diff options
-rw-r--r-- | platform/android/java/src/com/android/godot/Godot.java | 35 | ||||
-rw-r--r-- | platform/android/java/src/com/android/godot/GodotLib.java | 2 | ||||
-rw-r--r-- | platform/android/java_glue.cpp | 271 | ||||
-rw-r--r-- | platform/android/java_glue.h | 2 |
4 files changed, 304 insertions, 6 deletions
diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java index cf1545df82..5260f6149c 100644 --- a/platform/android/java/src/com/android/godot/Godot.java +++ b/platform/android/java/src/com/android/godot/Godot.java @@ -283,13 +283,44 @@ public class Godot extends Activity implements SensorEventListener return true; } + @Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) { + String s = event.getCharacters(); + if (s == null || s.length() == 0) + return super.onKeyMultiple(inKeyCode, repeatCount, event); + + final char[] cc = s.toCharArray(); + int cnt = 0; + for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0); + if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event); + final Activity me = this; + queueEvent(new Runnable() { + // This method will be called on the rendering thread: + public void run() { + for (int i = 0, n = cc.length; i < n; i++) { + int keyCode; + if ((keyCode = cc[i]) != 0) { + // Simulate key down and up... + GodotLib.key(0, keyCode, true); + GodotLib.key(0, keyCode, false); + } + } + } + }); + return true; + } + + private void queueEvent(Runnable runnable) { + // TODO Auto-generated method stub + + } + @Override public boolean onKeyUp(int keyCode, KeyEvent event) { - GodotLib.key(event.getUnicodeChar(0), false); + GodotLib.key(keyCode, event.getUnicodeChar(0), false); return super.onKeyUp(keyCode, event); }; @Override public boolean onKeyDown(int keyCode, KeyEvent event) { - GodotLib.key(event.getUnicodeChar(0), true); + GodotLib.key(keyCode, event.getUnicodeChar(0), true); return super.onKeyDown(keyCode, event); }; diff --git a/platform/android/java/src/com/android/godot/GodotLib.java b/platform/android/java/src/com/android/godot/GodotLib.java index f0ec3e97c6..4e6374ed4f 100644 --- a/platform/android/java/src/com/android/godot/GodotLib.java +++ b/platform/android/java/src/com/android/godot/GodotLib.java @@ -51,7 +51,7 @@ public class GodotLib { public static native void step(); public static native void touch(int what,int pointer,int howmany, int[] arr); public static native void accelerometer(float x, float y, float z); - public static native void key(int p_unicode_char, boolean p_pressed); + public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed); public static native void focusin(); public static native void focusout(); public static native void audio(); diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index cbe17f2f73..0f05992112 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -38,6 +38,7 @@ #include "globals.h" #include "thread_jandroid.h" #include "core/os/keyboard.h" + static OS_Android *os_android=NULL; @@ -924,14 +925,280 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobje } -JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint ev, jint p_unicode_char, jboolean p_pressed) { +/* + * Android Key codes. + */ +enum { + AKEYCODE_UNKNOWN = 0, + AKEYCODE_SOFT_LEFT = 1, + AKEYCODE_SOFT_RIGHT = 2, + AKEYCODE_HOME = 3, + AKEYCODE_BACK = 4, + AKEYCODE_CALL = 5, + AKEYCODE_ENDCALL = 6, + AKEYCODE_0 = 7, + AKEYCODE_1 = 8, + AKEYCODE_2 = 9, + AKEYCODE_3 = 10, + AKEYCODE_4 = 11, + AKEYCODE_5 = 12, + AKEYCODE_6 = 13, + AKEYCODE_7 = 14, + AKEYCODE_8 = 15, + AKEYCODE_9 = 16, + AKEYCODE_STAR = 17, + AKEYCODE_POUND = 18, + AKEYCODE_DPAD_UP = 19, + AKEYCODE_DPAD_DOWN = 20, + AKEYCODE_DPAD_LEFT = 21, + AKEYCODE_DPAD_RIGHT = 22, + AKEYCODE_DPAD_CENTER = 23, + AKEYCODE_VOLUME_UP = 24, + AKEYCODE_VOLUME_DOWN = 25, + AKEYCODE_POWER = 26, + AKEYCODE_CAMERA = 27, + AKEYCODE_CLEAR = 28, + AKEYCODE_A = 29, + AKEYCODE_B = 30, + AKEYCODE_C = 31, + AKEYCODE_D = 32, + AKEYCODE_E = 33, + AKEYCODE_F = 34, + AKEYCODE_G = 35, + AKEYCODE_H = 36, + AKEYCODE_I = 37, + AKEYCODE_J = 38, + AKEYCODE_K = 39, + AKEYCODE_L = 40, + AKEYCODE_M = 41, + AKEYCODE_N = 42, + AKEYCODE_O = 43, + AKEYCODE_P = 44, + AKEYCODE_Q = 45, + AKEYCODE_R = 46, + AKEYCODE_S = 47, + AKEYCODE_T = 48, + AKEYCODE_U = 49, + AKEYCODE_V = 50, + AKEYCODE_W = 51, + AKEYCODE_X = 52, + AKEYCODE_Y = 53, + AKEYCODE_Z = 54, + AKEYCODE_COMMA = 55, + AKEYCODE_PERIOD = 56, + AKEYCODE_ALT_LEFT = 57, + AKEYCODE_ALT_RIGHT = 58, + AKEYCODE_SHIFT_LEFT = 59, + AKEYCODE_SHIFT_RIGHT = 60, + AKEYCODE_TAB = 61, + AKEYCODE_SPACE = 62, + AKEYCODE_SYM = 63, + AKEYCODE_EXPLORER = 64, + AKEYCODE_ENVELOPE = 65, + AKEYCODE_ENTER = 66, + AKEYCODE_DEL = 67, + AKEYCODE_GRAVE = 68, + AKEYCODE_MINUS = 69, + AKEYCODE_EQUALS = 70, + AKEYCODE_LEFT_BRACKET = 71, + AKEYCODE_RIGHT_BRACKET = 72, + AKEYCODE_BACKSLASH = 73, + AKEYCODE_SEMICOLON = 74, + AKEYCODE_APOSTROPHE = 75, + AKEYCODE_SLASH = 76, + AKEYCODE_AT = 77, + AKEYCODE_NUM = 78, + AKEYCODE_HEADSETHOOK = 79, + AKEYCODE_FOCUS = 80, // *Camera* focus + AKEYCODE_PLUS = 81, + AKEYCODE_MENU = 82, + AKEYCODE_NOTIFICATION = 83, + AKEYCODE_SEARCH = 84, + AKEYCODE_MEDIA_PLAY_PAUSE= 85, + AKEYCODE_MEDIA_STOP = 86, + AKEYCODE_MEDIA_NEXT = 87, + AKEYCODE_MEDIA_PREVIOUS = 88, + AKEYCODE_MEDIA_REWIND = 89, + AKEYCODE_MEDIA_FAST_FORWARD = 90, + AKEYCODE_MUTE = 91, + AKEYCODE_PAGE_UP = 92, + AKEYCODE_PAGE_DOWN = 93, + AKEYCODE_PICTSYMBOLS = 94, + AKEYCODE_SWITCH_CHARSET = 95, + AKEYCODE_BUTTON_A = 96, + AKEYCODE_BUTTON_B = 97, + AKEYCODE_BUTTON_C = 98, + AKEYCODE_BUTTON_X = 99, + AKEYCODE_BUTTON_Y = 100, + AKEYCODE_BUTTON_Z = 101, + AKEYCODE_BUTTON_L1 = 102, + AKEYCODE_BUTTON_R1 = 103, + AKEYCODE_BUTTON_L2 = 104, + AKEYCODE_BUTTON_R2 = 105, + AKEYCODE_BUTTON_THUMBL = 106, + AKEYCODE_BUTTON_THUMBR = 107, + AKEYCODE_BUTTON_START = 108, + AKEYCODE_BUTTON_SELECT = 109, + AKEYCODE_BUTTON_MODE = 110, + + // NOTE: If you add a new keycode here you must also add it to several other files. + // Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list. +}; + +struct _WinTranslatePair { + + unsigned int keysym; + unsigned int keycode; +}; + + +static _WinTranslatePair _ak_to_keycode[]={ +{ KEY_TAB, AKEYCODE_TAB }, +{ KEY_ENTER, AKEYCODE_ENTER }, +{ KEY_SHIFT, AKEYCODE_SHIFT_LEFT }, +{ KEY_SHIFT, AKEYCODE_SHIFT_RIGHT }, +{ KEY_ALT, AKEYCODE_ALT_LEFT }, +{ KEY_ALT, AKEYCODE_ALT_RIGHT }, +{ KEY_MENU, AKEYCODE_MENU }, +{ KEY_PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE }, +{ KEY_ESCAPE, AKEYCODE_BACK }, +{ KEY_SPACE, AKEYCODE_SPACE }, +{ KEY_PAGEUP, AKEYCODE_PAGE_UP }, +{ KEY_PAGEDOWN, AKEYCODE_PAGE_DOWN }, +{ KEY_HOME, AKEYCODE_HOME },//(0x24) +{ KEY_LEFT, AKEYCODE_DPAD_LEFT }, +{ KEY_UP, AKEYCODE_DPAD_UP }, +{ KEY_RIGHT, AKEYCODE_DPAD_RIGHT }, +{ KEY_DOWN, AKEYCODE_DPAD_DOWN}, +{ KEY_PERIODCENTERED, AKEYCODE_DPAD_CENTER }, +{ KEY_BACKSPACE, AKEYCODE_DEL}, +{ KEY_0, AKEYCODE_0 },////0 key +{ KEY_1, AKEYCODE_1 },////1 key +{ KEY_2, AKEYCODE_2 },////2 key +{ KEY_3, AKEYCODE_3 },////3 key +{ KEY_4, AKEYCODE_4 },////4 key +{ KEY_5, AKEYCODE_5 },////5 key +{ KEY_6, AKEYCODE_6 },////6 key +{ KEY_7, AKEYCODE_7 },////7 key +{ KEY_8, AKEYCODE_8 },////8 key +{ KEY_9, AKEYCODE_9 },////9 key +{ KEY_A, AKEYCODE_A },////A key +{ KEY_B, AKEYCODE_B },////B key +{ KEY_C, AKEYCODE_C },////C key +{ KEY_D, AKEYCODE_D },////D key +{ KEY_E, AKEYCODE_E },////E key +{ KEY_F, AKEYCODE_F },////F key +{ KEY_G, AKEYCODE_G },////G key +{ KEY_H, AKEYCODE_H },////H key +{ KEY_I, AKEYCODE_I },////I key +{ KEY_J, AKEYCODE_J },////J key +{ KEY_K, AKEYCODE_K },////K key +{ KEY_L, AKEYCODE_L },////L key +{ KEY_M, AKEYCODE_M },////M key +{ KEY_N, AKEYCODE_N },////N key +{ KEY_O, AKEYCODE_O },////O key +{ KEY_P, AKEYCODE_P },////P key +{ KEY_Q, AKEYCODE_Q },////Q key +{ KEY_R, AKEYCODE_R },////R key +{ KEY_S, AKEYCODE_S },////S key +{ KEY_T, AKEYCODE_T },////T key +{ KEY_U, AKEYCODE_U },////U key +{ KEY_V, AKEYCODE_V },////V key +{ KEY_W, AKEYCODE_W },////W key +{ KEY_X, AKEYCODE_X },////X key +{ KEY_Y, AKEYCODE_Y },////Y key +{ KEY_Z, AKEYCODE_Z },////Z key +{ KEY_HOMEPAGE, AKEYCODE_EXPLORER}, +{ KEY_LAUNCH0, AKEYCODE_BUTTON_A}, +{ KEY_LAUNCH1, AKEYCODE_BUTTON_B}, +{ KEY_LAUNCH2, AKEYCODE_BUTTON_C}, +{ KEY_LAUNCH3, AKEYCODE_BUTTON_X}, +{ KEY_LAUNCH4, AKEYCODE_BUTTON_Y}, +{ KEY_LAUNCH5, AKEYCODE_BUTTON_Z}, +{ KEY_LAUNCH6, AKEYCODE_BUTTON_L1}, +{ KEY_LAUNCH7, AKEYCODE_BUTTON_R1}, +{ KEY_LAUNCH8, AKEYCODE_BUTTON_L2}, +{ KEY_LAUNCH9, AKEYCODE_BUTTON_R2}, +{ KEY_LAUNCHA, AKEYCODE_BUTTON_THUMBL}, +{ KEY_LAUNCHB, AKEYCODE_BUTTON_THUMBR}, +{ KEY_LAUNCHC, AKEYCODE_BUTTON_START}, +{ KEY_LAUNCHD, AKEYCODE_BUTTON_SELECT}, +{ KEY_LAUNCHE, AKEYCODE_BUTTON_MODE}, +{ KEY_VOLUMEMUTE, AKEYCODE_MUTE}, +{ KEY_VOLUMEDOWN, AKEYCODE_VOLUME_DOWN}, +{ KEY_VOLUMEUP, AKEYCODE_VOLUME_UP}, +{ KEY_BACK, AKEYCODE_MEDIA_REWIND }, +{ KEY_FORWARD, AKEYCODE_MEDIA_FAST_FORWARD }, +{ KEY_MEDIANEXT, AKEYCODE_MEDIA_NEXT }, +{ KEY_MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS }, +{ KEY_MEDIASTOP, AKEYCODE_MEDIA_STOP }, +{ KEY_PLUS, AKEYCODE_PLUS }, +{ KEY_EQUAL, AKEYCODE_EQUALS},// the '+' key +{ KEY_COMMA, AKEYCODE_COMMA},// the ',' key +{ KEY_MINUS, AKEYCODE_MINUS},// the '-' key +{ KEY_SLASH, AKEYCODE_SLASH},// the '/?' key +{ KEY_BACKSLASH, AKEYCODE_BACKSLASH}, +{ KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET}, +{ KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET}, +{ KEY_UNKNOWN, 0} }; +/* +TODO: map these android key: + AKEYCODE_SOFT_LEFT = 1, + AKEYCODE_SOFT_RIGHT = 2, + AKEYCODE_CALL = 5, + AKEYCODE_ENDCALL = 6, + AKEYCODE_STAR = 17, + AKEYCODE_POUND = 18, + AKEYCODE_POWER = 26, + AKEYCODE_CAMERA = 27, + AKEYCODE_CLEAR = 28, + AKEYCODE_SYM = 63, + AKEYCODE_ENVELOPE = 65, + AKEYCODE_GRAVE = 68, + AKEYCODE_SEMICOLON = 74, + AKEYCODE_APOSTROPHE = 75, + AKEYCODE_AT = 77, + AKEYCODE_NUM = 78, + AKEYCODE_HEADSETHOOK = 79, + AKEYCODE_FOCUS = 80, // *Camera* focus + AKEYCODE_NOTIFICATION = 83, + AKEYCODE_SEARCH = 84, + AKEYCODE_PICTSYMBOLS = 94, + AKEYCODE_SWITCH_CHARSET = 95, +*/ + +static unsigned int android_get_keysym(unsigned int p_code) { + for(int i=0;_ak_to_keycode[i].keysym!=KEY_UNKNOWN;i++) { + + if (_ak_to_keycode[i].keycode==p_code) { + //print_line("outcode: " + _ak_to_keycode[i].keysym); + + return _ak_to_keycode[i].keysym; + } + } + + + return KEY_UNKNOWN; +} + +JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed) { InputEvent ievent; ievent.type = InputEvent::KEY; ievent.device = 0; int val = p_unicode_char; - ievent.key.scancode = val; + int scancode = android_get_keysym(p_scancode); + ievent.key.scancode = scancode; ievent.key.unicode = val; + ievent.key.pressed = p_pressed; + + print_line("Scancode: " + String::num(p_scancode) + ":" + String::num(ievent.key.scancode) + " Unicode: " + String::num(val)); + + ievent.key.mod.shift=false; + ievent.key.mod.alt=false; + ievent.key.mod.control=false; + ievent.key.echo=false; + if (val == 61448) { ievent.key.scancode = KEY_BACKSPACE; ievent.key.unicode = KEY_BACKSPACE; diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h index 4b3c14d0db..a519122726 100644 --- a/platform/android/java_glue.h +++ b/platform/android/java_glue.h @@ -42,7 +42,7 @@ extern "C" { JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_step(JNIEnv * env, jobject obj); JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_quit(JNIEnv * env, jobject obj); JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobject obj, jint ev,jint pointer, jint count, jintArray positions); - JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint ev, jint p_unicode_char, jboolean p_pressed); + JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed); JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_audio(JNIEnv * env, jobject obj); JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_accelerometer(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z); JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_focusin(JNIEnv * env, jobject obj); |