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-rw-r--r--core/input/input.cpp9
-rw-r--r--core/input/input_event.cpp2
-rw-r--r--core/input/input_event.h2
-rw-r--r--scene/main/viewport.cpp5
-rw-r--r--scene/main/window.cpp1
5 files changed, 13 insertions, 6 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 2e886f9093..071d9ba648 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -533,6 +533,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
touch_event->set_pressed(mb->is_pressed());
touch_event->set_position(mb->get_position());
touch_event->set_double_tap(mb->is_double_click());
+ touch_event->set_device(InputEvent::DEVICE_ID_EMULATION);
event_dispatch_function(touch_event);
}
}
@@ -557,6 +558,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
drag_event->set_pen_inverted(mm->get_pen_inverted());
drag_event->set_pressure(mm->get_pressure());
drag_event->set_velocity(get_last_mouse_velocity());
+ drag_event->set_device(InputEvent::DEVICE_ID_EMULATION);
event_dispatch_function(drag_event);
}
@@ -592,7 +594,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Ref<InputEventMouseButton> button_event;
button_event.instantiate();
- button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
+ button_event->set_device(InputEvent::DEVICE_ID_EMULATION);
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
@@ -623,7 +625,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Ref<InputEventMouseMotion> motion_event;
motion_event.instantiate();
- motion_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
+ motion_event->set_device(InputEvent::DEVICE_ID_EMULATION);
motion_event->set_tilt(sd->get_tilt());
motion_event->set_pen_inverted(sd->get_pen_inverted());
motion_event->set_pressure(sd->get_pressure());
@@ -832,7 +834,7 @@ void Input::ensure_touch_mouse_raised() {
Ref<InputEventMouseButton> button_event;
button_event.instantiate();
- button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
+ button_event->set_device(InputEvent::DEVICE_ID_EMULATION);
button_event->set_position(mouse_pos);
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
@@ -869,6 +871,7 @@ void Input::set_default_cursor_shape(CursorShape p_shape) {
mm.instantiate();
mm->set_position(mouse_pos);
mm->set_global_position(mouse_pos);
+ mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
parse_input_event(mm);
}
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 5a9ec74184..7c4642a8a5 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -34,7 +34,7 @@
#include "core/input/shortcut.h"
#include "core/os/keyboard.h"
-const int InputEvent::DEVICE_ID_TOUCH_MOUSE = -1;
+const int InputEvent::DEVICE_ID_EMULATION = -1;
const int InputEvent::DEVICE_ID_INTERNAL = -2;
void InputEvent::set_device(int p_device) {
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 797761b208..eff8d479db 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -59,7 +59,7 @@ protected:
static void _bind_methods();
public:
- static const int DEVICE_ID_TOUCH_MOUSE;
+ static const int DEVICE_ID_EMULATION;
static const int DEVICE_ID_INTERNAL;
void set_device(int p_device);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b06ede1be8..cbb34a480b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -614,7 +614,7 @@ void Viewport::_process_picking() {
physics_last_mouse_state.mouse_mask.clear_flag(mouse_button_to_mask(mb->get_button_index()));
// If touch mouse raised, assume we don't know last mouse pos until new events come
- if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
+ if (mb->get_device() == InputEvent::DEVICE_ID_EMULATION) {
physics_has_last_mousepos = false;
}
}
@@ -2290,6 +2290,7 @@ void Viewport::_drop_mouse_focus() {
mb->set_global_position(c->get_local_mouse_position());
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
+ mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
c->_call_gui_input(mb);
}
}
@@ -2401,6 +2402,7 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
+ mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
gui.mouse_focus->_call_gui_input(mb);
}
}
@@ -2418,6 +2420,7 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(true);
+ mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
MessageQueue::get_singleton()->push_callable(callable_mp(gui.mouse_focus, &Control::_call_gui_input), mb);
}
}
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 33946246b0..9fcfb29ef7 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -647,6 +647,7 @@ void Window::update_mouse_cursor_shape() {
mm.instantiate();
mm->set_position(pos);
mm->set_global_position(xform.xform(pos));
+ mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
push_input(mm);
}