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-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp19
-rw-r--r--editor/connections_dialog.cpp13
-rw-r--r--editor/connections_dialog.h1
-rw-r--r--platform/windows/context_gl_windows.cpp5
-rw-r--r--platform/windows/joypad_windows.cpp5
-rwxr-xr-xplatform/windows/os_windows.cpp5
-rw-r--r--servers/visual/shader_language.cpp13
7 files changed, 40 insertions, 21 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index fc59486090..24b89aedc2 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -522,9 +522,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
SL::ArrayDeclarationNode *arr_dec_node = (SL::ArrayDeclarationNode *)p_node;
StringBuffer<> declaration;
- if (arr_dec_node->is_const) {
- declaration += "const ";
- }
declaration += _prestr(arr_dec_node->precision);
declaration += _typestr(arr_dec_node->datatype);
@@ -540,22 +537,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
declaration += "[";
declaration += itos(arr_dec_node->declarations[i].size);
declaration += "]";
- int sz = arr_dec_node->declarations[i].initializer.size();
- if (sz > 0) {
- declaration += "=";
- declaration += _typestr(arr_dec_node->datatype);
- declaration += "[";
- declaration += itos(sz);
- declaration += "]";
- declaration += "(";
- for (int j = 0; j < sz; j++) {
- declaration += _dump_node_code(arr_dec_node->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- if (j != sz - 1) {
- declaration += ", ";
- }
- }
- declaration += ")";
- }
}
code += declaration.as_string();
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index ec40b3254f..2ef5097345 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -150,6 +150,16 @@ void ConnectDialog::_tree_node_selected() {
}
/*
+ * Called each time a target node is activated within the target node tree.
+ */
+void ConnectDialog::_tree_item_activated() {
+
+ if (!get_ok()->is_disabled()) {
+ get_ok()->emit_signal("pressed");
+ }
+}
+
+/*
* Adds a new parameter bind to connection.
*/
void ConnectDialog::_add_bind() {
@@ -212,6 +222,7 @@ void ConnectDialog::_bind_methods() {
ClassDB::bind_method("_advanced_pressed", &ConnectDialog::_advanced_pressed);
ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed);
ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected);
+ ClassDB::bind_method("_tree_item_activated", &ConnectDialog::_tree_item_activated);
ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind);
ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind);
@@ -363,7 +374,7 @@ ConnectDialog::ConnectDialog() {
tree = memnew(SceneTreeEditor(false));
tree->set_connecting_signal(true);
- tree->get_scene_tree()->connect("item_activated", this, "_ok");
+ tree->get_scene_tree()->connect("item_activated", this, "_tree_item_activated");
tree->connect("node_selected", this, "_tree_node_selected");
tree->set_connect_to_script_mode(true);
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index 8ef4eddea1..4f46e145e1 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -76,6 +76,7 @@ class ConnectDialog : public ConfirmationDialog {
void ok_pressed();
void _cancel_pressed();
void _tree_node_selected();
+ void _tree_item_activated();
void _add_bind();
void _remove_bind();
void _advanced_pressed();
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp
index 434d685250..ad62e3a306 100644
--- a/platform/windows/context_gl_windows.cpp
+++ b/platform/windows/context_gl_windows.cpp
@@ -43,6 +43,11 @@
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define wglGetProcAddress (void *)wglGetProcAddress
+#endif
+
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
void ContextGL_Windows::release_current() {
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index c82a90bf7d..49432435b9 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -37,6 +37,11 @@
#define __builtin_bswap32 _byteswap_ulong
#endif
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define GetProcAddress (void *)GetProcAddress
+#endif
+
DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
return ERROR_DEVICE_NOT_CONNECTED;
}
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 3868d0bc63..a6977a7a86 100755
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -74,6 +74,11 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#define WM_POINTERUPDATE 0x0245
#endif
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define GetProcAddress (void *)GetProcAddress
+#endif
+
typedef struct {
int count;
int screen;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 225b382524..2b61d72f6a 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2060,7 +2060,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
//sub-functions
//array
- { "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, false },
+ { "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, true },
{ NULL, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false }
@@ -3888,6 +3888,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
if (tk.type == TK_BRACKET_OPEN) {
bool unknown_size = false;
+ if (VisualServer::get_singleton()->is_low_end() && is_const) {
+ _set_error("Local const arrays are supported only on high-end platform!");
+ return ERR_PARSE_ERROR;
+ }
+
ArrayDeclarationNode *node = alloc_node<ArrayDeclarationNode>();
node->datatype = type;
node->precision = precision;
@@ -3923,6 +3928,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
tk = _get_token();
if (tk.type == TK_OP_ASSIGN) {
+
+ if (VisualServer::get_singleton()->is_low_end()) {
+ _set_error("Array initialization is supported only on high-end platform!");
+ return ERR_PARSE_ERROR;
+ }
+
tk = _get_token();
if (tk.type != TK_CURLY_BRACKET_OPEN) {