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-rw-r--r--doc/classes/VisualShaderNodeCustom.xml4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp20
2 files changed, 2 insertions, 22 deletions
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index 3be9b803e9..59b501660a 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -5,9 +5,9 @@
</brief_description>
<description>
By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods.
- In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example:
+ In order for the node to be registered as an editor addon, you must use the [code]@tool[/code] annotation and provide a [code]class_name[/code] for your custom script. For example:
[codeblock]
- tool
+ @tool
extends VisualShaderNodeCustom
class_name VisualShaderNodeNoise
[/codeblock]
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index f2354dc69f..30ae3dd4bb 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -183,26 +183,6 @@ bool VisualShaderEditor::_is_available(int p_mode) {
default:
break;
}
-
- int temp_mode = 0;
-
- if (p_mode & TYPE_FLAGS_VERTEX) {
- temp_mode |= 1;
- }
-
- if (p_mode & TYPE_FLAGS_FRAGMENT) {
- temp_mode |= 2;
- }
-
- if (p_mode & TYPE_FLAGS_LIGHT) {
- temp_mode |= 4;
- }
-
- if (p_mode & TYPE_FLAGS_COMPUTE) {
- temp_mode |= 8;
- }
-
- p_mode = temp_mode;
}
return (p_mode == -1 || (p_mode & current_mode) != 0);