diff options
-rw-r--r-- | .mailmap | 1 | ||||
-rw-r--r-- | AUTHORS.md | 3 | ||||
-rw-r--r-- | DONORS.md | 97 | ||||
-rw-r--r-- | doc/classes/EditorTranslationParserPlugin.xml | 2 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 | ||||
-rw-r--r-- | doc/classes/RayCast2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/RayCast3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/TextEdit.xml | 4 | ||||
-rw-r--r-- | doc/classes/Window.xml | 4 | ||||
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 38 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs | 10 | ||||
-rw-r--r-- | modules/mono/mono_gd/gd_mono_marshal.cpp | 4 |
12 files changed, 99 insertions, 71 deletions
@@ -72,6 +72,7 @@ Leon Krause <lk@leonkrause.com> <eska014@users.noreply.github.com> Manuel Strey <manuel.strey@gmx.de> Marcelo Fernandez <marcelofg55@gmail.com> Marcin Zawiejski <dragmz@gmail.com> +Marcus Elg <marcusaccounts@yahoo.se> Mariano Javier Suligoy <marianognu.easyrpg@gmail.com> Mario Schlack <m4r10.5ch14ck@gmail.com> marxin <mliska@suse.cz> diff --git a/AUTHORS.md b/AUTHORS.md index e8bb91d4bb..f1803c672c 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -110,10 +110,13 @@ name is available. Leon Krause (eska014) Lucien Menassol (Kanabenki) m4nu3lf + Maganty Rushyendra (mrushyendra) Marcel Admiraal (madmiraal) Marcelo Fernandez (marcelofg55) Marc Gilleron (Zylann) Marcin Zawiejski (dragmz) + Marcus Brummer (mbrlabs) + Marcus (MCrafterzz) Mariano Javier Suligoy (MarianoGnu) Mario Schlack (hurikhan) Martin Capitanio (capnm) @@ -25,13 +25,14 @@ generous deed immortalized in the next stable release of Godot Engine. AD Ford Alan Beauchamp albinaask + Alejandro Saucedo Andrew Dunai Brandon Lamb Christian Baune Christopher Montesano - Darius Pranskus Darkhan Baimyrza Darrin Massena + Digital Grows Dov Zimring Edward Flick Gamechuck @@ -42,9 +43,7 @@ generous deed immortalized in the next stable release of Godot Engine. Jasper Brooks Javary Co. Jeffery Chiu - John Benard (Linuxydable) Justin Arnold - Justo Delgado Baudí Kyle Szklenski Marcel Kräml Matthieu Huvé @@ -52,7 +51,6 @@ generous deed immortalized in the next stable release of Godot Engine. Mike King Nathan Warden Neal Gompa (Conan Kudo) - Péter Magyar Ronnie Cheng Slobodan Milnovic Stephan Lanfermann @@ -64,46 +62,51 @@ generous deed immortalized in the next stable release of Godot Engine. Bjarke David Gehrig - David Graham David Snopek Ed Morley Florian Rämisch Jakub Grzesik - HardRound Manuele Finocchiaro Officine Pixel S.n.c. + Rami Ronan Zeegers Sofox + Spicylewd Taylor Ritenour Zaven Muradyan + Andreas Schüle + Andres Hernandez Asher Glick Austen McRae Bernhard Werner beVR Carlo Cabanilla + Christopher Case Daniel James David Giardi Default Name eggs Florian Breisch + Forge Gamejunkey Javier Roman Jon Woodward Karl Werf - Keinan Powers Klavdij Voncina Lex Steers Luke Maciej Pendolski Matthew Hillier Mohamed Ikbel Boulabiar + Monster Vial Rene Retro Village Rob Messick Roland Fredenhagen Ryan Badour Sandro Jenny + Sarksus Scott Wadden Sergey thechris @@ -114,6 +117,7 @@ generous deed immortalized in the next stable release of Godot Engine. Alex Khayrullin alice gambrell + Andrew Harris Barugon Chris Goddard Chris Serino @@ -121,28 +125,31 @@ generous deed immortalized in the next stable release of Godot Engine. Conrad Curry Craig Smith Darrian Little + dragonage13 + GiulianoB Hoai Nam Tran Horváth Péter - Jamal Aboudrar + Jeff Nyte Joan Fons Joshua Flores Leo Fidel R Liban + Michael Dürwald + Péter Magyar Petr Malac - Rami Rob Robert Willes Ronnie Ashlock SKison Thomas Bjarnelöf - Unseen Domains Valryia Vincent Henderson + Vojtěch Wojciech Chojnacki Xavier PATRICELLI + Zoran Kukulj Adam Nakonieczny Adam Neumann - Adrian Demetrescu Alexander J Maynard Alexey Dyadchenko Andreas Funke @@ -152,20 +159,21 @@ generous deed immortalized in the next stable release of Godot Engine. Carlos de Sousa Marques Charlie Whitfield Chase Taranto + Chelsea Hash Chris Petrich Christian Alexander Bjørklund Bøhler Christian Leth Jeppesen - Christoph Schröder - Codee Leaf Cody Parker Craig Ostrin curtis Kramer D + Dev To be curious + Digital Denizen Easypete Edgar Sun - Eric Monson Eugenio Hugo Salgüero Jáñez flesk + F S Gary Hulst gavlig GGGames.org @@ -174,24 +182,27 @@ generous deed immortalized in the next stable release of Godot Engine. Hu Hund Isaac Clausman Jared White - Jeff Nyte Joe Flood John G Gentzel Jose Malheiro + Joseph Crane Joshua Lesperance Juan Velandia Julian Todd Juraj Móza + Justo Delgado Baudí Kelteseth kickmaniac kinfox Lain Ballard + luca duran Marcelo Dornbusch Lopes Marcelo Henrique Gonçalves Markus Fehr Markus Wiesner Martin Eigel Matt Eunson + Mikado069 m kaersten MuffinManKen Nick Abousselam @@ -201,6 +212,7 @@ generous deed immortalized in the next stable release of Godot Engine. Paul Hocker Paul Von Zimmerman Pete Goodwin + PhaineOfCatz pl Ranoller Rob McInroy @@ -208,6 +220,7 @@ generous deed immortalized in the next stable release of Godot Engine. Ryan Samuel Judd Scott Pilet + Scott Ryan-Taylor Sean Morgan Sean Robertson Sébastien @@ -215,6 +228,7 @@ generous deed immortalized in the next stable release of Godot Engine. SleepCircle spilldata Stoned Xander + Tahiti Bos TheLevelOfDetail . Thomas Kurz Tobias Bocanegra @@ -228,7 +242,9 @@ generous deed immortalized in the next stable release of Godot Engine. ## Silver donors 1D_Inc + Aaron Aaron Winter + Abel Crunk Abraham Haskins Acheron Adam @@ -244,18 +260,15 @@ generous deed immortalized in the next stable release of Godot Engine. Agustinus Arya Aidan O'Flannagain Aki Mimoto - Alan Stice Albin Jonasson Svärdsby Alder Stefano AleMax Alessandro Senese Alexander Erlemann alex clavelle - Alfred Reinold Baudisch Allan Davis Allen Schade Andreas Krampitz - Andres Hernandez André Simões andrew james morris Andrew Mansuetti @@ -267,12 +280,12 @@ generous deed immortalized in the next stable release of Godot Engine. Armin Preiml Arseniy M Arthur S. Muszynski - Asger Ashley Claymore Ashton Scott Snapp Aubrey Falconer B A Balázs Batári + Balázs Hasprai Bartosz Bielecki Benedikt Ben Vercammen @@ -299,21 +312,24 @@ generous deed immortalized in the next stable release of Godot Engine. Christoph Woinke Clay Heaton Cole Johnson + Cuauhtemoc Moreno Curt King - Daniel Johnson Daniel Kimblad + Daniel Johnson + DanielMaximiano Daniel Tebbutt + Dave Walker David May David Woodard Dimitri Stanojevic - Dominic Cooney + Dmytro Korchynskyi Dominik Wetzel Donn Eddy Dragontrapper Dr Ewan Murray + Dr.Raccoon Duobix Duodecimal - Dylan Todd Eduardo Teixeira Edward Herbert Edward Swartz @@ -331,11 +347,11 @@ generous deed immortalized in the next stable release of Godot Engine. Fancy Ants Studios Fekinox Felix Bohmann - Felix Kollmann Flaredown + Florian Richer Forty Doubleu - FuDiggity Frank + FuDiggity Gadzhi Kharkharov gamedev by Celio Gary Thomas @@ -347,6 +363,7 @@ generous deed immortalized in the next stable release of Godot Engine. Guillaume Audirac Guillaume Pham Ngoc Guldoman + Gustavo Loureiro dos Reis Hal A Heribert Hirth Hunter Jones @@ -357,12 +374,14 @@ generous deed immortalized in the next stable release of Godot Engine. Ivan Nikolaev Jackson Harmer Jacob + Jaguar Jaiden Gerig Jaime Ruiz-Borau Vizárraga Jako Danar James A F Manley + Jamiee H + Jamie Massey Janders - Jannik Gröger JARKKO PARVIAINEN Jean-Baptiste LEPESME Jeff Hungerford @@ -372,6 +391,7 @@ generous deed immortalized in the next stable release of Godot Engine. Joel Fivat Joel Höglund Joel Setterberg + Johannes Goslar John Gabriel John Walker Jomei Jackson @@ -385,7 +405,6 @@ generous deed immortalized in the next stable release of Godot Engine. Jon Sully Jordy Goodridge Jorge Antunes - Jorge Caballero Jose Aleman Jose C. Rubio Joseph Catrambone @@ -396,6 +415,7 @@ generous deed immortalized in the next stable release of Godot Engine. Julian Murgia June Little JungleRobba + Justin Calleja Justin Hamilton Justin Spedding KaDokta @@ -405,6 +425,7 @@ generous deed immortalized in the next stable release of Godot Engine. Keith Bradner Kent Jofur Kevin McPhillips + Kevin Velasco Kiri Jolly Kjetil Haugland Klagsam @@ -412,10 +433,9 @@ generous deed immortalized in the next stable release of Godot Engine. Kuan Cheang kycho Kyle Appelgate + Kyuppin Laurent Tréguier - Leonard Meagher Leonardo Dimano - Levi Lindsey Lin Chear Linus Lind Lundgren Lionel Gaillard @@ -425,9 +445,14 @@ generous deed immortalized in the next stable release of Godot Engine. Major Haul Malcolm Marco Lardelli + Mark Jad + Mark Krenz Markus Michael Egger + Martin FIbik Martin Holas + Martin Linklater Martin Liška + Martin Trbola Marvin Mathieu Matt Edwards @@ -438,10 +463,7 @@ generous deed immortalized in the next stable release of Godot Engine. Megasploot Melissa Mears mewin - mhilbrunner - Michael Dürwald Michael Haney - Michael Labbe Michał Skwarek Mikael Olsson Mikayla @@ -470,6 +492,8 @@ generous deed immortalized in the next stable release of Godot Engine. Omar Delarosa Oscar Norlander Pan Ip + Parinya Teerakasemsuk + Patrick Dully Patrick Nafarrete Paul Gieske Paul Mason @@ -478,17 +502,20 @@ generous deed immortalized in the next stable release of Godot Engine. Penguin Peter Philip Cohoe + Piotr Góral Point08 pwab Rad Cat Rafa Laguna + Ram Remi Rampin Rémi Verschelde + Reneator Ricardo Alcantara Richard Diss Richard Ivánek Robert Farr (Larington) - Robert Hernandez + Robert Larnach Roger Smith Roland Rząsa Roman Tinkov @@ -496,7 +523,6 @@ generous deed immortalized in the next stable release of Godot Engine. Ronan Ronny Mühle Ryan Groom - Ryan Hentz Sam Edson Samuele Zolfanelli Scott D. Yelich @@ -534,6 +560,7 @@ generous deed immortalized in the next stable release of Godot Engine. Timothy B. MacDonald Title Plinsut Tobbun + Tobias Bradtke Tom Glenn Toni Duran Torgeir Lilleskog @@ -551,13 +578,15 @@ generous deed immortalized in the next stable release of Godot Engine. Victor Vigilant Watch Vincent Cloutier + Vladimir Savin waka nya Wayne Haak werner mendizabal Wiley Thompson Will Wyatt Goodin - Yegor + Yegor Smirnov + YiYin Gu Yuri LaPointe Yuri Sizov Zgegnesh Hemomancer diff --git a/doc/classes/EditorTranslationParserPlugin.xml b/doc/classes/EditorTranslationParserPlugin.xml index c7d796ec30..73098efd99 100644 --- a/doc/classes/EditorTranslationParserPlugin.xml +++ b/doc/classes/EditorTranslationParserPlugin.xml @@ -19,7 +19,7 @@ func get_recognized_extensions(): return ["csv"] - [/codeblock] + [/codeblock] </description> <tutorials> </tutorials> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 799c4d2e75..6a7a6b84f6 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -256,6 +256,9 @@ <member name="audio/output_latency" type="int" setter="" getter="" default="15"> Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware. </member> + <member name="audio/output_latency.web" type="int" setter="" getter="" default="50"> + Safer override for [member audio/output_latency] in the Web platform, to avoid audio issues especially on mobile devices. + </member> <member name="audio/video_delay_compensation_ms" type="int" setter="" getter="" default="0"> Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing. </member> diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 51f3f0334d..4a594d3e1a 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -135,7 +135,7 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. </member> - <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="false"> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> If [code]true[/code], collisions will be reported. </member> <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index 08c6d6f40c..3512da9d77 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -138,7 +138,7 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. </member> - <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="false"> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> If [code]true[/code], collisions will be reported. </member> <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index f48b007fbe..b7b4278da0 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -335,6 +335,7 @@ </argument> <description> Perform selection, from line/column to line/column. + If [member selecting_enabled] is [code]false[/code], no selection will occur. </description> </method> <method name="select_all"> @@ -342,6 +343,7 @@ </return> <description> Select all the text. + If [member selecting_enabled] is [code]false[/code], no selection will occur. </description> </method> <method name="set_line"> @@ -459,6 +461,8 @@ The current vertical scroll value. </member> <member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true"> + If [code]true[/code], text can be selected. + If [code]false[/code], text can not be selected by the user or by the [method select] or [method select_all] methods. </member> <member name="shortcut_keys_enabled" type="bool" setter="set_shortcut_keys_enabled" getter="is_shortcut_keys_enabled" default="true"> If [code]true[/code], shortcut keys for context menu items are enabled, even if the context menu is disabled. diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index e1a0f1f22a..c1a991fca1 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -377,9 +377,9 @@ </constant> <constant name="CONTENT_SCALE_MODE_DISABLED" value="0" enum="ContentScaleMode"> </constant> - <constant name="CONTENT_SCALE_MODE_OBJECTS" value="1" enum="ContentScaleMode"> + <constant name="CONTENT_SCALE_MODE_CANVAS_ITEMS" value="1" enum="ContentScaleMode"> </constant> - <constant name="CONTENT_SCALE_MODE_PIXELS" value="2" enum="ContentScaleMode"> + <constant name="CONTENT_SCALE_MODE_VIEWPORT" value="2" enum="ContentScaleMode"> </constant> <constant name="CONTENT_SCALE_ASPECT_IGNORE" value="0" enum="ContentScaleAspect"> </constant> diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index a213069e19..79220da7c2 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -43,27 +43,19 @@ <method name="get_cell_item" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="x" type="int"> - </argument> - <argument index="1" name="y" type="int"> - </argument> - <argument index="2" name="z" type="int"> + <argument index="0" name="position" type="Vector3i"> </argument> <description> - The [MeshLibrary] item index located at the grid-based X, Y and Z coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned. + The [MeshLibrary] item index located at the given grid coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned. </description> </method> <method name="get_cell_item_orientation" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="x" type="int"> - </argument> - <argument index="1" name="y" type="int"> - </argument> - <argument index="2" name="z" type="int"> + <argument index="0" name="position" type="Vector3i"> </argument> <description> - The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is returned if the cell is empty. + The orientation of the cell at the given grid coordinates. [code]-1[/code] is returned if the cell is empty. </description> </method> <method name="get_collision_layer_bit" qualifiers="const"> @@ -111,11 +103,7 @@ <method name="map_to_world" qualifiers="const"> <return type="Vector3"> </return> - <argument index="0" name="x" type="int"> - </argument> - <argument index="1" name="y" type="int"> - </argument> - <argument index="2" name="z" type="int"> + <argument index="0" name="map_position" type="Vector3i"> </argument> <description> Returns the position of a grid cell in the GridMap's local coordinate space. @@ -132,18 +120,14 @@ <method name="set_cell_item"> <return type="void"> </return> - <argument index="0" name="x" type="int"> - </argument> - <argument index="1" name="y" type="int"> + <argument index="0" name="position" type="Vector3i"> </argument> - <argument index="2" name="z" type="int"> + <argument index="1" name="item" type="int"> </argument> - <argument index="3" name="item" type="int"> - </argument> - <argument index="4" name="orientation" type="int" default="0"> + <argument index="2" name="orientation" type="int" default="0"> </argument> <description> - Sets the mesh index for the cell referenced by its grid-based X, Y and Z coordinates. + Sets the mesh index for the cell referenced by its grid coordinates. A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell. Optionally, the item's orientation can be passed. For valid orientation values, see [method Basis.get_orthogonal_index]. </description> @@ -185,9 +169,9 @@ </description> </method> <method name="world_to_map" qualifiers="const"> - <return type="Vector3"> + <return type="Vector3i"> </return> - <argument index="0" name="pos" type="Vector3"> + <argument index="0" name="world_position" type="Vector3"> </argument> <description> Returns the coordinates of the grid cell containing the given point. diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index 9384da0e48..e050d1fdd1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -84,7 +84,7 @@ namespace Godot public static void Print(params object[] what) { - godot_icall_GD_print(Array.ConvertAll(what, x => x?.ToString())); + godot_icall_GD_print(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null")); } public static void PrintStack() @@ -94,22 +94,22 @@ namespace Godot public static void PrintErr(params object[] what) { - godot_icall_GD_printerr(Array.ConvertAll(what, x => x?.ToString())); + godot_icall_GD_printerr(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null")); } public static void PrintRaw(params object[] what) { - godot_icall_GD_printraw(Array.ConvertAll(what, x => x?.ToString())); + godot_icall_GD_printraw(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null")); } public static void PrintS(params object[] what) { - godot_icall_GD_prints(Array.ConvertAll(what, x => x?.ToString())); + godot_icall_GD_prints(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null")); } public static void PrintT(params object[] what) { - godot_icall_GD_printt(Array.ConvertAll(what, x => x?.ToString())); + godot_icall_GD_printt(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null")); } public static float Randf() diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 158742846b..92734a0792 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -1035,6 +1035,10 @@ Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_ty } String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc) { + if (p_obj == nullptr) { + return String("null"); + } + ManagedType type = ManagedType::from_class(mono_object_get_class(p_obj)); Variant var = GDMonoMarshal::mono_object_to_variant_no_err(p_obj, type); |