diff options
129 files changed, 2351 insertions, 1673 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 3a7fc828aa..c9b615fb0a 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1240,6 +1240,9 @@ ProjectSettings::ProjectSettings() { custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded"); GLOBAL_DEF("physics/2d/run_on_separate_thread", false); GLOBAL_DEF("physics/3d/run_on_separate_thread", false); + // Required to make the project setting appear even if the physics engine is GodotPhysics, + // while also making it appear in the ProjectSettings class documentation. + GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false); GLOBAL_DEF("debug/settings/profiler/max_functions", 16384); custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1"); diff --git a/core/math/bvh.h b/core/math/bvh.h index a8e3cc7bbe..e686e27445 100644 --- a/core/math/bvh.h +++ b/core/math/bvh.h @@ -46,21 +46,35 @@ // Layer masks are implemented in the renderers as a later step, and light_cull_mask appears to be // implemented in GLES3 but not GLES2. Layer masks are not yet implemented for directional lights. +// In the physics, the pairable_type is based on 1 << p_object->get_type() where: +// TYPE_AREA, +// TYPE_BODY +// and pairable_mask is either 0 if static, or set to all if non static + #include "bvh_tree.h" +#include "core/os/mutex.h" -#define BVHTREE_CLASS BVH_Tree<T, 2, MAX_ITEMS, USE_PAIRS, Bounds, Point> +#define BVHTREE_CLASS BVH_Tree<T, NUM_TREES, 2, MAX_ITEMS, USER_PAIR_TEST_FUNCTION, USER_CULL_TEST_FUNCTION, USE_PAIRS, BOUNDS, POINT> +#define BVH_LOCKED_FUNCTION BVHLockedFunction(&_mutex, BVH_THREAD_SAFE &&_thread_safe); -template <class T, bool USE_PAIRS = false, int MAX_ITEMS = 32, class Bounds = AABB, class Point = Vector3> +template <class T, int NUM_TREES = 1, bool USE_PAIRS = false, int MAX_ITEMS = 32, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, class BOUNDS = AABB, class POINT = Vector3, bool BVH_THREAD_SAFE = true> class BVH_Manager { public: // note we are using uint32_t instead of BVHHandle, losing type safety, but this // is for compatibility with octree typedef void *(*PairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int); typedef void (*UnpairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *); + typedef void *(*CheckPairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *); + + // allow locally toggling thread safety if the template has been compiled with BVH_THREAD_SAFE + void params_set_thread_safe(bool p_enable) { + _thread_safe = p_enable; + } // these 2 are crucial for fine tuning, and can be applied manually // see the variable declarations for more info. void params_set_node_expansion(real_t p_value) { + BVH_LOCKED_FUNCTION if (p_value >= 0.0) { tree._node_expansion = p_value; tree._auto_node_expansion = false; @@ -70,43 +84,40 @@ public: } void params_set_pairing_expansion(real_t p_value) { - if (p_value >= 0.0) { - tree._pairing_expansion = p_value; - tree._auto_pairing_expansion = false; - } else { - tree._auto_pairing_expansion = true; - } + BVH_LOCKED_FUNCTION + tree.params_set_pairing_expansion(p_value); } void set_pair_callback(PairCallback p_callback, void *p_userdata) { + BVH_LOCKED_FUNCTION pair_callback = p_callback; pair_callback_userdata = p_userdata; } void set_unpair_callback(UnpairCallback p_callback, void *p_userdata) { + BVH_LOCKED_FUNCTION unpair_callback = p_callback; unpair_callback_userdata = p_userdata; } + void set_check_pair_callback(CheckPairCallback p_callback, void *p_userdata) { + BVH_LOCKED_FUNCTION + check_pair_callback = p_callback; + check_pair_callback_userdata = p_userdata; + } + + BVHHandle create(T *p_userdata, bool p_active = true, uint32_t p_tree_id = 0, uint32_t p_tree_collision_mask = 1, const BOUNDS &p_aabb = BOUNDS(), int p_subindex = 0) { + BVH_LOCKED_FUNCTION - BVHHandle create(T *p_userdata, bool p_active, const Bounds &p_aabb = Bounds(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t p_pairable_mask = 1) { // not sure if absolutely necessary to flush collisions here. It will cost performance to, instead // of waiting for update, so only uncomment this if there are bugs. if (USE_PAIRS) { //_check_for_collisions(); } -#ifdef TOOLS_ENABLED - if (!USE_PAIRS) { - if (p_pairable) { - WARN_PRINT_ONCE("creating pairable item in BVH with USE_PAIRS set to false"); - } - } -#endif - - BVHHandle h = tree.item_add(p_userdata, p_active, p_aabb, p_subindex, p_pairable, p_pairable_type, p_pairable_mask); + BVHHandle h = tree.item_add(p_userdata, p_active, p_aabb, p_subindex, p_tree_id, p_tree_collision_mask); if (USE_PAIRS) { // for safety initialize the expanded AABB - Bounds &expanded_aabb = tree._pairs[h.id()].expanded_aabb; + BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb; expanded_aabb = p_aabb; expanded_aabb.grow_by(tree._pairing_expansion); @@ -123,12 +134,18 @@ public: //////////////////////////////////////////////////// // wrapper versions that use uint32_t instead of handle // for backward compatibility. Less type safe - void move(uint32_t p_handle, const Bounds &p_aabb) { + void move(uint32_t p_handle, const BOUNDS &p_aabb) { BVHHandle h; h.set(p_handle); move(h, p_aabb); } + void recheck_pairs(uint32_t p_handle) { + BVHHandle h; + h.set(p_handle); + recheck_pairs(h); + } + void erase(uint32_t p_handle) { BVHHandle h; h.set(p_handle); @@ -141,7 +158,7 @@ public: force_collision_check(h); } - bool activate(uint32_t p_handle, const Bounds &p_aabb, bool p_delay_collision_check = false) { + bool activate(uint32_t p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) { BVHHandle h; h.set(p_handle); return activate(h, p_aabb, p_delay_collision_check); @@ -153,16 +170,16 @@ public: return deactivate(h); } - void set_pairable(uint32_t p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_force_collision_check = true) { + void set_tree(uint32_t p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) { BVHHandle h; h.set(p_handle); - set_pairable(h, p_pairable, p_pairable_type, p_pairable_mask, p_force_collision_check); + set_tree(h, p_tree_id, p_tree_collision_mask, p_force_collision_check); } - bool is_pairable(uint32_t p_handle) const { + uint32_t get_tree_id(uint32_t p_handle) const { BVHHandle h; h.set(p_handle); - return item_is_pairable(h); + return item_get_tree_id(h); } int get_subindex(uint32_t p_handle) const { BVHHandle h; @@ -178,7 +195,8 @@ public: //////////////////////////////////////////////////// - void move(BVHHandle p_handle, const Bounds &p_aabb) { + void move(BVHHandle p_handle, const BOUNDS &p_aabb) { + BVH_LOCKED_FUNCTION if (tree.item_move(p_handle, p_aabb)) { if (USE_PAIRS) { _add_changed_item(p_handle, p_aabb); @@ -186,7 +204,12 @@ public: } } + void recheck_pairs(BVHHandle p_handle) { + force_collision_check(p_handle); + } + void erase(BVHHandle p_handle) { + BVH_LOCKED_FUNCTION // call unpair and remove all references to the item // before deleting from the tree if (USE_PAIRS) { @@ -200,11 +223,12 @@ public: // use in conjunction with activate if you have deferred the collision check, and // set pairable has never been called. - // (deferred collision checks are a workaround for rendering server for historical reasons) + // (deferred collision checks are a workaround for visual server for historical reasons) void force_collision_check(BVHHandle p_handle) { + BVH_LOCKED_FUNCTION if (USE_PAIRS) { // the aabb should already be up to date in the BVH - Bounds aabb; + BOUNDS aabb; item_get_AABB(p_handle, aabb); // add it as changed even if aabb not different @@ -218,7 +242,8 @@ public: // these should be read as set_visible for render trees, // but generically this makes items add or remove from the // tree internally, to speed things up by ignoring inactive items - bool activate(BVHHandle p_handle, const Bounds &p_aabb, bool p_delay_collision_check = false) { + bool activate(BVHHandle p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) { + BVH_LOCKED_FUNCTION // sending the aabb here prevents the need for the BVH to maintain // a redundant copy of the aabb. // returns success @@ -242,6 +267,7 @@ public: } bool deactivate(BVHHandle p_handle) { + BVH_LOCKED_FUNCTION // returns success if (tree.item_deactivate(p_handle)) { // call unpair and remove all references to the item @@ -258,12 +284,14 @@ public: return false; } - bool get_active(BVHHandle p_handle) const { + bool get_active(BVHHandle p_handle) { + BVH_LOCKED_FUNCTION return tree.item_get_active(p_handle); } // call e.g. once per frame (this does a trickle optimize) void update() { + BVH_LOCKED_FUNCTION tree.update(); _check_for_collisions(); #ifdef BVH_INTEGRITY_CHECKS @@ -273,24 +301,26 @@ public: // this can be called more frequently than per frame if necessary void update_collisions() { + BVH_LOCKED_FUNCTION _check_for_collisions(); } // prefer calling this directly as type safe - void set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_force_collision_check = true) { + void set_tree(const BVHHandle &p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) { + BVH_LOCKED_FUNCTION // Returns true if the pairing state has changed. - bool state_changed = tree.item_set_pairable(p_handle, p_pairable, p_pairable_type, p_pairable_mask); + bool state_changed = tree.item_set_tree(p_handle, p_tree_id, p_tree_collision_mask); if (USE_PAIRS) { // not sure if absolutely necessary to flush collisions here. It will cost performance to, instead // of waiting for update, so only uncomment this if there are bugs. //_check_for_collisions(); - if ((p_force_collision_check || state_changed) && get_active(p_handle)) { + if ((p_force_collision_check || state_changed) && tree.item_get_active(p_handle)) { // when the pairable state changes, we need to force a collision check because newly pairable // items may be in collision, and unpairable items might move out of collision. // We cannot depend on waiting for the next update, because that may come much later. - Bounds aabb; + BOUNDS aabb; item_get_AABB(p_handle, aabb); // passing false disables the optimization which prevents collision checks if @@ -307,32 +337,33 @@ public: } // cull tests - int cull_aabb(const Bounds &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) { + int cull_aabb(const BOUNDS &p_aabb, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) { + BVH_LOCKED_FUNCTION typename BVHTREE_CLASS::CullParams params; params.result_count_overall = 0; params.result_max = p_result_max; params.result_array = p_result_array; params.subindex_array = p_subindex_array; - params.mask = p_mask; - params.pairable_type = 0; - params.test_pairable_only = false; + params.tree_collision_mask = p_tree_collision_mask; params.abb.from(p_aabb); + params.tester = p_tester; tree.cull_aabb(params); return params.result_count_overall; } - int cull_segment(const Point &p_from, const Point &p_to, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) { + int cull_segment(const POINT &p_from, const POINT &p_to, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) { + BVH_LOCKED_FUNCTION typename BVHTREE_CLASS::CullParams params; params.result_count_overall = 0; params.result_max = p_result_max; params.result_array = p_result_array; params.subindex_array = p_subindex_array; - params.mask = p_mask; - params.pairable_type = 0; + params.tester = p_tester; + params.tree_collision_mask = p_tree_collision_mask; params.segment.from = p_from; params.segment.to = p_to; @@ -342,15 +373,16 @@ public: return params.result_count_overall; } - int cull_point(const Point &p_point, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) { + int cull_point(const POINT &p_point, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) { + BVH_LOCKED_FUNCTION typename BVHTREE_CLASS::CullParams params; params.result_count_overall = 0; params.result_max = p_result_max; params.result_array = p_result_array; params.subindex_array = p_subindex_array; - params.mask = p_mask; - params.pairable_type = 0; + params.tester = p_tester; + params.tree_collision_mask = p_tree_collision_mask; params.point = p_point; @@ -358,7 +390,8 @@ public: return params.result_count_overall; } - int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF) { + int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF) { + BVH_LOCKED_FUNCTION if (!p_convex.size()) { return 0; } @@ -373,8 +406,8 @@ public: params.result_max = p_result_max; params.result_array = p_result_array; params.subindex_array = nullptr; - params.mask = p_mask; - params.pairable_type = 0; + params.tester = p_tester; + params.tree_collision_mask = p_tree_collision_mask; params.hull.planes = &p_convex[0]; params.hull.num_planes = p_convex.size(); @@ -394,7 +427,7 @@ private: return; } - Bounds bb; + BOUNDS bb; typename BVHTREE_CLASS::CullParams params; @@ -402,28 +435,23 @@ private: params.result_max = INT_MAX; params.result_array = nullptr; params.subindex_array = nullptr; - params.mask = 0xFFFFFFFF; - params.pairable_type = 0; for (unsigned int n = 0; n < changed_items.size(); n++) { const BVHHandle &h = changed_items[n]; // use the expanded aabb for pairing - const Bounds &expanded_aabb = tree._pairs[h.id()].expanded_aabb; + const BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb; BVHABB_CLASS abb; abb.from(expanded_aabb); + tree.item_fill_cullparams(h, params); + // find all the existing paired aabbs that are no longer // paired, and send callbacks _find_leavers(h, abb, p_full_check); uint32_t changed_item_ref_id = h.id(); - // set up the test from this item. - // this includes whether to test the non pairable tree, - // and the item mask. - tree.item_fill_cullparams(h, params); - params.abb = abb; params.result_count_overall = 0; // might not be needed @@ -456,7 +484,7 @@ private: } public: - void item_get_AABB(BVHHandle p_handle, Bounds &r_aabb) { + void item_get_AABB(BVHHandle p_handle, BOUNDS &r_aabb) { BVHABB_CLASS abb; tree.item_get_ABB(p_handle, abb); abb.to(r_aabb); @@ -464,7 +492,7 @@ public: private: // supplemental funcs - bool item_is_pairable(BVHHandle p_handle) const { return _get_extra(p_handle).pairable; } + uint32_t item_get_tree_id(BVHHandle p_handle) const { return _get_extra(p_handle).tree_id; } T *item_get_userdata(BVHHandle p_handle) const { return _get_extra(p_handle).userdata; } int item_get_subindex(BVHHandle p_handle) const { return _get_extra(p_handle).subindex; } @@ -485,12 +513,35 @@ private: void *ud_from = pairs_from.remove_pair_to(p_to); pairs_to.remove_pair_to(p_from); +#ifdef BVH_VERBOSE_PAIRING + print_line("_unpair " + itos(p_from.id()) + " from " + itos(p_to.id())); +#endif + // callback if (unpair_callback) { unpair_callback(pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, ud_from); } } + void *_recheck_pair(BVHHandle p_from, BVHHandle p_to, void *p_pair_data) { + tree._handle_sort(p_from, p_to); + + typename BVHTREE_CLASS::ItemExtra &exa = tree._extra[p_from.id()]; + typename BVHTREE_CLASS::ItemExtra &exb = tree._extra[p_to.id()]; + + // if the userdata is the same, no collisions should occur + if ((exa.userdata == exb.userdata) && exa.userdata) { + return p_pair_data; + } + + // callback + if (check_pair_callback) { + return check_pair_callback(check_pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, p_pair_data); + } + + return p_pair_data; + } + // returns true if unpair bool _find_leavers_process_pair(typename BVHTREE_CLASS::ItemPairs &p_pairs_from, const BVHABB_CLASS &p_abb_from, BVHHandle p_from, BVHHandle p_to, bool p_full_check) { BVHABB_CLASS abb_to; @@ -498,8 +549,8 @@ private: // do they overlap? if (p_abb_from.intersects(abb_to)) { - // the full check for pairable / non pairable and mask changes is extra expense - // this need not be done in most cases (for speed) except in the case where set_pairable is called + // the full check for pairable / non pairable (i.e. tree_id and tree_masks) and mask changes is extra expense + // this need not be done in most cases (for speed) except in the case where set_tree is called // where the masks etc of the objects in question may have changed if (!p_full_check) { return false; @@ -507,12 +558,13 @@ private: const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_from); const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_to); - // one of the two must be pairable to still pair - // if neither are pairable, we always unpair - if (exa.pairable || exb.pairable) { + // Checking tree_ids and tree_collision_masks + if (exa.are_item_trees_compatible(exb)) { + bool pair_allowed = USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata); + // the masks must still be compatible to pair - // i.e. if there is a hit between the two, then they should stay paired - if (tree._cull_pairing_mask_test_hit(exa.pairable_mask, exa.pairable_type, exb.pairable_mask, exb.pairable_type)) { + // i.e. if there is a hit between the two and they intersect, then they should stay paired + if (pair_allowed) { return false; } } @@ -550,6 +602,11 @@ private: const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_ha); const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_hb); + // user collision callback + if (!USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata)) { + return; + } + // if the userdata is the same, no collisions should occur if ((exa.userdata == exb.userdata) && exa.userdata) { return; @@ -573,6 +630,10 @@ private: // callback void *callback_userdata = nullptr; +#ifdef BVH_VERBOSE_PAIRING + print_line("_pair " + itos(p_ha.id()) + " to " + itos(p_hb.id())); +#endif + if (pair_callback) { callback_userdata = pair_callback(pair_callback_userdata, p_ha, exa.userdata, exa.subindex, p_hb, exb.userdata, exb.subindex); } @@ -594,6 +655,32 @@ private: } } + // Send pair callbacks again for all existing pairs for the given handle. + void _recheck_pairs(BVHHandle p_handle) { + typename BVHTREE_CLASS::ItemPairs &from = tree._pairs[p_handle.id()]; + + // checking pair for every partner. + for (unsigned int n = 0; n < from.extended_pairs.size(); n++) { + typename BVHTREE_CLASS::ItemPairs::Link &pair = from.extended_pairs[n]; + BVHHandle h_to = pair.handle; + void *new_pair_data = _recheck_pair(p_handle, h_to, pair.userdata); + + if (new_pair_data != pair.userdata) { + pair.userdata = new_pair_data; + + // Update pair data for the second item. + typename BVHTREE_CLASS::ItemPairs &to = tree._pairs[h_to.id()]; + for (unsigned int to_index = 0; to_index < to.extended_pairs.size(); to_index++) { + typename BVHTREE_CLASS::ItemPairs::Link &to_pair = to.extended_pairs[to_index]; + if (to_pair.handle == p_handle) { + to_pair.userdata = new_pair_data; + break; + } + } + } + } + } + private: const typename BVHTREE_CLASS::ItemExtra &_get_extra(BVHHandle p_handle) const { return tree._extra[p_handle.id()]; @@ -607,19 +694,24 @@ private: _tick++; } - void _add_changed_item(BVHHandle p_handle, const Bounds &aabb, bool p_check_aabb = true) { + void _add_changed_item(BVHHandle p_handle, const BOUNDS &aabb, bool p_check_aabb = true) { // Note that non pairable items can pair with pairable, // so all types must be added to the list +#ifdef BVH_EXPAND_LEAF_AABBS + // if using expanded AABB in the leaf, the redundancy check will already have been made + BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb; + item_get_AABB(p_handle, expanded_aabb); +#else // aabb check with expanded aabb. This greatly decreases processing // at the cost of slightly less accurate pairing checks // Note this pairing AABB is separate from the AABB in the actual tree - Bounds &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb; + BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb; // passing p_check_aabb false disables the optimization which prevents collision checks if // the aabb hasn't changed. This is needed where set_pairable has been called, but the position // has not changed. - if (p_check_aabb && expanded_aabb.encloses(aabb)) { + if (p_check_aabb && tree.expanded_aabb_encloses_not_shrink(expanded_aabb, aabb)) { return; } @@ -627,6 +719,7 @@ private: // this tick, because it is vital that the AABB is kept up to date expanded_aabb = aabb; expanded_aabb.grow_by(tree._pairing_expansion); +#endif // this code is to ensure that changed items only appear once on the updated list // collision checking them multiple times is not needed, and repeats the same thing @@ -670,8 +763,10 @@ private: PairCallback pair_callback; UnpairCallback unpair_callback; + CheckPairCallback check_pair_callback; void *pair_callback_userdata; void *unpair_callback_userdata; + void *check_pair_callback_userdata; BVHTREE_CLASS tree; @@ -680,6 +775,38 @@ private: LocalVector<BVHHandle, uint32_t, true> changed_items; uint32_t _tick; + class BVHLockedFunction { + public: + BVHLockedFunction(Mutex *p_mutex, bool p_thread_safe) { + // will be compiled out if not set in template + if (p_thread_safe) { + _mutex = p_mutex; + + if (_mutex->try_lock() != OK) { + WARN_PRINT("Info : multithread BVH access detected (benign)"); + _mutex->lock(); + } + + } else { + _mutex = nullptr; + } + } + ~BVHLockedFunction() { + // will be compiled out if not set in template + if (_mutex) { + _mutex->unlock(); + } + } + + private: + Mutex *_mutex; + }; + + Mutex _mutex; + + // local toggle for turning on and off thread safety in project settings + bool _thread_safe; + public: BVH_Manager() { _tick = 1; // start from 1 so items with 0 indicate never updated @@ -687,6 +814,7 @@ public: unpair_callback = nullptr; pair_callback_userdata = nullptr; unpair_callback_userdata = nullptr; + _thread_safe = BVH_THREAD_SAFE; } }; diff --git a/core/math/bvh_abb.h b/core/math/bvh_abb.h index 009032d34d..8a44f1c4da 100644 --- a/core/math/bvh_abb.h +++ b/core/math/bvh_abb.h @@ -32,7 +32,7 @@ #define BVH_ABB_H // special optimized version of axis aligned bounding box -template <class Bounds = AABB, class Point = Vector3> +template <class BOUNDS = AABB, class POINT = Vector3> struct BVH_ABB { struct ConvexHull { // convex hulls (optional) @@ -43,8 +43,8 @@ struct BVH_ABB { }; struct Segment { - Point from; - Point to; + POINT from; + POINT to; }; enum IntersectResult { @@ -54,47 +54,47 @@ struct BVH_ABB { }; // we store mins with a negative value in order to test them with SIMD - Point min; - Point neg_max; + POINT min; + POINT neg_max; bool operator==(const BVH_ABB &o) const { return (min == o.min) && (neg_max == o.neg_max); } bool operator!=(const BVH_ABB &o) const { return (*this == o) == false; } - void set(const Point &_min, const Point &_max) { + void set(const POINT &_min, const POINT &_max) { min = _min; neg_max = -_max; } // to and from standard AABB - void from(const Bounds &p_aabb) { + void from(const BOUNDS &p_aabb) { min = p_aabb.position; neg_max = -(p_aabb.position + p_aabb.size); } - void to(Bounds &r_aabb) const { + void to(BOUNDS &r_aabb) const { r_aabb.position = min; r_aabb.size = calculate_size(); } void merge(const BVH_ABB &p_o) { - for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) { + for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) { neg_max[axis] = MIN(neg_max[axis], p_o.neg_max[axis]); min[axis] = MIN(min[axis], p_o.min[axis]); } } - Point calculate_size() const { + POINT calculate_size() const { return -neg_max - min; } - Point calculate_centre() const { - return Point((calculate_size() * 0.5) + min); + POINT calculate_centre() const { + return POINT((calculate_size() * 0.5) + min); } real_t get_proximity_to(const BVH_ABB &p_b) const { - const Point d = (min - neg_max) - (p_b.min - p_b.neg_max); + const POINT d = (min - neg_max) - (p_b.min - p_b.neg_max); real_t proximity = 0.0; - for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) { + for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) { proximity += Math::abs(d[axis]); } return proximity; @@ -104,7 +104,7 @@ struct BVH_ABB { return (get_proximity_to(p_a) < get_proximity_to(p_b) ? 0 : 1); } - uint32_t find_cutting_planes(const BVH_ABB::ConvexHull &p_hull, uint32_t *p_plane_ids) const { + uint32_t find_cutting_planes(const typename BVH_ABB::ConvexHull &p_hull, uint32_t *p_plane_ids) const { uint32_t count = 0; for (int n = 0; n < p_hull.num_planes; n++) { @@ -162,7 +162,7 @@ struct BVH_ABB { } bool intersects_convex_partial(const ConvexHull &p_hull) const { - Bounds bb; + BOUNDS bb; to(bb); return bb.intersects_convex_shape(p_hull.planes, p_hull.num_planes, p_hull.points, p_hull.num_points); } @@ -182,7 +182,7 @@ struct BVH_ABB { bool is_within_convex(const ConvexHull &p_hull) const { // use half extents routine - Bounds bb; + BOUNDS bb; to(bb); return bb.inside_convex_shape(p_hull.planes, p_hull.num_planes); } @@ -197,12 +197,12 @@ struct BVH_ABB { } bool intersects_segment(const Segment &p_s) const { - Bounds bb; + BOUNDS bb; to(bb); return bb.intersects_segment(p_s.from, p_s.to); } - bool intersects_point(const Point &p_pt) const { + bool intersects_point(const POINT &p_pt) const { if (_any_lessthan(-p_pt, neg_max)) { return false; } @@ -212,6 +212,7 @@ struct BVH_ABB { return true; } + // Very hot in profiling, make sure optimized bool intersects(const BVH_ABB &p_o) const { if (_any_morethan(p_o.min, -neg_max)) { return false; @@ -222,6 +223,17 @@ struct BVH_ABB { return true; } + // for pre-swizzled tester (this object) + bool intersects_swizzled(const BVH_ABB &p_o) const { + if (_any_lessthan(min, p_o.min)) { + return false; + } + if (_any_lessthan(neg_max, p_o.neg_max)) { + return false; + } + return true; + } + bool is_other_within(const BVH_ABB &p_o) const { if (_any_lessthan(p_o.neg_max, neg_max)) { return false; @@ -232,20 +244,20 @@ struct BVH_ABB { return true; } - void grow(const Point &p_change) { + void grow(const POINT &p_change) { neg_max -= p_change; min -= p_change; } void expand(real_t p_change) { - Point change; + POINT change; change.set_all(p_change); grow(change); } // Actually surface area metric. float get_area() const { - Point d = calculate_size(); + POINT d = calculate_size(); return 2.0f * (d.x * d.y + d.y * d.z + d.z * d.x); } @@ -254,8 +266,8 @@ struct BVH_ABB { min = neg_max; } - bool _any_morethan(const Point &p_a, const Point &p_b) const { - for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) { + bool _any_morethan(const POINT &p_a, const POINT &p_b) const { + for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) { if (p_a[axis] > p_b[axis]) { return true; } @@ -263,8 +275,8 @@ struct BVH_ABB { return false; } - bool _any_lessthan(const Point &p_a, const Point &p_b) const { - for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) { + bool _any_lessthan(const POINT &p_a, const POINT &p_b) const { + for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) { if (p_a[axis] < p_b[axis]) { return true; } diff --git a/core/math/bvh_cull.inc b/core/math/bvh_cull.inc index ab468bfd29..11f50e41e6 100644 --- a/core/math/bvh_cull.inc +++ b/core/math/bvh_cull.inc @@ -9,20 +9,22 @@ struct CullParams { T **result_array; int *subindex_array; - // nobody truly understands how masks are intended to work. - uint32_t mask; - uint32_t pairable_type; + // We now process masks etc in a user template function, + // and these for simplicity assume even for cull tests there is a + // testing object (which has masks etc) for the user cull checks. + // This means for cull tests on their own, the client will usually + // want to create a dummy object, just in order to specify masks etc. + const T *tester; // optional components for different tests - Point point; + POINT point; BVHABB_CLASS abb; typename BVHABB_CLASS::ConvexHull hull; typename BVHABB_CLASS::Segment segment; - // when collision testing, non pairable moving items - // only need to be tested against the pairable tree. - // collisions with other non pairable items are irrelevant. - bool test_pairable_only; + // When collision testing, we can specify which tree ids + // to collide test against with the tree_collision_mask. + uint32_t tree_collision_mask; }; private: @@ -58,11 +60,22 @@ int cull_convex(CullParams &r_params, bool p_translate_hits = true) { _cull_hits.clear(); r_params.result_count = 0; + uint32_t tree_test_mask = 0; + for (int n = 0; n < NUM_TREES; n++) { + tree_test_mask <<= 1; + if (!tree_test_mask) { + tree_test_mask = 1; + } + if (_root_node_id[n] == BVHCommon::INVALID) { continue; } + if (!(r_params.tree_collision_mask & tree_test_mask)) { + continue; + } + _cull_convex_iterative(_root_node_id[n], r_params); } @@ -77,11 +90,22 @@ int cull_segment(CullParams &r_params, bool p_translate_hits = true) { _cull_hits.clear(); r_params.result_count = 0; + uint32_t tree_test_mask = 0; + for (int n = 0; n < NUM_TREES; n++) { + tree_test_mask <<= 1; + if (!tree_test_mask) { + tree_test_mask = 1; + } + if (_root_node_id[n] == BVHCommon::INVALID) { continue; } + if (!(r_params.tree_collision_mask & tree_test_mask)) { + continue; + } + _cull_segment_iterative(_root_node_id[n], r_params); } @@ -96,11 +120,22 @@ int cull_point(CullParams &r_params, bool p_translate_hits = true) { _cull_hits.clear(); r_params.result_count = 0; + uint32_t tree_test_mask = 0; + for (int n = 0; n < NUM_TREES; n++) { + tree_test_mask <<= 1; + if (!tree_test_mask) { + tree_test_mask = 1; + } + if (_root_node_id[n] == BVHCommon::INVALID) { continue; } + if (!(r_params.tree_collision_mask & tree_test_mask)) { + continue; + } + _cull_point_iterative(_root_node_id[n], r_params); } @@ -115,12 +150,20 @@ int cull_aabb(CullParams &r_params, bool p_translate_hits = true) { _cull_hits.clear(); r_params.result_count = 0; + uint32_t tree_test_mask = 0; + for (int n = 0; n < NUM_TREES; n++) { + tree_test_mask <<= 1; + if (!tree_test_mask) { + tree_test_mask = 1; + } + if (_root_node_id[n] == BVHCommon::INVALID) { continue; } - if ((n == 0) && r_params.test_pairable_only) { + // the tree collision mask determines which trees to collide test against + if (!(r_params.tree_collision_mask & tree_test_mask)) { continue; } @@ -142,22 +185,6 @@ bool _cull_hits_full(const CullParams &p) { return (int)_cull_hits.size() >= p.result_max; } -// write this logic once for use in all routines -// double check this as a possible source of bugs in future. -bool _cull_pairing_mask_test_hit(uint32_t p_maskA, uint32_t p_typeA, uint32_t p_maskB, uint32_t p_typeB) const { - // double check this as a possible source of bugs in future. - bool A_match_B = p_maskA & p_typeB; - - if (!A_match_B) { - bool B_match_A = p_maskB & p_typeA; - if (!B_match_A) { - return false; - } - } - - return true; -} - void _cull_hit(uint32_t p_ref_id, CullParams &p) { // take into account masks etc // this would be more efficient to do before plane checks, @@ -165,7 +192,8 @@ void _cull_hit(uint32_t p_ref_id, CullParams &p) { if (USE_PAIRS) { const ItemExtra &ex = _extra[p_ref_id]; - if (!_cull_pairing_mask_test_hit(p.mask, p.pairable_type, ex.pairable_mask, ex.pairable_type)) { + // user supplied function (for e.g. pairable types and pairable masks in the render tree) + if (!USER_CULL_TEST_FUNCTION::user_cull_check(p.tester, ex.userdata)) { return; } } @@ -294,6 +322,7 @@ bool _cull_point_iterative(uint32_t p_node_id, CullParams &r_params) { return true; } +// Note: This is a very hot loop profiling wise. Take care when changing this and profile. bool _cull_aabb_iterative(uint32_t p_node_id, CullParams &r_params, bool p_fully_within = false) { // our function parameters to keep on a stack struct CullAABBParams { @@ -336,16 +365,26 @@ bool _cull_aabb_iterative(uint32_t p_node_id, CullParams &r_params, bool p_fully _cull_hit(child_id, r_params); } } else { - for (int n = 0; n < leaf.num_items; n++) { + // This section is the hottest area in profiling, so + // is optimized highly + // get this into a local register and preconverted to correct type + int leaf_num_items = leaf.num_items; + + BVHABB_CLASS swizzled_tester; + swizzled_tester.min = -r_params.abb.neg_max; + swizzled_tester.neg_max = -r_params.abb.min; + + for (int n = 0; n < leaf_num_items; n++) { const BVHABB_CLASS &aabb = leaf.get_aabb(n); - if (aabb.intersects(r_params.abb)) { + if (swizzled_tester.intersects_swizzled(aabb)) { uint32_t child_id = leaf.get_item_ref_id(n); // register hit _cull_hit(child_id, r_params); } } + } // not fully within } else { if (!cap.fully_within) { diff --git a/core/math/bvh_debug.inc b/core/math/bvh_debug.inc index 896c36ecf1..2e519ceb3d 100644 --- a/core/math/bvh_debug.inc +++ b/core/math/bvh_debug.inc @@ -7,12 +7,12 @@ void _debug_recursive_print_tree(int p_tree_id) const { } String _debug_aabb_to_string(const BVHABB_CLASS &aabb) const { - Point size = aabb.calculate_size(); + POINT size = aabb.calculate_size(); String sz; float vol = 0.0; - for (int i = 0; i < Point::AXES_COUNT; ++i) { + for (int i = 0; i < POINT::AXIS_COUNT; ++i) { sz += "("; sz += itos(aabb.min[i]); sz += " ~ "; diff --git a/core/math/bvh_logic.inc b/core/math/bvh_logic.inc index c65002a9fd..dd3b135bb5 100644 --- a/core/math/bvh_logic.inc +++ b/core/math/bvh_logic.inc @@ -42,9 +42,9 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) { //-------------------------------------------------------------------------------------------------- /** - * @file q3DynamicAABBTree.h - * @author Randy Gaul - * @date 10/10/2014 + * @file q3DynamicAABBTree.h + * @author Randy Gaul + * @date 10/10/2014 * Copyright (c) 2014 Randy Gaul http://www.randygaul.net * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages @@ -75,11 +75,11 @@ int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) { return iA; } - /* A - * / \ - * B C - * / \ / \ - * D E F G + /* A + * / \ + * B C + * / \ / \ + * D E F G */ CRASH_COND(A->num_children != 2); diff --git a/core/math/bvh_misc.inc b/core/math/bvh_misc.inc index 71aa0e4fe0..9b35a1d36d 100644 --- a/core/math/bvh_misc.inc +++ b/core/math/bvh_misc.inc @@ -1,11 +1,7 @@ int _handle_get_tree_id(BVHHandle p_handle) const { if (USE_PAIRS) { - int tree = 0; - if (_extra[p_handle.id()].pairable) { - tree = 1; - } - return tree; + return _extra[p_handle.id()].tree_id; } return 0; } diff --git a/core/math/bvh_pair.inc b/core/math/bvh_pair.inc index a12acec2b6..7b9c7ce6ae 100644 --- a/core/math/bvh_pair.inc +++ b/core/math/bvh_pair.inc @@ -14,10 +14,10 @@ struct ItemPairs { void clear() { num_pairs = 0; extended_pairs.reset(); - expanded_aabb = Bounds(); + expanded_aabb = BOUNDS(); } - Bounds expanded_aabb; + BOUNDS expanded_aabb; // maybe we can just use the number in the vector TODO int32_t num_pairs; @@ -59,4 +59,14 @@ struct ItemPairs { return userdata; } + + // experiment : scale the pairing expansion by the number of pairs. + // when the number of pairs is high, the density is high and a lower collision margin is better. + // when there are few local pairs, a larger margin is more optimal. + real_t scale_expansion_margin(real_t p_margin) const { + real_t x = real_t(num_pairs) * (1.0 / 9.0); + x = MIN(x, 1.0); + x = 1.0 - x; + return p_margin * x; + } }; diff --git a/core/math/bvh_public.inc b/core/math/bvh_public.inc index 2c1e406712..36b0bfeb13 100644 --- a/core/math/bvh_public.inc +++ b/core/math/bvh_public.inc @@ -1,5 +1,5 @@ public: -BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_invisible = false) { +BVHHandle item_add(T *p_userdata, bool p_active, const BOUNDS &p_aabb, int32_t p_subindex, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_invisible = false) { #ifdef BVH_VERBOSE_TREE VERBOSE_PRINT("\nitem_add BEFORE"); _debug_recursive_print_tree(0); @@ -9,6 +9,13 @@ BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p BVHABB_CLASS abb; abb.from(p_aabb); + // NOTE that we do not expand the AABB for the first create even if + // leaf expansion is switched on. This is for two reasons: + // (1) We don't know if this object will move in future, in which case a non-expanded + // bound would be better... + // (2) We don't yet know how many objects will be paired, which is used to modify + // the expansion margin. + // handle to be filled with the new item ref BVHHandle handle; @@ -40,29 +47,17 @@ BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p extra->active_ref_id = _active_refs.size(); _active_refs.push_back(ref_id); - if (USE_PAIRS) { - extra->pairable_mask = p_pairable_mask; - extra->pairable_type = p_pairable_type; - extra->pairable = p_pairable; - } else { - // just for safety, in case this gets queried etc - extra->pairable = 0; - p_pairable = false; - } + extra->tree_id = p_tree_id; + extra->tree_collision_mask = p_tree_collision_mask; // assign to handle to return handle.set_id(ref_id); - uint32_t tree_id = 0; - if (p_pairable) { - tree_id = 1; - } - - create_root_node(tree_id); + create_root_node(p_tree_id); // we must choose where to add to tree if (p_active) { - ref->tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb); + ref->tnode_id = _logic_choose_item_add_node(_root_node_id[p_tree_id], abb); bool refit = _node_add_item(ref->tnode_id, ref_id, abb); @@ -70,7 +65,7 @@ BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p // only need to refit from the parent const TNode &add_node = _nodes[ref->tnode_id]; if (add_node.parent_id != BVHCommon::INVALID) { - refit_upward_and_balance(add_node.parent_id, tree_id); + refit_upward_and_balance(add_node.parent_id, p_tree_id); } } } else { @@ -103,7 +98,7 @@ void _debug_print_refs() { } // returns false if noop -bool item_move(BVHHandle p_handle, const Bounds &p_aabb) { +bool item_move(BVHHandle p_handle, const BOUNDS &p_aabb) { uint32_t ref_id = p_handle.id(); // get the reference @@ -115,10 +110,19 @@ bool item_move(BVHHandle p_handle, const Bounds &p_aabb) { BVHABB_CLASS abb; abb.from(p_aabb); +#ifdef BVH_EXPAND_LEAF_AABBS + if (USE_PAIRS) { + // scale the pairing expansion by the number of pairs. + abb.expand(_pairs[ref_id].scale_expansion_margin(_pairing_expansion)); + } else { + abb.expand(_pairing_expansion); + } +#endif + BVH_ASSERT(ref.tnode_id != BVHCommon::INVALID); TNode &tnode = _nodes[ref.tnode_id]; - // does it fit within the current aabb? + // does it fit within the current leaf aabb? if (tnode.aabb.is_other_within(abb)) { // do nothing .. fast path .. not moved enough to need refit @@ -129,9 +133,24 @@ bool item_move(BVHHandle p_handle, const Bounds &p_aabb) { BVHABB_CLASS &leaf_abb = leaf.get_aabb(ref.item_id); // no change? +#ifdef BVH_EXPAND_LEAF_AABBS + BOUNDS leaf_aabb; + leaf_abb.to(leaf_aabb); + + // This test should pass in a lot of cases, and by returning false we can avoid + // collision pairing checks later, which greatly reduces processing. + if (expanded_aabb_encloses_not_shrink(leaf_aabb, p_aabb)) { + return false; + } +#else if (leaf_abb == abb) { return false; } +#endif + +#ifdef BVH_VERBOSE_MOVES + print_line("item_move " + itos(p_handle.id()) + "(within tnode aabb) : " + _debug_aabb_to_string(abb)); +#endif leaf_abb = abb; _integrity_check_all(); @@ -139,6 +158,10 @@ bool item_move(BVHHandle p_handle, const Bounds &p_aabb) { return true; } +#ifdef BVH_VERBOSE_MOVES + print_line("item_move " + itos(p_handle.id()) + "(outside tnode aabb) : " + _debug_aabb_to_string(abb)); +#endif + uint32_t tree_id = _handle_get_tree_id(p_handle); // remove and reinsert @@ -206,7 +229,7 @@ void item_remove(BVHHandle p_handle) { } // returns success -bool item_activate(BVHHandle p_handle, const Bounds &p_aabb) { +bool item_activate(BVHHandle p_handle, const BOUNDS &p_aabb) { uint32_t ref_id = p_handle.id(); ItemRef &ref = _refs[ref_id]; if (ref.is_active()) { @@ -260,12 +283,14 @@ void item_fill_cullparams(BVHHandle p_handle, CullParams &r_params) const { uint32_t ref_id = p_handle.id(); const ItemExtra &extra = _extra[ref_id]; - // testing from a non pairable item, we only want to test pairable items - r_params.test_pairable_only = extra.pairable == 0; + // which trees does this item want to collide detect against? + r_params.tree_collision_mask = extra.tree_collision_mask; - // we take into account the mask of the item testing from - r_params.mask = extra.pairable_mask; - r_params.pairable_type = extra.pairable_type; + // The testing user defined object is passed to the user defined cull check function + // for masks etc. This is usually a dummy object of type T with masks set. + // However, if not using the cull_check callback (i.e. returning true), you can pass + // a nullptr instead of dummy object, as it will not be used. + r_params.tester = extra.userdata; } bool item_is_pairable(const BVHHandle &p_handle) { @@ -285,7 +310,7 @@ void item_get_ABB(const BVHHandle &p_handle, BVHABB_CLASS &r_abb) { r_abb = leaf.get_aabb(ref.item_id); } -bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) { +bool item_set_tree(const BVHHandle &p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask) { // change tree? uint32_t ref_id = p_handle.id(); @@ -293,13 +318,15 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa ItemRef &ref = _refs[ref_id]; bool active = ref.is_active(); - bool pairable_changed = (ex.pairable != 0) != p_pairable; - bool state_changed = pairable_changed || (ex.pairable_type != p_pairable_type) || (ex.pairable_mask != p_pairable_mask); + bool tree_changed = ex.tree_id != p_tree_id; + bool mask_changed = ex.tree_collision_mask != p_tree_collision_mask; + bool state_changed = tree_changed | mask_changed; - ex.pairable_type = p_pairable_type; - ex.pairable_mask = p_pairable_mask; + // Keep an eye on this for bugs of not noticing changes to objects, + // especially when changing client user masks that will not be detected as a change + // in the BVH. You may need to force a collision check in this case with recheck_pairs(). - if (active && pairable_changed) { + if (active && (tree_changed | mask_changed)) { // record abb TNode &tnode = _nodes[ref.tnode_id]; TLeaf &leaf = _node_get_leaf(tnode); @@ -313,7 +340,8 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa // we must set the pairable AFTER getting the current tree // because the pairable status determines which tree - ex.pairable = p_pairable; + ex.tree_id = p_tree_id; + ex.tree_collision_mask = p_tree_collision_mask; // add to new tree tree_id = _handle_get_tree_id(p_handle); @@ -333,7 +361,8 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa } } else { // always keep this up to date - ex.pairable = p_pairable; + ex.tree_id = p_tree_id; + ex.tree_collision_mask = p_tree_collision_mask; } return state_changed; @@ -403,7 +432,7 @@ void update() { // if there are no nodes, do nothing, but if there are... if (bound_valid) { - Bounds bb; + BOUNDS bb; world_bound.to(bb); real_t size = bb.get_longest_axis_size(); @@ -421,3 +450,50 @@ void update() { } #endif } + +void params_set_pairing_expansion(real_t p_value) { + if (p_value < 0.0) { +#ifdef BVH_ALLOW_AUTO_EXPANSION + _auto_pairing_expansion = true; +#endif + return; + } +#ifdef BVH_ALLOW_AUTO_EXPANSION + _auto_pairing_expansion = false; +#endif + + _pairing_expansion = p_value; + + // calculate shrinking threshold + const real_t fudge_factor = 1.1; + _aabb_shrinkage_threshold = _pairing_expansion * POINT::AXIS_COUNT * 2.0 * fudge_factor; +} + +// This routine is not just an enclose check, it also checks for special case of shrinkage +bool expanded_aabb_encloses_not_shrink(const BOUNDS &p_expanded_aabb, const BOUNDS &p_aabb) const { + if (!p_expanded_aabb.encloses(p_aabb)) { + return false; + } + + // Check for special case of shrinkage. If the aabb has shrunk + // significantly we want to create a new expanded bound, because + // the previous expanded bound will have diverged significantly. + const POINT &exp_size = p_expanded_aabb.size; + const POINT &new_size = p_aabb.size; + + real_t exp_l = 0.0; + real_t new_l = 0.0; + + for (int i = 0; i < POINT::AXIS_COUNT; ++i) { + exp_l += exp_size[i]; + new_l += new_size[i]; + } + + // is difference above some metric + real_t diff = exp_l - new_l; + if (diff < _aabb_shrinkage_threshold) { + return true; + } + + return false; +} diff --git a/core/math/bvh_split.inc b/core/math/bvh_split.inc index f19ee8a7da..ff07166d4a 100644 --- a/core/math/bvh_split.inc +++ b/core/math/bvh_split.inc @@ -25,16 +25,16 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u return; } - Point centre = full_bound.calculate_centre(); - Point size = full_bound.calculate_size(); + POINT centre = full_bound.calculate_centre(); + POINT size = full_bound.calculate_size(); - int order[Point::AXIS_COUNT]; + int order[POINT::AXIS_COUNT]; order[0] = size.min_axis_index(); - order[Point::AXIS_COUNT - 1] = size.max_axis_index(); + order[POINT::AXIS_COUNT - 1] = size.max_axis_index(); - static_assert(Point::AXIS_COUNT <= 3); - if (Point::AXIS_COUNT == 3) { + static_assert(POINT::AXIS_COUNT <= 3, "BVH POINT::AXIS_COUNT has unexpected size"); + if (POINT::AXIS_COUNT == 3) { order[1] = 3 - (order[0] + order[2]); } @@ -58,7 +58,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u // detect when split on longest axis failed int min_threshold = MAX_ITEMS / 4; - int min_group_size[Point::AXIS_COUNT]; + int min_group_size[POINT::AXIS_COUNT]; min_group_size[0] = MIN(num_a, num_b); if (min_group_size[0] < min_threshold) { // slow but sure .. first move everything back into a @@ -68,7 +68,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u num_b = 0; // now calculate the best split - for (int axis = 1; axis < Point::AXIS_COUNT; axis++) { + for (int axis = 1; axis < POINT::AXIS_COUNT; axis++) { split_axis = order[axis]; int count = 0; @@ -86,7 +86,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u // best axis int best_axis = 0; int best_min = min_group_size[0]; - for (int axis = 1; axis < Point::AXIS_COUNT; axis++) { + for (int axis = 1; axis < POINT::AXIS_COUNT; axis++) { if (min_group_size[axis] > best_min) { best_min = min_group_size[axis]; best_axis = axis; diff --git a/core/math/bvh_structs.inc b/core/math/bvh_structs.inc index 1d1e0e6468..b0d9ae3615 100644 --- a/core/math/bvh_structs.inc +++ b/core/math/bvh_structs.inc @@ -14,25 +14,38 @@ struct ItemRef { // extra info kept in separate parallel list to the references, // as this is less used as keeps cache better struct ItemExtra { - uint32_t last_updated_tick; - uint32_t pairable; - uint32_t pairable_mask; - uint32_t pairable_type; + // Before doing user defined pairing checks (especially in the find_leavers function), + // we may want to check that two items have compatible tree ids and tree masks, + // as if they are incompatible they should not pair / collide. + bool are_item_trees_compatible(const ItemExtra &p_other) const { + uint32_t other_type = 1 << p_other.tree_id; + if (tree_collision_mask & other_type) { + return true; + } + uint32_t our_type = 1 << tree_id; + if (p_other.tree_collision_mask & our_type) { + return true; + } + return false; + } + + // There can be multiple user defined trees + uint32_t tree_id; + // Defines which trees this item should collision check against. + // 1 << tree_id, and normally items would collide against there own + // tree (but not always). + uint32_t tree_collision_mask; + + uint32_t last_updated_tick; int32_t subindex; + T *userdata; + // the active reference is a separate list of which references // are active so that we can slowly iterate through it over many frames for // slow optimize. uint32_t active_ref_id; - - T *userdata; -}; - -// this is an item OR a child node depending on whether a leaf node -struct Item { - BVHABB_CLASS aabb; - uint32_t item_ref_id; }; // tree leaf @@ -133,13 +146,13 @@ struct TNode { // instead of using linked list we maintain // item references (for quick lookup) -PooledList<ItemRef, true> _refs; -PooledList<ItemExtra, true> _extra; +PooledList<ItemRef, uint32_t, true> _refs; +PooledList<ItemExtra, uint32_t, true> _extra; PooledList<ItemPairs> _pairs; // these 2 are not in sync .. nodes != leaves! -PooledList<TNode, true> _nodes; -PooledList<TLeaf, true> _leaves; +PooledList<TNode, uint32_t, true> _nodes; +PooledList<TLeaf, uint32_t, true> _leaves; // we can maintain an un-ordered list of which references are active, // in order to do a slow incremental optimize of the tree over each frame. @@ -152,15 +165,11 @@ uint32_t _current_active_ref = 0; // for pairing collision detection LocalVector<uint32_t, uint32_t, true> _cull_hits; -// we now have multiple root nodes, allowing us to store -// more than 1 tree. This can be more efficient, while sharing the same -// common lists -enum { NUM_TREES = 2, -}; - -// Tree 0 - Non pairable -// Tree 1 - Pairable -// This is more efficient because in physics we only need check non pairable against the pairable tree. +// We can now have a user definable number of trees. +// This allows using e.g. a non-pairable and pairable tree, +// which can be more efficient for example, if we only need check non pairable against the pairable tree. +// It also may be more efficient in terms of separating static from dynamic objects, by reducing housekeeping. +// However this is a trade off, as there is a cost of traversing two trees. uint32_t _root_node_id[NUM_TREES]; // these values may need tweaking according to the project @@ -177,4 +186,14 @@ bool _auto_node_expansion = true; // larger values gives more 'sticky' pairing, and is less likely to exhibit tunneling // we can either use auto mode, where the expansion is based on the root node size, or specify manually real_t _pairing_expansion = 0.1; + +#ifdef BVH_ALLOW_AUTO_EXPANSION bool _auto_pairing_expansion = true; +#endif + +// when using an expanded bound, we must detect the condition where a new AABB +// is significantly smaller than the expanded bound, as this is a special case where we +// should override the optimization and create a new expanded bound. +// This threshold is derived from the _pairing_expansion, and should be recalculated +// if _pairing_expansion is changed. +real_t _aabb_shrinkage_threshold = 0.0; diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h index c948d83456..da9b307778 100644 --- a/core/math/bvh_tree.h +++ b/core/math/bvh_tree.h @@ -48,12 +48,17 @@ #include "core/templates/pooled_list.h" #include <limits.h> -#define BVHABB_CLASS BVH_ABB<Bounds, Point> +#define BVHABB_CLASS BVH_ABB<BOUNDS, POINT> + +// not sure if this is better yet so making optional +#define BVH_EXPAND_LEAF_AABBS // never do these checks in release #if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED) //#define BVH_VERBOSE //#define BVH_VERBOSE_TREE +//#define BVH_VERBOSE_PAIRING +//#define BVH_VERBOSE_MOVES //#define BVH_VERBOSE_FRAME //#define BVH_CHECKS @@ -148,7 +153,25 @@ public: } }; -template <class T, int MAX_CHILDREN, int MAX_ITEMS, bool USE_PAIRS = false, class Bounds = AABB, class Point = Vector3> +template <class T> +class BVH_DummyPairTestFunction { +public: + static bool user_collision_check(T *p_a, T *p_b) { + // return false if no collision, decided by masks etc + return true; + } +}; + +template <class T> +class BVH_DummyCullTestFunction { +public: + static bool user_cull_check(T *p_a, T *p_b) { + // return false if no collision + return true; + } +}; + +template <class T, int NUM_TREES, int MAX_CHILDREN, int MAX_ITEMS, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, bool USE_PAIRS = false, class BOUNDS = AABB, class POINT = Vector3> class BVH_Tree { friend class BVH; @@ -165,6 +188,11 @@ public: // (as these ids are stored as negative numbers in the node) uint32_t dummy_leaf_id; _leaves.request(dummy_leaf_id); + + // In many cases you may want to change this default in the client code, + // or expose this value to the user. + // This default may make sense for a typically scaled 3d game, but maybe not for 2d on a pixel scale. + params_set_pairing_expansion(0.1); } private: @@ -234,7 +262,7 @@ private: change_root_node(sibling_id, p_tree_id); // delete the old root node as no longer needed - _nodes.free(p_parent_id); + node_free_node_and_leaf(p_parent_id); } return; @@ -247,7 +275,19 @@ private: } // put the node on the free list to recycle - _nodes.free(p_parent_id); + node_free_node_and_leaf(p_parent_id); + } + + // A node can either be a node, or a node AND a leaf combo. + // Both must be deleted to prevent a leak. + void node_free_node_and_leaf(uint32_t p_node_id) { + TNode &node = _nodes[p_node_id]; + if (node.is_leaf()) { + int leaf_id = node.get_leaf_id(); + _leaves.free(leaf_id); + } + + _nodes.free(p_node_id); } void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) { @@ -339,7 +379,7 @@ private: refit_upward(parent_id); // put the node on the free list to recycle - _nodes.free(owner_node_id); + node_free_node_and_leaf(owner_node_id); } // else if no parent, it is the root node. Do not delete diff --git a/core/templates/pooled_list.h b/core/templates/pooled_list.h index 360fda81f8..f13156b292 100644 --- a/core/templates/pooled_list.h +++ b/core/templates/pooled_list.h @@ -28,16 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef POOLED_LIST_H -#define POOLED_LIST_H - -#include "core/templates/local_vector.h" +#pragma once // Simple template to provide a pool with O(1) allocate and free. // The freelist could alternatively be a linked list placed within the unused elements // to use less memory, however a separate freelist is probably more cache friendly. -// -// NOTE: Take great care when using this with non POD types. The construction and destruction + +// NOTE : Take great care when using this with non POD types. The construction and destruction // is done in the LocalVector, NOT as part of the pool. So requesting a new item does not guarantee // a constructor is run, and free does not guarantee a destructor. // You should generally handle clearing @@ -45,33 +42,60 @@ // This is by design for fastest use in the BVH. If you want a more general pool // that does call constructors / destructors on request / free, this should probably be // a separate template. -template <class T, bool force_trivial = false> + +// The zero_on_first_request feature is optional and is useful for e.g. pools of handles, +// which may use a ref count which we want to be initialized to zero the first time a handle is created, +// but left alone on subsequent allocations (as will typically be incremented). + +// Note that there is no function to compact the pool - this would +// invalidate any existing pool IDs held externally. +// Compaction can be done but would rely on a more complex method +// of preferentially giving out lower IDs in the freelist first. + +#include "core/templates/local_vector.h" + +template <class T, class U = uint32_t, bool force_trivial = false, bool zero_on_first_request = false> class PooledList { - LocalVector<T, uint32_t, force_trivial> list; - LocalVector<uint32_t, uint32_t, true> freelist; + LocalVector<T, U, force_trivial> list; + LocalVector<U, U, true> freelist; // not all list members are necessarily used - int _used_size; + U _used_size; public: PooledList() { _used_size = 0; } - int estimate_memory_use() const { - return (list.size() * sizeof(T)) + (freelist.size() * sizeof(uint32_t)); + // Use with care, in most cases you should make sure to + // free all elements first (i.e. _used_size would be zero), + // although it could also be used without this as an optimization + // in some cases. + void clear() { + list.clear(); + freelist.clear(); + _used_size = 0; + } + + uint64_t estimate_memory_use() const { + return ((uint64_t)list.size() * sizeof(T)) + ((uint64_t)freelist.size() * sizeof(U)); } - const T &operator[](uint32_t p_index) const { + const T &operator[](U p_index) const { return list[p_index]; } - T &operator[](uint32_t p_index) { + T &operator[](U p_index) { return list[p_index]; } - int size() const { return _used_size; } + // To be explicit in a pool there is a distinction + // between the number of elements that are currently + // in use, and the number of elements that have been reserved. + // Using size() would be vague. + U used_size() const { return _used_size; } + U reserved_size() const { return list.size(); } - T *request(uint32_t &r_id) { + T *request(U &r_id) { _used_size++; if (freelist.size()) { @@ -79,19 +103,106 @@ public: int new_size = freelist.size() - 1; r_id = freelist[new_size]; freelist.resize(new_size); + return &list[r_id]; } r_id = list.size(); list.resize(r_id + 1); + + static_assert((!zero_on_first_request) || (__is_pod(T)), "zero_on_first_request requires trivial type"); + if (zero_on_first_request && __is_pod(T)) { + list[r_id] = {}; + } + return &list[r_id]; } - void free(const uint32_t &p_id) { + void free(const U &p_id) { // should not be on free list already - CRASH_COND(p_id >= list.size()); + ERR_FAIL_UNSIGNED_INDEX(p_id, list.size()); freelist.push_back(p_id); + ERR_FAIL_COND_MSG(!_used_size, "_used_size has become out of sync, have you double freed an item?"); _used_size--; } }; -#endif // POOLED_LIST_H +// a pooled list which automatically keeps a list of the active members +template <class T, class U = uint32_t, bool force_trivial = false, bool zero_on_first_request = false> +class TrackedPooledList { +public: + U pool_used_size() const { return _pool.used_size(); } + U pool_reserved_size() const { return _pool.reserved_size(); } + U active_size() const { return _active_list.size(); } + + // use with care, see the earlier notes in the PooledList clear() + void clear() { + _pool.clear(); + _active_list.clear(); + _active_map.clear(); + } + + U get_active_id(U p_index) const { + return _active_list[p_index]; + } + + const T &get_active(U p_index) const { + return _pool[get_active_id(p_index)]; + } + + T &get_active(U p_index) { + return _pool[get_active_id(p_index)]; + } + + const T &operator[](U p_index) const { + return _pool[p_index]; + } + T &operator[](U p_index) { + return _pool[p_index]; + } + + T *request(U &r_id) { + T *item = _pool.request(r_id); + + // add to the active list + U active_list_id = _active_list.size(); + _active_list.push_back(r_id); + + // expand the active map (this should be in sync with the pool list + if (_pool.used_size() > _active_map.size()) { + _active_map.resize(_pool.used_size()); + } + + // store in the active map + _active_map[r_id] = active_list_id; + + return item; + } + + void free(const U &p_id) { + _pool.free(p_id); + + // remove from the active list. + U list_id = _active_map[p_id]; + + // zero the _active map to detect bugs (only in debug?) + _active_map[p_id] = -1; + + _active_list.remove_unordered(list_id); + + // keep the replacement in sync with the correct list Id + if (list_id < _active_list.size()) { + // which pool id has been replaced in the active list + U replacement_id = _active_list[list_id]; + + // keep that replacements map up to date with the new position + _active_map[replacement_id] = list_id; + } + } + + const LocalVector<U, U> &get_active_list() const { return _active_list; } + +private: + PooledList<T, U, force_trivial, zero_on_first_request> _pool; + LocalVector<U, U> _active_map; + LocalVector<U, U> _active_list; +}; diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index ed3f873251..1eb74768f5 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -118,8 +118,8 @@ Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D]. [code]area[/code] the other Area2D. - [code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code]. - [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code]. + [code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]area.shape_owner_get_owner(area.shape_find_owner(area_shape_index))[/code]. + [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code]. </description> </signal> <signal name="area_shape_exited"> @@ -131,8 +131,8 @@ Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D]. [code]area[/code] the other Area2D. - [code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code]. - [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code]. + [code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]area.shape_owner_get_owner(area.shape_find_owner(area_shape_index))[/code]. + [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code]. </description> </signal> <signal name="body_entered"> @@ -158,8 +158,8 @@ Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. [code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap]. - [code]body_shape_index[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code]. - [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code]. + [code]body_shape_index[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code]. + [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code]. </description> </signal> <signal name="body_shape_exited"> @@ -171,8 +171,8 @@ Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. [code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap]. - [code]body_shape_index[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code]. - [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code]. + [code]body_shape_index[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code]. + [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code]. </description> </signal> </signals> diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 3d893c1ae4..7d14fd825b 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -137,8 +137,8 @@ Emitted when one of another Area3D's [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [code]area_rid[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D]. [code]area[/code] the other Area3D. - [code]area_shape_index[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code]. - [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code]. + [code]area_shape_index[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]area.shape_owner_get_owner(area.shape_find_owner(area_shape_index))[/code]. + [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code]. </description> </signal> <signal name="area_shape_exited"> @@ -150,8 +150,8 @@ Emitted when one of another Area3D's [Shape3D]s exits one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [code]area_rid[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D]. [code]area[/code] the other Area3D. - [code]area_shape_index[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code]. - [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code]. + [code]area_shape_index[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]area.shape_owner_get_owner(area.shape_find_owner(area_shape_index))[/code]. + [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code]. </description> </signal> <signal name="body_entered"> @@ -177,8 +177,8 @@ Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [code]body_rid[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody3D] or [GridMap]. - [code]body_shape_index[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code]. - [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code]. + [code]body_shape_index[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code]. + [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code]. </description> </signal> <signal name="body_shape_exited"> @@ -190,8 +190,8 @@ Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [code]body_rid[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody3D] or [GridMap]. - [code]body_shape_index[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code]. - [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code]. + [code]body_shape_index[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code]. + [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code]. </description> </signal> </signals> diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index a058611915..0350d09dfd 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -28,6 +28,23 @@ </method> </methods> <members> + <member name="distance_fade_begin" type="float" setter="set_distance_fade_begin" getter="get_distance_fade_begin" default="40.0"> + The distance from the camera at which the light begins to fade away (in 3D units). + [b]Note:[/b] Only effective for [OmniLight3D] and [SpotLight3D]. + </member> + <member name="distance_fade_enabled" type="bool" setter="set_enable_distance_fade" getter="is_distance_fade_enabled" default="false"> + If [code]true[/code], the light will smoothly fade away when far from the active [Camera3D] starting at [member distance_fade_begin]. This acts as a form of level of detail (LOD). The light will fade out over [member distance_fade_begin] + [member distance_fade_length], after which it will be culled and not sent to the shader at all. Use this to reduce the number of active lights in a scene and thus improve performance. + [b]Note:[/b] Only effective for [OmniLight3D] and [SpotLight3D]. + </member> + <member name="distance_fade_length" type="float" setter="set_distance_fade_length" getter="get_distance_fade_length" default="10.0"> + Distance over which the light fades. The light's energy is progressively reduced over this distance and is completely invisible at the end. + [b]Note:[/b] Only effective for [OmniLight3D] and [SpotLight3D]. + </member> + <member name="distance_fade_shadow" type="float" setter="set_distance_fade_shadow" getter="get_distance_fade_shadow" default="50.0"> + The distance from the camera at which the light's shadow cuts off (in 3D units). Set this to a value lower than [member distance_fade_begin] + [member distance_fade_length] to further improve performance, as shadow rendering is often more expensive than light rendering itself. + [b]Note:[/b] Only effective for [OmniLight3D] and [SpotLight3D], and only when [member shadow_enabled] is [code]true[/code]. + [b]Note:[/b] Due to a rendering engine limitation, shadows will be disabled instantly instead of fading smoothly according to [member distance_fade_length]. This may result in visible pop-in depending on the scene topography. + </member> <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false"> If [code]true[/code], the light only appears in the editor and will not be visible at runtime. </member> @@ -73,7 +90,7 @@ The color of shadows cast by this light. </member> <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false"> - If [code]true[/code], the light will cast shadows. + If [code]true[/code], the light will cast real-time shadows. This has a significant performance cost. Only enable shadow rendering when it makes a noticeable difference in the scene's appearance, and consider using [member distance_fade_enabled] to hide the light when far away from the [Camera3D]. </member> <member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="0.1"> </member> diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 88574c0028..e2cc43bb75 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -121,10 +121,10 @@ Takes the left pixels of the texture and renders it over the whole line. </constant> <constant name="LINE_TEXTURE_TILE" value="1" enum="LineTextureMode"> - Tiles the texture over the line. The texture must be imported with [b]Repeat[/b] enabled for it to work properly. + Tiles the texture over the line. [member CanvasItem.texture_repeat] of the [Line2D] node must be [constant CanvasItem.TEXTURE_REPEAT_ENABLED] or [constant CanvasItem.TEXTURE_REPEAT_MIRROR] for it to work properly. </constant> <constant name="LINE_TEXTURE_STRETCH" value="2" enum="LineTextureMode"> - Stretches the texture across the line. Import the texture with [b]Repeat[/b] disabled for best results. + Stretches the texture across the line. [member CanvasItem.texture_repeat] of the [Line2D] node must be [constant CanvasItem.TEXTURE_REPEAT_DISABLED] for best results. </constant> </constants> </class> diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml index e7c702aefb..7e8cc91766 100644 --- a/doc/classes/PhysicalBone3D.xml +++ b/doc/classes/PhysicalBone3D.xml @@ -7,6 +7,13 @@ <tutorials> </tutorials> <methods> + <method name="_integrate_forces" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="state" type="PhysicsDirectBodyState3D" /> + <description> + Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but the [member custom_integrator] property allows you to disable the default behavior and do fully custom force integration for a body. + </description> + </method> <method name="apply_central_impulse"> <return type="void" /> <argument index="0" name="impulse" type="Vector3" /> @@ -44,6 +51,9 @@ <member name="angular_damp_mode" type="int" setter="set_angular_damp_mode" getter="get_angular_damp_mode" enum="PhysicalBone3D.DampMode" default="0"> Defines how [member angular_damp] is applied. See [enum DampMode] for possible values. </member> + <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3(0, 0, 0)"> + The PhysicalBone3D's rotational velocity in [i]radians[/i] per second. + </member> <member name="body_offset" type="Transform3D" setter="set_body_offset" getter="get_body_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> Sets the body's transform. </member> @@ -53,6 +63,9 @@ <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awakened by an external force. </member> + <member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator" default="false"> + If [code]true[/code], internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined. + </member> <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0"> The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction). </member> @@ -75,6 +88,9 @@ <member name="linear_damp_mode" type="int" setter="set_linear_damp_mode" getter="get_linear_damp_mode" enum="PhysicalBone3D.DampMode" default="0"> Defines how [member linear_damp] is applied. See [enum DampMode] for possible values. </member> + <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)"> + The body's linear velocity in units per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. + </member> <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> The body's mass. </member> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a3810bb575..be2c1ad372 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1504,6 +1504,10 @@ <member name="physics/3d/sleep_threshold_linear" type="float" setter="" getter="" default="0.1"> Threshold linear velocity under which a 3D physics body will be considered inactive. See [constant PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]. </member> + <member name="physics/3d/smooth_trimesh_collision" type="bool" setter="" getter="" default="false"> + If [code]true[/code], smooths out collision with trimesh shapes ([ConcavePolygonShape3D]) by telling the Bullet physics engine to generate internal edge information for every trimesh shape created. + [b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to [code]Bullet[/code], [i]not[/i] [code]DEFAULT[/code] or [code]GodotPhysics[/code]. + </member> <member name="physics/3d/solver/contact_max_allowed_penetration" type="float" setter="" getter="" default="0.01"> Maximum distance a shape can penetrate another shape before it is considered a collision. See [constant PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION]. </member> diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml index 78ab4b9103..49fdd8e7e8 100644 --- a/doc/classes/Rect2i.xml +++ b/doc/classes/Rect2i.xml @@ -153,7 +153,6 @@ <argument index="0" name="b" type="Rect2i" /> <description> Returns [code]true[/code] if the [Rect2i] overlaps with [code]b[/code] (i.e. they have at least one point in common). - If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection. </description> </method> <method name="merge" qualifiers="const"> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 11a681b235..ba3f5e10f5 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -1650,6 +1650,17 @@ Sets the cull mask for this Light3D. Lights only affect objects in the selected layers. Equivalent to [member Light3D.light_cull_mask]. </description> </method> + <method name="light_set_distance_fade"> + <return type="void" /> + <argument index="0" name="decal" type="RID" /> + <argument index="1" name="enabled" type="bool" /> + <argument index="2" name="begin" type="float" /> + <argument index="3" name="shadow" type="float" /> + <argument index="4" name="length" type="float" /> + <description> + Sets the distance fade for this Light3D. This acts as a form of level of detail (LOD) and can be used to improve performance. Equivalent to [member Light3D.distance_fade_enabled], [member Light3D.distance_fade_begin], [member Light3D.distance_fade_shadow], and [member Light3D.distance_fade_length]. + </description> + </method> <method name="light_set_max_sdfgi_cascade"> <return type="void" /> <argument index="0" name="light" type="RID" /> diff --git a/doc/classes/RigidDynamicBody2D.xml b/doc/classes/RigidDynamicBody2D.xml index 696ad7a98e..087156989e 100644 --- a/doc/classes/RigidDynamicBody2D.xml +++ b/doc/classes/RigidDynamicBody2D.xml @@ -219,8 +219,8 @@ Emitted when one of this RigidDynamicBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. [code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. - [code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code]. - [code]local_shape_index[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code]. + [code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code]. + [code]local_shape_index[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code]. </description> </signal> <signal name="body_shape_exited"> @@ -232,8 +232,8 @@ Emitted when the collision between one of this RigidDynamicBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. [code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. - [code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code]. - [code]local_shape_index[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code]. + [code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code]. + [code]local_shape_index[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code]. </description> </signal> <signal name="sleeping_state_changed"> diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml index 5fd53a7638..85cdcc7f8f 100644 --- a/doc/classes/RigidDynamicBody3D.xml +++ b/doc/classes/RigidDynamicBody3D.xml @@ -225,8 +225,8 @@ Emitted when one of this RigidDynamicBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [code]body_rid[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. - [code]body_shape_index[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code]. - [code]local_shape_index[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code]. + [code]body_shape_index[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code]. + [code]local_shape_index[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code]. [b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices. </description> </signal> @@ -239,8 +239,8 @@ Emitted when the collision between one of this RigidDynamicBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [code]body_rid[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [GridMap]s are detected if the Meshes have [Shape3D]s. [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. - [code]body_shape_index[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code]. - [code]local_shape_index[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code]. + [code]body_shape_index[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code]. + [code]local_shape_index[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code]. [b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices. </description> </signal> diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml index c439c1d016..b62c294f2c 100644 --- a/doc/classes/SubViewport.xml +++ b/doc/classes/SubViewport.xml @@ -4,6 +4,7 @@ Creates a sub-view into the screen. </brief_description> <description> + [SubViewport] is a [Viewport] that isn't a [Window], i.e. it doesn't draw anything by itself. To display something, [SubViewport]'s [member size] must be non-zero and it should be either put inside a [SubViewportContainer] or assigned to a [ViewportTexture]. </description> <tutorials> <link title="Using Viewports">$DOCS_URL/tutorials/rendering/viewports.html</link> diff --git a/doc/classes/SubViewportContainer.xml b/doc/classes/SubViewportContainer.xml index 050186a883..c8babb8f43 100644 --- a/doc/classes/SubViewportContainer.xml +++ b/doc/classes/SubViewportContainer.xml @@ -4,7 +4,7 @@ Control for holding [SubViewport]s. </brief_description> <description> - A [Container] node that holds a [SubViewport], automatically setting its size. + A [Container] node that holds a [SubViewport]. It uses the [SubViewport]'s size as minimum size, unless [member stretch] is enabled. [b]Note:[/b] Changing a SubViewportContainer's [member Control.rect_scale] will cause its contents to appear distorted. To change its visual size without causing distortion, adjust the node's margins instead (if it's not already in a container). [b]Note:[/b] The SubViewportContainer forwards mouse-enter and mouse-exit notifications to its sub-viewports. </description> @@ -12,7 +12,7 @@ </tutorials> <members> <member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false"> - If [code]true[/code], the sub-viewport will be scaled to the control's size. + If [code]true[/code], the sub-viewport will be automatically resized to the control's size. </member> <member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1"> Divides the sub-viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering. diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml index 40d6e9f26c..41e1e255ae 100644 --- a/doc/classes/TabBar.xml +++ b/doc/classes/TabBar.xml @@ -57,6 +57,13 @@ Returns the [Texture2D] for the tab at index [code]tab_idx[/code] or [code]null[/code] if the tab has no [Texture2D]. </description> </method> + <method name="get_tab_idx_at_point" qualifiers="const"> + <return type="int" /> + <argument index="0" name="point" type="Vector2" /> + <description> + Returns the index of the tab at local coordinates [code]point[/code]. Returns [code]-1[/code] if the point is outside the control boundaries or if there's no tab at the queried position. + </description> + </method> <method name="get_tab_language" qualifiers="const"> <return type="String" /> <argument index="0" name="tab_idx" type="int" /> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index 3986983155..3f4ec81c95 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -43,20 +43,6 @@ Returns the number of tabs. </description> </method> - <method name="get_tab_disabled" qualifiers="const"> - <return type="bool" /> - <argument index="0" name="tab_idx" type="int" /> - <description> - Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled. - </description> - </method> - <method name="get_tab_hidden" qualifiers="const"> - <return type="bool" /> - <argument index="0" name="tab_idx" type="int" /> - <description> - Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden. - </description> - </method> <method name="get_tab_icon" qualifiers="const"> <return type="Texture2D" /> <argument index="0" name="tab_idx" type="int" /> @@ -71,6 +57,13 @@ Returns the index of the tab at local coordinates [code]point[/code]. Returns [code]-1[/code] if the point is outside the control boundaries or if there's no tab at the queried position. </description> </method> + <method name="get_tab_idx_from_control" qualifiers="const"> + <return type="int" /> + <argument index="0" name="control" type="Control" /> + <description> + Returns the index of the tab tied to the given [code]control[/code]. The control must be a child of the [TabContainer]. + </description> + </method> <method name="get_tab_title" qualifiers="const"> <return type="String" /> <argument index="0" name="tab_idx" type="int" /> @@ -84,11 +77,25 @@ Returns the [TabContainer] rearrange group id. </description> </method> + <method name="is_tab_disabled" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="tab_idx" type="int" /> + <description> + Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled. + </description> + </method> + <method name="is_tab_hidden" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="tab_idx" type="int" /> + <description> + Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden. + </description> + </method> <method name="set_popup"> <return type="void" /> <argument index="0" name="popup" type="Node" /> <description> - If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [TabContainer]. Clicking it will expand the [Popup] node. + If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [TabContainer] (setting it to [code]null[/code] will make it go away). Clicking it will expand the [Popup] node. </description> </method> <method name="set_tab_disabled"> @@ -120,7 +127,7 @@ <argument index="0" name="tab_idx" type="int" /> <argument index="1" name="title" type="String" /> <description> - Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node. + Sets a custom title for the tab at index [code]tab_idx[/code] (tab titles default to the name of the indexed child node). Set it to blank to make it the child's name again. </description> </method> <method name="set_tabs_rearrange_group"> @@ -135,13 +142,17 @@ <member name="all_tabs_in_front" type="bool" setter="set_all_tabs_in_front" getter="is_all_tabs_in_front" default="false"> If [code]true[/code], all tabs are drawn in front of the panel. If [code]false[/code], inactive tabs are drawn behind the panel. </member> + <member name="clip_tabs" type="bool" setter="set_clip_tabs" getter="get_clip_tabs" default="true"> + If [code]true[/code], tabs overflowing this node's width will be hidden, displaying two navigation buttons instead. Otherwise, this node's minimum size is updated so that all tabs are visible. + </member> <member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" default="0"> The current tab index. When set, this index's [Control] node's [code]visible[/code] property is set to [code]true[/code] and all others are set to [code]false[/code]. </member> <member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false"> If [code]true[/code], tabs can be rearranged with mouse drag. </member> - <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabContainer.AlignmentMode" default="1"> + <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="1"> + Sets the position at which tabs will be placed. See [enum TabBar.AlignmentMode] for details. </member> <member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible" default="true"> If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden. @@ -169,14 +180,6 @@ </description> </signal> </signals> - <constants> - <constant name="ALIGNMENT_LEFT" value="0" enum="AlignmentMode"> - </constant> - <constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode"> - </constant> - <constant name="ALIGNMENT_RIGHT" value="2" enum="AlignmentMode"> - </constant> - </constants> <theme_items> <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)"> Font color of disabled tabs. @@ -197,7 +200,8 @@ The size of the tab text outline. </theme_item> <theme_item name="side_margin" data_type="constant" type="int" default="8"> - The space at the left and right edges of the tab bar. + The space at the left or right edges of the tab bar, accordingly with the current [member tab_alignment]. + The margin is ignored with [code]ALIGNMENT_RIGHT[/code] if the tabs are clipped (see [member clip_tabs]) or a popup has been set (see [method set_popup]). The margin is always ignored with [code]ALIGNMENT_CENTER[/code]. </theme_item> <theme_item name="font" data_type="font" type="Font"> The font used to draw tab names. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 531b09c6a0..ce61f51b9a 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -1,12 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Viewport" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Creates a sub-view into the screen. + Base class for viewports. </brief_description> <description> A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera3D 3D nodes will render on it too. Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports. - If a viewport is a child of a [SubViewportContainer], it will automatically take up its size, otherwise it must be set manually. Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it. Also, viewports can be assigned to different screens in case the devices have multiple screens. Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw. diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index abbba13ee6..8e0b7bc9b8 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -2267,6 +2267,9 @@ void RasterizerStorageGLES3::light_set_negative(RID p_light, bool p_enable) { void RasterizerStorageGLES3::light_set_cull_mask(RID p_light, uint32_t p_mask) { } +void RasterizerStorageGLES3::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) { +} + void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { } diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index b6a5c0e73e..64ed36ddd7 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -902,6 +902,7 @@ public: void light_set_projector(RID p_light, RID p_texture) override; void light_set_negative(RID p_light, bool p_enable) override; void light_set_cull_mask(RID p_light, uint32_t p_mask) override; + void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override; void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override; void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override; void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override; @@ -1168,27 +1169,21 @@ public: int height = 0; GLuint color = 0; - - Effect() { - } }; Effect copy_screen_effect; struct MipMaps { struct Size { - GLuint fbo; - GLuint color; - int width; - int height; + GLuint fbo = 0; + GLuint color = 0; + int width = 0; + int height = 0; }; Vector<Size> sizes; GLuint color = 0; int levels = 0; - - MipMaps() { - } }; MipMaps mip_maps[2]; @@ -1198,14 +1193,14 @@ public: GLuint color = 0; GLuint depth = 0; RID texture; - - External() { - } } external; - int x = 0, y = 0, width = 0, height = 0; + int x = 0; + int y = 0; + int width = 0; + int height = 0; - bool flags[RENDER_TARGET_FLAG_MAX]; + bool flags[RENDER_TARGET_FLAG_MAX] = {}; // instead of allocating sized render targets immediately, // defer this for faster startup diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index 3eab494761..92d53cc005 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -611,7 +611,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() { add_child(main_vbox); tab_container = memnew(TabContainer); - tab_container->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); + tab_container->set_tab_alignment(TabBar::ALIGNMENT_LEFT); tab_container->set_use_hidden_tabs_for_min_size(true); tab_container->set_v_size_flags(Control::SIZE_EXPAND_FILL); tab_container->connect("tab_selected", callable_mp(this, &InputEventConfigurationDialog::_tab_selected)); diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 7c9a984b6a..d5a4f5d138 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -39,6 +39,7 @@ #include "editor/scene_tree_dock.h" #include "scene/gui/menu_button.h" #include "scene/gui/tab_container.h" +#include "scene/resources/packed_scene.h" template <typename Func> void _for_all(TabContainer *p_node, const Func &p_func) { @@ -60,7 +61,7 @@ EditorDebuggerNode::EditorDebuggerNode() { add_theme_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles"))->get_margin(SIDE_RIGHT)); tabs = memnew(TabContainer); - tabs->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); + tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT); tabs->set_tabs_visible(false); tabs->connect("tab_changed", callable_mp(this, &EditorDebuggerNode::_debugger_changed)); add_child(tabs); @@ -141,11 +142,22 @@ void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p } void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) { - const String file = p_debugger->get_stack_script_file(); + String file = p_debugger->get_stack_script_file(); if (file.is_empty()) { return; } - stack_script = ResourceLoader::load(file); + if (file.is_resource_file()) { + stack_script = ResourceLoader::load(file); + } else { + // If the script is built-in, it can be opened only if the scene is loaded in memory. + int i = file.find("::"); + int j = file.rfind("(", i); + if (j > -1) { // If the script is named, the string is "name (file)", so we need to extract the path. + file = file.substr(j + 1, file.find(")", i) - j - 1); + } + Ref<PackedScene> ps = ResourceLoader::load(file.get_slice("::", 0)); + stack_script = ResourceLoader::load(file); + } const int line = p_debugger->get_stack_script_line() - 1; emit_signal(SNAME("goto_script_line"), stack_script, line); emit_signal(SNAME("set_execution"), stack_script, line); diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp index 2a1b0029d4..5df86c70fe 100644 --- a/editor/debugger/editor_visual_profiler.cpp +++ b/editor/debugger/editor_visual_profiler.cpp @@ -143,12 +143,12 @@ void EditorVisualProfiler::_item_selected() { } void EditorVisualProfiler::_update_plot() { - int w = graph->get_size().width; - int h = graph->get_size().height; + const int w = graph->get_size().width; + const int h = graph->get_size().height; bool reset_texture = false; - int desired_len = w * h * 4; + const int desired_len = w * h * 4; if (graph_image.size() != desired_len) { reset_texture = true; @@ -156,12 +156,13 @@ void EditorVisualProfiler::_update_plot() { } uint8_t *wr = graph_image.ptrw(); + const Color background_color = get_theme_color("dark_color_2", "Editor"); - //clear + // Clear the previous frame and set the background color. for (int i = 0; i < desired_len; i += 4) { - wr[i + 0] = 0; - wr[i + 1] = 0; - wr[i + 2] = 0; + wr[i + 0] = Math::fast_ftoi(background_color.r * 255); + wr[i + 1] = Math::fast_ftoi(background_color.g * 255); + wr[i + 2] = Math::fast_ftoi(background_color.b * 255); wr[i + 3] = 255; } @@ -259,9 +260,9 @@ void EditorVisualProfiler::_update_plot() { uint8_t r, g, b; if (column_cpu[j].a == 0) { - r = 0; - g = 0; - b = 0; + r = Math::fast_ftoi(background_color.r * 255); + g = Math::fast_ftoi(background_color.g * 255); + b = Math::fast_ftoi(background_color.b * 255); } else { r = CLAMP((column_cpu[j].r / column_cpu[j].a) * 255.0, 0, 255); g = CLAMP((column_cpu[j].g / column_cpu[j].a) * 255.0, 0, 255); @@ -279,9 +280,9 @@ void EditorVisualProfiler::_update_plot() { uint8_t r, g, b; if (column_gpu[j].a == 0) { - r = 0; - g = 0; - b = 0; + r = Math::fast_ftoi(background_color.r * 255); + g = Math::fast_ftoi(background_color.g * 255); + b = Math::fast_ftoi(background_color.b * 255); } else { r = CLAMP((column_gpu[j].r / column_gpu[j].a) * 255.0, 0, 255); g = CLAMP((column_gpu[j].g / column_gpu[j].a) * 255.0, 0, 255); @@ -440,8 +441,11 @@ void EditorVisualProfiler::_graph_tex_draw() { if (last_metric < 0) { return; } + Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label")); int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label")); + const Color color = get_theme_color(SNAME("font_color"), SNAME("Editor")); + if (seeking) { int max_frames = frame_metrics.size(); int frame = cursor_metric_edit->get_value() - (frame_metrics[last_metric].frame_number - max_frames + 1); @@ -451,10 +455,9 @@ void EditorVisualProfiler::_graph_tex_draw() { int half_width = graph->get_size().x / 2; int cur_x = frame * half_width / max_frames; - //cur_x /= 2.0; - graph->draw_line(Vector2(cur_x, 0), Vector2(cur_x, graph->get_size().y), Color(1, 1, 1, 0.8)); - graph->draw_line(Vector2(cur_x + half_width, 0), Vector2(cur_x + half_width, graph->get_size().y), Color(1, 1, 1, 0.8)); + graph->draw_line(Vector2(cur_x, 0), Vector2(cur_x, graph->get_size().y), color * Color(1, 1, 1)); + graph->draw_line(Vector2(cur_x + half_width, 0), Vector2(cur_x + half_width, graph->get_size().y), color * Color(1, 1, 1)); } if (graph_height_cpu > 0) { @@ -462,10 +465,10 @@ void EditorVisualProfiler::_graph_tex_draw() { int half_width = graph->get_size().x / 2; - graph->draw_line(Vector2(0, frame_y), Vector2(half_width, frame_y), Color(1, 1, 1, 0.3)); + graph->draw_line(Vector2(0, frame_y), Vector2(half_width, frame_y), color * Color(1, 1, 1, 0.5)); - String limit_str = String::num(graph_limit, 2); - graph->draw_string(font, Vector2(half_width - font->get_string_size(limit_str, font_size).x - 2, frame_y - 2), limit_str, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 0.6)); + const String limit_str = String::num(graph_limit, 2) + " ms"; + graph->draw_string(font, Vector2(half_width - font->get_string_size(limit_str, font_size).x - 2, frame_y - 2), limit_str, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color * Color(1, 1, 1, 0.75)); } if (graph_height_gpu > 0) { @@ -473,14 +476,14 @@ void EditorVisualProfiler::_graph_tex_draw() { int half_width = graph->get_size().x / 2; - graph->draw_line(Vector2(half_width, frame_y), Vector2(graph->get_size().x, frame_y), Color(1, 1, 1, 0.3)); + graph->draw_line(Vector2(half_width, frame_y), Vector2(graph->get_size().x, frame_y), color * Color(1, 1, 1, 0.5)); - String limit_str = String::num(graph_limit, 2); - graph->draw_string(font, Vector2(half_width * 2 - font->get_string_size(limit_str, font_size).x - 2, frame_y - 2), limit_str, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 0.6)); + const String limit_str = String::num(graph_limit, 2) + " ms"; + graph->draw_string(font, Vector2(half_width * 2 - font->get_string_size(limit_str, font_size).x - 2, frame_y - 2), limit_str, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color * Color(1, 1, 1, 0.75)); } - graph->draw_string(font, Vector2(font->get_string_size("X", font_size).x, font->get_ascent(font_size) + 2), "CPU:", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 0.8)); - graph->draw_string(font, Vector2(font->get_string_size("X", font_size).x + graph->get_size().width / 2, font->get_ascent(font_size) + 2), "GPU:", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 0.8)); + graph->draw_string(font, Vector2(font->get_string_size("X", font_size).x, font->get_ascent(font_size) + 2), "CPU:", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color * Color(1, 1, 1)); + graph->draw_string(font, Vector2(font->get_string_size("X", font_size).x + graph->get_size().width / 2, font->get_ascent(font_size) + 2), "GPU:", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color * Color(1, 1, 1)); } void EditorVisualProfiler::_graph_tex_mouse_exit() { diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 645d7608f3..0b9631c816 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -135,15 +135,15 @@ void ScriptEditorDebugger::debug_continue() { void ScriptEditorDebugger::update_tabs() { if (error_count == 0 && warning_count == 0) { errors_tab->set_name(TTR("Errors")); - tabs->set_tab_icon(errors_tab->get_index(), Ref<Texture2D>()); + tabs->set_tab_icon(tabs->get_tab_idx_from_control(errors_tab), Ref<Texture2D>()); } else { errors_tab->set_name(TTR("Errors") + " (" + itos(error_count + warning_count) + ")"); if (error_count >= 1 && warning_count >= 1) { - tabs->set_tab_icon(errors_tab->get_index(), get_theme_icon(SNAME("ErrorWarning"), SNAME("EditorIcons"))); + tabs->set_tab_icon(tabs->get_tab_idx_from_control(errors_tab), get_theme_icon(SNAME("ErrorWarning"), SNAME("EditorIcons"))); } else if (error_count >= 1) { - tabs->set_tab_icon(errors_tab->get_index(), get_theme_icon(SNAME("Error"), SNAME("EditorIcons"))); + tabs->set_tab_icon(tabs->get_tab_idx_from_control(errors_tab), get_theme_icon(SNAME("Error"), SNAME("EditorIcons"))); } else { - tabs->set_tab_icon(errors_tab->get_index(), get_theme_icon(SNAME("Warning"), SNAME("EditorIcons"))); + tabs->set_tab_icon(tabs->get_tab_idx_from_control(errors_tab), get_theme_icon(SNAME("Warning"), SNAME("EditorIcons"))); } } } @@ -1658,7 +1658,7 @@ bool ScriptEditorDebugger::has_capture(const StringName &p_name) { ScriptEditorDebugger::ScriptEditorDebugger() { tabs = memnew(TabContainer); - tabs->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); + tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT); tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("DebuggerPanel"), SNAME("EditorStyles"))); tabs->connect("tab_changed", callable_mp(this, &ScriptEditorDebugger::_tab_changed)); diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 9685ff4b70..b64b48b4ee 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -92,6 +92,12 @@ void EditorAudioBus::_notification(int p_what) { audio_value_preview_label->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("TooltipLabel"))); audio_value_preview_label->add_theme_color_override("font_shadow_color", get_theme_color(SNAME("font_shadow_color"), SNAME("TooltipLabel"))); audio_value_preview_box->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("TooltipPanel"))); + + for (int i = 0; i < effect_options->get_item_count(); i++) { + String class_name = effect_options->get_item_metadata(i); + Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(class_name); + effect_options->set_item_icon(i, icon); + } } break; case NOTIFICATION_READY: { @@ -917,11 +923,9 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { continue; } - Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(E); String name = E.operator String().replace("AudioEffect", ""); effect_options->add_item(name); effect_options->set_item_metadata(effect_options->get_item_count() - 1, E); - effect_options->set_item_icon(effect_options->get_item_count() - 1, icon); } bus_options = memnew(MenuButton); @@ -1328,7 +1332,7 @@ EditorAudioBuses::EditorAudioBuses() { List<String> ext; ResourceLoader::get_recognized_extensions_for_type("AudioBusLayout", &ext); for (const String &E : ext) { - file_dialog->add_filter("*." + E + "; Audio Bus Layout"); + file_dialog->add_filter(vformat("*.%s; %s", E, TTR("Audio Bus Layout"))); } add_child(file_dialog); file_dialog->connect("file_selected", callable_mp(this, &EditorAudioBuses::_file_dialog_callback)); diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index e6343100df..0fef4597be 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -394,7 +394,8 @@ void EditorFileDialog::_action_pressed() { return; } - String f = dir_access->get_current_dir().plus_file(file->get_text()); + String file_text = file->get_text(); + String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().plus_file(file_text); if ((mode == FILE_MODE_OPEN_ANY || mode == FILE_MODE_OPEN_FILE) && dir_access->file_exists(f)) { _save_to_recent(); diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index fe39f7acc9..39c8509148 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -477,9 +477,9 @@ void EditorHelp::_update_method_descriptions(const DocData::ClassDoc p_classdoc, class_desc->add_text(" "); class_desc->push_color(comment_color); if (p_classdoc.is_script_doc) { - class_desc->append_text(TTR("There is currently no description for this " + p_method_type + ".")); + class_desc->append_text(vformat(TTR("There is currently no description for this %s."), p_method_type)); } else { - class_desc->append_text(TTR("There is currently no description for this " + p_method_type + ". Please help us by [color=$color][url=$url]contributing one[/url][/color]!").replace("$url", CONTRIBUTE_URL).replace("$color", link_color_text)); + class_desc->append_text(vformat(TTR("There is currently no description for this %s. Please help us by [color=$color][url=$url]contributing one[/url][/color]!"), p_method_type).replace("$url", CONTRIBUTE_URL).replace("$color", link_color_text)); } class_desc->pop(); } diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 675ef808e1..995ba47894 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -691,15 +691,11 @@ void EditorProperty::unhandled_key_input(const Ref<InputEvent> &p_event) { } const Color *EditorProperty::_get_property_colors() { - const Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); - const float saturation = base.get_s() * 0.75; - const float value = base.get_v(); - static Color c[4]; - c[0].set_hsv(0.0 / 3.0 + 0.05, saturation, value); - c[1].set_hsv(1.0 / 3.0 + 0.05, saturation, value); - c[2].set_hsv(2.0 / 3.0 + 0.05, saturation, value); - c[3].set_hsv(1.5 / 3.0 + 0.05, saturation, value); + c[0] = get_theme_color(SNAME("property_color_x"), SNAME("Editor")); + c[1] = get_theme_color(SNAME("property_color_y"), SNAME("Editor")); + c[2] = get_theme_color(SNAME("property_color_z"), SNAME("Editor")); + c[3] = get_theme_color(SNAME("property_color_w"), SNAME("Editor")); return c; } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index e9e2b5e208..ef744d8ece 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -313,6 +313,7 @@ void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vecto } } +// TODO: This REALLY should be done in a better way than replacing all tabs after almost EVERY action. void EditorNode::_update_scene_tabs() { bool show_rb = EditorSettings::get_singleton()->get("interface/scene_tabs/show_script_button"); @@ -330,6 +331,9 @@ void EditorNode::_update_scene_tabs() { disambiguate_filenames(full_path_names, disambiguated_scene_names); + // Workaround to ignore the tab_changed signal from the first added tab. + scene_tabs->disconnect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed)); + scene_tabs->clear_tabs(); Ref<Texture2D> script_icon = gui_base->get_theme_icon(SNAME("Script"), SNAME("EditorIcons")); for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { @@ -388,6 +392,9 @@ void EditorNode::_update_scene_tabs() { scene_tab_add->set_position(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y)); } } + + // Reconnect after everything is done. + scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed)); } void EditorNode::_version_control_menu_option(int p_idx) { @@ -4233,7 +4240,7 @@ void EditorNode::_dock_floating_close_request(Control *p_control) { p_control->get_parent()->remove_child(p_control); dock_slot[window_slot]->add_child(p_control); - dock_slot[window_slot]->move_child(p_control, MIN((int)window->get_meta("dock_index"), dock_slot[window_slot]->get_child_count())); + dock_slot[window_slot]->move_child(p_control, MIN((int)window->get_meta("dock_index"), dock_slot[window_slot]->get_tab_count())); dock_slot[window_slot]->set_current_tab(window->get_meta("dock_index")); window->queue_delete(); @@ -4473,13 +4480,13 @@ void EditorNode::_dock_select_draw() { if (i == dock_select_rect_over) { dock_select->draw_rect(r, used_selected); - } else if (dock_slot[i]->get_child_count() == 0) { + } else if (dock_slot[i]->get_tab_count() == 0) { dock_select->draw_rect(r, unused); } else { dock_select->draw_rect(r, used); } - for (int j = 0; j < MIN(3, dock_slot[i]->get_child_count()); j++) { + for (int j = 0; j < MIN(3, dock_slot[i]->get_tab_count()); j++) { int xofs = (r.size.width / 3) * j; Color c = used; if (i == dock_popup_selected && (dock_slot[i]->get_current_tab() > 3 || dock_slot[i]->get_current_tab() == j)) { @@ -4591,7 +4598,7 @@ void EditorNode::_update_dock_slots_visibility() { for (int i = 0; i < DOCK_SLOT_MAX; i++) { int tabs_visible = 0; for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) { - if (!dock_slot[i]->get_tab_hidden(j)) { + if (!dock_slot[i]->is_tab_hidden(j)) { tabs_visible++; } } @@ -5655,11 +5662,11 @@ void EditorNode::_feature_profile_changed() { TabContainer *node_tabs = cast_to<TabContainer>(NodeDock::get_singleton()->get_parent()); TabContainer *fs_tabs = cast_to<TabContainer>(FileSystemDock::get_singleton()->get_parent()); if (profile.is_valid()) { - node_tabs->set_tab_hidden(NodeDock::get_singleton()->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK)); + node_tabs->set_tab_hidden(node_tabs->get_tab_idx_from_control(NodeDock::get_singleton()), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK)); // The Import dock is useless without the FileSystem dock. Ensure the configuration is valid. bool fs_dock_disabled = profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK); - fs_tabs->set_tab_hidden(FileSystemDock::get_singleton()->get_index(), fs_dock_disabled); - import_tabs->set_tab_hidden(ImportDock::get_singleton()->get_index(), fs_dock_disabled || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK)); + fs_tabs->set_tab_hidden(fs_tabs->get_tab_idx_from_control(FileSystemDock::get_singleton()), fs_dock_disabled); + import_tabs->set_tab_hidden(import_tabs->get_tab_idx_from_control(ImportDock::get_singleton()), fs_dock_disabled || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK)); main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)); main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT)); @@ -5672,9 +5679,9 @@ void EditorNode::_feature_profile_changed() { _editor_select(EDITOR_2D); } } else { - import_tabs->set_tab_hidden(ImportDock::get_singleton()->get_index(), false); - node_tabs->set_tab_hidden(NodeDock::get_singleton()->get_index(), false); - fs_tabs->set_tab_hidden(FileSystemDock::get_singleton()->get_index(), false); + import_tabs->set_tab_hidden(import_tabs->get_tab_idx_from_control(ImportDock::get_singleton()), false); + node_tabs->set_tab_hidden(node_tabs->get_tab_idx_from_control(NodeDock::get_singleton()), false); + fs_tabs->set_tab_hidden(fs_tabs->get_tab_idx_from_control(FileSystemDock::get_singleton()), false); ImportDock::get_singleton()->set_visible(true); NodeDock::get_singleton()->set_visible(true); FileSystemDock::get_singleton()->set_visible(true); @@ -6212,7 +6219,7 @@ EditorNode::EditorNode() { dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL); dock_slot[i]->set_popup(dock_select_popup); dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup), varray(i)); - dock_slot[i]->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); + dock_slot[i]->set_tab_alignment(TabBar::ALIGNMENT_LEFT); dock_slot[i]->set_drag_to_rearrange_enabled(true); dock_slot[i]->set_tabs_rearrange_group(1); dock_slot[i]->connect("tab_changed", callable_mp(this, &EditorNode::_dock_tab_changed)); @@ -6721,23 +6728,23 @@ EditorNode::EditorNode() { // Scene: Top left dock_slot[DOCK_SLOT_LEFT_UR]->add_child(SceneTreeDock::get_singleton()); - dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(SceneTreeDock::get_singleton()->get_index(), TTR("Scene")); + dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(dock_slot[DOCK_SLOT_LEFT_UR]->get_tab_idx_from_control(SceneTreeDock::get_singleton()), TTR("Scene")); // Import: Top left, behind Scene dock_slot[DOCK_SLOT_LEFT_UR]->add_child(ImportDock::get_singleton()); - dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(ImportDock::get_singleton()->get_index(), TTR("Import")); + dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(dock_slot[DOCK_SLOT_LEFT_UR]->get_tab_idx_from_control(ImportDock::get_singleton()), TTR("Import")); // FileSystem: Bottom left dock_slot[DOCK_SLOT_LEFT_BR]->add_child(FileSystemDock::get_singleton()); - dock_slot[DOCK_SLOT_LEFT_BR]->set_tab_title(FileSystemDock::get_singleton()->get_index(), TTR("FileSystem")); + dock_slot[DOCK_SLOT_LEFT_BR]->set_tab_title(dock_slot[DOCK_SLOT_LEFT_BR]->get_tab_idx_from_control(FileSystemDock::get_singleton()), TTR("FileSystem")); // Inspector: Full height right dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(InspectorDock::get_singleton()); - dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(InspectorDock::get_singleton()->get_index(), TTR("Inspector")); + dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(dock_slot[DOCK_SLOT_RIGHT_UL]->get_tab_idx_from_control(InspectorDock::get_singleton()), TTR("Inspector")); // Node: Full height right, behind Inspector dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(NodeDock::get_singleton()); - dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(NodeDock::get_singleton()->get_index(), TTR("Node")); + dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(dock_slot[DOCK_SLOT_RIGHT_UL]->get_tab_idx_from_control(NodeDock::get_singleton()), TTR("Node")); // Hide unused dock slots and vsplits dock_slot[DOCK_SLOT_LEFT_UL]->hide(); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 68a3fabe1e..e0ef592ce7 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1626,7 +1626,7 @@ void EditorPropertyVector2::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { const Color *colors = _get_property_colors(); for (int i = 0; i < 2; i++) { - spin[i]->set_custom_label_color(true, colors[i]); + spin[i]->add_theme_color_override("label_color", colors[i]); } } break; } @@ -1720,7 +1720,7 @@ void EditorPropertyRect2::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { const Color *colors = _get_property_colors(); for (int i = 0; i < 4; i++) { - spin[i]->set_custom_label_color(true, colors[i % 2]); + spin[i]->add_theme_color_override("label_color", colors[i % 2]); } } break; } @@ -1849,7 +1849,7 @@ void EditorPropertyVector3::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { const Color *colors = _get_property_colors(); for (int i = 0; i < 3; i++) { - spin[i]->set_custom_label_color(true, colors[i]); + spin[i]->add_theme_color_override("label_color", colors[i]); } } break; } @@ -1939,7 +1939,7 @@ void EditorPropertyVector2i::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { const Color *colors = _get_property_colors(); for (int i = 0; i < 2; i++) { - spin[i]->set_custom_label_color(true, colors[i]); + spin[i]->add_theme_color_override("label_color", colors[i]); } } break; } @@ -2033,7 +2033,7 @@ void EditorPropertyRect2i::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { const Color *colors = _get_property_colors(); for (int i = 0; i < 4; i++) { - spin[i]->set_custom_label_color(true, colors[i % 2]); + spin[i]->add_theme_color_override("label_color", colors[i % 2]); } } break; } @@ -2135,7 +2135,7 @@ void EditorPropertyVector3i::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { const Color *colors = _get_property_colors(); for (int i = 0; i < 3; i++) { - spin[i]->set_custom_label_color(true, colors[i]); + spin[i]->add_theme_color_override("label_color", colors[i]); } } break; } @@ -2228,7 +2228,7 @@ void EditorPropertyPlane::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { const Color *colors = _get_property_colors(); for (int i = 0; i < 4; i++) { - spin[i]->set_custom_label_color(true, colors[i]); + spin[i]->add_theme_color_override("label_color", colors[i]); } } break; } @@ -2322,7 +2322,7 @@ void EditorPropertyQuaternion::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { const Color *colors = _get_property_colors(); for (int i = 0; i < 4; i++) { - spin[i]->set_custom_label_color(true, colors[i]); + spin[i]->add_theme_color_override("label_color", colors[i]); } } break; } @@ -2419,7 +2419,7 @@ void EditorPropertyAABB::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { const Color *colors = _get_property_colors(); for (int i = 0; i < 6; i++) { - spin[i]->set_custom_label_color(true, colors[i % 3]); + spin[i]->add_theme_color_override("label_color", colors[i % 3]); } } break; } @@ -2505,9 +2505,9 @@ void EditorPropertyTransform2D::_notification(int p_what) { for (int i = 0; i < 6; i++) { // For Transform2D, use the 4th color (cyan) for the origin vector. if (i % 3 == 2) { - spin[i]->set_custom_label_color(true, colors[3]); + spin[i]->add_theme_color_override("label_color", colors[3]); } else { - spin[i]->set_custom_label_color(true, colors[i % 3]); + spin[i]->add_theme_color_override("label_color", colors[i % 3]); } } } break; @@ -2599,7 +2599,7 @@ void EditorPropertyBasis::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { const Color *colors = _get_property_colors(); for (int i = 0; i < 9; i++) { - spin[i]->set_custom_label_color(true, colors[i % 3]); + spin[i]->add_theme_color_override("label_color", colors[i % 3]); } } break; } @@ -2696,7 +2696,7 @@ void EditorPropertyTransform3D::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { const Color *colors = _get_property_colors(); for (int i = 0; i < 12; i++) { - spin[i]->set_custom_label_color(true, colors[i % 4]); + spin[i]->add_theme_color_override("label_color", colors[i % 4]); } } break; } diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index 2f14667fc0..fc1e466e9b 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -337,7 +337,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) { // Ensure that the FileSystem dock is visible. TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control(); - tab_container->set_current_tab(file_system_dock->get_index()); + tab_container->set_current_tab(tab_container->get_tab_idx_from_control(file_system_dock)); } break; default: { diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp index d99dc49e35..ed2134a056 100644 --- a/editor/editor_settings_dialog.cpp +++ b/editor/editor_settings_dialog.cpp @@ -672,7 +672,7 @@ EditorSettingsDialog::EditorSettingsDialog() { undo_redo = memnew(UndoRedo); tabs = memnew(TabContainer); - tabs->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); + tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT); tabs->connect("tab_changed", callable_mp(this, &EditorSettingsDialog::_tabs_tab_changed)); add_child(tabs); diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index a4a9e691a0..509a316ef3 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -300,12 +300,7 @@ void EditorSpinSlider::_draw_spin_slider() { int vofs = (size.height - font->get_height(font_size)) / 2 + font->get_ascent(font_size); Color fc = get_theme_color(is_read_only() ? SNAME("font_uneditable_color") : SNAME("font_color"), SNAME("LineEdit")); - Color lc; - if (use_custom_label_color) { - lc = custom_label_color; - } else { - lc = fc; - } + Color lc = get_theme_color(is_read_only() ? SNAME("read_only_label_color") : SNAME("label_color")); if (flat && !label.is_empty()) { Color label_bg_color = get_theme_color(SNAME("dark_color_3"), SNAME("Editor")); @@ -605,11 +600,6 @@ bool EditorSpinSlider::is_flat() const { return flat; } -void EditorSpinSlider::set_custom_label_color(bool p_use_custom_label_color, Color p_custom_label_color) { - use_custom_label_color = p_use_custom_label_color; - custom_label_color = p_custom_label_color; -} - void EditorSpinSlider::_focus_entered() { _ensure_input_popup(); Rect2 gr = get_screen_rect(); @@ -689,5 +679,4 @@ EditorSpinSlider::EditorSpinSlider() { value_input_just_closed = false; hide_slider = false; read_only = false; - use_custom_label_color = false; } diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index 7e3f2051ac..4e52980804 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -76,9 +76,6 @@ class EditorSpinSlider : public Range { bool hide_slider; bool flat; - bool use_custom_label_color; - Color custom_label_color; - void _evaluate_input_text(); void _update_value_input_stylebox(); @@ -112,8 +109,6 @@ public: void set_flat(bool p_enable); bool is_flat() const; - void set_custom_label_color(bool p_use_custom_label_color, Color p_custom_label_color); - void setup_and_show() { _focus_entered(); } LineEdit *get_line_edit(); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 05aa638a4b..a79ced39a3 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -411,9 +411,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Colors bool dark_theme = EditorSettings::get_singleton()->is_dark_theme(); - const Color dark_color_1 = base_color.lerp(Color(0, 0, 0, 1), contrast); - const Color dark_color_2 = base_color.lerp(Color(0, 0, 0, 1), contrast * 1.5); - const Color dark_color_3 = base_color.lerp(Color(0, 0, 0, 1), contrast * 2); + // Ensure base colors are in the 0..1 luminance range to avoid 8-bit integer overflow or text rendering issues. + // Some places in the editor use 8-bit integer colors. + const Color dark_color_1 = base_color.lerp(Color(0, 0, 0, 1), contrast).clamp(); + const Color dark_color_2 = base_color.lerp(Color(0, 0, 0, 1), contrast * 1.5).clamp(); + const Color dark_color_3 = base_color.lerp(Color(0, 0, 0, 1), contrast * 2).clamp(); const Color background_color = dark_color_2; @@ -433,7 +435,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color disabled_color = mono_color.inverted().lerp(base_color, 0.7); const Color disabled_bg_color = mono_color.inverted().lerp(base_color, 0.9); - Color icon_hover_color = Color(1, 1, 1) * (dark_theme ? 1.15 : 1.45); + const Color icon_normal_color = Color(1, 1, 1); + Color icon_hover_color = icon_normal_color * (dark_theme ? 1.15 : 1.45); icon_hover_color.a = 1.0; Color icon_focus_color = icon_hover_color; // Make the pressed icon color overbright because icons are not completely white on a dark theme. @@ -464,6 +467,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("axis_y_color", "Editor", Color(0.53, 0.84, 0.01)); theme->set_color("axis_z_color", "Editor", Color(0.16, 0.55, 0.96)); + const float prop_color_saturation = accent_color.get_s() * 0.75; + const float prop_color_value = accent_color.get_v(); + + theme->set_color("property_color_x", "Editor", Color().from_hsv(0.0 / 3.0 + 0.05, prop_color_saturation, prop_color_value)); + theme->set_color("property_color_y", "Editor", Color().from_hsv(1.0 / 3.0 + 0.05, prop_color_saturation, prop_color_value)); + theme->set_color("property_color_z", "Editor", Color().from_hsv(2.0 / 3.0 + 0.05, prop_color_saturation, prop_color_value)); + theme->set_color("property_color_w", "Editor", Color().from_hsv(1.5 / 3.0 + 0.05, prop_color_saturation, prop_color_value)); + theme->set_color("font_color", "Editor", font_color); theme->set_color("highlighted_font_color", "Editor", font_hover_color); theme->set_color("disabled_font_color", "Editor", font_disabled_color); @@ -686,6 +697,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_focus_color", "Button", font_focus_color); theme->set_color("font_pressed_color", "Button", accent_color); theme->set_color("font_disabled_color", "Button", font_disabled_color); + theme->set_color("icon_normal_color", "Button", icon_normal_color); theme->set_color("icon_hover_color", "Button", icon_hover_color); theme->set_color("icon_focus_color", "Button", icon_focus_color); theme->set_color("icon_pressed_color", "Button", icon_pressed_color); @@ -864,6 +876,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("sub_inspector_property_color", "Editor", dark_theme ? Color(1, 1, 1, 1) : Color(0, 0, 0, 1)); theme->set_constant("sub_inspector_font_offset", "Editor", 4 * EDSCALE); + // EditorSpinSlider. + theme->set_color("label_color", "EditorSpinSlider", font_color); + theme->set_color("read_only_label_color", "EditorSpinSlider", font_readonly_color); + Ref<StyleBoxFlat> style_property_bg = style_default->duplicate(); style_property_bg->set_bg_color(highlight_color); style_property_bg->set_border_width_all(0); diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 4e06253041..f500268ad3 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -1269,8 +1269,8 @@ SceneImportSettings::SceneImportSettings() { item_save_path = memnew(EditorFileDialog); item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); - item_save_path->add_filter("*.tres;Text Resource"); - item_save_path->add_filter("*.res;Binary Resource"); + item_save_path->add_filter("*.tres; " + TTR("Text Resource")); + item_save_path->add_filter("*.res; " + TTR("Binary Resource")); add_child(item_save_path); item_save_path->connect("file_selected", callable_mp(this, &SceneImportSettings::_save_path_changed)); diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp index cd9986d527..a766650cd9 100644 --- a/editor/localization_editor.cpp +++ b/editor/localization_editor.cpp @@ -477,7 +477,7 @@ LocalizationEditor::LocalizationEditor() { localization_changed = "localization_changed"; TabContainer *translations = memnew(TabContainer); - translations->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); + translations->set_tab_alignment(TabBar::ALIGNMENT_LEFT); translations->set_v_size_flags(Control::SIZE_EXPAND_FILL); add_child(translations); diff --git a/editor/plugins/lightmap_gi_editor_plugin.cpp b/editor/plugins/lightmap_gi_editor_plugin.cpp index 5992e52162..aef97f059a 100644 --- a/editor/plugins/lightmap_gi_editor_plugin.cpp +++ b/editor/plugins/lightmap_gi_editor_plugin.cpp @@ -138,7 +138,7 @@ LightmapGIEditorPlugin::LightmapGIEditorPlugin() { file_dialog = memnew(EditorFileDialog); file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); - file_dialog->add_filter("*.lmbake ; LightMap Bake"); + file_dialog->add_filter("*.lmbake ; " + TTR("LightMap Bake")); file_dialog->set_title(TTR("Select lightmap bake file:")); file_dialog->connect("file_selected", callable_mp(this, &LightmapGIEditorPlugin::_bake_select_file)); bake->add_child(file_dialog); diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp index f8e6054848..9cd428a2d4 100644 --- a/editor/plugins/ot_features_plugin.cpp +++ b/editor/plugins/ot_features_plugin.cpp @@ -53,7 +53,7 @@ void OpenTypeFeaturesEditor::_notification(int p_what) { button->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); button->set_size(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))->get_size()); - spin->set_custom_label_color(true, base); + spin->add_theme_color_override("label_color", base); } break; } } diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 30c2b12519..827eeababf 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -407,8 +407,8 @@ void ScriptEditor::_breaked(bool p_breaked, bool p_can_debug) { return; } - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -447,8 +447,8 @@ void ScriptEditor::_goto_script_line(REF p_script, int p_line) { void ScriptEditor::_set_execution(REF p_script, int p_line) { Ref<Script> script = Object::cast_to<Script>(*p_script); if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) { - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -463,8 +463,8 @@ void ScriptEditor::_set_execution(REF p_script, int p_line) { void ScriptEditor::_clear_execution(REF p_script) { Ref<Script> script = Object::cast_to<Script>(*p_script); if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) { - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -480,8 +480,8 @@ void ScriptEditor::_set_breakpoint(REF p_script, int p_line, bool p_enabled) { Ref<Script> script = Object::cast_to<Script>(*p_script); if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) { // Update if open. - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (se && se->get_edited_resource()->get_path() == script->get_path()) { se->set_breakpoint(p_line, p_enabled); return; @@ -509,8 +509,8 @@ void ScriptEditor::_set_breakpoint(REF p_script, int p_line, bool p_enabled) { } void ScriptEditor::_clear_breakpoints() { - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (se) { se->clear_breakpoints(); } @@ -547,11 +547,11 @@ Array ScriptEditor::_get_cached_breakpoints_for_script(const String &p_path) con ScriptEditorBase *ScriptEditor::_get_current_editor() const { int selected = tab_container->get_current_tab(); - if (selected < 0 || selected >= tab_container->get_child_count()) { + if (selected < 0 || selected >= tab_container->get_tab_count()) { return nullptr; } - return Object::cast_to<ScriptEditorBase>(tab_container->get_child(selected)); + return Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(selected)); } void ScriptEditor::_update_history_arrows() { @@ -590,7 +590,7 @@ void ScriptEditor::_go_to_tab(int p_idx) { } } - Control *c = Object::cast_to<Control>(tab_container->get_child(p_idx)); + Control *c = Object::cast_to<Control>(tab_container->get_tab_control(p_idx)); if (!c) { return; } @@ -750,11 +750,11 @@ void ScriptEditor::_show_error_dialog(String p_path) { void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) { int selected = p_idx; - if (selected < 0 || selected >= tab_container->get_child_count()) { + if (selected < 0 || selected >= tab_container->get_tab_count()) { return; } - Node *tselected = tab_container->get_child(selected); + Node *tselected = tab_container->get_tab_control(selected); ScriptEditorBase *current = Object::cast_to<ScriptEditorBase>(tselected); if (current) { @@ -805,12 +805,12 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) { _save_editor_state(current); } memdelete(tselected); - if (idx >= tab_container->get_child_count()) { - idx = tab_container->get_child_count() - 1; + if (idx >= tab_container->get_tab_count()) { + idx = tab_container->get_tab_count() - 1; } if (idx >= 0) { if (history_pos >= 0) { - idx = history[history_pos].control->get_index(); + idx = tab_container->get_tab_idx_from_control(history[history_pos].control); } tab_container->set_current_tab(idx); } else { @@ -836,9 +836,9 @@ void ScriptEditor::_close_discard_current_tab(const String &p_str) { } void ScriptEditor::_close_docs_tab() { - int child_count = tab_container->get_child_count(); + int child_count = tab_container->get_tab_count(); for (int i = child_count - 1; i >= 0; i--) { - EditorHelp *se = Object::cast_to<EditorHelp>(tab_container->get_child(i)); + EditorHelp *se = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i)); if (se) { _close_tab(i, true, false); @@ -856,7 +856,7 @@ void ScriptEditor::_copy_script_path() { void ScriptEditor::_close_other_tabs() { int current_idx = tab_container->get_current_tab(); - for (int i = tab_container->get_child_count() - 1; i >= 0; i--) { + for (int i = tab_container->get_tab_count() - 1; i >= 0; i--) { if (i != current_idx) { script_close_queue.push_back(i); } @@ -865,7 +865,7 @@ void ScriptEditor::_close_other_tabs() { } void ScriptEditor::_close_all_tabs() { - for (int i = tab_container->get_child_count() - 1; i >= 0; i--) { + for (int i = tab_container->get_tab_count() - 1; i >= 0; i--) { script_close_queue.push_back(i); } _queue_close_tabs(); @@ -877,7 +877,7 @@ void ScriptEditor::_queue_close_tabs() { script_close_queue.pop_front(); tab_container->set_current_tab(idx); - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(idx)); + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(idx)); if (se) { // Maybe there are unsaved changes. if (se->is_unsaved()) { @@ -900,8 +900,8 @@ void ScriptEditor::_ask_close_current_unsaved_tab(ScriptEditorBase *current) { void ScriptEditor::_resave_scripts(const String &p_str) { apply_scripts(); - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -941,8 +941,8 @@ void ScriptEditor::_resave_scripts(const String &p_str) { } void ScriptEditor::_reload_scripts() { - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -985,8 +985,8 @@ void ScriptEditor::_reload_scripts() { } void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) { - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -1004,8 +1004,8 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) { void ScriptEditor::_scene_saved_callback(const String &p_path) { // If scene was saved, mark all built-in scripts from that scene as saved. - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -1048,8 +1048,8 @@ bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) { bool need_reload = false; bool use_autoreload = bool(EDITOR_DEF("text_editor/behavior/files/auto_reload_scripts_on_external_change", false)); - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (se) { RES edited_res = se->get_edited_resource(); if (p_for_script.is_valid() && edited_res.is_valid() && p_for_script != edited_res) { @@ -1429,7 +1429,7 @@ void ScriptEditor::_menu_option(int p_option) { file_system_dock->navigate_to_path(path); // Ensure that the FileSystem dock is visible. TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control(); - tab_container->set_current_tab(file_system_dock->get_index()); + tab_container->set_current_tab(tab_container->get_tab_idx_from_control(file_system_dock)); } } break; case CLOSE_DOCS: { @@ -1449,7 +1449,7 @@ void ScriptEditor::_menu_option(int p_option) { } } break; case WINDOW_MOVE_DOWN: { - if (tab_container->get_current_tab() < tab_container->get_child_count() - 1) { + if (tab_container->get_current_tab() < tab_container->get_tab_count() - 1) { tab_container->move_child(current, tab_container->get_current_tab() + 1); tab_container->set_current_tab(tab_container->get_current_tab() + 1); _update_script_names(); @@ -1495,7 +1495,7 @@ void ScriptEditor::_menu_option(int p_option) { } } break; case WINDOW_MOVE_DOWN: { - if (tab_container->get_current_tab() < tab_container->get_child_count() - 1) { + if (tab_container->get_current_tab() < tab_container->get_tab_count() - 1) { tab_container->move_child(help, tab_container->get_current_tab() + 1); tab_container->set_current_tab(tab_container->get_current_tab() + 1); _update_script_names(); @@ -1545,9 +1545,9 @@ void ScriptEditor::_show_save_theme_as_dialog() { } bool ScriptEditor::_has_docs_tab() const { - const int child_count = tab_container->get_child_count(); + const int child_count = tab_container->get_tab_count(); for (int i = 0; i < child_count; i++) { - if (Object::cast_to<EditorHelp>(tab_container->get_child(i))) { + if (Object::cast_to<EditorHelp>(tab_container->get_tab_control(i))) { return true; } } @@ -1555,9 +1555,9 @@ bool ScriptEditor::_has_docs_tab() const { } bool ScriptEditor::_has_script_tab() const { - const int child_count = tab_container->get_child_count(); + const int child_count = tab_container->get_tab_count(); for (int i = 0; i < child_count; i++) { - if (Object::cast_to<ScriptEditorBase>(tab_container->get_child(i))) { + if (Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i))) { return true; } } @@ -1581,9 +1581,9 @@ void ScriptEditor::_prepare_file_menu() { menu->set_item_disabled(menu->get_item_index(WINDOW_PREV), history_pos <= 0); menu->set_item_disabled(menu->get_item_index(WINDOW_NEXT), history_pos >= history.size() - 1); - menu->set_item_disabled(menu->get_item_index(FILE_CLOSE), tab_container->get_child_count() < 1); - menu->set_item_disabled(menu->get_item_index(CLOSE_ALL), tab_container->get_child_count() < 1); - menu->set_item_disabled(menu->get_item_index(CLOSE_OTHER_TABS), tab_container->get_child_count() <= 1); + menu->set_item_disabled(menu->get_item_index(FILE_CLOSE), tab_container->get_tab_count() < 1); + menu->set_item_disabled(menu->get_item_index(CLOSE_ALL), tab_container->get_tab_count() < 1); + menu->set_item_disabled(menu->get_item_index(CLOSE_OTHER_TABS), tab_container->get_tab_count() <= 1); menu->set_item_disabled(menu->get_item_index(CLOSE_DOCS), !_has_docs_tab()); menu->set_item_disabled(menu->get_item_index(FILE_RUN), current_is_doc); @@ -1682,8 +1682,8 @@ bool ScriptEditor::can_take_away_focus() const { } void ScriptEditor::close_builtin_scripts_from_scene(const String &p_scene) { - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (se) { Ref<Script> script = se->get_edited_resource(); @@ -1713,8 +1713,8 @@ void ScriptEditor::notify_script_changed(const Ref<Script> &p_script) { void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) { Set<String> loaded_scripts; - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -1766,7 +1766,7 @@ void ScriptEditor::_members_overview_selected(int p_idx) { } void ScriptEditor::_help_overview_selected(int p_idx) { - Node *current = tab_container->get_child(tab_container->get_current_tab()); + Node *current = tab_container->get_tab_control(tab_container->get_current_tab()); EditorHelp *se = Object::cast_to<EditorHelp>(current); if (!se) { return; @@ -1782,7 +1782,7 @@ void ScriptEditor::_script_selected(int p_idx) { } void ScriptEditor::ensure_select_current() { - if (tab_container->get_child_count() && tab_container->get_current_tab() >= 0) { + if (tab_container->get_tab_count() && tab_container->get_current_tab() >= 0) { ScriptEditorBase *se = _get_current_editor(); if (se) { se->enable_editor(); @@ -1893,12 +1893,12 @@ void ScriptEditor::_update_members_overview() { void ScriptEditor::_update_help_overview_visibility() { int selected = tab_container->get_current_tab(); - if (selected < 0 || selected >= tab_container->get_child_count()) { + if (selected < 0 || selected >= tab_container->get_tab_count()) { help_overview->set_visible(false); return; } - Node *current = tab_container->get_child(tab_container->get_current_tab()); + Node *current = tab_container->get_tab_control(tab_container->get_current_tab()); EditorHelp *se = Object::cast_to<EditorHelp>(current); if (!se) { help_overview->set_visible(false); @@ -1920,11 +1920,11 @@ void ScriptEditor::_update_help_overview() { help_overview->clear(); int selected = tab_container->get_current_tab(); - if (selected < 0 || selected >= tab_container->get_child_count()) { + if (selected < 0 || selected >= tab_container->get_tab_count()) { return; } - Node *current = tab_container->get_child(tab_container->get_current_tab()); + Node *current = tab_container->get_tab_control(tab_container->get_current_tab()); EditorHelp *se = Object::cast_to<EditorHelp>(current); if (!se) { return; @@ -1947,7 +1947,7 @@ void ScriptEditor::_update_script_colors() { for (int i = 0; i < script_list->get_item_count(); i++) { int c = script_list->get_item_metadata(i); - Node *n = tab_container->get_child(c); + Node *n = tab_container->get_tab_control(c); if (!n) { continue; } @@ -1990,8 +1990,8 @@ void ScriptEditor::_update_script_names() { Vector<_ScriptEditorItemData> sedata; - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (se) { Ref<Texture2D> icon = se->get_theme_icon(); String path = se->get_edited_resource()->get_path(); @@ -2080,7 +2080,7 @@ void ScriptEditor::_update_script_names() { } } - EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i)); + EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i)); if (eh) { String name = eh->get_class(); Ref<Texture2D> icon = get_theme_icon(SNAME("Help"), SNAME("EditorIcons")); @@ -2172,8 +2172,8 @@ void ScriptEditor::_update_script_names() { } void ScriptEditor::_update_script_connections() { - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(tab_container->get_tab_control(i)); if (!ste) { continue; } @@ -2322,8 +2322,8 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra WARN_PRINT("Couldn't open external text editor, using internal"); } - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -2498,8 +2498,8 @@ void ScriptEditor::save_current_script() { void ScriptEditor::save_all_scripts() { Vector<String> scenes_to_save; - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -2574,8 +2574,8 @@ void ScriptEditor::save_all_scripts() { } void ScriptEditor::apply_scripts() const { - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -2624,8 +2624,8 @@ RES ScriptEditor::open_file(const String &p_file) { } void ScriptEditor::_editor_stop() { - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -2641,8 +2641,8 @@ void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const EditorNode::get_singleton()->push_item(script.ptr()); - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -2712,8 +2712,8 @@ void ScriptEditor::_editor_settings_changed() { EditorSettings::get_singleton()->load_text_editor_theme(); } - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -2751,8 +2751,8 @@ void ScriptEditor::_files_moved(const String &p_old_file, const String &p_new_fi } void ScriptEditor::_file_removed(const String &p_removed_file) { - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -2815,11 +2815,11 @@ void ScriptEditor::_split_dragged(float) { } Variant ScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { - if (tab_container->get_child_count() == 0) { + if (tab_container->get_tab_count() == 0) { return Variant(); } - Node *cur_node = tab_container->get_child(tab_container->get_current_tab()); + Node *cur_node = tab_container->get_tab_control(tab_container->get_current_tab()); HBoxContainer *drag_preview = memnew(HBoxContainer); String preview_name = ""; @@ -2975,7 +2975,7 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co if (script_list->get_item_count() > 0) { new_index = script_list->get_item_metadata(script_list->get_item_at_position(p_point)); } - int num_tabs_before = tab_container->get_child_count(); + int num_tabs_before = tab_container->get_tab_count(); for (int i = 0; i < files.size(); i++) { String file = files[i]; if (file.is_empty() || !FileAccess::exists(file)) { @@ -2988,11 +2988,11 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co RES res = open_file(file); if (res.is_valid()) { - if (tab_container->get_child_count() > num_tabs_before) { - tab_container->move_child(tab_container->get_child(tab_container->get_child_count() - 1), new_index); - num_tabs_before = tab_container->get_child_count(); + if (tab_container->get_tab_count() > num_tabs_before) { + tab_container->move_child(tab_container->get_tab_control(tab_container->get_tab_count() - 1), new_index); + num_tabs_before = tab_container->get_tab_count(); } else { /* Maybe script was already open */ - tab_container->move_child(tab_container->get_child(tab_container->get_current_tab()), new_index); + tab_container->move_child(tab_container->get_tab_control(tab_container->get_current_tab()), new_index); } } } @@ -3081,11 +3081,11 @@ void ScriptEditor::_make_script_list_context_menu() { context_menu->clear(); int selected = tab_container->get_current_tab(); - if (selected < 0 || selected >= tab_container->get_child_count()) { + if (selected < 0 || selected >= tab_container->get_tab_count()) { return; } - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(selected)); + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(selected)); if (se) { context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/save"), FILE_SAVE); context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/save_as"), FILE_SAVE_AS); @@ -3113,11 +3113,11 @@ void ScriptEditor::_make_script_list_context_menu() { context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/window_sort"), WINDOW_SORT); context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/toggle_scripts_panel"), TOGGLE_SCRIPTS_PANEL); - context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_ALL), tab_container->get_child_count() <= 0); - context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_OTHER_TABS), tab_container->get_child_count() <= 1); + context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_ALL), tab_container->get_tab_count() <= 0); + context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_OTHER_TABS), tab_container->get_tab_count() <= 1); context_menu->set_item_disabled(context_menu->get_item_index(WINDOW_MOVE_UP), tab_container->get_current_tab() <= 0); - context_menu->set_item_disabled(context_menu->get_item_index(WINDOW_MOVE_DOWN), tab_container->get_current_tab() >= tab_container->get_child_count() - 1); - context_menu->set_item_disabled(context_menu->get_item_index(WINDOW_SORT), tab_container->get_child_count() <= 1); + context_menu->set_item_disabled(context_menu->get_item_index(WINDOW_MOVE_DOWN), tab_container->get_current_tab() >= tab_container->get_tab_count() - 1); + context_menu->set_item_disabled(context_menu->get_item_index(WINDOW_SORT), tab_container->get_tab_count() <= 1); context_menu->set_position(get_screen_position() + get_local_mouse_position()); context_menu->reset_size(); @@ -3181,7 +3181,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) { } if (!script_info.is_empty()) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(tab_container->get_tab_count() - 1)); + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(tab_container->get_tab_count() - 1)); if (se) { se->set_edit_state(script_info["state"]); } @@ -3196,8 +3196,8 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) { _help_class_open(path); } - for (int i = 0; i < tab_container->get_child_count(); i++) { - tab_container->get_child(i)->set_meta("__editor_pass", Variant()); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + tab_container->get_tab_control(i)->set_meta("__editor_pass", Variant()); } if (p_layout->has_section_key("ScriptEditor", "script_split_offset")) { @@ -3237,8 +3237,8 @@ void ScriptEditor::get_window_layout(Ref<ConfigFile> p_layout) { Array scripts; Array helps; - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (se) { String path = se->get_edited_resource()->get_path(); if (!path.is_resource_file()) { @@ -3249,7 +3249,7 @@ void ScriptEditor::get_window_layout(Ref<ConfigFile> p_layout) { scripts.push_back(path); } - EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i)); + EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i)); if (eh) { helps.push_back(eh->get_class()); @@ -3270,8 +3270,8 @@ void ScriptEditor::_help_class_open(const String &p_class) { return; } - for (int i = 0; i < tab_container->get_child_count(); i++) { - EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i)); if (eh && eh->get_class() == p_class) { _go_to_tab(i); @@ -3296,8 +3296,8 @@ void ScriptEditor::_help_class_open(const String &p_class) { void ScriptEditor::_help_class_goto(const String &p_desc) { String cname = p_desc.get_slice(":", 1); - for (int i = 0; i < tab_container->get_child_count(); i++) { - EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i)); if (eh && eh->get_class() == cname) { _go_to_tab(i); @@ -3323,8 +3323,8 @@ void ScriptEditor::_help_class_goto(const String &p_desc) { void ScriptEditor::update_doc(const String &p_name) { ERR_FAIL_COND(!EditorHelp::get_doc_data()->has_doc(p_name)); - for (int i = 0; i < tab_container->get_child_count(); i++) { - EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i)); if (eh && eh->get_class() == p_name) { eh->update_doc(); return; @@ -3333,10 +3333,10 @@ void ScriptEditor::update_doc(const String &p_name) { } void ScriptEditor::_update_selected_editor_menu() { - for (int i = 0; i < tab_container->get_child_count(); i++) { + for (int i = 0; i < tab_container->get_tab_count(); i++) { bool current = tab_container->get_current_tab() == i; - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (se && se->get_edit_menu()) { if (current) { se->get_edit_menu()->show(); @@ -3356,7 +3356,7 @@ void ScriptEditor::_update_selected_editor_menu() { script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F), SEARCH_IN_FILES); script_search_menu->show(); } else { - if (tab_container->get_child_count() == 0) { + if (tab_container->get_tab_count() == 0) { script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F), SEARCH_IN_FILES); script_search_menu->show(); } else { @@ -3376,7 +3376,7 @@ void ScriptEditor::_update_history_pos(int p_new_pos) { } history_pos = p_new_pos; - tab_container->set_current_tab(history[history_pos].control->get_index()); + tab_container->set_current_tab(tab_container->get_tab_idx_from_control(history[history_pos].control)); n = history[history_pos].control; @@ -3416,8 +3416,8 @@ void ScriptEditor::_history_back() { Vector<Ref<Script>> ScriptEditor::get_open_scripts() const { Vector<Ref<Script>> out_scripts = Vector<Ref<Script>>(); - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } @@ -3433,8 +3433,8 @@ Vector<Ref<Script>> ScriptEditor::get_open_scripts() const { Array ScriptEditor::_get_open_script_editors() const { Array script_editors; - for (int i = 0; i < tab_container->get_child_count(); i++) { - ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + for (int i = 0; i < tab_container->get_tab_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i)); if (!se) { continue; } diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 3489ac2c1e..6a63875324 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -122,8 +122,8 @@ void Sprite2DEditor::_menu_option(int p_option) { switch (p_option) { case MENU_OPTION_CONVERT_TO_MESH_2D: { - debug_uv_dialog->get_ok_button()->set_text(TTR("Create Mesh2D")); - debug_uv_dialog->set_title(TTR("Mesh2D Preview")); + debug_uv_dialog->get_ok_button()->set_text(TTR("Create MeshInstance2D")); + debug_uv_dialog->set_title(TTR("MeshInstance2D Preview")); _update_mesh_data(); debug_uv_dialog->popup_centered(); @@ -338,7 +338,7 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() { mesh_instance->set_mesh(mesh); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Convert to Mesh2D")); + ur->create_action(TTR("Convert to MeshInstance2D")); ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, mesh_instance, true, false); ur->add_do_reference(mesh_instance); ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", mesh_instance, node, false, false); @@ -498,6 +498,20 @@ void Sprite2DEditor::_debug_uv_draw() { } } +void Sprite2DEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + options->set_icon(get_theme_icon(SNAME("Sprite2D"), SNAME("EditorIcons"))); + + options->get_popup()->set_item_icon(MENU_OPTION_CONVERT_TO_MESH_2D, get_theme_icon(SNAME("MeshInstance2D"), SNAME("EditorIcons"))); + options->get_popup()->set_item_icon(MENU_OPTION_CONVERT_TO_POLYGON_2D, get_theme_icon(SNAME("Polygon2D"), SNAME("EditorIcons"))); + options->get_popup()->set_item_icon(MENU_OPTION_CREATE_COLLISION_POLY_2D, get_theme_icon(SNAME("CollisionPolygon2D"), SNAME("EditorIcons"))); + options->get_popup()->set_item_icon(MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D, get_theme_icon(SNAME("LightOccluder2D"), SNAME("EditorIcons"))); + } break; + } +} + void Sprite2DEditor::_bind_methods() { ClassDB::bind_method("_add_as_sibling_or_child", &Sprite2DEditor::_add_as_sibling_or_child); } @@ -508,9 +522,8 @@ Sprite2DEditor::Sprite2DEditor() { CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text(TTR("Sprite2D")); - options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Sprite2D"), SNAME("EditorIcons"))); - options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D); + options->get_popup()->add_item(TTR("Convert to MeshInstance2D"), MENU_OPTION_CONVERT_TO_MESH_2D); options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D); options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D); options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D); @@ -522,8 +535,6 @@ Sprite2DEditor::Sprite2DEditor() { add_child(err_dialog); debug_uv_dialog = memnew(ConfirmationDialog); - debug_uv_dialog->get_ok_button()->set_text(TTR("Create Mesh2D")); - debug_uv_dialog->set_title(TTR("Mesh 2D Preview")); VBoxContainer *vb = memnew(VBoxContainer); debug_uv_dialog->add_child(vb); ScrollContainer *scroll = memnew(ScrollContainer); diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h index 3e4cc17cdd..46953b0937 100644 --- a/editor/plugins/sprite_2d_editor_plugin.h +++ b/editor/plugins/sprite_2d_editor_plugin.h @@ -87,6 +87,7 @@ class Sprite2DEditor : public Control { protected: void _node_removed(Node *p_node); + void _notification(int p_what); static void _bind_methods(); public: diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index a03f036b72..d313b98a7f 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -1887,7 +1887,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito theme_type_editor = p_theme_type_editor; tc = memnew(TabContainer); - tc->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); + tc->set_tab_alignment(TabBar::ALIGNMENT_LEFT); add_child(tc); // Edit Items tab. @@ -2077,7 +2077,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito List<String> ext; ResourceLoader::get_recognized_extensions_for_type("Theme", &ext); for (const String &E : ext) { - import_another_theme_dialog->add_filter("*." + E + "; Theme Resource"); + import_another_theme_dialog->add_filter(vformat("*.%s; %s", E, TTR("Theme Resource"))); } import_another_file_hb->add_child(import_another_theme_dialog); import_another_theme_dialog->connect("file_selected", callable_mp(this, &ThemeItemEditorDialog::_select_another_theme_cbk)); @@ -3664,7 +3664,7 @@ ThemeEditor::ThemeEditor() { List<String> ext; ResourceLoader::get_recognized_extensions_for_type("PackedScene", &ext); for (const String &E : ext) { - preview_scene_dialog->add_filter("*." + E + "; Scene"); + preview_scene_dialog->add_filter(vformat("*.%s; %s", E, TTR("Scene"))); } main_hs->add_child(preview_scene_dialog); preview_scene_dialog->connect("file_selected", callable_mp(this, &ThemeEditor::_preview_scene_dialog_cbk)); diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp index b1d5b348c4..443d5975cd 100644 --- a/editor/plugins/version_control_editor_plugin.cpp +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -329,7 +329,7 @@ void VersionControlEditorPlugin::register_editor() { if (!EditorVCSInterface::get_singleton()) { EditorNode::get_singleton()->add_control_to_dock(EditorNode::DOCK_SLOT_RIGHT_UL, version_commit_dock); TabContainer *dock_vbc = (TabContainer *)version_commit_dock->get_parent_control(); - dock_vbc->set_tab_title(version_commit_dock->get_index(), TTR("Commit")); + dock_vbc->set_tab_title(dock_vbc->get_tab_idx_from_control(version_commit_dock), TTR("Commit")); Button *vc = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Version Control"), version_control_dock); set_version_control_tool_button(vc); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 55a4dc2c67..17db955cc7 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -883,7 +883,8 @@ void ProjectExportDialog::_export_project() { List<String> extension_list = platform->get_binary_extensions(current); for (int i = 0; i < extension_list.size(); i++) { - export_project->add_filter("*." + extension_list[i] + " ; " + platform->get_name() + " Export"); + // TRANSLATORS: This is the name of a project export file format. %s will be replaced by the platform name. + export_project->add_filter(vformat("*.%s; %s", extension_list[i], vformat(TTR("%s Export"), platform->get_name()))); } if (!current->get_export_path().is_empty()) { @@ -1055,7 +1056,7 @@ ProjectExportDialog::ProjectExportDialog() { // Subsections. sections = memnew(TabContainer); - sections->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); + sections->set_tab_alignment(TabBar::ALIGNMENT_LEFT); sections->set_use_hidden_tabs_for_min_size(true); settings_vb->add_child(sections); sections->set_v_size_flags(Control::SIZE_EXPAND_FILL); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 87d008d144..79aed36eeb 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2566,7 +2566,7 @@ ProjectManager::ProjectManager() { tabs = memnew(TabContainer); center_box->add_child(tabs); tabs->set_anchors_and_offsets_preset(Control::PRESET_WIDE); - tabs->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); + tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT); tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed)); HBoxContainer *projects_hb = memnew(HBoxContainer); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 03179733d5..7059509e72 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -63,7 +63,7 @@ void ProjectSettingsEditor::queue_save() { } void ProjectSettingsEditor::set_plugins_page() { - tab_container->set_current_tab(plugin_settings->get_index()); + tab_container->set_current_tab(tab_container->get_tab_idx_from_control(plugin_settings)); } void ProjectSettingsEditor::update_plugins() { @@ -559,7 +559,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { data = p_data; tab_container = memnew(TabContainer); - tab_container->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); + tab_container->set_tab_alignment(TabBar::ALIGNMENT_LEFT); tab_container->set_use_hidden_tabs_for_min_size(true); add_child(tab_container); diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index cd65ee7ae6..0282504c70 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -228,7 +228,7 @@ void CustomPropertyEditor::_menu_option(int p_which) { file_system_dock->navigate_to_path(r->get_path()); // Ensure that the FileSystem dock is visible. TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control(); - tab_container->set_current_tab(file_system_dock->get_index()); + tab_container->set_current_tab(tab_container->get_tab_idx_from_control(file_system_dock)); } break; default: { if (p_which >= CONVERT_BASE_ID) { diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index 46751058d0..93c5b9ad4c 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -114,7 +114,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und vbc->add_child(cbut_collapse_features); tabc_features = memnew(TabContainer); - tabc_features->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); + tabc_features->set_tab_alignment(TabBar::ALIGNMENT_LEFT); tabc_features->set_use_hidden_tabs_for_min_size(true); vbc->add_child(tabc_features); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index ba65828ac1..c6a8a928db 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -135,7 +135,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i set_selected(n); - NodeDock::get_singleton()->get_parent()->call("set_current_tab", NodeDock::get_singleton()->get_index()); + TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent()); + NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton())); NodeDock::get_singleton()->show_connections(); } else if (p_id == BUTTON_GROUPS) { @@ -144,7 +145,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i set_selected(n); - NodeDock::get_singleton()->get_parent()->call("set_current_tab", NodeDock::get_singleton()->get_index()); + TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent()); + NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton())); NodeDock::get_singleton()->show_groups(); } } diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj index e2505de3bf..69899cbe8d 100644 --- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj @@ -45,6 +45,7 @@ D0BCFE3418AEBDA2004A7AAE /* $binary.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "$binary.app"; sourceTree = BUILT_PRODUCTS_DIR; }; D0BCFE4318AEBDA2004A7AAE /* $binary-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "$binary-Info.plist"; sourceTree = "<group>"; }; D0BCFE4518AEBDA2004A7AAE /* en */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = en; path = en.lproj/InfoPlist.strings; sourceTree = "<group>"; }; + $pbx_locale_file_reference D0BCFE7718AEBFEB004A7AAE /* $binary.pck */ = {isa = PBXFileReference; lastKnownFileType = file; path = "$binary.pck"; sourceTree = "<group>"; }; $pbx_launch_screen_file_reference /* End PBXFileReference section */ @@ -207,6 +208,7 @@ isa = PBXVariantGroup; children = ( D0BCFE4518AEBDA2004A7AAE /* en */, + $pbx_locale_build_reference ); name = InfoPlist.strings; sourceTree = "<group>"; diff --git a/misc/dist/osx_template.app/Contents/Info.plist b/misc/dist/osx_template.app/Contents/Info.plist index a087550290..43399ec6ce 100644 --- a/misc/dist/osx_template.app/Contents/Info.plist +++ b/misc/dist/osx_template.app/Contents/Info.plist @@ -8,6 +8,8 @@ <string>$binary</string> <key>CFBundleName</key> <string>$name</string> + <key>CFBundleDisplayName</key> + <string>$name</string> <key>CFBundleGetInfoString</key> <string>$info</string> <key>CFBundleIconFile</key> diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 77a583ad86..cf6bcb6c85 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -422,7 +422,7 @@ void ConcavePolygonShapeBullet::setup(Vector<Vector3> p_faces) { meshShape = bulletnew(btBvhTriangleMeshShape(shapeInterface, useQuantizedAabbCompression)); - if (GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false)) { + if (GLOBAL_GET("physics/3d/smooth_trimesh_collision")) { btTriangleInfoMap *triangleInfoMap = new btTriangleInfoMap(); btGenerateInternalEdgeInfo(meshShape, triangleInfoMap); } diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 4d6320d8c3..d9fab01dce 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -186,6 +186,7 @@ <description> Returns an array with the given range. Range can be 1 argument [code]N[/code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], [code]final - 1[/code]) or three arguments ([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). Returns an empty array if the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]). Returns an array with the given range. [code]range()[/code] can have 1 argument N ([code]0[/code] to [code]N - 1[/code]), two arguments ([code]initial[/code], [code]final - 1[/code]) or three arguments ([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). [code]increment[/code] can be negative. If [code]increment[/code] is negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, the initial value must be greater than the final value for the loop to run. + [code]range()(/code] converts all arguments to [int] before processing. [codeblock] print(range(4)) print(range(2, 5)) @@ -211,6 +212,17 @@ 6 3 [/codeblock] + To iterate over [float], convert them in the loop. + [codeblock] + for i in range (3, 0, -1): + print(i / 10.0) + [/codeblock] + Output: + [codeblock] + 0.3 + 0.2 + 0.1 + [/codeblock] </description> </method> <method name="str" qualifiers="vararg"> diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 58a788e255..8bf5fd1eda 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -796,7 +796,7 @@ void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) { String GDScript::_get_debug_path() const { if (is_built_in() && !get_name().is_empty()) { - return get_name() + " (" + get_path().get_slice("::", 0) + ")"; + return get_name() + " (" + get_path() + ")"; } else { return get_path(); } diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 9a79f3d016..3ff8b2b91a 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -1251,7 +1251,7 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) { bool list_resolved = false; // Optimize constant range() call to not allocate an array. - // Use int, Vector2, Vector3 instead, which also can be used as range iterators. + // Use int, Vector2i, Vector3i instead, which also can be used as range iterators. if (p_for->list && p_for->list->type == GDScriptParser::Node::CALL) { GDScriptParser::CallNode *call = static_cast<GDScriptParser::CallNode *>(p_for->list); GDScriptParser::Node::Type callee_type = call->get_callee_type(); @@ -1424,7 +1424,7 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable parser->push_warning(p_variable->initializer, GDScriptWarning::NARROWING_CONVERSION); #endif } - if (p_variable->initializer->get_datatype().is_variant()) { + if (p_variable->initializer->get_datatype().is_variant() && !type.is_variant()) { // TODO: Warn unsafe assign. mark_node_unsafe(p_variable->initializer); p_variable->use_conversion_assign = true; @@ -2575,18 +2575,24 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node) } GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source) { + GDScriptParser::DataType type; + Ref<GDScriptParserRef> ref = get_parser_for(ScriptServer::get_global_class_path(p_class_name)); - Error err = ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + if (ref.is_null()) { + push_error(vformat(R"(Could not find script for class "%s".)", p_class_name), p_source); + type.type_source = GDScriptParser::DataType::UNDETECTED; + type.kind = GDScriptParser::DataType::VARIANT; + return type; + } + Error err = ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); if (err) { push_error(vformat(R"(Could not resolve class "%s", because of a parser error.)", p_class_name), p_source); - GDScriptParser::DataType type; type.type_source = GDScriptParser::DataType::UNDETECTED; type.kind = GDScriptParser::DataType::VARIANT; return type; } - GDScriptParser::DataType type; type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; type.kind = GDScriptParser::DataType::CLASS; type.builtin_type = Variant::OBJECT; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 108c988add..8190eecbc7 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -98,6 +98,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D case GDScriptParser::DataType::NATIVE: { result.kind = GDScriptDataType::NATIVE; result.native_type = p_datatype.native_type; + result.builtin_type = p_datatype.builtin_type; } break; case GDScriptParser::DataType::SCRIPT: { result.kind = GDScriptDataType::SCRIPT; @@ -132,11 +133,13 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D result.kind = GDScriptDataType::GDSCRIPT; result.script_type = script.ptr(); result.native_type = script->get_instance_base_type(); + result.builtin_type = p_datatype.builtin_type; } else { result.kind = GDScriptDataType::GDSCRIPT; result.script_type_ref = GDScriptCache::get_shallow_script(p_datatype.script_path, main_script->path); result.script_type = result.script_type_ref.ptr(); result.native_type = p_datatype.native_type; + result.builtin_type = p_datatype.builtin_type; } } } break; @@ -291,16 +294,21 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code // Try signals and methods (can be made callables). { - if (codegen.class_node->members_indices.has(identifier)) { - const GDScriptParser::ClassNode::Member &member = codegen.class_node->members[codegen.class_node->members_indices[identifier]]; - if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) { - // Get like it was a property. - GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here. - GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF); - - gen->write_get_named(temp, identifier, self); - return temp; + // Search upwards through parent classes: + const GDScriptParser::ClassNode *base_class = codegen.class_node; + while (base_class != nullptr) { + if (base_class->has_member(identifier)) { + const GDScriptParser::ClassNode::Member &member = base_class->get_member(identifier); + if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) { + // Get like it was a property. + GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here. + GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF); + + gen->write_get_named(temp, identifier, self); + return temp; + } } + base_class = base_class->base_type.class_type; } // Try in native base. diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 9424de9d22..3d708955ed 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -95,7 +95,7 @@ void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<String int oc = 0; Map<StringName, _GDFKC> sdmap; for (const StackDebug &sd : stack_debug) { - if (sd.line > p_line) { + if (sd.line >= p_line) { break; } diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 2c42879bd3..c70081a620 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -6470,8 +6470,8 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, gltf_animation->get_tracks().insert(transform_track_i.key, track); } } - } else if (String(orig_track_path).contains(":blend_shapes/")) { - const Vector<String> node_suffix = String(orig_track_path).split(":blend_shapes/"); + } else if (String(orig_track_path).contains(":") && animation->track_get_type(track_i) == Animation::TYPE_BLEND_SHAPE) { + const Vector<String> node_suffix = String(orig_track_path).split(":"); const NodePath path = node_suffix[0]; const String suffix = node_suffix[1]; Node *node = ap->get_parent()->get_node_or_null(path); diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 07128770b7..272283432d 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -278,12 +278,12 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf } else if (code_tag) { xml_output.append("["); pos = brk_pos + 1; - } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ")) { + } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("theme_item ")) { const int tag_end = tag.find(" "); const String link_tag = tag.substr(0, tag_end); const String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" "); - Vector<String> link_target_parts = link_target.split("."); + const Vector<String> link_target_parts = link_target.split("."); if (link_target_parts.size() <= 0 || link_target_parts.size() > 2) { ERR_PRINT("Invalid reference format: '" + tag + "'."); @@ -311,201 +311,18 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf } if (link_tag == "method") { - if (!target_itype || !target_itype->is_object_type) { - if (OS::get_singleton()->is_stdout_verbose()) { - if (target_itype) { - OS::get_singleton()->print("Cannot resolve method reference for non-Godot.Object type in documentation: %s\n", link_target.utf8().get_data()); - } else { - OS::get_singleton()->print("Cannot resolve type from method reference in documentation: %s\n", link_target.utf8().get_data()); - } - } - - // TODO Map what we can - xml_output.append("<c>"); - xml_output.append(link_target); - xml_output.append("</c>"); - } else { - const MethodInterface *target_imethod = target_itype->find_method_by_name(target_cname); - - if (target_imethod) { - xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); - xml_output.append(target_itype->proxy_name); - xml_output.append("."); - xml_output.append(target_imethod->proxy_name); - xml_output.append("\"/>"); - } - } + _append_xml_method(xml_output, target_itype, target_cname, link_target, link_target_parts); } else if (link_tag == "member") { - if (!target_itype || !target_itype->is_object_type) { - if (OS::get_singleton()->is_stdout_verbose()) { - if (target_itype) { - OS::get_singleton()->print("Cannot resolve member reference for non-Godot.Object type in documentation: %s\n", link_target.utf8().get_data()); - } else { - OS::get_singleton()->print("Cannot resolve type from member reference in documentation: %s\n", link_target.utf8().get_data()); - } - } - - // TODO Map what we can - xml_output.append("<c>"); - xml_output.append(link_target); - xml_output.append("</c>"); - } else { - const PropertyInterface *target_iprop = target_itype->find_property_by_name(target_cname); - - if (target_iprop) { - xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); - xml_output.append(target_itype->proxy_name); - xml_output.append("."); - xml_output.append(target_iprop->proxy_name); - xml_output.append("\"/>"); - } - } + _append_xml_member(xml_output, target_itype, target_cname, link_target, link_target_parts); } else if (link_tag == "signal") { - if (!target_itype || !target_itype->is_object_type) { - if (OS::get_singleton()->is_stdout_verbose()) { - if (target_itype) { - OS::get_singleton()->print("Cannot resolve signal reference for non-Godot.Object type in documentation: %s\n", link_target.utf8().get_data()); - } else { - OS::get_singleton()->print("Cannot resolve type from signal reference in documentation: %s\n", link_target.utf8().get_data()); - } - } - - // TODO Map what we can - xml_output.append("<c>"); - xml_output.append(link_target); - xml_output.append("</c>"); - } else { - const SignalInterface *target_isignal = target_itype->find_signal_by_name(target_cname); - - if (target_isignal) { - xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); - xml_output.append(target_itype->proxy_name); - xml_output.append("."); - xml_output.append(target_isignal->proxy_name); - xml_output.append("\"/>"); - } else { - ERR_PRINT("Cannot resolve signal reference in documentation: '" + link_target + "'."); - - xml_output.append("<c>"); - xml_output.append(link_target); - xml_output.append("</c>"); - } - } + _append_xml_signal(xml_output, target_itype, target_cname, link_target, link_target_parts); } else if (link_tag == "enum") { - const StringName search_cname = !target_itype ? target_cname : StringName(target_itype->name + "." + (String)target_cname); - - const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname); - - if (!enum_match && search_cname != target_cname) { - enum_match = enum_types.find(target_cname); - } - - if (enum_match) { - const TypeInterface &target_enum_itype = enum_match->value(); - - xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); - xml_output.append(target_enum_itype.proxy_name); // Includes nesting class if any - xml_output.append("\"/>"); - } else { - ERR_PRINT("Cannot resolve enum reference in documentation: '" + link_target + "'."); - - xml_output.append("<c>"); - xml_output.append(link_target); - xml_output.append("</c>"); - } + _append_xml_enum(xml_output, target_itype, target_cname, link_target, link_target_parts); } else if (link_tag == "constant") { - if (!target_itype || !target_itype->is_object_type) { - if (OS::get_singleton()->is_stdout_verbose()) { - if (target_itype) { - OS::get_singleton()->print("Cannot resolve constant reference for non-Godot.Object type in documentation: %s\n", link_target.utf8().get_data()); - } else { - OS::get_singleton()->print("Cannot resolve type from constant reference in documentation: %s\n", link_target.utf8().get_data()); - } - } - - // TODO Map what we can - xml_output.append("<c>"); - xml_output.append(link_target); - xml_output.append("</c>"); - } else if (!target_itype && target_cname == name_cache.type_at_GlobalScope) { - const String target_name = (String)target_cname; - - // Try to find as a global constant - const ConstantInterface *target_iconst = find_constant_by_name(target_name, global_constants); - - if (target_iconst) { - // Found global constant - xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "." BINDINGS_GLOBAL_SCOPE_CLASS "."); - xml_output.append(target_iconst->proxy_name); - xml_output.append("\"/>"); - } else { - // Try to find as global enum constant - const EnumInterface *target_ienum = nullptr; - - for (const EnumInterface &ienum : global_enums) { - target_ienum = &ienum; - target_iconst = find_constant_by_name(target_name, target_ienum->constants); - if (target_iconst) { - break; - } - } - - if (target_iconst) { - xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); - xml_output.append(target_ienum->cname); - xml_output.append("."); - xml_output.append(target_iconst->proxy_name); - xml_output.append("\"/>"); - } else { - ERR_PRINT("Cannot resolve global constant reference in documentation: '" + link_target + "'."); - - xml_output.append("<c>"); - xml_output.append(link_target); - xml_output.append("</c>"); - } - } - } else { - const String target_name = (String)target_cname; - - // Try to find the constant in the current class - const ConstantInterface *target_iconst = find_constant_by_name(target_name, target_itype->constants); - - if (target_iconst) { - // Found constant in current class - xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); - xml_output.append(target_itype->proxy_name); - xml_output.append("."); - xml_output.append(target_iconst->proxy_name); - xml_output.append("\"/>"); - } else { - // Try to find as enum constant in the current class - const EnumInterface *target_ienum = nullptr; - - for (const EnumInterface &ienum : target_itype->enums) { - target_ienum = &ienum; - target_iconst = find_constant_by_name(target_name, target_ienum->constants); - if (target_iconst) { - break; - } - } - - if (target_iconst) { - xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); - xml_output.append(target_itype->proxy_name); - xml_output.append("."); - xml_output.append(target_ienum->cname); - xml_output.append("."); - xml_output.append(target_iconst->proxy_name); - xml_output.append("\"/>"); - } else { - ERR_PRINT("Cannot resolve constant reference in documentation: '" + link_target + "'."); - - xml_output.append("<c>"); - xml_output.append(link_target); - xml_output.append("</c>"); - } - } - } + _append_xml_constant(xml_output, target_itype, target_cname, link_target, link_target_parts); + } else if (link_tag == "theme_item") { + // We do not declare theme_items in any way in C#, so there is nothing to reference + _append_xml_undeclared(xml_output, link_target); } pos = brk_end + 1; @@ -670,6 +487,240 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf return xml_output.as_string(); } +void BindingsGenerator::_append_xml_method(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts) { + if (p_link_target_parts[0] == name_cache.type_at_GlobalScope) { + if (OS::get_singleton()->is_stdout_verbose()) { + OS::get_singleton()->print("Cannot resolve @GlobalScope method reference in documentation: %s\n", p_link_target.utf8().get_data()); + } + + // TODO Map what we can + _append_xml_undeclared(p_xml_output, p_link_target); + } else if (!p_target_itype || !p_target_itype->is_object_type) { + if (OS::get_singleton()->is_stdout_verbose()) { + if (p_target_itype) { + OS::get_singleton()->print("Cannot resolve method reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data()); + } else { + OS::get_singleton()->print("Cannot resolve type from method reference in documentation: %s\n", p_link_target.utf8().get_data()); + } + } + + // TODO Map what we can + _append_xml_undeclared(p_xml_output, p_link_target); + } else { + if (p_target_cname == "_init") { + // The _init method is not declared in C#, reference the constructor instead + p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); + p_xml_output.append(p_target_itype->proxy_name); + p_xml_output.append("."); + p_xml_output.append(p_target_itype->proxy_name); + p_xml_output.append("()\"/>"); + } else { + const MethodInterface *target_imethod = p_target_itype->find_method_by_name(p_target_cname); + + if (target_imethod) { + p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); + p_xml_output.append(p_target_itype->proxy_name); + p_xml_output.append("."); + p_xml_output.append(target_imethod->proxy_name); + p_xml_output.append("\"/>"); + } else { + ERR_PRINT("Cannot resolve method reference in documentation: '" + p_link_target + "'."); + _append_xml_undeclared(p_xml_output, p_link_target); + } + } + } +} + +void BindingsGenerator::_append_xml_member(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts) { + if (p_link_target.find("/") >= 0) { + // Properties with '/' (slash) in the name are not declared in C#, so there is nothing to reference. + _append_xml_undeclared(p_xml_output, p_link_target); + } else if (!p_target_itype || !p_target_itype->is_object_type) { + if (OS::get_singleton()->is_stdout_verbose()) { + if (p_target_itype) { + OS::get_singleton()->print("Cannot resolve member reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data()); + } else { + OS::get_singleton()->print("Cannot resolve type from member reference in documentation: %s\n", p_link_target.utf8().get_data()); + } + } + + // TODO Map what we can + _append_xml_undeclared(p_xml_output, p_link_target); + } else { + const TypeInterface *current_itype = p_target_itype; + const PropertyInterface *target_iprop = nullptr; + + while (target_iprop == nullptr && current_itype != nullptr) { + target_iprop = current_itype->find_property_by_name(p_target_cname); + if (target_iprop == nullptr) { + current_itype = _get_type_or_null(TypeReference(current_itype->base_name)); + } + } + + if (target_iprop) { + p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); + p_xml_output.append(current_itype->proxy_name); + p_xml_output.append("."); + p_xml_output.append(target_iprop->proxy_name); + p_xml_output.append("\"/>"); + } else { + ERR_PRINT("Cannot resolve member reference in documentation: '" + p_link_target + "'."); + _append_xml_undeclared(p_xml_output, p_link_target); + } + } +} + +void BindingsGenerator::_append_xml_signal(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts) { + if (!p_target_itype || !p_target_itype->is_object_type) { + if (OS::get_singleton()->is_stdout_verbose()) { + if (p_target_itype) { + OS::get_singleton()->print("Cannot resolve signal reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data()); + } else { + OS::get_singleton()->print("Cannot resolve type from signal reference in documentation: %s\n", p_link_target.utf8().get_data()); + } + } + + // TODO Map what we can + _append_xml_undeclared(p_xml_output, p_link_target); + } else { + const SignalInterface *target_isignal = p_target_itype->find_signal_by_name(p_target_cname); + + if (target_isignal) { + p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); + p_xml_output.append(p_target_itype->proxy_name); + p_xml_output.append("."); + p_xml_output.append(target_isignal->proxy_name); + p_xml_output.append("\"/>"); + } else { + ERR_PRINT("Cannot resolve signal reference in documentation: '" + p_link_target + "'."); + _append_xml_undeclared(p_xml_output, p_link_target); + } + } +} + +void BindingsGenerator::_append_xml_enum(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts) { + const StringName search_cname = !p_target_itype ? p_target_cname : StringName(p_target_itype->name + "." + (String)p_target_cname); + + const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname); + + if (!enum_match && search_cname != p_target_cname) { + enum_match = enum_types.find(p_target_cname); + } + + if (enum_match) { + const TypeInterface &target_enum_itype = enum_match->value(); + + p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); + p_xml_output.append(target_enum_itype.proxy_name); // Includes nesting class if any + p_xml_output.append("\"/>"); + } else { + ERR_PRINT("Cannot resolve enum reference in documentation: '" + p_link_target + "'."); + _append_xml_undeclared(p_xml_output, p_link_target); + } +} + +void BindingsGenerator::_append_xml_constant(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts) { + if (p_link_target_parts[0] == name_cache.type_at_GlobalScope) { + _append_xml_constant_in_global_scope(p_xml_output, p_target_cname, p_link_target); + } else if (!p_target_itype || !p_target_itype->is_object_type) { + // Search in @GlobalScope as a last resort if no class was specified + if (p_link_target_parts.size() == 1) { + _append_xml_constant_in_global_scope(p_xml_output, p_target_cname, p_link_target); + return; + } + + if (OS::get_singleton()->is_stdout_verbose()) { + if (p_target_itype) { + OS::get_singleton()->print("Cannot resolve constant reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data()); + } else { + OS::get_singleton()->print("Cannot resolve type from constant reference in documentation: %s\n", p_link_target.utf8().get_data()); + } + } + + // TODO Map what we can + _append_xml_undeclared(p_xml_output, p_link_target); + } else { + // Try to find the constant in the current class + const ConstantInterface *target_iconst = find_constant_by_name(p_target_cname, p_target_itype->constants); + + if (target_iconst) { + // Found constant in current class + p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); + p_xml_output.append(p_target_itype->proxy_name); + p_xml_output.append("."); + p_xml_output.append(target_iconst->proxy_name); + p_xml_output.append("\"/>"); + } else { + // Try to find as enum constant in the current class + const EnumInterface *target_ienum = nullptr; + + for (const EnumInterface &ienum : p_target_itype->enums) { + target_ienum = &ienum; + target_iconst = find_constant_by_name(p_target_cname, target_ienum->constants); + if (target_iconst) { + break; + } + } + + if (target_iconst) { + p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); + p_xml_output.append(p_target_itype->proxy_name); + p_xml_output.append("."); + p_xml_output.append(target_ienum->cname); + p_xml_output.append("."); + p_xml_output.append(target_iconst->proxy_name); + p_xml_output.append("\"/>"); + } else if (p_link_target_parts.size() == 1) { + // Also search in @GlobalScope as a last resort if no class was specified + _append_xml_constant_in_global_scope(p_xml_output, p_target_cname, p_link_target); + } else { + ERR_PRINT("Cannot resolve constant reference in documentation: '" + p_link_target + "'."); + _append_xml_undeclared(p_xml_output, p_link_target); + } + } + } +} + +void BindingsGenerator::_append_xml_constant_in_global_scope(StringBuilder &p_xml_output, const String &p_target_cname, const String &p_link_target) { + // Try to find as a global constant + const ConstantInterface *target_iconst = find_constant_by_name(p_target_cname, global_constants); + + if (target_iconst) { + // Found global constant + p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "." BINDINGS_GLOBAL_SCOPE_CLASS "."); + p_xml_output.append(target_iconst->proxy_name); + p_xml_output.append("\"/>"); + } else { + // Try to find as global enum constant + const EnumInterface *target_ienum = nullptr; + + for (const EnumInterface &ienum : global_enums) { + target_ienum = &ienum; + target_iconst = find_constant_by_name(p_target_cname, target_ienum->constants); + if (target_iconst) { + break; + } + } + + if (target_iconst) { + p_xml_output.append("<see cref=\"" BINDINGS_NAMESPACE "."); + p_xml_output.append(target_ienum->cname); + p_xml_output.append("."); + p_xml_output.append(target_iconst->proxy_name); + p_xml_output.append("\"/>"); + } else { + ERR_PRINT("Cannot resolve global constant reference in documentation: '" + p_link_target + "'."); + _append_xml_undeclared(p_xml_output, p_link_target); + } + } +} + +void BindingsGenerator::_append_xml_undeclared(StringBuilder &p_xml_output, const String &p_link_target) { + p_xml_output.append("<c>"); + p_xml_output.append(p_link_target); + p_xml_output.append("</c>"); +} + int BindingsGenerator::_determine_enum_prefix(const EnumInterface &p_ienum) { CRASH_COND(p_ienum.constants.is_empty()); diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 5460f018f0..f601ffde2b 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -658,6 +658,14 @@ class BindingsGenerator { String bbcode_to_xml(const String &p_bbcode, const TypeInterface *p_itype); + void _append_xml_method(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts); + void _append_xml_member(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts); + void _append_xml_signal(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts); + void _append_xml_enum(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts); + void _append_xml_constant(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts); + void _append_xml_constant_in_global_scope(StringBuilder &p_xml_output, const String &p_target_cname, const String &p_link_target); + void _append_xml_undeclared(StringBuilder &p_xml_output, const String &p_link_target); + int _determine_enum_prefix(const EnumInterface &p_ienum); void _apply_prefix_to_enum_constants(EnumInterface &p_ienum, int p_prefix_length); diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp index bc3c0d9265..0bc42b104c 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.cpp +++ b/modules/webrtc/webrtc_multiplayer_peer.cpp @@ -353,10 +353,8 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si ch += CH_RESERVED_MAX - 1; } - Map<int, Ref<ConnectedPeer>>::Element *E = nullptr; - if (target_peer > 0) { - E = peer_map.find(target_peer); + Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.find(target_peer); ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer: " + itos(target_peer) + "."); ERR_FAIL_COND_V_MSG(E->value()->channels.size() <= ch, ERR_INVALID_PARAMETER, vformat("Unable to send packet on channel %d, max channels: %d", ch, E->value()->channels.size())); @@ -372,7 +370,7 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si continue; } - ERR_CONTINUE_MSG(F.value->channels.size() <= ch, vformat("Unable to send packet on channel %d, max channels: %d", ch, E->value()->channels.size())); + ERR_CONTINUE_MSG(F.value->channels.size() <= ch, vformat("Unable to send packet on channel %d, max channels: %d", ch, F.value->channels.size())); ERR_CONTINUE(F.value->channels[ch].is_null()); F.value->channels[ch]->put_packet(p_buffer, p_buffer_size); } diff --git a/platform/iphone/export/export_plugin.cpp b/platform/iphone/export/export_plugin.cpp index 69c6df8a38..2eaf5e47ac 100644 --- a/platform/iphone/export/export_plugin.cpp +++ b/platform/iphone/export/export_plugin.cpp @@ -389,6 +389,36 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_ String value = value_format.format(value_dictionary, "$_"); strnew += lines[i].replace("$launch_screen_background_color", value) + "\n"; + } else if (lines[i].find("$pbx_locale_file_reference") != -1) { + String locale_files; + Vector<String> translations = ProjectSettings::get_singleton()->get("internationalization/locale/translations"); + if (translations.size() > 0) { + int index = 0; + for (const String &E : translations) { + Ref<Translation> tr = ResourceLoader::load(E); + if (tr.is_valid()) { + String lang = tr->get_locale(); + locale_files += "D0BCFE4518AEBDA2004A" + itos(index).pad_zeros(4) + " /* " + lang + " */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = " + lang + "; path = " + lang + ".lproj/InfoPlist.strings; sourceTree = \"<group>\"; };"; + } + index++; + } + } + strnew += lines[i].replace("$pbx_locale_file_reference", locale_files); + } else if (lines[i].find("$pbx_locale_build_reference") != -1) { + String locale_files; + Vector<String> translations = ProjectSettings::get_singleton()->get("internationalization/locale/translations"); + if (translations.size() > 0) { + int index = 0; + for (const String &E : translations) { + Ref<Translation> tr = ResourceLoader::load(E); + if (tr.is_valid()) { + String lang = tr->get_locale(); + locale_files += "D0BCFE4518AEBDA2004A" + itos(index).pad_zeros(4) + " /* " + lang + " */,"; + } + index++; + } + } + strnew += lines[i].replace("$pbx_locale_build_reference", locale_files); } else { strnew += lines[i] + "\n"; } @@ -1593,6 +1623,29 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p return ERR_FILE_NOT_FOUND; } + Vector<String> translations = ProjectSettings::get_singleton()->get("internationalization/locale/translations"); + if (translations.size() > 0) { + { + String fname = dest_dir + binary_name + "/en.lproj"; + tmp_app_path->make_dir_recursive(fname); + FileAccessRef f = FileAccess::open(fname + "/InfoPlist.strings", FileAccess::WRITE); + f->store_line("CFBundleDisplayName = \"" + ProjectSettings::get_singleton()->get("application/config/name").operator String() + "\";"); + } + + for (const String &E : translations) { + Ref<Translation> tr = ResourceLoader::load(E); + if (tr.is_valid()) { + String fname = dest_dir + binary_name + "/" + tr->get_locale() + ".lproj"; + tmp_app_path->make_dir_recursive(fname); + FileAccessRef f = FileAccess::open(fname + "/InfoPlist.strings", FileAccess::WRITE); + String prop = "application/config/name_" + tr->get_locale(); + if (ProjectSettings::get_singleton()->has_setting(prop)) { + f->store_line("CFBundleDisplayName = \"" + ProjectSettings::get_singleton()->get(prop).operator String() + "\";"); + } + } + } + } + // Copy project static libs to the project Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); for (int i = 0; i < export_plugins.size(); i++) { diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index bf3bfe9553..1ed4d8fb32 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -109,6 +109,15 @@ struct Hints { unsigned long status = 0; }; +static String get_atom_name(Display *p_disp, Atom p_atom) { + char *name = XGetAtomName(p_disp, p_atom); + ERR_FAIL_NULL_V_MSG(name, String(), "Atom is invalid."); + String ret; + ret.parse_utf8(name); + XFree(name); + return ret; +} + bool DisplayServerX11::has_feature(Feature p_feature) const { switch (p_feature) { case FEATURE_SUBWINDOWS: @@ -435,7 +444,7 @@ String DisplayServerX11::_clipboard_get_impl(Atom p_source, Window x11_window, A Window selection_owner = XGetSelectionOwner(x11_display, p_source); if (selection_owner == x11_window) { static const char *target_type = "PRIMARY"; - if (p_source != None && String(XGetAtomName(x11_display, p_source)) == target_type) { + if (p_source != None && get_atom_name(x11_display, p_source) == target_type) { return internal_clipboard_primary; } else { return internal_clipboard; @@ -2448,8 +2457,7 @@ String DisplayServerX11::keyboard_get_layout_language(int p_index) const { Atom names = kbd->names->symbols; if (names != None) { - char *name = XGetAtomName(x11_display, names); - Vector<String> info = String(name).split("+"); + Vector<String> info = get_atom_name(x11_display, names).split("+"); if (p_index >= 0 && p_index < _group_count) { if (p_index + 1 < info.size()) { ret = info[p_index + 1]; // Skip "pc" at the start and "inet"/"group" at the end of symbols. @@ -2459,7 +2467,6 @@ String DisplayServerX11::keyboard_get_layout_language(int p_index) const { } else { ERR_PRINT("Index " + itos(p_index) + "is out of bounds (" + itos(_group_count) + ")."); } - XFree(name); } XkbFreeKeyboard(kbd, 0, true); } @@ -2486,9 +2493,7 @@ String DisplayServerX11::keyboard_get_layout_name(int p_index) const { } if (p_index >= 0 && p_index < _group_count) { - char *full_name = XGetAtomName(x11_display, groups[p_index]); - ret.parse_utf8(full_name); - XFree(full_name); + ret = get_atom_name(x11_display, groups[p_index]); } else { ERR_PRINT("Index " + itos(p_index) + "is out of bounds (" + itos(_group_count) + ")."); } @@ -2551,7 +2556,7 @@ static Atom pick_target_from_list(Display *p_display, Atom *p_list, int p_count) for (int i = 0; i < p_count; i++) { Atom atom = p_list[i]; - if (atom != None && String(XGetAtomName(p_display, atom)) == target_type) { + if (atom != None && get_atom_name(p_display, atom) == target_type) { return atom; } } @@ -2560,15 +2565,15 @@ static Atom pick_target_from_list(Display *p_display, Atom *p_list, int p_count) static Atom pick_target_from_atoms(Display *p_disp, Atom p_t1, Atom p_t2, Atom p_t3) { static const char *target_type = "text/uri-list"; - if (p_t1 != None && String(XGetAtomName(p_disp, p_t1)) == target_type) { + if (p_t1 != None && get_atom_name(p_disp, p_t1) == target_type) { return p_t1; } - if (p_t2 != None && String(XGetAtomName(p_disp, p_t2)) == target_type) { + if (p_t2 != None && get_atom_name(p_disp, p_t2) == target_type) { return p_t2; } - if (p_t3 != None && String(XGetAtomName(p_disp, p_t3)) == target_type) { + if (p_t3 != None && get_atom_name(p_disp, p_t3) == target_type) { return p_t3; } @@ -2890,7 +2895,7 @@ Atom DisplayServerX11::_process_selection_request_target(Atom p_target, Window p // is the owner during a selection request. CharString clip; static const char *target_type = "PRIMARY"; - if (p_selection != None && String(XGetAtomName(x11_display, p_selection)) == target_type) { + if (p_selection != None && get_atom_name(x11_display, p_selection) == target_type) { clip = internal_clipboard_primary.utf8(); } else { clip = internal_clipboard.utf8(); @@ -3914,6 +3919,7 @@ void DisplayServerX11::process_events() { Property p = _read_property(x11_display, windows[window_id].x11_window, XInternAtom(x11_display, "PRIMARY", 0)); Vector<String> files = String((char *)p.data).split("\n", false); + XFree(p.data); for (int i = 0; i < files.size(); i++) { files.write[i] = files[i].replace("file://", "").uri_decode().strip_edges(); } @@ -3956,6 +3962,7 @@ void DisplayServerX11::process_events() { if (more_than_3) { Property p = _read_property(x11_display, source, XInternAtom(x11_display, "XdndTypeList", False)); requested = pick_target_from_list(x11_display, (Atom *)p.data, p.nitems); + XFree(p.data); } else { requested = pick_target_from_atoms(x11_display, event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]); } diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index 036e74c47c..cc9ac162ea 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -160,6 +160,7 @@ private: float display_max_scale = 1.f; Point2i origin; bool displays_arrangement_dirty = true; + bool is_resizing = false; CursorShape cursor_shape = CURSOR_ARROW; NSCursor *cursors[CURSOR_MAX]; @@ -206,6 +207,8 @@ public: void mouse_process_popups(bool p_close = false); void popup_open(WindowID p_window); void popup_close(WindowID p_window); + void set_is_resizing(bool p_is_resizing); + bool get_is_resizing() const; void window_update(WindowID p_window); void window_destroy(WindowID p_window); diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 23f37a8e18..a4cd8f58bd 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -599,6 +599,14 @@ void DisplayServerOSX::set_last_focused_window(WindowID p_window) { last_focused_window = p_window; } +void DisplayServerOSX::set_is_resizing(bool p_is_resizing) { + is_resizing = p_is_resizing; +} + +bool DisplayServerOSX::get_is_resizing() const { + return is_resizing; +} + void DisplayServerOSX::window_update(WindowID p_window) { #if defined(GLES3_ENABLED) if (gl_manager) { diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp index 24b9bc02a2..4d0fc9add6 100644 --- a/platform/osx/export/export_plugin.cpp +++ b/platform/osx/export/export_plugin.cpp @@ -787,6 +787,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p String fname = tmp_app_path_name + "/Contents/Resources/en.lproj"; tmp_app_dir->make_dir_recursive(fname); FileAccessRef f = FileAccess::open(fname + "/InfoPlist.strings", FileAccess::WRITE); + f->store_line("CFBundleDisplayName = \"" + ProjectSettings::get_singleton()->get("application/config/name").operator String() + "\";"); } for (const String &E : translations) { @@ -795,6 +796,10 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p String fname = tmp_app_path_name + "/Contents/Resources/" + tr->get_locale() + ".lproj"; tmp_app_dir->make_dir_recursive(fname); FileAccessRef f = FileAccess::open(fname + "/InfoPlist.strings", FileAccess::WRITE); + String prop = "application/config/name_" + tr->get_locale(); + if (ProjectSettings::get_singleton()->has_setting(prop)) { + f->store_line("CFBundleDisplayName = \"" + ProjectSettings::get_singleton()->get(prop).operator String() + "\";"); + } } } } diff --git a/platform/osx/godot_window_delegate.mm b/platform/osx/godot_window_delegate.mm index dbc244650e..9f49a6a4e9 100644 --- a/platform/osx/godot_window_delegate.mm +++ b/platform/osx/godot_window_delegate.mm @@ -149,6 +149,20 @@ } } +- (void)windowWillStartLiveResize:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + ds->set_is_resizing(true); + } +} + +- (void)windowDidEndLiveResize:(NSNotification *)notification { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (ds) { + ds->set_is_resizing(false); + } +} + - (void)windowDidResize:(NSNotification *)notification { DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 6700f8fe82..7e0cf9f9cc 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -58,7 +58,8 @@ _FORCE_INLINE_ String OS_OSX::get_framework_executable(const String &p_path) { void OS_OSX::pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context) { // Prevent main loop from sleeping and redraw window during resize / modal popups. - if (get_singleton()->get_main_loop()) { + DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); + if (get_singleton()->get_main_loop() && ds && (get_singleton()->get_render_thread_mode() != RENDER_SEPARATE_THREAD || !ds->get_is_resizing())) { Main::force_redraw(); if (!Main::is_iterating()) { // Avoid cyclic loop. Main::iteration(); diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index b2e605a262..0dd3fc8a23 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -74,6 +74,43 @@ bool Light3D::is_negative() const { return negative; } +void Light3D::set_enable_distance_fade(bool p_enable) { + distance_fade_enabled = p_enable; + RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length); + notify_property_list_changed(); +} + +bool Light3D::is_distance_fade_enabled() const { + return distance_fade_enabled; +} + +void Light3D::set_distance_fade_begin(real_t p_distance) { + distance_fade_begin = p_distance; + RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length); +} + +real_t Light3D::get_distance_fade_begin() const { + return distance_fade_begin; +} + +void Light3D::set_distance_fade_shadow(real_t p_distance) { + distance_fade_shadow = p_distance; + RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length); +} + +real_t Light3D::get_distance_fade_shadow() const { + return distance_fade_shadow; +} + +void Light3D::set_distance_fade_length(real_t p_length) { + distance_fade_length = p_length; + RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length); +} + +real_t Light3D::get_distance_fade_length() const { + return distance_fade_length; +} + void Light3D::set_cull_mask(uint32_t p_cull_mask) { cull_mask = p_cull_mask; RS::get_singleton()->light_set_cull_mask(light, p_cull_mask); @@ -195,7 +232,7 @@ bool Light3D::is_editor_only() const { } void Light3D::_validate_property(PropertyInfo &property) const { - if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) { + if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) { property.usage = PROPERTY_USAGE_NO_EDITOR; } @@ -203,6 +240,11 @@ void Light3D::_validate_property(PropertyInfo &property) const { // Angular distance is only used in DirectionalLight3D. property.usage = PROPERTY_USAGE_NONE; } + + if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length")) { + property.usage = PROPERTY_USAGE_NO_EDITOR; + } + VisualInstance3D::_validate_property(property); } @@ -222,6 +264,18 @@ void Light3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cull_mask", "cull_mask"), &Light3D::set_cull_mask); ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light3D::get_cull_mask); + ClassDB::bind_method(D_METHOD("set_enable_distance_fade", "enable"), &Light3D::set_enable_distance_fade); + ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &Light3D::is_distance_fade_enabled); + + ClassDB::bind_method(D_METHOD("set_distance_fade_begin", "distance"), &Light3D::set_distance_fade_begin); + ClassDB::bind_method(D_METHOD("get_distance_fade_begin"), &Light3D::get_distance_fade_begin); + + ClassDB::bind_method(D_METHOD("set_distance_fade_shadow", "distance"), &Light3D::set_distance_fade_shadow); + ClassDB::bind_method(D_METHOD("get_distance_fade_shadow"), &Light3D::get_distance_fade_shadow); + + ClassDB::bind_method(D_METHOD("set_distance_fade_length", "distance"), &Light3D::set_distance_fade_length); + ClassDB::bind_method(D_METHOD("get_distance_fade_length"), &Light3D::get_distance_fade_length); + ClassDB::bind_method(D_METHOD("set_color", "color"), &Light3D::set_color); ClassDB::bind_method(D_METHOD("get_color"), &Light3D::get_color); @@ -257,6 +311,11 @@ void Light3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0.1,8,0.01"), "set_param", "get_param", PARAM_SHADOW_BLUR); + ADD_GROUP("Distance Fade", "distance_fade_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled"), "set_enable_distance_fade", "is_distance_fade_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_begin", "get_distance_fade_begin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_shadow", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_shadow", "get_distance_fade_shadow"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_length", "get_distance_fade_length"); ADD_GROUP("Editor", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); ADD_GROUP("", ""); @@ -391,6 +450,12 @@ void DirectionalLight3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NONE; } + if (property.name == "distance_fade_enabled" || property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length") { + // Not relevant for DirectionalLight3D, as the light LOD system only pertains to point lights. + // For DirectionalLight3D, `directional_shadow_max_distance` can be used instead. + property.usage = PROPERTY_USAGE_NONE; + } + Light3D::_validate_property(property); } diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index d5d2aee43d..21d785e2f7 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -75,6 +75,10 @@ private: bool negative = false; bool reverse_cull = false; uint32_t cull_mask = 0; + bool distance_fade_enabled = false; + real_t distance_fade_begin = 40.0; + real_t distance_fade_shadow = 50.0; + real_t distance_fade_length = 10.0; RS::LightType type = RenderingServer::LIGHT_DIRECTIONAL; bool editor_only = false; void _update_visibility(); @@ -107,6 +111,18 @@ public: void set_negative(bool p_enable); bool is_negative() const; + void set_enable_distance_fade(bool p_enable); + bool is_distance_fade_enabled() const; + + void set_distance_fade_begin(real_t p_distance); + real_t get_distance_fade_begin() const; + + void set_distance_fade_shadow(real_t p_distance); + real_t get_distance_fade_shadow() const; + + void set_distance_fade_length(real_t p_length); + real_t get_distance_fade_length() const; + void set_cull_mask(uint32_t p_cull_mask); uint32_t get_cull_mask() const; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 25411e54c0..c1f5ab1d32 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -2159,6 +2159,37 @@ void PhysicalBone3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_po PhysicsServer3D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position); } +void PhysicalBone3D::set_linear_velocity(const Vector3 &p_velocity) { + linear_velocity = p_velocity; + PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); +} + +Vector3 PhysicalBone3D::get_linear_velocity() const { + return linear_velocity; +} + +void PhysicalBone3D::set_angular_velocity(const Vector3 &p_velocity) { + angular_velocity = p_velocity; + PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); +} + +Vector3 PhysicalBone3D::get_angular_velocity() const { + return angular_velocity; +} + +void PhysicalBone3D::set_use_custom_integrator(bool p_enable) { + if (custom_integrator == p_enable) { + return; + } + + custom_integrator = p_enable; + PhysicsServer3D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable); +} + +bool PhysicalBone3D::is_using_custom_integrator() { + return custom_integrator; +} + void PhysicalBone3D::reset_physics_simulation_state() { if (simulate_physics) { _start_physics_simulation(); @@ -2867,6 +2898,11 @@ void PhysicalBone3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { return; } + linear_velocity = p_state->get_linear_velocity(); + angular_velocity = p_state->get_angular_velocity(); + + GDVIRTUAL_CALL(_integrate_forces, p_state); + /// Update bone transform. Transform3D global_transform(p_state->get_transform()); @@ -2929,9 +2965,20 @@ void PhysicalBone3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &PhysicalBone3D::set_angular_damp); ClassDB::bind_method(D_METHOD("get_angular_damp"), &PhysicalBone3D::get_angular_damp); + ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &PhysicalBone3D::set_linear_velocity); + ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicalBone3D::get_linear_velocity); + + ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &PhysicalBone3D::set_angular_velocity); + ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicalBone3D::get_angular_velocity); + + ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &PhysicalBone3D::set_use_custom_integrator); + ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &PhysicalBone3D::is_using_custom_integrator); + ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &PhysicalBone3D::set_can_sleep); ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &PhysicalBone3D::is_able_to_sleep); + GDVIRTUAL_BIND(_integrate_forces, "state"); + ADD_GROUP("Joint", "joint_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset"); @@ -2943,10 +2990,13 @@ void PhysicalBone3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 0f753fef76..6ace681021 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -662,9 +662,13 @@ private: real_t bounce = 0.0; real_t mass = 1.0; real_t friction = 1.0; + Vector3 linear_velocity; + Vector3 angular_velocity; real_t gravity_scale = 1.0; bool can_sleep = true; + bool custom_integrator = false; + DampMode linear_damp_mode = DAMP_MODE_COMBINE; DampMode angular_damp_mode = DAMP_MODE_COMBINE; @@ -676,6 +680,7 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); + GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *) static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state); void _body_state_changed(PhysicsDirectBodyState3D *p_state); @@ -691,6 +696,15 @@ private: public: void _on_bone_parent_changed(); + void set_linear_velocity(const Vector3 &p_velocity); + Vector3 get_linear_velocity() const override; + + void set_angular_velocity(const Vector3 &p_velocity); + Vector3 get_angular_velocity() const override; + + void set_use_custom_integrator(bool p_enable); + bool is_using_custom_integrator(); + #ifdef TOOLS_ENABLED void _set_gizmo_move_joint(bool p_move_joint); virtual Transform3D get_global_gizmo_transform() const override; diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 27e8b102be..724714b93b 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -583,8 +583,8 @@ void Button::_bind_methods() { Button::Button(const String &p_text) { text_buf.instantiate(); text_buf->set_flags(TextServer::BREAK_MANDATORY); - set_mouse_filter(MOUSE_FILTER_STOP); + set_text(p_text); } diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index 5e3131f8a0..527b0061ac 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -111,9 +111,12 @@ void CheckButton::_notification(int p_what) { } } -CheckButton::CheckButton() { +CheckButton::CheckButton(const String &p_text) : + Button(p_text) { set_toggle_mode(true); + set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT); + if (is_layout_rtl()) { _set_internal_margin(SIDE_LEFT, get_icon_size().width); } else { diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h index 9a72d04db2..7d4bb8bdfc 100644 --- a/scene/gui/check_button.h +++ b/scene/gui/check_button.h @@ -42,7 +42,7 @@ protected: void _notification(int p_what); public: - CheckButton(); + CheckButton(const String &p_text = String()); ~CheckButton(); }; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 3ea2a9795d..aa4391e9f1 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -1429,7 +1429,8 @@ void ColorPickerButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); } -ColorPickerButton::ColorPickerButton() { +ColorPickerButton::ColorPickerButton(const String &p_text) : + Button(p_text) { set_toggle_mode(true); } diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index d6067b1cf4..6f3e16009c 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -231,7 +231,7 @@ public: ColorPicker *get_picker(); PopupPanel *get_popup(); - ColorPickerButton(); + ColorPickerButton(const String &p_text = String()); }; VARIANT_ENUM_CAST(ColorPicker::PickerShapeType); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 79aaf5c511..678229683f 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -262,7 +262,8 @@ void FileDialog::_action_pressed() { return; } - String f = dir_access->get_current_dir().plus_file(file->get_text()); + String file_text = file->get_text(); + String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().plus_file(file_text); if ((mode == FILE_MODE_OPEN_ANY || mode == FILE_MODE_OPEN_FILE) && dir_access->file_exists(f)) { emit_signal(SNAME("file_selected"), f); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index ff4e071a95..6ad296d7c7 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -2437,7 +2437,7 @@ void LineEdit::_ensure_menu() { } } -LineEdit::LineEdit() { +LineEdit::LineEdit(const String &p_placeholder) { text_rid = TS->create_shaped_text(); _create_undo_state(); @@ -2452,6 +2452,8 @@ LineEdit::LineEdit() { caret_blink_timer->connect("timeout", callable_mp(this, &LineEdit::_toggle_draw_caret)); set_caret_blink_enabled(false); + set_placeholder(p_placeholder); + set_editable(true); // Initialise to opposite first, so we get past the early-out in set_editable. } diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 1519c09d73..444c9a1c50 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -332,7 +332,7 @@ public: void show_virtual_keyboard(); - LineEdit(); + LineEdit(const String &p_placeholder = String()); ~LineEdit(); }; diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index 8f40f717c2..dc4f09d22d 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -317,8 +317,10 @@ void LinkButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options"); } -LinkButton::LinkButton() { +LinkButton::LinkButton(const String &p_text) { text_buf.instantiate(); set_focus_mode(FOCUS_NONE); set_default_cursor_shape(CURSOR_POINTING_HAND); + + set_text(p_text); } diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h index a455e866b1..f996558f32 100644 --- a/scene/gui/link_button.h +++ b/scene/gui/link_button.h @@ -90,7 +90,7 @@ public: void set_underline_mode(UnderlineMode p_underline_mode); UnderlineMode get_underline_mode() const; - LinkButton(); + LinkButton(const String &p_text = String()); }; VARIANT_ENUM_CAST(LinkButton::UnderlineMode); diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 46d8a61ca1..c04690cdb3 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -227,7 +227,8 @@ void MenuButton::set_disable_shortcuts(bool p_disabled) { disable_shortcuts = p_disabled; } -MenuButton::MenuButton() { +MenuButton::MenuButton(const String &p_text) : + Button(p_text) { set_flat(true); set_toggle_mode(true); set_disable_shortcuts(false); diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index 3647a69d33..9cfb780255 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -67,7 +67,7 @@ public: void set_item_count(int p_count); int get_item_count() const; - MenuButton(); + MenuButton(const String &p_text = String()); ~MenuButton(); }; diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 698d74843c..b3804e73d9 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -412,7 +412,8 @@ void OptionButton::_bind_methods() { ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index"))); } -OptionButton::OptionButton() { +OptionButton::OptionButton(const String &p_text) : + Button(p_text) { set_toggle_mode(true); set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT); if (is_layout_rtl()) { diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index adf2bb90ef..5352fe18a6 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -94,7 +94,7 @@ public: virtual void get_translatable_strings(List<String> *p_strings) const override; - OptionButton(); + OptionButton(const String &p_text = String()); ~OptionButton(); }; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index dd07831b83..1c9eb14a24 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -4712,7 +4712,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi return d; } -RichTextLabel::RichTextLabel() { +RichTextLabel::RichTextLabel(const String &p_text) { main = memnew(ItemFrame); main->index = 0; current = main; @@ -4734,6 +4734,8 @@ RichTextLabel::RichTextLabel() { vscroll->set_step(1); vscroll->hide(); + set_text(p_text); + set_clip_contents(true); } diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 53c2046c8f..076b68a0da 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -620,7 +620,7 @@ public: void set_fixed_size_to_width(int p_width); virtual Size2 get_minimum_size() const override; - RichTextLabel(); + RichTextLabel(const String &p_text = String()); ~RichTextLabel(); }; diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index ce60da762f..0e088a44e5 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -552,10 +552,6 @@ void TabBar::set_current_tab(int p_current) { emit_signal(SNAME("tab_selected"), current); return; } - // Triggered by dragging a tab from another TabBar to the selected index, to ensure that tab_changed is emitted. - if (previous == -1) { - previous = current; - } emit_signal(SNAME("tab_selected"), current); @@ -954,9 +950,17 @@ void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { } update(); update_minimum_size(); + + if (tabs.size() == 1 && is_inside_tree()) { + emit_signal(SNAME("tab_changed"), 0); + } } void TabBar::clear_tabs() { + if (tabs.is_empty()) { + return; + } + tabs.clear(); offset = 0; max_drawn_tab = 0; @@ -971,14 +975,16 @@ void TabBar::clear_tabs() { void TabBar::remove_tab(int p_idx) { ERR_FAIL_INDEX(p_idx, tabs.size()); tabs.remove_at(p_idx); - if (current >= p_idx) { + + bool is_tab_changing = current == p_idx && !tabs.is_empty(); + + if (current >= p_idx && current > 0) { current--; } - if (current < 0) { + if (tabs.is_empty()) { offset = 0; max_drawn_tab = 0; - current = 0; previous = 0; } else { offset = MIN(offset, tabs.size() - 1); @@ -986,7 +992,7 @@ void TabBar::remove_tab(int p_idx) { _update_cache(); _ensure_no_over_offset(); - if (scroll_to_selected && !tabs.is_empty()) { + if (scroll_to_selected) { ensure_tab_visible(current); } } @@ -994,15 +1000,18 @@ void TabBar::remove_tab(int p_idx) { update(); update_minimum_size(); notify_property_list_changed(); + + if (is_tab_changing && is_inside_tree()) { + emit_signal(SNAME("tab_changed"), current); + } } Variant TabBar::get_drag_data(const Point2 &p_point) { if (!drag_to_rearrange_enabled) { - return Variant(); + return Control::get_drag_data(p_point); // Allow stuff like TabContainer to override it. } int tab_over = get_tab_idx_at_point(p_point); - if (tab_over < 0) { return Variant(); } @@ -1025,12 +1034,13 @@ Variant TabBar::get_drag_data(const Point2 &p_point) { drag_data["type"] = "tab_element"; drag_data["tab_element"] = tab_over; drag_data["from_path"] = get_path(); + return drag_data; } bool TabBar::can_drop_data(const Point2 &p_point, const Variant &p_data) const { if (!drag_to_rearrange_enabled) { - return false; + return Control::can_drop_data(p_point, p_data); // Allow stuff like TabContainer to override it. } Dictionary d = p_data; @@ -1052,16 +1062,16 @@ bool TabBar::can_drop_data(const Point2 &p_point, const Variant &p_data) const { } } } + return false; } void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { if (!drag_to_rearrange_enabled) { + Control::drop_data(p_point, p_data); // Allow stuff like TabContainer to override it. return; } - int hover_now = get_tab_idx_at_point(p_point); - Dictionary d = p_data; if (!d.has("type")) { return; @@ -1069,6 +1079,7 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { if (String(d["type"]) == "tab_element") { int tab_from_id = d["tab_element"]; + int hover_now = get_tab_idx_at_point(p_point); NodePath from_path = d["from_path"]; NodePath to_path = get_path(); @@ -1096,15 +1107,25 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { hover_now = get_tab_count(); } - // Workaround to ensure that tab_changed is emitted. - if (current == hover_now) { - current = -1; + from_tabs->remove_tab(tab_from_id); + tabs.insert(hover_now, moving_tab); + + if (tabs.size() > 1) { + if (current >= hover_now) { + current++; + } + if (previous >= hover_now) { + previous++; + } } - tabs.insert(hover_now, moving_tab); - from_tabs->remove_tab(tab_from_id); set_current_tab(hover_now); update_minimum_size(); + + if (tabs.size() == 1) { + emit_signal(SNAME("tab_selected"), 0); + emit_signal(SNAME("tab_changed"), 0); + } } } } @@ -1157,17 +1178,33 @@ bool TabBar::get_clip_tabs() const { return clip_tabs; } -void TabBar::move_tab(int from, int to) { - if (from == to) { +void TabBar::move_tab(int p_from, int p_to) { + if (p_from == p_to) { return; } - ERR_FAIL_INDEX(from, tabs.size()); - ERR_FAIL_INDEX(to, tabs.size()); + ERR_FAIL_INDEX(p_from, tabs.size()); + ERR_FAIL_INDEX(p_to, tabs.size()); + + Tab tab_from = tabs[p_from]; + tabs.remove_at(p_from); + tabs.insert(p_to, tab_from); - Tab tab_from = tabs[from]; - tabs.remove_at(from); - tabs.insert(to, tab_from); + if (current == p_from) { + current = p_to; + } else if (current > p_from && current <= p_to) { + current--; + } else if (current < p_from && current >= p_to) { + current++; + } + + if (previous == p_from) { + previous = p_to; + } else if (previous > p_from && previous >= p_to) { + previous--; + } else if (previous < p_from && previous <= p_to) { + previous++; + } _update_cache(); _ensure_no_over_offset(); @@ -1466,6 +1503,7 @@ void TabBar::_bind_methods() { ClassDB::bind_method(D_METHOD("is_tab_hidden", "tab_idx"), &TabBar::is_tab_hidden); ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &TabBar::remove_tab); ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &TabBar::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>())); + ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabBar::get_tab_idx_at_point); ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabBar::set_tab_alignment); ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabBar::get_tab_alignment); ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &TabBar::set_clip_tabs); diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h index b428538570..82ae8bce3f 100644 --- a/scene/gui/tab_bar.h +++ b/scene/gui/tab_bar.h @@ -126,7 +126,6 @@ protected: Variant get_drag_data(const Point2 &p_point) override; bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override; void drop_data(const Point2 &p_point, const Variant &p_data) override; - int get_tab_idx_at_point(const Point2 &p_point) const; public: void add_tab(const String &p_str = "", const Ref<Texture2D> &p_icon = Ref<Texture2D>()); @@ -156,13 +155,15 @@ public: void set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon); Ref<Texture2D> get_tab_button_icon(int p_tab) const; + int get_tab_idx_at_point(const Point2 &p_point) const; + void set_tab_alignment(AlignmentMode p_alignment); AlignmentMode get_tab_alignment() const; void set_clip_tabs(bool p_clip_tabs); bool get_clip_tabs() const; - void move_tab(int from, int to); + void move_tab(int p_from, int p_to); void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy); CloseButtonDisplayPolicy get_tab_close_display_policy() const; diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 31a5e41086..0d5165dbd8 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -30,44 +30,17 @@ #include "tab_container.h" -#include "core/object/message_queue.h" -#include "core/string/translation.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/gui/texture_rect.h" int TabContainer::_get_top_margin() const { - if (!tabs_visible) { - return 0; + int height = 0; + if (tabs_visible && get_tab_count() > 0) { + height = tab_bar->get_minimum_size().height; } - // Respect the minimum tab height. - Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); - Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); - Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); - - int tab_height = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height); - - // Font height or higher icon wins. - int content_height = 0; - - Vector<Control *> tabs = _get_tabs(); - for (int i = 0; i < tabs.size(); i++) { - content_height = MAX(content_height, text_buf[i]->get_size().y); - - Control *c = tabs[i]; - if (!c->has_meta("_tab_icon")) { - continue; - } - - Ref<Texture2D> tex = c->get_meta("_tab_icon"); - if (!tex.is_valid()) { - continue; - } - content_height = MAX(content_height, tex->get_size().height); - } - - return tab_height + content_height; + return height; } void TabContainer::gui_input(const Ref<InputEvent> &p_event) { @@ -113,77 +86,6 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { return; } } - - // Do not activate tabs when tabs is empty. - if (get_tab_count() == 0) { - return; - } - - Vector<Control *> tabs = _get_tabs(); - - // Handle navigation buttons. - if (buttons_visible_cache) { - int popup_ofs = 0; - if (popup) { - popup_ofs = menu->get_width(); - } - - Ref<Texture2D> increment = get_theme_icon(SNAME("increment")); - Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement")); - if (is_layout_rtl()) { - if (pos.x < popup_ofs + decrement->get_width()) { - if (last_tab_cache < tabs.size() - 1) { - first_tab_cache += 1; - update(); - } - return; - } else if (pos.x < popup_ofs + increment->get_width() + decrement->get_width()) { - if (first_tab_cache > 0) { - first_tab_cache -= 1; - update(); - } - return; - } - } else { - if (pos.x > size.width - increment->get_width() - popup_ofs && pos.x) { - if (last_tab_cache < tabs.size() - 1) { - first_tab_cache += 1; - update(); - } - return; - } else if (pos.x > size.width - increment->get_width() - decrement->get_width() - popup_ofs) { - if (first_tab_cache > 0) { - first_tab_cache -= 1; - update(); - } - return; - } - } - } - - // Activate the clicked tab. - if (is_layout_rtl()) { - pos.x = size.width - pos.x; - } - - if (pos.x < tabs_ofs_cache) { - return; - } - - pos.x -= tabs_ofs_cache; - for (int i = first_tab_cache; i <= last_tab_cache; i++) { - if (get_tab_hidden(i)) { - continue; - } - int tab_width = _get_tab_width(i); - if (pos.x < tab_width) { - if (!get_tab_disabled(i)) { - set_current_tab(i); - } - break; - } - pos.x -= tab_width; - } } Ref<InputEventMouseMotion> mm = p_event; @@ -194,9 +96,8 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { // Mouse must be on tabs in the tab header area. if (pos.y > _get_top_margin()) { - if (menu_hovered || highlight_arrow > -1) { + if (menu_hovered) { menu_hovered = false; - highlight_arrow = -1; update(); } return; @@ -208,7 +109,6 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { if (pos.x <= menu->get_width()) { if (!menu_hovered) { menu_hovered = true; - highlight_arrow = -1; update(); return; } @@ -220,7 +120,6 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { if (pos.x >= size.width - menu->get_width()) { if (!menu_hovered) { menu_hovered = true; - highlight_arrow = -1; update(); return; } @@ -234,102 +133,26 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { return; } } - - // Do not activate tabs when tabs is empty. - if ((get_tab_count() == 0 || !buttons_visible_cache) && menu_hovered) { - highlight_arrow = -1; - update(); - return; - } - - int popup_ofs = 0; - if (popup) { - popup_ofs = menu->get_width(); - } - - Ref<Texture2D> increment = get_theme_icon(SNAME("increment")); - Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement")); - - if (is_layout_rtl()) { - if (pos.x <= popup_ofs + decrement->get_width()) { - if (highlight_arrow != 1) { - highlight_arrow = 1; - update(); - } - } else if (pos.x <= popup_ofs + increment->get_width() + decrement->get_width()) { - if (highlight_arrow != 0) { - highlight_arrow = 0; - update(); - } - } else if (highlight_arrow > -1) { - highlight_arrow = -1; - update(); - } - } else { - if (pos.x >= size.width - increment->get_width() - popup_ofs) { - if (highlight_arrow != 1) { - highlight_arrow = 1; - update(); - } - } else if (pos.x >= size.width - increment->get_width() - decrement->get_width() - popup_ofs) { - if (highlight_arrow != 0) { - highlight_arrow = 0; - update(); - } - } else if (highlight_arrow > -1) { - highlight_arrow = -1; - update(); - } - } } } void TabContainer::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_RESIZED: { - Vector<Control *> tabs = _get_tabs(); - int side_margin = get_theme_constant(SNAME("side_margin")); - Ref<Texture2D> menu = get_theme_icon(SNAME("menu")); - Ref<Texture2D> increment = get_theme_icon(SNAME("increment")); - Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement")); - int header_width = get_size().width - side_margin * 2; - - // Find the width of the header area. - Popup *popup = get_popup(); - if (popup) { - header_width -= menu->get_width(); - } - if (buttons_visible_cache) { - header_width -= increment->get_width() + decrement->get_width(); - } - if (popup || buttons_visible_cache) { - header_width += side_margin; + case NOTIFICATION_ENTER_TREE: { + // If some nodes happen to be renamed outside the tree, the tab names need to be updated manually. + if (get_tab_count() > 0) { + _refresh_tab_names(); } + } break; - // Find the width of all tabs after first_tab_cache. - int all_tabs_width = 0; - for (int i = first_tab_cache; i < tabs.size(); i++) { - int tab_width = _get_tab_width(i); - all_tabs_width += tab_width; - } - - // Check if tabs before first_tab_cache would fit into the header area. - for (int i = first_tab_cache - 1; i >= 0; i--) { - int tab_width = _get_tab_width(i); - - if (all_tabs_width + tab_width > header_width) { - break; - } - - all_tabs_width += tab_width; - first_tab_cache--; - } + case NOTIFICATION_READY: + case NOTIFICATION_RESIZED: { + _update_margins(); } break; case NOTIFICATION_DRAW: { RID canvas = get_canvas_item(); Size2 size = get_size(); - bool rtl = is_layout_rtl(); // Draw only the tab area if the header is hidden. Ref<StyleBox> panel = get_theme_stylebox(SNAME("panel")); @@ -338,481 +161,171 @@ void TabContainer::_notification(int p_what) { return; } - Vector<Control *> tabs = _get_tabs(); - Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); - Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); - Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); - Ref<Texture2D> increment = get_theme_icon(SNAME("increment")); - Ref<Texture2D> increment_hl = get_theme_icon(SNAME("increment_highlight")); - Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement")); - Ref<Texture2D> decrement_hl = get_theme_icon(SNAME("decrement_highlight")); - Ref<Texture2D> menu = get_theme_icon(SNAME("menu")); - Ref<Texture2D> menu_hl = get_theme_icon(SNAME("menu_highlight")); - Color font_selected_color = get_theme_color(SNAME("font_selected_color")); - Color font_unselected_color = get_theme_color(SNAME("font_unselected_color")); - Color font_disabled_color = get_theme_color(SNAME("font_disabled_color")); - int side_margin = get_theme_constant(SNAME("side_margin")); - - // Find out start and width of the header area. - int header_x = side_margin; - int header_width = size.width - side_margin * 2; int header_height = _get_top_margin(); - Popup *popup = get_popup(); - if (popup) { - header_width -= menu->get_width(); - } - - // Check if all tabs would fit into the header area. - int all_tabs_width = 0; - for (int i = 0; i < tabs.size(); i++) { - if (get_tab_hidden(i)) { - continue; - } - int tab_width = _get_tab_width(i); - all_tabs_width += tab_width; - - if (all_tabs_width > header_width) { - // Not all tabs are visible at the same time - reserve space for navigation buttons. - buttons_visible_cache = true; - header_width -= decrement->get_width() + increment->get_width(); - break; - } else { - buttons_visible_cache = false; - } - } - // With buttons, a right side margin does not need to be respected. - if (popup || buttons_visible_cache) { - header_width += side_margin; - } - - if (!buttons_visible_cache) { - first_tab_cache = 0; - } - - // Go through the visible tabs to find the width they occupy. - all_tabs_width = 0; - Vector<int> tab_widths; - for (int i = first_tab_cache; i < tabs.size(); i++) { - if (get_tab_hidden(i)) { - tab_widths.push_back(0); - continue; - } - int tab_width = _get_tab_width(i); - if (all_tabs_width + tab_width > header_width && tab_widths.size() > 0) { - break; - } - all_tabs_width += tab_width; - tab_widths.push_back(tab_width); - } - - // Find the offset at which to draw tabs, according to the alignment. - switch (alignment) { - case ALIGNMENT_LEFT: - tabs_ofs_cache = header_x; - break; - case ALIGNMENT_CENTER: - tabs_ofs_cache = header_x + (header_width / 2) - (all_tabs_width / 2); - break; - case ALIGNMENT_RIGHT: - tabs_ofs_cache = header_x + header_width - all_tabs_width; - break; - } - - if (all_tabs_in_front) { - // Draw the tab area. - panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height)); - } - - // Draw unselected tabs in back - int x = 0; - int x_current = 0; - int index = 0; - for (int i = 0; i < tab_widths.size(); i++) { - index = i + first_tab_cache; - if (get_tab_hidden(index)) { - continue; - } - - int tab_width = tab_widths[i]; - if (index == current) { - x_current = x; - } else if (get_tab_disabled(index)) { - if (rtl) { - _draw_tab(tab_disabled, font_disabled_color, index, size.width - (tabs_ofs_cache + x) - tab_width); - } else { - _draw_tab(tab_disabled, font_disabled_color, index, tabs_ofs_cache + x); - } - } else { - if (rtl) { - _draw_tab(tab_unselected, font_unselected_color, index, size.width - (tabs_ofs_cache + x) - tab_width); - } else { - _draw_tab(tab_unselected, font_unselected_color, index, tabs_ofs_cache + x); - } - } - x += tab_width; - last_tab_cache = index; - } + panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height)); - if (!all_tabs_in_front) { - // Draw the tab area. - panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height)); - } + // Draw the popup menu. + if (get_popup()) { + Ref<Texture2D> menu = get_theme_icon(SNAME("menu")); + Ref<Texture2D> menu_hl = get_theme_icon(SNAME("menu_highlight")); - // Draw selected tab in front. Only draw selected tab when it's in visible range. - if (tabs.size() > 0 && current - first_tab_cache < tab_widths.size() && current >= first_tab_cache) { - Ref<StyleBox> current_style_box = get_tab_disabled(current) ? tab_disabled : tab_selected; - if (rtl) { - _draw_tab(current_style_box, font_selected_color, current, size.width - (tabs_ofs_cache + x_current) - tab_widths[current]); - } else { - _draw_tab(current_style_box, font_selected_color, current, tabs_ofs_cache + x_current); - } - } + int x = is_layout_rtl() ? 0 : get_size().width - menu->get_width(); - // Draw the popup menu. - if (rtl) { - x = 0; - } else { - x = get_size().width; - } - if (popup) { - if (!rtl) { - x -= menu->get_width(); - } if (menu_hovered) { menu_hl->draw(get_canvas_item(), Size2(x, (header_height - menu_hl->get_height()) / 2)); } else { menu->draw(get_canvas_item(), Size2(x, (header_height - menu->get_height()) / 2)); } - if (rtl) { - x += menu->get_width(); - } - } - - // Draw the navigation buttons. - if (buttons_visible_cache) { - if (rtl) { - if (last_tab_cache < tabs.size() - 1) { - draw_texture(highlight_arrow == 1 ? decrement_hl : decrement, Point2(x, (header_height - increment->get_height()) / 2)); - } else { - draw_texture(decrement, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5)); - } - x += increment->get_width(); - - if (first_tab_cache > 0) { - draw_texture(highlight_arrow == 0 ? increment_hl : increment, Point2(x, (header_height - decrement->get_height()) / 2)); - } else { - draw_texture(increment, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5)); - } - x += decrement->get_width(); - } else { - x -= increment->get_width(); - if (last_tab_cache < tabs.size() - 1) { - draw_texture(highlight_arrow == 1 ? increment_hl : increment, Point2(x, (header_height - increment->get_height()) / 2)); - } else { - draw_texture(increment, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5)); - } - - x -= decrement->get_width(); - if (first_tab_cache > 0) { - draw_texture(highlight_arrow == 0 ? decrement_hl : decrement, Point2(x, (header_height - decrement->get_height()) / 2)); - } else { - draw_texture(decrement, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5)); - } - } } } break; case NOTIFICATION_TRANSLATION_CHANGED: case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: case NOTIFICATION_THEME_CHANGED: { - Vector<Control *> tabs = _get_tabs(); - for (int i = 0; i < tabs.size(); i++) { - text_buf.write[i]->clear(); - } - _theme_changing = true; + theme_changing = true; call_deferred(SNAME("_on_theme_changed")); // Wait until all changed theme. } break; } } -void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) { - Control *control = get_tab_control(p_index); - RID canvas = get_canvas_item(); - Color font_outline_color = get_theme_color(SNAME("font_outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); - int icon_text_distance = get_theme_constant(SNAME("icon_separation")); - int tab_width = _get_tab_width(p_index); - int header_height = _get_top_margin(); - - // Draw the tab background. - Rect2 tab_rect(p_x, 0, tab_width, header_height); - p_tab_style->draw(canvas, tab_rect); - - // Draw the tab contents. - String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name())); - - int x_content = tab_rect.position.x + p_tab_style->get_margin(SIDE_LEFT); - int top_margin = p_tab_style->get_margin(SIDE_TOP); - int y_center = top_margin + (tab_rect.size.y - p_tab_style->get_minimum_size().y) / 2; - - // Draw the tab icon. - if (control->has_meta("_tab_icon")) { - Ref<Texture2D> icon = control->get_meta("_tab_icon"); - if (icon.is_valid()) { - int y = y_center - (icon->get_height() / 2); - icon->draw(canvas, Point2i(x_content, y)); - if (!text.is_empty()) { - x_content += icon->get_width() + icon_text_distance; - } - } - } - - // Draw the tab text. - Point2i text_pos(x_content, y_center - text_buf[p_index]->get_size().y / 2); - if (outline_size > 0 && font_outline_color.a > 0) { - text_buf[p_index]->draw_outline(canvas, text_pos, outline_size, font_outline_color); - } - text_buf[p_index]->draw(canvas, text_pos, p_font_color); -} - -void TabContainer::_refresh_texts() { - text_buf.clear(); - Vector<Control *> tabs = _get_tabs(); - bool rtl = is_layout_rtl(); - Ref<Font> font = get_theme_font(SNAME("font")); - int font_size = get_theme_font_size(SNAME("font_size")); - for (int i = 0; i < tabs.size(); i++) { - Control *control = Object::cast_to<Control>(tabs[i]); - String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name())); - - Ref<TextLine> name; - name.instantiate(); - name->set_direction(rtl ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); - name->add_string(text, font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); - text_buf.push_back(name); - } -} - void TabContainer::_on_theme_changed() { - if (!_theme_changing) { + if (!theme_changing) { return; } - _refresh_texts(); - - update_minimum_size(); + tab_bar->add_theme_style_override(SNAME("tab_unselected"), get_theme_stylebox(SNAME("tab_unselected"))); + tab_bar->add_theme_style_override(SNAME("tab_selected"), get_theme_stylebox(SNAME("tab_selected"))); + tab_bar->add_theme_style_override(SNAME("tab_disabled"), get_theme_stylebox(SNAME("tab_disabled"))); + tab_bar->add_theme_icon_override(SNAME("increment"), get_theme_icon(SNAME("increment"))); + tab_bar->add_theme_icon_override(SNAME("increment_highlight"), get_theme_icon(SNAME("increment_highlight"))); + tab_bar->add_theme_icon_override(SNAME("decrement"), get_theme_icon(SNAME("decrement"))); + tab_bar->add_theme_icon_override(SNAME("decrement_highlight"), get_theme_icon(SNAME("decrement_highlight"))); + tab_bar->add_theme_color_override(SNAME("font_selected_color"), get_theme_color(SNAME("font_selected_color"))); + tab_bar->add_theme_color_override(SNAME("font_unselected_color"), get_theme_color(SNAME("font_unselected_color"))); + tab_bar->add_theme_color_override(SNAME("font_disabled_color"), get_theme_color(SNAME("font_disabled_color"))); + tab_bar->add_theme_color_override(SNAME("font_outline_color"), get_theme_color(SNAME("font_outline_color"))); + tab_bar->add_theme_font_override(SNAME("font"), get_theme_font(SNAME("font"))); + tab_bar->add_theme_constant_override(SNAME("font_size"), get_theme_constant(SNAME("font_size"))); + tab_bar->add_theme_constant_override(SNAME("icon_separation"), get_theme_constant(SNAME("icon_separation"))); + tab_bar->add_theme_constant_override(SNAME("outline_size"), get_theme_constant(SNAME("outline_size"))); + + _update_margins(); if (get_tab_count() > 0) { _repaint(); - update(); + } else { + update_minimum_size(); } - _theme_changing = false; + update(); + + theme_changing = false; } void TabContainer::_repaint() { Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel")); - Vector<Control *> tabs = _get_tabs(); - for (int i = 0; i < tabs.size(); i++) { - Control *c = tabs[i]; + Vector<Control *> controls = _get_tab_controls(); + int current = get_current_tab(); + + for (int i = 0; i < controls.size(); i++) { + Control *c = controls[i]; + if (i == current) { c->show(); c->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + if (tabs_visible) { c->set_offset(SIDE_TOP, _get_top_margin()); } + c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP)); c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT)); c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT)); c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM)); - } else { c->hide(); } } -} -void TabContainer::_on_mouse_exited() { - if (menu_hovered || highlight_arrow > -1) { - menu_hovered = false; - highlight_arrow = -1; - update(); - } -} - -int TabContainer::_get_tab_width(int p_index) const { - ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0); - Control *control = get_tab_control(p_index); - if (!control || get_tab_hidden(p_index)) { - return 0; - } - - // Get the width of the text displayed on the tab. - Ref<Font> font = get_theme_font(SNAME("font")); - int font_size = get_theme_font_size(SNAME("font_size")); - String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name())); - int width = font->get_string_size(text, font_size).width; - - // Add space for a tab icon. - if (control->has_meta("_tab_icon")) { - Ref<Texture2D> icon = control->get_meta("_tab_icon"); - if (icon.is_valid()) { - width += icon->get_width(); - if (!text.is_empty()) { - width += get_theme_constant(SNAME("icon_separation")); - } - } - } - - // Respect a minimum size. - Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); - Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); - Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); - if (get_tab_disabled(p_index)) { - width += tab_disabled->get_minimum_size().width; - } else if (p_index == current) { - width += tab_selected->get_minimum_size().width; - } else { - width += tab_unselected->get_minimum_size().width; - } - - return width; + update_minimum_size(); } -Vector<Control *> TabContainer::_get_tabs() const { - Vector<Control *> controls; - for (int i = 0; i < get_child_count(); i++) { - Control *control = Object::cast_to<Control>(get_child(i)); - if (!control || control->is_set_as_top_level()) { - continue; - } - - controls.push_back(control); - } - return controls; -} +void TabContainer::_update_margins() { + int menu_width = get_theme_icon(SNAME("menu"))->get_width(); + int side_margin = get_theme_constant(SNAME("side_margin")); -void TabContainer::_child_renamed_callback() { - _refresh_texts(); - update(); -} + // Directly check for validity, to avoid errors when quitting. + bool has_popup = popup_obj_id.is_valid(); -void TabContainer::add_child_notify(Node *p_child) { - Container::add_child_notify(p_child); + if (get_tab_count() == 0) { + tab_bar->set_offset(SIDE_LEFT, 0); + tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0); - Control *c = Object::cast_to<Control>(p_child); - if (!c || c->is_set_as_top_level()) { return; } - _refresh_texts(); - call_deferred(SNAME("_repaint")); - update(); - - bool first = (_get_tabs().size() == 1); - if (first) { - current = 0; - previous = 0; - } - - p_child->connect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback)); - if (first && is_inside_tree()) { - emit_signal(SNAME("tab_changed"), current); - } -} - -void TabContainer::move_child_notify(Node *p_child) { - Container::move_child_notify(p_child); - - Control *c = Object::cast_to<Control>(p_child); - if (!c || c->is_set_as_top_level()) { - return; - } + switch (get_tab_alignment()) { + case TabBar::ALIGNMENT_LEFT: { + tab_bar->set_offset(SIDE_LEFT, side_margin); + tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0); + } break; - _update_current_tab(); - update(); -} + case TabBar::ALIGNMENT_CENTER: { + tab_bar->set_offset(SIDE_LEFT, 0); + tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0); + } break; -int TabContainer::get_tab_count() const { - return _get_tabs().size(); -} + case TabBar::ALIGNMENT_RIGHT: { + tab_bar->set_offset(SIDE_LEFT, 0); -void TabContainer::set_current_tab(int p_current) { - ERR_FAIL_INDEX(p_current, get_tab_count()); + if (has_popup) { + tab_bar->set_offset(SIDE_RIGHT, -menu_width); + return; + } - int pending_previous = current; - current = p_current; + int first_tab_pos = tab_bar->get_tab_rect(0).position.x; + Rect2 last_tab_rect = tab_bar->get_tab_rect(get_tab_count() - 1); + int total_tabs_width = last_tab_rect.position.x - first_tab_pos + last_tab_rect.size.width; - _repaint(); + // Calculate if all the tabs would still fit if the margin was present. + if (get_clip_tabs() && (tab_bar->get_offset_buttons_visible() || (get_tab_count() > 1 && (total_tabs_width + side_margin) > get_size().width))) { + tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0); + } else { + tab_bar->set_offset(SIDE_RIGHT, -side_margin); + } + } break; - if (pending_previous == current) { - emit_signal(SNAME("tab_selected"), current); - } else { - previous = pending_previous; - emit_signal(SNAME("tab_selected"), current); - emit_signal(SNAME("tab_changed"), current); + case TabBar::ALIGNMENT_MAX: + break; // Can't happen, but silences warning. } - - update(); -} - -int TabContainer::get_current_tab() const { - return current; -} - -int TabContainer::get_previous_tab() const { - return previous; } -Control *TabContainer::get_tab_control(int p_idx) const { - Vector<Control *> tabs = _get_tabs(); - if (p_idx >= 0 && p_idx < tabs.size()) { - return tabs[p_idx]; - } else { - return nullptr; +void TabContainer::_on_mouse_exited() { + if (menu_hovered) { + menu_hovered = false; + update(); } } -Control *TabContainer::get_current_tab_control() const { - return get_tab_control(current); -} - -void TabContainer::remove_child_notify(Node *p_child) { - Container::remove_child_notify(p_child); +Vector<Control *> TabContainer::_get_tab_controls() const { + Vector<Control *> controls; + for (int i = 0; i < get_child_count(); i++) { + Control *control = Object::cast_to<Control>(get_child(i)); + if (!control || control->is_set_as_top_level() || control == tab_bar) { + continue; + } - Control *c = Object::cast_to<Control>(p_child); - if (!c || c->is_set_as_top_level()) { - return; + controls.push_back(control); } - // Defer the call because tab is not yet removed (remove_child_notify is called right before p_child is actually removed). - call_deferred(SNAME("_update_current_tab")); - - p_child->disconnect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback)); - - update(); -} - -void TabContainer::_update_current_tab() { - _refresh_texts(); - - int tc = get_tab_count(); - if (current >= tc) { - current = tc - 1; - } - if (current < 0) { - current = 0; - } else { - set_current_tab(current); - } + return controls; } -Variant TabContainer::get_drag_data(const Point2 &p_point) { +Variant TabContainer::_get_drag_data_fw(const Point2 &p_point, Control *p_from_control) { if (!drag_to_rearrange_enabled) { return Variant(); } int tab_over = get_tab_idx_at_point(p_point); - if (tab_over < 0) { return Variant(); } @@ -825,18 +338,20 @@ Variant TabContainer::get_drag_data(const Point2 &p_point) { tf->set_texture(icon); drag_preview->add_child(tf); } + Label *label = memnew(Label(get_tab_title(tab_over))); - drag_preview->add_child(label); set_drag_preview(drag_preview); + drag_preview->add_child(label); Dictionary drag_data; drag_data["type"] = "tabc_element"; drag_data["tabc_element"] = tab_over; drag_data["from_path"] = get_path(); + return drag_data; } -bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) const { +bool TabContainer::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const { if (!drag_to_rearrange_enabled) { return false; } @@ -852,7 +367,7 @@ bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) c if (from_path == to_path) { return true; } else if (get_tabs_rearrange_group() != -1) { - // drag and drop between other TabContainers + // Drag and drop between other TabContainers. Node *from_node = get_node(from_path); TabContainer *from_tabc = Object::cast_to<TabContainer>(from_node); if (from_tabc && from_tabc->get_tabs_rearrange_group() == get_tabs_rearrange_group()) { @@ -860,10 +375,11 @@ bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) c } } } + return false; } -void TabContainer::drop_data(const Point2 &p_point, const Variant &p_data) { +void TabContainer::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) { if (!drag_to_rearrange_enabled) { return; } @@ -883,85 +399,191 @@ void TabContainer::drop_data(const Point2 &p_point, const Variant &p_data) { if (hover_now < 0) { hover_now = get_tab_count() - 1; } - move_child(get_tab_control(tab_from_id), get_tab_control(hover_now)->get_index()); + + move_child(get_tab_control(tab_from_id), get_tab_control(hover_now)->get_index(false)); set_current_tab(hover_now); } else if (get_tabs_rearrange_group() != -1) { - // drag and drop between TabContainers + // Drag and drop between TabContainers. Node *from_node = get_node(from_path); TabContainer *from_tabc = Object::cast_to<TabContainer>(from_node); if (from_tabc && from_tabc->get_tabs_rearrange_group() == get_tabs_rearrange_group()) { Control *moving_tabc = from_tabc->get_tab_control(tab_from_id); from_tabc->remove_child(moving_tabc); - add_child(moving_tabc, false, INTERNAL_MODE_FRONT); + add_child(moving_tabc, true); + if (hover_now < 0) { hover_now = get_tab_count() - 1; } - move_child(moving_tabc, get_tab_control(hover_now)->get_index()); + + move_child(moving_tabc, get_tab_control(hover_now)->get_index(false)); + set_current_tab(hover_now); - emit_signal(SNAME("tab_changed"), hover_now); } } } - update(); } -int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const { - if (get_tab_count() == 0) { - return -1; +void TabContainer::_on_tab_changed(int p_tab) { + call_deferred(SNAME("_repaint")); + + emit_signal(SNAME("tab_changed"), p_tab); +} + +void TabContainer::_on_tab_selected(int p_tab) { + if (p_tab != get_previous_tab()) { + call_deferred(SNAME("_repaint")); + } + + emit_signal(SNAME("tab_selected"), p_tab); +} + +void TabContainer::_refresh_tab_names() { + Vector<Control *> controls = _get_tab_controls(); + for (int i = 0; i < controls.size(); i++) { + if (!controls[i]->has_meta("_tab_name") && String(controls[i]->get_name()) != get_tab_title(i)) { + tab_bar->set_tab_title(i, controls[i]->get_name()); + } } +} - // must be on tabs in the tab header area. - if (p_point.y > _get_top_margin()) { - return -1; +void TabContainer::add_child_notify(Node *p_child) { + if (p_child == tab_bar) { + return; } - Size2 size = get_size(); - int button_ofs = 0; - int px = p_point.x; + Container::add_child_notify(p_child); - if (is_layout_rtl()) { - px = size.width - px; + Control *c = Object::cast_to<Control>(p_child); + if (!c || c->is_set_as_top_level()) { + return; } + c->hide(); + + tab_bar->add_tab(p_child->get_name()); + + _update_margins(); - if (px < tabs_ofs_cache) { - return -1; + p_child->connect("renamed", callable_mp(this, &TabContainer::_refresh_tab_names)); + + // TabBar won't emit the "tab_changed" signal when not inside the tree. + if (!is_inside_tree()) { + call_deferred("_repaint"); } +} - Popup *popup = get_popup(); - if (popup) { - Ref<Texture2D> menu = get_theme_icon(SNAME("menu")); - button_ofs += menu->get_width(); +void TabContainer::move_child_notify(Node *p_child) { + if (p_child == tab_bar) { + return; } - if (buttons_visible_cache) { - Ref<Texture2D> increment = get_theme_icon(SNAME("increment")); - Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement")); - button_ofs += increment->get_width() + decrement->get_width(); + + Container::move_child_notify(p_child); + + Control *c = Object::cast_to<Control>(p_child); + if (c && !c->is_set_as_top_level()) { + int old_idx = -1; + String tab_name = c->has_meta("_tab_name") ? String(c->get_meta("_tab_name")) : String(c->get_name()); + + // Find the previous tab index of the control. + for (int i = 0; i < get_tab_count(); i++) { + if (get_tab_title(i) == tab_name) { + old_idx = i; + break; + } + } + + tab_bar->move_tab(old_idx, get_tab_idx_from_control(c)); } - if (px > size.width - button_ofs) { - return -1; +} + +void TabContainer::remove_child_notify(Node *p_child) { + if (p_child == tab_bar) { + return; + } + + Container::remove_child_notify(p_child); + + Control *c = Object::cast_to<Control>(p_child); + if (!c || c->is_set_as_top_level()) { + return; } - // get the tab at the point - Vector<Control *> tabs = _get_tabs(); - px -= tabs_ofs_cache; - for (int i = first_tab_cache; i <= last_tab_cache; i++) { - int tab_width = _get_tab_width(i); - if (px < tab_width) { + tab_bar->remove_tab(get_tab_idx_from_control(c)); + + _update_margins(); + + if (p_child->has_meta("_tab_name")) { + p_child->remove_meta("_tab_name"); + } + p_child->disconnect("renamed", callable_mp(this, &TabContainer::_refresh_tab_names)); + + // TabBar won't emit the "tab_changed" signal when not inside the tree. + if (!is_inside_tree()) { + call_deferred("_repaint"); + } +} + +int TabContainer::get_tab_count() const { + return tab_bar->get_tab_count(); +} + +void TabContainer::set_current_tab(int p_current) { + tab_bar->set_current_tab(p_current); +} + +int TabContainer::get_current_tab() const { + return tab_bar->get_current_tab(); +} + +int TabContainer::get_previous_tab() const { + return tab_bar->get_previous_tab(); +} + +Control *TabContainer::get_tab_control(int p_idx) const { + Vector<Control *> controls = _get_tab_controls(); + if (p_idx >= 0 && p_idx < controls.size()) { + return controls[p_idx]; + } else { + return nullptr; + } +} + +Control *TabContainer::get_current_tab_control() const { + return get_tab_control(tab_bar->get_current_tab()); +} + +int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const { + return tab_bar->get_tab_idx_at_point(p_point); +} + +int TabContainer::get_tab_idx_from_control(Control *p_child) const { + ERR_FAIL_NULL_V(p_child, -1); + ERR_FAIL_COND_V(p_child->get_parent() != this, -1); + + Vector<Control *> controls = _get_tab_controls(); + for (int i = 0; i < controls.size(); i++) { + if (controls[i] == p_child) { return i; } - px -= tab_width; } + return -1; } -void TabContainer::set_tab_alignment(AlignmentMode p_alignment) { - ERR_FAIL_INDEX(p_alignment, 3); - alignment = p_alignment; - update(); +void TabContainer::set_tab_alignment(TabBar::AlignmentMode p_alignment) { + tab_bar->set_tab_alignment(p_alignment); + _update_margins(); +} + +TabBar::AlignmentMode TabContainer::get_tab_alignment() const { + return tab_bar->get_tab_alignment(); } -TabContainer::AlignmentMode TabContainer::get_tab_alignment() const { - return alignment; +void TabContainer::set_clip_tabs(bool p_clip_tabs) { + tab_bar->set_clip_tabs(p_clip_tabs); +} + +bool TabContainer::get_clip_tabs() const { + return tab_bar->get_clip_tabs(); } void TabContainer::set_tabs_visible(bool p_visible) { @@ -970,11 +592,12 @@ void TabContainer::set_tabs_visible(bool p_visible) { } tabs_visible = p_visible; + tab_bar->set_visible(tabs_visible); - Vector<Control *> tabs = _get_tabs(); - for (int i = 0; i < tabs.size(); i++) { - Control *c = tabs[i]; - if (p_visible) { + Vector<Control *> controls = _get_tab_controls(); + for (int i = 0; i < controls.size(); i++) { + Control *c = controls[i]; + if (tabs_visible) { c->set_offset(SIDE_TOP, _get_top_margin()); } else { c->set_offset(SIDE_TOP, 0); @@ -996,7 +619,8 @@ void TabContainer::set_all_tabs_in_front(bool p_in_front) { all_tabs_in_front = p_in_front; - update(); + remove_child(tab_bar); + add_child(tab_bar, false, all_tabs_in_front ? INTERNAL_MODE_BACK : INTERNAL_MODE_FRONT); } bool TabContainer::is_all_tabs_in_front() const { @@ -1006,95 +630,79 @@ bool TabContainer::is_all_tabs_in_front() const { void TabContainer::set_tab_title(int p_tab, const String &p_title) { Control *child = get_tab_control(p_tab); ERR_FAIL_COND(!child); - child->set_meta("_tab_name", p_title); - _refresh_texts(); - update(); -} -String TabContainer::get_tab_title(int p_tab) const { - Control *child = get_tab_control(p_tab); - ERR_FAIL_COND_V(!child, ""); - if (child->has_meta("_tab_name")) { - return child->get_meta("_tab_name"); + if (p_title.is_empty()) { + tab_bar->set_tab_title(p_tab, String(child->get_name())); + + if (child->has_meta("_tab_name")) { + child->remove_meta("_tab_name"); + } } else { - return child->get_name(); + tab_bar->set_tab_title(p_tab, p_title); + child->set_meta("_tab_name", p_title); } + + _update_margins(); + if (!get_clip_tabs()) { + update_minimum_size(); + } +} + +String TabContainer::get_tab_title(int p_tab) const { + return tab_bar->get_tab_title(p_tab); } void TabContainer::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) { - Control *child = get_tab_control(p_tab); - ERR_FAIL_COND(!child); - child->set_meta("_tab_icon", p_icon); - update(); + tab_bar->set_tab_icon(p_tab, p_icon); + + _update_margins(); + _repaint(); } Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const { - Control *child = get_tab_control(p_tab); - ERR_FAIL_COND_V(!child, Ref<Texture2D>()); - if (child->has_meta("_tab_icon")) { - return child->get_meta("_tab_icon"); - } else { - return Ref<Texture2D>(); - } + return tab_bar->get_tab_icon(p_tab); } void TabContainer::set_tab_disabled(int p_tab, bool p_disabled) { - Control *child = get_tab_control(p_tab); - ERR_FAIL_COND(!child); - child->set_meta("_tab_disabled", p_disabled); - update(); -} + tab_bar->set_tab_disabled(p_tab, p_disabled); -bool TabContainer::get_tab_disabled(int p_tab) const { - Control *child = get_tab_control(p_tab); - ERR_FAIL_COND_V(!child, false); - if (child->has_meta("_tab_disabled")) { - return child->get_meta("_tab_disabled"); - } else { - return false; + _update_margins(); + if (!get_clip_tabs()) { + update_minimum_size(); } } +bool TabContainer::is_tab_disabled(int p_tab) const { + return tab_bar->is_tab_disabled(p_tab); +} + void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) { Control *child = get_tab_control(p_tab); ERR_FAIL_COND(!child); - child->set_meta("_tab_hidden", p_hidden); - update(); - for (int i = 0; i < get_tab_count(); i++) { - int try_tab = (p_tab + 1 + i) % get_tab_count(); - if (get_tab_disabled(try_tab) || get_tab_hidden(try_tab)) { - continue; - } - set_current_tab(try_tab); - return; - } - - //assumed no other tab can be switched to, just hide + tab_bar->set_tab_hidden(p_tab, p_hidden); child->hide(); -} -bool TabContainer::get_tab_hidden(int p_tab) const { - Control *child = get_tab_control(p_tab); - ERR_FAIL_COND_V(!child, false); - if (child->has_meta("_tab_hidden")) { - return child->get_meta("_tab_hidden"); - } else { - return false; + _update_margins(); + if (!get_clip_tabs()) { + update_minimum_size(); } } +bool TabContainer::is_tab_hidden(int p_tab) const { + return tab_bar->is_tab_hidden(p_tab); +} + void TabContainer::get_translatable_strings(List<String> *p_strings) const { - Vector<Control *> tabs = _get_tabs(); - for (int i = 0; i < tabs.size(); i++) { - Control *c = tabs[i]; + Vector<Control *> controls = _get_tab_controls(); + for (int i = 0; i < controls.size(); i++) { + Control *c = controls[i]; if (!c->has_meta("_tab_name")) { continue; } String name = c->get_meta("_tab_name"); - if (!name.is_empty()) { p_strings->push_back(name); } @@ -1104,9 +712,26 @@ void TabContainer::get_translatable_strings(List<String> *p_strings) const { Size2 TabContainer::get_minimum_size() const { Size2 ms; - Vector<Control *> tabs = _get_tabs(); - for (int i = 0; i < tabs.size(); i++) { - Control *c = tabs[i]; + if (tabs_visible) { + ms = tab_bar->get_minimum_size(); + + if (!get_clip_tabs()) { + if (get_popup()) { + ms.x += get_theme_icon(SNAME("menu"))->get_width(); + } + + int side_margin = get_theme_constant(SNAME("side_margin")); + if (side_margin > 0 && get_tab_alignment() != TabBar::ALIGNMENT_CENTER && + (get_tab_alignment() != TabBar::ALIGNMENT_RIGHT || !get_popup())) { + ms.x += side_margin; + } + } + } + + Vector<Control *> controls = _get_tab_controls(); + int max_control_height = 0; + for (int i = 0; i < controls.size(); i++) { + Control *c = controls[i]; if (!c->is_visible_in_tree() && !use_hidden_tabs_for_min_size) { continue; @@ -1114,29 +739,30 @@ Size2 TabContainer::get_minimum_size() const { Size2 cms = c->get_combined_minimum_size(); ms.x = MAX(ms.x, cms.x); - ms.y = MAX(ms.y, cms.y); + max_control_height = MAX(max_control_height, cms.y); } + ms.y += max_control_height; - Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); - Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); - Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); - - if (tabs_visible) { - ms.y += MAX(MAX(tab_unselected->get_minimum_size().y, tab_selected->get_minimum_size().y), tab_disabled->get_minimum_size().y); - ms.y += _get_top_margin(); - } - - Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel")); - ms += sb->get_minimum_size(); + Size2 panel_ms = get_theme_stylebox(SNAME("panel"))->get_minimum_size(); + ms.x = MAX(ms.x, panel_ms.x); + ms.y += panel_ms.y; return ms; } void TabContainer::set_popup(Node *p_popup) { - ERR_FAIL_NULL(p_popup); + bool had_popup = get_popup(); + Popup *popup = Object::cast_to<Popup>(p_popup); popup_obj_id = popup ? popup->get_instance_id() : ObjectID(); - update(); + + if (had_popup != bool(popup)) { + update(); + _update_margins(); + if (!get_clip_tabs()) { + update_minimum_size(); + } + } } Popup *TabContainer::get_popup() const { @@ -1151,6 +777,7 @@ Popup *TabContainer::get_popup() const { popup_obj_id = ObjectID(); } } + return nullptr; } @@ -1163,15 +790,16 @@ bool TabContainer::get_drag_to_rearrange_enabled() const { } void TabContainer::set_tabs_rearrange_group(int p_group_id) { - tabs_rearrange_group = p_group_id; + tab_bar->set_tabs_rearrange_group(p_group_id); } int TabContainer::get_tabs_rearrange_group() const { - return tabs_rearrange_group; + return tab_bar->get_tabs_rearrange_group(); } void TabContainer::set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs) { use_hidden_tabs_for_min_size = p_use_hidden_tabs; + update_minimum_size(); } bool TabContainer::get_use_hidden_tabs_for_min_size() const { @@ -1195,6 +823,8 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tab_control", "tab_idx"), &TabContainer::get_tab_control); ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabContainer::set_tab_alignment); ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabContainer::get_tab_alignment); + ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &TabContainer::set_clip_tabs); + ClassDB::bind_method(D_METHOD("get_clip_tabs"), &TabContainer::get_clip_tabs); ClassDB::bind_method(D_METHOD("set_tabs_visible", "visible"), &TabContainer::set_tabs_visible); ClassDB::bind_method(D_METHOD("are_tabs_visible"), &TabContainer::are_tabs_visible); ClassDB::bind_method(D_METHOD("set_all_tabs_in_front", "is_front"), &TabContainer::set_all_tabs_in_front); @@ -1204,23 +834,25 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &TabContainer::set_tab_icon); ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabContainer::get_tab_icon); ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabContainer::set_tab_disabled); - ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabContainer::get_tab_disabled); + ClassDB::bind_method(D_METHOD("is_tab_disabled", "tab_idx"), &TabContainer::is_tab_disabled); ClassDB::bind_method(D_METHOD("set_tab_hidden", "tab_idx", "hidden"), &TabContainer::set_tab_hidden); - ClassDB::bind_method(D_METHOD("get_tab_hidden", "tab_idx"), &TabContainer::get_tab_hidden); + ClassDB::bind_method(D_METHOD("is_tab_hidden", "tab_idx"), &TabContainer::is_tab_hidden); ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabContainer::get_tab_idx_at_point); + ClassDB::bind_method(D_METHOD("get_tab_idx_from_control", "control"), &TabContainer::get_tab_idx_from_control); ClassDB::bind_method(D_METHOD("set_popup", "popup"), &TabContainer::set_popup); ClassDB::bind_method(D_METHOD("get_popup"), &TabContainer::get_popup); ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &TabContainer::set_drag_to_rearrange_enabled); ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &TabContainer::get_drag_to_rearrange_enabled); ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabContainer::set_tabs_rearrange_group); ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabContainer::get_tabs_rearrange_group); - ClassDB::bind_method(D_METHOD("set_use_hidden_tabs_for_min_size", "enabled"), &TabContainer::set_use_hidden_tabs_for_min_size); ClassDB::bind_method(D_METHOD("get_use_hidden_tabs_for_min_size"), &TabContainer::get_use_hidden_tabs_for_min_size); ClassDB::bind_method(D_METHOD("_repaint"), &TabContainer::_repaint); ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed); - ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab); + ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &TabContainer::_get_drag_data_fw); + ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &TabContainer::_can_drop_data_fw); + ClassDB::bind_method(D_METHOD("_drop_data_fw"), &TabContainer::_drop_data_fw); ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab"))); @@ -1228,16 +860,20 @@ void TabContainer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment"); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_visible"), "set_tabs_visible", "are_tabs_visible"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "all_tabs_in_front"), "set_all_tabs_in_front", "is_all_tabs_in_front"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hidden_tabs_for_min_size"), "set_use_hidden_tabs_for_min_size", "get_use_hidden_tabs_for_min_size"); - - BIND_ENUM_CONSTANT(ALIGNMENT_LEFT); - BIND_ENUM_CONSTANT(ALIGNMENT_CENTER); - BIND_ENUM_CONSTANT(ALIGNMENT_RIGHT); } TabContainer::TabContainer() { + tab_bar = memnew(TabBar); + tab_bar->set_drag_forwarding(this); + add_child(tab_bar, false, INTERNAL_MODE_FRONT); + tab_bar->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE); + tab_bar->connect("tab_changed", callable_mp(this, &TabContainer::_on_tab_changed)); + tab_bar->connect("tab_selected", callable_mp(this, &TabContainer::_on_tab_selected)); + connect("mouse_exited", callable_mp(this, &TabContainer::_on_mouse_exited)); } diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index ee1b3fea51..c54934b37b 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -33,65 +33,51 @@ #include "scene/gui/container.h" #include "scene/gui/popup.h" -#include "scene/resources/text_line.h" +#include "scene/gui/tab_bar.h" class TabContainer : public Container { GDCLASS(TabContainer, Container); -public: - enum AlignmentMode { - ALIGNMENT_LEFT, - ALIGNMENT_CENTER, - ALIGNMENT_RIGHT, - }; - -private: - int first_tab_cache = 0; - int tabs_ofs_cache = 0; - int last_tab_cache = 0; - int current = 0; - int previous = 0; + TabBar *tab_bar; bool tabs_visible = true; bool all_tabs_in_front = false; - bool buttons_visible_cache = false; bool menu_hovered = false; - int highlight_arrow = -1; - AlignmentMode alignment = ALIGNMENT_CENTER; - int _get_top_margin() const; mutable ObjectID popup_obj_id; bool drag_to_rearrange_enabled = false; bool use_hidden_tabs_for_min_size = false; - int tabs_rearrange_group = -1; + bool theme_changing = false; - Vector<Ref<TextLine>> text_buf; - Vector<Control *> _get_tabs() const; - int _get_tab_width(int p_index) const; - bool _theme_changing = false; + int _get_top_margin() const; + Vector<Control *> _get_tab_controls() const; void _on_theme_changed(); void _repaint(); + void _refresh_tab_names(); + void _update_margins(); void _on_mouse_exited(); - void _update_current_tab(); - void _draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x); - void _refresh_texts(); + void _on_tab_changed(int p_tab); + void _on_tab_selected(int p_tab); + + Variant _get_drag_data_fw(const Point2 &p_point, Control *p_from_control); + bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const; + void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control); protected: - void _child_renamed_callback(); virtual void gui_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); virtual void add_child_notify(Node *p_child) override; virtual void move_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; + static void _bind_methods(); - Variant get_drag_data(const Point2 &p_point) override; - bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override; - void drop_data(const Point2 &p_point, const Variant &p_data) override; +public: int get_tab_idx_at_point(const Point2 &p_point) const; + int get_tab_idx_from_control(Control *p_child) const; - static void _bind_methods(); + void set_tab_alignment(TabBar::AlignmentMode p_alignment); + TabBar::AlignmentMode get_tab_alignment() const; -public: - void set_tab_alignment(AlignmentMode p_alignment); - AlignmentMode get_tab_alignment() const; + void set_clip_tabs(bool p_clip_tabs); + bool get_clip_tabs() const; void set_tabs_visible(bool p_visible); bool are_tabs_visible() const; @@ -106,10 +92,10 @@ public: Ref<Texture2D> get_tab_icon(int p_tab) const; void set_tab_disabled(int p_tab, bool p_disabled); - bool get_tab_disabled(int p_tab) const; + bool is_tab_disabled(int p_tab) const; void set_tab_hidden(int p_tab, bool p_hidden); - bool get_tab_hidden(int p_tab) const; + bool is_tab_hidden(int p_tab) const; int get_tab_count() const; void set_current_tab(int p_current); @@ -139,6 +125,4 @@ public: TabContainer(); }; -VARIANT_ENUM_CAST(TabContainer::AlignmentMode); - #endif // TAB_CONTAINER_H diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 854a9e463c..05fda7128c 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -5664,8 +5664,10 @@ void TextEdit::_generate_context_menu() { if (editable) { menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE); } - menu->add_separator(); - if (is_selecting_enabled()) { + if (selecting_enabled || editable) { + menu->add_separator(); + } + if (selecting_enabled) { menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE); } if (editable) { @@ -6579,7 +6581,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li emit_signal(SNAME("lines_edited_from"), p_to_line, p_from_line); } -TextEdit::TextEdit() { +TextEdit::TextEdit(const String &p_placeholder) { placeholder_data_buf.instantiate(); clear(); @@ -6621,5 +6623,7 @@ TextEdit::TextEdit() { undo_stack_max_size = GLOBAL_GET("gui/common/text_edit_undo_stack_max_size"); + set_placeholder(p_placeholder); + set_editable(true); } diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 83a63ae40a..6deaf76e5e 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -940,7 +940,7 @@ public: void set_draw_spaces(bool p_enabled); bool is_drawing_spaces() const; - TextEdit(); + TextEdit(const String &p_placeholder = String()); }; VARIANT_ENUM_CAST(TextEdit::CaretType); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 312a557602..f6e0df0265 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -4347,7 +4347,7 @@ struct AnimationCompressionDataState { if (temp_packets.size() == 0) { return; //nohing to do } -#define DEBUG_PACKET_PUSH +//#define DEBUG_PACKET_PUSH #ifdef DEBUG_PACKET_PUSH #ifndef _MSC_VER #warning Debugging packet push, disable this code in production to gain a bit more import performance. @@ -4378,7 +4378,7 @@ struct AnimationCompressionDataState { header_bytes += 2; } - while (header_bytes % 4 != 0) { + while (header_bytes < 8 && header_bytes % 4 != 0) { // First cond needed to silence wrong GCC warning. header[header_bytes++] = 0; } diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp b/servers/physics_2d/godot_broad_phase_2d_bvh.cpp index 5a96dae8ca..6d46f6074e 100644 --- a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp +++ b/servers/physics_2d/godot_broad_phase_2d_bvh.cpp @@ -32,7 +32,9 @@ #include "godot_collision_object_2d.h" GodotBroadPhase2D::ID GodotBroadPhase2DBVH::create(GodotCollisionObject2D *p_object, int p_subindex, const Rect2 &p_aabb, bool p_static) { - ID oid = bvh.create(p_object, true, p_aabb, p_subindex, !p_static, 1 << p_object->get_type(), p_static ? 0 : 0xFFFFF); // Pair everything, don't care? + uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; + uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); + ID oid = bvh.create(p_object, true, tree_id, tree_collision_mask, p_aabb, p_subindex); // Pair everything, don't care? return oid + 1; } @@ -41,8 +43,9 @@ void GodotBroadPhase2DBVH::move(ID p_id, const Rect2 &p_aabb) { } void GodotBroadPhase2DBVH::set_static(ID p_id, bool p_static) { - GodotCollisionObject2D *it = bvh.get(p_id - 1); - bvh.set_pairable(p_id - 1, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF, false); // Pair everything, don't care? + uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; + uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); + bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false); } void GodotBroadPhase2DBVH::remove(ID p_id) { @@ -56,7 +59,8 @@ GodotCollisionObject2D *GodotBroadPhase2DBVH::get_object(ID p_id) const { } bool GodotBroadPhase2DBVH::is_static(ID p_id) const { - return !bvh.is_pairable(p_id - 1); + uint32_t tree_id = bvh.get_tree_id(p_id - 1); + return tree_id == 0; } int GodotBroadPhase2DBVH::get_subindex(ID p_id) const { @@ -64,11 +68,11 @@ int GodotBroadPhase2DBVH::get_subindex(ID p_id) const { } int GodotBroadPhase2DBVH::cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices) { - return bvh.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices); + return bvh.cull_segment(p_from, p_to, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices); } int GodotBroadPhase2DBVH::cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices) { - return bvh.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices); + return bvh.cull_aabb(p_aabb, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices); } void *GodotBroadPhase2DBVH::_pair_callback(void *self, uint32_t p_A, GodotCollisionObject2D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject2D *p_object_B, int subindex_B) { diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.h b/servers/physics_2d/godot_broad_phase_2d_bvh.h index d77e0574eb..b11ad0e75e 100644 --- a/servers/physics_2d/godot_broad_phase_2d_bvh.h +++ b/servers/physics_2d/godot_broad_phase_2d_bvh.h @@ -38,7 +38,34 @@ #include "core/math/vector2.h" class GodotBroadPhase2DBVH : public GodotBroadPhase2D { - BVH_Manager<GodotCollisionObject2D, true, 128, Rect2, Vector2> bvh; + template <class T> + class UserPairTestFunction { + public: + static bool user_pair_check(const T *p_a, const T *p_b) { + // return false if no collision, decided by masks etc + return p_a->interacts_with(p_b); + } + }; + + template <class T> + class UserCullTestFunction { + public: + static bool user_cull_check(const T *p_a, const T *p_b) { + return true; + } + }; + + enum Tree { + TREE_STATIC = 0, + TREE_DYNAMIC = 1, + }; + + enum TreeFlag { + TREE_FLAG_STATIC = 1 << TREE_STATIC, + TREE_FLAG_DYNAMIC = 1 << TREE_DYNAMIC, + }; + + BVH_Manager<GodotCollisionObject2D, 2, true, 128, UserPairTestFunction<GodotCollisionObject2D>, UserCullTestFunction<GodotCollisionObject2D>, Rect2, Vector2> bvh; static void *_pair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int); static void _unpair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int, void *); diff --git a/servers/physics_2d/godot_collision_object_2d.h b/servers/physics_2d/godot_collision_object_2d.h index 1e9baad8d9..19d6e91561 100644 --- a/servers/physics_2d/godot_collision_object_2d.h +++ b/servers/physics_2d/godot_collision_object_2d.h @@ -180,7 +180,7 @@ public: return p_other->collision_layer & collision_mask; } - _FORCE_INLINE_ bool interacts_with(GodotCollisionObject2D *p_other) const { + _FORCE_INLINE_ bool interacts_with(const GodotCollisionObject2D *p_other) const { return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; } diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp index 68dac67d21..04b8d3c741 100644 --- a/servers/physics_2d/godot_space_2d.cpp +++ b/servers/physics_2d/godot_space_2d.cpp @@ -995,11 +995,8 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D:: return collided; } +// Assumes a valid collision pair, this should have been checked beforehand in the BVH or octree. void *GodotSpace2D::_broadphase_pair(GodotCollisionObject2D *A, int p_subindex_A, GodotCollisionObject2D *B, int p_subindex_B, void *p_self) { - if (!A->interacts_with(B)) { - return nullptr; - } - GodotCollisionObject2D::Type type_A = A->get_type(); GodotCollisionObject2D::Type type_B = B->get_type(); if (type_A > type_B) { diff --git a/servers/physics_3d/godot_broad_phase_3d_bvh.cpp b/servers/physics_3d/godot_broad_phase_3d_bvh.cpp index 9a6b96c411..d947892751 100644 --- a/servers/physics_3d/godot_broad_phase_3d_bvh.cpp +++ b/servers/physics_3d/godot_broad_phase_3d_bvh.cpp @@ -33,7 +33,9 @@ #include "godot_collision_object_3d.h" GodotBroadPhase3DBVH::ID GodotBroadPhase3DBVH::create(GodotCollisionObject3D *p_object, int p_subindex, const AABB &p_aabb, bool p_static) { - ID oid = bvh.create(p_object, true, p_aabb, p_subindex, !p_static, 1 << p_object->get_type(), p_static ? 0 : 0xFFFFF); // Pair everything, don't care? + uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; + uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); + ID oid = bvh.create(p_object, true, tree_id, tree_collision_mask, p_aabb, p_subindex); // Pair everything, don't care? return oid + 1; } @@ -42,8 +44,9 @@ void GodotBroadPhase3DBVH::move(ID p_id, const AABB &p_aabb) { } void GodotBroadPhase3DBVH::set_static(ID p_id, bool p_static) { - GodotCollisionObject3D *it = bvh.get(p_id - 1); - bvh.set_pairable(p_id - 1, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF, false); // Pair everything, don't care? + uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; + uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); + bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false); } void GodotBroadPhase3DBVH::remove(ID p_id) { @@ -57,7 +60,8 @@ GodotCollisionObject3D *GodotBroadPhase3DBVH::get_object(ID p_id) const { } bool GodotBroadPhase3DBVH::is_static(ID p_id) const { - return !bvh.is_pairable(p_id - 1); + uint32_t tree_id = bvh.get_tree_id(p_id - 1); + return tree_id == 0; } int GodotBroadPhase3DBVH::get_subindex(ID p_id) const { @@ -65,15 +69,15 @@ int GodotBroadPhase3DBVH::get_subindex(ID p_id) const { } int GodotBroadPhase3DBVH::cull_point(const Vector3 &p_point, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices) { - return bvh.cull_point(p_point, p_results, p_max_results, p_result_indices); + return bvh.cull_point(p_point, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices); } int GodotBroadPhase3DBVH::cull_segment(const Vector3 &p_from, const Vector3 &p_to, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices) { - return bvh.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices); + return bvh.cull_segment(p_from, p_to, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices); } int GodotBroadPhase3DBVH::cull_aabb(const AABB &p_aabb, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices) { - return bvh.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices); + return bvh.cull_aabb(p_aabb, p_results, p_max_results, nullptr, 0xFFFFFFFF, p_result_indices); } void *GodotBroadPhase3DBVH::_pair_callback(void *self, uint32_t p_A, GodotCollisionObject3D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject3D *p_object_B, int subindex_B) { diff --git a/servers/physics_3d/godot_broad_phase_3d_bvh.h b/servers/physics_3d/godot_broad_phase_3d_bvh.h index 7138019a9c..7660030195 100644 --- a/servers/physics_3d/godot_broad_phase_3d_bvh.h +++ b/servers/physics_3d/godot_broad_phase_3d_bvh.h @@ -36,7 +36,34 @@ #include "core/math/bvh.h" class GodotBroadPhase3DBVH : public GodotBroadPhase3D { - BVH_Manager<GodotCollisionObject3D, true, 128> bvh; + template <class T> + class UserPairTestFunction { + public: + static bool user_pair_check(const T *p_a, const T *p_b) { + // return false if no collision, decided by masks etc + return p_a->interacts_with(p_b); + } + }; + + template <class T> + class UserCullTestFunction { + public: + static bool user_cull_check(const T *p_a, const T *p_b) { + return true; + } + }; + + enum Tree { + TREE_STATIC = 0, + TREE_DYNAMIC = 1, + }; + + enum TreeFlag { + TREE_FLAG_STATIC = 1 << TREE_STATIC, + TREE_FLAG_DYNAMIC = 1 << TREE_DYNAMIC, + }; + + BVH_Manager<GodotCollisionObject3D, 2, true, 128, UserPairTestFunction<GodotCollisionObject3D>, UserCullTestFunction<GodotCollisionObject3D>> bvh; static void *_pair_callback(void *, uint32_t, GodotCollisionObject3D *, int, uint32_t, GodotCollisionObject3D *, int); static void _unpair_callback(void *, uint32_t, GodotCollisionObject3D *, int, uint32_t, GodotCollisionObject3D *, int, void *); diff --git a/servers/physics_3d/godot_collision_object_3d.h b/servers/physics_3d/godot_collision_object_3d.h index 0178838a25..515b945564 100644 --- a/servers/physics_3d/godot_collision_object_3d.h +++ b/servers/physics_3d/godot_collision_object_3d.h @@ -169,7 +169,7 @@ public: return p_other->collision_layer & collision_mask; } - _FORCE_INLINE_ bool interacts_with(GodotCollisionObject3D *p_other) const { + _FORCE_INLINE_ bool interacts_with(const GodotCollisionObject3D *p_other) const { return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; } diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp index 2490a2f506..e28b6da0d9 100644 --- a/servers/physics_3d/godot_space_3d.cpp +++ b/servers/physics_3d/godot_space_3d.cpp @@ -1007,11 +1007,8 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D:: return collided; } +// Assumes a valid collision pair, this should have been checked beforehand in the BVH or octree. void *GodotSpace3D::_broadphase_pair(GodotCollisionObject3D *A, int p_subindex_A, GodotCollisionObject3D *B, int p_subindex_B, void *p_self) { - if (!A->interacts_with(B)) { - return nullptr; - } - GodotCollisionObject3D::Type type_A = A->get_type(); GodotCollisionObject3D::Type type_B = B->get_type(); if (type_A > type_B) { diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h index 74c080660d..987f2f4342 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/rasterizer_dummy.h @@ -412,6 +412,7 @@ public: void light_set_projector(RID p_light, RID p_texture) override {} void light_set_negative(RID p_light, bool p_enable) override {} void light_set_cull_mask(RID p_light, uint32_t p_mask) override {} + void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {} void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {} void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {} void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {} diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index 418d2bc42e..a96f873088 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -66,7 +66,7 @@ void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas } } - RENDER_TIMESTAMP("Render Canvas Items"); + RENDER_TIMESTAMP("Render CanvasItems"); bool sdf_flag; RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag); @@ -338,7 +338,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2 } void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) { - RENDER_TIMESTAMP(">Render Canvas"); + RENDER_TIMESTAMP("> Render Canvas"); sdf_used = false; snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel; @@ -384,7 +384,7 @@ void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, co } } - RENDER_TIMESTAMP("<End Render Canvas"); + RENDER_TIMESTAMP("< Render Canvas"); } bool RendererCanvasCull::was_sdf_used() { diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp index 6ad3556969..6ffc99eda8 100644 --- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp +++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp @@ -398,7 +398,7 @@ void ClusterBuilderRD::begin(const Transform3D &p_view_transform, const CameraMa } void ClusterBuilderRD::bake_cluster() { - RENDER_TIMESTAMP(">Bake Cluster"); + RENDER_TIMESTAMP("> Bake 3D Cluster"); RD::get_singleton()->draw_command_begin_label("Bake Light Cluster"); @@ -429,7 +429,7 @@ void ClusterBuilderRD::bake_cluster() { RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); - RENDER_TIMESTAMP("Render Elements"); + RENDER_TIMESTAMP("Render 3D Cluster Elements"); //render elements { @@ -466,7 +466,7 @@ void ClusterBuilderRD::bake_cluster() { RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_COMPUTE); } //store elements - RENDER_TIMESTAMP("Pack Elements"); + RENDER_TIMESTAMP("Pack 3D Cluster Elements"); { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); @@ -492,7 +492,7 @@ void ClusterBuilderRD::bake_cluster() { } else { RD::get_singleton()->barrier(RD::BARRIER_MASK_TRANSFER, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); } - RENDER_TIMESTAMP("<Bake Cluster"); + RENDER_TIMESTAMP("< Bake 3D Cluster"); RD::get_singleton()->draw_command_end_label(); } diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index d113fcd4f0..ea3d9371c0 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1417,7 +1417,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_voxelgi); if (needs_pre_resolve) { - RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (parallel)"); + RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (Parallel)"); } else { RENDER_TIMESTAMP("Render Depth Pre-Pass"); } @@ -1444,8 +1444,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co } if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { - RENDER_TIMESTAMP("Resolve Depth Pre-Pass"); - RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass"); + RENDER_TIMESTAMP("Resolve Depth Pre-Pass (MSAA)"); + RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass (MSAA)"); if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI) { if (needs_pre_resolve) { RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE); @@ -1562,15 +1562,15 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co if (using_separate_specular) { if (using_sss) { - RENDER_TIMESTAMP("Sub Surface Scattering"); - RD::get_singleton()->draw_command_begin_label("Process Sub Surface Scattering"); + RENDER_TIMESTAMP("Sub-Surface Scattering"); + RD::get_singleton()->draw_command_begin_label("Process Sub-Surface Scattering"); _process_sss(p_render_data->render_buffers, p_render_data->cam_projection); RD::get_singleton()->draw_command_end_label(); } if (using_ssr) { - RENDER_TIMESTAMP("Screen Space Reflection"); - RD::get_singleton()->draw_command_begin_label("Process Screen Space Reflections"); + RENDER_TIMESTAMP("Screen-Space Reflections"); + RD::get_singleton()->draw_command_begin_label("Process Screen-Space Reflections"); _process_ssr(p_render_data->render_buffers, render_buffer->color_fb, render_buffer->normal_roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_render_data->environment, p_render_data->cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED); RD::get_singleton()->draw_command_end_label(); } else { @@ -1590,9 +1590,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co _render_buffers_copy_depth_texture(p_render_data); } - RENDER_TIMESTAMP("Render Transparent Pass"); + RENDER_TIMESTAMP("Render 3D Transparent Pass"); - RD::get_singleton()->draw_command_begin_label("Render Transparent Pass"); + RD::get_singleton()->draw_command_begin_label("Render 3D Transparent Pass"); rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, true); @@ -1618,7 +1618,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_command_begin_label("Copy framebuffer for SSIL"); if (using_ssil) { - RENDER_TIMESTAMP("Copy Final Framebuffer"); + RENDER_TIMESTAMP("Copy Final Framebuffer (SSIL)"); _copy_framebuffer_to_ssil(p_render_data->render_buffers); } RD::get_singleton()->draw_command_end_label(); @@ -1731,7 +1731,7 @@ void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) { } void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { - RENDER_TIMESTAMP("Setup Render Collider Heightfield"); + RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D"); RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); @@ -1769,9 +1769,9 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con } void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { - RENDER_TIMESTAMP("Setup Rendering Material"); + RENDER_TIMESTAMP("Setup Rendering 3D Material"); - RD::get_singleton()->draw_command_begin_label("Render Material"); + RD::get_singleton()->draw_command_begin_label("Render 3D Material"); RenderDataRD render_data; render_data.cam_projection = p_cam_projection; @@ -1795,7 +1795,7 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); - RENDER_TIMESTAMP("Render Material"); + RENDER_TIMESTAMP("Render 3D Material"); { RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, false, rp_uniform_set); @@ -1841,7 +1841,7 @@ void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); - RENDER_TIMESTAMP("Render Material"); + RENDER_TIMESTAMP("Render 3D Material"); { RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, false, rp_uniform_set, true); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index a623af7533..2b070edca4 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -653,9 +653,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color if (draw_sky || draw_sky_fog_only) { // !BAS! @TODO See if we can limit doing some things double and maybe even move this into _pre_opaque_render // and change Forward Clustered in the same way as we have here (but without using subpasses) - RENDER_TIMESTAMP("Setup Sky resolution buffers"); + RENDER_TIMESTAMP("Setup Sky Resolution Buffers"); - RD::get_singleton()->draw_command_begin_label("Setup Sky resolution buffers"); + RD::get_singleton()->draw_command_begin_label("Setup Sky Resolution Buffers"); if (p_render_data->reflection_probe.is_valid()) { CameraMatrix correction; @@ -972,9 +972,9 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) { /* */ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { - RENDER_TIMESTAMP("Setup Rendering Material"); + RENDER_TIMESTAMP("Setup Rendering 3D Material"); - RD::get_singleton()->draw_command_begin_label("Render Material"); + RD::get_singleton()->draw_command_begin_label("Render 3D Material"); _update_render_base_uniform_set(); @@ -997,7 +997,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); - RENDER_TIMESTAMP("Render Material"); + RENDER_TIMESTAMP("Render 3D Material"); { RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, 0); @@ -1039,7 +1039,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); - RENDER_TIMESTAMP("Render Material"); + RENDER_TIMESTAMP("Render 3D Material"); { RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, false); @@ -1089,7 +1089,7 @@ void RenderForwardMobile::_render_sdfgi(RID p_render_buffers, const Vector3i &p_ } void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { - RENDER_TIMESTAMP("Setup Render Collider Heightfield"); + RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D"); RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index 1a84bafbd0..f907f7a820 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -1002,7 +1002,7 @@ void RendererSceneGIRD::SDFGI::store_probes() { push_constant.y_mult = y_mult; // Then store values into the lightprobe texture. Separating these steps has a small performance hit, but it allows for multiple bounces - RENDER_TIMESTAMP("Average Probes"); + RENDER_TIMESTAMP("Average SDFGI Probes"); RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_STORE]); @@ -1555,14 +1555,14 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, if (cascade_next != cascade) { RD::get_singleton()->draw_command_begin_label("SDFGI Pre-Process Cascade"); - RENDER_TIMESTAMP(">SDFGI Update SDF"); + RENDER_TIMESTAMP("> SDFGI Update SDF"); //done rendering! must update SDF //clear dispatch indirect data SDFGIShader::PreprocessPushConstant push_constant; memset(&push_constant, 0, sizeof(SDFGIShader::PreprocessPushConstant)); - RENDER_TIMESTAMP("Scroll SDF"); + RENDER_TIMESTAMP("SDFGI Scroll SDF"); //scroll if (cascades[cascade].dirty_regions != SDFGI::Cascade::DIRTY_ALL) { @@ -1701,7 +1701,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, push_constant.half_size = true; { - RENDER_TIMESTAMP("SDFGI Jump Flood (Half Size)"); + RENDER_TIMESTAMP("SDFGI Jump Flood (Half-Size)"); uint32_t s = cascade_half_size; @@ -1723,7 +1723,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, } } - RENDER_TIMESTAMP("SDFGI Jump Flood Optimized (Half Size)"); + RENDER_TIMESTAMP("SDFGI Jump Flood Optimized (Half-Size)"); //continue with optimized jump flood for smaller reads RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]); @@ -1759,7 +1759,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, } else { //full size jumpflood - RENDER_TIMESTAMP("SDFGI Jump Flood"); + RENDER_TIMESTAMP("SDFGI Jump Flood (Full-Size)"); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdf_initialize_uniform_set, 0); @@ -1790,7 +1790,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, } } - RENDER_TIMESTAMP("SDFGI Jump Flood Optimized"); + RENDER_TIMESTAMP("SDFGI Jump Flood Optimized (Full-Size)"); //continue with optimized jump flood for smaller reads RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]); @@ -1882,7 +1882,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, //finalize render and update sdf #endif - RENDER_TIMESTAMP("<SDFGI Update SDF"); + RENDER_TIMESTAMP("< SDFGI Update SDF"); RD::get_singleton()->draw_command_end_label(); } } @@ -1891,7 +1891,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but... - RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lighs"); + RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lights"); update_cascades(); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index db8f5461cf..49314af3b2 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -3440,8 +3440,22 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const continue; } + const real_t distance = camera_plane.distance_to(li->transform.origin); + + if (storage->light_is_distance_fade_enabled(li->light)) { + const float fade_begin = storage->light_get_distance_fade_begin(li->light); + const float fade_length = storage->light_get_distance_fade_length(li->light); + + if (distance > fade_begin) { + if (distance > fade_begin + fade_length) { + // Out of range, don't draw this light to improve performance. + continue; + } + } + } + cluster.omni_light_sort[cluster.omni_light_count].instance = li; - cluster.omni_light_sort[cluster.omni_light_count].depth = camera_plane.distance_to(li->transform.origin); + cluster.omni_light_sort[cluster.omni_light_count].depth = distance; cluster.omni_light_count++; } break; case RS::LIGHT_SPOT: { @@ -3449,8 +3463,22 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const continue; } + const real_t distance = camera_plane.distance_to(li->transform.origin); + + if (storage->light_is_distance_fade_enabled(li->light)) { + const float fade_begin = storage->light_get_distance_fade_begin(li->light); + const float fade_length = storage->light_get_distance_fade_length(li->light); + + if (distance > fade_begin) { + if (distance > fade_begin + fade_length) { + // Out of range, don't draw this light to improve performance. + continue; + } + } + } + cluster.spot_light_sort[cluster.spot_light_count].instance = li; - cluster.spot_light_sort[cluster.spot_light_count].depth = camera_plane.distance_to(li->transform.origin); + cluster.spot_light_sort[cluster.spot_light_count].depth = distance; cluster.spot_light_count++; } break; } @@ -3494,7 +3522,24 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); - float energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI; + // Reuse fade begin, fade length and distance for shadow LOD determination later. + float fade_begin = 0.0; + float fade_length = 0.0; + real_t distance = 0.0; + + float fade = 1.0; + if (storage->light_is_distance_fade_enabled(li->light)) { + fade_begin = storage->light_get_distance_fade_begin(li->light); + fade_length = storage->light_get_distance_fade_length(li->light); + distance = camera_plane.distance_to(li->transform.origin); + + if (distance > fade_begin) { + // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. + fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); + } + } + + float energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI * fade; light_data.color[0] = linear_col.r * energy; light_data.color[1] = linear_col.g * energy; @@ -3555,7 +3600,17 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.projector_rect[3] = 0; } - if (shadow_atlas && shadow_atlas->shadow_owners.has(li->self)) { + const bool needs_shadow = shadow_atlas && shadow_atlas->shadow_owners.has(li->self); + + bool in_shadow_range = true; + if (needs_shadow && storage->light_is_distance_fade_enabled(li->light)) { + if (distance > storage->light_get_distance_fade_shadow(li->light)) { + // Out of range, don't draw shadows to improve performance. + in_shadow_range = false; + } + } + + if (needs_shadow && in_shadow_range) { // fill in the shadow information light_data.shadow_enabled = true; @@ -4064,7 +4119,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e return; } - RENDER_TIMESTAMP(">Volumetric Fog"); + RENDER_TIMESTAMP("> Volumetric Fog"); RD::get_singleton()->draw_command_begin_label("Volumetric Fog"); if (env && env->volumetric_fog_enabled && !rb->volumetric_fog) { @@ -4136,7 +4191,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e if (p_fog_volumes.size() > 0) { RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog Volumes"); - RENDER_TIMESTAMP("Render Fog Volumes"); + RENDER_TIMESTAMP("Render FogVolumes"); VolumetricFogShader::VolumeUBO params; @@ -4730,7 +4785,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER); - RENDER_TIMESTAMP("<Volumetric Fog"); + RENDER_TIMESTAMP("< Volumetric Fog"); RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_command_end_label(); @@ -4819,7 +4874,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool bool render_gi = p_render_data->render_buffers.is_valid() && p_use_gi; if (render_shadows && render_gi) { - RENDER_TIMESTAMP("Render GI + Render Shadows (parallel)"); + RENDER_TIMESTAMP("Render GI + Render Shadows (Parallel)"); } else if (render_shadows) { RENDER_TIMESTAMP("Render Shadows"); } else if (render_gi) { diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 1473a92a1a..35aa0f1f31 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -6600,6 +6600,16 @@ void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } +void RendererStorageRD::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->distance_fade = p_enabled; + light->distance_fade_begin = p_begin; + light->distance_fade_shadow = p_shadow; + light->distance_fade_length = p_length; +} + void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 33a3b8e229..cb35c2bf65 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -1033,6 +1033,10 @@ private: RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC; uint32_t max_sdfgi_cascade = 2; uint32_t cull_mask = 0xFFFFFFFF; + bool distance_fade = false; + real_t distance_fade_begin = 40.0; + real_t distance_fade_shadow = 50.0; + real_t distance_fade_length = 10.0; RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; bool directional_blend_splits = false; @@ -1841,6 +1845,7 @@ public: void light_set_projector(RID p_light, RID p_texture); void light_set_negative(RID p_light, bool p_enable); void light_set_cull_mask(RID p_light, uint32_t p_mask); + void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length); void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled); void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode); void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade); @@ -1899,6 +1904,26 @@ public: return light->cull_mask; } + _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + return light->distance_fade; + } + + _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + return light->distance_fade_begin; + } + + _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + return light->distance_fade_shadow; + } + + _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) { + const Light *light = light_owner.get_or_null(p_light); + return light->distance_fade_length; + } + _FORCE_INLINE_ bool light_has_shadow(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 5bdc7ce600..485cd7ba9d 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -2039,7 +2039,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in cull.shadows[p_shadow_index].light_instance = light->instance; for (int i = 0; i < splits; i++) { - RENDER_TIMESTAMP("Culling Directional Light split" + itos(i)); + RENDER_TIMESTAMP("Cull DirectionalLight3D, Split " + itos(i)); // setup a camera matrix for that range! CameraMatrix camera_matrix; @@ -2227,7 +2227,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } for (int i = 0; i < 2; i++) { //using this one ensures that raster deferred will have it - RENDER_TIMESTAMP("Culling Shadow Paraboloid" + itos(i)); + RENDER_TIMESTAMP("Cull OmniLight3D Shadow Paraboloid, Half " + itos(i)); real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); @@ -2295,7 +2295,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons cm.set_perspective(90, 1, radius * 0.005f, radius); for (int i = 0; i < 6; i++) { - RENDER_TIMESTAMP("Culling Shadow Cube side" + itos(i)); + RENDER_TIMESTAMP("Cull OmniLight3D Shadow Cube, Side " + itos(i)); //using this one ensures that raster deferred will have it static const Vector3 view_normals[6] = { @@ -2368,7 +2368,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } break; case RS::LIGHT_SPOT: { - RENDER_TIMESTAMP("Culling Spot Light"); + RENDER_TIMESTAMP("Cull SpotLight3D Shadow"); if (max_shadows_used + 1 > MAX_UPDATE_SHADOWS) { return true; @@ -2508,7 +2508,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_ RID environment = _render_get_environment(p_camera, p_scenario); - RENDER_TIMESTAMP("Update occlusion buffer") + RENDER_TIMESTAMP("Update Occlusion Buffer") // For now just cull on the first camera RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool); @@ -2890,7 +2890,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not) } - RENDER_TIMESTAMP("Visibility Dependencies"); + RENDER_TIMESTAMP("Update Visibility Dependencies"); if (scenario->instance_visibility.get_bin_count() > 0) { if (!scenario->viewport_visibility_masks.has(p_viewport)) { @@ -2918,7 +2918,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c } } - RENDER_TIMESTAMP("Culling"); + RENDER_TIMESTAMP("Cull 3D Scene"); //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal); @@ -3155,9 +3155,9 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) { //must redraw! - RENDER_TIMESTAMP(">Rendering Light " + itos(i)); + RENDER_TIMESTAMP("> Render Light3D " + itos(i)); light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold); - RENDER_TIMESTAMP("<Rendering Light " + itos(i)); + RENDER_TIMESTAMP("< Render Light3D " + itos(i)); } else { light->shadow_dirty = redraw; } @@ -3217,7 +3217,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c occluders_tex = RSG::viewport->viewport_get_occluder_debug_texture(p_viewport); } - RENDER_TIMESTAMP("Render Scene "); + RENDER_TIMESTAMP("Render 3D Scene"); scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info); for (uint32_t i = 0; i < max_shadows_used; i++) { @@ -3263,7 +3263,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, } else { environment = scenario->fallback_environment; } - RENDER_TIMESTAMP("Render Empty Scene "); + RENDER_TIMESTAMP("Render Empty 3D Scene"); RendererSceneRender::CameraData camera_data; camera_data.set_camera(Transform3D(), CameraMatrix(), true, false); @@ -3337,7 +3337,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int environment = scenario->fallback_environment; } - RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step)); + RENDER_TIMESTAMP("Render ReflectionProbe, Step " + itos(p_step)); RendererSceneRender::CameraData camera_data; camera_data.set_camera(xform, cm, false, false); @@ -3345,7 +3345,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int } else { //do roughness postprocess step until it believes it's done - RENDER_TIMESTAMP("Post-Process Reflection Probe, Step " + itos(p_step)); + RENDER_TIMESTAMP("Post-Process ReflectionProbe, Step " + itos(p_step)); return scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance); } @@ -3398,7 +3398,7 @@ void RendererSceneCull::render_probes() { SelfList<InstanceVoxelGIData> *voxel_gi = voxel_gi_update_list.first(); if (voxel_gi) { - RENDER_TIMESTAMP("Render GI Probes"); + RENDER_TIMESTAMP("Render VoxelGI"); } while (voxel_gi) { diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index a2df7ad38e..762362afed 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -321,6 +321,7 @@ public: virtual void light_set_projector(RID p_light, RID p_texture) = 0; virtual void light_set_negative(RID p_light, bool p_enable) = 0; virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; + virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0; virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0; virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0; virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0; diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 69c017a1c8..b448a15d8e 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -145,7 +145,7 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) { } void RendererViewport::_draw_3d(Viewport *p_viewport) { - RENDER_TIMESTAMP(">Begin Rendering 3D Scene"); + RENDER_TIMESTAMP("> Render 3D Scene"); Ref<XRInterface> xr_interface; if (p_viewport->use_xr && XRServer::get_singleton() != nullptr) { @@ -170,7 +170,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) { float screen_mesh_lod_threshold = p_viewport->mesh_lod_threshold / float(p_viewport->size.width); RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, screen_mesh_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info); - RENDER_TIMESTAMP("<End Rendering 3D Scene"); + RENDER_TIMESTAMP("< Render 3D Scene"); } void RendererViewport::_draw_viewport(Viewport *p_viewport) { @@ -281,7 +281,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { int shadow_count = 0; int directional_light_count = 0; - RENDER_TIMESTAMP("Cull Canvas Lights"); + RENDER_TIMESTAMP("Cull 2D Lights"); for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); @@ -355,8 +355,8 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RendererCanvasRender::LightOccluderInstance *occluders = nullptr; - RENDER_TIMESTAMP(">Render 2D Shadows"); - RENDER_TIMESTAMP("Cull Occluders"); + RENDER_TIMESTAMP("> Render PointLight2D Shadows"); + RENDER_TIMESTAMP("Cull LightOccluder2Ds"); //make list of occluders for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { @@ -378,13 +378,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RendererCanvasRender::Light *light = lights_with_shadow; while (light) { - RENDER_TIMESTAMP("Render Shadow"); + RENDER_TIMESTAMP("Render PointLight2D Shadow"); RSG::canvas_render->light_update_shadow(light->light_internal, shadow_count++, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders); light = light->shadows_next_ptr; } - RENDER_TIMESTAMP("<End rendering 2D Shadows"); + RENDER_TIMESTAMP("< Render PointLight2D Shadows"); } if (directional_lights_with_shadow) { @@ -436,7 +436,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RendererCanvasRender::LightOccluderInstance *occluders = nullptr; - RENDER_TIMESTAMP(">Render Directional 2D Shadows"); + RENDER_TIMESTAMP("> Render DirectionalLight2D Shadows"); //make list of occluders int occ_cullded = 0; @@ -467,7 +467,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { light = light->shadows_next_ptr; } - RENDER_TIMESTAMP("<Render Directional 2D Shadows"); + RENDER_TIMESTAMP("< Render DirectionalLight2D Shadows"); } if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) { @@ -566,7 +566,7 @@ void RendererViewport::draw_viewports() { Map<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list; //draw viewports - RENDER_TIMESTAMP(">Render Viewports"); + RENDER_TIMESTAMP("> Render Viewports"); //determine what is visible draw_viewports_pass++; @@ -641,7 +641,7 @@ void RendererViewport::draw_viewports() { continue; //should not draw } - RENDER_TIMESTAMP(">Rendering Viewport " + itos(i)); + RENDER_TIMESTAMP("> Render Viewport " + itos(i)); RSG::storage->render_target_set_as_unused(vp->render_target); if (vp->use_xr && xr_interface.is_valid()) { @@ -699,7 +699,7 @@ void RendererViewport::draw_viewports() { vp->update_mode = RS::VIEWPORT_UPDATE_DISABLED; } - RENDER_TIMESTAMP("<Rendering Viewport " + itos(i)); + RENDER_TIMESTAMP("< Render Viewport " + itos(i)); objects_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]; vertices_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME]; @@ -711,7 +711,7 @@ void RendererViewport::draw_viewports() { total_vertices_drawn = vertices_drawn; total_draw_calls_used = draw_calls_used; - RENDER_TIMESTAMP("<Render Viewports"); + RENDER_TIMESTAMP("< Render Viewports"); //this needs to be called to make screen swapping more efficient RSG::rasterizer->prepare_for_blitting_render_targets(); diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 6d2c36537b..9ed2b2ad4f 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -346,6 +346,7 @@ public: FUNC2(light_set_projector, RID, RID) FUNC2(light_set_negative, RID, bool) FUNC2(light_set_cull_mask, RID, uint32_t) + FUNC5(light_set_distance_fade, RID, bool, float, float, float) FUNC2(light_set_reverse_cull_face_mode, RID, bool) FUNC2(light_set_bake_mode, RID, LightBakeMode) FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t) diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index fe5c7dc0de..39a0acb2bd 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1883,6 +1883,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &RenderingServer::light_set_projector); ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative); ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask); + ClassDB::bind_method(D_METHOD("light_set_distance_fade", "decal", "enabled", "begin", "shadow", "length"), &RenderingServer::light_set_distance_fade); ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode); ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode); ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 5748d8808b..533c000166 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -443,6 +443,7 @@ public: virtual void light_set_projector(RID p_light, RID p_texture) = 0; virtual void light_set_negative(RID p_light, bool p_enable) = 0; virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0; + virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0; virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0; enum LightBakeMode { |