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-rw-r--r--core/core_bind.cpp11
-rw-r--r--core/core_bind.h3
-rw-r--r--core/debugger/remote_debugger_peer.cpp8
-rw-r--r--core/debugger/remote_debugger_peer.h8
-rw-r--r--core/input/godotcontrollerdb.txt1
-rw-r--r--core/os/mutex.cpp4
-rw-r--r--core/os/mutex.h27
-rw-r--r--core/os/os.cpp8
-rw-r--r--core/os/os.h2
-rw-r--r--core/os/rw_lock.h17
-rw-r--r--core/os/semaphore.h13
-rw-r--r--core/os/thread.cpp4
-rw-r--r--core/os/thread.h21
-rw-r--r--core/os/threaded_array_processor.h19
-rw-r--r--core/templates/cowdata.h2
-rw-r--r--core/templates/safe_list.h159
-rw-r--r--core/templates/safe_refcount.h139
-rw-r--r--doc/classes/FileAccess.xml10
-rw-r--r--doc/classes/MenuButton.xml6
-rw-r--r--doc/classes/OS.xml14
-rw-r--r--doc/classes/OptionButton.xml6
-rw-r--r--drivers/unix/os_unix.cpp2
-rw-r--r--drivers/unix/thread_posix.cpp4
-rw-r--r--drivers/unix/thread_posix.h2
-rw-r--r--editor/editor_spin_slider.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.cpp14
-rw-r--r--editor/plugins/script_editor_plugin.h1
-rw-r--r--editor/plugins/script_text_editor.cpp1
-rw-r--r--editor/plugins/text_editor.cpp1
-rw-r--r--editor/plugins/text_shader_editor.cpp2
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp8
-rw-r--r--editor/plugins/tiles/tile_set_editor.h2
-rw-r--r--main/main.cpp6
-rw-r--r--modules/gdscript/gdscript_parser.cpp3
-rw-r--r--modules/gltf/config.py1
-rw-r--r--modules/gltf/doc_classes/GLTFState.xml13
-rw-r--r--modules/gltf/doc_classes/GLTFTexture.xml3
-rw-r--r--modules/gltf/doc_classes/GLTFTextureSampler.xml25
-rw-r--r--modules/gltf/gltf_defines.h2
-rw-r--r--modules/gltf/gltf_document.cpp138
-rw-r--r--modules/gltf/gltf_document.h9
-rw-r--r--modules/gltf/gltf_state.cpp11
-rw-r--r--modules/gltf/gltf_state.h6
-rw-r--r--modules/gltf/register_types.cpp2
-rw-r--r--modules/gltf/structures/gltf_texture.cpp11
-rw-r--r--modules/gltf/structures/gltf_texture.h3
-rw-r--r--modules/gltf/structures/gltf_texture_sampler.cpp47
-rw-r--r--modules/gltf/structures/gltf_texture_sampler.h163
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs26
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.cpp46
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.h15
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp438
-rw-r--r--modules/multiplayer/scene_replication_interface.h75
-rw-r--r--modules/multiplayer/scene_replication_state.cpp267
-rw-r--r--modules/multiplayer/scene_replication_state.h135
-rw-r--r--modules/noise/noise_texture_2d.cpp3
-rw-r--r--modules/websocket/remote_debugger_peer_websocket.h1
-rw-r--r--platform/web/audio_driver_web.cpp46
-rw-r--r--platform/web/audio_driver_web.h41
-rw-r--r--platform/web/os_web.cpp3
-rw-r--r--scene/3d/navigation_region_3d.cpp7
-rw-r--r--scene/gui/menu_button.cpp34
-rw-r--r--scene/gui/menu_button.h4
-rw-r--r--scene/gui/option_button.cpp61
-rw-r--r--scene/gui/option_button.h1
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--servers/audio/effects/audio_effect_record.cpp8
-rw-r--r--servers/rendering/shader_compiler.cpp8
-rw-r--r--servers/rendering/shader_compiler.h2
-rw-r--r--tests/core/templates/test_command_queue.h4
70 files changed, 972 insertions, 1219 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index a164221fc2..723217875d 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -253,6 +253,10 @@ Error OS::shell_open(String p_uri) {
return ::OS::get_singleton()->shell_open(p_uri);
}
+String OS::read_string_from_stdin(bool p_block) {
+ return ::OS::get_singleton()->get_stdin_string(true);
+}
+
int OS::execute(const String &p_path, const Vector<String> &p_arguments, Array r_output, bool p_read_stderr, bool p_open_console) {
List<String> args;
for (int i = 0; i < p_arguments.size(); i++) {
@@ -425,10 +429,6 @@ void OS::delay_msec(int p_msec) const {
::OS::get_singleton()->delay_usec(int64_t(p_msec) * 1000);
}
-bool OS::can_use_threads() const {
- return ::OS::get_singleton()->can_use_threads();
-}
-
bool OS::is_userfs_persistent() const {
return ::OS::get_singleton()->is_userfs_persistent();
}
@@ -530,6 +530,7 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_system_fonts"), &OS::get_system_fonts);
ClassDB::bind_method(D_METHOD("get_system_font_path", "font_name", "bold", "italic"), &OS::get_system_font_path, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_executable_path"), &OS::get_executable_path);
+ ClassDB::bind_method(D_METHOD("read_string_from_stdin", "block"), &OS::read_string_from_stdin, DEFVAL(true));
ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr", "open_console"), &OS::execute, DEFVAL(Array()), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_process", "path", "arguments", "open_console"), &OS::create_process, DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_instance", "arguments"), &OS::create_instance);
@@ -561,8 +562,6 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &OS::is_userfs_persistent);
ClassDB::bind_method(D_METHOD("is_stdout_verbose"), &OS::is_stdout_verbose);
- ClassDB::bind_method(D_METHOD("can_use_threads"), &OS::can_use_threads);
-
ClassDB::bind_method(D_METHOD("is_debug_build"), &OS::is_debug_build);
ClassDB::bind_method(D_METHOD("get_static_memory_usage"), &OS::get_static_memory_usage);
diff --git a/core/core_bind.h b/core/core_bind.h
index ba22971d78..a63ed91137 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -172,6 +172,7 @@ public:
Vector<String> get_system_fonts() const;
String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const;
String get_executable_path() const;
+ String read_string_from_stdin(bool p_block = true);
int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false);
int create_instance(const Vector<String> &p_arguments);
@@ -218,8 +219,6 @@ public:
uint64_t get_ticks_msec() const;
uint64_t get_ticks_usec() const;
- bool can_use_threads() const;
-
bool is_userfs_persistent() const;
bool is_stdout_verbose() const;
diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp
index e9362b4ea4..525362ec7c 100644
--- a/core/debugger/remote_debugger_peer.cpp
+++ b/core/debugger/remote_debugger_peer.cpp
@@ -79,10 +79,8 @@ RemoteDebuggerPeerTCP::RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_tcp) {
tcp_client = p_tcp;
if (tcp_client.is_valid()) { // Attaching to an already connected stream.
connected = true;
-#ifndef NO_THREADS
running = true;
thread.start(_thread_func, this);
-#endif
} else {
tcp_client.instantiate();
}
@@ -183,10 +181,8 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po
return FAILED;
}
connected = true;
-#ifndef NO_THREADS
running = true;
thread.start(_thread_func, this);
-#endif
return OK;
}
@@ -208,9 +204,7 @@ void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) {
}
void RemoteDebuggerPeerTCP::poll() {
-#ifdef NO_THREADS
- _poll();
-#endif
+ // Nothing to do, polling is done in thread.
}
void RemoteDebuggerPeerTCP::_poll() {
diff --git a/core/debugger/remote_debugger_peer.h b/core/debugger/remote_debugger_peer.h
index 473fd8d712..2ab641d537 100644
--- a/core/debugger/remote_debugger_peer.h
+++ b/core/debugger/remote_debugger_peer.h
@@ -43,12 +43,12 @@ protected:
public:
virtual bool is_peer_connected() = 0;
+ virtual int get_max_message_size() const = 0;
virtual bool has_message() = 0;
virtual Error put_message(const Array &p_arr) = 0;
virtual Array get_message() = 0;
virtual void close() = 0;
virtual void poll() = 0;
- virtual int get_max_message_size() const = 0;
virtual bool can_block() const { return true; } // If blocking io is allowed on main thread (debug).
RemoteDebuggerPeer();
@@ -81,12 +81,12 @@ public:
Error connect_to_host(const String &p_host, uint16_t p_port);
- void poll() override;
bool is_peer_connected() override;
+ int get_max_message_size() const override;
bool has_message() override;
- Array get_message() override;
Error put_message(const Array &p_arr) override;
- int get_max_message_size() const override;
+ Array get_message() override;
+ void poll() override;
void close() override;
RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_stream = Ref<StreamPeerTCP>());
diff --git a/core/input/godotcontrollerdb.txt b/core/input/godotcontrollerdb.txt
index b2a6160c6c..e11099f380 100644
--- a/core/input/godotcontrollerdb.txt
+++ b/core/input/godotcontrollerdb.txt
@@ -32,6 +32,7 @@ Linux046dc216,046d-c216-Logitech Logitech Dual Action,a:b1,b:b2,y:b3,x:b0,start:
Linux20d6a713,Bensussen Deutsch & Associates Inc.(BDA) NSW Wired controller,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Web
Linux054c05c4,Sony Computer Entertainment Wireless Controller,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web
Linux18d19400,18d1-9400-Google LLC Stadia Controller rev. A,a:b0,b:b1,y:b3,x:b2,start:b7,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Web
+Linux054c0268,054c-0268-Sony PLAYSTATION(R)3 Controller,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web
# UWP
__UWP_GAMEPAD__,Xbox Controller,a:b2,b:b3,x:b4,y:b5,start:b0,back:b1,leftstick:b12,rightstick:b13,leftshoulder:b10,rightshoulder:b11,dpup:b6,dpdown:b7,dpleft:b8,dpright:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:UWP,
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index 1d4400bfc1..512db1737a 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -40,11 +40,7 @@ void _global_unlock() {
_global_mutex.unlock();
}
-#ifndef NO_THREADS
-
template class MutexImpl<std::recursive_mutex>;
template class MutexImpl<std::mutex>;
template class MutexLock<MutexImpl<std::recursive_mutex>>;
template class MutexLock<MutexImpl<std::mutex>>;
-
-#endif
diff --git a/core/os/mutex.h b/core/os/mutex.h
index a51248807b..eb58418bd6 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -34,8 +34,6 @@
#include "core/error/error_list.h"
#include "core/typedefs.h"
-#if !defined(NO_THREADS)
-
#include <mutex>
template <class StdMutexT>
@@ -79,29 +77,4 @@ extern template class MutexImpl<std::mutex>;
extern template class MutexLock<MutexImpl<std::recursive_mutex>>;
extern template class MutexLock<MutexImpl<std::mutex>>;
-#else
-
-class FakeMutex {
- FakeMutex() {}
-};
-
-template <class MutexT>
-class MutexImpl {
-public:
- _ALWAYS_INLINE_ void lock() const {}
- _ALWAYS_INLINE_ void unlock() const {}
- _ALWAYS_INLINE_ Error try_lock() const { return OK; }
-};
-
-template <class MutexT>
-class MutexLock {
-public:
- explicit MutexLock(const MutexT &p_mutex) {}
-};
-
-using Mutex = MutexImpl<FakeMutex>;
-using BinaryMutex = MutexImpl<FakeMutex>; // Non-recursive, handle with care
-
-#endif // !NO_THREADS
-
#endif // MUTEX_H
diff --git a/core/os/os.cpp b/core/os/os.cpp
index ee8da21751..2bdede889f 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -328,14 +328,6 @@ String OS::get_processor_name() const {
return "";
}
-bool OS::can_use_threads() const {
-#ifdef NO_THREADS
- return false;
-#else
- return true;
-#endif
-}
-
void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
has_server_feature_callback = p_callback;
}
diff --git a/core/os/os.h b/core/os/os.h
index aa45a3b8a8..1a5e45968d 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -299,8 +299,6 @@ public:
virtual String get_unique_id() const;
- virtual bool can_use_threads() const;
-
bool has_feature(const String &p_feature);
void set_has_server_feature_callback(HasServerFeatureCallback p_callback);
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index a046f474ea..d3206547c7 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -33,8 +33,6 @@
#include "core/error/error_list.h"
-#if !defined(NO_THREADS)
-
#include <shared_mutex>
class RWLock {
@@ -72,21 +70,6 @@ public:
}
};
-#else
-
-class RWLock {
-public:
- void read_lock() const {}
- void read_unlock() const {}
- Error read_try_lock() const { return OK; }
-
- void write_lock() {}
- void write_unlock() {}
- Error write_try_lock() { return OK; }
-};
-
-#endif
-
class RWLockRead {
const RWLock &lock;
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index 72df52dd34..1a93d3ee2c 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -34,8 +34,6 @@
#include "core/error/error_list.h"
#include "core/typedefs.h"
-#if !defined(NO_THREADS)
-
#include <condition_variable>
#include <mutex>
@@ -70,15 +68,4 @@ public:
}
};
-#else
-
-class Semaphore {
-public:
- _ALWAYS_INLINE_ void post() const {}
- _ALWAYS_INLINE_ void wait() const {}
- _ALWAYS_INLINE_ bool try_wait() const { return true; }
-};
-
-#endif
-
#endif // SEMAPHORE_H
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index c8072b7280..e8ebb4597f 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -34,9 +34,6 @@
#include "thread.h"
#include "core/object/script_language.h"
-
-#if !defined(NO_THREADS)
-
#include "core/templates/safe_refcount.h"
Error (*Thread::set_name_func)(const String &) = nullptr;
@@ -128,5 +125,4 @@ Thread::~Thread() {
}
}
-#endif
#endif // PLATFORM_THREAD_OVERRIDE
diff --git a/core/os/thread.h b/core/os/thread.h
index 0fb283e224..7462ec17fb 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -35,15 +35,14 @@
#ifdef PLATFORM_THREAD_OVERRIDE
#include "platform_thread.h"
#else
+
#ifndef THREAD_H
#define THREAD_H
+#include "core/templates/safe_refcount.h"
#include "core/typedefs.h"
-#if !defined(NO_THREADS)
-#include "core/templates/safe_refcount.h"
#include <thread>
-#endif
class String;
@@ -65,7 +64,6 @@ public:
};
private:
-#if !defined(NO_THREADS)
friend class Main;
static ID main_thread_id;
@@ -82,7 +80,6 @@ private:
static void (*set_priority_func)(Thread::Priority);
static void (*init_func)();
static void (*term_func)();
-#endif
public:
static void _set_platform_funcs(
@@ -91,7 +88,6 @@ public:
void (*p_init_func)() = nullptr,
void (*p_term_func)() = nullptr);
-#if !defined(NO_THREADS)
_FORCE_INLINE_ ID get_id() const { return id; }
// get the ID of the caller thread
_FORCE_INLINE_ static ID get_caller_id() { return caller_id; }
@@ -107,19 +103,6 @@ public:
Thread();
~Thread();
-#else
- _FORCE_INLINE_ ID get_id() const { return 0; }
- // get the ID of the caller thread
- _FORCE_INLINE_ static ID get_caller_id() { return 0; }
- // get the ID of the main thread
- _FORCE_INLINE_ static ID get_main_id() { return 0; }
-
- static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
-
- void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
- bool is_started() const { return false; }
- void wait_to_finish() {}
-#endif
};
#endif // THREAD_H
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
index 935fc7a360..95a2253f14 100644
--- a/core/os/threaded_array_processor.h
+++ b/core/os/threaded_array_processor.h
@@ -49,8 +49,6 @@ struct ThreadArrayProcessData {
}
};
-#ifndef NO_THREADS
-
template <class T>
void process_array_thread(void *ud) {
T &data = *(T *)ud;
@@ -86,21 +84,4 @@ void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_us
memdelete_arr(threads);
}
-#else
-
-template <class C, class M, class U>
-void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
- ThreadArrayProcessData<C, U> data;
- data.method = p_method;
- data.instance = p_instance;
- data.userdata = p_userdata;
- data.index.set(0);
- data.elements = p_elements;
- for (uint32_t i = 0; i < p_elements; i++) {
- data.process(i);
- }
-}
-
-#endif
-
#endif // THREADED_ARRAY_PROCESSOR_H
diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h
index f98b2308c9..1482e3eef1 100644
--- a/core/templates/cowdata.h
+++ b/core/templates/cowdata.h
@@ -46,9 +46,7 @@ class CharString;
template <class T, class V>
class VMap;
-#if !defined(NO_THREADS)
SAFE_NUMERIC_TYPE_PUN_GUARANTEES(uint32_t)
-#endif
// Silence a false positive warning (see GH-52119).
#if defined(__GNUC__) && !defined(__clang__)
diff --git a/core/templates/safe_list.h b/core/templates/safe_list.h
index e850f3bd5e..95e8ca1a14 100644
--- a/core/templates/safe_list.h
+++ b/core/templates/safe_list.h
@@ -33,11 +33,9 @@
#include "core/os/memory.h"
#include "core/typedefs.h"
-#include <functional>
-
-#if !defined(NO_THREADS)
#include <atomic>
+#include <functional>
#include <type_traits>
// Design goals for these classes:
@@ -239,159 +237,4 @@ public:
}
};
-#else // NO_THREADS
-
-// Effectively the same structure without the atomics. It's probably possible to simplify it but the semantics shouldn't differ greatly.
-template <class T, class A = DefaultAllocator>
-class SafeList {
- struct SafeListNode {
- SafeListNode *next = nullptr;
-
- // If the node is logically deleted, this pointer will typically point to the previous list item in time that was also logically deleted.
- SafeListNode *graveyard_next = nullptr;
-
- std::function<void(T)> deletion_fn = [](T t) { return; };
-
- T val;
- };
-
- SafeListNode *head = nullptr;
- SafeListNode *graveyard_head = nullptr;
-
- unsigned int active_iterator_count = 0;
-
-public:
- class Iterator {
- friend class SafeList;
-
- SafeListNode *cursor = nullptr;
- SafeList *list = nullptr;
-
- public:
- Iterator(SafeListNode *p_cursor, SafeList *p_list) :
- cursor(p_cursor), list(p_list) {
- list->active_iterator_count++;
- }
-
- ~Iterator() {
- list->active_iterator_count--;
- }
-
- T &operator*() {
- return cursor->val;
- }
-
- Iterator &operator++() {
- cursor = cursor->next;
- return *this;
- }
-
- // These two operators are mostly useful for comparisons to nullptr.
- bool operator==(const void *p_other) const {
- return cursor == p_other;
- }
-
- bool operator!=(const void *p_other) const {
- return cursor != p_other;
- }
-
- // These two allow easy range-based for loops.
- bool operator==(const Iterator &p_other) const {
- return cursor == p_other.cursor;
- }
-
- bool operator!=(const Iterator &p_other) const {
- return cursor != p_other.cursor;
- }
- };
-
-public:
- // Calling this will cause an allocation.
- void insert(T p_value) {
- SafeListNode *new_node = memnew_allocator(SafeListNode, A);
- new_node->val = p_value;
- new_node->next = head;
- head = new_node;
- }
-
- Iterator find(T p_value) {
- for (Iterator it = begin(); it != end(); ++it) {
- if (*it == p_value) {
- return it;
- }
- }
- return end();
- }
-
- void erase(T p_value, std::function<void(T)> p_deletion_fn) {
- erase(find(p_value), p_deletion_fn);
- }
-
- void erase(T p_value) {
- erase(find(p_value), [](T t) { return; });
- }
-
- void erase(Iterator p_iterator, std::function<void(T)> p_deletion_fn) {
- p_iterator.cursor->deletion_fn = p_deletion_fn;
- erase(p_iterator);
- }
-
- void erase(Iterator p_iterator) {
- Iterator prev = begin();
- for (; prev != end(); ++prev) {
- if (prev.cursor && prev.cursor->next == p_iterator.cursor) {
- break;
- }
- }
- if (prev == end()) {
- // Not in the list, nothing to do.
- return;
- }
- // First, remove the node from the list.
- prev.cursor->next = p_iterator.cursor->next;
-
- // Then queue it for deletion by putting it in the node graveyard. Don't touch `next` because an iterator might still be pointing at this node.
- p_iterator.cursor->graveyard_next = graveyard_head;
- graveyard_head = p_iterator.cursor;
- }
-
- Iterator begin() {
- return Iterator(head, this);
- }
-
- Iterator end() {
- return Iterator(nullptr, this);
- }
-
- // Calling this will cause zero to many deallocations.
- bool maybe_cleanup() {
- SafeListNode *cursor = graveyard_head;
- if (active_iterator_count != 0) {
- // It's not safe to clean up with an active iterator, because that iterator could be pointing to an element that we want to delete.
- return false;
- }
- graveyard_head = nullptr;
- // Our graveyard list is now unreachable by any active iterators, detached from the main graveyard head and ready for deletion.
- while (cursor) {
- SafeListNode *tmp = cursor;
- cursor = cursor->next;
- tmp->deletion_fn(tmp->val);
- memdelete_allocator<SafeListNode, A>(tmp);
- }
- return true;
- }
-
- ~SafeList() {
-#ifdef DEBUG_ENABLED
- if (!maybe_cleanup()) {
- ERR_PRINT("There are still iterators around when destructing a SafeList. Memory will be leaked. This is a bug.");
- }
-#else
- maybe_cleanup();
-#endif
- }
-};
-
-#endif
-
#endif // SAFE_LIST_H
diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h
index 1f6551762e..c4ffe5ca02 100644
--- a/core/templates/safe_refcount.h
+++ b/core/templates/safe_refcount.h
@@ -33,8 +33,6 @@
#include "core/typedefs.h"
-#if !defined(NO_THREADS)
-
#include <atomic>
#include <type_traits>
@@ -191,141 +189,4 @@ public:
}
};
-#else
-
-template <class T>
-class SafeNumeric {
-protected:
- T value;
-
-public:
- _ALWAYS_INLINE_ void set(T p_value) {
- value = p_value;
- }
-
- _ALWAYS_INLINE_ T get() const {
- return value;
- }
-
- _ALWAYS_INLINE_ T increment() {
- return ++value;
- }
-
- _ALWAYS_INLINE_ T postincrement() {
- return value++;
- }
-
- _ALWAYS_INLINE_ T decrement() {
- return --value;
- }
-
- _ALWAYS_INLINE_ T postdecrement() {
- return value--;
- }
-
- _ALWAYS_INLINE_ T add(T p_value) {
- return value += p_value;
- }
-
- _ALWAYS_INLINE_ T postadd(T p_value) {
- T old = value;
- value += p_value;
- return old;
- }
-
- _ALWAYS_INLINE_ T sub(T p_value) {
- return value -= p_value;
- }
-
- _ALWAYS_INLINE_ T postsub(T p_value) {
- T old = value;
- value -= p_value;
- return old;
- }
-
- _ALWAYS_INLINE_ T exchange_if_greater(T p_value) {
- if (value < p_value) {
- value = p_value;
- }
- return value;
- }
-
- _ALWAYS_INLINE_ T conditional_increment() {
- if (value == 0) {
- return 0;
- } else {
- return ++value;
- }
- }
-
- _ALWAYS_INLINE_ explicit SafeNumeric<T>(T p_value = static_cast<T>(0)) :
- value(p_value) {
- }
-};
-
-class SafeFlag {
-protected:
- bool flag;
-
-public:
- _ALWAYS_INLINE_ bool is_set() const {
- return flag;
- }
-
- _ALWAYS_INLINE_ void set() {
- flag = true;
- }
-
- _ALWAYS_INLINE_ void clear() {
- flag = false;
- }
-
- _ALWAYS_INLINE_ void set_to(bool p_value) {
- flag = p_value;
- }
-
- _ALWAYS_INLINE_ explicit SafeFlag(bool p_value = false) :
- flag(p_value) {}
-};
-
-class SafeRefCount {
- uint32_t count = 0;
-
-public:
- _ALWAYS_INLINE_ bool ref() { // true on success
- if (count != 0) {
- ++count;
- return true;
- } else {
- return false;
- }
- }
-
- _ALWAYS_INLINE_ uint32_t refval() { // none-zero on success
- if (count != 0) {
- return ++count;
- } else {
- return 0;
- }
- }
-
- _ALWAYS_INLINE_ bool unref() { // true if must be disposed of
- return --count == 0;
- }
-
- _ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of
- return --count;
- }
-
- _ALWAYS_INLINE_ uint32_t get() const {
- return count;
- }
-
- _ALWAYS_INLINE_ void init(uint32_t p_value = 1) {
- count = p_value;
- }
-};
-
-#endif
-
#endif // SAFE_REFCOUNT_H
diff --git a/doc/classes/FileAccess.xml b/doc/classes/FileAccess.xml
index f4ae70cf22..e52f897164 100644
--- a/doc/classes/FileAccess.xml
+++ b/doc/classes/FileAccess.xml
@@ -20,13 +20,13 @@
[csharp]
public void Save(string content)
{
- using var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Write);
+ using var file = FileAccess.Open("user://save_game.dat", FileAccess.ModeFlags.Write);
file.StoreString(content);
}
public string Load()
{
- using var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Read);
+ using var file = FileAccess.Open("user://save_game.dat", FileAccess.ModeFlags.Read);
string content = file.GetAsText();
return content;
}
@@ -316,8 +316,7 @@
return (unsigned + MAX_15B) % MAX_16B - MAX_15B
func _ready():
- var f = File.new()
- f.open("user://file.dat", File.WRITE_READ)
+ var f = FileAccess.open("user://file.dat", FileAccess.WRITE_READ)
f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42).
f.store_16(121) # In bounds, will store 121.
f.seek(0) # Go back to start to read the stored value.
@@ -329,8 +328,7 @@
[csharp]
public override void _Ready()
{
- var f = new File();
- f.Open("user://file.dat", File.ModeFlags.WriteRead);
+ using var f = FileAccess.Open("user://file.dat", FileAccess.ModeFlags.WriteRead);
f.Store16(unchecked((ushort)-42)); // This wraps around and stores 65494 (2^16 - 42).
f.Store16(121); // In bounds, will store 121.
f.Seek(0); // Go back to start to read the stored value.
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 1f38510e83..4d5d5a011b 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -25,6 +25,12 @@
If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
</description>
</method>
+ <method name="show_popup">
+ <return type="void" />
+ <description>
+ Adjusts popup position and sizing for the [MenuButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code].
+ </description>
+ </method>
</methods>
<members>
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" />
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 313f3ab6db..bc6ac8012f 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -18,12 +18,6 @@
Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed.
</description>
</method>
- <method name="can_use_threads" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the current host platform is using multiple threads.
- </description>
- </method>
<method name="close_midi_inputs">
<return type="void" />
<description>
@@ -544,6 +538,14 @@
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
+ <method name="read_string_from_stdin">
+ <return type="String" />
+ <param index="0" name="block" type="bool" default="true" />
+ <description>
+ Reads a user input string from the standard input (usually the terminal).
+ [b]Note:[/b] This method is implemented on Linux, macOS and Windows. Non-blocking reads are not currently supported on any platform.
+ </description>
+ </method>
<method name="request_permission">
<return type="bool" />
<param index="0" name="name" type="String" />
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index f10c096c1b..199535298c 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -190,6 +190,12 @@
Sets the tooltip of the item at index [param idx].
</description>
</method>
+ <method name="show_popup">
+ <return type="void" />
+ <description>
+ Adjusts popup position and sizing for the [OptionButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code].
+ </description>
+ </method>
</methods>
<members>
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" />
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index c8a42e925e..1151c2232e 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -126,9 +126,7 @@ int OS_Unix::unix_initialize_audio(int p_audio_driver) {
}
void OS_Unix::initialize_core() {
-#if !defined(NO_THREADS)
init_thread_posix();
-#endif
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp
index cb5f261e6e..6292d8b3bc 100644
--- a/drivers/unix/thread_posix.cpp
+++ b/drivers/unix/thread_posix.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS)
+#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
#include "thread_posix.h"
@@ -73,4 +73,4 @@ void init_thread_posix() {
Thread::_set_platform_funcs(&set_name, nullptr);
}
-#endif
+#endif // UNIX_ENABLED || PTHREAD_ENABLED
diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h
index 672adcba72..87e42b3870 100644
--- a/drivers/unix/thread_posix.h
+++ b/drivers/unix/thread_posix.h
@@ -31,8 +31,6 @@
#ifndef THREAD_POSIX_H
#define THREAD_POSIX_H
-#if !defined(NO_THREADS)
void init_thread_posix();
-#endif
#endif // THREAD_POSIX_H
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 4cd046e811..5edb6d877c 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -398,7 +398,7 @@ void EditorSpinSlider::_draw_spin_slider() {
grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.get_center();
- bool display_grabber = (mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible());
+ bool display_grabber = (grabbing_grabber || mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible());
if (grabber->is_visible() != display_grabber) {
if (display_grabber) {
grabber->show();
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 4dcd0573e6..f70f0dc0aa 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1613,7 +1613,7 @@ void ScriptEditor::_notification(int p_what) {
EditorNode::get_singleton()->disconnect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop));
} break;
- case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
+ case NOTIFICATION_APPLICATION_FOCUS_IN: {
_test_script_times_on_disk();
_update_modified_scripts_for_external_editor();
} break;
@@ -2136,16 +2136,6 @@ void ScriptEditor::_update_script_names() {
_update_script_colors();
}
-void ScriptEditor::_update_script_connections() {
- for (int i = 0; i < tab_container->get_tab_count(); i++) {
- ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(tab_container->get_tab_control(i));
- if (!ste) {
- continue;
- }
- ste->_update_connected_methods();
- }
-}
-
Ref<TextFile> ScriptEditor::_load_text_file(const String &p_path, Error *r_error) const {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
@@ -2819,7 +2809,6 @@ void ScriptEditor::_tree_changed() {
waiting_update_names = true;
call_deferred(SNAME("_update_script_names"));
- call_deferred(SNAME("_update_script_connections"));
}
void ScriptEditor::_split_dragged(float) {
@@ -3616,7 +3605,6 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_goto_script_line2", &ScriptEditor::_goto_script_line2);
ClassDB::bind_method("_copy_script_path", &ScriptEditor::_copy_script_path);
- ClassDB::bind_method("_update_script_connections", &ScriptEditor::_update_script_connections);
ClassDB::bind_method("_help_class_open", &ScriptEditor::_help_class_open);
ClassDB::bind_method("_help_tab_goto", &ScriptEditor::_help_tab_goto);
ClassDB::bind_method("_live_auto_reload_running_scripts", &ScriptEditor::_live_auto_reload_running_scripts);
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 1e78dc4ec4..233baa9bd3 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -403,7 +403,6 @@ class ScriptEditor : public PanelContainer {
void _filter_scripts_text_changed(const String &p_newtext);
void _filter_methods_text_changed(const String &p_newtext);
void _update_script_names();
- void _update_script_connections();
bool _sort_list_on_update;
void _members_overview_selected(int p_idx);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index c21b4356f8..a1d24907e5 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -289,6 +289,7 @@ void ScriptTextEditor::reload_text() {
te->tag_saved_version();
code_editor->update_line_and_column();
+ _validate_script();
}
void ScriptTextEditor::add_callback(const String &p_function, PackedStringArray p_args) {
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 20809763d0..9846cd4a84 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -150,6 +150,7 @@ void TextEditor::reload_text() {
te->tag_saved_version();
code_editor->update_line_and_column();
+ _validate_script();
}
void TextEditor::_validate_script() {
diff --git a/editor/plugins/text_shader_editor.cpp b/editor/plugins/text_shader_editor.cpp
index dfd5e76ba6..ef3f451079 100644
--- a/editor/plugins/text_shader_editor.cpp
+++ b/editor/plugins/text_shader_editor.cpp
@@ -715,7 +715,7 @@ void TextShaderEditor::_notification(int p_what) {
popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
} break;
- case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
+ case NOTIFICATION_APPLICATION_FOCUS_IN: {
_check_for_external_edit();
} break;
}
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index 80a8318bbb..7394288fcd 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -329,6 +329,7 @@ void TileSetEditor::_set_source_sort(int p_sort) {
}
}
_update_sources_list(old_selected);
+ EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "tile_source_sort", p_sort);
}
void TileSetEditor::_notification(int p_what) {
@@ -648,7 +649,12 @@ void TileSetEditor::edit(Ref<TileSet> p_tile_set) {
// Add the listener again.
if (tile_set.is_valid()) {
tile_set->connect("changed", callable_mp(this, &TileSetEditor::_tile_set_changed));
- _update_sources_list();
+ if (first_edit) {
+ first_edit = false;
+ _set_source_sort(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "tile_source_sort", 0));
+ } else {
+ _update_sources_list();
+ }
_update_patterns_list();
}
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
index 3b9b80dac4..290c53b109 100644
--- a/editor/plugins/tiles/tile_set_editor.h
+++ b/editor/plugins/tiles/tile_set_editor.h
@@ -83,6 +83,8 @@ private:
AtlasMergingDialog *atlas_merging_dialog = nullptr;
TileProxiesManagerDialog *tile_proxies_manager_dialog = nullptr;
+ bool first_edit = true;
+
// Patterns.
ItemList *patterns_item_list = nullptr;
Label *patterns_help_label = nullptr;
diff --git a/main/main.cpp b/main/main.cpp
index 28a73ce585..5c2259bf7c 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1706,13 +1706,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
if (rtm >= 0 && rtm < 3) {
-#ifdef NO_THREADS
- rtm = OS::RENDER_THREAD_UNSAFE; // No threads available on this platform.
-#else
if (editor) {
rtm = OS::RENDER_THREAD_SAFE;
}
-#endif
OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
}
@@ -1932,11 +1928,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// Print engine name and version
print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
-#if !defined(NO_THREADS)
if (p_main_tid_override) {
Thread::main_thread_id = p_main_tid_override;
}
-#endif
#ifdef TOOLS_ENABLED
if (editor || project_manager || cmdline_tool) {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index f1c841e9dc..980a946e23 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -2932,13 +2932,14 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_call(ExpressionNode *p_pre
// Allow for trailing comma.
break;
}
+ bool use_identifier_completion = current.cursor_place == GDScriptTokenizer::CURSOR_END || current.cursor_place == GDScriptTokenizer::CURSOR_MIDDLE;
ExpressionNode *argument = parse_expression(false);
if (argument == nullptr) {
push_error(R"(Expected expression as the function argument.)");
} else {
call->arguments.push_back(argument);
- if (argument->type == Node::IDENTIFIER && current.cursor_place == GDScriptTokenizer::CURSOR_BEGINNING) {
+ if (argument->type == Node::IDENTIFIER && use_identifier_completion) {
completion_context.type = COMPLETION_IDENTIFIER;
}
}
diff --git a/modules/gltf/config.py b/modules/gltf/config.py
index 189b5a831a..130c06d264 100644
--- a/modules/gltf/config.py
+++ b/modules/gltf/config.py
@@ -26,6 +26,7 @@ def get_doc_classes():
"GLTFSpecGloss",
"GLTFState",
"GLTFTexture",
+ "GLTFTextureSampler",
]
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index 6c2f488c1c..56f3a70631 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -93,6 +93,12 @@
<description>
</description>
</method>
+ <method name="get_texture_samplers">
+ <return type="GLTFTextureSampler[]" />
+ <description>
+ Retrieves the array of texture samplers that are used by the textures contained in the GLTF.
+ </description>
+ </method>
<method name="get_textures">
<return type="GLTFTexture[]" />
<description>
@@ -180,6 +186,13 @@
<description>
</description>
</method>
+ <method name="set_texture_samplers">
+ <return type="void" />
+ <param index="0" name="texture_samplers" type="GLTFTextureSampler[]" />
+ <description>
+ Sets the array of texture samplers that are used by the textures contained in the GLTF.
+ </description>
+ </method>
<method name="set_textures">
<return type="void" />
<param index="0" name="textures" type="GLTFTexture[]" />
diff --git a/modules/gltf/doc_classes/GLTFTexture.xml b/modules/gltf/doc_classes/GLTFTexture.xml
index c0bc424168..f4486fd504 100644
--- a/modules/gltf/doc_classes/GLTFTexture.xml
+++ b/modules/gltf/doc_classes/GLTFTexture.xml
@@ -7,6 +7,9 @@
<tutorials>
</tutorials>
<members>
+ <member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
+ ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
+ </member>
<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
</member>
</members>
diff --git a/modules/gltf/doc_classes/GLTFTextureSampler.xml b/modules/gltf/doc_classes/GLTFTextureSampler.xml
new file mode 100644
index 0000000000..1cc69bfe73
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFTextureSampler.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFTextureSampler" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+ <brief_description>
+ Represents a GLTF texture sampler
+ </brief_description>
+ <description>
+ Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729">
+ Texture's magnification filter, used when texture appears larger on screen than the source image.
+ </member>
+ <member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" default="9987">
+ Texture's minification filter, used when the texture appears smaller on screen than the source image.
+ </member>
+ <member name="wrap_s" type="int" setter="set_wrap_s" getter="get_wrap_s" default="10497">
+ Wrapping mode to use for S-axis (horizontal) texture coordinates.
+ </member>
+ <member name="wrap_t" type="int" setter="set_wrap_t" getter="get_wrap_t" default="10497">
+ Wrapping mode to use for T-axis (vertical) texture coordinates.
+ </member>
+ </members>
+</class>
diff --git a/modules/gltf/gltf_defines.h b/modules/gltf/gltf_defines.h
index 9ee2397968..23bf33869e 100644
--- a/modules/gltf/gltf_defines.h
+++ b/modules/gltf/gltf_defines.h
@@ -58,6 +58,7 @@ class GLTFSkin;
class GLTFSpecGloss;
class GLTFState;
class GLTFTexture;
+class GLTFTextureSampler;
// GLTF index aliases.
using GLTFAccessorIndex = int;
@@ -73,6 +74,7 @@ using GLTFNodeIndex = int;
using GLTFSkeletonIndex = int;
using GLTFSkinIndex = int;
using GLTFTextureIndex = int;
+using GLTFTextureSamplerIndex = int;
enum GLTFType {
TYPE_SCALAR,
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 8d2e37be3a..35358734d6 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -145,6 +145,12 @@ Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) {
return Error::FAILED;
}
+ /* STEP SERIALIZE TEXTURE SAMPLERS */
+ err = _serialize_texture_samplers(state);
+ if (err != OK) {
+ return Error::FAILED;
+ }
+
/* STEP SERIALIZE ANIMATIONS */
err = _serialize_animations(state);
if (err != OK) {
@@ -3219,6 +3225,11 @@ Error GLTFDocument::_serialize_textures(Ref<GLTFState> state) {
Ref<GLTFTexture> t = state->textures[i];
ERR_CONTINUE(t->get_src_image() == -1);
d["source"] = t->get_src_image();
+
+ GLTFTextureSamplerIndex sampler_index = t->get_sampler();
+ if (sampler_index != -1) {
+ d["sampler"] = sampler_index;
+ }
textures.push_back(d);
}
state->json["textures"] = textures;
@@ -3240,13 +3251,18 @@ Error GLTFDocument::_parse_textures(Ref<GLTFState> state) {
Ref<GLTFTexture> t;
t.instantiate();
t->set_src_image(d["source"]);
+ if (d.has("sampler")) {
+ t->set_sampler(d["sampler"]);
+ } else {
+ t->set_sampler(-1);
+ }
state->textures.push_back(t);
}
return OK;
}
-GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture) {
+GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture, StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats) {
ERR_FAIL_COND_V(p_texture.is_null(), -1);
Ref<GLTFTexture> gltf_texture;
gltf_texture.instantiate();
@@ -3254,6 +3270,7 @@ GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D>
GLTFImageIndex gltf_src_image_i = state->images.size();
state->images.push_back(p_texture);
gltf_texture->set_src_image(gltf_src_image_i);
+ gltf_texture->set_sampler(_set_sampler_for_mode(state, p_filter_mode, p_repeats));
GLTFTextureIndex gltf_texture_i = state->textures.size();
state->textures.push_back(gltf_texture);
return gltf_texture_i;
@@ -3268,6 +3285,102 @@ Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> state, const GLTFTextur
return state->images[image];
}
+GLTFTextureSamplerIndex GLTFDocument::_set_sampler_for_mode(Ref<GLTFState> state, StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats) {
+ for (int i = 0; i < state->texture_samplers.size(); ++i) {
+ if (state->texture_samplers[i]->get_filter_mode() == p_filter_mode) {
+ return i;
+ }
+ }
+
+ GLTFTextureSamplerIndex gltf_sampler_i = state->texture_samplers.size();
+ Ref<GLTFTextureSampler> gltf_sampler;
+ gltf_sampler.instantiate();
+ gltf_sampler->set_filter_mode(p_filter_mode);
+ gltf_sampler->set_wrap_mode(p_repeats);
+ state->texture_samplers.push_back(gltf_sampler);
+ return gltf_sampler_i;
+}
+
+Ref<GLTFTextureSampler> GLTFDocument::_get_sampler_for_texture(Ref<GLTFState> state, const GLTFTextureIndex p_texture) {
+ ERR_FAIL_INDEX_V(p_texture, state->textures.size(), Ref<Texture2D>());
+ const GLTFTextureSamplerIndex sampler = state->textures[p_texture]->get_sampler();
+
+ if (sampler == -1) {
+ return state->default_texture_sampler;
+ } else {
+ ERR_FAIL_INDEX_V(sampler, state->texture_samplers.size(), Ref<GLTFTextureSampler>());
+
+ return state->texture_samplers[sampler];
+ }
+}
+
+Error GLTFDocument::_serialize_texture_samplers(Ref<GLTFState> state) {
+ if (!state->texture_samplers.size()) {
+ return OK;
+ }
+
+ Array samplers;
+ for (int32_t i = 0; i < state->texture_samplers.size(); ++i) {
+ Dictionary d;
+ Ref<GLTFTextureSampler> s = state->texture_samplers[i];
+ d["magFilter"] = s->get_mag_filter();
+ d["minFilter"] = s->get_min_filter();
+ d["wrapS"] = s->get_wrap_s();
+ d["wrapT"] = s->get_wrap_t();
+ samplers.push_back(d);
+ }
+ state->json["samplers"] = samplers;
+
+ return OK;
+}
+
+Error GLTFDocument::_parse_texture_samplers(Ref<GLTFState> state) {
+ state->default_texture_sampler.instantiate();
+ state->default_texture_sampler->set_min_filter(GLTFTextureSampler::FilterMode::LINEAR_MIPMAP_LINEAR);
+ state->default_texture_sampler->set_mag_filter(GLTFTextureSampler::FilterMode::LINEAR);
+ state->default_texture_sampler->set_wrap_s(GLTFTextureSampler::WrapMode::REPEAT);
+ state->default_texture_sampler->set_wrap_t(GLTFTextureSampler::WrapMode::REPEAT);
+
+ if (!state->json.has("samplers")) {
+ return OK;
+ }
+
+ const Array &samplers = state->json["samplers"];
+ for (int i = 0; i < samplers.size(); ++i) {
+ const Dictionary &d = samplers[i];
+
+ Ref<GLTFTextureSampler> sampler;
+ sampler.instantiate();
+
+ if (d.has("minFilter")) {
+ sampler->set_min_filter(d["minFilter"]);
+ } else {
+ sampler->set_min_filter(GLTFTextureSampler::FilterMode::LINEAR_MIPMAP_LINEAR);
+ }
+ if (d.has("magFilter")) {
+ sampler->set_mag_filter(d["magFilter"]);
+ } else {
+ sampler->set_mag_filter(GLTFTextureSampler::FilterMode::LINEAR);
+ }
+
+ if (d.has("wrapS")) {
+ sampler->set_wrap_s(d["wrapS"]);
+ } else {
+ sampler->set_wrap_s(GLTFTextureSampler::WrapMode::DEFAULT);
+ }
+
+ if (d.has("wrapT")) {
+ sampler->set_wrap_t(d["wrapT"]);
+ } else {
+ sampler->set_wrap_t(GLTFTextureSampler::WrapMode::DEFAULT);
+ }
+
+ state->texture_samplers.push_back(sampler);
+ }
+
+ return OK;
+}
+
Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
Array materials;
for (int32_t i = 0; i < state->materials.size(); i++) {
@@ -3299,7 +3412,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
albedo_texture->set_name(material->get_name() + "_albedo");
- gltf_texture_index = _set_texture(state, albedo_texture);
+ gltf_texture_index = _set_texture(state, albedo_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (gltf_texture_index != -1) {
bct["index"] = gltf_texture_index;
@@ -3429,7 +3542,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
GLTFTextureIndex orm_texture_index = -1;
if (has_ao || has_roughness || has_metalness) {
orm_texture->set_name(material->get_name() + "_orm");
- orm_texture_index = _set_texture(state, orm_texture);
+ orm_texture_index = _set_texture(state, orm_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (has_ao) {
Dictionary occt;
@@ -3484,7 +3597,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
GLTFTextureIndex gltf_texture_index = -1;
if (tex.is_valid() && tex->get_image().is_valid()) {
tex->set_name(material->get_name() + "_normal");
- gltf_texture_index = _set_texture(state, tex);
+ gltf_texture_index = _set_texture(state, tex, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
nt["scale"] = material->get_normal_scale();
if (gltf_texture_index != -1) {
@@ -3507,7 +3620,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
GLTFTextureIndex gltf_texture_index = -1;
if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) {
emission_texture->set_name(material->get_name() + "_emission");
- gltf_texture_index = _set_texture(state, emission_texture);
+ gltf_texture_index = _set_texture(state, emission_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (gltf_texture_index != -1) {
@@ -3566,6 +3679,11 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (sgm.has("diffuseTexture")) {
const Dictionary &diffuse_texture_dict = sgm["diffuseTexture"];
if (diffuse_texture_dict.has("index")) {
+ Ref<GLTFTextureSampler> diffuse_sampler = _get_sampler_for_texture(state, diffuse_texture_dict["index"]);
+ if (diffuse_sampler.is_valid()) {
+ material->set_texture_filter(diffuse_sampler->get_filter_mode());
+ material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, diffuse_sampler->get_wrap_mode());
+ }
Ref<Texture2D> diffuse_texture = _get_texture(state, diffuse_texture_dict["index"]);
if (diffuse_texture.is_valid()) {
spec_gloss->diffuse_img = diffuse_texture->get_image();
@@ -3614,6 +3732,9 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (mr.has("baseColorTexture")) {
const Dictionary &bct = mr["baseColorTexture"];
if (bct.has("index")) {
+ Ref<GLTFTextureSampler> bct_sampler = _get_sampler_for_texture(state, bct["index"]);
+ material->set_texture_filter(bct_sampler->get_filter_mode());
+ material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, bct_sampler->get_wrap_mode());
material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, _get_texture(state, bct["index"]));
}
if (!mr.has("baseColorFactor")) {
@@ -6477,8 +6598,10 @@ Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess>
err = ext->import_preflight(state);
ERR_FAIL_COND_V(err != OK, err);
}
+
err = _parse_gltf_state(state, p_path, p_bake_fps);
ERR_FAIL_COND_V(err != OK, err);
+
return OK;
}
@@ -6834,6 +6957,11 @@ Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_sear
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+ /* PARSE TEXTURE SAMPLERS */
+ err = _parse_texture_samplers(state);
+
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
/* PARSE TEXTURES */
err = _parse_textures(state);
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 750d3d403e..62b6e29fe0 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -95,9 +95,14 @@ private:
String _gen_unique_bone_name(Ref<GLTFState> state,
const GLTFSkeletonIndex skel_i,
const String &p_name);
- GLTFTextureIndex _set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture);
+ GLTFTextureIndex _set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture,
+ StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats);
Ref<Texture2D> _get_texture(Ref<GLTFState> state,
const GLTFTextureIndex p_texture);
+ GLTFTextureSamplerIndex _set_sampler_for_mode(Ref<GLTFState> state,
+ StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats);
+ Ref<GLTFTextureSampler> _get_sampler_for_texture(Ref<GLTFState> state,
+ const GLTFTextureIndex p_texture);
Error _parse_json(const String &p_path, Ref<GLTFState> state);
Error _parse_glb(Ref<FileAccess> f, Ref<GLTFState> state);
void _compute_node_heights(Ref<GLTFState> state);
@@ -145,10 +150,12 @@ private:
const bool p_for_vertex);
Error _parse_meshes(Ref<GLTFState> state);
Error _serialize_textures(Ref<GLTFState> state);
+ Error _serialize_texture_samplers(Ref<GLTFState> state);
Error _serialize_images(Ref<GLTFState> state, const String &p_path);
Error _serialize_lights(Ref<GLTFState> state);
Error _parse_images(Ref<GLTFState> state, const String &p_base_path);
Error _parse_textures(Ref<GLTFState> state);
+ Error _parse_texture_samplers(Ref<GLTFState> state);
Error _parse_materials(Ref<GLTFState> state);
void _set_texture_transform_uv1(const Dictionary &d, Ref<BaseMaterial3D> material);
void spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss,
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index a23fb39503..60192c67e6 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -64,6 +64,8 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_nodes", "root_nodes"), &GLTFState::set_root_nodes);
ClassDB::bind_method(D_METHOD("get_textures"), &GLTFState::get_textures);
ClassDB::bind_method(D_METHOD("set_textures", "textures"), &GLTFState::set_textures);
+ ClassDB::bind_method(D_METHOD("get_texture_samplers"), &GLTFState::get_texture_samplers);
+ ClassDB::bind_method(D_METHOD("set_texture_samplers", "texture_samplers"), &GLTFState::set_texture_samplers);
ClassDB::bind_method(D_METHOD("get_images"), &GLTFState::get_images);
ClassDB::bind_method(D_METHOD("set_images", "images"), &GLTFState::set_images);
ClassDB::bind_method(D_METHOD("get_skins"), &GLTFState::get_skins);
@@ -101,6 +103,7 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_path"), "set_base_path", "get_base_path"); // String
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "root_nodes"), "set_root_nodes", "get_root_nodes"); // Vector<int>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_textures", "get_textures"); // Vector<Ref<GLTFTexture>>
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "texture_samplers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_texture_samplers", "get_texture_samplers"); //Vector<Ref<GLTFTextureSampler>>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_images", "get_images"); // Vector<Ref<Texture>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skins", "get_skins"); // Vector<Ref<GLTFSkin>>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "cameras", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_cameras", "get_cameras"); // Vector<Ref<GLTFCamera>>
@@ -236,6 +239,14 @@ void GLTFState::set_textures(TypedArray<GLTFTexture> p_textures) {
GLTFTemplateConvert::set_from_array(textures, p_textures);
}
+TypedArray<GLTFTextureSampler> GLTFState::get_texture_samplers() {
+ return GLTFTemplateConvert::to_array(texture_samplers);
+}
+
+void GLTFState::set_texture_samplers(TypedArray<GLTFTextureSampler> p_texture_samplers) {
+ GLTFTemplateConvert::set_from_array(texture_samplers, p_texture_samplers);
+}
+
TypedArray<Texture2D> GLTFState::get_images() {
return GLTFTemplateConvert::to_array(images);
}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index 791431f376..afe7e82010 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -42,6 +42,7 @@
#include "structures/gltf_skeleton.h"
#include "structures/gltf_skin.h"
#include "structures/gltf_texture.h"
+#include "structures/gltf_texture_sampler.h"
#include "core/templates/rb_map.h"
#include "scene/animation/animation_player.h"
@@ -77,6 +78,8 @@ class GLTFState : public Resource {
String scene_name;
Vector<int> root_nodes;
Vector<Ref<GLTFTexture>> textures;
+ Vector<Ref<GLTFTextureSampler>> texture_samplers;
+ Ref<GLTFTextureSampler> default_texture_sampler;
Vector<Ref<Texture2D>> images;
Vector<String> extensions_used;
Vector<String> extensions_required;
@@ -149,6 +152,9 @@ public:
TypedArray<GLTFTexture> get_textures();
void set_textures(TypedArray<GLTFTexture> p_textures);
+ TypedArray<GLTFTextureSampler> get_texture_samplers();
+ void set_texture_samplers(TypedArray<GLTFTextureSampler> p_texture_samplers);
+
TypedArray<Texture2D> get_images();
void set_images(TypedArray<Texture2D> p_images);
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index 6e7f7d6fed..b9027f6e3d 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -47,6 +47,7 @@
#include "structures/gltf_skeleton.h"
#include "structures/gltf_skin.h"
#include "structures/gltf_texture.h"
+#include "structures/gltf_texture_sampler.h"
#ifdef TOOLS_ENABLED
#include "core/config/project_settings.h"
@@ -126,6 +127,7 @@ void initialize_gltf_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(GLTFSpecGloss);
GDREGISTER_CLASS(GLTFState);
GDREGISTER_CLASS(GLTFTexture);
+ GDREGISTER_CLASS(GLTFTextureSampler);
}
#ifdef TOOLS_ENABLED
diff --git a/modules/gltf/structures/gltf_texture.cpp b/modules/gltf/structures/gltf_texture.cpp
index 2a21cb3df8..5cc96e3221 100644
--- a/modules/gltf/structures/gltf_texture.cpp
+++ b/modules/gltf/structures/gltf_texture.cpp
@@ -33,8 +33,11 @@
void GLTFTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_src_image"), &GLTFTexture::get_src_image);
ClassDB::bind_method(D_METHOD("set_src_image", "src_image"), &GLTFTexture::set_src_image);
+ ClassDB::bind_method(D_METHOD("get_sampler"), &GLTFTexture::get_sampler);
+ ClassDB::bind_method(D_METHOD("set_sampler", "sampler"), &GLTFTexture::set_sampler);
ADD_PROPERTY(PropertyInfo(Variant::INT, "src_image"), "set_src_image", "get_src_image"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sampler"), "set_sampler", "get_sampler"); // int
}
GLTFImageIndex GLTFTexture::get_src_image() const {
@@ -44,3 +47,11 @@ GLTFImageIndex GLTFTexture::get_src_image() const {
void GLTFTexture::set_src_image(GLTFImageIndex val) {
src_image = val;
}
+
+GLTFTextureSamplerIndex GLTFTexture::get_sampler() const {
+ return sampler;
+}
+
+void GLTFTexture::set_sampler(GLTFTextureSamplerIndex val) {
+ sampler = val;
+}
diff --git a/modules/gltf/structures/gltf_texture.h b/modules/gltf/structures/gltf_texture.h
index b1d12dddfa..b26c8a7b07 100644
--- a/modules/gltf/structures/gltf_texture.h
+++ b/modules/gltf/structures/gltf_texture.h
@@ -39,6 +39,7 @@ class GLTFTexture : public Resource {
private:
GLTFImageIndex src_image = 0;
+ GLTFTextureSamplerIndex sampler = -1;
protected:
static void _bind_methods();
@@ -46,6 +47,8 @@ protected:
public:
GLTFImageIndex get_src_image() const;
void set_src_image(GLTFImageIndex val);
+ GLTFTextureSamplerIndex get_sampler() const;
+ void set_sampler(GLTFTextureSamplerIndex val);
};
#endif // GLTF_TEXTURE_H
diff --git a/modules/gltf/structures/gltf_texture_sampler.cpp b/modules/gltf/structures/gltf_texture_sampler.cpp
new file mode 100644
index 0000000000..6cf615b6cc
--- /dev/null
+++ b/modules/gltf/structures/gltf_texture_sampler.cpp
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* gltf_texture_sampler.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_texture_sampler.h"
+
+void GLTFTextureSampler::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_mag_filter"), &GLTFTextureSampler::get_mag_filter);
+ ClassDB::bind_method(D_METHOD("set_mag_filter", "filter_mode"), &GLTFTextureSampler::set_mag_filter);
+ ClassDB::bind_method(D_METHOD("get_min_filter"), &GLTFTextureSampler::get_min_filter);
+ ClassDB::bind_method(D_METHOD("set_min_filter", "filter_mode"), &GLTFTextureSampler::set_min_filter);
+ ClassDB::bind_method(D_METHOD("get_wrap_s"), &GLTFTextureSampler::get_wrap_s);
+ ClassDB::bind_method(D_METHOD("set_wrap_s", "wrap_mode"), &GLTFTextureSampler::set_wrap_s);
+ ClassDB::bind_method(D_METHOD("get_wrap_t"), &GLTFTextureSampler::get_wrap_t);
+ ClassDB::bind_method(D_METHOD("set_wrap_t", "wrap_mode"), &GLTFTextureSampler::set_wrap_t);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mag_filter"), "set_mag_filter", "get_mag_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "min_filter"), "set_min_filter", "get_min_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_s"), "set_wrap_s", "get_wrap_s");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_t"), "set_wrap_t", "get_wrap_t");
+}
diff --git a/modules/gltf/structures/gltf_texture_sampler.h b/modules/gltf/structures/gltf_texture_sampler.h
new file mode 100644
index 0000000000..3fad31bbee
--- /dev/null
+++ b/modules/gltf/structures/gltf_texture_sampler.h
@@ -0,0 +1,163 @@
+/*************************************************************************/
+/* gltf_texture_sampler.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_TEXTURE_SAMPLER_H
+#define GLTF_TEXTURE_SAMPLER_H
+
+#include "core/io/resource.h"
+#include "scene/resources/material.h"
+
+class GLTFTextureSampler : public Resource {
+ GDCLASS(GLTFTextureSampler, Resource);
+
+public:
+ enum FilterMode {
+ NEAREST = 9728,
+ LINEAR = 9729,
+ NEAREST_MIPMAP_NEAREST = 9984,
+ LINEAR_MIPMAP_NEAREST = 9985,
+ NEAREST_MIPMAP_LINEAR = 9986,
+ LINEAR_MIPMAP_LINEAR = 9987
+ };
+
+ enum WrapMode {
+ CLAMP_TO_EDGE = 33071,
+ MIRRORED_REPEAT = 33648,
+ REPEAT = 10497,
+ DEFAULT = REPEAT
+ };
+
+ int get_mag_filter() const {
+ return mag_filter;
+ }
+
+ void set_mag_filter(const int filter_mode) {
+ mag_filter = (FilterMode)filter_mode;
+ }
+
+ int get_min_filter() const {
+ return min_filter;
+ }
+
+ void set_min_filter(const int filter_mode) {
+ min_filter = (FilterMode)filter_mode;
+ }
+
+ int get_wrap_s() const {
+ return wrap_s;
+ }
+
+ void set_wrap_s(const int wrap_mode) {
+ wrap_s = (WrapMode)wrap_mode;
+ }
+
+ int get_wrap_t() const {
+ return wrap_t;
+ }
+
+ void set_wrap_t(const int wrap_mode) {
+ wrap_s = (WrapMode)wrap_mode;
+ }
+
+ StandardMaterial3D::TextureFilter get_filter_mode() const {
+ using TextureFilter = StandardMaterial3D::TextureFilter;
+
+ switch (min_filter) {
+ case NEAREST:
+ return TextureFilter::TEXTURE_FILTER_NEAREST;
+ case LINEAR:
+ return TextureFilter::TEXTURE_FILTER_LINEAR;
+ case NEAREST_MIPMAP_NEAREST:
+ case NEAREST_MIPMAP_LINEAR:
+ return TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
+ case LINEAR_MIPMAP_NEAREST:
+ case LINEAR_MIPMAP_LINEAR:
+ default:
+ return TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
+ }
+ }
+
+ void set_filter_mode(StandardMaterial3D::TextureFilter mode) {
+ using TextureFilter = StandardMaterial3D::TextureFilter;
+
+ switch (mode) {
+ case TextureFilter::TEXTURE_FILTER_NEAREST:
+ min_filter = FilterMode::NEAREST;
+ mag_filter = FilterMode::NEAREST;
+ break;
+ case TextureFilter::TEXTURE_FILTER_LINEAR:
+ min_filter = FilterMode::LINEAR;
+ mag_filter = FilterMode::LINEAR;
+ break;
+ case TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
+ case TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
+ min_filter = FilterMode::NEAREST_MIPMAP_LINEAR;
+ mag_filter = FilterMode::NEAREST;
+ break;
+ case TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
+ case TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
+ default:
+ min_filter = FilterMode::LINEAR_MIPMAP_LINEAR;
+ mag_filter = FilterMode::LINEAR;
+ break;
+ }
+ }
+
+ bool get_wrap_mode() const {
+ // BaseMaterial3D presents wrapping as a boolean property. Either the texture is repeated
+ // in both dimensions, non-mirrored, or it isn't repeated at all. This will cause oddities
+ // when people import models having other wrapping mode combinations.
+ return (wrap_s == WrapMode::REPEAT) && (wrap_t == WrapMode::REPEAT);
+ }
+
+ void set_wrap_mode(bool mat_repeats) {
+ if (mat_repeats) {
+ wrap_s = WrapMode::REPEAT;
+ wrap_t = WrapMode::REPEAT;
+ } else {
+ wrap_s = WrapMode::CLAMP_TO_EDGE;
+ wrap_t = WrapMode::CLAMP_TO_EDGE;
+ }
+ }
+
+protected:
+ static void _bind_methods();
+
+private:
+ FilterMode mag_filter = FilterMode::LINEAR;
+ FilterMode min_filter = FilterMode::LINEAR_MIPMAP_LINEAR;
+ WrapMode wrap_s = WrapMode::REPEAT;
+ WrapMode wrap_t = WrapMode::REPEAT;
+};
+
+VARIANT_ENUM_CAST(GLTFTextureSampler::FilterMode);
+VARIANT_ENUM_CAST(GLTFTextureSampler::WrapMode);
+
+#endif // GLTF_TEXTURE_SAMPLER_H
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 3483a04c83..ee9e59f9fa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -597,7 +597,7 @@ namespace Godot
/// <exception name="ArgumentOutOfRangeException">
/// <paramref name="rgba"/> color code is invalid.
/// </exception>
- private static Color FromHTML(string rgba)
+ private static Color FromHTML(ReadOnlySpan<char> rgba)
{
Color c;
if (rgba.Length == 0)
@@ -611,7 +611,7 @@ namespace Godot
if (rgba[0] == '#')
{
- rgba = rgba.Substring(1);
+ rgba = rgba.Slice(1);
}
// If enabled, use 1 hex digit per channel instead of 2.
@@ -665,22 +665,22 @@ namespace Godot
if (c.r < 0)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba);
+ throw new ArgumentOutOfRangeException($"Invalid color code. Red part is not valid hexadecimal: {rgba}");
}
if (c.g < 0)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba);
+ throw new ArgumentOutOfRangeException($"Invalid color code. Green part is not valid hexadecimal: {rgba}");
}
if (c.b < 0)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba);
+ throw new ArgumentOutOfRangeException($"Invalid color code. Blue part is not valid hexadecimal: {rgba}");
}
if (c.a < 0)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba);
+ throw new ArgumentOutOfRangeException($"Invalid color code. Alpha part is not valid hexadecimal: {rgba}");
}
return c;
}
@@ -817,9 +817,9 @@ namespace Godot
value = max;
}
- private static int ParseCol4(string str, int ofs)
+ private static int ParseCol4(ReadOnlySpan<char> str, int index)
{
- char character = str[ofs];
+ char character = str[index];
if (character >= '0' && character <= '9')
{
@@ -836,9 +836,9 @@ namespace Godot
return -1;
}
- private static int ParseCol8(string str, int ofs)
+ private static int ParseCol8(ReadOnlySpan<char> str, int index)
{
- return ParseCol4(str, ofs) * 16 + ParseCol4(str, ofs + 1);
+ return ParseCol4(str, index) * 16 + ParseCol4(str, index + 1);
}
private static string ToHex32(float val)
@@ -847,16 +847,16 @@ namespace Godot
return b.HexEncode();
}
- internal static bool HtmlIsValid(string color)
+ internal static bool HtmlIsValid(ReadOnlySpan<char> color)
{
- if (string.IsNullOrEmpty(color))
+ if (color.IsEmpty)
{
return false;
}
if (color[0] == '#')
{
- color = color.Substring(1);
+ color = color.Slice(1);
}
// Check if the amount of hex digits is valid.
diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp
index 2c3ebccaeb..9755f426d5 100644
--- a/modules/multiplayer/multiplayer_synchronizer.cpp
+++ b/modules/multiplayer/multiplayer_synchronizer.cpp
@@ -48,6 +48,8 @@ void MultiplayerSynchronizer::_stop() {
return;
}
#endif
+ root_node_cache = ObjectID();
+ reset();
Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
if (node) {
get_multiplayer()->object_configuration_remove(node, this);
@@ -60,8 +62,11 @@ void MultiplayerSynchronizer::_start() {
return;
}
#endif
+ root_node_cache = ObjectID();
+ reset();
Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
if (node) {
+ root_node_cache = node->get_instance_id();
get_multiplayer()->object_configuration_add(node, this);
_update_process();
}
@@ -94,6 +99,40 @@ void MultiplayerSynchronizer::_update_process() {
}
}
+Node *MultiplayerSynchronizer::get_root_node() {
+ return root_node_cache.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(root_node_cache)) : nullptr;
+}
+
+void MultiplayerSynchronizer::reset() {
+ net_id = 0;
+ last_sync_msec = 0;
+ last_inbound_sync = 0;
+}
+
+uint32_t MultiplayerSynchronizer::get_net_id() const {
+ return net_id;
+}
+
+void MultiplayerSynchronizer::set_net_id(uint32_t p_net_id) {
+ net_id = p_net_id;
+}
+
+bool MultiplayerSynchronizer::update_outbound_sync_time(uint64_t p_msec) {
+ if (p_msec >= last_sync_msec + interval_msec) {
+ last_sync_msec = p_msec;
+ return true;
+ }
+ return false;
+}
+
+bool MultiplayerSynchronizer::update_inbound_sync_time(uint16_t p_network_time) {
+ if (p_network_time <= last_inbound_sync && last_inbound_sync - p_network_time < 32767) {
+ return false;
+ }
+ last_inbound_sync = p_network_time;
+ return true;
+}
+
PackedStringArray MultiplayerSynchronizer::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
@@ -263,10 +302,6 @@ double MultiplayerSynchronizer::get_replication_interval() const {
return double(interval_msec) / 1000.0;
}
-uint64_t MultiplayerSynchronizer::get_replication_interval_msec() const {
- return interval_msec;
-}
-
void MultiplayerSynchronizer::set_replication_config(Ref<SceneReplicationConfig> p_config) {
replication_config = p_config;
}
@@ -299,10 +334,11 @@ NodePath MultiplayerSynchronizer::get_root_path() const {
void MultiplayerSynchronizer::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
- if (!node) {
+ if (!node || get_multiplayer_authority() == p_peer_id) {
Node::set_multiplayer_authority(p_peer_id, p_recursive);
return;
}
+
get_multiplayer()->object_configuration_remove(node, this);
Node::set_multiplayer_authority(p_peer_id, p_recursive);
get_multiplayer()->object_configuration_add(node, this);
diff --git a/modules/multiplayer/multiplayer_synchronizer.h b/modules/multiplayer/multiplayer_synchronizer.h
index f10a95a1d4..9a7ce717cd 100644
--- a/modules/multiplayer/multiplayer_synchronizer.h
+++ b/modules/multiplayer/multiplayer_synchronizer.h
@@ -53,6 +53,11 @@ private:
HashSet<Callable> visibility_filters;
HashSet<int> peer_visibility;
+ ObjectID root_node_cache;
+ uint64_t last_sync_msec = 0;
+ uint16_t last_inbound_sync = 0;
+ uint32_t net_id = 0;
+
static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);
void _start();
void _stop();
@@ -66,11 +71,19 @@ public:
static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs);
static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state);
+ void reset();
+ Node *get_root_node();
+
+ uint32_t get_net_id() const;
+ void set_net_id(uint32_t p_net_id);
+
+ bool update_outbound_sync_time(uint64_t p_msec);
+ bool update_inbound_sync_time(uint16_t p_network_time);
+
PackedStringArray get_configuration_warnings() const override;
void set_replication_interval(double p_interval);
double get_replication_interval() const;
- uint64_t get_replication_interval_msec() const;
void set_replication_config(Ref<SceneReplicationConfig> p_config);
Ref<SceneReplicationConfig> get_replication_config();
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index 53d8e82dfc..df9985916b 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -30,21 +30,47 @@
#include "scene_replication_interface.h"
+#include "scene_multiplayer.h"
+
#include "core/io/marshalls.h"
#include "scene/main/node.h"
-
-#include "multiplayer_spawner.h"
-#include "multiplayer_synchronizer.h"
-#include "scene_multiplayer.h"
+#include "scene/scene_string_names.h"
#define MAKE_ROOM(m_amount) \
if (packet_cache.size() < m_amount) \
packet_cache.resize(m_amount);
-void SceneReplicationInterface::_free_remotes(int p_id) {
- const HashMap<uint32_t, ObjectID> remotes = rep_state->peer_get_remotes(p_id);
- for (const KeyValue<uint32_t, ObjectID> &E : remotes) {
- Node *node = rep_state->get_node(E.value);
+SceneReplicationInterface::TrackedNode &SceneReplicationInterface::_track(const ObjectID &p_id) {
+ if (!tracked_nodes.has(p_id)) {
+ tracked_nodes[p_id] = TrackedNode(p_id);
+ Node *node = get_id_as<Node>(p_id);
+ node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationInterface::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT);
+ }
+ return tracked_nodes[p_id];
+}
+
+void SceneReplicationInterface::_untrack(const ObjectID &p_id) {
+ if (!tracked_nodes.has(p_id)) {
+ return;
+ }
+ uint32_t net_id = tracked_nodes[p_id].net_id;
+ uint32_t peer = tracked_nodes[p_id].remote_peer;
+ tracked_nodes.erase(p_id);
+ // If it was spawned by a remote, remove it from the received nodes.
+ if (peer && peers_info.has(peer)) {
+ peers_info[peer].recv_nodes.erase(net_id);
+ }
+ // If we spawned or synced it, we need to remove it from any peer it was sent to.
+ if (net_id || peer == 0) {
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.spawn_nodes.erase(p_id);
+ }
+ }
+}
+
+void SceneReplicationInterface::_free_remotes(const PeerInfo &p_info) {
+ for (const KeyValue<uint32_t, ObjectID> &E : p_info.recv_nodes) {
+ Node *node = tracked_nodes.has(E.value) ? get_id_as<Node>(E.value) : nullptr;
ERR_CONTINUE(!node);
node->queue_delete();
}
@@ -52,34 +78,48 @@ void SceneReplicationInterface::_free_remotes(int p_id) {
void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) {
if (p_connected) {
- rep_state->on_peer_change(p_id, p_connected);
- for (const ObjectID &oid : rep_state->get_spawned_nodes()) {
+ peers_info[p_id] = PeerInfo();
+ for (const ObjectID &oid : spawned_nodes) {
_update_spawn_visibility(p_id, oid);
}
- for (const ObjectID &oid : rep_state->get_synced_nodes()) {
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
- ERR_CONTINUE(!sync); // ERR_BUG
- if (sync->is_multiplayer_authority()) {
- _update_sync_visibility(p_id, oid);
- }
+ for (const ObjectID &oid : sync_nodes) {
+ _update_sync_visibility(p_id, get_id_as<MultiplayerSynchronizer>(oid));
}
} else {
- _free_remotes(p_id);
- rep_state->on_peer_change(p_id, p_connected);
+ ERR_FAIL_COND(!peers_info.has(p_id));
+ _free_remotes(peers_info[p_id]);
+ peers_info.erase(p_id);
}
}
void SceneReplicationInterface::on_reset() {
- for (int pid : rep_state->get_peers()) {
- _free_remotes(pid);
+ for (const KeyValue<int, PeerInfo> &E : peers_info) {
+ _free_remotes(E.value);
}
- rep_state->reset();
+ peers_info.clear();
+ // Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned.
+ for (KeyValue<ObjectID, TrackedNode> &E : tracked_nodes) {
+ TrackedNode &tobj = E.value;
+ tobj.net_id = 0;
+ tobj.remote_peer = 0;
+ }
+ for (const ObjectID &oid : sync_nodes) {
+ MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid);
+ ERR_CONTINUE(!sync);
+ sync->reset();
+ }
+ last_net_id = 0;
}
void SceneReplicationInterface::on_network_process() {
uint64_t msec = OS::get_singleton()->get_ticks_msec();
- for (int peer : rep_state->get_peers()) {
- _send_sync(peer, msec);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ const HashSet<ObjectID> to_sync = E.value.sync_nodes;
+ if (to_sync.is_empty()) {
+ continue; // Nothing to sync
+ }
+ uint16_t sync_net_time = ++E.value.last_sent_sync;
+ _send_sync(E.key, to_sync, sync_net_time, msec);
}
}
@@ -88,14 +128,19 @@ Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) {
ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());
ERR_FAIL_COND_V(!spawner, ERR_INVALID_PARAMETER);
- Error err = rep_state->config_add_spawn(node, spawner);
- ERR_FAIL_COND_V(err != OK, err);
+ // Track node.
const ObjectID oid = node->get_instance_id();
+ TrackedNode &tobj = _track(oid);
+ ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE);
+ tobj.spawner = spawner->get_instance_id();
+ spawned_nodes.insert(oid);
+
if (multiplayer->has_multiplayer_peer() && spawner->is_multiplayer_authority()) {
- rep_state->ensure_net_id(oid);
+ if (tobj.net_id == 0) {
+ tobj.net_id = ++last_net_id;
+ }
_update_spawn_visibility(0, oid);
}
- ERR_FAIL_COND_V(err != OK, err);
return OK;
}
@@ -109,14 +154,22 @@ Error SceneReplicationInterface::on_despawn(Object *p_obj, Variant p_config) {
Error err = _make_despawn_packet(node, len);
ERR_FAIL_COND_V(err != OK, ERR_BUG);
const ObjectID oid = p_obj->get_instance_id();
- for (int pid : rep_state->get_peers()) {
- if (!rep_state->is_peer_spawn(pid, oid)) {
+ for (const KeyValue<int, PeerInfo> &E : peers_info) {
+ if (!E.value.spawn_nodes.has(oid)) {
continue;
}
- _send_raw(packet_cache.ptr(), len, pid, true);
+ _send_raw(packet_cache.ptr(), len, E.key, true);
}
// Also remove spawner tracking from the replication state.
- return rep_state->config_del_spawn(node, spawner);
+ ERR_FAIL_COND_V(!tracked_nodes.has(oid), ERR_INVALID_PARAMETER);
+ TrackedNode &tobj = _track(oid);
+ ERR_FAIL_COND_V(tobj.spawner != spawner->get_instance_id(), ERR_INVALID_PARAMETER);
+ tobj.spawner = ObjectID();
+ spawned_nodes.erase(oid);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.spawn_nodes.erase(oid);
+ }
+ return OK;
}
Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_config) {
@@ -125,28 +178,40 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER);
- const ObjectID oid = node->get_instance_id();
- MultiplayerSpawner *spawner = rep_state->get_spawner(oid);
- ERR_FAIL_COND_V_MSG(spawner && spawner->get_multiplayer_authority() != sync->get_multiplayer_authority(), ERR_INVALID_PARAMETER, "The authority of the MultiplayerSynchronizer \"" + String(sync->get_path()) + "\" differs from the authority of its \"root_node\" spawner and will not sync. Change the \"root_node\" of the MultiplayerSynchronizer to be a child of the scene root instead.");
-
- // Add to synchronizer list and setup visibility.
- rep_state->config_add_sync(node, sync);
- sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(oid));
- if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) {
- _update_sync_visibility(0, oid);
- }
-
- // Try to apply initial state if spawning (hack to apply if before ready).
- if (pending_spawn == p_obj->get_instance_id()) {
- pending_spawn = ObjectID(); // Make sure this only happens once.
- const List<NodePath> props = sync->get_replication_config()->get_spawn_properties();
- Vector<Variant> vars;
- vars.resize(props.size());
- int consumed;
- Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed);
- ERR_FAIL_COND_V(err, err);
- err = MultiplayerSynchronizer::set_state(props, node, vars);
- ERR_FAIL_COND_V(err, err);
+ // Add to synchronizer list.
+ TrackedNode &tobj = _track(p_obj->get_instance_id());
+ const ObjectID sid = sync->get_instance_id();
+ tobj.synchronizers.insert(sid);
+ sync_nodes.insert(sid);
+
+ // Update visibility.
+ sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(sync->get_instance_id()));
+ _update_sync_visibility(0, sync);
+
+ if (pending_spawn == p_obj->get_instance_id() && sync->get_multiplayer_authority() == pending_spawn_remote) {
+ // Try to apply synchronizer Net ID
+ ERR_FAIL_COND_V_MSG(pending_sync_net_ids.is_empty(), ERR_INVALID_DATA, vformat("The MultiplayerSynchronizer at path \"%s\" is unable to process the pending spawn since it has no network ID. This might happen when changing the multiplayer authority during the \"_ready\" callback. Make sure to only change the authority of multiplayer synchronizers during \"_enter_tree\" or the \"_spawn_custom\" callback of their multiplayer spawner.", sync->get_path()));
+ ERR_FAIL_COND_V(!peers_info.has(pending_spawn_remote), ERR_INVALID_DATA);
+ uint32_t net_id = pending_sync_net_ids[0];
+ pending_sync_net_ids.pop_front();
+ peers_info[pending_spawn_remote].recv_sync_ids[net_id] = sync->get_instance_id();
+
+ // Try to apply spawn state (before ready).
+ if (pending_buffer_size > 0) {
+ ERR_FAIL_COND_V(!node || sync->get_replication_config().is_null(), ERR_UNCONFIGURED);
+ int consumed = 0;
+ const List<NodePath> props = sync->get_replication_config()->get_spawn_properties();
+ Vector<Variant> vars;
+ vars.resize(props.size());
+ Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed);
+ ERR_FAIL_COND_V(err, err);
+ if (consumed > 0) {
+ pending_buffer += consumed;
+ pending_buffer_size -= consumed;
+ err = MultiplayerSynchronizer::set_state(props, node, vars);
+ ERR_FAIL_COND_V(err, err);
+ }
+ }
}
return OK;
}
@@ -157,59 +222,98 @@ Error SceneReplicationInterface::on_replication_stop(Object *p_obj, Variant p_co
MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER);
sync->disconnect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed));
- return rep_state->config_del_sync(node, sync);
+ // Untrack synchronizer.
+ const ObjectID oid = node->get_instance_id();
+ const ObjectID sid = sync->get_instance_id();
+ ERR_FAIL_COND_V(!tracked_nodes.has(oid), ERR_INVALID_PARAMETER);
+ TrackedNode &tobj = _track(oid);
+ tobj.synchronizers.erase(sid);
+ sync_nodes.erase(sid);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.sync_nodes.erase(sid);
+ if (sync->get_net_id()) {
+ E.value.recv_sync_ids.erase(sync->get_net_id());
+ }
+ }
+ return OK;
}
-void SceneReplicationInterface::_visibility_changed(int p_peer, ObjectID p_oid) {
- if (rep_state->is_spawned_node(p_oid)) {
- _update_spawn_visibility(p_peer, p_oid);
- }
- if (rep_state->is_synced_node(p_oid)) {
- _update_sync_visibility(p_peer, p_oid);
+void SceneReplicationInterface::_visibility_changed(int p_peer, ObjectID p_sid) {
+ MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(p_sid);
+ ERR_FAIL_COND(!sync); // Bug.
+ Node *node = sync->get_root_node();
+ ERR_FAIL_COND(!node); // Bug.
+ const ObjectID oid = node->get_instance_id();
+ if (spawned_nodes.has(oid)) {
+ _update_spawn_visibility(p_peer, oid);
}
+ _update_sync_visibility(p_peer, sync);
}
-Error SceneReplicationInterface::_update_sync_visibility(int p_peer, const ObjectID &p_oid) {
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(p_oid);
- ERR_FAIL_COND_V(!sync || !sync->is_multiplayer_authority(), ERR_BUG);
- bool is_visible = sync->is_visible_to(p_peer);
+Error SceneReplicationInterface::_update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync) {
+ ERR_FAIL_COND_V(!p_sync, ERR_BUG);
+ if (!multiplayer->has_multiplayer_peer() || !p_sync->is_multiplayer_authority()) {
+ return OK;
+ }
+
+ const ObjectID &sid = p_sync->get_instance_id();
+ bool is_visible = p_sync->is_visible_to(p_peer);
if (p_peer == 0) {
- for (int pid : rep_state->get_peers()) {
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
// Might be visible to this specific peer.
- is_visible = is_visible || sync->is_visible_to(pid);
- if (rep_state->is_peer_sync(pid, p_oid) == is_visible) {
+ is_visible = is_visible || p_sync->is_visible_to(E.key);
+ if (is_visible == E.value.sync_nodes.has(sid)) {
continue;
}
if (is_visible) {
- rep_state->peer_add_sync(pid, p_oid);
+ E.value.sync_nodes.insert(sid);
} else {
- rep_state->peer_del_sync(pid, p_oid);
+ E.value.sync_nodes.erase(sid);
}
}
return OK;
} else {
- if (is_visible == rep_state->is_peer_sync(p_peer, p_oid)) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ if (is_visible == peers_info[p_peer].sync_nodes.has(sid)) {
return OK;
}
if (is_visible) {
- return rep_state->peer_add_sync(p_peer, p_oid);
+ peers_info[p_peer].sync_nodes.insert(sid);
} else {
- return rep_state->peer_del_sync(p_peer, p_oid);
+ peers_info[p_peer].sync_nodes.erase(sid);
}
+ return OK;
}
}
Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const ObjectID &p_oid) {
- MultiplayerSpawner *spawner = rep_state->get_spawner(p_oid);
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(p_oid);
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_oid));
+ const TrackedNode *tnode = tracked_nodes.getptr(p_oid);
+ ERR_FAIL_COND_V(!tnode, ERR_BUG);
+ MultiplayerSpawner *spawner = get_id_as<MultiplayerSpawner>(tnode->spawner);
+ Node *node = get_id_as<Node>(p_oid);
ERR_FAIL_COND_V(!node || !spawner || !spawner->is_multiplayer_authority(), ERR_BUG);
- bool is_visible = !sync || sync->is_visible_to(p_peer);
+ ERR_FAIL_COND_V(!tracked_nodes.has(p_oid), ERR_BUG);
+ const HashSet<ObjectID> synchronizers = tracked_nodes[p_oid].synchronizers;
+ bool is_visible = true;
+ for (const ObjectID &sid : synchronizers) {
+ MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid);
+ ERR_CONTINUE(!sync);
+ if (!sync->is_multiplayer_authority()) {
+ continue;
+ }
+ // Spawn visibility is composed using OR when multiple synchronizers are present.
+ if (sync->is_visible_to(p_peer)) {
+ is_visible = true;
+ break;
+ }
+ is_visible = false;
+ }
// Spawn (and despawn) when needed.
HashSet<int> to_spawn;
HashSet<int> to_despawn;
if (p_peer) {
- if (is_visible == rep_state->is_peer_spawn(p_peer, p_oid)) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ if (is_visible == peers_info[p_peer].spawn_nodes.has(p_oid)) {
return OK;
}
if (is_visible) {
@@ -219,33 +323,37 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
}
} else {
// Check visibility for each peers.
- for (int pid : rep_state->get_peers()) {
- bool peer_visible = is_visible || sync->is_visible_to(pid);
- if (peer_visible == rep_state->is_peer_spawn(pid, p_oid)) {
- continue;
- }
- if (peer_visible) {
- to_spawn.insert(pid);
+ for (const KeyValue<int, PeerInfo> &E : peers_info) {
+ if (is_visible) {
+ // This is fast, since the the object is visibile to everyone, we don't need to check each peer.
+ if (E.value.spawn_nodes.has(p_oid)) {
+ // Already spawned.
+ continue;
+ }
+ to_spawn.insert(E.key);
} else {
- to_despawn.insert(pid);
+ // Need to check visibility for each peer.
+ _update_spawn_visibility(E.key, p_oid);
}
}
}
if (to_spawn.size()) {
int len = 0;
- _make_spawn_packet(node, len);
+ _make_spawn_packet(node, spawner, len);
for (int pid : to_spawn) {
+ ERR_CONTINUE(!peers_info.has(pid));
int path_id;
multiplayer->get_path_cache()->send_object_cache(spawner, pid, path_id);
_send_raw(packet_cache.ptr(), len, pid, true);
- rep_state->peer_add_spawn(pid, p_oid);
+ peers_info[pid].spawn_nodes.insert(p_oid);
}
}
if (to_despawn.size()) {
int len = 0;
_make_despawn_packet(node, len);
for (int pid : to_despawn) {
- rep_state->peer_del_spawn(pid, p_oid);
+ ERR_CONTINUE(!peers_info.has(pid));
+ peers_info[pid].spawn_nodes.erase(p_oid);
_send_raw(packet_cache.ptr(), len, pid, true);
}
}
@@ -268,20 +376,20 @@ Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size,
return peer->put_packet(p_buffer, p_size);
}
-Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, int &r_len) {
- ERR_FAIL_COND_V(!multiplayer, ERR_BUG);
+Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpawner *p_spawner, int &r_len) {
+ ERR_FAIL_COND_V(!multiplayer || !p_node || !p_spawner, ERR_BUG);
const ObjectID oid = p_node->get_instance_id();
- MultiplayerSpawner *spawner = rep_state->get_spawner(oid);
- ERR_FAIL_COND_V(!spawner || !p_node, ERR_BUG);
+ const TrackedNode *tnode = tracked_nodes.getptr(oid);
+ ERR_FAIL_COND_V(!tnode, ERR_INVALID_PARAMETER);
- uint32_t nid = rep_state->get_net_id(oid);
+ uint32_t nid = tnode->net_id;
ERR_FAIL_COND_V(!nid, ERR_UNCONFIGURED);
// Prepare custom arg and scene_id
- uint8_t scene_id = spawner->find_spawnable_scene_index_from_object(oid);
+ uint8_t scene_id = p_spawner->find_spawnable_scene_index_from_object(oid);
bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID;
- Variant spawn_arg = spawner->get_spawn_argument(oid);
+ Variant spawn_arg = p_spawner->get_spawn_argument(oid);
int spawn_arg_size = 0;
if (is_custom) {
Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, nullptr, spawn_arg_size, false);
@@ -289,31 +397,51 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, int &r_len) {
}
// Prepare spawn state.
+ List<NodePath> state_props;
+ List<uint32_t> sync_ids;
+ const HashSet<ObjectID> synchronizers = tnode->synchronizers;
+ for (const ObjectID &sid : synchronizers) {
+ MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid);
+ if (!sync->is_multiplayer_authority()) {
+ continue;
+ }
+ ERR_CONTINUE(!sync);
+ ERR_FAIL_COND_V(sync->get_replication_config().is_null(), ERR_BUG);
+ for (const NodePath &prop : sync->get_replication_config()->get_spawn_properties()) {
+ state_props.push_back(prop);
+ }
+ // Ensure the synchronizer has an ID.
+ if (sync->get_net_id() == 0) {
+ sync->set_net_id(++last_net_id);
+ }
+ sync_ids.push_back(sync->get_net_id());
+ }
int state_size = 0;
Vector<Variant> state_vars;
Vector<const Variant *> state_varp;
- MultiplayerSynchronizer *synchronizer = rep_state->get_synchronizer(oid);
- if (synchronizer) {
- ERR_FAIL_COND_V(synchronizer->get_replication_config().is_null(), ERR_BUG);
- const List<NodePath> props = synchronizer->get_replication_config()->get_spawn_properties();
- Error err = MultiplayerSynchronizer::get_state(props, p_node, state_vars, state_varp);
+ if (state_props.size()) {
+ Error err = MultiplayerSynchronizer::get_state(state_props, p_node, state_vars, state_varp);
ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to retrieve spawn state.");
err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), nullptr, state_size);
ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to encode spawn state.");
}
// Encode scene ID, path ID, net ID, node name.
- int path_id = multiplayer->get_path_cache()->make_object_cache(spawner);
+ int path_id = multiplayer->get_path_cache()->make_object_cache(p_spawner);
CharString cname = p_node->get_name().operator String().utf8();
int nlen = encode_cstring(cname.get_data(), nullptr);
- MAKE_ROOM(1 + 1 + 4 + 4 + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size);
+ MAKE_ROOM(1 + 1 + 4 + 4 + 4 + 4 * sync_ids.size() + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size);
uint8_t *ptr = packet_cache.ptrw();
ptr[0] = (uint8_t)SceneMultiplayer::NETWORK_COMMAND_SPAWN;
ptr[1] = scene_id;
int ofs = 2;
ofs += encode_uint32(path_id, &ptr[ofs]);
ofs += encode_uint32(nid, &ptr[ofs]);
+ ofs += encode_uint32(sync_ids.size(), &ptr[ofs]);
ofs += encode_uint32(nlen, &ptr[ofs]);
+ for (uint32_t snid : sync_ids) {
+ ofs += encode_uint32(snid, &ptr[ofs]);
+ }
ofs += encode_cstring(cname.get_data(), &ptr[ofs]);
// Write args
if (is_custom) {
@@ -334,18 +462,20 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, int &r_len) {
Error SceneReplicationInterface::_make_despawn_packet(Node *p_node, int &r_len) {
const ObjectID oid = p_node->get_instance_id();
+ const TrackedNode *tnode = tracked_nodes.getptr(oid);
+ ERR_FAIL_COND_V(!tnode, ERR_INVALID_PARAMETER);
MAKE_ROOM(5);
uint8_t *ptr = packet_cache.ptrw();
ptr[0] = (uint8_t)SceneMultiplayer::NETWORK_COMMAND_DESPAWN;
int ofs = 1;
- uint32_t nid = rep_state->get_net_id(oid);
+ uint32_t nid = tnode->net_id;
ofs += encode_uint32(nid, &ptr[ofs]);
r_len = ofs;
return OK;
}
Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) {
- ERR_FAIL_COND_V_MSG(p_buffer_len < 14, ERR_INVALID_DATA, "Invalid spawn packet received");
+ ERR_FAIL_COND_V_MSG(p_buffer_len < 18, ERR_INVALID_DATA, "Invalid spawn packet received");
int ofs = 1; // The spawn/despawn command.
uint8_t scene_id = p_buffer[ofs];
ofs += 1;
@@ -357,9 +487,16 @@ Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_b
uint32_t net_id = decode_uint32(&p_buffer[ofs]);
ofs += 4;
+ uint32_t sync_len = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
uint32_t name_len = decode_uint32(&p_buffer[ofs]);
ofs += 4;
- ERR_FAIL_COND_V_MSG(name_len > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA, vformat("Invalid spawn packet size: %d, wants: %d", p_buffer_len, ofs + name_len));
+ ERR_FAIL_COND_V_MSG(name_len + (sync_len * 4) > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA, vformat("Invalid spawn packet size: %d, wants: %d", p_buffer_len, ofs + name_len + (sync_len * 4)));
+ List<uint32_t> sync_ids;
+ for (uint32_t i = 0; i < sync_len; i++) {
+ sync_ids.push_back(decode_uint32(&p_buffer[ofs]));
+ ofs += 4;
+ }
ERR_FAIL_COND_V_MSG(name_len < 1, ERR_INVALID_DATA, "Zero spawn name size.");
// We need to make sure no trickery happens here, but we want to allow autogenerated ("@") node names.
@@ -390,20 +527,35 @@ Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_b
}
ERR_FAIL_COND_V(!node, ERR_UNAUTHORIZED);
node->set_name(name);
- rep_state->peer_add_remote(p_from, net_id, node, spawner);
+
+ // Add and track remote
+ ERR_FAIL_COND_V(!peers_info.has(p_from), ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V(peers_info[p_from].recv_nodes.has(net_id), ERR_ALREADY_IN_USE);
+ ObjectID oid = node->get_instance_id();
+ TrackedNode &tobj = _track(oid);
+ tobj.spawner = spawner->get_instance_id();
+ tobj.net_id = net_id;
+ tobj.remote_peer = p_from;
+ peers_info[p_from].recv_nodes[net_id] = oid;
+
// The initial state will be applied during the sync config (i.e. before _ready).
- int state_len = p_buffer_len - ofs;
- if (state_len) {
- pending_spawn = node->get_instance_id();
- pending_buffer = &p_buffer[ofs];
- pending_buffer_size = state_len;
- }
+ pending_spawn = node->get_instance_id();
+ pending_spawn_remote = p_from;
+ pending_buffer_size = p_buffer_len - ofs;
+ pending_buffer = pending_buffer_size > 0 ? &p_buffer[ofs] : nullptr;
+ pending_sync_net_ids = sync_ids;
+
parent->add_child(node);
spawner->emit_signal(SNAME("spawned"), node);
pending_spawn = ObjectID();
+ pending_spawn_remote = 0;
pending_buffer = nullptr;
pending_buffer_size = 0;
+ if (pending_sync_net_ids.size()) {
+ pending_sync_net_ids.clear();
+ ERR_FAIL_V(ERR_INVALID_DATA); // Should have been consumed.
+ }
return OK;
}
@@ -412,12 +564,18 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p
int ofs = 1; // The spawn/despawn command.
uint32_t net_id = decode_uint32(&p_buffer[ofs]);
ofs += 4;
- Node *node = nullptr;
- Error err = rep_state->peer_del_remote(p_from, net_id, &node);
- ERR_FAIL_COND_V(err != OK, err);
+
+ // Untrack remote
+ ERR_FAIL_COND_V(!peers_info.has(p_from), ERR_UNAUTHORIZED);
+ PeerInfo &pinfo = peers_info[p_from];
+ ERR_FAIL_COND_V(!pinfo.recv_nodes.has(net_id), ERR_UNAUTHORIZED);
+ Node *node = get_id_as<Node>(pinfo.recv_nodes[net_id]);
ERR_FAIL_COND_V(!node, ERR_BUG);
+ pinfo.recv_nodes.erase(net_id);
- MultiplayerSpawner *spawner = rep_state->get_spawner(node->get_instance_id());
+ const ObjectID oid = node->get_instance_id();
+ ERR_FAIL_COND_V(!tracked_nodes.has(oid), ERR_BUG);
+ MultiplayerSpawner *spawner = get_id_as<MultiplayerSpawner>(tracked_nodes[oid].spawner);
ERR_FAIL_COND_V(!spawner, ERR_DOES_NOT_EXIST);
ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED);
@@ -430,27 +588,24 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p
return OK;
}
-void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
- const HashSet<ObjectID> &to_sync = rep_state->get_peer_sync_nodes(p_peer);
- if (to_sync.is_empty()) {
- return;
- }
+void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p_synchronizers, uint16_t p_sync_net_time, uint64_t p_msec) {
MAKE_ROOM(sync_mtu);
uint8_t *ptr = packet_cache.ptrw();
ptr[0] = SceneMultiplayer::NETWORK_COMMAND_SYNC;
int ofs = 1;
- ofs += encode_uint16(rep_state->peer_sync_next(p_peer), &ptr[1]);
+ ofs += encode_uint16(p_sync_net_time, &ptr[1]);
// Can only send updates for already notified nodes.
// This is a lazy implementation, we could optimize much more here with by grouping by replication config.
- for (const ObjectID &oid : to_sync) {
- if (!rep_state->update_sync_time(oid, p_msec)) {
+ for (const ObjectID &oid : p_synchronizers) {
+ MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid);
+ ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !sync->is_multiplayer_authority());
+ if (!sync->update_outbound_sync_time(p_msec)) {
continue; // nothing to sync.
}
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
- ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid());
- Node *node = rep_state->get_node(oid);
+
+ Node *node = sync->get_root_node();
ERR_CONTINUE(!node);
- uint32_t net_id = rep_state->get_net_id(oid);
+ uint32_t net_id = sync->get_net_id();
if (net_id == 0 || (net_id & 0x80000000)) {
int path_id = 0;
bool verified = multiplayer->get_path_cache()->send_object_cache(sync, p_peer, path_id);
@@ -458,7 +613,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
if (net_id == 0) {
// First time path based ID.
net_id = path_id | 0x80000000;
- rep_state->set_net_id(oid, net_id | 0x80000000);
+ sync->set_net_id(net_id | 0x80000000);
}
if (!verified) {
// The path based sync is not yet confirmed, skipping.
@@ -481,7 +636,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
ofs = 3;
}
if (size) {
- ofs += encode_uint32(rep_state->get_net_id(oid), &ptr[ofs]);
+ ofs += encode_uint32(sync->get_net_id(), &ptr[ofs]);
ofs += encode_uint32(size, &ptr[ofs]);
MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), &ptr[ofs], size);
ofs += size;
@@ -497,33 +652,32 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
ERR_FAIL_COND_V_MSG(p_buffer_len < 11, ERR_INVALID_DATA, "Invalid sync packet received");
uint16_t time = decode_uint16(&p_buffer[1]);
int ofs = 3;
- rep_state->peer_sync_recv(p_from, time);
while (ofs + 8 < p_buffer_len) {
uint32_t net_id = decode_uint32(&p_buffer[ofs]);
ofs += 4;
uint32_t size = decode_uint32(&p_buffer[ofs]);
ofs += 4;
- Node *node = nullptr;
+ MultiplayerSynchronizer *sync = nullptr;
if (net_id & 0x80000000) {
- MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_from, net_id & 0x7FFFFFFF));
- ERR_FAIL_COND_V(!sync || sync->get_multiplayer_authority() != p_from, ERR_UNAUTHORIZED);
- node = sync->get_node(sync->get_root_path());
- } else {
- node = rep_state->peer_get_remote(p_from, net_id);
+ sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_from, net_id & 0x7FFFFFFF));
+ } else if (peers_info[p_from].recv_sync_ids.has(net_id)) {
+ const ObjectID &sid = peers_info[p_from].recv_sync_ids[net_id];
+ sync = get_id_as<MultiplayerSynchronizer>(sid);
}
- if (!node) {
+ if (!sync) {
// Not received yet.
ofs += size;
continue;
}
- const ObjectID oid = node->get_instance_id();
- if (!rep_state->update_last_node_sync(oid, time)) {
+ Node *node = sync->get_root_node();
+ if (sync->get_multiplayer_authority() != p_from || !node) {
+ ERR_CONTINUE(true);
+ }
+ if (!sync->update_inbound_sync_time(time)) {
// State is too old.
ofs += size;
continue;
}
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
- ERR_FAIL_COND_V(!sync, ERR_BUG);
ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_BUG);
const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
Vector<Variant> vars;
diff --git a/modules/multiplayer/scene_replication_interface.h b/modules/multiplayer/scene_replication_interface.h
index 8981647429..ee454f604e 100644
--- a/modules/multiplayer/scene_replication_interface.h
+++ b/modules/multiplayer/scene_replication_interface.h
@@ -31,9 +31,10 @@
#ifndef SCENE_REPLICATION_INTERFACE_H
#define SCENE_REPLICATION_INTERFACE_H
-#include "scene/main/multiplayer_api.h"
+#include "core/object/ref_counted.h"
-#include "scene_replication_state.h"
+#include "multiplayer_spawner.h"
+#include "multiplayer_synchronizer.h"
class SceneMultiplayer;
@@ -41,25 +42,68 @@ class SceneReplicationInterface : public RefCounted {
GDCLASS(SceneReplicationInterface, RefCounted);
private:
- void _send_sync(int p_peer, uint64_t p_msec);
- Error _make_spawn_packet(Node *p_node, int &r_len);
- Error _make_despawn_packet(Node *p_node, int &r_len);
- Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable);
+ struct TrackedNode {
+ ObjectID id;
+ uint32_t net_id = 0;
+ uint32_t remote_peer = 0;
+ ObjectID spawner;
+ HashSet<ObjectID> synchronizers;
- void _visibility_changed(int p_peer, ObjectID p_oid);
- Error _update_sync_visibility(int p_peer, const ObjectID &p_oid);
- Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid);
- void _free_remotes(int p_peer);
+ bool operator==(const ObjectID &p_other) { return id == p_other; }
- Ref<SceneReplicationState> rep_state;
- SceneMultiplayer *multiplayer = nullptr;
- PackedByteArray packet_cache;
- int sync_mtu = 1350; // Highly dependent on underlying protocol.
+ _FORCE_INLINE_ MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; }
+ TrackedNode() {}
+ TrackedNode(const ObjectID &p_id) { id = p_id; }
+ TrackedNode(const ObjectID &p_id, uint32_t p_net_id) {
+ id = p_id;
+ net_id = p_net_id;
+ }
+ };
+
+ struct PeerInfo {
+ HashSet<ObjectID> sync_nodes;
+ HashSet<ObjectID> spawn_nodes;
+ HashMap<uint32_t, ObjectID> recv_sync_ids;
+ HashMap<uint32_t, ObjectID> recv_nodes;
+ uint16_t last_sent_sync = 0;
+ };
+
+ // Replication state.
+ HashMap<int, PeerInfo> peers_info;
+ uint32_t last_net_id = 0;
+ HashMap<ObjectID, TrackedNode> tracked_nodes;
+ HashSet<ObjectID> spawned_nodes;
+ HashSet<ObjectID> sync_nodes;
- // An hack to apply the initial state before ready.
+ // Pending spawn informations.
ObjectID pending_spawn;
+ int pending_spawn_remote = 0;
const uint8_t *pending_buffer = nullptr;
int pending_buffer_size = 0;
+ List<uint32_t> pending_sync_net_ids;
+
+ // Replicator config.
+ SceneMultiplayer *multiplayer = nullptr;
+ PackedByteArray packet_cache;
+ int sync_mtu = 1350; // Highly dependent on underlying protocol.
+
+ TrackedNode &_track(const ObjectID &p_id);
+ void _untrack(const ObjectID &p_id);
+
+ void _send_sync(int p_peer, const HashSet<ObjectID> p_synchronizers, uint16_t p_sync_net_time, uint64_t p_msec);
+ Error _make_spawn_packet(Node *p_node, MultiplayerSpawner *p_spawner, int &r_len);
+ Error _make_despawn_packet(Node *p_node, int &r_len);
+ Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable);
+
+ void _visibility_changed(int p_peer, ObjectID p_oid);
+ Error _update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync);
+ Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid);
+ void _free_remotes(const PeerInfo &p_info);
+
+ template <class T>
+ static T *get_id_as(const ObjectID &p_id) {
+ return p_id.is_valid() ? Object::cast_to<T>(ObjectDB::get_instance(p_id)) : nullptr;
+ }
public:
static void make_default();
@@ -78,7 +122,6 @@ public:
Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
SceneReplicationInterface(SceneMultiplayer *p_multiplayer) {
- rep_state.instantiate();
multiplayer = p_multiplayer;
}
};
diff --git a/modules/multiplayer/scene_replication_state.cpp b/modules/multiplayer/scene_replication_state.cpp
deleted file mode 100644
index fbcf0acadb..0000000000
--- a/modules/multiplayer/scene_replication_state.cpp
+++ /dev/null
@@ -1,267 +0,0 @@
-/*************************************************************************/
-/* scene_replication_state.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "scene_replication_state.h"
-
-#include "scene/scene_string_names.h"
-
-#include "multiplayer_spawner.h"
-#include "multiplayer_synchronizer.h"
-
-SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID &p_id) {
- if (!tracked_nodes.has(p_id)) {
- tracked_nodes[p_id] = TrackedNode(p_id);
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
- node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT);
- }
- return tracked_nodes[p_id];
-}
-
-void SceneReplicationState::_untrack(const ObjectID &p_id) {
- if (tracked_nodes.has(p_id)) {
- uint32_t net_id = tracked_nodes[p_id].net_id;
- uint32_t peer = tracked_nodes[p_id].remote_peer;
- tracked_nodes.erase(p_id);
- // If it was spawned by a remote, remove it from the received nodes.
- if (peer && peers_info.has(peer)) {
- peers_info[peer].recv_nodes.erase(net_id);
- }
- // If we spawned or synced it, we need to remove it from any peer it was sent to.
- if (net_id || peer == 0) {
- for (KeyValue<int, PeerInfo> &E : peers_info) {
- E.value.sync_nodes.erase(p_id);
- E.value.spawn_nodes.erase(p_id);
- }
- }
- }
-}
-
-const HashMap<uint32_t, ObjectID> SceneReplicationState::peer_get_remotes(int p_peer) const {
- return peers_info.has(p_peer) ? peers_info[p_peer].recv_nodes : HashMap<uint32_t, ObjectID>();
-}
-
-bool SceneReplicationState::update_last_node_sync(const ObjectID &p_id, uint16_t p_time) {
- TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND_V(!tnode, false);
- if (p_time <= tnode->last_sync && tnode->last_sync - p_time < 32767) {
- return false;
- }
- tnode->last_sync = p_time;
- return true;
-}
-
-bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_msec) {
- TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND_V(!tnode, false);
- MultiplayerSynchronizer *sync = get_synchronizer(p_id);
- if (!sync) {
- return false;
- }
- if (tnode->last_sync_msec == p_msec) {
- return true;
- }
- if (p_msec >= tnode->last_sync_msec + sync->get_replication_interval_msec()) {
- tnode->last_sync_msec = p_msec;
- return true;
- }
- return false;
-}
-
-uint32_t SceneReplicationState::get_net_id(const ObjectID &p_id) const {
- const TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND_V(!tnode, 0);
- return tnode->net_id;
-}
-
-void SceneReplicationState::set_net_id(const ObjectID &p_id, uint32_t p_net_id) {
- TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND(!tnode);
- tnode->net_id = p_net_id;
-}
-
-uint32_t SceneReplicationState::ensure_net_id(const ObjectID &p_id) {
- TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND_V(!tnode, 0);
- if (tnode->net_id == 0) {
- tnode->net_id = ++last_net_id;
- }
- return tnode->net_id;
-}
-
-void SceneReplicationState::on_peer_change(int p_peer, bool p_connected) {
- if (p_connected) {
- peers_info[p_peer] = PeerInfo();
- known_peers.insert(p_peer);
- } else {
- peers_info.erase(p_peer);
- known_peers.erase(p_peer);
- }
-}
-
-void SceneReplicationState::reset() {
- peers_info.clear();
- known_peers.clear();
- // Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned.
- for (KeyValue<ObjectID, TrackedNode> &E : tracked_nodes) {
- TrackedNode &tobj = E.value;
- tobj.net_id = 0;
- tobj.remote_peer = 0;
- tobj.last_sync = 0;
- }
-}
-
-Error SceneReplicationState::config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner) {
- const ObjectID oid = p_node->get_instance_id();
- TrackedNode &tobj = _track(oid);
- ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE);
- tobj.spawner = p_spawner->get_instance_id();
- spawned_nodes.insert(oid);
- return OK;
-}
-
-Error SceneReplicationState::config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner) {
- const ObjectID oid = p_node->get_instance_id();
- ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER);
- TrackedNode &tobj = _track(oid);
- ERR_FAIL_COND_V(tobj.spawner != p_spawner->get_instance_id(), ERR_INVALID_PARAMETER);
- tobj.spawner = ObjectID();
- spawned_nodes.erase(oid);
- for (KeyValue<int, PeerInfo> &E : peers_info) {
- E.value.spawn_nodes.erase(oid);
- }
- return OK;
-}
-
-Error SceneReplicationState::config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync) {
- const ObjectID oid = p_node->get_instance_id();
- TrackedNode &tobj = _track(oid);
- ERR_FAIL_COND_V(tobj.synchronizer != ObjectID(), ERR_ALREADY_IN_USE);
- tobj.synchronizer = p_sync->get_instance_id();
- synced_nodes.insert(oid);
- return OK;
-}
-
-Error SceneReplicationState::config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync) {
- const ObjectID oid = p_node->get_instance_id();
- ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER);
- TrackedNode &tobj = _track(oid);
- ERR_FAIL_COND_V(tobj.synchronizer != p_sync->get_instance_id(), ERR_INVALID_PARAMETER);
- tobj.synchronizer = ObjectID();
- synced_nodes.erase(oid);
- for (KeyValue<int, PeerInfo> &E : peers_info) {
- E.value.sync_nodes.erase(oid);
- }
- return OK;
-}
-
-Error SceneReplicationState::peer_add_sync(int p_peer, const ObjectID &p_id) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
- peers_info[p_peer].sync_nodes.insert(p_id);
- return OK;
-}
-
-Error SceneReplicationState::peer_del_sync(int p_peer, const ObjectID &p_id) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
- peers_info[p_peer].sync_nodes.erase(p_id);
- return OK;
-}
-
-const HashSet<ObjectID> SceneReplicationState::get_peer_sync_nodes(int p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>());
- return peers_info[p_peer].sync_nodes;
-}
-
-bool SceneReplicationState::is_peer_sync(int p_peer, const ObjectID &p_id) const {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), false);
- return peers_info[p_peer].sync_nodes.has(p_id);
-}
-
-Error SceneReplicationState::peer_add_spawn(int p_peer, const ObjectID &p_id) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
- peers_info[p_peer].spawn_nodes.insert(p_id);
- return OK;
-}
-
-Error SceneReplicationState::peer_del_spawn(int p_peer, const ObjectID &p_id) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
- peers_info[p_peer].spawn_nodes.erase(p_id);
- return OK;
-}
-
-const HashSet<ObjectID> SceneReplicationState::get_peer_spawn_nodes(int p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>());
- return peers_info[p_peer].spawn_nodes;
-}
-
-bool SceneReplicationState::is_peer_spawn(int p_peer, const ObjectID &p_id) const {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), false);
- return peers_info[p_peer].spawn_nodes.has(p_id);
-}
-
-Node *SceneReplicationState::peer_get_remote(int p_peer, uint32_t p_net_id) {
- PeerInfo *info = peers_info.getptr(p_peer);
- return info && info->recv_nodes.has(p_net_id) ? Object::cast_to<Node>(ObjectDB::get_instance(info->recv_nodes[p_net_id])) : nullptr;
-}
-
-Error SceneReplicationState::peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner) {
- ERR_FAIL_COND_V(!p_node || !p_spawner, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAVAILABLE);
- PeerInfo &pinfo = peers_info[p_peer];
- ObjectID oid = p_node->get_instance_id();
- TrackedNode &tobj = _track(oid);
- tobj.spawner = p_spawner->get_instance_id();
- tobj.net_id = p_net_id;
- tobj.remote_peer = p_peer;
- tobj.last_sync = pinfo.last_recv_sync;
- // Also track as a remote.
- ERR_FAIL_COND_V(pinfo.recv_nodes.has(p_net_id), ERR_ALREADY_IN_USE);
- pinfo.recv_nodes[p_net_id] = oid;
- return OK;
-}
-
-Error SceneReplicationState::peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAUTHORIZED);
- PeerInfo &info = peers_info[p_peer];
- ERR_FAIL_COND_V(!info.recv_nodes.has(p_net_id), ERR_UNAUTHORIZED);
- *r_node = Object::cast_to<Node>(ObjectDB::get_instance(info.recv_nodes[p_net_id]));
- info.recv_nodes.erase(p_net_id);
- return OK;
-}
-
-uint16_t SceneReplicationState::peer_sync_next(int p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), 0);
- PeerInfo &info = peers_info[p_peer];
- return ++info.last_sent_sync;
-}
-
-void SceneReplicationState::peer_sync_recv(int p_peer, uint16_t p_time) {
- ERR_FAIL_COND(!peers_info.has(p_peer));
- peers_info[p_peer].last_recv_sync = p_time;
-}
diff --git a/modules/multiplayer/scene_replication_state.h b/modules/multiplayer/scene_replication_state.h
deleted file mode 100644
index bdff6ae3b7..0000000000
--- a/modules/multiplayer/scene_replication_state.h
+++ /dev/null
@@ -1,135 +0,0 @@
-/*************************************************************************/
-/* scene_replication_state.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SCENE_REPLICATION_STATE_H
-#define SCENE_REPLICATION_STATE_H
-
-#include "core/object/ref_counted.h"
-
-#include "multiplayer_spawner.h"
-#include "multiplayer_synchronizer.h"
-
-class MultiplayerSpawner;
-class MultiplayerSynchronizer;
-class Node;
-
-class SceneReplicationState : public RefCounted {
-private:
- struct TrackedNode {
- ObjectID id;
- uint32_t net_id = 0;
- uint32_t remote_peer = 0;
- ObjectID spawner;
- ObjectID synchronizer;
- uint16_t last_sync = 0;
- uint64_t last_sync_msec = 0;
-
- bool operator==(const ObjectID &p_other) { return id == p_other; }
-
- Node *get_node() const { return id.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(id)) : nullptr; }
- MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; }
- MultiplayerSynchronizer *get_synchronizer() const { return synchronizer.is_valid() ? Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(synchronizer)) : nullptr; }
- TrackedNode() {}
- TrackedNode(const ObjectID &p_id) { id = p_id; }
- TrackedNode(const ObjectID &p_id, uint32_t p_net_id) {
- id = p_id;
- net_id = p_net_id;
- }
- };
-
- struct PeerInfo {
- HashSet<ObjectID> sync_nodes;
- HashSet<ObjectID> spawn_nodes;
- HashMap<uint32_t, ObjectID> recv_nodes;
- uint16_t last_sent_sync = 0;
- uint16_t last_recv_sync = 0;
- };
-
- HashSet<int> known_peers;
- uint32_t last_net_id = 0;
- HashMap<ObjectID, TrackedNode> tracked_nodes;
- HashMap<int, PeerInfo> peers_info;
- HashSet<ObjectID> spawned_nodes;
- HashSet<ObjectID> synced_nodes;
-
- TrackedNode &_track(const ObjectID &p_id);
- void _untrack(const ObjectID &p_id);
- bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); }
-
-public:
- const HashSet<int> get_peers() const { return known_peers; }
- const HashSet<ObjectID> &get_spawned_nodes() const { return spawned_nodes; }
- bool is_spawned_node(const ObjectID &p_id) const { return spawned_nodes.has(p_id); }
- const HashSet<ObjectID> &get_synced_nodes() const { return synced_nodes; }
- bool is_synced_node(const ObjectID &p_id) const { return synced_nodes.has(p_id); }
-
- MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; }
- MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; }
- Node *get_node(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_node() : nullptr; }
- bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time);
- bool update_sync_time(const ObjectID &p_id, uint64_t p_msec);
-
- uint32_t get_net_id(const ObjectID &p_id) const;
- void set_net_id(const ObjectID &p_id, uint32_t p_net_id);
- uint32_t ensure_net_id(const ObjectID &p_id);
-
- void reset();
- void on_peer_change(int p_peer, bool p_connected);
-
- Error config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner);
- Error config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner);
-
- Error config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
- Error config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
-
- Error peer_add_sync(int p_peer, const ObjectID &p_id);
- Error peer_del_sync(int p_peer, const ObjectID &p_id);
-
- const HashSet<ObjectID> get_peer_sync_nodes(int p_peer);
- bool is_peer_sync(int p_peer, const ObjectID &p_id) const;
-
- Error peer_add_spawn(int p_peer, const ObjectID &p_id);
- Error peer_del_spawn(int p_peer, const ObjectID &p_id);
-
- const HashSet<ObjectID> get_peer_spawn_nodes(int p_peer);
- bool is_peer_spawn(int p_peer, const ObjectID &p_id) const;
-
- const HashMap<uint32_t, ObjectID> peer_get_remotes(int p_peer) const;
- Node *peer_get_remote(int p_peer, uint32_t p_net_id);
- Error peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner);
- Error peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node);
-
- uint16_t peer_sync_next(int p_peer);
- void peer_sync_recv(int p_peer, uint16_t p_time);
-
- SceneReplicationState() {}
-};
-
-#endif // SCENE_REPLICATION_STATE_H
diff --git a/modules/noise/noise_texture_2d.cpp b/modules/noise/noise_texture_2d.cpp
index 8d279f9dd3..101a66371b 100644
--- a/modules/noise/noise_texture_2d.cpp
+++ b/modules/noise/noise_texture_2d.cpp
@@ -197,9 +197,6 @@ void NoiseTexture2D::_update_texture() {
use_thread = false;
first_time = false;
}
-#ifdef NO_THREADS
- use_thread = false;
-#endif
if (use_thread) {
if (!noise_thread.is_started()) {
noise_thread.start(_thread_function, this);
diff --git a/modules/websocket/remote_debugger_peer_websocket.h b/modules/websocket/remote_debugger_peer_websocket.h
index a37a789cbe..0292de68ad 100644
--- a/modules/websocket/remote_debugger_peer_websocket.h
+++ b/modules/websocket/remote_debugger_peer_websocket.h
@@ -51,6 +51,7 @@ public:
static RemoteDebuggerPeer *create(const String &p_uri);
Error connect_to_host(const String &p_uri);
+
bool is_peer_connected() override;
int get_max_message_size() const override;
bool has_message() override;
diff --git a/platform/web/audio_driver_web.cpp b/platform/web/audio_driver_web.cpp
index 0e37afc2cc..c4b27c782d 100644
--- a/platform/web/audio_driver_web.cpp
+++ b/platform/web/audio_driver_web.cpp
@@ -184,51 +184,6 @@ Error AudioDriverWeb::capture_stop() {
return OK;
}
-#ifdef NO_THREADS
-/// ScriptProcessorNode implementation
-AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr;
-
-void AudioDriverScriptProcessor::_process_callback() {
- AudioDriverScriptProcessor::singleton->_audio_driver_capture();
- AudioDriverScriptProcessor::singleton->_audio_driver_process();
-}
-
-Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) {
- if (!godot_audio_has_script_processor()) {
- return ERR_UNAVAILABLE;
- }
- return (Error)godot_audio_script_create(&p_buffer_samples, p_channels);
-}
-
-void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
- godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
-}
-
-/// AudioWorkletNode implementation (no threads)
-AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr;
-
-Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
- if (!godot_audio_has_worklet()) {
- return ERR_UNAVAILABLE;
- }
- return (Error)godot_audio_worklet_create(p_channels);
-}
-
-void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
- _audio_driver_process();
- godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback);
-}
-
-void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) {
- AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
- driver->_audio_driver_process(p_pos, p_samples);
-}
-
-void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) {
- AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
- driver->_audio_driver_capture(p_pos, p_samples);
-}
-#else
/// AudioWorkletNode implementation (threads)
void AudioDriverWorklet::_audio_thread_func(void *p_data) {
AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data);
@@ -290,4 +245,3 @@ void AudioDriverWorklet::finish_driver() {
quit = true; // Ask thread to quit.
thread.wait_to_finish();
}
-#endif
diff --git a/platform/web/audio_driver_web.h b/platform/web/audio_driver_web.h
index dfce277c0c..0a322d61b4 100644
--- a/platform/web/audio_driver_web.h
+++ b/platform/web/audio_driver_web.h
@@ -89,46 +89,6 @@ public:
AudioDriverWeb() {}
};
-#ifdef NO_THREADS
-class AudioDriverScriptProcessor : public AudioDriverWeb {
-private:
- static void _process_callback();
-
- static AudioDriverScriptProcessor *singleton;
-
-protected:
- Error create(int &p_buffer_samples, int p_channels) override;
- void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
-
-public:
- virtual const char *get_name() const override { return "ScriptProcessor"; }
-
- virtual void lock() override {}
- virtual void unlock() override {}
-
- AudioDriverScriptProcessor() { singleton = this; }
-};
-
-class AudioDriverWorklet : public AudioDriverWeb {
-private:
- static void _process_callback(int p_pos, int p_samples);
- static void _capture_callback(int p_pos, int p_samples);
-
- static AudioDriverWorklet *singleton;
-
-protected:
- virtual Error create(int &p_buffer_size, int p_output_channels) override;
- virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
-
-public:
- virtual const char *get_name() const override { return "AudioWorklet"; }
-
- virtual void lock() override {}
- virtual void unlock() override {}
-
- AudioDriverWorklet() { singleton = this; }
-};
-#else
class AudioDriverWorklet : public AudioDriverWeb {
private:
enum {
@@ -156,6 +116,5 @@ public:
void lock() override;
void unlock() override;
};
-#endif
#endif // AUDIO_DRIVER_WEB_H
diff --git a/platform/web/os_web.cpp b/platform/web/os_web.cpp
index ebe56924df..c263ee094b 100644
--- a/platform/web/os_web.cpp
+++ b/platform/web/os_web.cpp
@@ -239,9 +239,6 @@ OS_Web::OS_Web() {
godot_js_pwa_cb(&OS_Web::update_pwa_state_callback);
if (AudioDriverWeb::is_available()) {
-#ifdef NO_THREADS
- audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
-#endif
audio_drivers.push_back(memnew(AudioDriverWorklet));
}
for (int i = 0; i < audio_drivers.size(); i++) {
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index b060d314ba..06182d921c 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -261,12 +261,7 @@ void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) {
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
args->nav_region = this;
- if (p_on_thread && !OS::get_singleton()->can_use_threads()) {
- WARN_PRINT("NavigationMesh bake 'on_thread' will be disabled as the current OS does not support multiple threads."
- "\nAs a fallback the navigation mesh will bake on the main thread which can cause framerate issues.");
- }
-
- if (p_on_thread && OS::get_singleton()->can_use_threads()) {
+ if (p_on_thread) {
bake_thread.start(_bake_navigation_mesh, args);
} else {
_bake_navigation_mesh(args);
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 67a36240a2..fa8df48412 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -44,15 +44,12 @@ void MenuButton::shortcut_input(const Ref<InputEvent> &p_event) {
return;
}
- if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event) || Object::cast_to<InputEventShortcut>(*p_event))) {
- if (!get_parent() || !is_visible_in_tree() || is_disabled()) {
- return;
- }
-
- if (popup->activate_item_by_event(p_event, false)) {
- accept_event();
- }
+ if (p_event->is_pressed() && !p_event->is_echo() && !is_disabled() && is_visible_in_tree() && popup->activate_item_by_event(p_event, false)) {
+ accept_event();
+ return;
}
+
+ Button::shortcut_input(p_event);
}
void MenuButton::_popup_visibility_changed(bool p_visible) {
@@ -91,6 +88,18 @@ void MenuButton::pressed() {
return;
}
+ show_popup();
+}
+
+PopupMenu *MenuButton::get_popup() const {
+ return popup;
+}
+
+void MenuButton::show_popup() {
+ if (!get_viewport()) {
+ return;
+ }
+
emit_signal(SNAME("about_to_popup"));
Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
@@ -116,14 +125,6 @@ void MenuButton::pressed() {
popup->popup();
}
-void MenuButton::gui_input(const Ref<InputEvent> &p_event) {
- BaseButton::gui_input(p_event);
-}
-
-PopupMenu *MenuButton::get_popup() const {
- return popup;
-}
-
void MenuButton::set_switch_on_hover(bool p_enabled) {
switch_on_hover = p_enabled;
}
@@ -226,6 +227,7 @@ void MenuButton::_get_property_list(List<PropertyInfo> *p_list) const {
void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup);
+ ClassDB::bind_method(D_METHOD("show_popup"), &MenuButton::show_popup);
ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuButton::set_switch_on_hover);
ClassDB::bind_method(D_METHOD("is_switch_on_hover"), &MenuButton::is_switch_on_hover);
ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuButton::set_disable_shortcuts);
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 97c0d21f1e..3aacbca3a8 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -44,8 +44,6 @@ class MenuButton : public Button {
Vector2i mouse_pos_adjusted;
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
-
void _popup_visibility_changed(bool p_visible);
protected:
@@ -60,6 +58,8 @@ public:
virtual void pressed() override;
PopupMenu *get_popup() const;
+ void show_popup();
+
void set_switch_on_hover(bool p_enabled);
bool is_switch_on_hover();
void set_disable_shortcuts(bool p_disabled);
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 08f5e0bbfb..2cbece69f2 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -231,32 +231,7 @@ void OptionButton::pressed() {
return;
}
- Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
- popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
- popup->set_size(Size2(size.width, 0));
-
- // If not triggered by the mouse, start the popup with the checked item (or the first enabled one) focused.
- if (current != NONE_SELECTED && !popup->is_item_disabled(current)) {
- if (!_was_pressed_by_mouse()) {
- popup->set_focused_item(current);
- } else {
- popup->scroll_to_item(current);
- }
- } else {
- for (int i = 0; i < popup->get_item_count(); i++) {
- if (!popup->is_item_disabled(i)) {
- if (!_was_pressed_by_mouse()) {
- popup->set_focused_item(i);
- } else {
- popup->scroll_to_item(i);
- }
-
- break;
- }
- }
- }
-
- popup->popup();
+ show_popup();
}
void OptionButton::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id) {
@@ -511,6 +486,39 @@ PopupMenu *OptionButton::get_popup() const {
return popup;
}
+void OptionButton::show_popup() {
+ if (!get_viewport()) {
+ return;
+ }
+
+ Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
+ popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
+ popup->set_size(Size2(size.width, 0));
+
+ // If not triggered by the mouse, start the popup with the checked item (or the first enabled one) focused.
+ if (current != NONE_SELECTED && !popup->is_item_disabled(current)) {
+ if (!_was_pressed_by_mouse()) {
+ popup->set_focused_item(current);
+ } else {
+ popup->scroll_to_item(current);
+ }
+ } else {
+ for (int i = 0; i < popup->get_item_count(); i++) {
+ if (!popup->is_item_disabled(i)) {
+ if (!_was_pressed_by_mouse()) {
+ popup->set_focused_item(i);
+ } else {
+ popup->scroll_to_item(i);
+ }
+
+ break;
+ }
+ }
+ }
+
+ popup->popup();
+}
+
void OptionButton::get_translatable_strings(List<String> *p_strings) const {
popup->get_translatable_strings(p_strings);
}
@@ -548,6 +556,7 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_select_int", "idx"), &OptionButton::_select_int);
ClassDB::bind_method(D_METHOD("get_popup"), &OptionButton::get_popup);
+ ClassDB::bind_method(D_METHOD("show_popup"), &OptionButton::show_popup);
ClassDB::bind_method(D_METHOD("set_item_count", "count"), &OptionButton::set_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count);
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 2c7e0510f5..b76a31d37e 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -123,6 +123,7 @@ public:
void remove_item(int p_idx);
PopupMenu *get_popup() const;
+ void show_popup();
virtual void get_translatable_strings(List<String> *p_strings) const override;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 320889679d..9174fcd9e3 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -955,7 +955,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
}
bool VisualShader::is_port_types_compatible(int p_a, int p_b) const {
- return MAX(0, p_a - 4) == (MAX(0, p_b - 4));
+ return MAX(0, p_a - 5) == (MAX(0, p_b - 5));
}
void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index fff6dbc32a..b2e57c9a01 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -116,19 +116,11 @@ void AudioEffectRecordInstance::init() {
recording_data.clear(); //Clear data completely and reset length
is_recording = true;
-#ifdef NO_THREADS
- AudioServer::get_singleton()->add_update_callback(&AudioEffectRecordInstance::_update, this);
-#else
io_thread.start(_thread_callback, this);
-#endif
}
void AudioEffectRecordInstance::finish() {
-#ifdef NO_THREADS
- AudioServer::get_singleton()->remove_update_callback(&AudioEffectRecordInstance::_update, this);
-#else
io_thread.wait_to_finish();
-#endif
}
AudioEffectRecordInstance::~AudioEffectRecordInstance() {
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index ab5b8af794..1d83cc9de7 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -32,8 +32,8 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
+#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_types.h"
-#include "servers/rendering_server.h"
#define SL ShaderLanguage
@@ -1348,8 +1348,8 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
return code;
}
-ShaderLanguage::DataType ShaderCompiler::_get_variable_type(const StringName &p_type) {
- RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_type);
+ShaderLanguage::DataType ShaderCompiler::_get_global_shader_uniform_type(const StringName &p_name) {
+ RS::GlobalShaderParameterType gvt = RSG::material_storage->global_shader_parameter_get_type(p_name);
return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
}
@@ -1358,7 +1358,7 @@ Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, Ident
info.functions = ShaderTypes::get_singleton()->get_functions(p_mode);
info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode);
info.shader_types = ShaderTypes::get_singleton()->get_types();
- info.global_shader_uniform_type_func = _get_variable_type;
+ info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
Error err = parser.compile(p_code, info);
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h
index 1ad43daf5f..4cbe93afb2 100644
--- a/servers/rendering/shader_compiler.h
+++ b/servers/rendering/shader_compiler.h
@@ -122,7 +122,7 @@ private:
DefaultIdentifierActions actions;
- static ShaderLanguage::DataType _get_variable_type(const StringName &p_type);
+ static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_name);
public:
Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code);
diff --git a/tests/core/templates/test_command_queue.h b/tests/core/templates/test_command_queue.h
index 0d016f5d06..db1e436ed9 100644
--- a/tests/core/templates/test_command_queue.h
+++ b/tests/core/templates/test_command_queue.h
@@ -38,8 +38,6 @@
#include "core/templates/command_queue_mt.h"
#include "tests/test_macros.h"
-#if !defined(NO_THREADS)
-
namespace TestCommandQueue {
class ThreadWork {
@@ -426,6 +424,4 @@ TEST_CASE("[Stress][CommandQueue] Stress test command queue") {
}
} // namespace TestCommandQueue
-#endif // !defined(NO_THREADS)
-
#endif // TEST_COMMAND_QUEUE_H