diff options
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 6 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 054c7741ba..4662c64087 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -606,7 +606,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no } } -void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_ignore_groups) { +void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked) { Node *scene = editor->get_edited_scene(); @@ -622,7 +622,7 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel }; CanvasItem *canvas_item = Object::cast_to<CanvasItem>(node); - if (!p_ignore_groups) { + if (!p_allow_locked) { // Replace the node by the group if grouped while (node && node != scene->get_parent()) { CanvasItem *canvas_item_tmp = Object::cast_to<CanvasItem>(node); @@ -643,7 +643,7 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel } //Remove the item if invalid - if (!canvas_item || duplicate || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner())) || (tool == TOOL_LIST_SELECT && _is_node_locked(canvas_item))) { + if (!canvas_item || duplicate || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner())) || (!p_allow_locked && _is_node_locked(canvas_item))) { r_items.remove(i); i--; } else { diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 0ee155dfd0..eb6e621c93 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -418,7 +418,7 @@ private: bool _is_node_locked(const Node *p_node); bool _is_node_movable(const Node *p_node, bool p_popup_warning = false); void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); - void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_ignore_groups = false); + void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked = false); void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items); void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); |