diff options
-rw-r--r-- | doc/classes/VisualShaderNode.xml | 6 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeBooleanConstant.xml | 4 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeBooleanUniform.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeColorConstant.xml | 4 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeColorFunc.xml | 19 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeColorOp.xml | 63 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeColorUniform.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeCompare.xml | 27 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 10 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 10 |
10 files changed, 132 insertions, 15 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 9f7e4573ff..185c5dab90 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -11,6 +11,7 @@ <return type="Array"> </return> <description> + Returns an [Array] containing default values for all of the input ports of the node in the form [code][index0, value0, index1, value1, ...][/code]. </description> </method> <method name="get_input_port_default_value" qualifiers="const"> @@ -19,6 +20,7 @@ <argument index="0" name="port" type="int"> </argument> <description> + Returns the default value of the input [code]port[/code]. </description> </method> <method name="set_default_input_values"> @@ -27,6 +29,7 @@ <argument index="0" name="values" type="Array"> </argument> <description> + Sets the default input ports values using an [Array] of the form [code][index0, value0, index1, value1, ...][/code]. For example: [code][0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code]. </description> </method> <method name="set_input_port_default_value"> @@ -37,16 +40,19 @@ <argument index="1" name="value" type="Variant"> </argument> <description> + Sets the default value for the selected input [code]port[/code]. </description> </method> </methods> <members> <member name="output_port_for_preview" type="int" setter="set_output_port_for_preview" getter="get_output_port_for_preview" default="-1"> + Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview. </member> </members> <signals> <signal name="editor_refresh_request"> <description> + Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubeMap] (and their derivatives). </description> </signal> </signals> diff --git a/doc/classes/VisualShaderNodeBooleanConstant.xml b/doc/classes/VisualShaderNodeBooleanConstant.xml index b46905cfea..aba2f63961 100644 --- a/doc/classes/VisualShaderNodeBooleanConstant.xml +++ b/doc/classes/VisualShaderNodeBooleanConstant.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeBooleanConstant" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> + A boolean constant to be used within the visual shader graph. </brief_description> <description> + Has only one output port and no inputs. + Translated to [code]bool[/code] in the shader language. </description> <tutorials> </tutorials> @@ -10,6 +13,7 @@ </methods> <members> <member name="constant" type="bool" setter="set_constant" getter="get_constant" default="false"> + A boolean constant which represents a state of this node. </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeBooleanUniform.xml b/doc/classes/VisualShaderNodeBooleanUniform.xml index 518c7ba3b8..f00f2031c7 100644 --- a/doc/classes/VisualShaderNodeBooleanUniform.xml +++ b/doc/classes/VisualShaderNodeBooleanUniform.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeBooleanUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2"> <brief_description> + A boolean uniform to be used within the visual shader graph. </brief_description> <description> + Translated to [code]uniform bool[/code] in the shader language. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeColorConstant.xml b/doc/classes/VisualShaderNodeColorConstant.xml index 282966a9ca..333bfccf99 100644 --- a/doc/classes/VisualShaderNodeColorConstant.xml +++ b/doc/classes/VisualShaderNodeColorConstant.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeColorConstant" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> + A [Color] constant to be used within the visual shader graph. </brief_description> <description> + Has two output ports representing RGB and alpha channels of [Color]. + Translated to [code]vec3 rgb[/code] and [code]float alpha[/code] in the shader language. </description> <tutorials> </tutorials> @@ -10,6 +13,7 @@ </methods> <members> <member name="constant" type="Color" setter="set_constant" getter="get_constant" default="Color( 1, 1, 1, 1 )"> + A [Color] constant which represents a state of this node. </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeColorFunc.xml b/doc/classes/VisualShaderNodeColorFunc.xml index b37a669ee9..9e8e13245b 100644 --- a/doc/classes/VisualShaderNodeColorFunc.xml +++ b/doc/classes/VisualShaderNodeColorFunc.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeColorFunc" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> + A [Color] function to be used within the visual shader graph. </brief_description> <description> + Accept a [Color] to the input port and transform it according to [member function]. </description> <tutorials> </tutorials> @@ -10,12 +12,29 @@ </methods> <members> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeColorFunc.Function" default="0"> + A function to be applied to the input color. See [enum Function] for options. </member> </members> <constants> <constant name="FUNC_GRAYSCALE" value="0" enum="Function"> + Converts the color to grayscale using the following formula: + [codeblock] + vec3 c = input; + float max1 = max(c.r, c.g); + float max2 = max(max1, c.b); + float max3 = max(max1, max2); + return vec3(max3, max3, max3); + [/codeblock] </constant> <constant name="FUNC_SEPIA" value="1" enum="Function"> + Applies sepia tone effect using the following formula: + [codeblock] + vec3 c = input; + float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189); + float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168); + float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131); + return vec3(r, g, b); + [/codeblock] </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml index 77c5361f4d..414de2ed5a 100644 --- a/doc/classes/VisualShaderNodeColorOp.xml +++ b/doc/classes/VisualShaderNodeColorOp.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeColorOp" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> + A [Color] operator to be used within the visual shader graph. </brief_description> <description> + Applies [member operator] to two color inputs. </description> <tutorials> </tutorials> @@ -10,26 +12,87 @@ </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeColorOp.Operator" default="0"> + An operator to be applied to the inputs. See [enum Operator] for options. </member> </members> <constants> <constant name="OP_SCREEN" value="0" enum="Operator"> + Produce a screen effect with the following formula: + [codeblock] + result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b); + [/codeblock] </constant> <constant name="OP_DIFFERENCE" value="1" enum="Operator"> + Produce a difference effect with the following formula: + [codeblock] + result = abs(a - b); + [/codeblock] </constant> <constant name="OP_DARKEN" value="2" enum="Operator"> + Produce a darken effect with the following formula: + [codeblock] + result = min(a, b); + [/codeblock] </constant> <constant name="OP_LIGHTEN" value="3" enum="Operator"> + Produce a lighten effect with the following formula: + [codeblock] + result = max(a, b); + [/codeblock] </constant> <constant name="OP_OVERLAY" value="4" enum="Operator"> + Produce an overlay effect with the following formula: + [codeblock] + for (int i = 0; i < 3; i++) { + float base = a[i]; + float blend = b[i]; + if (base < 0.5) { + result[i] = 2.0 * base * blend; + } else { + result[i] = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base); + } + } + [/codeblock] </constant> <constant name="OP_DODGE" value="5" enum="Operator"> + Produce a dodge effect with the following formula: + [codeblock] + result = a / (vec3(1.0) - b); + [/codeblock] </constant> <constant name="OP_BURN" value="6" enum="Operator"> + Produce a burn effect with the following formula: + [codeblock] + result = vec3(1.0) - (vec3(1.0) - a) / b; + [/codeblock] </constant> <constant name="OP_SOFT_LIGHT" value="7" enum="Operator"> + Produce a soft light effect with the following formula: + [codeblock] + for (int i = 0; i < 3; i++) { + float base = a[i]; + float blend = b[i]; + if (base < 0.5) { + result[i] = base * (blend + 0.5); + } else { + result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5)); + } + } + [/codeblock] </constant> <constant name="OP_HARD_LIGHT" value="8" enum="Operator"> + Produce a hard light effect with the following formula: + [codeblock] + for (int i = 0; i < 3; i++) { + float base = a[i]; + float blend = b[i]; + if (base < 0.5) { + result[i] = base * (2.0 * blend); + } else { + result[i] = 1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5)); + } + } + [/codeblock] </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeColorUniform.xml b/doc/classes/VisualShaderNodeColorUniform.xml index ec61729782..7d07aa0051 100644 --- a/doc/classes/VisualShaderNodeColorUniform.xml +++ b/doc/classes/VisualShaderNodeColorUniform.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeColorUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2"> <brief_description> + A [Color] uniform to be used within the visual shader graph. </brief_description> <description> + Translated to [code]uniform vec4[/code] in the shader language. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml index 7edad5294d..3eaa1399b1 100644 --- a/doc/classes/VisualShaderNodeCompare.xml +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeCompare" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> + A comparison function for common types within the visual shader graph. </brief_description> <description> + Compares [code]a[/code] and [code]b[/code] of [member type] by [member function]. Returns a boolean scalar. Translates to [code]if[/code] instruction in shader code. </description> <tutorials> </tutorials> @@ -10,36 +12,51 @@ </methods> <members> <member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0"> + Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR]. </member> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0"> + A comparison function. See [enum Function] for options. </member> - <member name="type" type="int" setter="set_comparsion_type" getter="get_comparsion_type" enum="VisualShaderNodeCompare.ComparsionType" default="0"> + <member name="type" type="int" setter="set_comparison_type" getter="get_comparison_type" enum="VisualShaderNodeCompare.ComparisonType" default="0"> + The type to be used in the comparison. See [enum ComparisonType] for options. </member> </members> <constants> - <constant name="CTYPE_SCALAR" value="0" enum="ComparsionType"> + <constant name="CTYPE_SCALAR" value="0" enum="ComparisonType"> + A floating-point scalar. </constant> - <constant name="CTYPE_VECTOR" value="1" enum="ComparsionType"> + <constant name="CTYPE_VECTOR" value="1" enum="ComparisonType"> + A 3D vector type. </constant> - <constant name="CTYPE_BOOLEAN" value="2" enum="ComparsionType"> + <constant name="CTYPE_BOOLEAN" value="2" enum="ComparisonType"> + A boolean type. </constant> - <constant name="CTYPE_TRANSFORM" value="3" enum="ComparsionType"> + <constant name="CTYPE_TRANSFORM" value="3" enum="ComparisonType"> + A transform ([code]mat4[/code]) type. </constant> <constant name="FUNC_EQUAL" value="0" enum="Function"> + Comparison for equality ([code]a == b[/code]). </constant> <constant name="FUNC_NOT_EQUAL" value="1" enum="Function"> + Comparison for inequality ([code]a != b[/code]). </constant> <constant name="FUNC_GREATER_THAN" value="2" enum="Function"> + Comparison for greater than ([code]a > b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]. </constant> <constant name="FUNC_GREATER_THAN_EQUAL" value="3" enum="Function"> + Comparison for greater than or equal ([code]a >= b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]. </constant> <constant name="FUNC_LESS_THAN" value="4" enum="Function"> + Comparison for less than ([code]a < b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]. </constant> <constant name="FUNC_LESS_THAN_EQUAL" value="5" enum="Function"> + Comparison for less than or equal ([code]a < b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]. </constant> <constant name="COND_ALL" value="0" enum="Condition"> + The result will be true if all of component in vector satisfy the comparison condition. </constant> <constant name="COND_ANY" value="1" enum="Condition"> + The result will be true if any of component in vector satisfy the comparison condition. </constant> </constants> </class> diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index f46fba3b5b..225274a5fe 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3929,7 +3929,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: return code; } -void VisualShaderNodeCompare::set_comparsion_type(ComparsionType p_type) { +void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { ctype = p_type; @@ -3954,7 +3954,7 @@ void VisualShaderNodeCompare::set_comparsion_type(ComparsionType p_type) { emit_changed(); } -VisualShaderNodeCompare::ComparsionType VisualShaderNodeCompare::get_comparsion_type() const { +VisualShaderNodeCompare::ComparisonType VisualShaderNodeCompare::get_comparison_type() const { return ctype; } @@ -3992,8 +3992,8 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { void VisualShaderNodeCompare::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_comparsion_type", "type"), &VisualShaderNodeCompare::set_comparsion_type); - ClassDB::bind_method(D_METHOD("get_comparsion_type"), &VisualShaderNodeCompare::get_comparsion_type); + ClassDB::bind_method(D_METHOD("set_comparison_type", "type"), &VisualShaderNodeCompare::set_comparison_type); + ClassDB::bind_method(D_METHOD("get_comparison_type"), &VisualShaderNodeCompare::get_comparison_type); ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeCompare::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeCompare::get_function); @@ -4001,7 +4001,7 @@ void VisualShaderNodeCompare::_bind_methods() { ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition); ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector,Boolean,Transform"), "set_comparsion_type", "get_comparsion_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function"); ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition"); diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 0f428088e0..cca37273d9 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1635,7 +1635,7 @@ class VisualShaderNodeCompare : public VisualShaderNode { GDCLASS(VisualShaderNodeCompare, VisualShaderNode); public: - enum ComparsionType { + enum ComparisonType { CTYPE_SCALAR, CTYPE_VECTOR, CTYPE_BOOLEAN, @@ -1657,7 +1657,7 @@ public: }; protected: - ComparsionType ctype; + ComparisonType ctype; Function func; Condition condition; @@ -1677,8 +1677,8 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - void set_comparsion_type(ComparsionType p_type); - ComparsionType get_comparsion_type() const; + void set_comparison_type(ComparisonType p_type); + ComparisonType get_comparison_type() const; void set_function(Function p_func); Function get_function() const; @@ -1692,7 +1692,7 @@ public: VisualShaderNodeCompare(); }; -VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparsionType) +VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType) VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function) VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition) |