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-rw-r--r--.github/workflows/linux_builds.yml36
-rw-r--r--core/extension/extension_api_dump.cpp25
-rw-r--r--core/extension/gdnative_interface.cpp6
-rw-r--r--core/extension/gdnative_interface.h2
-rw-r--r--core/object/class_db.cpp27
-rw-r--r--core/object/class_db.h14
-rw-r--r--core/object/make_virtuals.py5
-rw-r--r--core/register_core_types.cpp2
-rw-r--r--core/variant/binder_common.h4
-rw-r--r--core/variant/native_ptr.h1
-rw-r--r--core/variant/type_info.h34
-rw-r--r--doc/classes/BaseButton.xml15
-rw-r--r--doc/classes/EditorExportPlugin.xml1
-rw-r--r--doc/classes/EditorSpinSlider.xml1
-rw-r--r--doc/classes/GeometryInstance3D.xml24
-rw-r--r--doc/classes/LinkButton.xml2
-rw-r--r--doc/classes/Mesh.xml2
-rw-r--r--doc/classes/PhysicsDirectBodyState3DExtension.xml260
-rw-r--r--doc/classes/PhysicsDirectSpaceState3DExtension.xml99
-rw-r--r--doc/classes/PhysicsServer3DExtension.xml897
-rw-r--r--doc/classes/PhysicsServer3DRenderingServerHandler.xml31
-rw-r--r--doc/classes/PrimitiveMesh.xml4
-rw-r--r--doc/classes/ProgressBar.xml2
-rw-r--r--doc/classes/Range.xml18
-rw-r--r--doc/classes/ScrollBar.xml2
-rw-r--r--doc/classes/Slider.xml2
-rw-r--r--doc/classes/StyleBox.xml8
-rw-r--r--doc/classes/TextureProgressBar.xml1
-rw-r--r--doc/classes/ViewportTexture.xml1
-rw-r--r--doc/classes/VisualInstance3D.xml2
-rw-r--r--editor/editor_export.cpp59
-rw-r--r--editor/editor_export.h16
-rw-r--r--editor/editor_node.cpp6
-rw-r--r--editor/plugins/gdextension_export_plugin.h138
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs4
-rw-r--r--platform/android/export/export_plugin.cpp14
-rw-r--r--platform/android/export/export_plugin.h2
-rw-r--r--platform/android/java/app/config.gradle15
-rw-r--r--platform/android/java/build.gradle4
-rw-r--r--platform/android/java/lib/build.gradle17
-rw-r--r--platform/android/java/scripts/publish-module.gradle74
-rw-r--r--platform/android/java/scripts/publish-root.gradle39
-rw-r--r--platform/iphone/export/export_plugin.cpp2
-rw-r--r--platform/javascript/export/export_plugin.cpp2
-rw-r--r--platform/osx/export/export_plugin.cpp35
-rw-r--r--platform/osx/export/export_plugin.h2
-rw-r--r--platform/uwp/export/export_plugin.cpp2
-rw-r--r--platform/windows/display_server_windows.cpp3
-rw-r--r--scene/3d/soft_dynamic_body_3d.cpp14
-rw-r--r--scene/3d/soft_dynamic_body_3d.h4
-rw-r--r--scene/gui/flow_container.cpp9
-rw-r--r--servers/SCsub1
-rw-r--r--servers/extensions/SCsub12
-rw-r--r--servers/extensions/make_wrappers.py93
-rw-r--r--servers/extensions/physics_server_3d_extension.cpp322
-rw-r--r--servers/extensions/physics_server_3d_extension.h548
-rw-r--r--servers/physics_2d/godot_joints_2d.cpp20
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp4
-rw-r--r--servers/physics_3d/godot_physics_server_3d.h4
-rw-r--r--servers/physics_3d/godot_soft_body_3d.cpp2
-rw-r--r--servers/physics_3d/godot_soft_body_3d.h2
-rw-r--r--servers/physics_server_3d.cpp16
-rw-r--r--servers/physics_server_3d.h25
-rw-r--r--servers/physics_server_3d_wrap_mt.h4
-rw-r--r--servers/register_server_types.cpp16
-rw-r--r--thirdparty/thorvg/src/loaders/svg/tvgSvgCssStyle.cpp4
67 files changed, 2886 insertions, 178 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index d41bfc009e..4c4b1563a4 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -18,16 +18,16 @@ jobs:
fail-fast: false
matrix:
include:
- - name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes)
- cache-name: linux-editor-mono
- target: release_debug
- tools: true
- tests: false # Disabled due freeze caused by mix Mono build and CI
- sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
- doc-test: true
- bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
- build-mono: true
- artifact: true
+# - name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes)
+# cache-name: linux-editor-mono
+# target: release_debug
+# tools: true
+# tests: false # Disabled due freeze caused by mix Mono build and CI
+# sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
+# doc-test: true
+# bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
+# build-mono: true
+# artifact: true
- name: Editor with doubles and sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes)
cache-name: linux-editor-double-sanitizers
@@ -44,14 +44,14 @@ jobs:
# Skip 2GiB artifact speeding up action.
artifact: false
- - name: Template w/ Mono (target=release, tools=no)
- cache-name: linux-template-mono
- target: release
- tools: false
- tests: false
- sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
- build-mono: false
- artifact: true
+# - name: Template w/ Mono (target=release, tools=no)
+# cache-name: linux-template-mono
+# target: release
+# tools: false
+# tests: false
+# sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
+# build-mono: false
+# artifact: true
- name: Minimal Template (target=release, tools=no, everything disabled)
cache-name: linux-template-minimal
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp
index 3687e4f7e5..31af28b783 100644
--- a/core/extension/extension_api_dump.cpp
+++ b/core/extension/extension_api_dump.cpp
@@ -841,27 +841,16 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
{
Array native_structures;
- // AudioStream structures
- {
- Dictionary d;
- d["name"] = "AudioFrame";
- d["format"] = "float left,float right";
+ List<StringName> native_structs;
+ ClassDB::get_native_struct_list(&native_structs);
+ native_structs.sort_custom<StringName::AlphCompare>();
- native_structures.push_back(d);
- }
+ for (const StringName &E : native_structs) {
+ String code = ClassDB::get_native_struct_code(E);
- // TextServer structures
- {
- Dictionary d;
- d["name"] = "Glyph";
- d["format"] = "int start,int end,uint8_t count,uint8_t repeat,uint16_t flags,float x_off,float y_off,float advance,RID font_rid,int font_size,int32_t index";
-
- native_structures.push_back(d);
- }
- {
Dictionary d;
- d["name"] = "CaretInfo";
- d["format"] = "Rect2 leading_caret,Rect2 trailing_caret,TextServer::Direction leading_direction,TextServer::Direction trailing_direction";
+ d["name"] = String(E);
+ d["format"] = code;
native_structures.push_back(d);
}
diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp
index d9ec42dc9d..d0461611ec 100644
--- a/core/extension/gdnative_interface.cpp
+++ b/core/extension/gdnative_interface.cpp
@@ -60,6 +60,10 @@ static void gdnative_print_script_error(const char *p_description, const char *p
_err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_SCRIPT);
}
+uint64_t gdnative_get_native_struct_size(const char *p_name) {
+ return ClassDB::get_native_struct_size(p_name);
+}
+
// Variant functions
static void gdnative_variant_new_copy(GDNativeVariantPtr r_dest, const GDNativeVariantPtr p_src) {
@@ -902,6 +906,8 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
gdni.print_warning = gdnative_print_warning;
gdni.print_script_error = gdnative_print_script_error;
+ gdni.get_native_struct_size = gdnative_get_native_struct_size;
+
/* GODOT VARIANT */
// variant general
diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h
index 76e87eaf23..cc2957ec56 100644
--- a/core/extension/gdnative_interface.h
+++ b/core/extension/gdnative_interface.h
@@ -306,6 +306,8 @@ typedef struct {
void (*print_warning)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line);
void (*print_script_error)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line);
+ uint64_t (*get_native_struct_size)(const char *p_name);
+
/* GODOT VARIANT */
/* variant general */
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index 08e12dfcaa..e09c6cb97c 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -1606,7 +1606,7 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con
if (Engine::get_singleton()->has_singleton(p_class)) {
c = Engine::get_singleton()->get_singleton_object(p_class);
cleanup_c = false;
- } else if (ClassDB::can_instantiate(p_class)) {
+ } else if (ClassDB::can_instantiate(p_class) && !ClassDB::is_virtual(p_class)) {
c = ClassDB::instantiate(p_class);
cleanup_c = true;
}
@@ -1694,6 +1694,30 @@ void ClassDB::unregister_extension_class(const StringName &p_class) {
classes.erase(p_class);
}
+Map<StringName, ClassDB::NativeStruct> ClassDB::native_structs;
+void ClassDB::register_native_struct(const StringName &p_name, const String &p_code, uint64_t p_current_size) {
+ NativeStruct ns;
+ ns.ccode = p_code;
+ ns.struct_size = p_current_size;
+ native_structs[p_name] = ns;
+}
+
+void ClassDB::get_native_struct_list(List<StringName> *r_names) {
+ for (const KeyValue<StringName, NativeStruct> &E : native_structs) {
+ r_names->push_back(E.key);
+ }
+}
+
+String ClassDB::get_native_struct_code(const StringName &p_name) {
+ ERR_FAIL_COND_V(!native_structs.has(p_name), String());
+ return native_structs[p_name].ccode;
+}
+
+uint64_t ClassDB::get_native_struct_size(const StringName &p_name) {
+ ERR_FAIL_COND_V(!native_structs.has(p_name), 0);
+ return native_structs[p_name].struct_size;
+}
+
RWLock ClassDB::lock;
void ClassDB::cleanup_defaults() {
@@ -1717,6 +1741,7 @@ void ClassDB::cleanup() {
classes.clear();
resource_base_extensions.clear();
compat_classes.clear();
+ native_structs.clear();
}
//
diff --git a/core/object/class_db.h b/core/object/class_db.h
index 580ae3582f..32e4bf7644 100644
--- a/core/object/class_db.h
+++ b/core/object/class_db.h
@@ -144,6 +144,13 @@ public:
static HashMap<StringName, HashMap<StringName, Variant>> default_values;
static Set<StringName> default_values_cached;
+ // Native structs, used by binder
+ struct NativeStruct {
+ String ccode; // C code to create the native struct, fields separated by ; Arrays accepted (even containing other structs), also function pointers. All types must be Godot types.
+ uint64_t struct_size; // local size of struct, for comparison
+ };
+ static Map<StringName, NativeStruct> native_structs;
+
private:
// Non-locking variants of get_parent_class and is_parent_class.
static StringName _get_parent_class(const StringName &p_class);
@@ -390,6 +397,11 @@ public:
static APIType get_current_api();
static void cleanup_defaults();
static void cleanup();
+
+ static void register_native_struct(const StringName &p_name, const String &p_code, uint64_t p_current_size);
+ static void get_native_struct_list(List<StringName> *r_names);
+ static String get_native_struct_code(const StringName &p_name);
+ static uint64_t get_native_struct_size(const StringName &p_name); // Used for asserting
};
#ifdef DEBUG_METHODS_ENABLED
@@ -448,6 +460,8 @@ _FORCE_INLINE_ Vector<Error> errarray(P... p_args) {
::ClassDB::register_abstract_class<m_class>(); \
}
+#define GDREGISTER_NATIVE_STRUCT(m_class, m_code) ClassDB::register_native_struct(#m_class, m_code, sizeof(m_class))
+
#include "core/disabled_classes.gen.h"
#endif // CLASS_DB_H
diff --git a/core/object/make_virtuals.py b/core/object/make_virtuals.py
index 2e909b8042..64ee5940b0 100644
--- a/core/object/make_virtuals.py
+++ b/core/object/make_virtuals.py
@@ -28,7 +28,8 @@ _FORCE_INLINE_ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\
}\\
\\
if (required) {\\
- WARN_PRINT_ONCE("Required virtual method: "+get_class()+"::" + #m_name + " must be overriden before calling.");\\
+ ERR_PRINT_ONCE("Required virtual method: "+get_class()+"::" + #m_name + " must be overriden before calling.");\\
+ $RVOID\\
}\\
\\
return false;\\
@@ -66,10 +67,12 @@ def generate_version(argcount, const=False, returns=False):
if returns:
sproto += "R"
s = s.replace("$RET", "m_ret, ")
+ s = s.replace("$RVOID", "(void)r_ret;") # If required, may lead to uninitialized errors
s = s.replace("$CALLPTRRETDEF", "PtrToArg<m_ret>::EncodeT ret;")
method_info += "\tmethod_info.return_val = GetTypeInfo<m_ret>::get_class_info();\\\n"
else:
s = s.replace("$RET", "")
+ s = s.replace("$RVOID", "")
s = s.replace("$CALLPTRRETDEF", "")
if const:
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 2aa47c6c96..d05280f6a5 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -261,6 +261,8 @@ void register_core_types() {
_classdb = memnew(core_bind::special::ClassDB);
_marshalls = memnew(core_bind::Marshalls);
_engine_debugger = memnew(core_bind::EngineDebugger);
+
+ GDREGISTER_NATIVE_STRUCT(AudioFrame, "float left;float right");
}
void register_core_settings() {
diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h
index f31191e8a3..22a13b0fab 100644
--- a/core/variant/binder_common.h
+++ b/core/variant/binder_common.h
@@ -100,6 +100,10 @@ struct VariantCaster<const T &> {
_FORCE_INLINE_ static void encode(m_enum p_val, const void *p_ptr) { \
*(int64_t *)p_ptr = (int64_t)p_val; \
} \
+ }; \
+ template <> \
+ struct ZeroInitializer<m_enum> { \
+ static void initialize(m_enum &value) { value = (m_enum)0; } \
};
// Object enum casts must go here
diff --git a/core/variant/native_ptr.h b/core/variant/native_ptr.h
index 8e9fbbc0a4..ed68e0f6c9 100644
--- a/core/variant/native_ptr.h
+++ b/core/variant/native_ptr.h
@@ -124,6 +124,7 @@ struct PtrToArg<GDNativePtr<T>> {
}
};
+GDVIRTUAL_NATIVE_PTR(void)
GDVIRTUAL_NATIVE_PTR(AudioFrame)
GDVIRTUAL_NATIVE_PTR(bool)
GDVIRTUAL_NATIVE_PTR(char)
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index ee050cff4f..bacd0d19ce 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -281,4 +281,38 @@ inline StringName __constant_get_enum_name(T param, const String &p_constant) {
#define CLASS_INFO(m_type) (GetTypeInfo<m_type *>::get_class_info())
+template <typename T>
+struct ZeroInitializer {
+ static void initialize(T &value) {} //no initialization by default
+};
+
+template <>
+struct ZeroInitializer<bool> {
+ static void initialize(bool &value) { value = false; }
+};
+
+template <typename T>
+struct ZeroInitializer<T *> {
+ static void initialize(T *&value) { value = nullptr; }
+};
+
+#define ZERO_INITIALIZER_NUMBER(m_type) \
+ template <> \
+ struct ZeroInitializer<m_type> { \
+ static void initialize(m_type &value) { value = 0; } \
+ };
+
+ZERO_INITIALIZER_NUMBER(uint8_t)
+ZERO_INITIALIZER_NUMBER(int8_t)
+ZERO_INITIALIZER_NUMBER(uint16_t)
+ZERO_INITIALIZER_NUMBER(int16_t)
+ZERO_INITIALIZER_NUMBER(uint32_t)
+ZERO_INITIALIZER_NUMBER(int32_t)
+ZERO_INITIALIZER_NUMBER(uint64_t)
+ZERO_INITIALIZER_NUMBER(int64_t)
+ZERO_INITIALIZER_NUMBER(char16_t)
+ZERO_INITIALIZER_NUMBER(char32_t)
+ZERO_INITIALIZER_NUMBER(float)
+ZERO_INITIALIZER_NUMBER(double)
+
#endif // TYPE_INFO_H
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 8e73a0dd91..13fe75a3e3 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -44,25 +44,24 @@
</method>
</methods>
<members>
- <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1">
+ <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode">
Determines when the button is considered clicked, one of the [enum ActionMode] constants.
</member>
<member name="button_group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
The [ButtonGroup] associated with the button. Not to be confused with node groups.
</member>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="1">
+ <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton">
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code].
</member>
- <member name="button_pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
+ <member name="button_pressed" type="bool" setter="set_pressed" getter="is_pressed">
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code].
[b]Note:[/b] Setting [member button_pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal].
</member>
- <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
+ <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
</member>
- <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
- <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
+ <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside">
If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
</member>
@@ -72,10 +71,10 @@
<member name="shortcut_context" type="Node" setter="set_shortcut_context" getter="get_shortcut_context">
The [Node] which must be a parent of the focused GUI [Control] for the shortcut to be activated. If [code]null[/code], the shortcut can be activated when any control is focused (a global shortcut). This allows shortcuts to be accepted only when the user has a certain area of the GUI focused.
</member>
- <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true">
+ <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled">
If [code]true[/code], the button will add information about its shortcut in the tooltip.
</member>
- <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false">
+ <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
</member>
</members>
diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml
index 698d3bfcce..8aa2db2cf8 100644
--- a/doc/classes/EditorExportPlugin.xml
+++ b/doc/classes/EditorExportPlugin.xml
@@ -108,6 +108,7 @@
<return type="void" />
<argument index="0" name="path" type="String" />
<argument index="1" name="tags" type="PackedStringArray" />
+ <argument index="2" name="target" type="String" />
<description>
Adds a shared object or a directory containing only shared objects with the given [code]tags[/code] and destination [code]path[/code].
[b]Note:[/b] In case of macOS exports, those shared objects will be added to [code]Frameworks[/code] directory of app bundle.
diff --git a/doc/classes/EditorSpinSlider.xml b/doc/classes/EditorSpinSlider.xml
index a45882b063..96dea1edce 100644
--- a/doc/classes/EditorSpinSlider.xml
+++ b/doc/classes/EditorSpinSlider.xml
@@ -11,7 +11,6 @@
<members>
<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
</member>
- <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
<member name="label" type="String" setter="set_label" getter="get_label" default="&quot;&quot;">
</member>
<member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false">
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index 77afb98225..c803f43fb0 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -31,22 +31,22 @@
</method>
</methods>
<members>
- <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting" default="1">
+ <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting">
The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
</member>
- <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0">
+ <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin">
The extra distance added to the GeometryInstance3D's bounding box ([AABB]) to increase its cull box.
</member>
- <member name="gi_lightmap_scale" type="int" setter="set_lightmap_scale" getter="get_lightmap_scale" enum="GeometryInstance3D.LightmapScale" default="0">
+ <member name="gi_lightmap_scale" type="int" setter="set_lightmap_scale" getter="get_lightmap_scale" enum="GeometryInstance3D.LightmapScale">
The texel density to use for lightmapping in [LightmapGI]. Greater scale values provide higher resolution in the lightmap, which can result in sharper shadows for lights that have both direct and indirect light baked. However, greater scale values will also increase the space taken by the mesh in the lightmap texture, which increases the memory, storage, and bake time requirements. When using a single mesh at different scales, consider adjusting this value to keep the lightmap texel density consistent across meshes.
</member>
- <member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0">
+ <member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode">
The global illumination mode to use for the whole geometry. To avoid inconsistent results, use a mode that matches the purpose of the mesh during gameplay (static/dynamic).
[b]Note:[/b] Lights' bake mode will also affect the global illumination rendering. See [member Light3D.light_bake_mode].
</member>
- <member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false">
+ <member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling">
</member>
- <member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0">
+ <member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias">
</member>
<member name="material_overlay" type="Material" setter="set_material_overlay" getter="get_material_overlay">
The material overlay for the whole geometry.
@@ -56,26 +56,26 @@
The material override for the whole geometry.
If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
</member>
- <member name="transparency" type="float" setter="set_transparency" getter="get_transparency" default="0.0">
+ <member name="transparency" type="float" setter="set_transparency" getter="get_transparency">
The transparency applied to the whole geometry (as a multiplier of the materials' existing transparency). [code]0.0[/code] is fully opaque, while [code]1.0[/code] is fully transparent. Values greater than [code]0.0[/code] (exclusive) will force the geometry's materials to go through the transparent pipeline, which is slower to render and can exhibit rendering issues due to incorrect transparency sorting. However, unlike using a transparent material, setting [member transparency] to a value greater than [code]0.0[/code] (exclusive) will [i]not[/i] disable shadow rendering.
In spatial shaders, [code]1.0 - transparency[/code] is set as the default value of the [code]ALPHA[/code] built-in.
[b]Note:[/b] [member transparency] is clamped between [code]0.0[/code] and [code]1.0[/code], so this property cannot be used to make transparent materials more opaque than they originally are.
</member>
- <member name="visibility_range_begin" type="float" setter="set_visibility_range_begin" getter="get_visibility_range_begin" default="0.0">
+ <member name="visibility_range_begin" type="float" setter="set_visibility_range_begin" getter="get_visibility_range_begin">
Starting distance from which the GeometryInstance3D will be visible, taking [member visibility_range_begin_margin] into account as well. The default value of 0 is used to disable the range check.
</member>
- <member name="visibility_range_begin_margin" type="float" setter="set_visibility_range_begin_margin" getter="get_visibility_range_begin_margin" default="0.0">
+ <member name="visibility_range_begin_margin" type="float" setter="set_visibility_range_begin_margin" getter="get_visibility_range_begin_margin">
Margin for the [member visibility_range_begin] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_begin] threshold by this amount.
If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_DISABLED], this acts as an hysteresis distance. If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_SELF] or [constant VISIBILITY_RANGE_FADE_DEPENDENCIES], this acts as a fade transition distance and must be set to a value greater than [code]0.0[/code] for the effect to be noticeable.
</member>
- <member name="visibility_range_end" type="float" setter="set_visibility_range_end" getter="get_visibility_range_end" default="0.0">
+ <member name="visibility_range_end" type="float" setter="set_visibility_range_end" getter="get_visibility_range_end">
Distance from which the GeometryInstance3D will be hidden, taking [member visibility_range_end_margin] into account as well. The default value of 0 is used to disable the range check.
</member>
- <member name="visibility_range_end_margin" type="float" setter="set_visibility_range_end_margin" getter="get_visibility_range_end_margin" default="0.0">
+ <member name="visibility_range_end_margin" type="float" setter="set_visibility_range_end_margin" getter="get_visibility_range_end_margin">
Margin for the [member visibility_range_end] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_end] threshold by this amount.
If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_DISABLED], this acts as an hysteresis distance. If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_SELF] or [constant VISIBILITY_RANGE_FADE_DEPENDENCIES], this acts as a fade transition distance and must be set to a value greater than [code]0.0[/code] for the effect to be noticeable.
</member>
- <member name="visibility_range_fade_mode" type="int" setter="set_visibility_range_fade_mode" getter="get_visibility_range_fade_mode" enum="GeometryInstance3D.VisibilityRangeFadeMode" default="0">
+ <member name="visibility_range_fade_mode" type="int" setter="set_visibility_range_fade_mode" getter="get_visibility_range_fade_mode" enum="GeometryInstance3D.VisibilityRangeFadeMode">
Controls which instances will be faded when approaching the limits of the visibility range. See [enum VisibilityRangeFadeMode] for possible values.
</member>
</members>
diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml
index ad5a5a5518..3b03d86644 100644
--- a/doc/classes/LinkButton.xml
+++ b/doc/classes/LinkButton.xml
@@ -33,11 +33,9 @@
</method>
</methods>
<members>
- <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="0" />
<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
</member>
- <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" overrides="Control" enum="Control.CursorShape" default="2" />
<member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="Control.StructuredTextParser" default="0">
Set BiDi algorithm override for the structured text.
</member>
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index e4116cddfe..2b24901fe2 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -176,7 +176,7 @@
</method>
</methods>
<members>
- <member name="lightmap_size_hint" type="Vector2i" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint" default="Vector2i(0, 0)">
+ <member name="lightmap_size_hint" type="Vector2i" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint">
Sets a hint to be used for lightmap resolution.
</member>
</members>
diff --git a/doc/classes/PhysicsDirectBodyState3DExtension.xml b/doc/classes/PhysicsDirectBodyState3DExtension.xml
new file mode 100644
index 0000000000..f0659f8f1b
--- /dev/null
+++ b/doc/classes/PhysicsDirectBodyState3DExtension.xml
@@ -0,0 +1,260 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsDirectBodyState3DExtension" inherits="PhysicsDirectBodyState3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_add_constant_central_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="force" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_add_constant_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="force" type="Vector3" />
+ <argument index="1" name="position" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_add_constant_torque" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="torque" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_central_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="force" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_central_impulse" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="impulse" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="force" type="Vector3" />
+ <argument index="1" name="position" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_impulse" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="impulse" type="Vector3" />
+ <argument index="1" name="position" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_torque" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="torque" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_apply_torque_impulse" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="impulse" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_angular_velocity" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_center_of_mass" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_center_of_mass_local" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_constant_force" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_constant_torque" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider" qualifiers="virtual const">
+ <return type="RID" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_id" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_object" qualifiers="virtual const">
+ <return type="Object" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_position" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_shape" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_collider_velocity_at_position" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_count" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_impulse" qualifiers="virtual const">
+ <return type="float" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_local_normal" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_local_position" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_contact_local_shape" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_inverse_inertia" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_inverse_mass" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_linear_velocity" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_principal_inertia_axes" qualifiers="virtual const">
+ <return type="Basis" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_space_state" qualifiers="virtual">
+ <return type="PhysicsDirectSpaceState3D" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_step" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_total_angular_damp" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_total_gravity" qualifiers="virtual const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_total_linear_damp" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_transform" qualifiers="virtual const">
+ <return type="Transform3D" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_velocity_at_local_position" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="local_position" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_integrate_forces" qualifiers="virtual">
+ <return type="void" />
+ <description>
+ </description>
+ </method>
+ <method name="_is_sleeping" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_angular_velocity" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="velocity" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_constant_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="force" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_constant_torque" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="torque" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_linear_velocity" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="velocity" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_sleep_state" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="enabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_transform" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="transform" type="Transform3D" />
+ <description>
+ </description>
+ </method>
+ </methods>
+</class>
diff --git a/doc/classes/PhysicsDirectSpaceState3DExtension.xml b/doc/classes/PhysicsDirectSpaceState3DExtension.xml
new file mode 100644
index 0000000000..f150907963
--- /dev/null
+++ b/doc/classes/PhysicsDirectSpaceState3DExtension.xml
@@ -0,0 +1,99 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsDirectSpaceState3DExtension" inherits="PhysicsDirectSpaceState3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_cast_motion" qualifiers="virtual">
+ <return type="bool" />
+ <argument index="0" name="shape_rid" type="RID" />
+ <argument index="1" name="transform" type="Transform3D" />
+ <argument index="2" name="motion" type="Vector3" />
+ <argument index="3" name="margin" type="float" />
+ <argument index="4" name="collision_mask" type="int" />
+ <argument index="5" name="collide_with_bodies" type="bool" />
+ <argument index="6" name="collide_with_areas" type="bool" />
+ <argument index="7" name="closest_safe" type="float*" />
+ <argument index="8" name="closest_unsafe" type="float*" />
+ <argument index="9" name="info" type="PhysicsServer3DExtensionShapeRestInfo*" />
+ <description>
+ </description>
+ </method>
+ <method name="_collide_shape" qualifiers="virtual">
+ <return type="bool" />
+ <argument index="0" name="shape_rid" type="RID" />
+ <argument index="1" name="transform" type="Transform3D" />
+ <argument index="2" name="motion" type="Vector3" />
+ <argument index="3" name="margin" type="float" />
+ <argument index="4" name="collision_mask" type="int" />
+ <argument index="5" name="collide_with_bodies" type="bool" />
+ <argument index="6" name="collide_with_areas" type="bool" />
+ <argument index="7" name="results" type="void*" />
+ <argument index="8" name="max_results" type="int" />
+ <argument index="9" name="result_count" type="int32_t*" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_closest_point_to_object_volume" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="object" type="RID" />
+ <argument index="1" name="point" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_intersect_point" qualifiers="virtual">
+ <return type="int" />
+ <argument index="0" name="position" type="Vector3" />
+ <argument index="1" name="collision_mask" type="int" />
+ <argument index="2" name="collide_with_bodies" type="bool" />
+ <argument index="3" name="collide_with_areas" type="bool" />
+ <argument index="4" name="results" type="PhysicsServer3DExtensionShapeResult*" />
+ <argument index="5" name="max_results" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_intersect_ray" qualifiers="virtual">
+ <return type="bool" />
+ <argument index="0" name="from" type="Vector3" />
+ <argument index="1" name="to" type="Vector3" />
+ <argument index="2" name="collision_mask" type="int" />
+ <argument index="3" name="collide_with_bodies" type="bool" />
+ <argument index="4" name="collide_with_areas" type="bool" />
+ <argument index="5" name="hit_from_inside" type="bool" />
+ <argument index="6" name="hit_back_faces" type="bool" />
+ <argument index="7" name="result" type="PhysicsServer3DExtensionRayResult*" />
+ <description>
+ </description>
+ </method>
+ <method name="_intersect_shape" qualifiers="virtual">
+ <return type="int" />
+ <argument index="0" name="shape_rid" type="RID" />
+ <argument index="1" name="transform" type="Transform3D" />
+ <argument index="2" name="motion" type="Vector3" />
+ <argument index="3" name="margin" type="float" />
+ <argument index="4" name="collision_mask" type="int" />
+ <argument index="5" name="collide_with_bodies" type="bool" />
+ <argument index="6" name="collide_with_areas" type="bool" />
+ <argument index="7" name="result_count" type="PhysicsServer3DExtensionShapeResult*" />
+ <argument index="8" name="max_results" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_rest_info" qualifiers="virtual">
+ <return type="bool" />
+ <argument index="0" name="shape_rid" type="RID" />
+ <argument index="1" name="transform" type="Transform3D" />
+ <argument index="2" name="motion" type="Vector3" />
+ <argument index="3" name="margin" type="float" />
+ <argument index="4" name="collision_mask" type="int" />
+ <argument index="5" name="collide_with_bodies" type="bool" />
+ <argument index="6" name="collide_with_areas" type="bool" />
+ <argument index="7" name="rest_info" type="PhysicsServer3DExtensionShapeRestInfo*" />
+ <description>
+ </description>
+ </method>
+ </methods>
+</class>
diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml
new file mode 100644
index 0000000000..795f5b86dd
--- /dev/null
+++ b/doc/classes/PhysicsServer3DExtension.xml
@@ -0,0 +1,897 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsServer3DExtension" inherits="PhysicsServer3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_area_add_shape" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="shape" type="RID" />
+ <argument index="2" name="transform" type="Transform3D" />
+ <argument index="3" name="disabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_attach_object_instance_id" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="id" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_clear_shapes" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_object_instance_id" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="area" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_param" qualifiers="virtual const">
+ <return type="Variant" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_shape" qualifiers="virtual const">
+ <return type="RID" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_shape_count" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="area" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_shape_transform" qualifiers="virtual const">
+ <return type="Transform3D" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_space" qualifiers="virtual const">
+ <return type="RID" />
+ <argument index="0" name="area" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_get_transform" qualifiers="virtual const">
+ <return type="Transform3D" />
+ <argument index="0" name="area" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_remove_shape" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_area_monitor_callback" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="callback" type="Callable" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_collision_layer" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="layer" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_collision_mask" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="mask" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_monitor_callback" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="callback" type="Callable" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_monitorable" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="monitorable" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_param" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter" />
+ <argument index="2" name="value" type="Variant" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_ray_pickable" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="enable" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_shape" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="shape_idx" type="int" />
+ <argument index="2" name="shape" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_shape_disabled" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="shape_idx" type="int" />
+ <argument index="2" name="disabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_shape_transform" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="shape_idx" type="int" />
+ <argument index="2" name="transform" type="Transform3D" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_space" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="space" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_area_set_transform" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="area" type="RID" />
+ <argument index="1" name="transform" type="Transform3D" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_add_collision_exception" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="excepted_body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_add_constant_central_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="force" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_add_constant_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="force" type="Vector3" />
+ <argument index="2" name="position" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_add_constant_torque" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="torque" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_add_shape" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="shape" type="RID" />
+ <argument index="2" name="transform" type="Transform3D" />
+ <argument index="3" name="disabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_apply_central_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="force" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_apply_central_impulse" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="impulse" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_apply_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="force" type="Vector3" />
+ <argument index="2" name="position" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_apply_impulse" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="impulse" type="Vector3" />
+ <argument index="2" name="position" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_apply_torque" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="torque" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_apply_torque_impulse" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="impulse" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_attach_object_instance_id" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="id" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_clear_shapes" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_collision_layer" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_collision_mask" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_constant_force" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_constant_torque" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_direct_state" qualifiers="virtual">
+ <return type="PhysicsDirectBodyState3D" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_max_contacts_reported" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_mode" qualifiers="virtual const">
+ <return type="int" enum="PhysicsServer3D.BodyMode" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_object_instance_id" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_param" qualifiers="virtual const">
+ <return type="Variant" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_shape" qualifiers="virtual const">
+ <return type="RID" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_shape_count" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_shape_transform" qualifiers="virtual const">
+ <return type="Transform3D" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_space" qualifiers="virtual const">
+ <return type="RID" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_get_state" qualifiers="virtual const">
+ <return type="Variant" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_is_axis_locked" qualifiers="virtual const">
+ <return type="bool" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_is_continuous_collision_detection_enabled" qualifiers="virtual const">
+ <return type="bool" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_is_omitting_force_integration" qualifiers="virtual const">
+ <return type="bool" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_remove_collision_exception" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="excepted_body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_remove_shape" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_reset_mass_properties" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_axis_lock" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
+ <argument index="2" name="lock" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_axis_velocity" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="axis_velocity" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_collision_layer" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="layer" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_collision_mask" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="mask" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_constant_force" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="force" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_constant_torque" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="torque" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_enable_continuous_collision_detection" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="enable" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_force_integration_callback" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="callable" type="Callable" />
+ <argument index="2" name="userdata" type="Variant" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_max_contacts_reported" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="amount" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_mode" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="mode" type="int" enum="PhysicsServer3D.BodyMode" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_omit_force_integration" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="enable" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_param" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" />
+ <argument index="2" name="value" type="Variant" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_ray_pickable" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="enable" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_shape" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="shape_idx" type="int" />
+ <argument index="2" name="shape" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_shape_disabled" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="shape_idx" type="int" />
+ <argument index="2" name="disabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_shape_transform" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="shape_idx" type="int" />
+ <argument index="2" name="transform" type="Transform3D" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_space" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="space" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_set_state" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" />
+ <argument index="2" name="value" type="Variant" />
+ <description>
+ </description>
+ </method>
+ <method name="_body_test_motion" qualifiers="virtual const">
+ <return type="bool" />
+ <argument index="0" name="body" type="RID" />
+ <argument index="1" name="from" type="Transform3D" />
+ <argument index="2" name="motion" type="Vector3" />
+ <argument index="3" name="margin" type="float" />
+ <argument index="4" name="max_collisions" type="int" />
+ <argument index="5" name="collide_separation_ray" type="bool" />
+ <argument index="6" name="result" type="PhysicsServer3DExtensionMotionResult*" />
+ <description>
+ </description>
+ </method>
+ <method name="_box_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_capsule_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_concave_polygon_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_cone_twist_joint_get_param" qualifiers="virtual const">
+ <return type="float" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam" />
+ <description>
+ </description>
+ </method>
+ <method name="_cone_twist_joint_set_param" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam" />
+ <argument index="2" name="value" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_convex_polygon_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_custom_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_cylinder_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_free_rid" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="rid" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_generic_6dof_joint_get_flag" qualifiers="virtual const">
+ <return type="bool" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="axis" type="int" enum="Vector3.Axis" />
+ <argument index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag" />
+ <description>
+ </description>
+ </method>
+ <method name="_generic_6dof_joint_get_param" qualifiers="virtual const">
+ <return type="float" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="axis" type="int" enum="Vector3.Axis" />
+ <argument index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam" />
+ <description>
+ </description>
+ </method>
+ <method name="_generic_6dof_joint_set_flag" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="axis" type="int" enum="Vector3.Axis" />
+ <argument index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag" />
+ <argument index="3" name="enable" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_generic_6dof_joint_set_param" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="axis" type="int" enum="Vector3.Axis" />
+ <argument index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam" />
+ <argument index="3" name="value" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_process_info" qualifiers="virtual">
+ <return type="int" />
+ <argument index="0" name="process_info" type="int" enum="PhysicsServer3D.ProcessInfo" />
+ <description>
+ </description>
+ </method>
+ <method name="_heightmap_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_hinge_joint_get_flag" qualifiers="virtual const">
+ <return type="bool" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag" />
+ <description>
+ </description>
+ </method>
+ <method name="_hinge_joint_get_param" qualifiers="virtual const">
+ <return type="float" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam" />
+ <description>
+ </description>
+ </method>
+ <method name="_hinge_joint_set_flag" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag" />
+ <argument index="2" name="enabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_hinge_joint_set_param" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam" />
+ <argument index="2" name="value" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_clear" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_get_solver_priority" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="joint" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_get_type" qualifiers="virtual const">
+ <return type="int" enum="PhysicsServer3D.JointType" />
+ <argument index="0" name="joint" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_make_cone_twist" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="body_A" type="RID" />
+ <argument index="2" name="local_ref_A" type="Transform3D" />
+ <argument index="3" name="body_B" type="RID" />
+ <argument index="4" name="local_ref_B" type="Transform3D" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_make_generic_6dof" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="body_A" type="RID" />
+ <argument index="2" name="local_ref_A" type="Transform3D" />
+ <argument index="3" name="body_B" type="RID" />
+ <argument index="4" name="local_ref_B" type="Transform3D" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_make_hinge" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="body_A" type="RID" />
+ <argument index="2" name="hinge_A" type="Transform3D" />
+ <argument index="3" name="body_B" type="RID" />
+ <argument index="4" name="hinge_B" type="Transform3D" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_make_pin" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="body_A" type="RID" />
+ <argument index="2" name="local_A" type="Vector3" />
+ <argument index="3" name="body_B" type="RID" />
+ <argument index="4" name="local_B" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_make_slider" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="body_A" type="RID" />
+ <argument index="2" name="local_ref_A" type="Transform3D" />
+ <argument index="3" name="body_B" type="RID" />
+ <argument index="4" name="local_ref_B" type="Transform3D" />
+ <description>
+ </description>
+ </method>
+ <method name="_joint_set_solver_priority" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="priority" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_pin_joint_get_local_a" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="joint" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_pin_joint_get_local_b" qualifiers="virtual const">
+ <return type="Vector3" />
+ <argument index="0" name="joint" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_pin_joint_get_param" qualifiers="virtual const">
+ <return type="float" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam" />
+ <description>
+ </description>
+ </method>
+ <method name="_pin_joint_set_local_a" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="local_A" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_pin_joint_set_local_b" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="local_B" type="Vector3" />
+ <description>
+ </description>
+ </method>
+ <method name="_pin_joint_set_param" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam" />
+ <argument index="2" name="value" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_separation_ray_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_active" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="active" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_shape_get_data" qualifiers="virtual const">
+ <return type="Variant" />
+ <argument index="0" name="shape" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_shape_get_type" qualifiers="virtual const">
+ <return type="int" enum="PhysicsServer3D.ShapeType" />
+ <argument index="0" name="shape" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_shape_set_data" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="shape" type="RID" />
+ <argument index="1" name="data" type="Variant" />
+ <description>
+ </description>
+ </method>
+ <method name="_slider_joint_get_param" qualifiers="virtual const">
+ <return type="float" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam" />
+ <description>
+ </description>
+ </method>
+ <method name="_slider_joint_set_param" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="joint" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam" />
+ <argument index="2" name="value" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_soft_body_get_bounds" qualifiers="virtual const">
+ <return type="AABB" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_space_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_space_get_direct_state" qualifiers="virtual">
+ <return type="PhysicsDirectSpaceState3D" />
+ <argument index="0" name="space" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_space_get_param" qualifiers="virtual const">
+ <return type="float" />
+ <argument index="0" name="space" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter" />
+ <description>
+ </description>
+ </method>
+ <method name="_space_is_active" qualifiers="virtual const">
+ <return type="bool" />
+ <argument index="0" name="space" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_space_set_active" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="space" type="RID" />
+ <argument index="1" name="active" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_space_set_param" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="space" type="RID" />
+ <argument index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter" />
+ <argument index="2" name="value" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_sphere_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="_world_boundary_shape_create" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
+ </methods>
+</class>
diff --git a/doc/classes/PhysicsServer3DRenderingServerHandler.xml b/doc/classes/PhysicsServer3DRenderingServerHandler.xml
new file mode 100644
index 0000000000..a40a2dd1c6
--- /dev/null
+++ b/doc/classes/PhysicsServer3DRenderingServerHandler.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsServer3DRenderingServerHandler" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_set_aabb" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="aabb" type="AABB" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_normal" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="vertex_id" type="int" />
+ <argument index="1" name="normals" type="const void*" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_vertex" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="vertex_id" type="int" />
+ <argument index="1" name="vertices" type="const void*" />
+ <description>
+ </description>
+ </method>
+ </methods>
+</class>
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 329d81342b..7046a21f68 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -34,10 +34,10 @@
</method>
</methods>
<members>
- <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
+ <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb">
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
- <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
+ <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces">
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode].
</member>
diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml
index 60b66a2493..1e9ab7c375 100644
--- a/doc/classes/ProgressBar.xml
+++ b/doc/classes/ProgressBar.xml
@@ -12,8 +12,6 @@
<member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible" default="true">
If [code]true[/code], the fill percentage is displayed on the bar.
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="0" />
- <member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="0.01" />
</members>
<theme_items>
<theme_item name="font_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml
index 8f23c54a2a..9743d969ca 100644
--- a/doc/classes/Range.xml
+++ b/doc/classes/Range.xml
@@ -31,34 +31,34 @@
</method>
</methods>
<members>
- <member name="allow_greater" type="bool" setter="set_allow_greater" getter="is_greater_allowed" default="false">
+ <member name="allow_greater" type="bool" setter="set_allow_greater" getter="is_greater_allowed">
If [code]true[/code], [member value] may be greater than [member max_value].
</member>
- <member name="allow_lesser" type="bool" setter="set_allow_lesser" getter="is_lesser_allowed" default="false">
+ <member name="allow_lesser" type="bool" setter="set_allow_lesser" getter="is_lesser_allowed">
If [code]true[/code], [member value] may be less than [member min_value].
</member>
- <member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp" default="false">
+ <member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp">
If [code]true[/code], and [code]min_value[/code] is greater than 0, [code]value[/code] will be represented exponentially rather than linearly.
</member>
- <member name="max_value" type="float" setter="set_max" getter="get_max" default="100.0">
+ <member name="max_value" type="float" setter="set_max" getter="get_max">
Maximum value. Range is clamped if [code]value[/code] is greater than [code]max_value[/code].
</member>
- <member name="min_value" type="float" setter="set_min" getter="get_min" default="0.0">
+ <member name="min_value" type="float" setter="set_min" getter="get_min">
Minimum value. Range is clamped if [code]value[/code] is less than [code]min_value[/code].
</member>
- <member name="page" type="float" setter="set_page" getter="get_page" default="0.0">
+ <member name="page" type="float" setter="set_page" getter="get_page">
Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by [code]page[/code] over the difference between [code]min_value[/code] and [code]max_value[/code].
</member>
<member name="ratio" type="float" setter="set_as_ratio" getter="get_as_ratio">
The value mapped between 0 and 1.
</member>
- <member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values" default="false">
+ <member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values">
If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer.
</member>
- <member name="step" type="float" setter="set_step" getter="get_step" default="1.0">
+ <member name="step" type="float" setter="set_step" getter="get_step">
If greater than 0, [code]value[/code] will always be rounded to a multiple of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], [code]value[/code] will first be rounded to a multiple of [code]step[/code] then rounded to the nearest integer.
</member>
- <member name="value" type="float" setter="set_value" getter="get_value" default="0.0">
+ <member name="value" type="float" setter="set_value" getter="get_value">
Range's current value.
</member>
</members>
diff --git a/doc/classes/ScrollBar.xml b/doc/classes/ScrollBar.xml
index 266787c9c8..d0dd69408e 100644
--- a/doc/classes/ScrollBar.xml
+++ b/doc/classes/ScrollBar.xml
@@ -12,8 +12,6 @@
<member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step" default="-1.0">
Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused.
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="0" />
- <member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="0.0" />
</members>
<signals>
<signal name="scrolling">
diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml
index 03f20b0aab..4139530db1 100644
--- a/doc/classes/Slider.xml
+++ b/doc/classes/Slider.xml
@@ -13,11 +13,9 @@
<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
If [code]true[/code], the slider can be interacted with. If [code]false[/code], the value can be changed only by code.
</member>
- <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
<member name="scrollable" type="bool" setter="set_scrollable" getter="is_scrollable" default="true">
If [code]true[/code], the value can be changed using the mouse wheel.
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="0" />
<member name="tick_count" type="int" setter="set_ticks" getter="get_ticks" default="0">
Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers.
</member>
diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml
index bc2333f26a..74d02a84fd 100644
--- a/doc/classes/StyleBox.xml
+++ b/doc/classes/StyleBox.xml
@@ -107,21 +107,21 @@
</method>
</methods>
<members>
- <member name="content_margin_bottom" type="float" setter="set_default_margin" getter="get_default_margin" default="-1.0">
+ <member name="content_margin_bottom" type="float" setter="set_default_margin" getter="get_default_margin">
The bottom margin for the contents of this style box. Increasing this value reduces the space available to the contents from the bottom.
If this value is negative, it is ignored and a child-specific margin is used instead. For example for [StyleBoxFlat] the border thickness (if any) is used instead.
It is up to the code using this style box to decide what these contents are: for example, a [Button] respects this content margin for the textual contents of the button.
[method get_margin] should be used to fetch this value as consumer instead of reading these properties directly. This is because it correctly respects negative values and the fallback mentioned above.
</member>
- <member name="content_margin_left" type="float" setter="set_default_margin" getter="get_default_margin" default="-1.0">
+ <member name="content_margin_left" type="float" setter="set_default_margin" getter="get_default_margin">
The left margin for the contents of this style box. Increasing this value reduces the space available to the contents from the left.
Refer to [member content_margin_bottom] for extra considerations.
</member>
- <member name="content_margin_right" type="float" setter="set_default_margin" getter="get_default_margin" default="-1.0">
+ <member name="content_margin_right" type="float" setter="set_default_margin" getter="get_default_margin">
The right margin for the contents of this style box. Increasing this value reduces the space available to the contents from the right.
Refer to [member content_margin_bottom] for extra considerations.
</member>
- <member name="content_margin_top" type="float" setter="set_default_margin" getter="get_default_margin" default="-1.0">
+ <member name="content_margin_top" type="float" setter="set_default_margin" getter="get_default_margin">
The top margin for the contents of this style box. Increasing this value reduces the space available to the contents from the top.
Refer to [member content_margin_bottom] for extra considerations.
</member>
diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml
index a97e3a0cdc..4ea072a25f 100644
--- a/doc/classes/TextureProgressBar.xml
+++ b/doc/classes/TextureProgressBar.xml
@@ -27,7 +27,6 @@
<member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0">
The fill direction. See [enum FillMode] for possible values.
</member>
- <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" />
<member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false">
If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching.
</member>
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml
index e5b7a68a51..87de664aad 100644
--- a/doc/classes/ViewportTexture.xml
+++ b/doc/classes/ViewportTexture.xml
@@ -14,7 +14,6 @@
<link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
</tutorials>
<members>
- <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" />
<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath(&quot;&quot;)">
The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
</member>
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index 7efa1f4df8..78a681d92a 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -63,7 +63,7 @@
</method>
</methods>
<members>
- <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
+ <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
The render layer(s) this [VisualInstance3D] is drawn on.
This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
</member>
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index c3c8f40164..02495252bc 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -566,8 +566,8 @@ void EditorExportPlugin::add_file(const String &p_path, const Vector<uint8_t> &p
extra_files.push_back(ef);
}
-void EditorExportPlugin::add_shared_object(const String &p_path, const Vector<String> &tags) {
- shared_objects.push_back(SharedObject(p_path, tags));
+void EditorExportPlugin::add_shared_object(const String &p_path, const Vector<String> &p_tags, const String &p_target) {
+ shared_objects.push_back(SharedObject(p_path, p_tags, p_target));
}
void EditorExportPlugin::add_ios_framework(const String &p_path) {
@@ -660,7 +660,7 @@ void EditorExportPlugin::skip() {
}
void EditorExportPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_shared_object", "path", "tags"), &EditorExportPlugin::add_shared_object);
+ ClassDB::bind_method(D_METHOD("add_shared_object", "path", "tags", "target"), &EditorExportPlugin::add_shared_object);
ClassDB::bind_method(D_METHOD("add_ios_project_static_lib", "path"), &EditorExportPlugin::add_ios_project_static_lib);
ClassDB::bind_method(D_METHOD("add_file", "path", "file", "remap"), &EditorExportPlugin::add_file);
ClassDB::bind_method(D_METHOD("add_ios_framework", "path"), &EditorExportPlugin::add_ios_framework);
@@ -680,7 +680,7 @@ void EditorExportPlugin::_bind_methods() {
EditorExportPlugin::EditorExportPlugin() {
}
-EditorExportPlatform::FeatureContainers EditorExportPlatform::get_feature_containers(const Ref<EditorExportPreset> &p_preset) {
+EditorExportPlatform::FeatureContainers EditorExportPlatform::get_feature_containers(const Ref<EditorExportPreset> &p_preset, bool p_debug) {
Ref<EditorExportPlatform> platform = p_preset->get_platform();
List<String> feature_list;
platform->get_platform_features(&feature_list);
@@ -692,6 +692,14 @@ EditorExportPlatform::FeatureContainers EditorExportPlatform::get_feature_contai
result.features_pv.push_back(E);
}
+ if (p_debug) {
+ result.features.insert("debug");
+ result.features_pv.push_back("debug");
+ } else {
+ result.features.insert("release");
+ result.features_pv.push_back("release");
+ }
+
if (!p_preset->get_custom_features().is_empty()) {
Vector<String> tmp_custom_list = p_preset->get_custom_features().split(",");
@@ -708,7 +716,7 @@ EditorExportPlatform::FeatureContainers EditorExportPlatform::get_feature_contai
}
EditorExportPlatform::ExportNotifier::ExportNotifier(EditorExportPlatform &p_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
- FeatureContainers features = p_platform.get_feature_containers(p_preset);
+ FeatureContainers features = p_platform.get_feature_containers(p_preset, p_debug);
Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
//initial export plugin callback
for (int i = 0; i < export_plugins.size(); i++) {
@@ -730,7 +738,7 @@ EditorExportPlatform::ExportNotifier::~ExportNotifier() {
}
}
-Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &p_preset, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func) {
+Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &p_preset, bool p_debug, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func) {
//figure out paths of files that will be exported
Set<String> paths;
Vector<String> path_remaps;
@@ -864,7 +872,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
export_plugins.write[i]->_clear();
}
- FeatureContainers feature_containers = get_feature_containers(p_preset);
+ FeatureContainers feature_containers = get_feature_containers(p_preset, p_debug);
Set<String> &features = feature_containers.features;
Vector<String> &features_pv = feature_containers.features_pv;
@@ -1118,7 +1126,7 @@ Error EditorExportPlatform::_add_shared_object(void *p_userdata, const SharedObj
return OK;
}
-Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, const String &p_path, Vector<SharedObject> *p_so_files, bool p_embed, int64_t *r_embedded_start, int64_t *r_embedded_size) {
+Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, Vector<SharedObject> *p_so_files, bool p_embed, int64_t *r_embedded_start, int64_t *r_embedded_size) {
EditorProgress ep("savepack", TTR("Packing"), 102, true);
// Create the temporary export directory if it doesn't exist.
@@ -1134,7 +1142,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
pd.f = ftmp;
pd.so_files = p_so_files;
- Error err = export_project_files(p_preset, _save_pack_file, &pd, _add_shared_object);
+ Error err = export_project_files(p_preset, p_debug, _save_pack_file, &pd, _add_shared_object);
memdelete(ftmp); //close tmp file
@@ -1324,7 +1332,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
return OK;
}
-Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
+Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {
EditorProgress ep("savezip", TTR("Packing"), 102, true);
FileAccess *src_f;
@@ -1335,7 +1343,7 @@ Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, co
zd.ep = &ep;
zd.zip = zip;
- Error err = export_project_files(p_preset, _save_zip_file, &zd);
+ Error err = export_project_files(p_preset, p_debug, _save_zip_file, &zd);
if (err != OK && err != ERR_SKIP) {
ERR_PRINT("Failed to export project files");
}
@@ -1347,12 +1355,12 @@ Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, co
Error EditorExportPlatform::export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
- return save_pack(p_preset, p_path);
+ return save_pack(p_preset, p_debug, p_path);
}
Error EditorExportPlatform::export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
- return save_zip(p_preset, p_path);
+ return save_zip(p_preset, p_debug, p_path);
}
void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags) {
@@ -1873,7 +1881,7 @@ Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_pr
int64_t embedded_pos;
int64_t embedded_size;
- err = save_pack(p_preset, pck_path, &so_files, p_preset->get("binary_format/embed_pck"), &embedded_pos, &embedded_size);
+ err = save_pack(p_preset, p_debug, pck_path, &so_files, p_preset->get("binary_format/embed_pck"), &embedded_pos, &embedded_size);
if (err == OK && p_preset->get("binary_format/embed_pck")) {
if (embedded_size >= 0x100000000 && !p_preset->get("binary_format/64_bits")) {
EditorNode::get_singleton()->show_warning(TTR("On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."));
@@ -1887,12 +1895,27 @@ Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_pr
}
if (err == OK && !so_files.is_empty()) {
- //if shared object files, copy them
+ // If shared object files, copy them.
da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < so_files.size() && err == OK; i++) {
- err = da->copy(so_files[i].path, p_path.get_base_dir().plus_file(so_files[i].path.get_file()));
- if (err == OK) {
- err = sign_shared_object(p_preset, p_debug, p_path.get_base_dir().plus_file(so_files[i].path.get_file()));
+ String src_path = ProjectSettings::get_singleton()->globalize_path(so_files[i].path);
+ String target_path;
+ if (so_files[i].target.is_empty()) {
+ target_path = p_path.get_base_dir().plus_file(src_path.get_file());
+ } else {
+ target_path = p_path.get_base_dir().plus_file(so_files[i].target).plus_file(src_path.get_file());
+ }
+
+ if (da->dir_exists(src_path)) {
+ err = da->make_dir_recursive(target_path);
+ if (err == OK) {
+ err = da->copy_dir(src_path, target_path, -1, true);
+ }
+ } else {
+ err = da->copy(src_path, target_path);
+ if (err == OK) {
+ err = sign_shared_object(p_preset, p_debug, target_path);
+ }
}
}
}
diff --git a/editor/editor_export.h b/editor/editor_export.h
index 182312b18f..d9039f601e 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -152,10 +152,12 @@ public:
struct SharedObject {
String path;
Vector<String> tags;
+ String target;
- SharedObject(const String &p_path, const Vector<String> &p_tags) :
+ SharedObject(const String &p_path, const Vector<String> &p_tags, const String &p_target) :
path(p_path),
- tags(p_tags) {
+ tags(p_tags),
+ target(p_target) {
}
SharedObject() {}
@@ -216,7 +218,7 @@ protected:
~ExportNotifier();
};
- FeatureContainers get_feature_containers(const Ref<EditorExportPreset> &p_preset);
+ FeatureContainers get_feature_containers(const Ref<EditorExportPreset> &p_preset, bool p_debug);
bool exists_export_template(String template_file_name, String *err) const;
String find_export_template(String template_file_name, String *err = nullptr) const;
@@ -246,10 +248,10 @@ public:
virtual String get_name() const = 0;
virtual Ref<Texture2D> get_logo() const = 0;
- Error export_project_files(const Ref<EditorExportPreset> &p_preset, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func = nullptr);
+ Error export_project_files(const Ref<EditorExportPreset> &p_preset, bool p_debug, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func = nullptr);
- Error save_pack(const Ref<EditorExportPreset> &p_preset, const String &p_path, Vector<SharedObject> *p_so_files = nullptr, bool p_embed = false, int64_t *r_embedded_start = nullptr, int64_t *r_embedded_size = nullptr);
- Error save_zip(const Ref<EditorExportPreset> &p_preset, const String &p_path);
+ Error save_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, Vector<SharedObject> *p_so_files = nullptr, bool p_embed = false, int64_t *r_embedded_start = nullptr, int64_t *r_embedded_size = nullptr);
+ Error save_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
virtual bool poll_export() { return false; }
virtual int get_options_count() const { return 0; }
@@ -334,7 +336,7 @@ protected:
Ref<EditorExportPreset> get_export_preset() const;
void add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap);
- void add_shared_object(const String &p_path, const Vector<String> &tags);
+ void add_shared_object(const String &p_path, const Vector<String> &tags, const String &p_target = String());
void add_ios_framework(const String &p_path);
void add_ios_embedded_framework(const String &p_path);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 7251530fdc..b6a7e51807 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -146,6 +146,7 @@
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_preview_plugins.h"
#include "editor/plugins/font_editor_plugin.h"
+#include "editor/plugins/gdextension_export_plugin.h"
#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
@@ -7094,6 +7095,11 @@ EditorNode::EditorNode() {
EditorExport::get_singleton()->add_export_plugin(export_text_to_binary_plugin);
+ Ref<GDExtensionExportPlugin> gdextension_export_plugin;
+ gdextension_export_plugin.instantiate();
+
+ EditorExport::get_singleton()->add_export_plugin(gdextension_export_plugin);
+
Ref<PackedSceneEditorTranslationParserPlugin> packed_scene_translation_parser_plugin;
packed_scene_translation_parser_plugin.instantiate();
EditorTranslationParser::get_singleton()->add_parser(packed_scene_translation_parser_plugin, EditorTranslationParser::STANDARD);
diff --git a/editor/plugins/gdextension_export_plugin.h b/editor/plugins/gdextension_export_plugin.h
new file mode 100644
index 0000000000..8ed72b1c42
--- /dev/null
+++ b/editor/plugins/gdextension_export_plugin.h
@@ -0,0 +1,138 @@
+/*************************************************************************/
+/* gdextension_export_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDEXTENSION_EXPORT_PLUGIN_H
+#define GDEXTENSION_EXPORT_PLUGIN_H
+
+#include "editor/editor_export.h"
+
+class GDExtensionExportPlugin : public EditorExportPlugin {
+protected:
+ virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
+};
+
+void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
+ if (p_type != "NativeExtension") {
+ return;
+ }
+
+ Ref<ConfigFile> config;
+ config.instantiate();
+
+ Error err = config->load(p_path);
+
+ if (err != OK) {
+ return;
+ }
+
+ if (!config->has_section_key("configuration", "entry_symbol")) {
+ return;
+ }
+
+ String entry_symbol = config->get_value("configuration", "entry_symbol");
+
+ List<String> libraries;
+
+ config->get_section_keys("libraries", &libraries);
+
+ for (const String &E : libraries) {
+ Vector<String> tags = E.split(".");
+ bool all_tags_met = true;
+ for (int i = 0; i < tags.size(); i++) {
+ String tag = tags[i].strip_edges();
+ if (!p_features.has(tag)) {
+ all_tags_met = false;
+ break;
+ }
+ }
+
+ if (all_tags_met) {
+ String library_path = config->get_value("libraries", E);
+ if (!library_path.begins_with("res://")) {
+ print_line("Skipping export of out-of-project library " + library_path);
+ continue;
+ }
+ add_shared_object(library_path, tags);
+
+ if (p_features.has("iOS") && (library_path.ends_with(".a") || library_path.ends_with(".xcframework"))) {
+ String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n"
+ "extern void add_ios_init_callback(void (*cb)());\n"
+ "\n"
+ "extern \"C\" void $ENTRY();\n"
+ "void $ENTRY_init() {\n"
+ " if (&$ENTRY) register_dynamic_symbol((char *)\"$ENTRY\", (void *)$ENTRY);\n"
+ "}\n"
+ "struct $ENTRY_struct {\n"
+ " $ENTRY_struct() {\n"
+ " add_ios_init_callback($ENTRY_init);\n"
+ " }\n"
+ "};\n"
+ "$ENTRY_struct $ENTRY_struct_instance;\n\n";
+ additional_code = additional_code.replace("$ENTRY", entry_symbol);
+ add_ios_cpp_code(additional_code);
+
+ String linker_flags = "-Wl,-U,_" + entry_symbol;
+ add_ios_linker_flags(linker_flags);
+ }
+ break;
+ }
+ }
+
+ List<String> dependencies;
+
+ config->get_section_keys("dependencies", &dependencies);
+ for (const String &E : libraries) {
+ Vector<String> tags = E.split(".");
+ bool all_tags_met = true;
+ for (int i = 0; i < tags.size(); i++) {
+ String tag = tags[i].strip_edges();
+ if (!p_features.has(tag)) {
+ all_tags_met = false;
+ break;
+ }
+ }
+
+ if (all_tags_met) {
+ Dictionary dependency = config->get_value("dependencies", E);
+ for (const Variant *key = dependency.next(nullptr); key; key = dependency.next(key)) {
+ String library_path = *key;
+ String target_path = dependency[*key];
+ if (!library_path.begins_with("res://")) {
+ print_line("Skipping export of out-of-project library " + library_path);
+ continue;
+ }
+ add_shared_object(library_path, tags, target_path);
+ }
+ break;
+ }
+ }
+}
+
+#endif // GDEXTENSION_EXPORT_PLUGIN_H
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 3f40b4ac30..39e2e0bc9b 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -145,7 +145,7 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
// Draw the axis letter for the positive axes.
const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
- draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(-4, 5) * EDSCALE, axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha));
+ draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(Math::round(-4.0 * EDSCALE), Math::round(5.0 * EDSCALE)), axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha));
} else {
// Draw an outline around the negative axes.
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index ed758cc137..e2f4d2f5fd 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -107,7 +107,7 @@ namespace GodotTools.Export
ExecuteCompiler(FindCrossCompiler(compilerDirPath), compilerArgs, bclDir);
// The Godot exporter expects us to pass the abi in the tags parameter
- exporter.AddSharedObject(soFilePath, tags: new[] { abi });
+ exporter.AddSharedObject(soFilePath, tags: new[] { abi }, "");
}
}
}
@@ -134,7 +134,7 @@ namespace GodotTools.Export
if (platform == OS.Platforms.MacOS)
{
- exporter.AddSharedObject(tempOutputFilePath, tags: null);
+ exporter.AddSharedObject(tempOutputFilePath, tags: null, "");
}
else
{
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 4220c57cae..df3693ba61 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -2256,9 +2256,9 @@ String EditorExportPlatformAndroid::get_apk_expansion_fullpath(const Ref<EditorE
return fullpath;
}
-Error EditorExportPlatformAndroid::save_apk_expansion_file(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
+Error EditorExportPlatformAndroid::save_apk_expansion_file(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {
String fullpath = get_apk_expansion_fullpath(p_preset, p_path);
- Error err = save_pack(p_preset, fullpath);
+ Error err = save_pack(p_preset, p_debug, fullpath);
return err;
}
@@ -2576,7 +2576,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
CustomExportData user_data;
user_data.assets_directory = assets_directory;
user_data.debug = p_debug;
- err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, &user_data, copy_gradle_so);
+ err = export_project_files(p_preset, p_debug, rename_and_store_file_in_gradle_project, &user_data, copy_gradle_so);
if (err != OK) {
EditorNode::add_io_error(TTR("Could not export project files to gradle project\n"));
return err;
@@ -2589,7 +2589,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
}
} else {
print_verbose("Saving apk expansion file..");
- err = save_apk_expansion_file(p_preset, p_path);
+ err = save_apk_expansion_file(p_preset, p_debug, p_path);
if (err != OK) {
EditorNode::add_io_error(TTR("Could not write expansion package file!"));
return err;
@@ -2915,10 +2915,10 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
APKExportData ed;
ed.ep = &ep;
ed.apk = unaligned_apk;
- err = export_project_files(p_preset, ignore_apk_file, &ed, save_apk_so);
+ err = export_project_files(p_preset, p_debug, ignore_apk_file, &ed, save_apk_so);
} else {
if (apk_expansion) {
- err = save_apk_expansion_file(p_preset, p_path);
+ err = save_apk_expansion_file(p_preset, p_debug, p_path);
if (err != OK) {
EditorNode::add_io_error(TTR("Could not write expansion package file!"));
return err;
@@ -2927,7 +2927,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
APKExportData ed;
ed.ep = &ep;
ed.apk = unaligned_apk;
- err = export_project_files(p_preset, save_apk_file, &ed, save_apk_so);
+ err = export_project_files(p_preset, p_debug, save_apk_file, &ed, save_apk_so);
}
}
diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h
index a4eb608b19..0f267cf13a 100644
--- a/platform/android/export/export_plugin.h
+++ b/platform/android/export/export_plugin.h
@@ -210,7 +210,7 @@ public:
String get_apk_expansion_fullpath(const Ref<EditorExportPreset> &p_preset, const String &p_path);
- Error save_apk_expansion_file(const Ref<EditorExportPreset> &p_preset, const String &p_path);
+ Error save_apk_expansion_file(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
void get_command_line_flags(const Ref<EditorExportPreset> &p_preset, const String &p_path, int p_flags, Vector<uint8_t> &r_command_line_flags);
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index 32e03998da..c238d1b361 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -4,7 +4,7 @@ ext.versions = [
minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
targetSdk : 30, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
buildTools : '30.0.3',
- kotlinVersion : '1.5.10',
+ kotlinVersion : '1.6.10',
fragmentVersion : '1.3.6',
javaVersion : 11,
ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated.
@@ -86,13 +86,12 @@ ext.getGodotEditorVersion = { ->
return editorVersion
}
-ext.getGodotLibraryVersion = { ->
+ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
// Attempt to read the version from the `version.py` file.
String libraryVersion = ""
File versionFile = new File("../../../version.py")
if (versionFile.isFile()) {
- List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
def map = [:]
List<String> lines = versionFile.readLines()
@@ -121,6 +120,16 @@ ext.getGodotLibraryVersion = { ->
return libraryVersion
}
+ext.getGodotLibraryVersion = { ->
+ List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
+ return generateGodotLibraryVersion(requiredKeys)
+}
+
+ext.getGodotPublishVersion = { ->
+ List<String> requiredKeys = ["major", "minor", "patch", "status"]
+ return generateGodotLibraryVersion(requiredKeys)
+}
+
final String VALUE_SEPARATOR_REGEX = "\\|"
// get the list of ABIs the project should be exported to
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index ac008edbed..83bc68c992 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -1,4 +1,6 @@
+apply plugin: 'io.github.gradle-nexus.publish-plugin'
apply from: 'app/config.gradle'
+apply from: 'scripts/publish-root.gradle'
buildscript {
apply from: 'app/config.gradle'
@@ -6,10 +8,12 @@ buildscript {
repositories {
google()
mavenCentral()
+ maven { url "https://plugins.gradle.org/m2/" }
}
dependencies {
classpath libraries.androidGradlePlugin
classpath libraries.kotlinGradlePlugin
+ classpath 'io.github.gradle-nexus:publish-plugin:1.1.0'
}
}
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index fbed4ed078..120a40a31d 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -1,6 +1,13 @@
apply plugin: 'com.android.library'
apply plugin: 'kotlin-android'
+ext {
+ PUBLISH_VERSION = getGodotPublishVersion()
+ PUBLISH_ARTIFACT_ID = 'godot'
+}
+
+apply from: "../scripts/publish-module.gradle"
+
dependencies {
implementation libraries.kotlinStdLib
implementation libraries.androidxFragment
@@ -21,6 +28,8 @@ android {
manifestPlaceholders = [godotLibraryVersion: getGodotLibraryVersion()]
}
+ namespace = "org.godotengine.godot"
+
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
@@ -111,4 +120,12 @@ android {
// Schedule the tasks so the generated libs are present before the aar file is packaged.
tasks["merge${buildType}JniLibFolders"].dependsOn taskName
}
+
+ // TODO: Enable when issues with AGP 7.1+ are resolved (https://github.com/GodotVR/godot_openxr/issues/187).
+// publishing {
+// singleVariant("release") {
+// withSourcesJar()
+// withJavadocJar()
+// }
+// }
}
diff --git a/platform/android/java/scripts/publish-module.gradle b/platform/android/java/scripts/publish-module.gradle
new file mode 100644
index 0000000000..6b2aea5caf
--- /dev/null
+++ b/platform/android/java/scripts/publish-module.gradle
@@ -0,0 +1,74 @@
+apply plugin: 'maven-publish'
+apply plugin: 'signing'
+
+group = ossrhGroupId
+version = PUBLISH_VERSION
+
+afterEvaluate {
+ publishing {
+ publications {
+ release(MavenPublication) {
+ // The coordinates of the library, being set from variables that
+ // we'll set up later
+ groupId ossrhGroupId
+ artifactId PUBLISH_ARTIFACT_ID
+ version PUBLISH_VERSION
+
+ // Two artifacts, the `aar` (or `jar`) and the sources
+ if (project.plugins.findPlugin("com.android.library")) {
+ from components.release
+ } else {
+ from components.java
+ }
+
+ // Mostly self-explanatory metadata
+ pom {
+ name = PUBLISH_ARTIFACT_ID
+ description = 'Godot Engine Android Library'
+ url = 'https://godotengine.org/'
+ licenses {
+ license {
+ name = 'MIT License'
+ url = 'https://github.com/godotengine/godot/blob/master/LICENSE.txt'
+ }
+ }
+ developers {
+ developer {
+ id = 'm4gr3d'
+ name = 'Fredia Huya-Kouadio'
+ email = 'fhuyakou@gmail.com'
+ }
+ developer {
+ id = 'reduz'
+ name = 'Juan Linietsky'
+ email = 'reduzio@gmail.com'
+ }
+ developer {
+ id = 'akien-mga'
+ name = 'Rémi Verschelde'
+ email = 'rverschelde@gmail.com'
+ }
+ // Add all other devs here...
+ }
+
+ // Version control info - if you're using GitHub, follow the
+ // format as seen here
+ scm {
+ connection = 'scm:git:github.com/godotengine/godot.git'
+ developerConnection = 'scm:git:ssh://github.com/godotengine/godot.git'
+ url = 'https://github.com/godotengine/godot/tree/master'
+ }
+ }
+ }
+ }
+ }
+}
+
+signing {
+ useInMemoryPgpKeys(
+ rootProject.ext["signing.keyId"],
+ rootProject.ext["signing.key"],
+ rootProject.ext["signing.password"],
+ )
+ sign publishing.publications
+}
diff --git a/platform/android/java/scripts/publish-root.gradle b/platform/android/java/scripts/publish-root.gradle
new file mode 100644
index 0000000000..ae88487c34
--- /dev/null
+++ b/platform/android/java/scripts/publish-root.gradle
@@ -0,0 +1,39 @@
+// Create variables with empty default values
+ext["signing.keyId"] = ''
+ext["signing.password"] = ''
+ext["signing.key"] = ''
+ext["ossrhGroupId"] = ''
+ext["ossrhUsername"] = ''
+ext["ossrhPassword"] = ''
+ext["sonatypeStagingProfileId"] = ''
+
+File secretPropsFile = project.rootProject.file('local.properties')
+if (secretPropsFile.exists()) {
+ // Read local.properties file first if it exists
+ Properties p = new Properties()
+ new FileInputStream(secretPropsFile).withCloseable { is -> p.load(is) }
+ p.each { name, value -> ext[name] = value }
+} else {
+ // Use system environment variables
+ ext["ossrhGroupId"] = System.getenv('OSSRH_GROUP_ID')
+ ext["ossrhUsername"] = System.getenv('OSSRH_USERNAME')
+ ext["ossrhPassword"] = System.getenv('OSSRH_PASSWORD')
+ ext["sonatypeStagingProfileId"] = System.getenv('SONATYPE_STAGING_PROFILE_ID')
+ ext["signing.keyId"] = System.getenv('SIGNING_KEY_ID')
+ ext["signing.password"] = System.getenv('SIGNING_PASSWORD')
+ ext["signing.key"] = System.getenv('SIGNING_KEY')
+}
+
+// Set up Sonatype repository
+nexusPublishing {
+ repositories {
+ sonatype {
+ stagingProfileId = sonatypeStagingProfileId
+ username = ossrhUsername
+ password = ossrhPassword
+ nexusUrl.set(uri("https://s01.oss.sonatype.org/service/local/"))
+ snapshotRepositoryUrl.set(uri("https://s01.oss.sonatype.org/content/repositories/snapshots/"))
+ }
+ }
+}
+
diff --git a/platform/iphone/export/export_plugin.cpp b/platform/iphone/export/export_plugin.cpp
index 26c5acb13e..ac5886e620 100644
--- a/platform/iphone/export/export_plugin.cpp
+++ b/platform/iphone/export/export_plugin.cpp
@@ -1440,7 +1440,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
}
String pack_path = dest_dir + binary_name + ".pck";
Vector<SharedObject> libraries;
- Error err = save_pack(p_preset, pack_path, &libraries);
+ Error err = save_pack(p_preset, p_debug, pack_path, &libraries);
if (err) {
return err;
}
diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp
index e7855acf60..4448acccc2 100644
--- a/platform/javascript/export/export_plugin.cpp
+++ b/platform/javascript/export/export_plugin.cpp
@@ -440,7 +440,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
// Export pck and shared objects
Vector<SharedObject> shared_objects;
String pck_path = base_path + ".pck";
- Error error = save_pack(p_preset, pck_path, &shared_objects);
+ Error error = save_pack(p_preset, p_debug, pck_path, &shared_objects);
if (error != OK) {
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + pck_path);
return error;
diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp
index 0f4477d312..890e66ffd5 100644
--- a/platform/osx/export/export_plugin.cpp
+++ b/platform/osx/export/export_plugin.cpp
@@ -458,7 +458,7 @@ Error EditorExportPlatformOSX::_notarize(const Ref<EditorExportPreset> &p_preset
return OK;
}
-Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path) {
+Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_warn) {
bool force_builtin_codesign = EditorSettings::get_singleton()->get("export/macos/force_builtin_codesign");
bool ad_hoc = (p_preset->get("codesign/identity") == "" || p_preset->get("codesign/identity") == "-");
@@ -467,10 +467,10 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese
#ifdef MODULE_REGEX_ENABLED
#ifdef OSX_ENABLED
- if (p_preset->get("codesign/timestamp")) {
+ if (p_preset->get("codesign/timestamp") && p_warn) {
WARN_PRINT("Timestamping is not compatible with ad-hoc signature, and was disabled!");
}
- if (p_preset->get("codesign/hardened_runtime")) {
+ if (p_preset->get("codesign/hardened_runtime") && p_warn) {
WARN_PRINT("Hardened Runtime is not compatible with ad-hoc signature, and was disabled!");
}
#endif
@@ -490,14 +490,18 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese
List<String> args;
if (p_preset->get("codesign/timestamp")) {
if (ad_hoc) {
- WARN_PRINT("Timestamping is not compatible with ad-hoc signature, and was disabled!");
+ if (p_warn) {
+ WARN_PRINT("Timestamping is not compatible with ad-hoc signature, and was disabled!");
+ }
} else {
args.push_back("--timestamp");
}
}
if (p_preset->get("codesign/hardened_runtime")) {
if (ad_hoc) {
- WARN_PRINT("Hardened Runtime is not compatible with ad-hoc signature, and was disabled!");
+ if (p_warn) {
+ WARN_PRINT("Hardened Runtime is not compatible with ad-hoc signature, and was disabled!");
+ }
} else {
args.push_back("--options");
args.push_back("runtime");
@@ -577,7 +581,7 @@ Error EditorExportPlatformOSX::_code_sign_directory(const Ref<EditorExportPreset
}
if (extensions_to_sign.find(current_file.get_extension()) > -1) {
- Error code_sign_error{ _code_sign(p_preset, current_file_path, p_ent_path) };
+ Error code_sign_error{ _code_sign(p_preset, current_file_path, p_ent_path, false) };
if (code_sign_error != OK) {
return code_sign_error;
}
@@ -621,7 +625,7 @@ Error EditorExportPlatformOSX::_copy_and_sign_files(DirAccessRef &dir_access, co
// If it is a directory, find and sign all dynamic libraries.
err = _code_sign_directory(p_preset, p_in_app_path, p_ent_path, p_should_error_on_non_code_sign);
} else {
- err = _code_sign(p_preset, p_in_app_path, p_ent_path);
+ err = _code_sign(p_preset, p_in_app_path, p_ent_path, false);
}
}
return err;
@@ -1046,7 +1050,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
Vector<SharedObject> shared_objects;
- err = save_pack(p_preset, pack_path, &shared_objects);
+ err = save_pack(p_preset, p_debug, pack_path, &shared_objects);
// See if we can code sign our new package.
bool sign_enabled = p_preset->get("codesign/enable");
@@ -1213,7 +1217,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
String hlp_path = helpers[i];
err = da->copy(hlp_path, tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file());
if (err == OK && sign_enabled) {
- err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file(), hlp_ent_path);
+ err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file(), hlp_ent_path, false);
}
FileAccess::set_unix_permissions(tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file(), 0755);
}
@@ -1238,8 +1242,13 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < shared_objects.size(); i++) {
String src_path = ProjectSettings::get_singleton()->globalize_path(shared_objects[i].path);
- String path_in_app{ tmp_app_path_name + "/Contents/Frameworks/" + src_path.get_file() };
- err = _copy_and_sign_files(da, src_path, path_in_app, sign_enabled, p_preset, ent_path, true);
+ if (shared_objects[i].target.is_empty()) {
+ String path_in_app = tmp_app_path_name + "/Contents/Frameworks/" + src_path.get_file();
+ err = _copy_and_sign_files(da, src_path, path_in_app, sign_enabled, p_preset, ent_path, true);
+ } else {
+ String path_in_app = tmp_app_path_name.plus_file(shared_objects[i].target).plus_file(src_path.get_file());
+ err = _copy_and_sign_files(da, src_path, path_in_app, sign_enabled, p_preset, ent_path, false);
+ }
if (err != OK) {
break;
}
@@ -1257,7 +1266,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
if (sign_enabled) {
for (int i = 0; i < dylibs_found.size(); i++) {
if (err == OK) {
- err = _code_sign(p_preset, tmp_app_path_name + "/" + dylibs_found[i], ent_path);
+ err = _code_sign(p_preset, tmp_app_path_name + "/" + dylibs_found[i], ent_path, false);
}
}
}
@@ -1282,7 +1291,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
if (ep.step(TTR("Code signing DMG"), 3)) {
return ERR_SKIP;
}
- err = _code_sign(p_preset, p_path, ent_path);
+ err = _code_sign(p_preset, p_path, ent_path, false);
}
} else if (export_format == "zip") {
// Create ZIP.
diff --git a/platform/osx/export/export_plugin.h b/platform/osx/export/export_plugin.h
index b85e9d662c..20cdd33f86 100644
--- a/platform/osx/export/export_plugin.h
+++ b/platform/osx/export/export_plugin.h
@@ -56,7 +56,7 @@ class EditorExportPlatformOSX : public EditorExportPlatform {
void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
Error _notarize(const Ref<EditorExportPreset> &p_preset, const String &p_path);
- Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path);
+ Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_warn = true);
Error _code_sign_directory(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_should_error_on_non_code = true);
Error _copy_and_sign_files(DirAccessRef &dir_access, const String &p_src_path, const String &p_in_app_path,
bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset, const String &p_ent_path,
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp
index a76ff042b2..230e5c749c 100644
--- a/platform/uwp/export/export_plugin.cpp
+++ b/platform/uwp/export/export_plugin.cpp
@@ -416,7 +416,7 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
EditorNode::progress_add_task("project_files", "Project Files", 100);
packager.set_progress_task("project_files");
- err = export_project_files(p_preset, save_appx_file, &packager);
+ err = export_project_files(p_preset, p_debug, save_appx_file, &packager);
EditorNode::progress_end_task("project_files");
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index e1ab2d1c83..d09ca52099 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -3596,12 +3596,11 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
return;
}
- //gl_manager->set_use_vsync(current_videomode.use_vsync);
RasterizerGLES3::make_current();
}
#endif
- HHOOK mouse_monitor = SetWindowsHookEx(WH_MOUSE, ::MouseProc, nullptr, GetCurrentThreadId());
+ mouse_monitor = SetWindowsHookEx(WH_MOUSE, ::MouseProc, nullptr, GetCurrentThreadId());
Point2i window_position(
(screen_get_size(0).width - p_resolution.width) / 2,
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp
index 8ee777bcbf..eafb74f203 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_dynamic_body_3d.cpp
@@ -417,8 +417,8 @@ void SoftDynamicBody3D::_draw_soft_mesh() {
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
}
- if (!rendering_server_handler.is_ready(mesh_rid)) {
- rendering_server_handler.prepare(mesh_rid, 0);
+ if (!rendering_server_handler->is_ready(mesh_rid)) {
+ rendering_server_handler->prepare(mesh_rid, 0);
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true;
@@ -428,11 +428,11 @@ void SoftDynamicBody3D::_draw_soft_mesh() {
_update_physics_server();
- rendering_server_handler.open();
- PhysicsServer3D::get_singleton()->soft_body_update_rendering_server(physics_rid, &rendering_server_handler);
- rendering_server_handler.close();
+ rendering_server_handler->open();
+ PhysicsServer3D::get_singleton()->soft_body_update_rendering_server(physics_rid, rendering_server_handler);
+ rendering_server_handler->close();
- rendering_server_handler.commit_changes();
+ rendering_server_handler->commit_changes();
}
void SoftDynamicBody3D::_prepare_physics_server() {
@@ -688,10 +688,12 @@ bool SoftDynamicBody3D::is_ray_pickable() const {
SoftDynamicBody3D::SoftDynamicBody3D() :
physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) {
+ rendering_server_handler = memnew(SoftDynamicBodyRenderingServerHandler);
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
}
SoftDynamicBody3D::~SoftDynamicBody3D() {
+ memdelete(rendering_server_handler);
PhysicsServer3D::get_singleton()->free(physics_rid);
}
diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_dynamic_body_3d.h
index c30ec701c7..e11e5c73df 100644
--- a/scene/3d/soft_dynamic_body_3d.h
+++ b/scene/3d/soft_dynamic_body_3d.h
@@ -36,7 +36,7 @@
class SoftDynamicBody3D;
-class SoftDynamicBodyRenderingServerHandler : public RenderingServerHandler {
+class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler {
friend class SoftDynamicBody3D;
RID mesh;
@@ -84,7 +84,7 @@ public:
};
private:
- SoftDynamicBodyRenderingServerHandler rendering_server_handler;
+ SoftDynamicBodyRenderingServerHandler *rendering_server_handler = nullptr;
RID physics_rid;
diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp
index 3bd21f96b2..40aca555db 100644
--- a/scene/gui/flow_container.cpp
+++ b/scene/gui/flow_container.cpp
@@ -39,6 +39,11 @@ struct _LineData {
};
void FlowContainer::_resort() {
+ // Avoid resorting if invisible.
+ if (!is_visible_in_tree()) {
+ return;
+ }
+
int separation_horizontal = get_theme_constant(SNAME("hseparation"));
int separation_vertical = get_theme_constant(SNAME("vseparation"));
@@ -58,7 +63,7 @@ void FlowContainer::_resort() {
// First pass for line wrapping and minimum size calculation.
for (int i = 0; i < get_child_count(); i++) {
Control *child = Object::cast_to<Control>(get_child(i));
- if (!child || !child->is_visible_in_tree()) {
+ if (!child || !child->is_visible()) {
continue;
}
if (child->is_set_as_top_level()) {
@@ -128,7 +133,7 @@ void FlowContainer::_resort() {
for (int i = 0; i < get_child_count(); i++) {
Control *child = Object::cast_to<Control>(get_child(i));
- if (!child || !child->is_visible_in_tree()) {
+ if (!child || !child->is_visible()) {
continue;
}
if (child->is_set_as_top_level()) {
diff --git a/servers/SCsub b/servers/SCsub
index 2cd4741d56..66a1b9b26f 100644
--- a/servers/SCsub
+++ b/servers/SCsub
@@ -13,6 +13,7 @@ SConscript("rendering/SCsub")
SConscript("audio/SCsub")
SConscript("text/SCsub")
SConscript("debugger/SCsub")
+SConscript("extensions/SCsub")
lib = env.add_library("servers", env.servers_sources)
diff --git a/servers/extensions/SCsub b/servers/extensions/SCsub
new file mode 100644
index 0000000000..eac66ea283
--- /dev/null
+++ b/servers/extensions/SCsub
@@ -0,0 +1,12 @@
+#!/usr/bin/env python
+
+Import("env")
+
+import make_wrappers
+from platform_methods import run_in_subprocess
+
+env.CommandNoCache(["ext_wrappers.gen.inc"], "make_wrappers.py", run_in_subprocess(make_wrappers.run))
+
+env_object = env.Clone()
+
+env_object.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/extensions/make_wrappers.py b/servers/extensions/make_wrappers.py
new file mode 100644
index 0000000000..862d313fba
--- /dev/null
+++ b/servers/extensions/make_wrappers.py
@@ -0,0 +1,93 @@
+proto = """
+#define EXBIND$VER($RETTYPE m_name$ARG) \\
+GDVIRTUAL$VER($RETTYPE_##m_name$ARG)\\
+virtual $RETVAL m_name($FUNCARGS) $CONST override { \\
+ $RETPRE\\
+ GDVIRTUAL_REQUIRED_CALL(_##m_name$CALLARGS$RETREF);\\
+ $RETPOST\\
+}
+"""
+
+
+def generate_version(argcount, const=False, returns=False):
+ s = proto
+ sproto = str(argcount)
+ method_info = ""
+ if returns:
+ sproto += "R"
+ s = s.replace("$RETTYPE", "m_ret, ")
+ s = s.replace("$RETVAL", "m_ret")
+ s = s.replace("$RETPRE", "m_ret ret; ZeroInitializer<m_ret>::initialize(ret);\\\n")
+ s = s.replace("$RETPOST", "return ret;\\\n")
+
+ else:
+ s = s.replace("$RETTYPE", "")
+ s = s.replace("$RETVAL", "void")
+ s = s.replace("$RETPRE", "")
+ s = s.replace("$RETPOST", "return;")
+
+ if const:
+ sproto += "C"
+ s = s.replace("$CONST", "const")
+ else:
+ s = s.replace("$CONST", "")
+
+ s = s.replace("$VER", sproto)
+ argtext = ""
+ funcargs = ""
+ callargs = ""
+
+ for i in range(argcount):
+ if i > 0:
+ funcargs += ", "
+
+ argtext += ", m_type" + str(i + 1)
+ funcargs += "m_type" + str(i + 1) + " arg" + str(i + 1)
+ callargs += ", arg" + str(i + 1)
+
+ if argcount:
+ s = s.replace("$ARG", argtext)
+ s = s.replace("$FUNCARGS", funcargs)
+ s = s.replace("$CALLARGS", callargs)
+ else:
+ s = s.replace("$ARG", "")
+ s = s.replace("$FUNCARGS", funcargs)
+ s = s.replace("$CALLARGS", callargs)
+
+ if returns:
+ s = s.replace("$RETREF", ", ret")
+ else:
+ s = s.replace("$RETREF", "")
+
+ return s
+
+
+def run(target, source, env):
+
+ max_versions = 12
+
+ txt = """
+#ifndef GDEXTENSION_WRAPPERS_GEN_H
+#define GDEXTENSION_WRAPPERS_GEN_H
+
+
+"""
+
+ for i in range(max_versions + 1):
+
+ txt += "/* " + str(i) + " Arguments */\n\n"
+ txt += generate_version(i, False, False)
+ txt += generate_version(i, False, True)
+ txt += generate_version(i, True, False)
+ txt += generate_version(i, True, True)
+
+ txt += "#endif"
+
+ with open(target[0], "w") as f:
+ f.write(txt)
+
+
+if __name__ == "__main__":
+ from platform_methods import subprocess_main
+
+ subprocess_main(globals())
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
new file mode 100644
index 0000000000..b2a9273538
--- /dev/null
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -0,0 +1,322 @@
+/*************************************************************************/
+/* physics_server_3d_extension.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physics_server_3d_extension.h"
+
+bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &p_body) const {
+ return exclude && exclude->has(p_body);
+}
+
+thread_local const Set<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr;
+
+void PhysicsDirectSpaceState3DExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "result");
+ GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
+ GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results");
+ GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe", "info");
+ GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count");
+ GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info");
+ GDVIRTUAL_BIND(_get_closest_point_to_object_volume, "object", "point");
+}
+
+PhysicsDirectSpaceState3DExtension::PhysicsDirectSpaceState3DExtension() {
+}
+
+void PhysicsDirectBodyState3DExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_total_gravity);
+ GDVIRTUAL_BIND(_get_total_linear_damp);
+ GDVIRTUAL_BIND(_get_total_angular_damp);
+
+ GDVIRTUAL_BIND(_get_center_of_mass);
+ GDVIRTUAL_BIND(_get_center_of_mass_local);
+ GDVIRTUAL_BIND(_get_principal_inertia_axes);
+
+ GDVIRTUAL_BIND(_get_inverse_mass);
+ GDVIRTUAL_BIND(_get_inverse_inertia);
+
+ GDVIRTUAL_BIND(_set_linear_velocity, "velocity");
+ GDVIRTUAL_BIND(_get_linear_velocity);
+
+ GDVIRTUAL_BIND(_set_angular_velocity, "velocity");
+ GDVIRTUAL_BIND(_get_angular_velocity);
+
+ GDVIRTUAL_BIND(_set_transform, "transform");
+ GDVIRTUAL_BIND(_get_transform);
+
+ GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position");
+
+ GDVIRTUAL_BIND(_apply_central_impulse, "impulse");
+ GDVIRTUAL_BIND(_apply_impulse, "impulse", "position");
+ GDVIRTUAL_BIND(_apply_torque_impulse, "impulse");
+
+ GDVIRTUAL_BIND(_apply_central_force, "force");
+ GDVIRTUAL_BIND(_apply_force, "force", "position");
+ GDVIRTUAL_BIND(_apply_torque, "torque");
+
+ GDVIRTUAL_BIND(_add_constant_central_force, "force");
+ GDVIRTUAL_BIND(_add_constant_force, "force", "position");
+ GDVIRTUAL_BIND(_add_constant_torque, "torque");
+
+ GDVIRTUAL_BIND(_set_constant_force, "force");
+ GDVIRTUAL_BIND(_get_constant_force);
+
+ GDVIRTUAL_BIND(_set_constant_torque, "torque");
+ GDVIRTUAL_BIND(_get_constant_torque);
+
+ GDVIRTUAL_BIND(_set_sleep_state, "enabled");
+ GDVIRTUAL_BIND(_is_sleeping);
+
+ GDVIRTUAL_BIND(_get_contact_count);
+
+ GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
+ GDVIRTUAL_BIND(_get_step);
+ GDVIRTUAL_BIND(_integrate_forces);
+ GDVIRTUAL_BIND(_get_space_state);
+}
+
+PhysicsDirectBodyState3DExtension::PhysicsDirectBodyState3DExtension() {
+}
+
+thread_local const Set<RID> *PhysicsServer3DExtension::exclude_bodies = nullptr;
+thread_local const Set<ObjectID> *PhysicsServer3DExtension::exclude_objects = nullptr;
+
+bool PhysicsServer3DExtension::body_test_motion_is_excluding_body(RID p_body) const {
+ return exclude_bodies && exclude_bodies->has(p_body);
+}
+
+bool PhysicsServer3DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const {
+ return exclude_objects && exclude_objects->has(p_object);
+}
+
+void PhysicsServer3DExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_world_boundary_shape_create);
+ GDVIRTUAL_BIND(_separation_ray_shape_create);
+ GDVIRTUAL_BIND(_sphere_shape_create);
+ GDVIRTUAL_BIND(_box_shape_create);
+ GDVIRTUAL_BIND(_capsule_shape_create);
+ GDVIRTUAL_BIND(_cylinder_shape_create);
+ GDVIRTUAL_BIND(_convex_polygon_shape_create);
+ GDVIRTUAL_BIND(_concave_polygon_shape_create);
+ GDVIRTUAL_BIND(_heightmap_shape_create);
+ GDVIRTUAL_BIND(_custom_shape_create);
+
+ GDVIRTUAL_BIND(_shape_set_data, "shape", "data");
+
+ GDVIRTUAL_BIND(_shape_get_type, "shape");
+ GDVIRTUAL_BIND(_shape_get_data, "shape");
+
+ GDVIRTUAL_BIND(_space_create);
+ GDVIRTUAL_BIND(_space_set_active, "space", "active");
+ GDVIRTUAL_BIND(_space_is_active, "space");
+ GDVIRTUAL_BIND(_space_set_param, "space", "param", "value");
+ GDVIRTUAL_BIND(_space_get_param, "space", "param");
+ GDVIRTUAL_BIND(_space_get_direct_state, "space");
+
+ GDVIRTUAL_BIND(_area_create);
+ GDVIRTUAL_BIND(_area_set_space, "area", "space");
+ GDVIRTUAL_BIND(_area_get_space, "area");
+
+ GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled");
+ GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape");
+ GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform");
+ GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled");
+
+ GDVIRTUAL_BIND(_area_get_shape_count, "area");
+ GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx");
+ GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx");
+
+ GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx");
+ GDVIRTUAL_BIND(_area_clear_shapes, "area");
+
+ GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
+ GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
+
+ GDVIRTUAL_BIND(_area_set_param, "area", "param", "value");
+ GDVIRTUAL_BIND(_area_set_transform, "area", "transform");
+
+ GDVIRTUAL_BIND(_area_get_param, "area", "param");
+ GDVIRTUAL_BIND(_area_get_transform, "area");
+
+ GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
+ GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
+
+ GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback");
+ GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback");
+ GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
+
+ GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable");
+
+ GDVIRTUAL_BIND(_body_create);
+
+ GDVIRTUAL_BIND(_body_set_space, "body", "space");
+ GDVIRTUAL_BIND(_body_get_space, "body");
+
+ GDVIRTUAL_BIND(_body_set_mode, "body", "mode");
+ GDVIRTUAL_BIND(_body_get_mode, "body");
+
+ GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer");
+ GDVIRTUAL_BIND(_body_get_collision_layer, "body");
+
+ GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask");
+ GDVIRTUAL_BIND(_body_get_collision_mask, "body");
+
+ GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled");
+ GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape");
+ GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform");
+ GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled");
+
+ GDVIRTUAL_BIND(_body_get_shape_count, "body");
+ GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx");
+ GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx");
+
+ GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
+ GDVIRTUAL_BIND(_body_clear_shapes, "body");
+
+ GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id");
+ GDVIRTUAL_BIND(_body_get_object_instance_id, "body");
+
+ GDVIRTUAL_BIND(_body_set_enable_continuous_collision_detection, "body", "enable");
+ GDVIRTUAL_BIND(_body_is_continuous_collision_detection_enabled, "body");
+
+ GDVIRTUAL_BIND(_body_set_param, "body", "param", "value");
+ GDVIRTUAL_BIND(_body_get_param, "body", "param");
+
+ GDVIRTUAL_BIND(_body_reset_mass_properties, "body");
+
+ GDVIRTUAL_BIND(_body_set_state, "body", "state", "value");
+ GDVIRTUAL_BIND(_body_get_state, "body", "state");
+
+ GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse");
+ GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position");
+ GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse");
+
+ GDVIRTUAL_BIND(_body_apply_central_force, "body", "force");
+ GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position");
+ GDVIRTUAL_BIND(_body_apply_torque, "body", "torque");
+
+ GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force");
+ GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position");
+ GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque");
+
+ GDVIRTUAL_BIND(_body_set_constant_force, "body", "force");
+ GDVIRTUAL_BIND(_body_get_constant_force, "body");
+
+ GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque");
+ GDVIRTUAL_BIND(_body_get_constant_torque, "body");
+
+ GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity");
+
+ GDVIRTUAL_BIND(_body_set_axis_lock, "body", "axis", "lock");
+ GDVIRTUAL_BIND(_body_is_axis_locked, "body", "axis");
+
+ GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body");
+ GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body");
+
+ GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount");
+ GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body");
+
+ GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
+ GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
+
+ GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
+
+ GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable");
+
+ GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "max_collisions", "collide_separation_ray", "result");
+
+ GDVIRTUAL_BIND(_body_get_direct_state, "body");
+
+ GDVIRTUAL_BIND(_soft_body_get_bounds, "body");
+
+ GDVIRTUAL_BIND(_joint_create);
+ GDVIRTUAL_BIND(_joint_clear, "joint");
+
+ GDVIRTUAL_BIND(_joint_make_pin, "joint", "body_A", "local_A", "body_B", "local_B");
+ GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_pin_joint_set_local_a, "joint", "local_A");
+ GDVIRTUAL_BIND(_pin_joint_get_local_a, "joint");
+
+ GDVIRTUAL_BIND(_pin_joint_set_local_b, "joint", "local_B");
+ GDVIRTUAL_BIND(_pin_joint_get_local_b, "joint");
+
+ GDVIRTUAL_BIND(_joint_make_hinge, "joint", "body_A", "hinge_A", "body_B", "hinge_B");
+
+ GDVIRTUAL_BIND(_hinge_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_hinge_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_hinge_joint_set_flag, "joint", "flag", "enabled");
+ GDVIRTUAL_BIND(_hinge_joint_get_flag, "joint", "flag");
+
+ GDVIRTUAL_BIND(_joint_make_slider, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
+
+ GDVIRTUAL_BIND(_slider_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_slider_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_joint_make_cone_twist, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
+
+ GDVIRTUAL_BIND(_cone_twist_joint_set_param, "joint", "param", "value");
+ GDVIRTUAL_BIND(_cone_twist_joint_get_param, "joint", "param");
+
+ GDVIRTUAL_BIND(_joint_get_type, "joint");
+
+ GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority");
+ GDVIRTUAL_BIND(_joint_get_solver_priority, "joint");
+
+ GDVIRTUAL_BIND(_joint_make_generic_6dof, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
+
+ GDVIRTUAL_BIND(_generic_6dof_joint_set_param, "joint", "axis", "param", "value");
+ GDVIRTUAL_BIND(_generic_6dof_joint_get_param, "joint", "axis", "param");
+
+ GDVIRTUAL_BIND(_generic_6dof_joint_set_flag, "joint", "axis", "flag", "enable");
+ GDVIRTUAL_BIND(_generic_6dof_joint_get_flag, "joint", "axis", "flag");
+
+ GDVIRTUAL_BIND(_free_rid, "rid");
+
+ GDVIRTUAL_BIND(_set_active, "active");
+
+ GDVIRTUAL_BIND(_get_process_info, "process_info");
+}
+
+PhysicsServer3DExtension::PhysicsServer3DExtension() {
+}
+
+PhysicsServer3DExtension::~PhysicsServer3DExtension() {
+}
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
new file mode 100644
index 0000000000..b40ab8a295
--- /dev/null
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -0,0 +1,548 @@
+/*************************************************************************/
+/* physics_server_3d_extension.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PHYSICS_SERVER_3D_EXTENSION_H
+#define PHYSICS_SERVER_3D_EXTENSION_H
+
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
+#include "core/variant/type_info.h"
+#include "core/variant/typed_array.h"
+#include "servers/extensions/ext_wrappers.gen.inc"
+#include "servers/physics_server_3d.h"
+
+class PhysicsDirectBodyState3DExtension : public PhysicsDirectBodyState3D {
+ GDCLASS(PhysicsDirectBodyState3DExtension, PhysicsDirectBodyState3D);
+
+protected:
+ static void _bind_methods();
+
+public:
+ // The warning is valid, but unavoidable. If the function is not overriden it will error anyway.
+
+ EXBIND0RC(Vector3, get_total_gravity)
+ EXBIND0RC(real_t, get_total_angular_damp)
+ EXBIND0RC(real_t, get_total_linear_damp)
+
+ EXBIND0RC(Vector3, get_center_of_mass)
+ EXBIND0RC(Vector3, get_center_of_mass_local)
+ EXBIND0RC(Basis, get_principal_inertia_axes)
+ EXBIND0RC(real_t, get_inverse_mass)
+ EXBIND0RC(Vector3, get_inverse_inertia)
+ EXBIND0RC(Basis, get_inverse_inertia_tensor)
+
+ EXBIND1(set_linear_velocity, const Vector3 &)
+ EXBIND0RC(Vector3, get_linear_velocity)
+
+ EXBIND1(set_angular_velocity, const Vector3 &)
+ EXBIND0RC(Vector3, get_angular_velocity)
+
+ EXBIND1(set_transform, const Transform3D &)
+ EXBIND0RC(Transform3D, get_transform)
+
+ EXBIND1RC(Vector3, get_velocity_at_local_position, const Vector3 &)
+
+ EXBIND1(apply_central_impulse, const Vector3 &)
+ EXBIND2(apply_impulse, const Vector3 &, const Vector3 &)
+ EXBIND1(apply_torque_impulse, const Vector3 &)
+
+ EXBIND1(apply_central_force, const Vector3 &)
+ EXBIND2(apply_force, const Vector3 &, const Vector3 &)
+ EXBIND1(apply_torque, const Vector3 &)
+
+ EXBIND1(add_constant_central_force, const Vector3 &)
+ EXBIND2(add_constant_force, const Vector3 &, const Vector3 &)
+ EXBIND1(add_constant_torque, const Vector3 &)
+
+ EXBIND1(set_constant_force, const Vector3 &)
+ EXBIND0RC(Vector3, get_constant_force)
+
+ EXBIND1(set_constant_torque, const Vector3 &)
+ EXBIND0RC(Vector3, get_constant_torque)
+
+ EXBIND1(set_sleep_state, bool)
+ EXBIND0RC(bool, is_sleeping)
+
+ EXBIND0RC(int, get_contact_count)
+
+ EXBIND1RC(Vector3, get_contact_local_position, int)
+ EXBIND1RC(Vector3, get_contact_local_normal, int)
+ EXBIND1RC(real_t, get_contact_impulse, int)
+ EXBIND1RC(int, get_contact_local_shape, int)
+ EXBIND1RC(RID, get_contact_collider, int)
+ EXBIND1RC(Vector3, get_contact_collider_position, int)
+ EXBIND1RC(ObjectID, get_contact_collider_id, int)
+ EXBIND1RC(Object *, get_contact_collider_object, int)
+ EXBIND1RC(int, get_contact_collider_shape, int)
+ EXBIND1RC(Vector3, get_contact_collider_velocity_at_position, int)
+
+ EXBIND0RC(real_t, get_step)
+
+ EXBIND0(integrate_forces)
+ EXBIND0R(PhysicsDirectSpaceState3D *, get_space_state)
+
+ PhysicsDirectBodyState3DExtension();
+};
+
+typedef PhysicsDirectSpaceState3D::RayResult PhysicsServer3DExtensionRayResult;
+typedef PhysicsDirectSpaceState3D::ShapeResult PhysicsServer3DExtensionShapeResult;
+typedef PhysicsDirectSpaceState3D::ShapeRestInfo PhysicsServer3DExtensionShapeRestInfo;
+
+GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionRayResult)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeResult)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo)
+
+class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D {
+ GDCLASS(PhysicsDirectSpaceState3DExtension, PhysicsDirectSpaceState3D);
+
+ thread_local static const Set<RID> *exclude;
+
+protected:
+ static void _bind_methods();
+ bool is_body_excluded_from_query(const RID &p_body) const;
+
+ GDVIRTUAL8R(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, GDNativePtr<PhysicsServer3DExtensionRayResult>)
+ GDVIRTUAL6R(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int)
+ GDVIRTUAL9R(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int)
+ GDVIRTUAL10R(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<real_t>, GDNativePtr<real_t>, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>)
+ GDVIRTUAL10R(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<Vector3>, int, GDNativePtr<int>)
+ GDVIRTUAL8R(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>)
+ GDVIRTUAL2RC(Vector3, _get_closest_point_to_object_volume, RID, const Vector3 &)
+
+public:
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, p_parameters.hit_back_faces, &r_result, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
+ exclude = &p_parameters.exclude;
+ int ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
+ exclude = &p_parameters.exclude;
+ int ret = 0;
+ GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, r_info, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
+ exclude = nullptr;
+ return ret;
+ }
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
+ exclude = &p_parameters.exclude;
+ bool ret = false;
+ GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
+ exclude = nullptr;
+ return ret;
+ }
+
+ virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override {
+ Vector3 ret;
+ GDVIRTUAL_REQUIRED_CALL(_get_closest_point_to_object_volume, p_object, p_point, ret);
+ return ret;
+ }
+
+ PhysicsDirectSpaceState3DExtension();
+};
+
+typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision;
+typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult;
+
+struct PhysicsServer3DExtensionStateCallback {
+ void *instance;
+ void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state);
+};
+
+GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult)
+GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionStateCallback)
+
+class PhysicsServer3DExtension : public PhysicsServer3D {
+ GDCLASS(PhysicsServer3DExtension, PhysicsServer3D);
+
+protected:
+ static void _bind_methods();
+
+public:
+ // The warning is valid, but unavoidable. If the function is not overriden it will error anyway.
+
+ EXBIND0R(RID, world_boundary_shape_create)
+ EXBIND0R(RID, separation_ray_shape_create)
+ EXBIND0R(RID, sphere_shape_create)
+ EXBIND0R(RID, box_shape_create)
+ EXBIND0R(RID, capsule_shape_create)
+ EXBIND0R(RID, cylinder_shape_create)
+ EXBIND0R(RID, convex_polygon_shape_create)
+ EXBIND0R(RID, concave_polygon_shape_create)
+ EXBIND0R(RID, heightmap_shape_create)
+ EXBIND0R(RID, custom_shape_create)
+
+ EXBIND2(shape_set_data, RID, const Variant &)
+ EXBIND2(shape_set_custom_solver_bias, RID, real_t)
+
+ EXBIND2(shape_set_margin, RID, real_t)
+ EXBIND1RC(real_t, shape_get_margin, RID)
+
+ EXBIND1RC(ShapeType, shape_get_type, RID)
+ EXBIND1RC(Variant, shape_get_data, RID)
+ EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
+
+ /* SPACE API */
+
+ EXBIND0R(RID, space_create)
+ EXBIND2(space_set_active, RID, bool)
+ EXBIND1RC(bool, space_is_active, RID)
+
+ EXBIND3(space_set_param, RID, SpaceParameter, real_t)
+ EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
+
+ EXBIND1R(PhysicsDirectSpaceState3D *, space_get_direct_state, RID)
+
+ EXBIND2(space_set_debug_contacts, RID, int)
+ EXBIND1RC(Vector<Vector3>, space_get_contacts, RID)
+ EXBIND1RC(int, space_get_contact_count, RID)
+
+ /* AREA API */
+
+ //EXBIND0RID(area);
+ EXBIND0R(RID, area_create)
+
+ EXBIND2(area_set_space, RID, RID)
+ EXBIND1RC(RID, area_get_space, RID)
+
+ EXBIND4(area_add_shape, RID, RID, const Transform3D &, bool)
+ EXBIND3(area_set_shape, RID, int, RID)
+ EXBIND3(area_set_shape_transform, RID, int, const Transform3D &)
+ EXBIND3(area_set_shape_disabled, RID, int, bool)
+
+ EXBIND1RC(int, area_get_shape_count, RID)
+ EXBIND2RC(RID, area_get_shape, RID, int)
+ EXBIND2RC(Transform3D, area_get_shape_transform, RID, int)
+ EXBIND2(area_remove_shape, RID, int)
+ EXBIND1(area_clear_shapes, RID)
+
+ EXBIND2(area_attach_object_instance_id, RID, ObjectID)
+ EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
+
+ EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
+ EXBIND2(area_set_transform, RID, const Transform3D &)
+
+ EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
+ EXBIND1RC(Transform3D, area_get_transform, RID)
+
+ EXBIND2(area_set_collision_mask, RID, uint32_t)
+ EXBIND2(area_set_collision_layer, RID, uint32_t)
+
+ EXBIND2(area_set_monitorable, RID, bool)
+ EXBIND2(area_set_ray_pickable, RID, bool)
+
+ EXBIND2(area_set_monitor_callback, RID, const Callable &)
+ EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
+
+ /* BODY API */
+
+ //EXBIND2RID(body,BodyMode,bool);
+ EXBIND0R(RID, body_create)
+
+ EXBIND2(body_set_space, RID, RID)
+ EXBIND1RC(RID, body_get_space, RID)
+
+ EXBIND2(body_set_mode, RID, BodyMode)
+ EXBIND1RC(BodyMode, body_get_mode, RID)
+
+ EXBIND4(body_add_shape, RID, RID, const Transform3D &, bool)
+ EXBIND3(body_set_shape, RID, int, RID)
+ EXBIND3(body_set_shape_transform, RID, int, const Transform3D &)
+
+ EXBIND1RC(int, body_get_shape_count, RID)
+ EXBIND2RC(Transform3D, body_get_shape_transform, RID, int)
+ EXBIND2RC(RID, body_get_shape, RID, int)
+
+ EXBIND3(body_set_shape_disabled, RID, int, bool)
+
+ EXBIND2(body_remove_shape, RID, int)
+ EXBIND1(body_clear_shapes, RID)
+
+ EXBIND2(body_attach_object_instance_id, RID, ObjectID)
+ EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
+
+ EXBIND2(body_set_enable_continuous_collision_detection, RID, bool)
+ EXBIND1RC(bool, body_is_continuous_collision_detection_enabled, RID)
+
+ EXBIND2(body_set_collision_layer, RID, uint32_t)
+ EXBIND1RC(uint32_t, body_get_collision_layer, RID)
+
+ EXBIND2(body_set_collision_mask, RID, uint32_t)
+ EXBIND1RC(uint32_t, body_get_collision_mask, RID)
+
+ EXBIND2(body_set_user_flags, RID, uint32_t)
+ EXBIND1RC(uint32_t, body_get_user_flags, RID)
+
+ EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
+ EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
+
+ EXBIND1(body_reset_mass_properties, RID)
+
+ EXBIND3(body_set_state, RID, BodyState, const Variant &)
+ EXBIND2RC(Variant, body_get_state, RID, BodyState)
+
+ EXBIND2(body_apply_torque_impulse, RID, const Vector3 &)
+ EXBIND2(body_apply_central_impulse, RID, const Vector3 &)
+ EXBIND3(body_apply_impulse, RID, const Vector3 &, const Vector3 &)
+
+ EXBIND2(body_apply_central_force, RID, const Vector3 &)
+ EXBIND3(body_apply_force, RID, const Vector3 &, const Vector3 &)
+ EXBIND2(body_apply_torque, RID, const Vector3 &)
+
+ EXBIND2(body_add_constant_central_force, RID, const Vector3 &)
+ EXBIND3(body_add_constant_force, RID, const Vector3 &, const Vector3 &)
+ EXBIND2(body_add_constant_torque, RID, const Vector3 &)
+
+ EXBIND2(body_set_constant_force, RID, const Vector3 &)
+ EXBIND1RC(Vector3, body_get_constant_force, RID)
+
+ EXBIND2(body_set_constant_torque, RID, const Vector3 &)
+ EXBIND1RC(Vector3, body_get_constant_torque, RID)
+
+ EXBIND2(body_set_axis_velocity, RID, const Vector3 &)
+
+ EXBIND3(body_set_axis_lock, RID, BodyAxis, bool)
+ EXBIND2RC(bool, body_is_axis_locked, RID, BodyAxis)
+
+ EXBIND2(body_add_collision_exception, RID, RID)
+ EXBIND2(body_remove_collision_exception, RID, RID)
+
+ GDVIRTUAL1RC(TypedArray<RID>, _body_get_collision_exceptions, RID)
+
+ void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
+ TypedArray<RID> ret;
+ GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret);
+ for (int i = 0; i < ret.size(); i++) {
+ p_exceptions->push_back(ret[i]);
+ }
+ }
+
+ EXBIND2(body_set_max_contacts_reported, RID, int)
+ EXBIND1RC(int, body_get_max_contacts_reported, RID)
+
+ EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
+ EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
+
+ EXBIND2(body_set_omit_force_integration, RID, bool)
+ EXBIND1RC(bool, body_is_omitting_force_integration, RID)
+
+ GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer3DExtensionStateCallback>)
+ void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override {
+ PhysicsServer3DExtensionStateCallback callback;
+ callback.callback = p_callback;
+ callback.instance = p_instance;
+ GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback);
+ }
+ EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
+
+ EXBIND2(body_set_ray_pickable, RID, bool)
+
+ GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDNativePtr<PhysicsServer3DExtensionMotionResult>)
+
+ thread_local static const Set<RID> *exclude_bodies;
+ thread_local static const Set<ObjectID> *exclude_objects;
+
+ bool body_test_motion_is_excluding_body(RID p_body) const;
+ bool body_test_motion_is_excluding_object(ObjectID p_object) const;
+
+ bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
+ bool ret = false;
+ exclude_bodies = &p_parameters.exclude_bodies;
+ exclude_objects = &p_parameters.exclude_objects;
+ GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, r_result, ret);
+ exclude_bodies = nullptr;
+ exclude_objects = nullptr;
+ return ret;
+ }
+
+ EXBIND1R(PhysicsDirectBodyState3D *, body_get_direct_state, RID)
+
+ /* SOFT BODY API */
+
+ EXBIND0R(RID, soft_body_create)
+
+ EXBIND2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *)
+
+ EXBIND2(soft_body_set_space, RID, RID)
+ EXBIND1RC(RID, soft_body_get_space, RID)
+
+ EXBIND2(soft_body_set_ray_pickable, RID, bool)
+
+ EXBIND2(soft_body_set_collision_layer, RID, uint32_t)
+ EXBIND1RC(uint32_t, soft_body_get_collision_layer, RID)
+
+ EXBIND2(soft_body_set_collision_mask, RID, uint32_t)
+ EXBIND1RC(uint32_t, soft_body_get_collision_mask, RID)
+
+ EXBIND2(soft_body_add_collision_exception, RID, RID)
+ EXBIND2(soft_body_remove_collision_exception, RID, RID)
+
+ GDVIRTUAL1RC(TypedArray<RID>, _soft_body_get_collision_exceptions, RID)
+
+ void soft_body_get_collision_exceptions(RID p_soft_body, List<RID> *p_exceptions) override {
+ TypedArray<RID> ret;
+ GDVIRTUAL_REQUIRED_CALL(_soft_body_get_collision_exceptions, p_soft_body, ret);
+ for (int i = 0; i < ret.size(); i++) {
+ p_exceptions->push_back(ret[i]);
+ }
+ }
+
+ EXBIND3(soft_body_set_state, RID, BodyState, const Variant &)
+ EXBIND2RC(Variant, soft_body_get_state, RID, BodyState)
+
+ EXBIND2(soft_body_set_transform, RID, const Transform3D &)
+
+ EXBIND2(soft_body_set_simulation_precision, RID, int)
+ EXBIND1RC(int, soft_body_get_simulation_precision, RID)
+
+ EXBIND2(soft_body_set_total_mass, RID, real_t)
+ EXBIND1RC(real_t, soft_body_get_total_mass, RID)
+
+ EXBIND2(soft_body_set_linear_stiffness, RID, real_t)
+ EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID)
+
+ EXBIND2(soft_body_set_pressure_coefficient, RID, real_t)
+ EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID)
+
+ EXBIND2(soft_body_set_damping_coefficient, RID, real_t)
+ EXBIND1RC(real_t, soft_body_get_damping_coefficient, RID)
+
+ EXBIND2(soft_body_set_drag_coefficient, RID, real_t)
+ EXBIND1RC(real_t, soft_body_get_drag_coefficient, RID)
+
+ EXBIND2(soft_body_set_mesh, RID, RID)
+
+ EXBIND1RC(AABB, soft_body_get_bounds, RID)
+
+ EXBIND3(soft_body_move_point, RID, int, const Vector3 &)
+ EXBIND2RC(Vector3, soft_body_get_point_global_position, RID, int)
+
+ EXBIND1(soft_body_remove_all_pinned_points, RID)
+ EXBIND3(soft_body_pin_point, RID, int, bool)
+ EXBIND2RC(bool, soft_body_is_point_pinned, RID, int)
+
+ /* JOINT API */
+
+ EXBIND0R(RID, joint_create)
+
+ EXBIND1(joint_clear, RID)
+
+ EXBIND5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &)
+
+ EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
+ EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
+
+ EXBIND2(pin_joint_set_local_a, RID, const Vector3 &)
+ EXBIND1RC(Vector3, pin_joint_get_local_a, RID)
+
+ EXBIND2(pin_joint_set_local_b, RID, const Vector3 &)
+ EXBIND1RC(Vector3, pin_joint_get_local_b, RID)
+
+ EXBIND5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &)
+ EXBIND7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &)
+
+ EXBIND3(hinge_joint_set_param, RID, HingeJointParam, real_t)
+ EXBIND2RC(real_t, hinge_joint_get_param, RID, HingeJointParam)
+
+ EXBIND3(hinge_joint_set_flag, RID, HingeJointFlag, bool)
+ EXBIND2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag)
+
+ EXBIND5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &)
+
+ EXBIND3(slider_joint_set_param, RID, SliderJointParam, real_t)
+ EXBIND2RC(real_t, slider_joint_get_param, RID, SliderJointParam)
+
+ EXBIND5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &)
+
+ EXBIND3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t)
+ EXBIND2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam)
+
+ EXBIND5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &)
+
+ EXBIND4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t)
+ EXBIND3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam)
+
+ EXBIND4(generic_6dof_joint_set_flag, RID, Vector3::Axis, G6DOFJointAxisFlag, bool)
+ EXBIND3RC(bool, generic_6dof_joint_get_flag, RID, Vector3::Axis, G6DOFJointAxisFlag)
+
+ EXBIND1RC(JointType, joint_get_type, RID)
+
+ EXBIND2(joint_set_solver_priority, RID, int)
+ EXBIND1RC(int, joint_get_solver_priority, RID)
+
+ EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
+ EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
+
+ /* MISC */
+
+ GDVIRTUAL1(_free_rid, RID)
+ virtual void free(RID p_rid) override {
+ GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid);
+ }
+
+ EXBIND1(set_active, bool)
+
+ EXBIND0(init)
+ EXBIND1(step, real_t)
+ EXBIND0(sync)
+ EXBIND0(end_sync)
+ EXBIND0(flush_queries)
+ EXBIND0(finish)
+
+ EXBIND0RC(bool, is_flushing_queries)
+ EXBIND1R(int, get_process_info, ProcessInfo)
+
+ PhysicsServer3DExtension();
+ ~PhysicsServer3DExtension();
+};
+
+#endif // PHYSICSSERVER3DEXTENSION_H
diff --git a/servers/physics_2d/godot_joints_2d.cpp b/servers/physics_2d/godot_joints_2d.cpp
index 0876184d8c..0c21b08ea9 100644
--- a/servers/physics_2d/godot_joints_2d.cpp
+++ b/servers/physics_2d/godot_joints_2d.cpp
@@ -118,22 +118,26 @@ bool GodotPinJoint2D::setup(real_t p_step) {
K1[0].y = 0.0f;
K1[1].y = A->get_inv_mass() + B_inv_mass;
+ Vector2 r1 = rA - A->get_center_of_mass();
+
Transform2D K2;
- K2[0].x = A->get_inv_inertia() * rA.y * rA.y;
- K2[1].x = -A->get_inv_inertia() * rA.x * rA.y;
- K2[0].y = -A->get_inv_inertia() * rA.x * rA.y;
- K2[1].y = A->get_inv_inertia() * rA.x * rA.x;
+ K2[0].x = A->get_inv_inertia() * r1.y * r1.y;
+ K2[1].x = -A->get_inv_inertia() * r1.x * r1.y;
+ K2[0].y = -A->get_inv_inertia() * r1.x * r1.y;
+ K2[1].y = A->get_inv_inertia() * r1.x * r1.x;
Transform2D K;
K[0] = K1[0] + K2[0];
K[1] = K1[1] + K2[1];
if (B) {
+ Vector2 r2 = rB - B->get_center_of_mass();
+
Transform2D K3;
- K3[0].x = B->get_inv_inertia() * rB.y * rB.y;
- K3[1].x = -B->get_inv_inertia() * rB.x * rB.y;
- K3[0].y = -B->get_inv_inertia() * rB.x * rB.y;
- K3[1].y = B->get_inv_inertia() * rB.x * rB.x;
+ K3[0].x = B->get_inv_inertia() * r2.y * r2.y;
+ K3[1].x = -B->get_inv_inertia() * r2.x * r2.y;
+ K3[0].y = -B->get_inv_inertia() * r2.x * r2.y;
+ K3[1].y = B->get_inv_inertia() * r2.x * r2.x;
K[0] += K3[0];
K[1] += K3[1];
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index a1912dc660..f7270713e0 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -920,7 +920,7 @@ RID GodotPhysicsServer3D::soft_body_create() {
return rid;
}
-void GodotPhysicsServer3D::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) {
+void GodotPhysicsServer3D::soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) {
GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body);
ERR_FAIL_COND(!soft_body);
@@ -1355,7 +1355,7 @@ int GodotPhysicsServer3D::joint_get_solver_priority(RID p_joint) const {
return joint->get_priority();
}
-void GodotPhysicsServer3D::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) {
+void GodotPhysicsServer3D::joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) {
GodotJoint3D *joint = joint_owner.get_or_null(p_joint);
ERR_FAIL_COND(!joint);
diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h
index b903f4808c..00ed763e01 100644
--- a/servers/physics_3d/godot_physics_server_3d.h
+++ b/servers/physics_3d/godot_physics_server_3d.h
@@ -253,7 +253,7 @@ public:
virtual RID soft_body_create() override;
- virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) override;
+ virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) override;
virtual void soft_body_set_space(RID p_body, RID p_space) override;
virtual RID soft_body_get_space(RID p_body) const override;
@@ -353,7 +353,7 @@ public:
virtual void joint_set_solver_priority(RID p_joint, int p_priority) override;
virtual int joint_get_solver_priority(RID p_joint) const override;
- virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) override;
+ virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) override;
virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override;
/* MISC */
diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp
index 095050b7f3..f09da92cae 100644
--- a/servers/physics_3d/godot_soft_body_3d.cpp
+++ b/servers/physics_3d/godot_soft_body_3d.cpp
@@ -147,7 +147,7 @@ void GodotSoftBody3D::set_mesh(RID p_mesh) {
}
}
-void GodotSoftBody3D::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) {
+void GodotSoftBody3D::update_rendering_server(PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) {
if (soft_mesh.is_null()) {
return;
}
diff --git a/servers/physics_3d/godot_soft_body_3d.h b/servers/physics_3d/godot_soft_body_3d.h
index 5028e81dd8..d9f5078313 100644
--- a/servers/physics_3d/godot_soft_body_3d.h
+++ b/servers/physics_3d/godot_soft_body_3d.h
@@ -157,7 +157,7 @@ public:
void set_mesh(RID p_mesh);
- void update_rendering_server(RenderingServerHandler *p_rendering_server_handler);
+ void update_rendering_server(PhysicsServer3DRenderingServerHandler *p_rendering_server_handler);
Vector3 get_vertex_position(int p_index) const;
void set_vertex_position(int p_index, const Vector3 &p_position);
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index fc119e49e9..17c94978d1 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -33,6 +33,22 @@
#include "core/config/project_settings.h"
#include "core/string/print_string.h"
+void PhysicsServer3DRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
+ GDVIRTUAL_REQUIRED_CALL(_set_vertex, p_vertex_id, p_vector3);
+}
+void PhysicsServer3DRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
+ GDVIRTUAL_REQUIRED_CALL(_set_normal, p_vertex_id, p_vector3);
+}
+void PhysicsServer3DRenderingServerHandler::set_aabb(const AABB &p_aabb) {
+ GDVIRTUAL_REQUIRED_CALL(_set_aabb, p_aabb);
+}
+
+void PhysicsServer3DRenderingServerHandler::_bind_methods() {
+ GDVIRTUAL_BIND(_set_vertex, "vertex_id", "vertices");
+ GDVIRTUAL_BIND(_set_normal, "vertex_id", "normals");
+ GDVIRTUAL_BIND(_set_aabb, "aabb");
+}
+
PhysicsServer3D *PhysicsServer3D::singleton = nullptr;
void PhysicsDirectBodyState3D::integrate_forces() {
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index f830c95b58..4811f7a039 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -33,6 +33,9 @@
#include "core/io/resource.h"
#include "core/object/class_db.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
class PhysicsDirectSpaceState3D;
@@ -202,13 +205,21 @@ public:
PhysicsDirectSpaceState3D();
};
-class RenderingServerHandler {
+class PhysicsServer3DRenderingServerHandler : public Object {
+ GDCLASS(PhysicsServer3DRenderingServerHandler, Object)
+protected:
+ GDVIRTUAL2(_set_vertex, int, GDNativeConstPtr<void>)
+ GDVIRTUAL2(_set_normal, int, GDNativeConstPtr<void>)
+ GDVIRTUAL1(_set_aabb, const AABB &)
+
+ static void _bind_methods();
+
public:
- virtual void set_vertex(int p_vertex_id, const void *p_vector3) = 0;
- virtual void set_normal(int p_vertex_id, const void *p_vector3) = 0;
- virtual void set_aabb(const AABB &p_aabb) = 0;
+ virtual void set_vertex(int p_vertex_id, const void *p_vector3);
+ virtual void set_normal(int p_vertex_id, const void *p_vector3);
+ virtual void set_aabb(const AABB &p_aabb);
- virtual ~RenderingServerHandler() {}
+ virtual ~PhysicsServer3DRenderingServerHandler() {}
};
class PhysicsTestMotionParameters3D;
@@ -552,7 +563,7 @@ public:
virtual RID soft_body_create() = 0;
- virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) = 0;
+ virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) = 0;
virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
virtual RID soft_body_get_space(RID p_body) const = 0;
@@ -624,7 +635,7 @@ public:
virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0;
virtual int joint_get_solver_priority(RID p_joint) const = 0;
- virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
+ virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) = 0;
virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h
index ecaef886e1..e44f82672d 100644
--- a/servers/physics_server_3d_wrap_mt.h
+++ b/servers/physics_server_3d_wrap_mt.h
@@ -269,7 +269,7 @@ public:
FUNCRID(soft_body)
- FUNC2(soft_body_update_rendering_server, RID, class RenderingServerHandler *)
+ FUNC2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *)
FUNC2(soft_body_set_space, RID, RID)
FUNC1RC(RID, soft_body_get_space, RID)
@@ -369,7 +369,7 @@ public:
FUNC2(joint_set_solver_priority, RID, int);
FUNC1RC(int, joint_get_solver_priority, RID);
- FUNC2(joint_disable_collisions_between_bodies, RID, const bool);
+ FUNC2(joint_disable_collisions_between_bodies, RID, bool);
FUNC1RC(bool, joint_is_disabled_collisions_between_bodies, RID);
/* MISC */
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 6848620b48..f73407ad34 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -70,6 +70,7 @@
#include "rendering/rendering_device.h"
#include "rendering/rendering_device_binds.h"
#include "rendering_server.h"
+#include "servers/extensions/physics_server_3d_extension.h"
#include "servers/rendering/shader_types.h"
#include "text/text_server_extension.h"
#include "text_server.h"
@@ -113,6 +114,9 @@ void preregister_server_types() {
GDREGISTER_ABSTRACT_CLASS(TextServer);
GDREGISTER_CLASS(TextServerExtension);
+ GDREGISTER_NATIVE_STRUCT(Glyph, "int start = -1;int end = -1;uint8_t count = 0;uint8_t repeat = 1;uint16_t flags = 0;float x_off = 0.f;float y_off = 0.f;float advance = 0.f;RID font_rid;int font_size = 0;int32_t index = 0");
+ GDREGISTER_NATIVE_STRUCT(CaretInfo, "Rect2 leading_caret;Rect2 trailing_caret;TextServer::Direction leading_direction;TextServer::Direction trailing_direction");
+
Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager"));
}
@@ -125,6 +129,18 @@ void register_server_types() {
GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D);
GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3DExtension)
+ GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DRenderingServerHandler)
+
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state)");
+
GDREGISTER_ABSTRACT_CLASS(NavigationServer2D);
GDREGISTER_ABSTRACT_CLASS(NavigationServer3D);
GDREGISTER_CLASS(XRServer);
diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgCssStyle.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgCssStyle.cpp
index e537cfa27f..8f46b62ce9 100644
--- a/thirdparty/thorvg/src/loaders/svg/tvgSvgCssStyle.cpp
+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgCssStyle.cpp
@@ -22,6 +22,8 @@
#include "tvgSvgCssStyle.h"
+#include <cstring>
+
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
@@ -183,4 +185,4 @@ void cssApplyStyleToPostponeds(Array<SvgNodeIdPair>& postponeds, SvgNode* style)
cssCopyStyleAttr(nodeIdPair.node, cssNode);
}
}
-} \ No newline at end of file
+}