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-rw-r--r--.gitignore2
-rw-r--r--core/class_db.cpp1
-rw-r--r--core/image.cpp2
-rw-r--r--core/io/resource_loader.cpp2
-rw-r--r--core/math/math_2d.cpp9
-rw-r--r--core/math/math_defs.h4
-rw-r--r--core/math/math_funcs.h2
-rw-r--r--core/math/matrix3.cpp126
-rw-r--r--core/math/matrix3.h20
-rw-r--r--core/math/quat.cpp4
-rw-r--r--core/math/quat.h3
-rw-r--r--core/math/vector3.h7
-rw-r--r--core/script_language.h4
-rw-r--r--core/typedefs.h11
-rw-r--r--core/ustring.cpp4
-rw-r--r--core/variant_call.cpp18
-rw-r--r--core/version.h37
-rw-r--r--doc/base/classes.xml121
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp7
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp8
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp1
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp1
-rw-r--r--editor/asset_library_editor_plugin.cpp106
-rw-r--r--editor/connections_dialog.cpp2
-rw-r--r--editor/editor_name_dialog.cpp6
-rw-r--r--editor/editor_name_dialog.h1
-rw-r--r--editor/editor_node.cpp7
-rw-r--r--editor/editor_settings.cpp5
-rw-r--r--editor/plugins/script_editor_plugin.cpp86
-rw-r--r--editor/plugins/script_editor_plugin.h7
-rw-r--r--editor/plugins/script_text_editor.cpp102
-rw-r--r--editor/plugins/script_text_editor.h11
-rw-r--r--editor/project_manager.cpp4
-rw-r--r--editor/property_editor.cpp8
-rw-r--r--editor/script_create_dialog.cpp48
-rw-r--r--editor/script_create_dialog.h4
-rw-r--r--editor/translations/ar.po299
-rw-r--r--editor/translations/bg.po308
-rw-r--r--editor/translations/bn.po325
-rw-r--r--editor/translations/ca.po323
-rw-r--r--editor/translations/cs.po311
-rw-r--r--editor/translations/da.po307
-rw-r--r--editor/translations/de.po325
-rw-r--r--editor/translations/de_CH.po314
-rw-r--r--editor/translations/editor.pot299
-rw-r--r--editor/translations/el.po318
-rw-r--r--editor/translations/es.po325
-rw-r--r--editor/translations/es_AR.po325
-rw-r--r--editor/translations/fa.po311
-rw-r--r--editor/translations/fr.po325
-rw-r--r--editor/translations/hu.po299
-rw-r--r--editor/translations/id.po311
-rw-r--r--editor/translations/it.po325
-rw-r--r--editor/translations/ja.po312
-rw-r--r--editor/translations/ko.po325
-rw-r--r--editor/translations/nb.po299
-rw-r--r--editor/translations/nl.po311
-rw-r--r--editor/translations/pl.po325
-rw-r--r--editor/translations/pr.po300
-rw-r--r--editor/translations/pt_BR.po325
-rw-r--r--editor/translations/pt_PT.po300
-rw-r--r--editor/translations/ru.po325
-rw-r--r--editor/translations/sk.po302
-rw-r--r--editor/translations/sl.po300
-rw-r--r--editor/translations/th.po331
-rw-r--r--editor/translations/tr.po325
-rw-r--r--editor/translations/ur_PK.po300
-rw-r--r--editor/translations/zh_CN.po325
-rw-r--r--editor/translations/zh_HK.po309
-rw-r--r--editor/translations/zh_TW.po299
-rw-r--r--main/main.cpp2
-rw-r--r--main/tests/test_math.cpp2
-rw-r--r--methods.py2
-rw-r--r--modules/dds/texture_loader_dds.cpp10
-rw-r--r--modules/gdnative/gdnative.cpp1
-rw-r--r--modules/gdnative/godot.h43
-rw-r--r--modules/gdscript/gd_editor.cpp47
-rw-r--r--modules/gdscript/gd_parser.cpp7
-rw-r--r--modules/gdscript/gd_parser.h1
-rw-r--r--modules/gdscript/gd_script.cpp5
-rw-r--r--modules/gdscript/gd_script.h1
-rw-r--r--modules/multiscript/SCsub7
-rw-r--r--modules/multiscript/config.py8
-rw-r--r--modules/multiscript/multiscript.cpp750
-rw-r--r--modules/multiscript/multiscript.h200
-rw-r--r--modules/multiscript/register_types.cpp51
-rw-r--r--modules/multiscript/register_types.h31
-rw-r--r--modules/visual_script/visual_script.cpp12
-rw-r--r--modules/visual_script/visual_script.h2
-rw-r--r--modules/visual_script/visual_script_editor.cpp14
-rw-r--r--modules/visual_script/visual_script_editor.h1
-rw-r--r--modules/webp/image_loader_webp.cpp10
-rw-r--r--platform/x11/context_gl_x11.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp2
-rw-r--r--scene/3d/physics_body.cpp124
-rw-r--r--scene/3d/physics_body.h17
-rw-r--r--scene/3d/ray_cast.cpp86
-rw-r--r--scene/3d/ray_cast.h7
-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/dialogs.cpp55
-rw-r--r--scene/gui/text_edit.cpp4
-rw-r--r--scene/main/http_request.cpp2
-rw-r--r--scene/resources/animation.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp6
-rw-r--r--scene/resources/style_box.cpp5
-rw-r--r--scene/resources/texture.cpp16
-rw-r--r--servers/physics/body_sw.cpp4
107 files changed, 10458 insertions, 2539 deletions
diff --git a/.gitignore b/.gitignore
index 0e516e4a68..537ed7d32a 100644
--- a/.gitignore
+++ b/.gitignore
@@ -3,7 +3,7 @@ core/global_defaults.cpp
core/method_bind_ext.inc
core/method_bind.inc
core/script_encryption_key.cpp
-core/version.h
+core/version_generated.h
drivers/gles2/shaders/*.h
drivers/gles3/shaders/*.h
drivers/unix/os_unix_global_settings_path.cpp
diff --git a/core/class_db.cpp b/core/class_db.cpp
index 94a907a1f0..0ca982303d 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -30,6 +30,7 @@
#include "class_db.h"
#include "os/mutex.h"
+#include "version.h"
#ifdef NO_THREADS
diff --git a/core/image.cpp b/core/image.cpp
index 5fb7cfa812..8a09dc1a8c 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -94,7 +94,7 @@ void Image::_get_pixelb(int p_x, int p_y, uint32_t p_pixelsize, const uint8_t *p
uint32_t ofs = (p_y * width + p_x) * p_pixelsize;
for (uint32_t i = 0; i < p_pixelsize; i++) {
- p_dst[ofs] = p_src[ofs + i];
+ p_dst[i] = p_src[ofs + i];
}
}
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 3b43492bc5..234d71cb68 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -179,10 +179,10 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
print_line("load resource: " + local_path);
bool found = false;
+ // Try all loaders and pick the first match for the type hint
for (int i = 0; i < loader_count; i++) {
if (!loader[i]->recognize_path(local_path, p_type_hint)) {
- print_line("path not recognized");
continue;
}
found = true;
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp
index 20b916ee3b..962a42acb9 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/math_2d.cpp
@@ -63,7 +63,8 @@ Vector2 Vector2::normalized() const {
}
bool Vector2::is_normalized() const {
- return Math::isequal_approx(length(), (real_t)1.0);
+ // use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
+ return Math::is_equal_approx(length_squared(), 1.0);
}
real_t Vector2::distance_to(const Vector2 &p_vector2) const {
@@ -281,7 +282,7 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector2 Vector2::slide(const Vector2 &p_n) const {
-#ifdef DEBUG_ENABLED
+#ifdef MATH_CHECKS
ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector2());
#endif
return *this - p_n * this->dot(p_n);
@@ -292,7 +293,7 @@ Vector2 Vector2::bounce(const Vector2 &p_n) const {
}
Vector2 Vector2::reflect(const Vector2 &p_n) const {
-#ifdef DEBUG_ENABLED
+#ifdef MATH_CHECKS
ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector2());
#endif
return 2.0 * p_n * this->dot(p_n) - *this;
@@ -439,7 +440,9 @@ Transform2D Transform2D::inverse() const {
void Transform2D::affine_invert() {
real_t det = basis_determinant();
+#ifdef MATH_CHECKS
ERR_FAIL_COND(det == 0);
+#endif
real_t idet = 1.0 / det;
SWAP(elements[0][0], elements[1][1]);
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index 1a5768e515..3d9eb63e11 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -35,6 +35,10 @@
#define CMP_NORMALIZE_TOLERANCE 0.000001
#define CMP_POINT_IN_PLANE_EPSILON 0.00001
+#ifdef DEBUG_ENABLED
+#define MATH_CHECKS
+#endif
+
#define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
/**
* "Real" is a type that will be translated to either floats or fixed depending
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index d71d9bd792..5bfbc1005f 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -168,7 +168,7 @@ public:
static float random(float from, float to);
static real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
- static _ALWAYS_INLINE_ bool isequal_approx(real_t a, real_t b) {
+ static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) {
// TODO: Comparing floats for approximate-equality is non-trivial.
// Using epsilon should cover the typical cases in Godot (where a == b is used to compare two reals), such as matrix and vector comparison operators.
// A proper implementation in terms of ULPs should eventually replace the contents of this function.
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index ef368009d1..c733251c3c 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -62,8 +62,9 @@ void Basis::invert() {
real_t det = elements[0][0] * co[0] +
elements[0][1] * co[1] +
elements[0][2] * co[2];
-
+#ifdef MATH_CHECKS
ERR_FAIL_COND(det == 0);
+#endif
real_t s = 1.0 / det;
set(co[0] * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
@@ -72,8 +73,9 @@ void Basis::invert() {
}
void Basis::orthonormalize() {
+#ifdef MATH_CHECKS
ERR_FAIL_COND(determinant() == 0);
-
+#endif
// Gram-Schmidt Process
Vector3 x = get_axis(0);
@@ -102,20 +104,20 @@ bool Basis::is_orthogonal() const {
Basis id;
Basis m = (*this) * transposed();
- return isequal_approx(id, m);
+ return is_equal_approx(id, m);
}
bool Basis::is_rotation() const {
- return Math::isequal_approx(determinant(), 1) && is_orthogonal();
+ return Math::is_equal_approx(determinant(), 1) && is_orthogonal();
}
bool Basis::is_symmetric() const {
- if (Math::abs(elements[0][1] - elements[1][0]) > CMP_EPSILON)
+ if (!Math::is_equal_approx(elements[0][1], elements[1][0]))
return false;
- if (Math::abs(elements[0][2] - elements[2][0]) > CMP_EPSILON)
+ if (!Math::is_equal_approx(elements[0][2], elements[2][0]))
return false;
- if (Math::abs(elements[1][2] - elements[2][1]) > CMP_EPSILON)
+ if (!Math::is_equal_approx(elements[1][2], elements[2][1]))
return false;
return true;
@@ -123,11 +125,11 @@ bool Basis::is_symmetric() const {
Basis Basis::diagonalize() {
- //NOTE: only implemented for symmetric matrices
- //with the Jacobi iterative method method
-
+//NOTE: only implemented for symmetric matrices
+//with the Jacobi iterative method method
+#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!is_symmetric(), Basis());
-
+#endif
const int ite_max = 1024;
real_t off_matrix_norm_2 = elements[0][1] * elements[0][1] + elements[0][2] * elements[0][2] + elements[1][2] * elements[1][2];
@@ -160,7 +162,7 @@ Basis Basis::diagonalize() {
// Compute the rotation angle
real_t angle;
- if (Math::abs(elements[j][j] - elements[i][i]) < CMP_EPSILON) {
+ if (Math::is_equal_approx(elements[j][j], elements[i][i])) {
angle = Math_PI / 4;
} else {
angle = 0.5 * Math::atan(2 * elements[i][j] / (elements[j][j] - elements[i][i]));
@@ -226,11 +228,25 @@ Basis Basis::scaled(const Vector3 &p_scale) const {
}
Vector3 Basis::get_scale() const {
- // We are assuming M = R.S, and performing a polar decomposition to extract R and S.
- // FIXME: We eventually need a proper polar decomposition.
- // As a cheap workaround until then, to ensure that R is a proper rotation matrix with determinant +1
- // (such that it can be represented by a Quat or Euler angles), we absorb the sign flip into the scaling matrix.
- // As such, it works in conjunction with get_rotation().
+ // FIXME: We are assuming M = R.S (R is rotation and S is scaling), and use polar decomposition to extract R and S.
+ // A polar decomposition is M = O.P, where O is an orthogonal matrix (meaning rotation and reflection) and
+ // P is a positive semi-definite matrix (meaning it contains absolute values of scaling along its diagonal).
+ //
+ // Despite being different from what we want to achieve, we can nevertheless make use of polar decomposition
+ // here as follows. We can split O into a rotation and a reflection as O = R.Q, and obtain M = R.S where
+ // we defined S = Q.P. Now, R is a proper rotation matrix and S is a (signed) scaling matrix,
+ // which can involve negative scalings. However, there is a catch: unlike the polar decomposition of M = O.P,
+ // the decomposition of O into a rotation and reflection matrix as O = R.Q is not unique.
+ // Therefore, we are going to do this decomposition by sticking to a particular convention.
+ // This may lead to confusion for some users though.
+ //
+ // The convention we use here is to absorb the sign flip into the scaling matrix.
+ // The same convention is also used in other similar functions such as set_scale,
+ // get_rotation_axis_angle, get_rotation, set_rotation_axis_angle, set_rotation_euler, ...
+ //
+ // A proper way to get rid of this issue would be to store the scaling values (or at least their signs)
+ // as a part of Basis. However, if we go that path, we need to disable direct (write) access to the
+ // matrix elements.
real_t det_sign = determinant() > 0 ? 1 : -1;
return det_sign * Vector3(
Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
@@ -238,6 +254,17 @@ Vector3 Basis::get_scale() const {
Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
}
+// Sets scaling while preserving rotation.
+// This requires some care when working with matrices with negative determinant,
+// since we're using a particular convention for "polar" decomposition in get_scale and get_rotation.
+// For details, see the explanation in get_scale.
+void Basis::set_scale(const Vector3 &p_scale) {
+ Vector3 e = get_euler();
+ Basis(); // reset to identity
+ scale(p_scale);
+ rotate(e);
+}
+
// Multiplies the matrix from left by the rotation matrix: M -> R.M
// Note that this does *not* rotate the matrix itself.
//
@@ -260,6 +287,7 @@ void Basis::rotate(const Vector3 &p_euler) {
*this = rotated(p_euler);
}
+// TODO: rename this to get_rotation_euler
Vector3 Basis::get_rotation() const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
@@ -274,6 +302,42 @@ Vector3 Basis::get_rotation() const {
return m.get_euler();
}
+void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
+ // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
+ // and returns the Euler angles corresponding to the rotation part, complementing get_scale().
+ // See the comment in get_scale() for further information.
+ Basis m = orthonormalized();
+ real_t det = m.determinant();
+ if (det < 0) {
+ // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles.
+ m.scale(Vector3(-1, -1, -1));
+ }
+
+ m.get_axis_angle(p_axis, p_angle);
+}
+
+// Sets rotation while preserving scaling.
+// This requires some care when working with matrices with negative determinant,
+// since we're using a particular convention for "polar" decomposition in get_scale and get_rotation.
+// For details, see the explanation in get_scale.
+void Basis::set_rotation_euler(const Vector3 &p_euler) {
+ Vector3 s = get_scale();
+ Basis(); // reset to identity
+ scale(s);
+ rotate(p_euler);
+}
+
+// Sets rotation while preserving scaling.
+// This requires some care when working with matrices with negative determinant,
+// since we're using a particular convention for "polar" decomposition in get_scale and get_rotation.
+// For details, see the explanation in get_scale.
+void Basis::set_rotation_axis_angle(const Vector3 &p_axis, real_t p_angle) {
+ Vector3 s = get_scale();
+ Basis(); // reset to identity
+ scale(s);
+ rotate(p_axis, p_angle);
+}
+
// get_euler returns a vector containing the Euler angles in the format
// (a1,a2,a3), where a3 is the angle of the first rotation, and a1 is the last
// (following the convention they are commonly defined in the literature).
@@ -294,9 +358,9 @@ Vector3 Basis::get_euler() const {
// -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
Vector3 euler;
-
+#ifdef MATH_CHECKS
ERR_FAIL_COND_V(is_rotation() == false, euler);
-
+#endif
euler.y = Math::asin(elements[0][2]);
if (euler.y < Math_PI * 0.5) {
if (euler.y > -Math_PI * 0.5) {
@@ -340,11 +404,11 @@ void Basis::set_euler(const Vector3 &p_euler) {
*this = xmat * (ymat * zmat);
}
-bool Basis::isequal_approx(const Basis &a, const Basis &b) const {
+bool Basis::is_equal_approx(const Basis &a, const Basis &b) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
- if (Math::isequal_approx(a.elements[i][j], b.elements[i][j]) == false)
+ if (Math::is_equal_approx(a.elements[i][j], b.elements[i][j]) == false)
return false;
}
}
@@ -387,8 +451,9 @@ Basis::operator String() const {
}
Basis::operator Quat() const {
+#ifdef MATH_CHECKS
ERR_FAIL_COND_V(is_rotation() == false, Quat());
-
+#endif
real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
real_t temp[4];
@@ -482,9 +547,10 @@ void Basis::set_orthogonal_index(int p_index) {
*this = _ortho_bases[p_index];
}
-void Basis::get_axis_and_angle(Vector3 &r_axis, real_t &r_angle) const {
+void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
+#ifdef MATH_CHECKS
ERR_FAIL_COND(is_rotation() == false);
-
+#endif
real_t angle, x, y, z; // variables for result
real_t epsilon = 0.01; // margin to allow for rounding errors
real_t epsilon2 = 0.1; // margin to distinguish between 0 and 180 degrees
@@ -573,11 +639,11 @@ Basis::Basis(const Quat &p_quat) {
xz - wy, yz + wx, 1.0 - (xx + yy));
}
-Basis::Basis(const Vector3 &p_axis, real_t p_phi) {
- // Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_and_angle
-
+void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
+// Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle
+#ifdef MATH_CHECKS
ERR_FAIL_COND(p_axis.is_normalized() == false);
-
+#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
real_t cosine = Math::cos(p_phi);
@@ -595,3 +661,7 @@ Basis::Basis(const Vector3 &p_axis, real_t p_phi) {
elements[2][1] = p_axis.y * p_axis.z * (1.0 - cosine) + p_axis.x * sine;
elements[2][2] = axis_sq.z + cosine * (1.0 - axis_sq.z);
}
+
+Basis::Basis(const Vector3 &p_axis, real_t p_phi) {
+ set_axis_angle(p_axis, p_phi);
+}
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index 08e963f56e..c3eeb1f705 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -77,15 +77,25 @@ public:
void rotate(const Vector3 &p_euler);
Basis rotated(const Vector3 &p_euler) const;
+
Vector3 get_rotation() const;
+ void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
- void scale(const Vector3 &p_scale);
- Basis scaled(const Vector3 &p_scale) const;
- Vector3 get_scale() const;
+ void set_rotation_euler(const Vector3 &p_euler);
+ void set_rotation_axis_angle(const Vector3 &p_axis, real_t p_angle);
Vector3 get_euler() const;
void set_euler(const Vector3 &p_euler);
+ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const;
+ void set_axis_angle(const Vector3 &p_axis, real_t p_phi);
+
+ void scale(const Vector3 &p_scale);
+ Basis scaled(const Vector3 &p_scale) const;
+
+ Vector3 get_scale() const;
+ void set_scale(const Vector3 &p_scale);
+
// transposed dot products
_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
return elements[0][0] * v[0] + elements[1][0] * v[1] + elements[2][0] * v[2];
@@ -97,7 +107,7 @@ public:
return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2];
}
- bool isequal_approx(const Basis &a, const Basis &b) const;
+ bool is_equal_approx(const Basis &a, const Basis &b) const;
bool operator==(const Basis &p_matrix) const;
bool operator!=(const Basis &p_matrix) const;
@@ -121,8 +131,6 @@ public:
operator String() const;
- void get_axis_and_angle(Vector3 &r_axis, real_t &r_angle) const;
-
/* create / set */
_FORCE_INLINE_ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 9662542224..0bea97c2e8 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -92,6 +92,10 @@ Quat Quat::normalized() const {
return *this / length();
}
+bool Quat::is_normalized() const {
+ return Math::is_equal_approx(length(), 1.0);
+}
+
Quat Quat::inverse() const {
return Quat(-x, -y, -z, w);
}
diff --git a/core/math/quat.h b/core/math/quat.h
index 76b3cde2a3..f22275b457 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -48,6 +48,7 @@ public:
real_t length() const;
void normalize();
Quat normalized() const;
+ bool is_normalized() const;
Quat inverse() const;
_FORCE_INLINE_ real_t dot(const Quat &q) const;
void set_euler(const Vector3 &p_euler);
@@ -56,7 +57,7 @@ public:
Quat slerpni(const Quat &q, const real_t &t) const;
Quat cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const;
- _FORCE_INLINE_ void get_axis_and_angle(Vector3 &r_axis, real_t &r_angle) const {
+ _FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
r_angle = 2 * Math::acos(w);
r_axis.x = x / Math::sqrt(1 - w * w);
r_axis.y = y / Math::sqrt(1 - w * w);
diff --git a/core/math/vector3.h b/core/math/vector3.h
index a6bc20ccb2..5f4390fbd1 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -389,7 +389,8 @@ Vector3 Vector3::normalized() const {
}
bool Vector3::is_normalized() const {
- return Math::isequal_approx(length(), (real_t)1.0);
+ // use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
+ return Math::is_equal_approx(length_squared(), 1.0);
}
Vector3 Vector3::inverse() const {
@@ -404,7 +405,7 @@ void Vector3::zero() {
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector3 Vector3::slide(const Vector3 &p_n) const {
-#ifdef DEBUG_ENABLED
+#ifdef MATH_CHECKS
ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3());
#endif
return *this - p_n * this->dot(p_n);
@@ -415,7 +416,7 @@ Vector3 Vector3::bounce(const Vector3 &p_n) const {
}
Vector3 Vector3::reflect(const Vector3 &p_n) const {
-#ifdef DEBUG_ENABLED
+#ifdef MATH_CHECKS
ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3());
#endif
return 2.0 * p_n * this->dot(p_n) - *this;
diff --git a/core/script_language.h b/core/script_language.h
index 905ac4eeda..115ab59dca 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -119,7 +119,7 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0;
- virtual int get_member_line(const StringName &p_member) const { return 0; }
+ virtual int get_member_line(const StringName &p_member) const { return -1; }
Script() {}
};
@@ -199,8 +199,10 @@ public:
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const = 0;
virtual Script *create_script() const = 0;
virtual bool has_named_classes() const = 0;
+ virtual bool can_inherit_from_file() { return false; }
virtual int find_function(const String &p_function, const String &p_code) const = 0;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const = 0;
+ virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
diff --git a/core/typedefs.h b/core/typedefs.h
index 335f576bce..40d9ea37b5 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -42,17 +42,6 @@
#define _MKSTR(m_x) _STR(m_x)
#endif
-/**
- * Version macros - it is necessary to include "version.h" for those to work.
- * Include it in the .cpp file, not the header.
- */
-#ifdef VERSION_PATCH
-#define VERSION_MKSTRING "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH) "." _MKSTR(VERSION_STATUS) "." _MKSTR(VERSION_REVISION)
-#else
-#define VERSION_MKSTRING "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_STATUS) "." _MKSTR(VERSION_REVISION)
-#endif // VERSION_PATCH
-#define VERSION_FULL_NAME "" _MKSTR(VERSION_NAME) " v" VERSION_MKSTRING
-
#ifndef _ALWAYS_INLINE_
#if defined(__GNUC__) && (__GNUC__ >= 4)
diff --git a/core/ustring.cpp b/core/ustring.cpp
index d2d4b6507f..b01f680dd6 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -513,14 +513,16 @@ String String::camelcase_to_underscore(bool lowercase) const {
for (size_t i = 1; i < this->size(); i++) {
bool is_upper = cstr[i] >= A && cstr[i] <= Z;
+ bool is_number = cstr[i] >= '0' && cstr[i] <= '9';
bool are_next_2_lower = false;
bool was_precedent_upper = cstr[i - 1] >= A && cstr[i - 1] <= Z;
+ bool was_precedent_number = cstr[i - 1] >= '0' && cstr[i - 1] <= '9';
if (i + 2 < this->size()) {
are_next_2_lower = cstr[i + 1] >= a && cstr[i + 1] <= z && cstr[i + 2] >= a && cstr[i + 2] <= z;
}
- bool should_split = ((is_upper && !was_precedent_upper) || (was_precedent_upper && is_upper && are_next_2_lower));
+ bool should_split = ((is_upper && !was_precedent_upper && !was_precedent_number) || (was_precedent_upper && is_upper && are_next_2_lower) || (is_number && !was_precedent_number));
if (should_split) {
new_string += this->substr(start_index, i - start_index) + "_";
start_index = i;
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index e87dfd2768..beaee188eb 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -328,6 +328,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(Vector2, normalized);
VCALL_LOCALMEM0R(Vector2, length);
VCALL_LOCALMEM0R(Vector2, length_squared);
+ VCALL_LOCALMEM0R(Vector2, is_normalized);
VCALL_LOCALMEM1R(Vector2, distance_to);
VCALL_LOCALMEM1R(Vector2, distance_squared_to);
VCALL_LOCALMEM1R(Vector2, angle_to);
@@ -362,6 +363,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(Vector3, max_axis);
VCALL_LOCALMEM0R(Vector3, length);
VCALL_LOCALMEM0R(Vector3, length_squared);
+ VCALL_LOCALMEM0R(Vector3, is_normalized);
VCALL_LOCALMEM0R(Vector3, normalized);
VCALL_LOCALMEM0R(Vector3, inverse);
VCALL_LOCALMEM1R(Vector3, snapped);
@@ -418,6 +420,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(Quat, length);
VCALL_LOCALMEM0R(Quat, length_squared);
VCALL_LOCALMEM0R(Quat, normalized);
+ VCALL_LOCALMEM0R(Quat, is_normalized);
VCALL_LOCALMEM0R(Quat, inverse);
VCALL_LOCALMEM1R(Quat, dot);
VCALL_LOCALMEM1R(Quat, xform);
@@ -704,6 +707,9 @@ struct _VariantCall {
VCALL_PTR1R(Basis, scaled);
VCALL_PTR0R(Basis, get_scale);
VCALL_PTR0R(Basis, get_euler);
+ VCALL_PTR1(Basis, set_scale);
+ VCALL_PTR1(Basis, set_rotation_euler);
+ VCALL_PTR2(Basis, set_rotation_axis_angle);
VCALL_PTR1R(Basis, tdotx);
VCALL_PTR1R(Basis, tdoty);
VCALL_PTR1R(Basis, tdotz);
@@ -875,6 +881,11 @@ struct _VariantCall {
r_ret = Basis(p_args[0]->operator Vector3(), p_args[1]->operator real_t());
}
+ static void Basis_init3(Variant &r_ret, const Variant **p_args) {
+
+ r_ret = Basis(p_args[0]->operator Vector3());
+ }
+
static void Transform_init1(Variant &r_ret, const Variant **p_args) {
Transform t;
@@ -1429,6 +1440,7 @@ void register_variant_methods() {
ADDFUNC0(VECTOR2, REAL, Vector2, length, varray());
ADDFUNC0(VECTOR2, REAL, Vector2, angle, varray());
ADDFUNC0(VECTOR2, REAL, Vector2, length_squared, varray());
+ ADDFUNC0(VECTOR2, BOOL, Vector2, is_normalized, varray());
ADDFUNC1(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
ADDFUNC1(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
ADDFUNC1(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray());
@@ -1462,6 +1474,7 @@ void register_variant_methods() {
ADDFUNC0(VECTOR3, INT, Vector3, max_axis, varray());
ADDFUNC0(VECTOR3, REAL, Vector3, length, varray());
ADDFUNC0(VECTOR3, REAL, Vector3, length_squared, varray());
+ ADDFUNC0(VECTOR3, BOOL, Vector3, is_normalized, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, normalized, varray());
ADDFUNC0(VECTOR3, VECTOR3, Vector3, inverse, varray());
ADDFUNC1(VECTOR3, VECTOR3, Vector3, snapped, REAL, "by", varray());
@@ -1497,6 +1510,7 @@ void register_variant_methods() {
ADDFUNC0(QUAT, REAL, Quat, length, varray());
ADDFUNC0(QUAT, REAL, Quat, length_squared, varray());
ADDFUNC0(QUAT, QUAT, Quat, normalized, varray());
+ ADDFUNC0(QUAT, BOOL, Quat, is_normalized, varray());
ADDFUNC0(QUAT, QUAT, Quat, inverse, varray());
ADDFUNC1(QUAT, REAL, Quat, dot, QUAT, "b", varray());
ADDFUNC1(QUAT, VECTOR3, Quat, xform, VECTOR3, "v", varray());
@@ -1692,6 +1706,9 @@ void register_variant_methods() {
ADDFUNC0(BASIS, REAL, Basis, determinant, varray());
ADDFUNC2(BASIS, BASIS, Basis, rotated, VECTOR3, "axis", REAL, "phi", varray());
ADDFUNC1(BASIS, BASIS, Basis, scaled, VECTOR3, "scale", varray());
+ ADDFUNC1(BASIS, NIL, Basis, set_scale, VECTOR3, "scale", varray());
+ ADDFUNC1(BASIS, NIL, Basis, set_rotation_euler, VECTOR3, "euler", varray());
+ ADDFUNC2(BASIS, NIL, Basis, set_rotation_axis_angle, VECTOR3, "axis", REAL, "angle", varray());
ADDFUNC0(BASIS, VECTOR3, Basis, get_scale, varray());
ADDFUNC0(BASIS, VECTOR3, Basis, get_euler, varray());
ADDFUNC1(BASIS, REAL, Basis, tdotx, VECTOR3, "with", varray());
@@ -1749,6 +1766,7 @@ void register_variant_methods() {
_VariantCall::add_constructor(_VariantCall::Basis_init1, Variant::BASIS, "x_axis", Variant::VECTOR3, "y_axis", Variant::VECTOR3, "z_axis", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Basis_init2, Variant::BASIS, "axis", Variant::VECTOR3, "phi", Variant::REAL);
+ _VariantCall::add_constructor(_VariantCall::Basis_init3, Variant::BASIS, "euler", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Transform_init1, Variant::TRANSFORM, "x_axis", Variant::VECTOR3, "y_axis", Variant::VECTOR3, "z_axis", Variant::VECTOR3, "origin", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Transform_init2, Variant::TRANSFORM, "basis", Variant::BASIS, "origin", Variant::VECTOR3);
diff --git a/core/version.h b/core/version.h
new file mode 100644
index 0000000000..80e50e51b9
--- /dev/null
+++ b/core/version.h
@@ -0,0 +1,37 @@
+/*************************************************************************/
+/* version.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "version_generated.h"
+
+#ifdef VERSION_PATCH
+#define VERSION_MKSTRING "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH) "." _MKSTR(VERSION_STATUS) "." _MKSTR(VERSION_REVISION)
+#else
+#define VERSION_MKSTRING "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_STATUS) "." _MKSTR(VERSION_REVISION)
+#endif // VERSION_PATCH
+#define VERSION_FULL_NAME "" _MKSTR(VERSION_NAME) " v" VERSION_MKSTRING
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 3e56be7a25..6f6a094927 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -6868,6 +6868,15 @@
<method name="Basis">
<return type="Basis">
</return>
+ <argument index="0" name="euler" type="Vector3">
+ </argument>
+ <description>
+ Create a rotation matrix (in the XYZ convention: first Z, then Y, and X last) from the specified Euler angles, given in the vector format as (third,second,first).
+ </description>
+ </method>
+ <method name="Basis">
+ <return type="Basis">
+ </return>
<argument index="0" name="x_axis" type="Vector3">
</argument>
<argument index="1" name="y_axis" type="Vector3">
@@ -6889,8 +6898,7 @@
<return type="Vector3">
</return>
<description>
- Return Euler angles (in the XYZ convention: first Z, then Y, and X last) from the matrix. Returned vector contains the rotation angles in the format (third,second,first).
- This function only works if the matrix represents a proper rotation.
+ Assuming that the matrix is a proper rotation matrix (orthonormal matrix with determinant +1), return Euler angles (in the XYZ convention: first Z, then Y, and X last). Returned vector contains the rotation angles in the format (third,second,first).
</description>
</method>
<method name="get_orthogonal_index">
@@ -6929,7 +6937,27 @@
<argument index="1" name="phi" type="float">
</argument>
<description>
- Introduce an additional rotation around the given axis by phi. Only relevant when the matrix is being used as a part of [Transform]. The axis must be a normalized vector.
+ Introduce an additional rotation around the given axis by phi (radians). Only relevant when the matrix is being used as a part of [Transform]. The axis must be a normalized vector.
+ </description>
+ </method>
+ <method name="set_rotation_euler">
+ <return type="Basis">
+ </return>
+ <argument index="0" name="euler" type="Vector3">
+ </argument>
+ <description>
+ Changes only the rotation part of the [Basis] to a rotation corresponding to given Euler angles, while preserving the scaling part (as determined by get_scale).
+ </description>
+ </method>
+ <method name="set_rotation_axis_angle">
+ <return type="Basis">
+ </return>
+ <argument index="0" name="axis" type="Vector3">
+ </argument>
+ <argument index="1" name="phi" type="float">
+ </argument>
+ <description>
+ Changes only the rotation part of the [Basis] to a rotation around given axis by phi, while preserving the scaling part (as determined by get_scale).
</description>
</method>
<method name="scaled">
@@ -6941,6 +6969,15 @@
Introduce an additional scaling specified by the given 3D scaling factor. Only relevant when the matrix is being used as a part of [Transform].
</description>
</method>
+ <method name="set_scale">
+ <return type="Basis">
+ </return>
+ <argument index="0" name="scale" type="Vector3">
+ </argument>
+ <description>
+ Changes only the scaling part of the Basis to the specified scaling, while preserving the rotation part (as determined by get_rotation).
+ </description>
+ </method>
<method name="tdotx">
<return type="float">
</return>
@@ -8333,7 +8370,7 @@
<argument index="0" name="state" type="Variant">
</argument>
<description>
- Set the transform state of this CanvasItem. For [Node2D], this is an [Array] with (in order) a [Vector2] for position, a float for rotation and another [Vector2] for scale. For [Control] this is a [Rect2] with the position and size.
+ Set the transform state of this CanvasItem. For [Node2D], this is an [Array] with (in order) a [Vector2] for position, a float for rotation (radians) and another [Vector2] for scale. For [Control] this is a [Rect2] with the position and size.
</description>
</method>
<method name="get_canvas" qualifiers="const">
@@ -8708,14 +8745,14 @@
<return type="float">
</return>
<description>
- Return the base rotation for this layer (helper).
+ Return the base rotation for this layer in radians (helper).
</description>
</method>
<method name="get_rotationd" qualifiers="const">
<return type="float">
</return>
<description>
- Get rotation of the layer in degree.
+ Return the base rotation for this layer in degrees.
</description>
</method>
<method name="get_scale" qualifiers="const">
@@ -8763,14 +8800,14 @@
<argument index="0" name="radians" type="float">
</argument>
<description>
- Set the base rotation for this layer (helper).
+ Set the base rotation for this layer in radians (helper).
</description>
</method>
<method name="set_rotationd">
<argument index="0" name="degrees" type="float">
</argument>
<description>
- Set rotation of the layer in degree.
+ Set the base rotation for this layer in degrees (helper).
</description>
</method>
<method name="set_scale">
@@ -10865,12 +10902,14 @@
<return type="float">
</return>
<description>
+ Return the rotation (in radians)
</description>
</method>
<method name="get_rotation_deg" qualifiers="const">
<return type="float">
</return>
<description>
+ Return the rotation (in degrees)
</description>
</method>
<method name="get_scale" qualifiers="const">
@@ -11185,12 +11224,14 @@
<argument index="0" name="radians" type="float">
</argument>
<description>
+ Set the rotation (in radians).
</description>
</method>
<method name="set_rotation_deg">
<argument index="0" name="degrees" type="float">
</argument>
<description>
+ Set the rotation (in degrees).
</description>
</method>
<method name="set_scale">
@@ -25812,7 +25853,7 @@
<argument index="0" name="radians" type="float">
</argument>
<description>
- Apply a 'radians' rotation to the 2D node, starting from its current rotation.
+ Apply a rotation (in radians) to the 2D node, starting from its current rotation.
</description>
</method>
<method name="scale">
@@ -35144,6 +35185,13 @@
Returns a copy of the quaternion, normalized to unit length.
</description>
</method>
+ <method name="is_normalized">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the quaternion is normalized or not.
+ </description>
+ </method>
<method name="slerp">
<return type="Quat">
</return>
@@ -39597,12 +39645,14 @@
<return type="Vector3">
</return>
<description>
+ Return the rotation (in radians).
</description>
</method>
<method name="get_rotation_deg" qualifiers="const">
<return type="Vector3">
</return>
<description>
+ Return the rotation (in degrees).
</description>
</method>
<method name="get_scale" qualifiers="const">
@@ -39771,12 +39821,14 @@
<argument index="0" name="rotation_rad" type="Vector3">
</argument>
<description>
+ Set the rotation (in radians).
</description>
</method>
<method name="set_rotation_deg">
<argument index="0" name="rotation_deg" type="Vector3">
</argument>
<description>
+ Set the rotation (in degrees).
</description>
</method>
<method name="set_scale">
@@ -43034,43 +43086,58 @@
Helper tool to create geometry.
</brief_description>
<description>
- Helper tool to create geometry.
+ The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from script. All properties except index need to be added before a call to [method add_vertex]. For example adding vertex colors and UVs looks like
+ [codeblock]
+ var st = SurfaceTool.new()
+ st.begin(Mesh.PRIMITIVE_TRIANGLES)
+ st.add_color(Color(1, 0, 0))
+ st.add_uv(Vector2(0, 0))
+ st.add_vertex(Vector3(0, 0, 0))
+ [/codeblock]
+ The [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used.
+ It is very important that vertex attributes are passed [b]before[/b] the call to [method add_vertex], failure to do this will result in an error when committing the vertex information to a mesh.
</description>
<methods>
<method name="add_bones">
<argument index="0" name="bones" type="PoolIntArray">
</argument>
<description>
+ Add an array of bones for the next Vertex to use.
</description>
</method>
<method name="add_color">
<argument index="0" name="color" type="Color">
</argument>
<description>
+ Specify a [Color] for the next Vertex to use.
</description>
</method>
<method name="add_index">
<argument index="0" name="index" type="int">
</argument>
<description>
+ Adds an index to index array if you are using indexed Vertices. Does not need to be called before adding Vertex.
</description>
</method>
<method name="add_normal">
<argument index="0" name="normal" type="Vector3">
</argument>
<description>
+ Specify a normal for the next Vertex to use.
</description>
</method>
<method name="add_smooth_group">
<argument index="0" name="smooth" type="bool">
</argument>
<description>
+ Specify whether current Vertex (if using only Vertex arrays) or current index (if also using index arrays) should utilize smooth normals for normal calculation.
</description>
</method>
<method name="add_tangent">
<argument index="0" name="tangent" type="Plane">
</argument>
<description>
+ Specify a Tangent for the next Vertex to use.
</description>
</method>
<method name="add_triangle_fan">
@@ -43087,40 +43154,47 @@
<argument index="5" name="tangents" type="Array" default="Array()">
</argument>
<description>
+ Insert a triangle fan made of array data into [Mesh] being constructed.
</description>
</method>
<method name="add_uv">
<argument index="0" name="uv" type="Vector2">
</argument>
<description>
+ Specify UV Coordinate for next Vertex to use.
</description>
</method>
<method name="add_uv2">
<argument index="0" name="uv2" type="Vector2">
</argument>
<description>
+ Specify an optional second set of UV coordinates for next Vertex to use.
</description>
</method>
<method name="add_vertex">
<argument index="0" name="vertex" type="Vector3">
</argument>
<description>
+ Specify position of current Vertex. Should be called after specifying other vertex properties (e.g. Color, UV).
</description>
</method>
<method name="add_weights">
<argument index="0" name="weights" type="PoolRealArray">
</argument>
<description>
+ Specify weight value for next Vertex to use.
</description>
</method>
<method name="begin">
<argument index="0" name="primitive" type="int">
</argument>
<description>
+ Called before adding any Vertices. Takes the primitive type as an argument (e.g. Mesh.PRIMITIVE_TRIANGLES).
</description>
</method>
<method name="clear">
<description>
+ Clear all information passed into the surface tool so far.
</description>
</method>
<method name="commit">
@@ -43129,24 +43203,29 @@
<argument index="0" name="existing" type="Mesh" default="NULL">
</argument>
<description>
+ Returns a constructed [Mesh] from current information passed in. If an existing [Mesh] is passed in as an argument, will add an extra surface to the existing [Mesh].
</description>
</method>
<method name="deindex">
<description>
+ Removes index array by expanding Vertex array.
</description>
</method>
<method name="generate_normals">
<description>
+ Generates normals from Vertices so you do not have to do it manually.
</description>
</method>
<method name="index">
<description>
+ Shrinks Vertex array by creating an index array. Avoids reusing Vertices.
</description>
</method>
<method name="set_material">
<argument index="0" name="material" type="Material">
</argument>
<description>
+ Sets [Material] to be used by the [Mesh] you are constructing.
</description>
</method>
</methods>
@@ -46106,6 +46185,7 @@
<return type="float">
</return>
<description>
+ Return the rotation (in radians).
</description>
</method>
<method name="get_scale">
@@ -48039,6 +48119,13 @@ do_property].
Returns a normalized vector to unit length.
</description>
</method>
+ <method name="is_normalized">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the vector is normalized or not.
+ </description>
+ </method>
<method name="reflect">
<return type="Vector2">
</return>
@@ -48263,6 +48350,13 @@ do_property].
Return a copy of the normalized vector to unit length. This is the same as v / v.length().
</description>
</method>
+ <method name="is_normalized">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the vector is normalized or not.
+ </description>
+ </method>
<method name="outer">
<return type="Basis">
</return>
@@ -48386,6 +48480,7 @@ do_property].
<return type="float">
</return>
<description>
+ Return the steering angle (in radians).
</description>
</method>
<method name="set_brake">
@@ -48416,6 +48511,7 @@ do_property].
<argument index="0" name="steering" type="float">
</argument>
<description>
+ Set the steering angle (in radians).
</description>
</method>
</methods>
@@ -51900,20 +51996,24 @@ do_property].
</class>
<class name="WorldEnvironment" inherits="Spatial" category="Core">
<brief_description>
+ Sets environment properties for the entire scene
</brief_description>
<description>
+ The [WorldEnvironment] node can be added to a scene in order to set default [Environment] variables for the scene. The [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
</description>
<methods>
<method name="get_environment" qualifiers="const">
<return type="Environment">
</return>
<description>
+ Return the [Environment] currently bound.
</description>
</method>
<method name="set_environment">
<argument index="0" name="env" type="Environment">
</argument>
<description>
+ Set the currently bound [Environment] to the one specified.
</description>
</method>
</methods>
@@ -52238,3 +52338,4 @@ do_property].
</constants>
</class>
</doc>
+
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 9cb44349bf..a7996b09d3 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -125,14 +125,13 @@ void RasterizerSceneGLES3::shadow_atlas_set_size(RID p_atlas, int p_size) {
if (p_size == shadow_atlas->size)
return;
+ // erasing atlas
if (shadow_atlas->fbo) {
glDeleteTextures(1, &shadow_atlas->depth);
glDeleteFramebuffers(1, &shadow_atlas->fbo);
shadow_atlas->depth = 0;
shadow_atlas->fbo = 0;
-
- print_line("erasing atlas");
}
for (int i = 0; i < 4; i++) {
//clear subdivisions
@@ -4678,7 +4677,7 @@ void RasterizerSceneGLES3::initialize() {
const int ubo_light_size = 160;
state.ubo_light_size = ubo_light_size;
state.max_ubo_lights = MIN(RenderList::MAX_LIGHTS, max_ubo_size / ubo_light_size);
- print_line("max ubo light: " + itos(state.max_ubo_lights));
+ print_line("GLES3: max ubo light: " + itos(state.max_ubo_lights));
state.spot_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights);
state.omni_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights);
@@ -4704,7 +4703,7 @@ void RasterizerSceneGLES3::initialize() {
state.scene_shader.add_custom_define("#define MAX_FORWARD_LIGHTS " + itos(state.max_forward_lights_per_object) + "\n");
state.max_ubo_reflections = MIN(RenderList::MAX_REFLECTIONS, max_ubo_size / sizeof(ReflectionProbeDataUBO));
- print_line("max ubo reflections: " + itos(state.max_ubo_reflections) + " ubo size: " + itos(sizeof(ReflectionProbeDataUBO)));
+ print_line("GLES3: max ubo reflections: " + itos(state.max_ubo_reflections) + ", ubo size: " + itos(sizeof(ReflectionProbeDataUBO)));
state.reflection_array_tmp = (uint8_t *)memalloc(sizeof(ReflectionProbeDataUBO) * state.max_ubo_reflections);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 9316b025eb..73547b5a16 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -825,7 +825,6 @@ Image RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_
if (!texture->images[p_cube_side].empty()) {
return texture->images[p_cube_side];
}
- print_line("GETTING FROM GL ");
#ifdef GLES_OVER_GL
@@ -842,7 +841,7 @@ Image RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps));
+ //print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps));
for (int i = 0; i < texture->mipmaps; i++) {
@@ -4777,7 +4776,6 @@ RID RasterizerStorageGLES3::gi_probe_dynamic_data_create(int p_width, int p_heig
min_size = 4;
}
- print_line("dyndata create");
while (true) {
if (gipd->compression == GI_PROBE_S3TC) {
@@ -6270,7 +6268,6 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
// delete the texture
GIProbeData *gi_probe_data = gi_probe_data_owner.get(p_rid);
- print_line("dyndata delete");
glDeleteTextures(1, &gi_probe_data->tex_id);
gi_probe_owner.free(p_rid);
memdelete(gi_probe_data);
@@ -6333,9 +6330,8 @@ void RasterizerStorageGLES3::initialize() {
{
int max_extensions = 0;
- print_line("getting extensions");
glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
- print_line("total " + itos(max_extensions));
+ print_line("GLES3: max extensions: " + itos(max_extensions));
for (int i = 0; i < max_extensions; i++) {
const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
if (!s)
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 6aeb3af2cd..89b056df84 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -410,7 +410,6 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (fnode->name == "vertex") {
- print_line("vertex uses functions: " + itos(pnode->functions[i].uses_function.size()));
_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.vertex_global, added_vtx);
r_gen_code.vertex = function_code["vertex"];
}
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 9aaf5c129b..45827ee4f7 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -102,7 +102,6 @@ float AudioDriverPulseAudio::get_latency() {
void AudioDriverPulseAudio::thread_func(void *p_udata) {
- print_line("thread");
AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)p_udata;
while (!ad->exit_thread) {
diff --git a/editor/asset_library_editor_plugin.cpp b/editor/asset_library_editor_plugin.cpp
index ca99541bbd..971adb14cf 100644
--- a/editor/asset_library_editor_plugin.cpp
+++ b/editor/asset_library_editor_plugin.cpp
@@ -144,7 +144,7 @@ EditorAssetLibraryItem::EditorAssetLibraryItem() {
rating_hb->add_child(stars[i]);
}
price = memnew(Label);
- price->set_text("Free");
+ price->set_text(TTR("Free"));
vb->add_child(price);
set_custom_minimum_size(Size2(250, 100));
@@ -226,12 +226,12 @@ void EditorAssetLibraryItemDescription::configure(const String &p_title, int p_a
sha256 = p_sha256_hash;
item->configure(p_title, p_asset_id, p_category, p_category_id, p_author, p_author_id, p_rating, p_cost);
description->clear();
- description->add_text("Version: " + p_version_string + "\n");
- description->add_text("Contents: ");
+ description->add_text(TTR("Version:") + " " + p_version_string + "\n");
+ description->add_text(TTR("Contents:") + " ");
description->push_meta(p_browse_url);
- description->add_text("View Files");
+ description->add_text(TTR("View Files"));
description->pop();
- description->add_text("\nDescription:\n\n");
+ description->add_text("\n" + TTR("Description:") + "\n\n");
description->append_bbcode(p_description);
set_title(p_title);
}
@@ -280,7 +280,6 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
description = memnew(RichTextLabel);
description->connect("meta_clicked", this, "_link_click");
- //desc_vbox->add_child(description);
desc_bg->add_child(description);
desc_bg->add_style_override("panel", get_stylebox("normal", "TextEdit"));
@@ -301,8 +300,8 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
preview_hb->set_v_size_flags(SIZE_EXPAND_FILL);
previews->add_child(preview_hb);
- get_ok()->set_text("Install");
- get_cancel()->set_text("Close");
+ get_ok()->set_text(TTR("Install"));
+ get_cancel()->set_text(TTR("Close"));
}
///////////////////////////////////////////////////////////////////////////////////
@@ -314,48 +313,49 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
switch (p_status) {
case HTTPRequest::RESULT_CANT_RESOLVE: {
- error_text = ("Can't resolve hostname: " + host);
- status->set_text("Can't resolve.");
+ error_text = TTR("Can't resolve hostname:") + " " + host;
+ status->set_text(TTR("Can't resolve."));
} break;
case HTTPRequest::RESULT_BODY_SIZE_LIMIT_EXCEEDED:
case HTTPRequest::RESULT_CONNECTION_ERROR:
case HTTPRequest::RESULT_CHUNKED_BODY_SIZE_MISMATCH: {
- error_text = ("Connection error, please try again.");
- status->set_text("Can't connect.");
+ error_text = TTR("Connection error, please try again.");
+ status->set_text(TTR("Can't connect."));
} break;
case HTTPRequest::RESULT_SSL_HANDSHAKE_ERROR:
case HTTPRequest::RESULT_CANT_CONNECT: {
- error_text = ("Can't connect to host: " + host);
- status->set_text("Can't connect.");
+ error_text = TTR("Can't connect to host:") + " " + host;
+ status->set_text(TTR("Can't connect."));
} break;
case HTTPRequest::RESULT_NO_RESPONSE: {
- error_text = ("No response from host: " + host);
- status->set_text("No response.");
+ error_text = TTR("No response from host:") + " " + host;
+ status->set_text(TTR("No response."));
} break;
case HTTPRequest::RESULT_REQUEST_FAILED: {
- error_text = ("Request failed, return code: " + itos(p_code));
- status->set_text("Req. Failed.");
+ error_text = TTR("Request failed, return code:") + " " + itos(p_code);
+ status->set_text(TTR("Req. Failed."));
} break;
case HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED: {
- error_text = ("Request failed, too many redirects");
- status->set_text("Redirect Loop.");
+ error_text = TTR("Request failed, too many redirects");
+ status->set_text(TTR("Redirect Loop."));
} break;
default: {
if (p_code != 200) {
- error_text = ("Request failed, return code: " + itos(p_code));
- status->set_text("Failed: " + itos(p_code));
+ error_text = TTR("Request failed, return code:") + " " + itos(p_code);
+ status->set_text(TTR("Failed:") + " " + itos(p_code));
} else if (sha256 != "") {
String download_sha256 = FileAccess::get_sha256(download->get_download_file());
if (sha256 != download_sha256) {
- error_text = "Bad download hash, assuming file has been tampered with.\nExpected: " + sha256 + "\nGot: " + download_sha256;
- status->set_text("Failed sha256 hash check");
+ error_text = TTR("Bad download hash, assuming file has been tampered with.") + "\n";
+ error_text += TTR("Expected:") + " " + sha256 + "\n" + TTR("Got:") + " " + download_sha256;
+ status->set_text(TTR("Failed sha256 hash check"));
}
}
} break;
}
if (error_text != String()) {
- download_error->set_text("Asset Download Error:\n" + error_text);
+ download_error->set_text(TTR("Asset Download Error:") + "\n" + error_text);
download_error->popup_centered_minsize();
return;
}
@@ -368,7 +368,7 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
progress->set_value(download->get_downloaded_bytes());
- status->set_text("Success! (" + String::humanize_size(download->get_downloaded_bytes()) + ")");
+ status->set_text(TTR("Success!") + " (" + String::humanize_size(download->get_downloaded_bytes()) + ")");
set_process(false);
}
@@ -396,19 +396,19 @@ void EditorAssetLibraryItemDownload::_notification(int p_what) {
int cstatus = download->get_http_client_status();
if (cstatus == HTTPClient::STATUS_BODY)
- status->set_text("Fetching: " + String::humanize_size(download->get_downloaded_bytes()));
+ status->set_text(TTR("Fetching:") + " " + String::humanize_size(download->get_downloaded_bytes()));
if (cstatus != prev_status) {
switch (cstatus) {
case HTTPClient::STATUS_RESOLVING: {
- status->set_text("Resolving..");
+ status->set_text(TTR("Resolving.."));
} break;
case HTTPClient::STATUS_CONNECTING: {
- status->set_text("Connecting..");
+ status->set_text(TTR("Connecting.."));
} break;
case HTTPClient::STATUS_REQUESTING: {
- status->set_text("Requesting..");
+ status->set_text(TTR("Requesting.."));
} break;
default: {}
}
@@ -442,7 +442,7 @@ void EditorAssetLibraryItemDownload::_make_request() {
Error err = download->request(host);
if (err != OK) {
- status->set_text("Error making request");
+ status->set_text(TTR("Error making request"));
} else {
set_process(true);
}
@@ -483,7 +483,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
vb->add_spacer();
- status = memnew(Label("Idle"));
+ status = memnew(Label(TTR("Idle")));
vb->add_child(status);
status->add_color_override("font_color", Color(0.5, 0.5, 0.5));
progress = memnew(ProgressBar);
@@ -494,12 +494,12 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
hb2->add_spacer();
install = memnew(Button);
- install->set_text("Install");
+ install->set_text(TTR("Install"));
install->set_disabled(true);
install->connect("pressed", this, "_install");
retry = memnew(Button);
- retry->set_text("Retry");
+ retry->set_text(TTR("Retry"));
retry->connect("pressed", this, "_make_request");
hb2->add_child(retry);
@@ -512,7 +512,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
download_error = memnew(AcceptDialog);
add_child(download_error);
- download_error->set_title("Download Error");
+ download_error->set_title(TTR("Download Error"));
asset_installer = memnew(EditorAssetInstaller);
add_child(asset_installer);
@@ -585,7 +585,7 @@ void EditorAssetLibrary::_install_asset() {
if (d && d->get_asset_id() == description->get_asset_id()) {
if (EditorNode::get_singleton() != NULL)
- EditorNode::get_singleton()->show_warning("Download for this asset is already in progress!");
+ EditorNode::get_singleton()->show_warning(TTR("Download for this asset is already in progress!"));
return;
}
}
@@ -902,7 +902,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
if (p_page != 0) {
LinkButton *first = memnew(LinkButton);
- first->set_text("first");
+ first->set_text(TTR("first"));
first->add_color_override("font_color", gray);
first->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
first->connect("pressed", this, "_search", varray(0));
@@ -911,7 +911,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
if (p_page > 0) {
LinkButton *prev = memnew(LinkButton);
- prev->set_text("prev");
+ prev->set_text(TTR("prev"));
prev->add_color_override("font_color", gray);
prev->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
prev->connect("pressed", this, "_search", varray(p_page - 1));
@@ -939,7 +939,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
if (p_page < p_page_count - 1) {
LinkButton *next = memnew(LinkButton);
- next->set_text("next");
+ next->set_text(TTR("next"));
next->add_color_override("font_color", gray);
next->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
next->connect("pressed", this, "_search", varray(p_page + 1));
@@ -949,7 +949,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
if (p_page != p_page_count - 1) {
LinkButton *last = memnew(LinkButton);
- last->set_text("last");
+ last->set_text(TTR("last"));
last->add_color_override("font_color", gray);
last->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
hbc->add_child(last);
@@ -992,30 +992,30 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
switch (p_status) {
case HTTPRequest::RESULT_CANT_RESOLVE: {
- error_label->set_text("Can't resolve hostname: " + host);
+ error_label->set_text(TTR("Can't resolve hostname:") + " " + host);
} break;
case HTTPRequest::RESULT_BODY_SIZE_LIMIT_EXCEEDED:
case HTTPRequest::RESULT_CONNECTION_ERROR:
case HTTPRequest::RESULT_CHUNKED_BODY_SIZE_MISMATCH: {
- error_label->set_text("Connection error, please try again.");
+ error_label->set_text(TTR("Connection error, please try again."));
} break;
case HTTPRequest::RESULT_SSL_HANDSHAKE_ERROR:
case HTTPRequest::RESULT_CANT_CONNECT: {
- error_label->set_text("Can't connect to host: " + host);
+ error_label->set_text(TTR("Can't connect to host:") + " " + host);
} break;
case HTTPRequest::RESULT_NO_RESPONSE: {
- error_label->set_text("No response from host: " + host);
+ error_label->set_text(TTR("No response from host:") + " " + host);
} break;
case HTTPRequest::RESULT_REQUEST_FAILED: {
- error_label->set_text("Request failed, return code: " + itos(p_code));
+ error_label->set_text(TTR("Request failed, return code:") + " " + itos(p_code));
} break;
case HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED: {
- error_label->set_text("Request failed, too many redirects");
+ error_label->set_text(TTR("Request failed, too many redirects"));
} break;
default: {
if (p_code != 200) {
- error_label->set_text("Request failed, return code: " + itos(p_code));
+ error_label->set_text(TTR("Request failed, return code:") + " " + itos(p_code));
} else {
error_abort = false;
@@ -1048,7 +1048,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
case REQUESTING_CONFIG: {
categories->clear();
- categories->add_item("All");
+ categories->add_item(TTR("All"));
categories->set_item_metadata(0, 0);
if (d.has("categories")) {
Array clist = d["categories"];
@@ -1283,7 +1283,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
search_hb->add_child(filter);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
filter->connect("text_entered", this, "_search");
- search = memnew(Button("Search"));
+ search = memnew(Button(TTR("Search")));
search->connect("pressed", this, "_search");
search_hb->add_child(search);
@@ -1291,12 +1291,12 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
search_hb->add_child(memnew(VSeparator));
Button *open_asset = memnew(Button);
- open_asset->set_text("Import");
+ open_asset->set_text(TTR("Import"));
search_hb->add_child(open_asset);
open_asset->connect("pressed", this, "_asset_open");
Button *plugins = memnew(Button);
- plugins->set_text("Plugins");
+ plugins->set_text(TTR("Plugins"));
search_hb->add_child(plugins);
plugins->connect("pressed", this, "_manage_plugins");
@@ -1342,9 +1342,9 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
search_hb2->add_child(memnew(Label(TTR("Site:") + " ")));
repository = memnew(OptionButton);
- repository->add_item("Godot");
+ repository->add_item("godotengine.org");
repository->set_item_metadata(0, "https://godotengine.org/asset-library/api");
- repository->add_item("Localhost"); // TODO: Maybe remove?
+ repository->add_item("localhost"); // TODO: Maybe remove?
repository->set_item_metadata(1, "http://127.0.0.1/asset-library/api");
repository->connect("item_selected", this, "_repository_changed");
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 9c6624d9e5..93c2b7493c 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -767,7 +767,7 @@ void ConnectionsDock::_something_activated() {
Ref<Script> script = c.target->get_script();
- if (script.is_valid() && ScriptEditor::get_singleton()->script_go_to_method(script, c.method)) {
+ if (script.is_valid() && ScriptEditor::get_singleton()->script_goto_method(script, c.method)) {
editor->call("_editor_select", EditorNode::EDITOR_SCRIPT);
}
}
diff --git a/editor/editor_name_dialog.cpp b/editor/editor_name_dialog.cpp
index 972857fd88..29d5dda658 100644
--- a/editor/editor_name_dialog.cpp
+++ b/editor/editor_name_dialog.cpp
@@ -79,9 +79,11 @@ void EditorNameDialog::_bind_methods() {
}
EditorNameDialog::EditorNameDialog() {
+ makevb = memnew(VBoxContainer);
+ add_child(makevb);
name = memnew(LineEdit);
- add_child(name);
- move_child(name, get_label()->get_index() + 1);
+ makevb->add_child(name);
+ makevb->move_child(name, get_label()->get_index() + 1);
name->set_margin(MARGIN_TOP, 5);
name->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
name->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 5);
diff --git a/editor/editor_name_dialog.h b/editor/editor_name_dialog.h
index a98db4ffe6..eeeee34d7e 100644
--- a/editor/editor_name_dialog.h
+++ b/editor/editor_name_dialog.h
@@ -38,6 +38,7 @@ class EditorNameDialog : public ConfirmationDialog {
GDCLASS(EditorNameDialog, ConfirmationDialog);
+ VBoxContainer *makevb;
LineEdit *name;
void _line_gui_input(const InputEvent &p_event);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index cc7ee44902..04d369fed4 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -435,7 +435,7 @@ void EditorNode::_sources_changed(bool p_exist) {
if (defer_load_scene != "") {
- print_line("loading scene DEFERED");
+ print_line("loading scene DEFERRED");
load_scene(defer_load_scene);
defer_load_scene = "";
}
@@ -6051,7 +6051,10 @@ EditorNode::EditorNode() {
{
_initializing_addons = true;
- Vector<String> addons = GlobalConfig::get_singleton()->get("editor_plugins/enabled");
+ Vector<String> addons;
+ if (GlobalConfig::get_singleton()->has("editor_plugins/enabled")) {
+ addons = GlobalConfig::get_singleton()->get("editor_plugins/enabled");
+ }
for (int i = 0; i < addons.size(); i++) {
set_addon_plugin_enabled(addons[i], true);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 35373eb815..9beffa3c67 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -407,7 +407,7 @@ void EditorSettings::setup_network() {
IP::get_singleton()->get_local_addresses(&local_ip);
String lip;
String hint;
- String current = get("network/debug_host");
+ String current = has("network/debug_host") ? get("network/debug_host") : "";
for (List<IP_Address>::Element *E = local_ip.front(); E; E = E->next()) {
@@ -557,6 +557,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["text_editor/theme/font"] = PropertyInfo(Variant::STRING, "text_editor/theme/font", PROPERTY_HINT_GLOBAL_FILE, "*.fnt");
set("text_editor/completion/auto_brace_complete", false);
set("text_editor/files/restore_scripts_on_load", true);
+ set("text_editor/completion/complete_file_paths", true);
//set("docks/scene_tree/display_old_action_buttons",false);
set("docks/scene_tree/start_create_dialog_fully_expanded", false);
@@ -591,9 +592,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("editors/2d/bone_color2", Color(0.75, 0.75, 0.75, 0.9));
set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.9));
set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.9));
-
set("editors/2d/keep_margins_when_changing_anchors", false);
-
set("editors/2d/warped_mouse_panning", true);
set("run/window_placement/rect", 0);
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 48a2897e7a..cdcc0a0855 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1406,10 +1406,10 @@ void ScriptEditor::_update_script_names() {
_update_script_colors();
}
-void ScriptEditor::edit(const Ref<Script> &p_script, bool p_grab_focus) {
+bool ScriptEditor::edit(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
if (p_script.is_null())
- return;
+ return false;
// refuse to open built-in if scene is not loaded
@@ -1417,22 +1417,46 @@ void ScriptEditor::edit(const Ref<Script> &p_script, bool p_grab_focus) {
bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
+ Error err = p_script->get_language()->open_in_external_editor(p_script, p_line >= 0 ? p_line : 0, p_col);
+ if (err == OK)
+ return false;
+ if (err != ERR_UNAVAILABLE)
+ WARN_PRINT("Couldn't open in custom external text editor");
+
if (p_script->get_path().is_resource_file() && bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
String path = EditorSettings::get_singleton()->get("text_editor/external/exec_path");
String flags = EditorSettings::get_singleton()->get("text_editor/external/exec_flags");
+
+ Dictionary keys;
+ keys["project"] = GlobalConfig::get_singleton()->get_resource_path();
+ keys["file"] = GlobalConfig::get_singleton()->globalize_path(p_script->get_path());
+ keys["line"] = p_line >= 0 ? p_line : 0;
+ keys["col"] = p_col;
+
+ flags = flags.format(keys).strip_edges().replace("\\\\", "\\");
+
List<String> args;
- flags = flags.strip_edges();
- if (flags != String()) {
- Vector<String> flagss = flags.split(" ", false);
- for (int i = 0; i < flagss.size(); i++)
- args.push_back(flagss[i]);
+
+ if (flags.size()) {
+ int from = 0, to = 0;
+ bool inside_quotes = false;
+ for (int i = 0; i < flags.size(); i++) {
+ if (flags[i] == '"' && (!i || flags[i - 1] != '\\')) {
+ inside_quotes = !inside_quotes;
+ } else if (flags[i] == '\0' || (!inside_quotes && flags[i] == ' ')) {
+ args.push_back(flags.substr(from, to));
+ from = i + 1;
+ to = 0;
+ } else {
+ to++;
+ }
+ }
}
- args.push_back(GlobalConfig::get_singleton()->globalize_path(p_script->get_path()));
Error err = OS::get_singleton()->execute(path, args, false);
if (err == OK)
- return;
+ return false;
WARN_PRINT("Couldn't open external text editor, using internal");
}
@@ -1451,8 +1475,11 @@ void ScriptEditor::edit(const Ref<Script> &p_script, bool p_grab_focus) {
}
if (is_visible_in_tree())
se->ensure_focus();
+
+ if (p_line >= 0)
+ se->goto_line(p_line - 1);
}
- return;
+ return true;
}
}
@@ -1465,7 +1492,7 @@ void ScriptEditor::edit(const Ref<Script> &p_script, bool p_grab_focus) {
if (se)
break;
}
- ERR_FAIL_COND(!se);
+ ERR_FAIL_COND_V(!se, false);
tab_container->add_child(se);
se->set_edited_script(p_script);
@@ -1492,6 +1519,11 @@ void ScriptEditor::edit(const Ref<Script> &p_script, bool p_grab_focus) {
_test_script_times_on_disk(p_script);
_update_modified_scripts_for_external_editor(p_script);
+
+ if (p_line >= 0)
+ se->goto_line(p_line - 1);
+
+ return true;
}
void ScriptEditor::save_all_scripts() {
@@ -1502,13 +1534,6 @@ void ScriptEditor::save_all_scripts() {
if (!se)
continue;
- if (!se->is_unsaved())
- continue;
-
- if (trim_trailing_whitespace_on_save) {
- se->trim_trailing_whitespace();
- }
-
if (convert_indent_on_save) {
if (use_space_indentation) {
se->convert_indent_to_spaces();
@@ -1517,6 +1542,13 @@ void ScriptEditor::save_all_scripts() {
}
}
+ if (trim_trailing_whitespace_on_save) {
+ se->trim_trailing_whitespace();
+ }
+
+ if (!se->is_unsaved())
+ continue;
+
Ref<Script> script = se->get_edited_script();
if (script.is_valid())
se->apply_code();
@@ -1900,20 +1932,14 @@ void ScriptEditor::set_scene_root_script(Ref<Script> p_script) {
}
}
-bool ScriptEditor::script_go_to_method(Ref<Script> p_script, const String &p_method) {
+bool ScriptEditor::script_goto_method(Ref<Script> p_script, const String &p_method) {
- for (int i = 0; i < tab_container->get_child_count(); i++) {
- ScriptEditorBase *current = tab_container->get_child(i)->cast_to<ScriptEditorBase>();
+ int line = p_script->get_member_line(p_method);
- if (current && current->get_edited_script() == p_script) {
- if (current->goto_method(p_method)) {
- edit(p_script);
- return true;
- }
- break;
- }
- }
- return false;
+ if (line == -1)
+ return false;
+
+ return edit(p_script, line, 0);
}
void ScriptEditor::set_live_auto_reload_running_scripts(bool p_enabled) {
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index fde3432b51..6a54609167 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -97,7 +97,6 @@ public:
virtual void tag_saved_version() = 0;
virtual void reload(bool p_soft) = 0;
virtual void get_breakpoints(List<int> *p_breakpoints) = 0;
- virtual bool goto_method(const String &p_method) = 0;
virtual void add_callback(const String &p_function, PoolStringArray p_args) = 0;
virtual void update_settings() = 0;
virtual void set_debugger_active(bool p_active) = 0;
@@ -316,7 +315,9 @@ public:
void apply_scripts() const;
void ensure_select_current();
- void edit(const Ref<Script> &p_script, bool p_grab_focus = true);
+
+ _FORCE_INLINE_ bool edit(const Ref<Script> &p_script, bool p_grab_focus = true) { return edit(p_script, -1, 0, p_grab_focus); }
+ bool edit(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus = true);
Dictionary get_state() const;
void set_state(const Dictionary &p_state);
@@ -333,7 +334,7 @@ public:
void set_scene_root_script(Ref<Script> p_script);
- bool script_go_to_method(Ref<Script> p_script, const String &p_method);
+ bool script_goto_method(Ref<Script> p_script, const String &p_method);
virtual void edited_scene_changed();
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 0eb53d1a66..84aa4739ea 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -69,26 +69,6 @@ Ref<Script> ScriptTextEditor::get_edited_script() const {
return script;
}
-bool ScriptTextEditor::goto_method(const String &p_method) {
-
- Vector<String> functions = get_functions();
-
- String method_search = p_method + ":";
-
- for (int i = 0; i < functions.size(); i++) {
- String function = functions[i];
-
- if (function.begins_with(method_search)) {
-
- int line = function.get_slice(":", 1).to_int();
- goto_line(line - 1);
- return true;
- }
- }
-
- return false;
-}
-
void ScriptTextEditor::_load_theme_settings() {
TextEdit *text_edit = code_editor->get_text_edit();
@@ -260,6 +240,48 @@ Variant ScriptTextEditor::get_edit_state() {
return state;
}
+void ScriptTextEditor::_convert_case(CaseStyle p_case) {
+ TextEdit *te = code_editor->get_text_edit();
+ Ref<Script> scr = get_edited_script();
+ if (scr.is_null()) {
+ return;
+ }
+
+ if (te->is_selection_active()) {
+ te->begin_complex_operation();
+
+ int begin = te->get_selection_from_line();
+ int end = te->get_selection_to_line();
+ int begin_col = te->get_selection_from_column();
+ int end_col = te->get_selection_to_column();
+
+ for (int i = begin; i <= end; i++) {
+ String new_line = te->get_line(i);
+
+ switch (p_case) {
+ case UPPER: {
+ new_line = new_line.to_upper();
+ } break;
+ case LOWER: {
+ new_line = new_line.to_lower();
+ } break;
+ case CAPITALIZE: {
+ new_line = new_line.capitalize();
+ } break;
+ }
+
+ if (i == begin) {
+ new_line = te->get_line(i).left(begin_col) + new_line.right(begin_col);
+ }
+ if (i == end) {
+ new_line = new_line.left(end_col) + te->get_line(i).right(end_col);
+ }
+ te->set_line(i, new_line);
+ }
+ te->end_complex_operation();
+ }
+}
+
void ScriptTextEditor::trim_trailing_whitespace() {
TextEdit *tx = code_editor->get_text_edit();
@@ -305,6 +327,9 @@ void ScriptTextEditor::convert_indent_to_spaces() {
indent += " ";
}
+ int cursor_line = tx->cursor_get_line();
+ int cursor_column = tx->cursor_get_column();
+
bool changed_indentation = false;
for (int i = 0; i < tx->get_line_count(); i++) {
String line = tx->get_line(i);
@@ -320,6 +345,9 @@ void ScriptTextEditor::convert_indent_to_spaces() {
tx->begin_complex_operation();
changed_indentation = true;
}
+ if (cursor_line == i && cursor_column > j) {
+ cursor_column += indent_size - 1;
+ }
line = line.left(j) + indent + line.right(j + 1);
}
j++;
@@ -327,6 +355,7 @@ void ScriptTextEditor::convert_indent_to_spaces() {
tx->set_line(i, line);
}
if (changed_indentation) {
+ tx->cursor_set_column(cursor_column);
tx->end_complex_operation();
tx->update();
}
@@ -343,6 +372,9 @@ void ScriptTextEditor::convert_indent_to_tabs() {
int indent_size = EditorSettings::get_singleton()->get("text_editor/indent/size");
indent_size -= 1;
+ int cursor_line = tx->cursor_get_line();
+ int cursor_column = tx->cursor_get_column();
+
bool changed_indentation = false;
for (int i = 0; i < tx->get_line_count(); i++) {
String line = tx->get_line(i);
@@ -362,7 +394,9 @@ void ScriptTextEditor::convert_indent_to_tabs() {
tx->begin_complex_operation();
changed_indentation = true;
}
-
+ if (cursor_line == i && cursor_column > j) {
+ cursor_column -= indent_size;
+ }
line = line.left(j - indent_size) + "\t" + line.right(j + 1);
j = 0;
space_count = -1;
@@ -375,6 +409,7 @@ void ScriptTextEditor::convert_indent_to_tabs() {
tx->set_line(i, line);
}
if (changed_indentation) {
+ tx->cursor_set_column(cursor_column);
tx->end_complex_operation();
tx->update();
}
@@ -386,7 +421,7 @@ void ScriptTextEditor::tag_saved_version() {
}
void ScriptTextEditor::goto_line(int p_line, bool p_with_error) {
- code_editor->get_text_edit()->cursor_set_line(p_line);
+ code_editor->get_text_edit()->call_deferred("cursor_set_line", p_line);
}
void ScriptTextEditor::ensure_focus() {
@@ -926,7 +961,15 @@ void ScriptTextEditor::_edit_option(int p_op) {
case EDIT_PICK_COLOR: {
color_panel->popup();
} break;
-
+ case EDIT_TO_UPPERCASE: {
+ _convert_case(UPPER);
+ } break;
+ case EDIT_TO_LOWERCASE: {
+ _convert_case(LOWER);
+ } break;
+ case EDIT_CAPITALIZE: {
+ _convert_case(CAPITALIZE);
+ } break;
case SEARCH_FIND: {
code_editor->get_find_replace_bar()->popup_search();
@@ -1342,6 +1385,15 @@ ScriptTextEditor::ScriptTextEditor() {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_breakpoints"), DEBUG_REMOVE_ALL_BREAKPOINTS);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_breakpoint"), DEBUG_GOTO_NEXT_BREAKPOINT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_breakpoint"), DEBUG_GOTO_PREV_BREAKPOINT);
+ edit_menu->get_popup()->add_separator();
+ PopupMenu *convert_case = memnew(PopupMenu);
+ convert_case->set_name("convert_case");
+ edit_menu->get_popup()->add_child(convert_case);
+ edit_menu->get_popup()->add_submenu_item(TTR("Convert Case"), "convert_case");
+ convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase")), EDIT_TO_UPPERCASE);
+ convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Lowercase")), EDIT_TO_LOWERCASE);
+ convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize")), EDIT_CAPITALIZE);
+ convert_case->connect("id_pressed", this, "_edit_option");
search_menu = memnew(MenuButton);
edit_hb->add_child(search_menu);
@@ -1412,6 +1464,10 @@ void ScriptTextEditor::register_editor() {
ED_SHORTCUT("script_text_editor/goto_next_breakpoint", TTR("Goto Next Breakpoint"), KEY_MASK_CTRL | KEY_PERIOD);
ED_SHORTCUT("script_text_editor/goto_previous_breakpoint", TTR("Goto Previous Breakpoint"), KEY_MASK_CTRL | KEY_COMMA);
+ ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Convert To Uppercase"), KEY_MASK_SHIFT | KEY_F4);
+ ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Convert To Lowercase"), KEY_MASK_SHIFT | KEY_F3);
+ ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KEY_MASK_SHIFT | KEY_F2);
+
ED_SHORTCUT("script_text_editor/find", TTR("Find.."), KEY_MASK_CMD | KEY_F);
ED_SHORTCUT("script_text_editor/find_next", TTR("Find Next"), KEY_F3);
ED_SHORTCUT("script_text_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT | KEY_F3);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 01f58c6fdc..77bce59f2e 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -76,6 +76,9 @@ class ScriptTextEditor : public ScriptEditorBase {
EDIT_INDENT_LEFT,
EDIT_CLONE_DOWN,
EDIT_PICK_COLOR,
+ EDIT_TO_UPPERCASE,
+ EDIT_TO_LOWERCASE,
+ EDIT_CAPITALIZE,
SEARCH_FIND,
SEARCH_FIND_NEXT,
SEARCH_FIND_PREV,
@@ -109,6 +112,13 @@ protected:
void _goto_line(int p_line) { goto_line(p_line); }
void _lookup_symbol(const String &p_symbol, int p_row, int p_column);
+ enum CaseStyle {
+ UPPER,
+ LOWER,
+ CAPITALIZE,
+ };
+ void _convert_case(CaseStyle p_case);
+
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
@@ -138,7 +148,6 @@ public:
virtual void add_callback(const String &p_function, PoolStringArray p_args);
virtual void update_settings();
- virtual bool goto_method(const String &p_method);
virtual void set_tooltip_request_func(String p_method, Object *p_obj);
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 35b8973818..1a4a36fa18 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1211,7 +1211,7 @@ ProjectManager::ProjectManager() {
}
}
- FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesytem/file_dialog/show_hidden_files"));
+ FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
set_area_as_parent_rect();
set_theme(create_editor_theme());
@@ -1344,7 +1344,7 @@ ProjectManager::ProjectManager() {
if (StreamPeerSSL::is_available()) {
asset_library = memnew(EditorAssetLibrary(true));
- asset_library->set_name("Templates");
+ asset_library->set_name(TTR("Templates"));
tabs->add_child(asset_library);
asset_library->connect("install_asset", this, "_install_project");
} else {
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 1cc58f6dcf..666bfa20b5 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -2431,7 +2431,9 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
}
}
- if (!res->is_class("Texture")) {
+ if (res->is_class("Script")) {
+ p_item->set_text(1, res->get_path().get_file());
+ } else if (!res->is_class("Texture")) {
//texture already previews via itself
EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_resource_preview_done", p_item->get_instance_ID());
}
@@ -3649,7 +3651,9 @@ void PropertyEditor::update_tree() {
} else if (res.is_valid()) {
item->set_tooltip(1, res->get_name() + " (" + res->get_class() + ")");
}
- if (!res->is_class("Texture")) {
+ if (res->is_class("Script")) {
+ item->set_text(1, res->get_path().get_file());
+ } else if (!res->is_class("Texture")) {
//texture already previews via itself
EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_resource_preview_done", item->get_instance_ID());
}
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index 7808cae0cd..15c540e132 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -55,6 +55,8 @@ bool ScriptCreateDialog::_validate(const String &p_string) {
if (p_string.length() == 0)
return false;
+ String path_chars = "\"res://";
+ bool is_val_path = ScriptServer::get_language(language_menu->get_selected())->can_inherit_from_file();
for (int i = 0; i < p_string.length(); i++) {
if (i == 0) {
@@ -62,7 +64,17 @@ bool ScriptCreateDialog::_validate(const String &p_string) {
return false; // no start with number plz
}
- bool valid_char = (p_string[i] >= '0' && p_string[i] <= '9') || (p_string[i] >= 'a' && p_string[i] <= 'z') || (p_string[i] >= 'A' && p_string[i] <= 'Z') || p_string[i] == '_';
+ if (i == p_string.length() - 1 && is_val_path)
+ return p_string[i] == '\"';
+
+ if (is_val_path && i < path_chars.length()) {
+ if (p_string[i] != path_chars[i])
+ is_val_path = false;
+ else
+ continue;
+ }
+
+ bool valid_char = (p_string[i] >= '0' && p_string[i] <= '9') || (p_string[i] >= 'a' && p_string[i] <= 'z') || (p_string[i] >= 'A' && p_string[i] <= 'Z') || p_string[i] == '_' || (is_val_path && (p_string[i] == '/' || p_string[i] == '.'));
if (!valid_char)
return false;
@@ -74,7 +86,7 @@ bool ScriptCreateDialog::_validate(const String &p_string) {
void ScriptCreateDialog::_class_name_changed(const String &p_name) {
if (!_validate(parent_name->get_text())) {
- error_label->set_text(TTR("Invalid parent class name"));
+ error_label->set_text(TTR("Invalid parent class name or path"));
error_label->add_color_override("font_color", Color(1, 0.4, 0.0, 0.8));
} else if (class_name->is_editable()) {
if (class_name->get_text() == "") {
@@ -175,6 +187,12 @@ void ScriptCreateDialog::_lang_changed(int l) {
class_name->set_editable(false);
}
+ if (ScriptServer::get_language(l)->can_inherit_from_file()) {
+ parent_browse_button->show();
+ } else {
+ parent_browse_button->hide();
+ }
+
String selected_ext = "." + ScriptServer::get_language(l)->get_extension();
String path = file_path->get_text();
String extension = "";
@@ -215,7 +233,9 @@ void ScriptCreateDialog::_built_in_pressed() {
}
}
-void ScriptCreateDialog::_browse_path() {
+void ScriptCreateDialog::_browse_path(bool browse_parent) {
+
+ is_browsing_parent = browse_parent;
file_browse->set_mode(EditorFileDialog::MODE_SAVE_FILE);
file_browse->set_disable_overwrite_warning(true);
@@ -238,8 +258,13 @@ void ScriptCreateDialog::_browse_path() {
void ScriptCreateDialog::_file_selected(const String &p_file) {
String p = GlobalConfig::get_singleton()->localize_path(p_file);
- file_path->set_text(p);
- _path_changed(p);
+ if (is_browsing_parent) {
+ parent_name->set_text("\"" + p + "\"");
+ _class_name_changed("\"" + p + "\"");
+ } else {
+ file_path->set_text(p);
+ _path_changed(p);
+ }
}
void ScriptCreateDialog::_path_changed(const String &p_path) {
@@ -353,9 +378,18 @@ ScriptCreateDialog::ScriptCreateDialog() {
vb2->add_child(error_label);
vb->add_margin_child(TTR("Class Name:"), vb2);
+ HBoxContainer *hb1 = memnew(HBoxContainer);
parent_name = memnew(LineEdit);
- vb->add_margin_child(TTR("Inherits:"), parent_name);
parent_name->connect("text_changed", this, "_class_name_changed");
+ parent_name->set_h_size_flags(SIZE_EXPAND_FILL);
+ hb1->add_child(parent_name);
+ parent_browse_button = memnew(Button);
+ parent_browse_button->set_text(" .. ");
+ parent_browse_button->connect("pressed", this, "_browse_path", varray(true));
+ hb1->add_child(parent_browse_button);
+ parent_browse_button->hide();
+ vb->add_margin_child(TTR("Inherits:"), hb1);
+ is_browsing_parent = false;
language_menu = memnew(OptionButton);
vb->add_margin_child(TTR("Language"), language_menu);
@@ -398,7 +432,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
file_path->set_h_size_flags(SIZE_EXPAND_FILL);
Button *b = memnew(Button);
b->set_text(" .. ");
- b->connect("pressed", this, "_browse_path");
+ b->connect("pressed", this, "_browse_path", varray(false));
hbc->add_child(b);
path_vb->add_child(hbc);
path_error_label = memnew(Label);
diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h
index 499886facd..113d4a468c 100644
--- a/editor/script_create_dialog.h
+++ b/editor/script_create_dialog.h
@@ -44,6 +44,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
Label *error_label;
Label *path_error_label;
LineEdit *parent_name;
+ Button *parent_browse_button;
OptionButton *language_menu;
LineEdit *file_path;
EditorFileDialog *file_browse;
@@ -52,6 +53,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
AcceptDialog *alert;
bool path_valid;
bool create_new;
+ bool is_browsing_parent;
String initial_bp;
EditorSettings *editor_settings;
@@ -60,7 +62,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
void _built_in_pressed();
bool _validate(const String &p_strin);
void _class_name_changed(const String &p_name);
- void _browse_path();
+ void _browse_path(bool browse_parent);
void _file_selected(const String &p_file);
virtual void ok_pressed();
void _create_new();
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 48d015ec07..766d8f9676 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -358,6 +358,174 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -365,6 +533,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -378,10 +569,6 @@ msgid "Category:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "الموقع:"
@@ -413,20 +600,6 @@ msgstr ""
msgid "Call"
msgstr "نداء"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -476,13 +649,6 @@ msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr ""
@@ -632,11 +798,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1111,10 +1272,6 @@ msgstr ""
msgid "Clear"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1479,21 +1636,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1762,10 +1904,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3736,6 +3874,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3783,6 +3925,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4232,6 +4382,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5088,11 +5246,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5104,7 +5262,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5140,10 +5298,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5202,6 +5356,10 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5385,7 +5543,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5452,10 +5610,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6057,6 +6211,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6616,6 +6774,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index fe15509a62..b23fa3a8fb 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -356,6 +356,176 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Файл:"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Имаше грешка при зареждане на Ñцената."
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -363,6 +533,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "ВнаÑÑне"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "ПриÑтавки"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -376,10 +569,6 @@ msgid "Category:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
@@ -411,20 +600,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -474,13 +649,6 @@ msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr ""
@@ -630,11 +798,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1110,10 +1273,6 @@ msgstr ""
msgid "Clear"
msgstr "ИзчиÑтване"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1478,21 +1637,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "ВнаÑÑне на обекти в проекта."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "ВнаÑÑне"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1761,10 +1905,6 @@ msgid "Installed Plugins:"
msgstr "ИнÑталирани приÑтавки:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3744,6 +3884,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3791,6 +3935,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4241,6 +4393,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5101,11 +5261,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5117,7 +5277,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5153,10 +5313,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5215,6 +5371,10 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5399,7 +5559,7 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr "ÐаÑтройки на проекта"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5466,10 +5626,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "ПриÑтавки"
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6079,6 +6235,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6664,6 +6824,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@@ -6732,6 +6903,13 @@ msgid ""
"texture to some node for display."
msgstr ""
+#~ msgid "Import assets to the project."
+#~ msgstr "ВнаÑÑне на обекти в проекта."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "ÐаÑтройки на проекта"
+
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index d4184dfe2b..224c00cf5d 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -358,6 +358,184 @@ msgstr "শà§à¦°à§‡à¦£à§€à¦¬à¦¿à¦¨à§à¦¯à¦¾à¦¸/সারির মানের
msgid "Change Array Value"
msgstr "শà§à¦°à§‡à¦£à§€à¦¬à¦¿à¦¨à§à¦¯à¦¾à¦¸/সারির মান পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "সংসà§à¦•রণ:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "ধà§à¦°à§à¦¬à¦•সমূহ:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "ফাইল"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "বরà§à¦£à¦¨à¦¾:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "ইনà§à¦¸à¦Ÿà¦²"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "বনà§à¦§ করà§à¦¨"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "সংযোগ.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "নোডের সাথে সংযà§à¦•à§à¦¤ করà§à¦¨:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "আবেদনকৃত ফাইল ফরমà§à¦¯à¦¾à¦Ÿ/ধরণ অজানা:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "সংরকà§à¦·à¦¿à¦¤ হচà§à¦›à§‡.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "সংযোগ.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "পরীকà§à¦·à¦¾à¦®à§‚লক উৎস"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "রিসোরà§à¦¸ সংরকà§à¦·à¦£à§‡ সমসà§à¦¯à¦¾ হয়েছে!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "নীচে"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "সকল"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -365,6 +543,29 @@ msgstr "শà§à¦°à§‡à¦£à§€à¦¬à¦¿à¦¨à§à¦¯à¦¾à¦¸/সারির মান পর
msgid "Search:"
msgstr "অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "পà§à¦²à¦¾à¦—ইন-সমূহ"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "সাজান:"
@@ -378,10 +579,6 @@ msgid "Category:"
msgstr "বিভাগ:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "সকল"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "ওয়েবসাইট:"
@@ -413,20 +610,6 @@ msgstr "'%s' à¦à¦° জনà§à¦¯ মেথডের তালিকা:"
msgid "Call"
msgstr "ডাকà§à¦¨ (Call)"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "বনà§à¦§ করà§à¦¨"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "মেথডের তালিকা:"
@@ -477,13 +660,6 @@ msgid "Selection Only"
msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° নিরà§à¦¬à¦¾à¦šà¦¿à¦¤à¦¸à¦®à§‚হ"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "সনà§à¦§à¦¾à¦¨ করà§à¦¨"
@@ -635,11 +811,6 @@ msgstr "সামà§à¦ªà§à¦°à¦¤à¦¿à¦•:"
msgid "Matches:"
msgstr "মিলসমূহ:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "বরà§à¦£à¦¨à¦¾:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "à¦à¦° জনà§à¦¯ পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦•ের অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨:"
@@ -1128,10 +1299,6 @@ msgstr " আউটপà§à¦Ÿ/ফলাফল:"
msgid "Clear"
msgstr "পরিসà§à¦•ার করà§à¦¨/কà§à¦²à§€à§Ÿà¦¾à¦°"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "দৃশà§à¦¯ হতে নোড"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1514,21 +1681,6 @@ msgid "Distraction Free Mode"
msgstr "বিকà§à¦·à§‡à¦ª-হীন মোড"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "উপাদানসমূহ পà§à¦°à¦•লà§à¦ªà§‡ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨à¥¤"
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "পà§à¦°à¦•লà§à¦ª অথবা দৃশà§à¦¯à§‡-বà§à¦¯à¦¾à¦ªà§€ বিবিধ সরঞà§à¦œà¦¾à¦®-সমূহ।"
@@ -1818,10 +1970,6 @@ msgid "Installed Plugins:"
msgstr "ইনà§à¦¸à¦Ÿà¦²-কৃত পà§à¦²à¦¾à¦—ইন-সমূহ:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "সংসà§à¦•রণ:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "লেখক:"
@@ -3830,6 +3978,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "AABB উৎপনà§à¦¨ করà§à¦¨"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "পৃষà§à¦ à¦¸à¦®à§‚হ কোনো আকার নেই!"
@@ -3882,6 +4035,16 @@ msgstr "আয়তন"
msgid "Emission Source: "
msgstr "Emission পূরণ:"
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "AABB উৎপনà§à¦¨ করà§à¦¨"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "গড় সময় (সেঃ)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "বকà§à¦°à¦°à§‡à¦–া হতে বিনà§à¦¦à§ অপসারণ করà§à¦¨"
@@ -4334,6 +4497,14 @@ msgid "Trim Trailing Whitespace"
msgstr "শেষের হোয়াইটসà§à¦ªà§‡à¦¸ ছেà¦à¦Ÿà§‡ ফেলà§à¦¨"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿà¦­à¦¾à¦¬à§‡ মাতà§à¦°à¦¾ দিন"
@@ -5207,12 +5378,12 @@ msgstr "অকারà§à¦¯à¦•র পà§à¦°à¦•লà§à¦ªà§‡à¦° পথ, পথটà¦
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "অকারà§à¦¯à¦•র পà§à¦°à¦•লà§à¦ªà§‡à¦° পথ, engine.cfg অবশà§à¦¯à¦‡ অনà§à¦ªà¦¸à§à¦¥à¦¿à¦¤ হতে হবে।"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "অকারà§à¦¯à¦•র পà§à¦°à¦•লà§à¦ªà§‡à¦° পথ, engine.cfg অবশà§à¦¯à¦‡ উপসà§à¦¥à¦¿à¦¤ হতে হবে।"
#: editor/project_manager.cpp
@@ -5225,7 +5396,7 @@ msgstr "অকারà§à¦¯à¦•র পà§à¦°à¦•লà§à¦ªà§‡à¦° পথ (কোনà§
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° পথে engine.cfg তৈরি করা সমà§à¦­à¦¬ হয়নি।"
#: editor/project_manager.cpp
@@ -5261,10 +5432,6 @@ msgid "Install Project:"
msgstr "পà§à¦°à¦•লà§à¦ª ইনà§à¦¸à¦Ÿà¦² করà§à¦¨:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "ইনà§à¦¸à¦Ÿà¦²"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "বà§à¦°à¦¾à¦‰à¦¸"
@@ -5325,6 +5492,11 @@ msgid "New Project"
msgstr "নতà§à¦¨ পà§à¦°à¦•লà§à¦ª"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "পà§à¦°à¦¸à§à¦¥à¦¾à¦¨ করà§à¦¨"
@@ -5511,8 +5683,8 @@ msgstr "রিসোরà§à¦¸à§‡à¦° পà§à¦¨à¦ƒ-নকশার সিদà§à¦§
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° সেটিংস (engine.cfg)"
+msgid "Project Settings "
+msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° সেটিংস"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5578,10 +5750,6 @@ msgstr "ঘটনাসà§à¦¥à¦²"
msgid "AutoLoad"
msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿ-লোড"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "পà§à¦²à¦¾à¦—ইন-সমূহ"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6191,6 +6359,10 @@ msgid "Change Notifier Extents"
msgstr "Notifier à¦à¦° সীমা পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "পà§à¦°à§‹à¦¬à§‡à¦° (Probe) পরিবà§à¦¯à¦¾à¦ªà§à¦¤à¦¿ পরিবরà§à¦¤à¦¨ করà§à¦¨"
@@ -6792,6 +6964,17 @@ msgstr ""
"NavigationMeshInstance-কে অবশà§à¦¯à¦‡ Navigation-à¦à¦° অংশ অথবা অংশের অংশ হতে হবে। "
"à¦à¦Ÿà¦¾ শà§à¦§à§à¦®à¦¾à¦¤à§à¦° নà§à¦¯à¦¾à¦­à¦¿à¦—েশনের তথà§à¦¯ পà§à¦°à¦¦à¦¾à¦¨ করে।"
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "Path à¦à¦° দিক অবশà§à¦¯à¦‡ à¦à¦•টি কারà§à¦¯à¦•র Spatial নোডের à¦à¦° দিকে নিরà§à¦¦à§‡à¦¶ করাতে হবে।"
@@ -6868,6 +7051,16 @@ msgstr ""
"আকার ধারণ করতে পারে। অনà§à¦¯à¦¥à¦¾à§Ÿ, à¦à¦Ÿà¦¿à¦•ে à¦à¦•টি RenderTarget করà§à¦¨ à¦à¦¬à¦‚ à¦à¦° অভà§à¦¯à¦¨à§à¦¤à¦°à§€à¦£ "
"দৃশà§à¦¯à¦¾à¦¬à¦²à¦¿à¦•ে (texture) দৃশà§à¦¯à¦®à¦¾à¦¨ করতে কোনো নোডে হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à¦¨à¥¤"
+#~ msgid "Node From Scene"
+#~ msgstr "দৃশà§à¦¯ হতে নোড"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "উপাদানসমূহ পà§à¦°à¦•লà§à¦ªà§‡ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨à¥¤"
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° সেটিংস (engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "পৃষà§à¦ à¦¤à¦²"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index b125b6582f..581e862716 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -358,6 +358,184 @@ msgstr "Canvia Tipus de la Matriu"
msgid "Change Array Value"
msgstr "Canvia Valor de la Matriu"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Versió:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Constants:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Fitxer:"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Descripció:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Tanca"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "Connecta.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Connecta al Node:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "Format de fitxer desconegut:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "Desant..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Connecta.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Provant"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Error en desar recurs!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "Errors de Càrrega"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Tot"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -365,6 +543,29 @@ msgstr "Canvia Valor de la Matriu"
msgid "Search:"
msgstr "Cerca:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Cerca"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "Importa"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Ordena:"
@@ -378,10 +579,6 @@ msgid "Category:"
msgstr "Categoria:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Tot"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Lloc:"
@@ -413,20 +610,6 @@ msgstr "Llista de mètodes de '%s':"
msgid "Call"
msgstr "Crida"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Tanca"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Llista de mètodes:"
@@ -477,13 +660,6 @@ msgid "Selection Only"
msgstr "Selecció Només"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Cerca"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Troba"
@@ -634,11 +810,6 @@ msgstr "Recents:"
msgid "Matches:"
msgstr "Coincidències:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Descripció:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Cerca Reemplaçant per a:"
@@ -1123,10 +1294,6 @@ msgstr " Sortida:"
msgid "Clear"
msgstr "Neteja"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Node de l'Escena"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1510,21 +1677,6 @@ msgid "Distraction Free Mode"
msgstr "Mode Lliure de Distraccions"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "Importa actius al projecte."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Importa"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Eines vàries o d'escena."
@@ -1815,10 +1967,6 @@ msgid "Installed Plugins:"
msgstr "Connectors Instal·lats:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "Versió:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autor:"
@@ -3815,6 +3963,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3863,6 +4015,15 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "Temps Mitjà (s)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4314,6 +4475,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5179,12 +5348,12 @@ msgstr ""
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "El camí de Destinació ha d'existir."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "El camí de Destinació ha d'existir."
#: editor/project_manager.cpp
@@ -5196,7 +5365,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5232,10 +5401,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5294,6 +5459,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Treu la Selecció"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5478,8 +5648,8 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "Configuració del Projecte (engine.cfg)"
+msgid "Project Settings "
+msgstr "Configuració del Projecte"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5545,10 +5715,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6161,6 +6327,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6784,6 +6954,17 @@ msgstr ""
"NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només "
"proporciona dades de navegació."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@@ -6862,6 +7043,16 @@ msgstr ""
"forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació "
"de Renderització i assigneu-ne la textura interna a algun node."
+#~ msgid "Node From Scene"
+#~ msgstr "Node de l'Escena"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "Importa actius al projecte."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "Configuració del Projecte (engine.cfg)"
+
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 08982fd7e4..89d88a234f 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -358,6 +358,181 @@ msgstr "Změnit typ hodnot pole"
msgid "Change Array Value"
msgstr "Změnit hodnotu pole"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Spojité"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Soubor:"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Zavřít"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "Připojit.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Připojit k uzlu:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Připojit.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Testované"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Chyba nahrávání fontu."
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Všechny"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -365,6 +540,29 @@ msgstr "Změnit hodnotu pole"
msgid "Search:"
msgstr "Hledat:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Hledat"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Řadit:"
@@ -378,10 +576,6 @@ msgid "Category:"
msgstr "Kategorie:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Všechny"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Web:"
@@ -413,20 +607,6 @@ msgstr "Seznam metod '%s':"
msgid "Call"
msgstr "Zavolat"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Zavřít"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Seznam metod:"
@@ -477,13 +657,6 @@ msgid "Selection Only"
msgstr "Pouze výběr"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Hledat"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Najít"
@@ -633,11 +806,6 @@ msgstr ""
msgid "Matches:"
msgstr "Shody:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Hledat náhradu za:"
@@ -1120,10 +1288,6 @@ msgstr ""
msgid "Clear"
msgstr "VyÄistit"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1488,21 +1652,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1772,10 +1921,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3753,6 +3898,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3800,6 +3949,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4251,6 +4408,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5111,11 +5276,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5127,7 +5292,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5163,10 +5328,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5225,6 +5386,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Odstranit výběr"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5409,7 +5575,7 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr "Nastavení projektu"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5476,10 +5642,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6087,6 +6249,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6695,6 +6861,17 @@ msgstr ""
"NavigationMeshInstance musí být dítÄ›tem nebo vnouÄetem uzlu Navigation. "
"Poskytuje pouze data pro navigaci."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@@ -6774,6 +6951,10 @@ msgstr ""
"mohl získat velikost. Jinak ho nastavte jako render target a pÅ™iÅ™aÄte jeho "
"vnitřní texturu nějakému uzlu k zobrazení."
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "Nastavení projektu"
+
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 49b26f6ed2..b84be76247 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -356,6 +356,181 @@ msgstr "Skift Array værditype"
msgid "Change Array Value"
msgstr "Ændre Array-værdi"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Kontinuerlig"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Fil:"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Luk"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "Forbind..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Opret forbindelse til Node:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Forbind..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Tester"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Error loading skrifttype."
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Alle"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -363,6 +538,29 @@ msgstr "Ændre Array-værdi"
msgid "Search:"
msgstr "Søgning:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Søg"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sorter:"
@@ -376,10 +574,6 @@ msgid "Category:"
msgstr "Kategori:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Alle"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Websted:"
@@ -411,20 +605,6 @@ msgstr "Metode liste For '%s':"
msgid "Call"
msgstr "Kald"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Luk"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Metode liste:"
@@ -475,13 +655,6 @@ msgid "Selection Only"
msgstr "Kun Valgte"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Søg"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Find"
@@ -631,11 +804,6 @@ msgstr ""
msgid "Matches:"
msgstr "Matches:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Søg erstatning For:"
@@ -1114,10 +1282,6 @@ msgstr ""
msgid "Clear"
msgstr "Clear"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1482,21 +1646,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1765,10 +1914,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3744,6 +3889,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3791,6 +3940,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4242,6 +4399,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5099,11 +5264,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5115,7 +5280,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5151,10 +5316,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5213,6 +5374,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Fjern markering"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5396,7 +5562,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5463,10 +5629,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6072,6 +6234,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6672,6 +6838,17 @@ msgstr ""
"NavigationMeshInstance skal være et barn eller barnebarn til en Navigation "
"node. Det giver kun navigationsdata."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
diff --git a/editor/translations/de.po b/editor/translations/de.po
index ac615e885b..ba6805d1f1 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -375,6 +375,184 @@ msgstr "Wertetyp des Arrays ändern"
msgid "Change Array Value"
msgstr "Array-Wert ändern"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Version:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Konstanten:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Datei"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Beschreibung:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "Installieren"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Schließen"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "Verbinde.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Verbinde mit Node:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "Angefordertes Dateiformat unbekannt:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "Speichere.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Verbinde.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Testphase"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Fehler beim speichern der Ressource!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "Herunter"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Alle"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -382,6 +560,29 @@ msgstr "Array-Wert ändern"
msgid "Search:"
msgstr "Suche:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Suche"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "Import"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "Erweiterungen"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sortiere:"
@@ -395,10 +596,6 @@ msgid "Category:"
msgstr "Kategorie:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Alle"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Seite:"
@@ -430,20 +627,6 @@ msgstr "Methodenliste für '%s':"
msgid "Call"
msgstr "Aufruf"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Schließen"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Methodenliste:"
@@ -494,13 +677,6 @@ msgid "Selection Only"
msgstr "Nur Auswahl"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Suche"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Finde"
@@ -652,11 +828,6 @@ msgstr "Kürzlich:"
msgid "Matches:"
msgstr "Treffer:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Beschreibung:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Suche Ersatz für:"
@@ -1145,10 +1316,6 @@ msgstr " Ausgabe:"
msgid "Clear"
msgstr "Löschen"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Node aus Szene"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1533,21 +1700,6 @@ msgid "Distraction Free Mode"
msgstr "Ablenkungsfreier Modus"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "Importiere Medieninhalte ins Projekt."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Import"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge."
@@ -1837,10 +1989,6 @@ msgid "Installed Plugins:"
msgstr "Installierte Erweiterungen:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "Version:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autor:"
@@ -3852,6 +4000,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "Erzeuge AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Flächen enthalten keinen Bereich!"
@@ -3904,6 +4057,16 @@ msgstr "Volumen"
msgid "Emission Source: "
msgstr "Emissionsfüllung:"
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "Erzeuge AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "Durchschnittszeit (Sek)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Punkt von Kurve entfernen"
@@ -4358,6 +4521,14 @@ msgid "Trim Trailing Whitespace"
msgstr "kürze Leerraum am Zeilenende"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatische Einrückung"
@@ -5232,12 +5403,12 @@ msgstr "Ungültiger Projektpfad, der Pfad muss existieren!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "Ungültiger Projektpfad, engine.cfg darf nicht existieren."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "Ungültiger Projektpfad, engine.cfg muss existieren."
#: editor/project_manager.cpp
@@ -5250,7 +5421,7 @@ msgstr "Ungültiger Projektpfad (etwas geändert?)."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "Konnte engine.cfg in Projektpfad nicht erzeugen."
#: editor/project_manager.cpp
@@ -5286,10 +5457,6 @@ msgid "Install Project:"
msgstr "Installiere Projekt:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "Installieren"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "Durchstöbern"
@@ -5350,6 +5517,11 @@ msgid "New Project"
msgstr "Neues Projekt"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Entferne Element"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "Verlassen"
@@ -5536,8 +5708,8 @@ msgstr "Ressourcen-Remap-Option entfernen"
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "Projekteinstellungen (engine.cfg)"
+msgid "Project Settings "
+msgstr "Projekteinstellungen"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5603,10 +5775,6 @@ msgstr "Lokalisierung"
msgid "AutoLoad"
msgstr "Autoload"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "Erweiterungen"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6220,6 +6388,10 @@ msgid "Change Notifier Extents"
msgstr "Ändere Ausmaße des Benachrichtigers"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
msgstr "Ändere Ausmaße des Benachrichtigers"
@@ -6842,6 +7014,17 @@ msgstr ""
"Eine NavigationMesh-Instanz muss ein Unterobjekt erster oder höherer Ordnung "
"eines Navigation-Nodes sein. Es liefert nur Navigationsdaten."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen."
@@ -6920,6 +7103,16 @@ msgstr ""
"Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur "
"irgendeinem Node zum Anzeigen zugewiesen werden."
+#~ msgid "Node From Scene"
+#~ msgstr "Node aus Szene"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "Importiere Medieninhalte ins Projekt."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "Projekteinstellungen (engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "Oberfläche"
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index ae6d433e54..aeae6a5537 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -355,6 +355,178 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Datei(en) öffnen"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Verbindung zu Node:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Connections editieren"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Szene kann nicht gespeichert werden."
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -362,6 +534,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -375,10 +570,6 @@ msgid "Category:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
@@ -410,20 +601,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -473,13 +650,6 @@ msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr ""
@@ -630,11 +800,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1108,10 +1273,6 @@ msgstr ""
msgid "Clear"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Node von Szene"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1477,21 +1638,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "Assets zum Projekt importieren."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Verschiedene Projekte oder Szenenweite Werkzeuge."
@@ -1764,10 +1910,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3758,6 +3900,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Flächen enthalten keinen Bereich!"
@@ -3807,6 +3953,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4256,6 +4410,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5116,12 +5278,12 @@ msgstr "Ungültiger Projektpfad, Pfad existiert nicht!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "Ungültiger Projektpfad, engine.cfg vorhanden!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "Ungültiger Projektpfad, engine.cfg nicht vorhanden!"
#: editor/project_manager.cpp
@@ -5134,7 +5296,7 @@ msgstr "Ungültiger Projektpfad, (wurde was geändert?)!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "Die engine.cfg kann im Projektverzeichnis nicht erstellt werden."
#: editor/project_manager.cpp
@@ -5170,10 +5332,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5232,6 +5390,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5416,7 +5579,7 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr "Projekteinstellungen"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5483,10 +5646,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6095,6 +6254,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6669,6 +6832,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@@ -6735,6 +6909,16 @@ msgid ""
"texture to some node for display."
msgstr ""
+#~ msgid "Node From Scene"
+#~ msgstr "Node von Szene"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "Assets zum Projekt importieren."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "Projekteinstellungen"
+
#~ msgid "Surface"
#~ msgstr "Oberfläche"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 276662dbed..5b62f132fa 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -349,6 +349,174 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -356,6 +524,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -369,10 +560,6 @@ msgid "Category:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
@@ -404,20 +591,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -467,13 +640,6 @@ msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr ""
@@ -623,11 +789,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1101,10 +1262,6 @@ msgstr ""
msgid "Clear"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1469,21 +1626,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1752,10 +1894,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3725,6 +3863,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3772,6 +3914,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4221,6 +4371,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5077,11 +5235,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5093,7 +5251,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5129,10 +5287,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5191,6 +5345,10 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5374,7 +5532,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5441,10 +5599,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6044,6 +6198,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6584,6 +6742,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 357112ce0c..292c5a6fd3 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -358,6 +358,182 @@ msgstr "Αλλαγή Ï„Ïπου τιμής πίνακα"
msgid "Change Array Value"
msgstr "Αλλαγή τιμής πίνακα"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "ΣταθεÏές:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "ΑÏχείο:"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "ΠεÏιγÏαφή:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Κλείσιμο"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "ΣÏνδεση.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "ΣÏνδεση στον κόμβο:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "Ζητήθηκε άγνωστη μοÏφή αÏχείου:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "ΣÏνδεση.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Δοκιμιμαστικά"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Σφάλμα κατά την αποθήκευση πόÏου!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Όλα"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -365,6 +541,29 @@ msgstr "Αλλαγή τιμής πίνακα"
msgid "Search:"
msgstr "Αναζήτηση:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Αναζήτηση"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "Εισαγωγή"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Ταξινόμηση:"
@@ -378,10 +577,6 @@ msgid "Category:"
msgstr "ΚατηγοÏία:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Όλα"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "ΔιεÏθυνση:"
@@ -413,20 +608,6 @@ msgstr "Λίστα συναÏτήσεων για '%s':"
msgid "Call"
msgstr "Κλήση"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Κλείσιμο"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Λίστα συναÏτήσεων:"
@@ -477,13 +658,6 @@ msgid "Selection Only"
msgstr "Μόνο στην επιλογή"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Αναζήτηση"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "ΕÏÏεση"
@@ -635,11 +809,6 @@ msgstr "ΠÏόσφατα:"
msgid "Matches:"
msgstr "Αντιστοιχίες:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "ΠεÏιγÏαφή:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Αναζήτηση αντικατάστασης για:"
@@ -1125,10 +1294,6 @@ msgstr " Έξοδος:"
msgid "Clear"
msgstr "ΕκκαθάÏιση"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Κόμβος από σκηνή"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1517,21 +1682,6 @@ msgid "Distraction Free Mode"
msgstr "ΛειτουÏγία χωÏίς διάσπαση Ï€Ïοσοχής"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "Εισαγωγή πόÏων στο έÏγο."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Εισαγωγή"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Λοιπά έÏγα ή εÏγαλεία για όλη τη σκηνή."
@@ -1821,10 +1971,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3804,6 +3950,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3851,6 +4001,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4301,6 +4459,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5163,11 +5329,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5179,7 +5345,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5215,10 +5381,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5277,6 +5439,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "ΑφαίÏεση επιλογής"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5461,7 +5628,7 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr "Ρυθμίσεις έÏγου"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5528,10 +5695,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6134,6 +6297,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6758,6 +6925,17 @@ msgstr ""
"Ένας κόμβος NavigationMeshInstance Ï€Ïέπει να κληÏονομεί έναν κόμβο Ï„Ïπου "
"Navigation, διότι διαθέτει μόνο δεδομένα πλοήγησης."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
@@ -6836,6 +7014,16 @@ msgstr ""
"μέγεθος. Αλλιώς, κάντε το ένα RenderTarget και οÏίστε το internal texture σε "
"έναν κόμβο για απεικόνιση."
+#~ msgid "Node From Scene"
+#~ msgstr "Κόμβος από σκηνή"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "Εισαγωγή πόÏων στο έÏγο."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "Ρυθμίσεις έÏγου"
+
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 6c9c54d88e..a7b9553892 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -366,6 +366,184 @@ msgstr "Cambiar tipo de valor del «array»"
msgid "Change Array Value"
msgstr "Cambiar valor del «array»"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Versión:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Constantes:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Archivo"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Descripción:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "Instalar"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Cerrar"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "Conectar.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Conectar a nodo:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "Formato de archivo desconocido:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "Guardando…"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Conectar.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Prueba"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "¡Hubo un error al guardar el recurso!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "Abajo"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Todos"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -373,6 +551,29 @@ msgstr "Cambiar valor del «array»"
msgid "Search:"
msgstr "Buscar:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Buscar"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "Importar"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "Plugins"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Ordenar:"
@@ -386,10 +587,6 @@ msgid "Category:"
msgstr "Categoría:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Todos"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Sitio:"
@@ -421,20 +618,6 @@ msgstr "Lista de métodos Para '%s':"
msgid "Call"
msgstr "Llamada"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Cerrar"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista de métodos:"
@@ -485,13 +668,6 @@ msgid "Selection Only"
msgstr "Sólo selección"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Buscar"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Búsqueda"
@@ -645,11 +821,6 @@ msgstr "Recientes:"
msgid "Matches:"
msgstr "Coincidencias:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Descripción:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Buscar reemplazo para:"
@@ -1141,10 +1312,6 @@ msgstr " Salida:"
msgid "Clear"
msgstr "Borrar todo"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Nodo desde escena"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1529,21 +1696,6 @@ msgid "Distraction Free Mode"
msgstr "Modo sin distracciones"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "Importar elementos al proyecto."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Importar"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Herramientas varias o de escenas."
@@ -1834,10 +1986,6 @@ msgid "Installed Plugins:"
msgstr "Plugins instalados:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "Versión:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autor:"
@@ -3868,6 +4016,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "Generar AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "¡Las caras no contienen área!"
@@ -3920,6 +4073,16 @@ msgstr "Volumen"
msgid "Emission Source: "
msgstr "Relleno de emisión:"
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "Generar AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "Tiempo promedio (seg)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Borrar punto de curva"
@@ -4377,6 +4540,14 @@ msgid "Trim Trailing Whitespace"
msgstr "Borrar espacios sobrantes al final"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Autoindentar"
@@ -5255,12 +5426,12 @@ msgstr "¡La ruta del proyecto no es correcta, tiene que existir!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "La ruta del proyecto no es correcta, engine.cfg no debe existir."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "¡La ruta del proyecto no es correcta, engine.cfg debe existir."
#: editor/project_manager.cpp
@@ -5273,7 +5444,7 @@ msgstr "La ruta del proyecto no es correcta (¿has cambiado algo?)."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
#: editor/project_manager.cpp
@@ -5309,10 +5480,6 @@ msgid "Install Project:"
msgstr "Instalar proyecto:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "Instalar"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "Examinar"
@@ -5375,6 +5542,11 @@ msgid "New Project"
msgstr "Proyecto nuevo"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Remover Item"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "Salir"
@@ -5561,8 +5733,8 @@ msgstr "Quitar opción de remapeo de recursos"
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "Ajustes de proyecto (engine.cfg)"
+msgid "Project Settings "
+msgstr "Ajustes del proyecto"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5628,10 +5800,6 @@ msgstr "Idioma"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "Plugins"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6254,6 +6422,10 @@ msgid "Change Notifier Extents"
msgstr "Cambiar Alcances de Notificadores"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
msgstr "Cambiar Alcances de Notificadores"
@@ -6899,6 +7071,17 @@ msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Ya "
"que sólo proporciona los datos de navegación."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@@ -6977,6 +7160,16 @@ msgstr ""
"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
"asigná su textura interna a algún otro nodo para mostrar."
+#~ msgid "Node From Scene"
+#~ msgstr "Nodo desde escena"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "Importar elementos al proyecto."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "Ajustes de proyecto (engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "Superficie"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 502b043378..6c9579916f 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -361,6 +361,184 @@ msgstr "Cambiar Tipo de Valor del Array"
msgid "Change Array Value"
msgstr "Cambiar Valor del Array"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Version:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Constantes:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Archivo"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Descripción:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "Instalar"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Cerrar"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "Conectar.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Conectar a Nodo:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "Formato requerido de archivo desconocido:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "Guardando.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Conectar.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Testeo"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Error al guardar el recurso!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "Abajo"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Todos"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -368,6 +546,29 @@ msgstr "Cambiar Valor del Array"
msgid "Search:"
msgstr "Buscar:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Buscar"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "Importar"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "Plugins"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Ordenar:"
@@ -381,10 +582,6 @@ msgid "Category:"
msgstr "Categoría:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Todos"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Sitio:"
@@ -416,20 +613,6 @@ msgstr "Lista de Métodos Para '%s':"
msgid "Call"
msgstr "Llamar"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Cerrar"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista de Métodos:"
@@ -480,13 +663,6 @@ msgid "Selection Only"
msgstr "Solo Selección"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Buscar"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Encontrar"
@@ -638,11 +814,6 @@ msgstr "Recientes:"
msgid "Matches:"
msgstr "Coincidencias:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Descripción:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Buscar Reemplazo Para:"
@@ -1130,10 +1301,6 @@ msgstr " Salida:"
msgid "Clear"
msgstr "Limpiar"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Nodo desde Escena"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1515,21 +1682,6 @@ msgid "Distraction Free Mode"
msgstr "Modo Sin Distracciones"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "Importar assets al proyecto."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Importar"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Herramientas misceláneas a nivel proyecto o escena."
@@ -1819,10 +1971,6 @@ msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "Version:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autor:"
@@ -3837,6 +3985,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "Generar AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Las caras no contienen area!"
@@ -3889,6 +4042,16 @@ msgstr "Volumen"
msgid "Emission Source: "
msgstr "Relleno de Emisión:"
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "Generar AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "Tiempo Promedio (seg)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Remover Punto de Curva"
@@ -4343,6 +4506,14 @@ msgid "Trim Trailing Whitespace"
msgstr "Eliminar Espacios Sobrantes al Final"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Indentar"
@@ -5217,12 +5388,12 @@ msgstr "Ruta de proyecto inválida, la ruta debe existir!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "Ruta de proyecto inválida, engine.cfg no debe existir."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "Ruta de proyecto inválida, engine.cfg debe existir."
#: editor/project_manager.cpp
@@ -5235,7 +5406,7 @@ msgstr "Ruta de proyecto inválida (cambiaste algo?)."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
#: editor/project_manager.cpp
@@ -5271,10 +5442,6 @@ msgid "Install Project:"
msgstr "Instalar Proyecto:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "Instalar"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "Examinar"
@@ -5337,6 +5504,11 @@ msgid "New Project"
msgstr "Proyecto Nuevo"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Remover Item"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "Salir"
@@ -5523,8 +5695,8 @@ msgstr "Remover Opción de Remapeo de Recursos"
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "Ajustes de Proyecto (engine.cfg)"
+msgid "Project Settings "
+msgstr "Configuración de Proyecto"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5590,10 +5762,6 @@ msgstr "Locale"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "Plugins"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6205,6 +6373,10 @@ msgid "Change Notifier Extents"
msgstr "Cambiar Alcances de Notificadores"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Cambiar Extensión de Sonda"
@@ -6825,6 +6997,17 @@ msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
"provee datos de navegación."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
@@ -6902,6 +7085,16 @@ msgstr ""
"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
"asigná su textura interna a algún otro nodo para mostrar."
+#~ msgid "Node From Scene"
+#~ msgstr "Nodo desde Escena"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "Importar assets al proyecto."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "Ajustes de Proyecto (engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "Superficie"
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 2cfd69f3bd..2ec9b18d78 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -360,6 +360,182 @@ msgstr "نوع مقدار آرایه را تغییر بده"
msgid "Change Array Value"
msgstr "مقدار آرایه را تغییر بده"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "نسخه:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "مستمر"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "پرونده:"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "توضیح:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "بستن"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "در حال اتصال..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "اتصال به گره:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "در حال اتصال..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "آزمودن"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "خطای بارگذاری قلم."
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "خطاهای بارگذاری"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "همه"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -367,6 +543,29 @@ msgstr "مقدار آرایه را تغییر بده"
msgid "Search:"
msgstr "جستجو:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "جستجو"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "مرتب‌سازی:"
@@ -380,10 +579,6 @@ msgid "Category:"
msgstr "طبقه‌بندی:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "همه"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "تارنما:"
@@ -415,20 +610,6 @@ msgstr "لیست متد برای 's%' :"
msgid "Call"
msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "بستن"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Ùهرست متدها:"
@@ -479,13 +660,6 @@ msgid "Selection Only"
msgstr "تنها در قسمت انتخاب شده"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "جستجو"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "ÛŒØ§ÙØªÙ†"
@@ -636,11 +810,6 @@ msgstr ""
msgid "Matches:"
msgstr "تطبیق‌ها:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "توضیح:"
-
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Search Replacement For:"
@@ -1125,10 +1294,6 @@ msgstr " خروجی:"
msgid "Clear"
msgstr "پاک کردن"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1493,21 +1658,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1777,10 +1927,6 @@ msgid "Installed Plugins:"
msgstr "Ø§ÙØ²ÙˆÙ†Ù‡ های نصب شده:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "نسخه:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "خالق:"
@@ -3762,6 +3908,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3809,6 +3959,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4260,6 +4418,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5119,11 +5285,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5135,7 +5301,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5171,10 +5337,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5235,6 +5397,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "برداشتن انتخاب شده"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5418,8 +5585,9 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
-msgstr ""
+#, fuzzy
+msgid "Project Settings "
+msgstr "ترجیحات"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5485,10 +5653,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6097,6 +6261,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6711,6 +6879,17 @@ msgstr ""
"NavigationMeshInstance باید یک ÙØ±Ø²Ù†Ø¯ یا نوه‌ی یک گره Navigation باشد. این "
"تنها داده‌ی پیمایش را ÙØ±Ø§Ù‡Ù… می‌کند."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 5b0076400c..1418e6f493 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -372,6 +372,184 @@ msgstr "Modifier type de valeur du tableau"
msgid "Change Array Value"
msgstr "Modifier valeur du tableau"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Version :"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Constantes :"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Fichier"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Description :"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "Installer"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Fermer"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "Connecter…"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Connecter au nœud :"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "Format de fichier demandé inconnu :"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "Enregistrement…"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Connecter…"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "En test"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Erreur d'enregistrement de la ressource !"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "Bas"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Tout"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -379,6 +557,29 @@ msgstr "Modifier valeur du tableau"
msgid "Search:"
msgstr "Rechercher :"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Rechercher"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "Importer"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "Extensions"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Trier :"
@@ -392,10 +593,6 @@ msgid "Category:"
msgstr "Catégorie :"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Tout"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Site :"
@@ -427,20 +624,6 @@ msgstr "Liste des méthodes pour « %s » :"
msgid "Call"
msgstr "Appel"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Fermer"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Liste des méthodes :"
@@ -491,13 +674,6 @@ msgid "Selection Only"
msgstr "Sélection uniquement"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Rechercher"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Trouver"
@@ -649,11 +825,6 @@ msgstr "Récents :"
msgid "Matches:"
msgstr "Correspondances :"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Description :"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Rechercher un remplacement pour :"
@@ -1146,10 +1317,6 @@ msgstr " Sortie :"
msgid "Clear"
msgstr "Effacer"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Nœud à partir d'une scène"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1535,21 +1702,6 @@ msgid "Distraction Free Mode"
msgstr "Mode sans distraction"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "Importer des ressources dans le projet."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Importer"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Outils divers liés au projet ou à la scène."
@@ -1842,10 +1994,6 @@ msgid "Installed Plugins:"
msgstr "Extensions installées :"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "Version :"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Auteur :"
@@ -3878,6 +4026,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "Générer un AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Les faces n'ont pas de surface !"
@@ -3930,6 +4083,16 @@ msgstr "Volume"
msgid "Emission Source: "
msgstr "Remplissage d'émission :"
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "Générer un AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "Temps moyen (seconde)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Supprimer le point d'une courbe"
@@ -4385,6 +4548,14 @@ msgid "Trim Trailing Whitespace"
msgstr "Supprimer les espaces de fin de ligne"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentation automatique"
@@ -5260,12 +5431,12 @@ msgstr "Chemin de projet invalide, le chemin doit exister !"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "Chemin de projet invalide, engine.cfg ne doit pas exister."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "Chemin de projet invalide, engine.cfg doit exister."
#: editor/project_manager.cpp
@@ -5278,7 +5449,7 @@ msgstr "Chemin de projet non valide (avez-vous changé quelque chose ?)."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
"Impossible de créer le fichier engine.cfg dans le répertoire du projet."
@@ -5319,10 +5490,6 @@ msgid "Install Project:"
msgstr "Projets récents :"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "Installer"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "Parcourir"
@@ -5386,6 +5553,11 @@ msgid "New Project"
msgstr "Nouveau projet"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Supprimer l'item"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "Quitter"
@@ -5572,8 +5744,8 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "Paramètres du projet (engine.cfg)"
+msgid "Project Settings "
+msgstr "Paramètres du projet"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5639,10 +5811,6 @@ msgstr "Langue"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "Extensions"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6261,6 +6429,10 @@ msgid "Change Notifier Extents"
msgstr "Changer les extents d'un notificateur"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
msgstr "Changer les extents d'un notificateur"
@@ -6885,6 +7057,17 @@ msgstr ""
"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type "
"Navigation. Il fournit uniquement des données de navigation."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
@@ -6963,6 +7146,16 @@ msgstr ""
"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en une "
"RenderTarget et assignez sa texture à un nœud pouvant l'afficher."
+#~ msgid "Node From Scene"
+#~ msgstr "Nœud à partir d'une scène"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "Importer des ressources dans le projet."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "Paramètres du projet (engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "Surface"
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index b26c92257f..8cb6c2caf1 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -355,6 +355,174 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -362,6 +530,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -375,10 +566,6 @@ msgid "Category:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
@@ -410,20 +597,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -473,13 +646,6 @@ msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr ""
@@ -629,11 +795,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1107,10 +1268,6 @@ msgstr ""
msgid "Clear"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1475,21 +1632,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1758,10 +1900,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3731,6 +3869,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3778,6 +3920,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4227,6 +4377,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5083,11 +5241,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5099,7 +5257,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5135,10 +5293,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5197,6 +5351,10 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5380,7 +5538,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5447,10 +5605,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6050,6 +6204,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6590,6 +6748,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 8151c3208c..2126d324dd 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -380,6 +380,182 @@ msgstr "Ubah Tipe Nilai Array"
msgid "Change Array Value"
msgstr "Ubah Nilai Array"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Konstanta:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "File:"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Deskripsi:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Tutup"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "Menyambungkan.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Sambungkan Ke Node:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "Format file yang diminta tidak diketahui:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Menyambungkan.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Menguji"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Error menyimpan resource!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Semua"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -387,6 +563,29 @@ msgstr "Ubah Nilai Array"
msgid "Search:"
msgstr "Cari:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Cari"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sortir:"
@@ -400,10 +599,6 @@ msgid "Category:"
msgstr "Kategori:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Semua"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Situs:"
@@ -435,20 +630,6 @@ msgstr "Daftar Fungsi Untuk '%s':"
msgid "Call"
msgstr "Panggil"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Tutup"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Daftar Fungsi:"
@@ -500,13 +681,6 @@ msgid "Selection Only"
msgstr "Hanya yang Dipilih"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Cari"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Cari"
@@ -659,11 +833,6 @@ msgstr "Saat ini:"
msgid "Matches:"
msgstr "Kecocokan:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Deskripsi:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Cari Ganti Untuk:"
@@ -1158,10 +1327,6 @@ msgstr " Keluaran:"
msgid "Clear"
msgstr "Bersihkan"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Node Dari Scene"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1545,21 +1710,6 @@ msgid "Distraction Free Mode"
msgstr "Mode Tanpa Gangguan"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1830,10 +1980,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3815,6 +3961,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3862,6 +4012,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4313,6 +4471,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5174,11 +5340,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5190,7 +5356,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5226,10 +5392,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5288,6 +5450,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Hapus Pilihan"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5473,7 +5640,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5540,10 +5707,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6156,6 +6319,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6772,6 +6939,17 @@ msgstr ""
"NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node "
"Navigation. Ini hanya menyediakan data navigasi."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@@ -6853,6 +7031,9 @@ msgstr ""
"sebuah RenderTarget dan tetapkannya tekstur internal untuk beberapa node "
"untuk ditampilkan."
+#~ msgid "Node From Scene"
+#~ msgstr "Node Dari Scene"
+
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
diff --git a/editor/translations/it.po b/editor/translations/it.po
index affd0dfdc1..e055c6996a 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -360,6 +360,184 @@ msgstr "Cambia Tipo del Valore Array"
msgid "Change Array Value"
msgstr "Cambia Valore Array"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Versione:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Costanti:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "File"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Descrizione:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "Installa"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Chiudi"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "Connetti.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Connetti A Nodo:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "Formato file richiesto sconosciuto:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "Salvataggio.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Connetti.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Testing"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Errore salvando la Risorsa!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "Giù"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Tutti"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -367,6 +545,29 @@ msgstr "Cambia Valore Array"
msgid "Search:"
msgstr "Cerca:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Cerca"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "Importa"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "Plugins"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Ordina:"
@@ -380,10 +581,6 @@ msgid "Category:"
msgstr "Categoria:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Tutti"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Sito:"
@@ -415,20 +612,6 @@ msgstr "Lista Metodi Per '%s':"
msgid "Call"
msgstr "Chiama"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Chiudi"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista Metodi:"
@@ -479,13 +662,6 @@ msgid "Selection Only"
msgstr "Solo Selezione"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Cerca"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Trova"
@@ -637,11 +813,6 @@ msgstr "Recenti:"
msgid "Matches:"
msgstr "Corrispondenze:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Descrizione:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Cerca Rimpiazzo Per:"
@@ -1130,10 +1301,6 @@ msgstr " Output:"
msgid "Clear"
msgstr "Rimuovi"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Nodo Da Scena"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1517,21 +1684,6 @@ msgid "Distraction Free Mode"
msgstr "Modalità Senza Distrazioni"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "Importa asset nel progetto."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Importa"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Strumenti di progetto o scena vari."
@@ -1820,10 +1972,6 @@ msgid "Installed Plugins:"
msgstr "Plugins Installati:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "Versione:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autore:"
@@ -3838,6 +3986,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "Genera AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Le facce non contengono area!"
@@ -3890,6 +4043,16 @@ msgstr "Volume"
msgid "Emission Source: "
msgstr "Riempimento Emissione:"
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "Genera AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "Tempo Medio (sec)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Rimuovi Punto da Curva"
@@ -4344,6 +4507,14 @@ msgid "Trim Trailing Whitespace"
msgstr "Taglia Spazi in Coda"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Indenta"
@@ -5218,12 +5389,12 @@ msgstr "Percorso di progetto invalido, il percorso deve esistere!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "Percorso di progetto invalido, engine.cfg non deve esistere."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "Percorso di progetto invalido, engine.cfg deve esistere."
#: editor/project_manager.cpp
@@ -5236,7 +5407,7 @@ msgstr "Percorso di progetto invalido (cambiato qualcosa?)."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "Impossibile creare engine.cfg nel percorso di progetto."
#: editor/project_manager.cpp
@@ -5272,10 +5443,6 @@ msgid "Install Project:"
msgstr "Installa Progetto:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "Installa"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "Sfoglia"
@@ -5336,6 +5503,11 @@ msgid "New Project"
msgstr "Nuovo Progetto"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Rimuovi Elemento"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "Esci"
@@ -5522,8 +5694,8 @@ msgstr "Rimuovi Opzione di Remap Rimorse"
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "Impostazioni Progetto (engine.cfg)"
+msgid "Project Settings "
+msgstr "Impostazioni Progetto"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5589,10 +5761,6 @@ msgstr "Locale"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "Plugins"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6202,6 +6370,10 @@ msgid "Change Notifier Extents"
msgstr "Cambia Estensione di Notifier"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Cambia Estensione Probe"
@@ -6833,6 +7005,17 @@ msgstr ""
"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. "
"Fornisce solamente dati per la navigazione."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
@@ -6911,6 +7094,16 @@ msgstr ""
"Control, in modo che possa ottenere una dimensione. Altrimenti, renderlo un "
"RenderTarget e assegnare alla sua texture interna qualche nodo da mostrare."
+#~ msgid "Node From Scene"
+#~ msgstr "Nodo Da Scena"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "Importa asset nel progetto."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "Impostazioni Progetto (engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "Superficie"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 7f0f01ff07..f34e0d118b 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -358,6 +358,181 @@ msgstr "é…列ã®å€¤ã®ç¨®é¡žã®å¤‰æ›´"
msgid "Change Array Value"
msgstr "é…列ã®å€¤ã‚’変更"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "継続的"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "ファイル:"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "é–‰ã˜ã‚‹"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "接続"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "ãƒŽãƒ¼ãƒ‰ã«æŽ¥ç¶šã—ã¾ã™ã€‚"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "接続"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "テスト中"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "フォント読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼ã€‚"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "ã™ã¹ã¦"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -365,6 +540,29 @@ msgstr "é…列ã®å€¤ã‚’変更"
msgid "Search:"
msgstr "検索:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "検索"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "ä¸¦ã¹æ›¿ãˆ:"
@@ -378,10 +576,6 @@ msgid "Category:"
msgstr "カテゴリー:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "ã™ã¹ã¦"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "サイト:"
@@ -413,20 +607,6 @@ msgstr "'%s' ã®ãƒ¡ã‚½ãƒƒãƒ‰ä¸€è¦§ï¼š"
msgid "Call"
msgstr "呼ã³å‡ºã—"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "é–‰ã˜ã‚‹"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "メソッド一覧:"
@@ -477,13 +657,6 @@ msgid "Selection Only"
msgstr "é¸æŠžç¯„å›²ã®ã¿"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "検索"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "検索"
@@ -634,11 +807,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1114,11 +1282,6 @@ msgstr ""
msgid "Clear"
msgstr "削除"
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Node From Scene"
-msgstr "シーンã‹ã‚‰ã®ãƒŽãƒ¼ãƒ‰"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1494,21 +1657,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1777,10 +1925,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3758,6 +3902,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3805,6 +3953,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4257,6 +4413,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5114,11 +5278,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5130,7 +5294,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5166,10 +5330,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5228,6 +5388,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "é¸æŠžã—ã¦ã„ã‚‹ã‚‚ã®ã‚’削除"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "終了"
@@ -5411,7 +5576,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5478,10 +5643,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6087,6 +6248,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6698,6 +6863,17 @@ msgstr ""
"NavigationMeshInstance ã¯ã€ãƒŠãƒ“ゲーションノードã®å­ã‚„å­«ã§ã‚ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
"ã“れã¯ãƒŠãƒ“ゲーションデータã®ã¿æä¾›ã—ã¾ã™ã€‚"
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@@ -6778,6 +6954,10 @@ msgstr ""
"ãりã¾ã™ã€‚ãれ以外ã®å ´åˆã€ãƒ¬ãƒ³ãƒ€ãƒ¼ ターゲットã—ã€ãã®å†…部ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£è¡¨ç¤ºã®ã„"
"ãã¤ã‹ã®ãƒŽãƒ¼ãƒ‰ã«å‰²ã‚Šå½“ã¦ã¾ã™ã€‚"
+#, fuzzy
+#~ msgid "Node From Scene"
+#~ msgstr "シーンã‹ã‚‰ã®ãƒŽãƒ¼ãƒ‰"
+
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 02d7385927..769089b860 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -358,6 +358,184 @@ msgstr "배열 값 타입 변경"
msgid "Change Array Value"
msgstr "배열 값 변경"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "버전:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "ìƒìˆ˜:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "파ì¼"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "설명:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "설치"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "닫기"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "연결하기.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "연결할 노드:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "요청한 íŒŒì¼ í˜•ì‹ì„ 알 수 ì—†ìŒ:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "저장 중.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "연결하기.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "테스팅"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "리소스 저장 중 ì—러!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "아래"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "모ë‘"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -365,6 +543,29 @@ msgstr "배열 값 변경"
msgid "Search:"
msgstr "검색:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "검색"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "가져오기"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "플러그ì¸"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "ì •ë ¬:"
@@ -378,10 +579,6 @@ msgid "Category:"
msgstr "카테고리:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "모ë‘"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "사ì´íЏ:"
@@ -413,20 +610,6 @@ msgstr "'%s' 함수 목ë¡:"
msgid "Call"
msgstr "호출"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "닫기"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "함수 목ë¡:"
@@ -477,13 +660,6 @@ msgid "Selection Only"
msgstr "ì„ íƒì˜ì—­ë§Œ"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "검색"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "찾기"
@@ -635,11 +811,6 @@ msgstr "최근:"
msgid "Matches:"
msgstr "ì¼ì¹˜:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "설명:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "대체할 ëŒ€ìƒ ì°¾ê¸°:"
@@ -1123,10 +1294,6 @@ msgstr " 출력:"
msgid "Clear"
msgstr "지우기"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "씬으로부터 노드 가져오기"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1503,21 +1670,6 @@ msgid "Distraction Free Mode"
msgstr "초집중 모드"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "프로ì íŠ¸ë¡œ ì—ì…‹ 가져오기."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "가져오기"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "프로ì íЏ ë˜ëŠ” 씬 관련 여러가지 ë„구들."
@@ -1807,10 +1959,6 @@ msgid "Installed Plugins:"
msgstr "ì„¤ì¹˜ëœ í”ŒëŸ¬ê·¸ì¸:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "버전:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "ì €ìž:"
@@ -3815,6 +3963,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "AABB ìƒì„±"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "페ì´ìŠ¤ê°€ ì˜ì—­ì„ 가지고 있지 않습니다!"
@@ -3867,6 +4020,16 @@ msgstr "배출량"
msgid "Emission Source: "
msgstr "ì—미션 채움:"
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "AABB ìƒì„±"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "í‰ê·  시간 (ì´ˆ)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "커브ì—서 í¬ì¸íЏ ì‚­ì œ"
@@ -4319,6 +4482,14 @@ msgid "Trim Trailing Whitespace"
msgstr "후행 공백 ë¬¸ìž ì œê±°"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "ìžë™ 들여쓰기"
@@ -5189,12 +5360,12 @@ msgstr "프로ì íЏ 경로가 유효하지 않습니다. 경로가 반드시 ì¡
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "프로ì íЏ 경로가 유효하지 않습니다. engine.cfgê°€ 있으면 안ë©ë‹ˆë‹¤."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "프로ì íЏ 경로가 유효하지 않습니다. engine.cfgê°€ 존재해야합니다."
#: editor/project_manager.cpp
@@ -5207,7 +5378,7 @@ msgstr "유효하지 ì•Šì€ í”„ë¡œì íЏ 경로 (뭔가 변경하신 ê±°ë¼ë„?)
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "프로ì íЏ ê²½ë¡œì— engine.cfg를 ìƒì„±í•  수 없습니다."
#: editor/project_manager.cpp
@@ -5243,10 +5414,6 @@ msgid "Install Project:"
msgstr "프로ì íЏ 설치:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "설치"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "찾아보기"
@@ -5306,6 +5473,11 @@ msgid "New Project"
msgstr "새 프로ì íЏ"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "ì•„ì´í…œ ì‚­ì œ"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "종료"
@@ -5492,8 +5664,8 @@ msgstr "리소스 리맵핑 옵션 제거"
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "프로ì íЏ 설정 (engine.cfg)"
+msgid "Project Settings "
+msgstr "프로ì íЏ 설정"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5559,10 +5731,6 @@ msgstr "지역"
msgid "AutoLoad"
msgstr "ìžë™ 로드"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "플러그ì¸"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6168,6 +6336,10 @@ msgid "Change Notifier Extents"
msgstr "Notifier 범위 변경"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "프로브 범위 변경"
@@ -6755,6 +6927,17 @@ msgstr ""
"NavigationMeshInstanceì€ Navigation ë…¸ë“œì˜ í•˜ìœ„ì— ìžˆì–´ì•¼ 합니다. ì´ê²ƒì€ 네비"
"게ì´ì…˜ ë°ì´íƒ€ë§Œì„ 제공합니다."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "Path ì†ì„±ì€ 유효한 Spatial 노드를 가리켜야 합니다."
@@ -6828,6 +7011,16 @@ msgstr ""
"합니다. 그렇지 ì•Šì„ ê²½ìš°, í™”ë©´ì— í‘œì‹œí•˜ê¸° 위해서는 Render target으로 설정하"
"ê³  ë‚´ë¶€ì ì¸ í…스ì³ë¥¼ 다른 ë…¸ë“œì— í• ë‹¹í•´ì•¼ 합니다."
+#~ msgid "Node From Scene"
+#~ msgstr "씬으로부터 노드 가져오기"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "프로ì íŠ¸ë¡œ ì—ì…‹ 가져오기."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "프로ì íЏ 설정 (engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "출사면"
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index e452e85cd9..e7a64f501a 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -356,6 +356,174 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Lukk"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -363,6 +531,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -376,10 +567,6 @@ msgid "Category:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
@@ -411,20 +598,6 @@ msgstr ""
msgid "Call"
msgstr "Ring"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Lukk"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -474,13 +647,6 @@ msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr ""
@@ -630,11 +796,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1108,10 +1269,6 @@ msgstr ""
msgid "Clear"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1476,21 +1633,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1759,10 +1901,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3732,6 +3870,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3779,6 +3921,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4228,6 +4378,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5084,11 +5242,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5100,7 +5258,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5136,10 +5294,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5198,6 +5352,10 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5381,7 +5539,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5448,10 +5606,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6053,6 +6207,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6598,6 +6756,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 74d75c0a01..55407145d2 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -357,6 +357,182 @@ msgstr "Wijzig Array Waarde Type"
msgid "Change Array Value"
msgstr "Wijzig Array Waarde"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Constanten:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Bestand:"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Omschrijving:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Sluiten"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "Verbind.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Verbind Aan Node:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "Opgevraagde bestandsformaat onbekend:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Verbind.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Testen"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Error bij het opslaan van resource!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Alle"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -364,6 +540,29 @@ msgstr "Wijzig Array Waarde"
msgid "Search:"
msgstr "Zoeken:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Zoeken"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sorteren:"
@@ -377,10 +576,6 @@ msgid "Category:"
msgstr "Categorie:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Alle"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Site:"
@@ -413,20 +608,6 @@ msgstr "Methode Lijst Voor '%s':"
msgid "Call"
msgstr "Aanroep"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Sluiten"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Methode Lijst:"
@@ -477,13 +658,6 @@ msgid "Selection Only"
msgstr "Alleen Selectie"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Zoeken"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Zoeken"
@@ -636,11 +810,6 @@ msgstr "Recente:"
msgid "Matches:"
msgstr "Matches:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Omschrijving:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Zoek Vervanging Voor:"
@@ -1130,10 +1299,6 @@ msgstr " Uitvoer:"
msgid "Clear"
msgstr "Leegmaken"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Node Uit Scene"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1501,21 +1666,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1784,10 +1934,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3765,6 +3911,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3812,6 +3962,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4262,6 +4420,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5122,11 +5288,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5138,7 +5304,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5174,10 +5340,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5236,6 +5398,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Verwijder Selectie"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5419,7 +5586,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5486,10 +5653,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6091,6 +6254,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6712,6 +6879,17 @@ msgstr ""
"NavigationMeshInstance moet een kind of kleinkind zijn van een Navigation "
"node. Het biedt alleen navigatie data."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
@@ -6789,6 +6967,9 @@ msgstr ""
"inhoud direct op het scherm te weergeven. Anders, maak er een RenderTarget "
"van en wijs zijn interne texture toe aan een node om te tonen."
+#~ msgid "Node From Scene"
+#~ msgstr "Node Uit Scene"
+
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 2149564c42..8eb2e9c884 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -367,6 +367,184 @@ msgstr "Zmień Typ Tablicy"
msgid "Change Array Value"
msgstr "Zmień Wartość Tablicy"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Wersja:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Stałe:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Plik"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Opis:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "Instaluj"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Zamknij"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "Połącz.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Podłączanie Do Węzła:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "Nieznany format pliku:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "Zapisywanie.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Połącz.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Testowanie"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Błąd podczas zapisu zasobu!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "Wczytaj błędy"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Wszystko"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -374,6 +552,29 @@ msgstr "Zmień Wartość Tablicy"
msgid "Search:"
msgstr "Szukaj:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Szukaj"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "Importuj"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "Wtyczki"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sortuj:"
@@ -387,10 +588,6 @@ msgid "Category:"
msgstr "Kategoria:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Wszystko"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Źródło:"
@@ -422,20 +619,6 @@ msgstr "Lista metod '%s':"
msgid "Call"
msgstr "Wywołanie"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Zamknij"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista metod:"
@@ -486,13 +669,6 @@ msgid "Selection Only"
msgstr "Tylko zaznaczenie"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Szukaj"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Szukaj"
@@ -643,11 +819,6 @@ msgstr "Ostatnie:"
msgid "Matches:"
msgstr "PasujÄ…ce:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Opis:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Znajdź i zamień:"
@@ -1127,10 +1298,6 @@ msgstr " Konsola:"
msgid "Clear"
msgstr "Wyczyść"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Węzeł ze Sceny"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1513,21 +1680,6 @@ msgid "Distraction Free Mode"
msgstr "Tryb bez rozproszeń"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "Importuj zasoby do projektu."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Importuj"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1814,10 +1966,6 @@ msgid "Installed Plugins:"
msgstr "Zainstalowane wtyczki:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "Wersja:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autor:"
@@ -3828,6 +3976,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "Generuj AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3876,6 +4029,16 @@ msgstr "Głośność"
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "Generuj AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "Åšredni Czas (sek)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4328,6 +4491,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5195,12 +5366,12 @@ msgstr "Niepoprawna ścieżka projektu, ścieżka musi istnieć!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "Niepoprawna ścieżka projektu, engine.cfg nie może istnieć."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "Niepoprawna ścieżka projektu, engine.cfg musi istnieć."
#: editor/project_manager.cpp
@@ -5213,7 +5384,7 @@ msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "Nie można było utworzyć engine.cfg w ścieżce projektu."
#: editor/project_manager.cpp
@@ -5249,10 +5420,6 @@ msgid "Install Project:"
msgstr "Zainstaluj projekt:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "Instaluj"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "Szukaj"
@@ -5311,6 +5478,11 @@ msgid "New Project"
msgstr "Nowy projekt"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Usuń element"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "Wyjdź"
@@ -5497,8 +5669,8 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "Ustawienia projektu (engine.cfg)"
+msgid "Project Settings "
+msgstr "Ustawienia projektu"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5564,10 +5736,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "Wtyczki"
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6186,6 +6354,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
msgstr "Zmień rozmiar Box Shape"
@@ -6794,6 +6966,17 @@ msgstr ""
"NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. "
"Udostępnia on tylko dane nawigacyjne."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@@ -6872,6 +7055,16 @@ msgstr ""
"otrzymał jakiś rozmiar. W przeciwnym wypadku ustawi opcję RenderTarget i "
"przyporządkuj jego teksturę dla któregoś węzła."
+#~ msgid "Node From Scene"
+#~ msgstr "Węzeł ze Sceny"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "Importuj zasoby do projektu."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "Ustawienia projektu (engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "Powierzchnia"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 3a8f795eb9..4df9c04664 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -355,6 +355,174 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Close"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -362,6 +530,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -375,10 +566,6 @@ msgid "Category:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
@@ -410,20 +597,6 @@ msgstr ""
msgid "Call"
msgstr "Call"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Close"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -473,13 +646,6 @@ msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr ""
@@ -629,11 +795,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1107,10 +1268,6 @@ msgstr ""
msgid "Clear"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1475,21 +1632,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1758,10 +1900,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3733,6 +3871,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3780,6 +3922,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4229,6 +4379,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5085,11 +5243,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5101,7 +5259,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5137,10 +5295,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5199,6 +5353,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Discharge ye' Variable"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5382,7 +5541,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5449,10 +5608,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6054,6 +6209,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6618,6 +6777,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 6962fb5db7..75be59068c 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -363,6 +363,184 @@ msgstr "Alterar Tipo de Valor do Vetor"
msgid "Change Array Value"
msgstr "Alterar Valor do Vetor"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Versão:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Constantes:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Arquivo"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Descrição:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "Instalar"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Fechar"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "Conectar..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Conectar ao Nó:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "Formato de arquivo requisitado desconhecido:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "Salvando..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "Conectar..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Em teste"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Erro ao salvar Recurso!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "Abaixo"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Todos"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -370,6 +548,29 @@ msgstr "Alterar Valor do Vetor"
msgid "Search:"
msgstr "Pesquisar:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Pesquisar"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "Importar"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "Plugins"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Ordenar:"
@@ -383,10 +584,6 @@ msgid "Category:"
msgstr "Categoria:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Todos"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Site:"
@@ -418,20 +615,6 @@ msgstr "Lista de Métodos para \"%s\":"
msgid "Call"
msgstr "Chamar"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Fechar"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista de Métodos:"
@@ -482,13 +665,6 @@ msgid "Selection Only"
msgstr "Apenas na Seleção"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Pesquisar"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Localizar"
@@ -638,11 +814,6 @@ msgstr "Recente:"
msgid "Matches:"
msgstr "Combinações:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Descrição:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Buscar Substituição Para:"
@@ -1129,10 +1300,6 @@ msgstr " Saída:"
msgid "Clear"
msgstr "Limpar"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Nó a Partir de Cena"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1513,21 +1680,6 @@ msgid "Distraction Free Mode"
msgstr "Modo Sem Distrações"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "Importar assets ao projeto."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Importar"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Ferramentas diversas atuantes no projeto ou cena."
@@ -1817,10 +1969,6 @@ msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "Versão:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autor:"
@@ -3839,6 +3987,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "Gerar AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "As faces não têm área!"
@@ -3891,6 +4044,16 @@ msgstr "Volume"
msgid "Emission Source: "
msgstr "Preenchimento de Emissão:"
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "Gerar AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "Tempo Médio (seg)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Remover Ponto da Curva"
@@ -4347,6 +4510,14 @@ msgid "Trim Trailing Whitespace"
msgstr "Apagar Espaços em Branco"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Recuar"
@@ -5223,12 +5394,12 @@ msgstr "Caminho de projeto inválido, o caminho deve existir!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "Caminho de projeto inválido, engine.cfg não deve existir."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "Caminho de projeto inválido, engine.cfg deve existir."
#: editor/project_manager.cpp
@@ -5241,7 +5412,7 @@ msgstr "Caminho de projeto inválido (mudou alguma coisa?)."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "Não se pôde criar engine.cfg no caminho do projeto."
#: editor/project_manager.cpp
@@ -5277,10 +5448,6 @@ msgid "Install Project:"
msgstr "Instalar Projeto:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "Instalar"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "Navegar"
@@ -5342,6 +5509,11 @@ msgid "New Project"
msgstr "Novo Projeto"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Remover Item"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "Sair"
@@ -5528,8 +5700,8 @@ msgstr "Remover Opção de Remapeamento de Recurso"
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "Configurações do Projeto (engine.cfg)"
+msgid "Project Settings "
+msgstr "Configurações do Projeto"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5595,10 +5767,6 @@ msgstr "Localidade"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "Plugins"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6220,6 +6388,10 @@ msgid "Change Notifier Extents"
msgstr "Alterar a Extensão do Notificador"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
msgstr "Alterar a Extensão do Notificador"
@@ -6825,6 +6997,17 @@ msgstr ""
"NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele "
"apenas fornece dados de navegação."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@@ -6902,6 +7085,16 @@ msgstr ""
"para que ele possa ter um tamanho. Caso contrário, defina-o como destino de "
"render e atribua sua textura interna a algum nó para exibir."
+#~ msgid "Node From Scene"
+#~ msgstr "Nó a Partir de Cena"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "Importar assets ao projeto."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "Configurações do Projeto (engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "Superfície"
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 329ec9c053..913455b999 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -355,6 +355,174 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Fechar"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -362,6 +530,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -375,10 +566,6 @@ msgid "Category:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
@@ -410,20 +597,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Fechar"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -473,13 +646,6 @@ msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr ""
@@ -629,11 +795,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1107,10 +1268,6 @@ msgstr ""
msgid "Clear"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1475,21 +1632,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1758,10 +1900,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3732,6 +3870,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3779,6 +3921,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4229,6 +4379,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5085,11 +5243,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5101,7 +5259,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5137,10 +5295,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5199,6 +5353,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Remover Variável"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5382,7 +5541,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5449,10 +5608,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6053,6 +6208,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6606,6 +6765,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 576261f8df..9f7aa6e26a 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -361,6 +361,184 @@ msgstr "Изменение типа Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð¼Ð°ÑÑива"
msgid "Change Array Value"
msgstr "Изменить значение маÑÑива"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "ВерÑиÑ:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "КонÑтанты:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Файл"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "ОпиÑание:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "УÑтановить"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Закрыть"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "ПриÑоединить.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "ПриÑоединить к узлу:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "ÐеизвеÑтный формат запрашиваемого файла:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "Сохранение.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "ПриÑоединить.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "ТеÑтируемые"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Ошибка при Ñохранении реÑурÑа!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "Вниз"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Ð’Ñе"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -368,6 +546,29 @@ msgstr "Изменить значение маÑÑива"
msgid "Search:"
msgstr "ПоиÑк:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "ПоиÑк"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "Импорт"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "Плагины"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Сортировать:"
@@ -381,10 +582,6 @@ msgid "Category:"
msgstr "КатегориÑ:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Ð’Ñе"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Сайт:"
@@ -416,20 +613,6 @@ msgstr "СпиÑок ÑпоÑоб Ð´Ð»Ñ '%s':"
msgid "Call"
msgstr "Вызов"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Закрыть"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "СпиÑок методов:"
@@ -480,13 +663,6 @@ msgid "Selection Only"
msgstr "Только выделÑть"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "ПоиÑк"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Ðайти"
@@ -638,11 +814,6 @@ msgstr "Ðедавнее:"
msgid "Matches:"
msgstr "СовпадениÑ:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "ОпиÑание:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "ПоиÑк замены длÑ:"
@@ -1130,10 +1301,6 @@ msgstr " Вывод:"
msgid "Clear"
msgstr "ОчиÑтить"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Узел Ñо Ñцены"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1515,21 +1682,6 @@ msgid "Distraction Free Mode"
msgstr "Свободный режим"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "Импортировать аÑÑеты в проект."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Импорт"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Прочие инÑтрументы."
@@ -1818,10 +1970,6 @@ msgid "Installed Plugins:"
msgstr "УÑтановленные плагины:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "ВерÑиÑ:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Ðвтор:"
@@ -3836,6 +3984,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "Сгенерировать AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Грани не Ñодержат зоны!"
@@ -3888,6 +4041,16 @@ msgstr "Объём"
msgid "Emission Source: "
msgstr "Заполнение излучателÑ:"
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "Сгенерировать AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "Среднее Ð²Ñ€ÐµÐ¼Ñ (Ñек.)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Удалена точка Ñ ÐºÑ€Ð¸Ð²Ð¾Ð¹"
@@ -4342,6 +4505,14 @@ msgid "Trim Trailing Whitespace"
msgstr "Удаление пробелов в конце Ñтрок"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "ÐвтоотÑтуп"
@@ -5214,12 +5385,12 @@ msgstr "Ðеверный путь к проекту, путь должен ÑуÑ
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "ÐедопуÑтимый путь к проекту, engine.cfg не должен ÑущеÑтвовать."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "ÐедопуÑтимый путь к проекту, engine.cfg должен ÑущеÑтвовать."
#: editor/project_manager.cpp
@@ -5232,7 +5403,7 @@ msgstr "Ðеверный путь к проекту (Что-то изменилÐ
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "Ðе могу Ñоздать engine.cfg в папке проекта."
#: editor/project_manager.cpp
@@ -5268,10 +5439,6 @@ msgid "Install Project:"
msgstr "УÑтановить проект:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "УÑтановить"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "Обзор"
@@ -5332,6 +5499,11 @@ msgid "New Project"
msgstr "Ðовый проект"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Удалить Ñлемент"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "Выход"
@@ -5518,8 +5690,8 @@ msgstr "Удалён параметр реÑурÑа перенаправленÐ
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "ÐаÑтройки проекта (engine.cfg)"
+msgid "Project Settings "
+msgstr "Параметры проекта"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5585,10 +5757,6 @@ msgstr "Язык"
msgid "AutoLoad"
msgstr "Ðвтозагрузка"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "Плагины"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6200,6 +6368,10 @@ msgid "Change Notifier Extents"
msgstr "Изменены границы уведомителÑ"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Изменены Probe Extents"
@@ -6808,6 +6980,17 @@ msgstr ""
"NavigationMeshInstance должен быть дочерним или под-дочерним узлом "
"Navigation. Он предоÑтавлÑет только навигационные данные."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "СвойÑтво Path должно указывать на дейÑтвительный Spatial узел."
@@ -6885,6 +7068,16 @@ msgstr ""
"Ñделайте его целью рендеринга и передайте его внутренние текÑтуры какому-то "
"другому узлу Ð´Ð»Ñ Ð¾Ñ‚Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ."
+#~ msgid "Node From Scene"
+#~ msgstr "Узел Ñо Ñцены"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "Импортировать аÑÑеты в проект."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "ÐаÑтройки проекта (engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "ПоверхноÑть"
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 9dc83e0cd3..697def1043 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -356,6 +356,176 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Konštanty:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Súbor:"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Popis:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -363,6 +533,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -376,10 +569,6 @@ msgid "Category:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Stránka:"
@@ -411,20 +600,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -474,13 +649,6 @@ msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr ""
@@ -630,11 +798,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Popis:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1109,10 +1272,6 @@ msgstr ""
msgid "Clear"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1478,21 +1637,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1761,10 +1905,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3736,6 +3876,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3783,6 +3927,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4233,6 +4385,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5092,11 +5252,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5108,7 +5268,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5144,10 +5304,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5206,6 +5362,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Všetky vybrané"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5389,7 +5550,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5456,10 +5617,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6066,6 +6223,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6619,6 +6780,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index a90a691f44..fad12d7f13 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -356,6 +356,174 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Zapri"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -363,6 +531,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -376,10 +567,6 @@ msgid "Category:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
@@ -411,20 +598,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Zapri"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -474,13 +647,6 @@ msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr ""
@@ -630,11 +796,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1108,10 +1269,6 @@ msgstr ""
msgid "Clear"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1476,21 +1633,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1759,10 +1901,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3733,6 +3871,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3780,6 +3922,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4230,6 +4380,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5086,11 +5244,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5102,7 +5260,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5138,10 +5296,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5200,6 +5354,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Odstrani Spremenljivko"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5383,7 +5542,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5450,10 +5609,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6054,6 +6209,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6618,6 +6777,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 883c024ff3..79cdaf6b10 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -366,6 +366,186 @@ msgstr "à¹à¸à¹‰à¹„ขชนิดตัวà¹à¸›à¸£à¹ƒà¸™à¸­à¸²à¸£à¹Œà¹€à¸£à¸¢
msgid "Change Array Value"
msgstr "à¹à¸à¹‰à¹„ขค่าในอาร์เรย์"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "รุ่น:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "ค่าคงที่:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "ไฟล์"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Description:"
+msgstr "รายละเอียด:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "ติดตั้ง"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "ปิด"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "เชื่อมโยง.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "เชื่อมโยงà¸à¸±à¸šà¹‚หนด:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "ไม่ทราบรูปà¹à¸šà¸šà¹„ฟล์ที่ร้องขอ:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸šà¸±à¸™à¸—ึà¸.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "เชื่อมโยง.."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "ทดสอบ"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "บันทึà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ªà¸œà¸´à¸”พลาด!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "ลง"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "All"
+msgstr "ทั้งหมด"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -374,6 +554,30 @@ msgstr "à¹à¸à¹‰à¹„ขค่าในอาร์เรย์"
msgid "Search:"
msgstr "ค้นหา:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "ค้นหา"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Import"
+msgstr "นำเข้า"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "ปลั๊à¸à¸­à¸´à¸™"
+
#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Sort:"
@@ -390,11 +594,6 @@ msgstr "ประเภท:"
#: editor/asset_library_editor_plugin.cpp
#, fuzzy
-msgid "All"
-msgstr "ทั้งหมด"
-
-#: editor/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Site:"
msgstr "ไซต์:"
@@ -431,20 +630,6 @@ msgstr "รายชื่อเมท็อดของ '%s':"
msgid "Call"
msgstr "เรียà¸"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "ปิด"
-
#: editor/call_dialog.cpp
#, fuzzy
msgid "Method List:"
@@ -506,13 +691,6 @@ msgid "Selection Only"
msgstr "เฉพาะที่เลือà¸à¹„ว้"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "ค้นหา"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
msgid "Find"
msgstr "ค้นหา"
@@ -692,12 +870,6 @@ msgstr "ล่าสุด:"
msgid "Matches:"
msgstr "พบ:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-#, fuzzy
-msgid "Description:"
-msgstr "รายละเอียด:"
-
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Search Replacement For:"
@@ -1231,10 +1403,6 @@ msgstr " เอาท์พุต:"
msgid "Clear"
msgstr "ลบทั้งหมด"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "โหนดจาà¸à¸‰à¸²à¸"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1634,22 +1802,6 @@ msgid "Distraction Free Mode"
msgstr "โหมดไร้สิ่งรบà¸à¸§à¸™"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "นำเข้าไฟล์มายังโปรเจà¸à¸•์"
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-#, fuzzy
-msgid "Import"
-msgstr "นำเข้า"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1932,10 +2084,6 @@ msgid "Installed Plugins:"
msgstr "ปลั๊à¸à¸­à¸´à¸™à¸—ี่ติดตั้งà¹à¸¥à¹‰à¸§:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "รุ่น:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "โดย:"
@@ -3943,6 +4091,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "สร้าง AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "หน้าไม่มีพื้นที่!"
@@ -3992,6 +4145,16 @@ msgstr "ปริมาตร"
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "สร้าง AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "เวลาเฉลี่ย (วินาที)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "ลบจุดในเส้นโค้ง"
@@ -4446,6 +4609,14 @@ msgid "Trim Trailing Whitespace"
msgstr "ลบตัวอัà¸à¸©à¸£à¸—ี่มองไม่เห็น"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "ย่อหน้าอัตโนมัติ"
@@ -5317,12 +5488,12 @@ msgstr "ที่อยู่โปรเจà¸à¸•์ผิดพลาด ตà¹
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "ที่อยู่โปรเจà¸à¸•์ผิดพลาด ต้องไม่มี engine.cfg"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "ที่อยู่โปรเจà¸à¸•์ผิดพลาด ต้องมี engine.cfg"
#: editor/project_manager.cpp
@@ -5335,7 +5506,7 @@ msgstr ""
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "สร้างไฟล์ engine.cfg ไม่ได้"
#: editor/project_manager.cpp
@@ -5371,10 +5542,6 @@ msgid "Install Project:"
msgstr "ติดตั้งโปรเจà¸à¸•์:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "ติดตั้ง"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "เลือà¸"
@@ -5433,6 +5600,11 @@ msgid "New Project"
msgstr "โปรเจà¸à¸•์ใหม่"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "ลบไอเทม"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "ออà¸"
@@ -5628,8 +5800,8 @@ msgstr "ลบà¸à¸²à¸£à¹à¸—นที่"
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "ตัวเลือà¸à¹‚ปรเจà¸à¸•์ (engine.cfg)"
+msgid "Project Settings "
+msgstr "ตัวเลือà¸à¹‚ปรเจà¸à¸•์"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5695,10 +5867,6 @@ msgstr "ท้องถิ่น"
msgid "AutoLoad"
msgstr "ออโต้โหลด"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "ปลั๊à¸à¸­à¸´à¸™"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6304,6 +6472,10 @@ msgid "Change Notifier Extents"
msgstr "ปรับขนาด Notifier"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
msgstr "ปรับขนาด Probe"
@@ -6954,6 +7126,17 @@ msgstr ""
"NavigationMeshInstance ต้องเป็นโหนดลูà¸/หลานของโหนด Navigation "
"โหนดนี้ใช้เพื่อเป็นข้อมูลในà¸à¸²à¸£à¸™à¸³à¸—างเท่านั้น"
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@@ -7034,6 +7217,16 @@ msgstr ""
"ให้à¹à¸à¹‰à¹„ขโหนดนี้ให้เป็นโหนดลูà¸à¸‚อง Control à¹à¸•่ถ้าไม่ ให้ปรับเป็น render target à¹à¸¥à¸°à¸™à¸³à¹„ปใช้เป็น "
"texture ของโหนดอื่น"
+#~ msgid "Node From Scene"
+#~ msgstr "โหนดจาà¸à¸‰à¸²à¸"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "นำเข้าไฟล์มายังโปรเจà¸à¸•์"
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "ตัวเลือà¸à¹‚ปรเจà¸à¸•์ (engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "พื้นผิว"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 9228cf5818..20a794b34a 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -362,6 +362,184 @@ msgstr "Dizinin türünü degistir"
msgid "Change Array Value"
msgstr "Dizi DeÄŸerini DeÄŸiÅŸtir"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Sürüm:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "Sabitler:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "Dizeç"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Açıklama:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "Kur"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Kapat"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "BaÄŸlan..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "Düğüme Bağlan:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "İstenilen dizeç formatı bilinmiyor:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "Kaydediliyor..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "BaÄŸlan..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "Deneme"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "Kaynak kaydedilirken sorun!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "Aşağı"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Hepsi"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -369,6 +547,29 @@ msgstr "Dizi DeÄŸerini DeÄŸiÅŸtir"
msgid "Search:"
msgstr "Ara:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "Ara"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "İçe Aktar"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "Eklentiler"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sırala:"
@@ -382,10 +583,6 @@ msgid "Category:"
msgstr "Katman:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "Hepsi"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Yer:"
@@ -417,20 +614,6 @@ msgstr "'%s' İçin Yöntem Dizelgesi:"
msgid "Call"
msgstr "Çağır"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "Kapat"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Yöntem Dizelgesi:"
@@ -481,13 +664,6 @@ msgid "Selection Only"
msgstr "Yalnızca Seçim"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "Ara"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Bul"
@@ -639,11 +815,6 @@ msgstr "Yakın zamanda:"
msgid "Matches:"
msgstr "EÅŸleÅŸmeler:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "Açıklama:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Şunun İçin Değişikliği Ara:"
@@ -1125,10 +1296,6 @@ msgstr " Çıktı:"
msgid "Clear"
msgstr "Temizle"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "Sahneden Düğüm(node)"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1508,21 +1675,6 @@ msgid "Distraction Free Mode"
msgstr "Dikkat Dağıtmayan Biçim"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "Varlıkları tasarının içine aktar."
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "İçe Aktar"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Türlü tasarı ya da sahne genişliğinde araçlar."
@@ -1811,10 +1963,6 @@ msgid "Installed Plugins:"
msgstr "Yüklü Eklentiler:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "Sürüm:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Yazar:"
@@ -3824,6 +3972,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "AABB Üret"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Yüzler alan içermez!"
@@ -3876,6 +4029,16 @@ msgstr "Oylum"
msgid "Emission Source: "
msgstr "Yayma Dolumu:"
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "AABB Üret"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "Ortalama Zaman (sn)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Noktayı Eğriden Kaldır"
@@ -4330,6 +4493,14 @@ msgid "Trim Trailing Whitespace"
msgstr "İzleyenin Boşluklarını Kırp"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Kendinden Girintili"
@@ -5204,12 +5375,12 @@ msgstr "Geçersiz tasarı yolu, yolun var olması gerekir!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "Geçersiz tasarı yolu, engine.cfg var olmaması gerekir."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "Geçersiz tasarı yolu, engine.cfg var olması gerekir."
#: editor/project_manager.cpp
@@ -5222,7 +5393,7 @@ msgstr "Geçersiz tasarı yolu (bir şey değişti mi?)."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "engine.cfg tasarı yolunda oluşturulamadı."
#: editor/project_manager.cpp
@@ -5258,10 +5429,6 @@ msgid "Install Project:"
msgstr "Tasarıyı Kur:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "Kur"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "Gözat"
@@ -5323,6 +5490,11 @@ msgid "New Project"
msgstr "Yeni Tasarı"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "Öğeyi Kaldır"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "Çık"
@@ -5509,8 +5681,8 @@ msgstr "Kaynak Yeniden Eşle Seçeneğini Kaldır"
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "Tasarı Ayarları (engine.cfg)"
+msgid "Project Settings "
+msgstr "Tasarı Ayarları"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5576,10 +5748,6 @@ msgstr "Yerel"
msgid "AutoLoad"
msgstr "KendindenYükle"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "Eklentiler"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6188,6 +6356,10 @@ msgid "Change Notifier Extents"
msgstr "Bildirim Kapsamını Değiştir"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "DeÅŸme GeniÅŸlemesini DeÄŸiÅŸtir"
@@ -6796,6 +6968,17 @@ msgstr ""
"NavigationMeshInstance, bir Navigation düğümünün çocuğu ya da torunu "
"olmalıdır. O yalnızca yönlendirme verisi sağlar."
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
@@ -6873,6 +7056,16 @@ msgstr ""
"bir boyut elde edin. Ya da, onu bir RenderTarget yapın ve iç dokusunu "
"görüntülemesi için bir düğüme atayın."
+#~ msgid "Node From Scene"
+#~ msgstr "Sahneden Düğüm(node)"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "Varlıkları tasarının içine aktar."
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "Tasarı Ayarları (engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "Yüzey"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index c8fb79d1c0..651aa62001 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -356,6 +356,174 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -363,6 +531,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -376,10 +567,6 @@ msgid "Category:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "سائٹ:"
@@ -411,20 +598,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -474,13 +647,6 @@ msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr ""
@@ -630,11 +796,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1112,10 +1273,6 @@ msgstr ""
msgid "Clear"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1481,21 +1638,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1764,10 +1906,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3739,6 +3877,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3786,6 +3928,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4236,6 +4386,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5094,11 +5252,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5110,7 +5268,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5146,10 +5304,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5208,6 +5362,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr ".تمام کا انتخاب"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5391,7 +5550,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5458,10 +5617,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6067,6 +6222,10 @@ msgid "Change Notifier Extents"
msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
@@ -6612,6 +6771,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index d2380c0a48..87ca113ce2 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -366,6 +366,184 @@ msgstr "修改数组类型"
msgid "Change Array Value"
msgstr "修改数组值"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "版本:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "常é‡:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "文件"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "æè¿°:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "安装"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "关闭"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "连接事件。"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "连接到节点:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "未知的文件类型请求:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "ä¿å­˜ä¸­..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "连接事件。"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "测试"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "ä¿å­˜èµ„æºå‡ºé”™ï¼"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "å‘下"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "全部"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -373,6 +551,29 @@ msgstr "修改数组值"
msgid "Search:"
msgstr "æœç´¢:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "æœç´¢"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "导入"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "æ’ä»¶"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "排åº:"
@@ -386,10 +587,6 @@ msgid "Category:"
msgstr "分类:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "全部"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "站点:"
@@ -421,20 +618,6 @@ msgstr "'%s'的方法列表:"
msgid "Call"
msgstr "调用到"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "关闭"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "方法列表:"
@@ -485,13 +668,6 @@ msgid "Selection Only"
msgstr "仅选中"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "æœç´¢"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "查找"
@@ -641,11 +817,6 @@ msgstr "最近文件:"
msgid "Matches:"
msgstr "匹é…项:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "æè¿°:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "æœç´¢æ›¿æ¢:"
@@ -1121,10 +1292,6 @@ msgstr " 输出:"
msgid "Clear"
msgstr "清除"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "从场景导入节点"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1499,21 +1666,6 @@ msgid "Distraction Free Mode"
msgstr "无干扰模å¼"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "导入资æºã€‚"
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "导入"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "其他工程或全场景工具。"
@@ -1792,10 +1944,6 @@ msgid "Installed Plugins:"
msgstr "已安装æ’ä»¶:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "版本:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "作者:"
@@ -3796,6 +3944,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "生æˆAABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "é¢ä¸å«æœ‰åŒºåŸŸï¼"
@@ -3848,6 +4001,16 @@ msgstr "体积"
msgid "Emission Source: "
msgstr "å‘射填充:"
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "生æˆAABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "å¹³å‡å¸§æ—¶é—´ï¼ˆç§’)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "从曲线中移除顶点"
@@ -4300,6 +4463,14 @@ msgid "Trim Trailing Whitespace"
msgstr "修剪行åŽç©ºç™½"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自动缩进"
@@ -5170,12 +5341,12 @@ msgstr "项目目录ä¸å­˜åœ¨ï¼"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "项目目录下必须包å«engin.cfg文件。"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "项目目录下必须包å«engin.cfg文件。"
#: editor/project_manager.cpp
@@ -5188,7 +5359,7 @@ msgstr "é¡¹ç›®è·¯å¾„éžæ³•(被外部修改?)。"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "无法在项目目录下创建engine.cfg文件。"
#: editor/project_manager.cpp
@@ -5224,10 +5395,6 @@ msgid "Install Project:"
msgstr "安装项目:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "安装"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "æµè§ˆ"
@@ -5286,6 +5453,11 @@ msgid "New Project"
msgstr "新建"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "移除项目"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "退出"
@@ -5472,8 +5644,8 @@ msgstr "移除资æºé‡å®šå‘选项"
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "项目设置(engine.cfg)"
+msgid "Project Settings "
+msgstr "项目设置"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5539,10 +5711,6 @@ msgstr "地区"
msgid "AutoLoad"
msgstr "自动加载(AutoLoad)"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "æ’ä»¶"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6146,6 +6314,10 @@ msgid "Change Notifier Extents"
msgstr "更改通知器级别"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "更改探针(Probe)范围"
@@ -6716,6 +6888,17 @@ msgid ""
msgstr ""
"NavigationMeshInstance类型节点必须作为Navigation节点的å­å­™æ‰èƒ½æä¾›å¯¼èˆªæ•°æ®ã€‚"
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "path属性必须指å‘ä¸€ä¸ªåˆæ³•çš„Spatial节点æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
@@ -6788,6 +6971,16 @@ msgstr ""
"使其æˆä¸ºå­æŽ§ä»¶çš„æ‰€ä»¥å®ƒå¯ä»¥æœ‰ä¸€ä¸ªå°ºå¯¸å¤§å°å€¼ã€‚å¦åˆ™è¯·è®¾ç½®ä¸ºRender target,并将其"
"内部纹ç†åˆ†é…给一些节点以显示。"
+#~ msgid "Node From Scene"
+#~ msgstr "从场景导入节点"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "导入资æºã€‚"
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "项目设置(engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "表é¢"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 7c06087fd2..dfac75ecab 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -359,6 +359,180 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "檔案"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "關閉"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "連到..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "連到"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "連到..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "測試"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "載入字形出ç¾éŒ¯èª¤"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "全部"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -366,6 +540,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "æœå°‹"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "å°Žå…¥"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "æ’ä»¶"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -379,10 +576,6 @@ msgid "Category:"
msgstr "分類:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "全部"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "地å€:"
@@ -414,20 +607,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "關閉"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -477,13 +656,6 @@ msgid "Selection Only"
msgstr "åªé™é¸ä¸­"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "æœå°‹"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "查找"
@@ -636,11 +808,6 @@ msgstr "最近:"
msgid "Matches:"
msgstr "å»åˆ"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1119,10 +1286,6 @@ msgstr ""
msgid "Clear"
msgstr "清空"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1491,21 +1654,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "å°Žå…¥"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1774,10 +1922,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3753,6 +3897,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3800,6 +3948,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4252,6 +4408,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5114,11 +5278,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5130,7 +5294,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5166,10 +5330,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "ç€è¦½"
@@ -5228,6 +5388,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "移除é¸é …"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "離開"
@@ -5412,8 +5577,9 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
-msgstr ""
+#, fuzzy
+msgid "Project Settings "
+msgstr "設定"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5479,10 +5645,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "æ’ä»¶"
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6094,6 +6256,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@@ -6649,6 +6815,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 34943b9eb4..48b76484e0 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -356,6 +356,174 @@ msgstr ""
msgid "Change Array Value"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -363,6 +531,29 @@ msgstr ""
msgid "Search:"
msgstr ""
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr ""
@@ -376,10 +567,6 @@ msgid "Category:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
@@ -411,20 +598,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr ""
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -474,13 +647,6 @@ msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr ""
@@ -630,11 +796,6 @@ msgstr ""
msgid "Matches:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
@@ -1108,10 +1269,6 @@ msgstr ""
msgid "Clear"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1476,21 +1633,6 @@ msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@@ -1759,10 +1901,6 @@ msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
@@ -3732,6 +3870,10 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -3779,6 +3921,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@@ -4228,6 +4378,14 @@ msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5085,11 +5243,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@@ -5101,7 +5259,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@@ -5137,10 +5295,6 @@ msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -5199,6 +5353,10 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
@@ -5382,7 +5540,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
-msgid "Project Settings (godot.cfg)"
+msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@@ -5449,10 +5607,6 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
@@ -6056,6 +6210,10 @@ msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
msgstr "變更框型範åœ"
@@ -6610,6 +6768,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
diff --git a/main/main.cpp b/main/main.cpp
index c294926045..377d15f5f4 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -697,7 +697,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
video_mode.width = globals->get("display/window/width");
if (!force_res && use_custom_res && globals->has("display/window/height"))
video_mode.height = globals->get("display/window/height");
- if (!editor && (!bool(globals->get("display/window/allow_hidpi")) || force_lowdpi)) {
+ if (!editor && ((globals->has("display/window/allow_hidpi") && !globals->get("display/window/allow_hidpi")) || force_lowdpi)) {
OS::get_singleton()->_allow_hidpi = false;
}
if (use_custom_res && globals->has("display/window/fullscreen"))
diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp
index cb75dcec13..95a1672e67 100644
--- a/main/tests/test_math.cpp
+++ b/main/tests/test_math.cpp
@@ -602,7 +602,7 @@ MainLoop *test() {
print_line(q3);
print_line("before v: " + v + " a: " + rtos(a));
- q.get_axis_and_angle(v, a);
+ q.get_axis_angle(v, a);
print_line("after v: " + v + " a: " + rtos(a));
}
diff --git a/methods.py b/methods.py
index d8f0bf6659..cad87ad775 100644
--- a/methods.py
+++ b/methods.py
@@ -1165,7 +1165,7 @@ def update_version():
print("Using custom revision: " + rev)
import version
- f = open("core/version.h", "wb")
+ f = open("core/version_generated.h", "wb")
f.write("#define VERSION_SHORT_NAME " + str(version.short_name) + "\n")
f.write("#define VERSION_NAME " + str(version.name) + "\n")
f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index f80e6e501e..d79b7685d1 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -144,12 +144,14 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path,
f->get_32();
f->get_32();
- /*print_line("DDS width: "+itos(width));
+ /*
+ print_line("DDS width: "+itos(width));
print_line("DDS height: "+itos(height));
- print_line("DDS mipmaps: "+itos(mipmaps));*/
+ print_line("DDS mipmaps: "+itos(mipmaps));
- //printf("fourcc: %x fflags: %x, rgbbits: %x, fsize: %x\n",format_fourcc,format_flags,format_rgb_bits,format_size);
- //printf("rmask: %x gmask: %x, bmask: %x, amask: %x\n",format_red_mask,format_green_mask,format_blue_mask,format_alpha_mask);
+ printf("fourcc: %x fflags: %x, rgbbits: %x, fsize: %x\n",format_fourcc,format_flags,format_rgb_bits,format_size);
+ printf("rmask: %x gmask: %x, bmask: %x, amask: %x\n",format_red_mask,format_green_mask,format_blue_mask,format_alpha_mask);
+ */
//must avoid this later
while (f->get_pos() < 128)
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index a4c9085f45..09859d95bd 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -424,7 +424,6 @@ Variant GDNativeScript::_new(const Variant **p_args, int p_argcount, Variant::Ca
// @Todo support varargs for constructors.
GDNativeInstance *instance = (GDNativeInstance *)instance_create(owner);
- owner->set_script(Ref<GDNativeScript>(this).get_ref_ptr());
owner->set_script_instance(instance);
if (!instance) {
if (ref.is_null()) {
diff --git a/modules/gdnative/godot.h b/modules/gdnative/godot.h
index 0d7aece23b..b05cafbe50 100644
--- a/modules/gdnative/godot.h
+++ b/modules/gdnative/godot.h
@@ -38,12 +38,26 @@ extern "C" {
#define GDAPI_EXPORT
#endif
-#if !defined(_WIN32) && !defined(_MSC_VER)
+#ifdef _WIN32
+#if defined(GDAPI_EXPORT)
+#define GDCALLINGCONV
+#define GDAPI __declspec(dllexport) GDCALLINGCONV
+#else
+#define GDCALLINGCONV
+#define GDAPI __declspec(dllimport) GDCALLINGCONV
+#endif
+#elif defined(__APPLE__)
+#include "TargetConditionals.h"
+#if TARGET_OS_IPHONE
+#define GDCALLINGCONV
#define GDAPI
-#elif defined(GDAPI_EXPORT)
-#define GDAPI __declspec(dllexport)
+#elif TARGET_OS_MAC
+#define GDCALLINGCONV __attribute__((sysv_abi))
+#define GDAPI GDCALLINGCONV
+#endif
#else
-#define GDAPI __declspec(dllimport)
+#define GDCALLINGCONV __attribute__((sysv_abi))
+#define GDAPI GDCALLINGCONV
#endif
#include <stdbool.h>
@@ -314,16 +328,16 @@ typedef struct godot_property_attributes {
typedef struct godot_instance_create_func {
// instance pointer, method_data - return user data
- void *(*create_func)(godot_object *, void *);
+ GDCALLINGCONV void *(*create_func)(godot_object *, void *);
void *method_data;
- void (*free_func)(void *);
+ GDCALLINGCONV void (*free_func)(void *);
} godot_instance_create_func;
typedef struct godot_instance_destroy_func {
// instance pointer, method data, user data
- void (*destroy_func)(godot_object *, void *, void *);
+ GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
void *method_data;
- void (*free_func)(void *);
+ GDCALLINGCONV void (*free_func)(void *);
} godot_instance_destroy_func;
void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
@@ -332,25 +346,25 @@ void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_ba
typedef struct godot_instance_method {
// instance pointer, method data, user data, num args, args - return result as varaint
- godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
+ GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
void *method_data;
- void (*free_func)(void *);
+ GDCALLINGCONV void (*free_func)(void *);
} godot_instance_method;
void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
typedef struct godot_property_set_func {
// instance pointer, method data, user data, value
- void (*set_func)(godot_object *, void *, void *, godot_variant);
+ GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant);
void *method_data;
- void (*free_func)(void *);
+ GDCALLINGCONV void (*free_func)(void *);
} godot_property_set_func;
typedef struct godot_property_get_func {
// instance pointer, method data, user data, value
- godot_variant (*get_func)(godot_object *, void *, void *);
+ GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
void *method_data;
- void (*free_func)(void *);
+ GDCALLINGCONV void (*free_func)(void *);
} godot_property_get_func;
void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
@@ -376,6 +390,7 @@ void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *
void GDAPI *godot_native_get_userdata(godot_object *p_instance);
+// Calling convention?
typedef godot_object *(*godot_class_constructor)();
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index c2f14f5466..ba8df81c15 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -32,6 +32,10 @@
#include "gd_script.h"
#include "global_config.h"
#include "os/file_access.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_file_system.h"
+#include "editor/editor_settings.h"
+#endif
void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
@@ -51,11 +55,12 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"# var a = 2\n" +
"# var b = \"textvar\"\n\n" +
"func _ready():\n" +
- "\t# Called every time the node is added to the scene.\n" +
- "\t# Initialization here\n" +
- "\tpass\n";
+ "%TS%# Called every time the node is added to the scene.\n" +
+ "%TS%# Initialization here\n" +
+ "%TS%pass\n";
_template = _template.replace("%BASE%", p_base_class_name);
+ _template = _template.replace("%TS%", _get_indentation());
Ref<GDScript> script;
script.instance();
@@ -1406,6 +1411,17 @@ static void _make_function_hint(const GDParser::FunctionNode *p_func, int p_argi
arghint += ")";
}
+void get_directory_contents(EditorFileSystemDirectory *p_dir, Set<String> &r_list) {
+
+ for (int i = 0; i < p_dir->get_subdir_count(); i++) {
+ get_directory_contents(p_dir->get_subdir(i), r_list);
+ }
+
+ for (int i = 0; i < p_dir->get_file_count(); i++) {
+ r_list.insert("\"" + p_dir->get_file_path(i) + "\"");
+ }
+}
+
static void _find_type_arguments(GDCompletionContext &context, const GDParser::Node *p_node, int p_line, const StringName &p_method, const GDCompletionIdentifier &id, int p_argidx, Set<String> &result, String &arghint) {
//print_line("find type arguments?");
@@ -1754,6 +1770,10 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N
const GDParser::BuiltInFunctionNode *fn = static_cast<const GDParser::BuiltInFunctionNode *>(op->arguments[0]);
MethodInfo mi = GDFunctions::get_info(fn->function);
+ if (mi.name == "load" && bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
+ get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), result);
+ }
+
arghint = _get_visual_datatype(mi.return_val, false) + " " + GDFunctions::get_func_name(fn->function) + String("(");
for (int i = 0; i < mi.arguments.size(); i++) {
if (i > 0)
@@ -2375,6 +2395,11 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
} break;
+ case GDParser::COMPLETION_PRELOAD: {
+
+ if (EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))
+ get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), options);
+ } break;
}
for (Set<String>::Element *E = options.front(); E; E = E->next()) {
@@ -2394,16 +2419,18 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
String GDScriptLanguage::_get_indentation() const {
#ifdef TOOLS_ENABLED
- bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", "Tabs") == "Tabs" ? 0 : 1;
+ if (SceneTree::get_singleton()->is_editor_hint()) {
+ bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", "Tabs") == "Tabs" ? 0 : 1;
- if (use_space_indentation) {
- int indent_size = EDITOR_DEF("text_editor/indent/size", 4);
+ if (use_space_indentation) {
+ int indent_size = EDITOR_DEF("text_editor/indent/size", 4);
- String space_indent = "";
- for (int i = 0; i < indent_size; i++) {
- space_indent += " ";
+ String space_indent = "";
+ for (int i = 0; i < indent_size; i++) {
+ space_indent += " ";
+ }
+ return space_indent;
}
- return space_indent;
}
#endif
return "\t";
diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp
index cd16fef6b3..b02d7f713b 100644
--- a/modules/gdscript/gd_parser.cpp
+++ b/modules/gdscript/gd_parser.cpp
@@ -387,6 +387,13 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
_set_error("Expected '(' after 'preload'");
return NULL;
}
+ completion_cursor = StringName();
+ completion_type = COMPLETION_PRELOAD;
+ completion_class = current_class;
+ completion_function = current_function;
+ completion_line = tokenizer->get_token_line();
+ completion_block = current_block;
+ completion_found = true;
tokenizer->advance();
String path;
diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h
index 445ad7361c..4f3ca0dc5f 100644
--- a/modules/gdscript/gd_parser.h
+++ b/modules/gdscript/gd_parser.h
@@ -437,6 +437,7 @@ public:
COMPLETION_PARENT_FUNCTION,
COMPLETION_METHOD,
COMPLETION_CALL_ARGUMENTS,
+ COMPLETION_PRELOAD,
COMPLETION_INDEX,
COMPLETION_VIRTUAL_FUNC,
COMPLETION_YIELD,
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index 2367f60740..173014b138 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -1697,8 +1697,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
#ifdef TOOLS_ENABLED
while (E->get()->placeholders.size()) {
-
Object *obj = E->get()->placeholders.front()->get()->get_owner();
+
//save instance info
List<Pair<StringName, Variant> > state;
if (obj->get_script_instance()) {
@@ -1706,6 +1706,9 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_ID()] = state;
obj->set_script(RefPtr());
+ } else {
+ // no instance found. Let's remove it so we don't loop forever
+ E->get()->placeholders.erase(E->get()->placeholders.front()->get());
}
}
#endif
diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h
index f92c11b9e0..00ae136790 100644
--- a/modules/gdscript/gd_script.h
+++ b/modules/gdscript/gd_script.h
@@ -384,6 +384,7 @@ public:
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
+ virtual bool can_inherit_from_file() { return true; }
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint);
diff --git a/modules/multiscript/SCsub b/modules/multiscript/SCsub
new file mode 100644
index 0000000000..0882406761
--- /dev/null
+++ b/modules/multiscript/SCsub
@@ -0,0 +1,7 @@
+#!/usr/bin/env python
+
+Import('env')
+
+env.add_source_files(env.modules_sources, "*.cpp")
+
+Export('env')
diff --git a/modules/multiscript/config.py b/modules/multiscript/config.py
new file mode 100644
index 0000000000..5698a37295
--- /dev/null
+++ b/modules/multiscript/config.py
@@ -0,0 +1,8 @@
+
+
+def can_build(platform):
+ return True
+
+
+def configure(env):
+ pass
diff --git a/modules/multiscript/multiscript.cpp b/modules/multiscript/multiscript.cpp
new file mode 100644
index 0000000000..b2633b7207
--- /dev/null
+++ b/modules/multiscript/multiscript.cpp
@@ -0,0 +1,750 @@
+/*************************************************************************/
+/* multiscript.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "multiscript.h"
+
+bool MultiScriptInstance::set(const StringName &p_name, const Variant &p_value) {
+
+ ScriptInstance **sarr = instances.ptr();
+ int sc = instances.size();
+
+ for (int i = 0; i < sc; i++) {
+
+ if (!sarr[i])
+ continue;
+
+ bool found = sarr[i]->set(p_name, p_value);
+ if (found)
+ return true;
+ }
+
+ if (String(p_name).begins_with("script_")) {
+ bool valid;
+ owner->set(p_name, p_value, &valid);
+ return valid;
+ }
+ return false;
+}
+
+bool MultiScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
+
+ ScriptInstance **sarr = instances.ptr();
+ int sc = instances.size();
+
+ for (int i = 0; i < sc; i++) {
+
+ if (!sarr[i])
+ continue;
+
+ bool found = sarr[i]->get(p_name, r_ret);
+ if (found)
+ return true;
+ }
+ if (String(p_name).begins_with("script_")) {
+ bool valid;
+ r_ret = owner->get(p_name, &valid);
+ return valid;
+ }
+ return false;
+}
+void MultiScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
+
+ ScriptInstance **sarr = instances.ptr();
+ int sc = instances.size();
+
+ Set<String> existing;
+
+ for (int i = 0; i < sc; i++) {
+
+ if (!sarr[i])
+ continue;
+
+ List<PropertyInfo> pl;
+ sarr[i]->get_property_list(&pl);
+
+ for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) {
+
+ if (existing.has(E->get().name))
+ continue;
+
+ p_properties->push_back(E->get());
+ existing.insert(E->get().name);
+ }
+ }
+
+ p_properties->push_back(PropertyInfo(Variant::NIL, "Scripts", PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
+
+ for (int i = 0; i < owner->scripts.size(); i++) {
+
+ p_properties->push_back(PropertyInfo(Variant::OBJECT, "script_" + String::chr('a' + i), PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_EDITOR));
+ }
+
+ if (owner->scripts.size() < 25) {
+
+ p_properties->push_back(PropertyInfo(Variant::OBJECT, "script_" + String::chr('a' + (owner->scripts.size())), PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_EDITOR));
+ }
+}
+
+void MultiScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
+
+ ScriptInstance **sarr = instances.ptr();
+ int sc = instances.size();
+
+ Set<StringName> existing;
+
+ for (int i = 0; i < sc; i++) {
+
+ if (!sarr[i])
+ continue;
+
+ List<MethodInfo> ml;
+ sarr[i]->get_method_list(&ml);
+
+ for (List<MethodInfo>::Element *E = ml.front(); E; E = E->next()) {
+
+ if (existing.has(E->get().name))
+ continue;
+
+ p_list->push_back(E->get());
+ existing.insert(E->get().name);
+ }
+ }
+}
+bool MultiScriptInstance::has_method(const StringName &p_method) const {
+
+ ScriptInstance **sarr = instances.ptr();
+ int sc = instances.size();
+
+ for (int i = 0; i < sc; i++) {
+
+ if (!sarr[i])
+ continue;
+
+ if (sarr[i]->has_method(p_method))
+ return true;
+ }
+
+ return false;
+}
+
+Variant MultiScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+ ScriptInstance **sarr = instances.ptr();
+ int sc = instances.size();
+
+ for (int i = 0; i < sc; i++) {
+
+ if (!sarr[i])
+ continue;
+
+ Variant r = sarr[i]->call(p_method, p_args, p_argcount, r_error);
+ if (r_error.error == Variant::CallError::CALL_OK)
+ return r;
+ else if (r_error.error != Variant::CallError::CALL_ERROR_INVALID_METHOD)
+ return r;
+ }
+
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+}
+
+void MultiScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
+
+ ScriptInstance **sarr = instances.ptr();
+ int sc = instances.size();
+
+ for (int i = 0; i < sc; i++) {
+
+ if (!sarr[i])
+ continue;
+
+ sarr[i]->call_multilevel(p_method, p_args, p_argcount);
+ }
+}
+void MultiScriptInstance::notification(int p_notification) {
+
+ // ScriptInstance **sarr = instances.ptr();
+ int sc = instances.size();
+
+ for (int i = 0; i < sc; i++) {
+
+ ScriptInstance *instance = instances[i];
+
+ if (!instance)
+ continue;
+
+ instance->notification(p_notification);
+ }
+}
+
+Ref<Script> MultiScriptInstance::get_script() const {
+
+ return owner;
+}
+
+ScriptLanguage *MultiScriptInstance::get_language() {
+
+ return MultiScriptLanguage::get_singleton();
+}
+
+MultiScriptInstance::~MultiScriptInstance() {
+
+ owner->remove_instance(object);
+}
+
+Variant::Type MultiScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
+ bool valid = false;
+ Variant::Type type;
+
+ ScriptInstance **sarr = instances.ptr();
+ int sc = instances.size();
+
+ for (int i = 0; i < sc; i++) {
+
+ if (!sarr[i])
+ continue;
+
+ type = sarr[i]->get_property_type(p_name, &valid);
+ if (valid) {
+ *r_is_valid = valid;
+ return type;
+ }
+ }
+ *r_is_valid = false;
+ return Variant::NIL;
+}
+
+ScriptInstance::RPCMode MultiScriptInstance::get_rpc_mode(const StringName &p_method) const {
+ ScriptInstance **sarr = instances.ptr();
+ int sc = instances.size();
+
+ for (int i = 0; i < sc; i++) {
+
+ if (!sarr[i])
+ continue;
+ if (sarr[i]->has_method(p_method))
+ return sarr[i]->get_rpc_mode(p_method);
+ }
+ return RPC_MODE_DISABLED;
+}
+
+ScriptInstance::RPCMode MultiScriptInstance::get_rset_mode(const StringName &p_variable) const {
+ ScriptInstance **sarr = instances.ptr();
+ int sc = instances.size();
+
+ for (int i = 0; i < sc; i++) {
+
+ if (!sarr[i])
+ continue;
+
+ List<PropertyInfo> properties;
+ sarr[i]->get_property_list(&properties);
+
+ for (List<PropertyInfo>::Element *P = properties.front(); P; P = P->next()) {
+ if (P->get().name == p_variable) {
+ return sarr[i]->get_rset_mode(p_variable);
+ }
+ }
+ }
+ return RPC_MODE_DISABLED;
+}
+
+///////////////////
+
+bool MultiScript::is_tool() const {
+
+ for (int i = 0; i < scripts.size(); i++) {
+
+ if (scripts[i]->is_tool())
+ return true;
+ }
+
+ return false;
+}
+
+bool MultiScript::_set(const StringName &p_name, const Variant &p_value) {
+
+ _THREAD_SAFE_METHOD_
+
+ String s = String(p_name);
+ if (s.begins_with("script_")) {
+
+ int idx = s[7];
+ if (idx == 0)
+ return false;
+ idx -= 'a';
+
+ ERR_FAIL_COND_V(idx < 0, false);
+
+ Ref<Script> s = p_value;
+
+ if (idx < scripts.size()) {
+
+ if (s.is_null())
+ remove_script(idx);
+ else
+ set_script(idx, s);
+ } else if (idx == scripts.size()) {
+ if (s.is_null())
+ return false;
+ add_script(s);
+ } else
+ return false;
+
+ return true;
+ }
+
+ return false;
+}
+
+bool MultiScript::_get(const StringName &p_name, Variant &r_ret) const {
+
+ _THREAD_SAFE_METHOD_
+
+ String s = String(p_name);
+ if (s.begins_with("script_")) {
+
+ int idx = s[7];
+ if (idx == 0)
+ return false;
+ idx -= 'a';
+
+ ERR_FAIL_COND_V(idx < 0, false);
+
+ if (idx < scripts.size()) {
+
+ r_ret = get_script(idx);
+ return true;
+ } else if (idx == scripts.size()) {
+ r_ret = Ref<Script>();
+ return true;
+ }
+ }
+
+ return false;
+}
+void MultiScript::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ _THREAD_SAFE_METHOD_
+
+ for (int i = 0; i < scripts.size(); i++) {
+
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "script_" + String::chr('a' + i), PROPERTY_HINT_RESOURCE_TYPE, "Script"));
+ }
+
+ if (scripts.size() < 25) {
+
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "script_" + String::chr('a' + (scripts.size())), PROPERTY_HINT_RESOURCE_TYPE, "Script"));
+ }
+}
+
+void MultiScript::set_script(int p_idx, const Ref<Script> &p_script) {
+
+ _THREAD_SAFE_METHOD_
+
+ ERR_FAIL_INDEX(p_idx, scripts.size());
+ ERR_FAIL_COND(p_script.is_null());
+
+ scripts[p_idx] = p_script;
+ Ref<Script> s = p_script;
+
+ for (Map<Object *, MultiScriptInstance *>::Element *E = instances.front(); E; E = E->next()) {
+
+ MultiScriptInstance *msi = E->get();
+ ScriptInstance *si = msi->instances[p_idx];
+ if (si) {
+ msi->instances[p_idx] = NULL;
+ memdelete(si);
+ }
+
+ if (p_script->can_instance())
+ msi->instances[p_idx] = s->instance_create(msi->object);
+ }
+}
+
+Ref<Script> MultiScript::get_script(int p_idx) const {
+
+ _THREAD_SAFE_METHOD_
+
+ ERR_FAIL_INDEX_V(p_idx, scripts.size(), Ref<Script>());
+
+ return scripts[p_idx];
+}
+void MultiScript::add_script(const Ref<Script> &p_script) {
+
+ _THREAD_SAFE_METHOD_
+ ERR_FAIL_COND(p_script.is_null());
+ Multi *script_owner = memnew(Multi);
+ script_instances.push_back(script_owner);
+ scripts.push_back(p_script);
+ Ref<Script> s = p_script;
+
+ for (Map<Object *, MultiScriptInstance *>::Element *E = instances.front(); E; E = E->next()) {
+
+ MultiScriptInstance *msi = E->get();
+
+ if (p_script->can_instance()) {
+ script_owner->real_owner = msi->object;
+ msi->instances.push_back(s->instance_create(script_owner));
+ } else {
+ msi->instances.push_back(NULL);
+ }
+
+ msi->object->_change_notify();
+ }
+
+ _change_notify();
+}
+
+void MultiScript::remove_script(int p_idx) {
+
+ _THREAD_SAFE_METHOD_
+
+ ERR_FAIL_INDEX(p_idx, scripts.size());
+
+ scripts.remove(p_idx);
+ script_instances.remove(p_idx);
+
+ for (Map<Object *, MultiScriptInstance *>::Element *E = instances.front(); E; E = E->next()) {
+
+ MultiScriptInstance *msi = E->get();
+ ScriptInstance *si = msi->instances[p_idx];
+ msi->instances.remove(p_idx);
+ if (si) {
+ memdelete(si);
+ }
+
+ msi->object->_change_notify();
+ }
+}
+
+void MultiScript::remove_instance(Object *p_object) {
+
+ _THREAD_SAFE_METHOD_
+ instances.erase(p_object);
+}
+
+bool MultiScript::can_instance() const {
+
+ return true;
+}
+
+StringName MultiScript::get_instance_base_type() const {
+
+ return StringName();
+}
+ScriptInstance *MultiScript::instance_create(Object *p_this) {
+
+ _THREAD_SAFE_METHOD_
+ MultiScriptInstance *msi = memnew(MultiScriptInstance);
+ msi->object = p_this;
+ msi->owner = this;
+
+ for (int i = 0; i < scripts.size(); i++) {
+
+ ScriptInstance *si;
+
+ if (scripts[i]->can_instance()) {
+ script_instances[i]->real_owner = p_this;
+ si = scripts[i]->instance_create(script_instances[i]);
+ } else {
+ si = NULL;
+ }
+
+ msi->instances.push_back(si);
+ }
+
+ instances[p_this] = msi;
+ p_this->_change_notify();
+ return msi;
+}
+bool MultiScript::instance_has(const Object *p_this) const {
+
+ _THREAD_SAFE_METHOD_
+ return instances.has((Object *)p_this);
+}
+
+bool MultiScript::has_source_code() const {
+
+ return false;
+}
+String MultiScript::get_source_code() const {
+
+ return "";
+}
+void MultiScript::set_source_code(const String &p_code) {
+}
+Error MultiScript::reload(bool p_keep_state) {
+
+ for (int i = 0; i < scripts.size(); i++)
+ scripts[i]->reload(p_keep_state);
+
+ return OK;
+}
+
+String MultiScript::get_node_type() const {
+
+ return "";
+}
+
+void MultiScript::_bind_methods() {
+}
+
+ScriptLanguage *MultiScript::get_language() const {
+
+ return MultiScriptLanguage::get_singleton();
+}
+
+///////////////
+
+MultiScript::MultiScript() {
+}
+
+MultiScript::~MultiScript() {
+ for (int i = 0; i < script_instances.size(); i++) {
+ memdelete(script_instances[i]);
+ }
+
+ script_instances.resize(0);
+}
+
+Ref<Script> MultiScript::get_base_script() const {
+ Ref<MultiScript> base_script;
+ return base_script;
+}
+
+bool MultiScript::has_method(const StringName &p_method) const {
+ for (int i = 0; i < scripts.size(); i++) {
+ if (scripts[i]->has_method(p_method)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+MethodInfo MultiScript::get_method_info(const StringName &p_method) const {
+ for (int i = 0; i < scripts.size(); i++) {
+ if (scripts[i]->has_method(p_method)) {
+ return scripts[i]->get_method_info(p_method);
+ }
+ }
+ return MethodInfo();
+}
+
+bool MultiScript::has_script_signal(const StringName &p_signal) const {
+ for (int i = 0; i < scripts.size(); i++) {
+ if (scripts[i]->has_script_signal(p_signal)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void MultiScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
+ for (int i = 0; i < scripts.size(); i++) {
+ scripts[i]->get_script_signal_list(r_signals);
+ }
+}
+
+bool MultiScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
+ for (int i = 0; i < scripts.size(); i++) {
+
+ if (scripts[i]->get_property_default_value(p_property, r_value)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void MultiScript::get_script_method_list(List<MethodInfo> *p_list) const {
+ for (int i = 0; i < scripts.size(); i++) {
+ scripts[i]->get_script_method_list(p_list);
+ }
+}
+
+void MultiScript::get_script_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < scripts.size(); i++) {
+ scripts[i]->get_script_property_list(p_list);
+ }
+}
+
+void MultiScript::update_exports() {
+ for (int i = 0; i < scripts.size(); i++) {
+ scripts[i]->update_exports();
+ }
+}
+
+MultiScriptLanguage *MultiScriptLanguage::singleton = NULL;
+
+MultiScriptLanguage *MultiScriptLanguage::get_singleton() {
+ return singleton;
+}
+
+String MultiScriptLanguage::get_name() const {
+ return "MultiScript";
+}
+
+void MultiScriptLanguage::init() {}
+
+String MultiScriptLanguage::get_type() const {
+ return "MultiScript";
+}
+
+String MultiScriptLanguage::get_extension() const {
+ return "";
+}
+
+Error MultiScriptLanguage::execute_file(const String &p_path) {
+ return OK;
+}
+
+void MultiScriptLanguage::finish() {}
+
+void MultiScriptLanguage::get_reserved_words(List<String> *p_words) const {}
+
+void MultiScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {}
+
+void MultiScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {}
+
+Ref<Script> MultiScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
+ MultiScript *s = memnew(MultiScript);
+ s->base_class_name = p_base_class_name;
+ return Ref<MultiScript>(s);
+}
+
+bool MultiScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_fn) const {
+ return true;
+}
+
+Script *MultiScriptLanguage::create_script() const {
+ return memnew(MultiScript);
+}
+
+bool MultiScriptLanguage::has_named_classes() const {
+ return false;
+}
+
+int MultiScriptLanguage::find_function(const String &p_function, const String &p_code) const {
+ return -1;
+}
+
+String MultiScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+ return "";
+}
+
+String MultiScriptLanguage::debug_get_error() const {
+ return "";
+}
+
+int MultiScriptLanguage::debug_get_stack_level_count() const {
+ return 0;
+}
+
+int MultiScriptLanguage::debug_get_stack_level_line(int p_level) const {
+ return 0;
+}
+
+String MultiScriptLanguage::debug_get_stack_level_function(int p_level) const {
+ return "";
+}
+
+String MultiScriptLanguage::debug_get_stack_level_source(int p_level) const {
+ return "";
+}
+
+void MultiScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
+
+void MultiScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
+
+void MultiScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
+
+String MultiScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
+ return "";
+}
+
+void MultiScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {}
+
+void MultiScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {}
+
+MultiScriptLanguage::MultiScriptLanguage() {
+ singleton = this;
+}
+
+MultiScriptLanguage::~MultiScriptLanguage() {}
+
+void MultiScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
+}
+
+void MultiScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
+}
+
+void MultiScriptLanguage::reload_all_scripts() {
+}
+
+void MultiScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
+}
+
+void MultiScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
+}
+
+void MultiScriptLanguage::profiling_start() {
+}
+
+void MultiScriptLanguage::profiling_stop() {
+}
+
+int MultiScriptLanguage::profiling_get_accumulated_data(ScriptLanguage::ProfilingInfo *p_info_arr, int p_info_max) {
+ return 0;
+}
+
+int MultiScriptLanguage::profiling_get_frame_data(ScriptLanguage::ProfilingInfo *p_info_arr, int p_info_max) {
+ return 0;
+}
+
+void Multi::_bind_methods() {
+ // ClassDB::bind_method("call", &Multi::call);
+ // ClassDB::bind_method("call_multilevel", &Multi::call_multilevel);
+ // ClassDB::bind_method("call_multilevel_reversed", &Multi::call_multilevel_reversed);
+}
+
+Variant Multi::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+ if (real_owner)
+ return real_owner->call(p_method, p_args, p_argcount, r_error);
+ return Variant();
+}
+
+void Multi::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
+ if (real_owner)
+ real_owner->call_multilevel(p_method, p_args, p_argcount);
+}
+
+void Multi::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
+ if (real_owner)
+ real_owner->call_multilevel_reversed(p_method, p_args, p_argcount);
+}
diff --git a/modules/multiscript/multiscript.h b/modules/multiscript/multiscript.h
new file mode 100644
index 0000000000..7ec1d5402f
--- /dev/null
+++ b/modules/multiscript/multiscript.h
@@ -0,0 +1,200 @@
+/*************************************************************************/
+/* multiscript.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef MULTISCRIPT_H
+#define MULTISCRIPT_H
+
+#include "os/thread_safe.h"
+#include "script_language.h"
+
+class MultiScript;
+
+class Multi : public Object {
+ GDCLASS(Multi, Object)
+
+ friend class MultiScript;
+
+ Object *real_owner;
+
+public:
+ static void _bind_methods();
+
+ virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
+ virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
+};
+
+class MultiScriptInstance : public ScriptInstance {
+ friend class MultiScript;
+ mutable Vector<ScriptInstance *> instances;
+ Object *object;
+ mutable MultiScript *owner;
+
+public:
+ virtual bool set(const StringName &p_name, const Variant &p_value);
+ virtual bool get(const StringName &p_name, Variant &r_ret) const;
+ virtual void get_property_list(List<PropertyInfo> *p_properties) const;
+
+ virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName &p_method) const;
+ virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
+ virtual void notification(int p_notification);
+
+ virtual Ref<Script> get_script() const;
+
+ virtual ScriptLanguage *get_language();
+ virtual ~MultiScriptInstance();
+
+ // ScriptInstance interface
+public:
+ Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
+ RPCMode get_rpc_mode(const StringName &p_method) const;
+ RPCMode get_rset_mode(const StringName &p_variable) const;
+};
+
+class MultiScript : public Script {
+
+ _THREAD_SAFE_CLASS_
+ friend class MultiScriptInstance;
+ friend class MultiScriptLanguage;
+ GDCLASS(MultiScript, Script)
+
+ StringName base_class_name;
+
+ Vector<Ref<Script> > scripts;
+ Vector<Multi *> script_instances;
+
+ Map<Object *, MultiScriptInstance *> instances;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+public:
+ void remove_instance(Object *p_object);
+ virtual bool can_instance() const;
+
+ virtual StringName get_instance_base_type() const;
+ virtual ScriptInstance *instance_create(Object *p_this);
+ virtual bool instance_has(const Object *p_this) const;
+
+ virtual bool has_source_code() const;
+ virtual String get_source_code() const;
+ virtual void set_source_code(const String &p_code);
+ virtual Error reload(bool p_keep_state = false);
+
+ virtual bool is_tool() const;
+
+ virtual String get_node_type() const;
+
+ void set_script(int p_idx, const Ref<Script> &p_script);
+ Ref<Script> get_script(int p_idx) const;
+ void remove_script(int p_idx);
+ void add_script(const Ref<Script> &p_script);
+
+ virtual ScriptLanguage *get_language() const;
+
+ MultiScript();
+ ~MultiScript();
+
+ virtual Ref<Script> get_base_script() const;
+ virtual bool has_method(const StringName &p_method) const;
+ virtual MethodInfo get_method_info(const StringName &p_method) const;
+ virtual bool has_script_signal(const StringName &p_signal) const;
+ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
+ virtual void get_script_method_list(List<MethodInfo> *p_list) const;
+ virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+ virtual void update_exports();
+};
+
+class MultiScriptLanguage : public ScriptLanguage {
+
+ static MultiScriptLanguage *singleton;
+
+public:
+ static _FORCE_INLINE_ MultiScriptLanguage *get_singleton();
+ virtual String get_name() const;
+
+ /* LANGUAGE FUNCTIONS */
+ virtual void init();
+ virtual String get_type() const;
+ virtual String get_extension() const;
+ virtual Error execute_file(const String &p_path);
+ virtual void finish();
+
+ /* EDITOR FUNCTIONS */
+ virtual void get_reserved_words(List<String> *p_words) const;
+ virtual void get_comment_delimiters(List<String> *p_delimiters) const;
+ virtual void get_string_delimiters(List<String> *p_delimiters) const;
+ virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
+ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_fn = NULL) const;
+ virtual Script *create_script() const;
+ virtual bool has_named_classes() const;
+ virtual int find_function(const String &p_function, const String &p_code) const;
+ virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
+
+ /* DEBUGGER FUNCTIONS */
+
+ virtual String debug_get_error() const;
+ virtual int debug_get_stack_level_count() const;
+ virtual int debug_get_stack_level_line(int p_level) const;
+ virtual String debug_get_stack_level_function(int p_level) const;
+ virtual String debug_get_stack_level_source(int p_level) const;
+ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
+ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
+ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
+ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
+
+ /* LOADER FUNCTIONS */
+
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual void get_public_functions(List<MethodInfo> *p_functions) const;
+
+ MultiScriptLanguage();
+ virtual ~MultiScriptLanguage();
+
+ // ScriptLanguage interface
+public:
+ void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
+ void add_global_constant(const StringName &p_variable, const Variant &p_value);
+ void reload_all_scripts();
+ void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
+ void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
+ void profiling_start();
+ void profiling_stop();
+ int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
+ int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
+};
+
+#endif // MULTISCRIPT_H
diff --git a/modules/multiscript/register_types.cpp b/modules/multiscript/register_types.cpp
new file mode 100644
index 0000000000..8170a2d9c1
--- /dev/null
+++ b/modules/multiscript/register_types.cpp
@@ -0,0 +1,51 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "multiscript.h"
+
+#include "core/script_language.h"
+
+static MultiScriptLanguage *script_multi_script = NULL;
+
+void register_multiscript_types() {
+ script_multi_script = memnew(MultiScriptLanguage);
+ ScriptServer::register_language(script_multi_script);
+ ClassDB::register_class<MultiScript>();
+
+ // ClassDB::register_class<Multi>();
+}
+
+void unregister_multiscript_types() {
+ if (script_multi_script) {
+ ScriptServer::unregister_language(script_multi_script);
+ memdelete(script_multi_script);
+ }
+}
diff --git a/modules/multiscript/register_types.h b/modules/multiscript/register_types.h
new file mode 100644
index 0000000000..b18d1adff2
--- /dev/null
+++ b/modules/multiscript/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_multiscript_types();
+void unregister_multiscript_types();
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 53521c55a7..aec60391d3 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -1073,6 +1073,18 @@ void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
}
+int VisualScript::get_member_line(const StringName &p_member) const {
+#ifdef TOOLS_ENABLED
+ if (has_function(p_member)) {
+ for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) {
+ if (E->get().node->cast_to<VisualScriptFunction>())
+ return E->key();
+ }
+ }
+#endif
+ return -1;
+}
+
#ifdef TOOLS_ENABLED
bool VisualScript::are_subnodes_edited() const {
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index ee8ed2c965..273a819611 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -356,6 +356,8 @@ public:
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+ virtual int get_member_line(const StringName &p_member) const;
+
#ifdef TOOLS_ENABLED
virtual bool are_subnodes_edited() const;
#endif
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 30178c32ff..f1816a762e 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -2153,7 +2153,7 @@ void VisualScriptEditor::goto_line(int p_line, bool p_with_error) {
_update_graph();
_update_members();
- call_deferred("_center_on_node", p_line); //editor might be just created and size might not exist yet
+ call_deferred("call_deferred", "_center_on_node", p_line); //editor might be just created and size might not exist yet
return;
}
@@ -2198,18 +2198,6 @@ void VisualScriptEditor::get_breakpoints(List<int> *p_breakpoints) {
}
}
-bool VisualScriptEditor::goto_method(const String &p_method) {
-
- if (!script->has_function(p_method))
- return false;
-
- edited_func = p_method;
- selected = edited_func;
- _update_members();
- _update_graph();
- return true;
-}
-
void VisualScriptEditor::add_callback(const String &p_function, PoolStringArray p_args) {
if (script->has_function(p_function)) {
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 0b23fa92f4..1fd97cc1bc 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -246,7 +246,6 @@ public:
virtual void tag_saved_version();
virtual void reload(bool p_soft);
virtual void get_breakpoints(List<int> *p_breakpoints);
- virtual bool goto_method(const String &p_method);
virtual void add_callback(const String &p_function, PoolStringArray p_args);
virtual void update_settings();
virtual void set_debugger_active(bool p_active);
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index 39c8f812ac..889eac71a7 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -87,9 +87,11 @@ static Image _webp_lossy_unpack(const PoolVector<uint8_t> &p_buffer) {
ERR_FAIL_V(Image());
}
- //print_line("width: "+itos(features.width));
- //print_line("height: "+itos(features.height));
- //print_line("alpha: "+itos(features.has_alpha));
+ /*
+ print_line("width: "+itos(features.width));
+ print_line("height: "+itos(features.height));
+ print_line("alpha: "+itos(features.has_alpha));
+ */
PoolVector<uint8_t> dst_image;
int datasize = features.width * features.height * (features.has_alpha ? 4 : 3);
@@ -130,9 +132,11 @@ Error ImageLoaderWEBP::load_image(Image *p_image, FileAccess *f) {
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
+ /*
print_line("width: " + itos(features.width));
print_line("height: " + itos(features.height));
print_line("alpha: " + itos(features.has_alpha));
+ */
src_w = PoolVector<uint8_t>::Write();
diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp
index 432aecb72e..ddf17481b1 100644
--- a/platform/x11/context_gl_x11.cpp
+++ b/platform/x11/context_gl_x11.cpp
@@ -152,8 +152,6 @@ Error ContextGL_X11::initialize() {
XSync(x11_display, False);
XSetErrorHandler(oldHandler);
- print_line("ALL IS GOOD");
-
glXMakeCurrent(x11_display, x11_window, p->glx_context);
/*
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index f752cbf6b6..626ea10515 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1199,7 +1199,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
revert_motion();
return Vector2();
}
- } else if (get_collision_normal().dot(-p_floor_direction) <= Math::cos(p_floor_max_angle)) { //ceiling
+ } else if (get_collision_normal().dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
move_and_slide_on_ceiling = true;
} else {
move_and_slide_on_wall = true;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 94f34d6fb3..98babedf0d 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "physics_body.h"
+#include "method_bind_ext.inc"
#include "scene/scene_string_names.h"
void PhysicsBody::_notification(int p_what) {
@@ -907,6 +908,19 @@ bool KinematicBody::_ignores_mode(PhysicsServer::BodyMode p_mode) const {
return true;
}
+void KinematicBody::revert_motion() {
+
+ Transform gt = get_global_transform();
+ gt.origin -= travel; //I do hope this is correct.
+ travel = Vector3();
+ set_global_transform(gt);
+}
+
+Vector3 KinematicBody::get_travel() const {
+
+ return travel;
+}
+
Vector3 KinematicBody::move(const Vector3 &p_motion) {
//give me back regular physics engine logic
@@ -1097,10 +1111,111 @@ Vector3 KinematicBody::move(const Vector3 &p_motion) {
Transform gt = get_global_transform();
gt.origin += motion;
set_global_transform(gt);
+ travel = motion;
return p_motion - motion;
}
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, const Vector3 &p_ceil_direction, float p_slope_stop_min_velocity, int p_max_bounces, float p_floor_max_angle, float p_ceil_max_angle) {
+
+ /*
+ Things to note:
+ 1. This function is basically the KinematicBody2D function ported over.
+ 2. The 'travel' variable and stuff relating to it exists more or less for this function's sake.
+ 3. Someone is going to have to document this, so here's an example for them:
+ vel = move_and_slide(vel, Vector3(0, 1, 0), Vector3(0, -1, 0), 0.1);
+ Very useful for FPS controllers so long as you control horizontal motion properly - even for Quake-style AABB colliders.
+ The slope stop system is... rather weird, and it's correct operation depends on what scale your game is built on,
+ but as far as I can tell in theory it's suppposed to be a way of turning impassable slopes into invisible walls.
+ It can also be a pain, since there's a better-known way of defining such things: "let gravity do the work".
+ If you don't like it, set it to positive infinity.
+ 4. Might be a bug somewhere else in physics: When there are two CollisionShape nodes with a shared Shape, only one is considered, I think.
+ Test this further.
+ */
+
+ Vector3 motion = (move_and_slide_floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
+ Vector3 lv = p_linear_velocity;
+
+ move_and_slide_on_floor = false;
+ move_and_slide_on_ceiling = false;
+ move_and_slide_on_wall = false;
+ move_and_slide_colliders.clear();
+ move_and_slide_floor_velocity = Vector3();
+
+ while (p_max_bounces) {
+
+ motion = move(motion);
+
+ if (is_colliding()) {
+
+ bool hit_horizontal = false; //hit floor or ceiling
+
+ if (p_floor_direction != Vector3()) {
+ if (get_collision_normal().dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor
+
+ hit_horizontal = true;
+ move_and_slide_on_floor = true;
+ move_and_slide_floor_velocity = get_collider_velocity();
+
+ //Note: These two lines are the only lines that really changed between 3D/2D, see if it can't be reused somehow???
+ Vector2 hz_velocity = Vector2(lv.x - move_and_slide_floor_velocity.x, lv.z - move_and_slide_floor_velocity.z);
+ if (get_travel().length() < 1 && hz_velocity.length() < p_slope_stop_min_velocity) {
+ revert_motion();
+ return Vector3();
+ }
+ }
+ }
+
+ if (p_ceil_direction != Vector3()) {
+ if (get_collision_normal().dot(p_ceil_direction) >= Math::cos(p_ceil_max_angle)) { //ceiling
+ hit_horizontal = true;
+ move_and_slide_on_ceiling = true;
+ }
+ }
+
+ //if it hit something but didn't hit a floor or ceiling, it is by default a wall
+ //(this imitates the pre-specifiable-ceiling logic more or less, except ceiling is optional)
+ if (!hit_horizontal) {
+ move_and_slide_on_wall = true;
+ }
+
+ Vector3 n = get_collision_normal();
+ motion = motion.slide(n);
+ lv = lv.slide(n);
+ Variant collider = _get_collider();
+ if (collider.get_type() != Variant::NIL) {
+ move_and_slide_colliders.push_back(collider);
+ }
+
+ } else {
+ break;
+ }
+
+ p_max_bounces--;
+ if (motion == Vector3())
+ break;
+ }
+
+ return lv;
+}
+
+bool KinematicBody::is_move_and_slide_on_floor() const {
+
+ return move_and_slide_on_floor;
+}
+bool KinematicBody::is_move_and_slide_on_wall() const {
+
+ return move_and_slide_on_wall;
+}
+bool KinematicBody::is_move_and_slide_on_ceiling() const {
+
+ return move_and_slide_on_ceiling;
+}
+Array KinematicBody::get_move_and_slide_colliders() const {
+
+ return move_and_slide_colliders;
+}
+
Vector3 KinematicBody::move_to(const Vector3 &p_position) {
return move(p_position - get_global_transform().origin);
@@ -1223,6 +1338,7 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("move", "rel_vec"), &KinematicBody::move);
ClassDB::bind_method(D_METHOD("move_to", "position"), &KinematicBody::move_to);
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "ceil_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle", "ceil_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(Vector3(0, 0, 0)), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(Math::deg2rad((float)45)));
ClassDB::bind_method(D_METHOD("can_teleport_to", "position"), &KinematicBody::can_teleport_to);
@@ -1249,6 +1365,14 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_margin", "pixels"), &KinematicBody::set_collision_margin);
ClassDB::bind_method(D_METHOD("get_collision_margin", "pixels"), &KinematicBody::get_collision_margin);
+ ClassDB::bind_method(D_METHOD("get_travel"), &KinematicBody::get_travel);
+ ClassDB::bind_method(D_METHOD("revert_motion"), &KinematicBody::revert_motion);
+
+ ClassDB::bind_method(D_METHOD("get_move_and_slide_colliders"), &KinematicBody::get_move_and_slide_colliders);
+ ClassDB::bind_method(D_METHOD("is_move_and_slide_on_floor"), &KinematicBody::is_move_and_slide_on_floor);
+ ClassDB::bind_method(D_METHOD("is_move_and_slide_on_ceiling"), &KinematicBody::is_move_and_slide_on_ceiling);
+ ClassDB::bind_method(D_METHOD("is_move_and_slide_on_wall"), &KinematicBody::is_move_and_slide_on_wall);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with/static"), "set_collide_with_static_bodies", "can_collide_with_static_bodies");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with/kinematic"), "set_collide_with_kinematic_bodies", "can_collide_with_kinematic_bodies");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with/rigid"), "set_collide_with_rigid_bodies", "can_collide_with_rigid_bodies");
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index c62f6be13f..d13f84dc15 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -275,6 +275,13 @@ class KinematicBody : public PhysicsBody {
Vector3 collider_vel;
ObjectID collider;
int collider_shape;
+ Vector3 travel;
+
+ Vector3 move_and_slide_floor_velocity;
+ bool move_and_slide_on_floor;
+ bool move_and_slide_on_ceiling;
+ bool move_and_slide_on_wall;
+ Array move_and_slide_colliders;
Variant _get_collider() const;
@@ -295,6 +302,10 @@ public:
bool can_teleport_to(const Vector3 &p_position);
bool is_colliding() const;
+
+ Vector3 get_travel() const; // Set by move and others. Consider unreliable except immediately after a move call.
+ void revert_motion();
+
Vector3 get_collision_pos() const;
Vector3 get_collision_normal() const;
Vector3 get_collider_velocity() const;
@@ -316,6 +327,12 @@ public:
void set_collision_margin(float p_margin);
float get_collision_margin() const;
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), const Vector3 &p_ceil_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 5, int p_max_bounces = 4, float p_floor_max_angle = Math::deg2rad((float)45), float p_ceil_max_angle = Math::deg2rad((float)45));
+ bool is_move_and_slide_on_floor() const;
+ bool is_move_and_slide_on_wall() const;
+ bool is_move_and_slide_on_ceiling() const;
+ Array get_move_and_slide_colliders() const;
+
KinematicBody();
~KinematicBody();
};
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index f984d8f06d..d24aa6ae2a 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -30,12 +30,15 @@
#include "ray_cast.h"
#include "collision_object.h"
+#include "mesh_instance.h"
#include "servers/physics_server.h"
void RayCast::set_cast_to(const Vector3 &p_point) {
cast_to = p_point;
if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update_gizmo();
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint())
+ _update_debug_shape();
}
Vector3 RayCast::get_cast_to() const {
@@ -95,6 +98,13 @@ void RayCast::set_enabled(bool p_enabled) {
set_fixed_process(p_enabled);
if (!p_enabled)
collided = false;
+
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
+ if (p_enabled)
+ _update_debug_shape();
+ else
+ _clear_debug_shape();
+ }
}
bool RayCast::is_enabled() const {
@@ -110,6 +120,9 @@ void RayCast::_notification(int p_what) {
if (enabled && !get_tree()->is_editor_hint()) {
set_fixed_process(true);
+
+ if (get_tree()->is_debugging_collisions_hint())
+ _update_debug_shape();
} else
set_fixed_process(false);
@@ -120,13 +133,23 @@ void RayCast::_notification(int p_what) {
set_fixed_process(false);
}
+ if (debug_shape)
+ _clear_debug_shape();
+
} break;
case NOTIFICATION_FIXED_PROCESS: {
if (!enabled)
break;
+ bool prev_collision_state = collided;
_update_raycast_state();
+ if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
+ if (debug_material.is_valid()) {
+ Ref<SpatialMaterial> line_material = static_cast<Ref<SpatialMaterial> >(debug_material);
+ line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6));
+ }
+ }
} break;
}
@@ -232,6 +255,68 @@ void RayCast::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask");
}
+void RayCast::_create_debug_shape() {
+
+ if (!debug_material.is_valid()) {
+ debug_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+
+ Ref<SpatialMaterial> line_material = static_cast<Ref<SpatialMaterial> >(debug_material);
+ line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ line_material->set_line_width(3.0);
+ line_material->set_albedo(Color(1.0, 0.8, 0.6));
+ }
+
+ Ref<Mesh> mesh = memnew(Mesh);
+
+ MeshInstance *mi = memnew(MeshInstance);
+ mi->set_mesh(mesh);
+
+ add_child(mi);
+ debug_shape = mi;
+}
+
+void RayCast::_update_debug_shape() {
+
+ if (!enabled)
+ return;
+
+ if (!debug_shape)
+ _create_debug_shape();
+
+ MeshInstance *mi = static_cast<MeshInstance *>(debug_shape);
+ if (!mi->get_mesh().is_valid())
+ return;
+
+ Ref<Mesh> mesh = mi->get_mesh();
+ if (mesh->get_surface_count() > 0)
+ mesh->surface_remove(0);
+
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+
+ Vector<Vector3> verts;
+ verts.push_back(Vector3());
+ verts.push_back(cast_to);
+ a[Mesh::ARRAY_VERTEX] = verts;
+
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
+ mesh->surface_set_material(0, debug_material);
+}
+
+void RayCast::_clear_debug_shape() {
+
+ if (!debug_shape)
+ return;
+
+ MeshInstance *mi = static_cast<MeshInstance *>(debug_shape);
+ if (mi->is_inside_tree())
+ mi->queue_delete();
+ else
+ memdelete(mi);
+
+ debug_shape = NULL;
+}
+
RayCast::RayCast() {
enabled = false;
@@ -241,4 +326,5 @@ RayCast::RayCast() {
layer_mask = 1;
type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
cast_to = Vector3(0, -1, 0);
+ debug_shape = NULL;
}
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index 7ab7b57db3..63a53d724f 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -50,6 +50,13 @@ class RayCast : public Spatial {
uint32_t layer_mask;
uint32_t type_mask;
+ Node *debug_shape;
+ Ref<Material> debug_material;
+
+ void _create_debug_shape();
+ void _update_debug_shape();
+ void _clear_debug_shape();
+
protected:
void _notification(int p_what);
void _update_raycast_state();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index ee4f8736d7..839dcc3678 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -38,6 +38,8 @@ void BaseButton::_unpress_group() {
if (!button_group.is_valid())
return;
+ status.pressed = true;
+
for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
if (E->get() == this)
continue;
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 2ec72a2948..835775e13b 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -36,6 +36,8 @@
#include "editor/editor_node.h"
#endif
+// WindowDialog
+
void WindowDialog::_post_popup() {
drag_type = DRAG_NONE; // just in case
@@ -51,11 +53,11 @@ void WindowDialog::_fix_size() {
Size2i viewport_size = get_viewport_rect().size;
// Windows require additional padding to keep the window chrome visible.
- Ref<StyleBox> panel = get_stylebox("panel", "WindowDialog");
- float top = panel->get_margin(MARGIN_TOP);
- float left = panel->get_margin(MARGIN_LEFT);
- float bottom = panel->get_margin(MARGIN_BOTTOM);
- float right = panel->get_margin(MARGIN_RIGHT);
+ Ref<StyleBoxTexture> panel = get_stylebox("panel", "WindowDialog");
+ float top = panel->get_expand_margin_size(MARGIN_TOP);
+ float left = panel->get_expand_margin_size(MARGIN_LEFT);
+ float bottom = panel->get_expand_margin_size(MARGIN_BOTTOM);
+ float right = panel->get_expand_margin_size(MARGIN_RIGHT);
pos.x = MAX(left, MIN(pos.x, viewport_size.x - size.x - right));
pos.y = MAX(top, MIN(pos.y, viewport_size.y - size.y - bottom));
@@ -74,9 +76,9 @@ bool WindowDialog::has_point(const Point2 &p_point) const {
Rect2 r(Point2(), get_size());
// Enlarge upwards for title bar.
- int titlebar_height = get_constant("titlebar_height", "WindowDialog");
- r.pos.y -= titlebar_height;
- r.size.y += titlebar_height;
+ int title_height = get_constant("title_height", "WindowDialog");
+ r.pos.y -= title_height;
+ r.size.y += title_height;
// Inflate by the resizable border thickness.
if (resizable) {
@@ -173,30 +175,21 @@ void WindowDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
-
RID canvas = get_canvas_item();
- Size2 size = get_size();
+ // Draw the background.
Ref<StyleBox> panel = get_stylebox("panel", "WindowDialog");
- int margin_left = static_cast<int>(panel->get_margin(MARGIN_LEFT));
- int margin_top = static_cast<int>(panel->get_margin(MARGIN_TOP));
- int margin_right = static_cast<int>(panel->get_margin(MARGIN_RIGHT));
- int margin_bottom = static_cast<int>(panel->get_margin(MARGIN_BOTTOM));
-
- Rect2 rect;
- rect.pos.x = -margin_left;
- rect.pos.y = -margin_top;
- rect.size.width = size.width + margin_left + margin_right;
- rect.size.height = size.height + margin_top + margin_bottom;
-
- panel->draw(canvas, rect);
+ Size2 size = get_size();
+ panel->draw(canvas, Rect2(0, 0, size.x, size.y));
- int title_height = get_constant("title_height", "WindowDialog");
+ // Draw the title bar text.
+ Ref<Font> title_font = get_font("title_font", "WindowDialog");
Color title_color = get_color("title_color", "WindowDialog");
- Ref<Font> font = get_font("title_font", "WindowDialog");
- int ofs = (size.width - font->get_string_size(title).width) / 2;
- draw_string(font, Point2(ofs, -title_height + font->get_ascent()), title, title_color, size.width - panel->get_minimum_size().width);
-
+ int title_height = get_constant("title_height", "WindowDialog");
+ int font_height = title_font->get_height() - title_font->get_descent() * 2;
+ int x = (size.x - title_font->get_string_size(title).x) / 2;
+ int y = (-title_height + font_height) / 2;
+ title_font->draw(canvas, Point2(x, y), title, title_color, size.x - panel->get_minimum_size().x);
} break;
case NOTIFICATION_THEME_CHANGED:
@@ -238,12 +231,12 @@ int WindowDialog::_drag_hit_test(const Point2 &pos) const {
int drag_type = DRAG_NONE;
if (resizable) {
- int titlebar_height = get_constant("titlebar_height", "WindowDialog");
+ int title_height = get_constant("title_height", "WindowDialog");
int scaleborder_size = get_constant("scaleborder_size", "WindowDialog");
Rect2 rect = get_rect();
- if (pos.y < (-titlebar_height + scaleborder_size))
+ if (pos.y < (-title_height + scaleborder_size))
drag_type = DRAG_RESIZE_TOP;
else if (pos.y >= (rect.size.height - scaleborder_size))
drag_type = DRAG_RESIZE_BOTTOM;
@@ -317,6 +310,8 @@ WindowDialog::WindowDialog() {
WindowDialog::~WindowDialog() {
}
+// PopupDialog
+
void PopupDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -554,6 +549,8 @@ AcceptDialog::AcceptDialog() {
AcceptDialog::~AcceptDialog() {
}
+// ConfirmationDialog
+
void ConfirmationDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cancel:Button"), &ConfirmationDialog::get_cancel);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 90d1352dc7..3c8545bd75 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4540,8 +4540,8 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text"), &TextEdit::get_text);
ClassDB::bind_method(D_METHOD("get_line", "line"), &TextEdit::get_line);
- ClassDB::bind_method(D_METHOD("cursor_set_column", "column", "adjust_viewport"), &TextEdit::cursor_set_column, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("cursor_set_line", "line", "adjust_viewport"), &TextEdit::cursor_set_line, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("cursor_set_column", "column", "adjust_viewport"), &TextEdit::cursor_set_column, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("cursor_set_line", "line", "adjust_viewport"), &TextEdit::cursor_set_line, DEFVAL(true));
ClassDB::bind_method(D_METHOD("cursor_get_column"), &TextEdit::cursor_get_column);
ClassDB::bind_method(D_METHOD("cursor_get_line"), &TextEdit::cursor_get_line);
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 783afc8b58..a9b2dba186 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "http_request.h"
+#include "version.h"
+
void HTTPRequest::_redirect_request(const String &p_new_url) {
}
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index cebec379e6..545c700354 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1761,8 +1761,8 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
Vector3 v02, v01;
real_t a02, a01;
- r02.get_axis_and_angle(v02, a02);
- r01.get_axis_and_angle(v01, a01);
+ r02.get_axis_angle(v02, a02);
+ r01.get_axis_angle(v01, a01);
if (Math::abs(a02) > p_max_optimizable_angle)
return false;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index d7c44e0363..3a824a56a3 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -532,10 +532,8 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
// WindowDialog
- Ref<StyleBoxTexture> style_pp_win = sb_expand(make_stylebox(popup_window_png, 10, 26, 10, 8), 8, 24, 8, 6);
- t->set_stylebox("panel", "WindowDialog", style_pp_win);
- t->set_constant("titlebar_height", "WindowDialog", 20 * scale);
- t->set_constant("scaleborder_size", "WindowDialog", 4);
+ t->set_stylebox("panel", "WindowDialog", sb_expand(make_stylebox(popup_window_png, 10, 26, 10, 8), 8, 24, 8, 6));
+ t->set_constant("scaleborder_size", "WindowDialog", 4 * scale);
t->set_font("title_font", "WindowDialog", large_font);
t->set_color("title_color", "WindowDialog", Color(0, 0, 0));
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 35158806ca..13529c8572 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -138,6 +138,11 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const {
texture->get_rect_region(rect, src_rect, rect, src_rect);
+ rect.pos.x -= expand_margin[MARGIN_LEFT];
+ rect.pos.y -= expand_margin[MARGIN_TOP];
+ rect.size.x += expand_margin[MARGIN_LEFT] + expand_margin[MARGIN_RIGHT];
+ rect.size.y += expand_margin[MARGIN_TOP] + expand_margin[MARGIN_BOTTOM];
+
VisualServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center, modulate);
}
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 0889306bad..f0ac30a76e 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -459,25 +459,27 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
flags = f->get_32(); //texture flags!
uint32_t df = f->get_32(); //data format
+ /*
print_line("width: " + itos(tw));
print_line("height: " + itos(th));
print_line("flags: " + itos(flags));
print_line("df: " + itos(df));
+ */
if (request_3d_callback && df & FORMAT_BIT_DETECT_3D) {
- print_line("request detect 3D at " + p_path);
+ //print_line("request detect 3D at " + p_path);
VS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this);
} else {
- print_line("not requesting detect 3D at " + p_path);
+ //print_line("not requesting detect 3D at " + p_path);
VS::get_singleton()->texture_set_detect_3d_callback(texture, NULL, NULL);
}
if (request_srgb_callback && df & FORMAT_BIT_DETECT_SRGB) {
- print_line("request detect srgb at " + p_path);
+ //print_line("request detect srgb at " + p_path);
VS::get_singleton()->texture_set_detect_srgb_callback(texture, _requested_srgb, this);
} else {
+ //print_line("not requesting detect srgb at " + p_path);
VS::get_singleton()->texture_set_detect_srgb_callback(texture, NULL, NULL);
- print_line("not requesting detect srgb at " + p_path);
}
if (!(df & FORMAT_BIT_STREAM)) {
@@ -493,7 +495,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
uint32_t mipmaps = f->get_32();
uint32_t size = f->get_32();
- print_line("mipmaps: " + itos(mipmaps));
+ //print_line("mipmaps: " + itos(mipmaps));
while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
@@ -539,7 +541,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
mipmap_images.push_back(img);
}
- print_line("mipmap read total: " + itos(mipmap_images.size()));
+ //print_line("mipmap read total: " + itos(mipmap_images.size()));
memdelete(f); //no longer needed
@@ -626,7 +628,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
{
PoolVector<uint8_t>::Write w = img_data.write();
int bytes = f->get_buffer(w.ptr(), total_size - ofs);
- print_line("requested read: " + itos(total_size - ofs) + " but got: " + itos(bytes));
+ //print_line("requested read: " + itos(total_size - ofs) + " but got: " + itos(bytes));
memdelete(f);
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 9def425f28..715f93c1c1 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -495,7 +495,7 @@ void BodySW::integrate_forces(real_t p_step) {
Vector3 axis;
real_t angle;
- rot.get_axis_and_angle(axis, angle);
+ rot.get_axis_angle(axis, angle);
axis.normalize();
angular_velocity = axis.normalized() * (angle / p_step);
@@ -638,7 +638,7 @@ void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) {
Vector3 axis;
real_t angle;
- rot.get_axis_and_angle(axis,angle);
+ rot.get_axis_angle(axis,angle);
axis.normalize();
angular_velocity=axis.normalized() * (angle/p_step);
linear_velocity = (p_xform.origin - get_transform().origin)/p_step;