diff options
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 114 | ||||
-rw-r--r-- | editor/icons/icon_c_p_u_particles_2_d.svg | 60 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 1374 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.h | 259 | ||||
-rw-r--r-- | scene/3d/cpu_particles.cpp | 2 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 2 | ||||
-rw-r--r-- | servers/visual/rasterizer.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 13 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 2 | ||||
-rw-r--r-- | servers/visual_server.h | 2 |
12 files changed, 1833 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 643d50797e..da87a71679 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -832,6 +832,120 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur } } } break; + case Item::Command::TYPE_MULTIMESH: { + + Item::CommandMultiMesh *mmesh = static_cast<Item::CommandMultiMesh *>(c); + + RasterizerStorageGLES3::MultiMesh *multi_mesh = storage->multimesh_owner.getornull(mmesh->multimesh); + + if (!multi_mesh) + break; + + RasterizerStorageGLES3::Mesh *mesh_data = storage->mesh_owner.getornull(multi_mesh->mesh); + + if (!mesh_data) + break; + + RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(mmesh->texture, mmesh->normal_map); + + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, multi_mesh->custom_data_format != VS::MULTIMESH_CUSTOM_DATA_NONE); + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, true); + //reset shader and force rebind + state.using_texture_rect = true; + _set_texture_rect_mode(false); + + if (texture) { + Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); + state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size); + } + + int amount = MAX(multi_mesh->size, multi_mesh->visible_instances); + + for (int j = 0; j < mesh_data->surfaces.size(); j++) { + RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j]; + // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing + glBindVertexArray(s->instancing_array_id); + + glBindBuffer(GL_ARRAY_BUFFER, multi_mesh->buffer); //modify the buffer + + int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4; + glEnableVertexAttribArray(8); + glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); + glVertexAttribDivisor(8, 1); + glEnableVertexAttribArray(9); + glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 4 * 4); + glVertexAttribDivisor(9, 1); + + int color_ofs; + + if (multi_mesh->transform_format == VS::MULTIMESH_TRANSFORM_3D) { + glEnableVertexAttribArray(10); + glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 8 * 4); + glVertexAttribDivisor(10, 1); + color_ofs = 12 * 4; + } else { + glDisableVertexAttribArray(10); + glVertexAttrib4f(10, 0, 0, 1, 0); + color_ofs = 8 * 4; + } + + int custom_data_ofs = color_ofs; + + switch (multi_mesh->color_format) { + + case VS::MULTIMESH_COLOR_NONE: { + glDisableVertexAttribArray(11); + glVertexAttrib4f(11, 1, 1, 1, 1); + } break; + case VS::MULTIMESH_COLOR_8BIT: { + glEnableVertexAttribArray(11); + glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + color_ofs); + glVertexAttribDivisor(11, 1); + custom_data_ofs += 4; + + } break; + case VS::MULTIMESH_COLOR_FLOAT: { + glEnableVertexAttribArray(11); + glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs); + glVertexAttribDivisor(11, 1); + custom_data_ofs += 4 * 4; + } break; + } + + switch (multi_mesh->custom_data_format) { + + case VS::MULTIMESH_CUSTOM_DATA_NONE: { + glDisableVertexAttribArray(12); + glVertexAttrib4f(12, 1, 1, 1, 1); + } break; + case VS::MULTIMESH_CUSTOM_DATA_8BIT: { + glEnableVertexAttribArray(12); + glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + custom_data_ofs); + glVertexAttribDivisor(12, 1); + + } break; + case VS::MULTIMESH_CUSTOM_DATA_FLOAT: { + glEnableVertexAttribArray(12); + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + custom_data_ofs); + glVertexAttribDivisor(12, 1); + } break; + } + + if (s->index_array_len) { + glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount); + } else { + glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount); + } + + glBindVertexArray(0); + } + + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false); + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false); + state.using_texture_rect = true; + _set_texture_rect_mode(false); + + } break; case Item::Command::TYPE_PARTICLES: { Item::CommandParticles *particles_cmd = static_cast<Item::CommandParticles *>(c); diff --git a/editor/icons/icon_c_p_u_particles_2_d.svg b/editor/icons/icon_c_p_u_particles_2_d.svg new file mode 100644 index 0000000000..926e675fee --- /dev/null +++ b/editor/icons/icon_c_p_u_particles_2_d.svg @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + 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set_process_internal(true); + if (is_inside_tree()) { +#ifndef NO_THREADS + update_mutex->lock(); +#endif + VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); + +#ifndef NO_THREADS + update_mutex->unlock(); +#endif + } + } +} + +void CPUParticles2D::set_amount(int p_amount) { + + ERR_FAIL_COND(p_amount < 1); + + particles.resize(p_amount); + { + PoolVector<Particle>::Write w = particles.write(); + + for (int i = 0; i < p_amount; i++) { + w[i].active = false; + } + } + + particle_data.resize((8 + 4 + 1) * p_amount); + VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_2D, VS::MULTIMESH_COLOR_8BIT, VS::MULTIMESH_CUSTOM_DATA_FLOAT); + + particle_order.resize(p_amount); +} +void CPUParticles2D::set_lifetime(float p_lifetime) { + + ERR_FAIL_COND(p_lifetime <= 0); + lifetime = p_lifetime; +} + +void CPUParticles2D::set_one_shot(bool p_one_shot) { + + one_shot = p_one_shot; +} + +void CPUParticles2D::set_pre_process_time(float p_time) { + + pre_process_time = p_time; +} +void CPUParticles2D::set_explosiveness_ratio(float p_ratio) { + + explosiveness_ratio = p_ratio; +} +void CPUParticles2D::set_randomness_ratio(float p_ratio) { + + randomness_ratio = p_ratio; +} +void CPUParticles2D::set_use_local_coordinates(bool p_enable) { + + local_coords = p_enable; +} +void CPUParticles2D::set_speed_scale(float p_scale) { + + speed_scale = p_scale; +} + +bool CPUParticles2D::is_emitting() const { + + return emitting; +} +int CPUParticles2D::get_amount() const { + + return particles.size(); +} +float CPUParticles2D::get_lifetime() const { + + return lifetime; +} +bool CPUParticles2D::get_one_shot() const { + + return one_shot; +} + +float CPUParticles2D::get_pre_process_time() const { + + return pre_process_time; +} +float CPUParticles2D::get_explosiveness_ratio() const { + + return explosiveness_ratio; +} +float CPUParticles2D::get_randomness_ratio() const { + + return randomness_ratio; +} + +bool CPUParticles2D::get_use_local_coordinates() const { + + return local_coords; +} + +float CPUParticles2D::get_speed_scale() const { + + return speed_scale; +} + +void CPUParticles2D::set_draw_order(DrawOrder p_order) { + + draw_order = p_order; +} + +CPUParticles2D::DrawOrder CPUParticles2D::get_draw_order() const { + + return draw_order; +} + +void CPUParticles2D::_update_mesh_texture() { + + Size2 tex_size; + if (texture.is_valid()) { + tex_size = texture->get_size(); + } else { + tex_size = Size2(1, 1); + } + PoolVector<Vector2> vertices; + vertices.push_back(-tex_size * 0.5); + vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0)); + vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y)); + vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y)); + PoolVector<Vector2> uvs; + uvs.push_back(Vector2(0, 0)); + uvs.push_back(Vector2(1, 0)); + uvs.push_back(Vector2(1, 1)); + uvs.push_back(Vector2(0, 1)); + PoolVector<Color> colors; + colors.push_back(Color(1, 1, 1, 1)); + colors.push_back(Color(1, 1, 1, 1)); + colors.push_back(Color(1, 1, 1, 1)); + colors.push_back(Color(1, 1, 1, 1)); + PoolVector<int> indices; + indices.push_back(0); + indices.push_back(1); + indices.push_back(2); + indices.push_back(2); + indices.push_back(3); + indices.push_back(0); + + Array arr; + arr.resize(VS::ARRAY_MAX); + arr[VS::ARRAY_VERTEX] = vertices; + arr[VS::ARRAY_TEX_UV] = uvs; + arr[VS::ARRAY_COLOR] = colors; + arr[VS::ARRAY_INDEX] = indices; + + VS::get_singleton()->mesh_clear(mesh); + VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VS::PRIMITIVE_TRIANGLES, arr); +} + +void CPUParticles2D::set_texture(const Ref<Texture> &p_texture) { + + texture = p_texture; + update(); + _update_mesh_texture(); +} + +Ref<Texture> CPUParticles2D::get_texture() const { + + return texture; +} + +void CPUParticles2D::set_normalmap(const Ref<Texture> &p_normalmap) { + + normalmap = p_normalmap; + update(); +} + +Ref<Texture> CPUParticles2D::get_normalmap() const { + + return normalmap; +} + +void CPUParticles2D::set_fixed_fps(int p_count) { + fixed_fps = p_count; +} + +int CPUParticles2D::get_fixed_fps() const { + return fixed_fps; +} + +void CPUParticles2D::set_fractional_delta(bool p_enable) { + fractional_delta = p_enable; +} + +bool CPUParticles2D::get_fractional_delta() const { + return fractional_delta; +} + +String CPUParticles2D::get_configuration_warning() const { + + String warnings; + + return warnings; +} + +void CPUParticles2D::restart() { + + time = 0; + inactive_time = 0; + frame_remainder = 0; + cycle = 0; + + { + int pc = particles.size(); + PoolVector<Particle>::Write w = particles.write(); + + for (int i = 0; i < pc; i++) { + w[i].active = false; + } + } +} + +void CPUParticles2D::set_spread(float p_spread) { + + spread = p_spread; +} + +float CPUParticles2D::get_spread() const { + + return spread; +} + +void CPUParticles2D::set_flatness(float p_flatness) { + + flatness = p_flatness; +} +float CPUParticles2D::get_flatness() const { + + return flatness; +} + +void CPUParticles2D::set_param(Parameter p_param, float p_value) { + + ERR_FAIL_INDEX(p_param, PARAM_MAX); + + parameters[p_param] = p_value; +} +float CPUParticles2D::get_param(Parameter p_param) const { + + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); + + return parameters[p_param]; +} + +void CPUParticles2D::set_param_randomness(Parameter p_param, float p_value) { + + ERR_FAIL_INDEX(p_param, PARAM_MAX); + + randomness[p_param] = p_value; +} +float CPUParticles2D::get_param_randomness(Parameter p_param) const { + + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); + + return randomness[p_param]; +} + +static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) { + + Ref<Curve> curve = p_curve; + if (!curve.is_valid()) + return; + + curve->ensure_default_setup(p_min, p_max); +} + +void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) { + + ERR_FAIL_INDEX(p_param, PARAM_MAX); + + curve_parameters[p_param] = p_curve; + + switch (p_param) { + case PARAM_INITIAL_LINEAR_VELOCITY: { + //do none for this one + } break; + case PARAM_ANGULAR_VELOCITY: { + _adjust_curve_range(p_curve, -360, 360); + } break; + /*case PARAM_ORBIT_VELOCITY: { + _adjust_curve_range(p_curve, -500, 500); + } break;*/ + case PARAM_LINEAR_ACCEL: { + _adjust_curve_range(p_curve, -200, 200); + } break; + case PARAM_RADIAL_ACCEL: { + _adjust_curve_range(p_curve, -200, 200); + } break; + case PARAM_TANGENTIAL_ACCEL: { + _adjust_curve_range(p_curve, -200, 200); + } break; + case PARAM_DAMPING: { + _adjust_curve_range(p_curve, 0, 100); + } break; + case PARAM_ANGLE: { + _adjust_curve_range(p_curve, -360, 360); + } break; + case PARAM_SCALE: { + + } break; + case PARAM_HUE_VARIATION: { + _adjust_curve_range(p_curve, -1, 1); + } break; + case PARAM_ANIM_SPEED: { + _adjust_curve_range(p_curve, 0, 200); + } break; + case PARAM_ANIM_OFFSET: { + } break; + default: {} + } +} +Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const { + + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>()); + + return curve_parameters[p_param]; +} + +void CPUParticles2D::set_color(const Color &p_color) { + + color = p_color; +} + +Color CPUParticles2D::get_color() const { + + return color; +} + +void CPUParticles2D::set_color_ramp(const Ref<Gradient> &p_ramp) { + + color_ramp = p_ramp; +} + +Ref<Gradient> CPUParticles2D::get_color_ramp() const { + + return color_ramp; +} + +void CPUParticles2D::set_particle_flag(Flags p_flag, bool p_enable) { + ERR_FAIL_INDEX(p_flag, FLAG_MAX); + flags[p_flag] = p_enable; +} + +bool CPUParticles2D::get_particle_flag(Flags p_flag) const { + ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); + return flags[p_flag]; +} + +void CPUParticles2D::set_emission_shape(EmissionShape p_shape) { + + emission_shape = p_shape; +} + +void CPUParticles2D::set_emission_sphere_radius(float p_radius) { + + emission_sphere_radius = p_radius; +} + +void CPUParticles2D::set_emission_rect_extents(Vector2 p_extents) { + + emission_rect_extents = p_extents; +} + +void CPUParticles2D::set_emission_points(const PoolVector<Vector2> &p_points) { + + emission_points = p_points; +} + +void CPUParticles2D::set_emission_normals(const PoolVector<Vector2> &p_normals) { + + emission_normals = p_normals; +} + +void CPUParticles2D::set_emission_colors(const PoolVector<Color> &p_colors) { + + emission_colors = p_colors; +} + +float CPUParticles2D::get_emission_sphere_radius() const { + + return emission_sphere_radius; +} +Vector2 CPUParticles2D::get_emission_rect_extents() const { + + return emission_rect_extents; +} +PoolVector<Vector2> CPUParticles2D::get_emission_points() const { + + return emission_points; +} +PoolVector<Vector2> CPUParticles2D::get_emission_normals() const { + + return emission_normals; +} + +PoolVector<Color> CPUParticles2D::get_emission_colors() const { + + return emission_colors; +} + +CPUParticles2D::EmissionShape CPUParticles2D::get_emission_shape() const { + return emission_shape; +} +void CPUParticles2D::set_gravity(const Vector2 &p_gravity) { + + gravity = p_gravity; +} + +Vector2 CPUParticles2D::get_gravity() const { + + return gravity; +} + +void CPUParticles2D::_validate_property(PropertyInfo &property) const { + + if (property.name == "color" && color_ramp.is_valid()) { + property.usage = 0; + } + + if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_CIRCLE) { + property.usage = 0; + } + + if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) { + property.usage = 0; + } + + if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) { + property.usage = 0; + } + + if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { + property.usage = 0; + } + /* + if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { + property.usage = 0; + } + */ +} + +static uint32_t idhash(uint32_t x) { + + x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b); + x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b); + x = (x >> uint32_t(16)) ^ x; + return x; +} + +static float rand_from_seed(uint32_t &seed) { + int k; + int s = int(seed); + if (s == 0) + s = 305420679; + k = s / 127773; + s = 16807 * (s - k * 127773) - 2836 * k; + if (s < 0) + s += 2147483647; + seed = uint32_t(s); + return float(seed % uint32_t(65536)) / 65535.0; +} + +static float rand_from_seed_m1_p1(uint32_t &seed) { + return rand_from_seed(seed) * 2.0 - 1.0; +} + +void CPUParticles2D::_particles_process(float p_delta) { + + p_delta *= speed_scale; + + int pcount = particles.size(); + PoolVector<Particle>::Write w = particles.write(); + + Particle *parray = w.ptr(); + + float prev_time = time; + time += p_delta; + if (time > lifetime) { + time = Math::fmod(time, lifetime); + cycle++; + if (one_shot && cycle > 0) { + emitting = false; + } + } + + Transform2D emission_xform; + Transform2D velocity_xform; + if (!local_coords) { + emission_xform = get_global_transform(); + velocity_xform = emission_xform; + emission_xform[2] = Vector2(); + } + + for (int i = 0; i < pcount; i++) { + + Particle &p = parray[i]; + + if (!emitting && !p.active) + continue; + + float restart_time = (float(i) / float(pcount)) * lifetime; + float local_delta = p_delta; + + if (randomness_ratio > 0.0) { + uint32_t seed = cycle; + if (restart_time >= time) { + seed -= uint32_t(1); + } + seed *= uint32_t(pcount); + seed += uint32_t(i); + float random = float(idhash(seed) % uint32_t(65536)) / 65536.0; + restart_time += randomness_ratio * random * 1.0 / float(pcount); + } + + restart_time *= (1.0 - explosiveness_ratio); + bool restart = false; + + if (time > prev_time) { + // restart_time >= prev_time is used so particles emit in the first frame they are processed + + if (restart_time >= prev_time && restart_time < time) { + restart = true; + if (fractional_delta) { + local_delta = (time - restart_time) * lifetime; + } + } + + } else if (local_delta > 0.0) { + if (restart_time >= prev_time) { + restart = true; + if (fractional_delta) { + local_delta = (1.0 - restart_time + time) * lifetime; + } + + } else if (restart_time < time) { + restart = true; + if (fractional_delta) { + local_delta = (time - restart_time) * lifetime; + } + } + } + + if (restart) { + + if (!emitting) { + p.active = false; + continue; + } + p.active = true; + + /*float tex_linear_velocity = 0; + if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0); + }*/ + + float tex_angle = 0.0; + if (curve_parameters[PARAM_ANGLE].is_valid()) { + tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0); + } + + float tex_anim_offset = 0.0; + if (curve_parameters[PARAM_ANGLE].is_valid()) { + tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0); + } + + p.seed = Math::rand(); + + p.angle_rand = Math::randf(); + p.scale_rand = Math::randf(); + p.hue_rot_rand = Math::randf(); + p.anim_offset_rand = Math::randf(); + + float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; + Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad)); + p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); + + float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]); + p.custom[0] = Math::deg2rad(base_angle); //angle + p.custom[1] = 0.0; //phase + p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1) + p.transform = Transform2D(); + p.time = 0; + p.base_color = Color(1, 1, 1, 1); + + switch (emission_shape) { + case EMISSION_SHAPE_POINT: { + //do none + } break; + case EMISSION_SHAPE_CIRCLE: { + p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0).normalized() * emission_sphere_radius; + } break; + case EMISSION_SHAPE_RECTANGLE: { + p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_rect_extents; + } break; + case EMISSION_SHAPE_POINTS: + case EMISSION_SHAPE_DIRECTED_POINTS: { + + int pc = emission_points.size(); + if (pc == 0) + break; + + int random_idx = Math::rand() % pc; + + p.transform[2] = emission_points.get(random_idx); + + if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) { + p.velocity = emission_normals.get(random_idx); + } + + if (emission_colors.size() == pc) { + p.base_color = emission_colors.get(random_idx); + } + } break; + } + + if (!local_coords) { + p.velocity = velocity_xform.xform(p.velocity); + p.transform = emission_xform * p.transform; + } + + } else if (!p.active) { + continue; + } else { + + uint32_t alt_seed = p.seed; + + p.time += local_delta; + p.custom[1] = p.time / lifetime; + + float tex_linear_velocity = 0.0; + if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]); + } + /* + float tex_orbit_velocity = 0.0; + + if (flags[FLAG_DISABLE_Z]) { + + if (curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY].is_valid()) { + tex_orbit_velocity = curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY]->interpolate(p.custom[1]); + } + } +*/ + float tex_angular_velocity = 0.0; + if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { + tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]); + } + + float tex_linear_accel = 0.0; + if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { + tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]); + } + + float tex_tangential_accel = 0.0; + if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { + tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]); + } + + float tex_radial_accel = 0.0; + if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { + tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]); + } + + float tex_damping = 0.0; + if (curve_parameters[PARAM_DAMPING].is_valid()) { + tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]); + } + + float tex_angle = 0.0; + if (curve_parameters[PARAM_ANGLE].is_valid()) { + tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]); + } + float tex_anim_speed = 0.0; + if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { + tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]); + } + + float tex_anim_offset = 0.0; + if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { + tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]); + } + + Vector2 force = gravity; + Vector2 pos = p.transform[2]; + + //apply linear acceleration + force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2(); + //apply radial acceleration + Vector2 org = emission_xform[2]; + Vector2 diff = pos - org; + force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2(); + //apply tangential acceleration; + Vector2 yx = Vector2(diff.y, diff.x); + force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2(); + //apply attractor forces + p.velocity += force * local_delta; + //orbit velocity +#if 0 + if (flags[FLAG_DISABLE_Z]) { + + float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random); + if (orbit_amount != 0.0) { + float ang = orbit_amount * DELTA * pi * 2.0; + mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang))); + TRANSFORM[3].xy -= diff.xy; + TRANSFORM[3].xy += rot * diff.xy; + } + } +#endif + if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { + p.velocity = p.velocity.normalized() * tex_linear_velocity; + } + + if (parameters[PARAM_DAMPING] + tex_damping > 0.0) { + + float v = p.velocity.length(); + float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]); + v -= damp * local_delta; + if (v < 0.0) { + p.velocity = Vector2(); + } else { + p.velocity = p.velocity.normalized() * v; + } + } + float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]); + base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]); + p.custom[0] = Math::deg2rad(base_angle); //angle + p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); //angle + if (flags[FLAG_ANIM_LOOP]) { + p.custom[2] = Math::fmod(p.custom[2], 1.0f); //loop + + } else { + p.custom[2] = CLAMP(p.custom[2], 0.0f, 1.0); //0 to 1 only + } + } + //apply color + //apply hue rotation + + float tex_scale = 1.0; + if (curve_parameters[PARAM_SCALE].is_valid()) { + tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]); + } + + float tex_hue_variation = 0.0; + if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { + tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]); + } + + float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); + float hue_rot_c = Math::cos(hue_rot_angle); + float hue_rot_s = Math::sin(hue_rot_angle); + + Basis hue_rot_mat; + { + Basis mat1(0.299, 0.587, 0.114, 0.299, 0.587, 0.114, 0.299, 0.587, 0.114); + Basis mat2(0.701, -0.587, -0.114, -0.299, 0.413, -0.114, -0.300, -0.588, 0.886); + Basis mat3(0.168, 0.330, -0.497, -0.328, 0.035, 0.292, 1.250, -1.050, -0.203); + + for (int j = 0; j < 3; j++) { + hue_rot_mat[j] = mat1[j] + mat2[j] * hue_rot_c + mat3[j] * hue_rot_s; + } + } + + if (color_ramp.is_valid()) { + p.color = color_ramp->get_color_at_offset(p.custom[1]) * color; + } else { + p.color = color; + } + + Vector3 color_rgb = hue_rot_mat.xform_inv(Vector3(p.color.r, p.color.g, p.color.b)); + p.color.r = color_rgb.x; + p.color.g = color_rgb.y; + p.color.b = color_rgb.z; + + p.color *= p.base_color; + + if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { + if (p.velocity.length() > 0.0) { + + p.transform.elements[0] = p.velocity.normalized(); + p.transform.elements[0] = p.transform.elements[1].tangent(); + } + + } else { + p.transform.elements[0] = Vector2(Math::cos(p.custom[0]), -Math::sin(p.custom[0])); + p.transform.elements[1] = Vector2(Math::sin(p.custom[0]), Math::cos(p.custom[0])); + } + + //scale by scale + float base_scale = Math::lerp(parameters[PARAM_SCALE] * tex_scale, 1.0f, p.scale_rand * randomness[PARAM_SCALE]); + if (base_scale == 0.0) base_scale = 0.000001; + + p.transform.elements[0] *= base_scale; + p.transform.elements[1] *= base_scale; + + p.transform[2] += p.velocity * local_delta; + } +} + +void CPUParticles2D::_update_particle_data_buffer() { +#ifndef NO_THREADS + update_mutex->lock(); +#endif + + { + + int pc = particles.size(); + + PoolVector<int>::Write ow; + int *order = NULL; + + PoolVector<float>::Write w = particle_data.write(); + PoolVector<Particle>::Read r = particles.read(); + float *ptr = w.ptr(); + + Transform2D un_transform; + if (!local_coords) { + un_transform = get_global_transform().affine_inverse(); + } + + if (draw_order != DRAW_ORDER_INDEX) { + ow = particle_order.write(); + order = ow.ptr(); + + for (int i = 0; i < pc; i++) { + order[i] = i; + } + if (draw_order == DRAW_ORDER_LIFETIME) { + SortArray<int, SortLifetime> sorter; + sorter.compare.particles = r.ptr(); + sorter.sort(order, pc); + } + } + + for (int i = 0; i < pc; i++) { + + int idx = order ? order[i] : i; + + Transform2D t = r[idx].transform; + + if (!local_coords) { + t = un_transform * t; + } + + if (r[idx].active) { + + ptr[0] = t.elements[0][0]; + ptr[1] = t.elements[1][0]; + ptr[2] = 0; + ptr[3] = t.elements[2][0]; + ptr[4] = t.elements[0][1]; + ptr[5] = t.elements[1][1]; + ptr[6] = 0; + ptr[7] = t.elements[2][1]; + + } else { + zeromem(ptr, sizeof(float) * 8); + } + + Color c = r[idx].color; + uint8_t *data8 = (uint8_t *)&ptr[8]; + data8[0] = CLAMP(c.r * 255.0, 0, 255); + data8[1] = CLAMP(c.g * 255.0, 0, 255); + data8[2] = CLAMP(c.b * 255.0, 0, 255); + data8[3] = CLAMP(c.a * 255.0, 0, 255); + + ptr[9] = r[idx].custom[0]; + ptr[10] = r[idx].custom[1]; + ptr[11] = r[idx].custom[2]; + ptr[12] = r[idx].custom[3]; + + ptr += 13; + } + } + +#ifndef NO_THREADS + update_mutex->unlock(); +#endif +} + +void CPUParticles2D::_update_render_thread() { + +#ifndef NO_THREADS + update_mutex->lock(); +#endif + + VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data); + +#ifndef NO_THREADS + update_mutex->unlock(); +#endif +} + +void CPUParticles2D::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE) { + if (is_processing_internal()) { + +#ifndef NO_THREADS + update_mutex->lock(); +#endif + VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); + +#ifndef NO_THREADS + update_mutex->unlock(); +#endif + } + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + if (is_processing_internal()) { + +#ifndef NO_THREADS + update_mutex->lock(); +#endif + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); +#ifndef NO_THREADS + update_mutex->unlock(); +#endif + } + } + + if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { + } + + if (p_what == NOTIFICATION_DRAW) { + + RID texrid; + if (texture.is_valid()) { + texrid = texture->get_rid(); + } + + RID normrid; + if (normalmap.is_valid()) { + normrid = normalmap->get_rid(); + } + + VS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid, normrid); + } + + if (p_what == NOTIFICATION_INTERNAL_PROCESS) { + + if (particles.size() == 0) + return; + + float delta = get_process_delta_time(); + if (emitting) { + + inactive_time = 0; + } else { + inactive_time += delta; + if (inactive_time > lifetime * 1.2) { + set_process_internal(false); +#ifndef NO_THREADS + update_mutex->lock(); +#endif + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); + +#ifndef NO_THREADS + update_mutex->unlock(); +#endif + //reset variables + time = 0; + inactive_time = 0; + frame_remainder = 0; + cycle = 0; + return; + } + } + + if (time == 0 && pre_process_time > 0.0) { + + float frame_time; + if (fixed_fps > 0) + frame_time = 1.0 / fixed_fps; + else + frame_time = 1.0 / 30.0; + + float todo = pre_process_time; + + while (todo >= 0) { + _particles_process(frame_time); + todo -= frame_time; + } + } + + if (fixed_fps > 0) { + float frame_time = 1.0 / fixed_fps; + float decr = frame_time; + + float ldelta = delta; + if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10 + ldelta = 0.1; + } else if (ldelta <= 0.0) { //unlikely but.. + ldelta = 0.001; + } + float todo = frame_remainder + ldelta; + + while (todo >= frame_time) { + _particles_process(frame_time); + todo -= decr; + } + + frame_remainder = todo; + + } else { + _particles_process(delta); + } + + _update_particle_data_buffer(); + } +} + +void CPUParticles2D::convert_from_particles(Node *p_particles) { +#if 0 + Particles *particles = Object::cast_to<Particles>(p_particles); + ERR_FAIL_COND(!particles); + + set_emitting(particles->is_emitting()); + set_amount(particles->get_amount()); + set_lifetime(particles->get_lifetime()); + set_one_shot(particles->get_one_shot()); + set_pre_process_time(particles->get_pre_process_time()); + set_explosiveness_ratio(particles->get_explosiveness_ratio()); + set_randomness_ratio(particles->get_randomness_ratio()); + set_use_local_coordinates(particles->get_use_local_coordinates()); + set_fixed_fps(particles->get_fixed_fps()); + set_fractional_delta(particles->get_fractional_delta()); + set_speed_scale(particles->get_speed_scale()); + set_draw_order(DrawOrder(particles->get_draw_order())); + set_mesh(particles->get_draw_pass_mesh(0)); + + Ref<ParticlesMaterial> material = particles->get_process_material(); + if (material.is_null()) + return; + + set_spread(material->get_spread()); + set_flatness(material->get_flatness()); + + set_color(material->get_color()); + + Ref<GradientTexture> gt = material->get_color_ramp(); + if (gt.is_valid()) { + set_color_ramp(gt->get_gradient()); + } + + set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY)); + set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y)); + set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z)); + set_particle_flag(FLAG_ANIM_LOOP, material->get_flag(ParticlesMaterial::FLAG_ANIM_LOOP)); + + set_emission_shape(EmissionShape(material->get_emission_shape())); + set_emission_sphere_radius(material->get_emission_sphere_radius()); + set_emission_rect_extents(material->get_emission_rect_extents()); + + set_gravity(material->get_gravity()); + +#define CONVERT_PARAM(m_param) \ + set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \ + { \ + Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \ + if (ctex.is_valid()) set_param_curve(m_param, ctex->get_curve()); \ + } \ + set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param)); + + CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY); + CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); + CONVERT_PARAM(PARAM_ORBIT_VELOCITY); + CONVERT_PARAM(PARAM_LINEAR_ACCEL); + CONVERT_PARAM(PARAM_RADIAL_ACCEL); + CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL); + CONVERT_PARAM(PARAM_DAMPING); + CONVERT_PARAM(PARAM_ANGLE); + CONVERT_PARAM(PARAM_SCALE); + CONVERT_PARAM(PARAM_HUE_VARIATION); + CONVERT_PARAM(PARAM_ANIM_SPEED); + CONVERT_PARAM(PARAM_ANIM_OFFSET); + +#undef CONVERT_PARAM +#endif +} + +void CPUParticles2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles2D::set_emitting); + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles2D::set_amount); + ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles2D::set_lifetime); + ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &CPUParticles2D::set_one_shot); + ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time); + ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio); + ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio); + ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates); + ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps); + ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta); + ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &CPUParticles2D::set_speed_scale); + + ClassDB::bind_method(D_METHOD("is_emitting"), &CPUParticles2D::is_emitting); + ClassDB::bind_method(D_METHOD("get_amount"), &CPUParticles2D::get_amount); + ClassDB::bind_method(D_METHOD("get_lifetime"), &CPUParticles2D::get_lifetime); + ClassDB::bind_method(D_METHOD("get_one_shot"), &CPUParticles2D::get_one_shot); + ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time); + ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio); + ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio); + ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates); + ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps); + ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &CPUParticles2D::get_speed_scale); + + ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &CPUParticles2D::set_draw_order); + + ClassDB::bind_method(D_METHOD("get_draw_order"), &CPUParticles2D::get_draw_order); + + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &CPUParticles2D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &CPUParticles2D::get_texture); + + ClassDB::bind_method(D_METHOD("set_normalmap", "normalmap"), &CPUParticles2D::set_normalmap); + ClassDB::bind_method(D_METHOD("get_normalmap"), &CPUParticles2D::get_normalmap); + + ClassDB::bind_method(D_METHOD("restart"), &CPUParticles2D::restart); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); + ADD_GROUP("Time", ""); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); + ADD_GROUP("Drawing", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normalmap", "get_normalmap"); + + BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); + BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); + + //////////////////////////////// + + ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread); + ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread); + + ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles2D::set_flatness); + ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles2D::get_flatness); + + ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param); + ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param); + + ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles2D::set_param_randomness); + ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles2D::get_param_randomness); + + ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles2D::set_param_curve); + ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles2D::get_param_curve); + + ClassDB::bind_method(D_METHOD("set_color", "color"), &CPUParticles2D::set_color); + ClassDB::bind_method(D_METHOD("get_color"), &CPUParticles2D::get_color); + + ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp); + ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp); + + ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles2D::set_particle_flag); + ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles2D::get_particle_flag); + + ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles2D::set_emission_shape); + ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles2D::get_emission_shape); + + ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &CPUParticles2D::set_emission_sphere_radius); + ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &CPUParticles2D::get_emission_sphere_radius); + + ClassDB::bind_method(D_METHOD("set_emission_rect_extents", "extents"), &CPUParticles2D::set_emission_rect_extents); + ClassDB::bind_method(D_METHOD("get_emission_rect_extents"), &CPUParticles2D::get_emission_rect_extents); + + ClassDB::bind_method(D_METHOD("set_emission_points", "array"), &CPUParticles2D::set_emission_points); + ClassDB::bind_method(D_METHOD("get_emission_points"), &CPUParticles2D::get_emission_points); + + ClassDB::bind_method(D_METHOD("set_emission_normals", "array"), &CPUParticles2D::set_emission_normals); + ClassDB::bind_method(D_METHOD("get_emission_normals"), &CPUParticles2D::get_emission_normals); + + ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles2D::set_emission_colors); + ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles2D::get_emission_colors); + + ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles2D::get_gravity); + ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles2D::set_gravity); + + ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles); + + ClassDB::bind_method(D_METHOD("_update_render_thread"), &CPUParticles2D::_update_render_thread); + + ADD_GROUP("Emission Shape", "emission_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors"); + ADD_GROUP("Flags", "flag_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY); + ADD_GROUP("Spread", ""); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); + ADD_GROUP("Gravity", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity"); + ADD_GROUP("Initial Velocity", "initial_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_GROUP("Angular Velocity", "angular_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY); + /* + ADD_GROUP("Orbit Velocity", "orbit_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY); +*/ + ADD_GROUP("Linear Accel", "linear_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL); + ADD_GROUP("Radial Accel", "radial_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL); + ADD_GROUP("Tangential Accel", "tangential_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL); + ADD_GROUP("Damping", ""); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING); + ADD_GROUP("Angle", ""); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE); + ADD_GROUP("Scale", ""); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE); + ADD_GROUP("Color", ""); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); + + ADD_GROUP("Hue Variation", "hue_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION); + ADD_GROUP("Animation", "anim_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_particle_flag", "get_particle_flag", FLAG_ANIM_LOOP); + + BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL); + BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL); + BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL); + BIND_ENUM_CONSTANT(PARAM_DAMPING); + BIND_ENUM_CONSTANT(PARAM_ANGLE); + BIND_ENUM_CONSTANT(PARAM_SCALE); + BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION); + BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED); + BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET); + BIND_ENUM_CONSTANT(PARAM_MAX); + + BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); + BIND_ENUM_CONSTANT(FLAG_MAX); + + BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_CIRCLE); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); +} + +CPUParticles2D::CPUParticles2D() { + + time = 0; + inactive_time = 0; + frame_remainder = 0; + cycle = 0; + + mesh = VisualServer::get_singleton()->mesh_create(); + multimesh = VisualServer::get_singleton()->multimesh_create(); + VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh); + + set_emitting(true); + set_one_shot(false); + set_amount(8); + set_lifetime(1); + set_fixed_fps(0); + set_fractional_delta(true); + set_pre_process_time(0); + set_explosiveness_ratio(0); + set_randomness_ratio(0); + set_use_local_coordinates(true); + + set_draw_order(DRAW_ORDER_INDEX); + set_speed_scale(1); + + set_spread(45); + set_flatness(0); + set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1); + //set_param(PARAM_ORBIT_VELOCITY, 0); + set_param(PARAM_LINEAR_ACCEL, 0); + set_param(PARAM_RADIAL_ACCEL, 0); + set_param(PARAM_TANGENTIAL_ACCEL, 0); + set_param(PARAM_DAMPING, 0); + set_param(PARAM_ANGLE, 0); + set_param(PARAM_SCALE, 1); + set_param(PARAM_HUE_VARIATION, 0); + set_param(PARAM_ANIM_SPEED, 0); + set_param(PARAM_ANIM_OFFSET, 0); + set_emission_shape(EMISSION_SHAPE_POINT); + set_emission_sphere_radius(1); + set_emission_rect_extents(Vector2(1, 1)); + + set_gravity(Vector2(0, 98.8)); + + for (int i = 0; i < PARAM_MAX; i++) { + set_param_randomness(Parameter(i), 0); + } + + for (int i = 0; i < FLAG_MAX; i++) { + flags[i] = false; + } + + set_color(Color(1, 1, 1, 1)); + +#ifndef NO_THREADS + update_mutex = Mutex::create(); +#endif + + _update_mesh_texture(); +} + +CPUParticles2D::~CPUParticles2D() { + VS::get_singleton()->free(multimesh); + VS::get_singleton()->free(mesh); + +#ifndef NO_THREADS + memdelete(update_mutex); +#endif +} diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h new file mode 100644 index 0000000000..3ae83fc0b4 --- /dev/null +++ b/scene/2d/cpu_particles_2d.h @@ -0,0 +1,259 @@ +#ifndef CPU_PARTICLES_2D_H +#define CPU_PARTICLES_2D_H +#include "rid.h" +#include "scene/2d/node_2d.h" +#include "scene/main/timer.h" +#include "scene/resources/material.h" + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + +class CPUParticles2D : public Node2D { +private: + GDCLASS(CPUParticles2D, Node2D); + +public: + enum DrawOrder { + DRAW_ORDER_INDEX, + DRAW_ORDER_LIFETIME, + }; + + enum Parameter { + + PARAM_INITIAL_LINEAR_VELOCITY, + PARAM_ANGULAR_VELOCITY, + PARAM_ORBIT_VELOCITY, + PARAM_LINEAR_ACCEL, + PARAM_RADIAL_ACCEL, + PARAM_TANGENTIAL_ACCEL, + PARAM_DAMPING, + PARAM_ANGLE, + PARAM_SCALE, + PARAM_HUE_VARIATION, + PARAM_ANIM_SPEED, + PARAM_ANIM_OFFSET, + PARAM_MAX + }; + + enum Flags { + FLAG_ALIGN_Y_TO_VELOCITY, + FLAG_ANIM_LOOP, + FLAG_MAX + }; + + enum EmissionShape { + EMISSION_SHAPE_POINT, + EMISSION_SHAPE_CIRCLE, + EMISSION_SHAPE_RECTANGLE, + EMISSION_SHAPE_POINTS, + EMISSION_SHAPE_DIRECTED_POINTS, + }; + +private: + bool emitting; + + struct Particle { + Transform2D transform; + Color color; + float custom[4]; + Vector2 velocity; + bool active; + float angle_rand; + float scale_rand; + float hue_rot_rand; + float anim_offset_rand; + float time; + Color base_color; + + uint32_t seed; + }; + + float time; + float inactive_time; + float frame_remainder; + int cycle; + + RID mesh; + RID multimesh; + + PoolVector<Particle> particles; + PoolVector<float> particle_data; + PoolVector<int> particle_order; + + struct SortLifetime { + const Particle *particles; + + bool operator()(int p_a, int p_b) const { + return particles[p_a].time < particles[p_b].time; + } + }; + + struct SortAxis { + const Particle *particles; + Vector2 axis; + bool operator()(int p_a, int p_b) const { + + return axis.dot(particles[p_a].transform[2]) < axis.dot(particles[p_b].transform[2]); + } + }; + + // + + bool one_shot; + + float lifetime; + float pre_process_time; + float explosiveness_ratio; + float randomness_ratio; + float speed_scale; + bool local_coords; + int fixed_fps; + bool fractional_delta; + + DrawOrder draw_order; + + Ref<Texture> texture; + Ref<Texture> normalmap; + + //////// + + float spread; + float flatness; + + float parameters[PARAM_MAX]; + float randomness[PARAM_MAX]; + + Ref<Curve> curve_parameters[PARAM_MAX]; + Color color; + Ref<Gradient> color_ramp; + + bool flags[FLAG_MAX]; + + EmissionShape emission_shape; + float emission_sphere_radius; + Vector2 emission_rect_extents; + PoolVector<Vector2> emission_points; + PoolVector<Vector2> emission_normals; + PoolVector<Color> emission_colors; + int emission_point_count; + + bool anim_loop; + Vector2 gravity; + + void _particles_process(float p_delta); + void _update_particle_data_buffer(); + + Mutex *update_mutex; + + void _update_render_thread(); + + void _update_mesh_texture(); + +protected: + static void _bind_methods(); + void _notification(int p_what); + virtual void _validate_property(PropertyInfo &property) const; + +public: + void set_emitting(bool p_emitting); + void set_amount(int p_amount); + void set_lifetime(float p_lifetime); + void set_one_shot(bool p_one_shot); + void set_pre_process_time(float p_time); + void set_explosiveness_ratio(float p_ratio); + void set_randomness_ratio(float p_ratio); + void set_visibility_aabb(const Rect2 &p_aabb); + void set_use_local_coordinates(bool p_enable); + void set_speed_scale(float p_scale); + + bool is_emitting() const; + int get_amount() const; + float get_lifetime() const; + bool get_one_shot() const; + float get_pre_process_time() const; + float get_explosiveness_ratio() const; + float get_randomness_ratio() const; + Rect2 get_visibility_aabb() const; + bool get_use_local_coordinates() const; + float get_speed_scale() const; + + void set_fixed_fps(int p_count); + int get_fixed_fps() const; + + void set_fractional_delta(bool p_enable); + bool get_fractional_delta() const; + + void set_draw_order(DrawOrder p_order); + DrawOrder get_draw_order() const; + + void set_draw_passes(int p_count); + int get_draw_passes() const; + + void set_texture(const Ref<Texture> &p_texture); + Ref<Texture> get_texture() const; + + void set_normalmap(const Ref<Texture> &p_normalmap); + Ref<Texture> get_normalmap() const; + + /////////////////// + + void set_spread(float p_spread); + float get_spread() const; + + void set_flatness(float p_flatness); + float get_flatness() const; + + void set_param(Parameter p_param, float p_value); + float get_param(Parameter p_param) const; + + void set_param_randomness(Parameter p_param, float p_value); + float get_param_randomness(Parameter p_param) const; + + void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve); + Ref<Curve> get_param_curve(Parameter p_param) const; + + void set_color(const Color &p_color); + Color get_color() const; + + void set_color_ramp(const Ref<Gradient> &p_texture); + Ref<Gradient> get_color_ramp() const; + + void set_particle_flag(Flags p_flag, bool p_enable); + bool get_particle_flag(Flags p_flag) const; + + void set_emission_shape(EmissionShape p_shape); + void set_emission_sphere_radius(float p_radius); + void set_emission_rect_extents(Vector2 p_extents); + void set_emission_points(const PoolVector<Vector2> &p_points); + void set_emission_normals(const PoolVector<Vector2> &p_normals); + void set_emission_colors(const PoolVector<Color> &p_colors); + void set_emission_point_count(int p_count); + + EmissionShape get_emission_shape() const; + float get_emission_sphere_radius() const; + Vector2 get_emission_rect_extents() const; + PoolVector<Vector2> get_emission_points() const; + PoolVector<Vector2> get_emission_normals() const; + PoolVector<Color> get_emission_colors() const; + int get_emission_point_count() const; + + void set_gravity(const Vector2 &p_gravity); + Vector2 get_gravity() const; + + virtual String get_configuration_warning() const; + + void restart(); + + void convert_from_particles(Node *p_particles); + + CPUParticles2D(); + ~CPUParticles2D(); +}; + +VARIANT_ENUM_CAST(CPUParticles2D::DrawOrder) +VARIANT_ENUM_CAST(CPUParticles2D::Parameter) +VARIANT_ENUM_CAST(CPUParticles2D::Flags) +VARIANT_ENUM_CAST(CPUParticles2D::EmissionShape) + +#endif // CPU_PARTICLES_2D_H diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index fa14174089..731e4d3afe 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -442,7 +442,7 @@ static float rand_from_seed(uint32_t &seed) { return float(seed % uint32_t(65536)) / 65535.0; } -float rand_from_seed_m1_p1(uint32_t &seed) { +static float rand_from_seed_m1_p1(uint32_t &seed) { return rand_from_seed(seed) * 2.0 - 1.0; } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index dccdd244ef..a4422af21d 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -42,6 +42,7 @@ #include "scene/2d/canvas_modulate.h" #include "scene/2d/collision_polygon_2d.h" #include "scene/2d/collision_shape_2d.h" +#include "scene/2d/cpu_particles_2d.h" #include "scene/2d/joints_2d.h" #include "scene/2d/light_2d.h" #include "scene/2d/light_occluder_2d.h" @@ -514,6 +515,7 @@ void register_scene_types() { SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes); CanvasItemMaterial::init_shaders(); ClassDB::register_class<Node2D>(); + ClassDB::register_class<CPUParticles2D>(); ClassDB::register_class<Particles2D>(); //ClassDB::register_class<ParticleAttractor2D>(); ClassDB::register_class<Sprite>(); diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 49dff0d557..90f2972ddf 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -836,6 +836,7 @@ public: bool clip; bool visible; bool behind; + bool update_when_visible; //VS::MaterialBlendMode blend_mode; int light_mask; Vector<Command *> commands; @@ -1037,6 +1038,7 @@ public: copy_back_buffer = NULL; distance_field = false; light_masked = false; + update_when_visible = false; } virtual ~Item() { clear(); diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 0b4bbffddf..16cda0326d 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -30,6 +30,7 @@ #include "visual_server_canvas.h" #include "visual_server_global.h" +#include "visual_server_raster.h" #include "visual_server_viewport.h" void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) { @@ -119,6 +120,10 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect); } + if (ci->update_when_visible) { + VisualServerRaster::redraw_request(); + } + if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) { //something to draw? ci->final_transform = xform; @@ -390,6 +395,14 @@ void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_e canvas_item->behind = p_enable; } +void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) { + + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->update_when_visible = p_update; +} + void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { Item *canvas_item = canvas_item_owner.getornull(p_item); diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index 4d9398a17e..966b51d341 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -171,6 +171,8 @@ public: void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable); + void canvas_item_set_update_when_visible(RID p_item, bool p_update); + void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index a00b364565..7960c5468b 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -574,6 +574,8 @@ public: BIND2(canvas_item_set_visible, RID, bool) BIND2(canvas_item_set_light_mask, RID, int) + BIND2(canvas_item_set_update_when_visible, RID, bool) + BIND2(canvas_item_set_transform, RID, const Transform2D &) BIND2(canvas_item_set_clip, RID, bool) BIND2(canvas_item_set_distance_field_mode, RID, bool) diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 3a4d72c793..fcf9b08968 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -490,6 +490,8 @@ public: FUNC2(canvas_item_set_visible, RID, bool) FUNC2(canvas_item_set_light_mask, RID, int) + FUNC2(canvas_item_set_update_when_visible, RID, bool) + FUNC2(canvas_item_set_transform, RID, const Transform2D &) FUNC2(canvas_item_set_clip, RID, bool) FUNC2(canvas_item_set_distance_field_mode, RID, bool) diff --git a/servers/visual_server.h b/servers/visual_server.h index fd7f96339e..e74df1269a 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -863,6 +863,8 @@ public: virtual void canvas_item_set_visible(RID p_item, bool p_visible) = 0; virtual void canvas_item_set_light_mask(RID p_item, int p_mask) = 0; + virtual void canvas_item_set_update_when_visible(RID p_item, bool p_update) = 0; + virtual void canvas_item_set_transform(RID p_item, const Transform2D &p_transform) = 0; virtual void canvas_item_set_clip(RID p_item, bool p_clip) = 0; virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable) = 0; |