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-rw-r--r--main/main.cpp6
-rw-r--r--misc/dist/shell/_godot.zsh-completion4
-rw-r--r--misc/dist/shell/godot.bash-completion2
-rw-r--r--misc/dist/shell/godot.fish4
4 files changed, 8 insertions, 8 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 7e80448d89..b1aee3f60a 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -342,9 +342,9 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n");
- OS::get_singleton()->print(" --vk-layers Enable Vulkan validation layers for debugging.\n");
+ OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n");
#if DEBUG_ENABLED
- OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
+ OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n");
#endif
OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#if defined(DEBUG_ENABLED)
@@ -831,7 +831,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->print("Missing GPU index argument, aborting.\n");
goto error;
}
- } else if (I->get() == "--vk-layers") {
+ } else if (I->get() == "--gpu-validation") {
Engine::singleton->use_validation_layers = true;
#ifdef DEBUG_ENABLED
} else if (I->get() == "--gpu-abort") {
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index aaa5fe0a06..6444ca337e 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -61,8 +61,8 @@ _arguments \
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
'--profiling[enable profiling in the script debugger]' \
'--gpu-profile[show a GPU profile of the tasks that took the most time during frame rendering]' \
- '--vk-layers[enable Vulkan validation layers for debugging]' \
- '--gpu-abort[abort on GPU errors (usually validation layer errors)]' \
+ '--gpu-validation[enable graphics API validation layers for debugging]' \
+ '--gpu-abort[abort on graphics API usage errors (usually validation layer errors)]' \
'--remote-debug[enable remote debugging]:remote debugger address' \
'--debug-collisions[show collision shapes when running the scene]' \
'--debug-navigation[show navigation polygons when running the scene]' \
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index 7927d26171..31e067e29a 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -64,7 +64,7 @@ _complete_godot_options() {
--breakpoints
--profiling
--gpu-profile
---vk-layers
+--gpu-validation
--gpu-abort
--remote-debug
--debug-collisions
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index c05aa74017..da4ce1190c 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -74,8 +74,8 @@ complete -c godot -s d -l debug -d "Debug (local stdout debugger)"
complete -c godot -s b -l breakpoints -d "Specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)" -x
complete -c godot -l profiling -d "Enable profiling in the script debugger"
complete -c godot -l gpu-profile -d "Show a GPU profile of the tasks that took the most time during frame rendering"
-complete -c godot -l vk-layers -d "Enable Vulkan validation layers for debugging"
-complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer errors)"
+complete -c godot -l gpu-validation -d "Enable graphics API validation layers for debugging"
+complete -c godot -l gpu-abort -d "Abort on graphics API usage errors (usually validation layer errors)"
complete -c godot -l remote-debug -d "Enable remote debugging"
complete -c godot -l debug-collisions -d "Show collision shapes when running the scene"
complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene"