diff options
-rw-r--r-- | editor/plugins/collision_shape_2d_editor_plugin.cpp | 8 | ||||
-rw-r--r-- | scene/resources/line_shape_2d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 9 |
3 files changed, 11 insertions, 8 deletions
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index be9e5b0e3a..179ebca562 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -448,8 +448,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla float radius = shape->get_radius(); float height = shape->get_height() / 2; - handles.write[0] = Point2(radius, -height); - handles.write[1] = Point2(0, -(height + radius)); + handles.write[0] = Point2(radius, height); + handles.write[1] = Point2(0, height + radius); p_overlay->draw_texture(h, gt.xform(handles[0]) - size); p_overlay->draw_texture(h, gt.xform(handles[1]) - size); @@ -502,8 +502,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla handles.resize(3); Vector2 ext = shape->get_extents(); handles.write[0] = Point2(ext.x, 0); - handles.write[1] = Point2(0, -ext.y); - handles.write[2] = Point2(ext.x, -ext.y); + handles.write[1] = Point2(0, ext.y); + handles.write[2] = Point2(ext.x, ext.y); p_overlay->draw_texture(h, gt.xform(handles[0]) - size); p_overlay->draw_texture(h, gt.xform(handles[1]) - size); diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp index 7f39467403..84da8125ea 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -115,7 +115,7 @@ void LineShape2D::_bind_methods() { LineShape2D::LineShape2D() : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) { - normal = Vector2(0, -1); + normal = Vector2(0, 1); d = 0; _update_shape(); } diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 412b5c259c..baeb88400e 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -316,14 +316,17 @@ void ParticlesMaterial::_update_shader() { if (flags[FLAG_DISABLE_Z]) { - code += " float angle1_rad = atan(direction.y, direction.x) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } else { //initiate velocity spread in 3D - code += " float angle1_rad = atan(direction.x, direction.z) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " float angle2_rad = atan(direction.y, abs(direction.z)) + rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; + code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; |