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-rw-r--r--editor/editor_native_shader_source_visualizer.cpp72
-rw-r--r--editor/editor_native_shader_source_visualizer.h50
-rw-r--r--editor/editor_node.cpp3
-rw-r--r--editor/editor_node.h3
-rw-r--r--scene/main/canvas_item.h2
-rw-r--r--scene/resources/material.cpp19
-rw-r--r--scene/resources/material.h7
-rw-r--r--scene/resources/particles_material.h2
-rw-r--r--scene/resources/sky_material.h6
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp5
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_forward.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_forward.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp13
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h6
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp121
-rw-r--r--servers/rendering/renderer_rd/shader_rd.h3
-rw-r--r--servers/rendering/renderer_storage.h2
-rw-r--r--servers/rendering/rendering_server_default.h2
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h2
-rw-r--r--servers/rendering_server.h13
23 files changed, 342 insertions, 6 deletions
diff --git a/editor/editor_native_shader_source_visualizer.cpp b/editor/editor_native_shader_source_visualizer.cpp
new file mode 100644
index 0000000000..ed2692190c
--- /dev/null
+++ b/editor/editor_native_shader_source_visualizer.cpp
@@ -0,0 +1,72 @@
+/*************************************************************************/
+/* editor_native_shader_source_visualizer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_native_shader_source_visualizer.h"
+
+#include "scene/gui/text_edit.h"
+
+void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
+ if (versions) {
+ memdelete(versions);
+ versions = nullptr;
+ }
+
+ RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader);
+
+ versions = memnew(TabContainer);
+ versions->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ versions->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ for (int i = 0; i < nsc.versions.size(); i++) {
+ TabContainer *vtab = memnew(TabContainer);
+ vtab->set_name("Version " + itos(i));
+ vtab->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ versions->add_child(vtab);
+ for (int j = 0; j < nsc.versions[i].stages.size(); j++) {
+ TextEdit *vtext = memnew(TextEdit);
+ vtext->set_readonly(true);
+ vtext->set_name(nsc.versions[i].stages[j].name);
+ vtext->set_text(nsc.versions[i].stages[j].code);
+ vtext->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ vtext->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ vtab->add_child(vtext);
+ }
+ }
+ add_child(versions);
+ popup_centered_ratio();
+}
+
+void EditorNativeShaderSourceVisualizer::_bind_methods() {
+ ClassDB::bind_method("_inspect_shader", &EditorNativeShaderSourceVisualizer::_inspect_shader);
+}
+EditorNativeShaderSourceVisualizer::EditorNativeShaderSourceVisualizer() {
+ add_to_group("_native_shader_source_visualizer");
+ set_title(TTR("Native Shader Source Inspector"));
+}
diff --git a/editor/editor_native_shader_source_visualizer.h b/editor/editor_native_shader_source_visualizer.h
new file mode 100644
index 0000000000..72a2f8baae
--- /dev/null
+++ b/editor/editor_native_shader_source_visualizer.h
@@ -0,0 +1,50 @@
+/*************************************************************************/
+/* editor_native_shader_source_visualizer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H
+#define EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H
+
+#include "scene/gui/dialogs.h"
+#include "scene/gui/tab_container.h"
+
+class EditorNativeShaderSourceVisualizer : public AcceptDialog {
+ GDCLASS(EditorNativeShaderSourceVisualizer, AcceptDialog)
+ TabContainer *versions = nullptr;
+
+ void _inspect_shader(RID p_shader);
+
+protected:
+ static void _bind_methods();
+
+public:
+ EditorNativeShaderSourceVisualizer();
+};
+
+#endif // EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 72d9aacef3..1cdff65545 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6528,6 +6528,9 @@ EditorNode::EditorNode() {
center_split->connect("resized", callable_mp(this, &EditorNode::_vp_resized));
+ native_shader_source_visualizer = memnew(EditorNativeShaderSourceVisualizer);
+ gui_base->add_child(native_shader_source_visualizer);
+
orphan_resources = memnew(OrphanResourcesDialog);
gui_base->add_child(orphan_resources);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 0ef2e8cbfc..6e05fc7703 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -34,6 +34,7 @@
#include "editor/editor_data.h"
#include "editor/editor_export.h"
#include "editor/editor_folding.h"
+#include "editor/editor_native_shader_source_visualizer.h"
#include "editor/editor_run.h"
#include "editor/inspector_dock.h"
#include "editor/property_editor.h"
@@ -323,6 +324,8 @@ private:
String current_path;
MenuButton *update_spinner;
+ EditorNativeShaderSourceVisualizer *native_shader_source_visualizer;
+
String defer_load_scene;
Node *_last_instanced_scene;
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 04e5fda919..64eb3f4e0a 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -149,7 +149,7 @@ public:
static void finish_shaders();
static void flush_changes();
- RID get_shader_rid() const;
+ virtual RID get_shader_rid() const override;
virtual Shader::Mode get_shader_mode() const override;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index a5ec9fcba5..445c0d9677 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_settings.h"
#endif
+#include "scene/main/scene_tree.h"
#include "scene/scene_string_names.h"
void Material::set_next_pass(const Ref<Material> &p_pass) {
@@ -80,6 +81,14 @@ void Material::_validate_property(PropertyInfo &property) const {
}
}
+void Material::inspect_native_shader_code() {
+ SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
+ RID shader = get_shader_rid();
+ if (st && shader.is_valid()) {
+ st->call_group("_native_shader_source_visualizer", "_inspect_shader", shader);
+ }
+}
+
void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass);
ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass);
@@ -87,6 +96,9 @@ void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority);
ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority);
+ ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Material::inspect_native_shader_code);
+ ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass");
@@ -260,6 +272,13 @@ Shader::Mode ShaderMaterial::get_shader_mode() const {
return Shader::MODE_SPATIAL;
}
}
+RID ShaderMaterial::get_shader_rid() const {
+ if (shader.is_valid()) {
+ return shader->get_rid();
+ } else {
+ return RID();
+ }
+}
ShaderMaterial::ShaderMaterial() {
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index a2183a65e4..0048b43c8b 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -47,6 +47,8 @@ class Material : public Resource {
Ref<Material> next_pass;
int render_priority;
+ void inspect_native_shader_code();
+
protected:
_FORCE_INLINE_ RID _get_material() const { return material; }
static void _bind_methods();
@@ -66,6 +68,7 @@ public:
int get_render_priority() const;
virtual RID get_rid() const override;
+ virtual RID get_shader_rid() const = 0;
virtual Shader::Mode get_shader_mode() const = 0;
Material();
@@ -100,6 +103,8 @@ public:
virtual Shader::Mode get_shader_mode() const override;
+ virtual RID get_shader_rid() const override;
+
ShaderMaterial();
~ShaderMaterial();
};
@@ -736,7 +741,7 @@ public:
static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false);
- RID get_shader_rid() const;
+ virtual RID get_shader_rid() const override;
virtual Shader::Mode get_shader_mode() const override;
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index e699a8fb6d..49b48a01b7 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -340,7 +340,7 @@ public:
void set_sub_emitter_keep_velocity(bool p_enable);
bool get_sub_emitter_keep_velocity() const;
- RID get_shader_rid() const;
+ virtual RID get_shader_rid() const override;
virtual Shader::Mode get_shader_mode() const override;
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 6f9dfbee4a..8fe015519d 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -89,7 +89,7 @@ public:
float get_sun_curve() const;
virtual Shader::Mode get_shader_mode() const override;
- RID get_shader_rid() const;
+ virtual RID get_shader_rid() const override;
ProceduralSkyMaterial();
~ProceduralSkyMaterial();
@@ -114,7 +114,7 @@ public:
Ref<Texture2D> get_panorama() const;
virtual Shader::Mode get_shader_mode() const override;
- RID get_shader_rid() const;
+ virtual RID get_shader_rid() const override;
PanoramaSkyMaterial();
~PanoramaSkyMaterial();
@@ -180,7 +180,7 @@ public:
Ref<Texture2D> get_night_sky() const;
virtual Shader::Mode get_shader_mode() const override;
- RID get_shader_rid() const;
+ virtual RID get_shader_rid() const override;
PhysicalSkyMaterial();
~PhysicalSkyMaterial();
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 05ffc0086d..5b3c3c703f 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2239,6 +2239,11 @@ Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringNa
return Variant();
}
+RS::ShaderNativeSourceCode RendererCanvasRenderRD::ShaderData::get_native_source_code() const {
+ RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
+ return canvas_singleton->shader.canvas_shader.version_get_native_source_code(version);
+}
+
RendererCanvasRenderRD::ShaderData::ShaderData() {
valid = false;
uses_screen_texture = false;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 545eeaa106..cb947d7180 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -188,6 +188,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual RS::ShaderNativeSourceCode get_native_source_code() const;
+
ShaderData();
virtual ~ShaderData();
};
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
index c0939f23ef..1d07741296 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
@@ -394,6 +394,12 @@ Variant RendererSceneRenderForward::ShaderData::get_default_parameter(const Stri
return Variant();
}
+RS::ShaderNativeSourceCode RendererSceneRenderForward::ShaderData::get_native_source_code() const {
+ RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton;
+
+ return scene_singleton->shader.scene_shader.version_get_native_source_code(version);
+}
+
RendererSceneRenderForward::ShaderData::ShaderData() {
valid = false;
uses_screen_texture = false;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.h b/servers/rendering/renderer_rd/renderer_scene_render_forward.h
index 8a6f268c46..3b5a5ad96f 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.h
@@ -169,6 +169,8 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual RS::ShaderNativeSourceCode get_native_source_code() const;
+
ShaderData();
virtual ~ShaderData();
};
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index dad08179e7..188bcde8d7 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2674,6 +2674,12 @@ Variant RendererSceneRenderRD::SkyShaderData::get_default_parameter(const String
return Variant();
}
+RS::ShaderNativeSourceCode RendererSceneRenderRD::SkyShaderData::get_native_source_code() const {
+ RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+
+ return scene_singleton->sky_shader.shader.version_get_native_source_code(version);
+}
+
RendererSceneRenderRD::SkyShaderData::SkyShaderData() {
valid = false;
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index f81a35f025..3f9c117602 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -233,6 +233,7 @@ private:
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual RS::ShaderNativeSourceCode get_native_source_code() const;
SkyShaderData();
virtual ~SkyShaderData();
};
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index bf7237cad0..1ffc024d42 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -1499,6 +1499,15 @@ void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_typ
shader_data_request_func[p_shader_type] = p_function;
}
+RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
+ Shader *shader = shader_owner.getornull(p_shader);
+ ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
+ if (shader->data) {
+ return shader->data->get_native_source_code();
+ }
+ return RS::ShaderNativeSourceCode();
+}
+
/* COMMON MATERIAL API */
RID RendererStorageRD::material_create() {
@@ -4823,6 +4832,10 @@ Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const Stri
return Variant();
}
+RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
+ return base_singleton->particles_shader.shader.version_get_native_source_code(version);
+}
+
RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
valid = false;
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index bd27936e38..5ef73f0db8 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -127,6 +127,8 @@ public:
virtual bool is_animated() const = 0;
virtual bool casts_shadows() const = 0;
virtual Variant get_default_parameter(const StringName &p_parameter) const = 0;
+ virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); }
+
virtual ~ShaderData() {}
};
@@ -840,6 +842,8 @@ private:
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual RS::ShaderNativeSourceCode get_native_source_code() const;
+
ParticlesShaderData();
virtual ~ParticlesShaderData();
};
@@ -1339,6 +1343,8 @@ public:
Variant shader_get_param_default(RID p_shader, const StringName &p_param) const;
void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function);
+ virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const;
+
/* COMMON MATERIAL API */
RID material_create();
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index e955cead05..2ae22a8a38 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -351,6 +351,127 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
}
}
+RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) {
+ Version *version = version_owner.getornull(p_version);
+ RS::ShaderNativeSourceCode source_code;
+ ERR_FAIL_COND_V(!version, source_code);
+
+ source_code.versions.resize(variant_defines.size());
+
+ for (int i = 0; i < source_code.versions.size(); i++) {
+ if (!is_compute) {
+ //vertex stage
+
+ StringBuilder builder;
+
+ builder.append(vertex_codev.get_data()); // version info (if exists)
+ builder.append("\n"); //make sure defines begin at newline
+ builder.append(general_defines.get_data());
+ builder.append(variant_defines[i].get_data());
+
+ for (int j = 0; j < version->custom_defines.size(); j++) {
+ builder.append(version->custom_defines[j].get_data());
+ }
+
+ builder.append(vertex_code0.get_data()); //first part of vertex
+
+ builder.append(version->uniforms.get_data()); //uniforms (same for vertex and fragment)
+
+ builder.append(vertex_code1.get_data()); //second part of vertex
+
+ builder.append(version->vertex_globals.get_data()); // vertex globals
+
+ builder.append(vertex_code2.get_data()); //third part of vertex
+
+ builder.append(version->vertex_code.get_data()); // code
+
+ builder.append(vertex_code3.get_data()); //fourth of vertex
+
+ RS::ShaderNativeSourceCode::Version::Stage stage;
+ stage.name = "vertex";
+ stage.code = builder.as_string();
+
+ source_code.versions.write[i].stages.push_back(stage);
+ }
+
+ if (!is_compute) {
+ //fragment stage
+
+ StringBuilder builder;
+
+ builder.append(fragment_codev.get_data()); // version info (if exists)
+ builder.append("\n"); //make sure defines begin at newline
+
+ builder.append(general_defines.get_data());
+ builder.append(variant_defines[i].get_data());
+ for (int j = 0; j < version->custom_defines.size(); j++) {
+ builder.append(version->custom_defines[j].get_data());
+ }
+
+ builder.append(fragment_code0.get_data()); //first part of fragment
+
+ builder.append(version->uniforms.get_data()); //uniforms (same for fragment and fragment)
+
+ builder.append(fragment_code1.get_data()); //first part of fragment
+
+ builder.append(version->fragment_globals.get_data()); // fragment globals
+
+ builder.append(fragment_code2.get_data()); //third part of fragment
+
+ builder.append(version->fragment_light.get_data()); // fragment light
+
+ builder.append(fragment_code3.get_data()); //fourth part of fragment
+
+ builder.append(version->fragment_code.get_data()); // fragment code
+
+ builder.append(fragment_code4.get_data()); //fourth part of fragment
+
+ RS::ShaderNativeSourceCode::Version::Stage stage;
+ stage.name = "fragment";
+ stage.code = builder.as_string();
+
+ source_code.versions.write[i].stages.push_back(stage);
+ }
+
+ if (is_compute) {
+ //compute stage
+
+ StringBuilder builder;
+
+ builder.append(compute_codev.get_data()); // version info (if exists)
+ builder.append("\n"); //make sure defines begin at newline
+ builder.append(general_defines.get_data());
+ builder.append(variant_defines[i].get_data());
+
+ for (int j = 0; j < version->custom_defines.size(); j++) {
+ builder.append(version->custom_defines[j].get_data());
+ }
+
+ builder.append(compute_code0.get_data()); //first part of compute
+
+ builder.append(version->uniforms.get_data()); //uniforms (same for compute and fragment)
+
+ builder.append(compute_code1.get_data()); //second part of compute
+
+ builder.append(version->compute_globals.get_data()); // compute globals
+
+ builder.append(compute_code2.get_data()); //third part of compute
+
+ builder.append(version->compute_code.get_data()); // code
+
+ builder.append(compute_code3.get_data()); //fourth of compute
+
+ RS::ShaderNativeSourceCode::Version::Stage stage;
+ stage.name = "compute";
+ stage.code = builder.as_string();
+
+ source_code.versions.write[i].stages.push_back(stage);
+ }
+ }
+
+ return source_code;
+}
+
void ShaderRD::_compile_version(Version *p_version) {
_clear_version(p_version);
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index a80d08050a..a3474c6f93 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -36,6 +36,7 @@
#include "core/templates/map.h"
#include "core/templates/rid_owner.h"
#include "core/variant/variant.h"
+#include "servers/rendering_server.h"
#include <stdio.h>
/**
@@ -133,6 +134,8 @@ public:
void set_variant_enabled(int p_variant, bool p_enabled);
bool is_variant_enabled(int p_variant) const;
+ RS::ShaderNativeSourceCode version_get_native_source_code(RID p_version);
+
void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = "");
virtual ~ShaderRD();
};
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 3e53f7130a..64c23c7803 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -179,6 +179,8 @@ public:
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0;
+ virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0;
+
/* COMMON MATERIAL API */
virtual RID material_create() = 0;
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 3ccb5c4bbc..71f459f34a 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -219,6 +219,8 @@ public:
BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &)
BIND2RC(Variant, shader_get_param_default, RID, const StringName &)
+ BIND1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
+
/* COMMON MATERIAL API */
BIND0R(RID, material_create)
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 29ee846f31..3db90c32df 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -129,6 +129,8 @@ public:
FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
+ FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
+
/* COMMON MATERIAL API */
FUNCRID(material)
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 5481079694..74bdb344bd 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -179,6 +179,19 @@ public:
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
+ struct ShaderNativeSourceCode {
+ struct Version {
+ struct Stage {
+ String name;
+ String code;
+ };
+ Vector<Stage> stages;
+ };
+ Vector<Version> versions;
+ };
+
+ virtual ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0;
+
/* COMMON MATERIAL API */
enum {