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-rw-r--r--.github/workflows/javascript_builds.yml2
-rw-r--r--core/extension/native_extension.cpp2
-rw-r--r--core/io/resource_format_binary.cpp6
-rw-r--r--core/math/delaunay_3d.h4
-rw-r--r--core/math/quick_hull.cpp2
-rw-r--r--core/templates/cowdata.h32
-rw-r--r--core/templates/vector.h2
-rw-r--r--core/variant/variant_call.cpp27
-rw-r--r--doc/classes/PackedByteArray.xml23
-rw-r--r--doc/classes/PackedColorArray.xml23
-rw-r--r--doc/classes/PackedFloat32Array.xml23
-rw-r--r--doc/classes/PackedFloat64Array.xml23
-rw-r--r--doc/classes/PackedInt32Array.xml23
-rw-r--r--doc/classes/PackedInt64Array.xml23
-rw-r--r--doc/classes/PackedStringArray.xml29
-rw-r--r--doc/classes/PackedVector2Array.xml23
-rw-r--r--doc/classes/PackedVector3Array.xml23
-rw-r--r--doc/classes/ProgressBar.xml17
-rw-r--r--doc/classes/SceneTree.xml19
-rw-r--r--drivers/gles3/storage/light_storage.cpp241
-rw-r--r--drivers/gles3/storage/light_storage.h192
-rw-r--r--editor/editor_file_dialog.cpp2
-rw-r--r--editor/editor_file_dialog.h2
-rw-r--r--editor/editor_plugin_settings.cpp5
-rw-r--r--editor/editor_plugin_settings.h2
-rw-r--r--editor/filesystem_dock.cpp12
-rw-r--r--editor/filesystem_dock.h4
-rw-r--r--editor/import/resource_importer_scene.cpp2
-rw-r--r--editor/plugin_config_dialog.cpp56
-rw-r--r--editor/plugin_config_dialog.h1
-rw-r--r--modules/csg/csg.cpp7
-rw-r--r--modules/svg/image_loader_svg.cpp2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp5
-rw-r--r--modules/text_server_fb/text_server_fb.cpp5
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.cpp3
-rw-r--r--platform/windows/display_server_windows.cpp12
-rw-r--r--platform/windows/display_server_windows.h1
-rw-r--r--platform/windows/os_windows.cpp62
-rw-r--r--scene/2d/camera_2d.cpp6
-rw-r--r--scene/3d/camera_3d.cpp2
-rw-r--r--scene/3d/lightmap_gi.cpp5
-rw-r--r--scene/3d/voxelizer.cpp3
-rw-r--r--scene/3d/world_environment.cpp4
-rw-r--r--scene/gui/progress_bar.cpp61
-rw-r--r--scene/gui/progress_bar.h16
-rw-r--r--scene/main/scene_tree.cpp24
-rw-r--r--scene/main/scene_tree.h8
-rw-r--r--scene/main/shader_globals_override.cpp2
-rw-r--r--scene/main/viewport.cpp2
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/polygon_path_finder.cpp8
-rw-r--r--servers/rendering/renderer_viewport.cpp22
-rw-r--r--tests/core/math/test_geometry_2d.h301
53 files changed, 1221 insertions, 187 deletions
diff --git a/.github/workflows/javascript_builds.yml b/.github/workflows/javascript_builds.yml
index 395dfdd7f5..00c79e8ba0 100644
--- a/.github/workflows/javascript_builds.yml
+++ b/.github/workflows/javascript_builds.yml
@@ -6,7 +6,7 @@ env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
- EM_VERSION: 2.0.27
+ EM_VERSION: 3.1.10
EM_CACHE_FOLDER: "emsdk-cache"
concurrency:
diff --git a/core/extension/native_extension.cpp b/core/extension/native_extension.cpp
index db1cbd53b4..5738b42049 100644
--- a/core/extension/native_extension.cpp
+++ b/core/extension/native_extension.cpp
@@ -426,7 +426,7 @@ Ref<Resource> NativeExtensionResourceLoader::load(const String &p_path, const St
return Ref<Resource>();
}
- if (!library_path.is_resource_file()) {
+ if (!library_path.is_resource_file() && !library_path.is_absolute_path()) {
library_path = p_path.get_base_dir().plus_file(library_path);
}
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index fbb4293961..3c854bbbe5 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -635,8 +635,6 @@ Error ResourceLoaderBinary::load() {
return error;
}
- int stage = 0;
-
for (int i = 0; i < external_resources.size(); i++) {
String path = external_resources[i].path;
@@ -674,8 +672,6 @@ Error ResourceLoaderBinary::load() {
}
}
}
-
- stage++;
}
for (int i = 0; i < internal_resources.size(); i++) {
@@ -700,7 +696,6 @@ Error ResourceLoaderBinary::load() {
Ref<Resource> cached = ResourceCache::get(path);
if (cached.is_valid()) {
//already loaded, don't do anything
- stage++;
error = OK;
internal_index_cache[path] = cached;
continue;
@@ -817,7 +812,6 @@ Error ResourceLoaderBinary::load() {
#ifdef TOOLS_ENABLED
res->set_edited(false);
#endif
- stage++;
if (progress) {
*progress = (i + 1) / float(internal_resources.size());
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 7ad5f76645..f8a10ec87e 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -323,7 +323,6 @@ public:
E = N;
}
- uint32_t good_triangles = 0;
for (uint32_t j = 0; j < triangles.size(); j++) {
if (triangles[j].bad) {
continue;
@@ -360,11 +359,8 @@ public:
}
}
}
-
- good_triangles++;
}
- //print_line("at point " + itos(i) + "/" + itos(point_count) + " simplices added " + itos(good_triangles) + "/" + itos(simplex_list.size()) + " - triangles: " + itos(triangles.size()));
triangles.clear();
triangles_inserted.clear();
}
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 8e87d44b7f..3614bfadf8 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -384,7 +384,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
if (O->get().plane.is_equal_approx(f.plane)) {
//merge and delete edge and contiguous face, while repointing edges (uuugh!)
int ois = O->get().indices.size();
- int merged = 0;
for (int j = 0; j < ois; j++) {
//search a
@@ -399,7 +398,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
if (idx != a) {
f.indices.insert(i + 1, idx);
i++;
- merged++;
}
Edge e2(idx, idxn);
diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h
index f1ac32928f..e760fc2176 100644
--- a/core/templates/cowdata.h
+++ b/core/templates/cowdata.h
@@ -183,6 +183,8 @@ public:
}
int find(const T &p_val, int p_from = 0) const;
+ int rfind(const T &p_val, int p_from = -1) const;
+ int count(const T &p_val) const;
_FORCE_INLINE_ CowData() {}
_FORCE_INLINE_ ~CowData();
@@ -350,6 +352,36 @@ int CowData<T>::find(const T &p_val, int p_from) const {
}
template <class T>
+int CowData<T>::rfind(const T &p_val, int p_from) const {
+ const int s = size();
+
+ if (p_from < 0) {
+ p_from = s + p_from;
+ }
+ if (p_from < 0 || p_from >= s) {
+ p_from = s - 1;
+ }
+
+ for (int i = p_from; i >= 0; i--) {
+ if (get(i) == p_val) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+template <class T>
+int CowData<T>::count(const T &p_val) const {
+ int amount = 0;
+ for (int i = 0; i < size(); i++) {
+ if (get(i) == p_val) {
+ amount++;
+ }
+ }
+ return amount;
+}
+
+template <class T>
void CowData<T>::_ref(const CowData *p_from) {
_ref(*p_from);
}
diff --git a/core/templates/vector.h b/core/templates/vector.h
index d87e76139b..2ac7c7630a 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -92,6 +92,8 @@ public:
_FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata.get(p_index); }
Error insert(int p_pos, T p_val) { return _cowdata.insert(p_pos, p_val); }
int find(const T &p_val, int p_from = 0) const { return _cowdata.find(p_val, p_from); }
+ int rfind(const T &p_val, int p_from = -1) const { return _cowdata.rfind(p_val, p_from); }
+ int count(const T &p_val) const { return _cowdata.count(p_val); }
void append_array(Vector<T> p_other);
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index f4b2af5a94..882a89b8ba 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1873,6 +1873,9 @@ static void _register_variant_builtin_methods() {
bind_method(PackedByteArray, sort, sarray(), varray());
bind_method(PackedByteArray, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedByteArray, duplicate, sarray(), varray());
+ bind_method(PackedByteArray, find, sarray("value", "from"), varray(0));
+ bind_method(PackedByteArray, rfind, sarray("value", "from"), varray(-1));
+ bind_method(PackedByteArray, count, sarray("value"), varray());
bind_function(PackedByteArray, get_string_from_ascii, _VariantCall::func_PackedByteArray_get_string_from_ascii, sarray(), varray());
bind_function(PackedByteArray, get_string_from_utf8, _VariantCall::func_PackedByteArray_get_string_from_utf8, sarray(), varray());
@@ -1935,6 +1938,9 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt32Array, sort, sarray(), varray());
bind_method(PackedInt32Array, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedInt32Array, duplicate, sarray(), varray());
+ bind_method(PackedInt32Array, find, sarray("value", "from"), varray(0));
+ bind_method(PackedInt32Array, rfind, sarray("value", "from"), varray(-1));
+ bind_method(PackedInt32Array, count, sarray("value"), varray());
/* Int64 Array */
@@ -1955,6 +1961,9 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt64Array, sort, sarray(), varray());
bind_method(PackedInt64Array, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedInt64Array, duplicate, sarray(), varray());
+ bind_method(PackedInt64Array, find, sarray("value", "from"), varray(0));
+ bind_method(PackedInt64Array, rfind, sarray("value", "from"), varray(-1));
+ bind_method(PackedInt64Array, count, sarray("value"), varray());
/* Float32 Array */
@@ -1975,6 +1984,9 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat32Array, sort, sarray(), varray());
bind_method(PackedFloat32Array, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedFloat32Array, duplicate, sarray(), varray());
+ bind_method(PackedFloat32Array, find, sarray("value", "from"), varray(0));
+ bind_method(PackedFloat32Array, rfind, sarray("value", "from"), varray(-1));
+ bind_method(PackedFloat32Array, count, sarray("value"), varray());
/* Float64 Array */
@@ -1995,6 +2007,9 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat64Array, sort, sarray(), varray());
bind_method(PackedFloat64Array, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedFloat64Array, duplicate, sarray(), varray());
+ bind_method(PackedFloat64Array, find, sarray("value", "from"), varray(0));
+ bind_method(PackedFloat64Array, rfind, sarray("value", "from"), varray(-1));
+ bind_method(PackedFloat64Array, count, sarray("value"), varray());
/* String Array */
@@ -2015,6 +2030,9 @@ static void _register_variant_builtin_methods() {
bind_method(PackedStringArray, sort, sarray(), varray());
bind_method(PackedStringArray, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedStringArray, duplicate, sarray(), varray());
+ bind_method(PackedStringArray, find, sarray("value", "from"), varray(0));
+ bind_method(PackedStringArray, rfind, sarray("value", "from"), varray(-1));
+ bind_method(PackedStringArray, count, sarray("value"), varray());
/* Vector2 Array */
@@ -2035,6 +2053,9 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector2Array, sort, sarray(), varray());
bind_method(PackedVector2Array, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedVector2Array, duplicate, sarray(), varray());
+ bind_method(PackedVector2Array, find, sarray("value", "from"), varray(0));
+ bind_method(PackedVector2Array, rfind, sarray("value", "from"), varray(-1));
+ bind_method(PackedVector2Array, count, sarray("value"), varray());
/* Vector3 Array */
@@ -2055,6 +2076,9 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector3Array, sort, sarray(), varray());
bind_method(PackedVector3Array, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedVector3Array, duplicate, sarray(), varray());
+ bind_method(PackedVector3Array, find, sarray("value", "from"), varray(0));
+ bind_method(PackedVector3Array, rfind, sarray("value", "from"), varray(-1));
+ bind_method(PackedVector3Array, count, sarray("value"), varray());
/* Color Array */
@@ -2075,6 +2099,9 @@ static void _register_variant_builtin_methods() {
bind_method(PackedColorArray, sort, sarray(), varray());
bind_method(PackedColorArray, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedColorArray, duplicate, sarray(), varray());
+ bind_method(PackedColorArray, find, sarray("value", "from"), varray(0));
+ bind_method(PackedColorArray, rfind, sarray("value", "from"), varray(-1));
+ bind_method(PackedColorArray, count, sarray("value"), varray());
/* Register constants */
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml
index 61dc1eef00..5d0861bcf3 100644
--- a/doc/classes/PackedByteArray.xml
+++ b/doc/classes/PackedByteArray.xml
@@ -61,6 +61,13 @@
Returns a new [PackedByteArray] with the data compressed. Set the compression mode using one of [enum File.CompressionMode]'s constants.
</description>
</method>
+ <method name="count" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="int" />
+ <description>
+ Returns the number of times an element is in the array.
+ </description>
+ </method>
<method name="decode_double" qualifiers="const">
<return type="float" />
<argument index="0" name="byte_offset" type="int" />
@@ -257,6 +264,14 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
+ <method name="find" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="int" />
+ <argument index="1" name="from" type="int" default="0" />
+ <description>
+ Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
+ </description>
+ </method>
<method name="get_string_from_ascii" qualifiers="const">
<return type="String" />
<description>
@@ -352,6 +367,14 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="rfind" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="int" />
+ <argument index="1" name="from" type="int" default="-1" />
+ <description>
+ Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array.
+ </description>
+ </method>
<method name="set">
<return type="void" />
<argument index="0" name="index" type="int" />
diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml
index f880771c77..12a553af49 100644
--- a/doc/classes/PackedColorArray.xml
+++ b/doc/classes/PackedColorArray.xml
@@ -54,6 +54,13 @@
[b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior.
</description>
</method>
+ <method name="count" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="Color" />
+ <description>
+ Returns the number of times an element is in the array.
+ </description>
+ </method>
<method name="duplicate">
<return type="PackedColorArray" />
<description>
@@ -67,6 +74,14 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
+ <method name="find" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="Color" />
+ <argument index="1" name="from" type="int" default="0" />
+ <description>
+ Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
+ </description>
+ </method>
<method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="Color" />
@@ -115,6 +130,14 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="rfind" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="Color" />
+ <argument index="1" name="from" type="int" default="-1" />
+ <description>
+ Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array.
+ </description>
+ </method>
<method name="set">
<return type="void" />
<argument index="0" name="index" type="int" />
diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml
index e2b877ad5f..0a114e6c06 100644
--- a/doc/classes/PackedFloat32Array.xml
+++ b/doc/classes/PackedFloat32Array.xml
@@ -55,6 +55,13 @@
[b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior.
</description>
</method>
+ <method name="count" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="float" />
+ <description>
+ Returns the number of times an element is in the array.
+ </description>
+ </method>
<method name="duplicate">
<return type="PackedFloat32Array" />
<description>
@@ -68,6 +75,14 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
+ <method name="find" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="float" />
+ <argument index="1" name="from" type="int" default="0" />
+ <description>
+ Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
+ </description>
+ </method>
<method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="float" />
@@ -116,6 +131,14 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="rfind" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="float" />
+ <argument index="1" name="from" type="int" default="-1" />
+ <description>
+ Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array.
+ </description>
+ </method>
<method name="set">
<return type="void" />
<argument index="0" name="index" type="int" />
diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml
index be7a52b7f4..0327559f5b 100644
--- a/doc/classes/PackedFloat64Array.xml
+++ b/doc/classes/PackedFloat64Array.xml
@@ -55,6 +55,13 @@
[b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior.
</description>
</method>
+ <method name="count" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="float" />
+ <description>
+ Returns the number of times an element is in the array.
+ </description>
+ </method>
<method name="duplicate">
<return type="PackedFloat64Array" />
<description>
@@ -68,6 +75,14 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
+ <method name="find" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="float" />
+ <argument index="1" name="from" type="int" default="0" />
+ <description>
+ Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
+ </description>
+ </method>
<method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="float" />
@@ -116,6 +131,14 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="rfind" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="float" />
+ <argument index="1" name="from" type="int" default="-1" />
+ <description>
+ Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array.
+ </description>
+ </method>
<method name="set">
<return type="void" />
<argument index="0" name="index" type="int" />
diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml
index 108273d859..f8b606d266 100644
--- a/doc/classes/PackedInt32Array.xml
+++ b/doc/classes/PackedInt32Array.xml
@@ -55,6 +55,13 @@
[b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior.
</description>
</method>
+ <method name="count" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="int" />
+ <description>
+ Returns the number of times an element is in the array.
+ </description>
+ </method>
<method name="duplicate">
<return type="PackedInt32Array" />
<description>
@@ -68,6 +75,14 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
+ <method name="find" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="int" />
+ <argument index="1" name="from" type="int" default="0" />
+ <description>
+ Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
+ </description>
+ </method>
<method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="int" />
@@ -116,6 +131,14 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="rfind" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="int" />
+ <argument index="1" name="from" type="int" default="-1" />
+ <description>
+ Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array.
+ </description>
+ </method>
<method name="set">
<return type="void" />
<argument index="0" name="index" type="int" />
diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml
index c34f2fc75e..ea3e304d35 100644
--- a/doc/classes/PackedInt64Array.xml
+++ b/doc/classes/PackedInt64Array.xml
@@ -55,6 +55,13 @@
[b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior.
</description>
</method>
+ <method name="count" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="int" />
+ <description>
+ Returns the number of times an element is in the array.
+ </description>
+ </method>
<method name="duplicate">
<return type="PackedInt64Array" />
<description>
@@ -68,6 +75,14 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
+ <method name="find" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="int" />
+ <argument index="1" name="from" type="int" default="0" />
+ <description>
+ Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
+ </description>
+ </method>
<method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="int" />
@@ -116,6 +131,14 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="rfind" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="int" />
+ <argument index="1" name="from" type="int" default="-1" />
+ <description>
+ Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array.
+ </description>
+ </method>
<method name="set">
<return type="void" />
<argument index="0" name="index" type="int" />
diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml
index 536f5f02eb..a4653344f0 100644
--- a/doc/classes/PackedStringArray.xml
+++ b/doc/classes/PackedStringArray.xml
@@ -5,6 +5,12 @@
</brief_description>
<description>
An array specifically designed to hold [String]s. Packs data tightly, so it saves memory for large array sizes.
+ If you want to join the strings in the array, use [method String.join].
+ [codeblock]
+ var string_array = PackedStringArray(["hello", "world"])
+ var string = " ".join(string_array)
+ print(string) # "hello world"
+ [/codeblock]
</description>
<tutorials>
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
@@ -55,6 +61,13 @@
[b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior.
</description>
</method>
+ <method name="count" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="String" />
+ <description>
+ Returns the number of times an element is in the array.
+ </description>
+ </method>
<method name="duplicate">
<return type="PackedStringArray" />
<description>
@@ -68,6 +81,14 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
+ <method name="find" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="String" />
+ <argument index="1" name="from" type="int" default="0" />
+ <description>
+ Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
+ </description>
+ </method>
<method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="String" />
@@ -116,6 +137,14 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="rfind" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="String" />
+ <argument index="1" name="from" type="int" default="-1" />
+ <description>
+ Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array.
+ </description>
+ </method>
<method name="set">
<return type="void" />
<argument index="0" name="index" type="int" />
diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml
index 29423d1cde..8f3e5d173d 100644
--- a/doc/classes/PackedVector2Array.xml
+++ b/doc/classes/PackedVector2Array.xml
@@ -55,6 +55,13 @@
[b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior.
</description>
</method>
+ <method name="count" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="Vector2" />
+ <description>
+ Returns the number of times an element is in the array.
+ </description>
+ </method>
<method name="duplicate">
<return type="PackedVector2Array" />
<description>
@@ -68,6 +75,14 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
+ <method name="find" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="Vector2" />
+ <argument index="1" name="from" type="int" default="0" />
+ <description>
+ Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
+ </description>
+ </method>
<method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="Vector2" />
@@ -116,6 +131,14 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="rfind" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="Vector2" />
+ <argument index="1" name="from" type="int" default="-1" />
+ <description>
+ Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array.
+ </description>
+ </method>
<method name="set">
<return type="void" />
<argument index="0" name="index" type="int" />
diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml
index 6d460cecab..1207293c32 100644
--- a/doc/classes/PackedVector3Array.xml
+++ b/doc/classes/PackedVector3Array.xml
@@ -54,6 +54,13 @@
[b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior.
</description>
</method>
+ <method name="count" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="Vector3" />
+ <description>
+ Returns the number of times an element is in the array.
+ </description>
+ </method>
<method name="duplicate">
<return type="PackedVector3Array" />
<description>
@@ -67,6 +74,14 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
+ <method name="find" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="Vector3" />
+ <argument index="1" name="from" type="int" default="0" />
+ <description>
+ Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
+ </description>
+ </method>
<method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="Vector3" />
@@ -115,6 +130,14 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="rfind" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="value" type="Vector3" />
+ <argument index="1" name="from" type="int" default="-1" />
+ <description>
+ Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array.
+ </description>
+ </method>
<method name="set">
<return type="void" />
<argument index="0" name="index" type="int" />
diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml
index 1e9ab7c375..8a781c51fb 100644
--- a/doc/classes/ProgressBar.xml
+++ b/doc/classes/ProgressBar.xml
@@ -9,10 +9,27 @@
<tutorials>
</tutorials>
<members>
+ <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0">
+ The fill direction. See [enum FillMode] for possible values.
+ </member>
<member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible" default="true">
If [code]true[/code], the fill percentage is displayed on the bar.
</member>
</members>
+ <constants>
+ <constant name="FILL_BEGIN_TO_END" value="0" enum="FillMode">
+ The progress bar fills from begin to end horizontally, according to the language direction. If [method Control.is_layout_rtl] returns [code]false[/code], it fills from left to right, and if it returns [code]true[/code], it fills from right to left.
+ </constant>
+ <constant name="FILL_END_TO_BEGIN" value="1" enum="FillMode">
+ The progress bar fills from end to begin horizontally, according to the language direction. If [method Control.is_layout_rtl] returns [code]false[/code], it fills from right to left, and if it returns [code]true[/code], it fills from left to right.
+ </constant>
+ <constant name="FILL_TOP_TO_BOTTOM" value="2" enum="FillMode">
+ The progress fills from top to bottom.
+ </constant>
+ <constant name="FILL_BOTTOM_TO_TOP" value="3" enum="FillMode">
+ The progress fills from bottom to top.
+ </constant>
+ </constants>
<theme_items>
<theme_item name="font_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
The color of the text.
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 970f5125cd..3cd2ab0903 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -18,9 +18,9 @@
<argument index="0" name="group" type="StringName" />
<argument index="1" name="method" type="StringName" />
<description>
- Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call. This method is equivalent of calling [method call_group_flags] with [constant GROUP_CALL_DEFAULT] flag.
+ Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
[b]Note:[/b] Due to design limitations, [method call_group] will fail silently if one of the arguments is [code]null[/code].
- [b]Note:[/b] [method call_group] will always call methods with an one-frame delay, in a way similar to [method Object.call_deferred]. To call methods immediately, use [method call_group_flags] with the [constant GROUP_CALL_REALTIME] flag.
+ [b]Note:[/b] [method call_group] will call methods immediately on all members at once, which can cause stuttering if an expensive method is called on lots of members. To wait for one frame after [method call_group] was called, use [method call_group_flags] with the [constant GROUP_CALL_DEFERRED] flag.
</description>
</method>
<method name="call_group_flags" qualifiers="vararg">
@@ -30,11 +30,12 @@
<argument index="2" name="method" type="StringName" />
<description>
Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
- [b]Note:[/b] Due to design limitations, [method call_group_flags] will fail silently if one of the arguments is [code]null[/code].
[codeblock]
- # Call the method immediately and in reverse order.
- get_tree().call_group_flags(SceneTree.GROUP_CALL_REALTIME | SceneTree.GROUP_CALL_REVERSE, "bases", "destroy")
+ # Call the method in a deferred manner and in reverse order.
+ get_tree().call_group_flags(SceneTree.GROUP_CALL_DEFERRED | SceneTree.GROUP_CALL_REVERSE)
[/codeblock]
+ [b]Note:[/b] Due to design limitations, [method call_group_flags] will fail silently if one of the arguments is [code]null[/code].
+ [b]Note:[/b] Group call flags are used to control the method calling behavior. By default, methods will be called immediately in a way similar to [method call_group]. However, if the [constant GROUP_CALL_DEFERRED] flag is present in the [code]flags[/code] argument, methods will be called with a one-frame delay in a way similar to [method Object.set_deferred].
</description>
</method>
<method name="change_scene">
@@ -139,6 +140,7 @@
<argument index="1" name="notification" type="int" />
<description>
Sends the given notification to all members of the [code]group[/code].
+ [b]Note:[/b] [method notify_group] will immediately notify all members at once, which can cause stuttering if an expensive method is called as a result of sending the notification lots of members. To wait for one frame, use [method notify_group_flags] with the [constant GROUP_CALL_DEFERRED] flag.
</description>
</method>
<method name="notify_group_flags">
@@ -148,6 +150,7 @@
<argument index="2" name="notification" type="int" />
<description>
Sends the given notification to all members of the [code]group[/code], respecting the given [enum GroupCallFlags].
+ [b]Note:[/b] Group call flags are used to control the notification sending behavior. By default, notifications will be sent immediately in a way similar to [method notify_group]. However, if the [constant GROUP_CALL_DEFERRED] flag is present in the [code]flags[/code] argument, notifications will be sent with a one-frame delay in a way similar to using [code]Object.call_deferred("notification", ...)[/code].
</description>
</method>
<method name="queue_delete">
@@ -189,6 +192,7 @@
<argument index="2" name="value" type="Variant" />
<description>
Sets the given [code]property[/code] to [code]value[/code] on all members of the given group.
+ [b]Note:[/b] [method set_group] will set the property immediately on all members at once, which can cause stuttering if a property with an expensive setter is set on lots of members. To wait for one frame, use [method set_group_flags] with the [constant GROUP_CALL_DEFERRED] flag.
</description>
</method>
<method name="set_group_flags">
@@ -199,6 +203,7 @@
<argument index="3" name="value" type="Variant" />
<description>
Sets the given [code]property[/code] to [code]value[/code] on all members of the given group, respecting the given [enum GroupCallFlags].
+ [b]Note:[/b] Group call flags are used to control the property setting behavior. By default, properties will be set immediately in a way similar to [method set_group]. However, if the [constant GROUP_CALL_DEFERRED] flag is present in the [code]flags[/code] argument, properties will be set with a one-frame delay in a way similar to [method Object.call_deferred].
</description>
</method>
<method name="set_multiplayer">
@@ -297,8 +302,8 @@
<constant name="GROUP_CALL_REVERSE" value="1" enum="GroupCallFlags">
Call a group in reverse scene order.
</constant>
- <constant name="GROUP_CALL_REALTIME" value="2" enum="GroupCallFlags">
- Call a group immediately (calls are normally made on idle).
+ <constant name="GROUP_CALL_DEFERRED" value="2" enum="GroupCallFlags">
+ Call a group with a one-frame delay (idle frame, not physics).
</constant>
<constant name="GROUP_CALL_UNIQUE" value="4" enum="GroupCallFlags">
Call a group only once even if the call is executed many times.
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
index 7395611d71..954aa11c0d 100644
--- a/drivers/gles3/storage/light_storage.cpp
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -32,6 +32,7 @@
#include "light_storage.h"
#include "config.h"
+#include "texture_storage.h"
using namespace GLES3;
@@ -51,122 +52,284 @@ LightStorage::~LightStorage() {
/* Light API */
+void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
+ Light light;
+ light.type = p_type;
+
+ light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
+ light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
+ light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
+ light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
+ light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
+ light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
+ light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
+ light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
+ light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
+ light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
+ light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
+ light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
+ light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
+ light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
+ light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
+ light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
+
+ light_owner.initialize_rid(p_light, light);
+}
+
RID LightStorage::directional_light_allocate() {
- return RID();
+ return light_owner.allocate_rid();
}
void LightStorage::directional_light_initialize(RID p_rid) {
+ _light_initialize(p_rid, RS::LIGHT_DIRECTIONAL);
}
RID LightStorage::omni_light_allocate() {
- return RID();
+ return light_owner.allocate_rid();
}
void LightStorage::omni_light_initialize(RID p_rid) {
+ _light_initialize(p_rid, RS::LIGHT_OMNI);
}
RID LightStorage::spot_light_allocate() {
- return RID();
+ return light_owner.allocate_rid();
}
void LightStorage::spot_light_initialize(RID p_rid) {
+ _light_initialize(p_rid, RS::LIGHT_SPOT);
}
void LightStorage::light_free(RID p_rid) {
+ light_set_projector(p_rid, RID()); //clear projector
+
+ // delete the texture
+ Light *light = light_owner.get_or_null(p_rid);
+ light->dependency.deleted_notify(p_rid);
+ light_owner.free(p_rid);
}
void LightStorage::light_set_color(RID p_light, const Color &p_color) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->color = p_color;
}
void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+ ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
+
+ if (light->param[p_param] == p_value) {
+ return;
+ }
+
+ switch (p_param) {
+ case RS::LIGHT_PARAM_RANGE:
+ case RS::LIGHT_PARAM_SPOT_ANGLE:
+ case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
+ case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
+ case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
+ case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
+ case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
+ case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
+ case RS::LIGHT_PARAM_SHADOW_BIAS: {
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+ } break;
+ case RS::LIGHT_PARAM_SIZE: {
+ if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
+ //changing from no size to size and the opposite
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
+ }
+ } break;
+ default: {
+ }
+ }
+
+ light->param[p_param] = p_value;
}
void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+ light->shadow = p_enabled;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
}
void LightStorage::light_set_projector(RID p_light, RID p_texture) {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ if (light->projector == p_texture) {
+ return;
+ }
+
+ if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
+ texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+ }
+
+ light->projector = p_texture;
+
+ if (light->type != RS::LIGHT_DIRECTIONAL) {
+ if (light->projector.is_valid()) {
+ texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+ }
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
+ }
}
void LightStorage::light_set_negative(RID p_light, bool p_enable) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->negative = p_enable;
}
void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->cull_mask = p_mask;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
}
void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->distance_fade = p_enabled;
+ light->distance_fade_begin = p_begin;
+ light->distance_fade_shadow = p_shadow;
+ light->distance_fade_length = p_length;
}
void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->reverse_cull = p_enabled;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
}
void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
-}
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->bake_mode = p_bake_mode;
-void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
}
void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
-}
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
-void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
-}
+ light->omni_shadow_mode = p_mode;
-void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
}
-bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
- return false;
-}
+RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
-void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
+ return light->omni_shadow_mode;
}
-RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
- return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
-}
+void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
-RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
- return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+ light->directional_shadow_mode = p_mode;
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
}
-RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
- return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
-}
+void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
-bool LightStorage::light_has_shadow(RID p_light) const {
- return false;
+ light->directional_blend_splits = p_enable;
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
}
-bool LightStorage::light_has_projector(RID p_light) const {
- return false;
-}
+bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, false);
-RS::LightType LightStorage::light_get_type(RID p_light) const {
- return RS::LIGHT_OMNI;
+ return light->directional_blend_splits;
}
-AABB LightStorage::light_get_aabb(RID p_light) const {
- return AABB();
+void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_sky_mode = p_mode;
}
-float LightStorage::light_get_param(RID p_light, RS::LightParam p_param) {
- return 0.0;
+RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
+
+ return light->directional_sky_mode;
}
-Color LightStorage::light_get_color(RID p_light) {
- return Color();
+RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
+
+ return light->directional_shadow_mode;
}
RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
- return RS::LIGHT_BAKE_DISABLED;
-}
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
-uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
- return 0;
+ return light->bake_mode;
}
uint64_t LightStorage::light_get_version(RID p_light) const {
- return 0;
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->version;
+}
+
+AABB LightStorage::light_get_aabb(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, AABB());
+
+ switch (light->type) {
+ case RS::LIGHT_SPOT: {
+ float len = light->param[RS::LIGHT_PARAM_RANGE];
+ float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ };
+ case RS::LIGHT_OMNI: {
+ float r = light->param[RS::LIGHT_PARAM_RANGE];
+ return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
+ };
+ case RS::LIGHT_DIRECTIONAL: {
+ return AABB();
+ };
+ }
+
+ ERR_FAIL_V(AABB());
}
/* PROBE API */
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
index 6f24e467bc..5acaf45aa3 100644
--- a/drivers/gles3/storage/light_storage.h
+++ b/drivers/gles3/storage/light_storage.h
@@ -40,12 +40,100 @@
#include "servers/rendering/renderer_storage.h"
#include "servers/rendering/storage/light_storage.h"
+#include "platform_config.h"
+#ifndef OPENGL_INCLUDE_H
+#include <GLES3/gl3.h>
+#else
+#include OPENGL_INCLUDE_H
+#endif
+
namespace GLES3 {
+/* LIGHT */
+
+struct Light {
+ RS::LightType type;
+ float param[RS::LIGHT_PARAM_MAX];
+ Color color = Color(1, 1, 1, 1);
+ RID projector;
+ bool shadow = false;
+ bool negative = false;
+ bool reverse_cull = false;
+ RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
+ uint32_t max_sdfgi_cascade = 2;
+ uint32_t cull_mask = 0xFFFFFFFF;
+ bool distance_fade = false;
+ real_t distance_fade_begin = 40.0;
+ real_t distance_fade_shadow = 50.0;
+ real_t distance_fade_length = 10.0;
+ RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
+ RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+ bool directional_blend_splits = false;
+ RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
+ uint64_t version = 0;
+
+ RendererStorage::Dependency dependency;
+};
+
+/* REFLECTION PROBE */
+
+struct ReflectionProbe {
+ RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
+ int resolution = 256;
+ float intensity = 1.0;
+ RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
+ Color ambient_color;
+ float ambient_color_energy = 1.0;
+ float max_distance = 0;
+ Vector3 extents = Vector3(1, 1, 1);
+ Vector3 origin_offset;
+ bool interior = false;
+ bool box_projection = false;
+ bool enable_shadows = false;
+ uint32_t cull_mask = (1 << 20) - 1;
+ float mesh_lod_threshold = 0.01;
+
+ RendererStorage::Dependency dependency;
+};
+
+/* LIGHTMAP */
+
+struct Lightmap {
+ RID light_texture;
+ bool uses_spherical_harmonics = false;
+ bool interior = false;
+ AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
+ int32_t array_index = -1; //unassigned
+ PackedVector3Array points;
+ PackedColorArray point_sh;
+ PackedInt32Array tetrahedra;
+ PackedInt32Array bsp_tree;
+
+ struct BSP {
+ static const int32_t EMPTY_LEAF = INT32_MIN;
+ float plane[4];
+ int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
+ };
+
+ RendererStorage::Dependency dependency;
+};
+
class LightStorage : public RendererLightStorage {
private:
static LightStorage *singleton;
+ /* LIGHT */
+ mutable RID_Owner<Light, true> light_owner;
+
+ /* REFLECTION PROBE */
+ mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
+
+ /* LIGHTMAP */
+
+ Vector<RID> lightmap_textures;
+
+ mutable RID_Owner<Lightmap, true> lightmap_owner;
+
public:
static LightStorage *get_singleton();
@@ -54,6 +142,11 @@ public:
/* Light API */
+ Light *get_light(RID p_rid) { return light_owner.get_or_null(p_rid); };
+ bool owns_light(RID p_rid) { return light_owner.owns(p_rid); };
+
+ void _light_initialize(RID p_rid, RS::LightType p_type);
+
virtual RID directional_light_allocate() override;
virtual void directional_light_initialize(RID p_rid) override;
virtual RID omni_light_allocate() override;
@@ -72,7 +165,7 @@ public:
virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
- virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
+ virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
@@ -84,16 +177,99 @@ public:
virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
+ virtual RS::LightType light_get_type(RID p_light) const override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
- virtual bool light_has_shadow(RID p_light) const override;
- virtual bool light_has_projector(RID p_light) const override;
-
- virtual RS::LightType light_get_type(RID p_light) const override;
+ return light->type;
+ }
virtual AABB light_get_aabb(RID p_light) const override;
- virtual float light_get_param(RID p_light, RS::LightParam p_param) override;
- virtual Color light_get_color(RID p_light) override;
+
+ virtual float light_get_param(RID p_light, RS::LightParam p_param) override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->param[p_param];
+ }
+
+ _FORCE_INLINE_ RID light_get_projector(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RID());
+
+ return light->projector;
+ }
+
+ virtual Color light_get_color(RID p_light) override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, Color());
+
+ return light->color;
+ }
+
+ _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->cull_mask;
+ }
+
+ _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ return light->distance_fade;
+ }
+
+ _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ return light->distance_fade_begin;
+ }
+
+ _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ return light->distance_fade_shadow;
+ }
+
+ _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ return light->distance_fade_length;
+ }
+
+ virtual bool light_has_shadow(RID p_light) const override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+ return light->shadow;
+ }
+
+ virtual bool light_has_projector(RID p_light) const override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+ return light_owner.owns(light->projector);
+ }
+
+ _FORCE_INLINE_ bool light_is_negative(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+ return light->negative;
+ }
+
+ _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0.0);
+
+ return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
+ }
+
+ _FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0.0);
+
+ return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE];
+ }
+
virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
- virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
+ virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
virtual uint64_t light_get_version(RID p_light) const override;
/* PROBE API */
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 84d656fc20..13084e2aab 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -529,7 +529,7 @@ void EditorFileDialog::_multi_selected(int p_item, bool p_selected) {
get_ok_button()->set_disabled(_is_open_should_be_disabled());
}
-void EditorFileDialog::_items_clear_selection(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+void EditorFileDialog::_items_clear_selection(const Vector2 &p_pos, MouseButton p_mouse_button_index) {
if (p_mouse_button_index != MouseButton::LEFT) {
return;
}
diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h
index d9a58a5b7f..5f2e29b690 100644
--- a/editor/editor_file_dialog.h
+++ b/editor/editor_file_dialog.h
@@ -165,7 +165,7 @@ private:
void _item_selected(int p_item);
void _multi_selected(int p_item, bool p_selected);
- void _items_clear_selection(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
+ void _items_clear_selection(const Vector2 &p_pos, MouseButton p_mouse_button_index);
void _item_dc_selected(int p_item);
void _item_list_item_rmb_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index b728ce64c9..85a906ef51 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -200,12 +200,9 @@ EditorPluginSettings::EditorPluginSettings() {
l->set_theme_type_variation("HeaderSmall");
title_hb->add_child(l);
title_hb->add_spacer();
- create_plugin = memnew(Button(TTR("Create")));
+ Button *create_plugin = memnew(Button(TTR("Create New Plugin")));
create_plugin->connect("pressed", callable_mp(this, &EditorPluginSettings::_create_clicked));
title_hb->add_child(create_plugin);
- update_list = memnew(Button(TTR("Update")));
- update_list->connect("pressed", callable_mp(this, &EditorPluginSettings::update_plugins));
- title_hb->add_child(update_list);
add_child(title_hb);
plugin_list = memnew(Tree);
diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h
index 826bb8c00f..121534b613 100644
--- a/editor/editor_plugin_settings.h
+++ b/editor/editor_plugin_settings.h
@@ -45,8 +45,6 @@ class EditorPluginSettings : public VBoxContainer {
};
PluginConfigDialog *plugin_config_dialog = nullptr;
- Button *create_plugin = nullptr;
- Button *update_list = nullptr;
Tree *plugin_list = nullptr;
bool updating = false;
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 47c016803c..aae8cf25b6 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2637,7 +2637,7 @@ void FileSystemDock::_tree_empty_selected() {
tree->deselect_all();
}
-void FileSystemDock::_file_list_rmb_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+void FileSystemDock::_file_list_item_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index) {
if (p_mouse_button_index != MouseButton::RIGHT) {
return;
}
@@ -2665,7 +2665,11 @@ void FileSystemDock::_file_list_rmb_clicked(int p_item, const Vector2 &p_pos, Mo
}
}
-void FileSystemDock::_file_list_rmb_pressed(const Vector2 &p_pos) {
+void FileSystemDock::_file_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index != MouseButton::RIGHT) {
+ return;
+ }
+
// Right click on empty space for file list.
if (searched_string.length() > 0) {
return;
@@ -3132,10 +3136,10 @@ FileSystemDock::FileSystemDock() {
files->set_v_size_flags(SIZE_EXPAND_FILL);
files->set_select_mode(ItemList::SELECT_MULTI);
files->set_drag_forwarding(this);
- files->connect("item_clicked", callable_mp(this, &FileSystemDock::_file_list_rmb_clicked));
+ files->connect("item_clicked", callable_mp(this, &FileSystemDock::_file_list_item_clicked));
files->connect("gui_input", callable_mp(this, &FileSystemDock::_file_list_gui_input));
files->connect("multi_selected", callable_mp(this, &FileSystemDock::_file_multi_selected));
- files->connect("rmb_clicked", callable_mp(this, &FileSystemDock::_file_list_rmb_pressed));
+ files->connect("empty_clicked", callable_mp(this, &FileSystemDock::_file_list_empty_clicked));
files->set_custom_minimum_size(Size2(0, 15 * EDSCALE));
files->set_allow_rmb_select(true);
file_list_vb->add_child(files);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index f6c4e271bf..fc24b3e9fd 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -260,8 +260,8 @@ private:
void _file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options = true);
void _tree_rmb_select(const Vector2 &p_pos);
void _tree_rmb_empty(const Vector2 &p_pos);
- void _file_list_rmb_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
- void _file_list_rmb_pressed(const Vector2 &p_pos);
+ void _file_list_item_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
+ void _file_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
void _tree_empty_selected();
struct FileInfo {
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 06a84ff23c..ddde6bf144 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1531,7 +1531,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 755bf7ce07..77e4905341 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -47,7 +47,7 @@ void PluginConfigDialog::_clear_fields() {
}
void PluginConfigDialog::_on_confirmed() {
- String path = "res://addons/" + subfolder_edit->get_text();
+ String path = "res://addons/" + _get_subfolder();
if (!_edit_mode) {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
@@ -56,32 +56,35 @@ void PluginConfigDialog::_on_confirmed() {
}
}
+ int lang_idx = script_option_edit->get_selected();
+ String ext = ScriptServer::get_language(lang_idx)->get_extension();
+ String script_name = script_edit->get_text().is_empty() ? _get_subfolder() : script_edit->get_text();
+ if (script_name.get_extension().is_empty()) {
+ script_name += "." + ext;
+ }
+ String script_path = path.plus_file(script_name);
+
Ref<ConfigFile> cf = memnew(ConfigFile);
cf->set_value("plugin", "name", name_edit->get_text());
cf->set_value("plugin", "description", desc_edit->get_text());
cf->set_value("plugin", "author", author_edit->get_text());
cf->set_value("plugin", "version", version_edit->get_text());
- cf->set_value("plugin", "script", script_edit->get_text());
+ cf->set_value("plugin", "script", script_name);
cf->save(path.plus_file("plugin.cfg"));
if (!_edit_mode) {
- int lang_idx = script_option_edit->get_selected();
- String lang_name = ScriptServer::get_language(lang_idx)->get_name();
-
- Ref<Script> script;
- String script_path = path.plus_file(script_edit->get_text());
- String class_name = script_path.get_file().get_basename();
+ String class_name = script_name.get_basename();
String template_content = "";
Vector<ScriptLanguage::ScriptTemplate> templates = ScriptServer::get_language(lang_idx)->get_built_in_templates("EditorPlugin");
- if (templates.size() > 0) {
- template_content = templates.get(0).content;
+ if (!templates.is_empty()) {
+ template_content = templates[0].content;
}
- script = ScriptServer::get_language(lang_idx)->make_template(template_content, class_name, "EditorPlugin");
+ Ref<Script> script = ScriptServer::get_language(lang_idx)->make_template(template_content, class_name, "EditorPlugin");
script->set_path(script_path);
ResourceSaver::save(script_path, script);
- emit_signal(SNAME("plugin_ready"), script.operator->(), active_edit->is_pressed() ? _to_absolute_plugin_path(subfolder_edit->get_text()) : "");
+ emit_signal(SNAME("plugin_ready"), script.ptr(), active_edit->is_pressed() ? _to_absolute_plugin_path(_get_subfolder()) : "");
} else {
EditorNode::get_singleton()->get_project_settings()->update_plugins();
}
@@ -119,27 +122,18 @@ void PluginConfigDialog::_on_required_text_changed(const String &) {
name_validation->set_texture(invalid_icon);
name_validation->set_tooltip(TTR("Plugin name cannot be blank."));
}
- if (script_edit->get_text().get_extension() != ext) {
+ if ((!script_edit->get_text().get_extension().is_empty() && script_edit->get_text().get_extension() != ext) || script_edit->get_text().ends_with(".")) {
is_valid = false;
script_validation->set_texture(invalid_icon);
script_validation->set_tooltip(vformat(TTR("Script extension must match chosen language extension (.%s)."), ext));
}
- if (script_edit->get_text().get_basename().is_empty()) {
+ if (!subfolder_edit->get_text().is_empty() && !subfolder_edit->get_text().is_valid_filename()) {
is_valid = false;
- script_validation->set_texture(invalid_icon);
- script_validation->set_tooltip(TTR("Script name cannot be blank."));
- }
- if (subfolder_edit->get_text().is_empty()) {
- is_valid = false;
- subfolder_validation->set_texture(invalid_icon);
- subfolder_validation->set_tooltip(TTR("Subfolder cannot be blank."));
- } else if (!subfolder_edit->get_text().is_valid_filename()) {
subfolder_validation->set_texture(invalid_icon);
subfolder_validation->set_tooltip(TTR("Subfolder name is not a valid folder name."));
} else {
- Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- String path = "res://addons/" + subfolder_edit->get_text();
- if (dir->dir_exists(path) && !_edit_mode) { // Only show this error if in "create" mode.
+ String path = "res://addons/" + _get_subfolder();
+ if (!_edit_mode && DirAccess::exists(path)) { // Only show this error if in "create" mode.
is_valid = false;
subfolder_validation->set_texture(invalid_icon);
subfolder_validation->set_tooltip(TTR("Subfolder cannot be one which already exists."));
@@ -149,6 +143,10 @@ void PluginConfigDialog::_on_required_text_changed(const String &) {
get_ok_button()->set_disabled(!is_valid);
}
+String PluginConfigDialog::_get_subfolder() {
+ return subfolder_edit->get_text().is_empty() ? name_edit->get_text().replace(" ", "_").to_lower() : subfolder_edit->get_text();
+}
+
String PluginConfigDialog::_to_absolute_plugin_path(const String &p_plugin_name) {
return "res://addons/" + p_plugin_name + "/plugin.cfg";
}
@@ -225,6 +223,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Plugin Name
Label *name_lb = memnew(Label);
name_lb->set_text(TTR("Plugin Name:"));
+ name_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(name_lb);
name_validation = memnew(TextureRect);
@@ -239,6 +238,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Subfolder
Label *subfolder_lb = memnew(Label);
subfolder_lb->set_text(TTR("Subfolder:"));
+ subfolder_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(subfolder_lb);
subfolder_validation = memnew(TextureRect);
@@ -253,6 +253,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Description
Label *desc_lb = memnew(Label);
desc_lb->set_text(TTR("Description:"));
+ desc_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(desc_lb);
Control *desc_spacer = memnew(Control);
@@ -266,6 +267,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Author
Label *author_lb = memnew(Label);
author_lb->set_text(TTR("Author:"));
+ author_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(author_lb);
Control *author_spacer = memnew(Control);
@@ -278,6 +280,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Version
Label *version_lb = memnew(Label);
version_lb->set_text(TTR("Version:"));
+ version_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(version_lb);
Control *version_spacer = memnew(Control);
@@ -290,6 +293,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Language dropdown
Label *script_option_lb = memnew(Label);
script_option_lb->set_text(TTR("Language:"));
+ script_option_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(script_option_lb);
Control *script_opt_spacer = memnew(Control);
@@ -311,6 +315,7 @@ PluginConfigDialog::PluginConfigDialog() {
// Plugin Script Name
Label *script_lb = memnew(Label);
script_lb->set_text(TTR("Script Name:"));
+ script_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(script_lb);
script_validation = memnew(TextureRect);
@@ -326,6 +331,7 @@ PluginConfigDialog::PluginConfigDialog() {
// TODO Make this option work better with languages like C#. Right now, it does not work because the C# project must be compiled first.
Label *active_lb = memnew(Label);
active_lb->set_text(TTR("Activate now?"));
+ active_lb->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
grid->add_child(active_lb);
Control *active_spacer = memnew(Control);
diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h
index 5c6043da12..6e0cbea378 100644
--- a/editor/plugin_config_dialog.h
+++ b/editor/plugin_config_dialog.h
@@ -61,6 +61,7 @@ class PluginConfigDialog : public ConfirmationDialog {
void _on_cancelled();
void _on_language_changed(const int p_language);
void _on_required_text_changed(const String &p_text);
+ String _get_subfolder();
static String _to_absolute_plugin_path(const String &p_plugin_name);
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index e0cc0f8234..177014e5a7 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -1387,13 +1387,13 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
}
// Ensure B has points either side of or in the plane of A.
- int in_plane_count = 0, over_count = 0, under_count = 0;
+ int over_count = 0, under_count = 0;
Plane plane_a(vertices_a[0], vertices_a[1], vertices_a[2]);
ERR_FAIL_COND_MSG(plane_a.normal == Vector3(), "Couldn't form plane from Brush A face.");
for (int i = 0; i < 3; i++) {
if (plane_a.has_point(vertices_b[i])) {
- in_plane_count++;
+ // In plane.
} else if (plane_a.is_point_over(vertices_b[i])) {
over_count++;
} else {
@@ -1406,7 +1406,6 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
}
// Ensure A has points either side of or in the plane of B.
- in_plane_count = 0;
over_count = 0;
under_count = 0;
Plane plane_b(vertices_b[0], vertices_b[1], vertices_b[2]);
@@ -1414,7 +1413,7 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
for (int i = 0; i < 3; i++) {
if (plane_b.has_point(vertices_a[i])) {
- in_plane_count++;
+ // In plane.
} else if (plane_b.is_point_over(vertices_a[i])) {
over_count++;
} else {
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index 7fe2e589b1..dcb1f1d744 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -94,7 +94,7 @@ void ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_strin
ERR_FAIL_MSG("ImageLoaderSVG can't create image.");
}
- res = sw_canvas->push(move(picture));
+ res = sw_canvas->push(std::move(picture));
if (res != tvg::Result::Success) {
memfree(buffer);
ERR_FAIL_MSG("ImageLoaderSVG can't create image.");
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index ba249aff7a..07421b7275 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -2172,6 +2172,11 @@ void TextServerAdvanced::font_set_scale(const RID &p_font_rid, int64_t p_size, d
Vector2i size = _get_size(fd, p_size);
ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face) {
+ return; // Do not override scale for dynamic fonts, it's calculated automatically.
+ }
+#endif
fd->cache[size]->scale = p_scale;
}
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 8ae56aa64d..257c569a25 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -1334,6 +1334,11 @@ void TextServerFallback::font_set_scale(const RID &p_font_rid, int64_t p_size, d
Vector2i size = _get_size(fd, p_size);
ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face) {
+ return; // Do not override scale for dynamic fonts, it's calculated automatically.
+ }
+#endif
fd->cache[size]->scale = p_scale;
}
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index 5ff5b2339c..b645a48c88 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -350,7 +350,6 @@ void AudioStreamOGGVorbis::maybe_update_info() {
vorbis_info_init(&info);
vorbis_comment_init(&comment);
- int packet_count = 0;
Ref<OGGPacketSequencePlayback> packet_sequence_playback = packet_sequence->instance_playback();
for (int i = 0; i < 3; i++) {
@@ -369,8 +368,6 @@ void AudioStreamOGGVorbis::maybe_update_info() {
err = vorbis_synthesis_headerin(&info, &comment, packet);
ERR_FAIL_COND_MSG(err != 0, "Error parsing header packet " + itos(i) + ": " + itos(err));
-
- packet_count++;
}
packet_sequence->set_sampling_rate(info.rate);
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index b548277f95..93cab85441 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1106,6 +1106,10 @@ void DisplayServerWindows::_update_window_style(WindowID p_window, bool p_repain
SetWindowLongPtr(wd.hWnd, GWL_STYLE, style);
SetWindowLongPtr(wd.hWnd, GWL_EXSTYLE, style_ex);
+ if (icon.is_valid()) {
+ set_icon(icon);
+ }
+
SetWindowPos(wd.hWnd, wd.always_on_top ? HWND_TOPMOST : HWND_NOTOPMOST, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | ((wd.no_focus || wd.is_popup) ? SWP_NOACTIVATE : 0));
if (p_repaint) {
@@ -1895,9 +1899,11 @@ void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!p_icon.is_valid());
- Ref<Image> icon = p_icon->duplicate();
- if (icon->get_format() != Image::FORMAT_RGBA8) {
- icon->convert(Image::FORMAT_RGBA8);
+ if (icon != p_icon) {
+ icon = p_icon->duplicate();
+ if (icon->get_format() != Image::FORMAT_RGBA8) {
+ icon->convert(Image::FORMAT_RGBA8);
+ }
}
int w = icon->get_width();
int h = icon->get_height();
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index c039b29c54..febc8a2043 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -399,6 +399,7 @@ class DisplayServerWindows : public DisplayServer {
HHOOK mouse_monitor = nullptr;
List<WindowID> popup_list;
uint64_t time_since_popup = 0;
+ Ref<Image> icon;
WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect);
WindowID window_id_counter = MAIN_WINDOW_ID;
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index d43ab47004..68e188bbed 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -387,6 +387,31 @@ String OS_Windows::_quote_command_line_argument(const String &p_text) const {
return p_text;
}
+static void _append_to_pipe(char *p_bytes, int p_size, String *r_pipe, Mutex *p_pipe_mutex) {
+ // Try to convert from default ANSI code page to Unicode.
+ LocalVector<wchar_t> wchars;
+ int total_wchars = MultiByteToWideChar(CP_ACP, 0, p_bytes, p_size, nullptr, 0);
+ if (total_wchars > 0) {
+ wchars.resize(total_wchars);
+ if (MultiByteToWideChar(CP_ACP, 0, p_bytes, p_size, wchars.ptr(), total_wchars) == 0) {
+ wchars.clear();
+ }
+ }
+
+ if (p_pipe_mutex) {
+ p_pipe_mutex->lock();
+ }
+ if (wchars.is_empty()) {
+ // Let's hope it's compatible with UTF-8.
+ (*r_pipe) += String::utf8(p_bytes, p_size);
+ } else {
+ (*r_pipe) += String(wchars.ptr(), total_wchars);
+ }
+ if (p_pipe_mutex) {
+ p_pipe_mutex->unlock();
+ }
+}
+
Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
String path = p_path.replace("/", "\\");
String command = _quote_command_line_argument(path);
@@ -435,21 +460,44 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments,
if (r_pipe) {
CloseHandle(pipe[1]); // Close pipe write handle (only child process is writing).
- char buf[4096];
+
+ LocalVector<char> bytes;
+ int bytes_in_buffer = 0;
+
+ const int CHUNK_SIZE = 4096;
DWORD read = 0;
for (;;) { // Read StdOut and StdErr from pipe.
- bool success = ReadFile(pipe[0], buf, 4096, &read, NULL);
+ bytes.resize(bytes_in_buffer + CHUNK_SIZE);
+ const bool success = ReadFile(pipe[0], bytes.ptr() + bytes_in_buffer, CHUNK_SIZE, &read, NULL);
if (!success || read == 0) {
break;
}
- if (p_pipe_mutex) {
- p_pipe_mutex->lock();
+
+ // Assume that all possible encodings are ASCII-compatible.
+ // Break at newline to allow receiving long output in portions.
+ int newline_index = -1;
+ for (int i = read - 1; i >= 0; i--) {
+ if (bytes[bytes_in_buffer + i] == '\n') {
+ newline_index = i;
+ break;
+ }
}
- (*r_pipe) += String::utf8(buf, read);
- if (p_pipe_mutex) {
- p_pipe_mutex->unlock();
+ if (newline_index == -1) {
+ bytes_in_buffer += read;
+ continue;
}
+
+ const int bytes_to_convert = bytes_in_buffer + (newline_index + 1);
+ _append_to_pipe(bytes.ptr(), bytes_to_convert, r_pipe, p_pipe_mutex);
+
+ bytes_in_buffer = read - (newline_index + 1);
+ memmove(bytes.ptr(), bytes.ptr() + bytes_to_convert, bytes_in_buffer);
+ }
+
+ if (bytes_in_buffer > 0) {
+ _append_to_pipe(bytes.ptr(), bytes_in_buffer, r_pipe, p_pipe_mutex);
}
+
CloseHandle(pipe[0]); // Close pipe read handle.
} else {
WaitForSingleObject(pi.pi.hProcess, INFINITE);
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index efde8d8a2b..f61dbc071d 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -57,7 +57,7 @@ void Camera2D::_update_scroll() {
Size2 screen_size = _get_camera_screen_size();
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset);
+ get_tree()->call_group(group_name, "_camera_moved", xform, screen_offset);
};
}
@@ -421,7 +421,7 @@ bool Camera2D::is_current() const {
void Camera2D::make_current() {
if (is_inside_tree()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
+ get_tree()->call_group(group_name, "_make_current", this);
} else {
current = true;
}
@@ -430,7 +430,7 @@ void Camera2D::make_current() {
void Camera2D::clear_current() {
if (is_inside_tree()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr);
+ get_tree()->call_group(group_name, "_make_current", (Object *)nullptr);
} else {
current = false;
}
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 4f05e80377..4c53776bba 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -217,8 +217,6 @@ void Camera3D::make_current() {
}
get_viewport()->_camera_3d_set(this);
-
- //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
void Camera3D::clear_current(bool p_enable_next) {
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 88d2c1ad69..5c63bdcf1d 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -318,12 +318,11 @@ void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &m
int LightmapGI::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
int over = 0;
int under = 0;
- int coplanar = 0;
const BSPSimplex &s = p_simplices[p_simplex];
for (int i = 0; i < 4; i++) {
const Vector3 v = p_points[s.vertices[i]];
- if (p_plane.has_point(v)) { //coplanar
- coplanar++;
+ if (p_plane.has_point(v)) {
+ // Coplanar.
} else if (p_plane.is_point_over(v)) {
over++;
} else {
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index d6ac5ccf30..42a2a68e2d 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -592,7 +592,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
bake_cells.write[p_idx].albedo[2] = 0;
float alpha_average = 0;
- int children_found = 0;
for (int i = 0; i < 8; i++) {
uint32_t child = bake_cells[p_idx].children[i];
@@ -603,8 +602,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
_fixup_plot(child, p_level + 1);
alpha_average += bake_cells[child].alpha;
-
- children_found++;
}
bake_cells.write[p_idx].alpha = alpha_average / 8.0;
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index f638644628..fe9d9ae4dd 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -71,7 +71,7 @@ void WorldEnvironment::_update_current_environment() {
} else {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
}
- get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::_update_current_camera_effects() {
@@ -82,7 +82,7 @@ void WorldEnvironment::_update_current_camera_effects() {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
}
- get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 50ffb3ca67..f36682942f 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -62,15 +62,42 @@ void ProgressBar::_notification(int p_what) {
Color font_color = get_theme_color(SNAME("font_color"));
draw_style_box(bg, Rect2(Point2(), get_size()));
+
float r = get_as_ratio();
- int mp = fg->get_minimum_size().width;
- int p = r * (get_size().width - mp);
- if (p > 0) {
- if (is_layout_rtl()) {
- draw_style_box(fg, Rect2(Point2(p, 0), Size2(fg->get_minimum_size().width, get_size().height)));
- } else {
- draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
- }
+
+ switch (mode) {
+ case FILL_BEGIN_TO_END:
+ case FILL_END_TO_BEGIN: {
+ int mp = fg->get_minimum_size().width;
+ int p = round(r * (get_size().width - mp));
+ // We want FILL_BEGIN_TO_END to map to right to left when UI layout is RTL,
+ // and left to right otherwise. And likewise for FILL_END_TO_BEGIN.
+ bool right_to_left = is_layout_rtl() ? (mode == FILL_BEGIN_TO_END) : (mode == FILL_END_TO_BEGIN);
+ if (p > 0) {
+ if (right_to_left) {
+ int p_remaining = round((1.0 - r) * (get_size().width - mp));
+ draw_style_box(fg, Rect2(Point2(p_remaining, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ } else {
+ draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ }
+ }
+ } break;
+ case FILL_TOP_TO_BOTTOM:
+ case FILL_BOTTOM_TO_TOP: {
+ int mp = fg->get_minimum_size().height;
+ int p = round(r * (get_size().height - mp));
+
+ if (p > 0) {
+ if (mode == FILL_TOP_TO_BOTTOM) {
+ draw_style_box(fg, Rect2(Point2(0, 0), Size2(get_size().width, p + fg->get_minimum_size().height)));
+ } else {
+ int p_remaining = round((1.0 - r) * (get_size().height - mp));
+ draw_style_box(fg, Rect2(Point2(0, p_remaining), Size2(get_size().width, p + fg->get_minimum_size().height)));
+ }
+ }
+ } break;
+ case FILL_MODE_MAX:
+ break;
}
if (percent_visible) {
@@ -88,6 +115,16 @@ void ProgressBar::_notification(int p_what) {
}
}
+void ProgressBar::set_fill_mode(int p_fill) {
+ ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX);
+ mode = (FillMode)p_fill;
+ update();
+}
+
+int ProgressBar::get_fill_mode() {
+ return mode;
+}
+
void ProgressBar::set_percent_visible(bool p_visible) {
percent_visible = p_visible;
update();
@@ -98,10 +135,18 @@ bool ProgressBar::is_percent_visible() const {
}
void ProgressBar::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &ProgressBar::set_fill_mode);
+ ClassDB::bind_method(D_METHOD("get_fill_mode"), &ProgressBar::get_fill_mode);
ClassDB::bind_method(D_METHOD("set_percent_visible", "visible"), &ProgressBar::set_percent_visible);
ClassDB::bind_method(D_METHOD("is_percent_visible"), &ProgressBar::is_percent_visible);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Begin to End,End to Begin,Top to Bottom,Bottom to Top"), "set_fill_mode", "get_fill_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "percent_visible"), "set_percent_visible", "is_percent_visible");
+
+ BIND_ENUM_CONSTANT(FILL_BEGIN_TO_END);
+ BIND_ENUM_CONSTANT(FILL_END_TO_BEGIN);
+ BIND_ENUM_CONSTANT(FILL_TOP_TO_BOTTOM);
+ BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP);
}
ProgressBar::ProgressBar() {
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index 2d89163f78..5ba21ad7d5 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -43,11 +43,27 @@ protected:
static void _bind_methods();
public:
+ enum FillMode {
+ FILL_BEGIN_TO_END,
+ FILL_END_TO_BEGIN,
+ FILL_TOP_TO_BOTTOM,
+ FILL_BOTTOM_TO_TOP,
+ FILL_MODE_MAX
+ };
+
+ void set_fill_mode(int p_fill);
+ int get_fill_mode();
+
void set_percent_visible(bool p_visible);
bool is_percent_visible() const;
Size2 get_minimum_size() const override;
ProgressBar();
+
+private:
+ FillMode mode = FILL_BEGIN_TO_END;
};
+VARIANT_ENUM_CAST(ProgressBar::FillMode);
+
#endif // PROGRESS_BAR_H
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a151d3cb33..9d80b3cc0f 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -181,7 +181,7 @@ void SceneTree::_flush_ugc() {
argptrs[i] = &E->get()[i];
}
- call_group_flagsp(GROUP_CALL_REALTIME, E->key().group, E->key().call, argptrs, E->get().size());
+ call_group_flagsp(GROUP_CALL_DEFAULT, E->key().group, E->key().call, argptrs, E->get().size());
unique_group_calls.erase(E);
}
@@ -220,7 +220,7 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
return;
}
- if (p_call_flags & GROUP_CALL_UNIQUE && !(p_call_flags & GROUP_CALL_REALTIME)) {
+ if (p_call_flags & GROUP_CALL_UNIQUE && p_call_flags & GROUP_CALL_DEFERRED) {
ERR_FAIL_COND(ugc_locked);
UGCall ug;
@@ -254,7 +254,7 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
Callable::CallError ce;
nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
@@ -268,7 +268,7 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
Callable::CallError ce;
nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
@@ -307,7 +307,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->notification(p_notification);
} else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
@@ -320,7 +320,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->notification(p_notification);
} else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
@@ -358,7 +358,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->set(p_name, p_value);
} else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
@@ -371,7 +371,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->set(p_name, p_value);
} else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
@@ -390,7 +390,7 @@ void SceneTree::notify_group(const StringName &p_group, int p_notification) {
}
void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) {
- set_group_flags(0, p_group, p_name, p_value);
+ set_group_flags(GROUP_CALL_DEFAULT, p_group, p_name, p_value);
}
void SceneTree::initialize() {
@@ -413,7 +413,7 @@ bool SceneTree::physics_process(double p_time) {
emit_signal(SNAME("physics_frame"));
_notify_group_pause(SNAME("physics_process_internal"), Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
- call_group_flags(GROUP_CALL_REALTIME, SNAME("_picking_viewports"), SNAME("_process_picking"));
+ call_group(SNAME("_picking_viewports"), SNAME("_process_picking"));
_notify_group_pause(SNAME("physics_process"), Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
@@ -944,7 +944,7 @@ void SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::Ca
StringName group = *p_args[0];
StringName method = *p_args[1];
- call_group_flagsp(0, group, method, p_args + 2, p_argcount - 2);
+ call_group_flagsp(GROUP_CALL_DEFAULT, group, method, p_args + 2, p_argcount - 2);
}
int64_t SceneTree::get_frame() const {
@@ -1277,7 +1277,7 @@ void SceneTree::_bind_methods() {
BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
- BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
+ BIND_ENUM_CONSTANT(GROUP_CALL_DEFERRED);
BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE);
}
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 9d7757e0a3..d633fb38d0 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -151,7 +151,6 @@ private:
int collision_debug_contacts;
void _change_scene(Node *p_to);
- //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
List<Ref<SceneTreeTimer>> timers;
List<Ref<Tween>> tweens;
@@ -225,7 +224,7 @@ public:
enum GroupCallFlags {
GROUP_CALL_DEFAULT = 0,
GROUP_CALL_REVERSE = 1,
- GROUP_CALL_REALTIME = 2,
+ GROUP_CALL_DEFERRED = 2,
GROUP_CALL_UNIQUE = 4,
};
@@ -235,17 +234,20 @@ public:
void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value);
+ // `notify_group()` is immediate by default since Godot 4.0.
void notify_group(const StringName &p_group, int p_notification);
+ // `set_group()` is immediate by default since Godot 4.0.
void set_group(const StringName &p_group, const String &p_name, const Variant &p_value);
template <typename... VarArgs>
+ // `call_group()` is immediate by default since Godot 4.0.
void call_group(const StringName &p_group, const StringName &p_function, VarArgs... p_args) {
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
const Variant *argptrs[sizeof...(p_args) + 1];
for (uint32_t i = 0; i < sizeof...(p_args); i++) {
argptrs[i] = &args[i];
}
- call_group_flagsp(0, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ call_group_flagsp(GROUP_CALL_DEFAULT, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
}
template <typename... VarArgs>
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 7c689bd436..ed08c45a01 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -267,7 +267,7 @@ void ShaderGlobalsOverride::_notification(int p_what) {
remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
- get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
active = false;
} break;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index d7e58ed707..e4037c2843 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2186,7 +2186,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) {
// No need for change.
return;
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
+ get_tree()->call_group("_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
gui.key_focus = p_control;
emit_signal(SNAME("gui_focus_changed"), p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 16fce5e08a..27e1590940 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -84,7 +84,7 @@ void Material::inspect_native_shader_code() {
SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
RID shader = get_shader_rid();
if (st && shader.is_valid()) {
- st->call_group("_native_shader_source_visualizer", "_inspect_shader", shader);
+ st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer", "_inspect_shader", shader);
}
}
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 882afdb43d..94e7f46ea5 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -137,7 +137,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
Edge ignore_to_edge(-1, -1);
if (!_is_point_inside(from)) {
- float closest_dist = 1e20;
+ float closest_dist = 1e20f;
Vector2 closest_point;
for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
@@ -161,7 +161,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
};
if (!_is_point_inside(to)) {
- float closest_dist = 1e20;
+ float closest_dist = 1e20f;
Vector2 closest_point;
for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
@@ -489,7 +489,7 @@ bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const {
}
Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
- float closest_dist = 1e20;
+ float closest_dist = 1e20f;
Vector2 closest_point;
for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
@@ -508,7 +508,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
}
}
- ERR_FAIL_COND_V(closest_dist == 1e20, Vector2());
+ ERR_FAIL_COND_V(Math::is_equal_approx(closest_dist, 1e20f), Vector2());
return closest_point;
}
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 7e18eac6ae..3ea67ae115 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -226,8 +226,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
if (!p_viewport->disable_2d) {
- int i = 0;
-
Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
@@ -238,13 +236,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasRender::Light *directional_lights_with_shadow = nullptr;
if (p_viewport->sdf_active) {
- //process SDF
+ // Process SDF.
Rect2 sdf_rect = RSG::texture_storage->render_target_get_sdf_rect(p_viewport->render_target);
RendererCanvasRender::LightOccluderInstance *occluders = nullptr;
- //make list of occluders
+ // Make list of occluders.
for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
@@ -265,14 +263,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RSG::canvas_render->render_sdf(p_viewport->render_target, occluders);
RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, true);
- p_viewport->sdf_active = false; // if used, gets set active again
+ p_viewport->sdf_active = false; // If used, gets set active again.
} else {
RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, false);
}
Rect2 shadow_rect;
- int light_count = 0;
int shadow_count = 0;
int directional_light_count = 0;
@@ -282,7 +279,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
- //find lights in canvas
+ // Find lights in canvas.
for (Set<RendererCanvasRender::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
RendererCanvasRender::Light *cl = F->get();
@@ -298,12 +295,10 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
cl->filter_next_ptr = lights;
lights = cl;
- // cl->texture_cache = nullptr;
Transform2D scale;
scale.scale(cl->rect_cache.size);
scale.columns[2] = cl->rect_cache.position;
cl->light_shader_xform = cl->xform * scale;
- //cl->light_shader_pos = cl->xform_cache[2];
if (cl->use_shadow) {
cl->shadows_next_ptr = lights_with_shadow;
if (lights_with_shadow == nullptr) {
@@ -314,11 +309,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
lights_with_shadow = cl;
cl->radius_cache = cl->rect_cache.size.length();
}
-
- light_count++;
}
-
- //guess this is not needed, but keeping because it may be
}
}
@@ -433,8 +424,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RENDER_TIMESTAMP("> Render DirectionalLight2D Shadows");
- //make list of occluders
- int occ_cullded = 0;
+ // Make list of occluders.
for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
@@ -452,7 +442,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (F->get()->aabb_cache.intersects_filled_polygon(xf_points, point_count)) {
F->get()->next = occluders;
occluders = F->get();
- occ_cullded++;
}
}
}
@@ -504,7 +493,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (RSG::canvas->was_sdf_used()) {
p_viewport->sdf_active = true;
}
- i++;
if (scenario_draw_canvas_bg && E.key.get_layer() >= scenario_canvas_max_layer) {
if (!can_draw_3d) {
diff --git a/tests/core/math/test_geometry_2d.h b/tests/core/math/test_geometry_2d.h
index 3487e4d7e8..db4e6e2177 100644
--- a/tests/core/math/test_geometry_2d.h
+++ b/tests/core/math/test_geometry_2d.h
@@ -135,7 +135,7 @@ TEST_CASE("[Geometry2D] Line intersection") {
"Parallel lines should not intersect.");
}
-TEST_CASE("[Geometry2D] Segment intersection.") {
+TEST_CASE("[Geometry2D] Segment intersection") {
Vector2 r;
CHECK(Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(-1, -1), &r));
@@ -148,6 +148,10 @@ TEST_CASE("[Geometry2D] Segment intersection.") {
Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(0, 1), Vector2(2, -1), &r),
"Parallel segments should not intersect.");
+ CHECK_FALSE_MESSAGE(
+ Geometry2D::segment_intersects_segment(Vector2(1, 2), Vector2(3, 2), Vector2(0, 2), Vector2(-2, 2), &r),
+ "Non-overlapping collinear segments should not intersect.");
+
CHECK_MESSAGE(
Geometry2D::segment_intersects_segment(Vector2(0, 0), Vector2(0, 1), Vector2(0, 0), Vector2(1, 0), &r),
"Touching segments should intersect.");
@@ -159,11 +163,114 @@ TEST_CASE("[Geometry2D] Segment intersection.") {
CHECK(r.is_equal_approx(Vector2(0, 0)));
}
+TEST_CASE("[Geometry2D] Segment intersection with circle") {
+ real_t minus_one = -1.0;
+ real_t zero = 0.0;
+ real_t one_quarter = 0.25;
+ real_t three_quarters = 0.75;
+ real_t one = 1.0;
+
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(0, 0), Vector2(4, 0), Vector2(0, 0), 1.0), one_quarter),
+ "Segment from inside to outside of circle should intersect it.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(4, 0), Vector2(0, 0), Vector2(0, 0), 1.0), three_quarters),
+ "Segment from outside to inside of circle should intersect it.");
+
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(-2, 0), Vector2(2, 0), Vector2(0, 0), 1.0), one_quarter),
+ "Segment running through circle should intersect it.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(2, 0), Vector2(-2, 0), Vector2(0, 0), 1.0), one_quarter),
+ "Segment running through circle should intersect it.");
+
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(0, 0), Vector2(1, 0), Vector2(0, 0), 1.0), one),
+ "Segment starting inside the circle and ending on the circle should intersect it");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(1, 0), Vector2(0, 0), Vector2(0, 0), 1.0), zero),
+ "Segment starting on the circle and going inwards should intersect it");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(1, 0), Vector2(2, 0), Vector2(0, 0), 1.0), zero),
+ "Segment starting on the circle and going outwards should intersect it");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(2, 0), Vector2(1, 0), Vector2(0, 0), 1.0), one),
+ "Segment starting outside the circle and ending on the circle intersect it");
+
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(-1, 0), Vector2(1, 0), Vector2(0, 0), 2.0), minus_one),
+ "Segment completely within the circle should not intersect it");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(1, 0), Vector2(-1, 0), Vector2(0, 0), 2.0), minus_one),
+ "Segment completely within the circle should not intersect it");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(2, 0), Vector2(3, 0), Vector2(0, 0), 1.0), minus_one),
+ "Segment completely outside the circle should not intersect it");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(3, 0), Vector2(2, 0), Vector2(0, 0), 1.0), minus_one),
+ "Segment completely outside the circle should not intersect it");
+}
+
+TEST_CASE("[Geometry2D] Segment intersection with polygon") {
+ Vector<Point2> a;
+
+ a.push_back(Point2(-2, 2));
+ a.push_back(Point2(3, 4));
+ a.push_back(Point2(1, 1));
+ a.push_back(Point2(2, -2));
+ a.push_back(Point2(-1, -1));
+
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(0, 2), Vector2(2, 2), a),
+ "Segment from inside to outside of polygon should intersect it.");
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(2, 2), Vector2(0, 2), a),
+ "Segment from outside to inside of polygon should intersect it.");
+
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(2, 4), Vector2(3, 3), a),
+ "Segment running through polygon should intersect it.");
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(3, 3), Vector2(2, 4), a),
+ "Segment running through polygon should intersect it.");
+
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(0, 0), Vector2(1, 1), a),
+ "Segment starting inside the polygon and ending on the polygon should intersect it");
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(1, 1), Vector2(0, 0), a),
+ "Segment starting on the polygon and going inwards should intersect it");
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(-2, 2), Vector2(-2, -1), a),
+ "Segment starting on the polygon and going outwards should intersect it");
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(-2, 1), Vector2(-2, 2), a),
+ "Segment starting outside the polygon and ending on the polygon intersect it");
+
+ CHECK_FALSE_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(-1, 2), Vector2(1, -1), a),
+ "Segment completely within the polygon should not intersect it");
+ CHECK_FALSE_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(1, -1), Vector2(-1, 2), a),
+ "Segment completely within the polygon should not intersect it");
+ CHECK_FALSE_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(2, 2), Vector2(2, -1), a),
+ "Segment completely outside the polygon should not intersect it");
+ CHECK_FALSE_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(2, -1), Vector2(2, 2), a),
+ "Segment completely outside the polygon should not intersect it");
+}
+
TEST_CASE("[Geometry2D] Closest point to segment") {
Vector2 s[] = { Vector2(-4, -4), Vector2(4, 4) };
CHECK(Geometry2D::get_closest_point_to_segment(Vector2(4.1, 4.1), s).is_equal_approx(Vector2(4, 4)));
CHECK(Geometry2D::get_closest_point_to_segment(Vector2(-4.1, -4.1), s).is_equal_approx(Vector2(-4, -4)));
CHECK(Geometry2D::get_closest_point_to_segment(Vector2(-1, 1), s).is_equal_approx(Vector2(0, 0)));
+
+ Vector2 t[] = { Vector2(1, -2), Vector2(1, -2) };
+ CHECK_MESSAGE(
+ Geometry2D::get_closest_point_to_segment(Vector2(-3, 4), t).is_equal_approx(Vector2(1, -2)),
+ "Line segment is only a single point. This point should be the closest.");
}
TEST_CASE("[Geometry2D] Closest point to uncapped segment") {
@@ -186,6 +293,30 @@ TEST_CASE("[Geometry2D] Closest points between segments") {
Geometry2D::get_closest_points_between_segments(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(-1, -1), c1, c2);
CHECK(c1.is_equal_approx(Vector2(0, 0)));
CHECK(c2.is_equal_approx(Vector2(0, 0)));
+
+ Geometry2D::get_closest_points_between_segments(Vector2(-3, 4), Vector2(-3, 4), Vector2(-4, 3), Vector2(-2, 3), c1, c2);
+ CHECK_MESSAGE(
+ c1.is_equal_approx(Vector2(-3, 4)),
+ "1st line segment is only a point, this point should be the closest point to the 2nd line segment.");
+ CHECK_MESSAGE(
+ c2.is_equal_approx(Vector2(-3, 3)),
+ "1st line segment is only a point, this should not matter when determining the closest point on the 2nd line segment.");
+
+ Geometry2D::get_closest_points_between_segments(Vector2(-4, 3), Vector2(-2, 3), Vector2(-3, 4), Vector2(-3, 4), c1, c2);
+ CHECK_MESSAGE(
+ c1.is_equal_approx(Vector2(-3, 3)),
+ "2nd line segment is only a point, this should not matter when determining the closest point on the 1st line segment.");
+ CHECK_MESSAGE(
+ c2.is_equal_approx(Vector2(-3, 4)),
+ "2nd line segment is only a point, this point should be the closest point to the 1st line segment.");
+
+ Geometry2D::get_closest_points_between_segments(Vector2(5, -4), Vector2(5, -4), Vector2(-2, 1), Vector2(-2, 1), c1, c2);
+ CHECK_MESSAGE(
+ c1.is_equal_approx(Vector2(5, -4)),
+ "Both line segments are only a point. On the 1st line segment, that point should be the closest point to the 2nd line segment.");
+ CHECK_MESSAGE(
+ c2.is_equal_approx(Vector2(-2, 1)),
+ "Both line segments are only a point. On the 2nd line segment, that point should be the closest point to the 1st line segment.");
}
TEST_CASE("[Geometry2D] Make atlas") {
@@ -562,6 +693,174 @@ TEST_CASE("[Geometry2D] Clip polyline with polygon") {
CHECK(r[1][1].is_equal_approx(Vector2(55, 70)));
}
}
+
+TEST_CASE("[Geometry2D] Convex hull") {
+ Vector<Point2> a;
+ Vector<Point2> r;
+
+ a.push_back(Point2(-4, -8));
+ a.push_back(Point2(-10, -4));
+ a.push_back(Point2(8, 2));
+ a.push_back(Point2(-6, 10));
+ a.push_back(Point2(-12, 4));
+ a.push_back(Point2(10, -8));
+ a.push_back(Point2(4, 8));
+
+ SUBCASE("[Geometry2D] No points") {
+ r = Geometry2D::convex_hull(Vector<Vector2>());
+
+ CHECK_MESSAGE(r.is_empty(), "The convex hull should be empty if there are no input points.");
+ }
+
+ SUBCASE("[Geometry2D] Single point") {
+ Vector<Point2> b;
+ b.push_back(Point2(4, -3));
+
+ r = Geometry2D::convex_hull(b);
+ REQUIRE_MESSAGE(r.size() == 1, "Convex hull should contain 1 point.");
+ CHECK(r[0].is_equal_approx(b[0]));
+ }
+
+ SUBCASE("[Geometry2D] All points form the convex hull") {
+ r = Geometry2D::convex_hull(a);
+ REQUIRE_MESSAGE(r.size() == 8, "Convex hull should contain 8 points.");
+ CHECK(r[0].is_equal_approx(Point2(-12, 4)));
+ CHECK(r[1].is_equal_approx(Point2(-10, -4)));
+ CHECK(r[2].is_equal_approx(Point2(-4, -8)));
+ CHECK(r[3].is_equal_approx(Point2(10, -8)));
+ CHECK(r[4].is_equal_approx(Point2(8, 2)));
+ CHECK(r[5].is_equal_approx(Point2(4, 8)));
+ CHECK(r[6].is_equal_approx(Point2(-6, 10)));
+ CHECK(r[7].is_equal_approx(Point2(-12, 4)));
+ }
+
+ SUBCASE("[Geometry2D] Add extra points inside original convex hull") {
+ a.push_back(Point2(-4, -8));
+ a.push_back(Point2(0, 0));
+ a.push_back(Point2(0, 8));
+ a.push_back(Point2(-10, -3));
+ a.push_back(Point2(9, -4));
+ a.push_back(Point2(6, 4));
+
+ r = Geometry2D::convex_hull(a);
+ REQUIRE_MESSAGE(r.size() == 8, "Convex hull should contain 8 points.");
+ CHECK(r[0].is_equal_approx(Point2(-12, 4)));
+ CHECK(r[1].is_equal_approx(Point2(-10, -4)));
+ CHECK(r[2].is_equal_approx(Point2(-4, -8)));
+ CHECK(r[3].is_equal_approx(Point2(10, -8)));
+ CHECK(r[4].is_equal_approx(Point2(8, 2)));
+ CHECK(r[5].is_equal_approx(Point2(4, 8)));
+ CHECK(r[6].is_equal_approx(Point2(-6, 10)));
+ CHECK(r[7].is_equal_approx(Point2(-12, 4)));
+ }
+
+ SUBCASE("[Geometry2D] Add extra points on border of original convex hull") {
+ a.push_back(Point2(9, -3));
+ a.push_back(Point2(-2, -8));
+
+ r = Geometry2D::convex_hull(a);
+ REQUIRE_MESSAGE(r.size() == 8, "Convex hull should contain 8 points.");
+ CHECK(r[0].is_equal_approx(Point2(-12, 4)));
+ CHECK(r[1].is_equal_approx(Point2(-10, -4)));
+ CHECK(r[2].is_equal_approx(Point2(-4, -8)));
+ CHECK(r[3].is_equal_approx(Point2(10, -8)));
+ CHECK(r[4].is_equal_approx(Point2(8, 2)));
+ CHECK(r[5].is_equal_approx(Point2(4, 8)));
+ CHECK(r[6].is_equal_approx(Point2(-6, 10)));
+ CHECK(r[7].is_equal_approx(Point2(-12, 4)));
+ }
+
+ SUBCASE("[Geometry2D] Add extra points outside border of original convex hull") {
+ a.push_back(Point2(-11, -1));
+ a.push_back(Point2(7, 6));
+
+ r = Geometry2D::convex_hull(a);
+ REQUIRE_MESSAGE(r.size() == 10, "Convex hull should contain 10 points.");
+ CHECK(r[0].is_equal_approx(Point2(-12, 4)));
+ CHECK(r[1].is_equal_approx(Point2(-11, -1)));
+ CHECK(r[2].is_equal_approx(Point2(-10, -4)));
+ CHECK(r[3].is_equal_approx(Point2(-4, -8)));
+ CHECK(r[4].is_equal_approx(Point2(10, -8)));
+ CHECK(r[5].is_equal_approx(Point2(8, 2)));
+ CHECK(r[6].is_equal_approx(Point2(7, 6)));
+ CHECK(r[7].is_equal_approx(Point2(4, 8)));
+ CHECK(r[8].is_equal_approx(Point2(-6, 10)));
+ CHECK(r[9].is_equal_approx(Point2(-12, 4)));
+ }
+}
+
+TEST_CASE("[Geometry2D] Bresenham line") {
+ Vector<Vector2i> r;
+
+ SUBCASE("[Geometry2D] Single point") {
+ r = Geometry2D::bresenham_line(Point2i(0, 0), Point2i(0, 0));
+
+ REQUIRE_MESSAGE(r.size() == 1, "The Bresenham line should contain exactly one point.");
+ CHECK(r[0] == Vector2i(0, 0));
+ }
+
+ SUBCASE("[Geometry2D] Line parallel to x-axis") {
+ r = Geometry2D::bresenham_line(Point2i(1, 2), Point2i(5, 2));
+
+ REQUIRE_MESSAGE(r.size() == 5, "The Bresenham line should contain exactly five points.");
+ CHECK(r[0] == Vector2i(1, 2));
+ CHECK(r[1] == Vector2i(2, 2));
+ CHECK(r[2] == Vector2i(3, 2));
+ CHECK(r[3] == Vector2i(4, 2));
+ CHECK(r[4] == Vector2i(5, 2));
+ }
+
+ SUBCASE("[Geometry2D] 45 degree line from the origin") {
+ r = Geometry2D::bresenham_line(Point2i(0, 0), Point2i(4, 4));
+
+ REQUIRE_MESSAGE(r.size() == 5, "The Bresenham line should contain exactly five points.");
+ CHECK(r[0] == Vector2i(0, 0));
+ CHECK(r[1] == Vector2i(1, 1));
+ CHECK(r[2] == Vector2i(2, 2));
+ CHECK(r[3] == Vector2i(3, 3));
+ CHECK(r[4] == Vector2i(4, 4));
+ }
+
+ SUBCASE("[Geometry2D] Sloped line going up one unit") {
+ r = Geometry2D::bresenham_line(Point2i(0, 0), Point2i(4, 1));
+
+ REQUIRE_MESSAGE(r.size() == 5, "The Bresenham line should contain exactly five points.");
+ CHECK(r[0] == Vector2i(0, 0));
+ CHECK(r[1] == Vector2i(1, 0));
+ CHECK(r[2] == Vector2i(2, 0));
+ CHECK(r[3] == Vector2i(3, 1));
+ CHECK(r[4] == Vector2i(4, 1));
+ }
+
+ SUBCASE("[Geometry2D] Sloped line going up two units") {
+ r = Geometry2D::bresenham_line(Point2i(0, 0), Point2i(4, 2));
+
+ REQUIRE_MESSAGE(r.size() == 5, "The Bresenham line should contain exactly five points.");
+ CHECK(r[0] == Vector2i(0, 0));
+ CHECK(r[1] == Vector2i(1, 0));
+ CHECK(r[2] == Vector2i(2, 1));
+ CHECK(r[3] == Vector2i(3, 1));
+ CHECK(r[4] == Vector2i(4, 2));
+ }
+
+ SUBCASE("[Geometry2D] Long sloped line") {
+ r = Geometry2D::bresenham_line(Point2i(0, 0), Point2i(11, 5));
+
+ REQUIRE_MESSAGE(r.size() == 12, "The Bresenham line should contain exactly twelve points.");
+ CHECK(r[0] == Vector2i(0, 0));
+ CHECK(r[1] == Vector2i(1, 0));
+ CHECK(r[2] == Vector2i(2, 1));
+ CHECK(r[3] == Vector2i(3, 1));
+ CHECK(r[4] == Vector2i(4, 2));
+ CHECK(r[5] == Vector2i(5, 2));
+ CHECK(r[6] == Vector2i(6, 3));
+ CHECK(r[7] == Vector2i(7, 3));
+ CHECK(r[8] == Vector2i(8, 4));
+ CHECK(r[9] == Vector2i(9, 4));
+ CHECK(r[10] == Vector2i(10, 5));
+ CHECK(r[11] == Vector2i(11, 5));
+ }
+}
} // namespace TestGeometry2D
#endif // TEST_GEOMETRY_2D_H