { Button *button_custom = memnew(Button); node_shortcuts->add_child(button_custom); - button_custom->set_text(TTR("Custom Node")); + button_custom->set_text(TTR("Other Node")); button_custom->set_icon(get_icon("Add", "EditorIcons")); button_custom->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false)); @@ -1801,7 +1801,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop Object::Connection &c = F->get(); if (!(c.flags & Object::CONNECT_PERSIST)) continue; - newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST); + newnode->connect(c.signal, c.target, c.method, c.binds, Object::CONNECT_PERSIST); } } diff --git a/editor/translations/af.po b/editor/translations/af.po index f548d9067c..acc57bd967 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -4,12 +4,13 @@ # This file is distributed under the same license as the Godot source code. # Ray West <the.raxar@gmail.com>, 2017. # Julius Stopforth <jjstopforth@gmail.com>, 2018. +# Isa Tippens <isatippens2@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:38+0100\n" -"Last-Translator: Julius Stopforth <jjstopforth@gmail.com>\n" +"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"Last-Translator: Isa Tippens <isatippens2@gmail.com>\n" "Language-Team: Afrikaans <https://hosted.weblate.org/projects/godot-engine/" "godot/af/>\n" "Language: af\n" @@ -17,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -62,7 +63,7 @@ msgstr "" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" -msgstr "" +msgstr "Bevry" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -5915,6 +5916,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index c1ceebcedc..6807717a59 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -23,12 +23,13 @@ # عاصم شكر - Aasem shokr <aasemshokr@gmail.com>, 2018. # Mohammad Fares <mhdchehade@gmail.com>, 2018. # NewFriskFan26 <newfriskfan26@gmail.com>, 2019. +# spiderx0x <legendofdarks@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-18 08:54+0000\n" -"Last-Translator: Rex_sa <asd1234567890m@gmail.com>\n" +"PO-Revision-Date: 2019-03-24 17:38+0000\n" +"Last-Translator: spiderx0x <legendofdarks@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -37,7 +38,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 3.5-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -60,24 +61,23 @@ msgstr "لا يمكن استخدام الØالة لأن Ù„Øظة التشغيل #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "معاملات غير صالØØ© للتشغل s,%s% Ùˆ s%." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "الرمز غير Ù…ØªØ§Ø Ù„Ù„Ù†ÙˆØ¹ %s للنوع الصل %s" +msgstr "الرمز غير Ù…ØªØ§Ø Ù„Ù„Ù†ÙˆØ¹ %s للنوع %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "أسم غير صØÙŠØ Ù„Ù„Ùهرس '%s' للنوع الأساسي %s" #: core/math/expression.cpp -#, fuzzy msgid "Invalid arguments to construct '%s'" -msgstr "نوع برهان خاطئ للتØويل()ØŒ إستخدم ثابت TYPE_*." +msgstr "نقاش غير صالØØ© للبناء '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "عند نداء '%s':" +msgstr "عند الأستدعاء إلى '%s':" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -86,15 +86,15 @@ msgstr "مجاني/Ùارغ" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "معزز" +msgstr "متوازن / متعادل" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "عكس" +msgstr "عكس / الإنعكاس" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "أدخل Ù…ÙتاØاً هنا" +msgstr "أدخل الرمز هنا" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" @@ -102,17 +102,15 @@ msgstr "تكرار المÙØ§ØªÙŠØ Ø§Ù„Ù…Øدد(Ø©)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Ø¥Ù…Ø³Ø Ø§Ù„Ù…ÙØ§ØªÙŠØ Ø§Ù„Ù…Øدد(Ø©)" +msgstr "Ø¥Ù…Ø³Ø Ø§Ù„Ø²Ù…ÙˆØ² المØدد(Ø©)" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "إضاÙØ© نقطة" +msgstr "إضاÙØ© نقطة Bezier" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "تØريك نقطة الBezier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -128,7 +126,7 @@ msgstr "تغيير وقت الإطار الرئيسي للØركة" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "إنتقالية تغيير التØريك" +msgstr "تغيير المقطع الإنتقالي" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" @@ -143,14 +141,13 @@ msgid "Anim Change Call" msgstr "نداء تغيير التØريك" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "تغيير إسم الØركة:" +msgstr "تعديل طول عرض الØركة" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "تعديل رباط عرض الØركة" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -202,9 +199,8 @@ msgid "Anim Clips:" msgstr "مقاطع الØركة:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "تغيير قيمة ÙÙŠ المصÙÙˆÙØ©" +msgstr "تغيير مسار الطريق" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -215,27 +211,24 @@ msgid "Update Mode (How this property is set)" msgstr "وضع التØديث (كي٠يتم تعيين هذه الخاصية)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Interpolation Mode" -msgstr "عقدة الØركة" +msgstr "وضعية الأستيÙاء" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "وضع التÙا٠الØلقة (نهاية العشوائية مع بداية الØلقة)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove this track." -msgstr "ازالة المسار المØدد." +msgstr "إزالة هذا المسار." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s): " -msgstr "وقت التلاشي X (ثواني):" +msgstr "الوقت(ثواني): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "ØªØ±Ø¬ÙŠØ Ø§Ù„Ù…Ø³Ø§Ø± المÙÙعل" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -250,9 +243,8 @@ msgid "Trigger" msgstr "Ù…Ùطلق" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Capture" -msgstr "المستقبل" +msgstr "التقاط" #: editor/animation_track_editor.cpp msgid "Nearest" @@ -269,11 +261,11 @@ msgstr "مكعب" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "تÙسير الØلقة المثبتة" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "التÙا٠الØلقة المثبتة" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp @@ -281,29 +273,24 @@ msgid "Insert Key" msgstr "أدخل Ù…ÙتاØ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "Ù…ÙØ§ØªÙŠØ Ù†Ø³Ø® التØريك" +msgstr "Ù…ÙØªØ§Ø (Ù…ÙاتيØ) المكررة" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "Ù…ÙØ§ØªÙŠØ Øذ٠التØريك" +msgstr "Ù…ÙØªØ§Ø Ø§Ù„ØØ°Ù()" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "تغيير إسم الØركة:" +msgstr "تغيير وضع تØديث الØركة" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "عقدة الØركة" +msgstr "تغيير وضع عقدة الØركة" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "تغيير تكرير الØركة" +msgstr "تغيير وضع عقدة الØركة" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -332,7 +319,7 @@ msgstr "إدخال Øركة" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "اللأعب المتØرك لا يستطيع تØريك Ù†Ùسه ,Ùقط اللاعبين الآخرين." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" @@ -344,21 +331,19 @@ msgstr "أنشي مسار Øركة Ùˆ Ù…ÙتاØ" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "أض٠مÙØªØ§Ø Øركة" +msgstr "أض٠مÙØªØ§Ø Ø§Ù„Øركة" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "تغيير إسم الØركة:" +msgstr "تغيير خطوة الØركة" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "اعادة ترتيب التØميلات التلقائية" +msgstr "إعادة ترتيب المسارات" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "تنطبق مسارات التØويل Ùقط على الØيز المكاني." #: editor/animation_track_editor.cpp msgid "" @@ -367,6 +352,10 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"يمكن للمسارات الصوتية أن تشير Ùقط إلى Øيز الكتابة:\n" +"-الصوت الجاري للأعب\n" +"-الصوت الجاري للأعب ثنائي الأبعاد\n" +"-الصوت الجاري للأعب ثلاثي الأبعاد" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." @@ -2266,7 +2255,7 @@ msgstr "تمكين/إيقا٠الوضع الخالي من الإلهاء." #: editor/editor_node.cpp msgid "Add a new scene." -msgstr "إضاÙØ© مشهد جديد" +msgstr "إضاÙØ© مشهد جديد." #: editor/editor_node.cpp msgid "Scene" @@ -4546,9 +4535,8 @@ msgid "Official" msgstr "رسمياً" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Testing" -msgstr "تجريب" +msgstr "أختبار" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -4634,44 +4622,38 @@ msgid "Create new horizontal and vertical guides" msgstr "إنشاء موجه عمودي وأÙقي جديد" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move pivot" -msgstr "تØريك المØور" +msgstr "نقل المØور" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem" -msgstr "تعديل العنصر القماشي" +msgstr "تدوير العنصر القماشي" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move anchor" -msgstr "عملية التØريك" +msgstr "نقل الإرتكاز" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Resize CanvasItem" -msgstr "تعديل العنصر القماشي" +msgstr "تغير Øجم العنصر القماشي" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "تعديل العنصر القماشي" +msgstr "مقياس العنصر القماشي" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem" -msgstr "تعديل العنصر القماشي" +msgstr "تØريك العنصر القماشي" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "" +msgstr "إعدادات مسبقة للمخططات والتØكم بالدمج ." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." -msgstr "" +msgstr "تجاوز الأطÙال الثوابت والقيم وتجاهل الوالدين ." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -4693,14 +4675,13 @@ msgstr "لصق الوضع" msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." -msgstr "" +msgstr "تØذير: الأطÙال يأخذون موقعهم ÙˆØجمهم من خلال الوالدين Ùقط." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Reset" -msgstr "إبعاد" +msgstr "إعادة تعيين التكبير" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" @@ -6053,6 +6034,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" @@ -10312,41 +10301,39 @@ msgstr "" #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." -msgstr "" +msgstr "خطأ ÙÙŠ معرÙØ© النوع الØر." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." -msgstr "" +msgstr "صيغة الخط غير معروÙØ©." #: scene/resources/dynamic_font.cpp msgid "Error loading font." -msgstr "" +msgstr "Øدث خطأ أثناء تØميل الخط." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." -msgstr "Øجم الخط غير صالØ" +msgstr "Øجم الخط غير مناسب." #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Input" -msgstr "أض٠مدخله" +msgstr "إدخال" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for shader." -msgstr "Øجم الخط غير صالØ" +msgstr "مصدر غير ØµØ§Ù„Ø Ù„ØªØ¸Ù„ÙŠÙ„." #: servers/visual/shader_language.cpp msgid "Assignment to function." -msgstr "" +msgstr "التعيين لتعمل." #: servers/visual/shader_language.cpp msgid "Assignment to uniform." -msgstr "" +msgstr "التعين للإنتظام." #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." -msgstr "" +msgstr "يمكن تعيين المتغيرات Ùقط ÙÙŠ الذروة ." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "نمذج المشهد(المشاهد) المØددة كطÙÙ„ للعقدة المØددة." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index c4f1718ebb..a179f3b438 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -5934,6 +5934,14 @@ msgid "Open Godot online documentation" msgstr "Отвори документациÑта на Godot онлайн" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index e397b1648d..3634ca82d2 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -6273,6 +6273,14 @@ msgid "Open Godot online documentation" msgstr "রেফারেনà§à¦¸à§‡à¦° ডকà§à¦®à§‡à¦¨à§à¦Ÿà§‡à¦¶à¦¨à§‡ খà§à¦à¦œà§à¦¨à¥¤" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "রেফারেনà§à¦¸à§‡à¦° ডকà§à¦®à§‡à¦¨à§à¦Ÿà§‡à¦¶à¦¨à§‡ খà§à¦à¦œà§à¦¨à¥¤" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 57d80a8342..27524d5417 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -6033,6 +6033,14 @@ msgid "Open Godot online documentation" msgstr "Obre la Documentació en lÃnia" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Cerca dins la documentació de referència." diff --git a/editor/translations/cs.po b/editor/translations/cs.po index a9834cd05f..49075fe390 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:25+0000\n" +"PO-Revision-Date: 2019-03-16 11:42+0000\n" "Last-Translator: VojtÄ›ch Å amla <auzkok@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3208,9 +3208,8 @@ msgid "Re-Scan Filesystem" msgstr "Znovu skenovat souborový systém" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "PÅ™epnout režim" +msgstr "PÅ™epnout režim rozdÄ›lenÃ" #: editor/filesystem_dock.cpp msgid "Search files" @@ -5332,7 +5331,7 @@ msgstr "Klik: PÅ™idat bod" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" -msgstr "" +msgstr "Levý klik: RozdÄ›lit segment (v kÅ™ivce)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5410,7 +5409,7 @@ msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "" +msgstr "RozdÄ›lit segment (v kÅ™ivce)" #: editor/plugins/physical_bone_plugin.cpp #, fuzzy @@ -5869,6 +5868,14 @@ msgid "Open Godot online documentation" msgstr "OtevÅ™Ãt Godot online dokumentaci" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Hledat v referenÄnà dokumentaci." @@ -8427,7 +8434,7 @@ msgstr "PÅ™epnout viditelnost" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" -msgstr "" +msgstr "Varovánà konfigurace uzlu:" #: editor/scene_tree_editor.cpp msgid "" @@ -8487,7 +8494,7 @@ msgstr "Strom scény (uzly):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" -msgstr "" +msgstr "Varovánà konfigurace uzlu!" #: editor/scene_tree_editor.cpp msgid "Select a Node" diff --git a/editor/translations/da.po b/editor/translations/da.po index e803f4826f..5096ed924a 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -5992,6 +5992,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/de.po b/editor/translations/de.po index 81a69d2add..f14b72da05 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -1427,8 +1427,8 @@ msgid "" "Enabled'." msgstr "" "Die Zielplattform benötigt ‚ETC‘-Texturkompression für den Treiber-Fallback " -"auf GLES2. Bitte ‚Import Etc‘ in den Projekteinstellungen aktivieren oder ‚" -"Driver Fallback Enabled‘ ausschalten." +"auf GLES2. Bitte ‚Import Etc‘ in den Projekteinstellungen aktivieren oder " +"‚Driver Fallback Enabled‘ ausschalten." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -5956,6 +5956,14 @@ msgid "Open Godot online documentation" msgstr "Öffne Godot-Referenzdokumentation" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Durchsuche die Referenzdokumentation." diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 4e1936ff60..55e457c169 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -5935,6 +5935,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index e4f8311ba2..5f92cabbee 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -5711,6 +5711,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 8feb019a6f..ab99259302 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -6032,6 +6032,14 @@ msgid "Open Godot online documentation" msgstr "Άνοιγμα ηλεκτÏονικής τεκμηÏίωσης της Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Αναζήτηση στην τεκμηÏίωση αναφοÏάς." diff --git a/editor/translations/es.po b/editor/translations/es.po index cfa46ff602..a8b37f2b4f 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -42,8 +42,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-06 00:10+0000\n" -"Last-Translator: eon-s <emanuel.segretin@gmail.com>\n" +"PO-Revision-Date: 2019-03-24 17:38+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -51,7 +51,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1403,33 +1403,32 @@ msgid "Packing" msgstr "Empaquetando" #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" "La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activa el soporte en Ajustes del Proyecto." +"Activa 'Import Etc' en Ajustes del Proyecto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activa el soporte en Ajustes del Proyecto." +"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. " +"Activa 'Import Etc 2' en Ajustes del Proyecto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activa el soporte en Ajustes del Proyecto." +"La plataforma de destino requiere compresión de texturas 'ETC' para usar " +"GLES2 como controlador de respaldo.\n" +"Activa 'Import Etc' en Ajustes del Proyecto, o desactiva 'Driver Fallback " +"Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1552,23 +1551,20 @@ msgid "Move Favorite Down" msgstr "Bajar Favorito" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Suelo anterior" +msgstr "Carpeta Anterior" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Siguiente suelo" +msgstr "Carpeta Siguiente" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" msgstr "Ir a la carpeta principal" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "No se pudo crear la carpeta." +msgstr "Quitar carpeta actual de favoritos." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1801,9 +1797,8 @@ msgid "Project export failed with error code %d." msgstr "La exportación del proyecto falló con el código de error %d." #: editor/editor_node.cpp -#, fuzzy msgid "Imported resources can't be saved." -msgstr "Importar Recursos" +msgstr "Los recursos importados no se pueden guardar." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1819,6 +1814,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Este recurso no se puede guardar porque no pertenece a la escena editada. " +"Hazlo único primero." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -4066,7 +4063,7 @@ msgstr "Posterior" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" -msgstr "Depth" +msgstr "Profundidad" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" @@ -4122,7 +4119,7 @@ msgstr "Siguiente (cola automática):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "Cross-Animation Blend Times" +msgstr "Tiempos de Blending entre Animaciones" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" @@ -5962,6 +5959,14 @@ msgid "Open Godot online documentation" msgstr "Abrir documentación online de Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Buscar en la documentación de referencia." @@ -6182,7 +6187,7 @@ msgstr "Crear huesos fÃsicos" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Skeleton" -msgstr "Skeleton" +msgstr "Esqueleto" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" @@ -7021,22 +7026,20 @@ msgid "Merge from Scene" msgstr "Unir desde escena" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Siguiente suelo" +msgstr "Coordenada Siguiente" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Seleccionar la próxima forma, subtile o Tile." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "Suelo anterior" +msgstr "Coordenada Anterior" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Seleccionar la anterior forma, subtile, o Tile." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -7193,14 +7196,12 @@ msgid "Clear Tile Bitmask" msgstr "Reestablecer Máscara de Bits de Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "Mover polÃgono" +msgstr "Hacer PolÃgono Cóncavo" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "Mover polÃgono" +msgstr "Hacer Póligono Convexo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" @@ -7325,9 +7326,8 @@ msgid "Exporting All" msgstr "Exportar Todo" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "La ruta no existe." +msgstr "La ruta de exportación especificada no existe:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -10075,6 +10075,8 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Las formas tipo plano no funcionan bien y se eliminarán en futuras " +"versiones. Por favor, no las uses." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." @@ -10097,6 +10099,8 @@ msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"Las GIProbes no están soportadas por el controlador de video GLES2.\n" +"Usa un BakedLightmap en su lugar." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10280,6 +10284,10 @@ msgid "" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"El contenedor por sà mismo no sirve para nada a menos que un script " +"configure el comportamiento de posicionamiento de sus hijos.\n" +"Si no tienes intención de añadir un script, utiliza en su lugar un nodo " +"'Control' sencillo." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10290,9 +10298,8 @@ msgid "Please Confirm..." msgstr "Por favor, confirma..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "Ir a la carpeta principal" +msgstr "Ir a la carpeta padre." #: scene/gui/popup.cpp msgid "" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index cf5679d972..4d794dfdda 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -14,8 +14,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-08 15:04+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2019-03-24 16:57+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -23,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -529,7 +529,7 @@ msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" -msgstr "Clean-Up" +msgstr "Limpiar" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" @@ -617,7 +617,7 @@ msgstr "Zoom In" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "Zoom Out" +msgstr "Alejar Zoom" #: editor/code_editor.cpp msgid "Reset Zoom" @@ -1370,33 +1370,32 @@ msgid "Packing" msgstr "Empaquetando" #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" "La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activá el soporte en Ajustes del Proyecto." +"Activá 'Import Etc' en Ajustes del Proyecto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activá el soporte en Ajustes del Proyecto." +"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. " +"Activá 'Importar Etc 2' en Ajustes del Proyecto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activá el soporte en Ajustes del Proyecto." +"La plataforma de destino requiere compresión de texturas 'ETC' para usar " +"GLES2 como controlador de respaldo.\n" +"Activá 'Importar Etc' en Ajustes del Proyecto, o desactivá \"Controlador de " +"Respaldo Activado\"." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1519,23 +1518,20 @@ msgid "Move Favorite Down" msgstr "Bajar Favorito" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Piso Anterior" +msgstr "Carpeta Anterior" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Piso Siguiente" +msgstr "Carpeta Siguiente" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" msgstr "Ir a carpeta padre" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "No se pudo crear la carpeta." +msgstr "Quitar carpeta actual de favoritos." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1768,9 +1764,8 @@ msgid "Project export failed with error code %d." msgstr "La exportación del proyecto falló con el código de error %d." #: editor/editor_node.cpp -#, fuzzy msgid "Imported resources can't be saved." -msgstr "Importar Recursos" +msgstr "Los recursos importados no se pueden guardar." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1786,6 +1781,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Este recurso no se puede guardar porque no pertenece a la escena editada. " +"Hacelo único primero." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2569,7 +2566,7 @@ msgstr "Importar" #: editor/editor_node.cpp msgid "FileSystem" -msgstr "FileSystem" +msgstr "Sistema de Archivos" #: editor/editor_node.cpp msgid "Inspector" @@ -4012,7 +4009,7 @@ msgstr "Autoreproducir al Cargar" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning" -msgstr "Onion Skinning" +msgstr "Papel Cebolla" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" @@ -4080,7 +4077,7 @@ msgstr "Error!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" -msgstr "Blend Times:" +msgstr "Tiempos de Blending:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" @@ -4088,7 +4085,7 @@ msgstr "Siguiente (Auto Queue):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "Cross-Animation Blend Times" +msgstr "Tiempos de Blending Entre Animaciones" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" @@ -5922,6 +5919,14 @@ msgid "Open Godot online documentation" msgstr "Abrir la documentación online de Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Buscar en la documentación de referencia." @@ -6981,22 +6986,20 @@ msgid "Merge from Scene" msgstr "Mergear desde Escena" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Piso Siguiente" +msgstr "Coordenada Siguiente" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Seleccionar la próxima forma, subtile o Tile." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "Piso Anterior" +msgstr "Coordenada Anterior" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Seleccionar la forma, subtile o Tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -7152,14 +7155,12 @@ msgid "Clear Tile Bitmask" msgstr "Reestablecer Máscara de Bits de Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "Mover PolÃgono" +msgstr "Hacer el PolÃgono Cóncavo" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "Mover PolÃgono" +msgstr "Hacer el Póligono Convexo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" @@ -7284,9 +7285,8 @@ msgid "Exporting All" msgstr "Exportar Todo" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "La ruta no existe." +msgstr "La ruta de exportación especificada no existe:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -10029,6 +10029,8 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Las formas tipo plano no funcionan bien y serán removidas en versiones " +"futuras. Evitá usarlas." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." @@ -10051,6 +10053,8 @@ msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"Las GIProbes no están soportadas por el controlador de video GLES2.\n" +"Usá un BakedLightmap en su lugar." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10232,6 +10236,10 @@ msgid "" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"El contenedor en sà mismo no sirve ningún propósito a menos que un script " +"configure el comportamiento de posicionamiento de sus hijos.\n" +"Si no tenés pensado usar un script, entonces simplemente usá un nodo " +"'Control' en su lugar." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10242,9 +10250,8 @@ msgid "Please Confirm..." msgstr "Confirmá, por favor..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "Ir a carpeta padre" +msgstr "Ir a la carpeta padre." #: scene/gui/popup.cpp msgid "" diff --git a/editor/translations/et.po b/editor/translations/et.po index 092ddb5568..a58094bf47 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -5711,6 +5711,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 2e54086c17..6548423140 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -5970,6 +5970,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index b956ffac52..5e0b28db44 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -5890,6 +5890,14 @@ msgid "Open Godot online documentation" msgstr "Avaa Godotin online-dokumentaatio" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Etsi dokumentaatiosta." diff --git a/editor/translations/fr.po b/editor/translations/fr.po index b1bb5be97a..67a11b2224 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -5993,6 +5993,14 @@ msgid "Open Godot online documentation" msgstr "Ouvrir la documentation Godot en ligne" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Chercher dans la documentation de référence." diff --git a/editor/translations/he.po b/editor/translations/he.po index 6883709a0d..1adcb6b56c 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -5,14 +5,15 @@ # Daniel <lorddaniel09@gmail.com>, 2018. # Ben Golan <golanben4@gmail.com>, 2017. # Luc Stepniewski <lior@gradstein.info>, 2017. -# Yaron Shahrabani <sh.yaron@gmail.com>, 2018. +# Yaron Shahrabani <sh.yaron@gmail.com>, 2018, 2019. # RaikaRakka <shaiyatta@gmail.com>, 2018. +# Ido Dana <idodana01@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:40+0100\n" -"Last-Translator: RaikaRakka <shaiyatta@gmail.com>\n" +"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" "Language: he\n" @@ -21,7 +22,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && " "n % 10 == 0) ? 2 : 3));\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -36,7 +37,7 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "קלט שגוי %I (×œ× ×”×•×¢×‘×¨) בתוך הביטוי" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -47,9 +48,8 @@ msgid "Invalid operands to operator %s, %s and %s." msgstr "" #: core/math/expression.cpp -#, fuzzy msgid "Invalid index of type %s for base type %s" -msgstr "×©× ×ž×פיין ×”××™× ×“×§×¡ שגוי." +msgstr "×©× ×ž×פיין ×”××™× ×“×§×¡ מסוג %s עבור בסיס %s שגוי" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" @@ -66,8 +66,9 @@ msgstr "" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Free" -msgstr "" +msgstr "×—×™× ×" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -79,21 +80,19 @@ msgstr "" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "" +msgstr "×”×›× ×¡ מפתח ×›×ן" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?" +msgstr "לשכפל ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Delete Selected Key(s)" -msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?" +msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "הוסף × ×§×•×“×”" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -121,22 +120,23 @@ msgid "Anim Change Transform" msgstr "×©×™× ×•×™ ×ž×™×§×•× ×× ×™×ž×¦×™×”" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Change Keyframe Value" -msgstr "×©×™× ×•×™ ערך פריי×-מפתח ×× ×™×ž×¦×™×”" +msgstr "×©×™× ×•×™ ערך ×§×™×¤×¨×™×™× ×× ×™×ž×¦×™×”" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "החלפת ערך מילון" +msgstr "החלפת ערך ×× ×™×ž×¦×™×”" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Change Animation Loop" -msgstr "" +msgstr "×©×™× ×•×™ לופ ×× ×™×ž×¦×™×”" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -170,19 +170,17 @@ msgid "Add Track" msgstr "הוספת רצועות חדשות." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Length Time (seconds)" -msgstr "משך ×”×”× ×¤×©×” (×‘×©× ×™×•×ª)." +msgstr "משך ×”×”× ×¤×©×” (×‘×©× ×™×•×ª)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Looping" -msgstr "תקריב ×”× ×¤×©×”." +msgstr "תקריב ×”× ×¤×©×”" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "×¤×•× ×§×¦×™×•×ª:" #: editor/animation_track_editor.cpp #, fuzzy @@ -196,15 +194,17 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Track Path" -msgstr "החלפת ערך המערך" +msgstr "החלפת ערך רצועה" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." -msgstr "" +msgstr "הפעל/כבה רצועה" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "עדכן מצב (×יך המ×פיין ×”×–×” × ×§×‘×¢)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -215,14 +215,12 @@ msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove this track." -msgstr "הסרת × ×§×•×“×” ×‘× ×ª×™×‘" +msgstr "הסרת רצועה." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s): " -msgstr "זמן:" +msgstr "זמן: " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -250,8 +248,9 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp +#, fuzzy msgid "Linear" -msgstr "" +msgstr "×œ×™× ×™×רי" #: editor/animation_track_editor.cpp msgid "Cubic" @@ -268,12 +267,11 @@ msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "×”×›× ×¡ מפתח" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "שכפול" +msgstr "שכפול מפתח" #: editor/animation_track_editor.cpp #, fuzzy @@ -296,12 +294,14 @@ msgid "Change Animation Loop Mode" msgstr "×©× ×”× ×¤×©×” חדשה:" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Remove Anim Track" -msgstr "" +msgstr "מחק רצועת ×”× ×¤×©×”" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Create NEW track for %s and insert key?" -msgstr "" +msgstr "ליצור רצועה חדשה ל%s ×•×œ×”×›× ×™×¡ מפתח?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" @@ -325,8 +325,9 @@ msgid "AnimationPlayer can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Create & Insert" -msgstr "" +msgstr "יצירת ×”× ×¤×©×”" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" @@ -344,7 +345,7 @@ msgstr "× ×™×§×•×™ ×”×”× ×¤×©×”" #: editor/animation_track_editor.cpp #, fuzzy msgid "Rearrange Tracks" -msgstr "סידור ×˜×¢×™× ×•×ª ×וטומטית מחדש" +msgstr "סידור רצועות" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -373,7 +374,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" -msgstr "הוספת רצועות חדשות." +msgstr "הוספת רצועת בזייה" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -5937,6 +5938,14 @@ msgid "Open Godot online documentation" msgstr "פתיחת התיעוד המקוון של Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 7f0bba57d7..1758532805 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -5839,6 +5839,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 82c9382625..6cfdf720ba 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -5716,6 +5716,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 7d61ceec08..016e540184 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -6088,6 +6088,14 @@ msgid "Open Godot online documentation" msgstr "Godot online dokumentáció megnyitása" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Keresés a referencia dokumentációban." diff --git a/editor/translations/id.po b/editor/translations/id.po index 8635cf10a7..a9346d9af1 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -6089,6 +6089,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/is.po b/editor/translations/is.po index 1bc85f8a2f..644f19939b 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -5760,6 +5760,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index a3b8481d30..45ebfd0b3c 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -8,17 +8,17 @@ # dariocavada <cavada@ectrlsolutions.com>, 2017. # Elia Zanaboni <elia.zanaboni@gmail.com>, 2017. # Giovanni Solimeno (Crax97) <gsolimeno97@gmail.com>, 2017. -# Marco Melorio <m.melorio@icloud.com>, 2017. +# Marco Melorio <m.melorio@icloud.com>, 2017, 2019. # Matteo <matteo.guglielmetti@hotmail.it>, 2018. # Myself <whatamidoing.wt@gmail.com>, 2017-2018. # RealAquilus <JamesHeller@live.it>, 2017. # Samuele Zolfanelli <samdazel@gmail.com>, 2018, 2019. # Sean Bone <seanbone@zumguy.com>, 2017. # Red Pill <redpill902@gmail.com>, 2018. -# iRadEntertainment <devitadario@gmail.com>, 2018. +# iRadEntertainment <devitadario@gmail.com>, 2018, 2019. # ondsinet _ (nik man) <nikman00@gmail.com>, 2018. # Ste d f <sdfilippo84@gmail.com>, 2018. -# Salvo Permiracolo <salvoperm@gmail.com>, 2018. +# Salvo Permiracolo <salvoperm@gmail.com>, 2018, 2019. # Giovanni Tommasi <tommasig@gmail.com>, 2018. # xxssmaoxx <simon.dottor@gmail.com>, 2018. # Nicola Gramola <nicola.gramola@gmail.com>, 2018. @@ -28,12 +28,17 @@ # Christian Biffi <creixx@virgilio.it>, 2019. # Giuseppe Guerra <me@nyodev.xyz>, 2019. # RHC <rhc.throwaway@gmail.com>, 2019. +# Antonio Giungato <antonio.giungato@gmail.com>, 2019. +# Marco Galli <mrcgll98@gmail.com>, 2019. +# MassiminoilTrace <omino.gis@gmail.com>, 2019. +# MARCO BANFI <mbanfi@gmail.com>, 2019. +# Marco <rodomar705@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-18 08:54+0000\n" -"Last-Translator: RHC <rhc.throwaway@gmail.com>\n" +"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"Last-Translator: MassiminoilTrace <omino.gis@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -41,20 +46,20 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argomento tipo invalido per convert(), usare le costanti TYPE_*." +msgstr "Argomento non valido per convert(), usare le costanti TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" -"Non vi sono abbastanza bytes per i bytes di decodifica, oppure formato " -"invalido." +"Non vi sono abbastanza byte per i byte di decodifica, oppure il formato non " +"è valido." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -65,22 +70,20 @@ msgid "self can't be used because instance is null (not passed)" msgstr "self non può essere usato perché l'istanza è nulla (non passata)" #: core/math/expression.cpp -#, fuzzy msgid "Invalid operands to operator %s, %s and %s." -msgstr "Utilizzo errato dell'operatore %s, operandi %s e %s non validi." +msgstr "Operandi non validi per l'operatore %s, %s e %s." #: core/math/expression.cpp -#, fuzzy msgid "Invalid index of type %s for base type %s" -msgstr "Nome proprietà indice invalido '%s' nel nodo %s." +msgstr "Indice del tipo %s non valido per il tipo base %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "Indice nominale '%s' invalido per il tipo base %s" +msgstr "Nome indice '%s' non valido per il tipo base %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "Argomento invalido di tipo '%s" +msgstr "Argomenti non validi per il costrutto '%s'" #: core/math/expression.cpp msgid "On call to '%s':" @@ -89,7 +92,7 @@ msgstr "Alla chiamata di '%s':" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" -msgstr "Gratuito" +msgstr "Libero" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -97,11 +100,11 @@ msgstr "Bilanciato" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "Specchia" +msgstr "Rifletti" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "Inserisci la chiave qui" +msgstr "Inserisci chiave" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" @@ -109,83 +112,77 @@ msgstr "Duplicare la(e) chiave selezionata(e)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Eliminare la(e) Chiave(i) Selezionata(e)" +msgstr "Eliminare la(e) chiave(i) selezionata(e)" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "Aggiungi punto" +msgstr "Aggiungi punto Bézier" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Sposta Punto" +msgstr "Sposta punto Bézier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Duplica Key Animazione" +msgstr "Duplica chiavi d'animazione" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "Anim Elimina Key" +msgstr "Elimina chiavi d'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Anim Cambia Tempo di Keyframe" +msgstr "Cambia istante della chiave d'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Anim Cambia Transizione" +msgstr "Cambia transizione dell'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Anim Cambia Trasformazione" +msgstr "Cambia trasformazione dell'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Anim Cambia Valore Keyframe" +msgstr "Cambia valore fotogramma chiave dell'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Anim Cambia Chiamata" +msgstr "Cambia chiamata animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Cambia Loop Animazione" +msgstr "Cambia lunghezza dell'animazione" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "Cambia Loop Animazione" +msgstr "Modifica ciclicità animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Property Track" -msgstr "Proprietà :" +msgstr "Proprietà Traccia" #: editor/animation_track_editor.cpp -#, fuzzy msgid "3D Transform Track" -msgstr "Trasformazione 3D" +msgstr "Traccia trasformazione 3D" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Call Method Track" -msgstr "" +msgstr "Traccia Chiamata di Funzione" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "Traccia Curva di Bezier" +msgstr "Traccia curva di Bézier" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Audio Playback Track" -msgstr "Traccia di Riproduzione Audio" +msgstr "Traccia Riproduzione Audio" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Playback Track" -msgstr "Ferma il playback dell'animazione. (S)" +msgstr "Traccia di riproduzione animazione" #: editor/animation_track_editor.cpp msgid "Add Track" @@ -193,11 +190,11 @@ msgstr "Aggiungi Traccia" #: editor/animation_track_editor.cpp msgid "Animation Length Time (seconds)" -msgstr "Durata animazione (in secondi)" +msgstr "Durata Animazione (in secondi)" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "Ripeti Animazione" +msgstr "Ciclicità animazione" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -205,37 +202,32 @@ msgid "Functions:" msgstr "Funzioni:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Audio Clips:" -msgstr "Audio Listener" +msgstr "Clip Audio:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Clips:" -msgstr "Clips" +msgstr "Clip Anim:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "Cambia Valore Array" +msgstr "Cambia percorso traccia" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "Attiva/Disattiva la traccia." +msgstr "Attiva/disattiva la traccia." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Update Mode (How this property is set)" -msgstr "Modalità di Aggiornamento (come viene impostata questa proprietà )" +msgstr "Modalità di aggiornamento (Come viene impostata questa proprietà )" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Interpolation Mode" -msgstr "Nodo Animazione" +msgstr "Modalità di Interpolazione" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "Modalità Loop Wrap (Interpola la fine con l'inizio del loop)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -246,9 +238,8 @@ msgid "Time (s): " msgstr "Tempo (s): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "Abilita Doppler" +msgstr "Abilita/disabilita tracce" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -267,7 +258,6 @@ msgid "Capture" msgstr "Cattura" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Nearest" msgstr "Più vicino" @@ -281,55 +271,49 @@ msgid "Cubic" msgstr "Cubico" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Clamp Loop Interp" -msgstr "Cambia Interpolazione Loop Animazione" +msgstr "Blocca interpolazione ciclo" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "Continua interpolazione ciclo" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "Inserisci Key" +msgstr "Inserisci chiave" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "Duplica Nodo(i)" +msgstr "Duplica chiave(i)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "Elimina Nodo(i)" +msgstr "Elimina chiave(i)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "Cambia Nome Animazione:" +msgstr "Cambia modalità di aggiornamento animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "Nodo Animazione" +msgstr "Cambia modalità di interpolazione animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "Cambia Loop Animazione" +msgstr "Cambia modalità di ciclo animazione" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "Rimuovi Traccia Animazione" +msgstr "Rimuovi traccia animazione" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "Crea NUOVA traccia per %s e inserire key?" +msgstr "Crea NUOVA traccia per %s e inserire la chiave?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "Creare %d NUOVE tracce e inserire key?" +msgstr "Creare %d NUOVE tracce e inserire la chiave?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp @@ -342,37 +326,35 @@ msgstr "Crea" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "Anim Inserisci" +msgstr "Inserisci Animazione" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "AnimationPlayer non può animare se stesso, solo altri nodi." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "Anim Crea e Inserisci" +msgstr "Crea e inserisci un'animazione" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "Anim Inserisci Traccia e Key" +msgstr "Inserisci traccia e chiave animazione" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "Anim Inserisci Key" +msgstr "Inserisci una chiave d'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "Cambia FPS ANimazione" +msgstr "Cambia passo animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "Riordina gli Autoload" +msgstr "Riordina tracce" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "Le tracce Transform si applicano solo a nodi di tipo Spatial." #: editor/animation_track_editor.cpp msgid "" @@ -388,95 +370,88 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "Le tracce Animation possono puntare solo a nodi AnimationPlayer." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." -msgstr "" +msgstr "Un AnimationPlayer non può animare se stesso, solo altri oggetti." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "Non è possibile aggiungere una nuova traccia senza un nodo root" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "Aggiungi Traccia" +msgstr "Aggiungi traccia Bézier" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Track path is invalid, so can't add a key." msgstr "Il tracciato non è valido, non è possibile aggiungere una chiave." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Track is not of type Spatial, can't insert key" -msgstr "La traccia non è di tipo Spatial, impossibile aggiungere la chiave." +msgstr "La traccia non è di tipo Spatial, impossibile aggiungere la chiave" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "Trasformazione 3D" +msgstr "Aggiungi chiave traccia Transform" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "Aggiungi Traccia" +msgstr "Aggiungi chiave traccia" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" +"Il tracciato non è valido, non è possibile aggiungere una chiave di chiamata " +"di funzione." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Anim Inserisci Traccia e Key" +msgstr "Aggiungi chiave alla traccia metodo" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Method not found in object: " msgstr "Metodo non trovato nell'oggetto: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "Anim Sposta Key" +msgstr "Sposta chiavi animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Clipboard is empty" msgstr "Gli appunti sono vuoti" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Paste Tracks" -msgstr "Incolla Parametri" +msgstr "Incolla tracce" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "Anim Scala Key" +msgstr "Scala chiavi animazione" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" +"Questa opzione non funziona per modificare curve di Bézier, dato che si " +"tratta di una traccia singola." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "Mostra solo le tracce dei nodi selezionati nell'albero." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "" +msgstr "Raggruppa le tracce per nodo o mostra una lista semplice." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Snap (s): " -msgstr "Snap (Pixels):" +msgstr "Snap (s): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation step value." -msgstr "Animation tree valido." +msgstr "Valore del passo dell'animazione." #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -492,25 +467,24 @@ msgid "Animation properties." msgstr "Proprietà animazione." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Copy Tracks" -msgstr "Copia parametri" +msgstr "Copia tracce" #: editor/animation_track_editor.cpp msgid "Scale Selection" -msgstr "Scala Selezione" +msgstr "Scala selezione" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" -msgstr "Scala da Cursore" +msgstr "Scala da cursore" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "Duplica Selezione" +msgstr "Duplica selezione" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "Duplica Transposto" +msgstr "Duplica trasposto" #: editor/animation_track_editor.cpp msgid "Delete Selection" @@ -518,43 +492,43 @@ msgstr "Elimina la selezione" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "Vai allo Step Successivo" +msgstr "Va' al passo successivo" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "Vai allo Step Precedente" +msgstr "Va' al passo precedente" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "Ottimizza Animazione" +msgstr "Ottimizza animazione" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "Pulisci Animazione" +msgstr "Pulisci animazione" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "Seleziona il nodo che verrà animato:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "Usa curve di Bézier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "Ottimizzatore Anim." +msgstr "Ottimizzatore anim." #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" -msgstr "Max. Errore Lineare:" +msgstr "Max. errore lineare:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" -msgstr "Max. Errore Angolare:" +msgstr "Max. errore angolare:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" -msgstr "Max. Angolo Ottimizzabile:" +msgstr "Max. angolo ottimizzabile:" #: editor/animation_track_editor.cpp msgid "Optimize" @@ -562,11 +536,11 @@ msgstr "Ottimizza" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "Rimuovi key invalidi" +msgstr "Rimuovi chiavi non valide" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "Rimuovi tracce Irrisolte e vuote" +msgstr "Rimuovi tracce irrisolte e vuote" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" @@ -574,7 +548,7 @@ msgstr "Pulisci tutte le animazioni" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "Pulisci Animazione(i) (NO UNDO!)" +msgstr "Pulisci animazione(i) (NON ANNULLABILE!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" @@ -582,11 +556,11 @@ msgstr "Pulisci" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" -msgstr "Ratio di scalatura:" +msgstr "Fattore di scalatura:" #: editor/animation_track_editor.cpp msgid "Select tracks to copy:" -msgstr "" +msgstr "Seleziona le tracce da copiare:" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -597,41 +571,40 @@ msgid "Copy" msgstr "Copia" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Audio Listener" +msgstr "Aggiungi traccia clip audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Cambia Offset di Inizio della Clip della Traccia Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Cambia offset di fine della clip della traccia audio" #: editor/array_property_edit.cpp msgid "Resize Array" -msgstr "Ridimensiona Array" +msgstr "Ridimensiona array" #: editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "Cambia Tipo del Valore Array" +msgstr "Cambia tipo del valore dell'array" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "Cambia Valore Array" +msgstr "Cambia valore array" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "Vai alla Linea" +msgstr "Va' alla linea" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "Numero Linea:" +msgstr "Numero linea:" #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" -msgstr "Nessuna Corrispondenza" +msgstr "Nessuna corrispondenza" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." @@ -639,11 +612,11 @@ msgstr "Rimpiazzate %d occorrenze." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "Controlla Maiuscole" +msgstr "Distingui maiuscole" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" -msgstr "Parole Intere" +msgstr "Parole intere" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" @@ -651,40 +624,39 @@ msgstr "Rimpiazza" #: editor/code_editor.cpp msgid "Replace All" -msgstr "Rimpiazza Tutti" +msgstr "Rimpiazza tutti" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "Solo Selezione" +msgstr "Solo selezione" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" -msgstr "Zoom In" +msgstr "Ingrandisci" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "Zoom Out" +msgstr "Rimpicciolisci" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "Resetta Zoom" +msgstr "Azzera ingrandimento" #: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp -#, fuzzy msgid "Warnings" -msgstr "Avvertimento" +msgstr "Avvertenze" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Numeri di riga e colonna." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" -msgstr "Il Metodo nel nodo di target deve essere specificato!" +msgstr "Deve essere specificato il metodo nel nodo di target!" #: editor/connections_dialog.cpp msgid "" @@ -696,7 +668,7 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Connect To Node:" -msgstr "Connetti A Nodo:" +msgstr "Connetti al nodo:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp @@ -715,19 +687,19 @@ msgstr "Rimuovi" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "Aggiungi Argomento Extra di Chiamata:" +msgstr "Aggiungi argomento extra di chiamata:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "Argomenti Chiamata Extra:" +msgstr "Argomenti chiamata extra:" #: editor/connections_dialog.cpp msgid "Path to Node:" -msgstr "Percorso a Nodo:" +msgstr "Percorso per il nodo:" #: editor/connections_dialog.cpp msgid "Make Function" -msgstr "Rendi Funzione" +msgstr "Rendi funzione" #: editor/connections_dialog.cpp msgid "Deferred" @@ -764,9 +736,8 @@ msgid "Disconnect '%s' from '%s'" msgstr "Disconnetti '%s' da '%s'" #: editor/connections_dialog.cpp -#, fuzzy msgid "Disconnect all from signal: '%s'" -msgstr "Disconnetti '%s' da '%s'" +msgstr "Disconnetti tutto dal segnale: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." @@ -778,13 +749,12 @@ msgid "Disconnect" msgstr "Disconnetti" #: editor/connections_dialog.cpp -#, fuzzy msgid "Connect Signal: " msgstr "Connetti il segnale: " #: editor/connections_dialog.cpp msgid "Edit Connection: " -msgstr "Modifica Connessione: " +msgstr "Modifica connessione: " #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" @@ -796,24 +766,23 @@ msgstr "Segnali" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" +msgstr "Sei sicuro di voler rimuovere tutte le connessioni da questo segnale?" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "Disconnetti tutto" #: editor/connections_dialog.cpp -#, fuzzy msgid "Edit..." -msgstr "Modifica" +msgstr "Modifica..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "Vai al metodo" +msgstr "Va' al metodo" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "Cambia Tipo %s" +msgstr "Cambia tipo di %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -822,7 +791,7 @@ msgstr "Cambia" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "Crea Nuovo %s" +msgstr "Crea nuovo %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp @@ -854,11 +823,11 @@ msgstr "Descrizione:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "Cerca Rimpiazzo Per:" +msgstr "Cerca rimpiazzo per:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "Dipendenze Per:" +msgstr "Dipendenze per:" #: editor/dependency_editor.cpp msgid "" @@ -896,15 +865,15 @@ msgstr "Dipendenze:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "Riparare Rotti" +msgstr "Riparare rotti" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "Editor Dipendenze" +msgstr "Editor dipendenze" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "Cerca Risorsa di Rimpiazzo:" +msgstr "Cerca risorsa di rimpiazzo:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -918,11 +887,11 @@ msgstr "Apri" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "Proprietari Di:" +msgstr "Proprietari di:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" -msgstr "Rimuovi i file selezionati dal progetto? (no undo)" +msgstr "Rimuovi i file selezionati dal progetto? (non annullabile)" #: editor/dependency_editor.cpp msgid "" @@ -930,9 +899,9 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" -"I file che stanno per essere rimossi sono richiesti da altre risorse perchè " +"I file che stanno per essere rimossi sono richiesti da altre risorse perché " "esse funzionino.\n" -"Rimuoverli comunque? (no undo)" +"Rimuoverli comunque? (non annullabile)" #: editor/dependency_editor.cpp editor/export_template_manager.cpp msgid "Cannot remove:" @@ -943,21 +912,20 @@ msgid "Error loading:" msgstr "Errore in caricamento:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "Caricamento scena fallito per mancanza di dipendenze:" +msgstr "Caricamento fallito a causa di dipendenze mancanti:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "Apri Comunque" +msgstr "Apri comunque" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "Quale Azione deve essere intrapresa?" +msgstr "Quale azione deve essere intrapresa?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "Ripara Dipendenze" +msgstr "Ripara dipendenze" #: editor/dependency_editor.cpp msgid "Errors loading!" @@ -965,7 +933,7 @@ msgstr "Errori in caricamento!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Eliminare permanentemente %d elementi? (No undo!)" +msgstr "Eliminare permanentemente %d elementi? (Non annullabile!)" #: editor/dependency_editor.cpp msgid "Owns" @@ -973,11 +941,11 @@ msgstr "Possiede" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "Risorse Non Possedute Esplicitamente:" +msgstr "Risorse non Possedute Esplicitamente:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" -msgstr "Esplora Risorse Orfane" +msgstr "Esplora risorse orfane" #: editor/dependency_editor.cpp msgid "Delete selected files?" @@ -997,7 +965,7 @@ msgstr "Cambia Chiave Dizionario" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "Cambia Valore Dizionario" +msgstr "Cambia valore del dizionario" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" @@ -1009,15 +977,15 @@ msgstr "Contributori a Godot Engine" #: editor/editor_about.cpp msgid "Project Founders" -msgstr "Fondatori Progetto" +msgstr "Fondatori del progetto" #: editor/editor_about.cpp msgid "Lead Developer" -msgstr "Lead Developer" +msgstr "Sviluppatore principale" #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Gestione Progetto " +msgstr "Gestione progetto " #: editor/editor_about.cpp msgid "Developers" @@ -1029,27 +997,27 @@ msgstr "Autori" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "Sponsors Platino" +msgstr "Sponsor platino" #: editor/editor_about.cpp msgid "Gold Sponsors" -msgstr "Sponsors Oro" +msgstr "Sponsor oro" #: editor/editor_about.cpp msgid "Mini Sponsors" -msgstr "Sponsors Mini" +msgstr "Sponsor mini" #: editor/editor_about.cpp msgid "Gold Donors" -msgstr "Donatori Oro" +msgstr "Donatori oro" #: editor/editor_about.cpp msgid "Silver Donors" -msgstr "Donatori Argento" +msgstr "Donatori argento" #: editor/editor_about.cpp msgid "Bronze Donors" -msgstr "Donatori Bronzo" +msgstr "Donatori bronzo" #: editor/editor_about.cpp msgid "Donors" @@ -1061,7 +1029,7 @@ msgstr "Licenza" #: editor/editor_about.cpp msgid "Thirdparty License" -msgstr "Licenza di Terze Parti" +msgstr "Licenza di terze parti" #: editor/editor_about.cpp msgid "" @@ -1070,14 +1038,14 @@ msgid "" "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine si appoggia su un numero di librerie gratuite ed open source, " -"tutte compatibili con la licenza MIT. La seguente é una lista esaustiva di " -"tali componenti di terze parti con le rispettive dichiarazioni di copyright " -"e termini di licenza." +"Godot Engine si basa su parecchie librerie libere ed open source, tutte " +"compatibili con la licenza MIT. Qui di seguito una lista esaustiva di tali " +"componenti di terze parti con le rispettive dichiarazioni sui diritti " +"d'autore e termini di licenza." #: editor/editor_about.cpp msgid "All Components" -msgstr "Tutte le Componenti" +msgstr "Tutte le componenti" #: editor/editor_about.cpp msgid "Components" @@ -1089,16 +1057,15 @@ msgstr "Licenze" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." -msgstr "Errore nell'apertura del package, non in formato zip." +msgstr "Errore nell'apertura del pacchetto, non è in formato zip." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "Decompressione Assets" +msgstr "Estrazione asset" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Package installed successfully!" -msgstr "Pacchetto Installato Con Successo!" +msgstr "Pacchetto installato con successo!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -1112,7 +1079,7 @@ msgstr "Installa" #: editor/editor_asset_installer.cpp msgid "Package Installer" -msgstr "Installer Pacchetto" +msgstr "Installatore pacchetto" #: editor/editor_audio_buses.cpp msgid "Speakers" @@ -1120,35 +1087,35 @@ msgstr "Altoparlanti" #: editor/editor_audio_buses.cpp msgid "Add Effect" -msgstr "Aggiungi Effetto" +msgstr "Aggiungi effetto" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "Rinomina Bus Audio" +msgstr "Rinomina bus audio" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "Cambia il volume del Bus Audio" +msgstr "Cambia il volume del bus audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" -msgstr "Imposta Bus Audio su Solo" +msgstr "Imposta bus audio su solo" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" -msgstr "Imposta Bus Audio su Mute" +msgstr "Imposta bus audio su Muto" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "Imposta Audio Bus Bypassa Effetti" +msgstr "Commuta bypass effetti del bus audio" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" -msgstr "Seleziona Bus Audio Invio" +msgstr "Seleziona invio del bus audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "Aggiungi un effetto Bus Audio" +msgstr "Aggiungi un effetto bus audio" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" @@ -1160,7 +1127,7 @@ msgstr "Cancella effetto bus" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." -msgstr "Bus Audio, prendi e trascina per riordinare." +msgstr "Bus audio, trascina e rilascia per riordinare." #: editor/editor_audio_buses.cpp msgid "Solo" @@ -1181,15 +1148,15 @@ msgstr "Opzioni bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "duplica" +msgstr "Duplica" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "Ripristina Volume" +msgstr "Ripristina volume" #: editor/editor_audio_buses.cpp msgid "Delete Effect" -msgstr "Elimina Effetto" +msgstr "Elimina effetto" #: editor/editor_audio_buses.cpp msgid "Audio" @@ -1197,7 +1164,7 @@ msgstr "Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "Aggiungi Bus Audio" +msgstr "Aggiungi bus audio" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" @@ -1213,7 +1180,7 @@ msgstr "Duplica bus audio" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "Ripristina Volume del Bus" +msgstr "Ripristina volume del Bus" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" @@ -1221,7 +1188,7 @@ msgstr "Sposta bus audio" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "Salva Layout Bus Audio Come..." +msgstr "Salva disposizione del bus audio come..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." @@ -1229,7 +1196,7 @@ msgstr "Posizione per Nuovo Layout..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "Apri Layout Bus Audio" +msgstr "Apri disposizione bus audio" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." @@ -1237,16 +1204,15 @@ msgstr "Non esiste il file 'res://default_bus_layout.tres'." #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "File non valido, non è un layout di tipo bus audio." +msgstr "File non valido, non è una disposizione del bus audio." #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "Aggiungi Bus" +msgstr "Aggiungi bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Salva Layout Bus Audio Come..." +msgstr "Aggiungi un nuovo bus audio a questa disposizione." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1256,15 +1222,15 @@ msgstr "Carica" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "Carica un layout esistente di tipo bus." +msgstr "Carica una disposizione bus esistente." #: editor/editor_audio_buses.cpp msgid "Save As" -msgstr "Salva Come" +msgstr "Salva come" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "Salva questo layout di tipo bus in un file." +msgstr "Salva questa disposizione bus in un file." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" @@ -1272,15 +1238,15 @@ msgstr "Carica predefiniti" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "Carica il layout di tipo bus predefinito." +msgstr "Carica la disposizione dei bus predefinita." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "Crea nuovo layout di tipo bus." +msgstr "Crea una nuova disposizione dei bus." #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "Nome Invalido." +msgstr "Nome non valido." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -1289,19 +1255,19 @@ msgstr "Caratteri validi:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -"Nome invalido. Non deve essere in conflitto con un nome di classe di engine " -"esistente." +"Nome non valido. Non deve essere in conflitto con un nome di classe " +"dell'engine esistente." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -"Nome invalido. Non deve essere in conflitto con un nome di tipo built-in " +"Nome non valido. Non deve essere in conflitto con un nome di tipo built-in " "esistente." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -"Nome invalido. Non deve essere in conflitto con un nome di una costante " +"Nome non valido. Non deve essere in conflitto con un nome di una costante " "globale esistente." #: editor/editor_autoload_settings.cpp @@ -1310,11 +1276,11 @@ msgstr "Autoload '%s' esiste già !" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "Rinomina Autoload" +msgstr "Rinomina autoload" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "Abilita AutoLoad Globals" +msgstr "Commuta AutoLoad globals" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" @@ -1334,11 +1300,11 @@ msgstr "Riordina gli Autoload" #: editor/editor_autoload_settings.cpp msgid "Invalid Path." -msgstr "Percorso Invalido." +msgstr "Percorso non valido." #: editor/editor_autoload_settings.cpp msgid "File does not exist." -msgstr "File non esistente." +msgstr "File inesistente." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." @@ -1355,7 +1321,7 @@ msgstr "Percorso:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "Nome Nodo:" +msgstr "Nome nodo:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/settings_config_dialog.cpp @@ -1368,15 +1334,15 @@ msgstr "Singleton" #: editor/editor_data.cpp msgid "Updating Scene" -msgstr "Aggiornamento Scena" +msgstr "Aggiornamento scena" #: editor/editor_data.cpp msgid "Storing local changes..." -msgstr "Memorizzando i cambiamenti locali..." +msgstr "Memorizzazione dei cambiamenti locali..." #: editor/editor_data.cpp msgid "Updating scene..." -msgstr "Aggiornando la scena..." +msgstr "Aggiornamento della scena..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" @@ -1388,16 +1354,16 @@ msgstr "[non salvato]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first" -msgstr "Si prega di selezionare prima una directory di base" +msgstr "Si prega di selezionare prima una cartella di base" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "Scegli una Directory" +msgstr "Scegli una cartella" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "Crea Cartella" +msgstr "Crea cartella" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp @@ -1409,7 +1375,7 @@ msgstr "Nome:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." -msgstr "Impossibile creare cartella." +msgstr "Impossibile creare la cartella." #: editor/editor_dir_dialog.cpp msgid "Choose" @@ -1417,14 +1383,11 @@ msgstr "Scegli" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "Memorizzazione File:" +msgstr "Memorizzazione file:" #: editor/editor_export.cpp -#, fuzzy msgid "No export template found at the expected path:" -msgstr "" -"Nessun template di esportazione trovato.\n" -"Scarica ed installa i template di esportazione." +msgstr "Nessun template di esportazione trovato nel percorso previsto:" #: editor/editor_export.cpp msgid "Packing" @@ -1435,12 +1398,16 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"La piattaforma di destinazione richiede la compressione 'ETC' delle texture " +"per GLES2. Attiva 'Import Etc' nelle impostazioni del progetto." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"La piattaforma di destinazione richiede la compressione 'ETC2' delle texture " +"per GLES3. Attiva 'Import Etc 2' nelle impostazioni del progetto." #: editor/editor_export.cpp msgid "" @@ -1449,20 +1416,22 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"La piattaforma di destinazione richiede la compressione 'ETC' delle texture " +"per il fallback del driver a GLES2.\n" +"Attivare 'Import Etc' nelle impostazioni del progetto, oppure disattivare " +"'Driver Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom debug template not found." -msgstr "Pacchetto di debug personalizzato non trovato." +msgstr "Template di debug personalizzato non trovato." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom release template not found." -msgstr "Pacchetto di release personalizzato non trovato." +msgstr "Template di release personalizzato non trovato." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1470,11 +1439,11 @@ msgstr "Template non trovato:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "Seleziona Cartella Attuale" +msgstr "Seleziona la cartella attuale" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "File Esistente, Sovrascrivere?" +msgstr "File esistente, sovrascriverlo?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" @@ -1482,21 +1451,20 @@ msgstr "Seleziona questa cartella" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "Copia Percorso" +msgstr "Copia percorso" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "Mostra nel File Manager" +msgstr "Apri nel gestore file" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp msgid "Show in File Manager" -msgstr "Mostra nel File Manager" +msgstr "Mostra nel gestore file" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." -msgstr "Nuova Cartella..." +msgstr "Nuova cartella..." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh" @@ -1504,27 +1472,27 @@ msgstr "Aggiorna" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "Tutti i Riconosciuti" +msgstr "Tutti Riconosciuti" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" -msgstr "Tutti i File (*)" +msgstr "Tutti i file (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "Apri un File" +msgstr "Apri un file" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "Apri File(s)" +msgstr "Apri file" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "Apri una Directory" +msgstr "Apri una cartella" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "Apri un File o una Directory" +msgstr "Apri un file o una cartella" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp @@ -1535,27 +1503,27 @@ msgstr "Salva" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" -msgstr "Salva un File" +msgstr "Salva un file" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "Torna Indietro" +msgstr "Torna indietro" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "Vai Avanti" +msgstr "Va' avanti" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "Vai Su" +msgstr "Va' su" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "Abilita File Nascosti" +msgstr "Commuta visibilità file nascosti" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "Attiva Preferito" +msgstr "Commuta preferito" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" @@ -1567,44 +1535,39 @@ msgstr "Percorso Di Fuoco" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "Sposta Preferito Su" +msgstr "Sposta preferito in su" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "Sposta Preferito Giù" +msgstr "Sposta preferito in giù" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Scheda precedente" +msgstr "Cartella precedente" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Prossimo Piano" +msgstr "Cartella successiva" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" -msgstr "Vai nella cartella padre" +msgstr "Va' alla cartella superiore" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "Impossibile creare cartella." +msgstr "Aggiungi/rimuovi cartella attuale dai preferiti." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a grid of thumbnails." -msgstr "Visualizza elementi come una griglia di miniature" +msgstr "Visualizza elementi come una griglia di miniature." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a list." -msgstr "Visualizza elementi come una lista" +msgstr "Visualizza elementi come una lista." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "Directory e File:" +msgstr "File e cartelle:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp @@ -1617,7 +1580,7 @@ msgstr "File:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "Necessaria un'estensione valida." +msgstr "È necessaria un'estensione valida." #: editor/editor_file_system.cpp msgid "ScanSources" @@ -1625,7 +1588,7 @@ msgstr "ScansionaSorgenti" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "(Re)Importando gli Assets" +msgstr "(Re)Importando gli asset" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" @@ -1645,7 +1608,7 @@ msgstr "Ereditato da:" #: editor/editor_help.cpp msgid "Brief Description:" -msgstr "Breve Descrizione:" +msgstr "Breve descrizione:" #: editor/editor_help.cpp msgid "Properties" @@ -1713,17 +1676,17 @@ msgid "" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" -"Al momento una descrizione per questa classe non esiste. Aiutaci [color=" +"Al momento non esiste alcuna descrizione per questa classe. Aiutaci [color=" "$color][url=$url]aggiungendone una[/url][/color] oppure [color=$color][url=" "$url2]richiedendone una[/url][/color]." #: editor/editor_help.cpp msgid "Property Descriptions" -msgstr "Descrizione Proprietà " +msgstr "Descrizione proprietà " #: editor/editor_help.cpp msgid "Property Descriptions:" -msgstr "Descrizione Proprietà :" +msgstr "Descrizione proprietà :" #: editor/editor_help.cpp msgid "" @@ -1735,28 +1698,28 @@ msgstr "" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "Descrizione Metodo" +msgstr "Descrizioni dei metodi" #: editor/editor_help.cpp msgid "Method Descriptions:" -msgstr "Descrizione Metodo:" +msgstr "Descrizioni dei metodi:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" -"Al momento una descrizione per questo metodo non esiste. Aiutaci [color=" +"Al momento non esiste alcuna descrizione per questo metodo. Aiutaci [color=" "$color][url=$url]aggiungendone una[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "Cerca Aiuto" +msgstr "Cerca aiuto" #: editor/editor_help_search.cpp msgid "Display All" -msgstr "Mostra Tutto" +msgstr "Mostra tutto" #: editor/editor_help_search.cpp msgid "Classes Only" @@ -1783,9 +1746,8 @@ msgid "Theme Properties Only" msgstr "Solo le proprietà del tema" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "Membri" +msgstr "Tipo di membro" #: editor/editor_help_search.cpp msgid "Class" @@ -1797,11 +1759,11 @@ msgstr "Proprietà :" #: editor/editor_inspector.cpp msgid "Set" -msgstr "Set" +msgstr "Imposta" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "Imposta multiplo:" #: editor/editor_log.cpp msgid "Output:" @@ -1826,9 +1788,8 @@ msgid "Project export failed with error code %d." msgstr "Esportazione progetto fallita con codice di errore %d." #: editor/editor_node.cpp -#, fuzzy msgid "Imported resources can't be saved." -msgstr "Risorse Importate" +msgstr "Le risorse importate non possono essere salvate." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1837,17 +1798,19 @@ msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "Errore salvando la Risorsa!" +msgstr "Errore nel salvataggio della risorsa!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Questa risorsa non può essere salvata perché non appartiene alla scena che " +"si sta modificando. Assicurarsi di renderla unica." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "Salva Risorsa Come..." +msgstr "Salva risorsa come..." #: editor/editor_node.cpp msgid "Can't open file for writing:" @@ -1864,6 +1827,7 @@ msgstr "Errore durante il salvataggio." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" +"Impossibile aprire '%s'. Il file potrebbe essere stato spostato o eliminato." #: editor/editor_node.cpp msgid "Error while parsing '%s'." @@ -1883,7 +1847,7 @@ msgstr "Errore durante il caricamento di '%s'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "Salvataggio Scena" +msgstr "Salvataggio scena" #: editor/editor_node.cpp msgid "Analyzing" @@ -1891,7 +1855,7 @@ msgstr "Analizzo" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "Creazione Miniature" +msgstr "Creazione miniature" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." @@ -1903,18 +1867,21 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Questa scena non può essere salvata perché contiene un'istanziazione " +"ciclica.\n" +"Riprovare ad eseguire il salvataggio dopo aver risolto il problema." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" -"Impossibile salvare la scena. Probabili dipendenze (instanze o eredità ) non " -"sono state soddisfatte." +"Impossibile salvare la scena. È probabile che le dipendenze (instanze o " +"eredità ) non siano state soddisfatte." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Impossibile sovrascrivere una scena che è ancora aperta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1922,7 +1889,7 @@ msgstr "Impossibile caricare MeshLibrary per l'unione!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "Errore salvataggio MeshLibrary!" +msgstr "Errore nel salvataggio di MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" @@ -1934,11 +1901,11 @@ msgstr "Errore di salvataggio TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "Errore tentando di salvare il layout!" +msgstr "Errore nel salvataggio del layout!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "Layout dell'editor di default ignorato." +msgstr "Layout predefinito dell'editor sovrascritto." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -1946,7 +1913,7 @@ msgstr "Nome layout non trovato!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "Ripristinato il layout di default ai settaggi di base." +msgstr "Ripristinato il layout di default alle impostazioni originali." #: editor/editor_node.cpp msgid "" @@ -1982,10 +1949,10 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"Questa scena é stata importata, pertanto i cambiamenti ad essa non verranno " +"Questa scena è stata importata, pertanto i cambiamenti ad essa non verranno " "mantenuti.\n" -"Istanziarla o ereditarla consentirà di effettuare dei cambiamenti.\n" -"Si conaiglia di leggere la documentazione relativa all'importazione delle " +"Istanziarla o ereditarla permetterà modificarla.\n" +"Si consiglia di leggere la documentazione relativa all'importazione delle " "scene per comprendere meglio questo workflow." #: editor/editor_node.cpp @@ -2010,7 +1977,7 @@ msgid "" "category." msgstr "" "Nessuna scena principale è stata definita, selezionarne una?\n" -"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la " +"Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la " "categoria 'applicazioni'." #: editor/editor_node.cpp @@ -2020,7 +1987,7 @@ msgid "" "category." msgstr "" "La scena selezionata '%s' non esiste, sceglierne una valida?\n" -"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la " +"Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la " "categoria 'applicazioni'." #: editor/editor_node.cpp @@ -2029,31 +1996,31 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"Las cena selezionata '%s non è un file scena, sceglierne una valida?\n" -"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la " +"La scena selezionata '%s non è un file scena, sceglierne una valida?\n" +"Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la " "categoria 'applicazioni'." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -"La scena corrente non è mai stata salvata, per favore salvarla prima di " -"eseguire." +"La scena attuale non è mai stata salvata, si prega di salvarla prima di " +"eseguirla." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "Impossibile avviare subprocesso!" +msgstr "Impossibile avviare sottoprocesso!" #: editor/editor_node.cpp msgid "Open Scene" -msgstr "Apri Scena" +msgstr "Apri scena" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "Apri Scena Base" +msgstr "Apri scena base" #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "Apri scena rapido..." +msgstr "Apri scena rapidamente..." #: editor/editor_node.cpp msgid "Quick Open Script..." @@ -2068,14 +2035,12 @@ msgid "Save changes to '%s' before closing?" msgstr "Salvare le modifiche a '%s' prima di chiudere?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "Caricamento della risorsa fallito." +msgstr "Salvata(e) %s risorsa(e) modificata(e)." #: editor/editor_node.cpp -#, fuzzy msgid "A root node is required to save the scene." -msgstr "Solo un file è richiesto per una texture grande." +msgstr "È necessario un nodo radice per salvare la scena." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2179,7 +2144,8 @@ msgstr "" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" -"Impossibile trovare il campo per lo script aggiuntivo in: 'res://addons/%s'." +"Impossibile trovare il campo per lo script del plugin aggiuntivo in: 'res://" +"addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." @@ -2505,18 +2471,16 @@ msgid "Toggle Fullscreen" msgstr "Abilita/Disabilita Fullscreen" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Data/Settings Folder" -msgstr "Impostazioni Editor" +msgstr "Apri Cartella Dati/Impostazioni Editor" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "Apri la Cartella Dati dell'Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Settings Folder" -msgstr "Impostazioni Editor" +msgstr "Apri Cartella Impostazioni Editor" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" @@ -2596,18 +2560,16 @@ msgstr "Esegui Scena Personalizzata" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "Il cambiamento dei driver video necessita il riavvio dell'editor." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Save & Restart" -msgstr "Salva e Re-Importa" +msgstr "Salva e Riavvia" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "Gira quando la finestra dell'editor viene ridisegnata!" +msgstr "Gira quando l'editor viene ridisegnato." #: editor/editor_node.cpp msgid "Update Always" @@ -2639,9 +2601,8 @@ msgid "Node" msgstr "Nodo" #: editor/editor_node.cpp -#, fuzzy msgid "Expand Bottom Panel" -msgstr "Espandi tutto" +msgstr "Espandi Pannello Inferiore" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" @@ -2720,9 +2681,8 @@ msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit Plugin" -msgstr "Modifica Poly" +msgstr "Modifica Plugin" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -2746,15 +2706,13 @@ msgid "Status:" msgstr "Stato:" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit:" -msgstr "Modifica" +msgstr "Modifica:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp -#, fuzzy msgid "Start" -msgstr "Inizia!" +msgstr "Inizia" #: editor/editor_profiler.cpp msgid "Measure:" @@ -2806,39 +2764,39 @@ msgstr "On" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "Livello" #: editor/editor_properties.cpp -#, fuzzy msgid "Bit %d, value %d" -msgstr "Bit %d, val %d." +msgstr "Bit %d, valore %d" #: editor/editor_properties.cpp -#, fuzzy msgid "[Empty]" -msgstr "Aggiungi vuoto" +msgstr "[Vuoto]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Assign..." -msgstr "Assegna" +msgstr "Assegna..." #: editor/editor_properties.cpp -#, fuzzy msgid "Invalid RID" -msgstr "Percorso Invalido" +msgstr "RID Invalido" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"La risorsa selezionata (%s) non corrisponde ad alcun tipo atteso per questa " +"proprietà (%s)." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Impossibile creare ViewportTexture da risorse salvate come file.\n" +"La risorsa deve appartenere ad una scena." #: editor/editor_properties.cpp msgid "" @@ -2847,6 +2805,10 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Impossibile creare ViewportTexture da questa risorsa perché non è definita " +"localmente in una scena.\n" +"Per favore attivare la proprietà \"local to scene\" sulla risorsa (e su " +"tutte le risorse che la contengono, fino al nodo che le utilizza)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -2858,12 +2820,11 @@ msgstr "Nuovo Script" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "" +msgstr "Nuovo %s" #: editor/editor_properties.cpp editor/property_editor.cpp -#, fuzzy msgid "Make Unique" -msgstr "Crea Ossa" +msgstr "Rendi Unico" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -2880,45 +2841,39 @@ msgid "Paste" msgstr "Incolla" #: editor/editor_properties.cpp editor/property_editor.cpp -#, fuzzy msgid "Convert To %s" -msgstr "Converti In..." +msgstr "Converti In %s" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Open Editor" -msgstr "Apri nell Editor" +msgstr "Apri Editor" #: editor/editor_properties.cpp editor/property_editor.cpp -#, fuzzy msgid "Selected node is not a Viewport!" -msgstr "Scegli Nodo(i) da Importare" +msgstr "Il nodo selezionato non è una Viewport!" #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "Size: " -msgstr "Dimensione Cella:" +msgstr "Dimensione: " #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "Pagina: " #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "New Key:" -msgstr "Nuovo nome:" +msgstr "Nuova Chiave:" #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "New Value:" -msgstr "Nuovo nome:" +msgstr "Nuovo Valore:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "Aggiungi Coppia Chiave/Valore" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -3012,9 +2967,8 @@ msgid "Can't open export templates zip." msgstr "Impossibile aprire zip dei template d'esportazionie." #: editor/export_template_manager.cpp -#, fuzzy msgid "Invalid version.txt format inside templates: %s." -msgstr "Formato di version.txt invalido nelle templates." +msgstr "Formato di version.txt non valido nei templates: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." @@ -3037,8 +2991,8 @@ msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" -"Non sono stati trovati link di download per questa versione. Il direct " -"download è disponibile solamente per rilasci ufficiali." +"Non sono stati trovati link di download per questa versione. Il download " +"diretto è disponibile solamente per rilasci ufficiali." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3079,10 +3033,12 @@ msgid "" "Templates installation failed. The problematic templates archives can be " "found at '%s'." msgstr "" +"Installazione dei template fallita. Gli archivi dei template che danno " +"problemi possono essere trovati in '%s'." #: editor/export_template_manager.cpp msgid "Error requesting url: " -msgstr "Errore di connessione all'URL: " +msgstr "Errore nella richiesta url: " #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -3098,7 +3054,7 @@ msgstr "Risolvendo" #: editor/export_template_manager.cpp msgid "Can't Resolve" -msgstr "Impossibile risolvere" +msgstr "Impossibile Risolvere" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3124,7 +3080,7 @@ msgstr "Download in corso" #: editor/export_template_manager.cpp msgid "Connection Error" -msgstr "Errore di connessione" +msgstr "Errore di Connessione" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" @@ -3156,12 +3112,11 @@ msgstr "Gestore Template Esportazione" #: editor/export_template_manager.cpp msgid "Download Templates" -msgstr "Scarica Templates" +msgstr "Scarica Template" #: editor/export_template_manager.cpp -#, fuzzy msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "Seleziona mirror dall'elenco " +msgstr "Seleziona mirror dalla lista: (Shift+Click: Apri in Browser)" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" @@ -3170,9 +3125,8 @@ msgstr "" "tipi di file!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Preferiti:" +msgstr "Preferiti" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3246,14 +3200,12 @@ msgid "Instance" msgstr "Istanza" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "Preferiti:" +msgstr "Aggiungi ai preferiti" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "Rimuovi da Gruppo" +msgstr "Rimuovi dai preferiti" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3276,24 +3228,20 @@ msgid "Move To..." msgstr "Sposta in..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Script..." -msgstr "Nuovo Script" +msgstr "Nuovo Script..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Resource..." -msgstr "Salva Risorsa Come..." +msgstr "Nuova Risorsa..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" -msgstr "Espandi tutto" +msgstr "Espandi Tutto" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" -msgstr "Comprimi tutto" +msgstr "Comprimi Tutto" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3315,14 +3263,12 @@ msgid "Re-Scan Filesystem" msgstr "Re-Scan Filesystem" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "Modalità Attivazione" +msgstr "Attiva/disattiva la modalità split" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Search files" -msgstr "Cerca Classi" +msgstr "Cerca file" #: editor/filesystem_dock.cpp msgid "" @@ -3337,37 +3283,32 @@ msgid "Move" msgstr "Sposta" #: editor/filesystem_dock.cpp -#, fuzzy msgid "There is already file or folder with the same name in this location." -msgstr "Un file o cartella con questo nome é già esistente." +msgstr "C'è già un file o una cartella con lo stesso nome in questo percorso." #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "Sovrascrivi" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Crea Script" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" -msgstr "Trova tile" +msgstr "Trova nei File" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "Trova" +msgstr "Trova:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Vai alla Linea" +msgstr "Cartella:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filtri" +msgstr "Filtri:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3383,58 +3324,48 @@ msgid "Cancel" msgstr "Annulla" #: editor/find_in_files.cpp -#, fuzzy msgid "Find: " -msgstr "Trova" +msgstr "Trova: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace: " -msgstr "Rimpiazza" +msgstr "Sostituisci: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace all (no undo)" -msgstr "Rimpiazza Tutti" +msgstr "Sostituisci tutto (no undo)" #: editor/find_in_files.cpp -#, fuzzy msgid "Searching..." -msgstr "Salvataggio..." +msgstr "Ricerca..." #: editor/find_in_files.cpp -#, fuzzy msgid "Search complete" -msgstr "Cerca Testo" +msgstr "Ricerca completata" #: editor/groups_editor.cpp -#, fuzzy msgid "Group name already exists." -msgstr "ERRORE: Il nome dell'animazione esiste già !" +msgstr "Il nome del gruppo è già esistente." #: editor/groups_editor.cpp -#, fuzzy msgid "Invalid group name." -msgstr "Nome Invalido." +msgstr "Nome del gruppo non valido." #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Gruppi" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes not in Group" -msgstr "Gruppo(i) Nodi" +msgstr "Nodi non in Gruppo" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Filter nodes" -msgstr "Filtri" +msgstr "Filtra nodi" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes in Group" -msgstr "Gruppo(i) Nodi" +msgstr "Nodi in Gruppo" #: editor/groups_editor.cpp msgid "Add to Group" @@ -3445,9 +3376,8 @@ msgid "Remove from Group" msgstr "Rimuovi da Gruppo" #: editor/groups_editor.cpp -#, fuzzy msgid "Manage Groups" -msgstr "Gruppi Immagini" +msgstr "Gestisci Gruppi" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -3471,7 +3401,7 @@ msgstr "Importa con Oggetti Separati+Materiali" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "Importa con Oggetti Separati e Animazioni" +msgstr "Importa con Oggetti+Animazioni Separati" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" @@ -3479,15 +3409,16 @@ msgstr "Importa con Materiali Separati+Animazioni" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "Importa con Oggetti+Materiali+Animazioni" +msgstr "Importa con Oggetti+Materiali+Animazioni Separati" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Importa come Scene Multiple" #: editor/import/resource_importer_scene.cpp +#, fuzzy msgid "Import as Multiple Scenes+Materials" -msgstr "Importa come Scene Multiple+Materiali" +msgstr "Importa come Scene+Materiali Multipli" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp @@ -3552,30 +3483,30 @@ msgstr "Reimporta" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Salva scene, importa nuovamente e riavvia" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "" +msgstr "Cambiare il tipo di un file importato richiede il riavvio dell'editor." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"ATTENZIONE: Esistono degli elementi che utilizzano questa risorsa, " +"potrebbero non essere più caricati correttamente." #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "Caricamento della risorsa fallito." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" -msgstr "Espandi tutte le proprietà " +msgstr "Espandi Tutte le Proprietà " #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" -msgstr "Comprimi tutte le proprietà " +msgstr "Comprimi Tutte le Proprietà " #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3591,9 +3522,8 @@ msgid "Paste Params" msgstr "Incolla Parametri" #: editor/inspector_dock.cpp -#, fuzzy msgid "Edit Resource Clipboard" -msgstr "Clipboard risorse vuota!" +msgstr "Modifica Appunti Risorse" #: editor/inspector_dock.cpp msgid "Copy Resource" @@ -3640,9 +3570,8 @@ msgid "Object properties." msgstr "Proprietà oggetto." #: editor/inspector_dock.cpp -#, fuzzy msgid "Filter properties" -msgstr "Filtri" +msgstr "Filtra proprietà " #: editor/inspector_dock.cpp msgid "Changes may be lost!" @@ -3657,85 +3586,72 @@ msgid "Select a Node to edit Signals and Groups." msgstr "Seleziona un Nodo per modificare Segnali e Gruppi." #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Edit a Plugin" -msgstr "Modifica Poly" +msgstr "Modifica un Plugin" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Create a Plugin" -msgstr "Crea Outline" +msgstr "Crea un Plugin" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Plugin Name:" -msgstr "Lista Plugin:" +msgstr "Nome Plugin:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "Sottocartella:" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Language:" -msgstr "Linguaggio" +msgstr "Lingua:" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Script Name:" -msgstr "Script valido" +msgstr "Nome Script:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "Attivare ora?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon" -msgstr "Crea Poly" +msgstr "Crea Poligono" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Create points." -msgstr "Elimina Punti" +msgstr "Crea punti." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" -"Modifica poligono esistente:\n" -"LMB: muovi punto.\n" -"Ctrl+LMB: dividi segmento.\n" -"RMB: cancella punto." +"Modifica punti.\n" +"LMB: Muovi Punto\n" +"RMB: Cancella Punto" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Erase points." -msgstr "RMB: Elimina Punto." +msgstr "Cancella punti." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon" -msgstr "Modifica Poly" +msgstr "Modifica Poligono" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Inserisci Punto" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon (Remove Point)" -msgstr "Modifica Poly (Rimuovi Punto)" +msgstr "Modifica Poligono (Rimuovi Punto)" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Remove Polygon And Point" msgstr "Rimuovi Poligono e Punto" @@ -3751,52 +3667,47 @@ msgstr "Aggiungi Animazione" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Load..." -msgstr "Carica" +msgstr "Carica..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Move Node Point" -msgstr "Sposta Punto" +msgstr "Sposta Punto Nodo" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Limits" -msgstr "Cambia tempo di Blend" +msgstr "Cambia Limiti BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Labels" -msgstr "Cambia tempo di Blend" +msgstr "Cambia Etichette BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" +"Questo tipo di nodo non può essere utilizzato. Sono permessi solo i nodi " +"radice." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "Aggiungi Nodo" +msgstr "Aggiungi Punto Nodo" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Aggiungi Animazione" +msgstr "Aggiungi Punto Animazione" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "Rimuovi Punto Percorso" +msgstr "Rimuovi Punto BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "Sposta Nodo BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3806,91 +3717,85 @@ msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" +"AnimationTree non è attivo.\n" +"Attivalo per consentirne la riproduzione, controlla le avvertenze del nodo " +"se l'attivazione fallisce." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" -msgstr "" +msgstr "Imposta la posizione di blending nello spazio" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "" +"Seleziona e muovi i punti, per creare i punti usa il tasto destro del mouse." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "" +msgstr "Attiva lo snap e mostra la griglia." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Point" -msgstr "Sposta Punto" +msgstr "Punto" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Open Animation Node" -msgstr "Nodo Animazione" +msgstr "Apri Nodo Animazione" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Triangle already exists" -msgstr "L'Azione '%s' esiste già !" +msgstr "Il triangolo è già esistente" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Aggiungi Variabile" +msgstr "Aggiungi Triangolo" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "Cambia tempo di Blend" +msgstr "Cambia Limiti BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "Cambia tempo di Blend" +msgstr "Cambia Etichette BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "Rimuovi Punto Percorso" +msgstr "Rimuovi Punto BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "Rimuovi Variabile" +msgstr "Rimuovi Triangolo BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" +msgstr "BlendSpace2D non appartiene ad un nodo AnimationTree." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "" +msgstr "Non esistono triangoli, non può quindi aver luogo alcun blending." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "Abilita AutoLoad Globals" +msgstr "Attiva Triangolazione Automatica" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "Crea triangoli connettendo i punti." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Erase points and triangles." -msgstr "Elaborazione %d Triangoli:" +msgstr "Cancella punti e triangoli." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "Genera i tringoli di fusione automaticamente (anzichè manualmente)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3898,9 +3803,8 @@ msgid "Blend:" msgstr "Blend:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "Cambiamenti dei Materiali" +msgstr "Parametro Modificato" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3909,64 +3813,62 @@ msgstr "Modifica Filtri" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "" +msgstr "Il nodo di output non può essere aggiunto all'albero di fusione." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Add Node to BlendTree" -msgstr "Aggiungi Nodo(i) Da Albero" +msgstr "Aggiungi Nodo al BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "Modalità Movimento" +msgstr "Nodo Spostato" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" +"Impossibile connettersi, la porta potrebbe essere in uso o la connessione " +"potrebbe non essere valida." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "Connesso" +msgstr "Nodi Collegati" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "Disconnesso" +msgstr "Nodi Scollegati" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Animazione" +msgstr "Imposta Animazione" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "Elimina Nodo(i)" +msgstr "Elimina Nodo" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "Attiva/Disattiva la traccia." +msgstr "Attiva/Disattiva il Filtro" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "Cambia tempo di Blend" +msgstr "Cambia Filtro" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" +"Nessun player per animazioni impostato, impossibile recuperare i nomi delle " +"tracce." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" +"Il percorso impostato per il player non è valido, impossibile recuperare i " +"nomi delle tracce." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -3974,29 +3876,27 @@ msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" +"Il player delle animazioni non ha un percorso valido verso il nodo radice, " +"impossibile recuperare i nomi delle tracce." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "Nome Nodo:" +msgstr "Nodo Rinominato" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node..." -msgstr "Aggiungi Nodo" +msgstr "Aggiungi Nodo..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Edit Filtered Tracks:" -msgstr "Modifica Filtri" +msgstr "Modifica Tracce Filtrate:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Enable filtering" -msgstr "Figlio Modificabile" +msgstr "Abilita filtraggio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -4024,14 +3924,12 @@ msgid "Remove Animation" msgstr "Rimuovi Animazione" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Invalid animation name!" -msgstr "ERRORE: Nome animazione invalido!" +msgstr "Nome animazione non valido!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Animation name already exists!" -msgstr "ERRORE: Il nome dell'animazione esiste già !" +msgstr "Nome animazione già esistente!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -4055,14 +3953,12 @@ msgid "Duplicate Animation" msgstr "Duplica Animazione" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to copy!" -msgstr "ERRORE: Nessuna animazione da copiare!" +msgstr "Nessuna animazione da copiare!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation resource on clipboard!" -msgstr "ERRORE; Nessuna risorsa animazione nella clipboard!" +msgstr "Nessuna risorsa di animazione negli appunti!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" @@ -4073,9 +3969,8 @@ msgid "Paste Animation" msgstr "Incolla Animazione" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to edit!" -msgstr "ERRORE: Nessuna animazione da modificare!" +msgstr "Nessuna animazione da modificare!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" @@ -4120,14 +4015,12 @@ msgid "New" msgstr "Nuovo" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "Modifica Connessioni..." +msgstr "Modifica Transizioni..." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Open in Inspector" -msgstr "Apri nell Editor" +msgstr "Apri nell'Inspector" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -4138,12 +4031,13 @@ msgid "Autoplay on Load" msgstr "Autoplay al Caricamento" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Onion Skinning" msgstr "Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" -msgstr "Attiva Onion Skinning" +msgstr "Abilita l'Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" @@ -4163,7 +4057,7 @@ msgstr "Profondità " #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "1 Passo" +msgstr "1 passo" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" @@ -4175,7 +4069,7 @@ msgstr "3 passaggi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "Solo Differenze" +msgstr "Solo le Differenze" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" @@ -4186,9 +4080,8 @@ msgid "Include Gizmos (3D)" msgstr "Includi Gizmo (3D)" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Pin AnimationPlayer" -msgstr "Incolla Animazione" +msgstr "Fissa AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" @@ -4219,14 +4112,12 @@ msgid "Cross-Animation Blend Times" msgstr "Tempi di Blend Cross-Animation" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "Modalità Movimento" +msgstr "Sposta Nodo" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Aggiungi Traduzione" +msgstr "Aggiungi Transizione" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4234,48 +4125,44 @@ msgid "Add Node" msgstr "Aggiungi Nodo" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "End" -msgstr "Fine(i)" +msgstr "Fine" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "Immediato" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "Sincronizza" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "" +msgstr "Alla Fine" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "Spostamento" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." -msgstr "" +msgstr "Per una sotto-transizione sono necessari i nodi di inizio e fine." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "No playback resource set at path: %s." -msgstr "Non è nel percorso risorse." +msgstr "Nessuna risorsa di riproduzione impostata sul percorso: %s." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "Rimosso:" +msgstr "Nodo Rimosso" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Nodo Transizione" +msgstr "Transizione Rimossa" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "Imposta Nodo di Partenza (Autoplay)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4283,34 +4170,35 @@ msgid "" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" +"Seleziona e muovi i nodi.\n" +"Tasto destro del mouse per aggiungere nuovi nodi.\n" +"Shift+Tasto sinistro del mouse per creare connessioni." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Create new nodes." -msgstr "Crea Nuovo %s" +msgstr "Crea nuovi nodi." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Connect nodes." -msgstr "Connetti A Nodo:" +msgstr "Connetti nodi." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Remove selected node or transition." -msgstr "Rimuovi traccia selezionata." +msgstr "Rimuovi il nodo o la transizione selezionati." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" +"Attiva/disattiva la riproduzione automatica di questa animazione all'avvio, " +"riavvio, o il riavvolgimento a zero." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" +msgstr "Assegna l'animazione finale. Questo è utile per le sotto-transizioni." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "Transizione" +msgstr "Transizione: " #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4348,7 +4236,7 @@ msgstr "Restart Automatico:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" -msgstr "Restart (s):" +msgstr "Riavvia (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" @@ -4504,14 +4392,12 @@ msgid "Asset Download Error:" msgstr "Errore di Download Asset:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading (%s / %s)..." -msgstr "Download in corso" +msgstr "Download in corso (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading..." -msgstr "Download in corso" +msgstr "Download in corso..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." @@ -4538,14 +4424,12 @@ msgid "Download for this asset is already in progress!" msgstr "Il download per questo asset è già in corso!" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "First" -msgstr "primo" +msgstr "Primo" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Previous" -msgstr "Scheda precedente" +msgstr "Precedente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" @@ -4553,7 +4437,7 @@ msgstr "Successivo" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Ultimo" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -4681,44 +4565,40 @@ msgid "Create new horizontal and vertical guides" msgstr "Crea nuove guide orizzontali e verticali" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move pivot" -msgstr "Perno di Movimento" +msgstr "Sposta pivot" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem" -msgstr "Modifica CanvasItem" +msgstr "Ruota CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move anchor" -msgstr "Azione di spostamento" +msgstr "Sposta punto di ancoraggio" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Resize CanvasItem" -msgstr "Modifica CanvasItem" +msgstr "Ridimensiona CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "Modifica CanvasItem" +msgstr "Scala CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem" -msgstr "Modifica CanvasItem" +msgstr "Sposta CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "" +msgstr "Preset per i valori di ancoraggio e margini di un nodo Control." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" +"I figli dei contenitori hanno i loro valori di ancoraggio e margini " +"sovrascritti dai loro genitori." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -4741,13 +4621,14 @@ msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" +"Attenzione: la posizione e le dimensioni dei figli di un contenitore sono " +"determinati solo dal loro genitore." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Reset" -msgstr "Zoom Reset" +msgstr "Ripristino Zoom" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" @@ -4780,9 +4661,8 @@ msgid "Rotate Mode" msgstr "Modalità Rotazione" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Modalità Scala (R)" +msgstr "Modalità Scala" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4802,22 +4682,20 @@ msgid "Pan Mode" msgstr "Modalità di Pan" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle snapping." -msgstr "Abilita snapping" +msgstr "Abilita snapping." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Snap" msgstr "Usa lo Snap" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snapping Options" -msgstr "Opzioni snapping" +msgstr "Opzioni di Snapping" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to grid" -msgstr "Allinea alla griglia" +msgstr "Snap alla griglia" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" @@ -4838,7 +4716,7 @@ msgstr "Usa Pixel Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart snapping" -msgstr "Snap intelligente" +msgstr "Snapping intelligente" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to parent" @@ -4853,9 +4731,8 @@ msgid "Snap to node sides" msgstr "Snap sui lati del nodo" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to node center" -msgstr "Snap su ancora nodo" +msgstr "Snap al centro del nodo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" @@ -4884,9 +4761,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "Ripristina l'abilità dei figli dell'oggetto di essere selezionati." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "Scheletro..." +msgstr "Opzioni Scheletro" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -4902,12 +4778,11 @@ msgstr "Elimina Catena IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "" +msgstr "Crea ossa personalizzate a partire da uno o più nodi" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Custom Bones" -msgstr "Elimina Ossa" +msgstr "Cancella Ossa Personalizzate" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4920,9 +4795,8 @@ msgid "Show Grid" msgstr "Mostra Griglia" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show Helpers" -msgstr "Mostra Ossa" +msgstr "Mostra Guide" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" @@ -4942,7 +4816,7 @@ msgstr "Mostra Viewport" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Mostra Gruppo e Blocca Icone" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -4957,9 +4831,8 @@ msgid "Layout" msgstr "Layout" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert keys." -msgstr "Inserisci Keys" +msgstr "Inserisci chiavi." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5016,9 +4889,8 @@ msgstr "" "Premi & Trascina + Alt : Cambia tipo del nodo" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "Crea Poly" +msgstr "Crea Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -5033,9 +4905,8 @@ msgid "Set Handle" msgstr "Imposta Maniglia" #: editor/plugins/cpu_particles_editor_plugin.cpp -#, fuzzy msgid "CPUParticles" -msgstr "Particelle" +msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5048,28 +4919,24 @@ msgid "Create Emission Points From Node" msgstr "Crea Punti Emissione Da Nodo" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat0" msgstr "Flat0" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat1" msgstr "Flat1" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Ease in" -msgstr "Ease In" +msgstr "Graduale in ingresso" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Ease out" -msgstr "Ease Out" +msgstr "Graduale in uscita" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" -msgstr "" +msgstr "Graduale" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" @@ -5108,9 +4975,8 @@ msgid "Remove Curve Point" msgstr "Rimuovi Punto" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Toggle Curve Linear Tangent" -msgstr "Aziona Tangente di Curva Lineare" +msgstr "Abilita Tangente di Curva Lineare" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" @@ -5118,11 +4984,11 @@ msgstr "Tenere Premuto Shift per modificare le tangenti singolarmente" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" -msgstr "Cuoci GI Probe" +msgstr "Preprocessa GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Gradiente Modificato" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5173,7 +5039,6 @@ msgid "Contained Mesh is not of type ArrayMesh." msgstr "La Mesh contenuta non è del tipo ArrayMesh." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" "UV Unwrap fallito, la mesh potrebbe non essere congruente (non-manifold)?" @@ -5380,9 +5245,8 @@ msgid "Create Navigation Polygon" msgstr "Crea Poligono di Navigazione" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generating Visibility Rect" -msgstr "Genera Rect Visibilità " +msgstr "Generazione del Rect di Visibilità " #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" @@ -5412,9 +5276,8 @@ msgstr "Cancella Maschera Emissione" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles" -msgstr "Converti In Maiuscolo" +msgstr "Converti in CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5516,9 +5379,8 @@ msgid "Add Point to Curve" msgstr "Aggiungi Punto a Curva" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Split Curve" -msgstr "Chiudi curva" +msgstr "Dividi Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" @@ -5548,9 +5410,8 @@ msgid "Click: Add Point" msgstr "Click: Aggiungi Punto" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Left Click: Split Segment (in curve)" -msgstr "Spezza Segmento (in curva)" +msgstr "Click Sinistro: Dividi Segmento (in curva)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5564,7 +5425,7 @@ msgstr "Seleziona Punti di Controllo (Shift+Trascina)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" -msgstr "Aggiungi Punto (in sapzio vuoto)" +msgstr "Aggiungi Punto (in spazio vuoto)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5629,28 +5490,25 @@ msgid "Split Segment (in curve)" msgstr "Spezza Segmento (in curva)" #: editor/plugins/physical_bone_plugin.cpp -#, fuzzy msgid "Move joint" -msgstr "Sposta Punto" +msgstr "Sposta articolazione" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" +msgstr "La proprietà scheletro del Polygon2D non punta ad un nodo Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones" -msgstr "Mostra Ossa" +msgstr "Sincronizza Ossa" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" -"Nessuna texture in questo nodo.\n" -"Imposta una texture per poter modificare la regione." +"Nessuna texture in questo poligono.\n" +"Imposta una texture per poter modificare UV." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" @@ -5661,53 +5519,48 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"Polygon2D possiede vertici interni, non può più essere modificato dalla " +"finestra principale." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon & UV" -msgstr "Crea Poly" +msgstr "Crea Poligono e UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Internal Vertex" -msgstr "Crea nuova guida orizzontale" +msgstr "Crea Vertice Interno" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Internal Vertex" -msgstr "Rimuovi Punto In-Control" +msgstr "Rimuovi Vertice Interno" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "Poligono Non Valido (sono necessari 3 vertici non coincidenti)" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Custom Polygon" -msgstr "Modifica Poly" +msgstr "Aggiungi Poligono Personalizzato" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Custom Polygon" -msgstr "Rimuovi Poligono e Punto" +msgstr "Rimuovi Poligono Personalizzato" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Trasla UV Map" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Transform Polygon" -msgstr "Tipo Transform" +msgstr "Trasforma Poligono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Open Polygon 2D UV editor." -msgstr "Polygon 2D UV Editor" +msgstr "Apri editor Poligono 2D UV." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" @@ -5715,27 +5568,23 @@ msgstr "Polygon 2D UV Editor" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" -msgstr "Sposta Punto" +msgstr "Punti" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygons" -msgstr "Poligono->UV" +msgstr "Poligoni" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Bones" -msgstr "Crea Ossa" +msgstr "Ossa" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Move Points" -msgstr "Sposta Punto" +msgstr "Sposta Punti" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -5764,24 +5613,30 @@ msgstr "Scala Poligono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" +"Crea un poligono personalizzato. Abilita il rendering personalizzato dei " +"poligoni." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" +"Rimuove un poligono personalizzato. Se non ne rimane nessuno, il rendering " +"personalizzato dei poligoni è disabilitato." #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy msgid "Paint weights with specified intensity." -msgstr "" +msgstr "Colora i pesi con le intensità specificate." #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy msgid "Unpaint weights with specified intensity." -msgstr "" +msgstr "Rimuovi i pesi con le intensità specificate." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "Raggio:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" @@ -5796,9 +5651,8 @@ msgid "Clear UV" msgstr "Cancella UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Settings" -msgstr "Impostazioni Snap" +msgstr "Impostazioni Griglia" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5814,34 +5668,28 @@ msgid "Grid" msgstr "Griglia" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Configure Grid:" -msgstr "Configura Snap" +msgstr "Configura Griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Offset X:" -msgstr "Offset Griglia:" +msgstr "Offset X Griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Offset Y:" -msgstr "Offset Griglia:" +msgstr "Offset Y Griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Step X:" -msgstr "Step Griglia:" +msgstr "Step X Griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Step Y:" -msgstr "Step Griglia:" +msgstr "Step Y Griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones to Polygon" -msgstr "Scala Poligono" +msgstr "Sincronizza Ossa a Poligono" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -5895,12 +5743,11 @@ msgstr "Preloader Risorsa" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" +msgstr "AnimationTree non ha nessun percorso impostato ad un AnimationPlayer" #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Path to AnimationPlayer is invalid" -msgstr "Animation tree invalido." +msgstr "Percorso per AnimationPlayer non è valido" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" @@ -5911,59 +5758,48 @@ msgid "Close and save changes?" msgstr "Chiudere e salvare i cambiamenti?" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error writing TextFile:" -msgstr "Errore spostamento file:\n" +msgstr "Errore scrittura TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." -msgstr "Impossibile caricare l'immagine" +msgstr "Errore: impossibile caricare il file." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error could not load file." -msgstr "Impossibile caricare l'immagine" +msgstr "Errore: impossibile caricare il file." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "Errore di salvataggio TileSet!" +msgstr "Errore nel salvataggio file!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "Errore durante il salvataggio del tema" +msgstr "Errore durante il salvataggio del tema." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Saving" -msgstr "Errore di salvataggio" +msgstr "Errore di Salvataggio" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." -msgstr "Errore di importazione tema" +msgstr "Errore di importazione del tema." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" -msgstr "Errore di importazione" +msgstr "Errore di Importazione" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New TextFile..." -msgstr "Nuova Cartella..." +msgstr "Nuovo TextFile..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open File" -msgstr "Apri un File" +msgstr "Apri File" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Save File As..." -msgstr "Salva Come..." +msgstr "Salva File Come..." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" @@ -5987,12 +5823,11 @@ msgstr " Riferimento di Classe" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "" +msgstr "Ordina in ordine alfabetico la lista dei metodi." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Sort" -msgstr "Ordina:" +msgstr "Ordina" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp @@ -6019,9 +5854,8 @@ msgid "File" msgstr "File" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open..." -msgstr "Apri" +msgstr "Apri..." #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6036,13 +5870,12 @@ msgid "Copy Script Path" msgstr "Copia Percorso Script" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" -msgstr "Cronologia Succ." +msgstr "Cronologia Precedente" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" -msgstr "Cronologia Prec." +msgstr "Cronologia Successiva" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -6050,9 +5883,8 @@ msgid "Theme" msgstr "Tema" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Import Theme..." -msgstr "Importa Tema" +msgstr "Importa Tema..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" @@ -6089,11 +5921,11 @@ msgstr "Trova Successivo" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" -msgstr "Step Over" +msgstr "Passo Successivo" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "Step Into" +msgstr "Passo Precedente" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" @@ -6109,15 +5941,22 @@ msgid "Keep Debugger Open" msgstr "Mantieni Debugger Aperto" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" -msgstr "Debug con editor esterno" +msgstr "Debug con Editor Esterno" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" msgstr "Apri la documentazione online di Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Cerca Riferimenti nella documentazione." @@ -6154,37 +5993,32 @@ msgid "Debugger" msgstr "Debugger" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" -msgstr "Cerca Aiuto" +msgstr "Cerca Risultati" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Riga:" +msgstr "Linea" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" -msgstr "" +msgstr "(ignora)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Vai a Funzione..." +msgstr "Vai a Funzione" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Standard" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Only resources from filesystem can be dropped." -msgstr "Solo le risorse del filesystem possono essere liberate." +msgstr "Solo le risorse dal filesystem possono essere eliminate." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Lookup Symbol" -msgstr "Completa Simbolo" +msgstr "Ricerca Simbolo" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" @@ -6208,7 +6042,7 @@ msgstr "Aggiungi maiuscola iniziale" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "" +msgstr "Evidenziatore di Sintassi" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -6261,14 +6095,12 @@ msgid "Trim Trailing Whitespace" msgstr "Taglia Spazi in Coda" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" -msgstr "Converti Indentazione In Spazi" +msgstr "Converti Indentazione in Spazi" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" -msgstr "Converti Indentazione In Tabulazioni" +msgstr "Converti Indentazione in Tabulazioni" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" @@ -6284,12 +6116,10 @@ msgid "Remove All Breakpoints" msgstr "Rimuovi Tutti i Breakpoints" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" msgstr "Vai a Breakpoint Successivo" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" msgstr "Vai a Breakpoint Precedente" @@ -6298,17 +6128,14 @@ msgid "Find Previous" msgstr "Trova Precedente" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." -msgstr "Filtra Files..." +msgstr "Cerca nei File..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." msgstr "Vai a Funzione..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." msgstr "Vai a Linea..." @@ -6322,49 +6149,43 @@ msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" +msgstr "Questo scheletro non ha ossa, crea dei figli nodo Bone2D." #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Create Rest Pose from Bones" -msgstr "Crea Punti Emissione Da Mesh" +msgstr "Crea Posizione di Riposo dalle Ossa" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" -msgstr "" +msgstr "Imposta Ossa in Posizione di Riposo" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Skeleton2D" -msgstr "Scheletro..." +msgstr "Skeleton2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "" +msgstr "Crea Posizione di Riposo (Dalle Ossa)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "" +msgstr "Imposta Ossa in Posizione di Riposo" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Create physical bones" -msgstr "Crea Mesh di Navigazione" +msgstr "Crea ossa fisiche" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Skeleton" -msgstr "Scheletro..." +msgstr "Scheletro" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Create physical skeleton" -msgstr "Crea Outline" +msgstr "Crea scheletro fisico" #: editor/plugins/skeleton_ik_editor_plugin.cpp -#, fuzzy msgid "Play IK" -msgstr "Play" +msgstr "Riproduci IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -6395,9 +6216,8 @@ msgid "View Plane Transform." msgstr "Visualizza Tranform del Piano." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scaling: " -msgstr "Scala: " +msgstr "Scalatura: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " @@ -6417,7 +6237,7 @@ msgstr "Key d'Animazione Inserito." #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" -msgstr "Pitch" +msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" @@ -6492,9 +6312,8 @@ msgid "Rear" msgstr "Retro" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align with View" -msgstr "Allinea a vista" +msgstr "Allinea alla Vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6505,9 +6324,8 @@ msgid "This operation requires a single selected node." msgstr "Questa operazione richiede un solo nodo selezionato." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock View Rotation" -msgstr "Visualizza Informazioni" +msgstr "Blocca Rotazione Vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -6547,16 +6365,15 @@ msgstr "Risoluzione Dimezzata" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" -msgstr "Audio Listener" +msgstr "Listener Audio" #: editor/plugins/spatial_editor_plugin.cpp msgid "Doppler Enable" msgstr "Abilita Doppler" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Cinematic Preview" -msgstr "Creazione Anteprime Mesh" +msgstr "Anteprima Cinematografica" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -6591,26 +6408,28 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Nota: Il valore di FPS mostrato è relativo al framerate dell'editor.\n" +"Non può essere usato come indicatore affidabile delle performance durante il " +"gioco." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Rotation Locked" -msgstr "Visualizza Informazioni" +msgstr "Rotazione Vista Bloccata" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Finestra di XForm" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Nodes To Floor" -msgstr "Allinea alla griglia" +msgstr "Sposta i Nodi sul Pavimento" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Modalità di Selezione (Q)" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" @@ -6618,7 +6437,7 @@ msgid "" msgstr "" "Trascina: Ruota\n" "Alt+Trascina: Muovi\n" -"Alt+RMB: Selezione Lista Profondità " +"Alt+PDM: Selezione Lista Profondità " #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" @@ -6710,11 +6529,11 @@ msgstr "Abilita/Disabilita Vista libera" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" -msgstr "Transform" +msgstr "Trasforma" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap object to floor" -msgstr "" +msgstr "Posa l'oggetto sul suolo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -6745,9 +6564,8 @@ msgid "4 Viewports" msgstr "4 Viste" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Gizmos" -msgstr "Visualizza Gizmos" +msgstr "Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" @@ -6824,54 +6642,49 @@ msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "" +msgstr "Gizmo senza nome" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Sprite is empty!" -msgstr "Il percorso di salvataggio è vuoto!" +msgstr "Lo sprite è vuoto!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" +"Impossibile convertire in una mesh uno sprite che utilizza frame di " +"animazione." #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "" +msgstr "Geometria non valida, impossibile sostituirla con una mesh." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Sprite" -msgstr "Sprite Frames" +msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to 2D Mesh" -msgstr "Converti In..." +msgstr "Converti in Mesh 2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create 2D Mesh" -msgstr "Crea Mesh di Outline" +msgstr "Crea Mesh 2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "" +msgstr "Semplificazione: " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Grow (Pixels): " -msgstr "Snap (Pixels):" +msgstr "Aumento (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Update Preview" -msgstr "Anteprima Atlas" +msgstr "Aggiorna Anteprima" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "Impostazioni" +msgstr "Impostazioni:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -6902,14 +6715,12 @@ msgid "(empty)" msgstr "(vuoto)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Animazioni" +msgstr "Animazioni:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Animazione" +msgstr "Nuova Animazione" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6920,9 +6731,8 @@ msgid "Loop" msgstr "Loop" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Frames Animazione" +msgstr "Frame Animazione:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -6949,9 +6759,8 @@ msgid "Set Region Rect" msgstr "Imposta Region Rect" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "Set Margin" -msgstr "Imposta Maniglia" +msgstr "Imposta Margine" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" @@ -6959,9 +6768,8 @@ msgstr "Modalità Snap:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp -#, fuzzy msgid "None" -msgstr "<Nessuno>" +msgstr "Nessuno" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" @@ -6985,12 +6793,11 @@ msgstr "Step:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" -msgstr "" +msgstr "Sep.:" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "TextureRegion" -msgstr "Regione Texture" +msgstr "TextureRegion" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" @@ -7010,7 +6817,7 @@ msgstr "Rimuovi tutti gli elementi" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All" -msgstr "Rimuovi tutto" +msgstr "Rimuovi Tutto" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit theme..." @@ -7077,9 +6884,8 @@ msgid "Many" msgstr "Molte" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Has,Many,Options" -msgstr "Ha, Molte, Diverse, Opzioni!" +msgstr "Ha,Molte,Opzioni" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -7118,19 +6924,16 @@ msgid "Constant" msgstr "Costante" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Erase Selection" -msgstr "Cancella selezione" +msgstr "Cancella Selezione" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Fix Invalid Tiles" -msgstr "Nome Invalido." +msgstr "Correggi le Tile non Valide" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Centra Selezione" +msgstr "Taglia Selezione" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -7142,21 +6945,19 @@ msgstr "Disegna Linea" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" -msgstr "" +msgstr "Riempi Rettangolo" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Bucket Fill" -msgstr "Secchiello" +msgstr "Riempimento" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Cancella TileMap" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Find Tile" -msgstr "Trova tile" +msgstr "Trova Tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" @@ -7179,42 +6980,36 @@ msgid "Pick Tile" msgstr "Preleva Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Rimuovi Selezione" +msgstr "Copia Selezione" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate left" -msgstr "Modalità Rotazione" +msgstr "Ruota a sinistra" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate right" -msgstr "Sposta a Destra" +msgstr "Ruota a destra" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "Ribalta in orizzontale" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "Ribalta in verticale" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear transform" -msgstr "Transform" +msgstr "Cancella la trasformazione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Add Texture(s) to TileSet." -msgstr "Aggiungi Nodo(i) Da Albero" +msgstr "Aggiungi Texture al TileSet." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "Rimuovi Punto Percorso" +msgstr "Rimuovi la Texture selezionata dal TileSet." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -7225,46 +7020,40 @@ msgid "Merge from Scene" msgstr "Unisci da Scena" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Prossimo Piano" +msgstr "Prossima Coordinata" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Seleziona la prossima forma, sottotile, o Tile." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "Scheda precedente" +msgstr "Coordinata Precedente" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Seleziona la precedente forma, sottotile, o Tile." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." -msgstr "" +msgstr "Copia bitmask." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste bitmask." -msgstr "Incolla Animazione" +msgstr "Incolla bitmask." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Erase bitmask." -msgstr "RMB: Elimina Punto." +msgstr "Cancella bitmask." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Crea Nuovo %s" +msgstr "Crea un nuovo rettangolo." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new polygon." -msgstr "Crea un nuovo poligono dal nulla." +msgstr "Crea un nuovo poligono." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -7272,37 +7061,39 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" +msgstr "Abilita snap e mostra la griglia (configurabile dall'Inspector)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" -msgstr "" +msgstr "Mostra i Nomi delle Tile (Tenere Premuto Tasto Alt)" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "Rimuovi Punto Percorso" +msgstr "" +"Rimuovere la texture selezionata? Questo rimuoverà tutte le tile che la " +"usano." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." -msgstr "Non hai selezionato una texture da rimuovere." +msgstr "Non hai selezionato nessuna texture da rimuovere." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "" +msgstr "Creare dalla scena? Questo sovrascriverà tutte le tile correnti." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Unisci da scena?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Texture" -msgstr "Rimuovi Template" +msgstr "Rimuovi Texture" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "" +"Il(I) file %s non è(sono) stato(i) aggiunto(i) perché è già presente già " +"nella lista." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7313,27 +7104,29 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete selected Rect." -msgstr "Eliminare i file selezionati?" +msgstr "Cancella il ret. selezionato." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." -msgstr "Salva la risorsa in modifica." +msgstr "" +"Seleziona la sottotile corrente modificata.\n" +"Clicca su un'altra Tile per modificarla." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Elimina Punti" +msgstr "Elimina poligono." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Click on another Tile to edit it." -msgstr "Salva la risorsa in modifica." +msgstr "" +"Tasto Sinistro Mouse: Imposta bit on.\n" +"Tasto Destro Mouse: Imposta bit off.\n" +"Clicca su un'altra Tile per modificarla." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7341,182 +7134,161 @@ msgid "" "bindings.\n" "Click on another Tile to edit it." msgstr "" +"Selezionare la sottotile da usare come icona, questa sarà utilizzata anche " +"per i binding delle sottotile non validi.\n" +"Cliccare su un'altra Tile per modificarla." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" +"Seleziona la sottotile per modificare la sua priorità .\n" +"Clicca su un'altra Tile per modificarla." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." -msgstr "Salva la risorsa in modifica." +msgstr "" +"Seleziona la sottotile per cambiare il suo indice z.\n" +"Clicca su un'altra Tile per modificarla." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Set Tile Region" -msgstr "Imposta Region Rect" +msgstr "Imposta Regione Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "Crea Cartella" +msgstr "Crea Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "" +msgstr "Imposta Icona Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Bitmask" -msgstr "Modifica Filtri" +msgstr "Modifica Bitmask Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Collision Polygon" -msgstr "Modifica poligono esistente:" +msgstr "Modifica Poligono di Collisione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Occlusion Polygon" -msgstr "Modifica Poly" +msgstr "Modifica Poligono di Occlusione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Navigation Polygon" -msgstr "Crea Poligono di Navigazione" +msgstr "Modifica Poligono di Navigazione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste Tile Bitmask" -msgstr "Incolla Animazione" +msgstr "Incolla Bitmask Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "" +msgstr "Cancella Bitmask Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "Sposta Poligono" +msgstr "Rendi il Poligono Concavo" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "Sposta Poligono" +msgstr "Rendi il Poligono Convesso" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "Rimuovi Template" +msgstr "Rimuovi Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Collision Polygon" -msgstr "Rimuovi Poligono e Punto" +msgstr "Rimuovi Poligono di Collisione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "Crea Poligono di occlusione" +msgstr "Rimuovi Poligono di Occlusione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Navigation Polygon" -msgstr "Crea Poligono di Navigazione" +msgstr "Rimuovi Poligono di Navigazione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Priority" -msgstr "Modifica Filtri" +msgstr "Modifica Priorità Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "" +msgstr "Modifica Indice Z della Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Collision Polygon" -msgstr "Crea Poligono di Navigazione" +msgstr "Crea Poligono di Collisione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Occlusion Polygon" -msgstr "Crea Poligono di occlusione" +msgstr "Crea Poligono di Occlusione" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "This property can't be changed." -msgstr "Questa operazione non può essere eseguita senza una scena." +msgstr "Questa proprietà non può essere cambiata." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "TileSet" msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "" +msgstr "Imposta Nome Uniforme" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set Input Default Port" -msgstr "Imposta come Default per '%s'" +msgstr "Imposta Porta Input di Default" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node to Visual Shader" -msgstr "Shader" +msgstr "Aggiungi Nodo a Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" -msgstr "Duplica Nodo(i)" +msgstr "Duplica Nodi" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "" +msgstr "Tipo di Input Visual Shader Cambiato" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vertex" -msgstr "Vertici" +msgstr "Vertice" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "Frammento" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Light" -msgstr "Destra" +msgstr "Luce" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "VisualShader" -msgstr "Shader" +msgstr "VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Edit Visual Property" -msgstr "Modifica Filtri" +msgstr "Modifica Proprietà Visive" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Visual Shader Mode Changed" -msgstr "Cambiamenti delle Shader" +msgstr "Modalità Visual Shader Cambiata" #: editor/project_export.cpp msgid "Runnable" msgstr "Eseguibile" #: editor/project_export.cpp -#, fuzzy msgid "Delete patch '%s' from list?" -msgstr "Elimina patch '" +msgstr "Eliminare patch '%s' dalla lista?" #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -7527,6 +7299,8 @@ msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"Impossibile esportare il progetto per la piattaforma '%s'.\n" +"I template di esportazione sembrano essere mancanti o non validi." #: editor/project_export.cpp msgid "" @@ -7534,26 +7308,26 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"Impossibile esportare il progetto per la piattaforma '%s'.\n" +"Questo potrebbe essere dovuto ad un problema di configurazione nel preset di " +"esportazione o nelle impostazioni di esportazione." #: editor/project_export.cpp -#, fuzzy msgid "Release" -msgstr "appena rilasciato" +msgstr "Rilascio" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "Esportando per %s" +msgstr "Esportando Tutto" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "File non esistente." +msgstr "Il percorso di esportazione specificato non esiste:" #: editor/project_export.cpp -#, fuzzy msgid "Export templates for this platform are missing/corrupted:" -msgstr "Le export templates per questa piattaforma sono mancanti:" +msgstr "" +"I template di esportazione per questa piattaforma sono mancanti/corrotti:" #: editor/project_export.cpp msgid "Presets" @@ -7564,9 +7338,8 @@ msgid "Add..." msgstr "Aggiungi..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path" -msgstr "Preset Esportazione:" +msgstr "Percorso di Esportazione" #: editor/project_export.cpp msgid "Resources" @@ -7615,23 +7388,20 @@ msgid "Make Patch" msgstr "Crea Patch" #: editor/project_export.cpp -#, fuzzy msgid "Features" -msgstr "Texture" +msgstr "Funzionalità " #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "Personalizzato (separati da virgola):" #: editor/project_export.cpp -#, fuzzy msgid "Feature List:" -msgstr "Lista Metodi:" +msgstr "Lista di Funzionalità :" #: editor/project_export.cpp -#, fuzzy msgid "Script" -msgstr "Nuovo Script" +msgstr "Script" #: editor/project_export.cpp msgid "Script Export Mode:" @@ -7651,7 +7421,7 @@ msgstr "Criptato (Fornisci la Chiave Sotto)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "" +msgstr "Chiave Crittografica non Valida (deve essere lunga 64 caratteri)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" @@ -7662,14 +7432,12 @@ msgid "Export PCK/Zip" msgstr "Esporta PCK/Zip" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "Modalità d'Esportazione:" +msgstr "Modalità di esportazione?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "Esporta" +msgstr "Esporta Tutto" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -7680,47 +7448,41 @@ msgid "Export With Debug" msgstr "Esporta Con Debug" #: editor/project_manager.cpp -#, fuzzy msgid "The path does not exist." -msgstr "File non esistente." +msgstr "Percorso non esistente." #: editor/project_manager.cpp -#, fuzzy msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." msgstr "" -"Per favore seleziona una cartella che non contiene un file 'project.godot'." +"File di progetto '.zip' non valido, non contiene un file 'project.godot'." #: editor/project_manager.cpp -#, fuzzy msgid "Please choose an empty folder." -msgstr "Si prega di esportare al di fuori della cartella del progetto!" +msgstr "Si prega di scegliere una cartella vuota." #: editor/project_manager.cpp -#, fuzzy msgid "Please choose a 'project.godot' or '.zip' file." -msgstr "Si prega di esportare al di fuori della cartella del progetto!" +msgstr "Si prega di scegliere un file 'project.godot' o '.zip'." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." -msgstr "" +msgstr "La Cartella contiene già un progetto di Godot." #: editor/project_manager.cpp msgid "Imported Project" msgstr "Progetto Importato" #: editor/project_manager.cpp -#, fuzzy msgid "Invalid Project Name." -msgstr "Nome Progetto:" +msgstr "Nome Progetto non Valido." #: editor/project_manager.cpp -#, fuzzy msgid "Couldn't create folder." -msgstr "Impossibile creare cartella." +msgstr "Impossibile creare la cartella." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." -msgstr "" +msgstr "Esiste già una cartella in questo percorso con il nome specificato." #: editor/project_manager.cpp msgid "It would be a good idea to name your project." @@ -7731,16 +7493,16 @@ msgid "Invalid project path (changed anything?)." msgstr "Percorso di progetto invalido (cambiato qualcosa?)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "Impossibile creare project.godot nel percorso di progetto." +msgstr "" +"Impossibile caricare project.godot nel percorso del progetto (errore %d). " +"Può essere mancante o corrotto." #: editor/project_manager.cpp -#, fuzzy msgid "Couldn't edit project.godot in project path." -msgstr "Impossibile creare project.godot nel percorso di progetto." +msgstr "Impossibile modificare project.godot nel percorso di progetto." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -7751,9 +7513,8 @@ msgid "The following files failed extraction from package:" msgstr "Impossibile estrarre i file seguenti dal pacchetto:" #: editor/project_manager.cpp -#, fuzzy msgid "Rename Project" -msgstr "Progetto Senza Nome" +msgstr "Rinomina progetto" #: editor/project_manager.cpp msgid "New Game Project" @@ -7764,34 +7525,30 @@ msgid "Import Existing Project" msgstr "Importa Progetto Esistente" #: editor/project_manager.cpp -#, fuzzy msgid "Import & Edit" -msgstr "Importa e Apri" +msgstr "Importa & Modifica" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Crea Nuovo Progetto" #: editor/project_manager.cpp -#, fuzzy msgid "Create & Edit" -msgstr "Crea Emitter" +msgstr "Crea & Modifica" #: editor/project_manager.cpp msgid "Install Project:" msgstr "Installa Progetto:" #: editor/project_manager.cpp -#, fuzzy msgid "Install & Edit" -msgstr "Installa" +msgstr "Installa & Modifica" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Nome Progetto:" #: editor/project_manager.cpp -#, fuzzy msgid "Create folder" msgstr "Crea Cartella" @@ -7800,9 +7557,8 @@ msgid "Project Path:" msgstr "Percorso Progetto:" #: editor/project_manager.cpp -#, fuzzy msgid "Project Installation Path:" -msgstr "Percorso Progetto:" +msgstr "Percorso Progetto di Installazione:" #: editor/project_manager.cpp msgid "Browse" @@ -7810,11 +7566,11 @@ msgstr "Sfoglia" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Renderer:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7823,10 +7579,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Qualità visiva migliore\n" +"Tutte le funzionalità disponibili\n" +"Incompatibile con vecchi hardware\n" +"Non consigliato per giochi web" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7835,19 +7595,24 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Qualità visiva inferiore\n" +"Alcune funzionalità non disponibili\n" +"Funziona sulla maggior parte degli hardware\n" +"Raccomandato per giochi web" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"Il renderer può essere cambiato in seguito, ma potrebbe essere necessario " +"regolare le scene." #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Progetto Senza Nome" #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project at '%s'." -msgstr "Impossibile connettersi." +msgstr "Impossibile aprire il progetto a '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" @@ -7865,6 +7630,15 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"Il seguente file delle impostazioni del progetto non specifica la versione " +"di Godot attraverso cui è stato creato.\n" +"\n" +"%s\n" +"\n" +"Se si procede con l'apertura, verrà convertito nel formato di file di " +"configurazione corrente di Godot.\n" +"Attenzione: Non sarà più possibile aprire il progetto con versioni " +"precedenti del motore." #: editor/project_manager.cpp msgid "" @@ -7877,23 +7651,33 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"Il seguente file delle impostazioni del progetto è stato generato da una " +"versione precedente del motore e deve essere convertito per questa " +"versione:\n" +"\n" +"%s\n" +"\n" +"Vuoi convertirlo?\n" +"Attenzione: Non sarà più possibile aprire il progetto con versioni " +"precedenti del motore." #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" +"Le impostazioni del progetto sono state create da una versione più recente " +"del motore, le cui impostazioni non sono compatibili con questa versione." #: editor/project_manager.cpp -#, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " "the \"Application\" category." msgstr "" -"Nessuna scena principale è stata definita, selezionarne una?\n" -"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la " -"categoria 'applicazioni'." +"Non è possibile eseguire il progetto: nessuna scena principale definita.\n" +"Si prega di modificare il progetto e impostare la scena principale in " +"\"Impostazioni Progetto\" nella categoria \"Applicazione\"." #: editor/project_manager.cpp msgid "" @@ -7957,23 +7741,20 @@ msgid "Exit" msgstr "Esci" #: editor/project_manager.cpp -#, fuzzy msgid "Restart Now" -msgstr "Restart (s):" +msgstr "Riavvia Ora" #: editor/project_manager.cpp -#, fuzzy msgid "Can't run project" -msgstr "Impossibile connettersi." +msgstr "Impossibile eseguire il progetto" #: editor/project_manager.cpp -#, fuzzy msgid "" "You don't currently have any projects.\n" "Would you like to explore the official example projects in the Asset Library?" msgstr "" "Al momento non hai alcun progetto.\n" -"Ti piacerebbe esplorare gli esempi ufficiali nella libreria delle Risorse?" +"Ti piacerebbe esplorare gli esempi ufficiali nella Libreria delle Risorse?" #: editor/project_settings_editor.cpp msgid "Key " @@ -7996,6 +7777,8 @@ msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" +"Nome dell'azione non valido. Non può essere vuoto o contenere '/', ':', '=', " +"'\\' oppure '\"'" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" @@ -8006,18 +7789,16 @@ msgid "Rename Input Action Event" msgstr "Rinomina Evento di Azione Input" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Change Action deadzone" -msgstr "Cambia Nome Animazione:" +msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "Aggiungi Evento di Azione Input" #: editor/project_settings_editor.cpp -#, fuzzy msgid "All Devices" -msgstr "Dispositivo" +msgstr "Tutti i Dispositivi" #: editor/project_settings_editor.cpp msgid "Device" @@ -8064,24 +7845,20 @@ msgid "Wheel Down Button" msgstr "Pulsante Rotellina Giù" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Left Button" -msgstr "Pulsante Rotellina Su" +msgstr "Pulsante Sinistro della Rotellina" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Right Button" -msgstr "Pulsante Destro" +msgstr "Pulsante Destro della Rotellina" #: editor/project_settings_editor.cpp -#, fuzzy msgid "X Button 1" -msgstr "Pulsante 6" +msgstr "Tasto X 1" #: editor/project_settings_editor.cpp -#, fuzzy msgid "X Button 2" -msgstr "Pulsante 6" +msgstr "Tasto X 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" @@ -8096,9 +7873,8 @@ msgid "Joypad Button Index:" msgstr "Indice Pulsante Joypad:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Erase Input Action" -msgstr "Elimina Evento di Azione Input" +msgstr "Cancella Azione di Input" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" @@ -8110,7 +7886,7 @@ msgstr "Aggiungi Evento" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "Bottone" +msgstr "Pulsante" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -8133,38 +7909,36 @@ msgid "Wheel Down." msgstr "Rotellina Giù." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Add Global Property" -msgstr "Aggiungi Proprietà Getter" +msgstr "Aggiungi Proprietà Globale" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "Prima seleziona un oggetto di impostazione!" #: editor/project_settings_editor.cpp -#, fuzzy msgid "No property '%s' exists." -msgstr "Proprietà :" +msgstr "Non esiste nessuna proprietà '%s'." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "L'impostazione '%s' è interna e non può essere rimossa." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Delete Item" -msgstr "Elimina Input" +msgstr "Elimina Elemento" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" +"Nome azione non valida. Non può essere vuoto né contenere '/', ':', '=', " +"'\\' o '\"'." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Already existing" -msgstr "Attiva Persistenza" +msgstr "Già esistente" #: editor/project_settings_editor.cpp msgid "Add Input Action" @@ -8211,9 +7985,8 @@ msgid "Remove Resource Remap Option" msgstr "Rimuovi Opzione di Remap Rimorse" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Changed Locale Filter" -msgstr "Cambia tempo di Blend" +msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" @@ -8233,7 +8006,7 @@ msgstr "Sovrascrivi Per..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Editor must be restarted for changes to take effect" -msgstr "" +msgstr "Per rendere effettive le modifiche è necessario un riavvio dell'editor" #: editor/project_settings_editor.cpp msgid "Input Map" @@ -8288,28 +8061,24 @@ msgid "Locale" msgstr "Locale" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Locales Filter" -msgstr "Filtro Immagine:" +msgstr "" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show all locales" -msgstr "Mostra Ossa" +msgstr "Mostra tutte le lingue" #: editor/project_settings_editor.cpp msgid "Show only selected locales" msgstr "Mostra solo le lingue selezionate" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Filter mode:" -msgstr "Filtri" +msgstr "Modalità di filtro:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Locales:" -msgstr "Locale" +msgstr "Lingue:" #: editor/project_settings_editor.cpp msgid "AutoLoad" @@ -8348,9 +8117,8 @@ msgid "Assign" msgstr "Assegna" #: editor/property_editor.cpp -#, fuzzy msgid "Select Node" -msgstr "Scegli un Nodo" +msgstr "Seleziona Nodo" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" @@ -8369,9 +8137,8 @@ msgid "Select Property" msgstr "Seleziona Proprietà " #: editor/property_selector.cpp -#, fuzzy msgid "Select Virtual Method" -msgstr "Seleziona Metodo" +msgstr "Seleziona il Metodo Virtuale" #: editor/property_selector.cpp msgid "Select Method" @@ -8386,97 +8153,92 @@ msgid "Can't load back converted image using PVRTC tool:" msgstr "Impossibile ricaricare l'immagine convertita usando il tool PVRTC:" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Batch Rename" -msgstr "Rinomina" +msgstr "Rinomina in Blocco" #: editor/rename_dialog.cpp msgid "Prefix" -msgstr "" +msgstr "Prefisso" #: editor/rename_dialog.cpp msgid "Suffix" -msgstr "" +msgstr "Suffisso" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced options" -msgstr "Opzioni snapping" +msgstr "Opzioni avanzate" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "Sostituto" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node name" -msgstr "Nome Nodo:" +msgstr "Nome nodo" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "" +msgstr "Nome del genitore del Nodo, se disponibile" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node type" -msgstr "Trova Tipo Nodo" +msgstr "Tipo di nodo" #: editor/rename_dialog.cpp -#, fuzzy msgid "Current scene name" -msgstr "Scena Corrente" +msgstr "Nome della scena corrente" #: editor/rename_dialog.cpp -#, fuzzy msgid "Root node name" -msgstr "Nome Nodo di Root:" +msgstr "Nome del nodo radice" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" +"Contatore di numeri interi sequenziale.\n" +"Confronta le opzioni del contatore." #: editor/rename_dialog.cpp msgid "Per Level counter" -msgstr "" +msgstr "Contatore per Livello" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" -msgstr "" +msgstr "Se impostato, il contatore si riavvia per ogni gruppo di nodi figlio" #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "Valore iniziale per il contatore" #: editor/rename_dialog.cpp -#, fuzzy msgid "Step" -msgstr "Step:" +msgstr "Passo" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" -msgstr "" +msgstr "Importo di cui il contatore viene incrementato per ogni nodo" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "" +msgstr "Padding" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" +"Numero minimo di cifre per il contatore.\n" +"La cifre mancanti vengono riempite con zeri iniziali." #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expressions" -msgstr "Cambia Espressione" +msgstr "Espressioni Regolari" #: editor/rename_dialog.cpp -#, fuzzy msgid "Post-Process" -msgstr "Script di Post-Process:" +msgstr "Post-Processo" #: editor/rename_dialog.cpp msgid "Keep" @@ -8484,30 +8246,27 @@ msgstr "Mantieni" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" -msgstr "" +msgstr "CamelCase a under_score" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" -msgstr "" +msgstr "under_score a CamelCase" #: editor/rename_dialog.cpp msgid "Case" -msgstr "" +msgstr "Caso" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Lowercase" -msgstr "Minuscolo" +msgstr "In Minuscolo" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Uppercase" -msgstr "Maiuscolo" +msgstr "In Maiuscolo" #: editor/rename_dialog.cpp -#, fuzzy msgid "Reset" -msgstr "Resetta Zoom" +msgstr "Reset" #: editor/rename_dialog.cpp msgid "Error" @@ -8596,19 +8355,20 @@ msgstr "Duplica Nodo(i)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Non è possibile riparentare i nodi nelle scene ereditate, l'ordine dei nodi " +"non può cambiare." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "" +msgstr "Il nodo deve appartenere alla scena modificata per diventare radice." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "Le scene istanziate non possono diventare radice" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make node as Root" -msgstr "Nuova Scena di Root" +msgstr "Rendi il nodo come Radice" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" @@ -8631,6 +8391,8 @@ msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" +"Disabilitando \"editable_instance\" tutte le proprietà del nodo saranno " +"riportate al loro valore predefinito." #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -8645,34 +8407,28 @@ msgid "Make Local" msgstr "Rendi Locale" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "New Scene Root" -msgstr "Nuova Scena di Root" +msgstr "Nuova Scena Radice" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Create Root Node:" -msgstr "Crea Nodo" +msgstr "Crea Nodo Radice:" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "2D Scene" -msgstr "Scena" +msgstr "Scena 2D" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "3D Scene" -msgstr "Scena" +msgstr "Scena 3D" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "User Interface" -msgstr "Liberare ereditarietà " +msgstr "Interfaccia Utente" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Custom Node" -msgstr "Taglia Nodi" +msgstr "Nodo Personalizzato" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -8707,18 +8463,16 @@ msgid "Error duplicating scene to save it." msgstr "Errore duplicando la scena per salvarla." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Sub-Resources" -msgstr "Sub-Risorse:" +msgstr "Sotto-Risorse" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "Liberare ereditarietà " #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open documentation" -msgstr "Apri la documentazione online di Godot" +msgstr "Apri la documentazione" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" @@ -8733,14 +8487,12 @@ msgid "Change Type" msgstr "Cambia Tipo" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" -msgstr "Apri script" +msgstr "Estendi Script" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make Scene Root" -msgstr "Nuova Scena di Root" +msgstr "Rendi Scena Radice" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -8779,12 +8531,10 @@ msgid "Clear a script for the selected node." msgstr "Svuota uno script per il nodo selezionato." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Remote" -msgstr "Rimuovi" +msgstr "Remoto" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Local" msgstr "Locale" @@ -8793,23 +8543,20 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "Liberare ereditarietà ? (No Undo!)" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Toggle Visible" -msgstr "Abilita Visibilità " +msgstr "Attiva/Disattiva Visibilità " #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "Avviso confugurazione nodo:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has connection(s) and group(s).\n" "Click to show signals dock." msgstr "" -"Il nodo ha connessioni e gruppi\n" -"\n" -"Fai click per mostrare il dock segnali." +"Il nodo ha connessione(i) e gruppo(i).\n" +"Fai clic per mostrare i segnali dock." #: editor/scene_tree_editor.cpp msgid "" @@ -8828,27 +8575,24 @@ msgstr "" "Fai click per mostrare il dock gruppi." #: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script" -msgstr "Apri script" +msgstr "Apri Script" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" -"Il nodo é bloccato.\n" -"Fai click per sbloccarlo" +"Il nodo è bloccato.\n" +"Fai clic per sbloccarlo." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" "I figli non sono selezionabili.\n" -"Fai click per renderli selezionabili" +"Fai clic per renderli selezionabili." #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" @@ -8873,18 +8617,16 @@ msgid "Scene Tree (Nodes):" msgstr "Scene Tree (Nodi):" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Node Configuration Warning!" -msgstr "Avviso confugurazione nodo:" +msgstr "Avviso di Configurazione Nodo!" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Scegli un Nodo" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Error loading template '%s'" -msgstr "Errore di caricamento immagine:" +msgstr "Errore caricamento template '%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." @@ -8899,18 +8641,16 @@ msgid "N/A" msgstr "N/A" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script/Choose Location" -msgstr "Apri Editor Script" +msgstr "Apri Script/Scegli Posizione" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Percorso vuoto" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "Il percorso di salvataggio è vuoto!" +msgstr "Il nome del file è vuoto" #: editor/script_create_dialog.cpp msgid "Path is not local" @@ -8925,9 +8665,8 @@ msgid "Directory of the same name exists" msgstr "Una cartella con lo stesso nome esiste già " #: editor/script_create_dialog.cpp -#, fuzzy msgid "File exists, will be reused" -msgstr "File Esistente, Sovrascrivere?" +msgstr "Il file esiste, sarà riutilizzato" #: editor/script_create_dialog.cpp msgid "Invalid extension" @@ -8994,18 +8733,16 @@ msgid "Attach Node Script" msgstr "Allega Script Nodo" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote " -msgstr "Rimuovi" +msgstr "Remoto " #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Stack Trace" -msgstr "Impila Frame" +msgstr "Analisi dello stack" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -9020,9 +8757,8 @@ msgid "Child Process Connected" msgstr "Processo Figlio Connesso" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Copy Error" -msgstr "Carica Errori" +msgstr "Errore di Copia" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -9066,7 +8802,7 @@ msgstr "Mem Video" #: editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "Percorso Risosa" +msgstr "Percorso Risorsa" #: editor/script_editor_debugger.cpp msgid "Type" @@ -9101,19 +8837,16 @@ msgid "Set From Tree" msgstr "Imposta da Tree" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "Ease Out" +msgstr "Cancella Scorciatoia" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Restore Shortcut" -msgstr "Scorciatoie" +msgstr "Ripristina Scorciatoia" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "Cambia Ancore" +msgstr "Cambia Scorciatoia" #: editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -9121,7 +8854,7 @@ msgstr "Scorciatoie" #: editor/settings_config_dialog.cpp msgid "Binding" -msgstr "" +msgstr "Associazione" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" @@ -9140,9 +8873,8 @@ msgid "Change Camera Size" msgstr "Cambia dimensione Telecamera" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Notifier AABB" -msgstr "Cambia Estensione di Notifier" +msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" @@ -9169,88 +8901,76 @@ msgid "Change Capsule Shape Height" msgstr "Cambia Altezza Capsule Shape" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Cylinder Shape Radius" -msgstr "Cambia Raggio Capsule Shape" +msgstr "Modifica Raggio di Forma del Cilindro" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Cylinder Shape Height" -msgstr "Cambia Altezza Capsule Shape" +msgstr "Modifica Altezza di Forma del Cilindro" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Cambia lunghezza Ray Shape" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Radius" -msgstr "Cambia Raggio Luce" +msgstr "Modifica Raggio del Cilindro" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Height" -msgstr "Cambia Altezza Capsule Shape" +msgstr "Modifica Altezza del Cilindro" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Torus Inner Radius" -msgstr "Cambia Raggio di Sphere Shape" +msgstr "Modifica Raggio Interno del Toroide" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Torus Outer Radius" -msgstr "Cambia Raggio Luce" +msgstr "Modifica Raggio Esterno del Toroide" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" -msgstr "" +msgstr "Selezionare la libreria dinamica per questa voce" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" -msgstr "" +msgstr "Selezionare le dipendenze della libreria per questa voce" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Remove current entry" -msgstr "Rimuovi Punto Percorso" +msgstr "Rimuovi la voce corrente" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" -msgstr "" +msgstr "Fai doppio clic per creare una nuova voce" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" -msgstr "" +msgstr "Piattaforma:" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Platform" -msgstr "Copia A Piattaforma..." +msgstr "Piattaforma" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Dynamic Library" -msgstr "MeshLibrary..." +msgstr "Libreria Dinamica" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" -msgstr "" +msgstr "Aggiungere una voce di architettura" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "GDNativeLibrary" -msgstr "GDNative" +msgstr "GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Library" -msgstr "MeshLibrary..." +msgstr "Libreria" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Status" -msgstr "Stato:" +msgstr "Stato" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " @@ -9261,9 +8981,8 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Step argument is zero!" -msgstr "step argument è zero!" +msgstr "L'argomento del passo è zero!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" @@ -9299,76 +9018,64 @@ msgid "Object can't provide a length." msgstr "L'oggetto non può fornire una lunghezza." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "Scheda successiva" +msgstr "Piano Successivo" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "Scheda precedente" +msgstr "Piano Precedente" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Piano:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "Prossimo Piano" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Floor" -msgstr "Scheda precedente" +msgstr "Piano Precedente" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" -msgstr "Piano:" +msgstr "Pavimento:" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Delete Selection" -msgstr "Elimina selezionati" +msgstr "GridMap Elimina Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Fill Selection" -msgstr "Elimina selezionati" +msgstr "GridMap Riempi Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Duplicate Selection" -msgstr "Duplica Selezione" +msgstr "GridMap Duplica Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paint" -msgstr "Impostazioni Snap" +msgstr "GridMap Riempi" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Grid Map" -msgstr "Snap Griglia" +msgstr "Mappa di Griglia" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Snap View" -msgstr "Vista dall'Alto" +msgstr "Vista Snap" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Disabled" -msgstr "Disabilitato" +msgstr "Clip Disabilitata" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Above" -msgstr "Allinea Sopra" +msgstr "Ritaglia Sopra" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Below" -msgstr "Allinea Sotto" +msgstr "Ritaglia Sotto" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" @@ -9383,107 +9090,88 @@ msgid "Edit Z Axis" msgstr "Modifica l'Asse Z" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Rotate X" -msgstr "Ctrl: Ruota" +msgstr "Ruota Cursore X" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Rotate Y" -msgstr "Ctrl: Ruota" +msgstr "Ruota Cursore Y" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Rotate Z" -msgstr "Ctrl: Ruota" +msgstr "Ruota Cursore Z" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Back Rotate X" -msgstr "Rotazione all'indietro del Cursore X" +msgstr "Ruota Indietro Cursore X" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Back Rotate Y" -msgstr "Rotazione all'indietro del Cursore Y" +msgstr "Ruota Indietro Cursore Y" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Back Rotate Z" -msgstr "Rotazione all'indietro del Cursore Z" +msgstr "Ruota Indietro Cursore Z" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cursor Clear Rotation" -msgstr "Rimuovi Rotazione Cursore" +msgstr "Cursore Cancella Rotazione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Create Area" -msgstr "Crea Nuovo" +msgstr "Crea Area" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Create Exterior Connector" -msgstr "Crea Nuovo Progetto" +msgstr "Crea Connettore Esterno" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Erase Area" -msgstr "Cancella TileMap" +msgstr "Cancella Area" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clear Selection" -msgstr "Centra Selezione" +msgstr "Cancella Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Fill Selection" -msgstr "Seleziona Tutto" +msgstr "Riempi Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Settings" -msgstr "Impostazioni Snap" +msgstr "Impostazioni GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Pick Distance:" -msgstr "Istanza:" +msgstr "Scegli la Distanza:" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" -msgstr "" +msgstr "Il nome della classe non può essere una parola chiave riservata" #: modules/mono/editor/godotsharp_editor.cpp -#, fuzzy msgid "Generating solution..." -msgstr "Creazione Octree Texture" +msgstr "Generando la soluzione..." #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating C# project..." -msgstr "" +msgstr "Genero progetto in C#..." #: modules/mono/editor/godotsharp_editor.cpp -#, fuzzy msgid "Failed to create solution." -msgstr "Impossiblile creare outline!" +msgstr "Impossibile creare la soluzione." #: modules/mono/editor/godotsharp_editor.cpp -#, fuzzy msgid "Failed to save solution." -msgstr "Caricamento della risorsa fallito." +msgstr "Impossibile salvare la soluzione." #: modules/mono/editor/godotsharp_editor.cpp -#, fuzzy msgid "Done" -msgstr "Fatto!" +msgstr "Fatto" #: modules/mono/editor/godotsharp_editor.cpp -#, fuzzy msgid "Failed to create C# project." -msgstr "Caricamento della risorsa fallito." +msgstr "Impossibile creare il progetto C#." #: modules/mono/editor/godotsharp_editor.cpp msgid "Mono" @@ -9491,27 +9179,23 @@ msgstr "Mono" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "Riguardo il supporto in C#" #: modules/mono/editor/godotsharp_editor.cpp -#, fuzzy msgid "Create C# solution" -msgstr "Crea Outline" +msgstr "Crea la soluzione C#" #: modules/mono/editor/mono_bottom_panel.cpp -#, fuzzy msgid "Builds" -msgstr "Costruzioni" +msgstr "Compilazioni" #: modules/mono/editor/mono_bottom_panel.cpp -#, fuzzy msgid "Build Project" -msgstr "Progetto" +msgstr "Compila Progetto" #: modules/mono/editor/mono_bottom_panel.cpp -#, fuzzy msgid "View log" -msgstr "Vedi Files" +msgstr "Visualizza log" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -9519,17 +9203,15 @@ msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "" +msgstr "Preprocessa NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp -#, fuzzy msgid "Clear the navigation mesh." -msgstr "Elimina Mesh di Navigazione" +msgstr "Cancella mesh di navigazione." #: modules/recast/navigation_mesh_generator.cpp -#, fuzzy msgid "Setting up Configuration..." -msgstr "Impostando Configurazione..." +msgstr "Impostando la Configurazione..." #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." @@ -9616,29 +9298,24 @@ msgid "Stack overflow with stack depth: " msgstr "Overflow dello stack con profondità dello stack: " #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Signal Arguments" -msgstr "Modifica Argomenti Segnali:" +msgstr "Cambia Argomenti Segnale" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Argument Type" -msgstr "Cambia Tipo del Valore Array" +msgstr "Cambia Tipo di Argomento" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Argument name" -msgstr "Cambia Nome Input" +msgstr "Cambia nome Argomento" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Set Variable Default Value" -msgstr "Cambia Valore di Default" +msgstr "Imposta Valore di Default della Variabile" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Set Variable Type" -msgstr "Modifica Variabile:" +msgstr "Imposta Tipo di Variabile" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" @@ -9681,20 +9358,17 @@ msgid "Change Expression" msgstr "Cambia Espressione" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove VisualScript Nodes" -msgstr "Rimuovi key invalidi" +msgstr "Rimuovi Nodi VisualScript" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Duplicate VisualScript Nodes" -msgstr "Duplica Nodo(i) Grafico" +msgstr "Duplica Nodi VisualScript" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" -"Mantieni premuto Meta per rilasciare un Getter. Mantieni premuto Shift per " +"Mantieni premuto %s per rilasciare un Getter. Mantieni premuto Shift per " "rilasciare una firma generica." #: modules/visual_script/visual_script_editor.cpp @@ -9704,18 +9378,16 @@ msgstr "" "per rilasciare una firma generica." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Hold %s to drop a simple reference to the node." -msgstr "Mantieni premuto Meta per rilasciare un riferimento semplice al nodo." +msgstr "Mantieni premuto %s per rilasciare un riferimento semplice al nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "Mantieni premuto Ctrl per rilasciare un riferimento semplice al nodo." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Hold %s to drop a Variable Setter." -msgstr "Mantieni premuto Meta per rilasciare un Setter Variabile." +msgstr "Mantieni premuto %s per rilasciare un Setter Variabile." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." @@ -9738,63 +9410,52 @@ msgid "Add Setter Property" msgstr "Aggiungi Proprietà Setter" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type" -msgstr "Cambia Tipo" +msgstr "Cambia Tipo di Base" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Move Node(s)" -msgstr "Rimuovi nodo(i)" +msgstr "Sposta Nodo(i)" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove VisualScript Node" -msgstr "Rimuovi Nodo Grafico di Shader" +msgstr "Rimuovi Nodo VisualScript" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Nodes" -msgstr "Connetti A Nodo:" +msgstr "Connetti Nodi" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Data" -msgstr "Connetti A Nodo:" +msgstr "Connetti Dati del Nodo" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Sequence" -msgstr "Connetti A Nodo:" +msgstr "Connetti Sequenza del Nodo" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "Lo Script ha già la funzione '%s'" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Input Value" -msgstr "Cambia Nome Input" +msgstr "Cambia Valore di Input" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "Modifica CanvasItem" +msgstr "Ridimensiona Commento" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Can't copy the function node." -msgstr "Non posso operare su '..'" +msgstr "Non è possibile copiare il nodo della funzione." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Clipboard is empty!" -msgstr "Clipboard risorse vuota!" +msgstr "Gli appunti sono vuoti!" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste VisualScript Nodes" -msgstr "Incolla Nodi" +msgstr "Incolla Nodi VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" @@ -9861,9 +9522,8 @@ msgid "Paste Nodes" msgstr "Incolla Nodi" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "Membri" +msgstr "Modifica Membro" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -9924,102 +9584,108 @@ msgstr "" "stringa (errore)." #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "Rimuovi Nodo Grafico di Shader" +msgstr "Ricerca VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "Ottieni %s" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Set %s" -msgstr "Imposta parametri" +msgstr "Imposta %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "Il nome del pacchetto è mancante." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "I segmenti del pacchetto devono essere di lunghezza diversa da zero." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" +"Il carattere '%s' non è consentito nei nomi dei pacchetti delle applicazioni " +"Android." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" +"Una cifra non può essere il primo carattere di un segmento di un pacchetto." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" +"Il carattere '%s' non può essere il primo carattere di un segmento di " +"pacchetto." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "Il pacchetto deve avere almeno un '.' separatore." #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "" +msgstr "Eseguibile ADB non configurato nelle Impostazioni dell'Editor." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "OpenJDK jarsigner non configurato nelle Impostazioni dell'Editor." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" +"Debug keystore non configurato nelle Impostazioni dell'Editor né nel preset." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "Chiave pubblica non valida per l'espansione dell'APK." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "Nome classe invalido" +msgstr "Nome del pacchetto non valido:" #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "L'identificatore è mancante." #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." -msgstr "" +msgstr "I segmenti identificativi devono essere di lunghezza diversa da zero." #: platform/iphone/export/export.cpp -#, fuzzy msgid "The character '%s' is not allowed in Identifier." -msgstr "Il nome non è un identificatore valido:" +msgstr "Il carattere '%s' non è consentito nell'Identificatore." #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." msgstr "" +"Una cifra non può essere il primo carattere di un segmento di " +"Identificazione." #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." msgstr "" +"Il carattere '%s' non può essere il primo carattere di un segmento di " +"Identificazione." #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." -msgstr "" +msgstr "L'Identificatore deve avere almeno un '.' separatore." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" +"App Store Team ID non specificato - non è possibile configurare il progetto." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "Il nome non è un identificatore valido:" +msgstr "Identificatore non valido:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "L'icona richiesta non è specificata nel preset." #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -10030,39 +9696,32 @@ msgid "Run exported HTML in the system's default browser." msgstr "Esegui HTML esportato all'interno del browser di sistema di default." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not write file:" -msgstr "Impossibile scrivere file:\n" +msgstr "Impossibile scrivere il file:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not open template for export:" -msgstr "Impossibile aprire template per l'esportazione:\n" +msgstr "Impossibile aprire il template per l'esportazione:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Invalid export template:" -msgstr "Installa Template di Esportazione" +msgstr "Template di esportazione non valido:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read custom HTML shell:" -msgstr "Impossibile leggere file:\n" +msgstr "Impossibile leggere la shell HTML personalizzata:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read boot splash image file:" -msgstr "Impossibile leggere file:\n" +msgstr "Impossibile leggere il file immagine di avvio splash:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Using default boot splash image." -msgstr "Impossibile leggere file:\n" +msgstr "Utilizzando l'immagine di splash di avvio predefinita." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package unique name." -msgstr "Nome unico invalido." +msgstr "Nome univoco del pacchetto non valido." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." @@ -10140,6 +9799,10 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" +"Questo nodo non ha una forma, non può quindi collidere o interagire con gli " +"altri oggetti.\n" +"Devi aggiungere come figlio un CollisionShape2D oppure un CollisionPolygon2D " +"per definire la sua forma." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -10180,6 +9843,8 @@ msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"L'animazione CPUParticles2D richiede l'utilizzo di un CanvasItemMaterial con " +"\"Animazione Particelle\" abilitata." #: scene/2d/light_2d.cpp msgid "" @@ -10232,6 +9897,9 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"Le particelle basate su GPU non sono supportate dal driver video GLES2.\n" +"Utilizzare invece il nodo CPUParticles2D. A tale scopo è possibile " +"utilizzare l'opzione \"Converti in CPUParticles\"." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -10246,6 +9914,8 @@ msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"L'animazione Particles2D richiede l'utilizzo di un CanvasItemMaterial con " +"\"Animazione di Particelle\" abilitato." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -10254,15 +9924,14 @@ msgstr "" "Path2D." #: scene/2d/physics_body_2d.cpp -#, fuzzy msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" -"I cambiamenti di dimensione a RigidBody2D (nel personaggio o nelle modalità " -"rigide) saranno sovrascritti dal motore fisico quando in esecuzione.\n" -"Modifica invece la dimensione nelle sagome di collisioni figlie." +"I cambiamenti di dimensione a RigidBody2D (in modalità rigida o carattere) " +"saranno sovrascritti dal motore fisico quando in esecuzione.\n" +"Modifica invece la dimensione nelle forme di collisione figlie." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -10271,16 +9940,20 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "" +msgstr "Questa catena di Bone2D deve terminare con un nodo Skeleton2D." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" +"Un Bone2D funziona solo se avente come genitore un Skeleton2D o un altro " +"Bone2D." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +"Questo osso ha bisogno di una corretta postura di RIPOSO. Vai al nodo " +"Skeleton2D e impostane una." #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -10292,7 +9965,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" -msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo nodo padre" +msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo genitore" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" @@ -10324,31 +9997,27 @@ msgstr "ARVROrigin necessita di un nodo figlio ARVRCamera" #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(Tempo Rimanente: %d:%02d s)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Plotting Meshes: " -msgstr "Bliting Immagini" +msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Plotting Lights:" -msgstr "Bliting Immagini" +msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Finishing Plot" -msgstr "Finalizzazione del Plot" +msgstr "Trama di Finitura" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Lighting Meshes: " -msgstr "Bliting Immagini" +msgstr "" #: scene/3d/collision_object.cpp msgid "" @@ -10356,6 +10025,10 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" +"Questo nodo non ha una forma, non può quindi collidere o interagire con gli " +"altri oggetti.\n" +"Devi aggiungere come figlio un CollisionShape oppure un CollisionPolygon per " +"definire la sua forma." #: scene/3d/collision_polygon.cpp msgid "" @@ -10397,9 +10070,8 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "Nothing is visible because no mesh has been assigned." -msgstr "Nulla é visibile perché le mesh non sono state assegnate ai draw pass." +msgstr "Niente è visibile perché non è stata assegnata alcuna mesh." #: scene/3d/cpu_particles.cpp msgid "" @@ -10408,15 +10080,16 @@ msgid "" msgstr "" #: scene/3d/gi_probe.cpp -#, fuzzy msgid "Plotting Meshes" -msgstr "Bliting Immagini" +msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"Le GIProbes non sono supportate dal driver video GLES2.\n" +"In alternativa, usa una BakedLightmap." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10438,6 +10111,9 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"Le particelle basate su GPU non sono supportate dal driver video GLES2.\n" +"Utilizzare invece il nodo CPUParticles. A tale scopo è possibile utilizzare " +"l'opzione \"Converti in CPUParticles\"." #: scene/3d/particles.cpp msgid "" @@ -10445,23 +10121,26 @@ msgid "" msgstr "Nulla é visibile perché le mesh non sono state assegnate ai draw pass." #: scene/3d/particles.cpp +#, fuzzy msgid "" "Particles animation requires the usage of a SpatialMaterial with \"Billboard " "Particles\" enabled." msgstr "" +"L'animazione delle particelle richiede l'utilizzo di uno SpatialMaterial con " +"\"Billboard Particles\" abilitato." #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." -msgstr "" -"PathFollow2D funziona solamente quando impostato come figlio di un nodo " -"Path2D." +msgstr "PathFollow funziona solo se impostato come figlio di un nodo Path." #: scene/3d/path.cpp +#, fuzzy msgid "" "PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " "Path's Curve resource." msgstr "" +"PathFollow ROTATION_ORIENTED richiede \"Up Vector\" abilitato nella risorsa " +"Path’s Curve del padre." #: scene/3d/physics_body.cpp msgid "" @@ -10481,18 +10160,17 @@ msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" -msgstr "" +msgstr "Questo corpo verrà ignorato finché non imposti una mesh" #: scene/3d/soft_body.cpp -#, fuzzy msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" -"I cambiamenti di dimensione a RigidBody (nel personaggio o nelle modalità " -"rigide) saranno sovrascritti dal motore fisico quando in esecuzione.\n" -"Modifica invece la dimensione in sagome di collisione figlie." +"Le modifiche alle dimensioni di SoftBody saranno sovrascritte dal motore " +"fisico durante l'esecuzione.\n" +"Cambiare invece le dimensioni nelle forme di collisioni figlie." #: scene/3d/sprite_3d.cpp msgid "" @@ -10512,7 +10190,7 @@ msgstr "" #: scene/3d/world_environment.cpp msgid "WorldEnvironment needs an Environment resource." -msgstr "" +msgstr "WorldEnvironment ha bisogno di una risorsa Ambiente." #: scene/3d/world_environment.cpp msgid "" @@ -10526,78 +10204,80 @@ msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" +"Questo WorldEnvironment viene ignorato. Aggiungere una Telecamera (per le " +"scene 3D) o impostare questo ambiente Modalità Canvas (per le scene in 2D)." #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "" +msgstr "Sul nodo BlendTree '%s', animazione non trovata: '%s'" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Animation not found: '%s'" -msgstr "Strumenti di Animazione" +msgstr "Animazione non trovata: '%s'" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." -msgstr "" +msgstr "Nel nodo '%s', animazione non valida: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Invalid animation: '%s'." -msgstr "ERRORE: Nome animazione invalido!" +msgstr "Animazione non valida: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Nothing connected to input '%s' of node '%s'." -msgstr "Disconnetti '%s' da '%s'" +msgstr "Nulla collegato all'ingresso '%s' del nodo '%s'." #: scene/animation/animation_tree.cpp msgid "A root AnimationNode for the graph is not set." -msgstr "" +msgstr "Una radice AnimationNode per il grafico non è impostata." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" -"Seleziona un AnimationPlayer dallo Scene Tree per modificare le animazioni." +"Il Percorso di un nodo AnimationPlayer contenente animazioni non è impostato." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" +"Il percorso impostato per l'AnimationPlayer non porta a nessun nodo " +"AnimationPlayer." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "AnimationPlayer root is not a valid node." -msgstr "Animation tree invalido." +msgstr "La radice di AnimationPlayer non è un nodo valido." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" +msgstr "Questo nodo è stato deprecato. In alternativa, usa un AnimationTree." #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." -msgstr "" +msgstr "Scegliere un colore dallo schermo." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Raw Mode" -msgstr "Modalità di Pan" +msgstr "Modalità Raw" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." -msgstr "" +msgstr "Cambia tra valori esadecimali e valori di codice." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Aggiungi colore attuale come preset" +msgstr "Aggiungi il colore corrente come preset." #: scene/gui/container.cpp +#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures it's " "children placement behavior.\n" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"Il Contenitore da solo non serve a nessuno scopo a meno che uno script non " +"configuri il suo comportamento di posizionamento per i figli.\n" +"Se non avete intenzione di aggiungere uno script, utilizzate invece un " +"semplice nodo \"Controllo\"." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10608,9 +10288,8 @@ msgid "Please Confirm..." msgstr "Per Favore Conferma..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "Vai nella cartella padre" +msgstr "Vai alla cartella genitore." #: scene/gui/popup.cpp msgid "" @@ -10624,7 +10303,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." -msgstr "" +msgstr "Se exp_edit è true min_value deve essere > 0." #: scene/gui/scroll_container.cpp msgid "" @@ -10641,13 +10320,12 @@ msgid "(Other)" msgstr "(Altro)" #: scene/main/scene_tree.cpp -#, fuzzy msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" -"Impossobile caricare Ambiente di Default come specificato nelle Impostazioni " -"Progetto (Rendering -> Vista -> Ambiente di Default)." +"Non è stato possibile caricare l'Ambiente predefinito come specificato nelle " +"Impostazioni Progetto (Rendering -> Ambiente -> Ambiente Predefinito)." #: scene/main/viewport.cpp msgid "" @@ -10678,26 +10356,25 @@ msgid "Invalid font size." msgstr "Dimensione font Invalida." #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Input" -msgstr "Aggiungi Input" +msgstr "Ingresso" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for shader." -msgstr "Sorgente invalida!" +msgstr "Sorgente non valida per la shader." #: servers/visual/shader_language.cpp msgid "Assignment to function." -msgstr "" +msgstr "Assegnazione alla funzione." #: servers/visual/shader_language.cpp msgid "Assignment to uniform." -msgstr "" +msgstr "Assegnazione all'uniforme." #: servers/visual/shader_language.cpp +#, fuzzy msgid "Varyings can only be assigned in vertex function." -msgstr "" +msgstr "Varyings può essere assegnato solo nella funzione del vertice." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Istanzia le scene selezionate come figlie del nodo selezionato." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 63b562f74c..6ab3436f15 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -26,8 +26,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" -"Last-Translator: Wataru Onuki <watonu@magadou.com>\n" +"PO-Revision-Date: 2019-03-19 15:04+0000\n" +"Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -35,7 +35,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -6001,6 +6001,14 @@ msgid "Open Godot online documentation" msgstr "Godotã®ã‚ªãƒ³ãƒ©ã‚¤ãƒ³æ–‡æ›¸ã‚’é–‹ã" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "リファレンス文書を探ã™." @@ -6631,7 +6639,7 @@ msgstr "ギズモ" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" -msgstr "原点を見る" +msgstr "原点ã®è¡¨ç¤º" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index e7fbffc52a..cb8aed504b 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -5838,6 +5838,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 79597943ab..903a54b102 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -16,7 +16,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" +"PO-Revision-Date: 2019-03-19 15:04+0000\n" "Last-Translator: ì†¡íƒœì„ <xotjq237@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1366,14 +1366,17 @@ msgstr "패킹 중" msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." -msgstr "ëŒ€ìƒ í”Œëž«í¼ì€ GLES2를 위해 'ETC' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤. 프로ì 트 ì„¤ì •ì—ì„œ 'Import Etc'ì„ ì‚¬ìš©í•˜ì„¸ìš”." +msgstr "" +"ëŒ€ìƒ í”Œëž«í¼ì€ GLES2를 위해 'ETC' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤. 프로ì 트 ì„¤ì •ì—ì„œ " +"'Import Etc'ì„ ì‚¬ìš©í•˜ì„¸ìš”." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"ëŒ€ìƒ í”Œëž«í¼ì€ GLES3를 위해 'ETC2' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤. 프로ì 트 ì„¤ì •ì—ì„œ 'Import Etc 2'를 사용하세요." +"ëŒ€ìƒ í”Œëž«í¼ì€ GLES3를 위해 'ETC2' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤. 프로ì 트 ì„¤ì •ì—" +"ì„œ 'Import Etc 2'를 사용하세요." #: editor/editor_export.cpp msgid "" @@ -1382,8 +1385,10 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"ëŒ€ìƒ í”Œëž«í¼ì€ ë“œë¼ì´ë²„ê°€ GLES2ë¡œ í´ë°±í•˜ê¸° 위해 'ETC' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤.\n" -"프로ì 트 ì„¤ì •ì—ì„œ 'Import Etc'ì„ í‚¤ê±°ë‚˜, 'Driver Fallback Enabled'를 비활성화하세요." +"ëŒ€ìƒ í”Œëž«í¼ì€ ë“œë¼ì´ë²„ê°€ GLES2ë¡œ í´ë°±í•˜ê¸° 위해 'ETC' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆ" +"다.\n" +"프로ì 트 ì„¤ì •ì—ì„œ 'Import Etc'ì„ í‚¤ê±°ë‚˜, 'Driver Fallback Enabled'를 비활성화" +"하세요." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1612,11 +1617,11 @@ msgstr "ì—´ê±°:" #: editor/editor_help.cpp msgid "enum " -msgstr "ì´ë„˜(ì—´ê±°) " +msgstr "ì´ë„˜ " #: editor/editor_help.cpp msgid "Constants" -msgstr "ìƒìˆ˜(Constant)" +msgstr "ìƒìˆ˜" #: editor/editor_help.cpp msgid "Constants:" @@ -1768,7 +1773,9 @@ msgstr "리소스 ì €ìž¥ 중 오류!" msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." -msgstr "ì´ ë¦¬ì†ŒìŠ¤ëŠ” íŽ¸ì§‘ëœ ì”¬ì— ì†í•´ìžˆì§€ 않기 ë•Œë¬¸ì— ì €ìž¥í• ìˆ˜ 없습니다. ë¨¼ì € 리소스를 ìœ ì¼í•˜ê²Œ 만드세요." +msgstr "" +"ì´ ë¦¬ì†ŒìŠ¤ëŠ” íŽ¸ì§‘ëœ ì”¬ì— ì†í•´ìžˆì§€ 않기 ë•Œë¬¸ì— ì €ìž¥í• ìˆ˜ 없습니다. ë¨¼ì € 리소스" +"를 ìœ ì¼í•˜ê²Œ 만드세요." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2023,7 +2030,7 @@ msgstr "ì´ ìž‘ì—…ì€ ë£¨íŠ¸ 노드가 ì—†ì´ëŠ” 불가능합니다." #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "íƒ€ì¼ ì…‹ 내보내기" +msgstr "타ì¼ì…‹ 내보내기" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." @@ -2262,7 +2269,7 @@ msgstr "메시 ë¼ì´ë¸ŒëŸ¬ë¦¬..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "íƒ€ì¼ ì…‹..." +msgstr "타ì¼ì…‹..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2689,7 +2696,7 @@ msgstr "í¬í•¨" #: editor/editor_profiler.cpp msgid "Self" -msgstr "Self(셀프)" +msgstr "셀프" #: editor/editor_profiler.cpp msgid "Frame #:" @@ -5196,7 +5203,7 @@ msgstr "CPU파티í´ë¡œ 변환" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" -msgstr "파티í´(Particles)" +msgstr "파티í´" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" @@ -5859,6 +5866,14 @@ msgid "Open Godot online documentation" msgstr "Godot 온ë¼ì¸ 문서 열기" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "ë ˆí¼ëŸ°ìŠ¤ 문서 검색." @@ -6080,7 +6095,7 @@ msgstr "물리ì 본 만들기" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Skeleton" -msgstr "ìŠ¤ì¼ˆë ˆí†¤(Skeleton)" +msgstr "ìŠ¤ì¼ˆë ˆí†¤" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" @@ -6696,7 +6711,7 @@ msgstr "분리.:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" -msgstr "TextureRegion" +msgstr "í…스ì³ì§€ì—" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" @@ -7134,7 +7149,7 @@ msgstr "ì´ ì†ì„±ì„ 바꿀 수 없습니다." #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" -msgstr "TileSet(íƒ€ì¼ ì…‹)" +msgstr "타ì¼ì…‹" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" @@ -7239,7 +7254,7 @@ msgstr "경로 내보내기" #: editor/project_export.cpp msgid "Resources" -msgstr "리소스(Resources)" +msgstr "리소스" #: editor/project_export.cpp msgid "Export all resources in the project" @@ -7769,7 +7784,7 @@ msgstr "ì´ë²¤íŠ¸ 추가" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "버튼(Button)" +msgstr "버튼" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -7901,7 +7916,7 @@ msgstr "ì•¡ì…˜:" #: editor/project_settings_editor.cpp msgid "Action" -msgstr "ì•¡ì…˜(Action)" +msgstr "ì•¡ì…˜" #: editor/project_settings_editor.cpp msgid "Deadzone" @@ -8105,7 +8120,7 @@ msgstr "ê° ë…¸ë“œì— ëŒ€í•´ ì¹´ìš´í„°ê°€ ì¦ê°€í•˜ëŠ” ì–‘" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "패딩(Padding)" +msgstr "패딩" #: editor/rename_dialog.cpp msgid "" @@ -9659,10 +9674,10 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" -"ì´ ë…¸ë“œëŠ” ëª¨ì–‘ì„ ê°–ëŠ” ìžì‹ 노드가 없습니다, 다른 물체와 충ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš© " +"ì´ ë…¸ë“œëŠ” Shapeì„ ê°–ëŠ” ìžì‹ 노드가 없습니다, 다른 물체와 충ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš© " "í• ìˆ˜ 없습니다.\n" -"CollisionShape2D ë˜ëŠ” CollisionPolygon2D를 ìžì‹ 노드로 추가하여 ëª¨ì–‘ì„ ì •ì˜í•˜" -"세요." +"CollisionShape2D ë˜ëŠ” CollisionPolygon2D를 ìžì‹ 노드로 추가하여 Shapeì„ ì •ì˜" +"하세요." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -9684,17 +9699,17 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D는 CollisionObject2Dì— ì¶©ëŒ ëª¨ì–‘ì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆ" -"다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ë“±ì˜ ìžì‹ 노드로 추가" -"하여 사용합니다." +"CollisionShape2D는 CollisionObject2Dì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©" +"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ë“±ì˜ ìžì‹ 노드로 추" +"가하여 사용합니다." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" -"CollisionShape2Dê°€ ê¸°ëŠ¥ì„ í•˜ê¸° 위해서는 반드시 ëª¨ì–‘ì´ ì œê³µë˜ì–´ì•¼ 합니다. 모" -"ì–‘ 리소스를 만드세요!" +"CollisionShape2Dê°€ ê¸°ëŠ¥ì„ í•˜ê¸° 위해서는 반드시 Shapeì´ ì œê³µë˜ì–´ì•¼ 합니다. " +"Shape 리소스를 만드세요!" #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -9867,9 +9882,9 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" -"ì´ ë…¸ë“œëŠ” ëª¨ì–‘ì„ ê°–ëŠ” ìžì‹ 노드가 없습니다, 다른 물체와 충ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš© " +"ì´ ë…¸ë“œëŠ” Shapeì„ ê°–ëŠ” ìžì‹ 노드가 없습니다, 다른 물체와 충ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš© " "í• ìˆ˜ 없습니다.\n" -"CollisionShape ë˜ëŠ” CollisionPolygon를 ìžì‹ 노드로 추가하여 ëª¨ì–‘ì„ ì •ì˜í•˜ì„¸" +"CollisionShape ë˜ëŠ” CollisionPolygon를 ìžì‹ 노드로 추가하여 Shapeì„ ì •ì˜í•˜ì„¸" "ìš”." #: scene/3d/collision_polygon.cpp @@ -9878,7 +9893,7 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" -"CollisionPolygonì€ CollisionObjectì— ì¶©ëŒ ëª¨ì–‘ì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆ" +"CollisionPolygonì€ CollisionObjectì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆ" "다. Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가하여 사용" "합니다." @@ -9892,23 +9907,25 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" -"CollisionShapeì€ CollisionObjectì— ì¶©ëŒ ëª¨ì–‘ì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆë‹¤. " -"Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가하여 사용합니" -"다." +"CollisionShapeì€ CollisionObjectì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆ" +"다. Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가하여 사용" +"합니다." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" -"CollisionShapeê°€ ê¸°ëŠ¥ì„ í•˜ê¸° 위해서는 ëª¨ì–‘ì´ ì œê³µë˜ì–´ì•¼ 합니다. 모양 리소스" +"CollisionShapeê°€ ê¸°ëŠ¥ì„ í•˜ê¸° 위해서는 Shapeì´ ì œê³µë˜ì–´ì•¼ 합니다. Shape 리소스" "를 만드세요!" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." -msgstr "í‰ë©´ ëª¨ì–‘ì€ ìž˜ ìž‘ë™í•˜ì§€ 않으며 ì´í›„ ë²„ì „ì—ì„œ ì œê±°ë ì˜ˆì •ìž…ë‹ˆë‹¤. 사용하지 ë§ì•„주세요." +msgstr "" +"í‰ë©´ ëª¨ì–‘ì€ ìž˜ ìž‘ë™í•˜ì§€ 않으며 ì´í›„ ë²„ì „ì—ì„œ ì œê±°ë ì˜ˆì •ìž…ë‹ˆë‹¤. 사용하지 ë§ì•„" +"주세요." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 2a3162abce..27fa42d705 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -5834,6 +5834,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 4b11ba6dcc..4c46135e35 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -5811,6 +5811,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po new file mode 100644 index 0000000000..bd3832641d --- /dev/null +++ b/editor/translations/mi.po @@ -0,0 +1,9865 @@ +# LANGUAGE translation of the Godot Engine editor +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# This file is distributed under the same license as the Godot source code. +# follower <follower@rancidbacon.com>, 2019. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"Language: mi\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Free" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Length Time (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp +msgid "Create" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap (s): " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select tracks to copy:" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "No Matches" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp editor/rename_dialog.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Path to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Make Function" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect Signal: " +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection: " +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp editor/export_template_manager.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thirdparty License" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of thirdparty free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such thirdparty components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in zip format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio Bus, Drag and Drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no 'res://default_bus_layout.tres' file." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid Path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "File does not exist." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Not in resource path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +#: editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Previous Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Next Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to parent folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Brief Description:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties:" +msgstr "" + +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations:" +msgstr "" + +#: editor/editor_help.cpp +msgid "enum " +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There are currently no tutorials for this class, you can [color=$color][url=" +"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" +"url][/color]." +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/editor_profiler.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project export failed with error code %d." +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it will not be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it will not be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object so changes to it will not be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "No" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert" +msgstr "" + +#: editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network FS" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, export or deploy will produce a minimal " +"executable.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " +"running game if this option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Navigation meshes and polygons will be visible on the running game if this " +"option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any changes made to the scene in the editor " +"will be replicated in the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any script that is saved will be reloaded on " +"the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_settings_editor.cpp editor/rename_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Issue Tracker" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Always" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp scene/resources/visual_shader.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Password:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp +#: editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "Select device from the list" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the export menu." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed. The problematic templates archives can be " +"found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting url: " +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '%s' as it has not been found in the file system!" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scene(s)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Directory" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Directory" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle split mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "There is already file or folder with the same name in this location." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "Search complete" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save scenes, re-import and restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a Node to edit Signals and Groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Reverse" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene (for images to be saved in the same dir), or pick a save " +"path from the BakedLightmap properties." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new horizontal and vertical guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move pivot" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to other nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change default type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease in" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Parent has no solid faces to populate." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Couldn't map area." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error: could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New TextFile..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid " Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "(ignore)" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Doppler Enable" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode (R)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Space Mode (%s)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Mode (%s)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal view" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Selection With View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Select" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Move" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Rotate" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Scale" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap object to floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to 2D Mesh" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create 2D Mesh" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit theme..." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete patch '%s' from list?" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" +msgstr "" + +#: editor/project_export.cpp +msgid "Patches" +msgstr "" + +#: editor/project_export.cpp +msgid "Make Patch" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path does not exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a 'project.godot' or '.zip' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create folder" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in \"Project Settings\" under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The UI will update next time the editor or project manager starts." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You are about the scan %s folders for existing Godot projects. Do you " +"confirm?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project List" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Exit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You don't currently have any projects.\n" +"Would you like to explore the official example projects in the Asset Library?" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action '%s' already exists!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Control+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Already existing" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Editor must be restarted for changes to take effect" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show all locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show only selected locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per Level counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set the counter restarts for each group of child nodes" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "CamelCase to under_scored" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "under_scored to CamelCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Custom Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connection(s) and group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connections.\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script/Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Directory of the same name exists" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, will be reused" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid Path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script valid" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9 and _" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Create new script file" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Load existing script file" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Language" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Inherits" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Duplicate Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Create Area" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Create Exterior Connector" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Erase Area" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Generating solution..." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Generating C# project..." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to create solution." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to save solution." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Done" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to create C# project." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Mono" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "About C# support" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Create C# solution" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Builds" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Build Project" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "View log" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "ADB executable not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier segments must be of non-zero length." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "A digit cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "" +"The character '%s' cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The Identifier must have at least one '.' separator." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller id must not be 0 or this controller will not be bound to an " +"actual controller" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor id must not be 0 or this anchor will not be bound to an actual " +"anchor" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "%d%%" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "(Time Left: %d:%02d s)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Meshes: " +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Lights:" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Lighting Meshes: " +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial with " +"\"Billboard Particles\" enabled." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial with \"Billboard " +"Particles\" enabled." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " +"Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "A root AnimationNode for the graph is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "AnimationPlayer root is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures it's " +"children placement behavior.\n" +"If you dont't intend to add a script, then please use a plain 'Control' node " +"instead." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If exp_edit is true min_value must be > 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Input" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index b26dceb41c..d029bdaacd 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -5717,6 +5717,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 36b3746a3d..61fb10d582 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -5739,6 +5739,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index b9fa882811..405d71e43b 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -6173,6 +6173,14 @@ msgid "Open Godot online documentation" msgstr "Ã…pne Godots nettbaserte dokumentasjon" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Søk i referanse-dokumentasjonen." diff --git a/editor/translations/nl.po b/editor/translations/nl.po index b5ac4c3fd5..c0e046dc9b 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -30,12 +30,13 @@ # Wouter Buckens <wou.buc@gmail.com>, 2019. # Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019. # jef dered <themen098s@vivaldi.net>, 2019. +# Alex H. <sandertjeh13@hotmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-08 15:03+0000\n" -"Last-Translator: jef dered <themen098s@vivaldi.net>\n" +"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"Last-Translator: Alex H. <sandertjeh13@hotmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" @@ -43,7 +44,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -654,11 +655,11 @@ msgstr "Initialiseer Zoom" #: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Warnings" -msgstr "" +msgstr "Waarschuwingen" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Regel- en kolomnummers." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1805,7 +1806,7 @@ msgstr "Project exporteren faalt door foutcode %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "De geïmporteerde bronnen kunnen niet worden opgeslagen." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1817,10 +1818,13 @@ msgid "Error saving resource!" msgstr "Error bij het opslaan van resource!" #: editor/editor_node.cpp +#, fuzzy msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Deze bron kan niet worden opgeslagen omdat het niet bij de bewerkte scene " +"behoort. Maak het eerst uniek." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2049,7 +2053,7 @@ msgstr "Mislukt om resource te laden." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Een hoofdknooppunt is vereist voor het opslaan van de scène." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2812,6 +2816,9 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Kan geen ViewportTexture creëren op bronnen die zijn opgeslagen als een " +"bestand.\n" +"Bron moet toebehoren aan een scène." #: editor/editor_properties.cpp msgid "" @@ -2820,6 +2827,10 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Kan geen ViewportTexture creëren op deze bron omdat deze niet is ingesteld " +"als 'local to scene'.\n" +"Schakel de 'local to scene' eigenschap op deze bron in (en op alle bronnen " +"die het bevat tot en met een knooppunt)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -3496,7 +3507,7 @@ msgstr "Herimporteer" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Sla scènes op, her-importeer en start opnieuw op" #: editor/import_dock.cpp #, fuzzy @@ -3507,6 +3518,8 @@ msgstr "Om de video driver te veranderen moet de editor herstart worden." msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"WAARSCHUWING: Er bestaan Assets die gebruikmaken van deze bron, hierdoor " +"kunnen deze mogelijk niet worden geladen." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3726,7 +3739,7 @@ msgstr "Verwijder Pad Punt" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "Verplaats BlendSpace1D knooppunt" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3753,7 +3766,7 @@ msgstr "Selecteer en verplaats punten, maak punten aan met RMK." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "" +msgstr "Schakel automatisch uitlijnen en rasterweergave in." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3802,7 +3815,7 @@ msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "" +msgstr "Er bestaan geen driehoeken, blending kan niet plaatsvinden." #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3819,7 +3832,7 @@ msgstr "Punten en driehoeken wissen." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "Genereer geblende driehoeken automatisch (in plaats van handmatig)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3838,7 +3851,7 @@ msgstr "Filters Bewerken" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "" +msgstr "Output Node kan niet worden toegevoegd aan de blend tree." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -4175,7 +4188,7 @@ msgstr "Aan het einde" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "Verplaats" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -4199,7 +4212,7 @@ msgstr "Overgangsknoop" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "Stel in als Start Node (Autoplay)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4229,7 +4242,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" +msgstr "Stel eindanimatie in. Dit is handig voor sub-transities." #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " @@ -4627,6 +4640,7 @@ msgstr "Verplaats CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" +"Vooraf ingestelde waardes voor de ankers en marges van een Control Node." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -4819,7 +4833,7 @@ msgstr "Maak IK Ketting Leeg" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "" +msgstr "Maak één of meerdere op maat gemaakte botten van één of meerdere Nodes" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -4858,7 +4872,7 @@ msgstr "Toon Aanzicht Portaal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Toon Groep en Slot Iconen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -5034,7 +5048,7 @@ msgstr "Bak GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Gradient aangepast" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5551,7 +5565,7 @@ msgstr "Beweeg Punt" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" +msgstr "De Polygon2D skeleteigenschap wijst niet naar een Skeleton2D Node" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5563,6 +5577,8 @@ msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" +"Deze polygoon bevat geen textuur.\n" +"Stel een textuur in om de UV aan te kunnen passen." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" @@ -5573,6 +5589,8 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"Polygon2D heeft interne hoekpunten waardoor deze niet meer bewerkt kan " +"worden via de viewport." #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5591,7 +5609,7 @@ msgstr "Verwijder In-Controle Punt" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "Ongeldige Polygoon (heeft minimaal 3 verschillende hoekpunten nodig)" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5627,7 +5645,7 @@ msgstr "Polygon 2D UV Editor" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5676,24 +5694,28 @@ msgstr "Schaal Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" +"Creëer een op maat gemaakte polygoon. Schakelt het renderen van op maat " +"gemaakte polygonen in." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" +"Verwijder een op maat gemaakte polygoon. Als er geen overblijven zal het " +"renderen van op maat gemaakte polygonen worden uitgeschakeld." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." -msgstr "" +msgstr "Teken gewichten met gespecificeerde intensiteit." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." -msgstr "" +msgstr "Wis gewichten met gespecificeerde intensiteit." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "Radius:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" @@ -5807,7 +5829,7 @@ msgstr "BronnenPrelader" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" +msgstr "AnimationTree heeft geen ingesteld pad naar een AnimationPlayer" #: editor/plugins/root_motion_editor_plugin.cpp #, fuzzy @@ -5899,7 +5921,7 @@ msgstr " Klasse Referentie" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "" +msgstr "Schakel het alfabetisch sorteren van de methode lijst in of uit." #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -6029,6 +6051,14 @@ msgid "Open Godot online documentation" msgstr "Open Godot online documentatie" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Zoek in de referentie documentatie." @@ -6076,7 +6106,7 @@ msgstr "Regel:" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" -msgstr "" +msgstr "(negeren)" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -6085,7 +6115,7 @@ msgstr "Ga Naar Functie..." #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Standaard" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -6118,7 +6148,7 @@ msgstr "Maak Hoofdletters" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "" +msgstr "Syntax Markeren" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -6241,7 +6271,7 @@ msgstr "Creëer Emissie Punten Vanuit Mesh" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" -msgstr "" +msgstr "Stel Rustpose in op Botten" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy @@ -6250,11 +6280,11 @@ msgstr "Singleton" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "" +msgstr "Maak Rustpose (van Botten)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "" +msgstr "Stel Botten in op Rustpose" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy @@ -6331,7 +6361,7 @@ msgstr "Schakelaar" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "" +msgstr "Yaw" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -6501,6 +6531,10 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Opmerking: De weergegeven FPS waarde is de verversingssnelheid van de " +"editor.\n" +"Deze waarde kan niet worden gebruikt als een betrouwbare indicatie van in-" +"game performance." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -6548,7 +6582,7 @@ msgstr "Lokale Coördinaten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" -msgstr "" +msgstr "Lokale Ruimtemodus (%s)" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -6626,7 +6660,7 @@ msgstr "Transformatie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap object to floor" -msgstr "" +msgstr "Lijn object uit op vloer" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -6736,7 +6770,7 @@ msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "" +msgstr "Naamloos apparaat" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -6745,11 +6779,11 @@ msgstr "Mesh is leeg!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." -msgstr "" +msgstr "Kan geen Sprite converteren dat animatieframes gebruikt om te meshen." #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "" +msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -6768,11 +6802,11 @@ msgstr "Creëer Omlijning Mesh" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "" +msgstr "Simplificatie: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " -msgstr "" +msgstr "Vergroot (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -6794,7 +6828,7 @@ msgstr "Voeg Frame toe" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" -msgstr "" +msgstr "Klembord van bron is leeg of het is niet een textuur!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" @@ -6860,9 +6894,8 @@ msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "Set Margin" -msgstr "Stel Handgreep In" +msgstr "Stel Marge In" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" @@ -6884,19 +6917,19 @@ msgstr "Rooster Snap" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" -msgstr "" +msgstr "Automatisch Snijden" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" -msgstr "" +msgstr "Afstand:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" -msgstr "" +msgstr "Stap:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" -msgstr "" +msgstr "Separatie:" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy @@ -6933,11 +6966,11 @@ msgstr "Thema Bewerkingsmenu." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" -msgstr "" +msgstr "Class Items Toevoegen" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" -msgstr "" +msgstr "Class Items Verwijderen" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" @@ -6965,33 +6998,31 @@ msgstr "Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" -msgstr "" +msgstr "Item Aanvinken" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" -msgstr "" +msgstr "Item Aangevinkt" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Radio Item" -msgstr "Item Toevoegen" +msgstr "Radio Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Radio Item" -msgstr "" +msgstr "Radio Item Aangevinkt" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" -msgstr "Had" +msgstr "Heeft" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Veel" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Has,Many,Options" -msgstr "Opties" +msgstr "Heeft,Veel,Opties" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -7045,7 +7076,7 @@ msgstr "Centreer Selectie" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" -msgstr "" +msgstr "Teken TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" @@ -7053,15 +7084,15 @@ msgstr "Teken Lijn" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" -msgstr "" +msgstr "Teken Driehoek" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" -msgstr "" +msgstr "Opvullen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" -msgstr "" +msgstr "Wis TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find Tile" @@ -7081,7 +7112,7 @@ msgstr "Spiegel Y" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "" +msgstr "Teken Tegel" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7135,7 +7166,7 @@ msgstr "Volgend script" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Selecteer de volgende shape, sub-tegel of Tegel." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7144,7 +7175,7 @@ msgstr "Vorig tabblad" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Selecteer de vorige shape, subtegel of Tegel." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -7194,7 +7225,7 @@ msgstr "Geen Texture geselecteerd om te verwijderen." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "" +msgstr "Creëer vanuit scène? Hiermee worden alle huidige tegels overschreven." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" @@ -7207,7 +7238,7 @@ msgstr "Verwijder Sjabloon" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." -msgstr "" +msgstr "%s bestand(en) niet toegevoegd omdat deze al op de lijst staan." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7246,6 +7277,9 @@ msgid "" "bindings.\n" "Click on another Tile to edit it." msgstr "" +"Selecteer subtegel om te gebruiken als icoon, wordt ook gebruikt op " +"ongeldige autotegel bindingen.\n" +"Klik op een andere Tegel om deze aan te passen." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7273,7 +7307,7 @@ msgstr "Map Maken" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "" +msgstr "Tegel Icoon Instellen" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7302,7 +7336,7 @@ msgstr "Plak Animatie" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "" +msgstr "Wis Tegel Bitmasker" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7341,7 +7375,7 @@ msgstr "Filters Bewerken" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "" +msgstr "Wijzig Tegel Z Index" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7384,7 +7418,7 @@ msgstr "Dupliceer Graaf Knooppunt(en)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "" +msgstr "Visuele Shader Invoertype Gewijzigd" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7433,6 +7467,8 @@ msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"Exporteren van project voor platform '%s' is mislukt.\n" +"Exportsjablonen zijn mogelijk niet aanwezig of ongeldig." #: editor/project_export.cpp msgid "" @@ -7440,6 +7476,9 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"Exporteren van project voor platform '%s' is mislukt.\n" +"Dit probleem wordt mogelijk veroorzaakt door een foutieve instelling in de " +"vooraf ingestelde exportinstellingen of uw eigen exportinstellingen." #: editor/project_export.cpp #, fuzzy @@ -7458,7 +7497,7 @@ msgstr "Dit pad bestaat niet." #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" -msgstr "" +msgstr "Exportsjablonen voor dit platform zijn niet aanwezig of corrupt:" #: editor/project_export.cpp msgid "Presets" @@ -7475,11 +7514,11 @@ msgstr "Project Exporteren" #: editor/project_export.cpp msgid "Resources" -msgstr "" +msgstr "Bronnen" #: editor/project_export.cpp msgid "Export all resources in the project" -msgstr "" +msgstr "Exporteer alle bronnen in het project" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" @@ -7487,25 +7526,29 @@ msgstr "Exporteer geselecteerde scenes (en afhankelijkheden)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" -msgstr "" +msgstr "Exporteer geselecteerde bronnen (en afhankelijkheden)" #: editor/project_export.cpp msgid "Export Mode:" -msgstr "" +msgstr "Exporteer Modus:" #: editor/project_export.cpp msgid "Resources to export:" -msgstr "" +msgstr "Bronnen te exporteren:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" +"Filters voor het exporteren van bestanden dat geen bron zijn (scheiden met " +"een komma, bijv.: *.json, *.txt)" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" +"Filters voor het uitsluiten van bestanden van het project (scheiden met een " +"komma, bijv.: *.json, *.txt)" #: editor/project_export.cpp msgid "Patches" @@ -7513,7 +7556,7 @@ msgstr "Patches" #: editor/project_export.cpp msgid "Make Patch" -msgstr "" +msgstr "Maak Patch" #: editor/project_export.cpp msgid "Features" @@ -7539,23 +7582,23 @@ msgstr "Project Exporteren" #: editor/project_export.cpp msgid "Text" -msgstr "" +msgstr "Tekst" #: editor/project_export.cpp msgid "Compiled" -msgstr "" +msgstr "Gecompileerd" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" -msgstr "" +msgstr "Versleuteld (Verstrek hieronder de sleutel)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "" +msgstr "Ongeldige Encryptiesleutel (moet 64 tekens lang zijn)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "" +msgstr "Script Encryptiesleutel (256-bits als hexadecimale):" #: editor/project_export.cpp msgid "Export PCK/Zip" @@ -7585,7 +7628,7 @@ msgstr "Dit pad bestaat niet." #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." -msgstr "" +msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand." #: editor/project_manager.cpp msgid "Please choose an empty folder." @@ -7598,7 +7641,7 @@ msgstr "Kies alstublieft een 'project.godot' bestand." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." -msgstr "" +msgstr "Map bevat al een Godot project." #: editor/project_manager.cpp msgid "Imported Project" @@ -7630,6 +7673,8 @@ msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" +"Kan project.godot in project pad niet laden (error %d). Mogelijk is het " +"bestand niet aanwezig of corrupt." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -7700,11 +7745,11 @@ msgstr "Bladeren" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Renderer:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7713,10 +7758,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Hogere beeldkwaliteit\n" +"Alle features beschikbaar\n" +"Incompatibel met verouderde hardware\n" +"Niet aanbevolen voor web gebaseerde games" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7725,10 +7774,16 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Lagere beeldkwaliteit\n" +"Sommige features zijn niet beschikbaar\n" +"Werkt op bijna alle hardware\n" +"Aanbevolen voor web gebaseerde games" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"Renderer kan later worden gewijzigd, scenes moeten dan mogelijk worden " +"bijgesteld." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7755,6 +7810,15 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"Het volgende project-configuratiebestand specificeert niet door welke versie " +"van Godot deze gemaakt is.\n" +"\n" +"%s\n" +"\n" +"Als je doorgaat met het openen van dit bestand, zal het worden geconverteerd " +"naar Godot's huidige format voor project-configuratiebestanden.\n" +"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere " +"versies van Godot Engine." #: editor/project_manager.cpp msgid "" @@ -7767,12 +7831,22 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"Het volgende project-configuratiebestand was gegenereerd door een oudere " +"versie van Godot Engine, en moet worden geconverteerd voor deze versie:\n" +"\n" +"%s\n" +"\n" +"Wil je dit project-configuratiebestand converteren?\n" +"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere " +"versies van Godot Engine." #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" +"Het project-configuratiebestand is gemaakt door een nieuwere versie van " +"Godot Engine, en is incompatibel met de huidige versie." #: editor/project_manager.cpp msgid "" @@ -7789,6 +7863,8 @@ msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" +"Kan project niet starten: Assets moeten worden geïmporteerd.\n" +"Wijzig het project om de initiële import te starten." #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" @@ -7812,6 +7888,8 @@ msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" +"U staat op het punt om %s folders te scannen voor bestaande Godot projecten. " +"Akkoord?" #: editor/project_manager.cpp msgid "Project Manager" @@ -7840,7 +7918,7 @@ msgstr "Verwijder Selectie" #: editor/project_manager.cpp msgid "Exit" -msgstr "" +msgstr "Sluiten" #: editor/project_manager.cpp msgid "Restart Now" @@ -7856,45 +7934,48 @@ msgid "" "You don't currently have any projects.\n" "Would you like to explore the official example projects in the Asset Library?" msgstr "" +"U heeft momenteel geen projecten.\n" +"Wilt u de officiële voorbeeldprojecten verkennen in de Asset Library?" #: editor/project_settings_editor.cpp msgid "Key " -msgstr "" +msgstr "Sleutel " #: editor/project_settings_editor.cpp msgid "Joy Button" -msgstr "" +msgstr "Controller Knop" #: editor/project_settings_editor.cpp msgid "Joy Axis" -msgstr "" +msgstr "Controller Axis" #: editor/project_settings_editor.cpp msgid "Mouse Button" -msgstr "" +msgstr "Muis Knop" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" +"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of " +"'\"' bevatten" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" -msgstr "" +msgstr "Action '%s' bestaat al!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" -msgstr "" +msgstr "Hernoem Input Action Event" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Change Action deadzone" -msgstr "Verander Animatie Naam:" +msgstr "Wijzig Action Deadzone" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" -msgstr "" +msgstr "Toevoegen Input Action Event" #: editor/project_settings_editor.cpp #, fuzzy @@ -7915,35 +7996,35 @@ msgstr "Alt+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" -msgstr "" +msgstr "Control+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." -msgstr "" +msgstr "Druk op een toets..." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" -msgstr "" +msgstr "Muis Knop Index:" #: editor/project_settings_editor.cpp msgid "Left Button" -msgstr "" +msgstr "Links Knop" #: editor/project_settings_editor.cpp msgid "Right Button" -msgstr "" +msgstr "Rechts Knop" #: editor/project_settings_editor.cpp msgid "Middle Button" -msgstr "" +msgstr "Middelste Knop" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" -msgstr "" +msgstr "Muiswiel Omhoog Knop" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" -msgstr "" +msgstr "Muiswiel Omlaag Knop" #: editor/project_settings_editor.cpp #, fuzzy @@ -7967,7 +8048,7 @@ msgstr "Knop" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" -msgstr "" +msgstr "Controller Axis Index:" #: editor/project_settings_editor.cpp msgid "Axis" @@ -7975,7 +8056,7 @@ msgstr "As" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" -msgstr "" +msgstr "Controller Knop Index:" #: editor/project_settings_editor.cpp #, fuzzy @@ -7984,11 +8065,11 @@ msgstr "Schaal Selectie" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" -msgstr "" +msgstr "Wis Input Action Event" #: editor/project_settings_editor.cpp msgid "Add Event" -msgstr "" +msgstr "Event Toevoegen" #: editor/project_settings_editor.cpp msgid "Button" @@ -8021,15 +8102,15 @@ msgstr "Getter Property Toevoegen" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" -msgstr "" +msgstr "Selecteer eerst een instellingsitem!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." -msgstr "" +msgstr "Eigenschap '%s' bestaat niet." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" +msgstr "Instelling '%s' is intern, en kan niet worden verwijderd." #: editor/project_settings_editor.cpp #, fuzzy @@ -8041,6 +8122,8 @@ msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" +"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of " +"'\"' bevatten." #: editor/project_settings_editor.cpp msgid "Already existing" @@ -8048,19 +8131,19 @@ msgstr "Bestaat al" #: editor/project_settings_editor.cpp msgid "Add Input Action" -msgstr "" +msgstr "Toevoegen Input Action" #: editor/project_settings_editor.cpp msgid "Error saving settings." -msgstr "" +msgstr "Fout bij opslaan instellingen." #: editor/project_settings_editor.cpp msgid "Settings saved OK." -msgstr "" +msgstr "Instellingen succesvol opgeslagen." #: editor/project_settings_editor.cpp msgid "Override for Feature" -msgstr "" +msgstr "Override voor Feature" #: editor/project_settings_editor.cpp msgid "Add Translation" @@ -8072,31 +8155,33 @@ msgstr "Verwijder vertaling" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" -msgstr "" +msgstr "Voeg Remapped Path toe" #: editor/project_settings_editor.cpp +#, fuzzy msgid "Resource Remap Add Remap" -msgstr "" +msgstr "Bron Remap Toevoegen" #: editor/project_settings_editor.cpp +#, fuzzy msgid "Change Resource Remap Language" -msgstr "" +msgstr "Wijzig Bron Remap Taal" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" -msgstr "" +msgstr "Verwijder Bron Remap" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" -msgstr "" +msgstr "Verwijder Bron Remap Optie" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" -msgstr "" +msgstr "Lokale Filter Gewijzigd" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" -msgstr "" +msgstr "Lokale Filtermodus Gewijzigd" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" @@ -8108,11 +8193,11 @@ msgstr "Algemeen" #: editor/project_settings_editor.cpp msgid "Override For..." -msgstr "" +msgstr "Override Voor..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Editor must be restarted for changes to take effect" -msgstr "" +msgstr "Editor moet worden herstart voordat de wijzigingen worden toegepast" #: editor/project_settings_editor.cpp msgid "Input Map" @@ -8120,7 +8205,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" -msgstr "" +msgstr "Action:" #: editor/project_settings_editor.cpp #, fuzzy @@ -8129,19 +8214,19 @@ msgstr "Verplaats Actie" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "" +msgstr "Deadzone" #: editor/project_settings_editor.cpp msgid "Device:" -msgstr "" +msgstr "Apparaat:" #: editor/project_settings_editor.cpp msgid "Index:" -msgstr "" +msgstr "Index:" #: editor/project_settings_editor.cpp msgid "Localization" -msgstr "" +msgstr "Lokalisatie" #: editor/project_settings_editor.cpp msgid "Translations" @@ -8153,23 +8238,25 @@ msgstr "Vertalingen:" #: editor/project_settings_editor.cpp msgid "Remaps" -msgstr "" +msgstr "Remaps" #: editor/project_settings_editor.cpp msgid "Resources:" -msgstr "" +msgstr "Bronnen:" #: editor/project_settings_editor.cpp +#, fuzzy msgid "Remaps by Locale:" -msgstr "" +msgstr "Remaps door Locale:" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "Locale" #: editor/project_settings_editor.cpp +#, fuzzy msgid "Locales Filter" -msgstr "" +msgstr "Lokalen Filter" #: editor/project_settings_editor.cpp msgid "Show all locales" @@ -8190,7 +8277,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" -msgstr "" +msgstr "Automatisch Laden" #: editor/property_editor.cpp msgid "Ease In" @@ -8202,7 +8289,7 @@ msgstr "" #: editor/property_editor.cpp msgid "Zero" -msgstr "" +msgstr "Nul" #: editor/property_editor.cpp msgid "Easing In-Out" @@ -8222,7 +8309,7 @@ msgstr "" #: editor/property_editor.cpp msgid "Assign" -msgstr "" +msgstr "Toewijzen" #: editor/property_editor.cpp #, fuzzy @@ -8231,7 +8318,7 @@ msgstr "Alles Selecteren" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "" +msgstr "Fout bij laden bestand: Niet een bron!" #: editor/property_editor.cpp #, fuzzy @@ -8248,19 +8335,19 @@ msgstr "Selecteer Eigenschap" #: editor/property_selector.cpp msgid "Select Virtual Method" -msgstr "" +msgstr "Selecteer Virtuele Method" #: editor/property_selector.cpp msgid "Select Method" -msgstr "" +msgstr "Selecteer Method" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" -msgstr "" +msgstr "Kan PVRTC tool niet uitvoeren:" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" -msgstr "" +msgstr "Kan geconverteerd beeld niet laden met de PVRTC tool:" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy @@ -8269,11 +8356,11 @@ msgstr "Hernoemen" #: editor/rename_dialog.cpp msgid "Prefix" -msgstr "" +msgstr "Voorvoegsel" #: editor/rename_dialog.cpp msgid "Suffix" -msgstr "" +msgstr "Achtervoegsel" #: editor/rename_dialog.cpp #, fuzzy @@ -8282,7 +8369,7 @@ msgstr "Uitlijnen opties" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "Plaatsvervanger" #: editor/rename_dialog.cpp #, fuzzy @@ -8291,7 +8378,7 @@ msgstr "Node Naam:" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "" +msgstr "Naam van primaire Node, indien beschikbaar" #: editor/rename_dialog.cpp #, fuzzy @@ -8313,18 +8400,22 @@ msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" +"Sequentiële integer teller.\n" +"Vergelijk tellersopties." #: editor/rename_dialog.cpp msgid "Per Level counter" -msgstr "" +msgstr "Per Niveau teller" #: editor/rename_dialog.cpp +#, fuzzy msgid "If set the counter restarts for each group of child nodes" msgstr "" +"Herstart de teller voor iedere groep van secundaire Nodes indien ingesteld" #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "Initiële waarde van teller" #: editor/rename_dialog.cpp #, fuzzy @@ -8333,17 +8424,19 @@ msgstr "Stap(pen):" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" -msgstr "" +msgstr "Hoeveelheid waarmee de teller incrementeert voor iedere Node" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "" +msgstr "Vulling" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" +"Minimum aantal nummers voor de teller.\n" +"Missende nummers worden opgevuld met nullen." #: editor/rename_dialog.cpp #, fuzzy @@ -8352,23 +8445,23 @@ msgstr "Verander Expressie" #: editor/rename_dialog.cpp msgid "Post-Process" -msgstr "" +msgstr "Post-Process" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "" +msgstr "Houd" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" -msgstr "" +msgstr "CamelCase naar under_scored" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" -msgstr "" +msgstr "under_scored naar CamelCase" #: editor/rename_dialog.cpp msgid "Case" -msgstr "" +msgstr "Case" #: editor/rename_dialog.cpp #, fuzzy @@ -8399,7 +8492,7 @@ msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "" +msgstr "Houd Globale Transformatie" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" @@ -8407,11 +8500,11 @@ msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" -msgstr "" +msgstr "Uitvoermodus:" #: editor/run_settings_dialog.cpp msgid "Current Scene" -msgstr "" +msgstr "Huidige Scene" #: editor/run_settings_dialog.cpp msgid "Main Scene" @@ -8419,11 +8512,11 @@ msgstr "Hoofdscène" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "" +msgstr "Hoofdscene Argumenten:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" -msgstr "" +msgstr "Scene Uitvoerinstellingen" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." diff --git a/editor/translations/pl.po b/editor/translations/pl.po index b575899626..a2e25fba35 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -17,7 +17,7 @@ # Maksymilian Åšwiąć <maksymilian.swiac@gmail.com>, 2017-2018. # Mietek SzczeÅ›niak <ravaging@go2.pl>, 2016. # NeverK <neverkoxu@gmail.com>, 2018, 2019. -# Rafal Brozio <rafal.brozio@gmail.com>, 2016. +# Rafal Brozio <rafal.brozio@gmail.com>, 2016, 2019. # RafaÅ‚ Ziemniak <synaptykq@gmail.com>, 2017. # RM <synaptykq@gmail.com>, 2018. # Sebastian Krzyszkowiak <dos@dosowisko.net>, 2017. @@ -26,16 +26,17 @@ # Zatherz <zatherz@linux.pl>, 2017. # Tomek <kobewi4e@gmail.com>, 2018, 2019. # Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018. -# Dariusz Siek <dariuszynski@gmail.com>, 2018. +# Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019. # Szymon Nowakowski <smnbdg13@gmail.com>, 2019. # Nie Powiem <blazek10@tlen.pl>, 2019. # Sebastian Hojka <sibibibi1@gmail.com>, 2019. # Robert <vizz0@onet.pl>, 2019. +# MichaÅ‚ Topa <moonchasered@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:36+0000\n" +"PO-Revision-Date: 2019-03-28 09:36+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -45,7 +46,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -61,12 +62,12 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "NiewÅ‚aÅ›ciwe wejÅ›cie %i (nie podano) w wyrażeniu" +msgstr "NieprawidÅ‚owe wejÅ›cie %i (nie podano) w wyrażeniu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "" -"self nie może zostać użyte ponieważ obiekt ma wartość null (nie podano)" +"self nie może być użyte ponieważ instancja jest równa zeru (nie przekazano)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -1407,6 +1408,10 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Platforma docelowa wymaga kompresji tekstur 'ETC', by sterownik awaryjny " +"GLES2 mógÅ‚ zadziaÅ‚ać.\n" +"WÅ‚Ä…cz 'Import Etc' w Ustawieniach Projektu lub wyÅ‚Ä…cz 'Driver Fallback " +"Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1529,23 +1534,20 @@ msgid "Move Favorite Down" msgstr "PrzesuÅ„ Ulubiony w dół" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Poprzedni poziom" +msgstr "Poprzedni folder" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "NastÄ™pny poziom" +msgstr "NastÄ™pny folder" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" msgstr "Przejdź folder wyżej" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "Nie można utworzyć katalogu." +msgstr "Dodaj/usuÅ„ aktualny folder z ulubionych." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1779,7 +1781,7 @@ msgstr "Eksport projektu nie powiódÅ‚ siÄ™, kod bÅ‚Ä™du to %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Zaimportowane zasoby nie mogÄ… być zapisane." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1795,6 +1797,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Ten zasób nie może zostać zapisany, ponieważ nie należy do edytowanej sceny. " +"UczyÅ„ go najpierw unikalnym." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2016,14 +2020,12 @@ msgid "Save changes to '%s' before closing?" msgstr "Zapisać zmiany w '%s' przed zamkniÄ™ciem?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "Nie udaÅ‚o siÄ™ wczytać zasobu." +msgstr "Zapisano %s zmodyfikowanych zasobów." #: editor/editor_node.cpp -#, fuzzy msgid "A root node is required to save the scene." -msgstr "Tylko jeden plik jest wymagany dla dużych tekstur." +msgstr "Scena musi posiadać korzeÅ„, by jÄ… zapisać." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2290,7 +2292,7 @@ msgstr "Ostatnio otwierane" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "Konwertuje na..." +msgstr "Konwertuj na..." #: editor/editor_node.cpp msgid "MeshLibrary..." @@ -2328,7 +2330,7 @@ msgstr "Ustawienia projektu" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" -msgstr "Eksport" +msgstr "Eksportuj" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" @@ -2340,7 +2342,7 @@ msgstr "Otwórz folder danych projektu" #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "Wyjdź do Listy Projektów" +msgstr "Wyjdź do listy projektów" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2461,7 +2463,7 @@ msgstr "Otwórz folder ustawieÅ„ edytora" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" -msgstr "ZarzÄ…dzanie szablonami eksportu" +msgstr "ZarzÄ…dzaj szablonami eksportu" #: editor/editor_node.cpp msgid "Help" @@ -2545,9 +2547,8 @@ msgid "Save & Restart" msgstr "Zapisz i zrestartuj" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "Ikona obraca siÄ™, gdy okno edytora jest odrysowywane!" +msgstr "Obraca siÄ™, gdy okno edytora jest przerysowywane." #: editor/editor_node.cpp msgid "Update Always" @@ -2867,9 +2868,9 @@ msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" -"Nie znaleziono możliwej do uruchomienia konfiguracji eksportu dla tej " +"Nie znaleziono możliwego do uruchomienia profilu eksportu dla tej " "platformy.\n" -"Dodaj poprawnÄ… konfiguracjÄ™ z menu eksportu." +"Dodaj poprawny profil z menu eksportu." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -2938,7 +2939,7 @@ msgstr "Pobieranie informacji o serwerach lustrzanych, proszÄ™ czekać..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" -msgstr "Usunąć wersjÄ™ '%s' szablonu?" +msgstr "Usunąć wersjÄ™ \"%s\" szablonu?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." @@ -3650,19 +3651,16 @@ msgstr "Wczytaj..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Move Node Point" -msgstr "PrzesuÅ„ punkty" +msgstr "PrzesuÅ„ punkt wÄ™zÅ‚a" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Limits" -msgstr "ZmieÅ„ czas mieszania" +msgstr "ZmieÅ„ granice BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Labels" -msgstr "ZmieÅ„ czas mieszania" +msgstr "ZmieÅ„ etykiety BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3673,24 +3671,21 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "Dodaj wÄ™zeÅ‚" +msgstr "Dodaj punkt wÄ™zÅ‚a" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Dodaj animacjÄ™" +msgstr "Dodaj punkt animacji" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "UsuÅ„ punkt Å›cieżki" +msgstr "UsuÅ„ punkt BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "PrzesuÅ„ punkt wÄ™zÅ‚a BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3736,29 +3731,24 @@ msgid "Triangle already exists" msgstr "TrójkÄ…t już istnieje" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Dodaj zmiennÄ…" +msgstr "Dodaj trójkÄ…t" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "ZmieÅ„ czas mieszania" +msgstr "ZmieÅ„ granice BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "ZmieÅ„ czas mieszania" +msgstr "ZmieÅ„ etykiety BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "UsuÅ„ punkt Å›cieżki" +msgstr "UsuÅ„ punkt BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "UsuÅ„ zmiennÄ…" +msgstr "UsuÅ„ trójkÄ…t BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." @@ -3769,9 +3759,8 @@ msgid "No triangles exist, so no blending can take place." msgstr "Nie ma żadnego trójkÄ…ta, wiÄ™c nie może zajść mieszanie." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "PrzeÅ‚Ä…cz automatycznie Å‚adowane zmienne globalne" +msgstr "PrzeÅ‚Ä…cz automatyczne trójkÄ…ty" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." @@ -3791,9 +3780,8 @@ msgid "Blend:" msgstr "Mieszanie:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "Zmiany materiaÅ‚u" +msgstr "Parametr zmieniony" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3805,15 +3793,13 @@ msgid "Output node can't be added to the blend tree." msgstr "WÄ™zeÅ‚ wyjÅ›ciowy nie może być dodany do drzewa mieszania." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Add Node to BlendTree" -msgstr "Dodaj wÄ™zeÅ‚(y) z drzewa" +msgstr "Dodaj wÄ™zeÅ‚ do BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "Tryb przesuwania" +msgstr "WÄ™zeÅ‚ przesuniÄ™ty" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3824,36 +3810,30 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "PodÅ‚Ä…czony" +msgstr "WÄ™zÅ‚y poÅ‚Ä…czone" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "RozÅ‚Ä…czono" +msgstr "WÄ™zÅ‚y rozÅ‚Ä…czone" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Animacje" +msgstr "Ustaw animacjÄ™" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "UsuÅ„ wÄ™zeÅ‚ (wÄ™zÅ‚y)" +msgstr "UsuÅ„ wÄ™zeÅ‚" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "WÅ‚Ä…cz/wyÅ‚Ä…cz tÄ™ Å›cieżkÄ™." +msgstr "PrzeÅ‚Ä…cz filtrowanie" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "ZmieÅ„Â filtr ustawieÅ„Â lokalizacji" +msgstr "ZmieÅ„ filtr" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -3876,9 +3856,8 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "Nazwa wÄ™zÅ‚a" +msgstr "WÄ™zeÅ‚ przemianowany" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3933,7 +3912,6 @@ msgid "Rename Animation" msgstr "ZmieÅ„ nazwÄ™ animacji" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Blend Next Changed" msgstr "Mieszaj nastÄ™pnÄ… zmienionÄ…" @@ -4027,14 +4005,12 @@ msgid "Autoplay on Load" msgstr "Auto odtwarzanie po zaÅ‚adowaniu" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Onion Skinning" -msgstr "Tryb warstw cebuli" +msgstr "Onion skinning" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Enable Onion Skinning" -msgstr "WÅ‚Ä…cz tryb warstw cebuli" +msgstr "WÅ‚Ä…cz Onion skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" @@ -4109,14 +4085,12 @@ msgid "Cross-Animation Blend Times" msgstr "Czasy przejÅ›cia pomiÄ™dzy animacjami" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "Tryb przesuwania" +msgstr "PrzesuÅ„ wÄ™zeÅ‚" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Dodaj tÅ‚umaczenie" +msgstr "Dodaj przejÅ›cie" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4152,18 +4126,16 @@ msgid "No playback resource set at path: %s." msgstr "Nie znaleziono zasobu do odtworzenia w Å›cieżce: %s." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "UsuniÄ™te:" +msgstr "WÄ™zeÅ‚ usuniÄ™ty" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "WÄ™zeÅ‚ PrzejÅ›cia" +msgstr "PrzejÅ›cie usuniÄ™te" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "Ustaw wÄ™zeÅ‚ poczÄ…tkowy (autoodtwarzanie)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4600,6 +4572,8 @@ msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" +"WartoÅ›ci zakotwiczeÅ„ i marginesów wÄ™złów potomnych kontenerów sÄ… nadpisane " +"przez ich rodzica." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -4622,6 +4596,8 @@ msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" +"Ostrzeżenie: Pozycja i rozmiar wÄ™zÅ‚a potomnego kontenera sÄ… ustawiane tylko " +"przez jego rodzica." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -4835,15 +4811,15 @@ msgstr "Wstaw klucze." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "Wstaw Klucz (IstniejÄ…ce Åšcieżki)" +msgstr "Wstaw klucz (istniejÄ…ce Å›cieżki)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "Skopiuj PozÄ™" +msgstr "Skopiuj pozÄ™" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "Wyczyść PozÄ™" +msgstr "Wyczyść pozÄ™" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -4888,9 +4864,8 @@ msgstr "" "PrzeciÄ…gnij i upuść + Alt: ZmieÅ„ typ wÄ™zÅ‚a" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "Utwórz wielokÄ…t" +msgstr "Utwórz WielokÄ…t3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -4988,7 +4963,7 @@ msgstr "Wypal sondÄ™ GI" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Gradient edytowany" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5084,9 +5059,8 @@ msgid "Create Convex Static Body" msgstr "Utwórz statyczne ciaÅ‚o wypukÅ‚e" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Trimesh Collision Sibling" -msgstr "Utwórz trójsiatkÄ™ sÄ…siednich kolizji" +msgstr "Utwórz sÄ…siadujÄ…cÄ… trójsiatkÄ™ kolizji" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" @@ -5251,9 +5225,8 @@ msgid "Generate Visibility Rect" msgstr "Wygeneruj prostokÄ…t widocznoÅ›ci" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Can only set point into a ParticlesMaterial process material" -msgstr "Punkt można wstawić tylko w materiaÅ‚ obróbki ParticlesMaterial" +msgstr "Punkt można wstawić tylko w materiaÅ‚ przetwarzania ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" @@ -5343,9 +5316,8 @@ msgid "Emission Source: " msgstr "ŹródÅ‚a emisji: " #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "MateriaÅ‚ przetwarzajÄ…cy typu 'ParticlesMaterial' jest wymagany." +msgstr "MateriaÅ‚ przetwarzajÄ…cy typu \"ParticlesMaterial\" jest wymagany." #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" @@ -5364,14 +5336,12 @@ msgid "Remove Point from Curve" msgstr "UsuÅ„ punkt z krzywej" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Out-Control from Curve" -msgstr "UsuÅ„ punkt z krzywej" +msgstr "UsuÅ„ punkt kontrolny wychodzÄ…cy z krzywej" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Remove In-Control from Curve" -msgstr "UsuÅ„ punkt z krzywej" +msgstr "UsuÅ„ punkt kontrolny wchodzÄ…cy z krzywej" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5388,11 +5358,11 @@ msgstr "PrzenieÅ› punkt krzywej" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" -msgstr "" +msgstr "PrzesuÅ„ punkt kontrolny wchodzÄ…cy z krzywej" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" -msgstr "" +msgstr "PrzesuÅ„ punkt kontrolny wychodzÄ…cy z krzywej" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5462,14 +5432,12 @@ msgid "Set Curve Point Position" msgstr "Ustaw pozycje punktu krzywej" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Set Curve In Position" -msgstr "Ustaw pozycje krzywej" +msgstr "Ustaw punkt kontrolny wchodzÄ…cy z krzywej" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Set Curve Out Position" -msgstr "Ustaw pozycje punktu krzywej" +msgstr "Ustaw punkt kontrolny wychodzÄ…cy z krzywej" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" @@ -5480,14 +5448,12 @@ msgid "Remove Path Point" msgstr "UsuÅ„ punkt Å›cieżki" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Remove Out-Control Point" -msgstr "UsuÅ„ punkt Å›cieżki" +msgstr "UsuÅ„ punkt kontrolny wychodzÄ…cy" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Remove In-Control Point" -msgstr "UsuÅ„ punkt Å›cieżki" +msgstr "UsuÅ„ punkt kontrolny wchodzÄ…cy" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" @@ -5503,7 +5469,6 @@ msgid "" msgstr "WÅ‚aÅ›ciwość skeleton wÄ™zÅ‚a Polygon2D nie wskazuje na wÄ™zeÅ‚ Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones" msgstr "Synchronizuj koÅ›ci" @@ -5560,9 +5525,8 @@ msgid "Transform Polygon" msgstr "Przekształć wielokÄ…t" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Paint Bone Weights" -msgstr "Maluj wagi koÅ›ci" +msgstr "Oznacz ciężar koÅ›ci" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." @@ -5577,9 +5541,8 @@ msgid "UV" msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" -msgstr "Punkt" +msgstr "Punkty" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygons" @@ -5619,23 +5582,23 @@ msgstr "Skaluj WielokÄ…t" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" +msgstr "Utwórz wÅ‚asny wielokÄ…t. WÅ‚Ä…cza renderowanie wÅ‚asnego wielokÄ…ta." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" +"UsuÅ„ wÅ‚asny wielokÄ…t. JeÅ›li nie zostaÅ‚ żaden, renderowanie wÅ‚asnych " +"wielokÄ…tów jest wyÅ‚Ä…czone." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Paint weights with specified intensity." -msgstr "Maluj wagi z podanÄ… intensywnoÅ›ciÄ…." +msgstr "Oznacz ciężar ze sprecyzowanÄ…Â intensywnoÅ›ciÄ…." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Unpaint weights with specified intensity." -msgstr "Odmaluj wagi z podanÄ… intensywnoÅ›ciÄ…." +msgstr "Odznacz ciężar ze sprecyzowanÄ… intensywnoÅ›ciÄ…." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" @@ -5781,17 +5744,14 @@ msgid "Error while saving theme." msgstr "BÅ‚Ä…d podczas zapisywania motywu." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Saving" msgstr "BÅ‚Ä…d zapisywania" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." msgstr "BÅ‚Ä…d importowania motywu." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" msgstr "BÅ‚Ä…d importowania" @@ -5824,9 +5784,8 @@ msgid "Save Theme As..." msgstr "Zapisz motyw jako..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid " Class Reference" -msgstr " Referencja klas" +msgstr " - referencja klasy" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -5956,6 +5915,14 @@ msgid "Open Godot online documentation" msgstr "Otwórz dokumentacjÄ™ online" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Poszukaj w dokumentacji referencyjnej." @@ -6151,14 +6118,12 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Ten szkielet nie ma koÅ›ci. Stwórz jakieÅ› wÄ™zÅ‚y potomne Bone2D." #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Create Rest Pose from Bones" -msgstr "Utwórz pozÄ™ spoczynkowÄ… (z koÅ›ci)" +msgstr "Utwórz pozÄ™ spoczynkowÄ… z koÅ›ci" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Set Rest Pose to Bones" -msgstr "Utwórz pozÄ™ spoczynkowÄ… (z koÅ›ci)" +msgstr "Ustaw koÅ›ciom pozÄ™ spoczynkowÄ…" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -6313,9 +6278,8 @@ msgid "Rear" msgstr "TyÅ‚" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align with View" -msgstr "Wyrównaj z widokiem" +msgstr "Dopasuj do widoku" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6350,9 +6314,8 @@ msgid "View Environment" msgstr "WyÅ›wietlaj Å›rodowisko" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Gizmos" -msgstr "Pokaż uchwyty" +msgstr "Pokaż ikony wÄ™złów" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" @@ -6411,6 +6374,8 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Uwaga: WyÅ›wietlana wartość FPS pochodzi z edytora.\n" +"Nie może być używana jako miarodajny wskaźnik wydajnoÅ›ci w grze." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -6421,9 +6386,8 @@ msgid "XForm Dialog" msgstr "Okno dialogowe XForm" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Nodes To Floor" -msgstr "PrzyciÄ…gaj do siatki" +msgstr "PrzyciÄ…gnij wÄ™zÅ‚y do podÅ‚ogi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" @@ -6613,7 +6577,6 @@ msgid "View Z-Far:" msgstr "Widok Z-Daleko:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Transform Change" msgstr "Zmiana przeksztaÅ‚cenia" @@ -6630,7 +6593,6 @@ msgid "Scale (ratio):" msgstr "Skala (proporcja):" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Transform Type" msgstr "Typ przeksztaÅ‚cenia" @@ -6644,7 +6606,7 @@ msgstr "Po" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "" +msgstr "Uchwyt bez nazwy" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -6716,14 +6678,12 @@ msgid "(empty)" msgstr "(pusty)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Animacje" +msgstr "Animacje:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Animacje" +msgstr "Nowa animacja" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6734,9 +6694,8 @@ msgid "Loop" msgstr "PÄ™tla" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Klatki animacji" +msgstr "Klatki animacji:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7052,9 +7011,8 @@ msgid "Erase bitmask." msgstr "Wyczyść maskÄ™ bitowÄ…." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Utwórz nowe wÄ™zÅ‚y." +msgstr "Utwórz nowy prostokÄ…t." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." @@ -7062,22 +7020,20 @@ msgstr "Utwórz nowy wielokÄ…t." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." -msgstr "" +msgstr "Trzymaj wielokÄ…t wewnÄ…trz regionu ProstokÄ…ta." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "WÅ‚Ä…cz przyciÄ…ganie i pokaż siatkÄ™ (konfigurowalne w inspektorze)." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Display Tile Names (Hold Alt Key)" msgstr "Pokaż nazwy kafelków (przytrzymaj Alt)" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "Usunąć wybranÄ… teksturÄ™ i WSZYSTKIE KAFELKI, które jej używajÄ…?" +msgstr "" +"Usunąć wybranÄ… teksturÄ™? To usunie wszystkie kafelki, które jej używajÄ…." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." @@ -7108,9 +7064,8 @@ msgstr "" "Kliknij na inny kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete selected Rect." -msgstr "UsuÅ„ zaznaczony prostokÄ…t." +msgstr "UsuÅ„ zaznaczony ProstokÄ…t." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7125,7 +7080,6 @@ msgid "Delete polygon." msgstr "UsuÅ„ wielokÄ…t." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" @@ -7133,7 +7087,7 @@ msgid "" msgstr "" "LPM: WÅ‚Ä…cz bit.\n" "PPM: WyÅ‚Ä…cz bit.\n" -"Kliknij inny kafelek, by go edytować." +"Kliknij inny Kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -7154,104 +7108,88 @@ msgstr "" "Kliknij inny kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" -"Wybierz pod-kafelek, by zmienić jego priorytet.\n" -"Kliknij inny kafelek, by go edytować." +"Wybierz pod-kafelek, by zmienić jego indeks Z.\n" +"Kliknij inny Kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Set Tile Region" -msgstr "Ustaw obszar tekstury" +msgstr "Ustaw obszar Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "Utwórz katalog" +msgstr "Utwórz Kafelek" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "" +msgstr "Ustaw ikonÄ™ Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Bitmask" -msgstr "Edytuj filtry" +msgstr "Edytuj maskÄ™ bitowÄ… Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" msgstr "Edytuj wielokÄ…t kolizji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Occlusion Polygon" -msgstr "Edytuj wielokÄ…t" +msgstr "Edytuj wielokÄ…t okluzji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Navigation Polygon" -msgstr "Edytuj wielokÄ…t nawigacyjny" +msgstr "Edytuj wielokÄ…t nawigacji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste Tile Bitmask" -msgstr "Wklej animacjÄ™" +msgstr "Wklej maskÄ™ bitowÄ… Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "" +msgstr "Wyczyść maskÄ™ bitowÄ… Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "PrzesuÅ„ WielokÄ…t" +msgstr "ZmieÅ„ wielokÄ…t na wklÄ™sÅ‚y" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "PrzesuÅ„ WielokÄ…t" +msgstr "ZmieÅ„ wielokÄ…t na wypukÅ‚y" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "UsuÅ„ szablon" +msgstr "UsuÅ„ Kafelek" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Collision Polygon" -msgstr "UsuÅ„Â wielokÄ…t i punkt" +msgstr "UsuÅ„Â wielokÄ…t kolizji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "Stwórz Occluder Polygon" +msgstr "UsuÅ„ wielokÄ…t okluzji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Navigation Polygon" -msgstr "Utwórz wielokÄ…t nawigacyjny" +msgstr "Utwórz wielokÄ…t nawigacji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Priority" -msgstr "Edytuj filtry" +msgstr "Edytuj priorytet Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "" +msgstr "Edytuj indeks Z Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Collision Polygon" -msgstr "Utwórz wielokÄ…t nawigacyjny" +msgstr "Utwórz wielokÄ…t kolizji" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Occlusion Polygon" -msgstr "Stwórz Occluder Polygon" +msgstr "Utwórz wielokÄ…t okluzji" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." @@ -7263,12 +7201,11 @@ msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "" +msgstr "Ustaw nazwÄ™ uniformu" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set Input Default Port" -msgstr "Ustaw jako domyÅ›lne dla '%s'" +msgstr "Ustaw domyÅ›lny port wejÅ›cia" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" @@ -7280,7 +7217,7 @@ msgstr "Duplikuj wÄ™zÅ‚y" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "" +msgstr "Typ wejÅ›cia shadera wizualnego zmieniony" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -7312,17 +7249,19 @@ msgstr "Uruchamiany" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" -msgstr "Usunąć ścieżkÄ™ '%s' z listy?" +msgstr "Usunąć ścieżkÄ™ \"%s\" z listy?" #: editor/project_export.cpp msgid "Delete preset '%s'?" -msgstr "Usunąć predefiniowane '%s'?" +msgstr "Usunąć profil \"%s\"?" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"Nie udaÅ‚o siÄ™ wyeksportować projektu dla platformy \"%s\".\n" +"Brak szablonów eksportu lub sÄ… nieprawidÅ‚owe." #: editor/project_export.cpp msgid "" @@ -7330,6 +7269,9 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"Nie udaÅ‚o siÄ™ wyeksportować projektu dla platformy \"%s\".\n" +"Może to być przez problem z konfiguracjÄ… w profilu eksportu lub twoich " +"ustawieniach eksportu." #: editor/project_export.cpp msgid "Release" @@ -7439,7 +7381,7 @@ msgstr "Zaszyfrowany (podaj klucz poniżej)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "" +msgstr "NieprawidÅ‚owy klucz szyfrowania (dÅ‚ugość musi wynosić 64 znaki)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" @@ -7580,7 +7522,7 @@ msgstr "Åšcieżka instalacji projektu:" #: editor/project_manager.cpp msgid "Browse" -msgstr "Szukaj" +msgstr "PrzeglÄ…daj" #: editor/project_manager.cpp msgid "Renderer:" @@ -7648,6 +7590,15 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"Podany plik ustawieÅ„ projektu nie zawiera informacji o wersji Godota, w " +"której zostaÅ‚ stworzony.\n" +"\n" +"%s\n" +"\n" +"JeÅ›li mimo to go otworzysz, zostanie przekonwertowany do aktualnego formatu " +"pliku konfiguracji Godota.\n" +"Ostrzeżenie: Nie bÄ™dziesz w stanie wiÄ™cej otworzyć tego projektu z " +"wczeÅ›niejszymi wersjami silnika." #: editor/project_manager.cpp msgid "" @@ -7660,6 +7611,14 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"Podany plik ustawieÅ„ projektu zostaÅ‚ stworzony przez starszÄ… wersjÄ™ silnika " +"i musi zostać przekonwertowany do aktualnej wersji.\n" +"\n" +"%s\n" +"\n" +"Chcesz go przekonwertować?\n" +"Ostrzeżenie: Nie bÄ™dziesz w stanie wiÄ™cej otworzyć tego projektu z " +"wczeÅ›niejszymi wersjami silnika." #: editor/project_manager.cpp msgid "" @@ -8084,11 +8043,11 @@ msgstr "AutoÅ‚adowanie" #: editor/property_editor.cpp msgid "Ease In" -msgstr "" +msgstr "Åagodne wejÅ›cie" #: editor/property_editor.cpp msgid "Ease Out" -msgstr "" +msgstr "Åagodne wyjÅ›cie" #: editor/property_editor.cpp msgid "Zero" @@ -8096,11 +8055,11 @@ msgstr "Zero" #: editor/property_editor.cpp msgid "Easing In-Out" -msgstr "" +msgstr "Åagodne wejÅ›cie-wyjÅ›cie" #: editor/property_editor.cpp msgid "Easing Out-In" -msgstr "" +msgstr "Åagodne wyjÅ›cie-wejÅ›cie" #: editor/property_editor.cpp msgid "File..." @@ -8196,10 +8155,12 @@ msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" +"Sekwencyjny licznik caÅ‚kowity.\n" +"Porównaj opcje licznika." #: editor/rename_dialog.cpp msgid "Per Level counter" -msgstr "" +msgstr "Poziomowy licznik" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" @@ -8234,9 +8195,8 @@ msgid "Regular Expressions" msgstr "Wyrażenia regularne" #: editor/rename_dialog.cpp -#, fuzzy msgid "Post-Process" -msgstr "Post-Process" +msgstr "Przetwarzanie koÅ„cowe" #: editor/rename_dialog.cpp msgid "Keep" @@ -8352,19 +8312,20 @@ msgstr "Duplikuj wÄ™zeÅ‚(y)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Nie można zmieniać wÄ™złów nadrzÄ™dnych w scenie dziedziczonej. Kolejność " +"wÄ™złów nie może siÄ™ zmienić." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "" +msgstr "WÄ™zeÅ‚ musi należeć do edytowanej sceny, by stać siÄ™ korzeniem." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "Instancje scen nie mogÄ… zostać korzeniem" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make node as Root" -msgstr "ZmieÅ„ na korzeÅ„ sceny" +msgstr "ZmieÅ„ wÄ™zeÅ‚ na KorzeÅ„" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" @@ -8400,12 +8361,11 @@ msgstr "Wczytaj jako zastÄ™pczy" #: editor/scene_tree_dock.cpp msgid "Make Local" -msgstr "Zrób lokalne" +msgstr "UczyÅ„ lokalnym" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "New Scene Root" -msgstr "ZmieÅ„ na korzeÅ„ sceny" +msgstr "Nowy korzeÅ„ sceny" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" @@ -8836,19 +8796,16 @@ msgid "Set From Tree" msgstr "Ustaw z drzewa" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "Åagodne wyjÅ›cie" +msgstr "UsuÅ„ skrót" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Restore Shortcut" -msgstr "Skróty" +msgstr "Przywróć skrót" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "ZmieÅ„ zakotwiczenie" +msgstr "ZmieÅ„ skrót" #: editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -8983,7 +8940,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Step argument is zero!" msgstr "Argument kroku wynosi zero!" @@ -9057,9 +9013,8 @@ msgid "GridMap Duplicate Selection" msgstr "GridMap duplikuj zaznaczenie" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paint" -msgstr "Ustawienia GridMap" +msgstr "Malowanie GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" @@ -9070,17 +9025,14 @@ msgid "Snap View" msgstr "PrzyciÄ…ganie widoku" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Disabled" -msgstr "WyÅ‚Ä…czone przycinanie" +msgstr "WyÅ‚Ä…cz przycinanie" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Above" msgstr "Przytnij powyżej" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Below" msgstr "Przytnij poniżej" @@ -9194,7 +9146,7 @@ msgstr "Utwórz solucjÄ™ C#" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" -msgstr "" +msgstr "Wydania" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Build Project" @@ -9206,12 +9158,11 @@ msgstr "Pokaż logi" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" -msgstr "" +msgstr "Koniec Å›ladu stosu wewnÄ™trznego wyjÄ…tku" #: modules/recast/navigation_mesh_editor_plugin.cpp -#, fuzzy msgid "Bake NavMesh" -msgstr "Wypiecz NavMesh" +msgstr "Przygotuj NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -9239,7 +9190,7 @@ msgstr "Konstruowanie zwartego pola wysokoÅ›ci..." #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." -msgstr "" +msgstr "Erodowanie osiÄ…galnego obszaru..." #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." @@ -9274,12 +9225,16 @@ msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"WÄ™zeÅ‚ zostaÅ‚ zawieszony bez pamiÄ™ci roboczej, przeczytaj w dokumentacji jak " +"wÅ‚aÅ›ciwie zawieszać dziaÅ‚anie wÄ™złów!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" +"WÄ™zeÅ‚ zostaÅ‚ zawieszony, ale nie zwróciÅ‚ stanu funkcji w pierwszej pamiÄ™ci " +"roboczej." #: modules/visual_script/visual_script.cpp msgid "" @@ -9295,7 +9250,7 @@ msgstr "WÄ™zeÅ‚ zwróciÅ‚ niewÅ‚aÅ›ciwÄ… sekwencjÄ™ wyjÅ›ciowÄ…: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" +msgstr "Znaleziono bit sekwencji, ale nie wÄ™zeÅ‚ na stosie, zgÅ‚oÅ› bÅ‚Ä…d!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " @@ -9372,14 +9327,18 @@ msgstr "Duplikuj wÄ™zÅ‚y VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Przytrzymaj %s, by upuÅ›cić pobieracz (Getter). Przytrzymaj Shift, by upuÅ›cić " +"generycznÄ… sygnaturÄ™." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"Przytrzymaj Ctrl, by upuÅ›cić pobieracz (Getter). Przytrzymaj Shift, by " +"upuÅ›cić generycznÄ… sygnaturÄ™." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." -msgstr "" +msgstr "Przytrzymaj %s, by upuÅ›cić prostÄ… referencjÄ™ do wÄ™zÅ‚a." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." @@ -9387,16 +9346,15 @@ msgstr "Przytrzymaj Ctrl, by upuÅ›cić prostÄ… referencjÄ™ do wÄ™zÅ‚a." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." -msgstr "" +msgstr "Przytrzymaj %s, by upuÅ›cić ustawiacz (Setter) zmiennej." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "Przytrzymaj Ctrl, by upuÅ›cić ustawiacz (Setter) zmiennej." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Preload Node" -msgstr "Dodaj dziecko wÄ™zÅ‚a" +msgstr "Dodaj wstÄ™pnie wczytany wÄ™zeÅ‚" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -9427,14 +9385,12 @@ msgid "Connect Nodes" msgstr "PodÅ‚Ä…cz wÄ™zÅ‚y" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Data" -msgstr "PodÅ‚Ä…cz wÄ™zÅ‚y" +msgstr "PoÅ‚Ä…cz dane wÄ™zÅ‚a" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Sequence" -msgstr "PodÅ‚Ä…cz wÄ™zÅ‚y" +msgstr "PoÅ‚Ä…cz sekwencjÄ™ wÄ™złów" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" @@ -9445,9 +9401,8 @@ msgid "Change Input Value" msgstr "ZmieÅ„ wartość wejÅ›ciowÄ…" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "ZmieÅ„ rozmiar CanvasItem" +msgstr "ZmieÅ„ rozmiar komentarza" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -9600,87 +9555,86 @@ msgstr "Ustaw %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "Brakuje nazwy paczki." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "Segmenty paczki muszÄ… mieć niezerowÄ… dÅ‚ugość." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" +msgstr "Znak '%s' nie jest dozwolony w nazwach paczek aplikacji Androida." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "Cyfra nie może być pierwszym znakiem w segmencie paczki." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" +msgstr "Znak '%s' nie może być pierwszym znakiem w segmencie paczki." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "Paczka musi mieć co najmniej jednÄ… kropkÄ™ jako separator." #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "" +msgstr "Plik wykonywalny ADB nie skonfigurowany w Ustawieniach Edytora." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "Jarsigner OpenJDK nie skonfigurowany w Ustawieniach Edytora." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" +"Debugowy keystore nieskonfigurowany w Ustawieniach Edytora ani w profilu " +"eksportu." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "Niepoprawny klucz publiczny dla ekspansji APK." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "Niepoprawna nazwa klasy" +msgstr "Niepoprawna nazwa paczki:" #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "Brakuje identyfikatora." #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." -msgstr "" +msgstr "Segmenty identyfikatora muszÄ… mieć niezerowÄ… dÅ‚ugość." #: platform/iphone/export/export.cpp -#, fuzzy msgid "The character '%s' is not allowed in Identifier." -msgstr "Nazwa nie jest prawidÅ‚owym identyfikatorem:" +msgstr "Znak '%s' nie jest dozwolony w identyfikatorze." #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." -msgstr "" +msgstr "Cyfra nie może być pierwszym znakiem w segmencie identyfikatora." #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." -msgstr "" +msgstr "Znak '%s' nie może być pierwszym znakiem w segmencie identyfikatora." #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." -msgstr "" +msgstr "Identyfikator musi mieć co najmniej jednÄ… kropkÄ™ jako separator." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" +msgstr "App Store Team ID nie podany - nie można skonfigurować projektu." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "Nazwa nie jest prawidÅ‚owym identyfikatorem:" +msgstr "Niepoprawny identyfikator:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "Wymagana ikona nie jest podana w profilu eksportu." #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -9711,64 +9665,55 @@ msgid "Could not read boot splash image file:" msgstr "Nie można odczytać pliku obrazu splash:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Using default boot splash image." -msgstr "DomyÅ›lny obrazek splash" +msgstr "Używam domyÅ›lnego obrazka powitalnego." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package unique name." -msgstr "NiewÅ‚aÅ›ciwa nazwa." +msgstr "NiewÅ‚aÅ›ciwa unikalna nazwa paczki." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "Niepoprawny rozmiar fonta." +msgstr "NieprawidÅ‚owy GUID produktu." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." -msgstr "Niepoprawna Å›cieżka bazowa" +msgstr "Niepoprawny GUID wydawcy." #: platform/uwp/export/export.cpp msgid "Invalid background color." msgstr "Kolor tÅ‚a nieprawidÅ‚owy." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" -"NieprawidÅ‚owe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +msgstr "NieprawidÅ‚owe wymiary sklepowego obrazka logo (powinno być 50x50)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" -"NieprawidÅ‚owe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +"NieprawidÅ‚owe wymiary obrazka kwadratowego logo 44x44 (powinno być 44x44)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" -"NieprawidÅ‚owe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +"NieprawidÅ‚owe wymiary obrazka kwadratowego logo 71x71 (powinno być 71x71)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" -"NieprawidÅ‚owe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +"NieprawidÅ‚owe wymiary obrazka kwadratowego logo 150x150 (powinno być " +"150x150)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" -"NieprawidÅ‚owe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +"NieprawidÅ‚owe wymiary obrazka kwadratowego logo 310x310 (powinno być " +"310x310)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" -"NieprawidÅ‚owe wymiary obrazka ekranu powitalnego (powinno być 620x300)." +"NieprawidÅ‚owe wymiary obrazka szerokiego logo 310x150 (powinno być 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." @@ -9890,6 +9835,9 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"CzÄ…steczki oparte o GPU sÄ… nieobsÅ‚ugiwane przez sterownik wideo GLES2.\n" +"Użyj zamiast tego wÄ™zÅ‚a CPUParticles2D. Możesz użyć do tego celu opcji " +"\"Konwertuj na CPUParticles\"." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -9912,13 +9860,12 @@ msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "PathFollow2D zadziaÅ‚a tylko wtedy, gdy bÄ™dzie dzieckiem wÄ™zeÅ‚ Path2D." #: scene/2d/physics_body_2d.cpp -#, fuzzy msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" -"Zmiany rozmiaru w RigidBody2D (w trybach character i rigid) zostanÄ… " +"Zmiany rozmiaru w RigidBody2D (w trybach character lub rigid) zostanÄ… " "nadpisane przez silnik fizyki podczas dziaÅ‚ania.\n" "Zamiast tego, zmieÅ„ rozmiary ksztaÅ‚tów kolizji w wÄ™zÅ‚ach podrzÄ™dnych." @@ -9993,18 +9940,17 @@ msgstr "(PozostaÅ‚y czas: %d:%02d s)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " -msgstr "" +msgstr "KreÅ›lenie siatek: " #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" -msgstr "" +msgstr "KreÅ›lenie Å›wiateÅ‚:" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" -msgstr "" +msgstr "KoÅ„czenie kreÅ›lenia" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Lighting Meshes: " msgstr "OÅ›wietlanie siatek: " @@ -10056,11 +10002,12 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"KsztaÅ‚ty pÅ‚aszczyzny nie dziaÅ‚ajÄ… dobrze i zostanÄ… usuniÄ™te w przyszÅ‚ych " +"wersjach. Nie używaj ich." #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "Nothing is visible because no mesh has been assigned." -msgstr "Nic nie jest widoczne, bo nie zostaÅ‚a przypisana żadna siatka." +msgstr "Nie zostaÅ‚a przypisana żadna siatka, wiÄ™c nic siÄ™ nie pojawi." #: scene/3d/cpu_particles.cpp msgid "" @@ -10072,13 +10019,15 @@ msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "" +msgstr "KreÅ›lenie siatek" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"GIProbes nie sÄ… obsÅ‚ugiwane przez sterownik wideo GLES2.\n" +"Zamiast tego użyj BakedLightmap." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10100,6 +10049,9 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"CzÄ…steczki oparte o GPU sÄ… nieobsÅ‚ugiwane przez sterownik wideo GLES2.\n" +"Użyj zamiast tego wÄ™zÅ‚a CPUParticles. Możesz użyć do tego celu opcji " +"\"Konwertuj na CPUParticles\"." #: scene/3d/particles.cpp msgid "" @@ -10120,22 +10072,21 @@ msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow dziaÅ‚a tylko, gdy jest wÄ™zÅ‚em podrzÄ™dnym Path." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " "Path's Curve resource." msgstr "" -"OrientedPathFollow wymaga wÅ‚Ä…czonych wektorów w górÄ™ w jego nadrzÄ™dnym Path." +"PathFollow ROTATION_ORIENTED wymaga wÅ‚Ä…czonego \"Wektora w górÄ™\" w zasobie " +"Curve jego nadrzÄ™dnego wÄ™zÅ‚a Path." #: scene/3d/physics_body.cpp -#, fuzzy msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" -"Zmiany rozmiaru w RigidBody (w trybach character i rigid) zostanÄ… nadpisane " -"przez silnik fizyki podczas dziaÅ‚ania.\n" +"Zmiany rozmiaru w RigidBody (w trybach character lub rigid) zostanÄ… " +"nadpisane przez silnik fizyki podczas dziaÅ‚ania.\n" "Zamiast tego, zmieÅ„ rozmiary ksztaÅ‚tów kolizji w wÄ™zÅ‚ach podrzÄ™dnych." #: scene/3d/remote_transform.cpp @@ -10235,7 +10186,7 @@ msgstr "Ten wÄ™zeÅ‚ jest przestarzaÅ‚y. Zamiast tego użyj AnimationTree." #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." -msgstr "" +msgstr "Pobierz kolor z ekranu." #: scene/gui/color_picker.cpp msgid "Raw Mode" @@ -10243,12 +10194,11 @@ msgstr "Trybie RAW" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." -msgstr "" +msgstr "PrzeÅ‚Ä…cz miÄ™dzy szesnastkowymi i kodowymi wartoÅ›ciami." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Dodaj bieżący kolor jako domyÅ›lne" +msgstr "Dodaj bieżący kolor do zapisanych." #: scene/gui/container.cpp msgid "" @@ -10257,6 +10207,10 @@ msgid "" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"Kontener sam w sobie nie speÅ‚nia żadnego celu, chyba że jakiÅ› skrypt " +"konfiguruje sposób ustawiania jego podrzÄ™dnych wÄ™złów.\n" +"JeÅ›li nie zamierzasz dodać skryptu, zamiast tego użyj zwykÅ‚ego wÄ™zÅ‚a " +"\"Control\"." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10267,9 +10221,8 @@ msgid "Please Confirm..." msgstr "ProszÄ™ potwierdzić..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "Przejdź folder wyżej" +msgstr "Przejdź folder wyżej." #: scene/gui/popup.cpp msgid "" @@ -10283,7 +10236,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." -msgstr "" +msgstr "JeÅ›li exp_edit jest prawdziwe, min_value musi być > 0." #: scene/gui/scroll_container.cpp msgid "" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 253d11a41f..dea945f474 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -5851,6 +5851,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 224b378e8c..f546b8928f 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -54,12 +54,13 @@ # Raphael Nogueira Campos <raphaelncampos@gmail.com>, 2019. # Dimenicius <vinicius.costa.92@gmail.com>, 2019. # Davi <wokep.ma.wavid@gmail.com>, 2019. +# Endrick Gustavo <endrickgb@hotmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" -"Last-Translator: Davi <wokep.ma.wavid@gmail.com>\n" +"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"Last-Translator: Endrick Gustavo <endrickgb@hotmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -67,7 +68,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -170,9 +171,8 @@ msgid "Anim Change Call" msgstr "Alterar Chamada da Anim" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Alterar Repetição da Animação" +msgstr "Alterar Duração da Animação" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -229,9 +229,8 @@ msgid "Anim Clips:" msgstr "Clipes de Animação:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "Alterar Valor do Vetor" +msgstr "Alterar Valor do Trajeto" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -5977,6 +5976,14 @@ msgid "Open Godot online documentation" msgstr "Abrir a documentação online da Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Pesquise a documentação de referência." diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index f69bf41c42..2eabc658ba 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" +"PO-Revision-Date: 2019-03-19 15:04+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -27,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -497,7 +497,7 @@ msgstr "Usar Curvas Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "Otimizador de Anim." +msgstr "Otimizador de Anim" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" @@ -1770,7 +1770,7 @@ msgstr "Exportação do projeto falhou com código de erro %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Recursos importados não podem ser guardados." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1786,6 +1786,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Este recurso não pode ser guardado porque não pertence à cena editada. Faça-" +"o único." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2285,7 +2287,7 @@ msgstr "Converter Para..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "MeshLibrary..." +msgstr "Bib. de Meshes..." #: editor/editor_node.cpp msgid "TileSet..." @@ -5896,6 +5898,14 @@ msgid "Open Godot online documentation" msgstr "Abrir documentação online do Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Procurar na documentação de referência." @@ -6960,7 +6970,7 @@ msgstr "Próxima Coordenada" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Selecione a próxima forma, subtile ou Tile." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Previous Coordinate" @@ -6968,7 +6978,7 @@ msgstr "Coordenada Anterior" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Selecione a forma, subtile ou Tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -8813,7 +8823,7 @@ msgstr "Mudar partÃculas AABB" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" -msgstr "Mudar extensões de sonda" +msgstr "Mudar Extensões de Sonda" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" @@ -9978,6 +9988,8 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Formas planas não funcionam bem e serão removidas em futuras versões. Não as " +"use por favor." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." @@ -10000,6 +10012,8 @@ msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"Sondas GI não são suportadas pelo driver vÃdeo GLES2.\n" +"Em vez disso, use um BakedLightmap." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10181,6 +10195,10 @@ msgid "" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"Por si só um Contentor não tem utilidade, a não ser que um script configure " +"o comportamento dos seu filhos.\n" +"Se não pretende adicionar um script, será preferÃvel usar um simples nó " +"'Control'." #: scene/gui/dialogs.cpp msgid "Alert!" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index c9a2f59192..807d02dc5d 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -6077,6 +6077,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 701938c785..19896638b8 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -37,12 +37,16 @@ # Sergey Nakhov <true.stalin.exe@gmail.com>, 2019. # Bumerang <it.bumerang@gmail.com>, 2019. # Viorel <vrila.noroc@gmail.com>, 2019. +# Vladislav Smirnov <beluckydaf@gmail.com>, 2019. +# Nikita <iron-nikita@yandex.ru>, 2019. +# LeLuCh B0й <alekx@alumni.nottingham.ac.uk>, 2019. +# ÐÑ€Ñений Солодков <arsen332211@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-23 17:17+0000\n" -"Last-Translator: Viorel <vrila.noroc@gmail.com>\n" +"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"Last-Translator: ÐÑ€Ñений Солодков <arsen332211@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -51,7 +55,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.5-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -66,7 +70,7 @@ msgstr "ÐедоÑтаточно байтов Ð´Ð»Ñ Ð´ÐµÐºÐ¾Ð´Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Ðеправильный ввод %i (не проходит) в выражении" +msgstr "Ðеправильный ввод %i (не был передан) в выражении" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -119,14 +123,12 @@ msgid "Delete Selected Key(s)" msgstr "Удалить выделенные ключ(и)" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "Добавить точку" +msgstr "Добавить точку Безье" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Передвинуть Точку" +msgstr "Передвинуть Точку Безье" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -157,9 +159,8 @@ msgid "Anim Change Call" msgstr "Изменить вызов анимации" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Изменить цикличноÑÑ‚ÑŒ анимации" +msgstr "Изменить длину анимации" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -216,9 +217,8 @@ msgid "Anim Clips:" msgstr "Дорожки Ðнимации:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "Изменить значение маÑÑива" +msgstr "Изменить Путь СледованиÑ" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -301,19 +301,16 @@ msgid "Delete Key(s)" msgstr "Удалить ключ(ключи)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "Изменить Ð¸Ð¼Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸:" +msgstr "Изменить Режим ÐžÐ±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ Ðнимации" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "Режим Перехода" +msgstr "Изменить Режим ИнтерполÑции Ðнимации" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "Изменить цикличноÑÑ‚ÑŒ анимации" +msgstr "Изменить Режим Цикла Ðнимации" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -357,14 +354,12 @@ msgid "Anim Insert Key" msgstr "Ð’Ñтавить ключ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "Изменить FPS анимации" +msgstr "Изменить Шаг Ðнимации" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "ПереÑтановка автозагрузок" +msgstr "ПереÑтавить Дорожки" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -395,9 +390,8 @@ msgid "Not possible to add a new track without a root" msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ новый трек без корневого узла" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "Добавить новый Трек" +msgstr "Добавить Дорожку Безье" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -408,14 +402,12 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Трек не имеет тип Spatial, Ð½ÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ ключ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "Трек 3D ПреобразованиÑ" +msgstr "Добавить Ключ ОтÑÐ»ÐµÐ¶Ð¸Ð²Ð°Ð½Ð¸Ñ Ð¢Ñ€Ð°Ð½Ñформации" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "Добавить новый Трек" +msgstr "Добавить Ключ Дорожки" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -593,11 +585,11 @@ msgstr "Ðудио Дорожки:" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Изменить Ñмещение начала в Audio Track клипе" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Изменить Ñмещение начала в Audio Track клипе" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -668,9 +660,8 @@ msgid "Warnings" msgstr "ПредупреждениÑ" #: editor/code_editor.cpp -#, fuzzy msgid "Line and column numbers." -msgstr "Ðомер линии и Ñтолбца" +msgstr "Ðомера Ñтрок и Ñтолбцов." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1156,7 +1147,7 @@ msgstr "Заглушить" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "Bypass" +msgstr "Обход" #: editor/editor_audio_buses.cpp msgid "Bus options" @@ -1416,12 +1407,16 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"Ð¦ÐµÐ»ÐµÐ²Ð°Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð° требует Ñжатие текÑтур 'ETC' Ð´Ð»Ñ GLES2. Включите 'Импорт " +"Etc' в наÑтройках проекта." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"Ð¦ÐµÐ»ÐµÐ²Ð°Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð° требует компреÑÑию текÑтур 'ETC2' Ð´Ð»Ñ GLES2. Включите " +"'Import Etc 2' в наÑтройках проекта." #: editor/editor_export.cpp msgid "" @@ -1430,6 +1425,9 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Ð¦ÐµÐ»ÐµÐ²Ð°Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð° требует ÑÐ¶Ð°Ñ‚Ð¸Ñ Ñ‚ÐµÐºÑтур 'ETC' Ð´Ð»Ñ Ð¾Ñ‚ÐºÐ°Ñ‚Ð° драйвера к GLES2.\n" +"Включите 'Импорт Etc' в ÐаÑтройках Проекта или отключите 'Откат Драйвера " +"Включен'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1440,9 +1438,8 @@ msgstr "ПользовательÑкий отладочный шаблон не #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom release template not found." -msgstr "ПользовательÑкий релизный пакет не найден." +msgstr "ПользовательÑкий релизный шаблон не найден." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1553,14 +1550,12 @@ msgid "Move Favorite Down" msgstr "ПеремеÑтить избранное вниз" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Предыдущий Ñтаж" +msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Следующий Ñтаж" +msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" @@ -1802,9 +1797,8 @@ msgid "Project export failed with error code %d." msgstr "ÐкÑпорт проекта не удалÑÑ, код %d." #: editor/editor_node.cpp -#, fuzzy msgid "Imported resources can't be saved." -msgstr "Импортированные реÑурÑÑ‹" +msgstr "Импортированные реÑурÑÑ‹ не могут быть Ñохранены." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1820,6 +1814,8 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Данный реÑÑƒÑ€Ñ Ð½ÐµÐ»ÑŒÐ·Ñ Ñохранить, потому что он не ÑвлÑетÑÑ Ñ‡Ð°Ñтью изменённой " +"Ñцены. Сначала нужно Ñделать его уникальным." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2047,9 +2043,8 @@ msgid "Saved %s modified resource(s)." msgstr "Ðе удалоÑÑŒ загрузить реÑурÑ." #: editor/editor_node.cpp -#, fuzzy msgid "A root node is required to save the scene." -msgstr "Только один файл необходим Ð´Ð»Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ð¹ текÑтуры." +msgstr "Ð”Ð»Ñ ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ñцены требуетÑÑ ÐºÐ¾Ñ€Ð½ÐµÐ²Ð¾Ð¹ узел." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2475,9 +2470,8 @@ msgid "Toggle Fullscreen" msgstr "Переключить полноÑкранный режим" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Data/Settings Folder" -msgstr "Открыть папку данных/наÑтроек редактора" +msgstr "Открыть папку Данные/ÐаÑтройки редактора" #: editor/editor_node.cpp msgid "Open Editor Data Folder" @@ -3001,9 +2995,8 @@ msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Can't resolve." -msgstr "Ðе удаётÑÑ Ñ€Ð°Ð·Ñ€ÐµÑˆÐ¸Ñ‚ÑŒ." +msgstr "Ðе могу преобразовать." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3487,7 +3480,7 @@ msgstr "Переимпортировать" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Сохранить Ñцены, импортировать заново и перезапуÑтить" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -3716,7 +3709,7 @@ msgstr "Удалить точку пути" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "" +msgstr "Передвинуть точку узла BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4186,7 +4179,7 @@ msgstr "Transition узел" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "Задать начальный узел (автоматичеÑкое воÑпроизведение)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4612,7 +4605,7 @@ msgstr "ПеремеÑтить CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "" +msgstr "ПредуÑтановки Ð´Ð»Ñ Ñкорей и Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð¾Ñ‚Ñтупов контрольного узла." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5011,7 +5004,7 @@ msgstr "Запечь GI пробу" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Градиент отредактирован" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5537,6 +5530,8 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"Polygon 2D имеет внутренние вершины, поÑтому его Ð½ÐµÐ»ÑŒÐ·Ñ Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¸Ñ€Ð¾Ð²Ð°Ñ‚ÑŒ в окне " +"проÑмотра." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -5962,6 +5957,14 @@ msgid "Open Godot online documentation" msgstr "Открыть онлайн документацию Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "ПоиÑк Ñправочной документации." @@ -6416,6 +6419,9 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"Примечание: Отображаемое значение FPS ÑвлÑетÑÑ Ñ‡Ð°Ñтотой кадров редактора.\n" +"Его Ð½ÐµÐ»ÑŒÐ·Ñ Ð¸Ñпользовать в качеÑтве надежного Ð¿Ð¾ÐºÐ°Ð·Ð°Ñ‚ÐµÐ»Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð¾Ñти " +"игры." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -7034,7 +7040,7 @@ msgstr "Следующий Ñтаж" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "Выберите Ñледующую фигуру, Ñлемент тайла или тайл." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7043,7 +7049,7 @@ msgstr "Предыдущий Ñтаж" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "" +msgstr "Выберите предыдущую форму, Ñлемент тайла или тайл." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -7247,11 +7253,11 @@ msgstr "Ðто ÑвойÑтво не может быть изменено." #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" -msgstr "TileSet" +msgstr "Ðабор Тайлов" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "" +msgstr "Задать единообразное имÑ" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7270,7 +7276,7 @@ msgstr "Дублировать узел(узлы)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "" +msgstr "Изменен тип ввода Визуального Шейдера" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -7286,7 +7292,7 @@ msgstr "Свет" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" -msgstr "VisualShader" +msgstr "Визуальный Шейдер" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7315,6 +7321,8 @@ msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"Ðе удалоÑÑŒ ÑкÑпортировать проект Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ñ‹ '%s'.\n" +"Шаблоны ÑкÑпорта отÑутÑтвуют или недейÑтвительны." #: editor/project_export.cpp msgid "" @@ -7322,6 +7330,9 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"Ðе удалоÑÑŒ ÑкÑпортировать проект Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ñ‹ '%s'.\n" +"Ðто может быть ÑвÑзано Ñ Ð¿Ñ€Ð¾Ð±Ð»ÐµÐ¼Ð¾Ð¹ конфигурации в предуÑтановке ÑкÑпорта или " +"наÑтройках ÑкÑпорта." #: editor/project_export.cpp msgid "Release" @@ -7576,7 +7587,7 @@ msgstr "Обзор" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "ОтриÑовщик:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" @@ -7589,10 +7600,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Более выÑокое качеÑтво графики\n" +"Ð’Ñе функции доÑтупны\n" +"ÐеÑовмеÑтимо Ñо Ñтарым оборудованием\n" +"Ðе рекомендуетÑÑ Ð´Ð»Ñ Ð²ÐµÐ±-игр" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7601,10 +7616,16 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Более низкое качеÑтво графики\n" +"Ðекоторые функции недоÑтупны\n" +"Работает на большем чиÑле оборудованиÑ\n" +"РекомендуетÑÑ Ð´Ð»Ñ Ð²ÐµÐ±-игр" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"ОтриÑовщик может быть изменен позже, но Ñцены могут потребовать " +"корректировки." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -8253,9 +8274,8 @@ msgid "under_scored to CamelCase" msgstr "under_scored к CamelCase" #: editor/rename_dialog.cpp -#, fuzzy msgid "Case" -msgstr "РегиÑÑ‚Ñ€" +msgstr "Случай" #: editor/rename_dialog.cpp msgid "To Lowercase" @@ -8356,6 +8376,8 @@ msgstr "Дублировать узел(узлы)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Ðевозможно изменить Ñ€Ð¾Ð´Ð¸Ñ‚ÐµÐ»Ñ Ñƒ узла в наÑледованных Ñценах, порÑдок узлов не " +"может быть изменен." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -8488,9 +8510,8 @@ msgid "Change Type" msgstr "Изменить тип" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" -msgstr "ÐаÑледовать Ñкрипт" +msgstr "РаÑширить Ñкрипт" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -8745,7 +8766,6 @@ msgid "Bytes:" msgstr "Байты:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Stack Trace" msgstr "ТраÑÑировка Стека" @@ -9633,9 +9653,8 @@ msgid "ADB executable not configured in the Editor Settings." msgstr "ИÑполнÑемый файл ADB не Ñконфигурирован в наÑтройках редактора." #: platform/android/export/export.cpp -#, fuzzy msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "Значок OpenJDK jarsigner не Ñконфигурирован в наÑтройках редактора." +msgstr "OpenJDK jarsigner не наÑтроен в ÐаÑтройках Редактора." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -9881,6 +9900,9 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"ЧаÑтицы на базе GPU не поддерживаютÑÑ Ð²Ð¸Ð´ÐµÐ¾ драйвером GLES2.\n" +"ВмеÑто Ñтого иÑпользуйте узел CPUParticles2D. Ð”Ð»Ñ Ñтого можно " +"воÑпользоватьÑÑ Ð¾Ð¿Ñ†Ð¸ÐµÐ¹ \"Преобразовать в CPUParticles\"." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -10048,6 +10070,8 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Формы плоÑкоÑтей не очень хорошо работают и будут удалены в поÑледующих " +"верÑиÑÑ…. ПожалуйÑта, не иÑпользуйте их." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." @@ -10070,6 +10094,8 @@ msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"GIProbes не поддерживаютÑÑ Ð²Ð¸Ð´ÐµÐ¾Ð´Ñ€Ð°Ð¹Ð²ÐµÑ€Ð¾Ð¼ GLES2.\n" +"ВмеÑто Ñтого иÑпользуйте BakedLightmap." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -10090,6 +10116,9 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"ЧаÑтицы на базе GPU не поддерживаютÑÑ Ð²Ð¸Ð´ÐµÐ¾ драйвером GLES2.\n" +"ВмеÑто Ñтого иÑпользуйте узел CPUParticles. Ð”Ð»Ñ Ñтого можно воÑпользоватьÑÑ " +"опцией \"Преобразовать в CPUParticles\"." #: scene/3d/particles.cpp msgid "" @@ -10222,7 +10251,7 @@ msgstr "Ðтот узел был удален. ВмеÑто Ñтого иÑпоР#: scene/gui/color_picker.cpp msgid "Pick a color from the screen." -msgstr "" +msgstr "Выбрать цвет Ñ Ñкрана." #: scene/gui/color_picker.cpp msgid "Raw Mode" @@ -10230,7 +10259,7 @@ msgstr "RAW режим" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." -msgstr "" +msgstr "Переключение между шеÑтнадцатеричными и кодовыми значениÑми." #: scene/gui/color_picker.cpp #, fuzzy @@ -10244,6 +10273,10 @@ msgid "" "If you dont't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +"Контейнер Ñам по Ñебе не имеет ÑмыÑла, пока Ñкрипт не наÑтроит режим " +"Ñ€Ð°Ð·Ð¼ÐµÑ‰ÐµÐ½Ð¸Ñ ÐµÐ³Ð¾ детей.\n" +"ЕÑли вы не ÑобираетеÑÑŒ добавлÑÑ‚ÑŒ Ñкрипт, иÑпользуйте вмеÑто Ñтого проÑтой " +"узел 'Control'." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10338,14 +10371,12 @@ msgid "Assignment to function." msgstr "Ðазначение функции." #: servers/visual/shader_language.cpp -#, fuzzy msgid "Assignment to uniform." -msgstr "Ðазначить форму" +msgstr "Ðазначить форму." #: servers/visual/shader_language.cpp -#, fuzzy msgid "Varyings can only be assigned in vertex function." -msgstr "Переменные могут быть назначены только в функции вершин." +msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть назначены только в функции вершины." #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Добавить выбранную Ñцену(Ñ‹), в качеÑтве потомка выбранного узла." diff --git a/editor/translations/si.po b/editor/translations/si.po index f5590dda40..dab5cb3e0f 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -5736,6 +5736,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 304755970c..a664935a69 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -5850,6 +5850,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 0902f872bb..a18d140b17 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -6052,6 +6052,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index cc41a13b65..f3b24cc2f5 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -3,30 +3,33 @@ # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Igli <iglibh@outlook.com>, 2018. +# Enrik Qose <enrikqose@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-12-29 12:09+0000\n" -"Last-Translator: Igli <iglibh@outlook.com>\n" +"PO-Revision-Date: 2019-03-24 17:38+0000\n" +"Last-Translator: Enrik Qose <enrikqose@gmail.com>\n" "Language-Team: Albanian <https://hosted.weblate.org/projects/godot-engine/" "godot/sq/>\n" "Language: sq\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.4-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" -"Lloji i argumentit i gabuar për t'u konvertuar, përdor TYPE_* konstantet." +"Tipi i argumentit i pa lejuar për tu konvertuar me convert(), përdor " +"konstantet TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Jo mjaftueshëm bite për çkodim të biteve, ose format i gabuar." +msgstr "" +"Bajte (byte) të pa mjaftueshem për çkodim të bajteve, ose format i gabuar." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -34,7 +37,7 @@ msgstr "Input i gabuar %i (nuk kaloi) në shprehje" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self nuk mund të përdoret sepse instance është null (nuk kaloi)" +msgstr "'self' nuk mund të përdoret sepse instanca është 'null' (nuk kaloi)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -42,15 +45,15 @@ msgstr "Operandë të gabuar për operatorët %s, %s dhe %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "Index i gabuar i llojit %s për llojin bazë %s" +msgstr "Indeksi i gabuar i llojit %s për llojin bazë %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "Index i emërtuar gabimisht '%s' për llojin bazë %s" +msgstr "Indeksi i emërtuar gabimisht '%s' për llojin bazë %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "Argument i gabuar për të ndërtuar '%s'" +msgstr "Argumente të gabuar për të ndërtuar '%s'" #: core/math/expression.cpp msgid "On call to '%s':" @@ -59,11 +62,11 @@ msgstr "Në thërritje të '%s':" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" -msgstr "Falas" +msgstr "Liro" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "I balancuar" +msgstr "I Balancuar" #: editor/animation_bezier_editor.cpp msgid "Mirror" @@ -71,15 +74,15 @@ msgstr "Pasqyrë" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "Vendos Key Këtu" +msgstr "Vendos Çelësin Këtu" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "Dyfisho Key(s) të Selektuar" +msgstr "Dyfisho Çelësat e Zgjedhur" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Fshi Key(s) të Selektuar" +msgstr "Fshi Çelësat e Zgjedhur" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -118,26 +121,25 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Përsëritje Animacioni" +msgstr "Ndrysho Gjatësin e Animacionit" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Ndrysho Ciklin e Animacionit" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "" +msgstr "Binari i Vetive" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "" +msgstr "Binari i Transformimeve 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "Binari i Thërritjes së Metodave" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" @@ -145,15 +147,15 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "Binari i Ridëgjimit të Audios" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "Binari i Rishikimit të Animacionit" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "" +msgstr "Shto Binarë" #: editor/animation_track_editor.cpp msgid "Animation Length Time (seconds)" @@ -210,7 +212,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Continuous" -msgstr "I vazhdueshëm:" +msgstr "I Vazhdueshëm" #: editor/animation_track_editor.cpp msgid "Discrete" @@ -267,9 +269,8 @@ msgid "Change Animation Interpolation Mode" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "Përsëritje Animacioni" +msgstr "Ndrysho Metodën e Përsëritjes së Animacionit" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -313,9 +314,8 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "Pastro Animacionin" +msgstr "Ndrysho Hapin e Animacionit" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" @@ -532,9 +532,8 @@ msgid "Copy" msgstr "" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Klipe Audio:" +msgstr "Shto Klip Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" @@ -628,13 +627,13 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Connect To Node:" -msgstr "" +msgstr "Lidhë me Nyjen:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" -msgstr "" +msgstr "Shto" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp @@ -643,7 +642,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" -msgstr "" +msgstr "Hiq" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" @@ -681,155 +680,159 @@ msgstr "" #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "" +msgstr "Mbyll" #: editor/connections_dialog.cpp msgid "Connect" -msgstr "" +msgstr "Lidh" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "" +msgstr "Lidh '%s' me '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "" +msgstr "Shkëput '%s' nga '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "" +msgstr "Shkëputi të gjith nga sinjali: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "" +msgstr "Lidh..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "" +msgstr "Shkëput" #: editor/connections_dialog.cpp msgid "Connect Signal: " -msgstr "" +msgstr "Lidh Sinjalin: " #: editor/connections_dialog.cpp msgid "Edit Connection: " -msgstr "" +msgstr "Modifiko Lidhjen: " #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" +msgstr "A jeni i sigurt që do të heqësh të gjitha lidhjet nga sinjali \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Sinjalet" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" +msgstr "A jeni i sigurt që doni të hiqni të gjitha lidhjet nga ky sinjal?" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "" +msgstr "Shkëputi të Gjitha" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "" +msgstr "Modifiko..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "" +msgstr "Shko te Metoda" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "" +msgstr "Ndrysho Tipin e %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Change" -msgstr "" +msgstr "Ndrysho" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "" +msgstr "Krijo %s të ri" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "" +msgstr "Të Preferuarat:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "" +msgstr "Të fundit:" #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "" +msgstr "Kërko:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "" +msgstr "Përputhjet:" #: editor/create_dialog.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" -msgstr "" +msgstr "Përshkrimi:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "" +msgstr "Kërko Zëvendësimin Për:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "Varësit Për:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" +"Skena '%s' është duke u modifikuar.\n" +"Ndryshimet nuk do të kenë efekt në qoftë se nuk ringarkohet." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" +"Resursi '%s' është në përdorim.\n" +"Ndryshimet do të marrin efekt kur të ringarkohet." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" -msgstr "" +msgstr "Varësitë" #: editor/dependency_editor.cpp msgid "Resource" -msgstr "" +msgstr "Resursi" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_settings_editor.cpp editor/script_create_dialog.cpp msgid "Path" -msgstr "" +msgstr "Rrugë" #: editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "" +msgstr "Varësitë:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "Rregullo të Thyerat" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "" +msgstr "Editori i Varësive" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "" +msgstr "Kërko Resursin Zëvendësues:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -839,15 +842,15 @@ msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" -msgstr "" +msgstr "Hap" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "" +msgstr "Pronarët e:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" -msgstr "" +msgstr "Hiq skedarët e zgjedhur nga projekti? (pa kthim pas)" #: editor/dependency_editor.cpp msgid "" @@ -855,54 +858,57 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" +"Skedarët që do të hiqen janë të kërkuara nga resurse të tjera në mënyrë që " +"ato të funksionojnë.\n" +"Hiqi gjithsesi? (pa kthim pas)" #: editor/dependency_editor.cpp editor/export_template_manager.cpp msgid "Cannot remove:" -msgstr "" +msgstr "Nuk mund të heqësh:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "" +msgstr "Gabim gjatë ngarkimit:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "" +msgstr "Ngrakimi dështoi për shkak të varësive të munguara:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "" +msgstr "Hap Gjithsesi" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "" +msgstr "Cili veprim duhet të kryet?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "" +msgstr "Rregullo Varësitë" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "" +msgstr "Gabimet janë duke u ngarkuar!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" +msgstr "Përfundimisht fshi %d artikuj? (pa kthim pas)" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "" +msgstr "Zotëron" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "" +msgstr "Resurset Pa Zotërues Të Caktuar:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" -msgstr "" +msgstr "Eksploruesi I Resurseve Pa Zotërues" #: editor/dependency_editor.cpp msgid "Delete selected files?" -msgstr "" +msgstr "Fshi skedarët e zgjedhur?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp @@ -910,79 +916,79 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "Fshi" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "" +msgstr "Ndrysho Çelësin e Fjalorit" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "" +msgstr "Ndrysho Vlerën e Fjalorit" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "" +msgstr "Faleminderit nga komuniteti i Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "" +msgstr "Kontribuesit e Godot Engine" #: editor/editor_about.cpp msgid "Project Founders" -msgstr "" +msgstr "Themeluesit e Projektit" #: editor/editor_about.cpp msgid "Lead Developer" -msgstr "" +msgstr "Krye Zhvilluesi" #: editor/editor_about.cpp msgid "Project Manager " -msgstr "" +msgstr "Menaxheri Projektit " #: editor/editor_about.cpp msgid "Developers" -msgstr "" +msgstr "Zhvilluesit" #: editor/editor_about.cpp msgid "Authors" -msgstr "" +msgstr "Autorët" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "" +msgstr "Sponsorat Platinium" #: editor/editor_about.cpp msgid "Gold Sponsors" -msgstr "" +msgstr "Sponsorat Flori" #: editor/editor_about.cpp msgid "Mini Sponsors" -msgstr "" +msgstr "Mini Sponsorat" #: editor/editor_about.cpp msgid "Gold Donors" -msgstr "" +msgstr "Dhuruesit Flori" #: editor/editor_about.cpp msgid "Silver Donors" -msgstr "" +msgstr "Dhuruesit Argjend" #: editor/editor_about.cpp msgid "Bronze Donors" -msgstr "" +msgstr "Dhuruesit Bronz" #: editor/editor_about.cpp msgid "Donors" -msgstr "" +msgstr "Dhuruesit" #: editor/editor_about.cpp msgid "License" -msgstr "" +msgstr "Liçensa" #: editor/editor_about.cpp msgid "Thirdparty License" -msgstr "" +msgstr "Liçensa të palëve të treta" #: editor/editor_about.cpp msgid "" @@ -991,52 +997,56 @@ msgid "" "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" +"Godot Engine mbështetet në nje numër librarish falas dhe 'open source' " +"palësh të treta, të gjitha në përshtatje me liçensen MIT. Më poshtë është " +"një listë e këtyre komponentëve së bashku me deklaratat e tyre për të " +"drejtat e autorit dhe termat e liçensës." #: editor/editor_about.cpp msgid "All Components" -msgstr "" +msgstr "Të Gjithë Komponentët" #: editor/editor_about.cpp msgid "Components" -msgstr "" +msgstr "Komponentët" #: editor/editor_about.cpp msgid "Licenses" -msgstr "" +msgstr "Liçensat" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." -msgstr "" +msgstr "Gabim në hapjen e skedarit paketë, nuk është në formatin zip." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "" +msgstr "Duke Dekompresuar Asetet" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" -msgstr "" +msgstr "Paketa u instalua me sukses!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" -msgstr "" +msgstr "Sukses!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" -msgstr "" +msgstr "Instalo" #: editor/editor_asset_installer.cpp msgid "Package Installer" -msgstr "" +msgstr "Instaluesi Paketave" #: editor/editor_audio_buses.cpp msgid "Speakers" -msgstr "" +msgstr "Folësit" #: editor/editor_audio_buses.cpp msgid "Add Effect" -msgstr "" +msgstr "Shto Efekt" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" @@ -1084,11 +1094,11 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "" +msgstr "Pa Zë" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "" +msgstr "Tejkalo" #: editor/editor_audio_buses.cpp msgid "Bus options" @@ -1097,19 +1107,19 @@ msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "" +msgstr "Dyfisho" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "" +msgstr "Rivendos Volumin" #: editor/editor_audio_buses.cpp msgid "Delete Effect" -msgstr "" +msgstr "Fshi Efektin" #: editor/editor_audio_buses.cpp msgid "Audio" -msgstr "" +msgstr "Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" @@ -1167,7 +1177,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" -msgstr "" +msgstr "Ngarko" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." @@ -1175,7 +1185,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Save As" -msgstr "" +msgstr "Ruaje Si" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." @@ -1183,7 +1193,7 @@ msgstr "" #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" -msgstr "" +msgstr "Ngarko të Parazgjedhur" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." @@ -1195,158 +1205,165 @@ msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "" +msgstr "Emër i palejuar." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "" +msgstr "Karakteret e lejuar:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" +"Emër i palejuar. Nuk duhet të përplaset me emrin e një klase egzistuese të " +"programit." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." -msgstr "" +msgstr "Emër i palejuar. Nuk duhet të përplaset me emrin e një tipi 'buit-in'." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" +"Emër i palejuar. Nuk duhet të përplaset me emrin e një konstante globale." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "" +msgstr "Autoload '%s' egziston!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "" +msgstr "Riemërto Autoload-in" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "" +msgstr "Ndrysho Globalet e AutoLoad-it" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "" +msgstr "Lëviz Autoload-in" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "" +msgstr "Hiq Autoload-in" #: editor/editor_autoload_settings.cpp msgid "Enable" -msgstr "" +msgstr "Lejo" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" -msgstr "" +msgstr "Riorganizo Autoload-et" #: editor/editor_autoload_settings.cpp msgid "Invalid Path." -msgstr "" +msgstr "Rruga e pasaktë." #: editor/editor_autoload_settings.cpp msgid "File does not exist." -msgstr "" +msgstr "Skedari nuk egziston." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." -msgstr "" +msgstr "Jo në rrugën e resurseve." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "" +msgstr "Shto Autoload" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" -msgstr "" +msgstr "Rruga:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "" +msgstr "Emri i Nyjes:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/settings_config_dialog.cpp msgid "Name" -msgstr "" +msgstr "Emri" #: editor/editor_autoload_settings.cpp msgid "Singleton" -msgstr "" +msgstr "Vetmitar" #: editor/editor_data.cpp msgid "Updating Scene" -msgstr "" +msgstr "Duke Përditësuar Skenën" #: editor/editor_data.cpp msgid "Storing local changes..." -msgstr "" +msgstr "Duke ruajtur ndryshimet lokale..." #: editor/editor_data.cpp msgid "Updating scene..." -msgstr "" +msgstr "Duke përditësuar skenën..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" -msgstr "" +msgstr "[bosh]" #: editor/editor_data.cpp msgid "[unsaved]" -msgstr "" +msgstr "[e paruajtur]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first" -msgstr "" +msgstr "Ju lutem zgjidhni direktorin bazë në fillim" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "" +msgstr "Zgjidh një Direktori" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "" +msgstr "Krijo një Folder" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" -msgstr "" +msgstr "Emri:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." -msgstr "" +msgstr "Nuk mund të krijoj folderin." #: editor/editor_dir_dialog.cpp msgid "Choose" -msgstr "" +msgstr "Zgjidh" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "" +msgstr "Duke Ruajtur Skedarin:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "" +msgstr "Nuk u gjet shabllon eksportimi në rrugën e pritur:" #: editor/editor_export.cpp msgid "Packing" -msgstr "" +msgstr "Duke Paketuar" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"Platforma e përcaktuar kërkon 'ETC' texture compression për GLES2. Lejo " +"'Import Etc' në Opsionet e Projektit." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"Platforma e përcaktuar kërkon 'ETC2' texture compression për GLES3. Lejo " +"'Import Etc 2' në Opsionet e Projektit." #: editor/editor_export.cpp msgid "" @@ -1355,231 +1372,235 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Platforma e përcaktuar kërkon 'ETC' texture compression për driver fallback " +"to GLES2.\n" +"Lejo 'Import Etc' in Opsionet e Projektit, ose çaktivizo 'Driver Fallback " +"Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "" +msgstr "Shablloni 'Custom debug' nuk u gjet." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "" +msgstr "Shablloni 'Custom release' nuk u gjet." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" -msgstr "" +msgstr "Skedari shabllon nuk u gjet:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "" +msgstr "Zgjidh Folderin Aktual" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "" +msgstr "Skedari Egziston, Mbishkruaj?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" -msgstr "" +msgstr "Zgjidh Këtë Folder" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "" +msgstr "Kopjo Rrugën" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" -msgstr "" +msgstr "Hap në Menaxherin e Skedarëve" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp msgid "Show in File Manager" -msgstr "" +msgstr "Shfaq në Menaxherin e Skedarëve" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." -msgstr "" +msgstr "Folder i Ri..." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh" -msgstr "" +msgstr "Rifresko" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "Të Gjithë të Njohurat" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" -msgstr "" +msgstr "Të Gjithë Skedarët (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "" +msgstr "Hap një Skedar" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "" +msgstr "Hap Skedarët" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "" +msgstr "Hap një Direktori" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "" +msgstr "Hap një Skedar ose Direktori" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" -msgstr "" +msgstr "Ruaj" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" -msgstr "" +msgstr "Ruaj një Skedar" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "" +msgstr "Shko Pas" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "" +msgstr "Shko Përpara" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "" +msgstr "Shko Lartë" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "" +msgstr "Ndrysho Skedarët e Fshehur" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "Ndrysho të Preferuarat" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "" +msgstr "Ndrysho Mënyrën" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "" +msgstr "Fokuso Rrugën" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "" +msgstr "Lëviz të Preferuarën Lartë" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "" +msgstr "Lëviz të Preferuarën Poshtë" #: editor/editor_file_dialog.cpp msgid "Previous Folder" -msgstr "" +msgstr "Folderi i Mëparshëm" #: editor/editor_file_dialog.cpp msgid "Next Folder" -msgstr "" +msgstr "Folderi Tjetër" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" -msgstr "" +msgstr "Shko te folderi prind" #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "" +msgstr "Hiqe nga të preferuarat folderin aktual." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "" +msgstr "Shiko artikujt si një rrjet kornizash." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "" +msgstr "Shiko artikujt si nje list." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "" +msgstr "Direktorit & Skedarët:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp msgid "Preview:" -msgstr "" +msgstr "Shikim paraprak:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" -msgstr "" +msgstr "Skedar:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "" +msgstr "Duhet të perdorësh një shtesë të lejuar." #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "" +msgstr "SkanoBurimet" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "" +msgstr "Duke (Ri)Importuar Asetet" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" -msgstr "" +msgstr "Siper" #: editor/editor_help.cpp msgid "Class:" -msgstr "" +msgstr "Klasa:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" -msgstr "" +msgstr "Trashëgon:" #: editor/editor_help.cpp msgid "Inherited by:" -msgstr "" +msgstr "E trashëguar nga:" #: editor/editor_help.cpp msgid "Brief Description:" -msgstr "" +msgstr "Përshkrim i Shkurtër:" #: editor/editor_help.cpp msgid "Properties" -msgstr "" +msgstr "Vetitë" #: editor/editor_help.cpp msgid "Properties:" -msgstr "" +msgstr "Vetitë:" #: editor/editor_help.cpp msgid "Methods" -msgstr "" +msgstr "Metodat" #: editor/editor_help.cpp msgid "Methods:" -msgstr "" +msgstr "Metodat:" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "" +msgstr "Vetitë e Temës" #: editor/editor_help.cpp msgid "Theme Properties:" -msgstr "" +msgstr "Vetitë e Temës:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" -msgstr "" +msgstr "Sinjalet:" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "" +msgstr "Enumeracionet" #: editor/editor_help.cpp msgid "Enumerations:" -msgstr "" +msgstr "Enumeracionet:" #: editor/editor_help.cpp msgid "enum " @@ -1587,23 +1608,23 @@ msgstr "" #: editor/editor_help.cpp msgid "Constants" -msgstr "" +msgstr "Konstantet" #: editor/editor_help.cpp msgid "Constants:" -msgstr "" +msgstr "Konstantet:" #: editor/editor_help.cpp msgid "Class Description" -msgstr "" +msgstr "Përshkrimi i Klasës" #: editor/editor_help.cpp msgid "Class Description:" -msgstr "" +msgstr "Përshkrimi i Klasës:" #: editor/editor_help.cpp msgid "Online Tutorials:" -msgstr "" +msgstr "Tutorialet Online:" #: editor/editor_help.cpp msgid "" @@ -1611,91 +1632,98 @@ msgid "" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" +"Nuk ka për momentin tutoriale për këtë klas, ti mund të [color=$color][url=" +"$url]contribute one[/url][/color] ose [color=$color][url=$url2]request one[/" +"url][/color]." #: editor/editor_help.cpp msgid "Property Descriptions" -msgstr "" +msgstr "Përshkrimi i Vetive" #: editor/editor_help.cpp msgid "Property Descriptions:" -msgstr "" +msgstr "Përshkrimi i Vetive:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Nuk ka për momentin përshkrim për këtë veti. Të lutem na ndihmo duke [color=" +"$color][url=$url]contributing one[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "" +msgstr "Përshkrimi i Metodës" #: editor/editor_help.cpp msgid "Method Descriptions:" -msgstr "" +msgstr "Përshkrimi i Metodes:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Nuk ka për momentin një përshkrim për këtë metod. Të lutem na ndihmo duke " +"[color=$color][url=$url]contributing one[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "" +msgstr "Kërko Ndihmë" #: editor/editor_help_search.cpp msgid "Display All" -msgstr "" +msgstr "Shfaqi të Gjitha" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "" +msgstr "Vetëm Klasat" #: editor/editor_help_search.cpp msgid "Methods Only" -msgstr "" +msgstr "Vetëm Metodat" #: editor/editor_help_search.cpp msgid "Signals Only" -msgstr "" +msgstr "Vetëm Sinjalet" #: editor/editor_help_search.cpp msgid "Constants Only" -msgstr "" +msgstr "Vetëm Konstantet" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "" +msgstr "Vetëm Vetitë" #: editor/editor_help_search.cpp msgid "Theme Properties Only" -msgstr "" +msgstr "Vetëm Vetitë e Temës" #: editor/editor_help_search.cpp msgid "Member Type" -msgstr "" +msgstr "Tipi i Anëtarit" #: editor/editor_help_search.cpp msgid "Class" -msgstr "" +msgstr "Klasa" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "Vetitë:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "Vendos" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "Vendos të Shumëfishta:" #: editor/editor_log.cpp msgid "Output:" -msgstr "" +msgstr "Përfundimi:" #: editor/editor_log.cpp editor/editor_profiler.cpp #: editor/editor_properties.cpp @@ -1705,134 +1733,140 @@ msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" -msgstr "" +msgstr "Pastro" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "" +msgstr "Pastro Përfundimin" #: editor/editor_node.cpp msgid "Project export failed with error code %d." -msgstr "" +msgstr "Eksportimi i projektit dështoi me kodin e gabimit %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Resurset e importuara nuk mund të ruhen." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "Në rregull" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "" +msgstr "Gabim duke ruajtur resurset!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Ky resurs nuk mund të ruhet sepse nuk i përket skenës së modifikuar. Bëje më " +"parë unik." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "" +msgstr "Ruaj Resurset Si..." #: editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "" +msgstr "Nuk mund të hapi skedarin për të shkruajtur:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "" +msgstr "Formati i skedarit të kërkuar është i panjohur:" #: editor/editor_node.cpp msgid "Error while saving." -msgstr "" +msgstr "Gabim gjatë ruajtjes." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "Nuk mund të hapi '%s'. Skedari mund te jetë lëvizur ose fshirë." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "" +msgstr "Gabim gjatë analizës gramatikore '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "" +msgstr "Mbarim i papritur i skedarit '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "Mungesë e '%s' ose e varësive të tij." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "" +msgstr "Gabim gjatë ngarkimit të '%s'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "" +msgstr "Duke Ruajtur Skenën" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "" +msgstr "Duke Analizuar" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "Duke Krijuar Kornizat" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "" +msgstr "Ky veprim nuk mund të kryhet pa një rrënjë të pemës." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Skena nuk mund të ruhet sepse ndodhet një instancim ciklik.\n" +"Të lutem rregulloje dhe më pas provoje ta ruash përsëri." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" +"Nuk mund ta ruante skenën. Me shumë mundësi varësitë (instancat ose " +"trashgimit) nuk mund të plotësohej." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Nuk mund të mbishkruash skenën që është akoma e hapur!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "Nuk mund të ngarkoj 'MeshLibrary' për bashkimin!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Gabim gjatë ruajtjes së MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "Nuk mund të ngarkoj TileSet-in për bashkimin!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "Gabim gjatë ruajtjes së TileSet-it!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "" +msgstr "Gabim duke provuar të ruaj faqosjen!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "" +msgstr "Faqosja e parazgjedhur e editorit u mbishkel." #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "Emri i faqosjes nuk u gjet!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "" +msgstr "Riktheu faqosjen e parazgjedhur në opsionet bazë." #: editor/editor_node.cpp msgid "" @@ -1840,18 +1874,26 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Ky resurs i përket një skene që është e importuar, kështu që nuk mund të " +"modifikohet.\n" +"Ju lutem lexoni dokumentimin e përshtatshëm për të importuar skenat dhe të " +"kuptoni më mirë këtë metodë të punuari." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" +"Ky resurs i përket një skene që është instancuar ose trashëguat.\n" +"Ndryshimet në të nuk do të ruhen kur të ruani skenën aktuale." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" +"Ky resurs është i importuar kështu që nuk mund të modifikohet. Kështu që " +"ndrysho opsionet e tij në panelin e importit dhe më pas ri-importoje." #: editor/editor_node.cpp msgid "" @@ -1860,6 +1902,10 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Kjo skenë është e importuar kështu që ndryshimet në të nuk do të ruhen. " +"Instancimi ose trashëgimi prej saj do të lejoj të bësh ndryshime në të.\n" +"Ju lutem lexoni dokumentimin e përshtatshëm për të importuar skenat dhe të " +"kuptoni më mirë këtë metodë të punuari." #: editor/editor_node.cpp msgid "" @@ -1867,10 +1913,14 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"Ky është një objekt në largësi (remote) kështu ndryshimet në të nuk do të " +"ruhen.\n" +"Ju lutem lexoni dokumentimin e përshtatshëm për të 'debugging' për të " +"kuptuar më mirë këtë metodë të punuari." #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "" +msgstr "Nuk ka një skenë të përcaktuar për të filluar." #: editor/editor_node.cpp msgid "" @@ -1878,6 +1928,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Nuk është përcaktuar një skenë kryesore më parë, zgjidh një?\n" +"Mund ta ndryshosh më vonë në \"Opsionet e Projektit\" nën kategorin " +"'aplikacioni'." #: editor/editor_node.cpp msgid "" @@ -1885,6 +1938,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Skena e zgjedhur '%s' nuk egziston, zgjidh një të saktë?\n" +"Mund ta ndryshosh më vonë te \"Opsionet e Projektit\" nën kategorin " +"'aplikacioni'." #: editor/editor_node.cpp msgid "" @@ -1892,366 +1948,389 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Skena e zgjedhur nuk është një skedar skene, zgjidh një të saktë?\n" +"Mund ta ndryshosh më vonë te \"Opsionet e Projektit\" nën kategorin " +"'aplikacioni'." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" +"Skena aktuale nuk është ruajtur më parë, ju lutem ruajeni para se të filloni." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "" +msgstr "Nuk mund të fillojë subprocess-in!" #: editor/editor_node.cpp msgid "Open Scene" -msgstr "" +msgstr "Hap Skenën" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "Hap Skenën Bazë" #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "" +msgstr "Hap Skenën Shpejtë..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "" +msgstr "Hap Shkrimin Shpejt..." #: editor/editor_node.cpp msgid "Save & Close" -msgstr "" +msgstr "Ruaj & Mbyll" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "" +msgstr "Ruaji ndryshimet në '%s' para se ta mbyllësh?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "" +msgstr "U ruajtën resurset e modifikuara të %s." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Një nyje rrënjë është e kërkuar para se të ruash skenën." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "" +msgstr "Ruaje Skenën Si..." #: editor/editor_node.cpp msgid "No" -msgstr "" +msgstr "Jo" #: editor/editor_node.cpp msgid "Yes" -msgstr "" +msgstr "Po" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" -msgstr "" +msgstr "Kjo skenë nuk është ruajtur më parë. Ruaje para se të fillosh?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "" +msgstr "Ky veprim nuk mund të kryhet pa një skenë." #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "Eksporto Librarinë Mesh" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." -msgstr "" +msgstr "Ky veprim nuk mund të kryhet pa një nyje rrënjë." #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "" +msgstr "Eksporto Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." -msgstr "" +msgstr "Ky veprim nuk mund të kryhet pa një nyje të zgjedhur." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "" +msgstr "Skena aktuale nuk është ruajtur. Hap gjithsesi?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "" +msgstr "Nuk mund të ringarkojë një skenë që nuk është ruajtur më parë." #: editor/editor_node.cpp msgid "Revert" -msgstr "" +msgstr "Rikthe" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" -msgstr "" +msgstr "Ky veprim nuk mund të çbëhet. Rikthe gjithsesi?" #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "" +msgstr "Hap Skenën Shpejtë..." #: editor/editor_node.cpp msgid "Quit" -msgstr "" +msgstr "Dil" #: editor/editor_node.cpp msgid "Exit the editor?" -msgstr "" +msgstr "Dil nga editori?" #: editor/editor_node.cpp msgid "Open Project Manager?" -msgstr "" +msgstr "Hap Menaxherin e Projekteve?" #: editor/editor_node.cpp msgid "Save & Quit" -msgstr "" +msgstr "Ruaj & Dil" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" -msgstr "" +msgstr "Ruaj ndryshimet nga skenat e mëposhtme përpara se të dalësh?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" +"Ruaj ndryshimet ne skenat e mëposhtme para se të hapësh Menaxherin e " +"Projekteve?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" +"Ky opsion është hequr. Situatat ku një rifreskim duhet të kryet me forcë " +"tashmë konsiderohen një 'bug'. Ju lutem reportojeni." #: editor/editor_node.cpp msgid "Pick a Main Scene" -msgstr "" +msgstr "Zgjidh një Skenë Kryesore" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" +"I paaftë të aktivizoj shtojcën në: '%s' analiza gramatikore e 'config' " +"dështoi." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." -msgstr "" +msgstr "I paaftë te gjej fushën e shkrimit për shtojcën në: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "" +msgstr "I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s' Me sa duket është " +"një gabim në kod, ju lutem kontrolloni sintaksën." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s' Tipi bazë nuk është " +"'EditorPlugin'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" +"I paaftë të ngarkojë shkrimin për shtojcën nga rruga: '%s' Shkrimi nuk është " +"në metodën vegël." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" +"Skena '%s' është importuar automatikisht, prandaj nuk mund të modifikohet.\n" +"Për të bërë ndryshime në të, një skenë e re e trashëguar mund të krijohet." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"Gabim gjat ngarkimit të skenës, duhet të jetë brenda rrugës së projektit. " +"Përdor 'Importo' për të hapur skenën, më pas ruaje brenda rrugës së " +"projektit." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "Skena '%s' ka varësi të thyera:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" -msgstr "" +msgstr "Pastro Skenat e Fundit" #: editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "Ruaj Faqosjen" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "Fshi Faqosjen" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "" +msgstr "E Parazgjedhur" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" -msgstr "" +msgstr "Shfaqe në 'FileSystem'" #: editor/editor_node.cpp msgid "Play This Scene" -msgstr "" +msgstr "Luaj Këtë Skenë" #: editor/editor_node.cpp msgid "Close Tab" -msgstr "" +msgstr "Mbyll Tabin" #: editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "" +msgstr "Ndrysho Tabin e Skenës" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "" +msgstr "%d skedar ose foldera më shumë" #: editor/editor_node.cpp msgid "%d more folders" -msgstr "" +msgstr "%d foldera më shumë" #: editor/editor_node.cpp msgid "%d more files" -msgstr "" +msgstr "%d skedarë më shumë" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "" +msgstr "Pozicioni i Dokut" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "Metoda Pa Shpërqëndrime" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "Ndrysho metodën pa shpërqëndrime." #: editor/editor_node.cpp msgid "Add a new scene." -msgstr "" +msgstr "Shto një skenë të re." #: editor/editor_node.cpp msgid "Scene" -msgstr "" +msgstr "Skenë" #: editor/editor_node.cpp msgid "Go to previously opened scene." -msgstr "" +msgstr "Shko në skenën e hapur më parë." #: editor/editor_node.cpp msgid "Next tab" -msgstr "" +msgstr "Tabi tjetër" #: editor/editor_node.cpp msgid "Previous tab" -msgstr "" +msgstr "Tabi i mëparshëm" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "" +msgstr "Filtro Skedarët..." #: editor/editor_node.cpp msgid "Operations with scene files." -msgstr "" +msgstr "Veprime me skedarët e skenave." #: editor/editor_node.cpp msgid "New Scene" -msgstr "" +msgstr "Skenë e Re" #: editor/editor_node.cpp msgid "New Inherited Scene..." -msgstr "" +msgstr "Skenë e Re e Trashëguar..." #: editor/editor_node.cpp msgid "Open Scene..." -msgstr "" +msgstr "Hap Skenën..." #: editor/editor_node.cpp msgid "Save Scene" -msgstr "" +msgstr "Ruaj Skenën" #: editor/editor_node.cpp msgid "Save All Scenes" -msgstr "" +msgstr "Ruaj të Gjitha Skenat" #: editor/editor_node.cpp msgid "Close Scene" -msgstr "" +msgstr "Mbyll Skenën" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "" +msgstr "Hap të Fundit" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "" +msgstr "Konverto në..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "LibrariaMesh..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "SetPllakash..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" -msgstr "" +msgstr "Zhbëj" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "" +msgstr "Ribëj" #: editor/editor_node.cpp msgid "Revert Scene" -msgstr "" +msgstr "Rikthe Skenën" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "" +msgstr "Vegla të ndryshme për projektin ose skenën." #: editor/editor_node.cpp msgid "Project" -msgstr "" +msgstr "Projekti" #: editor/editor_node.cpp msgid "Project Settings" -msgstr "" +msgstr "Opsionet e Projektit" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" -msgstr "" +msgstr "Eksporto" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" -msgstr "" +msgstr "Veglat" #: editor/editor_node.cpp msgid "Open Project Data Folder" -msgstr "" +msgstr "Hap Folderin e të Dhënave të Projektit" #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "" +msgstr "Dil të Lista Projekteve" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" -msgstr "" +msgstr "Rregullo (Debug)" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "" +msgstr "Dorëzo me Rregullim në Largësi" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" +"Kur eksporton ose dorëzon, rezultati i ekzekutueshëm do të tentoj të lidhet " +"me IP-në e këtij kompjuteri në mënyrë që të rregullohet." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "" +msgstr "Dorëzim i Vogël me Rrjet FS" #: editor/editor_node.cpp msgid "" @@ -2262,30 +2341,39 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" +"Kur ky opsion është i aktivizuar, eksportimi ose dorëzimi do të prodhojë një " +"të ekzekutueshëm minimal.\n" +"Filesystem-i do të jepet nga projekti nga editri përmes rrjetit.\n" +"Në Android, dorëzimi do të përdori kabllin USB për performancë më të " +"shpejtë. Ky opsion shpejton testimin për lojërat e mëdha." #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "Format e Përplasjes të Dukshme" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" +"Format e përplasjes dhe nyjet 'raycast' (për 2D dhe 3D) do të jenë të " +"dukshme gjatë ekzekutimit të lojës nëse ky opsion është i aktivizuar." #: editor/editor_node.cpp msgid "Visible Navigation" -msgstr "" +msgstr "Navigim i Dukshëm" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" +"Rrjetat e navigimit dhe poligonet do të jenë të dukshme gjatë lojës nëse ky " +"opsion është i aktivizuar." #: editor/editor_node.cpp msgid "Sync Scene Changes" -msgstr "" +msgstr "Sinkronizo Nryshimet e Skenës" #: editor/editor_node.cpp msgid "" @@ -2294,10 +2382,13 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"Kur ky opsion është i aktivizuar, çdo ndryshim i bërë në këtë skenë do të " +"kopjohet dhe në lojën duke u ekzekutuar.\n" +"Kur përdoret në largësi është më efikas me rrjet 'filesystem'." #: editor/editor_node.cpp msgid "Sync Script Changes" -msgstr "" +msgstr "Sinkronizo Ndryshimet e Shkrimit" #: editor/editor_node.cpp msgid "" @@ -2306,42 +2397,46 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"Kurbky opsion është aktivizuar, çdo shkrim që ruhet do të ringarkohet në " +"lojën që është duke u ekzekutuar.\n" +"Kur përdoret në një paisje në largësi është më efikas me rrjetin " +"'filesyetem'." #: editor/editor_node.cpp msgid "Editor" -msgstr "" +msgstr "Editor" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "" +msgstr "Opsionet e Editorit" #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "" +msgstr "Faqosja e Editorit" #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "" +msgstr "Ndrysho Ekranin e Plotë" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "" +msgstr "Hap Folderin e Editorit për të Dhënat/Opsionet" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "Hap Folderin e të Dhënave të Editorit" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "" +msgstr "Hap Folderin e Opsioneve të Editorit" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" -msgstr "" +msgstr "Menaxho Shabllonet e Eksportit" #: editor/editor_node.cpp msgid "Help" -msgstr "" +msgstr "Ndihmë" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2349,303 +2444,309 @@ msgstr "" #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/project_settings_editor.cpp editor/rename_dialog.cpp msgid "Search" -msgstr "" +msgstr "Kërko" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" -msgstr "" +msgstr "Dokumentimi Online" #: editor/editor_node.cpp msgid "Q&A" -msgstr "" +msgstr "Pyetje&Përgjigje" #: editor/editor_node.cpp msgid "Issue Tracker" -msgstr "" +msgstr "Gjurmuesi i Problemeve" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "Komuniteti" #: editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "Rreth" #: editor/editor_node.cpp msgid "Play the project." -msgstr "" +msgstr "Luaj projektin." #: editor/editor_node.cpp msgid "Play" -msgstr "" +msgstr "Luaj" #: editor/editor_node.cpp msgid "Pause the scene" -msgstr "" +msgstr "Pusho skenën" #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "" +msgstr "Pusho Skenën" #: editor/editor_node.cpp msgid "Stop the scene." -msgstr "" +msgstr "Ndalo skenën." #: editor/editor_node.cpp editor/editor_profiler.cpp msgid "Stop" -msgstr "" +msgstr "Ndalo" #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "" +msgstr "Luaj skenën e modifikuar." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "" +msgstr "Luaj Skenën" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "" +msgstr "Luaj skenë të zgjedhur" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "" +msgstr "Luaj Skenë të Zgjedhur" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "Ndryshimi i driver-it të videos kërkon të rifillosh editorin." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" -msgstr "" +msgstr "Ruaj & Rifillo" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "" +msgstr "Rrotullohet kur dritarja e editorit rivizaton." #: editor/editor_node.cpp msgid "Update Always" -msgstr "" +msgstr "Përditëso Gjithmonë" #: editor/editor_node.cpp msgid "Update Changes" -msgstr "" +msgstr "Përditëso Ndryshimet" #: editor/editor_node.cpp msgid "Disable Update Spinner" -msgstr "" +msgstr "Çaktivizo Rrotulluesin e Përditësimit" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "" +msgstr "Importo" #: editor/editor_node.cpp +#, fuzzy msgid "FileSystem" -msgstr "" +msgstr "FileSystem" #: editor/editor_node.cpp msgid "Inspector" -msgstr "" +msgstr "Inspektori" #: editor/editor_node.cpp msgid "Node" -msgstr "" +msgstr "Nyje" #: editor/editor_node.cpp msgid "Expand Bottom Panel" -msgstr "" +msgstr "Zgjero Panelin Fundor" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" -msgstr "" +msgstr "Përfundimi" #: editor/editor_node.cpp msgid "Don't Save" -msgstr "" +msgstr "Mos Ruaj" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "" +msgstr "Importo Shabllonet Nga Skedari ZIP" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" -msgstr "" +msgstr "Eksporto Projektin" #: editor/editor_node.cpp msgid "Export Library" -msgstr "" +msgstr "Libraria e Eksportit" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "Bashko Me Ekzistuesin" #: editor/editor_node.cpp msgid "Password:" -msgstr "" +msgstr "Fjalëkalimi:" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "" +msgstr "Hap & Fillo një Shkrim" #: editor/editor_node.cpp msgid "New Inherited" -msgstr "" +msgstr "E Trashëguar e Re" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "" +msgstr "Ngarko Gabimet" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" -msgstr "" +msgstr "Zgjidh" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "" +msgstr "Hap Editorin 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "" +msgstr "Hap Editorin 3D" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "" +msgstr "Hap Editorin e Shkrimit" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "" +msgstr "Hap Editorin e Aseteve" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "" +msgstr "Hap Editorin tjetër" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "" +msgstr "Hap Editorin e mëparshëm" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "" +msgstr "Duke Krijuar Shikimin Paraprak të Mesh-ave" #: editor/editor_plugin.cpp msgid "Thumbnail..." -msgstr "" +msgstr "Korniza..." #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" -msgstr "" +msgstr "Modifiko Shtojcën" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "Shtojcat e Instaluara:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" -msgstr "" +msgstr "Përditëso" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" -msgstr "" +msgstr "Versioni:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" -msgstr "" +msgstr "Autori:" #: editor/editor_plugin_settings.cpp msgid "Status:" -msgstr "" +msgstr "Statusi:" #: editor/editor_plugin_settings.cpp msgid "Edit:" -msgstr "" +msgstr "Modifiko:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "Fillo" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "" +msgstr "Përmasa:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "" +msgstr "Koha e Hapit (sek)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" -msgstr "" +msgstr "Koha Mesatare (sek)" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "" +msgstr "Hapi %" #: editor/editor_profiler.cpp msgid "Physics Frame %" -msgstr "" +msgstr "Hapi i Fizikës %" #: editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "Koha:" #: editor/editor_profiler.cpp msgid "Inclusive" -msgstr "" +msgstr "Gjithpërfshirës" #: editor/editor_profiler.cpp msgid "Self" -msgstr "" +msgstr "Vetja" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "Nr i Hapit:" #: editor/editor_profiler.cpp msgid "Time" -msgstr "" +msgstr "Koha" #: editor/editor_profiler.cpp msgid "Calls" -msgstr "" +msgstr "Thërritjet" #: editor/editor_properties.cpp msgid "On" -msgstr "" +msgstr "Mbi" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "Shtresa" #: editor/editor_properties.cpp msgid "Bit %d, value %d" -msgstr "" +msgstr "Biti %d, vlera %d" #: editor/editor_properties.cpp msgid "[Empty]" -msgstr "" +msgstr "[Bosh]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." -msgstr "" +msgstr "Cakto..." #: editor/editor_properties.cpp msgid "Invalid RID" -msgstr "" +msgstr "RID i pavlefshëm" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"Resursi i zgjedhur (%s) nuk përputhet me ndonjë tip të pritur për këtë veti " +"(%s)." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Nuk mund të krijoj një 'ViewportTexture' në resurset e ruajtur si një " +"skedar.\n" +"Resursi duhet ti përkasë një skene." #: editor/editor_properties.cpp msgid "" @@ -2654,22 +2755,26 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Nuk mune të krijojë një 'ViewportTexture' në këtë resurs sepse nuk është " +"vendosur si një lokal në skenë.\n" +"Ju lutem aktivizoni vetinë 'lokal në skenë' në të (dhe të gjitha resurset që " +"e mbajnë deri te një nyje)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "Zgjidh një 'Viewport'" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "" +msgstr "Shkrim i Ri" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "" +msgstr "%s i Ri" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" -msgstr "" +msgstr "Bëje Unik" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -2683,593 +2788,609 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" -msgstr "" +msgstr "Ngjit" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" -msgstr "" +msgstr "Konverto në %s" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" -msgstr "" +msgstr "Hap Editorin" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "" +msgstr "Nyja e zgjedhur nuk është një 'Viewport'!" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "" +msgstr "Madhësia: " #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "Faqja: " #: editor/editor_properties_array_dict.cpp msgid "New Key:" -msgstr "" +msgstr "Çelës i Ri:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" -msgstr "" +msgstr "Vlerë e Re:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "Shto Palë Çelës/Vlerë" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "Hiq Artikullin" #: editor/editor_run_native.cpp msgid "Select device from the list" -msgstr "" +msgstr "Zgjidh paisjen nga lista" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" +"Nuk u gjet eksport paraprak i saktë për këtë platformë.\n" +"Ju lutem shtoni një eksport paraprak të saktë në menu." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." -msgstr "" +msgstr "Shkruaj logjikën në metodën _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "" +msgstr "Ekziston një skenë e modifikuar që më parë." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "" +msgstr "Nuk mund të instancoj shkrimin:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "" +msgstr "A mos harrove fjalën kyç 'tool'?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "" +msgstr "Nuk mund të ekzekutonte shkrimin:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "" +msgstr "A mos harrove metodën '_run'?" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "" +msgstr "Zgjidh Nyjet Për ti Importuar" #: editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "" +msgstr "Rruga Skenës:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "" +msgstr "Importo nga Nyja:" #: editor/export_template_manager.cpp msgid "Re-Download" -msgstr "" +msgstr "Ri-Shkarko" #: editor/export_template_manager.cpp msgid "Uninstall" -msgstr "" +msgstr "Çinstalo" #: editor/export_template_manager.cpp msgid "(Installed)" -msgstr "" +msgstr "(E Instaluar)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" -msgstr "" +msgstr "Shkarko" #: editor/export_template_manager.cpp msgid "(Missing)" -msgstr "" +msgstr "(Mungon)" #: editor/export_template_manager.cpp msgid "(Current)" -msgstr "" +msgstr "(Aktual)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." -msgstr "" +msgstr "Duke marrë pasqyrat, ju lutem prisni..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" -msgstr "" +msgstr "Hiq shabllonin me version '%s'?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." -msgstr "" +msgstr "Nuk mund të hapi zip-in e shablloneve të eksportimit." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." -msgstr "" +msgstr "version.txt është format i pasaktë brenda shablloneve: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." -msgstr "" +msgstr "Nuk u gjet version.txt brenda shablloneve." #: editor/export_template_manager.cpp msgid "Error creating path for templates:" -msgstr "" +msgstr "Gabim gjatë krijimit të rrugës për shabllonet:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" -msgstr "" +msgstr "Duke Nxjerrë Shabllonet e Eksportit" #: editor/export_template_manager.cpp msgid "Importing:" -msgstr "" +msgstr "Duke Importuar:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" +"Nuk u gjet linku për shkarkimin e këtij versioni. Shkarkimi direkt është i " +"disponueshëm vetëm për lëshimet zyrtare." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." -msgstr "" +msgstr "Nuk mund të zgjidhte." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." -msgstr "" +msgstr "Nuk mund të lidhet." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." -msgstr "" +msgstr "Nuk u përgjigj." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request Failed." -msgstr "" +msgstr "Kërkimi Dështoi." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." -msgstr "" +msgstr "Ridrejto Ciklin." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" -msgstr "" +msgstr "Dështoi:" #: editor/export_template_manager.cpp msgid "Download Complete." -msgstr "" +msgstr "Shkarkimi u Plotësua." #: editor/export_template_manager.cpp msgid "" "Templates installation failed. The problematic templates archives can be " "found at '%s'." msgstr "" +"Instalimi i shablloneve dështoi. Arkivat problematike të shablloneve mund të " +"gjenden në '%s'." #: editor/export_template_manager.cpp msgid "Error requesting url: " -msgstr "" +msgstr "Gabim duke kërkuar url: " #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." -msgstr "" +msgstr "Duke u Lidhur te Pasqyra..." #: editor/export_template_manager.cpp msgid "Disconnected" -msgstr "" +msgstr "U Shkëput" #: editor/export_template_manager.cpp msgid "Resolving" -msgstr "" +msgstr "Duke Zgjidhur" #: editor/export_template_manager.cpp msgid "Can't Resolve" -msgstr "" +msgstr "Nuk mund të zgjidhi" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." -msgstr "" +msgstr "Duke u lidhur..." #: editor/export_template_manager.cpp msgid "Can't Connect" -msgstr "" +msgstr "Nuk mund të lidhet" #: editor/export_template_manager.cpp msgid "Connected" -msgstr "" +msgstr "U Lidh" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." -msgstr "" +msgstr "Duke bër kërkesën..." #: editor/export_template_manager.cpp msgid "Downloading" -msgstr "" +msgstr "Duke Shkarkuar" #: editor/export_template_manager.cpp msgid "Connection Error" -msgstr "" +msgstr "Gabim në Lidhje" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "" +msgstr "Gabim në 'SSL Handshake'" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "" +msgstr "Versioni Aktual:" #: editor/export_template_manager.cpp msgid "Installed Versions:" -msgstr "" +msgstr "Versionet e Instaluar:" #: editor/export_template_manager.cpp msgid "Install From File" -msgstr "" +msgstr "Instalo Nga Skedari" #: editor/export_template_manager.cpp msgid "Remove Template" -msgstr "" +msgstr "Hiq Shabllonin" #: editor/export_template_manager.cpp msgid "Select template file" -msgstr "" +msgstr "Zgjidh skedarin e shabllonit" #: editor/export_template_manager.cpp msgid "Export Template Manager" -msgstr "" +msgstr "Menaxheri i Shablloneve të Eksportimit" #: editor/export_template_manager.cpp msgid "Download Templates" -msgstr "" +msgstr "Shkarko Shabllonet" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "" +msgstr "Zgjidh pasqyrën nga lista: (Shift+Kliko: Për ta hapur në shfletues)" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" +"Nuk mund të hapi file_type_catche.cch për të shkruajtur, skedari nuk do të " +"ruhet!" #: editor/filesystem_dock.cpp msgid "Favorites" -msgstr "" +msgstr "Të Preferuarat" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "" +"Nuk mund të navigoj te '%s' sepse nuk është gjetur në sistemin e skedarëve!" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" +"Statusi: Importimi i skedarit dështoi. Please rregullo skedarin dhe ri-" +"importoje manualisht." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." -msgstr "" +msgstr "Nuk mund të leviz/riemërtoj rrenjën e resurseve." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "" +msgstr "Nuk mund të leviz një folder brenda vetvetes." #: editor/filesystem_dock.cpp msgid "Error moving:" -msgstr "" +msgstr "Gabim gjatë lëvizjes:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" -msgstr "" +msgstr "Gabim gjatë dyfishimit:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" -msgstr "" +msgstr "I paaftë të përditësoj varësitë:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "" +msgstr "Nuk u dha një emër." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" -msgstr "" +msgstr "Emri i dhënë përmban karaktere të pasakta" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "" +msgstr "Emri permban karaktere të pasakta." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "" +msgstr "Një skedar ose folder me këtë emër ekziston që më parë." #: editor/filesystem_dock.cpp msgid "Renaming file:" -msgstr "" +msgstr "Duke riemërtuar skedarin:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "" +msgstr "Duke riemërtuar folderin:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" -msgstr "" +msgstr "Duke dyfishuar skedarin:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" -msgstr "" +msgstr "Duke dyfishuar folderin:" #: editor/filesystem_dock.cpp msgid "Open Scene(s)" -msgstr "" +msgstr "Hap Skenat" #: editor/filesystem_dock.cpp msgid "Instance" -msgstr "" +msgstr "Instanco" #: editor/filesystem_dock.cpp msgid "Add to favorites" -msgstr "" +msgstr "Shto te të preferuarat" #: editor/filesystem_dock.cpp msgid "Remove from favorites" -msgstr "" +msgstr "Hiq nga të preferuarat" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "" +msgstr "Modifiko Varësitë..." #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "Shiko Pronarët..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "Riemërto..." #: editor/filesystem_dock.cpp msgid "Duplicate..." -msgstr "" +msgstr "Dyfisho..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "Lëviz në..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "" +msgstr "Shkrim i Ri..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "" +msgstr "Resurs i Ri..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "Zgjero të Gjitha" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp msgid "Collapse All" -msgstr "" +msgstr "Mbyll të Gjitha" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "" +msgstr "Riemërto" #: editor/filesystem_dock.cpp msgid "Previous Directory" -msgstr "" +msgstr "Direktoria e Mëparshme" #: editor/filesystem_dock.cpp msgid "Next Directory" -msgstr "" +msgstr "Direktoria Tjetër" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "" +msgstr "Riskano 'Filesystem'-in" #: editor/filesystem_dock.cpp msgid "Toggle split mode" -msgstr "" +msgstr "Ndrysho metodën e ndarjes" #: editor/filesystem_dock.cpp msgid "Search files" -msgstr "" +msgstr "Kërko skedarët" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" +"Duke Skanuar Skedarët,\n" +"Ju Lutem Prisini..." #: editor/filesystem_dock.cpp msgid "Move" -msgstr "" +msgstr "Lëviz" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." msgstr "" +"Ekziston që më parë një skedar ose folder me të njëjtin emër në këtë " +"vendndodhje." #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "Mbishkruaj" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "Krijo një Shkrim" #: editor/find_in_files.cpp msgid "Find in Files" -msgstr "" +msgstr "Gjej në Skedarët" #: editor/find_in_files.cpp msgid "Find:" -msgstr "" +msgstr "Gjej:" #: editor/find_in_files.cpp msgid "Folder:" -msgstr "" +msgstr "Folderi:" #: editor/find_in_files.cpp msgid "Filters:" -msgstr "" +msgstr "Filtrat:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "" +msgstr "Gjej..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "" +msgstr "Zëvendëso..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "" +msgstr "Anullo" #: editor/find_in_files.cpp msgid "Find: " -msgstr "" +msgstr "Gjej: " #: editor/find_in_files.cpp msgid "Replace: " -msgstr "" +msgstr "Zëvendëso: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "" +msgstr "Zëvendëso të gjitha (pa kthim pas)" #: editor/find_in_files.cpp msgid "Searching..." -msgstr "" +msgstr "Duke kërkuar..." #: editor/find_in_files.cpp msgid "Search complete" -msgstr "" +msgstr "Kërkimi u kompletua" #: editor/groups_editor.cpp msgid "Group name already exists." -msgstr "" +msgstr "Emri i grupit ekziston që më parë." #: editor/groups_editor.cpp msgid "Invalid group name." -msgstr "" +msgstr "Emri i grupit i pasakt." #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" -msgstr "" +msgstr "Grupet" #: editor/groups_editor.cpp msgid "Nodes not in Group" -msgstr "" +msgstr "Nyjet që nuk janë në Grup" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp msgid "Filter nodes" -msgstr "" +msgstr "Nyjet filtruese" #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "" +msgstr "Nyjet në Grup" #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "" +msgstr "Shto te Grupi" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "Hiq nga Grupi" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "" +msgstr "Menaxho Grupet" #: editor/import/resource_importer_scene.cpp +#, fuzzy msgid "Import as Single Scene" -msgstr "" +msgstr "Importo si një Skenë të vetme" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "" +msgstr "Importo me Animacione të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "" +msgstr "Importo me Materiale të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "" +msgstr "Importo me Objekte të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "" +msgstr "Importo me Objekte+Materiale të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "" +msgstr "Importo me Objekte+Animacione të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "" +msgstr "Importo me Materiale+Animacione të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "" +msgstr "Importo me Objekte+Materiale+Animacione të Veçuara" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "" +msgstr "Importo si Skena të Shumfishta" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "Importo si Skena+Materiale të Shumfishta" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "Importo Skenën" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "Duke Importuar Skenën..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" -msgstr "" +msgstr "Duke Gjeneruar Hartat e Dritës" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "" +msgstr "Duke Gjeneruar për 'Mesh'-in: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "" +msgstr "Duke Ekzekutuar Shkrimin..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" @@ -3285,23 +3406,23 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving..." -msgstr "" +msgstr "Duke Ruajtur..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "" +msgstr "Vendos si të Parazgjedhur për '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "" +msgstr "Pastro të Parazgjedhurat për '%s'" #: editor/import_dock.cpp msgid " Files" -msgstr "" +msgstr " Skedarët" #: editor/import_dock.cpp msgid "Import As:" -msgstr "" +msgstr "Importo Si:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset..." @@ -3309,101 +3430,105 @@ msgstr "" #: editor/import_dock.cpp msgid "Reimport" -msgstr "" +msgstr "Ri-importo" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Ruaj skenat, ri-importo dhe rifillo" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "" +"Ndryshimi i tipit të një skedari te importuar kërkon që editori të " +"rifillohet." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"Kujdes: Egzistojnë asete që përdorin këtë resurs, ato mund të ndalojnë të " +"ngarkohen si duhet." #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "" +msgstr "Dështoi të ngarkojë resursin." #: editor/inspector_dock.cpp msgid "Expand All Properties" -msgstr "" +msgstr "Zgjero Të Gjitha Vetitë" #: editor/inspector_dock.cpp msgid "Collapse All Properties" -msgstr "" +msgstr "Zvogëlo Të Gjitha Vetitë" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." -msgstr "" +msgstr "Ruaje Si…" #: editor/inspector_dock.cpp msgid "Copy Params" -msgstr "" +msgstr "Kopjo Parametrat" #: editor/inspector_dock.cpp msgid "Paste Params" -msgstr "" +msgstr "Ngjit Parametrat" #: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" -msgstr "" +msgstr "Modifiko Resursin 'Clipboard'" #: editor/inspector_dock.cpp msgid "Copy Resource" -msgstr "" +msgstr "Kopjo Resursin" #: editor/inspector_dock.cpp msgid "Make Built-In" -msgstr "" +msgstr "Bëje 'Built-In'" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "Bëj Sub-Resurset Unik" #: editor/inspector_dock.cpp msgid "Open in Help" -msgstr "" +msgstr "Hap në Ndihmë" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." -msgstr "" +msgstr "Krijo një resurs të ri në memorje dhe modifikoje atë." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." -msgstr "" +msgstr "Ngarko një resurs egzistues nga disku dhe modifikoje atë." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "" +msgstr "Ruaje resursin aktual të modifikuar." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "" +msgstr "Shko te objekti i mëparshëm i modifikuar në histori." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "" +msgstr "Shko te objekti tjetër i modifikuar në histori." #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "" +msgstr "Historia e objekteve të modifikuara së fundmi." #: editor/inspector_dock.cpp msgid "Object properties." -msgstr "" +msgstr "Vetitë e objekteve." #: editor/inspector_dock.cpp msgid "Filter properties" -msgstr "" +msgstr "Filtro vetitë." #: editor/inspector_dock.cpp msgid "Changes may be lost!" -msgstr "" +msgstr "Ndryshimet mund të humbasin!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" @@ -3411,74 +3536,74 @@ msgstr "" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." -msgstr "" +msgstr "Zgjidh një nyje për të modifikuar Sinjalet dhe Grupet." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "" +msgstr "Modifiko një Shtojcë" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" -msgstr "" +msgstr "Krijo një Shtojcë" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "Emri i Shtojcës:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "Subfolderi:" #: editor/plugin_config_dialog.cpp msgid "Language:" -msgstr "" +msgstr "Gjuha:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" -msgstr "" +msgstr "Emri i Shkrimit:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "Aktivizo tani?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" -msgstr "" +msgstr "Krijo një Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." -msgstr "" +msgstr "Krijo pika." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" -msgstr "" +msgstr "Modifiko pikat. LMB: Lëviz Pikën RMB: Fshi Pikën" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." -msgstr "" +msgstr "Fshi Pikat." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" -msgstr "" +msgstr "Modifiko Poligonin" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "" +msgstr "Fut një Pikë" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" -msgstr "" +msgstr "Modifiko Poligonin (Hiq Pikën)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" -msgstr "" +msgstr "Hiq Poligonin Dhe Pikën" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3486,14 +3611,14 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "" +msgstr "Shto Animacion" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." -msgstr "" +msgstr "Ngarko…" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3521,9 +3646,8 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Përsëritje Animacioni" +msgstr "Shto Pikë në Animacion" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" @@ -3660,15 +3784,13 @@ msgid "Nodes Disconnected" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Përmirëso Animacionin" +msgstr "Vendos Animacionin" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "Fshi Key(s)" +msgstr "Fshi Nyjen" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" @@ -5723,6 +5845,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" @@ -6470,14 +6600,12 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Funksionet:" +msgstr "Animacionet:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Përmirëso Animacionin" +msgstr "Animacionin i Ri" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6488,9 +6616,8 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Karakteristikat e animacionit." +msgstr "Kornizat e Animacionit:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -6900,9 +7027,8 @@ msgid "Set Tile Region" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "Krijo" +msgstr "Krijo Pllakë" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" @@ -6941,9 +7067,8 @@ msgid "Make Polygon Convex" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "Fshi keys të gabuar" +msgstr "Fshi një Pllakë" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" @@ -6994,9 +7119,8 @@ msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" -msgstr "Dyfisho Key(s)" +msgstr "Dyfisho Nyjet" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index f6bb6401b3..31ff003c25 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -6091,6 +6091,14 @@ msgid "Open Godot online documentation" msgstr "Отвори Godot онлајн документацију" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Претражи документацију." diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 8f0bf93d79..39d66c018c 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -5761,6 +5761,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index ce12b4215c..822a6f9388 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -9,12 +9,13 @@ # Kristoffer Grundström <kristoffer.grundstrom1983@gmail.com>, 2018. # Magnus Helander <helander@fastmail.net>, 2018. # Daniel K <danielkimblad@hotmail.com>, 2018. +# Toiya <elviraa98@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:42+0100\n" -"Last-Translator: Daniel K <danielkimblad@hotmail.com>\n" +"PO-Revision-Date: 2019-03-19 15:04+0000\n" +"Last-Translator: Toiya <elviraa98@gmail.com>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -22,12 +23,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" +msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -45,11 +46,11 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Ogiltiga operander till operator %s, %s och %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Ogiltigt index av typ %s för bastyp %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" @@ -66,40 +67,35 @@ msgstr "" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" -msgstr "" +msgstr "Gratis" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "Balanserad" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Mirror" -msgstr "Spegla X" +msgstr "Spegla" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Insert Key Here" -msgstr "Anim Infoga Nyckel" +msgstr "Infoga Nyckel Här" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "Duplicera urval" +msgstr "Duplicera valda nycklar" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Delete Selected Key(s)" -msgstr "Ta bort valda filer?" +msgstr "Ta bort valda nycklar" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "Lägg till Bezierpunkt" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Flytta Ner" +msgstr "Flytta Bezierpunkt" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -111,7 +107,7 @@ msgstr "Anim Ta Bort Nycklar" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Anim Ändra Nyckelram Tid" +msgstr "Anim Ändra Tid för Nyckebild" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" @@ -123,21 +119,20 @@ msgstr "Anim Ändra Transformation" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Anim Ändra Värde PÃ¥ Tidsnyckeln" +msgstr "Anim Ändra Värde PÃ¥ Nyckelbild" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Anim Ändra Anrop" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Ändra Animationsnamn:" +msgstr "Ändra Animationslängd" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Ändra Animationsloop" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -175,9 +170,8 @@ msgid "Animation Length Time (seconds)" msgstr "Animation längd (i sekunder)." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Looping" -msgstr "Animation zoom." +msgstr "Animationslooping" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -185,13 +179,12 @@ msgid "Functions:" msgstr "Funktioner:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Audio Clips:" -msgstr "Ljud-Lyssnare" +msgstr "Ljudklipp:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Animklipp:" #: editor/animation_track_editor.cpp #, fuzzy @@ -199,9 +192,8 @@ msgid "Change Track Path" msgstr "Ändra Arrays Värde" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle this track on/off." -msgstr "Växla distraktionsfritt läge." +msgstr "Ändra spÃ¥rets läge till pÃ¥/av." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" @@ -222,9 +214,8 @@ msgid "Remove this track." msgstr "Ta bort valt spÃ¥r." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s): " -msgstr "Tid:" +msgstr "Tid (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -245,11 +236,11 @@ msgstr "Trigger" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "FÃ¥nga" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "Närmaste" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -258,7 +249,7 @@ msgstr "Linjär" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Kubik" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -271,22 +262,20 @@ msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "Lägg till nyckel" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "Duplicera Nod(er)" +msgstr "Duplicera Nycklar" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "Ta bort Nod(er)" +msgstr "Ta bort Nycklar" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Update Mode" -msgstr "Ändra Animationsnamn:" +msgstr "Ändra Animationens Uppdateringsläge" #: editor/animation_track_editor.cpp #, fuzzy @@ -6341,6 +6330,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 71a637295f..1bb5f50fe1 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -5744,6 +5744,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 936452190c..9b70573576 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -5717,6 +5717,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index e61a6675b2..79ad3c5357 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -6036,6 +6036,14 @@ msgid "Open Godot online documentation" msgstr "เปิดคู่มืà¸" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "ค้นหาคู่มืà¸" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 9ce4725e9a..6ee2fd344a 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -22,12 +22,13 @@ # Alper Çitmen <alper.citmen@gmail.com>, 2019. # ege1212 <owlphp@gmail.com>, 2019. # Ömer YAZICIOÄžLU <oyazicioglu@gmail.com>, 2019. +# Mertcan Duman <mertcan.dmn16@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-08 15:04+0000\n" -"Last-Translator: Ömer YAZICIOÄžLU <oyazicioglu@gmail.com>\n" +"PO-Revision-Date: 2019-03-19 15:04+0000\n" +"Last-Translator: Mertcan Duman <mertcan.dmn16@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -35,7 +36,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -91,7 +92,7 @@ msgstr "DengelenmiÅŸ" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Mirror" -msgstr "X'e Aynala" +msgstr "ayna" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -345,7 +346,7 @@ msgstr "Animasyon Anahtar Gir" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Step" -msgstr "Animasyon FPS'sini DeÄŸiÅŸtir" +msgstr "Animasyon Adımını DeÄŸiÅŸtir" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" @@ -6075,6 +6076,14 @@ msgid "Open Godot online documentation" msgstr "Çevrimiçi Godot dökümanlarını aç" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "BaÅŸvuru belgelerinde arama yap." diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 93f72238a2..95f9d87aae 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -23,8 +23,8 @@ msgstr "" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=" -"4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" +"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 3.5.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp @@ -1394,8 +1394,8 @@ msgid "" "Enabled'." msgstr "" "Платформа Ð¿Ñ€Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ð¾Ñ‚Ñ€ÐµÐ±ÑƒÑ” ÑтиÑÐºÐ°Ð½Ð½Ñ Ñ‚ÐµÐºÑтур «ETC» Ð´Ð»Ñ GLES2.\n" -"Увімкніть пункт «Імпортувати ETC» у параметрах проекту або вимкніть пункт «" -"Увімкнено резервні драйвери»." +"Увімкніть пункт «Імпортувати ETC» у параметрах проекту або вимкніть пункт " +"«Увімкнено резервні драйвери»." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -5908,6 +5908,14 @@ msgid "Open Godot online documentation" msgstr "Відкрити онлайнову документацію Godot" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Пошук довідкової документації." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index b2eec50780..72cbf7eb88 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -5799,6 +5799,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 1bbec938f2..74bd1df7eb 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -5897,6 +5897,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 0a074c24e5..c1d2f61af9 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -41,12 +41,13 @@ # Zhang Zhibo <zzhibo98@gmail.com>, 2019. # ws00010203 <ws00010203@hotmail.com>, 2019. # Song DongHui <14729626293@163.com>, 2019. +# simano clio <sim2cle@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-02-21 21:17+0000\n" -"Last-Translator: yzt <834950797@qq.com>\n" +"PO-Revision-Date: 2019-03-24 04:06+0000\n" +"Last-Translator: simano clio <sim2cle@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -54,7 +55,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.5-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -159,9 +160,8 @@ msgid "Anim Change Call" msgstr "修改回调" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "修改循环" +msgstr "修改动画长度" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -5865,6 +5865,14 @@ msgid "Open Godot online documentation" msgstr "打开Godot在线文档" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "æœç´¢æ–‡æ¡£ã€‚" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index d6ce30ea5d..2abca01297 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -6109,6 +6109,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 10f9bd4a55..b04a702467 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -13,12 +13,13 @@ # Sam Pan <sampan66@gmail.com>, 2016. # ken l <macauhome@gmail.com>, 2018. # Eric K <eric900601@gmail.com>, 2019. +# cnieFIT <dtotncq@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-01 12:09+0000\n" -"Last-Translator: Eric K <eric900601@gmail.com>\n" +"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"Last-Translator: cnieFIT <dtotncq@gmail.com>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -26,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.5-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -58,28 +59,28 @@ msgstr "無效的內å˜åœ°å€é¡žåž‹ %sï¼ŒåŸºç¤Žåž‹å¼ %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "基本類型 %s 的命å索引 '% s' 無效" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "無效åƒæ•¸é¡žåž‹: '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "" +msgstr "調用“%sâ€æ™‚:" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" -msgstr "" +msgstr "释放" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "平衡的" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "é•œåƒ" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -138,31 +139,31 @@ msgstr "變更動畫長度" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "變更動畫循環" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "" +msgstr "屬性軌é“" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "" +msgstr "3D 變æ›è»Œé“" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "調用方法軌é“" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "" +msgstr "è²å¡žçˆ¾æ›²ç·šè»Œè·¡" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "音訊回放軌é“" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "動畫回放軌é“" #: editor/animation_track_editor.cpp #, fuzzy @@ -181,15 +182,15 @@ msgstr "動畫空間。" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "函數:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "音訊剪輯:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "動畫剪輯:" #: editor/animation_track_editor.cpp #, fuzzy @@ -198,11 +199,11 @@ msgstr "調整陣列資料" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "打開/關閉æ¤è»Œé“." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "æ›´æ–°æ¨¡å¼ (如何è¨ç½®æ¤å±¬æ€§)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -254,7 +255,7 @@ msgstr "線性" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "立方體" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -267,7 +268,7 @@ msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "æ’å…¥ç•«æ ¼" #: editor/animation_track_editor.cpp #, fuzzy @@ -356,11 +357,11 @@ msgid "" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" -msgstr "" +msgstr "音訊曲目åªèƒ½æŒ‡å‘以下類型的節點:" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "動畫軌跡åªèƒ½æŒ‡å‘ AnimationPlayer 節點." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." @@ -368,7 +369,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "ç„¡æ³•æ·»åŠ æ²’æœ‰æ ¹ç›®éŒ„çš„æ–°æ›²ç›®" #: editor/animation_track_editor.cpp #, fuzzy @@ -2707,7 +2708,7 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Average Time (sec)" -msgstr "" +msgstr "å¹³å‡æ™‚é–“ (秒)" #: editor/editor_profiler.cpp msgid "Frame %" @@ -2715,11 +2716,11 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Physics Frame %" -msgstr "" +msgstr "物ç†å¹€%" #: editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "時間:" #: editor/editor_profiler.cpp msgid "Inclusive" @@ -2727,27 +2728,27 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Self" -msgstr "" +msgstr "自身" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "å¹€ #:" #: editor/editor_profiler.cpp msgid "Time" -msgstr "" +msgstr "時間" #: editor/editor_profiler.cpp msgid "Calls" -msgstr "" +msgstr "調用" #: editor/editor_properties.cpp msgid "On" -msgstr "" +msgstr "啟用" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "層" #: editor/editor_properties.cpp msgid "Bit %d, value %d" @@ -2755,11 +2756,11 @@ msgstr "" #: editor/editor_properties.cpp msgid "[Empty]" -msgstr "" +msgstr "[空]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." -msgstr "" +msgstr "指派..." #: editor/editor_properties.cpp #, fuzzy @@ -2788,19 +2789,19 @@ msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "é¸æ“‡ä¸€å€‹è¦–å£" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "" +msgstr "新建腳本" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "" +msgstr "新建 %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" -msgstr "" +msgstr "轉æ›ç‚ºç¨ç«‹è³‡æº" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -2814,7 +2815,7 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" -msgstr "" +msgstr "粘貼" #: editor/editor_properties.cpp editor/property_editor.cpp #, fuzzy @@ -2835,15 +2836,15 @@ msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "" +msgstr "尺寸: " #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "页: " #: editor/editor_properties_array_dict.cpp msgid "New Key:" -msgstr "" +msgstr "新建帧:" #: editor/editor_properties_array_dict.cpp #, fuzzy @@ -2857,11 +2858,11 @@ msgstr "" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "ç§»é™¤é …ç›®" #: editor/editor_run_native.cpp msgid "Select device from the list" -msgstr "" +msgstr "從清單ä¸é¸æ“‡è¨å‚™" #: editor/editor_run_native.cpp msgid "" @@ -2875,80 +2876,80 @@ msgstr "" #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "" +msgstr "已經有一個æ£åœ¨ç·¨è¼¯çš„å ´æ™¯ã€‚" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "" +msgstr "無法實例腳本:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "" +msgstr "您是å¦éºæ¼äº† 'tool' 关键å—?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "" +msgstr "無法é‹è¡Œè…³æœ¬:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "" +msgstr "您是å¦éºæ¼äº† '_run' 方法?" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "" +msgstr "é¸æ“‡è¦å°Žå…¥çš„節點" #: editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "" +msgstr "å ´æ™¯è·¯å¾‘:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "" +msgstr "從節點導入:" #: editor/export_template_manager.cpp msgid "Re-Download" -msgstr "" +msgstr "é‡æ–°ä¸‹è¼‰" #: editor/export_template_manager.cpp msgid "Uninstall" -msgstr "" +msgstr "å¸è¼‰" #: editor/export_template_manager.cpp msgid "(Installed)" -msgstr "" +msgstr "(已安è£)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" -msgstr "" +msgstr "下載" #: editor/export_template_manager.cpp msgid "(Missing)" -msgstr "" +msgstr "(缺少)" #: editor/export_template_manager.cpp msgid "(Current)" -msgstr "" +msgstr "(當å‰)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." -msgstr "" +msgstr "æ£åœ¨æª¢ç´¢é¡åƒï¼Œè«‹ç¨å€™â€¦" #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" -msgstr "" +msgstr "是å¦åˆ 除版本為“%sâ€çš„範本?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." -msgstr "" +msgstr "無法打開zip導出範本。" #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." -msgstr "" +msgstr "範本文件: %s ä¸çš„ version.txt 無效." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." -msgstr "" +msgstr "範本ä¸æ²’有找到version.txt文件。" #: editor/export_template_manager.cpp #, fuzzy @@ -2957,22 +2958,22 @@ msgstr "è¼‰å…¥å ´æ™¯æ™‚ç™¼ç”ŸéŒ¯èª¤" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" -msgstr "" +msgstr "æ£åœ¨è§£å£“導出範本" #: editor/export_template_manager.cpp msgid "Importing:" -msgstr "" +msgstr "å°Žå…¥:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." -msgstr "" +msgstr "沒有找到這個版本的下載éˆæŽ¥. 直接下載é©ç”¨äºŽæ£å¼ç‰ˆæœ¬." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." -msgstr "" +msgstr "無法解æž." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -2983,32 +2984,32 @@ msgstr "連接..." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." -msgstr "" +msgstr "沒有回應。" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request Failed." -msgstr "" +msgstr "請求失敗." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." -msgstr "" +msgstr "é‡æ–°å®šå‘循環." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" -msgstr "" +msgstr "失敗:" #: editor/export_template_manager.cpp msgid "Download Complete." -msgstr "" +msgstr "下載完æˆã€‚" #: editor/export_template_manager.cpp msgid "" "Templates installation failed. The problematic templates archives can be " "found at '%s'." -msgstr "" +msgstr "範本安è£å¤±æ•—。有å•é¡Œçš„範本å˜æª”å¯ä»¥åœ¨ \"% s\" ä¸æ‰¾åˆ°ã€‚" #: editor/export_template_manager.cpp #, fuzzy @@ -3027,11 +3028,11 @@ msgstr "æ–·ç·š" #: editor/export_template_manager.cpp msgid "Resolving" -msgstr "" +msgstr "解æžä¸" #: editor/export_template_manager.cpp msgid "Can't Resolve" -msgstr "" +msgstr "無法解æž" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3052,7 +3053,7 @@ msgstr "連接..." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." -msgstr "" +msgstr "æ£åœ¨è«‹æ±‚…" #: editor/export_template_manager.cpp #, fuzzy @@ -3066,31 +3067,31 @@ msgstr "連接..." #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "" +msgstr "SSLæ¡æ‰‹éŒ¯èª¤" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "" +msgstr "當å‰ç‰ˆæœ¬:" #: editor/export_template_manager.cpp msgid "Installed Versions:" -msgstr "" +msgstr "已安è£ç‰ˆæœ¬:" #: editor/export_template_manager.cpp msgid "Install From File" -msgstr "" +msgstr "從檔案ä¸å®‰è£" #: editor/export_template_manager.cpp msgid "Remove Template" -msgstr "" +msgstr "移除範本" #: editor/export_template_manager.cpp msgid "Select template file" -msgstr "" +msgstr "é¸æ“‡ç¯„本檔案" #: editor/export_template_manager.cpp msgid "Export Template Manager" -msgstr "" +msgstr "導出範本管ç†å™¨" #: editor/export_template_manager.cpp #, fuzzy @@ -3099,7 +3100,7 @@ msgstr "è¼‰å…¥å ´æ™¯æ™‚ç™¼ç”ŸéŒ¯èª¤" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "" +msgstr "從清單ä¸é¸æ“‡é¡åƒ: (Shift + 單擊: 在ç€è¦½å™¨ä¸æ‰“é–‹)" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" @@ -5990,6 +5991,14 @@ msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" diff --git a/misc/dist/linux/org.godotengine.Godot.xml b/misc/dist/linux/x-godot-project.xml index 0572e4e54e..0572e4e54e 100644 --- a/misc/dist/linux/org.godotengine.Godot.xml +++ b/misc/dist/linux/x-godot-project.xml diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist index 1a116527bb..bb22f1807c 100755 --- a/misc/dist/osx_tools.app/Contents/Info.plist +++ b/misc/dist/osx_tools.app/Contents/Info.plist @@ -24,6 +24,8 @@ <string>godot</string> <key>CFBundleVersion</key> <string>3.2</string> + <key>NSRequiresAquaSystemAppearance</key> + <false /> <key>NSHumanReadableCopyright</key> <string>© 2007-2019 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> <key>LSMinimumSystemVersion</key> diff --git a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml index a4dc61d0bc..1f91349f32 100644 --- a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml +++ b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BulletPhysicsDirectBodyState" inherits="PhysicsDirectBodyState" category="Core" version="3.1"> +<class name="BulletPhysicsDirectBodyState" inherits="PhysicsDirectBodyState" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/bullet/doc_classes/BulletPhysicsServer.xml b/modules/bullet/doc_classes/BulletPhysicsServer.xml index 1486936cf4..8adc659b2c 100644 --- a/modules/bullet/doc_classes/BulletPhysicsServer.xml +++ b/modules/bullet/doc_classes/BulletPhysicsServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BulletPhysicsServer" inherits="PhysicsServer" category="Core" version="3.1"> +<class name="BulletPhysicsServer" inherits="PhysicsServer" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 1aba31f03d..b590d63167 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -510,16 +510,17 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) { // Compute min and max heights if not specified. if (!d.has("min_height") && !d.has("max_height")) { - PoolVector<real_t>::Read r = heights.read(); - int heights_size = heights.size(); + PoolVector<real_t>::Read r = l_heights.read(); + int heights_size = l_heights.size(); for (int i = 0; i < heights_size; ++i) { real_t h = r[i]; - if (h < l_min_height) + if (h < l_min_height) { l_min_height = h; - else if (h > l_max_height) + } else if (h > l_max_height) { l_max_height = h; + } } } diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index f274fff3f3..775ec67ba6 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -806,8 +806,8 @@ CSGBrush *CSGMesh::_build_brush() { uvw[as + j + 1] = uv[1]; uvw[as + j + 2] = uv[2]; - sw[j / 3] = !flat; - mw[j / 3] = mat; + sw[(as + j) / 3] = !flat; + mw[(as + j) / 3] = mat; } } else { int as = vertices.size(); @@ -849,8 +849,8 @@ CSGBrush *CSGMesh::_build_brush() { uvw[as + j + 1] = uv[1]; uvw[as + j + 2] = uv[2]; - sw[j / 3] = !flat; - mw[j / 3] = mat; + sw[(as + j) / 3] = !flat; + mw[(as + j) / 3] = mat; } } } diff --git a/modules/csg/doc_classes/CSGBox.xml b/modules/csg/doc_classes/CSGBox.xml index 5ec7b5089d..1684850f0a 100644 --- a/modules/csg/doc_classes/CSGBox.xml +++ b/modules/csg/doc_classes/CSGBox.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGBox" inherits="CSGPrimitive" category="Core" version="3.1"> +<class name="CSGBox" inherits="CSGPrimitive" category="Core" version="3.2"> <brief_description> A CSG Box shape. </brief_description> diff --git a/modules/csg/doc_classes/CSGCombiner.xml b/modules/csg/doc_classes/CSGCombiner.xml index 69c5df5840..819a4a3a22 100644 --- a/modules/csg/doc_classes/CSGCombiner.xml +++ b/modules/csg/doc_classes/CSGCombiner.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGCombiner" inherits="CSGShape" category="Core" version="3.1"> +<class name="CSGCombiner" inherits="CSGShape" category="Core" version="3.2"> <brief_description> A CSG node that allows you to combine other CSG modifiers. </brief_description> diff --git a/modules/csg/doc_classes/CSGCylinder.xml b/modules/csg/doc_classes/CSGCylinder.xml index 92b170ed1f..50a88d6773 100644 --- a/modules/csg/doc_classes/CSGCylinder.xml +++ b/modules/csg/doc_classes/CSGCylinder.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGCylinder" inherits="CSGPrimitive" category="Core" version="3.1"> +<class name="CSGCylinder" inherits="CSGPrimitive" category="Core" version="3.2"> <brief_description> A CSG Cylinder shape. </brief_description> diff --git a/modules/csg/doc_classes/CSGMesh.xml b/modules/csg/doc_classes/CSGMesh.xml index 58e2bc1c4b..fc9815d7c0 100644 --- a/modules/csg/doc_classes/CSGMesh.xml +++ b/modules/csg/doc_classes/CSGMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGMesh" inherits="CSGPrimitive" category="Core" version="3.1"> +<class name="CSGMesh" inherits="CSGPrimitive" category="Core" version="3.2"> <brief_description> A CSG Mesh shape that uses a mesh resource. </brief_description> diff --git a/modules/csg/doc_classes/CSGPolygon.xml b/modules/csg/doc_classes/CSGPolygon.xml index a33e5557cb..ae75f7e01b 100644 --- a/modules/csg/doc_classes/CSGPolygon.xml +++ b/modules/csg/doc_classes/CSGPolygon.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1"> +<class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.2"> <brief_description> Extrudes a 2D polygon shape to create a 3D mesh. </brief_description> diff --git a/modules/csg/doc_classes/CSGPrimitive.xml b/modules/csg/doc_classes/CSGPrimitive.xml index 2591bab7e3..502a8230e4 100644 --- a/modules/csg/doc_classes/CSGPrimitive.xml +++ b/modules/csg/doc_classes/CSGPrimitive.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGPrimitive" inherits="CSGShape" category="Core" version="3.1"> +<class name="CSGPrimitive" inherits="CSGShape" category="Core" version="3.2"> <brief_description> Base class for CSG primitives. </brief_description> diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml index d304d0179f..ccfc5a04c0 100644 --- a/modules/csg/doc_classes/CSGShape.xml +++ b/modules/csg/doc_classes/CSGShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGShape" inherits="VisualInstance" category="Core" version="3.1"> +<class name="CSGShape" inherits="VisualInstance" category="Core" version="3.2"> <brief_description> The CSG base class. </brief_description> diff --git a/modules/csg/doc_classes/CSGSphere.xml b/modules/csg/doc_classes/CSGSphere.xml index a0069879cb..088c9f14eb 100644 --- a/modules/csg/doc_classes/CSGSphere.xml +++ b/modules/csg/doc_classes/CSGSphere.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGSphere" inherits="CSGPrimitive" category="Core" version="3.1"> +<class name="CSGSphere" inherits="CSGPrimitive" category="Core" version="3.2"> <brief_description> A CSG Sphere shape. </brief_description> diff --git a/modules/csg/doc_classes/CSGTorus.xml b/modules/csg/doc_classes/CSGTorus.xml index 187d71a2fa..946637bd2c 100644 --- a/modules/csg/doc_classes/CSGTorus.xml +++ b/modules/csg/doc_classes/CSGTorus.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGTorus" inherits="CSGPrimitive" category="Core" version="3.1"> +<class name="CSGTorus" inherits="CSGPrimitive" category="Core" version="3.2"> <brief_description> A CSG Torus shape. </brief_description> diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index c9a7d96ae7..c1bec533dd 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1"> +<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.2"> <brief_description> PacketPeer implementation using the ENet library. </brief_description> diff --git a/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml b/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml index be86ff0541..afb014d608 100644 --- a/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml +++ b/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRInterfaceGDNative" inherits="ARVRInterface" category="Core" version="3.1"> +<class name="ARVRInterfaceGDNative" inherits="ARVRInterface" category="Core" version="3.2"> <brief_description> GDNative wrapper for an ARVR interface </brief_description> diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml index ca0457623f..e5a59aad07 100644 --- a/modules/gdnative/doc_classes/GDNative.xml +++ b/modules/gdnative/doc_classes/GDNative.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDNative" inherits="Reference" category="Core" version="3.1"> +<class name="GDNative" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index 754a6d2514..ba5278d440 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDNativeLibrary" inherits="Resource" category="Core" version="3.1"> +<class name="GDNativeLibrary" inherits="Resource" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml index 4433179726..ba481a6d6e 100644 --- a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml +++ b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiplayerPeerGDNative" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1"> +<class name="MultiplayerPeerGDNative" inherits="NetworkedMultiplayerPeer" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/doc_classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml index 37d5b79e7a..c50f9eee22 100644 --- a/modules/gdnative/doc_classes/NativeScript.xml +++ b/modules/gdnative/doc_classes/NativeScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NativeScript" inherits="Script" category="Core" version="3.1"> +<class name="NativeScript" inherits="Script" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/doc_classes/PacketPeerGDNative.xml b/modules/gdnative/doc_classes/PacketPeerGDNative.xml index 0ae54bc9c7..f4d7d22f5b 100644 --- a/modules/gdnative/doc_classes/PacketPeerGDNative.xml +++ b/modules/gdnative/doc_classes/PacketPeerGDNative.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PacketPeerGDNative" inherits="PacketPeer" category="Core" version="3.1"> +<class name="PacketPeerGDNative" inherits="PacketPeer" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/doc_classes/PluginScript.xml b/modules/gdnative/doc_classes/PluginScript.xml index 1876d06c20..8510708124 100644 --- a/modules/gdnative/doc_classes/PluginScript.xml +++ b/modules/gdnative/doc_classes/PluginScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PluginScript" inherits="Script" category="Core" version="3.1"> +<class name="PluginScript" inherits="Script" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml b/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml index 61a7f60499..8e7f4698ff 100644 --- a/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml +++ b/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderVideoStreamGDNative" inherits="ResourceFormatLoader" category="Core" version="3.1"> +<class name="ResourceFormatLoaderVideoStreamGDNative" inherits="ResourceFormatLoader" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/doc_classes/StreamPeerGDNative.xml b/modules/gdnative/doc_classes/StreamPeerGDNative.xml index d86cd2c25a..eddebf4889 100644 --- a/modules/gdnative/doc_classes/StreamPeerGDNative.xml +++ b/modules/gdnative/doc_classes/StreamPeerGDNative.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamPeerGDNative" inherits="StreamPeer" category="Core" version="3.1"> +<class name="StreamPeerGDNative" inherits="StreamPeer" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/doc_classes/VideoStreamGDNative.xml b/modules/gdnative/doc_classes/VideoStreamGDNative.xml index 20575c768b..d5c5ed7ccf 100644 --- a/modules/gdnative/doc_classes/VideoStreamGDNative.xml +++ b/modules/gdnative/doc_classes/VideoStreamGDNative.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VideoStreamGDNative" inherits="VideoStream" category="Core" version="3.1"> +<class name="VideoStreamGDNative" inherits="VideoStream" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index b99c5d31ab..7eb4294732 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -279,7 +279,7 @@ List<ClassAPI> generate_c_api_classes() { MethodInfo &method_info = m->get(); //method name - method_api.method_name = m->get().name; + method_api.method_name = method_info.name; //method return type if (method_api.method_name.find(":") != -1) { method_api.return_type = method_api.method_name.get_slice(":", 1); @@ -321,6 +321,8 @@ List<ClassAPI> generate_c_api_classes() { arg_type = arg_info.hint_string; } else if (arg_info.type == Variant::NIL) { arg_type = "Variant"; + } else if (arg_info.type == Variant::OBJECT) { + arg_type = arg_info.class_name; } else { arg_type = Variant::get_type_name(arg_info.type); } diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 4cefdbd7cb..46796c68eb 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDScript" inherits="Script" category="Core" version="3.1"> +<class name="GDScript" inherits="Script" category="Core" version="3.2"> <brief_description> A script implemented in the GDScript programming language. </brief_description> diff --git a/modules/gdscript/doc_classes/GDScriptFunctionState.xml b/modules/gdscript/doc_classes/GDScriptFunctionState.xml index c205cedef5..f38f39b612 100644 --- a/modules/gdscript/doc_classes/GDScriptFunctionState.xml +++ b/modules/gdscript/doc_classes/GDScriptFunctionState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDScriptFunctionState" inherits="Reference" category="Core" version="3.1"> +<class name="GDScriptFunctionState" inherits="Reference" category="Core" version="3.2"> <brief_description> State of a function call after yielding. </brief_description> diff --git a/modules/gdscript/doc_classes/GDScriptNativeClass.xml b/modules/gdscript/doc_classes/GDScriptNativeClass.xml index 90935b5c22..e86b69c31c 100644 --- a/modules/gdscript/doc_classes/GDScriptNativeClass.xml +++ b/modules/gdscript/doc_classes/GDScriptNativeClass.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDScriptNativeClass" inherits="Reference" category="Core" version="3.1"> +<class name="GDScriptNativeClass" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 5f521c682a..ae67521749 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -139,17 +139,32 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D result.native_type = result.script_type->get_instance_base_type(); } break; case GDScriptParser::DataType::CLASS: { - result.kind = GDScriptDataType::GDSCRIPT; - if (!p_datatype.class_type->owner) { - result.script_type = Ref<GDScript>(main_script); - } else { - result.script_type = class_map[p_datatype.class_type->name]; + // Locate class by constructing the path to it and following that path + GDScriptParser::ClassNode *class_type = p_datatype.class_type; + List<StringName> names; + while (class_type->owner) { + names.push_back(class_type->name); + class_type = class_type->owner; } - result.native_type = result.script_type->get_instance_base_type(); + + Ref<GDScript> script = Ref<GDScript>(main_script); + while (names.back()) { + if (!script->subclasses.has(names.back()->get())) { + ERR_PRINT("Parser bug: Cannot locate datatype class."); + result.has_type = false; + return GDScriptDataType(); + } + script = script->subclasses[names.back()->get()]; + names.pop_back(); + } + + result.kind = GDScriptDataType::GDSCRIPT; + result.script_type = script; + result.native_type = script->get_instance_base_type(); } break; default: { ERR_PRINT("Parser bug: converting unresolved type."); - result.has_type = false; + return GDScriptDataType(); } } @@ -460,12 +475,14 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: codegen.alloc_stack(slevel); } - switch (cn->cast_type.kind) { - case GDScriptParser::DataType::BUILTIN: { + GDScriptDataType cast_type = _gdtype_from_datatype(cn->cast_type); + + switch (cast_type.kind) { + case GDScriptDataType::BUILTIN: { codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_BUILTIN); codegen.opcodes.push_back(cn->cast_type.builtin_type); } break; - case GDScriptParser::DataType::NATIVE: { + case GDScriptDataType::NATIVE: { int class_idx; if (GDScriptLanguage::get_singleton()->get_global_map().has(cn->cast_type.native_type)) { @@ -478,32 +495,8 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_NATIVE); // perform operator codegen.opcodes.push_back(class_idx); // variable type } break; - case GDScriptParser::DataType::CLASS: { - - Variant script; - int idx = -1; - if (!cn->cast_type.class_type->owner) { - script = codegen.script; - } else { - StringName name = cn->cast_type.class_type->name; - if (codegen.script->subclasses.has(name) && class_map[name] == codegen.script->subclasses[name]) { - idx = codegen.get_name_map_pos(name); - idx |= GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS; - } else { - script = class_map[name]; - } - } - - if (idx < 0) { - idx = codegen.get_constant_pos(script); - idx |= GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS; //make it a local constant (faster access) - } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_SCRIPT); // perform operator - codegen.opcodes.push_back(idx); // variable type - } break; - case GDScriptParser::DataType::SCRIPT: - case GDScriptParser::DataType::GDSCRIPT: { + case GDScriptDataType::SCRIPT: + case GDScriptDataType::GDSCRIPT: { Variant script = cn->cast_type.script_type; int idx = codegen.get_constant_pos(script); @@ -1149,18 +1142,18 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: if (src_address_b < 0) return -1; - GDScriptParser::DataType assign_type = on->arguments[0]->get_datatype(); + GDScriptDataType assign_type = _gdtype_from_datatype(on->arguments[0]->get_datatype()); if (assign_type.has_type && !on->arguments[1]->get_datatype().has_type) { // Typed assignment switch (assign_type.kind) { - case GDScriptParser::DataType::BUILTIN: { + case GDScriptDataType::BUILTIN: { codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); // perform operator codegen.opcodes.push_back(assign_type.builtin_type); // variable type codegen.opcodes.push_back(dst_address_a); // argument 1 codegen.opcodes.push_back(src_address_b); // argument 2 } break; - case GDScriptParser::DataType::NATIVE: { + case GDScriptDataType::NATIVE: { int class_idx; if (GDScriptLanguage::get_singleton()->get_global_map().has(assign_type.native_type)) { @@ -1175,34 +1168,8 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: codegen.opcodes.push_back(dst_address_a); // argument 1 codegen.opcodes.push_back(src_address_b); // argument 2 } break; - case GDScriptParser::DataType::CLASS: { - - Variant script; - int idx = -1; - if (!assign_type.class_type->owner) { - script = codegen.script; - } else { - StringName name = assign_type.class_type->name; - if (codegen.script->subclasses.has(name) && class_map[name] == codegen.script->subclasses[name]) { - idx = codegen.get_name_map_pos(name); - idx |= GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS; - } else { - script = class_map[name]; - } - } - - if (idx < 0) { - idx = codegen.get_constant_pos(script); - idx |= GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS; //make it a local constant (faster access) - } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT); // perform operator - codegen.opcodes.push_back(idx); // variable type - codegen.opcodes.push_back(dst_address_a); // argument 1 - codegen.opcodes.push_back(src_address_b); // argument 2 - } break; - case GDScriptParser::DataType::SCRIPT: - case GDScriptParser::DataType::GDSCRIPT: { + case GDScriptDataType::SCRIPT: + case GDScriptDataType::GDSCRIPT: { Variant script = assign_type.script_type; int idx = codegen.get_constant_pos(script); @@ -1845,22 +1812,21 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser return OK; } -Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state) { +Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) { + + parsing_classes.insert(p_script); if (p_class->owner && p_class->owner->owner) { // Owner is not root - StringName owner_name = p_class->owner->name; - if (!parsed_classes.has(owner_name)) { - if (parsing_classes.has(owner_name)) { - _set_error("Cyclic class reference for '" + String(owner_name) + "'.", p_class); + if (!parsed_classes.has(p_script->_owner)) { + if (parsing_classes.has(p_script->_owner)) { + _set_error("Cyclic class reference for '" + String(p_class->name) + "'.", p_class); return ERR_PARSE_ERROR; } - parsing_classes.insert(owner_name); - Error err = _parse_class_level(class_map[owner_name].ptr(), class_map[owner_name]->_owner, p_class->owner, p_keep_state); + Error err = _parse_class_level(p_script->_owner, p_class->owner, p_keep_state); if (err) { return err; } - parsing_classes.erase(owner_name); } } @@ -1878,47 +1844,26 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner p_script->_signals.clear(); p_script->initializer = NULL; - p_script->subclasses.clear(); - p_script->_owner = p_owner; p_script->tool = p_class->tool; p_script->name = p_class->name; Ref<GDScriptNativeClass> native; + GDScriptDataType base_type = _gdtype_from_datatype(p_class->base_type); // Inheritance - switch (p_class->base_type.kind) { - case GDScriptParser::DataType::CLASS: { - StringName base_name = p_class->base_type.class_type->name; - // Make sure dependency is parsed first - if (!parsed_classes.has(base_name)) { - if (parsing_classes.has(base_name)) { - _set_error("Cyclic class reference for '" + String(base_name) + "'.", p_class); - return ERR_PARSE_ERROR; - } - parsing_classes.insert(base_name); - Error err = _parse_class_level(class_map[base_name].ptr(), class_map[base_name]->_owner, p_class->base_type.class_type, p_keep_state); - if (err) { - return err; - } - parsing_classes.erase(base_name); - } - Ref<GDScript> base = class_map[base_name]; - p_script->base = base; - p_script->_base = p_script->base.ptr(); - p_script->member_indices = base->member_indices; - } break; - case GDScriptParser::DataType::GDSCRIPT: { - Ref<GDScript> base = p_class->base_type.script_type; - p_script->base = base; - p_script->_base = p_script->base.ptr(); - p_script->member_indices = base->member_indices; - } break; - case GDScriptParser::DataType::NATIVE: { - int native_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_class->base_type.native_type]; + switch (base_type.kind) { + case GDScriptDataType::NATIVE: { + int native_idx = GDScriptLanguage::get_singleton()->get_global_map()[base_type.native_type]; native = GDScriptLanguage::get_singleton()->get_global_array()[native_idx]; ERR_FAIL_COND_V(native.is_null(), ERR_BUG); p_script->native = native; } break; + case GDScriptDataType::GDSCRIPT: { + Ref<GDScript> base = base_type.script_type; + p_script->base = base; + p_script->_base = base.ptr(); + p_script->member_indices = base->member_indices; + } break; default: { _set_error("Parser bug: invalid inheritance.", p_class); return ERR_BUG; @@ -2012,24 +1957,19 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner p_script->_signals[name] = p_class->_signals[i].arguments; } - if (p_class->owner) { - parsed_classes.insert(p_class->name); - if (parsing_classes.has(p_class->name)) { - parsing_classes.erase(p_class->name); - } - } + parsed_classes.insert(p_script); + parsing_classes.erase(p_script); //parse sub-classes for (int i = 0; i < p_class->subclasses.size(); i++) { StringName name = p_class->subclasses[i]->name; - Ref<GDScript> subclass = class_map[name]; + GDScript *subclass = p_script->subclasses[name].ptr(); // Subclass might still be parsing, just skip it - if (!parsed_classes.has(name) && !parsing_classes.has(name)) { - parsing_classes.insert(name); - Error err = _parse_class_level(subclass.ptr(), p_script, p_class->subclasses[i], p_keep_state); + if (!parsed_classes.has(subclass) && !parsing_classes.has(subclass)) { + Error err = _parse_class_level(subclass, p_class->subclasses[i], p_keep_state); if (err) return err; } @@ -2040,7 +1980,6 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner #endif p_script->constants.insert(name, subclass); //once parsed, goes to the list of constants - p_script->subclasses.insert(name, subclass); } return OK; @@ -2139,9 +2078,9 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa for (int i = 0; i < p_class->subclasses.size(); i++) { StringName name = p_class->subclasses[i]->name; - Ref<GDScript> subclass = class_map[name]; + GDScript *subclass = p_script->subclasses[name].ptr(); - Error err = _parse_class_blocks(subclass.ptr(), p_class->subclasses[i], p_keep_state); + Error err = _parse_class_blocks(subclass, p_class->subclasses[i], p_keep_state); if (err) { return err; } @@ -2151,7 +2090,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa return OK; } -void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) { +void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) { Map<StringName, Ref<GDScript> > old_subclasses; @@ -2159,6 +2098,8 @@ void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptPar old_subclasses = p_script->subclasses; } + p_script->subclasses.clear(); + for (int i = 0; i < p_class->subclasses.size(); i++) { StringName name = p_class->subclasses[i]->name; @@ -2170,10 +2111,10 @@ void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptPar subclass.instance(); } - subclass->_owner = const_cast<GDScript *>(p_script); - class_map.insert(name, subclass); + subclass->_owner = p_script; + p_script->subclasses.insert(name, subclass); - _make_scripts(subclass.ptr(), p_class->subclasses[i], p_keep_state); + _make_scripts(subclass.ptr(), p_class->subclasses[i], false); } } @@ -2192,7 +2133,8 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri // Create scripts for subclasses beforehand so they can be referenced _make_scripts(p_script, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state); - Error err = _parse_class_level(p_script, NULL, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state); + p_script->_owner = NULL; + Error err = _parse_class_level(p_script, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state); if (err) return err; diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 8440807a56..2cf630ba72 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -38,9 +38,8 @@ class GDScriptCompiler { const GDScriptParser *parser; - Map<StringName, Ref<GDScript> > class_map; - Set<StringName> parsed_classes; - Set<StringName> parsing_classes; + Set<GDScript *> parsed_classes; + Set<GDScript *> parsing_classes; GDScript *main_script; struct CodeGen { @@ -149,9 +148,9 @@ class GDScriptCompiler { int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false); Error _parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1); Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false); - Error _parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state); + Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); - void _make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); + void _make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); int err_line; int err_column; StringName source; diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index 44d44462ca..46c9efd54f 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -768,11 +768,30 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ (void)VariantParser::parse(&ss, r_ret, errs, line); } break; case VAR_TO_BYTES: { - VALIDATE_ARG_COUNT(1); + bool full_objects = false; + if (p_arg_count < 1) { + r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.argument = 1; + r_ret = Variant(); + return; + } else if (p_arg_count > 2) { + r_error.error = Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; + r_error.argument = 2; + r_ret = Variant(); + } else if (p_arg_count == 2) { + if (p_args[1]->get_type() != Variant::BOOL) { + r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 1; + r_error.expected = Variant::BOOL; + r_ret = Variant(); + return; + } + full_objects = *p_args[1]; + } PoolByteArray barr; int len; - Error err = encode_variant(*p_args[0], NULL, len); + Error err = encode_variant(*p_args[0], NULL, len, full_objects); if (err) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; @@ -784,15 +803,35 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ barr.resize(len); { PoolByteArray::Write w = barr.write(); - encode_variant(*p_args[0], w.ptr(), len); + encode_variant(*p_args[0], w.ptr(), len, full_objects); } r_ret = barr; } break; case BYTES_TO_VAR: { - VALIDATE_ARG_COUNT(1); + bool allow_objects = false; + if (p_arg_count < 1) { + r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.argument = 1; + r_ret = Variant(); + return; + } else if (p_arg_count > 2) { + r_error.error = Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; + r_error.argument = 2; + r_ret = Variant(); + } else if (p_arg_count == 2) { + if (p_args[1]->get_type() != Variant::BOOL) { + r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 1; + r_error.expected = Variant::BOOL; + r_ret = Variant(); + return; + } + allow_objects = *p_args[1]; + } + if (p_args[0]->get_type() != Variant::POOL_BYTE_ARRAY) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; + r_error.argument = 1; r_error.expected = Variant::POOL_BYTE_ARRAY; r_ret = Variant(); return; @@ -802,7 +841,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ Variant ret; { PoolByteArray::Read r = varr.read(); - Error err = decode_variant(ret, r.ptr(), varr.size(), NULL); + Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, allow_objects); if (err != OK) { r_ret = RTR("Not enough bytes for decoding bytes, or invalid format."); r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; @@ -1805,13 +1844,15 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) { } break; case VAR_TO_BYTES: { - MethodInfo mi("var2bytes", PropertyInfo(Variant::NIL, "var", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT)); + MethodInfo mi("var2bytes", PropertyInfo(Variant::NIL, "var", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT), PropertyInfo(Variant::BOOL, "full_objects")); + mi.default_arguments.push_back(false); mi.return_val.type = Variant::POOL_BYTE_ARRAY; return mi; } break; case BYTES_TO_VAR: { - MethodInfo mi(Variant::NIL, "bytes2var", PropertyInfo(Variant::POOL_BYTE_ARRAY, "bytes")); + MethodInfo mi(Variant::NIL, "bytes2var", PropertyInfo(Variant::POOL_BYTE_ARRAY, "bytes"), PropertyInfo(Variant::BOOL, "allow_objects")); + mi.default_arguments.push_back(false); mi.return_val.type = Variant::NIL; mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; return mi; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index da69181a43..6b7379d350 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -2225,6 +2225,8 @@ GDScriptParser::PatternNode *GDScriptParser::_parse_pattern(bool p_static) { void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBranchNode *> &p_branches, bool p_static) { int indent_level = tab_level.back()->get(); + p_block->has_return = true; + while (true) { while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE && _parse_newline()) @@ -2282,8 +2284,8 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran current_block = p_block; - if (catch_all && branch->body->has_return) { - p_block->has_return = true; + if (!branch->body->has_return) { + p_block->has_return = false; } p_branches.push_back(branch); diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 8b22d6f085..8962e3bb34 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -1199,7 +1199,8 @@ Error GDScriptTokenizerBuffer::set_code_buffer(const Vector<uint8_t> &p_buffer) Variant v; int len; - Error err = decode_variant(v, b, total_len, &len); + // An object cannot be constant, never decode objects + Error err = decode_variant(v, b, total_len, &len, false); if (err) return err; b += len; @@ -1367,11 +1368,12 @@ Vector<uint8_t> GDScriptTokenizerBuffer::parse_code_string(const String &p_code) for (Map<int, Variant>::Element *E = rev_constant_map.front(); E; E = E->next()) { int len; - Error err = encode_variant(E->get(), NULL, len); + // Objects cannot be constant, never encode objects + Error err = encode_variant(E->get(), NULL, len, false); ERR_FAIL_COND_V(err != OK, Vector<uint8_t>()); int pos = buf.size(); buf.resize(pos + len); - encode_variant(E->get(), &buf.write[pos], len); + encode_variant(E->get(), &buf.write[pos], len, false); } for (Map<int, uint32_t>::Element *E = rev_line_map.front(); E; E = E->next()) { diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 2ea116d79b..655be4eb20 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GridMap" inherits="Spatial" category="Core" version="3.1"> +<class name="GridMap" inherits="Spatial" category="Core" version="3.2"> <brief_description> Node for 3D tile-based maps. </brief_description> diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml index 359d654433..0a75ad4784 100644 --- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml +++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MobileVRInterface" inherits="ARVRInterface" category="Core" version="3.1"> +<class name="MobileVRInterface" inherits="ARVRInterface" category="Core" version="3.2"> <brief_description> Generic mobile VR implementation </brief_description> diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index e33b238f45..dfdb4a0b3a 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1577,7 +1577,7 @@ MonoObject *CSharpInstance::_internal_new_managed() { // Search the constructor first, to fail with an error if it's not found before allocating anything else. GDMonoMethod *ctor = script->script_class->get_method(CACHED_STRING_NAME(dotctor), 0); if (ctor == NULL) { - ERR_PRINTS("Cannot create script instance because the class does not define a default constructor: " + script->get_path()); + ERR_PRINTS("Cannot create script instance because the class does not define a parameterless constructor: " + script->get_path()); ERR_EXPLAIN("Constructor not found"); ERR_FAIL_V(NULL); @@ -1966,7 +1966,7 @@ bool CSharpScript::_update_exports() { GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0); if (ctor == NULL) { - ERR_PRINTS("Cannot construct temporary MonoObject because the class does not define a default constructor: " + get_path()); + ERR_PRINTS("Cannot construct temporary MonoObject because the class does not define a parameterless constructor: " + get_path()); ERR_EXPLAIN("Constructor not found"); ERR_FAIL_V(NULL); @@ -2460,7 +2460,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount); if (ctor == NULL) { if (p_argcount == 0) { - ERR_PRINTS("Cannot create script instance because the class does not define a default constructor: " + get_path()); + ERR_PRINTS("Cannot create script instance because the class does not define a parameterless constructor: " + get_path()); } ERR_EXPLAIN("Constructor not found"); diff --git a/modules/mono/doc_classes/@C#.xml b/modules/mono/doc_classes/@C#.xml index 082bc30fd8..a821713d0d 100644 --- a/modules/mono/doc_classes/@C#.xml +++ b/modules/mono/doc_classes/@C#.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="@C#" category="Core" version="3.1"> +<class name="@C#" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml index a1f7399653..7f22388132 100644 --- a/modules/mono/doc_classes/CSharpScript.xml +++ b/modules/mono/doc_classes/CSharpScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSharpScript" inherits="Script" category="Core" version="3.1"> +<class name="CSharpScript" inherits="Script" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml index 921c1ca825..21835e639c 100644 --- a/modules/mono/doc_classes/GodotSharp.xml +++ b/modules/mono/doc_classes/GodotSharp.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GodotSharp" inherits="Object" category="Core" version="3.1"> +<class name="GodotSharp" inherits="Object" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index a6b5c1535b..c0504bec64 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -98,7 +98,7 @@ #define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type #define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array" -#define BINDINGS_GENERATOR_VERSION UINT32_C(7) +#define BINDINGS_GENERATOR_VERSION UINT32_C(8) const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n"; @@ -277,7 +277,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf } else if (code_tag) { xml_output.append("["); pos = brk_pos + 1; - } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ")) { + } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ")) { String link_target = tag.substr(tag.find(" ") + 1, tag.length()); String link_tag = tag.substr(0, tag.find(" ")); @@ -386,6 +386,97 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf xml_output.append(link_target); xml_output.append("</c>"); } + } else if (link_tag == "const") { + if (!target_itype || !target_itype->is_object_type) { + if (OS::get_singleton()->is_stdout_verbose()) { + if (target_itype) { + OS::get_singleton()->print("Cannot resolve constant reference for non-Godot.Object type in documentation: %s\n", link_target.utf8().get_data()); + } else { + OS::get_singleton()->print("Cannot resolve type from constant reference in documentation: %s\n", link_target.utf8().get_data()); + } + } + + // TODO Map what we can + xml_output.append("<c>"); + xml_output.append(link_target); + xml_output.append("</c>"); + } else if (!target_itype && target_cname == name_cache.type_at_GlobalScope) { + String target_name = (String)target_cname; + + // Try to find as a global constant + const ConstantInterface *target_iconst = find_constant_by_name(target_name, global_constants); + + if (target_iconst) { + // Found global constant + xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "." BINDINGS_GLOBAL_SCOPE_CLASS "."); + xml_output.append(target_iconst->proxy_name); + xml_output.append("\"/>"); + } else { + // Try to find as global enum constant + const EnumInterface *target_ienum = NULL; + + for (const List<EnumInterface>::Element *E = global_enums.front(); E; E = E->next()) { + target_ienum = &E->get(); + target_iconst = find_constant_by_name(target_name, target_ienum->constants); + if (target_iconst) + break; + } + + if (target_iconst) { + xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); + xml_output.append(target_ienum->cname); + xml_output.append("."); + xml_output.append(target_iconst->proxy_name); + xml_output.append("\"/>"); + } else { + ERR_PRINTS("Cannot resolve global constant reference in documentation: " + link_target); + + xml_output.append("<c>"); + xml_output.append(link_target); + xml_output.append("</c>"); + } + } + } else { + String target_name = (String)target_cname; + + // Try to find the constant in the current class + const ConstantInterface *target_iconst = find_constant_by_name(target_name, target_itype->constants); + + if (target_iconst) { + // Found constant in current class + xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); + xml_output.append(target_itype->proxy_name); + xml_output.append("."); + xml_output.append(target_iconst->proxy_name); + xml_output.append("\"/>"); + } else { + // Try to find as enum constant in the current class + const EnumInterface *target_ienum = NULL; + + for (const List<EnumInterface>::Element *E = target_itype->enums.front(); E; E = E->next()) { + target_ienum = &E->get(); + target_iconst = find_constant_by_name(target_name, target_ienum->constants); + if (target_iconst) + break; + } + + if (target_iconst) { + xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); + xml_output.append(target_itype->proxy_name); + xml_output.append("."); + xml_output.append(target_ienum->cname); + xml_output.append("."); + xml_output.append(target_iconst->proxy_name); + xml_output.append("\"/>"); + } else { + ERR_PRINTS("Cannot resolve constant reference in documentation: " + link_target); + + xml_output.append("<c>"); + xml_output.append(link_target); + xml_output.append("</c>"); + } + } + } } pos = brk_end + 1; @@ -414,7 +505,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf } else if (tag == "Nil") { xml_output.append("<see langword=\"null\"/>"); } else if (tag.begins_with("@")) { - // @Global Scope, @GDScript, etc + // @GlobalScope, @GDScript, etc xml_output.append("<c>"); xml_output.append(tag); xml_output.append("</c>"); @@ -1912,20 +2003,13 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte String vararg_arg = "arg" + argc_str; String real_argc_str = itos(p_imethod.arguments.size() - 1); // Arguments count without vararg - p_output.push_back("\tVector<Variant> varargs;\n" - "\tint vararg_length = mono_array_length("); + p_output.push_back("\tint vararg_length = mono_array_length("); p_output.push_back(vararg_arg); p_output.push_back(");\n\tint total_length = "); p_output.push_back(real_argc_str); - p_output.push_back(" + vararg_length;\n\t"); - p_output.push_back(err_fail_macro); - p_output.push_back("(varargs.resize(vararg_length) != OK"); - p_output.push_back(fail_ret); - p_output.push_back(");\n\tVector<Variant*> " C_LOCAL_PTRCALL_ARGS ";\n\t"); - p_output.push_back(err_fail_macro); - p_output.push_back("(call_args.resize(total_length) != OK"); - p_output.push_back(fail_ret); - p_output.push_back(");\n"); + p_output.push_back(" + vararg_length;\n" + "\tArgumentsVector<Variant> varargs(vararg_length);\n" + "\tArgumentsVector<const Variant *> " C_LOCAL_PTRCALL_ARGS "(total_length);\n"); p_output.push_back(c_in_statements); p_output.push_back("\tfor (int i = 0; i < vararg_length; i++) " OPEN_BLOCK "\t\tMonoObject* elem = mono_array_get("); @@ -1934,7 +2018,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte "\t\tvarargs.set(i, GDMonoMarshal::mono_object_to_variant(elem));\n" "\t\t" C_LOCAL_PTRCALL_ARGS ".set("); p_output.push_back(real_argc_str); - p_output.push_back(" + i, &varargs.write[i]);\n\t" CLOSE_BLOCK); + p_output.push_back(" + i, &varargs.get(i));\n\t" CLOSE_BLOCK); } else { p_output.push_back(c_in_statements); p_output.push_back("\tconst void* " C_LOCAL_PTRCALL_ARGS "["); @@ -1956,7 +2040,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte } p_output.push_back(CS_PARAM_METHODBIND "->call(" CS_PARAM_INSTANCE ", "); - p_output.push_back(p_imethod.arguments.size() ? "(const Variant**)" C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL"); + p_output.push_back(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL"); p_output.push_back(", total_length, vcall_error);\n"); // See the comment on the C_LOCAL_VARARG_RET declaration diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 7eaebeabbd..42071f9c0d 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -497,6 +497,7 @@ class BindingsGenerator { StringName type_Object; StringName type_Reference; StringName type_String; + StringName type_at_GlobalScope; StringName enum_Error; NameCache() { @@ -509,6 +510,7 @@ class BindingsGenerator { type_Object = StaticCString::create("Object"); type_Reference = StaticCString::create("Reference"); type_String = StaticCString::create("String"); + type_at_GlobalScope = StaticCString::create("@GlobalScope"); enum_Error = StaticCString::create("Error"); } @@ -527,6 +529,15 @@ class BindingsGenerator { return NULL; } + const ConstantInterface *find_constant_by_name(const String &p_name, const List<ConstantInterface> &p_constants) const { + for (const List<ConstantInterface>::Element *E = p_constants.front(); E; E = E->next()) { + if (E->get().name == p_name) + return &E->get(); + } + + return NULL; + } + inline String get_unique_sig(const TypeInterface &p_type) { if (p_type.is_reference) return "Ref"; diff --git a/modules/mono/glue/Managed/Files/DynamicObject.cs b/modules/mono/glue/Managed/Files/DynamicObject.cs new file mode 100644 index 0000000000..9504415664 --- /dev/null +++ b/modules/mono/glue/Managed/Files/DynamicObject.cs @@ -0,0 +1,213 @@ + +using System; +using System.Collections.Generic; +using System.Dynamic; +using System.Linq.Expressions; +using System.Runtime.CompilerServices; + +namespace Godot +{ + /// <summary> + /// Represents an <see cref="Godot.Object"/> whose members can be dynamically accessed at runtime through the Variant API. + /// </summary> + /// <remarks> + /// <para> + /// The <see cref="Godot.DynamicGodotObject"/> class enables access to the Variant + /// members of a <see cref="Godot.Object"/> instance at runtime. + /// </para> + /// <para> + /// This allows accessing the class members using their original names in the engine as well as the members from the + /// script attached to the <see cref="Godot.Object"/>, regardless of the scripting language it was written in. + /// </para> + /// </remarks> + /// <example> + /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the engine members of a <see cref="Godot.Object"/>. + /// <code> + /// dynamic sprite = GetNode("Sprite").DynamicGodotObject; + /// sprite.add_child(this); + /// + /// if ((sprite.hframes * sprite.vframes) > 0) + /// sprite.frame = 0; + /// </code> + /// </example> + /// <example> + /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the members of the script attached to a <see cref="Godot.Object"/>. + /// <code> + /// dynamic childNode = GetNode("ChildNode").DynamicGodotObject; + /// + /// if (childNode.print_allowed) + /// { + /// childNode.message = "Hello from C#"; + /// childNode.print_message(3); + /// } + /// </code> + /// The <c>ChildNode</c> node has the following GDScript script attached: + /// <code> + /// // # ChildNode.gd + /// // var print_allowed = true + /// // var message = "" + /// // + /// // func print_message(times): + /// // for i in times: + /// // print(message) + /// </code> + /// </example> + public class DynamicGodotObject : DynamicObject + { + /// <summary> + /// Gets the <see cref="Godot.Object"/> associated with this <see cref="Godot.DynamicGodotObject"/>. + /// </summary> + public Object Value { get; } + + /// <summary> + /// Initializes a new instance of the <see cref="Godot.DynamicGodotObject"/> class. + /// </summary> + /// <param name="godotObject"> + /// The <see cref="Godot.Object"/> that will be associated with this <see cref="Godot.DynamicGodotObject"/>. + /// </param> + /// <exception cref="System.ArgumentNullException"> + /// Thrown when the <paramref name="godotObject"/> parameter is null. + /// </exception> + public DynamicGodotObject(Object godotObject) + { + if (godotObject == null) + throw new ArgumentNullException(nameof(godotObject)); + + this.Value = godotObject; + } + + public override IEnumerable<string> GetDynamicMemberNames() + { + return godot_icall_DynamicGodotObject_SetMemberList(Object.GetPtr(Value)); + } + + public override bool TryBinaryOperation(BinaryOperationBinder binder, object arg, out object result) + { + switch (binder.Operation) + { + case ExpressionType.Equal: + case ExpressionType.NotEqual: + if (binder.ReturnType == typeof(bool) || binder.ReturnType.IsAssignableFrom(typeof(bool))) + { + if (arg == null) + { + bool boolResult = Object.IsInstanceValid(Value); + + if (binder.Operation == ExpressionType.Equal) + boolResult = !boolResult; + + result = boolResult; + return true; + } + + if (arg is Object other) + { + bool boolResult = (Value == other); + + if (binder.Operation == ExpressionType.NotEqual) + boolResult = !boolResult; + + result = boolResult; + return true; + } + } + + break; + default: + // We're not implementing operators <, <=, >, and >= (LessThan, LessThanOrEqual, GreaterThan, GreaterThanOrEqual). + // These are used on the actual pointers in variant_op.cpp. It's better to let the user do that explicitly. + break; + } + + return base.TryBinaryOperation(binder, arg, out result); + } + + public override bool TryConvert(ConvertBinder binder, out object result) + { + if (binder.Type == typeof(Object)) + { + result = Value; + return true; + } + + if (typeof(Object).IsAssignableFrom(binder.Type)) + { + // Throws InvalidCastException when the cast fails + result = Convert.ChangeType(Value, binder.Type); + return true; + } + + return base.TryConvert(binder, out result); + } + + public override bool TryGetIndex(GetIndexBinder binder, object[] indexes, out object result) + { + if (indexes.Length == 1) + { + if (indexes[0] is string name) + { + return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), name, out result); + } + } + + return base.TryGetIndex(binder, indexes, out result); + } + + public override bool TryGetMember(GetMemberBinder binder, out object result) + { + return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), binder.Name, out result); + } + + public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) + { + return godot_icall_DynamicGodotObject_InvokeMember(Object.GetPtr(Value), binder.Name, args, out result); + } + + public override bool TrySetIndex(SetIndexBinder binder, object[] indexes, object value) + { + if (indexes.Length == 1) + { + if (indexes[0] is string name) + { + return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), name, value); + } + } + + return base.TrySetIndex(binder, indexes, value); + } + + public override bool TrySetMember(SetMemberBinder binder, object value) + { + return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), binder.Name, value); + } + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static string[] godot_icall_DynamicGodotObject_SetMemberList(IntPtr godotObject); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static bool godot_icall_DynamicGodotObject_InvokeMember(IntPtr godotObject, string name, object[] args, out object result); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static bool godot_icall_DynamicGodotObject_GetMember(IntPtr godotObject, string name, out object result); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static bool godot_icall_DynamicGodotObject_SetMember(IntPtr godotObject, string name, object value); + + #region We don't override these methods + + // Looks like this is not usable from C# + //public override bool TryCreateInstance(CreateInstanceBinder binder, object[] args, out object result); + + // Object members cannot be deleted + //public override bool TryDeleteIndex(DeleteIndexBinder binder, object[] indexes); + //public override bool TryDeleteMember(DeleteMemberBinder binder); + + // Invokation on the object itself, e.g.: obj(param) + //public override bool TryInvoke(InvokeBinder binder, object[] args, out object result); + + // No unnary operations to handle + //public override bool TryUnaryOperation(UnaryOperationBinder binder, out object result); + + #endregion + } +} diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs index 3afaf5d08b..d968f8a78f 100644 --- a/modules/mono/glue/Managed/Files/GD.cs +++ b/modules/mono/glue/Managed/Files/GD.cs @@ -13,12 +13,12 @@ namespace Godot { public static partial class GD { - public static object Bytes2Var(byte[] bytes) + public static object Bytes2Var(byte[] bytes, bool allow_objects = false) { - return godot_icall_GD_bytes2var(bytes); + return godot_icall_GD_bytes2var(bytes, allow_objects); } - public static object Convert(object what, int type) + public static object Convert(object what, Variant.Type type) { return godot_icall_GD_convert(what, type); } @@ -186,9 +186,9 @@ namespace Godot return godot_icall_GD_type_exists(type); } - public static byte[] Var2Bytes(object var) + public static byte[] Var2Bytes(object var, bool full_objects = false) { - return godot_icall_GD_var2bytes(var); + return godot_icall_GD_var2bytes(var, full_objects); } public static string Var2Str(object var) @@ -197,10 +197,10 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_GD_bytes2var(byte[] bytes); + internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_GD_convert(object what, int type); + internal extern static object godot_icall_GD_convert(object what, Variant.Type type); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static int godot_icall_GD_hash(object var); @@ -251,7 +251,7 @@ namespace Godot internal extern static bool godot_icall_GD_type_exists(string type); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static byte[] godot_icall_GD_var2bytes(object what); + internal extern static byte[] godot_icall_GD_var2bytes(object what, bool full_objects); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static string godot_icall_GD_var2str(object var); diff --git a/modules/mono/glue/Managed/Files/Object.base.cs b/modules/mono/glue/Managed/Files/Object.base.cs index 41fc43996f..e152d56871 100644 --- a/modules/mono/glue/Managed/Files/Object.base.cs +++ b/modules/mono/glue/Managed/Files/Object.base.cs @@ -73,11 +73,39 @@ namespace Godot disposed = true; } + /// <summary> + /// Returns a new <see cref="Godot.SignalAwaiter"/> awaiter configured to complete when the instance + /// <paramref name="source"/> emits the signal specified by the <paramref name="signal"/> parameter. + /// </summary> + /// <param name="source"> + /// The instance the awaiter will be listening to. + /// </param> + /// <param name="signal"> + /// The signal the awaiter will be waiting for. + /// </param> + /// <example> + /// This sample prints a message once every frame up to 100 times. + /// <code> + /// public override void _Ready() + /// { + /// for (int i = 0; i < 100; i++) + /// { + /// await ToSignal(GetTree(), "idle_frame"); + /// GD.Print($"Frame {i}"); + /// } + /// } + /// </code> + /// </example> public SignalAwaiter ToSignal(Object source, string signal) { return new SignalAwaiter(source, signal, this); } + /// <summary> + /// Gets a new <see cref="Godot.DynamicGodotObject"/> associated with this instance. + /// </summary> + public dynamic DynamicObject => new DynamicGodotObject(this); + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static IntPtr godot_icall_Object_Ctor(Object obj); diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h new file mode 100644 index 0000000000..8c0f308c15 --- /dev/null +++ b/modules/mono/glue/arguments_vector.h @@ -0,0 +1,68 @@ +/*************************************************************************/ +/* arguments_vector.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef ARGUMENTS_VECTOR_H +#define ARGUMENTS_VECTOR_H + +#include "core/os/memory.h" + +template <typename T, int POOL_SIZE = 5> +struct ArgumentsVector { + +private: + T pool[POOL_SIZE]; + T *_ptr; + int size; + + ArgumentsVector(); + ArgumentsVector(const ArgumentsVector &); + +public: + T *ptr() { return _ptr; } + T &get(int p_idx) { return _ptr[p_idx]; } + void set(int p_idx, const T &p_value) { _ptr[p_idx] = p_value; } + + explicit ArgumentsVector(int p_size) : + size(p_size) { + if (p_size <= POOL_SIZE) { + _ptr = pool; + } else { + _ptr = memnew_arr(T, p_size); + } + } + + ~ArgumentsVector() { + if (size > POOL_SIZE) { + memdelete_arr(_ptr); + } + } +}; + +#endif // ARGUMENTS_VECTOR_H diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index fad02b01d3..b690de0d20 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -36,9 +36,11 @@ #include "core/string_name.h" #include "../csharp_script.h" +#include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_internals.h" #include "../mono_gd/gd_mono_utils.h" #include "../signal_awaiter_utils.h" +#include "arguments_vector.h" Object *godot_icall_Object_Ctor(MonoObject *p_obj) { Object *instance = memnew(Object); @@ -75,7 +77,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) { } } -void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer) { +void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) { #ifdef DEBUG_ENABLED CRASH_COND(p_ptr == NULL); // This is only called with Reference derived classes @@ -155,6 +157,67 @@ Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter); } +MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) { + List<PropertyInfo> property_list; + p_ptr->get_property_list(&property_list); + + MonoArray *result = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), property_list.size()); + + int i = 0; + for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) { + MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E->get().name); + mono_array_set(result, MonoString *, i, boxed); + i++; + } + + return result; +} + +MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoString *p_name, MonoArray *p_args, MonoObject **r_result) { + String name = GDMonoMarshal::mono_string_to_godot(p_name); + + int argc = mono_array_length(p_args); + + ArgumentsVector<Variant> arg_store(argc); + ArgumentsVector<const Variant *> args(argc); + + for (int i = 0; i < argc; i++) { + MonoObject *elem = mono_array_get(p_args, MonoObject *, i); + arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem)); + args.set(i, &arg_store.get(i)); + } + + Variant::CallError error; + Variant result = p_ptr->call(StringName(name), args.ptr(), argc, error); + + *r_result = GDMonoMarshal::variant_to_mono_object(result); + + return error.error == OK; +} + +MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result) { + String name = GDMonoMarshal::mono_string_to_godot(p_name); + + bool valid; + Variant value = p_ptr->get(StringName(name), &valid); + + if (valid) { + *r_result = GDMonoMarshal::variant_to_mono_object(value); + } + + return valid; +} + +MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *p_name, MonoObject *p_value) { + String name = GDMonoMarshal::mono_string_to_godot(p_name); + Variant value = GDMonoMarshal::mono_object_to_variant(p_value); + + bool valid; + p_ptr->set(StringName(name), value, &valid); + + return valid; +} + void godot_register_object_icalls() { mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor); mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed); @@ -162,6 +225,10 @@ void godot_register_object_icalls() { mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method); mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref); mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect); + mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList); + mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", (void *)godot_icall_DynamicGodotObject_InvokeMember); + mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", (void *)godot_icall_DynamicGodotObject_GetMember); + mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", (void *)godot_icall_DynamicGodotObject_SetMember); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h index e126fac6ca..9b5224a347 100644 --- a/modules/mono/glue/base_object_glue.h +++ b/modules/mono/glue/base_object_glue.h @@ -42,7 +42,7 @@ Object *godot_icall_Object_Ctor(MonoObject *p_obj); void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr); -void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer); +void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer); MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method); @@ -50,6 +50,16 @@ MonoObject *godot_icall_Object_weakref(Object *p_obj); Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter); +// DynamicGodotObject + +MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr); + +MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoString *p_name, MonoArray *p_args, MonoObject **r_result); + +MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result); + +MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *p_name, MonoObject *p_value); + // Register internal calls void godot_register_object_icalls(); diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index 1065ff0868..1aad1c53bc 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -81,7 +81,7 @@ void godot_icall_Array_Clear(Array *ptr) { ptr->clear(); } -bool godot_icall_Array_Contains(Array *ptr, MonoObject *item) { +MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1; } @@ -113,7 +113,7 @@ void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) { ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item)); } -bool godot_icall_Array_Remove(Array *ptr, MonoObject *item) { +MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) { int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item)); if (idx >= 0) { ptr->remove(idx); @@ -208,21 +208,21 @@ void godot_icall_Dictionary_Clear(Dictionary *ptr) { ptr->clear(); } -bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) { +MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) { // no dupes Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key)); return ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value); } -bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) { +MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) { return ptr->has(GDMonoMarshal::mono_object_to_variant(key)); } -bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) { +MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) { return ptr->erase(GDMonoMarshal::mono_object_to_variant(key)); } -bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) { +MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) { Variant varKey = GDMonoMarshal::mono_object_to_variant(key); // no dupes @@ -235,7 +235,7 @@ bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject return false; } -bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) { +MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) { Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key)); if (ret == NULL) { *value = NULL; @@ -245,7 +245,7 @@ bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoOb return true; } -bool godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class) { +MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class) { Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key)); if (ret == NULL) { *value = NULL; diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h index c0056d3bce..85a2e243a2 100644 --- a/modules/mono/glue/collections_glue.h +++ b/modules/mono/glue/collections_glue.h @@ -55,7 +55,7 @@ void godot_icall_Array_Add(Array *ptr, MonoObject *item); void godot_icall_Array_Clear(Array *ptr); -bool godot_icall_Array_Contains(Array *ptr, MonoObject *item); +MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item); void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index); @@ -63,7 +63,7 @@ int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item); void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item); -bool godot_icall_Array_Remove(Array *ptr, MonoObject *item); +MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item); void godot_icall_Array_RemoveAt(Array *ptr, int index); @@ -93,17 +93,17 @@ void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *va void godot_icall_Dictionary_Clear(Dictionary *ptr); -bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value); +MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value); -bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key); +MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key); -bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key); +MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key); -bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value); +MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value); -bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value); +MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value); -bool godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class); +MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class); void godot_icall_Dictionary_Generic_GetValueTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class); diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index 5edf49d2bf..d756131ac9 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -41,11 +41,11 @@ #include "../mono_gd/gd_mono_utils.h" -MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes) { +MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects) { Variant ret; PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes); PoolByteArray::Read r = varr.read(); - Error err = decode_variant(ret, r.ptr(), varr.size(), NULL); + Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, p_allow_objects); if (err != OK) { ret = RTR("Not enough bytes for decoding bytes, or invalid format."); } @@ -175,7 +175,7 @@ MonoObject *godot_icall_GD_str2var(MonoString *p_str) { return GDMonoMarshal::variant_to_mono_object(ret); } -bool godot_icall_GD_type_exists(MonoString *p_type) { +MonoBoolean godot_icall_GD_type_exists(MonoString *p_type) { return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type)); } @@ -187,19 +187,19 @@ void godot_icall_GD_pushwarning(MonoString *p_str) { WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str)); } -MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var) { +MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects) { Variant var = GDMonoMarshal::mono_object_to_variant(p_var); PoolByteArray barr; int len; - Error err = encode_variant(var, NULL, len); + Error err = encode_variant(var, NULL, len, p_full_objects); ERR_EXPLAIN("Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID)."); ERR_FAIL_COND_V(err != OK, NULL); barr.resize(len); { PoolByteArray::Write w = barr.write(); - encode_variant(var, w.ptr(), len); + encode_variant(var, w.ptr(), len, p_full_objects); } return GDMonoMarshal::PoolByteArray_to_mono_array(barr); diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h index ba75d85343..910979aae3 100644 --- a/modules/mono/glue/gd_glue.h +++ b/modules/mono/glue/gd_glue.h @@ -35,7 +35,7 @@ #include "../mono_gd/gd_mono_marshal.h" -MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes); +MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects); MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type); @@ -69,9 +69,9 @@ MonoString *godot_icall_GD_str(MonoArray *p_what); MonoObject *godot_icall_GD_str2var(MonoString *p_str); -bool godot_icall_GD_type_exists(MonoString *p_type); +MonoBoolean godot_icall_GD_type_exists(MonoString *p_type); -MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var); +MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects); MonoString *godot_icall_GD_var2str(MonoObject *p_var); diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index b6e8ac6909..1836130b76 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -74,4 +74,6 @@ void godot_register_glue_header_icalls() { } \ Object *m_instance = ci->creation_func(); +#include "arguments_vector.h" + #endif // MONO_GLUE_ENABLED diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index a91114b2f7..25f104b221 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NoiseTexture" inherits="Texture" category="Core" version="3.1"> +<class name="NoiseTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> [OpenSimplexNoise] filled texture. </brief_description> diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index 31f13f341c..b5bc35df69 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="OpenSimplexNoise" inherits="Resource" category="Core" version="3.1"> +<class name="OpenSimplexNoise" inherits="Resource" category="Core" version="3.2"> <brief_description> Noise generator based on Open Simplex. </brief_description> diff --git a/modules/opus/SCsub b/modules/opus/SCsub index aa656c575a..b72144c679 100644 --- a/modules/opus/SCsub +++ b/modules/opus/SCsub @@ -220,10 +220,15 @@ if env['builtin_opus']: ] env_opus.Append(CPPPATH=[thirdparty_dir + "/" + dir for dir in thirdparty_include_paths]) - if env["platform"] == "android" or env["platform"] == "iphone": - if ("arch" in env and env["arch"] == "arm") or ("android_arch" in env and env["android_arch"] in ["armv6", "armv7"]): + if env["platform"] == "android": + if ("android_arch" in env and env["android_arch"] in ["armv6", "armv7"]): env_opus.Append(CFLAGS=["-DOPUS_ARM_OPT"]) - elif ("arch" in env and env["arch"] == "arm64") or ("android_arch" in env and env["android_arch"] == "arm64v8"): + elif ("android_arch" in env and env["android_arch"] == "arm64v8"): + env_opus.Append(CFLAGS=["-DOPUS_ARM64_OPT"]) + elif env["platform"] == "iphone": + if ("arch" in env and env["arch"] == "arm"): + env_opus.Append(CFLAGS=["-DOPUS_ARM_OPT"]) + elif ("arch" in env and env["arch"] == "arm64"): env_opus.Append(CFLAGS=["-DOPUS_ARM64_OPT"]) env_thirdparty = env_opus.Clone() diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml index 75e8903ff8..20857572f3 100644 --- a/modules/regex/doc_classes/RegEx.xml +++ b/modules/regex/doc_classes/RegEx.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RegEx" inherits="Reference" category="Core" version="3.1"> +<class name="RegEx" inherits="Reference" category="Core" version="3.2"> <brief_description> Class for searching text for patterns using regular expressions. </brief_description> diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml index 3d070d2786..9efec91bdc 100644 --- a/modules/regex/doc_classes/RegExMatch.xml +++ b/modules/regex/doc_classes/RegExMatch.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RegExMatch" inherits="Reference" category="Core" version="3.1"> +<class name="RegExMatch" inherits="Reference" category="Core" version="3.2"> <brief_description> Contains the results of a regex search. </brief_description> diff --git a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml index e2281babf7..574ff1ff2a 100644 --- a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml +++ b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamOGGVorbis" inherits="AudioStream" category="Core" version="3.1"> +<class name="AudioStreamOGGVorbis" inherits="AudioStream" category="Core" version="3.2"> <brief_description> OGG Vorbis audio stream driver. </brief_description> diff --git a/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml b/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml index 018f4734ec..ade485e717 100644 --- a/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml +++ b/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceImporterOGGVorbis" inherits="ResourceImporter" category="Core" version="3.1"> +<class name="ResourceImporterOGGVorbis" inherits="ResourceImporter" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/theora/doc_classes/VideoStreamTheora.xml b/modules/theora/doc_classes/VideoStreamTheora.xml index e7c4727332..2bd8ad862f 100644 --- a/modules/theora/doc_classes/VideoStreamTheora.xml +++ b/modules/theora/doc_classes/VideoStreamTheora.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VideoStreamTheora" inherits="VideoStream" category="Core" version="3.1"> +<class name="VideoStreamTheora" inherits="VideoStream" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/upnp/doc_classes/UPNP.xml b/modules/upnp/doc_classes/UPNP.xml index b98327c60d..0f967c993b 100644 --- a/modules/upnp/doc_classes/UPNP.xml +++ b/modules/upnp/doc_classes/UPNP.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="UPNP" inherits="Reference" category="Core" version="3.1"> +<class name="UPNP" inherits="Reference" category="Core" version="3.2"> <brief_description> UPNP network functions. </brief_description> diff --git a/modules/upnp/doc_classes/UPNPDevice.xml b/modules/upnp/doc_classes/UPNPDevice.xml index 9de8042daf..c9b695a651 100644 --- a/modules/upnp/doc_classes/UPNPDevice.xml +++ b/modules/upnp/doc_classes/UPNPDevice.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="UPNPDevice" inherits="Reference" category="Core" version="3.1"> +<class name="UPNPDevice" inherits="Reference" category="Core" version="3.2"> <brief_description> UPNP device. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 70849c5a80..f4a9bc68e6 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScript" inherits="Script" category="Core" version="3.1"> +<class name="VisualScript" inherits="Script" category="Core" version="3.2"> <brief_description> A script implemented in the Visual Script programming environment. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml index 5ec155fbc6..ce49cdf3a0 100644 --- a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> A Visual Script node representing a constant from the base types. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 3a1d773058..dd14d60327 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> A Visual Script node used to call built-in functions. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml index dc9044e9ed..32b5924cdc 100644 --- a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Gets a constant from a given class. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptComment.xml b/modules/visual_script/doc_classes/VisualScriptComment.xml index a4a890ea8a..990e0ecb85 100644 --- a/modules/visual_script/doc_classes/VisualScriptComment.xml +++ b/modules/visual_script/doc_classes/VisualScriptComment.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptComment" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptComment" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> A Visual Script node used to annotate the script. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptCondition.xml b/modules/visual_script/doc_classes/VisualScriptCondition.xml index a7b1028c0c..94c075205d 100644 --- a/modules/visual_script/doc_classes/VisualScriptCondition.xml +++ b/modules/visual_script/doc_classes/VisualScriptCondition.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> A Visual Script node which branches the flow. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptConstant.xml b/modules/visual_script/doc_classes/VisualScriptConstant.xml index ed633c4135..0fc4e87db4 100644 --- a/modules/visual_script/doc_classes/VisualScriptConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Gets a contant's value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptConstructor.xml b/modules/visual_script/doc_classes/VisualScriptConstructor.xml index 14c44c6970..05fc3f318d 100644 --- a/modules/visual_script/doc_classes/VisualScriptConstructor.xml +++ b/modules/visual_script/doc_classes/VisualScriptConstructor.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> A Visual Script node which calls a base type constructor. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml index ff3ed66e81..0ad4e7c1f5 100644 --- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> A scripted Visual Script node. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml index d3158df357..b933a25f1d 100644 --- a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml +++ b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> A Visual Script node which deconstructs a base type instance into its parts. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptEditor.xml b/modules/visual_script/doc_classes/VisualScriptEditor.xml index fc49cfc07b..be4606b57c 100644 --- a/modules/visual_script/doc_classes/VisualScriptEditor.xml +++ b/modules/visual_script/doc_classes/VisualScriptEditor.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptEditor" inherits="Object" category="Core" version="3.1"> +<class name="VisualScriptEditor" inherits="Object" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml index 4bb05525bd..3282269811 100644 --- a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Emits a specified signal. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml index 93d7ce3516..3e52fb818c 100644 --- a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml +++ b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> A Visual Script node returning a singleton from [@GlobalScope] </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptExpression.xml b/modules/visual_script/doc_classes/VisualScriptExpression.xml index 343e83cb55..4760685bfb 100644 --- a/modules/visual_script/doc_classes/VisualScriptExpression.xml +++ b/modules/visual_script/doc_classes/VisualScriptExpression.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptExpression" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptExpression" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptFunction.xml b/modules/visual_script/doc_classes/VisualScriptFunction.xml index ec8e955cf7..dc021196cd 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunction.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunction.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptFunction" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptFunction" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml index f6116cf539..e978437542 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml index c75dd0cdbc..a5e15b8da2 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptFunctionState" inherits="Reference" category="Core" version="3.1"> +<class name="VisualScriptFunctionState" inherits="Reference" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml index 9d43204f02..2d609ed262 100644 --- a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptGlobalConstant" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptGlobalConstant" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml index 73c1f47e1a..16499e9ec9 100644 --- a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptIndexGet" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptIndexGet" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml index 652c29a9ac..06844ac4ae 100644 --- a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptIndexSet" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptIndexSet" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml index ab4c23012b..01887e0764 100644 --- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml +++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptInputAction" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptInputAction" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptIterator.xml b/modules/visual_script/doc_classes/VisualScriptIterator.xml index 7090621bd7..496c24dee4 100644 --- a/modules/visual_script/doc_classes/VisualScriptIterator.xml +++ b/modules/visual_script/doc_classes/VisualScriptIterator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptIterator" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptIterator" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Steps through items in a given input. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml index 5c8ee6453c..cd7286b59b 100644 --- a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml +++ b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptLocalVar" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptLocalVar" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Gets a local variable's value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml index f2e6c48907..f8fe2f4b6b 100644 --- a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptLocalVarSet" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptLocalVarSet" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Changes a local variable's value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml index d456e880b7..733b48203d 100644 --- a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptMathConstant" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptMathConstant" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Commonly used mathematical constants. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptNode.xml b/modules/visual_script/doc_classes/VisualScriptNode.xml index 941a0cd91a..86bd469d5c 100644 --- a/modules/visual_script/doc_classes/VisualScriptNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptNode.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptNode" inherits="Resource" category="Core" version="3.1"> +<class name="VisualScriptNode" inherits="Resource" category="Core" version="3.2"> <brief_description> A node which is part of a [VisualScript]. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptOperator.xml b/modules/visual_script/doc_classes/VisualScriptOperator.xml index e60d50c977..d722477653 100644 --- a/modules/visual_script/doc_classes/VisualScriptOperator.xml +++ b/modules/visual_script/doc_classes/VisualScriptOperator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptOperator" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptOperator" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptPreload.xml b/modules/visual_script/doc_classes/VisualScriptPreload.xml index 5a2886ccac..b811252c42 100644 --- a/modules/visual_script/doc_classes/VisualScriptPreload.xml +++ b/modules/visual_script/doc_classes/VisualScriptPreload.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptPreload" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptPreload" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Creates a new [Resource] or loads one from the filesystem. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml index 60cc8fdd4f..7f652b7012 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml index 8f29e9d152..ef9938c6a7 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptPropertySet" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptPropertySet" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml index f6300e03f0..2a5c56cf69 100644 --- a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml +++ b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptResourcePath" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptResourcePath" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptReturn.xml b/modules/visual_script/doc_classes/VisualScriptReturn.xml index 0ca3e3b612..7daddc7639 100644 --- a/modules/visual_script/doc_classes/VisualScriptReturn.xml +++ b/modules/visual_script/doc_classes/VisualScriptReturn.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptReturn" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptReturn" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Exits a function and returns an optional value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml index 7704eaba04..8604a0f5eb 100644 --- a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSceneNode" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptSceneNode" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Node reference. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml index 2c2af9262d..72a2faaa78 100644 --- a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml +++ b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSceneTree" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptSceneTree" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptSelect.xml b/modules/visual_script/doc_classes/VisualScriptSelect.xml index 0731fc77e1..c87f77ea65 100644 --- a/modules/visual_script/doc_classes/VisualScriptSelect.xml +++ b/modules/visual_script/doc_classes/VisualScriptSelect.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSelect" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptSelect" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Chooses between two input values. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptSelf.xml b/modules/visual_script/doc_classes/VisualScriptSelf.xml index 61a73e104c..42c75e56a6 100644 --- a/modules/visual_script/doc_classes/VisualScriptSelf.xml +++ b/modules/visual_script/doc_classes/VisualScriptSelf.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSelf" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptSelf" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Outputs a reference to the current instance. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptSequence.xml b/modules/visual_script/doc_classes/VisualScriptSequence.xml index c71e068045..c26c72dd50 100644 --- a/modules/visual_script/doc_classes/VisualScriptSequence.xml +++ b/modules/visual_script/doc_classes/VisualScriptSequence.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSequence" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptSequence" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Executes a series of Sequence ports. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptSubCall.xml b/modules/visual_script/doc_classes/VisualScriptSubCall.xml index 46aeebab9c..712b4ed09b 100644 --- a/modules/visual_script/doc_classes/VisualScriptSubCall.xml +++ b/modules/visual_script/doc_classes/VisualScriptSubCall.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSubCall" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptSubCall" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptSwitch.xml b/modules/visual_script/doc_classes/VisualScriptSwitch.xml index a00811a29b..0053733b34 100644 --- a/modules/visual_script/doc_classes/VisualScriptSwitch.xml +++ b/modules/visual_script/doc_classes/VisualScriptSwitch.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSwitch" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptSwitch" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Branches program flow based on a given input's value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml index 0bdc4ce89d..85b3980e21 100644 --- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml +++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptTypeCast" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptTypeCast" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml index 06178a399d..27bf223aac 100644 --- a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptVariableGet" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptVariableGet" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Gets a variable's value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml index 5969f25060..c55c72d55e 100644 --- a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptVariableSet" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptVariableSet" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Changes a variable's value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptWhile.xml b/modules/visual_script/doc_classes/VisualScriptWhile.xml index b9e7f6a553..b7ed56e7d2 100644 --- a/modules/visual_script/doc_classes/VisualScriptWhile.xml +++ b/modules/visual_script/doc_classes/VisualScriptWhile.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptWhile" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptWhile" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> Conditional loop. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptYield.xml b/modules/visual_script/doc_classes/VisualScriptYield.xml index c4698f746a..5aa0f76a55 100644 --- a/modules/visual_script/doc_classes/VisualScriptYield.xml +++ b/modules/visual_script/doc_classes/VisualScriptYield.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptYield" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptYield" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml index b67e4ab1b8..8e3b2aec1d 100644 --- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" category="Core" version="3.1"> +<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 9f2d1a49c0..0d379205e4 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -183,10 +183,10 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case TEXT_PRINTRAW: case VAR_TO_STR: case STR_TO_VAR: - case VAR_TO_BYTES: - case BYTES_TO_VAR: case TYPE_EXISTS: return 1; + case VAR_TO_BYTES: + case BYTES_TO_VAR: case MATH_ATAN2: case MATH_FMOD: case MATH_FPOSMOD: @@ -491,12 +491,18 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const return PropertyInfo(Variant::STRING, "string"); } break; case VAR_TO_BYTES: { - return PropertyInfo(Variant::NIL, "var"); + if (p_idx == 0) + return PropertyInfo(Variant::NIL, "var"); + else + return PropertyInfo(Variant::BOOL, "full_objects"); } break; case BYTES_TO_VAR: { - return PropertyInfo(Variant::POOL_BYTE_ARRAY, "bytes"); + if (p_idx == 0) + return PropertyInfo(Variant::POOL_BYTE_ARRAY, "bytes"); + else + return PropertyInfo(Variant::BOOL, "allow_objects"); } break; case COLORN: { @@ -655,11 +661,15 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons } break; case VAR_TO_BYTES: { - t = Variant::POOL_BYTE_ARRAY; + if (p_idx == 0) + t = Variant::POOL_BYTE_ARRAY; + else + t = Variant::BOOL; } break; case BYTES_TO_VAR: { - + if (p_idx == 1) + t = Variant::BOOL; } break; case COLORN: { t = Variant::COLOR; @@ -1192,9 +1202,16 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in } break; case VisualScriptBuiltinFunc::VAR_TO_BYTES: { + if (p_inputs[1]->get_type() != Variant::BOOL) { + r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 1; + r_error.expected = Variant::BOOL; + return; + } PoolByteArray barr; int len; - Error err = encode_variant(*p_inputs[0], NULL, len); + bool full_objects = *p_inputs[1]; + Error err = encode_variant(*p_inputs[0], NULL, len, full_objects); if (err) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; @@ -1206,7 +1223,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in barr.resize(len); { PoolByteArray::Write w = barr.write(); - encode_variant(*p_inputs[0], w.ptr(), len); + encode_variant(*p_inputs[0], w.ptr(), len, full_objects); } *r_return = barr; } break; @@ -1216,15 +1233,21 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::POOL_BYTE_ARRAY; - + return; + } + if (p_inputs[1]->get_type() != Variant::BOOL) { + r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 1; + r_error.expected = Variant::BOOL; return; } PoolByteArray varr = *p_inputs[0]; + bool allow_objects = *p_inputs[1]; Variant ret; { PoolByteArray::Read r = varr.read(); - Error err = decode_variant(ret, r.ptr(), varr.size(), NULL); + Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, allow_objects); if (err != OK) { r_error_str = RTR("Not enough bytes for decoding bytes, or invalid format."); r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; diff --git a/modules/webm/doc_classes/VideoStreamWebm.xml b/modules/webm/doc_classes/VideoStreamWebm.xml index c02a7a8016..33dff0e93b 100644 --- a/modules/webm/doc_classes/VideoStreamWebm.xml +++ b/modules/webm/doc_classes/VideoStreamWebm.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VideoStreamWebm" inherits="VideoStream" category="Core" version="3.1"> +<class name="VideoStreamWebm" inherits="VideoStream" category="Core" version="3.2"> <brief_description> </brief_description> <description> diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index ffb6d40e30..cb85fe864d 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WebSocketClient" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1"> +<class name="WebSocketClient" inherits="WebSocketMultiplayerPeer" category="Core" version="3.2"> <brief_description> A WebSocket client implementation </brief_description> diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml index 1a841f85ed..139480c31f 100644 --- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml +++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1"> +<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" category="Core" version="3.2"> <brief_description> Base class for WebSocket server and client. </brief_description> diff --git a/modules/websocket/doc_classes/WebSocketPeer.xml b/modules/websocket/doc_classes/WebSocketPeer.xml index 5dda012899..3b3692dd87 100644 --- a/modules/websocket/doc_classes/WebSocketPeer.xml +++ b/modules/websocket/doc_classes/WebSocketPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WebSocketPeer" inherits="PacketPeer" category="Core" version="3.1"> +<class name="WebSocketPeer" inherits="PacketPeer" category="Core" version="3.2"> <brief_description> A class representing a specific WebSocket connection. </brief_description> diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index 2932bf782a..4740bd6dcf 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WebSocketServer" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1"> +<class name="WebSocketServer" inherits="WebSocketMultiplayerPeer" category="Core" version="3.2"> <brief_description> A WebSocket server implementation </brief_description> diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h index 47786a87a6..057fecfb56 100644 --- a/modules/websocket/packet_buffer.h +++ b/modules/websocket/packet_buffer.h @@ -59,7 +59,7 @@ public: ERR_FAIL_V(ERR_OUT_OF_MEMORY); } #else - ERR_FAIL_COND_V(p_payload && _payload.space_left() < p_size, ERR_OUT_OF_MEMORY); + ERR_FAIL_COND_V(p_payload && (uint32_t)_payload.space_left() < p_size, ERR_OUT_OF_MEMORY); ERR_FAIL_COND_V(p_info && _packets.space_left() < 1, ERR_OUT_OF_MEMORY); #endif diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index 8913950fac..cb25575b74 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -53,7 +53,7 @@ void AudioDriverOpenSL::_buffer_callback( } else { int32_t *src_buff = mixdown_buffer; - for (int i = 0; i < buffer_size * 2; i++) { + for (unsigned int i = 0; i < buffer_size * 2; i++) { src_buff[i] = 0; } } @@ -66,7 +66,7 @@ void AudioDriverOpenSL::_buffer_callback( int16_t *ptr = (int16_t *)buffers[last_free]; last_free = (last_free + 1) % BUFFER_COUNT; - for (int i = 0; i < buffer_size * 2; i++) { + for (unsigned int i = 0; i < buffer_size * 2; i++) { ptr[i] = src_buff[i] >> 16; } diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index b45d0d80e6..7d2116ba7e 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -2270,12 +2270,12 @@ Size2 OS_OSX::get_window_size() const { Size2 OS_OSX::get_real_window_size() const { NSRect frame = [window_object frame]; - return Size2(frame.size.width, frame.size.height); + return Size2(frame.size.width, frame.size.height) * _display_scale(); } void OS_OSX::set_window_size(const Size2 p_size) { - Size2 size = p_size; + Size2 size = p_size / _display_scale(); if (get_borderless_window() == false) { // NSRect used by setFrame includes the title bar, so add it to our size.y diff --git a/platform/server/detect.py b/platform/server/detect.py index 90a4092412..39f72db0ad 100644 --- a/platform/server/detect.py +++ b/platform/server/detect.py @@ -147,7 +147,7 @@ def configure(env): # We need at least version 2.88 import subprocess bullet_version = subprocess.check_output(['pkg-config', 'bullet', '--modversion']).strip() - if bullet_version < "2.88": + if str(bullet_version) < "2.88": # Abort as system bullet was requested but too old print("Bullet: System version {0} does not match minimal requirements ({1}). Aborting.".format(bullet_version, "2.88")) sys.exit(255) diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index 8ccf122d9f..a0ab398f89 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -505,7 +505,7 @@ void AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t while (p_len - step > 0) { - size_t block_size = (p_len - step) > BLOCK_SIZE ? BLOCK_SIZE : (p_len - step); + size_t block_size = (p_len - step) > BLOCK_SIZE ? (size_t)BLOCK_SIZE : (p_len - step); for (uint32_t i = 0; i < block_size; i++) { strm_in.write[i] = p_buffer[step + i]; diff --git a/platform/x11/detect.py b/platform/x11/detect.py index b5ad59e60a..163b9999a9 100644 --- a/platform/x11/detect.py +++ b/platform/x11/detect.py @@ -197,7 +197,7 @@ def configure(env): # We need at least version 2.88 import subprocess bullet_version = subprocess.check_output(['pkg-config', 'bullet', '--modversion']).strip() - if bullet_version < "2.88": + if str(bullet_version) < "2.88": # Abort as system bullet was requested but too old print("Bullet: System version {0} does not match minimal requirements ({1}). Aborting.".format(bullet_version, "2.88")) sys.exit(255) diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 05c2253a5b..721b52edaa 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -37,7 +37,8 @@ void CPUParticles2D::set_emitting(bool p_emitting) { emitting = p_emitting; - set_process_internal(true); + if (emitting) + set_process_internal(true); } void CPUParticles2D::set_amount(int p_amount) { @@ -965,7 +966,7 @@ void CPUParticles2D::_update_render_thread() { void CPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - _set_redraw(true); + set_process_internal(emitting); } if (p_what == NOTIFICATION_EXIT_TREE) { @@ -1001,7 +1002,6 @@ void CPUParticles2D::_notification(int p_what) { float delta = get_process_delta_time(); if (emitting) { - _set_redraw(true); inactive_time = 0; } else { inactive_time += delta; @@ -1017,6 +1017,7 @@ void CPUParticles2D::_notification(int p_what) { return; } } + _set_redraw(true); if (time == 0 && pre_process_time > 0.0) { diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index ed0a9c4915..3562011bc2 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -773,6 +773,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_ else _make_quadrant_dirty(Q); + used_size_cache_dirty = true; return; } @@ -1391,15 +1392,17 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const { if (!p_ignore_ofs) { switch (half_offset) { - case HALF_OFFSET_X: { + case HALF_OFFSET_X: + case HALF_OFFSET_NEGATIVE_X: { if (ABS(p_y) & 1) { - ret += get_cell_transform()[0] * 0.5; + ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5); } } break; - case HALF_OFFSET_Y: { + case HALF_OFFSET_Y: + case HALF_OFFSET_NEGATIVE_Y: { if (ABS(p_x) & 1) { - ret += get_cell_transform()[1] * 0.5; + ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5); } } break; default: {} @@ -1462,11 +1465,21 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const { ret.x -= 0.5; } } break; + case HALF_OFFSET_NEGATIVE_X: { + if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) { + ret.x += 0.5; + } + } break; case HALF_OFFSET_Y: { if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) { ret.y -= 0.5; } } break; + case HALF_OFFSET_NEGATIVE_Y: { + if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) { + ret.y += 0.5; + } + } break; default: {} } @@ -1677,7 +1690,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv"); @@ -1703,6 +1716,8 @@ void TileMap::_bind_methods() { BIND_ENUM_CONSTANT(HALF_OFFSET_X); BIND_ENUM_CONSTANT(HALF_OFFSET_Y); BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED); + BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X); + BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y); BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT); BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index e450e1e256..6a1467aa48 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -52,6 +52,8 @@ public: HALF_OFFSET_X, HALF_OFFSET_Y, HALF_OFFSET_DISABLED, + HALF_OFFSET_NEGATIVE_X, + HALF_OFFSET_NEGATIVE_Y, }; enum TileOrigin { diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index e58e26d2d1..13d9181082 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -756,7 +756,6 @@ Area::Area() : monitorable = false; collision_mask = 1; collision_layer = 1; - set_ray_pickable(false); set_monitoring(true); set_monitorable(true); diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 85bc2dd529..469a1e87db 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -47,7 +47,8 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const { void CPUParticles::set_emitting(bool p_emitting) { emitting = p_emitting; - set_process_internal(true); + if (emitting) + set_process_internal(true); } void CPUParticles::set_amount(int p_amount) { @@ -1002,9 +1003,11 @@ void CPUParticles::_set_redraw(bool p_redraw) { if (redraw) { VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); + VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); + VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); } #ifndef NO_THREADS update_mutex->unlock(); @@ -1029,7 +1032,7 @@ void CPUParticles::_update_render_thread() { void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - _set_redraw(true); + set_process_internal(emitting); } if (p_what == NOTIFICATION_EXIT_TREE) { @@ -1048,8 +1051,6 @@ void CPUParticles::_notification(int p_what) { float delta = get_process_delta_time(); if (emitting) { - - _set_redraw(true); inactive_time = 0; } else { inactive_time += delta; @@ -1065,6 +1066,7 @@ void CPUParticles::_notification(int p_what) { return; } } + _set_redraw(true); bool processed = false; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 5df3da93e1..68ad71d01c 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -440,13 +440,13 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, bool goto_next = false; - if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) { - goto_next = fading_from == StringName(); - } else { + if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) { goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0; if (loops_current > 0) { next_xfade = 0; } + } else { + goto_next = fading_from == StringName(); } if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 0b6fa26bfc..fe1b8247ff 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -883,16 +883,16 @@ void AnimationTree::_process_graph(float p_delta) { TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - if (t->process_pass != process_pass) { + if (track->root_motion) { - t->process_pass = process_pass; - t->loc = Vector3(); - t->rot = Quat(); - t->rot_blend_accum = 0; - t->scale = Vector3(); - } + if (t->process_pass != process_pass) { - if (track->root_motion) { + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quat(); + t->rot_blend_accum = 0; + t->scale = Vector3(); + } float prev_time = time - delta; if (prev_time < 0) { @@ -946,6 +946,15 @@ void AnimationTree::_process_graph(float p_delta) { Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale); //ERR_CONTINUE(err!=OK); //used for testing, should be removed + if (t->process_pass != process_pass) { + + t->process_pass = process_pass; + t->loc = loc; + t->rot = rot; + t->rot_blend_accum = 0; + t->scale = Vector3(); + } + scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes if (err != OK) @@ -978,8 +987,7 @@ void AnimationTree::_process_graph(float p_delta) { continue; if (t->process_pass != process_pass) { - Variant::CallError ce; - t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset + t->value = value; t->process_pass = process_pass; } @@ -1036,7 +1044,7 @@ void AnimationTree::_process_graph(float p_delta) { float bezier = a->bezier_track_interpolate(i, time); if (t->process_pass != process_pass) { - t->value = 0; + t->value = bezier; t->process_pass = process_pass; } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 86894ce070..c7cd2bb6d8 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1388,7 +1388,10 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo } update(); - _change_notify("anchor"); + _change_notify("anchor_left"); + _change_notify("anchor_right"); + _change_notify("anchor_top"); + _change_notify("anchor_bottom"); } void Control::_set_anchor(Margin p_margin, float p_anchor) { diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 68e734502b..30ad81bb2e 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -770,7 +770,9 @@ void GraphEdit::_top_layer_draw() { } if (box_selecting) - top_layer->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3)); + top_layer->draw_rect( + box_selecting_rect, + get_color("accent_color", "Editor") * Color(1, 1, 1, 0.375)); } void GraphEdit::set_selected(Node *p_child) { diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index bf6833e512..874246586d 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -1223,6 +1223,7 @@ void LineEdit::append_at_cursor(String p_text) { void LineEdit::clear_internal() { + deselect(); _clear_undo_stack(); cached_width = 0; cursor_pos = 0; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 8968923b2c..00d6ac3b94 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1136,8 +1136,8 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { emit_signal("meta_hover_started", meta); } } else if (meta_hovering) { - emit_signal("meta_hover_ended", current_meta); meta_hovering = NULL; + emit_signal("meta_hover_ended", current_meta); current_meta = false; } } diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 95f1fbbee5..33f0a3f45d 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -683,6 +683,7 @@ protected: TextEdit *text_editor; public: + virtual ~SyntaxHighlighter() {} virtual void _update_cache() = 0; virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line) = 0; diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 19bef9fdf5..795b25cce0 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -223,8 +223,7 @@ void TextureButton::_notification(int p_what) { } if (has_focus() && focused.is_valid()) { - Rect2 drect(Point2(), get_size()); - draw_texture_rect(focused, drect, false); + draw_texture_rect(focused, _position_rect, false); }; } break; } diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 04d7107fa4..96e286602a 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2830,10 +2830,22 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN); BIND_CONSTANT(NOTIFICATION_DRAG_END); BIND_CONSTANT(NOTIFICATION_PATH_CHANGED); - BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED); BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS); BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS); + BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER); + BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT); + BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN); + BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT); + BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST); + BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST); + BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST); + BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING); + BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED); + BIND_CONSTANT(NOTIFICATION_WM_ABOUT); + BIND_CONSTANT(NOTIFICATION_CRASH); + BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE); + BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT); BIND_ENUM_CONSTANT(PAUSE_MODE_STOP); BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS); diff --git a/scene/main/node.h b/scene/main/node.h index e6189389cb..b490db37c5 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -216,6 +216,7 @@ protected: public: enum { + // you can make your own, but don't use the same numbers as other notifications in other nodes NOTIFICATION_ENTER_TREE = 10, NOTIFICATION_EXIT_TREE = 11, @@ -231,10 +232,23 @@ public: NOTIFICATION_DRAG_BEGIN = 21, NOTIFICATION_DRAG_END = 22, NOTIFICATION_PATH_CHANGED = 23, - NOTIFICATION_TRANSLATION_CHANGED = 24, + //NOTIFICATION_TRANSLATION_CHANGED = 24, moved below NOTIFICATION_INTERNAL_PROCESS = 25, NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26, NOTIFICATION_POST_ENTER_TREE = 27, + //keep these linked to node + NOTIFICATION_WM_MOUSE_ENTER = MainLoop::NOTIFICATION_WM_MOUSE_ENTER, + NOTIFICATION_WM_MOUSE_EXIT = MainLoop::NOTIFICATION_WM_MOUSE_EXIT, + NOTIFICATION_WM_FOCUS_IN = MainLoop::NOTIFICATION_WM_FOCUS_IN, + NOTIFICATION_WM_FOCUS_OUT = MainLoop::NOTIFICATION_WM_FOCUS_OUT, + NOTIFICATION_WM_QUIT_REQUEST = MainLoop::NOTIFICATION_WM_QUIT_REQUEST, + NOTIFICATION_WM_GO_BACK_REQUEST = MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST, + NOTIFICATION_WM_UNFOCUS_REQUEST = MainLoop::NOTIFICATION_WM_UNFOCUS_REQUEST, + NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING, + NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED, + NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT, + NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH, + NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE }; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 689f18a09d..81c38cec89 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -658,13 +658,15 @@ void SceneTree::_notification(int p_notification) { } break; case NOTIFICATION_TRANSLATION_CHANGED: { if (!Engine::get_singleton()->is_editor_hint()) { - get_root()->propagate_notification(Node::NOTIFICATION_TRANSLATION_CHANGED); + get_root()->propagate_notification(p_notification); } } break; case NOTIFICATION_WM_UNFOCUS_REQUEST: { notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST); + get_root()->propagate_notification(p_notification); + } break; case NOTIFICATION_WM_ABOUT: { diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index e15a64604d..e098b3d53c 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -287,7 +287,7 @@ protected: public: enum { - NOTIFICATION_TRANSFORM_CHANGED = 29 + NOTIFICATION_TRANSFORM_CHANGED = 2000 }; enum GroupCallFlags { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index a5d86c3e1a..2524af9cfb 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -659,7 +659,11 @@ void Viewport::_notification(int p_what) { } } break; + case SceneTree::NOTIFICATION_WM_MOUSE_EXIT: case SceneTree::NOTIFICATION_WM_FOCUS_OUT: { + + _drop_physics_mouseover(); + if (gui.mouse_focus) { //if mouse is being pressed, send a release event _drop_mouse_focus(); @@ -2561,6 +2565,31 @@ void Viewport::_drop_mouse_focus() { } } +void Viewport::_drop_physics_mouseover() { + + physics_has_last_mousepos = false; + + while (physics_2d_mouseover.size()) { + Object *o = ObjectDB::get_instance(physics_2d_mouseover.front()->key()); + if (o) { + CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o); + co->_mouse_exit(); + } + physics_2d_mouseover.erase(physics_2d_mouseover.front()); + } + +#ifndef _3D_DISABLED + if (physics_object_over) { + CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over)); + if (co) { + co->_mouse_exit(); + } + } + + physics_object_over = physics_object_capture = 0; +#endif +} + List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) { gui.modal_stack.push_back(p_control); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 831c285517..d67b4ac348 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -383,6 +383,7 @@ private: void _canvas_layer_remove(CanvasLayer *p_canvas_layer); void _drop_mouse_focus(); + void _drop_physics_mouseover(); void _update_canvas_items(Node *p_node); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 3eb16c544c..f73914b186 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2638,6 +2638,7 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) { p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track)); p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track)); p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track)); + p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track)); for (int i = 0; i < track_get_key_count(p_track); i++) { p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i)); } diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index d2e4d28b44..55264bcdf9 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -96,7 +96,7 @@ int BitMap::get_true_bit_count() const { const uint8_t *d = bitmask.ptr(); int c = 0; - //fast, almot branchless version + //fast, almost branchless version for (int i = 0; i < ds; i++) { @@ -106,6 +106,7 @@ int BitMap::get_true_bit_count() const { c += (d[i] & (1 << 4)) >> 4; c += (d[i] & (1 << 3)) >> 3; c += (d[i] & (1 << 2)) >> 2; + c += (d[i] & (1 << 1)) >> 1; c += d[i] & 1; } diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index 5c2242c4c5..954b0fa3ea 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -299,9 +299,7 @@ bool GrooveJoint2DSW::setup(real_t p_step) { Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA); - // FIXME: We used to do this assignment and then override it with 0.001 right after. Investigate why. - //real_t _b = get_bias(); - real_t _b = 0.001; + real_t _b = get_bias(); gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).clamped(get_max_bias()); // apply accumulated impulse diff --git a/thirdparty/misc/pcg.cpp b/thirdparty/misc/pcg.cpp index eac3b36d36..c421e16f89 100644 --- a/thirdparty/misc/pcg.cpp +++ b/thirdparty/misc/pcg.cpp @@ -13,3 +13,13 @@ uint32_t pcg32_random_r(pcg32_random_t* rng) uint32_t rot = oldstate >> 59u; return (xorshifted >> rot) | (xorshifted << ((-rot) & 31)); } + +// Source from http://www.pcg-random.org/downloads/pcg-c-basic-0.9.zip +void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq) +{ + rng->state = 0U; + rng->inc = (initseq << 1u) | 1u; + pcg32_random_r(rng); + rng->state += initstate; + pcg32_random_r(rng); +} diff --git a/thirdparty/misc/pcg.h b/thirdparty/misc/pcg.h index e2d66d51d5..6f42b3b094 100644 --- a/thirdparty/misc/pcg.h +++ b/thirdparty/misc/pcg.h @@ -10,5 +10,6 @@ typedef struct { uint64_t state; uint64_t inc; } pcg32_random_t; uint32_t pcg32_random_r(pcg32_random_t* rng); +void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq); #endif // RANDOM_H |