diff options
-rw-r--r-- | main/main.cpp | 6 | ||||
-rw-r--r-- | misc/dist/shell/_godot.zsh-completion | 4 | ||||
-rw-r--r-- | misc/dist/shell/godot.bash-completion | 2 | ||||
-rw-r--r-- | misc/dist/shell/godot.fish | 4 |
4 files changed, 8 insertions, 8 deletions
diff --git a/main/main.cpp b/main/main.cpp index 7e80448d89..b1aee3f60a 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -342,9 +342,9 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n"); - OS::get_singleton()->print(" --vk-layers Enable Vulkan validation layers for debugging.\n"); + OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n"); #if DEBUG_ENABLED - OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); + OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n"); #endif OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); #if defined(DEBUG_ENABLED) @@ -831,7 +831,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->print("Missing GPU index argument, aborting.\n"); goto error; } - } else if (I->get() == "--vk-layers") { + } else if (I->get() == "--gpu-validation") { Engine::singleton->use_validation_layers = true; #ifdef DEBUG_ENABLED } else if (I->get() == "--gpu-abort") { diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index aaa5fe0a06..6444ca337e 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -61,8 +61,8 @@ _arguments \ '(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \ '--profiling[enable profiling in the script debugger]' \ '--gpu-profile[show a GPU profile of the tasks that took the most time during frame rendering]' \ - '--vk-layers[enable Vulkan validation layers for debugging]' \ - '--gpu-abort[abort on GPU errors (usually validation layer errors)]' \ + '--gpu-validation[enable graphics API validation layers for debugging]' \ + '--gpu-abort[abort on graphics API usage errors (usually validation layer errors)]' \ '--remote-debug[enable remote debugging]:remote debugger address' \ '--debug-collisions[show collision shapes when running the scene]' \ '--debug-navigation[show navigation polygons when running the scene]' \ diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion index 7927d26171..31e067e29a 100644 --- a/misc/dist/shell/godot.bash-completion +++ b/misc/dist/shell/godot.bash-completion @@ -64,7 +64,7 @@ _complete_godot_options() { --breakpoints --profiling --gpu-profile ---vk-layers +--gpu-validation --gpu-abort --remote-debug --debug-collisions diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index c05aa74017..da4ce1190c 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -74,8 +74,8 @@ complete -c godot -s d -l debug -d "Debug (local stdout debugger)" complete -c godot -s b -l breakpoints -d "Specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)" -x complete -c godot -l profiling -d "Enable profiling in the script debugger" complete -c godot -l gpu-profile -d "Show a GPU profile of the tasks that took the most time during frame rendering" -complete -c godot -l vk-layers -d "Enable Vulkan validation layers for debugging" -complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer errors)" +complete -c godot -l gpu-validation -d "Enable graphics API validation layers for debugging" +complete -c godot -l gpu-abort -d "Abort on graphics API usage errors (usually validation layer errors)" complete -c godot -l remote-debug -d "Enable remote debugging" complete -c godot -l debug-collisions -d "Show collision shapes when running the scene" complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene" |