diff options
121 files changed, 2993 insertions, 3455 deletions
diff --git a/core/image.cpp b/core/image.cpp index 698a0b0b98..dca8aedb8f 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -1931,7 +1931,8 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) return; - Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest, clipped_src_rect.size)); + Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); + Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); PoolVector<uint8_t>::Write wp = data.write(); uint8_t *dst_data_ptr = wp.ptr(); @@ -1985,7 +1986,8 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) return; - Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest, clipped_src_rect.size)); + Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); + Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); PoolVector<uint8_t>::Write wp = data.write(); uint8_t *dst_data_ptr = wp.ptr(); @@ -2042,7 +2044,8 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) return; - Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest, clipped_src_rect.size)); + Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); + Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); lock(); Ref<Image> img = p_src; @@ -2096,7 +2099,8 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) return; - Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest, clipped_src_rect.size)); + Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); + Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); lock(); Ref<Image> img = p_src; diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 3b3638a4f3..499da4b8a3 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -110,6 +110,12 @@ Get the actual playing speed of current animation or 0 if not playing. This speed is the [code]playback_speed[/code] property multiplied by [code]custom_speed[/code] argument specified when calling the [code]play[/code] method. </description> </method> + <method name="get_queue"> + <return type="PoolStringArray"> + </return> + <description> + </description> + </method> <method name="has_animation" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index c778cd56b3..2073ca0664 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -127,11 +127,11 @@ </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> </member> - <member name="scale" type="float" setter="set_param" getter="get_param"> + <member name="scale_amount" type="float" setter="set_param" getter="get_param"> </member> - <member name="scale_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> - <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> </member> diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index bae725d47c..12a176589c 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -123,11 +123,11 @@ </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> </member> - <member name="scale" type="float" setter="set_param" getter="get_param"> + <member name="scale_amount" type="float" setter="set_param" getter="get_param"> </member> - <member name="scale_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> - <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> </member> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 4bae656740..63f82fe2bd 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -135,7 +135,7 @@ <method name="draw_multimesh"> <return type="void"> </return> - <argument index="0" name="mesh" type="Mesh"> + <argument index="0" name="mesh" type="MultiMesh"> </argument> <argument index="1" name="texture" type="Texture"> </argument> diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml index 6b31149c2f..8210e7dc9c 100644 --- a/doc/classes/ConvexPolygonShape2D.xml +++ b/doc/classes/ConvexPolygonShape2D.xml @@ -18,7 +18,7 @@ <argument index="0" name="point_cloud" type="PoolVector2Array"> </argument> <description> - Currently, this method does nothing. + Based on the set of points provided, this creates and assigns the [member points] property using the convex hull algorithm. Removing all unneeded points. See [method Geometry.convex_hull_2d] for details. </description> </method> </methods> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 949c93761e..80281a603a 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -159,6 +159,8 @@ <member name="glow_enabled" type="bool" setter="set_glow_enabled" getter="is_glow_enabled"> Enables glow rendering. </member> + <member name="glow_hdr_luminance_cap" type="float" setter="set_glow_hdr_luminance_cap" getter="get_glow_hdr_luminance_cap"> + </member> <member name="glow_hdr_scale" type="float" setter="set_glow_hdr_bleed_scale" getter="get_glow_hdr_bleed_scale"> Bleed scale of the HDR glow. </member> diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml index e1046e282a..b6ac69e257 100644 --- a/doc/classes/Generic6DOFJoint.xml +++ b/doc/classes/Generic6DOFJoint.xml @@ -242,6 +242,8 @@ </member> <member name="linear_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z"> </member> + <member name="precision" type="int" setter="set_precision" getter="get_precision"> + </member> </members> <constants> <constant name="PARAM_LINEAR_LOWER_LIMIT" value="0" enum="Param"> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index a958c3fcfa..b2e3885ff2 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -467,7 +467,9 @@ <constant name="MENU_UNDO" value="5" enum="MenuItems"> Undoes the previous action. </constant> - <constant name="MENU_MAX" value="6" enum="MenuItems"> + <constant name="MENU_REDO" value="6" enum="MenuItems"> + </constant> + <constant name="MENU_MAX" value="7" enum="MenuItems"> </constant> </constants> <theme_items> diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index fe43b54d5e..8c6acd2c51 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -12,6 +12,12 @@ <demos> </demos> <methods> + <method name="clear"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="clear_color"> <return type="void"> </return> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index b24eeaa112..d2bc56001c 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -1161,7 +1161,9 @@ </argument> <argument index="8" name="hdr_bleed_scale" type="float"> </argument> - <argument index="9" name="bicubic_upscale" type="bool"> + <argument index="9" name="hdr_luminance_cap" type="float"> + </argument> + <argument index="10" name="bicubic_upscale" type="bool"> </argument> <description> </description> diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 926fa37040..9f1082ecc4 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -89,8 +89,9 @@ void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode) { _save_and_update_favorite_list(); // Restore valid window bounds or pop up at default size. - if (EditorSettings::get_singleton()->has_setting("interface/dialogs/create_new_node_bounds")) { - popup(EditorSettings::get_singleton()->get("interface/dialogs/create_new_node_bounds")); + Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "create_new_node", Rect2()); + if (saved_size != Rect2()) { + popup(saved_size); } else { Size2 popup_size = Size2(900, 700) * editor_get_scale(); @@ -415,7 +416,7 @@ void CreateDialog::_notification(int p_what) { } } break; case NOTIFICATION_POPUP_HIDE: { - EditorSettings::get_singleton()->set("interface/dialogs/create_new_node_bounds", get_rect()); + EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "create_new_node", get_rect()); } break; } } diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 99b6955160..74f574ce1c 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -495,6 +495,12 @@ void DependencyRemoveDialog::ok_pressed() { Resource *res = ResourceCache::get(files_to_delete[i]); res->set_path(""); } + + // If the file we are deleting is the main scene, clear its definition. + if (files_to_delete[i] == ProjectSettings::get_singleton()->get("application/run/main_scene")) { + ProjectSettings::get_singleton()->set("application/run/main_scene", ""); + } + String path = OS::get_singleton()->get_resource_dir() + files_to_delete[i].replace_first("res://", "/"); print_verbose("Moving to trash: " + path); Error err = OS::get_singleton()->move_to_trash(path); diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index 8676dac921..4e4c5143f2 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -132,7 +132,7 @@ void EditorHelpSearch::_notification(int p_what) { results_tree->clear(); get_ok()->set_disabled(true); - EditorSettings::get_singleton()->set("interface/dialogs/search_help_bounds", get_rect()); + EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "search_help", get_rect()); } break; case NOTIFICATION_PROCESS: { @@ -177,8 +177,9 @@ void EditorHelpSearch::popup_dialog() { void EditorHelpSearch::popup_dialog(const String &p_term) { // Restore valid window bounds or pop up at default size. - if (EditorSettings::get_singleton()->has_setting("interface/dialogs/search_help_bounds")) - popup(EditorSettings::get_singleton()->get("interface/dialogs/search_help_bounds")); + Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "search_help", Rect2()); + if (saved_size != Rect2()) + popup(saved_size); else popup_centered_ratio(0.5F); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 9c9302e7cd..de948acc71 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -233,7 +233,7 @@ void EditorPropertyPath::_path_pressed() { dialog->set_mode(EditorFileDialog::MODE_OPEN_DIR); dialog->set_current_dir(full_path); } else { - dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE); + dialog->set_mode(save_mode ? EditorFileDialog::MODE_SAVE_FILE : EditorFileDialog::MODE_OPEN_FILE); for (int i = 0; i < extensions.size(); i++) { String e = extensions[i].strip_edges(); if (e != String()) { @@ -260,6 +260,11 @@ void EditorPropertyPath::setup(const Vector<String> &p_extensions, bool p_folder global = p_global; } +void EditorPropertyPath::set_save_mode() { + + save_mode = true; +} + void EditorPropertyPath::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { @@ -296,6 +301,7 @@ EditorPropertyPath::EditorPropertyPath() { path_edit->connect("pressed", this, "_path_pressed"); folder = false; global = false; + save_mode = false; } ///////////////////// CLASS NAME ///////////////////////// diff --git a/editor/editor_properties.h b/editor/editor_properties.h index b82ef977ef..05716408f3 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -106,6 +106,7 @@ class EditorPropertyPath : public EditorProperty { Vector<String> extensions; bool folder; bool global; + bool save_mode; EditorFileDialog *dialog; LineEdit *path; Button *path_edit; @@ -120,6 +121,7 @@ protected: public: void setup(const Vector<String> &p_extensions, bool p_folder, bool p_global); + void set_save_mode(); virtual void update_property(); EditorPropertyPath(); }; diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 8ea56b8578..1b7322fd13 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -63,6 +63,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) { grabbing_spinner_attempt = true; grabbing_spinner_dist_cache = 0; + pre_grab_value = get_value(); grabbing_spinner = false; grabbing_spinner_mouse_pos = Input::get_singleton()->get_mouse_position(); } @@ -107,10 +108,10 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) { if (ABS(grabbing_spinner_dist_cache) > 6) { set_value(get_value() + SGN(grabbing_spinner_dist_cache)); grabbing_spinner_dist_cache = 0; + pre_grab_value = get_value(); } } else { - set_value(get_value() + get_step() * grabbing_spinner_dist_cache * 10); - grabbing_spinner_dist_cache = 0; + set_value(pre_grab_value + get_step() * grabbing_spinner_dist_cache * 10); } } } else if (updown_offset != -1) { @@ -434,6 +435,7 @@ EditorSpinSlider::EditorSpinSlider() { grabbing_spinner_attempt = false; grabbing_spinner = false; grabbing_spinner_dist_cache = 0; + pre_grab_value = 0; set_focus_mode(FOCUS_ALL); updown_offset = -1; hover_updown = false; diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index e48eb171b8..9d43bd2884 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -59,6 +59,7 @@ class EditorSpinSlider : public Range { bool read_only; float grabbing_spinner_dist_cache; Vector2 grabbing_spinner_mouse_pos; + double pre_grab_value; LineEdit *value_input; bool value_input_just_closed; diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 16423decc4..a85f4456f7 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -103,6 +103,11 @@ bool AbstractPolygon2DEditor::_is_line() const { return false; } +bool AbstractPolygon2DEditor::_has_uv() const { + + return false; +} + int AbstractPolygon2DEditor::_get_polygon_count() const { return 1; @@ -202,12 +207,7 @@ void AbstractPolygon2DEditor::_notification(int p_what) { button_edit->set_pressed(true); get_tree()->connect("node_removed", this, "_node_removed"); - create_resource->connect("confirmed", this, "_create_resource"); - - } break; - case NOTIFICATION_PHYSICS_PROCESS: { - } break; } } @@ -250,8 +250,12 @@ void AbstractPolygon2DEditor::_wip_close() { _set_polygon(0, wip); } else if (wip.size() >= (_is_line() ? 2 : 3)) { - undo_redo->create_action(TTR("Create Poly")); + undo_redo->create_action(TTR("Create Polygon")); _action_add_polygon(wip); + if (_has_uv()) { + undo_redo->add_do_method(_get_node(), "set_uv", PoolVector<Vector2>()); + undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv")); + } _commit_action(); } else { @@ -313,7 +317,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) if (vertices.size() < (_is_line() ? 2 : 3)) { vertices.push_back(cpoint); - undo_redo->create_action(TTR("Edit Poly")); + undo_redo->create_action(TTR("Edit Polygon")); selected_point = Vertex(insert.polygon, vertices.size()); _action_set_polygon(insert.polygon, vertices); _commit_action(); @@ -331,7 +335,6 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) undo_redo->create_action(TTR("Insert Point")); _action_set_polygon(insert.polygon, vertices); _commit_action(); - return true; } } else { @@ -363,7 +366,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false); vertices.write[edited_point.vertex] = edited_point.pos - _get_offset(edited_point.polygon); - undo_redo->create_action(TTR("Edit Poly")); + undo_redo->create_action(TTR("Edit Polygon")); _action_set_polygon(edited_point.polygon, pre_move_edit, vertices); _commit_action(); @@ -531,6 +534,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) } void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { + if (!_get_node()) return; @@ -631,9 +635,11 @@ void AbstractPolygon2DEditor::edit(Node *p_polygon) { _set_node(p_polygon); - //Enable the pencil tool if the polygon is empty + // Enable the pencil tool if the polygon is empty. if (_is_empty()) _menu_option(MODE_CREATE); + else + _menu_option(MODE_EDIT); wip.clear(); wip_active = false; @@ -664,12 +670,12 @@ void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) { vertices.remove(p_vertex.vertex); - undo_redo->create_action(TTR("Edit Poly (Remove Point)")); + undo_redo->create_action(TTR("Edit Polygon (Remove Point)")); _action_set_polygon(p_vertex.polygon, vertices); _commit_action(); } else { - undo_redo->create_action(TTR("Remove Poly And Point")); + undo_redo->create_action(TTR("Remove Polygon And Point")); _action_remove_polygon(p_vertex.polygon); _commit_action(); } @@ -777,19 +783,19 @@ AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wi add_child(button_create); button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE)); button_create->set_toggle_mode(true); - button_create->set_tooltip(TTR("Create a new polygon from scratch")); + button_create->set_tooltip(TTR("Create points.")); button_edit = memnew(ToolButton); add_child(button_edit); button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT)); button_edit->set_toggle_mode(true); - button_edit->set_tooltip(TTR("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point.")); + button_edit->set_tooltip(TTR("Edit points.\nLMB: Move Point\nRMB: Erase Point")); button_delete = memnew(ToolButton); add_child(button_delete); button_delete->connect("pressed", this, "_menu_option", varray(MODE_DELETE)); button_delete->set_toggle_mode(true); - button_delete->set_tooltip(TTR("Delete points")); + button_delete->set_tooltip(TTR("Erase points.")); create_resource = memnew(ConfirmationDialog); add_child(create_resource); diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h index c03670f254..046e8540e7 100644 --- a/editor/plugins/abstract_polygon_2d_editor.h +++ b/editor/plugins/abstract_polygon_2d_editor.h @@ -88,12 +88,10 @@ class AbstractPolygon2DEditor : public HBoxContainer { protected: enum { - MODE_CREATE, MODE_EDIT, MODE_DELETE, MODE_CONT, - }; int mode; @@ -116,13 +114,12 @@ protected: PosVertex closest_edge_point(const Vector2 &p_pos) const; bool _is_empty() const; - void _commit_action(); -protected: virtual Node2D *_get_node() const = 0; virtual void _set_node(Node *p_polygon) = 0; virtual bool _is_line() const; + virtual bool _has_uv() const; virtual int _get_polygon_count() const; virtual Vector2 _get_offset(int p_idx) const; virtual Variant _get_polygon(int p_idx) const; @@ -132,6 +129,7 @@ protected: virtual void _action_remove_polygon(int p_idx); virtual void _action_set_polygon(int p_idx, const Variant &p_polygon); virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon); + virtual void _commit_action(); virtual bool _has_resource() const; virtual void _create_resource(); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index ee2283a035..8d9872236c 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -4606,7 +4606,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { warning_child_of_container = memnew(Label); warning_child_of_container->hide(); - warning_child_of_container->set_text("Warning: Children of a container get their position and size determined only by their parent"); + warning_child_of_container->set_text(TTR("Warning: Children of a container get their position and size determined only by their parent")); add_control_to_info_overlay(warning_child_of_container); h_scroll = memnew(HScrollBar); @@ -4626,19 +4626,19 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { zoom_minus = memnew(ToolButton); zoom_hb->add_child(zoom_minus); zoom_minus->connect("pressed", this, "_button_zoom_minus"); - zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom out"), KEY_MASK_CMD | KEY_MINUS)); + zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS)); zoom_minus->set_focus_mode(FOCUS_NONE); zoom_reset = memnew(ToolButton); zoom_hb->add_child(zoom_reset); zoom_reset->connect("pressed", this, "_button_zoom_reset"); - zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom reset"), KEY_MASK_CMD | KEY_0)); + zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0)); zoom_reset->set_focus_mode(FOCUS_NONE); zoom_plus = memnew(ToolButton); zoom_hb->add_child(zoom_plus); zoom_plus->connect("pressed", this, "_button_zoom_plus"); - zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom in"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS + zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS zoom_plus->set_focus_mode(FOCUS_NONE); updating_scroll = false; diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index 805a7d3835..e92a91db7c 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -95,7 +95,7 @@ void Polygon3DEditor::_menu_option(int p_option) { void Polygon3DEditor::_wip_close() { - undo_redo->create_action(TTR("Create Poly3D")); + undo_redo->create_action(TTR("Create Polygon3D")); undo_redo->add_undo_method(node, "set_polygon", node->call("get_polygon")); undo_redo->add_do_method(node, "set_polygon", wip); undo_redo->add_do_method(this, "_polygon_draw"); diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp index 6a16cf0989..646883fbda 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -30,425 +30,91 @@ #include "light_occluder_2d_editor_plugin.h" -#include "canvas_item_editor_plugin.h" -#include "core/os/file_access.h" -#include "editor/editor_settings.h" +Ref<OccluderPolygon2D> LightOccluder2DEditor::_ensure_occluder() const { -void LightOccluder2DEditor::_notification(int p_what) { + Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon(); + if (!occluder.is_valid()) { - switch (p_what) { - - case NOTIFICATION_READY: { - - button_create->set_icon(get_icon("Edit", "EditorIcons")); - button_edit->set_icon(get_icon("MovePoint", "EditorIcons")); - button_edit->set_pressed(true); - get_tree()->connect("node_removed", this, "_node_removed"); - create_poly->connect("confirmed", this, "_create_poly"); - - } break; - case NOTIFICATION_PHYSICS_PROCESS: { - - } break; - } -} -void LightOccluder2DEditor::_node_removed(Node *p_node) { - - if (p_node == node) { - node = NULL; - hide(); - canvas_item_editor->update_viewport(); + occluder = Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)); + node->set_occluder_polygon(occluder); } + return occluder; } -void LightOccluder2DEditor::_menu_option(int p_option) { +Node2D *LightOccluder2DEditor::_get_node() const { - switch (p_option) { - - case MODE_CREATE: { - - mode = MODE_CREATE; - button_create->set_pressed(true); - button_edit->set_pressed(false); - } break; - case MODE_EDIT: { - - mode = MODE_EDIT; - button_create->set_pressed(false); - button_edit->set_pressed(true); - } break; - } + return node; } -void LightOccluder2DEditor::_wip_close(bool p_closed) { - - undo_redo->create_action(TTR("Create Poly")); - undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_polygon", node->get_occluder_polygon()->get_polygon()); - undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_polygon", wip); - undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_closed", node->get_occluder_polygon()->is_closed()); - undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_closed", p_closed); +void LightOccluder2DEditor::_set_node(Node *p_polygon) { - undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); - undo_redo->commit_action(); - wip.clear(); - wip_active = false; - mode = MODE_EDIT; - button_edit->set_pressed(true); - button_create->set_pressed(false); - edited_point = -1; + node = Object::cast_to<LightOccluder2D>(p_polygon); } -bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { +bool LightOccluder2DEditor::_is_line() const { - if (!node) + Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon(); + if (occluder.is_valid()) + return !occluder->is_closed(); + else return false; - - if (node->get_occluder_polygon().is_null()) { - Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { - create_poly->set_text(TTR("No OccluderPolygon2D resource on this node.\nCreate and assign one?")); - create_poly->popup_centered_minsize(); - } - return (mb.is_valid() && mb->get_button_index() == 1); - } - - Ref<InputEventMouseButton> mb = p_event; - - if (mb.is_valid()) { - - Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); - - Vector2 gpoint = mb->get_position(); - Vector2 cpoint = node->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position()))); - - Vector<Vector2> poly = Variant(node->get_occluder_polygon()->get_polygon()); - - //first check if a point is to be added (segment split) - real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); - - switch (mode) { - - case MODE_CREATE: { - - if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { - - if (!wip_active) { - - wip.clear(); - wip.push_back(cpoint); - wip_active = true; - edited_point_pos = cpoint; - canvas_item_editor->update_viewport(); - edited_point = 1; - return true; - } else { - - if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) { - //wip closed - _wip_close(true); - - return true; - } else if (wip.size() > 1 && xform.xform(wip[wip.size() - 1]).distance_to(gpoint) < grab_threshold) { - //wip closed - _wip_close(false); - return true; - - } else { - - wip.push_back(cpoint); - edited_point = wip.size(); - canvas_item_editor->update_viewport(); - return true; - - //add wip point - } - } - } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) { - _wip_close(true); - } - - } break; - - case MODE_EDIT: { - - if (mb->get_button_index() == BUTTON_LEFT) { - if (mb->is_pressed()) { - - if (mb->get_control()) { - - if (poly.size() < 3) { - - undo_redo->create_action(TTR("Edit Poly")); - undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_polygon", poly); - poly.push_back(cpoint); - undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_polygon", poly); - undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); - undo_redo->commit_action(); - return true; - } - - //search edges - int closest_idx = -1; - Vector2 closest_pos; - real_t closest_dist = 1e10; - for (int i = 0; i < poly.size(); i++) { - - Vector2 points[2] = { xform.xform(poly[i]), - xform.xform(poly[(i + 1) % poly.size()]) }; - - Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points); - if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2) - continue; //not valid to reuse point - - real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_threshold) { - closest_dist = d; - closest_pos = cp; - closest_idx = i; - } - } - - if (closest_idx >= 0) { - - pre_move_edit = poly; - poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); - edited_point = closest_idx + 1; - edited_point_pos = xform.affine_inverse().xform(closest_pos); - node->get_occluder_polygon()->set_polygon(Variant(poly)); - canvas_item_editor->update_viewport(); - return true; - } - } else { - - //look for points to move - - int closest_idx = -1; - Vector2 closest_pos; - real_t closest_dist = 1e10; - for (int i = 0; i < poly.size(); i++) { - - Vector2 cp = xform.xform(poly[i]); - - real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_threshold) { - closest_dist = d; - closest_pos = cp; - closest_idx = i; - } - } - - if (closest_idx >= 0) { - - pre_move_edit = poly; - edited_point = closest_idx; - edited_point_pos = xform.affine_inverse().xform(closest_pos); - canvas_item_editor->update_viewport(); - return true; - } - } - } else { - - if (edited_point != -1) { - - //apply - - ERR_FAIL_INDEX_V(edited_point, poly.size(), false); - poly.write[edited_point] = edited_point_pos; - undo_redo->create_action(TTR("Edit Poly")); - undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_polygon", poly); - undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_polygon", pre_move_edit); - undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); - undo_redo->commit_action(); - - edited_point = -1; - return true; - } - } - } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) { - - int closest_idx = -1; - Vector2 closest_pos; - real_t closest_dist = 1e10; - for (int i = 0; i < poly.size(); i++) { - - Vector2 cp = xform.xform(poly[i]); - - real_t d = cp.distance_to(gpoint); - if (d < closest_dist && d < grab_threshold) { - closest_dist = d; - closest_pos = cp; - closest_idx = i; - } - } - - if (closest_idx >= 0) { - - undo_redo->create_action(TTR("Edit Poly (Remove Point)")); - undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_polygon", poly); - poly.remove(closest_idx); - undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_polygon", poly); - undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); - undo_redo->commit_action(); - return true; - } - } - - } break; - } - } - - Ref<InputEventMouseMotion> mm = p_event; - - if (mm.is_valid()) { - - if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) { - - Vector2 gpoint = mm->get_position(); - Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); - cpoint = canvas_item_editor->snap_point(cpoint); - edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint); - - canvas_item_editor->update_viewport(); - } - } - - return false; } -void LightOccluder2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { - - if (!node || !node->get_occluder_polygon().is_valid()) - return; - - Vector<Vector2> poly; +int LightOccluder2DEditor::_get_polygon_count() const { - if (wip_active) - poly = wip; + Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon(); + if (occluder.is_valid()) + return occluder->get_polygon().size(); else - poly = Variant(node->get_occluder_polygon()->get_polygon()); - - Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); - Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons"); - - for (int i = 0; i < poly.size(); i++) { - - Vector2 p, p2; - p = i == edited_point ? edited_point_pos : poly[i]; - if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point)) - p2 = edited_point_pos; - else - p2 = poly[(i + 1) % poly.size()]; + return 0; +} - Vector2 point = xform.xform(p); - Vector2 next_point = xform.xform(p2); +Variant LightOccluder2DEditor::_get_polygon(int p_idx) const { - Color col = Color(1, 0.3, 0.1, 0.8); + Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon(); + if (occluder.is_valid()) + return occluder->get_polygon(); + else + return Variant(Vector<Vector2>()); +} - if (i == poly.size() - 1 && (!node->get_occluder_polygon()->is_closed() || wip_active)) { +void LightOccluder2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const { - } else { - p_overlay->draw_line(point, next_point, col, 2); - } - p_overlay->draw_texture(handle, point - handle->get_size() * 0.5); - } + Ref<OccluderPolygon2D> occluder = _ensure_occluder(); + occluder->set_polygon(p_polygon); } -void LightOccluder2DEditor::edit(Node *p_collision_polygon) { +void LightOccluder2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) { - if (!canvas_item_editor) { - canvas_item_editor = CanvasItemEditor::get_singleton(); - } + Ref<OccluderPolygon2D> occluder = _ensure_occluder(); + undo_redo->add_do_method(occluder.ptr(), "set_polygon", p_polygon); + undo_redo->add_undo_method(occluder.ptr(), "set_polygon", p_previous); +} - if (p_collision_polygon) { +bool LightOccluder2DEditor::_has_resource() const { - node = Object::cast_to<LightOccluder2D>(p_collision_polygon); - wip.clear(); - wip_active = false; - edited_point = -1; - canvas_item_editor->update_viewport(); - } else { - node = NULL; - } + return node && node->get_occluder_polygon().is_valid(); } -void LightOccluder2DEditor::_create_poly() { +void LightOccluder2DEditor::_create_resource() { if (!node) return; + undo_redo->create_action(TTR("Create Occluder Polygon")); undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D))); undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(REF())); undo_redo->commit_action(); -} - -void LightOccluder2DEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_menu_option"), &LightOccluder2DEditor::_menu_option); - ClassDB::bind_method(D_METHOD("_node_removed"), &LightOccluder2DEditor::_node_removed); - ClassDB::bind_method(D_METHOD("_create_poly"), &LightOccluder2DEditor::_create_poly); + _menu_option(MODE_CREATE); } -LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) { +LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) : + AbstractPolygon2DEditor(p_editor) { node = NULL; - canvas_item_editor = NULL; - editor = p_editor; - undo_redo = editor->get_undo_redo(); - - add_child(memnew(VSeparator)); - button_create = memnew(ToolButton); - add_child(button_create); - button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE)); - button_create->set_toggle_mode(true); - button_create->set_tooltip(TTR("Create a new polygon from scratch.")); - - button_edit = memnew(ToolButton); - add_child(button_edit); - button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT)); - button_edit->set_toggle_mode(true); - button_edit->set_tooltip(TTR("Edit existing polygon:") + "\n" + TTR("LMB: Move Point.") + "\n" + TTR("Ctrl+LMB: Split Segment.") + "\n" + TTR("RMB: Erase Point.")); - - create_poly = memnew(ConfirmationDialog); - add_child(create_poly); - create_poly->get_ok()->set_text(TTR("Create")); - - mode = MODE_EDIT; - wip_active = false; -} - -void LightOccluder2DEditorPlugin::edit(Object *p_object) { - - light_occluder_editor->edit(Object::cast_to<Node>(p_object)); -} - -bool LightOccluder2DEditorPlugin::handles(Object *p_object) const { - - return p_object->is_class("LightOccluder2D"); -} - -void LightOccluder2DEditorPlugin::make_visible(bool p_visible) { - - if (p_visible) { - light_occluder_editor->show(); - } else { - - light_occluder_editor->hide(); - light_occluder_editor->edit(NULL); - } -} - -LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin(EditorNode *p_node) { - - editor = p_node; - light_occluder_editor = memnew(LightOccluder2DEditor(p_node)); - CanvasItemEditor::get_singleton()->add_control_to_menu_panel(light_occluder_editor); - - light_occluder_editor->hide(); } -LightOccluder2DEditorPlugin::~LightOccluder2DEditorPlugin() { +LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin(EditorNode *p_node) : + AbstractPolygon2DEditorPlugin(p_node, memnew(LightOccluder2DEditor(p_node)), "LightOccluder2D") { } diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h index a1962892ee..6117d50e89 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.h +++ b/editor/plugins/light_occluder_2d_editor_plugin.h @@ -31,83 +31,44 @@ #ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H #define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H -#include "editor/editor_node.h" -#include "editor/editor_plugin.h" +#include "editor/plugins/abstract_polygon_2d_editor.h" #include "scene/2d/light_occluder_2d.h" -#include "scene/gui/tool_button.h" /** @author Juan Linietsky <reduzio@gmail.com> */ -class CanvasItemEditor; +class LightOccluder2DEditor : public AbstractPolygon2DEditor { -class LightOccluder2DEditor : public HBoxContainer { + GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor); - GDCLASS(LightOccluder2DEditor, HBoxContainer); - - UndoRedo *undo_redo; - enum Mode { - - MODE_CREATE, - MODE_EDIT, - - }; - - Mode mode; - - ToolButton *button_create; - ToolButton *button_edit; - - CanvasItemEditor *canvas_item_editor; - EditorNode *editor; - Panel *panel; LightOccluder2D *node; - MenuButton *options; - int edited_point; - Vector2 edited_point_pos; - Vector<Vector2> pre_move_edit; - Vector<Vector2> wip; - bool wip_active; + Ref<OccluderPolygon2D> _ensure_occluder() const; - ConfirmationDialog *create_poly; +protected: + virtual Node2D *_get_node() const; + virtual void _set_node(Node *p_polygon); - void _wip_close(bool p_closed); - void _menu_option(int p_option); - void _create_poly(); + virtual bool _is_line() const; + virtual int _get_polygon_count() const; + virtual Variant _get_polygon(int p_idx) const; + virtual void _set_polygon(int p_idx, const Variant &p_polygon) const; -protected: - void _notification(int p_what); - void _node_removed(Node *p_node); - static void _bind_methods(); + virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon); + + virtual bool _has_resource() const; + virtual void _create_resource(); public: - Vector2 snap_point(const Vector2 &p_point) const; - void forward_canvas_draw_over_viewport(Control *p_overlay); - bool forward_gui_input(const Ref<InputEvent> &p_event); - void edit(Node *p_collision_polygon); LightOccluder2DEditor(EditorNode *p_editor); }; -class LightOccluder2DEditorPlugin : public EditorPlugin { +class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin { - GDCLASS(LightOccluder2DEditorPlugin, EditorPlugin); - - LightOccluder2DEditor *light_occluder_editor; - EditorNode *editor; + GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin); public: - virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return light_occluder_editor->forward_gui_input(p_event); } - virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { return light_occluder_editor->forward_canvas_draw_over_viewport(p_overlay); } - - virtual String get_name() const { return "LightOccluder2D"; } - bool has_main_screen() const { return false; } - virtual void edit(Object *p_object); - virtual bool handles(Object *p_object) const; - virtual void make_visible(bool p_visible); - LightOccluder2DEditorPlugin(EditorNode *p_node); - ~LightOccluder2DEditorPlugin(); }; #endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 45268d8c8d..97448f3f88 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -56,6 +56,12 @@ void Polygon2DEditor::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + + uv_edit_draw->add_style_override("panel", get_stylebox("bg", "Tree")); + bone_scroll->add_style_override("bg", get_stylebox("bg", "Tree")); + } break; case NOTIFICATION_READY: { button_uv->set_icon(get_icon("Uv", "EditorIcons")); @@ -73,66 +79,68 @@ void Polygon2DEditor::_notification(int p_what) { b_snap_grid->set_icon(get_icon("Grid", "EditorIcons")); b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons")); uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons")); - } break; - case NOTIFICATION_PHYSICS_PROCESS: { + case NOTIFICATION_VISIBILITY_CHANGED: { + if (!is_visible()) { + uv_edit->hide(); + } } break; } } void Polygon2DEditor::_sync_bones() { + Skeleton2D *skeleton; if (!node->has_node(node->get_skeleton())) { error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node")); error->popup_centered_minsize(); - return; + } else { + Node *sn = node->get_node(node->get_skeleton()); + skeleton = Object::cast_to<Skeleton2D>(sn); } - Node *sn = node->get_node(node->get_skeleton()); - Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(sn); + Array prev_bones = node->call("_get_bones"); + node->clear_bones(); if (!skeleton) { error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node")); error->popup_centered_minsize(); - return; - } - - Array prev_bones = node->call("_get_bones"); - node->clear_bones(); - - for (int i = 0; i < skeleton->get_bone_count(); i++) { - NodePath path = skeleton->get_path_to(skeleton->get_bone(i)); - PoolVector<float> weights; - int wc = node->get_polygon().size(); - - for (int j = 0; j < prev_bones.size(); j += 2) { - NodePath pvp = prev_bones[j]; - PoolVector<float> pv = prev_bones[j + 1]; - if (pvp == path && pv.size() == wc) { - weights = pv; + } else { + for (int i = 0; i < skeleton->get_bone_count(); i++) { + NodePath path = skeleton->get_path_to(skeleton->get_bone(i)); + PoolVector<float> weights; + int wc = node->get_polygon().size(); + + for (int j = 0; j < prev_bones.size(); j += 2) { + NodePath pvp = prev_bones[j]; + PoolVector<float> pv = prev_bones[j + 1]; + if (pvp == path && pv.size() == wc) { + weights = pv; + } } - } - if (weights.size() == 0) { //create them - weights.resize(node->get_polygon().size()); - PoolVector<float>::Write w = weights.write(); - for (int j = 0; j < wc; j++) { - w[j] = 0.0; + if (weights.size() == 0) { //create them + weights.resize(node->get_polygon().size()); + PoolVector<float>::Write w = weights.write(); + for (int j = 0; j < wc; j++) { + w[j] = 0.0; + } } - } - node->add_bone(path, weights); + node->add_bone(path, weights); + } } + Array new_bones = node->call("_get_bones"); - undo_redo->create_action(TTR("Sync bones")); + undo_redo->create_action(TTR("Sync Bones")); undo_redo->add_do_method(node, "_set_bones", new_bones); undo_redo->add_undo_method(node, "_set_bones", prev_bones); - undo_redo->add_do_method(uv_edit_draw, "update"); - undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->add_do_method(this, "_update_bone_list"); undo_redo->add_undo_method(this, "_update_bone_list"); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } @@ -162,9 +170,10 @@ void Polygon2DEditor::_update_bone_list() { cb->set_text(name); cb->set_button_group(bg); cb->set_meta("bone_path", np); + cb->set_focus_mode(FOCUS_NONE); bone_scroll_vb->add_child(cb); - if (np == selected) + if (np == selected || bone_scroll_vb->get_child_count() < 2) cb->set_pressed(true); cb->connect("pressed", this, "_bone_paint_selected", varray(i)); @@ -180,6 +189,7 @@ void Polygon2DEditor::_bone_paint_selected(int p_index) { void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { if (p_mode == 0) { //uv + uv_button[UV_MODE_CREATE]->hide(); for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) { uv_button[i]->show(); @@ -194,8 +204,8 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { bone_paint_strength->hide(); bone_paint_radius->hide(); bone_paint_radius_label->hide(); - } else if (p_mode == 1) { //poly + for (int i = 0; i <= UV_MODE_SCALE; i++) { uv_button[i]->show(); } @@ -209,8 +219,8 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { bone_paint_strength->hide(); bone_paint_radius->hide(); bone_paint_radius_label->hide(); - } else if (p_mode == 2) { //splits + for (int i = 0; i <= UV_MODE_SCALE; i++) { uv_button[i]->hide(); } @@ -224,8 +234,8 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { bone_paint_strength->hide(); bone_paint_radius->hide(); bone_paint_radius_label->hide(); - } else if (p_mode == 3) { //bones´ + for (int i = 0; i <= UV_MODE_REMOVE_SPLIT; i++) { uv_button[i]->hide(); } @@ -241,9 +251,17 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching } + uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window. uv_edit_draw->update(); } +void Polygon2DEditor::_uv_edit_popup_hide() { + + EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", uv_edit->get_rect()); + + _cancel_editing(); +} + void Polygon2DEditor::_menu_option(int p_option) { switch (p_option) { @@ -252,7 +270,7 @@ void Polygon2DEditor::_menu_option(int p_option) { if (node->get_texture().is_null()) { - error->set_text("No texture in this polygon.\nSet a texture to be able to edit UV."); + error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV.")); error->popup_centered_minsize(); return; } @@ -268,7 +286,10 @@ void Polygon2DEditor::_menu_option(int p_option) { undo_redo->commit_action(); } - uv_edit->popup_centered_ratio(0.85); + if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds")) + uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds")); + else + uv_edit->popup_centered_ratio(0.85); } break; case UVEDIT_POLYGON_TO_UV: { @@ -282,7 +303,6 @@ void Polygon2DEditor::_menu_option(int p_option) { undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); - } break; case UVEDIT_UV_TO_POLYGON: { @@ -291,13 +311,12 @@ void Polygon2DEditor::_menu_option(int p_option) { if (uvs.size() == 0) break; - undo_redo->create_action(TTR("Create UV Map")); + undo_redo->create_action(TTR("Create Polygon")); undo_redo->add_do_method(node, "set_polygon", uvs); undo_redo->add_undo_method(node, "set_polygon", points); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); - } break; case UVEDIT_UV_CLEAR: { @@ -310,43 +329,81 @@ void Polygon2DEditor::_menu_option(int p_option) { undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); - } break; case UVEDIT_GRID_SETTINGS: { + grid_settings->popup_centered_minsize(); } break; default: { + AbstractPolygon2DEditor::_menu_option(p_option); } break; } } +void Polygon2DEditor::_cancel_editing() { + + if (uv_create) { + uv_drag = false; + uv_create = false; + node->set_uv(uv_create_uv_prev); + node->set_polygon(uv_create_poly_prev); + node->call("_set_bones", uv_create_bones_prev); + node->set_splits(splits_prev); + } else if (uv_drag) { + uv_drag = false; + if (uv_edit_mode[0]->is_pressed()) { // Edit UV. + node->set_uv(points_prev); + } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon. + node->set_polygon(points_prev); + } + } else if (split_create) { + split_create = false; + } +} + +void Polygon2DEditor::_commit_action() { + + // Makes that undo/redoing actions made outside of the UV editor still affects its polygon. + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport"); + undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport"); + undo_redo->commit_action(); +} + void Polygon2DEditor::_set_use_snap(bool p_use) { use_snap = p_use; + EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use); } void Polygon2DEditor::_set_show_grid(bool p_show) { snap_show_grid = p_show; + EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show); uv_edit_draw->update(); } void Polygon2DEditor::_set_snap_off_x(float p_val) { snap_offset.x = p_val; + EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset); uv_edit_draw->update(); } void Polygon2DEditor::_set_snap_off_y(float p_val) { snap_offset.y = p_val; + EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset); uv_edit_draw->update(); } void Polygon2DEditor::_set_snap_step_x(float p_val) { snap_step.x = p_val; + EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step); uv_edit_draw->update(); } void Polygon2DEditor::_set_snap_step_y(float p_val) { snap_step.y = p_val; + EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step); uv_edit_draw->update(); } @@ -364,6 +421,9 @@ void Polygon2DEditor::_uv_mode(int p_mode) { void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { + if (!_get_node()) + return; + Transform2D mtx; mtx.elements[2] = -uv_draw_ofs; mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom)); @@ -376,7 +436,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { if (mb->is_pressed()) { - uv_drag_from = Vector2(mb->get_position().x, mb->get_position().y); + uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y)); uv_drag = true; points_prev = node->get_uv(); @@ -390,8 +450,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { if (uv_move_current == UV_MODE_CREATE) { if (!uv_create) { + points_prev.resize(0); - Vector2 tuv = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y)); + Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y))); points_prev.push_back(tuv); uv_create_to = tuv; point_drag_index = 0; @@ -405,23 +466,27 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { node->set_polygon(points_prev); node->set_uv(points_prev); + uv_edit_draw->update(); } else { - Vector2 tuv = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y)); - if (points_prev.size() > 3 && tuv.distance_to(points_prev[0]) < 8) { + Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y))); + + if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < 8) { undo_redo->create_action(TTR("Create Polygon & UV")); undo_redo->add_do_method(node, "set_uv", node->get_uv()); - undo_redo->add_undo_method(node, "set_uv", points_prev); + undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev); undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); - undo_redo->add_undo_method(node, "set_polygon", points_prev); + undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev); undo_redo->add_do_method(node, "clear_bones"); - undo_redo->add_undo_method(node, "_set_bones", node->call("_get_bones")); + undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); uv_drag = false; uv_create = false; + _uv_mode(UV_MODE_EDIT_POINT); + _menu_option(MODE_EDIT); } else { points_prev.push_back(tuv); point_drag_index = points_prev.size() - 1; @@ -430,6 +495,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { node->set_polygon(points_prev); node->set_uv(points_prev); } + + CanvasItemEditor::get_singleton()->update_viewport(); } if (uv_move_current == UV_MODE_EDIT_POINT) { @@ -540,7 +607,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { splits_prev.push_back(split_to_index); undo_redo->create_action(TTR("Add Split")); - undo_redo->add_do_method(node, "set_splits", splits_prev); undo_redo->add_undo_method(node, "set_splits", node->get_splits()); undo_redo->add_do_method(uv_edit_draw, "update"); @@ -575,13 +641,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { splits_prev.remove(i); undo_redo->create_action(TTR("Remove Split")); - undo_redo->add_do_method(node, "set_splits", splits_prev); undo_redo->add_undo_method(node, "set_splits", node->get_splits()); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); - break; } } @@ -608,12 +672,12 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } else if (uv_drag && !uv_create) { - undo_redo->create_action(TTR("Transform UV Map")); - if (uv_edit_mode[0]->is_pressed()) { //edit uv + undo_redo->create_action(TTR("Transform UV Map")); undo_redo->add_do_method(node, "set_uv", node->get_uv()); undo_redo->add_undo_method(node, "set_uv", points_prev); } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon + undo_redo->create_action(TTR("Transform Polygon")); undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); undo_redo->add_undo_method(node, "set_polygon", points_prev); } @@ -624,7 +688,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_drag = false; } else if (bone_painting) { - undo_redo->create_action(TTR("Paint bone weights")); + undo_redo->create_action(TTR("Paint Bone Weights")); undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone)); undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights); undo_redo->add_do_method(uv_edit_draw, "update"); @@ -635,30 +699,12 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { - if (uv_create) { - - uv_drag = false; - uv_create = false; - node->set_uv(uv_create_uv_prev); - node->set_polygon(uv_create_poly_prev); - node->call("_set_bones", uv_create_bones_prev); - node->set_splits(splits_prev); - uv_edit_draw->update(); - } else if (uv_drag) { + _cancel_editing(); - uv_drag = false; - if (uv_edit_mode[0]->is_pressed()) { //edit uv - node->set_uv(points_prev); - } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon - node->set_polygon(points_prev); - } - uv_edit_draw->update(); - } else if (split_create) { - split_create = false; - uv_edit_draw->update(); - } else if (bone_painting) { + if (bone_painting) node->set_bone_weights(bone_painting_bone, prev_weights); - } + + uv_edit_draw->update(); } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { @@ -682,13 +728,15 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } else if (uv_drag) { Vector2 uv_drag_to = mm->get_position(); + uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest. Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from); switch (uv_move_current) { case UV_MODE_CREATE: { + if (uv_create) { - uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y)); + uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y))); } } break; case UV_MODE_EDIT_POINT: { @@ -713,7 +761,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon node->set_polygon(uv_new); } - } break; case UV_MODE_ROTATE: { @@ -737,7 +784,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon node->set_polygon(uv_new); } - } break; case UV_MODE_SCALE: { @@ -767,11 +813,15 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { node->set_polygon(uv_new); } } break; + case UV_MODE_PAINT_WEIGHT: + case UV_MODE_CLEAR_WEIGHT: { + + bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y); + } break; default: {} } if (bone_painting) { - bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y); PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone); { @@ -796,7 +846,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { node->set_bone_weights(bone_painting_bone, painted_weights); } + uv_edit_draw->update(); + CanvasItemEditor::get_singleton()->update_viewport(); } else if (split_create) { uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y)); uv_edit_draw->update(); @@ -833,6 +885,9 @@ void Polygon2DEditor::_uv_scroll_changed(float) { void Polygon2DEditor::_uv_draw() { + if (!uv_edit->is_visible() || !_get_node()) + return; + Ref<Texture> base_tex = node->get_texture(); if (base_tex.is_null()) return; @@ -848,6 +903,7 @@ void Polygon2DEditor::_uv_draw() { VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D()); if (snap_show_grid) { + Color grid_color = Color(1.0, 1.0, 1.0, 0.15); Size2 s = uv_edit_draw->get_size(); int last_cell = 0; @@ -857,7 +913,7 @@ void Polygon2DEditor::_uv_draw() { if (i == 0) last_cell = cell; if (last_cell != cell) - uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), Color(0.3, 0.7, 1, 0.3)); + uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color); last_cell = cell; } } @@ -868,7 +924,7 @@ void Polygon2DEditor::_uv_draw() { if (i == 0) last_cell = cell; if (last_cell != cell) - uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), Color(0.3, 0.7, 1, 0.3)); + uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color); last_cell = cell; } } @@ -901,19 +957,26 @@ void Polygon2DEditor::_uv_draw() { Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons"); + Color poly_line_color = Color(0.9, 0.5, 0.5); + Color prev_color = Color(0.5, 0.5, 0.5); Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size())); rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size())); for (int i = 0; i < uvs.size(); i++) { int next = (i + 1) % uvs.size(); + + if (uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) { + uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, 2 * EDSCALE); + } + Vector2 next_point = uvs[next]; if (uv_create && i == uvs.size() - 1) { next_point = uv_create_to; } - uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), Color(0.9, 0.5, 0.5), 2); - if (weight_r.ptr()) { + uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, 2 * EDSCALE); + if (weight_r.ptr()) { Vector2 draw_pos = mtx.xform(uvs[i]); float weight = weight_r[i]; uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0)); @@ -926,7 +989,7 @@ void Polygon2DEditor::_uv_draw() { if (split_create) { Vector2 from = uvs[point_drag_index]; Vector2 to = uv_create_to; - uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), Color(0.9, 0.5, 0.5), 2); + uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), poly_line_color, 2); } PoolVector<int> splits = node->get_splits(); @@ -936,7 +999,7 @@ void Polygon2DEditor::_uv_draw() { int idx_to = splits[i + 1]; if (idx_from < 0 || idx_to >= uvs.size()) continue; - uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), Color(0.9, 0.5, 0.5), 2); + uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), poly_line_color, 2); } if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) { @@ -1002,15 +1065,23 @@ void Polygon2DEditor::_uv_draw() { updating_uv_scroll = true; uv_hscroll->set_min(rect.position.x); uv_hscroll->set_max(rect.position.x + rect.size.x); - uv_hscroll->set_page(uv_edit_draw->get_size().x); - uv_hscroll->set_value(uv_draw_ofs.x); - uv_hscroll->set_step(0.001); + if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) { + uv_hscroll->hide(); + } else { + uv_hscroll->show(); + uv_hscroll->set_page(uv_edit_draw->get_size().x); + uv_hscroll->set_value(uv_draw_ofs.x); + } uv_vscroll->set_min(rect.position.y); uv_vscroll->set_max(rect.position.y + rect.size.y); - uv_vscroll->set_page(uv_edit_draw->get_size().y); - uv_vscroll->set_value(uv_draw_ofs.y); - uv_vscroll->set_step(0.001); + if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) { + uv_vscroll->hide(); + } else { + uv_vscroll->show(); + uv_vscroll->set_page(uv_edit_draw->get_size().y); + uv_vscroll->set_value(uv_draw_ofs.y); + } updating_uv_scroll = false; } @@ -1027,9 +1098,9 @@ void Polygon2DEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x); ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y); ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select); + ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide); ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones); ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list); - ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected); } @@ -1046,23 +1117,25 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : AbstractPolygon2DEditor(p_editor) { node = NULL; - snap_step = Vector2(10, 10); - use_snap = false; - snap_show_grid = false; + snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2()); + snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10)); + use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false); + snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false); button_uv = memnew(ToolButton); add_child(button_uv); + button_uv->set_tooltip(TTR("Open Polygon 2D UV editor.")); button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV)); uv_mode = UV_MODE_EDIT_POINT; uv_edit = memnew(AcceptDialog); add_child(uv_edit); uv_edit->set_title(TTR("Polygon 2D UV Editor")); - uv_edit->set_self_modulate(Color(1, 1, 1, 0.9)); + uv_edit->set_resizable(true); + uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide"); VBoxContainer *uv_main_vb = memnew(VBoxContainer); uv_edit->add_child(uv_main_vb); - //uv_edit->set_child_rect(uv_main_vb); HBoxContainer *uv_mode_hb = memnew(HBoxContainer); uv_edit_group.instance(); @@ -1109,14 +1182,14 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : } uv_button[0]->set_tooltip(TTR("Create Polygon")); - uv_button[1]->set_tooltip(TTR("Move Point") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale")); + uv_button[1]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale")); uv_button[2]->set_tooltip(TTR("Move Polygon")); uv_button[3]->set_tooltip(TTR("Rotate Polygon")); uv_button[4]->set_tooltip(TTR("Scale Polygon")); - uv_button[5]->set_tooltip(TTR("Connect two points to make a split")); - uv_button[6]->set_tooltip(TTR("Select a split to erase it")); - uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity")); - uv_button[8]->set_tooltip(TTR("UnPaint weights with specified intensity")); + uv_button[5]->set_tooltip(TTR("Connect two points to make a split.")); + uv_button[6]->set_tooltip(TTR("Select a split to erase it.")); + uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity.")); + uv_button[8]->set_tooltip(TTR("Unpaint weights with specified intensity.")); uv_button[0]->hide(); uv_button[5]->hide(); @@ -1134,7 +1207,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : bone_paint_strength->set_step(0.01); bone_paint_strength->set_value(0.5); - bone_paint_radius_label = memnew(Label(" " + TTR("Radius:") + " ")); + bone_paint_radius_label = memnew(Label(TTR("Radius:"))); uv_mode_hb->add_child(bone_paint_radius_label); bone_paint_radius = memnew(SpinBox); uv_mode_hb->add_child(bone_paint_radius); @@ -1147,12 +1220,13 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : bone_paint_radius->set_step(1); bone_paint_radius->set_value(32); - HBoxContainer *uv_main_hb = memnew(HBoxContainer); - uv_main_vb->add_child(uv_main_hb); - uv_edit_draw = memnew(Control); - uv_main_hb->add_child(uv_edit_draw); - uv_main_hb->set_v_size_flags(SIZE_EXPAND_FILL); + HSplitContainer *uv_main_hsc = memnew(HSplitContainer); + uv_main_vb->add_child(uv_main_hsc); + uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL); + uv_edit_draw = memnew(Panel); + uv_main_hsc->add_child(uv_edit_draw); uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL); + uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE); uv_menu = memnew(MenuButton); uv_mode_hb->add_child(uv_menu); uv_menu->set_text(TTR("Edit")); @@ -1228,6 +1302,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_mode_hb->add_child(memnew(VSeparator)); uv_icon_zoom = memnew(TextureRect); + uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); uv_mode_hb->add_child(uv_icon_zoom); uv_zoom = memnew(HSlider); uv_zoom->set_min(0.01); @@ -1245,17 +1320,25 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_zoom->connect("value_changed", this, "_uv_scroll_changed"); uv_vscroll = memnew(VScrollBar); - uv_main_hb->add_child(uv_vscroll); + uv_vscroll->set_step(0.001); + uv_edit_draw->add_child(uv_vscroll); + uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE); uv_vscroll->connect("value_changed", this, "_uv_scroll_changed"); uv_hscroll = memnew(HScrollBar); - uv_main_vb->add_child(uv_hscroll); + uv_hscroll->set_step(0.001); + uv_edit_draw->add_child(uv_hscroll); + uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE); + uv_hscroll->set_margin(MARGIN_RIGHT, -uv_vscroll->get_size().x * EDSCALE); uv_hscroll->connect("value_changed", this, "_uv_scroll_changed"); bone_scroll_main_vb = memnew(VBoxContainer); bone_scroll_main_vb->hide(); + bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0)); sync_bones = memnew(Button(TTR("Sync Bones to Polygon"))); bone_scroll_main_vb->add_child(sync_bones); - uv_main_hb->add_child(bone_scroll_main_vb); + sync_bones->set_h_size_flags(0); + sync_bones->connect("pressed", this, "_sync_bones"); + uv_main_hsc->add_child(bone_scroll_main_vb); bone_scroll = memnew(ScrollContainer); bone_scroll->set_v_scroll(true); bone_scroll->set_h_scroll(false); @@ -1263,7 +1346,6 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL); bone_scroll_vb = memnew(VBoxContainer); bone_scroll->add_child(bone_scroll_vb); - sync_bones->connect("pressed", this, "_sync_bones"); uv_edit_draw->connect("draw", this, "_uv_draw"); uv_edit_draw->connect("gui_input", this, "_uv_input"); diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h index f9b42a21c2..935f1cfff0 100644 --- a/editor/plugins/polygon_2d_editor_plugin.h +++ b/editor/plugins/polygon_2d_editor_plugin.h @@ -41,13 +41,11 @@ class Polygon2DEditor : public AbstractPolygon2DEditor { GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor); enum Mode { - MODE_EDIT_UV = MODE_CONT, UVEDIT_POLYGON_TO_UV, UVEDIT_UV_TO_POLYGON, UVEDIT_UV_CLEAR, UVEDIT_GRID_SETTINGS - }; enum UVMode { @@ -73,7 +71,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor { ToolButton *uv_button[UV_MODE_MAX]; ToolButton *b_snap_enable; ToolButton *b_snap_grid; - Control *uv_edit_draw; + Panel *uv_edit_draw; HSlider *uv_zoom; SpinBox *uv_zoom_value; HScrollBar *uv_hscroll; @@ -125,6 +123,8 @@ class Polygon2DEditor : public AbstractPolygon2DEditor { virtual void _menu_option(int p_option); + void _cancel_editing(); + void _uv_scroll_changed(float); void _uv_input(const Ref<InputEvent> &p_input); void _uv_draw(); @@ -138,6 +138,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor { void _set_snap_step_y(float p_val); void _uv_edit_mode_select(int p_mode); + void _uv_edit_popup_hide(); void _bone_paint_selected(int p_index); protected: @@ -146,6 +147,9 @@ protected: virtual Vector2 _get_offset(int p_idx) const; + virtual bool _has_uv() const { return true; }; + virtual void _commit_action(); + void _notification(int p_what); static void _bind_methods(); diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 7c3e524d89..aed3a7d503 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -169,15 +169,24 @@ void TextureRegionEditor::_region_draw() { updating_scroll = true; hscroll->set_min(scroll_rect.position.x); hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x); - hscroll->set_page(edit_draw->get_size().x); - hscroll->set_value(draw_ofs.x); - hscroll->set_step(0.001); + if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= edit_draw->get_size().x) { + hscroll->hide(); + } else { + hscroll->show(); + hscroll->set_page(edit_draw->get_size().x); + hscroll->set_value(draw_ofs.x); + } vscroll->set_min(scroll_rect.position.y); vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y); - vscroll->set_page(edit_draw->get_size().y); - vscroll->set_value(draw_ofs.y); - vscroll->set_step(0.001); + if (ABS(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= edit_draw->get_size().y) { + vscroll->hide(); + draw_ofs.y = scroll_rect.position.y; + } else { + vscroll->show(); + vscroll->set_page(edit_draw->get_size().y); + vscroll->set_value(draw_ofs.y); + } updating_scroll = false; float margins[4]; @@ -299,6 +308,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { undo_redo->add_do_method(atlas_tex.ptr(), "set_region", rect); undo_redo->add_undo_method(atlas_tex.ptr(), "set_region", atlas_tex->get_region()); } + undo_redo->add_do_method(this, "_update_rect"); + undo_redo->add_undo_method(this, "_update_rect"); undo_redo->add_do_method(edit_draw, "update"); undo_redo->add_undo_method(edit_draw, "update"); undo_redo->commit_action(); @@ -336,7 +347,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { } else if (drag) { if (edited_margin >= 0) { - undo_redo->create_action("Set Margin"); + undo_redo->create_action(TTR("Set Margin")); static Margin m[4] = { MARGIN_TOP, MARGIN_BOTTOM, MARGIN_LEFT, MARGIN_RIGHT }; if (node_ninepatch) { undo_redo->add_do_method(node_ninepatch, "set_patch_margin", m[edited_margin], node_ninepatch->get_patch_margin(m[edited_margin])); @@ -348,7 +359,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { } edited_margin = -1; } else { - undo_redo->create_action("Set Region Rect"); + undo_redo->create_action(TTR("Set Region Rect")); if (node_sprite) { undo_redo->add_do_method(node_sprite, "set_region_rect", node_sprite->get_region_rect()); undo_redo->add_undo_method(node_sprite, "set_region_rect", rect_prev); @@ -364,6 +375,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { } drag_index = -1; } + undo_redo->add_do_method(this, "_update_rect"); + undo_redo->add_undo_method(this, "_update_rect"); undo_redo->add_do_method(edit_draw, "update"); undo_redo->add_undo_method(edit_draw, "update"); undo_redo->commit_action(); @@ -509,10 +522,7 @@ void TextureRegionEditor::_scroll_changed(float) { } void TextureRegionEditor::_set_snap_mode(int p_mode) { - snap_mode_button->get_popup()->set_item_checked(snap_mode, false); snap_mode = p_mode; - snap_mode_button->set_text(snap_mode_button->get_popup()->get_item_text(p_mode)); - snap_mode_button->get_popup()->set_item_checked(snap_mode, true); if (snap_mode == SNAP_GRID) hb_grid->show(); @@ -577,15 +587,26 @@ void TextureRegionEditor::_zoom_out() { } } -void TextureRegionEditor::apply_rect(const Rect2 &rect) { +void TextureRegionEditor::apply_rect(const Rect2 &p_rect) { + if (node_sprite) + node_sprite->set_region_rect(p_rect); + else if (node_ninepatch) + node_ninepatch->set_region_rect(p_rect); + else if (obj_styleBox.is_valid()) + obj_styleBox->set_region_rect(p_rect); + else if (atlas_tex.is_valid()) + atlas_tex->set_region(p_rect); +} + +void TextureRegionEditor::_update_rect() { if (node_sprite) - node_sprite->set_region_rect(rect); + rect = node_sprite->get_region_rect(); else if (node_ninepatch) - node_ninepatch->set_region_rect(rect); + rect = node_ninepatch->get_region_rect(); else if (obj_styleBox.is_valid()) - obj_styleBox->set_region_rect(rect); + rect = obj_styleBox->get_region_rect(); else if (atlas_tex.is_valid()) - atlas_tex->set_region(rect); + rect = atlas_tex->get_region(); } void TextureRegionEditor::_update_autoslice() { @@ -657,6 +678,10 @@ void TextureRegionEditor::_update_autoslice() { void TextureRegionEditor::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + edit_draw->add_style_override("panel", get_stylebox("bg", "Tree")); + } break; case NOTIFICATION_READY: { zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons")); zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons")); @@ -669,7 +694,7 @@ void TextureRegionEditor::_notification(int p_what) { } break; case MainLoop::NOTIFICATION_WM_FOCUS_IN: { // This happens when the user leaves the Editor and returns, - // he/she could have changed the textures, so the cache is cleared + // they could have changed the textures, so the cache is cleared. cache_map.clear(); _edit_region(); } break; @@ -702,6 +727,7 @@ void TextureRegionEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_zoom_in"), &TextureRegionEditor::_zoom_in); ClassDB::bind_method(D_METHOD("_zoom_reset"), &TextureRegionEditor::_zoom_reset); ClassDB::bind_method(D_METHOD("_zoom_out"), &TextureRegionEditor::_zoom_out); + ClassDB::bind_method(D_METHOD("_update_rect"), &TextureRegionEditor::_update_rect); } bool TextureRegionEditor::is_stylebox() { @@ -774,6 +800,9 @@ void TextureRegionEditor::_edit_region() { texture = atlas_tex->get_atlas(); if (texture.is_null()) { + _zoom_reset(); + hscroll->hide(); + vscroll->hide(); edit_draw->update(); return; } @@ -790,15 +819,7 @@ void TextureRegionEditor::_edit_region() { } } - if (node_sprite) - rect = node_sprite->get_region_rect(); - else if (node_ninepatch) - rect = node_ninepatch->get_region_rect(); - else if (obj_styleBox.is_valid()) - rect = obj_styleBox->get_region_rect(); - else if (atlas_tex.is_valid()) - rect = atlas_tex->get_region(); - + _update_rect(); edit_draw->update(); } @@ -826,30 +847,23 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) { drag_index = -1; drag = false; - VBoxContainer *main_vb = memnew(VBoxContainer); - add_child(main_vb); - main_vb->set_anchors_and_margins_preset(Control::PRESET_WIDE); HBoxContainer *hb_tools = memnew(HBoxContainer); - main_vb->add_child(hb_tools); - + add_child(hb_tools); hb_tools->add_child(memnew(Label(TTR("Snap Mode:")))); - snap_mode_button = memnew(MenuButton); + snap_mode_button = memnew(OptionButton); hb_tools->add_child(snap_mode_button); - snap_mode_button->set_text(TTR("<None>")); - PopupMenu *p = snap_mode_button->get_popup(); - p->set_hide_on_checkable_item_selection(false); - p->add_radio_check_item(TTR("<None>"), 0); - p->add_radio_check_item(TTR("Pixel Snap"), 1); - p->add_radio_check_item(TTR("Grid Snap"), 2); - p->add_radio_check_item(TTR("Auto Slice"), 3); - p->set_item_checked(0, true); - p->connect("id_pressed", this, "_set_snap_mode"); + snap_mode_button->add_item(TTR("None"), 0); + snap_mode_button->add_item(TTR("Pixel Snap"), 1); + snap_mode_button->add_item(TTR("Grid Snap"), 2); + snap_mode_button->add_item(TTR("Auto Slice"), 3); + snap_mode_button->select(0); + snap_mode_button->connect("item_selected", this, "_set_snap_mode"); + hb_grid = memnew(HBoxContainer); - //hb_tools->add_child(hb_grid); - main_vb->add_child(hb_grid); - hb_grid->add_child(memnew(VSeparator)); + hb_tools->add_child(hb_grid); + hb_grid->add_child(memnew(VSeparator)); hb_grid->add_child(memnew(Label(TTR("Offset:")))); sb_off_x = memnew(SpinBox); @@ -914,42 +928,47 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) { hb_grid->hide(); - HBoxContainer *main_hb = memnew(HBoxContainer); - main_vb->add_child(main_hb); - edit_draw = memnew(Control); - main_hb->add_child(edit_draw); - main_hb->set_v_size_flags(SIZE_EXPAND_FILL); - edit_draw->set_h_size_flags(SIZE_EXPAND_FILL); + edit_draw = memnew(Panel); + add_child(edit_draw); + edit_draw->set_v_size_flags(SIZE_EXPAND_FILL); + edit_draw->connect("draw", this, "_region_draw"); + edit_draw->connect("gui_input", this, "_region_input"); + + draw_zoom = 1.0; + edit_draw->set_clip_contents(true); - Control *separator = memnew(Control); - separator->set_h_size_flags(Control::SIZE_EXPAND_FILL); - hb_tools->add_child(separator); + HBoxContainer *zoom_hb = memnew(HBoxContainer); + edit_draw->add_child(zoom_hb); + zoom_hb->set_begin(Point2(5, 5)); zoom_out = memnew(ToolButton); + zoom_out->set_tooltip(TTR("Zoom Out")); zoom_out->connect("pressed", this, "_zoom_out"); - hb_tools->add_child(zoom_out); + zoom_hb->add_child(zoom_out); zoom_reset = memnew(ToolButton); + zoom_out->set_tooltip(TTR("Zoom Reset")); zoom_reset->connect("pressed", this, "_zoom_reset"); - hb_tools->add_child(zoom_reset); + zoom_hb->add_child(zoom_reset); zoom_in = memnew(ToolButton); + zoom_out->set_tooltip(TTR("Zoom In")); zoom_in->connect("pressed", this, "_zoom_in"); - hb_tools->add_child(zoom_in); + zoom_hb->add_child(zoom_in); vscroll = memnew(VScrollBar); - main_hb->add_child(vscroll); + vscroll->set_step(0.001); + edit_draw->add_child(vscroll); + vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE); vscroll->connect("value_changed", this, "_scroll_changed"); hscroll = memnew(HScrollBar); - main_vb->add_child(hscroll); + hscroll->set_step(0.001); + edit_draw->add_child(hscroll); + hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE); + hscroll->set_margin(MARGIN_RIGHT, -vscroll->get_size().x * EDSCALE); hscroll->connect("value_changed", this, "_scroll_changed"); - edit_draw->connect("draw", this, "_region_draw"); - edit_draw->connect("gui_input", this, "_region_input"); - draw_zoom = 1.0; updating_scroll = false; - - edit_draw->set_clip_contents(true); } void TextureRegionEditorPlugin::edit(Object *p_object) { @@ -978,7 +997,6 @@ void TextureRegionEditorPlugin::make_visible(bool p_visible) { Dictionary TextureRegionEditorPlugin::get_state() const { Dictionary state; - state["zoom"] = region_editor->draw_zoom; state["snap_offset"] = region_editor->snap_offset; state["snap_step"] = region_editor->snap_step; state["snap_separation"] = region_editor->snap_separation; @@ -989,10 +1007,6 @@ Dictionary TextureRegionEditorPlugin::get_state() const { void TextureRegionEditorPlugin::set_state(const Dictionary &p_state) { Dictionary state = p_state; - if (state.has("zoom")) { - region_editor->draw_zoom = p_state["zoom"]; - } - if (state.has("snap_step")) { Vector2 s = state["snap_step"]; region_editor->sb_step_x->set_value(s.x); @@ -1016,6 +1030,7 @@ void TextureRegionEditorPlugin::set_state(const Dictionary &p_state) { if (state.has("snap_mode")) { region_editor->_set_snap_mode(state["snap_mode"]); + region_editor->snap_mode_button->select(state["snap_mode"]); } } diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index 61ef769f89..4f301ea916 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -43,9 +43,9 @@ @author Mariano Suligoy */ -class TextureRegionEditor : public Control { +class TextureRegionEditor : public VBoxContainer { - GDCLASS(TextureRegionEditor, Control); + GDCLASS(TextureRegionEditor, VBoxContainer); enum SnapMode { SNAP_NONE, @@ -55,7 +55,7 @@ class TextureRegionEditor : public Control { }; friend class TextureRegionEditorPlugin; - MenuButton *snap_mode_button; + OptionButton *snap_mode_button; ToolButton *zoom_in; ToolButton *zoom_reset; ToolButton *zoom_out; @@ -66,7 +66,7 @@ class TextureRegionEditor : public Control { SpinBox *sb_off_x; SpinBox *sb_sep_y; SpinBox *sb_sep_x; - Control *edit_draw; + Panel *edit_draw; VScrollBar *vscroll; HScrollBar *hscroll; @@ -111,7 +111,8 @@ class TextureRegionEditor : public Control { void _zoom_in(); void _zoom_reset(); void _zoom_out(); - void apply_rect(const Rect2 &rect); + void apply_rect(const Rect2 &p_rect); + void _update_rect(); void _update_autoslice(); protected: diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 213cd2ce1a..1d8a80d3f3 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -1862,7 +1862,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { toolbar->add_child(tile_info); options = memnew(MenuButton); - options->set_text("Tile Map"); + options->set_text("TileMap"); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("TileMap", "EditorIcons")); options->set_process_unhandled_key_input(false); diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index d0e0b3e006..5844315529 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -172,6 +172,7 @@ Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bo } void TileSetEditor::_bind_methods() { + ClassDB::bind_method("_on_tileset_toolbar_button_pressed", &TileSetEditor::_on_tileset_toolbar_button_pressed); ClassDB::bind_method("_on_textures_added", &TileSetEditor::_on_textures_added); ClassDB::bind_method("_on_tileset_toolbar_confirm", &TileSetEditor::_on_tileset_toolbar_confirm); @@ -188,54 +189,63 @@ void TileSetEditor::_bind_methods() { ClassDB::bind_method("_set_snap_step", &TileSetEditor::_set_snap_step); ClassDB::bind_method("_set_snap_off", &TileSetEditor::_set_snap_off); ClassDB::bind_method("_set_snap_sep", &TileSetEditor::_set_snap_sep); + ClassDB::bind_method("_zoom_in", &TileSetEditor::_zoom_in); + ClassDB::bind_method("_zoom_out", &TileSetEditor::_zoom_out); + ClassDB::bind_method("_zoom_reset", &TileSetEditor::_zoom_reset); } void TileSetEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - - tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_icon(get_icon("ToolAddNode", "EditorIcons")); - tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_icon(get_icon("Remove", "EditorIcons")); - tileset_toolbar_tools->set_icon(get_icon("Tools", "EditorIcons")); - - tool_workspacemode[WORKSPACE_EDIT]->set_icon(get_icon("Edit", "EditorIcons")); - tool_workspacemode[WORKSPACE_CREATE_SINGLE]->set_icon(get_icon("AddSingleTile", "EditorIcons")); - tool_workspacemode[WORKSPACE_CREATE_AUTOTILE]->set_icon(get_icon("AddAutotile", "EditorIcons")); - tool_workspacemode[WORKSPACE_CREATE_ATLAS]->set_icon(get_icon("AddAtlasTile", "EditorIcons")); - - tools[TOOL_SELECT]->set_icon(get_icon("ToolSelect", "EditorIcons")); - tools[BITMASK_COPY]->set_icon(get_icon("Duplicate", "EditorIcons")); - tools[BITMASK_PASTE]->set_icon(get_icon("Override", "EditorIcons")); - tools[BITMASK_CLEAR]->set_icon(get_icon("Clear", "EditorIcons")); - tools[SHAPE_NEW_POLYGON]->set_icon(get_icon("CollisionPolygon2D", "EditorIcons")); - tools[SHAPE_DELETE]->set_icon(get_icon("Remove", "EditorIcons")); - tools[SHAPE_KEEP_INSIDE_TILE]->set_icon(get_icon("Snap", "EditorIcons")); - tools[TOOL_GRID_SNAP]->set_icon(get_icon("SnapGrid", "EditorIcons")); - tools[ZOOM_OUT]->set_icon(get_icon("ZoomLess", "EditorIcons")); - tools[ZOOM_1]->set_icon(get_icon("ZoomReset", "EditorIcons")); - tools[ZOOM_IN]->set_icon(get_icon("ZoomMore", "EditorIcons")); - tools[VISIBLE_INFO]->set_icon(get_icon("InformationSign", "EditorIcons")); - - tool_editmode[EDITMODE_REGION]->set_icon(get_icon("RegionEdit", "EditorIcons")); - tool_editmode[EDITMODE_COLLISION]->set_icon(get_icon("StaticBody2D", "EditorIcons")); - tool_editmode[EDITMODE_OCCLUSION]->set_icon(get_icon("LightOccluder2D", "EditorIcons")); - tool_editmode[EDITMODE_NAVIGATION]->set_icon(get_icon("Navigation2D", "EditorIcons")); - tool_editmode[EDITMODE_BITMASK]->set_icon(get_icon("PackedDataContainer", "EditorIcons")); - tool_editmode[EDITMODE_PRIORITY]->set_icon(get_icon("MaterialPreviewLight1", "EditorIcons")); - tool_editmode[EDITMODE_ICON]->set_icon(get_icon("LargeTexture", "EditorIcons")); + + switch (p_what) { + case NOTIFICATION_READY: { + + add_constant_override("autohide", 1); // Fixes the dragger always showing up. + } break; + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + + tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_icon(get_icon("ToolAddNode", "EditorIcons")); + tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_icon(get_icon("Remove", "EditorIcons")); + tileset_toolbar_tools->set_icon(get_icon("Tools", "EditorIcons")); + + tool_workspacemode[WORKSPACE_EDIT]->set_icon(get_icon("Edit", "EditorIcons")); + tool_workspacemode[WORKSPACE_CREATE_SINGLE]->set_icon(get_icon("AddSingleTile", "EditorIcons")); + tool_workspacemode[WORKSPACE_CREATE_AUTOTILE]->set_icon(get_icon("AddAutotile", "EditorIcons")); + tool_workspacemode[WORKSPACE_CREATE_ATLAS]->set_icon(get_icon("AddAtlasTile", "EditorIcons")); + + tools[TOOL_SELECT]->set_icon(get_icon("ToolSelect", "EditorIcons")); + tools[BITMASK_COPY]->set_icon(get_icon("Duplicate", "EditorIcons")); + tools[BITMASK_PASTE]->set_icon(get_icon("Override", "EditorIcons")); + tools[BITMASK_CLEAR]->set_icon(get_icon("Clear", "EditorIcons")); + tools[SHAPE_NEW_POLYGON]->set_icon(get_icon("CollisionPolygon2D", "EditorIcons")); + tools[SHAPE_DELETE]->set_icon(get_icon("Remove", "EditorIcons")); + tools[SHAPE_KEEP_INSIDE_TILE]->set_icon(get_icon("Snap", "EditorIcons")); + tools[TOOL_GRID_SNAP]->set_icon(get_icon("SnapGrid", "EditorIcons")); + tools[ZOOM_OUT]->set_icon(get_icon("ZoomLess", "EditorIcons")); + tools[ZOOM_1]->set_icon(get_icon("ZoomReset", "EditorIcons")); + tools[ZOOM_IN]->set_icon(get_icon("ZoomMore", "EditorIcons")); + tools[VISIBLE_INFO]->set_icon(get_icon("InformationSign", "EditorIcons")); + + tool_editmode[EDITMODE_REGION]->set_icon(get_icon("RegionEdit", "EditorIcons")); + tool_editmode[EDITMODE_COLLISION]->set_icon(get_icon("StaticBody2D", "EditorIcons")); + tool_editmode[EDITMODE_OCCLUSION]->set_icon(get_icon("LightOccluder2D", "EditorIcons")); + tool_editmode[EDITMODE_NAVIGATION]->set_icon(get_icon("Navigation2D", "EditorIcons")); + tool_editmode[EDITMODE_BITMASK]->set_icon(get_icon("PackedDataContainer", "EditorIcons")); + tool_editmode[EDITMODE_PRIORITY]->set_icon(get_icon("MaterialPreviewLight1", "EditorIcons")); + tool_editmode[EDITMODE_ICON]->set_icon(get_icon("LargeTexture", "EditorIcons")); + + scroll->add_style_override("bg", get_stylebox("bg", "Tree")); + } break; } } TileSetEditor::TileSetEditor(EditorNode *p_editor) { editor = p_editor; - set_name("Tile Set Bottom Editor"); - - HSplitContainer *split = memnew(HSplitContainer); - split->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_MINSIZE, 10); - add_child(split); + current_tile = -1; VBoxContainer *left_container = memnew(VBoxContainer); - split->add_child(left_container); + add_child(left_container); texture_list = memnew(ItemList); left_container->add_child(texture_list); @@ -247,30 +257,22 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { left_container->add_child(tileset_toolbar_container); tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE] = memnew(ToolButton); - Vector<Variant> p; - p.push_back((int)TOOL_TILESET_ADD_TEXTURE); - tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", this, "_on_tileset_toolbar_button_pressed", p); + tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", this, "_on_tileset_toolbar_button_pressed", varray(TOOL_TILESET_ADD_TEXTURE)); tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]); - tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_tooltip(TTR("Add Texture(s) to TileSet")); + tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_tooltip(TTR("Add Texture(s) to TileSet.")); tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE] = memnew(ToolButton); - p = Vector<Variant>(); - p.push_back((int)TOOL_TILESET_REMOVE_TEXTURE); - tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", this, "_on_tileset_toolbar_button_pressed", p); + tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", this, "_on_tileset_toolbar_button_pressed", varray(TOOL_TILESET_REMOVE_TEXTURE)); tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]); - tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_tooltip(TTR("Remove current Texture from TileSet")); + tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_tooltip(TTR("Remove selected Texture from TileSet.")); Control *toolbar_separator = memnew(Control); toolbar_separator->set_h_size_flags(Control::SIZE_EXPAND_FILL); tileset_toolbar_container->add_child(toolbar_separator); tileset_toolbar_tools = memnew(MenuButton); - tileset_toolbar_tools->set_text("Tools"); - p = Vector<Variant>(); - p.push_back((int)TOOL_TILESET_CREATE_SCENE); + tileset_toolbar_tools->set_text(TTR("Tools")); tileset_toolbar_tools->get_popup()->add_item(TTR("Create from Scene"), TOOL_TILESET_CREATE_SCENE); - p = Vector<Variant>(); - p.push_back((int)TOOL_TILESET_MERGE_SCENE); tileset_toolbar_tools->get_popup()->add_item(TTR("Merge from Scene"), TOOL_TILESET_MERGE_SCENE); tileset_toolbar_tools->get_popup()->connect("id_pressed", this, "_on_tileset_toolbar_button_pressed"); @@ -279,7 +281,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { //--------------- VBoxContainer *right_container = memnew(VBoxContainer); right_container->set_v_size_flags(SIZE_EXPAND_FILL); - split->add_child(right_container); + add_child(right_container); dragging_point = -1; creating_shape = false; @@ -296,21 +298,18 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { Ref<ButtonGroup> g(memnew(ButtonGroup)); String workspace_label[WORKSPACE_MODE_MAX] = { "Edit", "New Single Tile", "New Autotile", "New Atlas" }; - for (int i = 0; i < (int)WORKSPACE_MODE_MAX; i++) { tool_workspacemode[i] = memnew(Button); - tool_workspacemode[i]->set_text(workspace_label[i]); + tool_workspacemode[i]->set_text(TTR(workspace_label[i])); tool_workspacemode[i]->set_toggle_mode(true); tool_workspacemode[i]->set_button_group(g); - Vector<Variant> p; - p.push_back(i); - tool_workspacemode[i]->connect("pressed", this, "_on_workspace_mode_changed", p); + tool_workspacemode[i]->connect("pressed", this, "_on_workspace_mode_changed", varray(i)); tool_hb->add_child(tool_workspacemode[i]); } Control *spacer = memnew(Control); spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL); tool_hb->add_child(spacer); - tool_hb->move_child(spacer, (int)WORKSPACE_CREATE_SINGLE); + tool_hb->move_child(spacer, WORKSPACE_CREATE_SINGLE); tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true); workspace_mode = WORKSPACE_EDIT; @@ -322,15 +321,12 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { g = Ref<ButtonGroup>(memnew(ButtonGroup)); String label[EDITMODE_MAX] = { "Region", "Collision", "Occlusion", "Navigation", "Bitmask", "Priority", "Icon" }; - for (int i = 0; i < (int)EDITMODE_MAX; i++) { tool_editmode[i] = memnew(Button); tool_editmode[i]->set_text(label[i]); tool_editmode[i]->set_toggle_mode(true); tool_editmode[i]->set_button_group(g); - Vector<Variant> p; - p.push_back(i); - tool_editmode[i]->connect("pressed", this, "_on_edit_mode_changed", p); + tool_editmode[i]->connect("pressed", this, "_on_edit_mode_changed", varray(i)); tool_hb->add_child(tool_editmode[i]); } tool_editmode[EDITMODE_COLLISION]->set_pressed(true); @@ -343,42 +339,38 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { toolbar = memnew(HBoxContainer); Ref<ButtonGroup> tg(memnew(ButtonGroup)); - p = Vector<Variant>(); tools[TOOL_SELECT] = memnew(ToolButton); toolbar->add_child(tools[TOOL_SELECT]); - tools[TOOL_SELECT]->set_tooltip(TTR("Select sub-tile to use as icon, this will be also used on invalid autotile bindings.")); tools[TOOL_SELECT]->set_toggle_mode(true); tools[TOOL_SELECT]->set_button_group(tg); tools[TOOL_SELECT]->set_pressed(true); - p.push_back((int)TOOL_SELECT); - tools[TOOL_SELECT]->connect("pressed", this, "_on_tool_clicked", p); + tools[TOOL_SELECT]->connect("pressed", this, "_on_tool_clicked", varray(TOOL_SELECT)); + separator_bitmask = memnew(VSeparator); + toolbar->add_child(separator_bitmask); tools[BITMASK_COPY] = memnew(ToolButton); - p.push_back((int)BITMASK_COPY); - tools[BITMASK_COPY]->connect("pressed", this, "_on_tool_clicked", p); + tools[BITMASK_COPY]->set_tooltip(TTR("Copy bitmask.")); + tools[BITMASK_COPY]->connect("pressed", this, "_on_tool_clicked", varray(BITMASK_COPY)); toolbar->add_child(tools[BITMASK_COPY]); tools[BITMASK_PASTE] = memnew(ToolButton); - p = Vector<Variant>(); - p.push_back((int)BITMASK_PASTE); - tools[BITMASK_PASTE]->connect("pressed", this, "_on_tool_clicked", p); + tools[BITMASK_PASTE]->set_tooltip(TTR("Paste bitmask.")); + tools[BITMASK_PASTE]->connect("pressed", this, "_on_tool_clicked", varray(BITMASK_PASTE)); toolbar->add_child(tools[BITMASK_PASTE]); tools[BITMASK_CLEAR] = memnew(ToolButton); - p = Vector<Variant>(); - p.push_back((int)BITMASK_CLEAR); - tools[BITMASK_CLEAR]->connect("pressed", this, "_on_tool_clicked", p); + tools[BITMASK_CLEAR]->set_tooltip(TTR("Erase bitmask.")); + tools[BITMASK_CLEAR]->connect("pressed", this, "_on_tool_clicked", varray(BITMASK_CLEAR)); toolbar->add_child(tools[BITMASK_CLEAR]); tools[SHAPE_NEW_POLYGON] = memnew(ToolButton); toolbar->add_child(tools[SHAPE_NEW_POLYGON]); tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true); tools[SHAPE_NEW_POLYGON]->set_button_group(tg); + tools[SHAPE_NEW_POLYGON]->set_tooltip(TTR("Create a new polygon.")); separator_delete = memnew(VSeparator); toolbar->add_child(separator_delete); tools[SHAPE_DELETE] = memnew(ToolButton); - p = Vector<Variant>(); - p.push_back((int)SHAPE_DELETE); - tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", p); + tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_DELETE)); toolbar->add_child(tools[SHAPE_DELETE]); separator_grid = memnew(VSeparator); @@ -386,9 +378,11 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton); tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true); tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true); + tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect.")); toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]); tools[TOOL_GRID_SNAP] = memnew(ToolButton); tools[TOOL_GRID_SNAP]->set_toggle_mode(true); + tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector).")); tools[TOOL_GRID_SNAP]->connect("toggled", this, "_on_grid_snap_toggled"); toolbar->add_child(tools[TOOL_GRID_SNAP]); @@ -406,27 +400,21 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { toolbar->add_child(separator); tools[ZOOM_OUT] = memnew(ToolButton); - p = Vector<Variant>(); - p.push_back((int)ZOOM_OUT); - tools[ZOOM_OUT]->connect("pressed", this, "_on_tool_clicked", p); + tools[ZOOM_OUT]->connect("pressed", this, "_zoom_out"); toolbar->add_child(tools[ZOOM_OUT]); tools[ZOOM_OUT]->set_tooltip(TTR("Zoom Out")); tools[ZOOM_1] = memnew(ToolButton); - p = Vector<Variant>(); - p.push_back((int)ZOOM_1); - tools[ZOOM_1]->connect("pressed", this, "_on_tool_clicked", p); + tools[ZOOM_1]->connect("pressed", this, "_zoom_reset"); toolbar->add_child(tools[ZOOM_1]); - tools[ZOOM_1]->set_tooltip(TTR("Reset Zoom")); + tools[ZOOM_1]->set_tooltip(TTR("Zoom Reset")); tools[ZOOM_IN] = memnew(ToolButton); - p = Vector<Variant>(); - p.push_back((int)ZOOM_IN); - tools[ZOOM_IN]->connect("pressed", this, "_on_tool_clicked", p); + tools[ZOOM_IN]->connect("pressed", this, "_zoom_in"); toolbar->add_child(tools[ZOOM_IN]); tools[ZOOM_IN]->set_tooltip(TTR("Zoom In")); tools[VISIBLE_INFO] = memnew(ToolButton); tools[VISIBLE_INFO]->set_toggle_mode(true); - tools[VISIBLE_INFO]->set_tooltip(TTR("Display tile's names (hold Alt Key)")); + tools[VISIBLE_INFO]->set_tooltip(TTR("Display Tile Names (Hold Alt Key)")); toolbar->add_child(tools[VISIBLE_INFO]); main_vb->add_child(toolbar); @@ -600,10 +588,14 @@ void TileSetEditor::_on_textures_added(const PoolStringArray &p_paths) { } void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { + draw_handles = false; + creating_shape = false; edit_mode = (EditMode)p_edit_mode; switch (edit_mode) { case EDITMODE_REGION: { tools[TOOL_SELECT]->show(); + + separator_bitmask->hide(); tools[BITMASK_COPY]->hide(); tools[BITMASK_PASTE]->hide(); tools[BITMASK_CLEAR]->hide(); @@ -623,30 +615,15 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { tools[TOOL_SELECT]->set_pressed(true); tools[TOOL_SELECT]->set_tooltip(TTR("Drag handles to edit Rect.\nClick on another Tile to edit it.")); - spin_priority->hide(); - } break; - case EDITMODE_BITMASK: { - tools[TOOL_SELECT]->show(); - tools[BITMASK_COPY]->show(); - tools[BITMASK_PASTE]->show(); - tools[BITMASK_CLEAR]->show(); - tools[SHAPE_NEW_POLYGON]->hide(); - - separator_delete->hide(); - tools[SHAPE_DELETE]->hide(); - - separator_grid->hide(); - tools[SHAPE_KEEP_INSIDE_TILE]->hide(); - tools[TOOL_GRID_SNAP]->hide(); - - tools[TOOL_SELECT]->set_pressed(true); - tools[TOOL_SELECT]->set_tooltip(TTR("LMB: set bit on.\nRMB: set bit off.\nClick on another Tile to edit it.")); + tools[SHAPE_DELETE]->set_tooltip(TTR("Delete selected Rect.")); spin_priority->hide(); } break; case EDITMODE_COLLISION: case EDITMODE_NAVIGATION: case EDITMODE_OCCLUSION: { tools[TOOL_SELECT]->show(); + + separator_bitmask->hide(); tools[BITMASK_COPY]->hide(); tools[BITMASK_PASTE]->hide(); tools[BITMASK_CLEAR]->hide(); @@ -660,11 +637,35 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { tools[TOOL_GRID_SNAP]->show(); tools[TOOL_SELECT]->set_tooltip(TTR("Select current edited sub-tile.\nClick on another Tile to edit it.")); + tools[SHAPE_DELETE]->set_tooltip(TTR("Delete polygon.")); spin_priority->hide(); select_coord(edited_shape_coord); } break; - default: { + case EDITMODE_BITMASK: { tools[TOOL_SELECT]->show(); + + separator_bitmask->show(); + tools[BITMASK_COPY]->show(); + tools[BITMASK_PASTE]->show(); + tools[BITMASK_CLEAR]->show(); + tools[SHAPE_NEW_POLYGON]->hide(); + + separator_delete->hide(); + tools[SHAPE_DELETE]->hide(); + + separator_grid->hide(); + tools[SHAPE_KEEP_INSIDE_TILE]->hide(); + tools[TOOL_GRID_SNAP]->hide(); + + tools[TOOL_SELECT]->set_pressed(true); + tools[TOOL_SELECT]->set_tooltip(TTR("LMB: Set bit on.\nRMB: Set bit off.\nClick on another Tile to edit it.")); + spin_priority->hide(); + } break; + case EDITMODE_PRIORITY: + case EDITMODE_ICON: { + tools[TOOL_SELECT]->show(); + + separator_bitmask->hide(); tools[BITMASK_COPY]->hide(); tools[BITMASK_PASTE]->hide(); tools[BITMASK_CLEAR]->hide(); @@ -685,6 +686,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { spin_priority->show(); } } break; + default: {} } workspace->update(); } @@ -706,15 +708,16 @@ void TileSetEditor::_on_workspace_mode_changed(int p_workspace_mode) { void TileSetEditor::_on_workspace_draw() { - const Color COLOR_AUTOTILE = Color(0.266373, 0.565288, 0.988281); - const Color COLOR_SINGLE = Color(0.988281, 0.909323, 0.266373); - const Color COLOR_ATLAS = Color(0.78653, 0.812835, 0.832031); - - if (tileset.is_null()) - return; - if (!get_current_texture().is_valid()) + if (tileset.is_null() || !get_current_texture().is_valid()) return; + const Color COLOR_AUTOTILE = Color(0.3, 0.6, 1); + const Color COLOR_SINGLE = Color(1, 1, 0.3); + const Color COLOR_ATLAS = Color(0.8, 0.8, 0.8); + const Color COLOR_SUBDIVISION = Color(0.3, 0.7, 0.6); + + draw_handles = false; + draw_highlight_current_tile(); draw_grid_snap(); @@ -810,8 +813,6 @@ void TileSetEditor::_on_workspace_draw() { } break; default: {} } - - draw_tile_subdivision(get_current_tile(), Color(0.347214, 0.722656, 0.617063)); } RID current_texture_rid = get_current_texture()->get_rid(); @@ -819,7 +820,7 @@ void TileSetEditor::_on_workspace_draw() { tileset->get_tile_list(tiles); for (List<int>::Element *E = tiles->front(); E; E = E->next()) { int t_id = E->get(); - if (tileset->tile_get_texture(t_id)->get_rid() == current_texture_rid && (t_id != get_current_tile() || edit_mode != EDITMODE_REGION)) { + if (tileset->tile_get_texture(t_id)->get_rid() == current_texture_rid && (t_id != get_current_tile() || edit_mode != EDITMODE_REGION || workspace_mode != WORKSPACE_EDIT)) { Rect2i region = tileset->tile_get_region(t_id); region.position += WORKSPACE_MARGIN; Color c; @@ -829,10 +830,11 @@ void TileSetEditor::_on_workspace_draw() { c = COLOR_AUTOTILE; else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) c = COLOR_ATLAS; - draw_tile_subdivision(t_id, Color(0.347214, 0.722656, 0.617063, 0.5)); + draw_tile_subdivision(t_id, COLOR_SUBDIVISION); workspace->draw_rect(region, c, false); } } + if (edit_mode == EDITMODE_REGION) { if (workspace_mode != WORKSPACE_EDIT) { Rect2i region = edited_region; @@ -854,6 +856,12 @@ void TileSetEditor::_on_workspace_draw() { region = tileset->tile_get_region(t_id); region.position += WORKSPACE_MARGIN; } + + if (draw_edited_region) + draw_edited_region_subdivision(); + else + draw_tile_subdivision(t_id, COLOR_SUBDIVISION); + Color c; if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE) c = COLOR_SINGLE; @@ -861,13 +869,10 @@ void TileSetEditor::_on_workspace_draw() { c = COLOR_AUTOTILE; else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) c = COLOR_ATLAS; - if (draw_edited_region) - draw_edited_region_subdivision(); - else - draw_tile_subdivision(t_id, Color(0.347214, 0.722656, 0.617063, 1)); workspace->draw_rect(region, c, false); } } + workspace_overlay->update(); } @@ -887,9 +892,7 @@ void TileSetEditor::_on_workspace_process() { void TileSetEditor::_on_workspace_overlay_draw() { - if (!tileset.is_valid()) - return; - if (!get_current_texture().is_valid()) + if (!tileset.is_valid() || !get_current_texture().is_valid()) return; const Color COLOR_AUTOTILE = Color(0.266373, 0.565288, 0.988281); @@ -939,9 +942,8 @@ void TileSetEditor::_on_workspace_overlay_draw() { #define MIN_DISTANCE_SQUARED 6 void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { - if (tileset.is_null()) - return; - if (!get_current_texture().is_valid()) + + if (tileset.is_null() || !get_current_texture().is_valid()) return; static bool dragging; @@ -979,11 +981,9 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } // Mouse Wheel Event - const int _mouse_button_index = mb->get_button_index(); - if (_mouse_button_index == BUTTON_WHEEL_UP && mb->get_control()) { + if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) { _zoom_in(); - - } else if (_mouse_button_index == BUTTON_WHEEL_DOWN && mb->get_control()) { + } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) { _zoom_out(); } } @@ -1032,10 +1032,14 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { tileset->tile_set_tile_mode(t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE); } set_current_tile(t_id); + tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true); + tool_editmode[EDITMODE_COLLISION]->set_pressed(true); + edit_mode = EDITMODE_COLLISION; _on_workspace_mode_changed(WORKSPACE_EDIT); } } + edited_region = Rect2(); workspace->update(); workspace_overlay->update(); return; @@ -1416,6 +1420,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { case EDITMODE_REGION: { if (workspace_mode == WORKSPACE_EDIT && get_current_tile() >= 0) { tileset->remove_tile(get_current_tile()); + set_current_tile(-1); workspace->update(); workspace_overlay->update(); } @@ -1461,12 +1466,6 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { default: {} } } - } else if (p_tool == ZOOM_OUT) { - _zoom_out(); - } else if (p_tool == ZOOM_1) { - _reset_zoom(); - } else if (p_tool == ZOOM_IN) { - _zoom_in(); } else if (p_tool == TOOL_SELECT) { if (creating_shape) { // Cancel Creation @@ -1524,7 +1523,7 @@ void TileSetEditor::_zoom_out() { workspace_overlay->set_custom_minimum_size(workspace->get_rect().size * scale); } } -void TileSetEditor::_reset_zoom() { +void TileSetEditor::_zoom_reset() { workspace->set_scale(Vector2(1, 1)); workspace_container->set_custom_minimum_size(workspace->get_rect().size); workspace_overlay->set_custom_minimum_size(workspace->get_rect().size); @@ -1532,20 +1531,32 @@ void TileSetEditor::_reset_zoom() { void TileSetEditor::draw_highlight_current_tile() { - if (get_current_tile() >= 0) { - Rect2 region = tileset->tile_get_region(get_current_tile()); - region.position += WORKSPACE_MARGIN; - workspace->draw_rect(Rect2(0, 0, workspace->get_rect().size.x, region.position.y), Color(0.3, 0.3, 0.3, 0.3)); - workspace->draw_rect(Rect2(0, region.position.y, region.position.x, region.size.y), Color(0.3, 0.3, 0.3, 0.3)); - workspace->draw_rect(Rect2(region.position.x + region.size.x, region.position.y, workspace->get_rect().size.x - region.position.x - region.size.x, region.size.y), Color(0.3, 0.3, 0.3, 0.3)); - workspace->draw_rect(Rect2(0, region.position.y + region.size.y, workspace->get_rect().size.x, workspace->get_rect().size.y - region.size.y - region.position.y), Color(0.3, 0.3, 0.3, 0.3)); + Color shadow_color = Color(0.3, 0.3, 0.3, 0.3); + if ((workspace_mode == WORKSPACE_EDIT && get_current_tile() >= 0) || !edited_region.has_no_area()) { + Rect2 region; + if (edited_region.has_no_area()) { + region = tileset->tile_get_region(get_current_tile()); + region.position += WORKSPACE_MARGIN; + } else { + region = edited_region; + } + + if (region.position.y >= 0) + workspace->draw_rect(Rect2(0, 0, workspace->get_rect().size.x, region.position.y), shadow_color); + if (region.position.x >= 0) + workspace->draw_rect(Rect2(0, MAX(0, region.position.y), region.position.x, MIN(workspace->get_rect().size.y - region.position.y, MIN(region.size.y, region.position.y + region.size.y))), shadow_color); + if (region.position.x + region.size.x <= workspace->get_rect().size.x) + workspace->draw_rect(Rect2(region.position.x + region.size.x, MAX(0, region.position.y), workspace->get_rect().size.x - region.position.x - region.size.x, MIN(workspace->get_rect().size.y - region.position.y, MIN(region.size.y, region.position.y + region.size.y))), shadow_color); + if (region.position.y + region.size.y <= workspace->get_rect().size.y) + workspace->draw_rect(Rect2(0, region.position.y + region.size.y, workspace->get_rect().size.x, workspace->get_rect().size.y - region.size.y - region.position.y), shadow_color); } else { - workspace->draw_rect(Rect2(Point2(0, 0), workspace->get_rect().size), Color(0.3, 0.3, 0.3, 0.3)); + workspace->draw_rect(Rect2(Point2(0, 0), workspace->get_rect().size), shadow_color); } } void TileSetEditor::draw_highlight_subtile(Vector2 coord, const Vector<Vector2> &other_highlighted) { + Color shadow_color = Color(0.3, 0.3, 0.3, 0.3); Vector2 size = tileset->autotile_get_size(get_current_tile()); int spacing = tileset->autotile_get_spacing(get_current_tile()); Rect2 region = tileset->tile_get_region(get_current_tile()); @@ -1553,10 +1564,16 @@ void TileSetEditor::draw_highlight_subtile(Vector2 coord, const Vector<Vector2> coord.y *= (size.y + spacing); coord += region.position; coord += WORKSPACE_MARGIN; - workspace->draw_rect(Rect2(0, 0, workspace->get_rect().size.x, coord.y), Color(0.3, 0.3, 0.3, 0.3)); - workspace->draw_rect(Rect2(0, coord.y, coord.x, size.y), Color(0.3, 0.3, 0.3, 0.3)); - workspace->draw_rect(Rect2(coord.x + size.x, coord.y, workspace->get_rect().size.x - coord.x - size.x, size.y), Color(0.3, 0.3, 0.3, 0.3)); - workspace->draw_rect(Rect2(0, coord.y + size.y, workspace->get_rect().size.x, workspace->get_rect().size.y - size.y - coord.y), Color(0.3, 0.3, 0.3, 0.3)); + + if (coord.y >= 0) + workspace->draw_rect(Rect2(0, 0, workspace->get_rect().size.x, coord.y), shadow_color); + if (coord.x >= 0) + workspace->draw_rect(Rect2(0, MAX(0, coord.y), coord.x, MIN(workspace->get_rect().size.y - coord.y, MIN(size.y, coord.y + size.y))), shadow_color); + if (coord.x + size.x <= workspace->get_rect().size.x) + workspace->draw_rect(Rect2(coord.x + size.x, MAX(0, coord.y), workspace->get_rect().size.x - coord.x - size.x, MIN(workspace->get_rect().size.y - coord.y, MIN(size.y, coord.y + size.y))), shadow_color); + if (coord.y + size.y <= workspace->get_rect().size.y) + workspace->draw_rect(Rect2(0, coord.y + size.y, workspace->get_rect().size.x, workspace->get_rect().size.y - size.y - coord.y), shadow_color); + coord += Vector2(1, 1) / workspace->get_scale().x; workspace->draw_rect(Rect2(coord, size - Vector2(2, 2) / workspace->get_scale().x), Color(1, 0, 0), false); for (int i = 0; i < other_highlighted.size(); i++) { @@ -1576,35 +1593,35 @@ void TileSetEditor::draw_tile_subdivision(int p_id, Color p_color) const { Rect2 region = tileset->tile_get_region(p_id); Size2 size = tileset->autotile_get_size(p_id); int spacing = tileset->autotile_get_spacing(p_id); - float j = 0; + float j = size.x; + while (j < region.size.x) { - j += size.x; if (spacing <= 0) { workspace->draw_line(region.position + WORKSPACE_MARGIN + Point2(j, 0), region.position + WORKSPACE_MARGIN + Point2(j, region.size.y), c); } else { workspace->draw_rect(Rect2(region.position + WORKSPACE_MARGIN + Point2(j, 0), Size2(spacing, region.size.y)), c); } - j += spacing; + j += spacing + size.x; } - j = 0; + j = size.y; while (j < region.size.y) { - j += size.y; if (spacing <= 0) { workspace->draw_line(region.position + WORKSPACE_MARGIN + Point2(0, j), region.position + WORKSPACE_MARGIN + Point2(region.size.x, j), c); } else { workspace->draw_rect(Rect2(region.position + WORKSPACE_MARGIN + Point2(0, j), Size2(region.size.x, spacing)), c); } - j += spacing; + j += spacing + size.y; } } } void TileSetEditor::draw_edited_region_subdivision() const { - Color c = Color(0.347214, 0.722656, 0.617063, 1); + Color c = Color(0.3, 0.7, 0.6); Rect2 region = edited_region; Size2 size; int spacing; bool draw; + if (workspace_mode == WORKSPACE_EDIT) { int p_id = get_current_tile(); size = tileset->autotile_get_size(p_id); @@ -1615,66 +1632,72 @@ void TileSetEditor::draw_edited_region_subdivision() const { spacing = snap_separation.x; draw = workspace_mode != WORKSPACE_CREATE_SINGLE; } - if (draw) { - float j = 0; + if (draw) { + float j = size.x; while (j < region.size.x) { - j += size.x; if (spacing <= 0) { workspace->draw_line(region.position + Point2(j, 0), region.position + Point2(j, region.size.y), c); } else { workspace->draw_rect(Rect2(region.position + Point2(j, 0), Size2(spacing, region.size.y)), c); } - j += spacing; + j += spacing + size.x; } - j = 0; + j = size.y; while (j < region.size.y) { - j += size.y; if (spacing <= 0) { workspace->draw_line(region.position + Point2(0, j), region.position + Point2(region.size.x, j), c); } else { workspace->draw_rect(Rect2(region.position + Point2(0, j), Size2(region.size.x, spacing)), c); } - j += spacing; + j += spacing + size.y; } } } void TileSetEditor::draw_grid_snap() { if (tools[TOOL_GRID_SNAP]->is_pressed()) { - Color grid_color = Color(0.39, 0, 1, 0.2f); + Color grid_color = Color(0.4, 0, 1); Size2 s = workspace->get_size(); - int width_count = (int)(s.width / (snap_step.x + snap_separation.x)); - int height_count = (int)(s.height / (snap_step.y + snap_separation.y)); + int width_count = Math::floor((s.width - WORKSPACE_MARGIN.x) / (snap_step.x + snap_separation.x)); + int height_count = Math::floor((s.height - WORKSPACE_MARGIN.y) / (snap_step.y + snap_separation.y)); + int last_p = 0; if (snap_step.x != 0) { - int last_p = 0; for (int i = 0; i <= width_count; i++) { if (i == 0 && snap_offset.x != 0) { last_p = snap_offset.x; } - if (snap_separation.x != 0 && i != 0) { - workspace->draw_rect(Rect2(last_p, 0, snap_separation.x, s.height), grid_color); - last_p += snap_separation.x; - } else + if (snap_separation.x != 0) { + if (i != 0) { + workspace->draw_rect(Rect2(last_p, 0, snap_separation.x, s.height), grid_color); + last_p += snap_separation.x; + } else { + workspace->draw_rect(Rect2(last_p, 0, -snap_separation.x, s.height), grid_color); + } + } else { workspace->draw_line(Point2(last_p, 0), Point2(last_p, s.height), grid_color); - + } last_p += snap_step.x; } } - + last_p = 0; if (snap_step.y != 0) { - int last_p = 0; for (int i = 0; i <= height_count; i++) { if (i == 0 && snap_offset.y != 0) { last_p = snap_offset.y; } - if (snap_separation.x != 0 && i != 0) { - workspace->draw_rect(Rect2(0, last_p, s.width, snap_separation.y), grid_color); - last_p += snap_separation.y; - } else + if (snap_separation.x != 0) { + if (i != 0) { + workspace->draw_rect(Rect2(0, last_p, s.width, snap_separation.y), grid_color); + last_p += snap_separation.y; + } else { + workspace->draw_rect(Rect2(0, last_p, s.width, -snap_separation.y), grid_color); + } + } else { workspace->draw_line(Point2(0, last_p), Point2(s.width, last_p), grid_color); + } last_p += snap_step.y; } } @@ -1687,8 +1710,6 @@ void TileSetEditor::draw_polygon_shapes() { if (t_id < 0) return; - draw_handles = false; - switch (edit_mode) { case EDITMODE_COLLISION: { Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id); @@ -2154,6 +2175,18 @@ void TileSetEditor::update_texture_list_icon() { void TileSetEditor::update_workspace_tile_mode() { + if (!get_current_texture().is_valid()) { + tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true); + workspace_mode = WORKSPACE_EDIT; + for (int i = 1; i < WORKSPACE_MODE_MAX; i++) { + tool_workspacemode[i]->set_disabled(true); + } + } else { + for (int i = 1; i < WORKSPACE_MODE_MAX; i++) { + tool_workspacemode[i]->set_disabled(false); + } + } + if (workspace_mode != WORKSPACE_EDIT) { for (int i = 0; i < EDITMODE_MAX; i++) { tool_editmode[i]->hide(); @@ -2172,7 +2205,9 @@ void TileSetEditor::update_workspace_tile_mode() { for (int i = 0; i < ZOOM_OUT; i++) { tools[i]->hide(); } + separator_editmode->hide(); + separator_bitmask->hide(); separator_delete->hide(); separator_grid->hide(); return; @@ -2218,25 +2253,18 @@ void TileSetEditor::update_edited_region(const Vector2 &end_point) { edited_region = Rect2(region_from, Size2()); if (tools[TOOL_GRID_SNAP]->is_pressed()) { Vector2 grid_coord; - grid_coord.x = Math::floor((region_from.x - snap_offset.x) / (snap_step.x + snap_separation.x)); - grid_coord.y = Math::floor((region_from.y - snap_offset.y) / (snap_step.y + snap_separation.y)); - grid_coord.x *= (snap_step.x + snap_separation.x); - grid_coord.y *= (snap_step.y + snap_separation.y); + grid_coord = ((region_from - snap_offset) / (snap_step + snap_separation)).floor(); + grid_coord *= (snap_step + snap_separation); grid_coord += snap_offset; edited_region.expand_to(grid_coord); - grid_coord += snap_step; + grid_coord += snap_step + snap_separation; edited_region.expand_to(grid_coord); - grid_coord.x = Math::floor((end_point.x - snap_offset.x) / (snap_step.x + snap_separation.x)); - grid_coord.y = Math::floor((end_point.y - snap_offset.y) / (snap_step.y + snap_separation.y)); - grid_coord.x *= (snap_step.x + snap_separation.x); - grid_coord.y *= (snap_step.y + snap_separation.y); + + grid_coord = ((end_point - snap_offset) / (snap_step + snap_separation)).floor(); + grid_coord *= (snap_step + snap_separation); grid_coord += snap_offset; edited_region.expand_to(grid_coord); - grid_coord += snap_step; - if (grid_coord.x < end_point.x) - grid_coord.x += snap_separation.x; - if (grid_coord.y < end_point.y) - grid_coord.y += snap_separation.y; + grid_coord += snap_step + snap_separation; edited_region.expand_to(grid_coord); } else { edited_region.expand_to(end_point); @@ -2415,6 +2443,7 @@ void TilesetEditorContext::_get_property_list(List<PropertyInfo> *p_list) const } TilesetEditorContext::TilesetEditorContext(TileSetEditor *p_tileset_editor) { + tileset_editor = p_tileset_editor; } @@ -2428,8 +2457,7 @@ void TileSetEditorPlugin::edit(Object *p_node) { bool TileSetEditorPlugin::handles(Object *p_node) const { - return p_node->is_class("TileSet") || - p_node->is_class("TilesetEditorContext"); + return p_node->is_class("TileSet") || p_node->is_class("TilesetEditorContext"); } void TileSetEditorPlugin::make_visible(bool p_visible) { @@ -2444,6 +2472,41 @@ void TileSetEditorPlugin::make_visible(bool p_visible) { } } +Dictionary TileSetEditorPlugin::get_state() const { + + Dictionary state; + state["snap_offset"] = tileset_editor->snap_offset; + state["snap_step"] = tileset_editor->snap_step; + state["snap_separation"] = tileset_editor->snap_separation; + state["snap_enabled"] = tileset_editor->tools[TileSetEditor::TOOL_GRID_SNAP]->is_pressed(); + state["keep_inside_tile"] = tileset_editor->tools[TileSetEditor::SHAPE_KEEP_INSIDE_TILE]->is_pressed(); + return state; +} + +void TileSetEditorPlugin::set_state(const Dictionary &p_state) { + + Dictionary state = p_state; + if (state.has("snap_step")) { + tileset_editor->_set_snap_step(state["snap_step"]); + } + + if (state.has("snap_offset")) { + tileset_editor->_set_snap_off(state["snap_offset"]); + } + + if (state.has("snap_separation")) { + tileset_editor->_set_snap_sep(state["snap_separation"]); + } + + if (state.has("snap_enabled")) { + tileset_editor->tools[TileSetEditor::TOOL_GRID_SNAP]->set_pressed(state["snap_enabled"]); + } + + if (state.has("keep_inside_tile")) { + tileset_editor->tools[TileSetEditor::SHAPE_KEEP_INSIDE_TILE]->set_pressed(state["keep_inside_tile"]); + } +} + TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) { editor = p_node; tileset_editor = memnew(TileSetEditor(p_node)); @@ -2451,6 +2514,6 @@ TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) { tileset_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE); tileset_editor->hide(); - tileset_editor_button = p_node->add_bottom_panel_item(TTR("Tile Set"), tileset_editor); + tileset_editor_button = p_node->add_bottom_panel_item(TTR("TileSet"), tileset_editor); tileset_editor_button->hide(); } diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index bd8a2ddb98..c6fcdae404 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -40,12 +40,12 @@ #define WORKSPACE_MARGIN Vector2(10, 10) class TilesetEditorContext; -class TileSetEditor : public Control { +class TileSetEditor : public HSplitContainer { friend class TileSetEditorPlugin; friend class TilesetEditorContext; - GDCLASS(TileSetEditor, Control) + GDCLASS(TileSetEditor, HSplitContainer) enum TextureToolButtons { TOOL_TILESET_ADD_TEXTURE, @@ -134,6 +134,7 @@ class TileSetEditor : public Control { HSeparator *separator_editmode; HBoxContainer *toolbar; ToolButton *tools[TOOL_MAX]; + VSeparator *separator_bitmask; VSeparator *separator_delete; VSeparator *separator_grid; SpinBox *spin_priority; @@ -184,7 +185,7 @@ private: void _zoom_in(); void _zoom_out(); - void _reset_zoom(); + void _zoom_reset(); void draw_highlight_current_tile(); void draw_highlight_subtile(Vector2 coord, const Vector<Vector2> &other_highlighted = Vector<Vector2>()); @@ -240,6 +241,8 @@ public: virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); + void set_state(const Dictionary &p_state); + Dictionary get_state() const; TileSetEditorPlugin(EditorNode *p_node); }; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 39e50ec7f8..b084fe1915 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -798,7 +798,7 @@ VisualShaderEditor::VisualShaderEditor() { add_node = memnew(MenuButton); graph->get_zoom_hbox()->add_child(add_node); - add_node->set_text(TTR("Add Node..")); + add_node->set_text(TTR("Add Node...")); graph->get_zoom_hbox()->move_child(add_node, 0); add_node->get_popup()->connect("id_pressed", this, "_add_node"); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index f8ba6fd4e3..557aac021d 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -56,7 +56,7 @@ void ProjectExportDialog::_notification(int p_what) { custom_feature_display->get_parent_control()->add_style_override("panel", get_stylebox("bg", "Tree")); } break; case NOTIFICATION_POPUP_HIDE: { - EditorSettings::get_singleton()->set("interface/dialogs/export_bounds", get_rect()); + EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "export", get_rect()); } break; case NOTIFICATION_THEME_CHANGED: { duplicate_preset->set_icon(get_icon("Duplicate", "EditorIcons")); @@ -84,8 +84,9 @@ void ProjectExportDialog::popup_export() { } // Restore valid window bounds or pop up at default size. - if (EditorSettings::get_singleton()->has_setting("interface/dialogs/export_bounds")) { - popup(EditorSettings::get_singleton()->get("interface/dialogs/export_bounds")); + Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "export", Rect2()); + if (saved_size != Rect2()) { + popup(saved_size); } else { Size2 popup_size = Size2(900, 700) * editor_get_scale(); @@ -191,7 +192,7 @@ void ProjectExportDialog::_edit_preset(int p_index) { if (p_index < 0 || p_index >= presets->get_item_count()) { name->set_text(""); name->set_editable(false); - export_path->set_editable(false); + export_path->hide(); runnable->set_disabled(true); parameters->edit(NULL); presets->unselect_all(); @@ -213,11 +214,19 @@ void ProjectExportDialog::_edit_preset(int p_index) { sections->show(); name->set_editable(true); - export_path->set_editable(true); + export_path->show(); duplicate_preset->set_disabled(false); delete_preset->set_disabled(false); name->set_text(current->get_name()); - export_path->set_text(current->get_export_path()); + + List<String> extension_list = current->get_platform()->get_binary_extensions(current); + Vector<String> extension_vector; + for (int i = 0; i < extension_list.size(); i++) { + extension_vector.push_back("*." + extension_list[i]); + } + + export_path->setup(extension_vector, false, true); + export_path->update_property(); runnable->set_disabled(false); runnable->set_pressed(current->is_runnable()); parameters->edit(current.ptr()); @@ -457,7 +466,21 @@ void ProjectExportDialog::_name_changed(const String &p_string) { _update_presets(); } -void ProjectExportDialog::_export_path_changed(const String &p_string) { +void ProjectExportDialog::set_export_path(const String &p_value) { + Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + ERR_FAIL_COND(current.is_null()); + + current->set_export_path(p_value); +} + +String ProjectExportDialog::get_export_path() { + Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); + ERR_FAIL_COND_V(current.is_null(), String("")); + + return current->get_export_path(); +} + +void ProjectExportDialog::_export_path_changed(const StringName &p_property, const Variant &p_value) { if (updating) return; @@ -465,7 +488,7 @@ void ProjectExportDialog::_export_path_changed(const String &p_string) { Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current()); ERR_FAIL_COND(current.is_null()); - current->set_export_path(p_string); + current->set_export_path(p_value); _update_presets(); } @@ -954,6 +977,10 @@ void ProjectExportDialog::_bind_methods() { ClassDB::bind_method("_export_all_dialog_action", &ProjectExportDialog::_export_all_dialog_action); ClassDB::bind_method("_custom_features_changed", &ProjectExportDialog::_custom_features_changed); ClassDB::bind_method("_tab_changed", &ProjectExportDialog::_tab_changed); + ClassDB::bind_method("set_export_path", &ProjectExportDialog::set_export_path); + ClassDB::bind_method("get_export_path", &ProjectExportDialog::get_export_path); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "export_path"), "set_export_path", "get_export_path"); } ProjectExportDialog::ProjectExportDialog() { @@ -1006,9 +1033,12 @@ ProjectExportDialog::ProjectExportDialog() { runnable->connect("pressed", this, "_runnable_pressed"); settings_vb->add_child(runnable); - export_path = memnew(LineEdit); - settings_vb->add_margin_child(TTR("Export Path:"), export_path); - export_path->connect("text_changed", this, "_export_path_changed"); + export_path = memnew(EditorPropertyPath); + settings_vb->add_child(export_path); + export_path->set_label(TTR("Export Path")); + export_path->set_object_and_property(this, "export_path"); + export_path->set_save_mode(); + export_path->connect("property_changed", this, "_export_path_changed"); sections = memnew(TabContainer); sections->set_tab_align(TabContainer::ALIGN_LEFT); @@ -1100,7 +1130,7 @@ ProjectExportDialog::ProjectExportDialog() { //disable by default name->set_editable(false); - export_path->set_editable(false); + export_path->hide(); runnable->set_disabled(true); duplicate_preset->set_disabled(true); delete_preset->set_disabled(true); diff --git a/editor/project_export.h b/editor/project_export.h index 7009968138..b43dd9a392 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -37,6 +37,7 @@ #include "editor/editor_file_dialog.h" #include "editor/editor_file_system.h" #include "editor/editor_inspector.h" +#include "editor/editor_properties.h" #include "scene/gui/button.h" #include "scene/gui/check_button.h" #include "scene/gui/control.h" @@ -66,7 +67,7 @@ private: ItemList *presets; LineEdit *name; - LineEdit *export_path; + EditorPropertyPath *export_path; EditorInspector *parameters; CheckButton *runnable; @@ -110,7 +111,7 @@ private: void _runnable_pressed(); void _update_parameters(const String &p_edited_property); void _name_changed(const String &p_string); - void _export_path_changed(const String &p_string); + void _export_path_changed(const StringName &p_property, const Variant &p_value); void _add_preset(int p_platform); void _edit_preset(int p_index); void _duplicate_preset(); @@ -162,6 +163,9 @@ protected: public: void popup_export(); + void set_export_path(const String &p_value); + String get_export_path(); + ProjectExportDialog(); ~ProjectExportDialog(); }; diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 8c906e5f0b..8d5847bea4 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -745,7 +745,8 @@ public: get_ok()->set_text(TTR("Create & Edit")); name_container->show(); install_path_container->hide(); - project_name->grab_focus(); + project_name->call_deferred("grab_focus"); + project_name->call_deferred("select_all"); } else if (mode == MODE_INSTALL) { @@ -866,16 +867,22 @@ struct ProjectItem { uint64_t last_modified; bool favorite; bool grayed; + bool ordered_latest_modification; ProjectItem() {} - ProjectItem(const String &p_project, const String &p_path, const String &p_conf, uint64_t p_last_modified, bool p_favorite = false, bool p_grayed = false) { + ProjectItem(const String &p_project, const String &p_path, const String &p_conf, uint64_t p_last_modified, bool p_favorite = false, bool p_grayed = false, const bool p_ordered_latest_modification = true) { project = p_project; path = p_path; conf = p_conf; last_modified = p_last_modified; favorite = p_favorite; grayed = p_grayed; + ordered_latest_modification = p_ordered_latest_modification; + } + _FORCE_INLINE_ bool operator<(const ProjectItem &l) const { + if (ordered_latest_modification) + return last_modified > l.last_modified; + return project < l.project; } - _FORCE_INLINE_ bool operator<(const ProjectItem &l) const { return last_modified > l.last_modified; } _FORCE_INLINE_ bool operator==(const ProjectItem &l) const { return project == l.project; } }; @@ -1156,6 +1163,13 @@ void ProjectManager::_load_recent_projects() { Color font_color = gui_base->get_color("font_color", "Tree"); + bool set_ordered_latest_modification; + ProjectListFilter::FilterOption filter_order_option = project_order_filter->get_filter_option(); + if (filter_order_option == ProjectListFilter::FILTER_NAME) + set_ordered_latest_modification = false; + else + set_ordered_latest_modification = true; + List<ProjectItem> projects; List<ProjectItem> favorite_projects; @@ -1188,13 +1202,12 @@ void ProjectManager::_load_recent_projects() { grayed = true; } - ProjectItem item(project, path, conf, last_modified, favorite, grayed); + ProjectItem item(project, path, conf, last_modified, favorite, grayed, set_ordered_latest_modification); if (favorite) favorite_projects.push_back(item); else projects.push_back(item); } - projects.sort(); favorite_projects.sort(); @@ -1818,16 +1831,41 @@ ProjectManager::ProjectManager() { tabs->add_child(tree_hb); VBoxContainer *search_tree_vb = memnew(VBoxContainer); - search_tree_vb->set_h_size_flags(SIZE_EXPAND_FILL); tree_hb->add_child(search_tree_vb); + search_tree_vb->set_h_size_flags(SIZE_EXPAND_FILL); - HBoxContainer *search_box = memnew(HBoxContainer); - search_box->add_spacer(true); + HBoxContainer *sort_filters = memnew(HBoxContainer); + Label *sort_label = memnew(Label); + sort_label->set_text(TTR("Sort:")); + sort_filters->add_child(sort_label); + Vector<String> vec1; + vec1.push_back("Name"); + vec1.push_back("Last Modified"); + project_order_filter = memnew(ProjectListFilter); + project_order_filter->_setup_filters(vec1); + project_order_filter->set_filter_size(150); + sort_filters->add_child(project_order_filter); + project_order_filter->connect("filter_changed", this, "_load_recent_projects"); + project_order_filter->set_custom_minimum_size(Size2(180, 10) * EDSCALE); + + sort_filters->add_spacer(true); + Label *search_label = memnew(Label); + search_label->set_text(TTR(" Search:")); + sort_filters->add_child(search_label); + + HBoxContainer *search_filters = memnew(HBoxContainer); + Vector<String> vec2; + vec2.push_back("Name"); + vec2.push_back("Path"); project_filter = memnew(ProjectListFilter); - search_box->add_child(project_filter); + project_filter->_setup_filters(vec2); + project_filter->add_search_box(); + search_filters->add_child(project_filter); project_filter->connect("filter_changed", this, "_load_recent_projects"); project_filter->set_custom_minimum_size(Size2(280, 10) * EDSCALE); - search_tree_vb->add_child(search_box); + sort_filters->add_child(search_filters); + + search_tree_vb->add_child(sort_filters); PanelContainer *pc = memnew(PanelContainer); pc->add_style_override("panel", gui_base->get_stylebox("bg", "Tree")); @@ -2017,11 +2055,11 @@ ProjectManager::~ProjectManager() { EditorSettings::destroy(); } -void ProjectListFilter::_setup_filters() { +void ProjectListFilter::_setup_filters(Vector<String> options) { filter_option->clear(); - filter_option->add_item(TTR("Name")); - filter_option->add_item(TTR("Path")); + for (int i = 0; i < options.size(); i++) + filter_option->add_item(TTR(options[i])); } void ProjectListFilter::_search_text_changed(const String &p_newtext) { @@ -2046,7 +2084,7 @@ void ProjectListFilter::_filter_option_selected(int p_idx) { void ProjectListFilter::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { + if (p_what == NOTIFICATION_ENTER_TREE && has_search_box) { search_box->set_right_icon(get_icon("Search", "EditorIcons")); search_box->set_clear_button_enabled(true); } @@ -2060,20 +2098,27 @@ void ProjectListFilter::_bind_methods() { ADD_SIGNAL(MethodInfo("filter_changed")); } +void ProjectListFilter::add_search_box() { + search_box = memnew(LineEdit); + search_box->connect("text_changed", this, "_search_text_changed"); + search_box->set_h_size_flags(SIZE_EXPAND_FILL); + add_child(search_box); + has_search_box = true; +} + +void ProjectListFilter::set_filter_size(int h_size) { + filter_option->set_custom_minimum_size(Size2(h_size * EDSCALE, 10 * EDSCALE)); +} + ProjectListFilter::ProjectListFilter() { _current_filter = FILTER_NAME; filter_option = memnew(OptionButton); - filter_option->set_custom_minimum_size(Size2(80 * EDSCALE, 10 * EDSCALE)); + set_filter_size(80); filter_option->set_clip_text(true); filter_option->connect("item_selected", this, "_filter_option_selected"); add_child(filter_option); - _setup_filters(); - - search_box = memnew(LineEdit); - search_box->connect("text_changed", this, "_search_text_changed"); - search_box->set_h_size_flags(SIZE_EXPAND_FILL); - add_child(search_box); + has_search_box = false; } diff --git a/editor/project_manager.h b/editor/project_manager.h index ad21e00b0d..88fc081272 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -54,6 +54,7 @@ class ProjectManager : public Control { EditorAssetLibrary *asset_library; ProjectListFilter *project_filter; + ProjectListFilter *project_order_filter; ConfirmationDialog *language_restart_ask; ConfirmationDialog *erase_ask; @@ -130,6 +131,7 @@ private: OptionButton *filter_option; LineEdit *search_box; + bool has_search_box; enum FilterOption { FILTER_NAME, @@ -138,7 +140,6 @@ private: FilterOption _current_filter; void _search_text_changed(const String &p_newtext); - void _setup_filters(); void _filter_option_selected(int p_idx); protected: @@ -146,6 +147,9 @@ protected: static void _bind_methods(); public: + void _setup_filters(Vector<String> options); + void add_search_box(); + void set_filter_size(int h_size); String get_search_term(); FilterOption get_filter_option(); ProjectListFilter(); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 7a68646f40..af8d33d3d1 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -115,10 +115,9 @@ void ProjectSettingsEditor::_notification(int p_what) { } break; case NOTIFICATION_POPUP_HIDE: { - EditorSettings::get_singleton()->set("interface/dialogs/project_settings_bounds", get_rect()); + EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", get_rect()); } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - search_button->set_icon(get_icon("Search", "EditorIcons")); search_box->set_right_icon(get_icon("Search", "EditorIcons")); search_box->set_clear_button_enabled(true); @@ -788,8 +787,9 @@ void ProjectSettingsEditor::_update_actions() { void ProjectSettingsEditor::popup_project_settings() { // Restore valid window bounds or pop up at default size. - if (EditorSettings::get_singleton()->has_setting("interface/dialogs/project_settings_bounds")) { - popup(EditorSettings::get_singleton()->get("interface/dialogs/project_settings_bounds")); + Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2()); + if (saved_size != Rect2()) { + popup(saved_size); } else { Size2 popup_size = Size2(900, 700) * editor_get_scale(); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 537c9ac6b8..a4956bee27 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -94,8 +94,9 @@ void EditorSettingsDialog::popup_edit_settings() { set_process_unhandled_input(true); // Restore valid window bounds or pop up at default size. - if (EditorSettings::get_singleton()->has_setting("interface/dialogs/editor_settings_bounds")) { - popup(EditorSettings::get_singleton()->get("interface/dialogs/editor_settings_bounds")); + Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "editor_settings", Rect2()); + if (saved_size != Rect2()) { + popup(saved_size); } else { Size2 popup_size = Size2(900, 700) * editor_get_scale(); @@ -132,7 +133,7 @@ void EditorSettingsDialog::_notification(int p_what) { _update_icons(); } break; case NOTIFICATION_POPUP_HIDE: { - EditorSettings::get_singleton()->set("interface/dialogs/editor_settings_bounds", get_rect()); + EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "editor_settings", get_rect()); set_process_unhandled_input(false); } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { diff --git a/editor/translations/af.po b/editor/translations/af.po index 17dd7b19c5..d3647bdb0f 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -552,9 +552,8 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Zoom:" -msgstr "Zoem In" +msgid "Font Size:" +msgstr "" #: editor/code_editor.cpp msgid "Line:" @@ -1726,6 +1725,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2125,7 +2130,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -9042,7 +9047,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9269,6 +9274,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "Zoem In" + #~ msgid "Class List:" #~ msgstr "Klas Lys:" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index ed3b98016a..a93f3ebed9 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -567,8 +567,8 @@ msgstr "" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "تقريب" +msgid "Font Size:" +msgstr "ØØ¬Ù… الخطوط:" #: editor/code_editor.cpp msgid "Line:" @@ -1729,6 +1729,12 @@ msgstr "هذه العملية لا يمكنها الإكتمال من غير Ø¬Ø #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "لا يمكن ØÙظ المشهد. على Ø§Ù„Ø£Ø±Ø¬Ø Ù„Ø§ يمكن Ø¥Ø³ØªÙŠÙØ§Ø¡ التبعيات (مجسّدات)." @@ -2163,7 +2169,7 @@ msgid "Undo" msgstr "تراجع" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "إعادة" @@ -9208,7 +9214,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9438,6 +9444,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "تقريب" + #~ msgid "Class List:" #~ msgstr "قائمة الأصناÙ:" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 60f5eafb45..f75e29e11a 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -552,8 +552,9 @@ msgid "Warnings:" msgstr "ПредупреждениÑ:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "Приближение:" +#, fuzzy +msgid "Font Size:" +msgstr "Изглед Отпред." #: editor/code_editor.cpp msgid "Line:" @@ -1692,6 +1693,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2098,7 +2105,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -9147,7 +9154,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9375,6 +9382,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Zoom:" +#~ msgstr "Приближение:" + #~ msgid "Class List:" #~ msgstr "СпиÑък на КлаÑове:" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index ae6a8a7f70..a99a1360a2 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -572,8 +572,8 @@ msgstr "সতরà§à¦•তা" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "জà§à¦®à§ (%):" +msgid "Font Size:" +msgstr "উৎস ফনà§à¦Ÿà§‡à¦° আকার:" #: editor/code_editor.cpp msgid "Line:" @@ -1768,6 +1768,12 @@ msgid "This operation can't be done without a tree root." msgstr "দৃশà§à¦¯ ছাড়া à¦à¦Ÿà¦¿ করা সমà§à¦à¦¬ হবে না।" #: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp #, fuzzy msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " @@ -2219,7 +2225,7 @@ msgid "Undo" msgstr "সাবেক অবসà§à¦¥à¦¾à§Ÿ যান/আনডà§" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "পà§à¦¨à¦°à¦¾à¦¯à¦¼ করà§à¦¨" @@ -9689,7 +9695,7 @@ msgstr "" "আকৃতি তৈরি করà§à¦¨!" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9940,6 +9946,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "জà§à¦®à§ (%):" + #~ msgid "Class List:" #~ msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° তালিকা:" @@ -10655,9 +10665,6 @@ msgstr "" #~ msgid "Source Font:" #~ msgstr "ফনà§à¦Ÿà§‡à¦° উৎস:" -#~ msgid "Source Font Size:" -#~ msgstr "উৎস ফনà§à¦Ÿà§‡à¦° আকার:" - #~ msgid "Dest Resource:" #~ msgstr "রিসোরà§à¦¸à§‡à¦° গনà§à¦¤à¦¬à§à¦¯à¦¸à§à¦¥à¦¾à¦¨:" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 1b8fa8933c..c0ec1493a3 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -547,8 +547,9 @@ msgid "Warnings:" msgstr "Avisos:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "Zoom:" +#, fuzzy +msgid "Font Size:" +msgstr "Mida de la lletra:" #: editor/code_editor.cpp msgid "Line:" @@ -1711,6 +1712,12 @@ msgstr "Aquesta operació no es pot fer sense cap arrel d'arbre." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2154,7 +2161,7 @@ msgid "Undo" msgstr "Desfés" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Refés" @@ -9316,7 +9323,7 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "Res és visible perquè no s'ha assignat cap Malla a cap pas de Dibuix." #: scene/3d/cpu_particles.cpp @@ -9584,6 +9591,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Zoom:" +#~ msgstr "Zoom:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "Esteu segur que voleu eliminar totes les connexions de \"" @@ -10277,9 +10287,6 @@ msgstr "" #~ msgid "Source Font:" #~ msgstr "Lletra:" -#~ msgid "Source Font Size:" -#~ msgstr "Mida de la lletra:" - #~ msgid "Dest Resource:" #~ msgstr "Recurs Objectiu:" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index f6bc57ed66..9a1d88ba87 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -13,15 +13,15 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-11-21 19:07+0000\n" -"Last-Translator: Jan 'spl!te' KondelÃk <j.kondelik@centrum.cz>\n" +"PO-Revision-Date: 2018-12-04 22:14+0000\n" +"Last-Translator: VojtÄ›ch Å amla <auzkok@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 3.3-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -499,7 +499,7 @@ msgstr "ZmÄ›nit hodnotu pole" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "Běž na řádek" +msgstr "JÃt na řádek" #: editor/code_editor.cpp msgid "Line Number:" @@ -550,8 +550,9 @@ msgid "Warnings:" msgstr "VarovánÃ:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "PÅ™iblÞit:" +#, fuzzy +msgid "Font Size:" +msgstr "Pohled zepÅ™edu" #: editor/code_editor.cpp msgid "Line:" @@ -665,9 +666,9 @@ msgid "Edit Connection: " msgstr "Upravit pÅ™ipojenÃ: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "Jste si jisti, že chcete odstranit vÅ¡echna pÅ™ipojenà od \"" +msgstr "" +"Jste si jisti, že chcete odstranit vÅ¡echna pÅ™ipojenà ze signálu \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -675,7 +676,7 @@ msgstr "Signály" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" +msgstr "Jste si jistÃ, že chcete odstranit vÅ¡echna pÅ™ipojenà z tohoto signálu?" #: editor/connections_dialog.cpp msgid "Disconnect All" @@ -686,9 +687,8 @@ msgid "Edit..." msgstr "Upravit..." #: editor/connections_dialog.cpp -#, fuzzy msgid "Go To Method" -msgstr "Metody" +msgstr "PÅ™ejÃt na metodu" #: editor/create_dialog.cpp msgid "Change %s Type" @@ -1306,7 +1306,6 @@ msgid "File Exists, Overwrite?" msgstr "Soubor už existuje. PÅ™epsat?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" msgstr "Vybrat tuto složku" @@ -1315,15 +1314,13 @@ msgid "Copy Path" msgstr "KopÃrovat cestu" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" msgstr "OtevÅ™Ãt ve správci souborů" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" -msgstr "Ukázat ve správci souborů" +msgstr "Zobrazit ve správci souborů" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." @@ -1466,19 +1463,16 @@ msgid "Methods" msgstr "Metody" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "Metody" +msgstr "Metody:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "Vlastnosti" +msgstr "Vlastnosti motivu" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "Vlastnosti:" +msgstr "Vlastnosti motivu:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1505,14 +1499,12 @@ msgid "Constants:" msgstr "Konstanty:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "Popis" +msgstr "Popis tÅ™Ãdy" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "Popis:" +msgstr "Popis tÅ™Ãdy:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1529,12 +1521,10 @@ msgstr "" "$url2]zažádat[/url][/color]." #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Popis vlastnosti:" +msgstr "Popis vlastnosti" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions:" msgstr "Popis vlastnosti:" @@ -1547,12 +1537,10 @@ msgstr "" "nám tÃm, že ho[color=$color][url=$url]vytvoÅ™Ãte[/url][/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "Popis metody:" +msgstr "Popis metody" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions:" msgstr "Popis metody:" @@ -1570,39 +1558,32 @@ msgid "Search Help" msgstr "Prohledat nápovÄ›du" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "Nahradit vÅ¡echny" +msgstr "Zobrazit vÅ¡echny" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "TÅ™Ãdy" +msgstr "Pouze tÅ™Ãdy" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "Metody" +msgstr "Pouze metody" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "Signály" +msgstr "Pouze signály" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "Konstanty" +msgstr "Pouze konstanty" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "Vlastnosti" +msgstr "Pouze vlastnosti" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "Vlastnosti" +msgstr "Pouze vlastnosti motivu" #: editor/editor_help_search.cpp #, fuzzy @@ -1610,9 +1591,8 @@ msgid "Member Type" msgstr "ÄŒlenové" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "TÅ™Ãda:" +msgstr "TÅ™Ãda" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1711,6 +1691,12 @@ msgstr "Tato operace nemůže být provedena bez koÅ™enového uzlu." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -1719,7 +1705,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Nelze pÅ™epsat scénu, která je stále otevÅ™ená!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1797,6 +1783,9 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"Toto je vzdálený objekt, takže jeho zmÄ›ny nebudou zachovány.\n" +"PÅ™eÄtÄ›te si, prosÃm, dokumentaci týkajÃcà se debugovánÃ, abyste lépe " +"pochopili tento proces." #: editor/editor_node.cpp msgid "There is no defined scene to run." @@ -1962,13 +1951,12 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Nelze naÄÃst skript rozÅ¡ÃÅ™enà z cesty: '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"Nelze naÄÃst skript rozÅ¡ÃÅ™enà z cesty: '%s'. Skript nenà v režimu nástroje " -"(tool)." +"Nelze naÄÃst skript rozÅ¡ÃÅ™enà z cesty: '%s'. Zdá se, že se v kódu nacházà " +"chyba. ProsÃm, zkontrolujte syntax." #: editor/editor_node.cpp msgid "" @@ -2022,7 +2010,6 @@ msgstr "VýchozÃ" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" msgstr "Zobrazit v souborovém systému" @@ -2107,7 +2094,6 @@ msgid "Save Scene" msgstr "Uložit scénu" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "Uložit vÅ¡echny scény" @@ -2137,7 +2123,7 @@ msgid "Undo" msgstr "ZpÄ›t" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Znovu" @@ -2166,9 +2152,8 @@ msgid "Tools" msgstr "Nástroje" #: editor/editor_node.cpp -#, fuzzy msgid "Open Project Data Folder" -msgstr "OtevÅ™Ãt Správce projektu?" +msgstr "OtevÅ™Ãt složku s daty projektu" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2473,7 +2458,7 @@ msgstr "OtevÅ™Ãt editor skriptů" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "" +msgstr "OtevÅ™Ãt knihovnu assetů" #: editor/editor_node.cpp msgid "Open the next Editor" @@ -2492,9 +2477,8 @@ msgid "Thumbnail..." msgstr "Náhled..." #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit Plugin" -msgstr "Pluginy" +msgstr "Upravit plugin" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -2523,9 +2507,8 @@ msgstr "Upravit:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp -#, fuzzy msgid "Start" -msgstr "Start!" +msgstr "Start" #: editor/editor_profiler.cpp msgid "Measure:" @@ -2577,11 +2560,11 @@ msgstr "" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "Vrstva" #: editor/editor_properties.cpp msgid "Bit %d, value %d" -msgstr "" +msgstr "Bit %d, hodnota %d" #: editor/editor_properties.cpp msgid "[Empty]" @@ -2596,6 +2579,8 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Nelze vytvoÅ™it ViewportTexture na zdroji uloženém jako soubor.\n" +"Zdroj musà patÅ™it scénÄ›." #: editor/editor_properties.cpp msgid "" @@ -2644,9 +2629,8 @@ msgstr "Konvertovat na %s" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Open Editor" -msgstr "OtevÅ™Ãt v editoru" +msgstr "OtevÅ™Ãt editor" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" @@ -2694,7 +2678,6 @@ msgid "Write your logic in the _run() method." msgstr "NapiÅ¡te svůj kód v _run() metodÄ›." #: editor/editor_run_script.cpp -#, fuzzy msgid "There is an edited scene already." msgstr "NÄ›jaka scéna už je upravována." @@ -2753,11 +2736,11 @@ msgstr "(AktuálnÃ)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." -msgstr "" +msgstr "ZÃskávánà zrcadel, prosÃm Äekejte..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" -msgstr "" +msgstr "Odstranit Å¡ablonu verze '%s'?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." @@ -2781,18 +2764,20 @@ msgstr "Extrakce exportnÃch Å¡ablon" #: editor/export_template_manager.cpp msgid "Importing:" -msgstr "" +msgstr "ImportovánÃ:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" +"Nebyly nalezeny odkazy pro staženà této verze. PÅ™Ãmé staženà je dostupné " +"pouze pro oficiálnà vydánÃ." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." -msgstr "" +msgstr "Nelze vyÅ™eÅ¡it." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -2802,7 +2787,7 @@ msgstr "Nelze se pÅ™ipojit." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." -msgstr "" +msgstr "Žádná odpovÄ›Ä." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -2812,22 +2797,23 @@ msgstr "Požadavek se nezdaÅ™il." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." -msgstr "" +msgstr "Zacyklené pÅ™esmÄ›rovánÃ." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" -msgstr "" +msgstr "Selhalo:" #: editor/export_template_manager.cpp msgid "Download Complete." -msgstr "" +msgstr "Stahovánà dokonÄeno." #: editor/export_template_manager.cpp msgid "" "Templates installation failed. The problematic templates archives can be " "found at '%s'." msgstr "" +"Instalace Å¡ablon selhala. Problémové archivy Å¡ablon lze nalézt na '%s'." #: editor/export_template_manager.cpp msgid "Error requesting url: " @@ -2843,11 +2829,11 @@ msgstr "Odpojeno" #: editor/export_template_manager.cpp msgid "Resolving" -msgstr "" +msgstr "ŘeÅ¡Ãm" #: editor/export_template_manager.cpp msgid "Can't Resolve" -msgstr "" +msgstr "Nelze vyÅ™eÅ¡it" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -2877,19 +2863,19 @@ msgstr "Chyba pÅ™ipojenÃ" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "" +msgstr "Selhánà SSL handshaku" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "" +msgstr "Aktuálnà verze:" #: editor/export_template_manager.cpp msgid "Installed Versions:" -msgstr "" +msgstr "Instalované verze:" #: editor/export_template_manager.cpp msgid "Install From File" -msgstr "" +msgstr "Instalovat ze souboru" #: editor/export_template_manager.cpp msgid "Remove Template" @@ -2918,9 +2904,8 @@ msgstr "" "ukládána!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "OblÃbené:" +msgstr "OblÃbené" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3005,14 +2990,12 @@ msgid "Instance" msgstr "Instance" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "OblÃbené:" +msgstr "PÅ™idat do oblÃbených" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "Odebrat ze skupiny" +msgstr "Odebrat z oblÃbených" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3043,12 +3026,10 @@ msgid "New Resource..." msgstr "Nový zdroj..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" msgstr "Rozbalit vÅ¡e" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" msgstr "Sbalit vÅ¡e" @@ -3109,24 +3090,20 @@ msgid "Create Script" msgstr "VytvoÅ™it skript" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" msgstr "NajÃt v souborech" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "NajÃt: " +msgstr "NajÃt:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Složka: " +msgstr "Složka:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filtr: " +msgstr "Filtry:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3303,12 +3280,10 @@ msgid "Failed to load resource." msgstr "Selhalo nahránà zdroje." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" msgstr "Rozbalit vÅ¡echny vlastnosti" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" msgstr "Sbalit vÅ¡echny vlastnosti" @@ -3450,6 +3425,10 @@ msgid "" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" +"Upravit existujÃcà polygon:\n" +"LMB: PÅ™esunout bod.\n" +"Ctrl+LMB: RozdÄ›lit segment.\n" +"RMB: Vymazat bod." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Delete points" @@ -3467,15 +3446,14 @@ msgstr "PÅ™idat animaci" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Load.." -msgstr "NaÄÃst" +msgstr "NaÄÃst.." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" +msgstr "Tento typ uzlu nelze použÃt. Jsou povoleny pouze koÅ™enové uzly." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3494,37 +3472,32 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." -msgstr "" +msgstr "Zvolte a pÅ™esuňte body. Nové uzly vytvoÅ™te pomocà RMB." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Create points." -msgstr "Odstranit body" +msgstr "VytvoÅ™it body." #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Erase points." -msgstr "RMB: Vymazat bod." +msgstr "Vymazat body." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Point" -msgstr "PÅ™esunout bod" +msgstr "Bod" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Open Animation Node" -msgstr "Jméno animace:" +msgstr "OtevÅ™Ãt uzel animace" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Triangle already exists" -msgstr "Akce '%s' již existuje!" +msgstr "TrojúhelnÃk již existuje" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." @@ -3588,15 +3561,13 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node.." -msgstr "PÅ™idat uzel" +msgstr "PÅ™idat uzel.." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Edit Filtered Tracks:" -msgstr "Editovat filtry" +msgstr "Upravit filtrované stopy:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable filtering" @@ -3608,15 +3579,15 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "" +msgstr "Nový název animace:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "" +msgstr "Nová animace" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "" +msgstr "ZmÄ›nit název animace:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" @@ -3628,14 +3599,12 @@ msgid "Remove Animation" msgstr "Smazat animaci" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Invalid animation name!" -msgstr "Chyba: Neplatné jméno animace!" +msgstr "Neplatné jméno animace!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Animation name already exists!" -msgstr "Chyba: Jméno animace už existuje!" +msgstr "Jméno animace už existuje!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -3659,9 +3628,8 @@ msgid "Duplicate Animation" msgstr "Duplikovat animaci" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to copy!" -msgstr "ERROR: Nevybrána animace pro kopÃrovánÃ!" +msgstr "Žádná animace pro kopÃrovánÃ!" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -3677,9 +3645,8 @@ msgid "Paste Animation" msgstr "Vložit animaci" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to edit!" -msgstr "ERROR: Nevybrána animace pro úpravu!" +msgstr "Žádná animace pro úpravu!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" @@ -3723,14 +3690,12 @@ msgid "New" msgstr "Nový" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "PÅ™echody" +msgstr "Upravit pÅ™echody..." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Open in Inspector" -msgstr "OtevÅ™Ãt v editoru" +msgstr "OtevÅ™Ãt v inspektoru" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -3823,7 +3788,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "" +msgstr "Konec" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" @@ -3858,14 +3823,12 @@ msgid "" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Create new nodes." -msgstr "VytvoÅ™it nový %s" +msgstr "VytvoÅ™it nové uzly." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Connect nodes." -msgstr "PÅ™ipojit uzly" +msgstr "PÅ™ipojit uzly." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -3881,9 +3844,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "PÅ™echod" +msgstr "PÅ™echod: " #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4075,7 +4037,7 @@ msgstr "Neúspěšná kontrola sha256 hashe" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "" +msgstr "Chyba pÅ™i stahovánà assetu:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." @@ -4107,7 +4069,7 @@ msgstr "Chyba pÅ™i stahovánÃ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "" +msgstr "Stahovánà tohoto assetu právÄ› probÃhá!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -4480,9 +4442,8 @@ msgid "Show Origin" msgstr "Zobrazit poÄátek" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show Viewport" -msgstr "Zobrazit pomocné" +msgstr "Zobrazit Viewport" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" @@ -4501,13 +4462,12 @@ msgid "Layout" msgstr "RozloženÃ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert keys." -msgstr "Vložit klÃÄe" +msgstr "Vložit klÃÄe." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "" +msgstr "Vložit klÃÄ (existujÃcà stopy)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" @@ -4887,11 +4847,11 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" -msgstr "" +msgstr "CÃlový povrch:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" -msgstr "" +msgstr "Zdrojová mesh:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" @@ -4911,11 +4871,11 @@ msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" -msgstr "" +msgstr "Náhodná rotace:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" -msgstr "" +msgstr "Náhodné naklonÄ›nÃ:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" @@ -4927,7 +4887,7 @@ msgstr "Naplnit" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" -msgstr "" +msgstr "VytvoÅ™it navigaÄnà polygon" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy @@ -5089,12 +5049,12 @@ msgstr "Shift+TáhnutÃ:" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" -msgstr "KliknutÃ: PÅ™idat bod" +msgstr "Klik: PÅ™idat bod" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" -msgstr "" +msgstr "Pravý klik: Smazat bod" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" @@ -5141,9 +5101,8 @@ msgid "Curve Point #" msgstr "Bod kÅ™ivky #" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Set Curve Point Position" -msgstr "Odstranit signál" +msgstr "Nastavit pozici bodu kÅ™ivky" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" @@ -5407,12 +5366,11 @@ msgstr "Zdroj" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" +msgstr "AnimationTree nemá nastavenou cestu k AnimstionPlayer" #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Path to AnimationPlayer is invalid" -msgstr "Strom animace je neplatný." +msgstr "Cesta k AnimationPlayer je neplatná" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" @@ -5423,19 +5381,16 @@ msgid "Close and save changes?" msgstr "ZavÅ™Ãt a uložit zmÄ›ny?" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error writing TextFile:" -msgstr "Chyba pÅ™i naÄÃtánÃ:" +msgstr "Chyba pÅ™i zápisu textového souboru:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." -msgstr "Chyba - Nelze vytvoÅ™it skript v souborovém systému." +msgstr "Chyba: nelze naÄÃst soubor." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error could not load file." -msgstr "Chyba - Nelze vytvoÅ™it skript v souborovém systému." +msgstr "Chyba nelze naÄÃst soubor." #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -5458,18 +5413,16 @@ msgid "Error importing" msgstr "Chyba pÅ™i importu" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New TextFile..." -msgstr "Nová složka..." +msgstr "Nový textový soubor..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" msgstr "OtevÅ™Ãt soubor" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Save File As..." -msgstr "Uložit jako..." +msgstr "Uložit soubor jako..." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" @@ -5516,9 +5469,8 @@ msgid "File" msgstr "Soubor" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New TextFile" -msgstr "Zobrazit soubory" +msgstr "Nový textový soubor" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -5606,9 +5558,8 @@ msgid "Keep Debugger Open" msgstr "Nechat ladÃcà program otevÅ™ený" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" -msgstr "Debugovat externÃm editorem" +msgstr "Debugovat v externÃm editoru" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" @@ -5651,9 +5602,8 @@ msgid "Debugger" msgstr "Ladicà program" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" -msgstr "Prohledat výsledky" +msgstr "Výsledky hledánÃ" #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -5664,9 +5614,8 @@ msgid "(ignore)" msgstr "(ignorovat)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "PÅ™ejÃt na funkci..." +msgstr "PÅ™ejÃt na funkci" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -5755,12 +5704,10 @@ msgid "Trim Trailing Whitespace" msgstr "Osekat koncové mezery" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" msgstr "PÅ™evést odsazenà na mezery" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" msgstr "PÅ™evést odsazenà na taby" @@ -5778,12 +5725,10 @@ msgid "Remove All Breakpoints" msgstr "Odstranit vÅ¡echny breakpointy" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" msgstr "PÅ™ejÃt na dalšà breakpoint" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" msgstr "PÅ™ejÃt na pÅ™edchozà breakpoint" @@ -5792,17 +5737,14 @@ msgid "Find Previous" msgstr "NajÃt pÅ™edchozÃ" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." msgstr "NajÃt v souborech..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." msgstr "PÅ™ejÃt na funkci..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." msgstr "PÅ™ejÃt na řádek..." @@ -5843,9 +5785,8 @@ msgid "Create physical skeleton" msgstr "VytvoÅ™it fyzickou kostru" #: editor/plugins/skeleton_ik_editor_plugin.cpp -#, fuzzy msgid "Play IK" -msgstr "Spustit" +msgstr "Spustit IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -7089,18 +7030,20 @@ msgid "" "You don't currently have any projects.\n" "Would you like to explore the official example projects in the Asset Library?" msgstr "" +"V této chvÃli nemáte žádný projekt.\n" +"PÅ™ejete si prozkoumat oficiálnà ukázkové projekty v knihovnÄ› assetů?" #: editor/project_settings_editor.cpp msgid "Key " -msgstr "" +msgstr "Klávesa " #: editor/project_settings_editor.cpp msgid "Joy Button" -msgstr "" +msgstr "TlaÄÃtko gamepadu" #: editor/project_settings_editor.cpp msgid "Joy Axis" -msgstr "" +msgstr "Osa gamepadu" #: editor/project_settings_editor.cpp msgid "Mouse Button" @@ -7559,9 +7502,8 @@ msgid "Initial value for the counter" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Step" -msgstr "Krok:" +msgstr "Krok" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" @@ -9195,7 +9137,7 @@ msgstr "" "prosÃm zdroj tvar!" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9449,6 +9391,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Zoom:" +#~ msgstr "PÅ™iblÞit:" + #~ msgid "Class List:" #~ msgstr "Seznam tÅ™Ãd:" diff --git a/editor/translations/da.po b/editor/translations/da.po index 03e628df44..c92d2f2ece 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -556,9 +556,8 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Zoom:" -msgstr "Zoom Ind" +msgid "Font Size:" +msgstr "" #: editor/code_editor.cpp msgid "Line:" @@ -1728,6 +1727,12 @@ msgstr "Denne handling kan ikke foretages uden tree root" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2173,7 +2178,7 @@ msgid "Undo" msgstr "Fortryd" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Annuller Fortyd" @@ -9274,7 +9279,7 @@ msgstr "" "til det!" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9522,6 +9527,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "Zoom Ind" + #~ msgid "Class List:" #~ msgstr "Class Liste:" diff --git a/editor/translations/de.po b/editor/translations/de.po index 95d275e732..fc6396fd5b 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -34,12 +34,13 @@ # Robin Bauknecht <robin.bauknecht@gmail.com>, 2018. # Julian Retzlaff <julian.retzlaff@googlemail.com>, 2018. # asyncial <mahlburg@posteo.de>, 2018. +# ssantos <ssantos@web.de>, 2018. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-11-10 20:07+0000\n" -"Last-Translator: So Wieso <sowieso@dukun.de>\n" +"PO-Revision-Date: 2018-12-04 22:14+0000\n" +"Last-Translator: ssantos <ssantos@web.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -47,7 +48,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.3-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -63,9 +64,8 @@ msgstr "" "Nicht genügend Bytes zum Dekodieren des Byte-Strings oder ungültiges Format." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %i (not passed) in expression" -msgstr "Ungültige Eingabe %i (fehlgeschlagen) in Ausdruck" +msgstr "Ungültige Eingabe %i (nicht bestanden) in Ausdruck" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -433,14 +433,12 @@ msgid "Delete Selection" msgstr "Auswahl löschen" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" -msgstr "Gehe zum nächsten Schritt" +msgstr "Zum nächsten Schritt" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" -msgstr "Gehe zum vorherigen Schritt" +msgstr "Zum vorherigen Schritt" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -579,8 +577,9 @@ msgid "Warnings:" msgstr "Warnungen:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "Vergrößerung:" +#, fuzzy +msgid "Font Size:" +msgstr "Quellschriftgröße:" #: editor/code_editor.cpp msgid "Line:" @@ -693,9 +692,8 @@ msgid "Edit Connection: " msgstr "Verbindung bearbeiten: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "Sollen wirklich alle Verbindungen mit diesem Signal entfernt werden?" +msgstr "Sollen wirklich alle Verbindungen des Signals „%s“ entfernt werden?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -852,10 +850,8 @@ msgid "Error loading:" msgstr "Fehler beim Laden:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "" -"Die Szene konnte aufgrund fehlender Abhängigkeiten nicht geladen werden:" +msgstr "Ladefehler aufgrund fehlender Abhängigkeiten:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1343,7 +1339,6 @@ msgid "File Exists, Overwrite?" msgstr "Datei existiert bereits. Überschreiben?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" msgstr "Diesen Ordner auswählen" @@ -1352,15 +1347,13 @@ msgid "Copy Path" msgstr "Pfad kopieren" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" msgstr "Im Dateimanager öffnen" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" -msgstr "Zeige im Dateimanager" +msgstr "Im Dateimanager anzeigen" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." @@ -1503,19 +1496,16 @@ msgid "Methods" msgstr "Methoden" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "Methoden" +msgstr "Methoden:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "Eigenschaften" +msgstr "Motiv-Eigenschaften" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "Eigenschaften:" +msgstr "Motiv-Eigenschaften:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1542,14 +1532,12 @@ msgid "Constants:" msgstr "Konstanten:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "Beschreibung" +msgstr "Klassenbeschreibung" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "Beschreibung:" +msgstr "Klassenbeschreibung:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1566,12 +1554,10 @@ msgstr "" "$url2]Meldung von Problemen[/url][/color] sind sehr erwünscht." #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Eigenschaften-Beschreibung:" +msgstr "Eigenschaften-Beschreibung" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions:" msgstr "Eigenschaften-Beschreibung:" @@ -1584,12 +1570,10 @@ msgstr "" "$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "Methoden-Beschreibung:" +msgstr "Methoden-Beschreibung" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions:" msgstr "Methoden-Beschreibung:" @@ -1607,49 +1591,40 @@ msgid "Search Help" msgstr "Hilfe durchsuchen" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "Normale Ansicht" +msgstr "Alles anzeigen" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "Klassen" +msgstr "Nur Klassen" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "Methoden" +msgstr "Nur Methoden" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "Signale" +msgstr "Nur Signale" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "Konstanten" +msgstr "Nur Konstanten" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "Eigenschaften" +msgstr "Nur Eigenschaften" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "Eigenschaften" +msgstr "Nur Motiv-Eigenschaften" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "Mitglieder" +msgstr "Mitgliedstyp" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "Klasse:" +msgstr "Klasse" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1750,6 +1725,12 @@ msgstr "Diese Aktion kann nicht ohne eine Wurzel ausgeführt werden." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -1758,7 +1739,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Momentan geöffnete Szenen können nicht überschrieben werden!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2021,13 +2002,12 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Erweiterungsskript konnte nicht geladen werden: ‚%s‘." #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"Erweiterungsskript konnte nicht geladen werden: ‚%s‘ Skript ist nicht im " -"Werkzeugmodus." +"Erweiterungsskript konnte nicht von folgendem Pfad geladen werden: ‚%s‘. Es " +"scheint ein Fehler im Quellcode zu sein. Bitte Syntax überprüfen." #: editor/editor_node.cpp msgid "" @@ -2084,7 +2064,6 @@ msgstr "Standard" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" msgstr "Im Dateisystem anzeigen" @@ -2169,7 +2148,6 @@ msgid "Save Scene" msgstr "Szene speichern" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "Alle Szenen speichern" @@ -2199,7 +2177,7 @@ msgid "Undo" msgstr "Rückgängig machen" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Wiederherstellen" @@ -2657,6 +2635,9 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"ViewportTextures können nicht für Ressourcen erstellt werden die als Datei " +"gespeichert sind.\n" +"Diese Ressourcen müssen zu einer Szene gehören." #: editor/editor_properties.cpp msgid "" @@ -2665,6 +2646,10 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"ViewportTexture kann für diese Ressource nicht erstellt werden weil sie " +"nicht als lokal zu einer Szene markiert wurde.\n" +"Bitte die ‚Lokal zu Szene‘-Eigenschaft an dieser Ressource aktivieren (und " +"an allen Ressourcen die sie enthalten, bis zum nächsten Node)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -2981,9 +2966,8 @@ msgstr "" "Der Dateityp-Cache wird nicht gespeichert!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Favoriten:" +msgstr "Favoriten" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3069,14 +3053,12 @@ msgid "Instance" msgstr "Instanz" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "Favoriten:" +msgstr "Zu Favoriten hinzufügen" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "Aus Gruppe entfernen" +msgstr "Aus Favoriten entfernen" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3107,12 +3089,10 @@ msgid "New Resource..." msgstr "Neue Ressource..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" -msgstr "Alle expandieren" +msgstr "Alle ausklappen" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" msgstr "Alle einklappen" @@ -3136,9 +3116,8 @@ msgid "Re-Scan Filesystem" msgstr "Dateisystem erneut einlesen" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "Modus umschalten" +msgstr "Geteilten Modus umschalten" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3175,24 +3154,20 @@ msgid "Create Script" msgstr "Erstelle Skript" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" msgstr "In Dateien suchen" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "Suche: " +msgstr "Suche:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Verzeichnis: " +msgstr "Verzeichnis:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filter" +msgstr "Filter:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3369,12 +3344,10 @@ msgid "Failed to load resource." msgstr "Laden der Ressource gescheitert." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" msgstr "Alle Eigenschaften ausklappen" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" msgstr "Alle Eigenschaften einklappen" @@ -4329,9 +4302,8 @@ msgid "Resize CanvasItem" msgstr "CanvasItem in Größe anpassen" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "CanvasItem rotieren" +msgstr "CanvasItem skalieren" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" @@ -4396,9 +4368,8 @@ msgid "Rotate Mode" msgstr "Rotationsmodus" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Skalierungsmodus (R)" +msgstr "Skalierungsmodus" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4499,9 +4470,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "Macht Unterobjekte dieses Objekts wieder auswählbar." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "Skelett" +msgstr "Skelett-Einstellungen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -4555,7 +4525,7 @@ msgstr "Zeige Ansichtsfenster (Viewport)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Gruppe zeigen und Icons sperren" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -4998,7 +4968,6 @@ msgid "Create Navigation Polygon" msgstr "Erzeuge Navigationspolygon" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generating Visibility Rect" msgstr "Generiere Sichtbarkeits-Rechteck" @@ -5482,7 +5451,6 @@ msgid "Error writing TextFile:" msgstr "Fehler beim Schreiben von Textdatei:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." msgstr "Fehler: Datei konnte nicht geladen werden." @@ -5583,7 +5551,6 @@ msgid "Copy Script Path" msgstr "Skriptpfad kopieren" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" msgstr "Zurück im Verlauf" @@ -5655,7 +5622,6 @@ msgid "Keep Debugger Open" msgstr "Debugger offen halten" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" msgstr "Mit externem Editor debuggen" @@ -5700,7 +5666,6 @@ msgid "Debugger" msgstr "Debugger" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" msgstr "Suchergebnisse" @@ -5713,9 +5678,8 @@ msgid "(ignore)" msgstr "(ignorieren)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Springe zu Funktion..." +msgstr "Springe zu Funktion" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -5804,12 +5768,10 @@ msgid "Trim Trailing Whitespace" msgstr "Kürze Leerraum am Zeilenende" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" msgstr "Konvertiere Einrückung zu Leerzeichen" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" msgstr "Konvertiere Einrückung zu Tabulatoren" @@ -5827,12 +5789,10 @@ msgid "Remove All Breakpoints" msgstr "Lösche alle Haltepunkte" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" msgstr "Springe zum nächsten Haltepunkt" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" msgstr "Springe zum vorigen Haltepunkt" @@ -5841,17 +5801,14 @@ msgid "Find Previous" msgstr "Finde Vorheriges" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." msgstr "In Dateien suchen..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." msgstr "Springe zu Funktion..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." msgstr "Springe zu Zeile..." @@ -5947,11 +5904,11 @@ msgstr "Animationsschlüsselbild eingefügt." #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" -msgstr "Tonhöhe" +msgstr "Neigen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "" +msgstr "Gieren" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -6118,9 +6075,8 @@ msgid "Freelook Speed Modifier" msgstr "Freisicht Geschwindigkeitsregler" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Rotation Locked" -msgstr "Sichtrotation sperren" +msgstr "Sichtrotation gesperrt" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -6624,9 +6580,8 @@ msgid "Fix Invalid Tiles" msgstr "Ungültige Kacheln reparieren" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Auswahl zentrieren" +msgstr "Auswahl ausschneiden" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -6673,32 +6628,28 @@ msgid "Pick Tile" msgstr "Wähle Kachel" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Auswahl verschieben" +msgstr "Auswahl kopieren" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate left" -msgstr "Rotationsmodus" +msgstr "Nach links rotieren" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate right" -msgstr "nach rechts" +msgstr "Nach rechts rotieren" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "Horizontal spiegeln" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "Vertikal spiegeln" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear transform" -msgstr "Transformation" +msgstr "Transform löschen" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet" @@ -6729,9 +6680,8 @@ msgid "Display tile's names (hold Alt Key)" msgstr "Kachelnamen anzeigen (Alt-Taste halten)" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture and ALL TILES which use it?" -msgstr "Wirklich ausgewählte Textur und ALLE sie nutzenden Kacheln entfernen?" +msgstr "Ausgewählte Textur und ALLE sie nutzenden Kacheln entfernen?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." @@ -6746,10 +6696,10 @@ msgid "Merge from scene?" msgstr "Aus Szene vereinen?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "%s file(s) were not added because was already on the list." msgstr "" -" Dateien wurde nicht hinzugefügt weil sie schon in der Liste vorhanden waren." +"%s Datei(en) wurde(n) nicht hinzugefügt weil sie schon in der Liste " +"vorhanden war(en)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -6836,14 +6786,12 @@ msgid "Export templates for this platform are missing/corrupted:" msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:" #: editor/project_export.cpp -#, fuzzy msgid "Release" -msgstr "gerade losgelassen" +msgstr "Veröffentlichung" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "Exportiere für %s" +msgstr "Exportiere alles" #: editor/project_export.cpp msgid "Presets" @@ -6854,9 +6802,8 @@ msgid "Add..." msgstr "Hinzufügen..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path:" -msgstr "Exportvorlage:" +msgstr "Exportpfad:" #: editor/project_export.cpp msgid "Resources" @@ -6921,14 +6868,12 @@ msgid "Export PCK/Zip" msgstr "Exportiere PCK/Zip" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "Export-Modus:" +msgstr "Export-Modus?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "Exportieren" +msgstr "Alles exportieren" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -7618,16 +7563,14 @@ msgid "Step" msgstr "Schritt" #: editor/rename_dialog.cpp -#, fuzzy msgid "Amount by which counter is incremented for each node" -msgstr "Wert um welchen Zähler für jedes Node erhöht wird" +msgstr "Wert um welchen der Zähler für jedes Node erhöht wird" #: editor/rename_dialog.cpp msgid "Padding" msgstr "Versatz" #: editor/rename_dialog.cpp -#, fuzzy msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." @@ -7778,6 +7721,8 @@ msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" +"Wenn „Editierbare Instanz“ deaktiviert wird, werden alle Eigenschaften " +"dieses Nodes wieder in ihren Ausgangszustand zurückgesetzt." #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -7852,9 +7797,8 @@ msgid "Clear Inheritance" msgstr "Leere Vererbung" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open documentation" -msgstr "Öffne Godot-Referenzdokumentation" +msgstr "Dokumentation öffnen" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" @@ -7869,9 +7813,8 @@ msgid "Change Type" msgstr "Typ ändern" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" -msgstr "Skript öffnen" +msgstr "Skript erweitern" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -8035,9 +7978,8 @@ msgid "Path is empty" msgstr "Pfad ist leer" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "Sprite ist leer!" +msgstr "Dateiname ist leer" #: editor/script_create_dialog.cpp msgid "Path is not local" @@ -8128,9 +8070,8 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Stack Trace" -msgstr "Aufrufsverlauf" +msgstr "Stacktrace" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -8580,7 +8521,7 @@ msgstr "Ende des inneren Exception-Stack-Traces" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "" +msgstr "NavMesh backen" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -8969,12 +8910,11 @@ msgstr "VisualScript suchen" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "%s abrufen" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Set %s" -msgstr "Setzen " +msgstr "%s setzen" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -9075,6 +9015,8 @@ msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"CPUParticles2D-Animationen benötigen ein CanvasItemMaterial mit der " +"Eigenschaft „Particles Animation“ aktiviert." #: scene/2d/light_2d.cpp msgid "" @@ -9134,6 +9076,8 @@ msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Particles2D-Animationen benötigen ein CanvasItemMaterial mit der Eigenschaft " +"„Particles Animation“ aktiviert." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -9284,15 +9228,16 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." -msgstr "" -"Nichts ist sichtbar da keine Meshe den Zeichendurchläufen zugewiesen wurden." +msgid "Nothing is visible because no mesh has been assigned." +msgstr "Nichts ist sichtbar da kein Mesh zugewiesen wurden." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial with " "\"Billboard Particles\" enabled." msgstr "" +"CPUParticles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft " +"„Billboard Particles“ aktiviert." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -9323,24 +9268,24 @@ msgid "" "Particles animation requires the usage of a SpatialMaterial with \"Billboard " "Particles\" enabled." msgstr "" +"Particles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft " +"„Billboard Particles“ aktiviert." #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." msgstr "" -"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes " +"PathFollow funktioniert nur, wenn es als Unterobjekt eines Path-Nodes " "gesetzt wird." #: scene/3d/path.cpp -#, fuzzy msgid "OrientedPathFollow only works when set as a child of a Path node." msgstr "" -"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes " -"gesetzt wird." +"OrientedPathFollow funktioniert nur, wenn es als Unterobjekt eines Path-" +"Nodes gesetzt wird." #: scene/3d/path.cpp msgid "OrientedPathFollow requires up vectors enabled in its parent Path." -msgstr "" +msgstr "OrientedPathFollow benötigt im Elternpfad aktivierte Aufwärtsvektoren." #: scene/3d/physics_body.cpp msgid "" @@ -9382,7 +9327,6 @@ msgid "This body will be ignored until you set a mesh" msgstr "Diese Körper wird ignoriert werden bis ein Mesh gesetzt wurde" #: scene/3d/soft_body.cpp -#, fuzzy msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" @@ -9479,7 +9423,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." -msgstr "" +msgstr "Wenn exp_edit true ist muss min_value größer als null sein." #: scene/gui/scroll_container.cpp msgid "" @@ -9558,6 +9502,9 @@ msgstr "Zuweisung an Uniform." msgid "Varyings can only be assigned in vertex function." msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." +#~ msgid "Zoom:" +#~ msgstr "Vergrößerung:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "Sollen wirklich alle Verbindungen entfernt werden von „" @@ -10280,9 +10227,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." #~ msgid "Source Font:" #~ msgstr "Quellschriftart:" -#~ msgid "Source Font Size:" -#~ msgstr "Quellschriftgröße:" - #~ msgid "Dest Resource:" #~ msgstr "Ziel-Ressource:" diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 66085ed6b8..4ec0459cf0 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -549,7 +549,7 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -msgid "Zoom:" +msgid "Font Size:" msgstr "" #: editor/code_editor.cpp @@ -1696,6 +1696,12 @@ msgstr "Ohne eine Szene kann das nicht funktionieren." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2102,7 +2108,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -9147,7 +9153,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 7f7d1391a1..beba25ff56 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -528,7 +528,7 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -msgid "Zoom:" +msgid "Font Size:" msgstr "" #: editor/code_editor.cpp @@ -1643,6 +1643,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2039,7 +2045,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -8839,7 +8845,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp diff --git a/editor/translations/el.po b/editor/translations/el.po index 3f04d1ce6a..1eec84e7e5 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -546,8 +546,9 @@ msgid "Warnings:" msgstr "Î Ïοειδοποιήσεις:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "ΜεγÎθυνση:" +#, fuzzy +msgid "Font Size:" +msgstr "ΜÎγεθος πηγαίας γÏαμματοσειÏάς:" #: editor/code_editor.cpp msgid "Line:" @@ -1709,6 +1710,12 @@ msgstr "Αυτή η λειτουÏγία δεν μποÏεί να γίνει Ï‡Ï #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2161,7 +2168,7 @@ msgid "Undo" msgstr "ΑναίÏεση" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "ΑκÏÏωση αναίÏεσης" @@ -9332,7 +9339,7 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" "Τίποτα δεν είναι οÏατό, επειδή δεν Îχουν οÏιστεί πεÏάσματα για τα πλÎγματα." @@ -9603,6 +9610,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Zoom:" +#~ msgstr "ΜεγÎθυνση:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "" #~ "Είστε σίγουÏοι πως θÎλετε να αφαιÏÎσετε όλες τις συνδÎσεις απο το \"" @@ -10320,9 +10330,6 @@ msgstr "" #~ msgid "Source Font:" #~ msgstr "Πηγαία γÏαμματοσειÏά:" -#~ msgid "Source Font Size:" -#~ msgstr "ΜÎγεθος πηγαίας γÏαμματοσειÏάς:" - #~ msgid "Dest Resource:" #~ msgstr "Î ÏŒÏος Ï€ÏοοÏισμοÏ:" diff --git a/editor/translations/es.po b/editor/translations/es.po index 6c1b5908cd..012cff890c 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -33,12 +33,13 @@ # Franklin David Macias Avellan <franklin.macias864@gmail.com>, 2018. # Dianiel GarcÃa <jdangarr@gmail.com>, 2018. # ayahuasca1979 <ayahuasca1979@gmail.com>, 2018. +# Elena G <elena.guzbla@gmail.com>, 2018. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-09-14 23:25+0000\n" -"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" +"PO-Revision-Date: 2018-12-04 22:15+0000\n" +"Last-Translator: Elena G <elena.guzbla@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -46,7 +47,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.2-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -580,8 +581,9 @@ msgid "Warnings:" msgstr "Advertencias:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "Zoom:" +#, fuzzy +msgid "Font Size:" +msgstr "Tamaño de la tipografÃa elegida:" #: editor/code_editor.cpp msgid "Line:" @@ -1745,6 +1747,12 @@ msgstr "Esta operación no puede realizarse sin una escena raÃz." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -1753,7 +1761,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "¡No se puede sobreescribir una escena que está abierta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2194,7 +2202,7 @@ msgid "Undo" msgstr "Deshacer" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Rehacer" @@ -4553,8 +4561,9 @@ msgid "Show Viewport" msgstr "Ver viewport" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Mostrar iconos de grupo y bloqueo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -5948,8 +5957,9 @@ msgid "Pitch" msgstr "Altura" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Yaw" -msgstr "" +msgstr "Girar desde eje vertical" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -6685,11 +6695,11 @@ msgstr "Mover a la derecha" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "Voltear horizontalmente" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "Voltear verticalmente" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -8965,12 +8975,11 @@ msgstr "Buscar en VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "Obtener %s" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Set %s" -msgstr "Establecer " +msgstr "Establecer %s" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -9070,6 +9079,8 @@ msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"La animación CPUParticles2D requiere el uso de un CanvasItemMaterial con " +"\"Particles Animation\" activado." #: scene/2d/light_2d.cpp msgid "" @@ -9127,6 +9138,8 @@ msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"La animación Particles2D requiere el uso de un CanvasItemMaterial con " +"\"Particles Animation\" activado." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -9273,7 +9286,7 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" "Nada es visible porque las mallas no se han asignado a los pases de dibujo." @@ -9282,6 +9295,8 @@ msgid "" "CPUParticles animation requires the usage of a SpatialMaterial with " "\"Billboard Particles\" enabled." msgstr "" +"La animación CPUParticles requiere el uso de un SpatialMaterial con " +"\"Billboard Particles\" activado." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -9312,6 +9327,8 @@ msgid "" "Particles animation requires the usage of a SpatialMaterial with \"Billboard " "Particles\" enabled." msgstr "" +"La animación de partÃculas requiere el uso de un SpatialMaterial con " +"\"Billboard Particles\" activado." #: scene/3d/path.cpp #, fuzzy @@ -9461,7 +9478,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." -msgstr "" +msgstr "Si exp_edit es `true` min_value debe ser > 0." #: scene/gui/scroll_container.cpp msgid "" @@ -9537,6 +9554,9 @@ msgstr "Asignación a uniform." msgid "Varyings can only be assigned in vertex function." msgstr "Solo se pueden asignar variaciones en funciones de vértice." +#~ msgid "Zoom:" +#~ msgstr "Zoom:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "¿Estás seguro/a que quieres quitar todas las conexiones de el/la \"" @@ -10271,9 +10291,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #~ msgid "Source Font:" #~ msgstr "TipografÃa elegida:" -#~ msgid "Source Font Size:" -#~ msgstr "Tamaño de la tipografÃa elegida:" - #~ msgid "Dest Resource:" #~ msgstr "Recurso de destino:" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 133c013958..f9196dbc6d 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-11-21 19:08+0000\n" +"PO-Revision-Date: 2018-12-04 22:15+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.3-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -407,12 +407,10 @@ msgid "Delete Selection" msgstr "Eliminar Selección" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" msgstr "Ir a Paso Próximo" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" msgstr "Ir a Paso Previo" @@ -553,8 +551,9 @@ msgid "Warnings:" msgstr "Advertencias:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "Zoom:" +#, fuzzy +msgid "Font Size:" +msgstr "Tamaño de la TipografÃa de Origen:" #: editor/code_editor.cpp msgid "Line:" @@ -667,9 +666,9 @@ msgid "Edit Connection: " msgstr "Editar Conexión: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "¿Estás seguro/a que querés quitar todas las conexiones de esta señal?" +msgstr "" +"¿Estás seguro/a que querés quitar todas las conexiones de la señal \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -822,10 +821,8 @@ msgid "Error loading:" msgstr "Error cargando:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "" -"La escena falló al cargar debido a las siguientes dependencias faltantes:" +msgstr "Fallo la carga debido a dependencias faltantes:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1311,24 +1308,21 @@ msgid "File Exists, Overwrite?" msgstr "El Archivo Existe, Sobreescribir?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" -msgstr "Seleccionar esta Carpeta" +msgstr "Seleccionar Esta Carpeta" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copiar Ruta" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" msgstr "Abrir en el Explorador de Archivos" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" -msgstr "Mostrar en Gestor de Archivos" +msgstr "Mostrar en Explorador de Archivos" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." @@ -1471,19 +1465,16 @@ msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "Métodos" +msgstr "Métodos:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "Propiedades" +msgstr "Propiedades de Tema" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "Propiedades:" +msgstr "Propiedades de Tema:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1510,14 +1501,12 @@ msgid "Constants:" msgstr "Constantes:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "Descripción" +msgstr "Descripción de Clase" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "Descripción:" +msgstr "Descripción de Clase:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1534,14 +1523,12 @@ msgstr "" "url][/color]." #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Descripción de Propiedad:" +msgstr "Descripción de Propiedades" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions:" -msgstr "Descripción de Propiedad:" +msgstr "Descripción de Propiedades:" #: editor/editor_help.cpp msgid "" @@ -1552,12 +1539,10 @@ msgstr "" "[color=$color][url=$url]contribuyendo una[/url][/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "Descripción de Métodos:" +msgstr "Descripción de Método" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions:" msgstr "Descripción de Métodos:" @@ -1575,49 +1560,40 @@ msgid "Search Help" msgstr "Buscar en la Ayuda" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "Mostrar Normal" +msgstr "Mostrar Todo" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "Clases" +msgstr "Solo Clases" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "Métodos" +msgstr "Solo Métodos" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "Señales" +msgstr "Solo Señales" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "Constantes" +msgstr "Solo Constantes" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "Propiedades" +msgstr "Solo Propiedades" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "Propiedades" +msgstr "Solo Propiedades de Tema" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "Miembros" +msgstr "Tipo de Miembro" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "Clase:" +msgstr "Clase" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1717,6 +1693,12 @@ msgstr "Esta operación no puede hacerse sin una raÃz de árbol." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -1725,7 +1707,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "No se puede sobrescribir una escena que todavÃa esta abierta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1988,13 +1970,12 @@ msgid "Unable to load addon script from path: '%s'." msgstr "No se pudo cargar el script de addon desde la ruta: '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"No se pudo cargar el script de addon desde la ruta: El script '%s' no está " -"en modo tool." +"No se pudo cargar el script de addon desde la ruta: '%s' Parece haber un " +"error en el código. Por favor, revisá la sintaxis." #: editor/editor_node.cpp msgid "" @@ -2050,7 +2031,6 @@ msgstr "Por Defecto" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" msgstr "Mostrar en Sistema de Archivos" @@ -2135,9 +2115,8 @@ msgid "Save Scene" msgstr "Guardar Escena" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" -msgstr "Guardar todas las Escenas" +msgstr "Guardar Todas las Escenas" #: editor/editor_node.cpp msgid "Close Scene" @@ -2165,7 +2144,7 @@ msgid "Undo" msgstr "Deshacer" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Rehacer" @@ -2623,6 +2602,8 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"No se puede crear una ViewportTexture en recursos guardados como archivo.\n" +"El recurso debe pertenecer a una escena." #: editor/editor_properties.cpp msgid "" @@ -2631,6 +2612,10 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"No se puede crear una ViewportTexture en este recurso porque no esta " +"asignado como local a la escena.\n" +"Por favor activá la propiedad 'local a escena' en él (y en todos los " +"recursos que lo contienen hasta un nodo)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -2949,9 +2934,8 @@ msgstr "" "de tipos de archivo!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Favoritos:" +msgstr "Favoritos" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3037,14 +3021,12 @@ msgid "Instance" msgstr "Instancia" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "Favoritos:" +msgstr "Agregar a favoritos" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "Quitar del Grupo" +msgstr "Quitar de favoritos" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3075,14 +3057,12 @@ msgid "New Resource..." msgstr "Nuevo Recurso..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" -msgstr "Expandir todos" +msgstr "Expandir Todos" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" -msgstr "Colapsar todos" +msgstr "Colapsar Todos" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3104,9 +3084,8 @@ msgid "Re-Scan Filesystem" msgstr "Reexaminar Sistema de Archivos" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "Act/Desact. Modo" +msgstr "Act/Desact. Modo Partido" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3142,24 +3121,20 @@ msgid "Create Script" msgstr "Crear Script" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" -msgstr "Encontrar en archivos" +msgstr "Buscar en archivos" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "Encontrar: " +msgstr "Buscar:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Carpeta: " +msgstr "Carpeta:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filtros" +msgstr "Filtros:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3336,14 +3311,12 @@ msgid "Failed to load resource." msgstr "Fallo al cargar recurso." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" -msgstr "Expandir todas las propiedades" +msgstr "Expandir Todas las Propiedades" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" -msgstr "Colapsar todas las propiedades" +msgstr "Colapsar Todas las Propiedades" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -4299,9 +4272,8 @@ msgid "Resize CanvasItem" msgstr "Redimensionar CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "Rotar CanvasItem" +msgstr "Escalar CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" @@ -4366,9 +4338,8 @@ msgid "Rotate Mode" msgstr "Modo Rotar" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Modo de Escalado (R)" +msgstr "Modo de Escalado" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4467,9 +4438,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "Esqueleto" +msgstr "Opciones de Esqueleto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -4523,7 +4493,7 @@ msgstr "Mostrar Viewport" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Mostrar Grupo Y Bloquear Iconos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -4965,9 +4935,8 @@ msgid "Create Navigation Polygon" msgstr "Crear PolÃgono de Navegación" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generating Visibility Rect" -msgstr "Generar Rect. de Visibilidad" +msgstr "Generando Rect. de Visibilidad" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" @@ -5446,9 +5415,8 @@ msgid "Error writing TextFile:" msgstr "Error al escribir el TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." -msgstr "Error no se pudo cargar el archivo." +msgstr "Error: no se pudo cargar el archivo." #: editor/plugins/script_editor_plugin.cpp msgid "Error could not load file." @@ -5547,7 +5515,6 @@ msgid "Copy Script Path" msgstr "Copiar Ruta de Script" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" msgstr "Previo en Historial" @@ -5619,9 +5586,8 @@ msgid "Keep Debugger Open" msgstr "Mantener el Depurador Abierto" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" -msgstr "Depurar con editor externo" +msgstr "Depurar con Editor Externo" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" @@ -5664,9 +5630,8 @@ msgid "Debugger" msgstr "Depurador" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" -msgstr "Resultados de la búsqueda" +msgstr "Resultados de la Búsqueda" #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -5677,9 +5642,8 @@ msgid "(ignore)" msgstr "(ignorar)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Ir a Función..." +msgstr "Ir a Función" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -5768,14 +5732,12 @@ msgid "Trim Trailing Whitespace" msgstr "Eliminar Espacios Sobrantes al Final" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" msgstr "Convertir Indentación En Espacios" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" -msgstr "Convertir Indentación En Tabs" +msgstr "Convertir Indentación En Tabulaciones" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" @@ -5791,31 +5753,26 @@ msgid "Remove All Breakpoints" msgstr "Quitar Todos los Breakpoints" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" -msgstr "Ir a Próximo Breakpoint" +msgstr "Ir al Breakpoint Siguiente" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" -msgstr "Ir a Anterior Breakpoint" +msgstr "Ir al Breakpoint Anterior" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "Encontrar Anterior" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." -msgstr "Encontrar en archivos..." +msgstr "Buscar en Archivos..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." msgstr "Ir a Función..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." msgstr "Ir a LÃnea..." @@ -5913,7 +5870,7 @@ msgstr "Altura" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "" +msgstr "Yaw" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -6080,9 +6037,8 @@ msgid "Freelook Speed Modifier" msgstr "Modificador de Velocidad de Vista Libre" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Rotation Locked" -msgstr "Trabar Rotación de Vista" +msgstr "Rotación de Vista Trabada" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -6584,9 +6540,8 @@ msgid "Fix Invalid Tiles" msgstr "Corregir Tiles Inválidos" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Centrar Selección" +msgstr "Cortar Selección" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -6633,32 +6588,28 @@ msgid "Pick Tile" msgstr "Elegir Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Mover Selección" +msgstr "Copiar Selección" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate left" -msgstr "Modo Rotar" +msgstr "Rotar a la izquierda" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate right" -msgstr "Mover a la Derecha" +msgstr "Rotar a la derecha" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "Espejar horizontalmente" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "Espejar verticalmente" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear transform" -msgstr "Transform" +msgstr "Reestablecer transform" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet" @@ -6689,7 +6640,6 @@ msgid "Display tile's names (hold Alt Key)" msgstr "Mostrar nombres de tiles (mantener Tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture and ALL TILES which use it?" msgstr "¿Quitar Textura Seleccionada y TODOS LOS TILES que la usen?" @@ -6706,9 +6656,8 @@ msgid "Merge from scene?" msgstr "¿Mergear desde escena?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "%s file(s) were not added because was already on the list." -msgstr " archivo(s) no fueron agregados porque ya estaban en la lista." +msgstr "%s archivo(s) no fueron agregados porque ya estaban en la lista." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -6797,14 +6746,12 @@ msgstr "" "corruptas:" #: editor/project_export.cpp -#, fuzzy msgid "Release" -msgstr "recién soltado" +msgstr "Release" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "Exportando para %s" +msgstr "Exportar Todo" #: editor/project_export.cpp msgid "Presets" @@ -6815,9 +6762,8 @@ msgid "Add..." msgstr "Agregar..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path:" -msgstr "Presets de Exportación:" +msgstr "Ruta de Exportación:" #: editor/project_export.cpp msgid "Resources" @@ -6882,14 +6828,12 @@ msgid "Export PCK/Zip" msgstr "Exportar PCK/Zip" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "Modo de Exportación:" +msgstr "¿Modo de Exportación?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "Exportar" +msgstr "Exportar Todos" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -7580,7 +7524,6 @@ msgid "Step" msgstr "Paso" #: editor/rename_dialog.cpp -#, fuzzy msgid "Amount by which counter is incremented for each node" msgstr "Cantidad en la que se incrementa el contador por cada nodo" @@ -7589,7 +7532,6 @@ msgid "Padding" msgstr "Relleno" #: editor/rename_dialog.cpp -#, fuzzy msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." @@ -7738,6 +7680,8 @@ msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" +"Desactivar \"editable_instance\" causara que todas las propiedades del nodo " +"vuelvan a sus valores por defecto." #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -7813,9 +7757,8 @@ msgid "Clear Inheritance" msgstr "Limpiar Herencia" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open documentation" -msgstr "Abrir la documentación online de Godot" +msgstr "Abrir documentación" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" @@ -7830,9 +7773,8 @@ msgid "Change Type" msgstr "Cambiar Tipo" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" -msgstr "Abrir Script" +msgstr "Extender Script" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -7996,9 +7938,8 @@ msgid "Path is empty" msgstr "La ruta está vacÃa" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "El sprite esta vacÃo!" +msgstr "Nombre de archivo vacio" #: editor/script_create_dialog.cpp msgid "Path is not local" @@ -8089,9 +8030,8 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Stack Trace" -msgstr "Frames del Stack" +msgstr "Stack Trace" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -8542,7 +8482,7 @@ msgstr "Fin del stack trace de excepción interna" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "" +msgstr "Hacer Bake de NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -8929,12 +8869,11 @@ msgstr "Buscar en VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "Obtener %s" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Set %s" -msgstr "Set " +msgstr "Asignar %s" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -9033,6 +8972,8 @@ msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Animar CPUParticles2D requiere el uso de un CanvasItemMaterial con " +"\"Particles Animation\" activado." #: scene/2d/light_2d.cpp msgid "" @@ -9088,6 +9029,8 @@ msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Animar de Particles2D requiere el uso de un CanvasItemMaterial con " +"\"Particles Animation\" activado." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -9233,14 +9176,16 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." -msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes." +msgid "Nothing is visible because no mesh has been assigned." +msgstr "Nada visible ya que no se asignó ningún mesh." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial with " "\"Billboard Particles\" enabled." msgstr "" +"Animar CPUParticles requiere el uso de un SpatialMaterial con \"Billboard " +"Particles\" activado." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -9269,22 +9214,25 @@ msgid "" "Particles animation requires the usage of a SpatialMaterial with \"Billboard " "Particles\" enabled." msgstr "" +"Animar Particles requiere el uso de un SpatialMaterial con \"Billboard " +"Particles\" activado." #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." msgstr "" -"PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D." +"PathFollow solo funciona cuando está asignado como hijo de un nodo Path." #: scene/3d/path.cpp -#, fuzzy msgid "OrientedPathFollow only works when set as a child of a Path node." msgstr "" -"PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D." +"OrientedPathFollow solo funciona cuando esta asignado como hijo de un nodo " +"Path." #: scene/3d/path.cpp msgid "OrientedPathFollow requires up vectors enabled in its parent Path." msgstr "" +"OrientedPathFollow requiere que los vectores up estén activos en su Path " +"padre." #: scene/3d/physics_body.cpp msgid "" @@ -9326,15 +9274,14 @@ msgid "This body will be ignored until you set a mesh" msgstr "Este cuerpo sera ignorado hasta que le asignes un mesh" #: scene/3d/soft_body.cpp -#, fuzzy msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" -"Los cambios de tamaño a SoftBody serán sobre escritos por el motor de fÃsica " -"al ejecutar.\n" -"Cambiá el tamaño de los collision shapes hijos." +"Los cambios de tamaño a un SoftBody serán sobrescritos por el motor de " +"fÃsica al ejecutar.\n" +"En su lugar, cambiá el tamaño de los collision shapes hijos." #: scene/3d/sprite_3d.cpp msgid "" @@ -9418,7 +9365,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." -msgstr "" +msgstr "Si exp_edit es verdadero min_value debe ser > 0." #: scene/gui/scroll_container.cpp msgid "" @@ -9494,6 +9441,9 @@ msgstr "Asignación a uniform." msgid "Varyings can only be assigned in vertex function." msgstr "Solo se pueden asignar variaciones en funciones de vértice." +#~ msgid "Zoom:" +#~ msgstr "Zoom:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "¿Estás seguro/a que querés quitar todas las conexiones de el/la \"" @@ -10217,9 +10167,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #~ msgid "Source Font:" #~ msgstr "TipografÃa de Origen:" -#~ msgid "Source Font Size:" -#~ msgstr "Tamaño de la TipografÃa de Origen:" - #~ msgid "Dest Resource:" #~ msgstr "Recurso de Dest:" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 4f908a5ad2..8b0fcd0b15 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -560,9 +560,8 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Zoom:" -msgstr "بزرگنمایی بیشتر" +msgid "Font Size:" +msgstr "" #: editor/code_editor.cpp msgid "Line:" @@ -1724,6 +1723,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2126,7 +2131,7 @@ msgid "Undo" msgstr "خنثی کردن (Undo)" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -9252,7 +9257,7 @@ msgstr "" "برای آن ایجاد کنید!" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9501,6 +9506,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "بزرگنمایی بیشتر" + #~ msgid "Class List:" #~ msgstr "Ùهرست کلاس:" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 40def6086b..8e3c605afb 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-10-04 17:26+0000\n" +"PO-Revision-Date: 2018-12-04 05:21+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -20,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.2-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -545,8 +545,9 @@ msgid "Warnings:" msgstr "Varoitukset:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "Lähennä:" +#, fuzzy +msgid "Font Size:" +msgstr "Etunäkymä" #: editor/code_editor.cpp msgid "Line:" @@ -659,9 +660,8 @@ msgid "Edit Connection: " msgstr "Muokkaa yhteyttä: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "Oletko varma, että haluat poistaa kaikki kytkennät tältä signaalilta?" +msgstr "Oletko varma, että haluat poistaa kaikki kytkennät signaalilta \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -816,9 +816,8 @@ msgid "Error loading:" msgstr "Virhe ladatessa:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "Skenen lataaminen epäonnistui puuttuvan riippuvuuden takia:" +msgstr "Lataaminen epäonnistui puuttuvien riippuvuuksien takia:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1709,6 +1708,12 @@ msgstr "Tätä toimintoa ei voi tehdä ilman että puun juuri on olemassa." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2141,7 +2146,7 @@ msgid "Undo" msgstr "Peru" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Tee uudelleen" @@ -9195,7 +9200,7 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" "Mitään ei näy, koska mesheille ei ole asetettu piirtopyyhkäisyjä (draw " "passes)." @@ -9458,6 +9463,9 @@ msgstr "Sijoitus uniformille." msgid "Varyings can only be assigned in vertex function." msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." +#~ msgid "Zoom:" +#~ msgstr "Lähennä:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "Oletko varma, että haluat poistaa kaikki yhteydet kohteesta \"" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index e62b20139a..4e2515081c 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -50,12 +50,14 @@ # Florent Wijanto <f_wijanto@hotmail.com>, 2018. # Olivier gareau <olivier.gareau@protonmail.com>, 2018. # Rémi Verschelde <akien@godotengine.org>, 2018. +# Rémi Bintein <reminus5@hotmail.fr>, 2018. +# Sylvain Corsini <sylvain.corsini@gmail.com>, 2018. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-11-26 16:07+0000\n" -"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n" +"PO-Revision-Date: 2018-11-29 13:23+0000\n" +"Last-Translator: Sylvain Corsini <sylvain.corsini@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -452,12 +454,10 @@ msgid "Delete Selection" msgstr "Supprimer la sélection" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" msgstr "Aller à l'étape suivante" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" msgstr "Aller à l'étape précédente" @@ -598,8 +598,9 @@ msgid "Warnings:" msgstr "Avertissements :" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "Agrandissement (%) :" +#, fuzzy +msgid "Font Size:" +msgstr "Taille de la police source :" #: editor/code_editor.cpp msgid "Line:" @@ -712,7 +713,6 @@ msgid "Edit Connection: " msgstr "Modifier les connexions : " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "Voulez-vous vraiment supprimer toutes les connexions de ce signal ?" @@ -870,7 +870,6 @@ msgid "Error loading:" msgstr "Erreur au chargement :" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" msgstr "La scène n'a pas pu être chargée à cause de dépendances manquantes :" @@ -1358,7 +1357,6 @@ msgid "File Exists, Overwrite?" msgstr "Le fichier existe, l'écraser ?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" msgstr "Sélectionner ce dossier" @@ -1367,13 +1365,11 @@ msgid "Copy Path" msgstr "Copier le chemin" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" msgstr "Ouvrir dans le gestionnaire de fichiers" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" msgstr "Montrer dans le gestionnaire de fichiers" @@ -1518,19 +1514,16 @@ msgid "Methods" msgstr "Méthodes :" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" msgstr "Méthodes :" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "Propriétés" +msgstr "Propriétés du thème" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "Propriétés :" +msgstr "Propriétés du thème :" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1557,14 +1550,12 @@ msgid "Constants:" msgstr "Constantes :" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "Description" +msgstr "Description de la classe" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "Description :" +msgstr "Description de la classe :" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1581,12 +1572,10 @@ msgstr "" "demander un[/url][/color]." #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" msgstr "Description des propriétés :" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions:" msgstr "Description des propriétés :" @@ -1599,12 +1588,10 @@ msgstr "" "[color=$color][url=$url]en créant[/url][/color] une !" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" msgstr "Description de la méthode :" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions:" msgstr "Description de la méthode :" @@ -1622,47 +1609,38 @@ msgid "Search Help" msgstr "Chercher dans l'aide" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "Affichage normal" +msgstr "Tout afficher" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "Classes" +msgstr "Classes seulement" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "Méthodes :" +msgstr "Méthodes seulement" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "Signaux" +msgstr "Signaux seulement" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "Constantes" +msgstr "Constantes seulement" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "Propriétés" +msgstr "Propriétés seulement" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "Propriétés" +msgstr "Propriétés du thème seulement" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "Membres" +msgstr "Type de membre" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" msgstr "Classe :" @@ -1763,6 +1741,12 @@ msgstr "Cette opération ne peut être réalisée sans une arborescence racine." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -1771,7 +1755,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Impossible de ré-écrire une scène encore ouverte !" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2040,13 +2024,12 @@ msgstr "" "Impossible de charger le script de l’extension depuis le chemin : '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"Impossible de charger le script de l’extension depuis le chemin : '%s' Le " -"script n'est pas en mode outil." +"Impossible de charger le script de l’extension depuis le chemin : '%s' Il " +"semble y avoir une erreur dans le code, merci de vérifier la syntaxe." #: editor/editor_node.cpp msgid "" @@ -2102,7 +2085,6 @@ msgstr "Par défaut" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" msgstr "Montrer dans le système de fichiers" @@ -2187,7 +2169,6 @@ msgid "Save Scene" msgstr "Enregistrer la scène" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "Enregistrer toutes les scènes" @@ -2217,7 +2198,7 @@ msgid "Undo" msgstr "Annuler" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Refaire" @@ -2676,6 +2657,9 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Impossible de créer un ViewportTexture sur des ressources enregistrées comme " +"fichier.\n" +"La ressource a besoin d'appartenir à une scène." #: editor/editor_properties.cpp msgid "" @@ -3002,7 +2986,6 @@ msgstr "" "sera pas sauvé !" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" msgstr "Favoris :" @@ -3091,14 +3074,12 @@ msgid "Instance" msgstr "Instance" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "Favoris :" +msgstr "Ajouter aux favoris" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "Supprimer du groupe" +msgstr "Supprimer des favoris" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3129,12 +3110,10 @@ msgid "New Resource..." msgstr "Nouvelle Ressource…" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" msgstr "Développer tout" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" msgstr "Réduire tout" @@ -3198,24 +3177,20 @@ msgid "Create Script" msgstr "Créer un script" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" msgstr "Trouver dans les fichiers" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "Trouver : " +msgstr "Trouver :" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Dossier : " +msgstr "Dossier :" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filtres" +msgstr "Filtres :" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3393,12 +3368,10 @@ msgid "Failed to load resource." msgstr "Impossible de charger la ressource." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" msgstr "Développer toutes les propriétés" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" msgstr "Réduire toutes les propriétés" @@ -4428,9 +4401,8 @@ msgid "Rotate Mode" msgstr "Mode rotation" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Mode de mise à l'échelle (R)" +msgstr "Mode de mise à l'échelle" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4585,7 +4557,7 @@ msgstr "Montrer La fenêtre d'affichage" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Montrer le groupe et verrouiller les icônes" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -5513,7 +5485,6 @@ msgid "Error writing TextFile:" msgstr "Erreur lors de l'écriture du fichier texte :" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." msgstr "Erreur de chargement de fichier." @@ -5686,7 +5657,6 @@ msgid "Keep Debugger Open" msgstr "Garder le débogueur ouvert" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" msgstr "Déboguer avec un éditeur externe" @@ -5731,7 +5701,6 @@ msgid "Debugger" msgstr "Débogueur" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" msgstr "Résultats de recherche" @@ -5744,9 +5713,8 @@ msgid "(ignore)" msgstr "(ignorer)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Aller à la fonction…" +msgstr "Aller à la fonction" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -5835,12 +5803,10 @@ msgid "Trim Trailing Whitespace" msgstr "Supprimer les espaces de fin de ligne" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" msgstr "Convertir indentations en espaces" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" msgstr "Convertir les indentations en tabulations" @@ -5858,12 +5824,10 @@ msgid "Remove All Breakpoints" msgstr "Supprimer tous les points d'arrêt" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" msgstr "Aller au point d'arrêt suivant" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" msgstr "Aller au point d'arrêt précédent" @@ -5872,17 +5836,14 @@ msgid "Find Previous" msgstr "Trouver le précédent" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." msgstr "Trouver dans les fichiers..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." msgstr "Aller à la fonction…" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." msgstr "Aller à la ligne…" @@ -6149,7 +6110,6 @@ msgid "Freelook Speed Modifier" msgstr "Modificateur de vitesse de la vue libre" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Rotation Locked" msgstr "Verrouiller la rotation de la vue" @@ -6655,9 +6615,8 @@ msgid "Fix Invalid Tiles" msgstr "Résoudre les tuiles invalides" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Centrer sur la sélection" +msgstr "Couper la sélection" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -6704,27 +6663,24 @@ msgid "Pick Tile" msgstr "Sélectionner une case" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Déplacer la sélection" +msgstr "Copier la sélection" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate left" -msgstr "Mode rotation" +msgstr "Rotation à gauche" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate right" -msgstr "Aller à droite" +msgstr "Rotation à droite" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "Retourner horizontalement" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "Retourner verticalement" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -6869,12 +6825,11 @@ msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :" #: editor/project_export.cpp #, fuzzy msgid "Release" -msgstr "vient d'être relâché" +msgstr "Réalisation" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "Exportation pour %s" +msgstr "Tout exporter" #: editor/project_export.cpp msgid "Presets" @@ -6952,14 +6907,12 @@ msgid "Export PCK/Zip" msgstr "Exporter le PCK/ZIP" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "Mode d'exportation :" +msgstr "Mode Exportation?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "Exporter" +msgstr "Tout exporter" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -7651,7 +7604,6 @@ msgid "Step" msgstr "Pas" #: editor/rename_dialog.cpp -#, fuzzy msgid "Amount by which counter is incremented for each node" msgstr "Valeur par laquelle le compteur est incrémenté pour chaque nÅ“ud" @@ -7660,7 +7612,6 @@ msgid "Padding" msgstr "Remplissage" #: editor/rename_dialog.cpp -#, fuzzy msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." @@ -7883,9 +7834,8 @@ msgid "Clear Inheritance" msgstr "Effacer l'héritage" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open documentation" -msgstr "Ouvrir la documentation Godot en ligne" +msgstr "Ouvrir la documentation" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" @@ -8066,9 +8016,8 @@ msgid "Path is empty" msgstr "Le chemin est vide" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "Le sprite est vide !" +msgstr "Le nom de fichier est vide" #: editor/script_create_dialog.cpp msgid "Path is not local" @@ -9002,12 +8951,11 @@ msgstr "Rechercher VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "Obtenir %s" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Set %s" -msgstr "Définir " +msgstr "Définir %s" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -9101,10 +9049,13 @@ msgstr "" "créer une ressource de forme !" #: scene/2d/cpu_particles_2d.cpp +#, fuzzy msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"L'animation CPUParticles2D a besoin de l'usage d'un CanvasItemMaterial avec " +"\"Animation de Particules\" activé." #: scene/2d/light_2d.cpp msgid "" @@ -9160,10 +9111,13 @@ msgstr "" "comportement n'est donc imprimé." #: scene/2d/particles_2d.cpp +#, fuzzy msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"L'animation Particles2D a besoin de l'usage d'un CanvasItemMaterial avec " +"\"Animation de Particules\" activé." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -9310,11 +9264,8 @@ msgstr "" "de forme pour cette CollisionShape !" #: scene/3d/cpu_particles.cpp -#, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." -msgstr "" -"Rien n'est visible car les maillages n'ont pas été assignés au tirage des " -"passes." +msgid "Nothing is visible because no mesh has been assigned." +msgstr "Rien n'est visible car aucun maillage n'a été assigné." #: scene/3d/cpu_particles.cpp msgid "" @@ -9505,7 +9456,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." -msgstr "" +msgstr "Si exp_edit est vrai min_value doit être > 0." #: scene/gui/scroll_container.cpp msgid "" @@ -9581,6 +9532,9 @@ msgstr "Affectation à l'uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." +#~ msgid "Zoom:" +#~ msgstr "Agrandissement (%) :" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "Voulez-vous vraiment supprimer toutes les connexions du ''" @@ -10308,9 +10262,6 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." #~ msgid "Source Font:" #~ msgstr "Police source :" -#~ msgid "Source Font Size:" -#~ msgstr "Taille de la police source :" - #~ msgid "Dest Resource:" #~ msgstr "Ressource de destination :" diff --git a/editor/translations/he.po b/editor/translations/he.po index ed2657f46b..3d9418b4fd 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -564,8 +564,8 @@ msgstr "×זהרות" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "להתקרב" +msgid "Font Size:" +msgstr "מבט קדמי" #: editor/code_editor.cpp msgid "Line:" @@ -1706,6 +1706,12 @@ msgstr "×œ× × ×™×ª×Ÿ לבצע פעולה זו ×œ×œ× ×©×•×¨×© ×”×¢×¥." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2112,7 +2118,7 @@ msgid "Undo" msgstr "ביטול" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "ביצוע חוזר" @@ -9090,7 +9096,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9318,6 +9324,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "להתקרב" + #~ msgid "Class List:" #~ msgstr "רשימת מחלקות:" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 92f64ab6d1..1188b26a7c 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -544,9 +544,8 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Zoom:" -msgstr "बड़ा करो" +msgid "Font Size:" +msgstr "" #: editor/code_editor.cpp msgid "Line:" @@ -1706,6 +1705,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2103,7 +2108,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -8955,7 +8960,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9182,6 +9187,10 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Zoom:" +#~ msgstr "बड़ा करो" + +#, fuzzy #~ msgid "Match case" #~ msgstr "à¤à¤• जैसा:" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 5524b9319d..7fb0a8b353 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -564,8 +564,8 @@ msgstr "" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "NagyÃtás" +msgid "Font Size:" +msgstr "Körvonal Mérete:" #: editor/code_editor.cpp msgid "Line:" @@ -1727,6 +1727,12 @@ msgstr "Ezt a műveletet nem lehet fagyökér nélkül végrehajtani." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2179,7 +2185,7 @@ msgid "Undo" msgstr "Visszavonás" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Mégis" @@ -9231,7 +9237,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9467,6 +9473,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "NagyÃtás" + #~ msgid "Class List:" #~ msgstr "Osztálylista:" diff --git a/editor/translations/id.po b/editor/translations/id.po index 04d72d94d2..a63dd99bc3 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -572,8 +572,8 @@ msgstr "" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "Perbesar Pandangan" +msgid "Font Size:" +msgstr "Tampilan Depan." #: editor/code_editor.cpp msgid "Line:" @@ -1740,6 +1740,12 @@ msgstr "Operasi ini tidak dapat diselesaikan tanpa root pohon." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2183,7 +2189,7 @@ msgid "Undo" msgstr "Batal" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Ulangi" @@ -9433,7 +9439,7 @@ msgstr "" "ciptakan sebuah resource bentuk untuk itu!" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9690,6 +9696,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "Perbesar Pandangan" + #~ msgid "Class List:" #~ msgstr "Daftar Class:" diff --git a/editor/translations/is.po b/editor/translations/is.po index 518e43ac10..0300245fc6 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -552,7 +552,7 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -msgid "Zoom:" +msgid "Font Size:" msgstr "" #: editor/code_editor.cpp @@ -1668,6 +1668,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2065,7 +2071,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -8879,7 +8885,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp diff --git a/editor/translations/it.po b/editor/translations/it.po index 3a1f0a2dd2..6a293bb667 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -587,8 +587,8 @@ msgstr "Avvertimento" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "Zoom(%):" +msgid "Font Size:" +msgstr "Dimensione Font sorgente:" #: editor/code_editor.cpp msgid "Line:" @@ -1758,6 +1758,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2207,7 +2213,7 @@ msgid "Undo" msgstr "Annulla" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Redo" @@ -9525,7 +9531,7 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "Nulla é visibile perché le mesh non sono state assegnate ai draw pass." #: scene/3d/cpu_particles.cpp @@ -9797,6 +9803,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "Zoom(%):" + #~ msgid "Class List:" #~ msgstr "Lista Classi:" @@ -10528,9 +10538,6 @@ msgstr "" #~ msgid "Source Font:" #~ msgstr "Font Sorgente:" -#~ msgid "Source Font Size:" -#~ msgstr "Dimensione Font sorgente:" - #~ msgid "Dest Resource:" #~ msgstr "Risorsa di destin. :" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index e2db7c16d1..72ea5d8d14 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -18,18 +18,19 @@ # sugusan <sugusan.development@gmail.com>, 2018. # Nathan Lovato <nathan.lovato.art@gmail.com>, 2018. # nyanode <akaruooyagi@yahoo.co.jp>, 2018. +# nitenook <admin@alterbaum.net>, 2018. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-10-09 09:33+0000\n" -"Last-Translator: nyanode <akaruooyagi@yahoo.co.jp>\n" +"PO-Revision-Date: 2018-12-04 22:14+0000\n" +"Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.2.1\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -52,11 +53,11 @@ msgstr "インスタンス㌠null ã®ãŸã‚ã€self ã¯ä½¿ç”¨ã§ãã¾ã›ã‚“" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "演算å ï¼…s 〠%s 〠%s ã«å¯¾ã™ã‚‹å€¤ãŒç„¡åйã§ã™ã€‚" +msgstr "演算å %s 〠%s 〠%s ã«å¯¾ã™ã‚‹å€¤ãŒç„¡åйã§ã™ã€‚" #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "基本型 ï¼…s ã®åž‹ ï¼…s ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ãŒç„¡åйã§ã™" +msgstr "基本型 %s ã®åž‹ %s ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ãŒç„¡åйã§ã™" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" @@ -68,7 +69,7 @@ msgstr "'%s' ã®å¼•æ•°ã¯ç„¡åйã§ã™" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "'ï¼…s' ã¸ã®å‘¼ã³å‡ºã—:" +msgstr "'%s' ã¸ã®å‘¼ã³å‡ºã—:" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -194,7 +195,7 @@ msgstr "ã“ã®ãƒˆãƒ©ãƒƒã‚¯ã‚’除去ã™ã‚‹ã€‚" #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "時間: " +msgstr "時間 (ç§’): " #: editor/animation_track_editor.cpp msgid "Continuous" @@ -559,8 +560,9 @@ msgid "Warnings:" msgstr "è¦å‘Š:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "ズーム:" +#, fuzzy +msgid "Font Size:" +msgstr "ソース フォントサイズ:" #: editor/code_editor.cpp msgid "Line:" @@ -579,8 +581,8 @@ msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -"対象メソッドãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ï¼ã€€æœ‰åйãªãƒ¡ã‚½ãƒƒãƒ‰ã‚’指定ã™ã‚‹ã‹ã€å¯¾è±¡ãƒŽãƒ¼ãƒ‰ã«ã‚¹ã‚¯" -"リプトを添付ã—ã¦ãã ã•ã„。" +"対象メソッドãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ï¼æœ‰åйãªãƒ¡ã‚½ãƒƒãƒ‰ã‚’指定ã™ã‚‹ã‹ã€å¯¾è±¡ãƒŽãƒ¼ãƒ‰ã«ã‚¹ã‚¯ãƒª" +"プトを添付ã—ã¦ãã ã•ã„。" #: editor/connections_dialog.cpp msgid "Connect To Node:" @@ -649,7 +651,7 @@ msgstr "'%s' ã‚’ '%s' ã«æŽ¥ç¶š" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "'%s' ã‹ã‚‰ '%s' を切æ–" +msgstr "'%s' ã‚’ '%s' ã‹ã‚‰åˆ‡æ–" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" @@ -835,7 +837,7 @@ msgstr "ä¾å˜é–¢ä¿‚ãŒç¢ºèªã§ããšã€ã‚·ãƒ¼ãƒ³ã‚’èªè¾¼ã‚ã¾ã›ã‚“:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "ã¨ã‚‚ã‹ãé–‹ã" +msgstr "ã¨ã«ã‹ãé–‹ã" #: editor/dependency_editor.cpp msgid "Which action should be taken?" @@ -1117,7 +1119,7 @@ msgstr "オーディオãƒã‚¹ã®ãƒ¬ã‚¤ã‚¢ã‚¦ãƒˆã‚’é–‹ã" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." -msgstr "'res://default_bus_layout.tres' ファイルãŒã‚りã¾ã›ã‚“ï¼" +msgstr "'res://default_bus_layout.tres' ファイルãŒã‚りã¾ã›ã‚“。" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -1310,9 +1312,8 @@ msgid "File Exists, Overwrite?" msgstr "ãƒ•ã‚¡ã‚¤ãƒ«ãŒæ—¢ã«å˜åœ¨ã—ã¾ã™ã€‚上書ãã—ã¾ã™ã‹ï¼Ÿ" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" -msgstr "ã™ã¹ã¦é¸æŠž" +msgstr "ã“ã®ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã‚’é¸æŠž" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" @@ -1510,14 +1511,12 @@ msgid "Constants:" msgstr "定数:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "説明" +msgstr "クラスã®èª¬æ˜Ž" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "説明:" +msgstr "クラスã®èª¬æ˜Žï¼š" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1651,7 +1650,7 @@ msgstr "出力をクリア" #: editor/editor_node.cpp msgid "Project export failed with error code %d." -msgstr "エラーコード %d ã«ã‚ˆã‚Šã€ãƒ—ãƒã‚¸ã‚§ã‚¯ãƒˆã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã«å¤±æ•—ã—ã¾ã—ãŸã€‚" +msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆãŒã‚¨ãƒ©ãƒ¼ã‚³ãƒ¼ãƒ‰ %d ã§å¤±æ•—ã—ã¾ã—ãŸã€‚" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -1681,8 +1680,7 @@ msgstr "ä¿å˜ä¸ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" -"'ï¼…s' ã‚’é–‹ãã“ã¨ãŒã§ãã¾ã›ã‚“。ファイルãŒç§»å‹•ã¾ãŸã¯å‰Šé™¤ã•れãŸå¯èƒ½æ€§ãŒã‚りã¾" -"ã™ã€‚" +"'%s' ã‚’é–‹ãã“ã¨ãŒã§ãã¾ã›ã‚“。ファイルãŒç§»å‹•ã¾ãŸã¯å‰Šé™¤ã•れãŸå¯èƒ½æ€§ãŒã‚りã¾ã™ã€‚" #: editor/editor_node.cpp msgid "Error while parsing '%s'." @@ -1718,6 +1716,12 @@ msgstr "ã“ã®æ“作ã¯ã€ãƒ„リー㮠root ãªã—ã§ã¯å®Ÿè¡Œã§ãã¾ã›ã‚“。 #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -1726,7 +1730,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "é–‹ã„ã¦ã„るシーンを上書ãã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1980,7 +1984,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "パス 'ï¼…s' ã‹ã‚‰ã‚¢ãƒ‰ã‚ªãƒ³ã‚¹ã‚¯ãƒªãƒ—トをèªè¾¼ã‚ã¾ã›ã‚“。" +msgstr "パス '%s' ã‹ã‚‰ã‚¢ãƒ‰ã‚ªãƒ³ã‚¹ã‚¯ãƒªãƒ—トをèªè¾¼ã‚ã¾ã›ã‚“。" #: editor/editor_node.cpp #, fuzzy @@ -2009,7 +2013,7 @@ msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" -"シーン 'ï¼…s' ã¯è‡ªå‹•çš„ã«ã‚¤ãƒ³ãƒãƒ¼ãƒˆã•れãŸã®ã§ã€å¤‰æ›´ã§ãã¾ã›ã‚“。\n" +"シーン '%s' ã¯è‡ªå‹•çš„ã«ã‚¤ãƒ³ãƒãƒ¼ãƒˆã•れãŸã®ã§ã€å¤‰æ›´ã§ãã¾ã›ã‚“。\n" "変更ã™ã‚‹ãŸã‚ã«ã¯ã€æ–°ãŸã«ç¶™æ‰¿ã•れãŸã‚·ãƒ¼ãƒ³ã‚’作æˆã—ã¦ãã ã•ã„。" #: editor/editor_node.cpp @@ -2062,7 +2066,7 @@ msgstr "シーンタブを切替ãˆ" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "ï¼…d 以上ã®ãƒ•ァイルã¨ãƒ•ォルダ" +msgstr "%d 以上ã®ãƒ•ァイルã¨ãƒ•ォルダ" #: editor/editor_node.cpp msgid "%d more folders" @@ -2078,11 +2082,11 @@ msgstr "ドックã®ä½ç½®" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "よã見知らãšãƒ¢ãƒ¼ãƒ‰" +msgstr "集ä¸ãƒ¢ãƒ¼ãƒ‰" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "よã見知らãšãƒ¢ãƒ¼ãƒ‰ã‚’切替ãˆã‚‹ã€‚" +msgstr "集ä¸ãƒ¢ãƒ¼ãƒ‰ã‚’切替ãˆã‚‹ã€‚" #: editor/editor_node.cpp msgid "Add a new scene." @@ -2156,12 +2160,12 @@ msgstr "タイルセット..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" -msgstr "アンドゥ" +msgstr "å…ƒã«æˆ»ã™" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "リドゥ" +msgstr "やり直ã™" #: editor/editor_node.cpp msgid "Revert Scene" @@ -2848,7 +2852,7 @@ msgid "" "found at '%s'." msgstr "" "テンプレートã®ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã«å¤±æ•—ã—ã¾ã—ãŸã€‚ å•題ã®ãƒ†ãƒ³ãƒ—レートã®ã‚¢ãƒ¼ã‚«ã‚¤ãƒ–㯠" -"'ï¼…s' ã«ã‚りã¾ã™ã€‚" +"'%s' ã«ã‚りã¾ã™ã€‚" #: editor/export_template_manager.cpp msgid "Error requesting url: " @@ -2898,7 +2902,7 @@ msgstr "接続エラー" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "SS ãƒãƒ³ãƒ‰ã‚·ã‚§ã‚¤ã‚¯ã‚¨ãƒ©ãƒ¼" +msgstr "SSL ãƒãƒ³ãƒ‰ã‚·ã‚§ã‚¤ã‚¯ã‚¨ãƒ©ãƒ¼" #: editor/export_template_manager.cpp msgid "Current Version:" @@ -3033,9 +3037,8 @@ msgid "Add to favorites" msgstr "ãŠæ°—ã«å…¥ã‚Š:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "グループã‹ã‚‰é™¤åŽ»" +msgstr "ãŠæ°—ã«å…¥ã‚Šã‹ã‚‰å‰Šé™¤" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3863,7 +3866,7 @@ msgstr "サブトランジションã«ã¯ã€é–‹å§‹ãƒŽãƒ¼ãƒ‰ã¨çµ‚了ノード㌠#: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." -msgstr "パス( ï¼…s )ã«å†ç”Ÿãƒªã‚½ãƒ¼ã‚¹ãŒè¨å®šã•れã¦ã„ã¾ã›ã‚“。" +msgstr "パス( %s )ã«å†ç”Ÿãƒªã‚½ãƒ¼ã‚¹ãŒè¨å®šã•れã¦ã„ã¾ã›ã‚“。" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4341,7 +4344,7 @@ msgstr "Alt+ドラッグ:移動" #, fuzzy msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -"ï½–ã‚ーを押ã™ã¨ãƒ”ボットã®å¤‰æ›´ã€'Shift+v' ã§ãƒ”ボットをドラッグ(移動ä¸ã§ã‚‚)" +"vã‚ーを押ã™ã¨ãƒ”ボットã®å¤‰æ›´ã€'Shift+v' ã§ãƒ”ボットをドラッグ(移動ä¸ã§ã‚‚)" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -4694,7 +4697,7 @@ msgstr "ç‚¹ã‚’è¿½åŠ " #: editor/plugins/curve_editor_plugin.cpp msgid "Remove point" -msgstr "é¸æŠžã—ã¦ã„ã‚‹ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’削除" +msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’除去" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy @@ -5384,7 +5387,7 @@ msgstr "ãƒãƒªã‚´ãƒ³ï¼’Dã®UVエディタ" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5460,7 +5463,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "åŠå¾„:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5813,7 +5816,7 @@ msgstr "ç›´å‰ã®ã€Œç·¨é›†ã—ãŸæ–‡æ›¸ã€ã¸ç§»å‹•." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." -msgstr "次ã®ã®ã€Œç·¨é›†ã—ãŸæ–‡æ›¸ã€ã¸ç§»å‹•." +msgstr "次ã®ã€Œç·¨é›†ã—ãŸæ–‡æ›¸ã€ã¸ç§»å‹•." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6116,7 +6119,7 @@ msgstr "æç”»ã•れãŸã‚ªãƒ–ジェクト" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" -msgstr "ç´ æã®å¤‰æ›´" +msgstr "マテリアルã®å¤‰æ›´" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" @@ -6128,7 +6131,7 @@ msgstr "サーフェースã®å¤‰æ›´" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" -msgstr "ドãƒãƒ¼ã‚³ãƒ¼ãƒ«ï¼ˆDaw call)" +msgstr "ドãƒãƒ¼ã‚³ãƒ¼ãƒ«" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" @@ -7065,9 +7068,8 @@ msgid "Add..." msgstr "è¿½åŠ ..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path:" -msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ" +msgstr "エクスãƒãƒ¼ãƒˆãƒ‘ス:" #: editor/project_export.cpp msgid "Resources" @@ -7284,7 +7286,7 @@ msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆãƒ‘ス:" #: editor/project_manager.cpp msgid "Browse" -msgstr "å‚照…" +msgstr "å‚ç…§" #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7578,6 +7580,8 @@ msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" +"無効ãªã‚¢ã‚¯ã‚·ãƒ§ãƒ³åã§ã™ã€‚空もã—ãã¯'/', ':', '=', '\\' ã‚„ '\"'ã‚’å«ã‚ã‚‹ã“ã¨ã¯ã§" +"ãã¾ã›ã‚“。" #: editor/project_settings_editor.cpp #, fuzzy @@ -8384,9 +8388,8 @@ msgid "Wrong extension chosen" msgstr "æ‹¡å¼µåãŒèª¤ã£ã¦ã„ã¾ã™" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid Path" -msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚" +msgstr "無効ãªãƒ‘ス" #: editor/script_create_dialog.cpp msgid "Invalid class name" @@ -8923,7 +8926,7 @@ msgstr "リソースèªã¿è¾¼ã¿å¤±æ•—" #: modules/mono/editor/godotsharp_editor.cpp msgid "Mono" -msgstr "モノラル音声" +msgstr "Mono" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" @@ -9710,7 +9713,7 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "æç”»ãƒ‘スã®ãŸã‚ã®ãƒ¡ãƒƒã‚·ãƒ¥ãŒæŒ‡å®šã•れã¦ã„ã¾ã›ã‚“ã®ã§è¦‹ãˆã¾ã›ã‚“" #: scene/3d/cpu_particles.cpp @@ -9793,10 +9796,13 @@ msgstr "" "セット) ã”ã¨ã«è¨±å¯ã•れã¾ã™ã€‚" #: scene/3d/scenario_fx.cpp +#, fuzzy msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" +"ã“ã®WorldEnvironmentã¯ç„¡è¦–ã•れã¾ã—ãŸã€‚ã‚«ãƒ¡ãƒ©ã‚’è¿½åŠ ã™ã‚‹ã‹(3Dシーンã®å ´åˆ)ã€ã“" +"ã®Environmentã® Backgroundモード ã‚’ Canvas ã«è¨å®šã—ã¾ã™(2Dシーンã®å ´åˆ)。" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" @@ -9975,6 +9981,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Zoom:" +#~ msgstr "ズーム:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "\" ã‹ã‚‰å…¨ã¦ã®æŽ¥ç¶šã‚’除去ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹" @@ -10756,10 +10765,6 @@ msgstr "" #~ msgstr "ソース フォント:" #, fuzzy -#~ msgid "Source Font Size:" -#~ msgstr "ソース フォントサイズ:" - -#, fuzzy #~ msgid "Dest Resource:" #~ msgstr "é€ã‚Šå…ˆã®ãƒªã‚½ãƒ¼ã‚¹:" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 7e13731d6a..e8b20b048f 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -549,9 +549,8 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Zoom:" -msgstr "ზუმის გáƒáƒ–რდáƒ" +msgid "Font Size:" +msgstr "" #: editor/code_editor.cpp msgid "Line:" @@ -1693,6 +1692,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2090,7 +2095,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -8940,7 +8945,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9169,6 +9174,10 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Zoom:" +#~ msgstr "ზუმის გáƒáƒ–რდáƒ" + +#, fuzzy #~ msgid "Whole words" #~ msgstr "მთლიáƒáƒœáƒ˜ სიტყვები" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 31c64514ca..c598e5cb59 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -16,7 +16,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-11-16 16:07+0000\n" +"PO-Revision-Date: 2018-12-03 19:25+0000\n" "Last-Translator: ì†¡íƒœì„ <xotjq237@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.3-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -406,12 +406,10 @@ msgid "Delete Selection" msgstr "ì„ íƒ ì‚ì œ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" msgstr "ë‹¤ìŒ ìŠ¤í…으로 ì´ë™" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" msgstr "ì´ì „ 스í…으로 ì´ë™" @@ -552,8 +550,9 @@ msgid "Warnings:" msgstr "ê²½ê³ :" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "확대:" +#, fuzzy +msgid "Font Size:" +msgstr "소스 í°íЏ í¬ê¸°:" #: editor/code_editor.cpp msgid "Line:" @@ -666,9 +665,8 @@ msgid "Edit Connection: " msgstr "ì—°ê²° 편집 " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "ì´ ì‹œê·¸ë„ì—서 ëª¨ë“ ì—°ê²°ì„ ì œê±°í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "\"%s\" 시그ë„ì—서 ëª¨ë“ ì—°ê²°ì„ ì œê±°í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -822,9 +820,8 @@ msgid "Error loading:" msgstr "불러오기 중 ì—러:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "ì¢…ì† ê´€ê³„ë¥¼ ì°¾ì„ ìˆ˜ 없어 씬를 불러올 수 없습니다:" +msgstr "ì¢…ì† ê´€ê³„ë¥¼ ì°¾ì„ ìˆ˜ 없어 ì”¬ì„ ë¶ˆëŸ¬ì˜¬ 수 없습니다:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1305,7 +1302,6 @@ msgid "File Exists, Overwrite?" msgstr "파ì¼ì´ 존재합니다. ë®ì–´ì“°ì‹œê² 습니까?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" msgstr "ì´ í´ë” ì„ íƒ" @@ -1314,15 +1310,13 @@ msgid "Copy Path" msgstr "경로 복사" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "íŒŒì¼ ë§¤ë‹ˆì €ì—서 보기" +msgstr "íŒŒì¼ íƒìƒ‰ê¸°ì—서 열기" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" -msgstr "íŒŒì¼ ë§¤ë‹ˆì €ì—서 보기" +msgstr "íŒŒì¼ íƒìƒ‰ê¸°ì—서 보기" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." @@ -1465,19 +1459,16 @@ msgid "Methods" msgstr "메서드" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "메서드" +msgstr "메서드:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "ì†ì„±" +msgstr "테마 ì†ì„±" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "ì†ì„±:" +msgstr "테마 ì†ì„±:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1504,14 +1495,12 @@ msgid "Constants:" msgstr "ìƒìˆ˜:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "설명" +msgstr "í´ëž˜ìФ 설명" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "설명:" +msgstr "í´ëž˜ìФ 설명:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1528,12 +1517,10 @@ msgstr "" "니다." #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "ì†ì„± 설명:" +msgstr "ì†ì„± 설명" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions:" msgstr "ì†ì„± 설명:" @@ -1546,12 +1533,10 @@ msgstr "" "기여하여[/url][/color] ë” ë‚˜ì•„ì§€ê²Œ ë„와주세요!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "메서드 설명:" +msgstr "메서드 설명" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions:" msgstr "메서드 설명:" @@ -1569,49 +1554,40 @@ msgid "Search Help" msgstr "ë„ì›€ë§ ê²€ìƒ‰" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "Normal 표시" +msgstr "ëª¨ë‘ í‘œì‹œ" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "í´ëž˜ìФ(Class)" +msgstr "í´ëž˜ìŠ¤ë§Œ" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "메서드" +msgstr "메서드만" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "시그ë„(Signal)" +msgstr "시그ë„ë§Œ" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "ìƒìˆ˜(Constant)" +msgstr "ìƒìˆ˜ë§Œ" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "ì†ì„±" +msgstr "ì†ì„±ë§Œ" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "ì†ì„±" +msgstr "테마 ì†ì„±ë§Œ" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "멤버" +msgstr "멤버 타입" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "í´ëž˜ìФ:" +msgstr "í´ëž˜ìФ" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1710,6 +1686,12 @@ msgstr "ì´ ìž‘ì—…ì€ íŠ¸ë¦¬ 루트 ì—†ì´ëŠ” 불가합니다." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -1718,7 +1700,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "ì—´ë ¤ìžˆëŠ” ì”¬ì„ ë®ì–´ 쓸 수 없습니다!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1968,13 +1950,12 @@ msgid "Unable to load addon script from path: '%s'." msgstr "ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"해당 경로ì—서 ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 스í¬ë¦½íŠ¸ê°€ tool 모드" -"ê°€ 아닙니다." +"해당 경로ì—서 ì• ë“œì˜¨ 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' ì½”ë“œì— ì˜¤ë¥˜ê°€ 있는 " +"것 같습니다, êµ¬ë¬¸ì„ í™•ì¸í•´ ë³´ì‹ì‹œì˜¤." #: editor/editor_node.cpp msgid "" @@ -2028,7 +2009,6 @@ msgstr "기본" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—서 보기" @@ -2113,7 +2093,6 @@ msgid "Save Scene" msgstr "씬 ì €ìž¥" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "ëª¨ë“ ì”¬ ì €ìž¥" @@ -2143,7 +2122,7 @@ msgid "Undo" msgstr "ë˜ëŒë¦¬ê¸°" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "다시 실행" @@ -2601,6 +2580,8 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"파ì¼ë¡œ ì €ìž¥ëœ ë¦¬ì†ŒìŠ¤ì—서 ViewportTexture를 만들 수 없습니다.\n" +"리소스가 ì”¬ì— ì†í•´ 있어야 합니다." #: editor/editor_properties.cpp msgid "" @@ -2609,6 +2590,10 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"리소스가 ì”¬ì— ë¡œì»¬ë¡œ ì„¤ì •ë˜ì§€ 않았기 ë•Œë¬¸ì— ViewportTexture를 만들 수 없습니" +"다.\n" +"ë¦¬ì†ŒìŠ¤ì˜ 'local to scene' ì†ì„±ì„ 켜ì‹ì‹œì˜¤ (ê·¸ë¦¬ê³ ëª¨ë“ ë¦¬ì†ŒìŠ¤ë¥¼ 노드가 í¬í•¨í•˜" +"ê³ ìžˆì–´ì•¼ 합니다)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -2923,9 +2908,8 @@ msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "file_type_cache.cch를 열수 없어서, íŒŒì¼ íƒ€ìž… ìºì‰¬ë¥¼ ì €ìž¥í•˜ì§€ 않습니다!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "ì¦ê²¨ì°¾ê¸°:" +msgstr "ì¦ê²¨ì°¾ê¸°" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3009,14 +2993,12 @@ msgid "Instance" msgstr "ì¸ìŠ¤í„´ìŠ¤" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "ì¦ê²¨ì°¾ê¸°:" +msgstr "ì¦ê²¨ì°¾ê¸°ë¡œ 추가" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "그룹ì—서 ì œê±°" +msgstr "ì¦ê²¨ì°¾ê¸°ì—서 ì œê±°" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3047,12 +3029,10 @@ msgid "New Resource..." msgstr "새 리소스..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" msgstr "ëª¨ë‘ í™•ìž¥" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" msgstr "ëª¨ë‘ ì ‘ê¸°" @@ -3076,9 +3056,8 @@ msgid "Re-Scan Filesystem" msgstr "íŒŒì¼ ì‹œìŠ¤í…œ 재검사" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "모드 í† ê¸€" +msgstr "ë¶„í• ëª¨ë“œ í† ê¸€" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3113,24 +3092,20 @@ msgid "Create Script" msgstr "스í¬ë¦½íЏ 만들기" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" msgstr "파ì¼ì—서 찾기" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "찾기: " +msgstr "찾기:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "í´ë”: " +msgstr "í´ë”:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "í•„í„°" +msgstr "í•„í„°:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3308,12 +3283,10 @@ msgid "Failed to load resource." msgstr "리소스 불러오기 실패." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" msgstr "ëª¨ë“ ì†ì„± 펼치기" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" msgstr "ëª¨ë“ ì†ì„± ì ‘ê¸°" @@ -4261,9 +4234,8 @@ msgid "Resize CanvasItem" msgstr "CanvasItem í¬ê¸° ì¡°ì ˆ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "CanvasItem íšŒì „" +msgstr "CanvasItem 규모" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" @@ -4326,9 +4298,8 @@ msgid "Rotate Mode" msgstr "íšŒì „ 모드" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "í¬ê¸° ì¡°ì ˆ 모드 (R)" +msgstr "규모 모드" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4427,9 +4398,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "오브ì íŠ¸ì˜ ìžì‹ë…¸ë“œê°€ ì„ íƒë 수 있ë„ë¡ ë³µì›í•©ë‹ˆë‹¤." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "ìŠ¤ì¼ˆë ˆí†¤" +msgstr "ìŠ¤ì¼ˆë ˆí†¤ ì„¤ì •" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -4483,7 +4453,7 @@ msgstr "ë·°í¬íЏ 보기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "그룹과 ìž ê¸ˆ ì•„ì´ì½˜ ë³´ì´ê¸°" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -4924,9 +4894,8 @@ msgid "Create Navigation Polygon" msgstr "네비게ì´ì…˜ í´ë¦¬ê³¤ 만들기" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generating Visibility Rect" -msgstr "가시성 ì§ì‚¬ê°í˜•ì„ ë§Œë“¤ê¸°" +msgstr "가시성 ì§ì‚¬ê°í˜• 만들기" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" @@ -5404,9 +5373,8 @@ msgid "Error writing TextFile:" msgstr "í…스트 íŒŒì¼ ì“°ê¸° ì—러:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." -msgstr "ì—러로 파ì¼ì„ 불러올 수 ì—†ìŒ." +msgstr "ì—러: 파ì¼ì„ 불러올 수 ì—†ìŒ." #: editor/plugins/script_editor_plugin.cpp msgid "Error could not load file." @@ -5505,7 +5473,6 @@ msgid "Copy Script Path" msgstr "스í¬ë¦½íЏ 경로 복사" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" msgstr "ì´ì „ ížˆìŠ¤í† ë¦¬" @@ -5577,9 +5544,8 @@ msgid "Keep Debugger Open" msgstr "디버거 í•ìƒ ì—´ì–´ë†“ê¸°" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" -msgstr "외부 ì—디터와 디버그" +msgstr "외부 ì—디터로 디버깅" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" @@ -5622,7 +5588,6 @@ msgid "Debugger" msgstr "디버거" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" msgstr "검색 ê²°ê³¼" @@ -5635,9 +5600,8 @@ msgid "(ignore)" msgstr "(무시함)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "함수로 ì´ë™..." +msgstr "함수로 ì´ë™" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -5726,12 +5690,10 @@ msgid "Trim Trailing Whitespace" msgstr "후행 공백 ë¬¸ìž ì œê±°" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" -msgstr "들여쓰기를 스페ì´ìŠ¤ë¡œ 변환" +msgstr "들여쓰기를 공백으로 변환" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" msgstr "들여쓰기를 íƒìœ¼ë¡œ 변환" @@ -5749,12 +5711,10 @@ msgid "Remove All Breakpoints" msgstr "중단ì ëª¨ë‘ ì‚ì œ" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" msgstr "ë‹¤ìŒ ì¤‘ë‹¨ì 으로 ì´ë™" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" msgstr "ì´ì „ 중단ì 으로 ì´ë™" @@ -5763,17 +5723,14 @@ msgid "Find Previous" msgstr "ì´ì „ 찾기" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." msgstr "파ì¼ì—서 찾기..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." msgstr "함수로 ì´ë™..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." msgstr "ë¼ì¸ìœ¼ë¡œ ì´ë™..." @@ -5872,7 +5829,7 @@ msgstr "피치" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "" +msgstr "ìš”" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -6039,9 +5996,8 @@ msgid "Freelook Speed Modifier" msgstr "ìžìœ 시ì ì†ë„ 변화" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Rotation Locked" -msgstr "ë·° íšŒì „ ìž ê¸ˆ" +msgstr "ë·° íšŒì „ ìž ê¹€" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -6543,9 +6499,8 @@ msgid "Fix Invalid Tiles" msgstr "ìž˜ëª»ëœ íƒ€ì¼ ìˆ˜ì •" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "ì„ íƒ í•목 화면 ì¤‘ì•™ì— í‘œì‹œ" +msgstr "ì„ íƒ ìž˜ë¼ë‚´ê¸°" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -6592,32 +6547,28 @@ msgid "Pick Tile" msgstr "íƒ€ì¼ ì„ íƒ" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "ì„ íƒ ì´ë™" +msgstr "ì„ íƒ ë³µì‚¬" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate left" -msgstr "íšŒì „ 모드" +msgstr "왼쪽으로 íšŒì „" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate right" -msgstr "오른쪽으로 ì´ë™" +msgstr "오른쪽으로 íšŒì „" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "가로로 뒤집기" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "세로로 뒤집기" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear transform" -msgstr "변형" +msgstr "변형 지우기" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet" @@ -6648,9 +6599,8 @@ msgid "Display tile's names (hold Alt Key)" msgstr "íƒ€ì¼ ì´ë¦„ ë³´ì´ê¸° (Alt 키를 누르세요)" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture and ALL TILES which use it?" -msgstr "ì„ íƒí•œ í…스ì³ì™€ ëª¨ë“ íƒ€ì¼ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" +msgstr "ì„ íƒí•œ í…스ì³ì™€ ê·¸ê²ƒì„ ì‚¬ìš©í•˜ëŠ” ëª¨ë“ íƒ€ì¼ì„ ì‚ì œí•˜ê² ìŠµë‹ˆê¹Œ?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." @@ -6665,9 +6615,8 @@ msgid "Merge from scene?" msgstr "씬으로부터 ë³‘í•©í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "%s file(s) were not added because was already on the list." -msgstr " %s 파ì¼ì´ ì´ë¯¸ 목ë¡ì— 존재하여 추가ë˜ì§€ 않습니다." +msgstr "%s 파ì¼ì´ ì´ë¯¸ 목ë¡ì— 존재하여 추가ë˜ì§€ 않습니다." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -6755,12 +6704,11 @@ msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ ì†ìƒë¨:" #: editor/project_export.cpp msgid "Release" -msgstr "" +msgstr "ë°°í¬" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "%s 내보내기" +msgstr "ëª¨ë‘ ë‚´ë³´ë‚´ê¸°" #: editor/project_export.cpp msgid "Presets" @@ -6771,9 +6719,8 @@ msgid "Add..." msgstr "추가..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path:" -msgstr "프리셋 내보내기:" +msgstr "경로 내보내기:" #: editor/project_export.cpp msgid "Resources" @@ -6834,14 +6781,12 @@ msgid "Export PCK/Zip" msgstr "PCK/Zip 내보내기" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "내보내기 모드:" +msgstr "내보내기 모드?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "내보내기" +msgstr "ëª¨ë‘ ë‚´ë³´ë‚´ê¸°" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -7526,16 +7471,14 @@ msgid "Step" msgstr "단계" #: editor/rename_dialog.cpp -#, fuzzy msgid "Amount by which counter is incremented for each node" -msgstr "ì¹´ìš´í„°ê°€ ê° ë…¸ë“œì—서 ì¦ê°€í•˜ëŠ” ì–‘" +msgstr "ê° ë…¸ë“œì— ëŒ€í•´ ì¹´ìš´í„°ê°€ ì¦ê°€í•˜ëŠ” ì–‘" #: editor/rename_dialog.cpp msgid "Padding" msgstr "패딩(Padding)" #: editor/rename_dialog.cpp -#, fuzzy msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." @@ -7682,6 +7625,8 @@ msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" +"\"editable_instance\"를 비활설화 하면 ë…¸ë“œì˜ ëª¨ë“ ì†ì„±ì´ 기본 값으로 ë˜ëŒì•„ê°‘" +"니다." #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -7755,9 +7700,8 @@ msgid "Clear Inheritance" msgstr "ìƒì† 지우기" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open documentation" -msgstr "Godot 온ë¼ì¸ 문서 열기" +msgstr "문서 열기" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" @@ -7772,9 +7716,8 @@ msgid "Change Type" msgstr "타입 변경" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" -msgstr "스í¬ë¦½íЏ 열기" +msgstr "스í¬ë¦½íЏ 확장" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -7936,9 +7879,8 @@ msgid "Path is empty" msgstr "경로가 비어 있ìŒ" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "스프ë¼ì´íŠ¸ê°€ 비었습니다!" +msgstr "íŒŒì¼ ì´ë¦„ì´ ë¹„ì—ˆìŠµë‹ˆë‹¤" #: editor/script_create_dialog.cpp msgid "Path is not local" @@ -8029,9 +7971,8 @@ msgid "Bytes:" msgstr "ë°”ì´íЏ:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Stack Trace" -msgstr "ìŠ¤íƒ í”„ë ˆìž„" +msgstr "ìŠ¤íƒ ì¶”ì " #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -8481,7 +8422,7 @@ msgstr "ë‚´ë¶€ 예외 ìŠ¤íƒ ì¶”ì ì˜ ë" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "" +msgstr "NavMesh ë² ì´í¬" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -8867,12 +8808,11 @@ msgstr "비주얼 스í¬ë¦½íЏ 검색" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "Get %s" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Set %s" -msgstr "Set " +msgstr "Set %s" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -8970,6 +8910,8 @@ msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"CPUParticles2D ì• ë‹ˆë©”ì´ì…˜ì„ ì‚¬ìš©í•˜ë ¤ë©´ \"Particles Animation\"ì´ í™œì„±í™”ëœ " +"CanvasItemMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." #: scene/2d/light_2d.cpp msgid "" @@ -9022,6 +8964,8 @@ msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Particles2D ì• ë‹ˆë©”ì´ì…˜ì„ ì‚¬ìš©í•˜ë ¤ë©´ \"Particles Animation\"ì´ í™œì„±í™”ëœ " +"CanvasItemMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -9161,14 +9105,16 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." -msgstr "ë©”ì‹œë“¤ì„ íŒ¨ìŠ¤ë¥¼ 그리ë„ë¡ í• ë‹¹í•˜ì§€ 않았으므로 ë³´ì´ì§€ 않습니다." +msgid "Nothing is visible because no mesh has been assigned." +msgstr "ì§€ì •ëœ ë©”ì‹œê°€ 없으므로 ì•„ë¬´ê²ƒë„ ë³´ì´ì§€ 않습니다." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial with " "\"Billboard Particles\" enabled." msgstr "" +"CPUParticles ì• ë‹ˆë©”ì´ì…˜ì„ ì‚¬ìš©í•˜ë ¤ë©´ \"Billboard Particles\"ì´ í™œì„±í™”ëœ " +"SpatialMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -9198,20 +9144,20 @@ msgid "" "Particles animation requires the usage of a SpatialMaterial with \"Billboard " "Particles\" enabled." msgstr "" +"Particles ì• ë‹ˆë©”ì´ì…˜ì„ ì‚¬ìš©í•˜ë ¤ë©´ \"Billboard Particles\"ì´ í™œì„±í™”ëœ " +"SpatialMaterialì´ í•„ìš”í•©ë‹ˆë‹¤." #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." -msgstr "PathFollow2D는 Path2D ë…¸ë“œì˜ ìžì‹ë…¸ë“œë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다." +msgstr "PathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다." #: scene/3d/path.cpp -#, fuzzy msgid "OrientedPathFollow only works when set as a child of a Path node." -msgstr "PathFollow2D는 Path2D ë…¸ë“œì˜ ìžì‹ë…¸ë“œë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다." +msgstr "OrientedPathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다." #: scene/3d/path.cpp msgid "OrientedPathFollow requires up vectors enabled in its parent Path." -msgstr "" +msgstr "OrientedPathFollow는 부모 Pathì—서 벡터를 활성화해야 합니다." #: scene/3d/physics_body.cpp msgid "" @@ -9249,7 +9195,6 @@ msgid "This body will be ignored until you set a mesh" msgstr "ì´ ë°”ë””ëŠ” 메시를 ì„¤ì •í• ë•Œ 까지 무시ë©ë‹ˆë‹¤" #: scene/3d/soft_body.cpp -#, fuzzy msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" @@ -9340,7 +9285,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." -msgstr "" +msgstr "exp_editì´ ì°¸ì´ë¼ë©´ min_value는 반드시 > 0 ì´ì–´ì•¼ 합니다." #: scene/gui/scroll_container.cpp msgid "" @@ -9416,6 +9361,9 @@ msgstr "ê· ì¼í•˜ê²Œ 배치함." msgid "Varyings can only be assigned in vertex function." msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 ì§€ì •í• ìˆ˜ 있습니다." +#~ msgid "Zoom:" +#~ msgstr "확대:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "\" ì—서 ëª¨ë“ ì—°ê²°ì„ ì œê±°í•˜ì‹œê² ìŠµë‹ˆê¹Œ" @@ -10115,9 +10063,6 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 ì§€ì •í• ìˆ˜ 있습니다. #~ msgid "Source Font:" #~ msgstr "소스 í°íЏ:" -#~ msgid "Source Font Size:" -#~ msgstr "소스 í°íЏ í¬ê¸°:" - #~ msgid "Dest Resource:" #~ msgstr "리소스 경로:" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 3926aea3e4..954bd17af1 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -547,9 +547,8 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Zoom:" -msgstr "Priartinti" +msgid "Font Size:" +msgstr "" #: editor/code_editor.cpp msgid "Line:" @@ -1680,6 +1679,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2077,7 +2082,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -8955,7 +8960,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9186,6 +9191,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "Priartinti" + #~ msgid "Disabled" #~ msgstr "IÅ¡jungta" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index ff10ecd88c..07a4ac0444 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -542,8 +542,8 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "PietuvinÄt:" +msgid "Font Size:" +msgstr "" #: editor/code_editor.cpp msgid "Line:" @@ -1681,6 +1681,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2079,7 +2085,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -8924,7 +8930,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9151,6 +9157,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Zoom:" +#~ msgstr "PietuvinÄt:" + #~ msgid "Disabled" #~ msgstr "AtspÄ“jots" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 0f15ac029c..4981f02aae 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -532,7 +532,7 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -msgid "Zoom:" +msgid "Font Size:" msgstr "" #: editor/code_editor.cpp @@ -1647,6 +1647,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2043,7 +2049,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -8843,7 +8849,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 07b812a5dc..d9a769878b 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -541,7 +541,7 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -msgid "Zoom:" +msgid "Font Size:" msgstr "" #: editor/code_editor.cpp @@ -1656,6 +1656,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2052,7 +2058,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -8861,7 +8867,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 6f08cbbc12..a32f59eef6 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -567,8 +567,8 @@ msgstr "" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "Zoom Inn" +msgid "Font Size:" +msgstr "Frontvisning" #: editor/code_editor.cpp msgid "Line:" @@ -1736,6 +1736,12 @@ msgstr "Denne operasjonen kan ikke gjennomføres uten en trerot." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2175,7 +2181,7 @@ msgid "Undo" msgstr "Angre" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Gjenta" @@ -9344,7 +9350,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9574,6 +9580,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "Zoom Inn" + #~ msgid "Class List:" #~ msgstr "Klasseliste:" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index ba5a4db2dc..e4e85160a0 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -24,18 +24,19 @@ # Wout Standaert <wout@blobkat.com>, 2017. # Zatherz <zatherz@linux.pl>, 2017. # Tahar Meijs <tntmeijs@gmail.com>, 2018. +# Laurent Windels <laurentwindels@yahoo.com>, 2018. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-09-24 22:24+0000\n" -"Last-Translator: frank <frankvprive@gmail.com>\n" +"PO-Revision-Date: 2018-12-04 22:14+0000\n" +"Last-Translator: Laurent Windels <laurentwindels@yahoo.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.2-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -309,10 +310,14 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"Audio tracks kunnen enkel verwijzen naar nodes van het type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "Animatie tracks kunnen enkel verwijzen naar AnimatiePlayer nodes." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." @@ -320,33 +325,31 @@ msgstr "Een animatiespeler kan zichzelf niet animeren, alleen andere spelers." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "Niet mogelijk om een nieuwe track toe te voegen zonder een root" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "Track path is niet geldig, dus kan geen key toevoegen." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "Track is niet van het type Spatial, kan geen key invoegen" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "Track path is niet geldig, dus kan geen methode key toevoegen." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Method not found in object: " -msgstr "VariableGet niet gevonden in script: " +msgstr "Methode niet gevonden in object " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "Anim Verplaats Keys" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Clipboard is empty" -msgstr "Bronnen klembord is leeg!" +msgstr "Klembord is leeg" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" @@ -385,19 +388,16 @@ msgid "Edit" msgstr "Bewerken" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation properties." -msgstr "AnimatieBoom" +msgstr "Animatie kenmerken." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Copy Tracks" -msgstr "Kopieer Parameters" +msgstr "Kopieer Tracks" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Paste Tracks" -msgstr "Plak Parameters" +msgstr "Plak Tracks" #: editor/animation_track_editor.cpp msgid "Scale Selection" @@ -416,9 +416,8 @@ msgid "Duplicate Transposed" msgstr "Dupliceer Getransponeerde" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Selection" -msgstr "Geselecteerde Verwijderen" +msgstr "Verwijder Selectie" #: editor/animation_track_editor.cpp #, fuzzy @@ -440,11 +439,11 @@ msgstr "Animatie Opschonen" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "Kies de node die geanimeerd zal worden:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "Gebruik Bezier Curves" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -568,8 +567,8 @@ msgstr "" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "Inzoomen" +msgid "Font Size:" +msgstr "Vooraanzicht" #: editor/code_editor.cpp msgid "Line:" @@ -1737,6 +1736,12 @@ msgstr "Deze operatie kan niet gedaan worden zonder boomwortel." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2183,7 +2188,7 @@ msgid "Undo" msgstr "Ongedaan Maken" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Opnieuw" @@ -7105,9 +7110,8 @@ msgid "Import Existing Project" msgstr "Importeer bestaand project" #: editor/project_manager.cpp -#, fuzzy msgid "Import & Edit" -msgstr "Importeren" +msgstr "Importeer & Bewerk" #: editor/project_manager.cpp msgid "Create New Project" @@ -7123,9 +7127,8 @@ msgid "Install Project:" msgstr "Installeer project:" #: editor/project_manager.cpp -#, fuzzy msgid "Install & Edit" -msgstr "Installeer" +msgstr "Installeer & Bewerk" #: editor/project_manager.cpp msgid "Project Name:" @@ -7141,9 +7144,8 @@ msgid "Project Path:" msgstr "Projectpad:" #: editor/project_manager.cpp -#, fuzzy msgid "Project Installation Path:" -msgstr "Projectpad:" +msgstr "Project Installatie Path:" #: editor/project_manager.cpp msgid "Browse" @@ -7154,9 +7156,8 @@ msgid "Unnamed Project" msgstr "Naamloos Project" #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project" -msgstr "Verbind..." +msgstr "Kan project niet openen" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" @@ -8074,7 +8075,7 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" -msgstr "" +msgstr "Toggle Zichtbaarheid" #: editor/scene_tree_editor.cpp msgid "" @@ -8088,7 +8089,7 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" -msgstr "" +msgstr "Hernoem Node" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" @@ -8100,73 +8101,67 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" -msgstr "" +msgstr "Selecteer een Node" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Error loading template '%s'" -msgstr "Error bij het laden van lettertype." +msgstr "Error bij het laden van sjabloon '%s'" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Error - Could not create script in filesystem." -msgstr "Map kon niet gemaakt worden." +msgstr "Fout - Kon geen script aanmaken in bestandssysteem." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" -msgstr "" +msgstr "Fout bij het laden script van %s" #: editor/script_create_dialog.cpp msgid "N/A" -msgstr "" +msgstr "Niet van toepassing" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script/Choose Location" -msgstr "Open Script Bewerker" +msgstr "Open Script/Kies Locatie" #: editor/script_create_dialog.cpp msgid "Path is empty" -msgstr "" +msgstr "Path is leeg" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "Mesh is leeg!" +msgstr "Bestandsnaam is leeg" #: editor/script_create_dialog.cpp msgid "Path is not local" -msgstr "" +msgstr "Path is niet lokaal" #: editor/script_create_dialog.cpp msgid "Invalid base path" -msgstr "" +msgstr "Ongeldig basis path" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" -msgstr "" +msgstr "Directory met dezelfde naam bestaat al" #: editor/script_create_dialog.cpp -#, fuzzy msgid "File exists, will be reused" -msgstr "Bestand Bestaat, Overschrijven?" +msgstr "Bestand Bestaat, zal herbruikt worden" #: editor/script_create_dialog.cpp msgid "Invalid extension" -msgstr "" +msgstr "Ongeldige extensie" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen" -msgstr "" +msgstr "Verkeerde extensie gekozen" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid Path" -msgstr "Ongeldig Pad." +msgstr "Ongeldig Path" #: editor/script_create_dialog.cpp msgid "Invalid class name" -msgstr "" +msgstr "Ongeldige klassenaam" #: editor/script_create_dialog.cpp #, fuzzy @@ -8175,47 +8170,43 @@ msgstr "Ongeldige index eigenschap naam." #: editor/script_create_dialog.cpp msgid "Script valid" -msgstr "" +msgstr "Script geldig" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" -msgstr "" +msgstr "Toegestaan: a-z, A-Z, 0-9 en _" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)" -msgstr "" +msgstr "Ingebouwd script (in scene bestand)" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Create new script file" -msgstr "Subscriptie Maken" +msgstr "Maak nieuw script bestand" #: editor/script_create_dialog.cpp msgid "Load existing script file" -msgstr "" +msgstr "Laad bestaand script" #: editor/script_create_dialog.cpp msgid "Language" -msgstr "" +msgstr "Taal" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Inherits" -msgstr "Erft:" +msgstr "Erft" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name" -msgstr "Klasse:" +msgstr "Klasse Naam" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Template" -msgstr "Verwijder Selectie" +msgstr "Sjabloon" #: editor/script_create_dialog.cpp msgid "Built-in Script" -msgstr "" +msgstr "Ingebouwd Script" #: editor/script_create_dialog.cpp msgid "Attach Node Script" @@ -8240,24 +8231,23 @@ msgstr "" #: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Errors" -msgstr "" +msgstr "Fouten" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Copy Error" -msgstr "Laadfouten" +msgstr "Kopieer Fout" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" -msgstr "" +msgstr "Inspecteer vorige instantie" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" -msgstr "" +msgstr "Inspecteer Volgende Instantie" #: editor/script_editor_debugger.cpp msgid "Stack Frames" @@ -8285,7 +8275,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" -msgstr "" +msgstr "Totaal:" #: editor/script_editor_debugger.cpp msgid "Video Mem" @@ -8297,7 +8287,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" -msgstr "" +msgstr "Type" #: editor/script_editor_debugger.cpp msgid "Format" @@ -8305,7 +8295,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" -msgstr "" +msgstr "Gebruik" #: editor/script_editor_debugger.cpp msgid "Misc" @@ -8329,7 +8319,7 @@ msgstr "" #: editor/settings_config_dialog.cpp msgid "Shortcuts" -msgstr "" +msgstr "Snelkoppelingen" #: editor/settings_config_dialog.cpp msgid "Binding" @@ -8345,7 +8335,7 @@ msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" -msgstr "" +msgstr "Wijzig Camera FOV" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" @@ -8365,7 +8355,7 @@ msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" -msgstr "" +msgstr "Wijzig Sphere Vorm Straal" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" @@ -8373,11 +8363,11 @@ msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" -msgstr "" +msgstr "Wijzig Capsule Vorm Straal" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" -msgstr "" +msgstr "Wijzig Capsule Vorm Hoogte" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" @@ -8389,43 +8379,39 @@ msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" -msgstr "" +msgstr "Wijzig Ray Vorm Lengte" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Radius" -msgstr "Wijzig Meng Tijd" +msgstr "Wijzig Cylinder Straal" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Height" -msgstr "Wijzig Meng Tijd" +msgstr "Wijzig Cylinder Hoogte" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Torus Inner Radius" -msgstr "Wijzig Ankers en Marges" +msgstr "Wijzig Torus Binnenste Straal" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" -msgstr "" +msgstr "Wijzig Torus Buitenste Straal" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" -msgstr "" +msgstr "Selecteer de dynamische bibliotheek voor deze ingave" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" -msgstr "" +msgstr "Selecteer afhankelijkheden van de bibliotheek voor deze ingave" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Remove current entry" -msgstr "Verwijder Signaal" +msgstr "Verwijder huidige ingave" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" -msgstr "" +msgstr "Dubbelklikken om een nieuwe ingave te creëren" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" @@ -8445,23 +8431,23 @@ msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" -msgstr "" +msgstr "GDInheemsBibliotheek" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" -msgstr "" +msgstr "Bibliotheek" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" -msgstr "" +msgstr "Status" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " -msgstr "" +msgstr "Bibliotheken: " #: modules/gdnative/register_types.cpp msgid "GDNative" -msgstr "" +msgstr "GDInheems" #: modules/gdscript/gdscript_functions.cpp msgid "step argument is zero!" @@ -8565,27 +8551,27 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" -msgstr "" +msgstr "Bewerk X As" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" -msgstr "" +msgstr "Bewerk Y As" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" -msgstr "" +msgstr "Bewerk Z As" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" -msgstr "" +msgstr "Cursor Roteer X" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" -msgstr "" +msgstr "Cursor Roteer Y" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" -msgstr "" +msgstr "Cursor Roteer Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" @@ -9403,7 +9389,7 @@ msgstr "" "alsjeblieft een vorm resource voor deze!" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9656,6 +9642,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "Inzoomen" + #~ msgid "Class List:" #~ msgstr "Klasse Lijst:" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index a068bc8123..47f8918039 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -30,7 +30,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-11-10 20:07+0000\n" +"PO-Revision-Date: 2018-12-04 22:15+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -39,7 +39,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.3-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -347,7 +347,6 @@ msgid "Method not found in object: " msgstr "Metoda nie znaleziona w obiekcie: " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Move Keys" msgstr "Przemieść klucze animacji" @@ -423,12 +422,10 @@ msgid "Delete Selection" msgstr "UsuÅ„ zaznaczone" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" msgstr "Przejdź do nastÄ™pnego kroku" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" msgstr "Przejdź do poprzedniego kroku" @@ -569,8 +566,9 @@ msgid "Warnings:" msgstr "Ostrzeżenia:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "PowiÄ™kszenie:" +#, fuzzy +msgid "Font Size:" +msgstr "Wielkość oryginalna fontu:" #: editor/code_editor.cpp msgid "Line:" @@ -683,9 +681,8 @@ msgid "Edit Connection: " msgstr "Edytuj połączenie: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "Na pewno chcesz usunąć wszystkie połączenia z tego sygnaÅ‚u?" +msgstr "Na pewno chcesz usunąć wszystkie połączenia z sygnaÅ‚u \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -839,9 +836,8 @@ msgid "Error loading:" msgstr "Błąd Å‚adowania:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "Scena nie zostaÅ‚a wczytana z powodu brakujÄ…cych zależnoÅ›ci:" +msgstr "Wczytywanie nieudane z powodu brakujÄ…cych zależnoÅ›ci:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1323,24 +1319,21 @@ msgid "File Exists, Overwrite?" msgstr "Plik istnieje, nadpisać?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" -msgstr "Wybierz ten Folder" +msgstr "Wybierz ten folder" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Skopiuj ÅšcieżkÄ™" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "Otwórz w menadżerze plików" +msgstr "Otwórz w menedżerze plików" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" -msgstr "Pokaż w menadżerze plików" +msgstr "Pokaż w menedżerze plików" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." @@ -1483,19 +1476,16 @@ msgid "Methods" msgstr "Metody" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "Metody" +msgstr "Metody:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "WÅ‚aÅ›ciwoÅ›ci" +msgstr "WÅ‚aÅ›ciwoÅ›ci motywu" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "WÅ‚aÅ›ciwoÅ›ci:" +msgstr "WÅ‚aÅ›ciwoÅ›ci motywu:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1522,14 +1512,12 @@ msgid "Constants:" msgstr "StaÅ‚e:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "Opis" +msgstr "Opis klasy" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "Opis:" +msgstr "Opis klasy:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1546,14 +1534,12 @@ msgstr "" "jakiÅ›[/url][/color]." #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Opis wÅ‚aÅ›ciwoÅ›ci:" +msgstr "Opisy wÅ‚aÅ›ciwoÅ›ci" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions:" -msgstr "Opis wÅ‚aÅ›ciwoÅ›ci:" +msgstr "Opisy wÅ‚aÅ›ciwoÅ›ci:" #: editor/editor_help.cpp msgid "" @@ -1564,14 +1550,12 @@ msgstr "" "$url]wysyÅ‚ajÄ…c jÄ…[/url][/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "Opis metody:" +msgstr "Opisy metod" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions:" -msgstr "Opis metody:" +msgstr "Opisy metod:" #: editor/editor_help.cpp msgid "" @@ -1587,49 +1571,40 @@ msgid "Search Help" msgstr "Wyszukaj w Pomocy" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "Widok normalny" +msgstr "Pokaż wszystko" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "Klasy" +msgstr "Tylko klasy" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "Metody" +msgstr "Tylko metody" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "SygnaÅ‚y" +msgstr "Tylko sygnaÅ‚y" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "StaÅ‚e" +msgstr "Tylko staÅ‚e" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "WÅ‚aÅ›ciwoÅ›ci" +msgstr "Tylko wÅ‚aÅ›ciwoÅ›ci" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "WÅ‚aÅ›ciwoÅ›ci" +msgstr "Tylko wÅ‚aÅ›ciwoÅ›ci motywu" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "CzÅ‚onkowie" +msgstr "Typ czÅ‚onka" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "Klasa:" +msgstr "Klasa" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1728,6 +1703,12 @@ msgstr "Ta operacja nie może zostać wykonana bez sceny." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -1736,7 +1717,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Nie można nadpisać sceny, która wciąż jest otwarta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1992,13 +1973,12 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Nie można zaÅ‚adować skryptu dodatku z Å›cieżki: '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"Nie można zaÅ‚adować skryptu dodatku z Å›cieżki: '%s' Skrypt nie jest w trybie " -"narzÄ™dzia (tool)." +"Nie można zaÅ‚adować skryptu dodatku ze Å›cieżki: '%s' W kodzie znajduje siÄ™ " +"błąd, sprawdź skÅ‚adniÄ™." #: editor/editor_node.cpp msgid "" @@ -2054,7 +2034,6 @@ msgstr "DomyÅ›lny" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" msgstr "Pokaż w systemie plików" @@ -2139,7 +2118,6 @@ msgid "Save Scene" msgstr "Zapisz scenÄ™" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "Zapisz wszystkie sceny" @@ -2169,7 +2147,7 @@ msgid "Undo" msgstr "Cofnij" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Ponów" @@ -2623,6 +2601,8 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Nie można utworzyć ViewportTexture na zasobach zapisanych jako plik.\n" +"Zasób musi należeć do sceny." #: editor/editor_properties.cpp msgid "" @@ -2631,6 +2611,10 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Nie można utworzyć ViewportTexture na tym zasobie, ponieważ nie jest " +"ustawiony jako lokalny dla sceny.\n" +"Włącz mu wÅ‚aÅ›ciwość \"lokalny dla sceny\" (i wszystkim zasobom, które go " +"zawierajÄ…, aż do wÄ™zÅ‚a)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -2948,9 +2932,8 @@ msgstr "" "typu plików nie bÄ™dzie zapisana!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Ulubione:" +msgstr "Ulubione" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3035,14 +3018,12 @@ msgid "Instance" msgstr "Instancja" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "Ulubione:" +msgstr "Dodaj do ulubionych" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "UsuÅ„ z Grupy" +msgstr "UsuÅ„ z ulubionych" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3073,14 +3054,12 @@ msgid "New Resource..." msgstr "Nowy zasób..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" -msgstr "RozwiÅ„ foldery" +msgstr "RozwiÅ„ wszystko" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" -msgstr "ZwiÅ„ foldery" +msgstr "ZwiÅ„ wszystko" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3102,9 +3081,8 @@ msgid "Re-Scan Filesystem" msgstr "Przeskanuj system plików ponownie" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "Przełącz tryby" +msgstr "Przełącz tryb podziaÅ‚u" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3112,7 +3090,7 @@ msgstr "Przeszukaj pliki" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." -msgstr "Utwórz instancje wybranej sceny/scen jako dziecko wybranego wÄ™zÅ‚a." +msgstr "Utwórz instancjÄ™ wybranej sceny/scen jako dziecko wybranego wÄ™zÅ‚a." #: editor/filesystem_dock.cpp msgid "" @@ -3139,24 +3117,20 @@ msgid "Create Script" msgstr "Utwórz Skrypt" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" msgstr "Znajdź w plikach" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "Znajdź: " +msgstr "Znajdź:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Folder: " +msgstr "Folder:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filtry" +msgstr "Filtry:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3335,12 +3309,10 @@ msgid "Failed to load resource." msgstr "Nie udaÅ‚o siÄ™ wczytać zasobu." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" msgstr "RozwiÅ„ wszystkie wÅ‚aÅ›ciwoÅ›ci" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" msgstr "ZwiÅ„ wszystkie wÅ‚aÅ›ciwoÅ›ci" @@ -3358,7 +3330,6 @@ msgid "Paste Params" msgstr "Wklej parametry" #: editor/inspector_dock.cpp -#, fuzzy msgid "Edit Resource Clipboard" msgstr "Edytuj schowek zasobów" @@ -3473,7 +3444,7 @@ msgstr "Usuń wielokÄ…t i punkt" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Create a new polygon from scratch" -msgstr "Utwórz nowy wielokÄ…t" +msgstr "Utwórz nowy wielokÄ…t od zera" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" @@ -4038,7 +4009,6 @@ msgid "TimeScale Node" msgstr "WÄ™zeÅ‚ Skalowania Czasu" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#, fuzzy msgid "TimeSeek Node" msgstr "WÄ™zeÅ‚ TimeSeek" @@ -4301,9 +4271,8 @@ msgid "Resize CanvasItem" msgstr "ZmieÅ„ rozmiar CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "Obróć CanvasItem" +msgstr "Skaluj CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" @@ -4368,9 +4337,8 @@ msgid "Rotate Mode" msgstr "Tryb Rotacji" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Tryb skalowania (R)" +msgstr "Tryb skalowania" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4469,9 +4437,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "Odblokuj selekcjÄ™ wÄ™złów podrzÄ™dnych." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "Szkielet..." +msgstr "Opcje szkieletu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -4525,7 +4492,7 @@ msgstr "Pokaż widok" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Pokaż ikony grup i blokady" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -4713,7 +4680,7 @@ msgstr "Stwórz Occluder Polygon" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create a new polygon from scratch." -msgstr "Utwórz nowy wielokÄ…t." +msgstr "Utwórz nowy wielokÄ…t od zera." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit existing polygon:" @@ -4814,7 +4781,6 @@ msgid "Create Trimesh Collision Sibling" msgstr "Utwórz trójsiatkÄ™ sÄ…siednich kolizji" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Convex Collision Sibling" msgstr "Utwórz wypukÅ‚ego sÄ…siada kolizji" @@ -4968,9 +4934,8 @@ msgid "Create Navigation Polygon" msgstr "Utwórz wielokÄ…t nawigacyjny" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generating Visibility Rect" -msgstr "Wygeneruj prostokÄ…ta widzialnoÅ›ci" +msgstr "Generowanie prostokÄ…ta widzialnoÅ›ci" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy @@ -5219,49 +5184,43 @@ msgstr "PrzesuÅ„ złącze" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" +msgstr "WÅ‚aÅ›ciwość skeleton wÄ™zÅ‚a Polygon2D nie wskazuje na wÄ™zeÅ‚ Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync bones" -msgstr "Pokaż koÅ›ci" +msgstr "Synchronizuj koÅ›ci" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Utwórz MapÄ™ UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon & UV" -msgstr "Utwórz Polygon" +msgstr "Utwórz wielokÄ…t i UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Split point with itself." -msgstr "" +msgstr "Podziel punkt ze sobÄ…." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Split can't form an existing edge." -msgstr "" +msgstr "PodziaÅ‚ nie może uformować istniejÄ…cej krawÄ™dzi." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Split already exists." -msgstr "Akcja %s już istnieje!" +msgstr "PodziaÅ‚ już istnieje." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Split" -msgstr "Dodaj punkt" +msgstr "Dodaj podziaÅ‚" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Invalid Split: " -msgstr "Niepoprawna Å›cieżka!" +msgstr "Niepoprawny podziaÅ‚: " #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Split" -msgstr "UsuÅ„ punkt" +msgstr "UsuÅ„ podziaÅ‚" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" @@ -5269,7 +5228,7 @@ msgstr "Przekształć MapÄ™ UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint bone weights" -msgstr "" +msgstr "Maluj wagi koÅ›ci" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" @@ -5277,27 +5236,23 @@ msgstr "WielokÄ…t 2D UV Edytor" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Poly" -msgstr "Edytuj wielokÄ…t" +msgstr "WielokÄ…t" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Splits" -msgstr "Podziel ÅšcieżkÄ™" +msgstr "PodziaÅ‚y" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Bones" -msgstr "Utwórz KoÅ›ci" +msgstr "KoÅ›ci" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon" -msgstr "Utwórz Polygon" +msgstr "Utwórz wielokÄ…t" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" @@ -5329,24 +5284,23 @@ msgstr "Skaluj WielokÄ…t" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Connect two points to make a split" -msgstr "" +msgstr "Połącz dwa punkty, by utworzyć podziaÅ‚" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Select a split to erase it" -msgstr "Najpierw wybierz ustawienie z listy!" +msgstr "Wybierz podziaÅ‚, by go usunąć" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity" -msgstr "" +msgstr "Maluj wagi z podanÄ… intensywnoÅ›ciÄ…" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UnPaint weights with specified intensity" -msgstr "" +msgstr "Odmaluj wagi z podanÄ… intensywnoÅ›ciÄ…" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "PromieÅ„:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" @@ -5361,9 +5315,8 @@ msgid "Clear UV" msgstr "Wyczyść UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Settings" -msgstr "Ustawienia GridMap" +msgstr "Ustawienia siatki" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" @@ -5374,34 +5327,28 @@ msgid "Grid" msgstr "Siatka" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Configure Grid:" -msgstr "Konfiguruj przyciÄ…ganie" +msgstr "Konfiguruj siatkÄ™:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Offset X:" -msgstr "Offset siatki:" +msgstr "PrzesuniÄ™cie X siatki:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Offset Y:" -msgstr "Offset siatki:" +msgstr "PrzesuniÄ™cie Y siatki:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Step X:" -msgstr "Krok siatki:" +msgstr "Krok X siatki:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Step Y:" -msgstr "Krok siatki:" +msgstr "Krok Y siatki:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones to Polygon" -msgstr "Skaluj WielokÄ…t" +msgstr "Synchronizuj koÅ›ci z wielokÄ…tem" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -5450,13 +5397,12 @@ msgid "Load Resource" msgstr "Wczytaj Zasób" #: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy msgid "ResourcePreloader" -msgstr "Åšcieżka zasobu" +msgstr "WstÄ™pny Å‚adowacz zasobów" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" +msgstr "WÄ™zeÅ‚ AnimationTree nie ma ustawionej Å›cieżki do AnimationPlayer" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" @@ -5471,24 +5417,20 @@ msgid "Close and save changes?" msgstr "Zamknąć i zapisać zmiany?" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error writing TextFile:" -msgstr "Błąd wczytywania obrazu:" +msgstr "Błąd pisania pliku tekstowego:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." -msgstr "Nie można wczytać obrazu" +msgstr "Błąd: nie udaÅ‚o siÄ™ wczytać pliku." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error could not load file." -msgstr "Nie można wczytać obrazu" +msgstr "Błąd nie udaÅ‚o siÄ™ wczytać pliku." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "Błąd podczas zapisywania TileSet!" +msgstr "Błąd zapisywania pliku!" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" @@ -5507,19 +5449,16 @@ msgid "Error importing" msgstr "Błąd importowania" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New TextFile..." -msgstr "Utwórz katalog..." +msgstr "Nowy plik tekstowy..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open File" msgstr "Otwórz plik" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Save File As..." -msgstr "Zapisz jako..." +msgstr "Zapisz plik jako..." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" @@ -5536,12 +5475,11 @@ msgstr " Referencja klas" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "" +msgstr "Przełącz alfabetyczne sortowanie listy metod." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Sort" -msgstr "Sortuj:" +msgstr "Sortuj" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp @@ -5568,9 +5506,8 @@ msgid "File" msgstr "Plik" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New TextFile" -msgstr "Pokaż pliki" +msgstr "Nowy plik tekstowy" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -5585,7 +5522,6 @@ msgid "Copy Script Path" msgstr "Skopiuj Å›cieżkÄ™ skryptu" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" msgstr "Poprzedni plik" @@ -5657,9 +5593,8 @@ msgid "Keep Debugger Open" msgstr "Pozostaw Debugger otwarty" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" -msgstr "Debugowanie z zewnÄ™trznego edytora" +msgstr "Debugowanie z zewnÄ™trznym edytorem" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" @@ -5702,32 +5637,28 @@ msgid "Debugger" msgstr "Debugger" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" -msgstr "Wyszukaj w Pomocy" +msgstr "Wyniki wyszukiwania" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Linia:" +msgstr "Linia" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" -msgstr "" +msgstr "(ignoruj)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Przejdź do funkcji..." +msgstr "Przejdź do funkcji" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "Jedynie zasoby z systemu plików mogÄ… zostać tu upuszczone." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Lookup Symbol" -msgstr "UzupeÅ‚nij symbol" +msgstr "Podejrzyj symbol" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" @@ -5751,11 +5682,11 @@ msgstr "Wielkie litery na poczÄ…tku słów" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "" +msgstr "PodÅ›wietlacz skÅ‚adni" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Standardowy" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -5808,12 +5739,10 @@ msgid "Trim Trailing Whitespace" msgstr "Przytnij koÅ„cowe spacje" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" msgstr "ZamieÅ„ wciÄ™cia na spacje" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" msgstr "ZamieÅ„ wciÄ™cia na tabulatory" @@ -5824,38 +5753,33 @@ msgstr "Automatyczne wciÄ™cie" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "Przełącz puÅ‚apkÄ™" +msgstr "Przełącz punkt wstrzymania" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "UsuÅ„ wszystkie puÅ‚apki" +msgstr "UsuÅ„ wszystkie punkty wstrzymania" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" -msgstr "Przejdź do nastÄ™pnej puÅ‚apki" +msgstr "Przejdź do nastÄ™pnego punktu wstrzymania" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" -msgstr "Przejdź do poprzedniej puÅ‚apki" +msgstr "Przejdź do poprzedniego punktu wstrzymania" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "Znajdź poprzedni" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." -msgstr "Filtrowanie plików..." +msgstr "Znajdź w plikach..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." msgstr "Przejdź do funkcji..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." msgstr "Przejdź do linii..." @@ -5869,40 +5793,35 @@ msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" +msgstr "Ten szkielet nie ma koÅ›ci. Stwórz jakieÅ› wÄ™zÅ‚y potomne Bone2D." #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Skeleton2D" -msgstr "Szkielet..." +msgstr "Szkielet 2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "" +msgstr "Utwórz pozÄ™ spoczynkowÄ… (z koÅ›ci)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "" +msgstr "Ustaw koÅ›ci do pozy spoczynkowej" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Create physical bones" -msgstr "Utwórz siatkÄ™ nawigacyjnÄ… (Navigation Mesh)" +msgstr "Utwórz fizyczne koÅ›ci" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Skeleton" -msgstr "Szkielet..." +msgstr "Szkielet" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Create physical skeleton" -msgstr "Utwórz solucjÄ™ C#" +msgstr "Utwórz fizyczny szkielet" #: editor/plugins/skeleton_ik_editor_plugin.cpp -#, fuzzy msgid "Play IK" -msgstr "Uruchom" +msgstr "Odtwórz IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -5930,29 +5849,25 @@ msgstr "Transformacja osi Z." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." -msgstr "" +msgstr "Pokaż transformacjÄ™ pÅ‚aszczyzny." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scaling: " -msgstr "Skala:" +msgstr "Skalowanie: " #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Translating: " -msgstr "TÅ‚umaczenia:" +msgstr "Przesuwanie: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Obracanie o %s stopni." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Keying is disabled (no key inserted)." msgstr "Kluczowanie jest wyłączone (nie wstawiono klucza)." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Animation Key Inserted." msgstr "Wstawiono klucz animacji." @@ -5962,15 +5877,13 @@ msgstr "Wysokość" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "" +msgstr "Odchylenie" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Objects Drawn" msgstr "Narysowane obiekty" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Material Changes" msgstr "Zmiany materiaÅ‚u" @@ -5979,9 +5892,8 @@ msgid "Shader Changes" msgstr "Zmiany Shadera" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Surface Changes" -msgstr "OdÅ›wież Zmiany" +msgstr "Zmiany powierzchni" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" @@ -6052,9 +5964,8 @@ msgid "This operation requires a single selected node." msgstr "Ta operacja wymaga pojedynczego wybranego wÄ™zÅ‚a." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock View Rotation" -msgstr "WyÅ›wietlaj informacje" +msgstr "Zablokuj obrót widoku" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -6079,7 +5990,7 @@ msgstr "WyÅ›wietlaj Å›rodowisko" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Gizmos" -msgstr "WyÅ›wietlaj uchwyty" +msgstr "Pokaż uchwyty" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" @@ -6094,18 +6005,16 @@ msgid "Half Resolution" msgstr "PoÅ‚owa rozdzielczoÅ›ci" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Audio Listener" -msgstr "NasÅ‚uchiwacz dźwiÄ™ku" +msgstr "SÅ‚uchacz dźwiÄ™ku" #: editor/plugins/spatial_editor_plugin.cpp msgid "Doppler Enable" msgstr "Efekt Dopplera" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Cinematic Preview" -msgstr "Tworzenie podglÄ…du Mesh" +msgstr "PodglÄ…d kinowy" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -6136,9 +6045,8 @@ msgid "Freelook Speed Modifier" msgstr "Zmiennik prÄ™dkoÅ›ci \"Wolnego widoku\"" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Rotation Locked" -msgstr "WyÅ›wietlaj informacje" +msgstr "Obroty widoku zablokowane" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -6171,9 +6079,8 @@ msgid "Scale Mode (R)" msgstr "Tryb skalowania (R)" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Local Coords" -msgstr "Local Coords" +msgstr "Lokalne koordynaty" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" @@ -6228,24 +6135,20 @@ msgid "Align Selection With View" msgstr "Dopasuj zaznaczenie do widoku" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Tool Select" -msgstr "Wybierz narzÄ™dzie" +msgstr "NarzÄ™dzie wyboru" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Tool Move" -msgstr "PrzenieÅ›" +msgstr "NarzÄ™dzie poruszania" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Tool Rotate" -msgstr "NarzÄ™dzie Obracanie" +msgstr "NarzÄ™dzie obracania" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Tool Scale" -msgstr "NarzÄ™dzia Skala" +msgstr "NarzÄ™dzie skalowania" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" @@ -6257,7 +6160,7 @@ msgstr "PrzeksztaÅ‚canie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap object to floor" -msgstr "" +msgstr "PrzyciÄ…gnij obiekt do podÅ‚ogi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -6288,9 +6191,8 @@ msgid "4 Viewports" msgstr "4 widoki" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Gizmos" -msgstr "WyÅ›wietlaj uchwyty" +msgstr "Uchwyty" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" @@ -6368,51 +6270,45 @@ msgid "Post" msgstr "Po" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Sprite is empty!" -msgstr "Åšcieżka zapisu jest pusta!" +msgstr "Sprite jest pusty!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" +"Nie można przekonwertować sprite'a używajÄ…cego klatek animacji na siatkÄ™." #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "" +msgstr "NieprawidÅ‚owa geometria, nie można zastÄ…pić przez siatkÄ™." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Sprite" -msgstr "SpriteFrames" +msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to 2D Mesh" -msgstr "Konwersja do %s" +msgstr "Konwertuj do siatki 2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create 2D Mesh" -msgstr "Utwórz siatkÄ™ zarysu" +msgstr "Utwórz siatkÄ™ 2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "" +msgstr "Uproszczenie: " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Grow (Pixels): " -msgstr "PrzyciÄ…ganie (piksele):" +msgstr "Wzrost (piksele): " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Update Preview" -msgstr "PodglÄ…d" +msgstr "OdÅ›wież podglÄ…d" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "Ustawienia" +msgstr "Ustawienia:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -6516,10 +6412,9 @@ msgstr "Krok:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" -msgstr "" +msgstr "Sep.:" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "TextureRegion" msgstr "Obszar tekstury" @@ -6548,9 +6443,8 @@ msgid "Edit theme..." msgstr "Edytuj motyw interfejsu..." #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme editing menu." -msgstr "Menu zmiany wyglÄ…du programu." +msgstr "Menu edycji motywu." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" @@ -6585,23 +6479,20 @@ msgid "Item" msgstr "Element" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Check Item" -msgstr "Sprawdź element" +msgstr "Element wyboru" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" -msgstr "Zaznaczony element" +msgstr "Zaznaczony element wyboru" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Radio Item" -msgstr "Dodaj element" +msgstr "Element opcji" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Checked Radio Item" -msgstr "Zaznaczony element" +msgstr "Zaznaczony element opcji" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -6612,17 +6503,14 @@ msgid "Many" msgstr "Wiele" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Has,Many,Options" -msgstr "Ma,Wiele,Różnych,Opcji!" +msgstr "Ma,Wiele,Opcji" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Tab 1" msgstr "ZakÅ‚adka 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Tab 2" msgstr "ZakÅ‚adka 2" @@ -6631,9 +6519,8 @@ msgid "Tab 3" msgstr "ZakÅ‚adka 3" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Data Type:" -msgstr "Rodzaj Daty:" +msgstr "Typ danych:" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" @@ -6660,14 +6547,12 @@ msgid "Erase Selection" msgstr "UsuÅ„ zaznaczenie" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Fix Invalid Tiles" -msgstr "NiewÅ‚aÅ›ciwa nazwa." +msgstr "Napraw niewÅ‚aÅ›ciwe kafelki" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "WyÅ›rodkowywanie na zaznaczeniu" +msgstr "Wytnij zaznaczenie" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -6679,7 +6564,7 @@ msgstr "Rysuj LiniÄ™" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" -msgstr "" +msgstr "Malowanie prostokÄ…tne" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" @@ -6690,9 +6575,8 @@ msgid "Erase TileMap" msgstr "Wyczyść TileMap" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Find Tile" -msgstr "Znajdź tile" +msgstr "Znajdź kafelek" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" @@ -6708,49 +6592,43 @@ msgstr "Odbij Y" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "Maluj Tile" +msgstr "Maluj kafelek" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "Wybierz tile" +msgstr "Wybierz kafelek" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "UsuÅ„ zaznaczone" +msgstr "Kopiuj zaznaczenie" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate left" -msgstr "Tryb Rotacji" +msgstr "Obróć w lewo" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate right" -msgstr "PrzesuÅ„ w prawo" +msgstr "Obróć w prawo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "Odbij poziomo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "Odbij pionowo" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear transform" -msgstr "PrzeksztaÅ‚canie" +msgstr "Wyczyść przeksztaÅ‚cenie" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Add Texture(s) to TileSet" -msgstr "Dodaj wÄ™zeÅ‚(y) z drzewa" +msgstr "Dodaj teksturÄ™ do TileSetu" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove current Texture from TileSet" -msgstr "UsuÅ„ punkt krzywej" +msgstr "UsuÅ„ aktualnÄ… teksturÄ™ z TileSetu" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -6765,18 +6643,20 @@ msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings." msgstr "" +"Wybierz pod-kafelek do użycia jako ikona. Zostanie on użyty również do " +"niewÅ‚aÅ›ciwych ustawieÅ„ autokafelków." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display tile's names (hold Alt Key)" -msgstr "" +msgstr "Pokaż nazwy kafelków (przytrzymaj Alt)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture and ALL TILES which use it?" -msgstr "" +msgstr "Usunąć wybranÄ… teksturÄ™ i WSZYSTKIE KAFELKI, które jej używajÄ…?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." -msgstr "" +msgstr "Nie wybrano tekstury do usuniÄ™cia." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" @@ -6788,13 +6668,15 @@ msgstr "Połącz ze sceny?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." -msgstr "" +msgstr "%s plik(ów) nie zostaÅ‚o dodane, bo byÅ‚(y) już na liÅ›cie." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" +"PrzeciÄ…gnij uchwyty, by edytować prostokÄ…t.\n" +"Kliknij na inny kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -6802,13 +6684,17 @@ msgid "" "RMB: set bit off.\n" "Click on another Tile to edit it." msgstr "" +"LPM: włącz bit.\n" +"PPM: wyłącz bit.\n" +"Kliknij inny kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." -msgstr "Wybierz aktualnie edytowany sub-tile." +msgstr "" +"Wybierz aktualnie edytowany pod-kafelek.\n" +"Kliknij inny kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -6816,42 +6702,41 @@ msgid "" "bindings.\n" "Click on another Tile to edit it." msgstr "" +"Wybierz pod-kafelek do użycia jako ikona. Zostanie on również użyty do " +"niewÅ‚aÅ›ciwych ustawieÅ„ autokafelków.\n" +"Kliknij inny kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" +"Wybierz pod-kafelek, by zmienić jego priorytet.\n" +"Kliknij inny kafelek, by go edytować." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "This property can't be changed." -msgstr "Ta operacja nie może zostać wykonana bez sceny." +msgstr "Ta wÅ‚aÅ›ciwość nie może zostać zmieniona." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Set" -msgstr "TileSet..." +msgstr "Zbiór kafelków" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vertex" -msgstr "WierzchoÅ‚ki" +msgstr "WierzchoÅ‚ek" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Fragment" -msgstr "Argumenty:" +msgstr "Fragmenty" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Light" -msgstr "Prawa" +msgstr "ÅšwiatÅ‚o" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "VisualShader" -msgstr "Shader" +msgstr "Shader wizualny" #: editor/project_export.cpp msgid "Runnable" @@ -6871,12 +6756,11 @@ msgstr "Brakuje szablonów eksportu dla tej platformy lub sÄ… uszkodzone:" #: editor/project_export.cpp msgid "Release" -msgstr "" +msgstr "Wydanie" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "Exportowanie do %s" +msgstr "Eksportowanie wszystkiego" #: editor/project_export.cpp msgid "Presets" @@ -6887,9 +6771,8 @@ msgid "Add..." msgstr "Dodaj..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path:" -msgstr "Szablon eksportu:" +msgstr "Åšcieżka eksportu:" #: editor/project_export.cpp msgid "Resources" @@ -6954,14 +6837,12 @@ msgid "Export PCK/Zip" msgstr "Eksport PCK/Zip" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "Tryb eksportu:" +msgstr "Tryb eksportu?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "Eksport" +msgstr "Eksportuj wszystko" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -6976,32 +6857,29 @@ msgid "The path does not exist." msgstr "Åšcieżka nie istnieje." #: editor/project_manager.cpp -#, fuzzy msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." -msgstr "ProszÄ™ wybrać folder nie zawierajÄ…cy pliku 'project.godot'." +msgstr "" +"NiewÅ‚aÅ›ciwy projekt pliku \".zip\", nie zawiera pliku \"project.godot\"." #: editor/project_manager.cpp -#, fuzzy msgid "Please choose an empty folder." -msgstr "ProszÄ™ wybrać plik 'project.godot'." +msgstr "ProszÄ™ wybrać pusty folder." #: editor/project_manager.cpp -#, fuzzy msgid "Please choose a 'project.godot' or '.zip' file." -msgstr "ProszÄ™ wybrać plik 'project.godot'." +msgstr "ProszÄ™ wybrać plik \"project.godot\" lub \".zip\"." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." -msgstr "" +msgstr "Folder już zawiera projekt Godota." #: editor/project_manager.cpp msgid "Imported Project" msgstr "Zaimportowano projekt" #: editor/project_manager.cpp -#, fuzzy msgid "Invalid Project Name." -msgstr "Nazwa projektu:" +msgstr "NieprawidÅ‚owa nazwa projektu." #: editor/project_manager.cpp msgid "Couldn't create folder." @@ -7020,11 +6898,12 @@ msgid "Invalid project path (changed anything?)." msgstr "Niepoprawna Å›cieżka projektu (zmienić cokolwiek?)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "Nie można byÅ‚o edytować engine.cfg w Å›cieżce projektu." +msgstr "" +"Nie udaÅ‚o siÄ™ wczytać project.godot w Å›cieżce projektu (błąd %d). Może go " +"brakować lub być uszkodzony." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -7083,9 +6962,8 @@ msgid "Project Path:" msgstr "Åšcieżka do projektu:" #: editor/project_manager.cpp -#, fuzzy msgid "Project Installation Path:" -msgstr "Åšcieżka do projektu:" +msgstr "Åšcieżka instalacji projektu:" #: editor/project_manager.cpp msgid "Browse" @@ -7205,13 +7083,12 @@ msgid "Mouse Button" msgstr "Przycisk myszy" #: editor/project_settings_editor.cpp -#, fuzzy msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" -"Niepoprawna nazwa akcji. Nazwa nie może być pusta ani zawierać znaki takie " -"jak: '/', ':', '=', '\\' lub '\"'" +"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać '/', ':', '=', '\\' " +"lub '\"'" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" @@ -7222,18 +7099,16 @@ msgid "Rename Input Action Event" msgstr "ZmieÅ„ nazwÄ™ zdarzenia akcji wejÅ›cia" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Change Action deadzone" -msgstr "ZmieÅ„ nazwÄ™ animacji:" +msgstr "ZmieÅ„ martwÄ… strefÄ™ akcji" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "Dodaj zdarzenie akcji wejÅ›cia" #: editor/project_settings_editor.cpp -#, fuzzy msgid "All Devices" -msgstr "UrzÄ…dzenie" +msgstr "Wszystkie urzÄ…dzenia" #: editor/project_settings_editor.cpp msgid "Device" @@ -7280,24 +7155,20 @@ msgid "Wheel Down Button" msgstr "Kółko myszy w dół" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Left Button" -msgstr "Kółko myszy w górÄ™" +msgstr "Kółko w lewo" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Right Button" -msgstr "Prawy guzik" +msgstr "Kółko w prawo" #: editor/project_settings_editor.cpp -#, fuzzy msgid "X Button 1" -msgstr "Przycisk 6" +msgstr "Przycisk X 1" #: editor/project_settings_editor.cpp -#, fuzzy msgid "X Button 2" -msgstr "Przycisk 6" +msgstr "Przycisk X 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" @@ -7368,13 +7239,12 @@ msgid "Delete Item" msgstr "UsuÅ„ element" #: editor/project_settings_editor.cpp -#, fuzzy msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" -"Niepoprawna nazwa akcji. Nazwa nie może być pusta ani zawierać znaki takie " -"jak: '/', ':', '=', '\\' lub '\"'" +"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać '/', ':', '=', '\\' " +"lub '\"'." #: editor/project_settings_editor.cpp msgid "Already existing" @@ -7394,7 +7264,7 @@ msgstr "Ustawienia zapisane pomyÅ›lnie." #: editor/project_settings_editor.cpp msgid "Override for Feature" -msgstr "" +msgstr "Nadpisanie dla cechy" #: editor/project_settings_editor.cpp msgid "Add Translation" @@ -7410,7 +7280,7 @@ msgstr "Dodaj zmapowanÄ… Å›cieżkÄ™" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" -msgstr "" +msgstr "Dodaj mapowanie zasobu" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" @@ -7446,7 +7316,7 @@ msgstr "Nadpisz dla..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Editor must be restarted for changes to take effect" -msgstr "" +msgstr "Edytor musi zostać zrestartowany, by zmiany miaÅ‚y efekt" #: editor/project_settings_editor.cpp msgid "Input Map" @@ -7462,7 +7332,7 @@ msgstr "Akcja" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "" +msgstr "Martwa strefa" #: editor/project_settings_editor.cpp msgid "Device:" @@ -7569,7 +7439,6 @@ msgid "Pick a Node" msgstr "Wybierz wÄ™zeÅ‚" #: editor/property_editor.cpp -#, fuzzy msgid "Bit %d, val %d." msgstr "Bit %d, wartość %d." @@ -7601,44 +7470,39 @@ msgstr "ZmieÅ„ nazwÄ™" #: editor/rename_dialog.cpp msgid "Prefix" -msgstr "" +msgstr "Przedrostek" #: editor/rename_dialog.cpp msgid "Suffix" -msgstr "" +msgstr "Przyrostek" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced options" -msgstr "Opcje przyciÄ…gania" +msgstr "Opcje zaawansowane" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "Substytut" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node name" -msgstr "Nazwa wÄ™zÅ‚a:" +msgstr "Nazwa wÄ™zÅ‚a" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "" +msgstr "Nazwa rodzica wÄ™zÅ‚a, jeÅ›li dostÄ™pna" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node type" -msgstr "Znajdź typ wÄ™zÅ‚a" +msgstr "Typ wÄ™zÅ‚a" #: editor/rename_dialog.cpp -#, fuzzy msgid "Current scene name" -msgstr "Aktualna scena" +msgstr "Nazwa aktualnej sceny" #: editor/rename_dialog.cpp -#, fuzzy msgid "Root node name" -msgstr "Nazwa wÄ™zÅ‚a:" +msgstr "Nazwa korzenia" #: editor/rename_dialog.cpp msgid "" @@ -7652,35 +7516,35 @@ msgstr "" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" -msgstr "" +msgstr "Gdy ustawione, licznik restartuje dla każdej grupy wÄ™złów potomnych" #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "PoczÄ…tkowa wartość dla licznika" #: editor/rename_dialog.cpp -#, fuzzy msgid "Step" -msgstr "Krok:" +msgstr "Krok" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" -msgstr "" +msgstr "Liczba, o którÄ… licznik jest zwiÄ™kszany dla każdego wÄ™zÅ‚a" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "" +msgstr "Wyrównanie" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" +"Minimalna liczba cyfr dla licznika.\n" +"BrakujÄ…ce cyfry sÄ… wyrównywane zerami poprzedzajÄ…cymi." #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expressions" -msgstr "ZmieÅ„ wyrażenie" +msgstr "Wyrażenia regularne" #: editor/rename_dialog.cpp #, fuzzy @@ -7693,30 +7557,27 @@ msgstr "Bez zmian" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" -msgstr "" +msgstr "CamelCase na under_scored" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" -msgstr "" +msgstr "under_scored na CamelCase" #: editor/rename_dialog.cpp msgid "Case" -msgstr "" +msgstr "Notacja" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Lowercase" -msgstr "MaÅ‚e Litery" +msgstr "Na maÅ‚e litery" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Uppercase" -msgstr "Wielkie Litery" +msgstr "Na wielkie litery" #: editor/rename_dialog.cpp -#, fuzzy msgid "Reset" -msgstr "Wyzeruj przybliżenie" +msgstr "Resetuj" #: editor/rename_dialog.cpp msgid "Error" @@ -7774,9 +7635,8 @@ msgstr "" "Nie można utworzyć sceny '%s' ponieważ obecna scena jest jednym z jej wezłów." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Instance Scene(s)" -msgstr "Instancja Scen(y)" +msgstr "Dodaj instancjÄ™ sceny" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" @@ -7791,12 +7651,10 @@ msgid "This operation can't be done on the tree root." msgstr "Nie można wykonać tej operacji na głównym węźle drzewa." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Move Node In Parent" -msgstr "PrzenieÅ› wÄ™zeÅ‚ w nadrzÄ™dny" +msgstr "PrzenieÅ› wÄ™zeÅ‚ w nadrzÄ™dnym" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Move Nodes In Parent" msgstr "PrzenieÅ› wÄ™zÅ‚y w nadrzÄ™dnym" @@ -7825,6 +7683,8 @@ msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" +"Wyłączenie \"edytowalnej instancji\" sprawi, że wszystkie wÅ‚aÅ›ciwoÅ›ci wÄ™zÅ‚a " +"zostanÄ… przywrócone do domyÅ›lnych." #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -7835,34 +7695,28 @@ msgid "Load As Placeholder" msgstr "Wczytaj jako zastÄ™pczy" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make Local" -msgstr "UczyÅ„ lokalnym" +msgstr "Zrób lokalne" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Create Root Node:" -msgstr "Utwórz wÄ™zeÅ‚" +msgstr "Utwórz korzeÅ„:" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "2D Scene" -msgstr "Scena" +msgstr "Scena 2D" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "3D Scene" -msgstr "Scena" +msgstr "Scena 3D" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "User Interface" -msgstr "Wyczyść dziedziczenie" +msgstr "Interfejs użytkownika" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Custom Node" -msgstr "Wytnij WÄ™zÅ‚y" +msgstr "Inny wÄ™zeÅ‚" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -7905,9 +7759,8 @@ msgid "Clear Inheritance" msgstr "Wyczyść dziedziczenie" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open documentation" -msgstr "Otwórz dokumentacjÄ™ online" +msgstr "Otwórz dokumentacjÄ™" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" @@ -7922,14 +7775,12 @@ msgid "Change Type" msgstr "ZmieÅ„ typ" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" -msgstr "Otwórz skrypt" +msgstr "Rozszerz skrypt" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make Scene Root" -msgstr "To ma sens!" +msgstr "ZmieÅ„ na korzeÅ„ sceny" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -7956,7 +7807,7 @@ msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -"Stwórz instancję sceny jako wÄ™zeÅ‚. Tworzy dziedziczÄ…cÄ… scenÄ™ jeÅ›li wÄ™zeÅ‚ " +"Dodaj instancję sceny jako wÄ™zeÅ‚. Tworzy dziedziczÄ…cÄ… scenÄ™ jeÅ›li wÄ™zeÅ‚ " "główny nie istnieje." #: editor/scene_tree_dock.cpp @@ -7980,7 +7831,6 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "WyczyÅ›cić dziedziczenie? (Nie można cofnąć!)" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Toggle Visible" msgstr "Przełącz widoczność" @@ -7989,12 +7839,11 @@ msgid "Node configuration warning:" msgstr "Ostrzeżenie konfiguracji wÄ™zÅ‚a:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has connection(s) and group(s).\n" "Click to show signals dock." msgstr "" -"WÄ™zeÅ‚ posiada połączenia i grupy\n" +"WÄ™zeÅ‚ posiada połączenie(a) i grupÄ™(y).\n" "Kliknij, aby wyÅ›wietlić panel sygnałów." #: editor/scene_tree_editor.cpp @@ -8014,27 +7863,24 @@ msgstr "" "Kliknij, aby wyÅ›wietlić panel grup." #: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script" msgstr "Otwórz skrypt" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" "WÄ™zeÅ‚ jest zablokowany.\n" -"Kliknij by odblokować" +"Kliknij, by go odblokować." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" -"Dziecko nie jest możliwe do zaznaczenia.\n" -"Kliknij by móc zaznaczyć" +"Dzieci nie sÄ… możliwe do zaznaczenia.\n" +"Kliknij, by móc zaznaczyć." #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" @@ -8045,6 +7891,8 @@ msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" +"AnimationPlayer jest przypiÄ™ty.\n" +"Kliknij, by odpiąć." #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" @@ -8083,18 +7931,16 @@ msgid "N/A" msgstr "N/A" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script/Choose Location" -msgstr "Otwórz edytor skryptów" +msgstr "Otwórz skrypt/Wybierz lokacjÄ™" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Åšcieżka jest pusta" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "Åšcieżka zapisu jest pusta!" +msgstr "Nazwa pliku jest pusta" #: editor/script_create_dialog.cpp msgid "Path is not local" @@ -8185,9 +8031,8 @@ msgid "Bytes:" msgstr "Bajty:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Stack Trace" -msgstr "Ramki stosu" +msgstr "Åšlad stosu" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -8275,7 +8120,7 @@ msgstr "Typ klikniÄ™tej kontrolki:" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" -msgstr "" +msgstr "KorzeÅ„ edycji:" #: editor/script_editor_debugger.cpp msgid "Set From Tree" @@ -8295,7 +8140,7 @@ msgstr "ZmieÅ„ promień światÅ‚a" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" -msgstr "" +msgstr "ZmieÅ„ kÄ…t emisji wÄ™zÅ‚a AudioStreamPlayer3D" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" @@ -8307,11 +8152,11 @@ msgstr "ZmieÅ„ rozmiar kamery" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" -msgstr "" +msgstr "ZmieÅ„ AABB powiadamiacza" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" -msgstr "" +msgstr "ZmieÅ„ AABB czÄ…steczek" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" @@ -8334,38 +8179,32 @@ msgid "Change Capsule Shape Height" msgstr "ZmieÅ„ wysokość ksztaÅ‚tu kapsuÅ‚y" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Cylinder Shape Radius" -msgstr "ZmieÅ„ Å›rednicÄ™ Capsule Shape" +msgstr "ZmieÅ„ promieÅ„ ksztaÅ‚tu cylindra" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Cylinder Shape Height" -msgstr "ZmieÅ„ wysokość ksztaÅ‚tu kapsuÅ‚y" +msgstr "ZmieÅ„ wysokość ksztaÅ‚tu cylindra" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Zmień dÅ‚ugość Ray Shape" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Radius" -msgstr "ZmieÅ„ promień światÅ‚a" +msgstr "ZmieÅ„ promień cylindra" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Height" -msgstr "ZmieÅ„ wysokość ksztaÅ‚tu kapsuÅ‚y" +msgstr "ZmieÅ„ wysokość cylindra" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Torus Inner Radius" -msgstr "ZmieÅ„ promieÅ„ Sphere Shape" +msgstr "ZmieÅ„ wewnÄ™trzny promieÅ„ torusa" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Torus Outer Radius" -msgstr "ZmieÅ„ promień światÅ‚a" +msgstr "ZmieÅ„ zewnÄ™trzny promień torusa" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" @@ -8376,9 +8215,8 @@ msgid "Select dependencies of the library for this entry" msgstr "Zaznacz zależnoÅ›ci biblioteki dla tego pola" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Remove current entry" -msgstr "UsuÅ„ punkt krzywej" +msgstr "UsuÅ„ aktualny wpis" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" @@ -8455,21 +8293,19 @@ msgstr "Niepoprawna instancja sÅ‚ownika (niepoprawne podklasy)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." -msgstr "" +msgstr "Obiekt nie może podać dÅ‚ugoÅ›ci." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "NastÄ™pna zakÅ‚adka" +msgstr "NastÄ™pna pÅ‚aszczyzna" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "Poprzednia zakÅ‚adka" +msgstr "Poprzednia pÅ‚aszczyzna" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "PÅ‚aszczyzna:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -8488,9 +8324,8 @@ msgid "GridMap Delete Selection" msgstr "GridMap UsuÅ„ zaznaczenie" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Fill Selection" -msgstr "GridMap UsuÅ„ zaznaczenie" +msgstr "GridMap WypeÅ‚nij zaznaczenie" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Duplicate Selection" @@ -8545,44 +8380,39 @@ msgstr "Kursor Obróć Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" -msgstr "" +msgstr "Kursor Obróć w tyÅ‚ X" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" -msgstr "" +msgstr "Kursor Obróć w tyÅ‚ Y" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" -msgstr "" +msgstr "Kursor Obróć w tyÅ‚ Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" -msgstr "" +msgstr "Kursor Wyczyść obrót" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Create Area" -msgstr "Tworzenie obszaru" +msgstr "Utwórz obszar" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Create Exterior Connector" -msgstr "Utwórz nowy projekt" +msgstr "Utwórz łącznik zewnÄ™trzny" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Erase Area" msgstr "Usuń obszar" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clear Selection" -msgstr "Wyczyść zaznaczenie" +msgstr "Wyczyść zaznaczone" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Fill Selection" -msgstr "Wszystkie zaznaczenia" +msgstr "WypeÅ‚nij zaznaczone" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" @@ -8893,9 +8723,8 @@ msgid "Change Input Value" msgstr "ZmieÅ„ wartość wejÅ›ciowÄ…" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Can't copy the function node." -msgstr "Nie można skopiować funkcji wÄ™zÅ‚a." +msgstr "Nie można skopiować wÄ™zÅ‚a funkcji." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" @@ -8970,9 +8799,8 @@ msgid "Paste Nodes" msgstr "Wklej wÄ™zÅ‚y" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "CzÅ‚onkowie" +msgstr "Edytuj czÅ‚onka" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -8987,9 +8815,8 @@ msgid "Iterator became invalid: " msgstr "Iterator staÅ‚ siÄ™ nieprawidÅ‚owy: " #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Invalid index property name." -msgstr "NieprawidÅ‚owa nazwa klasy bazowej" +msgstr "NieprawidÅ‚owa nazwa wÅ‚aÅ›ciwoÅ›ci indeksowej." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" @@ -9033,17 +8860,16 @@ msgstr "" "caÅ‚kowitÄ… (seq out), lub tekstowÄ… (error)." #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "UsuÅ„ wÄ™zeÅ‚ VisualScript" +msgstr "Przeszukaj VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "Przyjmij %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" -msgstr "" +msgstr "Ustaw %s" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -9096,16 +8922,15 @@ msgstr "" "przy czym pozostaÅ‚e zostanÄ… zignorowane." #: scene/2d/collision_object_2d.cpp -#, fuzzy msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" -"Ten wÄ™zeÅ‚ nie posiada podwezÅ‚a, który definiowaÅ‚ by jego ksztaÅ‚t, wiÄ™c nie " -"może wchodzić w interakcje.\n" -"PowinieneÅ› dodać wÄ™zeÅ‚ \"CollisionShape2D\" lub \"CollisionPolygon2D\" jako " -"podwÄ™zeÅ‚ aby zdefiniować ksztaÅ‚t." +"Ten wÄ™zeÅ‚ nie posiada ksztaÅ‚tu, wiÄ™c nie może kolidować, czy wchodzić w " +"interakcje z innymi obiektami.\n" +"Rozważ dodanie wÄ™zÅ‚a CollisionShape2D lub CollisionPolygon2D jako podrzÄ™dny, " +"aby zdefiniować ksztaÅ‚t." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -9144,6 +8969,8 @@ msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Animacja CPUParticles2D wymaga użycia CanvasItemMaterial z włączonym " +"\"Particles Animation\"." #: scene/2d/light_2d.cpp msgid "" @@ -9199,6 +9026,8 @@ msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Animacja Particles2D wymaga użycia CanvasItemMaterial z włączonym " +"\"Particles Animation\"." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -9221,16 +9050,20 @@ msgstr "Å»eby zadziaÅ‚aÅ‚o, pole Path musi wskazywać na istniejÄ…cy wÄ™zeÅ‚ Nod #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "" +msgstr "Ten Å‚aÅ„cuch koÅ›ci 2D powinien siÄ™ koÅ„czyć na węźle Skeleton2D." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" +"WÄ™zeÅ‚ Bone2D dziaÅ‚a tylko z wÄ™zÅ‚em Skeleton2D lub innym Bone2D jako " +"nadrzÄ™dnym wÄ™zÅ‚em." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +"Tej koÅ›ci brakuje odpowiedniej pozy spoczynkowej. Pójdź do wÄ™zÅ‚a Skeleton2D " +"i ustaw jÄ…." #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -9245,9 +9078,8 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "ARVRCamera musi dziedziczyć po węźle ARVROrigin" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRController must have an ARVROrigin node as its parent" -msgstr "ARVRController musi posiadać wÄ™zeÅ‚ ARVROrigin jako rodzica" +msgstr "ARVRController musi posiadać wÄ™zeÅ‚ ARVROrigin jako nadrzÄ™dny" #: scene/3d/arvr_nodes.cpp msgid "" @@ -9258,15 +9090,16 @@ msgstr "" "przypisany do żadnego rzeczywistego kontrolera" #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRAnchor must have an ARVROrigin node as its parent" -msgstr "ARVRAnchor musi posiadać wÄ™zeÅ‚ ARVROrigin jako rodzica" +msgstr "ARVRAnchor musi posiadać wÄ™zeÅ‚ ARVROrigin jako nadrzÄ™dny" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor id must not be 0 or this anchor will not be bound to an actual " "anchor" msgstr "" +"ID kotwicy nie może być 0, bo inaczej ta kotwica nie bÄ™dzie przypisana do " +"rzeczywistej kotwicy" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node" @@ -9298,16 +9131,15 @@ msgid "Lighting Meshes: " msgstr "OÅ›wietlanie siatek: " #: scene/3d/collision_object.cpp -#, fuzzy msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" -"Ten wÄ™zeÅ‚ nie posiada podwezÅ‚a, który definiowaÅ‚by jego ksztaÅ‚t, wiÄ™c nie " -"może wchodzić w interakcje z przestrzeniÄ….\n" -"PowinieneÅ› dodać wÄ™zeÅ‚ \"CollisionShape2D\" lub \"CollisionPolygon2D\" jako " -"jego podwÄ™zeÅ‚ aby zdefiniować jego ksztaÅ‚t." +"Ten wÄ™zeÅ‚ nie posiada ksztaÅ‚tu, wiÄ™c nie może kolidować, czy wchodzić w " +"interakcje z innymi obiektami.\n" +"Rozważ dodanie wÄ™zÅ‚a CollisionShape lub CollisionPolygon jako podrzÄ™dny, aby " +"zdefiniować ksztaÅ‚t." #: scene/3d/collision_polygon.cpp msgid "" @@ -9342,14 +9174,17 @@ msgstr "" "Utwórz zasób typu CollisionShape w odpowiednim polu obiektu!" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." -msgstr "" +#, fuzzy +msgid "Nothing is visible because no mesh has been assigned." +msgstr "Nic nie jest widoczne, bo nie zostaÅ‚a przypisana żadna siatka." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial with " "\"Billboard Particles\" enabled." msgstr "" +"Animacja CPUParticles wymaga użycia SpatialMaterial z włączonym \"Billboard " +"Particles\"." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -9373,26 +9208,28 @@ msgstr "" msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" +"Nic nie jest widoczne, bo siatki nie zostaÅ‚y przypisane do kolejki rysowania." #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial with \"Billboard " "Particles\" enabled." msgstr "" +"Animacja Particles wymaga użycia SpatialMaterial z włączonym \"Billboard " +"Particles\"." #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." -msgstr "PathFollow2D zadziaÅ‚a tylko wtedy, gdy bÄ™dzie dzieckiem wÄ™zeÅ‚ Path2D." +msgstr "PathFollow dziaÅ‚a tylko, gdy jest wÄ™zÅ‚em podrzÄ™dnym Path." #: scene/3d/path.cpp -#, fuzzy msgid "OrientedPathFollow only works when set as a child of a Path node." -msgstr "PathFollow2D zadziaÅ‚a tylko wtedy, gdy bÄ™dzie dzieckiem wÄ™zeÅ‚ Path2D." +msgstr "OrientedPathFollow dziaÅ‚a tylko, gdy jest wÄ™zÅ‚em podrzÄ™dnym Path." #: scene/3d/path.cpp msgid "OrientedPathFollow requires up vectors enabled in its parent Path." msgstr "" +"OrientedPathFollow wymaga włączonych wektorów w górÄ™ w jego nadrzÄ™dnym Path." #: scene/3d/physics_body.cpp #, fuzzy @@ -9411,7 +9248,7 @@ msgstr "Pole Path musi wskazywać na wÄ™zeÅ‚ Spatial." #: scene/3d/scenario_fx.cpp msgid "WorldEnvironment needs an Environment resource." -msgstr "" +msgstr "WorldEnvironment wymaga zasobu Environment." #: scene/3d/scenario_fx.cpp msgid "" @@ -9425,20 +9262,21 @@ msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" +"Ten WorldEnvironment jest ignorowany. Dodaj Camera (dla scen 3D) lub ustaw " +"Background Mode tego Å›rodowiska na Canvas (dla scen 2D)." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" -msgstr "" +msgstr "To ciaÅ‚o bÄ™dzie ignorowane, dopóki nie ustawisz siatki" #: scene/3d/soft_body.cpp -#, fuzzy msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" -"Zmiany rozmiaru w RigidBody (w trybach character i rigid) zostanÄ… nadpisane " -"przez silnik fizyki podczas dziaÅ‚ania.\n" +"Zmiany rozmiaru dla SoftBody zostanÄ… nadpisane przez silnik fizyki podczas " +"dziaÅ‚ania.\n" "Zamiast tego, zmieÅ„ rozmiary ksztaÅ‚tów kolizji w wÄ™zÅ‚ach podrzÄ™dnych." #: scene/3d/sprite_3d.cpp @@ -9459,44 +9297,41 @@ msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "" +msgstr "W węźle BlendTree '%s', animacja nie znaleziona: '%s'" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Animation not found: '%s'" -msgstr "NarzÄ™dzia do animacji" +msgstr "Animacja nie znaleziona: '%s'" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." -msgstr "" +msgstr "W węźle '%s', nieprawidÅ‚owa animacja: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Invalid animation: '%s'." -msgstr "BÅÄ„D: błędna nazwa animacji!" +msgstr "NieprawidÅ‚owa animacja: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Nothing connected to input '%s' of node '%s'." -msgstr "Rozłącz '%s' z '%s'" +msgstr "Nic nie podłączono do wejÅ›cia '%s' wÄ™zÅ‚a '%s'." #: scene/animation/animation_tree.cpp msgid "A root AnimationNode for the graph is not set." -msgstr "" +msgstr "KorzeÅ„ dla grafu AnimationNode nie jest ustawiony." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." -msgstr "Zaznacz wÄ™zeÅ‚ AnimationPlayer w drzewie sceny aby edytować animacje." +msgstr "" +"Åšcieżka do wÄ™zÅ‚a AnimationPlayer zawierajÄ…cego animacje nie jest ustawiona." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" +"Åšcieżka do wÄ™zÅ‚a AnimationPlayer nie prowadzi do wÄ™zÅ‚a AnimationPlayer." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "AnimationPlayer root is not a valid node." -msgstr "Drzewo animacji jest wadliwe." +msgstr "KorzeÅ„ AnimationPlayer nie jest poprawnym wÄ™zÅ‚em." #: scene/gui/color_picker.cpp msgid "Raw Mode" @@ -9544,13 +9379,12 @@ msgid "(Other)" msgstr "Inne" #: scene/main/scene_tree.cpp -#, fuzzy msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" -"DomyÅ›lne Åšrodowisko okreÅ›lone w Ustawieniach Projektu (Renderowanie -> " -"Viewport -> DomyÅ›lne Åšrodowisko) nie mogÅ‚o zostać zaÅ‚adowane." +"DomyÅ›lne Å›rodowisko okreÅ›lone w Ustawieniach Projektu (Renderowanie -> " +"Environment -> Default Environment) nie mogÅ‚o zostać zaÅ‚adowane." #: scene/main/viewport.cpp msgid "" @@ -9581,31 +9415,31 @@ msgid "Invalid font size." msgstr "Niepoprawny rozmiar fonta." #: scene/resources/visual_shader.cpp -#, fuzzy msgid "Input" -msgstr "Dodaj WejÅ›cie" +msgstr "WejÅ›cie" #: scene/resources/visual_shader.cpp -#, fuzzy msgid "None" -msgstr "<żaden>" +msgstr "Brak" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for shader." -msgstr "Wadliwe źródÅ‚o!" +msgstr "NiewÅ‚aÅ›ciwe źródÅ‚o dla shadera." #: servers/visual/shader_language.cpp msgid "Assignment to function." -msgstr "" +msgstr "Przypisanie do funkcji." #: servers/visual/shader_language.cpp msgid "Assignment to uniform." -msgstr "" +msgstr "Przypisanie do uniformu." #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." -msgstr "" +msgstr "Varying może być przypisane tylko w funkcji wierzchoÅ‚ków." + +#~ msgid "Zoom:" +#~ msgstr "PowiÄ™kszenie:" #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "Na pewno chcesz usunąć wszystkie połączenia z \"" @@ -10286,9 +10120,6 @@ msgstr "" #~ msgid "Source Font:" #~ msgstr "ŹródÅ‚o fontu:" -#~ msgid "Source Font Size:" -#~ msgstr "Wielkość oryginalna fontu:" - #~ msgid "Dest Resource:" #~ msgstr "Zasób docelowy:" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 065cbdfc59..482ea49196 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -553,7 +553,7 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -msgid "Zoom:" +msgid "Font Size:" msgstr "" #: editor/code_editor.cpp @@ -1688,6 +1688,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2086,7 +2092,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -9025,7 +9031,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index e7fcb8b27d..eb6a625e3e 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -37,12 +37,14 @@ # LucasSouza6 <lucasosouza66@gmail.com>, 2018. # Pedro Pacheco <pedroxixipa@hotmail.com>, 2018. # Bruno Henrique <nimbusdroid@gmail.com>, 2018. +# Luciano Scilletta <lucianoscilletta@gmail.com>, 2018. +# Julio Yagami <juliohenrique31501234@hotmail.com>, 2018. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2018-11-26 16:10+0000\n" -"Last-Translator: Bruno Henrique <nimbusdroid@gmail.com>\n" +"PO-Revision-Date: 2018-12-04 22:15+0000\n" +"Last-Translator: Julio Yagami <juliohenrique31501234@hotmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -50,7 +52,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.3-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -433,12 +435,10 @@ msgid "Delete Selection" msgstr "Deletar Seleção" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" msgstr "Ir ao Próximo Passo" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" msgstr "Ir ao Passo Anterior" @@ -579,8 +579,9 @@ msgid "Warnings:" msgstr "Avisos:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "Ampliação:" +#, fuzzy +msgid "Font Size:" +msgstr "Tamanho da Fonte de Origem:" #: editor/code_editor.cpp msgid "Line:" @@ -693,9 +694,8 @@ msgid "Edit Connection: " msgstr "Editar Conexão: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "Tem certeza que quer remover todas conexões desse sinal?" +msgstr "Tem certeza que quer remover todas as conexões do sinal \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -1344,7 +1344,6 @@ msgid "Copy Path" msgstr "Copiar Caminho" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" msgstr "Mostrar no Gerenciador de Arquivos" @@ -1495,9 +1494,8 @@ msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "Métodos" +msgstr "Métodos:" #: editor/editor_help.cpp #, fuzzy @@ -1741,6 +1739,12 @@ msgstr "Essa operação não pode ser realizada sem uma raiz da cena." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -1748,8 +1752,9 @@ msgstr "" "herança) não foram satisfeitas." #: editor/editor_node.cpp editor/scene_tree_dock.cpp +#, fuzzy msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Não é possÃvel sobrescrever cena que ainda está aberta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2183,7 +2188,7 @@ msgid "Undo" msgstr "Desfazer" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Refazer" @@ -2636,18 +2641,26 @@ msgid "Assign.." msgstr "Atribuir.." #: editor/editor_properties.cpp +#, fuzzy msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Não é possÃvel criar uma ViewportTexture nos recursos salvos como um " +"arquivo.\n" +"Recursos precisam pertencer à cena." #: editor/editor_properties.cpp +#, fuzzy msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Não é possÃvel criar uma ViewportTexture nesse recurso porque não está " +"definido como uma cena local.\n" +"Por favor troque na 'local para cena' propriedade" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -9371,7 +9384,7 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" "Nada está visÃvel porque as meshes não foram atribuÃdas a passes de desenho." @@ -9641,6 +9654,9 @@ msgstr "Atribuição à uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Variáveis só podem ser atribuÃdas na função de vértice." +#~ msgid "Zoom:" +#~ msgstr "Ampliação:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "Tem certeza que quer remover todas conexões do \"" @@ -10366,9 +10382,6 @@ msgstr "Variáveis só podem ser atribuÃdas na função de vértice." #~ msgid "Source Font:" #~ msgstr "Fonte Origem:" -#~ msgid "Source Font Size:" -#~ msgstr "Tamanho da Fonte de Origem:" - #~ msgid "Dest Resource:" #~ msgstr "Recurso Destino:" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 8ace02c1e0..1e0b10fce8 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -16,7 +16,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-11-21 19:08+0000\n" +"PO-Revision-Date: 2018-12-04 22:15+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.3-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -409,14 +409,12 @@ msgid "Delete Selection" msgstr "Apagar Seleção" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" -msgstr "Ir Próximo Passo" +msgstr "Ir para Próximo Passo" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" -msgstr "Ir Passo Anterior" +msgstr "Ir para Passo Anterior" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -555,8 +553,9 @@ msgid "Warnings:" msgstr "Avisos:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "Zoom:" +#, fuzzy +msgid "Font Size:" +msgstr "Vista de frente" #: editor/code_editor.cpp msgid "Line:" @@ -669,9 +668,8 @@ msgid "Edit Connection: " msgstr "Editar Conexão: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "Deseja remover todas as conexões deste sinal?" +msgstr "Deseja remover todas as conexões do sinal \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -826,9 +824,8 @@ msgid "Error loading:" msgstr "Erro ao carregar:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "Cena falha ao carregar devido a dependências que estão em falta:" +msgstr "Falha no carregamento devido a dependências em falta:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1314,22 +1311,19 @@ msgid "File Exists, Overwrite?" msgstr "O Ficheiro existe, sobrescrever?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" -msgstr "Selecionar esta pasta" +msgstr "Selecionar esta Pasta" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copiar Caminho" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" msgstr "Abrir no Gestor de Ficheiros" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" msgstr "Mostrar no Gestor de Ficheiros" @@ -1474,19 +1468,16 @@ msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "Métodos" +msgstr "Métodos:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "Propriedades" +msgstr "Propriedades do Tema" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "Propriedades:" +msgstr "Propriedades do Tema:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1513,14 +1504,12 @@ msgid "Constants:" msgstr "Constantes:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "Descrição" +msgstr "Descrição da Classe" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "Descrição:" +msgstr "Descrição da Classe:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1537,14 +1526,12 @@ msgstr "" "um[/url][/color]." #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Descrição da Propriedade:" +msgstr "Descrições da Propriedade" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions:" -msgstr "Descrição da Propriedade:" +msgstr "Descrições da Propriedade:" #: editor/editor_help.cpp msgid "" @@ -1555,14 +1542,12 @@ msgstr "" "[color=$color][url=$url]contribuindo com uma[/url][/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "Descrição do Método:" +msgstr "Descrições do Método" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions:" -msgstr "Descrição do Método:" +msgstr "Descrições do Método:" #: editor/editor_help.cpp msgid "" @@ -1578,49 +1563,40 @@ msgid "Search Help" msgstr "Procurar em Ajuda" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "Vista normal" +msgstr "Mostrar Tudo" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "Classes" +msgstr "Apenas Classes" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "Métodos" +msgstr "Apenas Métodos" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "Sinais" +msgstr "Apenas Sinais" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "Constantes" +msgstr "Apenas Constantes" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "Propriedades" +msgstr "Apenas Propriedades" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "Propriedades" +msgstr "Apenas Propriedades do Tema" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "Membros" +msgstr "Tipo do Membro" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "Classe:" +msgstr "Classe" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1719,6 +1695,12 @@ msgstr "Esta operação não pode ser feita sem uma raiz da árvore." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -1727,7 +1709,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Não se consegue sobrescrever cena ainda aberta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1986,13 +1968,12 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Incapaz de carregar Script addon do Caminho: '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"Incapaz de carregar Script addon do Caminho: '%s' Script não está no modo " -"ferramenta." +"Incapaz de carregar Script addon do caminho: '%s' Parece haver um erro no " +"código, reveja a sintaxe." #: editor/editor_node.cpp msgid "" @@ -2046,7 +2027,6 @@ msgstr "Padrão" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" msgstr "Mostrar no Sistema de Ficheiros" @@ -2131,7 +2111,6 @@ msgid "Save Scene" msgstr "Guardar Cena" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "Guardar todas as Cenas" @@ -2161,7 +2140,7 @@ msgid "Undo" msgstr "Desfazer" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Refazer" @@ -2227,8 +2206,8 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" -"Quando esta opção está ativa, exportação ou distribuição criará um " -"executável mÃnimo.\n" +"Quando esta opção é ativada, exportação ou distribuição criará um executável " +"mÃnimo.\n" "O Sistema de Ficheiros será fornecido ao Projeto pelo Editor sobre a rede.\n" "Em Android, a distribuição irá usar a ligação USB para melhor performance. " "Esta opção acelera o teste de jogos pesados." @@ -2617,6 +2596,8 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Não se consegue criar Textura Viewport em recursos guardados como ficheiro.\n" +"O recurso tem de pertencer a uma cena." #: editor/editor_properties.cpp msgid "" @@ -2625,6 +2606,10 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Não se consegue criar Textura Viewport neste recurso porque não está " +"definido na cena como local.\n" +"Ative a sua propriedade 'local to scene' (e em todos os recursos que o " +"contêm até a um Nó)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -2941,9 +2926,8 @@ msgstr "" "leitura!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Favoritos:" +msgstr "Favoritos" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3028,14 +3012,12 @@ msgid "Instance" msgstr "Instância" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "Favoritos:" +msgstr "Adicionar aos Favoritos" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "Remover do Grupo" +msgstr "Remover dos Favoritos" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3066,14 +3048,12 @@ msgid "New Resource..." msgstr "Novo Recurso..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" -msgstr "Expandir tudo" +msgstr "Expandir Tudo" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" -msgstr "Colapsar tudo" +msgstr "Colapsar Tudo" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3095,9 +3075,8 @@ msgid "Re-Scan Filesystem" msgstr "Carregar novamente o Sistema de Ficheiros" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "Alternar modo" +msgstr "Alternar modo de divisão" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3132,24 +3111,20 @@ msgid "Create Script" msgstr "Criar Script" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" -msgstr "Localizar em ficheiros" +msgstr "Localizar em Ficheiros" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "Localizar: " +msgstr "Localizar:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Pasta: " +msgstr "Pasta:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filtro: " +msgstr "Filtros:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3299,11 +3274,11 @@ msgstr "A guardar..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "Definir como padrão para '%s'" +msgstr "Definir como Padrão para '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "Limpar padrão para '%s'" +msgstr "Limpar Padrão para '%s'" #: editor/import_dock.cpp msgid " Files" @@ -3326,14 +3301,12 @@ msgid "Failed to load resource." msgstr "Falha ao carregar recurso." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" -msgstr "Expandir tudo" +msgstr "Expandir Todas as Propriedades" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" -msgstr "Colapsar todas as Propriedades" +msgstr "Colapsar Todas as Propriedades" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -4201,7 +4174,7 @@ msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" -"Não há Meshes para cozinhar. Assegure-se que contêm um canal UV2 e que a " +"Não há Meshes para consolidar. Assegure-se que contêm um canal UV2 e que a " "referência 'Bake Light' flag está on." #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4210,7 +4183,7 @@ msgstr "Falha ao criar imagens lightmap, assegure-se que o caminho é gravável. #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "Cozinhar Lightmaps" +msgstr "Consolidar Lightmaps" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp @@ -4282,9 +4255,8 @@ msgid "Resize CanvasItem" msgstr "Redimensionar CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "Rodar CanvasItem" +msgstr "Escalar CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" @@ -4348,9 +4320,8 @@ msgid "Rotate Mode" msgstr "Modo rodar" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Modo escalar (R)" +msgstr "Modo Escalar" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4449,9 +4420,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "Restaura a capacidade de selecionar os Objetos-filho." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "Esqueleto" +msgstr "Opções do Esqueleto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -4505,7 +4475,7 @@ msgstr "Mostrar Vista" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Mostrar Grupo e Bloquear Ãcones" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -4665,7 +4635,7 @@ msgstr "Pressione Shift para editar tangentes individualmente" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" -msgstr "Cozinhar a sonda GI" +msgstr "Consolidar Sonda GI" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -4946,9 +4916,8 @@ msgid "Create Navigation Polygon" msgstr "Criar PolÃgono de navegação" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generating Visibility Rect" -msgstr "Gerar Visibilidade do Rect" +msgstr "A Gerar Visibilidade Rect" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" @@ -5426,7 +5395,6 @@ msgid "Error writing TextFile:" msgstr "Erro ao escrever TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." msgstr "Erro ao carregar ficheiro." @@ -5527,9 +5495,8 @@ msgid "Copy Script Path" msgstr "Copiar Caminho do Script" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" -msgstr "Histórico anterior" +msgstr "Histórico Anterior" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" @@ -5599,9 +5566,8 @@ msgid "Keep Debugger Open" msgstr "Manter depurador aberto" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" -msgstr "Depurar com Editor externo" +msgstr "Depurar com Editor Externo" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" @@ -5644,9 +5610,8 @@ msgid "Debugger" msgstr "Depurador" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" -msgstr "Resultados da pesquisa" +msgstr "Resultados da Pesquisa" #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -5657,9 +5622,8 @@ msgid "(ignore)" msgstr "(ignorar)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Ir para Função..." +msgstr "Ir para Função" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -5748,14 +5712,12 @@ msgid "Trim Trailing Whitespace" msgstr "Apagar espaços nos limites" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" -msgstr "Converter Indentação em espaços" +msgstr "Converter Indentação em Espaços" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" -msgstr "Converter Indentação em tabulação" +msgstr "Converter Indentação em Tabulação" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" @@ -5771,33 +5733,28 @@ msgid "Remove All Breakpoints" msgstr "Remover todos os Breakpoints" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" -msgstr "Ir para próximo Breakpoint" +msgstr "Ir para Próximo Breakpoint" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" -msgstr "Ir para Breakpoint anterior" +msgstr "Ir para Breakpoint Anterior" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "Localizar Anterior" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." -msgstr "Localizar em ficheiros..." +msgstr "Localizar em Ficheiros..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." msgstr "Ir para Função..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." -msgstr "Ir para linha..." +msgstr "Ir para Linha..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -5888,13 +5845,12 @@ msgid "Animation Key Inserted." msgstr "Chave de Animação inserida." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Pitch" -msgstr "Trocar" +msgstr "Inclinação" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "" +msgstr "Direção" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -5982,7 +5938,7 @@ msgstr "Esta operação requer um único Nó selecionado." #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" -msgstr "Trancar Rotação da Vista" +msgstr "Bloquear Rotação da Vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -6061,9 +6017,8 @@ msgid "Freelook Speed Modifier" msgstr "Modificador de velocidade Freelook" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Rotation Locked" -msgstr "Trancar Rotação da Vista" +msgstr "Rotação da Vista Bloqueada" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -6097,7 +6052,7 @@ msgstr "Modo escalar (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" -msgstr "Coordenadas locais" +msgstr "Coordenadas Locais" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" @@ -6565,9 +6520,8 @@ msgid "Fix Invalid Tiles" msgstr "Reparar Tiles inválidos" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Centrar seleção" +msgstr "Cortar Seleção" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -6614,32 +6568,28 @@ msgid "Pick Tile" msgstr "Escolher Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Mover Seleção" +msgstr "Copiar Seleção" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate left" -msgstr "Modo rodar" +msgstr "Rodar p/ esquerda" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate right" -msgstr "Rodar PolÃgono" +msgstr "Rodar p/ direita" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "Inverter horizontalmente" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "Inverter verticalmente" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear transform" -msgstr "Transformar" +msgstr "Limpar Transformação" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet" @@ -6670,9 +6620,8 @@ msgid "Display tile's names (hold Alt Key)" msgstr "Exibir nome dos tiles (segure tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture and ALL TILES which use it?" -msgstr "Remover Textura Selecionada e TODOS OS TILES que a usam?" +msgstr "Remover textura selecionada e TODOS OS TILES que a usam?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." @@ -6687,9 +6636,8 @@ msgid "Merge from scene?" msgstr "Fundir a partir da Cena?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "%s file(s) were not added because was already on the list." -msgstr " ficheiro(s) não foi adicionado por já estar na lista." +msgstr "%s ficheiro(s) não foi/foram adicionado(s) por já estar(em) na lista." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -6778,12 +6726,11 @@ msgstr "" #: editor/project_export.cpp msgid "Release" -msgstr "" +msgstr "Libertar" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "Exportar" +msgstr "A Exportar Tudo" #: editor/project_export.cpp msgid "Presets" @@ -6794,9 +6741,8 @@ msgid "Add..." msgstr "Adicionar..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path:" -msgstr "Exportar Projeto" +msgstr "Caminho da Exportação:" #: editor/project_export.cpp msgid "Resources" @@ -6861,14 +6807,12 @@ msgid "Export PCK/Zip" msgstr "Exportar PCK/Zip" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "Modo exportação:" +msgstr "Modo Exportação?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "Exportar" +msgstr "Exportar Tudo" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -7515,7 +7459,7 @@ msgstr "Nome do Nó" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "Nome do pai do Nó, se disponÃvel" +msgstr "Nome do parente do Nó, se disponÃvel" #: editor/rename_dialog.cpp msgid "Node type" @@ -7554,7 +7498,6 @@ msgid "Step" msgstr "Passo" #: editor/rename_dialog.cpp -#, fuzzy msgid "Amount by which counter is incremented for each node" msgstr "Valor pelo qual cada contador é incrementado para cada nó" @@ -7563,7 +7506,6 @@ msgid "Padding" msgstr "Preenchimento" #: editor/rename_dialog.cpp -#, fuzzy msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." @@ -7617,7 +7559,7 @@ msgstr "Recolocar Nó" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "Recolocar localização (selecionar novo parente):" +msgstr "Recolocar localização (selecionar novo Parente):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" @@ -7681,11 +7623,11 @@ msgstr "Esta operação não pode ser feita na raiz da árvore." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" -msgstr "Mover Nó no parente" +msgstr "Mover Nó no Parente" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "Mover Nós no parente" +msgstr "Mover Nós no Parente" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" @@ -7712,6 +7654,8 @@ msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" +"Desativar \"editable_instance\" irá reverter todas as propriedades do Nó " +"para os seus valores padrão." #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -7786,9 +7730,8 @@ msgid "Clear Inheritance" msgstr "Limpar herança" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open documentation" -msgstr "Abrir documentação online do Godot" +msgstr "Abrir documentação" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" @@ -7803,9 +7746,8 @@ msgid "Change Type" msgstr "Mudar tipo" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" -msgstr "Abrir Script" +msgstr "Estender Script" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -7968,9 +7910,8 @@ msgid "Path is empty" msgstr "Caminho está vazio" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "Sprite está vazia!" +msgstr "Nome do ficheiro vazio" #: editor/script_create_dialog.cpp msgid "Path is not local" @@ -8061,9 +8002,8 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Stack Trace" -msgstr "Empilhar Frames" +msgstr "Rastreamento de Pilha" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -8513,7 +8453,7 @@ msgstr "Fim do stack trace de exceção interna" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "" +msgstr "Consolidar NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -8621,7 +8561,7 @@ msgstr "Mudar nome do argumento" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" -msgstr "Definir valor padrão da variável" +msgstr "Definir Valor Padrão da Variável" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" @@ -8897,12 +8837,11 @@ msgstr "Procurar VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "Obter %s" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Set %s" -msgstr "Definir " +msgstr "Definir %s" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -8934,7 +8873,7 @@ msgstr "ImpossÃvel ler Ficheiro de imagem do ecrã de inicialização:" #: platform/javascript/export/export.cpp msgid "Using default boot splash image." -msgstr "A usar imagem de inicialização por defeito." +msgstr "A usar imagem padrão de inicialização." #: scene/2d/animated_sprite.cpp msgid "" @@ -9001,6 +8940,8 @@ msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Animação CPUParticles2D requer o uso de um CanvasItemMaterial com " +"\"Particles Animation\" ativada." #: scene/2d/light_2d.cpp msgid "" @@ -9057,6 +8998,8 @@ msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Animação Particles2D requer o uso de um CanvasItemMaterial com \"Particles " +"Animation\" ativada." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -9085,7 +9028,7 @@ msgstr "Esta corrente de Bone2D deve terminar em um nó Skeleton2D." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." -msgstr "Um Bone2D só funciona com um nó pai Skeleton2D ou Bone2D." +msgstr "Um Bone2D só funciona com um nó parente Skeleton2D ou Bone2D." #: scene/2d/skeleton_2d.cpp msgid "" @@ -9201,15 +9144,16 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." -msgstr "" -"Nada é visÃvel porque não foram atribuÃdas Meshes aos passos de desenho." +msgid "Nothing is visible because no mesh has been assigned." +msgstr "Nada é visÃvel porque nenhuma Malha foi atribuÃda." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial with " "\"Billboard Particles\" enabled." msgstr "" +"Animação CPUParticles requer o uso de um SpatialMaterial com \"Billboard " +"Particles\" ativada." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -9240,22 +9184,21 @@ msgid "" "Particles animation requires the usage of a SpatialMaterial with \"Billboard " "Particles\" enabled." msgstr "" +"Animação Particles requer o uso de um SpatialMaterial com \"Billboard " +"Particles\" ativada." #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." -msgstr "" -"PathFollow2D apenas funciona quando definido como filho de um Nó Path2D." +msgstr "PathFollow apenas funciona quando definido como filho de um Nó Path." #: scene/3d/path.cpp -#, fuzzy msgid "OrientedPathFollow only works when set as a child of a Path node." msgstr "" -"PathFollow2D apenas funciona quando definido como filho de um Nó Path2D." +"OrientedPathFollow apenas funciona quando definido como filho de um Nó Path." #: scene/3d/path.cpp msgid "OrientedPathFollow requires up vectors enabled in its parent Path." -msgstr "" +msgstr "OrientedPathFollow requer vetores cima ativados no Caminho do parente." #: scene/3d/physics_body.cpp msgid "" @@ -9297,7 +9240,6 @@ msgid "This body will be ignored until you set a mesh" msgstr "Este corpo será ignorado até se definir uma Malha" #: scene/3d/soft_body.cpp -#, fuzzy msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" @@ -9305,7 +9247,7 @@ msgid "" msgstr "" "Mudanças no tamanho do SoftBody serão reescritas pelo motor de fÃsica na " "execução.\n" -"Mude antes o tamanho das formas de colisão filhas." +"Em vez disso, mude o tamanho das formas de colisão filhas." #: scene/3d/sprite_3d.cpp msgid "" @@ -9389,7 +9331,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." -msgstr "" +msgstr "Se exp_edit é verdadeiro min_value tem de ser > 0." #: scene/gui/scroll_container.cpp msgid "" @@ -9410,7 +9352,7 @@ msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" -"Ambiente padrão especificado em Configuração do Projeto (Rendering -> " +"Ambiente Padrão especificado em Configuração do Projeto (Rendering -> " "Environment -> Default Environment) não pode ser carregado." #: scene/main/viewport.cpp @@ -9465,6 +9407,9 @@ msgstr "Atribuição a uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Variações só podem ser atribuÃdas na função vértice." +#~ msgid "Zoom:" +#~ msgstr "Zoom:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "Está seguro que quer remover todas as conexões de \"" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 9359389f36..752c69bfab 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -559,8 +559,8 @@ msgstr "" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "Zoom-aÈ›i ÃŽn" +msgid "Font Size:" +msgstr "Dimensiunea Conturului:" #: editor/code_editor.cpp msgid "Line:" @@ -1729,6 +1729,12 @@ msgstr "Aceasta operaÈ›iune nu se poate face fără o rădăcină de copac." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2174,7 +2180,7 @@ msgid "Undo" msgstr "Revenire" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Reîntoarcere" @@ -9215,7 +9221,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9444,6 +9450,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "Zoom-aÈ›i ÃŽn" + #~ msgid "Class List:" #~ msgstr "Listă de Clase:" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 957af1f5e7..b7d0bf0a21 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -28,12 +28,13 @@ # V. <Unit68189@gmail.com>, 2018. # Victor Butorin <mrwebsterchannel@gmail.com>, 2018. # ÐлекÑандр <ol-vin@mail.ru>, 2018. +# Ðнатолий Горбунов <afgorbunov@gmail.com>, 2018. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-11-26 16:10+0000\n" -"Last-Translator: ÐлекÑандр <ol-vin@mail.ru>\n" +"PO-Revision-Date: 2018-12-04 22:15+0000\n" +"Last-Translator: Ðнатолий Горбунов <afgorbunov@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -42,7 +43,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.3-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -424,12 +425,10 @@ msgid "Delete Selection" msgstr "Удалить выделенное" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" msgstr "Перейти к Ñледующему шагу" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" msgstr "Перейти к предыдущему шагу" @@ -570,8 +569,9 @@ msgid "Warnings:" msgstr "ПредупреждениÑ:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "Приближение:" +#, fuzzy +msgid "Font Size:" +msgstr "ИÑходный размер шрифта:" #: editor/code_editor.cpp msgid "Line:" @@ -684,9 +684,8 @@ msgid "Edit Connection: " msgstr "Редактировать Подключение: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "Ð’Ñ‹ уверены, что хотите удалить вÑе Ð¿Ð¾Ð´ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð¾Ñ‚ Ñигнала?" +msgstr "Ð’Ñ‹ уверены, что хотите удалить вÑе Ð¿Ð¾Ð´ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð¸Ð· Ñигнала \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -840,7 +839,6 @@ msgid "Error loading:" msgstr "Ошибка при загрузке:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" msgstr "Ðе удалоÑÑŒ загрузить Ñцену из-за отÑутÑÑ‚Ð²Ð¸Ñ Ð·Ð°Ð²Ð¸ÑимоÑтей:" @@ -1328,7 +1326,6 @@ msgid "File Exists, Overwrite?" msgstr "Файл ÑущеÑтвует, перезапиÑать?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" msgstr "Выбрать Ñту папку" @@ -1337,13 +1334,11 @@ msgid "Copy Path" msgstr "Копировать путь" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "ПроÑмотреть в проводнике" +msgstr "Открыть в проводнике" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" msgstr "ПроÑмотреть в проводнике" @@ -1488,19 +1483,16 @@ msgid "Methods" msgstr "Методы" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "Методы" +msgstr "Методы:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "СвойÑтва" +msgstr "СвойÑтва темы" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "СвойÑтва:" +msgstr "СвойÑтва темы:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1527,14 +1519,12 @@ msgid "Constants:" msgstr "КонÑтанты:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "ОпиÑание" +msgstr "ОпиÑание клаÑÑа" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "ОпиÑание:" +msgstr "ОпиÑание клаÑÑа:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1551,12 +1541,10 @@ msgstr "" "$url2]запроÑить[/url][/color]." #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" msgstr "ОпиÑание ÑвойÑтв:" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions:" msgstr "ОпиÑание ÑвойÑтв:" @@ -1569,12 +1557,10 @@ msgstr "" "$color][url=$url]помогите нам[/url][/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "ОпиÑание методов:" +msgstr "ОпиÑание методов" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions:" msgstr "ОпиÑание методов:" @@ -1592,49 +1578,40 @@ msgid "Search Help" msgstr "Помощь" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "Режим нормалей" +msgstr "Отображать вÑÑ‘" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "КлаÑÑÑ‹" +msgstr "Только клаÑÑÑ‹" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "Методы" +msgstr "Только методы" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "Сигналы" +msgstr "Только Ñигналы" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "КонÑтанты" +msgstr "Только конÑтанты" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "СвойÑтва" +msgstr "Только ÑвойÑтва" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "СвойÑтва" +msgstr "Только ÑвойÑтва темы" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "СвойÑтва" +msgstr "Тип члена" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "КлаÑÑ:" +msgstr "КлаÑÑ" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1733,6 +1710,12 @@ msgstr "Ðта Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ñ Ð½Ðµ может быть выполнена бе #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -1741,7 +1724,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Ðевозможно перезапиÑать Ñцену, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð²Ñе еще открыта!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1996,13 +1979,12 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Ðе удалоÑÑŒ загрузить Ñкрипт из иÑточника: '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"Ðе удалоÑÑŒ загрузить Ñкрипт из иÑточника: '%s' Ñкрипт не в режиме " -"инÑтрумента." +"Ðевозможно загрузить Ñкрипт аддона из иÑточника: \"% s\". Ð’ коде еÑть " +"ошибка. ПожалуйÑта, проверьте ÑинтакÑиÑ." #: editor/editor_node.cpp msgid "" @@ -2142,7 +2124,6 @@ msgid "Save Scene" msgstr "Сохранить Ñцену" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "Сохранить вÑе Ñцены" @@ -2172,7 +2153,7 @@ msgid "Undo" msgstr "Отменить" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Повторить" @@ -2629,6 +2610,8 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Ðевозможно Ñоздать ViewportTexture Ð´Ð»Ñ Ñ€ÐµÑурÑов, Ñохраненных в виде файла.\n" +"РеÑÑƒÑ€Ñ Ð´Ð¾Ð»Ð¶ÐµÐ½ принадлежать Ñцене." #: editor/editor_properties.cpp msgid "" @@ -2637,6 +2620,10 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Ðевозможно Ñоздать ViewportTexture Ð´Ð»Ñ Ñтого реÑурÑа, потому что он не " +"уÑтановлен как локальный Ð´Ð»Ñ Ñцены.\n" +"Включите ÑвойÑтво «Локально Ð´Ð»Ñ Ñцены» (и вÑе реÑурÑÑ‹, Ñодержащие его вверх " +"от узла)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -2952,9 +2939,8 @@ msgstr "" "типов файлов!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Избранное:" +msgstr "Избранное" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3040,14 +3026,12 @@ msgid "Instance" msgstr "Добавить ÑкземплÑÑ€" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "Избранное:" +msgstr "Добавить в избранное" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "Удалить из группы" +msgstr "Удалить из избранного" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3083,7 +3067,6 @@ msgid "Expand All" msgstr "Развернуть вÑе" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" msgstr "Свернуть вÑе" @@ -3107,9 +3090,8 @@ msgid "Re-Scan Filesystem" msgstr "ПереÑканировать файловую ÑиÑтему" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "Переключить режим отображениÑ" +msgstr "Переключить режим разделениÑ" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3144,24 +3126,22 @@ msgid "Create Script" msgstr "Создать Ñкрипт" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" msgstr "Ðайти в файлах" #: editor/find_in_files.cpp #, fuzzy msgid "Find:" -msgstr "Ðайти: " +msgstr "Ðайти:" #: editor/find_in_files.cpp #, fuzzy msgid "Folder:" -msgstr "Папка: " +msgstr "Папка:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Фильтры" +msgstr "Фильтры:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3338,12 +3318,10 @@ msgid "Failed to load resource." msgstr "Ðе удалоÑÑŒ загрузить реÑурÑ." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" msgstr "Развернуть вÑе ÑвойÑтва" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" msgstr "Свернуть вÑе ÑвойÑтва" @@ -4296,7 +4274,6 @@ msgid "Resize CanvasItem" msgstr "Изменить размер CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" msgstr "Вращать CanvasItem" @@ -4363,9 +4340,8 @@ msgid "Rotate Mode" msgstr "Режим поворота" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Режим маÑÑˆÑ‚Ð°Ð±Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ (R)" +msgstr "Режим маÑштабированиÑ" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4464,9 +4440,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "ВоÑÑтанавливает возможноÑть выбора потомков объекта." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "Скелет" +msgstr "Опции Ñкелета" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -4520,7 +4495,7 @@ msgstr "Показать окно проÑмотра" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Показать группу и заблокировать иконки" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -4961,7 +4936,6 @@ msgid "Create Navigation Polygon" msgstr "Создать Navigation Polygon" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generating Visibility Rect" msgstr "Создать облаÑть видимоÑти" @@ -5442,9 +5416,8 @@ msgid "Error writing TextFile:" msgstr "Ошибка при запиÑи:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." -msgstr "Ðе удалоÑÑŒ загрузить файл." +msgstr "Ошибка: Ðе удалоÑÑŒ загрузить файл." #: editor/plugins/script_editor_plugin.cpp msgid "Error could not load file." @@ -5615,7 +5588,6 @@ msgid "Keep Debugger Open" msgstr "ОÑтавить отладчик открытым" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" msgstr "Отладка Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ внешнего редактора" @@ -5660,7 +5632,6 @@ msgid "Debugger" msgstr "Отладчик" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" msgstr "Результаты поиÑка" @@ -5673,9 +5644,8 @@ msgid "(ignore)" msgstr "(игнорировать)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Перейти к функции..." +msgstr "Перейти к функции" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -5764,12 +5734,10 @@ msgid "Trim Trailing Whitespace" msgstr "Удаление пробелов в конце Ñтрок" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" msgstr "Преобразовать отÑтуп в пробелы" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" msgstr "Преобразовать отÑтуп в табулÑцию" @@ -5787,12 +5755,10 @@ msgid "Remove All Breakpoints" msgstr "Удалить вÑе точки оÑтановок" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" msgstr "Перейти к Ñледующей точке оÑтановки" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" msgstr "Перейти к предыдущей точке оÑтановки" @@ -5801,17 +5767,14 @@ msgid "Find Previous" msgstr "Ðайти предыдущее" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." msgstr "Ðайти в файлах..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." msgstr "Перейти к функции..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." msgstr "Перейти к Ñтроке..." @@ -6309,7 +6272,6 @@ msgstr "" "Ðе удаетÑÑ Ð¿Ñ€ÐµÐ¾Ð±Ñ€Ð°Ð·Ð¾Ð²Ð°Ñ‚ÑŒ Ñпрайт иÑпользующий анимационные кадры в Ñетку." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Invalid geometry, can't replace by mesh." msgstr "ÐедопуÑÑ‚Ð¸Ð¼Ð°Ñ Ð³ÐµÐ¾Ð¼ÐµÑ‚Ñ€Ð¸Ñ, не удаетÑÑ Ð·Ð°Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ Ñетки." @@ -6582,9 +6544,8 @@ msgid "Fix Invalid Tiles" msgstr "ИÑправить недопуÑтимые плитки" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Центрировать выбранное" +msgstr "Вырезать выделенное" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -6631,27 +6592,24 @@ msgid "Pick Tile" msgstr "Выбрать тайл" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Передвинуть выделенное" +msgstr "Копировать выделенное" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate left" -msgstr "Режим поворота" +msgstr "Повернуть влево" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate right" -msgstr "Двигать вправо" +msgstr "Повернуть вправо" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "Отразить по горизонтали" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "Отразить по вертикали" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -9272,7 +9230,7 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "Ðичего не видно, потому что полиÑетки не были назначены на отриÑовку." #: scene/3d/cpu_particles.cpp @@ -9546,6 +9504,9 @@ msgstr "Ðазначить форму" msgid "Varyings can only be assigned in vertex function." msgstr "Переменные могут быть назначены только в функции вершин." +#~ msgid "Zoom:" +#~ msgstr "Приближение:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "Ð’Ñ‹ уверены, что хотите удалить вÑе Ð¿Ð¾Ð´ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð¾Ñ‚ \"" @@ -10261,9 +10222,6 @@ msgstr "Переменные могут быть назначены только #~ msgid "Source Font:" #~ msgstr "ИÑходный шрифт:" -#~ msgid "Source Font Size:" -#~ msgstr "ИÑходный размер шрифта:" - #~ msgid "Dest Resource:" #~ msgstr "РеÑÑƒÑ€Ñ Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ:" diff --git a/editor/translations/si.po b/editor/translations/si.po index 726eb15d37..cad4ac4e20 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -536,7 +536,7 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -msgid "Zoom:" +msgid "Font Size:" msgstr "" #: editor/code_editor.cpp @@ -1651,6 +1651,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2047,7 +2053,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -8849,7 +8855,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp diff --git a/editor/translations/sk.po b/editor/translations/sk.po index d2bd63b02a..bb1597a3b9 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -543,7 +543,7 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -msgid "Zoom:" +msgid "Font Size:" msgstr "" #: editor/code_editor.cpp @@ -1686,6 +1686,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2086,7 +2092,7 @@ msgid "Undo" msgstr "Späť" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -9016,7 +9022,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 19a658939b..ca2e63448e 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -561,9 +561,8 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Zoom:" -msgstr "Približaj" +msgid "Font Size:" +msgstr "" #: editor/code_editor.cpp msgid "Line:" @@ -1725,6 +1724,12 @@ msgstr "Te operacije ne moremo storiti brez osnovnega drevesa." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2162,7 +2167,7 @@ msgid "Undo" msgstr "Razveljavi" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Ponovi" @@ -9210,7 +9215,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9443,6 +9448,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "Približaj" + #~ msgid "Class List:" #~ msgstr "Seznam Razredov:" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 9dec0b6def..1f8bbe8cfd 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -564,8 +564,8 @@ msgstr "" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "Увеличај" +msgid "Font Size:" +msgstr "Поглед иÑпред" #: editor/code_editor.cpp msgid "Line:" @@ -1735,6 +1735,12 @@ msgid "This operation can't be done without a tree root." msgstr "Ова операција Ñе не може обавити без корена дрвета." #: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp #, fuzzy msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " @@ -2174,7 +2180,7 @@ msgid "Undo" msgstr "Опозови" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Поново уради" @@ -9292,7 +9298,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9523,6 +9529,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "Увеличај" + #~ msgid "Class List:" #~ msgstr "ЛиÑта клаÑа:" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 864685e72a..9781b261b7 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -543,7 +543,7 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -msgid "Zoom:" +msgid "Font Size:" msgstr "" #: editor/code_editor.cpp @@ -1660,6 +1660,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2056,7 +2062,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -8876,7 +8882,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 0493e3eec8..7ddf0a981d 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -582,8 +582,8 @@ msgstr "Varning" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "Zooma In" +msgid "Font Size:" +msgstr "Vy framifrÃ¥n" #: editor/code_editor.cpp msgid "Line:" @@ -1894,6 +1894,12 @@ msgid "This operation can't be done without a tree root." msgstr "Ã…tgärden kan inte göras utan en trädrot." #: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp #, fuzzy msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " @@ -2389,7 +2395,7 @@ msgid "Undo" msgstr "Ã…ngra" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Redo" msgstr "Ã…ngra" @@ -9715,7 +9721,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9956,6 +9962,10 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Zoom:" +#~ msgstr "Zooma In" + +#, fuzzy #~ msgid "Class List:" #~ msgstr "Klasslista:" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index de4e62702b..b6a30c7fe7 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -541,7 +541,7 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -msgid "Zoom:" +msgid "Font Size:" msgstr "" #: editor/code_editor.cpp @@ -1657,6 +1657,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2053,7 +2059,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -8863,7 +8869,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp diff --git a/editor/translations/th.po b/editor/translations/th.po index 021f57822e..a8661d6968 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -569,8 +569,8 @@ msgstr "คำเตืà¸à¸™" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "ซูม (%):" +msgid "Font Size:" +msgstr "ขนาดฟà¸à¸™à¸•์ต้นฉบับ:" #: editor/code_editor.cpp msgid "Line:" @@ -1724,6 +1724,12 @@ msgstr "ทำไม่ได้ถ้าไม่มีฉาà¸" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "บันทึà¸à¸‰à¸²à¸à¹„ม่ได้ à¸à¸²à¸ˆà¸ˆà¸°à¸¡à¸µà¸à¸²à¸£à¸à¹‰à¸²à¸‡à¸à¸´à¸‡à¹„ม่สมบูรณ์ (à¸à¸´à¸™à¸ªà¹à¸•นซ์หรืà¸à¸à¸²à¸£à¸ªà¸·à¸šà¸—à¸à¸”)" @@ -2145,7 +2151,7 @@ msgid "Undo" msgstr "เลิà¸à¸—ำ" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "ทำซ้ำ" @@ -9258,7 +9264,7 @@ msgstr "ต้à¸à¸‡à¸¡à¸µà¸£à¸¹à¸›à¸—รงเพื่à¸à¹ƒà¸«à¹‰ CollisionSh #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "ไม่มีà¸à¸²à¸£à¹à¸ªà¸”งผลเนื่à¸à¸‡à¸ˆà¸²à¸à¹„ม่ได้à¸à¸³à¸«à¸™à¸” mesh ใน draw pass" #: scene/3d/cpu_particles.cpp @@ -9508,6 +9514,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "ซูม (%):" + #~ msgid "Class List:" #~ msgstr "รายชื่à¸à¸„ลาส:" @@ -10210,9 +10220,6 @@ msgstr "" #~ msgid "Source Font:" #~ msgstr "ฟà¸à¸™à¸•์ต้นฉบับ:" -#~ msgid "Source Font Size:" -#~ msgstr "ขนาดฟà¸à¸™à¸•์ต้นฉบับ:" - #~ msgid "Dest Resource:" #~ msgstr "นำเข้ามาเป็นรีซà¸à¸£à¹Œà¸ª:" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 64c03e3f0b..a57b573cf9 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -582,8 +582,8 @@ msgstr "Uyarılar" #: editor/code_editor.cpp #, fuzzy -msgid "Zoom:" -msgstr "YaklaÅŸ (%):" +msgid "Font Size:" +msgstr "Kaynak Yazı Türü Boyutu:" #: editor/code_editor.cpp msgid "Line:" @@ -1745,6 +1745,12 @@ msgstr "Bu iÅŸlem bir kök sahne olmadan yapılamaz." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2184,7 +2190,7 @@ msgid "Undo" msgstr "Geri" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Geri" @@ -9375,7 +9381,7 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" "HiçbirÅŸey görünebilir deÄŸil çünkü örüntüler çizim geçiÅŸlerine atanmış deÄŸil." @@ -9646,6 +9652,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "YaklaÅŸ (%):" + #~ msgid "Class List:" #~ msgstr "Sınıf Listesi:" @@ -10346,9 +10356,6 @@ msgstr "" #~ msgid "Source Font:" #~ msgstr "Yazı Türü Kaynağı:" -#~ msgid "Source Font Size:" -#~ msgstr "Kaynak Yazı Türü Boyutu:" - #~ msgid "Dest Resource:" #~ msgstr "Varış Kaynağı:" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 6d61acce23..befdfbd46d 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -9,11 +9,12 @@ # МакÑим Якимчук <xpinovo@gmail.com>, 2018. # ÐœÐ°Ñ€Ñ Ð¯Ð¼Ð±Ð°Ñ€ <mjambarmeta@gmail.com>, 2017-2018. # ОлекÑандр Пилипчук <pilipchukap@rambler.ru>, 2018. +# Kirill Omelchenko <kirill.omelchenko@gmail.com>, 2018. msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" -"PO-Revision-Date: 2018-08-24 19:45+0000\n" -"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" +"PO-Revision-Date: 2018-12-04 22:15+0000\n" +"Last-Translator: МакÑим Якимчук <xpinovo@gmail.com>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" "Language: uk\n" @@ -21,7 +22,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.2-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -42,8 +43,7 @@ msgstr "Ðекоректні вхідні дані %i (не передано) у #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "" -"не можна викориÑтовувати self, оÑкільки екземплÑÑ€ може бути порожнім (не " -"передано)" +"не можна викориÑтовувати self, оÑкільки екземплÑÑ€ Ñ” порожнім (не передано)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -407,14 +407,12 @@ msgid "Delete Selection" msgstr "Вилучити позначене" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" -msgstr "Перейти до наÑтупного кроку" +msgstr "До наÑтупного кроку" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" -msgstr "ПовернутиÑÑ Ð´Ð¾ попереднього кроку" +msgstr "До попереднього кроку" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -553,8 +551,9 @@ msgid "Warnings:" msgstr "ПопередженнÑ:" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "МаÑштаб:" +#, fuzzy +msgid "Font Size:" +msgstr "ВиглÑд Ñпереду" #: editor/code_editor.cpp msgid "Line:" @@ -667,9 +666,8 @@ msgid "Edit Connection: " msgstr "Редагувати з’єднаннÑ: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "Ви Ñправді хочете вилучити уÑÑ– з'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð· цього Ñигналу?" +msgstr "Ви Ñправді хочете вилучити уÑÑ– з'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð· Ñигналу «%s»?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -824,9 +822,8 @@ msgid "Error loading:" msgstr "Помилка завантаженнÑ:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ у зв'Ñзку з відÑутніми залежноÑÑ‚Ñми Ñцени:" +msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ через неÑтачу залежноÑтей:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1310,24 +1307,21 @@ msgid "File Exists, Overwrite?" msgstr "Файл Ñ–Ñнує, перезапиÑати його?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" -msgstr "Обрати цю теку" +msgstr "Вибрати цю теку" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Копіювати шлÑÑ…" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "Відкрити в менеджері файлів" +msgstr "Відкрити у менеджері файлів" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" -msgstr "Показати в файловому менеджері" +msgstr "Показати у менеджері файлів" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." @@ -1470,19 +1464,16 @@ msgid "Methods" msgstr "Методи" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "Методи" +msgstr "Методи:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "ВлаÑтивоÑті" +msgstr "ВлаÑтивоÑті теми" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "ВлаÑтивоÑті:" +msgstr "ВлаÑтивоÑті теми:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1509,18 +1500,16 @@ msgid "Constants:" msgstr "КонÑтанти:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "ОпиÑ" +msgstr "ÐžÐ¿Ð¸Ñ ÐºÐ»Ð°Ñу" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "ОпиÑ:" +msgstr "ÐžÐ¿Ð¸Ñ ÐºÐ»Ð°Ñу:" #: editor/editor_help.cpp msgid "Online Tutorials:" -msgstr "Підручники у інтернеті:" +msgstr "Підручники в інтернеті:" #: editor/editor_help.cpp msgid "" @@ -1533,14 +1522,12 @@ msgstr "" "щодо їхнього ÑтвореннÑ[/url][/color]." #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "ÐžÐ¿Ð¸Ñ Ð²Ð»Ð°ÑтивоÑтей:" +msgstr "ОпиÑи влаÑтивоÑтей" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions:" -msgstr "ÐžÐ¿Ð¸Ñ Ð²Ð»Ð°ÑтивоÑтей:" +msgstr "ОпиÑи влаÑтивоÑтей:" #: editor/editor_help.cpp msgid "" @@ -1551,14 +1538,12 @@ msgstr "" "[url=$url]Ñтворіть його[/url][/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "ÐžÐ¿Ð¸Ñ Ð¼ÐµÑ‚Ð¾Ð´Ñ–Ð²:" +msgstr "ОпиÑи методів" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions:" -msgstr "ÐžÐ¿Ð¸Ñ Ð¼ÐµÑ‚Ð¾Ð´Ñ–Ð²:" +msgstr "ОпиÑи методів:" #: editor/editor_help.cpp msgid "" @@ -1574,49 +1559,40 @@ msgid "Search Help" msgstr "Пошук довідки" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "Ðормальний переглÑд" +msgstr "Показати уÑе" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "КлаÑи" +msgstr "Лише клаÑи" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "Методи" +msgstr "Лише методи" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "Сигнали" +msgstr "Лише Ñигнали" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "КонÑтанти" +msgstr "Лише Ñталі" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "ВлаÑтивоÑті" +msgstr "Лише влаÑтивоÑті" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "ВлаÑтивоÑті" +msgstr "Лише влаÑтивоÑті теми" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "Члени" +msgstr "Тип члена" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "КлаÑ:" +msgstr "КлаÑ" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1715,6 +1691,12 @@ msgstr "Ð¦Ñ Ð¾Ð¿ÐµÑ€Ð°Ñ†Ñ–Ñ Ð½Ðµ може бути виконана без кР#: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -1723,7 +1705,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Ðеможливо перезапиÑати Ñцену, Ñка Ñ” ще відкритою!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1982,13 +1964,12 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Ðеможливо завантажити Ð´Ð¾Ð¿Ð¾Ð²Ð½ÐµÐ½Ð½Ñ Ñкрипт зі шлÑху: '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"Ðеможливо завантажити Ñкрипт Ð´Ð¾Ð¿Ð¾Ð²Ð½ÐµÐ½Ð½Ñ Ð· шлÑху: '%s' Скрипт не в режимі " -"інÑтрументу." +"Ðеможливо завантажити Ñкрипт Ð´Ð¾Ð¿Ð¾Ð²Ð½ÐµÐ½Ð½Ñ Ð· шлÑху «%s». ЗдаєтьÑÑ, у коді Ñ” " +"помилка, будь лаÑка, перевірте ÑинтакÑиÑ." #: editor/editor_node.cpp msgid "" @@ -2043,9 +2024,8 @@ msgstr "Типовий" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" -msgstr "Показати в файловій ÑиÑтемі" +msgstr "Показати у файловій ÑиÑтемі" #: editor/editor_node.cpp msgid "Play This Scene" @@ -2128,7 +2108,6 @@ msgid "Save Scene" msgstr "Зберегти Ñцену" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "Зберегти вÑÑ– Ñцени" @@ -2158,7 +2137,7 @@ msgid "Undo" msgstr "СкаÑувати" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Повернути" @@ -2615,6 +2594,9 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Ðеможливо Ñтворити ViewportTexture на оÑнові реÑурÑів, Ñкі збережено Ñк " +"файл.\n" +"РеÑÑƒÑ€Ñ Ð¼Ð°Ñ” належати до Ñцени." #: editor/editor_properties.cpp msgid "" @@ -2623,6 +2605,10 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Ðеможливо Ñтворити ViewportTexture на оÑнові цього реÑурÑу, оÑкільки його не " +"вÑтановлено Ñк локальний щодо Ñцени.\n" +"Будь лаÑка, увімкніть влаÑтивіÑть «Локальний щодо Ñцени» Ð´Ð»Ñ Ð½ÑŒÐ¾Ð³Ð¾ (Ñ– уÑÑ–Ñ… " +"реÑурÑів, що його міÑÑ‚Ñть, аж до вузла)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -2939,9 +2925,8 @@ msgstr "" "тип кешу!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Вибране:" +msgstr "Вибране" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3027,14 +3012,12 @@ msgid "Instance" msgstr "ЕкземплÑÑ€" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "Вибране:" +msgstr "Додати до вибраного" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "Вилучити з групи" +msgstr "Вилучити з вибраного" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3065,12 +3048,10 @@ msgid "New Resource..." msgstr "Створити реÑурÑ…" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" msgstr "Розгорнути вÑе" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" msgstr "Згорнути вÑе" @@ -3094,9 +3075,8 @@ msgid "Re-Scan Filesystem" msgstr "ПереÑÐºÐ°Ð½ÑƒÐ²Ð°Ð½Ð½Ñ Ñ„Ð°Ð¹Ð»Ð¾Ð²Ð¾Ñ— ÑиÑтеми" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "Режим ПеремиканнÑ" +msgstr "Перемкнути режим поділу" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3128,27 +3108,23 @@ msgstr "ПерезапиÑати" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "Створити Ñценарій" +msgstr "Створити Ñкрипт" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" msgstr "Знайти у файлах" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "Знайти: " +msgstr "Знайти:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Тека: " +msgstr "Тека:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Фільтр: " +msgstr "Фільтри:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3325,12 +3301,10 @@ msgid "Failed to load resource." msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ реÑурÑ." #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" msgstr "Розгорнути вÑÑ– влаÑтивоÑті" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" msgstr "Згорнути вÑÑ– влаÑтивоÑті" @@ -4289,9 +4263,8 @@ msgid "Resize CanvasItem" msgstr "Змінити розмір CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "Обертати CanvasItem" +msgstr "МаÑштабувати CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" @@ -4356,9 +4329,8 @@ msgid "Rotate Mode" msgstr "Режим повороту" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Режим маÑÑˆÑ‚Ð°Ð±ÑƒÐ²Ð°Ð½Ð½Ñ (R)" +msgstr "Режим маÑштабуваннÑ" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4457,9 +4429,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "Відновлює можливіÑть вибору нащадків об'єкта." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "КаркаÑ" +msgstr "Параметри каркаÑа" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -4513,7 +4484,7 @@ msgstr "Показати панель переглÑду" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "Показати піктограми Ð³Ñ€ÑƒÐ¿ÑƒÐ²Ð°Ð½Ð½Ñ Ñ‚Ð° блокуваннÑ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -4955,9 +4926,8 @@ msgid "Create Navigation Polygon" msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð°Ð²Ñ–Ð³Ð°Ñ†Ñ–Ð¹Ð½Ð¾Ð³Ð¾ полігону" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generating Visibility Rect" -msgstr "Створити облаÑть видимоÑті" +msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð¾Ð±Ð»Ð°Ñті видимоÑті" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" @@ -5436,7 +5406,6 @@ msgid "Error writing TextFile:" msgstr "Помилка під Ñ‡Ð°Ñ Ñпроби запиÑати TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." msgstr "Помилка: не вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ файл." @@ -5510,11 +5479,11 @@ msgstr "ПереміÑтити вниз" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" -msgstr "ÐаÑтупний Ñценарій" +msgstr "ÐаÑтупний Ñкрипт" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" -msgstr "Попередній Ñценарій" +msgstr "Попередній Ñкрипт" #: editor/plugins/script_editor_plugin.cpp msgid "File" @@ -5530,16 +5499,15 @@ msgstr "Зберегти вÑе" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "М'Ñко перезавантажити Ñценарії" +msgstr "М'Ñко перезавантажити Ñкрипт" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "Копіювати шлÑÑ… до Ñкрипту" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" -msgstr "Попередній файл" +msgstr "Попередній у журналі" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" @@ -5580,7 +5548,7 @@ msgstr "ЗапуÑтити" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "Перемкнути панель Ñценаріїв" +msgstr "Перемкнути панель Ñкриптів" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -5609,7 +5577,6 @@ msgid "Keep Debugger Open" msgstr "Залишити зневаджувач відкритим" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" msgstr "Ð—Ð½ÐµÐ²Ð°Ð´Ð¶ÐµÐ½Ð½Ñ Ð·Ð° допомогою зовнішнього редактора" @@ -5654,7 +5621,6 @@ msgid "Debugger" msgstr "Зневаджувач" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" msgstr "Результати пошуку" @@ -5667,9 +5633,8 @@ msgid "(ignore)" msgstr "(ігнорувати)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Перейти до функції..." +msgstr "Перейти до функції" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -5758,12 +5723,10 @@ msgid "Trim Trailing Whitespace" msgstr "Обрізати кінцевий пробіл" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" msgstr "Перетворити відÑтуп на пропуÑки" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" msgstr "Перетворити відÑтуп на табулÑції" @@ -5781,12 +5744,10 @@ msgid "Remove All Breakpoints" msgstr "Вилучити вÑÑ– точки зупинки" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" msgstr "Перейти до наÑтупної точки зупинки" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" msgstr "Перейти до попередньої точки зупинки" @@ -5795,17 +5756,14 @@ msgid "Find Previous" msgstr "Знайти попереднє" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." msgstr "Знайти у файлах…" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." msgstr "Перейти до функції..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." msgstr "Перейти до Ñ€Ñдка..." @@ -5898,13 +5856,12 @@ msgid "Animation Key Inserted." msgstr "Ð’Ñтавлено ключ анімації." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Pitch" -msgstr "Перемикач" +msgstr "ХилитаннÑ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "" +msgstr "ВідхиленнÑ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -6071,9 +6028,8 @@ msgid "Freelook Speed Modifier" msgstr "Коефіцієнт швидкоÑті оглÑду" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Rotation Locked" -msgstr "ЗафікÑувати Ð¾Ð±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду" +msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду заблоковано" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -6577,9 +6533,8 @@ msgid "Fix Invalid Tiles" msgstr "Виправити некоректні плитки" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Центрувати на вибраному" +msgstr "Вирізати позначене" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -6626,32 +6581,28 @@ msgid "Pick Tile" msgstr "Вибрати плитку" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "ПереÑунути позначене" +msgstr "Копіювати позначене" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate left" -msgstr "Режим повороту" +msgstr "Обертати ліворуч" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate right" -msgstr "Повернути полігон" +msgstr "Обертати праворуч" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "Відзеркалити горизонтально" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "Віддзеркалити вертикально" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear transform" -msgstr "ПеретвореннÑ" +msgstr "ЗнÑти перетвореннÑ" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet" @@ -6682,7 +6633,6 @@ msgid "Display tile's names (hold Alt Key)" msgstr "Показувати назви плиток (Ñкщо утримують клавішу Alt)" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture and ALL TILES which use it?" msgstr "Вилучити позначену текÑтуру Ñ– уÑÑ– плитки, у Ñких Ñ—Ñ— викориÑтано?" @@ -6699,9 +6649,8 @@ msgid "Merge from scene?" msgstr "Об'єднати зі Ñцени?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "%s file(s) were not added because was already on the list." -msgstr " файлів не додано, оÑкільки вони вже були у ÑпиÑку." +msgstr "%s файлів не додано, оÑкільки вони вже були у ÑпиÑку." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -6790,12 +6739,11 @@ msgstr "" #: editor/project_export.cpp msgid "Release" -msgstr "" +msgstr "ВипуÑк" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "ЕкÑпортуваннÑ" +msgstr "ЕкÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÑƒÑього" #: editor/project_export.cpp msgid "Presets" @@ -6806,9 +6754,8 @@ msgid "Add..." msgstr "Додати..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path:" -msgstr "ЕкÑпортувати проект" +msgstr "ШлÑÑ… екÑпорту:" #: editor/project_export.cpp msgid "Resources" @@ -6873,14 +6820,12 @@ msgid "Export PCK/Zip" msgstr "ЕкÑпортувати PCK/Zip" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "Режим екÑпортуваннÑ:" +msgstr "Режим екÑпортуваннÑ?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "ЕкÑпортуваннÑ" +msgstr "ЕкÑпортувати уÑе" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -7569,7 +7514,6 @@ msgid "Step" msgstr "Крок" #: editor/rename_dialog.cpp -#, fuzzy msgid "Amount by which counter is incremented for each node" msgstr "Величина, на Ñку збільшуєтьÑÑ Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð»Ñ–Ñ‡Ð¸Ð»ÑŒÐ½Ð¸ÐºÐ° Ð´Ð»Ñ ÐºÐ¾Ð¶Ð½Ð¾Ð³Ð¾ вузла" @@ -7578,7 +7522,6 @@ msgid "Padding" msgstr "ФаÑка" #: editor/rename_dialog.cpp -#, fuzzy msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." @@ -7727,6 +7670,8 @@ msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" +"Ð’Ð¸Ð¼Ð¸ÐºÐ°Ð½Ð½Ñ Â«editable_instance» призведе до Ð¿Ð¾Ð²ÐµÑ€Ð½ÐµÐ½Ð½Ñ Ñ‚Ð¸Ð¿Ð¾Ð²Ð¸Ñ… значень Ð´Ð»Ñ " +"уÑÑ–Ñ… влаÑтивоÑтей вузла." #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -7801,9 +7746,8 @@ msgid "Clear Inheritance" msgstr "УÑунути уÑпадкуваннÑ" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open documentation" -msgstr "Відкрити онлайнову документацію Godot" +msgstr "Відкрити документацію" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" @@ -7818,9 +7762,8 @@ msgid "Change Type" msgstr "Змінити тип" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" -msgstr "Відкрити Ñценарій" +msgstr "Розширити Ñкрипт" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -7908,7 +7851,7 @@ msgstr "" #: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp msgid "Open Script" -msgstr "Відкрити Ñценарій" +msgstr "Відкрити Ñкрипт" #: editor/scene_tree_editor.cpp msgid "" @@ -7983,9 +7926,8 @@ msgid "Path is empty" msgstr "Порожній шлÑÑ…" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "Спрайт порожній!" +msgstr "Ðазва файла Ñ” порожньою" #: editor/script_create_dialog.cpp msgid "Path is not local" @@ -8076,9 +8018,8 @@ msgid "Bytes:" msgstr "Байтів:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Stack Trace" -msgstr "СтоÑувати кадри" +msgstr "ТраÑÑƒÐ²Ð°Ð½Ð½Ñ Ñтека" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -8528,7 +8469,7 @@ msgstr "Кінець траÑÑƒÐ²Ð°Ð½Ð½Ñ Ñтека Ð´Ð»Ñ Ð²Ð½ÑƒÑ‚Ñ€Ñ–ÑˆÐ½ÑŒÐ¾ #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "" +msgstr "Запекти NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -8912,12 +8853,11 @@ msgstr "Шукати VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "Отримати %s" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Set %s" -msgstr "Ð’Ñтановити " +msgstr "Ð’Ñтановити %s" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -9015,6 +8955,8 @@ msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"ÐÐ½Ñ–Ð¼Ð°Ñ†Ñ–Ñ CPUParticles2D потребує викориÑÑ‚Ð°Ð½Ð½Ñ CanvasItemMaterial із " +"увімкненим параметром «ÐÐ½Ñ–Ð¼Ð°Ñ†Ñ–Ñ Ñ‡Ð°Ñток»." #: scene/2d/light_2d.cpp msgid "" @@ -9072,6 +9014,8 @@ msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"ÐÐ½Ñ–Ð¼Ð°Ñ†Ñ–Ñ Particles2D потребує викориÑÑ‚Ð°Ð½Ð½Ñ CanvasItemMaterial із увімкненим " +"параметром «ÐÐ½Ñ–Ð¼Ð°Ñ†Ñ–Ñ Ñ‡Ð°Ñток»." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -9217,15 +9161,16 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." -msgstr "" -"Ðічого не видно, оÑкільки Ñітки не було пов'Ñзано із проходами малюваннÑ." +msgid "Nothing is visible because no mesh has been assigned." +msgstr "Ðічого не видно, оÑкільки не призначено Ñітки." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial with " "\"Billboard Particles\" enabled." msgstr "" +"ÐÐ½Ñ–Ð¼Ð°Ñ†Ñ–Ñ CPUParticles потребує викориÑÑ‚Ð°Ð½Ð½Ñ SpatialMaterial із увімкненим " +"параметром «ЧаÑтки дошки»." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -9234,8 +9179,8 @@ msgstr "Побудова Ñітки" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" -"РеÑÑƒÑ€Ñ Ðавігаційна Ñітка повинен бути вÑтановлений або Ñтворений Ð´Ð»Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸ " -"цього вузла." +"Ð”Ð»Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸ цього вузла Ñлід вÑтановити або Ñтворити реÑÑƒÑ€Ñ Â«Ðавігаційна " +"Ñітка»." #: scene/3d/navigation_mesh.cpp msgid "" @@ -9256,20 +9201,21 @@ msgid "" "Particles animation requires the usage of a SpatialMaterial with \"Billboard " "Particles\" enabled." msgstr "" +"ÐÐ½Ñ–Ð¼Ð°Ñ†Ñ–Ñ Ñ‡Ð°Ñток потребує викориÑÑ‚Ð°Ð½Ð½Ñ SpatialMaterial із увімкненим " +"параметром «ЧаÑтки дошки»." #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." -msgstr "PathFollow2D працюватиме лише Ñк дочірній елемент вузла Path2D." +msgstr "PathFollow працюватиме лише Ñк дочірній елемент вузла Path." #: scene/3d/path.cpp -#, fuzzy msgid "OrientedPathFollow only works when set as a child of a Path node." -msgstr "PathFollow2D працюватиме лише Ñк дочірній елемент вузла Path2D." +msgstr "OrientedPathFollow працюватиме лише Ñк дочірній елемент вузла Path." #: scene/3d/path.cpp msgid "OrientedPathFollow requires up vectors enabled in its parent Path." msgstr "" +"OrientedPathFollow потребує Ð²Ð¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ñ–Ð² у його батьківÑькому Path." #: scene/3d/physics_body.cpp msgid "" @@ -9312,7 +9258,6 @@ msgid "This body will be ignored until you set a mesh" msgstr "Це тіло буде проігноровано, аж доки ви не вÑтановите Ñітку" #: scene/3d/soft_body.cpp -#, fuzzy msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" @@ -9402,7 +9347,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." -msgstr "" +msgstr "Якщо exp_edit має Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ true, min_value має бути > 0." #: scene/gui/scroll_container.cpp msgid "" @@ -9479,6 +9424,9 @@ msgstr "ÐŸÑ€Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¾Ð´Ð½Ð¾Ñ€Ñ–Ð´Ð½Ð¾Ð³Ð¾." msgid "Varyings can only be assigned in vertex function." msgstr "Змінні величини можна пов'Ñзувати лише із функцією вузлів." +#~ msgid "Zoom:" +#~ msgstr "МаÑштаб:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "Ви Ñправді хочете вилучити уÑÑ– з'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ð· Ñигналу \"" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index eb509e1a82..688f386b3c 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -540,7 +540,7 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -msgid "Zoom:" +msgid "Font Size:" msgstr "" #: editor/code_editor.cpp @@ -1673,6 +1673,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2071,7 +2077,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -8955,7 +8961,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 950964a00c..f6e694d4e5 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -557,9 +557,8 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Zoom:" -msgstr "Phóng to" +msgid "Font Size:" +msgstr "" #: editor/code_editor.cpp msgid "Line:" @@ -1705,6 +1704,12 @@ msgstr "" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2110,7 +2115,7 @@ msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" @@ -9012,7 +9017,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9239,6 +9244,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "Phóng to" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "Bạn có chắc muốn xóa bá» tất cả kết nối từ \"" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 169c31c1c3..512589d2df 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -13,7 +13,7 @@ # Geequlim <geequlim@gmail.com>, 2016-2018. # jie Shi <meishijiemeimeimei@gmail.com>, 2018. # Jingtian Pan <panjingtian@126.com>, 2018. -# lalalaring <783482203@qq.com>, 2017. +# lalalaring <783482203@qq.com>, 2017, 2018. # Luo Jun <vipsbpig@gmail.com>, 2016-2017, 2018. # oberon-tonya <360119124@qq.com>, 2016. # plumsky <x-wolf@163.com>, 2018. @@ -34,12 +34,14 @@ # 刘庆文 <liuqingwen@163.com>, 2018. # Haowen Liu <liu.haowen.andy@gmail.com>, 2018. # tangdou1 <1093505442@qq.com>, 2018. +# yzt <834950797@qq.com>, 2018. +# DKLost <514dklost@gmail.com>, 2018. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2018-11-26 16:10+0000\n" -"Last-Translator: Luo Jun <vipsbpig@gmail.com>\n" +"PO-Revision-Date: 2018-12-04 05:19+0000\n" +"Last-Translator: tangdou1 <1093505442@qq.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -47,7 +49,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.3-dev\n" +"X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -228,7 +230,7 @@ msgstr "触å‘器" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "æ•获" +msgstr "截图" #: editor/animation_track_editor.cpp msgid "Nearest" @@ -425,14 +427,12 @@ msgid "Delete Selection" msgstr "åˆ é™¤å·²é€‰ä¸é¡¹" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" msgstr "å‰å¾€ä¸‹ä¸€æ¥" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" -msgstr "å‰å¾€ä¸Šä¸€æ¥" +msgstr "返回上一æ¥" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -571,8 +571,9 @@ msgid "Warnings:" msgstr "è¦å‘Šï¼š" #: editor/code_editor.cpp -msgid "Zoom:" -msgstr "缩放:" +#, fuzzy +msgid "Font Size:" +msgstr "æºå—体大å°:" #: editor/code_editor.cpp msgid "Line:" @@ -683,9 +684,8 @@ msgid "Edit Connection: " msgstr "编辑广æ’订阅: " #: editor/connections_dialog.cpp -#, fuzzy msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "ä½ ç¡®å®šè¦ä»Žè¯¥å¹¿æ’ä¿¡å·ä¸ç§»é™¤æ‰€æœ‰è¿žæŽ¥å—?" +msgstr "ä½ ç¡®å®šè¦ä»Žä¿¡å· “%s†ä¸ç§»é™¤æ‰€æœ‰è¿žæŽ¥å—?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -833,9 +833,8 @@ msgid "Error loading:" msgstr "åŠ è½½å‡ºé”™:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "åŠ è½½åœºæ™¯å¤±è´¥ï¼Œæ‰¾ä¸åˆ°ä»¥ä¸‹ä¾èµ–项目:" +msgstr "由于缺少ä¾èµ–项, åŠ è½½å¤±è´¥ï¼š" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1313,24 +1312,21 @@ msgid "File Exists, Overwrite?" msgstr "文件已å˜åœ¨ï¼Œç¡®å®šè¦è¦†ç›–它å—?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" -msgstr "选择当å‰ç›®å½•" +msgstr "é€‰æ‹©æ¤æ–‡ä»¶å¤¹" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "æ‹·è´è·¯å¾„" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "在资æºç®¡ç†å™¨ä¸æ‰“å¼€" +msgstr "在文件管ç†å™¨ä¸æ‰“å¼€" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #: editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" -msgstr "在资æºç®¡ç†å™¨ä¸æ‰“å¼€" +msgstr "在文件管ç†å™¨ä¸æ˜¾ç¤º" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." @@ -1354,7 +1350,7 @@ msgstr "打开å•个文件" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "打开文件" +msgstr "打开一个或多个文件" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" @@ -1473,19 +1469,16 @@ msgid "Methods" msgstr "方法" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "方法" +msgstr "方法:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "属性" +msgstr "主题属性" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "属性:" +msgstr "Theme Properties:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1512,14 +1505,12 @@ msgid "Constants:" msgstr "常é‡:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "æè¿°" +msgstr "类说明" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "æè¿°:" +msgstr "类说明:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1535,14 +1526,12 @@ msgstr "" "url][/color]的方å¼å¸®åŠ©æˆ‘ä»¬å®Œå–„æ–‡æ¡£ã€‚" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "属性æè¿°ï¼š" +msgstr "属性说明" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions:" -msgstr "属性æè¿°ï¼š" +msgstr "属性说明:" #: editor/editor_help.cpp msgid "" @@ -1553,14 +1542,12 @@ msgstr "" "[/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "方法æè¿°:" +msgstr "方法说明" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions:" -msgstr "方法æè¿°:" +msgstr "方法说明:" #: editor/editor_help.cpp msgid "" @@ -1576,49 +1563,40 @@ msgid "Search Help" msgstr "æœç´¢å¸®åŠ©" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "显示法线" +msgstr "全部显示" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "类型" +msgstr "ä»…é™ç±»" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "方法" +msgstr "仅方法" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "ä¿¡å·" +msgstr "ä»…ä¿¡å·" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "常é‡" +msgstr "仅常é‡" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "属性" +msgstr "仅属性" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "属性" +msgstr "仅主题属性" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "æˆå‘˜" +msgstr "æˆå‘˜ç±»åž‹" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "ç±»:" +msgstr "ç±»" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1717,13 +1695,19 @@ msgstr "æ¤æ“ä½œå¿…é¡»åœ¨æ‰“å¼€ä¸€ä¸ªåœºæ™¯åŽæ‰èƒ½æ‰§è¡Œã€‚" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "æ— æ³•ä¿å˜åœºæ™¯ï¼Œä¾èµ–项(实例或基类)验è¯å¤±è´¥ã€‚" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "æ— æ³•è¦†ç›–ä»å¤„于打开状æ€çš„场景!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1967,11 +1951,10 @@ msgid "Unable to load addon script from path: '%s'." msgstr "æ— æ³•ä»Žè·¯å¾„ä¸åŠ è½½æ’件脚本: \"%s\"。" #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." -msgstr "æ— æ³•ä»Žè·¯å¾„åŠ è½½æ’件脚本: \"%s\" 脚本ä¸åœ¨å·¥å…·æ¨¡å¼ä¸‹ã€‚" +msgstr "æ— æ³•ä»Žè·¯å¾„åŠ è½½æ’件脚本: ‘%s’ 脚本看上去似乎有代ç é”™è¯¯ï¼Œè¯·æ£€æŸ¥å…¶è¯æ³•。" #: editor/editor_node.cpp msgid "" @@ -2020,9 +2003,8 @@ msgstr "默认" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" -msgstr "在资æºç®¡ç†å™¨ä¸å±•示" +msgstr "åœ¨æ–‡ä»¶ç³»ç»Ÿä¸æ˜¾ç¤º" #: editor/editor_node.cpp msgid "Play This Scene" @@ -2050,7 +2032,7 @@ msgstr "%d 个文件未展示" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "åœé 区ä½ç½®" +msgstr "颿¿ä½ç½®" #: editor/editor_node.cpp msgid "Distraction Free Mode" @@ -2105,7 +2087,6 @@ msgid "Save Scene" msgstr "ä¿å˜åœºæ™¯" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "ä¿å˜æ‰€æœ‰åœºæ™¯" @@ -2135,7 +2116,7 @@ msgid "Undo" msgstr "撤销" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "é‡åš" @@ -2161,7 +2142,7 @@ msgstr "导出" #: editor/editor_node.cpp msgid "Tools" -msgstr "工具(tools)" +msgstr "工具" #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2582,6 +2563,8 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"æ— æ³•åœ¨ä¿å˜ä¸ºæ–‡ä»¶çš„资æºä¸Šåˆ›å»ºè§†å›¾çº¹ç†ã€‚\n" +"资æºéœ€è¦å±žäºŽåœºæ™¯ã€‚" #: editor/editor_properties.cpp msgid "" @@ -2590,6 +2573,8 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"æ— æ³•åœ¨æ¤èµ„æºä¸Šåˆ›å»ºè§†å›¾çº¹ç†, å› ä¸ºå®ƒæœªè®¾ç½®ä¸ºæœ¬åœ°åˆ°åœºæ™¯ã€‚\n" +"请打开上é¢çš„ `本地到场景` 属性 (以åŠåŒ…å«å®ƒçš„æ‰€æœ‰èµ„æºåˆ°èŠ‚ç‚¹)。" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" @@ -2771,7 +2756,7 @@ msgstr "导入:" msgid "" "No download links found for this version. Direct download is only available " "for official releases." -msgstr "当å‰ç‰ˆæœ¬æ²¡æœ‰ä¸‹è½½é“¾æŽ¥ã€‚仅有官方æ£å¼ç‰ˆæä¾›ç›´é“¾ä¸‹è½½ã€‚" +msgstr "没有找到这个版本的下载链接。直接下载åªé€‚用于æ£å¼ç‰ˆæœ¬ã€‚" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -2900,9 +2885,8 @@ msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "æ— æ³•ä»¥å¯å†™æ–¹å¼æ‰“å¼€file_type_cache.cchï¼" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "æ”¶è—:" +msgstr "æ”¶è—夹" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -2985,14 +2969,12 @@ msgid "Instance" msgstr "创建实例节点" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "æ”¶è—:" +msgstr "æ·»åŠ åˆ°æ”¶è—夹" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "从分组ä¸ç§»é™¤" +msgstr "从收è—夹ä¸åˆ 除" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3023,14 +3005,12 @@ msgid "New Resource..." msgstr "新建资æºâ€¦" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Expand All" -msgstr "展开所有" +msgstr "全部展开" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" -msgstr "收起所有" +msgstr "全部折å " #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3052,9 +3032,8 @@ msgid "Re-Scan Filesystem" msgstr "釿–°æ‰«ææ–‡ä»¶ç³»ç»Ÿ" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle split mode" -msgstr "åˆ‡æ¢æ¨¡å¼" +msgstr "åˆ‡æ¢æ‹†åˆ†æ¨¡å¼" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3089,24 +3068,20 @@ msgid "Create Script" msgstr "创建脚本" #: editor/find_in_files.cpp -#, fuzzy msgid "Find in Files" msgstr "åœ¨æ–‡ä»¶ä¸æŸ¥æ‰¾" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "查找: " +msgstr "查找:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "文件夹: " +msgstr "文件夹:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "ç›é€‰" +msgstr "ç›é€‰ï¼š" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3207,7 +3182,7 @@ msgstr "与独立的æè´¨å’ŒåŠ¨ç”»ä¸€åŒå¯¼å…¥" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "å¯¼å…¥ç‹¬ç«‹çš„ç‰©ä½“ã€æè´¨å’ŒåŠ¨ç”»" +msgstr "使用å•独的对象 + æè´¨ + 动画导入" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" @@ -3283,14 +3258,12 @@ msgid "Failed to load resource." msgstr "åŠ è½½èµ„æºå¤±è´¥ã€‚" #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" msgstr "展开所有属性" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" -msgstr "收起所有属性" +msgstr "æŠ˜å æ‰€æœ‰å±žæ€§" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -4228,9 +4201,8 @@ msgid "Resize CanvasItem" msgstr "调整 CanvasItem 尺寸" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "旋转 CanvasItem" +msgstr "缩放包å«é¡¹" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" @@ -4293,9 +4265,8 @@ msgid "Rotate Mode" msgstr "旋转模å¼" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "缩放模å¼ï¼ˆR)" +msgstr "缩放模å¼" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4392,9 +4363,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "æ¢å¤èŠ‚ç‚¹çš„åå™èƒ½å¤Ÿè¢«é€‰ä¸ã€‚" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "骨架" +msgstr "骨架选项" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -4448,7 +4418,7 @@ msgstr "显示视图窗å£" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "显示组和é”å®šå›¾æ ‡" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -4889,7 +4859,6 @@ msgid "Create Navigation Polygon" msgstr "创建导航多边形" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generating Visibility Rect" msgstr "生æˆå¯è§†åŒ–区域" @@ -5208,7 +5177,7 @@ msgstr "移动点" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" -msgstr "Ctrl:旋转" +msgstr "Ctrl:旋转" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" @@ -5369,9 +5338,8 @@ msgid "Error writing TextFile:" msgstr "写入文本文件时出错:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." -msgstr "é”™è¯¯ï¼Œæ— æ³•åŠ è½½æ–‡ä»¶ã€‚" +msgstr "é”™è¯¯ï¼šæ— æ³•åŠ è½½æ–‡ä»¶ã€‚" #: editor/plugins/script_editor_plugin.cpp msgid "Error could not load file." @@ -5470,7 +5438,6 @@ msgid "Copy Script Path" msgstr "æ‹·è´è„šæœ¬è·¯å¾„" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" msgstr "åŽé€€" @@ -5542,7 +5509,6 @@ msgid "Keep Debugger Open" msgstr "ä¿æŒè°ƒè¯•器打开" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" msgstr "使用外部编辑器进行调试" @@ -5587,7 +5553,6 @@ msgid "Debugger" msgstr "调试器" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" msgstr "æœç´¢ç»“æžœ" @@ -5600,9 +5565,8 @@ msgid "(ignore)" msgstr "(忽略)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "å‰å¾€å‡½æ•°..." +msgstr "转到函数" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -5691,14 +5655,12 @@ msgid "Trim Trailing Whitespace" msgstr "修剪行åŽç©ºç™½" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" msgstr "å°†ç¼©è¿›è½¬ä¸ºç©ºæ ¼" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" -msgstr "将缩进转为Tab" +msgstr "将缩进转为Tabs" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" @@ -5714,12 +5676,10 @@ msgid "Remove All Breakpoints" msgstr "移除所有æ–点" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" msgstr "å‰å¾€ä¸‹ä¸€ä¸ªæ–点" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" msgstr "å‰å¾€ä¸Šä¸€ä¸ªæ–点" @@ -5728,19 +5688,16 @@ msgid "Find Previous" msgstr "查找上一项" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." msgstr "åœ¨æ–‡ä»¶ä¸æŸ¥æ‰¾..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." -msgstr "å‰å¾€å‡½æ•°..." +msgstr "转到函数..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." -msgstr "å‰å¾€è¡Œ..." +msgstr "转到行..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -5836,7 +5793,7 @@ msgstr "音调" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "" +msgstr "å航" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -6003,7 +5960,6 @@ msgid "Freelook Speed Modifier" msgstr "自由视图速度调整" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Rotation Locked" msgstr "é”定视角旋转" @@ -6507,9 +6463,8 @@ msgid "Fix Invalid Tiles" msgstr "ä¿®å¤æ— 效的瓦片" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "居䏿˜¾ç¤ºé€‰ä¸èŠ‚ç‚¹" +msgstr "切割选择" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -6556,32 +6511,28 @@ msgid "Pick Tile" msgstr "é€‰æ‹©ç –å—(Tile)" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "移动选ä¸é¡¹" +msgstr "å¤åˆ¶é€‰æ‹©" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate left" -msgstr "旋转模å¼" +msgstr "å‘左旋转" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate right" -msgstr "å‘å³ç§»åЍ" +msgstr "å‘峿—‹è½¬" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip horizontally" -msgstr "" +msgstr "水平翻转" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip vertically" -msgstr "" +msgstr "垂直翻转" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear transform" -msgstr "å˜æ¢" +msgstr "æ¸…é™¤å˜æ¢" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet" @@ -6611,7 +6562,6 @@ msgid "Display tile's names (hold Alt Key)" msgstr "显示瓦片的åå—ï¼ˆæŒ‰ä½ Alt 键)" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture and ALL TILES which use it?" msgstr "确定移除选ä¸çš„纹ç†ä»¥åŠã€æ‰€æœ‰ã€‘使用它的ã€ç“¦ç‰‡é›†ã€‘å—?" @@ -6628,9 +6578,8 @@ msgid "Merge from scene?" msgstr "确定è¦åˆå¹¶åœºæ™¯ï¼Ÿ" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "%s file(s) were not added because was already on the list." -msgstr " æ–‡ä»¶æ²¡æœ‰è¢«æ·»åŠ ï¼Œå› ä¸ºå·²æ·»åŠ åœ¨åˆ—è¡¨ä¸ã€‚" +msgstr "%s æ–‡ä»¶æ²¡æœ‰è¢«æ·»åŠ ï¼Œå› ä¸ºå·²æ·»åŠ åœ¨åˆ—è¡¨ä¸ã€‚" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -6716,14 +6665,12 @@ msgid "Export templates for this platform are missing/corrupted:" msgstr "没有æ¤å¹³å°çš„导出模æ¿:" #: editor/project_export.cpp -#, fuzzy msgid "Release" -msgstr "刚好释放" +msgstr "å‘行" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "æ£åœ¨å¯¼å‡º %s" +msgstr "全部导出" #: editor/project_export.cpp msgid "Presets" @@ -6734,9 +6681,8 @@ msgid "Add..." msgstr "æ·»åŠ ..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path:" -msgstr "导出预设:" +msgstr "导出路径:" #: editor/project_export.cpp msgid "Resources" @@ -6797,14 +6743,12 @@ msgid "Export PCK/Zip" msgstr "导出 PCK/ZIP" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "导出模å¼:" +msgstr "导出模å¼ï¼Ÿ" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "导出" +msgstr "全部导出" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -7482,7 +7426,6 @@ msgid "Step" msgstr "æ¥é•¿" #: editor/rename_dialog.cpp -#, fuzzy msgid "Amount by which counter is incremented for each node" msgstr "由计数器增é‡å¾—到的æ¯ä¸ªèŠ‚ç‚¹çš„æ€»é‡" @@ -7491,7 +7434,6 @@ msgid "Padding" msgstr "内边è·" #: editor/rename_dialog.cpp -#, fuzzy msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." @@ -7637,7 +7579,7 @@ msgstr "将新场景å¦å˜ä¸º..." msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." -msgstr "" +msgstr "ç¦ç”¨â€œå¯ç¼–辑实例â€å°†å¯¼è‡´èŠ‚ç‚¹çš„æ‰€æœ‰å±žæ€§æ¢å¤ä¸ºå…¶é»˜è®¤å€¼ã€‚" #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -7710,9 +7652,8 @@ msgid "Clear Inheritance" msgstr "清除继承" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open documentation" -msgstr "打开Godot在线文档" +msgstr "打开Godot文档" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" @@ -7727,7 +7668,6 @@ msgid "Change Type" msgstr "更改类型" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" msgstr "打开脚本" @@ -7890,9 +7830,8 @@ msgid "Path is empty" msgstr "文件路径为空" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "Sprite 是空的ï¼" +msgstr "文件å为空" #: editor/script_create_dialog.cpp msgid "Path is not local" @@ -7983,9 +7922,8 @@ msgid "Bytes:" msgstr "å—节:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Stack Trace" -msgstr "å †æ ˆå¸§ï¼ˆStack Frames)" +msgstr "æ ˆè¿½è¸ª" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -8433,7 +8371,7 @@ msgstr "å†…éƒ¨å¼‚å¸¸å †æ ˆè¿½æœ”ç»“æŸ" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "" +msgstr "烘焙导航网" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -8806,12 +8744,11 @@ msgstr "æœç´¢å¯è§†åŒ–脚本节点" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "得到 %s" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Set %s" -msgstr "设值 " +msgstr "设值 %s" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -8903,7 +8840,7 @@ msgstr "形状资æºå¿…须是通过CollisionShape2D节点的shape属性创建的 msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." -msgstr "" +msgstr "CPUParticles2D动画需è¦ä½¿ç”¨å¯ç”¨äº†â€œç²’å动画â€çš„CanvasItemMaterial。" #: scene/2d/light_2d.cpp msgid "" @@ -8951,7 +8888,7 @@ msgstr "ç²’åæè´¨æ²¡æœ‰æŒ‡å®šï¼Œè¯¥è¡Œä¸ºæ— 效。" msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." -msgstr "" +msgstr "Particles2D 动画需è¦ä½¿ç”¨å¯ç”¨äº†â€œç²’å动画â€çš„CanvasItemMaterial。" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -9084,14 +9021,14 @@ msgstr "" #: scene/3d/cpu_particles.cpp #, fuzzy -msgid "Nothing is visible because no mesh has not been assigned." -msgstr "ç²’åä¸å¯è§ï¼Œå› ä¸ºæ²¡æœ‰ç½‘æ ¼(meshe)指定到绘制通é“(draw passes)。" +msgid "Nothing is visible because no mesh has been assigned." +msgstr "æ— ç‰©å¯è§ï¼Œå› 为没有未被分é…çš„ç½‘æ ¼(mesh)。" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial with " "\"Billboard Particles\" enabled." -msgstr "" +msgstr "CPUParticles动画需è¦ä½¿ç”¨å¯åŠ¨äº†â€œBillboard Particlesâ€çš„SpatialMaterial。" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -9117,21 +9054,20 @@ msgstr "ç²’åä¸å¯è§ï¼Œå› ä¸ºæ²¡æœ‰ç½‘æ ¼(meshe)指定到绘制通é“(draw pa msgid "" "Particles animation requires the usage of a SpatialMaterial with \"Billboard " "Particles\" enabled." -msgstr "" +msgstr "ç²’å动画需è¦ä½¿ç”¨å¯ç”¨äº†â€œBillboard Particlesâ€çš„SpatialMaterial。" #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." -msgstr "PathFollow2Dç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸ºPath2Dçš„å节点节æ‰èƒ½æ£å¸¸å·¥ä½œã€‚" +msgstr "PathFollowç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸ºPath类型节点的å节点æ‰èƒ½æ£å¸¸å·¥ä½œã€‚" #: scene/3d/path.cpp -#, fuzzy msgid "OrientedPathFollow only works when set as a child of a Path node." -msgstr "PathFollow2Dç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸ºPath2Dçš„å节点节æ‰èƒ½æ£å¸¸å·¥ä½œã€‚" +msgstr "" +"OrientedPathFollow ç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸ºPath类型节点的å节点æ‰èƒ½æ£å¸¸å·¥ä½œã€‚" #: scene/3d/path.cpp msgid "OrientedPathFollow requires up vectors enabled in its parent Path." -msgstr "" +msgstr "OrientedPathFollow 需è¦å†å…¶çˆ¶è·¯å¾„ä¸å¯ç”¨up vectors。" #: scene/3d/physics_body.cpp msgid "" @@ -9169,7 +9105,6 @@ msgid "This body will be ignored until you set a mesh" msgstr "这个物体将被忽略,除éžè®¾ç½®ä¸€ä¸ªç½‘æ ¼" #: scene/3d/soft_body.cpp -#, fuzzy msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" @@ -9257,7 +9192,7 @@ msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." -msgstr "" +msgstr "如果exp_edit为true, 则min_value必须为>0。" #: scene/gui/scroll_container.cpp msgid "" @@ -9329,6 +9264,9 @@ msgstr "对uniform的赋值。" msgid "Varyings can only be assigned in vertex function." msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸æŒ‡å®šã€‚" +#~ msgid "Zoom:" +#~ msgstr "缩放:" + #~ msgid "Are you sure you want to remove all connections from the \"" #~ msgstr "您确定è¦ç§»é™¤æ‰€æœ‰å¹¿æ’连接从 \"" @@ -10045,9 +9983,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸æŒ‡å®šã€‚" #~ msgid "Source Font:" #~ msgstr "æºå—体文件:" -#~ msgid "Source Font Size:" -#~ msgstr "æºå—体大å°:" - #~ msgid "Dest Resource:" #~ msgstr "ç›®æ ‡èµ„æº:" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 41ac16cd12..f70a7a2b2f 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -580,9 +580,8 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Zoom:" -msgstr "放大" +msgid "Font Size:" +msgstr "" #: editor/code_editor.cpp #, fuzzy @@ -1788,6 +1787,12 @@ msgstr "ä¸èƒ½åŸ·è¡Œé€™å€‹å‹•ä½œï¼Œå› ç‚ºæ²’æœ‰tree root." #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2215,7 +2220,7 @@ msgid "Undo" msgstr "復原" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "é‡è£½" @@ -9354,7 +9359,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9583,6 +9588,10 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Zoom:" +#~ msgstr "放大" + +#, fuzzy #~ msgid "Public Methods" #~ msgstr "鏿“‡æ¨¡å¼" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index fe162ba39e..d902a58b73 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -561,9 +561,8 @@ msgid "Warnings:" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Zoom:" -msgstr "放大" +msgid "Font Size:" +msgstr "" #: editor/code_editor.cpp msgid "Line:" @@ -1743,6 +1742,12 @@ msgstr "æ¤æ“作無法復原, 確定è¦é‚„原嗎?" #: editor/editor_node.cpp msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" @@ -2151,7 +2156,7 @@ msgid "Undo" msgstr "復原" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "å–æ¶ˆã€Œå¾©åŽŸã€" @@ -9200,7 +9205,7 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has not been assigned." +msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp @@ -9430,6 +9435,10 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Zoom:" +#~ msgstr "放大" + #~ msgid "Class List:" #~ msgstr "Class 列表:" diff --git a/main/tests/test_io.cpp b/main/tests/test_io.cpp deleted file mode 100644 index 4e43ee6a54..0000000000 --- a/main/tests/test_io.cpp +++ /dev/null @@ -1,133 +0,0 @@ -/*************************************************************************/ -/* test_io.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "test_io.h" - -#ifdef MINIZIP_ENABLED - -#include "core/io/resource_loader.h" -#include "core/io/resource_saver.h" -#include "core/os/dir_access.h" -#include "core/os/main_loop.h" -#include "core/os/os.h" -#include "core/print_string.h" -#include "core/project_settings.h" -#include "scene/resources/texture.h" - -#include "core/io/file_access_memory.h" - -namespace TestIO { - -class TestMainLoop : public MainLoop { - - bool quit; - -public: - virtual void input_event(const Ref<InputEvent> &p_event) { - } - virtual bool idle(float p_time) { - return false; - } - - virtual void request_quit() { - - quit = true; - } - virtual void init() { - - quit = true; - } - virtual bool iteration(float p_time) { - - return quit; - } - virtual void finish() { - } -}; - -MainLoop *test() { - - print_line("this is test io"); - DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - da->change_dir("."); - print_line("Opening current dir " + da->get_current_dir()); - String entry; - da->list_dir_begin(); - while ((entry = da->get_next()) != "") { - - print_line("entry " + entry + " is dir: " + Variant(da->current_is_dir())); - }; - da->list_dir_end(); - - RES texture = ResourceLoader::load("test_data/rock.png"); - ERR_FAIL_COND_V(texture.is_null(), NULL); - - ResourceSaver::save("test_data/rock.xml", texture); - - print_line("localize paths"); - print_line(ProjectSettings::get_singleton()->localize_path("algo.xml")); - print_line(ProjectSettings::get_singleton()->localize_path("c:\\windows\\algo.xml")); - print_line(ProjectSettings::get_singleton()->localize_path(ProjectSettings::get_singleton()->get_resource_path() + "/something/something.xml")); - print_line(ProjectSettings::get_singleton()->localize_path("somedir/algo.xml")); - - { - - FileAccess *z = FileAccess::open("test_data/archive.zip", FileAccess::READ); - int len = z->get_len(); - Vector<uint8_t> zip; - zip.resize(len); - z->get_buffer(zip.ptrw(), len); - z->close(); - memdelete(z); - - FileAccessMemory::register_file("a_package", zip); - FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_RESOURCES); - FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_FILESYSTEM); - FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_USERDATA); - - print_line("archive test"); - }; - - print_line("test done"); - - return memnew(TestMainLoop); -} -} // namespace TestIO - -#else - -namespace TestIO { - -MainLoop *test() { - - return NULL; -} -} // namespace TestIO -#endif diff --git a/main/tests/test_io.h b/main/tests/test_io.h deleted file mode 100644 index ffebd05160..0000000000 --- a/main/tests/test_io.h +++ /dev/null @@ -1,45 +0,0 @@ -/*************************************************************************/ -/* test_io.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEST_IO_H -#define TEST_IO_H - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - -#include "core/os/main_loop.h" - -namespace TestIO { - -MainLoop *test(); -} - -#endif diff --git a/main/tests/test_main.cpp b/main/tests/test_main.cpp index 714a254371..a36b619ba0 100644 --- a/main/tests/test_main.cpp +++ b/main/tests/test_main.cpp @@ -37,7 +37,6 @@ #include "test_gdscript.h" #include "test_gui.h" #include "test_image.h" -#include "test_io.h" #include "test_math.h" #include "test_oa_hash_map.h" #include "test_ordered_hash_map.h" @@ -57,7 +56,6 @@ const char **tests_get_names() { "render", "oa_hash_map", "gui", - "io", "shaderlang", "gd_tokenizer", "gd_parser", @@ -111,11 +109,6 @@ MainLoop *test_main(String p_test, const List<String> &p_args) { } #endif - if (p_test == "io") { - - return TestIO::test(); - } - if (p_test == "shaderlang") { return TestShaderLang::test(); diff --git a/misc/dist/document_icon.svg b/misc/dist/document_icon.svg deleted file mode 100644 index 2652110fa5..0000000000 --- a/misc/dist/document_icon.svg +++ /dev/null @@ -1,12 +0,0 @@ -<svg xmlns="http://www.w3.org/2000/svg" width="1024" height="1024"> -<path d="M159.143 69.856v884.288h705.714v-665.51L646.08 69.856z" fill="#fff" stroke="#d2d2d2" stroke-width="20"/> -<g stroke-width=".32"> - <path d="M723.128 594.284s-.701-4.304-1.111-4.265l-78.083 7.534a12.691 12.691 0 0 0-11.474 11.78l-2.145 30.747-60.408 4.31-4.11-27.866c-.914-6.198-6.326-10.87-12.591-10.87h-82.412c-6.263 0-11.675 4.672-12.59 10.87l-4.111 27.865-60.408-4.31-2.145-30.745a12.692 12.692 0 0 0-11.475-11.783l-78.12-7.532c-.404-.039-.7 4.269-1.104 4.269l-.105 16.897 66.161 10.67 2.167 31.02c.438 6.28 5.505 11.357 11.79 11.808l83.194 5.935c.315.022.626.035.937.035 6.252 0 11.655-4.675 12.57-10.873l4.228-28.671h60.436l4.228 28.671c.913 6.196 6.323 10.87 12.583 10.87.307 0 .613-.01.913-.032l83.206-5.935c6.282-.45 11.351-5.528 11.79-11.808l2.164-31.02 66.133-10.717z" fill="#fff"/> - <path d="M300.84 466.87v127.413c.233.003.466.011.697.033l78.113 7.531a8.41 8.41 0 0 1 7.583 7.789l2.409 34.481 68.138 4.862 4.694-31.825a8.41 8.41 0 0 1 8.321-7.184h82.412a8.41 8.41 0 0 1 8.32 7.184l4.693 31.825 68.14-4.862 2.407-34.481a8.414 8.414 0 0 1 7.583-7.789l78.082-7.531c.231-.022.462-.03.695-.033v-10.166l.033-.01V466.87h.289c10.348-13.207 19.923-27.124 29.105-41.972-12.195-20.76-27.137-39.313-43.109-56.502-14.813 7.456-29.2 15.903-42.79 24.891-6.8-6.759-14.458-12.288-21.981-18.067-7.392-5.937-15.722-10.29-23.622-15.361 2.352-17.517 3.515-34.762 3.983-52.76-20.385-10.26-42.123-17.062-64.111-21.947-8.779 14.754-16.807 30.732-23.799 46.352-8.291-1.385-16.621-1.899-24.962-1.998v-.013c-.058 0-.112.013-.162.013-.052 0-.106-.013-.157-.013v.013c-8.356.1-16.68.613-24.973 1.998-6.988-15.62-15.012-31.598-23.804-46.352-21.977 4.885-43.717 11.688-64.1 21.947.466 17.998 1.63 35.243 3.988 52.76-7.916 5.071-16.235 9.424-23.629 15.36-7.512 5.78-15.184 11.31-21.986 18.068-13.589-8.988-27.972-17.435-42.79-24.89-15.971 17.188-30.905 35.74-43.104 56.501 9.178 14.848 18.76 28.765 29.105 41.972z" fill="#478cbf"/> - <path d="M653.052 617.91l-2.42 34.664a8.413 8.413 0 0 1-7.792 7.803l-83.204 5.937a8.412 8.412 0 0 1-8.92-7.165l-4.77-32.357h-67.89l-4.772 32.358c-.64 4.354-4.534 7.486-8.92 7.164l-83.203-5.937a8.413 8.413 0 0 1-7.792-7.803l-2.42-34.665-70.238-6.772c.033 7.55.13 15.819.13 17.465 0 74.181 94.102 109.836 211.016 110.246h.287c116.915-.41 210.984-36.065 210.984-110.246 0-1.676.101-9.912.136-17.465z" fill="#478cbf"/> - <path d="M448.344 518.591c0 26.01-21.074 47.078-47.074 47.078-25.987 0-47.067-21.069-47.067-47.078 0-25.991 21.08-47.05 47.067-47.05 26 0 47.074 21.059 47.074 47.05" fill="#fff"/> - <path d="M437.017 521.384c0 17.251-13.982 31.233-31.246 31.233-17.256 0-31.247-13.982-31.247-31.233 0-17.252 13.99-31.247 31.247-31.247 17.264 0 31.246 13.995 31.246 31.247" fill="#414042"/> - <path d="M511.997 569.952c-8.37 0-15.152-6.168-15.152-13.77v-43.336c0-7.596 6.783-13.77 15.152-13.77 8.368 0 15.166 6.174 15.166 13.77v43.336c0 7.602-6.798 13.77-15.166 13.77M575.657 518.591c0 26.01 21.074 47.078 47.078 47.078 25.985 0 47.063-21.069 47.063-47.078 0-25.991-21.078-47.05-47.063-47.05-26.004 0-47.078 21.059-47.078 47.05" fill="#fff"/> - <path d="M586.987 521.384c0 17.251 13.978 31.233 31.23 31.233 17.268 0 31.245-13.982 31.245-31.233 0-17.252-13.977-31.247-31.246-31.247-17.251 0-31.23 13.995-31.23 31.247" fill="#414042"/> -</g> -</svg>
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\ No newline at end of file diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 50cb420e4e..43ca4e9d10 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -149,7 +149,7 @@ Build the scripting solutions (e.g. for C# projects). Generate JSON dump of the Godot API for GDNative bindings. .TP \fB\-\-test\fR <test> -Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'io', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map'). +Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map'). .SH FILES XDG_DATA_CONFIG/godot/ or ~/.config/godot/ .RS diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist index faa929b818..a001fdf9d2 100755 --- a/misc/dist/osx_tools.app/Contents/Info.plist +++ b/misc/dist/osx_tools.app/Contents/Info.plist @@ -72,22 +72,67 @@ <key>UTTypeDescription</key> <string>Godot Scene</string> <key>UTTypeIconFile</key> - <string>Document.icns</string> + <string>Scene.icns</string> <key>UTTypeConformsTo</key> <array> <string>public.data</string> </array> <key>UTTypeTagSpecification</key> <dict> - <key>com.apple.ostype</key> - <string>TSCN</string> <key>public.filename-extension</key> <array> <string>scn</string> <string>tscn</string> </array> <key>public.mime-type</key> - <string>scene/x-scn</string> + <string>application/x-godot-scene</string> + </dict> + </dict> + <dict> + <key>UTTypeIdentifier</key> + <string>public.gd</string> + <key>UTTypeReferenceURL</key> + <string></string> + <key>UTTypeDescription</key> + <string>Godot Script</string> + <key>UTTypeIconFile</key> + <string>GDScript.icns</string> + <key>UTTypeConformsTo</key> + <array> + <string>public.data</string> + </array> + <key>UTTypeTagSpecification</key> + <dict> + <key>public.filename-extension</key> + <array> + <string>gd</string> + </array> + <key>public.mime-type</key> + <string>text/x-gdscript</string> + </dict> + </dict> + <dict> + <key>UTTypeIdentifier</key> + <string>public.res</string> + <key>UTTypeReferenceURL</key> + <string></string> + <key>UTTypeDescription</key> + <string>Godot Resource</string> + <key>UTTypeIconFile</key> + <string>Resource.icns</string> + <key>UTTypeConformsTo</key> + <array> + <string>public.data</string> + </array> + <key>UTTypeTagSpecification</key> + <dict> + <key>public.filename-extension</key> + <array> + <string>res</string> + <string>tres</string> + </array> + <key>public.mime-type</key> + <string>application/x-godot-resource</string> </dict> </dict> <dict> @@ -98,21 +143,19 @@ <key>UTTypeDescription</key> <string>Godot Project</string> <key>UTTypeIconFile</key> - <string>Document.icns</string> + <string>Project.icns</string> <key>UTTypeConformsTo</key> <array> <string>public.data</string> </array> <key>UTTypeTagSpecification</key> <dict> - <key>com.apple.ostype</key> - <string>GODP</string> <key>public.filename-extension</key> <array> <string>godot</string> </array> <key>public.mime-type</key> - <string>project/x-godot</string> + <string>text/x-godot-project</string> </dict> </dict> </array> diff --git a/misc/dist/osx_tools.app/Contents/Resources/Document.icns b/misc/dist/osx_tools.app/Contents/Resources/Document.icns Binary files differdeleted file mode 100644 index 06d7c65298..0000000000 --- a/misc/dist/osx_tools.app/Contents/Resources/Document.icns +++ /dev/null diff --git a/misc/dist/osx_tools.app/Contents/Resources/GDScript.icns b/misc/dist/osx_tools.app/Contents/Resources/GDScript.icns Binary files differnew file mode 100644 index 0000000000..b08e8df339 --- /dev/null +++ b/misc/dist/osx_tools.app/Contents/Resources/GDScript.icns diff --git a/misc/dist/osx_tools.app/Contents/Resources/Project.icns b/misc/dist/osx_tools.app/Contents/Resources/Project.icns Binary files differnew file mode 100644 index 0000000000..10e31528e4 --- /dev/null +++ b/misc/dist/osx_tools.app/Contents/Resources/Project.icns diff --git a/misc/dist/osx_tools.app/Contents/Resources/Resource.icns b/misc/dist/osx_tools.app/Contents/Resources/Resource.icns Binary files differnew file mode 100644 index 0000000000..9648cb616e --- /dev/null +++ b/misc/dist/osx_tools.app/Contents/Resources/Resource.icns diff --git a/misc/dist/osx_tools.app/Contents/Resources/Scene.icns b/misc/dist/osx_tools.app/Contents/Resources/Scene.icns Binary files differnew file mode 100644 index 0000000000..c8c3dee07e --- /dev/null +++ b/misc/dist/osx_tools.app/Contents/Resources/Scene.icns diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 7fb3afe9a9..8a9b254cdc 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -99,6 +99,70 @@ class EditorExportPlatformIOS : public EditorExportPlatform { Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets); Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets); + bool is_package_name_valid(const String &p_package, String *r_error = NULL) const { + + String pname = p_package; + + if (pname.length() == 0) { + if (r_error) { + *r_error = "Identifier is missing."; + } + return false; + } + + int segments = 0; + bool first = true; + for (int i = 0; i < pname.length(); i++) { + CharType c = pname[i]; + if (first && c == '.') { + if (r_error) { + *r_error = "Identifier segments must be of non-zero length."; + } + return false; + } + if (c == '.') { + segments++; + first = true; + continue; + } + if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) { + if (r_error) { + *r_error = "The character '" + String::chr(c) + "' is not allowed in Identifier."; + } + return false; + } + if (first && (c >= '0' && c <= '9')) { + if (r_error) { + *r_error = "A digit cannot be the first character in a Identifier segment."; + } + return false; + } + if (first && c == '_') { + if (r_error) { + *r_error = "The character '" + String::chr(c) + "' cannot be the first character in a Identifier segment."; + } + return false; + } + first = false; + } + + if (segments == 0) { + if (r_error) { + *r_error = "The Identifier must have at least one '.' separator."; + } + return false; + } + + if (first) { + if (r_error) { + *r_error = "Identifier segments must be of non-zero length."; + } + return false; + } + + return true; + } + protected: virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features); virtual void get_export_options(List<ExportOption> *r_options); @@ -987,6 +1051,12 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset err += "App Store Team ID not specified - cannot configure the project.\n"; } + String identifier = p_preset->get("application/identifier"); + String pn_err; + if (!is_package_name_valid(identifier, &pn_err)) { + err += "Invalid Identifier - " + pn_err + "\n"; + } + for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { IconInfo info = icon_infos[i]; String icon_path = p_preset->get(info.preset_key); diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index 2925b46007..5b4d1f8226 100644 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -84,7 +84,8 @@ Rect2 _get_ios_window_safe_area(float p_window_width, float p_window_height) { } ERR_FAIL_COND_V(insets.left < 0 || insets.top < 0 || insets.right < 0 || insets.bottom < 0, Rect2(0, 0, p_window_width, p_window_height)); - return Rect2(insets.left, insets.top, p_window_width - insets.right - insets.left, p_window_height - insets.bottom - insets.top); + UIEdgeInsets window_insets = UIEdgeInsetsMake(_points_to_pixels(insets.top), _points_to_pixels(insets.left), _points_to_pixels(insets.bottom), _points_to_pixels(insets.right)); + return Rect2(window_insets.left, window_insets.top, p_window_width - window_insets.right - window_insets.left, p_window_height - window_insets.bottom - window_insets.top); } bool _play_video(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) { diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 0ea2e85dfa..d847fa2471 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -1160,7 +1160,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>())); - ClassDB::bind_method(D_METHOD("draw_multimesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>())); + ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture>())); ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform); ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix); diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 4276918f53..5eae43b2d5 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -303,7 +303,7 @@ void PathFollow2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead); ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_EXP_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 339a434a6e..1b253d41e8 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -252,7 +252,7 @@ void PathFollow::_bind_methods() { ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_EXP_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index b3bebc88ec..eee3213fe7 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -1339,21 +1339,25 @@ GraphEdit::GraphEdit() { zoom_minus = memnew(ToolButton); zoom_hb->add_child(zoom_minus); + zoom_minus->set_tooltip(RTR("Zoom Out")); zoom_minus->connect("pressed", this, "_zoom_minus"); zoom_minus->set_focus_mode(FOCUS_NONE); zoom_reset = memnew(ToolButton); zoom_hb->add_child(zoom_reset); + zoom_reset->set_tooltip(RTR("Zoom Reset")); zoom_reset->connect("pressed", this, "_zoom_reset"); zoom_reset->set_focus_mode(FOCUS_NONE); zoom_plus = memnew(ToolButton); zoom_hb->add_child(zoom_plus); + zoom_plus->set_tooltip(RTR("Zoom In")); zoom_plus->connect("pressed", this, "_zoom_plus"); zoom_plus->set_focus_mode(FOCUS_NONE); snap_button = memnew(ToolButton); snap_button->set_toggle_mode(true); + snap_button->set_tooltip(RTR("Enable snap and show grid.")); snap_button->connect("pressed", this, "_snap_toggled"); snap_button->set_pressed(true); snap_button->set_focus_mode(FOCUS_NONE); diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 734c295a72..26fb3cc493 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -339,7 +339,7 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) { Item *ysort_owner = item_owner; while (ysort_owner && ysort_owner->sort_y) { item_owner->ysort_children_count = -1; - ysort_owner = canvas_item_owner.getornull(ysort_owner->parent); + ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL; } } @@ -363,7 +363,7 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) { Item *ysort_owner = item_owner; while (ysort_owner && ysort_owner->sort_y) { item_owner->ysort_children_count = -1; - ysort_owner = canvas_item_owner.getornull(ysort_owner->parent); + ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL; } } else { @@ -1354,7 +1354,7 @@ bool VisualServerCanvas::free(RID p_rid) { Item *ysort_owner = item_owner; while (ysort_owner && ysort_owner->sort_y) { item_owner->ysort_children_count = -1; - ysort_owner = canvas_item_owner.getornull(ysort_owner->parent); + ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL; } } } diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index e1db123f58..34cc1cbd66 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1909,7 +1909,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "energy", "sky_contibution"), &VisualServer::environment_set_ambient_light, DEFVAL(1.0), DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("environment_set_dof_blur_near", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_near); ClassDB::bind_method(D_METHOD("environment_set_dof_blur_far", "env", "enable", "distance", "transition", "far_amount", "quality"), &VisualServer::environment_set_dof_blur_far); - ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "bicubic_upscale"), &VisualServer::environment_set_glow); + ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow); ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap); ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment); ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr); |