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-rw-r--r--.editorconfig3
-rw-r--r--.github/workflows/android_builds.yml2
-rw-r--r--.github/workflows/ios_builds.yml2
-rw-r--r--.github/workflows/javascript_builds.disabled2
-rw-r--r--.github/workflows/linux_builds.yml4
-rw-r--r--.github/workflows/macos_builds.yml4
-rw-r--r--.github/workflows/static_checks.yml3
-rw-r--r--.github/workflows/windows_builds.yml4
-rw-r--r--.mailmap1
-rw-r--r--AUTHORS.md1
-rw-r--r--CHANGELOG.md4
-rw-r--r--CONTRIBUTING.md28
-rw-r--r--COPYRIGHT.txt4
-rw-r--r--DONORS.md102
-rw-r--r--README.md3
-rw-r--r--SConstruct47
-rw-r--r--core/config/project_settings.cpp6
-rw-r--r--core/core_bind.cpp34
-rw-r--r--core/core_bind.h3
-rw-r--r--core/core_constants.cpp44
-rw-r--r--core/crypto/crypto.cpp4
-rw-r--r--core/debugger/engine_debugger.cpp2
-rw-r--r--core/debugger/remote_debugger.cpp1
-rw-r--r--core/debugger/remote_debugger_peer.cpp7
-rw-r--r--core/input/gamecontrollerdb.txt45
-rw-r--r--core/input/godotcontrollerdb.txt1
-rw-r--r--core/input/input.cpp52
-rw-r--r--core/input/input.h12
-rw-r--r--core/input/input_event.cpp56
-rw-r--r--core/input/input_event.h36
-rw-r--r--core/input/input_map.cpp5
-rw-r--r--core/io/compression.cpp6
-rw-r--r--core/io/config_file.cpp5
-rw-r--r--core/io/config_file.h2
-rw-r--r--core/io/file_access_compressed.cpp6
-rw-r--r--core/io/file_access_encrypted.cpp4
-rw-r--r--core/io/file_access_memory.cpp2
-rw-r--r--core/io/file_access_network.cpp3
-rw-r--r--core/io/file_access_pack.cpp3
-rw-r--r--core/io/file_access_pack.h2
-rw-r--r--core/io/file_access_zip.cpp2
-rw-r--r--core/io/http_client.cpp5
-rw-r--r--core/io/image.cpp38
-rw-r--r--core/io/json.cpp68
-rw-r--r--core/io/logger.cpp10
-rw-r--r--core/io/logger.h4
-rw-r--r--core/io/multiplayer_api.cpp8
-rw-r--r--core/io/packet_peer_udp.cpp2
-rw-r--r--core/io/resource_format_binary.cpp2
-rw-r--r--core/io/resource_importer.cpp6
-rw-r--r--core/io/resource_importer.h4
-rw-r--r--core/io/resource_loader.cpp8
-rw-r--r--core/io/translation_loader_po.cpp2
-rw-r--r--core/io/xml_parser.cpp68
-rw-r--r--core/io/xml_parser.h2
-rw-r--r--core/math/basis.cpp6
-rw-r--r--core/math/color.cpp53
-rw-r--r--core/math/expression.cpp2
-rw-r--r--core/math/geometry_2d.cpp10
-rw-r--r--core/math/geometry_3d.cpp6
-rw-r--r--core/math/quat.cpp9
-rw-r--r--core/math/quick_hull.cpp2
-rw-r--r--core/math/triangulate.cpp2
-rw-r--r--core/object/class_db.cpp4
-rw-r--r--core/object/method_bind.h1
-rw-r--r--core/object/object.cpp8
-rw-r--r--core/object/object.h2
-rw-r--r--core/os/dir_access.cpp2
-rw-r--r--core/os/dir_access.h2
-rw-r--r--core/os/file_access.cpp2
-rw-r--r--core/os/keyboard.h2
-rw-r--r--core/os/os.h3
-rw-r--r--core/os/pool_allocator.cpp2
-rw-r--r--core/os/thread.cpp29
-rw-r--r--core/os/thread.h6
-rw-r--r--core/os/threaded_array_processor.h2
-rw-r--r--core/register_core_types.cpp4
-rw-r--r--core/string/optimized_translation.cpp (renamed from core/string/compressed_translation.cpp)32
-rw-r--r--core/string/optimized_translation.h (renamed from core/string/compressed_translation.h)14
-rw-r--r--core/string/translation.cpp21
-rw-r--r--core/string/translation_po.cpp4
-rw-r--r--core/string/ustring.cpp80
-rw-r--r--core/string/ustring.h4
-rw-r--r--core/templates/cowdata.h2
-rw-r--r--core/templates/list.h2
-rw-r--r--core/templates/safe_refcount.h2
-rw-r--r--core/templates/vector.h4
-rw-r--r--core/variant/array.cpp39
-rw-r--r--core/variant/array.h9
-rw-r--r--core/variant/binder_common.h165
-rw-r--r--core/variant/callable.cpp4
-rw-r--r--core/variant/variant.h3
-rw-r--r--core/variant/variant_call.cpp179
-rw-r--r--core/variant/variant_construct.cpp1
-rw-r--r--core/variant/variant_parser.cpp45
-rw-r--r--core/variant/variant_setget.cpp120
-rw-r--r--doc/Makefile11
-rw-r--r--doc/classes/@GlobalScope.xml638
-rw-r--r--doc/classes/AABB.xml48
-rw-r--r--doc/classes/AStar.xml2
-rw-r--r--doc/classes/Animation.xml2
-rw-r--r--doc/classes/AnimationPlayer.xml2
-rw-r--r--doc/classes/Area2D.xml8
-rw-r--r--doc/classes/Area3D.xml8
-rw-r--r--doc/classes/Array.xml32
-rw-r--r--doc/classes/AtlasTexture.xml5
-rw-r--r--doc/classes/AudioEffectCapture.xml2
-rw-r--r--doc/classes/BackBufferCopy.xml2
-rw-r--r--doc/classes/BaseButton.xml2
-rw-r--r--doc/classes/BaseMaterial3D.xml72
-rw-r--r--doc/classes/Basis.xml30
-rw-r--r--doc/classes/BoxContainer.xml2
-rw-r--r--doc/classes/Button.xml1
-rw-r--r--doc/classes/Callable.xml42
-rw-r--r--doc/classes/Camera3D.xml2
-rw-r--r--doc/classes/CanvasItem.xml2
-rw-r--r--doc/classes/CheckBox.xml8
-rw-r--r--doc/classes/CodeEdit.xml2
-rw-r--r--doc/classes/Color.xml130
-rw-r--r--doc/classes/ColorPicker.xml3
-rw-r--r--doc/classes/ConcavePolygonShape3D.xml5
-rw-r--r--doc/classes/ConfigFile.xml8
-rw-r--r--doc/classes/Control.xml69
-rw-r--r--doc/classes/CryptoKey.xml4
-rw-r--r--doc/classes/Curve2D.xml2
-rw-r--r--doc/classes/Curve3D.xml2
-rw-r--r--doc/classes/Decal.xml4
-rw-r--r--doc/classes/Dictionary.xml22
-rw-r--r--doc/classes/Directory.xml5
-rw-r--r--doc/classes/EditorFileSystem.xml2
-rw-r--r--doc/classes/EditorInspectorPlugin.xml4
-rw-r--r--doc/classes/EditorNode3DGizmoPlugin.xml16
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/EditorSceneImporter.xml16
-rw-r--r--doc/classes/EditorSceneImporterMesh.xml16
-rw-r--r--doc/classes/EditorScenePostImport.xml7
-rw-r--r--doc/classes/EditorVCSInterface.xml2
-rw-r--r--doc/classes/Engine.xml2
-rw-r--r--doc/classes/Environment.xml2
-rw-r--r--doc/classes/FileDialog.xml6
-rw-r--r--doc/classes/Font.xml5
-rw-r--r--doc/classes/FontData.xml54
-rw-r--r--doc/classes/GIProbe.xml1
-rw-r--r--doc/classes/Geometry3D.xml2
-rw-r--r--doc/classes/GraphEdit.xml2
-rw-r--r--doc/classes/GraphNode.xml2
-rw-r--r--doc/classes/HTTPClient.xml2
-rw-r--r--doc/classes/HTTPRequest.xml2
-rw-r--r--doc/classes/IP.xml2
-rw-r--r--doc/classes/Image.xml4
-rw-r--r--doc/classes/ImageTexture.xml6
-rw-r--r--doc/classes/Input.xml16
-rw-r--r--doc/classes/InputEventAction.xml2
-rw-r--r--doc/classes/InputEventJoypadButton.xml2
-rw-r--r--doc/classes/InputEventJoypadMotion.xml2
-rw-r--r--doc/classes/InputEventKey.xml4
-rw-r--r--doc/classes/InputEventMouse.xml2
-rw-r--r--doc/classes/InputEventMouseButton.xml2
-rw-r--r--doc/classes/ItemList.xml21
-rw-r--r--doc/classes/KinematicBody2D.xml5
-rw-r--r--doc/classes/KinematicBody3D.xml5
-rw-r--r--doc/classes/Label.xml2
-rw-r--r--doc/classes/Light3D.xml2
-rw-r--r--doc/classes/MarginContainer.xml20
-rw-r--r--doc/classes/MenuButton.xml2
-rw-r--r--doc/classes/MultiMesh.xml2
-rw-r--r--doc/classes/Navigation2D.xml59
-rw-r--r--doc/classes/Navigation3D.xml84
-rw-r--r--doc/classes/NavigationAgent2D.xml20
-rw-r--r--doc/classes/NavigationAgent3D.xml20
-rw-r--r--doc/classes/NavigationMesh.xml5
-rw-r--r--doc/classes/NavigationObstacle2D.xml18
-rw-r--r--doc/classes/NavigationObstacle3D.xml18
-rw-r--r--doc/classes/NavigationRegion2D.xml9
-rw-r--r--doc/classes/NavigationRegion3D.xml6
-rw-r--r--doc/classes/NavigationServer2D.xml71
-rw-r--r--doc/classes/NavigationServer3D.xml75
-rw-r--r--doc/classes/Node.xml6
-rw-r--r--doc/classes/NodePath.xml18
-rw-r--r--doc/classes/OS.xml35
-rw-r--r--doc/classes/Object.xml4
-rw-r--r--doc/classes/OptimizedTranslation.xml (renamed from doc/classes/PHashTranslation.xml)2
-rw-r--r--doc/classes/PackedByteArray.xml26
-rw-r--r--doc/classes/PackedColorArray.xml10
-rw-r--r--doc/classes/PackedFloat32Array.xml10
-rw-r--r--doc/classes/PackedFloat64Array.xml10
-rw-r--r--doc/classes/PackedInt32Array.xml10
-rw-r--r--doc/classes/PackedInt64Array.xml10
-rw-r--r--doc/classes/PackedStringArray.xml10
-rw-r--r--doc/classes/PackedVector2Array.xml10
-rw-r--r--doc/classes/PackedVector3Array.xml10
-rw-r--r--doc/classes/ParticlesMaterial.xml4
-rw-r--r--doc/classes/PhysicalBone3D.xml2
-rw-r--r--doc/classes/PhysicalSkyMaterial.xml8
-rw-r--r--doc/classes/PhysicsServer2D.xml2
-rw-r--r--doc/classes/PhysicsServer3D.xml13
-rw-r--r--doc/classes/Plane.xml20
-rw-r--r--doc/classes/PopupMenu.xml6
-rw-r--r--doc/classes/PrimitiveMesh.xml2
-rw-r--r--doc/classes/ProjectSettings.xml148
-rw-r--r--doc/classes/Quat.xml24
-rw-r--r--doc/classes/RID.xml2
-rw-r--r--doc/classes/RayCast3D.xml7
-rw-r--r--doc/classes/Rect2.xml28
-rw-r--r--doc/classes/Rect2i.xml26
-rw-r--r--doc/classes/RenderingServer.xml15
-rw-r--r--doc/classes/ResourceFormatLoader.xml2
-rw-r--r--doc/classes/RichTextEffect.xml10
-rw-r--r--doc/classes/RigidBody2D.xml2
-rw-r--r--doc/classes/SceneTree.xml30
-rw-r--r--doc/classes/SceneTreeTimer.xml14
-rw-r--r--doc/classes/ScriptCreateDialog.xml20
-rw-r--r--doc/classes/Shape3D.xml2
-rw-r--r--doc/classes/Signal.xml14
-rw-r--r--doc/classes/Skeleton3D.xml2
-rw-r--r--doc/classes/SoftBody3D.xml20
-rw-r--r--doc/classes/SpinBox.xml14
-rw-r--r--doc/classes/Sprite2D.xml29
-rw-r--r--doc/classes/Sprite3D.xml2
-rw-r--r--doc/classes/SpriteBase3D.xml2
-rw-r--r--doc/classes/StreamPeer.xml18
-rw-r--r--doc/classes/String.xml253
-rw-r--r--doc/classes/StringName.xml2
-rw-r--r--doc/classes/StyleBoxFlat.xml8
-rw-r--r--doc/classes/SurfaceTool.xml35
-rw-r--r--doc/classes/Tabs.xml5
-rw-r--r--doc/classes/TextEdit.xml19
-rw-r--r--doc/classes/TextParagraph.xml16
-rw-r--r--doc/classes/TextServer.xml87
-rw-r--r--doc/classes/Texture2D.xml2
-rw-r--r--doc/classes/Theme.xml216
-rw-r--r--doc/classes/TileMap.xml17
-rw-r--r--doc/classes/Timer.xml2
-rw-r--r--doc/classes/TouchScreenButton.xml2
-rw-r--r--doc/classes/Transform.xml18
-rw-r--r--doc/classes/Transform2D.xml26
-rw-r--r--doc/classes/Tree.xml44
-rw-r--r--doc/classes/TreeItem.xml6
-rw-r--r--doc/classes/Tween.xml15
-rw-r--r--doc/classes/UDPServer.xml86
-rw-r--r--doc/classes/UndoRedo.xml37
-rw-r--r--doc/classes/Vector2.xml66
-rw-r--r--doc/classes/Vector2i.xml6
-rw-r--r--doc/classes/Vector3.xml68
-rw-r--r--doc/classes/Vector3i.xml8
-rw-r--r--doc/classes/Viewport.xml4
-rw-r--r--doc/classes/VisualShaderNodeCustom.xml2
-rw-r--r--doc/classes/VisualShaderNodeDeterminant.xml2
-rw-r--r--doc/classes/VisualShaderNodeExpression.xml2
-rw-r--r--doc/classes/VisualShaderNodeFaceForward.xml2
-rw-r--r--doc/classes/VisualShaderNodeGroupBase.xml4
-rw-r--r--doc/classes/VisualShaderNodeIf.xml2
-rw-r--r--doc/classes/VisualShaderNodeInput.xml2
-rw-r--r--doc/classes/VisualShaderNodeSDFToScreenUV.xml2
-rw-r--r--doc/classes/VisualShaderNodeScreenUVToSDF.xml2
-rw-r--r--doc/classes/VisualShaderNodeSmoothStep.xml2
-rw-r--r--doc/classes/VisualShaderNodeTextureSDF.xml2
-rw-r--r--doc/classes/VisualShaderNodeTextureSDFNormal.xml2
-rw-r--r--doc/classes/World2D.xml3
-rw-r--r--doc/classes/World3D.xml3
-rw-r--r--doc/classes/XRController3D.xml2
-rw-r--r--doc/classes/XRPositionalTracker.xml2
-rw-r--r--doc/classes/XRServer.xml45
-rw-r--r--doc/classes/bool.xml7
-rw-r--r--doc/classes/float.xml45
-rw-r--r--doc/classes/int.xml98
-rw-r--r--doc/translations/classes.pot14
-rw-r--r--doc/translations/fr.po14
-rw-r--r--drivers/alsa/asound-so_wrap.c48
-rw-r--r--drivers/alsa/asound-so_wrap.h20
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp30
-rw-r--r--drivers/dummy/rasterizer_dummy.h2
-rw-r--r--drivers/png/resource_saver_png.cpp2
-rw-r--r--drivers/unix/dir_access_unix.cpp22
-rw-r--r--drivers/unix/dir_access_unix.h2
-rw-r--r--drivers/unix/file_access_unix.cpp2
-rw-r--r--drivers/unix/thread_posix.cpp4
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp43
-rw-r--r--drivers/vulkan/vulkan_context.cpp314
-rw-r--r--drivers/vulkan/vulkan_context.h45
-rw-r--r--drivers/windows/file_access_windows.cpp2
-rw-r--r--editor/action_map_editor.cpp2
-rw-r--r--editor/animation_bezier_editor.cpp18
-rw-r--r--editor/animation_track_editor.cpp106
-rw-r--r--editor/animation_track_editor.h4
-rw-r--r--editor/animation_track_editor_plugins.cpp74
-rw-r--r--editor/code_editor.cpp8
-rw-r--r--editor/create_dialog.cpp5
-rw-r--r--editor/debugger/editor_performance_profiler.cpp2
-rw-r--r--editor/debugger/editor_profiler.cpp4
-rw-r--r--editor/debugger/editor_visual_profiler.cpp4
-rw-r--r--editor/debugger/script_editor_debugger.cpp2
-rw-r--r--editor/dependency_editor.cpp6
-rw-r--r--editor/doc_tools.cpp25
-rw-r--r--editor/editor_audio_buses.cpp2
-rw-r--r--editor/editor_data.cpp28
-rw-r--r--editor/editor_data.h2
-rw-r--r--editor/editor_export.cpp90
-rw-r--r--editor/editor_export.h1
-rw-r--r--editor/editor_file_dialog.cpp4
-rw-r--r--editor/editor_file_system.cpp87
-rw-r--r--editor/editor_file_system.h6
-rw-r--r--editor/editor_inspector.cpp8
-rw-r--r--editor/editor_node.cpp74
-rw-r--r--editor/editor_node.h2
-rw-r--r--editor/editor_properties.cpp34
-rw-r--r--editor/editor_properties.h2
-rw-r--r--editor/editor_resource_preview.cpp2
-rw-r--r--editor/editor_run_native.cpp2
-rw-r--r--editor/editor_settings.cpp5
-rw-r--r--editor/editor_spin_slider.cpp18
-rw-r--r--editor/editor_themes.cpp31
-rw-r--r--editor/editor_themes.h3
-rw-r--r--editor/fileserver/editor_file_server.cpp5
-rw-r--r--editor/fileserver/editor_file_server.h2
-rw-r--r--editor/filesystem_dock.cpp61
-rw-r--r--editor/icons/ColorPickerBarArrow.svg1
-rw-r--r--editor/icons/NodeDisabled.svg1
-rw-r--r--editor/import/editor_import_collada.cpp85
-rw-r--r--editor/import/resource_importer_csv_translation.cpp4
-rw-r--r--editor/import/resource_importer_obj.cpp2
-rw-r--r--editor/import/resource_importer_scene.cpp1298
-rw-r--r--editor/import/resource_importer_scene.h90
-rw-r--r--editor/import/scene_import_settings.cpp1199
-rw-r--r--editor/import/scene_import_settings.h199
-rw-r--r--editor/import/scene_importer_mesh.cpp355
-rw-r--r--editor/import/scene_importer_mesh.h18
-rw-r--r--editor/import_defaults_editor.cpp216
-rw-r--r--editor/import_defaults_editor.h (renamed from scene/2d/navigation_2d.h)66
-rw-r--r--editor/import_dock.cpp160
-rw-r--r--editor/import_dock.h4
-rw-r--r--editor/node_3d_editor_gizmos.cpp90
-rw-r--r--editor/node_3d_editor_gizmos.h12
-rw-r--r--editor/plugin_config_dialog.cpp8
-rw-r--r--editor/plugin_config_dialog.h2
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp16
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp10
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp12
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp12
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp42
-rw-r--r--editor/plugins/asset_library_editor_plugin.h1
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp9
-rw-r--r--editor/plugins/audio_stream_editor_plugin.h19
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp214
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h10
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp10
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/curve_editor_plugin.cpp8
-rw-r--r--editor/plugins/editor_preview_plugins.cpp4
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp500
-rw-r--r--editor/plugins/node_3d_editor_plugin.h60
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp10
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp10
-rw-r--r--editor/plugins/script_editor_plugin.cpp16
-rw-r--r--editor/plugins/script_editor_plugin.h2
-rw-r--r--editor/plugins/script_text_editor.cpp7
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp30
-rw-r--r--editor/plugins/text_editor.cpp2
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp14
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp33
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp40
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
-rw-r--r--editor/project_export.cpp3
-rw-r--r--editor/project_manager.cpp37
-rw-r--r--editor/project_settings_editor.cpp9
-rw-r--r--editor/project_settings_editor.h2
-rw-r--r--editor/property_editor.cpp22
-rw-r--r--editor/rename_dialog.cpp5
-rw-r--r--editor/scene_tree_dock.cpp112
-rw-r--r--editor/scene_tree_dock.h6
-rw-r--r--editor/scene_tree_editor.cpp16
-rw-r--r--editor/scene_tree_editor.h1
-rw-r--r--editor/shader_globals_editor.cpp3
-rw-r--r--editor/translations/af.po89
-rw-r--r--editor/translations/ar.po116
-rw-r--r--editor/translations/bg.po124
-rw-r--r--editor/translations/bn.po95
-rw-r--r--editor/translations/br.po83
-rw-r--r--editor/translations/ca.po92
-rw-r--r--editor/translations/cs.po172
-rw-r--r--editor/translations/da.po218
-rw-r--r--editor/translations/de.po129
-rw-r--r--editor/translations/editor.pot83
-rw-r--r--editor/translations/el.po117
-rw-r--r--editor/translations/eo.po97
-rw-r--r--editor/translations/es.po245
-rw-r--r--editor/translations/es_AR.po110
-rw-r--r--editor/translations/et.po164
-rw-r--r--editor/translations/eu.po86
-rw-r--r--editor/translations/fa.po110
-rw-r--r--editor/translations/fi.po106
-rw-r--r--editor/translations/fil.po84
-rw-r--r--editor/translations/fr.po129
-rw-r--r--editor/translations/ga.po83
-rw-r--r--editor/translations/gl.po90
-rw-r--r--editor/translations/he.po122
-rw-r--r--editor/translations/hi.po90
-rw-r--r--editor/translations/hr.po88
-rw-r--r--editor/translations/hu.po91
-rw-r--r--editor/translations/id.po500
-rw-r--r--editor/translations/is.po86
-rw-r--r--editor/translations/it.po287
-rw-r--r--editor/translations/ja.po143
-rw-r--r--editor/translations/ka.po86
-rw-r--r--editor/translations/ko.po404
-rw-r--r--editor/translations/lt.po98
-rw-r--r--editor/translations/lv.po88
-rw-r--r--editor/translations/mi.po83
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-rw-r--r--thirdparty/harfbuzz/src/hb-ot-post-table.hh1
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh4
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc2
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc47
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh111
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc4
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc112
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh22
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh705
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.rl113
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc104
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh2
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh69
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh89
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc76
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh2
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc100
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.hh41
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc15
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh1099
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh (renamed from thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.cc)95
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc160
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh96
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc61
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex.hh44
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc41
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape.cc4
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape.h2
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-tag-table.hh15
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-tag.cc29
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh4
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-var.cc10
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-var.h29
-rw-r--r--thirdparty/harfbuzz/src/hb-sanitize.hh8
-rw-r--r--thirdparty/harfbuzz/src/hb-serialize.hh11
-rw-r--r--thirdparty/harfbuzz/src/hb-set.cc33
-rw-r--r--thirdparty/harfbuzz/src/hb-set.h8
-rw-r--r--thirdparty/harfbuzz/src/hb-set.hh87
-rw-r--r--thirdparty/harfbuzz/src/hb-shape-plan.cc6
-rw-r--r--thirdparty/harfbuzz/src/hb-shape-plan.h2
-rw-r--r--thirdparty/harfbuzz/src/hb-shape.cc6
-rw-r--r--thirdparty/harfbuzz/src/hb-shape.h2
-rw-r--r--thirdparty/harfbuzz/src/hb-style.cc1
-rw-r--r--thirdparty/harfbuzz/src/hb-style.h2
-rw-r--r--thirdparty/harfbuzz/src/hb-subset-plan.cc27
-rw-r--r--thirdparty/harfbuzz/src/hb-subset-plan.hh15
-rw-r--r--thirdparty/harfbuzz/src/hb-unicode.cc10
-rw-r--r--thirdparty/harfbuzz/src/hb-unicode.h50
-rw-r--r--thirdparty/harfbuzz/src/hb-vector.hh11
-rw-r--r--thirdparty/harfbuzz/src/hb-version.h37
-rw-r--r--thirdparty/harfbuzz/src/hb.hh196
-rw-r--r--thirdparty/mbedtls/include/mbedtls/config.h17
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ctr_drbg.h45
-rw-r--r--thirdparty/mbedtls/include/mbedtls/entropy.h6
-rw-r--r--thirdparty/mbedtls/include/mbedtls/hmac_drbg.h58
-rw-r--r--thirdparty/mbedtls/include/mbedtls/net_sockets.h18
-rw-r--r--thirdparty/mbedtls/include/mbedtls/rsa.h6
-rw-r--r--thirdparty/mbedtls/include/mbedtls/threading.h3
-rw-r--r--thirdparty/mbedtls/include/mbedtls/version.h8
-rw-r--r--thirdparty/mbedtls/library/base64.c131
-rw-r--r--thirdparty/mbedtls/library/bignum.c6
-rw-r--r--thirdparty/mbedtls/library/ctr_drbg.c16
-rw-r--r--thirdparty/mbedtls/library/ecdsa.c8
-rw-r--r--thirdparty/mbedtls/library/ecjpake.c11
-rw-r--r--thirdparty/mbedtls/library/entropy.c7
-rw-r--r--thirdparty/mbedtls/library/hmac_drbg.c20
-rw-r--r--thirdparty/mbedtls/library/net_sockets.c14
-rw-r--r--thirdparty/mbedtls/library/pkwrite.c22
-rw-r--r--thirdparty/mbedtls/library/rsa.c28
-rw-r--r--thirdparty/mbedtls/library/threading.c6
-rw-r--r--thirdparty/mbedtls/library/version_features.c3
-rw-r--r--thirdparty/miniupnpc/LICENSE5
-rw-r--r--thirdparty/miniupnpc/miniupnpc/addr_is_reserved.c79
-rw-r--r--thirdparty/miniupnpc/miniupnpc/addr_is_reserved.h14
-rw-r--r--thirdparty/miniupnpc/miniupnpc/connecthostport.c6
-rw-r--r--thirdparty/miniupnpc/miniupnpc/listdevices.c197
-rw-r--r--thirdparty/miniupnpc/miniupnpc/minisoap.c6
-rw-r--r--thirdparty/miniupnpc/miniupnpc/minissdpc.c232
-rw-r--r--thirdparty/miniupnpc/miniupnpc/miniupnpc.c35
-rw-r--r--thirdparty/miniupnpc/miniupnpc/miniupnpc.h6
-rw-r--r--thirdparty/miniupnpc/miniupnpc/miniupnpc_socketdef.h2
-rw-r--r--thirdparty/miniupnpc/miniupnpc/miniupnpcmodule.c721
-rw-r--r--thirdparty/miniupnpc/miniupnpc/miniupnpcstrings.h2
-rw-r--r--thirdparty/miniupnpc/miniupnpc/miniwget.c15
-rw-r--r--thirdparty/miniupnpc/miniupnpc/portlistingparse.c2
-rw-r--r--thirdparty/miniupnpc/miniupnpc/receivedata.c10
-rw-r--r--thirdparty/miniupnpc/miniupnpc/upnpc.c864
-rw-r--r--thirdparty/miniupnpc/miniupnpc/upnpdev.h16
-rw-r--r--thirdparty/miniupnpc/miniupnpc/upnperrors.c112
-rw-r--r--thirdparty/miniupnpc/miniupnpc/upnperrors.h26
-rw-r--r--thirdparty/miniupnpc/miniupnpc/win32_snprintf.h71
-rw-r--r--thirdparty/miniupnpc/windows_fix.diff16
1181 files changed, 41229 insertions, 25376 deletions
diff --git a/.editorconfig b/.editorconfig
index 49517a5104..7743622e78 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -17,7 +17,8 @@ indent_size = 4
indent_style = space
indent_size = 4
-[.travis.yml]
+# YAML requires indentation with spaces instead of tabs.
+[*.{yml,yaml}]
indent_style = space
indent_size = 2
diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml
index 697600abe3..b24a36beef 100644
--- a/.github/workflows/android_builds.yml
+++ b/.github/workflows/android_builds.yml
@@ -4,7 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes
+ SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
SCONS_CACHE_LIMIT: 4096
ANDROID_NDK_VERSION: 21.1.6352462
diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml
index 73a1b2934e..c4da3cb683 100644
--- a/.github/workflows/ios_builds.yml
+++ b/.github/workflows/ios_builds.yml
@@ -4,7 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=iphone verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes
+ SCONSFLAGS: platform=iphone verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
SCONS_CACHE_LIMIT: 4096
jobs:
diff --git a/.github/workflows/javascript_builds.disabled b/.github/workflows/javascript_builds.disabled
index 015a1f314c..006981f3d4 100644
--- a/.github/workflows/javascript_builds.disabled
+++ b/.github/workflows/javascript_builds.disabled
@@ -4,7 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=javascript verbose=yes warnings=extra werror=yes --jobs=2
+ SCONSFLAGS: platform=javascript verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2
SCONS_CACHE_LIMIT: 4096
EM_VERSION: 1.39.20
EM_CACHE_FOLDER: 'emsdk-cache'
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index f4c377b921..15a7be9c4f 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -4,7 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes
+ SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
SCONS_CACHE_LIMIT: 4096
jobs:
@@ -191,7 +191,7 @@ jobs:
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
- scons target=release tools=no module_mono_enabled=yes mono_glue=no debug_symbols=no
+ scons target=release tools=no module_mono_enabled=yes mono_glue=no
ls -l bin/
- uses: actions/upload-artifact@v2
diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml
index 803c8f8ec4..a15ab92052 100644
--- a/.github/workflows/macos_builds.yml
+++ b/.github/workflows/macos_builds.yml
@@ -4,7 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=osx verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes
+ SCONSFLAGS: platform=osx verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
SCONS_CACHE_LIMIT: 4096
jobs:
@@ -104,7 +104,7 @@ jobs:
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
- scons target=release tools=no debug_symbols=no
+ scons target=release tools=no
ls -l bin/
- uses: actions/upload-artifact@v2
diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml
index 12270a848a..30468034ff 100644
--- a/.github/workflows/static_checks.yml
+++ b/.github/workflows/static_checks.yml
@@ -35,11 +35,12 @@ jobs:
run: |
bash ./misc/scripts/black_format.sh
- - name: JavaScript style checks via ESLint
+ - name: JavaScript style and documentation checks via ESLint and JSDoc
run: |
cd platform/javascript
npm ci
npm run lint
+ npm run docs -- -d dry-run
- name: Documentation checks
run: |
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml
index 19ff555b56..b7cc127226 100644
--- a/.github/workflows/windows_builds.yml
+++ b/.github/workflows/windows_builds.yml
@@ -5,7 +5,7 @@ on: [push, pull_request]
# SCONS_CACHE for windows must be set in the build environment
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes --jobs=2 module_text_server_fb_enabled=yes
+ SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 3072
@@ -110,7 +110,7 @@ jobs:
env:
SCONS_CACHE: /.scons_cache/
run: |
- scons target=release tools=no debug_symbols=no
+ scons target=release tools=no
ls -l bin/
- uses: actions/upload-artifact@v2
diff --git a/.mailmap b/.mailmap
index 72670d011f..dfbd13e612 100644
--- a/.mailmap
+++ b/.mailmap
@@ -40,6 +40,7 @@ Gilles Roudiere <gilles.roudiere@gmail.com> <gilles.roudiere@laas.fr>
Gordon MacPherson <gordon@gordonite.tech>
Guilherme Felipe <guilhermefelipecgs@gmail.com>
Hanif Bin Ariffin <hanif.ariffin.4326@gmail.com>
+HaSa1002 <johawitt@outlook.de>
Hein-Pieter van Braam-Stewart <hp@tmm.cx>
Hubert Jarosz <marqin.pl@gmail.com>
Hubert Jarosz <marqin.pl@gmail.com> <marqin.pl+git@gmail.com>
diff --git a/AUTHORS.md b/AUTHORS.md
index 2faaf2d2c0..8c26d2892b 100644
--- a/AUTHORS.md
+++ b/AUTHORS.md
@@ -163,6 +163,7 @@ name is available.
Ray Koopa (RayKoopa)
Rémi Verschelde (akien-mga)
Rhody Lugo (rraallvv)
+ Ricardo Subtil (Ev1lbl0w)
Roberto F. Arroyo (robfram)
Robin Hübner (profan)
romulox-x
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 88c9e1a8a0..fe5631cefd 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -37,7 +37,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Ability to convert visual shaders to text-based shaders.
- See the [complete list of new functions](https://github.com/godotengine/godot/pull/26164).
- Improved visual scripting.
- - Visual scripting now uses an unified graph where all functions are represented.
+ - Visual scripting now uses a unified graph where all functions are represented.
- Nodes can now be edited directly in the graph.
- Support for fuzzy searching.
- The `tool` mode can now be enabled in visual scripts.
@@ -900,7 +900,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Removed many debugging prints in the console.
- Export templates now display an error dialog if no project was found when starting.
- DynamicFont oversampling is now enabled by default.
-- Nodes' internal logic now consistently use internal physics processing.
+- Nodes' internal logic now consistently uses internal physics processing.
- Allow attaching and clearing scripts on multiple nodes at once.
- Default values are no longer saved in scene and resource files.
- The selection rectangle of 2D nodes is now hidden when not pertinent (no more rectangle for collision shapes).
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 4387750f28..d7a4f976bf 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -241,25 +241,21 @@ discussions and support, others more for development discussions.
To communicate with developers (e.g. to discuss a feature you want to implement
or a bug you want to fix), the following channels can be used:
-- [GitHub issues](https://github.com/godotengine/godot/issues): If there is an
- existing issue about a topic you want to discuss, just add a comment to it -
- all developers watch the repository and will get an email notification. You
- can also create a new issue - please keep in mind to create issues only to
- discuss quite specific points about the development, and not general user
- feedback or support requests.
-- [#godotengine-devel IRC channel on
- Freenode](https://webchat.freenode.net/?channels=godotengine-devel): You will
- find most core developers there, so it's the go-to channel for direct chat
+- [Godot Contributors Chat](https://chat.godotengine.org): You will
+ find most core developers there, so it's the go-to platform for direct chat
about Godot Engine development. Feel free to start discussing something there
to get some early feedback before writing up a detailed proposal in a GitHub
issue.
-- [devel@godotengine.org mailing
- list](https://listengine.tuxfamily.org/godotengine.org/devel/): Mailing list
- for Godot developers, used primarily to announce developer meetings on IRC
- and other important discussions that need to reach people directly in their
- mailbox. See the [index
- page](https://listengine.tuxfamily.org/godotengine.org/devel/) for
- subscription instructions.
+- [Bug tracker](https://github.com/godotengine/godot/issues): If there is an
+ existing issue about a topic you want to discuss, just add a comment to it -
+ many developers watch the repository and will get a notification. You can
+ also create a new issue - please keep in mind to create issues only to
+ discuss quite specific points about the development, and not general user
+ feedback or support requests.
+- [Feature proposals](https://github.com/godotengine/godot-proposals/issues):
+ To propose a new feature, we have a dedicated issue tracker for that. Don't
+ hesitate to start by talking about your idea on the Godot Contributors Chat
+ to make sure that it makes sense in Godot's context.
Thanks for your interest in contributing!
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index ff24d18e6f..6684978318 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -87,6 +87,8 @@ Files: ./servers/physics_3d/gjk_epa.cpp
./servers/physics_3d/joints/pin_joint_3d_sw.h
./servers/physics_3d/joints/slider_joint_3d_sw.cpp
./servers/physics_3d/joints/slider_joint_3d_sw.h
+ ./servers/physics_3d/soft_body_3d_sw.cpp
+ ./servers/physics_3d/soft_body_3d_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans
2007-2021, Juan Linietsky, Ariel Manzur.
@@ -269,7 +271,7 @@ License: CC0-1.0
Files: ./thirdparty/miniupnpc/
Comment: MiniUPnPc
-Copyright: 2005-2019, Thomas Bernard
+Copyright: 2005-2021, Thomas Bernard
License: BSD-3-clause
Files: ./thirdparty/minizip/
diff --git a/DONORS.md b/DONORS.md
index a852f08287..614ef1486a 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -32,6 +32,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Garry Newman
Gordon MacPherson
Hunter Dickson
+ Kyle Szklenski
## Mini sponsors
@@ -39,6 +40,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Alejandro Saucedo
alex brown
Andrew Dunai
+ Ben Nolan
+ blurp
CD
Christian Baune
Christoffer Sundbom
@@ -58,6 +61,7 @@ generous deed immortalized in the next stable release of Godot Engine.
John G Gentzel
Jonah Stich
Justin Arnold
+ Kamil Brzezinski
Marcel Kräml
Matthieu Huvé
Maxim Karsten
@@ -67,6 +71,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Patrick Horn
Patrick Schmidt
Péter Magyar
+ Rami
Ronnie Cheng
Slobodan Milnovic
Stephan Lanfermann
@@ -75,6 +80,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Tristan Pemble
VilliHaukka
Violin Iliev
+ Xwdit
## Gold donors
@@ -82,7 +88,7 @@ generous deed immortalized in the next stable release of Godot Engine.
albinaask
Alvaro A Baena R
Asher Glick
- Bernhard Werner
+ Barugon
Carlo Cabanilla
Chris Goddard
Christopher Case
@@ -96,11 +102,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Florian Rämisch
Forge
Gamejunkey
- Grady
Hoojib
Jakub Grzesik
Javier Roman
- Jeff Nyte
Joan Fons
Johnny IV Young
Jon Woodward
@@ -115,13 +119,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Matthew Hillier
Michael
m kaersten
- Mohamed Ikbel Boulabiar
Monster Vial
Officine Pixel S.n.c.
- Pixel Booty
- Rami
Rene
- Rene Tailleur
Retro Village
Rob Messick
Roland Fredenhagen
@@ -142,7 +142,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Xeno Coliseum
Zaven Muradyan
- Aaron Winter
Adam Nakonieczny
Adrian Adamiak
Aleksey Korotkevich
@@ -154,14 +153,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Andreas Funke
André Frélicot
Andrew Cunningham
- Anm
Antanas Paskauskas
Antoni Batchelli
Arisaka Mayuki
Arthur S. Muszynski
- Aubin Detrez
- Barugon
Ben Botwin
+ Brandon Hawkinson
Caleb Sizemore
Can Eris
Charlie Whitfield
@@ -170,8 +167,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Chris Petrich
Chris Serino
Christian Leth Jeppesen
- Cody Brooks
- Conrad Curry
Craig Ostrin
Craig Smith
Cristopher
@@ -191,15 +186,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Gabrielius Vaiškūnas
Gary Hulst
gavlig
+ General Chicken
GGGames.org
- GiulianoB
- Green Fox
Guilherme Felipe de C. G. da Silva
Harvey Fong
Heath Hayes
Horváth Péter
Hu Hund
- Idilio Alfaro
Jake Burga
James Couzens
Jared
@@ -209,6 +202,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Joel Höglund
Johnathan Kupferer
Jose Malheiro
+ Jose Manuel Muñoz Perez
Joseph Crane
Joshie Sparks
Joshua Flores
@@ -223,9 +217,11 @@ generous deed immortalized in the next stable release of Godot Engine.
kickmaniac
kinfox
Kos
+ kuku
Lachie
Lain Ballard
Laszlo Kiss
+ leetNightshade
Leo Fidel R Liban
Liam Smyth
Luc-Frédéric Langis
@@ -234,10 +230,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Marcelo Dornbusch Lopes
Marcus Dobler
Marcus Richter
- Marisa Clardy
+ Marek Belski
Mark Barrett
- Mark Diaz
- Markus Fehr
Martin Eigel
Martin Kotz
Martin Soucek
@@ -249,16 +243,17 @@ generous deed immortalized in the next stable release of Godot Engine.
Michael Dürwald
Michael Noll
Michael Policastro
+ MightyPossum
MikadoSC
MuffinManKen
Nick Abousselam
Nick Barovic
Oliver Dick
Oscar Campos
- Patrick Brock
Patrick Ting
Paul Hocker
Paul Von Zimmerman
+ Pavel Kotlyar
Pedro Silva
Pete Goodwin
Petr Malac
@@ -266,6 +261,7 @@ generous deed immortalized in the next stable release of Godot Engine.
pl
Raymond Harris
Raz A
+ Rene Tailleur
Ricardo Alcantara
Robert Larnach
Robert Willes
@@ -277,11 +273,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Ryan Scott
Ryszard Sommefeldt
Samuel Judd
- Scott Pilet
Sean Morgan
Sebastian Hutter
Sébastien
Serban Serafimescu
+ Sergey Fonaryov
Sergey Minakov
Shishir Tandale
SKison
@@ -290,12 +286,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Stephan Hennion
Steven Landow
Stoned Xander
- TheLevelOfDetail
Thomas Bjarnelöf
Thomas Kurz
Tim Howard
- tinyBigGAMES LLC
Tobias Bocanegra
+ Todd Smith
Turntsnaco
tweaklab
Valryia
@@ -303,7 +298,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Vlad Ceru Opran
VoidPointer
voxelv
- William Foster
Wojciech Chojnacki
xzibiting
Yuancheng Zhang
@@ -341,9 +335,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Alexander Walter (SilvanuZ)
Alexandre Beaudoin
alex clavelle
+ Alex Schmidt
Allan Davis
Allen Schade
- Ancient Phoenix
Anders Marstein Kruke
Andreas Krampitz
Andre Stackhouse
@@ -352,11 +346,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Andrew Thomas
Ano Nim
Anthony Avina
+ Anton Bouwer
aomimezura11
AP Condomines
Arch Toasty
Arda Erol
- Aria
Armin Preiml
Arseniy M
Ashley Claymore
@@ -365,10 +359,10 @@ generous deed immortalized in the next stable release of Godot Engine.
AzulCrescent
Balázs Batári
Bartosz Bielecki
- Bekhoucha Danyl
Benedikt
Ben Vercammen
Bernd Jänichen
+ Bernhard Werner
Bjarne Voigtländer
Black Block
blackjacksike
@@ -383,6 +377,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Bronson Zgeb
Bùi Việt Thành
Burney Waring
+ bwhirt
Caleb Gartner
Cameron Meyer
Carlos Cejudo
@@ -401,8 +396,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Christian Winter
Christoffer Dahlblom
Christophe Gagnier
+ Christopher Chin
Christopher Schmitt
- Christoph Woinke
Chris Truebe
Clay Heaton
Cody Parker
@@ -422,6 +417,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Dmitry Fisher
Dmytro Korchynskyi
Dominik Wetzel
+ Douglas Plumley
Dragontrapper
Dr Ewan Murray
Dr.Raccoon
@@ -435,11 +431,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Elgenzay
Elias Nykrem
Ephemeral
- Eric Ellingson
+ Eric Walkingshaw
Eric Williams
Erkki Seppälä
Evan Rose
- Fain
Faisal Alkubaisi
Fancy Ants Studios
Fekinox
@@ -449,15 +444,15 @@ generous deed immortalized in the next stable release of Godot Engine.
Francois Holland
Frank
FuDiggity
- Gadzhi Kharkharov
gamedev by Celio
Game Endeavor
+ Gareth Knowles
Gary Thomas
George Marques
- Gerard Ruiz Torruella
+ georgios katsanakis
+ GFizz
Greg Lincoln
Greg Olson
- GREGORY C FEIN
Greyson Richey
Grid
Guillaume Audirac
@@ -467,7 +462,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Hal A
helija
Heribert Hirth
- Hieu Thanh
Hunter Jones
Ian Williams
Iiari
@@ -484,10 +478,9 @@ generous deed immortalized in the next stable release of Godot Engine.
James
James A F Manley
James Thomas
- Jamiee H
Jamie Massey
+ Jan Vetulani
JARKKO PARVIAINEN
- Jasiek Vetulani
Jason Uechi
Jean-Baptiste LEPESME
Jeff Hungerford
@@ -496,6 +489,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Jhon Adams
Joe Klemmer
John Gabriel
+ Jonah Branch
Jonas
Jonas Bernemann
Jonas Rudlang
@@ -507,21 +501,23 @@ generous deed immortalized in the next stable release of Godot Engine.
Jon Sully
Jordy Goodridge
Jorge Antunes
- Jorge Javier Araya Navarro
+ Jorge Araya Navarro
Jose C. Rubio
Joseph Catrambone
Josh Taylor
Josue David
+ jromkjrom
Juanfran
+ Juan Uys
Jueast
Julian Murgia
June Little
Justin Hamilton
Justin Oaksford
Justin Spedding
+ Justin W. Flory
KaDokta
Kalin
- Kauzig
Keedong Park
Keinan Powers
Keith Bradner
@@ -539,8 +535,8 @@ generous deed immortalized in the next stable release of Godot Engine.
KsyTek Games
kycho
Kyle Jacobs
- Kyle Szklenski
Kyuppin
+ Lasse le Dous
Laurent CHEA
Laurent Tréguier
Laxman Pradhan
@@ -558,19 +554,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Malcolm
Marco Lardelli
Mark Jad
- Mark Krenz
Mark Malone
Markus Martin
Markus Michael Egger
Martin FIbik
Martin Holas
- Martin Linklater
Martin Trbola
Marvin
Mathieu
Matt Edwards
Matthew Booe
- Max Brister
Max Fiedler
Maxime Blade
Maxwell
@@ -582,13 +575,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Michael Bruce-Lockhart
Michael Haney
Michał Skwarek
+ MidoriBunn 'tis BS
Mikayla
Mike Birkhead
Mike Cunningham
Mitchell J. Wagner
Molinghu
Molly Jameson
- MoM
MrAZIE
Nathan Fish
Nathaniel
@@ -612,30 +605,31 @@ generous deed immortalized in the next stable release of Godot Engine.
OKV
Oleg Reva
Oleksandr Kryvonos
- Olivier
Omar Delarosa
+ Oriol Muñoz Princep
Oscar Domingo
Parinya Teerakasemsuk
patricio lara briones
+ Patrick Brock
Patrick Dully
Patrick Nafarrete
Paul Gieske
- Paul Mason
Paweł Kowal
Paweł Łyczkowski
Peter Höglund
+ Peter Richmond
Petrus Prinsloo
Philip Cohoe
- Phillip Zolla
+ Pierre Caye
Piotr Góral
Pipo
Point08
Preethi Vaidyanathan
pwab
- pyacier
Rad Cat
Rafa Laguna
Raffaele Aramo
+ Rami Hanano
RAMupgrade
Remi Rampin
Rémi Verschelde
@@ -652,6 +646,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Ronan
Ross Squires
Ryan Groom
+ Sam Caulfield
Sam Edson
Samuele Zolfanelli
scapegoat57
@@ -659,8 +654,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Scott Longley
Sean Lynch
Sebastian Michailidis
- Sebastian Vetter
SeongWan Kim
+ Serenitor
+ Sergey
Sergiy Onenko
Shane
Shane Sicienski
@@ -683,6 +679,7 @@ generous deed immortalized in the next stable release of Godot Engine.
tannhauser_gate
Tarch
Terry
+ The Liquidator
Theodore Lindsey
TheVoiceInMyHead
thomas
@@ -693,8 +690,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Tim Erskine
Tim Gleason
Timothy B. MacDonald
- Tobbun
Tobias Bradtke
+ Tom Coxon
Toni Duran
Tony Zhao
Torgeir Lilleskog
@@ -712,11 +709,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Uther
Vaughan Ling
Victor
- Vigilant Watch
Viktor Ismagilov
+ Vi Watch
Vladimir Savin
Vladislav Smirnov
- Výrus Hemomancer
+ Vytenis Narušis
waka nya
Wayne Haak
werner mendizabal
@@ -725,13 +722,12 @@ generous deed immortalized in the next stable release of Godot Engine.
William F Siqueira
William Hogben
Wyatt Goodin
- Xaver Fischer
+ x1212
xenomat
Yegor Smirnov
Zack Yang
Zak Stephens
蕭惟允
- 郝晨煜
## Bronze donors
diff --git a/README.md b/README.md
index 1f2aa00f08..72a85492fd 100644
--- a/README.md
+++ b/README.md
@@ -50,8 +50,7 @@ Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
To get in touch with the engine developers, the best way is to join the
-[#godotengine-devel IRC channel](https://webchat.freenode.net/?channels=godotengine-devel)
-on Freenode.
+[Godot Contributors Chat](https://chat.godotengine.org).
To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
diff --git a/SConstruct b/SConstruct
index 90cc99dd47..3edf81129b 100644
--- a/SConstruct
+++ b/SConstruct
@@ -55,17 +55,21 @@ custom_tools = ["default"]
platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
-if os.name == "nt" and (platform_arg == "android" or ARGUMENTS.get("use_mingw", False)):
+if os.name == "nt" and (platform_arg == "android" or methods.get_cmdline_bool("use_mingw", False)):
custom_tools = ["mingw"]
elif platform_arg == "javascript":
# Use generic POSIX build toolchain for Emscripten.
custom_tools = ["cc", "c++", "ar", "link", "textfile", "zip"]
+# We let SCons build its default ENV as it includes OS-specific things which we don't
+# want to have to pull in manually.
+# Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
env_base = Environment(tools=custom_tools)
-if "TERM" in os.environ:
+env_base.PrependENVPath("PATH", os.getenv("PATH"))
+env_base.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
+if "TERM" in os.environ: # Used for colored output.
env_base["ENV"]["TERM"] = os.environ["TERM"]
-env_base.AppendENVPath("PATH", os.getenv("PATH"))
-env_base.AppendENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
+
env_base.disabled_modules = []
env_base.module_version_string = ""
env_base.msvc = False
@@ -95,7 +99,7 @@ env_base.SConsignFile(".sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL))
customs = ["custom.py"]
-profile = ARGUMENTS.get("profile", False)
+profile = ARGUMENTS.get("profile", "")
if profile:
if os.path.isfile(profile):
customs.append(profile)
@@ -111,7 +115,7 @@ opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True
opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
-opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size")))
+opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
@@ -242,13 +246,16 @@ for path in module_search_paths:
# Built-in modules don't have nested modules,
# so save the time it takes to parse directories.
modules = methods.detect_modules(path, recursive=False)
- else: # External.
+ else: # Custom.
modules = methods.detect_modules(path, env_base["custom_modules_recursive"])
+ # Provide default include path for both the custom module search `path`
+ # and the base directory containing custom modules, as it may be different
+ # from the built-in "modules" name (e.g. "custom_modules/summator/summator.h"),
+ # so it can be referenced simply as `#include "summator/summator.h"`
+ # independently of where a module is located on user's filesystem.
+ env_base.Prepend(CPPPATH=[path, os.path.dirname(path)])
# Note: custom modules can override built-in ones.
modules_detected.update(modules)
- include_path = os.path.dirname(path)
- if include_path:
- env_base.Prepend(CPPPATH=[include_path])
# Add module options.
for name, path in modules_detected.items():
@@ -295,10 +302,6 @@ if env_base["target"] == "debug":
# http://scons.org/doc/production/HTML/scons-user/ch06s04.html
env_base.SetOption("implicit_cache", 1)
-if not env_base["tools"]:
- # Export templates can't run unit test tool.
- env_base["tests"] = False
-
if env_base["no_editor_splash"]:
env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
@@ -325,17 +328,17 @@ if selected_platform in platform_list:
env.Alias("compiledb", env.CompilationDatabase())
# 'dev' and 'production' are aliases to set default options if they haven't been set
- # manually by the user. We use `ARGUMENTS.get()` to check if they were manually set.
+ # manually by the user.
if env["dev"]:
- env["verbose"] = ARGUMENTS.get("verbose", True)
+ env["verbose"] = methods.get_cmdline_bool("verbose", True)
env["warnings"] = ARGUMENTS.get("warnings", "extra")
- env["werror"] = ARGUMENTS.get("werror", True)
+ env["werror"] = methods.get_cmdline_bool("werror", True)
if env["tools"]:
- env["tests"] = ARGUMENTS.get("tests", True)
+ env["tests"] = methods.get_cmdline_bool("tests", True)
if env["production"]:
- env["use_static_cpp"] = ARGUMENTS.get("use_static_cpp", True)
- env["use_lto"] = ARGUMENTS.get("use_lto", True)
- env["debug_symbols"] = ARGUMENTS.get("debug_symbols", False)
+ env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
+ env["use_lto"] = methods.get_cmdline_bool("use_lto", True)
+ env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
if not env["tools"] and env["target"] == "debug":
print(
"WARNING: Requested `production` build with `tools=no target=debug`, "
@@ -381,7 +384,7 @@ if selected_platform in platform_list:
if not (f[0] in ARGUMENTS): # allow command line to override platform flags
env[f[0]] = f[1]
- # Must happen after the flags definition, so that they can be used by platform detect
+ # Must happen after the flags' definition, so that they can be used by platform detect
detect.configure(env)
# Set our C and C++ standard requirements.
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index c872ae2162..f87dc6704e 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -393,7 +393,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
if (exec_path != "") {
// We do several tests sequentially until one succeeds to find a PCK,
- // and if so we attempt loading it at the end.
+ // and if so, we attempt loading it at the end.
// Attempt with PCK bundled into executable.
bool found = _load_resource_pack(exec_path);
@@ -643,7 +643,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
} else if (err != ERR_FILE_NOT_FOUND) {
// If the file exists but can't be loaded, we want to know it.
ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
- return err;
}
// Fallback to text-based project.godot file if binary was not found.
@@ -652,7 +651,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
return OK;
} else if (err != ERR_FILE_NOT_FOUND) {
ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
- return err;
}
return err;
@@ -909,7 +907,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
custom_features += f;
}
- if (p_path.ends_with(".godot")) {
+ if (p_path.ends_with(".godot") || p_path.ends_with("override.cfg")) {
return _save_settings_text(p_path, props, p_custom, custom_features);
} else if (p_path.ends_with(".binary")) {
return _save_settings_binary(p_path, props, p_custom, custom_features);
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 0da6680a7b..c3d547c2c7 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -276,6 +276,10 @@ String _OS::get_environment(const String &p_var) const {
return OS::get_singleton()->get_environment(p_var);
}
+bool _OS::set_environment(const String &p_var, const String &p_value) const {
+ return OS::get_singleton()->set_environment(p_var, p_value);
+}
+
String _OS::get_name() const {
return OS::get_singleton()->get_name();
}
@@ -318,18 +322,6 @@ uint64_t _OS::get_static_memory_peak_usage() const {
return OS::get_singleton()->get_static_memory_peak_usage();
}
-int _OS::get_exit_code() const {
- return OS::get_singleton()->get_exit_code();
-}
-
-void _OS::set_exit_code(int p_code) {
- if (p_code < 0 || p_code > 125) {
- WARN_PRINT("For portability reasons, the exit code should be set between 0 and 125 (inclusive).");
- }
-
- OS::get_singleton()->set_exit_code(p_code);
-}
-
/**
* Get current datetime with consideration for utc and
* dst
@@ -381,6 +373,9 @@ Dictionary _OS::get_time(bool utc) const {
* @return epoch calculated
*/
int64_t _OS::get_unix_time_from_datetime(Dictionary datetime) const {
+ // if datetime is an empty Dictionary throws an error
+ ERR_FAIL_COND_V_MSG(datetime.is_empty(), 0, "Invalid datetime Dictionary: Dictionary is empty");
+
// Bunch of conversion constants
static const unsigned int SECONDS_PER_MINUTE = 60;
static const unsigned int MINUTES_PER_HOUR = 60;
@@ -574,7 +569,7 @@ struct _OSCoreBindImg {
void _OS::print_all_textures_by_size() {
List<_OSCoreBindImg> imgs;
- int total = 0;
+ uint64_t total = 0;
{
List<Ref<Resource>> rsrc;
ResourceCache::get_cached_resources(&rsrc);
@@ -711,8 +706,9 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("shell_open", "uri"), &_OS::shell_open);
ClassDB::bind_method(D_METHOD("get_process_id"), &_OS::get_process_id);
- ClassDB::bind_method(D_METHOD("get_environment", "environment"), &_OS::get_environment);
- ClassDB::bind_method(D_METHOD("has_environment", "environment"), &_OS::has_environment);
+ ClassDB::bind_method(D_METHOD("get_environment", "variable"), &_OS::get_environment);
+ ClassDB::bind_method(D_METHOD("set_environment", "variable", "value"), &_OS::set_environment);
+ ClassDB::bind_method(D_METHOD("has_environment", "variable"), &_OS::has_environment);
ClassDB::bind_method(D_METHOD("get_name"), &_OS::get_name);
ClassDB::bind_method(D_METHOD("get_cmdline_args"), &_OS::get_cmdline_args);
@@ -725,9 +721,6 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_datetime_from_unix_time", "unix_time_val"), &_OS::get_datetime_from_unix_time);
ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime", "datetime"), &_OS::get_unix_time_from_datetime);
- ClassDB::bind_method(D_METHOD("get_exit_code"), &_OS::get_exit_code);
- ClassDB::bind_method(D_METHOD("set_exit_code", "code"), &_OS::set_exit_code);
-
ClassDB::bind_method(D_METHOD("delay_usec", "usec"), &_OS::delay_usec);
ClassDB::bind_method(D_METHOD("delay_msec", "msec"), &_OS::delay_msec);
ClassDB::bind_method(D_METHOD("get_ticks_msec"), &_OS::get_ticks_msec);
@@ -772,7 +765,6 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("request_permissions"), &_OS::request_permissions);
ClassDB::bind_method(D_METHOD("get_granted_permissions"), &_OS::get_granted_permissions);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "exit_code"), "set_exit_code", "get_exit_code");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "low_processor_usage_mode"), "set_low_processor_usage_mode", "is_in_low_processor_usage_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "low_processor_usage_mode_sleep_usec"), "set_low_processor_usage_mode_sleep_usec", "get_low_processor_usage_mode_sleep_usec");
@@ -1385,9 +1377,9 @@ Vector<String> _File::get_csv_line(const String &p_delim) const {
return f->get_csv_line(p_delim);
}
-/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
+/**< use this for files WRITTEN in _big_ endian machines (i.e. amiga/mac)
* It's not about the current CPU type but file formats.
- * this flags get reset to false (little endian) on each open
+ * These flags get reset to false (little endian) on each open
*/
void _File::set_endian_swap(bool p_swap) {
diff --git a/core/core_bind.h b/core/core_bind.h
index 8a4885b82b..3920116ca4 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -172,6 +172,7 @@ public:
bool has_environment(const String &p_var) const;
String get_environment(const String &p_var) const;
+ bool set_environment(const String &p_var, const String &p_value) const;
String get_name() const;
Vector<String> get_cmdline_args();
@@ -198,8 +199,6 @@ public:
void set_use_file_access_save_and_swap(bool p_enable);
- int get_exit_code() const;
- void set_exit_code(int p_code);
Dictionary get_date(bool utc) const;
Dictionary get_time(bool utc) const;
Dictionary get_datetime(bool utc) const;
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index ef5dbf17bb..f40928350a 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -104,12 +104,12 @@ static Vector<_CoreConstant> _global_constants;
#endif
-VARIANT_ENUM_CAST(KeyList);
+VARIANT_ENUM_CAST(Key);
VARIANT_ENUM_CAST(KeyModifierMask);
-VARIANT_ENUM_CAST(ButtonList);
-VARIANT_ENUM_CAST(JoyButtonList);
-VARIANT_ENUM_CAST(JoyAxisList);
-VARIANT_ENUM_CAST(MidiMessageList);
+VARIANT_ENUM_CAST(MouseButton);
+VARIANT_ENUM_CAST(JoyButton);
+VARIANT_ENUM_CAST(JoyAxis);
+VARIANT_ENUM_CAST(MIDIMessage);
void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(SIDE_LEFT);
@@ -125,6 +125,9 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(VERTICAL);
BIND_CORE_ENUM_CONSTANT(HORIZONTAL);
+ BIND_CORE_ENUM_CONSTANT(CLOCKWISE);
+ BIND_CORE_ENUM_CONSTANT(COUNTERCLOCKWISE);
+
BIND_CORE_ENUM_CONSTANT(HALIGN_LEFT);
BIND_CORE_ENUM_CONSTANT(HALIGN_CENTER);
BIND_CORE_ENUM_CONSTANT(HALIGN_RIGHT);
@@ -394,20 +397,20 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(KEY_MASK_GROUP_SWITCH);
// mouse
- BIND_CORE_ENUM_CONSTANT(BUTTON_LEFT);
- BIND_CORE_ENUM_CONSTANT(BUTTON_RIGHT);
- BIND_CORE_ENUM_CONSTANT(BUTTON_MIDDLE);
- BIND_CORE_ENUM_CONSTANT(BUTTON_XBUTTON1);
- BIND_CORE_ENUM_CONSTANT(BUTTON_XBUTTON2);
- BIND_CORE_ENUM_CONSTANT(BUTTON_WHEEL_UP);
- BIND_CORE_ENUM_CONSTANT(BUTTON_WHEEL_DOWN);
- BIND_CORE_ENUM_CONSTANT(BUTTON_WHEEL_LEFT);
- BIND_CORE_ENUM_CONSTANT(BUTTON_WHEEL_RIGHT);
- BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_LEFT);
- BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_RIGHT);
- BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_MIDDLE);
- BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_XBUTTON1);
- BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_XBUTTON2);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_LEFT);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_RIGHT);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MIDDLE);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON1);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON2);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_UP);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_DOWN);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_LEFT);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_RIGHT);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_LEFT);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_RIGHT);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_MIDDLE);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON1);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON2);
// Joypad buttons
BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_INVALID);
@@ -518,8 +521,10 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_RENDER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_PHYSICS);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_NAVIGATION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_RENDER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_PHYSICS);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_NAVIGATION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_DIR);
@@ -559,6 +564,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_REVERSE);
BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_VIRTUAL);
BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_FROM_SCRIPT);
+ BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_STATIC);
BIND_CORE_ENUM_CONSTANT(METHOD_FLAGS_DEFAULT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp
index f43f3e3290..6b3953f588 100644
--- a/core/crypto/crypto.cpp
+++ b/core/crypto/crypto.cpp
@@ -100,7 +100,7 @@ void Crypto::load_default_certificates(String p_path) {
PackedByteArray Crypto::hmac_digest(HashingContext::HashType p_hash_type, PackedByteArray p_key, PackedByteArray p_msg) {
Ref<HMACContext> ctx = Ref<HMACContext>(HMACContext::create());
- ERR_FAIL_COND_V_MSG(ctx.is_null(), PackedByteArray(), "HMAC is not available witout mbedtls module.");
+ ERR_FAIL_COND_V_MSG(ctx.is_null(), PackedByteArray(), "HMAC is not available without mbedtls module.");
Error err = ctx->start(p_hash_type, p_key);
ERR_FAIL_COND_V(err != OK, PackedByteArray());
err = ctx->update(p_msg);
@@ -108,7 +108,7 @@ PackedByteArray Crypto::hmac_digest(HashingContext::HashType p_hash_type, Packed
return ctx->finish();
}
-// Compares two HMACS for equality without leaking timing information in order to prevent timing attakcs.
+// Compares two HMACS for equality without leaking timing information in order to prevent timing attacks.
// @see: https://paragonie.com/blog/2015/11/preventing-timing-attacks-on-string-comparison-with-double-hmac-strategy
bool Crypto::constant_time_compare(PackedByteArray p_trusted, PackedByteArray p_received) {
const uint8_t *t = p_trusted.ptr();
diff --git a/core/debugger/engine_debugger.cpp b/core/debugger/engine_debugger.cpp
index 895b8c23a9..e5dba029c9 100644
--- a/core/debugger/engine_debugger.cpp
+++ b/core/debugger/engine_debugger.cpp
@@ -192,7 +192,7 @@ void EngineDebugger::deinitialize() {
singleton = nullptr;
}
- // Clear profilers/captuers/protocol handlers.
+ // Clear profilers/captures/protocol handlers.
profilers.clear();
captures.clear();
protocols.clear();
diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp
index 7392e6b9a6..bdbb7766fa 100644
--- a/core/debugger/remote_debugger.cpp
+++ b/core/debugger/remote_debugger.cpp
@@ -76,6 +76,7 @@ public:
NetworkProfiler() {}
int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
+ ERR_FAIL_COND_V(p_buffer.size() == 0, 0);
int total_bandwidth = 0;
uint32_t timestamp = OS::get_singleton()->get_ticks_msec();
diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp
index 857e3af268..90b0975159 100644
--- a/core/debugger/remote_debugger_peer.cpp
+++ b/core/debugger/remote_debugger_peer.cpp
@@ -190,13 +190,18 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po
}
void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) {
+ const uint64_t min_tick = 100;
RemoteDebuggerPeerTCP *peer = (RemoteDebuggerPeerTCP *)p_ud;
while (peer->running && peer->is_peer_connected()) {
+ uint64_t ticks_usec = OS::get_singleton()->get_ticks_usec();
peer->_poll();
if (!peer->is_peer_connected()) {
break;
}
- peer->tcp_client->poll(NetSocket::POLL_TYPE_IN_OUT, 1);
+ ticks_usec = OS::get_singleton()->get_ticks_usec() - ticks_usec;
+ if (ticks_usec < min_tick) {
+ OS::get_singleton()->delay_usec(min_tick - ticks_usec);
+ }
}
}
diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt
index 668a531b1f..f2a3135b05 100644
--- a/core/input/gamecontrollerdb.txt
+++ b/core/input/gamecontrollerdb.txt
@@ -13,10 +13,8 @@
03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00015900000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00065280000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
@@ -40,6 +38,7 @@
03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -202,7 +201,7 @@
03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,
+030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,
03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@@ -290,8 +289,8 @@
03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
-03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,start:b9,dpup:-a4,dpdown:+a4,dpleft:-a3,dpright:+a3,righttrigger:b5,platform:Windows,
-03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,start:b9,dpup:-a4,dpdown:+a4,dpleft:-a3,dpright:+a3,rightshoulder:b4,righttrigger:b5,x:b3,y:b0,platform:Windows,
+03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
+03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
030000005e0400008e02000000007801,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@@ -335,7 +334,7 @@
03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:+a3,righty:+a4,start:b4,x:b2,y:b3,platform:Windows,
+0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,
030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000ff02000000007801,Xbox One Elite Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -383,6 +382,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000008f0e00000300000007010000,GreenAsia Inc. USB Joystick,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,
030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -425,7 +425,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,
-030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
@@ -460,7 +460,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,
-030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
@@ -468,6 +468,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
+050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -526,13 +527,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
-030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
-050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,start:b7,x:b2,y:b3,platform:Linux,
05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
+03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -565,6 +567,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
@@ -628,7 +631,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
-050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux,
+050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
@@ -673,7 +676,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,
+030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,
060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,
03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b0,y:b3,platform:Linux,
@@ -690,6 +693,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
+03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,
05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,
@@ -705,8 +709,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-05000000491900000204000000000000,PG-9118,x:b76,a:b73,b:b74,y:b77,back:b83,start:b84,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b79,lefttrigger:b81,rightshoulder:b80,righttrigger:b82,leftstick:b86,rightstick:b87,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,
0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000491900000204000000000000,PG-9118,a:b73,b:b74,back:b83,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b79,leftstick:b86,lefttrigger:b81,leftx:a0,lefty:a1,rightshoulder:b80,rightstick:b87,righttrigger:b82,rightx:a2,righty:a3,start:b84,x:b76,y:b77,platform:Linux,
030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -783,8 +787,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000005f140000c501000010010000,SHANWAN Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+030000004c050000e60c000011810000,Sony DualSense,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000004c050000e60c000000006800,Sony DualSense,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,
+050000004c050000e60c000000810000,Sony DualSense ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000004c050000e60c000000016800,Sony DualSense ,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,
03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -792,7 +801,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
-03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
@@ -809,7 +817,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,
+030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
@@ -864,7 +872,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,
# Android
05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android,
@@ -888,7 +895,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,platform:Android,
64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
-7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Android,
+7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Android,
050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android,
37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -936,8 +943,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
-050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,,platform:iOS,
050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS,
+050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
diff --git a/core/input/godotcontrollerdb.txt b/core/input/godotcontrollerdb.txt
index c43cd6c8ac..db612f04d2 100644
--- a/core/input/godotcontrollerdb.txt
+++ b/core/input/godotcontrollerdb.txt
@@ -28,6 +28,7 @@ MacOSX05832060,iBuffalo BSGP801,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulde
Linux0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript
Windows0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript
MacOSX0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a4,dpleft:-a3,dpdown:+a4,dpright:+a3,platform:Javascript
+Linux046dc216,046d-c216-Logitech Logitech Dual Action,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Javascript
# UWP
__UWP_GAMEPAD__,Xbox Controller,a:b2,b:b3,x:b4,y:b5,start:b0,back:b1,leftstick:b12,rightstick:b13,leftshoulder:b10,rightshoulder:b11,dpup:b6,dpdown:b7,dpleft:b8,dpright:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:UWP,
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 94a18b5b4f..627944210f 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -241,10 +241,18 @@ bool Input::is_joy_button_pressed(int p_device, int p_button) const {
}
bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const {
+#ifdef DEBUG_ENABLED
+ bool has_action = InputMap::get_singleton()->has_action(p_action);
+ ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+#endif
return action_state.has(p_action) && action_state[p_action].pressed && (p_exact ? action_state[p_action].exact : true);
}
bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const {
+#ifdef DEBUG_ENABLED
+ bool has_action = InputMap::get_singleton()->has_action(p_action);
+ ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+#endif
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return false;
@@ -262,6 +270,10 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con
}
bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const {
+#ifdef DEBUG_ENABLED
+ bool has_action = InputMap::get_singleton()->has_action(p_action);
+ ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+#endif
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return false;
@@ -279,6 +291,10 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co
}
float Input::get_action_strength(const StringName &p_action, bool p_exact) const {
+#ifdef DEBUG_ENABLED
+ bool has_action = InputMap::get_singleton()->has_action(p_action);
+ ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+#endif
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return 0.0f;
@@ -544,11 +560,11 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
- button_event->set_button_index(BUTTON_LEFT);
+ button_event->set_button_index(MOUSE_BUTTON_LEFT);
if (st->is_pressed()) {
- button_event->set_button_mask(mouse_button_mask | (1 << (BUTTON_LEFT - 1)));
+ button_event->set_button_mask(mouse_button_mask | (1 << (MOUSE_BUTTON_LEFT - 1)));
} else {
- button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
+ button_event->set_button_mask(mouse_button_mask & ~(1 << (MOUSE_BUTTON_LEFT - 1)));
}
_parse_input_event_impl(button_event, true);
@@ -707,7 +723,7 @@ void Input::warp_mouse_position(const Vector2 &p_to) {
Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
// The relative distance reported for the next event after a warp is in the boundaries of the
- // size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
+ // size of the rect on that axis, but it may be greater, in which case there's no problem as fmod()
// will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
// and the subsequent event, the reported relative distance will be less than the size of the rect
// and thus fmod() will be disabled for handling the situation.
@@ -763,7 +779,7 @@ bool Input::is_emulating_touch_from_mouse() const {
return emulate_touch_from_mouse;
}
-// Calling this whenever the game window is focused helps unstucking the "touch mouse"
+// Calling this whenever the game window is focused helps unsticking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
void Input::ensure_touch_mouse_raised() {
if (mouse_from_touch_index != -1) {
@@ -776,8 +792,8 @@ void Input::ensure_touch_mouse_raised() {
button_event->set_position(mouse_pos);
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
- button_event->set_button_index(BUTTON_LEFT);
- button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
+ button_event->set_button_index(MOUSE_BUTTON_LEFT);
+ button_event->set_button_mask(mouse_button_mask & ~(1 << (MOUSE_BUTTON_LEFT - 1)));
_parse_input_event_impl(button_event, true);
}
@@ -891,7 +907,7 @@ void Input::joy_button(int p_device, int p_button, bool p_pressed) {
// no event?
}
-void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
+void Input::joy_axis(int p_device, int p_axis, const JoyAxisValue &p_value) {
_THREAD_SAFE_METHOD_;
ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
@@ -905,12 +921,12 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
//when changing direction quickly, insert fake event to release pending inputmap actions
float last = joy.last_axis[p_axis];
if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
- JoyAxis jx;
+ JoyAxisValue jx;
jx.min = p_value.min;
jx.value = p_value.value < 0.5 ? 0.6 : 0.4;
joy_axis(p_device, p_axis, jx);
} else if (ABS(last) > 0.5 && last * p_value.value <= 0) {
- JoyAxis jx;
+ JoyAxisValue jx;
jx.min = p_value.min;
jx.value = last > 0 ? 0.1 : -0.1;
joy_axis(p_device, p_axis, jx);
@@ -1190,22 +1206,22 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, J
}
}
-JoyButtonList Input::_get_output_button(String output) {
+JoyButton Input::_get_output_button(String output) {
for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) {
if (output == _joy_buttons[i]) {
- return JoyButtonList(i);
+ return JoyButton(i);
}
}
- return JoyButtonList::JOY_BUTTON_INVALID;
+ return JoyButton::JOY_BUTTON_INVALID;
}
-JoyAxisList Input::_get_output_axis(String output) {
+JoyAxis Input::_get_output_axis(String output) {
for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) {
if (output == _joy_axes[i]) {
- return JoyAxisList(i);
+ return JoyAxis(i);
}
}
- return JoyAxisList::JOY_AXIS_INVALID;
+ return JoyAxis::JOY_AXIS_INVALID;
}
void Input::parse_mapping(String p_mapping) {
@@ -1263,8 +1279,8 @@ void Input::parse_mapping(String p_mapping) {
input = input.left(input.length() - 1);
}
- JoyButtonList output_button = _get_output_button(output);
- JoyAxisList output_axis = _get_output_axis(output);
+ JoyButton output_button = _get_output_button(output);
+ JoyAxis output_axis = _get_output_axis(output);
ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID,
String(entry[idx] + "\nUnrecognised output string: " + output));
ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID,
diff --git a/core/input/input.h b/core/input/input.h
index 0e3af42381..99b45db325 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -91,7 +91,7 @@ public:
JOYPADS_MAX = 16,
};
- struct JoyAxis {
+ struct JoyAxisValue {
int min;
float value;
};
@@ -199,10 +199,10 @@ private:
JoyType outputType;
union {
- JoyButtonList button;
+ JoyButton button;
struct {
- JoyAxisList axis;
+ JoyAxis axis;
JoyAxisRange range;
} axis;
@@ -220,8 +220,8 @@ private:
JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, int p_button);
JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, int p_axis, float p_value);
void _get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, JoyEvent r_events[HAT_MAX]);
- JoyButtonList _get_output_button(String output);
- JoyAxisList _get_output_axis(String output);
+ JoyButton _get_output_button(String output);
+ JoyAxis _get_output_axis(String output);
void _button_event(int p_device, int p_index, bool p_pressed);
void _axis_event(int p_device, int p_axis, float p_value);
@@ -325,7 +325,7 @@ public:
void parse_mapping(String p_mapping);
void joy_button(int p_device, int p_button, bool p_pressed);
- void joy_axis(int p_device, int p_axis, const JoyAxis &p_value);
+ void joy_axis(int p_device, int p_axis, const JoyAxisValue &p_value);
void joy_hat(int p_device, int p_val);
void add_joy_mapping(String p_mapping, bool p_update_existing = false);
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index c6910d2b1f..99cc51b95e 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -619,15 +619,15 @@ String InputEventMouseButton::as_text() const {
// Button
int idx = get_button_index();
switch (idx) {
- case BUTTON_LEFT:
- case BUTTON_RIGHT:
- case BUTTON_MIDDLE:
- case BUTTON_WHEEL_UP:
- case BUTTON_WHEEL_DOWN:
- case BUTTON_WHEEL_LEFT:
- case BUTTON_WHEEL_RIGHT:
- case BUTTON_XBUTTON1:
- case BUTTON_XBUTTON2:
+ case MOUSE_BUTTON_LEFT:
+ case MOUSE_BUTTON_RIGHT:
+ case MOUSE_BUTTON_MIDDLE:
+ case MOUSE_BUTTON_WHEEL_UP:
+ case MOUSE_BUTTON_WHEEL_DOWN:
+ case MOUSE_BUTTON_WHEEL_LEFT:
+ case MOUSE_BUTTON_WHEEL_RIGHT:
+ case MOUSE_BUTTON_XBUTTON1:
+ case MOUSE_BUTTON_XBUTTON2:
full_string += RTR(_mouse_button_descriptions[idx - 1]); // button index starts from 1, array index starts from 0, so subtract 1
break;
default:
@@ -651,15 +651,15 @@ String InputEventMouseButton::to_string() {
String button_string = itos(idx);
switch (idx) {
- case BUTTON_LEFT:
- case BUTTON_RIGHT:
- case BUTTON_MIDDLE:
- case BUTTON_WHEEL_UP:
- case BUTTON_WHEEL_DOWN:
- case BUTTON_WHEEL_LEFT:
- case BUTTON_WHEEL_RIGHT:
- case BUTTON_XBUTTON1:
- case BUTTON_XBUTTON2:
+ case MOUSE_BUTTON_LEFT:
+ case MOUSE_BUTTON_RIGHT:
+ case MOUSE_BUTTON_MIDDLE:
+ case MOUSE_BUTTON_WHEEL_UP:
+ case MOUSE_BUTTON_WHEEL_DOWN:
+ case MOUSE_BUTTON_WHEEL_LEFT:
+ case MOUSE_BUTTON_WHEEL_RIGHT:
+ case MOUSE_BUTTON_XBUTTON1:
+ case MOUSE_BUTTON_XBUTTON2:
button_string += " (" + RTR(_mouse_button_descriptions[idx - 1]) + ")"; // button index starts from 1, array index starts from 0, so subtract 1
break;
default:
@@ -761,20 +761,20 @@ String InputEventMouseMotion::to_string() {
int button_mask = get_button_mask();
String button_mask_string = itos(button_mask);
switch (get_button_mask()) {
- case BUTTON_MASK_LEFT:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_LEFT - 1]) + ")";
+ case MOUSE_BUTTON_MASK_LEFT:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_LEFT - 1]) + ")";
break;
- case BUTTON_MASK_MIDDLE:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_MIDDLE - 1]) + ")";
+ case MOUSE_BUTTON_MASK_MIDDLE:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_MIDDLE - 1]) + ")";
break;
- case BUTTON_MASK_RIGHT:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_RIGHT - 1]) + ")";
+ case MOUSE_BUTTON_MASK_RIGHT:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_RIGHT - 1]) + ")";
break;
- case BUTTON_MASK_XBUTTON1:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_XBUTTON1 - 1]) + ")";
+ case MOUSE_BUTTON_MASK_XBUTTON1:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON1 - 1]) + ")";
break;
- case BUTTON_MASK_XBUTTON2:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_XBUTTON2 - 1]) + ")";
+ case MOUSE_BUTTON_MASK_XBUTTON2:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON2 - 1]) + ")";
break;
default:
break;
diff --git a/core/input/input_event.h b/core/input/input_event.h
index df81b9fc75..a1e7df5969 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -42,24 +42,24 @@
* The events are pretty obvious.
*/
-enum ButtonList {
- BUTTON_LEFT = 1,
- BUTTON_RIGHT = 2,
- BUTTON_MIDDLE = 3,
- BUTTON_WHEEL_UP = 4,
- BUTTON_WHEEL_DOWN = 5,
- BUTTON_WHEEL_LEFT = 6,
- BUTTON_WHEEL_RIGHT = 7,
- BUTTON_XBUTTON1 = 8,
- BUTTON_XBUTTON2 = 9,
- BUTTON_MASK_LEFT = (1 << (BUTTON_LEFT - 1)),
- BUTTON_MASK_RIGHT = (1 << (BUTTON_RIGHT - 1)),
- BUTTON_MASK_MIDDLE = (1 << (BUTTON_MIDDLE - 1)),
- BUTTON_MASK_XBUTTON1 = (1 << (BUTTON_XBUTTON1 - 1)),
- BUTTON_MASK_XBUTTON2 = (1 << (BUTTON_XBUTTON2 - 1))
+enum MouseButton {
+ MOUSE_BUTTON_LEFT = 1,
+ MOUSE_BUTTON_RIGHT = 2,
+ MOUSE_BUTTON_MIDDLE = 3,
+ MOUSE_BUTTON_WHEEL_UP = 4,
+ MOUSE_BUTTON_WHEEL_DOWN = 5,
+ MOUSE_BUTTON_WHEEL_LEFT = 6,
+ MOUSE_BUTTON_WHEEL_RIGHT = 7,
+ MOUSE_BUTTON_XBUTTON1 = 8,
+ MOUSE_BUTTON_XBUTTON2 = 9,
+ MOUSE_BUTTON_MASK_LEFT = (1 << (MOUSE_BUTTON_LEFT - 1)),
+ MOUSE_BUTTON_MASK_RIGHT = (1 << (MOUSE_BUTTON_RIGHT - 1)),
+ MOUSE_BUTTON_MASK_MIDDLE = (1 << (MOUSE_BUTTON_MIDDLE - 1)),
+ MOUSE_BUTTON_MASK_XBUTTON1 = (1 << (MOUSE_BUTTON_XBUTTON1 - 1)),
+ MOUSE_BUTTON_MASK_XBUTTON2 = (1 << (MOUSE_BUTTON_XBUTTON2 - 1))
};
-enum JoyButtonList {
+enum JoyButton {
JOY_BUTTON_INVALID = -1,
JOY_BUTTON_A = 0,
JOY_BUTTON_B = 1,
@@ -86,7 +86,7 @@ enum JoyButtonList {
JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons.
};
-enum JoyAxisList {
+enum JoyAxis {
JOY_AXIS_INVALID = -1,
JOY_AXIS_LEFT_X = 0,
JOY_AXIS_LEFT_Y = 1,
@@ -98,7 +98,7 @@ enum JoyAxisList {
JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
};
-enum MidiMessageList {
+enum MIDIMessage {
MIDI_MESSAGE_NOTE_OFF = 0x8,
MIDI_MESSAGE_NOTE_ON = 0x9,
MIDI_MESSAGE_AFTERTOUCH = 0xA,
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index b31c431ead..7d85fd6492 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -434,8 +434,8 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
default_builtin_cache.insert("ui_undo", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_Y | KEY_MASK_CMD));
inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(KEY_Y | KEY_MASK_CMD));
default_builtin_cache.insert("ui_redo", inputs);
// ///// UI Text Input Shortcuts /////
@@ -567,6 +567,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL));
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_line_end.OSX", inputs);
+
// Text Caret Movement Page Up/Down
inputs = List<Ref<InputEvent>>();
@@ -694,7 +695,7 @@ void InputMap::load_default() {
// For the editor, only add keyboard actions.
if (iek.is_valid()) {
- action_add_event(fullname, I->get());
+ action_add_event(name, I->get());
}
}
}
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 456023e2a6..980234cbfc 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -181,8 +181,8 @@ int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p
}
/**
- This will handle both Gzip and Deflat streams. It will automatically allocate the output buffer into the provided p_dst_vect Vector.
- This is required for compressed data who's final uncompressed size is unknown, as is the case for HTTP response bodies.
+ This will handle both Gzip and Deflate streams. It will automatically allocate the output buffer into the provided p_dst_vect Vector.
+ This is required for compressed data whose final uncompressed size is unknown, as is the case for HTTP response bodies.
This is much slower however than using Compression::decompress because it may result in multiple full copies of the output buffer.
*/
int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode) {
@@ -248,7 +248,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
out_mark += gzip_chunk;
- // Encorce max output size
+ // Enforce max output size
if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) {
(void)inflateEnd(&strm);
p_dst_vect->resize(0);
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index 015c1f0d90..10f68f3cef 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -295,6 +295,9 @@ Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream)
return OK;
}
+void ConfigFile::clear() {
+ values.clear();
+}
void ConfigFile::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_value", "section", "key", "value"), &ConfigFile::set_value);
ClassDB::bind_method(D_METHOD("get_value", "section", "key", "default"), &ConfigFile::get_value, DEFVAL(Variant()));
@@ -317,4 +320,6 @@ void ConfigFile::_bind_methods() {
ClassDB::bind_method(D_METHOD("save_encrypted", "path", "key"), &ConfigFile::save_encrypted);
ClassDB::bind_method(D_METHOD("save_encrypted_pass", "path", "password"), &ConfigFile::save_encrypted_pass);
+
+ ClassDB::bind_method(D_METHOD("clear"), &ConfigFile::clear);
}
diff --git a/core/io/config_file.h b/core/io/config_file.h
index 386d304f07..1b28257c60 100644
--- a/core/io/config_file.h
+++ b/core/io/config_file.h
@@ -68,6 +68,8 @@ public:
Error load(const String &p_path);
Error parse(const String &p_data);
+ void clear();
+
Error load_encrypted(const String &p_path, const Vector<uint8_t> &p_key);
Error load_encrypted_pass(const String &p_path, const String &p_pass);
diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp
index 9ec2b27e88..b2440629e3 100644
--- a/core/io/file_access_compressed.cpp
+++ b/core/io/file_access_compressed.cpp
@@ -286,8 +286,10 @@ uint8_t FileAccessCompressed::get_8() const {
}
int FileAccessCompressed::get_buffer(uint8_t *p_dst, int p_length) const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
- ERR_FAIL_COND_V_MSG(writing, 0, "File has not been opened in read mode.");
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+ ERR_FAIL_COND_V(p_length < 0, -1);
+ ERR_FAIL_COND_V_MSG(!f, -1, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(writing, -1, "File has not been opened in read mode.");
if (at_end) {
read_eof = true;
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index 8b4c57ce64..8ace897f18 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -237,7 +237,9 @@ uint8_t FileAccessEncrypted::get_8() const {
}
int FileAccessEncrypted::get_buffer(uint8_t *p_dst, int p_length) const {
- ERR_FAIL_COND_V_MSG(writing, 0, "File has not been opened in read mode.");
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+ ERR_FAIL_COND_V(p_length < 0, -1);
+ ERR_FAIL_COND_V_MSG(writing, -1, "File has not been opened in read mode.");
int to_copy = MIN(p_length, data.size() - pos);
for (int i = 0; i < to_copy; i++) {
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 04270de77f..58670d5246 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -138,6 +138,8 @@ uint8_t FileAccessMemory::get_8() const {
}
int FileAccessMemory::get_buffer(uint8_t *p_dst, int p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+ ERR_FAIL_COND_V(p_length < 0, -1);
ERR_FAIL_COND_V(!data, -1);
int left = length - pos;
diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp
index 97838fd14c..31b7d658d0 100644
--- a/core/io/file_access_network.cpp
+++ b/core/io/file_access_network.cpp
@@ -366,6 +366,9 @@ void FileAccessNetwork::_queue_page(int p_page) const {
}
int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+ ERR_FAIL_COND_V(p_length < 0, -1);
+
//bool eof=false;
if (pos + p_length > total_size) {
eof_flag = true;
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index faf4fca14f..e24dc40166 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -299,6 +299,9 @@ uint8_t FileAccessPack::get_8() const {
}
int FileAccessPack::get_buffer(uint8_t *p_dst, int p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+ ERR_FAIL_COND_V(p_length < 0, -1);
+
if (eof) {
return 0;
}
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 3c84e6b656..343adbe592 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -92,7 +92,7 @@ private:
PathMD5() {}
- PathMD5(const Vector<uint8_t> p_buf) {
+ PathMD5(const Vector<uint8_t> &p_buf) {
a = *((uint64_t *)&p_buf[0]);
b = *((uint64_t *)&p_buf[8]);
}
diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp
index 01f9337a80..586c988974 100644
--- a/core/io/file_access_zip.cpp
+++ b/core/io/file_access_zip.cpp
@@ -303,6 +303,8 @@ uint8_t FileAccessZip::get_8() const {
}
int FileAccessZip::get_buffer(uint8_t *p_dst, int p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+ ERR_FAIL_COND_V(p_length < 0, -1);
ERR_FAIL_COND_V(!zfile, -1);
at_eof = unzeof(zfile);
if (at_eof) {
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 18afdc678e..3863dce0f6 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -96,6 +96,11 @@ Error HTTPClient::connect_to_host(const String &p_host, int p_port, bool p_ssl,
void HTTPClient::set_connection(const Ref<StreamPeer> &p_connection) {
ERR_FAIL_COND_MSG(p_connection.is_null(), "Connection is not a reference to a valid StreamPeer object.");
+ if (ssl) {
+ ERR_FAIL_NULL_MSG(Object::cast_to<StreamPeerSSL>(p_connection.ptr()),
+ "Connection is not a reference to a valid StreamPeerSSL object.");
+ }
+
if (connection == p_connection) {
return;
}
diff --git a/core/io/image.cpp b/core/io/image.cpp
index 5d46d75efe..873eb66f33 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -3010,26 +3010,28 @@ Image::UsedChannels Image::detect_used_channels(CompressSource p_source) {
ERR_FAIL_COND_V(is_compressed(), USED_CHANNELS_RGBA);
bool r = false, g = false, b = false, a = false, c = false;
- for (int i = 0; i < width; i++) {
- for (int j = 0; j < height; j++) {
- Color col = get_pixel(i, j);
+ const uint8_t *data_ptr = data.ptr();
- if (col.r > 0.001) {
- r = true;
- }
- if (col.g > 0.001) {
- g = true;
- }
- if (col.b > 0.001) {
- b = true;
- }
- if (col.a < 0.999) {
- a = true;
- }
+ uint32_t data_total = width * height;
- if (col.r != col.b || col.r != col.g || col.b != col.g) {
- c = true;
- }
+ for (uint32_t i = 0; i < data_total; i++) {
+ Color col = _get_color_at_ofs(data_ptr, i);
+
+ if (col.r > 0.001) {
+ r = true;
+ }
+ if (col.g > 0.001) {
+ g = true;
+ }
+ if (col.b > 0.001) {
+ b = true;
+ }
+ if (col.a < 0.999) {
+ a = true;
+ }
+
+ if (col.r != col.b || col.r != col.g || col.b != col.g) {
+ c = true;
}
}
diff --git a/core/io/json.cpp b/core/io/json.cpp
index bc4527869b..394cf216e8 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -234,6 +234,52 @@ Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_to
}
index += 4; //will add at the end anyway
+ if ((res & 0xfffffc00) == 0xd800) {
+ if (p_str[index + 1] != '\\' || p_str[index + 2] != 'u') {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ return ERR_PARSE_ERROR;
+ }
+ index += 2;
+ char32_t trail = 0;
+ for (int j = 0; j < 4; j++) {
+ char32_t c = p_str[index + j + 1];
+ if (c == 0) {
+ r_err_str = "Unterminated String";
+ return ERR_PARSE_ERROR;
+ }
+ if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) {
+ r_err_str = "Malformed hex constant in string";
+ return ERR_PARSE_ERROR;
+ }
+ char32_t v;
+ if (c >= '0' && c <= '9') {
+ v = c - '0';
+ } else if (c >= 'a' && c <= 'f') {
+ v = c - 'a';
+ v += 10;
+ } else if (c >= 'A' && c <= 'F') {
+ v = c - 'A';
+ v += 10;
+ } else {
+ ERR_PRINT("Bug parsing hex constant.");
+ v = 0;
+ }
+
+ trail <<= 4;
+ trail |= v;
+ }
+ if ((trail & 0xfffffc00) == 0xdc00) {
+ res = (res << 10UL) + trail - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ index += 4; //will add at the end anyway
+ } else {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ return ERR_PARSE_ERROR;
+ }
+ } else if ((res & 0xfffffc00) == 0xdc00) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired trail surrogate";
+ return ERR_PARSE_ERROR;
+ }
+
} break;
default: {
res = next;
@@ -301,7 +347,6 @@ Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, in
return err;
}
value = d;
- return OK;
} else if (token.type == TK_BRACKET_OPEN) {
Array a;
Error err = _parse_array(a, p_str, index, p_len, line, r_err_str);
@@ -309,8 +354,6 @@ Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, in
return err;
}
value = a;
- return OK;
-
} else if (token.type == TK_IDENTIFIER) {
String id = token.value;
if (id == "true") {
@@ -323,18 +366,16 @@ Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, in
r_err_str = "Expected 'true','false' or 'null', got '" + id + "'.";
return ERR_PARSE_ERROR;
}
- return OK;
-
} else if (token.type == TK_NUMBER) {
value = token.value;
- return OK;
} else if (token.type == TK_STRING) {
value = token.value;
- return OK;
} else {
r_err_str = "Expected value, got " + String(tk_name[token.type]) + ".";
return ERR_PARSE_ERROR;
}
+
+ return OK;
}
Error JSON::_parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) {
@@ -453,6 +494,19 @@ Error JSON::parse(const String &p_json, Variant &r_ret, String &r_err_str, int &
err = _parse_value(r_ret, token, str, idx, len, r_err_line, r_err_str);
+ // Check if EOF is reached
+ // or it's a type of the next token.
+ if (err == OK && idx < len) {
+ err = _get_token(str, idx, len, token, r_err_line, r_err_str);
+
+ if (err || token.type != TK_EOF) {
+ r_err_str = "Expected 'EOF'";
+ // Reset return value to empty `Variant`
+ r_ret = Variant();
+ return ERR_PARSE_ERROR;
+ }
+ }
+
return err;
}
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index bd0285a7a9..8a07459a1d 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -43,6 +43,12 @@ bool Logger::should_log(bool p_err) {
return (!p_err || _print_error_enabled) && (p_err || _print_line_enabled);
}
+bool Logger::_flush_stdout_on_print = true;
+
+void Logger::set_flush_stdout_on_print(bool value) {
+ _flush_stdout_on_print = value;
+}
+
void Logger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
if (!should_log(true)) {
return;
@@ -207,7 +213,7 @@ void RotatedFileLogger::logv(const char *p_format, va_list p_list, bool p_err) {
Memory::free_static(buf);
}
- if (p_err || !ProjectSettings::get_singleton() || GLOBAL_GET("application/run/flush_stdout_on_print")) {
+ if (p_err || _flush_stdout_on_print) {
// Don't always flush when printing stdout to avoid performance
// issues when `print()` is spammed in release builds.
file->flush();
@@ -228,7 +234,7 @@ void StdLogger::logv(const char *p_format, va_list p_list, bool p_err) {
vfprintf(stderr, p_format, p_list);
} else {
vprintf(p_format, p_list);
- if (!ProjectSettings::get_singleton() || GLOBAL_GET("application/run/flush_stdout_on_print")) {
+ if (_flush_stdout_on_print) {
// Don't always flush when printing stdout to avoid performance
// issues when `print()` is spammed in release builds.
fflush(stdout);
diff --git a/core/io/logger.h b/core/io/logger.h
index b8e615b436..a12945911c 100644
--- a/core/io/logger.h
+++ b/core/io/logger.h
@@ -41,6 +41,8 @@ class Logger {
protected:
bool should_log(bool p_err);
+ static bool _flush_stdout_on_print;
+
public:
enum ErrorType {
ERR_ERROR,
@@ -49,6 +51,8 @@ public:
ERR_SHADER
};
+ static void set_flush_stdout_on_print(bool value);
+
virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0 = 0;
virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 6b550e69c8..94060cfe0b 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -50,7 +50,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
// Do nothing.
} break;
case MultiplayerAPI::RPC_MODE_REMOTE: {
- // Do nothing also. Remote cannot produce a local call.
+ // Do nothing. Remote cannot produce a local call.
} break;
case MultiplayerAPI::RPC_MODE_MASTERSYNC: {
if (is_master) {
@@ -675,7 +675,7 @@ Error MultiplayerAPI::_encode_and_compress_variant(const Variant &p_variant, uin
return err;
}
if (r_buffer) {
- // The first byte is not used by the marshaling, so store the type
+ // The first byte is not used by the marshalling, so store the type
// so we know how to decompress and decode this variant.
r_buffer[0] = p_variant.get_type();
}
@@ -791,7 +791,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
packet_cache.resize(m_amount);
// Encode meta.
- // The meta is composed by a single byte that contains (starting from the least segnificant bit):
+ // The meta is composed by a single byte that contains (starting from the least significant bit):
// - `NetworkCommands` in the first three bits.
// - `NetworkNodeIdCompression` in the next 2 bits.
// - `NetworkNameIdCompression` in the next 1 bit.
@@ -830,7 +830,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
ofs += 4;
}
} else {
- // The targets doesn't know the node yet, so we need to use 32 bits int.
+ // The targets don't know the node yet, so we need to use 32 bits int.
node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
MAKE_ROOM(ofs + 4);
encode_uint32(psc->id, &(packet_cache.write[ofs]));
diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp
index d8d63d976f..3f46f2706e 100644
--- a/core/io/packet_peer_udp.cpp
+++ b/core/io/packet_peer_udp.cpp
@@ -224,7 +224,7 @@ Error PacketPeerUDP::connect_to_host(const IP_Address &p_host, int p_port) {
// I see no reason why we should get ERR_BUSY (wouldblock/eagain) here.
// This is UDP, so connect is only used to tell the OS to which socket
- // it shuold deliver packets when multiple are bound on the same address/port.
+ // it should deliver packets when multiple are bound on the same address/port.
if (err != OK) {
close();
ERR_FAIL_V_MSG(FAILED, "Unable to connect");
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index fb6ad7d65e..c4eb2a20bb 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -1245,7 +1245,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
String ResourceFormatLoaderBinary::get_resource_type(const String &p_path) const {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
- return ""; //could not rwead
+ return ""; //could not read
}
ResourceLoaderBinary loader;
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index 3e460726f6..5ca0eb884a 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -352,6 +352,12 @@ void ResourceFormatImporter::get_importers_for_extension(const String &p_extensi
}
}
+void ResourceFormatImporter::get_importers(List<Ref<ResourceImporter>> *r_importers) {
+ for (int i = 0; i < importers.size(); i++) {
+ r_importers->push_back(importers[i]);
+ }
+}
+
Ref<ResourceImporter> ResourceFormatImporter::get_importer_by_extension(const String &p_extension) const {
Ref<ResourceImporter> importer;
float priority = 0;
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index bda8b74b73..eeb486073e 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -82,6 +82,7 @@ public:
Ref<ResourceImporter> get_importer_by_name(const String &p_name) const;
Ref<ResourceImporter> get_importer_by_extension(const String &p_extension) const;
void get_importers_for_extension(const String &p_extension, List<Ref<ResourceImporter>> *r_importers);
+ void get_importers(List<Ref<ResourceImporter>> *r_importers);
bool are_import_settings_valid(const String &p_path) const;
String get_import_settings_hash() const;
@@ -114,6 +115,9 @@ public:
ImportOption() {}
};
+ virtual bool has_advanced_options() const { return false; }
+ virtual void show_advanced_options(const String &p_path) {}
+
virtual int get_preset_count() const { return 0; }
virtual String get_preset_name(int p_idx) const { return String(); }
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index cba9a47187..dcf71bb4a9 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -215,7 +215,7 @@ void ResourceLoader::_thread_load_function(void *p_userdata) {
load_task.loader_id = Thread::get_caller_id();
if (load_task.semaphore) {
- //this is an actual thread, so wait for Ok fom semaphore
+ //this is an actual thread, so wait for Ok from semaphore
thread_load_semaphore->wait(); //wait until its ok to start loading
}
load_task.resource = _load(load_task.remapped_path, load_task.remapped_path != load_task.local_path ? load_task.local_path : String(), load_task.type_hint, load_task.cache_mode, &load_task.error, load_task.use_sub_threads, &load_task.progress);
@@ -443,7 +443,7 @@ RES ResourceLoader::load_threaded_get(const String &p_path, Error *r_error) {
ThreadLoadTask &load_task = thread_load_tasks[local_path];
- //semaphore still exists, meaning its still loading, request poll
+ //semaphore still exists, meaning it's still loading, request poll
Semaphore *semaphore = load_task.semaphore;
if (semaphore) {
load_task.poll_requests++;
@@ -452,7 +452,7 @@ RES ResourceLoader::load_threaded_get(const String &p_path, Error *r_error) {
// As we got a semaphore, this means we are going to have to wait
// until the sub-resource is done loading
//
- // As this thread will become 'blocked' we should "echange" its
+ // As this thread will become 'blocked' we should "exchange" its
// active status with a waiting one, to ensure load continues.
//
// This ensures loading is never blocked and that is also within
@@ -518,7 +518,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, Resour
local_path = ProjectSettings::get_singleton()->localize_path(p_path);
}
- if (p_cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE) {
+ if (p_cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
thread_load_mutex->lock();
//Is it already being loaded? poll until done
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index 0e11ff514a..9adf912224 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -194,7 +194,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
l = l.substr(1, l.length());
// Find final quote, ignoring escaped ones (\").
// The escape_next logic is necessary to properly parse things like \\"
- // where the blackslash is the one being escaped, not the quote.
+ // where the backslash is the one being escaped, not the quote.
int end_pos = -1;
bool escape_next = false;
for (int i = 0; i < l.length(); i++) {
diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp
index 905be6089d..d5eb32513b 100644
--- a/core/io/xml_parser.cpp
+++ b/core/io/xml_parser.cpp
@@ -36,63 +36,6 @@
VARIANT_ENUM_CAST(XMLParser::NodeType);
-static bool _equalsn(const char32_t *str1, const char32_t *str2, int len) {
- int i;
- for (i = 0; i < len && str1[i] && str2[i]; ++i) {
- if (str1[i] != str2[i]) {
- return false;
- }
- }
-
- // if one (or both) of the strings was smaller then they
- // are only equal if they have the same length
- return (i == len) || (str1[i] == 0 && str2[i] == 0);
-}
-
-String XMLParser::_replace_special_characters(const String &origstr) {
- int pos = origstr.find("&");
- int oldPos = 0;
-
- if (pos == -1) {
- return origstr;
- }
-
- String newstr;
-
- while (pos != -1 && pos < origstr.length() - 2) {
- // check if it is one of the special characters
-
- int specialChar = -1;
- for (int i = 0; i < (int)special_characters.size(); ++i) {
- const char32_t *p = &origstr[pos] + 1;
-
- if (_equalsn(&special_characters[i][1], p, special_characters[i].length() - 1)) {
- specialChar = i;
- break;
- }
- }
-
- if (specialChar != -1) {
- newstr += (origstr.substr(oldPos, pos - oldPos));
- newstr += (special_characters[specialChar][0]);
- pos += special_characters[specialChar].length();
- } else {
- newstr += (origstr.substr(oldPos, pos - oldPos + 1));
- pos += 1;
- }
-
- // find next &
- oldPos = pos;
- pos = origstr.find("&", pos);
- }
-
- if (oldPos < origstr.length() - 1) {
- newstr += (origstr.substr(oldPos, origstr.length() - oldPos));
- }
-
- return newstr;
-}
-
static inline bool _is_white_space(char c) {
return (c == ' ' || c == '\t' || c == '\n' || c == '\r');
}
@@ -116,7 +59,7 @@ bool XMLParser::_set_text(char *start, char *end) {
// set current text to the parsed text, and replace xml special characters
String s = String::utf8(start, (int)(end - start));
- node_name = _replace_special_characters(s);
+ node_name = s.xml_unescape();
// current XML node type is text
node_type = NODE_TEXT;
@@ -292,7 +235,7 @@ void XMLParser::_parse_opening_xml_element() {
String s = String::utf8(attributeValueBegin,
(int)(attributeValueEnd - attributeValueBegin));
- attr.value = _replace_special_characters(s);
+ attr.value = s.xml_unescape();
attributes.push_back(attr);
} else {
// tag is closed directly
@@ -401,7 +344,7 @@ void XMLParser::_bind_methods() {
}
Error XMLParser::read() {
- // if not end reached, parse the node
+ // if end not reached, parse the node
if (P && (P - data) < (int64_t)length - 1 && *P != 0) {
_parse_current_node();
return OK;
@@ -555,11 +498,6 @@ int XMLParser::get_current_line() const {
}
XMLParser::XMLParser() {
- special_characters.push_back("&amp;");
- special_characters.push_back("<lt;");
- special_characters.push_back(">gt;");
- special_characters.push_back("\"quot;");
- special_characters.push_back("'apos;");
}
XMLParser::~XMLParser() {
diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h
index 01af6a90ad..847edf958d 100644
--- a/core/io/xml_parser.h
+++ b/core/io/xml_parser.h
@@ -68,8 +68,6 @@ private:
char *data = nullptr;
char *P = nullptr;
uint64_t length = 0;
- void unescape(String &p_str);
- Vector<String> special_characters;
String node_name;
bool node_empty = false;
NodeType node_type = NODE_NONE;
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index cbdd8a8c9f..cc2b7c6611 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -132,7 +132,7 @@ bool Basis::is_symmetric() const {
Basis Basis::diagonalize() {
//NOTE: only implemented for symmetric matrices
-//with the Jacobi iterative method method
+//with the Jacobi iterative method
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!is_symmetric(), Basis());
#endif
@@ -317,7 +317,7 @@ Vector3 Basis::rotref_posscale_decomposition(Basis &rotref) const {
// Multiplies the matrix from left by the rotation matrix: M -> R.M
// Note that this does *not* rotate the matrix itself.
//
-// The main use of Basis is as Transform.basis, which is used a the transformation matrix
+// The main use of Basis is as Transform.basis, which is used by the transformation matrix
// of 3D object. Rotate here refers to rotation of the object (which is R * (*this)),
// not the matrix itself (which is R * (*this) * R.transposed()).
Basis Basis::rotated(const Vector3 &p_axis, real_t p_phi) const {
@@ -881,7 +881,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
if ((Math::abs(elements[1][0] - elements[0][1]) < epsilon) && (Math::abs(elements[2][0] - elements[0][2]) < epsilon) && (Math::abs(elements[2][1] - elements[1][2]) < epsilon)) {
// singularity found
// first check for identity matrix which must have +1 for all terms
- // in leading diagonaland zero in other terms
+ // in leading diagonal and zero in other terms
if ((Math::abs(elements[1][0] + elements[0][1]) < epsilon2) && (Math::abs(elements[2][0] + elements[0][2]) < epsilon2) && (Math::abs(elements[2][1] + elements[1][2]) < epsilon2) && (Math::abs(elements[0][0] + elements[1][1] + elements[2][2] - 3) < epsilon2)) {
// this singularity is identity matrix so angle = 0
r_axis = Vector3(0, 1, 0);
diff --git a/core/math/color.cpp b/core/math/color.cpp
index e1b45cac9c..8affb07e8c 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -452,56 +452,9 @@ String Color::to_html(bool p_alpha) const {
}
Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
- p_h = Math::fmod(p_h * 360.0f, 360.0f);
- if (p_h < 0.0) {
- p_h += 360.0f;
- }
-
- const float h_ = p_h / 60.0f;
- const float c = p_v * p_s;
- const float x = c * (1.0f - Math::abs(Math::fmod(h_, 2.0f) - 1.0f));
- float r, g, b;
-
- switch ((int)h_) {
- case 0: {
- r = c;
- g = x;
- b = 0;
- } break;
- case 1: {
- r = x;
- g = c;
- b = 0;
- } break;
- case 2: {
- r = 0;
- g = c;
- b = x;
- } break;
- case 3: {
- r = 0;
- g = x;
- b = c;
- } break;
- case 4: {
- r = x;
- g = 0;
- b = c;
- } break;
- case 5: {
- r = c;
- g = 0;
- b = x;
- } break;
- default: {
- r = 0;
- g = 0;
- b = 0;
- } break;
- }
-
- const float m = p_v - c;
- return Color(m + r, m + g, m + b, p_a);
+ Color c;
+ c.set_hsv(p_h, p_s, p_v, p_a);
+ return c;
}
Color::operator String() const {
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 636ea601c7..f7ac44d321 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -978,7 +978,7 @@ Expression::ENode *Expression::_parse_expression() {
}
}
- /* Reduce the set set of expressions and place them in an operator tree, respecting precedence */
+ /* Reduce the set of expressions and place them in an operator tree, respecting precedence */
while (expression.size() > 1) {
int next_op = -1;
diff --git a/core/math/geometry_2d.cpp b/core/math/geometry_2d.cpp
index 783750b9e6..feb1fb2fb8 100644
--- a/core/math/geometry_2d.cpp
+++ b/core/math/geometry_2d.cpp
@@ -87,13 +87,17 @@ struct _AtlasWorkRectResult {
void Geometry2D::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) {
// Super simple, almost brute force scanline stacking fitter.
// It's pretty basic for now, but it tries to make sure that the aspect ratio of the
- // resulting atlas is somehow square. This is necessary because video cards have limits.
- // On texture size (usually 2048 or 4096), so the more square a texture, the more chances.
- // It will work in every hardware.
+ // resulting atlas is somehow square. This is necessary because video cards have limits
+ // on texture size (usually 2048 or 4096), so the squarer a texture, the more the chances
+ // that it will work in every hardware.
// For example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a
// 256x8192 atlas (won't work anywhere).
ERR_FAIL_COND(p_rects.size() == 0);
+ for (int i = 0; i < p_rects.size(); i++) {
+ ERR_FAIL_COND(p_rects[i].width <= 0);
+ ERR_FAIL_COND(p_rects[i].height <= 0);
+ }
Vector<_AtlasWorkRect> wrects;
wrects.resize(p_rects.size());
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp
index a4a7463bfd..6628b760e0 100644
--- a/core/math/geometry_3d.cpp
+++ b/core/math/geometry_3d.cpp
@@ -775,6 +775,8 @@ Vector<Plane> Geometry3D::build_box_planes(const Vector3 &p_extents) {
}
Vector<Plane> Geometry3D::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) {
+ ERR_FAIL_INDEX_V(p_axis, 3, Vector<Plane>());
+
Vector<Plane> planes;
const double sides_step = Math_TAU / p_sides;
@@ -796,6 +798,8 @@ Vector<Plane> Geometry3D::build_cylinder_planes(real_t p_radius, real_t p_height
}
Vector<Plane> Geometry3D::build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis) {
+ ERR_FAIL_INDEX_V(p_axis, 3, Vector<Plane>());
+
Vector<Plane> planes;
Vector3 axis;
@@ -827,6 +831,8 @@ Vector<Plane> Geometry3D::build_sphere_planes(real_t p_radius, int p_lats, int p
}
Vector<Plane> Geometry3D::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
+ ERR_FAIL_INDEX_V(p_axis, 3, Vector<Plane>());
+
Vector<Plane> planes;
Vector3 axis;
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index a9a21a1ba3..6f13e04027 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -55,10 +55,13 @@ Vector3 Quat::get_euler_yxz() const {
}
void Quat::operator*=(const Quat &p_q) {
- x = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y;
- y = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z;
- z = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x;
+ real_t xx = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y;
+ real_t yy = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z;
+ real_t zz = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x;
w = w * p_q.w - x * p_q.x - y * p_q.y - z * p_q.z;
+ x = xx;
+ y = yy;
+ z = zz;
}
Quat Quat::operator*(const Quat &p_q) const {
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index ad28967d7a..fe18cc3d41 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -268,7 +268,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
for (Map<Edge, FaceConnect>::Element *E = lit_edges.front(); E; E = E->next()) {
FaceConnect &fc = E->get();
if (fc.left && fc.right) {
- continue; //edge is uninteresting, not on horizont
+ continue; //edge is uninteresting, not on horizon
}
//create new face!
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 0047c0705d..fa1588dbc5 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -97,7 +97,7 @@ bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, in
// It can happen that the triangulation ends up with three aligned vertices to deal with.
// In this scenario, making the check below strict may reject the possibility of
- // forming a last triangle with these aligned vertices, preventing the triangulatiom
+ // forming a last triangle with these aligned vertices, preventing the triangulation
// from completing.
// To avoid that we allow zero-area triangles if all else failed.
float threshold = relaxed ? -CMP_EPSILON : CMP_EPSILON;
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index 375ad8fae1..fb7eb42738 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -1095,6 +1095,8 @@ bool ClassDB::get_property_info(StringName p_class, StringName p_property, Prope
}
bool ClassDB::set_property(Object *p_object, const StringName &p_property, const Variant &p_value, bool *r_valid) {
+ ERR_FAIL_NULL_V(p_object, false);
+
ClassInfo *type = classes.getptr(p_object->get_class_name());
ClassInfo *check = type;
while (check) {
@@ -1142,6 +1144,8 @@ bool ClassDB::set_property(Object *p_object, const StringName &p_property, const
}
bool ClassDB::get_property(Object *p_object, const StringName &p_property, Variant &r_value) {
+ ERR_FAIL_NULL_V(p_object, false);
+
ClassInfo *type = classes.getptr(p_object->get_class_name());
ClassInfo *check = type;
while (check) {
diff --git a/core/object/method_bind.h b/core/object/method_bind.h
index 7cf4f8d4e8..7030ae201b 100644
--- a/core/object/method_bind.h
+++ b/core/object/method_bind.h
@@ -42,6 +42,7 @@ enum MethodFlags {
METHOD_FLAG_VIRTUAL = 32,
METHOD_FLAG_FROM_SCRIPT = 64,
METHOD_FLAG_VARARG = 128,
+ METHOD_FLAG_STATIC = 256,
METHOD_FLAGS_DEFAULT = METHOD_FLAG_NORMAL,
};
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 1a9cce49d8..413f917518 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -596,7 +596,7 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
_get_property_listv(p_list, p_reversed);
- if (!is_class("Script")) { // can still be set, but this is for userfriendlyness
+ if (!is_class("Script")) { // can still be set, but this is for user-friendliness
p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT));
}
if (!metadata.is_empty()) {
@@ -1671,7 +1671,7 @@ Variant::Type Object::get_static_property_type_indexed(const Vector<StringName>
for (int i = 1; i < p_path.size(); i++) {
if (check.get_type() == Variant::OBJECT || check.get_type() == Variant::DICTIONARY || check.get_type() == Variant::ARRAY) {
- // We cannot be sure about the type of properties this types can have
+ // We cannot be sure about the type of properties this type can have
if (r_valid) {
*r_valid = false;
}
@@ -1719,10 +1719,10 @@ void *Object::get_script_instance_binding(int p_script_language_index) {
ERR_FAIL_INDEX_V(p_script_language_index, MAX_SCRIPT_INSTANCE_BINDINGS, nullptr);
#endif
- //it's up to the script language to make this thread safe, if the function is called twice due to threads being out of syncro
+ //it's up to the script language to make this thread safe, if the function is called twice due to threads being out of sync
//just return the same pointer.
//if you want to put a big lock in the entire function and keep allocated pointers in a map or something, feel free to do it
- //as it should not really affect performance much (won't be called too often), as in far most caes the condition below will be false afterwards
+ //as it should not really affect performance much (won't be called too often), as in far most cases the condition below will be false afterwards
if (!_script_instance_bindings[p_script_language_index]) {
void *script_data = ScriptServer::get_language(p_script_language_index)->alloc_instance_binding_data(this);
diff --git a/core/object/object.h b/core/object/object.h
index 029478873d..448a33d3bc 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -66,8 +66,10 @@ enum PropertyHint {
PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
PROPERTY_HINT_LAYERS_2D_RENDER,
PROPERTY_HINT_LAYERS_2D_PHYSICS,
+ PROPERTY_HINT_LAYERS_2D_NAVIGATION,
PROPERTY_HINT_LAYERS_3D_RENDER,
PROPERTY_HINT_LAYERS_3D_PHYSICS,
+ PROPERTY_HINT_LAYERS_3D_NAVIGATION,
PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
PROPERTY_HINT_DIR, ///< a directory path must be passed
PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index fb9da9fbed..b7c3a17ba9 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -170,7 +170,7 @@ Error DirAccess::make_dir_recursive(String p_dir) {
curpath = curpath.plus_file(subdirs[i]);
Error err = make_dir(curpath);
if (err != OK && err != ERR_ALREADY_EXISTS) {
- ERR_FAIL_V(err);
+ ERR_FAIL_V_MSG(err, "Could not create directory: " + curpath);
}
}
diff --git a/core/os/dir_access.h b/core/os/dir_access.h
index c49c4cc4b8..7f0bcd372d 100644
--- a/core/os/dir_access.h
+++ b/core/os/dir_access.h
@@ -84,6 +84,8 @@ public:
virtual bool file_exists(String p_file) = 0;
virtual bool dir_exists(String p_dir) = 0;
+ virtual bool is_readable(String p_dir) { return true; };
+ virtual bool is_writable(String p_dir) { return true; };
static bool exists(String p_dir);
virtual size_t get_space_left() = 0;
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index 5a3df88619..ad234c2d49 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -368,6 +368,8 @@ Vector<String> FileAccess::get_csv_line(const String &p_delim) const {
}
int FileAccess::get_buffer(uint8_t *p_dst, int p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+ ERR_FAIL_COND_V(p_length < 0, -1);
int i = 0;
for (i = 0; i < p_length && !eof_reached(); i++) {
p_dst[i] = get_8();
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 3ef70e786f..f6fe5fc070 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -45,7 +45,7 @@ enum {
SPKEY = (1 << 24)
};
-enum KeyList {
+enum Key {
/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
KEY_ESCAPE = SPKEY | 0x01,
KEY_TAB = SPKEY | 0x02,
diff --git a/core/os/os.h b/core/os/os.h
index 77a54ba68a..e41d788e12 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -40,6 +40,7 @@
#include "core/templates/vector.h"
#include <stdarg.h>
+#include <stdlib.h>
class OS {
static OS *singleton;
@@ -53,7 +54,7 @@ class OS {
bool _debug_stdout = false;
String _local_clipboard;
bool _no_window = false;
- int _exit_code = 0;
+ int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
int _orientation;
bool _allow_hidpi = false;
bool _allow_layered = false;
diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp
index b538ca0c96..9be3a62e2f 100644
--- a/core/os/pool_allocator.cpp
+++ b/core/os/pool_allocator.cpp
@@ -136,7 +136,7 @@ void PoolAllocator::compact_up(int p_from) {
for (int i = entry_count - 1; i >= p_from; i--) {
Entry &entry = entry_array[entry_indices[i]];
- /* determine hole size to nextious entry */
+ /* determine hole size for next entry */
int hole_size = next_entry_end_pos - (entry.pos + aligned(entry.len));
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index 88744eed63..73e31bdb3d 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -41,9 +41,13 @@ void (*Thread::set_priority_func)(Thread::Priority) = nullptr;
void (*Thread::init_func)() = nullptr;
void (*Thread::term_func)() = nullptr;
-Thread::ID Thread::main_thread_id = 1;
-SafeNumeric<Thread::ID> Thread::last_thread_id{ 1 };
-thread_local Thread::ID Thread::caller_id = 1;
+uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) {
+ static std::hash<std::thread::id> hasher;
+ return hasher(p_t);
+}
+
+Thread::ID Thread::main_thread_id = _thread_id_hash(std::this_thread::get_id());
+thread_local Thread::ID Thread::caller_id = 0;
void Thread::_set_platform_funcs(
Error (*p_set_name_func)(const String &),
@@ -57,7 +61,7 @@ void Thread::_set_platform_funcs(
}
void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) {
- Thread::caller_id = p_self->id;
+ Thread::caller_id = _thread_id_hash(p_self->thread.get_id());
if (set_priority_func) {
set_priority_func(p_settings.priority);
}
@@ -73,7 +77,7 @@ void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_cal
}
void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {
- if (id != 0) {
+ if (id != _thread_id_hash(std::thread::id())) {
#ifdef DEBUG_ENABLED
WARN_PRINT("A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
#endif
@@ -81,21 +85,22 @@ void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_
std::thread empty_thread;
thread.swap(empty_thread);
}
- id = last_thread_id.increment();
std::thread new_thread(&Thread::callback, this, p_settings, p_callback, p_user);
thread.swap(new_thread);
+ id = _thread_id_hash(thread.get_id());
}
bool Thread::is_started() const {
- return id != 0;
+ return id != _thread_id_hash(std::thread::id());
}
void Thread::wait_to_finish() {
- if (id != 0) {
+ if (id != _thread_id_hash(std::thread::id())) {
+ ERR_FAIL_COND_MSG(id == get_caller_id(), "A Thread can't wait for itself to finish.");
thread.join();
std::thread empty_thread;
thread.swap(empty_thread);
- id = 0;
+ id = _thread_id_hash(std::thread::id());
}
}
@@ -107,8 +112,12 @@ Error Thread::set_name(const String &p_name) {
return ERR_UNAVAILABLE;
}
+Thread::Thread() {
+ caller_id = _thread_id_hash(std::this_thread::get_id());
+}
+
Thread::~Thread() {
- if (id != 0) {
+ if (id != _thread_id_hash(std::thread::id())) {
#ifdef DEBUG_ENABLED
WARN_PRINT("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
#endif
diff --git a/core/os/thread.h b/core/os/thread.h
index 76f5be182e..17ac82c650 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -62,9 +62,10 @@ private:
friend class Main;
static ID main_thread_id;
- static SafeNumeric<Thread::ID> last_thread_id;
- ID id = 0;
+ static uint64_t _thread_id_hash(const std::thread::id &p_t);
+
+ ID id = _thread_id_hash(std::thread::id());
static thread_local ID caller_id;
std::thread thread;
@@ -97,6 +98,7 @@ public:
///< waits until thread is finished, and deallocates it.
void wait_to_finish();
+ Thread();
~Thread();
#else
_FORCE_INLINE_ ID get_id() const { return 0; }
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
index 4f270001d3..fec6473589 100644
--- a/core/os/threaded_array_processor.h
+++ b/core/os/threaded_array_processor.h
@@ -95,7 +95,7 @@ void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_us
data.method = p_method;
data.instance = p_instance;
data.userdata = p_userdata;
- data.index = 0;
+ data.index.set(0);
data.elements = p_elements;
for (uint32_t i = 0; i < p_elements; i++) {
data.process(i);
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index b58abc81d1..d6a5eff10d 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -68,7 +68,7 @@
#include "core/object/class_db.h"
#include "core/object/undo_redo.h"
#include "core/os/main_loop.h"
-#include "core/string/compressed_translation.h"
+#include "core/string/optimized_translation.h"
#include "core/string/translation.h"
static Ref<ResourceFormatSaverBinary> resource_saver_binary;
@@ -183,7 +183,7 @@ void register_core_types() {
ClassDB::register_class<MultiplayerAPI>();
ClassDB::register_class<MainLoop>();
ClassDB::register_class<Translation>();
- ClassDB::register_class<PHashTranslation>();
+ ClassDB::register_class<OptimizedTranslation>();
ClassDB::register_class<UndoRedo>();
ClassDB::register_class<HTTPClient>();
ClassDB::register_class<TriangleMesh>();
diff --git a/core/string/compressed_translation.cpp b/core/string/optimized_translation.cpp
index ad90924293..53d0a8924d 100644
--- a/core/string/compressed_translation.cpp
+++ b/core/string/optimized_translation.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* compressed_translation.cpp */
+/* optimized_translation.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "compressed_translation.h"
+#include "optimized_translation.h"
#include "core/templates/pair.h"
@@ -36,15 +36,15 @@ extern "C" {
#include "thirdparty/misc/smaz.h"
}
-struct _PHashTranslationCmp {
+struct CompressedString {
int orig_len;
CharString compressed;
int offset;
};
-void PHashTranslation::generate(const Ref<Translation> &p_from) {
+void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
// This method compresses a Translation instance.
- // Right now it doesn't handle context or plurals, so Translation subclasses using plurals or context (i.e TranslationPO) shouldn't be compressed.
+ // Right now, it doesn't handle context or plurals, so Translation subclasses using plurals or context (i.e TranslationPO) shouldn't be compressed.
#ifdef TOOLS_ENABLED
List<StringName> keys;
p_from->get_message_list(&keys);
@@ -54,7 +54,7 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
Vector<Vector<Pair<int, CharString>>> buckets;
Vector<Map<uint32_t, int>> table;
Vector<uint32_t> hfunc_table;
- Vector<_PHashTranslationCmp> compressed;
+ Vector<CompressedString> compressed;
table.resize(size);
hfunc_table.resize(size);
@@ -76,7 +76,7 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
//compress string
CharString src_s = p_from->get_message(E->get()).operator String().utf8();
- _PHashTranslationCmp ps;
+ CompressedString ps;
ps.orig_len = src_s.size();
ps.offset = total_compression_size;
@@ -182,7 +182,7 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
#endif
}
-bool PHashTranslation::_set(const StringName &p_name, const Variant &p_value) {
+bool OptimizedTranslation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name.operator String();
if (name == "hash_table") {
hash_table = p_value;
@@ -199,7 +199,7 @@ bool PHashTranslation::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
-bool PHashTranslation::_get(const StringName &p_name, Variant &r_ret) const {
+bool OptimizedTranslation::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name.operator String();
if (name == "hash_table") {
r_ret = hash_table;
@@ -214,8 +214,8 @@ bool PHashTranslation::_get(const StringName &p_name, Variant &r_ret) const {
return true;
}
-StringName PHashTranslation::get_message(const StringName &p_src_text, const StringName &p_context) const {
- // p_context passed in is ignore. The use of context is not yet supported in PHashTranslation.
+StringName OptimizedTranslation::get_message(const StringName &p_src_text, const StringName &p_context) const {
+ // p_context passed in is ignore. The use of context is not yet supported in OptimizedTranslation.
int htsize = hash_table.size();
@@ -271,18 +271,18 @@ StringName PHashTranslation::get_message(const StringName &p_src_text, const Str
}
}
-StringName PHashTranslation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const {
- // The use of plurals translation is not yet supported in PHashTranslation.
+StringName OptimizedTranslation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const {
+ // The use of plurals translation is not yet supported in OptimizedTranslation.
return get_message(p_src_text, p_context);
}
-void PHashTranslation::_get_property_list(List<PropertyInfo> *p_list) const {
+void OptimizedTranslation::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "hash_table"));
p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "bucket_table"));
p_list->push_back(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "strings"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "load_from", PROPERTY_HINT_RESOURCE_TYPE, "Translation", PROPERTY_USAGE_EDITOR));
}
-void PHashTranslation::_bind_methods() {
- ClassDB::bind_method(D_METHOD("generate", "from"), &PHashTranslation::generate);
+void OptimizedTranslation::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("generate", "from"), &OptimizedTranslation::generate);
}
diff --git a/core/string/compressed_translation.h b/core/string/optimized_translation.h
index 0abb770178..bccf932383 100644
--- a/core/string/compressed_translation.h
+++ b/core/string/optimized_translation.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* compressed_translation.h */
+/* optimized_translation.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef COMPRESSED_TRANSLATION_H
-#define COMPRESSED_TRANSLATION_H
+#ifndef OPTIMIZED_TRANSLATION_H
+#define OPTIMIZED_TRANSLATION_H
#include "core/string/translation.h"
-class PHashTranslation : public Translation {
- GDCLASS(PHashTranslation, Translation);
+class OptimizedTranslation : public Translation {
+ GDCLASS(OptimizedTranslation, Translation);
//this translation uses a sort of modified perfect hash algorithm
//it requires hashing strings twice and then does a binary search,
@@ -83,7 +83,7 @@ public:
virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override;
void generate(const Ref<Translation> &p_from);
- PHashTranslation() {}
+ OptimizedTranslation() {}
};
-#endif // COMPRESSED_TRANSLATION_H
+#endif // OPTIMIZED_TRANSLATION_H
diff --git a/core/string/translation.cpp b/core/string/translation.cpp
index 0901944360..ade5f7b4d8 100644
--- a/core/string/translation.cpp
+++ b/core/string/translation.cpp
@@ -39,13 +39,14 @@
#include "main/main.h"
#endif
-// ISO 639-1 language codes, with the addition of glibc locales with their
-// regional identifiers. This list must match the language names (in English)
-// of locale_names.
+// ISO 639-1 language codes (and a couple of three-letter ISO 639-2 codes),
+// with the addition of glibc locales with their regional identifiers.
+// This list must match the language names (in English) of locale_names.
//
// References:
// - https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes
// - https://lh.2xlibre.net/locales/
+// - https://iso639-3.sil.org/
static const char *locale_list[] = {
"aa", // Afar
@@ -100,6 +101,7 @@ static const char *locale_list[] = {
"bo", // Tibetan
"bo_CN", // Tibetan (China)
"bo_IN", // Tibetan (India)
+ "br", // Breton
"br_FR", // Breton (France)
"brx_IN", // Bodo (India)
"bs_BA", // Bosnian (Bosnia and Herzegovina)
@@ -201,6 +203,7 @@ static const char *locale_list[] = {
"gd_GB", // Scottish Gaelic (United Kingdom)
"gez_ER", // Geez (Eritrea)
"gez_ET", // Geez (Ethiopia)
+ "gl", // Galician
"gl_ES", // Galician (Spain)
"gu_IN", // Gujarati (India)
"gv_GB", // Manx (United Kingdom)
@@ -273,6 +276,7 @@ static const char *locale_list[] = {
"ml_IN", // Malayalam (India)
"mni_IN", // Manipuri (India)
"mn_MN", // Mongolian (Mongolia)
+ "mr", // Marathi
"mr_IN", // Marathi (India)
"ms", // Malay
"ms_MY", // Malay (Malaysia)
@@ -302,6 +306,7 @@ static const char *locale_list[] = {
"om", // Oromo
"om_ET", // Oromo (Ethiopia)
"om_KE", // Oromo (Kenya)
+ "or", // Oriya
"or_IN", // Oriya (India)
"os_RU", // Ossetian (Russia)
"pa_IN", // Panjabi (India)
@@ -386,6 +391,8 @@ static const char *locale_list[] = {
"tr_TR", // Turkish (Turkey)
"ts_ZA", // Tsonga (South Africa)
"tt_RU", // Tatar (Russia)
+ "tzm", // Central Atlas Tamazight
+ "tzm_MA", // Central Atlas Tamazight (Marrocos)
"ug_CN", // Uighur (China)
"uk", // Ukrainian
"uk_UA", // Ukrainian (Ukraine)
@@ -468,6 +475,7 @@ static const char *locale_names[] = {
"Tibetan",
"Tibetan (China)",
"Tibetan (India)",
+ "Breton",
"Breton (France)",
"Bodo (India)",
"Bosnian (Bosnia and Herzegovina)",
@@ -569,6 +577,7 @@ static const char *locale_names[] = {
"Scottish Gaelic (United Kingdom)",
"Geez (Eritrea)",
"Geez (Ethiopia)",
+ "Galician",
"Galician (Spain)",
"Gujarati (India)",
"Manx (United Kingdom)",
@@ -641,6 +650,7 @@ static const char *locale_names[] = {
"Malayalam (India)",
"Manipuri (India)",
"Mongolian (Mongolia)",
+ "Marathi",
"Marathi (India)",
"Malay",
"Malay (Malaysia)",
@@ -670,6 +680,7 @@ static const char *locale_names[] = {
"Oromo",
"Oromo (Ethiopia)",
"Oromo (Kenya)",
+ "Oriya",
"Oriya (India)",
"Ossetian (Russia)",
"Panjabi (India)",
@@ -754,6 +765,8 @@ static const char *locale_names[] = {
"Turkish (Turkey)",
"Tsonga (South Africa)",
"Tatar (Russia)",
+ "Central Atlas Tamazight",
+ "Central Atlas Tamazight (Marrocos)",
"Uighur (China)",
"Ukrainian",
"Ukrainian (Ukraine)",
@@ -840,7 +853,7 @@ void Translation::set_locale(const String &p_locale) {
locale = univ_locale;
}
- if (OS::get_singleton()->get_main_loop()) {
+ if (OS::get_singleton()->get_main_loop() && TranslationServer::get_singleton()->get_loaded_locales().has(this)) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
}
}
diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp
index 846afe761b..2efadaa9b7 100644
--- a/core/string/translation_po.cpp
+++ b/core/string/translation_po.cpp
@@ -158,7 +158,7 @@ int TranslationPO::_get_plural_index(int p_n) const {
void TranslationPO::_cache_plural_tests(const String &p_plural_rule) {
// Some examples of p_plural_rule passed in can have the form:
// "n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5" (Arabic)
- // "n >= 2" (French) // When evaluating the last, esp careful with this one.
+ // "n >= 2" (French) // When evaluating the last, especially careful with this one.
// "n != 1" (English)
int first_ques_mark = p_plural_rule.find("?");
if (first_ques_mark == -1) {
@@ -275,7 +275,7 @@ void TranslationPO::erase_message(const StringName &p_src_text, const StringName
}
void TranslationPO::get_message_list(List<StringName> *r_messages) const {
- // PHashTranslation uses this function to get the list of msgid.
+ // OptimizedTranslation uses this function to get the list of msgid.
// Return all the keys of translation_map under "" context.
List<StringName> context_l;
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 59fda65d43..05c80296c2 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -1138,7 +1138,7 @@ Vector<String> String::rsplit(const String &p_splitter, bool p_allow_empty, int
remaining_len = left_edge;
}
- ret.invert();
+ ret.reverse();
return ret;
}
@@ -1764,7 +1764,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) {
if (skip) {
_UNICERROR("no space left");
- return true; //not enough spac
+ return true; //not enough space
}
}
@@ -3888,25 +3888,55 @@ static _FORCE_INLINE_ int _xml_unescape(const char32_t *p_src, int p_src_len, ch
if (p_src_len >= 4 && p_src[1] == '#') {
char32_t c = 0;
-
- for (int i = 2; i < p_src_len; i++) {
- eat = i + 1;
- char32_t ct = p_src[i];
- if (ct == ';') {
- break;
- } else if (ct >= '0' && ct <= '9') {
- ct = ct - '0';
- } else if (ct >= 'a' && ct <= 'f') {
- ct = (ct - 'a') + 10;
- } else if (ct >= 'A' && ct <= 'F') {
- ct = (ct - 'A') + 10;
- } else {
- continue;
+ bool overflow = false;
+ if (p_src[2] == 'x') {
+ // Hex entity &#x<num>;
+ for (int i = 3; i < p_src_len; i++) {
+ eat = i + 1;
+ char32_t ct = p_src[i];
+ if (ct == ';') {
+ break;
+ } else if (ct >= '0' && ct <= '9') {
+ ct = ct - '0';
+ } else if (ct >= 'a' && ct <= 'f') {
+ ct = (ct - 'a') + 10;
+ } else if (ct >= 'A' && ct <= 'F') {
+ ct = (ct - 'A') + 10;
+ } else {
+ break;
+ }
+ if (c > (UINT32_MAX >> 4)) {
+ overflow = true;
+ break;
+ }
+ c <<= 4;
+ c |= ct;
+ }
+ } else {
+ // Decimal entity &#<num>;
+ for (int i = 2; i < p_src_len; i++) {
+ eat = i + 1;
+ char32_t ct = p_src[i];
+ if (ct == ';' || ct < '0' || ct > '9') {
+ break;
+ }
+ }
+ if (p_src[eat - 1] == ';') {
+ int64_t val = String::to_int(p_src + 2, eat - 3);
+ if (val > 0 && val <= UINT32_MAX) {
+ c = (char32_t)val;
+ } else {
+ overflow = true;
+ }
}
- c <<= 4;
- c |= ct;
}
+ // Value must be non-zero, in the range of char32_t,
+ // actually end with ';'. If invalid, leave the entity as-is
+ if (c == '\0' || overflow || p_src[eat - 1] != ';') {
+ eat = 1;
+ c = *p_src;
+ }
if (p_dst) {
*p_dst = c;
}
@@ -4364,6 +4394,18 @@ String String::property_name_encode() const {
return *this;
}
+// Changes made to the set of invalid characters must also be reflected in the String documentation.
+const String String::invalid_node_name_characters = ". : @ / \"";
+
+String String::validate_node_name() const {
+ Vector<String> chars = String::invalid_node_name_characters.split(" ");
+ String name = this->replace(chars[0], "");
+ for (int i = 1; i < chars.size(); i++) {
+ name = name.replace(chars[i], "");
+ }
+ return name;
+}
+
String String::get_basename() const {
int pos = rfind(".");
if (pos < 0 || pos < MAX(rfind("/"), rfind("\\"))) {
@@ -4438,7 +4480,7 @@ String String::sprintf(const Array &values, bool *error) const {
for (; *self; self++) {
const char32_t c = *self;
- if (in_format) { // We have % - lets see what else we get.
+ if (in_format) { // We have % - let's see what else we get.
switch (c) {
case '%': { // Replace %% with %
formatted += chr(c);
diff --git a/core/string/ustring.h b/core/string/ustring.h
index 821941036f..1e362d7683 100644
--- a/core/string/ustring.h
+++ b/core/string/ustring.h
@@ -419,6 +419,10 @@ public:
String property_name_encode() const;
+ // node functions
+ static const String invalid_node_name_characters;
+ String validate_node_name() const;
+
bool is_valid_identifier() const;
bool is_valid_integer() const;
bool is_valid_float() const;
diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h
index 525d9e77cb..c985593473 100644
--- a/core/templates/cowdata.h
+++ b/core/templates/cowdata.h
@@ -142,7 +142,7 @@ public:
_FORCE_INLINE_ bool is_empty() const { return _ptr == nullptr; }
_FORCE_INLINE_ void set(int p_index, const T &p_elem) {
- CRASH_BAD_INDEX(p_index, size());
+ ERR_FAIL_INDEX(p_index, size());
_copy_on_write();
_get_data()[p_index] = p_elem;
}
diff --git a/core/templates/list.h b/core/templates/list.h
index eaf1dbb4a0..010e35eed8 100644
--- a/core/templates/list.h
+++ b/core/templates/list.h
@@ -492,7 +492,7 @@ public:
_data->last = p_I;
}
- void invert() {
+ void reverse() {
int s = size() / 2;
Element *F = front();
Element *B = back();
diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h
index cdc9908a5f..91a34ecd54 100644
--- a/core/templates/safe_refcount.h
+++ b/core/templates/safe_refcount.h
@@ -249,7 +249,7 @@ public:
}
_ALWAYS_INLINE_ T conditional_increment() {
- if (value != 0) {
+ if (value == 0) {
return 0;
} else {
return ++value;
diff --git a/core/templates/vector.h b/core/templates/vector.h
index 6a8902707c..a56a941dbc 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -74,7 +74,7 @@ public:
remove(idx);
}
}
- void invert();
+ void reverse();
_FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); }
_FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); }
@@ -194,7 +194,7 @@ public:
};
template <class T>
-void Vector<T>::invert() {
+void Vector<T>::reverse() {
for (int i = 0; i < size() / 2; i++) {
T *p = ptrw();
SWAP(p[i], p[size() - i - 1]);
diff --git a/core/variant/array.cpp b/core/variant/array.cpp
index 9a2922a777..2ad728ec5e 100644
--- a/core/variant/array.cpp
+++ b/core/variant/array.cpp
@@ -139,9 +139,9 @@ uint32_t Array::hash() const {
return h;
}
-void Array::_assign(const Array &p_array) {
+bool Array::_assign(const Array &p_array) {
if (_p->typed.type != Variant::OBJECT && _p->typed.type == p_array._p->typed.type) {
- //same type or untyped, just reference, shuold be fine
+ //same type or untyped, just reference, should be fine
_ref(p_array);
} else if (_p->typed.type == Variant::NIL) { //from typed to untyped, must copy, but this is cheap anyway
_p->array = p_array._p->array;
@@ -150,7 +150,7 @@ void Array::_assign(const Array &p_array) {
//for objects, it needs full validation, either can be converted or fail
for (int i = 0; i < p_array._p->array.size(); i++) {
if (!_p->typed.validate(p_array._p->array[i], "assign")) {
- return;
+ return false;
}
}
_p->array = p_array._p->array; //then just copy, which is cheap anyway
@@ -168,10 +168,10 @@ void Array::_assign(const Array &p_array) {
Callable::CallError ce;
Variant::construct(_p->typed.type, new_array.write[i], (const Variant **)&ptr, 1, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- ERR_FAIL_MSG("Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'.");
+ ERR_FAIL_V_MSG(false, "Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'.");
}
} else {
- ERR_FAIL_MSG("Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'.");
+ ERR_FAIL_V_MSG(false, "Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'.");
}
}
@@ -180,12 +180,13 @@ void Array::_assign(const Array &p_array) {
} else if (_p->typed.can_reference(p_array._p->typed)) { //same type or compatible
_ref(p_array);
} else {
- ERR_FAIL_MSG("Assignment of arrays of incompatible types.");
+ ERR_FAIL_V_MSG(false, "Assignment of arrays of incompatible types.");
}
+ return true;
}
void Array::operator=(const Array &p_array) {
- _assign(p_array);
+ _ref(p_array);
}
void Array::push_back(const Variant &p_value) {
@@ -445,8 +446,8 @@ int Array::bsearch_custom(const Variant &p_value, Callable p_callable, bool p_be
return bisect(_p->array, p_value, p_before, less);
}
-void Array::invert() {
- _p->array.invert();
+void Array::reverse() {
+ _p->array.reverse();
}
void Array::push_front(const Variant &p_value) {
@@ -528,6 +529,10 @@ Array::Array(const Array &p_from, uint32_t p_type, const StringName &p_class_nam
_assign(p_from);
}
+bool Array::typed_assign(const Array &p_other) {
+ return _assign(p_other);
+}
+
void Array::set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script) {
ERR_FAIL_COND_MSG(_p->array.size() > 0, "Type can only be set when array is empty.");
ERR_FAIL_COND_MSG(_p->refcount.get() > 1, "Type can only be set when array has no more than one user.");
@@ -542,6 +547,22 @@ void Array::set_typed(uint32_t p_type, const StringName &p_class_name, const Var
_p->typed.where = "TypedArray";
}
+bool Array::is_typed() const {
+ return _p->typed.type != Variant::NIL;
+}
+
+uint32_t Array::get_typed_builtin() const {
+ return _p->typed.type;
+}
+
+StringName Array::get_typed_class_name() const {
+ return _p->typed.class_name;
+}
+
+Variant Array::get_typed_script() const {
+ return _p->typed.script;
+}
+
Array::Array(const Array &p_from) {
_p = nullptr;
_ref(p_from);
diff --git a/core/variant/array.h b/core/variant/array.h
index d8f2402330..6b58ed12cb 100644
--- a/core/variant/array.h
+++ b/core/variant/array.h
@@ -48,7 +48,7 @@ class Array {
protected:
Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
- void _assign(const Array &p_array);
+ bool _assign(const Array &p_array);
public:
Variant &operator[](int p_idx);
@@ -83,7 +83,7 @@ public:
void shuffle();
int bsearch(const Variant &p_value, bool p_before = true);
int bsearch_custom(const Variant &p_value, Callable p_callable, bool p_before = true);
- void invert();
+ void reverse();
int find(const Variant &p_value, int p_from = 0) const;
int rfind(const Variant &p_value, int p_from = -1) const;
@@ -111,7 +111,12 @@ public:
const void *id() const;
+ bool typed_assign(const Array &p_other);
void set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
+ bool is_typed() const;
+ uint32_t get_typed_builtin() const;
+ StringName get_typed_class_name() const;
+ Variant get_typed_script() const;
Array(const Array &p_from);
Array();
~Array();
diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h
index 9d8e262cc9..8c0b7907e3 100644
--- a/core/variant/binder_common.h
+++ b/core/variant/binder_common.h
@@ -88,6 +88,7 @@ VARIANT_ENUM_CAST(Vector3::Axis);
VARIANT_ENUM_CAST(Error);
VARIANT_ENUM_CAST(Side);
+VARIANT_ENUM_CAST(ClockDirection);
VARIANT_ENUM_CAST(Corner);
VARIANT_ENUM_CAST(Orientation);
VARIANT_ENUM_CAST(HAlign);
@@ -237,6 +238,16 @@ void call_with_ptr_args_static_retc_helper(T *p_instance, R (*p_method)(T *, P..
PtrToArg<R>::encode(p_method(p_instance, PtrToArg<P>::convert(p_args[Is])...), r_ret);
}
+template <class R, class... P, size_t... Is>
+void call_with_ptr_args_static_method_ret_helper(R (*p_method)(P...), const void **p_args, void *r_ret, IndexSequence<Is...>) {
+ PtrToArg<R>::encode(p_method(PtrToArg<P>::convert(p_args[Is])...), r_ret);
+}
+
+template <class... P, size_t... Is>
+void call_with_ptr_args_static_method_helper(void (*p_method)(P...), const void **p_args, IndexSequence<Is...>) {
+ p_method(PtrToArg<P>::convert(p_args[Is])...);
+}
+
template <class T, class... P, size_t... Is>
void call_with_validated_variant_args_helper(T *p_instance, void (T::*p_method)(P...), const Variant **p_args, IndexSequence<Is...>) {
(p_instance->*p_method)((VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...);
@@ -262,6 +273,16 @@ void call_with_validated_variant_args_static_retc_helper(T *p_instance, R (*p_me
VariantInternalAccessor<typename GetSimpleTypeT<R>::type_t>::set(r_ret, p_method(p_instance, (VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...));
}
+template <class R, class... P, size_t... Is>
+void call_with_validated_variant_args_static_method_ret_helper(R (*p_method)(P...), const Variant **p_args, Variant *r_ret, IndexSequence<Is...>) {
+ VariantInternalAccessor<typename GetSimpleTypeT<R>::type_t>::set(r_ret, p_method((VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...));
+}
+
+template <class... P, size_t... Is>
+void call_with_validated_variant_args_static_method_helper(void (*p_method)(P...), const Variant **p_args, IndexSequence<Is...>) {
+ p_method((VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...);
+}
+
template <class T, class... P>
void call_with_variant_args(T *p_instance, void (T::*p_method)(P...), const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
#ifdef DEBUG_METHODS_ENABLED
@@ -455,6 +476,16 @@ void call_with_ptr_args_static_retc(T *p_instance, R (*p_method)(T *, P...), con
call_with_ptr_args_static_retc_helper<T, R, P...>(p_instance, p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
}
+template <class R, class... P>
+void call_with_ptr_args_static_method_ret(R (*p_method)(P...), const void **p_args, void *r_ret) {
+ call_with_ptr_args_static_method_ret_helper<R, P...>(p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
+}
+
+template <class... P>
+void call_with_ptr_args_static_method(void (*p_method)(P...), const void **p_args) {
+ call_with_ptr_args_static_method_helper<P...>(p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
+}
+
template <class T, class... P>
void call_with_validated_variant_args(Variant *base, void (T::*p_method)(P...), const Variant **p_args) {
call_with_validated_variant_args_helper<T, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
@@ -475,6 +506,16 @@ void call_with_validated_variant_args_static_retc(Variant *base, R (*p_method)(T
call_with_validated_variant_args_static_retc_helper<T, R, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
}
+template <class... P>
+void call_with_validated_variant_args_static_method(void (*p_method)(P...), const Variant **p_args) {
+ call_with_validated_variant_args_static_method_helper<P...>(p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
+}
+
+template <class R, class... P>
+void call_with_validated_variant_args_static_method_ret(R (*p_method)(P...), const Variant **p_args, Variant *r_ret) {
+ call_with_validated_variant_args_static_method_ret_helper<R, P...>(p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
+}
+
// GCC raises "parameter 'p_args' set but not used" when P = {},
// it's not clever enough to treat other P values as making this branch valid.
#if defined(DEBUG_METHODS_ENABLED) && defined(__GNUC__) && !defined(__clang__)
@@ -565,6 +606,28 @@ void call_with_variant_args_ret_helper(T *p_instance, R (T::*p_method)(P...), co
#endif
}
+template <class R, class... P, size_t... Is>
+void call_with_variant_args_static_ret(R (*p_method)(P...), const Variant **p_args, Variant &r_ret, Callable::CallError &r_error, IndexSequence<Is...>) {
+ r_error.error = Callable::CallError::CALL_OK;
+
+#ifdef DEBUG_METHODS_ENABLED
+ r_ret = (p_method)(VariantCasterAndValidate<P>::cast(p_args, Is, r_error)...);
+#else
+ r_ret = (p_method)(VariantCaster<P>::cast(*p_args[Is])...);
+#endif
+}
+
+template <class... P, size_t... Is>
+void call_with_variant_args_static(void (*p_method)(P...), const Variant **p_args, Callable::CallError &r_error, IndexSequence<Is...>) {
+ r_error.error = Callable::CallError::CALL_OK;
+
+#ifdef DEBUG_METHODS_ENABLED
+ (p_method)(VariantCasterAndValidate<P>::cast(p_args, Is, r_error)...);
+#else
+ (p_method)(VariantCaster<P>::cast(*p_args[Is])...);
+#endif
+}
+
template <class T, class R, class... P>
void call_with_variant_args_ret(T *p_instance, R (T::*p_method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
#ifdef DEBUG_METHODS_ENABLED
@@ -595,6 +658,42 @@ void call_with_variant_args_retc_helper(T *p_instance, R (T::*p_method)(P...) co
(void)p_args;
}
+template <class R, class... P>
+void call_with_variant_args_static_ret(R (*p_method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
+#ifdef DEBUG_METHODS_ENABLED
+ if ((size_t)p_argcount > sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+
+ if ((size_t)p_argcount < sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+ call_with_variant_args_static_ret<R, P...>(p_method, p_args, r_ret, r_error, BuildIndexSequence<sizeof...(P)>{});
+}
+
+template <class... P>
+void call_with_variant_args_static_ret(void (*p_method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
+#ifdef DEBUG_METHODS_ENABLED
+ if ((size_t)p_argcount > sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+
+ if ((size_t)p_argcount < sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+ call_with_variant_args_static<P...>(p_method, p_args, r_error, BuildIndexSequence<sizeof...(P)>{});
+}
+
template <class T, class R, class... P>
void call_with_variant_args_retc(T *p_instance, R (T::*p_method)(P...) const, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
#ifdef DEBUG_METHODS_ENABLED
@@ -659,6 +758,72 @@ void call_with_variant_args_retc_static_helper_dv(T *p_instance, R (*p_method)(T
call_with_variant_args_retc_static_helper(p_instance, p_method, args, r_ret, r_error, BuildIndexSequence<sizeof...(P)>{});
}
+template <class R, class... P>
+void call_with_variant_args_static_ret_dv(R (*p_method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error, const Vector<Variant> &default_values) {
+#ifdef DEBUG_ENABLED
+ if ((size_t)p_argcount > sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+
+ int32_t missing = (int32_t)sizeof...(P) - (int32_t)p_argcount;
+
+ int32_t dvs = default_values.size();
+#ifdef DEBUG_ENABLED
+ if (missing > dvs) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+
+ const Variant *args[sizeof...(P) == 0 ? 1 : sizeof...(P)]; //avoid zero sized array
+ for (int32_t i = 0; i < (int32_t)sizeof...(P); i++) {
+ if (i < p_argcount) {
+ args[i] = p_args[i];
+ } else {
+ args[i] = &default_values[i - p_argcount + (dvs - missing)];
+ }
+ }
+
+ call_with_variant_args_static_ret(p_method, args, r_ret, r_error, BuildIndexSequence<sizeof...(P)>{});
+}
+
+template <class... P>
+void call_with_variant_args_static_dv(void (*p_method)(P...), const Variant **p_args, int p_argcount, Callable::CallError &r_error, const Vector<Variant> &default_values) {
+#ifdef DEBUG_ENABLED
+ if ((size_t)p_argcount > sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+
+ int32_t missing = (int32_t)sizeof...(P) - (int32_t)p_argcount;
+
+ int32_t dvs = default_values.size();
+#ifdef DEBUG_ENABLED
+ if (missing > dvs) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+
+ const Variant *args[sizeof...(P) == 0 ? 1 : sizeof...(P)]; //avoid zero sized array
+ for (int32_t i = 0; i < (int32_t)sizeof...(P); i++) {
+ if (i < p_argcount) {
+ args[i] = p_args[i];
+ } else {
+ args[i] = &default_values[i - p_argcount + (dvs - missing)];
+ }
+ }
+
+ call_with_variant_args_static(p_method, args, r_error, BuildIndexSequence<sizeof...(P)>{});
+}
+
#if defined(DEBUG_METHODS_ENABLED) && defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp
index bd51e2dd1e..a1d9c5ed2f 100644
--- a/core/variant/callable.cpp
+++ b/core/variant/callable.cpp
@@ -126,7 +126,7 @@ bool Callable::operator==(const Callable &p_callable) const {
if (custom_a == custom_b) {
if (custom_a) {
if (custom == p_callable.custom) {
- return true; //same pointer, dont even compare
+ return true; //same pointer, don't even compare
}
CallableCustom::CompareEqualFunc eq_a = custom->get_compare_equal_func();
@@ -155,7 +155,7 @@ bool Callable::operator<(const Callable &p_callable) const {
if (custom_a == custom_b) {
if (custom_a) {
if (custom == p_callable.custom) {
- return false; //same pointer, dont even compare
+ return false; //same pointer, don't even compare
}
CallableCustom::CompareLessFunc less_a = custom->get_compare_less_func();
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 5050aa24ec..0acafc64fa 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -495,6 +495,7 @@ public:
static bool has_builtin_method_return_value(Variant::Type p_type, const StringName &p_method);
static Variant::Type get_builtin_method_return_type(Variant::Type p_type, const StringName &p_method);
static bool is_builtin_method_const(Variant::Type p_type, const StringName &p_method);
+ static bool is_builtin_method_static(Variant::Type p_type, const StringName &p_method);
static bool is_builtin_method_vararg(Variant::Type p_type, const StringName &p_method);
static void get_builtin_method_list(Variant::Type p_type, List<StringName> *p_list);
static int get_builtin_method_count(Variant::Type p_type);
@@ -502,6 +503,8 @@ public:
void call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error);
Variant call(const StringName &p_method, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant());
+ static void call_static(Variant::Type p_type, const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error);
+
static String get_call_error_text(const StringName &p_method, const Variant **p_argptrs, int p_argcount, const Callable::CallError &ce);
static String get_call_error_text(Object *p_base, const StringName &p_method, const Variant **p_argptrs, int p_argcount, const Callable::CallError &ce);
static String get_callable_error_text(const Callable &p_callable, const Variant **p_argptrs, int p_argcount, const Callable::CallError &ce);
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 54ca1a911d..8f2d252810 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -42,6 +42,16 @@
typedef void (*VariantFunc)(Variant &r_ret, Variant &p_self, const Variant **p_args);
typedef void (*VariantConstructFunc)(Variant &r_ret, const Variant **p_args);
+template <class R, class... P>
+static _FORCE_INLINE_ void vc_static_method_call(R (*method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ call_with_variant_args_static_ret_dv(method, p_args, p_argcount, r_ret, r_error, p_defvals);
+}
+
+template <class... P>
+static _FORCE_INLINE_ void vc_static_method_call(void (*method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ call_with_variant_args_static_dv(method, p_args, p_argcount, r_error, p_defvals);
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ void vc_method_call(R (T::*method)(P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
call_with_variant_args_ret_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_ret, r_error, p_defvals);
@@ -81,6 +91,16 @@ static _FORCE_INLINE_ void vc_validated_call(void (T::*method)(P...) const, Vari
call_with_validated_variant_argsc(base, method, p_args);
}
+template <class R, class... P>
+static _FORCE_INLINE_ void vc_validated_static_call(R (*method)(P...), const Variant **p_args, Variant *r_ret) {
+ call_with_validated_variant_args_static_method_ret(method, p_args, r_ret);
+}
+
+template <class... P>
+static _FORCE_INLINE_ void vc_validated_static_call(void (*method)(P...), const Variant **p_args, Variant *r_ret) {
+ call_with_validated_variant_args_static_method(method, p_args);
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ void vc_ptrcall(R (T::*method)(P...), void *p_base, const void **p_args, void *r_ret) {
call_with_ptr_args_ret(reinterpret_cast<T *>(p_base), method, p_args, r_ret);
@@ -150,6 +170,11 @@ static _FORCE_INLINE_ int vc_get_argument_count(R (*method)(T *, P...)) {
return sizeof...(P);
}
+template <class R, class... P>
+static _FORCE_INLINE_ int vc_get_argument_count_static(R (*method)(P...)) {
+ return sizeof...(P);
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ Variant::Type vc_get_argument_type(R (T::*method)(P...), int p_arg) {
return call_get_argument_type<P...>(p_arg);
@@ -174,6 +199,11 @@ static _FORCE_INLINE_ Variant::Type vc_get_argument_type(R (*method)(T *, P...),
return call_get_argument_type<P...>(p_arg);
}
+template <class R, class... P>
+static _FORCE_INLINE_ Variant::Type vc_get_argument_type_static(R (*method)(P...), int p_arg) {
+ return call_get_argument_type<P...>(p_arg);
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ Variant::Type vc_get_return_type(R (T::*method)(P...)) {
return GetTypeInfo<R>::VARIANT_TYPE;
@@ -218,6 +248,16 @@ static _FORCE_INLINE_ bool vc_has_return_type(void (T::*method)(P...) const) {
return false;
}
+template <class... P>
+static _FORCE_INLINE_ bool vc_has_return_type_static(void (*method)(P...)) {
+ return false;
+}
+
+template <class R, class... P>
+static _FORCE_INLINE_ bool vc_has_return_type_static(R (*method)(P...)) {
+ return true;
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ bool vc_is_const(R (T::*method)(P...)) {
return false;
@@ -283,6 +323,9 @@ static _FORCE_INLINE_ Variant::Type vc_get_base_type(void (T::*method)(P...) con
static bool is_const() { \
return vc_is_const(m_method_ptr); \
} \
+ static bool is_static() { \
+ return false; \
+ } \
static bool is_vararg() { \
return false; \
} \
@@ -294,6 +337,57 @@ static _FORCE_INLINE_ Variant::Type vc_get_base_type(void (T::*method)(P...) con
} \
};
+template <class R, class... P>
+static _FORCE_INLINE_ void vc_static_ptrcall(R (*method)(P...), const void **p_args, void *r_ret) {
+ call_with_ptr_args_static_method_ret<R, P...>(method, p_args, r_ret);
+}
+
+template <class... P>
+static _FORCE_INLINE_ void vc_static_ptrcall(void (*method)(P...), const void **p_args, void *r_ret) {
+ call_with_ptr_args_static_method<P...>(method, p_args);
+}
+
+#define STATIC_METHOD_CLASS(m_class, m_method_name, m_method_ptr) \
+ struct Method_##m_class##_##m_method_name { \
+ static void call(Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { \
+ vc_static_method_call(m_method_ptr, p_args, p_argcount, r_ret, p_defvals, r_error); \
+ } \
+ static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \
+ vc_change_return_type(m_method_ptr, r_ret); \
+ vc_validated_static_call(m_method_ptr, p_args, r_ret); \
+ } \
+ static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \
+ vc_static_ptrcall(m_method_ptr, p_args, r_ret); \
+ } \
+ static int get_argument_count() { \
+ return vc_get_argument_count_static(m_method_ptr); \
+ } \
+ static Variant::Type get_argument_type(int p_arg) { \
+ return vc_get_argument_type_static(m_method_ptr, p_arg); \
+ } \
+ static Variant::Type get_return_type() { \
+ return vc_get_return_type(m_method_ptr); \
+ } \
+ static bool has_return_type() { \
+ return vc_has_return_type_static(m_method_ptr); \
+ } \
+ static bool is_const() { \
+ return false; \
+ } \
+ static bool is_static() { \
+ return true; \
+ } \
+ static bool is_vararg() { \
+ return false; \
+ } \
+ static Variant::Type get_base_type() { \
+ return GetTypeInfo<m_class>::VARIANT_TYPE; \
+ } \
+ static StringName get_name() { \
+ return #m_method_name; \
+ } \
+ };
+
template <class R, class T, class... P>
static _FORCE_INLINE_ void vc_ptrcall(R (*method)(T *, P...), void *p_base, const void **p_args, void *r_ret) {
call_with_ptr_args_static_retc<T, R, P...>(reinterpret_cast<T *>(p_base), method, p_args, r_ret);
@@ -326,6 +420,9 @@ static _FORCE_INLINE_ void vc_ptrcall(R (*method)(T *, P...), void *p_base, cons
static bool is_const() { \
return true; \
} \
+ static bool is_static() { \
+ return false; \
+ } \
static bool is_vararg() { \
return false; \
} \
@@ -379,6 +476,9 @@ static _FORCE_INLINE_ void vc_ptrcall(R (*method)(T *, P...), void *p_base, cons
static bool is_const() { \
return true; \
} \
+ static bool is_static() { \
+ return false; \
+ } \
static bool is_vararg() { \
return true; \
} \
@@ -549,6 +649,7 @@ struct VariantBuiltInMethodInfo {
Vector<String> argument_names;
bool is_const;
+ bool is_static;
bool has_return_type;
bool is_vararg;
Variant::Type return_type;
@@ -580,6 +681,7 @@ static void register_builtin_method(const Vector<String> &p_argnames, const Vect
imi.argument_names = p_argnames;
imi.is_const = T::is_const();
+ imi.is_static = T::is_static();
imi.is_vararg = T::is_vararg();
imi.has_return_type = T::has_return_type();
imi.return_type = T::get_return_type();
@@ -625,6 +727,24 @@ void Variant::call(const StringName &p_method, const Variant **p_args, int p_arg
}
}
+void Variant::call_static(Variant::Type p_type, const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
+ r_error.error = Callable::CallError::CALL_OK;
+
+ const VariantBuiltInMethodInfo *imf = builtin_method_info[p_type].lookup_ptr(p_method);
+
+ if (!imf) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
+ return;
+ }
+
+ if (!imf->is_static) {
+ r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return;
+ }
+
+ imf->call(nullptr, p_args, p_argcount, r_ret, imf->default_arguments, r_error);
+}
+
bool Variant::has_method(const StringName &p_method) const {
if (type == OBJECT) {
Object *obj = get_validated_object();
@@ -724,6 +844,13 @@ bool Variant::is_builtin_method_const(Variant::Type p_type, const StringName &p_
return method->is_const;
}
+bool Variant::is_builtin_method_static(Variant::Type p_type, const StringName &p_method) {
+ ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, false);
+ const VariantBuiltInMethodInfo *method = builtin_method_info[p_type].lookup_ptr(p_method);
+ ERR_FAIL_COND_V(!method, false);
+ return method->is_static;
+}
+
bool Variant::is_builtin_method_vararg(Variant::Type p_type, const StringName &p_method) {
ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, false);
const VariantBuiltInMethodInfo *method = builtin_method_info[p_type].lookup_ptr(p_method);
@@ -759,7 +886,9 @@ void Variant::get_method_list(List<MethodInfo> *p_list) const {
if (method->is_vararg) {
mi.flags |= METHOD_FLAG_VARARG;
}
-
+ if (method->is_static) {
+ mi.flags |= METHOD_FLAG_STATIC;
+ }
for (int i = 0; i < method->argument_count; i++) {
PropertyInfo pi;
#ifdef DEBUG_METHODS_ENABLED
@@ -855,6 +984,16 @@ Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_va
#endif
#ifdef DEBUG_METHODS_ENABLED
+#define bind_static_method(m_type, m_method, m_arg_names, m_default_args) \
+ STATIC_METHOD_CLASS(m_type, m_method, m_type::m_method); \
+ register_builtin_method<Method_##m_type##_##m_method>(m_arg_names, m_default_args);
+#else
+#define bind_static_method(m_type, m_method, m_arg_names, m_default_args) \
+ STATIC_METHOD_CLASS(m_type, m_method, m_type ::m_method); \
+ register_builtin_method<Method_##m_type##_##m_method>(sarray(), m_default_args);
+#endif
+
+#ifdef DEBUG_METHODS_ENABLED
#define bind_methodv(m_type, m_name, m_method, m_arg_names, m_default_args) \
METHOD_CLASS(m_type, m_name, m_method); \
register_builtin_method<Method_##m_type##_##m_name>(m_arg_names, m_default_args);
@@ -956,6 +1095,8 @@ static void _register_variant_builtin_methods() {
bind_method(String, c_unescape, sarray(), varray());
bind_method(String, json_escape, sarray(), varray());
+ bind_method(String, validate_node_name, sarray(), varray());
+
bind_method(String, is_valid_identifier, sarray(), varray());
bind_method(String, is_valid_integer, sarray(), varray());
bind_method(String, is_valid_float, sarray(), varray());
@@ -981,6 +1122,11 @@ static void _register_variant_builtin_methods() {
bind_method(String, to_utf16_buffer, sarray(), varray());
bind_method(String, to_utf32_buffer, sarray(), varray());
+ bind_static_method(String, num_scientific, sarray("number"), varray());
+ bind_static_method(String, num, sarray("number", "decimals"), varray(-1));
+ bind_static_method(String, chr, sarray("char"), varray());
+ bind_static_method(String, humanize_size, sarray("size"), varray());
+
/* Vector2 */
bind_method(Vector2, angle, sarray(), varray());
@@ -1145,6 +1291,17 @@ static void _register_variant_builtin_methods() {
//ADDFUNC4R(COLOR, COLOR, Color, from_hsv, FLOAT, "h", FLOAT, "s", FLOAT, "v", FLOAT, "a", varray(1.0));
bind_method(Color, is_equal_approx, sarray("to"), varray());
+ bind_static_method(Color, hex, sarray("hex"), varray());
+ bind_static_method(Color, hex64, sarray("hex"), varray());
+ bind_static_method(Color, html, sarray("rgba"), varray());
+ bind_static_method(Color, html_is_valid, sarray("color"), varray());
+ bind_static_method(Color, find_named_color, sarray("name"), varray());
+ bind_static_method(Color, get_named_color_count, sarray(), varray());
+ bind_static_method(Color, get_named_color_name, sarray("idx"), varray());
+ bind_static_method(Color, get_named_color, sarray("idx"), varray());
+ bind_static_method(Color, from_string, sarray("str", "default"), varray());
+ bind_static_method(Color, from_rgbe9995, sarray("rgbe"), varray());
+
/* RID */
bind_method(RID, get_id, sarray(), varray());
@@ -1303,7 +1460,7 @@ static void _register_variant_builtin_methods() {
bind_method(Array, shuffle, sarray(), varray());
bind_method(Array, bsearch, sarray("value", "before"), varray(true));
bind_method(Array, bsearch_custom, sarray("value", "func", "before"), varray(true));
- bind_method(Array, invert, sarray(), varray());
+ bind_method(Array, reverse, sarray(), varray());
bind_method(Array, duplicate, sarray("deep"), varray(false));
bind_method(Array, slice, sarray("begin", "end", "step", "deep"), varray(1, false));
bind_method(Array, max, sarray(), varray());
@@ -1320,7 +1477,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedByteArray, insert, sarray("at_index", "value"), varray());
bind_method(PackedByteArray, resize, sarray("new_size"), varray());
bind_method(PackedByteArray, has, sarray("value"), varray());
- bind_method(PackedByteArray, invert, sarray(), varray());
+ bind_method(PackedByteArray, reverse, sarray(), varray());
bind_method(PackedByteArray, subarray, sarray("from", "to"), varray());
bind_method(PackedByteArray, sort, sarray(), varray());
bind_method(PackedByteArray, duplicate, sarray(), varray());
@@ -1346,7 +1503,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt32Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedInt32Array, resize, sarray("new_size"), varray());
bind_method(PackedInt32Array, has, sarray("value"), varray());
- bind_method(PackedInt32Array, invert, sarray(), varray());
+ bind_method(PackedInt32Array, reverse, sarray(), varray());
bind_method(PackedInt32Array, subarray, sarray("from", "to"), varray());
bind_method(PackedInt32Array, to_byte_array, sarray(), varray());
bind_method(PackedInt32Array, sort, sarray(), varray());
@@ -1364,7 +1521,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt64Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedInt64Array, resize, sarray("new_size"), varray());
bind_method(PackedInt64Array, has, sarray("value"), varray());
- bind_method(PackedInt64Array, invert, sarray(), varray());
+ bind_method(PackedInt64Array, reverse, sarray(), varray());
bind_method(PackedInt64Array, subarray, sarray("from", "to"), varray());
bind_method(PackedInt64Array, to_byte_array, sarray(), varray());
bind_method(PackedInt64Array, sort, sarray(), varray());
@@ -1382,7 +1539,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat32Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedFloat32Array, resize, sarray("new_size"), varray());
bind_method(PackedFloat32Array, has, sarray("value"), varray());
- bind_method(PackedFloat32Array, invert, sarray(), varray());
+ bind_method(PackedFloat32Array, reverse, sarray(), varray());
bind_method(PackedFloat32Array, subarray, sarray("from", "to"), varray());
bind_method(PackedFloat32Array, to_byte_array, sarray(), varray());
bind_method(PackedFloat32Array, sort, sarray(), varray());
@@ -1400,7 +1557,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat64Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedFloat64Array, resize, sarray("new_size"), varray());
bind_method(PackedFloat64Array, has, sarray("value"), varray());
- bind_method(PackedFloat64Array, invert, sarray(), varray());
+ bind_method(PackedFloat64Array, reverse, sarray(), varray());
bind_method(PackedFloat64Array, subarray, sarray("from", "to"), varray());
bind_method(PackedFloat64Array, to_byte_array, sarray(), varray());
bind_method(PackedFloat64Array, sort, sarray(), varray());
@@ -1418,7 +1575,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedStringArray, insert, sarray("at_index", "value"), varray());
bind_method(PackedStringArray, resize, sarray("new_size"), varray());
bind_method(PackedStringArray, has, sarray("value"), varray());
- bind_method(PackedStringArray, invert, sarray(), varray());
+ bind_method(PackedStringArray, reverse, sarray(), varray());
bind_method(PackedStringArray, subarray, sarray("from", "to"), varray());
bind_method(PackedStringArray, to_byte_array, sarray(), varray());
bind_method(PackedStringArray, sort, sarray(), varray());
@@ -1436,7 +1593,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector2Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedVector2Array, resize, sarray("new_size"), varray());
bind_method(PackedVector2Array, has, sarray("value"), varray());
- bind_method(PackedVector2Array, invert, sarray(), varray());
+ bind_method(PackedVector2Array, reverse, sarray(), varray());
bind_method(PackedVector2Array, subarray, sarray("from", "to"), varray());
bind_method(PackedVector2Array, to_byte_array, sarray(), varray());
bind_method(PackedVector2Array, sort, sarray(), varray());
@@ -1454,7 +1611,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector3Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedVector3Array, resize, sarray("new_size"), varray());
bind_method(PackedVector3Array, has, sarray("value"), varray());
- bind_method(PackedVector3Array, invert, sarray(), varray());
+ bind_method(PackedVector3Array, reverse, sarray(), varray());
bind_method(PackedVector3Array, subarray, sarray("from", "to"), varray());
bind_method(PackedVector3Array, to_byte_array, sarray(), varray());
bind_method(PackedVector3Array, sort, sarray(), varray());
@@ -1472,7 +1629,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedColorArray, insert, sarray("at_index", "value"), varray());
bind_method(PackedColorArray, resize, sarray("new_size"), varray());
bind_method(PackedColorArray, has, sarray("value"), varray());
- bind_method(PackedColorArray, invert, sarray(), varray());
+ bind_method(PackedColorArray, reverse, sarray(), varray());
bind_method(PackedColorArray, subarray, sarray("from", "to"), varray());
bind_method(PackedColorArray, to_byte_array, sarray(), varray());
bind_method(PackedColorArray, sort, sarray(), varray());
diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp
index 52f9f6060e..f0c9e52b46 100644
--- a/core/variant/variant_construct.cpp
+++ b/core/variant/variant_construct.cpp
@@ -773,6 +773,7 @@ void Variant::_unregister_variant_constructors() {
}
void Variant::construct(Variant::Type p_type, Variant &base, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ ERR_FAIL_INDEX(p_type, Variant::VARIANT_MAX);
uint32_t s = construct_data[p_type].size();
for (uint32_t i = 0; i < s; i++) {
int argc = construct_data[p_type][i].argument_count;
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index ed936c626b..edaeddbf27 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -381,7 +381,6 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
r_token.value = num.as_int();
}
return OK;
-
} else if ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_') {
StringBuffer<> id;
bool first = true;
@@ -508,8 +507,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
} else if (id == "nan") {
value = Math_NAN;
} else if (id == "Vector2") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -534,8 +533,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Vector2i(args[0], args[1]);
} else if (id == "Rect2") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -560,8 +559,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Rect2i(args[0], args[1], args[2], args[3]);
} else if (id == "Vector3") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -586,8 +585,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Vector3i(args[0], args[1], args[2]);
} else if (id == "Transform2D" || id == "Matrix32") { //compatibility
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -603,8 +602,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
m[2] = Vector2(args[4], args[5]);
value = m;
} else if (id == "Plane") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -616,8 +615,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Plane(args[0], args[1], args[2], args[3]);
} else if (id == "Quat") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -629,8 +628,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Quat(args[0], args[1], args[2], args[3]);
} else if (id == "AABB" || id == "Rect3") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -642,8 +641,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = AABB(Vector3(args[0], args[1], args[2]), Vector3(args[3], args[4], args[5]));
} else if (id == "Basis" || id == "Matrix3") { //compatibility
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -655,8 +654,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]);
} else if (id == "Transform") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -1006,8 +1005,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = arr;
} else if (id == "PackedVector2Array" || id == "PoolVector2Array" || id == "Vector2Array") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -1024,8 +1023,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = arr;
} else if (id == "PackedVector3Array" || id == "PoolVector3Array" || id == "Vector3Array") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp
index ea8263402a..b86ae3ebb2 100644
--- a/core/variant/variant_setget.cpp
+++ b/core/variant/variant_setget.cpp
@@ -875,65 +875,64 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const {
static uint64_t get_indexed_size(const Variant *base) { return m_max; } \
};
-#define INDEXED_SETGET_STRUCT_VARIANT(m_base_type) \
- struct VariantIndexedSetGet_##m_base_type { \
- static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { \
- int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \
- if (index < 0) { \
- index += size; \
- } \
- if (index < 0 || index >= size) { \
- *oob = true; \
- return; \
- } \
- *value = (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index]; \
- *oob = false; \
- } \
- static void ptr_get(const void *base, int64_t index, void *member) { \
- /* avoid ptrconvert for performance*/ \
- const m_base_type &v = *reinterpret_cast<const m_base_type *>(base); \
- if (index < 0) \
- index += v.size(); \
- OOB_TEST(index, v.size()); \
- PtrToArg<Variant>::encode(v[index], member); \
- } \
- static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { \
- int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \
- if (index < 0) { \
- index += size; \
- } \
- if (index < 0 || index >= size) { \
- *oob = true; \
- *valid = false; \
- return; \
- } \
- (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *value; \
- *oob = false; \
- *valid = true; \
- } \
- static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { \
- int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \
- if (index < 0) { \
- index += size; \
- } \
- if (index < 0 || index >= size) { \
- *oob = true; \
- return; \
- } \
- (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *value; \
- *oob = false; \
- } \
- static void ptr_set(void *base, int64_t index, const void *member) { \
- /* avoid ptrconvert for performance*/ \
- m_base_type &v = *reinterpret_cast<m_base_type *>(base); \
- if (index < 0) \
- index += v.size(); \
- OOB_TEST(index, v.size()); \
- v[index] = PtrToArg<Variant>::convert(member); \
- } \
- static Variant::Type get_index_type() { return Variant::NIL; } \
- static uint64_t get_indexed_size(const Variant *base) { return 0; } \
- };
+struct VariantIndexedSetGet_Array {
+ static void get(const Variant *base, int64_t index, Variant *value, bool *oob) {
+ int64_t size = VariantGetInternalPtr<Array>::get_ptr(base)->size();
+ if (index < 0) {
+ index += size;
+ }
+ if (index < 0 || index >= size) {
+ *oob = true;
+ return;
+ }
+ *value = (*VariantGetInternalPtr<Array>::get_ptr(base))[index];
+ *oob = false;
+ }
+ static void ptr_get(const void *base, int64_t index, void *member) {
+ /* avoid ptrconvert for performance*/
+ const Array &v = *reinterpret_cast<const Array *>(base);
+ if (index < 0)
+ index += v.size();
+ OOB_TEST(index, v.size());
+ PtrToArg<Variant>::encode(v[index], member);
+ }
+ static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) {
+ int64_t size = VariantGetInternalPtr<Array>::get_ptr(base)->size();
+ if (index < 0) {
+ index += size;
+ }
+ if (index < 0 || index >= size) {
+ *oob = true;
+ *valid = false;
+ return;
+ }
+ VariantGetInternalPtr<Array>::get_ptr(base)->set(index, *value);
+ *oob = false;
+ *valid = true;
+ }
+ static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) {
+ int64_t size = VariantGetInternalPtr<Array>::get_ptr(base)->size();
+ if (index < 0) {
+ index += size;
+ }
+ if (index < 0 || index >= size) {
+ *oob = true;
+ return;
+ }
+ VariantGetInternalPtr<Array>::get_ptr(base)->set(index, *value);
+ *oob = false;
+ }
+ static void ptr_set(void *base, int64_t index, const void *member) {
+ /* avoid ptrconvert for performance*/
+ Array &v = *reinterpret_cast<Array *>(base);
+ if (index < 0)
+ index += v.size();
+ OOB_TEST(index, v.size());
+ v.set(index, PtrToArg<Variant>::convert(member));
+ }
+ static Variant::Type get_index_type() { return Variant::NIL; }
+ static uint64_t get_indexed_size(const Variant *base) { return 0; }
+};
#define INDEXED_SETGET_STRUCT_DICT(m_base_type) \
struct VariantIndexedSetGet_##m_base_type { \
@@ -990,7 +989,6 @@ INDEXED_SETGET_STRUCT_TYPED(PackedVector3Array, Vector3)
INDEXED_SETGET_STRUCT_TYPED(PackedStringArray, String)
INDEXED_SETGET_STRUCT_TYPED(PackedColorArray, Color)
-INDEXED_SETGET_STRUCT_VARIANT(Array)
INDEXED_SETGET_STRUCT_DICT(Dictionary)
struct VariantIndexedSetterGetterInfo {
@@ -2198,7 +2196,7 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
}
return;
case STRING: {
- //this is pretty funny and bizarre, but artists like to use it for typewritter effects
+ //this is pretty funny and bizarre, but artists like to use it for typewriter effects
String sa = *reinterpret_cast<const String *>(a._data._mem);
String sb = *reinterpret_cast<const String *>(b._data._mem);
String dst;
diff --git a/doc/Makefile b/doc/Makefile
index 9534da9bd5..d4bc53bcf9 100644
--- a/doc/Makefile
+++ b/doc/Makefile
@@ -2,6 +2,7 @@ BASEDIR = $(CURDIR)
CLASSES = $(BASEDIR)/classes/ $(BASEDIR)/../modules/
OUTPUTDIR = $(BASEDIR)/_build
TOOLSDIR = $(BASEDIR)/tools
+JSDIR = $(BASEDIR)/../platform/javascript
.ONESHELL:
@@ -16,6 +17,10 @@ doxygen:
rst:
rm -rf $(OUTPUTDIR)/rst
mkdir -p $(OUTPUTDIR)/rst
- pushd $(OUTPUTDIR)/rst
- python3 $(TOOLSDIR)/makerst.py $(CLASSES)
- popd
+ python3 $(TOOLSDIR)/makerst.py -o $(OUTPUTDIR)/rst $(CLASSES)
+
+rstjs:
+ rm -rf $(OUTPUTDIR)/rstjs
+ mkdir -p $(OUTPUTDIR)/rstjs
+ npm --prefix $(JSDIR) ci
+ npm --prefix $(JSDIR) run docs -- --destination $(OUTPUTDIR)/rstjs/html5_shell_classref.rst
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index e5bcc773fe..25f8f22d44 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -50,7 +50,7 @@
<argument index="0" name="x" type="float">
</argument>
<description>
- Returns the arc cosine of [code]x[/code] in radians. Use to get the angle of cosine [code]x[/code].
+ Returns the arc cosine of [code]x[/code] in radians. Use to get the angle of cosine [code]x[/code]. [code]x[/code] must be between [code]-1.0[/code] and [code]1.0[/code] (inclusive), otherwise, [method acos] will return [constant @GDScript.NAN].
[codeblock]
# c is 0.523599 or 30 degrees if converted with rad2deg(c)
c = acos(0.866025)
@@ -63,7 +63,7 @@
<argument index="0" name="x" type="float">
</argument>
<description>
- Returns the arc sine of [code]x[/code] in radians. Use to get the angle of sine [code]x[/code].
+ Returns the arc sine of [code]x[/code] in radians. Use to get the angle of sine [code]x[/code]. [code]x[/code] must be between [code]-1.0[/code] and [code]1.0[/code] (inclusive), otherwise, [method asin] will return [constant @GDScript.NAN].
[codeblock]
# s is 0.523599 or 30 degrees if converted with rad2deg(s)
s = asin(0.5)
@@ -777,7 +777,7 @@
<return type="int">
</return>
<description>
- Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32).
+ Returns a random unsigned 32-bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32).
[codeblock]
randi() # Returns random integer between 0 and 2^32 - 1
randi() % 20 # Returns random integer between 0 and 19
@@ -935,7 +935,7 @@
<description>
Returns the result of smoothly interpolating the value of [code]x[/code] between [code]0[/code] and [code]1[/code], based on the where [code]x[/code] lies with respect to the edges [code]from[/code] and [code]to[/code].
The return value is [code]0[/code] if [code]x &lt;= from[/code], and [code]1[/code] if [code]x &gt;= to[/code]. If [code]x[/code] lies between [code]from[/code] and [code]to[/code], the returned value follows an S-shaped curve that maps [code]x[/code] between [code]0[/code] and [code]1[/code].
- This S-shaped curve is the cubic Hermite interpolator, given by [code]f(x) = 3*x^2 - 2*x^3[/code].
+ This S-shaped curve is the cubic Hermite interpolator, given by [code]f(y) = 3*y^2 - 2*y^3[/code] where [code]y = (x-from) / (to-from)[/code].
[codeblock]
smoothstep(0, 2, -5.0) # Returns 0.0
smoothstep(0, 2, 0.5) # Returns 0.15625
@@ -1280,6 +1280,10 @@
<constant name="HORIZONTAL" value="0" enum="Orientation">
General horizontal alignment, usually used for [Separator], [ScrollBar], [Slider], etc.
</constant>
+ <constant name="CLOCKWISE" value="0" enum="ClockDirection">
+ </constant>
+ <constant name="COUNTERCLOCKWISE" value="1" enum="ClockDirection">
+ </constant>
<constant name="HALIGN_LEFT" value="0" enum="HAlign">
Horizontal left alignment, usually for text-derived classes.
</constant>
@@ -1304,730 +1308,730 @@
<constant name="SPKEY" value="16777216">
Keycodes with this bit applied are non-printable.
</constant>
- <constant name="KEY_ESCAPE" value="16777217" enum="KeyList">
+ <constant name="KEY_ESCAPE" value="16777217" enum="Key">
Escape key.
</constant>
- <constant name="KEY_TAB" value="16777218" enum="KeyList">
+ <constant name="KEY_TAB" value="16777218" enum="Key">
Tab key.
</constant>
- <constant name="KEY_BACKTAB" value="16777219" enum="KeyList">
+ <constant name="KEY_BACKTAB" value="16777219" enum="Key">
Shift + Tab key.
</constant>
- <constant name="KEY_BACKSPACE" value="16777220" enum="KeyList">
+ <constant name="KEY_BACKSPACE" value="16777220" enum="Key">
Backspace key.
</constant>
- <constant name="KEY_ENTER" value="16777221" enum="KeyList">
+ <constant name="KEY_ENTER" value="16777221" enum="Key">
Return key (on the main keyboard).
</constant>
- <constant name="KEY_KP_ENTER" value="16777222" enum="KeyList">
+ <constant name="KEY_KP_ENTER" value="16777222" enum="Key">
Enter key on the numeric keypad.
</constant>
- <constant name="KEY_INSERT" value="16777223" enum="KeyList">
+ <constant name="KEY_INSERT" value="16777223" enum="Key">
Insert key.
</constant>
- <constant name="KEY_DELETE" value="16777224" enum="KeyList">
+ <constant name="KEY_DELETE" value="16777224" enum="Key">
Delete key.
</constant>
- <constant name="KEY_PAUSE" value="16777225" enum="KeyList">
+ <constant name="KEY_PAUSE" value="16777225" enum="Key">
Pause key.
</constant>
- <constant name="KEY_PRINT" value="16777226" enum="KeyList">
+ <constant name="KEY_PRINT" value="16777226" enum="Key">
Print Screen key.
</constant>
- <constant name="KEY_SYSREQ" value="16777227" enum="KeyList">
+ <constant name="KEY_SYSREQ" value="16777227" enum="Key">
System Request key.
</constant>
- <constant name="KEY_CLEAR" value="16777228" enum="KeyList">
+ <constant name="KEY_CLEAR" value="16777228" enum="Key">
Clear key.
</constant>
- <constant name="KEY_HOME" value="16777229" enum="KeyList">
+ <constant name="KEY_HOME" value="16777229" enum="Key">
Home key.
</constant>
- <constant name="KEY_END" value="16777230" enum="KeyList">
+ <constant name="KEY_END" value="16777230" enum="Key">
End key.
</constant>
- <constant name="KEY_LEFT" value="16777231" enum="KeyList">
+ <constant name="KEY_LEFT" value="16777231" enum="Key">
Left arrow key.
</constant>
- <constant name="KEY_UP" value="16777232" enum="KeyList">
+ <constant name="KEY_UP" value="16777232" enum="Key">
Up arrow key.
</constant>
- <constant name="KEY_RIGHT" value="16777233" enum="KeyList">
+ <constant name="KEY_RIGHT" value="16777233" enum="Key">
Right arrow key.
</constant>
- <constant name="KEY_DOWN" value="16777234" enum="KeyList">
+ <constant name="KEY_DOWN" value="16777234" enum="Key">
Down arrow key.
</constant>
- <constant name="KEY_PAGEUP" value="16777235" enum="KeyList">
+ <constant name="KEY_PAGEUP" value="16777235" enum="Key">
Page Up key.
</constant>
- <constant name="KEY_PAGEDOWN" value="16777236" enum="KeyList">
+ <constant name="KEY_PAGEDOWN" value="16777236" enum="Key">
Page Down key.
</constant>
- <constant name="KEY_SHIFT" value="16777237" enum="KeyList">
+ <constant name="KEY_SHIFT" value="16777237" enum="Key">
Shift key.
</constant>
- <constant name="KEY_CONTROL" value="16777238" enum="KeyList">
+ <constant name="KEY_CONTROL" value="16777238" enum="Key">
Control key.
</constant>
- <constant name="KEY_META" value="16777239" enum="KeyList">
+ <constant name="KEY_META" value="16777239" enum="Key">
Meta key.
</constant>
- <constant name="KEY_ALT" value="16777240" enum="KeyList">
+ <constant name="KEY_ALT" value="16777240" enum="Key">
Alt key.
</constant>
- <constant name="KEY_CAPSLOCK" value="16777241" enum="KeyList">
+ <constant name="KEY_CAPSLOCK" value="16777241" enum="Key">
Caps Lock key.
</constant>
- <constant name="KEY_NUMLOCK" value="16777242" enum="KeyList">
+ <constant name="KEY_NUMLOCK" value="16777242" enum="Key">
Num Lock key.
</constant>
- <constant name="KEY_SCROLLLOCK" value="16777243" enum="KeyList">
+ <constant name="KEY_SCROLLLOCK" value="16777243" enum="Key">
Scroll Lock key.
</constant>
- <constant name="KEY_F1" value="16777244" enum="KeyList">
+ <constant name="KEY_F1" value="16777244" enum="Key">
F1 key.
</constant>
- <constant name="KEY_F2" value="16777245" enum="KeyList">
+ <constant name="KEY_F2" value="16777245" enum="Key">
F2 key.
</constant>
- <constant name="KEY_F3" value="16777246" enum="KeyList">
+ <constant name="KEY_F3" value="16777246" enum="Key">
F3 key.
</constant>
- <constant name="KEY_F4" value="16777247" enum="KeyList">
+ <constant name="KEY_F4" value="16777247" enum="Key">
F4 key.
</constant>
- <constant name="KEY_F5" value="16777248" enum="KeyList">
+ <constant name="KEY_F5" value="16777248" enum="Key">
F5 key.
</constant>
- <constant name="KEY_F6" value="16777249" enum="KeyList">
+ <constant name="KEY_F6" value="16777249" enum="Key">
F6 key.
</constant>
- <constant name="KEY_F7" value="16777250" enum="KeyList">
+ <constant name="KEY_F7" value="16777250" enum="Key">
F7 key.
</constant>
- <constant name="KEY_F8" value="16777251" enum="KeyList">
+ <constant name="KEY_F8" value="16777251" enum="Key">
F8 key.
</constant>
- <constant name="KEY_F9" value="16777252" enum="KeyList">
+ <constant name="KEY_F9" value="16777252" enum="Key">
F9 key.
</constant>
- <constant name="KEY_F10" value="16777253" enum="KeyList">
+ <constant name="KEY_F10" value="16777253" enum="Key">
F10 key.
</constant>
- <constant name="KEY_F11" value="16777254" enum="KeyList">
+ <constant name="KEY_F11" value="16777254" enum="Key">
F11 key.
</constant>
- <constant name="KEY_F12" value="16777255" enum="KeyList">
+ <constant name="KEY_F12" value="16777255" enum="Key">
F12 key.
</constant>
- <constant name="KEY_F13" value="16777256" enum="KeyList">
+ <constant name="KEY_F13" value="16777256" enum="Key">
F13 key.
</constant>
- <constant name="KEY_F14" value="16777257" enum="KeyList">
+ <constant name="KEY_F14" value="16777257" enum="Key">
F14 key.
</constant>
- <constant name="KEY_F15" value="16777258" enum="KeyList">
+ <constant name="KEY_F15" value="16777258" enum="Key">
F15 key.
</constant>
- <constant name="KEY_F16" value="16777259" enum="KeyList">
+ <constant name="KEY_F16" value="16777259" enum="Key">
F16 key.
</constant>
- <constant name="KEY_KP_MULTIPLY" value="16777345" enum="KeyList">
+ <constant name="KEY_KP_MULTIPLY" value="16777345" enum="Key">
Multiply (*) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_DIVIDE" value="16777346" enum="KeyList">
+ <constant name="KEY_KP_DIVIDE" value="16777346" enum="Key">
Divide (/) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_SUBTRACT" value="16777347" enum="KeyList">
+ <constant name="KEY_KP_SUBTRACT" value="16777347" enum="Key">
Subtract (-) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_PERIOD" value="16777348" enum="KeyList">
+ <constant name="KEY_KP_PERIOD" value="16777348" enum="Key">
Period (.) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_ADD" value="16777349" enum="KeyList">
+ <constant name="KEY_KP_ADD" value="16777349" enum="Key">
Add (+) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_0" value="16777350" enum="KeyList">
+ <constant name="KEY_KP_0" value="16777350" enum="Key">
Number 0 on the numeric keypad.
</constant>
- <constant name="KEY_KP_1" value="16777351" enum="KeyList">
+ <constant name="KEY_KP_1" value="16777351" enum="Key">
Number 1 on the numeric keypad.
</constant>
- <constant name="KEY_KP_2" value="16777352" enum="KeyList">
+ <constant name="KEY_KP_2" value="16777352" enum="Key">
Number 2 on the numeric keypad.
</constant>
- <constant name="KEY_KP_3" value="16777353" enum="KeyList">
+ <constant name="KEY_KP_3" value="16777353" enum="Key">
Number 3 on the numeric keypad.
</constant>
- <constant name="KEY_KP_4" value="16777354" enum="KeyList">
+ <constant name="KEY_KP_4" value="16777354" enum="Key">
Number 4 on the numeric keypad.
</constant>
- <constant name="KEY_KP_5" value="16777355" enum="KeyList">
+ <constant name="KEY_KP_5" value="16777355" enum="Key">
Number 5 on the numeric keypad.
</constant>
- <constant name="KEY_KP_6" value="16777356" enum="KeyList">
+ <constant name="KEY_KP_6" value="16777356" enum="Key">
Number 6 on the numeric keypad.
</constant>
- <constant name="KEY_KP_7" value="16777357" enum="KeyList">
+ <constant name="KEY_KP_7" value="16777357" enum="Key">
Number 7 on the numeric keypad.
</constant>
- <constant name="KEY_KP_8" value="16777358" enum="KeyList">
+ <constant name="KEY_KP_8" value="16777358" enum="Key">
Number 8 on the numeric keypad.
</constant>
- <constant name="KEY_KP_9" value="16777359" enum="KeyList">
+ <constant name="KEY_KP_9" value="16777359" enum="Key">
Number 9 on the numeric keypad.
</constant>
- <constant name="KEY_SUPER_L" value="16777260" enum="KeyList">
+ <constant name="KEY_SUPER_L" value="16777260" enum="Key">
Left Super key (Windows key).
</constant>
- <constant name="KEY_SUPER_R" value="16777261" enum="KeyList">
+ <constant name="KEY_SUPER_R" value="16777261" enum="Key">
Right Super key (Windows key).
</constant>
- <constant name="KEY_MENU" value="16777262" enum="KeyList">
+ <constant name="KEY_MENU" value="16777262" enum="Key">
Context menu key.
</constant>
- <constant name="KEY_HYPER_L" value="16777263" enum="KeyList">
+ <constant name="KEY_HYPER_L" value="16777263" enum="Key">
Left Hyper key.
</constant>
- <constant name="KEY_HYPER_R" value="16777264" enum="KeyList">
+ <constant name="KEY_HYPER_R" value="16777264" enum="Key">
Right Hyper key.
</constant>
- <constant name="KEY_HELP" value="16777265" enum="KeyList">
+ <constant name="KEY_HELP" value="16777265" enum="Key">
Help key.
</constant>
- <constant name="KEY_DIRECTION_L" value="16777266" enum="KeyList">
+ <constant name="KEY_DIRECTION_L" value="16777266" enum="Key">
Left Direction key.
</constant>
- <constant name="KEY_DIRECTION_R" value="16777267" enum="KeyList">
+ <constant name="KEY_DIRECTION_R" value="16777267" enum="Key">
Right Direction key.
</constant>
- <constant name="KEY_BACK" value="16777280" enum="KeyList">
+ <constant name="KEY_BACK" value="16777280" enum="Key">
Media back key. Not to be confused with the Back button on an Android device.
</constant>
- <constant name="KEY_FORWARD" value="16777281" enum="KeyList">
+ <constant name="KEY_FORWARD" value="16777281" enum="Key">
Media forward key.
</constant>
- <constant name="KEY_STOP" value="16777282" enum="KeyList">
+ <constant name="KEY_STOP" value="16777282" enum="Key">
Media stop key.
</constant>
- <constant name="KEY_REFRESH" value="16777283" enum="KeyList">
+ <constant name="KEY_REFRESH" value="16777283" enum="Key">
Media refresh key.
</constant>
- <constant name="KEY_VOLUMEDOWN" value="16777284" enum="KeyList">
+ <constant name="KEY_VOLUMEDOWN" value="16777284" enum="Key">
Volume down key.
</constant>
- <constant name="KEY_VOLUMEMUTE" value="16777285" enum="KeyList">
+ <constant name="KEY_VOLUMEMUTE" value="16777285" enum="Key">
Mute volume key.
</constant>
- <constant name="KEY_VOLUMEUP" value="16777286" enum="KeyList">
+ <constant name="KEY_VOLUMEUP" value="16777286" enum="Key">
Volume up key.
</constant>
- <constant name="KEY_BASSBOOST" value="16777287" enum="KeyList">
+ <constant name="KEY_BASSBOOST" value="16777287" enum="Key">
Bass Boost key.
</constant>
- <constant name="KEY_BASSUP" value="16777288" enum="KeyList">
+ <constant name="KEY_BASSUP" value="16777288" enum="Key">
Bass up key.
</constant>
- <constant name="KEY_BASSDOWN" value="16777289" enum="KeyList">
+ <constant name="KEY_BASSDOWN" value="16777289" enum="Key">
Bass down key.
</constant>
- <constant name="KEY_TREBLEUP" value="16777290" enum="KeyList">
+ <constant name="KEY_TREBLEUP" value="16777290" enum="Key">
Treble up key.
</constant>
- <constant name="KEY_TREBLEDOWN" value="16777291" enum="KeyList">
+ <constant name="KEY_TREBLEDOWN" value="16777291" enum="Key">
Treble down key.
</constant>
- <constant name="KEY_MEDIAPLAY" value="16777292" enum="KeyList">
+ <constant name="KEY_MEDIAPLAY" value="16777292" enum="Key">
Media play key.
</constant>
- <constant name="KEY_MEDIASTOP" value="16777293" enum="KeyList">
+ <constant name="KEY_MEDIASTOP" value="16777293" enum="Key">
Media stop key.
</constant>
- <constant name="KEY_MEDIAPREVIOUS" value="16777294" enum="KeyList">
+ <constant name="KEY_MEDIAPREVIOUS" value="16777294" enum="Key">
Previous song key.
</constant>
- <constant name="KEY_MEDIANEXT" value="16777295" enum="KeyList">
+ <constant name="KEY_MEDIANEXT" value="16777295" enum="Key">
Next song key.
</constant>
- <constant name="KEY_MEDIARECORD" value="16777296" enum="KeyList">
+ <constant name="KEY_MEDIARECORD" value="16777296" enum="Key">
Media record key.
</constant>
- <constant name="KEY_HOMEPAGE" value="16777297" enum="KeyList">
+ <constant name="KEY_HOMEPAGE" value="16777297" enum="Key">
Home page key.
</constant>
- <constant name="KEY_FAVORITES" value="16777298" enum="KeyList">
+ <constant name="KEY_FAVORITES" value="16777298" enum="Key">
Favorites key.
</constant>
- <constant name="KEY_SEARCH" value="16777299" enum="KeyList">
+ <constant name="KEY_SEARCH" value="16777299" enum="Key">
Search key.
</constant>
- <constant name="KEY_STANDBY" value="16777300" enum="KeyList">
+ <constant name="KEY_STANDBY" value="16777300" enum="Key">
Standby key.
</constant>
- <constant name="KEY_OPENURL" value="16777301" enum="KeyList">
+ <constant name="KEY_OPENURL" value="16777301" enum="Key">
Open URL / Launch Browser key.
</constant>
- <constant name="KEY_LAUNCHMAIL" value="16777302" enum="KeyList">
+ <constant name="KEY_LAUNCHMAIL" value="16777302" enum="Key">
Launch Mail key.
</constant>
- <constant name="KEY_LAUNCHMEDIA" value="16777303" enum="KeyList">
+ <constant name="KEY_LAUNCHMEDIA" value="16777303" enum="Key">
Launch Media key.
</constant>
- <constant name="KEY_LAUNCH0" value="16777304" enum="KeyList">
+ <constant name="KEY_LAUNCH0" value="16777304" enum="Key">
Launch Shortcut 0 key.
</constant>
- <constant name="KEY_LAUNCH1" value="16777305" enum="KeyList">
+ <constant name="KEY_LAUNCH1" value="16777305" enum="Key">
Launch Shortcut 1 key.
</constant>
- <constant name="KEY_LAUNCH2" value="16777306" enum="KeyList">
+ <constant name="KEY_LAUNCH2" value="16777306" enum="Key">
Launch Shortcut 2 key.
</constant>
- <constant name="KEY_LAUNCH3" value="16777307" enum="KeyList">
+ <constant name="KEY_LAUNCH3" value="16777307" enum="Key">
Launch Shortcut 3 key.
</constant>
- <constant name="KEY_LAUNCH4" value="16777308" enum="KeyList">
+ <constant name="KEY_LAUNCH4" value="16777308" enum="Key">
Launch Shortcut 4 key.
</constant>
- <constant name="KEY_LAUNCH5" value="16777309" enum="KeyList">
+ <constant name="KEY_LAUNCH5" value="16777309" enum="Key">
Launch Shortcut 5 key.
</constant>
- <constant name="KEY_LAUNCH6" value="16777310" enum="KeyList">
+ <constant name="KEY_LAUNCH6" value="16777310" enum="Key">
Launch Shortcut 6 key.
</constant>
- <constant name="KEY_LAUNCH7" value="16777311" enum="KeyList">
+ <constant name="KEY_LAUNCH7" value="16777311" enum="Key">
Launch Shortcut 7 key.
</constant>
- <constant name="KEY_LAUNCH8" value="16777312" enum="KeyList">
+ <constant name="KEY_LAUNCH8" value="16777312" enum="Key">
Launch Shortcut 8 key.
</constant>
- <constant name="KEY_LAUNCH9" value="16777313" enum="KeyList">
+ <constant name="KEY_LAUNCH9" value="16777313" enum="Key">
Launch Shortcut 9 key.
</constant>
- <constant name="KEY_LAUNCHA" value="16777314" enum="KeyList">
+ <constant name="KEY_LAUNCHA" value="16777314" enum="Key">
Launch Shortcut A key.
</constant>
- <constant name="KEY_LAUNCHB" value="16777315" enum="KeyList">
+ <constant name="KEY_LAUNCHB" value="16777315" enum="Key">
Launch Shortcut B key.
</constant>
- <constant name="KEY_LAUNCHC" value="16777316" enum="KeyList">
+ <constant name="KEY_LAUNCHC" value="16777316" enum="Key">
Launch Shortcut C key.
</constant>
- <constant name="KEY_LAUNCHD" value="16777317" enum="KeyList">
+ <constant name="KEY_LAUNCHD" value="16777317" enum="Key">
Launch Shortcut D key.
</constant>
- <constant name="KEY_LAUNCHE" value="16777318" enum="KeyList">
+ <constant name="KEY_LAUNCHE" value="16777318" enum="Key">
Launch Shortcut E key.
</constant>
- <constant name="KEY_LAUNCHF" value="16777319" enum="KeyList">
+ <constant name="KEY_LAUNCHF" value="16777319" enum="Key">
Launch Shortcut F key.
</constant>
- <constant name="KEY_UNKNOWN" value="33554431" enum="KeyList">
+ <constant name="KEY_UNKNOWN" value="33554431" enum="Key">
Unknown key.
</constant>
- <constant name="KEY_SPACE" value="32" enum="KeyList">
+ <constant name="KEY_SPACE" value="32" enum="Key">
Space key.
</constant>
- <constant name="KEY_EXCLAM" value="33" enum="KeyList">
+ <constant name="KEY_EXCLAM" value="33" enum="Key">
! key.
</constant>
- <constant name="KEY_QUOTEDBL" value="34" enum="KeyList">
+ <constant name="KEY_QUOTEDBL" value="34" enum="Key">
" key.
</constant>
- <constant name="KEY_NUMBERSIGN" value="35" enum="KeyList">
+ <constant name="KEY_NUMBERSIGN" value="35" enum="Key">
# key.
</constant>
- <constant name="KEY_DOLLAR" value="36" enum="KeyList">
+ <constant name="KEY_DOLLAR" value="36" enum="Key">
$ key.
</constant>
- <constant name="KEY_PERCENT" value="37" enum="KeyList">
+ <constant name="KEY_PERCENT" value="37" enum="Key">
% key.
</constant>
- <constant name="KEY_AMPERSAND" value="38" enum="KeyList">
+ <constant name="KEY_AMPERSAND" value="38" enum="Key">
&amp; key.
</constant>
- <constant name="KEY_APOSTROPHE" value="39" enum="KeyList">
+ <constant name="KEY_APOSTROPHE" value="39" enum="Key">
' key.
</constant>
- <constant name="KEY_PARENLEFT" value="40" enum="KeyList">
+ <constant name="KEY_PARENLEFT" value="40" enum="Key">
( key.
</constant>
- <constant name="KEY_PARENRIGHT" value="41" enum="KeyList">
+ <constant name="KEY_PARENRIGHT" value="41" enum="Key">
) key.
</constant>
- <constant name="KEY_ASTERISK" value="42" enum="KeyList">
+ <constant name="KEY_ASTERISK" value="42" enum="Key">
* key.
</constant>
- <constant name="KEY_PLUS" value="43" enum="KeyList">
+ <constant name="KEY_PLUS" value="43" enum="Key">
+ key.
</constant>
- <constant name="KEY_COMMA" value="44" enum="KeyList">
+ <constant name="KEY_COMMA" value="44" enum="Key">
, key.
</constant>
- <constant name="KEY_MINUS" value="45" enum="KeyList">
+ <constant name="KEY_MINUS" value="45" enum="Key">
- key.
</constant>
- <constant name="KEY_PERIOD" value="46" enum="KeyList">
+ <constant name="KEY_PERIOD" value="46" enum="Key">
. key.
</constant>
- <constant name="KEY_SLASH" value="47" enum="KeyList">
+ <constant name="KEY_SLASH" value="47" enum="Key">
/ key.
</constant>
- <constant name="KEY_0" value="48" enum="KeyList">
+ <constant name="KEY_0" value="48" enum="Key">
Number 0.
</constant>
- <constant name="KEY_1" value="49" enum="KeyList">
+ <constant name="KEY_1" value="49" enum="Key">
Number 1.
</constant>
- <constant name="KEY_2" value="50" enum="KeyList">
+ <constant name="KEY_2" value="50" enum="Key">
Number 2.
</constant>
- <constant name="KEY_3" value="51" enum="KeyList">
+ <constant name="KEY_3" value="51" enum="Key">
Number 3.
</constant>
- <constant name="KEY_4" value="52" enum="KeyList">
+ <constant name="KEY_4" value="52" enum="Key">
Number 4.
</constant>
- <constant name="KEY_5" value="53" enum="KeyList">
+ <constant name="KEY_5" value="53" enum="Key">
Number 5.
</constant>
- <constant name="KEY_6" value="54" enum="KeyList">
+ <constant name="KEY_6" value="54" enum="Key">
Number 6.
</constant>
- <constant name="KEY_7" value="55" enum="KeyList">
+ <constant name="KEY_7" value="55" enum="Key">
Number 7.
</constant>
- <constant name="KEY_8" value="56" enum="KeyList">
+ <constant name="KEY_8" value="56" enum="Key">
Number 8.
</constant>
- <constant name="KEY_9" value="57" enum="KeyList">
+ <constant name="KEY_9" value="57" enum="Key">
Number 9.
</constant>
- <constant name="KEY_COLON" value="58" enum="KeyList">
+ <constant name="KEY_COLON" value="58" enum="Key">
: key.
</constant>
- <constant name="KEY_SEMICOLON" value="59" enum="KeyList">
+ <constant name="KEY_SEMICOLON" value="59" enum="Key">
; key.
</constant>
- <constant name="KEY_LESS" value="60" enum="KeyList">
+ <constant name="KEY_LESS" value="60" enum="Key">
&lt; key.
</constant>
- <constant name="KEY_EQUAL" value="61" enum="KeyList">
+ <constant name="KEY_EQUAL" value="61" enum="Key">
= key.
</constant>
- <constant name="KEY_GREATER" value="62" enum="KeyList">
+ <constant name="KEY_GREATER" value="62" enum="Key">
&gt; key.
</constant>
- <constant name="KEY_QUESTION" value="63" enum="KeyList">
+ <constant name="KEY_QUESTION" value="63" enum="Key">
? key.
</constant>
- <constant name="KEY_AT" value="64" enum="KeyList">
+ <constant name="KEY_AT" value="64" enum="Key">
@ key.
</constant>
- <constant name="KEY_A" value="65" enum="KeyList">
+ <constant name="KEY_A" value="65" enum="Key">
A key.
</constant>
- <constant name="KEY_B" value="66" enum="KeyList">
+ <constant name="KEY_B" value="66" enum="Key">
B key.
</constant>
- <constant name="KEY_C" value="67" enum="KeyList">
+ <constant name="KEY_C" value="67" enum="Key">
C key.
</constant>
- <constant name="KEY_D" value="68" enum="KeyList">
+ <constant name="KEY_D" value="68" enum="Key">
D key.
</constant>
- <constant name="KEY_E" value="69" enum="KeyList">
+ <constant name="KEY_E" value="69" enum="Key">
E key.
</constant>
- <constant name="KEY_F" value="70" enum="KeyList">
+ <constant name="KEY_F" value="70" enum="Key">
F key.
</constant>
- <constant name="KEY_G" value="71" enum="KeyList">
+ <constant name="KEY_G" value="71" enum="Key">
G key.
</constant>
- <constant name="KEY_H" value="72" enum="KeyList">
+ <constant name="KEY_H" value="72" enum="Key">
H key.
</constant>
- <constant name="KEY_I" value="73" enum="KeyList">
+ <constant name="KEY_I" value="73" enum="Key">
I key.
</constant>
- <constant name="KEY_J" value="74" enum="KeyList">
+ <constant name="KEY_J" value="74" enum="Key">
J key.
</constant>
- <constant name="KEY_K" value="75" enum="KeyList">
+ <constant name="KEY_K" value="75" enum="Key">
K key.
</constant>
- <constant name="KEY_L" value="76" enum="KeyList">
+ <constant name="KEY_L" value="76" enum="Key">
L key.
</constant>
- <constant name="KEY_M" value="77" enum="KeyList">
+ <constant name="KEY_M" value="77" enum="Key">
M key.
</constant>
- <constant name="KEY_N" value="78" enum="KeyList">
+ <constant name="KEY_N" value="78" enum="Key">
N key.
</constant>
- <constant name="KEY_O" value="79" enum="KeyList">
+ <constant name="KEY_O" value="79" enum="Key">
O key.
</constant>
- <constant name="KEY_P" value="80" enum="KeyList">
+ <constant name="KEY_P" value="80" enum="Key">
P key.
</constant>
- <constant name="KEY_Q" value="81" enum="KeyList">
+ <constant name="KEY_Q" value="81" enum="Key">
Q key.
</constant>
- <constant name="KEY_R" value="82" enum="KeyList">
+ <constant name="KEY_R" value="82" enum="Key">
R key.
</constant>
- <constant name="KEY_S" value="83" enum="KeyList">
+ <constant name="KEY_S" value="83" enum="Key">
S key.
</constant>
- <constant name="KEY_T" value="84" enum="KeyList">
+ <constant name="KEY_T" value="84" enum="Key">
T key.
</constant>
- <constant name="KEY_U" value="85" enum="KeyList">
+ <constant name="KEY_U" value="85" enum="Key">
U key.
</constant>
- <constant name="KEY_V" value="86" enum="KeyList">
+ <constant name="KEY_V" value="86" enum="Key">
V key.
</constant>
- <constant name="KEY_W" value="87" enum="KeyList">
+ <constant name="KEY_W" value="87" enum="Key">
W key.
</constant>
- <constant name="KEY_X" value="88" enum="KeyList">
+ <constant name="KEY_X" value="88" enum="Key">
X key.
</constant>
- <constant name="KEY_Y" value="89" enum="KeyList">
+ <constant name="KEY_Y" value="89" enum="Key">
Y key.
</constant>
- <constant name="KEY_Z" value="90" enum="KeyList">
+ <constant name="KEY_Z" value="90" enum="Key">
Z key.
</constant>
- <constant name="KEY_BRACKETLEFT" value="91" enum="KeyList">
+ <constant name="KEY_BRACKETLEFT" value="91" enum="Key">
[ key.
</constant>
- <constant name="KEY_BACKSLASH" value="92" enum="KeyList">
+ <constant name="KEY_BACKSLASH" value="92" enum="Key">
\ key.
</constant>
- <constant name="KEY_BRACKETRIGHT" value="93" enum="KeyList">
+ <constant name="KEY_BRACKETRIGHT" value="93" enum="Key">
] key.
</constant>
- <constant name="KEY_ASCIICIRCUM" value="94" enum="KeyList">
+ <constant name="KEY_ASCIICIRCUM" value="94" enum="Key">
^ key.
</constant>
- <constant name="KEY_UNDERSCORE" value="95" enum="KeyList">
+ <constant name="KEY_UNDERSCORE" value="95" enum="Key">
_ key.
</constant>
- <constant name="KEY_QUOTELEFT" value="96" enum="KeyList">
+ <constant name="KEY_QUOTELEFT" value="96" enum="Key">
` key.
</constant>
- <constant name="KEY_BRACELEFT" value="123" enum="KeyList">
+ <constant name="KEY_BRACELEFT" value="123" enum="Key">
{ key.
</constant>
- <constant name="KEY_BAR" value="124" enum="KeyList">
+ <constant name="KEY_BAR" value="124" enum="Key">
| key.
</constant>
- <constant name="KEY_BRACERIGHT" value="125" enum="KeyList">
+ <constant name="KEY_BRACERIGHT" value="125" enum="Key">
} key.
</constant>
- <constant name="KEY_ASCIITILDE" value="126" enum="KeyList">
+ <constant name="KEY_ASCIITILDE" value="126" enum="Key">
~ key.
</constant>
- <constant name="KEY_NOBREAKSPACE" value="160" enum="KeyList">
+ <constant name="KEY_NOBREAKSPACE" value="160" enum="Key">
Non-breakable space key.
</constant>
- <constant name="KEY_EXCLAMDOWN" value="161" enum="KeyList">
+ <constant name="KEY_EXCLAMDOWN" value="161" enum="Key">
¡ key.
</constant>
- <constant name="KEY_CENT" value="162" enum="KeyList">
+ <constant name="KEY_CENT" value="162" enum="Key">
¢ key.
</constant>
- <constant name="KEY_STERLING" value="163" enum="KeyList">
+ <constant name="KEY_STERLING" value="163" enum="Key">
£ key.
</constant>
- <constant name="KEY_CURRENCY" value="164" enum="KeyList">
+ <constant name="KEY_CURRENCY" value="164" enum="Key">
¤ key.
</constant>
- <constant name="KEY_YEN" value="165" enum="KeyList">
+ <constant name="KEY_YEN" value="165" enum="Key">
¥ key.
</constant>
- <constant name="KEY_BROKENBAR" value="166" enum="KeyList">
+ <constant name="KEY_BROKENBAR" value="166" enum="Key">
¦ key.
</constant>
- <constant name="KEY_SECTION" value="167" enum="KeyList">
+ <constant name="KEY_SECTION" value="167" enum="Key">
§ key.
</constant>
- <constant name="KEY_DIAERESIS" value="168" enum="KeyList">
+ <constant name="KEY_DIAERESIS" value="168" enum="Key">
¨ key.
</constant>
- <constant name="KEY_COPYRIGHT" value="169" enum="KeyList">
+ <constant name="KEY_COPYRIGHT" value="169" enum="Key">
© key.
</constant>
- <constant name="KEY_ORDFEMININE" value="170" enum="KeyList">
+ <constant name="KEY_ORDFEMININE" value="170" enum="Key">
ª key.
</constant>
- <constant name="KEY_GUILLEMOTLEFT" value="171" enum="KeyList">
+ <constant name="KEY_GUILLEMOTLEFT" value="171" enum="Key">
« key.
</constant>
- <constant name="KEY_NOTSIGN" value="172" enum="KeyList">
+ <constant name="KEY_NOTSIGN" value="172" enum="Key">
¬ key.
</constant>
- <constant name="KEY_HYPHEN" value="173" enum="KeyList">
+ <constant name="KEY_HYPHEN" value="173" enum="Key">
Soft hyphen key.
</constant>
- <constant name="KEY_REGISTERED" value="174" enum="KeyList">
+ <constant name="KEY_REGISTERED" value="174" enum="Key">
® key.
</constant>
- <constant name="KEY_MACRON" value="175" enum="KeyList">
+ <constant name="KEY_MACRON" value="175" enum="Key">
¯ key.
</constant>
- <constant name="KEY_DEGREE" value="176" enum="KeyList">
+ <constant name="KEY_DEGREE" value="176" enum="Key">
° key.
</constant>
- <constant name="KEY_PLUSMINUS" value="177" enum="KeyList">
+ <constant name="KEY_PLUSMINUS" value="177" enum="Key">
± key.
</constant>
- <constant name="KEY_TWOSUPERIOR" value="178" enum="KeyList">
+ <constant name="KEY_TWOSUPERIOR" value="178" enum="Key">
² key.
</constant>
- <constant name="KEY_THREESUPERIOR" value="179" enum="KeyList">
+ <constant name="KEY_THREESUPERIOR" value="179" enum="Key">
³ key.
</constant>
- <constant name="KEY_ACUTE" value="180" enum="KeyList">
+ <constant name="KEY_ACUTE" value="180" enum="Key">
´ key.
</constant>
- <constant name="KEY_MU" value="181" enum="KeyList">
+ <constant name="KEY_MU" value="181" enum="Key">
µ key.
</constant>
- <constant name="KEY_PARAGRAPH" value="182" enum="KeyList">
+ <constant name="KEY_PARAGRAPH" value="182" enum="Key">
¶ key.
</constant>
- <constant name="KEY_PERIODCENTERED" value="183" enum="KeyList">
+ <constant name="KEY_PERIODCENTERED" value="183" enum="Key">
· key.
</constant>
- <constant name="KEY_CEDILLA" value="184" enum="KeyList">
+ <constant name="KEY_CEDILLA" value="184" enum="Key">
¸ key.
</constant>
- <constant name="KEY_ONESUPERIOR" value="185" enum="KeyList">
+ <constant name="KEY_ONESUPERIOR" value="185" enum="Key">
¹ key.
</constant>
- <constant name="KEY_MASCULINE" value="186" enum="KeyList">
+ <constant name="KEY_MASCULINE" value="186" enum="Key">
º key.
</constant>
- <constant name="KEY_GUILLEMOTRIGHT" value="187" enum="KeyList">
+ <constant name="KEY_GUILLEMOTRIGHT" value="187" enum="Key">
» key.
</constant>
- <constant name="KEY_ONEQUARTER" value="188" enum="KeyList">
+ <constant name="KEY_ONEQUARTER" value="188" enum="Key">
¼ key.
</constant>
- <constant name="KEY_ONEHALF" value="189" enum="KeyList">
+ <constant name="KEY_ONEHALF" value="189" enum="Key">
½ key.
</constant>
- <constant name="KEY_THREEQUARTERS" value="190" enum="KeyList">
+ <constant name="KEY_THREEQUARTERS" value="190" enum="Key">
¾ key.
</constant>
- <constant name="KEY_QUESTIONDOWN" value="191" enum="KeyList">
+ <constant name="KEY_QUESTIONDOWN" value="191" enum="Key">
¿ key.
</constant>
- <constant name="KEY_AGRAVE" value="192" enum="KeyList">
+ <constant name="KEY_AGRAVE" value="192" enum="Key">
À key.
</constant>
- <constant name="KEY_AACUTE" value="193" enum="KeyList">
+ <constant name="KEY_AACUTE" value="193" enum="Key">
Á key.
</constant>
- <constant name="KEY_ACIRCUMFLEX" value="194" enum="KeyList">
+ <constant name="KEY_ACIRCUMFLEX" value="194" enum="Key">
 key.
</constant>
- <constant name="KEY_ATILDE" value="195" enum="KeyList">
+ <constant name="KEY_ATILDE" value="195" enum="Key">
à key.
</constant>
- <constant name="KEY_ADIAERESIS" value="196" enum="KeyList">
+ <constant name="KEY_ADIAERESIS" value="196" enum="Key">
Ä key.
</constant>
- <constant name="KEY_ARING" value="197" enum="KeyList">
+ <constant name="KEY_ARING" value="197" enum="Key">
Å key.
</constant>
- <constant name="KEY_AE" value="198" enum="KeyList">
+ <constant name="KEY_AE" value="198" enum="Key">
Æ key.
</constant>
- <constant name="KEY_CCEDILLA" value="199" enum="KeyList">
+ <constant name="KEY_CCEDILLA" value="199" enum="Key">
Ç key.
</constant>
- <constant name="KEY_EGRAVE" value="200" enum="KeyList">
+ <constant name="KEY_EGRAVE" value="200" enum="Key">
È key.
</constant>
- <constant name="KEY_EACUTE" value="201" enum="KeyList">
+ <constant name="KEY_EACUTE" value="201" enum="Key">
É key.
</constant>
- <constant name="KEY_ECIRCUMFLEX" value="202" enum="KeyList">
+ <constant name="KEY_ECIRCUMFLEX" value="202" enum="Key">
Ê key.
</constant>
- <constant name="KEY_EDIAERESIS" value="203" enum="KeyList">
+ <constant name="KEY_EDIAERESIS" value="203" enum="Key">
Ë key.
</constant>
- <constant name="KEY_IGRAVE" value="204" enum="KeyList">
+ <constant name="KEY_IGRAVE" value="204" enum="Key">
Ì key.
</constant>
- <constant name="KEY_IACUTE" value="205" enum="KeyList">
+ <constant name="KEY_IACUTE" value="205" enum="Key">
Í key.
</constant>
- <constant name="KEY_ICIRCUMFLEX" value="206" enum="KeyList">
+ <constant name="KEY_ICIRCUMFLEX" value="206" enum="Key">
Î key.
</constant>
- <constant name="KEY_IDIAERESIS" value="207" enum="KeyList">
+ <constant name="KEY_IDIAERESIS" value="207" enum="Key">
Ï key.
</constant>
- <constant name="KEY_ETH" value="208" enum="KeyList">
+ <constant name="KEY_ETH" value="208" enum="Key">
Ð key.
</constant>
- <constant name="KEY_NTILDE" value="209" enum="KeyList">
+ <constant name="KEY_NTILDE" value="209" enum="Key">
Ñ key.
</constant>
- <constant name="KEY_OGRAVE" value="210" enum="KeyList">
+ <constant name="KEY_OGRAVE" value="210" enum="Key">
Ò key.
</constant>
- <constant name="KEY_OACUTE" value="211" enum="KeyList">
+ <constant name="KEY_OACUTE" value="211" enum="Key">
Ó key.
</constant>
- <constant name="KEY_OCIRCUMFLEX" value="212" enum="KeyList">
+ <constant name="KEY_OCIRCUMFLEX" value="212" enum="Key">
Ô key.
</constant>
- <constant name="KEY_OTILDE" value="213" enum="KeyList">
+ <constant name="KEY_OTILDE" value="213" enum="Key">
Õ key.
</constant>
- <constant name="KEY_ODIAERESIS" value="214" enum="KeyList">
+ <constant name="KEY_ODIAERESIS" value="214" enum="Key">
Ö key.
</constant>
- <constant name="KEY_MULTIPLY" value="215" enum="KeyList">
+ <constant name="KEY_MULTIPLY" value="215" enum="Key">
× key.
</constant>
- <constant name="KEY_OOBLIQUE" value="216" enum="KeyList">
+ <constant name="KEY_OOBLIQUE" value="216" enum="Key">
Ø key.
</constant>
- <constant name="KEY_UGRAVE" value="217" enum="KeyList">
+ <constant name="KEY_UGRAVE" value="217" enum="Key">
Ù key.
</constant>
- <constant name="KEY_UACUTE" value="218" enum="KeyList">
+ <constant name="KEY_UACUTE" value="218" enum="Key">
Ú key.
</constant>
- <constant name="KEY_UCIRCUMFLEX" value="219" enum="KeyList">
+ <constant name="KEY_UCIRCUMFLEX" value="219" enum="Key">
Û key.
</constant>
- <constant name="KEY_UDIAERESIS" value="220" enum="KeyList">
+ <constant name="KEY_UDIAERESIS" value="220" enum="Key">
Ü key.
</constant>
- <constant name="KEY_YACUTE" value="221" enum="KeyList">
+ <constant name="KEY_YACUTE" value="221" enum="Key">
Ý key.
</constant>
- <constant name="KEY_THORN" value="222" enum="KeyList">
+ <constant name="KEY_THORN" value="222" enum="Key">
Þ key.
</constant>
- <constant name="KEY_SSHARP" value="223" enum="KeyList">
+ <constant name="KEY_SSHARP" value="223" enum="Key">
ß key.
</constant>
- <constant name="KEY_DIVISION" value="247" enum="KeyList">
+ <constant name="KEY_DIVISION" value="247" enum="Key">
÷ key.
</constant>
- <constant name="KEY_YDIAERESIS" value="255" enum="KeyList">
+ <constant name="KEY_YDIAERESIS" value="255" enum="Key">
ÿ key.
</constant>
<constant name="KEY_CODE_MASK" value="33554431" enum="KeyModifierMask">
@@ -2057,166 +2061,166 @@
<constant name="KEY_MASK_GROUP_SWITCH" value="1073741824" enum="KeyModifierMask">
Group Switch key mask.
</constant>
- <constant name="BUTTON_LEFT" value="1" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_LEFT" value="1" enum="MouseButton">
Left mouse button.
</constant>
- <constant name="BUTTON_RIGHT" value="2" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_RIGHT" value="2" enum="MouseButton">
Right mouse button.
</constant>
- <constant name="BUTTON_MIDDLE" value="3" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MIDDLE" value="3" enum="MouseButton">
Middle mouse button.
</constant>
- <constant name="BUTTON_XBUTTON1" value="8" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_XBUTTON1" value="8" enum="MouseButton">
Extra mouse button 1 (only present on some mice).
</constant>
- <constant name="BUTTON_XBUTTON2" value="9" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_XBUTTON2" value="9" enum="MouseButton">
Extra mouse button 2 (only present on some mice).
</constant>
- <constant name="BUTTON_WHEEL_UP" value="4" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_WHEEL_UP" value="4" enum="MouseButton">
Mouse wheel up.
</constant>
- <constant name="BUTTON_WHEEL_DOWN" value="5" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_WHEEL_DOWN" value="5" enum="MouseButton">
Mouse wheel down.
</constant>
- <constant name="BUTTON_WHEEL_LEFT" value="6" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_WHEEL_LEFT" value="6" enum="MouseButton">
Mouse wheel left button (only present on some mice).
</constant>
- <constant name="BUTTON_WHEEL_RIGHT" value="7" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_WHEEL_RIGHT" value="7" enum="MouseButton">
Mouse wheel right button (only present on some mice).
</constant>
- <constant name="BUTTON_MASK_LEFT" value="1" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButton">
Left mouse button mask.
</constant>
- <constant name="BUTTON_MASK_RIGHT" value="2" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_RIGHT" value="2" enum="MouseButton">
Right mouse button mask.
</constant>
- <constant name="BUTTON_MASK_MIDDLE" value="4" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_MIDDLE" value="4" enum="MouseButton">
Middle mouse button mask.
</constant>
- <constant name="BUTTON_MASK_XBUTTON1" value="128" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_XBUTTON1" value="128" enum="MouseButton">
Extra mouse button 1 mask.
</constant>
- <constant name="BUTTON_MASK_XBUTTON2" value="256" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_XBUTTON2" value="256" enum="MouseButton">
Extra mouse button 2 mask.
</constant>
- <constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButton">
An invalid game controller button.
</constant>
- <constant name="JOY_BUTTON_A" value="0" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_A" value="0" enum="JoyButton">
Game controller SDL button A. Corresponds to the bottom action button: Sony Cross, Xbox A, Nintendo B.
</constant>
- <constant name="JOY_BUTTON_B" value="1" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_B" value="1" enum="JoyButton">
Game controller SDL button B. Corresponds to the right action button: Sony Circle, Xbox B, Nintendo A.
</constant>
- <constant name="JOY_BUTTON_X" value="2" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_X" value="2" enum="JoyButton">
Game controller SDL button X. Corresponds to the left action button: Sony Square, Xbox X, Nintendo Y.
</constant>
- <constant name="JOY_BUTTON_Y" value="3" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_Y" value="3" enum="JoyButton">
Game controller SDL button Y. Corresponds to the top action button: Sony Triangle, Xbox Y, Nintendo X.
</constant>
- <constant name="JOY_BUTTON_BACK" value="4" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_BACK" value="4" enum="JoyButton">
Game controller SDL back button. Corresponds to the Sony Select, Xbox Back, Nintendo - button.
</constant>
- <constant name="JOY_BUTTON_GUIDE" value="5" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_GUIDE" value="5" enum="JoyButton">
Game controller SDL guide button. Corresponds to the Sony PS, Xbox Home button.
</constant>
- <constant name="JOY_BUTTON_START" value="6" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_START" value="6" enum="JoyButton">
Game controller SDL start button. Corresponds to the Nintendo + button.
</constant>
- <constant name="JOY_BUTTON_LEFT_STICK" value="7" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_LEFT_STICK" value="7" enum="JoyButton">
Game controller SDL left stick button. Corresponds to the Sony L3, Xbox L/LS button.
</constant>
- <constant name="JOY_BUTTON_RIGHT_STICK" value="8" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_RIGHT_STICK" value="8" enum="JoyButton">
Game controller SDL right stick button. Corresponds to the Sony R3, Xbox R/RS button.
</constant>
- <constant name="JOY_BUTTON_LEFT_SHOULDER" value="9" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_LEFT_SHOULDER" value="9" enum="JoyButton">
Game controller SDL left shoulder button. Corresponds to the Sony L1, Xbox LB button.
</constant>
- <constant name="JOY_BUTTON_RIGHT_SHOULDER" value="10" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_RIGHT_SHOULDER" value="10" enum="JoyButton">
Game controller SDL right shoulder button. Corresponds to the Sony R1, Xbox RB button.
</constant>
- <constant name="JOY_BUTTON_DPAD_UP" value="11" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_DPAD_UP" value="11" enum="JoyButton">
Game controller D-pad up button.
</constant>
- <constant name="JOY_BUTTON_DPAD_DOWN" value="12" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_DPAD_DOWN" value="12" enum="JoyButton">
Game controller D-pad down button.
</constant>
- <constant name="JOY_BUTTON_DPAD_LEFT" value="13" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_DPAD_LEFT" value="13" enum="JoyButton">
Game controller D-pad left button.
</constant>
- <constant name="JOY_BUTTON_DPAD_RIGHT" value="14" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_DPAD_RIGHT" value="14" enum="JoyButton">
Game controller D-pad right button.
</constant>
- <constant name="JOY_BUTTON_MISC1" value="15" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_MISC1" value="15" enum="JoyButton">
Game controller SDL miscellaneous button. Corresponds to Xbox share button, PS5 microphone button, Nintendo capture button.
</constant>
- <constant name="JOY_BUTTON_PADDLE1" value="16" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_PADDLE1" value="16" enum="JoyButton">
Game controller SDL paddle 1 button.
</constant>
- <constant name="JOY_BUTTON_PADDLE2" value="17" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_PADDLE2" value="17" enum="JoyButton">
Game controller SDL paddle 2 button.
</constant>
- <constant name="JOY_BUTTON_PADDLE3" value="18" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_PADDLE3" value="18" enum="JoyButton">
Game controller SDL paddle 3 button.
</constant>
- <constant name="JOY_BUTTON_PADDLE4" value="19" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_PADDLE4" value="19" enum="JoyButton">
Game controller SDL paddle 4 button.
</constant>
- <constant name="JOY_BUTTON_TOUCHPAD" value="20" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_TOUCHPAD" value="20" enum="JoyButton">
Game controller SDL touchpad button.
</constant>
- <constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButton">
The number of SDL game controller buttons.
</constant>
- <constant name="JOY_BUTTON_MAX" value="36" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_MAX" value="36" enum="JoyButton">
The maximum number of game controller buttons: Android supports up to 36 buttons.
</constant>
- <constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxisList">
+ <constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxis">
An invalid game controller axis.
</constant>
- <constant name="JOY_AXIS_LEFT_X" value="0" enum="JoyAxisList">
+ <constant name="JOY_AXIS_LEFT_X" value="0" enum="JoyAxis">
Game controller left joystick x-axis.
</constant>
- <constant name="JOY_AXIS_LEFT_Y" value="1" enum="JoyAxisList">
+ <constant name="JOY_AXIS_LEFT_Y" value="1" enum="JoyAxis">
Game controller left joystick y-axis.
</constant>
- <constant name="JOY_AXIS_RIGHT_X" value="2" enum="JoyAxisList">
+ <constant name="JOY_AXIS_RIGHT_X" value="2" enum="JoyAxis">
Game controller right joystick x-axis.
</constant>
- <constant name="JOY_AXIS_RIGHT_Y" value="3" enum="JoyAxisList">
+ <constant name="JOY_AXIS_RIGHT_Y" value="3" enum="JoyAxis">
Game controller right joystick y-axis.
</constant>
- <constant name="JOY_AXIS_TRIGGER_LEFT" value="4" enum="JoyAxisList">
+ <constant name="JOY_AXIS_TRIGGER_LEFT" value="4" enum="JoyAxis">
Game controller left trigger axis.
</constant>
- <constant name="JOY_AXIS_TRIGGER_RIGHT" value="5" enum="JoyAxisList">
+ <constant name="JOY_AXIS_TRIGGER_RIGHT" value="5" enum="JoyAxis">
Game controller right trigger axis.
</constant>
- <constant name="JOY_AXIS_SDL_MAX" value="6" enum="JoyAxisList">
+ <constant name="JOY_AXIS_SDL_MAX" value="6" enum="JoyAxis">
The number of SDL game controller axes.
</constant>
- <constant name="JOY_AXIS_MAX" value="10" enum="JoyAxisList">
+ <constant name="JOY_AXIS_MAX" value="10" enum="JoyAxis">
The maximum number of game controller axes: OpenVR supports up to 5 Joysticks making a total of 10 axes.
</constant>
- <constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MIDIMessage">
MIDI note OFF message.
</constant>
- <constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MIDIMessage">
MIDI note ON message.
</constant>
- <constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MIDIMessage">
MIDI aftertouch message.
</constant>
- <constant name="MIDI_MESSAGE_CONTROL_CHANGE" value="11" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_CONTROL_CHANGE" value="11" enum="MIDIMessage">
MIDI control change message.
</constant>
- <constant name="MIDI_MESSAGE_PROGRAM_CHANGE" value="12" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_PROGRAM_CHANGE" value="12" enum="MIDIMessage">
MIDI program change message.
</constant>
- <constant name="MIDI_MESSAGE_CHANNEL_PRESSURE" value="13" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_CHANNEL_PRESSURE" value="13" enum="MIDIMessage">
MIDI channel pressure message.
</constant>
- <constant name="MIDI_MESSAGE_PITCH_BEND" value="14" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_PITCH_BEND" value="14" enum="MIDIMessage">
MIDI pitch bend message.
</constant>
<constant name="OK" value="0" enum="Error">
@@ -2405,43 +2409,49 @@
<constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="9" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D physics layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="10" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_2D_NAVIGATION" value="10" enum="PropertyHint">
+ Hints that an integer property is a bitmask using the optionally named 2D navigation layers.
+ </constant>
+ <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="11" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D render layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="11" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="12" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D physics layers.
</constant>
- <constant name="PROPERTY_HINT_FILE" value="12" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="13" enum="PropertyHint">
+ Hints that an integer property is a bitmask using the optionally named 2D navigation layers.
+ </constant>
+ <constant name="PROPERTY_HINT_FILE" value="14" enum="PropertyHint">
Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
- <constant name="PROPERTY_HINT_DIR" value="13" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_DIR" value="15" enum="PropertyHint">
Hints that a string property is a path to a directory. Editing it will show a file dialog for picking the path.
</constant>
- <constant name="PROPERTY_HINT_GLOBAL_FILE" value="14" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_FILE" value="16" enum="PropertyHint">
Hints that a string property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
- <constant name="PROPERTY_HINT_GLOBAL_DIR" value="15" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_DIR" value="17" enum="PropertyHint">
Hints that a string property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path.
</constant>
- <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="16" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="18" enum="PropertyHint">
Hints that a property is an instance of a [Resource]-derived type, optionally specified via the hint string (e.g. [code]"Texture2D"[/code]). Editing it will show a popup menu of valid resource types to instantiate.
</constant>
- <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="17" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="19" enum="PropertyHint">
Hints that a string property is text with line breaks. Editing it will show a text input field where line breaks can be typed.
</constant>
- <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="18" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="20" enum="PropertyHint">
Hints that a string property should have a placeholder text visible on its input field, whenever the property is empty. The hint string is the placeholder text to use.
</constant>
- <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="19" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="21" enum="PropertyHint">
Hints that a color property should be edited without changing its alpha component, i.e. only R, G and B channels are edited.
</constant>
- <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="20" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="22" enum="PropertyHint">
Hints that an image is compressed using lossy compression.
</constant>
- <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="21" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="23" enum="PropertyHint">
Hints that an image is compressed using lossless compression.
</constant>
- <constant name="PROPERTY_HINT_TYPE_STRING" value="23" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_TYPE_STRING" value="25" enum="PropertyHint">
Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance:
[codeblock]
hint_string = "%s:" % [TYPE_INT] # Array of inteters.
@@ -2520,6 +2530,8 @@
<constant name="METHOD_FLAG_FROM_SCRIPT" value="64" enum="MethodFlags">
Deprecated method flag, unused.
</constant>
+ <constant name="METHOD_FLAG_STATIC" value="256" enum="MethodFlags">
+ </constant>
<constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags">
Default method flags.
</constant>
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index 8cd7e6f5fa..a28bde9946 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -41,14 +41,14 @@
Constructs an [AABB] from a position and size.
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="AABB">
</return>
<description>
Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive.
</description>
</method>
- <method name="encloses">
+ <method name="encloses" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="with" type="AABB">
@@ -57,7 +57,7 @@
Returns [code]true[/code] if this [AABB] completely encloses another one.
</description>
</method>
- <method name="expand">
+ <method name="expand" qualifiers="const">
<return type="AABB">
</return>
<argument index="0" name="to_point" type="Vector3">
@@ -66,14 +66,14 @@
Returns this [AABB] expanded to include a given point.
</description>
</method>
- <method name="get_area">
+ <method name="get_area" qualifiers="const">
<return type="float">
</return>
<description>
Returns the volume of the [AABB].
</description>
</method>
- <method name="get_endpoint">
+ <method name="get_endpoint" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="idx" type="int">
@@ -82,49 +82,49 @@
Gets the position of the 8 endpoints of the [AABB] in space.
</description>
</method>
- <method name="get_longest_axis">
+ <method name="get_longest_axis" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the normalized longest axis of the [AABB].
</description>
</method>
- <method name="get_longest_axis_index">
+ <method name="get_longest_axis_index" qualifiers="const">
<return type="int">
</return>
<description>
Returns the index of the longest axis of the [AABB] (according to [Vector3]'s [code]AXIS_*[/code] constants).
</description>
</method>
- <method name="get_longest_axis_size">
+ <method name="get_longest_axis_size" qualifiers="const">
<return type="float">
</return>
<description>
Returns the scalar length of the longest axis of the [AABB].
</description>
</method>
- <method name="get_shortest_axis">
+ <method name="get_shortest_axis" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the normalized shortest axis of the [AABB].
</description>
</method>
- <method name="get_shortest_axis_index">
+ <method name="get_shortest_axis_index" qualifiers="const">
<return type="int">
</return>
<description>
Returns the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum).
</description>
</method>
- <method name="get_shortest_axis_size">
+ <method name="get_shortest_axis_size" qualifiers="const">
<return type="float">
</return>
<description>
Returns the scalar length of the shortest axis of the [AABB].
</description>
</method>
- <method name="get_support">
+ <method name="get_support" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="dir" type="Vector3">
@@ -133,7 +133,7 @@
Returns the support point in a given direction. This is useful for collision detection algorithms.
</description>
</method>
- <method name="grow">
+ <method name="grow" qualifiers="const">
<return type="AABB">
</return>
<argument index="0" name="by" type="float">
@@ -142,21 +142,21 @@
Returns a copy of the [AABB] grown a given amount of units towards all the sides.
</description>
</method>
- <method name="has_no_area">
+ <method name="has_no_area" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the [AABB] is flat or empty.
</description>
</method>
- <method name="has_no_surface">
+ <method name="has_no_surface" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the [AABB] is empty.
</description>
</method>
- <method name="has_point">
+ <method name="has_point" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector3">
@@ -165,7 +165,7 @@
Returns [code]true[/code] if the [AABB] contains a point.
</description>
</method>
- <method name="intersection">
+ <method name="intersection" qualifiers="const">
<return type="AABB">
</return>
<argument index="0" name="with" type="AABB">
@@ -174,7 +174,7 @@
Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure.
</description>
</method>
- <method name="intersects">
+ <method name="intersects" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="with" type="AABB">
@@ -183,7 +183,7 @@
Returns [code]true[/code] if the [AABB] overlaps with another.
</description>
</method>
- <method name="intersects_plane">
+ <method name="intersects_plane" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="plane" type="Plane">
@@ -192,7 +192,7 @@
Returns [code]true[/code] if the [AABB] is on both sides of a plane.
</description>
</method>
- <method name="intersects_ray">
+ <method name="intersects_ray" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="from" type="Vector3">
@@ -202,7 +202,7 @@
<description>
</description>
</method>
- <method name="intersects_segment">
+ <method name="intersects_segment" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="from" type="Vector3">
@@ -213,7 +213,7 @@
Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code].
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="aabb" type="AABB">
@@ -222,7 +222,7 @@
Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="merge">
+ <method name="merge" qualifiers="const">
<return type="AABB">
</return>
<argument index="0" name="with" type="AABB">
@@ -264,7 +264,7 @@
Beginning corner. Typically has values lower than [member end].
</member>
<member name="size" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
- Size from [member position] to [member end]. Typically all components are positive.
+ Size from [member position] to [member end]. Typically, all components are positive.
If the size is negative, you can use [method abs] to fix it.
</member>
</members>
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index bfdc66623d..e975b8ed28 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar" inherits="Reference" version="4.0">
<brief_description>
- An implementation of A* to find shortest paths among connected points in space.
+ An implementation of A* to find the shortest paths among connected points in space.
</brief_description>
<description>
A* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting short paths among vertices (points), passing through a given set of edges (segments). It enjoys widespread use due to its performance and accuracy. Godot's A* implementation uses points in three-dimensional space and Euclidean distances by default.
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index 9720405ffd..7ceb21d22e 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -710,7 +710,7 @@
[b]Note:[/b] Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping.
</member>
<member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
- A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
+ A flag indicating that the animation must loop. This is used for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
</member>
<member name="step" type="float" setter="set_step" getter="get_step" default="0.1">
The animation step value.
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index e5ba1d58f7..7696f36009 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -237,7 +237,7 @@
</member>
<member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation" default="&quot;&quot;">
The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.
- [b]Note[/b]: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation].
+ [b]Note[/b]: while this property appears in the inspector, it's not meant to be edited, and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation].
</member>
<member name="current_animation_length" type="float" setter="" getter="get_current_animation_length">
The length (in seconds) of the currently being played animation.
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index a02f077cf7..9711a2a35b 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -187,7 +187,7 @@
</description>
</signal>
<signal name="body_entered">
- <argument index="0" name="body" type="Node">
+ <argument index="0" name="body" type="Node2D">
</argument>
<description>
Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
@@ -195,7 +195,7 @@
</description>
</signal>
<signal name="body_exited">
- <argument index="0" name="body" type="Node">
+ <argument index="0" name="body" type="Node2D">
</argument>
<description>
Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
@@ -205,7 +205,7 @@
<signal name="body_shape_entered">
<argument index="0" name="body_id" type="int">
</argument>
- <argument index="1" name="body" type="Node">
+ <argument index="1" name="body" type="Node2D">
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
@@ -222,7 +222,7 @@
<signal name="body_shape_exited">
<argument index="0" name="body_id" type="int">
</argument>
- <argument index="1" name="body" type="Node">
+ <argument index="1" name="body" type="Node2D">
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index bd43d619dd..4271769155 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -197,7 +197,7 @@
</description>
</signal>
<signal name="body_entered">
- <argument index="0" name="body" type="Node">
+ <argument index="0" name="body" type="Node3D">
</argument>
<description>
Emitted when a [PhysicsBody3D] or [GridMap] enters this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
@@ -205,7 +205,7 @@
</description>
</signal>
<signal name="body_exited">
- <argument index="0" name="body" type="Node">
+ <argument index="0" name="body" type="Node3D">
</argument>
<description>
Emitted when a [PhysicsBody3D] or [GridMap] exits this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
@@ -215,7 +215,7 @@
<signal name="body_shape_entered">
<argument index="0" name="body_id" type="int">
</argument>
- <argument index="1" name="body" type="Node">
+ <argument index="1" name="body" type="Node3D">
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
@@ -232,7 +232,7 @@
<signal name="body_shape_exited">
<argument index="0" name="body_id" type="int">
</argument>
- <argument index="1" name="body" type="Node">
+ <argument index="1" name="body" type="Node3D">
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index cea5360234..f3cecc081a 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -166,7 +166,7 @@
[/codeblock]
</description>
</method>
- <method name="back">
+ <method name="back" qualifiers="const">
<return type="Variant">
</return>
<description>
@@ -197,7 +197,7 @@
</argument>
<description>
Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search and a custom comparison method. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. The custom method receives two arguments (an element from the array and the value searched for) and must return [code]true[/code] if the first argument is less than the second, and return [code]false[/code] otherwise.
- [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior.
+ [b]Note:[/b] Calling [method bsearch_custom] on an unsorted array results in unexpected behavior.
</description>
</method>
<method name="clear">
@@ -207,7 +207,7 @@
Clears the array. This is equivalent to using [method resize] with a size of [code]0[/code].
</description>
</method>
- <method name="count">
+ <method name="count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="value" type="Variant">
@@ -216,7 +216,7 @@
Returns the number of times an element is in the array.
</description>
</method>
- <method name="duplicate">
+ <method name="duplicate" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="deep" type="bool" default="false">
@@ -237,7 +237,7 @@
[b]Note:[/b] On large arrays, this method will be slower if the removed element is close to the beginning of the array (index 0). This is because all elements placed after the removed element have to be reindexed.
</description>
</method>
- <method name="find">
+ <method name="find" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="Variant">
@@ -248,7 +248,7 @@
Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
</description>
</method>
- <method name="find_last">
+ <method name="find_last" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="value" type="Variant">
@@ -257,7 +257,7 @@
Searches the array in reverse order for a value and returns its index or [code]-1[/code] if not found.
</description>
</method>
- <method name="front">
+ <method name="front" qualifiers="const">
<return type="Variant">
</return>
<description>
@@ -265,7 +265,7 @@
[b]Note:[/b] Calling this function is not the same as writing [code]array[0][/code]. If the array is empty, accessing by index will pause project execution when running from the editor.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="value" type="Variant">
@@ -307,7 +307,7 @@
[/codeblocks]
</description>
</method>
- <method name="hash">
+ <method name="hash" qualifiers="const">
<return type="int">
</return>
<description>
@@ -328,28 +328,28 @@
[b]Note:[/b] On large arrays, this method will be slower if the inserted element is close to the beginning of the array (index 0). This is because all elements placed after the newly inserted element have to be reindexed.
</description>
</method>
- <method name="invert">
+ <method name="reverse">
<return type="void">
</return>
<description>
Reverses the order of the elements in the array.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the array is empty.
</description>
</method>
- <method name="max">
+ <method name="max" qualifiers="const">
<return type="Variant">
</return>
<description>
Returns the maximum value contained in the array if all elements are of comparable types. If the elements can't be compared, [code]null[/code] is returned.
</description>
</method>
- <method name="min">
+ <method name="min" qualifiers="const">
<return type="Variant">
</return>
<description>
@@ -474,7 +474,7 @@
Resizes the array to contain a different number of elements. If the array size is smaller, elements are cleared, if bigger, new elements are [code]null[/code].
</description>
</method>
- <method name="rfind">
+ <method name="rfind" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="Variant">
@@ -492,14 +492,14 @@
Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as [method @GlobalScope.randi]. Call [method @GlobalScope.randomize] to ensure that a new seed will be used each time if you want non-reproducible shuffling.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of elements in the array.
</description>
</method>
- <method name="slice">
+ <method name="slice" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="begin" type="int">
diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml
index 5bc077ef49..9865319419 100644
--- a/doc/classes/AtlasTexture.xml
+++ b/doc/classes/AtlasTexture.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AtlasTexture" inherits="Texture2D" version="4.0">
<brief_description>
- Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
+ Crops out one part of a texture, such as a texture from a texture atlas.
</brief_description>
<description>
- [Texture2D] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture2D], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture.
+ [Texture2D] resource that crops out one part of the [member atlas] texture, defined by [member region]. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a [Texture2D] for the [member atlas], a [member region] that defines the area of [member atlas] to use, and a [member margin] that defines the border width.
+ [AtlasTexture] cannot be used in an [AnimatedTexture], cannot be tiled in nodes such as [TextureRect], and does not work properly if used inside of other [AtlasTexture] resources. Multiple [AtlasTexture] resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/AudioEffectCapture.xml b/doc/classes/AudioEffectCapture.xml
index cf3d87c2e4..c7ee621ca6 100644
--- a/doc/classes/AudioEffectCapture.xml
+++ b/doc/classes/AudioEffectCapture.xml
@@ -67,7 +67,7 @@
</methods>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.1">
- Length of the internal ring buffer, in seconds.
+ Length of the internal ring buffer, in seconds. Setting the buffer length will have no effect if already initialized.
</member>
</members>
<constants>
diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml
index 7cc6a5613b..9a70b8f20c 100644
--- a/doc/classes/BackBufferCopy.xml
+++ b/doc/classes/BackBufferCopy.xml
@@ -4,7 +4,7 @@
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the [code]texture(SCREEN_TEXTURE, ...)[/code] function.
</brief_description>
<description>
- Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use the [code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to access the buffer.
+ Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is buffered with the content of the screen it covers, or the entire screen according to the copy mode set. Use the [code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to access the buffer.
[b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), anchors and margins won't apply to child [Control]-derived nodes. This can be problematic when resizing the window. To avoid this, add [Control]-derived nodes as [i]siblings[/i] to the BackBufferCopy node instead of adding them as children.
</description>
<tutorials>
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 45ef4cb14c..f7e31f5f9c 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -49,7 +49,7 @@
</member>
<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
Binary mask to choose which mouse buttons this button will respond to.
- To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
+ To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code].
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 31e6ea5e54..c87398ac8f 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -82,7 +82,7 @@
Texture to multiply by [member albedo_color]. Used for basic texturing of objects.
</member>
<member name="alpha_antialiasing_edge" type="float" setter="set_alpha_antialiasing_edge" getter="get_alpha_antialiasing_edge">
- Threshold at which antialiasing will by applied on the alpha channel.
+ Threshold at which antialiasing will be applied on the alpha channel.
</member>
<member name="alpha_antialiasing_mode" type="int" setter="set_alpha_antialiasing" getter="get_alpha_antialiasing" enum="BaseMaterial3D.AlphaAntiAliasing">
The type of alpha antialiasing to apply. See [enum AlphaAntiAliasing].
@@ -93,7 +93,7 @@
<member name="alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold">
Threshold at which the alpha scissor will discard values.
</member>
- <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy">
+ <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy" default="0.0">
The strength of the anisotropy effect.
</member>
<member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
@@ -105,19 +105,19 @@
<member name="ao_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], ambient occlusion is enabled. Ambient occlusion darkens areas based on the [member ao_texture].
</member>
- <member name="ao_light_affect" type="float" setter="set_ao_light_affect" getter="get_ao_light_affect">
+ <member name="ao_light_affect" type="float" setter="set_ao_light_affect" getter="get_ao_light_affect" default="0.0">
Amount that ambient occlusion affects lighting from lights. If [code]0[/code], ambient occlusion only affects ambient light. If [code]1[/code], ambient occlusion affects lights just as much as it affects ambient light. This can be used to impact the strength of the ambient occlusion effect, but typically looks unrealistic.
</member>
- <member name="ao_on_uv2" type="bool" setter="set_flag" getter="get_flag">
+ <member name="ao_on_uv2" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], use [code]UV2[/code] coordinates to look up from the [member ao_texture].
</member>
<member name="ao_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture that defines the amount of ambient occlusion for a given point on the object.
</member>
- <member name="ao_texture_channel" type="int" setter="set_ao_texture_channel" getter="get_ao_texture_channel" enum="BaseMaterial3D.TextureChannel">
+ <member name="ao_texture_channel" type="int" setter="set_ao_texture_channel" getter="get_ao_texture_channel" enum="BaseMaterial3D.TextureChannel" default="0">
Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use.
</member>
- <member name="backlight" type="Color" setter="set_backlight" getter="get_backlight">
+ <member name="backlight" type="Color" setter="set_backlight" getter="get_backlight" default="Color( 0, 0, 0, 1 )">
The color used by the backlight effect. Represents the light passing through an object.
</member>
<member name="backlight_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
@@ -127,7 +127,7 @@
Texture used to control the backlight effect per-pixel. Added to [member backlight].
</member>
<member name="billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag" default="false">
- If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED].
+ If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED].
</member>
<member name="billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="BaseMaterial3D.BillboardMode" default="0">
Controls how the object faces the camera. See [enum BillboardMode].
@@ -137,13 +137,13 @@
The material's blend mode.
[b]Note:[/b] Values other than [code]Mix[/code] force the object into the transparent pipeline. See [enum BlendMode].
</member>
- <member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat">
+ <member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat" default="1.0">
Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks the same as disabling the clearcoat effect.
</member>
<member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the lighting calculation resulting in an added specular blob. This makes materials appear as if they have a clear layer on them that can be either glossy or rough.
</member>
- <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss">
+ <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss" default="0.5">
Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat.
</member>
<member name="clearcoat_texture" type="Texture2D" setter="set_texture" getter="get_texture">
@@ -158,7 +158,7 @@
<member name="detail_albedo" type="Texture2D" setter="set_texture" getter="get_texture">
Texture that specifies the color of the detail overlay.
</member>
- <member name="detail_blend_mode" type="int" setter="set_detail_blend_mode" getter="get_detail_blend_mode" enum="BaseMaterial3D.BlendMode">
+ <member name="detail_blend_mode" type="int" setter="set_detail_blend_mode" getter="get_detail_blend_mode" enum="BaseMaterial3D.BlendMode" default="0">
Specifies how the [member detail_albedo] should blend with the current [code]ALBEDO[/code]. See [enum BlendMode] for options.
</member>
<member name="detail_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
@@ -171,7 +171,7 @@
Texture that specifies the per-pixel normal of the detail overlay.
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
- <member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="BaseMaterial3D.DetailUV">
+ <member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="BaseMaterial3D.DetailUV" default="0">
Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail layer. See [enum DetailUV] for options.
</member>
<member name="diffuse_mode" type="int" setter="set_diffuse_mode" getter="get_diffuse_mode" enum="BaseMaterial3D.DiffuseMode" default="0">
@@ -183,30 +183,30 @@
<member name="disable_receive_shadows" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], the object receives no shadow that would otherwise be cast onto it.
</member>
- <member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance">
+ <member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance" default="10.0">
Distance at which the object appears fully opaque.
[b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than [code]distance_fade_min_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].
</member>
- <member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance">
+ <member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance" default="0.0">
Distance at which the object starts to become visible. If the object is less than this distance away, it will be invisible.
[b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than [code]distance_fade_max_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].
</member>
<member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="BaseMaterial3D.DistanceFadeMode" default="0">
Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s.
</member>
- <member name="emission" type="Color" setter="set_emission" getter="get_emission">
+ <member name="emission" type="Color" setter="set_emission" getter="get_emission" default="Color( 0, 0, 0, 1 )">
The emitted light's color. See [member emission_enabled].
</member>
<member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a [GIProbe] is used and this object is used in baked lighting.
</member>
- <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy">
+ <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy" default="1.0">
The emitted light's strength. See [member emission_enabled].
</member>
- <member name="emission_on_uv2" type="bool" setter="set_flag" getter="get_flag">
+ <member name="emission_on_uv2" type="bool" setter="set_flag" getter="get_flag" default="false">
Use [code]UV2[/code] to read from the [member emission_texture].
</member>
- <member name="emission_operator" type="int" setter="set_emission_operator" getter="get_emission_operator" enum="BaseMaterial3D.EmissionOperator">
+ <member name="emission_operator" type="int" setter="set_emission_operator" getter="get_emission_operator" enum="BaseMaterial3D.EmissionOperator" default="0">
Sets how [member emission] interacts with [member emission_texture]. Can either add or multiply. See [enum EmissionOperator] for options.
</member>
<member name="emission_texture" type="Texture2D" setter="set_texture" getter="get_texture">
@@ -221,21 +221,23 @@
<member name="grow_amount" type="float" setter="set_grow" getter="get_grow" default="0.0">
Grows object vertices in the direction of their normals.
</member>
- <member name="heightmap_deep_parallax" type="bool" setter="set_heightmap_deep_parallax" getter="is_heightmap_deep_parallax_enabled">
+ <member name="heightmap_deep_parallax" type="bool" setter="set_heightmap_deep_parallax" getter="is_heightmap_deep_parallax_enabled" default="false">
</member>
<member name="heightmap_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
+ If [code]true[/code], height mapping is enabled (also called "parallax mapping" or "depth mapping"). See also [member normal_enabled].
+ [b]Note:[/b] Height mapping is not supported if triplanar mapping is used on the same material. The value of [member heightmap_enabled] will be ignored if [member uv1_triplanar] is enabled.
</member>
- <member name="heightmap_flip_binormal" type="bool" setter="set_heightmap_deep_parallax_flip_binormal" getter="get_heightmap_deep_parallax_flip_binormal">
+ <member name="heightmap_flip_binormal" type="bool" setter="set_heightmap_deep_parallax_flip_binormal" getter="get_heightmap_deep_parallax_flip_binormal" default="false">
</member>
- <member name="heightmap_flip_tangent" type="bool" setter="set_heightmap_deep_parallax_flip_tangent" getter="get_heightmap_deep_parallax_flip_tangent">
+ <member name="heightmap_flip_tangent" type="bool" setter="set_heightmap_deep_parallax_flip_tangent" getter="get_heightmap_deep_parallax_flip_tangent" default="false">
</member>
- <member name="heightmap_flip_texture" type="bool" setter="set_flag" getter="get_flag">
+ <member name="heightmap_flip_texture" type="bool" setter="set_flag" getter="get_flag" default="false">
</member>
<member name="heightmap_max_layers" type="int" setter="set_heightmap_deep_parallax_max_layers" getter="get_heightmap_deep_parallax_max_layers">
</member>
<member name="heightmap_min_layers" type="int" setter="set_heightmap_deep_parallax_min_layers" getter="get_heightmap_deep_parallax_min_layers">
</member>
- <member name="heightmap_scale" type="float" setter="set_heightmap_scale" getter="get_heightmap_scale">
+ <member name="heightmap_scale" type="float" setter="set_heightmap_scale" getter="get_heightmap_scale" default="0.05">
</member>
<member name="heightmap_texture" type="Texture2D" setter="set_texture" getter="get_texture">
</member>
@@ -258,7 +260,7 @@
<member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], normal mapping is enabled.
</member>
- <member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale">
+ <member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale" default="1.0">
The strength of the normal map's effect.
</member>
<member name="normal_texture" type="Texture2D" setter="set_texture" getter="get_texture">
@@ -279,7 +281,7 @@
<member name="point_size" type="float" setter="set_point_size" getter="get_point_size" default="1.0">
The point size in pixels. See [member use_point_size].
</member>
- <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance">
+ <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance" default="1.0">
Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade.
</member>
<member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled" default="false">
@@ -288,16 +290,16 @@
<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object.
</member>
- <member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction">
+ <member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction" default="0.05">
The strength of the refraction effect.
</member>
<member name="refraction_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture that controls the strength of the refraction per-pixel. Multiplied by [member refraction_scale].
</member>
- <member name="refraction_texture_channel" type="int" setter="set_refraction_texture_channel" getter="get_refraction_texture_channel" enum="BaseMaterial3D.TextureChannel">
+ <member name="refraction_texture_channel" type="int" setter="set_refraction_texture_channel" getter="get_refraction_texture_channel" enum="BaseMaterial3D.TextureChannel" default="0">
Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use.
</member>
- <member name="rim" type="float" setter="set_rim" getter="get_rim">
+ <member name="rim" type="float" setter="set_rim" getter="get_rim" default="1.0">
Sets the strength of the rim lighting effect.
</member>
<member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
@@ -306,7 +308,7 @@
<member name="rim_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture used to set the strength of the rim lighting effect per-pixel. Multiplied by [member rim].
</member>
- <member name="rim_tint" type="float" setter="set_rim_tint" getter="get_rim_tint">
+ <member name="rim_tint" type="float" setter="set_rim_tint" getter="get_rim_tint" default="0.5">
The amount of to blend light and albedo color when rendering rim effect. If [code]0[/code] the light color is used, while [code]1[/code] means albedo color is used. An intermediate value generally works best.
</member>
<member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0">
@@ -330,24 +332,24 @@
<member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
</member>
- <member name="subsurf_scatter_skin_mode" type="bool" setter="set_flag" getter="get_flag">
+ <member name="subsurf_scatter_skin_mode" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], subsurface scattering will use a special mode optimized for the color and density of human skin.
</member>
- <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength">
+ <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength" default="0.0">
The strength of the subsurface scattering effect.
</member>
<member name="subsurf_scatter_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture used to control the subsurface scattering strength. Stored in the red texture channel. Multiplied by [member subsurf_scatter_strength].
</member>
- <member name="subsurf_scatter_transmittance_boost" type="float" setter="set_transmittance_boost" getter="get_transmittance_boost">
+ <member name="subsurf_scatter_transmittance_boost" type="float" setter="set_transmittance_boost" getter="get_transmittance_boost" default="0.0">
</member>
- <member name="subsurf_scatter_transmittance_color" type="Color" setter="set_transmittance_color" getter="get_transmittance_color">
+ <member name="subsurf_scatter_transmittance_color" type="Color" setter="set_transmittance_color" getter="get_transmittance_color" default="Color( 1, 1, 1, 1 )">
</member>
- <member name="subsurf_scatter_transmittance_curve" type="float" setter="set_transmittance_curve" getter="get_transmittance_curve">
+ <member name="subsurf_scatter_transmittance_curve" type="float" setter="set_transmittance_curve" getter="get_transmittance_curve" default="1.0">
</member>
- <member name="subsurf_scatter_transmittance_depth" type="float" setter="set_transmittance_depth" getter="get_transmittance_depth">
+ <member name="subsurf_scatter_transmittance_depth" type="float" setter="set_transmittance_depth" getter="get_transmittance_depth" default="0.1">
</member>
- <member name="subsurf_scatter_transmittance_enabled" type="bool" setter="set_feature" getter="get_feature">
+ <member name="subsurf_scatter_transmittance_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
</member>
<member name="subsurf_scatter_transmittance_texture" type="Texture2D" setter="set_texture" getter="get_texture">
</member>
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 4c9cd5702e..55ae58ee3a 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -78,7 +78,7 @@
Constructs a basis matrix from 3 axis vectors (matrix columns).
</description>
</method>
- <method name="determinant">
+ <method name="determinant" qualifiers="const">
<return type="float">
</return>
<description>
@@ -86,7 +86,7 @@
A negative determinant means the basis has a negative scale. A zero determinant means the basis isn't invertible, and is usually considered invalid.
</description>
</method>
- <method name="get_euler">
+ <method name="get_euler" qualifiers="const">
<return type="Vector3">
</return>
<description>
@@ -94,35 +94,35 @@
Consider using the [method get_rotation_quat] method instead, which returns a [Quat] quaternion instead of Euler angles.
</description>
</method>
- <method name="get_orthogonal_index">
+ <method name="get_orthogonal_index" qualifiers="const">
<return type="int">
</return>
<description>
This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the [GridMap] editor. For further details, refer to the Godot source code.
</description>
</method>
- <method name="get_rotation_quat">
+ <method name="get_rotation_quat" qualifiers="const">
<return type="Quat">
</return>
<description>
Returns the basis's rotation in the form of a quaternion. See [method get_euler] if you need Euler angles, but keep in mind quaternions should generally be preferred to Euler angles.
</description>
</method>
- <method name="get_scale">
+ <method name="get_scale" qualifiers="const">
<return type="Vector3">
</return>
<description>
Assuming that the matrix is the combination of a rotation and scaling, return the absolute value of scaling factors along each axis.
</description>
</method>
- <method name="inverse">
+ <method name="inverse" qualifiers="const">
<return type="Basis">
</return>
<description>
Returns the inverse of the matrix.
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="b" type="Basis">
@@ -171,14 +171,14 @@
<description>
</description>
</method>
- <method name="orthonormalized">
+ <method name="orthonormalized" qualifiers="const">
<return type="Basis">
</return>
<description>
Returns the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error for orthogonal matrices). This performs a Gram-Schmidt orthonormalization on the basis of the matrix.
</description>
</method>
- <method name="rotated">
+ <method name="rotated" qualifiers="const">
<return type="Basis">
</return>
<argument index="0" name="axis" type="Vector3">
@@ -189,7 +189,7 @@
Introduce an additional rotation around the given axis by phi (radians). The axis must be a normalized vector.
</description>
</method>
- <method name="scaled">
+ <method name="scaled" qualifiers="const">
<return type="Basis">
</return>
<argument index="0" name="scale" type="Vector3">
@@ -198,7 +198,7 @@
Introduce an additional scaling specified by the given 3D scaling factor.
</description>
</method>
- <method name="slerp">
+ <method name="slerp" qualifiers="const">
<return type="Basis">
</return>
<argument index="0" name="to" type="Basis">
@@ -209,7 +209,7 @@
Assuming that the matrix is a proper rotation matrix, slerp performs a spherical-linear interpolation with another rotation matrix.
</description>
</method>
- <method name="tdotx">
+ <method name="tdotx" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Vector3">
@@ -218,7 +218,7 @@
Transposed dot product with the X axis of the matrix.
</description>
</method>
- <method name="tdoty">
+ <method name="tdoty" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Vector3">
@@ -227,7 +227,7 @@
Transposed dot product with the Y axis of the matrix.
</description>
</method>
- <method name="tdotz">
+ <method name="tdotz" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Vector3">
@@ -236,7 +236,7 @@
Transposed dot product with the Z axis of the matrix.
</description>
</method>
- <method name="transposed">
+ <method name="transposed" qualifiers="const">
<return type="Basis">
</return>
<description>
diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml
index 0d8233e6ff..ffa7c9066a 100644
--- a/doc/classes/BoxContainer.xml
+++ b/doc/classes/BoxContainer.xml
@@ -10,7 +10,7 @@
</tutorials>
<methods>
<method name="add_spacer">
- <return type="void">
+ <return type="Control">
</return>
<argument index="0" name="begin" type="bool">
</argument>
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index 96ff5e0293..51c35b15ce 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -34,6 +34,7 @@
[/codeblocks]
Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
See also [BaseButton] which contains common properties and methods associated with this node.
+ [b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml
index f137ede90f..0cfbd0270c 100644
--- a/doc/classes/Callable.xml
+++ b/doc/classes/Callable.xml
@@ -8,26 +8,26 @@
[b]Example:[/b]
[codeblocks]
[gdscript]
- var callable = Callable(self, "print_args")
func print_args(arg1, arg2, arg3 = ""):
prints(arg1, arg2, arg3)
func test():
- callable.call("hello", "world") # Prints "hello world".
+ var callable = Callable(self, "print_args")
+ callable.call("hello", "world") # Prints "hello world ".
callable.call(Vector2.UP, 42, callable) # Prints "(0, -1) 42 Node(Node.gd)::print_args".
callable.call("invalid") # Invalid call, should have at least 2 arguments.
[/gdscript]
[csharp]
- Callable callable = new Callable(this, "print_args");
- public void PrintArgs(object arg1, object arg2, object arg3 = "")
+ public void PrintArgs(object arg1, object arg2, object arg3 = null)
{
GD.PrintS(arg1, arg2, arg3);
}
public void Test()
{
- callable.Call("hello", "world"); // Prints "hello world".
- callable.Call(Vector2.Up, 42, callable); // Prints "(0, -1) 42 Node(Node.gd)::print_args".
+ Callable callable = new Callable(this, nameof(PrintArgs));
+ callable.Call("hello", "world"); // Prints "hello world null".
+ callable.Call(Vector2.Up, 42, callable); // Prints "(0, -1) 42 Node(Node.cs)::PrintArgs".
callable.Call("invalid"); // Invalid call, should have at least 2 arguments.
}
[/csharp]
@@ -63,69 +63,74 @@
Creates a new [Callable] for the method called [code]method[/code] in the specified [code]object[/code].
</description>
</method>
- <method name="bind" qualifiers="vararg">
+ <method name="bind" qualifiers="vararg const">
<return type="Callable">
</return>
<description>
+ Returns a copy of this [Callable] with the arguments bound. Bound arguments are passed after the arguments supplied by [method call].
</description>
</method>
- <method name="call" qualifiers="vararg">
+ <method name="call" qualifiers="vararg const">
<return type="Variant">
</return>
<description>
Calls the method represented by this [Callable]. Arguments can be passed and should match the method's signature.
</description>
</method>
- <method name="call_deferred" qualifiers="vararg">
+ <method name="call_deferred" qualifiers="vararg const">
<return type="void">
</return>
<description>
Calls the method represented by this [Callable] in deferred mode, i.e. during the idle frame. Arguments can be passed and should match the method's signature.
</description>
</method>
- <method name="get_method">
+ <method name="get_method" qualifiers="const">
<return type="StringName">
</return>
<description>
Returns the name of the method represented by this [Callable].
</description>
</method>
- <method name="get_object">
+ <method name="get_object" qualifiers="const">
<return type="Object">
</return>
<description>
Returns the object on which this [Callable] is called.
</description>
</method>
- <method name="get_object_id">
+ <method name="get_object_id" qualifiers="const">
<return type="int">
</return>
<description>
Returns the ID of this [Callable]'s object (see [method Object.get_instance_id]).
</description>
</method>
- <method name="hash">
+ <method name="hash" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the hash value of this [Callable]'s object.
</description>
</method>
- <method name="is_custom">
+ <method name="is_custom" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if this [Callable] is a custom callable whose behavior differs based on implementation details. Custom callables are used in the engine for various reasons. If [code]true[/code], you can't use [method get_method].
</description>
</method>
- <method name="is_null">
+ <method name="is_null" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if this [Callable] has no target to call the method on.
</description>
</method>
- <method name="is_standard">
+ <method name="is_standard" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if this [Callable] is a standard callable, referencing an object and a method using a [StringName].
</description>
</method>
<method name="operator !=" qualifiers="operator">
@@ -134,6 +139,7 @@
<argument index="0" name="right" type="Callable">
</argument>
<description>
+ Returns [code]true[/code] if both [Callable]s invoke different targets.
</description>
</method>
<method name="operator ==" qualifiers="operator">
@@ -142,14 +148,16 @@
<argument index="0" name="right" type="Callable">
</argument>
<description>
+ Returns [code]true[/code] if both [Callable]s invoke the same custom target.
</description>
</method>
- <method name="unbind">
+ <method name="unbind" qualifiers="const">
<return type="Callable">
</return>
<argument index="0" name="argcount" type="int">
</argument>
<description>
+ Returns a copy of this [Callable] with the arguments unbound. Calling the returned [Callable] will call the method without the extra arguments that are supplied in the [Callable] on which you are calling this method.
</description>
</method>
</methods>
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 034b2e9629..9f1d6d8e31 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -194,7 +194,7 @@
</member>
<member name="fov" type="float" setter="set_fov" getter="get_fov" default="75.0">
The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle.
- For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to an horizontal FOV of:
+ For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to a horizontal FOV of:
- ~91.31 degrees in a 4:3 viewport
- ~101.67 degrees in a 16:10 viewport
- ~107.51 degrees in a 16:9 viewport
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index d13f431a16..87b157db4e 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -318,7 +318,7 @@
<argument index="9" name="flags" type="int" default="3">
</argument>
<description>
- Draws [code]text[/code] using the specified [code]font[/code] at the [code]position[/code] (top-left corner). The text will have its color multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than or equal to 0, the text will be clipped if it exceeds the specified width.
+ Draws [code]text[/code] using the specified [code]font[/code] at the [code]position[/code] (bottom-left corner using the baseline of the font). The text will have its color multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than or equal to 0, the text will be clipped if it exceeds the specified width.
[b]Example using the default project font:[/b]
[codeblocks]
[gdscript]
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index 80febfbfe7..05e412e9da 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -24,6 +24,8 @@
<theme_item name="checked" type="Texture2D">
The check icon to display when the [CheckBox] is checked.
</theme_item>
+ <theme_item name="checked_disabled" type="Texture2D">
+ </theme_item>
<theme_item name="disabled" type="StyleBox">
The [StyleBox] to display as a background when the [CheckBox] is disabled.
</theme_item>
@@ -75,11 +77,17 @@
<theme_item name="radio_checked" type="Texture2D">
If the [CheckBox] is configured as a radio button, the icon to display when the [CheckBox] is checked.
</theme_item>
+ <theme_item name="radio_checked_disabled" type="Texture2D">
+ </theme_item>
<theme_item name="radio_unchecked" type="Texture2D">
If the [CheckBox] is configured as a radio button, the icon to display when the [CheckBox] is unchecked.
</theme_item>
+ <theme_item name="radio_unchecked_disabled" type="Texture2D">
+ </theme_item>
<theme_item name="unchecked" type="Texture2D">
The check icon to display when the [CheckBox] is unchecked.
</theme_item>
+ <theme_item name="unchecked_disabled" type="Texture2D">
+ </theme_item>
</theme_items>
</class>
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index d1483ac88e..81795abcdd 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -3,7 +3,7 @@
<brief_description>
</brief_description>
<description>
- [b]Note[/b]: By default [CodeEdit] always use left-to-right text direction to correcly display source code.
+ [b]Note[/b]: By default [CodeEdit] always use left-to-right text direction to correctly display source code.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index ce88e0ae88..c33d007735 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -56,10 +56,8 @@
</return>
<argument index="0" name="code" type="String">
</argument>
- <argument index="1" name="alpha" type="float">
- </argument>
<description>
- Constructs a [Color] either from an HTML color code or from a standardized color name, with [code]alpha[/code] on the range of 0 to 1. Supported color names are the same as the constants.
+ Constructs a [Color] either from an HTML color code or from a standardized color name. Supported color names are the same as the constants.
</description>
</method>
<method name="Color" qualifiers="constructor">
@@ -67,8 +65,10 @@
</return>
<argument index="0" name="code" type="String">
</argument>
+ <argument index="1" name="alpha" type="float">
+ </argument>
<description>
- Constructs a [Color] either from an HTML color code or from a standardized color name. Supported color names are the same as the constants.
+ Constructs a [Color] either from an HTML color code or from a standardized color name, with [code]alpha[/code] on the range of 0 to 1. Supported color names are the same as the constants.
</description>
</method>
<method name="Color" qualifiers="constructor">
@@ -80,16 +80,14 @@
</argument>
<argument index="2" name="b" type="float">
</argument>
- <argument index="3" name="a" type="float">
- </argument>
<description>
- Constructs a [Color] from RGBA values, typically between 0 and 1.
+ Constructs a [Color] from RGB values, typically between 0 and 1. Alpha will be 1.
[codeblocks]
[gdscript]
- var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)`
+ var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)`
[/gdscript]
[csharp]
- var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)`
+ var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)`
[/csharp]
[/codeblocks]
</description>
@@ -103,19 +101,21 @@
</argument>
<argument index="2" name="b" type="float">
</argument>
+ <argument index="3" name="a" type="float">
+ </argument>
<description>
- Constructs a [Color] from RGB values, typically between 0 and 1. Alpha will be 1.
+ Constructs a [Color] from RGBA values, typically between 0 and 1.
[codeblocks]
[gdscript]
- var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)`
+ var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)`
[/gdscript]
[csharp]
- var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)`
+ var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)`
[/csharp]
[/codeblocks]
</description>
</method>
- <method name="blend">
+ <method name="blend" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="over" type="Color">
@@ -136,7 +136,7 @@
[/codeblocks]
</description>
</method>
- <method name="darkened">
+ <method name="darkened" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="amount" type="float">
@@ -155,7 +155,87 @@
[/codeblocks]
</description>
</method>
- <method name="inverted">
+ <method name="find_named_color" qualifiers="static">
+ <return type="int">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="from_rgbe9995" qualifiers="static">
+ <return type="Color">
+ </return>
+ <argument index="0" name="rgbe" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="from_string" qualifiers="static">
+ <return type="Color">
+ </return>
+ <argument index="0" name="str" type="String">
+ </argument>
+ <argument index="1" name="default" type="Color">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_named_color" qualifiers="static">
+ <return type="Color">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_named_color_count" qualifiers="static">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_named_color_name" qualifiers="static">
+ <return type="String">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="hex" qualifiers="static">
+ <return type="Color">
+ </return>
+ <argument index="0" name="hex" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="hex64" qualifiers="static">
+ <return type="Color">
+ </return>
+ <argument index="0" name="hex" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="html" qualifiers="static">
+ <return type="Color">
+ </return>
+ <argument index="0" name="rgba" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="html_is_valid" qualifiers="static">
+ <return type="bool">
+ </return>
+ <argument index="0" name="color" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="inverted" qualifiers="const">
<return type="Color">
</return>
<description>
@@ -172,7 +252,7 @@
[/codeblocks]
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="to" type="Color">
@@ -181,7 +261,7 @@
Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="lerp">
+ <method name="lerp" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="to" type="Color">
@@ -204,7 +284,7 @@
[/codeblocks]
</description>
</method>
- <method name="lightened">
+ <method name="lightened" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="amount" type="float">
@@ -323,7 +403,7 @@
<description>
</description>
</method>
- <method name="to_abgr32">
+ <method name="to_abgr32" qualifiers="const">
<return type="int">
</return>
<description>
@@ -340,7 +420,7 @@
[/codeblocks]
</description>
</method>
- <method name="to_abgr64">
+ <method name="to_abgr64" qualifiers="const">
<return type="int">
</return>
<description>
@@ -357,7 +437,7 @@
[/codeblocks]
</description>
</method>
- <method name="to_argb32">
+ <method name="to_argb32" qualifiers="const">
<return type="int">
</return>
<description>
@@ -374,7 +454,7 @@
[/codeblocks]
</description>
</method>
- <method name="to_argb64">
+ <method name="to_argb64" qualifiers="const">
<return type="int">
</return>
<description>
@@ -391,7 +471,7 @@
[/codeblocks]
</description>
</method>
- <method name="to_html">
+ <method name="to_html" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="with_alpha" type="bool" default="true">
@@ -413,7 +493,7 @@
[/codeblocks]
</description>
</method>
- <method name="to_rgba32">
+ <method name="to_rgba32" qualifiers="const">
<return type="int">
</return>
<description>
@@ -430,7 +510,7 @@
[/codeblocks]
</description>
</method>
- <method name="to_rgba64">
+ <method name="to_rgba64" qualifiers="const">
<return type="int">
</return>
<description>
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index aea3542867..2fc4313e47 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -91,6 +91,9 @@
<theme_item name="add_preset" type="Texture2D">
The icon for the "Add Preset" button.
</theme_item>
+ <theme_item name="bar_arrow" type="Texture2D">
+ The texture for the arrow grabber.
+ </theme_item>
<theme_item name="color_hue" type="Texture2D">
Custom texture for the hue selection slider on the right.
</theme_item>
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml
index 3e83202472..a9687abedc 100644
--- a/doc/classes/ConcavePolygonShape3D.xml
+++ b/doc/classes/ConcavePolygonShape3D.xml
@@ -28,6 +28,11 @@
</description>
</method>
</methods>
+ <members>
+ <member name="backface_collision" type="bool" setter="set_backface_collision_enabled" getter="is_backface_collision_enabled" default="false">
+ If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals.
+ </member>
+ </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml
index da17d993e3..38948a2d6e 100644
--- a/doc/classes/ConfigFile.xml
+++ b/doc/classes/ConfigFile.xml
@@ -49,6 +49,12 @@
<tutorials>
</tutorials>
<methods>
+ <method name="clear">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="erase_section">
<return type="void">
</return>
@@ -158,7 +164,7 @@
<argument index="0" name="data" type="String">
</argument>
<description>
- Parses the the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.
+ Parses the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.
Returns one of the [enum Error] code constants ([code]OK[/code] on success).
</description>
</method>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index e5285587eb..c0f918a01f 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -50,7 +50,7 @@
[gdscript]
func _gui_input(event):
if event is InputEventMouseButton:
- if event.button_index == BUTTON_LEFT and event.pressed:
+ if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
print("I've been clicked D:")
[/gdscript]
[csharp]
@@ -150,7 +150,6 @@
</argument>
<description>
Overrides the [Color] with given [code]name[/code] in the [member theme] resource the control uses.
- [b]Note:[/b] Unlike other theme overrides, there is no way to undo a color override without manually assigning the previous color.
[b]Example of overriding a label's color and resetting it later:[/b]
[codeblocks]
[gdscript]
@@ -178,7 +177,7 @@
<argument index="1" name="constant" type="int">
</argument>
<description>
- Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses. If the [code]constant[/code] is [code]0[/code], the override is cleared and the constant from assigned [Theme] is used.
+ Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses.
</description>
</method>
<method name="add_theme_font_override">
@@ -189,7 +188,7 @@
<argument index="1" name="font" type="Font">
</argument>
<description>
- Overrides the font with given [code]name[/code] in the [member theme] resource the control uses. If [code]font[/code] is [code]null[/code] or invalid, the override is cleared and the font from assigned [Theme] is used.
+ Overrides the font with given [code]name[/code] in the [member theme] resource the control uses.
</description>
</method>
<method name="add_theme_font_size_override">
@@ -200,7 +199,7 @@
<argument index="1" name="font_size" type="int">
</argument>
<description>
- Overrides the font size with given [code]name[/code] in the [member theme] resource the control uses. If [code]font_size[/code] is [code]-1[/code], the override is cleared and the font size from assigned [Theme] is used.
+ Overrides the font size with given [code]name[/code] in the [member theme] resource the control uses.
</description>
</method>
<method name="add_theme_icon_override">
@@ -211,7 +210,7 @@
<argument index="1" name="texture" type="Texture2D">
</argument>
<description>
- Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. If [code]icon[/code] is [code]null[/code] or invalid, the override is cleared and the icon from assigned [Theme] is used.
+ Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses.
</description>
</method>
<method name="add_theme_stylebox_override">
@@ -222,7 +221,7 @@
<argument index="1" name="stylebox" type="StyleBox">
</argument>
<description>
- Overrides the [StyleBox] with given [code]name[/code] in the [member theme] resource the control uses. If [code]stylebox[/code] is empty or invalid, the override is cleared and the [StyleBox] from assigned [Theme] is used.
+ Overrides the [StyleBox] with given [code]name[/code] in the [member theme] resource the control uses.
[b]Example of modifying a property in a StyleBox by duplicating it:[/b]
[codeblocks]
[gdscript]
@@ -730,6 +729,60 @@
Give up the focus. No other control will be able to receive keyboard input.
</description>
</method>
+ <method name="remove_theme_color_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Removes a theme override for a [Color] with the given [code]name[/code].
+ </description>
+ </method>
+ <method name="remove_theme_constant_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Removes a theme override for a constant with the given [code]name[/code].
+ </description>
+ </method>
+ <method name="remove_theme_font_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Removes a theme override for a [Font] with the given [code]name[/code].
+ </description>
+ </method>
+ <method name="remove_theme_font_size_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Removes a theme override for a font size with the given [code]name[/code].
+ </description>
+ </method>
+ <method name="remove_theme_icon_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Removes a theme override for an icon with the given [code]name[/code].
+ </description>
+ </method>
+ <method name="remove_theme_stylebox_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Removes a theme override for a [StyleBox] with the given [code]name[/code].
+ </description>
+ </method>
<method name="set_anchor">
<return type="void">
</return>
@@ -869,7 +922,7 @@
<argument index="0" name="control" type="Control">
</argument>
<description>
- Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree.
+ Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree. You should not free the control, and you should not keep a reference to the control beyond the duration of the drag. It will be deleted automatically after the drag has ended.
[codeblocks]
[gdscript]
export (Color, RGBA) var color = Color(1, 0, 0, 1)
diff --git a/doc/classes/CryptoKey.xml b/doc/classes/CryptoKey.xml
index 410c2262f9..26b3087b21 100644
--- a/doc/classes/CryptoKey.xml
+++ b/doc/classes/CryptoKey.xml
@@ -27,7 +27,7 @@
</argument>
<description>
Loads a key from [code]path[/code]. If [code]public_only[/code] is [code]true[/code], only the public key will be loaded.
- [b]Note[/b]: [code]path[/code] should should be a "*.pub" file if [code]public_only[/code] is [code]true[/code], a "*.key" file otherwise.
+ [b]Note[/b]: [code]path[/code] should be a "*.pub" file if [code]public_only[/code] is [code]true[/code], a "*.key" file otherwise.
</description>
</method>
<method name="load_from_string">
@@ -50,7 +50,7 @@
</argument>
<description>
Saves a key to the given [code]path[/code]. If [code]public_only[/code] is [code]true[/code], only the public key will be saved.
- [b]Note[/b]: [code]path[/code] should should be a "*.pub" file if [code]public_only[/code] is [code]true[/code], a "*.key" file otherwise.
+ [b]Note[/b]: [code]path[/code] should be a "*.pub" file if [code]public_only[/code] is [code]true[/code], a "*.key" file otherwise.
</description>
</method>
<method name="save_to_string">
diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml
index 2d50d98a74..b33f3b4ffc 100644
--- a/doc/classes/Curve2D.xml
+++ b/doc/classes/Curve2D.xml
@@ -63,7 +63,7 @@
<argument index="0" name="to_point" type="Vector2">
</argument>
<description>
- Returns the closest point (in curve's local space) to [code]to_point[/code].
+ Returns the closest baked point (in curve's local space) to [code]to_point[/code].
[code]to_point[/code] must be in this curve's local space.
</description>
</method>
diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml
index bda04f010b..fcd150ad57 100644
--- a/doc/classes/Curve3D.xml
+++ b/doc/classes/Curve3D.xml
@@ -78,7 +78,7 @@
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
- Returns the closest point (in curve's local space) to [code]to_point[/code].
+ Returns the closest baked point (in curve's local space) to [code]to_point[/code].
[code]to_point[/code] must be in this curve's local space.
</description>
</method>
diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml
index ca36b2400c..14c35ae6d3 100644
--- a/doc/classes/Decal.xml
+++ b/doc/classes/Decal.xml
@@ -6,7 +6,7 @@
<description>
[Decal]s are used to project a texture onto a [Mesh] in the scene. Use Decals to add detail to a scene without affecting the underlying [Mesh]. They are often used to add weathering to building, add dirt or mud to the ground, or add variety to props. Decals can be moved at any time, making them suitable for things like blob shadows or laser sight dots.
They are made of an [AABB] and a group of [Texture2D]s specifying [Color], normal, ORM (ambient occlusion, roughness, metallic), and emission. Decals are projected within their [AABB] so altering the orientation of the Decal affects the direction in which they are projected. By default, Decals are projected down (i.e. from positive Y to negative Y).
- The [Texture2D]s associated with the Decal are automatically stored in a texture atlas which is used for drawing the decals so all decals can be drawn at once. Godot uses clustered decals, meaning they are stored in cluster data and drawn when the mesh is drawn, they are not drawn as a postprocessing effect after.
+ The [Texture2D]s associated with the Decal are automatically stored in a texture atlas which is used for drawing the decals so all decals can be drawn at once. Godot uses clustered decals, meaning they are stored in cluster data and drawn when the mesh is drawn, they are not drawn as a post-processing effect after.
</description>
<tutorials>
</tutorials>
@@ -65,7 +65,7 @@
Blends the albedo [Color] of the decal with albedo [Color] of the underlying mesh.
</member>
<member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575">
- Specifies which [member VisualInstance3D.layers] this decal will project on. By default, Decals affect all layers. This is used so you can specify which types of objects receive the Decal and which do not. This is especially useful so you an ensure that dynamic objects don't accidentally receive a Decal intended for the terrain under them.
+ Specifies which [member VisualInstance3D.layers] this decal will project on. By default, Decals affect all layers. This is used so you can specify which types of objects receive the Decal and which do not. This is especially useful so you can ensure that dynamic objects don't accidentally receive a Decal intended for the terrain under them.
</member>
<member name="distance_fade_begin" type="float" setter="set_distance_fade_begin" getter="get_distance_fade_begin" default="10.0">
Distance from the camera at which the Decal begins to fade away.
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index d3fcbc9f64..16c4348994 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -4,7 +4,7 @@
Dictionary type.
</brief_description>
<description>
- Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are composed of pairs of keys (which must be unique) and values. Dictionaries will preserve the insertion order when adding elements, even though this may not be reflected when printing the dictionary. In other programming languages, this data structure is sometimes referred to as an hash map or associative array.
+ Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are composed of pairs of keys (which must be unique) and values. Dictionaries will preserve the insertion order when adding elements, even though this may not be reflected when printing the dictionary. In other programming languages, this data structure is sometimes referred to as a hash map or associative array.
You can define a dictionary by placing a comma-separated list of [code]key: value[/code] pairs in curly braces [code]{}[/code].
Erasing elements while iterating over them [b]is not supported[/b] and will result in undefined behavior.
[b]Note:[/b] Dictionaries are always passed by reference. To get a copy of a dictionary which can be modified independently of the original dictionary, use [method duplicate].
@@ -206,7 +206,7 @@
Clear the dictionary, removing all key/value pairs.
</description>
</method>
- <method name="duplicate">
+ <method name="duplicate" qualifiers="const">
<return type="Dictionary">
</return>
<argument index="0" name="deep" type="bool" default="false">
@@ -224,7 +224,7 @@
Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Does not erase elements while iterating over the dictionary.
</description>
</method>
- <method name="get">
+ <method name="get" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="key" type="Variant">
@@ -235,7 +235,7 @@
Returns the current value for the specified key in the [Dictionary]. If the key does not exist, the method returns the value of the optional default argument, or [code]null[/code] if it is omitted.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="key" type="Variant">
@@ -260,16 +260,16 @@
This method (like the [code]in[/code] operator) will evaluate to [code]true[/code] as long as the key exists, even if the associated value is [code]null[/code].
</description>
</method>
- <method name="has_all">
+ <method name="has_all" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="keys" type="Array">
</argument>
<description>
- Returns [code]true[/code] if the dictionary has all of the keys in the given array.
+ Returns [code]true[/code] if the dictionary has all the keys in the given array.
</description>
</method>
- <method name="hash">
+ <method name="hash" qualifiers="const">
<return type="int">
</return>
<description>
@@ -292,14 +292,14 @@
[b]Note:[/b] Dictionaries with the same keys/values but in a different order will have a different hash.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the dictionary is empty.
</description>
</method>
- <method name="keys">
+ <method name="keys" qualifiers="const">
<return type="Array">
</return>
<description>
@@ -330,14 +330,14 @@
<description>
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of keys in the dictionary.
</description>
</method>
- <method name="values">
+ <method name="values" qualifiers="const">
<return type="Array">
</return>
<description>
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index 2d7292717d..a9d7960501 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -6,6 +6,7 @@
<description>
Directory type. It is used to manage directories and their content (not restricted to the project folder).
When creating a new [Directory], it must be explicitly opened using [method open] before most methods can be used. However, [method file_exists] and [method dir_exists] can be used without opening a directory. If so, they use a path relative to [code]res://[/code].
+ [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources.
Here is an example on how to iterate through the files of a directory:
[codeblocks]
[gdscript]
@@ -125,7 +126,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- On Windows, returns the name of the drive (partition) passed as an argument (e.g. [code]C:[/code]). On other platforms, or if the requested drive does not existed, the method returns an empty String.
+ On Windows, returns the name of the drive (partition) passed as an argument (e.g. [code]C:[/code]). On other platforms, or if the requested drive does not exist, the method returns an empty String.
</description>
</method>
<method name="get_drive_count">
@@ -167,7 +168,7 @@
<return type="void">
</return>
<description>
- Closes the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] or not does not matter).
+ Closes the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] does not matter).
</description>
</method>
<method name="make_dir">
diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml
index 5461dccd27..3a045817c2 100644
--- a/doc/classes/EditorFileSystem.xml
+++ b/doc/classes/EditorFileSystem.xml
@@ -90,7 +90,7 @@
<argument index="0" name="resources" type="PackedStringArray">
</argument>
<description>
- Remitted if a resource is reimported.
+ Emitted if a resource is reimported.
</description>
</signal>
<signal name="resources_reload">
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index 3cc624f49b..8204dc931e 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -4,12 +4,12 @@
Plugin for adding custom property editors on inspector.
</brief_description>
<description>
- This plugins allows adding custom property editors to [EditorInspector].
+ These plugins allow adding custom property editors to [EditorInspector].
Plugins are registered via [method EditorPlugin.add_inspector_plugin].
When an object is edited, the [method can_handle] function is called and must return [code]true[/code] if the object type is supported.
If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class.
Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
- Finally [method parse_end] will be called.
+ Finally, [method parse_end] will be called.
On each of these calls, the "add" functions can be called.
</description>
<tutorials>
diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml
index 322cff4e43..34657a1c08 100644
--- a/doc/classes/EditorNode3DGizmoPlugin.xml
+++ b/doc/classes/EditorNode3DGizmoPlugin.xml
@@ -98,6 +98,13 @@
Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_mesh] and [method EditorNode3DGizmo.add_lines]. Should not be overridden.
</description>
</method>
+ <method name="get_gizmo_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Override this method to provide the name that will appear in the gizmo visibility menu.
+ </description>
+ </method>
<method name="get_handle_name" qualifiers="virtual">
<return type="String">
</return>
@@ -131,13 +138,6 @@
Gets material from the internal list of materials. If an [EditorNode3DGizmo] is provided, it will try to get the corresponding variant (selected and/or editable).
</description>
</method>
- <method name="get_name" qualifiers="virtual">
- <return type="String">
- </return>
- <description>
- Override this method to provide the name that will appear in the gizmo visibility menu.
- </description>
- </method>
<method name="get_priority" qualifiers="virtual">
<return type="int">
</return>
@@ -170,7 +170,7 @@
<return type="bool">
</return>
<description>
- Override this method to define whether Node3D with this gizmo should be selecteble even when the gizmo is hidden.
+ Override this method to define whether Node3D with this gizmo should be selectable even when the gizmo is hidden.
</description>
</method>
<method name="redraw" qualifiers="virtual">
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index a24e4bbdc5..8dcffb0b74 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -561,7 +561,7 @@
<argument index="0" name="script" type="Script">
</argument>
<description>
- Removes the debugger plugin with given script fromm the Debugger.
+ Removes the debugger plugin with given script from the Debugger.
</description>
</method>
<method name="remove_export_plugin">
diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml
index db85b859e5..aa55a1653d 100644
--- a/doc/classes/EditorSceneImporter.xml
+++ b/doc/classes/EditorSceneImporter.xml
@@ -74,21 +74,11 @@
</constant>
<constant name="IMPORT_ANIMATION" value="2">
</constant>
- <constant name="IMPORT_ANIMATION_DETECT_LOOP" value="4">
+ <constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="4">
</constant>
- <constant name="IMPORT_ANIMATION_OPTIMIZE" value="8">
+ <constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="8">
</constant>
- <constant name="IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS" value="16">
- </constant>
- <constant name="IMPORT_ANIMATION_KEEP_VALUE_TRACKS" value="32">
- </constant>
- <constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="256">
- </constant>
- <constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="512">
- </constant>
- <constant name="IMPORT_MATERIALS_IN_INSTANCES" value="1024">
- </constant>
- <constant name="IMPORT_USE_COMPRESSION" value="2048">
+ <constant name="IMPORT_USE_NAMED_SKIN_BINDS" value="16">
</constant>
</constants>
</class>
diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml
index 58b7104667..9daa3f16bc 100644
--- a/doc/classes/EditorSceneImporterMesh.xml
+++ b/doc/classes/EditorSceneImporterMesh.xml
@@ -60,9 +60,17 @@
<description>
</description>
</method>
+ <method name="get_lightmap_size_hint" qualifiers="const">
+ <return type="Vector2i">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_mesh">
<return type="ArrayMesh">
</return>
+ <argument index="0" name="arg0" type="Mesh">
+ </argument>
<description>
</description>
</method>
@@ -150,6 +158,14 @@
<description>
</description>
</method>
+ <method name="set_lightmap_size_hint">
+ <return type="void">
+ </return>
+ <argument index="0" name="size" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
<members>
<member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;surfaces&quot;: [ ]}">
diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml
index 5cddecffa8..d1cdc4e43e 100644
--- a/doc/classes/EditorScenePostImport.xml
+++ b/doc/classes/EditorScenePostImport.xml
@@ -62,13 +62,6 @@
Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
</description>
</method>
- <method name="get_source_folder" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns the resource folder the imported scene file is located in.
- </description>
- </method>
<method name="post_import" qualifiers="virtual">
<return type="Object">
</return>
diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml
index bb356c2183..0056b5ce16 100644
--- a/doc/classes/EditorVCSInterface.xml
+++ b/doc/classes/EditorVCSInterface.xml
@@ -38,7 +38,7 @@
<return type="Dictionary">
</return>
<description>
- Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of a change the corresponding file has experienced.
+ Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of change the corresponding file has experienced.
The following integer values are being used to signify that the detected file is:
- [code]0[/code]: New to the VCS working directory
- [code]1[/code]: Modified
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 02b81ee9b7..f9d8cf574a 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -162,7 +162,7 @@
The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to [code]60[/code] or above, as Godot doesn't interpolate the physics step. As a result, values lower than [code]60[/code] will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage.
</member>
<member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5">
- Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
+ Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
</member>
<member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0">
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit.
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 821aa91d21..6909fac2b7 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -176,6 +176,8 @@
<member name="sdfgi_cascades" type="int" setter="set_sdfgi_cascades" getter="get_sdfgi_cascades" enum="Environment.SDFGICascades" default="1">
</member>
<member name="sdfgi_enabled" type="bool" setter="set_sdfgi_enabled" getter="is_sdfgi_enabled" default="false">
+ If [code]true[/code], enables signed distance field global illumination.
+ [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
</member>
<member name="sdfgi_energy" type="float" setter="set_sdfgi_energy" getter="get_sdfgi_energy" default="1.0">
</member>
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index ed437aefd5..966be0a981 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -133,6 +133,9 @@
</constant>
</constants>
<theme_items>
+ <theme_item name="back_folder" type="Texture2D">
+ Custom icon for the back arrow.
+ </theme_item>
<theme_item name="file" type="Texture2D">
Custom icon for files.
</theme_item>
@@ -148,6 +151,9 @@
<theme_item name="folder_icon_modulate" type="Color" default="Color( 1, 1, 1, 1 )">
The color modulation applied to the folder icon.
</theme_item>
+ <theme_item name="forward_folder" type="Texture2D">
+ Custom icon for the forward arrow.
+ </theme_item>
<theme_item name="parent_folder" type="Texture2D">
Custom icon for the parent folder arrow.
</theme_item>
diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml
index 409e405551..20d5b6ce9b 100644
--- a/doc/classes/Font.xml
+++ b/doc/classes/Font.xml
@@ -175,7 +175,7 @@
</argument>
<description>
Returns the size of a character, optionally taking kerning into account if the next character is provided.
- [b]Note:[/b] Do not use this function to calculate width of the string character by character, use [method get_string_size] or [TextLine] instead.
+ [b]Note:[/b] Do not use this function to calculate width of the string character by character, use [method get_string_size] or [TextLine] instead. The height returned is the font height (see also [method get_height]) and has no relation to the glyph height.
</description>
</method>
<method name="get_data" qualifiers="const">
@@ -247,7 +247,8 @@
<argument index="1" name="size" type="int" default="-1">
</argument>
<description>
- Returns the size size of a bounding box of a string, taking kerning and advance into account.
+ Returns the size of a bounding box of a string, taking kerning and advance into account.
+ [b]Note:[/b] Real height of the string is context-dependent and can be significantly different from the value returned by [method get_height].
See also [method draw_string].
</description>
</method>
diff --git a/doc/classes/FontData.xml b/doc/classes/FontData.xml
index 7e99510124..e426c8fb36 100644
--- a/doc/classes/FontData.xml
+++ b/doc/classes/FontData.xml
@@ -11,6 +11,45 @@
<tutorials>
</tutorials>
<methods>
+ <method name="bitmap_add_char">
+ <return type="void">
+ </return>
+ <argument index="0" name="char" type="int">
+ </argument>
+ <argument index="1" name="texture_idx" type="int">
+ </argument>
+ <argument index="2" name="rect" type="Rect2">
+ </argument>
+ <argument index="3" name="align" type="Vector2">
+ </argument>
+ <argument index="4" name="advance" type="float">
+ </argument>
+ <description>
+ Adds a character to the font, where [code]character[/code] is the Unicode value, [code]texture[/code] is the texture index, [code]rect[/code] is the region in the texture (in pixels!), [code]align[/code] is the (optional) alignment for the character and [code]advance[/code] is the (optional) advance.
+ </description>
+ </method>
+ <method name="bitmap_add_kerning_pair">
+ <return type="void">
+ </return>
+ <argument index="0" name="A" type="int">
+ </argument>
+ <argument index="1" name="B" type="int">
+ </argument>
+ <argument index="2" name="kerning" type="int">
+ </argument>
+ <description>
+ Adds a kerning pair to the bitmap font as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character.
+ </description>
+ </method>
+ <method name="bitmap_add_texture">
+ <return type="void">
+ </return>
+ <argument index="0" name="texture" type="Texture">
+ </argument>
+ <description>
+ Adds a texture to the bitmap font.
+ </description>
+ </method>
<method name="draw_glyph" qualifiers="const">
<return type="Vector2">
</return>
@@ -265,6 +304,19 @@
Note: For non-scalable fonts [code]base_size[/code] is ignored, use [method get_base_size] to check actual font size.
</description>
</method>
+ <method name="new_bitmap">
+ <return type="void">
+ </return>
+ <argument index="0" name="height" type="float">
+ </argument>
+ <argument index="1" name="ascent" type="float">
+ </argument>
+ <argument index="2" name="base_size" type="int">
+ </argument>
+ <description>
+ Creates new, empty bitmap font.
+ </description>
+ </method>
<method name="remove_language_support_override">
<return type="void">
</return>
@@ -339,7 +391,7 @@
If [code]true[/code], distance field hint is enabled.
</member>
<member name="extra_spacing_glyph" type="int" setter="set_spacing" getter="get_spacing" default="0">
- Extra spacing for each glyphs in pixels.
+ Extra spacing for each glyph in pixels.
This can be a negative number to make the distance between glyphs smaller.
</member>
<member name="extra_spacing_space" type="int" setter="set_spacing" getter="get_spacing" default="0">
diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml
index dd51248fd9..4f56d1ad3e 100644
--- a/doc/classes/GIProbe.xml
+++ b/doc/classes/GIProbe.xml
@@ -6,6 +6,7 @@
<description>
[GIProbe]s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [GIProbe]s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked.
Having [GIProbe]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/global_illumination/gi_probes/quality].
+ [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
</description>
<tutorials>
<link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link>
diff --git a/doc/classes/Geometry3D.xml b/doc/classes/Geometry3D.xml
index d0b930defb..9f012008e3 100644
--- a/doc/classes/Geometry3D.xml
+++ b/doc/classes/Geometry3D.xml
@@ -129,7 +129,7 @@
<argument index="2" name="planes" type="Array">
</argument>
<description>
- Given a convex hull defined though the [Plane]s in the array [code]planes[/code], tests if the segment ([code]from[/code], [code]to[/code]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty.
+ Given a convex hull defined though the [Plane]s in the array [code]planes[/code], tests if the segment ([code]from[/code], [code]to[/code]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. Otherwise, returns an empty array.
</description>
</method>
<method name="segment_intersects_cylinder">
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index 10afa4c339..b4536c0589 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -88,7 +88,7 @@
</return>
<description>
Gets the [HBoxContainer] that contains the zooming and grid snap controls in the top left of the graph.
- Warning: The intended usage of this function is to allow you to reposition or add your own custom controls to the container. This is an internal control and as such should not be freed. If you wish to hide this or any of it's children use their [member CanvasItem.visible] property instead.
+ Warning: The intended usage of this function is to allow you to reposition or add your own custom controls to the container. This is an internal control and as such should not be freed. If you wish to hide this or any of its children, use their [member CanvasItem.visible] property instead.
</description>
</method>
<method name="is_node_connected">
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 279c4c4c94..aae3126c0f 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -6,7 +6,7 @@
<description>
A GraphNode is a container. Each GraphNode can have several input and output slots, sometimes referred to as ports, allowing connections between GraphNodes. To add a slot to GraphNode, add any [Control]-derived child node to it.
After adding at least one child to GraphNode new sections will be automatically created in the Inspector called 'Slot'. When 'Slot' is expanded you will see list with index number for each slot. You can click on each of them to expand further.
- In the Inspector you can enable (show) or disable (hide) slots. By default all slots are disabled so you may not see any slots on your GraphNode initially. You can assign a type to each slot. Only slots of the same type will be able to connect to each other. You can also assign colors to slots. A tuple of input and output slots is defined for each GUI element included in the GraphNode. Input connections are on the left and output connections are on the right side of GraphNode. Only enabled slots are counted as connections.
+ In the Inspector you can enable (show) or disable (hide) slots. By default, all slots are disabled so you may not see any slots on your GraphNode initially. You can assign a type to each slot. Only slots of the same type will be able to connect to each other. You can also assign colors to slots. A tuple of input and output slots is defined for each GUI element included in the GraphNode. Input connections are on the left and output connections are on the right side of GraphNode. Only enabled slots are counted as connections.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index 9ff682f79d..ddfcdf7724 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -4,7 +4,7 @@
Low-level hyper-text transfer protocol client.
</brief_description>
<description>
- Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. [b]See the [HTTPRequest] node for an higher-level alternative.[/b]
+ Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. [b]See the [HTTPRequest] node for a higher-level alternative.[/b]
[b]Note:[/b] This client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started.
A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side.
For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616).
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index a65f66c72a..25667d8f79 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -229,7 +229,7 @@
<member name="accept_gzip" type="bool" setter="set_accept_gzip" getter="is_accepting_gzip" default="true">
If [code]true[/code], this header will be added to each request: [code]Accept-Encoding: gzip, deflate[/code] telling servers that it's okay to compress response bodies.
Any Response body declaring a [code]Content-Encoding[/code] of either [code]gzip[/code] or [code]deflate[/code] will then be automatically decompressed, and the uncompressed bytes will be delivered via [code]request_completed[/code].
- If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regaurdless of [code]accept_gzip[/code].
+ If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regardless of [code]accept_gzip[/code].
If [code]false[/code] no header will be added, and no decompression will be performed on response bodies. The raw bytes of the response body will be returned via [code]request_completed[/code].
</member>
<member name="body_size_limit" type="int" setter="set_body_size_limit" getter="get_body_size_limit" default="-1">
diff --git a/doc/classes/IP.xml b/doc/classes/IP.xml
index 152f381a83..849f036bbd 100644
--- a/doc/classes/IP.xml
+++ b/doc/classes/IP.xml
@@ -31,7 +31,7 @@
<return type="Array">
</return>
<description>
- Returns all of the user's current IPv4 and IPv6 addresses as an array.
+ Returns all the user's current IPv4 and IPv6 addresses as an array.
</description>
</method>
<method name="get_local_interfaces" qualifiers="const">
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index bad8127c03..9d87c9bf9a 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -240,7 +240,7 @@
<argument index="0" name="renormalize" type="bool" default="false">
</argument>
<description>
- Generates mipmaps for the image. Mipmaps are pre-calculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0.
+ Generates mipmaps for the image. Mipmaps are precalculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0.
</description>
</method>
<method name="get_data" qualifiers="const">
@@ -560,7 +560,7 @@
</methods>
<members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;data&quot;: PackedByteArray( ),&quot;format&quot;: &quot;Lum8&quot;,&quot;height&quot;: 0,&quot;mipmaps&quot;: false,&quot;width&quot;: 0}">
- Holds all of the image's color data in a given format. See [enum Format] constants.
+ Holds all the image's color data in a given format. See [enum Format] constants.
</member>
</members>
<constants>
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index 2bea482bc1..5fef56e354 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -18,11 +18,11 @@
var texture = load("res://icon.png")
$Sprite2D.texture = texture
[/codeblock]
- This is because images have to be imported as [StreamTexture2D] first to be loaded with [method @GDScript.load]. If you'd still like to load an image file just like any other [Resource], import it as an [Image] resource instead, and then load it normally using the [method @GDScript.load] method.
- But do note that the image data can still be retrieved from an imported texture as well using the [method Texture2D.get_data] method, which returns a copy of the data:
+ This is because images have to be imported as a [StreamTexture2D] first to be loaded with [method @GDScript.load]. If you'd still like to load an image file just like any other [Resource], import it as an [Image] resource instead, and then load it normally using the [method @GDScript.load] method.
+ [b]Note:[/b] The image can be retrieved from an imported texture using the [method Texture2D.get_image] method, which returns a copy of the image:
[codeblock]
var texture = load("res://icon.png")
- var image : Image = texture.get_data()
+ var image : Image = texture.get_image()
[/codeblock]
An [ImageTexture] is not meant to be operated from within the editor interface directly, and is mostly useful for rendering images on screen dynamically via code. If you need to generate images procedurally from within the editor, consider saving and importing images as custom texture resources implementing a new [EditorImportPlugin].
[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations.
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 1f872db6c6..d7408cd0ff 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -49,7 +49,7 @@
<return type="Vector3">
</return>
<description>
- Returns the acceleration of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
+ Returns the acceleration in m/s² of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
Note this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.
[b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO].
</description>
@@ -85,7 +85,7 @@
</argument>
<description>
Get axis input by specifying two actions, one negative and one positive.
- This is a horthand for writing [code]Input.get_action_strength("positive_action") - Input.get_action_strength("negative_action")[/code].
+ This is a shorthand for writing [code]Input.get_action_strength("positive_action") - Input.get_action_strength("negative_action")[/code].
</description>
</method>
<method name="get_connected_joypads">
@@ -106,7 +106,7 @@
<return type="Vector3">
</return>
<description>
- Returns the gravity of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
+ Returns the gravity in m/s² of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
[b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO].
</description>
</method>
@@ -126,7 +126,7 @@
<argument index="1" name="axis" type="int">
</argument>
<description>
- Returns the current value of the joypad axis at given index (see [enum JoyAxisList]).
+ Returns the current value of the joypad axis at given index (see [enum JoyAxis]).
</description>
</method>
<method name="get_joy_guid" qualifiers="const">
@@ -176,7 +176,7 @@
<return type="Vector3">
</return>
<description>
- Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
+ Returns the magnetic field strength in micro-Tesla for all axes of the device's magnetometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
[b]Note:[/b] This method only works on Android, iOS and UWP. On other platforms, it always returns [constant Vector3.ZERO].
</description>
</method>
@@ -255,7 +255,7 @@
<argument index="1" name="button" type="int">
</argument>
<description>
- Returns [code]true[/code] if you are pressing the joypad button (see [enum JoyButtonList]).
+ Returns [code]true[/code] if you are pressing the joypad button (see [enum JoyButton]).
</description>
</method>
<method name="is_joy_known">
@@ -273,7 +273,7 @@
<argument index="0" name="keycode" type="int">
</argument>
<description>
- Returns [code]true[/code] if you are pressing the key in the current keyboard layout. You can pass a [enum KeyList] constant.
+ Returns [code]true[/code] if you are pressing the key in the current keyboard layout. You can pass a [enum Key] constant.
</description>
</method>
<method name="is_mouse_button_pressed" qualifiers="const">
@@ -282,7 +282,7 @@
<argument index="0" name="button" type="int">
</argument>
<description>
- Returns [code]true[/code] if you are pressing the mouse button specified with [enum ButtonList].
+ Returns [code]true[/code] if you are pressing the mouse button specified with [enum MouseButton].
</description>
</method>
<method name="joy_connection_changed">
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 1fe85a5ae8..ed290fc7e2 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -21,7 +21,7 @@
If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released.
</member>
<member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0">
- The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.
+ The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
</member>
</members>
<constants>
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index 6ab4942f85..b1f4836f6e 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
- Button identifier. One of the [enum JoyButtonList] button constants.
+ Button identifier. One of the [enum JoyButton] button constants.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml
index 2d7787b568..39fdb14016 100644
--- a/doc/classes/InputEventJoypadMotion.xml
+++ b/doc/classes/InputEventJoypadMotion.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="axis" type="int" setter="set_axis" getter="get_axis" default="0">
- Axis identifier. Use one of the [enum JoyAxisList] axis constants.
+ Axis identifier. Use one of the [enum JoyAxis] axis constants.
</member>
<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value" default="0.0">
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index fe91b9c13e..9f2b829823 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -32,11 +32,11 @@
If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
</member>
<member name="keycode" type="int" setter="set_keycode" getter="get_keycode" default="0">
- The key keycode, which corresponds to one of the [enum KeyList] constants. Represent key in the current keyboard layout.
+ The key keycode, which corresponds to one of the [enum Key] constants. Represent key in the current keyboard layout.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
</member>
<member name="physical_keycode" type="int" setter="set_physical_keycode" getter="get_physical_keycode" default="0">
- Key physical keycode, which corresponds to one of the [enum KeyList] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
+ Key physical keycode, which corresponds to one of the [enum Key] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index 31e82bbaed..e54c3224da 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="0">
- The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.
+ The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks.
</member>
<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2( 0, 0 )">
The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml
index d7b64a9a2d..d7e92f8bca 100644
--- a/doc/classes/InputEventMouseButton.xml
+++ b/doc/classes/InputEventMouseButton.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
- The mouse button identifier, one of the [enum ButtonList] button or button wheel constants.
+ The mouse button identifier, one of the [enum MouseButton] button or button wheel constants.
</member>
<member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick" default="false">
If [code]true[/code], the mouse button's state is a double-click.
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index ffeb45907d..0020cbf242 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -302,16 +302,7 @@
<argument index="1" name="custom_bg_color" type="Color">
</argument>
<description>
- [codeblocks]
- [gdscript]
- var itemList = ItemList.new()
- some_string.set_item_custom_bg_color(0, Color.red) # This will set the background color of the first item of the control to red.
- [/gdscript]
- [csharp]
- var itemList = new ItemList();
- itemList.SetItemCustomBgColor(0, Colors.Red); // This will set the background color of the first item of the control to red.
- [/csharp]
- [/codeblocks]
+ Sets the background color of the item specified by [code]idx[/code] index to the specified [Color].
</description>
</method>
<method name="set_item_custom_fg_color">
@@ -323,16 +314,6 @@
</argument>
<description>
Sets the foreground color of the item specified by [code]idx[/code] index to the specified [Color].
- [codeblocks]
- [gdscript]
- var item_list = ItemList.new()
- item_list.set_item_custom_fg_color(0, Color.red) # This will set the foreground color of the first item of the control to red.
- [/gdscript]
- [csharp]
- var itemList = new ItemList();
- itemList.SetItemCustomFgColor(0, Colors.Red); // This will set the foreground color of the first item of the control to red.
- [/csharp]
- [/codeblocks]
</description>
</method>
<method name="set_item_disabled">
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 476b64a336..fdd4db6115 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -162,7 +162,10 @@
</methods>
<members>
<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.08">
- If the body is at least this close to another body, this body will consider them to be colliding.
+ Extra margin used for collision recovery in motion functions (see [method move_and_collide], [method move_and_slide], [method move_and_slide_with_snap]).
+ If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
+ A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
+ A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of kinematic bodies.
</member>
<member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method move_and_collide] functions.
diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml
index a21496de54..efd3f58f88 100644
--- a/doc/classes/KinematicBody3D.xml
+++ b/doc/classes/KinematicBody3D.xml
@@ -177,7 +177,10 @@
Lock the body's Z axis movement.
</member>
<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
- If the body is at least this close to another body, this body will consider them to be colliding.
+ Extra margin used for collision recovery in motion functions (see [method move_and_collide], [method move_and_slide], [method move_and_slide_with_snap]).
+ If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
+ A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
+ A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of kinematic bodies.
</member>
</members>
<constants>
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 8574ff9836..76b9686393 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -32,7 +32,7 @@
</argument>
<description>
Returns the height of the line [code]line[/code].
- If [code]line[/code] is set to [code]-1[/code], returns biggest line height.
+ If [code]line[/code] is set to [code]-1[/code], returns the biggest line height.
If there're no lines returns font size in pixels.
</description>
</method>
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 111473e098..6bae612c9f 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -58,7 +58,7 @@
If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows.
</member>
<member name="light_projector" type="Texture2D" setter="set_projector" getter="get_projector">
- [Texture2D] projected by light. [member shadow_enabled] must be on for the projector to work. Light projectors make the light appear as if it is shining through a colored but transparent object, almost like light shining through stained glass.
+ [Texture2D] projected by light. [member shadow_enabled] must be on for the projector to work. Light projectors make the light appear as if it is shining through a colored but transparent object, almost like light shining through stained-glass.
</member>
<member name="light_size" type="float" setter="set_param" getter="get_param" default="0.0">
The size of the light in Godot units. Only available for [OmniLight3D]s and [SpotLight3D]s. Increasing this value will make the light fade out slower and shadows appear blurrier. This can be used to simulate area lights to an extent.
diff --git a/doc/classes/MarginContainer.xml b/doc/classes/MarginContainer.xml
index c8eebd4677..a51632d5f1 100644
--- a/doc/classes/MarginContainer.xml
+++ b/doc/classes/MarginContainer.xml
@@ -5,21 +5,23 @@
</brief_description>
<description>
Adds a top, left, bottom, and right margin to all [Control] nodes that are direct children of the container. To control the [MarginContainer]'s margin, use the [code]margin_*[/code] theme properties listed below.
- [b]Note:[/b] Be careful, [Control] margin values are different than the constant margin values. If you want to change the custom margin values of the [MarginContainer] by code, you should use the following examples:
+ [b]Note:[/b] Be careful, [Control] margin values are different from the constant margin values. If you want to change the custom margin values of the [MarginContainer] by code, you should use the following examples:
[codeblocks]
[gdscript]
+ # This code sample assumes the current script is extending MarginContainer.
var margin_value = 100
- set("custom_constants/margin_top", margin_value)
- set("custom_constants/margin_left", margin_value)
- set("custom_constants/margin_bottom", margin_value)
- set("custom_constants/margin_right", margin_value)
+ add_theme_constant_override("margin_top", margin_value)
+ add_theme_constant_override("margin_left", margin_value)
+ add_theme_constant_override("margin_bottom", margin_value)
+ add_theme_constant_override("margin_right", margin_value)
[/gdscript]
[csharp]
+ // This code sample assumes the current script is extending MarginContainer.
int marginValue = 100;
- Set("custom_constants/margin_top", marginValue);
- Set("custom_constants/margin_left", marginValue);
- Set("custom_constants/margin_bottom", marginValue);
- Set("custom_constants/margin_right", marginValue);
+ AddThemeConstantOverride("margin_top", marginValue);
+ AddThemeConstantOverride("margin_left", marginValue);
+ AddThemeConstantOverride("margin_bottom", marginValue);
+ AddThemeConstantOverride("margin_right", marginValue);
[/csharp]
[/codeblocks]
</description>
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 481b737eee..7cbf9d3dfe 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Special button that brings up a [PopupMenu] when clicked.
- New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties.
+ New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each item new properties.
See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 6ebfc946dc..2adebdb306 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -6,7 +6,7 @@
<description>
MultiMesh provides low-level mesh instancing. Drawing thousands of [MeshInstance3D] nodes can be slow, since each object is submitted to the GPU then drawn individually.
MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead.
- As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
+ As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always render (they are spatially indexed as one, for the whole object).
Since instances may have any behavior, the AABB used for visibility must be provided by the user.
</description>
<tutorials>
diff --git a/doc/classes/Navigation2D.xml b/doc/classes/Navigation2D.xml
deleted file mode 100644
index abac29bdb7..0000000000
--- a/doc/classes/Navigation2D.xml
+++ /dev/null
@@ -1,59 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Navigation2D" inherits="Node2D" version="4.0">
- <brief_description>
- 2D navigation and pathfinding node.
- </brief_description>
- <description>
- Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. These are automatically collected from child [NavigationRegion2D] nodes.
- </description>
- <tutorials>
- <link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
- </tutorials>
- <methods>
- <method name="get_closest_point" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="to_point" type="Vector2">
- </argument>
- <description>
- Returns the point closest to the provided [code]to_point[/code] on the navigation mesh surface.
- </description>
- </method>
- <method name="get_closest_point_owner" qualifiers="const">
- <return type="RID">
- </return>
- <argument index="0" name="to_point" type="Vector2">
- </argument>
- <description>
- Returns the owner region RID for the point returned by [method get_closest_point].
- </description>
- </method>
- <method name="get_rid" qualifiers="const">
- <return type="RID">
- </return>
- <description>
- </description>
- </method>
- <method name="get_simple_path" qualifiers="const">
- <return type="PackedVector2Array">
- </return>
- <argument index="0" name="start" type="Vector2">
- </argument>
- <argument index="1" name="end" type="Vector2">
- </argument>
- <argument index="2" name="optimize" type="bool" default="true">
- </argument>
- <description>
- Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the path is smoothed by merging path segments where possible.
- </description>
- </method>
- </methods>
- <members>
- <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="10.0">
- </member>
- <member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="100.0">
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/Navigation3D.xml b/doc/classes/Navigation3D.xml
deleted file mode 100644
index e7a4fe3c43..0000000000
--- a/doc/classes/Navigation3D.xml
+++ /dev/null
@@ -1,84 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Navigation3D" inherits="Node3D" version="4.0">
- <brief_description>
- Mesh-based navigation and pathfinding node.
- </brief_description>
- <description>
- Provides navigation and pathfinding within a collection of [NavigationMesh]es. These will be automatically collected from child [NavigationRegion3D] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
- </description>
- <tutorials>
- <link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
- </tutorials>
- <methods>
- <method name="get_closest_point" qualifiers="const">
- <return type="Vector3">
- </return>
- <argument index="0" name="to_point" type="Vector3">
- </argument>
- <description>
- Returns the point closest to the provided [code]to_point[/code] on the navigation mesh surface.
- </description>
- </method>
- <method name="get_closest_point_normal" qualifiers="const">
- <return type="Vector3">
- </return>
- <argument index="0" name="to_point" type="Vector3">
- </argument>
- <description>
- Returns the normal for the point returned by [method get_closest_point].
- </description>
- </method>
- <method name="get_closest_point_owner" qualifiers="const">
- <return type="RID">
- </return>
- <argument index="0" name="to_point" type="Vector3">
- </argument>
- <description>
- Returns the owner region RID for the point returned by [method get_closest_point].
- </description>
- </method>
- <method name="get_closest_point_to_segment" qualifiers="const">
- <return type="Vector3">
- </return>
- <argument index="0" name="start" type="Vector3">
- </argument>
- <argument index="1" name="end" type="Vector3">
- </argument>
- <argument index="2" name="use_collision" type="bool" default="false">
- </argument>
- <description>
- Returns the closest point between the navigation surface and the segment.
- </description>
- </method>
- <method name="get_rid" qualifiers="const">
- <return type="RID">
- </return>
- <description>
- </description>
- </method>
- <method name="get_simple_path" qualifiers="const">
- <return type="PackedVector3Array">
- </return>
- <argument index="0" name="start" type="Vector3">
- </argument>
- <argument index="1" name="end" type="Vector3">
- </argument>
- <argument index="2" name="optimize" type="bool" default="true">
- </argument>
- <description>
- Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored.
- </description>
- </method>
- </methods>
- <members>
- <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
- </member>
- <member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="5.0">
- </member>
- <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector" default="Vector3( 0, 1, 0 )">
- Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction.
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 5a9c31ef67..1060e2de41 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -4,7 +4,7 @@
2D Agent used in navigation for collision avoidance.
</brief_description>
<description>
- 2D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. This can be done by having the agent as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationAgent2D] is physics safe.
+ 2D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. [NavigationAgent2D] is physics safe.
</description>
<tutorials>
</tutorials>
@@ -37,13 +37,6 @@
Returns which index the agent is currently on in the navigation path's [PackedVector2Array].
</description>
</method>
- <method name="get_navigation" qualifiers="const">
- <return type="Node">
- </return>
- <description>
- Returns the [Navigation2D] node that the agent is using for its navigation system.
- </description>
- </method>
<method name="get_next_location">
<return type="Vector2">
</return>
@@ -79,15 +72,6 @@
Returns true if the target location is reached. The target location is set using [method set_target_location]. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See [method get_final_location].
</description>
</method>
- <method name="set_navigation">
- <return type="void">
- </return>
- <argument index="0" name="navigation" type="Node">
- </argument>
- <description>
- Sets the [Navigation2D] node used by the agent. Useful when you don't want to make the agent a child of a [Navigation2D] node.
- </description>
- </method>
<method name="set_target_location">
<return type="void">
</return>
@@ -127,7 +111,7 @@
The distance threshold before a target is considered to be reached. This will allow an agent to not have to hit a point on the path exactly, but in the area.
</member>
<member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="20.0">
- The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithim, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
+ The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
</member>
</members>
<signals>
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index f9df1d390b..00e9db0a33 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -4,7 +4,7 @@
3D Agent used in navigation for collision avoidance.
</brief_description>
<description>
- 3D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. This can be done by having the agent as a child of a [Navigation3D] node, or using [method set_navigation]. [NavigationAgent3D] is physics safe.
+ 3D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. [NavigationAgent3D] is physics safe.
</description>
<tutorials>
</tutorials>
@@ -37,13 +37,6 @@
Returns which index the agent is currently on in the navigation path's [PackedVector3Array].
</description>
</method>
- <method name="get_navigation" qualifiers="const">
- <return type="Node">
- </return>
- <description>
- Returns the [Navigation3D] node that the agent is using for its navigation system.
- </description>
- </method>
<method name="get_next_location">
<return type="Vector3">
</return>
@@ -79,15 +72,6 @@
Returns true if the target location is reached. The target location is set using [method set_target_location]. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See [method get_final_location].
</description>
</method>
- <method name="set_navigation">
- <return type="void">
- </return>
- <argument index="0" name="navigation" type="Node">
- </argument>
- <description>
- Sets the [Navigation3D] node used by the agent. Useful when you don't want to make the agent a child of a [Navigation3D] node.
- </description>
- </method>
<method name="set_target_location">
<return type="void">
</return>
@@ -133,7 +117,7 @@
The distance threshold before a target is considered to be reached. This will allow an agent to not have to hit a point on the path exactly, but in the area.
</member>
<member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="5.0">
- The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithim, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
+ The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
</member>
</members>
<signals>
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index dd7464ac0e..871c92798a 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -79,6 +79,7 @@
</methods>
<members>
<member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0">
+ The minimum Y space needed for navigation to be generated.
</member>
<member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9">
The maximum height difference between two areas for navigation to be generated between them.
@@ -87,8 +88,10 @@
The maximum angle a slope can be at for navigation to be generated on it.
</member>
<member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
+ Determines where the edge of a navigation mesh is. This way an agent will not overlap with another mesh or stand over nothing.
</member>
<member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2">
+ The height of a cell.
</member>
<member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
The size of cells in the [NavigationMesh].
@@ -111,7 +114,7 @@
The physics layers used to generate the [NavigationMesh].
</member>
<member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" default="0">
- What kind of geomerty is used to generate the [NavigationMesh].
+ What kind of geometry is used to generate the [NavigationMesh].
</member>
<member name="geometry/source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" default="0">
Which geometry is used to generate the [NavigationMesh].
diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml
index ddd96975f1..2e94eb0bba 100644
--- a/doc/classes/NavigationObstacle2D.xml
+++ b/doc/classes/NavigationObstacle2D.xml
@@ -4,27 +4,11 @@
2D Obstacle used in navigation for collision avoidance.
</brief_description>
<description>
- 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle2D] is physics safe.
+ 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle2D] is physics safe.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="get_navigation" qualifiers="const">
- <return type="Node">
- </return>
- <description>
- Returns the [Navigation2D] node that the obstacle is using for its navigation system.
- </description>
- </method>
- <method name="set_navigation">
- <return type="void">
- </return>
- <argument index="0" name="navigation" type="Node">
- </argument>
- <description>
- Sets the [Navigation2D] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation2D] node.
- </description>
- </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/NavigationObstacle3D.xml b/doc/classes/NavigationObstacle3D.xml
index e01a40ed73..d7454a7bea 100644
--- a/doc/classes/NavigationObstacle3D.xml
+++ b/doc/classes/NavigationObstacle3D.xml
@@ -4,27 +4,11 @@
3D Obstacle used in navigation for collision avoidance.
</brief_description>
<description>
- 3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation3D] node, or using [method set_navigation]. [NavigationObstacle3D] is physics safe.
+ 3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle3D] is physics safe.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="get_navigation" qualifiers="const">
- <return type="Node">
- </return>
- <description>
- Returns the [Navigation3D] node that the obstacle is using for its navigation system.
- </description>
- </method>
- <method name="set_navigation">
- <return type="void">
- </return>
- <argument index="0" name="navigation" type="Node">
- </argument>
- <description>
- Sets the [Navigation3D] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation3D] node.
- </description>
- </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml
index aef114e1db..33a3f04c3d 100644
--- a/doc/classes/NavigationRegion2D.xml
+++ b/doc/classes/NavigationRegion2D.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationRegion2D" inherits="Node2D" version="4.0">
<brief_description>
+ A region of the 2D navigation map.
</brief_description>
<description>
+ A region of the navigation map. It tells the [NavigationServer2D] what can be navigated and what cannot, based on its [NavigationPolygon] resource.
+ Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer2D.map_set_edge_connection_margin].
+ [b]Note:[/b] Overlapping two regions' polygons is not enough for connecting two regions. They must share a similar edge.
</description>
<tutorials>
</tutorials>
@@ -10,8 +14,13 @@
</methods>
<members>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
+ Determines if the [NavigationRegion2D] is enabled or disabled.
+ </member>
+ <member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
+ A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path].
</member>
<member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon">
+ The [NavigationPolygon] resource to use.
</member>
</members>
<constants>
diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml
index b70bfb6596..2904ba4200 100644
--- a/doc/classes/NavigationRegion3D.xml
+++ b/doc/classes/NavigationRegion3D.xml
@@ -4,7 +4,8 @@
A region of the navigation map.
</brief_description>
<description>
- A region of the navigation map. It tells the [Navigation3D] node what can be navigated and what cannot, based on the [NavigationMesh] resource. This should be a child of a [Navigation3D] node (even not a direct child).
+ A region of the navigation map. It tells the [NavigationServer3D] what can be navigated and what cannot, based on its [NavigationMesh] resource.
+ Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer3D.map_set_edge_connection_margin].
</description>
<tutorials>
</tutorials>
@@ -21,6 +22,9 @@
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
Determines if the [NavigationRegion3D] is enabled or disabled.
</member>
+ <member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
+ A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path].
+ </member>
<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
The [NavigationMesh] resource to use.
</member>
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 5f0b04487e..b0a57ed227 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -4,7 +4,12 @@
Server interface for low-level 2D navigation access
</brief_description>
<description>
- NavigationServer2D is the server responsible for all 2D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
+ NavigationServer2D is the server responsible for all 2D navigation. It handles several objects, namely maps, regions and agents.
+ Maps are made up of regions, which are made of navigation polygons. Together, they define the navigable areas in the 2D world. For two regions to be connected to each other, they must share a similar edge. An edge is considered connected to another if both of its two vertices are at a distance less than [code]edge_connection_margin[/code] to the respective other edge's vertex.
+ You may assign navigation layers to regions with [method NavigationServer2D.region_set_layers], which then can be checked upon when requesting a path with [method NavigationServer2D.map_get_path]. This allows allowing or forbidding some areas to 2D objects.
+ To use the collision avoidance system, you may use agents. You can set an agent's target velocity, then the servers will emit a callback with a modified velocity.
+ [b]Note:[/b] the collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine.
+ This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
@@ -207,8 +212,10 @@
</argument>
<argument index="3" name="optimize" type="bool">
</argument>
+ <argument index="4" name="layers" type="int" default="1">
+ </argument>
<description>
- Returns the navigation path to reach the destination from the origin, while avoiding static obstacles.
+ Returns the navigation path to reach the destination from the origin. [code]layers[/code] is a bitmask of all region layers that are allowed to be in the path.
</description>
</method>
<method name="map_is_active" qualifiers="const">
@@ -260,6 +267,57 @@
Creates a new region.
</description>
</method>
+ <method name="region_get_connection_pathway_end" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="connection" type="int">
+ </argument>
+ <description>
+ Returns the ending point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count].
+ </description>
+ </method>
+ <method name="region_get_connection_pathway_start" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="connection" type="int">
+ </argument>
+ <description>
+ Returns the starting point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count].
+ </description>
+ </method>
+ <method name="region_get_connections_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <description>
+ Returns how many connections this [code]region[/code] has with other regions in the map.
+ </description>
+ </method>
+ <method name="region_get_layers" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <description>
+ Returns the region's layers.
+ </description>
+ </method>
+ <method name="region_set_layers" qualifiers="const">
+ <return type="void">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="layers" type="int">
+ </argument>
+ <description>
+ Set the region's layers. This allows selecting regions from a path request (when using [method NavigationServer2D.map_get_path]).
+ </description>
+ </method>
<method name="region_set_map" qualifiers="const">
<return type="void">
</return>
@@ -294,6 +352,15 @@
</description>
</method>
</methods>
+ <signals>
+ <signal name="map_changed">
+ <argument index="0" name="map" type="RID">
+ </argument>
+ <description>
+ Emitted when a navigation map is updated, when a region moves or is modified.
+ </description>
+ </signal>
+ </signals>
<constants>
</constants>
</class>
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index 95890c4b4c..b098a7fc20 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -4,7 +4,12 @@
Server interface for low-level 3D navigation access
</brief_description>
<description>
- NavigationServer3D is the server responsible for all 3D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
+ NavigationServer3D is the server responsible for all 3D navigation. It handles several objects, namely maps, regions and agents.
+ Maps are made up of regions, which are made of navigation meshes. Together, they define the navigable areas in the 3D world. For two regions to be connected to each other, they must share a similar edge. An edge is considered connected to another if both of its two vertices are at a distance less than [code]edge_connection_margin[/code] to the respective other edge's vertex.
+ You may assign navigation layers to regions with [method NavigationServer3D.region_set_layers], which then can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. This allows allowing or forbidding some areas to 3D objects.
+ To use the collision avoidance system, you may use agents. You can set an agent's target velocity, then the servers will emit a callback with a modified velocity.
+ [b]Note:[/b] the collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine.
+ This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
@@ -219,7 +224,7 @@
<argument index="0" name="map" type="RID">
</argument>
<description>
- Returns the edge connection margin of the map.
+ Returns the edge connection margin of the map. This distance is the minimum vertex distance needed to connect two edges from different regions.
</description>
</method>
<method name="map_get_path" qualifiers="const">
@@ -233,8 +238,10 @@
</argument>
<argument index="3" name="optimize" type="bool">
</argument>
+ <argument index="4" name="layers" type="int" default="1">
+ </argument>
<description>
- Returns the navigation path to reach the destination from the origin.
+ Returns the navigation path to reach the destination from the origin. [code]layers[/code] is a bitmask of all region layers that are allowed to be in the path.
</description>
</method>
<method name="map_get_up" qualifiers="const">
@@ -285,7 +292,7 @@
<argument index="1" name="margin" type="float">
</argument>
<description>
- Set the map edge connection margein used to weld the compatible region edges.
+ Set the map edge connection margin used to weld the compatible region edges.
</description>
</method>
<method name="map_set_up" qualifiers="const">
@@ -328,6 +335,57 @@
Creates a new region.
</description>
</method>
+ <method name="region_get_connection_pathway_end" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="connection" type="int">
+ </argument>
+ <description>
+ Returns the ending point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count].
+ </description>
+ </method>
+ <method name="region_get_connection_pathway_start" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="connection" type="int">
+ </argument>
+ <description>
+ Returns the starting point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count].
+ </description>
+ </method>
+ <method name="region_get_connections_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <description>
+ Returns how many connections this [code]region[/code] has with other regions in the map.
+ </description>
+ </method>
+ <method name="region_get_layers" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <description>
+ Returns the region's layers.
+ </description>
+ </method>
+ <method name="region_set_layers" qualifiers="const">
+ <return type="void">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="layers" type="int">
+ </argument>
+ <description>
+ Set the region's layers. This allows selecting regions from a path request (when using [method NavigationServer3D.map_get_path]).
+ </description>
+ </method>
<method name="region_set_map" qualifiers="const">
<return type="void">
</return>
@@ -371,6 +429,15 @@
</description>
</method>
</methods>
+ <signals>
+ <signal name="map_changed">
+ <argument index="0" name="map" type="RID">
+ </argument>
+ <description>
+ Emitted when a navigation map is updated, when a region moves or is modified.
+ </description>
+ </signal>
+ </signals>
<constants>
</constants>
</class>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 7ee6860dfc..7750d45226 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -128,7 +128,7 @@
</argument>
<description>
Adds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node.
- If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type.
+ If [code]legible_unique_name[/code] is [code]true[/code], the child node will have a human-readable name based on the name of the node being instanced instead of its type.
[b]Note:[/b] If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example:
[codeblocks]
[gdscript]
@@ -158,8 +158,8 @@
<argument index="1" name="legible_unique_name" type="bool" default="false">
</argument>
<description>
- Adds a [code]sibling[/code] node to current's node parent, at the the same level as that node, right below it.
- If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type.
+ Adds a [code]sibling[/code] node to current's node parent, at the same level as that node, right below it.
+ If [code]legible_unique_name[/code] is [code]true[/code], the child node will have a human-readable name based on the name of the node being instanced instead of its type.
Use [method add_child] instead of this method if you don't need the child node to be added below a specific node in the list of children.
</description>
</method>
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index 36835d9e94..817ccd5160 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -66,11 +66,11 @@
[/codeblock]
</description>
</method>
- <method name="get_as_property_path">
+ <method name="get_as_property_path" qualifiers="const">
<return type="NodePath">
</return>
<description>
- Returns a node path with a colon character ([code]:[/code]) prepended, transforming it to a pure property path with no node name (defaults to resolving from the from the current node).
+ Returns a node path with a colon character ([code]:[/code]) prepended, transforming it to a pure property path with no node name (defaults to resolving from the current node).
[codeblocks]
[gdscript]
# This will be parsed as a node path to the "x" property in the "position" node.
@@ -89,7 +89,7 @@
[/codeblocks]
</description>
</method>
- <method name="get_concatenated_subnames">
+ <method name="get_concatenated_subnames" qualifiers="const">
<return type="StringName">
</return>
<description>
@@ -106,7 +106,7 @@
[/codeblocks]
</description>
</method>
- <method name="get_name">
+ <method name="get_name" qualifiers="const">
<return type="StringName">
</return>
<argument index="0" name="idx" type="int">
@@ -129,7 +129,7 @@
[/codeblocks]
</description>
</method>
- <method name="get_name_count">
+ <method name="get_name_count" qualifiers="const">
<return type="int">
</return>
<description>
@@ -137,7 +137,7 @@
For example, [code]"Path2D/PathFollow2D/Sprite2D"[/code] has 3 names.
</description>
</method>
- <method name="get_subname">
+ <method name="get_subname" qualifiers="const">
<return type="StringName">
</return>
<argument index="0" name="idx" type="int">
@@ -158,7 +158,7 @@
[/codeblocks]
</description>
</method>
- <method name="get_subname_count">
+ <method name="get_subname_count" qualifiers="const">
<return type="int">
</return>
<description>
@@ -166,14 +166,14 @@
For example, [code]"Path2D/PathFollow2D/Sprite2D:texture:load_path"[/code] has 2 subnames.
</description>
</method>
- <method name="is_absolute">
+ <method name="is_absolute" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the node path is absolute (as opposed to relative), which means that it starts with a slash character ([code]/[/code]). Absolute node paths can be used to access the root node ([code]"/root"[/code]) or autoloads (e.g. [code]"/global"[/code] if a "global" autoload was registered).
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index f6602d5f4d..8c90108aef 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -207,10 +207,11 @@
<method name="get_environment" qualifiers="const">
<return type="String">
</return>
- <argument index="0" name="environment" type="String">
+ <argument index="0" name="variable" type="String">
</argument>
<description>
- Returns an environment variable.
+ Returns the value of an environment variable. Returns an empty string if the environment variable doesn't exist.
+ [b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment variable names are case-sensitive on all platforms except Windows.
</description>
</method>
<method name="get_executable_path" qualifiers="const">
@@ -243,9 +244,9 @@
</return>
<description>
Returns the host OS locale as a string of the form [code]language_Script_COUNTRY_VARIANT@extra[/code].
- [code]language[/code] - 2 or 3 letter [url=https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes]language code[/url], in lower case.
- [code]Script[/code] - optional, 4 letter [url=https://en.wikipedia.org/wiki/ISO_15924]script code[/url], in title case.
- [code]COUNTRY[/code] - optional, 2 or 3 letter [url=https://en.wikipedia.org/wiki/ISO_3166-1]country code[/url], in upper case.
+ [code]language[/code] - 2 or 3-letter [url=https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes]language code[/url], in lower case.
+ [code]Script[/code] - optional, 4-letter [url=https://en.wikipedia.org/wiki/ISO_15924]script code[/url], in title case.
+ [code]COUNTRY[/code] - optional, 2 or 3-letter [url=https://en.wikipedia.org/wiki/ISO_3166-1]country code[/url], in upper case.
[code]VARIANT[/code] - optional, language variant, region and sort order. Variant can have any number of underscored key words.
[code]extra[/code] - optional, semicolon separated list of additional key words. Currency, calendar, sort order and numbering system information.
</description>
@@ -354,7 +355,7 @@
<return type="float">
</return>
<description>
- Returns the current UNIX epoch timestamp.
+ Returns the current UNIX epoch timestamp in seconds.
[b]Important:[/b] This is the system clock that the user can manully set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
</description>
</method>
@@ -366,6 +367,7 @@
<description>
Gets an epoch time value from a dictionary of time values.
[code]datetime[/code] must be populated with the following keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]hour[/code], [code]minute[/code], [code]second[/code].
+ If the dictionary is empty [code]0[/code] is returned.
You can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight Savings Time ([code]dst[/code]), if present, is ignored.
</description>
</method>
@@ -383,10 +385,11 @@
<method name="has_environment" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="environment" type="String">
+ <argument index="0" name="variable" type="String">
</argument>
<description>
- Returns [code]true[/code] if an environment variable exists.
+ Returns [code]true[/code] if the environment variable with the name [code]variable[/code] exists.
+ [b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment variable names are case-sensitive on all platforms except Windows.
</description>
</method>
<method name="has_feature" qualifiers="const">
@@ -501,6 +504,18 @@
[b]Note:[/b] This method is implemented on Android.
</description>
</method>
+ <method name="set_environment" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="variable" type="String">
+ </argument>
+ <argument index="1" name="value" type="String">
+ </argument>
+ <description>
+ Sets the value of the environment variable [code]variable[/code] to [code]value[/code]. The environment variable will be set for the Godot process and any process executed with [method execute] after running [method set_environment]. The environment variable will [i]not[/i] persist to processes run after the Godot process was terminated.
+ [b]Note:[/b] Double-check the casing of [code]variable[/code]. Environment variable names are case-sensitive on all platforms except Windows.
+ </description>
+ </method>
<method name="set_thread_name">
<return type="int" enum="Error">
</return>
@@ -535,10 +550,6 @@
</method>
</methods>
<members>
- <member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0">
- The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).
- [b]Note:[/b] This value will be ignored if using [method SceneTree.quit] with an [code]exit_code[/code] argument passed.
- </member>
<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode" default="false">
If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
</member>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index ad3ce8e93e..7da9c1ac38 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Object" version="4.0">
<brief_description>
- Base class for all non built-in types.
+ Base class for all non-built-in types.
</brief_description>
<description>
Every class which is not a built-in type inherits from this class.
@@ -179,7 +179,7 @@
</argument>
<description>
Connects a [code]signal[/code] to a [code]callable[/code]. Pass optional [code]binds[/code] to the call as an [Array] of parameters. These parameters will be passed to the [Callable]'s method after any parameter used in the call to [method emit_signal]. Use [code]flags[/code] to set deferred or one-shot connections. See [enum ConnectFlags] constants.
- [b]Note:[/b] This method is the legacy implementation for connecting signals. The recommend modern approach is to use [method Signal.connect] and to use [method Callable.bind] to add and validate parameter binds. Both syntaxes are shown below.
+ [b]Note:[/b] This method is the legacy implementation for connecting signals. The recommended modern approach is to use [method Signal.connect] and to use [method Callable.bind] to add and validate parameter binds. Both syntaxes are shown below.
A signal can only be connected once to a [Callable]. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.
If the callable's target is destroyed in the game's lifecycle, the connection will be lost.
[b]Examples with recommended syntax:[/b]
diff --git a/doc/classes/PHashTranslation.xml b/doc/classes/OptimizedTranslation.xml
index 30194e9495..a5ca93c7ff 100644
--- a/doc/classes/PHashTranslation.xml
+++ b/doc/classes/OptimizedTranslation.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PHashTranslation" inherits="Translation" version="4.0">
+<class name="OptimizedTranslation" inherits="Translation" version="4.0">
<brief_description>
Optimized translation.
</brief_description>
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml
index 75fb7c1465..a668c09fda 100644
--- a/doc/classes/PackedByteArray.xml
+++ b/doc/classes/PackedByteArray.xml
@@ -52,7 +52,7 @@
Appends a [PackedByteArray] at the end of this array.
</description>
</method>
- <method name="compress">
+ <method name="compress" qualifiers="const">
<return type="PackedByteArray">
</return>
<argument index="0" name="compression_mode" type="int" default="0">
@@ -61,7 +61,7 @@
Returns a new [PackedByteArray] with the data compressed. Set the compression mode using one of [enum File.CompressionMode]'s constants.
</description>
</method>
- <method name="decompress">
+ <method name="decompress" qualifiers="const">
<return type="PackedByteArray">
</return>
<argument index="0" name="buffer_size" type="int">
@@ -72,7 +72,7 @@
Returns a new [PackedByteArray] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants.
</description>
</method>
- <method name="decompress_dynamic">
+ <method name="decompress_dynamic" qualifiers="const">
<return type="PackedByteArray">
</return>
<argument index="0" name="max_output_size" type="int">
@@ -81,7 +81,7 @@
</argument>
<description>
Returns a new [PackedByteArray] with the data decompressed. Set the compression mode using one of [enum File.CompressionMode]'s constants. [b]This method only accepts gzip and deflate compression modes.[/b]
- This method is potentially slower than [code]decompress[/code], as it may have to re-allocate it's output buffer multiple times while decompressing, where as [code]decompress[/code] knows it's output buffer size from the beginning.
+ This method is potentially slower than [code]decompress[/code], as it may have to re-allocate its output buffer multiple times while decompressing, whereas [code]decompress[/code] knows it's output buffer size from the beginning.
GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that amount in bytes, then an error will be returned.
</description>
</method>
@@ -92,28 +92,28 @@
Creates a copy of the array, and returns it.
</description>
</method>
- <method name="get_string_from_ascii">
+ <method name="get_string_from_ascii" qualifiers="const">
<return type="String">
</return>
<description>
Converts ASCII/Latin-1 encoded array to [String]. Fast alternative to [method get_string_from_utf8] if the content is ASCII/Latin-1 only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method get_string_from_utf8].
</description>
</method>
- <method name="get_string_from_utf16">
+ <method name="get_string_from_utf16" qualifiers="const">
<return type="String">
</return>
<description>
Converts UTF-16 encoded array to [String]. If the BOM is missing, system endianness is assumed. Returns empty string if source array is not valid UTF-16 string.
</description>
</method>
- <method name="get_string_from_utf32">
+ <method name="get_string_from_utf32" qualifiers="const">
<return type="String">
</return>
<description>
Converts UTF-32 encoded array to [String]. System endianness is assumed. Returns empty string if source array is not valid UTF-32 string.
</description>
</method>
- <method name="get_string_from_utf8">
+ <method name="get_string_from_utf8" qualifiers="const">
<return type="String">
</return>
<description>
@@ -129,7 +129,7 @@
Returns [code]true[/code] if the array contains [code]value[/code].
</description>
</method>
- <method name="hex_encode">
+ <method name="hex_encode" qualifiers="const">
<return type="String">
</return>
<description>
@@ -157,14 +157,14 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
+ <method name="reverse">
<return type="void">
</return>
<description>
Reverses the order of the elements in the array.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -241,7 +241,7 @@
Changes the byte at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -255,7 +255,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedByteArray">
</return>
<argument index="0" name="from" type="int">
diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml
index 48d5822f7c..99b0f0486a 100644
--- a/doc/classes/PackedColorArray.xml
+++ b/doc/classes/PackedColorArray.xml
@@ -79,14 +79,14 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
+ <method name="reverse">
<return type="void">
</return>
<description>
Reverses the order of the elements in the array.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -163,7 +163,7 @@
Changes the [Color] at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -177,7 +177,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedColorArray">
</return>
<argument index="0" name="from" type="int">
@@ -187,7 +187,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml
index 6598828089..99c2d3cf7e 100644
--- a/doc/classes/PackedFloat32Array.xml
+++ b/doc/classes/PackedFloat32Array.xml
@@ -80,14 +80,14 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
+ <method name="reverse">
<return type="void">
</return>
<description>
Reverses the order of the elements in the array.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -156,7 +156,7 @@
Changes the float at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -170,7 +170,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedFloat32Array">
</return>
<argument index="0" name="from" type="int">
@@ -180,7 +180,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml
index d116c6756b..5a6d4a48c4 100644
--- a/doc/classes/PackedFloat64Array.xml
+++ b/doc/classes/PackedFloat64Array.xml
@@ -80,14 +80,14 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
+ <method name="reverse">
<return type="void">
</return>
<description>
Reverses the order of the elements in the array.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -164,7 +164,7 @@
Changes the float at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -178,7 +178,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedFloat64Array">
</return>
<argument index="0" name="from" type="int">
@@ -188,7 +188,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml
index 2ac7a67b4b..a6cf311bc2 100644
--- a/doc/classes/PackedInt32Array.xml
+++ b/doc/classes/PackedInt32Array.xml
@@ -80,14 +80,14 @@
Inserts a new integer at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
+ <method name="reverse">
<return type="void">
</return>
<description>
Reverses the order of the elements in the array.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -164,7 +164,7 @@
Changes the integer at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -178,7 +178,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedInt32Array">
</return>
<argument index="0" name="from" type="int">
@@ -188,7 +188,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml
index a7b6bf0a0f..05c7c0e072 100644
--- a/doc/classes/PackedInt64Array.xml
+++ b/doc/classes/PackedInt64Array.xml
@@ -80,14 +80,14 @@
Inserts a new integer at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
+ <method name="reverse">
<return type="void">
</return>
<description>
Reverses the order of the elements in the array.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -164,7 +164,7 @@
Changes the integer at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -178,7 +178,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedInt64Array">
</return>
<argument index="0" name="from" type="int">
@@ -188,7 +188,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml
index fb7ed2a906..9a2ea21624 100644
--- a/doc/classes/PackedStringArray.xml
+++ b/doc/classes/PackedStringArray.xml
@@ -80,14 +80,14 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
+ <method name="reverse">
<return type="void">
</return>
<description>
Reverses the order of the elements in the array.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -164,7 +164,7 @@
Changes the [String] at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -178,7 +178,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedStringArray">
</return>
<argument index="0" name="from" type="int">
@@ -188,7 +188,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml
index eb364ddb18..7549d4a029 100644
--- a/doc/classes/PackedVector2Array.xml
+++ b/doc/classes/PackedVector2Array.xml
@@ -80,14 +80,14 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
+ <method name="reverse">
<return type="void">
</return>
<description>
Reverses the order of the elements in the array.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -172,7 +172,7 @@
Changes the [Vector2] at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -186,7 +186,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedVector2Array">
</return>
<argument index="0" name="from" type="int">
@@ -196,7 +196,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml
index 08ce187b5c..a55d2eeaed 100644
--- a/doc/classes/PackedVector3Array.xml
+++ b/doc/classes/PackedVector3Array.xml
@@ -79,14 +79,14 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
+ <method name="reverse">
<return type="void">
</return>
<description>
Reverses the order of the elements in the array.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -171,7 +171,7 @@
Changes the [Vector3] at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -185,7 +185,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedVector3Array">
</return>
<argument index="0" name="from" type="int">
@@ -195,7 +195,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 85058cb9d4..6d7f99a55b 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -181,7 +181,7 @@
The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE].
</member>
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0">
- Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane.
+ Amount of [member spread] along the Y axis.
</member>
<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3( 0, -9.8, 0 )">
Gravity applied to every particle.
@@ -251,7 +251,7 @@
Scale randomness ratio.
</member>
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
- Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes.
+ Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
</member>
<member name="sub_emitter_amount_at_end" type="int" setter="set_sub_emitter_amount_at_end" getter="get_sub_emitter_amount_at_end">
</member>
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml
index dcf24c1d32..38d9f722b1 100644
--- a/doc/classes/PhysicalBone3D.xml
+++ b/doc/classes/PhysicalBone3D.xml
@@ -91,7 +91,7 @@
The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
- If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force.
+ If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awakened by an external force.
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction).
diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml
index 2e0f9c52f2..381371b973 100644
--- a/doc/classes/PhysicalSkyMaterial.xml
+++ b/doc/classes/PhysicalSkyMaterial.xml
@@ -23,22 +23,22 @@
Modulates the [Color] on the bottom half of the sky to represent the ground.
</member>
<member name="mie_coefficient" type="float" setter="set_mie_coefficient" getter="get_mie_coefficient" default="0.005">
- Controls the strength of mie scattering for the sky. Mie scattering results from light colliding with larger particles (like water). On earth, mie scattering results in a whiteish color around the sun and horizon.
+ Controls the strength of mie scattering for the sky. Mie scattering results from light colliding with larger particles (like water). On earth, mie scattering results in a whitish color around the sun and horizon.
</member>
<member name="mie_color" type="Color" setter="set_mie_color" getter="get_mie_color" default="Color( 0.36, 0.56, 0.82, 1 )">
Controls the [Color] of the mie scattering effect. While not physically accurate, this allows for the creation of alien looking planets.
</member>
<member name="mie_eccentricity" type="float" setter="set_mie_eccentricity" getter="get_mie_eccentricity" default="0.8">
- Controls the direction of the mie scattering. A value of [code]1[/code] means that when light hits a particle it passing through straight forward. A value of [code]-1[/code] means that all light is scatter backwards.
+ Controls the direction of the mie scattering. A value of [code]1[/code] means that when light hits a particle it's passing through straight forward. A value of [code]-1[/code] means that all light is scatter backwards.
</member>
<member name="night_sky" type="Texture2D" setter="set_night_sky" getter="get_night_sky">
[Texture2D] for the night sky. This is added to the sky, so if it is bright enough, it may be visible during the day.
</member>
<member name="rayleigh_coefficient" type="float" setter="set_rayleigh_coefficient" getter="get_rayleigh_coefficient" default="2.0">
- Controls the strength of the rayleigh scattering. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky.
+ Controls the strength of the Rayleigh scattering. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky.
</member>
<member name="rayleigh_color" type="Color" setter="set_rayleigh_color" getter="get_rayleigh_color" default="Color( 0.056, 0.14, 0.3, 1 )">
- Controls the [Color] of the rayleigh scattering. While not physically accurate, this allows for the creation of alien looking planets. For example, setting this to a red [Color] results in a mars looking atmosphere with a corresponding blue sunset.
+ Controls the [Color] of the Rayleigh scattering. While not physically accurate, this allows for the creation of alien looking planets. For example, setting this to a red [Color] results in a Mars looking atmosphere with a corresponding blue sunset.
</member>
<member name="sun_disk_scale" type="float" setter="set_sun_disk_scale" getter="get_sun_disk_scale" default="1.0">
Sets the size of the sun disk. Default value is based on Sol's perceived size from Earth.
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 1fa82adb7a..701a430538 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -58,7 +58,7 @@
<return type="RID">
</return>
<description>
- Creates an [Area2D].
+ Creates an [Area2D]. After creating an [Area2D] with this method, assign it to a space using [method area_set_space] to use the created [Area2D] in the physics world.
</description>
</method>
<method name="area_get_canvas_instance_id" qualifiers="const">
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 9a7926e937..c61347ba0b 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -1241,6 +1241,14 @@
Gets a slider_joint parameter (see [enum SliderJointParam] constants).
</description>
</method>
+ <method name="soft_body_get_bounds" qualifiers="const">
+ <return type="AABB">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="space_create">
<return type="RID">
</return>
@@ -1543,7 +1551,10 @@
<constant name="SHAPE_HEIGHTMAP" value="8" enum="ShapeType">
The [Shape3D] is a [HeightMapShape3D].
</constant>
- <constant name="SHAPE_CUSTOM" value="9" enum="ShapeType">
+ <constant name="SHAPE_SOFT_BODY" value="9" enum="ShapeType">
+ The [Shape3D] is a [SoftBody3D].
+ </constant>
+ <constant name="SHAPE_CUSTOM" value="10" enum="ShapeType">
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
</constant>
<constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter">
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index ed96f753c2..2342f00631 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -76,14 +76,14 @@
Creates a plane from the three points, given in clockwise order.
</description>
</method>
- <method name="center">
+ <method name="center" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the center of the plane.
</description>
</method>
- <method name="distance_to">
+ <method name="distance_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="point" type="Vector3">
@@ -92,7 +92,7 @@
Returns the shortest distance from the plane to the position [code]point[/code].
</description>
</method>
- <method name="has_point">
+ <method name="has_point" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector3">
@@ -103,7 +103,7 @@
Returns [code]true[/code] if [code]point[/code] is inside the plane. Comparison uses a custom minimum [code]epsilon[/code] threshold.
</description>
</method>
- <method name="intersect_3">
+ <method name="intersect_3" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="b" type="Plane">
@@ -114,7 +114,7 @@
Returns the intersection point of the three planes [code]b[/code], [code]c[/code] and this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
- <method name="intersects_ray">
+ <method name="intersects_ray" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="from" type="Vector3">
@@ -125,7 +125,7 @@
Returns the intersection point of a ray consisting of the position [code]from[/code] and the direction normal [code]dir[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
- <method name="intersects_segment">
+ <method name="intersects_segment" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="from" type="Vector3">
@@ -136,7 +136,7 @@
Returns the intersection point of a segment from position [code]begin[/code] to position [code]end[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="to_plane" type="Plane">
@@ -145,7 +145,7 @@
Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="is_point_over">
+ <method name="is_point_over" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="plane" type="Vector3">
@@ -154,7 +154,7 @@
Returns [code]true[/code] if [code]point[/code] is located above the plane.
</description>
</method>
- <method name="normalized">
+ <method name="normalized" qualifiers="const">
<return type="Plane">
</return>
<description>
@@ -189,7 +189,7 @@
<description>
</description>
</method>
- <method name="project">
+ <method name="project" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="point" type="Vector3">
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 51ec509a14..418785222e 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -565,7 +565,7 @@
<argument index="1" name="state" type="int">
</argument>
<description>
- Sets the state of an multistate item. See [method add_multistate_item] for details.
+ Sets the state of a multistate item. See [method add_multistate_item] for details.
</description>
</method>
<method name="set_item_opentype_feature">
@@ -664,13 +664,13 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Cycle to the next state of an multistate item. See [method add_multistate_item] for details.
+ Cycle to the next state of a multistate item. See [method add_multistate_item] for details.
</description>
</method>
</methods>
<members>
<member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search" default="true">
- If [code]true[/code], allows to navigate [PopupMenu] with letter keys.
+ If [code]true[/code], allows navigating [PopupMenu] with letter keys.
</member>
<member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection" default="true">
If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected.
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 25943f6d47..8b73bcb9c1 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -31,7 +31,7 @@
</methods>
<members>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
- Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
+ Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index b056eff658..5b9150ab04 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -169,6 +169,7 @@
</return>
<description>
Saves the configuration to the [code]project.godot[/code] file.
+ [b]Note:[/b] This method is intended to be used by editor plugins, as modified [ProjectSettings] can't be loaded back in the running app. If you want to change project settings in exported projects, use [method save_custom] to save [code]override.cfg[/code] file.
</description>
</method>
<method name="save_custom">
@@ -177,7 +178,7 @@
<argument index="0" name="file" type="String">
</argument>
<description>
- Saves the configuration to a custom file. The file extension must be [code].godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/code] (to save in binary format).
+ Saves the configuration to a custom file. The file extension must be [code].godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/code] (to save in binary format). You can also save [code]override.cfg[/code] file, which is also text, but can be used in exported projects unlike other formats.
</description>
</method>
<method name="set_initial_value">
@@ -273,9 +274,11 @@
If [code]true[/code], flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
[b]Note:[/b] Regardless of this setting, the standard error stream ([code]stderr[/code]) is always flushed when a line is printed to it.
+ Changes to this setting will only be applied upon restarting the application.
</member>
<member name="application/run/flush_stdout_on_print.debug" type="bool" setter="" getter="" default="true">
Debug build override for [member application/run/flush_stdout_on_print], as performance is less important during debugging.
+ Changes to this setting will only be applied upon restarting the application.
</member>
<member name="application/run/frame_delay_msec" type="int" setter="" getter="" default="0">
Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
@@ -440,7 +443,7 @@
<member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0">
Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging.
If [member display/window/vsync/use_vsync] is enabled, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
- This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non real-time rendering of static frames, or test the project under lag conditions.
+ This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non-real-time rendering of static frames, or test the project under lag conditions.
</member>
<member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter="" default="1024">
Maximum call stack allowed for debugging GDScript.
@@ -460,10 +463,13 @@
<member name="debug/shapes/collision/contact_color" type="Color" setter="" getter="" default="Color( 1, 0.2, 0.1, 0.8 )">
Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
</member>
+ <member name="debug/shapes/collision/draw_2d_outlines" type="bool" setter="" getter="" default="true">
+ Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
+ </member>
<member name="debug/shapes/collision/max_contacts_displayed" type="int" setter="" getter="" default="10000">
Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
</member>
- <member name="debug/shapes/collision/shape_color" type="Color" setter="" getter="" default="Color( 0, 0.6, 0.7, 0.5 )">
+ <member name="debug/shapes/collision/shape_color" type="Color" setter="" getter="" default="Color( 0, 0.6, 0.7, 0.42 )">
Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/disabled_geometry_color" type="Color" setter="" getter="" default="Color( 1, 0.7, 0.1, 0.4 )">
@@ -482,7 +488,7 @@
Position offset for tooltips, relative to the mouse cursor's hotspot.
</member>
<member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter="" default="false">
- If [code]true[/code], allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
+ If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 platform. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
</member>
<member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true">
If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
@@ -728,7 +734,7 @@
<member name="input_devices/pen_tablet/driver" type="String" setter="" getter="">
Specifies the tablet driver to use. If left empty, the default driver will be used.
</member>
- <member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter="">
+ <member name="input_devices/pen_tablet/driver.Windows" type="String" setter="" getter="">
Override for [member input_devices/pen_tablet/driver] on Windows.
</member>
<member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true">
@@ -752,6 +758,66 @@
<member name="internationalization/rendering/text_driver" type="String" setter="" getter="" default="&quot;&quot;">
Specifies the [TextServer] to use. If left empty, the default will be used.
</member>
+ <member name="layer_names/2d_navigation/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 0. If left empty, the layer will display as "Layer 0".
+ </member>
+ <member name="layer_names/2d_navigation/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
+ </member>
+ <member name="layer_names/2d_navigation/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
+ </member>
+ <member name="layer_names/2d_navigation/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
+ </member>
+ <member name="layer_names/2d_navigation/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
+ </member>
+ <member name="layer_names/2d_navigation/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
+ </member>
+ <member name="layer_names/2d_navigation/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
+ </member>
+ <member name="layer_names/2d_navigation/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
+ </member>
+ <member name="layer_names/2d_navigation/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
+ </member>
+ <member name="layer_names/2d_navigation/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
+ </member>
+ <member name="layer_names/2d_navigation/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
+ </member>
+ <member name="layer_names/2d_navigation/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
+ </member>
+ <member name="layer_names/2d_navigation/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
+ </member>
+ <member name="layer_names/2d_navigation/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
+ </member>
+ <member name="layer_names/2d_navigation/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
+ </member>
+ <member name="layer_names/2d_navigation/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
+ </member>
+ <member name="layer_names/2d_navigation/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
+ </member>
+ <member name="layer_names/2d_navigation/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
+ </member>
+ <member name="layer_names/2d_navigation/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
+ </member>
+ <member name="layer_names/2d_navigation/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
+ </member>
<member name="layer_names/2d_physics/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 0. If left empty, the layer will display as "Layer 0".
</member>
@@ -872,6 +938,66 @@
<member name="layer_names/2d_render/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
</member>
+ <member name="layer_names/3d_navigation/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 0. If left empty, the layer will display as "Layer 0".
+ </member>
+ <member name="layer_names/3d_navigation/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
+ </member>
+ <member name="layer_names/3d_navigation/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
+ </member>
+ <member name="layer_names/3d_navigation/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
+ </member>
+ <member name="layer_names/3d_navigation/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
+ </member>
+ <member name="layer_names/3d_navigation/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
+ </member>
+ <member name="layer_names/3d_navigation/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
+ </member>
+ <member name="layer_names/3d_navigation/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
+ </member>
+ <member name="layer_names/3d_navigation/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
+ </member>
+ <member name="layer_names/3d_navigation/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
+ </member>
+ <member name="layer_names/3d_navigation/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
+ </member>
+ <member name="layer_names/3d_navigation/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
+ </member>
+ <member name="layer_names/3d_navigation/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
+ </member>
+ <member name="layer_names/3d_navigation/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
+ </member>
+ <member name="layer_names/3d_navigation/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
+ </member>
+ <member name="layer_names/3d_navigation/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
+ </member>
+ <member name="layer_names/3d_navigation/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
+ </member>
+ <member name="layer_names/3d_navigation/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
+ </member>
+ <member name="layer_names/3d_navigation/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
+ </member>
+ <member name="layer_names/3d_navigation/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
+ </member>
<member name="layer_names/3d_physics/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 0. If left empty, the layer will display as "Layer 0".
</member>
@@ -1014,6 +1140,18 @@
</member>
<member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
</member>
+ <member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="10">
+ Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size].
+ </member>
+ <member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="5">
+ Default edge connection margin for 2D navigation maps. See [method NavigationServer2D.map_set_edge_connection_margin].
+ </member>
+ <member name="navigation/3d/default_cell_size" type="float" setter="" getter="" default="0.3">
+ Default cell size for 3D navigation maps. See [method NavigationServer3D.map_set_cell_size].
+ </member>
+ <member name="navigation/3d/default_edge_connection_margin" type="float" setter="" getter="" default="5.0">
+ Default edge connection margin for 3D navigation maps. See [method NavigationServer3D.map_set_edge_connection_margin].
+ </member>
<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768">
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml
index ef83ae7fb9..1c0a3e37c0 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quat.xml
@@ -83,7 +83,7 @@
Constructs a quaternion defined by the given values.
</description>
</method>
- <method name="cubic_slerp">
+ <method name="cubic_slerp" qualifiers="const">
<return type="Quat">
</return>
<argument index="0" name="b" type="Quat">
@@ -98,7 +98,7 @@
Performs a cubic spherical interpolation between quaternions [code]pre_a[/code], this vector, [code]b[/code], and [code]post_b[/code], by the given amount [code]weight[/code].
</description>
</method>
- <method name="dot">
+ <method name="dot" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Quat">
@@ -107,51 +107,51 @@
Returns the dot product of two quaternions.
</description>
</method>
- <method name="get_euler">
+ <method name="get_euler" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X angle, Y angle, Z angle).
</description>
</method>
- <method name="inverse">
+ <method name="inverse" qualifiers="const">
<return type="Quat">
</return>
<description>
Returns the inverse of the quaternion.
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="to" type="Quat">
</argument>
<description>
- Returns [code]true[/code] if this quaterion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
+ Returns [code]true[/code] if this quaternion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="is_normalized">
+ <method name="is_normalized" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether the quaternion is normalized or not.
</description>
</method>
- <method name="length">
+ <method name="length" qualifiers="const">
<return type="float">
</return>
<description>
Returns the length of the quaternion.
</description>
</method>
- <method name="length_squared">
+ <method name="length_squared" qualifiers="const">
<return type="float">
</return>
<description>
Returns the length of the quaternion, squared.
</description>
</method>
- <method name="normalized">
+ <method name="normalized" qualifiers="const">
<return type="Quat">
</return>
<description>
@@ -258,7 +258,7 @@
<description>
</description>
</method>
- <method name="slerp">
+ <method name="slerp" qualifiers="const">
<return type="Quat">
</return>
<argument index="0" name="to" type="Quat">
@@ -270,7 +270,7 @@
[b]Note:[/b] Both quaternions must be normalized.
</description>
</method>
- <method name="slerpni">
+ <method name="slerpni" qualifiers="const">
<return type="Quat">
</return>
<argument index="0" name="to" type="Quat">
diff --git a/doc/classes/RID.xml b/doc/classes/RID.xml
index 0ee34d4194..e686a4b8fd 100644
--- a/doc/classes/RID.xml
+++ b/doc/classes/RID.xml
@@ -25,7 +25,7 @@
Constructs a [RID] as a copy of the given [RID].
</description>
</method>
- <method name="get_id">
+ <method name="get_id" qualifiers="const">
<return type="int">
</return>
<description>
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index d24e86a08b..443890438f 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -136,6 +136,13 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
+ <member name="debug_shape_custom_color" type="Color" setter="set_debug_shape_custom_color" getter="get_debug_shape_custom_color" default="Color( 0, 0, 0, 1 )">
+ The custom color to use to draw the shape in the editor and at run-time if [b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This color will be highlighted at run-time if the [RayCast3D] is colliding with something.
+ If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in [member ProjectSettings.debug/shapes/collision/shape_color] is used.
+ </member>
+ <member name="debug_shape_thickness" type="float" setter="set_debug_shape_thickness" getter="get_debug_shape_thickness" default="2.0">
+ If set to [code]1[/code], a line is used as the debug shape. Otherwise, a truncated pyramid is drawn to represent the [RayCast3D]. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for the debug shape to be visible at run-time.
+ </member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
If [code]true[/code], collisions will be reported.
</member>
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 5d7ff39587..352a18e326 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -65,14 +65,14 @@
Constructs a [Rect2] by x, y, width, and height.
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="Rect2">
</return>
<description>
Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
- <method name="encloses">
+ <method name="encloses" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="b" type="Rect2">
@@ -81,7 +81,7 @@
Returns [code]true[/code] if this [Rect2] completely encloses another one.
</description>
</method>
- <method name="expand">
+ <method name="expand" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="to" type="Vector2">
@@ -90,14 +90,14 @@
Returns this [Rect2] expanded to include a given point.
</description>
</method>
- <method name="get_area">
+ <method name="get_area" qualifiers="const">
<return type="float">
</return>
<description>
Returns the area of the [Rect2].
</description>
</method>
- <method name="grow">
+ <method name="grow" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="amount" type="float">
@@ -106,7 +106,7 @@
Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on all sides.
</description>
</method>
- <method name="grow_individual">
+ <method name="grow_individual" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="left" type="float">
@@ -121,7 +121,7 @@
Returns a copy of the [Rect2] grown by the specified amount on each side individually.
</description>
</method>
- <method name="grow_side">
+ <method name="grow_side" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="side" type="int">
@@ -132,14 +132,14 @@
Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on the specified [enum Side].
</description>
</method>
- <method name="has_no_area">
+ <method name="has_no_area" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the [Rect2] is flat or empty.
</description>
</method>
- <method name="has_point">
+ <method name="has_point" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector2">
@@ -148,7 +148,7 @@
Returns [code]true[/code] if the [Rect2] contains a point.
</description>
</method>
- <method name="intersection">
+ <method name="intersection" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="b" type="Rect2">
@@ -158,7 +158,7 @@
If the rectangles do not intersect, an empty [Rect2] is returned.
</description>
</method>
- <method name="intersects">
+ <method name="intersects" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="b" type="Rect2">
@@ -170,7 +170,7 @@
If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="rect" type="Rect2">
@@ -179,7 +179,7 @@
Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
- <method name="merge">
+ <method name="merge" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="b" type="Rect2">
@@ -221,7 +221,7 @@
Beginning corner. Typically has values lower than [member end].
</member>
<member name="size" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
- Size from [member position] to [member end]. Typically all components are positive.
+ Size from [member position] to [member end]. Typically, all components are positive.
If the size is negative, you can use [method abs] to fix it.
</member>
</members>
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index e581ccdb11..84bef9b406 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -63,14 +63,14 @@
Constructs a [Rect2i] by x, y, width, and height.
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="Rect2i">
</return>
<description>
Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
- <method name="encloses">
+ <method name="encloses" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="b" type="Rect2i">
@@ -79,7 +79,7 @@
Returns [code]true[/code] if this [Rect2i] completely encloses another one.
</description>
</method>
- <method name="expand">
+ <method name="expand" qualifiers="const">
<return type="Rect2i">
</return>
<argument index="0" name="to" type="Vector2i">
@@ -88,14 +88,14 @@
Returns this [Rect2i] expanded to include a given point.
</description>
</method>
- <method name="get_area">
+ <method name="get_area" qualifiers="const">
<return type="int">
</return>
<description>
Returns the area of the [Rect2i].
</description>
</method>
- <method name="grow">
+ <method name="grow" qualifiers="const">
<return type="Rect2i">
</return>
<argument index="0" name="amount" type="int">
@@ -104,7 +104,7 @@
Returns a copy of the [Rect2i] grown by the specified [code]amount[/code] on all sides.
</description>
</method>
- <method name="grow_individual">
+ <method name="grow_individual" qualifiers="const">
<return type="Rect2i">
</return>
<argument index="0" name="left" type="int">
@@ -119,7 +119,7 @@
Returns a copy of the [Rect2i] grown by the specified amount on each side individually.
</description>
</method>
- <method name="grow_side">
+ <method name="grow_side" qualifiers="const">
<return type="Rect2i">
</return>
<argument index="0" name="side" type="int">
@@ -130,14 +130,14 @@
Returns a copy of the [Rect2i] grown by the specified [code]amount[/code] on the specified [enum Side].
</description>
</method>
- <method name="has_no_area">
+ <method name="has_no_area" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the [Rect2i] is flat or empty.
</description>
</method>
- <method name="has_point">
+ <method name="has_point" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector2i">
@@ -146,7 +146,7 @@
Returns [code]true[/code] if the [Rect2i] contains a point.
</description>
</method>
- <method name="intersection">
+ <method name="intersection" qualifiers="const">
<return type="Rect2i">
</return>
<argument index="0" name="b" type="Rect2i">
@@ -156,7 +156,7 @@
If the rectangles do not intersect, an empty [Rect2i] is returned.
</description>
</method>
- <method name="intersects">
+ <method name="intersects" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="b" type="Rect2i">
@@ -166,7 +166,7 @@
If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
</description>
</method>
- <method name="merge">
+ <method name="merge" qualifiers="const">
<return type="Rect2i">
</return>
<argument index="0" name="b" type="Rect2i">
@@ -200,7 +200,7 @@
Beginning corner. Typically has values lower than [member end].
</member>
<member name="size" type="Vector2i" setter="" getter="" default="Vector2i( 0, 0 )">
- Size from [member position] to [member end]. Typically all components are positive.
+ Size from [member position] to [member end]. Typically, all components are positive.
If the size is negative, you can use [method abs] to fix it.
</member>
</members>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index dfd4a5c2d5..f82301bcf4 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -10,7 +10,7 @@
Resources are created using the [code]*_create[/code] functions.
All objects are drawn to a viewport. You can use the [Viewport] attached to the [SceneTree] or you can create one yourself with [method viewport_create]. When using a custom scenario or canvas, the scenario or canvas needs to be attached to the viewport using [method viewport_set_scenario] or [method viewport_attach_canvas].
In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any [Node3D] node with [method Node3D.get_world_3d]. Otherwise, a scenario can be created with [method scenario_create].
- Similarly in 2D, a canvas is needed to draw all canvas items.
+ Similarly, in 2D, a canvas is needed to draw all canvas items.
In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using [method instance_set_base]. The instance must also be attached to the scenario using [method instance_set_scenario] in order to be visible.
In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas.
</description>
@@ -1292,7 +1292,7 @@
<argument index="1" name="margin" type="float">
</argument>
<description>
- Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you avoid culling objects that fall outside the view frustum. Equivalent to [member GeometryInstance3D.extra_cull_margin].
+ Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you to avoid culling objects that fall outside the view frustum. Equivalent to [member GeometryInstance3D.extra_cull_margin].
</description>
</method>
<method name="instance_set_layer_mask">
@@ -1520,7 +1520,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
- If [code]true[/code], reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent to [member Light3D.shadow_reverse_cull_face].
+ If [code]true[/code], reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent to [member Light3D.shadow_reverse_cull_face].
</description>
</method>
<method name="light_set_shadow">
@@ -2204,7 +2204,7 @@
<argument index="1" name="time" type="float">
</argument>
<description>
- Sets the preprocess time for the particles animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to [member GPUParticles3D.preprocess].
+ Sets the preprocess time for the particles' animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to [member GPUParticles3D.preprocess].
</description>
</method>
<method name="particles_set_process_material">
@@ -2704,11 +2704,14 @@
<description>
Copies the viewport to a region of the screen specified by [code]rect[/code]. If [method viewport_set_render_direct_to_screen] is [code]true[/code], then the viewport does not use a framebuffer and the contents of the viewport are rendered directly to screen. However, note that the root viewport is drawn last, therefore it will draw over the screen. Accordingly, you must set the root viewport to an area that does not cover the area that you have attached this viewport to.
For example, you can set the root viewport to not render at all with the following code:
- [codeblock]
+ FIXME: The method seems to be non-existent.
+ [codeblocks]
+ [gdscript]
func _ready():
get_viewport().set_attach_to_screen_rect(Rect2())
$Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))
- [/codeblock]
+ [/gdscript]
+ [/codeblocks]
Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, [method viewport_set_render_direct_to_screen].
</description>
</method>
diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml
index 2683156ec5..9943f644cf 100644
--- a/doc/classes/ResourceFormatLoader.xml
+++ b/doc/classes/ResourceFormatLoader.xml
@@ -6,7 +6,7 @@
<description>
Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They are queried automatically via the [ResourceLoader] singleton, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoaders are registered in the engine.
Extending this class allows you to define your own loader. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatLoaders, it will be called automatically when loading resources of its handled type(s). You may also implement a [ResourceFormatSaver].
- [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([StreamTexture2D]) first, so they can be loaded with better efficiency on the graphics card.
+ [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends on if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([StreamTexture2D]) first, so they can be loaded with better efficiency on the graphics card.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/RichTextEffect.xml b/doc/classes/RichTextEffect.xml
index 726b26fbc7..edab35f162 100644
--- a/doc/classes/RichTextEffect.xml
+++ b/doc/classes/RichTextEffect.xml
@@ -6,10 +6,16 @@
<description>
A custom effect for use with [RichTextLabel].
[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script.
- [codeblock]
+ [codeblocks]
+ [gdscript]
# The RichTextEffect will be usable like this: `[example]Some text[/example]`
var bbcode = "example"
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ // The RichTextEffect will be usable like this: `[example]Some text[/example]`
+ public string bbcode = "example";
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively.
</description>
<tutorials>
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 6b27c77f26..ed375a8b1e 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -4,7 +4,7 @@
A body that is controlled by the 2D physics engine.
</brief_description>
<description>
- This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties.
+ This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead, you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties.
A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and Kinematic.
[b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state.
Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime.
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index f65d013bfc..9366d7dd44 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
As one of the most important classes, the [SceneTree] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded.
- You can also use the [SceneTree] to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once.
+ You can also use the [SceneTree] to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. an "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once.
[SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop.
</description>
<tutorials>
@@ -69,15 +69,33 @@
<description>
Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If [code]process_always[/code] is set to [code]false[/code], pausing the [SceneTree] will also pause the timer.
Commonly used to create a one-shot delay timer as in the following example:
- [codeblock]
+ [codeblocks]
+ [gdscript]
func some_function():
print("start")
yield(get_tree().create_timer(1.0), "timeout")
print("end")
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ public async void SomeFunction()
+ {
+ GD.Print("start");
+ await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
+ GD.Print("end");
+ }
+ [/csharp]
+ [/codeblocks]
The timer will be automatically freed after its time elapses.
</description>
</method>
+ <method name="get_first_node_in_group">
+ <return type="Node">
+ </return>
+ <argument index="0" name="group" type="StringName">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_frame" qualifiers="const">
<return type="int">
</return>
@@ -181,10 +199,12 @@
<method name="quit">
<return type="void">
</return>
- <argument index="0" name="exit_code" type="int" default="-1">
+ <argument index="0" name="exit_code" type="int" default="0">
</argument>
<description>
- Quits the application at the end of the current iteration. A process [code]exit_code[/code] can optionally be passed as an argument. If this argument is [code]0[/code] or greater, it will override the [member OS.exit_code] defined before quitting the application.
+ Quits the application at the end of the current iteration. Argument [code]exit_code[/code] can optionally be given (defaulting to 0) to customize the exit status code.
+ By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error.
+ For portability reasons, the exit code should be set between 0 and 125 (inclusive).
</description>
</method>
<method name="reload_current_scene">
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml
index a4a83fa65b..b223bf6821 100644
--- a/doc/classes/SceneTreeTimer.xml
+++ b/doc/classes/SceneTreeTimer.xml
@@ -6,12 +6,22 @@
<description>
A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
- [codeblock]
+ [codeblocks]
+ [gdscript]
func some_function():
print("Timer started.")
yield(get_tree().create_timer(1.0), "timeout")
print("Timer ended.")
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ public async void SomeFunction()
+ {
+ GD.Print("Timer started.");
+ await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
+ GD.Print("Timer ended.");
+ }
+ [/csharp]
+ [/codeblocks]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/ScriptCreateDialog.xml b/doc/classes/ScriptCreateDialog.xml
index aa60ecb12b..7185213c44 100644
--- a/doc/classes/ScriptCreateDialog.xml
+++ b/doc/classes/ScriptCreateDialog.xml
@@ -5,12 +5,24 @@
</brief_description>
<description>
The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods.
- [codeblock]
+ [codeblocks]
+ [gdscript]
func _ready():
- dialog.config("Node", "res://new_node.gd") # For in-engine types
- dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types
+ var dialog = ScriptCreateDialog.new();
+ dialog.config("Node", "res://new_node.gd") # For in-engine types.
+ dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
dialog.popup_centered()
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ public override void _Ready()
+ {
+ var dialog = new ScriptCreateDialog();
+ dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
+ dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
+ dialog.PopupCentered();
+ }
+ [/csharp]
+ [/codeblocks]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml
index f3e62175c6..f8b749aebf 100644
--- a/doc/classes/Shape3D.xml
+++ b/doc/classes/Shape3D.xml
@@ -14,7 +14,7 @@
<members>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
The collision margin for the shape. Used in Bullet Physics only.
- Collision margins allows collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
+ Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
</member>
</members>
<constants>
diff --git a/doc/classes/Signal.xml b/doc/classes/Signal.xml
index b7a2258fc1..84efc974c0 100644
--- a/doc/classes/Signal.xml
+++ b/doc/classes/Signal.xml
@@ -57,42 +57,42 @@
Disconnects this signal from the specified [Callable].
</description>
</method>
- <method name="emit" qualifiers="vararg">
+ <method name="emit" qualifiers="vararg const">
<return type="void">
</return>
<description>
Emits this signal to all connected objects.
</description>
</method>
- <method name="get_connections">
+ <method name="get_connections" qualifiers="const">
<return type="Array">
</return>
<description>
Returns the list of [Callable]s connected to this signal.
</description>
</method>
- <method name="get_name">
+ <method name="get_name" qualifiers="const">
<return type="StringName">
</return>
<description>
Returns the name of this signal.
</description>
</method>
- <method name="get_object">
+ <method name="get_object" qualifiers="const">
<return type="Object">
</return>
<description>
Returns the object emitting this signal.
</description>
</method>
- <method name="get_object_id">
+ <method name="get_object_id" qualifiers="const">
<return type="int">
</return>
<description>
Returns the ID of the object emitting this signal (see [method Object.get_instance_id]).
</description>
</method>
- <method name="is_connected">
+ <method name="is_connected" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="callable" type="Callable">
@@ -101,7 +101,7 @@
Returns [code]true[/code] if the specified [Callable] is connected to this signal.
</description>
</method>
- <method name="is_null">
+ <method name="is_null" qualifiers="const">
<return type="bool">
</return>
<description>
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index fe2cc1f5ad..cb72ae7e4c 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -297,7 +297,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Unparents the bone at [code]bone_idx[/code] and sets its rest position to that of it's parent prior to being reset.
+ Unparents the bone at [code]bone_idx[/code] and sets its rest position to that of its parent prior to being reset.
</description>
</method>
<method name="world_transform_to_bone_transform">
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml
index 04e201e1bd..7999ad774d 100644
--- a/doc/classes/SoftBody3D.xml
+++ b/doc/classes/SoftBody3D.xml
@@ -44,6 +44,12 @@
Returns an individual bit on the collision mask.
</description>
</method>
+ <method name="get_physics_rid" qualifiers="const">
+ <return type="RID">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -77,8 +83,6 @@
</method>
</methods>
<members>
- <member name="angular_stiffness" type="float" setter="set_angular_stiffness" getter="get_angular_stiffness" default="0.0">
- </member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
The physics layers this SoftBody3D is in.
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
@@ -87,30 +91,26 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The physics layers this SoftBody3D scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
- <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.0">
+ <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01">
</member>
<member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient" default="0.0">
</member>
- <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.0">
+ <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5">
</member>
<member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath(&quot;&quot;)">
[NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping.
</member>
- <member name="pose_matching_coefficient" type="float" setter="set_pose_matching_coefficient" getter="get_pose_matching_coefficient" default="0.0">
- </member>
<member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient" default="0.0">
</member>
<member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s.
</member>
- <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="0">
+ <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="5">
Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
</member>
- <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="0.0">
+ <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="1.0">
The SoftBody3D's mass.
</member>
- <member name="volume_stiffness" type="float" setter="set_volume_stiffness" getter="get_volume_stiffness" default="0.0">
- </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/SpinBox.xml b/doc/classes/SpinBox.xml
index e674ceb57e..7e2481f458 100644
--- a/doc/classes/SpinBox.xml
+++ b/doc/classes/SpinBox.xml
@@ -6,15 +6,25 @@
<description>
SpinBox is a numerical input text field. It allows entering integers and floats.
[b]Example:[/b]
- [codeblock]
+ [codeblocks]
+ [gdscript]
var spin_box = SpinBox.new()
add_child(spin_box)
var line_edit = spin_box.get_line_edit()
line_edit.context_menu_enabled = false
spin_box.align = LineEdit.ALIGN_RIGHT
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ var spinBox = new SpinBox();
+ AddChild(spinBox);
+ var lineEdit = spinBox.GetLineEdit();
+ lineEdit.ContextMenuEnabled = false;
+ spinBox.Align = LineEdit.AlignEnum.Right;
+ [/csharp]
+ [/codeblocks]
The above code will create a [SpinBox], disable context menu on it and set the text alignment to right.
See [Range] class for more options over the [SpinBox].
+ [b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a [SpinBox]'s background, add theme items for [LineEdit] and customize them.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml
index c56596423d..617ad3a371 100644
--- a/doc/classes/Sprite2D.xml
+++ b/doc/classes/Sprite2D.xml
@@ -15,12 +15,29 @@
</return>
<description>
Returns a [Rect2] representing the Sprite2D's boundary in local coordinates. Can be used to detect if the Sprite2D was clicked. Example:
- [codeblock]
+ [codeblocks]
+ [gdscript]
func _input(event):
- if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
+ if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
if get_rect().has_point(to_local(event.position)):
print("A click!")
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ public override void _Input(InputEvent inputEvent)
+ {
+ if (inputEvent is InputEventMouseButton inputEventMouse)
+ {
+ if (inputEventMouse.Pressed &amp;&amp; inputEventMouse.ButtonIndex == (int)ButtonList.Left)
+ {
+ if (GetRect().HasPoint(ToLocal(inputEventMouse.Position)))
+ {
+ GD.Print("A click!");
+ }
+ }
+ }
+ }
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="is_pixel_opaque" qualifiers="const">
@@ -56,11 +73,11 @@
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
The texture's drawing offset.
</member>
- <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
+ <member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false">
If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
</member>
- <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false">
- If [code]true[/code], the outermost pixels get blurred out.
+ <member name="region_filter_clip_enabled" type="bool" setter="set_region_filter_clip_enabled" getter="is_region_filter_clip_enabled" default="false">
+ If [code]true[/code], the outermost pixels get blurred out. [member region_enabled] must be [code]true[/code].
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index f9b947fa3d..658fd1a4f2 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -20,7 +20,7 @@
<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
The number of columns in the sprite sheet.
</member>
- <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
+ <member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false">
If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect].
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index 078520a095..06b9c2b042 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -73,7 +73,7 @@
The texture's drawing offset.
</member>
<member name="opacity" type="float" setter="set_opacity" getter="get_opacity" default="1.0">
- The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
+ The objects' visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
</member>
<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
The size of one pixel's width on the sprite to scale it in 3D.
diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml
index a73d3c8212..a1b858acf6 100644
--- a/doc/classes/StreamPeer.xml
+++ b/doc/classes/StreamPeer.xml
@@ -212,9 +212,14 @@
<description>
Puts a zero-terminated ASCII string into the stream prepended by a 32-bit unsigned integer representing its size.
Note: To put an ASCII string without prepending its size, you can use [method put_data]:
- [codeblock]
+ [codeblocks]
+ [gdscript]
put_data("Hello world".to_ascii())
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ PutData("Hello World".ToAscii());
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="put_u16">
@@ -261,9 +266,14 @@
<description>
Puts a zero-terminated UTF-8 string into the stream prepended by a 32 bits unsigned integer representing its size.
Note: To put an UTF-8 string without prepending its size, you can use [method put_data]:
- [codeblock]
+ [codeblocks]
+ [gdscript]
put_data("Hello world".to_utf8())
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ PutData("Hello World".ToUTF8());
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="put_var">
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index c03f6357ab..416438e648 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -44,7 +44,7 @@
Constructs a new String from the given [StringName].
</description>
</method>
- <method name="begins_with">
+ <method name="begins_with" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="text" type="String">
@@ -53,14 +53,14 @@
Returns [code]true[/code] if the string begins with the given string.
</description>
</method>
- <method name="bigrams">
+ <method name="bigrams" qualifiers="const">
<return type="PackedStringArray">
</return>
<description>
Returns the bigrams (pairs of consecutive letters) of this string.
</description>
</method>
- <method name="bin_to_int">
+ <method name="bin_to_int" qualifiers="const">
<return type="int">
</return>
<description>
@@ -77,14 +77,14 @@
[/codeblocks]
</description>
</method>
- <method name="c_escape">
+ <method name="c_escape" qualifiers="const">
<return type="String">
</return>
<description>
Returns a copy of the string with special characters escaped using the C language standard.
</description>
</method>
- <method name="c_unescape">
+ <method name="c_unescape" qualifiers="const">
<return type="String">
</return>
<description>
@@ -92,14 +92,14 @@
[b]Note:[/b] Unlike the GDScript parser, this method doesn't support the [code]\uXXXX[/code] escape sequence.
</description>
</method>
- <method name="capitalize">
+ <method name="capitalize" qualifiers="const">
<return type="String">
</return>
<description>
Changes the case of some letters. Replaces underscores with spaces, adds spaces before in-word uppercase characters, converts all letters to lowercase, then capitalizes the first letter and every letter following a space character. For [code]capitalize camelCase mixed_with_underscores[/code], it will return [code]Capitalize Camel Case Mixed With Underscores[/code].
</description>
</method>
- <method name="casecmp_to">
+ <method name="casecmp_to" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="to" type="String">
@@ -111,7 +111,15 @@
To get a boolean result from a string comparison, use the [code]==[/code] operator instead. See also [method nocasecmp_to] and [method naturalnocasecmp_to].
</description>
</method>
- <method name="count">
+ <method name="chr" qualifiers="static">
+ <return type="String">
+ </return>
+ <argument index="0" name="char" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="String">
@@ -124,7 +132,7 @@
Returns the number of occurrences of substring [code]what[/code] between [code]from[/code] and [code]to[/code] positions. If [code]from[/code] and [code]to[/code] equals 0 the whole string will be used. If only [code]to[/code] equals 0 the remained substring will be used.
</description>
</method>
- <method name="countn">
+ <method name="countn" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="String">
@@ -137,14 +145,14 @@
Returns the number of occurrences of substring [code]what[/code] (ignoring case) between [code]from[/code] and [code]to[/code] positions. If [code]from[/code] and [code]to[/code] equals 0 the whole string will be used. If only [code]to[/code] equals 0 the remained substring will be used.
</description>
</method>
- <method name="dedent">
+ <method name="dedent" qualifiers="const">
<return type="String">
</return>
<description>
Returns a copy of the string with indentation (leading tabs and spaces) removed.
</description>
</method>
- <method name="ends_with">
+ <method name="ends_with" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="text" type="String">
@@ -153,7 +161,7 @@
Returns [code]true[/code] if the string ends with the given string.
</description>
</method>
- <method name="find">
+ <method name="find" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="String">
@@ -163,14 +171,18 @@
<description>
Returns the index of the [b]first[/b] case-sensitive occurrence of the specified string in this instance, or [code]-1[/code]. Optionally, the starting search index can be specified, continuing to the end of the string.
[b]Note:[/b] If you just want to know whether a string contains a substring, use the [code]in[/code] operator as follows:
- [codeblock]
- # Will evaluate to `false`.
- if "i" in "team":
- pass
- [/codeblock]
+ [codeblocks]
+ [gdscript]
+ print("i" in "team") # Will print `false`.
+ [/gdscript]
+ [csharp]
+ // C# has no in operator, but we can use `Contains()`.
+ GD.Print("team".Contains("i")); // Will print `false`.
+ [/csharp]
+ [/codeblocks]
</description>
</method>
- <method name="findn">
+ <method name="findn" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="String">
@@ -181,7 +193,7 @@
Returns the index of the [b]first[/b] case-insensitive occurrence of the specified string in this instance, or [code]-1[/code]. Optionally, the starting search index can be specified, continuing to the end of the string.
</description>
</method>
- <method name="format">
+ <method name="format" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="values" type="Variant">
@@ -192,42 +204,42 @@
Formats the string by replacing all occurrences of [code]placeholder[/code] with [code]values[/code].
</description>
</method>
- <method name="get_base_dir">
+ <method name="get_base_dir" qualifiers="const">
<return type="String">
</return>
<description>
If the string is a valid file path, returns the base directory name.
</description>
</method>
- <method name="get_basename">
+ <method name="get_basename" qualifiers="const">
<return type="String">
</return>
<description>
If the string is a valid file path, returns the full file path without the extension.
</description>
</method>
- <method name="get_extension">
+ <method name="get_extension" qualifiers="const">
<return type="String">
</return>
<description>
If the string is a valid file path, returns the extension.
</description>
</method>
- <method name="get_file">
+ <method name="get_file" qualifiers="const">
<return type="String">
</return>
<description>
If the string is a valid file path, returns the filename.
</description>
</method>
- <method name="hash">
+ <method name="hash" qualifiers="const">
<return type="int">
</return>
<description>
Hashes the string and returns a 32-bit integer.
</description>
</method>
- <method name="hex_to_int">
+ <method name="hex_to_int" qualifiers="const">
<return type="int">
</return>
<description>
@@ -244,7 +256,15 @@
[/codeblocks]
</description>
</method>
- <method name="insert">
+ <method name="humanize_size" qualifiers="static">
+ <return type="String">
+ </return>
+ <argument index="0" name="size" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="insert" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="position" type="int">
@@ -255,28 +275,28 @@
Returns a copy of the string with the substring [code]what[/code] inserted at the given position.
</description>
</method>
- <method name="is_abs_path">
+ <method name="is_abs_path" qualifiers="const">
<return type="bool">
</return>
<description>
If the string is a path to a file or directory, returns [code]true[/code] if the path is absolute.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the length of the string equals [code]0[/code].
</description>
</method>
- <method name="is_rel_path">
+ <method name="is_rel_path" qualifiers="const">
<return type="bool">
</return>
<description>
If the string is a path to a file or directory, returns [code]true[/code] if the path is relative.
</description>
</method>
- <method name="is_subsequence_of">
+ <method name="is_subsequence_of" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="text" type="String">
@@ -285,7 +305,7 @@
Returns [code]true[/code] if this string is a subsequence of the given string.
</description>
</method>
- <method name="is_subsequence_ofi">
+ <method name="is_subsequence_ofi" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="text" type="String">
@@ -294,7 +314,7 @@
Returns [code]true[/code] if this string is a subsequence of the given string, without considering case.
</description>
</method>
- <method name="is_valid_filename">
+ <method name="is_valid_filename" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -302,14 +322,14 @@
[code]: / \ ? * " | % &lt; &gt;[/code]
</description>
</method>
- <method name="is_valid_float">
+ <method name="is_valid_float" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this string contains a valid float.
</description>
</method>
- <method name="is_valid_hex_number">
+ <method name="is_valid_hex_number" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="with_prefix" type="bool" default="false">
@@ -318,35 +338,35 @@
Returns [code]true[/code] if this string contains a valid hexadecimal number. If [code]with_prefix[/code] is [code]true[/code], then a validity of the hexadecimal number is determined by [code]0x[/code] prefix, for instance: [code]0xDEADC0DE[/code].
</description>
</method>
- <method name="is_valid_html_color">
+ <method name="is_valid_html_color" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this string contains a valid color in hexadecimal HTML notation. Other HTML notations such as named colors or [code]hsl()[/code] colors aren't considered valid by this method and will return [code]false[/code].
</description>
</method>
- <method name="is_valid_identifier">
+ <method name="is_valid_identifier" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this string is a valid identifier. A valid identifier may contain only letters, digits and underscores ([code]_[/code]) and the first character may not be a digit.
</description>
</method>
- <method name="is_valid_integer">
+ <method name="is_valid_integer" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this string contains a valid integer.
</description>
</method>
- <method name="is_valid_ip_address">
+ <method name="is_valid_ip_address" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this string contains only a well-formatted IPv4 or IPv6 address. This method considers [url=https://en.wikipedia.org/wiki/Reserved_IP_addresses]reserved IP addresses[/url] such as [code]0.0.0.0[/code] as valid.
</description>
</method>
- <method name="join">
+ <method name="join" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="parts" type="PackedStringArray">
@@ -354,19 +374,24 @@
<description>
Return a [String] which is the concatenation of the [code]parts[/code]. The separator between elements is the string providing this method.
Example:
- [codeblock]
+ [codeblocks]
+ [gdscript]
print(", ".join(["One", "Two", "Three", "Four"]))
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ GD.Print(String.Join(",", new string[] {"One", "Two", "Three", "Four"}));
+ [/csharp]
+ [/codeblocks]
</description>
</method>
- <method name="json_escape">
+ <method name="json_escape" qualifiers="const">
<return type="String">
</return>
<description>
Returns a copy of the string with special characters escaped using the JSON standard.
</description>
</method>
- <method name="left">
+ <method name="left" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="position" type="int">
@@ -375,14 +400,14 @@
Returns a number of characters from the left of the string.
</description>
</method>
- <method name="length">
+ <method name="length" qualifiers="const">
<return type="int">
</return>
<description>
Returns the string's amount of characters.
</description>
</method>
- <method name="lpad">
+ <method name="lpad" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="min_length" type="int">
@@ -393,7 +418,7 @@
Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the left of the string.
</description>
</method>
- <method name="lstrip">
+ <method name="lstrip" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="chars" type="String">
@@ -403,7 +428,7 @@
[b]Note:[/b] The [code]chars[/code] is not a prefix. See [method trim_prefix] method that will remove a single prefix string rather than a set of characters.
</description>
</method>
- <method name="match">
+ <method name="match" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="expr" type="String">
@@ -412,7 +437,7 @@
Does a simple case-sensitive expression match, where [code]"*"[/code] matches zero or more arbitrary characters and [code]"?"[/code] matches any single character except a period ([code]"."[/code]).
</description>
</method>
- <method name="matchn">
+ <method name="matchn" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="expr" type="String">
@@ -421,21 +446,21 @@
Does a simple case-insensitive expression match, where [code]"*"[/code] matches zero or more arbitrary characters and [code]"?"[/code] matches any single character except a period ([code]"."[/code]).
</description>
</method>
- <method name="md5_buffer">
+ <method name="md5_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Returns the MD5 hash of the string as an array of bytes.
</description>
</method>
- <method name="md5_text">
+ <method name="md5_text" qualifiers="const">
<return type="String">
</return>
<description>
Returns the MD5 hash of the string as a string.
</description>
</method>
- <method name="naturalnocasecmp_to">
+ <method name="naturalnocasecmp_to" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="to" type="String">
@@ -448,7 +473,7 @@
To get a boolean result from a string comparison, use the [code]==[/code] operator instead. See also [method nocasecmp_to] and [method casecmp_to].
</description>
</method>
- <method name="nocasecmp_to">
+ <method name="nocasecmp_to" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="to" type="String">
@@ -460,6 +485,24 @@
To get a boolean result from a string comparison, use the [code]==[/code] operator instead. See also [method casecmp_to] and [method naturalnocasecmp_to].
</description>
</method>
+ <method name="num" qualifiers="static">
+ <return type="String">
+ </return>
+ <argument index="0" name="number" type="float">
+ </argument>
+ <argument index="1" name="decimals" type="int" default="-1">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="num_scientific" qualifiers="static">
+ <return type="String">
+ </return>
+ <argument index="0" name="number" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
@@ -540,7 +583,7 @@
<description>
</description>
</method>
- <method name="pad_decimals">
+ <method name="pad_decimals" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="digits" type="int">
@@ -549,7 +592,7 @@
Formats a number to have an exact number of [code]digits[/code] after the decimal point.
</description>
</method>
- <method name="pad_zeros">
+ <method name="pad_zeros" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="digits" type="int">
@@ -558,7 +601,7 @@
Formats a number to have an exact number of [code]digits[/code] before the decimal point.
</description>
</method>
- <method name="plus_file">
+ <method name="plus_file" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="file" type="String">
@@ -567,7 +610,7 @@
If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code].
</description>
</method>
- <method name="repeat">
+ <method name="repeat" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="count" type="int">
@@ -576,7 +619,7 @@
Returns original string repeated a number of times. The number of repetitions is given by the argument.
</description>
</method>
- <method name="replace">
+ <method name="replace" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="what" type="String">
@@ -587,7 +630,7 @@
Replaces occurrences of a case-sensitive substring with the given one inside the string.
</description>
</method>
- <method name="replacen">
+ <method name="replacen" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="what" type="String">
@@ -598,7 +641,7 @@
Replaces occurrences of a case-insensitive substring with the given one inside the string.
</description>
</method>
- <method name="rfind">
+ <method name="rfind" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="String">
@@ -609,7 +652,7 @@
Returns the index of the [b]last[/b] case-sensitive occurrence of the specified string in this instance, or [code]-1[/code]. Optionally, the starting search index can be specified, continuing to the beginning of the string.
</description>
</method>
- <method name="rfindn">
+ <method name="rfindn" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="String">
@@ -620,7 +663,7 @@
Returns the index of the [b]last[/b] case-insensitive occurrence of the specified string in this instance, or [code]-1[/code]. Optionally, the starting search index can be specified, continuing to the beginning of the string.
</description>
</method>
- <method name="right">
+ <method name="right" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="position" type="int">
@@ -629,7 +672,7 @@
Returns the right side of the string from a given position.
</description>
</method>
- <method name="rpad">
+ <method name="rpad" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="min_length" type="int">
@@ -640,7 +683,7 @@
Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the right of the string.
</description>
</method>
- <method name="rsplit">
+ <method name="rsplit" qualifiers="const">
<return type="PackedStringArray">
</return>
<argument index="0" name="delimiter" type="String">
@@ -654,16 +697,21 @@
The splits in the returned array are sorted in the same order as the original string, from left to right.
If [code]maxsplit[/code] is specified, it defines the number of splits to do from the right up to [code]maxsplit[/code]. The default value of 0 means that all items are split, thus giving the same result as [method split].
Example:
- [codeblock]
+ [codeblocks]
+ [gdscript]
var some_string = "One,Two,Three,Four"
var some_array = some_string.rsplit(",", true, 1)
print(some_array.size()) # Prints 2
print(some_array[0]) # Prints "Four"
print(some_array[1]) # Prints "Three,Two,One"
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ // There is no Rsplit.
+ [/csharp]
+ [/codeblocks]
</description>
</method>
- <method name="rstrip">
+ <method name="rstrip" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="chars" type="String">
@@ -673,35 +721,35 @@
[b]Note:[/b] The [code]chars[/code] is not a suffix. See [method trim_suffix] method that will remove a single suffix string rather than a set of characters.
</description>
</method>
- <method name="sha1_buffer">
+ <method name="sha1_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Returns the SHA-1 hash of the string as an array of bytes.
</description>
</method>
- <method name="sha1_text">
+ <method name="sha1_text" qualifiers="const">
<return type="String">
</return>
<description>
Returns the SHA-1 hash of the string as a string.
</description>
</method>
- <method name="sha256_buffer">
+ <method name="sha256_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Returns the SHA-256 hash of the string as an array of bytes.
</description>
</method>
- <method name="sha256_text">
+ <method name="sha256_text" qualifiers="const">
<return type="String">
</return>
<description>
Returns the SHA-256 hash of the string as a string.
</description>
</method>
- <method name="similarity">
+ <method name="similarity" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="text" type="String">
@@ -710,7 +758,7 @@
Returns the similarity index of the text compared to this string. 1 means totally similar and 0 means totally dissimilar.
</description>
</method>
- <method name="split">
+ <method name="split" qualifiers="const">
<return type="PackedStringArray">
</return>
<argument index="0" name="delimiter" type="String">
@@ -723,17 +771,25 @@
Splits the string by a [code]delimiter[/code] string and returns an array of the substrings. The [code]delimiter[/code] can be of any length.
If [code]maxsplit[/code] is specified, it defines the number of splits to do from the left up to [code]maxsplit[/code]. The default value of [code]0[/code] means that all items are split.
Example:
- [codeblock]
+ [codeblocks]
+ [gdscript]
var some_string = "One,Two,Three,Four"
var some_array = some_string.split(",", true, 1)
print(some_array.size()) # Prints 2
- print(some_array[0]) # Prints "One"
- print(some_array[1]) # Prints "Two,Three,Four"
- [/codeblock]
+ print(some_array[0]) # Prints "Four"
+ print(some_array[1]) # Prints "Three,Two,One"
+ [/gdscript]
+ [csharp]
+ var someString = "One,Two,Three,Four";
+ var someArray = someString.Split(",", true); // This is as close as it gets to Godots API.
+ GD.Print(someArray[0]); // Prints "Four"
+ GD.Print(someArray[1]); // Prints "Three,Two,One"
+ [/csharp]
+ [/codeblocks]
If you need to split strings with more complex rules, use the [RegEx] class instead.
</description>
</method>
- <method name="split_floats">
+ <method name="split_floats" qualifiers="const">
<return type="PackedFloat32Array">
</return>
<argument index="0" name="delimiter" type="String">
@@ -745,7 +801,7 @@
For example, [code]"1,2.5,3"[/code] will return [code][1,2.5,3][/code] if split by [code]","[/code].
</description>
</method>
- <method name="strip_edges">
+ <method name="strip_edges" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="left" type="bool" default="true">
@@ -756,14 +812,14 @@
Returns a copy of the string stripped of any non-printable character (including tabulations, spaces and line breaks) at the beginning and the end. The optional arguments are used to toggle stripping on the left and right edges respectively.
</description>
</method>
- <method name="strip_escapes">
+ <method name="strip_escapes" qualifiers="const">
<return type="String">
</return>
<description>
Returns a copy of the string stripped of any escape character. These include all non-printable control characters of the first page of the ASCII table (&lt; 32), such as tabulation ([code]\t[/code] in C) and newline ([code]\n[/code] and [code]\r[/code]) characters, but not spaces.
</description>
</method>
- <method name="substr">
+ <method name="substr" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="from" type="int">
@@ -774,63 +830,63 @@
Returns part of the string from the position [code]from[/code] with length [code]len[/code]. Argument [code]len[/code] is optional and using [code]-1[/code] will return remaining characters from given position.
</description>
</method>
- <method name="to_ascii_buffer">
+ <method name="to_ascii_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Converts the String (which is a character array) to ASCII/Latin-1 encoded [PackedByteArray] (which is an array of bytes). The conversion is faster compared to [method to_utf8_buffer], as this method assumes that all the characters in the String are ASCII/Latin-1 characters, unsupported characters are replaced with spaces.
</description>
</method>
- <method name="to_float">
+ <method name="to_float" qualifiers="const">
<return type="float">
</return>
<description>
Converts a string containing a decimal number into a [code]float[/code].
</description>
</method>
- <method name="to_int">
+ <method name="to_int" qualifiers="const">
<return type="int">
</return>
<description>
Converts a string containing an integer number into an [code]int[/code].
</description>
</method>
- <method name="to_lower">
+ <method name="to_lower" qualifiers="const">
<return type="String">
</return>
<description>
Returns the string converted to lowercase.
</description>
</method>
- <method name="to_upper">
+ <method name="to_upper" qualifiers="const">
<return type="String">
</return>
<description>
Returns the string converted to uppercase.
</description>
</method>
- <method name="to_utf16_buffer">
+ <method name="to_utf16_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Converts the String (which is an array of characters) to UTF-16 encoded [PackedByteArray] (which is an array of bytes).
</description>
</method>
- <method name="to_utf32_buffer">
+ <method name="to_utf32_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Converts the String (which is an array of characters) to UTF-32 encoded [PackedByteArray] (which is an array of bytes).
</description>
</method>
- <method name="to_utf8_buffer">
+ <method name="to_utf8_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Converts the String (which is an array of characters) to UTF-8 encode [PackedByteArray] (which is an array of bytes). The conversion is a bit slower than [method to_ascii_buffer], but supports all UTF-8 characters. Therefore, you should prefer this function over [method to_ascii_buffer].
</description>
</method>
- <method name="trim_prefix">
+ <method name="trim_prefix" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="prefix" type="String">
@@ -839,7 +895,7 @@
Removes a given string from the start if it starts with it or leaves the string unchanged.
</description>
</method>
- <method name="trim_suffix">
+ <method name="trim_suffix" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="suffix" type="String">
@@ -848,7 +904,7 @@
Removes a given string from the end if it ends with it or leaves the string unchanged.
</description>
</method>
- <method name="unicode_at">
+ <method name="unicode_at" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="at" type="int">
@@ -857,7 +913,7 @@
Returns the character code at position [code]at[/code].
</description>
</method>
- <method name="uri_decode">
+ <method name="uri_decode" qualifiers="const">
<return type="String">
</return>
<description>
@@ -872,7 +928,7 @@
[/codeblocks]
</description>
</method>
- <method name="uri_encode">
+ <method name="uri_encode" qualifiers="const">
<return type="String">
</return>
<description>
@@ -887,7 +943,14 @@
[/codeblocks]
</description>
</method>
- <method name="xml_escape">
+ <method name="validate_node_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Removes any characters from the string that are prohibited in [Node] names ([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]"[/code]).
+ </description>
+ </method>
+ <method name="xml_escape" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="escape_quotes" type="bool" default="false">
@@ -896,7 +959,7 @@
Returns a copy of the string with special characters escaped using the XML standard. If [code]escape_quotes[/code] is [code]true[/code], the single quote ([code]'[/code]) and double quote ([code]"[/code]) characters are also escaped.
</description>
</method>
- <method name="xml_unescape">
+ <method name="xml_unescape" qualifiers="const">
<return type="String">
</return>
<description>
diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml
index af0074f080..be32f6a234 100644
--- a/doc/classes/StringName.xml
+++ b/doc/classes/StringName.xml
@@ -4,7 +4,7 @@
An optimized string type for unique names.
</brief_description>
<description>
- [StringName]s are immutable strings designed for general-purpose represention of unique names. [StringName] ensures that only one instance of a given name exists (so two [StringName]s with the same value are the same object). Comparing them is much faster than with regular [String]s, because only the pointers are compared, not the whole strings.
+ [StringName]s are immutable strings designed for general-purpose representation of unique names. [StringName] ensures that only one instance of a given name exists (so two [StringName]s with the same value are the same object). Comparing them is much faster than with regular [String]s, because only the pointers are compared, not the whole strings.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml
index 13ea7df294..d66ae210ec 100644
--- a/doc/classes/StyleBoxFlat.xml
+++ b/doc/classes/StyleBoxFlat.xml
@@ -4,12 +4,12 @@
Customizable [StyleBox] with a given set of parameters (no texture required).
</brief_description>
<description>
- This [StyleBox] can be used to achieve all kinds of looks without the need of a texture. Those properties are customizable:
+ This [StyleBox] can be used to achieve all kinds of looks without the need of a texture. The following properties are customizable:
- Color
- Border width (individual width for each border)
- Rounded corners (individual radius for each corner)
- Shadow (with blur and offset)
- Setting corner radius to high values is allowed. As soon as corners would overlap, the stylebox will switch to a relative system. Example:
+ Setting corner radius to high values is allowed. As soon as corners overlap, the stylebox will switch to a relative system. Example:
[codeblock]
height = 30
corner_radius_top_left = 50
@@ -178,8 +178,8 @@
Border width for the top border.
</member>
<member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail" default="8">
- This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.
- For corner radii smaller than 10, [code]4[/code] or [code]5[/code] should be enough. For corner radii smaller than 30, values between [code]8[/code] and [code]12[/code] should be enough.
+ This sets the number of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.
+ For corner radii less than 10, [code]4[/code] or [code]5[/code] should be enough. For corner radii less than 30, values between [code]8[/code] and [code]12[/code] should be enough.
A corner detail of [code]1[/code] will result in chamfered corners instead of rounded corners, which is useful for some artistic effects.
</member>
<member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius" default="0">
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 331de4284e..1195e4aa2b 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -5,13 +5,22 @@
</brief_description>
<description>
The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from a script. All properties except indices need to be added before calling [method add_vertex]. For example, to add vertex colors and UVs:
- [codeblock]
+ [codeblocks]
+ [gdscript]
var st = SurfaceTool.new()
st.begin(Mesh.PRIMITIVE_TRIANGLES)
st.set_color(Color(1, 0, 0))
st.set_uv(Vector2(0, 0))
st.set_vertex(Vector3(0, 0, 0))
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ var st = new SurfaceTool();
+ st.Begin(Mesh.PrimitiveType.Triangles);
+ st.SetColor(new Color(1, 0, 0));
+ st.SetUv(new Vector2(0, 0));
+ st.SetVertex(new Vector3(0, 0, 0));
+ [/csharp]
+ [/codeblocks]
The above [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calling [method set_uv] or [method set_color], then the last values would be used.
Vertex attributes must be passed [b]before[/b] calling [method add_vertex]. Failure to do so will result in an error when committing the vertex information to a mesh.
Additionally, the attributes used before the first vertex is added determine the format of the mesh. For example, if you only add UVs to the first vertex, you cannot add color to any of the subsequent vertices.
@@ -180,6 +189,12 @@
<description>
</description>
</method>
+ <method name="get_primitive" qualifiers="const">
+ <return type="int" enum="Mesh.PrimitiveType">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_skin_weight_count" qualifiers="const">
<return type="int" enum="SurfaceTool.SkinWeightCount">
</return>
@@ -190,7 +205,7 @@
<return type="void">
</return>
<description>
- Shrinks the vertex array by creating an index array (avoids reusing vertices).
+ Shrinks the vertex array by creating an index array. This can improve performance by avoiding vertex reuse.
</description>
</method>
<method name="optimize_indices_for_cache">
@@ -205,7 +220,7 @@
<argument index="0" name="bones" type="PackedInt32Array">
</argument>
<description>
- Specifies an array of bones for the next vertex to use. [code]bones[/code] must contain 4 integers.
+ Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/code] must contain 4 integers.
</description>
</method>
<method name="set_color">
@@ -214,7 +229,7 @@
<argument index="0" name="color" type="Color">
</argument>
<description>
- Specifies a [Color] for the next vertex to use.
+ Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
[b]Note:[/b] The material must have [member BaseMaterial3D.vertex_color_use_as_albedo] enabled for the vertex color to be visible.
</description>
</method>
@@ -253,7 +268,7 @@
<argument index="0" name="normal" type="Vector3">
</argument>
<description>
- Specifies a normal for the next vertex to use.
+ Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
<method name="set_skin_weight_count">
@@ -279,7 +294,7 @@
<argument index="0" name="tangent" type="Plane">
</argument>
<description>
- Specifies a tangent for the next vertex to use.
+ Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
<method name="set_uv">
@@ -288,7 +303,7 @@
<argument index="0" name="uv" type="Vector2">
</argument>
<description>
- Specifies a set of UV coordinates to use for the next vertex.
+ Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
<method name="set_uv2">
@@ -297,7 +312,7 @@
<argument index="0" name="uv2" type="Vector2">
</argument>
<description>
- Specifies an optional second set of UV coordinates to use for the next vertex.
+ Specifies an optional second set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
<method name="set_weights">
@@ -306,7 +321,7 @@
<argument index="0" name="weights" type="PackedFloat32Array">
</argument>
<description>
- Specifies weight values for next vertex to use. [code]weights[/code] must contain 4 values.
+ Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/code] must contain 4 values. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
</methods>
diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml
index df9680bf28..79fa8896e3 100644
--- a/doc/classes/Tabs.xml
+++ b/doc/classes/Tabs.xml
@@ -254,6 +254,9 @@
</method>
</methods>
<members>
+ <member name="clip_tabs" type="bool" setter="set_clip_tabs" getter="get_clip_tabs" default="true">
+ If [code]true[/code], tabs overflowing this node's width will be hidden, displaying two navigation buttons instead. Otherwise, this node's minimum size is updated so that all tabs are visible.
+ </member>
<member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" default="0">
Select tab at index [code]tab_idx[/code].
</member>
@@ -261,7 +264,7 @@
If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
<member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled" default="true">
- if [code]true[/code], the mouse's scroll wheel cab be used to navigate the scroll view.
+ if [code]true[/code], the mouse's scroll wheel can be used to navigate the scroll view.
</member>
<member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="Tabs.TabAlign" default="1">
The alignment of all tabs. See [enum TabAlign] for details.
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 1d50cd60e5..088bcd1c3c 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -402,13 +402,24 @@
<description>
Perform a search inside the text. Search flags can be specified in the [enum SearchFlags] enum.
Returns an empty [code]Dictionary[/code] if no result was found. Otherwise, returns a [code]Dictionary[/code] containing [code]line[/code] and [code]column[/code] entries, e.g:
- [codeblock]
- var result = search(key, flags, line, column)
- if !result.is_empty():
+ [codeblocks]
+ [gdscript]
+ var result = search("print", SEARCH_WHOLE_WORDS, 0, 0)
+ if !result.empty():
# Result found.
var line_number = result.line
var column_number = result.column
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ int[] result = Search("print", (uint)TextEdit.SearchFlags.WholeWords, 0, 0);
+ if (result.Length &gt; 0)
+ {
+ // Result found.
+ int lineNumber = result[(int)TextEdit.SearchResult.Line];
+ int columnNumber = result[(int)TextEdit.SearchResult.Column];
+ }
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="select">
diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml
index 99eb8b81d4..8df53b8423 100644
--- a/doc/classes/TextParagraph.xml
+++ b/doc/classes/TextParagraph.xml
@@ -145,7 +145,7 @@
<argument index="4" name="dc_color" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
- Draw outilines of all lines of the text and drop cap into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box.
+ Draw outlines of all lines of the text and drop cap into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box.
</description>
</method>
<method name="get_dropcap_lines" qualifiers="const">
@@ -289,6 +289,20 @@
Returns the size of the bounding box of the paragraph.
</description>
</method>
+ <method name="get_spacing_bottom" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns extra spacing at the bottom of the line. See [member Font.extra_spacing_bottom].
+ </description>
+ </method>
+ <method name="get_spacing_top" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns extra spacing at the top of the line. See [member Font.extra_spacing_top].
+ </description>
+ </method>
<method name="hit_test" qualifiers="const">
<return type="int">
</return>
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 79ab6e28e7..fe63e434c9 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -9,6 +9,19 @@
<tutorials>
</tutorials>
<methods>
+ <method name="create_font_bitmap">
+ <return type="RID">
+ </return>
+ <argument index="0" name="height" type="float">
+ </argument>
+ <argument index="1" name="ascent" type="float">
+ </argument>
+ <argument index="2" name="base_size" type="int">
+ </argument>
+ <description>
+ Creates new, empty bitmap font. To free the resulting font, use [method free_rid] method.
+ </description>
+ </method>
<method name="create_font_memory">
<return type="RID">
</return>
@@ -78,6 +91,51 @@
Draws box displaying character hexadecimal code. Used for replacing missing characters.
</description>
</method>
+ <method name="font_bitmap_add_char">
+ <return type="void">
+ </return>
+ <argument index="0" name="font" type="RID">
+ </argument>
+ <argument index="1" name="char" type="int">
+ </argument>
+ <argument index="2" name="texture_idx" type="int">
+ </argument>
+ <argument index="3" name="rect" type="Rect2">
+ </argument>
+ <argument index="4" name="align" type="Vector2">
+ </argument>
+ <argument index="5" name="advance" type="float">
+ </argument>
+ <description>
+ Adds a character to the font, where [code]character[/code] is the Unicode value, [code]texture[/code] is the texture index, [code]rect[/code] is the region in the texture (in pixels!), [code]align[/code] is the (optional) alignment for the character and [code]advance[/code] is the (optional) advance.
+ </description>
+ </method>
+ <method name="font_bitmap_add_kerning_pair">
+ <return type="void">
+ </return>
+ <argument index="0" name="font" type="RID">
+ </argument>
+ <argument index="1" name="A" type="int">
+ </argument>
+ <argument index="2" name="B" type="int">
+ </argument>
+ <argument index="3" name="kerning" type="int">
+ </argument>
+ <description>
+ Adds a kerning pair to the bitmap font as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character.
+ </description>
+ </method>
+ <method name="font_bitmap_add_texture">
+ <return type="void">
+ </return>
+ <argument index="0" name="font" type="RID">
+ </argument>
+ <argument index="1" name="texture" type="Texture">
+ </argument>
+ <description>
+ Adds a texture to the bitmap font.
+ </description>
+ </method>
<method name="font_draw_glyph" qualifiers="const">
<return type="Vector2">
</return>
@@ -200,6 +258,22 @@
Returns advance of the glyph.
</description>
</method>
+ <method name="font_get_glyph_contours" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="font" type="RID">
+ </argument>
+ <argument index="1" name="size" type="int">
+ </argument>
+ <argument index="2" name="index" type="int">
+ </argument>
+ <description>
+ Returns outline contours of the glyph in a Dictionary.
+ [code]points[/code] - [PackedVector3Array], containing outline points. [code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is the type of the point, using the [enum ContourPointTag] values.
+ [code]contours[/code] - [PackedInt32Array], containing indices the end points of each contour.
+ [code]orientation[/code] - [bool], contour orientation. If [code]true[/code], clockwise contours must be filled.
+ </description>
+ </method>
<method name="font_get_glyph_index" qualifiers="const">
<return type="int">
</return>
@@ -301,7 +375,7 @@
<argument index="0" name="font" type="RID">
</argument>
<description>
- Returns extra spacing for each glyphs in pixels.
+ Returns extra spacing for each glyph in pixels.
</description>
</method>
<method name="font_get_spacing_space" qualifiers="const">
@@ -310,7 +384,7 @@
<argument index="0" name="font" type="RID">
</argument>
<description>
- Sets extra spacing for each glyphs in pixels.
+ Sets extra spacing for each glyph in pixels.
</description>
</method>
<method name="font_get_supported_chars" qualifiers="const">
@@ -1243,5 +1317,14 @@
<constant name="FEATURE_USE_SUPPORT_DATA" value="128" enum="Feature">
TextServer require external data file for some features.
</constant>
+ <constant name="CONTOUR_CURVE_TAG_ON" value="1" enum="ContourPointTag">
+ Contour point is on the curve.
+ </constant>
+ <constant name="CONTOUR_CURVE_TAG_OFF_CONIC" value="0" enum="ContourPointTag">
+ Contour point isn't on the curve, but serves as a control point for a conic (quadratic) Bézier arc.
+ </constant>
+ <constant name="CONTOUR_CURVE_TAG_OFF_CUBIC" value="2" enum="ContourPointTag">
+ Contour point isn't on the curve, but serves as a control point for a cubic Bézier arc.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml
index 2270b95c63..b648098a94 100644
--- a/doc/classes/Texture2D.xml
+++ b/doc/classes/Texture2D.xml
@@ -63,7 +63,7 @@
Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API.
</description>
</method>
- <method name="get_data" qualifiers="const">
+ <method name="get_image" qualifiers="const">
<return type="Image">
</return>
<description>
diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml
index 3f7f22ebcd..3173dddb42 100644
--- a/doc/classes/Theme.xml
+++ b/doc/classes/Theme.xml
@@ -84,6 +84,19 @@
Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/code].
</description>
</method>
+ <method name="clear_theme_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="node_type" type="StringName">
+ </argument>
+ <description>
+ Clears the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]node_type[/code].
+ </description>
+ </method>
<method name="copy_default_theme">
<return type="void">
</return>
@@ -194,6 +207,13 @@
Returns all the font sizes as a [PackedStringArray] filled with each font size name, for use in [method get_font_size], if the theme has [code]node_type[/code].
</description>
</method>
+ <method name="get_font_size_type_list" qualifiers="const">
+ <return type="PackedStringArray">
+ </return>
+ <description>
+ Returns all the font size types as a [PackedStringArray] filled with unique type names, for use in [method get_font_size] and/or [method get_font_size_list].
+ </description>
+ </method>
<method name="get_font_type_list" qualifiers="const">
<return type="PackedStringArray">
</return>
@@ -236,7 +256,8 @@
<argument index="1" name="node_type" type="StringName">
</argument>
<description>
- Returns the icon [StyleBox] at [code]name[/code] if the theme has [code]node_type[/code].
+ Returns the [StyleBox] at [code]name[/code] if the theme has [code]node_type[/code].
+ Valid [code]name[/code]s may be found using [method get_stylebox_list]. Valid [code]node_type[/code]s may be found using [method get_stylebox_type_list].
</description>
</method>
<method name="get_stylebox_list" qualifiers="const">
@@ -246,6 +267,7 @@
</argument>
<description>
Returns all the [StyleBox]s as a [PackedStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has [code]node_type[/code].
+ Valid [code]node_type[/code]s may be found using [method get_stylebox_type_list].
</description>
</method>
<method name="get_stylebox_type_list" qualifiers="const">
@@ -255,6 +277,41 @@
Returns all the [StyleBox] types as a [PackedStringArray] filled with unique type names, for use in [method get_stylebox] and/or [method get_stylebox_list].
</description>
</method>
+ <method name="get_theme_item" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="node_type" type="StringName">
+ </argument>
+ <description>
+ Returns the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]node_type[/code].
+ Valid [code]name[/code]s may be found using [method get_theme_item_list] or a data type specific method. Valid [code]node_type[/code]s may be found using [method get_theme_item_type_list] or a data type specific method.
+ </description>
+ </method>
+ <method name="get_theme_item_list" qualifiers="const">
+ <return type="PackedStringArray">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <argument index="1" name="node_type" type="String">
+ </argument>
+ <description>
+ Returns all the theme items of [code]data_type[/code] as a [PackedStringArray] filled with each theme items's name, for use in [method get_theme_item] or a data type specific method, if the theme has [code]node_type[/code].
+ Valid [code]node_type[/code]s may be found using [method get_theme_item_type_list] or a data type specific method.
+ </description>
+ </method>
+ <method name="get_theme_item_type_list" qualifiers="const">
+ <return type="PackedStringArray">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <description>
+ Returns all the theme items of [code]data_type[/code] types as a [PackedStringArray] filled with unique type names, for use in [method get_theme_item], [method get_theme_item_list] or data type specific methods.
+ </description>
+ </method>
<method name="get_type_list" qualifiers="const">
<return type="PackedStringArray">
</return>
@@ -334,6 +391,113 @@
Returns [code]false[/code] if the theme does not have [code]node_type[/code].
</description>
</method>
+ <method name="has_theme_item" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="node_type" type="StringName">
+ </argument>
+ <description>
+ Returns [code]true[/code] if a theme item of [code]data_type[/code] with [code]name[/code] is in [code]node_type[/code].
+ Returns [code]false[/code] if the theme does not have [code]node_type[/code].
+ </description>
+ </method>
+ <method name="rename_color">
+ <return type="void">
+ </return>
+ <argument index="0" name="old_name" type="StringName">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="node_type" type="StringName">
+ </argument>
+ <description>
+ Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
+ <method name="rename_constant">
+ <return type="void">
+ </return>
+ <argument index="0" name="old_name" type="StringName">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="node_type" type="StringName">
+ </argument>
+ <description>
+ Renames the constant at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
+ <method name="rename_font">
+ <return type="void">
+ </return>
+ <argument index="0" name="old_name" type="StringName">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="node_type" type="StringName">
+ </argument>
+ <description>
+ Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
+ <method name="rename_font_size">
+ <return type="void">
+ </return>
+ <argument index="0" name="old_name" type="StringName">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="node_type" type="StringName">
+ </argument>
+ <description>
+ Renames the font size [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
+ <method name="rename_icon">
+ <return type="void">
+ </return>
+ <argument index="0" name="old_name" type="StringName">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="node_type" type="StringName">
+ </argument>
+ <description>
+ Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
+ <method name="rename_stylebox">
+ <return type="void">
+ </return>
+ <argument index="0" name="old_name" type="StringName">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="node_type" type="StringName">
+ </argument>
+ <description>
+ Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
+ <method name="rename_theme_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <argument index="1" name="old_name" type="StringName">
+ </argument>
+ <argument index="2" name="name" type="StringName">
+ </argument>
+ <argument index="3" name="node_type" type="StringName">
+ </argument>
+ <description>
+ Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to [code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
<method name="set_color">
<return type="void">
</return>
@@ -345,7 +509,7 @@
</argument>
<description>
Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in [code]node_type[/code].
- Does nothing if the theme does not have [code]node_type[/code].
+ Creates [code]node_type[/code] if the theme does not have it.
</description>
</method>
<method name="set_constant">
@@ -359,7 +523,7 @@
</argument>
<description>
Sets the theme's constant to [code]constant[/code] at [code]name[/code] in [code]node_type[/code].
- Does nothing if the theme does not have [code]node_type[/code].
+ Creates [code]node_type[/code] if the theme does not have it.
</description>
</method>
<method name="set_font">
@@ -373,7 +537,7 @@
</argument>
<description>
Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in [code]node_type[/code].
- Does nothing if the theme does not have [code]node_type[/code].
+ Creates [code]node_type[/code] if the theme does not have it.
</description>
</method>
<method name="set_font_size">
@@ -387,7 +551,7 @@
</argument>
<description>
Sets the theme's font size to [code]font_size[/code] at [code]name[/code] in [code]node_type[/code].
- Does nothing if the theme does not have [code]node_type[/code].
+ Creates [code]node_type[/code] if the theme does not have it.
</description>
</method>
<method name="set_icon">
@@ -401,7 +565,7 @@
</argument>
<description>
Sets the theme's icon [Texture2D] to [code]texture[/code] at [code]name[/code] in [code]node_type[/code].
- Does nothing if the theme does not have [code]node_type[/code].
+ Creates [code]node_type[/code] if the theme does not have it.
</description>
</method>
<method name="set_stylebox">
@@ -415,7 +579,24 @@
</argument>
<description>
Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in [code]node_type[/code].
- Does nothing if the theme does not have [code]node_type[/code].
+ Creates [code]node_type[/code] if the theme does not have it.
+ </description>
+ </method>
+ <method name="set_theme_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="node_type" type="StringName">
+ </argument>
+ <argument index="3" name="value" type="Variant">
+ </argument>
+ <description>
+ Sets the theme item of [code]data_type[/code] to [code]value[/code] at [code]name[/code] in [code]node_type[/code].
+ Does nothing if the [code]value[/code] type does not match [code]data_type[/code].
+ Creates [code]node_type[/code] if the theme does not have it.
</description>
</method>
</methods>
@@ -428,5 +609,26 @@
</member>
</members>
<constants>
+ <constant name="DATA_TYPE_COLOR" value="0" enum="DataType">
+ Theme's [Color] item type.
+ </constant>
+ <constant name="DATA_TYPE_CONSTANT" value="1" enum="DataType">
+ Theme's constant item type.
+ </constant>
+ <constant name="DATA_TYPE_FONT" value="2" enum="DataType">
+ Theme's [Font] item type.
+ </constant>
+ <constant name="DATA_TYPE_FONT_SIZE" value="3" enum="DataType">
+ Theme's font size item type.
+ </constant>
+ <constant name="DATA_TYPE_ICON" value="4" enum="DataType">
+ Theme's icon [Texture2D] item type.
+ </constant>
+ <constant name="DATA_TYPE_STYLEBOX" value="5" enum="DataType">
+ Theme's [StyleBox] item type.
+ </constant>
+ <constant name="DATA_TYPE_MAX" value="6" enum="DataType">
+ Maximum value for the DataType enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index a12ef614e3..7ed8ad6d4a 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -172,12 +172,22 @@
[b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
If you need these to be immediately updated, you can call [method update_dirty_quadrants].
Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:
- [codeblock]
+ [codeblocks]
+ [gdscript]
func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2())
# Write your custom logic here.
# To call the default method:
.set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ public void SetCell(int x, int y, int tile, bool flipX = false, bool flipY = false, bool transpose = false, Vector2 autotileCoord = new Vector2())
+ {
+ // Write your custom logic here.
+ // To call the default method:
+ base.SetCell(x, y, tile, flipX, flipY, transpose, autotileCoord);
+ }
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="set_cellv">
@@ -262,6 +272,9 @@
</method>
</methods>
<members>
+ <member name="bake_navigation" type="bool" setter="set_bake_navigation" getter="is_baking_navigation" default="false">
+ If [code]true[/code], this TileMap bakes a navigation region.
+ </member>
<member name="cell_clip_uv" type="bool" setter="set_clip_uv" getter="get_clip_uv" default="false">
If [code]true[/code], the cell's UVs will be clipped.
</member>
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index 5265e75429..807d8033c1 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode.
- [b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer].
+ [b]Note:[/b] To create a one-shot timer without instantiating a node, use [method SceneTree.create_timer].
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml
index 768971aecf..bb4c17c531 100644
--- a/doc/classes/TouchScreenButton.xml
+++ b/doc/classes/TouchScreenButton.xml
@@ -4,7 +4,7 @@
Button for touch screen devices for gameplay use.
</brief_description>
<description>
- TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move.
+ TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike [Button], TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.
This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
</description>
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml
index d75b81eece..9d8721e2de 100644
--- a/doc/classes/Transform.xml
+++ b/doc/classes/Transform.xml
@@ -58,14 +58,14 @@
Constructs a Transform from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
</description>
</method>
- <method name="affine_inverse">
+ <method name="affine_inverse" qualifiers="const">
<return type="Transform">
</return>
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
</description>
</method>
- <method name="interpolate_with">
+ <method name="interpolate_with" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="xform" type="Transform">
@@ -76,14 +76,14 @@
Interpolates the transform to other Transform by weight amount (on the range of 0.0 to 1.0).
</description>
</method>
- <method name="inverse">
+ <method name="inverse" qualifiers="const">
<return type="Transform">
</return>
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="xform" type="Transform">
@@ -92,7 +92,7 @@
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
- <method name="looking_at">
+ <method name="looking_at" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="target" type="Vector3">
@@ -153,14 +153,14 @@
<description>
</description>
</method>
- <method name="orthonormalized">
+ <method name="orthonormalized" qualifiers="const">
<return type="Transform">
</return>
<description>
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
</description>
</method>
- <method name="rotated">
+ <method name="rotated" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="axis" type="Vector3">
@@ -171,7 +171,7 @@
Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector.
</description>
</method>
- <method name="scaled">
+ <method name="scaled" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="scale" type="Vector3">
@@ -180,7 +180,7 @@
Scales basis and origin of the transform by the given scale factor, using matrix multiplication.
</description>
</method>
- <method name="translated">
+ <method name="translated" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="offset" type="Vector3">
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 406774cbfe..6ae7fbcf79 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -54,14 +54,14 @@
Constructs the transform from 3 [Vector2] values representing [member x], [member y], and the [member origin] (the three column vectors).
</description>
</method>
- <method name="affine_inverse">
+ <method name="affine_inverse" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
</description>
</method>
- <method name="basis_xform">
+ <method name="basis_xform" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="v" type="Vector2">
@@ -71,7 +71,7 @@
This method does not account for translation (the origin vector).
</description>
</method>
- <method name="basis_xform_inv">
+ <method name="basis_xform_inv" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="v" type="Vector2">
@@ -81,28 +81,28 @@
This method does not account for translation (the origin vector).
</description>
</method>
- <method name="get_origin">
+ <method name="get_origin" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the transform's origin (translation).
</description>
</method>
- <method name="get_rotation">
+ <method name="get_rotation" qualifiers="const">
<return type="float">
</return>
<description>
Returns the transform's rotation (in radians).
</description>
</method>
- <method name="get_scale">
+ <method name="get_scale" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the scale.
</description>
</method>
- <method name="interpolate_with">
+ <method name="interpolate_with" qualifiers="const">
<return type="Transform2D">
</return>
<argument index="0" name="xform" type="Transform2D">
@@ -113,14 +113,14 @@
Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
</description>
</method>
- <method name="inverse">
+ <method name="inverse" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use [method affine_inverse] for transforms with scaling).
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="xform" type="Transform2D">
@@ -185,14 +185,14 @@
<description>
</description>
</method>
- <method name="orthonormalized">
+ <method name="orthonormalized" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
</description>
</method>
- <method name="rotated">
+ <method name="rotated" qualifiers="const">
<return type="Transform2D">
</return>
<argument index="0" name="phi" type="float">
@@ -201,7 +201,7 @@
Rotates the transform by the given angle (in radians), using matrix multiplication.
</description>
</method>
- <method name="scaled">
+ <method name="scaled" qualifiers="const">
<return type="Transform2D">
</return>
<argument index="0" name="scale" type="Vector2">
@@ -210,7 +210,7 @@
Scales the transform by the given scale factor, using matrix multiplication.
</description>
</method>
- <method name="translated">
+ <method name="translated" qualifiers="const">
<return type="Transform2D">
</return>
<argument index="0" name="offset" type="Vector2">
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index f1e799898d..a09f1bf470 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -6,16 +6,30 @@
<description>
This shows a tree of items that can be selected, expanded and collapsed. The tree can have multiple columns with custom controls like text editing, buttons and popups. It can be useful for structured displays and interactions.
Trees are built via code, using [TreeItem] objects to create the structure. They have a single root but multiple roots can be simulated if a dummy hidden root is added.
- [codeblock]
+ [codeblocks]
+ [gdscript]
func _ready():
var tree = Tree.new()
var root = tree.create_item()
- tree.set_hide_root(true)
+ tree.hide_root = true
var child1 = tree.create_item(root)
var child2 = tree.create_item(root)
var subchild1 = tree.create_item(child1)
subchild1.set_text(0, "Subchild1")
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ public override void _Ready()
+ {
+ var tree = new Tree();
+ TreeItem root = tree.CreateItem();
+ tree.HideRoot = true;
+ TreeItem child1 = tree.CreateItem(root);
+ TreeItem child2 = tree.CreateItem(root);
+ TreeItem subchild1 = tree.CreateItem(child1);
+ subchild1.SetText(0, "Subchild1");
+ }
+ [/csharp]
+ [/codeblocks]
To iterate over all the [TreeItem] objects in a [Tree] object, use [method TreeItem.get_next] and [method TreeItem.get_children] after getting the root through [method get_root]. You can use [method Object.free] on a [TreeItem] to remove it from the [Tree].
</description>
<tutorials>
@@ -57,6 +71,13 @@
The new item will be the [code]idx[/code]th child of parent, or it will be the last child if there are not enough siblings.
</description>
</method>
+ <method name="edit_selected">
+ <return type="bool">
+ </return>
+ <description>
+ Edits the selected tree item as if it was clicked. The item must be set editable with [method TreeItem.set_editable]. Returns [code]true[/code] if the item could be edited. Fails if no item is selected.
+ </description>
+ </method>
<method name="ensure_cursor_is_visible">
<return type="void">
</return>
@@ -145,13 +166,26 @@
</return>
<description>
Returns the currently edited item. Can be used with [signal item_edited] to get the item that was modified.
- [codeblock]
+ [codeblocks]
+ [gdscript]
func _ready():
$Tree.item_edited.connect(on_Tree_item_edited)
func on_Tree_item_edited():
print($Tree.get_edited()) # This item just got edited (e.g. checked).
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ public override void _Ready()
+ {
+ GetNode&lt;Tree&gt;("Tree").ItemEdited += OnTreeItemEdited;
+ }
+
+ public void OnTreeItemEdited()
+ {
+ GD.Print(GetNode&lt;Tree&gt;("Tree").GetEdited()); // This item just got edited (e.g. checked).
+ }
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="get_edited_column" qualifiers="const">
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index fd157e5eb9..add23c2ce6 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -741,6 +741,12 @@
Sets the given column's tooltip text.
</description>
</method>
+ <method name="uncollapse_tree">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
</methods>
<members>
<member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed">
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 56ccaaf383..00cca40093 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -7,14 +7,23 @@
Tweens are useful for animations requiring a numerical property to be interpolated over a range of values. The name [i]tween[/i] comes from [i]in-betweening[/i], an animation technique where you specify [i]keyframes[/i] and the computer interpolates the frames that appear between them.
[Tween] is more suited than [AnimationPlayer] for animations where you don't know the final values in advance. For example, interpolating a dynamically-chosen camera zoom value is best done with a [Tween] node; it would be difficult to do the same thing with an [AnimationPlayer] node.
Here is a brief usage example that makes a 2D node move smoothly between two positions:
- [codeblock]
+ [codeblocks]
+ [gdscript]
var tween = get_node("Tween")
tween.interpolate_property($Node2D, "position",
Vector2(0, 0), Vector2(100, 100), 1,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
tween.start()
- [/codeblock]
- Many methods require a property name, such as [code]"position"[/code] above. You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using [code]"property:component"[/code] (eg. [code]position:x[/code]), where it would only apply to that particular component.
+ [/gdscript]
+ [csharp]
+ var tween = GetNode&lt;Tween&gt;("Tween");
+ tween.InterpolateProperty(GetNode&lt;Node2D&gt;("Node2D"), "position",
+ new Vector2(0, 0), new Vector2(100, 100), 1,
+ Tween.TransitionType.Linear, Tween.EaseType.InOut);
+ tween.Start();
+ [/csharp]
+ [/codeblocks]
+ Many methods require a property name, such as [code]"position"[/code] above. You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using [code]"property:component"[/code] (e.g. [code]position:x[/code]), where it would only apply to that particular component.
Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [url=https://easings.net/]easings.net[/url] for some examples). The second accepts an [enum EaseType] constant, and controls where the [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best.
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]
</description>
diff --git a/doc/classes/UDPServer.xml b/doc/classes/UDPServer.xml
index aabfed85f0..0fc00f67f8 100644
--- a/doc/classes/UDPServer.xml
+++ b/doc/classes/UDPServer.xml
@@ -7,8 +7,9 @@
A simple server that opens a UDP socket and returns connected [PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP.connect_to_host].
After starting the server ([method listen]), you will need to [method poll] it at regular intervals (e.g. inside [method Node._process]) for it to process new packets, delivering them to the appropriate [PacketPeerUDP], and taking new connections.
Below a small example of how it can be used:
- [codeblock]
- # server.gd
+ [codeblocks]
+ [gdscript]
+ class_name Server
extends Node
var server := UDPServer.new()
@@ -21,20 +22,57 @@
server.poll() # Important!
if server.is_connection_available():
var peer : PacketPeerUDP = server.take_connection()
- var pkt = peer.get_packet()
+ var packet = peer.get_packet()
print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
- print("Received data: %s" % [pkt.get_string_from_utf8()])
+ print("Received data: %s" % [packet.get_string_from_utf8()])
# Reply so it knows we received the message.
- peer.put_packet(pkt)
+ peer.put_packet(packet)
# Keep a reference so we can keep contacting the remote peer.
peers.append(peer)
for i in range(0, peers.size()):
pass # Do something with the connected peers.
+ [/gdscript]
+ [csharp]
+ using Godot;
+ using System;
+ using System.Collections.Generic;
- [/codeblock]
- [codeblock]
- # client.gd
+ public class Server : Node
+ {
+ public UDPServer Server = new UDPServer();
+ public List&lt;PacketPeerUDP&gt; Peers = new List&lt;PacketPeerUDP&gt;();
+
+ public override void _Ready()
+ {
+ Server.Listen(4242);
+ }
+
+ public override void _Process(float delta)
+ {
+ Server.Poll(); // Important!
+ if (Server.IsConnectionAvailable())
+ {
+ PacketPeerUDP peer = Server.TakeConnection();
+ byte[] packet = peer.GetPacket();
+ GD.Print($"Accepted Peer: {peer.GetPacketIp()}:{peer.GetPacketPort()}");
+ GD.Print($"Received Data: {packet.GetStringFromUTF8()}");
+ // Reply so it knows we received the message.
+ peer.PutPacket(packet);
+ // Keep a reference so we can keep contacting the remote peer.
+ Peers.Add(peer);
+ }
+ foreach (var peer in Peers)
+ {
+ // Do something with the peers.
+ }
+ }
+ }
+ [/csharp]
+ [/codeblocks]
+ [codeblocks]
+ [gdscript]
+ class_name Client
extends Node
var udp := PacketPeerUDP.new()
@@ -50,7 +88,37 @@
if udp.get_available_packet_count() &gt; 0:
print("Connected: %s" % udp.get_packet().get_string_from_utf8())
connected = true
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ using Godot;
+ using System;
+
+ public class Client : Node
+ {
+ public PacketPeerUDP Udp = new PacketPeerUDP();
+ public bool Connected = false;
+
+ public override void _Ready()
+ {
+ Udp.ConnectToHost("127.0.0.1", 4242);
+ }
+
+ public override void _Process(float delta)
+ {
+ if (!Connected)
+ {
+ // Try to contact server
+ Udp.PutPacket("The Answer Is..42!".ToUTF8());
+ }
+ if (Udp.GetAvailablePacketCount() &gt; 0)
+ {
+ GD.Print($"Connected: {Udp.GetPacket().GetStringFromUTF8()}");
+ Connected = true;
+ }
+ }
+ }
+ [/csharp]
+ [/codeblocks]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml
index e8124d0e6a..aba6183124 100644
--- a/doc/classes/UndoRedo.xml
+++ b/doc/classes/UndoRedo.xml
@@ -7,7 +7,8 @@
Helper to manage undo/redo operations in the editor or custom tools. It works by registering methods and property changes inside "actions".
Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action.
Here's an example on how to add an action to the Godot editor's own [UndoRedo], from a plugin:
- [codeblock]
+ [codeblocks]
+ [gdscript]
var undo_redo = get_undo_redo() # Method of EditorPlugin.
func do_something():
@@ -24,7 +25,37 @@
undo_redo.add_do_property(node, "position", Vector2(100,100))
undo_redo.add_undo_property(node, "position", node.position)
undo_redo.commit_action()
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ public UndoRedo UndoRedo;
+
+ public override void _Ready()
+ {
+ UndoRedo = GetUndoRedo(); // Method of EditorPlugin.
+ }
+
+ public void DoSomething()
+ {
+ // Put your code here.
+ }
+
+ public void UndoSomething()
+ {
+ // Put here the code that reverts what's done by "DoSomething()".
+ }
+
+ private void OnMyButtonPressed()
+ {
+ var node = GetNode&lt;Node2D&gt;("MyNode2D");
+ UndoRedo.CreateAction("Move the node");
+ UndoRedo.AddDoMethod(this, nameof(DoSomething));
+ UndoRedo.AddUndoMethod(this, nameof(UndoSomething));
+ UndoRedo.AddDoProperty(node, "position", new Vector2(100, 100));
+ UndoRedo.AddUndoProperty(node, "position", node.Position);
+ UndoRedo.CommitAction();
+ }
+ [/csharp]
+ [/codeblocks]
[method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes.
If you don't need to register a method, you can leave [method add_do_method] and [method add_undo_method] out; the same goes for properties. You can also register more than one method/property.
</description>
@@ -155,7 +186,7 @@
<return type="int">
</return>
<description>
- Return how many element are in the history.
+ Return how many elements are in the history.
</description>
</method>
<method name="get_version" qualifiers="const">
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 4159a38d96..b979425b85 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -53,14 +53,14 @@
Constructs a new [Vector2] from the given [code]x[/code] and [code]y[/code].
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns a new vector with all components in absolute values (i.e. positive).
</description>
</method>
- <method name="angle">
+ <method name="angle" qualifiers="const">
<return type="float">
</return>
<description>
@@ -69,7 +69,7 @@
Equivalent to the result of [method @GlobalScope.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code].
</description>
</method>
- <method name="angle_to">
+ <method name="angle_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to" type="Vector2">
@@ -78,7 +78,7 @@
Returns the angle to the given vector, in radians.
</description>
</method>
- <method name="angle_to_point">
+ <method name="angle_to_point" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to" type="Vector2">
@@ -87,14 +87,14 @@
Returns the angle between the line connecting the two points and the X axis, in radians.
</description>
</method>
- <method name="aspect">
+ <method name="aspect" qualifiers="const">
<return type="float">
</return>
<description>
Returns the aspect ratio of this vector, the ratio of [member x] to [member y].
</description>
</method>
- <method name="bounce">
+ <method name="bounce" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="n" type="Vector2">
@@ -103,14 +103,14 @@
Returns the vector "bounced off" from a plane defined by the given normal.
</description>
</method>
- <method name="ceil">
+ <method name="ceil" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the vector with all components rounded up (towards positive infinity).
</description>
</method>
- <method name="clamped">
+ <method name="clamped" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="length" type="float">
@@ -119,7 +119,7 @@
Returns the vector with a maximum length by limiting its length to [code]length[/code].
</description>
</method>
- <method name="cross">
+ <method name="cross" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Vector2">
@@ -128,7 +128,7 @@
Returns the cross product of this vector and [code]with[/code].
</description>
</method>
- <method name="cubic_interpolate">
+ <method name="cubic_interpolate" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="b" type="Vector2">
@@ -143,7 +143,7 @@
Cubically interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
- <method name="direction_to">
+ <method name="direction_to" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="b" type="Vector2">
@@ -152,7 +152,7 @@
Returns the normalized vector pointing from this vector to [code]b[/code]. This is equivalent to using [code](b - a).normalized()[/code].
</description>
</method>
- <method name="distance_squared_to">
+ <method name="distance_squared_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to" type="Vector2">
@@ -162,7 +162,7 @@
This method runs faster than [method distance_to], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
- <method name="distance_to">
+ <method name="distance_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to" type="Vector2">
@@ -171,7 +171,7 @@
Returns the distance between this vector and [code]to[/code].
</description>
</method>
- <method name="dot">
+ <method name="dot" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Vector2">
@@ -183,14 +183,14 @@
[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code].
</description>
</method>
- <method name="floor">
+ <method name="floor" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the vector with all components rounded down (towards negative infinity).
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="to" type="Vector2">
@@ -199,21 +199,21 @@
Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="is_normalized">
+ <method name="is_normalized" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the vector is normalized, [code]false[/code] otherwise.
</description>
</method>
- <method name="length">
+ <method name="length" qualifiers="const">
<return type="float">
</return>
<description>
Returns the length (magnitude) of this vector.
</description>
</method>
- <method name="length_squared">
+ <method name="length_squared" qualifiers="const">
<return type="float">
</return>
<description>
@@ -221,7 +221,7 @@
This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
- <method name="lerp">
+ <method name="lerp" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="to" type="Vector2">
@@ -232,7 +232,7 @@
Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
- <method name="move_toward">
+ <method name="move_toward" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="to" type="Vector2">
@@ -243,7 +243,7 @@
Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] amount.
</description>
</method>
- <method name="normalized">
+ <method name="normalized" qualifiers="const">
<return type="Vector2">
</return>
<description>
@@ -390,14 +390,14 @@
<description>
</description>
</method>
- <method name="orthogonal">
+ <method name="orthogonal" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length.
</description>
</method>
- <method name="posmod">
+ <method name="posmod" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="mod" type="float">
@@ -406,7 +406,7 @@
Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code].
</description>
</method>
- <method name="posmodv">
+ <method name="posmodv" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="modv" type="Vector2">
@@ -415,7 +415,7 @@
Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components.
</description>
</method>
- <method name="project">
+ <method name="project" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="b" type="Vector2">
@@ -424,7 +424,7 @@
Returns the vector projected onto the vector [code]b[/code].
</description>
</method>
- <method name="reflect">
+ <method name="reflect" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="n" type="Vector2">
@@ -433,7 +433,7 @@
Returns the vector reflected from a plane defined by the given normal.
</description>
</method>
- <method name="rotated">
+ <method name="rotated" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="phi" type="float">
@@ -442,21 +442,21 @@
Returns the vector rotated by [code]phi[/code] radians. See also [method @GlobalScope.deg2rad].
</description>
</method>
- <method name="round">
+ <method name="round" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
</description>
</method>
- <method name="sign">
+ <method name="sign" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
</description>
</method>
- <method name="slerp">
+ <method name="slerp" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="to" type="Vector2">
@@ -468,7 +468,7 @@
[b]Note:[/b] Both vectors must be normalized.
</description>
</method>
- <method name="slide">
+ <method name="slide" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="n" type="Vector2">
@@ -477,7 +477,7 @@
Returns this vector slid along a plane defined by the given normal.
</description>
</method>
- <method name="snapped">
+ <method name="snapped" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="step" type="Vector2">
diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml
index a4ea5c2742..b38b968ba3 100644
--- a/doc/classes/Vector2i.xml
+++ b/doc/classes/Vector2i.xml
@@ -50,14 +50,14 @@
Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code].
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="Vector2i">
</return>
<description>
Returns a new vector with all components in absolute values (i.e. positive).
</description>
</method>
- <method name="aspect">
+ <method name="aspect" qualifiers="const">
<return type="float">
</return>
<description>
@@ -212,7 +212,7 @@
<description>
</description>
</method>
- <method name="sign">
+ <method name="sign" qualifiers="const">
<return type="Vector2i">
</return>
<description>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index ea80b7c248..bd568e01ec 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -55,14 +55,14 @@
Returns a [Vector3] with the given components.
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns a new vector with all components in absolute values (i.e. positive).
</description>
</method>
- <method name="angle_to">
+ <method name="angle_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to" type="Vector3">
@@ -71,7 +71,7 @@
Returns the unsigned minimum angle to the given vector, in radians.
</description>
</method>
- <method name="bounce">
+ <method name="bounce" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="n" type="Vector3">
@@ -80,14 +80,14 @@
Returns the vector "bounced off" from a plane defined by the given normal.
</description>
</method>
- <method name="ceil">
+ <method name="ceil" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns a new vector with all components rounded up (towards positive infinity).
</description>
</method>
- <method name="cross">
+ <method name="cross" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="with" type="Vector3">
@@ -96,7 +96,7 @@
Returns the cross product of this vector and [code]b[/code].
</description>
</method>
- <method name="cubic_interpolate">
+ <method name="cubic_interpolate" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="b" type="Vector3">
@@ -111,7 +111,7 @@
Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
- <method name="direction_to">
+ <method name="direction_to" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="b" type="Vector3">
@@ -120,7 +120,7 @@
Returns the normalized vector pointing from this vector to [code]b[/code]. This is equivalent to using [code](b - a).normalized()[/code].
</description>
</method>
- <method name="distance_squared_to">
+ <method name="distance_squared_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="b" type="Vector3">
@@ -130,7 +130,7 @@
This method runs faster than [method distance_to], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
- <method name="distance_to">
+ <method name="distance_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="b" type="Vector3">
@@ -139,7 +139,7 @@
Returns the distance between this vector and [code]b[/code].
</description>
</method>
- <method name="dot">
+ <method name="dot" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Vector3">
@@ -151,21 +151,21 @@
[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code].
</description>
</method>
- <method name="floor">
+ <method name="floor" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns a new vector with all components rounded down (towards negative infinity).
</description>
</method>
- <method name="inverse">
+ <method name="inverse" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code].
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="to" type="Vector3">
@@ -174,21 +174,21 @@
Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="is_normalized">
+ <method name="is_normalized" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the vector is normalized, [code]false[/code] otherwise.
</description>
</method>
- <method name="length">
+ <method name="length" qualifiers="const">
<return type="float">
</return>
<description>
Returns the length (magnitude) of this vector.
</description>
</method>
- <method name="length_squared">
+ <method name="length_squared" qualifiers="const">
<return type="float">
</return>
<description>
@@ -196,7 +196,7 @@
This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
- <method name="lerp">
+ <method name="lerp" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="to" type="Vector3">
@@ -207,21 +207,21 @@
Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
- <method name="max_axis">
+ <method name="max_axis" qualifiers="const">
<return type="int">
</return>
<description>
Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
- <method name="min_axis">
+ <method name="min_axis" qualifiers="const">
<return type="int">
</return>
<description>
Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
</description>
</method>
- <method name="move_toward">
+ <method name="move_toward" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="to" type="Vector3">
@@ -232,7 +232,7 @@
Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] amount.
</description>
</method>
- <method name="normalized">
+ <method name="normalized" qualifiers="const">
<return type="Vector3">
</return>
<description>
@@ -395,7 +395,7 @@
<description>
</description>
</method>
- <method name="outer">
+ <method name="outer" qualifiers="const">
<return type="Basis">
</return>
<argument index="0" name="with" type="Vector3">
@@ -404,7 +404,7 @@
Returns the outer product with [code]b[/code].
</description>
</method>
- <method name="posmod">
+ <method name="posmod" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="mod" type="float">
@@ -413,7 +413,7 @@
Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code].
</description>
</method>
- <method name="posmodv">
+ <method name="posmodv" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="modv" type="Vector3">
@@ -422,7 +422,7 @@
Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components.
</description>
</method>
- <method name="project">
+ <method name="project" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="b" type="Vector3">
@@ -431,7 +431,7 @@
Returns this vector projected onto another vector [code]b[/code].
</description>
</method>
- <method name="reflect">
+ <method name="reflect" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="n" type="Vector3">
@@ -440,7 +440,7 @@
Returns this vector reflected from a plane defined by the given normal.
</description>
</method>
- <method name="rotated">
+ <method name="rotated" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="by_axis" type="Vector3">
@@ -451,21 +451,21 @@
Rotates this vector around a given axis by [code]phi[/code] radians. The axis must be a normalized vector.
</description>
</method>
- <method name="round">
+ <method name="round" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns this vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
</description>
</method>
- <method name="sign">
+ <method name="sign" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns a vector with each component set to one or negative one, depending on the signs of this vector's components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
</description>
</method>
- <method name="signed_angle_to">
+ <method name="signed_angle_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to" type="Vector3">
@@ -476,7 +476,7 @@
Returns the signed angle to the given vector, in radians. The sign of the angle is positive in a counter-clockwise direction and negative in a clockwise direction when viewed from the side specified by the [code]axis[/code].
</description>
</method>
- <method name="slerp">
+ <method name="slerp" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="to" type="Vector3">
@@ -488,7 +488,7 @@
[b]Note:[/b] Both vectors must be normalized.
</description>
</method>
- <method name="slide">
+ <method name="slide" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="n" type="Vector3">
@@ -497,7 +497,7 @@
Returns this vector slid along a plane defined by the given normal.
</description>
</method>
- <method name="snapped">
+ <method name="snapped" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="step" type="Vector3">
@@ -506,7 +506,7 @@
Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals.
</description>
</method>
- <method name="to_diagonal_matrix">
+ <method name="to_diagonal_matrix" qualifiers="const">
<return type="Basis">
</return>
<description>
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index a1ae2aceab..ea5945f5b7 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -52,20 +52,20 @@
Returns a [Vector3i] with the given components.
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="Vector3i">
</return>
<description>
</description>
</method>
- <method name="max_axis">
+ <method name="max_axis" qualifiers="const">
<return type="int">
</return>
<description>
Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
- <method name="min_axis">
+ <method name="min_axis" qualifiers="const">
<return type="int">
</return>
<description>
@@ -220,7 +220,7 @@
<description>
</description>
</method>
- <method name="sign">
+ <method name="sign" qualifiers="const">
<return type="Vector3i">
</return>
<description>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 8120ae539e..471d21374d 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -80,9 +80,9 @@
</return>
<description>
Returns the viewport's texture.
- [b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_data] to flip it back, for example:
+ [b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_image] to flip it back, for example:
[codeblock]
- var img = get_viewport().get_texture().get_data()
+ var img = get_viewport().get_texture().get_image()
img.flip_y()
[/codeblock]
</description>
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index 59b501660a..17fc2f8c4d 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -20,7 +20,7 @@
<return type="String">
</return>
<description>
- Override this method to define the path to the associated custom node in the Visual Shader Editor's members dialog. The path may looks like [code]"MyGame/MyFunctions/Noise"[/code].
+ Override this method to define the path to the associated custom node in the Visual Shader Editor's members dialog. The path may look like [code]"MyGame/MyFunctions/Noise"[/code].
Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Addons" category.
</description>
</method>
diff --git a/doc/classes/VisualShaderNodeDeterminant.xml b/doc/classes/VisualShaderNodeDeterminant.xml
index 72be31872d..6b042f6172 100644
--- a/doc/classes/VisualShaderNodeDeterminant.xml
+++ b/doc/classes/VisualShaderNodeDeterminant.xml
@@ -4,7 +4,7 @@
Calculates the determinant of a [Transform] within the visual shader graph.
</brief_description>
<description>
- Translates to [code]deteminant(x)[/code] in the shader language.
+ Translates to [code]determinant(x)[/code] in the shader language.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml
index f571edaab3..c2cbf41f45 100644
--- a/doc/classes/VisualShaderNodeExpression.xml
+++ b/doc/classes/VisualShaderNodeExpression.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Custom Godot Shading Language expression, with a custom amount of input and output ports.
- The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
+ The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeFaceForward.xml b/doc/classes/VisualShaderNodeFaceForward.xml
index 5ef08ea8c2..48f84e5495 100644
--- a/doc/classes/VisualShaderNodeFaceForward.xml
+++ b/doc/classes/VisualShaderNodeFaceForward.xml
@@ -4,7 +4,7 @@
Returns the vector that points in the same direction as a reference vector within the visual shader graph.
</brief_description>
<description>
- Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. The function has three vector parameters: [code]N[/code], the vector to orient, [code]I[/code], the incident vector, and [code]Nref[/code], the reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] is smaller than zero the return value is [code]N[/code]. Otherwise [code]-N[/code] is returned.
+ Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. The function has three vector parameters: [code]N[/code], the vector to orient, [code]I[/code], the incident vector, and [code]Nref[/code], the reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] is smaller than zero the return value is [code]N[/code]. Otherwise, [code]-N[/code] is returned.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml
index afa14c776e..be3f7f173d 100644
--- a/doc/classes/VisualShaderNodeGroupBase.xml
+++ b/doc/classes/VisualShaderNodeGroupBase.xml
@@ -74,7 +74,7 @@
<return type="String">
</return>
<description>
- Returns a [String] description of the input ports as as colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]).
+ Returns a [String] description of the input ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]).
</description>
</method>
<method name="get_output_port_count" qualifiers="const">
@@ -88,7 +88,7 @@
<return type="String">
</return>
<description>
- Returns a [String] description of the output ports as as colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]).
+ Returns a [String] description of the output ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]).
</description>
</method>
<method name="has_input_port" qualifiers="const">
diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml
index ad0b21a370..418999863b 100644
--- a/doc/classes/VisualShaderNodeIf.xml
+++ b/doc/classes/VisualShaderNodeIf.xml
@@ -4,7 +4,7 @@
Compares two floating-point numbers in order to return a required vector within the visual shader graph.
</brief_description>
<description>
- First two ports are scalar floatin-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectively.
+ First two ports are scalar floating-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectively.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml
index 8e819b011c..067f78dffe 100644
--- a/doc/classes/VisualShaderNodeInput.xml
+++ b/doc/classes/VisualShaderNodeInput.xml
@@ -14,7 +14,7 @@
<return type="String">
</return>
<description>
- Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
+ Returns a translated name of the current constant in the Godot Shader Language. E.g. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
</description>
</method>
</methods>
diff --git a/doc/classes/VisualShaderNodeSDFToScreenUV.xml b/doc/classes/VisualShaderNodeSDFToScreenUV.xml
index ea04180095..40fb66e364 100644
--- a/doc/classes/VisualShaderNodeSDFToScreenUV.xml
+++ b/doc/classes/VisualShaderNodeSDFToScreenUV.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSDFToScreenUV" inherits="VisualShaderNode" version="4.0">
<brief_description>
- A function to convert a SDF (signed-distance field) to screen UV, to be used within the visual shader graph.
+ A function to convert an SDF (signed-distance field) to screen UV, to be used within the visual shader graph.
</brief_description>
<description>
Translates to [code]sdf_to_screen_uv(sdf_pos)[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeScreenUVToSDF.xml b/doc/classes/VisualShaderNodeScreenUVToSDF.xml
index 438c8dc67b..2e121ffc54 100644
--- a/doc/classes/VisualShaderNodeScreenUVToSDF.xml
+++ b/doc/classes/VisualShaderNodeScreenUVToSDF.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" version="4.0">
<brief_description>
- A function to convert screen UV to a SDF (signed-distance field), to be used within the visual shader graph.
+ A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
</brief_description>
<description>
Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead.
diff --git a/doc/classes/VisualShaderNodeSmoothStep.xml b/doc/classes/VisualShaderNodeSmoothStep.xml
index fa22d16da8..0ed53a8c26 100644
--- a/doc/classes/VisualShaderNodeSmoothStep.xml
+++ b/doc/classes/VisualShaderNodeSmoothStep.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
- Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
+ Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeTextureSDF.xml b/doc/classes/VisualShaderNodeTextureSDF.xml
index 7d3d654bd0..b5c89c2c31 100644
--- a/doc/classes/VisualShaderNodeTextureSDF.xml
+++ b/doc/classes/VisualShaderNodeTextureSDF.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTextureSDF" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Performs a SDF (signed-distance field) texture lookup within the visual shader graph.
+ Performs an SDF (signed-distance field) texture lookup within the visual shader graph.
</brief_description>
<description>
Translates to [code]texture_sdf(sdf_pos)[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeTextureSDFNormal.xml b/doc/classes/VisualShaderNodeTextureSDFNormal.xml
index 5dbf3e545a..25fe1c4b28 100644
--- a/doc/classes/VisualShaderNodeTextureSDFNormal.xml
+++ b/doc/classes/VisualShaderNodeTextureSDFNormal.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTextureSDFNormal" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Performs a SDF (signed-distance field) normal texture lookup within the visual shader graph.
+ Performs an SDF (signed-distance field) normal texture lookup within the visual shader graph.
</brief_description>
<description>
Translates to [code]texture_sdf_normal(sdf_pos)[/code] in the shader language.
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index 25033cdb09..20b3afbd0b 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -18,6 +18,9 @@
<member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state">
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
</member>
+ <member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
+ The [RID] of this world's navigation map. Used by the [NavigationServer2D].
+ </member>
<member name="space" type="RID" setter="" getter="get_space">
The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.
</member>
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml
index fe92077432..610ecacff4 100644
--- a/doc/classes/World3D.xml
+++ b/doc/classes/World3D.xml
@@ -23,6 +23,9 @@
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing.
</member>
+ <member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
+ The [RID] of this world's navigation map. Used by the [NavigationServer3D].
+ </member>
<member name="scenario" type="RID" setter="" getter="get_scenario">
The World3D's visual scenario.
</member>
diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml
index a4a86cc22a..5d8c23bd6f 100644
--- a/doc/classes/XRController3D.xml
+++ b/doc/classes/XRController3D.xml
@@ -62,7 +62,7 @@
<argument index="0" name="button" type="int">
</argument>
<description>
- Returns [code]true[/code] if the button at index [code]button[/code] is pressed. See [enum JoyButtonList].
+ Returns [code]true[/code] if the button at index [code]button[/code] is pressed. See [enum JoyButton].
</description>
</method>
</methods>
diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml
index 36cd6e2ea0..5274d952fd 100644
--- a/doc/classes/XRPositionalTracker.xml
+++ b/doc/classes/XRPositionalTracker.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="XRPositionalTracker" inherits="Object" version="4.0">
+<class name="XRPositionalTracker" inherits="Reference" version="4.0">
<brief_description>
A tracked object.
</brief_description>
diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml
index 75a05bef17..d0edf91fed 100644
--- a/doc/classes/XRServer.xml
+++ b/doc/classes/XRServer.xml
@@ -10,6 +10,24 @@
<link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
+ <method name="add_interface">
+ <return type="void">
+ </return>
+ <argument index="0" name="interface" type="XRInterface">
+ </argument>
+ <description>
+ Registers an [XRInterface] object.
+ </description>
+ </method>
+ <method name="add_tracker">
+ <return type="void">
+ </return>
+ <argument index="0" name="tracker" type="XRPositionalTracker">
+ </argument>
+ <description>
+ Registers a new [XRPositionalTracker] that tracks a spatial location in real space.
+ </description>
+ </method>
<method name="center_on_hmd">
<return type="void">
</return>
@@ -26,6 +44,15 @@
You should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism.
</description>
</method>
+ <method name="clear_primary_interface_if">
+ <return type="void">
+ </return>
+ <argument index="0" name="interface" type="XRInterface">
+ </argument>
+ <description>
+ Clears our current primary interface if it is set to the provided interface.
+ </description>
+ </method>
<method name="find_interface" qualifiers="const">
<return type="XRInterface">
</return>
@@ -109,6 +136,24 @@
Returns the number of trackers currently registered.
</description>
</method>
+ <method name="remove_interface">
+ <return type="void">
+ </return>
+ <argument index="0" name="interface" type="XRInterface">
+ </argument>
+ <description>
+ Removes this interface.
+ </description>
+ </method>
+ <method name="remove_tracker">
+ <return type="void">
+ </return>
+ <argument index="0" name="tracker" type="XRPositionalTracker">
+ </argument>
+ <description>
+ Removes this positional tracker.
+ </description>
+ </method>
</methods>
<members>
<member name="primary_interface" type="XRInterface" setter="set_primary_interface" getter="get_primary_interface">
diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml
index 03e8bee7d5..48f336d58c 100644
--- a/doc/classes/bool.xml
+++ b/doc/classes/bool.xml
@@ -4,7 +4,7 @@
Boolean built-in type.
</brief_description>
<description>
- Boolean is a built-in type. There are two boolean values: [code]true[/code] and [code]false[/code]. You can think of it as an switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like [code]if[/code] statements.
+ Boolean is a built-in type. There are two boolean values: [code]true[/code] and [code]false[/code]. You can think of it as a switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like [code]if[/code] statements.
Booleans can be directly used in [code]if[/code] statements. The code below demonstrates this on the [code]if can_shoot:[/code] line. You don't need to use [code]== true[/code], you only need [code]if can_shoot:[/code]. Similarly, use [code]if not can_shoot:[/code] rather than [code]== false[/code].
[codeblocks]
[gdscript]
@@ -49,6 +49,7 @@
[/csharp]
[/codeblocks]
The following code will set [code]can_shoot[/code] to [code]false[/code] and start a timer. This will prevent player from shooting until the timer runs out. Next [code]can_shoot[/code] will be set to [code]true[/code] again allowing player to shoot once again.
+ [codeblocks]
[gdscript]
var _can_shoot = true
onready var _cool_down = $CoolDownTimer
@@ -131,6 +132,7 @@
<argument index="0" name="right" type="bool">
</argument>
<description>
+ Returns [code]true[/code] if two bools are different, i.e. one is [code]true[/code] and the other is [code]false[/code].
</description>
</method>
<method name="operator &lt;" qualifiers="operator">
@@ -139,6 +141,7 @@
<argument index="0" name="right" type="bool">
</argument>
<description>
+ Returns [code]true[/code] if left operand is [code]false[/code] and right operand is [code]true[/code].
</description>
</method>
<method name="operator ==" qualifiers="operator">
@@ -147,6 +150,7 @@
<argument index="0" name="right" type="bool">
</argument>
<description>
+ Returns [code]true[/code] if two bools are equal, i.e. both are [code]true[/code] or both are [code]false[/code].
</description>
</method>
<method name="operator &gt;" qualifiers="operator">
@@ -155,6 +159,7 @@
<argument index="0" name="right" type="bool">
</argument>
<description>
+ Returns [code]true[/code] if left operand is [code]true[/code] and right operand is [code]false[/code].
</description>
</method>
</methods>
diff --git a/doc/classes/float.xml b/doc/classes/float.xml
index 85fe31eec8..11f6d91b05 100644
--- a/doc/classes/float.xml
+++ b/doc/classes/float.xml
@@ -49,6 +49,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if two floats are different from each other.
</description>
</method>
<method name="operator !=" qualifiers="operator">
@@ -57,6 +58,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if the integer has different value than the float.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -65,6 +67,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Multiplies two [float]s.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -73,6 +76,10 @@
<argument index="0" name="right" type="Vector2">
</argument>
<description>
+ Multiplies each component of the [Vector2] by the given [float].
+ [codeblock]
+ print(2.5 * Vector2(1, 1)) # Vector2(2.5, 2.5)
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -81,6 +88,10 @@
<argument index="0" name="right" type="Vector2i">
</argument>
<description>
+ Multiplies each component of the [Vector2i] by the given [float].
+ [codeblock]
+ print(2.0 * Vector2i(1, 1)) # Vector2i(2.0, 2.0)
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -89,6 +100,7 @@
<argument index="0" name="right" type="Vector3">
</argument>
<description>
+ Multiplies each component of the [Vector3] by the given [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -97,6 +109,7 @@
<argument index="0" name="right" type="Vector3i">
</argument>
<description>
+ Multiplies each component of the [Vector3i] by the given [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -105,6 +118,7 @@
<argument index="0" name="right" type="Quat">
</argument>
<description>
+ Multiplies each component of the [Quat] by the given [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -113,6 +127,10 @@
<argument index="0" name="right" type="Color">
</argument>
<description>
+ Multiplies each component of the [Color] by the given [float].
+ [codeblock]
+ print(1.5 * Color(0.5, 0.5, 0.5)) # Color(0.75, 0.75, 0.75)
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -121,12 +139,17 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Multiplies a [float] and an [int]. The result is a [float].
</description>
</method>
<method name="operator +" qualifiers="operator">
<return type="float">
</return>
<description>
+ Unary plus operator. Doesn't have any effect.
+ [codeblock]
+ var a = +2.5 # a is 2.5.
+ [/codeblock]
</description>
</method>
<method name="operator +" qualifiers="operator">
@@ -135,6 +158,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Adds two floats.
</description>
</method>
<method name="operator +" qualifiers="operator">
@@ -143,12 +167,18 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Adds a [float] and an [int]. The result is a [float].
</description>
</method>
<method name="operator -" qualifiers="operator">
<return type="float">
</return>
<description>
+ Unary minus operator. Negates the number.
+ [codeblock]
+ var a = -2.5 # a is -2.5.
+ print(-a) # 2.5
+ [/codeblock]
</description>
</method>
<method name="operator -" qualifiers="operator">
@@ -157,6 +187,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Subtracts a float from a float.
</description>
</method>
<method name="operator -" qualifiers="operator">
@@ -165,6 +196,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Subtracts an [int] from a [float]. The result is a [float].
</description>
</method>
<method name="operator /" qualifiers="operator">
@@ -173,6 +205,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Divides two floats.
</description>
</method>
<method name="operator /" qualifiers="operator">
@@ -181,6 +214,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Divides a [float] by an [int]. The result is a [float].
</description>
</method>
<method name="operator &lt;" qualifiers="operator">
@@ -189,6 +223,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] the left float is less than the right one.
</description>
</method>
<method name="operator &lt;" qualifiers="operator">
@@ -197,6 +232,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if this [float] is less than the given [int].
</description>
</method>
<method name="operator &lt;=" qualifiers="operator">
@@ -205,6 +241,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] the left integer is less than or equal to the right one.
</description>
</method>
<method name="operator &lt;=" qualifiers="operator">
@@ -213,6 +250,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if this [float] is less than or equal to the given [int].
</description>
</method>
<method name="operator ==" qualifiers="operator">
@@ -221,6 +259,8 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if both floats are exactly equal.
+ [b]Note:[/b] Due to floating-point precision errors, consider using [method @GlobalScope.is_equal_approx] or [method @GlobalScope.is_zero_approx] instead, which are more reliable.
</description>
</method>
<method name="operator ==" qualifiers="operator">
@@ -229,6 +269,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if the [float] and the given [int] are equal.
</description>
</method>
<method name="operator &gt;" qualifiers="operator">
@@ -237,6 +278,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] the left float is greater than the right one.
</description>
</method>
<method name="operator &gt;" qualifiers="operator">
@@ -245,6 +287,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if this [float] is greater than the given [int].
</description>
</method>
<method name="operator &gt;=" qualifiers="operator">
@@ -253,6 +296,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] the left float is greater than or equal to the right one.
</description>
</method>
<method name="operator &gt;=" qualifiers="operator">
@@ -261,6 +305,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if this [float] is greater than or equal to the given [int].
</description>
</method>
</methods>
diff --git a/doc/classes/int.xml b/doc/classes/int.xml
index a63c509937..119cdf8eeb 100644
--- a/doc/classes/int.xml
+++ b/doc/classes/int.xml
@@ -79,6 +79,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if operands are different from each other.
</description>
</method>
<method name="operator !=" qualifiers="operator">
@@ -87,6 +88,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if operands are different from each other.
</description>
</method>
<method name="operator %" qualifiers="operator">
@@ -95,6 +97,12 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns the result of the modulo operator for two integers, i.e. the remainder after dividing both numbers.
+ [codeblock]
+ print(5 % 2) # 1
+ print(12 % 4) # 0
+ print(12 % 2) # 2
+ [/codeblock]
</description>
</method>
<method name="operator &amp;" qualifiers="operator">
@@ -103,6 +111,18 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns the result of bitwise [code]AND[/code] operation for two integers.
+ [codeblock]
+ print(3 &amp; 1) # 1
+ print(11 &amp; 3) # 3
+ [/codeblock]
+ It's useful to retrieve binary flags from a variable.
+ [codeblock]
+ var flags = 5
+ # Do something if the first bit is enabled.
+ if flags &amp; 1:
+ do_stuff()
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -111,6 +131,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Multiplies an [int] and a [float]. The result is a [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -119,6 +140,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Multiplies two [int]s.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -127,6 +149,10 @@
<argument index="0" name="right" type="Vector2">
</argument>
<description>
+ Multiplies each component of the vector by the given integer.
+ [codeblock]
+ print(2 * Vector2(1, 1)) # Vector2(2, 2)
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -135,6 +161,7 @@
<argument index="0" name="right" type="Vector2i">
</argument>
<description>
+ Multiplies each component of the integer vector by the given integer.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -143,6 +170,7 @@
<argument index="0" name="right" type="Vector3">
</argument>
<description>
+ Multiplies each component of the vector by the given integer.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -151,6 +179,7 @@
<argument index="0" name="right" type="Vector3i">
</argument>
<description>
+ Multiplies each component of the integer vector by the given integer.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -159,6 +188,7 @@
<argument index="0" name="right" type="Quat">
</argument>
<description>
+ Multiplies each component of the quaternion by the given integer.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -167,12 +197,20 @@
<argument index="0" name="right" type="Color">
</argument>
<description>
+ Multiplies each component of the color by the given integer.
+ [codeblock]
+ print(2 * Color(0.5, 0.5, 0.5)) # Color(1, 1, 1)
+ [/codeblock]
</description>
</method>
<method name="operator +" qualifiers="operator">
<return type="int">
</return>
<description>
+ Unary plus operator. Doesn't have any effect.
+ [codeblock]
+ var a = +1 # a is 1.
+ [/codeblock]
</description>
</method>
<method name="operator +" qualifiers="operator">
@@ -181,6 +219,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Adds an [int] to a [float]. The result is a [float].
</description>
</method>
<method name="operator +" qualifiers="operator">
@@ -189,12 +228,18 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Adds two integers.
</description>
</method>
<method name="operator -" qualifiers="operator">
<return type="int">
</return>
<description>
+ Unary minus operator. Negates the number.
+ [codeblock]
+ var a = -1 # a is -1.
+ print(-a) # 1
+ [/codeblock]
</description>
</method>
<method name="operator -" qualifiers="operator">
@@ -203,6 +248,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Subtracts a [float] from an [int]. The result is a [float].
</description>
</method>
<method name="operator -" qualifiers="operator">
@@ -211,6 +257,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Subtracts two integers.
</description>
</method>
<method name="operator /" qualifiers="operator">
@@ -219,6 +266,10 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Divides an [int] by a [float]. The result is a [float].
+ [codeblock]
+ print(10 / 3.0) # 3.333...
+ [/codeblock]
</description>
</method>
<method name="operator /" qualifiers="operator">
@@ -227,6 +278,11 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Divides two integers. The decimal part of the result is discarded (truncated).
+ [codeblock]
+ print(10 / 2) # 5
+ print(10 / 3) # 3
+ [/codeblock]
</description>
</method>
<method name="operator &lt;" qualifiers="operator">
@@ -235,6 +291,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if this [int] is less than the given [float].
</description>
</method>
<method name="operator &lt;" qualifiers="operator">
@@ -243,6 +300,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] the left integer is less than the right one.
</description>
</method>
<method name="operator &lt;&lt;" qualifiers="operator">
@@ -251,6 +309,11 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Performs bitwise shift left operation on the integer. Effectively the same as multiplying by a power of 2.
+ [codeblock]
+ print(10 &lt;&lt; 1) # 20
+ print(10 &lt;&lt; 4) # 160
+ [/codeblock]
</description>
</method>
<method name="operator &lt;=" qualifiers="operator">
@@ -259,6 +322,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if this [int] is less than or equal to the given [float].
</description>
</method>
<method name="operator &lt;=" qualifiers="operator">
@@ -267,6 +331,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] the left integer is less than or equal to the right one.
</description>
</method>
<method name="operator ==" qualifiers="operator">
@@ -275,6 +340,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if the integer is equal to the given [float].
</description>
</method>
<method name="operator ==" qualifiers="operator">
@@ -283,6 +349,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if both integers are equal.
</description>
</method>
<method name="operator &gt;" qualifiers="operator">
@@ -291,6 +358,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if this [int] is greater than the given [float].
</description>
</method>
<method name="operator &gt;" qualifiers="operator">
@@ -299,6 +367,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] the left integer is greater than the right one.
</description>
</method>
<method name="operator &gt;=" qualifiers="operator">
@@ -307,6 +376,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if this [int] is greater than or equal to the given [float].
</description>
</method>
<method name="operator &gt;=" qualifiers="operator">
@@ -315,6 +385,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] the left integer is greater than or equal to the right one.
</description>
</method>
<method name="operator &gt;&gt;" qualifiers="operator">
@@ -323,6 +394,11 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Performs bitwise shift right operation on the integer. Effectively the same as dividing by a power of 2.
+ [codeblock]
+ print(10 &gt;&gt; 1) # 5
+ print(10 &gt;&gt; 2) # 2
+ [/codeblock]
</description>
</method>
<method name="operator ^" qualifiers="operator">
@@ -331,6 +407,11 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns the result of bitwise [code]XOR[/code] operation for two integers.
+ [codeblock]
+ print(5 ^ 1) # 4
+ print(4 ^ 7) # 3
+ [/codeblock]
</description>
</method>
<method name="operator |" qualifiers="operator">
@@ -339,12 +420,29 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns the result of bitwise [code]OR[/code] operation for two integers.
+ [codeblock]
+ print(2 | 4) # 6
+ print(1 | 3) # 3
+ [/codeblock]
+ It's useful to store binary flags in a variable.
+ [codeblock]
+ var flags = 0
+ # Turn first and third bit on.
+ flags |= 1
+ flags |= 4
+ [/codeblock]
</description>
</method>
<method name="operator ~" qualifiers="operator">
<return type="int">
</return>
<description>
+ Returns the result of bitwise [code]NOT[/code] operation for the integer. It's effectively equal to [code]-int + 1[/code].
+ [codeblock]
+ print(~4) # -3
+ print(~7) # -6
+ [/codeblock]
</description>
</method>
</methods>
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index 4cd89924ee..d14b0d9b1f 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -25583,7 +25583,7 @@ msgstr ""
#: doc/classes/Input.xml:99
msgid ""
"Returns the current value of the joypad axis at given index (see [enum "
-"JoyAxisList])."
+"JoyAxis])."
msgstr ""
#: doc/classes/Input.xml:108
@@ -25592,7 +25592,7 @@ msgstr ""
#: doc/classes/Input.xml:117
msgid ""
-"Receives a [enum JoyAxisList] axis and returns its equivalent name as a "
+"Receives a [enum JoyAxis] axis and returns its equivalent name as a "
"string."
msgstr ""
@@ -25602,7 +25602,7 @@ msgstr ""
#: doc/classes/Input.xml:135
msgid ""
-"Receives a gamepad button from [enum JoyButtonList] and returns its "
+"Receives a gamepad button from [enum JoyButton] and returns its "
"equivalent name as a string."
msgstr ""
@@ -25677,7 +25677,7 @@ msgstr ""
#: doc/classes/Input.xml:238
msgid ""
"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
-"JoyButtonList])."
+"JoyButton])."
msgstr ""
#: doc/classes/Input.xml:247
@@ -26077,7 +26077,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventJoypadButton.xml:16
-msgid "Button identifier. One of the [enum JoyButtonList] button constants."
+msgid "Button identifier. One of the [enum JoyButton] button constants."
msgstr ""
#: doc/classes/InputEventJoypadButton.xml:19
@@ -26105,7 +26105,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml:16
-msgid "Axis identifier. Use one of the [enum JoyAxisList] axis constants."
+msgid "Axis identifier. Use one of the [enum JoyAxis] axis constants."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml:19
@@ -60259,7 +60259,7 @@ msgstr ""
#: doc/classes/XRController3D.xml:65
msgid ""
"Returns [code]true[/code] if the button at index [code]button[/code] is "
-"pressed. See [enum JoyButtonList]."
+"pressed. See [enum JoyButton]."
msgstr ""
#: doc/classes/XRController3D.xml:71
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index c4fe08e67b..f3e26ebc61 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -25946,7 +25946,7 @@ msgstr ""
#: doc/classes/Input.xml:99
msgid ""
"Returns the current value of the joypad axis at given index (see [enum "
-"JoyAxisList])."
+"JoyAxis])."
msgstr ""
#: doc/classes/Input.xml:108
@@ -25955,7 +25955,7 @@ msgstr ""
#: doc/classes/Input.xml:117
msgid ""
-"Receives a [enum JoyAxisList] axis and returns its equivalent name as a "
+"Receives a [enum JoyAxis] axis and returns its equivalent name as a "
"string."
msgstr ""
@@ -25965,7 +25965,7 @@ msgstr ""
#: doc/classes/Input.xml:135
msgid ""
-"Receives a gamepad button from [enum JoyButtonList] and returns its "
+"Receives a gamepad button from [enum JoyButton] and returns its "
"equivalent name as a string."
msgstr ""
@@ -26041,7 +26041,7 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
-"JoyButtonList])."
+"JoyButton])."
msgstr ""
"Retourne [code]true[/code] (vrai) si la chaîne de caractères finit par la "
"chaîne de caractères donnée."
@@ -26443,7 +26443,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventJoypadButton.xml:16
-msgid "Button identifier. One of the [enum JoyButtonList] button constants."
+msgid "Button identifier. One of the [enum JoyButton] button constants."
msgstr ""
#: doc/classes/InputEventJoypadButton.xml:19
@@ -26471,7 +26471,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml:16
-msgid "Axis identifier. Use one of the [enum JoyAxisList] axis constants."
+msgid "Axis identifier. Use one of the [enum JoyAxis] axis constants."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml:19
@@ -60738,7 +60738,7 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if the button at index [code]button[/code] is "
-"pressed. See [enum JoyButtonList]."
+"pressed. See [enum JoyButton]."
msgstr ""
"Renvoie [code]true[/code] (vrai) si [code]s[/code] vaut zéro ou quasiment "
"zéro."
diff --git a/drivers/alsa/asound-so_wrap.c b/drivers/alsa/asound-so_wrap.c
index 0c759b75ca..65624bcb70 100644
--- a/drivers/alsa/asound-so_wrap.c
+++ b/drivers/alsa/asound-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by /home/hp/Projects/godot/pulse/generate-wrapper.py 0.3 on 2021-02-20 00:08:12
-// flags: /home/hp/Projects/godot/pulse/generate-wrapper.py --include /usr/include/alsa/asoundlib.h --sys-include <alsa/asoundlib.h> --soname libasound.so.2 --init-name asound --output-header asound-so_wrap.h --output-implementation asound-so_wrap.c
+// generated by /home/hp/Projects/godot/pulse/generate-wrapper.py 0.3 on 2021-02-22 19:22:12
+// flags: /home/hp/Projects/godot/pulse/generate-wrapper.py --include /usr/include/alsa/asoundlib.h --sys-include <alsa/asoundlib.h> --soname libasound.so.2 --init-name asound --omit-prefix snd_pcm_sw_params_set_tstamp_type --omit-prefix snd_pcm_status_get_audio_htstamp_report --omit-prefix snd_pcm_sw_params_get_tstamp_type --omit-prefix snd_pcm_status_set_audio_htstamp_config --output-header asound-so_wrap.h --output-implementation asound-so_wrap.c
//
#include <stdint.h>
@@ -319,8 +319,6 @@
#define snd_pcm_sw_params_get_boundary snd_pcm_sw_params_get_boundary_dylibloader_orig_asound
#define snd_pcm_sw_params_set_tstamp_mode snd_pcm_sw_params_set_tstamp_mode_dylibloader_orig_asound
#define snd_pcm_sw_params_get_tstamp_mode snd_pcm_sw_params_get_tstamp_mode_dylibloader_orig_asound
-#define snd_pcm_sw_params_set_tstamp_type snd_pcm_sw_params_set_tstamp_type_dylibloader_orig_asound
-#define snd_pcm_sw_params_get_tstamp_type snd_pcm_sw_params_get_tstamp_type_dylibloader_orig_asound
#define snd_pcm_sw_params_set_avail_min snd_pcm_sw_params_set_avail_min_dylibloader_orig_asound
#define snd_pcm_sw_params_get_avail_min snd_pcm_sw_params_get_avail_min_dylibloader_orig_asound
#define snd_pcm_sw_params_set_period_event snd_pcm_sw_params_set_period_event_dylibloader_orig_asound
@@ -374,8 +372,6 @@
#define snd_pcm_status_get_htstamp snd_pcm_status_get_htstamp_dylibloader_orig_asound
#define snd_pcm_status_get_audio_htstamp snd_pcm_status_get_audio_htstamp_dylibloader_orig_asound
#define snd_pcm_status_get_driver_htstamp snd_pcm_status_get_driver_htstamp_dylibloader_orig_asound
-#define snd_pcm_status_get_audio_htstamp_report snd_pcm_status_get_audio_htstamp_report_dylibloader_orig_asound
-#define snd_pcm_status_set_audio_htstamp_config snd_pcm_status_set_audio_htstamp_config_dylibloader_orig_asound
#define snd_pcm_status_get_delay snd_pcm_status_get_delay_dylibloader_orig_asound
#define snd_pcm_status_get_avail snd_pcm_status_get_avail_dylibloader_orig_asound
#define snd_pcm_status_get_avail_max snd_pcm_status_get_avail_max_dylibloader_orig_asound
@@ -1603,8 +1599,6 @@
#undef snd_pcm_sw_params_get_boundary
#undef snd_pcm_sw_params_set_tstamp_mode
#undef snd_pcm_sw_params_get_tstamp_mode
-#undef snd_pcm_sw_params_set_tstamp_type
-#undef snd_pcm_sw_params_get_tstamp_type
#undef snd_pcm_sw_params_set_avail_min
#undef snd_pcm_sw_params_get_avail_min
#undef snd_pcm_sw_params_set_period_event
@@ -1658,8 +1652,6 @@
#undef snd_pcm_status_get_htstamp
#undef snd_pcm_status_get_audio_htstamp
#undef snd_pcm_status_get_driver_htstamp
-#undef snd_pcm_status_get_audio_htstamp_report
-#undef snd_pcm_status_set_audio_htstamp_config
#undef snd_pcm_status_get_delay
#undef snd_pcm_status_get_avail
#undef snd_pcm_status_get_avail_max
@@ -2888,8 +2880,6 @@ void (*snd_pcm_sw_params_copy_dylibloader_wrapper_asound)( snd_pcm_sw_params_t*,
int (*snd_pcm_sw_params_get_boundary_dylibloader_wrapper_asound)(const snd_pcm_sw_params_t*, snd_pcm_uframes_t*);
int (*snd_pcm_sw_params_set_tstamp_mode_dylibloader_wrapper_asound)( snd_pcm_t*, snd_pcm_sw_params_t*, snd_pcm_tstamp_t);
int (*snd_pcm_sw_params_get_tstamp_mode_dylibloader_wrapper_asound)(const snd_pcm_sw_params_t*, snd_pcm_tstamp_t*);
-int (*snd_pcm_sw_params_set_tstamp_type_dylibloader_wrapper_asound)( snd_pcm_t*, snd_pcm_sw_params_t*, snd_pcm_tstamp_type_t);
-int (*snd_pcm_sw_params_get_tstamp_type_dylibloader_wrapper_asound)(const snd_pcm_sw_params_t*, snd_pcm_tstamp_type_t*);
int (*snd_pcm_sw_params_set_avail_min_dylibloader_wrapper_asound)( snd_pcm_t*, snd_pcm_sw_params_t*, snd_pcm_uframes_t);
int (*snd_pcm_sw_params_get_avail_min_dylibloader_wrapper_asound)(const snd_pcm_sw_params_t*, snd_pcm_uframes_t*);
int (*snd_pcm_sw_params_set_period_event_dylibloader_wrapper_asound)( snd_pcm_t*, snd_pcm_sw_params_t*, int);
@@ -2943,8 +2933,6 @@ void (*snd_pcm_status_get_tstamp_dylibloader_wrapper_asound)(const snd_pcm_statu
void (*snd_pcm_status_get_htstamp_dylibloader_wrapper_asound)(const snd_pcm_status_t*, snd_htimestamp_t*);
void (*snd_pcm_status_get_audio_htstamp_dylibloader_wrapper_asound)(const snd_pcm_status_t*, snd_htimestamp_t*);
void (*snd_pcm_status_get_driver_htstamp_dylibloader_wrapper_asound)(const snd_pcm_status_t*, snd_htimestamp_t*);
-void (*snd_pcm_status_get_audio_htstamp_report_dylibloader_wrapper_asound)(const snd_pcm_status_t*, snd_pcm_audio_tstamp_report_t*);
-void (*snd_pcm_status_set_audio_htstamp_config_dylibloader_wrapper_asound)( snd_pcm_status_t*, snd_pcm_audio_tstamp_config_t*);
snd_pcm_sframes_t (*snd_pcm_status_get_delay_dylibloader_wrapper_asound)(const snd_pcm_status_t*);
snd_pcm_uframes_t (*snd_pcm_status_get_avail_dylibloader_wrapper_asound)(const snd_pcm_status_t*);
snd_pcm_uframes_t (*snd_pcm_status_get_avail_max_dylibloader_wrapper_asound)(const snd_pcm_status_t*);
@@ -6380,22 +6368,6 @@ int initialize_asound(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// snd_pcm_sw_params_set_tstamp_type
- *(void **) (&snd_pcm_sw_params_set_tstamp_type_dylibloader_wrapper_asound) = dlsym(handle, "snd_pcm_sw_params_set_tstamp_type");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// snd_pcm_sw_params_get_tstamp_type
- *(void **) (&snd_pcm_sw_params_get_tstamp_type_dylibloader_wrapper_asound) = dlsym(handle, "snd_pcm_sw_params_get_tstamp_type");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// snd_pcm_sw_params_set_avail_min
*(void **) (&snd_pcm_sw_params_set_avail_min_dylibloader_wrapper_asound) = dlsym(handle, "snd_pcm_sw_params_set_avail_min");
if (verbose) {
@@ -6820,22 +6792,6 @@ int initialize_asound(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// snd_pcm_status_get_audio_htstamp_report
- *(void **) (&snd_pcm_status_get_audio_htstamp_report_dylibloader_wrapper_asound) = dlsym(handle, "snd_pcm_status_get_audio_htstamp_report");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// snd_pcm_status_set_audio_htstamp_config
- *(void **) (&snd_pcm_status_set_audio_htstamp_config_dylibloader_wrapper_asound) = dlsym(handle, "snd_pcm_status_set_audio_htstamp_config");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// snd_pcm_status_get_delay
*(void **) (&snd_pcm_status_get_delay_dylibloader_wrapper_asound) = dlsym(handle, "snd_pcm_status_get_delay");
if (verbose) {
diff --git a/drivers/alsa/asound-so_wrap.h b/drivers/alsa/asound-so_wrap.h
index c9b8ae8aec..5332d74152 100644
--- a/drivers/alsa/asound-so_wrap.h
+++ b/drivers/alsa/asound-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_ASOUND
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by /home/hp/Projects/godot/pulse/generate-wrapper.py 0.3 on 2021-02-20 00:08:12
-// flags: /home/hp/Projects/godot/pulse/generate-wrapper.py --include /usr/include/alsa/asoundlib.h --sys-include <alsa/asoundlib.h> --soname libasound.so.2 --init-name asound --output-header asound-so_wrap.h --output-implementation asound-so_wrap.c
+// generated by /home/hp/Projects/godot/pulse/generate-wrapper.py 0.3 on 2021-02-22 19:22:12
+// flags: /home/hp/Projects/godot/pulse/generate-wrapper.py --include /usr/include/alsa/asoundlib.h --sys-include <alsa/asoundlib.h> --soname libasound.so.2 --init-name asound --omit-prefix snd_pcm_sw_params_set_tstamp_type --omit-prefix snd_pcm_status_get_audio_htstamp_report --omit-prefix snd_pcm_sw_params_get_tstamp_type --omit-prefix snd_pcm_status_set_audio_htstamp_config --output-header asound-so_wrap.h --output-implementation asound-so_wrap.c
//
#include <stdint.h>
@@ -321,8 +321,6 @@
#define snd_pcm_sw_params_get_boundary snd_pcm_sw_params_get_boundary_dylibloader_orig_asound
#define snd_pcm_sw_params_set_tstamp_mode snd_pcm_sw_params_set_tstamp_mode_dylibloader_orig_asound
#define snd_pcm_sw_params_get_tstamp_mode snd_pcm_sw_params_get_tstamp_mode_dylibloader_orig_asound
-#define snd_pcm_sw_params_set_tstamp_type snd_pcm_sw_params_set_tstamp_type_dylibloader_orig_asound
-#define snd_pcm_sw_params_get_tstamp_type snd_pcm_sw_params_get_tstamp_type_dylibloader_orig_asound
#define snd_pcm_sw_params_set_avail_min snd_pcm_sw_params_set_avail_min_dylibloader_orig_asound
#define snd_pcm_sw_params_get_avail_min snd_pcm_sw_params_get_avail_min_dylibloader_orig_asound
#define snd_pcm_sw_params_set_period_event snd_pcm_sw_params_set_period_event_dylibloader_orig_asound
@@ -376,8 +374,6 @@
#define snd_pcm_status_get_htstamp snd_pcm_status_get_htstamp_dylibloader_orig_asound
#define snd_pcm_status_get_audio_htstamp snd_pcm_status_get_audio_htstamp_dylibloader_orig_asound
#define snd_pcm_status_get_driver_htstamp snd_pcm_status_get_driver_htstamp_dylibloader_orig_asound
-#define snd_pcm_status_get_audio_htstamp_report snd_pcm_status_get_audio_htstamp_report_dylibloader_orig_asound
-#define snd_pcm_status_set_audio_htstamp_config snd_pcm_status_set_audio_htstamp_config_dylibloader_orig_asound
#define snd_pcm_status_get_delay snd_pcm_status_get_delay_dylibloader_orig_asound
#define snd_pcm_status_get_avail snd_pcm_status_get_avail_dylibloader_orig_asound
#define snd_pcm_status_get_avail_max snd_pcm_status_get_avail_max_dylibloader_orig_asound
@@ -1605,8 +1601,6 @@
#undef snd_pcm_sw_params_get_boundary
#undef snd_pcm_sw_params_set_tstamp_mode
#undef snd_pcm_sw_params_get_tstamp_mode
-#undef snd_pcm_sw_params_set_tstamp_type
-#undef snd_pcm_sw_params_get_tstamp_type
#undef snd_pcm_sw_params_set_avail_min
#undef snd_pcm_sw_params_get_avail_min
#undef snd_pcm_sw_params_set_period_event
@@ -1660,8 +1654,6 @@
#undef snd_pcm_status_get_htstamp
#undef snd_pcm_status_get_audio_htstamp
#undef snd_pcm_status_get_driver_htstamp
-#undef snd_pcm_status_get_audio_htstamp_report
-#undef snd_pcm_status_set_audio_htstamp_config
#undef snd_pcm_status_get_delay
#undef snd_pcm_status_get_avail
#undef snd_pcm_status_get_avail_max
@@ -2891,8 +2883,6 @@ extern "C" {
#define snd_pcm_sw_params_get_boundary snd_pcm_sw_params_get_boundary_dylibloader_wrapper_asound
#define snd_pcm_sw_params_set_tstamp_mode snd_pcm_sw_params_set_tstamp_mode_dylibloader_wrapper_asound
#define snd_pcm_sw_params_get_tstamp_mode snd_pcm_sw_params_get_tstamp_mode_dylibloader_wrapper_asound
-#define snd_pcm_sw_params_set_tstamp_type snd_pcm_sw_params_set_tstamp_type_dylibloader_wrapper_asound
-#define snd_pcm_sw_params_get_tstamp_type snd_pcm_sw_params_get_tstamp_type_dylibloader_wrapper_asound
#define snd_pcm_sw_params_set_avail_min snd_pcm_sw_params_set_avail_min_dylibloader_wrapper_asound
#define snd_pcm_sw_params_get_avail_min snd_pcm_sw_params_get_avail_min_dylibloader_wrapper_asound
#define snd_pcm_sw_params_set_period_event snd_pcm_sw_params_set_period_event_dylibloader_wrapper_asound
@@ -2946,8 +2936,6 @@ extern "C" {
#define snd_pcm_status_get_htstamp snd_pcm_status_get_htstamp_dylibloader_wrapper_asound
#define snd_pcm_status_get_audio_htstamp snd_pcm_status_get_audio_htstamp_dylibloader_wrapper_asound
#define snd_pcm_status_get_driver_htstamp snd_pcm_status_get_driver_htstamp_dylibloader_wrapper_asound
-#define snd_pcm_status_get_audio_htstamp_report snd_pcm_status_get_audio_htstamp_report_dylibloader_wrapper_asound
-#define snd_pcm_status_set_audio_htstamp_config snd_pcm_status_set_audio_htstamp_config_dylibloader_wrapper_asound
#define snd_pcm_status_get_delay snd_pcm_status_get_delay_dylibloader_wrapper_asound
#define snd_pcm_status_get_avail snd_pcm_status_get_avail_dylibloader_wrapper_asound
#define snd_pcm_status_get_avail_max snd_pcm_status_get_avail_max_dylibloader_wrapper_asound
@@ -4174,8 +4162,6 @@ extern void (*snd_pcm_sw_params_copy_dylibloader_wrapper_asound)( snd_pcm_sw_par
extern int (*snd_pcm_sw_params_get_boundary_dylibloader_wrapper_asound)(const snd_pcm_sw_params_t*, snd_pcm_uframes_t*);
extern int (*snd_pcm_sw_params_set_tstamp_mode_dylibloader_wrapper_asound)( snd_pcm_t*, snd_pcm_sw_params_t*, snd_pcm_tstamp_t);
extern int (*snd_pcm_sw_params_get_tstamp_mode_dylibloader_wrapper_asound)(const snd_pcm_sw_params_t*, snd_pcm_tstamp_t*);
-extern int (*snd_pcm_sw_params_set_tstamp_type_dylibloader_wrapper_asound)( snd_pcm_t*, snd_pcm_sw_params_t*, snd_pcm_tstamp_type_t);
-extern int (*snd_pcm_sw_params_get_tstamp_type_dylibloader_wrapper_asound)(const snd_pcm_sw_params_t*, snd_pcm_tstamp_type_t*);
extern int (*snd_pcm_sw_params_set_avail_min_dylibloader_wrapper_asound)( snd_pcm_t*, snd_pcm_sw_params_t*, snd_pcm_uframes_t);
extern int (*snd_pcm_sw_params_get_avail_min_dylibloader_wrapper_asound)(const snd_pcm_sw_params_t*, snd_pcm_uframes_t*);
extern int (*snd_pcm_sw_params_set_period_event_dylibloader_wrapper_asound)( snd_pcm_t*, snd_pcm_sw_params_t*, int);
@@ -4229,8 +4215,6 @@ extern void (*snd_pcm_status_get_tstamp_dylibloader_wrapper_asound)(const snd_pc
extern void (*snd_pcm_status_get_htstamp_dylibloader_wrapper_asound)(const snd_pcm_status_t*, snd_htimestamp_t*);
extern void (*snd_pcm_status_get_audio_htstamp_dylibloader_wrapper_asound)(const snd_pcm_status_t*, snd_htimestamp_t*);
extern void (*snd_pcm_status_get_driver_htstamp_dylibloader_wrapper_asound)(const snd_pcm_status_t*, snd_htimestamp_t*);
-extern void (*snd_pcm_status_get_audio_htstamp_report_dylibloader_wrapper_asound)(const snd_pcm_status_t*, snd_pcm_audio_tstamp_report_t*);
-extern void (*snd_pcm_status_set_audio_htstamp_config_dylibloader_wrapper_asound)( snd_pcm_status_t*, snd_pcm_audio_tstamp_config_t*);
extern snd_pcm_sframes_t (*snd_pcm_status_get_delay_dylibloader_wrapper_asound)(const snd_pcm_status_t*);
extern snd_pcm_uframes_t (*snd_pcm_status_get_avail_dylibloader_wrapper_asound)(const snd_pcm_status_t*);
extern snd_pcm_uframes_t (*snd_pcm_status_get_avail_max_dylibloader_wrapper_asound)(const snd_pcm_status_t*);
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index baa60f5526..f40036d628 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -506,7 +506,8 @@ Array AudioDriverCoreAudio::_get_device_list(bool capture) {
UInt32 size = 0;
AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &prop, 0, nullptr, &size);
- AudioDeviceID *audioDevices = (AudioDeviceID *)malloc(size);
+ AudioDeviceID *audioDevices = (AudioDeviceID *)memalloc(size);
+ ERR_FAIL_NULL_V_MSG(audioDevices, list, "Out of memory.");
AudioObjectGetPropertyData(kAudioObjectSystemObject, &prop, 0, nullptr, &size, audioDevices);
UInt32 deviceCount = size / sizeof(AudioDeviceID);
@@ -515,14 +516,15 @@ Array AudioDriverCoreAudio::_get_device_list(bool capture) {
prop.mSelector = kAudioDevicePropertyStreamConfiguration;
AudioObjectGetPropertyDataSize(audioDevices[i], &prop, 0, nullptr, &size);
- AudioBufferList *bufferList = (AudioBufferList *)malloc(size);
+ AudioBufferList *bufferList = (AudioBufferList *)memalloc(size);
+ ERR_FAIL_NULL_V_MSG(bufferList, list, "Out of memory.");
AudioObjectGetPropertyData(audioDevices[i], &prop, 0, nullptr, &size, bufferList);
UInt32 channelCount = 0;
for (UInt32 j = 0; j < bufferList->mNumberBuffers; j++)
channelCount += bufferList->mBuffers[j].mNumberChannels;
- free(bufferList);
+ memfree(bufferList);
if (channelCount >= 1) {
CFStringRef cfname;
@@ -534,17 +536,18 @@ Array AudioDriverCoreAudio::_get_device_list(bool capture) {
CFIndex length = CFStringGetLength(cfname);
CFIndex maxSize = CFStringGetMaximumSizeForEncoding(length, kCFStringEncodingUTF8) + 1;
- char *buffer = (char *)malloc(maxSize);
+ char *buffer = (char *)memalloc(maxSize);
+ ERR_FAIL_NULL_V_MSG(buffer, list, "Out of memory.");
if (CFStringGetCString(cfname, buffer, maxSize, kCFStringEncodingUTF8)) {
// Append the ID to the name in case we have devices with duplicate name
list.push_back(String(buffer) + " (" + itos(audioDevices[i]) + ")");
}
- free(buffer);
+ memfree(buffer);
}
}
- free(audioDevices);
+ memfree(audioDevices);
return list;
}
@@ -561,7 +564,8 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
UInt32 size = 0;
AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &prop, 0, nullptr, &size);
- AudioDeviceID *audioDevices = (AudioDeviceID *)malloc(size);
+ AudioDeviceID *audioDevices = (AudioDeviceID *)memalloc(size);
+ ERR_FAIL_NULL_MSG(audioDevices, "Out of memory.");
AudioObjectGetPropertyData(kAudioObjectSystemObject, &prop, 0, nullptr, &size, audioDevices);
UInt32 deviceCount = size / sizeof(AudioDeviceID);
@@ -570,14 +574,15 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
prop.mSelector = kAudioDevicePropertyStreamConfiguration;
AudioObjectGetPropertyDataSize(audioDevices[i], &prop, 0, nullptr, &size);
- AudioBufferList *bufferList = (AudioBufferList *)malloc(size);
+ AudioBufferList *bufferList = (AudioBufferList *)memalloc(size);
+ ERR_FAIL_NULL_MSG(bufferList, "Out of memory.");
AudioObjectGetPropertyData(audioDevices[i], &prop, 0, nullptr, &size, bufferList);
UInt32 channelCount = 0;
for (UInt32 j = 0; j < bufferList->mNumberBuffers; j++)
channelCount += bufferList->mBuffers[j].mNumberChannels;
- free(bufferList);
+ memfree(bufferList);
if (channelCount >= 1) {
CFStringRef cfname;
@@ -589,7 +594,8 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
CFIndex length = CFStringGetLength(cfname);
CFIndex maxSize = CFStringGetMaximumSizeForEncoding(length, kCFStringEncodingUTF8) + 1;
- char *buffer = (char *)malloc(maxSize);
+ char *buffer = (char *)memalloc(maxSize);
+ ERR_FAIL_NULL_MSG(buffer, "Out of memory.");
if (CFStringGetCString(cfname, buffer, maxSize, kCFStringEncodingUTF8)) {
String name = String(buffer) + " (" + itos(audioDevices[i]) + ")";
if (name == device) {
@@ -598,11 +604,11 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
}
}
- free(buffer);
+ memfree(buffer);
}
}
- free(audioDevices);
+ memfree(audioDevices);
}
if (!found) {
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index a76520dcdb..9d6be1a802 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -674,7 +674,7 @@ public:
void render_info_end_capture() override {}
int get_captured_render_info(RS::RenderInfo p_info) override { return 0; }
- int get_render_info(RS::RenderInfo p_info) override { return 0; }
+ uint64_t get_render_info(RS::RenderInfo p_info) override { return 0; }
String get_video_adapter_name() const override { return String(); }
String get_video_adapter_vendor() const override { return String(); }
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index f47fc403cc..b737a287d1 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -41,7 +41,7 @@ Error ResourceSaverPNG::save(const String &p_path, const RES &p_resource, uint32
ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as PNG.");
ERR_FAIL_COND_V_MSG(!texture->get_width(), ERR_INVALID_PARAMETER, "Can't save empty texture as PNG.");
- Ref<Image> img = texture->get_data();
+ Ref<Image> img = texture->get_image();
Error err = save_image(p_path, img);
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index eda929850c..34ef6f3ce6 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -102,6 +102,28 @@ bool DirAccessUnix::dir_exists(String p_dir) {
return (success && S_ISDIR(flags.st_mode));
}
+bool DirAccessUnix::is_readable(String p_dir) {
+ GLOBAL_LOCK_FUNCTION
+
+ if (p_dir.is_rel_path()) {
+ p_dir = get_current_dir().plus_file(p_dir);
+ }
+
+ p_dir = fix_path(p_dir);
+ return (access(p_dir.utf8().get_data(), R_OK) == 0);
+}
+
+bool DirAccessUnix::is_writable(String p_dir) {
+ GLOBAL_LOCK_FUNCTION
+
+ if (p_dir.is_rel_path()) {
+ p_dir = get_current_dir().plus_file(p_dir);
+ }
+
+ p_dir = fix_path(p_dir);
+ return (access(p_dir.utf8().get_data(), W_OK) == 0);
+}
+
uint64_t DirAccessUnix::get_modified_time(String p_file) {
if (p_file.is_rel_path()) {
p_file = current_dir.plus_file(p_file);
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index b70df1ca02..54f4a5c312 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -71,6 +71,8 @@ public:
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
+ virtual bool is_readable(String p_dir);
+ virtual bool is_writable(String p_dir);
virtual uint64_t get_modified_time(String p_file);
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 6b24a85ff6..4c08380dd0 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -240,6 +240,8 @@ uint8_t FileAccessUnix::get_8() const {
}
int FileAccessUnix::get_buffer(uint8_t *p_dst, int p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+ ERR_FAIL_COND_V(p_length < 0, -1);
ERR_FAIL_COND_V_MSG(!f, -1, "File must be opened before use.");
int read = fread(p_dst, 1, p_length, f);
check_errors();
diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp
index 19fab1d475..e47046e3ae 100644
--- a/drivers/unix/thread_posix.cpp
+++ b/drivers/unix/thread_posix.cpp
@@ -35,6 +35,10 @@
#include "core/os/thread.h"
#include "core/string/ustring.h"
+#ifdef PTHREAD_BSD_SET_NAME
+#include <pthread_np.h>
+#endif
+
static Error set_name(const String &p_name) {
#ifdef PTHREAD_NO_RENAME
return ERR_UNAVAILABLE;
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 9584dd3f67..09e2b4546a 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -119,7 +119,7 @@ static void update_external_dependency_for_store(VkSubpassDependency &dependency
}
if (is_depth) {
- // Depth resources have addtional stages that may be interested in them
+ // Depth resources have additional stages that may be interested in them
dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
@@ -1486,7 +1486,7 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_
// possible in a single frame
if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
//guess we did.. ok, let's see if we can insert a new block..
- if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
+ if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
//we can, so we are safe
Error err = _insert_staging_block();
if (err) {
@@ -1530,7 +1530,7 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_
staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
} else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
//this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
- if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
+ if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
//we are still allowed to create a new block, so let's do that and insert it for current pos
Error err = _insert_staging_block();
if (err) {
@@ -2566,7 +2566,7 @@ Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex
for (uint32_t y = 0; y < height; y++) {
const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
uint8_t *wptr = write_ptr + y * pixel_size * width;
- copymem(wptr, rptr, pixel_size * width);
+ copymem(wptr, rptr, (uint64_t)pixel_size * width);
}
}
}
@@ -3108,7 +3108,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- // NOTE: Perhaps the valid stages/accesses for a given onwner should be a property of the owner. (Here and places like _get_buffer_from_owner)
+ // NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner)
const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
@@ -3250,7 +3250,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
Vector<VkAttachmentReference> depth_stencil_references;
Vector<VkAttachmentReference> resolve_references;
- // Set up a dependencies from/to external equivalent to the default (implicit) one, and then amend them
+ // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them
const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
@@ -3279,7 +3279,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
// For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
- // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution syncronization vs.
+ // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
// the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
// stage
switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
@@ -3424,12 +3424,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
// NOTE: Big Mallet Approach -- any layout transition causes a full barrier
if (reference.layout != description.initialLayout) {
- // NOTE: this should be smarter based on the textures knowledge of it's previous role
+ // NOTE: this should be smarter based on the texture's knowledge of its previous role
dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
}
if (reference.layout != description.finalLayout) {
- // NOTE: this should be smarter based on the textures knowledge of it's subsequent role
+ // NOTE: this should be smarter based on the texture's knowledge of its subsequent role
dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
}
@@ -5151,7 +5151,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
- //if 0, then its sized on link time
+ //if 0, then it's sized on link time
ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
"Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
@@ -5336,7 +5336,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
}
- // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
+ // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
_buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
@@ -5729,7 +5729,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
#endif
//create ID to associate with this pipeline
RID id = render_pipeline_owner.make_rid(pipeline);
- //now add aall the dependencies
+ //now add all the dependencies
_add_dependency(id, p_shader);
return id;
}
@@ -5780,7 +5780,7 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
//create ID to associate with this pipeline
RID id = compute_pipeline_owner.make_rid(pipeline);
- //now add aall the dependencies
+ //now add all the dependencies
_add_dependency(id, p_shader);
return id;
}
@@ -6817,7 +6817,7 @@ void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
// To ensure proper synchronization, we must make sure rendering is done before:
// * Some buffer is copied
- // * Another render pass happens (since we may be done
+ // * Another render pass happens (since we may be done)
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
@@ -7780,7 +7780,7 @@ uint64_t RenderingDeviceVulkan::get_memory_usage() const {
void RenderingDeviceVulkan::_flush(bool p_current_frame) {
if (local_device.is_valid() && !p_current_frame) {
- return; //flushign previous frames has no effect with local device
+ return; //flushing previous frames has no effect with local device
}
//not doing this crashes RADV (undefined behavior)
if (p_current_frame) {
@@ -7834,6 +7834,18 @@ void RenderingDeviceVulkan::_flush(bool p_current_frame) {
}
void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
+ // get our device capabilities
+ {
+ device_capabilities.version_major = p_context->get_vulkan_major();
+ device_capabilities.version_minor = p_context->get_vulkan_minor();
+
+ // get info about subgroups
+ VulkanContext::SubgroupCapabilities subgroup_capabilities = p_context->get_subgroup_capabilities();
+ device_capabilities.subgroup_size = subgroup_capabilities.size;
+ device_capabilities.subgroup_in_shaders = subgroup_capabilities.supported_stages_flags_rd();
+ device_capabilities.subgroup_operations = subgroup_capabilities.supported_operations_flags_rd();
+ }
+
context = p_context;
device = p_context->get_device();
if (p_local_device) {
@@ -8253,6 +8265,7 @@ RenderingDevice *RenderingDeviceVulkan::create_local_device() {
}
RenderingDeviceVulkan::RenderingDeviceVulkan() {
+ device_capabilities.device_family = DEVICE_VULKAN;
}
RenderingDeviceVulkan::~RenderingDeviceVulkan() {
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index c564cee757..178110b9e6 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -34,6 +34,7 @@
#include "core/config/project_settings.h"
#include "core/string/ustring.h"
#include "core/version.h"
+#include "servers/rendering/rendering_device.h"
#include "vk_enum_string_helper.h"
@@ -163,6 +164,35 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback(
return VK_FALSE;
}
+VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_report_callback(
+ VkDebugReportFlagsEXT flags,
+ VkDebugReportObjectTypeEXT objectType,
+ uint64_t object,
+ size_t location,
+ int32_t messageCode,
+ const char *pLayerPrefix,
+ const char *pMessage,
+ void *pUserData) {
+ String debugMessage = String("Vulkan Debug Report: object - ") +
+ String::num_int64(object) + "\n" + pMessage;
+
+ switch (flags) {
+ case VK_DEBUG_REPORT_DEBUG_BIT_EXT:
+ case VK_DEBUG_REPORT_INFORMATION_BIT_EXT:
+ print_line(debugMessage);
+ break;
+ case VK_DEBUG_REPORT_WARNING_BIT_EXT:
+ case VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT:
+ WARN_PRINT(debugMessage);
+ break;
+ case VK_DEBUG_REPORT_ERROR_BIT_EXT:
+ ERR_PRINT(debugMessage);
+ break;
+ }
+
+ return VK_FALSE;
+}
+
VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers) {
for (uint32_t i = 0; i < check_count; i++) {
VkBool32 found = 0;
@@ -234,12 +264,46 @@ Error VulkanContext::_create_validation_layers() {
return OK;
}
+typedef VkResult(VKAPI_PTR *_vkEnumerateInstanceVersion)(uint32_t *);
+
+Error VulkanContext::_obtain_vulkan_version() {
+ // https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkApplicationInfo.html#_description
+ // for Vulkan 1.0 vkEnumerateInstanceVersion is not available, including not in the loader we compile against on Android.
+ _vkEnumerateInstanceVersion func = (_vkEnumerateInstanceVersion)vkGetInstanceProcAddr(nullptr, "vkEnumerateInstanceVersion");
+ if (func != nullptr) {
+ uint32_t api_version;
+ VkResult res = func(&api_version);
+ if (res == VK_SUCCESS) {
+ vulkan_major = VK_VERSION_MAJOR(api_version);
+ vulkan_minor = VK_VERSION_MINOR(api_version);
+ uint32_t vulkan_patch = VK_VERSION_PATCH(api_version);
+
+ print_line("Vulkan API " + itos(vulkan_major) + "." + itos(vulkan_minor) + "." + itos(vulkan_patch));
+ } else {
+ // according to the documentation this shouldn't fail with anything except a memory allocation error
+ // in which case we're in deep trouble anyway
+ ERR_FAIL_V(ERR_CANT_CREATE);
+ }
+ } else {
+ print_line("vkEnumerateInstanceVersion not available, assuming Vulkan 1.0");
+ }
+
+ // we don't go above 1.2
+ if ((vulkan_major > 1) || (vulkan_major == 1 && vulkan_minor > 2)) {
+ vulkan_major = 1;
+ vulkan_minor = 2;
+ }
+
+ return OK;
+}
+
Error VulkanContext::_initialize_extensions() {
uint32_t instance_extension_count = 0;
enabled_extension_count = 0;
enabled_layer_count = 0;
enabled_debug_utils = false;
+ enabled_debug_report = false;
/* Look for instance extensions */
VkBool32 surfaceExtFound = 0;
VkBool32 platformSurfaceExtFound = 0;
@@ -268,6 +332,7 @@ Error VulkanContext::_initialize_extensions() {
if (!strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, instance_extensions[i].extensionName)) {
if (use_validation_layers) {
extension_names[enabled_extension_count++] = VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
+ enabled_debug_report = true;
}
}
if (!strcmp(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, instance_extensions[i].extensionName)) {
@@ -289,12 +354,200 @@ Error VulkanContext::_initialize_extensions() {
return OK;
}
+typedef void(VKAPI_PTR *_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice, VkPhysicalDeviceProperties2 *);
+
+uint32_t VulkanContext::SubgroupCapabilities::supported_stages_flags_rd() const {
+ uint32_t flags = 0;
+
+ if (supportedStages & VK_SHADER_STAGE_VERTEX_BIT) {
+ flags += RenderingDevice::ShaderStage::SHADER_STAGE_VERTEX_BIT;
+ }
+ if (supportedStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) {
+ flags += RenderingDevice::ShaderStage::SHADER_STAGE_TESSELATION_CONTROL_BIT;
+ }
+ if (supportedStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) {
+ flags += RenderingDevice::ShaderStage::SHADER_STAGE_TESSELATION_EVALUATION_BIT;
+ }
+ // if (supportedStages & VK_SHADER_STAGE_GEOMETRY_BIT) {
+ // flags += RenderingDevice::ShaderStage::SHADER_STAGE_GEOMETRY_BIT;
+ // }
+ if (supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT) {
+ flags += RenderingDevice::ShaderStage::SHADER_STAGE_FRAGMENT_BIT;
+ }
+ if (supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) {
+ flags += RenderingDevice::ShaderStage::SHADER_STAGE_COMPUTE_BIT;
+ }
+
+ return flags;
+}
+
+String VulkanContext::SubgroupCapabilities::supported_stages_desc() const {
+ String res;
+
+ if (supportedStages & VK_SHADER_STAGE_VERTEX_BIT) {
+ res += ", STAGE_VERTEX";
+ }
+ if (supportedStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) {
+ res += ", STAGE_TESSELLATION_CONTROL";
+ }
+ if (supportedStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) {
+ res += ", STAGE_TESSELLATION_EVALUATION";
+ }
+ if (supportedStages & VK_SHADER_STAGE_GEOMETRY_BIT) {
+ res += ", STAGE_GEOMETRY";
+ }
+ if (supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT) {
+ res += ", STAGE_FRAGMENT";
+ }
+ if (supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) {
+ res += ", STAGE_COMPUTE";
+ }
+
+ /* these are not defined on Android GRMBL */
+ if (supportedStages & 0x00000100 /* VK_SHADER_STAGE_RAYGEN_BIT_KHR */) {
+ res += ", STAGE_RAYGEN_KHR";
+ }
+ if (supportedStages & 0x00000200 /* VK_SHADER_STAGE_ANY_HIT_BIT_KHR */) {
+ res += ", STAGE_ANY_HIT_KHR";
+ }
+ if (supportedStages & 0x00000400 /* VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR */) {
+ res += ", STAGE_CLOSEST_HIT_KHR";
+ }
+ if (supportedStages & 0x00000800 /* VK_SHADER_STAGE_MISS_BIT_KHR */) {
+ res += ", STAGE_MISS_KHR";
+ }
+ if (supportedStages & 0x00001000 /* VK_SHADER_STAGE_INTERSECTION_BIT_KHR */) {
+ res += ", STAGE_INTERSECTION_KHR";
+ }
+ if (supportedStages & 0x00002000 /* VK_SHADER_STAGE_CALLABLE_BIT_KHR */) {
+ res += ", STAGE_CALLABLE_KHR";
+ }
+ if (supportedStages & 0x00000040 /* VK_SHADER_STAGE_TASK_BIT_NV */) {
+ res += ", STAGE_TASK_NV";
+ }
+ if (supportedStages & 0x00000080 /* VK_SHADER_STAGE_MESH_BIT_NV */) {
+ res += ", STAGE_MESH_NV";
+ }
+
+ return res.substr(2); // remove first ", "
+}
+
+uint32_t VulkanContext::SubgroupCapabilities::supported_operations_flags_rd() const {
+ uint32_t flags = 0;
+
+ if (supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_BASIC_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_VOTE_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_VOTE_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_ARITHMETIC_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_BALLOT_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_SHUFFLE_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_SHUFFLE_RELATIVE_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_CLUSTERED_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_CLUSTERED_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_QUAD_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_QUAD_BIT;
+ }
+
+ return flags;
+}
+
+String VulkanContext::SubgroupCapabilities::supported_operations_desc() const {
+ String res;
+
+ if (supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) {
+ res += ", FEATURE_BASIC";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_VOTE_BIT) {
+ res += ", FEATURE_VOTE";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) {
+ res += ", FEATURE_ARITHMETIC";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT) {
+ res += ", FEATURE_BALLOT";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_BIT) {
+ res += ", FEATURE_SHUFFLE";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT) {
+ res += ", FEATURE_SHUFFLE_RELATIVE";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_CLUSTERED_BIT) {
+ res += ", FEATURE_CLUSTERED";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_QUAD_BIT) {
+ res += ", FEATURE_QUAD";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV) {
+ res += ", FEATURE_PARTITIONED_NV";
+ }
+
+ return res.substr(2); // remove first ", "
+}
+
+Error VulkanContext::_check_capabilities() {
+ // check subgroups
+ // https://www.khronos.org/blog/vulkan-subgroup-tutorial
+ // for Vulkan 1.0 vkGetPhysicalDeviceProperties2 is not available, including not in the loader we compile against on Android.
+ _vkGetPhysicalDeviceProperties2 func = (_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2");
+ if (func != nullptr) {
+ VkPhysicalDeviceSubgroupProperties subgroupProperties;
+ subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
+ subgroupProperties.pNext = NULL;
+
+ VkPhysicalDeviceProperties2 physicalDeviceProperties;
+ physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
+ physicalDeviceProperties.pNext = &subgroupProperties;
+
+ func(gpu, &physicalDeviceProperties);
+
+ subgroup_capabilities.size = subgroupProperties.subgroupSize;
+ subgroup_capabilities.supportedStages = subgroupProperties.supportedStages;
+ subgroup_capabilities.supportedOperations = subgroupProperties.supportedOperations;
+ // Note: quadOperationsInAllStages will be true if:
+ // - supportedStages has VK_SHADER_STAGE_ALL_GRAPHICS + VK_SHADER_STAGE_COMPUTE_BIT
+ // - supportedOperations has VK_SUBGROUP_FEATURE_QUAD_BIT
+ subgroup_capabilities.quadOperationsInAllStages = subgroupProperties.quadOperationsInAllStages;
+
+ // only output this when debugging?
+ print_line("- Vulkan subgroup size " + itos(subgroup_capabilities.size));
+ print_line("- Vulkan subgroup stages " + subgroup_capabilities.supported_stages_desc());
+ print_line("- Vulkan subgroup supported ops " + subgroup_capabilities.supported_operations_desc());
+ if (subgroup_capabilities.quadOperationsInAllStages) {
+ print_line("- Vulkan subgroup quad operations in all stages");
+ }
+ } else {
+ subgroup_capabilities.size = 0;
+ subgroup_capabilities.supportedStages = 0;
+ subgroup_capabilities.supportedOperations = 0;
+ subgroup_capabilities.quadOperationsInAllStages = false;
+ }
+
+ return OK;
+}
+
Error VulkanContext::_create_physical_device() {
+ /* obtain version */
+ _obtain_vulkan_version();
+
/* Look for validation layers */
if (use_validation_layers) {
_create_validation_layers();
}
+ /* initialise extensions */
{
Error err = _initialize_extensions();
if (err != OK) {
@@ -312,7 +565,7 @@ Error VulkanContext::_create_physical_device() {
/*applicationVersion*/ 0,
/*pEngineName*/ namecs.get_data(),
/*engineVersion*/ 0,
- /*apiVersion*/ VK_API_VERSION_1_0,
+ /*apiVersion*/ VK_MAKE_VERSION(vulkan_major, vulkan_minor, 0)
};
VkInstanceCreateInfo inst_info = {
/*sType*/ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
@@ -331,6 +584,7 @@ Error VulkanContext::_create_physical_device() {
* function to register the final callback.
*/
VkDebugUtilsMessengerCreateInfoEXT dbg_messenger_create_info;
+ VkDebugReportCallbackCreateInfoEXT dbg_report_callback_create_info{};
if (enabled_debug_utils) {
// VK_EXT_debug_utils style
dbg_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
@@ -344,6 +598,16 @@ Error VulkanContext::_create_physical_device() {
dbg_messenger_create_info.pfnUserCallback = _debug_messenger_callback;
dbg_messenger_create_info.pUserData = this;
inst_info.pNext = &dbg_messenger_create_info;
+ } else if (enabled_debug_report) {
+ dbg_report_callback_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
+ dbg_report_callback_create_info.flags = VK_DEBUG_REPORT_INFORMATION_BIT_EXT |
+ VK_DEBUG_REPORT_WARNING_BIT_EXT |
+ VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT |
+ VK_DEBUG_REPORT_ERROR_BIT_EXT |
+ VK_DEBUG_REPORT_DEBUG_BIT_EXT;
+ dbg_report_callback_create_info.pfnCallback = _debug_report_callback;
+ dbg_report_callback_create_info.pUserData = this;
+ inst_info.pNext = &dbg_report_callback_create_info;
}
uint32_t gpu_count;
@@ -532,6 +796,33 @@ Error VulkanContext::_create_physical_device() {
ERR_FAIL_V(ERR_CANT_CREATE);
break;
}
+ } else if (enabled_debug_report) {
+ CreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(inst, "vkCreateDebugReportCallbackEXT");
+ DebugReportMessageEXT = (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr(inst, "vkDebugReportMessageEXT");
+ DestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(inst, "vkDestroyDebugReportCallbackEXT");
+
+ if (nullptr == CreateDebugReportCallbackEXT || nullptr == DebugReportMessageEXT || nullptr == DestroyDebugReportCallbackEXT) {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE,
+ "GetProcAddr: Failed to init VK_EXT_debug_report\n"
+ "GetProcAddr: Failure");
+ }
+
+ err = CreateDebugReportCallbackEXT(inst, &dbg_report_callback_create_info, nullptr, &dbg_debug_report);
+ switch (err) {
+ case VK_SUCCESS:
+ break;
+ case VK_ERROR_OUT_OF_HOST_MEMORY:
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE,
+ "CreateDebugReportCallbackEXT: out of host memory\n"
+ "CreateDebugReportCallbackEXT Failure");
+ break;
+ default:
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE,
+ "CreateDebugReportCallbackEXT: unknown failure\n"
+ "CreateDebugReportCallbackEXT Failure");
+ ERR_FAIL_V(ERR_CANT_CREATE);
+ break;
+ }
}
/* Call with NULL data to get count */
@@ -561,6 +852,14 @@ Error VulkanContext::_create_physical_device() {
GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfacePresentModesKHR);
GET_INSTANCE_PROC_ADDR(inst, GetSwapchainImagesKHR);
+ // get info about what our vulkan driver is capable off
+ {
+ Error res = _check_capabilities();
+ if (res != OK) {
+ return res;
+ }
+ }
+
return OK;
}
@@ -692,7 +991,7 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR surface) {
// If the format list includes just one entry of VK_FORMAT_UNDEFINED,
// the surface has no preferred format. Otherwise, at least one
// supported format will be returned.
- if (true || (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED)) {
+ if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) {
format = VK_FORMAT_B8G8R8A8_UNORM;
} else {
if (formatCount < 1) {
@@ -1313,13 +1612,13 @@ Error VulkanContext::swap_buffers() {
DemoUpdateTargetIPD(demo);
// Note: a real application would position its geometry to that it's in
- // the correct locatoin for when the next image is presented. It might
+ // the correct location for when the next image is presented. It might
// also wait, so that there's less latency between any input and when
// the next image is rendered/presented. This demo program is so
// simple that it doesn't do either of those.
}
#endif
- // Wait for the image acquired semaphore to be signaled to ensure
+ // Wait for the image acquired semaphore to be signalled to ensure
// that the image won't be rendered to until the presentation
// engine has fully released ownership to the application, and it is
// okay to render to the image.
@@ -1385,7 +1684,7 @@ Error VulkanContext::swap_buffers() {
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
}
- // If we are using separate queues we have to wait for image ownership,
+ // If we are using separate queues, we have to wait for image ownership,
// otherwise wait for draw complete
VkPresentInfoKHR present = {
/*sType*/ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
@@ -1705,9 +2004,12 @@ VulkanContext::~VulkanContext() {
vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr);
}
}
- if (inst_initialized && use_validation_layers) {
+ if (inst_initialized && enabled_debug_utils) {
DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr);
}
+ if (inst_initialized && dbg_debug_report != VK_NULL_HANDLE) {
+ DestroyDebugReportCallbackEXT(inst, dbg_debug_report, nullptr);
+ }
vkDestroyDevice(device, nullptr);
}
if (inst_initialized) {
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index dc6b0410bc..b788181ab9 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -41,6 +41,20 @@
#include <vulkan/vulkan.h>
class VulkanContext {
+public:
+ struct SubgroupCapabilities {
+ uint32_t size;
+ VkShaderStageFlags supportedStages;
+ VkSubgroupFeatureFlags supportedOperations;
+ VkBool32 quadOperationsInAllStages;
+
+ uint32_t supported_stages_flags_rd() const;
+ String supported_stages_desc() const;
+ uint32_t supported_operations_flags_rd() const;
+ String supported_operations_desc() const;
+ };
+
+private:
enum {
MAX_EXTENSIONS = 128,
MAX_LAYERS = 64,
@@ -57,6 +71,11 @@ class VulkanContext {
bool device_initialized = false;
bool inst_initialized = false;
+ // Vulkan 1.0 doesn't return version info so we assume this by default until we know otherwise
+ uint32_t vulkan_major = 1;
+ uint32_t vulkan_minor = 0;
+ SubgroupCapabilities subgroup_capabilities;
+
String device_vendor;
String device_name;
String pipeline_cache_id;
@@ -126,6 +145,12 @@ class VulkanContext {
const char *extension_names[MAX_EXTENSIONS];
bool enabled_debug_utils = false;
+ /**
+ * True if VK_EXT_debug_report extension is used. VK_EXT_debug_report is deprecated but it is
+ * still used if VK_EXT_debug_utils is not available.
+ */
+ bool enabled_debug_report = false;
+
uint32_t enabled_layer_count = 0;
const char *enabled_layers[MAX_LAYERS];
@@ -136,6 +161,9 @@ class VulkanContext {
PFN_vkCmdEndDebugUtilsLabelEXT CmdEndDebugUtilsLabelEXT;
PFN_vkCmdInsertDebugUtilsLabelEXT CmdInsertDebugUtilsLabelEXT;
PFN_vkSetDebugUtilsObjectNameEXT SetDebugUtilsObjectNameEXT;
+ PFN_vkCreateDebugReportCallbackEXT CreateDebugReportCallbackEXT;
+ PFN_vkDebugReportMessageEXT DebugReportMessageEXT;
+ PFN_vkDestroyDebugReportCallbackEXT DestroyDebugReportCallbackEXT;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR fpGetPhysicalDeviceSurfaceSupportKHR;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fpGetPhysicalDeviceSurfaceCapabilitiesKHR;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fpGetPhysicalDeviceSurfaceFormatsKHR;
@@ -149,9 +177,12 @@ class VulkanContext {
PFN_vkGetPastPresentationTimingGOOGLE fpGetPastPresentationTimingGOOGLE;
VkDebugUtilsMessengerEXT dbg_messenger = VK_NULL_HANDLE;
+ VkDebugReportCallbackEXT dbg_debug_report = VK_NULL_HANDLE;
+ Error _obtain_vulkan_version();
Error _create_validation_layers();
Error _initialize_extensions();
+ Error _check_capabilities();
VkBool32 _check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers);
static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback(
@@ -160,6 +191,16 @@ class VulkanContext {
const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData,
void *pUserData);
+ static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_report_callback(
+ VkDebugReportFlagsEXT flags,
+ VkDebugReportObjectTypeEXT objectType,
+ uint64_t object,
+ size_t location,
+ int32_t messageCode,
+ const char *pLayerPrefix,
+ const char *pMessage,
+ void *pUserData);
+
Error _create_physical_device();
Error _initialize_queues(VkSurfaceKHR surface);
@@ -186,6 +227,10 @@ protected:
}
public:
+ uint32_t get_vulkan_major() const { return vulkan_major; };
+ uint32_t get_vulkan_minor() const { return vulkan_minor; };
+ SubgroupCapabilities get_subgroup_capabilities() const { return subgroup_capabilities; };
+
VkDevice get_device();
VkPhysicalDevice get_physical_device();
int get_swapchain_image_count() const;
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 35f61c0623..b1b3fc9092 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -253,6 +253,8 @@ uint8_t FileAccessWindows::get_8() const {
}
int FileAccessWindows::get_buffer(uint8_t *p_dst, int p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+ ERR_FAIL_COND_V(p_length < 0, -1);
ERR_FAIL_COND_V(!f, -1);
if (flags == READ_WRITE || flags == WRITE_READ) {
if (prev_op == WRITE) {
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index 55640ca590..9949fd8199 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -307,7 +307,7 @@ void InputEventConfigurationDialog::_update_input_list() {
mouse_root->set_collapsed(collapse);
mouse_root->set_meta("__type", INPUT_MOUSE_BUTTON);
- int mouse_buttons[9] = { BUTTON_LEFT, BUTTON_RIGHT, BUTTON_MIDDLE, BUTTON_WHEEL_UP, BUTTON_WHEEL_DOWN, BUTTON_WHEEL_LEFT, BUTTON_WHEEL_RIGHT, BUTTON_XBUTTON1, BUTTON_XBUTTON2 };
+ MouseButton mouse_buttons[9] = { MOUSE_BUTTON_LEFT, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_WHEEL_DOWN, MOUSE_BUTTON_WHEEL_LEFT, MOUSE_BUTTON_WHEEL_RIGHT, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_XBUTTON2 };
for (int i = 0; i < 9; i++) {
Ref<InputEventMouseButton> mb;
mb.instance();
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 5d2b825c4f..92b4683018 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -615,7 +615,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
float v_zoom_orig = v_zoom;
if (mb->get_command()) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
@@ -628,7 +628,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
float v_zoom_orig = v_zoom;
if (mb->get_command()) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
@@ -641,7 +641,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_MIDDLE) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE) {
if (mb->is_pressed()) {
int x = mb->get_position().x - timeline->get_name_limit();
panning_timeline_from = x / timeline->get_zoom_scale();
@@ -652,7 +652,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
menu_insert_key = mb->get_position();
if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) {
Vector2 popup_pos = get_global_transform().xform(mb->get_position());
@@ -672,7 +672,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (close_icon_rect.has_point(mb->get_position())) {
emit_signal("close_request");
return;
@@ -789,7 +789,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (box_selecting) {
//do actual select
if (!box_selecting_add) {
@@ -819,7 +819,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
undo_redo->create_action(TTR("Move Bezier Points"));
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right);
@@ -831,7 +831,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (moving_selection) {
//combit it
@@ -927,7 +927,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
v_scroll += mm->get_relative().y * v_zoom;
if (v_scroll > 100000) {
v_scroll = 100000;
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 934c6b95a4..4274fb993f 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -1643,24 +1643,24 @@ void AnimationTimelineEdit::_play_position_draw() {
void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && hsize_rect.has_point(mb->get_position())) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && hsize_rect.has_point(mb->get_position())) {
dragging_hsize = true;
dragging_hsize_from = mb->get_position().x;
dragging_hsize_at = name_limit;
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && dragging_hsize) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && dragging_hsize) {
dragging_hsize = false;
}
if (mb.is_valid() && mb->get_position().x > get_name_limit() && mb->get_position().x < (get_size().width - get_buttons_width())) {
- if (!panning_timeline && mb->get_button_index() == BUTTON_LEFT) {
+ if (!panning_timeline && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
int x = mb->get_position().x - get_name_limit();
float ofs = x / get_zoom_scale() + get_value();
emit_signal("timeline_changed", ofs, false);
dragging_timeline = true;
}
- if (!dragging_timeline && mb->get_button_index() == BUTTON_MIDDLE) {
+ if (!dragging_timeline && mb->get_button_index() == MOUSE_BUTTON_MIDDLE) {
int x = mb->get_position().x - get_name_limit();
panning_timeline_from = x / get_zoom_scale();
panning_timeline = true;
@@ -1668,11 +1668,11 @@ void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (dragging_timeline && mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+ if (dragging_timeline && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
dragging_timeline = false;
}
- if (panning_timeline && mb.is_valid() && mb->get_button_index() == BUTTON_MIDDLE && !mb->is_pressed()) {
+ if (panning_timeline && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE && !mb->is_pressed()) {
panning_timeline = false;
}
@@ -2540,7 +2540,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Point2 pos = mb->get_position();
if (check_rect.has_point(pos)) {
@@ -2683,7 +2683,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
Point2 pos = mb->get_position();
if (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) {
// Can do something with menu too! show insert key.
@@ -2713,7 +2713,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && clicking_on_name) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && clicking_on_name) {
if (!path) {
path_popup = memnew(Popup);
path_popup->set_wrap_controls(true);
@@ -2735,7 +2735,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
if (mb.is_valid() && moving_selection_attempt) {
- if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
moving_selection_attempt = false;
if (moving_selection) {
emit_signal("move_selection_commit");
@@ -2746,7 +2746,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
select_single_attempt = -1;
}
- if (moving_selection && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ if (moving_selection && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
moving_selection_attempt = false;
moving_selection = false;
emit_signal("move_selection_cancel");
@@ -2754,7 +2754,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT && moving_selection_attempt) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && moving_selection_attempt) {
if (!moving_selection) {
moving_selection = true;
emit_signal("move_selection_begin");
@@ -4439,6 +4439,8 @@ void AnimationTrackEditor::_add_track(int p_type) {
}
adding_track_type = p_type;
pick_track->popup_scenetree_dialog();
+ pick_track->get_filter_line_edit()->clear();
+ pick_track->get_filter_line_edit()->grab_focus();
}
void AnimationTrackEditor::_new_track_property_selected(String p_name) {
@@ -4953,17 +4955,17 @@ void AnimationTrackEditor::_box_selection_draw() {
void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
scroll->accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
scroll->accept_event();
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
box_selecting = true;
box_selecting_from = scroll->get_global_transform().xform(mb->get_position());
@@ -4991,12 +4993,12 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
timeline->set_value(timeline->get_value() - mm->get_relative().x / timeline->get_zoom_scale());
}
if (mm.is_valid() && box_selecting) {
- if (!(mm->get_button_mask() & BUTTON_MASK_LEFT)) {
+ if (!(mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT)) {
//no longer
box_selection->hide();
box_selecting = false;
@@ -5635,6 +5637,70 @@ void AnimationTrackEditor::_bind_methods() {
ADD_SIGNAL(MethodInfo("animation_step_changed", PropertyInfo(Variant::FLOAT, "step")));
}
+void AnimationTrackEditor::_pick_track_filter_text_changed(const String &p_newtext) {
+ TreeItem *root_item = pick_track->get_scene_tree()->get_scene_tree()->get_root();
+
+ Vector<Node *> select_candidates;
+ Node *to_select = nullptr;
+
+ String filter = pick_track->get_filter_line_edit()->get_text();
+
+ _pick_track_select_recursive(root_item, filter, select_candidates);
+
+ if (!select_candidates.is_empty()) {
+ for (int i = 0; i < select_candidates.size(); ++i) {
+ Node *candidate = select_candidates[i];
+
+ if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
+ to_select = candidate;
+ break;
+ }
+ }
+
+ if (!to_select) {
+ to_select = select_candidates[0];
+ }
+ }
+
+ pick_track->get_scene_tree()->set_selected(to_select);
+}
+
+void AnimationTrackEditor::_pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
+ if (!p_item) {
+ return;
+ }
+
+ NodePath np = p_item->get_metadata(0);
+ Node *node = get_node(np);
+
+ if (p_filter != String() && ((String)node->get_name()).findn(p_filter) != -1) {
+ p_select_candidates.push_back(node);
+ }
+
+ TreeItem *c = p_item->get_children();
+
+ while (c) {
+ _pick_track_select_recursive(c, p_filter, p_select_candidates);
+ c = c->get_next();
+ }
+}
+
+void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie) {
+ Ref<InputEventKey> k = p_ie;
+
+ if (k.is_valid()) {
+ switch (k->get_keycode()) {
+ case KEY_UP:
+ case KEY_DOWN:
+ case KEY_PAGEUP:
+ case KEY_PAGEDOWN: {
+ pick_track->get_scene_tree()->get_scene_tree()->call("_gui_input", k);
+ pick_track->get_filter_line_edit()->accept_event();
+ } break;
+ }
+ }
+}
+
AnimationTrackEditor::AnimationTrackEditor() {
root = nullptr;
@@ -5805,8 +5871,12 @@ AnimationTrackEditor::AnimationTrackEditor() {
pick_track = memnew(SceneTreeDialog);
add_child(pick_track);
+ pick_track->register_text_enter(pick_track->get_filter_line_edit());
pick_track->set_title(TTR("Pick a node to animate:"));
pick_track->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_node_selected));
+ pick_track->get_filter_line_edit()->connect("text_changed", callable_mp(this, &AnimationTrackEditor::_pick_track_filter_text_changed));
+ pick_track->get_filter_line_edit()->connect("gui_input", callable_mp(this, &AnimationTrackEditor::_pick_track_filter_input));
+
prop_selector = memnew(PropertySelector);
add_child(prop_selector);
prop_selector->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_property_selected));
@@ -5885,7 +5955,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
optimize_max_angle->set_value(22);
optimize_dialog->get_ok_button()->set_text(TTR("Optimize"));
- optimize_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_CLEAN_UP_ANIMATION_CONFIRM));
+ optimize_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_OPTIMIZE_ANIMATION_CONFIRM));
//
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index e8e4f915fa..c25865effb 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -499,6 +499,10 @@ class AnimationTrackEditor : public VBoxContainer {
void _insert_animation_key(NodePath p_path, const Variant &p_value);
+ void _pick_track_filter_text_changed(const String &p_newtext);
+ void _pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
+ void _pick_track_filter_input(const Ref<InputEvent> &p_ie);
+
protected:
static void _bind_methods();
void _notification(int p_what);
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index 0c0ee2856e..1028d34fb2 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -101,47 +101,67 @@ void AnimationTrackEditColor::draw_key_link(int p_index, float p_pixels_sec, int
int font_size = get_theme_font_size("font_size", "Label");
int fh = (font->get_height(font_size) * 0.8);
+ fh /= 3;
+
int x_from = p_x + fh / 2 - 1;
int x_to = p_next_x - fh / 2 + 1;
- fh /= 3;
+ x_from = MAX(x_from, p_clip_left);
+ x_to = MIN(x_to, p_clip_right);
+
+ int y_from = (get_size().height - fh) / 2;
if (x_from > p_clip_right || x_to < p_clip_left) {
return;
}
- Color color = get_animation()->track_get_key_value(get_track(), p_index);
- Color color_next = get_animation()->track_get_key_value(get_track(), p_index + 1);
+ Vector<Color> color_samples;
+ color_samples.append(get_animation()->track_get_key_value(get_track(), p_index));
- if (x_from < p_clip_left) {
- float c = float(p_clip_left - x_from) / (x_to - x_from);
- color = color.lerp(color_next, c);
- x_from = p_clip_left;
- }
+ if (get_animation()->track_get_type(get_track()) == Animation::TYPE_VALUE) {
+ if (get_animation()->track_get_interpolation_type(get_track()) != Animation::INTERPOLATION_NEAREST &&
+ (get_animation()->value_track_get_update_mode(get_track()) == Animation::UPDATE_CONTINUOUS ||
+ get_animation()->value_track_get_update_mode(get_track()) == Animation::UPDATE_CAPTURE) &&
+ !Math::is_zero_approx(get_animation()->track_get_key_transition(get_track(), p_index))) {
+ float start_time = get_animation()->track_get_key_time(get_track(), p_index);
+ float end_time = get_animation()->track_get_key_time(get_track(), p_index + 1);
- if (x_to > p_clip_right) {
- float c = float(p_clip_right - x_from) / (x_to - x_from);
- color_next = color.lerp(color_next, c);
- x_to = p_clip_right;
- }
+ Color color_next = get_animation()->value_track_interpolate(get_track(), end_time);
- int y_from = (get_size().height - fh) / 2;
+ if (!color_samples[0].is_equal_approx(color_next)) {
+ color_samples.resize(1 + (x_to - x_from) / 64); // Make a color sample every 64 px.
+ for (int i = 1; i < color_samples.size(); i++) {
+ float j = i;
+ color_samples.write[i] = get_animation()->value_track_interpolate(
+ get_track(),
+ Math::lerp(start_time, end_time, j / color_samples.size()));
+ }
+ }
+ color_samples.append(color_next);
+ } else {
+ color_samples.append(color_samples[0]);
+ }
+ } else {
+ color_samples.append(get_animation()->track_get_key_value(get_track(), p_index + 1));
+ }
- Vector<Vector2> points;
- Vector<Color> colors;
+ for (int i = 0; i < color_samples.size() - 1; i++) {
+ Vector<Vector2> points;
+ Vector<Color> colors;
- points.push_back(Vector2(x_from, y_from));
- colors.push_back(color);
+ points.push_back(Vector2(Math::lerp(x_from, x_to, float(i) / (color_samples.size() - 1)), y_from));
+ colors.push_back(color_samples[i]);
- points.push_back(Vector2(x_to, y_from));
- colors.push_back(color_next);
+ points.push_back(Vector2(Math::lerp(x_from, x_to, float(i + 1) / (color_samples.size() - 1)), y_from));
+ colors.push_back(color_samples[i + 1]);
- points.push_back(Vector2(x_to, y_from + fh));
- colors.push_back(color_next);
+ points.push_back(Vector2(Math::lerp(x_from, x_to, float(i + 1) / (color_samples.size() - 1)), y_from + fh));
+ colors.push_back(color_samples[i + 1]);
- points.push_back(Vector2(x_from, y_from + fh));
- colors.push_back(color);
+ points.push_back(Vector2(Math::lerp(x_from, x_to, float(i) / (color_samples.size() - 1)), y_from + fh));
+ colors.push_back(color_samples[i]);
- draw_primitive(points, colors, Vector<Vector2>());
+ draw_primitive(points, colors, Vector<Vector2>());
+ }
}
void AnimationTrackEditColor::draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) {
@@ -1076,7 +1096,7 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && get_default_cursor_shape() == CURSOR_HSIZE) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && get_default_cursor_shape() == CURSOR_HSIZE) {
len_resizing = true;
len_resizing_start = mb->get_shift();
len_resizing_from_px = mb->get_position().x;
@@ -1086,7 +1106,7 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale();
if (len_resizing_start) {
float prev_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), len_resizing_index);
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index f4717830bc..11be365f0a 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -723,9 +723,9 @@ void CodeTextEditor::_text_editor_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_command()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
_zoom_in();
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
_zoom_out();
}
}
@@ -1548,7 +1548,7 @@ void CodeTextEditor::validate_script() {
void CodeTextEditor::_warning_label_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
_warning_button_pressed();
}
}
@@ -1572,7 +1572,7 @@ void CodeTextEditor::_toggle_scripts_pressed() {
void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
goto_error();
}
}
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 3a63100012..711072f4b2 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -170,6 +170,7 @@ void CreateDialog::_update_search() {
root->set_text(0, base_type);
root->set_icon(0, search_options->get_theme_icon(icon_fallback, "EditorIcons"));
search_options_types[base_type] = root;
+ _configure_search_option_item(root, base_type, ClassDB::class_exists(base_type));
const String search_text = search_box->get_text();
bool empty_search = search_text == "";
@@ -236,7 +237,10 @@ void CreateDialog::_configure_search_option_item(TreeItem *r_item, const String
bool can_instance = (p_cpp_type && ClassDB::can_instance(p_type)) || !p_cpp_type;
if (!can_instance) {
r_item->set_custom_color(0, search_options->get_theme_color("disabled_font_color", "Editor"));
+ r_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_type, "NodeDisabled"));
r_item->set_selectable(0, false);
+ } else {
+ r_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_type, icon_fallback));
}
if (search_box->get_text() != "") {
@@ -253,7 +257,6 @@ void CreateDialog::_configure_search_option_item(TreeItem *r_item, const String
const String &description = DTR(EditorHelp::get_doc_data()->class_list[p_type].brief_description);
r_item->set_tooltip(0, description);
- r_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_type, icon_fallback));
if (!p_cpp_type && !script_type) {
Ref<Texture2D> icon = EditorNode::get_editor_data().get_custom_types()[custom_type_parents[p_type]][custom_type_indices[p_type]].icon;
diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp
index 33d08a2f6b..fc0104c07a 100644
--- a/editor/debugger/editor_performance_profiler.cpp
+++ b/editor/debugger/editor_performance_profiler.cpp
@@ -249,7 +249,7 @@ TreeItem *EditorPerformanceProfiler::_create_monitor_item(const StringName &p_mo
void EditorPerformanceProfiler::_marker_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Vector<StringName> active;
for (OrderedHashMap<StringName, Monitor>::Element i = monitors.front(); i; i = i.next()) {
if (i.value().item->is_checked(0)) {
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 9304b116d0..c4290b7cca 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -482,7 +482,7 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
if (
- (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) ||
+ (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) ||
(mm.is_valid())) {
int x = me->get_position().x;
x = x * frame_metrics.size() / graph->get_size().width;
@@ -510,7 +510,7 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
hover_metric = -1;
}
- if (mb.is_valid() || mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mb.is_valid() || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
//cursor_metric=x;
updating_frame = true;
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index d825a980c7..5bb10b3794 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -517,7 +517,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
if (
- (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) ||
+ (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) ||
(mm.is_valid())) {
int half_w = graph->get_size().width / 2;
int x = me->get_position().x;
@@ -549,7 +549,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
hover_metric = -1;
}
- if (mb.is_valid() || mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mb.is_valid() || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
//cursor_metric=x;
updating_frame = true;
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index be2b98bf1a..c92e94270e 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -343,7 +343,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
DebuggerMarshalls::ResourceUsage usage;
usage.deserialize(p_data);
- int total = 0;
+ uint64_t total = 0;
for (List<DebuggerMarshalls::ResourceInfo>::Element *E = usage.infos.front(); E; E = E->next()) {
TreeItem *it = vmem_tree->create_item(root);
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 25e155aafe..57d44ca56c 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -86,11 +86,11 @@ void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String
String lost = E->key().replace_first("res://", "");
Vector<String> existingv = existing.split("/");
- existingv.invert();
+ existingv.reverse();
Vector<String> currentv = current.split("/");
- currentv.invert();
+ currentv.reverse();
Vector<String> lostv = lost.split("/");
- lostv.invert();
+ lostv.reverse();
int existing_score = 0;
int current_score = 0;
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index 47ea8cbe2a..e29c9593c3 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -394,13 +394,22 @@ void DocTools::generate(bool p_basic_types) {
method.qualifiers += " ";
}
method.qualifiers += "const";
- } else if (E->get().flags & METHOD_FLAG_VARARG) {
+ }
+
+ if (E->get().flags & METHOD_FLAG_VARARG) {
if (method.qualifiers != "") {
method.qualifiers += " ";
}
method.qualifiers += "vararg";
}
+ if (E->get().flags & METHOD_FLAG_STATIC) {
+ if (method.qualifiers != "") {
+ method.qualifiers += " ";
+ }
+ method.qualifiers += "static";
+ }
+
for (int i = -1; i < E->get().arguments.size(); i++) {
if (i == -1) {
#ifdef DEBUG_METHODS_ENABLED
@@ -647,6 +656,20 @@ void DocTools::generate(bool p_basic_types) {
method.qualifiers += "vararg";
}
+ if (mi.flags & METHOD_FLAG_CONST) {
+ if (method.qualifiers != "") {
+ method.qualifiers += " ";
+ }
+ method.qualifiers += "const";
+ }
+
+ if (mi.flags & METHOD_FLAG_STATIC) {
+ if (method.qualifiers != "") {
+ method.qualifiers += " ";
+ }
+ method.qualifiers += "static";
+ }
+
c.methods.push_back(method);
}
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 9a826ab106..3a5ebe8e85 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -532,7 +532,7 @@ void EditorAudioBus::_effect_add(int p_which) {
void EditorAudioBus::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
Vector2 pos = Vector2(mb->get_position().x, mb->get_position().y);
bus_popup->set_position(get_global_position() + pos);
bus_popup->popup();
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 213c3f5631..fa4703d425 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -741,7 +741,7 @@ Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
return s;
}
-String EditorData::get_scene_title(int p_idx) const {
+String EditorData::get_scene_title(int p_idx, bool p_always_strip_extension) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
if (!edited_scene[p_idx].root) {
return TTR("[empty]");
@@ -749,12 +749,28 @@ String EditorData::get_scene_title(int p_idx) const {
if (edited_scene[p_idx].root->get_filename() == "") {
return TTR("[unsaved]");
}
- bool show_ext = EDITOR_DEF("interface/scene_tabs/show_extension", false);
- String name = edited_scene[p_idx].root->get_filename().get_file();
- if (!show_ext) {
- name = name.get_basename();
+
+ const String filename = edited_scene[p_idx].root->get_filename().get_file();
+ const String basename = filename.get_basename();
+
+ if (p_always_strip_extension) {
+ return basename;
+ }
+
+ // Return the filename including the extension if there's ambiguity (e.g. both `foo.tscn` and `foo.scn` are being edited).
+ for (int i = 0; i < edited_scene.size(); i++) {
+ if (i == p_idx) {
+ // Don't compare the edited scene against itself.
+ continue;
+ }
+
+ if (edited_scene[i].root && basename == edited_scene[i].root->get_filename().get_file().get_basename()) {
+ return filename;
+ }
}
- return name;
+
+ // Else, return just the basename as there's no ambiguity.
+ return basename;
}
void EditorData::set_scene_path(int p_idx, const String &p_path) {
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 18b4137162..dbe729d9d9 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -184,7 +184,7 @@ public:
Node *get_edited_scene_root(int p_idx = -1);
int get_edited_scene_count() const;
Vector<EditedScene> get_edited_scenes() const;
- String get_scene_title(int p_idx) const;
+ String get_scene_title(int p_idx, bool p_always_strip_extension = false) const;
String get_scene_path(int p_idx) const;
String get_scene_type(int p_idx) const;
void set_scene_path(int p_idx, const String &p_path);
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 949306de42..a5ebfbfb8a 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -301,6 +301,8 @@ void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags)
}
Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
+ ERR_FAIL_COND_V_MSG(p_total < 1, ERR_PARAMETER_RANGE_ERROR, "Must select at least one file to export.");
+
PackData *pd = (PackData *)p_userdata;
SavedData sd;
@@ -368,6 +370,8 @@ Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_pa
}
Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
+ ERR_FAIL_COND_V_MSG(p_total < 1, ERR_PARAMETER_RANGE_ERROR, "Must select at least one file to export.");
+
String path = p_path.replace_first("res://", "");
ZipData *zd = (ZipData *)p_userdata;
@@ -507,6 +511,11 @@ void EditorExportPlatform::_edit_files_with_filter(DirAccess *da, const Vector<S
if (dir.begins_with(".")) {
continue;
}
+
+ if (EditorFileSystem::_should_skip_directory(cur_dir + dir)) {
+ continue;
+ }
+
da->change_dir(dir);
_edit_files_with_filter(da, p_filters, r_list, exclude);
da->change_dir("..");
@@ -721,6 +730,12 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
if (p_preset->get_export_filter() == EditorExportPreset::EXPORT_ALL_RESOURCES) {
//find stuff
_export_find_resources(EditorFileSystem::get_singleton()->get_filesystem(), paths);
+ } else if (p_preset->get_export_filter() == EditorExportPreset::EXCLUDE_SELECTED_RESOURCES) {
+ _export_find_resources(EditorFileSystem::get_singleton()->get_filesystem(), paths);
+ Vector<String> files = p_preset->get_files_to_export();
+ for (int i = 0; i < files.size(); i++) {
+ paths.erase(files[i]);
+ }
} else {
bool scenes_only = p_preset->get_export_filter() == EditorExportPreset::EXPORT_SELECTED_SCENES;
@@ -819,17 +834,25 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
}
+ Error err = OK;
Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
+
for (int i = 0; i < export_plugins.size(); i++) {
export_plugins.write[i]->set_export_preset(p_preset);
if (p_so_func) {
for (int j = 0; j < export_plugins[i]->shared_objects.size(); j++) {
- p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
+ err = p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
+ if (err != OK) {
+ return err;
+ }
}
}
for (int j = 0; j < export_plugins[i]->extra_files.size(); j++) {
- p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, 0, paths.size(), enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, 0, paths.size(), enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
export_plugins.write[i]->_clear();
@@ -851,12 +874,26 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
//file is imported, replace by what it imports
Ref<ConfigFile> config;
config.instance();
- Error err = config->load(path + ".import");
+ err = config->load(path + ".import");
if (err != OK) {
ERR_PRINT("Could not parse: '" + path + "', not exported.");
continue;
}
+ String importer_type = config->get_value("remap", "importer");
+
+ if (importer_type == "keep") {
+ //just keep file as-is
+ Vector<uint8_t> array = FileAccess::get_file_as_array(path);
+ err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key);
+
+ if (err != OK) {
+ return err;
+ }
+
+ continue;
+ }
+
List<String> remaps;
config->get_section_keys("remap", &remaps);
@@ -915,12 +952,18 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
if (p_so_func) {
for (int j = 0; j < export_plugins[i]->shared_objects.size(); j++) {
- p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
+ err = p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
+ if (err != OK) {
+ return err;
+ }
}
}
for (int j = 0; j < export_plugins[i]->extra_files.size(); j++) {
- p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
if (export_plugins[i]->extra_files[j].remap) {
do_export = false; //if remap, do not
path_remaps.push_back(path);
@@ -940,7 +983,10 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
//just store it as it comes
if (do_export) {
Vector<uint8_t> array = FileAccess::get_file_as_array(path);
- p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
}
@@ -976,7 +1022,10 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
new_file.write[j] = utf8[j];
}
- p_func(p_udata, from + ".remap", new_file, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, from + ".remap", new_file, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
} else {
//old remap mode, will still work, but it's unused because it's not multiple pck export friendly
@@ -989,11 +1038,17 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
String splash = ProjectSettings::get_singleton()->get("application/boot_splash/image");
if (icon != String() && FileAccess::exists(icon)) {
Vector<uint8_t> array = FileAccess::get_file_as_array(icon);
- p_func(p_udata, icon, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, icon, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
if (splash != String() && FileAccess::exists(splash) && icon != splash) {
Vector<uint8_t> array = FileAccess::get_file_as_array(splash);
- p_func(p_udata, splash, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, splash, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
// Store text server data if exists.
@@ -1001,7 +1056,10 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
String ts_data = "res://" + TS->get_support_data_filename();
if (FileAccess::exists(ts_data)) {
Vector<uint8_t> array = FileAccess::get_file_as_array(ts_data);
- p_func(p_udata, ts_data, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, ts_data, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
}
@@ -1011,9 +1069,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
Vector<uint8_t> data = FileAccess::get_file_as_array(engine_cfb);
DirAccess::remove_file_or_error(engine_cfb);
- p_func(p_udata, "res://" + config_file, data, idx, total, enc_in_filters, enc_ex_filters, key);
-
- return OK;
+ return p_func(p_udata, "res://" + config_file, data, idx, total, enc_in_filters, enc_ex_filters, key);
}
Error EditorExportPlatform::_add_shared_object(void *p_userdata, const SharedObject &p_so) {
@@ -1047,6 +1103,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
if (err != OK) {
DirAccess::remove_file_or_error(tmppath);
+ ERR_PRINT("Failed to export project files");
return err;
}
@@ -1343,6 +1400,10 @@ void EditorExport::_save() {
config->set_value(section, "export_filter", "resources");
save_files = true;
} break;
+ case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: {
+ config->set_value(section, "export_filter", "exclude");
+ save_files = true;
+ } break;
}
if (save_files) {
@@ -1521,6 +1582,9 @@ void EditorExport::load_config() {
} else if (export_filter == "resources") {
preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES);
get_files = true;
+ } else if (export_filter == "exclude") {
+ preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES);
+ get_files = true;
}
if (get_files) {
diff --git a/editor/editor_export.h b/editor/editor_export.h
index e6026e7aae..c96c8fdbce 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -50,6 +50,7 @@ public:
EXPORT_ALL_RESOURCES,
EXPORT_SELECTED_SCENES,
EXPORT_SELECTED_RESOURCES,
+ EXCLUDE_SELECTED_RESOURCES,
};
enum ScriptExportMode {
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 6d694358bf..f78da9569f 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -1076,9 +1076,9 @@ EditorFileDialog::Access EditorFileDialog::get_access() const {
}
void EditorFileDialog::_make_dir_confirm() {
- Error err = dir_access->make_dir(makedirname->get_text());
+ Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
if (err == OK) {
- dir_access->change_dir(makedirname->get_text());
+ dir_access->change_dir(makedirname->get_text().strip_edges());
invalidate();
update_filters();
update_dir();
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 3c6649a66a..fb0dc57501 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -405,6 +405,10 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
memdelete(f);
+ if (importer_name == "keep") {
+ return false; //keep mode, do not reimport
+ }
+
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
if (importer->get_format_version() > version) {
@@ -669,10 +673,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
continue;
}
- if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) { // skip if another project inside this
- continue;
- }
- if (FileAccess::exists(cd.plus_file(f).plus_file(".gdignore"))) { // skip if another project inside this
+ if (_should_skip_directory(cd.plus_file(f))) {
continue;
}
@@ -874,10 +875,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
int idx = p_dir->find_dir_index(f);
if (idx == -1) {
- if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) { // skip if another project inside this
- continue;
- }
- if (FileAccess::exists(cd.plus_file(f).plus_file(".gdignore"))) { // skip if another project inside this
+ if (_should_skip_directory(cd.plus_file(f))) {
continue;
}
@@ -1538,6 +1536,10 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
source_file_options[p_files[i]] = Map<StringName, Variant>();
importer_name = file_importer_name;
+ if (importer_name == "keep") {
+ continue; //do nothing
+ }
+
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_CORRUPT);
List<ResourceImporter::ImportOption> options;
@@ -1561,6 +1563,10 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
base_paths[p_files[i]] = ResourceFormatImporter::get_singleton()->get_import_base_path(p_files[i]);
}
+ if (importer_name == "keep") {
+ return OK; // (do nothing)
+ }
+
ERR_FAIL_COND_V(importer_name == String(), ERR_UNCONFIGURED);
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
@@ -1674,7 +1680,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
return err;
}
-void EditorFileSystem::_reimport_file(const String &p_file) {
+void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName, Variant> *p_custom_options, const String &p_custom_importer) {
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
bool found = _find_file(p_file, &fs, cpos);
@@ -1683,23 +1689,32 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
//try to obtain existing params
Map<StringName, Variant> params;
- String importer_name;
+ String importer_name; //empty by default though
+
+ if (p_custom_importer != String()) {
+ importer_name = p_custom_importer;
+ }
+ if (p_custom_options != nullptr) {
+ params = *p_custom_options;
+ }
if (FileAccess::exists(p_file + ".import")) {
//use existing
- Ref<ConfigFile> cf;
- cf.instance();
- Error err = cf->load(p_file + ".import");
- if (err == OK) {
- if (cf->has_section("params")) {
- List<String> sk;
- cf->get_section_keys("params", &sk);
- for (List<String>::Element *E = sk.front(); E; E = E->next()) {
- params[E->get()] = cf->get_value("params", E->get());
+ if (p_custom_options == nullptr) {
+ Ref<ConfigFile> cf;
+ cf.instance();
+ Error err = cf->load(p_file + ".import");
+ if (err == OK) {
+ if (cf->has_section("params")) {
+ List<String> sk;
+ cf->get_section_keys("params", &sk);
+ for (List<String>::Element *E = sk.front(); E; E = E->next()) {
+ params[E->get()] = cf->get_value("params", E->get());
+ }
+ }
+ if (p_custom_importer == String() && cf->has_section("remap")) {
+ importer_name = cf->get_value("remap", "importer");
}
- }
- if (cf->has_section("remap")) {
- importer_name = cf->get_value("remap", "importer");
}
}
@@ -1707,6 +1722,16 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
late_added_files.insert(p_file); //imported files do not call update_file(), but just in case..
}
+ if (importer_name == "keep") {
+ //keep files, do nothing.
+ fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
+ fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import");
+ fs->files[cpos]->deps.clear();
+ fs->files[cpos]->type = "";
+ fs->files[cpos]->import_valid = false;
+ EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
+ return;
+ }
Ref<ResourceImporter> importer;
bool load_default = false;
//find the importer
@@ -1893,6 +1918,10 @@ void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, Map<Str
}
}
+void EditorFileSystem::reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const Map<StringName, Variant> &p_custom_params) {
+ _reimport_file(p_file, &p_custom_params, p_importer);
+}
+
void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
{
// Ensure that ProjectSettings::IMPORTED_FILES_PATH exists.
@@ -1979,6 +2008,20 @@ Error EditorFileSystem::_resource_import(const String &p_path) {
return OK;
}
+bool EditorFileSystem::_should_skip_directory(const String &p_path) {
+ if (FileAccess::exists(p_path.plus_file("project.godot"))) {
+ // skip if another project inside this
+ return true;
+ }
+
+ if (FileAccess::exists(p_path.plus_file(".gdignore"))) {
+ // skip if a `.gdignore` file is inside this
+ return true;
+ }
+
+ return false;
+}
+
bool EditorFileSystem::is_group_file(const String &p_path) const {
return group_file_cache.has(p_path);
}
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index dec2330256..6f4f058503 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -203,7 +203,7 @@ class EditorFileSystem : public Node {
void _update_extensions();
- void _reimport_file(const String &p_file);
+ void _reimport_file(const String &p_file, const Map<StringName, Variant> *p_custom_options = nullptr, const String &p_custom_importer = String());
Error _reimport_group(const String &p_group_file, const Vector<String> &p_files);
bool _test_for_reimport(const String &p_path, bool p_only_imported_files);
@@ -257,11 +257,15 @@ public:
void reimport_files(const Vector<String> &p_files);
+ void reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const Map<StringName, Variant> &p_custom_params);
+
void update_script_classes();
bool is_group_file(const String &p_path) const;
void move_group_file(const String &p_path, const String &p_new_path);
+ static bool _should_skip_directory(const String &p_path);
+
EditorFileSystem();
~EditorFileSystem();
};
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 74b874b54e..70d1a514b5 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -693,7 +693,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
}
- bool button_left = me->get_button_mask() & BUTTON_MASK_LEFT;
+ bool button_left = me->get_button_mask() & MOUSE_BUTTON_MASK_LEFT;
bool new_keying_hover = keying_rect.has_point(mpos) && !button_left;
if (new_keying_hover != keying_hover) {
@@ -722,7 +722,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Vector2 mpos = mb->get_position();
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
@@ -1359,7 +1359,7 @@ void EditorInspectorSection::_gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Ref<Font> font = get_theme_font("font", "Tree");
int font_size = get_theme_font_size("font_size", "Tree");
if (mb->get_position().y > font->get_height(font_size)) { //clicked outside
@@ -2436,10 +2436,10 @@ void EditorInspector::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &EditorInspector::_feature_profile_changed));
set_process(is_visible_in_tree());
+ _update_inspector_bg();
}
if (p_what == NOTIFICATION_ENTER_TREE) {
- _update_inspector_bg();
if (!sub_inspector) {
get_tree()->connect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index ec8430e645..21f1d05304 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -92,7 +92,6 @@
#include "editor/filesystem_dock.h"
#include "editor/import/editor_import_collada.h"
#include "editor/import/resource_importer_bitmask.h"
-#include "editor/import/resource_importer_csv.h"
#include "editor/import/resource_importer_csv_translation.h"
#include "editor/import/resource_importer_image.h"
#include "editor/import/resource_importer_layered_texture.h"
@@ -102,6 +101,7 @@
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_atlas.h"
#include "editor/import/resource_importer_wav.h"
+#include "editor/import/scene_import_settings.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
#include "editor/import_dock.h"
#include "editor/multi_node_edit.h"
@@ -592,6 +592,9 @@ void EditorNode::_notification(int p_what) {
_editor_select(EDITOR_3D);
}
+ // Save the project after opening to mark it as last modified.
+ ProjectSettings::get_singleton()->save();
+
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
@@ -902,7 +905,8 @@ void EditorNode::_scan_external_changes() {
// Check if any edited scene has changed.
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
- if (editor_data.get_scene_path(i) == "") {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ if (editor_data.get_scene_path(i) == "" || !da->file_exists(editor_data.get_scene_path(i))) {
continue;
}
@@ -1088,13 +1092,23 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String
file->clear_filters();
List<String> preferred;
- for (int i = 0; i < extensions.size(); i++) {
- if (p_resource->is_class("Script") && (extensions[i] == "tres" || extensions[i] == "res" || extensions[i] == "xml")) {
+ for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
+ if (p_resource->is_class("Script") && (E->get() == "tres" || E->get() == "res")) {
//this serves no purpose and confused people
continue;
}
- file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- preferred.push_back(extensions[i]);
+ file->add_filter("*." + E->get() + " ; " + E->get().to_upper());
+ preferred.push_back(E->get());
+ }
+ // Lowest priority extension
+ List<String>::Element *res_element = preferred.find("res");
+ if (res_element) {
+ preferred.move_to_back(res_element);
+ }
+ // Highest priority extension
+ List<String>::Element *tres_element = preferred.find("tres");
+ if (tres_element) {
+ preferred.move_to_front(tres_element);
}
if (p_at_path != String()) {
@@ -1367,14 +1381,14 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
} else if (c3d < c2d) {
Ref<ViewportTexture> viewport_texture = scene_root->get_texture();
if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) {
- img = viewport_texture->get_data();
+ img = viewport_texture->get_image();
}
} else {
// The 3D editor may be disabled as a feature, but scenes can still be opened.
// This check prevents the preview from regenerating in case those scenes are then saved.
Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
if (profile.is_valid() && !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
- img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data();
+ img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_image();
}
}
@@ -2386,11 +2400,14 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
_scene_tab_changed(tab_closing);
if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) {
- String scene_filename = editor_data.get_edited_scene_root(tab_closing)->get_filename();
- save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
- save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene"));
- save_confirmation->popup_centered();
- break;
+ Node *scene_root = editor_data.get_edited_scene_root(tab_closing);
+ if (scene_root) {
+ String scene_filename = scene_root->get_filename();
+ save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
+ save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene"));
+ save_confirmation->popup_centered();
+ break;
+ }
}
} else if (p_option == FILE_CLOSE) {
tab_closing = editor_data.get_edited_scene();
@@ -2818,7 +2835,7 @@ void EditorNode::_save_screenshot(NodePath p_path) {
ERR_FAIL_COND_MSG(!viewport, "Cannot get editor main control viewport.");
Ref<ViewportTexture> texture = viewport->get_texture();
ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get editor main control viewport texture.");
- Ref<Image> img = texture->get_data();
+ Ref<Image> img = texture->get_image();
ERR_FAIL_COND_MSG(img.is_null(), "Cannot get editor main control viewport texture image.");
Error error = img->save_png(p_path);
ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'.");
@@ -4821,15 +4838,15 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
if (mb.is_valid()) {
if (scene_tabs->get_hovered_tab() >= 0) {
- if (mb->get_button_index() == BUTTON_MIDDLE && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed()) {
_scene_tab_closed(scene_tabs->get_hovered_tab());
}
} else {
- if ((mb->get_button_index() == BUTTON_LEFT && mb->is_doubleclick()) || (mb->get_button_index() == BUTTON_MIDDLE && mb->is_pressed())) {
+ if ((mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_doubleclick()) || (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed())) {
_menu_option_confirm(FILE_NEW_SCENE, true);
}
}
- if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
// context menu
scene_tabs_context_menu->clear();
scene_tabs_context_menu->set_size(Size2(1, 1));
@@ -5091,8 +5108,8 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) {
{
//todo make proper previews
- Ref<ImageTexture> pic = gui_base->get_theme_icon("FileBigThumb", "EditorIcons");
- Ref<Image> img = pic->get_data();
+ Ref<ImageTexture> texture = gui_base->get_theme_icon("FileBigThumb", "EditorIcons");
+ Ref<Image> img = texture->get_image();
img = img->duplicate();
img->resize(48, 48); //meh
Ref<ImageTexture> resized_pic = Ref<ImageTexture>(memnew(ImageTexture));
@@ -5764,10 +5781,6 @@ EditorNode::EditorNode() {
import_csv_translation.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation);
- Ref<ResourceImporterCSV> import_csv;
- import_csv.instance();
- ResourceFormatImporter::get_singleton()->add_importer(import_csv);
-
Ref<ResourceImporterWAV> import_wav;
import_wav.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_wav);
@@ -6165,6 +6178,9 @@ EditorNode::EditorNode() {
project_settings = memnew(ProjectSettingsEditor(&editor_data));
gui_base->add_child(project_settings);
+ scene_import_settings = memnew(SceneImportSettings);
+ gui_base->add_child(scene_import_settings);
+
export_template_manager = memnew(ExportTemplateManager);
gui_base->add_child(export_template_manager);
@@ -6352,7 +6368,11 @@ EditorNode::EditorNode() {
p = help_menu->get_popup();
p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
- p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search")), HELP_SEARCH);
+#ifdef OSX_ENABLED
+ p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE), HELP_SEARCH);
+#else
+ p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1), HELP_SEARCH);
+#endif
p->add_separator();
p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS);
p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Q&A")), HELP_QA);
@@ -6449,8 +6469,8 @@ EditorNode::EditorNode() {
video_driver->connect("item_selected", callable_mp(this, &EditorNode::_video_driver_selected));
video_driver->add_theme_font_override("font", gui_base->get_theme_font("bold", "EditorFonts"));
video_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size("bold_size", "EditorFonts"));
- // TODO re-enable when GLES2 is ported
- video_driver->set_disabled(true);
+ // TODO: Show again when OpenGL is ported.
+ video_driver->set_visible(false);
right_menu_hb->add_child(video_driver);
#ifndef _MSC_VER
@@ -6943,14 +6963,12 @@ EditorNode::EditorNode() {
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3);
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4);
- ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE);
#else
// Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
- ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1);
#endif
ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 91d873d16f..7e16936f5d 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -88,6 +88,7 @@ class Button;
class VSplitContainer;
class Window;
class SubViewport;
+class SceneImportSettings;
class EditorNode : public Node {
GDCLASS(EditorNode, Node);
@@ -410,6 +411,7 @@ private:
EditorResourcePreview *resource_preview;
EditorFolding editor_folding;
+ SceneImportSettings *scene_import_settings;
struct BottomPanelItem {
String name;
Control *control = nullptr;
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 6bfc16ccd7..f46d677aec 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -621,7 +621,7 @@ public:
const Ref<InputEventMouseButton> mb = p_ev;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed() && hovered_index >= 0) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed() && hovered_index >= 0) {
// Toggle the flag.
// We base our choice on the hovered flag, so that it always matches the hovered flag.
if (value & (1 << hovered_index)) {
@@ -716,12 +716,18 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) {
case LAYER_PHYSICS_2D:
basename = "layer_names/2d_physics";
break;
+ case LAYER_NAVIGATION_2D:
+ basename = "layer_names/2d_navigation";
+ break;
case LAYER_RENDER_3D:
basename = "layer_names/3d_render";
break;
case LAYER_PHYSICS_3D:
basename = "layer_names/3d_physics";
break;
+ case LAYER_NAVIGATION_3D:
+ basename = "layer_names/3d_navigation";
+ break;
}
Vector<String> names;
@@ -921,11 +927,11 @@ EditorPropertyFloat::EditorPropertyFloat() {
void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
const Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid()) {
- if (mb->is_doubleclick() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_doubleclick() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
_setup_spin();
}
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
preset->set_position(easing_draw->get_screen_transform().xform(mb->get_position()));
preset->popup();
@@ -934,7 +940,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
easing_draw->update();
}
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
dragging = mb->is_pressed();
// Update to display the correct dragging color
easing_draw->update();
@@ -943,7 +949,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
const Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
float rel = mm->get_relative().x;
if (rel == 0) {
return;
@@ -2808,7 +2814,7 @@ void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) {
void EditorPropertyResource::_button_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
_update_menu_items();
Vector2 pos = get_screen_position() + mb->get_position();
//pos = assign->get_global_transform().xform(pos);
@@ -2909,7 +2915,7 @@ void EditorPropertyResource::update_property() {
sub_inspector->set_use_doc_hints(true);
sub_inspector->set_sub_inspector(true);
- sub_inspector->set_enable_capitalize_paths(true);
+ sub_inspector->set_enable_capitalize_paths(bool(EDITOR_GET("interface/inspector/capitalize_properties")));
sub_inspector->connect("property_keyed", callable_mp(this, &EditorPropertyResource::_sub_inspector_property_keyed));
sub_inspector->connect("resource_selected", callable_mp(this, &EditorPropertyResource::_sub_inspector_resource_selected));
@@ -2969,6 +2975,7 @@ void EditorPropertyResource::update_property() {
if (res == RES()) {
assign->set_icon(Ref<Texture2D>());
assign->set_text(TTR("[empty]"));
+ assign->set_custom_minimum_size(Size2(1, 1));
} else {
assign->set_icon(EditorNode::get_singleton()->get_object_icon(res.operator->(), "Object"));
@@ -3300,7 +3307,12 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(options);
add_property_editor(p_path, editor);
- } else if (p_hint == PROPERTY_HINT_LAYERS_2D_PHYSICS || p_hint == PROPERTY_HINT_LAYERS_2D_RENDER || p_hint == PROPERTY_HINT_LAYERS_3D_PHYSICS || p_hint == PROPERTY_HINT_LAYERS_3D_RENDER) {
+ } else if (p_hint == PROPERTY_HINT_LAYERS_2D_PHYSICS ||
+ p_hint == PROPERTY_HINT_LAYERS_2D_RENDER ||
+ p_hint == PROPERTY_HINT_LAYERS_2D_NAVIGATION ||
+ p_hint == PROPERTY_HINT_LAYERS_3D_PHYSICS ||
+ p_hint == PROPERTY_HINT_LAYERS_3D_RENDER ||
+ p_hint == PROPERTY_HINT_LAYERS_3D_NAVIGATION) {
EditorPropertyLayers::LayerType lt = EditorPropertyLayers::LAYER_RENDER_2D;
switch (p_hint) {
case PROPERTY_HINT_LAYERS_2D_RENDER:
@@ -3309,12 +3321,18 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
case PROPERTY_HINT_LAYERS_2D_PHYSICS:
lt = EditorPropertyLayers::LAYER_PHYSICS_2D;
break;
+ case PROPERTY_HINT_LAYERS_2D_NAVIGATION:
+ lt = EditorPropertyLayers::LAYER_NAVIGATION_2D;
+ break;
case PROPERTY_HINT_LAYERS_3D_RENDER:
lt = EditorPropertyLayers::LAYER_RENDER_3D;
break;
case PROPERTY_HINT_LAYERS_3D_PHYSICS:
lt = EditorPropertyLayers::LAYER_PHYSICS_3D;
break;
+ case PROPERTY_HINT_LAYERS_3D_NAVIGATION:
+ lt = EditorPropertyLayers::LAYER_NAVIGATION_3D;
+ break;
default: {
} //compiler could be smarter here and realize this can't happen
}
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 6f097fb5df..07a1e72319 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -239,8 +239,10 @@ public:
enum LayerType {
LAYER_PHYSICS_2D,
LAYER_RENDER_2D,
+ LAYER_NAVIGATION_2D,
LAYER_PHYSICS_3D,
LAYER_RENDER_3D,
+ LAYER_NAVIGATION_3D,
};
private:
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 77288be614..138830cdc6 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -174,7 +174,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
}
if (!r_small_texture.is_valid() && r_texture.is_valid() && preview_generators[i]->generate_small_preview_automatically()) {
- Ref<Image> small_image = r_texture->get_data();
+ Ref<Image> small_image = r_texture->get_image();
small_image = small_image->duplicate();
small_image->resize(small_thumbnail_size, small_thumbnail_size, Image::INTERPOLATE_CUBIC);
r_small_texture.instance();
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index 9b92134368..1ffa20d1ea 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -43,7 +43,7 @@ void EditorRunNative::_notification(int p_what) {
}
Ref<ImageTexture> icon = eep->get_run_icon();
if (!icon.is_null()) {
- Ref<Image> im = icon->get_data();
+ Ref<Image> im = icon->get_image();
im = im->duplicate();
im->clear_mipmaps();
if (!im->is_empty()) {
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index ef1f8030fa..4ddae7c062 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -460,7 +460,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["interface/theme/custom_theme"] = PropertyInfo(Variant::STRING, "interface/theme/custom_theme", PROPERTY_HINT_GLOBAL_FILE, "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT);
// Scene tabs
- _initial_set("interface/scene_tabs/show_extension", false);
_initial_set("interface/scene_tabs/show_thumbnail_on_hover", true);
_initial_set("interface/scene_tabs/resize_if_many_tabs", true);
_initial_set("interface/scene_tabs/minimum_width", 50);
@@ -620,8 +619,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// is increased significantly more than it really should need to be.
hints["editors/3d/grid_division_level_max"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_max", PROPERTY_HINT_RANGE, "-1,3,1", PROPERTY_USAGE_DEFAULT);
- // Default smallest grid size is 1cm, 10^-2.
- _initial_set("editors/3d/grid_division_level_min", -2);
+ // Default smallest grid size is 1m, 10^0.
+ _initial_set("editors/3d/grid_division_level_min", 0);
// Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound.
hints["editors/3d/grid_division_level_min"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_min", PROPERTY_HINT_RANGE, "-2,2,1", PROPERTY_USAGE_DEFAULT);
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 618d953c56..c09d78826c 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -53,7 +53,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
if (updown_offset != -1 && mb->get_position().x > updown_offset) {
//there is an updown, so use it.
@@ -84,7 +84,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
grabbing_spinner_attempt = false;
}
}
- } else if (mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP || mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
if (grabber->is_visible()) {
call_deferred("update");
}
@@ -146,17 +146,17 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) {
if (grabbing_grabber) {
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
set_value(get_value() + get_step());
mousewheel_over_grabber = true;
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
set_value(get_value() - get_step());
mousewheel_over_grabber = true;
}
}
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
grabbing_grabber = true;
if (!mousewheel_over_grabber) {
@@ -175,7 +175,9 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- float grabbing_ofs = (grabber->get_transform().xform(mm->get_position()).x - grabbing_from) / float(grabber_range);
+ float scale_x = get_global_transform_with_canvas().get_scale().x;
+ ERR_FAIL_COND(Math::is_zero_approx(scale_x));
+ float grabbing_ofs = (grabber->get_transform().xform(mm->get_position()).x - grabbing_from) / float(grabber_range) / scale_x;
set_as_ratio(grabbing_ratio + grabbing_ofs);
update();
}
@@ -300,8 +302,10 @@ void EditorSpinSlider::_notification(int p_what) {
grabber->set_texture(grabber_tex);
}
+ Vector2 scale = get_global_transform_with_canvas().get_scale();
+ grabber->set_scale(scale);
grabber->set_size(Size2(0, 0));
- grabber->set_position(get_global_position() + grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5);
+ grabber->set_position(get_global_position() + (grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5) * scale);
if (mousewheel_over_grabber) {
Input::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 3d40c145f2..35cf330714 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -91,7 +91,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
}
Ref<ImageTexture> texture(memnew(ImageTexture));
- Ref<Image> img = p_texture->get_data();
+ Ref<Image> img = p_texture->get_image();
img = img->duplicate();
if (p_flip_y) {
@@ -241,20 +241,14 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// Generate icons.
if (!p_only_thumbs) {
for (int i = 0; i < editor_icons_count; i++) {
- float icon_scale = EDSCALE;
float saturation = p_icon_saturation;
- // Always keep the DefaultProjectIcon at the default size
- if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
- icon_scale = 1.0f;
- }
-
if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0 || strcmp(editor_icons_names[i], "Godot") == 0 || strcmp(editor_icons_names[i], "Logo") == 0) {
saturation = 1.0;
}
const int is_exception = exceptions.has(editor_icons_names[i]);
- const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, icon_scale, saturation);
+ const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation);
p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon);
}
@@ -567,7 +561,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_tab_disabled->set_border_color(disabled_color);
// Editor background
- theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size));
+ Color background_color_opaque = background_color;
+ background_color_opaque.a = 1.0;
+ theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color_opaque, default_margin_size, default_margin_size, default_margin_size, default_margin_size));
// Focus
Ref<StyleBoxFlat> style_focus = style_default->duplicate();
@@ -852,7 +848,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_tree_cursor = style_default->duplicate();
style_tree_cursor->set_draw_center(false);
- style_tree_cursor->set_border_width_all(border_width);
+ style_tree_cursor->set_border_width_all(MAX(1, border_width));
style_tree_cursor->set_border_color(contrast_color_1);
Ref<StyleBoxFlat> style_tree_title = style_default->duplicate();
@@ -1266,6 +1262,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// FileDialog
theme->set_icon("folder", "FileDialog", theme->get_icon("Folder", "EditorIcons"));
theme->set_icon("parent_folder", "FileDialog", theme->get_icon("ArrowUp", "EditorIcons"));
+ theme->set_icon("back_folder", "FileDialog", theme->get_icon("Back", "EditorIcons"));
+ theme->set_icon("forward_folder", "FileDialog", theme->get_icon("Forward", "EditorIcons"));
theme->set_icon("reload", "FileDialog", theme->get_icon("Reload", "EditorIcons"));
theme->set_icon("toggle_hidden", "FileDialog", theme->get_icon("GuiVisibilityVisible", "EditorIcons"));
// Use a different color for folder icons to make them easier to distinguish from files.
@@ -1283,6 +1281,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("add_preset", "ColorPicker", theme->get_icon("Add", "EditorIcons"));
theme->set_icon("preset_bg", "ColorPicker", theme->get_icon("GuiMiniCheckerboard", "EditorIcons"));
theme->set_icon("overbright_indicator", "ColorPicker", theme->get_icon("OverbrightIndicator", "EditorIcons"));
+ theme->set_icon("bar_arrow", "ColorPicker", theme->get_icon("ColorPickerBarArrow", "EditorIcons"));
theme->set_icon("bg", "ColorPickerButton", theme->get_icon("GuiMiniCheckerboard", "EditorIcons"));
@@ -1397,3 +1396,15 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
return theme;
}
+
+Ref<ImageTexture> create_unscaled_default_project_icon() {
+#ifdef MODULE_SVG_ENABLED
+ for (int i = 0; i < editor_icons_count; i++) {
+ // ESCALE should never affect size of the icon
+ if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
+ return editor_generate_icon(i, false, 1.0);
+ }
+ }
+#endif
+ return Ref<ImageTexture>(memnew(ImageTexture));
+}
diff --git a/editor/editor_themes.h b/editor/editor_themes.h
index 852edf7669..c040654220 100644
--- a/editor/editor_themes.h
+++ b/editor/editor_themes.h
@@ -31,10 +31,13 @@
#ifndef EDITOR_THEMES_H
#define EDITOR_THEMES_H
+#include "scene/resources/texture.h"
#include "scene/resources/theme.h"
Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr);
Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr);
+Ref<ImageTexture> create_unscaled_default_project_icon();
+
#endif
diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp
index 07edae833d..d80003a12a 100644
--- a/editor/fileserver/editor_file_server.cpp
+++ b/editor/fileserver/editor_file_server.cpp
@@ -43,7 +43,7 @@ void EditorFileServer::_close_client(ClientData *cd) {
cd->connection->disconnect_from_host();
{
MutexLock lock(cd->efs->wait_mutex);
- cd->efs->to_wait.insert(&cd->thread);
+ cd->efs->to_wait.insert(cd->thread);
}
while (cd->files.size()) {
memdelete(cd->files.front()->get());
@@ -278,7 +278,8 @@ void EditorFileServer::_thread_start(void *s) {
cd->connection = self->server->take_connection();
cd->efs = self;
cd->quit = false;
- cd->thread.start(_subthread_start, cd);
+ cd->thread = memnew(Thread);
+ cd->thread->start(_subthread_start, cd);
}
}
diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h
index e4c8327d76..8ffd4f9692 100644
--- a/editor/fileserver/editor_file_server.h
+++ b/editor/fileserver/editor_file_server.h
@@ -47,7 +47,7 @@ class EditorFileServer : public Object {
};
struct ClientData {
- Thread thread;
+ Thread *thread;
Ref<StreamPeerTCP> connection;
Map<int, FileAccess *> files;
EditorFileServer *efs = nullptr;
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index ab5fd30998..d6ae901ca9 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -680,17 +680,17 @@ void FileSystemDock::_sort_file_info_list(List<FileSystemDock::FileInfo> &r_file
break;
case FILE_SORT_TYPE_REVERSE:
r_file_list.sort_custom<FileInfoTypeComparator>();
- r_file_list.invert();
+ r_file_list.reverse();
break;
case FILE_SORT_MODIFIED_TIME:
r_file_list.sort_custom<FileInfoModifiedTimeComparator>();
break;
case FILE_SORT_MODIFIED_TIME_REVERSE:
r_file_list.sort_custom<FileInfoModifiedTimeComparator>();
- r_file_list.invert();
+ r_file_list.reverse();
break;
case FILE_SORT_NAME_REVERSE:
- r_file_list.invert();
+ r_file_list.reverse();
break;
default: // FILE_SORT_NAME
break;
@@ -944,8 +944,41 @@ void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorit
fpath = fpath.substr(0, fpath.length() - 1);
}
} else if (fpath != "Favorites") {
+ if (FileAccess::exists(fpath + ".import")) {
+ Ref<ConfigFile> config;
+ config.instance();
+ Error err = config->load(fpath + ".import");
+ if (err == OK) {
+ if (config->has_section_key("remap", "importer")) {
+ String importer = config->get_value("remap", "importer");
+ if (importer == "keep") {
+ EditorNode::get_singleton()->show_warning(TTR("Importing has been disabled for this file, so it can't be opened for editing."));
+ return;
+ }
+ }
+ }
+ }
+
if (ResourceLoader::get_resource_type(fpath) == "PackedScene") {
- editor->open_request(fpath);
+ bool is_imported = false;
+
+ {
+ List<String> importer_exts;
+ ResourceImporterScene::get_singleton()->get_recognized_extensions(&importer_exts);
+ String extension = fpath.get_extension();
+ for (List<String>::Element *E = importer_exts.front(); E; E = E->next()) {
+ if (extension.nocasecmp_to(E->get()) == 0) {
+ is_imported = true;
+ break;
+ }
+ }
+ }
+
+ if (is_imported) {
+ ResourceImporterScene::get_singleton()->show_advanced_options(fpath);
+ } else {
+ editor->open_request(fpath);
+ }
} else {
editor->load_resource(fpath);
}
@@ -2626,7 +2659,10 @@ void FileSystemDock::_update_import_dock() {
break;
}
- String type = cf->get_value("remap", "type");
+ String type;
+ if (cf->has_section_key("remap", "type")) {
+ type = cf->get_value("remap", "type");
+ }
if (import_type == "") {
import_type = type;
} else if (import_type != type) {
@@ -2718,7 +2754,22 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
// `KEY_MASK_CMD | KEY_C` conflicts with other editor shortcuts.
ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KEY_MASK_CMD | KEY_D);
+
+#if defined(WINDOWS_ENABLED)
+ // TRANSLATORS: This string is only used on Windows, as it refers to the system trash
+ // as "Recycle Bin" instead of "Trash". Make sure to use the translation of "Recycle Bin"
+ // recommended by Microsoft for the target language.
+ ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Recycle Bin"), KEY_DELETE);
+#elif defined(OSX_ENABLED)
+ // TRANSLATORS: This string is only used on macOS, as it refers to the system trash
+ // as "Bin" instead of "Trash". Make sure to use the translation of "Bin"
+ // recommended by Apple for the target language.
+ ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Bin"), KEY_DELETE);
+#else
+ // TRANSLATORS: This string is only used on platforms other than Windows and macOS.
ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Trash"), KEY_DELETE);
+#endif
+
ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), KEY_F2);
VBoxContainer *top_vbc = memnew(VBoxContainer);
diff --git a/editor/icons/ColorPickerBarArrow.svg b/editor/icons/ColorPickerBarArrow.svg
new file mode 100644
index 0000000000..9d034106ee
--- /dev/null
+++ b/editor/icons/ColorPickerBarArrow.svg
@@ -0,0 +1 @@
+<svg height="20" viewBox="0 0 16 20" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 16h12l-6-6z" fill="#e0e0e0" stroke-width="2"/></svg>
diff --git a/editor/icons/NodeDisabled.svg b/editor/icons/NodeDisabled.svg
new file mode 100644
index 0000000000..b2d51fc4fb
--- /dev/null
+++ b/editor/icons/NodeDisabled.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 2a6 6 0 0 0 -6 6 6 6 0 0 0 6 6 6 6 0 0 0 6-6 6 6 0 0 0 -6-6zm0 2a4 4 0 0 1 4 4 4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 4-4z" fill="#999"/></svg>
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 50b13673fa..080393e570 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -79,6 +79,9 @@ struct ColladaImport {
Vector<int> valid_animated_properties;
Map<String, bool> bones_with_animation;
+ Set<String> mesh_unique_names;
+ Set<String> material_unique_names;
+
Error _populate_skeleton(Skeleton3D *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent);
Error _create_scene_skeletons(Collada::Node *p_node);
Error _create_scene(Collada::Node *p_node, Node3D *p_parent);
@@ -326,12 +329,25 @@ Error ColladaImport::_create_material(const String &p_target) {
Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
+ String base_name;
if (src_mat.name != "") {
- material->set_name(src_mat.name);
+ base_name = src_mat.name;
} else if (effect.name != "") {
- material->set_name(effect.name);
+ base_name = effect.name;
+ } else {
+ base_name = "Material";
}
+ String name = base_name;
+ int counter = 2;
+ while (material_unique_names.has(name)) {
+ name = base_name + itos(counter++);
+ }
+
+ material_unique_names.insert(name);
+
+ material->set_name(name);
+
// DIFFUSE
if (effect.diffuse.texture != "") {
@@ -681,7 +697,8 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor
int vertex_index = p.indices[src + vertex_ofs]; //used for index field (later used by controllers)
int vertex_pos = (vertex_src->stride ? vertex_src->stride : 3) * vertex_index;
- ERR_FAIL_INDEX_V(vertex_pos, vertex_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(vertex_pos + 0, vertex_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(vertex_pos + 2, vertex_src->array.size(), ERR_INVALID_DATA);
vertex.vertex = Vector3(vertex_src->array[vertex_pos + 0], vertex_src->array[vertex_pos + 1], vertex_src->array[vertex_pos + 2]);
if (pre_weights.has(vertex_index)) {
@@ -690,16 +707,19 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor
if (normal_src) {
int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs];
- ERR_FAIL_INDEX_V(normal_pos, normal_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(normal_pos + 0, normal_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(normal_pos + 2, normal_src->array.size(), ERR_INVALID_DATA);
vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]);
if (tangent_src && binormal_src) {
int binormal_pos = (binormal_src->stride ? binormal_src->stride : 3) * p.indices[src + binormal_ofs];
- ERR_FAIL_INDEX_V(binormal_pos, binormal_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(binormal_pos + 0, binormal_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(binormal_pos + 2, binormal_src->array.size(), ERR_INVALID_DATA);
Vector3 binormal = Vector3(binormal_src->array[binormal_pos + 0], binormal_src->array[binormal_pos + 1], binormal_src->array[binormal_pos + 2]);
int tangent_pos = (tangent_src->stride ? tangent_src->stride : 3) * p.indices[src + tangent_ofs];
- ERR_FAIL_INDEX_V(tangent_pos, tangent_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(tangent_pos + 0, tangent_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(tangent_pos + 2, tangent_src->array.size(), ERR_INVALID_DATA);
Vector3 tangent = Vector3(tangent_src->array[tangent_pos + 0], tangent_src->array[tangent_pos + 1], tangent_src->array[tangent_pos + 2]);
vertex.tangent.normal = tangent;
@@ -709,19 +729,22 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor
if (uv_src) {
int uv_pos = (uv_src->stride ? uv_src->stride : 2) * p.indices[src + uv_ofs];
- ERR_FAIL_INDEX_V(uv_pos, uv_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(uv_pos + 0, uv_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(uv_pos + 1, uv_src->array.size(), ERR_INVALID_DATA);
vertex.uv = Vector3(uv_src->array[uv_pos + 0], 1.0 - uv_src->array[uv_pos + 1], 0);
}
if (uv2_src) {
int uv2_pos = (uv2_src->stride ? uv2_src->stride : 2) * p.indices[src + uv2_ofs];
- ERR_FAIL_INDEX_V(uv2_pos, uv2_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(uv2_pos + 0, uv2_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(uv2_pos + 1, uv2_src->array.size(), ERR_INVALID_DATA);
vertex.uv2 = Vector3(uv2_src->array[uv2_pos + 0], 1.0 - uv2_src->array[uv2_pos + 1], 0);
}
if (color_src) {
int color_pos = (color_src->stride ? color_src->stride : 3) * p.indices[src + color_ofs]; // colors are RGB in collada..
- ERR_FAIL_INDEX_V(color_pos, color_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(color_pos + 0, color_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(color_pos + ((color_src->stride > 3) ? 3 : 2), color_src->array.size(), ERR_INVALID_DATA);
vertex.color = Color(color_src->array[color_pos + 0], color_src->array[color_pos + 1], color_src->array[color_pos + 2], (color_src->stride > 3) ? color_src->array[color_pos + 3] : 1.0);
}
@@ -1121,7 +1144,22 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA);
mesh = Ref<EditorSceneImporterMesh>(memnew(EditorSceneImporterMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
- mesh->set_name(meshdata.name);
+ String name = meshdata.name;
+ if (name == "") {
+ name = "Mesh";
+ }
+ int counter = 2;
+ while (mesh_unique_names.has(name)) {
+ name = meshdata.name;
+ if (name == "") {
+ name = "Mesh";
+ }
+ name += itos(counter++);
+ }
+
+ mesh_unique_names.insert(name);
+
+ mesh->set_name(name);
Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, p_use_compression, use_mesh_builtin_materials);
ERR_FAIL_COND_V_MSG(err, err, "Cannot create mesh surface.");
@@ -1638,16 +1676,23 @@ void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) cons
}
Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+ if (r_err) {
+ *r_err = OK;
+ }
ColladaImport state;
uint32_t flags = Collada::IMPORT_FLAG_SCENE;
if (p_flags & IMPORT_ANIMATION) {
flags |= Collada::IMPORT_FLAG_ANIMATION;
}
- state.use_mesh_builtin_materials = !(p_flags & IMPORT_MATERIALS_IN_INSTANCES);
+ state.use_mesh_builtin_materials = true;
state.bake_fps = p_bake_fps;
- Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & EditorSceneImporter::IMPORT_USE_COMPRESSION);
+ Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 0);
+
+ if (r_err) {
+ *r_err = err;
+ }
ERR_FAIL_COND_V_MSG(err != OK, nullptr, "Cannot load scene from file '" + p_path + "'.");
@@ -1667,7 +1712,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
}
if (p_flags & IMPORT_ANIMATION) {
- state.create_animations(p_flags & IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
+ state.create_animations(true, true);
AnimationPlayer *ap = memnew(AnimationPlayer);
for (int i = 0; i < state.animations.size(); i++) {
String name;
@@ -1677,12 +1722,6 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
name = state.animations[i]->get_name();
}
- if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
- if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
- state.animations.write[i]->set_loop(true);
- }
- }
-
ap->add_animation(name, state.animations[i]);
}
state.scene->add_child(ap);
@@ -1700,7 +1739,7 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path
Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load animation from file '" + p_path + "'.");
- state.create_animations(p_flags & EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
+ state.create_animations(true, true);
if (state.scene) {
memdelete(state.scene);
}
@@ -1709,12 +1748,6 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path
return Ref<Animation>();
}
Ref<Animation> anim = state.animations[0];
- String base = p_path.get_basename().to_lower();
- if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
- if (base.begins_with("loop") || base.ends_with("loop") || base.begins_with("cycle") || base.ends_with("cycle")) {
- anim->set_loop(true);
- }
- }
return anim;
}
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 7ea39ab3ef..4a4d9d8f06 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -32,7 +32,7 @@
#include "core/io/resource_saver.h"
#include "core/os/file_access.h"
-#include "core/string/compressed_translation.h"
+#include "core/string/optimized_translation.h"
#include "core/string/translation.h"
String ResourceImporterCSVTranslation::get_importer_name() const {
@@ -126,7 +126,7 @@ Error ResourceImporterCSVTranslation::import(const String &p_source_file, const
Ref<Translation> xlt = translations[i];
if (compress) {
- Ref<PHashTranslation> cxl = memnew(PHashTranslation);
+ Ref<OptimizedTranslation> cxl = memnew(OptimizedTranslation);
cxl->generate(xlt);
xlt = cxl;
}
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 9111252943..5c522e3176 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -427,7 +427,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
List<Ref<Mesh>> meshes;
- Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
+ Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, 0, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
if (err != OK) {
if (r_err) {
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index d0e5798045..9041b815ca 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -32,10 +32,12 @@
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
+#include "editor/import/scene_import_settings.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
+#include "scene/3d/area_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/mesh_instance_3d.h"
-#include "scene/3d/navigation_3d.h"
+#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/vehicle_body_3d.h"
#include "scene/animation/animation_player.h"
@@ -111,20 +113,14 @@ void EditorSceneImporter::_bind_methods() {
BIND_CONSTANT(IMPORT_SCENE);
BIND_CONSTANT(IMPORT_ANIMATION);
- BIND_CONSTANT(IMPORT_ANIMATION_DETECT_LOOP);
- BIND_CONSTANT(IMPORT_ANIMATION_OPTIMIZE);
- BIND_CONSTANT(IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS);
- BIND_CONSTANT(IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
- BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
- BIND_CONSTANT(IMPORT_MATERIALS_IN_INSTANCES);
- BIND_CONSTANT(IMPORT_USE_COMPRESSION);
+ BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
+ BIND_CONSTANT(IMPORT_USE_NAMED_SKIN_BINDS);
}
/////////////////////////////////
void EditorScenePostImport::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::OBJECT, "post_import", PropertyInfo(Variant::OBJECT, "scene")));
- ClassDB::bind_method(D_METHOD("get_source_folder"), &EditorScenePostImport::get_source_folder);
ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
}
@@ -136,16 +132,11 @@ Node *EditorScenePostImport::post_import(Node *p_scene) {
return p_scene;
}
-String EditorScenePostImport::get_source_folder() const {
- return source_folder;
-}
-
String EditorScenePostImport::get_source_file() const {
return source_file;
}
-void EditorScenePostImport::init(const String &p_source_folder, const String &p_source_file) {
- source_folder = p_source_folder;
+void EditorScenePostImport::init(const String &p_source_file) {
source_file = p_source_file;
}
@@ -183,29 +174,9 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
if (p_option != "animation/import" && !bool(p_options["animation/import"])) {
return false;
}
-
- if (p_option == "animation/keep_custom_tracks" && int(p_options["animation/storage"]) == 0) {
- return false;
- }
-
- if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) {
- return false;
- }
-
- if (p_option.begins_with("animation/clip_")) {
- int max_clip = p_options["animation/clips/amount"];
- int clip = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
- if (clip >= max_clip) {
- return false;
- }
- }
- }
-
- if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) {
- return false;
}
- if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 2) {
+ if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 3) {
return false;
}
@@ -213,34 +184,11 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
}
int ResourceImporterScene::get_preset_count() const {
- return PRESET_MAX;
+ return 0;
}
String ResourceImporterScene::get_preset_name(int p_idx) const {
- switch (p_idx) {
- case PRESET_SINGLE_SCENE:
- return TTR("Import as Single Scene");
- case PRESET_SEPARATE_ANIMATIONS:
- return TTR("Import with Separate Animations");
- case PRESET_SEPARATE_MATERIALS:
- return TTR("Import with Separate Materials");
- case PRESET_SEPARATE_MESHES:
- return TTR("Import with Separate Objects");
- case PRESET_SEPARATE_MESHES_AND_MATERIALS:
- return TTR("Import with Separate Objects+Materials");
- case PRESET_SEPARATE_MESHES_AND_ANIMATIONS:
- return TTR("Import with Separate Objects+Animations");
- case PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS:
- return TTR("Import with Separate Materials+Animations");
- case PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS:
- return TTR("Import with Separate Objects+Materials+Animations");
- case PRESET_MULTIPLE_SCENES:
- return TTR("Import as Multiple Scenes");
- case PRESET_MULTIPLE_SCENES_AND_MATERIALS:
- return TTR("Import as Multiple Scenes+Materials");
- }
-
- return "";
+ return String();
}
static bool _teststr(const String &p_what, const String &p_str) {
@@ -286,6 +234,7 @@ static String _fixstr(const String &p_what, const String &p_str) {
}
static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
+ ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
if (!p_convex) {
Ref<Shape3D> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
@@ -299,10 +248,25 @@ static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape3D>> &r_shape_l
}
}
-Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape3D>>> &collision_map, LightBakeMode p_light_bake_mode) {
+static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
+ ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
+ if (!p_convex) {
+ Ref<Shape3D> shape = mesh->create_trimesh_shape();
+ r_shape_list.push_back(shape);
+ } else {
+ Vector<Ref<Shape3D>> cd = mesh->convex_decompose();
+ if (cd.size()) {
+ for (int i = 0; i < cd.size(); i++) {
+ r_shape_list.push_back(cd[i]);
+ }
+ }
+ }
+}
+
+Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode);
+ Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map);
if (!r) {
i--; //was erased
}
@@ -317,33 +281,29 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
return nullptr;
}
- if (Object::cast_to<MeshInstance3D>(p_node)) {
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
- Ref<ArrayMesh> m = mi->get_mesh();
+ Ref<EditorSceneImporterMesh> m = mi->get_mesh();
if (m.is_valid()) {
for (int i = 0; i < m->get_surface_count(); i++) {
- Ref<StandardMaterial3D> mat = m->surface_get_material(i);
+ Ref<BaseMaterial3D> mat = m->get_surface_material(i);
if (!mat.is_valid()) {
continue;
}
if (_teststr(mat->get_name(), "alpha")) {
- mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ mat->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
mat->set_name(_fixstr(mat->get_name(), "alpha"));
}
if (_teststr(mat->get_name(), "vcol")) {
- mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ mat->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ mat->set_flag(BaseMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_name(_fixstr(mat->get_name(), "vcol"));
}
}
}
-
- if (p_light_bake_mode != LIGHT_BAKE_DISABLED) {
- mi->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED);
- }
}
if (Object::cast_to<AnimationPlayer>(p_node)) {
@@ -367,6 +327,17 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
}
}
}
+
+ String animname = E->get();
+ const int loop_string_count = 3;
+ static const char *loop_strings[loop_string_count] = { "loops", "loop", "cycle" };
+ for (int i = 0; i < loop_string_count; i++) {
+ if (_teststr(animname, loop_strings[i])) {
+ anim->set_loop(true);
+ animname = _fixstr(animname, loop_strings[i]);
+ ap->rename_animation(E->get(), animname);
+ }
+ }
}
}
@@ -374,9 +345,9 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (isroot) {
return p_node;
}
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
if (mi) {
- Ref<Mesh> mesh = mi->get_mesh();
+ Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape3D>> shapes;
@@ -384,10 +355,10 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(name, "colonly")) {
- _gen_shape_list(mesh, shapes, false);
+ _pre_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
} else if (_teststr(name, "convcolonly")) {
- _gen_shape_list(mesh, shapes, true);
+ _pre_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
}
@@ -407,16 +378,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
memdelete(p_node);
p_node = col;
- int idx = 0;
- for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(E->get());
- col->add_child(cshape);
-
- cshape->set_name("shape" + itos(idx));
- cshape->set_owner(col->get_owner());
- idx++;
- }
+ _add_shapes(col, shapes);
}
}
@@ -433,34 +395,30 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
BoxShape3D *boxShape = memnew(BoxShape3D);
boxShape->set_size(Vector3(2, 2, 2));
colshape->set_shape(boxShape);
- colshape->set_name("BoxShape3D");
} else if (empty_draw_type == "SINGLE_ARROW") {
RayShape3D *rayShape = memnew(RayShape3D);
rayShape->set_length(1);
colshape->set_shape(rayShape);
- colshape->set_name("RayShape3D");
Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2);
} else if (empty_draw_type == "IMAGE") {
WorldMarginShape3D *world_margin_shape = memnew(WorldMarginShape3D);
colshape->set_shape(world_margin_shape);
- colshape->set_name("WorldMarginShape3D");
} else {
SphereShape3D *sphereShape = memnew(SphereShape3D);
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
- colshape->set_name("SphereShape3D");
}
sb->add_child(colshape);
colshape->set_owner(sb->get_owner());
}
- } else if (_teststr(name, "rigid") && Object::cast_to<MeshInstance3D>(p_node)) {
+ } else if (_teststr(name, "rigid") && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
if (isroot) {
return p_node;
}
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
- Ref<Mesh> mesh = mi->get_mesh();
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+ Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape3D>> shapes;
@@ -475,27 +433,17 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
- mi->set_name("mesh");
mi->set_transform(Transform());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
- int idx = 0;
- for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(E->get());
- rigid_body->add_child(cshape);
-
- cshape->set_name("shape" + itos(idx));
- cshape->set_owner(p_node->get_owner());
- idx++;
- }
+ _add_shapes(rigid_body, shapes);
}
- } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<MeshInstance3D>(p_node)) {
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
- Ref<Mesh> mesh = mi->get_mesh();
+ Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape3D>> shapes;
@@ -524,89 +472,38 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
- col->set_name("static_collision");
mi->add_child(col);
col->set_owner(mi->get_owner());
- int idx = 0;
- for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(E->get());
- col->add_child(cshape);
-
- cshape->set_name("shape" + itos(idx));
- cshape->set_owner(p_node->get_owner());
-
- idx++;
- }
+ _add_shapes(col, shapes);
}
}
- } else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance3D>(p_node)) {
+ } else if (_teststr(name, "navmesh") && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
if (isroot) {
return p_node;
}
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
- Ref<ArrayMesh> mesh = mi->get_mesh();
+ Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
ERR_FAIL_COND_V(mesh.is_null(), nullptr);
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
nmi->set_name(_fixstr(name, "navmesh"));
- Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
- nmesh->create_from_mesh(mesh);
+ Ref<NavigationMesh> nmesh = mesh->create_navigation_mesh();
nmi->set_navigation_mesh(nmesh);
Object::cast_to<Node3D>(nmi)->set_transform(mi->get_transform());
p_node->replace_by(nmi);
memdelete(p_node);
p_node = nmi;
- } else if (_teststr(name, "vehicle")) {
- if (isroot) {
- return p_node;
- }
-
- Node *owner = p_node->get_owner();
- Node3D *s = Object::cast_to<Node3D>(p_node);
- VehicleBody3D *bv = memnew(VehicleBody3D);
- String n = _fixstr(p_node->get_name(), "vehicle");
- bv->set_name(n);
- p_node->replace_by(bv);
- p_node->set_name(n);
- bv->add_child(p_node);
- bv->set_owner(owner);
- p_node->set_owner(owner);
- bv->set_transform(s->get_transform());
- s->set_transform(Transform());
-
- p_node = bv;
-
- } else if (_teststr(name, "wheel")) {
- if (isroot) {
- return p_node;
- }
- Node *owner = p_node->get_owner();
- Node3D *s = Object::cast_to<Node3D>(p_node);
- VehicleWheel3D *bv = memnew(VehicleWheel3D);
- String n = _fixstr(p_node->get_name(), "wheel");
- bv->set_name(n);
- p_node->replace_by(bv);
- p_node->set_name(n);
- bv->add_child(p_node);
- bv->set_owner(owner);
- p_node->set_owner(owner);
- bv->set_transform(s->get_transform());
- s->set_transform(Transform());
-
- p_node = bv;
-
- } else if (Object::cast_to<MeshInstance3D>(p_node)) {
+ } else if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
//last attempt, maybe collision inside the mesh data
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
- Ref<ArrayMesh> mesh = mi->get_mesh();
+ Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
List<Ref<Shape3D>> shapes;
if (collision_map.has(mesh)) {
@@ -623,19 +520,268 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
- col->set_name("static_collision");
p_node->add_child(col);
col->set_owner(p_node->get_owner());
- int idx = 0;
- for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(E->get());
- col->add_child(cshape);
+ _add_shapes(col, shapes);
+ }
+ }
+ }
+
+ return p_node;
+}
+
+Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
+ // children first
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
+ if (!r) {
+ i--; //was erased
+ }
+ }
+
+ bool isroot = p_node == p_root;
+
+ String import_id;
+
+ if (p_node->has_meta("import_id")) {
+ import_id = p_node->get_meta("import_id");
+ } else {
+ import_id = "PATH:" + p_root->get_path_to(p_node);
+ }
+
+ Dictionary node_settings;
+ if (p_node_data.has(import_id)) {
+ node_settings = p_node_data[import_id];
+ }
+
+ if (!isroot && (node_settings.has("import/skip_import") && bool(node_settings["import/skip_import"]))) {
+ memdelete(p_node);
+ return nullptr;
+ }
+
+ if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+
+ Ref<EditorSceneImporterMesh> m = mi->get_mesh();
+
+ if (m.is_valid()) {
+ if (!r_scanned_meshes.has(m)) {
+ for (int i = 0; i < m->get_surface_count(); i++) {
+ Ref<Material> mat = m->get_surface_material(i);
+ if (mat.is_valid()) {
+ String mat_id;
+ if (mat->has_meta("import_id")) {
+ mat_id = mat->get_meta("import_id");
+ } else {
+ mat_id = mat->get_name();
+ }
+
+ if (mat_id != String() && p_material_data.has(mat_id)) {
+ Dictionary matdata = p_material_data[mat_id];
+ if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) {
+ String path = matdata["use_external/path"];
+ Ref<Material> external_mat = ResourceLoader::load(path);
+ if (external_mat.is_valid()) {
+ m->set_surface_material(i, external_mat);
+ }
+ }
+ }
+ }
+ }
+
+ r_scanned_meshes.insert(m);
+ }
+
+ if (node_settings.has("generate/physics")) {
+ int mesh_physics_mode = node_settings["generate/physics"];
+
+ if (mesh_physics_mode != MESH_PHYSICS_DISABLED) {
+ List<Ref<Shape3D>> shapes;
+
+ if (collision_map.has(m)) {
+ shapes = collision_map[m];
+ } else {
+ switch (mesh_physics_mode) {
+ case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
+ _pre_gen_shape_list(m, shapes, false);
+ } break;
+ case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
+ _pre_gen_shape_list(m, shapes, true);
+ } break;
+ case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
+ _pre_gen_shape_list(m, shapes, false);
+ } break;
+ case MESH_PHYSICS_AREA_ONLY: {
+ _pre_gen_shape_list(m, shapes, true);
+ } break;
+ }
+ }
+
+ if (shapes.size()) {
+ CollisionObject3D *base = nullptr;
+ switch (mesh_physics_mode) {
+ case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
+ StaticBody3D *col = memnew(StaticBody3D);
+ p_node->add_child(col);
+ base = col;
+ } break;
+ case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
+ RigidBody3D *rigid_body = memnew(RigidBody3D);
+ rigid_body->set_name(p_node->get_name());
+ p_node->replace_by(rigid_body);
+ rigid_body->set_transform(mi->get_transform());
+ p_node = rigid_body;
+ mi->set_transform(Transform());
+ rigid_body->add_child(mi);
+ mi->set_owner(rigid_body->get_owner());
+ base = rigid_body;
+ } break;
+ case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
+ StaticBody3D *col = memnew(StaticBody3D);
+ col->set_transform(mi->get_transform());
+ col->set_name(p_node->get_name());
+ p_node->replace_by(col);
+ memdelete(p_node);
+ p_node = col;
+ base = col;
+ } break;
+ case MESH_PHYSICS_AREA_ONLY: {
+ Area3D *area = memnew(Area3D);
+ area->set_transform(mi->get_transform());
+ area->set_name(p_node->get_name());
+ p_node->replace_by(area);
+ memdelete(p_node);
+ p_node = area;
+ base = area;
+
+ } break;
+ }
+
+ int idx = 0;
+ for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
+ CollisionShape3D *cshape = memnew(CollisionShape3D);
+ cshape->set_shape(E->get());
+ base->add_child(cshape);
+
+ cshape->set_owner(base->get_owner());
+ idx++;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //navmesh (node may have changed type above)
+ if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
- cshape->set_name("shape" + itos(idx));
- cshape->set_owner(p_node->get_owner());
- idx++;
+ Ref<EditorSceneImporterMesh> m = mi->get_mesh();
+
+ if (m.is_valid()) {
+ if (node_settings.has("generate/navmesh")) {
+ int navmesh_mode = node_settings["generate/navmesh"];
+
+ if (navmesh_mode != NAVMESH_DISABLED) {
+ NavigationRegion3D *nmi = memnew(NavigationRegion3D);
+
+ Ref<NavigationMesh> nmesh = m->create_navigation_mesh();
+ nmi->set_navigation_mesh(nmesh);
+
+ if (navmesh_mode == NAVMESH_NAVMESH_ONLY) {
+ nmi->set_transform(mi->get_transform());
+ p_node->replace_by(nmi);
+ memdelete(p_node);
+ p_node = nmi;
+ } else {
+ mi->add_child(nmi);
+ nmi->set_owner(mi->get_owner());
+ }
+ }
+ }
+ }
+ }
+
+ if (Object::cast_to<AnimationPlayer>(p_node)) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
+
+ {
+ //make sure this is unique
+ node_settings = node_settings.duplicate(true);
+ //fill node settings for this node with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
+ for (List<ImportOption>::Element *E = iopts.front(); E; E = E->next()) {
+ if (!node_settings.has(E->get().option.name)) {
+ node_settings[E->get().option.name] = E->get().default_value;
+ }
+ }
+ }
+
+ bool use_optimizer = node_settings["optimizer/enabled"];
+ float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"];
+ float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
+ float anim_optimizer_maxang = node_settings["optimizer/max_angle"];
+
+ if (use_optimizer) {
+ _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
+ }
+
+ Array animation_clips;
+ {
+ int clip_count = node_settings["clips/amount"];
+
+ for (int i = 0; i < clip_count; i++) {
+ String name = node_settings["clip_" + itos(i + 1) + "/name"];
+ int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"];
+ int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"];
+ bool loop = node_settings["clip_" + itos(i + 1) + "/loops"];
+ bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"];
+ bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"];
+ bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
+
+ animation_clips.push_back(name);
+ animation_clips.push_back(from_frame / p_animation_fps);
+ animation_clips.push_back(end_frame / p_animation_fps);
+ animation_clips.push_back(loop);
+ animation_clips.push_back(save_to_file);
+ animation_clips.push_back(save_to_path);
+ animation_clips.push_back(save_to_file_keep_custom);
+ }
+ }
+
+ if (animation_clips.size()) {
+ _create_clips(ap, animation_clips, true);
+ } else {
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
+ String name = E->get();
+ Ref<Animation> anim = ap->get_animation(name);
+ if (p_animation_data.has(name)) {
+ Dictionary anim_settings = p_animation_data[name];
+ {
+ //fill with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
+ for (List<ImportOption>::Element *F = iopts.front(); F; F = F->next()) {
+ if (!anim_settings.has(F->get().option.name)) {
+ anim_settings[F->get().option.name] = F->get().default_value;
+ }
+ }
+ }
+
+ anim->set_loop(anim_settings["settings/loops"]);
+ bool save = anim_settings["save_to_file/enabled"];
+ String path = anim_settings["save_to_file/path"];
+ bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"];
+
+ Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom);
+
+ if (saved_anim != anim) {
+ ap->add_animation(name, saved_anim); //replace
+ }
}
}
}
@@ -644,27 +790,52 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
return p_node;
}
-void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) {
- if (!scene->has_node(String("AnimationPlayer"))) {
- return;
+Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks) {
+ if (!p_save_to_file || !p_save_to_path.is_resource_file()) {
+ return anim;
}
- Node *n = scene->get_node(String("AnimationPlayer"));
- ERR_FAIL_COND(!n);
- AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
- ERR_FAIL_COND(!anim);
+ if (FileAccess::exists(p_save_to_path) && p_keep_custom_tracks) {
+ // Copy custom animation tracks from previously imported files.
+ Ref<Animation> old_anim = ResourceLoader::load(p_save_to_path, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE);
+ if (old_anim.is_valid()) {
+ for (int i = 0; i < old_anim->get_track_count(); i++) {
+ if (!old_anim->track_is_imported(i)) {
+ old_anim->copy_track(i, anim);
+ }
+ }
+ anim->set_loop(old_anim->has_loop());
+ }
+ }
+ if (ResourceCache::has(p_save_to_path)) {
+ Ref<Animation> old_anim = Ref<Resource>(ResourceCache::get(p_save_to_path));
+ if (old_anim.is_valid()) {
+ old_anim->copy_from(anim);
+ anim = old_anim;
+ }
+ }
+ anim->set_path(p_save_to_path, true); // Set path to save externally.
+ Error err = ResourceSaver::save(p_save_to_path, anim, ResourceSaver::FLAG_CHANGE_PATH);
+ ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + p_save_to_path);
+ return anim;
+}
+
+void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all) {
if (!anim->has_animation("default")) {
return;
}
Ref<Animation> default_anim = anim->get_animation("default");
- for (int i = 0; i < p_clips.size(); i += 4) {
+ for (int i = 0; i < p_clips.size(); i += 7) {
String name = p_clips[i];
float from = p_clips[i + 1];
float to = p_clips[i + 2];
bool loop = p_clips[i + 3];
+ bool save_to_file = p_clips[i + 4];
+ String save_to_path = p_clips[i + 5];
+ bool keep_current = p_clips[i + 6];
if (from >= to) {
continue;
}
@@ -752,141 +923,17 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo
new_anim->set_loop(loop);
new_anim->set_length(to - from);
anim->add_animation(name, new_anim);
- }
-
- anim->remove_animation("default"); //remove default (no longer needed)
-}
-
-void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String> &keep) {
- Ref<Animation> a = anim;
- ERR_FAIL_COND(!a.is_valid());
-
- for (int j = 0; j < a->get_track_count(); j++) {
- String path = a->track_get_path(j);
- if (!keep.has(path)) {
- a->remove_track(j);
- j--;
+ Ref<Animation> saved_anim = _save_animation_to_file(new_anim, save_to_file, save_to_path, keep_current);
+ if (saved_anim != new_anim) {
+ anim->add_animation(name, saved_anim);
}
}
-}
-
-void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) {
- if (!scene->has_node(String("AnimationPlayer"))) {
- return;
- }
- Node *n = scene->get_node(String("AnimationPlayer"));
- ERR_FAIL_COND(!n);
- AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
- ERR_FAIL_COND(!anim);
-
- Vector<String> strings = p_text.split("\n");
- for (int i = 0; i < strings.size(); i++) {
- strings.write[i] = strings[i].strip_edges();
- }
-
- List<StringName> anim_names;
- anim->get_animation_list(&anim_names);
- for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
- String name = E->get();
- bool valid_for_this = false;
- bool valid = false;
-
- Set<String> keep;
- Set<String> keep_local;
-
- for (int i = 0; i < strings.size(); i++) {
- if (strings[i].begins_with("@")) {
- valid_for_this = false;
- for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
- keep.insert(F->get());
- }
- keep_local.clear();
-
- Vector<String> filters = strings[i].substr(1, strings[i].length()).split(",");
- for (int j = 0; j < filters.size(); j++) {
- String fname = filters[j].strip_edges();
- if (fname == "") {
- continue;
- }
- int fc = fname[0];
- bool plus;
- if (fc == '+') {
- plus = true;
- } else if (fc == '-') {
- plus = false;
- } else {
- continue;
- }
- String filter = fname.substr(1, fname.length()).strip_edges();
-
- if (!name.matchn(filter)) {
- continue;
- }
- valid_for_this = plus;
- }
-
- if (valid_for_this) {
- valid = true;
- }
-
- } else if (valid_for_this) {
- Ref<Animation> a = anim->get_animation(name);
- if (!a.is_valid()) {
- continue;
- }
-
- for (int j = 0; j < a->get_track_count(); j++) {
- String path = a->track_get_path(j);
-
- String tname = strings[i];
- if (tname == "") {
- continue;
- }
- int fc = tname[0];
- bool plus;
- if (fc == '+') {
- plus = true;
- } else if (fc == '-') {
- plus = false;
- } else {
- continue;
- }
-
- String filter = tname.substr(1, tname.length()).strip_edges();
-
- if (!path.matchn(filter)) {
- continue;
- }
-
- if (plus) {
- keep_local.insert(path);
- } else if (!keep.has(path)) {
- keep_local.erase(path);
- }
- }
- }
- }
-
- if (valid) {
- for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
- keep.insert(F->get());
- }
- _filter_anim_tracks(anim->get_animation(name), keep);
- }
- }
+ anim->remove_animation("default"); //remove default (no longer needed)
}
-void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
- if (!scene->has_node(String("AnimationPlayer"))) {
- return;
- }
- Node *n = scene->get_node(String("AnimationPlayer"));
- ERR_FAIL_COND(!n);
- AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
- ERR_FAIL_COND(!anim);
-
+void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
@@ -895,208 +942,99 @@ void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_er
}
}
-static String _make_extname(const String &p_str) {
- String ext_name = p_str.replace(".", "_");
- ext_name = ext_name.replace(":", "_");
- ext_name = ext_name.replace("\"", "_");
- ext_name = ext_name.replace("<", "_");
- ext_name = ext_name.replace(">", "_");
- ext_name = ext_name.replace("/", "_");
- ext_name = ext_name.replace("|", "_");
- ext_name = ext_name.replace("\\", "_");
- ext_name = ext_name.replace("?", "_");
- ext_name = ext_name.replace("*", "_");
-
- return ext_name;
-}
-
-void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes) {
- List<PropertyInfo> pi;
- p_node->get_property_list(&pi);
-
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
-
- if (mi) {
- Ref<ArrayMesh> mesh = mi->get_mesh();
-
- if (mesh.is_valid() && !meshes.has(mesh)) {
- Node3D *s = mi;
- Transform transform;
- while (s) {
- transform = transform * s->get_transform();
- s = Object::cast_to<Node3D>(s->get_parent());
+void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const {
+ switch (p_category) {
+ case INTERNAL_IMPORT_CATEGORY_NODE: {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/physics", PROPERTY_HINT_ENUM, "Disabled,Mesh + Static Collider,Rigid Body + Mesh,Static Collider Only,Area Only"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MESH: {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/make_streamable"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path", PROPERTY_HINT_FILE, "*.material,*.res,*.tres"), ""));
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "settings/loops"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), ""));
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
+
+ for (int i = 0; i < 256; i++) {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/loops"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
}
-
- meshes[mesh] = transform;
+ } break;
+ default: {
}
}
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _find_meshes(p_node->get_child(i), meshes);
- }
}
-void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes) {
- List<PropertyInfo> pi;
-
- if (p_make_animations) {
- if (Object::cast_to<AnimationPlayer>(p_node)) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
-
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
- Ref<Animation> anim = ap->get_animation(E->get());
- ERR_CONTINUE(anim.is_null());
-
- if (!p_animations.has(anim)) {
- // Tracks from source file should be set as imported, anything else is a custom track.
- for (int i = 0; i < anim->get_track_count(); i++) {
- anim->track_set_imported(i, true);
- }
-
- String ext_name;
-
- if (p_animations_as_text) {
- ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".tres");
- } else {
- ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
- }
-
- if (FileAccess::exists(ext_name) && p_keep_animations) {
- // Copy custom animation tracks from previously imported files.
- Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE);
- if (old_anim.is_valid()) {
- for (int i = 0; i < old_anim->get_track_count(); i++) {
- if (!old_anim->track_is_imported(i)) {
- old_anim->copy_track(i, anim);
- }
- }
- anim->set_loop(old_anim->has_loop());
- }
- }
-
- anim->set_path(ext_name, true); // Set path to save externally.
- ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
- p_animations[anim] = anim;
- }
+bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+ if (p_options.has("import/skip_import") && p_option != "import/skip_import" && bool(p_options["import/skip_import"])) {
+ return false; //if skip import
+ }
+ switch (p_category) {
+ case INTERNAL_IMPORT_CATEGORY_NODE: {
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MESH: {
+ if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") {
+ return p_options["save_to_file/enabled"];
+ }
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
+ if (p_option == "use_external/path") {
+ return p_options["use_external/enabled"];
+ }
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
+ if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks") {
+ return p_options["save_to_file/enabled"];
+ }
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
+ if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) {
+ return false;
}
- }
- }
-
- p_node->get_property_list(&pi);
-
- for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
- if (E->get().type == Variant::OBJECT) {
- Ref<Material> mat = p_node->get(E->get().name);
-
- if (p_make_materials && mat.is_valid() && mat->get_name() != "") {
- if (!p_materials.has(mat)) {
- String ext_name;
-
- if (p_materials_as_text) {
- ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres");
- } else {
- ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
- }
-
- if (p_keep_materials && FileAccess::exists(ext_name)) {
- //if exists, use it
- p_materials[mat] = ResourceLoader::load(ext_name);
- } else {
- ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
- p_materials[mat] = ResourceLoader::load(ext_name, "", ResourceFormatLoader::CACHE_MODE_IGNORE); // disable loading from the cache.
- }
- }
-
- if (p_materials[mat] != mat) {
- p_node->set(E->get().name, p_materials[mat]);
- }
- } else {
- Ref<ArrayMesh> mesh = p_node->get(E->get().name);
-
- if (mesh.is_valid()) {
- bool mesh_just_added = false;
-
- if (p_make_meshes) {
- if (!p_meshes.has(mesh)) {
- //meshes are always overwritten, keeping them is not practical
- String ext_name;
-
- if (p_meshes_as_text) {
- ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres");
- } else {
- ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
- }
-
- ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
- p_meshes[mesh] = ResourceLoader::load(ext_name);
- p_node->set(E->get().name, p_meshes[mesh]);
- mesh_just_added = true;
- }
- }
-
- if (p_make_materials) {
- if (mesh_just_added || !p_meshes.has(mesh)) {
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- mat = mesh->surface_get_material(i);
-
- if (!mat.is_valid()) {
- continue;
- }
- if (mat->get_name() == "") {
- continue;
- }
-
- if (!p_materials.has(mat)) {
- String ext_name;
-
- if (p_materials_as_text) {
- ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres");
- } else {
- ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
- }
-
- if (p_keep_materials && FileAccess::exists(ext_name)) {
- //if exists, use it
- p_materials[mat] = ResourceLoader::load(ext_name);
- } else {
- ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
- p_materials[mat] = ResourceLoader::load(ext_name, "", ResourceFormatLoader::CACHE_MODE_IGNORE); // disable loading from the cache.
- }
- }
-
- if (p_materials[mat] != mat) {
- mesh->surface_set_material(i, p_materials[mat]);
-
- //re-save the mesh since a material is now assigned
- if (p_make_meshes) {
- String ext_name;
-
- if (p_meshes_as_text) {
- ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres");
- } else {
- ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
- }
-
- ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
- p_meshes[mesh] = ResourceLoader::load(ext_name);
- }
- }
- }
- if (!p_make_meshes) {
- p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again
- }
- }
- }
+ if (p_option.begins_with("animation/slice_")) {
+ int max_slice = p_options["animation/slices/amount"];
+ int slice = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
+ if (slice >= max_slice) {
+ return false;
}
}
+ } break;
+ default: {
}
}
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_animations_as_text, p_keep_animations, p_make_materials, p_materials_as_text, p_keep_materials, p_make_meshes, p_meshes_as_text, p_animations, p_materials, p_meshes);
- }
+ return true;
}
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
@@ -1115,42 +1053,18 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
script_ext_hint += "*." + E->get();
}
- bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
- bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
- bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS;
- bool animations_out = p_preset == PRESET_SEPARATE_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
-
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.material),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static,Static Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 2));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_linear_error"), 0.05));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_angular_error"), 0.01));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_angle"), 22));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
- for (int i = 0; i < 256; i++) {
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/clip_" + itos(i + 1) + "/name"), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/start_frame"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/end_frame"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/clip_" + itos(i + 1) + "/loops"), false));
- }
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
+
+ r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), Dictionary()));
}
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
@@ -1222,7 +1136,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
return importer->import_animation(p_path, p_flags, p_bake_fps);
}
-void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes) {
+void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<uint8_t> &r_dst_lightmap_cache) {
EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
if (src_mesh_node) {
//is mesh
@@ -1235,14 +1149,94 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods,
Ref<ArrayMesh> mesh;
if (!src_mesh_node->get_mesh()->has_mesh()) {
//do mesh processing
- if (p_generate_lods) {
+
+ bool generate_lods = p_generate_lods;
+ bool create_shadow_meshes = p_create_shadow_meshes;
+ bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS;
+ String save_to_file;
+
+ String mesh_id;
+
+ if (src_mesh_node->get_mesh()->has_meta("import_id")) {
+ mesh_id = src_mesh_node->get_mesh()->get_meta("import_id");
+ } else {
+ mesh_id = src_mesh_node->get_mesh()->get_name();
+ }
+
+ if (mesh_id != String() && p_mesh_data.has(mesh_id)) {
+ Dictionary mesh_settings = p_mesh_data[mesh_id];
+
+ if (mesh_settings.has("generate/shadow_meshes")) {
+ int shadow_meshes = mesh_settings["generate/shadow_meshes"];
+ if (shadow_meshes == MESH_OVERRIDE_ENABLE) {
+ create_shadow_meshes = true;
+ } else if (shadow_meshes == MESH_OVERRIDE_DISABLE) {
+ create_shadow_meshes = false;
+ }
+ }
+
+ if (mesh_settings.has("generate/lightmap_uv")) {
+ int lightmap_uv = mesh_settings["generate/lightmap_uv"];
+ if (lightmap_uv == MESH_OVERRIDE_ENABLE) {
+ bake_lightmaps = true;
+ } else if (lightmap_uv == MESH_OVERRIDE_DISABLE) {
+ bake_lightmaps = false;
+ }
+ }
+
+ if (mesh_settings.has("generate/lods")) {
+ int lods = mesh_settings["generate/lods"];
+ if (lods == MESH_OVERRIDE_ENABLE) {
+ generate_lods = true;
+ } else if (lods == MESH_OVERRIDE_DISABLE) {
+ generate_lods = false;
+ }
+ }
+
+ if (mesh_settings.has("save_to_file/enabled") && bool(mesh_settings["save_to_file/enabled"]) && mesh_settings.has("save_to_file/path")) {
+ save_to_file = mesh_settings["save_to_file/path"];
+ if (!save_to_file.is_resource_file()) {
+ save_to_file = "";
+ }
+ }
+ }
+
+ if (generate_lods) {
src_mesh_node->get_mesh()->generate_lods();
}
- if (p_create_shadow_meshes) {
+ if (create_shadow_meshes) {
src_mesh_node->get_mesh()->create_shadow_mesh();
}
+
+ if (bake_lightmaps) {
+ Transform xf;
+ Node3D *n = src_mesh_node;
+ while (n) {
+ xf = n->get_transform() * xf;
+ n = n->get_parent_spatial();
+ }
+
+ //use xf as transform for mesh, and bake it
+ }
+
+ if (save_to_file != String()) {
+ Ref<Mesh> existing = Ref<Resource>(ResourceCache::get(save_to_file));
+ if (existing.is_valid()) {
+ //if somehow an existing one is useful, create
+ existing->reset_state();
+ }
+ mesh = src_mesh_node->get_mesh()->get_mesh(existing);
+
+ ResourceSaver::save(save_to_file, mesh); //override
+
+ mesh->set_path(save_to_file, true); //takeover existing, if needed
+
+ } else {
+ mesh = src_mesh_node->get_mesh()->get_mesh();
+ }
+ } else {
+ mesh = src_mesh_node->get_mesh()->get_mesh();
}
- mesh = src_mesh_node->get_mesh()->get_mesh();
if (mesh.is_valid()) {
mesh_node->set_mesh(mesh);
@@ -1251,15 +1245,78 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods,
}
}
}
+
+ switch (p_light_bake_mode) {
+ case LIGHT_BAKE_DISABLED: {
+ mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DISABLED);
+ } break;
+ case LIGHT_BAKE_DYNAMIC: {
+ mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DYNAMIC);
+ } break;
+ case LIGHT_BAKE_STATIC:
+ case LIGHT_BAKE_STATIC_LIGHTMAPS: {
+ mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED);
+ } break;
+ }
+
p_node->replace_by(mesh_node);
memdelete(p_node);
p_node = mesh_node;
}
for (int i = 0; i < p_node->get_child_count(); i++) {
- _generate_meshes(p_node->get_child(i), p_generate_lods, p_create_shadow_meshes);
+ _generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_dst_lightmap_cache);
+ }
+}
+
+void ResourceImporterScene::_add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes) {
+ for (const List<Ref<Shape3D>>::Element *E = p_shapes.front(); E; E = E->next()) {
+ CollisionShape3D *cshape = memnew(CollisionShape3D);
+ cshape->set_shape(E->get());
+ p_node->add_child(cshape);
+
+ cshape->set_owner(p_node->get_owner());
}
}
+
+Node *ResourceImporterScene::pre_import(const String &p_source_file) {
+ Ref<EditorSceneImporter> importer;
+ String ext = p_source_file.get_extension().to_lower();
+
+ EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0);
+ progress.step(TTR("Importing Scene..."), 0);
+
+ for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ List<String> extensions;
+ E->get()->get_extensions(&extensions);
+
+ for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
+ if (F->get().to_lower() == ext) {
+ importer = E->get();
+ break;
+ }
+ }
+
+ if (importer.is_valid()) {
+ break;
+ }
+ }
+
+ ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
+
+ Error err = OK;
+ Node *scene = importer->import_scene(p_source_file, EditorSceneImporter::IMPORT_ANIMATION | EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
+ if (!scene || err != OK) {
+ return nullptr;
+ }
+
+ Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map;
+
+ _pre_fix_node(scene, scene, collision_map);
+
+ return scene;
+}
+
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
const String &src_path = p_source_file;
@@ -1289,27 +1346,21 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
float fps = p_options["animation/fps"];
- int import_flags = EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP;
- if (!bool(p_options["animation/optimizer/remove_unused_tracks"])) {
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS;
- }
+ int import_flags = 0;
if (bool(p_options["animation/import"])) {
import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
}
- if (bool(p_options["meshes/ensure_tangents"])) {
- import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
- }
-
- if (int(p_options["materials/location"]) == 0) {
- import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES;
- }
-
if (bool(p_options["skins/use_named_skins"])) {
import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
}
+ bool ensure_tangents = p_options["meshes/ensure_tangents"];
+ if (ensure_tangents) {
+ import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
+ }
+
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
@@ -1317,6 +1368,29 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
return err;
}
+ Dictionary subresources = p_options["_subresources"];
+
+ Dictionary node_data;
+ if (subresources.has("nodes")) {
+ node_data = subresources["nodes"];
+ }
+
+ Dictionary material_data;
+ if (subresources.has("materials")) {
+ material_data = subresources["materials"];
+ }
+
+ Dictionary animation_data;
+ if (subresources.has("animations")) {
+ animation_data = subresources["animations"];
+ }
+
+ Set<Ref<EditorSceneImporterMesh>> scanned_meshes;
+ Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map;
+
+ _pre_fix_node(scene, scene, collision_map);
+ _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
+
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
@@ -1354,73 +1428,35 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
bool gen_lods = bool(p_options["meshes/generate_lods"]);
bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]);
-
- _generate_meshes(scene, gen_lods, create_shadow_meshes);
-
- err = OK;
-
- String animation_filter = String(p_options["animation/filter_script"]).strip_edges();
-
- bool use_optimizer = p_options["animation/optimizer/enabled"];
- float anim_optimizer_linerr = p_options["animation/optimizer/max_linear_error"];
- float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"];
- float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
int light_bake_mode = p_options["meshes/light_baking"];
+ float texel_size = p_options["meshes/lightmap_texel_size"];
+ float lightmap_texel_size = MAX(0.001, texel_size);
- Map<Ref<Mesh>, List<Ref<Shape3D>>> collision_map;
-
- scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode));
-
- if (use_optimizer) {
- _optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
- }
+ Vector<uint8_t> src_lightmap_cache;
+ Vector<uint8_t> dst_lightmap_cache;
- Array animation_clips;
{
- int clip_count = p_options["animation/clips/amount"];
-
- for (int i = 0; i < clip_count; i++) {
- String name = p_options["animation/clip_" + itos(i + 1) + "/name"];
- int from_frame = p_options["animation/clip_" + itos(i + 1) + "/start_frame"];
- int end_frame = p_options["animation/clip_" + itos(i + 1) + "/end_frame"];
- bool loop = p_options["animation/clip_" + itos(i + 1) + "/loops"];
-
- animation_clips.push_back(name);
- animation_clips.push_back(from_frame / fps);
- animation_clips.push_back(end_frame / fps);
- animation_clips.push_back(loop);
+ src_lightmap_cache = FileAccess::get_file_as_array(p_source_file + ".unwrap_cache", &err);
+ if (err != OK) {
+ src_lightmap_cache.clear();
}
}
- if (animation_clips.size()) {
- _create_clips(scene, animation_clips, !bool(p_options["animation/optimizer/remove_unused_tracks"]));
- }
- if (animation_filter != "") {
- _filter_tracks(scene, animation_filter);
+ Dictionary mesh_data;
+ if (subresources.has("meshes")) {
+ mesh_data = subresources["meshes"];
}
+ _generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, dst_lightmap_cache);
- bool external_animations = int(p_options["animation/storage"]) == 1 || int(p_options["animation/storage"]) == 2;
- bool external_animations_as_text = int(p_options["animation/storage"]) == 2;
- bool keep_custom_tracks = p_options["animation/keep_custom_tracks"];
- bool external_materials = int(p_options["materials/storage"]) == 1 || int(p_options["materials/storage"]) == 2;
- bool external_materials_as_text = int(p_options["materials/storage"]) == 2;
- bool external_meshes = int(p_options["meshes/storage"]) == 1 || int(p_options["meshes/storage"]) == 2;
- bool external_meshes_as_text = int(p_options["meshes/storage"]) == 2;
- bool external_scenes = int(p_options["nodes/storage"]) == 1;
-
- String base_path = p_source_file.get_base_dir();
-
- if (external_animations || external_materials || external_meshes || external_scenes) {
- if (bool(p_options["external_files/store_in_subdir"])) {
- String subdir_name = p_source_file.get_file().get_basename();
- DirAccess *da = DirAccess::open(base_path);
- Error err2 = da->make_dir(subdir_name);
- memdelete(da);
- ERR_FAIL_COND_V_MSG(err2 != OK && err2 != ERR_ALREADY_EXISTS, err2, "Cannot make directory '" + subdir_name + "'.");
- base_path = base_path.plus_file(subdir_name);
+ if (dst_lightmap_cache.size()) {
+ FileAccessRef f = FileAccess::open(p_source_file + ".unwrap_cache", FileAccess::WRITE);
+ if (f) {
+ f->store_buffer(dst_lightmap_cache.ptr(), dst_lightmap_cache.size());
}
}
+ err = OK;
+#if 0
if (light_bake_mode == 2 /* || generate LOD */) {
Map<Ref<ArrayMesh>, Transform> meshes;
_find_meshes(scene, meshes);
@@ -1445,9 +1481,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
}
- float texel_size = p_options["meshes/lightmap_texel_size"];
- texel_size = MAX(0.001, texel_size);
-
Map<String, unsigned int> used_unwraps;
EditorProgress progress2("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
@@ -1469,7 +1502,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (err2 != OK) {
EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
} else {
- String hash = String::md5((unsigned char *)ret_cache_data);
+` String hash = String::md5((unsigned char *)ret_cache_data);
used_unwraps.insert(hash, ret_cache_size);
if (!ret_used_cache) {
@@ -1482,7 +1515,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
} else {
int current_size = cache_data.size();
cache_data.resize(cache_data.size() + ret_cache_size);
- unsigned char *ptrw = cache_data.ptrw();
+ unsigned char *ptrw = cache_data.ptrw();
memcpy(&ptrw[current_size], ret_cache_data, ret_cache_size);
int *data = (int *)ptrw;
data[0] += 1;
@@ -1530,20 +1563,11 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
file->close();
}
}
-
- if (external_animations || external_materials || external_meshes) {
- Map<Ref<Animation>, Ref<Animation>> anim_map;
- Map<Ref<Material>, Ref<Material>> mat_map;
- Map<Ref<ArrayMesh>, Ref<ArrayMesh>> mesh_map;
-
- bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
-
- _make_external_resources(scene, base_path, external_animations, external_animations_as_text, keep_custom_tracks, external_materials, external_materials_as_text, keep_materials, external_meshes, external_meshes_as_text, anim_map, mat_map, mesh_map);
- }
+#endif
progress.step(TTR("Running Custom Script..."), 2);
- String post_import_script_path = p_options["nodes/custom_script"];
+ String post_import_script_path = p_options["import_script/path"];
Ref<EditorScenePostImport> post_import_script;
if (post_import_script_path != "") {
@@ -1562,7 +1586,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
if (post_import_script.is_valid()) {
- post_import_script->init(base_path, p_source_file);
+ post_import_script->init(p_source_file);
scene = post_import_script->post_import(scene);
if (!scene) {
EditorNode::add_io_error(
@@ -1574,29 +1598,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
progress.step(TTR("Saving..."), 104);
- if (external_scenes) {
- //save sub-scenes as instances!
- for (int i = 0; i < scene->get_child_count(); i++) {
- Node *child = scene->get_child(i);
- if (child->get_owner() != scene) {
- continue; //not a real child probably created by scene type (ig, a scrollbar)
- }
- _replace_owner(child, scene, child);
-
- String cn = String(child->get_name()).strip_edges().replace(".", "_").replace(":", "_");
- if (cn == String()) {
- cn = "ChildNode" + itos(i);
- }
- String path = base_path.plus_file(cn + ".scn");
- child->set_filename(path);
-
- Ref<PackedScene> packer = memnew(PackedScene);
- packer->pack(child);
- err = ResourceSaver::save(path, packer); //do not take over, let the changed files reload themselves
- ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + path + "'.");
- }
- }
-
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(scene);
print_verbose("Saving scene to: " + p_save_path + ".scn");
@@ -1613,6 +1614,13 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
ResourceImporterScene *ResourceImporterScene::singleton = nullptr;
+bool ResourceImporterScene::ResourceImporterScene::has_advanced_options() const {
+ return true;
+}
+void ResourceImporterScene::ResourceImporterScene::show_advanced_options(const String &p_path) {
+ SceneImportSettings::get_singleton()->open_settings(p_path);
+}
+
ResourceImporterScene::ResourceImporterScene() {
singleton = this;
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index aced0226ff..6c6af57c4c 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -39,7 +39,9 @@
#include "scene/resources/skin.h"
class Material;
+class AnimationPlayer;
+class EditorSceneImporterMesh;
class EditorSceneImporter : public Reference {
GDCLASS(EditorSceneImporter, Reference);
@@ -53,15 +55,9 @@ public:
enum ImportFlags {
IMPORT_SCENE = 1,
IMPORT_ANIMATION = 2,
- IMPORT_ANIMATION_DETECT_LOOP = 4,
- IMPORT_ANIMATION_OPTIMIZE = 8,
- IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS = 16,
- IMPORT_ANIMATION_KEEP_VALUE_TRACKS = 32,
- IMPORT_GENERATE_TANGENT_ARRAYS = 256,
- IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512,
- IMPORT_MATERIALS_IN_INSTANCES = 1024,
- IMPORT_USE_COMPRESSION = 2048,
- IMPORT_USE_NAMED_SKIN_BINDS = 4096,
+ IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 4,
+ IMPORT_GENERATE_TANGENT_ARRAYS = 8,
+ IMPORT_USE_NAMED_SKIN_BINDS = 16,
};
@@ -76,17 +72,15 @@ public:
class EditorScenePostImport : public Reference {
GDCLASS(EditorScenePostImport, Reference);
- String source_folder;
String source_file;
protected:
static void _bind_methods();
public:
- String get_source_folder() const;
String get_source_file() const;
virtual Node *post_import(Node *p_scene);
- virtual void init(const String &p_source_folder, const String &p_source_file);
+ virtual void init(const String &p_source_file);
EditorScenePostImport();
};
@@ -97,31 +91,36 @@ class ResourceImporterScene : public ResourceImporter {
static ResourceImporterScene *singleton;
- enum Presets {
- PRESET_SEPARATE_MATERIALS,
- PRESET_SEPARATE_MESHES,
- PRESET_SEPARATE_ANIMATIONS,
-
- PRESET_SINGLE_SCENE,
+ enum LightBakeMode {
+ LIGHT_BAKE_DISABLED,
+ LIGHT_BAKE_DYNAMIC,
+ LIGHT_BAKE_STATIC,
+ LIGHT_BAKE_STATIC_LIGHTMAPS
+ };
- PRESET_SEPARATE_MESHES_AND_MATERIALS,
- PRESET_SEPARATE_MESHES_AND_ANIMATIONS,
- PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS,
- PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS,
+ enum MeshPhysicsMode {
+ MESH_PHYSICS_DISABLED,
+ MESH_PHYSICS_MESH_AND_STATIC_COLLIDER,
+ MESH_PHYSICS_RIGID_BODY_AND_MESH,
+ MESH_PHYSICS_STATIC_COLLIDER_ONLY,
+ MESH_PHYSICS_AREA_ONLY,
+ };
- PRESET_MULTIPLE_SCENES,
- PRESET_MULTIPLE_SCENES_AND_MATERIALS,
- PRESET_MAX
+ enum NavMeshMode {
+ NAVMESH_DISABLED,
+ NAVMESH_MESH_AND_NAVMESH,
+ NAVMESH_NAVMESH_ONLY,
};
- enum LightBakeMode {
- LIGHT_BAKE_DISABLED,
- LIGHT_BAKE_ENABLE,
- LIGHT_BAKE_LIGHTMAPS
+ enum MeshOverride {
+ MESH_OVERRIDE_DEFAULT,
+ MESH_OVERRIDE_ENABLE,
+ MESH_OVERRIDE_DISABLE,
};
void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
- void _generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes);
+ void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<uint8_t> &r_dst_lightmap_cache);
+ void _add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes);
public:
static ResourceImporterScene *get_singleton() { return singleton; }
@@ -141,26 +140,39 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
+ enum InternalImportCategory {
+ INTERNAL_IMPORT_CATEGORY_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH,
+ INTERNAL_IMPORT_CATEGORY_MATERIAL,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
+ INTERNAL_IMPORT_CATEGORY_MAX
+ };
+
+ void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
+ bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual int get_import_order() const override { return 100; } //after everything
- void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes);
+ Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map);
+ Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
- void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes);
-
- Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape3D>>> &collision_map, LightBakeMode p_light_bake_mode);
-
- void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
- void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);
- void _filter_tracks(Node *scene, const String &p_text);
- void _optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle);
+ Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
+ void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
+ void _optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle);
+ Node *pre_import(const String &p_source_file);
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
+ virtual bool has_advanced_options() const override;
+ virtual void show_advanced_options(const String &p_path) override;
+
ResourceImporterScene();
};
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
new file mode 100644
index 0000000000..48340ac242
--- /dev/null
+++ b/editor/import/scene_import_settings.cpp
@@ -0,0 +1,1199 @@
+/*************************************************************************/
+/* scene_import_settings.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_import_settings.h"
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "editor/import/scene_importer_mesh_node_3d.h"
+#include "scene/resources/surface_tool.h"
+
+class SceneImportSettingsData : public Object {
+ GDCLASS(SceneImportSettingsData, Object)
+ friend class SceneImportSettings;
+ Map<StringName, Variant> *settings = nullptr;
+ Map<StringName, Variant> current;
+ Map<StringName, Variant> defaults;
+ List<ResourceImporter::ImportOption> options;
+
+ ResourceImporterScene::InternalImportCategory category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
+
+ bool _set(const StringName &p_name, const Variant &p_value) {
+ if (settings) {
+ if (defaults.has(p_name) && defaults[p_name] == p_value) {
+ settings->erase(p_name);
+ } else {
+ (*settings)[p_name] = p_value;
+ }
+
+ current[p_name] = p_value;
+ return true;
+ }
+ return false;
+ }
+ bool _get(const StringName &p_name, Variant &r_ret) const {
+ if (settings) {
+ if (settings->has(p_name)) {
+ r_ret = (*settings)[p_name];
+ return true;
+ }
+ }
+ if (defaults.has(p_name)) {
+ r_ret = defaults[p_name];
+ return true;
+ }
+ return false;
+ }
+ void _get_property_list(List<PropertyInfo> *p_list) const {
+ for (const List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
+ if (ResourceImporterScene::get_singleton()->get_internal_option_visibility(category, E->get().option.name, current)) {
+ p_list->push_back(E->get().option);
+ }
+ }
+ }
+};
+
+void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent) {
+ String import_id;
+ bool has_import_id = false;
+
+ if (p_material->has_meta("import_id")) {
+ import_id = p_material->get_meta("import_id");
+ has_import_id = true;
+ } else if (p_material->get_name() != "") {
+ import_id = p_material->get_name();
+ has_import_id = true;
+ } else {
+ import_id = "@MATERIAL:" + itos(material_set.size());
+ }
+
+ if (!material_map.has(import_id)) {
+ MaterialData md;
+ md.has_import_id = has_import_id;
+ md.material = p_material;
+
+ _load_default_subresource_settings(md.settings, "materials", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL);
+
+ material_map[import_id] = md;
+ }
+
+ MaterialData &material_data = material_map[import_id];
+
+ Ref<Texture2D> icon = get_theme_icon("StandardMaterial3D", "EditorIcons");
+
+ TreeItem *item = p_tree->create_item(p_parent);
+ item->set_text(0, p_material->get_name());
+ item->set_icon(0, icon);
+
+ bool created = false;
+ if (!material_set.has(p_material)) {
+ material_set.insert(p_material);
+ created = true;
+ }
+
+ item->set_meta("type", "Material");
+ item->set_meta("import_id", import_id);
+ item->set_tooltip(0, vformat(TTR("Import ID: %s"), import_id));
+ item->set_selectable(0, true);
+
+ if (p_tree == scene_tree) {
+ material_data.scene_node = item;
+ } else if (p_tree == mesh_tree) {
+ material_data.mesh_node = item;
+ } else {
+ material_data.material_node = item;
+ }
+
+ if (created) {
+ _fill_material(material_tree, p_material, material_tree->get_root());
+ }
+}
+
+void SceneImportSettings::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent) {
+ String import_id;
+
+ bool has_import_id = false;
+ if (p_mesh->has_meta("import_id")) {
+ import_id = p_mesh->get_meta("import_id");
+ has_import_id = true;
+ } else if (p_mesh->get_name() != String()) {
+ import_id = p_mesh->get_name();
+ has_import_id = true;
+ } else {
+ import_id = "@MESH:" + itos(mesh_set.size());
+ }
+
+ if (!mesh_map.has(import_id)) {
+ MeshData md;
+ md.has_import_id = has_import_id;
+ md.mesh = p_mesh;
+
+ _load_default_subresource_settings(md.settings, "meshes", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH);
+
+ mesh_map[import_id] = md;
+ }
+
+ MeshData &mesh_data = mesh_map[import_id];
+
+ Ref<Texture2D> icon = get_theme_icon("Mesh", "EditorIcons");
+
+ TreeItem *item = p_tree->create_item(p_parent);
+ item->set_text(0, p_mesh->get_name());
+ item->set_icon(0, icon);
+
+ bool created = false;
+ if (!mesh_set.has(p_mesh)) {
+ mesh_set.insert(p_mesh);
+ created = true;
+ }
+
+ item->set_meta("type", "Mesh");
+ item->set_meta("import_id", import_id);
+ item->set_tooltip(0, vformat(TTR("Import ID: %s"), import_id));
+
+ item->set_selectable(0, true);
+
+ if (p_tree == scene_tree) {
+ mesh_data.scene_node = item;
+ } else {
+ mesh_data.mesh_node = item;
+ }
+
+ item->set_collapsed(true);
+
+ for (int i = 0; i < p_mesh->get_surface_count(); i++) {
+ Ref<Material> mat = p_mesh->surface_get_material(i);
+ if (mat.is_valid()) {
+ _fill_material(p_tree, mat, item);
+ }
+ }
+
+ if (created) {
+ _fill_mesh(mesh_tree, p_mesh, mesh_tree->get_root());
+ }
+}
+
+void SceneImportSettings::_fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent) {
+ if (!animation_map.has(p_name)) {
+ AnimationData ad;
+ ad.animation = p_anim;
+
+ _load_default_subresource_settings(ad.settings, "animations", p_name, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION);
+
+ animation_map[p_name] = ad;
+ }
+
+ AnimationData &animation_data = animation_map[p_name];
+
+ Ref<Texture2D> icon = get_theme_icon("Animation", "EditorIcons");
+
+ TreeItem *item = p_tree->create_item(p_parent);
+ item->set_text(0, p_name);
+ item->set_icon(0, icon);
+
+ item->set_meta("type", "Animation");
+ item->set_meta("import_id", p_name);
+
+ item->set_selectable(0, true);
+
+ animation_data.scene_node = item;
+}
+
+void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
+ String import_id;
+
+ if (p_node->has_meta("import_id")) {
+ import_id = p_node->get_meta("import_id");
+ } else {
+ import_id = "PATH:" + String(scene->get_path_to(p_node));
+ p_node->set_meta("import_id", import_id);
+ }
+
+ EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+
+ if (src_mesh_node) {
+ MeshInstance3D *mesh_node = memnew(MeshInstance3D);
+ mesh_node->set_name(src_mesh_node->get_name());
+ mesh_node->set_transform(src_mesh_node->get_transform());
+ mesh_node->set_skin(src_mesh_node->get_skin());
+ mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
+ if (src_mesh_node->get_mesh().is_valid()) {
+ Ref<EditorSceneImporterMesh> editor_mesh = src_mesh_node->get_mesh();
+ mesh_node->set_mesh(editor_mesh->get_mesh());
+ }
+
+ p_node->replace_by(mesh_node);
+ memdelete(p_node);
+ p_node = mesh_node;
+ }
+
+ String type = p_node->get_class();
+
+ if (!has_theme_icon(type, "EditorIcons")) {
+ type = "Node3D";
+ }
+
+ Ref<Texture2D> icon = get_theme_icon(type, "EditorIcons");
+
+ TreeItem *item = scene_tree->create_item(p_parent_item);
+ item->set_text(0, p_node->get_name());
+
+ if (p_node == scene) {
+ icon = get_theme_icon("PackedScene", "EditorIcons");
+ item->set_text(0, "Scene");
+ }
+
+ item->set_icon(0, icon);
+
+ item->set_meta("type", "Node");
+ item->set_meta("class", type);
+ item->set_meta("import_id", import_id);
+ item->set_tooltip(0, vformat(TTR("Type: %s\nImport ID: %s"), type, import_id));
+
+ item->set_selectable(0, true);
+
+ if (!node_map.has(import_id)) {
+ NodeData nd;
+
+ if (p_node != scene) {
+ ResourceImporterScene::InternalImportCategory category;
+ if (src_mesh_node) {
+ category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
+ } else if (Object::cast_to<AnimationPlayer>(p_node)) {
+ category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
+ } else {
+ category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
+ }
+
+ _load_default_subresource_settings(nd.settings, "nodes", import_id, category);
+ }
+
+ node_map[import_id] = nd;
+ }
+ NodeData &node_data = node_map[import_id];
+
+ node_data.node = p_node;
+ node_data.scene_node = item;
+
+ AnimationPlayer *anim_node = Object::cast_to<AnimationPlayer>(p_node);
+ if (anim_node) {
+ List<StringName> animations;
+ anim_node->get_animation_list(&animations);
+ for (List<StringName>::Element *E = animations.front(); E; E = E->next()) {
+ _fill_animation(scene_tree, anim_node->get_animation(E->get()), E->get(), item);
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _fill_scene(p_node->get_child(i), item);
+ }
+ MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node);
+ if (mesh_node && mesh_node->get_mesh().is_valid()) {
+ _fill_mesh(scene_tree, mesh_node->get_mesh(), item);
+
+ Transform accum_xform;
+ Node3D *base = mesh_node;
+ while (base) {
+ accum_xform = base->get_transform() * accum_xform;
+ base = Object::cast_to<Node3D>(base->get_parent());
+ }
+
+ AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
+ if (first_aabb) {
+ contents_aabb = aabb;
+ first_aabb = false;
+ } else {
+ contents_aabb.merge_with(aabb);
+ }
+ }
+}
+
+void SceneImportSettings::_update_scene() {
+ scene_tree->clear();
+ material_tree->clear();
+ mesh_tree->clear();
+
+ //hiden roots
+ material_tree->create_item();
+ mesh_tree->create_item();
+
+ _fill_scene(scene, nullptr);
+}
+
+void SceneImportSettings::_update_camera() {
+ AABB camera_aabb;
+
+ float rot_x = cam_rot_x;
+ float rot_y = cam_rot_y;
+ float zoom = cam_zoom;
+
+ if (selected_type == "Node" || selected_type == "") {
+ camera_aabb = contents_aabb;
+ } else {
+ if (mesh_preview->get_mesh().is_valid()) {
+ camera_aabb = mesh_preview->get_transform().xform(mesh_preview->get_mesh()->get_aabb());
+ } else {
+ camera_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ }
+ if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
+ const MeshData &md = mesh_map[selected_id];
+ rot_x = md.cam_rot_x;
+ rot_y = md.cam_rot_y;
+ zoom = md.cam_zoom;
+ } else if (selected_type == "Material" && material_map.has(selected_id)) {
+ const MaterialData &md = material_map[selected_id];
+ rot_x = md.cam_rot_x;
+ rot_y = md.cam_rot_y;
+ zoom = md.cam_zoom;
+ }
+ }
+
+ Vector3 center = camera_aabb.position + camera_aabb.size * 0.5;
+ float camera_size = camera_aabb.get_longest_axis_size();
+
+ camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
+
+ Transform xf;
+ xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x);
+ xf.origin = center;
+ xf.translate(0, 0, camera_size);
+
+ camera->set_transform(xf);
+}
+
+void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) {
+ if (base_subresource_settings.has(p_type)) {
+ Dictionary d = base_subresource_settings[p_type];
+ if (d.has(p_import_id)) {
+ d = d[p_import_id];
+ List<ResourceImporterScene::ImportOption> options;
+ ResourceImporterScene::get_singleton()->get_internal_import_options(p_category, &options);
+ for (List<ResourceImporterScene::ImportOption>::Element *E = options.front(); E; E = E->next()) {
+ String key = E->get().option.name;
+ if (d.has(key)) {
+ settings[key] = d[key];
+ }
+ }
+ }
+ }
+}
+
+void SceneImportSettings::open_settings(const String &p_path) {
+ if (scene) {
+ memdelete(scene);
+ scene = nullptr;
+ }
+ scene = ResourceImporterScene::get_singleton()->pre_import(p_path);
+ if (scene == nullptr) {
+ EditorNode::get_singleton()->show_warning(TTR("Error opening scene"));
+ return;
+ }
+
+ base_path = p_path;
+
+ material_set.clear();
+ mesh_set.clear();
+ material_map.clear();
+ mesh_map.clear();
+ node_map.clear();
+ defaults.clear();
+
+ selected_id = "";
+ selected_type = "";
+
+ cam_rot_x = -Math_PI / 4;
+ cam_rot_y = -Math_PI / 4;
+ cam_zoom = 1;
+
+ {
+ base_subresource_settings.clear();
+
+ Ref<ConfigFile> config;
+ config.instance();
+ Error err = config->load(p_path + ".import");
+ if (err == OK) {
+ List<String> keys;
+ config->get_section_keys("params", &keys);
+ for (List<String>::Element *E = keys.front(); E; E = E->next()) {
+ Variant value = config->get_value("params", E->get());
+ if (E->get() == "_subresources") {
+ base_subresource_settings = value;
+ } else {
+ defaults[E->get()] = value;
+ }
+ }
+ }
+ }
+
+ first_aabb = true;
+
+ _update_scene();
+
+ base_viewport->add_child(scene);
+
+ if (first_aabb) {
+ contents_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ first_aabb = false;
+ }
+
+ popup_centered_ratio();
+ _update_camera();
+
+ set_title(vformat(TTR("Advanced Import Settings for '%s'"), base_path.get_file()));
+}
+
+SceneImportSettings *SceneImportSettings::singleton = nullptr;
+
+SceneImportSettings *SceneImportSettings::get_singleton() {
+ return singleton;
+}
+
+void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
+ selecting = true;
+
+ if (p_type == "Node") {
+ node_selected->hide(); //always hide just in case
+ mesh_preview->hide();
+ if (Object::cast_to<Node3D>(scene)) {
+ Object::cast_to<Node3D>(scene)->show();
+ }
+ //NodeData &nd=node_map[p_id];
+ material_tree->deselect_all();
+ mesh_tree->deselect_all();
+ NodeData &nd = node_map[p_id];
+
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(nd.node);
+ if (mi) {
+ Ref<Mesh> base_mesh = mi->get_mesh();
+ if (base_mesh.is_valid()) {
+ AABB aabb = base_mesh->get_aabb();
+ Transform aabb_xf;
+ aabb_xf.basis.scale(aabb.size);
+ aabb_xf.origin = aabb.position;
+
+ aabb_xf = mi->get_global_transform() * aabb_xf;
+ node_selected->set_transform(aabb_xf);
+ node_selected->show();
+ }
+ }
+
+ if (nd.node == scene) {
+ scene_import_settings_data->settings = &defaults;
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
+ } else {
+ scene_import_settings_data->settings = &nd.settings;
+ if (mi) {
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
+ } else if (Object::cast_to<AnimationPlayer>(nd.node)) {
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
+ } else {
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
+ }
+ }
+ } else if (p_type == "Animation") {
+ node_selected->hide(); //always hide just in case
+ mesh_preview->hide();
+ if (Object::cast_to<Node3D>(scene)) {
+ Object::cast_to<Node3D>(scene)->show();
+ }
+ //NodeData &nd=node_map[p_id];
+ material_tree->deselect_all();
+ mesh_tree->deselect_all();
+ AnimationData &ad = animation_map[p_id];
+
+ scene_import_settings_data->settings = &ad.settings;
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION;
+ } else if (p_type == "Mesh") {
+ node_selected->hide();
+ if (Object::cast_to<Node3D>(scene)) {
+ Object::cast_to<Node3D>(scene)->hide();
+ }
+
+ MeshData &md = mesh_map[p_id];
+ if (p_from != mesh_tree) {
+ md.mesh_node->uncollapse_tree();
+ md.mesh_node->select(0);
+ mesh_tree->ensure_cursor_is_visible();
+ }
+ if (p_from != scene_tree) {
+ md.scene_node->uncollapse_tree();
+ md.scene_node->select(0);
+ scene_tree->ensure_cursor_is_visible();
+ }
+
+ mesh_preview->set_mesh(md.mesh);
+ mesh_preview->show();
+
+ material_tree->deselect_all();
+
+ scene_import_settings_data->settings = &md.settings;
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH;
+ } else if (p_type == "Material") {
+ node_selected->hide();
+ if (Object::cast_to<Node3D>(scene)) {
+ Object::cast_to<Node3D>(scene)->hide();
+ }
+
+ mesh_preview->show();
+
+ MaterialData &md = material_map[p_id];
+
+ material_preview->set_material(md.material);
+ mesh_preview->set_mesh(material_preview);
+
+ if (p_from != mesh_tree) {
+ md.mesh_node->uncollapse_tree();
+ md.mesh_node->select(0);
+ mesh_tree->ensure_cursor_is_visible();
+ }
+ if (p_from != scene_tree) {
+ md.scene_node->uncollapse_tree();
+ md.scene_node->select(0);
+ scene_tree->ensure_cursor_is_visible();
+ }
+ if (p_from != material_tree) {
+ md.material_node->uncollapse_tree();
+ md.material_node->select(0);
+ material_tree->ensure_cursor_is_visible();
+ }
+
+ scene_import_settings_data->settings = &md.settings;
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL;
+ }
+
+ selected_type = p_type;
+ selected_id = p_id;
+
+ selecting = false;
+
+ _update_camera();
+
+ List<ResourceImporter::ImportOption> options;
+
+ if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
+ ResourceImporterScene::get_singleton()->get_import_options(&options);
+ } else {
+ ResourceImporterScene::get_singleton()->get_internal_import_options(scene_import_settings_data->category, &options);
+ }
+
+ scene_import_settings_data->defaults.clear();
+ scene_import_settings_data->current.clear();
+
+ for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
+ scene_import_settings_data->defaults[E->get().option.name] = E->get().default_value;
+ //needed for visibility toggling (fails if something is missing)
+ if (scene_import_settings_data->settings->has(E->get().option.name)) {
+ scene_import_settings_data->current[E->get().option.name] = (*scene_import_settings_data->settings)[E->get().option.name];
+ } else {
+ scene_import_settings_data->current[E->get().option.name] = E->get().default_value;
+ }
+ }
+ scene_import_settings_data->options = options;
+ inspector->edit(scene_import_settings_data);
+ scene_import_settings_data->notify_property_list_changed();
+}
+
+void SceneImportSettings::_material_tree_selected() {
+ if (selecting) {
+ return;
+ }
+ TreeItem *item = material_tree->get_selected();
+ String type = item->get_meta("type");
+ String import_id = item->get_meta("import_id");
+
+ _select(material_tree, type, import_id);
+}
+void SceneImportSettings::_mesh_tree_selected() {
+ if (selecting) {
+ return;
+ }
+
+ TreeItem *item = mesh_tree->get_selected();
+ String type = item->get_meta("type");
+ String import_id = item->get_meta("import_id");
+
+ _select(mesh_tree, type, import_id);
+}
+void SceneImportSettings::_scene_tree_selected() {
+ if (selecting) {
+ return;
+ }
+ TreeItem *item = scene_tree->get_selected();
+ String type = item->get_meta("type");
+ String import_id = item->get_meta("import_id");
+
+ _select(scene_tree, type, import_id);
+}
+
+void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) {
+ float *rot_x = &cam_rot_x;
+ float *rot_y = &cam_rot_y;
+ float *zoom = &cam_zoom;
+
+ if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
+ MeshData &md = mesh_map[selected_id];
+ rot_x = &md.cam_rot_x;
+ rot_y = &md.cam_rot_y;
+ zoom = &md.cam_zoom;
+ } else if (selected_type == "Material" && material_map.has(selected_id)) {
+ MaterialData &md = material_map[selected_id];
+ rot_x = &md.cam_rot_x;
+ rot_y = &md.cam_rot_y;
+ zoom = &md.cam_zoom;
+ }
+ Ref<InputEventMouseMotion> mm = p_input;
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ (*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
+ (*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
+ (*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2);
+ _update_camera();
+ }
+ Ref<InputEventMouseButton> mb = p_input;
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ (*zoom) *= 1.1;
+ if ((*zoom) > 10.0) {
+ (*zoom) = 10.0;
+ }
+ _update_camera();
+ }
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ (*zoom) /= 1.1;
+ if ((*zoom) < 0.1) {
+ (*zoom) = 0.1;
+ }
+ _update_camera();
+ }
+}
+
+void SceneImportSettings::_re_import() {
+ Map<StringName, Variant> main_settings;
+
+ main_settings = defaults;
+ main_settings.erase("_subresources");
+ Dictionary nodes;
+ Dictionary materials;
+ Dictionary meshes;
+ Dictionary animations;
+
+ Dictionary subresources;
+
+ for (Map<String, NodeData>::Element *E = node_map.front(); E; E = E->next()) {
+ if (E->get().settings.size()) {
+ Dictionary d;
+ for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) {
+ d[String(F->key())] = F->get();
+ }
+ nodes[E->key()] = d;
+ }
+ }
+ if (nodes.size()) {
+ subresources["nodes"] = nodes;
+ }
+
+ for (Map<String, MaterialData>::Element *E = material_map.front(); E; E = E->next()) {
+ if (E->get().settings.size()) {
+ Dictionary d;
+ for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) {
+ d[String(F->key())] = F->get();
+ }
+ materials[E->key()] = d;
+ }
+ }
+ if (materials.size()) {
+ subresources["materials"] = materials;
+ }
+
+ for (Map<String, MeshData>::Element *E = mesh_map.front(); E; E = E->next()) {
+ if (E->get().settings.size()) {
+ Dictionary d;
+ for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) {
+ d[String(F->key())] = F->get();
+ }
+ meshes[E->key()] = d;
+ }
+ }
+ if (meshes.size()) {
+ subresources["meshes"] = meshes;
+ }
+
+ for (Map<String, AnimationData>::Element *E = animation_map.front(); E; E = E->next()) {
+ if (E->get().settings.size()) {
+ Dictionary d;
+ for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) {
+ d[String(F->key())] = F->get();
+ }
+ animations[E->key()] = d;
+ }
+ }
+ if (animations.size()) {
+ subresources["animations"] = animations;
+ }
+
+ if (subresources.size()) {
+ main_settings["_subresources"] = subresources;
+ }
+
+ EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, "scene", main_settings);
+}
+
+void SceneImportSettings::_notification(int p_what) {
+ if (p_what == NOTIFICATION_READY) {
+ connect("confirmed", callable_mp(this, &SceneImportSettings::_re_import));
+ }
+}
+
+void SceneImportSettings::_menu_callback(int p_id) {
+ switch (p_id) {
+ case ACTION_EXTRACT_MATERIALS: {
+ save_path->set_text(TTR("Select folder to extract material resources"));
+ external_extension_type->select(0);
+ } break;
+ case ACTION_CHOOSE_MESH_SAVE_PATHS: {
+ save_path->set_text(TTR("Select folder where mesh resources will save on import"));
+ external_extension_type->select(1);
+ } break;
+ case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
+ save_path->set_text(TTR("Select folder where animations will save on import"));
+ external_extension_type->select(1);
+ } break;
+ }
+
+ save_path->set_current_dir(base_path.get_base_dir());
+ current_action = p_id;
+ save_path->popup_centered_ratio();
+}
+
+void SceneImportSettings::_save_path_changed(const String &p_path) {
+ save_path_item->set_text(1, p_path);
+
+ if (FileAccess::exists(p_path)) {
+ save_path_item->set_text(2, "Warning: File exists");
+ save_path_item->set_tooltip(2, TTR("Existing file with the same name will be replaced."));
+ save_path_item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons"));
+
+ } else {
+ save_path_item->set_text(2, "Will create new File");
+ save_path_item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons"));
+ }
+}
+
+void SceneImportSettings::_browse_save_callback(Object *p_item, int p_column, int p_id) {
+ TreeItem *item = Object::cast_to<TreeItem>(p_item);
+
+ String path = item->get_text(1);
+
+ item_save_path->set_current_file(path);
+ save_path_item = item;
+
+ item_save_path->popup_centered_ratio();
+}
+
+void SceneImportSettings::_save_dir_callback(const String &p_path) {
+ external_path_tree->clear();
+ TreeItem *root = external_path_tree->create_item();
+ save_path_items.clear();
+
+ switch (current_action) {
+ case ACTION_EXTRACT_MATERIALS: {
+ for (Map<String, MaterialData>::Element *E = material_map.front(); E; E = E->next()) {
+ MaterialData &md = material_map[E->key()];
+
+ TreeItem *item = external_path_tree->create_item(root);
+
+ String name = md.material_node->get_text(0);
+
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_icon(0, get_theme_icon("StandardMaterial3D", "EditorIcons"));
+ item->set_text(0, name);
+
+ if (md.has_import_id) {
+ if (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) {
+ item->set_text(2, "Already External");
+ item->set_tooltip(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again."));
+ } else {
+ item->set_metadata(0, E->key());
+ item->set_editable(0, true);
+ item->set_checked(0, true);
+ String path = p_path.plus_file(name);
+ if (external_extension_type->get_selected() == 0) {
+ path += ".tres";
+ } else {
+ path += ".res";
+ }
+
+ item->set_text(1, path);
+ if (FileAccess::exists(path)) {
+ item->set_text(2, "Warning: File exists");
+ item->set_tooltip(2, TTR("Existing file with the same name will be replaced."));
+ item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons"));
+
+ } else {
+ item->set_text(2, "Will create new File");
+ item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons"));
+ }
+
+ item->add_button(1, get_theme_icon("Folder", "EditorIcons"));
+ }
+
+ } else {
+ item->set_text(2, "No import ID");
+ item->set_tooltip(2, TTR("Material has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
+ item->set_icon(2, get_theme_icon("StatusError", "EditorIcons"));
+ }
+
+ save_path_items.push_back(item);
+ }
+
+ external_paths->set_title(TTR("Extract Materials to Resource Files"));
+ external_paths->get_ok_button()->set_text(TTR("Extract"));
+ } break;
+ case ACTION_CHOOSE_MESH_SAVE_PATHS: {
+ for (Map<String, MeshData>::Element *E = mesh_map.front(); E; E = E->next()) {
+ MeshData &md = mesh_map[E->key()];
+
+ TreeItem *item = external_path_tree->create_item(root);
+
+ String name = md.mesh_node->get_text(0);
+
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_icon(0, get_theme_icon("Mesh", "EditorIcons"));
+ item->set_text(0, name);
+
+ if (md.has_import_id) {
+ if (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) {
+ item->set_text(2, "Already Saving");
+ item->set_tooltip(2, TTR("This mesh already saves to an external resource, no action will be taken."));
+ } else {
+ item->set_metadata(0, E->key());
+ item->set_editable(0, true);
+ item->set_checked(0, true);
+ String path = p_path.plus_file(name);
+ if (external_extension_type->get_selected() == 0) {
+ path += ".tres";
+ } else {
+ path += ".res";
+ }
+
+ item->set_text(1, path);
+ if (FileAccess::exists(path)) {
+ item->set_text(2, "Warning: File exists");
+ item->set_tooltip(2, TTR("Existing file with the same name will be replaced on import."));
+ item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons"));
+
+ } else {
+ item->set_text(2, "Will save to new File");
+ item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons"));
+ }
+
+ item->add_button(1, get_theme_icon("Folder", "EditorIcons"));
+ }
+
+ } else {
+ item->set_text(2, "No import ID");
+ item->set_tooltip(2, TTR("Mesh has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
+ item->set_icon(2, get_theme_icon("StatusError", "EditorIcons"));
+ }
+
+ save_path_items.push_back(item);
+ }
+
+ external_paths->set_title(TTR("Set paths to save meshes as resource files on Reimport"));
+ external_paths->get_ok_button()->set_text(TTR("Set Paths"));
+ } break;
+ case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
+ for (Map<String, AnimationData>::Element *E = animation_map.front(); E; E = E->next()) {
+ AnimationData &ad = animation_map[E->key()];
+
+ TreeItem *item = external_path_tree->create_item(root);
+
+ String name = ad.scene_node->get_text(0);
+
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_icon(0, get_theme_icon("Animation", "EditorIcons"));
+ item->set_text(0, name);
+
+ if (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) {
+ item->set_text(2, "Already Saving");
+ item->set_tooltip(2, TTR("This animation already saves to an external resource, no action will be taken."));
+ } else {
+ item->set_metadata(0, E->key());
+ item->set_editable(0, true);
+ item->set_checked(0, true);
+ String path = p_path.plus_file(name);
+ if (external_extension_type->get_selected() == 0) {
+ path += ".tres";
+ } else {
+ path += ".res";
+ }
+
+ item->set_text(1, path);
+ if (FileAccess::exists(path)) {
+ item->set_text(2, "Warning: File exists");
+ item->set_tooltip(2, TTR("Existing file with the same name will be replaced on import."));
+ item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons"));
+
+ } else {
+ item->set_text(2, "Will save to new File");
+ item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons"));
+ }
+
+ item->add_button(1, get_theme_icon("Folder", "EditorIcons"));
+ }
+
+ save_path_items.push_back(item);
+ }
+
+ external_paths->set_title(TTR("Set paths to save animations as resource files on Reimport"));
+ external_paths->get_ok_button()->set_text(TTR("Set Paths"));
+
+ } break;
+ }
+
+ external_paths->popup_centered_ratio();
+}
+
+void SceneImportSettings::_save_dir_confirm() {
+ for (int i = 0; i < save_path_items.size(); i++) {
+ TreeItem *item = save_path_items[i];
+ if (!item->is_checked(0)) {
+ continue; //ignore
+ }
+ String path = item->get_text(1);
+ if (!path.is_resource_file()) {
+ continue;
+ }
+
+ String id = item->get_metadata(0);
+
+ switch (current_action) {
+ case ACTION_EXTRACT_MATERIALS: {
+ ERR_CONTINUE(!material_map.has(id));
+ MaterialData &md = material_map[id];
+
+ Error err = ResourceSaver::save(path, md.material);
+ if (err != OK) {
+ EditorNode::get_singleton()->add_io_error(TTR("Can't make material external to file, write error:") + "\n\t" + path);
+ continue;
+ }
+
+ md.settings["use_external/enabled"] = true;
+ md.settings["use_external/path"] = path;
+
+ } break;
+ case ACTION_CHOOSE_MESH_SAVE_PATHS: {
+ ERR_CONTINUE(!mesh_map.has(id));
+ MeshData &md = mesh_map[id];
+
+ md.settings["save_to_file/enabled"] = true;
+ md.settings["save_to_file/path"] = path;
+ } break;
+ case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
+ ERR_CONTINUE(!animation_map.has(id));
+ AnimationData &ad = animation_map[id];
+
+ ad.settings["save_to_file/enabled"] = true;
+ ad.settings["save_to_file/path"] = path;
+
+ } break;
+ }
+ }
+
+ if (current_action == ACTION_EXTRACT_MATERIALS) {
+ //as this happens right now, the scene needs to be saved and reimported.
+ _re_import();
+ open_settings(base_path);
+ } else {
+ scene_import_settings_data->notify_property_list_changed();
+ }
+}
+
+SceneImportSettings::SceneImportSettings() {
+ singleton = this;
+
+ VBoxContainer *main_vb = memnew(VBoxContainer);
+ add_child(main_vb);
+ HBoxContainer *menu_hb = memnew(HBoxContainer);
+ main_vb->add_child(menu_hb);
+
+ action_menu = memnew(MenuButton);
+ action_menu->set_text(TTR("Actions..."));
+ menu_hb->add_child(action_menu);
+
+ action_menu->get_popup()->add_item(TTR("Extract Materials"), ACTION_EXTRACT_MATERIALS);
+ action_menu->get_popup()->add_separator();
+ action_menu->get_popup()->add_item(TTR("Set Animation Save Paths"), ACTION_CHOOSE_ANIMATION_SAVE_PATHS);
+ action_menu->get_popup()->add_item(TTR("Set Mesh Save Paths"), ACTION_CHOOSE_MESH_SAVE_PATHS);
+
+ action_menu->get_popup()->connect("id_pressed", callable_mp(this, &SceneImportSettings::_menu_callback));
+
+ tree_split = memnew(HSplitContainer);
+ main_vb->add_child(tree_split);
+ tree_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+
+ data_mode = memnew(TabContainer);
+ tree_split->add_child(data_mode);
+ data_mode->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
+
+ property_split = memnew(HSplitContainer);
+ tree_split->add_child(property_split);
+ property_split->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+
+ scene_tree = memnew(Tree);
+ scene_tree->set_name(TTR("Scene"));
+ data_mode->add_child(scene_tree);
+ scene_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_scene_tree_selected));
+
+ mesh_tree = memnew(Tree);
+ mesh_tree->set_name(TTR("Meshes"));
+ data_mode->add_child(mesh_tree);
+ mesh_tree->set_hide_root(true);
+ mesh_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_mesh_tree_selected));
+
+ material_tree = memnew(Tree);
+ material_tree->set_name(TTR("Materials"));
+ data_mode->add_child(material_tree);
+ material_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_material_tree_selected));
+
+ material_tree->set_hide_root(true);
+
+ SubViewportContainer *vp_container = memnew(SubViewportContainer);
+ vp_container->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ vp_container->set_custom_minimum_size(Size2(10, 10));
+ vp_container->set_stretch(true);
+ vp_container->connect("gui_input", callable_mp(this, &SceneImportSettings::_viewport_input));
+ property_split->add_child(vp_container);
+
+ base_viewport = memnew(SubViewport);
+ vp_container->add_child(base_viewport);
+
+ base_viewport->set_use_own_world_3d(true);
+
+ camera = memnew(Camera3D);
+ base_viewport->add_child(camera);
+ camera->make_current();
+
+ light = memnew(DirectionalLight3D);
+ light->set_transform(Transform().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
+ base_viewport->add_child(light);
+ light->set_shadow(true);
+
+ {
+ Ref<StandardMaterial3D> selection_mat;
+ selection_mat.instance();
+ selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ selection_mat->set_albedo(Color(1, 0.8, 1.0));
+
+ Ref<SurfaceTool> st;
+ st.instance();
+ st->begin(Mesh::PRIMITIVE_LINES);
+
+ AABB base_aabb;
+ base_aabb.size = Vector3(1, 1, 1);
+
+ for (int i = 0; i < 12; i++) {
+ Vector3 a, b;
+ base_aabb.get_edge(i, a, b);
+
+ st->add_vertex(a);
+ st->add_vertex(a.lerp(b, 0.2));
+ st->add_vertex(b);
+ st->add_vertex(b.lerp(a, 0.2));
+ }
+
+ selection_mesh.instance();
+ st->commit(selection_mesh);
+ selection_mesh->surface_set_material(0, selection_mat);
+
+ node_selected = memnew(MeshInstance3D);
+ node_selected->set_mesh(selection_mesh);
+ base_viewport->add_child(node_selected);
+ node_selected->hide();
+ }
+
+ {
+ mesh_preview = memnew(MeshInstance3D);
+ base_viewport->add_child(mesh_preview);
+ mesh_preview->hide();
+
+ material_preview.instance();
+ }
+
+ inspector = memnew(EditorInspector);
+ inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
+
+ property_split->add_child(inspector);
+
+ scene_import_settings_data = memnew(SceneImportSettingsData);
+
+ get_ok_button()->set_text(TTR("Reimport"));
+ get_cancel_button()->set_text(TTR("Close"));
+
+ external_paths = memnew(ConfirmationDialog);
+ add_child(external_paths);
+ external_path_tree = memnew(Tree);
+ external_paths->add_child(external_path_tree);
+ external_path_tree->connect("button_pressed", callable_mp(this, &SceneImportSettings::_browse_save_callback));
+ external_paths->connect("confirmed", callable_mp(this, &SceneImportSettings::_save_dir_confirm));
+ external_path_tree->set_columns(3);
+ external_path_tree->set_column_titles_visible(true);
+ external_path_tree->set_column_expand(0, true);
+ external_path_tree->set_column_min_width(0, 100 * EDSCALE);
+ external_path_tree->set_column_title(0, TTR("Resource"));
+ external_path_tree->set_column_expand(1, true);
+ external_path_tree->set_column_min_width(1, 100 * EDSCALE);
+ external_path_tree->set_column_title(1, TTR("Path"));
+ external_path_tree->set_column_expand(2, false);
+ external_path_tree->set_column_min_width(2, 200 * EDSCALE);
+ external_path_tree->set_column_title(2, TTR("Status"));
+ save_path = memnew(EditorFileDialog);
+ save_path->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
+ HBoxContainer *extension_hb = memnew(HBoxContainer);
+ save_path->get_vbox()->add_child(extension_hb);
+ extension_hb->add_spacer();
+ extension_hb->add_child(memnew(Label(TTR("Save Extension: "))));
+ external_extension_type = memnew(OptionButton);
+ extension_hb->add_child(external_extension_type);
+ external_extension_type->add_item(TTR("Text: *.tres"));
+ external_extension_type->add_item(TTR("Binary: *.res"));
+ external_path_tree->set_hide_root(true);
+ add_child(save_path);
+
+ item_save_path = memnew(EditorFileDialog);
+ item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ item_save_path->add_filter("*.tres;Text Resource");
+ item_save_path->add_filter("*.res;Binary Resource");
+ add_child(item_save_path);
+ item_save_path->connect("file_selected", callable_mp(this, &SceneImportSettings::_save_path_changed));
+
+ save_path->connect("dir_selected", callable_mp(this, &SceneImportSettings::_save_dir_callback));
+}
+
+SceneImportSettings::~SceneImportSettings() {
+ memdelete(scene_import_settings_data);
+}
diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h
new file mode 100644
index 0000000000..ddcf4a6d5d
--- /dev/null
+++ b/editor/import/scene_import_settings.h
@@ -0,0 +1,199 @@
+/*************************************************************************/
+/* scene_import_settings.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENEIMPORTSETTINGS_H
+#define SCENEIMPORTSETTINGS_H
+
+#include "editor/editor_file_dialog.h"
+#include "editor/editor_inspector.h"
+#include "editor/import/resource_importer_scene.h"
+#include "scene/3d/camera_3d.h"
+#include "scene/3d/light_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/item_list.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/subviewport_container.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/tree.h"
+#include "scene/resources/primitive_meshes.h"
+
+class SceneImportSettingsData;
+
+class SceneImportSettings : public ConfirmationDialog {
+ GDCLASS(SceneImportSettings, ConfirmationDialog)
+
+ static SceneImportSettings *singleton;
+
+ enum Actions {
+ ACTION_EXTRACT_MATERIALS,
+ ACTION_CHOOSE_MESH_SAVE_PATHS,
+ ACTION_CHOOSE_ANIMATION_SAVE_PATHS,
+ };
+
+ Node *scene = nullptr;
+
+ HSplitContainer *tree_split;
+ HSplitContainer *property_split;
+ TabContainer *data_mode;
+ Tree *scene_tree;
+ Tree *mesh_tree;
+ Tree *material_tree;
+
+ EditorInspector *inspector;
+
+ SubViewport *base_viewport;
+
+ Camera3D *camera;
+ bool first_aabb = false;
+ AABB contents_aabb;
+
+ DirectionalLight3D *light;
+ Ref<ArrayMesh> selection_mesh;
+ MeshInstance3D *node_selected;
+
+ MeshInstance3D *mesh_preview;
+ Ref<SphereMesh> material_preview;
+
+ float cam_rot_x;
+ float cam_rot_y;
+ float cam_zoom;
+
+ void _update_scene();
+
+ struct MaterialData {
+ bool has_import_id;
+ Ref<Material> material;
+ TreeItem *scene_node;
+ TreeItem *mesh_node;
+ TreeItem *material_node;
+
+ float cam_rot_x = -Math_PI / 4;
+ float cam_rot_y = -Math_PI / 4;
+ float cam_zoom = 1;
+
+ Map<StringName, Variant> settings;
+ };
+ Map<String, MaterialData> material_map;
+
+ struct MeshData {
+ bool has_import_id;
+ Ref<Mesh> mesh;
+ TreeItem *scene_node;
+ TreeItem *mesh_node;
+
+ float cam_rot_x = -Math_PI / 4;
+ float cam_rot_y = -Math_PI / 4;
+ float cam_zoom = 1;
+ Map<StringName, Variant> settings;
+ };
+ Map<String, MeshData> mesh_map;
+
+ struct AnimationData {
+ Ref<Animation> animation;
+ TreeItem *scene_node;
+ Map<StringName, Variant> settings;
+ };
+ Map<String, AnimationData> animation_map;
+
+ struct NodeData {
+ Node *node;
+ TreeItem *scene_node;
+ Map<StringName, Variant> settings;
+ };
+ Map<String, NodeData> node_map;
+
+ void _fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent);
+ void _fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent);
+ void _fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent);
+ void _fill_scene(Node *p_node, TreeItem *p_parent_item);
+
+ Set<Ref<Mesh>> mesh_set;
+ Set<Ref<Material>> material_set;
+
+ String selected_type;
+ String selected_id;
+
+ bool selecting = false;
+
+ void _update_camera();
+ void _select(Tree *p_from, String p_type, String p_id);
+ void _material_tree_selected();
+ void _mesh_tree_selected();
+ void _scene_tree_selected();
+
+ void _viewport_input(const Ref<InputEvent> &p_input);
+
+ Map<StringName, Variant> defaults;
+
+ SceneImportSettingsData *scene_import_settings_data;
+
+ void _re_import();
+
+ String base_path;
+
+ MenuButton *action_menu;
+
+ ConfirmationDialog *external_paths;
+ Tree *external_path_tree;
+ EditorFileDialog *save_path;
+ OptionButton *external_extension_type;
+
+ EditorFileDialog *item_save_path;
+
+ void _menu_callback(int p_id);
+ void _save_dir_callback(const String &p_path);
+
+ int current_action;
+
+ Vector<TreeItem *> save_path_items;
+
+ TreeItem *save_path_item = nullptr;
+ void _save_path_changed(const String &p_path);
+ void _browse_save_callback(Object *p_item, int p_column, int p_id);
+ void _save_dir_confirm();
+
+ Dictionary base_subresource_settings;
+
+ void _load_default_subresource_settings(Map<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category);
+
+protected:
+ void _notification(int p_what);
+
+public:
+ void open_settings(const String &p_path);
+ static SceneImportSettings *get_singleton();
+ SceneImportSettings();
+ ~SceneImportSettings();
+};
+
+#endif // SCENEIMPORTSETTINGS_H
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index 46eb4e4fdc..28fdd4ddbd 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -136,6 +136,11 @@ Ref<Material> EditorSceneImporterMesh::get_surface_material(int p_surface) const
return surfaces[p_surface].material;
}
+void EditorSceneImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_material) {
+ ERR_FAIL_INDEX(p_surface, surfaces.size());
+ surfaces.write[p_surface].material = p_material;
+}
+
void EditorSceneImporterMesh::generate_lods() {
if (!SurfaceTool::simplify_func) {
return;
@@ -219,11 +224,20 @@ bool EditorSceneImporterMesh::has_mesh() const {
return mesh.is_valid();
}
-Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh() {
+Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<Mesh> &p_base) {
ERR_FAIL_COND_V(surfaces.size() == 0, Ref<ArrayMesh>());
if (mesh.is_null()) {
- mesh.instance();
+ if (p_base.is_valid()) {
+ mesh = p_base;
+ }
+ if (mesh.is_null()) {
+ mesh.instance();
+ }
+ mesh->set_name(get_name());
+ if (has_meta("import_id")) {
+ mesh->set_meta("import_id", get_meta("import_id"));
+ }
for (int i = 0; i < blend_shapes.size(); i++) {
mesh->add_blend_shape(blend_shapes[i]);
}
@@ -251,6 +265,8 @@ Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh() {
}
}
+ mesh->set_lightmap_size_hint(lightmap_size_hint);
+
if (shadow_mesh.is_valid()) {
Ref<ArrayMesh> shadow = shadow_mesh->get_mesh();
mesh->set_shadow_mesh(shadow);
@@ -436,6 +452,338 @@ Dictionary EditorSceneImporterMesh::_get_data() const {
return data;
}
+Vector<Face3> EditorSceneImporterMesh::get_faces() const {
+ Vector<Face3> faces;
+ for (int i = 0; i < surfaces.size(); i++) {
+ if (surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) {
+ Vector<Vector3> vertices = surfaces[i].arrays[Mesh::ARRAY_VERTEX];
+ Vector<int> indices = surfaces[i].arrays[Mesh::ARRAY_INDEX];
+ if (indices.size()) {
+ for (int j = 0; j < indices.size(); j += 3) {
+ Face3 f;
+ f.vertex[0] = vertices[indices[j + 0]];
+ f.vertex[1] = vertices[indices[j + 1]];
+ f.vertex[2] = vertices[indices[j + 2]];
+ faces.push_back(f);
+ }
+ } else {
+ for (int j = 0; j < vertices.size(); j += 3) {
+ Face3 f;
+ f.vertex[0] = vertices[j + 0];
+ f.vertex[1] = vertices[j + 1];
+ f.vertex[2] = vertices[j + 2];
+ faces.push_back(f);
+ }
+ }
+ }
+ }
+
+ return faces;
+}
+
+Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const {
+ ERR_FAIL_COND_V(!Mesh::convex_composition_function, Vector<Ref<Shape3D>>());
+
+ const Vector<Face3> faces = get_faces();
+
+ Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces);
+
+ Vector<Ref<Shape3D>> ret;
+
+ for (int i = 0; i < decomposed.size(); i++) {
+ Set<Vector3> points;
+ for (int j = 0; j < decomposed[i].size(); j++) {
+ points.insert(decomposed[i][j].vertex[0]);
+ points.insert(decomposed[i][j].vertex[1]);
+ points.insert(decomposed[i][j].vertex[2]);
+ }
+
+ Vector<Vector3> convex_points;
+ convex_points.resize(points.size());
+ {
+ Vector3 *w = convex_points.ptrw();
+ int idx = 0;
+ for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
+ w[idx++] = E->get();
+ }
+ }
+
+ Ref<ConvexPolygonShape3D> shape;
+ shape.instance();
+ shape->set_points(convex_points);
+ ret.push_back(shape);
+ }
+
+ return ret;
+}
+
+Ref<Shape3D> EditorSceneImporterMesh::create_trimesh_shape() const {
+ Vector<Face3> faces = get_faces();
+ if (faces.size() == 0) {
+ return Ref<Shape3D>();
+ }
+
+ Vector<Vector3> face_points;
+ face_points.resize(faces.size() * 3);
+
+ for (int i = 0; i < face_points.size(); i += 3) {
+ Face3 f = faces.get(i / 3);
+ face_points.set(i, f.vertex[0]);
+ face_points.set(i + 1, f.vertex[1]);
+ face_points.set(i + 2, f.vertex[2]);
+ }
+
+ Ref<ConcavePolygonShape3D> shape = memnew(ConcavePolygonShape3D);
+ shape->set_faces(face_points);
+ return shape;
+}
+
+Ref<NavigationMesh> EditorSceneImporterMesh::create_navigation_mesh() {
+ Vector<Face3> faces = get_faces();
+ if (faces.size() == 0) {
+ return Ref<NavigationMesh>();
+ }
+
+ Map<Vector3, int> unique_vertices;
+ LocalVector<int> face_indices;
+
+ for (int i = 0; i < faces.size(); i++) {
+ for (int j = 0; j < 3; j++) {
+ Vector3 v = faces[i].vertex[j];
+ int idx;
+ if (unique_vertices.has(v)) {
+ idx = unique_vertices[v];
+ } else {
+ idx = unique_vertices.size();
+ unique_vertices[v] = idx;
+ }
+ face_indices.push_back(idx);
+ }
+ }
+
+ Vector<Vector3> vertices;
+ vertices.resize(unique_vertices.size());
+ for (Map<Vector3, int>::Element *E = unique_vertices.front(); E; E = E->next()) {
+ vertices.write[E->get()] = E->key();
+ }
+
+ Ref<NavigationMesh> nm;
+ nm.instance();
+ nm->set_vertices(vertices);
+
+ Vector<int> v3;
+ v3.resize(3);
+ for (uint32_t i = 0; i < face_indices.size(); i += 3) {
+ v3.write[0] = face_indices[i + 0];
+ v3.write[1] = face_indices[i + 1];
+ v3.write[2] = face_indices[i + 2];
+ nm->add_polygon(v3);
+ }
+
+ return nm;
+}
+
+extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache);
+
+struct EditorSceneImporterMeshLightmapSurface {
+ Ref<Material> material;
+ LocalVector<SurfaceTool::Vertex> vertices;
+ Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_MAX;
+ uint32_t format = 0;
+ String name;
+};
+
+Error EditorSceneImporterMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) {
+ ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
+
+ Vector<float> vertices;
+ Vector<float> normals;
+ Vector<int> indices;
+ Vector<float> uv;
+ Vector<Pair<int, int>> uv_indices;
+
+ Vector<EditorSceneImporterMeshLightmapSurface> lightmap_surfaces;
+
+ // Keep only the scale
+ Transform transform = p_base_transform;
+ transform.origin = Vector3();
+ transform.looking_at(Vector3(1, 0, 0), Vector3(0, 1, 0));
+
+ Basis normal_basis = transform.basis.inverse().transposed();
+
+ for (int i = 0; i < get_surface_count(); i++) {
+ EditorSceneImporterMeshLightmapSurface s;
+ s.primitive = get_surface_primitive_type(i);
+
+ ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
+ Array arrays = get_surface_arrays(i);
+ s.material = get_surface_material(i);
+ s.name = get_surface_name(i);
+
+ SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices, &s.format);
+
+ Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
+ int vc = rvertices.size();
+ const Vector3 *r = rvertices.ptr();
+
+ Vector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
+
+ ERR_FAIL_COND_V_MSG(rnormals.size() == 0, ERR_UNAVAILABLE, "Normals are required for lightmap unwrap.");
+
+ const Vector3 *rn = rnormals.ptr();
+
+ int vertex_ofs = vertices.size() / 3;
+
+ vertices.resize((vertex_ofs + vc) * 3);
+ normals.resize((vertex_ofs + vc) * 3);
+ uv_indices.resize(vertex_ofs + vc);
+
+ for (int j = 0; j < vc; j++) {
+ Vector3 v = transform.xform(r[j]);
+ Vector3 n = normal_basis.xform(rn[j]).normalized();
+
+ vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices.write[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
+ normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
+ normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
+ uv_indices.write[j + vertex_ofs] = Pair<int, int>(i, j);
+ }
+
+ Vector<int> rindices = arrays[Mesh::ARRAY_INDEX];
+ int ic = rindices.size();
+
+ if (ic == 0) {
+ for (int j = 0; j < vc / 3; j++) {
+ if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate()) {
+ continue;
+ }
+
+ indices.push_back(vertex_ofs + j * 3 + 0);
+ indices.push_back(vertex_ofs + j * 3 + 1);
+ indices.push_back(vertex_ofs + j * 3 + 2);
+ }
+
+ } else {
+ const int *ri = rindices.ptr();
+
+ for (int j = 0; j < ic / 3; j++) {
+ if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate()) {
+ continue;
+ }
+ indices.push_back(vertex_ofs + ri[j * 3 + 0]);
+ indices.push_back(vertex_ofs + ri[j * 3 + 1]);
+ indices.push_back(vertex_ofs + ri[j * 3 + 2]);
+ }
+ }
+
+ lightmap_surfaces.push_back(s);
+ }
+
+ //unwrap
+
+ float *gen_uvs;
+ int *gen_vertices;
+ int *gen_indices;
+ int gen_vertex_count;
+ int gen_index_count;
+ int size_x;
+ int size_y;
+
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y, r_cache_data, r_cache_size, r_used_cache);
+
+ if (!ok) {
+ return ERR_CANT_CREATE;
+ }
+
+ //remove surfaces
+ clear();
+
+ //create surfacetools for each surface..
+ Vector<Ref<SurfaceTool>> surfaces_tools;
+
+ for (int i = 0; i < lightmap_surfaces.size(); i++) {
+ Ref<SurfaceTool> st;
+ st.instance();
+ st->begin(Mesh::PRIMITIVE_TRIANGLES);
+ st->set_material(lightmap_surfaces[i].material);
+ st->set_meta("name", lightmap_surfaces[i].name);
+ surfaces_tools.push_back(st); //stay there
+ }
+
+ print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
+ //go through all indices
+ for (int i = 0; i < gen_index_count; i += 3) {
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_indices.size(), ERR_BUG);
+
+ ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
+
+ int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;
+
+ for (int j = 0; j < 3; j++) {
+ SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
+
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_COLOR) {
+ surfaces_tools.write[surface]->set_color(v.color);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TEX_UV) {
+ surfaces_tools.write[surface]->set_uv(v.uv);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_NORMAL) {
+ surfaces_tools.write[surface]->set_normal(v.normal);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TANGENT) {
+ Plane t;
+ t.normal = v.tangent;
+ t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
+ surfaces_tools.write[surface]->set_tangent(t);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_BONES) {
+ surfaces_tools.write[surface]->set_bones(v.bones);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_WEIGHTS) {
+ surfaces_tools.write[surface]->set_weights(v.weights);
+ }
+
+ Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
+ surfaces_tools.write[surface]->set_uv2(uv2);
+
+ surfaces_tools.write[surface]->add_vertex(v.vertex);
+ }
+ }
+
+ //generate surfaces
+
+ for (int i = 0; i < surfaces_tools.size(); i++) {
+ surfaces_tools.write[i]->index();
+ Array arrays = surfaces_tools.write[i]->commit_to_arrays();
+ add_surface(surfaces_tools.write[i]->get_primitive(), arrays, Array(), Dictionary(), surfaces_tools.write[i]->get_material(), surfaces_tools.write[i]->get_meta("name"));
+ }
+
+ set_lightmap_size_hint(Size2(size_x, size_y));
+
+ if (!r_used_cache) {
+ //free stuff
+ ::free(gen_vertices);
+ ::free(gen_indices);
+ ::free(gen_uvs);
+ }
+
+ return OK;
+}
+
+void EditorSceneImporterMesh::set_lightmap_size_hint(const Size2i &p_size) {
+ lightmap_size_hint = p_size;
+}
+
+Size2i EditorSceneImporterMesh::get_lightmap_size_hint() const {
+ return lightmap_size_hint;
+}
+
void EditorSceneImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &EditorSceneImporterMesh::add_blend_shape);
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &EditorSceneImporterMesh::get_blend_shape_count);
@@ -462,5 +810,8 @@ void EditorSceneImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_data", "data"), &EditorSceneImporterMesh::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &EditorSceneImporterMesh::_get_data);
+ ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &EditorSceneImporterMesh::set_lightmap_size_hint);
+ ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &EditorSceneImporterMesh::get_lightmap_size_hint);
+
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
}
diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h
index 42507cbe8c..3326fab55d 100644
--- a/editor/import/scene_importer_mesh.h
+++ b/editor/import/scene_importer_mesh.h
@@ -32,7 +32,10 @@
#define EDITOR_SCENE_IMPORTER_MESH_H
#include "core/io/resource.h"
+#include "scene/resources/concave_polygon_shape_3d.h"
+#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/mesh.h"
+#include "scene/resources/navigation_mesh.h"
// The following classes are used by importers instead of ArrayMesh and MeshInstance3D
// so the data is not registered (hence, quality loss), importing happens faster and
// its easier to modify before saving
@@ -63,6 +66,8 @@ class EditorSceneImporterMesh : public Resource {
Ref<EditorSceneImporterMesh> shadow_mesh;
+ Size2i lightmap_size_hint;
+
protected:
void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
@@ -89,13 +94,24 @@ public:
float get_surface_lod_size(int p_surface, int p_lod) const;
Ref<Material> get_surface_material(int p_surface) const;
+ void set_surface_material(int p_surface, const Ref<Material> &p_material);
+
void generate_lods();
void create_shadow_mesh();
Ref<EditorSceneImporterMesh> get_shadow_mesh() const;
+ Vector<Face3> get_faces() const;
+ Vector<Ref<Shape3D>> convex_decompose() const;
+ Ref<Shape3D> create_trimesh_shape() const;
+ Ref<NavigationMesh> create_navigation_mesh();
+ Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size);
+
+ void set_lightmap_size_hint(const Size2i &p_size);
+ Size2i get_lightmap_size_hint() const;
+
bool has_mesh() const;
- Ref<ArrayMesh> get_mesh();
+ Ref<ArrayMesh> get_mesh(const Ref<Mesh> &p_base = Ref<Mesh>());
void clear();
};
#endif // EDITOR_SCENE_IMPORTER_MESH_H
diff --git a/editor/import_defaults_editor.cpp b/editor/import_defaults_editor.cpp
new file mode 100644
index 0000000000..43b97eb910
--- /dev/null
+++ b/editor/import_defaults_editor.cpp
@@ -0,0 +1,216 @@
+/*************************************************************************/
+/* import_defaults_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "import_defaults_editor.h"
+
+class ImportDefaultsEditorSettings : public Object {
+ GDCLASS(ImportDefaultsEditorSettings, Object)
+ friend class ImportDefaultsEditor;
+ List<PropertyInfo> properties;
+ Map<StringName, Variant> values;
+ Map<StringName, Variant> default_values;
+
+ Ref<ResourceImporter> importer;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value) {
+ if (values.has(p_name)) {
+ values[p_name] = p_value;
+ return true;
+ } else {
+ return false;
+ }
+ }
+ bool _get(const StringName &p_name, Variant &r_ret) const {
+ if (values.has(p_name)) {
+ r_ret = values[p_name];
+ return true;
+ } else {
+ r_ret = Variant();
+ return false;
+ }
+ }
+ void _get_property_list(List<PropertyInfo> *p_list) const {
+ if (importer.is_null()) {
+ return;
+ }
+ for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
+ if (importer->get_option_visibility(E->get().name, values)) {
+ p_list->push_back(E->get());
+ }
+ }
+ }
+};
+
+void ImportDefaultsEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_PREDELETE) {
+ inspector->edit(nullptr);
+ }
+}
+
+void ImportDefaultsEditor::_reset() {
+ if (settings->importer.is_valid()) {
+ settings->values = settings->default_values;
+ settings->notify_property_list_changed();
+ }
+}
+
+void ImportDefaultsEditor::_save() {
+ if (settings->importer.is_valid()) {
+ Dictionary modified;
+
+ for (Map<StringName, Variant>::Element *E = settings->values.front(); E; E = E->next()) {
+ if (E->get() != settings->default_values[E->key()]) {
+ modified[E->key()] = E->get();
+ }
+ }
+
+ if (modified.size()) {
+ ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), modified);
+ } else {
+ ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), Variant());
+ }
+
+ emit_signal("project_settings_changed");
+ }
+}
+
+void ImportDefaultsEditor::_update_importer() {
+ List<Ref<ResourceImporter>> importer_list;
+ ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
+ Ref<ResourceImporter> importer;
+ for (List<Ref<ResourceImporter>>::Element *E = importer_list.front(); E; E = E->next()) {
+ if (E->get()->get_visible_name() == importers->get_item_text(importers->get_selected())) {
+ importer = E->get();
+ break;
+ }
+ }
+
+ settings->properties.clear();
+ settings->values.clear();
+ settings->importer = importer;
+
+ if (importer.is_valid()) {
+ List<ResourceImporter::ImportOption> options;
+ importer->get_import_options(&options);
+ Dictionary d;
+ if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) {
+ d = ProjectSettings::get_singleton()->get("importer_defaults/" + importer->get_importer_name());
+ }
+
+ for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
+ settings->properties.push_back(E->get().option);
+ if (d.has(E->get().option.name)) {
+ settings->values[E->get().option.name] = d[E->get().option.name];
+ } else {
+ settings->values[E->get().option.name] = E->get().default_value;
+ }
+ settings->default_values[E->get().option.name] = E->get().default_value;
+ }
+
+ save_defaults->set_disabled(false);
+ reset_defaults->set_disabled(false);
+
+ } else {
+ save_defaults->set_disabled(true);
+ reset_defaults->set_disabled(true);
+ }
+
+ settings->notify_property_list_changed();
+
+ inspector->edit(settings);
+}
+
+void ImportDefaultsEditor::_importer_selected(int p_index) {
+ _update_importer();
+}
+
+void ImportDefaultsEditor::clear() {
+ String last_selected;
+ if (importers->get_selected() > 0) {
+ last_selected = importers->get_item_text(importers->get_selected());
+ }
+
+ importers->clear();
+
+ importers->add_item("<" + TTR("Select Importer") + ">");
+ importers->set_item_disabled(0, true);
+
+ List<Ref<ResourceImporter>> importer_list;
+ ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
+ Vector<String> names;
+ for (List<Ref<ResourceImporter>>::Element *E = importer_list.front(); E; E = E->next()) {
+ String vn = E->get()->get_visible_name();
+ names.push_back(vn);
+ }
+ names.sort();
+
+ for (int i = 0; i < names.size(); i++) {
+ importers->add_item(names[i]);
+
+ if (names[i] == last_selected) {
+ importers->select(i + 1);
+ }
+ }
+}
+
+void ImportDefaultsEditor::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("project_settings_changed"));
+}
+
+ImportDefaultsEditor::ImportDefaultsEditor() {
+ HBoxContainer *hb = memnew(HBoxContainer);
+ hb->add_child(memnew(Label(TTR("Importer:"))));
+ importers = memnew(OptionButton);
+ hb->add_child(importers);
+ hb->add_spacer();
+ importers->connect("item_selected", callable_mp(this, &ImportDefaultsEditor::_importer_selected));
+ reset_defaults = memnew(Button);
+ reset_defaults->set_text(TTR("Reset to Defaults"));
+ reset_defaults->set_disabled(true);
+ reset_defaults->connect("pressed", callable_mp(this, &ImportDefaultsEditor::_reset));
+ hb->add_child(reset_defaults);
+ add_child(hb);
+ inspector = memnew(EditorInspector);
+ add_child(inspector);
+ inspector->set_v_size_flags(SIZE_EXPAND_FILL);
+ CenterContainer *cc = memnew(CenterContainer);
+ save_defaults = memnew(Button);
+ save_defaults->set_text(TTR("Save"));
+ save_defaults->connect("pressed", callable_mp(this, &ImportDefaultsEditor::_save));
+ cc->add_child(save_defaults);
+ add_child(cc);
+
+ settings = memnew(ImportDefaultsEditorSettings);
+}
+
+ImportDefaultsEditor::~ImportDefaultsEditor() {
+ memdelete(settings);
+}
diff --git a/scene/2d/navigation_2d.h b/editor/import_defaults_editor.h
index 12847e52ac..c1becac5e9 100644
--- a/scene/2d/navigation_2d.h
+++ b/editor/import_defaults_editor.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_2d.h */
+/* import_defaults_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,44 +28,48 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NAVIGATION_2D_H
-#define NAVIGATION_2D_H
+#ifndef IMPORT_DEFAULTS_EDITOR_H
+#define IMPORT_DEFAULTS_EDITOR_H
-#include "scene/2d/navigation_region_2d.h"
-#include "scene/2d/node_2d.h"
+#include "core/object/undo_redo.h"
+#include "editor/action_map_editor.h"
+#include "editor/editor_data.h"
+#include "editor/editor_plugin_settings.h"
+#include "editor/editor_sectioned_inspector.h"
+#include "editor/localization_editor.h"
+#include "editor/shader_globals_editor.h"
+#include "editor_autoload_settings.h"
+#include "scene/gui/center_container.h"
+#include "scene/gui/option_button.h"
-class Navigation2D : public Node2D {
- GDCLASS(Navigation2D, Node2D);
+class ImportDefaultsEditorSettings;
- RID map;
- real_t cell_size;
- real_t edge_connection_margin;
+class ImportDefaultsEditor : public VBoxContainer {
+ GDCLASS(ImportDefaultsEditor, VBoxContainer)
-protected:
- static void _bind_methods();
- void _notification(int p_what);
+ OptionButton *importers;
+ Button *save_defaults;
+ Button *reset_defaults;
-public:
- RID get_rid() const {
- return map;
- }
+ EditorInspector *inspector;
+
+ ImportDefaultsEditorSettings *settings;
- void set_cell_size(float p_cell_size);
- float get_cell_size() const {
- return cell_size;
- }
+ void _update_importer();
+ void _importer_selected(int p_index);
- void set_edge_connection_margin(float p_edge_connection_margin);
- float get_edge_connection_margin() const {
- return edge_connection_margin;
- }
+ void _reset();
+ void _save();
- Vector<Vector2> get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize = true) const;
- Vector2 get_closest_point(const Vector2 &p_point) const;
- RID get_closest_point_owner(const Vector2 &p_point) const;
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void clear();
- Navigation2D();
- ~Navigation2D();
+ ImportDefaultsEditor();
+ ~ImportDefaultsEditor();
};
-#endif // NAVIGATION_2D_H
+#endif // IMPORT_DEFAULTS_EDITOR_H
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 97a04e6557..17c51f0f85 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -98,11 +98,9 @@ void ImportDock::set_edit_path(const String &p_path) {
return;
}
- params->importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(config->get_value("remap", "importer"));
- if (params->importer.is_null()) {
- clear();
- return;
- }
+ String importer_name = config->get_value("remap", "importer");
+
+ params->importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
params->paths.clear();
params->paths.push_back(p_path);
@@ -124,11 +122,18 @@ void ImportDock::set_edit_path(const String &p_path) {
for (List<Pair<String, String>>::Element *E = importer_names.front(); E; E = E->next()) {
import_as->add_item(E->get().first);
import_as->set_item_metadata(import_as->get_item_count() - 1, E->get().second);
- if (E->get().second == params->importer->get_importer_name()) {
+ if (E->get().second == importer_name) {
import_as->select(import_as->get_item_count() - 1);
}
}
+ import_as->add_separator();
+ import_as->add_item(TTR("Keep File (No Import)"));
+ import_as->set_item_metadata(import_as->get_item_count() - 1, "keep");
+ if (importer_name == "keep") {
+ import_as->select(import_as->get_item_count() - 1);
+ }
+
import->set_disabled(false);
import_as->set_disabled(false);
preset->set_disabled(false);
@@ -138,7 +143,10 @@ void ImportDock::set_edit_path(const String &p_path) {
void ImportDock::_update_options(const Ref<ConfigFile> &p_config) {
List<ResourceImporter::ImportOption> options;
- params->importer->get_import_options(&options);
+
+ if (params->importer.is_valid()) {
+ params->importer->get_import_options(&options);
+ }
params->properties.clear();
params->values.clear();
@@ -156,6 +164,14 @@ void ImportDock::_update_options(const Ref<ConfigFile> &p_config) {
params->update();
_update_preset_menu();
+
+ if (params->importer.is_valid() && params->paths.size() == 1 && params->importer->has_advanced_options()) {
+ advanced->show();
+ advanced_spacer->show();
+ } else {
+ advanced->hide();
+ advanced_spacer->hide();
+ }
}
void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
@@ -178,6 +194,10 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
}
}
+ if (!config->has_section("params")) {
+ continue;
+ }
+
List<String> keys;
config->get_section_keys("params", &keys);
@@ -258,11 +278,26 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
preset->set_disabled(false);
imported->set_text(vformat(TTR("%d Files"), p_paths.size()));
+
+ if (params->paths.size() == 1 && params->importer->has_advanced_options()) {
+ advanced->show();
+ advanced_spacer->show();
+ } else {
+ advanced->hide();
+ advanced_spacer->hide();
+ }
}
void ImportDock::_update_preset_menu() {
preset->get_popup()->clear();
+ if (params->importer.is_null()) {
+ preset->get_popup()->add_item(TTR("Default"));
+ preset->hide();
+ return;
+ }
+ preset->show();
+
if (params->importer->get_preset_count() == 0) {
preset->get_popup()->add_item(TTR("Default"));
} else {
@@ -282,20 +317,25 @@ void ImportDock::_update_preset_menu() {
void ImportDock::_importer_selected(int i_idx) {
String name = import_as->get_selected_metadata();
- Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(name);
- ERR_FAIL_COND(importer.is_null());
+ if (name == "keep") {
+ params->importer.unref();
+ _update_options(Ref<ConfigFile>());
+ } else {
+ Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(name);
+ ERR_FAIL_COND(importer.is_null());
- params->importer = importer;
+ params->importer = importer;
- Ref<ConfigFile> config;
- if (params->paths.size()) {
- config.instance();
- Error err = config->load(params->paths[0] + ".import");
- if (err != OK) {
- config.unref();
+ Ref<ConfigFile> config;
+ if (params->paths.size()) {
+ config.instance();
+ Error err = config->load(params->paths[0] + ".import");
+ if (err != OK) {
+ config.unref();
+ }
}
+ _update_options(config);
}
- _update_options(config);
}
void ImportDock::_preset_selected(int p_idx) {
@@ -391,6 +431,13 @@ static bool _find_owners(EditorFileSystemDirectory *efsd, const String &p_path)
void ImportDock::_reimport_attempt() {
bool need_restart = false;
bool used_in_resources = false;
+
+ String importer_name;
+ if (params->importer.is_valid()) {
+ importer_name = params->importer->get_importer_name();
+ } else {
+ importer_name = "keep";
+ }
for (int i = 0; i < params->paths.size(); i++) {
Ref<ConfigFile> config;
config.instance();
@@ -398,7 +445,7 @@ void ImportDock::_reimport_attempt() {
ERR_CONTINUE(err != OK);
String imported_with = config->get_value("remap", "importer");
- if (imported_with != params->importer->get_importer_name()) {
+ if (imported_with != importer_name) {
need_restart = true;
if (_find_owners(EditorFileSystem::get_singleton()->get_filesystem(), params->paths[i])) {
used_in_resources = true;
@@ -422,6 +469,11 @@ void ImportDock::_reimport_and_restart() {
EditorNode::get_singleton()->restart_editor();
}
+void ImportDock::_advanced_options() {
+ if (params->paths.size() == 1 && params->importer.is_valid()) {
+ params->importer->show_advanced_options(params->paths[0]);
+ }
+}
void ImportDock::_reimport() {
for (int i = 0; i < params->paths.size(); i++) {
Ref<ConfigFile> config;
@@ -429,38 +481,45 @@ void ImportDock::_reimport() {
Error err = config->load(params->paths[i] + ".import");
ERR_CONTINUE(err != OK);
- String importer_name = params->importer->get_importer_name();
+ if (params->importer.is_valid()) {
+ String importer_name = params->importer->get_importer_name();
- if (params->checking && config->get_value("remap", "importer") == params->importer->get_importer_name()) {
- //update only what is edited (checkboxes) if the importer is the same
- for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) {
- if (params->checked.has(E->get().name)) {
+ if (params->checking && config->get_value("remap", "importer") == params->importer->get_importer_name()) {
+ //update only what is edited (checkboxes) if the importer is the same
+ for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) {
+ if (params->checked.has(E->get().name)) {
+ config->set_value("params", E->get().name, params->values[E->get().name]);
+ }
+ }
+ } else {
+ //override entirely
+ config->set_value("remap", "importer", importer_name);
+ if (config->has_section("params")) {
+ config->erase_section("params");
+ }
+
+ for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) {
config->set_value("params", E->get().name, params->values[E->get().name]);
}
}
- } else {
- //override entirely
- config->set_value("remap", "importer", importer_name);
- if (config->has_section("params")) {
- config->erase_section("params");
- }
- for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) {
- config->set_value("params", E->get().name, params->values[E->get().name]);
+ //handle group file
+ Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
+ ERR_CONTINUE(!importer.is_valid());
+ String group_file_property = importer->get_option_group_file();
+ if (group_file_property != String()) {
+ //can import from a group (as in, atlas)
+ ERR_CONTINUE(!params->values.has(group_file_property));
+ String group_file = params->values[group_file_property];
+ config->set_value("remap", "group_file", group_file);
+ } else {
+ config->set_value("remap", "group_file", Variant()); //clear group file if unused
}
- }
- //handle group file
- Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
- ERR_CONTINUE(!importer.is_valid());
- String group_file_property = importer->get_option_group_file();
- if (group_file_property != String()) {
- //can import from a group (as in, atlas)
- ERR_CONTINUE(!params->values.has(group_file_property));
- String group_file = params->values[group_file_property];
- config->set_value("remap", "group_file", group_file);
} else {
- config->set_value("remap", "group_file", Variant()); //clear group file if unused
+ //set to no import
+ config->clear();
+ config->set_value("remap", "importer", "keep");
}
config->save(params->paths[i] + ".import");
@@ -531,10 +590,27 @@ ImportDock::ImportDock() {
import->set_text(TTR("Reimport"));
import->set_disabled(true);
import->connect("pressed", callable_mp(this, &ImportDock::_reimport_attempt));
+ if (!DisplayServer::get_singleton()->get_swap_cancel_ok()) {
+ advanced_spacer = hb->add_spacer();
+ advanced = memnew(Button);
+ advanced->set_text(TTR("Advanced..."));
+ hb->add_child(advanced);
+ }
hb->add_spacer();
hb->add_child(import);
hb->add_spacer();
+ if (DisplayServer::get_singleton()->get_swap_cancel_ok()) {
+ advanced = memnew(Button);
+ advanced->set_text(TTR("Advanced..."));
+ hb->add_child(advanced);
+ advanced_spacer = hb->add_spacer();
+ }
+
+ advanced->hide();
+ advanced_spacer->hide();
+ advanced->connect("pressed", callable_mp(this, &ImportDock::_advanced_options));
+
reimport_confirm = memnew(ConfirmationDialog);
reimport_confirm->get_ok_button()->set_text(TTR("Save Scenes, Re-Import, and Restart"));
add_child(reimport_confirm);
diff --git a/editor/import_dock.h b/editor/import_dock.h
index 6c5779ddce..2be48dd505 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -57,6 +57,9 @@ class ImportDock : public VBoxContainer {
Label *label_warning;
Button *import;
+ Control *advanced_spacer;
+ Button *advanced;
+
ImportDockParameters *params;
void _preset_selected(int p_idx);
@@ -69,6 +72,7 @@ class ImportDock : public VBoxContainer {
void _reimport_and_restart();
void _reimport();
+ void _advanced_options();
enum {
ITEM_SET_AS_DEFAULT = 100,
ITEM_LOAD_DEFAULT,
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 9e2fb01bb8..7dcabafece 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -198,7 +198,11 @@ void EditorNode3DGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard,
}
void EditorNode3DGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard, const Color &p_modulate) {
- if (p_lines.is_empty()) {
+ add_vertices(p_lines, p_material, Mesh::PRIMITIVE_LINES, p_billboard, p_modulate);
+}
+
+void EditorNode3DGizmo::add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard, const Color &p_modulate) {
+ if (p_vertices.is_empty()) {
return;
}
@@ -209,13 +213,13 @@ void EditorNode3DGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mate
Array a;
a.resize(Mesh::ARRAY_MAX);
- a[Mesh::ARRAY_VERTEX] = p_lines;
+ a[Mesh::ARRAY_VERTEX] = p_vertices;
Vector<Color> color;
- color.resize(p_lines.size());
+ color.resize(p_vertices.size());
{
Color *w = color.ptrw();
- for (int i = 0; i < p_lines.size(); i++) {
+ for (int i = 0; i < p_vertices.size(); i++) {
if (is_selected()) {
w[i] = Color(1, 1, 1, 0.8) * p_modulate;
} else {
@@ -226,13 +230,13 @@ void EditorNode3DGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mate
a[Mesh::ARRAY_COLOR] = color;
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
+ mesh->add_surface_from_arrays(p_primitive_type, a);
mesh->surface_set_material(0, p_material);
if (p_billboard) {
float md = 0;
- for (int i = 0; i < p_lines.size(); i++) {
- md = MAX(0, p_lines[i].length());
+ for (int i = 0; i < p_vertices.size(); i++) {
+ md = MAX(0, p_vertices[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
@@ -1906,16 +1910,15 @@ void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->clear();
- Vector<Vector3> lines;
+ const Ref<StandardMaterial3D> material = raycast->is_enabled() ? raycast->get_debug_material() : get_material("shape_material_disabled");
- lines.push_back(Vector3());
- lines.push_back(raycast->get_target_position());
+ p_gizmo->add_lines(raycast->get_debug_line_vertices(), material);
- const Ref<StandardMaterial3D> material =
- get_material(raycast->is_enabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
+ if (raycast->get_debug_shape_thickness() > 1) {
+ p_gizmo->add_vertices(raycast->get_debug_shape_vertices(), material, Mesh::PRIMITIVE_TRIANGLE_STRIP);
+ }
- p_gizmo->add_lines(lines, material);
- p_gizmo->add_collision_segments(lines);
+ p_gizmo->add_collision_segments(raycast->get_debug_line_vertices());
}
/////
@@ -2070,7 +2073,13 @@ void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<TriangleMesh> tm = soft_body->get_mesh()->generate_triangle_mesh();
Vector<Vector3> points;
- soft_body->get_mesh()->generate_debug_mesh_indices(points);
+ for (int i = 0; i < soft_body->get_mesh()->get_surface_count(); i++) {
+ Array arrays = soft_body->get_mesh()->surface_get_arrays(i);
+ ERR_CONTINUE(arrays.is_empty());
+
+ const Vector<Vector3> &vertices = arrays[Mesh::ARRAY_VERTEX];
+ points.append_array(vertices);
+ }
Ref<Material> material = get_material("shape_material", p_gizmo);
@@ -3505,6 +3514,57 @@ void LightmapProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
////
+CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() {
+ const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
+ create_material("shape_material", gizmo_color);
+ const float gizmo_value = gizmo_color.get_v();
+ const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
+ create_material("shape_material_disabled", gizmo_color_disabled);
+}
+
+bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<CollisionObject3D>(p_spatial) != nullptr;
+}
+
+String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
+ return "CollisionObject3D";
+}
+
+int CollisionObject3DGizmoPlugin::get_priority() const {
+ return -2;
+}
+
+void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+ CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_gizmo->get_spatial_node());
+
+ p_gizmo->clear();
+
+ List<uint32_t> owners;
+ co->get_shape_owners(&owners);
+ for (List<uint32_t>::Element *E = owners.front(); E; E = E->next()) {
+ uint32_t owner_id = E->get();
+ Transform xform = co->shape_owner_get_transform(owner_id);
+ Object *owner = co->shape_owner_get_owner(owner_id);
+ // Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
+ if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) {
+ Ref<Material> material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled", p_gizmo);
+ for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) {
+ Ref<Shape3D> s = co->shape_owner_get_shape(owner_id, shape_id);
+ if (s.is_null()) {
+ continue;
+ }
+ SurfaceTool st;
+ st.append_from(s->get_debug_mesh(), 0, xform);
+
+ p_gizmo->add_mesh(st.commit(), false, Ref<SkinReference>(), material);
+ p_gizmo->add_collision_segments(s->get_debug_mesh_lines());
+ }
+ }
+ }
+}
+
+////
+
CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h
index df4ed15a8e..6f98d3a08c 100644
--- a/editor/node_3d_editor_gizmos.h
+++ b/editor/node_3d_editor_gizmos.h
@@ -355,6 +355,18 @@ public:
LightmapProbeGizmoPlugin();
};
+class CollisionObject3DGizmoPlugin : public EditorNode3DGizmoPlugin {
+ GDCLASS(CollisionObject3DGizmoPlugin, EditorNode3DGizmoPlugin);
+
+public:
+ bool has_gizmo(Node3D *p_spatial) override;
+ String get_gizmo_name() const override;
+ int get_priority() const override;
+ void redraw(EditorNode3DGizmo *p_gizmo) override;
+
+ CollisionObject3DGizmoPlugin();
+};
+
class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(CollisionShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 19c9662162..f496811e0a 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -86,7 +86,7 @@ void PluginConfigDialog::_on_confirmed() {
// Hard-coded GDScript template to keep usability until we use script templates.
Ref<Script> gdscript = memnew(GDScript);
gdscript->set_source_code(
- "tool\n"
+ "@tool\n"
"extends EditorPlugin\n"
"\n"
"\n"
@@ -112,7 +112,7 @@ void PluginConfigDialog::_on_confirmed() {
}
#endif
- emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
+ emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? _to_absolute_plugin_path(subfolder_edit->get_text()) : "");
} else {
EditorNode::get_singleton()->get_project_settings()->update_plugins();
}
@@ -129,6 +129,10 @@ void PluginConfigDialog::_on_required_text_changed(const String &) {
get_ok_button()->set_disabled(script_edit->get_text().get_basename().is_empty() || script_edit->get_text().get_extension() != ext || name_edit->get_text().is_empty());
}
+String PluginConfigDialog::_to_absolute_plugin_path(const String &p_plugin_name) {
+ return "res://addons/" + p_plugin_name + "/plugin.cfg";
+}
+
void PluginConfigDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h
index 50ca417d81..f49f14c881 100644
--- a/editor/plugin_config_dialog.h
+++ b/editor/plugin_config_dialog.h
@@ -56,6 +56,8 @@ class PluginConfigDialog : public ConfirmationDialog {
void _on_cancelled();
void _on_required_text_changed(const String &p_text);
+ static String _to_absolute_plugin_path(const String &p_plugin_name);
+
protected:
virtual void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 876b67fa77..80d0a7db60 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -264,7 +264,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
if (mb->get_control() || mb->get_shift() || mb->get_alt()) {
return false;
@@ -326,7 +326,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
}
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
@@ -335,7 +335,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
}
} else if (mode == MODE_DELETE) {
- if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
@@ -346,7 +346,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
if (mode == MODE_CREATE) {
- if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
if (_is_line()) {
// for lines, we don't have a wip mode, and we can undo each single add point.
Vector<Vector2> vertices = _get_polygon(0);
@@ -384,7 +384,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
}
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) {
_wip_cancel();
}
}
@@ -395,7 +395,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (mm.is_valid()) {
Vector2 gpoint = mm->get_position();
- if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
+ if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT))) {
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
@@ -585,11 +585,11 @@ void AbstractPolygon2DEditor::edit(Node *p_polygon) {
edited_point = PosVertex();
hover_point = Vertex();
selected_point = Vertex();
-
- canvas_item_editor->update_viewport();
} else {
_set_node(nullptr);
}
+
+ canvas_item_editor->update_viewport();
}
void AbstractPolygon2DEditor::_bind_methods() {
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index d69913cc46..025fcaf818 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -51,7 +51,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) {
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && tool_create->is_pressed()))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -110,7 +110,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
blend_space_draw->update(); // why not
// try to see if a point can be selected
@@ -132,7 +132,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (dragging_selected) {
// move
float point = blend_space->get_blend_point_position(selected_point);
@@ -161,7 +161,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
// *set* the blend
- if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
float blend_pos = mb->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
@@ -184,7 +184,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
_update_edited_point_pos();
}
- if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
float blend_pos = mm->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 6a57463dbc..af9c391174 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -79,7 +79,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) {
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && tool_create->is_pressed()))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -134,7 +134,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
blend_space_draw->update(); //update anyway
//try to see if a point can be selected
selected_point = -1;
@@ -174,7 +174,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
blend_space_draw->update(); //update anyway
//try to see if a point can be selected
selected_point = -1;
@@ -209,7 +209,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (dragging_selected) {
//move
Vector2 point = blend_space->get_blend_point_position(selected_point);
@@ -236,7 +236,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_space_draw->update();
}
- if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Vector2 blend_pos = (mb->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
@@ -270,7 +270,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_space_draw->update();
}
- if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index e7e069e8b6..fdbbe5184b 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -139,7 +139,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
name->set_expand_to_text_length(true);
node->add_child(name);
node->set_slot(0, false, 0, Color(), true, 0, get_theme_color("font_color", "Label"));
- name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode));
+ name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode), CONNECT_DEFERRED);
name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out), varray(name, agnode), CONNECT_DEFERRED);
base = 1;
node->set_show_close_button(true);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 7c623505b5..03481dfb38 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -117,8 +117,8 @@ void AnimationPlayerEditor::_notification(int p_what) {
autoplay_icon = get_theme_icon("AutoPlay", "EditorIcons");
reset_icon = get_theme_icon("Reload", "EditorIcons");
{
- Ref<Image> autoplay_img = autoplay_icon->get_data();
- Ref<Image> reset_img = reset_icon->get_data();
+ Ref<Image> autoplay_img = autoplay_icon->get_image();
+ Ref<Image> reset_img = reset_icon->get_image();
Ref<Image> autoplay_reset_img;
Size2 icon_size = Size2(autoplay_img->get_width(), autoplay_img->get_height());
autoplay_reset_img.instance();
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index c6d2faf849..a9709bbb16 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -76,7 +76,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<InputEventMouseButton> mb = p_event;
//Add new node
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == BUTTON_LEFT))) {
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -124,7 +124,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
// select node or push a field inside
- if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_node = StringName();
@@ -216,7 +216,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
//end moving node
- if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
if (dragging_selected) {
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
@@ -237,7 +237,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
//connect nodes
- if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
connecting = true;
@@ -250,7 +250,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
//end connecting nodes
- if (mb.is_valid() && connecting && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && connecting && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
if (connecting_to_node != StringName()) {
if (state_machine->has_transition(connecting_from, connecting_to_node)) {
EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
@@ -284,7 +284,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<InputEventMouseMotion> mm = p_event;
//pan window
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 4d9c5625a3..1345adc8ee 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -144,8 +144,8 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
for (int i = 0; i < preview_images.size(); i++) {
if (preview_images[i].id == p_index) {
if (preview_images[i].is_video) {
- Ref<Image> overlay = previews->get_theme_icon("PlayOverlay", "EditorIcons")->get_data();
- Ref<Image> thumbnail = p_image->get_data();
+ Ref<Image> overlay = previews->get_theme_icon("PlayOverlay", "EditorIcons")->get_image();
+ Ref<Image> thumbnail = p_image->get_image();
thumbnail = thumbnail->duplicate();
Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2);
@@ -584,6 +584,24 @@ void EditorAssetLibrary::_notification(int p_what) {
filter->set_right_icon(get_theme_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
} break;
+
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ _update_repository_options();
+ } break;
+ }
+}
+
+void EditorAssetLibrary::_update_repository_options() {
+ Dictionary default_urls;
+ default_urls["godotengine.org"] = "https://godotengine.org/asset-library/api";
+ default_urls["localhost"] = "http://127.0.0.1/asset-library/api";
+ Dictionary available_urls = _EDITOR_DEF("asset_library/available_urls", default_urls, true);
+ repository->clear();
+ Array keys = available_urls.keys();
+ for (int i = 0; i < available_urls.size(); i++) {
+ String key = keys[i];
+ repository->add_item(key);
+ repository->set_item_metadata(i, available_urls[key]);
}
}
@@ -969,14 +987,16 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
for (int i = from; i < to; i++) {
if (i == p_page) {
Button *current = memnew(Button);
- current->set_text(itos(i + 1));
+ // Keep the extended padding for the currently active page (see below).
+ current->set_text(vformat(" %d ", i + 1));
current->set_disabled(true);
current->set_focus_mode(Control::FOCUS_NONE);
hbc->add_child(current);
} else {
Button *current = memnew(Button);
- current->set_text(itos(i + 1));
+ // Add padding to make page number buttons easier to click.
+ current->set_text(vformat(" %d ", i + 1));
current->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(i));
hbc->add_child(current);
@@ -1371,18 +1391,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
search_hb2->add_child(memnew(Label(TTR("Site:") + " ")));
repository = memnew(OptionButton);
- {
- Dictionary default_urls;
- default_urls["godotengine.org"] = "https://godotengine.org/asset-library/api";
- default_urls["localhost"] = "http://127.0.0.1/asset-library/api";
- Dictionary available_urls = _EDITOR_DEF("asset_library/available_urls", default_urls, true);
- Array keys = available_urls.keys();
- for (int i = 0; i < available_urls.size(); i++) {
- String key = keys[i];
- repository->add_item(key);
- repository->set_item_metadata(i, available_urls[key]);
- }
- }
+ _update_repository_options();
repository->connect("item_selected", callable_mp(this, &EditorAssetLibrary::_repository_changed));
@@ -1394,6 +1403,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
support = memnew(MenuButton);
search_hb2->add_child(support);
support->set_text(TTR("Support"));
+ support->get_popup()->set_hide_on_checkable_item_selection(false);
support->get_popup()->add_check_item(TTR("Official"), SUPPORT_OFFICIAL);
support->get_popup()->add_check_item(TTR("Community"), SUPPORT_COMMUNITY);
support->get_popup()->add_check_item(TTR("Testing"), SUPPORT_TESTING);
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 0509145673..11eae9e041 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -176,6 +176,7 @@ class EditorAssetLibrary : public PanelContainer {
void _asset_open();
void _asset_file_selected(const String &p_file);
+ void _update_repository_options();
PanelContainer *library_scroll_bg;
ScrollContainer *library_scroll;
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 5963092860..3553450672 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -105,6 +105,8 @@ void AudioStreamEditor::_audio_changed() {
void AudioStreamEditor::_play() {
if (_player->is_playing()) {
+ // '_pausing' variable indicates that we want to pause the audio player, not stop it. See '_on_finished()'.
+ _pausing = true;
_player->stop();
_play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons"));
set_process(false);
@@ -125,10 +127,13 @@ void AudioStreamEditor::_stop() {
void AudioStreamEditor::_on_finished() {
_play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons"));
- if (_current == _player->get_stream()->get_length()) {
+ if (!_pausing) {
_current = 0;
_indicator->update();
+ } else {
+ _pausing = false;
}
+ set_process(false);
}
void AudioStreamEditor::_draw_indicator() {
@@ -194,8 +199,6 @@ void AudioStreamEditor::_bind_methods() {
AudioStreamEditor::AudioStreamEditor() {
set_custom_minimum_size(Size2(1, 100) * EDSCALE);
- _current = 0;
- _dragging = false;
_player = memnew(AudioStreamPlayer);
_player->connect("finished", callable_mp(this, &AudioStreamEditor::_on_finished));
diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h
index aa906a6a05..14e829d025 100644
--- a/editor/plugins/audio_stream_editor_plugin.h
+++ b/editor/plugins/audio_stream_editor_plugin.h
@@ -41,17 +41,18 @@ class AudioStreamEditor : public ColorRect {
GDCLASS(AudioStreamEditor, ColorRect);
Ref<AudioStream> stream;
- AudioStreamPlayer *_player;
- ColorRect *_preview;
- Control *_indicator;
- Label *_current_label;
- Label *_duration_label;
+ AudioStreamPlayer *_player = nullptr;
+ ColorRect *_preview = nullptr;
+ Control *_indicator = nullptr;
+ Label *_current_label = nullptr;
+ Label *_duration_label = nullptr;
- Button *_play_button;
- Button *_stop_button;
+ Button *_play_button = nullptr;
+ Button *_stop_button = nullptr;
- float _current;
- bool _dragging;
+ float _current = 0;
+ bool _dragging = false;
+ bool _pausing = false;
void _audio_changed();
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index d92837b68d..d4e06aa9ca 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -629,9 +629,9 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
Node *node = r_items[i].item;
// Make sure the selected node is in the current scene, or editable
- while (node && node != get_tree()->get_edited_scene_root() && node->get_owner() != scene && !scene->is_editable_instance(node->get_owner())) {
- node = node->get_parent();
- };
+ if (node && node != get_tree()->get_edited_scene_root()) {
+ node = scene->get_deepest_editable_node(node);
+ }
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(node);
if (!p_allow_locked) {
@@ -762,7 +762,7 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
Node *scene = editor->get_edited_scene();
- bool editable = p_node == scene || p_node->get_owner() == scene || scene->is_editable_instance(p_node->get_owner());
+ bool editable = p_node == scene || p_node->get_owner() == scene || p_node == scene->get_deepest_editable_node(p_node);
bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
bool locked = _is_node_locked(p_node);
@@ -955,9 +955,11 @@ void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_it
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- canvas_item->_edit_set_state(se->undo_state);
- if (restore_bones) {
- _restore_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_undo_state));
+ if (se) {
+ canvas_item->_edit_set_state(se->undo_state);
+ if (restore_bones) {
+ _restore_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_undo_state));
+ }
}
}
}
@@ -982,13 +984,15 @@ void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_ite
for (List<CanvasItem *>::Element *E = modified_canvas_items.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
- undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
- if (commit_bones) {
- for (List<Dictionary>::Element *F = se->pre_drag_bones_undo_state.front(); F; F = F->next()) {
- canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
- undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
- undo_redo->add_undo_method(canvas_item, "_edit_set_state", F->get());
+ if (se) {
+ undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
+ undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
+ if (commit_bones) {
+ for (List<Dictionary>::Element *F = se->pre_drag_bones_undo_state.front(); F; F = F->next()) {
+ canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
+ undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
+ undo_redo->add_undo_method(canvas_item, "_edit_set_state", F->get());
+ }
}
}
}
@@ -1021,6 +1025,32 @@ void CanvasItemEditor::_selection_menu_hide() {
selection_menu->set_size(Vector2(0, 0));
}
+void CanvasItemEditor::_add_node_pressed(int p_result) {
+ if (p_result == AddNodeOption::ADD_NODE) {
+ editor->get_scene_tree_dock()->open_add_child_dialog();
+ } else if (p_result == AddNodeOption::ADD_INSTANCE) {
+ editor->get_scene_tree_dock()->open_instance_child_dialog();
+ }
+}
+
+void CanvasItemEditor::_node_created(Node *p_node) {
+ if (node_create_position == Point2()) {
+ return;
+ }
+
+ CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
+ if (c) {
+ Transform2D xform = c->get_global_transform_with_canvas().affine_inverse() * c->get_transform();
+ c->_edit_set_position(xform.xform(node_create_position));
+ }
+
+ call_deferred("_reset_create_position"); // Defer the call in case more than one node is added.
+}
+
+void CanvasItemEditor::_reset_create_position() {
+ node_create_position = Point2();
+}
+
bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> b = p_event;
Ref<InputEventMouseMotion> m = p_event;
@@ -1065,7 +1095,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
}
// Start dragging a guide
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
// Press button
if (b->get_position().x < RULER_WIDTH && b->get_position().y < RULER_WIDTH) {
// Drag a new double guide
@@ -1124,7 +1154,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
}
// Release confirms the guide move
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
if (show_guides && EditorNode::get_singleton()->get_edited_scene()) {
Transform2D xform = viewport_scrollable->get_transform() * transform;
@@ -1238,7 +1268,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
if (pan_on_scroll) {
// Perform horizontal scrolling first so we can check for Shift being held.
if (b->is_pressed() &&
- (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_shift() && b->get_button_index() == BUTTON_WHEEL_UP))) {
+ (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->get_shift() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP))) {
// Pan left
view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
@@ -1246,7 +1276,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
}
if (b->is_pressed() &&
- (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_shift() && b->get_button_index() == BUTTON_WHEEL_DOWN))) {
+ (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->get_shift() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN))) {
// Pan right
view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
@@ -1254,7 +1284,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
}
}
- if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
// Scroll or pan down
if (pan_on_scroll) {
view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
@@ -1269,7 +1299,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
return true;
}
- if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_UP) {
+ if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
// Scroll or pan up
if (pan_on_scroll) {
view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
@@ -1286,17 +1316,17 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
if (!panning) {
if (b->is_pressed() &&
- (b->get_button_index() == BUTTON_MIDDLE ||
- b->get_button_index() == BUTTON_RIGHT ||
- (b->get_button_index() == BUTTON_LEFT && tool == TOOL_PAN) ||
- (b->get_button_index() == BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) {
+ (b->get_button_index() == MOUSE_BUTTON_MIDDLE ||
+ b->get_button_index() == MOUSE_BUTTON_RIGHT ||
+ (b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_PAN) ||
+ (b->get_button_index() == MOUSE_BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) {
// Pan the viewport
panning = true;
}
}
if (panning) {
- if (!b->is_pressed() && (pan_on_scroll || (b->get_button_index() != BUTTON_WHEEL_DOWN && b->get_button_index() != BUTTON_WHEEL_UP))) {
+ if (!b->is_pressed() && (pan_on_scroll || (b->get_button_index() != MOUSE_BUTTON_WHEEL_DOWN && b->get_button_index() != MOUSE_BUTTON_WHEEL_UP))) {
// Stop panning the viewport (for any mouse button press except zooming)
panning = false;
}
@@ -1382,7 +1412,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Drag the pivot (in pivot mode / with V key)
if (drag_type == DRAG_NONE) {
- if ((b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
+ if ((b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
(k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_V)) {
List<CanvasItem *> selection = _get_edited_canvas_items();
@@ -1436,7 +1466,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Confirm the pivot move
if (drag_selection.size() >= 1 &&
- ((b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
+ ((b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
(k.is_valid() && !k->is_pressed() && k->get_keycode() == KEY_V))) {
_commit_canvas_item_state(
drag_selection,
@@ -1450,7 +1480,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1536,7 +1566,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
// Start rotation
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
if ((b->get_command() && !b->get_alt() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
List<CanvasItem *> selection = _get_edited_canvas_items();
@@ -1580,7 +1610,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
}
// Confirms the node rotation
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
if (drag_selection.size() != 1) {
_commit_canvas_item_state(
drag_selection,
@@ -1604,7 +1634,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1618,7 +1648,7 @@ bool CanvasItemEditor::_gui_input_open_scene_on_double_click(const Ref<InputEven
Ref<InputEventMouseButton> b = p_event;
// Open a sub-scene on double-click
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && b->is_doubleclick() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && b->is_doubleclick() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
@@ -1637,7 +1667,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
// Starts anchor dragging if needed
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
Control *control = Object::cast_to<Control>(selection[0]);
@@ -1757,7 +1787,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
}
// Confirms new anchor position
- if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
_commit_canvas_item_state(
drag_selection,
vformat(TTR("Move CanvasItem \"%s\" Anchor"), drag_selection[0]->get_name()));
@@ -1766,7 +1796,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1782,7 +1812,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
// Drag resize handles
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
@@ -1936,7 +1966,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
}
// Confirm resize
- if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
const Node2D *node2d = Object::cast_to<Node2D>(drag_selection[0]);
if (node2d) {
// Extends from Node2D.
@@ -1973,7 +2003,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
@@ -1991,7 +2021,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
// Drag resize handles
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && ((b->get_alt() && b->get_control()) || tool == TOOL_SCALE)) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && ((b->get_alt() && b->get_control()) || tool == TOOL_SCALE)) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
@@ -2087,7 +2117,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
}
// Confirm resize
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
if (drag_selection.size() != 1) {
_commit_canvas_item_state(
drag_selection,
@@ -2112,7 +2142,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -2129,7 +2159,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_NONE) {
//Start moving the nodes
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
if ((b->get_alt() && !b->get_control()) || tool == TOOL_MOVE) {
List<CanvasItem *> selection = _get_edited_canvas_items();
@@ -2212,17 +2242,19 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
-
- Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
- if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) {
- real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
- real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
- _solve_IK(node2d, new_pos);
- } else {
- canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
+ if (se) {
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
+
+ Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
+ if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) {
+ real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
+ _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
+ real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
+ node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
+ _solve_IK(node2d, new_pos);
+ } else {
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
+ }
}
index++;
}
@@ -2230,7 +2262,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
// Confirm the move (only if it was moved)
- if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT) {
+ if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
if (transform.affine_inverse().xform(b->get_position()) != drag_from) {
if (drag_selection.size() != 1) {
_commit_canvas_item_state(
@@ -2263,7 +2295,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection, true);
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
@@ -2346,17 +2378,19 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
-
- Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
- if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
- real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
- real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
- _solve_IK(node2d, new_pos);
- } else {
- canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
+ if (se) {
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
+
+ Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
+ if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
+ real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
+ _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
+ real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
+ node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
+ _solve_IK(node2d, new_pos);
+ } else {
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
+ }
}
index++;
}
@@ -2401,8 +2435,8 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_NONE) {
if (b.is_valid() &&
- ((b->get_button_index() == BUTTON_RIGHT && b->get_alt() && tool == TOOL_SELECT) ||
- (b->get_button_index() == BUTTON_LEFT && tool == TOOL_LIST_SELECT))) {
+ ((b->get_button_index() == MOUSE_BUTTON_RIGHT && b->get_alt() && tool == TOOL_SELECT) ||
+ (b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_LIST_SELECT))) {
// Popup the selection menu list
Point2 click = transform.affine_inverse().xform(b->get_position());
@@ -2463,7 +2497,15 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
}
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->get_control()) {
+ add_node_menu->set_position(get_global_transform().xform(get_local_mouse_position()));
+ add_node_menu->set_size(Vector2(1, 1));
+ add_node_menu->popup();
+ node_create_position = transform.affine_inverse().xform((get_local_mouse_position()));
+ return true;
+ }
+
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
// Single item selection
Point2 click = transform.affine_inverse().xform(b->get_position());
@@ -2529,7 +2571,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
if (drag_type == DRAG_BOX_SELECTION) {
- if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT) {
+ if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
// Confirms box selection
Node *scene = editor->get_edited_scene();
if (scene) {
@@ -2555,7 +2597,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
return true;
}
- if (b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_RIGHT) {
+ if (b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT) {
// Cancel box selection
drag_type = DRAG_NONE;
viewport->update();
@@ -2580,6 +2622,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) {
if (tool != TOOL_RULER) {
+ ruler_tool_active = false;
return false;
}
@@ -2591,7 +2634,7 @@ bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) {
ruler_tool_origin = snap_point(viewport->get_local_mouse_position() / zoom + view_offset);
}
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
if (b->is_pressed()) {
ruler_tool_active = true;
} else {
@@ -2868,21 +2911,22 @@ void CanvasItemEditor::_draw_guides() {
// Dragged guide
Color text_color = get_theme_color("font_color", "Editor");
- text_color.a = 0.5;
+ Color outline_color = text_color.inverted();
+ const float outline_size = 2;
if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE) {
String str = TS->format_number(vformat("%d px", Math::round(xform.affine_inverse().xform(dragged_guide_pos).x)));
- Ref<Font> font = get_theme_font("font", "Label");
- int font_size = get_theme_font_size("font_size", "Label");
+ Ref<Font> font = get_theme_font("bold", "EditorFonts");
+ int font_size = get_theme_font_size("bold_size", "EditorFonts");
Size2 text_size = font->get_string_size(str, font_size);
- viewport->draw_string(font, Point2(dragged_guide_pos.x + 10, RULER_WIDTH + text_size.y / 2 + 10), str, HALIGN_LEFT, -1, font_size, text_color);
+ viewport->draw_string(font, Point2(dragged_guide_pos.x + 10, RULER_WIDTH + text_size.y / 2 + 10), str, HALIGN_LEFT, -1, font_size, text_color, outline_size, outline_color);
viewport->draw_line(Point2(dragged_guide_pos.x, 0), Point2(dragged_guide_pos.x, viewport->get_size().y), guide_color, Math::round(EDSCALE));
}
if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_H_GUIDE) {
String str = TS->format_number(vformat("%d px", Math::round(xform.affine_inverse().xform(dragged_guide_pos).y)));
- Ref<Font> font = get_theme_font("font", "Label");
- int font_size = get_theme_font_size("font_size", "Label");
+ Ref<Font> font = get_theme_font("bold", "EditorFonts");
+ int font_size = get_theme_font_size("bold_size", "EditorFonts");
Size2 text_size = font->get_string_size(str, font_size);
- viewport->draw_string(font, Point2(RULER_WIDTH + 10, dragged_guide_pos.y + text_size.y / 2 + 10), str, HALIGN_LEFT, -1, font_size, text_color);
+ viewport->draw_string(font, Point2(RULER_WIDTH + 10, dragged_guide_pos.y + text_size.y / 2 + 10), str, HALIGN_LEFT, -1, font_size, text_color, outline_size, outline_color);
viewport->draw_line(Point2(0, dragged_guide_pos.y), Point2(viewport->get_size().x, dragged_guide_pos.y), guide_color, Math::round(EDSCALE));
}
}
@@ -3867,7 +3911,7 @@ bool CanvasItemEditor::_build_bones_list(Node *p_node) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
Node *scene = editor->get_edited_scene();
- if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner()))) {
+ if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && canvas_item != scene->get_deepest_editable_node(canvas_item))) {
return false;
}
@@ -5363,6 +5407,7 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method("_unhandled_key_input", &CanvasItemEditor::_unhandled_key_input);
ClassDB::bind_method("_queue_update_bone_list", &CanvasItemEditor::_update_bone_list);
ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list);
+ ClassDB::bind_method("_reset_create_position", &CanvasItemEditor::_reset_create_position);
ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport);
@@ -5684,6 +5729,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
editor_selection->connect("selection_changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
editor_selection->connect("selection_changed", callable_mp(this, &CanvasItemEditor::_selection_changed));
+ editor->get_scene_tree_dock()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created));
+ editor->get_scene_tree_dock()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position));
+
editor->call_deferred("connect", "play_pressed", Callable(this, "_update_override_camera_button"), make_binds(true));
editor->call_deferred("connect", "stop_pressed", Callable(this, "_update_override_camera_button"), make_binds(false));
@@ -6105,6 +6153,12 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
selection_menu->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_selection_result_pressed));
selection_menu->connect("popup_hide", callable_mp(this, &CanvasItemEditor::_selection_menu_hide));
+ add_node_menu = memnew(PopupMenu);
+ add_child(add_node_menu);
+ add_node_menu->add_icon_item(editor->get_scene_tree_dock()->get_theme_icon("Add", "EditorIcons"), TTR("Add Node Here"));
+ add_node_menu->add_icon_item(editor->get_scene_tree_dock()->get_theme_icon("Instance", "EditorIcons"), TTR("Instance Scene Here"));
+ add_node_menu->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_add_node_pressed));
+
multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), KEY_KP_MULTIPLY);
divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), KEY_KP_DIVIDE);
pan_view_shortcut = ED_SHORTCUT("canvas_item_editor/pan_view", TTR("Pan View"), KEY_SPACE);
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 24149a57b0..62a9b1e162 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -79,6 +79,11 @@ public:
TOOL_MAX
};
+ enum AddNodeOption {
+ ADD_NODE,
+ ADD_INSTANCE,
+ };
+
private:
EditorNode *editor;
@@ -284,6 +289,7 @@ private:
bool ruler_tool_active;
Point2 ruler_tool_origin;
+ Point2 node_create_position;
MenuOption last_option;
@@ -376,6 +382,7 @@ private:
Button *key_auto_insert_button;
PopupMenu *selection_menu;
+ PopupMenu *add_node_menu;
Control *top_ruler;
Control *left_ruler;
@@ -436,6 +443,9 @@ private:
void _snap_changed();
void _selection_result_pressed(int);
void _selection_menu_hide();
+ void _add_node_pressed(int p_result);
+ void _node_created(Node *p_node);
+ void _reset_create_position();
UndoRedo *undo_redo;
bool _build_bones_list(Node *p_node);
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 0c18975258..b50a497ccf 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -142,7 +142,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
switch (mode) {
case MODE_CREATE: {
- if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
if (!wip_active) {
wip.clear();
wip.push_back(cpoint);
@@ -166,14 +166,14 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
return true;
}
}
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
if (mb->get_control()) {
if (poly.size() < 3) {
@@ -267,7 +267,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
}
}
}
- if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
@@ -301,7 +301,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
- if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
+ if (edited_point != -1 && (wip_active || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT)) {
Vector2 gpoint = mm->get_position();
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 141ee35cdb..c38458c37f 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -325,7 +325,7 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
if (mb.is_valid()) {
Vector2 gpoint = mb->get_position();
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
for (int i = 0; i < handles.size(); i++) {
if (xform.xform(handles[i]).distance_to(gpoint) < 8) {
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index bff5cb8d2a..db999f50ab 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -115,22 +115,22 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
}
switch (mb.get_button_index()) {
- case BUTTON_RIGHT:
+ case MOUSE_BUTTON_RIGHT:
_context_click_pos = mpos;
open_context_menu(get_global_transform().xform(mpos));
break;
- case BUTTON_MIDDLE:
+ case MOUSE_BUTTON_MIDDLE:
remove_point(_hover_point);
break;
- case BUTTON_LEFT:
+ case MOUSE_BUTTON_LEFT:
_dragging = true;
break;
}
}
- if (!mb.is_pressed() && _dragging && mb.get_button_index() == BUTTON_LEFT) {
+ if (!mb.is_pressed() && _dragging && mb.get_button_index() == MOUSE_BUTTON_LEFT) {
_dragging = false;
if (_has_undo_data) {
UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index eb3c06fba1..d3e5854786 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -88,7 +88,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz
return Ref<Texture2D>();
}
- Ref<Image> atlas = tex->get_data();
+ Ref<Image> atlas = tex->get_image();
if (!atlas.is_valid()) {
return Ref<Texture2D>();
}
@@ -99,7 +99,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz
} else {
Ref<Texture2D> tex = p_from;
if (tex.is_valid()) {
- img = tex->get_data();
+ img = tex->get_image();
if (img.is_valid()) {
img = img->duplicate();
}
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 1e4553a967..77719104b1 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -34,7 +34,7 @@
void MeshEditor::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
rot_x -= mm->get_relative().y * 0.01;
rot_y -= mm->get_relative().x * 0.01;
if (rot_x < -Math_PI / 2) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 610ef0c601..81c59fc0a9 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -48,6 +48,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/visual_instance_3d.h"
+#include "scene/gui/center_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
@@ -185,7 +186,7 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
void ViewportRotationControl::_gui_input(Ref<InputEvent> p_event) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Vector2 pos = mb->get_position();
if (mb->is_pressed()) {
if (pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
@@ -535,8 +536,8 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b
if (dist < closest_dist) {
item = Object::cast_to<Node>(spat);
- while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
- item = item->get_owner();
+ if (item != edited_scene) {
+ item = edited_scene->get_deepest_editable_node(item);
}
closest = item->get_instance_id();
@@ -697,8 +698,8 @@ void Node3DEditorViewport::_select_region() {
}
Node *item = Object::cast_to<Node>(sp);
- while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
- item = item->get_owner();
+ if (item != edited_scene) {
+ item = edited_scene->get_deepest_editable_node(item);
}
// Replace the node by the group if grouped
@@ -1027,7 +1028,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
for (int i = 0; i < selection_results.size(); i++) {
Node3D *item = selection_results[i].item;
- if (item != scene && item->get_owner() != scene && !scene->is_editable_instance(item->get_owner())) {
+ if (item != scene && item->get_owner() != scene && item != scene->get_deepest_editable_node(item)) {
//invalid result
selection_results.remove(i);
i--;
@@ -1122,23 +1123,21 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
float zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
switch (b->get_button_index()) {
- case BUTTON_WHEEL_UP: {
+ case MOUSE_BUTTON_WHEEL_UP: {
if (is_freelook_active()) {
scale_freelook_speed(zoom_factor);
} else {
scale_cursor_distance(1.0 / zoom_factor);
}
} break;
-
- case BUTTON_WHEEL_DOWN: {
+ case MOUSE_BUTTON_WHEEL_DOWN: {
if (is_freelook_active()) {
scale_freelook_speed(1.0 / zoom_factor);
} else {
scale_cursor_distance(zoom_factor);
}
} break;
-
- case BUTTON_RIGHT: {
+ case MOUSE_BUTTON_RIGHT: {
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if (b->is_pressed() && _edit.gizmo.is_valid()) {
@@ -1199,7 +1198,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} break;
- case BUTTON_MIDDLE: {
+ case MOUSE_BUTTON_MIDDLE: {
if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
switch (_edit.plane) {
case TRANSFORM_VIEW: {
@@ -1230,7 +1229,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
} break;
- case BUTTON_LEFT: {
+ case MOUSE_BUTTON_LEFT: {
if (b->is_pressed()) {
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->get_alt()) {
@@ -1439,7 +1438,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
set_message(n + ": " + String(v));
- } else if (m->get_button_mask() & BUTTON_MASK_LEFT) {
+ } else if (m->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
if (nav_scheme == NAVIGATION_MAYA && m->get_alt()) {
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MODO && m->get_alt() && m->get_shift()) {
@@ -1829,8 +1828,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
}
-
- } else if ((m->get_button_mask() & BUTTON_MASK_RIGHT) || freelook_active) {
+ } else if ((m->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) || freelook_active) {
if (nav_scheme == NAVIGATION_MAYA && m->get_alt()) {
nav_mode = NAVIGATION_ZOOM;
} else if (freelook_active) {
@@ -1839,10 +1837,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
nav_mode = NAVIGATION_PAN;
}
- } else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) {
+ } else if (m->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
+ const int mod = _get_key_modifier(m);
if (nav_scheme == NAVIGATION_GODOT) {
- const int mod = _get_key_modifier(m);
-
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
@@ -1851,13 +1848,11 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
-
} else if (nav_scheme == NAVIGATION_MAYA) {
- if (m->get_alt()) {
+ if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
}
}
-
} else if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_3_button_mouse")) {
// Handle trackpad (no external mouse) use case
const int mod = _get_key_modifier(m);
@@ -4199,7 +4194,7 @@ Node3DEditorViewport::~Node3DEditorViewport() {
void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
Vector2 size = get_size();
@@ -4582,7 +4577,12 @@ void _update_all_gizmos(Node *p_node) {
void Node3DEditor::update_all_gizmos(Node *p_node) {
if (!p_node) {
- p_node = SceneTree::get_singleton()->get_root();
+ if (SceneTree::get_singleton()) {
+ p_node = SceneTree::get_singleton()->get_root();
+ } else {
+ // No scene tree, so nothing to update.
+ return;
+ }
}
_update_all_gizmos(p_node);
}
@@ -4712,11 +4712,33 @@ Dictionary Node3DEditor::get_state() const {
continue;
}
int state = gizmos_menu->get_item_state(gizmos_menu->get_item_index(i));
- String name = gizmo_plugins_by_name[i]->get_name();
+ String name = gizmo_plugins_by_name[i]->get_gizmo_name();
gizmos_status[name] = state;
}
d["gizmos_status"] = gizmos_status;
+ {
+ Dictionary pd;
+
+ pd["sun_rotation"] = sun_rotation;
+
+ pd["environ_sky_color"] = environ_sky_color->get_pick_color();
+ pd["environ_ground_color"] = environ_ground_color->get_pick_color();
+ pd["environ_energy"] = environ_energy->get_value();
+ pd["environ_glow_enabled"] = environ_glow_button->is_pressed();
+ pd["environ_tonemap_enabled"] = environ_tonemap_button->is_pressed();
+ pd["environ_ao_enabled"] = environ_ao_button->is_pressed();
+ pd["environ_gi_enabled"] = environ_gi_button->is_pressed();
+ pd["sun_max_distance"] = sun_max_distance->get_value();
+
+ pd["sun_color"] = sun_color->get_pick_color();
+ pd["sun_energy"] = sun_energy->get_value();
+
+ pd["sun_disabled"] = sun_button->is_pressed();
+ pd["environ_disabled"] = environ_button->is_pressed();
+
+ d["preview_sun_env"] = pd;
+ }
return d;
}
@@ -4816,7 +4838,7 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
}
int state = EditorNode3DGizmoPlugin::VISIBLE;
for (int i = 0; i < keys.size(); i++) {
- if (gizmo_plugins_by_name.write[j]->get_name() == String(keys[i])) {
+ if (gizmo_plugins_by_name.write[j]->get_gizmo_name() == String(keys[i])) {
state = gizmos_status[keys[i]];
break;
}
@@ -4826,6 +4848,38 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
}
_update_gizmos_menu();
}
+
+ if (d.has("preview_sun_env")) {
+ sun_environ_updating = true;
+ Dictionary pd = d["preview_sun_env"];
+ sun_rotation = pd["sun_rotation"];
+
+ environ_sky_color->set_pick_color(pd["environ_sky_color"]);
+ environ_ground_color->set_pick_color(pd["environ_ground_color"]);
+ environ_energy->set_value(pd["environ_energy"]);
+ environ_glow_button->set_pressed(pd["environ_glow_enabled"]);
+ environ_tonemap_button->set_pressed(pd["environ_tonemap_enabled"]);
+ environ_ao_button->set_pressed(pd["environ_ao_enabled"]);
+ environ_gi_button->set_pressed(pd["environ_gi_enabled"]);
+ sun_max_distance->set_value(pd["sun_max_distance"]);
+
+ sun_color->set_pick_color(pd["sun_color"]);
+ sun_energy->set_value(pd["sun_energy"]);
+
+ sun_button->set_pressed(pd["sun_disabled"]);
+ environ_button->set_pressed(pd["environ_disabled"]);
+
+ sun_environ_updating = false;
+
+ _preview_settings_changed();
+ _update_preview_environment();
+ } else {
+ _load_default_preview_settings();
+ sun_button->set_pressed(false);
+ environ_button->set_pressed(false);
+ _preview_settings_changed();
+ _update_preview_environment();
+ }
}
void Node3DEditor::edit(Node3D *p_spatial) {
@@ -5695,7 +5749,7 @@ void Node3DEditor::_update_gizmos_menu() {
if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
continue;
}
- String plugin_name = gizmo_plugins_by_name[i]->get_name();
+ String plugin_name = gizmo_plugins_by_name[i]->get_gizmo_name();
const int plugin_state = gizmo_plugins_by_name[i]->get_state();
gizmos_menu->add_multistate_item(plugin_name, 3, plugin_state, i);
const int idx = gizmos_menu->get_item_index(i);
@@ -5766,7 +5820,7 @@ void Node3DEditor::_init_grid() {
// Offsets division_level for bigger or smaller grids.
// Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias");
- // Default largest grid size is 100m, 10^2 (default value is 2).
+ // Default largest grid size is 8^2 when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart).
int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max");
// Default smallest grid size is 1cm, 10^-2 (default value is -2).
int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min");
@@ -6112,6 +6166,51 @@ void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
}
+void Node3DEditor::_sun_environ_settings_pressed() {
+ Vector2 pos = sun_environ_settings->get_screen_position() + sun_environ_settings->get_size();
+ sun_environ_popup->set_position(pos - Vector2(sun_environ_popup->get_contents_minimum_size().width / 2, 0));
+ sun_environ_popup->popup();
+}
+
+void Node3DEditor::_add_sun_to_scene() {
+ sun_environ_popup->hide();
+
+ Node *base = get_tree()->get_edited_scene_root();
+ if (!base) {
+ EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
+ return;
+ }
+ ERR_FAIL_COND(!base);
+ Node *new_sun = preview_sun->duplicate();
+
+ undo_redo->create_action("Add Preview Sun to Scene");
+ undo_redo->add_do_method(base, "add_child", new_sun);
+ undo_redo->add_do_method(new_sun, "set_owner", base);
+ undo_redo->add_undo_method(base, "remove_child", new_sun);
+ undo_redo->add_do_reference(new_sun);
+ undo_redo->commit_action();
+}
+void Node3DEditor::_add_environment_to_scene() {
+ sun_environ_popup->hide();
+
+ Node *base = get_tree()->get_edited_scene_root();
+ if (!base) {
+ EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
+ return;
+ }
+ ERR_FAIL_COND(!base);
+
+ WorldEnvironment *new_env = memnew(WorldEnvironment);
+ new_env->set_environment(preview_environment->get_environment()->duplicate(true));
+
+ undo_redo->create_action("Add Preview Environment to Scene");
+ undo_redo->add_do_method(base, "add_child", new_env);
+ undo_redo->add_do_method(new_env, "set_owner", base);
+ undo_redo->add_undo_method(base, "remove_child", new_env);
+ undo_redo->add_do_reference(new_env);
+ undo_redo->commit_action();
+}
+
void Node3DEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
@@ -6140,17 +6239,31 @@ void Node3DEditor::_notification(int p_what) {
_refresh_menu_icons();
get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed));
+ get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added));
EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false));
editor->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true));
+
+ sun_button->set_icon(get_theme_icon("DirectionalLight3D", "EditorIcons"));
+ environ_button->set_icon(get_theme_icon("WorldEnvironment", "EditorIcons"));
+ sun_environ_settings->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons"));
+
+ _update_preview_environment();
+ sun_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
+ environ_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
+
+ sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
+ environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
} else if (p_what == NOTIFICATION_ENTER_TREE) {
_register_all_gizmos();
_update_gizmos_menu();
_init_indicators();
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
_update_gizmos_menu_theme();
+ sun_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
+ environ_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
} else if (p_what == NOTIFICATION_EXIT_TREE) {
_finish_indicators();
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
@@ -6287,7 +6400,37 @@ void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
}
}
+void Node3DEditor::_node_added(Node *p_node) {
+ if (EditorNode::get_singleton()->get_scene_root()->is_a_parent_of(p_node)) {
+ if (Object::cast_to<WorldEnvironment>(p_node)) {
+ world_env_count++;
+ if (world_env_count == 1) {
+ _update_preview_environment();
+ }
+ } else if (Object::cast_to<DirectionalLight3D>(p_node)) {
+ directional_light_count++;
+ if (directional_light_count == 1) {
+ _update_preview_environment();
+ }
+ }
+ }
+}
+
void Node3DEditor::_node_removed(Node *p_node) {
+ if (EditorNode::get_singleton()->get_scene_root()->is_a_parent_of(p_node)) {
+ if (Object::cast_to<WorldEnvironment>(p_node)) {
+ world_env_count--;
+ if (world_env_count == 0) {
+ _update_preview_environment();
+ }
+ } else if (Object::cast_to<DirectionalLight3D>(p_node)) {
+ directional_light_count--;
+ if (directional_light_count == 0) {
+ _update_preview_environment();
+ }
+ }
+ }
+
if (p_node == selected) {
selected = nullptr;
}
@@ -6314,6 +6457,7 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
add_gizmo_plugin(Ref<BakedLightmapGizmoPlugin>(memnew(BakedLightmapGizmoPlugin)));
add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
+ add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin)));
add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin)));
@@ -6357,6 +6501,128 @@ void Node3DEditor::clear() {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
}
+void Node3DEditor::_sun_direction_draw() {
+ sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
+ sun_direction_material->set_shader_param("sun_direction", -preview_sun->get_transform().basis.get_axis(Vector3::AXIS_Z));
+ float nrg = sun_energy->get_value();
+ sun_direction_material->set_shader_param("sun_color", Vector3(sun_color->get_pick_color().r * nrg, sun_color->get_pick_color().g * nrg, sun_color->get_pick_color().b * nrg));
+}
+
+void Node3DEditor::_preview_settings_changed() {
+ if (sun_environ_updating) {
+ return;
+ }
+
+ { // preview sun
+ Transform t;
+ t.basis = sun_rotation;
+ preview_sun->set_transform(t);
+ sun_direction->update();
+ preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
+ preview_sun->set_param(Light3D::PARAM_SHADOW_MAX_DISTANCE, sun_max_distance->get_value());
+ preview_sun->set_color(sun_color->get_pick_color());
+ }
+
+ { //preview env
+ sky_material->set_sky_energy(environ_energy->get_value());
+ Color hz_color = environ_sky_color->get_pick_color().lerp(environ_ground_color->get_pick_color(), 0.5).lerp(Color(1, 1, 1), 0.5);
+ sky_material->set_sky_top_color(environ_sky_color->get_pick_color());
+ sky_material->set_sky_horizon_color(hz_color);
+ sky_material->set_ground_bottom_color(environ_ground_color->get_pick_color());
+ sky_material->set_ground_horizon_color(hz_color);
+
+ environment->set_ssao_enabled(environ_ao_button->is_pressed());
+ environment->set_glow_enabled(environ_glow_button->is_pressed());
+ environment->set_sdfgi_enabled(environ_gi_button->is_pressed());
+ environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR);
+ }
+}
+void Node3DEditor::_load_default_preview_settings() {
+ sun_environ_updating = true;
+
+ sun_rotation = Basis(Vector3(0, 1, 0), Math_PI * 3.0 / 4) * Basis(Vector3(1, 0, 0), -Math_PI / 4);
+
+ sun_direction->update();
+ environ_sky_color->set_pick_color(Color::hex(0x91b2ceff));
+ environ_ground_color->set_pick_color(Color::hex(0x1f1f21ff));
+ environ_energy->set_value(1.0);
+ environ_glow_button->set_pressed(true);
+ environ_tonemap_button->set_pressed(true);
+ environ_ao_button->set_pressed(false);
+ environ_gi_button->set_pressed(false);
+ sun_max_distance->set_value(250);
+
+ sun_color->set_pick_color(Color(1, 1, 1));
+ sun_energy->set_value(1.0);
+
+ sun_environ_updating = false;
+}
+
+void Node3DEditor::_update_preview_environment() {
+ bool disable_light = directional_light_count > 0 || sun_button->is_pressed();
+
+ sun_button->set_disabled(directional_light_count > 0);
+
+ if (disable_light) {
+ if (preview_sun->get_parent()) {
+ preview_sun->get_parent()->remove_child(preview_sun);
+ sun_state->show();
+ sun_vb->hide();
+ }
+
+ if (directional_light_count > 0) {
+ sun_state->set_text(TTR("Scene contains\nDirectionalLight3D.\nPreview disabled."));
+ } else {
+ sun_state->set_text(TTR("Preview disabled."));
+ }
+
+ } else {
+ if (!preview_sun->get_parent()) {
+ add_child(preview_sun);
+ sun_state->hide();
+ sun_vb->show();
+ }
+ }
+
+ bool disable_env = world_env_count > 0 || environ_button->is_pressed();
+
+ environ_button->set_disabled(world_env_count > 0);
+
+ if (disable_env) {
+ if (preview_environment->get_parent()) {
+ preview_environment->get_parent()->remove_child(preview_environment);
+ environ_state->show();
+ environ_vb->hide();
+ }
+ if (world_env_count > 0) {
+ environ_state->set_text(TTR("Scene contains\nWorldEnvironment.\nPreview disabled."));
+ } else {
+ environ_state->set_text(TTR("Preview disabled."));
+ }
+
+ } else {
+ if (!preview_environment->get_parent()) {
+ add_child(preview_environment);
+ environ_state->hide();
+ environ_vb->show();
+ }
+ }
+}
+
+void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ float x = -mm->get_relative().y * 0.02 * EDSCALE;
+ float y = mm->get_relative().x * 0.02 * EDSCALE;
+
+ Basis rot = Basis(Vector3(0, 1, 0), y) * Basis(Vector3(1, 0, 0), x);
+
+ sun_rotation = rot * sun_rotation;
+ sun_rotation.orthonormalize();
+ _preview_settings_changed();
+ }
+}
+
Node3DEditor::Node3DEditor(EditorNode *p_editor) {
gizmo.visible = true;
gizmo.scale = 1.0;
@@ -6494,6 +6760,32 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
_update_camera_override_button(false);
hbc_menu->add_child(memnew(VSeparator));
+ sun_button = memnew(Button);
+ sun_button->set_tooltip(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
+ sun_button->set_toggle_mode(true);
+ sun_button->set_flat(true);
+ sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
+ sun_button->set_disabled(true);
+
+ hbc_menu->add_child(sun_button);
+
+ environ_button = memnew(Button);
+ environ_button->set_tooltip(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
+ environ_button->set_toggle_mode(true);
+ environ_button->set_flat(true);
+ environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
+ environ_button->set_disabled(true);
+
+ hbc_menu->add_child(environ_button);
+
+ sun_environ_settings = memnew(Button);
+ sun_environ_settings->set_tooltip(TTR("Edit Sun and Environment settings."));
+ sun_environ_settings->set_flat(true);
+ sun_environ_settings->connect("pressed", callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
+
+ hbc_menu->add_child(sun_environ_settings);
+
+ hbc_menu->add_child(memnew(VSeparator));
// Drag and drop support;
preview_node = memnew(Node3D);
@@ -6723,6 +7015,152 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
over_gizmo_handle = -1;
+ {
+ //sun popup
+
+ sun_environ_popup = memnew(PopupPanel);
+ add_child(sun_environ_popup);
+
+ HBoxContainer *sun_environ_hb = memnew(HBoxContainer);
+
+ sun_environ_popup->add_child(sun_environ_hb);
+
+ sun_vb = memnew(VBoxContainer);
+ sun_environ_hb->add_child(sun_vb);
+ sun_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
+ sun_vb->hide();
+
+ sun_title = memnew(Label);
+ sun_vb->add_child(sun_title);
+ sun_title->set_text(TTR("Preview Sun"));
+ sun_title->set_align(Label::ALIGN_CENTER);
+
+ CenterContainer *sun_direction_center = memnew(CenterContainer);
+ sun_direction = memnew(Control);
+ sun_direction->set_custom_minimum_size(Size2i(128, 128) * EDSCALE);
+ sun_direction_center->add_child(sun_direction);
+ sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center);
+ sun_direction->connect("gui_input", callable_mp(this, &Node3DEditor::_sun_direction_input));
+ sun_direction->connect("draw", callable_mp(this, &Node3DEditor::_sun_direction_draw));
+ sun_direction->set_default_cursor_shape(CURSOR_MOVE);
+
+ String sun_dir_shader_code = "shader_type canvas_item; uniform vec3 sun_direction; uniform vec3 sun_color; void fragment() { vec3 n; n.xy = UV * 2.0 - 1.0; n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy))); COLOR.rgb = dot(n,sun_direction) * sun_color; COLOR.a = 1.0 - smoothstep(0.99,1.0,length(n.xy)); }";
+ sun_direction_shader.instance();
+ sun_direction_shader->set_code(sun_dir_shader_code);
+ sun_direction_material.instance();
+ sun_direction_material->set_shader(sun_direction_shader);
+ sun_direction_material->set_shader_param("sun_direction", Vector3(0, 0, 1));
+ sun_direction_material->set_shader_param("sun_color", Vector3(1, 1, 1));
+ sun_direction->set_material(sun_direction_material);
+
+ sun_color = memnew(ColorPickerButton);
+ sun_color->set_edit_alpha(false);
+ sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
+ sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
+
+ sun_energy = memnew(EditorSpinSlider);
+ sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy);
+ sun_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
+ sun_energy->set_max(64.0);
+
+ sun_max_distance = memnew(EditorSpinSlider);
+ sun_vb->add_margin_child(TTR("Shadow Max Distance"), sun_max_distance);
+ sun_max_distance->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
+ sun_max_distance->set_min(1);
+ sun_max_distance->set_max(4096);
+
+ sun_add_to_scene = memnew(Button);
+ sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
+ sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene));
+ sun_vb->add_spacer();
+ sun_vb->add_child(sun_add_to_scene);
+
+ sun_state = memnew(Label);
+ sun_environ_hb->add_child(sun_state);
+ sun_state->set_align(Label::ALIGN_CENTER);
+ sun_state->set_valign(Label::VALIGN_CENTER);
+ sun_state->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ VSeparator *sc = memnew(VSeparator);
+ sc->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
+ sc->set_v_size_flags(SIZE_EXPAND_FILL);
+ sun_environ_hb->add_child(sc);
+
+ environ_vb = memnew(VBoxContainer);
+ sun_environ_hb->add_child(environ_vb);
+ environ_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
+ environ_vb->hide();
+
+ environ_title = memnew(Label);
+ environ_vb->add_child(environ_title);
+ environ_title->set_text(TTR("Preview Environment"));
+ environ_title->set_align(Label::ALIGN_CENTER);
+
+ environ_sky_color = memnew(ColorPickerButton);
+ environ_sky_color->set_edit_alpha(false);
+ environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
+ environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color);
+ environ_ground_color = memnew(ColorPickerButton);
+ environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
+ environ_ground_color->set_edit_alpha(false);
+ environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
+ environ_energy = memnew(EditorSpinSlider);
+ environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
+ environ_energy->set_max(8.0);
+ environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy);
+ HBoxContainer *fx_vb = memnew(HBoxContainer);
+ fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ environ_ao_button = memnew(Button);
+ environ_ao_button->set_text(TTR("AO"));
+ environ_ao_button->set_toggle_mode(true);
+ environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
+ fx_vb->add_child(environ_ao_button);
+ environ_glow_button = memnew(Button);
+ environ_glow_button->set_text(TTR("Glow"));
+ environ_glow_button->set_toggle_mode(true);
+ environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
+ fx_vb->add_child(environ_glow_button);
+ environ_tonemap_button = memnew(Button);
+ environ_tonemap_button->set_text(TTR("Tonemap"));
+ environ_tonemap_button->set_toggle_mode(true);
+ environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
+ fx_vb->add_child(environ_tonemap_button);
+ environ_gi_button = memnew(Button);
+ environ_gi_button->set_text(TTR("GI"));
+ environ_gi_button->set_toggle_mode(true);
+ environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
+ fx_vb->add_child(environ_gi_button);
+ environ_vb->add_margin_child(TTR("Post Process"), fx_vb);
+
+ environ_add_to_scene = memnew(Button);
+ environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
+ environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene));
+ environ_vb->add_spacer();
+ environ_vb->add_child(environ_add_to_scene);
+
+ environ_state = memnew(Label);
+ sun_environ_hb->add_child(environ_state);
+ environ_state->set_align(Label::ALIGN_CENTER);
+ environ_state->set_valign(Label::VALIGN_CENTER);
+ environ_state->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ preview_sun = memnew(DirectionalLight3D);
+ preview_sun->set_shadow(true);
+ preview_sun->set_shadow_mode(DirectionalLight3D::SHADOW_PARALLEL_4_SPLITS);
+ preview_environment = memnew(WorldEnvironment);
+ environment.instance();
+ preview_environment->set_environment(environment);
+ Ref<Sky> sky;
+ sky.instance();
+ sky_material.instance();
+ sky->set_material(sky_material);
+ environment->set_sky(sky);
+ environment->set_background(Environment::BG_SKY);
+
+ _load_default_preview_settings();
+ _preview_settings_changed();
+ }
}
Node3DEditor::~Node3DEditor() {
@@ -6813,7 +7251,7 @@ void Node3DEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) {
struct _GizmoPluginPriorityComparator {
bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
if (p_a->get_priority() == p_b->get_priority()) {
- return p_a->get_name() < p_b->get_name();
+ return p_a->get_gizmo_name() < p_b->get_gizmo_name();
}
return p_a->get_priority() > p_b->get_priority();
}
@@ -6821,7 +7259,7 @@ struct _GizmoPluginPriorityComparator {
struct _GizmoPluginNameComparator {
bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
- return p_a->get_name() < p_b->get_name();
+ return p_a->get_gizmo_name() < p_b->get_gizmo_name();
}
};
@@ -7032,7 +7470,7 @@ void EditorNode3DGizmoPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material, DEFVAL(Ref<EditorNode3DGizmo>()));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "get_gizmo_name"));
BIND_VMETHOD(MethodInfo(Variant::INT, "get_priority"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden"));
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index bf478f850e..ff4a941b06 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -37,7 +37,10 @@
#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/visual_instance_3d.h"
+#include "scene/3d/world_environment.h"
#include "scene/gui/panel_container.h"
+#include "scene/resources/environment.h"
+#include "scene/resources/sky_material.h"
class Camera3D;
class Node3DEditor;
@@ -96,6 +99,7 @@ protected:
public:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
+ void add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
@@ -732,6 +736,7 @@ private:
static Node3DEditor *singleton;
+ void _node_added(Node *p_node);
void _node_removed(Node *p_node);
Vector<Ref<EditorNode3DGizmoPlugin>> gizmo_plugins_by_priority;
Vector<Ref<EditorNode3DGizmoPlugin>> gizmo_plugins_by_name;
@@ -744,6 +749,61 @@ private:
void _refresh_menu_icons();
+ // Preview Sun and Environment
+
+ uint32_t world_env_count = 0;
+ uint32_t directional_light_count = 0;
+
+ Button *sun_button;
+ Label *sun_state;
+ Label *sun_title;
+ VBoxContainer *sun_vb;
+ Popup *sun_environ_popup;
+ Control *sun_direction;
+ ColorPickerButton *sun_color;
+ EditorSpinSlider *sun_energy;
+ EditorSpinSlider *sun_max_distance;
+ Button *sun_add_to_scene;
+
+ void _sun_direction_draw();
+ void _sun_direction_input(const Ref<InputEvent> &p_event);
+
+ Basis sun_rotation;
+
+ Ref<Shader> sun_direction_shader;
+ Ref<ShaderMaterial> sun_direction_material;
+
+ Button *environ_button;
+ Label *environ_state;
+ Label *environ_title;
+ VBoxContainer *environ_vb;
+ ColorPickerButton *environ_sky_color;
+ ColorPickerButton *environ_ground_color;
+ EditorSpinSlider *environ_energy;
+ Button *environ_ao_button;
+ Button *environ_glow_button;
+ Button *environ_tonemap_button;
+ Button *environ_gi_button;
+ Button *environ_add_to_scene;
+
+ Button *sun_environ_settings;
+
+ DirectionalLight3D *preview_sun;
+ WorldEnvironment *preview_environment;
+ Ref<Environment> environment;
+ Ref<ProceduralSkyMaterial> sky_material;
+
+ bool sun_environ_updating = false;
+
+ void _load_default_preview_settings();
+ void _update_preview_environment();
+
+ void _preview_settings_changed();
+ void _sun_environ_settings_pressed();
+
+ void _add_sun_to_scene();
+ void _add_environment_to_scene();
+
protected:
void _notification(int p_what);
//void _gui_input(InputEvent p_event);
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 908235f89f..84b4516452 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -88,7 +88,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
real_t dist_to_p_in = gpoint.distance_to(xform.xform(curve->get_point_position(i) + curve->get_point_in(i)));
// Check for point movement start (for point + in/out controls).
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mode == MODE_EDIT && !mb->get_shift() && dist_to_p < grab_threshold) {
// Points can only be moved in edit mode.
@@ -118,7 +118,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point deletion.
- if ((mb->get_button_index() == BUTTON_RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == BUTTON_LEFT && mode == MODE_DELETE)) {
+ if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && mode == MODE_DELETE)) {
if (dist_to_p < grab_threshold) {
undo_redo->create_action(TTR("Remove Point from Curve"));
undo_redo->add_do_method(curve.ptr(), "remove_point", i);
@@ -149,7 +149,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point creation.
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && ((mb->get_command() && mode == MODE_EDIT) || mode == MODE_CREATE)) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && ((mb->get_command() && mode == MODE_EDIT) || mode == MODE_CREATE)) {
Ref<Curve2D> curve = node->get_curve();
undo_redo->create_action(TTR("Add Point to Curve"));
@@ -170,7 +170,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for segment split.
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && mode == MODE_EDIT && on_edge) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mode == MODE_EDIT && on_edge) {
Vector2 gpoint2 = mb->get_position();
Ref<Curve2D> curve = node->get_curve();
@@ -207,7 +207,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point movement completion.
- if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && action != ACTION_NONE) {
+ if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && action != ACTION_NONE) {
Ref<Curve2D> curve = node->get_curve();
Vector2 new_pos = moving_from + xform.affine_inverse().basis_xform(gpoint - moving_screen_from);
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 3783af8fc6..47bd1114d2 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -316,7 +316,7 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
set_handle_clicked(false);
}
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) {
//click into curve, break it down
Vector<Vector3> v3a = c->tessellate();
int idx = 0;
@@ -411,7 +411,7 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
//add new at pos
}
- } else if (mb->is_pressed() && ((mb->get_button_index() == BUTTON_LEFT && curve_del->is_pressed()) || (mb->get_button_index() == BUTTON_RIGHT && curve_edit->is_pressed()))) {
+ } else if (mb->is_pressed() && ((mb->get_button_index() == MOUSE_BUTTON_LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MOUSE_BUTTON_RIGHT && curve_edit->is_pressed()))) {
for (int i = 0; i < c->get_point_count(); i++) {
real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mbpos);
real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_out(i))).distance_to(mbpos);
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 3d7b01c149..470d897dcc 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -447,7 +447,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
uv_drag = true;
@@ -759,7 +759,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
bone_painting = false;
}
}
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
_cancel_editing();
if (bone_painting) {
@@ -768,9 +768,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_edit_draw->update();
- } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
}
}
@@ -778,7 +778,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
- if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if ((mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 drag(mm->get_relative().x, mm->get_relative().y);
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index a6afd45686..b298474406 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -755,8 +755,8 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
_save_layout();
}
-void ScriptEditor::_close_current_tab() {
- _close_tab(tab_container->get_current_tab());
+void ScriptEditor::_close_current_tab(bool p_save) {
+ _close_tab(tab_container->get_current_tab(), p_save);
}
void ScriptEditor::_close_discard_current_tab(const String &p_str) {
@@ -802,7 +802,7 @@ void ScriptEditor::_close_other_tabs() {
}
}
- _close_current_tab();
+ _close_current_tab(false);
}
}
@@ -820,7 +820,7 @@ void ScriptEditor::_close_all_tabs() {
}
}
- _close_current_tab();
+ _close_current_tab(false);
}
}
@@ -1372,7 +1372,7 @@ void ScriptEditor::_menu_option(int p_option) {
if (current->is_unsaved()) {
_ask_close_current_unsaved_tab(current);
} else {
- _close_current_tab();
+ _close_current_tab(false);
}
} break;
case FILE_COPY_PATH: {
@@ -2737,7 +2737,7 @@ void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid() && mb->is_pressed()) {
switch (mb->get_button_index()) {
- case BUTTON_MIDDLE: {
+ case MOUSE_BUTTON_MIDDLE: {
// Right-click selects automatically; middle-click does not.
int idx = script_list->get_item_at_position(mb->get_position(), true);
if (idx >= 0) {
@@ -2747,7 +2747,7 @@ void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) {
}
} break;
- case BUTTON_RIGHT: {
+ case MOUSE_BUTTON_RIGHT: {
_make_script_list_context_menu();
} break;
}
@@ -3497,7 +3497,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
erase_tab_confirm = memnew(ConfirmationDialog);
erase_tab_confirm->get_ok_button()->set_text(TTR("Save"));
erase_tab_confirm->add_button(TTR("Discard"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "discard");
- erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab));
+ erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab), varray(true));
erase_tab_confirm->connect("custom_action", callable_mp(this, &ScriptEditor::_close_discard_current_tab));
add_child(erase_tab_confirm);
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 09ed3854ea..b2172e7f10 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -325,7 +325,7 @@ class ScriptEditor : public PanelContainer {
void _close_tab(int p_idx, bool p_save = true, bool p_history_back = true);
- void _close_current_tab();
+ void _close_current_tab(bool p_save = true);
void _close_discard_current_tab(const String &p_str);
void _close_docs_tab();
void _close_other_tabs();
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index b6df66b8af..3534809891 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -601,8 +601,7 @@ void ScriptTextEditor::_bookmark_item_pressed(int p_idx) {
if (p_idx < 4) { // Any item before the separator.
_edit_option(bookmarks_menu->get_item_id(p_idx));
} else {
- code_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
- code_editor->get_text_editor()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred().
+ code_editor->goto_line_centered(bookmarks_menu->get_item_metadata(p_idx));
}
}
@@ -791,7 +790,7 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
emit_signal("request_open_script_at_line", result.script, result.location - 1);
} else {
emit_signal("request_save_history");
- _goto_line(result.location - 1);
+ goto_line_centered(result.location - 1);
}
} break;
case ScriptLanguage::LookupResult::RESULT_CLASS: {
@@ -1517,7 +1516,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
bool create_menu = false;
CodeEdit *tx = code_editor->get_text_editor();
- if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
local_pos = mb->get_global_position() - tx->get_global_position();
create_menu = true;
} else if (k.is_valid() && k->get_keycode() == KEY_MENU) {
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index c8a46715ad..8f8a4b3054 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -460,7 +460,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
int col, row;
CodeEdit *tx = shader_editor->get_text_editor();
tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 4949d2b9b7..4a7f6c0f7e 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -171,7 +171,7 @@ void Sprite2DEditor::_update_mesh_data() {
return;
}
- Ref<Image> image = texture->get_data();
+ Ref<Image> image = texture->get_image();
ERR_FAIL_COND(image.is_null());
if (image->is_compressed()) {
@@ -179,7 +179,7 @@ void Sprite2DEditor::_update_mesh_data() {
}
Rect2 rect;
- if (node->is_region()) {
+ if (node->is_region_enabled()) {
rect = node->get_region_rect();
} else {
rect.size = Size2(image->get_width(), image->get_height());
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 0547f99079..bd6dac7490 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -105,7 +105,7 @@ void SpriteFramesEditor::_sheet_preview_draw() {
void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Size2i size = split_sheet_preview->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
@@ -150,11 +150,11 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
// to allow performing this action anywhere, even if the cursor isn't
// hovering the texture in the workspace.
- if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
_sheet_zoom_in();
// Don't scroll up after zooming in.
accept_event();
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
_sheet_zoom_out();
// Don't scroll down after zooming out.
accept_event();
@@ -219,7 +219,8 @@ void SpriteFramesEditor::_sheet_zoom_out() {
}
void SpriteFramesEditor::_sheet_zoom_reset() {
- sheet_zoom = 1.f;
+ // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
+ sheet_zoom = MAX(1.0, EDSCALE);
Size2 texture_size = split_sheet_preview->get_texture()->get_size();
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
}
@@ -693,11 +694,11 @@ void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
_zoom_in();
// Don't scroll up after zooming in.
accept_event();
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
_zoom_out();
// Don't scroll down after zooming out.
accept_event();
@@ -732,7 +733,7 @@ void SpriteFramesEditor::_zoom_out() {
}
void SpriteFramesEditor::_zoom_reset() {
- thumbnail_zoom = 1.0f;
+ thumbnail_zoom = MAX(1.0, EDSCALE);
tree->set_fixed_column_width(thumbnail_default_size * 3 / 2);
tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
}
@@ -1229,13 +1230,14 @@ SpriteFramesEditor::SpriteFramesEditor() {
// Config scale.
scale_ratio = 1.2f;
- thumbnail_default_size = 96;
- thumbnail_zoom = 1.0f;
- max_thumbnail_zoom = 8.0f;
- min_thumbnail_zoom = 0.1f;
- sheet_zoom = 1.0f;
- max_sheet_zoom = 16.0f;
- min_sheet_zoom = 0.01f;
+ thumbnail_default_size = 96 * MAX(1.0, EDSCALE);
+ thumbnail_zoom = MAX(1.0, EDSCALE);
+ max_thumbnail_zoom = 8.0f * MAX(1.0, EDSCALE);
+ min_thumbnail_zoom = 0.1f * MAX(1.0, EDSCALE);
+ // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
+ sheet_zoom = MAX(1.0, EDSCALE);
+ max_sheet_zoom = 16.0f * MAX(1.0, EDSCALE);
+ min_sheet_zoom = 0.01f * MAX(1.0, EDSCALE);
_zoom_reset();
}
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index b88f1c91e6..2b8bfe067d 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -469,7 +469,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
int col, row;
CodeEdit *tx = code_editor->get_text_editor();
tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index 254ad3d56e..265d4ccc1e 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -36,7 +36,7 @@
void TextureLayeredEditor::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
y_rot += -mm->get_relative().x * 0.01;
x_rot += mm->get_relative().y * 0.01;
_update_material();
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 63255e6547..7b927ad98b 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -285,7 +285,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
if (node_ninepatch || obj_styleBox.is_valid()) {
edited_margin = -1;
@@ -447,7 +447,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
creating = false;
}
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
if (drag) {
drag = false;
if (edited_margin >= 0) {
@@ -466,9 +466,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
drag_index = -1;
}
}
- } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
_zoom_on_position(draw_zoom * ((0.95 + (0.05 * mb->get_factor())) / 0.95), mb->get_position());
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
_zoom_on_position(draw_zoom * (1 - (0.05 * mb->get_factor())), mb->get_position());
}
}
@@ -476,7 +476,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
- if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
hscroll->set_value(hscroll->get_value() - dragged.x);
vscroll->set_value(vscroll->get_value() - dragged.y);
@@ -897,7 +897,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
atlas_tex = Ref<AtlasTexture>(nullptr);
}
edit_draw->update();
- if ((node_sprite && !node_sprite->is_region()) || (node_sprite_3d && !node_sprite_3d->is_region())) {
+ if ((node_sprite && !node_sprite->is_region_enabled()) || (node_sprite_3d && !node_sprite_3d->is_region_enabled())) {
set_process(true);
}
if (!p_obj) {
@@ -1115,7 +1115,7 @@ void TextureRegionEditorPlugin::_editor_visiblity_changed() {
void TextureRegionEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_region_button->show();
- bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region());
+ bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region_enabled()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region_enabled());
if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) {
editor->make_bottom_panel_item_visible(region_editor);
}
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 6a16aa28a9..bd721244ea 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -40,9 +40,12 @@
void TileMapEditor::_node_removed(Node *p_node) {
if (p_node == node && node) {
- // Fixes #44824, which describes a situation where you can reselect a TileMap node without first de-selecting it when switching scenes.
- node->disconnect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed));
+ Callable callable_tileset_settings_changed = callable_mp(this, &TileMapEditor::_tileset_settings_changed);
+ if (node->is_connected("settings_changed", callable_tileset_settings_changed)) {
+ // Fixes #44824, which describes a situation where you can reselect a TileMap node without first de-selecting it when switching scenes.
+ node->disconnect("settings_changed", callable_tileset_settings_changed);
+ }
node = nullptr;
}
}
@@ -230,11 +233,11 @@ void TileMapEditor::_palette_input(const Ref<InputEvent> &p_event) {
// Zoom in/out using Ctrl + mouse wheel.
if (mb.is_valid() && mb->is_pressed() && mb->get_command()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
size_slider->set_value(size_slider->get_value() + 0.2);
}
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
size_slider->set_value(size_slider->get_value() - 0.2);
}
}
@@ -963,9 +966,9 @@ void TileMapEditor::_update_copydata() {
tcd.flip_v = node->is_cell_y_flipped(j, i);
tcd.transpose = node->is_cell_transposed(j, i);
tcd.autotile_coord = node->get_cell_autotile_coord(j, i);
- }
- copydata.push_back(tcd);
+ copydata.push_back(tcd);
+ }
}
}
}
@@ -1024,7 +1027,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
if (Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
return false; // Drag.
@@ -1174,7 +1177,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
}
- } else if (mb->get_button_index() == BUTTON_RIGHT) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
if (mb->is_pressed()) {
if (tool == TOOL_SELECTING || selection_active) {
tool = TOOL_NONE;
@@ -1459,7 +1462,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
- if (tool == TOOL_PICKING && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (tool == TOOL_PICKING && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
_pick_tile(over_tile);
return true;
@@ -1870,7 +1873,11 @@ void TileMapEditor::edit(Node *p_tile_map) {
}
if (node) {
- node->disconnect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed));
+ Callable callable_tileset_settings_changed = callable_mp(this, &TileMapEditor::_tileset_settings_changed);
+
+ if (node->is_connected("settings_changed", callable_tileset_settings_changed)) {
+ node->disconnect("settings_changed", callable_tileset_settings_changed);
+ }
}
if (p_tile_map) {
node = Object::cast_to<TileMap>(p_tile_map);
@@ -1897,7 +1904,11 @@ void TileMapEditor::edit(Node *p_tile_map) {
}
if (node) {
- node->connect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed));
+ Callable callable_tileset_settings_changed = callable_mp(this, &TileMapEditor::_tileset_settings_changed);
+
+ if (!node->is_connected("settings_changed", callable_tileset_settings_changed)) {
+ node->connect("settings_changed", callable_tileset_settings_changed);
+ }
}
_clear_bucket_cache();
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index c628fe8367..feaf609557 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -80,7 +80,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
Vector2 phys_offset;
Size2 s;
- if (mi->is_region()) {
+ if (mi->is_region_enabled()) {
s = mi->get_region_rect().size;
p_library->tile_set_region(id, mi->get_region_rect());
} else {
@@ -1246,12 +1246,12 @@ void TileSetEditor::_on_scroll_container_input(const Ref<InputEvent> &p_event) {
// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
// to allow performing this action anywhere, even if the cursor isn't
// hovering the texture in the workspace.
- if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
print_line("zooming in");
_zoom_in();
// Don't scroll up after zooming in.
accept_event();
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
print_line("zooming out");
_zoom_out();
// Don't scroll down after zooming out.
@@ -1280,7 +1280,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
const Ref<InputEventMouseMotion> mm = p_ie;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && !creating_shape) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !creating_shape) {
if (!current_tile_region.has_point(mb->get_position())) {
List<int> *tiles = new List<int>();
tileset->get_tile_list(tiles);
@@ -1304,7 +1304,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
// Drag Middle Mouse
if (mm.is_valid()) {
- if (mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
+ if (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
Vector2 dragged(mm->get_relative().x, mm->get_relative().y);
scroll->set_h_scroll(scroll->get_h_scroll() - dragged.x * workspace->get_scale().x);
scroll->set_v_scroll(scroll->get_v_scroll() - dragged.y * workspace->get_scale().x);
@@ -1313,7 +1313,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (edit_mode == EDITMODE_REGION) {
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (get_current_tile() >= 0 || workspace_mode != WORKSPACE_EDIT) {
dragging = true;
region_from = mb->get_position();
@@ -1322,13 +1322,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
workspace_overlay->update();
return;
}
- } else if (dragging && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ } else if (dragging && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
dragging = false;
edited_region = Rect2();
workspace->update();
workspace_overlay->update();
return;
- } else if (dragging && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ } else if (dragging && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
dragging = false;
update_edited_region(mb->get_position());
edited_region.position -= WORKSPACE_MARGIN;
@@ -1428,7 +1428,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
switch (edit_mode) {
case EDITMODE_ICON: {
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && current_tile_region.has_point(mb->get_position())) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && current_tile_region.has_point(mb->get_position())) {
Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
undo_redo->create_action(TTR("Set Tile Icon"));
undo_redo->add_do_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), coord);
@@ -1445,9 +1445,9 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (dragging) {
return;
}
- if ((mb->get_button_index() == BUTTON_RIGHT || mb->get_button_index() == BUTTON_LEFT) && current_tile_region.has_point(mb->get_position())) {
+ if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT || mb->get_button_index() == MOUSE_BUTTON_LEFT) && current_tile_region.has_point(mb->get_position())) {
dragging = true;
- erasing = (mb->get_button_index() == BUTTON_RIGHT);
+ erasing = (mb->get_button_index() == MOUSE_BUTTON_RIGHT);
alternative = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
@@ -1518,7 +1518,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
} else {
- if ((erasing && mb->get_button_index() == BUTTON_RIGHT) || (!erasing && mb->get_button_index() == BUTTON_LEFT)) {
+ if ((erasing && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (!erasing && mb->get_button_index() == MOUSE_BUTTON_LEFT)) {
dragging = false;
erasing = false;
alternative = false;
@@ -1612,7 +1612,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
shape_anchor += current_tile_region.position;
if (tools[TOOL_SELECT]->is_pressed()) {
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (edit_mode != EDITMODE_PRIORITY && current_shape.size() > 0) {
int grabbed_point = get_grabbed_point(mb->get_position(), grab_threshold);
@@ -1630,7 +1630,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
workspace->update();
- } else if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ } else if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (edit_mode == EDITMODE_COLLISION) {
if (dragging_point >= 0) {
dragging_point = -1;
@@ -1705,7 +1705,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
} else if (tools[SHAPE_NEW_POLYGON]->is_pressed()) {
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Vector2 pos = mb->get_position();
pos = snap_point(pos);
if (creating_shape) {
@@ -1725,7 +1725,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
current_shape.push_back(snap_point(pos));
workspace->update();
}
- } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
if (creating_shape) {
creating_shape = false;
_select_edited_shape_coord();
@@ -1739,7 +1739,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
} else if (tools[SHAPE_NEW_RECTANGLE]->is_pressed()) {
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
_set_edited_collision_shape(Ref<ConvexPolygonShape2D>());
current_shape.resize(0);
Vector2 pos = mb->get_position();
@@ -1751,13 +1751,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
creating_shape = true;
workspace->update();
return;
- } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
if (creating_shape) {
creating_shape = false;
_select_edited_shape_coord();
workspace->update();
}
- } else if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ } else if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (creating_shape) {
// if the first two corners are within grabbing distance of one another, expand the rect to fill the tile
if (is_within_grabbing_distance_of_first_point(current_shape[1], grab_threshold)) {
@@ -2928,7 +2928,7 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
}
if (p_total < 0) {
- points.invert();
+ points.reverse();
}
shape->set_points(points);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index abe3f6cd63..290d715bfc 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -2604,7 +2604,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
VisualShader::Type type = get_current_shader_type();
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
selected_constants.clear();
selected_uniforms.clear();
@@ -2681,7 +2681,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
}
if (selected_uniforms.size() > 0) {
- popup_menu->add_item(TTR("Convert Uniforms(s) to Constant(s)"), NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS);
+ popup_menu->add_item(TTR("Convert Uniform(s) to Constant(s)"), NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS);
}
}
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 4bcb616fbd..3ede50320a 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -37,7 +37,7 @@
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "core/string/compressed_translation.h"
+#include "core/string/optimized_translation.h"
#include "editor_data.h"
#include "editor_node.h"
#include "editor_scale.h"
@@ -1082,6 +1082,7 @@ ProjectExportDialog::ProjectExportDialog() {
export_filter->add_item(TTR("Export all resources in the project"));
export_filter->add_item(TTR("Export selected scenes (and dependencies)"));
export_filter->add_item(TTR("Export selected resources (and dependencies)"));
+ export_filter->add_item(TTR("Export all resources in the project except resources checked below"));
resources_vb->add_margin_child(TTR("Export Mode:"), export_filter);
export_filter->connect("item_selected", callable_mp(this, &ProjectExportDialog::_export_type_changed));
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 7d421bdf81..eda9499783 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -100,6 +100,7 @@ private:
FileDialog *fdialog_install;
String zip_path;
String zip_title;
+ String zip_root;
AcceptDialog *dialog_error;
String fav_dir;
@@ -200,7 +201,9 @@ private:
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
- if (String(fname).ends_with("project.godot")) {
+ String fname_str = String(fname);
+ if (fname_str.ends_with("project.godot")) {
+ zip_root = fname_str.substr(0, fname_str.rfind("project.godot"));
break;
}
@@ -487,7 +490,7 @@ private:
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
- ResourceSaver::save(dir.plus_file("icon.png"), msg->get_theme_icon("DefaultProjectIcon", "EditorIcons"));
+ ResourceSaver::save(dir.plus_file("icon.png"), create_unscaled_default_project_icon());
FileAccess *f = FileAccess::open(dir.plus_file("default_env.tres"), FileAccess::WRITE);
if (!f) {
@@ -533,44 +536,34 @@ private:
String path = fname;
- int depth = 1; //stuff from github comes with tag
- bool skip = false;
- while (depth > 0) {
- int pp = path.find("/");
- if (pp == -1) {
- skip = true;
- break;
- }
- path = path.substr(pp + 1, path.length());
- depth--;
- }
-
- if (skip || path == String()) {
+ if (path == String() || path == zip_root || !zip_root.is_subsequence_of(path)) {
//
} else if (path.ends_with("/")) { // a dir
path = path.substr(0, path.length() - 1);
+ String rel_path = path.substr(zip_root.length());
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- da->make_dir(dir.plus_file(path));
+ da->make_dir(dir.plus_file(rel_path));
memdelete(da);
} else {
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
+ String rel_path = path.substr(zip_root.length());
//read
unzOpenCurrentFile(pkg);
unzReadCurrentFile(pkg, data.ptrw(), data.size());
unzCloseCurrentFile(pkg);
- FileAccess *f = FileAccess::open(dir.plus_file(path), FileAccess::WRITE);
+ FileAccess *f = FileAccess::open(dir.plus_file(rel_path), FileAccess::WRITE);
if (f) {
f->store_buffer(data.ptr(), data.size());
memdelete(f);
} else {
- failed_files.push_back(path);
+ failed_files.push_back(rel_path);
}
}
@@ -1741,7 +1734,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
int clicked_index = p_hb->get_index();
const Item &clicked_project = _projects[clicked_index];
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->get_shift() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) {
int anchor_index = -1;
for (int i = 0; i < _projects.size(); ++i) {
@@ -2425,8 +2418,10 @@ ProjectManager::ProjectManager() {
// Define a minimum window size to prevent UI elements from overlapping or being cut off
DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE);
- // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below
- DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE));
+ // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the lines below
+ float scale_factor = MAX(1, EDSCALE);
+ Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
+ DisplayServer::get_singleton()->window_set_size(Vector2i(window_size.x * scale_factor, window_size.y * scale_factor));
}
// TRANSLATORS: This refers to the application where users manage their Godot projects.
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 6e2cd72796..de7996eaa2 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -52,6 +52,7 @@ void ProjectSettingsEditor::popup_project_settings() {
localization_editor->update_translations();
autoload_settings->update_autoload();
plugin_settings->update_plugins();
+ import_defaults_editor->clear();
}
void ProjectSettingsEditor::queue_save() {
@@ -257,6 +258,7 @@ void ProjectSettingsEditor::_add_feature_overrides() {
}
void ProjectSettingsEditor::_editor_restart() {
+ ProjectSettings::get_singleton()->save();
EditorNode::get_singleton()->save_all_scenes();
EditorNode::get_singleton()->restart_editor();
}
@@ -648,7 +650,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
action_map->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
action_map->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
action_map->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
- action_map->set_toggle_editable_label(TTR("Show built-in Actions"));
+ action_map->set_toggle_editable_label(TTR("Show Built-in Actions"));
action_map->set_show_uneditable(false);
tab_container->add_child(action_map);
@@ -692,4 +694,9 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
}
inspector->set_restrict_to_basic_settings(!use_advanced);
+
+ import_defaults_editor = memnew(ImportDefaultsEditor);
+ import_defaults_editor->set_name(TTR("Import Defaults"));
+ tab_container->add_child(import_defaults_editor);
+ import_defaults_editor->connect("project_settings_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
}
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index c28785bb27..cde46ac4c4 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -36,6 +36,7 @@
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
+#include "editor/import_defaults_editor.h"
#include "editor/localization_editor.h"
#include "editor/shader_globals_editor.h"
#include "editor_autoload_settings.h"
@@ -75,6 +76,7 @@ class ProjectSettingsEditor : public AcceptDialog {
PanelContainer *restart_container;
Button *restart_close_button;
+ ImportDefaultsEditor *import_defaults_editor;
EditorData *data;
UndoRedo *undo_redo;
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 07312e42b4..0a4f432e4a 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -417,7 +417,12 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
updating = false;
return false;
- } else if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS || hint == PROPERTY_HINT_LAYERS_2D_RENDER || hint == PROPERTY_HINT_LAYERS_3D_PHYSICS || hint == PROPERTY_HINT_LAYERS_3D_RENDER) {
+ } else if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS ||
+ hint == PROPERTY_HINT_LAYERS_2D_RENDER ||
+ hint == PROPERTY_HINT_LAYERS_2D_NAVIGATION ||
+ hint == PROPERTY_HINT_LAYERS_3D_PHYSICS ||
+ hint == PROPERTY_HINT_LAYERS_3D_RENDER ||
+ hint == PROPERTY_HINT_LAYERS_3D_NAVIGATION) {
String basename;
switch (hint) {
case PROPERTY_HINT_LAYERS_2D_RENDER:
@@ -426,12 +431,18 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
case PROPERTY_HINT_LAYERS_2D_PHYSICS:
basename = "layer_names/2d_physics";
break;
+ case PROPERTY_HINT_LAYERS_2D_NAVIGATION:
+ basename = "layer_names/2d_navigation";
+ break;
case PROPERTY_HINT_LAYERS_3D_RENDER:
basename = "layer_names/3d_render";
break;
case PROPERTY_HINT_LAYERS_3D_PHYSICS:
basename = "layer_names/3d_physics";
break;
+ case PROPERTY_HINT_LAYERS_3D_NAVIGATION:
+ basename = "layer_names/3d_navigation";
+ break;
}
checks20gc->show();
@@ -1153,7 +1164,12 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
emit_signal("variant_changed");
} break;
case Variant::INT: {
- if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS || hint == PROPERTY_HINT_LAYERS_2D_RENDER || hint == PROPERTY_HINT_LAYERS_3D_PHYSICS || hint == PROPERTY_HINT_LAYERS_3D_RENDER) {
+ if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS ||
+ hint == PROPERTY_HINT_LAYERS_2D_RENDER ||
+ hint == PROPERTY_HINT_LAYERS_2D_NAVIGATION ||
+ hint == PROPERTY_HINT_LAYERS_3D_PHYSICS ||
+ hint == PROPERTY_HINT_LAYERS_3D_RENDER ||
+ hint == PROPERTY_HINT_LAYERS_3D_NAVIGATION) {
uint32_t f = v;
if (checks20[p_which]->is_pressed()) {
f |= (1 << p_which);
@@ -1337,7 +1353,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
void CustomPropertyEditor::_drag_easing(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
float rel = mm->get_relative().x;
if (rel == 0) {
return;
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 48aa0471c9..b51524b299 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -434,7 +434,10 @@ String RenameDialog::_substitute(const String &subject, const Node *node, int co
}
int current = EditorNode::get_singleton()->get_editor_data().get_edited_scene();
- result = result.replace("${SCENE}", EditorNode::get_singleton()->get_editor_data().get_scene_title(current));
+ // Always request the scene title with the extension stripped.
+ // Otherwise, the result could vary depending on whether a scene with the same name
+ // (but different extension) is currently open.
+ result = result.replace("${SCENE}", EditorNode::get_singleton()->get_editor_data().get_scene_title(current, true));
Node *root_node = SceneTree::get_singleton()->get_edited_scene_root();
if (root_node) {
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 48c4d33184..57d517b7e9 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -63,7 +63,7 @@ void SceneTreeDock::_quick_open() {
void SceneTreeDock::_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
restore_script_editor_on_drag = false; //lost chance
}
}
@@ -219,6 +219,9 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node
editor_data->get_undo_redo().commit_action();
editor->push_item(instances[instances.size() - 1]);
+ for (int i = 0; i < instances.size(); i++) {
+ emit_signal("node_created", instances[i]);
+ }
}
void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
@@ -347,6 +350,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
+ if (reset_create_dialog) {
+ create_dialog->set_base_type("Node");
+ reset_create_dialog = false;
+ }
+
// Prefer nodes that inherit from the current scene root.
Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
if (current_edited_scene_root) {
@@ -367,6 +375,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
create_dialog->popup_create(true);
+ if (!p_confirm_override) {
+ emit_signal("add_node_used");
+ }
} break;
case TOOL_INSTANCE: {
if (!profile_allow_editing) {
@@ -381,7 +392,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
quick_open->popup_dialog("PackedScene", true);
quick_open->set_title(TTR("Instance Child Scene"));
-
+ if (!p_confirm_override) {
+ emit_signal("add_node_used");
+ }
} break;
case TOOL_EXPAND_COLLAPSE: {
if (!scene_tree->get_selected()) {
@@ -514,6 +527,14 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
+ if (!_validate_no_foreign()) {
+ break;
+ }
+
+ if (!_validate_no_instance()) {
+ break;
+ }
+
Node *selected = scene_tree->get_selected();
if (!selected && !editor_selection->get_selected_node_list().is_empty()) {
selected = editor_selection->get_selected_node_list().front()->get();
@@ -587,7 +608,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
List<Node *> selection = editor_selection->get_selected_node_list();
selection.sort_custom<Node::Comparator>(); // sort by index
if (MOVING_DOWN) {
- selection.invert();
+ selection.reverse();
}
int lowest_id = common_parent->get_child_count() - 1;
@@ -664,7 +685,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
Node *dupsingle = nullptr;
- List<Node *> editable_children;
selection.sort_custom<Node::Comparator>();
@@ -680,10 +700,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Map<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap);
- if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node)) {
- editable_children.push_back(dup);
- }
-
ERR_CONTINUE(!dup);
if (selection.size() == 1) {
@@ -718,11 +734,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (dupsingle) {
editor->push_item(dupsingle);
}
-
- for (List<Node *>::Element *E = editable_children.back(); E; E = E->prev()) {
- _toggle_editable_children(E->get());
- }
-
} break;
case TOOL_REPARENT: {
if (!profile_allow_editing) {
@@ -886,7 +897,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Node *scene = editor_data->get_edited_scene_root();
if (!scene) {
- accept->set_text(TTR("This operation can't be done without a scene."));
+ accept->set_text(TTR("Saving the branch as a scene requires having a scene open in the editor."));
accept->popup_centered();
break;
}
@@ -894,7 +905,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() != 1) {
- accept->set_text(TTR("This operation requires a single selected node."));
+ accept->set_text(vformat(TTR("Saving the branch as a scene requires selecting only one node, but you have selected %d nodes."), selection.size()));
accept->popup_centered();
break;
}
@@ -902,13 +913,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Node *tocopy = selection.front()->get();
if (tocopy == scene) {
- accept->set_text(TTR("Can not perform with the root node."));
+ accept->set_text(TTR("Can't save the root node branch as an instanced scene.\nTo create an editable copy of the current scene, duplicate it using the FileSystem dock context menu\nor create an inherited scene using Scene > New Inherited Scene... instead."));
accept->popup_centered();
break;
}
if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_filename() != "") {
- accept->set_text(TTR("This operation can't be done on instanced scenes."));
+ accept->set_text(TTR("Can't save the branch of an already instanced scene.\nTo create a variation of a scene, you can make an inherited scene based on the instanced scene using Scene > New Inherited Scene... instead."));
accept->popup_centered();
break;
}
@@ -1373,7 +1384,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai
base_path.push_back(n->get_name());
n = n->get_parent();
}
- base_path.invert();
+ base_path.reverse();
Vector<StringName> new_base_path;
if (p_new_parent) {
@@ -1383,7 +1394,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai
n = n->get_parent();
}
- new_base_path.invert();
+ new_base_path.reverse();
}
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
@@ -1569,7 +1580,7 @@ void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) {
base_path.push_back(n->get_name());
n = n->get_parent();
}
- base_path.invert();
+ base_path.reverse();
Vector<StringName> new_base_path = base_path;
base_path.push_back(p_node->get_name());
@@ -1615,6 +1626,20 @@ bool SceneTreeDock::_validate_no_foreign() {
return true;
}
+bool SceneTreeDock::_validate_no_instance() {
+ List<Node *> selection = editor_selection->get_selected_node_list();
+
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ if (E->get() != edited_scene && E->get()->get_filename() != "") {
+ accept->set_text(TTR("This operation can't be done on instanced scenes."));
+ accept->popup_centered();
+ return false;
+ }
+ }
+
+ return true;
+}
+
void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
Node *new_parent = scene_root->get_node(p_path);
ERR_FAIL_COND(!new_parent);
@@ -2079,6 +2104,8 @@ void SceneTreeDock::_do_create(Node *p_parent) {
}
ct->set_size(ms);
}
+
+ emit_signal("node_created", c);
}
void SceneTreeDock::_create() {
@@ -2299,10 +2326,14 @@ void SceneTreeDock::_new_scene_from(String p_file) {
Node *base = selection.front()->get();
- Map<Node *, Node *> reown;
- reown[editor_data->get_edited_scene_root()] = base;
- Node *copy = base->duplicate_and_reown(reown);
+ Map<const Node *, Node *> duplimap;
+ Node *copy = base->duplicate_from_editor(duplimap);
+
if (copy) {
+ for (int i = 0; i < copy->get_child_count(); i++) {
+ _set_node_owner_recursive(copy->get_child(i), copy);
+ }
+
Ref<PackedScene> sdata = memnew(PackedScene);
Error err = sdata->pack(copy);
memdelete(copy);
@@ -2332,6 +2363,16 @@ void SceneTreeDock::_new_scene_from(String p_file) {
}
}
+void SceneTreeDock::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
+ if (!p_node->get_owner()) {
+ p_node->set_owner(p_owner);
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _set_node_owner_recursive(p_node->get_child(i), p_owner);
+ }
+}
+
static bool _is_node_visible(Node *p_node) {
if (!p_node->get_owner()) {
return false;
@@ -2581,7 +2622,18 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if (full_selection.size() == 1) {
menu->add_icon_shortcut(get_theme_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME);
}
- menu->add_icon_shortcut(get_theme_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
+
+ bool can_replace = true;
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ if (E->get() != edited_scene && (E->get()->get_owner() != edited_scene || E->get()->get_filename() != "")) {
+ can_replace = false;
+ break;
+ }
+ }
+
+ if (can_replace) {
+ menu->add_icon_shortcut(get_theme_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
+ }
if (scene_tree->get_selected() != edited_scene) {
menu->add_separator();
@@ -2743,6 +2795,16 @@ void SceneTreeDock::open_script_dialog(Node *p_for_node, bool p_extend) {
}
}
+void SceneTreeDock::open_add_child_dialog() {
+ create_dialog->set_base_type("CanvasItem");
+ _tool_selected(TOOL_NEW, true);
+ reset_create_dialog = true;
+}
+
+void SceneTreeDock::open_instance_child_dialog() {
+ _tool_selected(TOOL_INSTANCE, true);
+}
+
void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
ERR_FAIL_COND(remote_tree != nullptr);
add_child(p_remote);
@@ -2942,6 +3004,8 @@ void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::replace_node);
ADD_SIGNAL(MethodInfo("remote_tree_selected"));
+ ADD_SIGNAL(MethodInfo("add_node_used"));
+ ADD_SIGNAL(MethodInfo("node_created", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
}
SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 9bc281c7fb..aa62c93cb5 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -100,6 +100,7 @@ class SceneTreeDock : public VBoxContainer {
Vector<ObjectID> subresources;
bool restore_script_editor_on_drag;
+ bool reset_create_dialog = false;
int current_option;
CreateDialog *create_dialog;
@@ -203,8 +204,10 @@ class SceneTreeDock : public VBoxContainer {
void _import_subscene();
void _new_scene_from(String p_file);
+ void _set_node_owner_recursive(Node *p_node, Node *p_owner);
bool _validate_no_foreign();
+ bool _validate_no_instance();
void _selection_changed();
void _update_script_button();
@@ -272,6 +275,9 @@ public:
void attach_script_to_selected(bool p_extend);
void open_script_dialog(Node *p_for_node, bool p_extend);
+ void open_add_child_dialog();
+ void open_instance_child_dialog();
+
ScriptCreateDialog *get_script_create_dialog() { return script_create_dialog; }
SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index b6347d3b46..b5e9aec854 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -626,7 +626,7 @@ void SceneTreeEditor::_selected_changed() {
}
void SceneTreeEditor::_deselect_items() {
- // Clear currently elected items in scene tree dock.
+ // Clear currently selected items in scene tree dock.
if (editor_selection) {
editor_selection->clear();
emit_signal("node_changed");
@@ -776,9 +776,11 @@ void SceneTreeEditor::_renamed() {
return;
}
- String new_name = which->get_text(0);
- if (!Node::_validate_node_name(new_name)) {
- error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + Node::invalid_character);
+ String raw_new_name = which->get_text(0);
+ String new_name = raw_new_name.validate_node_name();
+
+ if (new_name != raw_new_name) {
+ error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::invalid_node_name_characters);
error->popup_centered();
if (new_name.is_empty()) {
@@ -992,9 +994,6 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
if (!can_rename) {
return false; //not editable tree
}
- if (filter != String()) {
- return false; //can't rearrange tree with filter turned on
- }
Dictionary d = p_data;
if (!d.has("type")) {
@@ -1047,7 +1046,7 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
}
}
- return String(d["type"]) == "nodes";
+ return String(d["type"]) == "nodes" && filter == String();
}
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
@@ -1170,6 +1169,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
tree->set_begin(Point2(0, p_label ? 18 : 0));
tree->set_end(Point2(0, 0));
+ tree->set_allow_reselect(true);
tree->add_theme_constant_override("button_margin", 0);
add_child(tree);
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index 6b505a6784..fd5157f04f 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -181,6 +181,7 @@ protected:
public:
void popup_scenetree_dialog();
SceneTreeEditor *get_scene_tree() { return tree; }
+ LineEdit *get_filter_line_edit() { return filter; }
SceneTreeDialog();
~SceneTreeDialog();
};
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index a61b4aa3b9..ebef5be9ed 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -483,8 +483,5 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() {
}
ShaderGlobalsEditor::~ShaderGlobalsEditor() {
- if (is_visible_in_tree()) {
- inspector->edit(nullptr);
- }
memdelete(interface);
}
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 9c2cb8bdee..cfee3af954 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -659,7 +659,7 @@ msgstr "Stel Oorgange na:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1913,8 +1913,8 @@ msgid "Open a File or Directory"
msgstr "Open 'n Lêer of Gids"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Stoor"
@@ -2581,7 +2581,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2981,14 +2981,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Soek"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3365,7 +3357,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3675,6 +3667,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -4087,6 +4084,25 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Skep Vouer"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Ek sien..."
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Laai Verstek"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5085,7 +5101,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5194,7 +5210,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7022,6 +7037,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Soek"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7173,8 +7196,8 @@ msgstr "Skep"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10397,6 +10420,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Laai Verstek"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10647,6 +10675,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Anim Dupliseer Sleutels"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Deursoek Hulp"
@@ -10773,6 +10810,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Anim Dupliseer Sleutels"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12411,6 +12453,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12666,11 +12716,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 82edf48cf2..f4b65c0065 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -46,12 +46,13 @@
# Musab Alasaifer <mousablasefer@gmail.com>, 2020.
# Yassine Oudjana <y.oudjana@protonmail.com>, 2020.
# bruvzg <bruvzg13@gmail.com>, 2020.
-# StarlkYT <mrsstarlkps4@gmail.com>, 2020.
+# StarlkYT <mrsstarlkps4@gmail.com>, 2020, 2021.
+# Games Toon <xxtvgoodxx@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-12-29 15:03+0000\n"
+"PO-Revision-Date: 2021-03-07 06:04+0000\n"
"Last-Translator: StarlkYT <mrsstarlkps4@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
@@ -61,7 +62,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.5.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -684,7 +685,7 @@ msgstr "إختر المقاطع المراد نسخها"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "نسخ"
@@ -1701,9 +1702,8 @@ msgid "Node Dock"
msgstr "رصيف العُقد"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "نظام الملفات"
+msgstr "قوائم نظام الملفات"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@@ -1885,8 +1885,8 @@ msgid "Open a File or Directory"
msgstr "إفتح ملف أو وجهة"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "حفظ"
@@ -2342,6 +2342,9 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"تم تجاوز اعدادات المحرر الاساسيه.\n"
+"لإستعادة اعدادات المحرر, اذهب إلى خيار 'Delete Layout' من ثم إحفظ الاعدادات "
+"الاساسيه."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2406,7 +2409,7 @@ msgstr "ليس هناك مشهد محدد ليتم تشغيله."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "احفظ المشهد قبل التشغيل..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2551,7 +2554,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "غير قادر علي تفعيل إضافة البرنامج المُساعد في: '%s' تحميل الظبط فشل."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"غير قادر علي إيجاد منطقة النص البرمجي من أجل إضافة البرنامج في: 'res://"
"addons/%s'."
@@ -2983,14 +2987,6 @@ msgid "Help"
msgstr "مساعدة"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "بحث"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "مستندات الإنترنت"
@@ -3154,13 +3150,12 @@ msgid "Open & Run a Script"
msgstr "فتح و تشغيل كود"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"الملفات التالية أحدث على القرص.\n"
-"ما الإجراء الذي ينبغي اتخاذه؟:"
+"ما الإجراء الذي ينبغي اتخاذه؟"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3382,7 +3377,7 @@ msgstr "إجعلة مميزاً"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "لصق"
@@ -3696,6 +3691,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "الحالة: إستيراد الملف فشل. من فضلك أصلح الملف و أعد إستيراده يدوياً."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "لا يمكن مسح/إعادة تسمية جذر الموارد."
@@ -4081,6 +4081,25 @@ msgstr "هل قمت بإرجاع كائن مشتق من العقدة في دال
msgid "Saving..."
msgstr "جاري الحفظ..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "تحديد الوضع"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "إستيراد"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "تحميل الإفتراضي"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d ملفات"
@@ -5047,7 +5066,8 @@ msgid "Got:"
msgstr "ما تم الحصول عليه:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "فشل التاكد من ترميز sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5151,7 +5171,6 @@ msgid "Sort:"
msgstr "ترتيب:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "الفئة:"
@@ -6974,6 +6993,14 @@ msgstr "إغلاق المستندات"
msgid "Run"
msgstr "تشغيل"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "بحث"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "اخط خطوة ضمن"
@@ -7120,8 +7147,8 @@ msgstr "نقاط التكسّر"
msgid "Go To"
msgstr "التوجه إلى"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "قص"
@@ -7344,9 +7371,8 @@ msgid "Yaw"
msgstr "الإنحراف Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "الحجم: "
+msgstr "الحجم"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -10411,6 +10437,11 @@ msgstr "تحميل تلقائي"
msgid "Plugins"
msgstr "إضافات"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "تحميل الإفتراضي"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "إعداد مُسبق..."
@@ -10472,9 +10503,8 @@ msgid "Batch Rename"
msgstr "إعادة تسمية الدفعة"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Replace:"
-msgstr "إستبدال: "
+msgstr "إستبدال:"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10663,6 +10693,16 @@ msgid "Instance Child Scene"
msgstr "نمذجة المشهد الابن"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Can't paste root node into the same scene."
+msgstr "لا يمكن تنفيذ الإجراء على عُقدة من مشهد أجنبي!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "لصق العُقد"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "فصل النص البرمجي"
@@ -10790,6 +10830,11 @@ msgid "Attach Script"
msgstr "إلحاق نص برمجي"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "قص العُقد"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "إزالة عُقدة (عُقد)"
@@ -12446,6 +12491,14 @@ msgstr ""
"مُضلع تصادم ثنائي الأبعاد (CollisionPolygon2D) الفارغ ليس له أي تأثير على "
"التصادم."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12782,11 +12835,6 @@ msgstr ""
"GIProbes لا يدعم برنامج تشغيل الفيديو GLES2.\n"
"استخدم BakedLightmap بدلاً من ذلك."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "بقعة الضوء بزاوية أكبر من 90 درجة لا يمكنها إلقاء الظلال."
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 886a8c8e6a..cb2b9e1bd2 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
"Last-Translator: Любомир Василев <lyubomirv@gmx.com>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
@@ -26,7 +26,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -640,7 +640,7 @@ msgstr "Изберете пътечки за копиране"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Копиране"
@@ -1811,8 +1811,8 @@ msgid "Open a File or Directory"
msgstr "Отваряне на файл или папка"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Запазване"
@@ -2446,39 +2446,50 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "Не може да бъде намерено полето за скрипт за добавката: „%s“."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "Не може да се зареди скриптът на добавка от: „%s“."
+msgstr "Не може да се зареди добавката-скрипт от: „%s“."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
+"Не може да се зареди добавката-скрипт от: „%s“. Изглежда има грешка в кода. "
+"Моля, проверете синтаксиса."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
+"Не може да се зареди добавката-скрипт от: „%s“. Базовият тип не е "
+"„EditorPlugin“."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
+"Не може да се зареди добавката-скрипт от: „%s“. Скриптът не е в режим на "
+"„инструмент“."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"Сцената „%s“ е била внесена автоматично и затова не може да се променя.\n"
+"Ако искате да правите промени в нея, може да създадете нова сцена-наследник."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"Грешка при зареждането на сцената. Тя трябва да се намира в папката на "
+"проекта. Използвайте „Внасяне“, за да отворите сцената, и след това я "
+"запазете някъде в папката на проекта."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
@@ -2494,6 +2505,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Няма определена главна сцена. Искате ли да изберете такава сега?\n"
+"Можете да промените това по всяко време в „Настройките на проекта“, в "
+"категорията „Приложение“."
#: editor/editor_node.cpp
msgid ""
@@ -2501,6 +2515,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Избраната сцена „%s“ не съществува. Искате ли да изберете друга?\n"
+"Можете да промените това по всяко време в „Настройките на проекта“, в "
+"категорията „Приложение“."
#: editor/editor_node.cpp
msgid ""
@@ -2508,6 +2525,10 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Избраната сцена „%s“ не е файл съдържащ сцена. Искате ли да изберете "
+"подходящ файл?\n"
+"Можете да промените това по всяко време в „Настройките на проекта“, в "
+"категорията „Приложение“."
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -2838,14 +2859,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Търсене"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -2999,13 +3012,12 @@ msgid "Open & Run a Script"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Следните файлове са по-нови на диска.\n"
-"Кое действие трябва да се предприеме?:"
+"Кое действие трябва да се предприеме?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3221,7 +3233,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Поставяне"
@@ -3525,6 +3537,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3902,9 +3919,25 @@ msgstr ""
msgid "Saving..."
msgstr "Запазване..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Изберете метод на внасяне"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Метод на внасяне:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Връщане на стандартните настройки"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
-msgstr "%d Файлове"
+msgstr "%d файла"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
@@ -4860,7 +4893,8 @@ msgid "Got:"
msgstr "Получено:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "Неуспешна проверка на хеш от вид „sha256“"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4964,7 +4998,6 @@ msgid "Sort:"
msgstr "Сортиране:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Категория:"
@@ -6763,6 +6796,14 @@ msgstr "Затваряне на документацията"
msgid "Run"
msgstr "Пускане"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Търсене"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6908,8 +6949,8 @@ msgstr "Точки на прекъсване"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Изрязване"
@@ -10035,6 +10076,11 @@ msgstr ""
msgid "Plugins"
msgstr "Приставки"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Внасяне на преводи"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10278,6 +10324,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Поставяне на възлите"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Разкачане на скрипта"
@@ -10398,6 +10453,11 @@ msgid "Attach Script"
msgstr "Закачане на скрипт"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Изрязване на възлите"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11994,6 +12054,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Празен CollisionPolygon2D не влияе на колизиите."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12272,11 +12340,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12868,9 +12931,6 @@ msgstr "Константите не могат да бъдат променен
#~ msgid "Import Large Texture"
#~ msgstr "Внасяне на голяма текстура"
-#~ msgid "Import Translations"
-#~ msgstr "Внасяне на преводи"
-
#~ msgid "Couldn't import!"
#~ msgstr "Неуспешно внасяне!"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 03e3d0388a..c8d082fbd5 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -650,7 +650,7 @@ msgstr "গুণাগুণ/বৈশিষ্ট্য copy করুন"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "প্রতিলিপি/কপি করুন"
@@ -1926,8 +1926,8 @@ msgid "Open a File or Directory"
msgstr "ফাইল বা পথ/ডিরেক্টরি খুলুন"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "সংরক্ষন করুন"
@@ -2641,7 +2641,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "অ্যাড-অন প্লাগইন এনাবল করা সম্ভব হয় নি। কনফিগার পার্সিং ('%s') ব্যর্থ হয়েছে।"
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"'res://addons/%s' লোকেশনে অ্যাড-অন প্লাগইনের স্ক্রিপ্ট ফাইল খুঁজে পাওয়া যায়নি।"
@@ -3105,14 +3106,6 @@ msgid "Help"
msgstr "হেল্প"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "অনুসন্ধান করুন"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Online Docs"
@@ -3523,7 +3516,7 @@ msgstr "বোন্‌/হাড় তৈরি করুন"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "প্রতিলেপন/পেস্ট করুন"
@@ -3879,6 +3872,11 @@ msgstr ""
"ইম্পোর্ট করুন।"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move/rename resources root."
msgstr "ফন্টের উৎস লোড/প্রসেস করা সম্ভব হচ্ছে না।"
@@ -4314,6 +4312,25 @@ msgstr ""
msgid "Saving..."
msgstr "সংরক্ষিত হচ্ছে..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "মোড (Mode) বাছাই করুন"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "ইম্পোর্ট"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "প্রাথমিক sRGB ব্যবহার করুন"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5358,7 +5375,8 @@ msgid "Got:"
msgstr "প্রাপ্ত:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "sha256 হ্যাশ চেক ব্যর্থ হয়েছে"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5474,7 +5492,6 @@ msgid "Sort:"
msgstr "সাজান:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "বিভাগ:"
@@ -7422,6 +7439,14 @@ msgstr "ডকুমেন্টসমূহ বন্ধ করুন"
msgid "Run"
msgstr "চালান"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "অনুসন্ধান করুন"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "পদার্পণ করুন"
@@ -7580,8 +7605,8 @@ msgstr "বিন্দু অপসারণ করুন"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "কর্তন/কাট করুন"
@@ -11011,6 +11036,11 @@ msgstr "স্বয়ংক্রিয়-লোড"
msgid "Plugins"
msgstr "প্লাগইন-সমূহ"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "লোড ডিফল্ট"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "প্রিসেট..."
@@ -11276,6 +11306,16 @@ msgstr "শীষ্য নোড ইন্সট্যান্স করুন
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Can't paste root node into the same scene."
+msgstr "বাহিরের দৃশ্যের নোডে এটি করা সম্ভব হবে না!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "নোড-সমূহ প্রতিলেপন/পেস্ট করুন"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Detach Script"
msgstr "স্ক্রিপ্ট সংযুক্ত করুন"
@@ -11407,6 +11447,11 @@ msgid "Attach Script"
msgstr "স্ক্রিপ্ট সংযুক্ত করুন"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "নোড(সমূহ) অপসারণ করুন"
@@ -13187,6 +13232,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "সংঘর্ষে ফাঁকা/শুন্য CollisionPolygon2D-এর কোনো প্রভাব নেই।"
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13478,11 +13531,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -15423,9 +15471,6 @@ msgstr ""
#~ msgid "Use Default Light"
#~ msgstr "প্রাথমিক লাইট ব্যবহার করুন"
-#~ msgid "Use Default sRGB"
-#~ msgstr "প্রাথমিক sRGB ব্যবহার করুন"
-
#~ msgid "Default Light Normal:"
#~ msgstr "লাইটের প্রাথমিক নরমাল:"
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 0b056dd9ed..29f9cd2d79 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -643,7 +643,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1812,8 +1812,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2447,7 +2447,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2837,14 +2837,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3216,7 +3208,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3520,6 +3512,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3897,6 +3894,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4844,7 +4857,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4948,7 +4961,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6715,6 +6727,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6858,8 +6878,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9968,6 +9988,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10211,6 +10235,14 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10331,6 +10363,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11905,6 +11941,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12160,11 +12204,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 568e373a6a..ca28ea5eaf 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -655,7 +655,7 @@ msgstr "Seleccioneu les Pistes a Copiar"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiar"
@@ -1871,8 +1871,8 @@ msgid "Open a File or Directory"
msgstr "Obre un Fitxer o Directori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Desa"
@@ -2547,7 +2547,8 @@ msgstr ""
"configuració."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"No s'ha pogut trobar el camp d'Script per al complement a: 'res: // addons /"
"%s'."
@@ -2987,14 +2988,6 @@ msgid "Help"
msgstr "Ajuda"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Cerca"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentació en línia"
@@ -3398,7 +3391,7 @@ msgstr "Fes-lo Únic"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Enganxa"
@@ -3721,6 +3714,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "Estat: No s'ha pogut importar. Corregiu el fitxer i torneu a importar."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "No es pot moure/reanomenar l'arrel dels recursos."
@@ -4112,6 +4110,25 @@ msgstr ""
msgid "Saving..."
msgstr "Desant..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Mode de selecció"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importa"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Carrega Valors predeterminats"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Fitxers"
@@ -5094,7 +5111,8 @@ msgid "Got:"
msgstr "Rebut:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "Ha fallat la comprovació del hash sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5203,7 +5221,6 @@ msgid "Sort:"
msgstr "Ordena:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoria:"
@@ -7090,6 +7107,14 @@ msgstr "Tanca la Documentació"
msgid "Run"
msgstr "Executar"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Cerca"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Pas a Pas (per instruccions)"
@@ -7241,8 +7266,8 @@ msgstr "Punts d’interrupció"
msgid "Go To"
msgstr "Anar a"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Talla"
@@ -10683,6 +10708,11 @@ msgstr "Càrrega Automàtica"
msgid "Plugins"
msgstr "Connectors"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Carrega Valors predeterminats"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Configuració..."
@@ -10944,6 +10974,16 @@ msgstr "Instancia una Escena Filla"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Can't paste root node into the same scene."
+msgstr "No es pot operar en Nodes d'una escena externa!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Enganxa els Nodes"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Detach Script"
msgstr "Adjunta-li un Script"
@@ -11078,6 +11118,11 @@ msgid "Attach Script"
msgstr "Adjunta-li un Script"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Talla els Nodes"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Elimina els Nodes"
@@ -12810,6 +12855,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D buit no té cap efecte en la col·lisió."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13131,11 +13184,6 @@ msgstr ""
"Les GIProbes no estan suportades pel controlador de vídeo GLES2.\n"
"Utilitzeu un BakedLightmap en el seu lloc."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
#, fuzzy
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 04eb87654d..bc20742d40 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -11,12 +11,12 @@
# zxey <r.hozak@seznam.cz>, 2018.
# Vojtěch Šamla <auzkok@seznam.cz>, 2018, 2019, 2020, 2021.
# Peeter Angelo <contact@peeterangelo.com>, 2019.
-# VojtechBrezina <vojta.brezina@gmail.com>, 2019.
+# VojtechBrezina <vojta.brezina@gmail.com>, 2019, 2021.
# Garrom Orc Shaman <garromorcshaman@gmail.com>, 2019.
# David Husička <davidek251@seznam.cz>, 2019.
# Luboš Nečas <lubosnecas506@seznam.cz>, 2019.
# David Kubeš <kubesdavid@email.cz>, 2019.
-# Emil Jiří Tywoniak <emil.tywoniak@gmail.com>, 2020.
+# Emil Jiří Tywoniak <emil.tywoniak@gmail.com>, 2020, 2021.
# Filip Vincůrek <vincurek.f@gmail.com>, 2020.
# Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020.
# Zbyněk <zbynek.fiala@gmail.com>, 2020.
@@ -28,7 +28,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-22 10:21+0000\n"
+"PO-Revision-Date: 2021-03-08 15:33+0000\n"
"Last-Translator: Václav Blažej <vaclavblazej@seznam.cz>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
@@ -37,7 +37,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -186,11 +186,11 @@ msgstr "Animace: Změna času klíčových snímků"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
-msgstr "Animace: změna přechodů"
+msgstr "Animace: Změna přechodů"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
-msgstr "Animace: změna transformací"
+msgstr "Animace: Změna transformací"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
@@ -198,7 +198,7 @@ msgstr "Animace: Změnit hodnotu klíčových snímků"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
-msgstr "Animace: změna volání"
+msgstr "Animace: Změna více volání"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
@@ -292,7 +292,7 @@ msgstr "Čas (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr "Přepínací stopa povolena"
+msgstr "Povolit stopu"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -666,7 +666,7 @@ msgstr "Vybrat stopy ke kopírování"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopírovat"
@@ -676,7 +676,7 @@ msgstr "Vybrat vše/nic"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "Přidat klip audio stopy"
+msgstr "Přidat audio klip"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -1299,7 +1299,7 @@ msgstr "Přepnout bypass efektů na zvukové sběrnice"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr "Vybrat přenos zvukové sběrnice"
+msgstr "Vybrat cíl zvukové sběrnice"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
@@ -1867,8 +1867,8 @@ msgid "Open a File or Directory"
msgstr "Otevřít soubor nebo složku"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Uložit"
@@ -2477,7 +2477,7 @@ msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
-"Tato scéna obsahuje neuložené změny.\n"
+"Aktuální scéna obsahuje neuložené změny.\n"
"Přesto znovu načíst? Tuto akci nelze vrátit zpět."
#: editor/editor_node.cpp
@@ -2538,9 +2538,8 @@ msgstr ""
"Nelze povolit rozšiřující plugin: '%s' parsování konfigurace se nezdařilo."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
-"Nelze najít záznam skriptu pro rozšiřující plugin v: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "Nelze najít záznam skriptu pro rozšiřující plugin v: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2967,14 +2966,6 @@ msgid "Help"
msgstr "Nápověda"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Hledat"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online dokumentace"
@@ -3139,13 +3130,12 @@ msgid "Open & Run a Script"
msgstr "Otevřít a spustit skript"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Následující soubory mají novější verzi na disku.\n"
-"Jaká akce se má vykonat?:"
+"Jaká akce se má vykonat?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3368,7 +3358,7 @@ msgstr "Vytvořit unikátní"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Vložit"
@@ -3684,6 +3674,11 @@ msgstr ""
"znovu ručně."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nelze přesunout/přejmenovat kořen zdrojů."
@@ -4071,6 +4066,25 @@ msgstr "Vrátili jste objekt, který dědí z Node metodou `post_import()`?"
msgid "Saving..."
msgstr "Ukládání..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Režim výběru"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Import"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Načíst výchozí"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d souborů"
@@ -5033,8 +5047,8 @@ msgid "Got:"
msgstr "Staženo:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Neúspěšná kontrola sha256 hashe"
+msgid "Failed SHA-256 hash check"
+msgstr "Neúspěšná kontrola SHA-256 hashe"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5137,7 +5151,6 @@ msgid "Sort:"
msgstr "Řadit podle:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategorie:"
@@ -6308,9 +6321,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Bod lze vložit pouze do process materiálu ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "Převést na CPUParticles"
+msgstr "Převést na CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6960,6 +6972,14 @@ msgstr "Zavřít dokumentaci"
msgid "Run"
msgstr "Spustit"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Hledat"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Vstoupit do"
@@ -7105,8 +7125,8 @@ msgstr "Breakpointy"
msgid "Go To"
msgstr "Přejít na"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Vyjmout"
@@ -10004,9 +10024,8 @@ msgid "Projects"
msgstr "Projekty"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Získávání zrcadel, prosím čekejte..."
+msgstr "Načítání, prosím čekejte..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10379,6 +10398,11 @@ msgstr "Autoload"
msgid "Plugins"
msgstr "Pluginy"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Načíst výchozí"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Předvolba..."
@@ -10627,6 +10651,15 @@ msgid "Instance Child Scene"
msgstr "Přidat instanci scény"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Can't paste root node into the same scene."
+msgstr "Nelze manipulovat s uzly z cizí scény!"
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Vložit uzly"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Odpojit skript"
@@ -10753,6 +10786,10 @@ msgid "Attach Script"
msgstr "Připojit skript"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Vyjmout uzly"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Odstranit uzel/uzly"
@@ -11559,29 +11596,25 @@ msgstr "Přiřaďte uzlu GridMap zdroj MeshLibrary k použití jeho sítě."
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr ""
+msgstr "Začít zapečení"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "Připravování datových struktur"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Generate buffers"
-msgstr "Vygenerovat AABB"
+msgstr "Vygenerovat buffery"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "Směry"
+msgstr "Přímé osvětlení"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "Odsadit zprava"
+msgstr "Nepřímé osvětlení"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
msgstr "Následné zpracování"
@@ -12095,9 +12128,8 @@ msgid "Select device from the list"
msgstr "Vyberte zařízení ze seznamu"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Unable to find the 'apksigner' tool."
-msgstr "Nelze najít nástroj zipalign."
+msgstr "Nelze najít nástroj 'apksigner'."
#: platform/android/export/export.cpp
msgid ""
@@ -12119,14 +12151,12 @@ msgstr ""
"Úložiště klíčů pro vydání je nakonfigurováno nesprávně v profilu exportu."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr "Nesprávná cesta Android SDK pro vlastní sestavení v Nastavení editoru."
+msgstr "Je vyžadována platná cesta Android SDK v Nastavení editoru."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr "Nesprávná cesta Android SDK pro vlastní sestavení v Nastavení editoru."
+msgstr "Neplatná cesta k Android SDK v Nastavení editoru."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
@@ -12134,12 +12164,11 @@ msgstr "Chybí složka \"platform-tools\"!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "Nelze najít příkaz adb z nástrojů platformy Android SDK."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr "Nesprávná cesta Android SDK pro vlastní sestavení v Nastavení editoru."
+msgstr "Zkontrolujte ve složce Android SDK uvedené v Nastavení editoru."
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
@@ -12147,7 +12176,7 @@ msgstr "Chybí složka \"build-tools\"!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "Nelze najít apksigner, nástrojů Android SDK."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12405,6 +12434,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Prázdný CollisionPolygon2D nemá při kolizi žádný efekt."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12608,27 +12645,23 @@ msgstr "ARVROrigin musí mít uzel ARVRCamera jako potomka."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
-msgstr ""
+msgstr "Hledat mřížky a světla"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Parsuji geometrii..."
+msgstr "Připravuji geometrii (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "Zobrazit prostředí"
+msgstr "Připravuji prostředí"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generating capture"
-msgstr "Generování světelné mapy"
+msgstr "Generování snímání"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "Generování světelné mapy"
+msgstr "Ukládám světelné mapy"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
@@ -12718,11 +12751,6 @@ msgstr ""
"Video driver GLES2 nepodporuje GIProby.\n"
"Místo toho použijte BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "Uzel InterpolatedCamera je zastaralý a bude odstraněn v Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight s úhlem širším než 90 stupňů nemůže vrhat stíny."
@@ -13060,6 +13088,10 @@ msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci."
msgid "Constants cannot be modified."
msgstr "Konstanty není možné upravovat."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "Uzel InterpolatedCamera je zastaralý a bude odstraněn v Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Ne"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 8569251e55..7de7e428c5 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -22,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-05 09:20+0000\n"
+"PO-Revision-Date: 2021-03-20 04:18+0000\n"
"Last-Translator: snakatk <snaqii@live.dk>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
@@ -31,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -406,7 +406,7 @@ msgstr "Anim Indsæt Nøgle"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Step"
-msgstr "Ændre Animation Navn:"
+msgstr "Ændre animationsskridt"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -549,7 +549,7 @@ msgstr "Grupper spor efter node eller vis dem som almindelig liste."
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Snap:"
-msgstr "Trin: "
+msgstr "Trin:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -595,8 +595,9 @@ msgid "Duplicate Selection"
msgstr "Duplikér Valgte"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Duplicate Transposed"
-msgstr "Duplicate transposed"
+msgstr "Duplikér Transposed"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
@@ -673,14 +674,14 @@ msgstr "Skalaforhold:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Select Tracks to Copy"
-msgstr "Vælg spor til kopiering:"
+msgstr "Vælg spor til kopiering"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopier"
@@ -690,9 +691,8 @@ msgid "Select All/None"
msgstr "Vælg Node"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "Lydklip:"
+msgstr "Tilføj lydspor klip"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -798,7 +798,7 @@ msgstr "Metode i target Node skal angives!"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Method name must be a valid identifier."
-msgstr "Navnet er ikke et gyldigt id:"
+msgstr "Metodenavnet er ikke et gyldigt id."
#: editor/connections_dialog.cpp
#, fuzzy
@@ -856,7 +856,7 @@ msgstr "Ekstra Call Argumenter:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Receiver Method:"
-msgstr "Vælg Method"
+msgstr "Modtager Metode:"
#: editor/connections_dialog.cpp
#, fuzzy
@@ -936,9 +936,8 @@ msgid "Connect a Signal to a Method"
msgstr "Forbind Signal: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection:"
-msgstr "Redigere Forbindelse: "
+msgstr "Redigér Forbindelse:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
@@ -1082,14 +1081,15 @@ msgid "Owners Of:"
msgstr "Ejere af:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Fjern de valgte filer fra projektet? (ej fortrydes)"
+msgstr ""
+"Fjern de valgte filer fra projektet? (ej fortrydes)\n"
+"Du kan finde de fjernede filer i systemets skraldespand for at genoprette "
+"dem."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1097,7 +1097,9 @@ msgid ""
"You can find the removed files in the system trash to restore them."
msgstr ""
"De filer der fjernes er nødvendige for, at andre ressourcer kan fungere.\n"
-"Fjern dem alligevel? (ej fortrydes)"
+"Fjern dem alligevel? (ej fortrydes)\n"
+"Du kan finde de fjernede filer i systemets skraldespand for at genoprette "
+"dem."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1129,7 +1131,7 @@ msgstr "Fejl ved indlæsning!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "Slette %d styk(s) permanent? (ej fortryd)"
+msgstr "Slet %d styk(s) permanent? (ej fortrydes)"
#: editor/dependency_editor.cpp
#, fuzzy
@@ -1204,14 +1206,12 @@ msgid "Gold Sponsors"
msgstr "Guld Sponsorer"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Silver Sponsors"
-msgstr "Sølv Donorer"
+msgstr "Sølv Sponsorer"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Bronze Sponsors"
-msgstr "Bronze Donorer"
+msgstr "Bronze Sponsorer"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
@@ -1238,22 +1238,21 @@ msgid "License"
msgstr "Licens"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Third-party Licenses"
-msgstr "Tredjeparts Licens"
+msgstr "Tredjepartslicenser"
#: editor/editor_about.cpp
-#, fuzzy
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
-"Godot Engine er afhængig af en række tredjeparts biblioteker som er gratis "
+"Godot Engine er afhængig af en række tredjepartsbiblioteker, som er gratis "
"og open source. Alle bibliotekerne er kompatible med vilkårene i MIT-"
-"licensen. Følgende er en udtømmende liste over alle sådanne tredjeparts "
-"komponenter med deres respektive ophavsretlige udsagn og licensbetingelser."
+"licensen. Følgende er en udtømmende liste over alle sådanne "
+"tredjepartskomponenter med deres respektive ophavsretlige udsagn og "
+"licensbetingelser."
#: editor/editor_about.cpp
msgid "All Components"
@@ -1268,9 +1267,8 @@ msgid "Licenses"
msgstr "Licenser"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file, not in ZIP format."
-msgstr "Fejl ved åbning af pakke fil, ikke i zip format."
+msgstr "Fejl ved åbning af pakkefil, ikke i ZIP-format."
#: editor/editor_asset_installer.cpp
#, fuzzy
@@ -1286,9 +1284,8 @@ msgid "The following files failed extraction from package:"
msgstr "De følgende filer kunne ikke trækkes ud af pakken:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "%d flere filer"
+msgstr "Og %s flere filer."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1380,7 +1377,7 @@ msgstr "Bus muligheder"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr "Duplikere"
+msgstr "Duplikér"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
@@ -1431,12 +1428,10 @@ msgid "Open Audio Bus Layout"
msgstr "Åben Audio Bus Layout"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "There is no '%s' file."
msgstr "Der er ingen '%s' fil."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Layout"
msgstr "Layout"
@@ -1454,9 +1449,8 @@ msgid "Add Bus"
msgstr "Tilføj Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Gem Audio Bus Layout Som..."
+msgstr "Tilføj en ny Audio Bus til dette layout."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1550,9 +1544,8 @@ msgid "Rearrange Autoloads"
msgstr "Flytte om på Autoloads"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Can't add autoload:"
-msgstr "Kan ikke tilføje autoload:"
+msgstr "Autoload kan ikke tilføjes:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1604,9 +1597,8 @@ msgid "[unsaved]"
msgstr "[ikke gemt]"
#: editor/editor_dir_dialog.cpp
-#, fuzzy
msgid "Please select a base directory first."
-msgstr "Vælg en basis mappe først"
+msgstr "Vælg en basismappe først."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1639,9 +1631,8 @@ msgid "Storing File:"
msgstr "Lagrings Fil:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
-msgstr "Ingen eksporterings-skabelon fundet ved den forventede sti:"
+msgstr "Ingen eksporterings-skabelon fundet på den forventede sti:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1652,12 +1643,16 @@ msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"Målplatform kræver 'ETC' teksturkomprimering for GLES2. Aktivér 'Import Etc' "
+"i Projektindstillingerne."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"Målplatform kræver 'ETC2' teksturkomprimering for GLES3. Aktivér 'Import Etc "
+"2' i Projektindstillingerne."
#: editor/editor_export.cpp
msgid ""
@@ -1666,18 +1661,25 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Målplatform kræver 'ETC' teksturkomprimering for driver fallback til GLES2.\n"
+"Aktivér 'Import Etc' i Projektindstillingerne, eller deaktivér 'Driver "
+"Fallback Aktiveret'."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
+"Målplatform kræver 'PVRTC' teksturkomprimering for GLES2. Aktivér 'Import "
+"Pvrtc' i Projektindstillingerne."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
+"Målplatformen kræver 'ETC2' eller 'PVRTC' teksturkomprimering for GLES3. "
+"Aktivér 'Import Etc 2' eller 'Import Pvrtc' i Projektindstillingerne."
#: editor/editor_export.cpp
msgid ""
@@ -1686,19 +1688,22 @@ msgid ""
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Målplatform kræver 'PVRTC' teksturkomprimering for driver fallback til "
+"GLES2.\n"
+"Aktivér 'Import Pvrtc' i Projektindstillingerne, eller deaktivér 'Driver "
+"Fallback Aktiveret'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Skabelonfil ikke fundet:"
+msgstr "Brugerdefineret debug skabelonfil ikke fundet."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Brugerdefineret release skabelonfil ikke fundet."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1706,7 +1711,7 @@ msgstr "Skabelonfil ikke fundet:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
+msgstr "Den indlejrede PCK kan ikke overstige 4 GiB ved 32-bit eksport."
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1743,13 +1748,12 @@ msgid "Import Dock"
msgstr "Importer"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase profile '%s'? (no undo)"
-msgstr "Erstat Alle"
+msgstr "Slet profil '%s'? (kan ikke fortrydes)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "Profil skal være et gyldigt filnavn og må ikke indeholde '.'"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1793,7 +1797,7 @@ msgstr "Funktions Liste:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Classes:"
-msgstr "Søg Classes"
+msgstr "Aktiverede Classes:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
@@ -1828,7 +1832,7 @@ msgstr "(Nuværende)"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "Ny"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
@@ -1938,8 +1942,8 @@ msgid "Open a File or Directory"
msgstr "Åben en Fil eller Mappe"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Gem"
@@ -2070,14 +2074,13 @@ msgid "Inherited by:"
msgstr "Arvet af:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Beskrivelse:"
+msgstr "Beskrivelse"
#: editor/editor_help.cpp
#, fuzzy
msgid "Online Tutorials"
-msgstr "Online Undervisning:"
+msgstr "Online Vejledninger"
#: editor/editor_help.cpp
msgid "Properties"
@@ -2088,9 +2091,8 @@ msgid "override:"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Standard"
+msgstr "standardindstilling:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -2113,9 +2115,8 @@ msgid "Property Descriptions"
msgstr "Egenskab beskrivelser"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Værdi:"
+msgstr "(værdi)"
#: editor/editor_help.cpp
msgid ""
@@ -2626,7 +2627,8 @@ msgstr ""
"mislykkedes."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "Kan ikke finde scriptfelt for addon plugin på: 'res://addons/%s'."
#: editor/editor_node.cpp
@@ -2875,7 +2877,7 @@ msgstr "Projekt Indstillinger"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Version Control"
-msgstr "Version:"
+msgstr "Versionskontrol"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
@@ -3072,14 +3074,6 @@ msgid "Help"
msgstr "Hjælp"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Søg"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentation"
@@ -3465,7 +3459,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Indsæt"
@@ -3776,14 +3770,17 @@ msgid "Favorites"
msgstr "Favoritter"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
-"\n"
"Status: Import af filen fejlede. Venligst reparer filen og genimporter "
"manuelt."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Kan ikke flytte/omdøbe resourcen root."
@@ -4206,6 +4203,25 @@ msgstr ""
msgid "Saving..."
msgstr "Gemmer..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Vælg Node"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importer"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Indlæs Default"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Filer"
@@ -5234,7 +5250,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5341,7 +5357,6 @@ msgid "Sort:"
msgstr "Sorter:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
@@ -7197,6 +7212,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Søg"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7350,8 +7373,8 @@ msgstr "Slet points"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cut"
@@ -9975,9 +9998,8 @@ msgid "Export All"
msgstr "Eksporter"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " Filer"
+msgstr "ZIP-Fil"
#: editor/project_export.cpp
msgid "Godot Game Pack"
@@ -10637,6 +10659,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Indlæs Default"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Forudindstillet..."
@@ -10892,6 +10919,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Indsæt Node"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Ryd Script"
@@ -11022,6 +11058,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Indsæt Node"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12715,6 +12756,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "En tom CollisionPolygon2D har ingen effekt på kollision."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13004,11 +13053,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13566,10 +13610,6 @@ msgstr "Konstanter kan ikke ændres."
#~ msgid "Create folder"
#~ msgstr "Opret mappe"
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Indsæt Node"
-
#~ msgid "Invalid Path"
#~ msgstr "Ugyldig sti"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index abb61ade0d..4521c7fdbc 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -63,11 +63,15 @@
# Jonathan Hassel <jonathan.hassel@icloud.com>, 2020.
# Artur Schönfeld <schoenfeld.artur@ymail.com>, 2020.
# kidinashell <kidinashell@protonmail.com>, 2021.
+# Daniel Glocker <mystboy666@gmail.com>, 2021.
+# Raphipod <podraphi@googlemail.com>, 2021.
+# Daniel Plaster <danimineiromc@googlemail.com>, 2021.
+# El Captian <elcaptian@posteo.me>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-07 05:50+0000\n"
+"PO-Revision-Date: 2021-03-09 04:13+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -76,7 +80,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -708,7 +712,7 @@ msgstr "Zu kopierende Spuren auswählen"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopieren"
@@ -1921,8 +1925,8 @@ msgid "Open a File or Directory"
msgstr "Datei oder Verzeichnis öffnen"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Speichern"
@@ -2443,7 +2447,7 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"Dies ist ein nicht-lokales Objekt, Änderungen an ihm werden nicht "
+"Dies ist ein Laufzeit-Objekt Objekt, Änderungen an ihm werden nicht "
"gespeichert.\n"
"Die Dokumentation zum Debugging beschreibt den nötigen Arbeitsablauf."
@@ -2602,7 +2606,7 @@ msgstr ""
"fehlgeschlagen."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Skript-Feld für Erweiterung in ‚res://addons/%s‘ konnte nicht gefunden "
"werden."
@@ -3043,14 +3047,6 @@ msgid "Help"
msgstr "Hilfe"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Suchen"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Internetdokumentation"
@@ -3069,7 +3065,7 @@ msgstr "Dokumentationsvorschläge senden"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr "Community"
+msgstr "Gemeinschaft"
#: editor/editor_node.cpp
msgid "About"
@@ -3216,13 +3212,12 @@ msgid "Open & Run a Script"
msgstr "Skript öffnen und ausführen"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Die folgenden Dateien wurden im Dateisystem verändert.\n"
-"Wie soll weiter vorgegangen werden?:"
+"Wie soll weiter vorgegangen werden?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3446,7 +3441,7 @@ msgstr "Einzigartig machen"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Einfügen"
@@ -3763,6 +3758,11 @@ msgstr ""
"Status: Dateiimport fehlgeschlagen. Manuelle Reparatur und Neuimport nötig."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Ressourcen-Wurzel kann nicht verschoben oder umbenannt werden."
@@ -4152,6 +4152,22 @@ msgstr ""
msgid "Saving..."
msgstr "Speichere..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Importer auswählen"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importer:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Auf Standardwerte zurücksetzen"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Dateien"
@@ -4915,7 +4931,7 @@ msgstr "Abspielmodus:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "AnimationTree"
+msgstr "AnimationsBaum"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -5122,8 +5138,8 @@ msgid "Got:"
msgstr "Erhalten:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Sha256-Prüfung fehlgeschlagen"
+msgid "Failed SHA-256 hash check"
+msgstr "Sha256 Checksummen prüfung fehlgeschlagen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5226,7 +5242,6 @@ msgid "Sort:"
msgstr "Sortiere:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategorie:"
@@ -5281,7 +5296,7 @@ msgstr ""
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
"Die Größe des Lightmaps kann nicht bestimmt werden. Möglicherweise ist die "
-"maximale Lightmap-Größe zu klein."
+"maximale Lightmap-Größe zu klein?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -7062,6 +7077,14 @@ msgstr "Dokumentation schließen"
msgid "Run"
msgstr "Ausführen"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Suchen"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Hineinspringen"
@@ -7210,8 +7233,8 @@ msgstr "Haltepunkte"
msgid "Go To"
msgstr "Springe zu"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Ausschneiden"
@@ -7353,7 +7376,7 @@ msgstr "Knochen in Ruhe-Pose setzen"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
-msgstr "Skeleton2D"
+msgstr "Skelett2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
@@ -7461,7 +7484,7 @@ msgstr "Zeichenaufrufe"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
-msgstr "Vertices"
+msgstr "Eckpunkte"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -8514,7 +8537,7 @@ msgstr "Keine Textur zum Entfernen ausgewählt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr "Aus Szene erstellen? Alle aktuellen Kacheln werden überschrieben!"
+msgstr "Aus Szene erstellen? Alle aktuellen Kacheln werden überschrieben."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
@@ -9648,7 +9671,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
-msgstr "VisualShader"
+msgstr "VisuellerShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property"
@@ -10137,9 +10160,8 @@ msgid "Projects"
msgstr "Projekte"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Mirrors werden geladen, bitte warten..."
+msgstr "Projekte werden geladen, bitte warten..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10514,6 +10536,10 @@ msgstr "Autoload"
msgid "Plugins"
msgstr "Erweiterungen"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Standardwerte importieren"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Voreinstellungen..."
@@ -10765,6 +10791,14 @@ msgid "Instance Child Scene"
msgstr "Szene hier instantiieren"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "Einfügen der Wurzelnode in dieselbe Szene nicht möglich."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Node(s) einfügen"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Skript loslösen"
@@ -10892,6 +10926,10 @@ msgid "Attach Script"
msgstr "Skript hinzufügen"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Node(s) trennen"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Entferne Node(s)"
@@ -11531,7 +11569,7 @@ msgstr "Bibliotheken: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr "GDNative"
+msgstr "GDNativ"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -12562,6 +12600,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Ungültiges Polygon. Mindestens drei Punkte werden im ‚Festkörper‘-Baumodus "
+"benötigt."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Ungültiges Polygon. Mindestens zwei Punkte werden im ‚Segment‘-Baumodus "
+"benötigt."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12891,11 +12941,6 @@ msgstr ""
"GIProbes werden vom GLES2-Videotreiber nicht unterstützt.\n"
"BakedLightmaps können als Alternative verwendet werden."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera ist veraltet und wird in Godot 4.0 entfernt werden."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13254,6 +13299,11 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "InterpolatedCamera ist veraltet und wird in Godot 4.0 entfernt werden."
+
#~ msgid "No"
#~ msgstr "Nein"
@@ -15097,9 +15147,6 @@ msgstr "Konstanten können nicht verändert werden."
#~ msgid "Use Default Light"
#~ msgstr "Nutze Standardlicht"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Nutze Standard-sRGB"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Standardlichtnormale:"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index bda182e494..2c0294e8b8 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -621,7 +621,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1790,8 +1790,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2425,7 +2425,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2815,14 +2815,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3194,7 +3186,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3498,6 +3490,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3875,6 +3872,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4822,7 +4835,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4926,7 +4939,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6693,6 +6705,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6836,8 +6856,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9946,6 +9966,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10189,6 +10213,14 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10309,6 +10341,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11883,6 +11919,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12138,11 +12182,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 5fb433a3cb..2aa33c39aa 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -11,12 +11,13 @@
# KostasMSC <kargyris@athtech.gr>, 2020.
# lawfulRobot <czavantias@gmail.com>, 2020.
# Michalis <michalisntovas@yahoo.gr>, 2021.
+# leriaz <leriaz@live.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
-"Last-Translator: Michalis <michalisntovas@yahoo.gr>\n"
+"PO-Revision-Date: 2021-03-29 21:57+0000\n"
+"Last-Translator: leriaz <leriaz@live.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
"Language: el\n"
@@ -24,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -657,7 +658,7 @@ msgstr "Επιλογή Κομματιών για Αντιγραφή"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Αντιγραφή"
@@ -825,7 +826,7 @@ msgstr "Μέθοδος Δέκτη:"
#: editor/connections_dialog.cpp
msgid "Advanced"
-msgstr "Για Προχωρημένους"
+msgstr "Για προχωρημένους"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -1041,11 +1042,13 @@ msgid "Owners Of:"
msgstr "Ιδιοκτήτες του:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Αφαίρεση επιλεγμένων αρχείων από το έργο; (Αδυναμία αναίρεσης)"
+msgstr ""
+"Αφαίρεση επιλεγμένων αρχείων από το έργο; (Αδυναμία αναίρεσης)\n"
+"Μπορείτε να βρείτε τα διεγραμμένα αρχεία στον κάδο ανακύκλωσης για να τα "
+"επαναφέρετε."
#: editor/dependency_editor.cpp
#, fuzzy
@@ -1867,8 +1870,8 @@ msgid "Open a File or Directory"
msgstr "Άνοιγμα αρχείου ή φακέλου"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Αποθήκευση"
@@ -2543,7 +2546,8 @@ msgstr ""
"αρχείου ρύθμισης."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Αδύνατη η έυρεση του πεδίου 'script' για την πρόσθετη επέκταση στο: 'res://"
"addons/%s'."
@@ -2984,14 +2988,6 @@ msgid "Help"
msgstr "Βοήθεια"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Αναζήτηση"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Ηλεκτρονική τεκμηρίωση"
@@ -3388,7 +3384,7 @@ msgstr "Κάνε μοναδικό"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Επικόλληση"
@@ -3707,6 +3703,11 @@ msgstr ""
"επανεισάγετε το χειροκίνητα."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Δεν ήταν δυνατή η μετακίνηση/μετονομασία του πηγαίου καταλόγου."
@@ -4095,6 +4096,25 @@ msgstr ""
msgid "Saving..."
msgstr "Αποθήκευση..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Επιλογή Λειτουργίας"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Εισαγωγή"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Χρήση προεπιλεγμένου sRGB"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d αρχεία"
@@ -5065,7 +5085,8 @@ msgid "Got:"
msgstr "Δοσμένο:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "Η δοκιμή κατακερματισμού sha256 απέτυχε"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5169,7 +5190,6 @@ msgid "Sort:"
msgstr "Ταξινόμηση:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Κατηγορία:"
@@ -7020,6 +7040,14 @@ msgstr "Κλείσιμο Τεκμηρίωσης"
msgid "Run"
msgstr "Εκτέλεση"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Αναζήτηση"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Βήμα μέσα"
@@ -7169,8 +7197,8 @@ msgstr "Σημεία Διακοπής"
msgid "Go To"
msgstr "Πήγαινε Σε"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Αποκοπή"
@@ -8660,7 +8688,7 @@ msgstr "Κανένα αρχείο δεν προστέθηκε στο στάδι
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
-msgstr "Δέσμευση"
+msgstr "Υποβολή"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
@@ -10471,6 +10499,11 @@ msgstr "Αυτόματη φόρτωση"
msgid "Plugins"
msgstr "Πρόσθετα"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Φόρτωση προεπιλογής"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Διαμόρφωση..."
@@ -10720,6 +10753,16 @@ msgid "Instance Child Scene"
msgstr "Αρχικοποίηση σκηνής ως παιδί"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Can't paste root node into the same scene."
+msgstr "Δεν είναι δυνατή η λειτουργία σε κόμβους από ξένη σκηνή!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Επικόλληση κόμβων"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Αποσύνδεση Δέσμης Ενεργειών"
@@ -10852,6 +10895,11 @@ msgid "Attach Script"
msgstr "Σύνδεση Δέσμης Ενεργειών"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Αποκοπή κόμβων"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Αφαίρεση κόμβων"
@@ -12530,6 +12578,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Ένα άδειο ColisionPollygon2D δεν επηρεάζει τη σύγκρουση."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12857,11 +12913,6 @@ msgstr ""
"Τα GIProbes δεν υποστηρίζονται από το πρόγραμμα οδήγησης οθόνης GLES2.\n"
"Εναλλακτικά, χρησιμοποιήστε ένα BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "Η InterpolatedCamera έχει καταργηθεί και θα αφαιρεθεί στο Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13209,6 +13260,11 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη
msgid "Constants cannot be modified."
msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "Η InterpolatedCamera έχει καταργηθεί και θα αφαιρεθεί στο Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Όχι"
@@ -15037,9 +15093,6 @@ msgstr "Οι σταθερές δεν μπορούν να τροποποιηθο
#~ msgid "Use Default Light"
#~ msgstr "Χρήση προεπιλεγμέου φωτός"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Χρήση προεπιλεγμένου sRGB"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Προεπιλεγμένο διάνυσμα κανονικής ανάκλασης φωτός:"
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index a485cca645..3cb57c4089 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -10,18 +10,19 @@
# Sr Half <flavio05@outlook.com>, 2020.
# Cristian Yepez <cristianyepez@gmail.com>, 2020.
# BinotaLIU <me@binota.org>, 2020.
+# Jakub Fabijan <animatorzPolski@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-11-20 23:08+0000\n"
-"Last-Translator: BinotaLIU <me@binota.org>\n"
+"PO-Revision-Date: 2021-02-21 10:51+0000\n"
+"Last-Translator: Jakub Fabijan <animatorzPolski@gmail.com>\n"
"Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/"
"godot/eo/>\n"
"Language: eo\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.4-dev\n"
+"X-Generator: Weblate 4.5\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -646,14 +647,13 @@ msgstr "Elekti vojetojn por duplikati"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Duplikati"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "Elektaro nur"
+msgstr "Elekti Ĉiuj/Neniuj"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
@@ -1836,8 +1836,8 @@ msgid "Open a File or Directory"
msgstr "Malfermi dosieron aŭ dosierujon"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Konservi"
@@ -2491,7 +2491,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2911,14 +2911,6 @@ msgid "Help"
msgstr "Helpo"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Serĉo"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Online Docs"
@@ -3295,7 +3287,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3601,6 +3593,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3987,6 +3984,24 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Selektu nodo(j)n por enporti"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Enporti"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -4940,7 +4955,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5044,7 +5059,6 @@ msgid "Sort:"
msgstr "Ordigi:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6822,6 +6836,14 @@ msgstr ""
msgid "Run"
msgstr "Ruli"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Serĉo"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6966,8 +6988,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10102,6 +10124,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Enporti dokon"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10346,6 +10373,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Skali Elektaron"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Krei skripton"
@@ -10470,6 +10506,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12063,6 +12103,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12318,11 +12366,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index e9617793bb..78a2edd4ce 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -63,8 +63,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
-"Last-Translator: SteamGoblin <SteamGoblin860@gmail.com>\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -72,7 +72,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -578,7 +578,7 @@ msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr "Snap:"
+msgstr "Ajuste:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -708,7 +708,7 @@ msgstr "Selecciona las Pistas a Copiar"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiar"
@@ -1642,7 +1642,7 @@ msgid ""
"Etc' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activa 'Import Etc' en Ajustes del Proyecto."
+"Activa 'Import Etc' en Configuración del Proyecto."
#: editor/editor_export.cpp
msgid ""
@@ -1650,7 +1650,7 @@ msgid ""
"'Import Etc 2' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. "
-"Activa 'Import Etc 2' en Ajustes del Proyecto."
+"Activa 'Import Etc 2' en Configuración del Proyecto."
#: editor/editor_export.cpp
msgid ""
@@ -1661,8 +1661,8 @@ msgid ""
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC' para usar "
"GLES2 como controlador de respaldo.\n"
-"Activa 'Import Etc' en Ajustes del Proyecto, o desactiva 'Driver Fallback "
-"Enabled'."
+"Activa 'Import Etc' en Configuración del Proyecto, o desactiva 'Driver "
+"Fallback Enabled'."
#: editor/editor_export.cpp
msgid ""
@@ -1670,7 +1670,7 @@ msgid ""
"'Import Pvrtc' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'PVRTC' para GLES2. "
-"Activa 'Import Pvrtc' en Ajustes del Proyecto."
+"Activa 'Import Pvrtc' en Configuración del Proyecto."
#: editor/editor_export.cpp
msgid ""
@@ -1678,7 +1678,8 @@ msgid ""
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC2' o 'PVRTC' "
-"para GLES3. Activa 'Import Etc 2' o 'Import Pvrtc' en Ajustes del Proyecto."
+"para GLES3. Activa 'Import Etc 2' o 'Import Pvrtc' en Configuración del "
+"Proyecto."
#: editor/editor_export.cpp
msgid ""
@@ -1689,7 +1690,7 @@ msgid ""
msgstr ""
"La plataforma del objetivo requiere compresión de texturas 'PVRTC' para el "
"driver fallback de GLES2.\n"
-"Activa Import Pvrtc' en la Ajustes del Proyecto, o desactiva 'Driver "
+"Activa Import Pvrtc' en Configuración del Proyecto, o desactiva 'Driver "
"Fallback Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
@@ -1921,8 +1922,8 @@ msgid "Open a File or Directory"
msgstr "Abrir un archivo o directorio"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
@@ -1993,7 +1994,7 @@ msgstr "Mostrar/Ocultar archivos ocultos."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr "Ver ítems como un grid de miniaturas."
+msgstr "Ver ítems como una cuadrícula de miniaturas."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
@@ -2600,10 +2601,8 @@ msgstr ""
"configuración de '%s'."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
-"No se pudo encontrar el campo del script para el plugin addon en: 'res://"
-"addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "No se pudo encontrar el campo script para el plugin de addon en: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2663,8 +2662,8 @@ msgid ""
"category."
msgstr ""
"No se ha definido ninguna escena principal, ¿seleccionar una?\n"
-"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
-"'application'."
+"Es posible cambiarla más tarde en \"Configuración del Proyecto\" bajo la "
+"categoría 'application'."
#: editor/editor_node.cpp
msgid ""
@@ -2673,8 +2672,8 @@ msgid ""
"category."
msgstr ""
"La escena seleccionada '%s' no existe, ¿seleccionar una válida?\n"
-"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
-"'application'."
+"Es posible cambiarla más tarde en \"Configuración del Proyecto\" bajo la "
+"categoría 'application'."
#: editor/editor_node.cpp
msgid ""
@@ -2684,8 +2683,8 @@ msgid ""
msgstr ""
"La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno "
"válido?\n"
-"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
-"'application'."
+"Es posible cambiarla más tarde en \"Configuración del Proyecto\" bajo la "
+"categoría 'application'."
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -2846,7 +2845,7 @@ msgstr "Proyecto"
#: editor/editor_node.cpp
msgid "Project Settings..."
-msgstr "Ajustes del Proyecto..."
+msgstr "Configuración del Proyecto..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
@@ -3040,14 +3039,6 @@ msgid "Help"
msgstr "Ayuda"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Buscar"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentación Online"
@@ -3215,13 +3206,12 @@ msgid "Open & Run a Script"
msgstr "Abrir y Ejecutar un Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Los siguientes archivos son nuevos en disco.\n"
-"¿Qué es lo que quieres hacer?:"
+"¿Qué acción se debería tomar?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3445,7 +3435,7 @@ msgstr "Hacer Único"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Pegar"
@@ -3766,6 +3756,11 @@ msgstr ""
"reimpórtalo manualmente."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "No se puede mover/renombrar la raíz de los recursos."
@@ -3976,7 +3971,7 @@ msgid ""
"ProjectSettings."
msgstr ""
"Incluye los archivos con las siguientes extensiones. Añádelos o elimínalos "
-"en Ajustes del proyecto."
+"en Configuración del Proyecto."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4154,6 +4149,22 @@ msgstr "¿Devolviste un objeto derivado de Node en el método `post_import()`?"
msgid "Saving..."
msgstr "Guardando..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Seleccionar Importador"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importador:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Restablecer Valores por Defecto"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d archivos"
@@ -4426,7 +4437,7 @@ msgstr "Seleccionar y mover puntos, crear puntos con clic derecho."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr "Activar snap y mostrar grid."
+msgstr "Activar ajuste y mostrar cuadrícula."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5126,8 +5137,8 @@ msgid "Got:"
msgstr "Tiene:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Fallo en la comprobación del hash sha256"
+msgid "Failed SHA-256 hash check"
+msgstr "Fallo en la comprobación del hash SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5230,7 +5241,6 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoría:"
@@ -5317,15 +5327,15 @@ msgstr "Vista Previa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr "Configurar Snap"
+msgstr "Configurar Ajuste"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr "Grid Offset:"
+msgstr "Desplazamiento de Cuadrícula:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
-msgstr "Grid Step:"
+msgstr "Paso de Cuadrícula:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
@@ -5489,11 +5499,11 @@ msgstr "Ancho Inferior"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr "Ancho Centro Vert."
+msgstr "Centro Vert. Ancho"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr "Ancho Centro Horiz."
+msgstr "Centro Horiz. Ancho"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
@@ -5653,48 +5663,48 @@ msgstr "Modo de Regla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
-msgstr "Alternar acople inteligente."
+msgstr "Act./Desact. ajuste inteligente."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
-msgstr "Usar Snap Inteligente"
+msgstr "Usar Ajuste Inteligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
-msgstr "Act./Desact. grid snapping."
+msgstr "Act./Desact. ajuste de cuadrícula."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
-msgstr "Usar Grid Snap"
+msgstr "Usar Ajuste de Cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
-msgstr "Opciones de Snapping"
+msgstr "Opciones de Ajuste"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr "Usar Snap de Rotación"
+msgstr "Usar Ajuste de Rotación"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
-msgstr "Usar Snap de Escalado"
+msgstr "Usar Ajuste de Escalado"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr "Snap Relativo"
+msgstr "Ajuste Relativo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr "Usar Pixel Snap"
+msgstr "Usar Ajuste de Píxeles"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
-msgstr "Snapping Inteligente"
+msgstr "Ajuste Inteligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr "Configurar Snap..."
+msgstr "Configurar Ajuste..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
@@ -5763,7 +5773,7 @@ msgstr "Ver"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
-msgstr "Mostrar Siempre el Grid"
+msgstr "Mostrar Siempre la Cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -5852,11 +5862,11 @@ msgstr "Limpiar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr "Multiplicar grid step por 2"
+msgstr "Multiplicar paso de cuadrícula por 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr "Dividir grid step por 2"
+msgstr "Dividir paso de cuadrícula por 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
@@ -6773,43 +6783,43 @@ msgstr "Limpiar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
-msgstr "Configuración del Grid"
+msgstr "Configuración de la Cuadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
-msgstr "Snap"
+msgstr "Ajuste"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr "Activar Snap"
+msgstr "Activar Ajuste"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr "Grid"
+msgstr "Cuadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
-msgstr "Ver Grid"
+msgstr "Ver Cuadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
-msgstr "Configurar Grid:"
+msgstr "Configurar Cuadrícula:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
-msgstr "Grid Offset X:"
+msgstr "Desplazamiento de Cuadrícula en X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
-msgstr "Grid Offset Y:"
+msgstr "Desplazamiento de Cuadrícula en Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
-msgstr "Grid Step X:"
+msgstr "Paso de Cuadrícula en X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
-msgstr "Grid Step Y:"
+msgstr "Paso de Cuadrícula en Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
@@ -7067,6 +7077,14 @@ msgstr "Cerrar Documentación"
msgid "Run"
msgstr "Ejecutar"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Buscar"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Entrar En"
@@ -7215,8 +7233,8 @@ msgstr "Breakpoints"
msgid "Go To"
msgstr "Ir A"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"
@@ -7766,7 +7784,7 @@ msgstr "Ver Origen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr "Ver Grid"
+msgstr "Ver Cuadrícula"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7775,19 +7793,19 @@ msgstr "Configuración..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr "Ajustes de Snap"
+msgstr "Configuración de Ajuste"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr "Snap de Traslación:"
+msgstr "Ajuste de Traslación:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr "Snap de Rotación (grados):"
+msgstr "Ajuste de Rotación (grados):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr "Snap de Escala (%):"
+msgstr "Ajuste de Escala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
@@ -8056,7 +8074,7 @@ msgstr "Asignar Margen"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr "Modo Snap:"
+msgstr "Modo de Ajuste:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
@@ -8065,11 +8083,11 @@ msgstr "Ninguno"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr "Pixel Snap"
+msgstr "Ajuste de Píxeles"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr "Grid Snap"
+msgstr "Ajuste de Cuadrícula"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -8487,7 +8505,8 @@ msgstr "Mantener el polígono dentro del region Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr "Activar snap y mostrar grid (configurable a través del Inspector)."
+msgstr ""
+"Activar ajuste y mostrar cuadrícula (configurable a través del Inspector)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
@@ -9678,7 +9697,7 @@ msgid ""
msgstr ""
"No se pudo exportar el proyecto para la plataforma '%s'.\n"
"Esto puede ser debido a un problema de configuración en el preset de "
-"exportación o en los ajustes de exportación."
+"exportación o en la configuración de exportación."
#: editor/project_export.cpp
msgid "Release"
@@ -10068,8 +10087,8 @@ msgid ""
"the \"Application\" category."
msgstr ""
"No se puede ejecutar el proyecto: no hay una escena principal definida.\n"
-"Por favor, edita el proyecto y configura la escena principal en los Ajustes "
-"del proyecto, en la categoría \"Application\"."
+"Por favor, edita el proyecto y configura la escena principal en "
+"Configuración del Proyecto, en la categoría \"Application\"."
#: editor/project_manager.cpp
msgid ""
@@ -10135,9 +10154,8 @@ msgid "Projects"
msgstr "Proyectos"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Obteniendo mirrors, por favor espera..."
+msgstr "Cargando, espera por favor..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10416,7 +10434,7 @@ msgstr "Cambiar Modo de Filtro Local"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
-msgstr "Ajustes del Proyecto (project.godot)"
+msgstr "Configuración del Proyecto (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -10510,6 +10528,10 @@ msgstr "AutoLoad"
msgid "Plugins"
msgstr "Plugins"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Valores de Importación por Defecto"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Preset..."
@@ -10760,6 +10782,14 @@ msgid "Instance Child Scene"
msgstr "Instanciar Escena Hija"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "No se puede pegar el nodo raíz en la misma escena."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Pegar Nodo(s)"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Sustraer Script"
@@ -10887,6 +10917,10 @@ msgid "Attach Script"
msgstr "Añadir Script"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Cortar Nodos(s)"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Eliminar Nodo(s)"
@@ -11595,7 +11629,7 @@ msgstr "Plano:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
-msgstr "GridMap Eliminar Seleccionados"
+msgstr "Eliminar Selección de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
@@ -11603,7 +11637,7 @@ msgstr "Rellenar Selección en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
-msgstr "Pegar lo Seleccionado en GridMap"
+msgstr "Pegar Selección en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
@@ -11611,7 +11645,7 @@ msgstr "Pintar GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
-msgstr "Grid Map"
+msgstr "Mapeo de Cuadrícula"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
@@ -11748,7 +11782,7 @@ msgstr "Estableciendo la configuración..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
-msgstr "Calculando tamaño de grid..."
+msgstr "Calculando tamaño la cuadrícula..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
@@ -12573,6 +12607,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vacío no tiene ningún efecto en las colisiones."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Polígono inválido. Se necesitan al menos 3 puntos en modo de construcción "
+"'Solids'."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción "
+"'Segments'."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12893,11 +12939,6 @@ msgstr ""
"Las GIProbes no están soportadas por el controlador de vídeo GLES2.\n"
"Usa un BakedLightmap en su lugar."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera ha sido desaprobado y será eliminado en Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13189,7 +13230,7 @@ msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
-"El Entorno por Defecto como se especifica en los Ajustes del Proyecto "
+"El Entorno por Defecto como se especifica en Configuración del Proyecto "
"(Rendering -> Environment -> Default Environment) no se ha podido cargar."
#: scene/main/viewport.cpp
@@ -13247,6 +13288,11 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "InterpolatedCamera ha sido desaprobado y será eliminado en Godot 4.0."
+
#~ msgid "No"
#~ msgstr "No"
@@ -15131,9 +15177,6 @@ msgstr "Las constantes no pueden modificarse."
#~ msgid "Use Default Light"
#~ msgstr "Usar iluminación predeterminada"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Usar sRGB predeterminado"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Iluminación por normales predeterminada:"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 89a9b0778e..c628655b4d 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -21,7 +21,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-05 23:44+0000\n"
+"PO-Revision-Date: 2021-03-09 04:13+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -30,7 +30,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -664,7 +664,7 @@ msgstr "Elegir Pistas a Copiar"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiar"
@@ -1876,8 +1876,8 @@ msgid "Open a File or Directory"
msgstr "Abrir un Archivo o Directorio"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
@@ -2556,10 +2556,8 @@ msgstr ""
"configuración."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
-"No se pudo encontrar el campo script para el plugin de addon en: 'res://"
-"addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "No se pudo encontrar el campo script para el plugin de addon en: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2994,14 +2992,6 @@ msgid "Help"
msgstr "Ayuda"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Buscar"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentación Online"
@@ -3169,13 +3159,12 @@ msgid "Open & Run a Script"
msgstr "Abrir y Correr un Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Los siguientes archivos son nuevos en disco.\n"
-"¿Qué acción se debería tomar?:"
+"¿Qué acción se debería tomar?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3398,7 +3387,7 @@ msgstr "Convertir en Unico"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Pegar"
@@ -3719,6 +3708,11 @@ msgstr ""
"reimportá manualmente."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "No se puede mover/renombrar la raiz de recursos."
@@ -4106,6 +4100,22 @@ msgstr "¿Devolviste un objeto derivado de Node en el método `post_import()`?"
msgid "Saving..."
msgstr "Guardando..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Seleccionar Importador"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importador:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Restablecer Valores Por Defecto"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Archivos"
@@ -5079,8 +5089,8 @@ msgid "Got:"
msgstr "Recibido:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Fallo el chequeo del hash sha256"
+msgid "Failed SHA-256 hash check"
+msgstr "Fallo el chequeo del hash SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5183,7 +5193,6 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoría:"
@@ -7014,6 +7023,14 @@ msgstr "Cerrar Docs"
msgid "Run"
msgstr "Ejecutar"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Buscar"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Step Into"
@@ -7162,8 +7179,8 @@ msgstr "Puntos de interrupción"
msgid "Go To"
msgstr "Ir A"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"
@@ -10081,9 +10098,8 @@ msgid "Projects"
msgstr "Proyectos"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Recuperando mirrors, esperá, por favor..."
+msgstr "Cargando, esperá, por favor..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10456,6 +10472,10 @@ msgstr "AutoLoad"
msgid "Plugins"
msgstr "Plugins"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Valores de Importacion Por Defecto"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Preseteo..."
@@ -10706,6 +10726,14 @@ msgid "Instance Child Scene"
msgstr "Instanciar Escena Hija"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "No se puede pegar el nodo raiz en la misma escena."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Pegar Nodo(s)"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Desasignar Script"
@@ -10834,6 +10862,10 @@ msgid "Attach Script"
msgstr "Adjuntar Script"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Cortar Nodo(s)"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Quitar Nodo(s)"
@@ -12510,6 +12542,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Polígono inválido. Se necesitan al menos 3 puntos en modo de construcción "
+"\"Sólidos\"."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción "
+"\"Segmentos\"."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12830,11 +12874,6 @@ msgstr ""
"Las GIProbes no están soportadas por el controlador de video GLES2.\n"
"Usá un BakedLightmap en su lugar."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera ha sido deprecado y será eliminado en Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13179,6 +13218,10 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera ha sido deprecado y será eliminado en Godot 4.0."
+
#~ msgid "No"
#~ msgstr "No"
@@ -14847,9 +14890,6 @@ msgstr "Las constantes no pueden modificarse."
#~ msgid "Use Default Light"
#~ msgstr "Usar Luz por Defecto"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Usar sRGB por Defecto"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Normales de Luces por Defecto:"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 3babd690d9..d1f68d4402 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -10,7 +10,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2021-02-05 09:20+0000\n"
+"PO-Revision-Date: 2021-03-07 06:04+0000\n"
"Last-Translator: Kritzmensch <streef.gtx@gmail.com>\n"
"Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/"
"godot/et/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -635,7 +635,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopeeri"
@@ -697,7 +697,7 @@ msgstr ""
#: editor/code_editor.cpp
msgid "Replace"
-msgstr ""
+msgstr "Asenda"
#: editor/code_editor.cpp
msgid "Replace All"
@@ -814,7 +814,7 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "Ainulaadne"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
@@ -840,7 +840,7 @@ msgstr "Sulge"
#: editor/connections_dialog.cpp
msgid "Connect"
-msgstr ""
+msgstr "Ühenda"
#: editor/connections_dialog.cpp
msgid "Signal:"
@@ -860,12 +860,12 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr ""
+msgstr "Ühenda..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr ""
+msgstr "Katkesta ühendus"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
@@ -898,7 +898,7 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr ""
+msgstr "Muuda..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
@@ -910,7 +910,7 @@ msgstr ""
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
-msgstr ""
+msgstr "Muuda"
#: editor/create_dialog.cpp
msgid "Create New %s"
@@ -968,20 +968,20 @@ msgstr ""
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
-msgstr ""
+msgstr "Sõltuvused"
#: editor/dependency_editor.cpp
msgid "Resource"
-msgstr ""
+msgstr "Ressurss"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
-msgstr ""
+msgstr "Tee"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
-msgstr ""
+msgstr "Sõltuvused:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
@@ -1213,7 +1213,7 @@ msgstr ""
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr ""
+msgstr "Õnnestus!"
#: editor/editor_asset_installer.cpp
msgid "Package Contents:"
@@ -1221,7 +1221,7 @@ msgstr ""
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
-msgstr ""
+msgstr "Paigalda"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
@@ -1285,7 +1285,7 @@ msgstr "Vaigista"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr ""
+msgstr "Jäta vahele"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
@@ -1306,7 +1306,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "Heli"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -1830,8 +1830,8 @@ msgid "Open a File or Directory"
msgstr "Ava kaust või kataloog"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Salvesta"
@@ -2171,7 +2171,7 @@ msgstr "Imporditud ressursse ei saa salvestada."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "Olgu"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -2427,7 +2427,7 @@ msgstr "Välju"
#: editor/editor_node.cpp
msgid "Yes"
-msgstr ""
+msgstr "Jah"
#: editor/editor_node.cpp
msgid "Exit the editor?"
@@ -2472,8 +2472,9 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "Lisa-skripti ei olnud võimalik laadida teelt: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2869,14 +2870,6 @@ msgid "Help"
msgstr "Abi"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Otsi"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Veebidokumentatsioonid"
@@ -3055,7 +3048,7 @@ msgstr "Laadimisvead"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr ""
+msgstr "Vali"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
@@ -3095,7 +3088,7 @@ msgstr ""
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
-msgstr ""
+msgstr "Pisipilt..."
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
@@ -3152,7 +3145,7 @@ msgstr ""
#: editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "Kaasav"
#: editor/editor_profiler.cpp
msgid "Self"
@@ -3176,11 +3169,11 @@ msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
-msgstr ""
+msgstr "Sees"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Kiht"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
@@ -3188,11 +3181,11 @@ msgstr ""
#: editor/editor_properties.cpp
msgid "[Empty]"
-msgstr ""
+msgstr "[Tühi]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr ""
+msgstr "Määra..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
@@ -3248,9 +3241,9 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
-msgstr ""
+msgstr "Kleebi"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
@@ -3262,7 +3255,7 @@ msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
-msgstr ""
+msgstr "Suurus: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
@@ -3346,7 +3339,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "(Installed)"
-msgstr ""
+msgstr "(Paigaldatud)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3359,11 +3352,11 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "(Missing)"
-msgstr ""
+msgstr "(Puudub)"
#: editor/export_template_manager.cpp
msgid "(Current)"
-msgstr ""
+msgstr "(Praegune)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
@@ -3484,7 +3477,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Connected"
-msgstr ""
+msgstr "Ühendatud"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3545,13 +3538,18 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Favorites"
-msgstr ""
+msgstr "Lemmikud"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3929,6 +3927,25 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Valimisrežiim"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Impordi"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Laadi vaikimisi"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4876,7 +4893,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4980,7 +4997,6 @@ msgid "Sort:"
msgstr "Sordi:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategooria:"
@@ -6747,6 +6763,14 @@ msgstr ""
msgid "Run"
msgstr "Käivita"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Otsi"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Trepi sissepoole"
@@ -6890,8 +6914,8 @@ msgstr "Katkepunktid"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10009,6 +10033,11 @@ msgstr ""
msgid "Plugins"
msgstr "Pistikprogrammid"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Laadi vaikimisi"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10252,6 +10281,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Kustuta sõlm(ed)"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10373,6 +10411,11 @@ msgid "Attach Script"
msgstr "Manusta skript"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Kustuta sõlm(ed)"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11330,7 +11373,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
-msgstr ""
+msgstr "Signaalid:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
@@ -11948,6 +11991,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12204,11 +12255,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12406,7 +12452,7 @@ msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
-msgstr ""
+msgstr "Tähelepanu!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
@@ -12440,7 +12486,7 @@ msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
-msgstr ""
+msgstr "(Muu)"
#: scene/main/scene_tree.cpp
msgid ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index 3cd7a78f25..0fda17a8d5 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -626,7 +626,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1804,8 +1804,8 @@ msgid "Open a File or Directory"
msgstr "Ireki fitxategia edo direktorioa"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Gorde"
@@ -2440,7 +2440,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2830,14 +2830,6 @@ msgid "Help"
msgstr "Laguntza"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Bilatu"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Lineako dokumentuak"
@@ -3209,7 +3201,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3515,6 +3507,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3894,6 +3891,24 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Hautatu inportatu nahi dituzun nodoak"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Inportatu azala"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d fitxategi"
@@ -4843,7 +4858,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4947,7 +4962,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6715,6 +6729,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Bilatu"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6858,8 +6880,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9977,6 +9999,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Inportatu profila(k)"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10221,6 +10248,14 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Scripta"
@@ -10342,6 +10377,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11918,6 +11957,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12173,11 +12220,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index a6b5b83312..4b2ad80f34 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -19,12 +19,13 @@
# MSKF <walkingdeadstudio@outlook.com>, 2020.
# Ahmad Maftoun <CarCedo.Pro@gmail.com>, 2020.
# ItzMiad44909858f5774b6d <maidggg@gmail.com>, 2020.
+# YASAN <yasandev@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-11-08 10:26+0000\n"
-"Last-Translator: MSKF <walkingdeadstudio@outlook.com>\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
+"Last-Translator: YASAN <yasandev@gmail.com>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot/fa/>\n"
"Language: fa\n"
@@ -32,16 +33,16 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.3.2\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "نوع ورودی برای ()convert نامعتبر است, ثوابت *_TYPE‌ بکار گیرید ."
+msgstr "نوع نامعتبر ورودی برای ()convert، ثوابت *_TYPE‌ را بکار گیرید."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "یک رشته (string) در اندازه 1 (کاراکتر) انتظار می رود."
+msgstr "یک رشته به‌طول 1 ( یک کاراکتر) مورد انتظار است."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -658,7 +659,7 @@ msgstr "انتخاب میسرها جهت تکثیر"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "کپی"
@@ -1040,11 +1041,10 @@ msgid "Owners Of:"
msgstr "مالکانِ:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "آیا پرونده‌های انتخاب شده از طرح حذف شوند؟ (نمی‌توان بازیابی کرد)"
+msgstr "آیا پرونده‌های انتخاب شده از طرح حذف شوند؟ (غیر قابل بازیابی)"
#: editor/dependency_editor.cpp
#, fuzzy
@@ -1846,8 +1846,8 @@ msgid "Open a File or Directory"
msgstr "یک پرونده یا پوشه را باز کن"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "ذخیره"
@@ -2481,8 +2481,9 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "امکان بارگیری اسکریپت افزونه از مسیر وجود ندارد: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2879,14 +2880,6 @@ msgid "Help"
msgstr "راهنما"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "جستجو"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3275,7 +3268,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "چسباندن"
@@ -3592,6 +3585,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -4008,6 +4006,25 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "انتخاب حالت"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "وارد کردن"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "بارگیری پیش فرض"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5020,7 +5037,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5132,7 +5149,6 @@ msgid "Sort:"
msgstr "مرتب‌سازی:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "طبقه‌بندی:"
@@ -6991,6 +7007,14 @@ msgstr ""
msgid "Run"
msgstr "اجرا"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "جستجو"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7145,8 +7169,8 @@ msgstr "حذف کن"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "برش"
@@ -10453,6 +10477,11 @@ msgstr "AutoLoad"
msgid "Plugins"
msgstr "افزونه‌ها"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "بارگیری پیش فرض"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10711,6 +10740,15 @@ msgid "Instance Child Scene"
msgstr "ارث‌بری صحنهٔ فرزند"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "مسیر به سمت گره:"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "پیوست کردن اسکریپت"
@@ -10842,6 +10880,11 @@ msgid "Attach Script"
msgstr "پیوست کردن اسکریپت"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "ساختن گره"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "حذف گره(ها)"
@@ -12554,6 +12597,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "یک CollisionPolygon2D خالی جلوه بر برخورد ندارد."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12844,11 +12895,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13366,10 +13412,6 @@ msgstr "ثوابت قابل تغییر نیستند."
#~ msgstr "ساختن پوشه"
#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "ساختن گره"
-
-#, fuzzy
#~ msgid "Invalid Path"
#~ msgstr "مسیر نامعتبر."
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 2768e46e1b..19959ec1f0 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-05 23:44+0000\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -24,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -648,7 +648,7 @@ msgstr "Valitse kopioitavat raidat"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopioi"
@@ -1857,8 +1857,8 @@ msgid "Open a File or Directory"
msgstr "Avaa tiedosto tai hakemisto"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Tallenna"
@@ -2530,8 +2530,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "Lisäosan '%s' aktivointi epäonnistui, virheellinen asetustiedosto."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr "Skriptikenttää ei löytynyt lisäosan tiedostosta: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "Skriptikenttää ei löytynyt lisäosan tiedostosta: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2957,14 +2957,6 @@ msgid "Help"
msgstr "Ohje"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Hae"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Dokumentaatio"
@@ -3129,13 +3121,12 @@ msgid "Open & Run a Script"
msgstr "Avaa ja suorita skripti"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Seuraavat tiedostot ovat uudempia levyllä.\n"
-"Mikä toimenpide tulisi suorittaa?:"
+"Mikä toimenpide tulisi suorittaa?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3359,7 +3350,7 @@ msgstr "Tee yksilölliseksi"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Liitä"
@@ -3675,6 +3666,11 @@ msgstr ""
"Tila: Tuonti epäonnistui. Ole hyvä, korjaa tiedosto ja tuo se uudelleen."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Ei voitu siirtää/nimetä uudelleen resurssien päätasoa."
@@ -4064,6 +4060,22 @@ msgstr ""
msgid "Saving..."
msgstr "Tallennetaan..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Valitse tuoja"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Tuoja:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Palauta oletusarvoihin"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d tiedostoa"
@@ -5033,8 +5045,8 @@ msgid "Got:"
msgstr "Saatiin:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "sha256-hajautusarvon tarkistus epäonnistui"
+msgid "Failed SHA-256 hash check"
+msgstr "SHA-256 hajautusarvon tarkistus epäonnistui"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5137,7 +5149,6 @@ msgid "Sort:"
msgstr "Lajittele:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategoria:"
@@ -6965,6 +6976,14 @@ msgstr "Sulje dokumentaatio"
msgid "Run"
msgstr "Suorita"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Hae"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Siirry sisään"
@@ -7112,8 +7131,8 @@ msgstr "Keskeytyskohdat"
msgid "Go To"
msgstr "Mene"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Leikkaa"
@@ -10022,9 +10041,8 @@ msgid "Projects"
msgstr "Projektit"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Noudetaan peilipalvelimia, hetkinen..."
+msgstr "Ladataan, hetkinen..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10396,6 +10414,10 @@ msgstr "Automaattilataus"
msgid "Plugins"
msgstr "Liitännäiset"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Lataa oletusarvot"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Esiasetus..."
@@ -10645,6 +10667,14 @@ msgid "Instance Child Scene"
msgstr "Luo aliskenen ilmentymä"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "Juurisolmua ei voida liittää samaan skeneen."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Liitä solmu(t)"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Irrota skripti"
@@ -10774,6 +10804,10 @@ msgid "Attach Script"
msgstr "Liitä skripti"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Leikkaa solmu(t)"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Poista solmu(t)"
@@ -12434,6 +12468,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Tyhjällä CollisionPolygon2D solmulla ei ole vaikutusta törmäyksessä."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Virheellinen polygoni. 'Solids' luontitilassa tarvitaan ainakin kolme "
+"pistettä."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Virheellinen polygoni. 'Segments' luontitilassa tarvitaan ainakin kaksi "
+"pistettä."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12752,11 +12798,6 @@ msgstr ""
"GIProbe ei ole tuettu GLES2 näyttöajurissa.\n"
"Käytä sen sijaan BakedLightmap resurssia."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera on vanhentunut ja poistetaan Godot 4.0 versiossa."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13100,6 +13141,11 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
msgid "Constants cannot be modified."
msgstr "Vakioita ei voi muokata."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "InterpolatedCamera on vanhentunut ja poistetaan Godot 4.0 versiossa."
+
#~ msgid "No"
#~ msgstr "Ei"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 40dc021b75..ef48d8b143 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -634,7 +634,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopya"
@@ -1804,8 +1804,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2440,7 +2440,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2830,14 +2830,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3211,7 +3203,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3515,6 +3507,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3892,6 +3889,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4840,7 +4853,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4944,7 +4957,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6715,6 +6727,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6858,8 +6878,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9972,6 +9992,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10216,6 +10240,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Burahin ang (mga) Napiling Key"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10336,6 +10369,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11915,6 +11952,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12170,11 +12215,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index a0ac83396b..3e6dc5fb35 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -82,7 +82,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-22 10:21+0000\n"
+"PO-Revision-Date: 2021-03-21 12:25+0000\n"
"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
@@ -91,7 +91,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -728,7 +728,7 @@ msgstr "Sélectionner les pistes à copier"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copier"
@@ -1938,8 +1938,8 @@ msgid "Open a File or Directory"
msgstr "Ouvrir un fichier ou un répertoire"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Enregistrer"
@@ -2619,14 +2619,12 @@ msgstr "Réouvrir la scène fermée"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
-"Impossible d'activer le greffon depuis : « %s », l’analyse syntaxique de la "
+"Impossible d'activer le plugin depuis : « %s », l’analyse syntaxique de la "
"configuration a échoué."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
-"Impossible de trouver le champ de script pour le plugin dans : « res://"
-"addons/%s »."
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "Impossible de trouver le champ de script pour le plugin dans : « %s »."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -3065,14 +3063,6 @@ msgid "Help"
msgstr "Aide"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Rechercher"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentation en ligne"
@@ -3468,7 +3458,7 @@ msgstr "Rendre unique"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Coller"
@@ -3789,6 +3779,13 @@ msgstr ""
"le réimporter manuellement."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"L'importation a été désactivée pour ce fichier, il ne peut donc pas être "
+"ouvert dans l'éditeur."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Impossible de déplacer / renommer les ressources root."
@@ -4177,17 +4174,33 @@ msgstr ""
msgid "Saving..."
msgstr "Enregistrement…"
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Sélectionnez un importeur"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importeur :"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Réinitialiser"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Conserver le fichier (non importé)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d fichiers"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr "Définir comme défaut pour « %s »"
+msgstr "Définir comme préréglage pour « %s »"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr "Effacer le préréglage par défaut pour « %s »"
+msgstr "Effacer le préréglage pour « %s »"
#: editor/import_dock.cpp
msgid "Import As:"
@@ -4195,7 +4208,7 @@ msgstr "Importer comme :"
#: editor/import_dock.cpp
msgid "Preset"
-msgstr "Pré-réglage"
+msgstr "Préréglage"
#: editor/import_dock.cpp
msgid "Reimport"
@@ -4308,7 +4321,7 @@ msgstr "Modifier un plugin"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
-msgstr "Créer un Plugin"
+msgstr "Créer un plugin"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
@@ -5152,8 +5165,8 @@ msgid "Got:"
msgstr "A :"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Vérification de brouillage sha256 échouée"
+msgid "Failed SHA-256 hash check"
+msgstr "Vérification du hachage SHA-256 échouée"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5256,7 +5269,6 @@ msgid "Sort:"
msgstr "Trier :"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Catégorie :"
@@ -6039,7 +6051,7 @@ msgstr "Modifier la tangente de courbes"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
-msgstr "Charger un pré-réglage de courbe"
+msgstr "Charger un préréglage de courbe"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
@@ -7098,6 +7110,14 @@ msgstr "Fermer les documentations"
msgid "Run"
msgstr "Lancer"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Rechercher"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Rentrer"
@@ -7247,8 +7267,8 @@ msgstr "Point d'arrêts"
msgid "Go To"
msgstr "Atteindre"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Couper"
@@ -9701,7 +9721,7 @@ msgstr "Exécutable"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
-msgstr "Supprimer le pré-réglage « %s » ?"
+msgstr "Supprimer le préréglage « %s » ?"
#: editor/project_export.cpp
msgid ""
@@ -9739,7 +9759,7 @@ msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :"
#: editor/project_export.cpp
msgid "Presets"
-msgstr "Pré-réglages"
+msgstr "Préréglages"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
@@ -9750,9 +9770,9 @@ msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
-"Si cette option est activée, le pré-réglage sera disponible pour le "
+"Si cette option est activée, le préréglage sera disponible pour le "
"déploiement en un clic.\n"
-"Un seul pré-réglage par plateforme peut être marqué comme exécutable."
+"Un seul préréglage par plateforme peut être marqué comme exécutable."
#: editor/project_export.cpp
msgid "Export Path"
@@ -10552,9 +10572,13 @@ msgstr "AutoLoad"
msgid "Plugins"
msgstr "Extensions"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Préréglage des importeurs"
+
#: editor/property_editor.cpp
msgid "Preset..."
-msgstr "Pré-réglage…"
+msgstr "Préréglage…"
#: editor/property_editor.cpp
msgid "Zero"
@@ -10801,6 +10825,14 @@ msgid "Instance Child Scene"
msgstr "Instancier une scène enfant"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "Impossible de copier le nœud racine dans la même scène."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Coller le(s) nœud(s)"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Détacher le script"
@@ -10927,6 +10959,10 @@ msgid "Attach Script"
msgstr "Attacher un script"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Couper le(s) nœud(s)"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Supprimer le(s) nœud(s)"
@@ -12620,6 +12656,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vide n'a pas d'effet sur les collisions."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Polygone non valide. Il doit avoir au moins trois points en mode de "
+"construction 'Solide'."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Polygone non valide. Il doit y avoir au moins 2 points en mode de "
+"construction 'Segments'."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12944,11 +12992,6 @@ msgstr ""
"Les GIProps ne sont pas supporter par le pilote de vidéos GLES2.\n"
"A la place utilisez une BakedLightMap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera a été déprécié et sera supprimé dans Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13152,7 +13195,7 @@ msgid ""
msgstr ""
"Couleur : #%s\n"
"Clic gauche : Définir la couleur\n"
-"Clic droit : Supprimer le pré-réglage"
+"Clic droit : Supprimer le préréglage"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
@@ -13172,7 +13215,7 @@ msgstr "Alterner entre les valeurs hexadécimales ou brutes."
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
-msgstr "Ajouter la couleur courante comme pré-réglage."
+msgstr "Ajouter la couleur courante comme préréglage."
#: scene/gui/container.cpp
msgid ""
@@ -13302,6 +13345,10 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
msgid "Constants cannot be modified."
msgstr "Les constantes ne peuvent être modifiées."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera a été déprécié et sera supprimé dans Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Non"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 2e97bc49ee..3bedee8314 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -627,7 +627,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1798,8 +1798,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2435,7 +2435,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2825,14 +2825,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3204,7 +3196,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3508,6 +3500,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3887,6 +3884,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -4837,7 +4850,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4941,7 +4954,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6709,6 +6721,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6852,8 +6872,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9967,6 +9987,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10210,6 +10234,14 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10330,6 +10362,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11911,6 +11947,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12166,11 +12210,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index 8a4250e00e..519fc06c8d 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -645,7 +645,7 @@ msgstr "Selecciona as Pistas a Copiar"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiar"
@@ -1852,8 +1852,8 @@ msgid "Open a File or Directory"
msgstr "Abrir un Arquivo ou Directorio"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Gardar"
@@ -2531,7 +2531,8 @@ msgstr ""
"sintáctica da configuración de '%s'."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Non se puido encontrar o campo do Script na característica adicional "
"(Plugin) en 'res://addons/%s'."
@@ -2967,14 +2968,6 @@ msgid "Help"
msgstr "Axuda"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Buscar"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentación En Liña"
@@ -3353,7 +3346,7 @@ msgstr "Facer Único"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Pegar"
@@ -3664,6 +3657,11 @@ msgstr ""
"impórtao manualmente."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -4051,6 +4049,25 @@ msgstr ""
msgid "Saving..."
msgstr "Gardando..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Elixir Modo"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importación"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Cargar Valores por Defecto"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Arquivos"
@@ -5004,7 +5021,7 @@ msgid "Got:"
msgstr "Recibido:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5108,7 +5125,6 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoría:"
@@ -6904,6 +6920,14 @@ msgstr "Pechar Documentación"
msgid "Run"
msgstr "Executar"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Buscar"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7047,8 +7071,8 @@ msgstr ""
msgid "Go To"
msgstr "Ir a"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"
@@ -10263,6 +10287,11 @@ msgstr "AutoCargador"
msgid "Plugins"
msgstr "Características Adicionais (Plugins)"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Cargar Valores por Defecto"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10506,6 +10535,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Pegar Nodos"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10626,6 +10664,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Cortar Nodos"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Eliminar Nodo(s)"
@@ -12221,6 +12264,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12506,11 +12557,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 78e6c10e33..30a3212661 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -18,12 +18,13 @@
# yariv benj <yariv4400@gmail.com>, 2020.
# Guy Dadon <guydadon14@gmail.com>, 2020.
# bruvzg <bruvzg13@gmail.com>, 2020.
+# Omer I.S. <omeritzicschwartz@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-12-03 19:28+0000\n"
-"Last-Translator: Ziv D <wizdavid@gmail.com>\n"
+"PO-Revision-Date: 2021-02-21 10:51+0000\n"
+"Last-Translator: Omer I.S. <omeritzicschwartz@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
@@ -32,7 +33,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Weblate 4.4-dev\n"
+"X-Generator: Weblate 4.5\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -379,9 +380,8 @@ msgid "Anim Insert"
msgstr "הוסף הנפשה"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr "נגן הנפשות לא יכול להנפיש את עצמו, רק שחקנים אחרים."
+msgstr "נגן ההנפשות לא יכול להנפיש את עצמו, רק שחקנים אחרים."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -662,7 +662,7 @@ msgstr "בחירת רצועות להעתקה"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "העתקה"
@@ -900,9 +900,8 @@ msgid "Connect a Signal to a Method"
msgstr "שגיאת חיבור"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection:"
-msgstr "שגיאת חיבור"
+msgstr "עריכת חיבור:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
@@ -1102,7 +1101,7 @@ msgstr "דפדפן משאבים יתומים"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr "למחוק"
+msgstr "מחיקה"
#: editor/dependency_editor.cpp
msgid "Owns"
@@ -1194,9 +1193,8 @@ msgid "License"
msgstr "רישיון"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Third-party Licenses"
-msgstr "רישיון צד שלישי"
+msgstr "רשיונות צד שלישי"
#: editor/editor_about.cpp
msgid ""
@@ -1657,9 +1655,8 @@ msgid "Script Editor"
msgstr "פתיחת עורך סקריפטים"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Asset Library"
-msgstr "ייצוא ספריה"
+msgstr "ספריית משאבים"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
@@ -1874,8 +1871,8 @@ msgid "Open a File or Directory"
msgstr "פתיחת קובץ או תיקייה"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "שמירה"
@@ -2532,7 +2529,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "לא ניתן לפתוח את תוסף ההרחבות בנתיב: '%s' פענוח ההגדרות נכשל."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "לא ניתן למצוא שדה סקריפט עבור תוסף הרחבה בנתיב 'res://addons/%s'."
#: editor/editor_node.cpp
@@ -2952,14 +2950,6 @@ msgid "Help"
msgstr "עזרה"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "חיפוש"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "מסמכים מקוונים"
@@ -3120,13 +3110,12 @@ msgid "Open & Run a Script"
msgstr "פתיחה והרצה של סקריפט"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"הקבצים הבאים הם חדשים בכונן.\n"
-"באילו פעולות לנקוט?:"
+"באילו פעולות לנקוט?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3347,7 +3336,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "הדבקה"
@@ -3657,6 +3646,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "מצב: ייבוא הקובץ נכשל. נא לתקן את הקובץ ולייבא מחדש ידנית."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "לא ניתן להעביר/לשנות שם למקור של משאבים."
@@ -4066,6 +4060,25 @@ msgstr ""
msgid "Saving..."
msgstr "שמירה…"
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "נא לבחור מפרקים לייצוא"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "ייבוא"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "טעינת בררת המחדל"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d קבצים"
@@ -5049,7 +5062,8 @@ msgid "Got:"
msgstr "התקבל:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "בדיקת האש sha256 נכשלה"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5153,7 +5167,6 @@ msgid "Sort:"
msgstr "מיון:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "קטגוריה:"
@@ -5517,9 +5530,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "להתרחק"
+msgstr "איפוס התקריב"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -7006,6 +7018,14 @@ msgstr "סגירת מסמכים"
msgid "Run"
msgstr "הרצה"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "חיפוש"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "לצעוד לתוך"
@@ -7159,8 +7179,8 @@ msgstr "מחיקת נקודות"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "גזירה"
@@ -7287,13 +7307,12 @@ msgid "Go to Previous Breakpoint"
msgstr "מעבר לנקודת העצירה הקודמת"
#: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"הקבצים הבאים הם חדשים בכונן.\n"
-"באילו פעולות לנקוט?:"
+"באילו פעולות לנקוט?"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
@@ -10443,6 +10462,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "טעינת בררת המחדל"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "ערכה מוגדרת…"
@@ -10702,6 +10726,16 @@ msgid "Instance Child Scene"
msgstr "יצירת מופע לסצנה הצאצאית"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Can't paste root node into the same scene."
+msgstr "לא יכול לפעול על מפרקים מסצנה זרה!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "הדבקת מפרקים"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "ניתוק סקריפט"
@@ -10825,6 +10859,11 @@ msgid "Attach Script"
msgstr "חיבור סקריפט"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "גזירת מפרקים"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "הסרת מפרק(ים)"
@@ -12459,6 +12498,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "ל־CollisionPolygon2D ריק אין השפעה על התנגשות."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12756,11 +12803,6 @@ msgstr ""
"מנהל הווידאו GLES2 אינו תומך ב- GIProbes.\n"
"השתמש ב-BakedLightmap במקום."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight עם זווית רחבה מ-90 מעלות אינו יכול להטיל צללים."
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 79fab4e89b..8425dd284f 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -649,7 +649,7 @@ msgstr "कॉपी करने के लिए ट्रैक का चय
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "कॉपी"
@@ -1852,8 +1852,8 @@ msgid "Open a File or Directory"
msgstr "फ़ाइल या डायरेक्टरी खोलिये"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "सेव कीजिये"
@@ -2518,7 +2518,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "ऐडऑन प्लगइन को सक्षम करने में असमर्थ: '%' कॉन्फिग का पार्सिंग विफल रहा।"
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "ऐडऑन प्लगइन के लिए स्क्रिप्ट फ़ील्ड खोजने में असमर्थ: 'res://addons/% s'।"
#: editor/editor_node.cpp
@@ -2946,14 +2947,6 @@ msgid "Help"
msgstr "मदद"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "ढूंढें"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "ऑनलाइन डॉक्स"
@@ -3341,7 +3334,7 @@ msgstr "अद्वितीय बनाओ"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "चिपकाएँ"
@@ -3653,6 +3646,11 @@ msgstr ""
"स्थिति: फाइल का आयात विफल रहा। कृपया फाइल को ठीक करें और मैन्युअल रूप से पुनर्आयात करें।"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "संसाधनों की जड़ को स्थानांतरित/नाम नहीं दे सकते ।"
@@ -4042,6 +4040,25 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "आयात करने के लिए नोड (एस) का चयन करें"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "इंपोर्ट"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "प्रायिक लोड कीजिये"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4989,7 +5006,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5093,7 +5110,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6880,6 +6896,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "ढूंढें"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7027,8 +7051,8 @@ msgstr "एक नया बनाएं"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10213,6 +10237,11 @@ msgstr ""
msgid "Plugins"
msgstr "प्लगइन्स"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "प्रायिक लोड कीजिये"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10458,6 +10487,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "प्रतिलिपि"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "नई स्क्रिप्ट"
@@ -10584,6 +10622,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "प्रतिलिपि"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12202,6 +12245,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12459,11 +12510,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index 6835f26fc9..861f3e6c1c 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -631,7 +631,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopiraj"
@@ -1812,8 +1812,8 @@ msgid "Open a File or Directory"
msgstr "Otvori datoteku ili direktorij"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Spremi"
@@ -2447,7 +2447,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2837,14 +2837,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3216,7 +3208,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3520,6 +3512,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3901,6 +3898,25 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Odaberi Sve/Ništa"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Uvoz"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Učitaj Zadano"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Fajlovi"
@@ -4848,7 +4864,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4952,7 +4968,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6719,6 +6734,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6862,8 +6885,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9985,6 +10008,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Učitaj Zadano"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10228,6 +10256,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Brisati odabrani ključ/odabrane ključeve"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Odspoji Skriptu"
@@ -10348,6 +10385,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11931,6 +11972,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12186,11 +12235,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 9224509238..cf758b874f 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -663,7 +663,7 @@ msgstr "Másolandó nyomvonalak kiválasztása"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Másolás"
@@ -1855,8 +1855,8 @@ msgid "Open a File or Directory"
msgstr "Fájl vagy Könyvtár Megnyitása"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Mentés"
@@ -2530,7 +2530,8 @@ msgstr ""
"megbukott."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Nem található szkript mező az addon pluginnak a következő helyen: 'res://"
"addons/%s'."
@@ -2970,14 +2971,6 @@ msgid "Help"
msgstr "Súgó"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Keresés"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentáció"
@@ -3354,7 +3347,7 @@ msgstr "Egyedivé tétel"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Beillesztés"
@@ -3670,6 +3663,11 @@ msgstr ""
"újra manuálisan."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Az erőforrások gyökere nem mozgatható vagy átnevezhető."
@@ -4054,6 +4052,25 @@ msgstr ""
msgid "Saving..."
msgstr "Mentés..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Kiválasztó Mód"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importálás"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Alapértelmezett Betöltése"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d fájl"
@@ -5012,7 +5029,8 @@ msgid "Got:"
msgstr "Kapott:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "sha256 hash ellenőrzés megbukott"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5116,7 +5134,6 @@ msgid "Sort:"
msgstr "Rendezés:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategória:"
@@ -6923,6 +6940,14 @@ msgstr "Dokumentációs Lapok Bezárása"
msgid "Run"
msgstr "Futtatás"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Keresés"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Belépés"
@@ -7068,8 +7093,8 @@ msgstr "Töréspontok"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Kivágás"
@@ -10213,6 +10238,11 @@ msgstr ""
msgid "Plugins"
msgstr "Bővítmények"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Alapértelmezett Betöltése"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Beépített Beállítások..."
@@ -10457,6 +10487,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Node-ok beillesztése"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Szkript leválasztása"
@@ -10577,6 +10616,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Node-ok kivágása"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12171,6 +12215,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12431,11 +12483,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 6704c419d9..5a31ccdd6e 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -11,7 +11,7 @@
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# Reza Hidayat Bayu Prabowo <rh.bayu.prabowo@gmail.com>, 2018, 2019.
# Romi Kusuma Bakti <romikusumab@gmail.com>, 2017, 2018.
-# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020.
+# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020, 2021.
# Tito <ijavadroid@gmail.com>, 2018.
# Tom My <tom.asadinawan@gmail.com>, 2017.
# yursan9 <rizal.sagi@gmail.com>, 2016.
@@ -24,16 +24,18 @@
# Modeus Darksono <garuga17@gmail.com>, 2019.
# Akhmad Zulfikar <azuldegratz@gmail.com>, 2020.
# Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020.
-# zephyroths <ridho.hikaru@gmail.com>, 2020.
+# zephyroths <ridho.hikaru@gmail.com>, 2020, 2021.
# Richard Urban <redasuio1@gmail.com>, 2020.
# yusuf afandi <afandi.yusuf.04@gmail.com>, 2020.
# Habib Rohman <revolusi147id@gmail.com>, 2020.
+# Hanz <hanzhaxors@gmail.com>, 2021.
+# Reza Almanda <rezaalmanda27@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-11-13 22:59+0000\n"
-"Last-Translator: Habib Rohman <revolusi147id@gmail.com>\n"
+"PO-Revision-Date: 2021-03-29 21:57+0000\n"
+"Last-Translator: Hanz <hanzhaxors@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -41,13 +43,12 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.4-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"Tipe argumen salah dalam menggunakan convert(), gunakan konstanta TYPE_*."
+msgstr "Tipe argumen salah dalam penggunaan convert(), gunakan konstan TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -57,7 +58,9 @@ msgstr "String dengan panjang 1 (karakter) yang diharapkan."
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Tidak cukup bytes untuk mendekode bytes, atau format tidak valid."
+msgstr ""
+"Tidak memiliki bytes yang cukup untuk merubah bytes ke nilai asal, atau "
+"format tidak valid."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -65,8 +68,7 @@ msgstr "Masukkan tidak sah %i (tidak diberikan) dalam ekspresi"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-"self tidak dapat digunakan karena tidak memiliki instance (tidak lolos)"
+msgstr "self tidak dapat digunakan karena instance adalah null"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -74,7 +76,7 @@ msgstr "operan salah untuk operator %s, %s dan %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "Tipe index %s tidak valid untuk tipe dasar %s"
+msgstr "Tipe indeks %s tidak valid untuk tipe dasar %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
@@ -533,7 +535,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr "Hanya tampilkan track dari node terpilih dalam tree."
+msgstr "Hanya tampilkan track dari node terpilih dalam tree."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
@@ -596,11 +598,11 @@ msgstr "Hapus Pilihan"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
-msgstr "Menuju Langkah Berikutnya"
+msgstr "Pergi ke Langkah Berikutnya"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
-msgstr "Menuju Langkah Sebelumnya"
+msgstr "Pergi ke Langkah Sebelumnya"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -671,7 +673,7 @@ msgstr "Pilih Trek untuk Disalin"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopy"
@@ -1052,14 +1054,14 @@ msgid "Owners Of:"
msgstr "Pemilik Dari:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Hapus berkas yang dipilih dari proyek? (tidak bisa dibatalkan)"
+msgstr ""
+"Hapus berkas yang dipilih dari proyek? (tidak bisa dibatalkan)\n"
+"Anda bisa menemukan berkas yang telah dihapus di tong sampah."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1068,7 +1070,8 @@ msgid ""
msgstr ""
"File-file yang telah dihapus diperlukan oleh resource lain agar mereka dapat "
"bekerja.\n"
-"Hapus saja? (tidak bisa dibatalkan/undo)"
+"Hapus saja? (tidak bisa dibatalkan)\n"
+"Anda bisa menemukan berkas yang telah dihapus di tong sampah."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1621,34 +1624,31 @@ msgstr ""
"Enabled'."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
-"Platform target membutuhkan kompresi tekstur 'ETC' untuk GLES2. Aktifkan "
-"'Impor Lainnya' di Pengaturan Proyek."
+"Platform target membutuhkan kompresi tekstur 'PVRTC' untuk GLES2. Aktifkan "
+"'Impor Pvrtc' di Pengaturan Proyek."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
-"Platform target membutuhkan kompresi tekstur 'ETC2' untuk GLES3. Aktifkan "
-"'Impor Lainnya 2' di Pengaturan Proyek."
+"Platform target membutuhkan kompresi tekstur 'ETC2' atau 'PVRTC' untuk "
+"GLES3. Aktifkan 'Impor Lainnya 2' atau 'Import Pvrtc' di Pengaturan Proyek."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"Platform target membutuhkan kompressi tekstur 'ETC' untuk mengembalikan "
+"Platform target membutuhkan kompressi tekstur 'PVRTC' untuk mengembalikan "
"driver ke GLES2. \n"
-"Aktifkan 'Impor Lainnya' di Pengaturan Proyek, atau matikan 'Driver Fallback "
+"Aktifkan 'Impor Pvrtc' di Pengaturan Proyek, atau matikan 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
@@ -1752,7 +1752,7 @@ msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
-"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, "
+"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, "
"impor dibatalkan."
#: editor/editor_feature_profile.cpp
@@ -1877,8 +1877,8 @@ msgid "Open a File or Directory"
msgstr "Buka sebuah File atau Direktori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Simpan"
@@ -2330,6 +2330,8 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
+"Terjadi kesalahan ketika mencoba menyimpan layout editor.\n"
+"Pastikan jalur data pengguna editor dapat ditulis."
#: editor/editor_node.cpp
msgid ""
@@ -2337,13 +2339,15 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"Penataan editor default telah dirubah.\n"
+"Untuk mengembalikan penataan editor default ke asalnya, gunakan opsi Hapus "
+"Penataan dan hapus Penataan Default."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nama layout tidak ditemukan!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restored the Default layout to its base settings."
msgstr "Mengembalikan semula layout default ke pengaturan-pengaturan awal."
@@ -2402,7 +2406,7 @@ msgstr "Tidak ada skena yang didefinisikan untuk dijalankan."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Simpan skena sebelum menjalankan..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2481,7 +2485,6 @@ msgid "Reload Saved Scene"
msgstr "Muat ulang scene yang sudah disimpan"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
@@ -2548,9 +2551,9 @@ msgstr ""
"gagal."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
-"Tidak dapat mencari bidang script untuk addon plugin pada: 'res://addons/%s'."
+"Tidak dapat mencari bidang skrip untuk addon plugin pada: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2849,17 +2852,15 @@ msgstr ""
"file yang bisa dieksekusi mencoba untuk terhubung ke IP komputer ini, "
"sehingga proyek yang sedang berajalan dapat didebug.\n"
"Pilihan ini dimaksudkan untuk digunakan sebagai cara men-debug jarak jauh "
-"(biasanya menggunakan perangkat selular).\n"
+"(biasanya menggunakan perangkat selular).\n"
"Kamu tidak perlu mengaktifkan ini jika menggunakan GDScript debugger secara "
"lokal."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Small Deploy with Network Filesystem"
-msgstr "Deploy Kecil dengan Jaringan FS"
+msgstr "Deploy Kecil dengan Jaringan Berkas"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@@ -2868,9 +2869,9 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
-"Ketika opsi ini aktif, ekspor atau deploy akan menghasilkan minimal "
-"executable.\n"
-"Berkas sistem akan tersedia dari proyek dari editor melalui jaringan.\n"
+"Ketika opsi ini aktif, menggunakan 'one-click deploy' hanya akan mengekspor "
+"executable tanpa data proyek.\n"
+"Berkas sistem akan tersedia dari proyek oleh editor melalui jaringan.\n"
"Pada Android, deploy akan menggunakan kabel USB untuk performa yang lebih "
"cepat. Opsi ini mempercepat pengujian dengan jejak kaki yang besar."
@@ -2879,34 +2880,29 @@ msgid "Visible Collision Shapes"
msgstr "Collision Shapes Terlihat"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Collision shapes dan raycast nodes (untuk 2D dan 3D) akan terlihat pada saat "
-"permainan berjalan jika opsi ini aktif."
+"proyek berjalan jika opsi ini aktif."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigasi Terlihat"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
-"Navigasi meshes dan poligon akan terlihat saat game berjalan jika opsi ini "
-"aktif."
+"Navigasi dan poligon akan terlihat saat game berjalan jika opsi ini aktif."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Sinkronkan Perubahan Skena"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
@@ -2914,17 +2910,15 @@ msgid ""
"filesystem option is enabled."
msgstr ""
"Ketika opsi ini aktif, perubahan yang dibuat pada skena melalui editor akan "
-"direplika pada gim yang sedang berjalan.\n"
+"direplika pada proyek yang sedang berjalan.\n"
"Ketika penggunaan remote pada sebuah perangkat, akan lebih efisien dengan "
-"berkas sistem jaringan."
+"opsi berkas sistem jaringan."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Synchronize Script Changes"
-msgstr "Sinkronkan Perubahan Script"
+msgstr "Sinkronkan Perubahan skrip"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
@@ -2933,8 +2927,8 @@ msgid ""
msgstr ""
"Ketika opsi ini aktif, perubahan script yang tersimpan akan di muat kembali "
"pada permainan yang sedang berjalan.\n"
-"Ketika penggunaan remote pada sebuah perngakat, akan lebih efisien jika "
-"jaringan filesystem."
+"Ketika penggunaan remote pada sebuah perangakat, akan lebih efisien dengan "
+"opsi jaringan berkas-berkas."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@@ -2989,14 +2983,6 @@ msgid "Help"
msgstr "Bantuan"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Cari"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentasi"
@@ -3161,13 +3147,12 @@ msgid "Open & Run a Script"
msgstr "Buka & Jalankan Skrip"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"Berkas berikut lebih baru dalam diska.\n"
-"Aksi apa yang ingin diambil?:"
+"Berkas berikut lebih baru dalam disk.\n"
+"Aksi apa yang ingin diambil?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3391,7 +3376,7 @@ msgstr "Jadikan Unik"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Tempel"
@@ -3429,7 +3414,6 @@ msgid "Add Key/Value Pair"
msgstr "Tambahkan pasangan Key/Value"
#: editor/editor_run_native.cpp
-#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
@@ -3463,11 +3447,10 @@ msgid "Did you forget the '_run' method?"
msgstr "Apakah anda lupa dengan fungsi '_run' ?"
#: editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
msgstr ""
-"Tahan Ctrl untuk meletakkan Getter. Tahan Shift untuk meletakkan generic "
-"signature."
+"Tahan Ctrl untuk membulatkan bilangan. Tahan Shift untuk meletakkan bilangan "
+"yang lebih presisi."
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -3707,6 +3690,11 @@ msgstr ""
"manual."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Tidak bisa memindah/mengubah nama resource root."
@@ -3751,6 +3739,11 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"file dan/atau berkas-berkas berikut mempunyai konflik di '%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Apakah Anda ingin melanjutkan (overwrite)?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3782,7 +3775,7 @@ msgstr "Buka Skena"
#: editor/filesystem_dock.cpp
msgid "Instance"
-msgstr "Instansi"
+msgstr "hal"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
@@ -3831,9 +3824,8 @@ msgid "Duplicate..."
msgstr "Gandakan..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Move to Trash"
-msgstr "Pindahkan Autoload"
+msgstr "Pindahkan ke tong sampah"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
@@ -3944,19 +3936,16 @@ msgid "Searching..."
msgstr "Mencari..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d match in %d file."
msgstr "Ditemukan %d kecocokan."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d file."
msgstr "Ditemukan %d kecocokan."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d files."
-msgstr "Ditemukan %d kecocokan."
+msgstr "Ditemukan %d kecocokan dalam %d berkas."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -4087,11 +4076,28 @@ msgstr "Kesalahan saat menjalankan skrip post-import:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
+"Apakan Anda mengembalikan objek berturunan Node dalam method `post_import()`?"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Menyimpan..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Pilih Importir"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importir:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Kembalikan ke Nilai Baku"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Berkas"
@@ -5055,8 +5061,8 @@ msgid "Got:"
msgstr "Yang Didapat:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Gagal mengecek hash sha256"
+msgid "Failed SHA-256 hash check"
+msgstr "Gagal mengecek hash SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5159,7 +5165,6 @@ msgid "Sort:"
msgstr "Sortir:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
@@ -5188,14 +5193,12 @@ msgid "Assets ZIP File"
msgstr "Berkas Aset ZIP"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap.\n"
-"Simpan skena Anda (untuk gambar yang akan disimpan di direktori yang sama), "
-"atau pilih lokasi penyimpanan dari properti BakedLightmap."
+"Simpan skena Anda dan coba lagi."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5212,26 +5215,30 @@ msgstr "Gagal membuat gambar lightmap, pastikan path dapat ditulis."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
+"Gagal menentukan ukuran lightmap. Ukuran lightmap maksimumnya terlalu kecil?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
+"Banyak mesh tak valid. Pastikan nilai kanal UV2 diisi dalam rentang wilayah "
+"persegi [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
+"Editor Godot di-build tanpa dukungan ray tracing, sehingga lightmaps tidak "
+"dapat di-bake."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Panggang Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "Pilih berkas templat"
+msgstr "Pilih berkas lightmap bake:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5300,50 +5307,43 @@ msgstr "Buat Panduan Horisontal dan Vertikal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
+msgstr "Atur Offset Pivot CanvasItem \"%s\" ke (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate %d CanvasItems"
-msgstr "Putar CanvasItem"
+msgstr "Putar %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr "Putar CanvasItem"
+msgstr "Putar CanvasItem \"%s\" menjadi %d derajat"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
-msgstr "Pindahkan CanvasItem"
+msgstr "Pindahkan Anchor CanvasItem \"%s\""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
+msgstr "Skalakan Node2D \"%s\" menjadi (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
+msgstr "Ubah ukuran Control \"%s\" menjadi (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale %d CanvasItems"
-msgstr "Skalakan CanvasItem"
+msgstr "Skalakan %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr "Skalakan CanvasItem"
+msgstr "Skalakan CanvasItem \"%s\" menjadi (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move %d CanvasItems"
-msgstr "Pindahkan CanvasItem"
+msgstr "Pindahkan %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr "Pindahkan CanvasItem"
+msgstr "Pindahkan CanvasItem \"%s\" ke (%d,%d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5678,7 +5678,7 @@ msgstr "Tampilkan Tulang-tulang"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)"
+msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
@@ -6336,9 +6336,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Hanya dapat mengatur titik ke dalam material proses ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "Konversikan menjadi CPUParticles"
+msgstr "Konversikan menjadi CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6627,18 +6626,16 @@ msgid "Move Points"
msgstr "Geser Titik"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Command: Rotate"
-msgstr "Geser: Putar"
+msgstr "Comand: Putar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Geser Semua"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Shift+Command: Scale"
-msgstr "Shift+Ctrl: Skala"
+msgstr "Shift+Command: Skala"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -6685,14 +6682,12 @@ msgid "Radius:"
msgstr "Radius:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy Polygon to UV"
-msgstr "Buat Poligon & UV"
+msgstr "Salin Polygon ke UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy UV to Polygon"
-msgstr "Konversikan menjadi Polygon2D"
+msgstr "Salin UV ke Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -6994,6 +6989,14 @@ msgstr "Tutup Dokumentasi"
msgid "Run"
msgstr "Jalankan"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Cari"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Masuki"
@@ -7079,9 +7082,8 @@ msgstr ""
"'%s' ke node '%s'."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "[Ignore]"
-msgstr "(abaikan)"
+msgstr "[abaikan]"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
@@ -7144,8 +7146,8 @@ msgstr "Breakpoint"
msgid "Go To"
msgstr "Pergi Ke"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Potong"
@@ -7369,9 +7371,8 @@ msgid "Yaw"
msgstr "Oleng"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Ukuran: "
+msgstr "Ukuran"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7573,6 +7574,12 @@ msgid ""
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
+"Klik untuk mengatur visibilitas.\n"
+"\n"
+"Mata terbuka: Gizmo tampak.\n"
+"Mata tertutup: Gizmo disembunyikan.\n"
+"Mata setengah terbuka: Gizmo juga tampak melalui permukaan tidak tembus "
+"pandang (\"sinar-x\")."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
@@ -7912,9 +7919,8 @@ msgid "New Animation"
msgstr "Animasi Baru"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Speed:"
-msgstr "Kecepatan (FPS):"
+msgstr "Kecepatan:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@@ -8232,13 +8238,12 @@ msgid "Paint Tile"
msgstr "Cat Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift + Klik Kiri: Menggambar Garis\n"
-"Shift + Ctrl + Klik Kiri: Cat Persegi Panjang"
+"Shift + Command + Klik Kiri: Cat Persegi Panjang"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
@@ -8393,23 +8398,20 @@ msgid "Create a new rectangle."
msgstr "Buat persegi panjang baru."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Rectangle"
-msgstr "Cat Persegi Panjang"
+msgstr "Persegi Panjang Baru"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Buat poligon baru."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Polygon"
-msgstr "Geser Poligon"
+msgstr "Poligon Baru"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete Selected Shape"
-msgstr "Hapus yang Dipilih"
+msgstr "Hapus Shape yang Dipilih"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
@@ -8774,7 +8776,6 @@ msgid "Add Node to Visual Shader"
msgstr "Tambah Node ke Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node(s) Moved"
msgstr "Node Dipindahkan"
@@ -8796,9 +8797,8 @@ msgid "Visual Shader Input Type Changed"
msgstr "Tipe Input Visual Shader Berubah"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "UniformRef Name Changed"
-msgstr "Tetapkan Nama Uniform"
+msgstr "Nama UniformRef diubah"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -9223,7 +9223,7 @@ msgstr "Mengembalikan nilai tangen dari parameter."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
@@ -9520,7 +9520,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
-msgstr ""
+msgstr "Referensi ke uniform yang ada."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
@@ -9695,7 +9695,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Features"
-msgstr "Fitur"
+msgstr "Fitur-fitur"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
@@ -9890,7 +9890,7 @@ msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
-msgstr ""
+msgstr "Tidak didukung oleh driver GPU Anda."
#: editor/project_manager.cpp
msgid ""
@@ -10067,9 +10067,8 @@ msgid "Projects"
msgstr "Proyek"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Mendapatkan informasi cermin, silakan tunggu..."
+msgstr "Memuat, tunggu sejenak..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10376,7 +10375,7 @@ msgstr "Aksi"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr "Deadzone"
+msgstr "Zona tidak aktif"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -10442,6 +10441,10 @@ msgstr "Muat Otomatis"
msgid "Plugins"
msgstr "Pengaya"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Impor Nilai Baku"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Prasetel..."
@@ -10503,19 +10506,16 @@ msgid "Batch Rename"
msgstr "Ubah Nama Massal"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Replace:"
-msgstr "Ganti: "
+msgstr "Ganti:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Prefix:"
-msgstr "Awalan"
+msgstr "Awalan:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Suffix:"
-msgstr "Akhiran"
+msgstr "Akhiran:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@@ -10562,9 +10562,9 @@ msgid "Per-level Counter"
msgstr "Penghitung per Level"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
-msgstr "Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak"
+msgstr ""
+"Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@@ -10623,9 +10623,8 @@ msgid "Reset"
msgstr "Reset"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expression Error:"
-msgstr "Kesalahan Ekspresi Reguler"
+msgstr "Kesalahan Ekspresi Reguler:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@@ -10696,9 +10695,16 @@ msgid "Instance Child Scene"
msgstr "Instansi Skena Anak"
#: editor/scene_tree_dock.cpp
-#, fuzzy
+msgid "Can't paste root node into the same scene."
+msgstr "Tidak dapat menempelkan node akar ke dalam skena yang sama."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Tempel Node"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
-msgstr "Lampirkan Skrip"
+msgstr "Lepas Skrip"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
@@ -10735,9 +10741,8 @@ msgid "Make node as Root"
msgstr "Jadikan node sebagai Dasar"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Hapus node \"%s\" dan anak-anaknya?"
+msgstr "Hapus %d node dan semua anaknya?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -10827,6 +10832,10 @@ msgid "Attach Script"
msgstr "Lampirkan Skrip"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Potong Node"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Hapus Node"
@@ -10871,14 +10880,14 @@ msgid "Open Documentation"
msgstr "Buka Dokumentasi"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
-"Tidak dapat melampirkan skrip: tidak ada bahasa yang terdaftar.\n"
-"Ini mungkin karena editor ini dibuat dengan semua modul bahasa dinonaktifkan."
+"Tidak dapat melampirkan skrip: tidak ada bahasa terdaftar.\n"
+"Ini mungkin karena editor ini di-build dengan semua modul bahasa "
+"dinonaktifkan."
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
@@ -10929,14 +10938,12 @@ msgstr ""
"akar."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script to the selected node."
msgstr "Lampirkan skrip baru atau yang sudah ada untuk node yang dipilih."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Detach the script from the selected node."
-msgstr "Bersihkan skrip untuk node yang dipilih."
+msgstr "Lepas skrip dari node yang dipilih."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -11637,36 +11644,31 @@ msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr ""
+msgstr "Mulai Bake"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "Menyiapkan struktur data"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Generate buffers"
-msgstr "Buat AABB"
+msgstr "Ciptakan buffer"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "Arah"
+msgstr "PEncahayaan langsung"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "Indentasi Kanan"
+msgstr "Pencahayaan tak langsung"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "Pasca Proses"
+msgstr "Pasca pemrosesan"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
-msgstr "Plotting Lights:"
+msgstr "Memetakan lightmap"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -12182,7 +12184,7 @@ msgstr "Pilih perangkat pada daftar"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
-msgstr ""
+msgstr "Tak dapat menemukan perkakas 'apksigner'."
#: platform/android/export/export.cpp
msgid ""
@@ -12199,48 +12201,37 @@ msgstr ""
"prasetel proyek."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-"Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di "
-"prasetel proyek."
+msgstr "Berkas keystore rilis belum dikonfigurasi di prasetel ekspor."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan "
-"Editor."
+msgstr "Lokasi Android SDK yang valid dibutuhkan di Pengaturan Editor."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan "
-"Editor."
+msgstr "Lokasi Android SDK tidak valid di Pengaturan Editor."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
-msgstr ""
+msgstr "Direktori 'platform-tools' tidak ada!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "Tidak dapat menemukan perintah adb di Android SDK platform-tools."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
-"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan "
-"Editor."
+"Silakan cek direktori Android SDK yang diisikan dalam Pengaturan Editor."
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
-msgstr ""
+msgstr "Direktori 'build-tools' tidak ditemukan!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "Tidak dapat menemukan apksigner dalam Android SDK build-tools."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12255,42 +12246,51 @@ msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
+"Modul \"GodotPaymentV3\" tidak valid yang dimasukkan dalam pengaturan proyek "
+"\"android/modules\" (diubah di Godot 3.2.2)\n"
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
+msgstr "\"Gunakan Build Custom\" harus diaktifkan untuk menggunakan plugin."
#: platform/android/export/export.cpp
msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
msgstr ""
+"\"Derajat Kebebasan\" hanya valid ketika \"Mode Xr\" bernilai \"Occulus "
+"Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
+"\"Pelacakan Tangan\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile "
+"VR\"."
#: platform/android/export/export.cpp
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
+"\"Focus Awareness\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile "
+"VR\"."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
+"\"Expor AAB\" hanya bisa valid ketika \"Gunakan Build Custom\" diaktifkan."
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
+msgstr "Nama berkas tak valid! Android App Bundle memerlukan ekstensi *.aab ."
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
+msgstr "Ekspansi APK tidak kompatibel dengan Android App Bundle."
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
+msgstr "Nama berkas tidak valid! APK Android memerlukan ekstensi *.apk ."
#: platform/android/export/export.cpp
msgid ""
@@ -12326,13 +12326,15 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Moving output"
-msgstr ""
+msgstr "Memindahkan keluaran"
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
+"Tidak dapat menyalin dan mengubah nama berkas ekspor, cek direktori proyek "
+"gradle untuk hasilnya."
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@@ -12487,6 +12489,18 @@ msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
"Sebuah CollisionPolygon2D yang kosong tidak memiliki efek pada collision."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Poligon tidak valid. Minimal 3 titik dibutuhkan untuk mode pembangunan "
+"'Solid'."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Poligon tidak valid. Minimal 2 titik dibutuhkan untuk mode pembangunan "
+"'Segmen\"."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12507,14 +12521,13 @@ msgstr ""
"ciptakan resource shape untuknya!"
#: scene/2d/collision_shape_2d.cpp
-#, fuzzy
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
-"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit secara "
-"langsung melalui node CollisionShape2D. Silakan gunakan node "
-"CollisionPolygon2D sebagai gantinya."
+"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit langsung "
+"melalui node CollisionShape2D. Gunakan node CollisionPolygon2D sebagai "
+"gantinya."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12526,23 +12539,23 @@ msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
+msgstr "Node A dan Node B harus berupa PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
-msgstr ""
+msgstr "Node A harus PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
-msgstr ""
+msgstr "Node B harus PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
+msgstr "Persendian tidak terkoneksi dengan 2 PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
+msgstr "Node A dan Node B harus PhysicsBody2D yang berbeda"
#: scene/2d/light_2d.cpp
msgid ""
@@ -12701,32 +12714,27 @@ msgstr "ARVROrigin membutuhkan node anak ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
-msgstr ""
+msgstr "Mencari mesh dan cahaya"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Mengurai Geometri..."
+msgstr "Menyiapkan geometri (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "Tampilkan Lingkungan"
+msgstr "Menyiapkan lingkungan"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generating capture"
-msgstr "Membuat Pemetaan Cahaya"
+msgstr "Membuat capture"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "Membuat Pemetaan Cahaya"
+msgstr "Menyimpan lightmap"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Done"
-msgstr "Selesai!"
+msgstr "Selesai"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12734,6 +12742,10 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
+"Node ini tidak memiliki shape, jadi tidak bisa bertabrakan atau berinteraksi "
+"dengan objek lain.\n"
+"Pertimbangkan untuk menambah CollisionShape atau CollisionPolygon sebagai "
+"anak untuk mendefinisikan shape-nya."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -12774,22 +12786,26 @@ msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"Bentuk plane tidak bekerja baik dan akan dihapus dalam versi mendatang. "
+"Mohon untuk tidak menggunakannya."
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape tidak mendukung RigidBody dengan mode selain statis."
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr "Tidak ada yang tampak karena tidak ada mesh yang ditetapkan."
+msgstr "Tidak ada yang tampil karena tidak ada mesh yang ditetapkan."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+"Animasi CPUParticle membutuhkan penggunaan SpatialMaterial yang Mode "
+"Billboard nya diatur ke \"Particle Billboard\"."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -12807,14 +12823,10 @@ msgstr ""
"GIProbes tidak didukung oleh driver video GLES2.\n"
"Gunakan BakedLightmap sebagai gantinya."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+"SpotLight dengan sudut lebih dari 90 derajat tidak dapat memberikan bayangan."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -12836,17 +12848,24 @@ msgid ""
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
+"Partikel berbasis GPU tidak didukung oleh driver video GLES2.\n"
+"Gunakan CPUParticles saja. Anda dapat menggunakan opsi \"Konversikan ke "
+"CPUParticles\" untuk ini."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
+"Tidak ada yang ditampilkan karena mesh tidak ditetapkan untuk menggambar "
+"lintasan."
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
+"Animasi Partikel memerlukan penggunaan SpatialMaterial dengan Mode Billboard "
+"\"Particle Billboard\"."
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
@@ -12868,39 +12887,41 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Perubahan ukuran RigidBody (dalam mode karakter atau rigid) akan ditimpa "
+"oleh mesin fisika ketika dijalankan.\n"
+"Ubah ukuran dari \"collision shape\"-anaknya saja."
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
+msgstr "Node A dan Node B harus PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
-msgstr ""
+msgstr "Node A harus PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
-msgstr ""
+msgstr "Node B harus PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
+msgstr "Persendian tidak terkoneksi dengan PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
+msgstr "Node A dan Node B harus PhysicsBody yang berbeda"
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
-"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar "
-"bekerja."
+"Properti \"Remote Path\" harus menunjuk ke Spatial atau turunannya yang "
+"valid agar bekerja."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
-msgstr ""
+msgstr "Body ini akan diabaikan hingga Anda mengatur mesh-nya."
#: scene/3d/soft_body.cpp
msgid ""
@@ -12908,6 +12929,8 @@ msgid ""
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Perubahan ukuran SoftBody akan ditimpa oleh mesin fisika ketika dijalankan.\n"
+"Ubah ukurannya melalui \"collision shape\"-anaknya saja."
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -12922,6 +12945,8 @@ msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
+"VehicleWheel berfungsi menyediakan sistem roda ke VehicleBody. Gunakan itu "
+"sebagai anak dari VehicleBody."
#: scene/3d/world_environment.cpp
msgid ""
@@ -13052,9 +13077,8 @@ msgid "Must use a valid extension."
msgstr "Harus menggunakan ekstensi yang sah."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Enable grid minimap."
-msgstr "Aktifkan Pengancingan"
+msgstr "Aktifkan peta mini grid."
#: scene/gui/popup.cpp
msgid ""
@@ -13117,6 +13141,8 @@ msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
+"Porta sampler terhubung tapi tidak digunakan. Pertimbangkan untuk mengubah "
+"sumbernya ke 'SamplerPort'."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 45335e83e5..9ae40b5085 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -659,7 +659,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1835,8 +1835,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2472,7 +2472,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2865,14 +2865,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3246,7 +3238,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3550,6 +3542,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3931,6 +3928,23 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Afrita val"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4892,7 +4906,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4996,7 +5010,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6779,6 +6792,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6922,8 +6943,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10079,6 +10100,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10323,6 +10348,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Tvíteknir lyklar"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10447,6 +10481,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Tvíteknir lyklar"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12036,6 +12075,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12291,11 +12338,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 54c2122e93..a0fb10367a 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -29,8 +29,8 @@
# Giuseppe Guerra <me@nyodev.xyz>, 2019.
# RHC <rhc.throwaway@gmail.com>, 2019, 2020.
# Antonio Giungato <antonio.giungato@gmail.com>, 2019, 2020.
-# Marco Galli <mrcgll98@gmail.com>, 2019, 2020.
-# MassiminoilTrace <omino.gis@gmail.com>, 2019, 2020.
+# Marco Galli <mrcgll98@gmail.com>, 2019, 2020, 2021.
+# MassiminoilTrace <omino.gis@gmail.com>, 2019, 2020, 2021.
# MARCO BANFI <mbanfi@gmail.com>, 2019.
# Marco <rodomar705@gmail.com>, 2019.
# Davide Giuliano <davidegiuliano00@gmail.com>, 2019.
@@ -50,18 +50,19 @@
# J. Lavoie <j.lavoie@net-c.ca>, 2020.
# Andrea Terenziani <andrea.terenziani.at@gmail.com>, 2020.
# Anonymous <noreply@weblate.org>, 2020.
-# riccardo boffelli <riccardo.boffelli.96@gmail.com>, 2020.
+# riccardo boffelli <riccardo.boffelli.96@gmail.com>, 2020, 2021.
# Lorenzo Asolan <brixiumx@gmail.com>, 2020.
# Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020, 2021.
# Federico Manzella <ferdiu.manzella@gmail.com>, 2020.
# Ziv D <wizdavid@gmail.com>, 2020.
# Riteo Siuga <lorenzocerqua@tutanota.com>, 2021.
+# Alessandro Mandelli <mandelli.alessandro@ngi.it>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-16 13:40+0000\n"
-"Last-Translator: Riteo Siuga <lorenzocerqua@tutanota.com>\n"
+"PO-Revision-Date: 2021-03-24 23:44+0000\n"
+"Last-Translator: Alessandro Mandelli <mandelli.alessandro@ngi.it>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -69,7 +70,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -192,7 +193,7 @@ msgstr "Elimina delle chiavi d'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Cambia Intervallo Fotogramma Principale Animazione"
+msgstr "Cambia il tempo di un fotogramma chiave"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
@@ -204,7 +205,7 @@ msgstr "Cambia la trasformazione di un'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Cambia Valore Fotogramma Principale Animazione"
+msgstr "Cambia il valore del fotogramma chiave di un'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
@@ -212,32 +213,32 @@ msgstr "Cambia la chiamata di un'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
-msgstr "Cambia Multipli Intervalli Fotogramma Principale Animazione"
+msgstr "Cambia il tempo di più fotogrammi chiave"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
-msgstr "Cambi Multipli Transizione Animazione"
+msgstr "Cambia la transizione di più animazioni"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
-msgstr "Cambi Multipli Trasformazione Animazione"
+msgstr "Cambia le trasformazioni di più animazioni"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
-msgstr "Cambia Multipli Valori Fotogramma Principale Animazione"
+msgstr "Cambia il valore di più fotogrammi chiave di un'Animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
-msgstr "Cambi Multipli Chiamata Animazione"
+msgstr "Cambia la chiamata di metodo di più animazioni"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
-msgstr "Cambia Lunghezza Animazione"
+msgstr "Cambia la durata dell'animazione"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "Cambia Loop Animazione"
+msgstr "Commuta ciclicità animazione"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -294,7 +295,7 @@ msgstr "Clip animazione:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr "Cambia il percorso della traccia"
+msgstr "Cambia Percorso Traccia"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@@ -310,7 +311,7 @@ msgstr "Modalità d'interpolazione"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "Modalità Ciclo ad Anello (interpola la fine con l'inizio a ciclo)"
+msgstr "Modalità ciclo ad anello (interpola la fine con l'inizio del ciclo)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
@@ -334,7 +335,7 @@ msgstr "Discreta"
#: editor/animation_track_editor.cpp
msgid "Trigger"
-msgstr "Attivatore"
+msgstr "Attivazione"
#: editor/animation_track_editor.cpp
msgid "Capture"
@@ -355,24 +356,24 @@ msgstr "Cubica"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr "Blocca Interpolazione Ciclo"
+msgstr "Blocca l'interpolazione d'un ciclo"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr "Avvolgi Interpolazione Ciclo"
+msgstr "Continua l'interpolazione d'un ciclo"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "Inserisci Fotogramma Chiave"
+msgstr "Inserisci un fotogramma chiave"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr "Duplica Fotogrammi Chiave Selezionati"
+msgstr "Duplica i fotogrammi chiave selezionati"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr "Elimina Fotogrammi Chiave Selezionati"
+msgstr "Elimina i fotogrammi chiave selezionati"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
@@ -384,15 +385,15 @@ msgstr "Cambia la modalità d'interpolazione di un'animazione"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
-msgstr "Cambia la modalità del ciclo di un'animazione"
+msgstr "Cambia Modalità Loop Animazione"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr "Rimuovi la traccia di un'animazione"
+msgstr "Rimuovi una traccia d'animazione"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "Crea NUOVA traccia per %s ed inserire fotogramma chiave?"
+msgstr "Creare una NUOVA traccia per %s e inserire la chiave?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -473,10 +474,8 @@ msgid "Not possible to add a new track without a root"
msgstr "Non è possibile aggiungere una nuova traccia senza un nodo radice"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
-"Traccia non valida per una curva di Bézier (nessuna sotto-proprietà adatta)"
+msgstr "Traccia non valida per Bezier (nessuna sotto-proprietà valida)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
@@ -499,11 +498,10 @@ msgid "Add Track Key"
msgstr "Aggiungi una chiave a una traccia"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Track path is invalid, so can't add a method key."
msgstr ""
-"La traccia non è valida, quindi non è possibile aggiungere una chiave di "
-"chiamata di metodo."
+"La traccia non è valida, quindi, non è stato possibile aggiungere una chiave "
+"chiamata metodo."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
@@ -523,11 +521,11 @@ msgstr "Gli appunti sono vuoti"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
-msgstr "Incolla delle tracce"
+msgstr "Incolla Tracce"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr "Scala delle chiavi d'animazione"
+msgstr "Scala Chiavi Animazione"
#: editor/animation_track_editor.cpp
msgid ""
@@ -537,7 +535,6 @@ msgstr ""
"si tratta di una singola traccia."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -549,14 +546,14 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
-"Quest'animazione appartiene a una scena importata, eventuali modifiche fatte "
-"alle tracce importate non verranno salvate.\n"
+"Questa animazione appartiene ad una scena importata, quindi i cambiamenti "
+"alle tracce importate non saranno salvate.\n"
"\n"
-"Per abilitare la possibilità di aggiungere ulteriori tracce, andare nelle "
-"impostazioni d'importazione della scena, impostare\n"
-"\"Animation > Storage\" su \"Files\", attivare \"Animation > Keep Custom "
-"Tracks\" e infine reimportare la scena.\n"
-"Altrimenti, usare una preimpostazione che importi le animazioni in file "
+"Per abilitare l'aggiunta di tracce personalizzate, naviga alle impostazioni "
+"d'importazione della scena ed imposta\n"
+"\"Animation > Storage\" a \"Files\", abilita \"Animation > Keep Custom Tracks"
+"\", e poi re-importa.\n"
+"In alternativa, usa un preset d'importo che importa le animazioni da file "
"separati."
#: editor/animation_track_editor.cpp
@@ -623,23 +620,20 @@ msgid "Duplicate Selection"
msgstr "Duplica la selezione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Transposed"
-msgstr "Duplica trasposto"
+msgstr "Duplica Trasposto"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Elimina la selezione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Va' al passo successivo"
+msgstr "Vai allo Step Successivo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Va' al passo precedente"
+msgstr "Vai allo Step Precedente"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -663,15 +657,15 @@ msgstr "Ottimizzatore anim."
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr "Max errore lineare:"
+msgstr "Max Errore Lineare:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr "Max errore angolare:"
+msgstr "Max Errore Angolare:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr "Max angolo ottimizzabile:"
+msgstr "Max Angolo Ottimizzabile:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
@@ -710,47 +704,45 @@ msgstr "Seleziona le tracce da copiare"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copia"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
-msgstr "Seleziona tutto/nulla"
+msgstr "De/Seleziona Tutto"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Aggiungi audio in una traccia di riproduzione audio"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Change Audio Track Clip Start Offset"
-msgstr "Cambia lo scostamento dell'inizio della traccia audio"
+msgstr "Cambia Offset Inizio Clip Traccia Audio"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Change Audio Track Clip End Offset"
-msgstr "Cambia lo scostamento della fine della traccia audio"
+msgstr "Cambia Offset Fine Clip Traccia Audio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr "Ridimensiona lista"
+msgstr "Ridimensiona Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr "Cambia il tipo del valore della lista"
+msgstr "Cambia Tipo Valore Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr "Cambia il valore della lista"
+msgstr "Cambia Valore Array"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr "Vai alla linea"
+msgstr "Vai alla Linea"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr "Numero della linea:"
+msgstr "Numero Linea:"
#: editor/code_editor.cpp
msgid "%d replaced."
@@ -766,11 +758,11 @@ msgstr "%d corrispondenze."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
-msgstr "Distingui le maiuscole"
+msgstr "Distingui Maiuscole"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr "Parole intere"
+msgstr "Parole Intere"
#: editor/code_editor.cpp
msgid "Replace"
@@ -778,11 +770,11 @@ msgstr "Sostituisci"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr "Rimpiazza tutti"
+msgstr "Rimpiazza Tutti"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr "Solo nella selezione"
+msgstr "Solo Selezione"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
@@ -790,9 +782,8 @@ msgid "Standard"
msgstr "Standard"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Scripts Panel"
-msgstr "Commuta pannello degli script"
+msgstr "Toggle Pannello Script"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -811,9 +802,8 @@ msgid "Reset Zoom"
msgstr "Reimposta ingrandimento"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Warnings"
-msgstr "Avvertenze"
+msgstr "Avvisi"
#: editor/code_editor.cpp
msgid "Line and column numbers."
@@ -821,7 +811,7 @@ msgstr "Numeri di riga e di colonna."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
-msgstr "Il metodo del nodo designato deve essere specificato."
+msgstr "Il metodo del nodo selezionato deve essere specificato."
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
@@ -1169,7 +1159,7 @@ msgstr "Possiede"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr "Risorse non Possedute Esplicitamente:"
+msgstr "Risorse senza proprietario esplicito:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
@@ -1900,7 +1890,7 @@ msgstr "Aggiorna"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr "Tutti i risconosciuti"
+msgstr "Tutti i formati riconosciuti"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
@@ -1923,8 +1913,8 @@ msgid "Open a File or Directory"
msgstr "Apri un file o una cartella"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Salva"
@@ -2017,7 +2007,7 @@ msgstr "File:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr "Scansiona sorgenti"
+msgstr "Scansiona i sorgenti"
#: editor/editor_file_system.cpp
msgid ""
@@ -2389,8 +2379,8 @@ msgid ""
"option and delete the Default layout."
msgstr ""
"Layout predefinito dell'editor sovrascritto.\n"
-"Per ripristinare il layout predefinito alle impostazioni di base, usa "
-"l'opzione elimina layout ed elimina il layout predefinito."
+"Per ripristinare il layout predefinito alle impostazioni di base, usare "
+"l'opzione elimina layout ed eliminare il layout predefinito."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2604,10 +2594,9 @@ msgstr ""
"configurazione fallita."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
-"Impossibile trovare il campo dello script per il componente aggiuntivo in: "
-"'res://addons/%s'."
+"Impossibile trovare il campo script per il plugin addon in posizione: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -3043,14 +3032,6 @@ msgid "Help"
msgstr "Aiuto"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Cerca"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentazione online"
@@ -3176,13 +3157,13 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
-"Questo imposterà il tuo progetto per le build custom per Android, "
-"installando i source templates in \"res://android/build\".\n"
-"Puoi, allora, applicare le modifiche e costruire il tuo APK custom durante "
-"l'esportazione (aggiungere moduli, cambiare il AndroidManifest.xml, ed "
-"altro).\n"
-"Nota che, in ordine per creare le build custom invece di usare gli APK pre-"
-"costruiti, l'opzione \"Use Custom Build\" sarà abilitata nel preset "
+"Questo predisporrà il progetto per le build personalizzate per Android "
+"installando i template sorgente in \"res://android/build\".\n"
+"Potrai allora applicare le modifiche e costruire il tuo APK personalizzato "
+"durante l'esportazione (aggiungere moduli, cambiare l'AndroidManifest.xml, "
+"eccetera).\n"
+"Nota che per creare delle build personalizzate, invece di usare gli APK pre-"
+"costruiti, l'opzione \"Use Custom Build\" va attivata nella preimpostazione "
"d'esportazione per Android."
#: editor/editor_node.cpp
@@ -3192,39 +3173,38 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
-"Il modello della build Android è già installato in questo progetto e non "
-"sarà sovrascritto.\n"
-"Rimuovi la cartella \"res://android/build\" manualmente prima di ritentare "
+"Il template della build Android è già installato in questo progetto e non "
+"verrà sovrascritto.\n"
+"Rimuovi manualmente la cartella \"res://android/build\" prima di ritentare "
"questa operazione."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr "Importa template da un file ZIP"
+msgstr "Importa Template Da File ZIP"
#: editor/editor_node.cpp
msgid "Template Package"
-msgstr "Pacchetto Modello"
+msgstr "Pacchetto Template"
#: editor/editor_node.cpp
msgid "Export Library"
-msgstr "Esporta libreria"
+msgstr "Esporta Libreria"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr "Unisci con esistente"
+msgstr "Unisci Con Esistente"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr "Apri ed esegui uno script"
+msgstr "Apri ed Esegui uno Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"I file seguenti sono più recenti su disco.\n"
-"Che azione deve essere intrapresa?:"
+"I seguenti file sono più recenti sul disco.\n"
+"Quale azione dovrebbe essere presa?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3447,7 +3427,7 @@ msgstr "Rendi Unico"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Incolla"
@@ -3766,6 +3746,11 @@ msgstr ""
"reimportarlo manualmente."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Impossibile spostare/rinominare risorse root."
@@ -4154,6 +4139,22 @@ msgstr ""
msgid "Saving..."
msgstr "Salvataggio..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Seleziona Importatore"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importatore:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Ripristinare le impostazioni predefinite"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d File"
@@ -5126,8 +5127,8 @@ msgid "Got:"
msgstr "Ottenuto:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Check hash sha256 fallito"
+msgid "Failed SHA-256 hash check"
+msgstr "Check has SHA-256 fallito"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5230,7 +5231,6 @@ msgid "Sort:"
msgstr "Ordina:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoria:"
@@ -7070,6 +7070,14 @@ msgstr "Chiudi la documentazione"
msgid "Run"
msgstr "Esegui"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Cerca"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Passo dentro all'istruzione"
@@ -7218,8 +7226,8 @@ msgstr "Punti di interruzione"
msgid "Go To"
msgstr "Vai a"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Taglia"
@@ -7442,9 +7450,8 @@ msgid "Yaw"
msgstr "Imbardata"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Dimensione: "
+msgstr "Dimensione"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -10147,9 +10154,8 @@ msgid "Projects"
msgstr "Progetti"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Recupero dei mirror, attendi..."
+msgstr "Caricamento, per favore attendere..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10522,6 +10528,10 @@ msgstr "AutoLoad"
msgid "Plugins"
msgstr "Plugins"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Carica Predefiniti"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Preset…"
@@ -10772,6 +10782,14 @@ msgid "Instance Child Scene"
msgstr "Istanzia Scena Figlia"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "Non si può incollare il noto root nella stessa scena."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Incolla Nodo(i)"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Rimuovi Script"
@@ -10898,6 +10916,10 @@ msgid "Attach Script"
msgstr "Allega Script"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Taglia Nodo(i)"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Rimuovi nodo(i)"
@@ -12576,6 +12598,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vuoto non ha effetti sulla collisione."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Poligono non valido. Sono necessari almeno 3 punti nella modalità di "
+"costruzione 'Solidi'."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Poligono non valido. Sono necessari almeno 2 punti nella modalità di "
+"costruzione 'Segmenti'."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12900,11 +12934,6 @@ msgstr ""
"Le GIProbes non sono supportate dal driver video GLES2.\n"
"In alternativa, usa una BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "\"InterpolatedCamera\" è stata deprecata e sarà rimossa in Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13163,9 +13192,9 @@ msgid ""
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
-"I popup saranno nascosti di predefinita finchè non chiami popup() o una "
-"delle qualsiasi funzioni popup*(). Farli diventare visibili per modificarli "
-"va bene, ma scompariranno all'esecuzione."
+"I popup saranno nascosti di default finchè non chiami popup(), o una delle "
+"qualsiasi funzioni popup*(). Farli diventare visibili per modificarli va "
+"bene, ma scompariranno durante l'esecuzione."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
@@ -13248,6 +13277,11 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Le constanti non possono essere modificate."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "\"InterpolatedCamera\" è stata deprecata e sarà rimossa in Godot 4.0."
+
#~ msgid "No"
#~ msgstr "No"
@@ -14911,9 +14945,6 @@ msgstr "Le constanti non possono essere modificate."
#~ msgid "Use Default Light"
#~ msgstr "Usa Luce Default"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Usa sRGB Default"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Normale Luce di Default:"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 8ed2a31d77..5fa91fdc34 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -36,8 +36,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-07 05:50+0000\n"
-"Last-Translator: BinotaLIU <me@binota.org>\n"
+"PO-Revision-Date: 2021-03-08 15:33+0000\n"
+"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -45,12 +45,12 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "convert() の引数の型が無効です。TYPE_* 定数を使ってください。"
+msgstr "convert() の引数の型が無効です。TYPE_* 定数を使用してください。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -676,7 +676,7 @@ msgstr "コピーするトラックを選択"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "コピー"
@@ -1590,7 +1590,7 @@ msgstr "ファイルの保存:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr "エクスポート テンプレートが予想されたパスに見つかりません:"
+msgstr "エクスポート テンプレートが予期されたパスに見つかりません:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1881,8 +1881,8 @@ msgid "Open a File or Directory"
msgstr "ファイルまたはディレクトリを開く"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"
@@ -2554,10 +2554,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "アドオンプラグインを有効にできません: '%s' 設定の解析に失敗しました。"
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
-"アドオンプラグインのスクリプトフィールドが 'res://addons/%s' から見つかりませ"
-"ん。"
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "アドオンプラグインのスクリプトフィールドが '%s' で見つかりません。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2988,14 +2986,6 @@ msgid "Help"
msgstr "ヘルプ"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "検索"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "オンラインドキュメント"
@@ -3161,13 +3151,12 @@ msgid "Open & Run a Script"
msgstr "スクリプトを開いて実行"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"以下のファイルより新しいものがディスク上に存在します。\n"
-"どうしますか?:"
+"どうしますか?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3390,7 +3379,7 @@ msgstr "ユニーク化"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "貼り付け"
@@ -3703,6 +3692,11 @@ msgstr ""
"ンポートして下さい。"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "ルートのリソースは移動/リネームできません。"
@@ -4090,6 +4084,25 @@ msgstr ""
msgid "Saving..."
msgstr "保存中..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "選択モード"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "インポート"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "デフォルトを読込む"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d ファイル"
@@ -5054,8 +5067,8 @@ msgid "Got:"
msgstr "取得:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "sha256 ハッシュチェック失敗"
+msgid "Failed SHA-256 hash check"
+msgstr "SHA-256 ハッシュチェック失敗"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5158,7 +5171,6 @@ msgid "Sort:"
msgstr "ソート:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "カテゴリー:"
@@ -6981,6 +6993,14 @@ msgstr "ドキュメントを閉じる"
msgid "Run"
msgstr "実行"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "検索"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "ステップイン"
@@ -7130,8 +7150,8 @@ msgstr "ブレークポイント"
msgid "Go To"
msgstr "参照"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "切り取り"
@@ -10034,9 +10054,8 @@ msgid "Projects"
msgstr "プロジェクト"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "ミラーを取得しています。しばらくお待ちください..."
+msgstr "読み込み中、しばらくお待ちください..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10409,6 +10428,11 @@ msgstr "自動読み込み"
msgid "Plugins"
msgstr "プラグイン"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "デフォルトを読込む"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "プリセット..."
@@ -10658,6 +10682,14 @@ msgid "Instance Child Scene"
msgstr "子シーンをインスタンス化"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "ルートノードは同じシーンに貼り付けできません。"
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "ノードを貼り付け"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "スクリプトをデタッチ"
@@ -10783,6 +10815,10 @@ msgid "Attach Script"
msgstr "スクリプトをアタッチ"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "ノードを切り取り"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "ノードを除去"
@@ -10854,7 +10890,7 @@ msgstr "親ノードを新規ノードに変更"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr "シーンをルートにする"
+msgstr "シーンのルートにする"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -11603,19 +11639,16 @@ msgid "Generate buffers"
msgstr "バッファを生成"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "方向"
+msgstr "直接光"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "右インデント"
+msgstr "間接光"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "ポストプロセス"
+msgstr "後処理"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
@@ -12136,9 +12169,8 @@ msgid "Select device from the list"
msgstr "一覧からデバイスを選択"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Unable to find the 'apksigner' tool."
-msgstr "zipalign ツールが見つかりません。"
+msgstr "'apksigner' ツールが見つかりません。"
#: platform/android/export/export.cpp
msgid ""
@@ -12157,14 +12189,12 @@ msgid "Release keystore incorrectly configured in the export preset."
msgstr "エクスポート設定にてリリース キーストアが誤って設定されています。"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr "エディタ設定のカスタムビルドのAndroid SDKパスが無効です。"
+msgstr "エディタ設定でAndroid SDKパスの指定が必要です。"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr "エディタ設定のカスタムビルドのAndroid SDKパスが無効です。"
+msgstr "エディタ設定のAndroid SDKパスが無効です。"
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
@@ -12172,12 +12202,11 @@ msgstr "'platform-tools' ディレクトリがありません!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "Android SDK platform-toolsのadbコマンドが見つかりません。"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr "エディタ設定のカスタムビルドのAndroid SDKパスが無効です。"
+msgstr "エディタ設定で指定されたAndroid SDKのディレクトリを確認してください。"
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
@@ -12185,7 +12214,7 @@ msgstr "'build-tools' ディレクトリがありません!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "Android SDK build-toolsのapksignerコマンドが見つかりません。"
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12449,6 +12478,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空の CollisionPolygon2D は、衝突判定を持ちません。"
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12662,9 +12699,8 @@ msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "ジオメトリを解析しています..."
+msgstr "ジオメトリを解析しています (%d/%d)"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -12771,11 +12807,6 @@ msgstr ""
"GIProbesはGLES2ビデオドライバではサポートされていません。\n"
"代わりにBakedLightmapを使用してください。"
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera は廃止予定であり、Godot 4.0で除去されます。"
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "90度を超える角度のスポットライトは、シャドウを投影できません。"
@@ -13114,6 +13145,10 @@ msgstr "Varying変数は頂点関数にのみ割り当てることができま
msgid "Constants cannot be modified."
msgstr "定数は変更できません。"
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera は廃止予定であり、Godot 4.0で除去されます。"
+
#~ msgid "No"
#~ msgstr "いいえ"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 92ab76e773..6d7d40a6ad 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -675,7 +675,7 @@ msgstr "დაყენდეს გადასვლები შემდე
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1900,8 +1900,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2552,7 +2552,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2949,14 +2949,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3332,7 +3324,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3641,6 +3633,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -4036,6 +4033,23 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "წავშალოთ მონიშნული ფაილები?"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -5014,7 +5028,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5121,7 +5135,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6934,6 +6947,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7084,8 +7105,8 @@ msgstr "შექმნა"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10287,6 +10308,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10534,6 +10559,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "დამოკიდებულებების შემსწორებელი"
@@ -10660,6 +10694,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "ანიმაციის გასაღებების ასლის შექმნა"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12281,6 +12320,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12536,11 +12583,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index b8b9eed468..f2809af204 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -16,7 +16,7 @@
# Jiyoon Kim <kimjiy@dickinson.edu>, 2019.
# Ervin <zetsmart@gmail.com>, 2019.
# Tilto_ <tilto0822@develable.xyz>, 2020.
-# Myeongjin Lee <aranet100@gmail.com>, 2020.
+# Myeongjin Lee <aranet100@gmail.com>, 2020, 2021.
# Doyun Kwon <caen4516@gmail.com>, 2020.
# Jun Hyung Shin <shmishmi79@gmail.com>, 2020.
# Yongjin Jo <wnrhd114@gmail.com>, 2020.
@@ -25,8 +25,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-10-31 23:15+0000\n"
-"Last-Translator: Yungjoong Song <yungjoong.song@gmail.com>\n"
+"PO-Revision-Date: 2021-03-12 09:17+0000\n"
+"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -34,7 +34,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.3.2-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -662,7 +662,7 @@ msgstr "복사할 트랙 선택"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "복사"
@@ -704,7 +704,7 @@ msgstr "행 번호:"
#: editor/code_editor.cpp
msgid "%d replaced."
-msgstr "%d개가 바뀌었습니다."
+msgstr "%d개 찾아 바꿈."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1044,22 +1044,23 @@ msgid "Owners Of:"
msgstr "소유자:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "프로젝트에서 선택한 파일을 삭제할까요? (되돌릴 수 없습니다)"
+msgstr ""
+"프로젝트에서 선택된 파일을 제거하시겠습니다? (되돌릴 수 없음)\n"
+"시스템 휴지통에서 제거된 파일을 찾고 복원할 수 있습니다."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
-"삭제하려는 파일은 다른 리소스가 동작하기 위해 필요한 파일입니다.\n"
-"무시하고 삭제할까요? (되돌릴 수 없습니다)"
+"제거하려는 파일은 다른 리소스가 동작하기 위해 필요합니다.\n"
+"무시하고 제거하시겠습니까? (되돌릴 수 없음)\n"
+"시스템 휴지통에서 제거된 파일을 찾고 복원할 수 있습니다."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1864,8 +1865,8 @@ msgid "Open a File or Directory"
msgstr "디렉토리 또는 파일 열기"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "저장"
@@ -2314,6 +2315,8 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
+"편집기 레이아웃의 저장을 하려는 동안 오류가 발생했습니다.\n"
+"편집기의 사용자 데이터 경로가 쓰기 가능한지 확인해주세요."
#: editor/editor_node.cpp
msgid ""
@@ -2321,15 +2324,17 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"기본 편집기 레이아웃이 덮어 쓰여져 있습니디.\n"
+"기본 레이아웃을 원래 설정으로 복구하려면, 레이아웃 삭제 옵션을 사용하여 기본 "
+"레이아웃을 삭제하세요."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "레이아웃 이름을 찾을 수 없습니다!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restored the Default layout to its base settings."
-msgstr "기본 레이아웃을 초기화하였습니다."
+msgstr "기본 레이아웃을 원래 설정으로 복구하였습니다."
#: editor/editor_node.cpp
msgid ""
@@ -2384,7 +2389,7 @@ msgstr "실행할 씬이 설정되지 않았습니다."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "씬을 실행하기 전에 저장..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2507,8 +2512,8 @@ msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
-"이 설정은 제거되었습니다. 강제로 새로고침해야 하는 상황은 이제 버그입니다. 신"
-"고해주세요."
+"이 옵션은 사용되지 않습니다. 강제로 새로 고침해야 하는 상황은 이제 버그로 간"
+"주됩니다. 신고해주세요."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
@@ -2529,8 +2534,9 @@ msgstr ""
"실패했습니다."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr "다음 경로에서 애드온 플러그인을 찾을 수 없음: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr ""
+"다음 경로에서 애드온 플러그인을 위한 스크립트 필드를 찾을 수 없습니다: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2893,17 +2899,16 @@ msgid "Synchronize Script Changes"
msgstr "스크립트 변경사항 동기화"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"이 설정이 활성화된 경우, 어떤 스크립트든 저장하면 실행중인 게임에도 새로고침"
-"되어 반영됩니다.\n"
-"원격 장치에서 사용중인 경우 네트워크 파일 시스템 기능을 활성화하면 더욱 효율"
-"적입니다."
+"이 옵션이 활성화된 경우, 어떤 스크립트든지 저장되면 실행 중인 프로젝트를 다"
+"시 불러오게 됩니다.\n"
+"기기에서 원격으로 사용 중인 경우, 네트워크 파일 시스템 옵션이 활성화되어 있다"
+"면 더욱 효율적입니다."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@@ -2958,14 +2963,6 @@ msgid "Help"
msgstr "도움말"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "검색"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "온라인 문서"
@@ -3127,13 +3124,12 @@ msgid "Open & Run a Script"
msgstr "스크립트 열기 & 실행"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"해당 파일은 디스크에 있는 게 더 최신입니다.\n"
-"어떻게 할 건가요?:"
+"다음 파일은 디스크에 있는 게 더 최신입니다.\n"
+"조치을 어떻게 취해야 합니까?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3354,7 +3350,7 @@ msgstr "유일하게 만들기"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "붙여넣기"
@@ -3392,14 +3388,14 @@ msgid "Add Key/Value Pair"
msgstr "키/값 쌍 추가"
#: editor/editor_run_native.cpp
-#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
-"이 플랫폼으로 실행할 수 있는 내보내기 프리셋이 없습니다.\n"
-"내보내기 메뉴에서 실행할 수 있는 프리셋을 추가해주세요."
+"이 플랫폼을 위한 실행할 수 있는 내보내기 프리셋이 없습니다.\n"
+"내보내기 메뉴에서 실행할 수 있는 프리셋을 추가하거나 기존 프리셋을 실행할 수 "
+"있도록 지정해주세요."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -3668,6 +3664,11 @@ msgstr ""
"요."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "리소스 루트를 옮기거나 이름을 바꿀 수 없습니다."
@@ -3712,6 +3713,11 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"다음 파일이나 폴더가 대상 위치 '%s'의 항목과 충돌합니다:\n"
+"\n"
+"%s\n"
+"\n"
+"이를 덮어쓰시겠습니까?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3792,9 +3798,8 @@ msgid "Duplicate..."
msgstr "복제..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Move to Trash"
-msgstr "오토로드 이동"
+msgstr "휴지통으로 이동"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
@@ -3905,19 +3910,16 @@ msgid "Searching..."
msgstr "검색 중..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d match in %d file."
-msgstr "%d개 일치."
+msgstr "파일 %d$2개 중 %d$1개 일치."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d file."
-msgstr "%d개 일치."
+msgstr "파일 %d$2개 중 %d$1개 일치."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d files."
-msgstr "%d개 일치."
+msgstr "파일 %d$2개 중 %d$1개 일치."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -4053,6 +4055,22 @@ msgstr "`post_import()` 메소드에서 Node에서 상속받은 객체를 반환
msgid "Saving..."
msgstr "저장 중..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "임포터 선택"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "임포터:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "기본값으로 재설정"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "파일 %d개"
@@ -5016,8 +5034,8 @@ msgid "Got:"
msgstr "받음:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "sha256 해시 확인 실패"
+msgid "Failed SHA-256 hash check"
+msgstr "SHA-256 해시 확인 실패"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5120,7 +5138,6 @@ msgid "Sort:"
msgstr "정렬:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "카테고리:"
@@ -5149,14 +5166,12 @@ msgid "Assets ZIP File"
msgstr "애셋 ZIP 파일"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
-"라이트맵 이미지의 저장 경로를 파악할 수 없습니다.\n"
-"(같은 경로에 이미지를 저장할 수 있도록) 씬을 저장하거나, BakedLightmap 속성에"
-"서 저장 경로를 지정하세요."
+"라이트맵 이미지를 위한 저장 경로를 결정할 수 없습니다.\n"
+"당신의 씬을 저장하고 다시 시도하세요."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5173,26 +5188,30 @@ msgstr "라이트맵 이미지 생성 실패. 작성 가능한 경로인지 확
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
+"라이트맵 크기를 결정하는 데 실패했습니다. 최대 라이트맵 크기가 너무 작나요?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
+"일부 메시가 잘못되었습니다. UV2 채널 값이 [0.0,1.0] 정사각형 영역 안에 포함되"
+"어 있는지 확인해주세요."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
+"Godot 편집기가 레이 트레이싱 지원 없이 빌드되어 있어, 라이트맵이 구워질 수 없"
+"습니다."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "라이트맵 굽기"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "템플릿 파일 선택"
+msgstr "라이트맵을 구울 파일 선택:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5261,50 +5280,43 @@ msgstr "수평 및 수직 가이드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr "CanvasItem \"%s\" Pivot Offset (%d, %d)로 설정"
+msgstr "CanvasItem \"%s\"의 피벗 오프셋을 (%d, %d)로 설정"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate %d CanvasItems"
-msgstr "CanvasItem 회전"
+msgstr "CanvasItem %d개 회전"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr "CanvasItem 회전"
+msgstr "CanvasItem \"%s\"를 %d도로 회전"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
-msgstr "CanvasItem 이동"
+msgstr "CanvasItem \"%s\" 앵커 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
+msgstr "Node2D \"%s\"를 (%s, %s)로 크기 조절"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
+msgstr "컨트롤 \"%s\"를 (%d, %d)로 크기 조절"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale %d CanvasItems"
-msgstr "CanvasItem 규모"
+msgstr "CanvasItem %d개 크기 조절"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr "CanvasItem 규모"
+msgstr "CanvasItem \"%s\"를 (%s, %s)로 크기 조절"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move %d CanvasItems"
-msgstr "CanvasItem 이동"
+msgstr "CanvasItem %d개 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr "CanvasItem 이동"
+msgstr "CanvasItem \"%s\"를 (%d, %d)로 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5510,7 +5522,7 @@ msgstr "회전모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
-msgstr "크기조절 모드"
+msgstr "크기 조절 모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5559,7 +5571,7 @@ msgstr "회전 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
-msgstr "스마트 스냅 사용"
+msgstr "크기 조절 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
@@ -5677,11 +5689,11 @@ msgstr "선택 항목 중앙으로"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr "선택 항목 전체 화면으로"
+msgstr "프레임 선택"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
-msgstr "캔버스 규모 미리 보기"
+msgstr "캔버스 크기 조절 미리 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
@@ -5943,7 +5955,7 @@ msgstr "기울기 편집됨"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
-msgstr "항목 %d"
+msgstr "항목 %d개"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
@@ -6283,9 +6295,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "ParticlesMaterial 프로세스 머티리얼 안에만 점을 설정할 수 있습니다"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "CPU파티클로 변환"
+msgstr "CPUParticles2D로 변환"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6573,18 +6584,16 @@ msgid "Move Points"
msgstr "점 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Command: Rotate"
-msgstr "드래그: 회전"
+msgstr "Command: 회전"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: 모두 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Shift+Command: Scale"
-msgstr "Shift+Ctrl: 크기 조절"
+msgstr "Shift+Command: 크기 조절"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -6631,14 +6640,12 @@ msgid "Radius:"
msgstr "반지름:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy Polygon to UV"
-msgstr "폴리곤 & UV 만들기"
+msgstr "폴리곤을 UV로 복사"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy UV to Polygon"
-msgstr "Polygon2D로 변환"
+msgstr "UV를 폴리곤으로 복사"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -6897,7 +6904,7 @@ msgstr "모두 저장"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr "스크립트 새로고침"
+msgstr "스크립트 일반 새로고침"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
@@ -6940,6 +6947,14 @@ msgstr "문서 닫기"
msgid "Run"
msgstr "실행"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "검색"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "프로시저 단위 실행"
@@ -7088,8 +7103,8 @@ msgstr "중단점"
msgid "Go To"
msgstr "이동"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "잘라내기"
@@ -7116,7 +7131,7 @@ msgstr "주석 토글"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
-msgstr "행 펼치기/접기"
+msgstr "행 접기/펼치기"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
@@ -7160,7 +7175,7 @@ msgstr "파일에서 찾기..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
-msgstr "상황에 맞는 도움"
+msgstr "상황에 맞는 도움말"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
@@ -7176,7 +7191,7 @@ msgstr "이전 북마크로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
-msgstr "모든 북마크 삭제"
+msgstr "모든 북마크 제거"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
@@ -7193,7 +7208,7 @@ msgstr "중단점 토글"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr "중단점 모두 삭제"
+msgstr "중단점 모두 제거"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
@@ -7312,9 +7327,8 @@ msgid "Yaw"
msgstr "요"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "크기: "
+msgstr "크기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7542,7 +7556,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
-msgstr "로컬 스페이스 사용"
+msgstr "로컬 공간 사용"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
@@ -7599,7 +7613,7 @@ msgstr "변형"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
-msgstr "객체를 바닥에 스냅"
+msgstr "개체를 바닥에 스냅"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -7812,7 +7826,7 @@ msgstr "선택한 프레임 없음"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
-msgstr "%d개의 프레임 추가"
+msgstr "프레임 %d개 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
@@ -7859,9 +7873,8 @@ msgid "New Animation"
msgstr "새 애니메이션"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Speed:"
-msgstr "속도 (FPS):"
+msgstr "속도:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@@ -8119,7 +8132,7 @@ msgstr "테마 파일"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
-msgstr "선택 지우기"
+msgstr "선택 항목 지우기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
@@ -8179,13 +8192,12 @@ msgid "Paint Tile"
msgstr "타일 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
-"Shift+우클릭: 선 그리기\n"
-"Shift+Ctrl+우클릭: 사각 영역 페인트"
+"Shift+좌클릭: 선 그리기\n"
+"Shift+Command+좌클릭: 사각 영역 페인트"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
@@ -8225,7 +8237,7 @@ msgstr "TileSet에 텍스처를 추가합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
-msgstr "선택한 텍스처를 TileSet에서 삭제."
+msgstr "선택한 텍스처를 TileSet에서 제거합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8340,23 +8352,20 @@ msgid "Create a new rectangle."
msgstr "새로운 사각형을 만듭니다."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Rectangle"
-msgstr "사각 영역 칠하기"
+msgstr "새 사각 영역"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "새로운 폴리곤을 만듭니다."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Polygon"
-msgstr "폴리곤 이동"
+msgstr "새 폴리곤"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete Selected Shape"
-msgstr "선택 항목 삭제"
+msgstr "선택된 모양 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
@@ -8717,7 +8726,6 @@ msgid "Add Node to Visual Shader"
msgstr "노드를 비주얼 셰이더에 추가"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node(s) Moved"
msgstr "노드 이동됨"
@@ -8739,9 +8747,8 @@ msgid "Visual Shader Input Type Changed"
msgstr "비주얼 셰이더 입력 유형 변경됨"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "UniformRef Name Changed"
-msgstr "Uniform 이름 설정"
+msgstr "UniformRef 이름 변경됨"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -8922,7 +8929,7 @@ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 '%s' 입력 매
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
-msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 '%s' 입력 매개변수."
+msgstr "프래그먼트과 조명 셰이더 모드에 대한 '%s' 입력 매개변수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
@@ -9015,7 +9022,7 @@ msgstr "매개변수의 역쌍곡탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr "매개변수보다 크거나 같은 가장 가까운 정수를 찾아요."
+msgstr "매개변수보다 크거나 같은 가장 가까운 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
@@ -9043,7 +9050,7 @@ msgstr "2가 밑인 지수 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr "매개변수보다 적거나 같은 가장 가까운 정수를 찾아요."
+msgstr "매개변수보다 적거나 같은 가장 가까운 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
@@ -9096,11 +9103,11 @@ msgstr "1.0 / 스칼라"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
-msgstr "매개변수에서 가장 가까운 정수를 찾아요."
+msgstr "매개변수에서 가장 가까운 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
-msgstr "매개변수에서 가장 가까운 짝수 정수를 찾아요."
+msgstr "매개변수에서 가장 가까운 짝수 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -9739,8 +9746,8 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"프로젝트 경로에서 project.godot을 불러올 수 없습니다 (error %d). 누락되거나 "
-"손상된 모양입니다."
+"프로젝트 경로에서 project.godot을 불러올 수 없습니다 (오류 %d). 누락되거나 손"
+"상된 모양입니다."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -9800,7 +9807,7 @@ msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
-msgstr ""
+msgstr "당신의 GPU 드라이버에 의해 지원되지 않습니다."
#: editor/project_manager.cpp
msgid ""
@@ -9972,9 +9979,8 @@ msgid "Projects"
msgstr "프로젝트"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "미러를 검색 중입니다. 기다려주세요..."
+msgstr "로드 중, 기다려 주세요..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10346,6 +10352,10 @@ msgstr "오토로드"
msgid "Plugins"
msgstr "플러그인(Plugin)"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "기본값 가져오기"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "프리셋..."
@@ -10424,7 +10434,7 @@ msgstr "정규 표현식 사용"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
-msgstr "고급 설정"
+msgstr "고급 옵션"
#: editor/rename_dialog.cpp
msgid "Substitute"
@@ -10456,7 +10466,7 @@ msgid ""
"Compare counter options."
msgstr ""
"순차 정수 카운터.\n"
-"카운터 설정과 비교합니다."
+"카운터 옵션과 비교합니다."
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
@@ -10593,6 +10603,14 @@ msgid "Instance Child Scene"
msgstr "자식 씬 인스턴스화"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "루트 노드를 같은 씬 안으로 붙여넣을 수 없습니다."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "노드 붙여넣기"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "스크립트 떼기"
@@ -10718,6 +10736,10 @@ msgid "Attach Script"
msgstr "스크립트 붙이기"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "노드 잘라내기"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "노드 삭제"
@@ -11522,36 +11544,31 @@ msgstr "메시를 사용하려면 이 GridMap에 MeshLibrary 리소스를 주세
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr ""
+msgstr "굽기 시작"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "데이터 구조 준비 중"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Generate buffers"
-msgstr "AABB 만들기"
+msgstr "버퍼 생성"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "방향"
+msgstr "조명 방향"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "들여쓰기"
+msgstr "간접 조명"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
msgstr "후처리"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
-msgstr "구분하는 조명:"
+msgstr "구분하는 조명"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -11563,11 +11580,11 @@ msgstr "내부 예외 스택 추적의 끝"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr "NavMesh 베이크"
+msgstr "NavMesh 굽기"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr "내비게이션 메시 지우기."
+msgstr "내비게이션 메시를 지웁니다."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
@@ -12065,15 +12082,15 @@ msgstr "목록에서 기기 선택"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
-msgstr ""
+msgstr "'apksigner' 도구를 찾을 수 없습니다."
#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
-"프로젝트에 안드로이드 빌드 템플릿을 설치하지 않았습니다. 프로젝트 메뉴에서 설"
-"치하세요."
+"프로젝트에 Android 빌드 템플릿을 설치하지 않았습니다. 프로젝트 메뉴에서 설치"
+"하세요."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -12084,35 +12101,32 @@ msgid "Release keystore incorrectly configured in the export preset."
msgstr "내보내기 프리셋에 배포 keystorke가 잘못 설정되어 있습니다."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로입니다."
+msgstr "편집기 설정에서 올바른 Android SDK 경로가 필요합니다."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로입니다."
+msgstr "편집기 설정에서 잘못된 Android SDK 경로입니다."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
-msgstr ""
+msgstr "'platform-tools' 디렉터리가 없습니다!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "Android SDK platform-tools의 adb 명령을 찾을 수 없습니다."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로입니다."
+msgstr "편집기 설정에서 지정된 Android SDK 디렉터리를 확인해주세요."
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
-msgstr ""
+msgstr "'build-tools' 디렉터리가 없습니다!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "Android SDK build-tools의 apksigner 명령을 찾을 수 없습니다."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12176,8 +12190,8 @@ msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
-"맞춤 빌드 템플릿으로 빌드하려 했으나, 버전 정보가가 없습니다. '프로젝트' 메뉴"
-"에서 다시 설치해주세요."
+"맞춤 빌드 템플릿으로 빌드하려 했으나, 버전 정보가 없습니다. '프로젝트' 메뉴에"
+"서 다시 설치해주세요."
#: platform/android/export/export.cpp
msgid ""
@@ -12186,32 +12200,34 @@ msgid ""
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"안드로이드 빌드 버전이 맞지 않음:\n"
-" 설치한 템플릿: %s\n"
+"Android 빌드 버전이 맞지 않음:\n"
+" 설치된 템플릿: %s\n"
" Godot 버전: %s\n"
-"'프로젝트' 메뉴에서 안드로이드 빌드 템플릿을 다시 설치해주세요."
+"'프로젝트' 메뉴에서 Android 빌드 템플릿을 다시 설치해주세요."
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
-msgstr "안드로이드 프로젝트 빌드 중 (gradle)"
+msgstr "Android 프로젝트 빌드 중 (gradle)"
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"안드로이드 프로젝트의 빌드에 실패했, 출력한 오류를 확인하세요.\n"
-"또는 docs.godotengine.org에서 안드로이드 빌드 문서를 찾아 보세요."
+"Android 프로젝트의 빌드에 실패했습니다, 출력된 오류를 확인하세요.\n"
+"또는 docs.godotengine.org에서 Andoid 빌드 문서를 찾아보세요."
#: platform/android/export/export.cpp
msgid "Moving output"
-msgstr ""
+msgstr "출력 이동 중"
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
+"내보내기 파일을 복사하고 이름을 바꿀 수 없습니다, 출력에 대한 gradle 프로젝"
+"트 디렉터리를 확인하세요."
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@@ -12361,6 +12377,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "빈 CollisionPolygon2D는 충돌에 영향을 주지 않습니다."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr "잘못된 폴리곤. 적어도 '솔리드' 빌드 모드에서 점 3개가 필요합니다."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr "잘못된 폴리곤. 적어도 '세그먼트' 빌드 모드에서 점 2개가 필요합니다."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12397,23 +12421,23 @@ msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
+msgstr "노드 A와 노드 B는 PhysicsBody2D여야 합니다"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
-msgstr ""
+msgstr "노드 A는 PhysicsBody2D여야 합니다"
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
-msgstr ""
+msgstr "노드 B는 PhysicsBody2D여야 합니다"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
+msgstr "관절이 PhysicsBody2D 두 곳과 연결되어 있지 않습니다"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
+msgstr "노드 A와 노드 B는 서로 다른 PhysicsBody2D여야 합니다"
#: scene/2d/light_2d.cpp
msgid ""
@@ -12562,27 +12586,23 @@ msgstr "ARVROrigin은 자식으로 ARVRCamera 노드가 필요합니다."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
-msgstr ""
+msgstr "메시 및 조명 찾는 중"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "형태 분석 중..."
+msgstr "형태 준비 중 (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "환경 보기"
+msgstr "환경 준비 중"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generating capture"
-msgstr "라이트맵 생성 중"
+msgstr "캡처 생성 중"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "라이트맵 생성 중"
+msgstr "라이트맵 저장 중"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
@@ -12673,11 +12693,6 @@ msgstr ""
"GIProbe는 GLES2 비디오 드라이버에서 지원하지 않습니다.\n"
"대신 BakedLightmap을 사용하세요."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera는 더 이상 사용되지 않으며 Godot 4.0에서 제거됩니다."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight의 각도를 90도 이상으로 잡게되면 그림자를 투영할 수 없습니다."
@@ -12742,23 +12757,23 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
+msgstr "노드 A와 노드 B는 PhysicsBody여야 합니다"
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
-msgstr ""
+msgstr "노드 A는 PhysicsBody여야 합니다"
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
-msgstr ""
+msgstr "노드 B는 PhysicsBodies여야 합니다"
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
+msgstr "관절이 어떠한 PhysicsBody에도 연결되어 있지 않습니다"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
+msgstr "노드 A와 노드 B는 서로 다른 PhysicsBody여야 합니다"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -12923,9 +12938,8 @@ msgid "Must use a valid extension."
msgstr "올바른 확장자를 사용해야 합니다."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Enable grid minimap."
-msgstr "스냅 켜기"
+msgstr "그리드 미니맵을 활성화합니다."
#: scene/gui/popup.cpp
msgid ""
@@ -12983,6 +12997,8 @@ msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
+"샘플러 포트가 연결되어 있지만 사용되지 않습이다. 소스를 'SamplerPort'로 변경"
+"하는 것을 고려해주세요."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
@@ -13012,6 +13028,11 @@ msgstr "Varying은 꼭짓점 함수에만 지정할 수 있습니다."
msgid "Constants cannot be modified."
msgstr "상수는 수정할 수 없습니다."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "InterpolatedCamera는 더 이상 사용되지 않으며 Godot 4.0에서 제거됩니다."
+
#~ msgid "No"
#~ msgstr "아니오"
@@ -14798,9 +14819,6 @@ msgstr "상수는 수정할 수 없습니다."
#~ msgid "Use Default Light"
#~ msgstr "기본 Light 사용"
-#~ msgid "Use Default sRGB"
-#~ msgstr "기본 sRGB 사용"
-
#~ msgid "Default Light Normal:"
#~ msgstr "기본 라이트 노말:"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index f9353c1acc..0796f01fbe 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -5,12 +5,12 @@
# Ignas Kiela <ignaskiela@super.lt>, 2017.
# Kornelijus <kornelijus.github@gmail.com>, 2017, 2018.
# Ignotas Gražys <ignotas.gr@gmail.com>, 2020.
-# Kornelijus Tvarijanavičius <kornelitvari@protonmail.com>, 2020.
+# Kornelijus Tvarijanavičius <kornelitvari@protonmail.com>, 2020, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-09-28 11:18+0000\n"
+"PO-Revision-Date: 2021-02-21 10:51+0000\n"
"Last-Translator: Kornelijus Tvarijanavičius <kornelitvari@protonmail.com>\n"
"Language-Team: Lithuanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/lt/>\n"
@@ -20,7 +20,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=n==1 ? 0 : n%10>=2 && (n%100<10 || n"
"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n"
-"X-Generator: Weblate 4.3-dev\n"
+"X-Generator: Weblate 4.5\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -650,7 +650,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1854,8 +1854,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2504,7 +2504,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2901,14 +2901,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3287,7 +3279,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3599,6 +3591,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3994,6 +3991,24 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importuoti Animacijas..."
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -4778,7 +4793,6 @@ msgstr "Naujas pavadinimas:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Scale:"
msgstr "Skalė:"
@@ -4980,7 +4994,7 @@ msgid "Got:"
msgstr "Gauta:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5089,7 +5103,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategorija:"
@@ -6904,6 +6917,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7051,8 +7072,8 @@ msgstr "Sukurti"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10258,6 +10279,10 @@ msgstr ""
msgid "Plugins"
msgstr "Priedai"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10505,6 +10530,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Duplikuoti"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Atidaryti Skriptų Editorių"
@@ -10629,6 +10663,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Transition Nodas"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12250,6 +12289,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12505,11 +12552,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12848,10 +12890,6 @@ msgstr ""
#~ msgid "Path to Node:"
#~ msgstr "Kelias iki Nodo:"
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Transition Nodas"
-
#~ msgid "Line:"
#~ msgstr "Linija:"
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 85519ccb59..d8a665caa6 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -649,7 +649,7 @@ msgstr "Izvēlēties Celiņus ko Kopēt"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopēt"
@@ -1841,8 +1841,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2477,7 +2477,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2867,14 +2867,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3247,7 +3239,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3551,6 +3543,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3931,6 +3928,24 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Izvēlēties Šablona Failu"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Ielādēt Noklusējumu"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Failā"
@@ -4878,7 +4893,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4982,7 +4997,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6759,6 +6773,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6906,8 +6928,8 @@ msgstr "Izveidot"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10082,6 +10104,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Ielādēt Noklusējumu"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10327,6 +10354,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Dublicēt atslēgvietnes"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Galvenais Skripts:"
@@ -10450,6 +10486,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Dublicēt atslēgvietnes"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12051,6 +12092,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12306,11 +12355,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index d9edd212bd..5198022282 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -619,7 +619,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1788,8 +1788,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2423,7 +2423,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2813,14 +2813,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3192,7 +3184,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3496,6 +3488,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3873,6 +3870,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4820,7 +4833,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4924,7 +4937,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6691,6 +6703,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6834,8 +6854,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9944,6 +9964,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10187,6 +10211,14 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10307,6 +10339,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11881,6 +11917,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12136,11 +12180,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 561adc90ff..0b4e23cccf 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -626,7 +626,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Копирај"
@@ -1795,8 +1795,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2430,7 +2430,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2820,14 +2820,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3199,7 +3191,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3503,6 +3495,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3880,6 +3877,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4827,7 +4840,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4931,7 +4944,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6698,6 +6710,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6841,8 +6861,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9951,6 +9971,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10194,6 +10218,14 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10314,6 +10346,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11888,6 +11924,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12143,11 +12187,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 22fdc508ae..a445086dd6 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -629,7 +629,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1798,8 +1798,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2435,7 +2435,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2825,14 +2825,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3204,7 +3196,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3508,6 +3500,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3885,6 +3882,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4835,7 +4848,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4939,7 +4952,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6707,6 +6719,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6850,8 +6870,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9961,6 +9981,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10204,6 +10228,14 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10324,6 +10356,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11899,6 +11935,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12154,11 +12198,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 660429c147..00e8ced169 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -626,7 +626,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1795,8 +1795,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2430,7 +2430,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2820,14 +2820,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3199,7 +3191,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3503,6 +3495,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3880,6 +3877,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4827,7 +4840,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4931,7 +4944,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6698,6 +6710,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6841,8 +6861,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9952,6 +9972,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10195,6 +10219,14 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10315,6 +10347,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11889,6 +11925,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12144,11 +12188,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 01539c3fb7..363f8895a3 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -649,7 +649,7 @@ msgstr "Pilih Trek untuk Disalin"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Salin"
@@ -1865,8 +1865,8 @@ msgid "Open a File or Directory"
msgstr "Buka Fail atau Direktori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Simpan"
@@ -2542,7 +2542,8 @@ msgstr ""
"gagal."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Tidak dapat mencari medan skrip untuk pemalam addon di: 'res://addons/%s'."
@@ -3022,15 +3023,6 @@ msgid "Help"
msgstr "Bantuan"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-#, fuzzy
-msgid "Search"
-msgstr "Cari"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Online Docs"
@@ -3475,7 +3467,7 @@ msgstr "Buat Unik"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Paste"
msgstr "Tampal"
@@ -3818,6 +3810,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -4200,6 +4197,25 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Pilih Nod(Nod-nod) untuk Diimport"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Import"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Muatkan Lalai"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -5150,7 +5166,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5256,7 +5272,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7029,6 +7044,15 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Search"
+msgstr "Cari"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7172,8 +7196,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10301,6 +10325,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Muatkan Lalai"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10545,6 +10574,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Anim Menduakan Kunci"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10666,6 +10704,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Anim Menduakan Kunci"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12248,6 +12291,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12503,11 +12554,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 3c54f55e99..df1f7395ce 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -3,24 +3,25 @@
# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019, 2020, 2021.
-# Anonymous <GentleSaucepan@protonmail.com>, 2017.
+# Anonymous <GentleSaucepan@protonmail.com>, 2017, 2021.
# Elias <eliasnykrem@gmail.com>, 2018.
# flesk <eivindkn@gmail.com>, 2017, 2019.
-# Frank T. Rambol <frank@d-fect.com>, 2018.
+# Frank T. Rambol <frank@d-fect.com>, 2018, 2021.
# Jørgen Aarmo Lund <jorgen.aarmo@gmail.com>, 2016, 2019.
-# NicolaiF <nico-fre@hotmail.com>, 2017-2018, 2019.
+# NicolaiF <nico-fre@hotmail.com>, 2017-2018, 2019, 2021.
# Norwegian Disaster <stian.furu.overbye@gmail.com>, 2017.
# passeride <lukas@passeride.com>, 2017.
# Byzantin <kasper-hoel@hotmail.com>, 2018.
# Hans-Marius Øverås <hansmariusoveras@gmail.com>, 2019.
# Revolution <revosw@gmail.com>, 2019.
# Petter Reinholdtsen <pere-weblate@hungry.com>, 2019, 2020.
+# Patrick Sletvold <patricksletvold@hotmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-12 13:32+0000\n"
-"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
+"PO-Revision-Date: 2021-02-27 00:47+0000\n"
+"Last-Translator: Anonymous <GentleSaucepan@protonmail.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
@@ -28,7 +29,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.5\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -200,7 +201,6 @@ msgid "Change Animation Loop"
msgstr "Endre Animasjonssløyfe"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Property Track"
msgstr "Egenskapsspor"
@@ -209,24 +209,20 @@ msgid "3D Transform Track"
msgstr "3D transformasjonsspor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Call Method Track"
msgstr "Kall metode-spor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Bezier Curve Track"
-msgstr "Bezier-kurvespor"
+msgstr "Bézier-kurvespor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Audio Playback Track"
msgstr "Lydavspillingsspor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Playback Track"
-msgstr "Stopp avspilling av animasjon. (S)"
+msgstr "Animasjonavspillingspor"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
@@ -241,7 +237,6 @@ msgid "Add Track"
msgstr "Legg til Spor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
msgstr "Animasjonsløkke"
@@ -260,23 +255,20 @@ msgid "Anim Clips:"
msgstr "Anim-klipp:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "Endre Array-verdi"
+msgstr "Endre sporsti"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle this track on/off."
-msgstr "Vis/skjul distraksjonsfri modus."
+msgstr "Slå spor på/av."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Oppdateringsmodus (Hvordan denne egenskapen settes)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Interpolation Mode"
-msgstr "Animasjonsnode"
+msgstr "Interpolasjonsmodus"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
@@ -334,7 +326,7 @@ msgstr "Pakk Inn Sløyfeinterp"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "Sett inn Nøkkel"
+msgstr "Sett inn nøkkel"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
@@ -345,19 +337,16 @@ msgid "Delete Key(s)"
msgstr "Fjern Nøkler"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "Endre Animasjonsnavn:"
+msgstr "Endre oppdateringsmetode for animasjon"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "Animasjonsnode"
+msgstr "Endre interpolasjonsmodus for animasjon"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "Endre Anim-Løkke"
+msgstr "Endre løkkemodus for animasjon"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -412,9 +401,8 @@ msgid "Rearrange Tracks"
msgstr "Omorganiser Spor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr "Transformasjonsspor kan kun brukes på Spatial-baserte noder."
+msgstr "Transformeringsspor virker kun på Spatial-baserte noder."
#: editor/animation_track_editor.cpp
msgid ""
@@ -438,47 +426,40 @@ msgstr ""
"En animansjonsavspiller kan ikke animere seg selv, kun andre avspillere."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Not possible to add a new track without a root"
msgstr "Ikke mulig å legge til et nytt spor uten en rot"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "Ugyldig spor for Bézier (ingen passende underegenskaper)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "Anim Legg til Spor"
+msgstr "Legg til Bézier-spor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Track path is invalid, so can't add a key."
msgstr "Sporsti er ugyldig, så kan ikke legge til en nøkkel."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Track is not of type Spatial, can't insert key"
-msgstr "Spor er ikke av type Spatial, kan ikke legge til nøkkel"
+msgstr "Spor er ikke av typen Spatial, kan ikke sette inn nøkkel"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "3D transformasjonsspor"
+msgstr "Legg til transformasjons-spornøkkel"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "Anim Legg til Spor"
+msgstr "Legg til spornøkkel"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Sporsti er ugyldig, så kan ikke legge til en metodenøkkel."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "Kall metode-spor"
+msgstr "Legg til metode-spornøkkel"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -489,26 +470,22 @@ msgid "Anim Move Keys"
msgstr "Anim Flytt Nøkler"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Clipboard is empty"
-msgstr "Ressurs-utklippstavle er tom!"
+msgstr "Utklippstavlen er tom"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Paste Tracks"
-msgstr "Lim inn Parametre"
+msgstr "Sett in spor"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skalér Nøkler"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-"Dette valget virker ikke på Bezier-redigering, siden det kun er ett enkelt "
-"spor."
+"Dette valget virker ikke på Bézier-redigering, da det kun er ett enkelt spor."
#: editor/animation_track_editor.cpp
msgid ""
@@ -522,10 +499,19 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
+"Denne animasjonen hører til en importert scene, så endringer på importerte "
+"spor vil ikke bli lagret.\n"
+"\n"
+"For å legge til egendefinerte spor, gå til scenens importinstillinger og "
+"sett\n"
+"\"Animasjon > Lagring\" til \"Filer\", aktiver \"Animasjon > Behold egne spor"
+"\", og importer på nytt.\n"
+"Alternativt, bruk et importoppsett som importerer animasjonen som separate "
+"filer."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
-msgstr ""
+msgstr "Advarsel: Redigerer importert animasjon"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -570,9 +556,8 @@ msgid "Edit"
msgstr "Rediger"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "Animasjon"
+msgstr "Animasjon egenskaper."
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -589,26 +574,23 @@ msgstr "Skaler Fra Peker"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr "Dupliser Utvalg"
+msgstr "Dupliser utvalg"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "Dupliser Transponert"
+msgstr "Dupliser transponert"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "Slett Valgte"
+msgstr "Slett valgte"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Gå til Neste Steg"
+msgstr "Gå til neste steg"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Gå til Forrige Steg"
+msgstr "Gå til forrige steg"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -671,16 +653,15 @@ msgid "Scale Ratio:"
msgstr "Skaler Størrelsesforhold:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select Tracks to Copy"
-msgstr "Velg spor å kopiere:"
+msgstr "Velg spor å kopiere"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Lim inn"
@@ -690,9 +671,8 @@ msgid "Select All/None"
msgstr "Kutt Noder"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "Lydklipp:"
+msgstr "Legg til lyd-spor klipp"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -723,19 +703,16 @@ msgid "Line Number:"
msgstr "Linjenummer:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "Erstatt..."
+msgstr "%d erstattet."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d match."
-msgstr "%d samsvar."
+msgstr "%d samsvarer."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "Ingen Treff"
+msgstr "%d sammsvarer."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -760,7 +737,7 @@ msgstr "Kun Valgte"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Standard"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
@@ -791,9 +768,8 @@ msgid "Line and column numbers."
msgstr "Linje- og kolonnenummer."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method in target node must be specified."
-msgstr "Metode i mål-Node må spesifiseres!"
+msgstr "Metode i målnoden må spesifiseres."
#: editor/connections_dialog.cpp
#, fuzzy
@@ -820,13 +796,12 @@ msgid "Connect to Script:"
msgstr "Kan ikke koble til tjener:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "From Signal:"
-msgstr "Signaler:"
+msgstr "Fra signal:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr ""
+msgstr "Scenen inneholder ikke noen skript."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -854,14 +829,12 @@ msgid "Extra Call Arguments:"
msgstr "Ekstra Call Argumenter:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "Lim inn Noder"
+msgstr "Mottakermetode:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Advanced"
-msgstr "Snapping innstillinger"
+msgstr "Avansert"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -1064,9 +1037,8 @@ msgid "Fix Broken"
msgstr "Reparer Ødelagt"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Dependency Editor"
-msgstr "Avhengighetsredigeringsverktøy"
+msgstr "Redigeringsverktøy for avhengigheter"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
@@ -1087,14 +1059,15 @@ msgid "Owners Of:"
msgstr "Eiere Av:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Fjerne valgte filer fra prosjektet? (kan ikke angres)"
+msgstr ""
+"Fjerne valgte filer fra prosjektet? (kan ikke angres)\n"
+"Du kan finne de fjernede filene i systemets papirkurv, og gjenopprette dem "
+"derfra."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1102,7 +1075,9 @@ msgid ""
"You can find the removed files in the system trash to restore them."
msgstr ""
"Filene som fjernes kreves for at andre ressurser skal virke.\n"
-"Fjern dem likevel? (kan ikke angres)"
+"Fjerne dem likevel? (kan ikke angres)\n"
+"Du kan finne de fjernede filene i systemets papirkurv, og gjenopprette dem "
+"derfra."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1163,14 +1138,12 @@ msgid "Resources Without Explicit Ownership:"
msgstr "Ressurser uten eksplisitt eierskap:"
#: editor/dictionary_property_edit.cpp
-#, fuzzy
msgid "Change Dictionary Key"
-msgstr "Endre Ordboksnøkkel"
+msgstr "Endre listenøkkel"
#: editor/dictionary_property_edit.cpp
-#, fuzzy
msgid "Change Dictionary Value"
-msgstr "Endre Ordboksverdi"
+msgstr "Endre listeverdi"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
@@ -1444,7 +1417,6 @@ msgid "There is no '%s' file."
msgstr "Det finnes ingen «%s»-fil"
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Layout"
msgstr "Layout"
@@ -1453,9 +1425,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr "Ugyldig fil, ikke et audio bus oppsett."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Error ved lagring av TileSet!"
+msgstr "Feil ved lagring av filen: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1643,7 +1614,6 @@ msgid "Storing File:"
msgstr "Lagrer Fil:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
msgstr "Ingen eksportmal funnet på forventet søkesti:"
@@ -1770,7 +1740,7 @@ msgstr "Erstatt Alle"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "Profil må være et gyldig filnavn, og kan ikke inneholde '.'"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1797,9 +1767,8 @@ msgid "Class Options:"
msgstr "Beskrivelse:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enable Contextual Editor"
-msgstr "Åpne den neste Editoren"
+msgstr "Aktiver kontekstavhengig redigeringsverktøy"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1817,7 +1786,7 @@ msgstr "Søk i klasser"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr ""
+msgstr "Filformatet til '%s' er ugyldig, importen ble avbrutt."
#: editor/editor_feature_profile.cpp
msgid ""
@@ -1826,9 +1795,8 @@ msgid ""
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Error saving profile to path: '%s'."
-msgstr "Error ved lagring av TileSet!"
+msgstr "Feil ved lagring av profilen til stien: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
@@ -1961,8 +1929,8 @@ msgid "Open a File or Directory"
msgstr "Åpne ei fil eller mappe"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Lagre"
@@ -2252,9 +2220,8 @@ msgid "Set"
msgstr "Sett"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Set Multiple:"
-msgstr "Sett Mange:"
+msgstr "Sett mange:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2286,9 +2253,8 @@ msgstr "Stopp"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "Start!"
+msgstr "Start"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
@@ -2370,7 +2336,7 @@ msgstr "Kan ikke åpne '%s'. Filen kan ha blitt flyttet eller slettet."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
-msgstr "Error ved parsing av '%s'."
+msgstr "Feil ved parsing av '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
@@ -2401,7 +2367,6 @@ msgid "This operation can't be done without a tree root."
msgstr "Denne operasjonen kan ikke gjennomføres uten en trerot."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
@@ -2428,7 +2393,7 @@ msgstr "Kan ikke laste MeshLibrary for sammenslåing!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr "Error ved lagring av MeshLibrary!"
+msgstr "Feil ved lagring av MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
@@ -2436,7 +2401,7 @@ msgstr "Kan ikke laste TileSet for sammenslåing!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr "Error ved lagring av TileSet!"
+msgstr "Feil ved lagring av TileSet!"
#: editor/editor_node.cpp
msgid ""
@@ -2619,7 +2584,7 @@ msgstr "Ja"
#: editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr "Avslutt editoren?"
+msgstr "Avslutt redigeringsverktøyet?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
@@ -2666,7 +2631,8 @@ msgstr ""
"mislyktes."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "Kunne ikke finne skriptfelt for addon-plugin i: 'res://addons/%s'."
#: editor/editor_node.cpp
@@ -2685,7 +2651,8 @@ msgstr ""
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"Kan ikke laste addon skript fra bane: Basistype '%s' er ikke en EditorPlugin."
+"Kan ikke laste addon-skript fra stien: Basistypen '%s' er ikke en "
+"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
@@ -2923,7 +2890,7 @@ msgstr "Versjon:"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr ""
+msgstr "Sett opp versjonskontroll"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
@@ -2939,9 +2906,8 @@ msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Åpne ProsjektManager?"
+msgstr "Åpne prosjektdatamappe"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3028,17 +2994,16 @@ msgid "Synchronize Scene Changes"
msgstr "Synkroniser Sceneendringer"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"Når denne innstillingen er aktivert, alle endringer gjort til scenen i "
-"editoren vil bli replikert i det kjørende spillet.\n"
-"Når det brukes eksternt på en enhet, dette er mer effektivt med et "
-"nettverksfilsystem."
+"Når denne innstillingen er aktivert, vil alle endringer gjort i scenen i "
+"redigeringsverktøyet bli gjenspeilet i det kjørende spillet.\n"
+"Når det brukes eksternt på en enhet, er dette mer effektivt med et "
+"nettverksfilsystem aktivert."
#: editor/editor_node.cpp
#, fuzzy
@@ -3115,14 +3080,6 @@ msgid "Help"
msgstr "Hjelp"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Søk"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentasjon"
@@ -3196,9 +3153,8 @@ msgid "Save & Restart"
msgstr "Lagre & Avslutt"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "Snurrer når editorvinduet rendrer om!"
+msgstr "Snurrer når redigeringsvinduet tegner opp på nytt."
#: editor/editor_node.cpp
#, fuzzy
@@ -3286,11 +3242,12 @@ msgid "Open & Run a Script"
msgstr "Åpne & Kjør et Skript"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
-msgstr "De følgende filene feilet ekstrahering fra pakke:"
+msgstr ""
+"Følgende filer er nyere på disken.\n"
+"Hvilken handling skal utføres?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3309,7 +3266,7 @@ msgstr "Ny Arvet"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr "Last Errors"
+msgstr "Last feil"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
@@ -3317,11 +3274,11 @@ msgstr "Velg"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr "Åpne 2D Editor"
+msgstr "Åpne 2D-redigeringsverktøy"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr "Åpne 3D Editor"
+msgstr "Åpne 3D-redigeringsverktøy"
#: editor/editor_node.cpp
msgid "Open Script Editor"
@@ -3333,16 +3290,15 @@ msgstr "Åpne Assets-Bibliotek"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr "Åpne den neste Editoren"
+msgstr "Åpne det neste redigeringsverktøyet"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr "Åpne den forrige Editoren"
+msgstr "Åpne det forrige redigeringsverktøy"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Advarsler"
+msgstr "Advarsel!"
#: editor/editor_path.cpp
#, fuzzy
@@ -3406,9 +3362,8 @@ msgid "Average Time (sec)"
msgstr "Gjennomsnittstid (sek)"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Frame %"
-msgstr "Frame %"
+msgstr "Bilde %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
@@ -3423,9 +3378,8 @@ msgid "Self"
msgstr "Selv"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Frame #:"
-msgstr "Frame #:"
+msgstr "Bilde #:"
#: editor/editor_profiler.cpp
#, fuzzy
@@ -3523,7 +3477,7 @@ msgstr "Gjør Unik"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Lim inn"
@@ -3602,7 +3556,7 @@ msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr "Velg Node(r) for Importering"
+msgstr "Velg node(r) som skal importeres"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
#, fuzzy
@@ -3652,9 +3606,8 @@ msgid "Retrieving mirrors, please wait..."
msgstr "Henter fillager, vennligst vent..."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Remove template version '%s'?"
-msgstr "Fjern mal versjon '%s'?"
+msgstr "Fjern malversjon '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -3670,9 +3623,8 @@ msgid "No version.txt found inside templates."
msgstr "Ingen version.txt funnet i mal."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for templates:"
-msgstr "Feil ved laging av sti for mal:\n"
+msgstr "Feil ved laging av sti for maler:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -3852,19 +3804,22 @@ msgstr ""
"Status: Import av fil feilet. Reparer filen eller importer igjen manuelt."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move/rename resources root."
msgstr "Kan ikke flytte/endre navn ressursrot"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Cannot move a folder into itself."
-msgstr "Kan ikke flytte mappe inn i seg selv.\n"
+msgstr "Kan ikke flytte en mappe inn i seg selv."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "Error ved flytting:\n"
+msgstr "Feil ved flytting:"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3872,9 +3827,8 @@ msgid "Error duplicating:"
msgstr "Feil ved innlasting:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Unable to update dependencies:"
-msgstr "Kan ikke oppdatere av avhengigheter:\n"
+msgstr "Kan ikke oppdatere avhengigheter:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
@@ -4140,9 +4094,8 @@ msgid "Remove from Group"
msgstr "Fjern fra Gruppe"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "ERROR: Animasjonsnavnet finnes allerede!"
+msgstr "Gruppenavnet finnes allerede."
#: editor/groups_editor.cpp
#, fuzzy
@@ -4184,9 +4137,8 @@ msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group Editor"
-msgstr "Åpne SkriptEditor"
+msgstr "Redigeringsverktøy for grupper"
#: editor/groups_editor.cpp
#, fuzzy
@@ -4244,7 +4196,7 @@ msgstr "Importerer Scene..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
-msgstr "Genererer Lyskart"
+msgstr "Genererer lyskart"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
@@ -4265,7 +4217,7 @@ msgstr "Ugyldig/ødelagt skript for post-import (sjekk konsoll):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr "Error ved kjøring av post-import script:"
+msgstr "Feil ved kjøring av post-import script:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
@@ -4275,6 +4227,25 @@ msgstr ""
msgid "Saving..."
msgstr "Lagrer..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Velg Modus"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importer"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Last Standard"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Filer"
@@ -4341,9 +4312,8 @@ msgid "Copy Params"
msgstr "Kopier Parametre"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "Ressurs-utklippstavle er tom!"
+msgstr "Rediger ressurs-utklippstavlen"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -4454,16 +4424,14 @@ msgid "Create points."
msgstr "Slett punkter"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Endre eksisterende polygon:\n"
-"Venstreklikk: Flytt Punkt.\n"
-"Ctrl+Venstreklikk: Splitt Segment.\n"
-"Høyreklikk: Fjern Punkt."
+"Rediger punkter.\n"
+"Venstreklikk: Flytt punkt\n"
+"Høyreklikk: Fjern punkt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -4478,7 +4446,7 @@ msgstr "Rediger Poly"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr "Sett inn Punkt"
+msgstr "Sett inn punkt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
@@ -4595,9 +4563,8 @@ msgid "Open Animation Node"
msgstr "Animasjonsnode"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists."
-msgstr "ERROR: Animasjonsnavnet finnes allerede!"
+msgstr "Triangelet finnes allerede."
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -4799,14 +4766,12 @@ msgid "Remove Animation"
msgstr "Fjern Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "ERROR: Ugyldig animasjonsnavn!"
+msgstr "Ugyldig animasjonsnavn!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "ERROR: Animasjonsnavnet finnes allerede!"
+msgstr "Animasjonsnavnet finnes allerede!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -4831,14 +4796,12 @@ msgid "Duplicate Animation"
msgstr "Dupliser Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "ERROR: Ingen animasjon å kopiere!"
+msgstr "Ingen animasjon å kopiere!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "ERROR: Ingen animasjonsressurs på utklippstavlen!"
+msgstr "Ingen animasjonsressurs på utklippstavlen!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -4849,9 +4812,8 @@ msgid "Paste Animation"
msgstr "Lim inn Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "ERROR: Ingen animasjon å endre!"
+msgstr "Ingen animasjon å redigere!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -4975,7 +4937,7 @@ msgstr "Animasjonsnavn:"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
-msgstr "Error!"
+msgstr "Feil!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
@@ -4997,9 +4959,8 @@ msgid "Move Node"
msgstr "Flytt Modus"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Overgang"
+msgstr "Overgang eksisterer!"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -5009,7 +4970,7 @@ msgstr "Overgang"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr ""
+msgstr "Legg til node"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
@@ -5315,10 +5276,12 @@ msgid "Got:"
msgstr "Fikk:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "Feilet sha256 hash-sjekk"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Asset Download Error:"
msgstr "Asset Nedlasting Error:"
@@ -5356,7 +5319,7 @@ msgstr "Prøv på nytt"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr "Nedlastningserror"
+msgstr "Nedlastningsfeil"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5430,7 +5393,6 @@ msgid "Sort:"
msgstr "Sorter:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
@@ -6032,7 +5994,7 @@ msgstr "Plasser Utvalg I Midten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "Bildeutvalg"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
@@ -6118,7 +6080,7 @@ msgstr "Lag Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr "Error ved instansiering av scene fra %s"
+msgstr "Feil ved instansiering av scene fra %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -6144,7 +6106,7 @@ msgstr "Rediger Poly"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr "Rediger Poly (Fjern Punkt)"
+msgstr "Rediger Poly (fjern punkt)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
#, fuzzy
@@ -6504,11 +6466,12 @@ msgid "Remove item %d?"
msgstr "Fjern element %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
-msgstr "Oppdater fra Scene"
+msgstr ""
+"Oppdater fra eksisterende scene?:\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
@@ -6921,9 +6884,8 @@ msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Åpne 2D Editor"
+msgstr "Åpne 2D-redigeringsverktøy for polygon-UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -7075,7 +7037,7 @@ msgstr "Skaler Polygon"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "ERROR: Kunne ikke laste ressurs!"
+msgstr "FEIL: Kunne ikke laste ressurs!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
@@ -7138,16 +7100,12 @@ msgid "Clear Recent Files"
msgstr "Fjern Nylige Filer"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close and save changes?"
-msgstr ""
-"Lukk og lagre endringer?\n"
-"\""
+msgstr "Lukke og lagre endringer?"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error writing TextFile:"
-msgstr "Error ved lagring av TileSet!"
+msgstr "Feil ved lagring av TextFile:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7155,29 +7113,24 @@ msgid "Could not load file at:"
msgstr "Kunne ikke opprette mappe."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "Error ved lagring av TileSet!"
+msgstr "Feil ved lagring av filen!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Error ved lasting av tema"
+msgstr "Feil ved lagring av tema"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
-msgstr "Error ved lagring"
+msgstr "Feil ved lagring"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Error ved importering av tema"
+msgstr "Feil ved importering av tema."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "Error ved importering"
+msgstr "Feil ved importering"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7217,11 +7170,11 @@ msgstr "Importer Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr "Error ved lasting av tema"
+msgstr "Feil ved lagring av tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr "Error ved lagring"
+msgstr "Feil ved lagring"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
@@ -7345,6 +7298,14 @@ msgstr "Lukk Dokumentasjon"
msgid "Run"
msgstr "Kjør"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Søk"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Tre inn i"
@@ -7498,8 +7459,8 @@ msgstr "Slett punkter"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Klipp ut"
@@ -7739,9 +7700,8 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Størrelse: "
+msgstr "Størrelse"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -8902,11 +8862,12 @@ msgid "Delete selected Rect."
msgstr "Slett valgte filer?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
-msgstr "Velg Gjeldende Mappe"
+msgstr ""
+"Velg gjeldende redigerte underflis.\n"
+"Klikk på en annen flis for å redigere den."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8914,13 +8875,16 @@ msgid "Delete polygon."
msgstr "Slett punkter"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
-msgstr "Velg Gjeldende Mappe"
+msgstr ""
+"Venstreklikk: Sett bit på.\n"
+"Høyreklikk: Sett bit av.\n"
+"Skift+venstreklikk: Sett jokertegn-bit.\n"
+"Klikk på en annen flis for å redigere den."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8936,11 +8900,12 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
-msgstr "Velg Gjeldende Mappe"
+msgstr ""
+"Velg underflis for å endre z-indeksen.\n"
+"Klikk på en annen flis for å redigere den."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
@@ -10141,9 +10106,8 @@ msgid "Export Project"
msgstr "Eksporter Prosjekt"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Eksporter Prosjekt"
+msgstr "Eksportmodus?"
#: editor/project_export.cpp
#, fuzzy
@@ -10233,8 +10197,8 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"Kunne ikke laste project.godot i prosjekt sti (error %d). Den kan være "
-"manglet eller korruptert."
+"Kunne ikke laste project.godot i prosjektstien (feil %d). Den kan mangle "
+"eller være korrupt."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -10405,25 +10369,28 @@ msgid "Are you sure to run %d projects at once?"
msgstr "Er du sikker på at du vil kjøre mer enn ett prosjekt?"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
-msgstr "Fjern prosjekt fra listen? (Mappeinnhold vil ikke bli modifisert)"
+msgstr ""
+"Fjern %s prosjekter fra listen?\n"
+"Innhold i prosjektmappene vil ikke påvirkes."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
-msgstr "Fjern prosjekt fra listen? (Mappeinnhold vil ikke bli modifisert)"
+msgstr ""
+"Fjern dette prosjektet fra listen?\n"
+"Innhold i prosjektmappen vil ikke påvirkes."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
-msgstr "Fjern prosjekt fra listen? (Mappeinnhold vil ikke bli modifisert)"
+msgstr ""
+"Fjern alle manglende prosjekter fra listen?\n"
+"Innhold i prosjektmappene vil ikke påvirkes."
#: editor/project_manager.cpp
msgid ""
@@ -10523,9 +10490,8 @@ msgid ""
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "An action with the name '%s' already exists."
-msgstr "ERROR: Animasjonsnavnet finnes allerede!"
+msgstr "En handling med navnet '%s' finnes allerede."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -10826,10 +10792,14 @@ msgstr ""
msgid "Plugins"
msgstr "Innstikkmoduler"
-#: editor/property_editor.cpp
+#: editor/project_settings_editor.cpp
#, fuzzy
+msgid "Import Defaults"
+msgstr "Last Standard"
+
+#: editor/property_editor.cpp
msgid "Preset..."
-msgstr "Preset..."
+msgstr "Forhåndsinnstilt..."
#: editor/property_editor.cpp
msgid "Zero"
@@ -10890,9 +10860,8 @@ msgid "Batch Rename"
msgstr "Endre navn"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Replace:"
-msgstr "Erstatt: "
+msgstr "Erstatt:"
#: editor/rename_dialog.cpp
msgid "Prefix:"
@@ -10931,9 +10900,8 @@ msgid "Node type"
msgstr "Finn Node Type"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "Gjeldende scene er ikke lagret. Åpne likevel?"
+msgstr "Navn på gjeldende scene"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -11085,6 +11053,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Lim inn Noder"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Nytt Skript"
@@ -11123,14 +11100,12 @@ msgid "Make node as Root"
msgstr "Lagre Scene"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Kutt Noder"
+msgstr "Slett %d noder og eventuelle barn?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Kutt Noder"
+msgstr "Slett %d noder?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -11141,9 +11116,8 @@ msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Kutt Noder"
+msgstr "Slett noden \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -11214,6 +11188,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Kutt Noder"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11430,19 +11409,16 @@ msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is empty."
-msgstr "Ressurs-utklippstavle er tom!"
+msgstr "Stien er tom."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty."
-msgstr "Ressurs-utklippstavle er tom!"
+msgstr "Filnavnet er tomt."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is not local."
-msgstr "Sti leder ikke Node!"
+msgstr "Stien er ikke lokal."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11489,9 +11465,8 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script / Choose Location"
-msgstr "Åpne SkriptEditor"
+msgstr "Åpne skript / Velg plassering"
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11586,19 +11561,16 @@ msgid "Warning:"
msgstr "Advarsler:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Error:"
-msgstr "Error!"
+msgstr "Feil:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error"
-msgstr "Last Errors"
+msgstr "C++-feil"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error:"
-msgstr "Last Errors"
+msgstr "C++-feil:"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11629,9 +11601,8 @@ msgid "Child process connected."
msgstr "Frakoblet"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Copy Error"
-msgstr "Last Errors"
+msgstr "Kopier feil"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
@@ -11896,7 +11867,7 @@ msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
-msgstr ""
+msgstr "Ikke et skript med en instans"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
@@ -12262,25 +12233,24 @@ msgid "Name is not a valid identifier:"
msgstr "Navn er ikke en gyldig identifikator:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Name already in use by another func/var/signal:"
-msgstr "Navn er allerede i bruk av en annen func/var/signal:"
+msgstr "Navnet er allerede i bruk av annen funk/var/signal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
-msgstr ""
+msgstr "Endre navn på funksjonen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
-msgstr ""
+msgstr "Endre navn på variabelen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
-msgstr ""
+msgstr "Endre navn på signalet"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
-msgstr ""
+msgstr "Legg til funksjon"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12289,11 +12259,11 @@ msgstr "Fjern punkt"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
-msgstr ""
+msgstr "Legg til variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
-msgstr ""
+msgstr "Legg til signal"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12307,7 +12277,7 @@ msgstr "Fjern punkt"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
-msgstr ""
+msgstr "Endre uttrykk"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
@@ -12327,6 +12297,8 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Hold Ctrl for å slippe en Getter. Hold Skift for å slippe en generisk "
+"signatur."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12335,7 +12307,7 @@ msgstr "Hold Meta for å slippe en enkel referanse til noden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr "Hold Ctrl for å slippe en simpel referanse til noden."
+msgstr "Hold Ctrl for å slippe en enkel referanse til noden."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12455,19 +12427,19 @@ msgstr "Fjern Funksjon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
-msgstr ""
+msgstr "Fjern variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
-msgstr ""
+msgstr "Redigerer variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
-msgstr ""
+msgstr "Fjern signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
-msgstr ""
+msgstr "Redigerer signal:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12561,7 +12533,7 @@ msgstr "Sti leder ikke Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "Ugyldig indeks egenskap navn '%s' i node %s."
+msgstr "Ugyldig navn for indeksegenskap '%s' i noden %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -12911,6 +12883,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13099,9 +13079,8 @@ msgid "Saving lightmaps"
msgstr "Genererer Lyskart"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Done"
-msgstr "Ferdig!"
+msgstr "Ferdig"
#: scene/3d/collision_object.cpp
msgid ""
@@ -13169,11 +13148,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13303,9 +13277,8 @@ msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "ERROR: Ugyldig animasjonsnavn!"
+msgstr "Ugyldig animasjon: '%s'."
#: scene/animation/animation_tree.cpp
#, fuzzy
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index c73520f563..2716664b7a 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -686,7 +686,7 @@ msgstr "Selecteer sporen om te kopieren"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopiëren"
@@ -1899,8 +1899,8 @@ msgid "Open a File or Directory"
msgstr "Bestand of map openen"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Opslaan"
@@ -2577,7 +2577,8 @@ msgstr ""
"mislukt."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Onmogelijk om scriptveld te vinden voor de plugin op: 'res://addons/%s'."
@@ -3011,14 +3012,6 @@ msgid "Help"
msgstr "Help"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Zoeken"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Documentatie"
@@ -3415,7 +3408,7 @@ msgstr "Maak Uniek"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Plakken"
@@ -3733,6 +3726,11 @@ msgstr ""
"handmatig."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Kan de hoofdmap voor bronnen niet verplaatsen of van naam veranderen."
@@ -4120,6 +4118,25 @@ msgstr ""
msgid "Saving..."
msgstr "Opslaan..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Selecteermodus"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importeren"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Laad standaard"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Bestanden"
@@ -5087,7 +5104,8 @@ msgid "Got:"
msgstr "Gekregen:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "SHA256-proef mislukt"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5191,7 +5209,6 @@ msgid "Sort:"
msgstr "Sorteren op:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categorie:"
@@ -7021,6 +7038,14 @@ msgstr "Sluit Docs"
msgid "Run"
msgstr "Uitvoeren"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Zoeken"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Stap In"
@@ -7167,8 +7192,8 @@ msgstr "Breekpunten"
msgid "Go To"
msgstr "Ga Naar"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Knippen"
@@ -10469,6 +10494,11 @@ msgstr "Automatisch Laden"
msgid "Plugins"
msgstr "Plugins"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Laad standaard"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Voorinstelling..."
@@ -10720,6 +10750,16 @@ msgid "Instance Child Scene"
msgstr "Scène instantiëren"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Can't paste root node into the same scene."
+msgstr "Kan deze operatie niet uitvoeren op knopen uit een vreemde scène!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Knopen plakken"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Script losmaken"
@@ -10847,6 +10887,11 @@ msgid "Attach Script"
msgstr "Script toevoegen"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Knopen knippen"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Verwijder knoop/knopen"
@@ -12506,6 +12551,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Lege CollisionPolygon2D hebben geen botsingsfunctie."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12823,11 +12876,6 @@ msgstr ""
"GIProbes worden niet ondersteund door het GLES2 grafische stuurprogramma.\n"
"Gebruik in plaats daarvan een BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/or.po b/editor/translations/or.po
index a95df2885d..5e396315c2 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -625,7 +625,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1794,8 +1794,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2429,7 +2429,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2819,14 +2819,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3198,7 +3190,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3502,6 +3494,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3879,6 +3876,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4826,7 +4839,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4930,7 +4943,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6697,6 +6709,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6840,8 +6860,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9950,6 +9970,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10193,6 +10217,14 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10313,6 +10345,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11887,6 +11923,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12142,11 +12186,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 26ff92e60e..0679df64ce 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -51,8 +51,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
-"Last-Translator: vrid <patryksoon@live.com>\n"
+"PO-Revision-Date: 2021-03-24 23:44+0000\n"
+"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -61,7 +61,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -689,7 +689,7 @@ msgstr "Wybierz ścieżki do skopiowania"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopiuj"
@@ -1891,8 +1891,8 @@ msgid "Open a File or Directory"
msgstr "Otwórz plik lub katalog"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Zapisz"
@@ -2563,8 +2563,8 @@ msgstr ""
"Nie można włączyć dodatku: \"%s\" - parsowanie konfiguracji nie powiodło się."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr "Nie można odnaleźć pola skryptu w dodatku: \"res://addons/%s\"."
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "Nie można odnaleźć pola skryptu w dodatku: \"%s\"."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2994,14 +2994,6 @@ msgid "Help"
msgstr "Pomoc"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Szukaj"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Dokumentacja online"
@@ -3165,13 +3157,12 @@ msgid "Open & Run a Script"
msgstr "Otwórz i Uruchom Skrypt"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Następujące pliki są nowsze na dysku.\n"
-"Jakie działania powinny zostać podjęte?:"
+"Jakie działanie powinno zostać podjęte?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3394,7 +3385,7 @@ msgstr "Zrób unikalny"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Wklej"
@@ -3711,6 +3702,11 @@ msgstr ""
"zaimportować ręcznie."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nie można przenieść/zmienić nazwy korzenia zasobów."
@@ -4100,6 +4096,22 @@ msgstr "Czy zwracasz obiekt dziedziczący po Node w metodzie `post_import()`?"
msgid "Saving..."
msgstr "Zapisywanie..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Wybierz importer"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importer:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Resetuj do domyślnych"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d plików"
@@ -5068,8 +5080,8 @@ msgid "Got:"
msgstr "Otrzymano:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Nie udało się przeprowadzić testu integralności sha256"
+msgid "Failed SHA-256 hash check"
+msgstr "Test SHA-256 nieudany"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5172,7 +5184,6 @@ msgid "Sort:"
msgstr "Sortuj:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategoria:"
@@ -6999,6 +7010,14 @@ msgstr "Zamknij pliki pomocy"
msgid "Run"
msgstr "Uruchom"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Szukaj"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Krok w"
@@ -7147,8 +7166,8 @@ msgstr "Punkty wstrzymania"
msgid "Go To"
msgstr "Idź do"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Wytnij"
@@ -8550,7 +8569,7 @@ msgstr "Edytuj wielokąt nawigacji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
-msgstr "Wklej maskę bitową Kafelka"
+msgstr "Wklej maskę bitową kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
@@ -10060,9 +10079,8 @@ msgid "Projects"
msgstr "Projekty"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Pobieranie informacji o serwerach lustrzanych, proszę czekać..."
+msgstr "Wczytywanie, proszę czekać..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10435,6 +10453,10 @@ msgstr "Autoładowanie"
msgid "Plugins"
msgstr "Wtyczki"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Domyślny import"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Ustawienie predefiniowane..."
@@ -10684,6 +10706,14 @@ msgid "Instance Child Scene"
msgstr "Dodaj instancję sceny"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "Nie można wkleić korzenia do tej samej sceny."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Wklej węzeł/y"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Odłącz skrypt"
@@ -10810,6 +10840,10 @@ msgid "Attach Script"
msgstr "Dołącz skrypt"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Wytnij węzeł/y"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Usuń węzeł(y)"
@@ -12471,6 +12505,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Pusty CollisionPolygon2D nie ma wpływu na kolizje."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania "
+"\"Solids\"."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania "
+"\"Segments\"."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12792,12 +12838,6 @@ msgstr ""
"GIProbes nie są obsługiwane przez sterownik wideo GLES2.\n"
"Zamiast tego użyj BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-"Węzeł InterpolatedCamera jest przestarzały i będzie usunięty w Godocie 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight z kątem szerszym niż 90 stopni nie może rzucać cieni."
@@ -13137,6 +13177,12 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
msgid "Constants cannot be modified."
msgstr "Stałe nie mogą być modyfikowane."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "Węzeł InterpolatedCamera jest przestarzały i będzie usunięty w Godocie "
+#~ "4.0."
+
#~ msgid "No"
#~ msgstr "Nie"
@@ -14757,9 +14803,6 @@ msgstr "Stałe nie mogą być modyfikowane."
#~ msgid "Use Default Light"
#~ msgstr "Użyj domyślnego światła"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Użyj domyślnie sRGB"
-
#~ msgid "Ambient Light Color:"
#~ msgstr "Kolor światła otoczenia:"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 2d2ecf41b6..6f67b1c1be 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -656,7 +656,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1862,8 +1862,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2510,7 +2510,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2911,14 +2911,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3299,7 +3291,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3617,6 +3609,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -4012,6 +4009,23 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Slit th' Node"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -4995,7 +5009,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5099,7 +5113,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6917,6 +6930,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7065,8 +7086,8 @@ msgstr "Yar, Blow th' Selected Down!"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10291,6 +10312,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10539,6 +10564,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Paste yer Node"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Discharge ye' Variable"
@@ -10664,6 +10698,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Slit th' Node"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12332,6 +12371,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12587,11 +12634,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 49f2ff19c1..6020f0557f 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -22,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-26 03:28+0000\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot/pt/>\n"
@@ -31,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -661,7 +661,7 @@ msgstr "Selecionar Pistas a Copiar"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiar"
@@ -1867,8 +1867,8 @@ msgid "Open a File or Directory"
msgstr "Abrir um Ficheiro ou Diretoria"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
@@ -2542,8 +2542,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "Incapaz de ativar plugin em: '%s' falha de análise ou configuração."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr "Incapaz de localizar campo Script para plugin em: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "Incapaz de localizar campo script para plugin em: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2975,14 +2975,6 @@ msgid "Help"
msgstr "Ajuda"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Procurar"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentação Online"
@@ -3147,13 +3139,12 @@ msgid "Open & Run a Script"
msgstr "Abrir & Executar um Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"Os seguintes Ficheiros são mais recentes no disco.\n"
-"Que ação deve ser tomada?:"
+"Os seguintes ficheiros são mais recentes no disco.\n"
+"Que ação deve ser tomada?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3376,7 +3367,7 @@ msgstr "Fazer único"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Colar"
@@ -3696,6 +3687,11 @@ msgstr ""
"manualmente."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Não consegui mover/renomear raiz dos recursos."
@@ -4083,6 +4079,22 @@ msgstr "Devolveu um objeto derivado de Nó no método `post_import()`?"
msgid "Saving..."
msgstr "A guardar..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Selecionar Importador"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importador:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Restaurar Predefinições"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Ficheiros"
@@ -5049,8 +5061,8 @@ msgid "Got:"
msgstr "Obtido:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Verificação hash sha256 falhada"
+msgid "Failed SHA-256 hash check"
+msgstr "Falhou a verificação hash SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5153,7 +5165,6 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoria:"
@@ -6974,6 +6985,14 @@ msgstr "Fechar documentos"
msgid "Run"
msgstr "Executar"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Procurar"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Passar Dentro"
@@ -7119,8 +7138,8 @@ msgstr "Pontos de paragem"
msgid "Go To"
msgstr "Ir Para"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"
@@ -7343,9 +7362,8 @@ msgid "Yaw"
msgstr "Direção"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Tamanho: "
+msgstr "Tamanho"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -10027,9 +10045,8 @@ msgid "Projects"
msgstr "Projetos"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "A readquirir servidores, espere por favor..."
+msgstr "A carregar, espere por favor..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10402,6 +10419,10 @@ msgstr "Carregamento automático"
msgid "Plugins"
msgstr "Plugins"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Importar Predefinições"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Predefinição..."
@@ -10651,6 +10672,14 @@ msgid "Instance Child Scene"
msgstr "Instanciar Cena Filha"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "Não consigo colar o nó raiz na mesma cena."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Colar Nó(s)"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Separar Script"
@@ -10777,6 +10806,10 @@ msgid "Attach Script"
msgstr "Anexar Script"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Cortar Nó(s)"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Remover Nó(s)"
@@ -12442,6 +12475,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Um CollisionPolygon2D vazio não tem efeito na colisão."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Polígono inválido. São precisos pelo menos 3 pontos no modo de construção "
+"'Sólidos'."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Polígono inválido. São precisos pelo menos 2 pontos no modo de construção "
+"'Segmentos'."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12755,11 +12800,6 @@ msgstr ""
"Sondas GI não são suportadas pelo driver vídeo GLES2.\n"
"Em vez disso, use um BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamerda foi descontinuada e será removida no Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "Uma SpotLight com ângulo superior a 90 graus não cria sombras."
@@ -13100,6 +13140,10 @@ msgstr "Variações só podem ser atribuídas na função vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem ser modificadas."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamerda foi descontinuada e será removida no Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Não"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 025ae380fd..0907db141e 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -20,7 +20,7 @@
# MalcomRF <malcomkbk@gmail.com>, 2017.
# Marcus Correia <marknokalt@live.com>, 2017-2018.
# Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>, 2017-2018.
-# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017, 2019.
+# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017, 2019, 2021.
# Rodolfo R Gomes <rodolforg@gmail.com>, 2017-2018, 2019.
# Tiago Almeida <thyagoeap@gmail.com>, 2017.
# Mauricio Luan Carneiro deSouza <newmailmlcs@gmail.com>, 2018.
@@ -112,12 +112,13 @@
# Lucas Castro <castroclucas@gmail.com>, 2021.
# Ricardo Zamarrenho Carvalho Correa <ricardozcc17@gmail.com>, 2021.
# Diego dos Reis Macedo <diego_dragon97@hotmail.com>, 2021.
+# Lucas E. <lukas.ed45@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
-"Last-Translator: Carlos Bonifacio <carlosboni.sa@gmail.com>\n"
+"PO-Revision-Date: 2021-03-24 23:44+0000\n"
+"Last-Translator: Renato Rotenberg <renato.rotenberg@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -125,7 +126,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -753,7 +754,7 @@ msgstr "Selecionar Trilhas para Copiar"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiar"
@@ -1959,8 +1960,8 @@ msgid "Open a File or Directory"
msgstr "Abrir Arquivo ou Diretório"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Salvar"
@@ -2635,22 +2636,24 @@ msgstr ""
"falhou."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
-"Não foi possível encontrar o campo de script para o plugin em: 'res://addons/"
-"%s'."
+"Não foi possível localizar a área do script para o complemento do plugin em: "
+"'%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "Não foi possível carregar o script complementar do caminho: '%s'."
+msgstr ""
+"Não foi possível localizar a área do script para o complemento do plugin em: "
+"'%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Não foi possível carregar o script complementar do caminho: '%s' Parece "
-"haver um erro no código, por favor verifique a sintaxe."
+"Não foi possível localizar a área do script para o complemento do plugin em: "
+"'%s'."
#: editor/editor_node.cpp
msgid ""
@@ -3070,14 +3073,6 @@ msgid "Help"
msgstr "Ajuda"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Pesquisar"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentação Online"
@@ -3243,13 +3238,12 @@ msgid "Open & Run a Script"
msgstr "Abrir e Rodar um Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Os seguintes arquivos são mais recentes no disco.\n"
-"Que ação deve ser tomada?:"
+"Que ação deve ser tomada?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3473,7 +3467,7 @@ msgstr "Tornar Único"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Colar"
@@ -3793,6 +3787,11 @@ msgstr ""
"reimporte manualmente."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Impossível mover/renomear raiz dos recursos."
@@ -4180,6 +4179,22 @@ msgstr "Você retornou um objeto derivado de Nó no método `post_import()`?"
msgid "Saving..."
msgstr "Salvando..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Selecione o arquivo para importar"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importar:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Redefinir para os padrões"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Arquivos"
@@ -5152,8 +5167,8 @@ msgid "Got:"
msgstr "Obtido:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Falha na verificação da hash sha256"
+msgid "Failed SHA-256 hash check"
+msgstr "Falha na verificação do hash SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5256,7 +5271,6 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoria:"
@@ -5329,7 +5343,7 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
-msgstr "Bake Lightmaps"
+msgstr "Faça mapas de luz"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -7084,6 +7098,14 @@ msgstr "Fechar Docs"
msgid "Run"
msgstr "Rodar"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Pesquisar"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Passo para dentro"
@@ -7230,8 +7252,8 @@ msgstr "Breakpoints"
msgid "Go To"
msgstr "Ir Para"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Recortar"
@@ -7431,7 +7453,7 @@ msgstr "Escala: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
-msgstr "Transladando: "
+msgstr "Transladar: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -7454,9 +7476,8 @@ msgid "Yaw"
msgstr "Guinada"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Tamanho: "
+msgstr "Tamanho"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -8878,7 +8899,7 @@ msgstr "Tipo de Entrada de Shader Visual Alterado"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
-msgstr "UniformRef Name foi altearado"
+msgstr "Ref. Uniforme Nome alterado"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -10142,9 +10163,8 @@ msgid "Projects"
msgstr "Projetos"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Reconectando, por favor aguarde."
+msgstr "Carregando, por favor aguarde."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10487,7 +10507,7 @@ msgstr "Remapeamentos por Localidade:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "Locale"
+msgstr "Localizar"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
@@ -10517,6 +10537,10 @@ msgstr "O AutoLoad"
msgid "Plugins"
msgstr "Plugins"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Importar padrões"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Predefinição..."
@@ -10527,11 +10551,11 @@ msgstr "Zero"
#: editor/property_editor.cpp
msgid "Easing In-Out"
-msgstr "Easing In-Out"
+msgstr "Facilitar Entrada-Saída"
#: editor/property_editor.cpp
msgid "Easing Out-In"
-msgstr "Easing Out-In"
+msgstr "Facilitar Saída-Entrada"
#: editor/property_editor.cpp
msgid "File..."
@@ -10766,6 +10790,14 @@ msgid "Instance Child Scene"
msgstr "Instânciar Cena Filha"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "Não é possível colar o nó raiz na mesma cena."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Colar Nó(s)"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Remover Script"
@@ -10892,6 +10924,10 @@ msgid "Attach Script"
msgstr "Adicionar Script"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Recortar Nó(s)"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Remover Nó(s)"
@@ -11720,12 +11756,10 @@ msgid "Indirect lighting"
msgstr "Iluminação indireta"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
msgstr "Pós-processamento"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
msgstr "Traçando mapas de luz"
@@ -12559,6 +12593,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Um nó CollisionPolygon2D vazio não é efetivo para colisão."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Polígono inválido. Pelo menos 3 pontos são necessários no modo de construção "
+"\"Sólidos\"."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Polígono inválido. Pelo menos 2 pontos são necessários no modo de construção "
+"\"Segmentos\"."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12772,9 +12818,8 @@ msgid "Finding meshes and lights"
msgstr "Encontrando malhas e luzes"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Analisando Geometria..."
+msgstr "Preparando geometria (%d/%d)"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
@@ -12785,9 +12830,8 @@ msgid "Generating capture"
msgstr "Gerando captura"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "Salvando mapas de luz"
+msgstr "Salvando mapas de luz"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
@@ -12878,11 +12922,6 @@ msgstr ""
"GIProbes não são suportados pelo driver de vídeo GLES2.\n"
"Use um BakedLightmap em vez disso."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "IntepolatedCamera foi depreciada e será removida no Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "Um SpotLight com um ângulo maior que 90 graus não pode criar sombras."
@@ -13226,6 +13265,10 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem serem modificadas."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "IntepolatedCamera foi depreciada e será removida no Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Não"
@@ -14885,9 +14928,6 @@ msgstr "Constantes não podem serem modificadas."
#~ msgid "Use Default Light"
#~ msgstr "Usar Luz Padrão"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Usar sRGB Padrão"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Luz Normal Padrão:"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 6497621bc8..c1ee0a6492 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -14,12 +14,13 @@
# Teodor <teo.virghi@yahoo.ro>, 2020.
# f0roots <f0rootss@gmail.com>, 2020.
# Gigel2 <mihalacher02@gmail.com>, 2020.
+# R3ktGamerRO <bluegamermc1@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-10-22 21:37+0000\n"
-"Last-Translator: Gigel2 <mihalacher02@gmail.com>\n"
+"PO-Revision-Date: 2021-03-20 04:18+0000\n"
+"Last-Translator: R3ktGamerRO <bluegamermc1@gmail.com>\n"
"Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ro/>\n"
"Language: ro\n"
@@ -28,18 +29,16 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
"20)) ? 1 : 2;\n"
-"X-Generator: Weblate 4.3.1\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
-#, fuzzy
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argument invalid pentru transformare(), folosiți constante TYPE_*."
+msgstr "Argument invalid pentru convert(), folosiți constante TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Expected a string of length 1 (a character)."
-msgstr "Se așteaptă un șir de lungime 1 (un caracter)."
+msgstr "Se așteaptă un text cu lungime de 1 (un caracter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -52,9 +51,8 @@ msgid "Invalid input %i (not passed) in expression"
msgstr "Intrare invalida %i (nu a fost transmisă) in expresie"
#: core/math/expression.cpp
-#, fuzzy
msgid "self can't be used because instance is null (not passed)"
-msgstr "insuși nu poate fi folosit deoarece instanța este nulă(nu a trecut)"
+msgstr "insuși nu poate fi folosit deoarece instanța este nulă (nu a trecut)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -314,7 +312,7 @@ msgstr "Linear"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr "Cubic"
+msgstr "Cub"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
@@ -661,7 +659,7 @@ msgstr "Selectează Pistele de Copiat"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiază"
@@ -703,7 +701,7 @@ msgstr "Linia Numărul:"
#: editor/code_editor.cpp
msgid "%d replaced."
-msgstr "%d Înlocuit"
+msgstr "%d Înlocuit."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1042,14 +1040,14 @@ msgid "Owners Of:"
msgstr "Stăpâni La:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Ștergeți fișierele selectate din proiect? (Acțiune ireversibilă)"
+msgstr ""
+"Ștergeți fișierele selectate din proiect? (Acțiune ireversibilă)\n"
+"Poți gasi fișierele șterse in coșul de gunoi dacă vrei să le restabilești."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1058,7 +1056,8 @@ msgid ""
msgstr ""
"Fișierele în proces de ștergere sunt necesare pentru alte resurse ca ele să "
"sa funcționeze.\n"
-"Ștergeți oricum? (fără anulare)"
+"Ștergeți oricum? (fără anulare)\n"
+"Poți găsi fișierele șterse in coșul de gunoi dacă vrei să le restabilești."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1874,8 +1873,8 @@ msgid "Open a File or Directory"
msgstr "Deschideți un Fişier sau Director"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Salvați"
@@ -2548,7 +2547,8 @@ msgstr ""
"Nu se poate inițializa plugin-ul la: '%s' analizarea configurației a eșuat."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Nu a putut fi găsit câmpul scriptului pentru plugin la: 'res://addons/%s'."
@@ -2664,9 +2664,8 @@ msgid "Close Other Tabs"
msgstr "Închideți Celelalte File"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tabs to the Right"
-msgstr "Închidere file la dreapta"
+msgstr "Închidere file de la dreapta"
#: editor/editor_node.cpp
msgid "Close All Tabs"
@@ -2985,14 +2984,6 @@ msgid "Help"
msgstr "Ajutor"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Căutare"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Documentație Online"
@@ -3148,11 +3139,12 @@ msgid "Open & Run a Script"
msgstr "Deschide și Execută un Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
-msgstr "Următoarele file au eșuat extragerea din pachet:"
+msgstr ""
+"Următoarele fișiere sunt mai noi pe disk.\n"
+"Ce măsuri ar trebui luate?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3367,7 +3359,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3680,6 +3672,11 @@ msgstr ""
"manual."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nu se poate muta/redenumi rădăcina resurselor."
@@ -4063,6 +4060,24 @@ msgstr ""
msgid "Saving..."
msgstr "Se Salvează..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Selectare mod"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importator:"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Încărcați Implicit"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Fișiere"
@@ -5050,7 +5065,8 @@ msgid "Got:"
msgstr "Primit:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "Verificare hash sha256 eșuată"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5159,7 +5175,6 @@ msgid "Sort:"
msgstr "Sorare:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categorie:"
@@ -5231,9 +5246,8 @@ msgid "Bake Lightmaps"
msgstr "Procesează Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "Selectare fișier șablon"
+msgstr "Selectare fișier șablon pentru harta de lumină:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -7048,6 +7062,14 @@ msgstr ""
msgid "Run"
msgstr "Execută"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Căutare"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7200,8 +7222,8 @@ msgstr "Șterge puncte"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10449,6 +10471,11 @@ msgstr ""
msgid "Plugins"
msgstr "Plugin-uri"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Încărcați Implicit"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Presetare..."
@@ -10513,7 +10540,7 @@ msgstr "Redenumește"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
-msgstr "Înlocuiți: "
+msgstr "Înlocuiți:"
#: editor/rename_dialog.cpp
msgid "Prefix:"
@@ -10627,9 +10654,8 @@ msgid "Reset"
msgstr "Resetați Zoom-area"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expression Error:"
-msgstr "Folosiți expresii regulate"
+msgstr "Eroare de expresie regulată:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@@ -10698,6 +10724,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Lipește Postura"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Curăță Scriptul"
@@ -10827,6 +10862,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Creează Nod"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12461,6 +12501,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12631,14 +12679,12 @@ msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Analiza geometriei..."
+msgstr "Analiza geometriei (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "Analiza geometriei..."
+msgstr "Pregătim mediul de lucru"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -12651,9 +12697,8 @@ msgid "Saving lightmaps"
msgstr "Se Genereaza Lightmaps"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Done"
-msgstr "Efectuat!"
+msgstr "Efectuat"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12721,11 +12766,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12937,9 +12977,8 @@ msgid "Must use a valid extension."
msgstr "Trebuie să utilizaţi o extensie valida."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Enable grid minimap."
-msgstr "Activează aliniere"
+msgstr "Activează minimapa in format grilă."
#: scene/gui/popup.cpp
msgid ""
@@ -13270,10 +13309,6 @@ msgstr ""
#~ msgstr "Creează un Corp Static Convex"
#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Creează Nod"
-
-#, fuzzy
#~ msgid "Snap (s): "
#~ msgstr "Pas (s):"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index e079c49e3f..471c8a13b7 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -96,8 +96,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-05 23:44+0000\n"
-"Last-Translator: narrnika <narr13niki@gmail.com>\n"
+"PO-Revision-Date: 2021-03-16 15:25+0000\n"
+"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -106,7 +106,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -734,7 +734,7 @@ msgstr "Выбрать треки для копирования"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Копировать"
@@ -1939,8 +1939,8 @@ msgid "Open a File or Directory"
msgstr "Открыть каталог или файл"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Сохранить"
@@ -2615,8 +2615,8 @@ msgstr ""
"конфигурации."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr "Не удаётся найти поле script для плагина: «res://addons/%s»."
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "Не удаётся найти поле script для плагина: «%s»."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -3046,14 +3046,6 @@ msgid "Help"
msgstr "Справка"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Поиск"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Онлайн документация"
@@ -3220,13 +3212,12 @@ msgid "Open & Run a Script"
msgstr "Открыть и запустить скрипт"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"Следующие файлы новее на диске.\n"
-"Какие меры должны быть приняты?:"
+"Следующие файлы изменены на диске.\n"
+"Какое действие следует выполнить?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3449,7 +3440,7 @@ msgstr "Сделать уникальным"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Вставить"
@@ -3573,7 +3564,7 @@ msgstr "(Текущий)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr "Получение зеркал, пожалуйста подождите..."
+msgstr "Получение зеркал, пожалуйста, ждите..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
@@ -3765,6 +3756,11 @@ msgstr ""
"переимпортируйте вручную."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Нельзя переместить/переименовать корень."
@@ -3928,7 +3924,7 @@ msgid ""
"Please Wait..."
msgstr ""
"Сканирование файлов,\n"
-"пожалуйста, подождите..."
+"пожалуйста, ждите..."
#: editor/filesystem_dock.cpp
msgid "Move"
@@ -4152,6 +4148,22 @@ msgstr "Вы вернули производный от Node объект в м
msgid "Saving..."
msgstr "Сохранение..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Выберите импортёр"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Импортёр:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Сбросить настройки"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d файлов"
@@ -5108,7 +5120,7 @@ msgstr "Время ожидания."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
-msgstr "Несовпадение хэша загрузки, возможно файл был изменён."
+msgstr "Несовпадение хеша загрузки, возможно файл был изменён."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
@@ -5119,8 +5131,8 @@ msgid "Got:"
msgstr "Получено:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Не удалось проверить sha256 хэш"
+msgid "Failed SHA-256 hash check"
+msgstr "Не удалось проверить хеш SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5223,7 +5235,6 @@ msgid "Sort:"
msgstr "Сортировка:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Категория:"
@@ -7045,6 +7056,14 @@ msgstr "Закрыть документацию"
msgid "Run"
msgstr "Запустить"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Поиск"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Шаг в"
@@ -7194,8 +7213,8 @@ msgstr "Точки останова"
msgid "Go To"
msgstr "Перейти к"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Вырезать"
@@ -10105,9 +10124,8 @@ msgid "Projects"
msgstr "Проекты"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Получение зеркал, пожалуйста подождите..."
+msgstr "Загрузка, пожалуйста, ждите..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10479,6 +10497,10 @@ msgstr "Автозагрузка"
msgid "Plugins"
msgstr "Плагины"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Шаблоны импорта"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Предустановка..."
@@ -10730,6 +10752,14 @@ msgid "Instance Child Scene"
msgstr "Добавить дочернюю сцену"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "Невозможно вставить корневой узел в ту же сцену."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Вставить узел(узлы)"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Открепить скрипт"
@@ -10857,6 +10887,10 @@ msgid "Attach Script"
msgstr "Прикрепить скрипт"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Вырезать узел(узлы)"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Удалить узел(узлы)"
@@ -12511,6 +12545,16 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Пустой CollisionPolygon2D не влияет на столкновения."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Недопустимый полигон. В режиме «Solids» необходимо по крайней мере 3 точки."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Недопустимый полигон. В режиме «Segments» необходимо по крайней мере 2 точки."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12833,11 +12877,6 @@ msgstr ""
"GIProbes не поддерживаются видеодрайвером GLES2.\n"
"Вместо этого используйте BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera устарела и будет удалена в Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight с углом более 90 градусов не может отбрасывать тени."
@@ -13178,6 +13217,10 @@ msgstr "Изменения могут быть назначены только
msgid "Constants cannot be modified."
msgstr "Константы не могут быть изменены."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera устарела и будет удалена в Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Нет"
@@ -14841,9 +14884,6 @@ msgstr "Константы не могут быть изменены."
#~ msgid "Use Default Light"
#~ msgstr "Использовать стандартный свет"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Использовать sRGB"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Образец стандартного освещения:"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 2e5a6f0f81..67903c8677 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -647,7 +647,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1818,8 +1818,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2455,7 +2455,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2845,14 +2845,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3225,7 +3217,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3529,6 +3521,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3908,6 +3905,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4866,7 +4879,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4970,7 +4983,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6750,6 +6762,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6894,8 +6914,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10029,6 +10049,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10272,6 +10296,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10396,6 +10429,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11983,6 +12021,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12238,11 +12284,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 7a8b132fbd..3bed9c2661 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -647,7 +647,7 @@ msgstr "Vybrať Track-y na skopírovanie"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopírovať"
@@ -1851,8 +1851,8 @@ msgid "Open a File or Directory"
msgstr "Otvoriť súbor / priečinok"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Uložiť"
@@ -2519,7 +2519,8 @@ msgstr ""
"Addon plugin nie je možné povoliť pri: '% s' analýze konfigurácie zlyhalo."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Nepodarilo sa nájsť script field pre addon plugin v: 'res://addons/%s'."
@@ -2950,14 +2951,6 @@ msgid "Help"
msgstr "Pomoc"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Vyhľadať"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentácie"
@@ -3348,7 +3341,7 @@ msgstr "Spraviť Jedinečným"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Vložiť"
@@ -3662,6 +3655,11 @@ msgstr ""
"Status:Import súboru zlihal. Prosím opravte súbor a manuálne reimportujte."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nedá sa presunúť/premenovať \"resources root\"."
@@ -4047,6 +4045,25 @@ msgstr "Vrátili ste Node-derived objekt v `post_import()` metóde?"
msgid "Saving..."
msgstr "Ukladám..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Vybrať Režim"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Import"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Načítať predvolené"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Súbory"
@@ -5011,7 +5028,8 @@ msgid "Got:"
msgstr "Má:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "Zlyhalo sha256 hash check"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5115,7 +5133,6 @@ msgid "Sort:"
msgstr "Zoradiť:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategória:"
@@ -6949,6 +6966,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Vyhľadať"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7099,8 +7124,8 @@ msgstr "Všetky vybrané"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10344,6 +10369,11 @@ msgstr ""
msgid "Plugins"
msgstr "Pluginy"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Načítať predvolené"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10589,6 +10619,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Vložiť"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Popis:"
@@ -10713,6 +10752,11 @@ msgid "Attach Script"
msgstr "Popis:"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Vložiť"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12355,6 +12399,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Prázdny CollisionPolygon2D nemá žiaden efekt na kolíziu."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12626,11 +12678,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13057,10 +13104,6 @@ msgstr ""
#~ msgstr "Vytvoriť adresár"
#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Vložiť"
-
-#, fuzzy
#~ msgid "Create Area"
#~ msgstr "Vytvoriť adresár"
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index bdee4655ab..55c60530b7 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -681,7 +681,7 @@ msgstr "Izberi Lastnost"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1936,8 +1936,8 @@ msgid "Open a File or Directory"
msgstr "Odpri Datoteko ali Mapo"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Shrani"
@@ -2634,7 +2634,8 @@ msgstr ""
"konfiguracije ni uspelo."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Ni mogoče najti polja skripte za dodatni vtičnik na: 'res://addons/%s'."
@@ -3086,14 +3087,6 @@ msgid "Help"
msgstr "Pomoč"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Iskanje"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Spletna Dokumentacija"
@@ -3480,7 +3473,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3801,6 +3794,11 @@ msgstr ""
"Stanje: Uvoz datoteke ni uspel. Popravi datoteko in ponovno ročno uvozi."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Ni mogoče premakniti/preimenovati osnovne vire."
@@ -4216,6 +4214,25 @@ msgstr ""
msgid "Saving..."
msgstr "Shranjevanje..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Izberi Način"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Uvozi"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Naložite Prevzeto"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5241,7 +5258,8 @@ msgid "Got:"
msgstr "Dobil:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "Neuspešno preverjanje preizkusa sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5355,7 +5373,6 @@ msgid "Sort:"
msgstr "Razvrsti:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategorija:"
@@ -7244,6 +7261,14 @@ msgstr ""
msgid "Run"
msgstr "Zaženi"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Iskanje"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7397,8 +7422,8 @@ msgstr "Izbriši točke"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10685,6 +10710,11 @@ msgstr ""
msgid "Plugins"
msgstr "Vtičniki"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Naložite Prevzeto"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Prednastavitev..."
@@ -10940,6 +10970,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Prilepi Pozicijo"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Odstrani Gradnik VizualnaSkripta"
@@ -11070,6 +11109,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Gradnik Prehod"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12751,6 +12795,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Prazen CollisionPolygon2D nima vpliva na collision."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13017,11 +13069,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13580,10 +13627,6 @@ msgstr "Konstante ni možno spreminjati."
#~ msgid "Create folder"
#~ msgstr "Ustvarite mapo"
-#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Gradnik Prehod"
-
#~ msgid "Invalid Path"
#~ msgstr "Neveljavna Pot"
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 73c3b1cb43..4ed115ecfb 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -632,7 +632,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1887,8 +1887,8 @@ msgid "Open a File or Directory"
msgstr "Hap një Skedar ose Direktori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Ruaj"
@@ -2577,7 +2577,8 @@ msgstr ""
"dështoi."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "I paaftë te gjej fushën e shkrimit për shtojcën në: 'res://addons/%s'."
#: editor/editor_node.cpp
@@ -3023,14 +3024,6 @@ msgid "Help"
msgstr "Ndihmë"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Kërko"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Dokumentimi Online"
@@ -3420,7 +3413,7 @@ msgstr "Bëje Unik"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Ngjit"
@@ -3740,6 +3733,11 @@ msgstr ""
"importoje manualisht."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nuk mund të leviz/riemërtoj rrenjën e resurseve."
@@ -4139,6 +4137,25 @@ msgstr ""
msgid "Saving..."
msgstr "Duke Ruajtur..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Zgjidh Nyjet Për ti Importuar"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importo"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Ngarko të Parazgjedhur"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5104,7 +5121,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5212,7 +5229,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7012,6 +7028,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Kërko"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7159,8 +7183,8 @@ msgstr "Krijo pika."
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10336,6 +10360,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Ngarko të Parazgjedhur"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10583,6 +10612,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Dyfisho Nyjet"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Shkrim i Ri"
@@ -10708,6 +10746,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Dyfisho Nyjet"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12335,6 +12378,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12592,11 +12643,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index e56d9fd650..b8edfd5d95 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -720,7 +720,7 @@ msgstr "Постави прелаз на:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Копирај"
@@ -2030,8 +2030,8 @@ msgid "Open a File or Directory"
msgstr "Отвори датотеку или директоријум"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Сачувај"
@@ -2752,7 +2752,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "Неуспех при прикључивању додатка због конфигурационе датотеке: '%s'."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "Неуспех при налажењу поља за скриптицу у додатку „res://addons/%s“."
#: editor/editor_node.cpp
@@ -3213,14 +3214,6 @@ msgid "Help"
msgstr "Помоћ"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Тражи"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Онлајн документација"
@@ -3650,7 +3643,7 @@ msgstr "Учини Јединственим"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Налепи"
@@ -3991,6 +3984,11 @@ msgstr ""
"сами."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Не могу померити/преименовати корен ресурса."
@@ -4422,6 +4420,25 @@ msgstr ""
msgid "Saving..."
msgstr "Чување..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Одабери режим"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Увоз"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Учитај уобичајено"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5499,7 +5516,8 @@ msgid "Got:"
msgstr "Добијено:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "Неуспела провера sha256 суме"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5618,7 +5636,6 @@ msgid "Sort:"
msgstr "Сортирање:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Категорија:"
@@ -7638,6 +7655,14 @@ msgstr "Затвори документацију"
msgid "Run"
msgstr "Покрени"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Тражи"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Корак у"
@@ -7800,8 +7825,8 @@ msgstr "Тачке прекида"
msgid "Go To"
msgstr "Иди На"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Исеци"
@@ -11615,6 +11640,11 @@ msgstr "Ауто-Учитавање"
msgid "Plugins"
msgstr "Прикључци"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Учитај уобичајено"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Поставке..."
@@ -11921,6 +11951,16 @@ msgstr "Инстанца Сцена Дете"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Can't paste root node into the same scene."
+msgstr "Немогуће оперисати на чвору из стране сцене!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Налепи Чворове"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Detach Script"
msgstr "Припој Скрипту"
@@ -12076,6 +12116,11 @@ msgstr "Припој Скрипту"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Направи чвор"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Remove Node(s)"
msgstr "Уклони Чвор/ове"
@@ -13996,6 +14041,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Непријатењ СударниМногоугао2Д нема утицаја на судар."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid ""
@@ -14350,11 +14403,6 @@ msgstr ""
" \n"
"Као замену користи ИспеченеСенкеМапу."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
#, fuzzy
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -15106,10 +15154,6 @@ msgstr "Константе није могуће мењати."
#~ msgstr "CheckBox Radio2"
#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "Направи чвор"
-
-#, fuzzy
#~ msgid "Snap (s): "
#~ msgstr "Један корак (сек.):"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index c177f0983b..8f79f445d8 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -654,7 +654,7 @@ msgstr "Postavi tranzicije na:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1827,8 +1827,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2468,7 +2468,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2860,14 +2860,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3241,7 +3233,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3545,6 +3537,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3924,6 +3921,23 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Uduplaj Selekciju"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4889,7 +4903,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4993,7 +5007,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6787,6 +6800,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6932,8 +6953,8 @@ msgstr "Napravi"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10110,6 +10131,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10354,6 +10379,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10478,6 +10512,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12074,6 +12113,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12329,11 +12376,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 4e08c39b9d..125d4c733e 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -15,18 +15,19 @@
# Anonymous <noreply@weblate.org>, 2020.
# Joakim Lundberg <joakim@joakimlundberg.com>, 2020.
# Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020.
-# Jonas Robertsson <jonas.robertsson@posteo.net>, 2020.
+# Jonas Robertsson <jonas.robertsson@posteo.net>, 2020, 2021.
# André Andersson <andre.eric.andersson@gmail.com>, 2020.
# Andreas Westrell <andreas.westrell@gmail.com>, 2020.
# Gustav Andersson <gustav.andersson96@outlook.com>, 2020.
# Shaggy <anton_christoffersson@hotmail.com>, 2020.
# Marcus Toftedahl <marcus.toftedahl@his.se>, 2020.
+# Alex25820 <Alexander_sjogren@hotmail.se>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-11-04 02:39+0000\n"
-"Last-Translator: Marcus Toftedahl <marcus.toftedahl@his.se>\n"
+"PO-Revision-Date: 2021-03-24 23:44+0000\n"
+"Last-Translator: Jonas Robertsson <jonas.robertsson@posteo.net>\n"
"Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
"godot/sv/>\n"
"Language: sv\n"
@@ -34,7 +35,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.3.2-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -43,13 +44,13 @@ msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Förväntas en string av längden 1 (en karaktär)."
+msgstr "Förväntade en sträng av längden 1 (ett tecken)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Inte tillräckligt med bytes för avkodning byte, eller ogiltigt format."
+msgstr "Inte nog med bytes för att avkoda, eller ogiltigt format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -579,7 +580,7 @@ msgstr "Fördubbla val"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "Fördubbla Transponerade"
+msgstr "Duplicera Transponerade"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
@@ -599,7 +600,7 @@ msgstr "Optimera Animation"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr "Rensa Animation"
+msgstr "Städa-upp Animation"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
@@ -662,7 +663,7 @@ msgstr "Välj Spår att Kopiera"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopiera"
@@ -844,6 +845,7 @@ msgstr ""
"vilotid."
#: editor/connections_dialog.cpp
+#, fuzzy
msgid "Oneshot"
msgstr "Oneshot"
@@ -1044,14 +1046,14 @@ msgid "Owners Of:"
msgstr "Ägare av:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Ta bort valda filer från projektet? (Kan ej återställas)"
+msgstr ""
+"Ta bort valda filer från projektet? (Kan ej återställas)\n"
+"Du kan hitta de borttagna filerna i systemets papperskorg."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1059,7 +1061,8 @@ msgid ""
"You can find the removed files in the system trash to restore them."
msgstr ""
"Filerna som tas bort krävs av andra resurser för att de ska fungera.\n"
-"Ta bort dem ändå? (går inte ångra)"
+"Ta bort dem ändå? (går inte ångra)\n"
+"Du kan hitta de borttagna filerna i systemets papperskorg."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1070,9 +1073,8 @@ msgid "Error loading:"
msgstr "Fel vid laddning:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Scenen misslyckades att ladda på grund av att beroenden saknas:"
+msgstr "Inladdning misslyckades på grund av att beroenden saknas:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1239,7 +1241,7 @@ msgstr "Dekomprimerar Tillgångar"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr "Följande filer gick inte att packa upp från tillägget:"
+msgstr "Följande filer misslyckades att packas upp från paketet:"
#: editor/editor_asset_installer.cpp
msgid "And %s more files."
@@ -1256,7 +1258,7 @@ msgstr "Klart!"
#: editor/editor_asset_installer.cpp
msgid "Package Contents:"
-msgstr "Packet Innehåll:"
+msgstr "Paketets Innehåll:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1280,7 +1282,7 @@ msgstr "Byt namn på Ljud-Buss"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr "Växla Ljud-Buss Volum"
+msgstr "Växla Ljud-Buss Volym"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -1405,7 +1407,7 @@ msgstr "Lägg till Buss"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr "Lägg till en ny Audio-Buss för detta layout"
+msgstr "Lägg till en ny Audio-Buss för denna layout."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1446,21 +1448,16 @@ msgid "Valid characters:"
msgstr "Giltiga tecken:"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing engine class name."
-msgstr ""
-"Ogiltigt namn. Får inte vara samma som ett befintligt engine class-namn."
+msgstr "Får inte vara samma som ett befintligt engine class-namn."
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing built-in type name."
-msgstr "Ogiltigt namn. Får inte vara samma som ett befintligt inbyggt typnamn."
+msgstr "Får inte vara samma som ett befintligt inbyggt typ-namn."
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing global constant name."
-msgstr ""
-"Ogiltigt namn. Får inte vara samma som ett befintligt global constant-namn."
+msgstr "Får inte vara samma som ett befintligt globalt konstant-namn."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
@@ -1532,7 +1529,6 @@ msgid "Updating Scene"
msgstr "Uppdaterar Scen"
#: editor/editor_data.cpp
-#, fuzzy
msgid "Storing local changes..."
msgstr "Lagrar lokala ändringar..."
@@ -1541,18 +1537,16 @@ msgid "Updating scene..."
msgstr "Uppdaterar scen..."
#: editor/editor_data.cpp editor/editor_properties.cpp
-#, fuzzy
msgid "[empty]"
-msgstr "(tom)"
+msgstr "[tom]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[inte sparad]"
#: editor/editor_dir_dialog.cpp
-#, fuzzy
msgid "Please select a base directory first."
-msgstr "Vänligen välj en baskatalog först"
+msgstr "Vänligen välj en baskatalog först."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1639,21 +1633,20 @@ msgstr ""
"Etc 2' i Projektinställningarna."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"Målplattformen kräver 'ETC' texturkomprimering för GLES2. Aktivera 'Import "
-"Etc' i Projektinställningarna."
+"Målplattformen kräver 'ETC' texturkomprimering för GLES2.\n"
+"Aktivera 'Import Etc' i Projektinställningarna."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr "Mallfil hittades inte:"
+msgstr "Mallfil hittades inte."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1684,14 +1677,12 @@ msgid "Asset Library"
msgstr "Tillgångsbibliotek"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Scene Tree Editing"
-msgstr "Scenträd (Noder):"
+msgstr "Scenträd Redigering"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Node Dock"
-msgstr "Node Namn:"
+msgstr "Nod Docka"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1741,22 +1732,20 @@ msgid "Enable Contextual Editor"
msgstr "Aktivera kontextuell redigerare"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Properties:"
-msgstr "Egenskaper"
+msgstr "Egenskaper:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr "Aktivera funktioner:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Classes:"
-msgstr "Sök Klasser"
+msgstr "Aktiverade Klasser:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr "Fil '%s''s format är ogiltig, import avbruten"
+msgstr "Fil '%s''s format är ogiltig, import avbruten."
#: editor/editor_feature_profile.cpp
msgid ""
@@ -1767,9 +1756,8 @@ msgstr ""
"avbruten."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Error saving profile to path: '%s'."
-msgstr "Fel vid laddning av mall '%s'"
+msgstr "Fel vid laddning av mall '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
@@ -1781,9 +1769,8 @@ msgid "Current Profile:"
msgstr "Nuvarande Version:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Make Current"
-msgstr "Nuvarande:"
+msgstr "Gör till Nuvarande"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -1836,7 +1823,7 @@ msgstr "Exportera Projekt"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr ""
+msgstr "Hantera Redigerarens Funktions Profiler"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -1852,7 +1839,7 @@ msgstr "Välj Denna Mapp"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr "Kopiera Sökvägen"
+msgstr "Kopiera Sökväg"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
@@ -1899,8 +1886,8 @@ msgid "Open a File or Directory"
msgstr "Öppna en Fil eller Katalog"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Spara"
@@ -1946,33 +1933,28 @@ msgid "Move Favorite Down"
msgstr "Flytta Favorit Ner"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "Gå till överordnad mapp"
+msgstr "Gå till föregående mapp."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "Gå till överordnad mapp"
+msgstr "Gå till nästa mapp."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Gå till överordnad mapp."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Refresh files."
-msgstr "Sök Klasser"
+msgstr "Uppdatera filer."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "Kunde inte skapa mapp."
+msgstr "Ta bort nuvarande mapp från favoriter."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Toggle the visibility of hidden files."
-msgstr "Växla Dolda Filer"
+msgstr "Växla synligheten av dolda filer."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -1998,13 +1980,15 @@ msgstr "Fil:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr "ScanSources"
+msgstr "ScanKällor"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
+"Det finns flera importörer för olika typer som pekar på filen %s, import "
+"avbruten"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
@@ -2028,9 +2012,8 @@ msgid "Inherited by:"
msgstr "Ärvd av:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Beskrivning:"
+msgstr "Beskrivning"
#: editor/editor_help.cpp
#, fuzzy
@@ -2043,12 +2026,11 @@ msgstr "Egenskaper"
#: editor/editor_help.cpp
msgid "override:"
-msgstr ""
+msgstr "skriv över:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Standard"
+msgstr "standard:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -2068,9 +2050,8 @@ msgid "Constants"
msgstr "Konstanter"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Egenskapsbeskrivning:"
+msgstr "Egenskapsbeskrivningar"
#: editor/editor_help.cpp
#, fuzzy
@@ -2086,9 +2067,8 @@ msgstr ""
"oss genom att [color=$color][url=$url]bidra med en[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Metodbeskrivning:"
+msgstr "Metodbeskrivningar"
#: editor/editor_help.cpp
msgid ""
@@ -2183,15 +2163,15 @@ msgstr "Egenskaper"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Egenskap:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr ""
+msgstr "Sätt"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Sätt Flera:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2213,9 +2193,8 @@ msgid "Clear"
msgstr "Rensa"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Clear Output"
-msgstr "Output:"
+msgstr "Rensa Utdata"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
@@ -2225,11 +2204,11 @@ msgstr "Stanna"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
-msgstr ""
+msgstr "Starta"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
#, fuzzy
@@ -2238,7 +2217,7 @@ msgstr "Ladda ner"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr ""
+msgstr "Upp"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
@@ -2246,27 +2225,27 @@ msgstr "Nod"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "Inkommande RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "Inkommande RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "Utgående RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "Utgående RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr ""
+msgstr "Nytt Fönster"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Importerade resurser kan inte sparas."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -2282,6 +2261,8 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Resursen kan inte sparas för att den inte hör inte till den redigerade "
+"scenen. Gör den unik först."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2301,7 +2282,7 @@ msgstr "Fel vid sparande."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "Kan inte öppna '%s'. Filen kan ha flyttats eller tagits bort."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -2340,6 +2321,8 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Scenen kan inte sparas för att det finns en cyklisk instansnings inkusion.\n"
+"Försök lösa det och pröva sedan att spara igen."
#: editor/editor_node.cpp
#, fuzzy
@@ -2352,7 +2335,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Kan inte skriva över en scen som fortfarande är öppen!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2375,6 +2358,8 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
+"Ett fel uppstod medans editor layouten sparades.\n"
+"Se till att editorns användardata sökväg är skriv tillgänglig."
#: editor/editor_node.cpp
msgid ""
@@ -2382,6 +2367,9 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"Standard editor layouten överskriven.\n"
+"För att återställa Standard layouten till sina bas inställningar, använd "
+"Radera Layout valet och radera Standard Layouten."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2389,7 +2377,7 @@ msgstr "Layoutnamn hittades inte!"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
-msgstr ""
+msgstr "Återställde Standard layouten till sina bas inställningar."
#: editor/editor_node.cpp
msgid ""
@@ -2448,7 +2436,7 @@ msgstr "Det finns ingen definierad scen att köra."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Spara scenen innan du kör..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2492,7 +2480,7 @@ msgstr "Misslyckades att ladda resurs."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "En root nod krävs för att spara scenen."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2536,6 +2524,8 @@ msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
+"Den aktiva scenen har osparade ändringar.\n"
+"Vill du ladda om den ändå? Detta kan inte ångras."
#: editor/editor_node.cpp
#, fuzzy
@@ -2598,7 +2588,8 @@ msgstr ""
"Kunde inte aktivera addon plugin vid: '%s' parsning av config misslyckades."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "Kan inte hitta skriptfältet för addon plugin vid: 'res://addons/%s'."
#: editor/editor_node.cpp
@@ -2720,7 +2711,7 @@ msgstr "Stänga Övriga Flikar"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "Stäng flikar till höger"
#: editor/editor_node.cpp
#, fuzzy
@@ -2745,7 +2736,7 @@ msgstr "%d fler filer"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr ""
+msgstr "Dockposition"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
@@ -2835,7 +2826,7 @@ msgstr "Ångra"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr "Ångra"
+msgstr "Återställ"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
@@ -2847,45 +2838,40 @@ msgid "Project"
msgstr "Projekt"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project Settings..."
-msgstr "Projektinställningar"
+msgstr "Projektinställningar..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Version Control"
-msgstr "Version:"
+msgstr "Versionshantering"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr ""
+msgstr "Ställ In Versionshantering"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr ""
+msgstr "Stäng Ner Versionshantering"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "Exportera"
+msgstr "Exportera..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Öppna Projekthanteraren?"
+msgstr "Öppna Projekthanteraren"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Verktyg"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Orphan Resource Explorer..."
-msgstr "Föräldralös Resursutforskare"
+msgstr "Föräldralös Resursutforskare..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2894,7 +2880,7 @@ msgstr "Avsluta till Projektlistan"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr "Debugga"
+msgstr "Felsök"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@@ -2926,7 +2912,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Synliga Kollisionsformer"
#: editor/editor_node.cpp
msgid ""
@@ -2975,9 +2961,8 @@ msgid "Editor"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Övergångar"
+msgstr "Redigerarinställningar..."
#: editor/editor_node.cpp
msgid "Editor Layout"
@@ -2993,7 +2978,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "Fullskärm"
+msgstr "Växla Fullskärm"
#: editor/editor_node.cpp
#, fuzzy
@@ -3017,23 +3002,14 @@ msgid "Manage Editor Features..."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Export Templates..."
-msgstr "Mallar"
+msgstr "Hantera exportmallar..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Hjälp"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Sök"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Dokumentation Online"
@@ -3193,11 +3169,12 @@ msgid "Open & Run a Script"
msgstr "Öppna & Kör ett Skript"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
-msgstr "Följande filer gick inte att packa upp från tillägget:"
+msgstr ""
+"Följande filer är nyare på disken.\n"
+"Vilka åtgärder ska vidtas?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3250,9 +3227,8 @@ msgid "Warning!"
msgstr "Varning!"
#: editor/editor_path.cpp
-#, fuzzy
msgid "No sub-resources found."
-msgstr "Resurser"
+msgstr "Inga underresurser hittades."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
@@ -3264,9 +3240,8 @@ msgid "Thumbnail..."
msgstr "Miniatyr..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Main Script:"
-msgstr "Öppna Skript"
+msgstr "Huvud Skript:"
#: editor/editor_plugin_settings.cpp
#, fuzzy
@@ -3295,9 +3270,8 @@ msgid "Status:"
msgstr "Status:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "Redigera"
+msgstr "Redigera:"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -3332,18 +3306,16 @@ msgid "Frame #:"
msgstr ""
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Time"
-msgstr "Tid:"
+msgstr "Tid"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Edit Text:"
-msgstr "Redigera tema..."
+msgstr "Redigera Text:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
@@ -3362,9 +3334,8 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign..."
-msgstr "Tilldela"
+msgstr "Tilldela..."
#: editor/editor_properties.cpp
#, fuzzy
@@ -3422,7 +3393,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Klistra in"
@@ -3563,9 +3534,8 @@ msgid "No version.txt found inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for templates:"
-msgstr "Fel vid laddning av mall '%s'"
+msgstr "Fel vid skapande av sökväg för mallar:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -3729,15 +3699,19 @@ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Favoriter:"
+msgstr "Favoriter"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3795,9 +3769,8 @@ msgid "Renaming folder:"
msgstr "Byter namn på mappen:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating file:"
-msgstr "Duplicera"
+msgstr "Duplicerar fil:"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3805,9 +3778,8 @@ msgid "Duplicating folder:"
msgstr "Byter namn på mappen:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Inherited Scene"
-msgstr "Ny Ärvd Scen..."
+msgstr "Ny Ärvd Scen"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3824,9 +3796,8 @@ msgid "Instance"
msgstr "Instans"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to Favorites"
-msgstr "Favoriter:"
+msgstr "Lägg till i Favoriter"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3848,14 +3819,12 @@ msgid "Move To..."
msgstr "Flytta Till..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Scene..."
-msgstr "Ny Scen"
+msgstr "Ny Scen..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Script..."
-msgstr "Nytt Skript"
+msgstr "Nytt Skript..."
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3875,9 +3844,8 @@ msgid "Collapse All"
msgstr "Stäng Alla"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicate..."
-msgstr "Duplicera"
+msgstr "Duplicera..."
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3949,19 +3917,16 @@ msgid "Find in Files"
msgstr "%d fler filer"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Hitta"
+msgstr "Hitta:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Skapa Mapp"
+msgstr "Mapp:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filtrera noder"
+msgstr "Filter:"
#: editor/find_in_files.cpp
msgid ""
@@ -3986,11 +3951,11 @@ msgstr "Avbryt"
#: editor/find_in_files.cpp
msgid "Find: "
-msgstr "Hitta:"
+msgstr "Hitta: "
#: editor/find_in_files.cpp
msgid "Replace: "
-msgstr "Ersätt:"
+msgstr "Ersätt: "
#: editor/find_in_files.cpp
#, fuzzy
@@ -4159,6 +4124,24 @@ msgstr ""
msgid "Saving..."
msgstr "Sparar..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Välj Node"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importör:"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Ladda Standard"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Filer"
@@ -4250,9 +4233,8 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Save the currently edited resource."
-msgstr "Spara den nuvarande animationen"
+msgstr "Spara den nuvarande redigerade resursen."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
@@ -4307,14 +4289,12 @@ msgid "Subfolder:"
msgstr ""
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Language:"
-msgstr "Språk"
+msgstr "Språk:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Script Name:"
-msgstr "Skript giltigt"
+msgstr "Skript Namn:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
@@ -4329,9 +4309,8 @@ msgstr "Skapa Prenumeration"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "Radera punkter"
+msgstr "Skapa punkter."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -4342,9 +4321,8 @@ msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "Radera punkter"
+msgstr "Radera punkter."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
@@ -4377,9 +4355,8 @@ msgstr "Lägg till Animation"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Ladda"
+msgstr "Ladda..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4542,9 +4519,8 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Node Moved"
-msgstr "Node Namn:"
+msgstr "Nod Flyttad"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
@@ -4579,9 +4555,8 @@ msgid "Delete Node(s)"
msgstr "Ta bort Nod(er)"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Filter On/Off"
-msgstr "Växla distraktionsfritt läge."
+msgstr "Växla Filter På/Av"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
@@ -4609,9 +4584,8 @@ msgid "Anim Clips"
msgstr "Animklipp:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "Ljudklipp:"
+msgstr "Ljudklipp"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
@@ -4619,21 +4593,18 @@ msgstr "Funktioner"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Renamed"
-msgstr "Node Namn:"
+msgstr "Nod har bytt Namn"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node..."
-msgstr "Lägg Till Node"
+msgstr "Lägg Till Node..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Redigera Filter"
+msgstr "Redigera Filtrerade Spår:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
@@ -4754,9 +4725,8 @@ msgid "Animation"
msgstr "Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Övergångar"
+msgstr "Ändra Övergångar..."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -4924,14 +4894,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Skapa Ny"
+msgstr "Skapa nya noder."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Anslut Noder"
+msgstr "Anslut noder."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -4948,12 +4916,11 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
-msgstr "Övergång:"
+msgstr "Övergång: "
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "Raw-Läge"
+msgstr "Spel Läge:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -5169,7 +5136,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5273,7 +5240,6 @@ msgid "Sort:"
msgstr "Sortera:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
@@ -5542,9 +5508,8 @@ msgid "Full Rect"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "Skalnings förhållande:"
+msgstr "Behåll Förhållande"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5858,9 +5823,8 @@ msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Anim Infoga Nyckel"
+msgstr "Infoga nycklar (baserat på mask)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -6307,16 +6271,16 @@ msgid "Remove item %d?"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
-msgstr "Uppdatera från scen"
+msgstr ""
+"Uppdatera från existerande scen?:\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Mesh Library"
-msgstr "MeshLibrary..."
+msgstr "MeshLibrary"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6923,21 +6887,16 @@ msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close and save changes?"
-msgstr ""
-"Stäng och spara ändringar?\n"
-"\""
+msgstr "Stäng och spara ändringar?"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error writing TextFile:"
-msgstr "Fel vid sparande av TileSet!"
+msgstr "Fel vid sparande av TextFil:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Could not load file at:"
-msgstr "Fel - Kunde inte skapa Skript i filsystemet."
+msgstr "Kunde inte ladda filen vid:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -6960,9 +6919,8 @@ msgid "Error importing theme."
msgstr "Fel vid sparande av scenen."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "Fel vid laddning:"
+msgstr "Fel vid Importering"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7070,9 +7028,8 @@ msgid "File"
msgstr "Fil"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Öppen"
+msgstr "Öppna..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7107,9 +7064,8 @@ msgid "Theme"
msgstr "Tema"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Importera Tema"
+msgstr "Importera Tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -7131,6 +7087,14 @@ msgstr ""
msgid "Run"
msgstr "Kör"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Sök"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7157,9 +7121,8 @@ msgid "Debug with External Editor"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open Godot online documentation."
-msgstr "Öppna Senaste"
+msgstr "Öppna Godot online dokumentation."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
@@ -7203,33 +7166,30 @@ msgid "Connections to method:"
msgstr "Anslut Till Node:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source"
-msgstr "Källa:"
+msgstr "Källa"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr "Anslut '%s' till '%s'"
+msgstr ""
+"Saknar ansluten metod '%s' för signalen '%s' från noden '%s' till noden '%s'."
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Line"
-msgstr "Rad:"
+msgstr "Rad"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Funktion:"
+msgstr "Gå till Funktion"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -7283,8 +7243,8 @@ msgstr "Radera punkter"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Klipp"
@@ -7382,14 +7342,12 @@ msgid "Remove All Bookmarks"
msgstr "Ta bort Alla"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
-msgstr "Ta bort Funktion"
+msgstr "Gå till Funktion..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
-msgstr "Gå till Rad"
+msgstr "Gå till Rad..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -7847,9 +7805,8 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Settings..."
-msgstr "Inställningar"
+msgstr "Inställningar..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
@@ -8019,9 +7976,8 @@ msgid "Update Preview"
msgstr "Förhandsgranska"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "Inställningar"
+msgstr "Inställningar:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -8037,9 +7993,8 @@ msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Unable to load images"
-msgstr "Misslyckades att ladda resurs."
+msgstr "Det gick inte att läsa in bilder"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -8071,9 +8026,8 @@ msgid "Move Frame"
msgstr "Flytta Nod(er)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Animationer"
+msgstr "Animationer:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -8094,9 +8048,8 @@ msgid "Animation Frames:"
msgstr "Nytt Animationsnamn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Add a Texture from File"
-msgstr "Flytta nuvarande spår upp."
+msgstr "Lägg till en Textur från en Fil"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
@@ -8207,9 +8160,8 @@ msgid "Remove All"
msgstr "Ta bort Alla"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Theme"
-msgstr "Redigera tema..."
+msgstr "Redigera Tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
@@ -8356,9 +8308,8 @@ msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Fix Invalid Tiles"
-msgstr "Ogiltigt namn."
+msgstr "Fixa Ogiltiga Tiles"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -8580,19 +8531,16 @@ msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Klistra in Animation"
+msgstr "Klistra in bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "Radera punkter"
+msgstr "Radera bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new rectangle."
-msgstr "Skapa Ny"
+msgstr "Skapa en ny rektangel."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8600,9 +8548,8 @@ msgid "New Rectangle"
msgstr "Ny Scen"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Skapa Prenumeration"
+msgstr "Skapa en ny polygon."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8669,25 +8616,28 @@ msgid "Delete selected Rect."
msgstr "Ta bort valda filer?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
-msgstr "Skapa Mapp"
+msgstr ""
+"Markera nuvarande redigerad sub-tile.\n"
+"Klicka på en annan Tile för att redigera den."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Radera punkter"
+msgstr "Radera polygon."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
-msgstr "Skapa Mapp"
+msgstr ""
+"LMB: Aktivera bit.\n"
+"RMB: Avaktivera bit.\n"
+"Shift+LMB: Aktivera vildkorts bit.\n"
+"Klicka på en annan Tile för att redigera den."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8703,11 +8653,12 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
-msgstr "Skapa Mapp"
+msgstr ""
+"Välj sub-tile för att ändra dess z-index.\n"
+"Klicka på en annan Tile för att redigera den."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
@@ -8814,9 +8765,8 @@ msgid "This property can't be changed."
msgstr "Åtgärden kan inte göras utan en scen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "TileSet..."
+msgstr "TileSet"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
@@ -8917,14 +8867,12 @@ msgid "(GLES3 only)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Output"
-msgstr "Output:"
+msgstr "Lägg till Utdata"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar"
-msgstr "Skala:"
+msgstr "Skalär"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
@@ -8939,9 +8887,8 @@ msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add input port"
-msgstr "Favoriter:"
+msgstr "Lägg till inmatningsport"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
@@ -8957,9 +8904,8 @@ msgid "Change output port type"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change input port name"
-msgstr "Ändra Animationsnamn:"
+msgstr "Ändra inmatningsport namn"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
@@ -8976,9 +8922,8 @@ msgid "Remove output port"
msgstr "Ta Bort Mall"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set expression"
-msgstr "Nuvarande Version:"
+msgstr "Ställ in uttryck"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
@@ -8997,9 +8942,8 @@ msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node(s) Moved"
-msgstr "Node Namn:"
+msgstr "Nod(er) Flyttade"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9039,9 +8983,8 @@ msgid "Light"
msgstr "Höger"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Show resulted shader code."
-msgstr "Skapa Node"
+msgstr "Visa den resulterande skuggningskoden."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9049,18 +8992,16 @@ msgid "Create Shader Node"
msgstr "Skapa Node"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color function."
-msgstr "Funktion:"
+msgstr "Färg funktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Grayscale function."
-msgstr "Skapa Funktion"
+msgstr "Gråskala funktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
@@ -9071,9 +9012,8 @@ msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Sepia function."
-msgstr "Byt namn på funktion"
+msgstr "Sepia funktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
@@ -9112,14 +9052,12 @@ msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color constant."
-msgstr "Konstant"
+msgstr "Färg konstant."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color uniform."
-msgstr "Transformera"
+msgstr "Färg enhetlig."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
@@ -9228,9 +9166,8 @@ msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar function."
-msgstr "Skala urval"
+msgstr "Skalär funktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
@@ -9463,9 +9400,8 @@ msgid "Scalar constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar uniform."
-msgstr "Transformera"
+msgstr "Skalär uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
@@ -9488,9 +9424,8 @@ msgid "2D texture uniform lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform function."
-msgstr "Transformera"
+msgstr "Transformera funktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9532,19 +9467,16 @@ msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform constant."
-msgstr "Transformera"
+msgstr "Transformera konstant."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform uniform."
-msgstr "Transformera"
+msgstr "Transformera uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector function."
-msgstr "Ta bort Funktion"
+msgstr "Vektor funktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
@@ -9785,9 +9717,8 @@ msgid "Exporting All"
msgstr "Exportera"
#: editor/project_export.cpp
-#, fuzzy
msgid "The given export path doesn't exist:"
-msgstr "Sökvägen finns inte."
+msgstr "Den angivna export vägen finns inte:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
@@ -9866,9 +9797,8 @@ msgid "Script"
msgstr "Nytt Skript"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script Export Mode:"
-msgstr "Exportera Projekt"
+msgstr "Skript Exporterings Läge:"
#: editor/project_export.cpp
msgid "Text"
@@ -9965,9 +9895,8 @@ msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Projektnamn:"
+msgstr "Ogiltigt projektnamn."
#: editor/project_manager.cpp
#, fuzzy
@@ -10100,9 +10029,8 @@ msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "Kan inte öppna projekt"
+msgstr "Kan inte öppna projekt vid '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -10284,9 +10212,8 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "Ändra Animationsnamn:"
+msgstr "Ändra Åtgärdens Dödzon"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
@@ -10575,6 +10502,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Ladda Standard"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10650,9 +10582,8 @@ msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Use Regular Expressions"
-msgstr "Nuvarande Version:"
+msgstr "Använd Vanliga Uttryck"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10664,18 +10595,16 @@ msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "Node Namn:"
+msgstr "Nod namn"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "Node Namn:"
+msgstr "Nod typ"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10706,9 +10635,8 @@ msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "Steg (s):"
+msgstr "Steg"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
@@ -10765,9 +10693,8 @@ msgid "Regular Expression Error:"
msgstr "Nuvarande Version:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "At character %s"
-msgstr "Giltiga tecken:"
+msgstr "Vid tecken %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
@@ -10832,6 +10759,15 @@ msgid "Instance Child Scene"
msgstr "Instansiera Barn-Scen"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Klistra in Noder"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Fäst Skript"
@@ -10869,14 +10805,12 @@ msgid "Make node as Root"
msgstr "Gör nod som Rot"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Ta bort Nod(er)"
+msgstr "Ta bort %d noder och alla barn?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Ta bort Nod(er)"
+msgstr "Ta bort %d noder?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -10887,9 +10821,8 @@ msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Ta bort Nod(er)"
+msgstr "Ta bort nod \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -10926,9 +10859,8 @@ msgid "New Scene Root"
msgstr "Ny Scenrot"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "Skapa Node"
+msgstr "Skapa Rot Nod:"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10962,6 +10894,11 @@ msgid "Attach Script"
msgstr "Fäst Skript"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Klipp ut Noder"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Ta bort Nod(er)"
@@ -11015,7 +10952,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr "Lägg till Barn-Node"
+msgstr "Lägg till Barn-Nod"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -11045,16 +10982,15 @@ msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
-msgstr "Kopiera Node-Sökväg"
+msgstr "Kopiera Nod-Sökväg"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
-msgstr "Lägga till/Skapa en Ny Node"
+msgstr "Lägg till/Skapa en Ny Node."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11127,9 +11063,8 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Open Script:"
-msgstr "Öppna Skript"
+msgstr "Öppna Skript:"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -11138,13 +11073,12 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Barn är inte valbara.\n"
-"Klicka för att göra valbara"
+"Klicka för att göra valbara."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -11177,14 +11111,12 @@ msgid "Select a Node"
msgstr "Välj en Node"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is empty."
-msgstr "Sökvägen är tom"
+msgstr "Sökvägen är tom."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty."
-msgstr "Sökvägen är tom"
+msgstr "Filnamn är tom."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
@@ -11196,9 +11128,8 @@ msgid "Invalid base path."
msgstr "Ogiltig Sökväg."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "A directory with the same name exists."
-msgstr "Katalog med samma namn finns redan"
+msgstr "Katalog med samma namn finns redan."
#: editor/script_create_dialog.cpp
msgid "File does not exist."
@@ -11262,14 +11193,12 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script path/name is valid."
-msgstr "Skript giltigt"
+msgstr "Skript väg/namn är ogiltigt."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "Tillåtna: a-z, a-Z, 0-9 och _"
+msgstr "Tillåtna: a-z, A-Z, 0-9, _ och ."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11277,14 +11206,12 @@ msgid "Built-in script (into scene file)."
msgstr "Åtgärder med scenfiler."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "Skapa ny Skript-fil"
+msgstr "Kommer att skapa ny skript-fil."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will load an existing script file."
-msgstr "Ladda in befintlig Skript-fil"
+msgstr "Kommer att ladda en befintlig Skript-fil."
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
@@ -11297,19 +11224,16 @@ msgid ""
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "Klassnamn"
+msgstr "Klassnamn:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template:"
-msgstr "Mall"
+msgstr "Mall:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "Öppna Skript"
+msgstr "Inbyggd Skript:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
@@ -11324,9 +11248,8 @@ msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Warning:"
-msgstr "Varning"
+msgstr "Varning:"
#: editor/script_editor_debugger.cpp
msgid "Error:"
@@ -11343,9 +11266,8 @@ msgid "C++ Error:"
msgstr "Fel:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source"
-msgstr "Källa:"
+msgstr "C++ Källa"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11366,9 +11288,8 @@ msgid "Errors"
msgstr "Fel"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Child process connected."
-msgstr "Barnprocess Ansluten"
+msgstr "Barnprocess ansluten."
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11581,9 +11502,8 @@ msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Remove current entry"
-msgstr "Flytta nuvarande spår upp."
+msgstr "Ta bort aktuell post"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -11815,18 +11735,16 @@ msgid "Generate buffers"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "Sektioner:"
+msgstr "Direkt ljus"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "Nuvarande Version:"
+msgstr "Efterbehandling"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
@@ -11952,14 +11870,12 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "Favoriter:"
+msgstr "Lägg till Ingångsport"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "Favoriter:"
+msgstr "Lägg till Utgångsport"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -11967,27 +11883,24 @@ msgid "Override an existing built-in function."
msgstr "Ogiltigt namn. Får inte vara samma som ett befintligt inbyggt typnamn."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "Skapa Ny"
+msgstr "Skapa en ny funktion."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabler:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "Skapa Ny"
+msgstr "Skapa en ny variabel."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signaler:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "Skapa Prenumeration"
+msgstr "Skapa en ny signal."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -12192,33 +12105,28 @@ msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Tool:"
-msgstr "Gör Patch"
+msgstr "Skapa Verktyg:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Medlemmar:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "Ändra Typ"
+msgstr "Ändra Bas Typ:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
-msgstr "Lägg Till Node"
+msgstr "Lägg Till Noder..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Lägg till Funktion"
+msgstr "Lägg till Funktion..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "Funktioner:"
+msgstr "funktions_namn"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
@@ -12402,9 +12310,8 @@ msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Ogiltigt namn."
+msgstr "Ogiltigt paket namn:"
#: platform/android/export/export.cpp
msgid ""
@@ -12495,9 +12402,8 @@ msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Ogiltig teckenstorlek."
+msgstr "Ogiltig identifierare:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
@@ -12520,9 +12426,8 @@ msgid "Could not write file:"
msgstr "Kunde inte skriva till filen:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export:"
-msgstr "Kunde inte skapa mapp."
+msgstr "Kunde inte öppna mall för export:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
@@ -12556,14 +12461,12 @@ msgid "Invalid package publisher display name."
msgstr "Ogiltigt namn."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Projektnamn:"
+msgstr "Ogiltig produkt GUID."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Ogiltig Sökväg"
+msgstr "Ogiltigt GUID utgivare."
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -12631,6 +12534,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "En tom CollisionPolygon2D har ingen effekt på kollision."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12806,9 +12717,8 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "ARVROrigin kräver en ARVRCamera Barn-Node"
+msgstr "ARVROrigin kräver en ARVRCamera Barn-Node."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -12833,9 +12743,8 @@ msgid "Saving lightmaps"
msgstr "Genererar Lightmaps"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Done"
-msgstr "Klar!"
+msgstr "Klar"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12909,11 +12818,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13051,9 +12955,8 @@ msgid "Invalid animation: '%s'."
msgstr "Ogiltig animation: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Anslut '%s' till '%s'"
+msgstr "Inget anslutet till inmatning '%s' av nod '%s'."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
@@ -13100,9 +13003,8 @@ msgid "Switch between hexadecimal and code values."
msgstr ""
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Lägg till nuvarande färg som en förinställning"
+msgstr "Lägg till nuvarande färg som en förinställning."
#: scene/gui/container.cpp
msgid ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 407ab40dc8..0fbcb5c3eb 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -650,7 +650,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1823,8 +1823,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2459,7 +2459,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2851,14 +2851,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3231,7 +3223,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3535,6 +3527,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3915,6 +3912,23 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4874,7 +4888,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4978,7 +4992,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6754,6 +6767,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6897,8 +6918,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10029,6 +10050,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10273,6 +10298,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10397,6 +10431,11 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11982,6 +12021,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12237,11 +12284,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index eff6151683..de9f84e3a4 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -628,7 +628,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1797,8 +1797,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2432,7 +2432,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2822,14 +2822,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3201,7 +3193,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3505,6 +3497,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3882,6 +3879,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4829,7 +4842,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4933,7 +4946,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6700,6 +6712,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6843,8 +6863,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9954,6 +9974,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10197,6 +10221,14 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10317,6 +10349,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11891,6 +11927,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12146,11 +12190,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 090e7388a2..844bf4b4ac 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -643,7 +643,7 @@ msgstr "เลือกแทร็กที่จะคัดลอก"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "คัดลอก"
@@ -1836,8 +1836,8 @@ msgid "Open a File or Directory"
msgstr "เปิดไฟล์หรือโฟลเดอร์"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "บันทึก"
@@ -2489,7 +2489,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "ไม่สามารถเปิดใช้งานปลั๊กอิน: '%s'"
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "ไม่พบชื่อสคริปต์ในปลั๊กอิน: 'res://addons/%s'"
#: editor/editor_node.cpp
@@ -2907,14 +2908,6 @@ msgid "Help"
msgstr "ช่วยเหลือ"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "ค้นหา"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "คู่มือ"
@@ -3301,7 +3294,7 @@ msgstr "ไม่ใช้ร่วมกับวัตถุอื่น"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "วาง"
@@ -3610,6 +3603,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "สถานะ: นำเข้าไฟล์ล้มเหลว กรุณาแก้ไขไฟล์และนำเข้าใหม่"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "ไม่สามารถย้าย/เปลี่ยนชื่อโฟลเดอร์ราก"
@@ -3994,6 +3992,25 @@ msgstr "คุณส่งคืนออบเจกต์โหนดย่อ
msgid "Saving..."
msgstr "กำลังบันทึก..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "โหมดเลือก"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "นำเข้า"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "โหลดค่าเริ่มต้น"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "ไฟล์ %d"
@@ -4949,7 +4966,8 @@ msgid "Got:"
msgstr "ที่ได้รับ:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+#, fuzzy
+msgid "Failed SHA-256 hash check"
msgstr "ผิดพลาดในการตรวจสอบแฮช SHA256"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5053,7 +5071,6 @@ msgid "Sort:"
msgstr "เรียงตาม:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "หมวดหมู่:"
@@ -6853,6 +6870,14 @@ msgstr "ปิดคู่มือ"
msgid "Run"
msgstr "เริ่ม"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "ค้นหา"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "คำสั่งต่อไป"
@@ -6998,8 +7023,8 @@ msgstr "เบรกพอยต์"
msgid "Go To"
msgstr "ไปยัง"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "ตัด"
@@ -10229,6 +10254,11 @@ msgstr "ออโต้โหลด"
msgid "Plugins"
msgstr "ปลั๊กอิน"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "โหลดค่าเริ่มต้น"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "พรีเซ็ต..."
@@ -10476,6 +10506,16 @@ msgid "Instance Child Scene"
msgstr "อินสแตนซ์ฉากลูก"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Can't paste root node into the same scene."
+msgstr "ทำกับโหนดของฉากอื่นไม่ได้!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "วางโหนด"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "ค้นพบสคริปต์"
@@ -10601,6 +10641,11 @@ msgid "Attach Script"
msgstr "แนบสคริปต์"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "ตัดโหนด"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "ลบโหนด"
@@ -12223,6 +12268,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "CollisionPolygon2D ที่ว่างเปล่าจะไม่มีผลทางกายภาพ"
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12512,11 +12565,6 @@ msgstr ""
"ไดรเวอร์วีดีโอ GLES2 ไม่สนับสนุน GIProbe\n"
"ใช้ BakedLightmap แทน"
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera เลิกใช้งานแล้วและจะถูกลบออกใน Godot 4.0"
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight ที่มีมุมมากกว่า 90 ไม่สามารถสร้างเงา"
@@ -12837,6 +12885,10 @@ msgstr "Varyings สามารถกำหนดในังก์ชันเ
msgid "Constants cannot be modified."
msgstr "ค่าคงที่ไม่สามารถแก้ไขได้"
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera เลิกใช้งานแล้วและจะถูกลบออกใน Godot 4.0"
+
#~ msgid "No"
#~ msgstr "ไม่"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 624f32aa42..b10bf6f02b 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -53,15 +53,16 @@
# Hazar <duurkak@yandex.com>, 2020.
# Mutlu ORAN <mutlu.oran66@gmail.com>, 2020.
# Yusuf Osman YILMAZ <wolfkan4219@gmail.com>, 2020.
-# furkan atalar <fatalar55@gmail.com>, 2020.
+# furkan atalar <fatalar55@gmail.com>, 2020, 2021.
# Suleyman Poyraz <zaryob.dev@gmail.com>, 2020.
# Çağlar KOPARIR <ckoparir@gmail.com>, 2021.
+# Cem Eren Fukara <cefukara@hotmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-05 23:44+0000\n"
-"Last-Translator: Oğuz Ersen <oguzersen@protonmail.com>\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
+"Last-Translator: furkan atalar <fatalar55@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -69,7 +70,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -698,7 +699,7 @@ msgstr "Kopyalanacak izleri seç"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopyala"
@@ -1720,7 +1721,7 @@ msgstr "Dock Nod"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
-msgstr "Dosya sistemi"
+msgstr "Dosya Sistemi"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@@ -1903,8 +1904,8 @@ msgid "Open a File or Directory"
msgstr "Bir Dosya ya da Dizin Aç"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Kaydet"
@@ -2038,7 +2039,7 @@ msgstr "Çevrimiçi Rehberler"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr "Özellikler"
+msgstr "Özellikleri"
#: editor/editor_help.cpp
msgid "override:"
@@ -2050,7 +2051,7 @@ msgstr "varsayılan:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr "Yöntemler"
+msgstr "Metotlar"
#: editor/editor_help.cpp
msgid "Theme Properties"
@@ -2578,7 +2579,8 @@ msgstr ""
"başarısız oldu."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr "Eklentideki betik alanı bulunamıyor: 'res://addons/%s'."
#: editor/editor_node.cpp
@@ -3009,14 +3011,6 @@ msgid "Help"
msgstr "Yardım"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Ara"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Çevrimiçi Belgeler"
@@ -3182,13 +3176,12 @@ msgid "Open & Run a Script"
msgstr "Aç & Bir Betik Çalıştır"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Aşağıdaki dosyalar diskte daha yeni.\n"
-"Hangi eylem yapılsın?:"
+"Hangi eylem yapılsın?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3412,7 +3405,7 @@ msgstr "Benzersiz Yap"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Yapıştır"
@@ -3729,6 +3722,11 @@ msgstr ""
"aktarın."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Kaynakların kökü taşınamaz/yeniden adlandırılamaz."
@@ -4118,6 +4116,22 @@ msgstr "`Post_import ()` yönteminde Node türevi bir nesne döndürdünüz mü?
msgid "Saving..."
msgstr "Kaydediliyor..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "İçe Aktarıcı'yı seçin"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "İçe Aktar"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Varsayılanlara dön"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Dosya"
@@ -5085,8 +5099,8 @@ msgid "Got:"
msgstr "Alınan:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Başarısız sha256 hash sınaması"
+msgid "Failed SHA-256 hash check"
+msgstr "SHA-256 hash kontrolü başarısız oldu"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5189,7 +5203,6 @@ msgid "Sort:"
msgstr "Sırala:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
@@ -7009,6 +7022,14 @@ msgstr "Belgeleri Kapat"
msgid "Run"
msgstr "Çalıştır"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Ara"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "İçeri Adımla"
@@ -7156,8 +7177,8 @@ msgstr "Hata ayıklama noktaları"
msgid "Go To"
msgstr "Şuna Git"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Kes"
@@ -10064,9 +10085,8 @@ msgid "Projects"
msgstr "Projeler"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Aynalar alınıyor, lütfen bekleyin..."
+msgstr "Yükleniyor, lütfen bekleyin..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10438,6 +10458,11 @@ msgstr "Otomatik Yükle"
msgid "Plugins"
msgstr "Eklentiler"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Varsayılanları İçe Aktar"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Ön ayar..."
@@ -10687,6 +10712,14 @@ msgid "Instance Child Scene"
msgstr "Çocuk Sahnesini Örnekle"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "Kök düğüm aynı sahneye yapıştırılamıyor."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Düğümleri Yapıştır"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Betiği Ayır"
@@ -10814,6 +10847,10 @@ msgid "Attach Script"
msgstr "Betik İliştir"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Düğümleri Kes(s)"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Düğümleri Kaldır"
@@ -12464,6 +12501,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Boş bir CollisionPolygon2D'nin çarpışmaya hiçbir etkisi yoktur."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12783,13 +12828,6 @@ msgstr ""
"GIProbes GLES2 video sürücüsü tarafından desteklenmez.\n"
"Bunun yerine bir BakedLightmap kullanın."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-"InterpolatedCamera kullanımdan kaldırılmıştır ve Godot 4.0'da "
-"kaldırılacaktır."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "90 dereceden geniş açılı SpotIşık gölge oluşturamaz."
@@ -13133,6 +13171,12 @@ msgstr "varyings yalnızca vertex işlevinde atanabilir."
msgid "Constants cannot be modified."
msgstr "Sabit değerler değiştirilemez."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "InterpolatedCamera kullanımdan kaldırılmıştır ve Godot 4.0'da "
+#~ "kaldırılacaktır."
+
#~ msgid "No"
#~ msgstr "Hayır"
@@ -14766,9 +14810,6 @@ msgstr "Sabit değerler değiştirilemez."
#~ msgid "Use Default Light"
#~ msgstr "Önyüklü Işık Kullan"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Önyüklü sRGB'yi Kullan"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Önyüklü Işığın Olağanı:"
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index bbd4822fbd..893d4134db 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -626,7 +626,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1795,8 +1795,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2430,7 +2430,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2820,14 +2820,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3199,7 +3191,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3503,6 +3495,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3880,6 +3877,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4827,7 +4840,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -4931,7 +4944,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6698,6 +6710,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6841,8 +6861,8 @@ msgstr ""
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -9951,6 +9971,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10194,6 +10218,14 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
@@ -10314,6 +10346,10 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -11888,6 +11924,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12143,11 +12187,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 6b94e70e43..0fabbe77b4 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -12,7 +12,7 @@
# Kirill Omelchenko <kirill.omelchenko@gmail.com>, 2018.
# Александр <ol-vin@mail.ru>, 2018.
# Богдан Матвіїв <bomtvv@gmail.com>, 2019.
-# Tymofij Lytvynenko <till.svit@gmail.com>, 2020.
+# Tymofij Lytvynenko <till.svit@gmail.com>, 2020, 2021.
# Vladislav Glinsky <cl0ne@mithril.org.ua>, 2020.
# Микола Тимошенко <9081@ukr.net>, 2020.
# Miroslav <zinmirx@gmail.com>, 2020.
@@ -20,8 +20,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-05 23:44+0000\n"
-"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
+"Last-Translator: Tymofij Lytvynenko <till.svit@gmail.com>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
"Language: uk\n"
@@ -30,7 +30,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -666,7 +666,7 @@ msgstr "Виберіть доріжки для копіювання"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Копіювати"
@@ -1152,7 +1152,7 @@ msgstr "Ведучий розробник"
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr "Керівник проектів "
+msgstr "Керівник проєктів "
#: editor/editor_about.cpp
msgid "Developers"
@@ -1873,8 +1873,8 @@ msgid "Open a File or Directory"
msgstr "Відкрити файл або каталог"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Зберегти"
@@ -2548,9 +2548,8 @@ msgstr ""
"налаштування."
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
-"Не вдалося знайти поле скрипт для доповнення плагіну в: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "Не вдалося знайти поле скрипту для додатка тут: «%s»."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2984,14 +2983,6 @@ msgid "Help"
msgstr "Довідка"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Пошук"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Онлайн документація"
@@ -3157,13 +3148,12 @@ msgid "Open & Run a Script"
msgstr "Відкрити і запустити скрипт"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"Такі файли на диску новіші.\n"
-"Що робити?:"
+"На диску зберігаються новіші версії вказаних нижче файлів.\n"
+"Що слід зробити?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3387,7 +3377,7 @@ msgstr "Зробити унікальним"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Вставити"
@@ -3705,6 +3695,11 @@ msgstr ""
"імпортуйте вручну."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Неможливо перемістити/перейменувати корінь ресурсів."
@@ -4092,6 +4087,22 @@ msgstr "Повернули об'єкт, що походить від Node, у м
msgid "Saving..."
msgstr "Збереження..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Виберіть засіб імпортування"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Засіб імпортування:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Відновити типові параметри"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d файлів"
@@ -5064,8 +5075,8 @@ msgid "Got:"
msgstr "Отримав:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr "Помилка перевірки хешування sha256"
+msgid "Failed SHA-256 hash check"
+msgstr "Не вдалося пройти перевірку хешу SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5168,7 +5179,6 @@ msgid "Sort:"
msgstr "Сортувати:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Категорія:"
@@ -6996,6 +7006,14 @@ msgstr "Закрити документацію"
msgid "Run"
msgstr "Запустити"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Пошук"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Крок в"
@@ -7145,8 +7163,8 @@ msgstr "Точки зупину"
msgid "Go To"
msgstr "Перейти"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Вирізати"
@@ -10057,16 +10075,15 @@ msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
-msgstr "Керівник проекту"
+msgstr "Керівник проєкту"
#: editor/project_manager.cpp
msgid "Projects"
msgstr "Проєкти"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Отримання дзеркал, будь ласка, зачекайте..."
+msgstr "Завантаження. Будь ласка, зачекайте..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10438,6 +10455,10 @@ msgstr "Автозавантаження"
msgid "Plugins"
msgstr "Плаґіни (додатки)"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Типові параметри імпортування"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Заздалегідь установлений..."
@@ -10689,6 +10710,14 @@ msgid "Instance Child Scene"
msgstr "Створити екземпляр дочірньої сцени"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "Не можна вставляти кореневий вузол до сцени цього кореневого вузла."
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "Вставити вузли"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Від'єднати скрипт"
@@ -10815,6 +10844,10 @@ msgid "Attach Script"
msgstr "Долучити скрипт"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "Вирізати вузли"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Вилучити вузли"
@@ -12493,6 +12526,16 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Порожній CollisionPolygon2D ніяк не вплине на зіткнення."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Некоректний полігон. У режимі збирання «Solids» потрібно принаймні 3 точки."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Некоректний полігон. У режимі збирання «Segments» потрібні принаймні 2 точки."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12814,12 +12857,6 @@ msgstr ""
"У драйвері GLES2 не передбачено підтримки GIProbes.\n"
"Скористайтеся замість них BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-"InterpolatedCamera вважається застарілою, її буде вилучено у Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight з кутом, який є більшим за 90 градусів, не може давати тіні."
@@ -13165,6 +13202,11 @@ msgstr "Змінні величини можна пов'язувати лише
msgid "Constants cannot be modified."
msgstr "Сталі не можна змінювати."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "InterpolatedCamera вважається застарілою, її буде вилучено у Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Ні"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 14ece3e011..78698e90ba 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -636,7 +636,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
@@ -1829,8 +1829,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2480,7 +2480,7 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2874,14 +2874,6 @@ msgid "Help"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
@@ -3260,7 +3252,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
@@ -3569,6 +3561,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3958,6 +3955,24 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr ".تمام کا انتخاب"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr ".سپورٹ"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -4929,7 +4944,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5034,7 +5049,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -6851,6 +6865,14 @@ msgstr ""
msgid "Run"
msgstr ""
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6998,8 +7020,8 @@ msgstr ".تمام کا انتخاب"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
@@ -10201,6 +10223,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10444,6 +10470,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "سب سکریپشن بنائیں"
@@ -10571,6 +10606,11 @@ msgid "Attach Script"
msgstr "سب سکریپشن بنائیں"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12193,6 +12233,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12448,11 +12496,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index c88429c3d4..d01cefc0c7 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -15,13 +15,15 @@
# Steve Dang <bynguu@outlook.com>, 2020.
# Harry Mitchell <minhyh0987@gmail.com>, 2020.
# HSGamer <huynhqtienvtag@gmail.com>, 2020.
-# LetterC67 <hoangdeptoong@gmail.com>, 2020.
+# LetterC67 <hoangdeptoong@gmail.com>, 2020, 2021.
+# Rev <revolnoom7801@gmail.com>, 2021.
+# SyliawDeV <thanhlongstranger@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-08-11 14:04+0000\n"
-"Last-Translator: LetterC67 <hoangdeptoong@gmail.com>\n"
+"PO-Revision-Date: 2021-03-29 21:57+0000\n"
+"Last-Translator: Rev <revolnoom7801@gmail.com>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot/vi/>\n"
"Language: vi\n"
@@ -29,12 +31,13 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Hàm convert() có loại đối số không hợp lệ, sử dụng các hằng TYPE_*."
+msgstr ""
+"Hàm convert() có loại đối số không hợp lệ, hãy sử dụng các hằng TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -48,11 +51,11 @@ msgstr "Không đủ byte để giải mã, hoặc định dạng không hợp l
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Dữ liệu vào không hợp lệ %i (không được thông qua)"
+msgstr "Đầu vào %i không hợp lệ (không được thông qua) trong biểu thức"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self không thể sử dụng vì instance là null (không thông qua)"
+msgstr "Không thể sử dụng self vì instance là null (không thông qua)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -72,7 +75,7 @@ msgstr "Đối số không hợp lệ để dựng '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr "Khi cuộc gọi đến '%s':"
+msgstr "Khi gọi đến '%s':"
#: core/ustring.cpp
msgid "B"
@@ -171,29 +174,24 @@ msgid "Anim Change Call"
msgstr "Đổi Function Gọi Animation"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Time"
-msgstr "Đổi thời gian khung hình"
+msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transition"
-msgstr "Đổi Transition Animation"
+msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "Đổi Transform Animation"
+msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Value"
-msgstr "Đổi giá trị khung hình"
+msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Call"
-msgstr "Đổi Function Gọi Animation"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
@@ -206,28 +204,27 @@ msgstr "Chỉnh Vòng Lặp Hoạt Ảnh"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr ""
+msgstr "Theo dõi đặc tính"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr ""
+msgstr "Theo dõi chuyển đổi 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Gọi phương thức theo dõi"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Theo dõi đường cong Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Kênh Âm Thanh"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Playback Track"
-msgstr "Ngưng chạy animation. (S)"
+msgstr "Kênh Hoạt Ảnh"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
@@ -238,7 +235,6 @@ msgid "Animation length (seconds)"
msgstr "Độ dài hoạt ảnh (giây)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
msgstr "Thêm Track Animation"
@@ -257,7 +253,7 @@ msgstr "Âm thanh:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "Hoạt ảnh:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
@@ -265,7 +261,7 @@ msgstr "Thay đổi đường dẫn Track"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Bật tắt track này on/off."
+msgstr "Bật/tắt kênh này."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -285,7 +281,7 @@ msgstr "Bỏ track này."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
-msgstr "Bước: "
+msgstr "Thời gian (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -383,7 +379,7 @@ msgstr "Chèn Anim"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr "AnimationPlayer không thể tự tạo hoạt ảnh, chỉ các player khác."
+msgstr "AnimationPlayer không thể tự tạo hoạt ảnh, phải nhờ các Player khác."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -407,7 +403,7 @@ msgstr "Sắp xếp lại Tracks"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "Các chuyển đổi chỉ có thể áp dụng cho các nút dựa trên kiểu Spatial."
#: editor/animation_track_editor.cpp
msgid ""
@@ -416,7 +412,7 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
-"Các bản âm thanh chỉ có thể trỏ đến các nút:\n"
+"Các bản âm thanh chỉ có thể trỏ đến các loại:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
@@ -428,10 +424,11 @@ msgstr "Các bản hoạt ảnh chỉ có thể trỏ tới các nút AnimationP
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
+"Animation player không tự tạo hoạt ảnh được, phải thông qua các player khác."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "Không thể thêm track mới mà không có root"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
@@ -443,7 +440,7 @@ msgstr "Thêm Bezier Track"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr "Đường dẫn không hợp lệ, không thể thêm khoá."
+msgstr "Đường dẫn không hợp lệ, nên không thể thêm khóa."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
@@ -482,14 +479,13 @@ msgid "Paste Tracks"
msgstr "Dán Tracks"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Scale Keys"
-msgstr "Anim Scale Keys"
+msgstr "Key để scale hoạt ảnh"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
+msgstr "Tùy chọn này không áp lên Bezier được, vì nó chỉ là một track."
#: editor/animation_track_editor.cpp
msgid ""
@@ -503,15 +499,21 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
+"Hoạt ảnh này thuộc về một Cảnh được Nhập, nên các thay đổi lên track được "
+"Nhập sẽ không được lưu lại.\n"
+"\n"
+"Để bật khả năng thêm track tùy ý, đi đến cài đặt của Cảnh được Nhập rồi đặt\n"
+"\"Hoạt Ảnh > Lưu trữ\" thành \"Tệp\", bật \"Hoạt ảnh > Giữ các track tùy "
+"chỉnh\", sau đó Nhập lại.\n"
+"Hoặc, dùng một Cài đặt trước nhập để Nhập hoạt ảnh ra các tệp khác nhau."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Cảnh bảo: Chỉnh sửa hoạt ảnh đã nhập"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr "Chọn một AnimationPlayer từ Scene Tree để chỉnh sửa animation."
+msgstr "Chọn một AnimationPlayer để tạo và chỉnh sửa Hoạt Ảnh."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -522,8 +524,9 @@ msgid "Group tracks by node or display them as plain list."
msgstr "Nhóm các track bởi nút hoặc hiển thị chúng dạng danh sách đơn giản."
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Snap:"
-msgstr "Chụp:"
+msgstr "Dính:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -536,7 +539,7 @@ msgstr "Giây"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
-msgstr ""
+msgstr "Khung hình(FPS)"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -554,7 +557,7 @@ msgstr "Thuộc tính hoạt cảnh."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
-msgstr ""
+msgstr "Sao Chép Tracks"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
@@ -570,7 +573,7 @@ msgstr "Nhân đôi lựa chọn"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "Chuyển đổi trùng lặp"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
@@ -598,7 +601,7 @@ msgstr "Chọn node để được làm diễn hoạt:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Sử dụng đường cong Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -606,15 +609,15 @@ msgstr "Tối ưu hóa Animation"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "Sai lệch tuyến tính lớn nhất:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "Sai lệch góc lớn nhất:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "Góc lớn nhất có thể tối ưu:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
@@ -622,7 +625,7 @@ msgstr "Tối ưu"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr "Gỡ bỏ các khoá không hợp lệ"
+msgstr "Xóa các khoá không hợp lệ"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
@@ -642,26 +645,24 @@ msgstr "Dọn dẹp"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr "Tỉ lệ Scale:"
+msgstr "Tỉ lệ phóng đại:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select Tracks to Copy"
-msgstr "Chọn các Track để sao chép:"
+msgstr "Chọn các Track để sao chép"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Sao chép"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "Chọn Không có"
+msgstr "Chọn/Bỏ tất cả"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
@@ -669,19 +670,19 @@ msgstr "Thêm Track Âm thanh"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Thay đổi thời điểm bắt đầu phát track âm thanh"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Thay đổi thời điểm kết thúc track âm thanh"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr "Đổi lại size Array"
+msgstr "Thay đổi kích thước mảng"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr "Đổi loại giá trị Array"
+msgstr "Đổi kiểu giá trị Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
@@ -696,19 +697,16 @@ msgid "Line Number:"
msgstr "Dòng số:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "Thay thế ..."
+msgstr "Đã thay %d."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d match."
-msgstr "Tìm thấy %d khớp."
+msgstr "%d khớp."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "Tìm thấy %d khớp."
+msgstr "%d khớp."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -728,7 +726,7 @@ msgstr "Thay thế tất cả"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr "Chỉ lựa chọn"
+msgstr "Chỉ chọn"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
@@ -737,7 +735,7 @@ msgstr "Chuẩn"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "Hiện/Ẩn bảng Tệp lệnh"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -753,7 +751,7 @@ msgstr "Thu nhỏ"
#: editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr "Đặt lại phóng"
+msgstr "Đặt lại độ phóng"
#: editor/code_editor.cpp
msgid "Warnings"
@@ -768,9 +766,8 @@ msgid "Method in target node must be specified."
msgstr "Phương thức trong nút đích phải được chỉ định."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method name must be a valid identifier."
-msgstr "Phương thức trong nút đích phải được chỉ định."
+msgstr "Tên phương thức phải được chỉ định."
#: editor/connections_dialog.cpp
msgid ""
@@ -819,12 +816,11 @@ msgstr "Thêm đối số mở rộng:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr "Mở rộng Đối số được gọi:"
+msgstr "Đối số mở rộng được gọi:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "Lọc các nút"
+msgstr "Hàm nhận:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -838,7 +834,7 @@ msgstr "Trì hoãn"
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-"Trì hoãn tín hiệu, lưu vào một hàng chờ và chỉ kích nó vào thời gian rãnh."
+"Trì hoãn tín hiệu, lưu vào một hàng chờ và chỉ kích nó vào thời gian rảnh."
#: editor/connections_dialog.cpp
msgid "Oneshot"
@@ -846,7 +842,7 @@ msgstr "Một lần"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
-msgstr "Ngắt kết nối tín hiệu sau lần phát xạ đầu tiên."
+msgstr "Ngắt kết nối tín hiệu sau lần phát đầu tiên."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
@@ -864,7 +860,7 @@ msgstr "Không thể kết nối tín hiệu"
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
-msgstr "Tắt"
+msgstr "Đóng"
#: editor/connections_dialog.cpp
msgid "Connect"
@@ -912,9 +908,8 @@ msgid "Signals"
msgstr "Tín hiệu (Signal)"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Filter signals"
-msgstr "Lọc tệp tin ..."
+msgstr "Lọc tín hiệu"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@@ -978,7 +973,6 @@ msgid "Search Replacement For:"
msgstr "Tìm kiếm thay thế cho:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Dependencies For:"
msgstr "Phần phụ thuộc cho:"
@@ -1026,7 +1020,7 @@ msgstr "Trình chỉnh sửa Phụ thuộc"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr ""
+msgstr "Tìm kiếm tài nguyên thay thế:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -1043,11 +1037,12 @@ msgid "Owners Of:"
msgstr "Sở hữu của:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Gỡ bỏ các tệp đã chọn trong dự án? (Không thể khôi phục)"
+msgstr ""
+"Gỡ bỏ các tệp đã chọn trong dự án? (Không thể khôi phục)\n"
+"Bạn có thể khôi phục chúng trong thùng rác của hệ thống."
#: editor/dependency_editor.cpp
msgid ""
@@ -1056,6 +1051,9 @@ msgid ""
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
+"Các tài nguyên khác cần những tệp bị xóa này mới hoạt động được.\n"
+"Vẫn xóa hả? (không hồi được đâu)\n"
+"Bạn có thể khôi phục chúng trong thùng rác hệ thống."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1067,11 +1065,11 @@ msgstr "Lỗi tải nạp:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
-msgstr ""
+msgstr "Tải thất bại do thiếu phần phụ thuộc:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr "Luôn mở"
+msgstr "Cứ mở thôi"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
@@ -1087,16 +1085,15 @@ msgstr "Lỗi tải nạp!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "Xoá vĩnh viễn các đối tượng %d? (Không thể hoàn lại!)"
+msgstr "Xoá vĩnh viễn %d đối tượng? (Không thể hoàn lại!)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Show Dependencies"
-msgstr "Phần phụ thuộc cho:"
+msgstr "Hiện các phần phụ thuộc"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
-msgstr ""
+msgstr "Tìm tài nguyên mất gốc"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
@@ -1112,7 +1109,7 @@ msgstr "Sở hữu"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr ""
+msgstr "Tài nguyên không có quyền sở hữu rõ ràng:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
@@ -1162,14 +1159,12 @@ msgid "Gold Sponsors"
msgstr "Nhà tài trợ Vàng"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Silver Sponsors"
-msgstr "Người ủng hộ Bạc"
+msgstr "Nhà tài trợ Bạc"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Bronze Sponsors"
-msgstr "Người ủng hộ Đồng"
+msgstr "Nhà tài trợ Đồng"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
@@ -1193,15 +1188,13 @@ msgstr "Người ủng hộ"
#: editor/editor_about.cpp
msgid "License"
-msgstr "Cấp phép"
+msgstr "Giấy phép"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Third-party Licenses"
-msgstr "Cấp phép nhóm thứ ba"
+msgstr "Giấy phép bên thứ ba"
#: editor/editor_about.cpp
-#, fuzzy
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
@@ -1226,27 +1219,24 @@ msgid "Licenses"
msgstr "Các giấy phép"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file, not in ZIP format."
-msgstr "Lỗi không thể mở gói, không phải dạng nén."
+msgstr "Lỗi không thể mở gói, không phải dạng nén ZIP."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "Tam giác đã tồn tại."
+msgstr "%s (Đã tồn tại)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr "Giải nén Assets"
+msgstr "Giải nén tài nguyên"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "Không thể lấy các tệp sau khỏi gói:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "%d thêm các tệp tin"
+msgstr "Và %s tệp nữa."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1258,9 +1248,8 @@ msgid "Success!"
msgstr "Thành công!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Nội dung:"
+msgstr "Trong Gói có:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1280,11 +1269,11 @@ msgstr "Thêm hiệu ứng"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr ""
+msgstr "Đổi tên Bus âm thanh"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr ""
+msgstr "Thay đổi âm lượng Bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -1292,7 +1281,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr ""
+msgstr "Bật/Tắt Âm Thanh của Bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
@@ -1304,19 +1293,19 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr ""
+msgstr "Thêm hiệu ứng vào Bus âm thanh"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr ""
+msgstr "Di chuyển hiệu ứng Bus"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr ""
+msgstr "Xóa hiệu ứng của Bus"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
-msgstr ""
+msgstr "Kéo & thả để sắp xếp lại."
#: editor/editor_audio_buses.cpp
msgid "Solo"
@@ -1332,12 +1321,12 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Bus options"
-msgstr ""
+msgstr "Tùy chọn Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr "Nhân bản"
+msgstr "Nhân đôi"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
@@ -1353,23 +1342,23 @@ msgstr "Âm thanh"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr ""
+msgstr "Thêm Bus âm thanh"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr ""
+msgstr "Không thể xóa Bus âm thanh chủ!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr ""
+msgstr "Xóa Bus âm thanh"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr ""
+msgstr "Nhân bản Bus âm thanh"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr ""
+msgstr "Đặt lại âm lượng Bus"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
@@ -1377,7 +1366,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr ""
+msgstr "Lưu bố cục Bus âm thanh thành..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1385,7 +1374,7 @@ msgstr "Vị trí cho Bố cục mới..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr ""
+msgstr "Mở bố cục Bus âm thanh"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
@@ -1397,20 +1386,19 @@ msgstr "Bố trí"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr ""
+msgstr "Sai kiểu tệp, không phải bố cục bus âm thanh."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Lỗi tải font."
+msgstr "Lỗi lưu tệp: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr ""
+msgstr "Thêm Bus"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr ""
+msgstr "Thêm Bus âm thanh mới cho bố cục."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1420,7 +1408,7 @@ msgstr "Nạp"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr ""
+msgstr "Nạp một bố cục Bus có sẵn."
#: editor/editor_audio_buses.cpp
msgid "Save As"
@@ -1428,7 +1416,7 @@ msgstr "Lưu thành"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr ""
+msgstr "Lưu bố cục Bus này vào tệp."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
@@ -1436,11 +1424,11 @@ msgstr "Nạp mặc định"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr ""
+msgstr "Nạp bố cục Bus mặc định."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr ""
+msgstr "Tạo bố cục Bus mới."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1452,27 +1440,27 @@ msgstr "Ký tự hợp lệ:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
-msgstr ""
+msgstr "Không được trùng tên với một lớp có sẵn của công cụ lập trình."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
-msgstr ""
+msgstr "Không được trùng với tên một kiểu có sẵn đã tồn tại."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
-msgstr ""
+msgstr "Không được trùng với tên một hằng số toàn cục đã tồn tại."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr ""
+msgstr "Từ khóa không thể dùng làm tên một nạp tự động."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "Nạp tự động '%s' đã tồn tại!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "Đổi tên Nạp tự động"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
@@ -1484,7 +1472,7 @@ msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "Xóa Nạp tự động"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
@@ -1496,7 +1484,7 @@ msgstr "Sắp xếp lại Autoloads"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
-msgstr ""
+msgstr "Không thể thêm nạp tự động:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1545,7 +1533,7 @@ msgstr "[rỗng]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr "[chưa save]"
+msgstr "[chưa lưu]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
@@ -1721,7 +1709,7 @@ msgstr "(Đã tắt trình chỉnh sửa)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
-msgstr "Tuỳ chọn lớp:"
+msgstr "Tuỳ chọn Lớp:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
@@ -1744,11 +1732,10 @@ msgid "File '%s' format is invalid, import aborted."
msgstr "Tệp '%s' định dạng không hợp lệ, huỷ nhập vào."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
-msgstr "Hồ sơ '%s' đã tồn tại. Di chuyển hồ sơ trước khi nhập, huỷ nhập."
+msgstr "Hồ sơ '%s' đã tồn tại. Hãy xóa hồ sơ đấy trước khi nhập, đã dừng nhập."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
@@ -1759,9 +1746,8 @@ msgid "Unset"
msgstr "Bỏ đặt"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Current Profile:"
-msgstr "Hồ sơ hiện tại"
+msgstr "Hồ sơ hiện tại:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
@@ -1776,16 +1762,15 @@ msgstr "Mới"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Nhập vào"
+msgstr "Nhập"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "Xuất ra"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Available Profiles:"
-msgstr "Hồ sơ khả dụng"
+msgstr "Hồ sơ khả dụng:"
#: editor/editor_feature_profile.cpp
msgid "Class Options"
@@ -1852,7 +1837,7 @@ msgstr "Làm mới"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "Đã nhận diện hết"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
@@ -1875,8 +1860,8 @@ msgid "Open a File or Directory"
msgstr "Mở một tệp tin hoặc thư mục"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Lưu"
@@ -1915,39 +1900,35 @@ msgstr "Tập trung Đường dẫn"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr "Di chuyển Ưa thích lên"
+msgstr "Di chuyển mục Ưa thích lên"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr "Di chuyển Ưa thích xuống"
+msgstr "Di chuyển mục Ưa thích xuống"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "Đến thư mục cha"
+msgstr "Quay lại thư mục trước."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "Đến thư mục cha"
+msgstr "Đến thư mục tiếp theo."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
-msgstr "Đến thư mục cha"
+msgstr "Đến thư mục mẹ."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Refresh files."
-msgstr "Tìm kiếm tệp tin"
+msgstr "Làm mới các tệp."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Bỏ yêu thích thư mục hiện tại."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Toggle the visibility of hidden files."
-msgstr "Bật tắt hiện các tệp tin ẩn."
+msgstr "Hiện/ẩn các tệp ẩn."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -1980,10 +1961,12 @@ msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
+"Có nhiều trình nhập cho nhiều loại khác nhau cùng chỉ đến tệp %s, đã ngừng "
+"nhập"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr ""
+msgstr "Nhập lại tài nguyên"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
@@ -2003,28 +1986,24 @@ msgid "Inherited by:"
msgstr "Được thừa kế bởi:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Mô tả:"
+msgstr "Mô tả"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials"
-msgstr "Hướng dẫn trực tuyến:"
+msgstr "Hướng dẫn trực tuyến"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Thuộc tính"
#: editor/editor_help.cpp
-#, fuzzy
msgid "override:"
-msgstr "Ghi đè"
+msgstr "Ghi đè:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Mặc định"
+msgstr "mặc định:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -2032,7 +2011,7 @@ msgstr "Hàm"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr ""
+msgstr "Cài đặt Tông màu"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2040,23 +2019,23 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Constants"
-msgstr ""
+msgstr "Hằng số"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Mô tả ngắn gọn:"
+msgstr "Mô tả thuộc tính"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Giá trị:"
+msgstr "(giá trị)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"Hiện thuộc tính này chưa được mô tả. Các bạn [color=$color][url=$url]đóng "
+"góp[/url][/color] giúp chúng mình nha!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2067,21 +2046,21 @@ msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"Hiện phương thức này chưa được mô tả. Các bạn [color=$color][url=$url]đóng "
+"góp[/url][/color] giúp chúng mình nha!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr "Tìm sự giúp đỡ"
+msgstr "Tìm trợ giúp"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Case Sensitive"
-msgstr "Đóng Cảnh"
+msgstr "Phân biệt hoa thường"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Tìm kiếm"
+msgstr "Hiện cấp bậc"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2089,27 +2068,28 @@ msgstr "Hiển thị tất cả"
#: editor/editor_help_search.cpp
msgid "Classes Only"
-msgstr "Chỉ các Lớp"
+msgstr "Chỉ tìm Lớp"
#: editor/editor_help_search.cpp
msgid "Methods Only"
-msgstr "Chỉ các Hàm"
+msgstr "Chỉ tìm Hàm"
#: editor/editor_help_search.cpp
msgid "Signals Only"
-msgstr "Chỉ các Tín hiệu"
+msgstr "Chỉ tìm Tín hiệu"
#: editor/editor_help_search.cpp
msgid "Constants Only"
-msgstr "Chỉ các Định nghĩa"
+msgstr "Chỉ tìm Hằng số"
#: editor/editor_help_search.cpp
msgid "Properties Only"
-msgstr "Chỉ các Thuộc tính"
+msgstr "Chỉ tìm Thuộc tính"
#: editor/editor_help_search.cpp
+#, fuzzy
msgid "Theme Properties Only"
-msgstr ""
+msgstr "Chỉ tìm thuộc tính Tông màu"
#: editor/editor_help_search.cpp
msgid "Member Type"
@@ -2120,28 +2100,25 @@ msgid "Class"
msgstr "Lớp"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
msgstr "Hàm"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Signal"
msgstr "Tín hiệu"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr "Cố định"
+msgstr "Hằng số"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Thuộc tính:"
+msgstr "Thuộc tính"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Theme Property"
-msgstr "Thuộc tính:"
+msgstr "Thuộc tính Tông màu"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2189,16 +2166,15 @@ msgstr "Bắt đầu"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Down"
-msgstr "Tải"
+msgstr "Xuống"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr ""
+msgstr "Lên"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
@@ -2206,23 +2182,23 @@ msgstr "Nút"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "RPC đến"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "RSET đến"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "RPC đi"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "RSET đi"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr ""
+msgstr "Cửa sổ mới"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
@@ -2231,19 +2207,19 @@ msgstr "Tài nguyên đã nhập không thể lưu."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr ""
+msgstr "Lỗi lưu tài nguyên!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
-"Tài nguyên này không thể lưu vì nó không thuộc cảnh đã chỉnh sửa. Tạo nó là "
-"duy nhất."
+"Không thể lưu tài nguyên này vì nó không thuộc cảnh đã chỉnh sửa. Làm nó độc "
+"nhất đã."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2271,11 +2247,11 @@ msgstr "Lỗi khi đang phân tích '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr ""
+msgstr "Tệp kết thúc bất ngờ '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr ""
+msgstr "Thiếu '%s' hoặc các phần phụ thuộc."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
@@ -2295,15 +2271,15 @@ msgstr "Tạo hình thu nhỏ"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr "Hoạt động không thể hoàn tất khi không có nút gốc."
+msgstr "Hành động không thể hoàn thành mà không có nút gốc."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
-"Cảnh này không thể lưu vì đây bao một trường hợp theo chu kỳ.\n"
-"Giải quyết nó và cố gắng lưu lại."
+"Không thể lưu cảnh này vì bạn đang instancing chồng chéo nối vòng nhau.\n"
+"Giải quyết vòng nối đã rồi hãy thử lưu lại sau."
#: editor/editor_node.cpp
msgid ""
@@ -2319,15 +2295,15 @@ msgstr "Không thể ghi đè cảnh vẫn đang mở!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "Không thể nạp MeshLibrary để sáp nhập!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "Lỗi lưu MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "Không thể tải TileSet để sáp nhập!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
@@ -2338,6 +2314,8 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
+"Có lỗi khi đang lưu bố cục trình chỉnh sửa.\n"
+"Hãy thử kiểm tra quyền ghi lên đường dẫn dữ liệu của người dùng xem."
#: editor/editor_node.cpp
msgid ""
@@ -2345,15 +2323,17 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"Bố cục mặc định của trình chỉnh sửa đã bị ghi đè.\n"
+"Để hồi lại bố cục mặc định về cài đặt gốc, sử dụng tùy chọn \"Xóa bố cục\" "
+"rồi xóa bố cục \"Mặc định\"."
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr "Tên bố cục không tìm thấy!"
+msgstr "Không tìm thấy tên bố cục!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restored the Default layout to its base settings."
-msgstr "Đã khôi phục bố cục mặc định cho các thiết lập."
+msgstr "Đã khôi phục bố cục mặc định về thiết lập gốc."
#: editor/editor_node.cpp
msgid ""
@@ -2361,8 +2341,8 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Tài nguyên thuộc về cảnh đã nhập, nó không thể chỉnh sửa.\n"
-"Đọc tài liệu liên quan để cách nhập Cảnh để hiểu rõ quy trình việc này."
+"Tài nguyên thuộc về cảnh đã nhập, nên không thể sửa được.\n"
+"Hãy đọc hướng dẫn về cách nhập Cảnh để hiểu thêm về quy trình này."
#: editor/editor_node.cpp
msgid ""
@@ -2377,8 +2357,8 @@ msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
-"Tài nguyên đã được nhập vào, không thể chỉnh sửa. Thay đổi cài đặt của nó "
-"trong bảng Nhập vào, sau đó nhập vào lại."
+"Tài nguyên này được nhập, nên không thể chỉnh sửa. Thay đổi cài đặt của nó "
+"trong bảng Nhập, sau đó Nhập lại."
#: editor/editor_node.cpp
msgid ""
@@ -2387,10 +2367,9 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Cảnh này đã được nhập vào, những thay đổi sẽ không được giữ lại.\n"
-"Tạo thực thể nó hoặc kế thừa sẽ cho phép thực hiện các thay đổi.\n"
-"Đọc tài liệu tài liệu liên quan đến nhập Cảnh để hiểu rõ về quy trình việc "
-"này."
+"Do Cảnh này được nhập, nên những thay đổi sẽ không được giữ lại.\n"
+"Thực hiện khởi tạo đối tượng hoặc kế thừa sẽ cho phép việc chỉnh sửa.\n"
+"Hãy đọc hướng dẫn liên quan đến nhập Cảnh để hiểu thêm về quy trình này."
#: editor/editor_node.cpp
msgid ""
@@ -2407,19 +2386,19 @@ msgstr "Không có cảnh được xác định để chạy."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Lưu cảnh trước khi chạy..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr "Không thể bắt đầu quá trình nhỏ!"
+msgstr "Không thể bắt đầu quá trình phụ!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
-msgstr "Mở Scene"
+msgstr "Mở Cảnh"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr "Mở Scene Mẫu"
+msgstr "Mở Cảnh cơ sở"
#: editor/editor_node.cpp
msgid "Quick Open..."
@@ -2427,11 +2406,11 @@ msgstr "Mở nhanh ..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "Mở Scene nhanh..."
+msgstr "Mở Nhanh Cảnh..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr "Mở Script nhanh..."
+msgstr "Mở Nhanh Tệp lệnh..."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -2451,11 +2430,11 @@ msgstr "Yêu cầu một nút gốc khi lưu cảnh."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Lưu Scene với tên..."
+msgstr "Lưu Cảnh thành..."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr "Thao tác này phải có scene mới làm được."
+msgstr "Thao tác này phải có Cảnh mới làm được."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
@@ -2475,26 +2454,27 @@ msgstr "Thao tác này phải có node được chọn mới làm được."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "Scene hiện tại chưa save. Kệ mở luôn?"
+msgstr "Cảnh hiện tại chưa lưu. Kệ mở luôn?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr "Không thể nạp một cảnh mà chưa lưu bao giờ."
+msgstr "Không thể nạp một cảnh chưa lưu bao giờ."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reload Saved Scene"
-msgstr "Lưu Cảnh"
+msgstr "Tải lại Cảnh đã lưu"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
+"Cảnh hiện tại có thay đổi chưa được lưu.\n"
+"Vẫn tải lại à? Không hoàn tác được đâu."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "Chạy Scene nhanh..."
+msgstr "Chạy nhanh Cảnh..."
#: editor/editor_node.cpp
msgid "Quit"
@@ -2541,16 +2521,15 @@ msgid "Close Scene"
msgstr "Đóng Cảnh"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "Đóng Cảnh"
+msgstr "Mở lại Cảnh đã đóng"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
@@ -2672,7 +2651,7 @@ msgstr "Chuyển Tab cảnh"
#: editor/editor_node.cpp
msgid "%d more files or folders"
-msgstr "%d thêm các tệp hoặc thư mục."
+msgstr "%d tệp hoặc thư mục nữa"
#: editor/editor_node.cpp
msgid "%d more folders"
@@ -2688,11 +2667,11 @@ msgstr "Vị trí Dock"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "Chế độ tập trung"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr ""
+msgstr "Bật tắt chế độ tập trung."
#: editor/editor_node.cpp
msgid "Add a new scene."
@@ -2749,7 +2728,7 @@ msgstr "Lưu Cảnh"
#: editor/editor_node.cpp
msgid "Save All Scenes"
-msgstr "Lưu tất cả Cảnh"
+msgstr "Lưu hết các Cảnh"
#: editor/editor_node.cpp
msgid "Convert To..."
@@ -2757,11 +2736,11 @@ msgstr "Chuyển đổi ..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr ""
+msgstr "MeshLibrary..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr ""
+msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -2784,30 +2763,27 @@ msgstr "Dự Án"
#: editor/editor_node.cpp
msgid "Project Settings..."
-msgstr "Cài đặt Dự Án"
+msgstr "Cài đặt Dự Án..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Version Control"
-msgstr "Phiên bản:"
+msgstr "Theo dõi phiên bản"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr ""
+msgstr "Cài đặt trình điều khiển phiên bản"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr ""
+msgstr "Tắt trình điều khiển phiên bản"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "Xuất ra"
+msgstr "Xuất..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Install Android Build Template..."
-msgstr "Cài đặt mẫu xây dựng Android"
+msgstr "Cài đặt mẫu xây dựng Android..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@@ -2867,13 +2843,15 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Các khối va chạm thấy được"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
+"Khi bật tùy chọn này, các khối va chạm và nút chiếu tia (2D và 3D) sẽ được "
+"hiển thị trong dự án đang chạy."
#: editor/editor_node.cpp
msgid "Visible Navigation"
@@ -2884,10 +2862,12 @@ msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
+"Khi bật tùy chọn này, các lưới/đa giác điều hướng sẽ hiển thị trong dự án "
+"đang chạy."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
-msgstr ""
+msgstr "Đồng bộ hóa các thay đổi lên Cảnh"
#: editor/editor_node.cpp
msgid ""
@@ -2899,7 +2879,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
-msgstr ""
+msgstr "Đồng bộ hóa thay đổi trong Tệp lệnh"
#: editor/editor_node.cpp
msgid ""
@@ -2914,9 +2894,8 @@ msgid "Editor"
msgstr "Editor (trình biên tập)"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Cài đặt Trình biên tập"
+msgstr "Cài đặt Trình biên tập..."
#: editor/editor_node.cpp
msgid "Editor Layout"
@@ -2924,12 +2903,12 @@ msgstr "Cài đặt Bố cục"
#: editor/editor_node.cpp
msgid "Take Screenshot"
-msgstr ""
+msgstr "Chụp màn hình"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "Mở thư mục dữ liệu Trình biên tập"
+msgstr ""
+"Ảnh chụp màn hình được lưu ở thư mục Dữ liệu/Cài đặt của trình biên tập."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
@@ -2946,16 +2925,15 @@ msgstr "Mở thư mục dữ liệu Trình biên tập"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Mở thư mục dữ liệu Trình biên tập"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr ""
+msgstr "Mở thư mục Thiết lập Trình biên tập"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Editor Features..."
-msgstr "Quản lý tính năng Trình biên tập"
+msgstr "Quản lý tính năng Trình biên tập..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
@@ -2966,14 +2944,6 @@ msgid "Help"
msgstr "Trợ giúp"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "Tìm kiếm"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Tài liệu trực tuyến"
@@ -2983,13 +2953,12 @@ msgid "Q&A"
msgstr "Hỏi và Đáp"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Report a Bug"
-msgstr "Nhập vào lại"
+msgstr "Báo lỗi"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr ""
+msgstr "Gửi ý kiến phản hồi về hướng dẫn"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2997,7 +2966,7 @@ msgstr "Cộng đồng"
#: editor/editor_node.cpp
msgid "About"
-msgstr "Thông tin chúng tôi"
+msgstr "Về chúng tôi"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3009,7 +2978,7 @@ msgstr "Chạy"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr ""
+msgstr "Dừng chạy Cảnh để gỡ lỗi."
#: editor/editor_node.cpp
msgid "Pause Scene"
@@ -3037,7 +3006,7 @@ msgstr "Chạy Cảnh Tuỳ Chọn"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr "Thay đổi trình điều kiển Video, yêu cầu khởi động lại Trình biên tập."
+msgstr "Thay đổi trình điều khiển Video cần phải khởi động lại Trình biên tập."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
@@ -3046,25 +3015,23 @@ msgstr "Lưu & Khởi động lại"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
-msgstr ""
+msgstr "Xoay khi cửa sổ trình biên soạn được vẽ lại."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Continuously"
-msgstr "Liên tục"
+msgstr "Cập nhật Liên tục"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update When Changed"
-msgstr "Đối số đã thay đổi"
+msgstr "Cập nhật khi có thay đổi"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
-msgstr ""
+msgstr "Ẩn cái xoay xoay cập nhật"
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr ""
+msgstr "Hệ thống tệp tin"
#: editor/editor_node.cpp
msgid "Inspector"
@@ -3072,7 +3039,7 @@ msgstr "Quan Sát Viên"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr "Mở rộng bảng điều khiển phía dưới"
+msgstr "Mở rộng bảng điều khiển dưới"
#: editor/editor_node.cpp
msgid "Output"
@@ -3101,7 +3068,7 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
-"Điều này sẽ thiết lập dự án của bạn cho các bản dựng Android tùy chỉnh bằng "
+"Việc này sẽ thiết lập dự án của bạn cho các bản dựng Android tùy chỉnh bằng "
"cách cài đặt nguồn mẫu thành \"res://android/build\".\n"
"Bạn có thể áp dụng các sửa đổi và xây dựng APK tùy chỉnh khi xuất (thêm các "
"mô-đun, thay đổi AndroidManifest.xml, ...).\n"
@@ -3133,7 +3100,7 @@ msgstr "Xuất thư viện ra"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "Hợp nhất với Hiện có"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -3144,16 +3111,18 @@ msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
+"Các tệp sau xuất hiện trên ổ cứng gần đây hơn.\n"
+"Bạn muốn làm gì đây?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "Tải lại"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "Lưu lại"
#: editor/editor_node.cpp
msgid "New Inherited"
@@ -3177,7 +3146,7 @@ msgstr "Mở Trình biên tập 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "Mở Trình biên tập Mã lệnh"
+msgstr "Mở Trình biên soạn Mã lệnh"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
@@ -3185,41 +3154,39 @@ msgstr "Mở Thư viện Nguyên liệu"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr ""
+msgstr "Mở Trình biên soạn tiếp theo"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr ""
+msgstr "Mở Trình biên soạn trước đó"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Cảnh báo"
+msgstr "Cảnh báo!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
-msgstr ""
+msgstr "Không tìm thấy tài nguyên phụ."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr ""
+msgstr "Tạo bản xem trước lưới"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
-msgstr ""
+msgstr "Ảnh thu nhỏ..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Main Script:"
-msgstr "Tạo Script"
+msgstr "Mã lệnh chính:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr ""
+msgstr "Chỉnh phần mềm bổ trợ"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "Các phần mềm bổ trợ đã cài:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
@@ -3248,23 +3215,24 @@ msgstr "Đo đạc:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr ""
+msgstr "Thời gian khung hình (giây)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr ""
+msgstr "Thời gian trung bình (giây)"
#: editor/editor_profiler.cpp
+#, fuzzy
msgid "Frame %"
-msgstr ""
+msgstr "Khung hình %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
-msgstr ""
+msgstr "Khung hình Vật lý %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "Bao gồm"
#: editor/editor_profiler.cpp
msgid "Self"
@@ -3272,32 +3240,32 @@ msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "Khung hình #:"
#: editor/editor_profiler.cpp
msgid "Time"
-msgstr ""
+msgstr "Thời gian"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Edit Text:"
-msgstr "Lưu Theme"
+msgstr "Sửa văn bản:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#, fuzzy
msgid "On"
-msgstr ""
+msgstr "Bật"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Lớp"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "Bit %d, giá trị %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
@@ -3305,24 +3273,26 @@ msgstr "[Rỗng]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr ""
+msgstr "Gán..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Đường dẫn sai."
+msgstr "Số RID không hợp lệ"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Kiểu của tài nguyên đã chọn (%s) không dùng được cho thuộc tính này (%s)."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Không thể tạo ViewportTexture trên các tài nguyên được lưu dưới dạng tệp.\n"
+"Tài nguyên phải thuộc về một cảnh."
#: editor/editor_properties.cpp
msgid ""
@@ -3334,7 +3304,7 @@ msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
-msgstr ""
+msgstr "Chọn cổng xem"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
@@ -3363,17 +3333,17 @@ msgstr "Duy nhất"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Dán"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
-msgstr ""
+msgstr "Chuyển thành %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
-msgstr ""
+msgstr "Nút được chọn không phải Cổng xem!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
@@ -3413,27 +3383,27 @@ msgstr "Ghi logic của bạn trong hàm _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "Đã có một cảnh được chỉnh sửa."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "Không thể tạo tệp lệnh:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "Bạn quên từ khóa 'tool' à?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "Không thể chạy tệp lệnh:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "Bạn quên phương thức '_run' à?"
#: editor/editor_spin_slider.cpp
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
-msgstr ""
+msgstr "Giữ Ctrl để làm tròn về số nguyên. Giữ Shift để sửa tỉ mỉ hơn."
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -3482,8 +3452,9 @@ msgid "(Current)"
msgstr "(Hiện tại)"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Retrieving mirrors, please wait..."
-msgstr ""
+msgstr "Đang tìm các trang mirror, đợi xíu..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
@@ -3511,21 +3482,24 @@ msgstr "Trích xuất các Mẫu xuất bản"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr ""
+msgstr "Đang Nhập:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
-msgstr ""
+msgstr "Có lỗi khi lấy các trang mirror."
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Error parsing JSON of mirror list. Please report this issue!"
-msgstr ""
+msgstr "Có lỗi khi phân tích JSON của danh sách trang mirror. Hãy báo cáo lỗi!"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
+"Không tìm thấy liên kết để tải phiên bản này. Chỉ có thể tải trực tiếp các "
+"bản chính thức."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3573,13 +3547,12 @@ msgstr ""
"Các lưu trữ mẫu xuất bản có vấn đề có thể được tìm thấy tại '%s'."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error requesting URL:"
-msgstr "Lỗi khi yêu cầu đường dẫn: "
+msgstr "Lỗi khi yêu cầu đường dẫn:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
-msgstr ""
+msgstr "Đang kết nối tới trang Mirror..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
@@ -3625,7 +3598,7 @@ msgstr "Lỗi SSL Handshake"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
-msgstr ""
+msgstr "Giải nén nguồn xây dựng Android"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@@ -3653,25 +3626,32 @@ msgid "Godot Export Templates"
msgstr "Các mẫu xuất bản Godot"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Export Template Manager"
-msgstr ""
+msgstr "Trình quản lý Mẫu Xuất"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Tải Xuống Các Mẫu Xuất Bản"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr ""
+msgstr "Chọn trang mirror từ danh sách: (Shift+Nhấp: Mở trong trình duyệt)"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Ưa thích:"
+msgstr "Ưa thích"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
+"Trạng thái: Nhập tệp thất bại. Hãy sửa tệp rồi nhập lại theo cách thủ công."
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
@@ -3718,6 +3698,11 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"Các tệp hoặc thư mục sau xung đột với các mục ở vị trí đích '%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Bạn có muốn ghi đè không?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3773,9 +3758,8 @@ msgid "Move To..."
msgstr "Di chuyển đến..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Scene..."
-msgstr "Tạo Cảnh Mới"
+msgstr "Tạo Cảnh Mới..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
@@ -3973,7 +3957,7 @@ msgstr "Các nút trong Nhóm"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
-msgstr ""
+msgstr "Các nhóm trống sẽ tự động bị xóa."
#: editor/groups_editor.cpp
#, fuzzy
@@ -4027,48 +4011,68 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "Nhập cảnh"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
-msgstr ""
+msgstr "Đang nhập cảnh ..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Generating for Mesh: "
-msgstr ""
+msgstr "Tạo cho lưới: "
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Running Custom Script..."
-msgstr ""
+msgstr "Chạy Tập lệnh Tự chọn ..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "Không thể tải tệp lệnh sau nhập:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
+msgstr "Tập lệnh sau nhập không hợp lệ/hỏng (hãy xem bảng điều khiển):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "Lỗi khi chạy tập lệnh sau nhập:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
+"Bạn có trả về một vật kế thừa Nút trong phương thức 'post_import' không đấy?"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Đang lưu ..."
-#: editor/import_dock.cpp
+#: editor/import_defaults_editor.cpp
#, fuzzy
+msgid "Select Importer"
+msgstr "Chế độ chọn"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Công cụ nhập:"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Nạp mặc định"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
+#: editor/import_dock.cpp
msgid "%d Files"
-msgstr " Tệp tin"
+msgstr "%d Tệp"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
@@ -4083,9 +4087,8 @@ msgid "Import As:"
msgstr "Nhập vào với:"
#: editor/import_dock.cpp
-#, fuzzy
msgid "Preset"
-msgstr "Cài sẵn ..."
+msgstr "Cài sẵn"
#: editor/import_dock.cpp
msgid "Reimport"
@@ -4098,16 +4101,18 @@ msgstr "Lưu các cảnh, nhập vào lại và khởi động lại"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
+msgstr "Sửa kiểu của tệp đã nhập yêu cầu khởi động lại trình biên soạn."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+"CẢNH BÁO: Có tài nguyên khác sử dụng tài nguyên này, chúng có thể gặp trục "
+"trặc khi nạp đấy."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
-msgstr ""
+msgstr "Nạp tài nguyên thất bại."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
@@ -4140,19 +4145,21 @@ msgstr ""
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
-msgstr ""
+msgstr "Biến tài nguyên phụ thành độc nhất"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "Mở trong Trợ giúp"
#: editor/inspector_dock.cpp
+#, fuzzy
msgid "Create a new resource in memory and edit it."
-msgstr ""
+msgstr "Tạo tài nguyên mới trong bộ nhớ rồi chỉnh sửa."
#: editor/inspector_dock.cpp
+#, fuzzy
msgid "Load an existing resource from disk and edit it."
-msgstr ""
+msgstr "Tải tài nguyên có sẵn trong đĩa rồi chỉnh sửa."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
@@ -4160,15 +4167,15 @@ msgstr "Lưu tài nguyên đã chỉnh sửa hiện tại."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
-msgstr ""
+msgstr "Đi tới đối tượng mới chỉnh sửa trước đó trong lịch sử."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
-msgstr ""
+msgstr "Đi đến đối tượng được chỉnh sửa liền sau trong lịch sử."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "Lịch sử các đối tượng được chỉnh sửa gần đây."
#: editor/inspector_dock.cpp
msgid "Object properties."
@@ -4192,7 +4199,7 @@ msgstr "Chọn nút duy nhất để chỉnh sửa tính hiệu và nhóm của
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
-msgstr ""
+msgstr "Chỉnh phần mềm bổ trợ"
#: editor/plugin_config_dialog.cpp
#, fuzzy
@@ -4201,7 +4208,7 @@ msgstr "Tạo & Sửa"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
-msgstr ""
+msgstr "Tên phần mềm bổ trợ:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
@@ -4259,7 +4266,7 @@ msgstr "Sửa Polygon (Gỡ điểm)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
-msgstr ""
+msgstr "Xóa đa giác và điểm"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4309,7 +4316,7 @@ msgstr "Thêm điểm Hoạt ảnh"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
-msgstr ""
+msgstr "Xóa điểm BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
@@ -4336,8 +4343,9 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+#, fuzzy
msgid "Enable snap and show grid."
-msgstr "Kích hoạt Snap và hiện Grid."
+msgstr "Bật Dính và hiện lưới."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4348,7 +4356,7 @@ msgstr "Điểm"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
-msgstr ""
+msgstr "Mở Trình biên soạn"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4377,7 +4385,7 @@ msgstr "Đổi Thời gian Chuyển Animation"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
-msgstr ""
+msgstr "Xóa điểm BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -4399,11 +4407,11 @@ msgstr "Bật tắt Ưa thích"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "Nối các điểm để tạo tam giác."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
-msgstr ""
+msgstr "Xóa tam giác và các điểm."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
@@ -4489,19 +4497,16 @@ msgstr ""
"Trính phát hoạt ảnh không có đường dẫn nút Gốc, không thể truy xuất tên."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "Âm thanh:"
+msgstr "Các đoạn hoạt ảnh"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "Âm thanh:"
+msgstr "Các đoạn âm thanh"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "Hàm:"
+msgstr "Hàm"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4639,7 +4644,7 @@ msgstr "Chỉnh sửa Chuyển tiếp ..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
-msgstr ""
+msgstr "Mở trong Trình kiểm tra"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -4734,9 +4739,8 @@ msgid "Move Node"
msgstr "Di chuyển Nút"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Chuyển tiếp: "
+msgstr "Chuyển tiếp đã tồn tại!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
@@ -5008,12 +5012,11 @@ msgstr "Không thể gỡ bỏ:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
-msgstr ""
+msgstr "Ghi bị lỗi."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request failed, too many redirects"
-msgstr "Yêu cầu thất bại, gửi lại quá nhiều"
+msgstr "Yêu cầu thất bại, chuyển hướng quá nhiều"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5021,14 +5024,12 @@ msgid "Redirect loop."
msgstr "Chuyển hướng vòng lặp."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request failed, timeout"
-msgstr "Yêu cầu thất bại, trả lại code:"
+msgstr "Yêu cầu thất bại, quá thời gian chờ"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Timeout."
-msgstr "Thời gian:"
+msgstr "Quá giờ."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
@@ -5043,8 +5044,8 @@ msgid "Got:"
msgstr "Nhận được:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
-msgstr ""
+msgid "Failed SHA-256 hash check"
+msgstr "Kiểm tra băm SHA-256 thất bại"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5071,9 +5072,8 @@ msgid "Idle"
msgstr "Chạy không"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "Cài đặt"
+msgstr "Cài đặt..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -5089,7 +5089,7 @@ msgstr "Tải xuống nguyên liệu này đã được tiến hành!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Cập nhật gần đây"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
@@ -5097,11 +5097,11 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Tên (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Tên (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5135,34 +5135,31 @@ msgstr "Tất cả"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
-msgstr ""
+msgstr "Không tìm thấy kết quả cho \"%s\"."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Import..."
-msgstr "Nhập vào"
+msgstr "Nhập..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
-msgstr ""
+msgstr "Các phần mềm bổ trợ..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Sắp xếp:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Danh mục:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "Trang:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Support"
-msgstr "Hỗ trợ ..."
+msgstr "Hỗ trợ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
@@ -5219,7 +5216,7 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "Chọn file template"
+msgstr "Chọn tệp bake lightmap:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5227,20 +5224,21 @@ msgid "Preview"
msgstr "Xem thử"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Configure Snap"
-msgstr "Cấu hình Snap"
+msgstr "Cài đặt Dính"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr ""
+msgstr "Độ lệch lưới:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
-msgstr ""
+msgstr "Bước lưới:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
-msgstr ""
+msgstr "Đường kẻ chính Mỗi:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5253,7 +5251,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr ""
+msgstr "Bước xoay:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5262,34 +5260,31 @@ msgstr "Tỷ lệ:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
-msgstr ""
+msgstr "Di chuyển đường căn dọc"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "Tạo Folder"
+msgstr "Tạo đường căn dọc"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "Xoá Variable"
+msgstr "Xoá đường căn dọc"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
-msgstr ""
+msgstr "Di chuyển đường căn ngang"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
-msgstr "Tạo đường Guide ngang"
+msgstr "Tạo đường căn ngang"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Hủy key không đúng chuẩn"
+msgstr "Xóa đường căn ngang"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
-msgstr ""
+msgstr "Tạo đường căn ngang và dọc"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
@@ -5316,7 +5311,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
+msgstr "Chỉnh kích cỡ Nút Điều khiển \"%s\" thành (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5360,23 +5355,24 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
-msgstr ""
+msgstr "Góc trên trái"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
-msgstr ""
+msgstr "Góc trên phải"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
-msgstr ""
+msgstr "Góc dưới phải"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Left"
-msgstr ""
+msgstr "Góc dưới trái"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Center Left"
-msgstr ""
+msgstr "Trung tâm Bên trái"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
@@ -5422,12 +5418,11 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
-msgstr ""
+msgstr "Rộng hết cỡ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "Tỉ lệ Scale:"
+msgstr "Giữ Tỉ lệ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5480,9 +5475,8 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Guides"
-msgstr "Xoá khung xương"
+msgstr "Xóa hết đường căn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
@@ -5505,6 +5499,8 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Cảnh báo: Nút Container đã xác định kích cỡ và vị trí cho các nút con của nó "
+"rồi."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -5530,8 +5526,9 @@ msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Alt+RMB: Depth list selection"
-msgstr ""
+msgstr "Alt+chuột phải: Chọn theo thứ tự trên dưới"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5546,7 +5543,7 @@ msgstr "Chế độ Xoay"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
-msgstr "Chế độ Tỉ lệ"
+msgstr "Chế độ căn Tỉ lệ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5563,7 +5560,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr ""
+msgstr "Chế độ Xoay"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5572,95 +5569,96 @@ msgstr "Chế độ Tỉ lệ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
-msgstr ""
+msgstr "Bật tắt Dính thông minh."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Smart Snap"
-msgstr "Sử dụng Snap"
+msgstr "Sử dụng Dính thông minh"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Toggle grid snapping."
-msgstr ""
+msgstr "Bật tắt Dính lưới."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Use Grid Snap"
-msgstr "Sử dụng Snap"
+msgstr "Sử dụng Dính lưới"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
-msgstr ""
+msgstr "Tùy chọn Dính"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr ""
+msgstr "Dùng Dính ở chế độ Xoay"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Scale Snap"
-msgstr "Sử dụng Snap"
+msgstr "Dính theo bước tỉ lệ"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap Relative"
-msgstr ""
+msgstr "Dính tương đối"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr ""
+msgstr "Dính điểm ảnh"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
-msgstr ""
+msgstr "Dính thông minh"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr ""
+msgstr "Cài đặt Dính..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
-msgstr ""
+msgstr "Dính về nút Mẹ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
-msgstr "Snap đến neo của Nút"
+msgstr "Dính nút vào điểm neo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
-msgstr "Snap sang hai bên nút"
+msgstr "Dính vào các cạnh của Nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
-msgstr "Snap đến chính giữa nút"
+msgstr "Dính vào tâm Nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
-msgstr "Snap đế các nút khác"
+msgstr "Dính vào các Nút khác"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
-msgstr ""
+msgstr "Dính vào Đường căn"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
+msgstr "Khóa vị trí vật (không cho dịch chuyển)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "Thôi khóa vị trí vật (cho phép di chuyển)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
-msgstr ""
+msgstr "Hãy chắc rằng nút con của vật ở trạng thái Không thể chọn."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr ""
+msgstr "Khôi phục khả năng được chọn nút con của vật."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -5668,7 +5666,7 @@ msgstr "Cài đặt Khung xương"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
-msgstr ""
+msgstr "Hiển thị Xương"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
@@ -5689,8 +5687,9 @@ msgid "Always Show Grid"
msgstr "Hiện lưới"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Show Helpers"
-msgstr ""
+msgstr "Hiển thị trợ giúp"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
@@ -5698,19 +5697,20 @@ msgstr "Hiện thước"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
-msgstr ""
+msgstr "Hiện đường căn"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Show Origin"
-msgstr ""
+msgstr "Hiện điểm gốc"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
-msgstr ""
+msgstr "Hiện Cổng xem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Hiện biểu tượng Nhóm và Khóa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -5718,7 +5718,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "Lựa chọn khung hình"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
@@ -5739,7 +5739,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Chèn Key Anim"
+msgstr "Chèn Khóa (dựa trên mask)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5764,8 +5764,9 @@ msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Copy Pose"
-msgstr ""
+msgstr "Sao chép Tư thế"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
@@ -5773,11 +5774,11 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr ""
+msgstr "Gấp đôi bước lưới"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr ""
+msgstr "Chia đôi bước lưới"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
@@ -5803,7 +5804,7 @@ msgstr "Tạo Nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr ""
+msgstr "Lỗi khởi tạo cảnh từ %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
@@ -5831,7 +5832,7 @@ msgstr "Sửa Poly (Xoá điểm)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
-msgstr ""
+msgstr "Đặt tay nắm"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5855,7 +5856,7 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
-msgstr ""
+msgstr "Hạt"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5870,12 +5871,12 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
-msgstr ""
+msgstr "Điểm ảnh rắn"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
-msgstr ""
+msgstr "Điểm ảnh viền"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5916,12 +5917,13 @@ msgid "Flat 1"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+#, fuzzy
msgid "Ease In"
-msgstr ""
+msgstr "Trườn vào"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
-msgstr ""
+msgstr "Trườn ra"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
@@ -5929,11 +5931,11 @@ msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
-msgstr ""
+msgstr "Sửa điểm uốn"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
-msgstr ""
+msgstr "Sửa tiếp tuyến điểm uốn"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
@@ -5959,11 +5961,11 @@ msgstr "Tịnh tuyến"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
-msgstr ""
+msgstr "Nạp cài đặt trước"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
-msgstr ""
+msgstr "Xóa điểm uốn"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
@@ -5971,7 +5973,7 @@ msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
-msgstr ""
+msgstr "Giữ Shift để sửa từng tiếp tuyến một"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
@@ -5987,12 +5989,13 @@ msgid "Gradient Edited"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
+#, fuzzy
msgid "Item %d"
-msgstr ""
+msgstr "Mục %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
-msgstr ""
+msgstr "Mục"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
@@ -6004,7 +6007,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr ""
+msgstr "Lưới trống!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
@@ -6016,7 +6019,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr ""
+msgstr "Không thể áp dụng lên Cảnh gốc!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
@@ -6051,7 +6054,7 @@ msgstr "Tạo hình dạng lồi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr ""
+msgstr "Tạo lưới điều hướng"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
@@ -6063,7 +6066,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr ""
+msgstr "Không có lưới để gỡ lỗi."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
@@ -6071,7 +6074,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr ""
+msgstr "MeshInstance thiếu lưới!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
@@ -6083,15 +6086,15 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
-msgstr ""
+msgstr "Không thể tạo đường viền!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
-msgstr ""
+msgstr "Tạo đường viền"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr ""
+msgstr "Lưới"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
@@ -6103,6 +6106,8 @@ msgid ""
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
+"Tạo một StaticBody rồi tự động gắn một khối va chạm hình đa giác.\n"
+"Đây là tùy chọn phát hiện va chạm chính xác (nhưng chậm) nhất."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
@@ -6113,6 +6118,8 @@ msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
+"Tạo một khối va chạm đa giác.\n"
+"Đây là cách phát hiện va chạm chính xác (nhưng chậm) nhất."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -6124,6 +6131,8 @@ msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
+"Tạo một khối va chạm lồi.\n"
+"Đây là cách phát hiện va chạm nhanh (nhưng ẩu) nhất."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -6135,10 +6144,12 @@ msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
+"Tạo một khối va chạm đa giác.\n"
+"Đây là tùy chọn có hiệu suất cân bằng so với hai tùy chọn trên."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
-msgstr ""
+msgstr "Tạo lưới viền..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6162,25 +6173,29 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr ""
+msgstr "Tạo lưới viền"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
msgid "Outline Size:"
-msgstr ""
+msgstr "Kích cỡ viền:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
msgid "Remove item %d?"
-msgstr ""
+msgstr "Xóa mục %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
+"Cập nhật từ cảnh hiện có?:\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
@@ -6190,19 +6205,19 @@ msgstr "Xuất Mesh Library"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
-msgstr ""
+msgstr "Thêm mục"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
-msgstr ""
+msgstr "Xóa mục đã chọn"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
-msgstr ""
+msgstr "Nhập từ Cảnh"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
-msgstr ""
+msgstr "Cập nhật từ Cảnh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -6215,15 +6230,15 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr ""
+msgstr "Nguồn lưới không hợp lệ (đường dẫn không hợp lệ)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
+msgstr "Nguồn lưới không hợp lệ (không phải MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
+msgstr "Nguồn lưới không hợp lệ (không chứa tài nguyên Lưới)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
@@ -6515,9 +6530,8 @@ msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/physical_bone_plugin.cpp
-#, fuzzy
msgid "Move Joint"
-msgstr "Di chuyển đến..."
+msgstr "Di chuyển Khớp"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
@@ -6596,9 +6610,8 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Di chuyển đến..."
+msgstr "Các Điểm"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -6607,12 +6620,11 @@ msgstr "Tạo"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
-msgstr ""
+msgstr "Xương"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "Di chuyển đến..."
+msgstr "Di chuyển các điểm"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -6621,7 +6633,7 @@ msgstr "Kéo: Xoay"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr ""
+msgstr "Shift: Di chuyển tất"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
@@ -6629,7 +6641,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr ""
+msgstr "Ctrl: Xoay"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
@@ -6637,15 +6649,15 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr ""
+msgstr "Di chuyển đa g"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr ""
+msgstr "Xoay đa giác"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr ""
+msgstr "Thu phóng đa giác"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
@@ -6667,7 +6679,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "Bán kính:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
@@ -6684,19 +6696,19 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
-msgstr ""
+msgstr "Thiết lập lưới"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
-msgstr ""
+msgstr "Dính"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "Bật Dính"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr ""
+msgstr "Lưới"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
@@ -6704,44 +6716,44 @@ msgstr "Hiện lưới"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
-msgstr ""
+msgstr "Cài đặt Lưới:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
-msgstr ""
+msgstr "Độ lệch X của Lưới:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
-msgstr ""
+msgstr "Độ lệch Y của Lưới:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
-msgstr ""
+msgstr "Bước Lưới trục X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
-msgstr ""
+msgstr "Bước Lưới trục Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
-msgstr ""
+msgstr "Đồng bộ Xương với Đa giác"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr ""
+msgstr "LỖI: Không thể nạp tài nguyên!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr ""
+msgstr "Thêm tài nguyên"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr ""
+msgstr "Đổi tên tài nguyên"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr ""
+msgstr "Xóa tài nguyên"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
@@ -6749,7 +6761,7 @@ msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
-msgstr ""
+msgstr "Dán tài nguyên"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
@@ -6761,16 +6773,16 @@ msgstr ""
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
-msgstr ""
+msgstr "Kiểu:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr ""
+msgstr "Mở trong Trình biên soạn"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
-msgstr ""
+msgstr "Nạp tài nguyên"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
@@ -6778,11 +6790,11 @@ msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "AnimationTree chưa đặt đường dẫn đến AnimationPlayer nào"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
-msgstr ""
+msgstr "Đường dẫn tới AnimationPlayer không hợp lệ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
@@ -6790,7 +6802,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
-msgstr ""
+msgstr "Đóng và lưu thay đổi?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
@@ -6802,29 +6814,24 @@ msgid "Could not load file at:"
msgstr "Không viết được file:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "Lỗi tải font."
+msgstr "Lỗi lưu tệp!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Lỗi khi lưu scene."
+msgstr "Lỗi khi lưu Tông màu."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
-msgstr "Lỗi di chuyển:"
+msgstr "Lỗi Khi Lưu"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Lỗi khi lưu scene."
+msgstr "Lỗi khi nhập Tông màu."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "Lỗi di chuyển:"
+msgstr "Lỗi Khi Nhập"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -6860,28 +6867,28 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
-msgstr ""
+msgstr "Nhập Tông màu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr ""
+msgstr "Lỗi khi lưu Tông màu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr ""
+msgstr "Lỗi khi lưu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
-msgstr ""
+msgstr "Lưu Tông màu thành..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
-msgstr ""
+msgstr "Tham khảo Lớp %s"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
-msgstr "Tìm tiếp theo"
+msgstr "Tìm tiếp"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -6904,7 +6911,7 @@ msgstr "Lọc các nút"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
-msgstr ""
+msgstr "Sắp xếp"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
@@ -6920,20 +6927,19 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
-msgstr ""
+msgstr "Tệp lệnh tiếp theo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr ""
+msgstr "Tệp lệnh trước đó"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
-msgstr ""
+msgstr "Tệp"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Mở"
+msgstr "Mở..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -6942,7 +6948,7 @@ msgstr "Tạo Script"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr ""
+msgstr "Lưu tất cả"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
@@ -6950,7 +6956,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
-msgstr ""
+msgstr "Sao chép đường dẫn tệp lệnh"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -6964,19 +6970,19 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
-msgstr ""
+msgstr "Tông màu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
-msgstr ""
+msgstr "Nhập Tông màu..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr ""
+msgstr "Tải lại Tông màu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr "Lưu Theme"
+msgstr "Lưu Tông màu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
@@ -6990,6 +6996,14 @@ msgstr "Đóng Docs"
msgid "Run"
msgstr "Chạy"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "Tìm kiếm"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7017,11 +7031,11 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
-msgstr ""
+msgstr "Mở tài liệu Godot trực tuyến."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr ""
+msgstr "Tìm tài liệu tham khảo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
@@ -7078,9 +7092,8 @@ msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Line"
-msgstr "Dòng:"
+msgstr "Dòng"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7130,17 +7143,16 @@ msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Breakpoints"
-msgstr "Tạo các điểm."
+msgstr "Điểm dừng"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cắt"
@@ -7235,14 +7247,12 @@ msgid "Remove All Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
-msgstr "Xoá Function"
+msgstr "Đi tới Hàm..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
-msgstr "Đến Dòng"
+msgstr "Đến Dòng..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -7372,9 +7382,8 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Kích thước: "
+msgstr "Kích cỡ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7453,8 +7462,9 @@ msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#, fuzzy
msgid "No parent to instance a child at."
-msgstr ""
+msgstr "Không có nút mẹ để khởi tạo nút con."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
@@ -7466,7 +7476,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
-msgstr ""
+msgstr "Khóa xoay ở chế độ xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
@@ -7494,19 +7504,21 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
-msgstr ""
+msgstr "Xem thông tin"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
-msgstr ""
+msgstr "Xem tốc độ khung hình"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Half Resolution"
-msgstr ""
+msgstr "Nửa độ phân giải"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Audio Listener"
-msgstr ""
+msgstr "Trình nghe âm thanh"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -7519,7 +7531,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
-msgstr ""
+msgstr "Không khả dụng khi sử dụng trình kết xuất GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -7555,13 +7567,15 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
-msgstr ""
+msgstr "Đã khóa xoay ở chế độ xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
+"Lưu ý: Tốc độ khung hình được hiển thị là của trình biên soạn.\n"
+"Đừng lấy đó làm mốc để đánh giá hiệu suất."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -7577,51 +7591,57 @@ msgid ""
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Snap Nodes To Floor"
-msgstr "Snap các nút đến Floor"
+msgstr "Dính các nút lên Sàn"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
+"Kéo: Xoay\n"
+"Alt+Kéo: Di chuyển\n"
+"Alt+Chuột phải: Chọn theo tầng"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Use Local Space"
-msgstr ""
+msgstr "Sử dụng Không gian Cục bộ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr "Sử dụng Snap"
+msgstr "Sử dụng Dính"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr ""
+msgstr "Góc nhìn đáy"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
-msgstr ""
+msgstr "Góc nhìn đỉnh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
-msgstr ""
+msgstr "Góc nhìn lưng"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
-msgstr ""
+msgstr "Góc nhìn trực diện"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
-msgstr ""
+msgstr "Góc nhìn trái"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
-msgstr ""
+msgstr "Góc nhìn phải"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
@@ -7629,7 +7649,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
-msgstr ""
+msgstr "Chèn khóa Hoạt ảnh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
@@ -7645,24 +7665,27 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "Transform"
-msgstr ""
+msgstr "Biến đổi"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Snap Object to Floor"
-msgstr ""
+msgstr "Dính vật với Sàn"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Transform Dialog..."
-msgstr ""
+msgstr "Hộp thoại Biến đổi ..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr ""
+msgstr "1 Cổng xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr ""
+msgstr "2 Cổng xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
@@ -7670,7 +7693,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr ""
+msgstr "3 Cổng xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
@@ -7678,7 +7701,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr ""
+msgstr "4 Cổng xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
@@ -7690,7 +7713,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr ""
+msgstr "Xem Lưới"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7700,7 +7723,7 @@ msgstr "Đang kết nối..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "Thiết lập Dính"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
@@ -7708,15 +7731,15 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr ""
+msgstr "Dính theo Bước xoay (độ):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr ""
+msgstr "Thu Phóng Dính (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr ""
+msgstr "Cài đặt Cổng xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
@@ -7740,11 +7763,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
-msgstr ""
+msgstr "Xoay (theo độ):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
-msgstr ""
+msgstr "Thu phóng (theo tỉ lệ):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
@@ -7752,11 +7775,12 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
-msgstr ""
+msgstr "Trước"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Post"
-msgstr ""
+msgstr "Sau"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
@@ -7779,7 +7803,7 @@ msgstr "Tạo"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
-msgstr ""
+msgstr "Xem trước Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7802,8 +7826,9 @@ msgid "LightOccluder2D Preview"
msgstr "Tạo Folder"
#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
msgid "Sprite is empty!"
-msgstr ""
+msgstr "Sprite trống!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
@@ -7815,7 +7840,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
-msgstr ""
+msgstr "Chuyển thành Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -7849,11 +7874,11 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
-msgstr ""
+msgstr "Đơn giản hóa: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
-msgstr ""
+msgstr "Thu nhỏ (Điểm ảnh): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
@@ -7865,7 +7890,7 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
-msgstr ""
+msgstr "Cài đặt:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -7874,15 +7899,15 @@ msgstr "Xoá lựa chọn"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
-msgstr ""
+msgstr "Thêm %d Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
-msgstr ""
+msgstr "Thêm Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
-msgstr ""
+msgstr "Không tải được hình ảnh"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -7898,15 +7923,15 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
-msgstr ""
+msgstr "Thêm Rỗng"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
-msgstr ""
+msgstr "Thay đổi tốc độ hoạt ảnh"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
-msgstr ""
+msgstr "(trống)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -7914,9 +7939,8 @@ msgid "Move Frame"
msgstr "Di chuyển Nút"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Các Công cụ Animation"
+msgstr "Các hoạt ảnh:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -7925,11 +7949,11 @@ msgstr "Tạo Animation mới"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
-msgstr ""
+msgstr "Tốc độ:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
-msgstr ""
+msgstr "Lặp"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -7947,19 +7971,19 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
-msgstr ""
+msgstr "Chèn Rỗng (Trước)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
-msgstr ""
+msgstr "Chèn Rỗng (Sau)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
-msgstr ""
+msgstr "Di chuyển (Trước)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
-msgstr ""
+msgstr "Di chuyển (Sau)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -7968,15 +7992,15 @@ msgstr "Chọn Points"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
-msgstr ""
+msgstr "Ngang:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
-msgstr ""
+msgstr "Dọc:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
-msgstr ""
+msgstr "Chọn/Xóa Tất cả Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -7985,7 +8009,7 @@ msgstr "Tạo từ Scene"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
-msgstr ""
+msgstr "SpriteFrames"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
@@ -7993,11 +8017,11 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
-msgstr ""
+msgstr "Đặt Lề"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr ""
+msgstr "Chế độ Dính:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
@@ -8006,11 +8030,11 @@ msgstr "Không có"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr ""
+msgstr "Dính Điểm ảnh"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr ""
+msgstr "Dính lưới"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -8022,7 +8046,7 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
-msgstr ""
+msgstr "Bước:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
@@ -8030,7 +8054,7 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
-msgstr ""
+msgstr "TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
@@ -8038,24 +8062,23 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
-msgstr ""
+msgstr "Thêm Tất cả"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
-msgstr ""
+msgstr "Xóa tất cả các mục"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
-msgstr ""
+msgstr "Xoá tất cả"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Theme"
-msgstr "Lưu Theme"
+msgstr "Chỉnh Tông màu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
-msgstr ""
+msgstr "Menu chỉnh Tông màu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
@@ -8067,7 +8090,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
-msgstr ""
+msgstr "Tạo Mẫu Trống"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
@@ -8075,7 +8098,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
-msgstr ""
+msgstr "Tạo từ Tông màu Trình biên soạn hiện tại"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8089,7 +8112,7 @@ msgstr "Tắt"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
-msgstr ""
+msgstr "Mục"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8098,11 +8121,11 @@ msgstr "Tắt"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
-msgstr ""
+msgstr "Đánh dấu mục"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
-msgstr ""
+msgstr "Mục đã đánh dấu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
@@ -8118,23 +8141,23 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
-msgstr ""
+msgstr "Menu phụ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subitem 1"
-msgstr ""
+msgstr "Mục phụ 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subitem 2"
-msgstr ""
+msgstr "Mục phụ 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
-msgstr ""
+msgstr "Có"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
-msgstr ""
+msgstr "Nhiều"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8160,7 +8183,7 @@ msgstr "Chỉnh Thời gian Chuyển Animation"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
-msgstr ""
+msgstr "Cây con"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
@@ -8168,12 +8191,12 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
-msgstr ""
+msgstr "Kiểu Dữ liệu:"
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
-msgstr ""
+msgstr "Biểu tượng"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
@@ -8185,20 +8208,19 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
-msgstr ""
+msgstr "Màu"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme File"
-msgstr "Mở"
+msgstr "Tệp Tông màu"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
-msgstr ""
+msgstr "Xóa Lựa chọn"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
-msgstr ""
+msgstr "Sửa các ô không hợp lệ"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -8208,11 +8230,11 @@ msgstr "Nhân đôi lựa chọn"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr ""
+msgstr "Tô TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
-msgstr ""
+msgstr "Vẽ đường"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
@@ -8224,7 +8246,7 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
-msgstr ""
+msgstr "Xóa TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -8233,7 +8255,7 @@ msgstr "Tìm tiếp theo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
-msgstr ""
+msgstr "Chuyển vị"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
@@ -8246,15 +8268,16 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Filter tiles"
-msgstr "Lọc tệp tin ..."
+msgstr "Lọc ô"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
+"Hãy cung cấp tài nguyên TileSet cho TileMap này để sử dụng các ô của nó."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr ""
+msgstr "Tô ô"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
@@ -8270,23 +8293,23 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr ""
+msgstr "Chọn ô"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
-msgstr ""
+msgstr "Xoay Trái"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
-msgstr ""
+msgstr "Xoay Phải"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
-msgstr ""
+msgstr "Lật Ngang"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
-msgstr ""
+msgstr "Lật Dọc"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -8294,14 +8317,12 @@ msgid "Clear Transform"
msgstr "Đổi Transform Animation"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Chèn Texture(s) vào TileSet"
+msgstr "Thêm Họa tiết vào TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Xóa Texture hiện tại từ TileSet"
+msgstr "Xóa Họa tiết hiện tại khỏi TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8327,7 +8348,7 @@ msgstr "Mới %s"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
-msgstr ""
+msgstr "Tọa độ tiếp theo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
@@ -8358,7 +8379,7 @@ msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
-msgstr ""
+msgstr "Điều hướng"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
@@ -8388,7 +8409,7 @@ msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
-msgstr "Chế độ Navigation"
+msgstr "Chế độ di chuyển"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
@@ -8412,9 +8433,8 @@ msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Dán Animation"
+msgstr "Dán bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
@@ -8430,9 +8450,8 @@ msgid "New Rectangle"
msgstr "Tạo Cảnh Mới"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Tạo"
+msgstr "Tạo đa giác mới."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8450,11 +8469,11 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "Bật Dính và hiện lưới (có thể cài đặt thông qua Trình kiểm tra)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
+msgstr "Hiển thị tên ô (Giữ phím Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8462,21 +8481,20 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "Xóa Texture hiện tại từ TileSet"
+msgstr "Xóa Họa tiết đã chọn? Các ô dùng họa tiết này cũng bốc hơi luôn đó."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "Bạn chưa chọn họa tiết để xóa."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
+msgstr "Tạo từ Cảnh? Việc này sẽ ghi đè lên tất cả các ô hiện tại."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
-msgstr ""
+msgstr "Hợp nhất từ cảnh?"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8485,7 +8503,7 @@ msgstr "Xóa Template"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr ""
+msgstr "%s tệp không được thêm vào vì đã có trong danh sách."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8505,9 +8523,8 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Tạo"
+msgstr "Xóa đa giác."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8579,8 +8596,9 @@ msgid "Clear Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Make Polygon Concave"
-msgstr ""
+msgstr "Biến thành đa giác lõm"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8594,7 +8612,7 @@ msgstr "Xóa Template"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
-msgstr ""
+msgstr "Xóa khối va chạm đa giác"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
@@ -8607,11 +8625,12 @@ msgstr "Xóa Animation"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
-msgstr ""
+msgstr "Chỉnh độ ưu tiên của ô"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Edit Tile Z Index"
-msgstr ""
+msgstr "Sửa chiều Z của ô"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8635,7 +8654,7 @@ msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
-msgstr ""
+msgstr "Không thể thay đổi thuộc tính này."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8644,11 +8663,11 @@ msgstr "Xuất Tile Set"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
-msgstr ""
+msgstr "Không có phần mềm kiểm soát phiên bản khả dụng."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "Lỗi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
@@ -8665,11 +8684,11 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
-msgstr ""
+msgstr "Phần mềm kiểm soát phiên bản"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
-msgstr ""
+msgstr "Khởi tạo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
@@ -8720,8 +8739,9 @@ msgstr "Đổi"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#, fuzzy
msgid "Status"
-msgstr ""
+msgstr "Trạng thái"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
@@ -8737,7 +8757,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(Chỉ dành cho GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8745,17 +8765,16 @@ msgid "Add Output"
msgstr "Thêm Input"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar"
-msgstr "Tỷ lệ:"
+msgstr "Tỷ lệ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
-msgstr ""
+msgstr "Vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
-msgstr ""
+msgstr "Boolean"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
@@ -8768,7 +8787,7 @@ msgstr "Thêm Input"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
-msgstr ""
+msgstr "Thêm cổng đầu ra"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8782,11 +8801,11 @@ msgstr "Đổi dạng mặc định"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
-msgstr ""
+msgstr "Đổi tên cổng đầu vào"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
-msgstr ""
+msgstr "Đổi tên cổng đầu ra"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8813,7 +8832,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
-msgstr ""
+msgstr "Đặt cổng đầu vào mặc định"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
@@ -8848,11 +8867,11 @@ msgstr "Đối số đã thay đổi"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
-msgstr ""
+msgstr "Đỉnh"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
-msgstr ""
+msgstr "Mảnh"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
@@ -8882,16 +8901,15 @@ msgstr "Tạo Function"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
+msgstr "Chuyển đổi vector HSV sang RGB tương đương."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
+msgstr "Chuyển đổi vector RGB sang HSV tương đương."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Sepia function."
-msgstr "Đổi tên Hàm"
+msgstr "Hàm Sepia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
@@ -8942,19 +8960,19 @@ msgstr "Đổi Transform Animation"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
+msgstr "Trả về kết quả boolean của phép so sánh %s giữa hai tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "Bằng (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "Lớn hơn (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "Lớn hơn hoặc Bằng (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8967,24 +8985,28 @@ msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
+"Trả về kết quả boolean của phép so sánh giữa Vô cùng (INF) và một tham số vô "
+"hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
+"Trả về kết quả boolean so sánh giữa NaN (Không phải số) và một tham số vô "
+"hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "Nhỏ hơn (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "Nhỏ hơn hoặc Bằng (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "Không bằng (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8998,17 +9020,19 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
+msgstr "Trả về kết quả boolean so sánh giữa hai tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
+"Trả về kết quả boolean của phép so sánh giữa INF (hoặc NaN) và một tham số "
+"vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
-msgstr ""
+msgstr "Hằng số Boolean."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
@@ -9020,7 +9044,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
-msgstr ""
+msgstr "Tham số đầu vào."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
@@ -9057,43 +9081,43 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
+msgstr "Hằng số E (2,718282). Cơ số của logarit tự nhiên."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
+msgstr "Hằng số Epsilon (0,00001). Số vô hướng nhỏ nhất có thể."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
+msgstr "Hằng số Phi (1.618034). Tỷ lệ vàng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
+msgstr "Hằng số Pi/4 (0,785398) hay còn là 45 độ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
+msgstr "Hằng số Pi/2 (1.570796) hay còn là 90 độ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
+msgstr "Hằng số Pi (3,141593) hay còn là 180 độ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
+msgstr "Hằng số Tau (6,283185) hay còn là 360 độ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
+msgstr "Hằng số Sqrt2 (1,414214). Căn bậc hai của 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
-msgstr ""
+msgstr "Trả về giá trị tuyệt đối của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
-msgstr ""
+msgstr "Trả về arc-cosine của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
@@ -9101,7 +9125,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
-msgstr ""
+msgstr "Trả về arc-sin của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
@@ -9109,11 +9133,11 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
-msgstr ""
+msgstr "Trả về arc-tan của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
-msgstr ""
+msgstr "Trả về arc-tan của các tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
@@ -9122,7 +9146,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
+msgstr "Tìm số nguyên gần nhất lớn hơn hoặc bằng tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
@@ -9130,7 +9154,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
-msgstr ""
+msgstr "Trả về cosine của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
@@ -9138,23 +9162,23 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
-msgstr ""
+msgstr "Đổi radian về độ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
-msgstr ""
+msgstr "Lũy thừa cơ số e."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
-msgstr ""
+msgstr "Lũy thừa cơ số 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
+msgstr "Tìm số nguyên gần nhất nhỏ hơn hoặc bằng tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
-msgstr ""
+msgstr "Tính phần phân số của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
@@ -9162,19 +9186,19 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
-msgstr ""
+msgstr "Logarit tự nhiên."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
-msgstr ""
+msgstr "Logarit cơ số 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
-msgstr ""
+msgstr "Trả về giá trị lớn hơn trong hai giá trị."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
-msgstr ""
+msgstr "Trả về giá trị nhỏ hơn trong hai giá trị."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
@@ -9182,7 +9206,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
-msgstr ""
+msgstr "Trả về giá trị đối của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
@@ -9191,11 +9215,11 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
+msgstr "Trả về lũy thừa cơ số tham số đầu tiên có số mũ tham số thứ hai."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
-msgstr ""
+msgstr "Đổi từ độ về radian."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
@@ -9203,23 +9227,23 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
-msgstr ""
+msgstr "Tìm số nguyên gần tham số nhất."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
-msgstr ""
+msgstr "Tìm số nguyên chẵn gần tham số nhất."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
+msgstr "Kẹp giá trị trong khoảng từ 0.0 đến 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
-msgstr ""
+msgstr "Lấy tính âm/dương của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
-msgstr ""
+msgstr "Trả về sin của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
@@ -9227,7 +9251,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
-msgstr ""
+msgstr "Trả về căn bậc hai của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9247,7 +9271,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
-msgstr ""
+msgstr "Trả về tan của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
@@ -9258,16 +9282,18 @@ msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "Adds scalar to scalar."
-msgstr ""
+msgstr "Cộng hai số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
-msgstr ""
+msgstr "Chia hai số."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "Multiplies scalar by scalar."
-msgstr ""
+msgstr "Nhân hai số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
@@ -9275,11 +9301,11 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
-msgstr ""
+msgstr "Trừ hai số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
-msgstr ""
+msgstr "Hằng số vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9309,7 +9335,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform function."
-msgstr "Tạo"
+msgstr "Hàm biến hóa."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9361,9 +9387,8 @@ msgid "Transform uniform."
msgstr "Tạo"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector function."
-msgstr "Xoá Function"
+msgstr "Hàm Vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
@@ -9730,9 +9755,8 @@ msgid "Export All"
msgstr "Xuất Tile Set"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " Tệp tin"
+msgstr "Tệp ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
@@ -10037,11 +10061,8 @@ msgid "Projects"
msgstr "Dự án"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr ""
-"Đang quét các tệp tin,\n"
-"Chờ một chút ..."
+msgstr "Đang tải, đợi xíu..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10117,9 +10138,8 @@ msgid ""
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "An action with the name '%s' already exists."
-msgstr "LỖI: Tên animation trùng lặp!"
+msgstr "Hành động với tên '%s' đã tồn tại."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -10414,6 +10434,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Nạp mặc định"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Cài sẵn ..."
@@ -10432,15 +10457,15 @@ msgstr ""
#: editor/property_editor.cpp
msgid "File..."
-msgstr ""
+msgstr "Tệp tin..."
#: editor/property_editor.cpp
msgid "Dir..."
-msgstr ""
+msgstr "Thư mục..."
#: editor/property_editor.cpp
msgid "Assign"
-msgstr ""
+msgstr "Gán"
#: editor/property_editor.cpp
msgid "Select Node"
@@ -10448,7 +10473,7 @@ msgstr "Chọn nút"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr ""
+msgstr "Lỗi tải tệp: Không phải tài nguyên!"
#: editor/property_editor.cpp
msgid "Pick a Node"
@@ -10456,11 +10481,11 @@ msgstr "Lấy một nút"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
-msgstr ""
+msgstr "Bit %d, giá trị %d."
#: editor/property_selector.cpp
msgid "Select Property"
-msgstr ""
+msgstr "Chọn Thuộc tính"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
@@ -10468,7 +10493,7 @@ msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
-msgstr ""
+msgstr "Chọn Phương thức"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
@@ -10476,30 +10501,28 @@ msgid "Batch Rename"
msgstr "Đổi tên"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Replace:"
-msgstr "Thay thế: "
+msgstr "Thay thế:"
#: editor/rename_dialog.cpp
msgid "Prefix:"
-msgstr ""
+msgstr "Tiền tố:"
#: editor/rename_dialog.cpp
msgid "Suffix:"
-msgstr ""
+msgstr "Hậu tố:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Use Regular Expressions"
-msgstr "Phiên bản hiện tại:"
+msgstr "Dùng Regular Expression"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
-msgstr ""
+msgstr "Tùy chọn Nâng cao"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "Thay thế"
#: editor/rename_dialog.cpp
msgid "Node name"
@@ -10515,7 +10538,7 @@ msgstr "Loại nút"
#: editor/rename_dialog.cpp
msgid "Current scene name"
-msgstr ""
+msgstr "Tên Cảnh hiện tại"
#: editor/rename_dialog.cpp
msgid "Root node name"
@@ -10532,18 +10555,16 @@ msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
-msgstr "Nếu đặt bộ đếm khởi động lại cho từng nhóm nút con"
+msgstr "Nếu được đặt, bộ đếm sẽ khởi động lại với từng nhóm nút con."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "Giá trị đếm ban đầu"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "Bước (s):"
+msgstr "Bước"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
@@ -10551,21 +10572,23 @@ msgstr "Giá trị mà bộ đếm tăng lên cho mỗi nút"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "Đệm"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
+"Số chữ số tối thiểu cho bộ đếm.\n"
+"Đệm thêm 0 ở đầu nếu thiếu chữ số."
#: editor/rename_dialog.cpp
msgid "Post-Process"
-msgstr ""
+msgstr "Hậu xử lý"
#: editor/rename_dialog.cpp
msgid "Keep"
-msgstr ""
+msgstr "Giữ"
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
@@ -10581,11 +10604,11 @@ msgstr ""
#: editor/rename_dialog.cpp
msgid "To Lowercase"
-msgstr ""
+msgstr "Hoa thành Thường"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
-msgstr ""
+msgstr "Thường thành Hoa"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10598,9 +10621,8 @@ msgid "Regular Expression Error:"
msgstr "Phiên bản hiện tại:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "At character %s"
-msgstr "Ký tự hợp lệ:"
+msgstr "Tại kí tự %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
@@ -10624,19 +10646,19 @@ msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
-msgstr ""
+msgstr "Cảnh Hiện tại"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "Cảnh chính"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr ""
+msgstr "Tham số Cảnh chính:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr ""
+msgstr "Cài đặt chạy Cảnh"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
@@ -10644,7 +10666,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr ""
+msgstr "Lỗi tải cảnh từ %s"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10656,7 +10678,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
-msgstr ""
+msgstr "Khởi tạo Cảnh"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
@@ -10664,7 +10686,16 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr ""
+msgstr "Khởi tạo Cảnh con"
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "Không thể dán Nút Gốc vào cùng một Cảnh."
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "Dán các nút"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10672,8 +10703,9 @@ msgid "Detach Script"
msgstr "Đính kèm Script"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "This operation can't be done on the tree root."
-msgstr ""
+msgstr "Thao tác này không thể áp dụng lên gốc của cây."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
@@ -10699,7 +10731,7 @@ msgstr "Nút phải thuộc cảnh đã chỉnh sửa để trở thành gốc."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Cảnh khởi tạo không thể thành gốc"
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
@@ -10732,11 +10764,11 @@ msgstr "Không thể thực hiện với nút gốc."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
-msgstr ""
+msgstr "Không thể thực hiện thao tác này trên Cảnh được khởi tạo."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr ""
+msgstr "Lưu Cảnh Mới Thành..."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10768,11 +10800,11 @@ msgstr "Tạo Nút Gốc:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
-msgstr "2D Scene"
+msgstr "Cảnh 2D"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
-msgstr "3D Scene"
+msgstr "Cảnh 3D"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
@@ -10795,6 +10827,11 @@ msgid "Attach Script"
msgstr "Đính kèm Script"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "Cắt các nút"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Xóa các nút"
@@ -10803,10 +10840,12 @@ msgid "Change type of node(s)"
msgstr "Đổi loại của các nút"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
+"Không thể lưu cảnh mới. Có khi là do không thỏa mãn được các phần phụ thuộc."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
@@ -10814,19 +10853,20 @@ msgstr "Lỗi khi lưu scene."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr ""
+msgstr "Lỗi khi nhân bản cảnh để lưu."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
-msgstr ""
+msgstr "Tài nguyên phụ"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
-msgstr ""
+msgstr "Xóa Kế thừa"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Editable Children"
-msgstr ""
+msgstr "Các Con có thể sửa"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
@@ -10834,7 +10874,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
-msgstr ""
+msgstr "Mở Hướng dẫn"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10854,7 +10894,7 @@ msgstr "Thu gọn Tất cả"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr ""
+msgstr "Đổi Kiểu"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
@@ -10862,23 +10902,24 @@ msgstr "Reparent đến nút mới"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr ""
+msgstr "Biến Cảnh thành Gốc"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr ""
+msgstr "Hợp nhất từ Cảnh"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr ""
+msgstr "Lưu Nhánh thành Cảnh"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "Sao chép đường dẫn nút"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Delete (No Confirm)"
-msgstr ""
+msgstr "Xóa (Không hỏi lại)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
@@ -10960,9 +11001,8 @@ msgstr ""
"Nhấp để hiện khung nhóm."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Open Script:"
-msgstr "Tạo Script"
+msgstr "Mở Tệp lệnh:"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -11037,7 +11077,7 @@ msgstr "Tệp không tồn tại."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid extension."
-msgstr "Phải sử dụng extension có hiệu lực"
+msgstr "Tên đuôi không hợp lệ."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
@@ -11083,9 +11123,8 @@ msgid "Invalid path."
msgstr "Đường dẫn sai."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid class name."
-msgstr "Kích thước font không hợp lệ."
+msgstr "Tên Lớp không hợp lệ."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
@@ -11124,18 +11163,16 @@ msgid ""
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "Lớp:"
+msgstr "Tên Lớp:"
#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr "Bản mẫu:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "Tạo Script"
+msgstr "Tệp lệnh có sẵn:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
@@ -11150,24 +11187,20 @@ msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Warning:"
-msgstr "Cảnh báo"
+msgstr "Cảnh báo:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Error:"
-msgstr "Lỗi!"
+msgstr "Lỗi:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error"
-msgstr "Lỗi!"
+msgstr "Lỗi C++"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error:"
-msgstr "Lỗi!"
+msgstr "Lỗi C++:"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11175,9 +11208,8 @@ msgid "C++ Source"
msgstr "Sao chép Tài nguyên"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source:"
-msgstr "Quét nguồn"
+msgstr "Nguồn:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
@@ -11192,9 +11224,8 @@ msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Child process connected."
-msgstr "Các Nút đã ngắt Kết nối"
+msgstr "Đã kết nối tiến trình con."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
@@ -11205,9 +11236,8 @@ msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Skip Breakpoints"
-msgstr "Tạo các điểm."
+msgstr "Lờ đi điểm dừng"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -11482,8 +11512,9 @@ msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
+#, fuzzy
msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
+msgstr "Từ điển không hợp lệ (Lớp con không hợp lệ)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
@@ -11645,9 +11676,8 @@ msgid "Indirect lighting"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "Phiên bản hiện tại:"
+msgstr "Hậu xử lí"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
@@ -11655,7 +11685,7 @@ msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
-msgstr ""
+msgstr "Tên Lớp không được trùng với từ khóa"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -11667,15 +11697,15 @@ msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr ""
+msgstr "Xóa lưới điều hướng."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
-msgstr ""
+msgstr "Thiết lập cấu hình ..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
-msgstr ""
+msgstr "Tính kích thước lưới ..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
@@ -11695,11 +11725,11 @@ msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
-msgstr ""
+msgstr "Phân vùng ..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
-msgstr ""
+msgstr "Tạo đường viền ..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
@@ -11711,7 +11741,7 @@ msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
-msgstr ""
+msgstr "Thiết lập trình tạo lưới điều hướng:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
@@ -11719,7 +11749,7 @@ msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
-msgstr ""
+msgstr "Xong!"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -11746,45 +11776,44 @@ msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
-msgstr "Nút trả về đầu ra là chuỗi không hợp lệ: "
+msgstr "Nút trả về chuỗi không hợp lệ: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr "Tìm ra chuỗi bit nhưng không phải nút trong ngăn xếp, báo cáo lỗi!"
+msgstr ""
+"Tìm thấy chuỗi bit nhưng không phải là nút trong ngăn xếp, báo cáo lỗi!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
-msgstr ""
+msgstr "Tràn ngăn xếp ở ngăn xếp tầng: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
-msgstr ""
+msgstr "Thay đổi đối số tín hiệu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
-msgstr ""
+msgstr "Thay đổi loại đối số"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
-msgstr ""
+msgstr "Thay đổi tên đối số"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
-msgstr ""
+msgstr "Đặt giá trị mặc định cho biến"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
-msgstr ""
+msgstr "Đặt loại biến"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "Thêm Input"
+msgstr "Thêm cổng vào"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "Thêm Input"
+msgstr "Thêm cổng ra"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
@@ -11792,24 +11821,23 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
-msgstr "Tạo một hàm mới."
+msgstr "Tạo hàm mới."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
-msgstr ""
+msgstr "Biến:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
-msgstr "Tạo một biến mới."
+msgstr "Tạo biến mới."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Tín hiệu:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "Tạo"
+msgstr "Tạo tín hiệu mới."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -11817,7 +11845,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
-msgstr ""
+msgstr "Tên đã được sử dụng bởi func/var/singal khác:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
@@ -11836,9 +11864,8 @@ msgid "Add Function"
msgstr "Thêm Hàm"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Delete input port"
-msgstr "Xoá Function"
+msgstr "Xoá cổng vào"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
@@ -11849,22 +11876,20 @@ msgid "Add Signal"
msgstr "Thêm Tín hiệu"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Input Port"
-msgstr "Xoá Function"
+msgstr "Xóa cổng vào"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Output Port"
-msgstr "Xóa Template"
+msgstr "Xóa cổng ra"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
-msgstr ""
+msgstr "Thay đổi biểu thức"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr "Gỡ bỏ các nút VisualScript"
+msgstr "Xóa các nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
@@ -11880,11 +11905,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr "Giữ %s và thả để tham chiếu đơn giản đế nút."
+msgstr "Giữ %s để thả một tham chiếu đơn giản lên nút."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr "Giữ Ctrl và thả để tham chiếu đơn giản đến nút."
+msgstr "Giữ Ctrl để thả một tài liệu tham khảo đơn giản đến nút."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
@@ -11896,11 +11921,11 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
-msgstr "Thêm nút Preload"
+msgstr "Thêm nút tải trước"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr "Thêm các nút từ cây"
+msgstr "Thêm nút từ cây"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
@@ -11918,7 +11943,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
-msgstr ""
+msgstr "Thay đổi loại cơ sở"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
@@ -11930,7 +11955,7 @@ msgstr "Gỡ bỏ nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
-msgstr "Kết nối các nút"
+msgstr "Kết nối nút"
#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
@@ -11946,15 +11971,15 @@ msgstr "Kết nối trình tự nút"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
-msgstr ""
+msgstr "Tệp lệnh đã có hàm '%s'"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
-msgstr ""
+msgstr "Thay đổi giá trị đầu vào"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
-msgstr ""
+msgstr "Thay đổi kích thước Nhận xét"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -11962,7 +11987,7 @@ msgstr "Không thể sao chép nút chức năng."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
-msgstr ""
+msgstr "Clipboard trống!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
@@ -11985,17 +12010,16 @@ msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create Function"
-msgstr "Đổi tên Hàm"
+msgstr "Tạo Hàm"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
-msgstr "Xoá Function"
+msgstr "Xoá Hàm"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
-msgstr "Xoá Variable"
+msgstr "Xoá Biến"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
@@ -12018,27 +12042,24 @@ msgid "Members:"
msgstr "Những Thành viên:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "Đổi %s Loại"
+msgstr "Đổi Kiểu Gốc:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
msgstr "Thêm các nút..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Thêm Hàm"
+msgstr "Thêm Hàm..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "Hàm:"
+msgstr "ten_ham"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
-msgstr ""
+msgstr "Chọn hoặc tạo một hàm để chỉnh đồ thị."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
@@ -12050,21 +12071,19 @@ msgstr "Tìm loại Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr "Sao chép các nút"
+msgstr "Sao chép nút"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Cắt các nút"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "Đổi tên Hàm"
+msgstr "Tạo Hàm"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Refresh Graph"
-msgstr "Làm mới"
+msgstr "Làm mới đồ thị"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
@@ -12072,19 +12091,19 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
-msgstr ""
+msgstr "Kiểu đầu vào không lặp được: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
-msgstr ""
+msgstr "Trỏ lặp không còn hợp lệ"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
-msgstr ""
+msgstr "Trỏ lặp không còn hợp lệ: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
-msgstr ""
+msgstr "Tên thuộc tính chỉ mục không hợp lệ."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
@@ -12092,37 +12111,41 @@ msgstr "Đối tượng cơ sở không phải một nút!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr "Path không chỉ đến Node!"
+msgstr "Đường dẫn không chỉ đến Nút!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr ""
+msgstr "Tên thuộc tính chỉ mục '%s' ở nút '%s' không hợp lệ."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
-msgstr ""
+msgstr ": Tham số có loại không hợp lệ: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
-msgstr ""
+msgstr ": Tham số không hợp lệ: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
-msgstr ""
+msgstr "Không tìm thấy VariableGet trong tệp lệnh: "
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "VariableSet not found in script: "
-msgstr ""
+msgstr "Không tìm thấy VariableSet trong tệp lệnh: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
+msgstr "Nút tùy chọn không có phương thức _step(), không thể xử lí đồ thị."
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
+"_step() trả giá trị không hợp lệ, phải là số nguyên (seq out), hoặc xâu "
+"(lỗi)."
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -12130,15 +12153,15 @@ msgstr "Tìm VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Lấy %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
-msgstr ""
+msgstr "Gán %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Thiếu tên gói."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
@@ -12146,11 +12169,11 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "Không được phép cho kí tự '%s' vào tên gói phần mềm Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "Không thể có chữ số làm kí tự đầu tiên trong một phần của gói."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
@@ -12158,15 +12181,15 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Kí tự phân cách '.' phải xuất hiện ít nhất một lần trong tên gói."
#: platform/android/export/export.cpp
msgid "Select device from the list"
-msgstr ""
+msgstr "Chọn thiết bị trong danh sách"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
-msgstr ""
+msgstr "Không tìm thấy công cụ 'apksigner'."
#: platform/android/export/export.cpp
msgid ""
@@ -12194,11 +12217,11 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
-msgstr ""
+msgstr "Thiếu thư mục 'platform-tools'!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "Không tìm thấy lệnh adb trong bộ Android SDK platform-tools."
#: platform/android/export/export.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
@@ -12206,26 +12229,27 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
-msgstr ""
+msgstr "Thiếu thư mục 'build-tools'!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "Không tìm thấy lệnh apksigner của bộ Android SDK build-tools."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Khóa công khai của bộ APK mở rộng không hợp lệ."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Kích thước font không hợp lệ."
+msgstr "Tên gói không hợp lệ:"
#: platform/android/export/export.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
+"Cài đặt dự án chứa module không hợp lệ \"GodotPaymentV3\" ở mục \"android/"
+"modules\" (đã thay đổi từ Godot 3.2.2).\n"
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -12235,12 +12259,14 @@ msgstr ""
msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
-msgstr ""
+msgstr "\"Bậc tự do\" chỉ dùng được khi \"Xr Mode\" là \"Oculus Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
+"\"Theo dõi chuyển động tay\" chỉ dùng được khi \"Xr Mode\" là \"Oculus "
+"Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
@@ -12250,10 +12276,11 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
+"\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật."
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
+msgstr "Tên tệp không hợp lệ! Android App Bundle cần đuôi *.aab ở cuối."
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
@@ -12261,7 +12288,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
+msgstr "Tên tệp không hợp lệ! Android APK cần đuôi *.apk ở cuối."
#: platform/android/export/export.cpp
msgid ""
@@ -12292,8 +12319,8 @@ msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"Xây dựng dự án Android không thành công, kiểm tra lỗi đầu ra.\n"
-"Hoặc truy cập 'docs.godotengine.org' xem tài liệu xây dựng Android."
+"Xây dựng dự án Android thất bại, hãy kiểm tra đầu ra để biết lỗi.\n"
+"Hoặc truy cập 'docs.godotengine.org' để xem cách xây dựng Android."
#: platform/android/export/export.cpp
msgid "Moving output"
@@ -12328,7 +12355,7 @@ msgstr ""
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
-msgstr ""
+msgstr "Dừng Máy chủ HTTP"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -12344,11 +12371,11 @@ msgstr "Không viết được file:"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
-msgstr ""
+msgstr "Không thể mở bản mẫu để xuất:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
-msgstr ""
+msgstr "Bản xuất mẫu không hợp lệ:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
@@ -12388,49 +12415,52 @@ msgid "Invalid publisher GUID."
msgstr "Kích thước font không hợp lệ."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid background color."
-msgstr "Kích thước font không hợp lệ."
+msgstr "Màu nền không hợp lệ."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "Kích thước ảnh Logo Store không hợp lệ (phải là 50x50)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
+msgstr "Kích thước ảnh logo vuông 44x44 không hợp lệ (phải là 44x44)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
+msgstr "Kích thước ảnh logo vuông 71x71 không hợp lệ (phải là 71x71)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
+msgstr "Kích thước ảnh logo vuông 150x150 không hợp lệ (phải là 150x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
+msgstr "Kích thước ảnh logo vuông 310x310 không hợp lệ (phải là 310x310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "Kích thước ảnh logo 310x150 không hợp lệ (phải là 310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "Ảnh mở màn có kích thước không hợp lệ (phải là 620x300)."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+"Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung hình"
+"\" thì AnimatedSprite mới hiển thị các khung hình được."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
+"Chỉ cho phép một CanvasModulate (không ẩn) ứng với một Cảnh (hoặc một tập "
+"Cảnh đã được tạo). Cái đầu tiên sẽ chạy, những cái sau sẽ bị lờ đi."
#: scene/2d/collision_object_2d.cpp
msgid ""
@@ -12438,6 +12468,10 @@ msgid ""
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
+"Nút này không có hình thù, nên không thể va chạm hoặc tương tác với các vật "
+"khác.\n"
+"Hãy thêm nút con CollisionShape2D hoặc CollisionPolygon2D để định dạng cho "
+"nút này."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -12445,10 +12479,21 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
+"CollisionPolygon2D nhằm mục đích tạo khối va chạm cho những nút kế thừa từ "
+"CollisionObject2D. Vậy nên hãy cho nút ấy làm con của Area2D, StaticBody2D, "
+"RigidBody2D, KinematicBody2D, ... để tạo khối va chạm."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
+msgstr "ColiisionPolygon2D rỗng sẽ không phản ứng gì khi có va chạm."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr "Đa giác không hợp lệ. Cần ít nhất 3 điểm trong chế độ dựng \"Solids\"."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr "Đa giác không hợp lệ. Cần ít nhất 2 điểm trong chế độ dựng 'Segments'."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -12456,44 +12501,52 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
+"CollisionShape2D nhằm mục đích tạo khối va chạm cho những nút kế thừa từ "
+"CollisionObject2D. Vậy nên hãy cho nút ấy làm con của Area2D, StaticBody2D, "
+"RigidBody2D, KinematicBody2D, ... để tạo khối va chạm."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
+"CollisionShape2D cần một khối hình mới hoạt động được. Hãy tạo một tài "
+"nguyên khối hình cho nó!"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Khối hình đa giác không được nhằm để dùng hoặc chỉnh sửa thông qua nút "
+"CollisionShape2D. Hãy chuyển qua dùng nút CollisionPolygon2D."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Hoạt ảnh CPUParticles2D cần CanvasItemMaterial bật \"Particles Animation\"."
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
+msgstr "Nút A và Nút B phải là PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
-msgstr ""
+msgstr "Nút A phải là PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
-msgstr ""
+msgstr "Nút B phải là PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
+msgstr "Khớp nối chưa kết nối tới hai PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
+msgstr "Nút A và Nút B phải là 2 PhysicsBody2D khác nhau"
#: scene/2d/light_2d.cpp
msgid ""
@@ -12526,6 +12579,7 @@ msgstr ""
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+"Nút ParallaxLayer chỉ hoạt động khi là con của một nút ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -12545,10 +12599,11 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Hoạt ảnh Particles2D cần CanvasItemMaterial bật \"Particles Animation\"."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
+msgstr "PathFollow2D chỉ hoạt động khi được đặt làm con của một nút Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -12560,6 +12615,8 @@ msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+"Thuộc tính Đường dẫn phải chỉ đến một nút Node2D hợp lệ thì mới hoạt động "
+"được."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -12568,11 +12625,12 @@ msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
+"Bone2D chỉ hoạt động khi là con một nút Skeleton2D hoặc một Bone2D khác ."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
+msgstr "Thanh xương này thiếu dáng NGHỈ. Hãy đặt một dáng tại nút Skeleton2D."
#: scene/2d/tile_map.cpp
msgid ""
@@ -12705,11 +12763,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12876,7 +12929,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
-msgstr "Chọn một màu từ cửa sổ biên tập"
+msgstr "Chọn một màu từ cửa sổ biên tập."
#: scene/gui/color_picker.cpp
msgid "HSV"
@@ -12977,7 +13030,7 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
-msgstr "nguồn vô hiệu cho xem trước"
+msgstr "Nguồn vô hiệu cho xem trước."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 20e4c929ac..a1c1bd4aea 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -43,7 +43,7 @@
# Song DongHui <14729626293@163.com>, 2019.
# simano clio <sim2cle@gmail.com>, 2019.
# ByonkoGalilei <byonko@qq.com>, 2019.
-# qjyqjyqjyqjy <qjyqjyqjyqjy@sina.com.cn>, 2019.
+# qjyqjyqjyqjy <qjyqjyqjyqjy@sina.com.cn>, 2019, 2021.
# liushuyu011 <liushuyu011@gmail.com>, 2019.
# DS <dseqrasd@126.com>, 2019.
# ZeroAurora <zeroaurora@qq.com>, 2019.
@@ -75,12 +75,14 @@
# TakWolf <takwolf@foxmail.com>, 2020.
# twoBornottwoB <305766341@qq.com>, 2021.
# Magian <magian1127@gmail.com>, 2021.
+# Weiduo Xie <xwditfr@gmail.com>, 2021.
+# suplife <2634557184@qq.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2021-02-07 05:50+0000\n"
-"Last-Translator: BinotaLIU <me@binota.org>\n"
+"PO-Revision-Date: 2021-03-21 12:25+0000\n"
+"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -88,7 +90,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -97,13 +99,13 @@ msgstr "convert() 的参数类型无效,请使用 TYPE_* 常量。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "应为长度 1 的字符串(1 字符)。"
+msgstr "应为长度为 1 的字符串(1 字符)。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "没有足够的字节可解码或格式无效。"
+msgstr "解码字节数不够,或格式无效。"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -709,7 +711,7 @@ msgstr "选择要复制的轨道"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "复制"
@@ -788,7 +790,7 @@ msgstr "标准"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr "开启/关闭脚本面板"
+msgstr "切换脚本面板"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -1897,8 +1899,8 @@ msgid "Open a File or Directory"
msgstr "打开文件或目录"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"
@@ -2553,8 +2555,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "无法在 “%s” 上启用加载项插件:配置解析失败。"
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr "无法在 “res://addons/%s” 中找到加载项插件的脚本字段。"
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "无法在 “%s” 上找到加载项的 script 字段。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2694,7 +2696,7 @@ msgstr "专注模式"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr "进入/离开专注模式。"
+msgstr "切换专注模式。"
#: editor/editor_node.cpp
msgid "Add a new scene."
@@ -2934,7 +2936,7 @@ msgstr "截图将保存在编辑器数据或设置文件夹中。"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "进入/离开全屏模式"
+msgstr "切换全屏模式"
#: editor/editor_node.cpp
msgid "Toggle System Console"
@@ -2965,14 +2967,6 @@ msgid "Help"
msgstr "帮助"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "搜索"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "在线文档"
@@ -3134,13 +3128,12 @@ msgid "Open & Run a Script"
msgstr "打开并运行脚本"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"磁盘中的下列文件已更新。\n"
-"请选择执行哪项操作?:"
+"磁盘中的下列文件较新。\n"
+"应该执行什么操作?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3359,7 +3352,7 @@ msgstr "唯一化"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "粘贴"
@@ -3667,6 +3660,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "状态:导入文件失败。请手动修复文件后重新导入。"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "无法移动或重命名根资源。"
@@ -4051,6 +4049,22 @@ msgstr "有在 `post_import()` 方法中返回继承了 Node 的对象吗?"
msgid "Saving..."
msgstr "保存中..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "选择导入器"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "导入器:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "重置为默认值"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d 个文件"
@@ -4711,7 +4725,7 @@ msgstr "过渡已存在!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
-msgstr "添加转换"
+msgstr "添加过渡"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4752,7 +4766,7 @@ msgstr "节点已移除"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
-msgstr "转换已移除"
+msgstr "过渡已移除"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
@@ -4975,7 +4989,7 @@ msgstr "无法将响应保存到:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
-msgstr "写错误。"
+msgstr "写入错误。"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
@@ -5006,7 +5020,7 @@ msgid "Got:"
msgstr "获得:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr "SHA-256 哈希值校验失败"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5110,7 +5124,6 @@ msgid "Sort:"
msgstr "排序:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "分类:"
@@ -5178,7 +5191,7 @@ msgstr "烘焙光照贴图"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
-msgstr "选择光照贴图烘焙文件:"
+msgstr "选择光照贴图烘焙文件:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5831,7 +5844,7 @@ msgstr "发射色彩"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
-msgstr "CPUParticles"
+msgstr "CPU粒子"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -5845,11 +5858,11 @@ msgstr "从节点创建发射点"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
-msgstr "Flat 0"
+msgstr "平面 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
-msgstr "Flat 1"
+msgstr "平面 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
@@ -5913,7 +5926,7 @@ msgstr "鼠标右键添加点"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr "烘培 GI 探针"
+msgstr "烘焙 GI 探针"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
@@ -6009,7 +6022,7 @@ msgstr "网格没有可用来创建轮廓的表面!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr "Mesh 原始类型不是 PRIMITIVE_TRIANGLES!"
+msgstr "网格的原始类型不是 PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -6173,7 +6186,7 @@ msgstr "表面的源无效(路径无效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr "表面的源无效(无几何)。"
+msgstr "表面的源无效(无几何体)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
@@ -6213,7 +6226,7 @@ msgstr "Y 轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
-msgstr "Z轴"
+msgstr "Z 轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
@@ -6259,7 +6272,7 @@ msgstr "只可设为指向 ParticlesMaterial 处理材料"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
-msgstr "转换为CPUParticles2D"
+msgstr "转换为 CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6288,7 +6301,7 @@ msgstr "“%s” 不包含面几何体。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
-msgstr "创建发射器 (Emitter)"
+msgstr "创建发射器"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
@@ -6905,6 +6918,14 @@ msgstr "关闭文档"
msgid "Run"
msgstr "运行"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "搜索"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "单步进入"
@@ -7050,8 +7071,8 @@ msgstr "断点"
msgid "Go To"
msgstr "转到"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "剪切"
@@ -9903,9 +9924,8 @@ msgid "Projects"
msgstr "项目"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "检索镜像,请等待..."
+msgstr "正在加载,请稍候..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10273,6 +10293,10 @@ msgstr "自动加载"
msgid "Plugins"
msgstr "插件"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "默认导入设置"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "预设..."
@@ -10520,6 +10544,14 @@ msgid "Instance Child Scene"
msgstr "实例化子场景"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "不能将根节点粘贴进相同场景。"
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "粘贴节点"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "分离脚本"
@@ -10642,6 +10674,10 @@ msgid "Attach Script"
msgstr "添加脚本"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "剪切节点"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "移除节点"
@@ -11478,7 +11514,7 @@ msgstr "内部异常堆栈追朔结束"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr "烘焙导航网"
+msgstr "烘焙导航网格"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -12253,6 +12289,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空的 CollisionPolygon2D 不起任何碰撞检测作用。"
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr "多边形无效。“Solids”构建模式需要至少三个点。"
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr "多边形无效。“Segments”构建模式需要至少两个点。"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12539,11 +12583,6 @@ msgstr ""
"GLES2 视频驱动程序不支持 GIProbes。\n"
"请改用 BakedLightmap。"
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera 已废弃,将在 Godot 4.0 中删除。"
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "角度宽于 90 度的 SpotLight 无法投射出阴影。"
@@ -12868,6 +12907,10 @@ msgstr "变量只能在顶点函数中指定。"
msgid "Constants cannot be modified."
msgstr "不允许修改常量。"
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera 已废弃,将在 Godot 4.0 中删除。"
+
#~ msgid "No"
#~ msgstr "否"
@@ -14515,9 +14558,6 @@ msgstr "不允许修改常量。"
#~ msgid "Use Default Light"
#~ msgstr "使用默认光照"
-#~ msgid "Use Default sRGB"
-#~ msgstr "使用默认sRGB"
-
#~ msgid "Default Light Normal:"
#~ msgstr "默认光照法线:"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index c3fbf65005..030f678592 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -682,7 +682,7 @@ msgstr "選擇模式"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "複製"
@@ -1922,8 +1922,8 @@ msgid "Open a File or Directory"
msgstr "選擇資料夾/檔案"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "儲存"
@@ -2598,8 +2598,9 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
+#, fuzzy
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "載入字形出現錯誤"
#: editor/editor_node.cpp
#, fuzzy
@@ -3029,14 +3030,6 @@ msgid "Help"
msgstr "幫助"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "搜尋"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Online Docs"
@@ -3432,7 +3425,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "貼上"
@@ -3771,6 +3764,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "狀態:導入檔案失敗。請修正檔案並再手動導入。"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move/rename resources root."
msgstr "不能移動/重新命名 resources root."
@@ -4180,6 +4178,25 @@ msgstr ""
msgid "Saving..."
msgstr "儲存中..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "選擇模式"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "導入"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "預設"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5206,7 +5223,7 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5320,7 +5337,6 @@ msgid "Sort:"
msgstr "排序:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "分類:"
@@ -7180,6 +7196,14 @@ msgstr "關閉場景"
msgid "Run"
msgstr "運行"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "搜尋"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -7335,8 +7359,8 @@ msgstr "刪除"
msgid "Go To"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "剪下"
@@ -10642,6 +10666,11 @@ msgstr ""
msgid "Plugins"
msgstr "插件"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "預設"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10900,6 +10929,15 @@ msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Paste Node(s)"
+msgstr "貼上"
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "腳本"
@@ -11034,6 +11072,11 @@ msgid "Attach Script"
msgstr "腳本"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Cut Node(s)"
+msgstr "貼上"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -12720,6 +12763,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12977,11 +13028,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13466,10 +13512,6 @@ msgstr ""
#~ msgstr "新增資料夾"
#, fuzzy
-#~ msgid "Custom Node"
-#~ msgstr "貼上"
-
-#, fuzzy
#~ msgid "Invalid Path"
#~ msgstr "有效的路徑"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index c6241b6ffe..2c60984b36 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -29,7 +29,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-07 05:50+0000\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
"Last-Translator: BinotaLIU <me@binota.org>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
@@ -38,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -659,7 +659,7 @@ msgstr "選擇軌道以複製"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "複製"
@@ -1851,8 +1851,8 @@ msgid "Open a File or Directory"
msgstr "開啟檔案或資料夾"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"
@@ -2505,8 +2505,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "無法在「%s」上啟用擴充功能,解析組態設定失敗。"
#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr "無法在擴充功能「res://addons/%s」中無法找到腳本欄位。"
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr "無法在擴充功能「r%s」中找到腳本欄位。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2917,14 +2917,6 @@ msgid "Help"
msgstr "說明"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr "搜尋"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "線上說明文件"
@@ -3086,13 +3078,12 @@ msgid "Open & Run a Script"
msgstr "開啟並執行腳本"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"磁碟中的下列檔案已更新。\n"
-"請選擇於執行之操作:"
+"要執行什麼操作?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3311,7 +3302,7 @@ msgstr "獨立化"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "貼上"
@@ -3619,6 +3610,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "狀態:檔案匯入失敗。請修正檔案並手動重新匯入。"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "無法移動或重新命名根資源。"
@@ -4003,6 +3999,22 @@ msgstr "是否有在 `post_import()` 方法內回傳繼承 Node 之物件?"
msgid "Saving..."
msgstr "正在保存..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "選擇匯入程式"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "匯入程式:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "重設為預設"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d 個檔案"
@@ -4958,7 +4970,7 @@ msgid "Got:"
msgstr "獲得:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed sha256 hash check"
+msgid "Failed SHA-256 hash check"
msgstr "SHA-256 雜湊檢查失敗"
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -5062,7 +5074,6 @@ msgid "Sort:"
msgstr "排序:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "分類:"
@@ -6858,6 +6869,14 @@ msgstr "關閉說明文件"
msgid "Run"
msgstr "執行"
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr "搜尋"
+
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "逐步執行"
@@ -7003,8 +7022,8 @@ msgstr "中斷點"
msgid "Go To"
msgstr "跳至"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "剪下"
@@ -9857,9 +9876,8 @@ msgid "Projects"
msgstr "專案"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "正在取得鏡像,請稍後..."
+msgstr "載入中,請稍後..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10226,6 +10244,10 @@ msgstr "Autoload"
msgid "Plugins"
msgstr "外掛"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "匯入預設"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "預設設定..."
@@ -10473,6 +10495,14 @@ msgid "Instance Child Scene"
msgstr "實體化子場景"
#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr "無法將跟節點貼到相同的場景中。"
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr "貼上節點"
+
+#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "取消附加腳本"
@@ -10595,6 +10625,10 @@ msgid "Attach Script"
msgstr "附加腳本"
#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr "剪下節點"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "移除節點"
@@ -12210,6 +12244,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空白的 CollisionPolygon2D 不會產生任何碰撞效果。"
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr "無效的多邊形。至少必須有三個點為「Solids」建構模式。"
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr "無效的多邊形。至少必須有 2 個點為「Segments」建構模式。"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12495,11 +12537,6 @@ msgstr ""
"GLES2 視訊驅動程式不支援 GIProbes。\n"
"請改為使用 BakedLightmap。"
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera 已停止維護,且將於 Godot 4.0 中移除。"
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "角度大於 90 度的 SpotLight 無法投射出陰影。"
@@ -12825,6 +12862,10 @@ msgstr "Varying 變數只可在頂點函式中指派。"
msgid "Constants cannot be modified."
msgstr "不可修改常數。"
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera 已停止維護,且將於 Godot 4.0 中移除。"
+
#~ msgid "No"
#~ msgstr "否"
diff --git a/main/main.cpp b/main/main.cpp
index 41f97b2e3b..aa925c508c 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -395,6 +395,8 @@ Error Main::test_setup() {
GLOBAL_DEF("debug/settings/crash_handler/message",
String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
+ translation_server = memnew(TranslationServer);
+
// From `Main::setup2()`.
preregister_module_types();
preregister_server_types();
@@ -402,6 +404,16 @@ Error Main::test_setup() {
register_core_singletons();
register_server_types();
+
+ translation_server->setup(); //register translations, load them, etc.
+ if (locale != "") {
+ translation_server->set_locale(locale);
+ }
+ translation_server->load_translations();
+ ResourceLoader::load_translation_remaps(); //load remaps for resources
+
+ ResourceLoader::load_path_remaps();
+
register_scene_types();
#ifdef TOOLS_ENABLED
@@ -441,6 +453,9 @@ void Main::test_cleanup() {
OS::get_singleton()->finalize();
+ if (translation_server) {
+ memdelete(translation_server);
+ }
if (globals) {
memdelete(globals);
}
@@ -514,7 +529,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
input_map = memnew(InputMap);
globals = memnew(ProjectSettings);
- register_core_settings(); //here globals is present
+ register_core_settings(); //here globals are present
translation_server = memnew(TranslationServer);
performance = memnew(Performance);
@@ -523,8 +538,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// Only flush stdout in debug builds by default, as spamming `print()` will
// decrease performance if this is enabled.
- GLOBAL_DEF("application/run/flush_stdout_on_print", false);
- GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true);
+ GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false);
+ GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true);
GLOBAL_DEF("debug/settings/crash_handler/message",
String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
@@ -1159,6 +1174,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
_print_line_enabled = false;
}
+ Logger::set_flush_stdout_on_print(ProjectSettings::get_singleton()->get("application/run/flush_stdout_on_print"));
+
OS::get_singleton()->set_cmdline(execpath, main_args);
GLOBAL_DEF("rendering/driver/driver_name", "Vulkan");
@@ -1500,7 +1517,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
input = memnew(Input);
- /* Iniitalize Display Server */
+ /* Initialize Display Server */
{
String rendering_driver; // temp broken
@@ -1530,12 +1547,12 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
display_server->screen_set_orientation(window_orientation);
}
- /* Initialize Pen Table Driver */
+ /* Initialize Pen Tablet Driver */
{
GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", "");
- GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.windows", "");
- ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.windows", PROPERTY_HINT_ENUM, "wintab,winink"));
+ GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.Windows", "");
+ ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.Windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.Windows", PROPERTY_HINT_ENUM, "wintab,winink"));
}
if (tablet_driver == "") { // specified in project.godot
@@ -1645,7 +1662,13 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
}
}
- Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
+#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
+ const Color boot_bg_color =
+ GLOBAL_DEF("application/boot_splash/bg_color",
+ (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
+#else
+ const Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
+#endif
if (boot_logo.is_valid()) {
RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale,
boot_logo_filter);
@@ -1727,6 +1750,19 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
register_scene_types();
+#ifdef TOOLS_ENABLED
+ ClassDB::set_current_api(ClassDB::API_EDITOR);
+ EditorNode::register_editor_types();
+
+ ClassDB::set_current_api(ClassDB::API_CORE);
+
+#endif
+
+ MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts");
+
+ register_platform_apis();
+ register_module_types();
+
GLOBAL_DEF("display/mouse_cursor/custom_image", String());
GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2());
GLOBAL_DEF("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
@@ -1743,18 +1779,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot);
}
}
-#ifdef TOOLS_ENABLED
- ClassDB::set_current_api(ClassDB::API_EDITOR);
- EditorNode::register_editor_types();
-
- ClassDB::set_current_api(ClassDB::API_CORE);
-
-#endif
-
- MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts");
-
- register_platform_apis();
- register_module_types();
camera_server = CameraServer::create();
@@ -1778,7 +1802,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
if (!project_manager) {
// If not running the project manager, and now that the engine is
// able to load resources, load the global shader variables.
- // If running on editor, dont load the textures because the editor
+ // If running on editor, don't load the textures because the editor
// may want to import them first. Editor will reload those later.
rendering_server->global_variables_load_settings(!editor);
}
@@ -1786,7 +1810,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
_start_success = true;
locale = String();
- ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point
+ ClassDB::set_current_api(ClassDB::API_NONE); //no more APIs are registered at this point
print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE)));
print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
@@ -1977,7 +2001,7 @@ bool Main::start() {
if (check_only) {
if (!script_res->is_valid()) {
- OS::get_singleton()->set_exit_code(1);
+ OS::get_singleton()->set_exit_code(EXIT_FAILURE);
}
return false;
}
@@ -2561,8 +2585,10 @@ void Main::force_redraw() {
* so that the engine closes cleanly without leaking memory or crashing.
* The order matters as some of those steps are linked with each other.
*/
-void Main::cleanup() {
- ERR_FAIL_COND(!_start_success);
+void Main::cleanup(bool p_force) {
+ if (!p_force) {
+ ERR_FAIL_COND(!_start_success);
+ }
EngineDebugger::deinitialize();
@@ -2586,7 +2612,7 @@ void Main::cleanup() {
// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
RenderingServer::get_singleton()->sync();
- //clear global shader variables before scene and other graphics stuff is deinitialized.
+ //clear global shader variables before scene and other graphics stuff are deinitialized.
rendering_server->global_variables_clear();
#ifdef TOOLS_ENABLED
diff --git a/main/main.h b/main/main.h
index 9e606c188d..f4fff6b97e 100644
--- a/main/main.h
+++ b/main/main.h
@@ -59,7 +59,7 @@ public:
static bool is_iterating();
- static void cleanup();
+ static void cleanup(bool p_force = false);
};
// Test main override is for the testing behaviour.
diff --git a/main/main_builders.py b/main/main_builders.py
index aa91201c3e..c880bfa3c4 100644
--- a/main/main_builders.py
+++ b/main/main_builders.py
@@ -17,6 +17,7 @@ def make_splash(target, source, env):
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_H\n")
g.write("#define BOOT_SPLASH_H\n")
+ # Use a neutral gray color to better fit various kinds of projects.
g.write("static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n")
g.write("static const unsigned char boot_splash_png[] = {\n")
for i in range(len(buf)):
@@ -36,7 +37,9 @@ def make_splash_editor(target, source, env):
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
g.write("#define BOOT_SPLASH_EDITOR_H\n")
- g.write("static const Color boot_splash_editor_bg_color = Color(0.14, 0.14, 0.14);\n")
+ # The editor splash background color is taken from the default editor theme's background color.
+ # This helps achieve a visually "smoother" transition between the splash screen and the editor.
+ g.write("static const Color boot_splash_editor_bg_color = Color(0.125, 0.145, 0.192);\n")
g.write("static const unsigned char boot_splash_editor_png[] = {\n")
for i in range(len(buf)):
g.write(str(buf[i]) + ",\n")
diff --git a/methods.py b/methods.py
index 45cfe00959..6f1e7a7279 100644
--- a/methods.py
+++ b/methods.py
@@ -6,9 +6,11 @@ from collections import OrderedDict
# We need to define our own `Action` method to control the verbosity of output
# and whenever we need to run those commands in a subprocess on some platforms.
-from SCons.Script import Action
from SCons import Node
+from SCons.Script import Action
+from SCons.Script import ARGUMENTS
from SCons.Script import Glob
+from SCons.Variables.BoolVariable import _text2bool
from platform_methods import run_in_subprocess
@@ -145,6 +147,17 @@ def parse_cg_file(fname, uniforms, sizes, conditionals):
fs.close()
+def get_cmdline_bool(option, default):
+ """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
+ and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
+ """
+ cmdline_val = ARGUMENTS.get(option)
+ if cmdline_val is not None:
+ return _text2bool(cmdline_val)
+ else:
+ return default
+
+
def detect_modules(search_path, recursive=False):
"""Detects and collects a list of C++ modules at specified path
@@ -321,7 +334,7 @@ def use_windows_spawn_fix(self, platform=None):
# On Windows, due to the limited command line length, when creating a static library
# from a very high number of objects SCons will invoke "ar" once per object file;
# that makes object files with same names to be overwritten so the last wins and
- # the library looses symbols defined by overwritten objects.
+ # the library loses symbols defined by overwritten objects.
# By enabling quick append instead of the default mode (replacing), libraries will
# got built correctly regardless the invocation strategy.
# Furthermore, since SCons will rebuild the library from scratch when an object file
@@ -465,7 +478,7 @@ def detect_visual_c_compiler_version(tools_env):
# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
# the proper vc version that will be called
- # There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
+ # There is no flag to give to visual c compilers to set the architecture, i.e. scons bits argument (32,64,ARM etc)
# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
@@ -620,7 +633,7 @@ def generate_vs_project(env, num_jobs):
'call "' + batch_file + '" !plat!',
]
- # windows allows us to have spaces in paths, so we need
+ # Windows allows us to have spaces in paths, so we need
# to double quote off the directory. However, the path ends
# in a backslash, so we need to remove this, lest it escape the
# last double quote off, confusing MSBuild
@@ -633,6 +646,9 @@ def generate_vs_project(env, num_jobs):
"-j%s" % num_jobs,
]
+ if env["tests"]:
+ common_build_postfix.append("tests=yes")
+
if env["custom_modules"]:
common_build_postfix.append("custom_modules=%s" % env["custom_modules"])
@@ -645,6 +661,8 @@ def generate_vs_project(env, num_jobs):
add_to_vs_project(env, env.modules_sources)
add_to_vs_project(env, env.scene_sources)
add_to_vs_project(env, env.servers_sources)
+ if env["tests"]:
+ add_to_vs_project(env, env.tests_sources)
add_to_vs_project(env, env.editor_sources)
for header in glob_recursive("**/*.h"):
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index b4a8c69cc6..4785f54973 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -1,12 +1,30 @@
<!DOCTYPE html>
-<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
+<html xmlns="http://www.w3.org/1999/xhtml" lang="en">
<head>
- <meta charset='utf-8' />
- <meta name='viewport' content='width=device-width, user-scalable=no' />
- <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
- <title>Godot Engine Web Editor ($GODOT_VERSION)</title>
- <style type='text/css'>
-
+ <meta charset="utf-8" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
+ <meta name="author" content="Godot Engine" />
+ <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
+ <meta name="mobile-web-app-capable" content="yes" />
+ <meta name="apple-mobile-web-app-capable" content="yes" />
+ <meta name="application-name" content="Godot" />
+ <meta name="apple-mobile-web-app-title" content="Godot" />
+ <meta name="theme-color" content="#478cbf" />
+ <meta name="msapplication-navbutton-color" content="#478cbf" />
+ <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
+ <meta name="msapplication-starturl" content="/latest" />
+ <meta property="og:site_name" content="Godot Engine Web Editor" />
+ <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
+ <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
+ <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
+ <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
+ <meta property="og:type" content="website" />
+ <meta name="twitter:card" content="summary" />
+ <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
+ <link rel="apple-touch-icon" type="image/png" href="favicon.png" />
+ <link rel="manifest" href="manifest.json" />
+ <title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
+ <style>
*:focus {
/* More visible outline for better keyboard navigation. */
outline: 0.125rem solid hsl(220, 100%, 62.5%);
@@ -40,13 +58,30 @@
filter: brightness(82.5%);
}
+ #tabs-buttons {
+ /* Match the default background color of the editor window for a seamless appearance. */
+ background-color: #202531;
+ }
+
+ #tab-game {
+ /* Use a pure black background to better distinguish the running project */
+ /* from the editor window, and to use a more neutral background color (no tint). */
+ background-color: black;
+ /* Make the background span the entire page height. */
+ min-height: 100vh;
+ }
+
#canvas, #gameCanvas {
display: block;
margin: 0;
color: white;
}
- #canvas:focus, #gameCanvas:focus {
+ /* Don't show distracting focus outlines for the main tabs' contents. */
+ #tab-editor canvas:focus,
+ #tab-game canvas:focus,
+ #canvas:focus,
+ #gameCanvas:focus {
outline: none;
}
@@ -178,8 +213,8 @@
<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
<button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
</div>
- <div id='tabs'>
- <div id='tab-loader'>
+ <div id="tabs">
+ <div id="tab-loader">
<div style="color: #e0e0e0;" id="persistence">
<label for="videoMode" style="display: none;">Select video driver:</label><br />
<select id="videoMode" style="display: none;">
@@ -187,39 +222,41 @@
<option value="GLES3">WebGL 2</option>
</select>
<br />
- <img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
+ <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
<br />
- $GODOT_VERSION
+ @GODOT_VERSION@
<br />
<a href="releases/">Need an old version?</a>
<br />
<br />
<br />
- <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" id="files" name="files" style="margin-bottom: 1rem"/>
+ <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>
<br />
<a href="demo.zip">(Try this for example)</a>
<br />
<br />
- <button id="startButton" class="btn" style="margin-bottom: 4rem">Start Godot editor</button>
+ <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
+ <br />
+ <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
<br />
- <button class="btn" onclick="clearPersistence()">Clear persistent data</button>
+ <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
</div>
</div>
- <div id='tab-editor' style="display: none;">
- <canvas id='editor-canvas' tabindex="1">
+ <div id="tab-editor" style="display: none;">
+ <canvas id="editor-canvas" tabindex="1">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
</div>
- <div id='tab-game' style="display: none;">
- <canvas id='game-canvas' tabindex="2">
+ <div id="tab-game" style="display: none;">
+ <canvas id="game-canvas" tabindex="2">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
</div>
- <div id='tab-status' style="display: none;">
- <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
- <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
+ <div id="tab-status" style="display: none;">
+ <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div>
+ <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
<div></div>
<div></div>
<div></div>
@@ -229,12 +266,18 @@
<div></div>
<div></div>
</div>
- <div id='status-notice' class='godot' style='display: none;'></div>
+ <div id="status-notice" class="godot" style="display: none;"></div>
</div>
</div>
-
- <script type='text/javascript' src='godot.tools.js'></script>
- <script type='text/javascript'>//<![CDATA[
+ <script>
+ window.addEventListener("load", () => {
+ if ("serviceWorker" in navigator) {
+ navigator.serviceWorker.register("service.worker.js");
+ }
+ });
+ </script>
+ <script src="godot.tools.js"></script>
+ <script>//<![CDATA[
var editor = null;
var game = null;
@@ -258,7 +301,7 @@
});
}
- if (!window.confirm("Are you sure you want to delete all the locally stored files?")) {
+ if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {
return;
}
Promise.all([
@@ -468,7 +511,7 @@
showTab('loader');
setLoaderEnabled(true);
};
- editor.start({'args': args});
+ editor.start({'args': args, 'persistentDrops': is_project_manager});
});
}, 0);
OnEditorExit = null;
@@ -529,7 +572,7 @@
//selectVideoMode();
showTab('editor');
setLoaderEnabled(false);
- editor.start({'args': ['--video-driver', video_driver]}).then(function() {
+ editor.start({'args': ['--project-manager', '--video-driver', video_driver], 'persistentDrops': true}).then(function() {
setStatusMode('hidden');
initializing = false;
});
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html
index 08912ba860..abc0479739 100644
--- a/misc/dist/html/full-size.html
+++ b/misc/dist/html/full-size.html
@@ -142,7 +142,6 @@ $GODOT_HEAD_INCLUDE
(function() {
const INDETERMINATE_STATUS_STEP_MS = 100;
- var canvas = document.getElementById('canvas');
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
@@ -150,9 +149,6 @@ $GODOT_HEAD_INCLUDE
var initializing = true;
var statusMode = 'hidden';
- var lastWidth = 0;
- var lastHeight = 0;
- var lastScale = 0;
var animationCallbacks = [];
function animate(time) {
diff --git a/misc/dist/html/manifest.json b/misc/dist/html/manifest.json
new file mode 100644
index 0000000000..0ca27b3742
--- /dev/null
+++ b/misc/dist/html/manifest.json
@@ -0,0 +1,18 @@
+{
+ "name": "Godot Engine Web Editor",
+ "short_name": "Godot",
+ "description": "Multi-platform 2D and 3D game engine with a feature-rich editor (Web edition)",
+ "lang": "en",
+ "start_url": "./godot.tools.html",
+ "display": "standalone",
+ "orientation": "landscape",
+ "theme_color": "#478cbf",
+ "icons": [
+ {
+ "src": "favicon.png",
+ "sizes": "256x256",
+ "type": "image/png"
+ }
+ ],
+ "background_color": "#333b4f"
+}
diff --git a/misc/dist/html/offline.html b/misc/dist/html/offline.html
new file mode 100644
index 0000000000..000c21b4d3
--- /dev/null
+++ b/misc/dist/html/offline.html
@@ -0,0 +1,42 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="utf-8" />
+ <meta http-equiv="X-UA-Compatible" content="IE=edge" />
+ <meta name="viewport" content="width=device-width, initial-scale=1" />
+ <title>You are offline</title>
+ <style>
+ html {
+ background-color: #333b4f;
+ color: #e0e0e0;
+ }
+
+ body {
+ font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
+ margin: 2rem;
+ }
+
+ p {
+ margin-block: 1rem;
+ }
+
+ button {
+ display: block;
+ padding: 1rem 2rem;
+ margin: 3rem auto 0;
+ }
+ </style>
+</head>
+<body>
+ <h1>You are offline</h1>
+ <p>This application requires an Internet connection to run for the first time.</p>
+ <p>Press the button below to try reloading:</p>
+ <button type="button">Reload</button>
+
+ <script>
+ document.querySelector("button").addEventListener("click", () => {
+ window.location.reload();
+ });
+ </script>
+</body>
+</html>
diff --git a/misc/dist/html/service-worker.js b/misc/dist/html/service-worker.js
new file mode 100644
index 0000000000..d4eaed2b17
--- /dev/null
+++ b/misc/dist/html/service-worker.js
@@ -0,0 +1,84 @@
+// This service worker is required to expose an exported Godot project as a
+// Progressive Web App. It provides an offline fallback page telling the user
+// that they need an Internet conneciton to run the project if desired.
+// Incrementing CACHE_VERSION will kick off the install event and force
+// previously cached resources to be updated from the network.
+const CACHE_VERSION = "@GODOT_VERSION@";
+const CACHE_NAME = "@GODOT_NAME@-cache";
+const OFFLINE_URL = "offline.html";
+// Files that will be cached on load.
+const CACHED_FILES = [
+ "godot.tools.html",
+ "offline.html",
+ "godot.tools.js",
+ "godot.tools.worker.js",
+ "godot.tools.audio.worklet.js",
+ "logo.svg",
+ "favicon.png",
+];
+
+// Files that we might not want the user to preload, and will only be cached on first load.
+const CACHABLE_FILES = [
+ "godot.tools.wasm",
+];
+const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
+
+self.addEventListener("install", (event) => {
+ event.waitUntil(async function () {
+ const cache = await caches.open(CACHE_NAME);
+ // Clear old cache (including optionals).
+ await Promise.all(FULL_CACHE.map(path => cache.delete(path)));
+ // Insert new one.
+ const done = await cache.addAll(CACHED_FILES);
+ return done;
+ }());
+});
+
+self.addEventListener("activate", (event) => {
+ event.waitUntil(async function () {
+ if ("navigationPreload" in self.registration) {
+ await self.registration.navigationPreload.enable();
+ }
+ }());
+ // Tell the active service worker to take control of the page immediately.
+ self.clients.claim();
+});
+
+self.addEventListener("fetch", (event) => {
+ const isNavigate = event.request.mode === "navigate";
+ const url = event.request.url || "";
+ const referrer = event.request.referrer || "";
+ const base = referrer.slice(0, referrer.lastIndexOf("/") + 1);
+ const local = url.startsWith(base) ? url.replace(base, "") : "";
+ const isCachable = FULL_CACHE.some(v => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0]));
+ if (isNavigate || isCachable) {
+ event.respondWith(async function () {
+ try {
+ // Use the preloaded response, if it's there
+ let request = event.request.clone();
+ let response = await event.preloadResponse;
+ if (!response) {
+ // Or, go over network.
+ response = await fetch(event.request);
+ }
+ if (isCachable) {
+ // Update the cache
+ const cache = await caches.open(CACHE_NAME);
+ cache.put(request, response.clone());
+ }
+ return response;
+ } catch (error) {
+ const cache = await caches.open(CACHE_NAME);
+ if (event.request.mode === "navigate") {
+ // Check if we have full cache.
+ const cached = await Promise.all(FULL_CACHE.map(name => cache.match(name)));
+ const missing = cached.some(v => v === undefined);
+ const cachedResponse = missing ? await caches.match(OFFLINE_URL) : await caches.match(CACHED_FILES[0]);
+ return cachedResponse;
+ }
+ const cachedResponse = await caches.match(event.request);
+ return cachedResponse;
+ }
+ }());
+ }
+});
diff --git a/misc/dist/linux/org.godotengine.Godot.xml b/misc/dist/linux/org.godotengine.Godot.xml
new file mode 100644
index 0000000000..2f647f71a6
--- /dev/null
+++ b/misc/dist/linux/org.godotengine.Godot.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
+ <mime-type type="application/x-godot-project">
+ <comment>Godot Engine project</comment>
+ <icon name="x-godot-project" />
+ <glob pattern="*.godot"/>
+ </mime-type>
+
+ <mime-type type="application/x-godot-resource">
+ <comment>Godot Engine resource</comment>
+ <icon name="x-godot-resource" />
+ <glob pattern="*.res"/>
+ <glob pattern="*.tres"/>
+ </mime-type>
+
+ <mime-type type="application/x-godot-scene">
+ <comment>Godot Engine scene</comment>
+ <icon name="x-godot-scene" />
+ <glob pattern="*.scn"/>
+ <glob pattern="*.tscn"/>
+ <glob pattern="*.escn"/>
+ </mime-type>
+
+ <mime-type type="application/x-gdscript">
+ <comment>GDScript script</comment>
+ <icon name="x-gdscript" />
+ <glob pattern="*.gd"/>
+ </mime-type>
+</mime-info>
diff --git a/misc/dist/linux/x-godot-project.xml b/misc/dist/linux/x-godot-project.xml
deleted file mode 100644
index 9f28bab2ae..0000000000
--- a/misc/dist/linux/x-godot-project.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0"?>
-<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
- <mime-type type="application/x-godot-project">
- <comment>Godot Engine project</comment>
- <icon name="godot" />
- <glob pattern="*.godot" weight="100" />
- </mime-type>
-</mime-info>
diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format
index 1cbc576565..7c6e5fcb42 100755
--- a/misc/hooks/pre-commit-clang-format
+++ b/misc/hooks/pre-commit-clang-format
@@ -103,7 +103,7 @@ CLANG_FORMAT_VERSION="$(clang-format --version | cut -d' ' -f3)"
CLANG_FORMAT_MAJOR="$(echo "$CLANG_FORMAT_VERSION" | cut -d'.' -f1)"
if [ "$CLANG_FORMAT_MAJOR" != "$RECOMMENDED_CLANG_FORMAT_MAJOR" ]; then
- echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected $CLANG_FORMAT_MAJOR.x.x)."
+ echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected $RECOMMENDED_CLANG_FORMAT_MAJOR.x.x)."
echo " Consider upgrading or downgrading clang-format as formatting may not be applied correctly."
fi
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 26e9f5a044..93642f2d5c 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -433,12 +433,6 @@ void BulletPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) {
area->set_ray_pickable(p_enable);
}
-bool BulletPhysicsServer3D::area_is_ray_pickable(RID p_area) const {
- AreaBullet *area = area_owner.getornull(p_area);
- ERR_FAIL_COND_V(!area, false);
- return area->is_ray_pickable();
-}
-
RID BulletPhysicsServer3D::body_create(BodyMode p_mode, bool p_init_sleeping) {
RigidBodyBullet *body = bulletnew(RigidBodyBullet);
body->set_mode(p_mode);
@@ -461,7 +455,7 @@ void BulletPhysicsServer3D::body_set_space(RID p_body, RID p_space) {
}
if (body->get_space() == space) {
- return; //pointles
+ return; //pointless
}
body->set_space(space);
@@ -617,11 +611,11 @@ uint32_t BulletPhysicsServer3D::body_get_collision_mask(RID p_body) const {
}
void BulletPhysicsServer3D::body_set_user_flags(RID p_body, uint32_t p_flags) {
- // This function si not currently supported
+ // This function is not currently supported
}
uint32_t BulletPhysicsServer3D::body_get_user_flags(RID p_body) const {
- // This function si not currently supported
+ // This function is not currently supported
return 0;
}
@@ -842,12 +836,6 @@ void BulletPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) {
body->set_ray_pickable(p_enable);
}
-bool BulletPhysicsServer3D::body_is_ray_pickable(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, false);
- return body->is_ray_pickable();
-}
-
PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_body) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, nullptr);
@@ -880,7 +868,7 @@ RID BulletPhysicsServer3D::soft_body_create(bool p_init_sleeping) {
CreateThenReturnRID(soft_body_owner, body);
}
-void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) {
+void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -898,7 +886,7 @@ void BulletPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) {
}
if (body->get_space() == space) {
- return; //pointles
+ return; //pointless
}
body->set_space(space);
@@ -922,6 +910,13 @@ void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, const REF &p_mesh) {
body->set_soft_mesh(p_mesh);
}
+AABB BulletPhysicsServer::soft_body_get_bounds(RID p_body) const {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, AABB());
+
+ return body->get_bounds();
+}
+
void BulletPhysicsServer3D::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -1002,34 +997,19 @@ void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform
body->set_soft_transform(p_transform);
}
-Vector3 BulletPhysicsServer3D::soft_body_get_vertex_position(RID p_body, int vertex_index) const {
- const SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- Vector3 pos;
- ERR_FAIL_COND_V(!body, pos);
-
- body->get_node_position(vertex_index, pos);
- return pos;
-}
-
void BulletPhysicsServer3D::soft_body_set_ray_pickable(RID p_body, bool p_enable) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_ray_pickable(p_enable);
}
-bool BulletPhysicsServer3D::soft_body_is_ray_pickable(RID p_body) const {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, false);
- return body->is_ray_pickable();
-}
-
void BulletPhysicsServer3D::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_simulation_precision(p_simulation_precision);
}
-int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) {
+int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_simulation_precision();
@@ -1041,13 +1021,13 @@ void BulletPhysicsServer3D::soft_body_set_total_mass(RID p_body, real_t p_total_
body->set_total_mass(p_total_mass);
}
-real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_total_mass();
}
-void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) {
+void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_linear_stiffness(p_stiffness);
@@ -1059,61 +1039,25 @@ real_t BulletPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) {
return body->get_linear_stiffness();
}
-void BulletPhysicsServer3D::soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
- body->set_angular_stiffness(p_stiffness);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_angular_stiffness(RID p_body) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_angular_stiffness();
-}
-
-void BulletPhysicsServer3D::soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
- body->set_volume_stiffness(p_stiffness);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_volume_stiffness(RID p_body) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_volume_stiffness();
-}
-
void BulletPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_pressure_coefficient(p_pressure_coefficient);
}
-real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_pressure_coefficient();
}
-void BulletPhysicsServer3D::soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
- return body->set_pose_matching_coefficient(p_pose_matching_coefficient);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_pose_matching_coefficient(RID p_body) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_pose_matching_coefficient();
-}
-
void BulletPhysicsServer3D::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_damping_coefficient(p_damping_coefficient);
}
-real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_damping_coefficient();
@@ -1125,7 +1069,7 @@ void BulletPhysicsServer3D::soft_body_set_drag_coefficient(RID p_body, real_t p_
body->set_drag_coefficient(p_drag_coefficient);
}
-real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_drag_coefficient();
@@ -1137,7 +1081,7 @@ void BulletPhysicsServer3D::soft_body_move_point(RID p_body, int p_point_index,
body->set_node_position(p_point_index, p_global_position);
}
-Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) {
+Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, Vector3(0., 0., 0.));
Vector3 pos;
@@ -1145,14 +1089,6 @@ Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, i
return pos;
}
-Vector3 BulletPhysicsServer3D::soft_body_get_point_offset(RID p_body, int p_point_index) const {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, Vector3());
- Vector3 res;
- body->get_node_offset(p_point_index, res);
- return res;
-}
-
void BulletPhysicsServer3D::soft_body_remove_all_pinned_points(RID p_body) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -1165,7 +1101,7 @@ void BulletPhysicsServer3D::soft_body_pin_point(RID p_body, int p_point_index, b
body->set_node_mass(p_point_index, p_pin ? 0 : 1);
}
-bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) {
+bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_node_mass(p_point_index);
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 97b719ae8e..856ff74963 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -163,7 +163,6 @@ public:
virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override;
virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override;
virtual void area_set_ray_pickable(RID p_area, bool p_enable) override;
- virtual bool area_is_ray_pickable(RID p_area) const override;
/* RIGID BODY API */
@@ -250,7 +249,6 @@ public:
virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) override;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;
- virtual bool body_is_ray_pickable(RID p_body) const override;
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;
@@ -262,13 +260,15 @@ public:
virtual RID soft_body_create(bool p_init_sleeping = false) override;
- virtual void soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) override;
+ virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) override;
virtual void soft_body_set_space(RID p_body, RID p_space) override;
virtual RID soft_body_get_space(RID p_body) const override;
virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override;
+ virtual AABB soft_body_get_bounds(RID p_body) const override;
+
virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override;
virtual uint32_t soft_body_get_collision_layer(RID p_body) const override;
@@ -284,46 +284,33 @@ public:
/// Special function. This function has bad performance
virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override;
- virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const override;
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override;
- virtual bool soft_body_is_ray_pickable(RID p_body) const override;
virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override;
- virtual int soft_body_get_simulation_precision(RID p_body) override;
+ virtual int soft_body_get_simulation_precision(RID p_body) const override;
virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override;
- virtual real_t soft_body_get_total_mass(RID p_body) override;
+ virtual real_t soft_body_get_total_mass(RID p_body) const override;
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override;
- virtual real_t soft_body_get_linear_stiffness(RID p_body) override;
-
- virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) override;
- virtual real_t soft_body_get_angular_stiffness(RID p_body) override;
-
- virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) override;
- virtual real_t soft_body_get_volume_stiffness(RID p_body) override;
+ virtual real_t soft_body_get_linear_stiffness(RID p_body) const override;
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override;
- virtual real_t soft_body_get_pressure_coefficient(RID p_body) override;
-
- virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) override;
- virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) override;
+ virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override;
virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override;
- virtual real_t soft_body_get_damping_coefficient(RID p_body) override;
+ virtual real_t soft_body_get_damping_coefficient(RID p_body) const override;
virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override;
- virtual real_t soft_body_get_drag_coefficient(RID p_body) override;
+ virtual real_t soft_body_get_drag_coefficient(RID p_body) const override;
virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override;
- virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) override;
-
- virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const override;
+ virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override;
virtual void soft_body_remove_all_pinned_points(RID p_body) override;
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override;
- virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) override;
+ virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override;
/* JOINT API */
diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp
index 7b21e4e4b2..19d4816372 100644
--- a/modules/bullet/bullet_types_converter.cpp
+++ b/modules/bullet/bullet_types_converter.cpp
@@ -116,7 +116,7 @@ void UNSCALE_BT_BASIS(btTransform &scaledBasis) {
}
} else { // Column 1 scale not fuzzy zero.
if (column2.fuzzyZero()) {
- // Create two vectors othogonal to column 1.
+ // Create two vectors orthogonal to column 1.
// Ensure that a default basis is created if column 1 = <0, 1, 0>
column0 = btVector3(column1[1], -column1[0], 0);
column2 = column0.cross(column1);
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index bce8ec8076..d9f5beb5a1 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -148,6 +148,9 @@ void CollisionObjectBullet::add_collision_exception(const CollisionObjectBullet
void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
exceptions.erase(p_ignoreCollisionObject->get_self());
+ if (!bt_collision_object) {
+ return;
+ }
bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, false);
if (space) {
space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
@@ -155,11 +158,14 @@ void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBull
}
bool CollisionObjectBullet::has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const {
- return !bt_collision_object->checkCollideWith(p_otherCollisionObject->bt_collision_object);
+ return exceptions.has(p_otherCollisionObject->get_self());
}
void CollisionObjectBullet::set_collision_enabled(bool p_enabled) {
collisionsEnabled = p_enabled;
+ if (!bt_collision_object) {
+ return;
+ }
if (collisionsEnabled) {
bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() & (~btCollisionObject::CF_NO_CONTACT_RESPONSE));
} else {
diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp
index 5d1e4d34d8..423166c408 100644
--- a/modules/bullet/godot_collision_dispatcher.cpp
+++ b/modules/bullet/godot_collision_dispatcher.cpp
@@ -43,7 +43,7 @@ GodotCollisionDispatcher::GodotCollisionDispatcher(btCollisionConfiguration *col
bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObject *body1) {
if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
- // Avoide area narrow phase
+ // Avoid area narrow phase
return false;
}
return btCollisionDispatcher::needsCollision(body0, body1);
@@ -51,7 +51,7 @@ bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, co
bool GodotCollisionDispatcher::needsResponse(const btCollisionObject *body0, const btCollisionObject *body1) {
if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
- // Avoide area narrow phase
+ // Avoid area narrow phase
return false;
}
return btCollisionDispatcher::needsResponse(body0, body1);
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index 15d625afeb..e92b6c189c 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -113,7 +113,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo
PhysicsDirectSpaceState3D::ShapeResult &result = m_results[count];
- result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
+ result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is an odd name but contains the compound shape ID
result.rid = gObj->get_self();
result.collider_id = gObj->get_instance_id();
result.collider = result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(result.collider_id);
@@ -176,7 +176,7 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0)
btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
if (convexResult.m_localShapeInfo) {
- m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
+ m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is an odd name but contains the compound shape ID
} else {
m_shapeId = 0;
}
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index a5093afe9d..433bff8c38 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -515,7 +515,7 @@ real_t RigidBodyBullet::get_param(PhysicsServer3D::BodyParameter p_param) const
}
void RigidBodyBullet::set_mode(PhysicsServer3D::BodyMode p_mode) {
- // This is necessary to block force_integration untile next move
+ // This is necessary to block force_integration until next move
can_integrate_forces = false;
destroy_kinematic_utilities();
// The mode change is relevant to its mass
@@ -725,7 +725,7 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
// 1 meter in one simulation frame
btBody->setCcdMotionThreshold(1e-7);
- /// Calculate using the rule writte below the CCD swept sphere radius
+ /// Calculate using the rule write below the CCD swept sphere radius
/// CCD works on an embedded sphere of radius, make sure this radius
/// is embedded inside the convex objects, preferably smaller:
/// for an object of dimensions 1 meter, try 0.2
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 82876ab77c..471b154813 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -375,11 +375,17 @@ ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() {
}
void ConcavePolygonShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
+ Dictionary d = p_data;
+ ERR_FAIL_COND(!d.has("faces"));
+
+ setup(d["faces"]);
}
Variant ConcavePolygonShapeBullet::get_data() const {
- return faces;
+ Dictionary d;
+ d["faces"] = faces;
+
+ return d;
}
PhysicsServer3D::ShapeType ConcavePolygonShapeBullet::get_type() const {
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index 91a1934e07..2c8727baf2 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -65,7 +65,7 @@ void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {}
void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {}
-void SoftBodyBullet::update_rendering_server(SoftBodyRenderingServerHandler *p_rendering_server_handler) {
+void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) {
if (!bt_soft_body) {
return;
}
@@ -141,6 +141,24 @@ void SoftBodyBullet::set_soft_transform(const Transform &p_transform) {
move_all_nodes(p_transform);
}
+AABB SoftBodyBullet::get_bounds() const {
+ if (!bt_soft_body) {
+ return AABB();
+ }
+
+ btVector3 aabb_min;
+ btVector3 aabb_max;
+ bt_soft_body->getAabb(aabb_min, aabb_max);
+
+ btVector3 size(aabb_max - aabb_min);
+
+ AABB aabb;
+ B_TO_G(aabb_min, aabb.position);
+ B_TO_G(size, aabb.size);
+
+ return aabb;
+}
+
void SoftBodyBullet::move_all_nodes(const Transform &p_transform) {
if (!bt_soft_body) {
return;
@@ -169,25 +187,6 @@ void SoftBodyBullet::get_node_position(int p_node_index, Vector3 &r_position) co
}
}
-void SoftBodyBullet::get_node_offset(int p_node_index, Vector3 &r_offset) const {
- if (soft_mesh.is_null()) {
- return;
- }
-
- Array arrays = soft_mesh->surface_get_arrays(0);
- Vector<Vector3> vertices(arrays[RS::ARRAY_VERTEX]);
-
- if (0 <= p_node_index && vertices.size() > p_node_index) {
- r_offset = vertices[p_node_index];
- }
-}
-
-void SoftBodyBullet::get_node_offset(int p_node_index, btVector3 &r_offset) const {
- Vector3 off;
- get_node_offset(p_node_index, off);
- G_TO_B(off, r_offset);
-}
-
void SoftBodyBullet::set_node_mass(int node_index, btScalar p_mass) {
if (0 >= p_mass) {
pin_node(node_index);
@@ -259,20 +258,6 @@ void SoftBodyBullet::set_linear_stiffness(real_t p_val) {
}
}
-void SoftBodyBullet::set_angular_stiffness(real_t p_val) {
- angular_stiffness = p_val;
- if (bt_soft_body) {
- mat0->m_kAST = angular_stiffness;
- }
-}
-
-void SoftBodyBullet::set_volume_stiffness(real_t p_val) {
- volume_stiffness = p_val;
- if (bt_soft_body) {
- mat0->m_kVST = volume_stiffness;
- }
-}
-
void SoftBodyBullet::set_simulation_precision(int p_val) {
simulation_precision = p_val;
if (bt_soft_body) {
@@ -290,13 +275,6 @@ void SoftBodyBullet::set_pressure_coefficient(real_t p_val) {
}
}
-void SoftBodyBullet::set_pose_matching_coefficient(real_t p_val) {
- pose_matching_coefficient = p_val;
- if (bt_soft_body) {
- bt_soft_body->m_cfg.kMT = pose_matching_coefficient;
- }
-}
-
void SoftBodyBullet::set_damping_coefficient(real_t p_val) {
damping_coefficient = p_val;
if (bt_soft_body) {
@@ -336,7 +314,7 @@ void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector
Map<Vector3, int>::Element *e = unique_vertices.find(p_vertices_read[vs_vertex_index]);
int vertex_id;
if (e) {
- // Already rxisting
+ // Already existing
vertex_id = e->value();
} else {
// Create new one
@@ -409,8 +387,6 @@ void SoftBodyBullet::setup_soft_body() {
bt_soft_body->generateBendingConstraints(2, mat0);
mat0->m_kLST = linear_stiffness;
- mat0->m_kAST = angular_stiffness;
- mat0->m_kVST = volume_stiffness;
// Clusters allow to have Soft vs Soft collision but doesn't work well right now
@@ -430,7 +406,6 @@ void SoftBodyBullet::setup_soft_body() {
bt_soft_body->m_cfg.kDP = damping_coefficient;
bt_soft_body->m_cfg.kDG = drag_coefficient;
bt_soft_body->m_cfg.kPR = pressure_coefficient;
- bt_soft_body->m_cfg.kMT = pose_matching_coefficient;
bt_soft_body->setTotalMass(total_mass);
btSoftBodyHelpers::ReoptimizeLinkOrder(bt_soft_body);
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index 23f6fba9a6..87023b2517 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -55,6 +55,8 @@
@author AndreaCatania
*/
+class RenderingServerHandler;
+
class SoftBodyBullet : public CollisionObjectBullet {
private:
btSoftBody *bt_soft_body = nullptr;
@@ -67,10 +69,7 @@ private:
int simulation_precision = 5;
real_t total_mass = 1.;
real_t linear_stiffness = 0.5; // [0,1]
- real_t angular_stiffness = 0.5; // [0,1]
- real_t volume_stiffness = 0.5; // [0,1]
real_t pressure_coefficient = 0.; // [-inf,+inf]
- real_t pose_matching_coefficient = 0.; // [0,1]
real_t damping_coefficient = 0.01; // [0,1]
real_t drag_coefficient = 0.; // [0,1]
Vector<int> pinned_nodes;
@@ -99,7 +98,7 @@ public:
_FORCE_INLINE_ btSoftBody *get_bt_soft_body() const { return bt_soft_body; }
- void update_rendering_server(class SoftBodyRenderingServerHandler *p_rendering_server_handler);
+ void update_rendering_server(RenderingServerHandler *p_rendering_server_handler);
void set_soft_mesh(const Ref<Mesh> &p_mesh);
void destroy_soft_body();
@@ -107,14 +106,12 @@ public:
// Special function. This function has bad performance
void set_soft_transform(const Transform &p_transform);
+ AABB get_bounds() const;
+
void move_all_nodes(const Transform &p_transform);
void set_node_position(int node_index, const Vector3 &p_global_position);
void set_node_position(int node_index, const btVector3 &p_global_position);
void get_node_position(int node_index, Vector3 &r_position) const;
- // Heavy function, Please cache this info
- void get_node_offset(int node_index, Vector3 &r_offset) const;
- // Heavy function, Please cache this info
- void get_node_offset(int node_index, btVector3 &r_offset) const;
void set_node_mass(int node_index, btScalar p_mass);
btScalar get_node_mass(int node_index) const;
@@ -129,21 +126,12 @@ public:
void set_linear_stiffness(real_t p_val);
_FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; }
- void set_angular_stiffness(real_t p_val);
- _FORCE_INLINE_ real_t get_angular_stiffness() const { return angular_stiffness; }
-
- void set_volume_stiffness(real_t p_val);
- _FORCE_INLINE_ real_t get_volume_stiffness() const { return volume_stiffness; }
-
void set_simulation_precision(int p_val);
_FORCE_INLINE_ int get_simulation_precision() const { return simulation_precision; }
void set_pressure_coefficient(real_t p_val);
_FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; }
- void set_pose_matching_coefficient(real_t p_val);
- _FORCE_INLINE_ real_t get_pose_matching_coefficient() const { return pose_matching_coefficient; }
-
void set_damping_coefficient(real_t p_val);
_FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; }
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 7d337bc4d0..ceae3be8bc 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -81,7 +81,7 @@ int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, Shape
btResult.m_collisionFilterMask = p_collision_mask;
space->dynamicsWorld->contactTest(&collision_object_point, btResult);
- // The results is already populated by GodotAllConvexResultCallback
+ // The results are already populated by GodotAllConvexResultCallback
return btResult.m_count;
}
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index f0a2f17ba9..7387842259 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -931,7 +931,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
// Delete the old faces in reverse index order.
merge_faces_idx.sort();
- merge_faces_idx.invert();
+ merge_faces_idx.reverse();
for (int i = 0; i < merge_faces_idx.size(); ++i) {
faces.remove(merge_faces_idx[i]);
}
@@ -970,7 +970,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
continue;
}
- // Check if point is on an each edge.
+ // Check if point is on each edge.
for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) {
Vector2 edge_points[2] = {
face_points[face_edge_idx],
@@ -1076,7 +1076,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
break;
}
- // If opposite point is on the segemnt, add its index to segment indices too.
+ // If opposite point is on the segment, add its index to segment indices too.
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points);
if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) {
_add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx);
@@ -1137,7 +1137,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
}
}
- // Check if point is on an each edge.
+ // Check if point is on each edge.
bool on_edge = false;
for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) {
Vector2 edge_points[2] = {
@@ -1400,7 +1400,7 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
under_count++;
}
}
- // If all points under or over the plane, there is no intesection.
+ // If all points under or over the plane, there is no intersection.
if (over_count == 3 || under_count == 3) {
return;
}
@@ -1421,7 +1421,7 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
under_count++;
}
}
- // If all points under or over the plane, there is no intesection.
+ // If all points under or over the plane, there is no intersection.
if (over_count == 3 || under_count == 3) {
return;
}
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 40ba457e43..77be493be9 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -1160,7 +1160,7 @@ CSGBrush *CSGBox3D::_build_brush() {
materialsw[face] = material;
face++;
- //face 1
+ //face 2
facesw[face * 3 + 0] = face_points[2] * vertex_mul;
facesw[face * 3 + 1] = face_points[3] * vertex_mul;
facesw[face * 3 + 2] = face_points[0] * vertex_mul;
@@ -1679,7 +1679,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
Vector<Point2> final_polygon = polygon;
if (Triangulate::get_area(final_polygon) > 0) {
- final_polygon.invert();
+ final_polygon.reverse();
}
Vector<int> triangles = Geometry2D::triangulate_polygon(final_polygon);
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index 6c713fa1ce..c8f32ffde6 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -124,6 +124,22 @@
Configure the [CryptoKey] to use when [member use_dtls] is [code]true[/code]. Remember to also call [method set_dtls_certificate] to setup your [X509Certificate].
</description>
</method>
+ <method name="set_peer_timeout">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="timeout_limit" type="int">
+ </argument>
+ <argument index="2" name="timeout_min" type="int">
+ </argument>
+ <argument index="3" name="timeout_max" type="int">
+ </argument>
+ <description>
+ Sets the timeout parameters for a peer. The timeout parameters control how and when a peer will timeout from a failure to acknowledge reliable traffic. Timeout values are expressed in milliseconds.
+ The [code]timeout_limit[/code] is a factor that, multiplied by a value based on the avarage round trip time, will determine the timeout limit for a reliable packet. When that limit is reached, the timeout will be doubled, and the peer will be disconnected if that limit has reached [code]timeout_min[/code]. The [code]timeout_max[/code] parameter, on the other hand, defines a fixed timeout for which any packet must be acknowledged or the peer will be dropped.
+ </description>
+ </method>
</methods>
<members>
<member name="always_ordered" type="bool" setter="set_always_ordered" getter="is_always_ordered" default="false">
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 91984b8928..25b87145b6 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -248,7 +248,7 @@ void NetworkedMultiplayerENet::poll() {
int *new_id = memnew(int);
*new_id = event.data;
- if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1.
+ if (*new_id == 0) { // Data zero is sent by server (ENet won't let you configure this). Server is always 1.
*new_id = 1;
}
@@ -784,6 +784,14 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
#endif
}
+void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) {
+ ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
+ ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client.");
+ ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
+ ERR_FAIL_COND_MSG(p_timeout_limit > p_timeout_min || p_timeout_min > p_timeout_max, "Timeout limit must be less than minimum timeout, which itself must be less then maximum timeout");
+ enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max);
+}
+
void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel));
ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG));
@@ -838,6 +846,7 @@ void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
+ ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &NetworkedMultiplayerENet::set_peer_timeout);
ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel);
ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel);
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index eb70d71c2c..b99b14d218 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -127,6 +127,7 @@ public:
virtual IP_Address get_peer_address(int p_peer_id) const;
virtual int get_peer_port(int p_peer_id) const;
+ void set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max);
Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_client_port = 0);
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 883651943e..b088dd8640 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -417,6 +417,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
int bind_id = 0;
for (const FBXDocParser::Cluster *cluster : fbx_skin->Clusters()) {
+ ERR_CONTINUE_MSG(!state.fbx_bone_map.has(cluster->TargetNode()->ID()), "Missing bone map for cluster target node with id " + uitos(cluster->TargetNode()->ID()) + ".");
Ref<FBXBone> bone = state.fbx_bone_map[cluster->TargetNode()->ID()];
skeleton_to_skin_bind_id.insert(bone->godot_bone_id, bind_id);
bind_id++;
diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp
index 622b589feb..1ac4922acf 100644
--- a/modules/fbx/data/fbx_skeleton.cpp
+++ b/modules/fbx/data/fbx_skeleton.cpp
@@ -69,7 +69,7 @@ void FBXSkeleton::init_skeleton(const ImportState &state) {
// Make sure the bone name is unique.
const String bone_name = bone->bone_name;
int same_name_count = 0;
- for (int y = x; y < skeleton_bone_count; y++) {
+ for (int y = x + 1; y < skeleton_bone_count; y++) {
Ref<FBXBone> other_bone = skeleton_bones[y];
if (other_bone.is_valid()) {
if (other_bone->bone_name == bone_name) {
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index 6576147b2b..e18ebe3930 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -628,7 +628,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
mesh_data_precached->mesh_node = fbx_node;
// mesh node, mesh id
- mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, (p_flags & IMPORT_USE_COMPRESSION) != 0);
+ mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, 0);
if (!state.MeshNodes.has(mesh_id)) {
state.MeshNodes.insert(mesh_id, fbx_node);
}
@@ -1132,7 +1132,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
max_duration = animation_track_time;
}
- rot_values.push_back(final_rotation);
+ rot_values.push_back(final_rotation.normalized());
rot_times.push_back(animation_track_time);
}
diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h
index 6261138812..bea28ffeda 100644
--- a/modules/fbx/tools/import_utils.h
+++ b/modules/fbx/tools/import_utils.h
@@ -339,7 +339,7 @@ public:
// } else {
// Ref<Texture> texture = ResourceLoader::load(p_path);
// ERR_FAIL_COND_V(texture.is_null(), Ref<Image>());
- // Ref<Image> image = texture->get_data();
+ // Ref<Image> image = texture->get_image();
// ERR_FAIL_COND_V(image.is_null(), Ref<Image>());
// state.path_to_image_cache.insert(p_path, image);
// return image;
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 86bd8b820d..0de6b27d27 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -159,6 +159,8 @@ void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
}
void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) {
+ ERR_FAIL_COND(p_config_file.is_null());
+
set_singleton(p_config_file->get_value("general", "singleton", default_singleton));
set_load_once(p_config_file->get_value("general", "load_once", default_load_once));
set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix));
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
index 5d3f224adc..c42b874b4b 100644
--- a/modules/gdnative/gdnative/aabb.cpp
+++ b/modules/gdnative/gdnative/aabb.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_aabb_new(godot_aabb *p_self) {
memnew_placement(p_self, AABB);
}
+void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src) {
+ memnew_placement(r_dest, AABB(*(AABB *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
index e68b60c5e6..76e131dc06 100644
--- a/modules/gdnative/gdnative/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_array_new(godot_array *p_self) {
memnew_placement(p_self, Array);
}
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
+ memnew_placement(r_dest, Array(*(Array *)p_src));
+}
+
void GDAPI godot_array_destroy(godot_array *p_self) {
((Array *)p_self)->~Array();
}
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index df3e1255ac..4641f0bacc 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_basis_new(godot_basis *p_self) {
memnew_placement(p_self, Basis);
}
+void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src) {
+ memnew_placement(r_dest, Basis(*(Basis *)p_src));
+}
+
godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index) {
Basis *self = (Basis *)p_self;
return (godot_vector3 *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp
index 7c62b5928f..85274e5e22 100644
--- a/modules/gdnative/gdnative/callable.cpp
+++ b/modules/gdnative/gdnative/callable.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_callable_new(godot_callable *p_self) {
memnew_placement(p_self, Callable);
}
+void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src) {
+ memnew_placement(r_dest, Callable(*(Callable *)p_src));
+}
+
void GDAPI godot_callable_destroy(godot_callable *p_self) {
Callable *self = (Callable *)p_self;
self->~Callable();
diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp
index 12a800d333..502f89c027 100644
--- a/modules/gdnative/gdnative/color.cpp
+++ b/modules/gdnative/gdnative/color.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_color_new(godot_color *p_self) {
memnew_placement(p_self, Color);
}
+void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src) {
+ memnew_placement(r_dest, Color(*(Color *)p_src));
+}
+
float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index) {
Color *self = (Color *)p_self;
return (float *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index 9fa4a27a83..2bfad6e695 100644
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_dictionary_new(godot_dictionary *p_self) {
memnew_placement(p_self, Dictionary);
}
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
+ memnew_placement(r_dest, Dictionary(*(Dictionary *)p_src));
+}
+
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
Dictionary *self = (Dictionary *)p_self;
self->~Dictionary();
diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp
index 02c2f9b22b..57d67b9abb 100644
--- a/modules/gdnative/gdnative/node_path.cpp
+++ b/modules/gdnative/gdnative/node_path.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_node_path_new(godot_node_path *p_self) {
memnew_placement(p_self, NodePath);
}
+void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
+ memnew_placement(r_dest, NodePath(*(NodePath *)p_src));
+}
+
void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
NodePath *self = (NodePath *)p_self;
self->~NodePath();
diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp
index 63a2425b87..396109e576 100644
--- a/modules/gdnative/gdnative/packed_arrays.cpp
+++ b/modules/gdnative/gdnative/packed_arrays.cpp
@@ -59,6 +59,10 @@ void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self) {
memnew_placement(p_self, PackedByteArray);
}
+void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) {
+ memnew_placement(r_dest, PackedByteArray(*(PackedByteArray *)p_src));
+}
+
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) {
((PackedByteArray *)p_self)->~PackedByteArray();
}
@@ -79,6 +83,10 @@ void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self) {
memnew_placement(p_self, PackedInt32Array);
}
+void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src) {
+ memnew_placement(r_dest, PackedInt32Array(*(PackedInt32Array *)p_src));
+}
+
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) {
((PackedInt32Array *)p_self)->~PackedInt32Array();
}
@@ -99,6 +107,10 @@ void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self) {
memnew_placement(p_self, PackedInt64Array);
}
+void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src) {
+ memnew_placement(r_dest, PackedInt64Array(*(PackedInt64Array *)p_src));
+}
+
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) {
((PackedInt64Array *)p_self)->~PackedInt64Array();
}
@@ -119,6 +131,10 @@ void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self) {
memnew_placement(p_self, PackedFloat32Array);
}
+void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src) {
+ memnew_placement(r_dest, PackedFloat32Array(*(PackedFloat32Array *)p_src));
+}
+
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) {
((PackedFloat32Array *)p_self)->~PackedFloat32Array();
}
@@ -139,6 +155,10 @@ void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self) {
memnew_placement(p_self, PackedFloat64Array);
}
+void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src) {
+ memnew_placement(r_dest, PackedFloat64Array(*(PackedFloat64Array *)p_src));
+}
+
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) {
((PackedFloat64Array *)p_self)->~PackedFloat64Array();
}
@@ -159,6 +179,10 @@ void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self) {
memnew_placement(p_self, PackedStringArray);
}
+void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) {
+ memnew_placement(r_dest, PackedStringArray(*(PackedStringArray *)p_src));
+}
+
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) {
((PackedStringArray *)p_self)->~PackedStringArray();
}
@@ -179,6 +203,10 @@ void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self) {
memnew_placement(p_self, PackedVector2Array);
}
+void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) {
+ memnew_placement(r_dest, PackedVector2Array(*(PackedVector2Array *)p_src));
+}
+
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) {
((PackedVector2Array *)p_self)->~PackedVector2Array();
}
@@ -199,6 +227,10 @@ void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self)
memnew_placement(p_self, Vector<Vector2i>);
}
+void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) {
+ memnew_placement(r_dest, Vector<Vector2i>(*(Vector<Vector2i> *)p_src));
+}
+
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) {
((Vector<Vector2i> *)p_self)->~Vector();
}
@@ -219,6 +251,10 @@ void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self) {
memnew_placement(p_self, PackedVector3Array);
}
+void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) {
+ memnew_placement(r_dest, PackedVector3Array(*(PackedVector3Array *)p_src));
+}
+
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) {
((PackedVector3Array *)p_self)->~PackedVector3Array();
}
@@ -239,6 +275,10 @@ void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self)
memnew_placement(p_self, Vector<Vector3i>);
}
+void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src) {
+ memnew_placement(r_dest, Vector<Vector3i>(*(Vector<Vector3i> *)p_src));
+}
+
void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self) {
((Vector<Vector3i> *)p_self)->~Vector();
}
@@ -259,6 +299,10 @@ void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self) {
memnew_placement(p_self, PackedColorArray);
}
+void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) {
+ memnew_placement(r_dest, PackedColorArray(*(PackedColorArray *)p_src));
+}
+
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) {
((PackedColorArray *)p_self)->~PackedColorArray();
}
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index 61d5e09fad..8b8e84e3c1 100644
--- a/modules/gdnative/gdnative/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_plane_new(godot_plane *p_self) {
memnew_placement(p_self, Plane);
}
+void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src) {
+ memnew_placement(r_dest, Plane(*(Plane *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp
index 836d6390d6..8ebcf7c91f 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quat.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_quat_new(godot_quat *p_self) {
memnew_placement(p_self, Quat);
}
+void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src) {
+ memnew_placement(r_dest, Quat(*(Quat *)p_src));
+}
+
godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index) {
Quat *self = (Quat *)p_self;
return (godot_real_t *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index 086592ec22..a196a63188 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -43,10 +43,18 @@ void GDAPI godot_rect2_new(godot_rect2 *p_self) {
memnew_placement(p_self, Rect2);
}
+void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src) {
+ memnew_placement(r_dest, Rect2(*(Rect2 *)p_src));
+}
+
void GDAPI godot_rect2i_new(godot_rect2i *p_self) {
memnew_placement(p_self, Rect2i);
}
+void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src) {
+ memnew_placement(r_dest, Rect2i(*(Rect2i *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp
index 5cab9a21ed..f8599afcf9 100644
--- a/modules/gdnative/gdnative/rid.cpp
+++ b/modules/gdnative/gdnative/rid.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_rid_new(godot_rid *p_self) {
memnew_placement(p_self, RID);
}
+void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src) {
+ memnew_placement(r_dest, RID(*(RID *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/signal.cpp b/modules/gdnative/gdnative/signal.cpp
index bcb4c93b62..5963c0e6c6 100644
--- a/modules/gdnative/gdnative/signal.cpp
+++ b/modules/gdnative/gdnative/signal.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_signal_new(godot_signal *p_self) {
memnew_placement(p_self, Signal);
}
+void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src) {
+ memnew_placement(r_dest, Signal(*(Signal *)p_src));
+}
+
void GDAPI godot_signal_destroy(godot_signal *p_self) {
Signal *self = (Signal *)p_self;
self->~Signal();
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index 19d95f2048..1ad1ea8bdf 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -45,10 +45,7 @@ void GDAPI godot_string_new(godot_string *r_dest) {
}
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) {
- String *dest = (String *)r_dest;
- const String *src = (const String *)p_src;
- memnew_placement(dest, String);
- *dest = String(*src);
+ memnew_placement(r_dest, String(*(String *)p_src));
}
void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents) {
@@ -125,6 +122,45 @@ void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const
}
}
+const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->ascii(true).get_data();
+}
+
+const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->utf8().get_data();
+}
+
+const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->utf16().get_data();
+}
+
+const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->get_data();
+}
+
+const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ if (sizeof(wchar_t) == 2) {
+ return (const wchar_t *)self->utf16().get_data();
+ } else {
+ return (const wchar_t *)self->get_data();
+ }
+}
+
+char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index) {
+ String *self = (String *)p_self;
+ return self->ptrw();
+}
+
+const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index) {
+ const String *self = (const String *)p_self;
+ return self->ptr();
+}
+
void GDAPI godot_string_destroy(godot_string *p_self) {
String *self = (String *)p_self;
self->~String();
diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp
index c9d2dd5bc3..bd8f69674e 100644
--- a/modules/gdnative/gdnative/string_name.cpp
+++ b/modules/gdnative/gdnative/string_name.cpp
@@ -44,9 +44,7 @@ void GDAPI godot_string_name_new(godot_string_name *r_dest) {
}
void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) {
- StringName *dest = (StringName *)r_dest;
- const StringName *src = (const StringName *)p_src;
- memnew_placement(dest, StringName(*src));
+ memnew_placement(r_dest, StringName(*(StringName *)p_src));
}
void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents) {
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index eae981bd07..bfaaa13db2 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_transform_new(godot_transform *p_self) {
memnew_placement(p_self, Transform);
}
+void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src) {
+ memnew_placement(r_dest, Transform(*(Transform *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index 679174d5a5..2864818831 100644
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_transform2d_new(godot_transform2d *p_self) {
memnew_placement(p_self, Transform2D);
}
+void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src) {
+ memnew_placement(r_dest, Transform2D(*(Transform2D *)p_src));
+}
+
godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index) {
Transform2D *self = (Transform2D *)p_self;
return (godot_vector2 *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index ee4353bb48..7801e21ab2 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -577,6 +577,54 @@ void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_
}
}
+void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant *self = (Variant *)p_self;
+ const StringName method(p_method);
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ self->call(method, args, p_argcount, ret, error);
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
+void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant::Type type = (Variant::Type)p_type;
+ const StringName *method = (const StringName *)p_method;
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ Variant::call_static(type, *method, args, p_argcount, ret, error);
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
+void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant::Type type = (Variant::Type)p_type;
+ const StringName method(p_method);
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ Variant::call_static(type, method, args, p_argcount, ret, error);
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid) {
Variant::Operator op = (Variant::Operator)p_op;
const Variant *a = (const Variant *)p_a;
@@ -593,12 +641,20 @@ void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key,
self->set(*key, *value, r_valid);
}
-void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid) {
+void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_key, const godot_variant *p_value, bool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const StringName *key = (const StringName *)p_key;
+ const Variant *value = (const Variant *)p_value;
+
+ self->set_named(*key, *value, *r_valid);
+}
+
+void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_key, const godot_variant *p_value, bool *r_valid) {
Variant *self = (Variant *)p_self;
- const StringName *name = (const StringName *)p_name;
+ const StringName key(p_key);
const Variant *value = (const Variant *)p_value;
- self->set_named(*name, *value, *r_valid);
+ self->set_named(key, *value, *r_valid);
}
void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) {
@@ -638,6 +694,17 @@ godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const g
return result;
}
+godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ const StringName *key = (const StringName *)p_key;
+ Variant ret;
+
+ ret = self->get_named(*key, *r_valid);
+ godot_variant result;
+ memnew_placement_custom(&result, Variant, Variant(ret));
+ return result;
+}
+
godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
const Variant *self = (const Variant *)p_self;
const Variant *key = (const Variant *)p_key;
@@ -824,6 +891,14 @@ bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type
return Variant::is_builtin_method_const((Variant::Type)p_type, StringName(p_method));
}
+bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::is_builtin_method_static((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::is_builtin_method_static((Variant::Type)p_type, StringName(p_method));
+}
+
bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method) {
return Variant::is_builtin_method_vararg((Variant::Type)p_type, *((const StringName *)p_method));
}
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index ebb1996649..6a01a7ad59 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -43,10 +43,18 @@ void GDAPI godot_vector2_new(godot_vector2 *p_self) {
memnew_placement(p_self, Vector2);
}
+void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src) {
+ memnew_placement(r_dest, Vector2(*(Vector2 *)p_src));
+}
+
void GDAPI godot_vector2i_new(godot_vector2i *p_self) {
memnew_placement(p_self, Vector2i);
}
+void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src) {
+ memnew_placement(r_dest, Vector2i(*(Vector2i *)p_src));
+}
+
godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index) {
Vector2 *self = (Vector2 *)p_self;
return (godot_real_t *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index 0fe1b292a7..fb426c8ac4 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -43,10 +43,18 @@ void GDAPI godot_vector3_new(godot_vector3 *p_self) {
memnew_placement(p_self, Vector3);
}
+void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src) {
+ memnew_placement(r_dest, Vector3(*(Vector3 *)p_src));
+}
+
void GDAPI godot_vector3i_new(godot_vector3i *p_self) {
memnew_placement(p_self, Vector3i);
}
+void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src) {
+ memnew_placement(r_dest, Vector3i(*(Vector3i *)p_src));
+}
+
godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index) {
Vector3 *self = (Vector3 *)p_self;
return (godot_real_t *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index c163fbbc1b..489083e795 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -1143,6 +1143,36 @@
]
},
{
+ "name": "godot_variant_call_with_cstring",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ],
+ [
+ "const godot_variant **",
+ "p_args"
+ ],
+ [
+ "const godot_int",
+ "p_argument_count"
+ ],
+ [
+ "godot_variant *",
+ "r_return"
+ ],
+ [
+ "godot_variant_call_error *",
+ "r_error"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_evaluate",
"return_type": "void",
"arguments": [
@@ -1200,7 +1230,29 @@
],
[
"const godot_string_name *",
- "p_name"
+ "p_key"
+ ],
+ [
+ "const godot_variant *",
+ "p_value"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_set_named_with_cstring",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const char *",
+ "p_key"
],
[
"const godot_variant *",
@@ -1297,6 +1349,24 @@
]
},
{
+ "name": "godot_variant_get_named_with_cstring",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "const char *",
+ "p_key"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_get_keyed",
"return_type": "godot_variant",
"arguments": [
@@ -1815,6 +1885,34 @@
]
},
{
+ "name": "godot_variant_is_builtin_method_static",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_builtin_method_static_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_is_builtin_method_vararg",
"return_type": "bool",
"arguments": [
@@ -2752,6 +2850,20 @@
]
},
{
+ "name": "godot_aabb_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_aabb *",
+ "r_dest"
+ ],
+ [
+ "const godot_aabb *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_array_new",
"return_type": "void",
"arguments": [
@@ -2762,6 +2874,20 @@
]
},
{
+ "name": "godot_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_array_destroy",
"return_type": "void",
"arguments": [
@@ -2810,6 +2936,20 @@
]
},
{
+ "name": "godot_basis_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_basis *",
+ "r_dest"
+ ],
+ [
+ "const godot_basis *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_basis_operator_index",
"return_type": "godot_vector3 *",
"arguments": [
@@ -2848,6 +2988,20 @@
]
},
{
+ "name": "godot_callable_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_callable *",
+ "r_dest"
+ ],
+ [
+ "const godot_callable *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_callable_destroy",
"return_type": "void",
"arguments": [
@@ -2868,6 +3022,20 @@
]
},
{
+ "name": "godot_color_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_color *",
+ "r_dest"
+ ],
+ [
+ "const godot_color *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_color_operator_index",
"return_type": "float *",
"arguments": [
@@ -2906,6 +3074,20 @@
]
},
{
+ "name": "godot_dictionary_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_dictionary *",
+ "r_dest"
+ ],
+ [
+ "const godot_dictionary *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_dictionary_destroy",
"return_type": "void",
"arguments": [
@@ -2954,6 +3136,20 @@
]
},
{
+ "name": "godot_node_path_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_node_path *",
+ "r_dest"
+ ],
+ [
+ "const godot_node_path *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_node_path_destroy",
"return_type": "void",
"arguments": [
@@ -2974,6 +3170,20 @@
]
},
{
+ "name": "godot_packed_byte_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_byte_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_byte_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_byte_array_destroy",
"return_type": "void",
"arguments": [
@@ -3022,6 +3232,20 @@
]
},
{
+ "name": "godot_packed_int32_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_int32_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_int32_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_int32_array_destroy",
"return_type": "void",
"arguments": [
@@ -3070,6 +3294,20 @@
]
},
{
+ "name": "godot_packed_int64_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_int64_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_int64_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_int64_array_destroy",
"return_type": "void",
"arguments": [
@@ -3118,6 +3356,20 @@
]
},
{
+ "name": "godot_packed_float32_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_float32_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_float32_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_float32_array_destroy",
"return_type": "void",
"arguments": [
@@ -3166,6 +3418,20 @@
]
},
{
+ "name": "godot_packed_float64_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_float64_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_float64_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_float64_array_destroy",
"return_type": "void",
"arguments": [
@@ -3214,6 +3480,20 @@
]
},
{
+ "name": "godot_packed_string_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_string_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_string_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_string_array_destroy",
"return_type": "void",
"arguments": [
@@ -3262,6 +3542,20 @@
]
},
{
+ "name": "godot_packed_vector2_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector2_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector2_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector2_array_destroy",
"return_type": "void",
"arguments": [
@@ -3310,6 +3604,20 @@
]
},
{
+ "name": "godot_packed_vector2i_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector2i_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector2i_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector2i_array_destroy",
"return_type": "void",
"arguments": [
@@ -3358,6 +3666,20 @@
]
},
{
+ "name": "godot_packed_vector3_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector3_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector3_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector3_array_destroy",
"return_type": "void",
"arguments": [
@@ -3406,6 +3728,20 @@
]
},
{
+ "name": "godot_packed_vector3i_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector3i_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector3i_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector3i_array_destroy",
"return_type": "void",
"arguments": [
@@ -3454,6 +3790,20 @@
]
},
{
+ "name": "godot_packed_color_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_color_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_color_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_color_array_destroy",
"return_type": "void",
"arguments": [
@@ -3502,6 +3852,20 @@
]
},
{
+ "name": "godot_plane_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_plane *",
+ "r_dest"
+ ],
+ [
+ "const godot_plane *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_quat_new",
"return_type": "void",
"arguments": [
@@ -3512,6 +3876,20 @@
]
},
{
+ "name": "godot_quat_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_quat *",
+ "r_dest"
+ ],
+ [
+ "const godot_quat *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_quat_operator_index",
"return_type": "godot_real_t *",
"arguments": [
@@ -3550,6 +3928,20 @@
]
},
{
+ "name": "godot_rect2_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_rect2 *",
+ "r_dest"
+ ],
+ [
+ "const godot_rect2 *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_rect2i_new",
"return_type": "void",
"arguments": [
@@ -3560,6 +3952,20 @@
]
},
{
+ "name": "godot_rect2i_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_rect2i *",
+ "r_dest"
+ ],
+ [
+ "const godot_rect2i *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_rid_new",
"return_type": "void",
"arguments": [
@@ -3570,6 +3976,20 @@
]
},
{
+ "name": "godot_rid_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_rid *",
+ "r_dest"
+ ],
+ [
+ "const godot_rid *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_signal_new",
"return_type": "void",
"arguments": [
@@ -3580,6 +4000,20 @@
]
},
{
+ "name": "godot_signal_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_signal *",
+ "r_dest"
+ ],
+ [
+ "const godot_signal *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_signal_destroy",
"return_type": "void",
"arguments": [
@@ -3784,6 +4218,84 @@
]
},
{
+ "name": "godot_string_to_latin1_chars",
+ "return_type": "const char *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_utf8_chars",
+ "return_type": "const char *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_utf16_chars",
+ "return_type": "const char16_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_utf32_chars",
+ "return_type": "const char32_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_wide_chars",
+ "return_type": "const wchar_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_operator_index",
+ "return_type": "char32_t *",
+ "arguments": [
+ [
+ "godot_string *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_operator_index_const",
+ "return_type": "const char32_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_string_name_new",
"return_type": "void",
"arguments": [
@@ -3842,6 +4354,20 @@
]
},
{
+ "name": "godot_transform_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_transform *",
+ "r_dest"
+ ],
+ [
+ "const godot_transform *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_transform2d_new",
"return_type": "void",
"arguments": [
@@ -3852,6 +4378,20 @@
]
},
{
+ "name": "godot_transform2d_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_transform2d *",
+ "r_dest"
+ ],
+ [
+ "const godot_transform2d *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_transform2d_operator_index",
"return_type": "godot_vector2 *",
"arguments": [
@@ -3890,6 +4430,20 @@
]
},
{
+ "name": "godot_vector2_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector2 *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector2 *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector2_operator_index",
"return_type": "godot_real_t *",
"arguments": [
@@ -3928,6 +4482,20 @@
]
},
{
+ "name": "godot_vector2i_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector2i *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector2i *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector2i_operator_index",
"return_type": "int32_t *",
"arguments": [
@@ -3966,6 +4534,20 @@
]
},
{
+ "name": "godot_vector3_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector3 *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector3 *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector3_operator_index",
"return_type": "godot_real_t *",
"arguments": [
@@ -4004,6 +4586,20 @@
]
},
{
+ "name": "godot_vector3i_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector3i *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector3i *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector3i_operator_index",
"return_type": "int32_t *",
"arguments": [
@@ -5120,7 +5716,7 @@
]
},
{
- "name": "godot_packed_glyph_array_invert",
+ "name": "godot_packed_glyph_array_reverse",
"return_type": "void",
"arguments": [
[
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
index be0235221f..860675065d 100644
--- a/modules/gdnative/include/gdnative/aabb.h
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_aabb_new(godot_aabb *p_self);
+void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index 7603edaa73..bf4b852449 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -50,6 +50,7 @@ typedef struct {
#include <gdnative/variant_struct.h>
void GDAPI godot_array_new(godot_array *p_self);
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
void GDAPI godot_array_destroy(godot_array *p_self);
godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index);
const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index af8d7cbdd3..5477dbf811 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_basis_new(godot_basis *p_self);
+void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src);
godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index);
const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h
index 6f359ada5e..b84b0c1f1f 100644
--- a/modules/gdnative/include/gdnative/callable.h
+++ b/modules/gdnative/include/gdnative/callable.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_callable_new(godot_callable *p_self);
+void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src);
void GDAPI godot_callable_destroy(godot_callable *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index 17a021e6ea..3334013147 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -50,6 +50,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_color_new(godot_color *p_self);
+void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src);
float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index);
const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index d2afbc4c94..b9525fb5e6 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -50,6 +50,7 @@ typedef struct {
#include <gdnative/variant_struct.h>
void GDAPI godot_dictionary_new(godot_dictionary *p_self);
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index a4ed7ebb8c..9af9226a79 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -53,7 +53,9 @@ extern "C" {
#endif
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
-#ifdef _WIN32
+#ifdef __GNUC__
+#define GDN_EXPORT __attribute__((visibility("default")))
+#elif defined(_WIN32)
#define GDN_EXPORT __declspec(dllexport)
#else
#define GDN_EXPORT
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index 3c31b9a98f..a4607c0152 100644
--- a/modules/gdnative/include/gdnative/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_node_path_new(godot_node_path *p_self);
+void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h
index 621ed60cdf..f9e4ba3a8d 100644
--- a/modules/gdnative/include/gdnative/packed_arrays.h
+++ b/modules/gdnative/include/gdnative/packed_arrays.h
@@ -163,6 +163,7 @@ typedef struct {
// Byte.
void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self);
+void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src);
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self);
uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index);
const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index);
@@ -170,6 +171,7 @@ const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_pa
// Int32.
void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self);
+void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src);
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self);
int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index);
const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index);
@@ -177,6 +179,7 @@ const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_p
// Int64.
void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self);
+void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src);
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self);
int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index);
const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index);
@@ -184,6 +187,7 @@ const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_p
// Float32.
void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self);
+void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src);
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self);
float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index);
const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index);
@@ -191,6 +195,7 @@ const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_p
// Float64.
void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self);
+void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src);
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self);
double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index);
const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index);
@@ -198,6 +203,7 @@ const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_
// String.
void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self);
+void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src);
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self);
godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index);
const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index);
@@ -205,6 +211,7 @@ const godot_string GDAPI *godot_packed_string_array_operator_index_const(const g
// Vector2.
void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self);
+void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src);
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self);
godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index);
const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index);
@@ -212,6 +219,7 @@ const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const
// Vector2i.
void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self);
+void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src);
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self);
godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index);
const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index);
@@ -219,6 +227,7 @@ const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(con
// Vector3.
void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self);
+void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src);
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self);
godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index);
const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index);
@@ -226,6 +235,7 @@ const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const
// Vector3i.
void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self);
+void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src);
void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self);
godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index);
const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index);
@@ -233,6 +243,7 @@ const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(con
// Color.
void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self);
+void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src);
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self);
godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index);
const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index ed10955e5f..6cd0ed6307 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_plane_new(godot_plane *p_self);
+void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index 69bf427611..00abdb4404 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_quat_new(godot_quat *p_self);
+void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src);
godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index);
const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index 9e51254cfe..326462be43 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -58,7 +58,9 @@ typedef struct godot_rect2i {
#include <gdnative/gdnative.h>
void GDAPI godot_rect2_new(godot_rect2 *p_self);
+void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src);
void GDAPI godot_rect2i_new(godot_rect2i *p_self);
+void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
index 7ea8cfd174..bc832fbeb9 100644
--- a/modules/gdnative/include/gdnative/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_rid_new(godot_rid *p_self);
+void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/signal.h b/modules/gdnative/include/gdnative/signal.h
index ad84542677..f4dc17e089 100644
--- a/modules/gdnative/include/gdnative/signal.h
+++ b/modules/gdnative/include/gdnative/signal.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_signal_new(godot_signal *p_self);
+void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src);
void GDAPI godot_signal_destroy(godot_signal *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index 10fbb2c078..79de52c80f 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -55,6 +55,7 @@ typedef struct {
#endif
#include <gdnative/gdnative.h>
+#include <gdnative/math_defs.h>
void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
@@ -72,6 +73,15 @@ void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const
void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size);
void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
+const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self);
+const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self);
+const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self);
+const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self);
+const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self);
+
+char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index);
+const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index e67862d140..3861b5683a 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_transform_new(godot_transform *p_self);
+void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index 4a2bca7cfc..5acb172081 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_transform2d_new(godot_transform2d *p_self);
+void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src);
godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index);
const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 329a6faf51..3e06ed9aa4 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -272,6 +272,8 @@ void GDAPI godot_variant_destroy(godot_variant *p_self);
void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid);
void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid);
@@ -323,6 +325,8 @@ godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_vari
godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method);
bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method);
bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method);
+bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method);
bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method);
bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method);
int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type);
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index 5ebb705ba4..00faffbad7 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -58,7 +58,9 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_vector2_new(godot_vector2 *p_self);
+void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src);
void GDAPI godot_vector2i_new(godot_vector2i *p_self);
+void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src);
godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index);
const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index);
int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index d37ebd3cc9..7db093ce52 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -58,7 +58,9 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_vector3_new(godot_vector3 *p_self);
+void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src);
void GDAPI godot_vector3i_new(godot_vector3i *p_self);
+void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src);
godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index);
const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index);
int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index 73b1738b03..c97f5f0389 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -58,8 +58,10 @@ typedef enum {
GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
+ GODOT_PROPERTY_HINT_LAYERS_2D_NAVIGATION,
GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
+ GODOT_PROPERTY_HINT_LAYERS_3D_NAVIGATION,
GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index cbd65e3772..b76f89cc99 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -56,6 +56,7 @@ typedef struct {
int p_argcount, godot_variant_call_error *r_error);
void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
+ godot_string (*to_string)(godot_pluginscript_instance_data *p_data, godot_bool *r_valid);
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h
index ef60633a3d..f3c50e6f87 100644
--- a/modules/gdnative/include/text/godot_text.h
+++ b/modules/gdnative/include/text/godot_text.h
@@ -74,6 +74,10 @@ typedef struct {
godot_rid (*create_font_system)(void *, const godot_string *, int);
godot_rid (*create_font_resource)(void *, const godot_string *, int);
godot_rid (*create_font_memory)(void *, const uint8_t *, size_t, godot_string *, int);
+ godot_rid (*create_font_bitmap)(void *, float, float, int);
+ void (*font_bitmap_add_texture)(void *, godot_rid *, const godot_object *);
+ void (*font_bitmap_add_char)(void *, godot_rid *, char32_t, int, const godot_rect2 *, const godot_vector2 *, float);
+ void (*font_bitmap_add_kerning_pair)(void *, godot_rid *, char32_t, char32_t, int);
float (*font_get_height)(void *, godot_rid *, int);
float (*font_get_ascent)(void *, godot_rid *, int);
float (*font_get_descent)(void *, godot_rid *, int);
@@ -114,6 +118,7 @@ typedef struct {
godot_vector2 (*font_get_glyph_kerning)(void *, godot_rid *, uint32_t, uint32_t, int);
godot_vector2 (*font_draw_glyph)(void *, godot_rid *, godot_rid *, int, const godot_vector2 *, uint32_t, const godot_color *);
godot_vector2 (*font_draw_glyph_outline)(void *, godot_rid *, godot_rid *, int, int, const godot_vector2 *, uint32_t, const godot_color *);
+ bool (*font_get_glyph_contours)(void *, godot_rid *, int, uint32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *);
float (*font_get_oversampling)(void *);
void (*font_set_oversampling)(void *, float);
godot_packed_string_array (*get_system_fonts)(void *);
@@ -209,7 +214,7 @@ godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self,
void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self);
-void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self);
+void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self);
void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data);
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 3e75478cd8..f184c84615 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -71,6 +71,7 @@ struct MethodAPI {
bool is_editor = false;
bool is_noscript = false;
bool is_const = false;
+ bool is_static = false; // For builtin types.
bool is_reverse = false;
bool is_virtual = false;
bool is_from_script = false;
@@ -528,6 +529,7 @@ List<ClassAPI> generate_c_builtin_api_types() {
method_api.argument_count = Variant::get_builtin_method_argument_count(type, method_name);
method_api.has_varargs = Variant::is_builtin_method_vararg(type, method_name);
method_api.is_const = Variant::is_builtin_method_const(type, method_name);
+ method_api.is_static = Variant::is_builtin_method_static(type, method_name);
for (int i = 0; i < method_api.argument_count; i++) {
method_api.argument_names.push_back(Variant::get_builtin_method_argument_name(type, method_name, i));
@@ -757,6 +759,7 @@ static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_met
append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name));
append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type));
append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false"));
+ append_indented(p_source, vformat(R"("is_static": %s,)", p_method.is_static ? "true" : "false"));
append_indented(p_source, vformat(R"("has_varargs": %s,)", p_method.has_varargs ? "true" : "false"));
append_indented(p_source, R"("arguments": [)");
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 1bdbb0b03b..5d2117d76c 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -173,7 +173,7 @@ bool NativeScript::can_instance() const {
#ifdef TOOLS_ENABLED
// Only valid if this is either a tool script or a "regular" script.
- // (so an environment whre scripting is disabled (and not the editor) would not
+ // (so, an environment where scripting is disabled (and not the editor) would not
// create objects).
return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
#else
@@ -1727,6 +1727,40 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
if (S->get().size() == 0) {
library_script_users.erase(S);
+ Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.find(script->lib_path);
+ if (L) {
+ Map<StringName, NativeScriptDesc> classes = L->get();
+
+ for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
+ // free property stuff first
+ for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
+ if (P.get().getter.free_func) {
+ P.get().getter.free_func(P.get().getter.method_data);
+ }
+
+ if (P.get().setter.free_func) {
+ P.get().setter.free_func(P.get().setter.method_data);
+ }
+ }
+
+ // free method stuff
+ for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
+ if (M->get().method.free_func) {
+ M->get().method.free_func(M->get().method.method_data);
+ }
+ }
+
+ // free constructor/destructor
+ if (C->get().create_func.free_func) {
+ C->get().create_func.free_func(C->get().create_func.method_data);
+ }
+
+ if (C->get().destroy_func.free_func) {
+ C->get().destroy_func.free_func(C->get().destroy_func.method_data);
+ }
+ }
+ }
+
Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path);
if (G && G->get()->get_library()->is_reloadable()) {
G->get()->terminate();
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index 432aa80325..7f8dba0906 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -93,6 +93,13 @@ void PluginScriptInstance::notification(int p_notification) {
_desc->notification(_data, p_notification);
}
+String PluginScriptInstance::to_string(bool *r_valid) {
+ godot_string ret = _desc->to_string(_data, r_valid);
+ String str_ret = *(String *)&ret;
+ godot_string_destroy(&ret);
+ return str_ret;
+}
+
Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const {
return _script->get_rpc_methods();
}
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index 536eb550e0..b263c0e62c 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -63,6 +63,7 @@ public:
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
virtual void notification(int p_notification);
+ virtual String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 31f4fecb19..d08bde9e23 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -142,7 +142,7 @@ void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_ty
}
}
- // Add symbols for staticaly linked libraries on iOS
+ // Add symbols for statically linked libraries on iOS
if (p_features.has("iOS")) {
bool should_fake_dynamic = false;
diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp
index 7584568dd8..bc4b1ac134 100644
--- a/modules/gdnative/text/text_server_gdnative.cpp
+++ b/modules/gdnative/text/text_server_gdnative.cpp
@@ -113,6 +113,28 @@ RID TextServerGDNative::create_font_memory(const uint8_t *p_data, size_t p_size,
return rid;
}
+RID TextServerGDNative::create_font_bitmap(float p_height, float p_ascent, int p_base_size) {
+ ERR_FAIL_COND_V(interface == nullptr, RID());
+ godot_rid result = interface->create_font_bitmap(data, p_height, p_ascent, p_base_size);
+ RID rid = *(RID *)&result;
+ return rid;
+}
+
+void TextServerGDNative::font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_bitmap_add_texture(data, (godot_rid *)&p_font, (const godot_object *)p_texture.ptr());
+}
+
+void TextServerGDNative::font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_bitmap_add_char(data, (godot_rid *)&p_font, p_char, p_texture_idx, (const godot_rect2 *)&p_rect, (const godot_vector2 *)&p_align, p_advance);
+}
+
+void TextServerGDNative::font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_bitmap_add_kerning_pair(data, (godot_rid *)&p_font, p_A, p_B, p_kerning);
+}
+
float TextServerGDNative::font_get_height(RID p_font, int p_size) const {
ERR_FAIL_COND_V(interface == nullptr, 0.f);
return interface->font_get_height(data, (godot_rid *)&p_font, p_size);
@@ -337,6 +359,12 @@ Vector2 TextServerGDNative::font_draw_glyph_outline(RID p_font, RID p_canvas, in
return advance;
}
+bool TextServerGDNative::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ ERR_FAIL_COND_V(interface == nullptr, false);
+ ERR_FAIL_COND_V(interface->font_get_glyph_contours == nullptr, false);
+ return interface->font_get_glyph_contours(data, (godot_rid *)&p_font, p_size, p_index, (godot_packed_vector3_array *)&r_points, (godot_packed_int32_array *)&r_contours, (bool *)&r_orientation);
+}
+
float TextServerGDNative::font_get_oversampling() const {
ERR_FAIL_COND_V(interface == nullptr, 1.f);
return interface->font_get_oversampling(data);
@@ -819,9 +847,9 @@ void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self) {
self->sort();
}
-void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self) {
+void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self) {
Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
- self->invert();
+ self->reverse();
}
void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data) {
diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h
index 9783b65431..7e42b16fe1 100644
--- a/modules/gdnative/text/text_server_gdnative.h
+++ b/modules/gdnative/text/text_server_gdnative.h
@@ -64,6 +64,11 @@ public:
virtual RID create_font_system(const String &p_name, int p_base_size = 16) override;
virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override;
virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override;
+ virtual RID create_font_bitmap(float p_height, float p_ascent, int p_base_size = 16) override;
+
+ virtual void font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) override;
+ virtual void font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
+ virtual void font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) override;
virtual float font_get_height(RID p_font, int p_size) const override;
virtual float font_get_ascent(RID p_font, int p_size) const override;
@@ -121,6 +126,8 @@ public:
virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+
virtual float font_get_oversampling() const override;
virtual void font_set_oversampling(float p_oversampling) override;
diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp
index 5bbf70174c..122cb5849b 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.cpp
+++ b/modules/gdnative/xr/xr_interface_gdnative.cpp
@@ -301,7 +301,8 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g
Input *input = Input::get_singleton();
ERR_FAIL_NULL_V(input, 0);
- XRPositionalTracker *new_tracker = memnew(XRPositionalTracker);
+ Ref<XRPositionalTracker> new_tracker;
+ new_tracker.instance();
new_tracker->set_tracker_name(p_device_name);
new_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
if (p_hand == 1) {
@@ -340,8 +341,8 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
- XRPositionalTracker *remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (remove_tracker != nullptr) {
+ Ref<XRPositionalTracker> remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (remove_tracker.is_valid()) {
// unset our joystick if applicable
int joyid = remove_tracker->get_joy_id();
if (joyid != -1) {
@@ -351,7 +352,7 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
// remove our tracker from our server
xr_server->remove_tracker(remove_tracker);
- memdelete(remove_tracker);
+ remove_tracker.unref();
}
}
@@ -359,8 +360,8 @@ void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_tr
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker.is_valid()) {
Transform *transform = (Transform *)p_transform;
if (p_tracks_orientation) {
tracker->set_orientation(transform->basis);
@@ -378,8 +379,8 @@ void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p
Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker.is_valid()) {
int joyid = tracker->get_joy_id();
if (joyid != -1) {
input->joy_button(joyid, p_button, p_is_pressed);
@@ -394,11 +395,11 @@ void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_a
Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker.is_valid()) {
int joyid = tracker->get_joy_id();
if (joyid != -1) {
- Input::JoyAxis jx;
+ Input::JoyAxisValue jx;
jx.min = p_can_be_negative ? -1 : 0;
jx.value = p_value;
input->joy_axis(joyid, p_axis, jx);
@@ -410,8 +411,8 @@ godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0.0);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker.is_valid()) {
return tracker->get_rumble();
}
diff --git a/modules/gdnavigation/gd_navigation_server.cpp b/modules/gdnavigation/gd_navigation_server.cpp
index 4f61ad5040..39f208c7a4 100644
--- a/modules/gdnavigation/gd_navigation_server.cpp
+++ b/modules/gdnavigation/gd_navigation_server.cpp
@@ -145,9 +145,13 @@ COMMAND_2(map_set_active, RID, p_map, bool, p_active) {
if (p_active) {
if (!map_is_active(p_map)) {
active_maps.push_back(map);
+ active_maps_update_id.push_back(map->get_map_update_id());
}
} else {
- active_maps.erase(map);
+ int map_index = active_maps.find(map);
+ ERR_FAIL_COND(map_index < 0);
+ active_maps.remove(map_index);
+ active_maps_update_id.remove(map_index);
}
}
@@ -200,11 +204,11 @@ real_t GdNavigationServer::map_get_edge_connection_margin(RID p_map) const {
return map->get_edge_connection_margin();
}
-Vector<Vector3> GdNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const {
+Vector<Vector3> GdNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
const NavMap *map = map_owner.getornull(p_map);
ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>());
- return map->get_path(p_origin, p_destination, p_optimize);
+ return map->get_path(p_origin, p_destination, p_optimize, p_layers);
}
Vector3 GdNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
@@ -273,6 +277,20 @@ COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform) {
region->set_transform(p_transform);
}
+COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND(region == nullptr);
+
+ region->set_layers(p_layers);
+}
+
+uint32_t GdNavigationServer::region_get_layers(RID p_region) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(region == nullptr, 0);
+
+ return region->get_layers();
+}
+
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) {
NavRegion *region = region_owner.getornull(p_region);
ERR_FAIL_COND(region == nullptr);
@@ -290,6 +308,27 @@ void GdNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p
#endif
}
+int GdNavigationServer::region_get_connections_count(RID p_region) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(!region, 0);
+
+ return region->get_connections_count();
+}
+
+Vector3 GdNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(!region, Vector3());
+
+ return region->get_connection_pathway_start(p_connection_id);
+}
+
+Vector3 GdNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(!region, Vector3());
+
+ return region->get_connection_pathway_end(p_connection_id);
+}
+
RID GdNavigationServer::agent_create() const {
auto mut_this = const_cast<GdNavigationServer *>(this);
MutexLock lock(mut_this->operations_mutex);
@@ -429,7 +468,9 @@ COMMAND_1(free, RID, p_object) {
agents[i]->set_map(nullptr);
}
- active_maps.erase(map);
+ int map_index = active_maps.find(map);
+ active_maps.remove(map_index);
+ active_maps_update_id.remove(map_index);
map_owner.free(p_object);
memdelete(map);
@@ -490,10 +531,17 @@ void GdNavigationServer::process(real_t p_delta_time) {
// In c++ we can't be sure that this is performed in the main thread
// even with mutable functions.
MutexLock lock(operations_mutex);
- for (int i(0); i < active_maps.size(); i++) {
+ for (uint32_t i(0); i < active_maps.size(); i++) {
active_maps[i]->sync();
active_maps[i]->step(p_delta_time);
active_maps[i]->dispatch_callbacks();
+
+ // Emit a signal if a map changed.
+ const uint32_t new_map_update_id = active_maps[i]->get_map_update_id();
+ if (new_map_update_id != active_maps_update_id[i]) {
+ emit_signal("map_changed", active_maps[i]->get_self());
+ active_maps_update_id[i] = new_map_update_id;
+ }
}
}
diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h
index 92f4ccfdd5..2f51f6431e 100644
--- a/modules/gdnavigation/gd_navigation_server.h
+++ b/modules/gdnavigation/gd_navigation_server.h
@@ -31,6 +31,7 @@
#ifndef GD_NAVIGATION_SERVER_H
#define GD_NAVIGATION_SERVER_H
+#include "core/templates/local_vector.h"
#include "core/templates/rid.h"
#include "core/templates/rid_owner.h"
#include "servers/navigation_server_3d.h"
@@ -79,7 +80,8 @@ class GdNavigationServer : public NavigationServer3D {
mutable RID_PtrOwner<RvoAgent> agent_owner;
bool active = true;
- Vector<NavMap *> active_maps;
+ LocalVector<NavMap *> active_maps;
+ LocalVector<uint32_t> active_maps_update_id;
public:
GdNavigationServer();
@@ -100,7 +102,7 @@ public:
COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin);
virtual real_t map_get_edge_connection_margin(RID p_map) const;
- virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const;
+ virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers = 1) const;
virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const;
virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const;
@@ -109,9 +111,14 @@ public:
virtual RID region_create() const;
COMMAND_2(region_set_map, RID, p_region, RID, p_map);
+ COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers);
+ virtual uint32_t region_get_layers(RID p_region) const;
COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform);
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh);
virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const;
+ virtual int region_get_connections_count(RID p_region) const;
+ virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const;
+ virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const;
virtual RID agent_create() const;
COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);
diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp
index 2646a4cc0c..464082221f 100644
--- a/modules/gdnavigation/nav_map.cpp
+++ b/modules/gdnavigation/nav_map.cpp
@@ -40,7 +40,7 @@
@author AndreaCatania
*/
-#define USE_ENTRY_POINT
+#define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a)))
void NavMap::set_up(Vector3 p_up) {
up = p_up;
@@ -70,44 +70,52 @@ gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const {
return p;
}
-Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize) const {
+Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
+ // Find the start poly and the end poly on this map.
const gd::Polygon *begin_poly = nullptr;
const gd::Polygon *end_poly = nullptr;
Vector3 begin_point;
Vector3 end_point;
float begin_d = 1e20;
float end_d = 1e20;
-
// Find the initial poly and the end poly on this map.
for (size_t i(0); i < polygons.size(); i++) {
const gd::Polygon &p = polygons[i];
+ // Only consider the polygon if it in a region with compatible layers.
+ if ((p_layers & p.owner->get_layers()) == 0) {
+ continue;
+ }
+
// For each point cast a face and check the distance between the origin/destination
- for (size_t point_id = 2; point_id < p.points.size(); point_id++) {
- Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
- Vector3 spoint = f.get_closest_point_to(p_origin);
- float dpoint = spoint.distance_to(p_origin);
- if (dpoint < begin_d) {
- begin_d = dpoint;
+ for (size_t point_id = 0; point_id < p.points.size(); point_id++) {
+ const Vector3 p1 = p.points[point_id].pos;
+ const Vector3 p2 = p.points[(point_id + 1) % p.points.size()].pos;
+ const Vector3 p3 = p.points[(point_id + 2) % p.points.size()].pos;
+ const Face3 face(p1, p2, p3);
+
+ Vector3 point = face.get_closest_point_to(p_origin);
+ float distance_to_point = point.distance_to(p_origin);
+ if (distance_to_point < begin_d) {
+ begin_d = distance_to_point;
begin_poly = &p;
- begin_point = spoint;
+ begin_point = point;
}
- spoint = f.get_closest_point_to(p_destination);
- dpoint = spoint.distance_to(p_destination);
- if (dpoint < end_d) {
- end_d = dpoint;
+ point = face.get_closest_point_to(p_destination);
+ distance_to_point = point.distance_to(p_destination);
+ if (distance_to_point < end_d) {
+ end_d = distance_to_point;
end_poly = &p;
- end_point = spoint;
+ end_point = point;
}
}
}
+ // Check for trival cases
if (!begin_poly || !end_poly) {
- // No path
return Vector<Vector3>();
}
-
if (begin_poly == end_poly) {
Vector<Vector3> path;
path.resize(2);
@@ -116,90 +124,89 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
return path;
}
+ // List of all reachable navigation polys.
std::vector<gd::NavigationPoly> navigation_polys;
navigation_polys.reserve(polygons.size() * 0.75);
- // The elements indices in the `navigation_polys`.
- int least_cost_id(-1);
- List<uint32_t> open_list;
- bool found_route = false;
+ // Add the start polygon to the reachable navigation polygons.
+ gd::NavigationPoly begin_navigation_poly = gd::NavigationPoly(begin_poly);
+ begin_navigation_poly.self_id = 0;
+ begin_navigation_poly.entry = begin_point;
+ begin_navigation_poly.back_navigation_edge_pathway_start = begin_point;
+ begin_navigation_poly.back_navigation_edge_pathway_end = begin_point;
+ navigation_polys.push_back(begin_navigation_poly);
- navigation_polys.push_back(gd::NavigationPoly(begin_poly));
- {
- least_cost_id = 0;
- gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
- least_cost_poly->self_id = least_cost_id;
- least_cost_poly->entry = begin_point;
- }
+ // List of polygon IDs to visit.
+ List<uint32_t> to_visit;
+ to_visit.push_back(0);
- open_list.push_back(0);
+ // This is an implementation of the A* algorithm.
+ int least_cost_id = 0;
+ bool found_route = false;
const gd::Polygon *reachable_end = nullptr;
float reachable_d = 1e30;
bool is_reachable = true;
- while (found_route == false) {
- {
- // Takes the current least_cost_poly neighbors and compute the traveled_distance of each
- for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) {
- gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
+ while (true) {
+ gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
+
+ // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance.
+ for (size_t i = 0; i < least_cost_poly->poly->edges.size(); i++) {
+ const gd::Edge &edge = least_cost_poly->poly->edges[i];
+
+ // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon.
+ for (int connection_index = 0; connection_index < edge.connections.size(); connection_index++) {
+ const gd::Edge::Connection &connection = edge.connections[connection_index];
- const gd::Edge &edge = least_cost_poly->poly->edges[i];
- if (!edge.other_polygon) {
+ // Only consider the connection to another polygon if this polygon is in a region with compatible layers.
+ if ((p_layers & connection.polygon->owner->get_layers()) == 0) {
continue;
}
-#ifdef USE_ENTRY_POINT
- Vector3 edge_line[2] = {
- least_cost_poly->poly->points[i].pos,
- least_cost_poly->poly->points[(i + 1) % least_cost_poly->poly->points.size()].pos
- };
-
- const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, edge_line);
+ Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end };
+ const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, pathway);
const float new_distance = least_cost_poly->entry.distance_to(new_entry) + least_cost_poly->traveled_distance;
-#else
- const float new_distance = least_cost_poly->poly->center.distance_to(edge.other_polygon->center) + least_cost_poly->traveled_distance;
-#endif
auto it = std::find(
navigation_polys.begin(),
navigation_polys.end(),
- gd::NavigationPoly(edge.other_polygon));
+ gd::NavigationPoly(connection.polygon));
if (it != navigation_polys.end()) {
- // Oh this was visited already, can we win the cost?
- if (it->traveled_distance > new_distance) {
- it->prev_navigation_poly_id = least_cost_id;
- it->back_navigation_edge = edge.other_edge;
+ // Polygon already visited, check if we can reduce the travel cost.
+ if (new_distance < it->traveled_distance) {
+ it->back_navigation_poly_id = least_cost_id;
+ it->back_navigation_edge = connection.edge;
+ it->back_navigation_edge_pathway_start = connection.pathway_start;
+ it->back_navigation_edge_pathway_end = connection.pathway_end;
it->traveled_distance = new_distance;
-#ifdef USE_ENTRY_POINT
it->entry = new_entry;
-#endif
}
} else {
- // Add to open neighbours
-
- navigation_polys.push_back(gd::NavigationPoly(edge.other_polygon));
- gd::NavigationPoly *np = &navigation_polys[navigation_polys.size() - 1];
-
- np->self_id = navigation_polys.size() - 1;
- np->prev_navigation_poly_id = least_cost_id;
- np->back_navigation_edge = edge.other_edge;
- np->traveled_distance = new_distance;
-#ifdef USE_ENTRY_POINT
- np->entry = new_entry;
-#endif
- open_list.push_back(navigation_polys.size() - 1);
+ // Add the neighbour polygon to the reachable ones.
+ gd::NavigationPoly new_navigation_poly = gd::NavigationPoly(connection.polygon);
+ new_navigation_poly.self_id = navigation_polys.size();
+ new_navigation_poly.back_navigation_poly_id = least_cost_id;
+ new_navigation_poly.back_navigation_edge = connection.edge;
+ new_navigation_poly.back_navigation_edge_pathway_start = connection.pathway_start;
+ new_navigation_poly.back_navigation_edge_pathway_end = connection.pathway_end;
+ new_navigation_poly.traveled_distance = new_distance;
+ new_navigation_poly.entry = new_entry;
+ navigation_polys.push_back(new_navigation_poly);
+
+ // Add the neighbour polygon to the polygons to visit.
+ to_visit.push_back(navigation_polys.size() - 1);
}
}
}
- // Removes the least cost polygon from the open list so we can advance.
- open_list.erase(least_cost_id);
+ // Removes the least cost polygon from the list of polygons to visit so we can advance.
+ to_visit.erase(least_cost_id);
- if (open_list.size() == 0) {
- // When the open list is empty at this point the End Polygon is not reachable
- // so use the further reachable polygon
+ // When the list of polygons to visit is empty at this point it means the End Polygon is not reachable
+ if (to_visit.size() == 0) {
+ // Thus use the further reachable polygon
ERR_BREAK_MSG(is_reachable == false, "It's not expect to not find the most reachable polygons");
is_reachable = false;
if (reachable_end == nullptr) {
@@ -224,26 +231,21 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
gd::NavigationPoly np = navigation_polys[0];
navigation_polys.clear();
navigation_polys.push_back(np);
- open_list.clear();
- open_list.push_back(0);
+ to_visit.clear();
+ to_visit.push_back(0);
reachable_end = nullptr;
continue;
}
- // Now take the new least_cost_poly from the open list.
+ // Find the polygon with the minimum cost from the list of polygons to visit.
least_cost_id = -1;
float least_cost = 1e30;
-
- for (auto element = open_list.front(); element != nullptr; element = element->next()) {
+ for (List<uint32_t>::Element *element = to_visit.front(); element != nullptr; element = element->next()) {
gd::NavigationPoly *np = &navigation_polys[element->get()];
float cost = np->traveled_distance;
-#ifdef USE_ENTRY_POINT
cost += np->entry.distance_to(end_point);
-#else
- cost += np->poly->center.distance_to(end_point);
-#endif
if (cost < least_cost) {
least_cost_id = np->self_id;
least_cost = cost;
@@ -263,124 +265,108 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
// Check if we reached the end
if (navigation_polys[least_cost_id].poly == end_poly) {
- // Yep, done!!
found_route = true;
break;
}
}
- if (found_route) {
- Vector<Vector3> path;
- if (p_optimize) {
- // String pulling
-
- gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id];
- Vector3 apex_point = end_point;
- Vector3 portal_left = apex_point;
- Vector3 portal_right = apex_point;
- gd::NavigationPoly *left_poly = apex_poly;
- gd::NavigationPoly *right_poly = apex_poly;
- gd::NavigationPoly *p = apex_poly;
-
- path.push_back(end_point);
+ // If we did not find a route, return an empty path.
+ if (!found_route) {
+ return Vector<Vector3>();
+ }
- while (p) {
- Vector3 left;
- Vector3 right;
+ Vector<Vector3> path;
+ // Optimize the path.
+ if (p_optimize) {
+ // Set the apex poly/point to the end point
+ gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id];
+ Vector3 apex_point = end_point;
-#define CLOCK_TANGENT(m_a, m_b, m_c) (((m_a) - (m_c)).cross((m_a) - (m_b)))
+ gd::NavigationPoly *left_poly = apex_poly;
+ Vector3 left_portal = apex_point;
+ gd::NavigationPoly *right_poly = apex_poly;
+ Vector3 right_portal = apex_point;
- if (p->poly == begin_poly) {
- left = begin_point;
- right = begin_point;
- } else {
- int prev = p->back_navigation_edge;
- int prev_n = (p->back_navigation_edge + 1) % p->poly->points.size();
- left = p->poly->points[prev].pos;
- right = p->poly->points[prev_n].pos;
+ gd::NavigationPoly *p = apex_poly;
- if (p->poly->clockwise) {
- SWAP(left, right);
- }
- }
+ path.push_back(end_point);
- bool skip = false;
-
- if (CLOCK_TANGENT(apex_point, portal_left, left).dot(up) >= 0) {
- //process
- if (portal_left == apex_point || CLOCK_TANGENT(apex_point, left, portal_right).dot(up) > 0) {
- left_poly = p;
- portal_left = left;
- } else {
- clip_path(navigation_polys, path, apex_poly, portal_right, right_poly);
-
- apex_point = portal_right;
- p = right_poly;
- left_poly = p;
- apex_poly = p;
- portal_left = apex_point;
- portal_right = apex_point;
- path.push_back(apex_point);
- skip = true;
- }
- }
+ while (p) {
+ // Set left and right points of the pathway between polygons.
+ Vector3 left = p->back_navigation_edge_pathway_start;
+ Vector3 right = p->back_navigation_edge_pathway_end;
+ if (THREE_POINTS_CROSS_PRODUCT(apex_point, left, right).dot(up) < 0) {
+ SWAP(left, right);
+ }
- if (!skip && CLOCK_TANGENT(apex_point, portal_right, right).dot(up) <= 0) {
- //process
- if (portal_right == apex_point || CLOCK_TANGENT(apex_point, right, portal_left).dot(up) < 0) {
- right_poly = p;
- portal_right = right;
- } else {
- clip_path(navigation_polys, path, apex_poly, portal_left, left_poly);
-
- apex_point = portal_left;
- p = left_poly;
- right_poly = p;
- apex_poly = p;
- portal_right = apex_point;
- portal_left = apex_point;
- path.push_back(apex_point);
- }
+ bool skip = false;
+ if (THREE_POINTS_CROSS_PRODUCT(apex_point, left_portal, left).dot(up) >= 0) {
+ //process
+ if (left_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, left, right_portal).dot(up) > 0) {
+ left_poly = p;
+ left_portal = left;
+ } else {
+ clip_path(navigation_polys, path, apex_poly, right_portal, right_poly);
+
+ apex_point = right_portal;
+ p = right_poly;
+ left_poly = p;
+ apex_poly = p;
+ left_portal = apex_point;
+ right_portal = apex_point;
+ path.push_back(apex_point);
+ skip = true;
}
+ }
- if (p->prev_navigation_poly_id != -1) {
- p = &navigation_polys[p->prev_navigation_poly_id];
+ if (!skip && THREE_POINTS_CROSS_PRODUCT(apex_point, right_portal, right).dot(up) <= 0) {
+ //process
+ if (right_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, right, left_portal).dot(up) < 0) {
+ right_poly = p;
+ right_portal = right;
} else {
- // The end
- p = nullptr;
+ clip_path(navigation_polys, path, apex_poly, left_portal, left_poly);
+
+ apex_point = left_portal;
+ p = left_poly;
+ right_poly = p;
+ apex_poly = p;
+ right_portal = apex_point;
+ left_portal = apex_point;
+ path.push_back(apex_point);
}
}
- if (path[path.size() - 1] != begin_point) {
- path.push_back(begin_point);
+ // Go to the previous polygon.
+ if (p->back_navigation_poly_id != -1) {
+ p = &navigation_polys[p->back_navigation_poly_id];
+ } else {
+ // The end
+ p = nullptr;
}
+ }
- path.invert();
-
- } else {
- path.push_back(end_point);
+ // If the last point is not the begin point, add it to the list.
+ if (path[path.size() - 1] != begin_point) {
+ path.push_back(begin_point);
+ }
- // Add mid points
- int np_id = least_cost_id;
- while (np_id != -1) {
-#ifdef USE_ENTRY_POINT
- Vector3 point = navigation_polys[np_id].entry;
-#else
- int prev = navigation_polys[np_id].back_navigation_edge;
- int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size();
- Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5;
-#endif
+ path.reverse();
- path.push_back(point);
- np_id = navigation_polys[np_id].prev_navigation_poly_id;
- }
+ } else {
+ path.push_back(end_point);
- path.invert();
+ // Add mid points
+ int np_id = least_cost_id;
+ while (np_id != -1) {
+ path.push_back(navigation_polys[np_id].entry);
+ np_id = navigation_polys[np_id].back_navigation_poly_id;
}
- return path;
+ path.reverse();
}
- return Vector<Vector3>();
+
+ return path;
}
Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
@@ -561,6 +547,7 @@ void NavMap::remove_agent_as_controlled(RvoAgent *agent) {
}
void NavMap::sync() {
+ // Check if we need to update the links.
if (regenerate_polygons) {
for (size_t r(0); r < regions.size(); r++) {
regions[r]->scratch_polygons();
@@ -575,27 +562,30 @@ void NavMap::sync() {
}
if (regenerate_links) {
- // Copy all region polygons in the map.
+ // Remove regions connections.
+ for (size_t r(0); r < regions.size(); r++) {
+ regions[r]->get_connections().clear();
+ }
+
+ // Resize the polygon count.
int count = 0;
for (size_t r(0); r < regions.size(); r++) {
count += regions[r]->get_polygons().size();
}
-
polygons.resize(count);
- count = 0;
+ // Copy all region polygons in the map.
+ count = 0;
for (size_t r(0); r < regions.size(); r++) {
std::copy(
regions[r]->get_polygons().data(),
regions[r]->get_polygons().data() + regions[r]->get_polygons().size(),
polygons.begin() + count);
-
count += regions[r]->get_polygons().size();
}
- // Connects the `Edges` of all the `Polygons` of all `Regions` each other.
- Map<gd::EdgeKey, gd::Connection> connections;
-
+ // Group all edges per key.
+ Map<gd::EdgeKey, Vector<gd::Edge::Connection>> connections;
for (size_t poly_id(0); poly_id < polygons.size(); poly_id++) {
gd::Polygon &poly(polygons[poly_id]);
@@ -603,69 +593,40 @@ void NavMap::sync() {
int next_point = (p + 1) % poly.points.size();
gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key);
- Map<gd::EdgeKey, gd::Connection>::Element *connection = connections.find(ek);
+ Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *connection = connections.find(ek);
if (!connection) {
- // Nothing yet
- gd::Connection c;
- c.A = &poly;
- c.A_edge = p;
- c.B = nullptr;
- c.B_edge = -1;
- connections[ek] = c;
-
- } else if (connection->get().B == nullptr) {
- CRASH_COND(connection->get().A == nullptr); // Unreachable
-
- // Connect the two Polygons by this edge
- connection->get().B = &poly;
- connection->get().B_edge = p;
-
- connection->get().A->edges[connection->get().A_edge].this_edge = connection->get().A_edge;
- connection->get().A->edges[connection->get().A_edge].other_polygon = connection->get().B;
- connection->get().A->edges[connection->get().A_edge].other_edge = connection->get().B_edge;
-
- connection->get().B->edges[connection->get().B_edge].this_edge = connection->get().B_edge;
- connection->get().B->edges[connection->get().B_edge].other_polygon = connection->get().A;
- connection->get().B->edges[connection->get().B_edge].other_edge = connection->get().A_edge;
+ connections[ek] = Vector<gd::Edge::Connection>();
+ }
+ if (connections[ek].size() <= 1) {
+ // Add the polygon/edge tuple to this key.
+ gd::Edge::Connection new_connection;
+ new_connection.polygon = &poly;
+ new_connection.edge = p;
+ new_connection.pathway_start = poly.points[p].pos;
+ new_connection.pathway_end = poly.points[next_point].pos;
+ connections[ek].push_back(new_connection);
} else {
// The edge is already connected with another edge, skip.
- ERR_PRINT("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the Navigation3D's `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problem.");
+ ERR_PRINT("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the current `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problem.");
}
}
}
- // Takes all the free edges.
- std::vector<gd::FreeEdge> free_edges;
- free_edges.reserve(connections.size());
-
- for (auto connection_element = connections.front(); connection_element; connection_element = connection_element->next()) {
- if (connection_element->get().B == nullptr) {
- CRASH_COND(connection_element->get().A == nullptr); // Unreachable
- CRASH_COND(connection_element->get().A_edge < 0); // Unreachable
-
- // This is a free edge
- uint32_t id(free_edges.size());
- free_edges.push_back(gd::FreeEdge());
- free_edges[id].is_free = true;
- free_edges[id].poly = connection_element->get().A;
- free_edges[id].edge_id = connection_element->get().A_edge;
- uint32_t point_0(free_edges[id].edge_id);
- uint32_t point_1((free_edges[id].edge_id + 1) % free_edges[id].poly->points.size());
- Vector3 pos_0 = free_edges[id].poly->points[point_0].pos;
- Vector3 pos_1 = free_edges[id].poly->points[point_1].pos;
- Vector3 relative = pos_1 - pos_0;
- free_edges[id].edge_center = (pos_0 + pos_1) / 2.0;
- free_edges[id].edge_dir = relative.normalized();
- free_edges[id].edge_len_squared = relative.length_squared();
+ Vector<gd::Edge::Connection> free_edges;
+ for (Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *E = connections.front(); E; E = E->next()) {
+ if (E->get().size() == 2) {
+ // Connect edge that are shared in different polygons.
+ gd::Edge::Connection &c1 = E->get().write[0];
+ gd::Edge::Connection &c2 = E->get().write[1];
+ c1.polygon->edges[c1.edge].connections.push_back(c2);
+ c2.polygon->edges[c2.edge].connections.push_back(c1);
+ // Note: The pathway_start/end are full for those connection and do not need to be modified.
+ } else {
+ CRASH_COND_MSG(E->get().size() != 1, vformat("Number of connection != 1. Found: %d", E->get().size()));
+ free_edges.push_back(E->get()[0]);
}
}
- const float ecm_squared(edge_connection_margin * edge_connection_margin);
-#define LEN_TOLLERANCE 0.1
-#define DIR_TOLLERANCE 0.9
- // In front of tolerance
-#define IFO_TOLLERANCE 0.5
-
// Find the compatible near edges.
//
// Note:
@@ -673,43 +634,67 @@ void NavMap::sync() {
// to be connected, create new polygons to remove that small gap is
// not really useful and would result in wasteful computation during
// connection, integration and path finding.
- for (size_t i(0); i < free_edges.size(); i++) {
- if (!free_edges[i].is_free) {
- continue;
- }
- gd::FreeEdge &edge = free_edges[i];
- for (size_t y(0); y < free_edges.size(); y++) {
- gd::FreeEdge &other_edge = free_edges[y];
- if (i == y || !other_edge.is_free || edge.poly->owner == other_edge.poly->owner) {
+ for (int i = 0; i < free_edges.size(); i++) {
+ const gd::Edge::Connection &free_edge = free_edges[i];
+ Vector3 edge_p1 = free_edge.polygon->points[free_edge.edge].pos;
+ Vector3 edge_p2 = free_edge.polygon->points[(free_edge.edge + 1) % free_edge.polygon->points.size()].pos;
+
+ for (int j = 0; j < free_edges.size(); j++) {
+ const gd::Edge::Connection &other_edge = free_edges[j];
+ if (i == j || free_edge.polygon->owner == other_edge.polygon->owner) {
continue;
}
- Vector3 rel_centers = other_edge.edge_center - edge.edge_center;
- if (ecm_squared > rel_centers.length_squared() // Are enough closer?
- && ABS(edge.edge_len_squared - other_edge.edge_len_squared) < LEN_TOLLERANCE // Are the same length?
- && ABS(edge.edge_dir.dot(other_edge.edge_dir)) > DIR_TOLLERANCE // Are aligned?
- && ABS(rel_centers.normalized().dot(edge.edge_dir)) < IFO_TOLLERANCE // Are one in front the other?
- ) {
- // The edges can be connected
- edge.is_free = false;
- other_edge.is_free = false;
-
- edge.poly->edges[edge.edge_id].this_edge = edge.edge_id;
- edge.poly->edges[edge.edge_id].other_edge = other_edge.edge_id;
- edge.poly->edges[edge.edge_id].other_polygon = other_edge.poly;
-
- other_edge.poly->edges[other_edge.edge_id].this_edge = other_edge.edge_id;
- other_edge.poly->edges[other_edge.edge_id].other_edge = edge.edge_id;
- other_edge.poly->edges[other_edge.edge_id].other_polygon = edge.poly;
+ Vector3 other_edge_p1 = other_edge.polygon->points[other_edge.edge].pos;
+ Vector3 other_edge_p2 = other_edge.polygon->points[(other_edge.edge + 1) % other_edge.polygon->points.size()].pos;
+
+ // Compute the projection of the opposite edge on the current one
+ Vector3 edge_vector = edge_p2 - edge_p1;
+ float projected_p1_ratio = edge_vector.dot(other_edge_p1 - edge_p1) / (edge_vector.length_squared());
+ float projected_p2_ratio = edge_vector.dot(other_edge_p2 - edge_p1) / (edge_vector.length_squared());
+ if ((projected_p1_ratio < 0.0 && projected_p2_ratio < 0.0) || (projected_p1_ratio > 1.0 && projected_p2_ratio > 1.0)) {
+ continue;
+ }
+
+ // Check if the two edges are close to each other enough and compute a pathway between the two regions.
+ Vector3 self1 = edge_vector * CLAMP(projected_p1_ratio, 0.0, 1.0) + edge_p1;
+ Vector3 other1;
+ if (projected_p1_ratio >= 0.0 && projected_p1_ratio <= 1.0) {
+ other1 = other_edge_p1;
+ } else {
+ other1 = other_edge_p1.lerp(other_edge_p2, (1.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
}
+ if ((self1 - other1).length() > edge_connection_margin) {
+ continue;
+ }
+
+ Vector3 self2 = edge_vector * CLAMP(projected_p2_ratio, 0.0, 1.0) + edge_p1;
+ Vector3 other2;
+ if (projected_p2_ratio >= 0.0 && projected_p2_ratio <= 1.0) {
+ other2 = other_edge_p2;
+ } else {
+ other2 = other_edge_p1.lerp(other_edge_p2, (0.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
+ }
+ if ((self2 - other2).length() > edge_connection_margin) {
+ continue;
+ }
+
+ // The edges can now be connected.
+ gd::Edge::Connection new_connection = other_edge;
+ new_connection.pathway_start = (self1 + other1) / 2.0;
+ new_connection.pathway_end = (self2 + other2) / 2.0;
+ free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection);
+
+ // Add the connection to the region_connection map.
+ free_edge.polygon->owner->get_connections().push_back(new_connection);
}
}
- }
- if (regenerate_links) {
+ // Update the update ID.
map_update_id = (map_update_id + 1) % 9999999;
}
+ // Update agents tree.
if (agents_dirty) {
std::vector<RVO::Agent *> raw_agents;
raw_agents.reserve(agents.size());
@@ -761,16 +746,15 @@ void NavMap::clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys
cut_plane.d = cut_plane.normal.dot(from);
while (from_poly != p_to_poly) {
- int back_nav_edge = from_poly->back_navigation_edge;
- Vector3 a = from_poly->poly->points[back_nav_edge].pos;
- Vector3 b = from_poly->poly->points[(back_nav_edge + 1) % from_poly->poly->points.size()].pos;
+ Vector3 pathway_start = from_poly->back_navigation_edge_pathway_start;
+ Vector3 pathway_end = from_poly->back_navigation_edge_pathway_end;
- ERR_FAIL_COND(from_poly->prev_navigation_poly_id == -1);
- from_poly = &p_navigation_polys[from_poly->prev_navigation_poly_id];
+ ERR_FAIL_COND(from_poly->back_navigation_poly_id == -1);
+ from_poly = &p_navigation_polys[from_poly->back_navigation_poly_id];
- if (a.distance_to(b) > CMP_EPSILON) {
+ if (pathway_start.distance_to(pathway_end) > CMP_EPSILON) {
Vector3 inters;
- if (cut_plane.intersects_segment(a, b, &inters)) {
+ if (cut_plane.intersects_segment(pathway_start, pathway_end, &inters)) {
if (inters.distance_to(p_to_point) > CMP_EPSILON && inters.distance_to(path[path.size() - 1]) > CMP_EPSILON) {
path.push_back(inters);
}
diff --git a/modules/gdnavigation/nav_map.h b/modules/gdnavigation/nav_map.h
index bffc1fbc1a..8e013a72eb 100644
--- a/modules/gdnavigation/nav_map.h
+++ b/modules/gdnavigation/nav_map.h
@@ -34,6 +34,7 @@
#include "nav_rid.h"
#include "core/math/math_defs.h"
+#include "core/templates/map.h"
#include "nav_utils.h"
#include <KdTree.h>
@@ -102,7 +103,7 @@ public:
gd::PointKey get_point_key(const Vector3 &p_pos) const;
- Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize) const;
+ Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers = 1) const;
Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const;
Vector3 get_closest_point(const Vector3 &p_point) const;
Vector3 get_closest_point_normal(const Vector3 &p_point) const;
diff --git a/modules/gdnavigation/nav_region.cpp b/modules/gdnavigation/nav_region.cpp
index 383b0f15a6..c1690b2a4b 100644
--- a/modules/gdnavigation/nav_region.cpp
+++ b/modules/gdnavigation/nav_region.cpp
@@ -39,6 +39,17 @@
void NavRegion::set_map(NavMap *p_map) {
map = p_map;
polygons_dirty = true;
+ if (!map) {
+ connections.clear();
+ }
+}
+
+void NavRegion::set_layers(uint32_t p_layers) {
+ layers = p_layers;
+}
+
+uint32_t NavRegion::get_layers() const {
+ return layers;
}
void NavRegion::set_transform(Transform p_transform) {
@@ -51,6 +62,25 @@ void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) {
polygons_dirty = true;
}
+int NavRegion::get_connections_count() const {
+ if (!map) {
+ return 0;
+ }
+ return connections.size();
+}
+
+Vector3 NavRegion::get_connection_pathway_start(int p_connection_id) const {
+ ERR_FAIL_COND_V(!map, Vector3());
+ ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
+ return connections[p_connection_id].pathway_start;
+}
+
+Vector3 NavRegion::get_connection_pathway_end(int p_connection_id) const {
+ ERR_FAIL_COND_V(!map, Vector3());
+ ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
+ return connections[p_connection_id].pathway_end;
+}
+
bool NavRegion::sync() {
bool something_changed = polygons_dirty /* || something_dirty? */;
diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h
index 954780033b..527b2500ac 100644
--- a/modules/gdnavigation/nav_region.h
+++ b/modules/gdnavigation/nav_region.h
@@ -31,10 +31,10 @@
#ifndef NAV_REGION_H
#define NAV_REGION_H
-#include "nav_rid.h"
+#include "scene/resources/navigation_mesh.h"
+#include "nav_rid.h"
#include "nav_utils.h"
-#include "scene/3d/navigation_3d.h"
#include <vector>
/**
@@ -48,6 +48,8 @@ class NavRegion : public NavRid {
NavMap *map = nullptr;
Transform transform;
Ref<NavigationMesh> mesh;
+ uint32_t layers = 1;
+ Vector<gd::Edge::Connection> connections;
bool polygons_dirty = true;
@@ -66,6 +68,9 @@ public:
return map;
}
+ void set_layers(uint32_t p_layers);
+ uint32_t get_layers() const;
+
void set_transform(Transform transform);
const Transform &get_transform() const {
return transform;
@@ -76,6 +81,13 @@ public:
return mesh;
}
+ Vector<gd::Edge::Connection> &get_connections() {
+ return connections;
+ }
+ int get_connections_count() const;
+ Vector3 get_connection_pathway_start(int p_connection_id) const;
+ Vector3 get_connection_pathway_end(int p_connection_id) const;
+
std::vector<gd::Polygon> const &get_polygons() const {
return polygons;
}
diff --git a/modules/gdnavigation/nav_utils.h b/modules/gdnavigation/nav_utils.h
index d257a95ef1..35da391eea 100644
--- a/modules/gdnavigation/nav_utils.h
+++ b/modules/gdnavigation/nav_utils.h
@@ -81,11 +81,14 @@ struct Edge {
/// This edge ID
int this_edge = -1;
- /// Other Polygon
- Polygon *other_polygon = nullptr;
-
- /// The other `Polygon` at this edge id has this `Polygon`.
- int other_edge = -1;
+ /// The gateway in the edge, as, in some case, the whole edge might not be navigable.
+ struct Connection {
+ Polygon *polygon = nullptr;
+ int edge = -1;
+ Vector3 pathway_start;
+ Vector3 pathway_end;
+ };
+ Vector<Connection> connections;
};
struct Polygon {
@@ -104,21 +107,17 @@ struct Polygon {
Vector3 center;
};
-struct Connection {
- Polygon *A = nullptr;
- int A_edge = -1;
- Polygon *B = nullptr;
- int B_edge = -1;
-};
-
struct NavigationPoly {
uint32_t self_id = 0;
/// This poly.
const Polygon *poly;
- /// The previous navigation poly (id in the `navigation_poly` array).
- int prev_navigation_poly_id = -1;
- /// The edge id in this `Poly` to reach the `prev_navigation_poly_id`.
- uint32_t back_navigation_edge = 0;
+
+ /// Those 4 variables are used to travel the path backwards.
+ int back_navigation_poly_id = -1;
+ uint32_t back_navigation_edge = UINT32_MAX;
+ Vector3 back_navigation_edge_pathway_start;
+ Vector3 back_navigation_edge_pathway_end;
+
/// The entry location of this poly.
Vector3 entry;
/// The distance to the destination.
@@ -136,14 +135,6 @@ struct NavigationPoly {
}
};
-struct FreeEdge {
- bool is_free = false;
- Polygon *poly = nullptr;
- uint32_t edge_id = 0;
- Vector3 edge_center;
- Vector3 edge_dir;
- float edge_len_squared = 0.0;
-};
} // namespace gd
#endif // NAV_UTILS_H
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index a129b73c1a..3721550d71 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -276,7 +276,7 @@ void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_incl
}
msort.sort();
- msort.invert();
+ msort.reverse();
for (int i = 0; i < msort.size(); i++) {
props.push_front(sptr->member_info[msort[i].name]);
}
@@ -1310,21 +1310,29 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
return true; //function exists, call was successful
}
} else {
- if (!member->data_type.is_type(p_value)) {
- // Try conversion
- Callable::CallError ce;
- const Variant *value = &p_value;
- Variant converted;
- Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
- if (ce.error == Callable::CallError::CALL_OK) {
- members.write[member->index] = converted;
- return true;
- } else {
- return false;
+ if (member->data_type.has_type) {
+ if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {
+ // Typed array.
+ if (p_value.get_type() == Variant::ARRAY) {
+ return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);
+ } else {
+ return false;
+ }
+ } else if (!member->data_type.is_type(p_value)) {
+ // Try conversion
+ Callable::CallError ce;
+ const Variant *value = &p_value;
+ Variant converted;
+ Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
+ if (ce.error == Callable::CallError::CALL_OK) {
+ members.write[member->index] = converted;
+ return true;
+ } else {
+ return false;
+ }
}
- } else {
- members.write[member->index] = p_value;
}
+ members.write[member->index] = p_value;
}
return true;
}
@@ -1494,7 +1502,7 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
}
msort.sort();
- msort.invert();
+ msort.reverse();
for (int i = 0; i < msort.size(); i++) {
props.push_front(sptr->member_info[msort[i].name]);
}
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index a6138cc564..bdca64c146 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -39,40 +39,6 @@
#include "gdscript.h"
#include "gdscript_utility_functions.h"
-// TODO: Move this to a central location (maybe core?).
-static HashMap<StringName, StringName> underscore_map;
-static const char *underscore_classes[] = {
- "ClassDB",
- "Directory",
- "Engine",
- "File",
- "Geometry",
- "GodotSharp",
- "JSON",
- "Marshalls",
- "Mutex",
- "OS",
- "ResourceLoader",
- "ResourceSaver",
- "Semaphore",
- "Thread",
- "VisualScriptEditor",
- nullptr,
-};
-static StringName get_real_class_name(const StringName &p_source) {
- if (underscore_map.is_empty()) {
- const char **class_name = underscore_classes;
- while (*class_name != nullptr) {
- underscore_map[*class_name] = String("_") + *class_name;
- class_name++;
- }
- }
- if (underscore_map.has(p_source)) {
- return underscore_map[p_source];
- }
- return p_source;
-}
-
static MethodInfo info_from_utility_func(const StringName &p_function) {
ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo());
@@ -106,10 +72,6 @@ static MethodInfo info_from_utility_func(const StringName &p_function) {
return info;
}
-void GDScriptAnalyzer::cleanup() {
- underscore_map.clear();
-}
-
static GDScriptParser::DataType make_callable_type(const MethodInfo &p_info) {
GDScriptParser::DataType type;
type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
@@ -150,7 +112,7 @@ static GDScriptParser::DataType make_native_enum_type(const StringName &p_native
type.is_meta_type = true;
List<StringName> enum_values;
- StringName real_native_name = get_real_class_name(p_native_class);
+ StringName real_native_name = GDScriptParser::get_real_class_name(p_native_class);
ClassDB::get_enum_constants(real_native_name, p_enum_name, &enum_values);
for (const List<StringName>::Element *E = enum_values.front(); E != nullptr; E = E->next()) {
@@ -267,7 +229,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class,
push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class);
return err;
}
- } else if (class_exists(name) && ClassDB::can_instance(get_real_class_name(name))) {
+ } else if (class_exists(name) && ClassDB::can_instance(GDScriptParser::get_real_class_name(name))) {
base.kind = GDScriptParser::DataType::NATIVE;
base.native_type = name;
} else {
@@ -413,6 +375,14 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
}
result.kind = GDScriptParser::DataType::BUILTIN;
result.builtin_type = GDScriptParser::get_builtin_type(first);
+
+ if (result.builtin_type == Variant::ARRAY) {
+ GDScriptParser::DataType container_type = resolve_datatype(p_type->container_type);
+
+ if (container_type.kind != GDScriptParser::DataType::VARIANT) {
+ result.set_container_element_type(container_type);
+ }
+ }
} else if (class_exists(first)) {
// Native engine classes.
result.kind = GDScriptParser::DataType::NATIVE;
@@ -436,7 +406,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
return GDScriptParser::DataType();
}
result = ref->get_parser()->head->get_datatype();
- } else if (ClassDB::has_enum(get_real_class_name(parser->current_class->base_type.native_type), first)) {
+ } else if (ClassDB::has_enum(GDScriptParser::get_real_class_name(parser->current_class->base_type.native_type), first)) {
// Native enum in current class.
result = make_native_enum_type(parser->current_class->base_type.native_type, first);
} else {
@@ -499,7 +469,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
}
} else if (result.kind == GDScriptParser::DataType::NATIVE) {
// Only enums allowed for native.
- if (ClassDB::has_enum(get_real_class_name(result.native_type), p_type->type_chain[1]->name)) {
+ if (ClassDB::has_enum(GDScriptParser::get_real_class_name(result.native_type), p_type->type_chain[1]->name)) {
if (p_type->type_chain.size() > 2) {
push_error(R"(Enums cannot contain nested types.)", p_type->type_chain[2]);
} else {
@@ -513,6 +483,10 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
}
}
+ if (result.builtin_type != Variant::ARRAY && p_type->container_type != nullptr) {
+ push_error("Only arrays can specify the collection element type.", p_type);
+ }
+
p_type->set_datatype(result);
return result;
}
@@ -535,9 +509,23 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
datatype.kind = GDScriptParser::DataType::VARIANT;
datatype.type_source = GDScriptParser::DataType::UNDETECTED;
+ GDScriptParser::DataType specified_type;
+ if (member.variable->datatype_specifier != nullptr) {
+ specified_type = resolve_datatype(member.variable->datatype_specifier);
+ specified_type.is_meta_type = false;
+ }
+
if (member.variable->initializer != nullptr) {
member.variable->set_datatype(datatype); // Allow recursive usage.
reduce_expression(member.variable->initializer);
+ if ((member.variable->infer_datatype || (member.variable->datatype_specifier != nullptr && specified_type.has_container_element_type())) && member.variable->initializer->type == GDScriptParser::Node::ARRAY) {
+ // Typed array.
+ GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.variable->initializer);
+ // Can only infer typed array if it has elements.
+ if ((member.variable->infer_datatype && array->elements.size() > 0) || member.variable->datatype_specifier != nullptr) {
+ update_array_literal_element_type(specified_type, array);
+ }
+ }
datatype = member.variable->initializer->get_datatype();
if (datatype.type_source != GDScriptParser::DataType::UNDETECTED) {
datatype.type_source = GDScriptParser::DataType::INFERRED;
@@ -545,8 +533,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
}
if (member.variable->datatype_specifier != nullptr) {
- datatype = resolve_datatype(member.variable->datatype_specifier);
- datatype.is_meta_type = false;
+ datatype = specified_type;
if (member.variable->initializer != nullptr) {
if (!is_type_compatible(datatype, member.variable->initializer->get_datatype(), true)) {
@@ -582,37 +569,32 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
datatype.is_constant = false;
member.variable->set_datatype(datatype);
- if (!datatype.has_no_type()) {
- // TODO: Move this out into a routine specific to validate annotations.
- if (member.variable->export_info.hint == PROPERTY_HINT_TYPE_STRING) {
- // @export annotation.
- switch (datatype.kind) {
- case GDScriptParser::DataType::BUILTIN:
- member.variable->export_info.hint_string = Variant::get_type_name(datatype.builtin_type);
- break;
- case GDScriptParser::DataType::NATIVE:
- if (ClassDB::is_parent_class(get_real_class_name(datatype.native_type), "Resource")) {
- member.variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
- member.variable->export_info.hint_string = get_real_class_name(datatype.native_type);
- } else {
- push_error(R"(Export type can only be built-in or a resource.)", member.variable);
- }
- break;
- default:
- // TODO: Allow custom user resources.
- push_error(R"(Export type can only be built-in or a resource.)", member.variable);
- break;
- }
- }
+
+ // Apply annotations.
+ for (List<GDScriptParser::AnnotationNode *>::Element *E = member.variable->annotations.front(); E; E = E->next()) {
+ E->get()->apply(parser, member.variable);
}
} break;
case GDScriptParser::ClassNode::Member::CONSTANT: {
reduce_expression(member.constant->initializer);
+ GDScriptParser::DataType specified_type;
+
+ if (member.constant->datatype_specifier != nullptr) {
+ specified_type = resolve_datatype(member.constant->datatype_specifier);
+ specified_type.is_meta_type = false;
+ }
+
GDScriptParser::DataType datatype = member.constant->get_datatype();
if (member.constant->initializer) {
if (member.constant->initializer->type == GDScriptParser::Node::ARRAY) {
- const_fold_array(static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer));
+ GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer);
+ const_fold_array(array);
+
+ // Can only infer typed array if it has elements.
+ if (array->elements.size() > 0 || (member.constant->datatype_specifier != nullptr && specified_type.has_container_element_type())) {
+ update_array_literal_element_type(specified_type, array);
+ }
} else if (member.constant->initializer->type == GDScriptParser::Node::DICTIONARY) {
const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(member.constant->initializer));
}
@@ -622,8 +604,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
}
if (member.constant->datatype_specifier != nullptr) {
- datatype = resolve_datatype(member.constant->datatype_specifier);
- datatype.is_meta_type = false;
+ datatype = specified_type;
if (!is_type_compatible(datatype, member.constant->initializer->get_datatype(), true)) {
push_error(vformat(R"(Value of type "%s" cannot be initialized to constant of type "%s".)", member.constant->initializer->get_datatype().to_string(), datatype.to_string()), member.constant->initializer);
@@ -637,6 +618,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
datatype.is_constant = true;
member.constant->set_datatype(datatype);
+
+ // Apply annotations.
+ for (List<GDScriptParser::AnnotationNode *>::Element *E = member.constant->annotations.front(); E; E = E->next()) {
+ E->get()->apply(parser, member.constant);
+ }
} break;
case GDScriptParser::ClassNode::Member::SIGNAL: {
for (int j = 0; j < member.signal->parameters.size(); j++) {
@@ -651,6 +637,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
signal_type.builtin_type = Variant::SIGNAL;
member.signal->set_datatype(signal_type);
+
+ // Apply annotations.
+ for (List<GDScriptParser::AnnotationNode *>::Element *E = member.signal->annotations.front(); E; E = E->next()) {
+ E->get()->apply(parser, member.signal);
+ }
} break;
case GDScriptParser::ClassNode::Member::ENUM: {
GDScriptParser::DataType enum_type;
@@ -693,6 +684,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
current_enum = nullptr;
member.m_enum->set_datatype(enum_type);
+
+ // Apply annotations.
+ for (List<GDScriptParser::AnnotationNode *>::Element *E = member.m_enum->annotations.front(); E; E = E->next()) {
+ E->get()->apply(parser, member.m_enum);
+ }
} break;
case GDScriptParser::ClassNode::Member::FUNCTION:
resolve_function_signature(member.function);
@@ -761,6 +757,11 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) {
}
resolve_function_body(member.function);
+
+ // Apply annotations.
+ for (List<GDScriptParser::AnnotationNode *>::Element *E = member.function->annotations.front(); E; E = E->next()) {
+ E->get()->apply(parser, member.function);
+ }
}
parser->current_class = previous_class;
@@ -1092,8 +1093,23 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
GDScriptParser::DataType type;
type.kind = GDScriptParser::DataType::VARIANT; // By default.
+ GDScriptParser::DataType specified_type;
+ if (p_variable->datatype_specifier != nullptr) {
+ specified_type = resolve_datatype(p_variable->datatype_specifier);
+ specified_type.is_meta_type = false;
+ }
+
if (p_variable->initializer != nullptr) {
reduce_expression(p_variable->initializer);
+ if ((p_variable->infer_datatype || (p_variable->datatype_specifier != nullptr && specified_type.has_container_element_type())) && p_variable->initializer->type == GDScriptParser::Node::ARRAY) {
+ // Typed array.
+ GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(p_variable->initializer);
+ // Can only infer typed array if it has elements.
+ if ((p_variable->infer_datatype && array->elements.size() > 0) || p_variable->datatype_specifier != nullptr) {
+ update_array_literal_element_type(specified_type, array);
+ }
+ }
+
type = p_variable->initializer->get_datatype();
if (p_variable->infer_datatype) {
@@ -1117,7 +1133,7 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
}
if (p_variable->datatype_specifier != nullptr) {
- type = resolve_datatype(p_variable->datatype_specifier);
+ type = specified_type;
type.is_meta_type = false;
if (p_variable->initializer != nullptr) {
@@ -1362,6 +1378,12 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
if (p_return->return_value != nullptr) {
reduce_expression(p_return->return_value);
+ if (p_return->return_value->type == GDScriptParser::Node::ARRAY) {
+ // Check if assigned value is an array literal, so we can make it a typed array too if appropriate.
+ if (parser->current_function->get_datatype().has_container_element_type() && p_return->return_value->type == GDScriptParser::Node::ARRAY) {
+ update_array_literal_element_type(parser->current_function->get_datatype(), static_cast<GDScriptParser::ArrayNode *>(p_return->return_value));
+ }
+ }
result = p_return->return_value->get_datatype();
} else {
// Return type is null by default.
@@ -1498,6 +1520,52 @@ void GDScriptAnalyzer::reduce_array(GDScriptParser::ArrayNode *p_array) {
p_array->set_datatype(arr_type);
}
+// When an array literal is stored (or passed as function argument) to a typed context, we then assume the array is typed.
+// This function determines which type is that (if any).
+void GDScriptAnalyzer::update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal) {
+ GDScriptParser::DataType array_type = p_array_literal->get_datatype();
+ if (p_array_literal->elements.size() == 0) {
+ // Empty array literal, just make the same type as the storage.
+ array_type.set_container_element_type(p_base_type.get_container_element_type());
+ } else {
+ // Check if elements match.
+ bool all_same_type = true;
+ bool all_have_type = true;
+
+ GDScriptParser::DataType element_type;
+ for (int i = 0; i < p_array_literal->elements.size(); i++) {
+ if (i == 0) {
+ element_type = p_array_literal->elements[0]->get_datatype();
+ } else {
+ GDScriptParser::DataType this_element_type = p_array_literal->elements[i]->get_datatype();
+ if (this_element_type.has_no_type()) {
+ all_same_type = false;
+ all_have_type = false;
+ break;
+ } else if (element_type != this_element_type) {
+ if (!is_type_compatible(element_type, this_element_type, false)) {
+ if (is_type_compatible(this_element_type, element_type, false)) {
+ // This element is a super-type to the previous type, so we use the super-type.
+ element_type = this_element_type;
+ } else {
+ // It's incompatible.
+ all_same_type = false;
+ break;
+ }
+ }
+ }
+ }
+ }
+ if (all_same_type) {
+ array_type.set_container_element_type(element_type);
+ } else if (all_have_type) {
+ push_error(vformat(R"(Variant array is not compatible with an array of type "%s".)", p_base_type.get_container_element_type().to_string()), p_array_literal);
+ }
+ }
+ // Update the type on the value itself.
+ p_array_literal->set_datatype(array_type);
+}
+
void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assignment) {
reduce_expression(p_assignment->assignee);
reduce_expression(p_assignment->assigned_value);
@@ -1506,24 +1574,33 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
return;
}
- if (p_assignment->assignee->get_datatype().is_constant) {
+ GDScriptParser::DataType assignee_type = p_assignment->assignee->get_datatype();
+
+ // Check if assigned value is an array literal, so we can make it a typed array too if appropriate.
+ if (assignee_type.has_container_element_type() && p_assignment->assigned_value->type == GDScriptParser::Node::ARRAY) {
+ update_array_literal_element_type(assignee_type, static_cast<GDScriptParser::ArrayNode *>(p_assignment->assigned_value));
+ }
+
+ GDScriptParser::DataType assigned_value_type = p_assignment->assigned_value->get_datatype();
+
+ if (assignee_type.is_constant) {
push_error("Cannot assign a new value to a constant.", p_assignment->assignee);
}
- if (!p_assignment->assignee->get_datatype().is_variant() && !p_assignment->assigned_value->get_datatype().is_variant()) {
+ if (!assignee_type.is_variant() && !assigned_value_type.is_variant()) {
bool compatible = true;
- GDScriptParser::DataType op_type = p_assignment->assigned_value->get_datatype();
+ GDScriptParser::DataType op_type = assigned_value_type;
if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
- op_type = get_operation_type(p_assignment->variant_op, p_assignment->assignee->get_datatype(), p_assignment->assigned_value->get_datatype(), compatible, p_assignment->assigned_value);
+ op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value);
}
if (compatible) {
- compatible = is_type_compatible(p_assignment->assignee->get_datatype(), op_type, true);
+ compatible = is_type_compatible(assignee_type, op_type, true);
if (!compatible) {
- if (p_assignment->assignee->get_datatype().is_hard_type()) {
+ if (assignee_type.is_hard_type()) {
// Try reverse test since it can be a masked subtype.
- if (!is_type_compatible(op_type, p_assignment->assignee->get_datatype(), true)) {
- push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", p_assignment->assigned_value->get_datatype().to_string(), p_assignment->assignee->get_datatype().to_string()), p_assignment->assigned_value);
+ if (!is_type_compatible(op_type, assignee_type, true)) {
+ push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
} else {
// TODO: Add warning.
mark_node_unsafe(p_assignment);
@@ -1534,11 +1611,11 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
}
} else {
- push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", p_assignment->assignee->get_datatype().to_string(), p_assignment->assigned_value->get_datatype().to_string()), p_assignment);
+ push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment);
}
}
- if (p_assignment->assignee->get_datatype().has_no_type() || p_assignment->assigned_value->get_datatype().is_variant()) {
+ if (assignee_type.has_no_type() || assigned_value_type.is_variant()) {
mark_node_unsafe(p_assignment);
}
@@ -1558,7 +1635,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
case GDScriptParser::IdentifierNode::LOCAL_VARIABLE: {
GDScriptParser::DataType id_type = identifier->variable_source->get_datatype();
if (!id_type.is_hard_type()) {
- id_type = p_assignment->assigned_value->get_datatype();
+ id_type = assigned_value_type;
id_type.type_source = GDScriptParser::DataType::INFERRED;
id_type.is_constant = false;
identifier->variable_source->set_datatype(id_type);
@@ -1567,7 +1644,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
case GDScriptParser::IdentifierNode::LOCAL_ITERATOR: {
GDScriptParser::DataType id_type = identifier->bind_source->get_datatype();
if (!id_type.is_hard_type()) {
- id_type = p_assignment->assigned_value->get_datatype();
+ id_type = assigned_value_type;
id_type.type_source = GDScriptParser::DataType::INFERRED;
id_type.is_constant = false;
identifier->variable_source->set_datatype(id_type);
@@ -1579,12 +1656,10 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
}
- GDScriptParser::DataType assignee_type = p_assignment->assignee->get_datatype();
- GDScriptParser::DataType assigned_type = p_assignment->assigned_value->get_datatype();
#ifdef DEBUG_ENABLED
- if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_type.kind == GDScriptParser::DataType::BUILTIN && assigned_type.builtin_type == Variant::NIL) {
+ if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_value_type.kind == GDScriptParser::DataType::BUILTIN && assigned_value_type.builtin_type == Variant::NIL) {
parser->push_warning(p_assignment->assigned_value, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_assignment->assigned_value)->function_name);
- } else if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_type.builtin_type == Variant::FLOAT) {
+ } else if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) {
parser->push_warning(p_assignment->assigned_value, GDScriptWarning::NARROWING_CONVERSION);
}
#endif
@@ -1728,8 +1803,12 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_await) {
bool all_is_constant = true;
+ Map<int, GDScriptParser::ArrayNode *> arrays; // For array literal to potentially type when passing.
for (int i = 0; i < p_call->arguments.size(); i++) {
reduce_expression(p_call->arguments[i]);
+ if (p_call->arguments[i]->type == GDScriptParser::Node::ARRAY) {
+ arrays[i] = static_cast<GDScriptParser::ArrayNode *>(p_call->arguments[i]);
+ }
all_is_constant = all_is_constant && p_call->arguments[i]->is_constant;
}
@@ -2007,6 +2086,13 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
List<GDScriptParser::DataType> par_types;
if (get_function_signature(p_call, base_type, p_call->function_name, return_type, par_types, default_arg_count, is_static, is_vararg)) {
+ // If the function require typed arrays we must make literals be typed.
+ for (Map<int, GDScriptParser::ArrayNode *>::Element *E = arrays.front(); E; E = E->next()) {
+ int index = E->key();
+ if (index < par_types.size() && par_types[index].has_container_element_type()) {
+ update_array_literal_element_type(par_types[index], E->get());
+ }
+ }
validate_call_arg(par_types, default_arg_count, is_vararg, p_call);
if (is_self && parser->current_function != nullptr && parser->current_function->is_static && !is_static) {
@@ -2131,7 +2217,7 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node)
result.native_type = "Node";
result.builtin_type = Variant::OBJECT;
- if (!ClassDB::is_parent_class(get_real_class_name(parser->current_class->base_type.native_type), result.native_type)) {
+ if (!ClassDB::is_parent_class(GDScriptParser::get_real_class_name(parser->current_class->base_type.native_type), result.native_type)) {
push_error(R"*(Cannot use shorthand "get_node()" notation ("$") on a class that isn't a node.)*", p_get_node);
}
@@ -2297,7 +2383,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
}
// Check native members.
- const StringName &native = get_real_class_name(base.native_type);
+ const StringName &native = GDScriptParser::get_real_class_name(base.native_type);
if (class_exists(native)) {
PropertyInfo prop_info;
@@ -2752,11 +2838,20 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
case Variant::TRANSFORM:
case Variant::PLANE:
case Variant::COLOR:
- case Variant::ARRAY:
case Variant::DICTIONARY:
result_type.kind = GDScriptParser::DataType::VARIANT;
result_type.type_source = GDScriptParser::DataType::UNDETECTED;
break;
+ // Can have an element type.
+ case Variant::ARRAY:
+ if (base_type.has_container_element_type()) {
+ result_type = base_type.get_container_element_type();
+ result_type.type_source = base_type.type_source;
+ } else {
+ result_type.kind = GDScriptParser::DataType::VARIANT;
+ result_type.type_source = GDScriptParser::DataType::UNDETECTED;
+ }
+ break;
// Here for completeness.
case Variant::OBJECT:
case Variant::VARIANT_MAX:
@@ -2979,6 +3074,34 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo
result.native_type = p_property.class_name == StringName() ? "Object" : p_property.class_name;
} else {
result.kind = GDScriptParser::DataType::BUILTIN;
+ result.builtin_type = p_property.type;
+ if (p_property.type == Variant::ARRAY && p_property.hint == PROPERTY_HINT_ARRAY_TYPE) {
+ // Check element type.
+ StringName elem_type_name = p_property.hint_string;
+ GDScriptParser::DataType elem_type;
+ elem_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
+
+ Variant::Type elem_builtin_type = GDScriptParser::get_builtin_type(elem_type_name);
+ if (elem_builtin_type < Variant::VARIANT_MAX) {
+ // Builtin type.
+ elem_type.kind = GDScriptParser::DataType::BUILTIN;
+ elem_type.builtin_type = elem_builtin_type;
+ } else if (class_exists(elem_type_name)) {
+ elem_type.kind = GDScriptParser::DataType::NATIVE;
+ elem_type.builtin_type = Variant::OBJECT;
+ elem_type.native_type = p_property.hint_string;
+ } else if (ScriptServer::is_global_class(elem_type_name)) {
+ // Just load this as it shouldn't be a GDScript.
+ Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(elem_type_name));
+ elem_type.kind = GDScriptParser::DataType::SCRIPT;
+ elem_type.builtin_type = Variant::OBJECT;
+ elem_type.native_type = script->get_instance_base_type();
+ elem_type.script_type = script;
+ } else {
+ ERR_FAIL_V_MSG(result, "Could not find element type from property hint of a typed array.");
+ }
+ result.set_container_element_type(elem_type);
+ }
}
return result;
}
@@ -3084,7 +3207,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GD
return true;
}
- StringName real_native = get_real_class_name(base_native);
+ StringName real_native = GDScriptParser::get_real_class_name(base_native);
MethodInfo info;
if (ClassDB::get_method_info(real_native, function_name, &info)) {
@@ -3179,7 +3302,7 @@ bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, con
StringName parent = base_native;
while (parent != StringName()) {
- StringName real_class_name = get_real_class_name(parent);
+ StringName real_class_name = GDScriptParser::get_real_class_name(parent);
if (ClassDB::has_method(real_class_name, name, true)) {
parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "method", parent);
return true;
@@ -3257,6 +3380,18 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ
// Enum value is also integer.
valid = true;
}
+ if (valid && p_target.builtin_type == Variant::ARRAY && p_source.builtin_type == Variant::ARRAY) {
+ // Check the element type.
+ if (p_target.has_container_element_type()) {
+ if (!p_source.has_container_element_type()) {
+ // TODO: Maybe this is valid but unsafe?
+ // Variant array can't be appended to typed array.
+ valid = false;
+ } else {
+ valid = is_type_compatible(p_target.get_container_element_type(), p_source.get_container_element_type(), false);
+ }
+ }
+ }
return valid;
}
@@ -3329,14 +3464,14 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ
}
// Get underscore-prefixed version for some classes.
- src_native = get_real_class_name(src_native);
+ src_native = GDScriptParser::get_real_class_name(src_native);
switch (p_target.kind) {
case GDScriptParser::DataType::NATIVE: {
if (p_target.is_meta_type) {
return ClassDB::is_parent_class(src_native, GDScriptNativeClass::get_class_static());
}
- StringName tgt_native = get_real_class_name(p_target.native_type);
+ StringName tgt_native = GDScriptParser::get_real_class_name(p_target.native_type);
return ClassDB::is_parent_class(src_native, tgt_native);
}
case GDScriptParser::DataType::SCRIPT:
@@ -3385,8 +3520,8 @@ void GDScriptAnalyzer::mark_node_unsafe(const GDScriptParser::Node *p_node) {
#endif
}
-bool GDScriptAnalyzer::class_exists(const StringName &p_class) {
- StringName real_name = get_real_class_name(p_class);
+bool GDScriptAnalyzer::class_exists(const StringName &p_class) const {
+ StringName real_name = GDScriptParser::get_real_class_name(p_class);
return ClassDB::class_exists(real_name) && ClassDB::is_class_exposed(real_name);
}
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index dab5b032a3..8430d3f4a5 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -103,10 +103,11 @@ class GDScriptAnalyzer {
bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source);
GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source);
+ void update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal);
bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const;
void push_error(const String &p_message, const GDScriptParser::Node *p_origin);
void mark_node_unsafe(const GDScriptParser::Node *p_node);
- bool class_exists(const StringName &p_class);
+ bool class_exists(const StringName &p_class) const;
Ref<GDScriptParserRef> get_parser_for(const String &p_path);
#ifdef DEBUG_ENABLED
bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context);
@@ -119,8 +120,6 @@ public:
Error analyze();
GDScriptAnalyzer(GDScriptParser *p_parser);
-
- static void cleanup();
};
#endif // GDSCRIPT_ANALYZER_H
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index 58c6b31a77..dc77eb89df 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -100,7 +100,7 @@ void GDScriptByteCodeGenerator::start_parameters() {
}
void GDScriptByteCodeGenerator::end_parameters() {
- function->default_arguments.invert();
+ function->default_arguments.reverse();
}
void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) {
@@ -599,10 +599,16 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr
// Typed assignment.
switch (p_target.type.kind) {
case GDScriptDataType::BUILTIN: {
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
- append(p_target);
- append(p_source);
- append(p_target.type.builtin_type);
+ if (p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
+ append(p_target);
+ append(p_source);
+ } else {
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
+ append(p_target);
+ append(p_source);
+ append(p_target.type.builtin_type);
+ }
} break;
case GDScriptDataType::NATIVE: {
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type];
@@ -633,7 +639,11 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr
}
}
} else {
- if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
+ if (p_target.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
+ append(p_target);
+ append(p_source);
+ } else if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
// Need conversion..
append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
append(p_target);
@@ -980,6 +990,25 @@ void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, c
append(p_arguments.size());
}
+void GDScriptByteCodeGenerator::write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) {
+ append(GDScriptFunction::OPCODE_CONSTRUCT_TYPED_ARRAY, 2 + p_arguments.size());
+ for (int i = 0; i < p_arguments.size(); i++) {
+ append(p_arguments[i]);
+ }
+ append(p_target);
+ if (p_element_type.script_type) {
+ Variant script_type = Ref<Script>(p_element_type.script_type);
+ int addr = get_constant_pos(script_type);
+ addr |= GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS;
+ append(addr);
+ } else {
+ append(Address()); // null.
+ }
+ append(p_arguments.size());
+ append(p_element_type.builtin_type);
+ append(p_element_type.native_type);
+}
+
void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index 1e66af269a..52d631c430 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -445,6 +445,7 @@ public:
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override;
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override;
+ virtual void write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) override;
virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) override;
virtual void write_await(const Address &p_target, const Address &p_operand) override;
virtual void write_if(const Address &p_condition) override;
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index d72bd12033..3c05f14cf7 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -137,6 +137,7 @@ public:
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0;
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) = 0;
+ virtual void write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) = 0;
virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0;
virtual void write_await(const Address &p_target, const Address &p_operand) = 0;
virtual void write_if(const Address &p_condition) = 0;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index b491440d4c..62bb6a9f9e 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -137,22 +137,22 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
}
}
} break;
+ case GDScriptParser::DataType::ENUM:
case GDScriptParser::DataType::ENUM_VALUE:
result.has_type = true;
result.kind = GDScriptDataType::BUILTIN;
result.builtin_type = Variant::INT;
break;
- case GDScriptParser::DataType::ENUM:
- result.has_type = true;
- result.kind = GDScriptDataType::BUILTIN;
- result.builtin_type = Variant::DICTIONARY;
- break;
case GDScriptParser::DataType::UNRESOLVED: {
ERR_PRINT("Parser bug: converting unresolved type.");
return GDScriptDataType();
}
}
+ if (p_datatype.has_container_element_type()) {
+ result.set_container_element_type(_gdtype_from_datatype(p_datatype.get_container_element_type()));
+ }
+
// Only hold strong reference to the script if it's not the owner of the
// element qualified with this type, to avoid cyclic references (leaks).
if (result.script_type && result.script_type == p_owner) {
@@ -255,36 +255,59 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
}
// Try class constants.
- GDScript *owner = codegen.script;
- while (owner) {
- GDScript *scr = owner;
- GDScriptNativeClass *nc = nullptr;
- while (scr) {
- if (scr->constants.has(identifier)) {
- return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS_CONSTANT, gen->add_or_get_name(identifier)); // TODO: Get type here.
+ {
+ GDScript *owner = codegen.script;
+ while (owner) {
+ GDScript *scr = owner;
+ GDScriptNativeClass *nc = nullptr;
+ while (scr) {
+ if (scr->constants.has(identifier)) {
+ return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS_CONSTANT, gen->add_or_get_name(identifier)); // TODO: Get type here.
+ }
+ if (scr->native.is_valid()) {
+ nc = scr->native.ptr();
+ }
+ scr = scr->_base;
}
- if (scr->native.is_valid()) {
- nc = scr->native.ptr();
+
+ // Class C++ integer constant.
+ if (nc) {
+ bool success = false;
+ int constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success);
+ if (success) {
+ return codegen.add_constant(constant);
+ }
}
- scr = scr->_base;
+
+ owner = owner->_owner;
}
+ }
+
+ // Try signals and methods (can be made callables).
+ {
+ if (codegen.class_node->members_indices.has(identifier)) {
+ const GDScriptParser::ClassNode::Member &member = codegen.class_node->members[codegen.class_node->members_indices[identifier]];
+ if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
+ // Get like it was a property.
+ GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here.
+ GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
- // Class C++ integer constant.
- if (nc) {
- bool success = false;
- int constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success);
- if (success) {
- return codegen.add_constant(constant);
+ gen->write_get_named(temp, identifier, self);
+ return temp;
}
}
- owner = owner->_owner;
- }
+ // Try in native base.
+ GDScript *scr = codegen.script;
+ GDScriptNativeClass *nc = nullptr;
+ while (scr) {
+ if (scr->native.is_valid()) {
+ nc = scr->native.ptr();
+ }
+ scr = scr->_base;
+ }
- // Try signals and methods (can be made callables);
- if (codegen.class_node->members_indices.has(identifier)) {
- const GDScriptParser::ClassNode::Member &member = codegen.class_node->members[codegen.class_node->members_indices[identifier]];
- if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
+ if (nc && (ClassDB::has_signal(nc->get_name(), identifier) || ClassDB::has_method(nc->get_name(), identifier))) {
// Get like it was a property.
GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here.
GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
@@ -353,10 +376,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
Vector<GDScriptCodeGenerator::Address> values;
// Create the result temporary first since it's the last to be killed.
- GDScriptDataType array_type;
- array_type.has_type = true;
- array_type.kind = GDScriptDataType::BUILTIN;
- array_type.builtin_type = Variant::ARRAY;
+ GDScriptDataType array_type = _gdtype_from_datatype(an->get_datatype());
GDScriptCodeGenerator::Address result = codegen.add_temporary(array_type);
for (int i = 0; i < an->elements.size(); i++) {
@@ -367,7 +387,11 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
values.push_back(val);
}
- gen->write_construct_array(result, values);
+ if (array_type.has_container_element_type()) {
+ gen->write_construct_typed_array(result, array_type.get_container_element_type(), values);
+ } else {
+ gen->write_construct_array(result, values);
+ }
for (int i = 0; i < values.size(); i++) {
if (values[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
@@ -1153,7 +1177,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
codegen.generator->write_and_left_operand(result_addr);
// Check value equality.
- codegen.generator->write_binary_operator(result_addr, Variant::OP_EQUAL, p_value_addr, expr_addr);
+ codegen.generator->write_binary_operator(equality_test_addr, Variant::OP_EQUAL, p_value_addr, expr_addr);
codegen.generator->write_and_right_operand(equality_test_addr);
// AND both type and value equality.
@@ -1488,17 +1512,17 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
codegen.start_block();
// Evaluate the match expression.
- GDScriptCodeGenerator::Address value_local = codegen.add_local("@match_value", _gdtype_from_datatype(match->test->get_datatype()));
- GDScriptCodeGenerator::Address value = _parse_expression(codegen, error, match->test);
+ GDScriptCodeGenerator::Address value = codegen.add_local("@match_value", _gdtype_from_datatype(match->test->get_datatype()));
+ GDScriptCodeGenerator::Address value_expr = _parse_expression(codegen, error, match->test);
if (error) {
return error;
}
// Assign to local.
// TODO: This can be improved by passing the target to parse_expression().
- gen->write_assign(value_local, value);
+ gen->write_assign(value, value_expr);
- if (value.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
+ if (value_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
@@ -1710,8 +1734,17 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
const GDScriptParser::VariableNode *lv = static_cast<const GDScriptParser::VariableNode *>(s);
// Should be already in stack when the block began.
GDScriptCodeGenerator::Address local = codegen.locals[lv->identifier->name];
+ GDScriptParser::DataType local_type = lv->get_datatype();
if (lv->initializer != nullptr) {
+ // For typed arrays we need to make sure this is already initialized correctly so typed assignment work.
+ if (local_type.is_hard_type() && local_type.builtin_type == Variant::ARRAY) {
+ if (local_type.has_container_element_type()) {
+ codegen.generator->write_construct_typed_array(local, _gdtype_from_datatype(local_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
+ } else {
+ codegen.generator->write_construct_array(local, Vector<GDScriptCodeGenerator::Address>());
+ }
+ }
GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, lv->initializer);
if (error) {
return error;
@@ -1720,6 +1753,14 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
+ } else if (lv->get_datatype().is_hard_type()) {
+ // Initialize with default for type.
+ if (local_type.has_container_element_type()) {
+ codegen.generator->write_construct_typed_array(local, _gdtype_from_datatype(local_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
+ } else if (local_type.kind == GDScriptParser::DataType::BUILTIN) {
+ codegen.generator->write_construct(local, local_type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
+ }
+ // The `else` branch is for objects, in such case we leave it as `null`.
}
} break;
case GDScriptParser::Node::CONSTANT: {
@@ -1821,21 +1862,41 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
continue;
}
+ GDScriptParser::DataType field_type = field->get_datatype();
+
+ GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype()));
if (field->initializer) {
// Emit proper line change.
codegen.generator->write_newline(field->initializer->start_line);
+ // For typed arrays we need to make sure this is already initialized correctly so typed assignment work.
+ if (field_type.is_hard_type() && field_type.builtin_type == Variant::ARRAY && field_type.has_container_element_type()) {
+ if (field_type.has_container_element_type()) {
+ codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
+ } else {
+ codegen.generator->write_construct_array(dst_address, Vector<GDScriptCodeGenerator::Address>());
+ }
+ }
GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, field->initializer, false, true);
if (error) {
memdelete(codegen.generator);
return error;
}
- GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype()));
codegen.generator->write_assign(dst_address, src_address);
if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
+ } else if (field->get_datatype().is_hard_type()) {
+ codegen.generator->write_newline(field->start_line);
+
+ // Initialize with default for type.
+ if (field_type.has_container_element_type()) {
+ codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
+ } else if (field_type.kind == GDScriptParser::DataType::BUILTIN) {
+ codegen.generator->write_construct(dst_address, field_type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
+ }
+ // The `else` branch is for objects, in such case we leave it as `null`.
}
}
}
@@ -2153,9 +2214,8 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
prop_info.hint = export_info.hint;
prop_info.hint_string = export_info.hint_string;
prop_info.usage = export_info.usage;
- } else {
- prop_info.usage = PROPERTY_USAGE_SCRIPT_VARIABLE;
}
+ prop_info.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
#ifdef TOOLS_ENABLED
p_script->doc_variables[name] = variable->doc_description;
#endif
@@ -2396,7 +2456,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
p_script->initializer->call(instance, nullptr, 0, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- //well, tough luck, not goinna do anything here
+ //well, tough luck, not gonna do anything here
}
}
#endif
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index 17cb5e3c96..32adca29ed 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -322,6 +322,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 4;
} break;
+ case OPCODE_ASSIGN_TYPED_ARRAY: {
+ text += "assign typed array ";
+ text += DADDR(1);
+ text += " = ";
+ text += DADDR(2);
+
+ incr += 3;
+ } break;
case OPCODE_ASSIGN_TYPED_NATIVE: {
text += "assign typed native (";
text += DADDR(3);
@@ -426,6 +434,39 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 3 + argc;
} break;
+ case OPCODE_CONSTRUCT_TYPED_ARRAY: {
+ int argc = _code_ptr[ip + 1 + instr_var_args];
+
+ Ref<Script> script_type = get_constant(_code_ptr[ip + argc + 2]);
+ Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + argc + 4];
+ StringName native_type = get_global_name(_code_ptr[ip + argc + 5]);
+
+ String type_name;
+ if (script_type.is_valid() && script_type->is_valid()) {
+ type_name = script_type->get_path();
+ } else if (native_type != StringName()) {
+ type_name = native_type;
+ } else {
+ type_name = Variant::get_type_name(builtin_type);
+ }
+
+ text += " make_typed_array (";
+ text += type_name;
+ text += ") ";
+
+ text += DADDR(1 + argc);
+ text += " = [";
+
+ for (int i = 0; i < argc; i++) {
+ if (i > 0)
+ text += ", ";
+ text += DADDR(1 + i);
+ }
+
+ text += "]";
+
+ incr += 3 + argc;
+ } break;
case OPCODE_CONSTRUCT_DICTIONARY: {
int argc = _code_ptr[ip + 1 + instr_var_args];
text += "make_dict ";
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index b17971cf93..d560718dda 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -500,36 +500,6 @@ struct GDScriptCompletionIdentifier {
const GDScriptParser::ExpressionNode *assigned_expression = nullptr;
};
-// TODO: Move this to a central location (maybe core?).
-static const char *underscore_classes[] = {
- "ClassDB",
- "Directory",
- "Engine",
- "File",
- "Geometry",
- "GodotSharp",
- "JSON",
- "Marshalls",
- "Mutex",
- "OS",
- "ResourceLoader",
- "ResourceSaver",
- "Semaphore",
- "Thread",
- "VisualScriptEditor",
- nullptr,
-};
-static StringName _get_real_class_name(const StringName &p_source) {
- const char **class_name = underscore_classes;
- while (*class_name != nullptr) {
- if (p_source == *class_name) {
- return String("_") + p_source;
- }
- class_name++;
- }
- return p_source;
-}
-
static String _get_visual_datatype(const PropertyInfo &p_info, bool p_is_arg = true) {
if (p_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) {
String enum_name = p_info.class_name;
@@ -930,7 +900,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
}
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName type = _get_real_class_name(base_type.native_type);
+ StringName type = GDScriptParser::get_real_class_name(base_type.native_type);
if (!ClassDB::class_exists(type)) {
return;
}
@@ -1783,7 +1753,7 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context,
base_type = GDScriptParser::DataType();
break;
}
- StringName real_native = _get_real_class_name(base_type.native_type);
+ StringName real_native = GDScriptParser::get_real_class_name(base_type.native_type);
MethodInfo info;
if (ClassDB::get_method_info(real_native, p_context.current_function->identifier->name, &info)) {
for (const List<PropertyInfo>::Element *E = info.arguments.front(); E; E = E->next()) {
@@ -1854,7 +1824,7 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context,
}
// Check ClassDB.
- StringName class_name = _get_real_class_name(p_identifier);
+ StringName class_name = GDScriptParser::get_real_class_name(p_identifier);
if (ClassDB::class_exists(class_name) && ClassDB::is_class_exposed(class_name)) {
r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
r_type.type.kind = GDScriptParser::DataType::NATIVE;
@@ -1970,7 +1940,7 @@ static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext &
}
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName class_name = _get_real_class_name(base_type.native_type);
+ StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type);
if (!ClassDB::class_exists(class_name)) {
return false;
}
@@ -2133,7 +2103,7 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex
}
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName native = _get_real_class_name(base_type.native_type);
+ StringName native = GDScriptParser::get_real_class_name(base_type.native_type);
if (!ClassDB::class_exists(native)) {
return false;
}
@@ -2230,7 +2200,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
base_type = base_type.class_type->base_type;
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName class_name = _get_real_class_name(base_type.native_type);
+ StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type);
if (!ClassDB::class_exists(class_name)) {
base_type.kind = GDScriptParser::DataType::UNRESOLVED;
break;
@@ -2261,10 +2231,9 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
}
r_arghint = _make_arguments_hint(info, p_argidx);
- return;
}
- if (ClassDB::is_parent_class(class_name, "Node") && (p_method == "get_node" || p_method == "has_node") && p_argidx == 0) {
+ if (p_argidx == 0 && ClassDB::is_parent_class(class_name, "Node") && (p_method == "get_node" || p_method == "has_node")) {
// Get autoloads
List<PropertyInfo> props;
ProjectSettings::get_singleton()->get_property_list(&props);
@@ -2616,7 +2585,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path
break;
}
- StringName class_name = _get_real_class_name(native_type.native_type);
+ StringName class_name = GDScriptParser::get_real_class_name(native_type.native_type);
if (!ClassDB::class_exists(class_name)) {
break;
}
@@ -2845,7 +2814,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
}
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName class_name = _get_real_class_name(base_type.native_type);
+ StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type);
if (!ClassDB::class_exists(class_name)) {
base_type.kind = GDScriptParser::DataType::UNRESOLVED;
break;
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index c6c9a439df..7b37aa40a2 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -244,7 +244,7 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
bool completed = true;
// If the return value is a GDScriptFunctionState reference,
- // then the function did awaited again after resuming.
+ // then the function did await again after resuming.
if (ret.is_ref()) {
GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
if (gdfs && gdfs->function == function) {
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index e64630a743..41080ef371 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -43,7 +43,11 @@
class GDScriptInstance;
class GDScript;
-struct GDScriptDataType {
+class GDScriptDataType {
+private:
+ GDScriptDataType *container_element_type = nullptr;
+
+public:
enum Kind {
UNINITIALIZED,
BUILTIN,
@@ -71,7 +75,24 @@ struct GDScriptDataType {
case BUILTIN: {
Variant::Type var_type = p_variant.get_type();
bool valid = builtin_type == var_type;
- if (!valid && p_allow_implicit_conversion) {
+ if (valid && builtin_type == Variant::ARRAY && has_container_element_type()) {
+ Array array = p_variant;
+ if (array.is_typed()) {
+ Variant::Type array_builtin_type = (Variant::Type)array.get_typed_builtin();
+ StringName array_native_type = array.get_typed_class_name();
+ Ref<Script> array_script_type_ref = array.get_typed_script();
+
+ if (array_script_type_ref.is_valid()) {
+ valid = (container_element_type->kind == SCRIPT || container_element_type->kind == GDSCRIPT) && container_element_type->script_type == array_script_type_ref.ptr();
+ } else if (array_native_type != StringName()) {
+ valid = container_element_type->kind == NATIVE && container_element_type->native_type == array_native_type;
+ } else {
+ valid = container_element_type->kind == BUILTIN && container_element_type->builtin_type == array_builtin_type;
+ }
+ } else {
+ valid = false;
+ }
+ } else if (!valid && p_allow_implicit_conversion) {
valid = Variant::can_convert_strict(var_type, builtin_type);
}
return valid;
@@ -153,7 +174,49 @@ struct GDScriptDataType {
return info;
}
- GDScriptDataType() {}
+ void set_container_element_type(const GDScriptDataType &p_element_type) {
+ container_element_type = memnew(GDScriptDataType(p_element_type));
+ }
+
+ GDScriptDataType get_container_element_type() const {
+ ERR_FAIL_COND_V(container_element_type == nullptr, GDScriptDataType());
+ return *container_element_type;
+ }
+
+ bool has_container_element_type() const {
+ return container_element_type != nullptr;
+ }
+
+ void unset_container_element_type() {
+ if (container_element_type) {
+ memdelete(container_element_type);
+ }
+ container_element_type = nullptr;
+ }
+
+ GDScriptDataType() = default;
+
+ GDScriptDataType &operator=(const GDScriptDataType &p_other) {
+ kind = p_other.kind;
+ has_type = p_other.has_type;
+ builtin_type = p_other.builtin_type;
+ native_type = p_other.native_type;
+ script_type = p_other.script_type;
+ script_type_ref = p_other.script_type_ref;
+ unset_container_element_type();
+ if (p_other.has_container_element_type()) {
+ set_container_element_type(p_other.get_container_element_type());
+ }
+ return *this;
+ }
+
+ GDScriptDataType(const GDScriptDataType &p_other) {
+ *this = p_other;
+ }
+
+ ~GDScriptDataType() {
+ unset_container_element_type();
+ }
};
class GDScriptFunction {
@@ -179,6 +242,7 @@ public:
OPCODE_ASSIGN_TRUE,
OPCODE_ASSIGN_FALSE,
OPCODE_ASSIGN_TYPED_BUILTIN,
+ OPCODE_ASSIGN_TYPED_ARRAY,
OPCODE_ASSIGN_TYPED_NATIVE,
OPCODE_ASSIGN_TYPED_SCRIPT,
OPCODE_CAST_TO_BUILTIN,
@@ -187,6 +251,7 @@ public:
OPCODE_CONSTRUCT, // Only for basic types!
OPCODE_CONSTRUCT_VALIDATED, // Only for basic types!
OPCODE_CONSTRUCT_ARRAY,
+ OPCODE_CONSTRUCT_TYPED_ARRAY,
OPCODE_CONSTRUCT_DICTIONARY,
OPCODE_CALL,
OPCODE_CALL_RETURN,
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index a77fb14064..695154e9a9 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -94,8 +94,43 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) {
return Variant::VARIANT_MAX;
}
+// TODO: Move this to a central location (maybe core?).
+static HashMap<StringName, StringName> underscore_map;
+static const char *underscore_classes[] = {
+ "ClassDB",
+ "Directory",
+ "Engine",
+ "File",
+ "Geometry",
+ "GodotSharp",
+ "JSON",
+ "Marshalls",
+ "Mutex",
+ "OS",
+ "ResourceLoader",
+ "ResourceSaver",
+ "Semaphore",
+ "Thread",
+ "VisualScriptEditor",
+ nullptr,
+};
+StringName GDScriptParser::get_real_class_name(const StringName &p_source) {
+ if (underscore_map.is_empty()) {
+ const char **class_name = underscore_classes;
+ while (*class_name != nullptr) {
+ underscore_map[*class_name] = String("_") + *class_name;
+ class_name++;
+ }
+ }
+ if (underscore_map.has(p_source)) {
+ return underscore_map[p_source];
+ }
+ return p_source;
+}
+
void GDScriptParser::cleanup() {
builtin_types.clear();
+ underscore_map.clear();
}
void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const {
@@ -109,12 +144,11 @@ void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const
GDScriptParser::GDScriptParser() {
// Register valid annotations.
// TODO: Should this be static?
- // TODO: Validate applicable types (e.g. a VARIABLE annotation that only applies to string variables).
register_annotation(MethodInfo("@tool"), AnnotationInfo::SCRIPT, &GDScriptParser::tool_annotation);
register_annotation(MethodInfo("@icon", { Variant::STRING, "icon_path" }), AnnotationInfo::SCRIPT, &GDScriptParser::icon_annotation);
register_annotation(MethodInfo("@onready"), AnnotationInfo::VARIABLE, &GDScriptParser::onready_annotation);
// Export annotations.
- register_annotation(MethodInfo("@export"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_TYPE_STRING, Variant::NIL>);
+ register_annotation(MethodInfo("@export"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_NONE, Variant::NIL>);
register_annotation(MethodInfo("@export_enum", { Variant::STRING, "names" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_ENUM, Variant::INT>, 0, true);
register_annotation(MethodInfo("@export_file", { Variant::STRING, "filter" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_FILE, Variant::STRING>, 1, true);
register_annotation(MethodInfo("@export_dir"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_DIR, Variant::STRING>);
@@ -130,8 +164,10 @@ GDScriptParser::GDScriptParser() {
register_annotation(MethodInfo("@export_flags", { Variant::STRING, "names" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_FLAGS, Variant::INT>, 0, true);
register_annotation(MethodInfo("@export_flags_2d_render"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_2D_RENDER, Variant::INT>);
register_annotation(MethodInfo("@export_flags_2d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_2D_PHYSICS, Variant::INT>);
+ register_annotation(MethodInfo("@export_flags_2d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_2D_NAVIGATION, Variant::INT>);
register_annotation(MethodInfo("@export_flags_3d_render"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_RENDER, Variant::INT>);
register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>);
+ register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>);
// Networking.
register_annotation(MethodInfo("@remote"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_REMOTE>);
register_annotation(MethodInfo("@master"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_MASTER>);
@@ -678,7 +714,6 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)()
while (!annotation_stack.is_empty()) {
AnnotationNode *last_annotation = annotation_stack.back()->get();
if (last_annotation->applies_to(p_target)) {
- last_annotation->apply(this, member);
member->annotations.push_front(last_annotation);
annotation_stack.pop_back();
} else {
@@ -809,6 +844,9 @@ GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_proper
if (match(GDScriptTokenizer::Token::EQUAL)) {
// Initializer.
variable->initializer = parse_expression(false);
+ if (variable->initializer == nullptr) {
+ push_error(R"(Expected expression for variable initial value after "=".)");
+ }
variable->assignments++;
}
@@ -2080,6 +2118,17 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_unary_operator(ExpressionN
return operation;
}
+GDScriptParser::ExpressionNode *GDScriptParser::parse_binary_not_in_operator(ExpressionNode *p_previous_operand, bool p_can_assign) {
+ // check that NOT is followed by IN by consuming it before calling parse_binary_operator which will only receive a plain IN
+ consume(GDScriptTokenizer::Token::IN, R"(Expected "in" after "not" in content-test operator.)");
+ ExpressionNode *in_operation = parse_binary_operator(p_previous_operand, p_can_assign);
+ UnaryOpNode *operation = alloc_node<UnaryOpNode>();
+ operation->operation = UnaryOpNode::OP_LOGIC_NOT;
+ operation->variant_op = Variant::OP_NOT;
+ operation->operand = in_operation;
+ return operation;
+}
+
GDScriptParser::ExpressionNode *GDScriptParser::parse_binary_operator(ExpressionNode *p_previous_operand, bool p_can_assign) {
GDScriptTokenizer::Token op = previous;
BinaryOpNode *operation = alloc_node<BinaryOpNode>();
@@ -2661,6 +2710,19 @@ GDScriptParser::TypeNode *GDScriptParser::parse_type(bool p_allow_void) {
type->type_chain.push_back(type_element);
+ if (match(GDScriptTokenizer::Token::BRACKET_OPEN)) {
+ // Typed collection (like Array[int]).
+ type->container_type = parse_type(false); // Don't allow void for array element type.
+ if (type->container_type == nullptr) {
+ push_error(R"(Expected type for collection after "[".)");
+ type = nullptr;
+ } else if (type->container_type->container_type != nullptr) {
+ push_error("Nested typed collections are not supported.");
+ }
+ consume(GDScriptTokenizer::Token::BRACKET_CLOSE, R"(Expected closing "]" after collection type.)");
+ return type;
+ }
+
int chain_index = 1;
while (match(GDScriptTokenizer::Token::PERIOD)) {
make_completion_context(COMPLETION_TYPE_ATTRIBUTE, type, chain_index++);
@@ -2906,7 +2968,7 @@ GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Ty
// Logical
{ nullptr, &GDScriptParser::parse_binary_operator, PREC_LOGIC_AND }, // AND,
{ nullptr, &GDScriptParser::parse_binary_operator, PREC_LOGIC_OR }, // OR,
- { &GDScriptParser::parse_unary_operator, nullptr, PREC_NONE }, // NOT,
+ { &GDScriptParser::parse_unary_operator, &GDScriptParser::parse_binary_not_in_operator, PREC_CONTENT_TEST }, // NOT,
{ nullptr, &GDScriptParser::parse_binary_operator, PREC_LOGIC_AND }, // AMPERSAND_AMPERSAND,
{ nullptr, &GDScriptParser::parse_binary_operator, PREC_LOGIC_OR }, // PIPE_PIPE,
{ &GDScriptParser::parse_unary_operator, nullptr, PREC_NONE }, // BANG,
@@ -3005,7 +3067,7 @@ GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Ty
// Avoid desync.
static_assert(sizeof(rules) / sizeof(rules[0]) == GDScriptTokenizer::Token::TK_MAX, "Amount of parse rules don't match the amount of token types.");
- // Let's assume this this never invalid, since nothing generates a TK_MAX.
+ // Let's assume this is never invalid, since nothing generates a TK_MAX.
return &rules[p_token_type];
}
@@ -3147,24 +3209,10 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
}
variable->exported = true;
- // TODO: Improving setting type, especially for range hints, which can be int or float.
+
variable->export_info.type = t_type;
variable->export_info.hint = t_hint;
- if (p_annotation->name == "@export") {
- if (variable->datatype_specifier == nullptr) {
- if (variable->initializer == nullptr) {
- push_error(R"(Cannot use "@export" annotation with variable without type or initializer, since type can't be inferred.)", p_annotation);
- return false;
- }
- if (variable->initializer->type != Node::LITERAL) {
- push_error(R"(To use "@export" annotation with type-less variable, the default value must be a literal.)", p_annotation);
- return false;
- }
- variable->export_info.type = static_cast<LiteralNode *>(variable->initializer)->value.get_type();
- } // else: Actual type will be set by the analyzer, which can infer the proper type.
- }
-
String hint_string;
for (int i = 0; i < p_annotation->resolved_arguments.size(); i++) {
if (i > 0) {
@@ -3175,6 +3223,86 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
variable->export_info.hint_string = hint_string;
+ // This is called after tne analyzer is done finding the type, so this should be set here.
+ DataType export_type = variable->get_datatype();
+
+ if (p_annotation->name == "@export") {
+ if (variable->datatype_specifier == nullptr && variable->initializer == nullptr) {
+ push_error(R"(Cannot use simple "@export" annotation with variable without type or initializer, since type can't be inferred.)", p_annotation);
+ return false;
+ }
+
+ bool is_array = false;
+
+ if (export_type.builtin_type == Variant::ARRAY && export_type.has_container_element_type()) {
+ export_type = export_type.get_container_element_type(); // Use inner type for.
+ is_array = true;
+ }
+
+ if (export_type.is_variant() || export_type.has_no_type()) {
+ push_error(R"(Cannot use simple "@export" annotation because the type of the initialized value can't be inferred.)", p_annotation);
+ return false;
+ }
+
+ switch (export_type.kind) {
+ case GDScriptParser::DataType::BUILTIN:
+ variable->export_info.type = export_type.builtin_type;
+ variable->export_info.hint = PROPERTY_HINT_NONE;
+ variable->export_info.hint_string = Variant::get_type_name(export_type.builtin_type);
+ break;
+ case GDScriptParser::DataType::NATIVE:
+ if (ClassDB::is_parent_class(get_real_class_name(export_type.native_type), "Resource")) {
+ variable->export_info.type = Variant::OBJECT;
+ variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ variable->export_info.hint_string = get_real_class_name(export_type.native_type);
+ } else {
+ push_error(R"(Export type can only be built-in, a resource, or an enum.)", variable);
+ return false;
+ }
+ break;
+ case GDScriptParser::DataType::ENUM: {
+ variable->export_info.type = Variant::INT;
+ variable->export_info.hint = PROPERTY_HINT_ENUM;
+
+ String enum_hint_string;
+ for (const Map<StringName, int>::Element *E = export_type.enum_values.front(); E; E = E->next()) {
+ enum_hint_string += E->key().operator String().camelcase_to_underscore(true).capitalize().xml_escape();
+ enum_hint_string += ":";
+ enum_hint_string += String::num_int64(E->get()).xml_escape();
+
+ if (E->next()) {
+ enum_hint_string += ",";
+ }
+ }
+
+ variable->export_info.hint_string = enum_hint_string;
+ } break;
+ default:
+ // TODO: Allow custom user resources.
+ push_error(R"(Export type can only be built-in, a resource, or an enum.)", variable);
+ break;
+ }
+
+ if (is_array) {
+ String hint_prefix = itos(variable->export_info.type);
+ if (variable->export_info.hint) {
+ hint_prefix += "/" + itos(variable->export_info.hint);
+ }
+ variable->export_info.hint = PROPERTY_HINT_TYPE_STRING;
+ variable->export_info.hint_string = hint_prefix + ":" + variable->export_info.hint_string;
+ variable->export_info.type = Variant::ARRAY;
+ }
+ } else {
+ // Validate variable type with export.
+ if (!export_type.is_variant() && (export_type.kind != DataType::BUILTIN || export_type.builtin_type != t_type)) {
+ // Allow float/int conversion.
+ if ((t_type != Variant::FLOAT || export_type.builtin_type != Variant::INT) && (t_type != Variant::INT || export_type.builtin_type != Variant::FLOAT)) {
+ push_error(vformat(R"("%s" annotation requires a variable of type "%s" but type "%s" was given instead.)", p_annotation->name.operator String(), Variant::get_type_name(t_type), export_type.to_string()), variable);
+ return false;
+ }
+ }
+ }
+
return true;
}
@@ -3260,6 +3388,9 @@ String GDScriptParser::DataType::to_string() const {
if (builtin_type == Variant::NIL) {
return "null";
}
+ if (builtin_type == Variant::ARRAY && has_container_element_type()) {
+ return vformat("Array[%s]", container_element_type->to_string());
+ }
return Variant::get_type_name(builtin_type);
case NATIVE:
if (is_meta_type) {
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index d59b68b602..272d21ffce 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -94,7 +94,12 @@ public:
struct VariableNode;
struct WhileNode;
- struct DataType {
+ class DataType {
+ private:
+ // Private access so we can control memory management.
+ DataType *container_element_type = nullptr;
+
+ public:
enum Kind {
BUILTIN,
NATIVE,
@@ -104,7 +109,6 @@ public:
ENUM_VALUE, // Value from enumeration.
VARIANT, // Can be any type.
UNRESOLVED,
- // TODO: Enum
};
Kind kind = UNRESOLVED;
@@ -128,7 +132,7 @@ public:
ClassNode *class_type = nullptr;
MethodInfo method_info; // For callable/signals.
- HashMap<StringName, int> enum_values; // For enums.
+ Map<StringName, int> enum_values; // For enums.
_FORCE_INLINE_ bool is_set() const { return kind != UNRESOLVED; }
_FORCE_INLINE_ bool has_no_type() const { return type_source == UNDETECTED; }
@@ -136,6 +140,26 @@ public:
_FORCE_INLINE_ bool is_hard_type() const { return type_source > INFERRED; }
String to_string() const;
+ _FORCE_INLINE_ void set_container_element_type(const DataType &p_type) {
+ container_element_type = memnew(DataType(p_type));
+ }
+
+ _FORCE_INLINE_ DataType get_container_element_type() const {
+ ERR_FAIL_COND_V(container_element_type == nullptr, DataType());
+ return *container_element_type;
+ }
+
+ _FORCE_INLINE_ bool has_container_element_type() const {
+ return container_element_type != nullptr;
+ }
+
+ _FORCE_INLINE_ void unset_container_element_type() {
+ if (container_element_type) {
+ memdelete(container_element_type);
+ };
+ container_element_type = nullptr;
+ }
+
bool operator==(const DataType &p_other) const {
if (type_source == UNDETECTED || p_other.type_source == UNDETECTED) {
return true; // Can be consireded equal for parsing purposes.
@@ -173,6 +197,37 @@ public:
bool operator!=(const DataType &p_other) const {
return !(this->operator==(p_other));
}
+
+ DataType &operator=(const DataType &p_other) {
+ kind = p_other.kind;
+ type_source = p_other.type_source;
+ is_constant = p_other.is_constant;
+ is_meta_type = p_other.is_meta_type;
+ is_coroutine = p_other.is_coroutine;
+ builtin_type = p_other.builtin_type;
+ native_type = p_other.native_type;
+ enum_type = p_other.enum_type;
+ script_type = p_other.script_type;
+ script_path = p_other.script_path;
+ class_type = p_other.class_type;
+ method_info = p_other.method_info;
+ enum_values = p_other.enum_values;
+ unset_container_element_type();
+ if (p_other.has_container_element_type()) {
+ set_container_element_type(p_other.get_container_element_type());
+ }
+ return *this;
+ }
+
+ DataType() = default;
+
+ DataType(const DataType &p_other) {
+ *this = p_other;
+ }
+
+ ~DataType() {
+ unset_container_element_type();
+ }
};
struct ParserError {
@@ -987,6 +1042,7 @@ public:
struct TypeNode : public Node {
Vector<IdentifierNode *> type_chain;
+ TypeNode *container_type = nullptr;
TypeNode() {
type = TYPE;
@@ -1285,6 +1341,7 @@ private:
ExpressionNode *parse_builtin_constant(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_unary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_binary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
+ ExpressionNode *parse_binary_not_in_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_ternary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_assignment(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_array(ExpressionNode *p_previous_operand, bool p_can_assign);
@@ -1312,6 +1369,7 @@ public:
ClassNode *get_tree() const { return head; }
bool is_tool() const { return _is_tool; }
static Variant::Type get_builtin_type(const StringName &p_type);
+ static StringName get_real_class_name(const StringName &p_source);
CompletionContext get_completion_context() const { return completion_context; }
CompletionCall get_completion_call() const { return completion_call; }
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 315b8ee3b4..e432dfc891 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -898,6 +898,9 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
_advance();
_advance();
break;
+ } else {
+ // Not a multiline string termination, add consumed quote.
+ result += quote_char;
}
} else {
// Ended single-line string.
@@ -1169,7 +1172,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() {
if (pending_newline) {
pending_newline = false;
if (!multiline_mode) {
- // Don't return newline tokens on multine mode.
+ // Don't return newline tokens on multiline mode.
return last_newline;
}
}
diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp
index 348d221352..64c629662c 100644
--- a/modules/gdscript/gdscript_utility_functions.cpp
+++ b/modules/gdscript/gdscript_utility_functions.cpp
@@ -298,7 +298,7 @@ struct GDScriptUtilityFunctionsDefinitions {
sname.push_back(p->name);
p = p->_owner;
}
- sname.invert();
+ sname.reverse();
if (!p->path.is_resource_file()) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 4e098d7a6d..ffc871bdcb 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -127,6 +127,14 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta
}
#ifdef DEBUG_ENABLED
+static String _get_script_name(const Ref<Script> p_script) {
+ if (p_script->get_name().is_empty()) {
+ return p_script->get_path().get_file();
+ } else {
+ return p_script->get_name();
+ }
+}
+
static String _get_var_type(const Variant *p_var) {
String basestr;
@@ -140,15 +148,30 @@ static String _get_var_type(const Variant *p_var) {
basestr = "previously freed";
}
} else {
+ basestr = bobj->get_class();
if (bobj->get_script_instance()) {
- basestr = bobj->get_class() + " (" + bobj->get_script_instance()->get_script()->get_path().get_file() + ")";
- } else {
- basestr = bobj->get_class();
+ basestr += " (" + _get_script_name(bobj->get_script_instance()->get_script()) + ")";
}
}
} else {
- basestr = Variant::get_type_name(p_var->get_type());
+ if (p_var->get_type() == Variant::ARRAY) {
+ basestr = "Array";
+ const Array *p_array = VariantInternal::get_array(p_var);
+ Variant::Type builtin_type = (Variant::Type)p_array->get_typed_builtin();
+ StringName native_type = p_array->get_typed_class_name();
+ Ref<Script> script_type = p_array->get_typed_script();
+
+ if (script_type.is_valid() && script_type->is_valid()) {
+ basestr += "[" + _get_script_name(script_type) + "]";
+ } else if (native_type != StringName()) {
+ basestr += "[" + native_type.operator String() + "]";
+ } else if (builtin_type != Variant::NIL) {
+ basestr += "[" + Variant::get_type_name(builtin_type) + "]";
+ }
+ } else {
+ basestr = Variant::get_type_name(p_var->get_type());
+ }
}
return basestr;
@@ -207,6 +230,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
&&OPCODE_ASSIGN_TRUE, \
&&OPCODE_ASSIGN_FALSE, \
&&OPCODE_ASSIGN_TYPED_BUILTIN, \
+ &&OPCODE_ASSIGN_TYPED_ARRAY, \
&&OPCODE_ASSIGN_TYPED_NATIVE, \
&&OPCODE_ASSIGN_TYPED_SCRIPT, \
&&OPCODE_CAST_TO_BUILTIN, \
@@ -215,6 +239,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
&&OPCODE_CONSTRUCT, \
&&OPCODE_CONSTRUCT_VALIDATED, \
&&OPCODE_CONSTRUCT_ARRAY, \
+ &&OPCODE_CONSTRUCT_TYPED_ARRAY, \
&&OPCODE_CONSTRUCT_DICTIONARY, \
&&OPCODE_CALL, \
&&OPCODE_CALL_RETURN, \
@@ -649,7 +674,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
if (scr_B) {
//if B is a script, the only valid condition is that A has an instance which inherits from the script
- //in other situation, this shoul return false.
+ //in other situation, this should return false.
if (obj_A->get_script_instance() && obj_A->get_script_instance()->get_language() == GDScriptLanguage::get_singleton()) {
GDScript *cmp = static_cast<GDScript *>(obj_A->get_script_instance()->get_script().ptr());
@@ -1077,6 +1102,31 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
DISPATCH_OPCODE;
+ OPCODE(OPCODE_ASSIGN_TYPED_ARRAY) {
+ CHECK_SPACE(3);
+ GET_INSTRUCTION_ARG(dst, 0);
+ GET_INSTRUCTION_ARG(src, 1);
+
+ Array *dst_arr = VariantInternal::get_array(dst);
+
+ if (src->get_type() != Variant::ARRAY) {
+#ifdef DEBUG_ENABLED
+ err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) +
+ "' to a variable of type '" + +"'.";
+ OPCODE_BREAK;
+#endif
+ }
+ if (!dst_arr->typed_assign(*src)) {
+#ifdef DEBUG_ENABLED
+ err_text = "Trying to assign a typed array with an array of different type.'";
+ OPCODE_BREAK;
+#endif
+ }
+
+ ip += 3;
+ }
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_ASSIGN_TYPED_NATIVE) {
CHECK_SPACE(4);
GET_INSTRUCTION_ARG(dst, 0);
@@ -1308,6 +1358,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
GET_INSTRUCTION_ARG(dst, argc);
+ *dst = Variant(); // Clear potential previous typed array.
*dst = array;
@@ -1315,6 +1366,35 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
DISPATCH_OPCODE;
+ OPCODE(OPCODE_CONSTRUCT_TYPED_ARRAY) {
+ CHECK_SPACE(3 + instr_arg_count);
+ ip += instr_arg_count;
+
+ int argc = _code_ptr[ip + 1];
+
+ GET_INSTRUCTION_ARG(script_type, argc + 1);
+ Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + 2];
+ int native_type_idx = _code_ptr[ip + 3];
+ GD_ERR_BREAK(native_type_idx < 0 || native_type_idx >= _global_names_count);
+ const StringName native_type = _global_names_ptr[native_type_idx];
+
+ Array array;
+ array.set_typed(builtin_type, native_type, script_type);
+ array.resize(argc);
+
+ for (int i = 0; i < argc; i++) {
+ array[i] = *(instruction_args[i]);
+ }
+
+ GET_INSTRUCTION_ARG(dst, argc);
+ *dst = Variant(); // Clear potential previous typed array.
+
+ *dst = array;
+
+ ip += 4;
+ }
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_CONSTRUCT_DICTIONARY) {
CHECK_SPACE(2 + instr_arg_count);
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index 96744a15d7..6635098be2 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -1661,7 +1661,7 @@ struct ServerCapabilities {
signatureHelpProvider.triggerCharacters.push_back(",");
signatureHelpProvider.triggerCharacters.push_back("(");
dict["signatureHelpProvider"] = signatureHelpProvider.to_json();
- dict["codeLensProvider"] = false; // codeLensProvider.to_json();
+ //dict["codeLensProvider"] = codeLensProvider.to_json();
dict["documentOnTypeFormattingProvider"] = documentOnTypeFormattingProvider.to_json();
dict["renameProvider"] = renameProvider.to_json();
dict["documentLinkProvider"] = documentLinkProvider.to_json();
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index e90475a60e..19fd3daf20 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -85,7 +85,7 @@ public:
return;
}
- // TODO: Readd compiled GDScript on export.
+ // TODO: Re-add compiled GDScript on export.
return;
}
};
@@ -158,7 +158,6 @@ void unregister_gdscript_types() {
#endif // TOOLS_ENABLED
GDScriptParser::cleanup();
- GDScriptAnalyzer::cleanup();
GDScriptUtilityFunctions::unregister_functions();
}
diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp
index 898ac653f5..3cc0eee672 100644
--- a/modules/gdscript/tests/test_gdscript.cpp
+++ b/modules/gdscript/tests/test_gdscript.cpp
@@ -118,10 +118,10 @@ static void test_parser(const String &p_code, const String &p_script_path, const
print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message));
}
}
-
+#ifdef TOOLS_ENABLED
GDScriptParser::TreePrinter printer;
-
printer.print_tree(parser);
+#endif
}
static void test_compiler(const String &p_code, const String &p_script_path, const Vector<String> &p_lines) {
@@ -175,8 +175,9 @@ static void test_compiler(const String &p_code, const String &p_script_path, con
signature += func->get_argument_name(i);
}
print_line(signature + ")");
-
+#ifdef TOOLS_ENABLED
func->disassemble(p_lines);
+#endif
print_line("");
print_line("");
}
diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp
index 545aa68747..14135265b9 100644
--- a/modules/glslang/register_types.cpp
+++ b/modules/glslang/register_types.cpp
@@ -37,7 +37,7 @@
#include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h>
-static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error) {
+static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error, const RenderingDevice::Capabilities *p_capabilities) {
Vector<uint8_t> ret;
ERR_FAIL_COND_V(p_language == RenderingDevice::SHADER_LANGUAGE_HLSL, ret);
@@ -51,20 +51,75 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
};
int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
+ bool check_subgroup_support = true; // assume we support subgroups
- glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0;
- glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_3;
+ glslang::EShTargetClientVersion ClientVersion = glslang::EShTargetVulkan_1_2;
+ glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_5;
glslang::TShader::ForbidIncluder includer;
+ if (p_capabilities->device_family == RenderingDevice::DeviceFamily::DEVICE_VULKAN) {
+ if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 0) {
+ ClientVersion = glslang::EShTargetVulkan_1_0;
+ TargetVersion = glslang::EShTargetSpv_1_0;
+ check_subgroup_support = false; // subgroups are not supported in Vulkan 1.0
+ } else if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 1) {
+ ClientVersion = glslang::EShTargetVulkan_1_1;
+ TargetVersion = glslang::EShTargetSpv_1_3;
+ } else {
+ // use defaults
+ }
+ } else {
+ // once we support other backends we'll need to do something here
+ if (r_error) {
+ (*r_error) = "GLSLANG - Unsupported device family";
+ }
+ return ret;
+ }
+
glslang::TShader shader(stages[p_stage]);
CharString cs = p_source_code.ascii();
const char *cs_strings = cs.get_data();
+ std::string preamble = "";
shader.setStrings(&cs_strings, 1);
shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion);
- shader.setEnvClient(glslang::EShClientVulkan, VulkanClientVersion);
+ shader.setEnvClient(glslang::EShClientVulkan, ClientVersion);
shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
+ if (check_subgroup_support) {
+ uint32_t stage_bit = 1 << p_stage;
+
+ if ((p_capabilities->subgroup_in_shaders & stage_bit) == stage_bit) {
+ // stage supports subgroups
+ preamble += "#define has_GL_KHR_shader_subgroup_basic 1\n";
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_VOTE_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_vote 1\n";
+ }
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_ARITHMETIC_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_arithmetic 1\n";
+ }
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_BALLOT_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_ballot 1\n";
+ }
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_shuffle 1\n";
+ }
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_RELATIVE_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_shuffle_relative 1\n";
+ }
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_CLUSTERED_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_clustered 1\n";
+ }
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_QUAD_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_quad 1\n";
+ }
+ }
+ }
+
+ if (preamble != "") {
+ shader.setPreamble(preamble.c_str());
+ }
+
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
const int DefaultVersion = 100;
std::string pre_processed_code;
diff --git a/modules/gltf/config.py b/modules/gltf/config.py
index 1505a456d7..a4ee871eff 100644
--- a/modules/gltf/config.py
+++ b/modules/gltf/config.py
@@ -4,3 +4,27 @@ def can_build(env, platform):
def configure(env):
pass
+
+
+def get_doc_classes():
+ return [
+ "EditorSceneImporterGLTF",
+ "GLTFAccessor",
+ "GLTFAnimation",
+ "GLTFBufferView",
+ "GLTFCamera",
+ "GLTFDocument",
+ "GLTFLight",
+ "GLTFMesh",
+ "GLTFNode",
+ "GLTFSkeleton",
+ "GLTFSkin",
+ "GLTFSpecGloss",
+ "GLTFState",
+ "GLTFTexture",
+ "PackedSceneGLTF",
+ ]
+
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/doc/classes/EditorSceneImporterGLTF.xml b/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
index e717b30f73..e717b30f73 100644
--- a/doc/classes/EditorSceneImporterGLTF.xml
+++ b/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
diff --git a/doc/classes/GLTFAccessor.xml b/modules/gltf/doc_classes/GLTFAccessor.xml
index a1f596f7dd..a1f596f7dd 100644
--- a/doc/classes/GLTFAccessor.xml
+++ b/modules/gltf/doc_classes/GLTFAccessor.xml
diff --git a/doc/classes/GLTFAnimation.xml b/modules/gltf/doc_classes/GLTFAnimation.xml
index 5c1fa02f11..5c1fa02f11 100644
--- a/doc/classes/GLTFAnimation.xml
+++ b/modules/gltf/doc_classes/GLTFAnimation.xml
diff --git a/doc/classes/GLTFBufferView.xml b/modules/gltf/doc_classes/GLTFBufferView.xml
index edaad85e0a..edaad85e0a 100644
--- a/doc/classes/GLTFBufferView.xml
+++ b/modules/gltf/doc_classes/GLTFBufferView.xml
diff --git a/doc/classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml
index 0b95f2c802..0b95f2c802 100644
--- a/doc/classes/GLTFCamera.xml
+++ b/modules/gltf/doc_classes/GLTFCamera.xml
diff --git a/doc/classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 04c40dd752..04c40dd752 100644
--- a/doc/classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
diff --git a/doc/classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml
index bfeaf9a86e..bfeaf9a86e 100644
--- a/doc/classes/GLTFLight.xml
+++ b/modules/gltf/doc_classes/GLTFLight.xml
diff --git a/doc/classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml
index 55f79d2c55..55f79d2c55 100644
--- a/doc/classes/GLTFMesh.xml
+++ b/modules/gltf/doc_classes/GLTFMesh.xml
diff --git a/doc/classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
index 5b7d4fadec..5b7d4fadec 100644
--- a/doc/classes/GLTFNode.xml
+++ b/modules/gltf/doc_classes/GLTFNode.xml
diff --git a/doc/classes/GLTFSkeleton.xml b/modules/gltf/doc_classes/GLTFSkeleton.xml
index 9680c27705..9680c27705 100644
--- a/doc/classes/GLTFSkeleton.xml
+++ b/modules/gltf/doc_classes/GLTFSkeleton.xml
diff --git a/doc/classes/GLTFSkin.xml b/modules/gltf/doc_classes/GLTFSkin.xml
index 5a80c7097a..5a80c7097a 100644
--- a/doc/classes/GLTFSkin.xml
+++ b/modules/gltf/doc_classes/GLTFSkin.xml
diff --git a/doc/classes/GLTFSpecGloss.xml b/modules/gltf/doc_classes/GLTFSpecGloss.xml
index 68cc7c845d..68cc7c845d 100644
--- a/doc/classes/GLTFSpecGloss.xml
+++ b/modules/gltf/doc_classes/GLTFSpecGloss.xml
diff --git a/doc/classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index a8e96ec8a9..8255cd73d0 100644
--- a/doc/classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -109,6 +109,12 @@
<description>
</description>
</method>
+ <method name="get_unique_animation_names">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_unique_names">
<return type="Array">
</return>
@@ -219,6 +225,14 @@
<description>
</description>
</method>
+ <method name="set_unique_animation_names">
+ <return type="void">
+ </return>
+ <argument index="0" name="unique_animation_names" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_unique_names">
<return type="void">
</return>
diff --git a/doc/classes/GLTFTexture.xml b/modules/gltf/doc_classes/GLTFTexture.xml
index c7f94ab0da..33bd8fddeb 100644
--- a/doc/classes/GLTFTexture.xml
+++ b/modules/gltf/doc_classes/GLTFTexture.xml
@@ -9,7 +9,7 @@
<methods>
</methods>
<members>
- <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="4">
+ <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
</member>
</members>
<constants>
diff --git a/doc/classes/PackedSceneGLTF.xml b/modules/gltf/doc_classes/PackedSceneGLTF.xml
index a04c6ef0b6..a04c6ef0b6 100644
--- a/doc/classes/PackedSceneGLTF.xml
+++ b/modules/gltf/doc_classes/PackedSceneGLTF.xml
diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp
index 6ea722a216..35f44ca122 100644
--- a/modules/gltf/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor_scene_importer_gltf.cpp
@@ -99,7 +99,9 @@ Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
Ref<GLTFDocument> gltf_document;
gltf_document.instance();
Error err = gltf_document->parse(r_state, p_path);
- *r_err = err;
+ if (r_err) {
+ *r_err = err;
+ }
ERR_FAIL_COND_V(err != Error::OK, nullptr);
Node3D *root = memnew(Node3D);
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 4868347a74..8fe83436e0 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -63,7 +63,6 @@
#ifdef MODULE_GRIDMAP_ENABLED
#include "modules/gridmap/grid_map.h"
#endif // MODULE_GRIDMAP_ENABLED
-#include "modules/regex/regex.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
@@ -72,6 +71,7 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
+#include "scene/main/node.h"
#include "scene/resources/surface_tool.h"
#include <limits>
@@ -449,14 +449,8 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
return OK;
}
-String GLTFDocument::_sanitize_scene_name(const String &name) {
- RegEx regex("([^a-zA-Z0-9_ -]+)");
- String p_name = regex.sub(name, "", true);
- return p_name;
-}
-
String GLTFDocument::_gen_unique_name(Ref<GLTFState> state, const String &p_name) {
- const String s_name = _sanitize_scene_name(p_name);
+ const String s_name = p_name.validate_node_name();
String name;
int index = 1;
@@ -464,7 +458,7 @@ String GLTFDocument::_gen_unique_name(Ref<GLTFState> state, const String &p_name
name = s_name;
if (index > 1) {
- name += " " + itos(index);
+ name += itos(index);
}
if (!state->unique_names.has(name)) {
break;
@@ -477,25 +471,44 @@ String GLTFDocument::_gen_unique_name(Ref<GLTFState> state, const String &p_name
return name;
}
-String GLTFDocument::_sanitize_bone_name(const String &name) {
- String p_name = name.camelcase_to_underscore(true);
+String GLTFDocument::_sanitize_animation_name(const String &p_name) {
+ // Animations disallow the normal node invalid characters as well as "," and "["
+ // (See animation/animation_player.cpp::add_animation)
- RegEx pattern_nocolon(":");
- p_name = pattern_nocolon.sub(p_name, "_", true);
+ // TODO: Consider adding invalid_characters or a validate_animation_name to animation_player to mirror Node.
+ String name = p_name.validate_node_name();
+ name = name.replace(",", "");
+ name = name.replace("[", "");
+ return name;
+}
- RegEx pattern_noslash("/");
- p_name = pattern_noslash.sub(p_name, "_", true);
+String GLTFDocument::_gen_unique_animation_name(Ref<GLTFState> state, const String &p_name) {
+ const String s_name = _sanitize_animation_name(p_name);
- RegEx pattern_nospace(" +");
- p_name = pattern_nospace.sub(p_name, "_", true);
+ String name;
+ int index = 1;
+ while (true) {
+ name = s_name;
- RegEx pattern_multiple("_+");
- p_name = pattern_multiple.sub(p_name, "_", true);
+ if (index > 1) {
+ name += itos(index);
+ }
+ if (!state->unique_animation_names.has(name)) {
+ break;
+ }
+ index++;
+ }
+
+ state->unique_animation_names.insert(name);
- RegEx pattern_padded("0+(\\d+)");
- p_name = pattern_padded.sub(p_name, "$1", true);
+ return name;
+}
- return p_name;
+String GLTFDocument::_sanitize_bone_name(const String &p_name) {
+ String name = p_name;
+ name = name.replace(":", "_");
+ name = name.replace("/", "_");
+ return name;
}
String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) {
@@ -541,10 +554,10 @@ Error GLTFDocument::_parse_scenes(Ref<GLTFState> state) {
state->root_nodes.push_back(nodes[j]);
}
- if (s.has("name") && s["name"] != "") {
+ if (s.has("name") && !String(s["name"]).is_empty() && !((String)s["name"]).begins_with("Scene")) {
state->scene_name = _gen_unique_name(state, s["name"]);
} else {
- state->scene_name = _gen_unique_name(state, "Scene");
+ state->scene_name = _gen_unique_name(state, state->filename);
}
}
@@ -2436,6 +2449,12 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary();
Ref<EditorSceneImporterMesh> import_mesh;
import_mesh.instance();
+ String mesh_name = "mesh";
+ if (d.has("name") && !String(d["name"]).is_empty()) {
+ mesh_name = d["name"];
+ }
+ import_mesh->set_name(_gen_unique_name(state, vformat("%s_%s", state->scene_name, mesh_name)));
+
for (int j = 0; j < primitives.size(); j++) {
Dictionary p = primitives[j];
@@ -2802,7 +2821,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
ERR_CONTINUE(state->images[i].is_null());
- Ref<Image> image = state->images[i]->get_data();
+ Ref<Image> image = state->images[i]->get_image();
ERR_CONTINUE(image.is_null());
if (p_path.to_lower().ends_with("glb")) {
@@ -2819,7 +2838,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
Vector<uint8_t> buffer;
Ref<ImageTexture> img_tex = image;
if (img_tex.is_valid()) {
- image = img_tex->get_data();
+ image = img_tex->get_image();
}
Error err = PNGDriverCommon::image_to_png(image, buffer);
ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG.");
@@ -3049,7 +3068,7 @@ GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D>
ERR_FAIL_COND_V(p_texture.is_null(), -1);
Ref<GLTFTexture> gltf_texture;
gltf_texture.instance();
- ERR_FAIL_COND_V(p_texture->get_data().is_null(), -1);
+ ERR_FAIL_COND_V(p_texture->get_image().is_null(), -1);
GLTFImageIndex gltf_src_image_i = state->images.size();
state->images.push_back(p_texture);
gltf_texture->set_src_image(gltf_src_image_i);
@@ -3096,7 +3115,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
GLTFTextureIndex gltf_texture_index = -1;
- if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) {
+ if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
albedo_texture->set_name(material->get_name() + "_albedo");
gltf_texture_index = _set_texture(state, albedo_texture);
}
@@ -3109,9 +3128,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
mr["metallicFactor"] = material->get_metallic();
mr["roughnessFactor"] = material->get_roughness();
- bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_data().is_valid();
+ bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
bool has_ao = material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
- bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_data().is_valid();
+ bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
if (has_ao || has_roughness || has_metalness) {
Dictionary mrt;
Ref<Texture2D> roughness_texture = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
@@ -3130,10 +3149,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
if (has_ao) {
height = ao_texture->get_height();
width = ao_texture->get_width();
- ao_image = ao_texture->get_data();
+ ao_image = ao_texture->get_image();
Ref<ImageTexture> img_tex = ao_image;
if (img_tex.is_valid()) {
- ao_image = img_tex->get_data();
+ ao_image = img_tex->get_image();
}
if (ao_image->is_compressed()) {
ao_image->decompress();
@@ -3143,10 +3162,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
if (has_roughness) {
height = roughness_texture->get_height();
width = roughness_texture->get_width();
- roughness_image = roughness_texture->get_data();
+ roughness_image = roughness_texture->get_image();
Ref<ImageTexture> img_tex = roughness_image;
if (img_tex.is_valid()) {
- roughness_image = img_tex->get_data();
+ roughness_image = img_tex->get_image();
}
if (roughness_image->is_compressed()) {
roughness_image->decompress();
@@ -3156,17 +3175,17 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
if (has_metalness) {
height = metallic_texture->get_height();
width = metallic_texture->get_width();
- metallness_image = metallic_texture->get_data();
+ metallness_image = metallic_texture->get_image();
Ref<ImageTexture> img_tex = metallness_image;
if (img_tex.is_valid()) {
- metallness_image = img_tex->get_data();
+ metallness_image = img_tex->get_image();
}
if (metallness_image->is_compressed()) {
metallness_image->decompress();
}
}
Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
- if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) {
+ if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
height = albedo_texture->get_height();
width = albedo_texture->get_width();
}
@@ -3247,10 +3266,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
{
Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
// Code for uncompressing RG normal maps
- Ref<Image> img = normal_texture->get_data();
+ Ref<Image> img = normal_texture->get_image();
Ref<ImageTexture> img_tex = img;
if (img_tex.is_valid()) {
- img = img_tex->get_data();
+ img = img_tex->get_image();
}
img->decompress();
img->convert(Image::FORMAT_RGBA8);
@@ -3269,7 +3288,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
}
Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
GLTFTextureIndex gltf_texture_index = -1;
- if (tex.is_valid() && tex->get_data().is_valid()) {
+ if (tex.is_valid() && tex->get_image().is_valid()) {
tex->set_name(material->get_name() + "_normal");
gltf_texture_index = _set_texture(state, tex);
}
@@ -3292,7 +3311,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
Dictionary et;
Ref<Texture2D> emission_texture = material->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
GLTFTextureIndex gltf_texture_index = -1;
- if (emission_texture.is_valid() && emission_texture->get_data().is_valid()) {
+ if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) {
emission_texture->set_name(material->get_name() + "_emission");
gltf_texture_index = _set_texture(state, emission_texture);
}
@@ -3330,8 +3349,10 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
Ref<StandardMaterial3D> material;
material.instance();
- if (d.has("name")) {
+ if (d.has("name") && !String(d["name"]).is_empty()) {
material->set_name(d["name"]);
+ } else {
+ material->set_name(vformat("material_%s", itos(i)));
}
material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
Dictionary pbr_spec_gloss_extensions;
@@ -3349,7 +3370,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (diffuse_texture_dict.has("index")) {
Ref<Texture2D> diffuse_texture = _get_texture(state, diffuse_texture_dict["index"]);
if (diffuse_texture.is_valid()) {
- spec_gloss->diffuse_img = diffuse_texture->get_data();
+ spec_gloss->diffuse_img = diffuse_texture->get_image();
material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_texture);
}
}
@@ -3377,7 +3398,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (spec_gloss_texture.has("index")) {
const Ref<Texture2D> orig_texture = _get_texture(state, spec_gloss_texture["index"]);
if (orig_texture.is_valid()) {
- spec_gloss->spec_gloss_img = orig_texture->get_data();
+ spec_gloss->spec_gloss_img = orig_texture->get_image();
}
}
}
@@ -3868,8 +3889,10 @@ Error GLTFDocument::_parse_skins(Ref<GLTFState> state) {
state->nodes.write[node]->joint = true;
}
- if (d.has("name")) {
+ if (d.has("name") && !String(d["name"]).is_empty()) {
skin->set_name(d["name"]);
+ } else {
+ skin->set_name(vformat("skin_%s", itos(i)));
}
if (d.has("skeleton")) {
@@ -4729,7 +4752,7 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
animation->set_loop(true);
}
- animation->set_name(_sanitize_scene_name(name));
+ animation->set_name(_gen_unique_animation_name(state, name));
}
for (int j = 0; j < channels.size(); j++) {
@@ -5620,8 +5643,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
animation->track_set_path(track_idx, node_path);
//first determine animation length
- const float increment = 1.0 / float(bake_fps);
- float time = 0.0;
+ const double increment = 1.0 / bake_fps;
+ double time = 0.0;
Vector3 base_pos;
Quat base_rot;
@@ -5711,8 +5734,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
} else {
// CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
- const float increment = 1.0 / float(bake_fps);
- float time = 0.0;
+ const double increment = 1.0 / bake_fps;
+ double time = 0.0;
bool last = false;
while (true) {
_interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
@@ -6343,6 +6366,9 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar
}
f->close();
+ // get file's name, use for scene name if none
+ state->filename = p_path.get_file().get_slice(".", 0);
+
ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED);
Dictionary asset = state->json["asset"];
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index ddf307e6a7..bda1ce87d6 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -162,8 +162,9 @@ private:
Error _parse_nodes(Ref<GLTFState> state);
String _get_type_name(const GLTFType p_component);
String _get_accessor_type_name(const GLTFDocument::GLTFType p_type);
- String _sanitize_scene_name(const String &name);
String _gen_unique_name(Ref<GLTFState> state, const String &p_name);
+ String _sanitize_animation_name(const String &name);
+ String _gen_unique_animation_name(Ref<GLTFState> state, const String &p_name);
String _sanitize_bone_name(const String &name);
String _gen_unique_bone_name(Ref<GLTFState> state,
const GLTFSkeletonIndex skel_i,
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index 86f8f44612..ff9778e7d8 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -71,6 +71,8 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lights", "lights"), &GLTFState::set_lights);
ClassDB::bind_method(D_METHOD("get_unique_names"), &GLTFState::get_unique_names);
ClassDB::bind_method(D_METHOD("set_unique_names", "unique_names"), &GLTFState::set_unique_names);
+ ClassDB::bind_method(D_METHOD("get_unique_animation_names"), &GLTFState::get_unique_animation_names);
+ ClassDB::bind_method(D_METHOD("set_unique_animation_names", "unique_animation_names"), &GLTFState::set_unique_animation_names);
ClassDB::bind_method(D_METHOD("get_skeletons"), &GLTFState::get_skeletons);
ClassDB::bind_method(D_METHOD("set_skeletons", "skeletons"), &GLTFState::set_skeletons);
ClassDB::bind_method(D_METHOD("get_skeleton_to_node"), &GLTFState::get_skeleton_to_node);
@@ -98,6 +100,7 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "cameras", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_cameras", "get_cameras"); // Vector<Ref<GLTFCamera>>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "lights", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_lights", "get_lights"); // Vector<Ref<GLTFLight>>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String>
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names", "get_unique_animation_names"); // Set<String>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector<Ref<GLTFSkeleton>>
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // Map<GLTFSkeletonIndex,
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
@@ -255,6 +258,14 @@ void GLTFState::set_unique_names(Array p_unique_names) {
GLTFDocument::set_from_array(unique_names, p_unique_names);
}
+Array GLTFState::get_unique_animation_names() {
+ return GLTFDocument::to_array(unique_animation_names);
+}
+
+void GLTFState::set_unique_animation_names(Array p_unique_animation_names) {
+ GLTFDocument::set_from_array(unique_animation_names, p_unique_animation_names);
+}
+
Array GLTFState::get_skeletons() {
return GLTFDocument::to_array(skeletons);
}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index 4ce5aa9491..ba6bf8a533 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -53,6 +53,7 @@ class GLTFState : public Resource {
friend class GLTFDocument;
friend class PackedSceneGLTF;
+ String filename;
Dictionary json;
int major_version = 0;
int minor_version = 0;
@@ -80,6 +81,7 @@ class GLTFState : public Resource {
Vector<Ref<GLTFCamera>> cameras;
Vector<Ref<GLTFLight>> lights;
Set<String> unique_names;
+ Set<String> unique_animation_names;
Vector<Ref<GLTFSkeleton>> skeletons;
Map<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node;
@@ -147,6 +149,9 @@ public:
Array get_unique_names();
void set_unique_names(Array p_unique_names);
+ Array get_unique_animation_names();
+ void set_unique_animation_names(Array p_unique_names);
+
Array get_skeletons();
void set_skeletons(Array p_skeletons);
diff --git a/modules/gltf/gltf_texture.h b/modules/gltf/gltf_texture.h
index e1d0407fb4..4659725502 100644
--- a/modules/gltf/gltf_texture.h
+++ b/modules/gltf/gltf_texture.h
@@ -38,7 +38,7 @@ class GLTFTexture : public Resource {
GDCLASS(GLTFTexture, Resource);
private:
- GLTFImageIndex src_image;
+ GLTFImageIndex src_image = 0;
protected:
static void _bind_methods();
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 134aadb75e..9b6fa138e5 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -41,6 +41,7 @@
<return type="Array">
</return>
<description>
+ Returns an array of [ArrayMesh]es and [Transform] references of all bake meshes that exist within the current GridMap.
</description>
</method>
<method name="get_cell_item" qualifiers="const">
@@ -183,6 +184,9 @@
</method>
</methods>
<members>
+ <member name="bake_navigation" type="bool" setter="set_bake_navigation" getter="is_baking_navigation" default="false">
+ If [code]true[/code], this GridMap bakes a navigation region.
+ </member>
<member name="cell_center_x" type="bool" setter="set_center_x" getter="get_center_x" default="true">
If [code]true[/code], grid items are centered on the X axis.
</member>
@@ -213,6 +217,9 @@
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].
</member>
+ <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
+ The navigation layers the GridMap generates its navigable regions in.
+ </member>
</members>
<signals>
<signal name="cell_size_changed">
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index e7c252dc53..4e4f88ed6a 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -179,6 +179,24 @@ bool GridMap::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
+void GridMap::set_bake_navigation(bool p_bake_navigation) {
+ bake_navigation = p_bake_navigation;
+ _recreate_octant_data();
+}
+
+bool GridMap::is_baking_navigation() {
+ return bake_navigation;
+}
+
+void GridMap::set_navigation_layers(uint32_t p_layers) {
+ navigation_layers = p_layers;
+ _recreate_octant_data();
+}
+
+uint32_t GridMap::get_navigation_layers() {
+ return navigation_layers;
+}
+
void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
if (!mesh_library.is_null()) {
mesh_library->unregister_owner(this);
@@ -474,13 +492,15 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
Octant::NavMesh nm;
nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
- if (navigation) {
+ if (bake_navigation) {
RID region = NavigationServer3D::get_singleton()->region_create();
+ NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers);
NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh);
- NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform);
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
+ NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * mesh_library->get_item_navmesh_transform(c.item));
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
nm.region = region;
}
+
g.navmesh_ids[E->get()] = nm;
}
}
@@ -564,15 +584,17 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
- if (navigation && mesh_library.is_valid()) {
+ if (bake_navigation && mesh_library.is_valid()) {
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
if (cell_map.has(F->key()) && F->get().region.is_valid() == false) {
Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
if (nm.is_valid()) {
RID region = NavigationServer3D::get_singleton()->region_create();
+ NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers);
NavigationServer3D::get_singleton()->region_set_navmesh(region, nm);
- NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform);
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
+ NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F->get().xform);
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
+
F->get().region = region;
}
}
@@ -594,12 +616,10 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
}
- if (navigation) {
- for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
- if (F->get().region.is_valid()) {
- NavigationServer3D::get_singleton()->free(F->get().region);
- F->get().region = RID();
- }
+ for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
+ if (F->get().region.is_valid()) {
+ NavigationServer3D::get_singleton()->free(F->get().region);
+ F->get().region = RID();
}
}
}
@@ -635,16 +655,6 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) {
void GridMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- Node3D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation3D>(c);
- if (navigation) {
- break;
- }
-
- c = Object::cast_to<Node3D>(c->get_parent());
- }
-
last_transform = get_global_transform();
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
@@ -679,8 +689,6 @@ void GridMap::_notification(int p_what) {
_octant_exit_world(E->key());
}
- navigation = nullptr;
-
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_octants_callback();
//_update_area_instances();
@@ -707,6 +715,10 @@ void GridMap::_update_visibility() {
RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree());
}
}
+
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ RS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree());
+ }
}
void GridMap::_queue_octants_dirty() {
@@ -785,6 +797,12 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation);
+ ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "layers"), &GridMap::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &GridMap::get_navigation_layers);
+
ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
@@ -838,6 +856,9 @@ void GridMap::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_GROUP("Navigation", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
BIND_CONSTANT(INVALID_CELL_ITEM);
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index e5ec4bb602..4c04d492f7 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -31,7 +31,6 @@
#ifndef GRID_MAP_H
#define GRID_MAP_H
-#include "scene/3d/navigation_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/multimesh.h"
@@ -135,6 +134,8 @@ class GridMap : public Node3D {
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
+ bool bake_navigation = false;
+ uint32_t navigation_layers = 1;
Transform last_transform;
@@ -145,7 +146,6 @@ class GridMap : public Node3D {
bool center_y = true;
bool center_z = true;
float cell_scale = 1.0;
- Navigation3D *navigation = nullptr;
bool clip = false;
bool clip_above = true;
@@ -223,6 +223,12 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ void set_bake_navigation(bool p_bake_navigation);
+ bool is_baking_navigation();
+
+ void set_navigation_layers(uint32_t p_layers);
+ uint32_t get_navigation_layers();
+
void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library);
Ref<MeshLibrary> get_mesh_library() const;
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index da9cdb9bc5..74ae45a46e 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -386,13 +386,13 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
}
int cell[3];
- float cell_size[3] = { node->get_cell_size().x, node->get_cell_size().y, node->get_cell_size().z };
+ Vector3 cell_size = node->get_cell_size();
for (int i = 0; i < 3; i++) {
if (i == edit_axis) {
cell[i] = edit_floor[i];
} else {
- cell[i] = inters[i] / node->get_cell_size()[i];
+ cell[i] = inters[i] / cell_size[i];
if (inters[i] < 0) {
cell[i] -= 1; // Compensate negative.
}
@@ -436,6 +436,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
}
return true;
}
+
if (input_action == INPUT_PAINT) {
SetItem si;
si.position = Vector3i(cell[0], cell[1], cell[2]);
@@ -545,7 +546,7 @@ void GridMapEditor::_update_paste_indicator() {
return;
}
- Vector3 center = 0.5 * Vector3(float(node->get_center_x()), float(node->get_center_y()), float(node->get_center_z()));
+ Vector3 center = 0.5 * Vector3(real_t(node->get_center_x()), real_t(node->get_center_y()), real_t(node->get_center_z()));
Vector3 scale = (Vector3(1, 1, 1) + (paste_indicator.end - paste_indicator.begin)) * node->get_cell_size();
Transform xf;
xf.scale(scale);
@@ -614,13 +615,13 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() + mb->get_factor());
}
return true; // Eaten.
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() - mb->get_factor());
}
@@ -631,7 +632,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->get_alt()) {
input_action = INPUT_NONE;
- } else if (mb->get_button_index() == BUTTON_LEFT) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
bool can_edit = (node && node->get_mesh_library().is_valid());
if (input_action == INPUT_PASTE) {
_do_paste();
@@ -646,7 +647,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
input_action = INPUT_PAINT;
set_items.clear();
}
- } else if (mb->get_button_index() == BUTTON_RIGHT) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
if (input_action == INPUT_PASTE) {
_clear_clipboard_data();
input_action = INPUT_NONE;
@@ -665,7 +666,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
} else {
- if ((mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
+ if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
undo_redo->create_action(TTR("GridMap Paint"));
for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) {
@@ -684,19 +685,19 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
return set_items.size() > 0;
}
- if (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_SELECT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_SELECT) {
undo_redo->create_action("GridMap Selection");
undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end);
undo_redo->commit_action();
}
- if (mb->get_button_index() == BUTTON_LEFT && input_action != INPUT_NONE) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action != INPUT_NONE) {
set_items.clear();
input_action = INPUT_NONE;
return true;
}
- if (mb->get_button_index() == BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) {
input_action = INPUT_NONE;
return true;
}
@@ -810,11 +811,11 @@ void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) {
// Zoom in/out using Ctrl + mouse wheel
if (mb.is_valid() && mb->is_pressed() && mb->get_command()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
size_slider->set_value(size_slider->get_value() + 0.2);
}
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
size_slider->set_value(size_slider->get_value() - 0.2);
}
}
diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp
index d7597aa435..b39a6ecc2f 100644
--- a/modules/mbedtls/stream_peer_mbedtls.cpp
+++ b/modules/mbedtls/stream_peer_mbedtls.cpp
@@ -242,7 +242,7 @@ void StreamPeerMbedTLS::poll() {
return;
}
- // We could pass NULL as second parameter, but some behaviour sanitizers doesn't seem to like that.
+ // We could pass NULL as second parameter, but some behaviour sanitizers don't seem to like that.
// Passing a 1 byte buffer to workaround it.
uint8_t byte;
int ret = mbedtls_ssl_read(ssl_ctx->get_context(), &byte, 0);
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 25b110dc62..5140cfbbaf 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -153,8 +153,8 @@ void MobileVRInterface::set_position_from_sensors() {
last_magnetometer_data = magneto;
if (grav.length() < 0.1) {
- // not ideal but use our accelerometer, this will contain shakey shakey user behaviour
- // maybe look into some math but I'm guessing that if this isn't available, its because we lack the gyro sensor to actually work out
+ // not ideal but use our accelerometer, this will contain shaky user behaviour
+ // maybe look into some math but I'm guessing that if this isn't available, it's because we lack the gyro sensor to actually work out
// what a stable gravity vector is
grav = acc;
if (grav.length() > 0.1) {
@@ -181,8 +181,8 @@ void MobileVRInterface::set_position_from_sensors() {
tracking_state = XRInterface::XR_NORMAL_TRACKING;
};
- ///@TODO improve this, the magnetometer is very fidgity sometimes flipping the axis for no apparent reason (probably a bug on my part)
- // if you have a gyro + accelerometer that combo tends to be better then combining all three but without a gyro you need the magnetometer..
+ ///@TODO improve this, the magnetometer is very fidgety sometimes flipping the axis for no apparent reason (probably a bug on my part)
+ // if you have a gyro + accelerometer that combo tends to be better than combining all three but without a gyro you need the magnetometer..
if (has_magneto && has_grav && !has_gyro) {
// convert to quaternions, easier to smooth those out
Quat transform_quat(orientation);
@@ -372,7 +372,7 @@ Transform MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, cons
if (initialized) {
float world_scale = xr_server->get_world_scale();
- // we don't need to check for the existence of our HMD, doesn't effect our values...
+ // we don't need to check for the existence of our HMD, doesn't affect our values...
// note * 0.01 to convert cm to m and * 0.5 as we're moving half in each direction...
if (p_eye == XRInterface::EYE_LEFT) {
transform_for_eye.origin.x = -(intraocular_dist * 0.01 * 0.5 * world_scale);
@@ -402,7 +402,7 @@ CameraMatrix MobileVRInterface::get_projection_for_eye(XRInterface::Eyes p_eye,
CameraMatrix eye;
if (p_eye == XRInterface::EYE_MONO) {
- ///@TODO for now hardcode some of this, what is really needed here is that this needs to be in sync with the real cameras properties
+ ///@TODO for now hardcode some of this, what is really needed here is that this needs to be in sync with the real camera's properties
// which probably means implementing a specific class for iOS and Android. For now this is purely here as an example.
// Note also that if you use a normal viewport with AR/VR turned off you can still use the tracker output of this interface
// to position a stock standard Godot camera and have control over this.
diff --git a/modules/mono/Directory.Build.props b/modules/mono/Directory.Build.props
new file mode 100644
index 0000000000..fbf864b11b
--- /dev/null
+++ b/modules/mono/Directory.Build.props
@@ -0,0 +1,3 @@
+<Project>
+ <Import Project="$(MSBuildThisFileDirectory)\SdkPackageVersions.props" />
+</Project>
diff --git a/modules/mono/SdkPackageVersions.props b/modules/mono/SdkPackageVersions.props
new file mode 100644
index 0000000000..df3ebe581c
--- /dev/null
+++ b/modules/mono/SdkPackageVersions.props
@@ -0,0 +1,6 @@
+<Project>
+ <PropertyGroup>
+ <PackageVersion_Godot_NET_Sdk>4.0.0-dev5</PackageVersion_Godot_NET_Sdk>
+ <PackageVersion_Godot_SourceGenerators>4.0.0-dev2</PackageVersion_Godot_SourceGenerators>
+ </PropertyGroup>
+</Project>
diff --git a/modules/mono/build_scripts/godot_net_sdk_build.py b/modules/mono/build_scripts/godot_net_sdk_build.py
index 3bfba0f0f6..8c5a60d2db 100644
--- a/modules/mono/build_scripts/godot_net_sdk_build.py
+++ b/modules/mono/build_scripts/godot_net_sdk_build.py
@@ -21,6 +21,18 @@ def build_godot_net_sdk(source, target, env):
# No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them.
+def get_nupkgs_versions(props_file):
+ import xml.etree.ElementTree as ET
+
+ tree = ET.parse(props_file)
+ root = tree.getroot()
+
+ return {
+ "Godot.NET.Sdk": root.find("./PropertyGroup/PackageVersion_Godot_NET_Sdk").text.strip(),
+ "Godot.SourceGenerators": root.find("./PropertyGroup/PackageVersion_Godot_SourceGenerators").text.strip(),
+ }
+
+
def build(env_mono):
assert env_mono["tools"]
@@ -30,14 +42,12 @@ def build(env_mono):
module_dir = os.getcwd()
- package_version_file = os.path.join(
- module_dir, "editor", "Godot.NET.Sdk", "Godot.NET.Sdk", "Godot.NET.Sdk_PackageVersion.txt"
- )
-
- with open(package_version_file, mode="r") as f:
- version = f.read().strip()
+ nupkgs_versions = get_nupkgs_versions(os.path.join(module_dir, "SdkPackageVersions.props"))
- target_filenames = ["Godot.NET.Sdk.%s.nupkg" % version]
+ target_filenames = [
+ "Godot.NET.Sdk.%s.nupkg" % nupkgs_versions["Godot.NET.Sdk"],
+ "Godot.SourceGenerators.%s.nupkg" % nupkgs_versions["Godot.SourceGenerators"],
+ ]
targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames]
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 25cc64393a..43f57a7caa 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -31,6 +31,7 @@
#include "csharp_script.h"
#include <mono/metadata/threads.h>
+#include <mono/metadata/tokentype.h>
#include <stdint.h>
#include "core/config/project_settings.h"
@@ -327,7 +328,7 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
String script_template = "using " BINDINGS_NAMESPACE ";\n"
"using System;\n"
"\n"
- "public class %CLASS% : %BASE%\n"
+ "public partial class %CLASS% : %BASE%\n"
"{\n"
" // Declare member variables here. Examples:\n"
" // private int a = 2;\n"
@@ -1182,46 +1183,56 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
#endif
-void CSharpLanguage::_load_scripts_metadata() {
- scripts_metadata.clear();
+void CSharpLanguage::lookup_script_for_class(GDMonoClass *p_class) {
+ if (!p_class->has_attribute(CACHED_CLASS(ScriptPathAttribute))) {
+ return;
+ }
- String scripts_metadata_filename = "scripts_metadata.";
+ MonoObject *attr = p_class->get_attribute(CACHED_CLASS(ScriptPathAttribute));
+ String path = CACHED_FIELD(ScriptPathAttribute, path)->get_string_value(attr);
-#ifdef TOOLS_ENABLED
- scripts_metadata_filename += Engine::get_singleton()->is_editor_hint() ? "editor" : "editor_player";
-#else
-#ifdef DEBUG_ENABLED
- scripts_metadata_filename += "debug";
-#else
- scripts_metadata_filename += "release";
-#endif
-#endif
+ dotnet_script_lookup_map[path] = DotNetScriptLookupInfo(
+ p_class->get_namespace(), p_class->get_name(), p_class);
+}
- String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file(scripts_metadata_filename);
+void CSharpLanguage::lookup_scripts_in_assembly(GDMonoAssembly *p_assembly) {
+ if (p_assembly->has_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute))) {
+ MonoObject *attr = p_assembly->get_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute));
+ bool requires_lookup = CACHED_FIELD(AssemblyHasScriptsAttribute, requiresLookup)->get_bool_value(attr);
- if (FileAccess::exists(scripts_metadata_path)) {
- String old_json;
+ if (requires_lookup) {
+ // This is supported for scenarios where specifying all types would be cumbersome,
+ // such as when disabling C# source generators (for whatever reason) or when using a
+ // language other than C# that has nothing similar to source generators to automate it.
+ MonoImage *image = p_assembly->get_image();
- Error ferr = read_all_file_utf8(scripts_metadata_path, old_json);
+ int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF);
- ERR_FAIL_COND(ferr != OK);
+ for (int i = 1; i < rows; i++) {
+ // We don't search inner classes, only top-level.
+ MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF);
- Variant old_dict_var;
- String err_str;
- int err_line;
- Error json_err = JSON::parse(old_json, old_dict_var, err_str, err_line);
- if (json_err != OK) {
- ERR_PRINT("Failed to parse metadata file: '" + err_str + "' (" + String::num_int64(err_line) + ").");
- return;
- }
+ if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class)) {
+ continue;
+ }
- scripts_metadata = old_dict_var.operator Dictionary();
- scripts_metadata_invalidated = false;
+ GDMonoClass *current = p_assembly->get_class(mono_class);
+ if (current) {
+ lookup_script_for_class(current);
+ }
+ }
+ } else {
+ // This is the most likely scenario as we use C# source generators
+ MonoArray *script_types = (MonoArray *)CACHED_FIELD(AssemblyHasScriptsAttribute, scriptTypes)->get_value(attr);
- print_verbose("Successfully loaded scripts metadata");
- } else {
- if (!Engine::get_singleton()->is_editor_hint()) {
- ERR_PRINT("Missing scripts metadata file.");
+ int length = mono_array_length(script_types);
+
+ for (int i = 0; i < length; i++) {
+ MonoReflectionType *reftype = mono_array_get(script_types, MonoReflectionType *, i);
+ ManagedType type = ManagedType::from_reftype(reftype);
+ ERR_CONTINUE(!type.type_class);
+ lookup_script_for_class(type.type_class);
+ }
}
}
}
@@ -1300,7 +1311,7 @@ void CSharpLanguage::_on_scripts_domain_unloaded() {
}
#endif
- scripts_metadata_invalidated = true;
+ dotnet_script_lookup_map.clear();
}
#ifdef TOOLS_ENABLED
@@ -2007,22 +2018,20 @@ void CSharpInstance::connect_event_signals() {
// TODO: Use pooling for ManagedCallable instances.
auto event_signal_callable = memnew(EventSignalCallable(owner, &event_signal));
- owner->connect(signal_name, Callable(event_signal_callable));
+ Callable callable(event_signal_callable);
+ connected_event_signals.push_back(callable);
+ owner->connect(signal_name, callable);
}
}
void CSharpInstance::disconnect_event_signals() {
- for (const Map<StringName, CSharpScript::EventSignal>::Element *E = script->event_signals.front(); E; E = E->next()) {
- const CSharpScript::EventSignal &event_signal = E->value();
-
- StringName signal_name = event_signal.field->get_name();
-
- // TODO: It would be great if we could store this EventSignalCallable on the stack.
- // The problem is that Callable memdeletes it when it's destructed...
- auto event_signal_callable = memnew(EventSignalCallable(owner, &event_signal));
-
- owner->disconnect(signal_name, Callable(event_signal_callable));
+ for (const List<Callable>::Element *E = connected_event_signals.front(); E; E = E->next()) {
+ const Callable &callable = E->get();
+ auto event_signal_callable = static_cast<const EventSignalCallable *>(callable.get_custom());
+ owner->disconnect(event_signal_callable->get_signal(), callable);
}
+
+ connected_event_signals.clear();
}
void CSharpInstance::refcount_incremented() {
@@ -3356,45 +3365,34 @@ Error CSharpScript::reload(bool p_keep_state) {
GD_MONO_SCOPE_THREAD_ATTACH;
- GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly();
-
- if (project_assembly) {
- const Variant *script_metadata_var = CSharpLanguage::get_singleton()->get_scripts_metadata().getptr(get_path());
- if (script_metadata_var) {
- Dictionary script_metadata = script_metadata_var->operator Dictionary()["class"];
- const Variant *namespace_ = script_metadata.getptr("namespace");
- const Variant *class_name = script_metadata.getptr("class_name");
- ERR_FAIL_NULL_V(namespace_, ERR_BUG);
- ERR_FAIL_NULL_V(class_name, ERR_BUG);
- GDMonoClass *klass = project_assembly->get_class(namespace_->operator String(), class_name->operator String());
- if (klass && CACHED_CLASS(GodotObject)->is_assignable_from(klass)) {
- script_class = klass;
- }
- } else {
- // Missing script metadata. Fallback to legacy method
- script_class = project_assembly->get_object_derived_class(name);
+ const DotNetScriptLookupInfo *lookup_info =
+ CSharpLanguage::get_singleton()->lookup_dotnet_script(get_path());
+
+ if (lookup_info) {
+ GDMonoClass *klass = lookup_info->script_class;
+ if (klass) {
+ ERR_FAIL_COND_V(!CACHED_CLASS(GodotObject)->is_assignable_from(klass), FAILED);
+ script_class = klass;
}
+ }
- valid = script_class != nullptr;
+ valid = script_class != nullptr;
- if (script_class) {
+ if (script_class) {
#ifdef DEBUG_ENABLED
- print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path());
+ print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path());
#endif
- native = GDMonoUtils::get_class_native_base(script_class);
-
- CRASH_COND(native == nullptr);
+ native = GDMonoUtils::get_class_native_base(script_class);
- update_script_class_info(this);
+ CRASH_COND(native == nullptr);
- _update_exports();
- }
+ update_script_class_info(this);
- return OK;
+ _update_exports();
}
- return ERR_FILE_MISSING_DEPENDENCIES;
+ return OK;
}
ScriptLanguage *CSharpScript::get_language() const {
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index a31135cd32..dd93a86d7a 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -66,6 +66,18 @@ TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
#define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
+struct DotNetScriptLookupInfo {
+ String class_namespace;
+ String class_name;
+ GDMonoClass *script_class = nullptr;
+
+ DotNetScriptLookupInfo() {} // Required by HashMap...
+
+ DotNetScriptLookupInfo(const String &p_class_namespace, const String &p_class_name, GDMonoClass *p_script_class) :
+ class_namespace(p_class_namespace), class_name(p_class_name), script_class(p_script_class) {
+ }
+};
+
class CSharpScript : public Script {
GDCLASS(CSharpScript, Script);
@@ -259,6 +271,8 @@ class CSharpInstance : public ScriptInstance {
Ref<CSharpScript> script;
MonoGCHandleData gchandle;
+ List<Callable> connected_event_signals;
+
bool _reference_owner_unsafe();
/*
@@ -390,16 +404,15 @@ class CSharpLanguage : public ScriptLanguage {
int lang_idx = -1;
- Dictionary scripts_metadata;
- bool scripts_metadata_invalidated = true;
+ HashMap<String, DotNetScriptLookupInfo> dotnet_script_lookup_map;
+
+ void lookup_script_for_class(GDMonoClass *p_class);
// For debug_break and debug_break_parse
int _debug_parse_err_line = -1;
String _debug_parse_err_file;
String _debug_error;
- void _load_scripts_metadata();
-
friend class GDMono;
void _on_scripts_domain_unloaded();
@@ -436,18 +449,13 @@ public:
void reload_assemblies(bool p_soft_reload);
#endif
- _FORCE_INLINE_ Dictionary get_scripts_metadata_or_nothing() {
- return scripts_metadata_invalidated ? Dictionary() : scripts_metadata;
- }
+ _FORCE_INLINE_ ManagedCallableMiddleman *get_managed_callable_middleman() const { return managed_callable_middleman; }
- _FORCE_INLINE_ const Dictionary &get_scripts_metadata() {
- if (scripts_metadata_invalidated) {
- _load_scripts_metadata();
- }
- return scripts_metadata;
- }
+ void lookup_scripts_in_assembly(GDMonoAssembly *p_assembly);
- _FORCE_INLINE_ ManagedCallableMiddleman *get_managed_callable_middleman() const { return managed_callable_middleman; }
+ const DotNetScriptLookupInfo *lookup_dotnet_script(const String &p_script_path) const {
+ return dotnet_script_lookup_map.getptr(p_script_path);
+ }
String get_name() const override;
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln
index 56c0cb7703..d1868f52ef 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln
@@ -2,6 +2,12 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.NET.Sdk", "Godot.NET.Sdk\Godot.NET.Sdk.csproj", "{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators", "Godot.SourceGenerators\Godot.SourceGenerators.csproj", "{32D31B23-2A45-4099-B4F5-95B4C8FF7D9F}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators.Sample", "Godot.SourceGenerators.Sample\Godot.SourceGenerators.Sample.csproj", "{7297A614-8DF5-43DE-9EAD-99671B26BD1F}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharp", "..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj", "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -12,5 +18,17 @@ Global
{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Release|Any CPU.Build.0 = Release|Any CPU
+ {32D31B23-2A45-4099-B4F5-95B4C8FF7D9F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {32D31B23-2A45-4099-B4F5-95B4C8FF7D9F}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {32D31B23-2A45-4099-B4F5-95B4C8FF7D9F}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {32D31B23-2A45-4099-B4F5-95B4C8FF7D9F}.Release|Any CPU.Build.0 = Release|Any CPU
+ {7297A614-8DF5-43DE-9EAD-99671B26BD1F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {7297A614-8DF5-43DE-9EAD-99671B26BD1F}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {7297A614-8DF5-43DE-9EAD-99671B26BD1F}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {7297A614-8DF5-43DE-9EAD-99671B26BD1F}.Release|Any CPU.Build.0 = Release|Any CPU
+ {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
index 8304d9e321..4e9e7184da 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
@@ -8,43 +8,34 @@
<PackageId>Godot.NET.Sdk</PackageId>
<Version>4.0.0</Version>
- <PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl>
+ <PackageVersion>$(PackageVersion_Godot_NET_Sdk)</PackageVersion>
+ <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</RepositoryUrl>
+ <PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
<PackageType>MSBuildSdk</PackageType>
<PackageTags>MSBuildSdk</PackageTags>
+ <PackageLicenseExpression>MIT</PackageLicenseExpression>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
- </PropertyGroup>
- <PropertyGroup>
- <NuspecFile>Godot.NET.Sdk.nuspec</NuspecFile>
- <GenerateNuspecDependsOn>$(GenerateNuspecDependsOn);SetNuSpecProperties</GenerateNuspecDependsOn>
+ <!-- Exclude target framework from the package dependencies as we don't include the build output -->
+ <SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
+ <IncludeBuildOutput>false</IncludeBuildOutput>
</PropertyGroup>
- <Target Name="ReadGodotNETSdkVersion" BeforeTargets="BeforeBuild;BeforeRebuild;CoreCompile">
- <PropertyGroup>
- <PackageVersion>$([System.IO.File]::ReadAllText('$(ProjectDir)Godot.NET.Sdk_PackageVersion.txt').Trim())</PackageVersion>
- </PropertyGroup>
- </Target>
-
- <Target Name="SetNuSpecProperties" Condition=" Exists('$(NuspecFile)') " DependsOnTargets="ReadGodotNETSdkVersion">
- <PropertyGroup>
- <NuspecProperties>
- id=$(PackageId);
- description=$(Description);
- authors=$(Authors);
- version=$(PackageVersion);
- packagetype=$(PackageType);
- tags=$(PackageTags);
- projecturl=$(PackageProjectUrl)
- </NuspecProperties>
- </PropertyGroup>
- </Target>
+ <ItemGroup>
+ <!-- Package Sdk\Sdk.props and Sdk\Sdk.targets file -->
+ <None Include="Sdk\Sdk.props" Pack="true" PackagePath="Sdk" />
+ <None Include="Sdk\Sdk.targets" Pack="true" PackagePath="Sdk" />
+ <!-- SdkPackageVersions.props -->
+ <None Include="..\..\..\SdkPackageVersions.props" Pack="true" PackagePath="Sdk">
+ <Link>Sdk\SdkPackageVersions.props</Link>
+ </None>
+ </ItemGroup>
<Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack">
<PropertyGroup>
<GodotSourceRootPath>$(SolutionDir)\..\..\..\..\</GodotSourceRootPath>
<GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir>
</PropertyGroup>
- <Copy SourceFiles="$(OutputPath)$(PackageId).$(PackageVersion).nupkg"
- DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
+ <Copy SourceFiles="$(PackageOutputPath)$(PackageId).$(PackageVersion).nupkg" DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
</Target>
</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec
deleted file mode 100644
index ba68a4da43..0000000000
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec
+++ /dev/null
@@ -1,22 +0,0 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<package xmlns="http://schemas.microsoft.com/packaging/2011/10/nuspec.xsd">
- <metadata>
- <id>$id$</id>
- <version>$version$</version>
- <description>$description$</description>
- <authors>$authors$</authors>
- <owners>$authors$</owners>
- <projectUrl>$projecturl$</projectUrl>
- <requireLicenseAcceptance>false</requireLicenseAcceptance>
- <license type="expression">MIT</license>
- <licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
- <tags>$tags$</tags>
- <packageTypes>
- <packageType name="$packagetype$" />
- </packageTypes>
- <repository url="$projecturl$" />
- </metadata>
- <files>
- <file src="Sdk\**" target="Sdk" />
- </files>
-</package>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt
deleted file mode 100644
index 34749489b9..0000000000
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt
+++ /dev/null
@@ -1 +0,0 @@
-4.0.0-dev3
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
index 5febcf3175..0128f5c706 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
@@ -1,4 +1,6 @@
<Project>
+ <Import Project="$(MSBuildThisFileDirectory)\SdkPackageVersions.props" />
+
<PropertyGroup>
<!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. -->
<GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk>
@@ -94,6 +96,7 @@
<DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants>
</PropertyGroup>
+ <!-- Godot API references -->
<ItemGroup>
<!--
TODO:
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
index f5afd75505..92e299d2f3 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
@@ -14,4 +14,9 @@
-->
<DefineConstants Condition=" '$(GodotRealTIsDouble)' == 'true' ">GODOT_REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
</PropertyGroup>
+
+ <!-- C# source generators -->
+ <ItemGroup Condition=" '$(DisableImplicitGodotGeneratorReferences)' != 'true' ">
+ <PackageReference Include="Godot.SourceGenerators" Version="$(PackageVersion_Godot_SourceGenerators)" />
+ </ItemGroup>
</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
new file mode 100644
index 0000000000..5eaebc4474
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
@@ -0,0 +1,15 @@
+namespace Godot.SourceGenerators.Sample
+{
+ partial class Bar : Godot.Object
+ {
+ }
+
+ // Foo in another file
+ partial class Foo
+ {
+ }
+
+ partial class NotSameNameAsFile : Godot.Object
+ {
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
new file mode 100644
index 0000000000..21a5bfe560
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
@@ -0,0 +1,11 @@
+namespace Godot.SourceGenerators.Sample
+{
+ partial class Foo : Godot.Object
+ {
+ }
+
+ // Foo again in the same file
+ partial class Foo
+ {
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj
new file mode 100644
index 0000000000..24f7909861
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj
@@ -0,0 +1,31 @@
+<Project Sdk="Microsoft.NET.Sdk">
+
+ <PropertyGroup>
+ <TargetFramework>netstandard2.1</TargetFramework>
+ </PropertyGroup>
+
+ <PropertyGroup>
+ <!-- $(GodotProjectDir) would normally be defined by the Godot.NET.Sdk -->
+ <GodotProjectDir>$(MSBuildProjectDirectory)</GodotProjectDir>
+ </PropertyGroup>
+
+ <PropertyGroup>
+ <!-- The emitted files are not part of the compilation nor design.
+ They're only for peeking at the generated sources. Sometimes the
+ emitted files get corrupted, but that won't break anything. -->
+ <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
+ <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GeneratedFiles</CompilerGeneratedFilesOutputPath>
+ </PropertyGroup>
+
+ <ItemGroup>
+ <ProjectReference Include="..\..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj">
+ <Private>False</Private>
+ </ProjectReference>
+ <ProjectReference Include="..\Godot.SourceGenerators\Godot.SourceGenerators.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
+ </ItemGroup>
+
+ <!-- This file is imported automatically when using PackageReference to
+ reference Godot.SourceGenerators, but not when using ProjectReference -->
+ <Import Project="..\Godot.SourceGenerators\Godot.SourceGenerators.props" />
+
+</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
new file mode 100644
index 0000000000..4867c986e6
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
@@ -0,0 +1,33 @@
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+
+namespace Godot.SourceGenerators
+{
+ public static class Common
+ {
+ public static void ReportNonPartialGodotScriptClass(
+ GeneratorExecutionContext context,
+ ClassDeclarationSyntax cds, INamedTypeSymbol symbol
+ )
+ {
+ string message =
+ "Missing partial modifier on declaration of type '" +
+ $"{symbol.FullQualifiedName()}' which is a subclass of '{GodotClasses.Object}'";
+
+ string description = $"{message}. Subclasses of '{GodotClasses.Object}' must be " +
+ "declared with the partial modifier or annotated with the " +
+ $"attribute '{GodotClasses.DisableGodotGeneratorsAttr}'.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GODOT-G0001",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ cds.GetLocation(),
+ cds.SyntaxTree.FilePath));
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
new file mode 100644
index 0000000000..e16f72f43a
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -0,0 +1,89 @@
+using System.Collections.Generic;
+using System.Linq;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+
+namespace Godot.SourceGenerators
+{
+ static class ExtensionMethods
+ {
+ public static bool TryGetGlobalAnalyzerProperty(
+ this GeneratorExecutionContext context, string property, out string? value
+ ) => context.AnalyzerConfigOptions.GlobalOptions
+ .TryGetValue("build_property." + property, out value);
+
+ private static bool InheritsFrom(this INamedTypeSymbol? symbol, string baseName)
+ {
+ if (symbol == null)
+ return false;
+
+ while (true)
+ {
+ if (symbol.ToString() == baseName)
+ {
+ return true;
+ }
+
+ if (symbol.BaseType != null)
+ {
+ symbol = symbol.BaseType;
+ continue;
+ }
+
+ break;
+ }
+
+ return false;
+ }
+
+ private static bool IsGodotScriptClass(
+ this ClassDeclarationSyntax cds, Compilation compilation,
+ out INamedTypeSymbol? symbol
+ )
+ {
+ var sm = compilation.GetSemanticModel(cds.SyntaxTree);
+
+ var classTypeSymbol = sm.GetDeclaredSymbol(cds);
+
+ if (classTypeSymbol?.BaseType == null
+ || !classTypeSymbol.BaseType.InheritsFrom(GodotClasses.Object))
+ {
+ symbol = null;
+ return false;
+ }
+
+ symbol = classTypeSymbol;
+ return true;
+ }
+
+ public static IEnumerable<(ClassDeclarationSyntax cds, INamedTypeSymbol symbol)> SelectGodotScriptClasses(
+ this IEnumerable<ClassDeclarationSyntax> source,
+ Compilation compilation
+ )
+ {
+ foreach (var cds in source)
+ {
+ if (cds.IsGodotScriptClass(compilation, out var symbol))
+ yield return (cds, symbol!);
+ }
+ }
+
+ public static bool IsPartial(this ClassDeclarationSyntax cds)
+ => cds.Modifiers.Any(SyntaxKind.PartialKeyword);
+
+ public static bool HasDisableGeneratorsAttribute(this INamedTypeSymbol symbol)
+ => symbol.GetAttributes().Any(attr =>
+ attr.AttributeClass?.ToString() == GodotClasses.DisableGodotGeneratorsAttr);
+
+ private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } =
+ SymbolDisplayFormat.FullyQualifiedFormat
+ .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted);
+
+ public static string FullQualifiedName(this INamedTypeSymbol symbol)
+ => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
+
+ public static string FullQualifiedName(this INamespaceSymbol namespaceSymbol)
+ => namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj
new file mode 100644
index 0000000000..224d7e5b5a
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj
@@ -0,0 +1,40 @@
+<Project Sdk="Microsoft.NET.Sdk">
+ <PropertyGroup>
+ <TargetFramework>netstandard2.0</TargetFramework>
+ <LangVersion>8.0</LangVersion>
+ <Nullable>enable</Nullable>
+ </PropertyGroup>
+ <PropertyGroup>
+ <Description>Core C# source generator for Godot projects.</Description>
+ <Authors>Godot Engine contributors</Authors>
+
+ <PackageId>Godot.SourceGenerators</PackageId>
+ <Version>4.0.0</Version>
+ <PackageVersion>$(PackageVersion_Godot_SourceGenerators)</PackageVersion>
+ <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
+ <PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
+ <PackageLicenseExpression>MIT</PackageLicenseExpression>
+
+ <GeneratePackageOnBuild>true</GeneratePackageOnBuild> <!-- Generates a package at build -->
+ <IncludeBuildOutput>false</IncludeBuildOutput> <!-- Do not include the generator as a lib dependency -->
+ </PropertyGroup>
+ <ItemGroup>
+ <PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
+ <PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.1" PrivateAssets="all" />
+ </ItemGroup>
+ <ItemGroup>
+ <!-- Package the generator in the analyzer directory of the nuget package -->
+ <None Include="$(OutputPath)\$(AssemblyName).dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
+
+ <!-- Package the props file -->
+ <None Include="Godot.SourceGenerators.props" Pack="true" PackagePath="build" Visible="false" />
+ </ItemGroup>
+
+ <Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack">
+ <PropertyGroup>
+ <GodotSourceRootPath>$(SolutionDir)\..\..\..\..\</GodotSourceRootPath>
+ <GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir>
+ </PropertyGroup>
+ <Copy SourceFiles="$(PackageOutputPath)$(PackageId).$(PackageVersion).nupkg" DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
+ </Target>
+</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props
new file mode 100644
index 0000000000..f9b47ad5b1
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props
@@ -0,0 +1,7 @@
+<Project>
+ <ItemGroup>
+ <!-- $(GodotProjectDir) is defined by Godot.NET.Sdk -->
+ <CompilerVisibleProperty Include="GodotProjectDir" />
+ <CompilerVisibleProperty Include="GodotScriptPathAttributeGenerator" />
+ </ItemGroup>
+</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
new file mode 100644
index 0000000000..29e41d155a
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
@@ -0,0 +1,9 @@
+namespace Godot.SourceGenerators
+{
+ public static class GodotClasses
+ {
+ public const string Object = "Godot.Object";
+ public const string DisableGodotGeneratorsAttr = "Godot.DisableGodotGeneratorsAttribute";
+ public const string AssemblyHasScriptsAttr = "Godot.AssemblyHasScriptsAttribute";
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
new file mode 100644
index 0000000000..a51728e221
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -0,0 +1,182 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Text;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Text;
+
+namespace Godot.SourceGenerators
+{
+ [Generator]
+ public class ScriptPathAttributeGenerator : ISourceGenerator
+ {
+ public void Execute(GeneratorExecutionContext context)
+ {
+ if (context.TryGetGlobalAnalyzerProperty("GodotScriptPathAttributeGenerator", out string? toggle)
+ && toggle == "disabled")
+ {
+ return;
+ }
+
+ // NOTE: IsNullOrEmpty doesn't work well with nullable checks
+ // ReSharper disable once ReplaceWithStringIsNullOrEmpty
+ if (!context.TryGetGlobalAnalyzerProperty("GodotProjectDir", out string? godotProjectDir)
+ || godotProjectDir!.Length == 0)
+ {
+ throw new InvalidOperationException("Property 'GodotProjectDir' is null or empty.");
+ }
+
+ var godotClasses = context.Compilation.SyntaxTrees
+ .SelectMany(tree =>
+ tree.GetRoot().DescendantNodes()
+ .OfType<ClassDeclarationSyntax>()
+ // Ignore inner classes
+ .Where(cds => !(cds.Parent is ClassDeclarationSyntax))
+ .SelectGodotScriptClasses(context.Compilation)
+ // Report and skip non-partial classes
+ .Where(x =>
+ {
+ if (x.cds.IsPartial() || x.symbol.HasDisableGeneratorsAttribute())
+ return true;
+ Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
+ return false;
+ })
+ )
+ // Ignore classes whose name is not the same as the file name
+ .Where(x => Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name)
+ .GroupBy(x => x.symbol)
+ .ToDictionary(g => g.Key, g => g.Select(x => x.cds));
+
+ foreach (var godotClass in godotClasses)
+ {
+ VisitGodotScriptClass(context, godotProjectDir,
+ symbol: godotClass.Key,
+ classDeclarations: godotClass.Value);
+ }
+
+ if (godotClasses.Count <= 0)
+ return;
+
+ AddScriptTypesAssemblyAttr(context, godotClasses);
+ }
+
+ private static void VisitGodotScriptClass(
+ GeneratorExecutionContext context,
+ string godotProjectDir,
+ INamedTypeSymbol symbol,
+ IEnumerable<ClassDeclarationSyntax> classDeclarations
+ )
+ {
+ var attributes = new StringBuilder();
+
+ // Remember syntax trees for which we already added an attribute, to prevent unnecessary duplicates.
+ var attributedTrees = new List<SyntaxTree>();
+
+ foreach (var cds in classDeclarations)
+ {
+ if (attributedTrees.Contains(cds.SyntaxTree))
+ continue;
+
+ attributedTrees.Add(cds.SyntaxTree);
+
+ if (attributes.Length != 0)
+ attributes.Append("\n");
+
+ attributes.Append(@"[ScriptPathAttribute(""res://");
+ attributes.Append(RelativeToDir(cds.SyntaxTree.FilePath, godotProjectDir));
+ attributes.Append(@""")]");
+ }
+
+ string className = symbol.Name;
+
+ INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
+ string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
+ namespaceSymbol.FullQualifiedName() :
+ string.Empty;
+ bool hasNamespace = classNs.Length != 0;
+
+ string uniqueName = hasNamespace ?
+ classNs + "." + className + "_ScriptPath_Generated" :
+ className + "_ScriptPath_Generated";
+
+ var source = new StringBuilder();
+
+ // using Godot;
+ // namespace {classNs} {
+ // {attributesBuilder}
+ // partial class {className} { }
+ // }
+
+ source.Append("using Godot;\n");
+
+ if (hasNamespace)
+ {
+ source.Append("namespace ");
+ source.Append(classNs);
+ source.Append(" {\n\n");
+ }
+
+ source.Append(attributes);
+ source.Append("\n partial class ");
+ source.Append(className);
+ source.Append("\n{\n}\n");
+
+ if (hasNamespace)
+ {
+ source.Append("\n}\n");
+ }
+
+ context.AddSource(uniqueName, SourceText.From(source.ToString(), Encoding.UTF8));
+ }
+
+ private static void AddScriptTypesAssemblyAttr(GeneratorExecutionContext context,
+ Dictionary<INamedTypeSymbol, IEnumerable<ClassDeclarationSyntax>> godotClasses)
+ {
+ var sourceBuilder = new StringBuilder();
+
+ sourceBuilder.Append("[assembly:");
+ sourceBuilder.Append(GodotClasses.AssemblyHasScriptsAttr);
+ sourceBuilder.Append("(new System.Type[] {");
+
+ bool first = true;
+
+ foreach (var godotClass in godotClasses)
+ {
+ var qualifiedName = godotClass.Key.ToDisplayString(
+ NullableFlowState.NotNull, SymbolDisplayFormat.FullyQualifiedFormat);
+ if (!first)
+ sourceBuilder.Append(", ");
+ first = false;
+ sourceBuilder.Append("typeof(");
+ sourceBuilder.Append(qualifiedName);
+ sourceBuilder.Append(")");
+ }
+
+ sourceBuilder.Append("})]\n");
+
+ context.AddSource("AssemblyScriptTypes_Generated",
+ SourceText.From(sourceBuilder.ToString(), Encoding.UTF8));
+ }
+
+ public void Initialize(GeneratorInitializationContext context)
+ {
+ }
+
+ private static string RelativeToDir(string path, string dir)
+ {
+ // Make sure the directory ends with a path separator
+ dir = Path.Combine(dir, " ").TrimEnd();
+
+ if (Path.DirectorySeparatorChar == '\\')
+ dir = dir.Replace("/", "\\") + "\\";
+
+ var fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute);
+ var relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute);
+
+ // MakeRelativeUri converts spaces to %20, hence why we need UnescapeDataString
+ return Uri.UnescapeDataString(relRoot.MakeRelativeUri(fullPath).ToString());
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
index 4e2c0f17cc..cdac9acb25 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
@@ -1,11 +1,5 @@
using System;
-using GodotTools.Core;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.IO;
-using System.Linq;
using Microsoft.Build.Construction;
-using Microsoft.Build.Globbing;
namespace GodotTools.ProjectEditor
{
@@ -31,47 +25,6 @@ namespace GodotTools.ProjectEditor
return root != null ? new MSBuildProject(root) : null;
}
- private static List<string> GetAllFilesRecursive(string rootDirectory, string mask)
- {
- string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
-
- // We want relative paths
- for (int i = 0; i < files.Length; i++)
- {
- files[i] = files[i].RelativeToPath(rootDirectory);
- }
-
- return new List<string>(files);
- }
-
- // NOTE: Assumes auto-including items. Only used by the scripts metadata generator, which will be replaced with source generators in the future.
- public static IEnumerable<string> GetIncludeFiles(string projectPath, string itemType)
- {
- var excluded = new List<string>();
- var includedFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
-
- var root = ProjectRootElement.Open(projectPath);
- Debug.Assert(root != null);
-
- foreach (var item in root.Items)
- {
- if (string.IsNullOrEmpty(item.Condition))
- continue;
-
- if (item.ItemType != itemType)
- continue;
-
- string normalizedRemove = item.Remove.NormalizePath();
-
- var glob = MSBuildGlob.Parse(normalizedRemove);
- excluded.AddRange(includedFiles.Where(includedFile => glob.IsMatch(includedFile)));
- }
-
- includedFiles.RemoveAll(f => excluded.Contains(f));
-
- return includedFiles;
- }
-
public static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName)
{
var origRoot = project.Root;
diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
index 1d382dcb43..aab2d73bdd 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
+++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
@@ -3,7 +3,6 @@
<Target Name="SetPropertiesForGenerateGodotNupkgsVersions">
<PropertyGroup>
- <GodotNETSdkPackageVersionFile>$(SolutionDir)..\Godot.NET.Sdk\Godot.NET.Sdk\Godot.NET.Sdk_PackageVersion.txt</GodotNETSdkPackageVersionFile>
<GeneratedGodotNupkgsVersionsFile>$(IntermediateOutputPath)GodotNupkgsVersions.g.cs</GeneratedGodotNupkgsVersionsFile>
</PropertyGroup>
</Target>
@@ -18,13 +17,14 @@
</Target>
<Target Name="_GenerateGodotNupkgsVersionsFile"
DependsOnTargets="SetPropertiesForGenerateGodotNupkgsVersions"
- Inputs="$(MSBuildProjectFile);@(GodotNETSdkPackageVersionFile)"
+ Inputs="$(MSBuildProjectFile);$(MSBuildThisFileDirectory);$(MSBuildProjectFile)\..\..\..\SdkPackageVersions.props"
Outputs="$(GeneratedGodotNupkgsVersionsFile)">
<PropertyGroup>
<GenerateGodotNupkgsVersionsCode><![CDATA[
namespace $(RootNamespace) {
public class GeneratedGodotNupkgsVersions {
- public const string GodotNETSdk = "$([System.IO.File]::ReadAllText('$(GodotNETSdkPackageVersionFile)').Trim())"%3b
+ public const string GodotNETSdk = "$(PackageVersion_Godot_NET_Sdk)"%3b
+ public const string GodotSourceGenerators = "$(PackageVersion_Godot_SourceGenerators)"%3b
}
}
]]></GenerateGodotNupkgsVersionsCode>
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
index b96b0c8175..2b6f972529 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
@@ -218,43 +218,12 @@ namespace GodotTools.Build
Godot.GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
- GenerateEditorScriptMetadata();
-
if (GodotSharpEditor.Instance.SkipBuildBeforePlaying)
return true; // Requested play from an external editor/IDE which already built the project
return BuildProjectBlocking("Debug");
}
- // NOTE: This will be replaced with C# source generators in 4.0
- public static void GenerateEditorScriptMetadata()
- {
- string editorScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor");
- string playerScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor_player");
-
- CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, editorScriptsMetadataPath);
-
- if (!File.Exists(editorScriptsMetadataPath))
- return;
-
- try
- {
- File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath);
- }
- catch (IOException e)
- {
- throw new IOException("Failed to copy scripts metadata file.", innerException: e);
- }
- }
-
- // NOTE: This will be replaced with C# source generators in 4.0
- public static string GenerateExportedGameScriptMetadata(bool isDebug)
- {
- string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}");
- CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath);
- return scriptsMetadataPath;
- }
-
public static void Initialize()
{
// Build tool settings
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index 708ec73454..ed69c2b833 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -43,8 +43,6 @@ namespace GodotTools.Build
GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
- BuildManager.GenerateEditorScriptMetadata();
-
if (!BuildManager.BuildProjectBlocking("Debug"))
return; // Build failed
@@ -74,8 +72,6 @@ namespace GodotTools.Build
GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
- BuildManager.GenerateEditorScriptMetadata();
-
if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Rebuild"}))
return; // Build failed
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
index 793ef7fd71..16dd1c8c6b 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
@@ -290,7 +290,8 @@ namespace GodotTools.Build
private static readonly (string packageId, string packageVersion)[] PackagesToAdd =
{
- ("Godot.NET.Sdk", GeneratedGodotNupkgsVersions.GodotNETSdk)
+ ("Godot.NET.Sdk", GeneratedGodotNupkgsVersions.GodotNETSdk),
+ ("Godot.SourceGenerators", GeneratedGodotNupkgsVersions.GodotSourceGenerators),
};
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
index 1d800b8151..e43f10804d 100644
--- a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
@@ -1,11 +1,6 @@
using Godot;
using System;
-using System.Linq;
-using Godot.Collections;
-using GodotTools.Internals;
using GodotTools.ProjectEditor;
-using File = GodotTools.Utils.File;
-using Directory = GodotTools.Utils.Directory;
namespace GodotTools
{
@@ -23,86 +18,5 @@ namespace GodotTools
return string.Empty;
}
}
-
- private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
-
- private static ulong ConvertToTimestamp(this DateTime value)
- {
- TimeSpan elapsedTime = value - Epoch;
- return (ulong)elapsedTime.TotalSeconds;
- }
-
- private static bool TryParseFileMetadata(string includeFile, ulong modifiedTime, out Dictionary fileMetadata)
- {
- fileMetadata = null;
-
- var parseError = ScriptClassParser.ParseFile(includeFile, out var classes, out string errorStr);
-
- if (parseError != Error.Ok)
- {
- GD.PushError($"Failed to determine namespace and class for script: {includeFile}. Parse error: {errorStr ?? parseError.ToString()}");
- return false;
- }
-
- string searchName = System.IO.Path.GetFileNameWithoutExtension(includeFile);
-
- var firstMatch = classes.FirstOrDefault(classDecl =>
- classDecl.BaseCount != 0 && // If it doesn't inherit anything, it can't be a Godot.Object.
- classDecl.SearchName == searchName // Filter by the name we're looking for
- );
-
- if (firstMatch == null)
- return false; // Not found
-
- fileMetadata = new Dictionary
- {
- ["modified_time"] = $"{modifiedTime}",
- ["class"] = new Dictionary
- {
- ["namespace"] = firstMatch.Namespace,
- ["class_name"] = firstMatch.Name,
- ["nested"] = firstMatch.Nested
- }
- };
-
- return true;
- }
-
- public static void GenerateScriptsMetadata(string projectPath, string outputPath)
- {
- var metadataDict = Internal.GetScriptsMetadataOrNothing().Duplicate();
-
- bool IsUpToDate(string includeFile, ulong modifiedTime)
- {
- return metadataDict.TryGetValue(includeFile, out var oldFileVar) &&
- ulong.TryParse(((Dictionary)oldFileVar)["modified_time"] as string,
- out ulong storedModifiedTime) && storedModifiedTime == modifiedTime;
- }
-
- var outdatedFiles = ProjectUtils.GetIncludeFiles(projectPath, "Compile")
- .Select(path => ("res://" + path).SimplifyGodotPath())
- .ToDictionary(path => path, path => File.GetLastWriteTime(path).ConvertToTimestamp())
- .Where(pair => !IsUpToDate(includeFile: pair.Key, modifiedTime: pair.Value))
- .ToArray();
-
- foreach (var pair in outdatedFiles)
- {
- metadataDict.Remove(pair.Key);
-
- string includeFile = pair.Key;
-
- if (TryParseFileMetadata(includeFile, modifiedTime: pair.Value, out var fileMetadata))
- metadataDict[includeFile] = fileMetadata;
- }
-
- string json = metadataDict.Count <= 0 ? "{}" : JSON.Print(metadataDict);
-
- string baseDir = outputPath.GetBaseDir();
-
- if (!Directory.Exists(baseDir))
- Directory.CreateDirectory(baseDir);
-
- File.WriteAllText(outputPath, json);
- }
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index e9bb701562..270be8b6bf 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -157,9 +157,6 @@ namespace GodotTools.Export
string buildConfig = isDebug ? "ExportDebug" : "ExportRelease";
- string scriptsMetadataPath = BuildManager.GenerateExportedGameScriptMetadata(isDebug);
- AddFile(scriptsMetadataPath, scriptsMetadataPath);
-
if (!BuildManager.BuildProjectBlocking(buildConfig, platform: platform))
throw new Exception("Failed to build project");
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
index 7e5049e4b7..77370090ec 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
@@ -1,7 +1,5 @@
-using System;
using System.Runtime.CompilerServices;
using Godot;
-using Godot.Collections;
using GodotTools.IdeMessaging.Requests;
namespace GodotTools.Internals
@@ -42,9 +40,6 @@ namespace GodotTools.Internals
public static void EditorNodeShowScriptScreen() => internal_EditorNodeShowScriptScreen();
- public static Dictionary<string, object> GetScriptsMetadataOrNothing() =>
- internal_GetScriptsMetadataOrNothing(typeof(Dictionary<string, object>));
-
public static string MonoWindowsInstallRoot => internal_MonoWindowsInstallRoot();
public static void EditorRunPlay() => internal_EditorRunPlay();
@@ -101,9 +96,6 @@ namespace GodotTools.Internals
private static extern void internal_EditorNodeShowScriptScreen();
[MethodImpl(MethodImplOptions.InternalCall)]
- private static extern Dictionary<string, object> internal_GetScriptsMetadataOrNothing(Type dictType);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_MonoWindowsInstallRoot();
[MethodImpl(MethodImplOptions.InternalCall)]
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs
deleted file mode 100644
index c72a84c513..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Runtime.CompilerServices;
-using Godot;
-using Godot.Collections;
-
-namespace GodotTools.Internals
-{
- public static class ScriptClassParser
- {
- public class ClassDecl
- {
- public string Name { get; }
- public string Namespace { get; }
- public bool Nested { get; }
- public long BaseCount { get; }
-
- public string SearchName => Nested ?
- Name.Substring(Name.LastIndexOf(".", StringComparison.Ordinal) + 1) :
- Name;
-
- public ClassDecl(string name, string @namespace, bool nested, long baseCount)
- {
- Name = name;
- Namespace = @namespace;
- Nested = nested;
- BaseCount = baseCount;
- }
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern Error internal_ParseFile(string filePath, Array<Dictionary> classes, out string errorStr);
-
- public static Error ParseFile(string filePath, out IEnumerable<ClassDecl> classes, out string errorStr)
- {
- var classesArray = new Array<Dictionary>();
- var error = internal_ParseFile(filePath, classesArray, out errorStr);
- if (error != Error.Ok)
- {
- classes = null;
- return error;
- }
-
- var classesList = new List<ClassDecl>();
-
- foreach (var classDeclDict in classesArray)
- {
- classesList.Add(new ClassDecl(
- (string)classDeclDict["name"],
- (string)classDeclDict["namespace"],
- (bool)classDeclDict["nested"],
- (long)classDeclDict["base_count"]
- ));
- }
-
- classes = classesList;
-
- return Error.Ok;
- }
- }
-}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 167e9d75a1..b48e5df9eb 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -39,6 +39,7 @@
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/string/ucaps.h"
+#include "main/main.h"
#include "../glue/cs_glue_version.gen.h"
#include "../godotsharp_defs.h"
@@ -3035,9 +3036,9 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
}
break;
case Variant::FLOAT:
-#ifndef REAL_T_IS_DOUBLE
- r_iarg.default_argument += "f";
-#endif
+ if (r_iarg.type.cname == name_cache.type_float) {
+ r_iarg.default_argument += "f";
+ }
break;
case Variant::STRING:
case Variant::STRING_NAME:
@@ -3050,23 +3051,32 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
r_iarg.default_argument = "\"" + r_iarg.default_argument + "\"";
}
break;
- case Variant::TRANSFORM:
- if (p_val.operator Transform() == Transform()) {
- r_iarg.default_argument.clear();
- }
- r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")";
+ case Variant::PLANE: {
+ Plane plane = p_val.operator Plane();
+ r_iarg.default_argument = "new Plane(new Vector3(" + plane.normal.operator String() + "), " + rtos(plane.d) + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
- break;
- case Variant::PLANE:
- case Variant::AABB:
+ } break;
+ case Variant::AABB: {
+ AABB aabb = p_val.operator ::AABB();
+ r_iarg.default_argument = "new AABB(new Vector3(" + aabb.position.operator String() + "), new Vector3(" + aabb.position.operator String() + "))";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
+ case Variant::RECT2: {
+ Rect2 rect = p_val.operator Rect2();
+ r_iarg.default_argument = "new Rect2(new Vector2(" + rect.position.operator String() + "), new Vector2(" + rect.position.operator String() + "))";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
+ case Variant::RECT2I: {
+ Rect2i rect = p_val.operator Rect2i();
+ r_iarg.default_argument = "new Rect2i(new Vector2i(" + rect.position.operator String() + "), new Vector2i(" + rect.position.operator String() + "))";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
case Variant::COLOR:
- r_iarg.default_argument = "new Color(1, 1, 1, 1)";
+ r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
break;
case Variant::VECTOR2:
case Variant::VECTOR2I:
- case Variant::RECT2:
- case Variant::RECT2I:
case Variant::VECTOR3:
case Variant::VECTOR3I:
r_iarg.default_argument = "new %s" + r_iarg.default_argument;
@@ -3104,12 +3114,43 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
r_iarg.default_argument = "new %s {}";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
break;
- case Variant::TRANSFORM2D:
- case Variant::BASIS:
- case Variant::QUAT:
- r_iarg.default_argument = Variant::get_type_name(p_val.get_type()) + ".Identity";
+ case Variant::TRANSFORM2D: {
+ Transform2D transform = p_val.operator Transform2D();
+ if (transform == Transform2D()) {
+ r_iarg.default_argument = "Transform2D.Identity";
+ } else {
+ r_iarg.default_argument = "new Transform2D(new Vector2" + transform.elements[0].operator String() + ", new Vector2" + transform.elements[1].operator String() + ", new Vector2" + transform.elements[2].operator String() + ")";
+ }
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
- break;
+ } break;
+ case Variant::TRANSFORM: {
+ Transform transform = p_val.operator Transform();
+ if (transform == Transform()) {
+ r_iarg.default_argument = "Transform.Identity";
+ } else {
+ Basis basis = transform.basis;
+ r_iarg.default_argument = "new Transform(new Vector3" + basis.get_column(0).operator String() + ", new Vector3" + basis.get_column(1).operator String() + ", new Vector3" + basis.get_column(2).operator String() + ", new Vector3" + transform.origin.operator String() + ")";
+ }
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
+ case Variant::BASIS: {
+ Basis basis = p_val.operator Basis();
+ if (basis == Basis()) {
+ r_iarg.default_argument = "Basis.Identity";
+ } else {
+ r_iarg.default_argument = "new Basis(new Vector3" + basis.get_column(0).operator String() + ", new Vector3" + basis.get_column(1).operator String() + ", new Vector3" + basis.get_column(2).operator String() + ")";
+ }
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
+ case Variant::QUAT: {
+ Quat quat = p_val.operator Quat();
+ if (quat == Quat()) {
+ r_iarg.default_argument = "Quat.Identity";
+ } else {
+ r_iarg.default_argument = "new Quat" + quat.operator String();
+ }
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
case Variant::CALLABLE:
case Variant::SIGNAL:
CRASH_NOW_MSG("Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value.");
@@ -3590,11 +3631,44 @@ void BindingsGenerator::_initialize() {
initialized = true;
}
+static String generate_all_glue_option = "--generate-mono-glue";
+static String generate_cs_glue_option = "--generate-mono-cs-glue";
+static String generate_cpp_glue_option = "--generate-mono-cpp-glue";
+
+static void handle_cmdline_options(String glue_dir_path, String cs_dir_path, String cpp_dir_path) {
+ BindingsGenerator bindings_generator;
+ bindings_generator.set_log_print_enabled(true);
+
+ if (!bindings_generator.is_initialized()) {
+ ERR_PRINT("Failed to initialize the bindings generator");
+ return;
+ }
+
+ if (glue_dir_path.length()) {
+ if (bindings_generator.generate_glue(glue_dir_path) != OK) {
+ ERR_PRINT(generate_all_glue_option + ": Failed to generate the C++ glue.");
+ }
+
+ if (bindings_generator.generate_cs_api(glue_dir_path.plus_file(API_SOLUTION_NAME)) != OK) {
+ ERR_PRINT(generate_all_glue_option + ": Failed to generate the C# API.");
+ }
+ }
+
+ if (cs_dir_path.length()) {
+ if (bindings_generator.generate_cs_api(cs_dir_path) != OK) {
+ ERR_PRINT(generate_cs_glue_option + ": Failed to generate the C# API.");
+ }
+ }
+
+ if (cpp_dir_path.length()) {
+ if (bindings_generator.generate_glue(cpp_dir_path) != OK) {
+ ERR_PRINT(generate_cpp_glue_option + ": Failed to generate the C++ glue.");
+ }
+ }
+}
+
void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) {
const int NUM_OPTIONS = 2;
- String generate_all_glue_option = "--generate-mono-glue";
- String generate_cs_glue_option = "--generate-mono-cs-glue";
- String generate_cpp_glue_option = "--generate-mono-cpp-glue";
String glue_dir_path;
String cs_dir_path;
@@ -3602,6 +3676,8 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
int options_left = NUM_OPTIONS;
+ bool exit_godot = false;
+
const List<String>::Element *elem = p_cmdline_args.front();
while (elem && options_left) {
@@ -3613,6 +3689,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
elem = elem->next();
} else {
ERR_PRINT(generate_all_glue_option + ": No output directory specified (expected path to '{GODOT_ROOT}/modules/mono/glue').");
+ exit_godot = true;
}
--options_left;
@@ -3624,6 +3701,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
elem = elem->next();
} else {
ERR_PRINT(generate_cs_glue_option + ": No output directory specified.");
+ exit_godot = true;
}
--options_left;
@@ -3635,6 +3713,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
elem = elem->next();
} else {
ERR_PRINT(generate_cpp_glue_option + ": No output directory specified.");
+ exit_godot = true;
}
--options_left;
@@ -3644,37 +3723,13 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
}
if (glue_dir_path.length() || cs_dir_path.length() || cpp_dir_path.length()) {
- BindingsGenerator bindings_generator;
- bindings_generator.set_log_print_enabled(true);
-
- if (!bindings_generator.initialized) {
- ERR_PRINT("Failed to initialize the bindings generator");
- ::exit(0);
- }
-
- if (glue_dir_path.length()) {
- if (bindings_generator.generate_glue(glue_dir_path) != OK) {
- ERR_PRINT(generate_all_glue_option + ": Failed to generate the C++ glue.");
- }
-
- if (bindings_generator.generate_cs_api(glue_dir_path.plus_file(API_SOLUTION_NAME)) != OK) {
- ERR_PRINT(generate_all_glue_option + ": Failed to generate the C# API.");
- }
- }
-
- if (cs_dir_path.length()) {
- if (bindings_generator.generate_cs_api(cs_dir_path) != OK) {
- ERR_PRINT(generate_cs_glue_option + ": Failed to generate the C# API.");
- }
- }
-
- if (cpp_dir_path.length()) {
- if (bindings_generator.generate_glue(cpp_dir_path) != OK) {
- ERR_PRINT(generate_cpp_glue_option + ": Failed to generate the C++ glue.");
- }
- }
+ handle_cmdline_options(glue_dir_path, cs_dir_path, cpp_dir_path);
+ exit_godot = true;
+ }
+ if (exit_godot) {
// Exit once done
+ Main::cleanup(true);
::exit(0);
}
}
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 667e4a3879..21efd58938 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -49,7 +49,6 @@
#include "../utils/osx_utils.h"
#include "code_completion.h"
#include "godotsharp_export.h"
-#include "script_class_parser.h"
MonoString *godot_icall_GodotSharpDirs_ResDataDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_data_dir());
@@ -172,36 +171,6 @@ MonoBoolean godot_icall_EditorProgress_Step(MonoString *p_task, MonoString *p_st
return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh);
}
-int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObject *p_classes, MonoString **r_error_str) {
- *r_error_str = nullptr;
-
- String filepath = GDMonoMarshal::mono_string_to_godot(p_filepath);
-
- ScriptClassParser scp;
- Error err = scp.parse_file(filepath);
- if (err == OK) {
- Array classes = GDMonoMarshal::mono_object_to_variant(p_classes);
- const Vector<ScriptClassParser::ClassDecl> &class_decls = scp.get_classes();
-
- for (int i = 0; i < class_decls.size(); i++) {
- const ScriptClassParser::ClassDecl &classDecl = class_decls[i];
-
- Dictionary classDeclDict;
- classDeclDict["name"] = classDecl.name;
- classDeclDict["namespace"] = classDecl.namespace_;
- classDeclDict["nested"] = classDecl.nested;
- classDeclDict["base_count"] = classDecl.base.size();
- classes.push_back(classDeclDict);
- }
- } else {
- String error_str = scp.get_error();
- if (!error_str.is_empty()) {
- *r_error_str = GDMonoMarshal::mono_string_from_godot(error_str);
- }
- }
- return err;
-}
-
uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_assemblies,
MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_assembly_dependencies) {
Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_assemblies);
@@ -289,18 +258,6 @@ void godot_icall_Internal_EditorNodeShowScriptScreen() {
EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
}
-MonoObject *godot_icall_Internal_GetScriptsMetadataOrNothing(MonoReflectionType *p_dict_reftype) {
- Dictionary maybe_metadata = CSharpLanguage::get_singleton()->get_scripts_metadata_or_nothing();
-
- MonoType *dict_type = mono_reflection_type_get_type(p_dict_reftype);
-
- int type_encoding = mono_type_get_type(dict_type);
- MonoClass *type_class_raw = mono_class_from_mono_type(dict_type);
- GDMonoClass *type_class = GDMono::get_singleton()->get_class(type_class_raw);
-
- return GDMonoMarshal::variant_to_mono_object(maybe_metadata, ManagedType(type_encoding, type_class));
-}
-
MonoString *godot_icall_Internal_MonoWindowsInstallRoot() {
#ifdef WINDOWS_ENABLED
String install_root_dir = GDMono::get_singleton()->get_mono_reg_info().install_root_dir;
@@ -395,9 +352,6 @@ void register_editor_internal_calls() {
GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", godot_icall_EditorProgress_Dispose);
GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", godot_icall_EditorProgress_Step);
- // ScriptClassParser
- GDMonoUtils::add_internal_call("GodotTools.Internals.ScriptClassParser::internal_ParseFile", godot_icall_ScriptClassParser_ParseFile);
-
// ExportPlugin
GDMonoUtils::add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", godot_icall_ExportPlugin_GetExportedAssemblyDependencies);
@@ -416,7 +370,6 @@ void register_editor_internal_calls() {
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorDebuggerNodeReloadScripts", godot_icall_Internal_EditorDebuggerNodeReloadScripts);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", godot_icall_Internal_ScriptEditorEdit);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", godot_icall_Internal_EditorNodeShowScriptScreen);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", godot_icall_Internal_GetScriptsMetadataOrNothing);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", godot_icall_Internal_MonoWindowsInstallRoot);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", godot_icall_Internal_EditorRunPlay);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", godot_icall_Internal_EditorRunStop);
diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp
deleted file mode 100644
index e81cbe4ebd..0000000000
--- a/modules/mono/editor/script_class_parser.cpp
+++ /dev/null
@@ -1,753 +0,0 @@
-/*************************************************************************/
-/* script_class_parser.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "script_class_parser.h"
-
-#include "core/os/os.h"
-#include "core/templates/map.h"
-
-#include "../utils/string_utils.h"
-
-const char *ScriptClassParser::token_names[ScriptClassParser::TK_MAX] = {
- "[",
- "]",
- "{",
- "}",
- ".",
- ":",
- ",",
- "Symbol",
- "Identifier",
- "String",
- "Number",
- "<",
- ">",
- "EOF",
- "Error"
-};
-
-String ScriptClassParser::get_token_name(ScriptClassParser::Token p_token) {
- ERR_FAIL_INDEX_V(p_token, TK_MAX, "<error>");
- return token_names[p_token];
-}
-
-ScriptClassParser::Token ScriptClassParser::get_token() {
- while (true) {
- switch (code[idx]) {
- case '\n': {
- line++;
- idx++;
- break;
- };
- case 0: {
- return TK_EOF;
- } break;
- case '{': {
- idx++;
- return TK_CURLY_BRACKET_OPEN;
- };
- case '}': {
- idx++;
- return TK_CURLY_BRACKET_CLOSE;
- };
- case '[': {
- idx++;
- return TK_BRACKET_OPEN;
- };
- case ']': {
- idx++;
- return TK_BRACKET_CLOSE;
- };
- case '<': {
- idx++;
- return TK_OP_LESS;
- };
- case '>': {
- idx++;
- return TK_OP_GREATER;
- };
- case ':': {
- idx++;
- return TK_COLON;
- };
- case ',': {
- idx++;
- return TK_COMMA;
- };
- case '.': {
- idx++;
- return TK_PERIOD;
- };
- case '#': {
- //compiler directive
- while (code[idx] != '\n' && code[idx] != 0) {
- idx++;
- }
- continue;
- } break;
- case '/': {
- switch (code[idx + 1]) {
- case '*': { // block comment
- idx += 2;
- while (true) {
- if (code[idx] == 0) {
- error_str = "Unterminated comment";
- error = true;
- return TK_ERROR;
- } else if (code[idx] == '*' && code[idx + 1] == '/') {
- idx += 2;
- break;
- } else if (code[idx] == '\n') {
- line++;
- }
-
- idx++;
- }
-
- } break;
- case '/': { // line comment skip
- while (code[idx] != '\n' && code[idx] != 0) {
- idx++;
- }
-
- } break;
- default: {
- value = "/";
- idx++;
- return TK_SYMBOL;
- }
- }
-
- continue; // a comment
- } break;
- case '\'':
- case '"': {
- bool verbatim = idx != 0 && code[idx - 1] == '@';
-
- char32_t begin_str = code[idx];
- idx++;
- String tk_string = String();
- while (true) {
- if (code[idx] == 0) {
- error_str = "Unterminated String";
- error = true;
- return TK_ERROR;
- } else if (code[idx] == begin_str) {
- if (verbatim && code[idx + 1] == '"') { // '""' is verbatim string's '\"'
- idx += 2; // skip next '"' as well
- continue;
- }
-
- idx += 1;
- break;
- } else if (code[idx] == '\\' && !verbatim) {
- //escaped characters...
- idx++;
- char32_t next = code[idx];
- if (next == 0) {
- error_str = "Unterminated String";
- error = true;
- return TK_ERROR;
- }
- char32_t res = 0;
-
- switch (next) {
- case 'b':
- res = 8;
- break;
- case 't':
- res = 9;
- break;
- case 'n':
- res = 10;
- break;
- case 'f':
- res = 12;
- break;
- case 'r':
- res = 13;
- break;
- case '\"':
- res = '\"';
- break;
- case '\\':
- res = '\\';
- break;
- default: {
- res = next;
- } break;
- }
-
- tk_string += res;
-
- } else {
- if (code[idx] == '\n') {
- line++;
- }
- tk_string += code[idx];
- }
- idx++;
- }
-
- value = tk_string;
-
- return TK_STRING;
- } break;
- default: {
- if (code[idx] <= 32) {
- idx++;
- break;
- }
-
- if ((code[idx] >= 33 && code[idx] <= 47) || (code[idx] >= 58 && code[idx] <= 63) || (code[idx] >= 91 && code[idx] <= 94) || code[idx] == 96 || (code[idx] >= 123 && code[idx] <= 127)) {
- value = String::chr(code[idx]);
- idx++;
- return TK_SYMBOL;
- }
-
- if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) {
- //a number
- const char32_t *rptr;
- double number = String::to_float(&code[idx], &rptr);
- idx += (rptr - &code[idx]);
- value = number;
- return TK_NUMBER;
-
- } else if ((code[idx] == '@' && code[idx + 1] != '"') || code[idx] == '_' || (code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || code[idx] > 127) {
- String id;
-
- id += code[idx];
- idx++;
-
- while (code[idx] == '_' || (code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || (code[idx] >= '0' && code[idx] <= '9') || code[idx] > 127) {
- id += code[idx];
- idx++;
- }
-
- value = id;
- return TK_IDENTIFIER;
- } else if (code[idx] == '@' && code[idx + 1] == '"') {
- // begin of verbatim string
- idx++;
- } else {
- error_str = "Unexpected character.";
- error = true;
- return TK_ERROR;
- }
- }
- }
- }
-}
-
-Error ScriptClassParser::_skip_generic_type_params() {
- Token tk;
-
- while (true) {
- tk = get_token();
-
- if (tk == TK_IDENTIFIER) {
- tk = get_token();
- // Type specifications can end with "?" to denote nullable types, such as IList<int?>
- if (tk == TK_SYMBOL) {
- tk = get_token();
- if (value.operator String() != "?") {
- error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found unexpected symbol '" + value + "'";
- error = true;
- return ERR_PARSE_ERROR;
- }
- if (tk != TK_OP_GREATER && tk != TK_COMMA) {
- error_str = "Nullable type symbol '?' is only allowed after an identifier, but found " + get_token_name(tk) + " next.";
- error = true;
- return ERR_PARSE_ERROR;
- }
- }
-
- if (tk == TK_PERIOD) {
- while (true) {
- tk = get_token();
-
- if (tk != TK_IDENTIFIER) {
- error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- tk = get_token();
-
- if (tk != TK_PERIOD) {
- break;
- }
- }
- }
-
- if (tk == TK_OP_LESS) {
- Error err = _skip_generic_type_params();
- if (err) {
- return err;
- }
- tk = get_token();
- }
-
- if (tk == TK_OP_GREATER) {
- return OK;
- } else if (tk != TK_COMMA) {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
- } else if (tk == TK_OP_LESS) {
- error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found " + get_token_name(TK_OP_LESS);
- error = true;
- return ERR_PARSE_ERROR;
- } else if (tk == TK_OP_GREATER) {
- return OK;
- } else {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
- }
-}
-
-Error ScriptClassParser::_parse_type_full_name(String &r_full_name) {
- Token tk = get_token();
-
- if (tk != TK_IDENTIFIER) {
- error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- r_full_name += String(value);
-
- if (code[idx] == '<') {
- idx++;
-
- // We don't mind if the base is generic, but we skip it any ways since this information is not needed
- Error err = _skip_generic_type_params();
- if (err) {
- return err;
- }
- }
-
- if (code[idx] != '.') { // We only want to take the next token if it's a period
- return OK;
- }
-
- tk = get_token();
-
- CRASH_COND(tk != TK_PERIOD); // Assertion
-
- r_full_name += ".";
-
- return _parse_type_full_name(r_full_name);
-}
-
-Error ScriptClassParser::_parse_class_base(Vector<String> &r_base) {
- String name;
-
- Error err = _parse_type_full_name(name);
- if (err) {
- return err;
- }
-
- Token tk = get_token();
-
- if (tk == TK_COMMA) {
- err = _parse_class_base(r_base);
- if (err) {
- return err;
- }
- } else if (tk == TK_IDENTIFIER && String(value) == "where") {
- err = _parse_type_constraints();
- if (err) {
- return err;
- }
-
- // An open curly bracket was parsed by _parse_type_constraints, so we can exit
- } else if (tk == TK_CURLY_BRACKET_OPEN) {
- // we are finished when we hit the open curly bracket
- } else {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- r_base.push_back(name);
-
- return OK;
-}
-
-Error ScriptClassParser::_parse_type_constraints() {
- Token tk = get_token();
- if (tk != TK_IDENTIFIER) {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- tk = get_token();
- if (tk != TK_COLON) {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- while (true) {
- tk = get_token();
- if (tk == TK_IDENTIFIER) {
- if (String(value) == "where") {
- return _parse_type_constraints();
- }
-
- tk = get_token();
- if (tk == TK_PERIOD) {
- while (true) {
- tk = get_token();
-
- if (tk != TK_IDENTIFIER) {
- error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- tk = get_token();
-
- if (tk != TK_PERIOD) {
- break;
- }
- }
- }
- }
-
- if (tk == TK_COMMA) {
- continue;
- } else if (tk == TK_IDENTIFIER && String(value) == "where") {
- return _parse_type_constraints();
- } else if (tk == TK_SYMBOL && String(value) == "(") {
- tk = get_token();
- if (tk != TK_SYMBOL || String(value) != ")") {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
- } else if (tk == TK_OP_LESS) {
- Error err = _skip_generic_type_params();
- if (err) {
- return err;
- }
- } else if (tk == TK_CURLY_BRACKET_OPEN) {
- return OK;
- } else {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
- }
-}
-
-Error ScriptClassParser::_parse_namespace_name(String &r_name, int &r_curly_stack) {
- Token tk = get_token();
-
- if (tk == TK_IDENTIFIER) {
- r_name += String(value);
- } else {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- tk = get_token();
-
- if (tk == TK_PERIOD) {
- r_name += ".";
- return _parse_namespace_name(r_name, r_curly_stack);
- } else if (tk == TK_CURLY_BRACKET_OPEN) {
- r_curly_stack++;
- return OK;
- } else {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-}
-
-Error ScriptClassParser::parse(const String &p_code) {
- code = p_code;
- idx = 0;
- line = 0;
- error_str = String();
- error = false;
- value = Variant();
- classes.clear();
-
- Token tk = get_token();
-
- Map<int, NameDecl> name_stack;
- int curly_stack = 0;
- int type_curly_stack = 0;
-
- while (!error && tk != TK_EOF) {
- String identifier = value;
- if (tk == TK_IDENTIFIER && (identifier == "class" || identifier == "struct")) {
- bool is_class = identifier == "class";
-
- tk = get_token();
-
- if (tk == TK_IDENTIFIER) {
- String name = value;
- int at_level = curly_stack;
-
- ClassDecl class_decl;
-
- for (Map<int, NameDecl>::Element *E = name_stack.front(); E; E = E->next()) {
- const NameDecl &name_decl = E->value();
-
- if (name_decl.type == NameDecl::NAMESPACE_DECL) {
- if (E != name_stack.front()) {
- class_decl.namespace_ += ".";
- }
- class_decl.namespace_ += name_decl.name;
- } else {
- class_decl.name += name_decl.name + ".";
- }
- }
-
- class_decl.name += name;
- class_decl.nested = type_curly_stack > 0;
-
- bool generic = false;
-
- while (true) {
- tk = get_token();
-
- if (tk == TK_COLON) {
- Error err = _parse_class_base(class_decl.base);
- if (err) {
- return err;
- }
-
- curly_stack++;
- type_curly_stack++;
-
- break;
- } else if (tk == TK_CURLY_BRACKET_OPEN) {
- curly_stack++;
- type_curly_stack++;
- break;
- } else if (tk == TK_OP_LESS && !generic) {
- generic = true;
-
- Error err = _skip_generic_type_params();
- if (err) {
- return err;
- }
- } else if (tk == TK_IDENTIFIER && String(value) == "where") {
- Error err = _parse_type_constraints();
- if (err) {
- return err;
- }
-
- // An open curly bracket was parsed by _parse_type_constraints, so we can exit
- curly_stack++;
- type_curly_stack++;
- break;
- } else {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
- }
-
- NameDecl name_decl;
- name_decl.name = name;
- name_decl.type = is_class ? NameDecl::CLASS_DECL : NameDecl::STRUCT_DECL;
- name_stack[at_level] = name_decl;
-
- if (is_class) {
- if (!generic) { // no generics, thanks
- classes.push_back(class_decl);
- } else if (OS::get_singleton()->is_stdout_verbose()) {
- String full_name = class_decl.namespace_;
- if (full_name.length()) {
- full_name += ".";
- }
- full_name += class_decl.name;
- OS::get_singleton()->print("Ignoring generic class declaration: %s\n", full_name.utf8().get_data());
- }
- }
- }
- } else if (tk == TK_IDENTIFIER && identifier == "namespace") {
- if (type_curly_stack > 0) {
- error_str = "Found namespace nested inside type.";
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- String name;
- int at_level = curly_stack;
-
- Error err = _parse_namespace_name(name, curly_stack);
- if (err) {
- return err;
- }
-
- NameDecl name_decl;
- name_decl.name = name;
- name_decl.type = NameDecl::NAMESPACE_DECL;
- name_stack[at_level] = name_decl;
- } else if (tk == TK_CURLY_BRACKET_OPEN) {
- curly_stack++;
- } else if (tk == TK_CURLY_BRACKET_CLOSE) {
- curly_stack--;
- if (name_stack.has(curly_stack)) {
- if (name_stack[curly_stack].type != NameDecl::NAMESPACE_DECL) {
- type_curly_stack--;
- }
- name_stack.erase(curly_stack);
- }
- }
-
- tk = get_token();
- }
-
- if (!error && tk == TK_EOF && curly_stack > 0) {
- error_str = "Reached EOF with missing close curly brackets.";
- error = true;
- }
-
- if (error) {
- return ERR_PARSE_ERROR;
- }
-
- return OK;
-}
-
-static String get_preprocessor_directive(const String &p_line, int p_from) {
- CRASH_COND(p_line[p_from] != '#');
- p_from++;
- int i = p_from;
- while (i < p_line.length() && (p_line[i] == '_' || (p_line[i] >= 'A' && p_line[i] <= 'Z') ||
- (p_line[i] >= 'a' && p_line[i] <= 'z') || p_line[i] > 127)) {
- i++;
- }
- return p_line.substr(p_from, i - p_from);
-}
-
-static void run_dummy_preprocessor(String &r_source, const String &p_filepath) {
- Vector<String> lines = r_source.split("\n", /* p_allow_empty: */ true);
-
- bool *include_lines = memnew_arr(bool, lines.size());
-
- int if_level = -1;
- Vector<bool> is_branch_being_compiled;
-
- for (int i = 0; i < lines.size(); i++) {
- const String &line = lines[i];
-
- const int line_len = line.length();
-
- int j;
- for (j = 0; j < line_len; j++) {
- if (line[j] != ' ' && line[j] != '\t') {
- if (line[j] == '#') {
- // First non-whitespace char of the line is '#'
- include_lines[i] = false;
-
- String directive = get_preprocessor_directive(line, j);
-
- if (directive == "if") {
- if_level++;
- is_branch_being_compiled.push_back(if_level == 0 || is_branch_being_compiled[if_level - 1]);
- } else if (directive == "elif") {
- ERR_CONTINUE_MSG(if_level == -1, "Found unexpected '#elif' directive. File: '" + p_filepath + "'.");
- is_branch_being_compiled.write[if_level] = false;
- } else if (directive == "else") {
- ERR_CONTINUE_MSG(if_level == -1, "Found unexpected '#else' directive. File: '" + p_filepath + "'.");
- is_branch_being_compiled.write[if_level] = false;
- } else if (directive == "endif") {
- ERR_CONTINUE_MSG(if_level == -1, "Found unexpected '#endif' directive. File: '" + p_filepath + "'.");
- is_branch_being_compiled.remove(if_level);
- if_level--;
- }
-
- break;
- } else {
- // First non-whitespace char of the line is not '#'
- include_lines[i] = if_level == -1 || is_branch_being_compiled[if_level];
- break;
- }
- }
- }
-
- if (j == line_len) {
- // Loop ended without finding a non-whitespace character.
- // Either the line was empty or it only contained whitespaces.
- include_lines[i] = if_level == -1 || is_branch_being_compiled[if_level];
- }
- }
-
- r_source.clear();
-
- // Custom join ignoring lines removed by the preprocessor
- for (int i = 0; i < lines.size(); i++) {
- if (i > 0 && include_lines[i - 1]) {
- r_source += '\n';
- }
-
- if (include_lines[i]) {
- r_source += lines[i];
- }
- }
-}
-
-Error ScriptClassParser::parse_file(const String &p_filepath) {
- String source;
-
- Error ferr = read_all_file_utf8(p_filepath, source);
-
- ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
- ferr == ERR_INVALID_DATA ?
- "File '" + p_filepath + "' contains invalid unicode (UTF-8), so it was not loaded."
- " Please ensure that scripts are saved in valid UTF-8 unicode." :
- "Failed to read file: '" + p_filepath + "'.");
-
- run_dummy_preprocessor(source, p_filepath);
-
- return parse(source);
-}
-
-String ScriptClassParser::get_error() {
- return error_str;
-}
-
-Vector<ScriptClassParser::ClassDecl> ScriptClassParser::get_classes() {
- return classes;
-}
diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h
deleted file mode 100644
index 75a46bb4e5..0000000000
--- a/modules/mono/editor/script_class_parser.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/*************************************************************************/
-/* script_class_parser.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SCRIPT_CLASS_PARSER_H
-#define SCRIPT_CLASS_PARSER_H
-
-#include "core/string/ustring.h"
-#include "core/templates/vector.h"
-#include "core/variant/variant.h"
-
-class ScriptClassParser {
-public:
- struct NameDecl {
- enum Type {
- NAMESPACE_DECL,
- CLASS_DECL,
- STRUCT_DECL
- };
-
- String name;
- Type type = NAMESPACE_DECL;
- };
-
- struct ClassDecl {
- String name;
- String namespace_;
- Vector<String> base;
- bool nested = false;
- };
-
-private:
- String code;
- int idx = 0;
- int line = 0;
- String error_str;
- bool error = false;
- Variant value;
-
- Vector<ClassDecl> classes;
-
- enum Token {
- TK_BRACKET_OPEN,
- TK_BRACKET_CLOSE,
- TK_CURLY_BRACKET_OPEN,
- TK_CURLY_BRACKET_CLOSE,
- TK_PERIOD,
- TK_COLON,
- TK_COMMA,
- TK_SYMBOL,
- TK_IDENTIFIER,
- TK_STRING,
- TK_NUMBER,
- TK_OP_LESS,
- TK_OP_GREATER,
- TK_EOF,
- TK_ERROR,
- TK_MAX
- };
-
- static const char *token_names[TK_MAX];
- static String get_token_name(Token p_token);
-
- Token get_token();
-
- Error _skip_generic_type_params();
-
- Error _parse_type_full_name(String &r_full_name);
- Error _parse_class_base(Vector<String> &r_base);
- Error _parse_type_constraints();
- Error _parse_namespace_name(String &r_name, int &r_curly_stack);
-
-public:
- Error parse(const String &p_code);
- Error parse_file(const String &p_filepath);
-
- String get_error();
-
- Vector<ClassDecl> get_classes();
-};
-
-#endif // SCRIPT_CLASS_PARSER_H
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
new file mode 100644
index 0000000000..ef135da51a
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
@@ -0,0 +1,22 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Assembly)]
+ public class AssemblyHasScriptsAttribute : Attribute
+ {
+ private readonly bool requiresLookup;
+ private readonly System.Type[] scriptTypes;
+
+ public AssemblyHasScriptsAttribute()
+ {
+ requiresLookup = true;
+ }
+
+ public AssemblyHasScriptsAttribute(System.Type[] scriptTypes)
+ {
+ requiresLookup = false;
+ this.scriptTypes = scriptTypes;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
new file mode 100644
index 0000000000..ac6cffceb2
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
@@ -0,0 +1,9 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Class)]
+ public class DisableGodotGeneratorsAttribute : Attribute
+ {
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
new file mode 100644
index 0000000000..12eb1035c3
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
@@ -0,0 +1,15 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
+ public class ScriptPathAttribute : Attribute
+ {
+ private string path;
+
+ public ScriptPathAttribute(string path)
+ {
+ this.path = path;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
new file mode 100644
index 0000000000..763f470504
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
@@ -0,0 +1,27 @@
+namespace Godot
+{
+ public partial class PackedScene
+ {
+ /// <summary>
+ /// Instantiates the scene's node hierarchy, erroring on failure.
+ /// Triggers child scene instantiation(s). Triggers a
+ /// `Node.NotificationInstanced` notification on the root node.
+ /// </summary>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
+ public T Instance<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
+ {
+ return (T)(object)Instance(editState);
+ }
+
+ /// <summary>
+ /// Instantiates the scene's node hierarchy, returning null on failure.
+ /// Triggers child scene instantiation(s). Triggers a
+ /// `Node.NotificationInstanced` notification on the root node.
+ /// </summary>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
+ public T InstanceOrNull<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
+ {
+ return Instance(editState) as T;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs
new file mode 100644
index 0000000000..702a6c76ba
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs
@@ -0,0 +1,21 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Godot
+{
+ public static partial class GD
+ {
+ /// <summary>
+ /// Fires when an unhandled exception occurs, regardless of project settings.
+ /// </summary>
+ public static event EventHandler<UnhandledExceptionArgs> UnhandledException;
+
+ private static void OnUnhandledException(Exception e)
+ {
+ UnhandledException?.Invoke(null, new UnhandledExceptionArgs(e));
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs
new file mode 100644
index 0000000000..be01674568
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs
@@ -0,0 +1,20 @@
+using System;
+
+namespace Godot
+{
+ /// <summary>
+ /// Event arguments for when unhandled exceptions occur.
+ /// </summary>
+ public class UnhandledExceptionArgs
+ {
+ /// <summary>
+ /// Exception object
+ /// </summary>
+ public Exception Exception { get; private set; }
+
+ internal UnhandledExceptionArgs(Exception exception)
+ {
+ Exception = exception;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 86a16c17f1..54aaaf1f92 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -14,9 +14,12 @@
<ItemGroup>
<Compile Include="Core\AABB.cs" />
<Compile Include="Core\Array.cs" />
+ <Compile Include="Core\Attributes\AssemblyHasScriptsAttribute.cs" />
+ <Compile Include="Core\Attributes\DisableGodotGeneratorsAttribute.cs" />
<Compile Include="Core\Attributes\ExportAttribute.cs" />
<Compile Include="Core\Attributes\GodotMethodAttribute.cs" />
<Compile Include="Core\Attributes\RPCAttributes.cs" />
+ <Compile Include="Core\Attributes\ScriptPathAttribute.cs" />
<Compile Include="Core\Attributes\SignalAttribute.cs" />
<Compile Include="Core\Attributes\ToolAttribute.cs" />
<Compile Include="Core\Basis.cs" />
@@ -30,12 +33,14 @@
<Compile Include="Core\DynamicObject.cs" />
<Compile Include="Core\Extensions\NodeExtensions.cs" />
<Compile Include="Core\Extensions\ObjectExtensions.cs" />
+ <Compile Include="Core\Extensions\PackedSceneExtensions.cs" />
<Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
<Compile Include="Core\Extensions\SceneTreeExtensions.cs" />
<Compile Include="Core\GD.cs" />
<Compile Include="Core\GodotSynchronizationContext.cs" />
<Compile Include="Core\GodotTaskScheduler.cs" />
<Compile Include="Core\GodotTraceListener.cs" />
+ <Compile Include="Core\GodotUnhandledExceptionEvent.cs" />
<Compile Include="Core\Interfaces\IAwaitable.cs" />
<Compile Include="Core\Interfaces\IAwaiter.cs" />
<Compile Include="Core\Interfaces\ISerializationListener.cs" />
@@ -55,6 +60,7 @@
<Compile Include="Core\StringName.cs" />
<Compile Include="Core\Transform.cs" />
<Compile Include="Core\Transform2D.cs" />
+ <Compile Include="Core\UnhandledExceptionArgs.cs" />
<Compile Include="Core\Vector2.cs" />
<Compile Include="Core\Vector2i.cs" />
<Compile Include="Core\Vector3.cs" />
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index a39a6fe381..020a40575c 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -179,16 +179,16 @@ private:
#ifdef OSX_ENABLED
if (!DirAccess::exists(data_editor_tools_dir)) {
- data_editor_tools_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Tools");
+ data_editor_tools_dir = exe_dir.plus_file("../Resources/GodotSharp/Tools");
}
if (!DirAccess::exists(data_editor_prebuilt_api_dir)) {
- data_editor_prebuilt_api_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Api");
+ data_editor_prebuilt_api_dir = exe_dir.plus_file("../Resources/GodotSharp/Api");
}
if (!DirAccess::exists(data_mono_root_dir)) {
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
- data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
+ data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib");
}
#endif
@@ -218,11 +218,11 @@ private:
#ifdef OSX_ENABLED
if (!DirAccess::exists(data_mono_root_dir)) {
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
- data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
+ data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib");
}
if (!DirAccess::exists(data_game_assemblies_dir)) {
- data_game_assemblies_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Assemblies");
+ data_game_assemblies_dir = exe_dir.plus_file("../Resources/GodotSharp/Assemblies");
}
#endif
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 43a39a4966..560788fb3a 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -1006,6 +1006,7 @@ bool GDMono::_load_project_assembly() {
if (success) {
mono_assembly_set_main(project_assembly->get_assembly());
+ CSharpLanguage::get_singleton()->lookup_scripts_in_assembly(project_assembly);
}
return success;
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 1fe06bfbee..a1556bace5 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -345,6 +345,45 @@ String GDMonoAssembly::get_path() const {
return String::utf8(mono_image_get_filename(image));
}
+bool GDMonoAssembly::has_attribute(GDMonoClass *p_attr_class) {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_NULL_V(p_attr_class, false);
+#endif
+
+ if (!attrs_fetched) {
+ fetch_attributes();
+ }
+
+ if (!attributes) {
+ return false;
+ }
+
+ return mono_custom_attrs_has_attr(attributes, p_attr_class->get_mono_ptr());
+}
+
+MonoObject *GDMonoAssembly::get_attribute(GDMonoClass *p_attr_class) {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_NULL_V(p_attr_class, nullptr);
+#endif
+
+ if (!attrs_fetched) {
+ fetch_attributes();
+ }
+
+ if (!attributes) {
+ return nullptr;
+ }
+
+ return mono_custom_attrs_get_attr(attributes, p_attr_class->get_mono_ptr());
+}
+
+void GDMonoAssembly::fetch_attributes() {
+ ERR_FAIL_COND(attributes != nullptr);
+
+ attributes = mono_custom_attrs_from_assembly(assembly);
+ attrs_fetched = true;
+}
+
GDMonoClass *GDMonoAssembly::get_class(const StringName &p_namespace, const StringName &p_name) {
ERR_FAIL_NULL_V(image, nullptr);
@@ -390,70 +429,6 @@ GDMonoClass *GDMonoAssembly::get_class(MonoClass *p_mono_class) {
return wrapped_class;
}
-GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class) {
- GDMonoClass *match = nullptr;
-
- if (gdobject_class_cache_updated) {
- Map<StringName, GDMonoClass *>::Element *result = gdobject_class_cache.find(p_class);
-
- if (result) {
- match = result->get();
- }
- } else {
- List<GDMonoClass *> nested_classes;
-
- int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF);
-
- for (int i = 1; i < rows; i++) {
- MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF);
-
- if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class)) {
- continue;
- }
-
- GDMonoClass *current = get_class(mono_class);
-
- if (!current) {
- continue;
- }
-
- nested_classes.push_back(current);
-
- if (!match && current->get_name() == p_class) {
- match = current;
- }
-
- while (!nested_classes.is_empty()) {
- GDMonoClass *current_nested = nested_classes.front()->get();
- nested_classes.pop_front();
-
- void *iter = nullptr;
-
- while (true) {
- MonoClass *raw_nested = mono_class_get_nested_types(current_nested->get_mono_ptr(), &iter);
-
- if (!raw_nested) {
- break;
- }
-
- GDMonoClass *nested_class = get_class(raw_nested);
-
- if (nested_class) {
- gdobject_class_cache.insert(nested_class->get_name(), nested_class);
- nested_classes.push_back(nested_class);
- }
- }
- }
-
- gdobject_class_cache.insert(current->get_name(), current);
- }
-
- gdobject_class_cache_updated = true;
- }
-
- return match;
-}
-
GDMonoAssembly *GDMonoAssembly::load(const String &p_name, MonoAssemblyName *p_aname, bool p_refonly, const Vector<String> &p_search_dirs) {
if (GDMono::get_singleton()->get_corlib_assembly() && (p_name == "mscorlib" || p_name == "mscorlib.dll")) {
return GDMono::get_singleton()->get_corlib_assembly();
diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h
index 350fcf3210..6191c491f4 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.h
+++ b/modules/mono/mono_gd/gd_mono_assembly.h
@@ -71,13 +71,13 @@ class GDMonoAssembly {
MonoImage *image;
MonoAssembly *assembly;
+ bool attrs_fetched = false;
+ MonoCustomAttrInfo *attributes = nullptr;
+
#ifdef GD_MONO_HOT_RELOAD
uint64_t modified_time = 0;
#endif
- bool gdobject_class_cache_updated = false;
- Map<StringName, GDMonoClass *> gdobject_class_cache;
-
HashMap<ClassKey, GDMonoClass *, ClassKey::Hasher> cached_classes;
Map<MonoClass *, GDMonoClass *> cached_raw;
@@ -111,11 +111,14 @@ public:
String get_path() const;
+ bool has_attribute(GDMonoClass *p_attr_class);
+ MonoObject *get_attribute(GDMonoClass *p_attr_class);
+
+ void fetch_attributes();
+
GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_name);
GDMonoClass *get_class(MonoClass *p_mono_class);
- GDMonoClass *get_object_derived_class(const StringName &p_class);
-
static String find_assembly(const String &p_name);
static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String(), const String &p_custom_bcl_dir = String());
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index aea467660f..d66cc29b9a 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -148,6 +148,11 @@ void CachedData::clear_godot_api_cache() {
class_PuppetSyncAttribute = nullptr;
class_GodotMethodAttribute = nullptr;
field_GodotMethodAttribute_methodName = nullptr;
+ class_ScriptPathAttribute = nullptr;
+ field_ScriptPathAttribute_path = nullptr;
+ class_AssemblyHasScriptsAttribute = nullptr;
+ field_AssemblyHasScriptsAttribute_requiresLookup = nullptr;
+ field_AssemblyHasScriptsAttribute_scriptTypes = nullptr;
field_GodotObject_ptr = nullptr;
field_StringName_ptr = nullptr;
@@ -272,6 +277,11 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(PuppetSyncAttribute, GODOT_API_CLASS(PuppetSyncAttribute));
CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
+ CACHE_CLASS_AND_CHECK(ScriptPathAttribute, GODOT_API_CLASS(ScriptPathAttribute));
+ CACHE_FIELD_AND_CHECK(ScriptPathAttribute, path, CACHED_CLASS(ScriptPathAttribute)->get_field("path"));
+ CACHE_CLASS_AND_CHECK(AssemblyHasScriptsAttribute, GODOT_API_CLASS(AssemblyHasScriptsAttribute));
+ CACHE_FIELD_AND_CHECK(AssemblyHasScriptsAttribute, requiresLookup, CACHED_CLASS(AssemblyHasScriptsAttribute)->get_field("requiresLookup"));
+ CACHE_FIELD_AND_CHECK(AssemblyHasScriptsAttribute, scriptTypes, CACHED_CLASS(AssemblyHasScriptsAttribute)->get_field("scriptTypes"));
CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
CACHE_FIELD_AND_CHECK(StringName, ptr, CACHED_CLASS(StringName)->get_field(BINDINGS_PTR_FIELD));
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index fb75cb4b1c..51370da452 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -119,6 +119,11 @@ struct CachedData {
GDMonoClass *class_PuppetSyncAttribute;
GDMonoClass *class_GodotMethodAttribute;
GDMonoField *field_GodotMethodAttribute_methodName;
+ GDMonoClass *class_ScriptPathAttribute;
+ GDMonoField *field_ScriptPathAttribute_path;
+ GDMonoClass *class_AssemblyHasScriptsAttribute;
+ GDMonoField *field_AssemblyHasScriptsAttribute_requiresLookup;
+ GDMonoField *field_AssemblyHasScriptsAttribute_scriptTypes;
GDMonoField *field_GodotObject_ptr;
GDMonoField *field_StringName_ptr;
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index 65e2680905..fa93c6533a 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -43,7 +43,6 @@
#include <mono/metadata/exception.h>
namespace GDMonoInternals {
-
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// This method should not fail
@@ -113,9 +112,11 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
void unhandled_exception(MonoException *p_exc) {
mono_print_unhandled_exception((MonoObject *)p_exc);
+ gd_unhandled_exception_event(p_exc);
if (GDMono::get_singleton()->get_unhandled_exception_policy() == GDMono::POLICY_TERMINATE_APP) {
// Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders
+ mono_unhandled_exception((MonoObject *)p_exc);
GDMono::unhandled_exception_hook((MonoObject *)p_exc, nullptr);
GD_UNREACHABLE();
} else {
@@ -127,4 +128,14 @@ void unhandled_exception(MonoException *p_exc) {
#endif
}
}
+
+void gd_unhandled_exception_event(MonoException *p_exc) {
+ MonoImage *mono_image = GDMono::get_singleton()->get_core_api_assembly()->get_image();
+
+ MonoClass *gd_klass = mono_class_from_name(mono_image, "Godot", "GD");
+ MonoMethod *unhandled_exception_method = mono_class_get_method_from_name(gd_klass, "OnUnhandledException", -1);
+ void *args[1];
+ args[0] = p_exc;
+ mono_runtime_invoke(unhandled_exception_method, nullptr, (void **)args, nullptr);
+}
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index 34d2d35b2d..26eb270eee 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -38,7 +38,6 @@
#include "core/object/class_db.h"
namespace GDMonoInternals {
-
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
/**
@@ -46,6 +45,8 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
* Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead.
*/
void unhandled_exception(MonoException *p_exc);
+
+void gd_unhandled_exception_event(MonoException *p_exc);
} // namespace GDMonoInternals
#endif // GD_MONO_INTERNALS_H
diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp
index cba29d63cd..c65353dfd1 100644
--- a/modules/mono/mono_gd/support/android_support.cpp
+++ b/modules/mono/mono_gd/support/android_support.cpp
@@ -415,8 +415,7 @@ GD_PINVOKE_EXPORT int32_t monodroid_get_system_property(const char *p_name, char
if (r_value) {
if (len >= 0) {
*r_value = (char *)malloc(len + 1);
- if (!*r_value)
- return -1;
+ ERR_FAIL_NULL_V_MSG(*r_value, -1, "Out of memory.");
memcpy(*r_value, prop_value_str, len);
(*r_value)[len] = '\0';
} else {
@@ -637,6 +636,7 @@ GD_PINVOKE_EXPORT int32_t _monodroid_get_dns_servers(void **r_dns_servers_array)
if (dns_servers_count > 0) {
size_t ret_size = sizeof(char *) * (size_t)dns_servers_count;
*r_dns_servers_array = malloc(ret_size); // freed by the BCL
+ ERR_FAIL_NULL_V_MSG(*r_dns_servers_array, -1, "Out of memory.");
memcpy(*r_dns_servers_array, dns_servers, ret_size);
}
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index 7df261d2ba..38c5138482 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -6,11 +6,12 @@
<description>
Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures.
NoiseTexture can also generate normal map textures.
- The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data:
+ The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data:
[codeblock]
var texture = preload("res://noise.tres")
yield(texture, "changed")
- var image = texture.get_data()
+ var image = texture.get_image()
+ var data = image.get_data()
[/codeblock]
</description>
<tutorials>
@@ -32,6 +33,7 @@
</member>
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
+ [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="512">
Width of the generated texture.
diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
index dcda5c2324..ad82f87213 100644
--- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
@@ -109,6 +109,7 @@
</argument>
<description>
Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
+ [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
</description>
</method>
</methods>
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
index f5d401b058..7272d32fac 100644
--- a/modules/opensimplex/noise_texture.cpp
+++ b/modules/opensimplex/noise_texture.cpp
@@ -81,9 +81,9 @@ void NoiseTexture::_validate_property(PropertyInfo &property) const {
}
}
-void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
- data = p_image;
- if (data.is_valid()) {
+void NoiseTexture::_set_texture_image(const Ref<Image> &p_image) {
+ image = p_image;
+ if (image.is_valid()) {
if (texture.is_valid()) {
RID new_texture = RS::get_singleton()->texture_2d_create(p_image);
RS::get_singleton()->texture_replace(texture, new_texture);
@@ -95,7 +95,7 @@ void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
}
void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
- _set_texture_data(p_image);
+ _set_texture_image(p_image);
noise_thread.wait_to_finish();
if (regen_queued) {
noise_thread.start(_thread_function, this);
@@ -159,7 +159,7 @@ void NoiseTexture::_update_texture() {
} else {
Ref<Image> image = _generate_texture();
- _set_texture_data(image);
+ _set_texture_image(image);
}
update_queued = false;
}
@@ -253,6 +253,6 @@ RID NoiseTexture::get_rid() const {
return texture;
}
-Ref<Image> NoiseTexture::get_data() const {
- return data;
+Ref<Image> NoiseTexture::get_image() const {
+ return image;
}
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
index e89479d962..6983ae18fe 100644
--- a/modules/opensimplex/noise_texture.h
+++ b/modules/opensimplex/noise_texture.h
@@ -43,7 +43,7 @@ class NoiseTexture : public Texture2D {
GDCLASS(NoiseTexture, Texture2D);
private:
- Ref<Image> data;
+ Ref<Image> image;
Thread noise_thread;
@@ -66,7 +66,7 @@ private:
void _queue_update();
Ref<Image> _generate_texture();
void _update_texture();
- void _set_texture_data(const Ref<Image> &p_image);
+ void _set_texture_image(const Ref<Image> &p_image);
protected:
static void _bind_methods();
@@ -94,7 +94,7 @@ public:
virtual RID get_rid() const override;
virtual bool has_alpha() const override { return false; }
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
NoiseTexture();
virtual ~NoiseTexture();
diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub
index b4067d41c2..e7863f88a3 100644
--- a/modules/text_server_adv/SCsub
+++ b/modules/text_server_adv/SCsub
@@ -83,8 +83,8 @@ if env["builtin_harfbuzz"]:
"src/hb-ot-shape-complex-indic.cc",
"src/hb-ot-shape-complex-khmer.cc",
"src/hb-ot-shape-complex-myanmar.cc",
+ "src/hb-ot-shape-complex-syllabic.cc",
"src/hb-ot-shape-complex-thai.cc",
- "src/hb-ot-shape-complex-use-table.cc",
"src/hb-ot-shape-complex-use.cc",
"src/hb-ot-shape-complex-vowel-constraints.cc",
"src/hb-ot-shape-fallback.cc",
diff --git a/modules/text_server_adv/bitmap_font_adv.cpp b/modules/text_server_adv/bitmap_font_adv.cpp
index df771301e6..df7b42eac6 100644
--- a/modules/text_server_adv/bitmap_font_adv.cpp
+++ b/modules/text_server_adv/bitmap_font_adv.cpp
@@ -361,67 +361,71 @@ Error BitmapFontDataAdvanced::load_from_file(const String &p_filename, int p_bas
base_size = height;
}
+ if (hb_handle) {
+ hb_font_destroy(hb_handle);
+ }
+ hb_handle = hb_bmp_font_create(this, base_size, nullptr);
valid = true;
memdelete(f);
return OK;
}
-Error BitmapFontDataAdvanced::load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(p_data == nullptr, ERR_CANT_CREATE);
- ERR_FAIL_COND_V(p_size != sizeof(TextServer::BitmapFontData), ERR_CANT_CREATE);
-
- const TextServer::BitmapFontData *data = (const TextServer::BitmapFontData *)p_data;
-
- if (RenderingServer::get_singleton() != nullptr) {
- Ref<Image> image = memnew(Image(data->img));
- Ref<ImageTexture> tex = memnew(ImageTexture);
- tex->create_from_image(image);
+Error BitmapFontDataAdvanced::bitmap_new(float p_height, float p_ascent, int p_base_size) {
+ height = p_height;
+ ascent = p_ascent;
- textures.push_back(tex);
+ base_size = p_base_size;
+ if (base_size == 0) {
+ base_size = height;
}
- for (int i = 0; i < data->charcount; i++) {
- const int *c = &data->char_rects[i * 8];
-
- Character chr;
- chr.rect.position.x = c[1];
- chr.rect.position.y = c[2];
- chr.rect.size.x = c[3];
- chr.rect.size.y = c[4];
- if (c[7] < 0) {
- chr.advance.x = c[3];
- } else {
- chr.advance.x = c[7];
- }
- chr.align = Vector2(c[6], c[5]);
- char_map[c[0]] = chr;
+ char_map.clear();
+ textures.clear();
+ kerning_map.clear();
+ if (hb_handle) {
+ hb_font_destroy(hb_handle);
}
+ hb_handle = hb_bmp_font_create(this, base_size, nullptr);
+ valid = true;
- for (int i = 0; i < data->kerning_count; i++) {
- KerningPairKey kpk;
- kpk.A = data->kernings[i * 3 + 0];
- kpk.B = data->kernings[i * 3 + 1];
+ return OK;
+}
- if (data->kernings[i * 3 + 2] == 0 && kerning_map.has(kpk)) {
- kerning_map.erase(kpk);
- } else {
- kerning_map[kpk] = data->kernings[i * 3 + 2];
- }
- }
+void BitmapFontDataAdvanced::bitmap_add_texture(const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(!valid);
+ ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object.");
- height = data->height;
- ascent = data->ascent;
+ textures.push_back(p_texture);
+}
- base_size = p_base_size;
- if (base_size == 0) {
- base_size = height;
+void BitmapFontDataAdvanced::bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ ERR_FAIL_COND(!valid);
+
+ Character chr;
+ chr.rect = p_rect;
+ chr.texture_idx = p_texture_idx;
+ if (p_advance < 0) {
+ chr.advance.x = chr.rect.size.x;
+ } else {
+ chr.advance.x = p_advance;
}
+ chr.align = p_align;
+ char_map[p_char] = chr;
+}
- valid = true;
+void BitmapFontDataAdvanced::bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
+ ERR_FAIL_COND(!valid);
- return OK;
+ KerningPairKey kpk;
+ kpk.A = p_A;
+ kpk.B = p_B;
+
+ if (p_kerning == 0 && kerning_map.has(kpk)) {
+ kerning_map.erase(kpk);
+ } else {
+ kerning_map[kpk] = p_kerning;
+ }
}
float BitmapFontDataAdvanced::get_height(int p_size) const {
@@ -464,10 +468,7 @@ float BitmapFontDataAdvanced::get_base_size() const {
hb_font_t *BitmapFontDataAdvanced::get_hb_handle(int p_size) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!valid, nullptr);
- if (!cache.has(p_size)) {
- cache[p_size] = hb_bmp_font_create(this, p_size, nullptr);
- }
- return cache[p_size];
+ return hb_handle;
}
bool BitmapFontDataAdvanced::has_char(char32_t p_char) const {
@@ -514,6 +515,10 @@ Vector2 BitmapFontDataAdvanced::get_size(uint32_t p_char, int p_size) const {
return c->rect.size * (float(p_size) / float(base_size));
}
+float BitmapFontDataAdvanced::get_font_scale(int p_size) const {
+ return float(p_size) / float(base_size);
+}
+
Vector2 BitmapFontDataAdvanced::get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!valid, Vector2());
@@ -541,13 +546,13 @@ Vector2 BitmapFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vecto
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2());
if (c->texture_idx != -1) {
Point2i cpos = p_pos;
- cpos += c->align * (float(p_size) / float(base_size));
- cpos.y -= ascent * (float(p_size) / float(base_size));
+ cpos += (c->align + Vector2(0, -ascent)) * (float(p_size) / float(base_size));
+ Size2i csize = c->rect.size * (float(p_size) / float(base_size));
if (RenderingServer::get_singleton() != nullptr) {
//if (distance_field_hint) { // Not implemented.
// RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, true);
//}
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, c->rect.size * (float(p_size) / float(base_size))), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false);
//if (distance_field_hint) {
// RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, false);
//}
@@ -574,7 +579,7 @@ Vector2 BitmapFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, int
}
BitmapFontDataAdvanced::~BitmapFontDataAdvanced() {
- for (Map<float, hb_font_t *>::Element *E = cache.front(); E; E = E->next()) {
- hb_font_destroy(E->get());
+ if (hb_handle) {
+ hb_font_destroy(hb_handle);
}
}
diff --git a/modules/text_server_adv/bitmap_font_adv.h b/modules/text_server_adv/bitmap_font_adv.h
index c314f1b087..7b620021e1 100644
--- a/modules/text_server_adv/bitmap_font_adv.h
+++ b/modules/text_server_adv/bitmap_font_adv.h
@@ -63,18 +63,22 @@ private:
HashMap<uint32_t, Character> char_map;
Map<KerningPairKey, int> kerning_map;
- Map<float, hb_font_t *> cache;
+ hb_font_t *hb_handle = nullptr;
float height = 0.f;
float ascent = 0.f;
- float base_size = 0.f;
+ int base_size = 0;
bool distance_field_hint = false;
public:
virtual void clear_cache() override{};
virtual Error load_from_file(const String &p_filename, int p_base_size) override;
- virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override;
+ virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) override;
+
+ virtual void bitmap_add_texture(const Ref<Texture> &p_texture) override;
+ virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
+ virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) override;
virtual float get_height(int p_size) const override;
virtual float get_ascent(int p_size) const override;
@@ -97,6 +101,7 @@ public:
virtual bool has_outline() const override { return false; };
virtual float get_base_size() const override;
+ virtual float get_font_scale(int p_size) const override;
virtual hb_font_t *get_hb_handle(int p_size) override;
diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp
index b60b9ddaec..19d04bdb02 100644
--- a/modules/text_server_adv/dynamic_font_adv.cpp
+++ b/modules/text_server_adv/dynamic_font_adv.cpp
@@ -129,7 +129,7 @@ DynamicFontDataAdvanced::DataAtSize *DynamicFontDataAdvanced::get_data_for_size(
fds->underline_position = (-FT_MulFix(fds->face->underline_position, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
fds->underline_thickness = (FT_MulFix(fds->face->underline_thickness, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
- //Load os2 TTF pable
+ //Load os2 TTF table
fds->os2 = (TT_OS2 *)FT_Get_Sfnt_Table(fds->face, FT_SFNT_OS2);
fds->hb_handle = hb_ft_font_create(fds->face, nullptr);
@@ -997,6 +997,29 @@ Vector2 DynamicFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, in
return advance;
}
+bool DynamicFontDataAdvanced::get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ _THREAD_SAFE_METHOD_
+ DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size);
+ ERR_FAIL_COND_V(fds == nullptr, false);
+
+ int error = FT_Load_Glyph(fds->face, p_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ ERR_FAIL_COND_V(error, false);
+
+ r_points.clear();
+ r_contours.clear();
+
+ float h = fds->ascent;
+ float scale = (1.0 / 64.0) / oversampling * fds->scale_color_font;
+ for (short i = 0; i < fds->face->glyph->outline.n_points; i++) {
+ r_points.push_back(Vector3(fds->face->glyph->outline.points[i].x * scale, h - fds->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fds->face->glyph->outline.tags[i])));
+ }
+ for (short i = 0; i < fds->face->glyph->outline.n_contours; i++) {
+ r_contours.push_back(fds->face->glyph->outline.contours[i]);
+ }
+ r_orientation = (FT_Outline_Get_Orientation(&fds->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT);
+ return true;
+}
+
DynamicFontDataAdvanced::~DynamicFontDataAdvanced() {
clear_cache();
if (library != nullptr) {
diff --git a/modules/text_server_adv/dynamic_font_adv.h b/modules/text_server_adv/dynamic_font_adv.h
index d69a30b321..1292966f0c 100644
--- a/modules/text_server_adv/dynamic_font_adv.h
+++ b/modules/text_server_adv/dynamic_font_adv.h
@@ -186,6 +186,8 @@ public:
virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
+ virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+
virtual ~DynamicFontDataAdvanced() override;
};
diff --git a/modules/text_server_adv/font_adv.h b/modules/text_server_adv/font_adv.h
index 2bb09c11ad..4fadefc569 100644
--- a/modules/text_server_adv/font_adv.h
+++ b/modules/text_server_adv/font_adv.h
@@ -44,8 +44,13 @@ struct FontDataAdvanced {
virtual void clear_cache() = 0;
- virtual Error load_from_file(const String &p_filename, int p_base_size) = 0;
- virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) = 0;
+ virtual Error load_from_file(const String &p_filename, int p_base_size) { return ERR_CANT_CREATE; };
+ virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) { return ERR_CANT_CREATE; };
+ virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) { return ERR_CANT_CREATE; };
+
+ virtual void bitmap_add_texture(const Ref<Texture> &p_texture) { ERR_FAIL_MSG("Not supported."); };
+ virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { ERR_FAIL_MSG("Not supported."); };
+ virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { ERR_FAIL_MSG("Not supported."); };
virtual float get_height(int p_size) const = 0;
virtual float get_ascent(int p_size) const = 0;
@@ -87,8 +92,8 @@ struct FontDataAdvanced {
virtual bool has_outline() const = 0;
virtual float get_base_size() const = 0;
- virtual bool is_lang_supported(const String &p_lang) const { return false; };
- virtual bool is_script_supported(uint32_t p_script) const { return false; };
+ virtual bool is_lang_supported(const String &p_lang) const { return true; };
+ virtual bool is_script_supported(uint32_t p_script) const { return true; };
virtual bool has_char(char32_t p_char) const = 0;
virtual String get_supported_chars() const = 0;
@@ -102,6 +107,8 @@ struct FontDataAdvanced {
virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
+ virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { return false; };
+
virtual ~FontDataAdvanced(){};
};
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 2af31f4043..9007c696eb 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -166,7 +166,7 @@ bool TextServerAdvanced::load_support_data(const String &p_filename) {
#ifdef ICU_STATIC_DATA
if (icu_data == nullptr) {
UErrorCode err = U_ZERO_ERROR;
- u_init(&err); // Do not check for errors, since we only load part the of data.
+ u_init(&err); // Do not check for errors, since we only load part of the data.
icu_data = (uint8_t *)&U_ICUDATA_ENTRY_POINT;
}
#else
@@ -244,7 +244,7 @@ struct FeatureInfo {
};
static FeatureInfo feature_set[] = {
- // Registred OpenType feature tags.
+ // Registered OpenType feature tags.
{ HB_TAG('a', 'a', 'l', 't'), "access_all_alternates" },
{ HB_TAG('a', 'b', 'v', 'f'), "above_base_forms" },
{ HB_TAG('a', 'b', 'v', 'm'), "above_base_mark_positioning" },
@@ -484,7 +484,7 @@ static FeatureInfo feature_set[] = {
{ HB_TAG('v', 'r', 't', '2'), "vertical_alternates_and_rotation" },
{ HB_TAG('v', 'r', 't', 'r'), "vertical_alternates_for_rotation" },
{ HB_TAG('z', 'e', 'r', 'o'), "slashed_zero" },
- // Registred OpenType variation tags.
+ // Registered OpenType variation tags.
{ HB_TAG('i', 't', 'a', 'l'), "italic" },
{ HB_TAG('o', 'p', 's', 'z'), "optical_size" },
{ HB_TAG('s', 'l', 'n', 't'), "slant" },
@@ -570,6 +570,39 @@ RID TextServerAdvanced::create_font_memory(const uint8_t *p_data, size_t p_size,
return font_owner.make_rid(fd);
}
+RID TextServerAdvanced::create_font_bitmap(float p_height, float p_ascent, int p_base_size) {
+ _THREAD_SAFE_METHOD_
+ FontDataAdvanced *fd = memnew(BitmapFontDataAdvanced);
+ Error err = fd->bitmap_new(p_height, p_ascent, p_base_size);
+ if (err != OK) {
+ memdelete(fd);
+ return RID();
+ }
+
+ return font_owner.make_rid(fd);
+}
+
+void TextServerAdvanced::font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) {
+ _THREAD_SAFE_METHOD_
+ FontDataAdvanced *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->bitmap_add_texture(p_texture);
+}
+
+void TextServerAdvanced::font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ _THREAD_SAFE_METHOD_
+ FontDataAdvanced *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->bitmap_add_char(p_char, p_texture_idx, p_rect, p_align, p_advance);
+}
+
+void TextServerAdvanced::font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) {
+ _THREAD_SAFE_METHOD_
+ FontDataAdvanced *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->bitmap_add_kerning_pair(p_A, p_B, p_kerning);
+}
+
float TextServerAdvanced::font_get_height(RID p_font, int p_size) const {
_THREAD_SAFE_METHOD_
const FontDataAdvanced *fd = font_owner.getornull(p_font);
@@ -873,6 +906,13 @@ Vector2 TextServerAdvanced::font_draw_glyph_outline(RID p_font, RID p_canvas, in
return fd->draw_glyph_outline(p_canvas, p_size, p_outline_size, p_pos, p_index, p_color);
}
+bool TextServerAdvanced::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ _THREAD_SAFE_METHOD_
+ const FontDataAdvanced *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND_V(!fd, false);
+ return fd->get_glyph_contours(p_size, p_index, r_points, r_contours, r_orientation);
+}
+
float TextServerAdvanced::font_get_oversampling() const {
return oversampling;
}
@@ -1627,7 +1667,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
}
if (sd->line_breaks_valid) {
- return true; // Noting to do.
+ return true; // Nothing to do.
}
const UChar *data = sd->utf16.ptr();
@@ -1812,7 +1852,7 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
}
if (sd->justification_ops_valid) {
- return true; // Noting to do.
+ return true; // Nothing to do.
}
const UChar *data = sd->utf16.ptr();
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index c5ebe61bc3..4ad23ca059 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -126,6 +126,11 @@ public:
virtual RID create_font_system(const String &p_name, int p_base_size = 16) override;
virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override;
virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override;
+ virtual RID create_font_bitmap(float p_height, float p_ascent, int p_base_size = 16) override;
+
+ virtual void font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) override;
+ virtual void font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
+ virtual void font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) override;
virtual float font_get_height(RID p_font, int p_size) const override;
virtual float font_get_ascent(RID p_font, int p_size) const override;
@@ -183,6 +188,8 @@ public:
virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+
virtual float font_get_oversampling() const override;
virtual void font_set_oversampling(float p_oversampling) override;
diff --git a/modules/text_server_fb/bitmap_font_fb.cpp b/modules/text_server_fb/bitmap_font_fb.cpp
index c9a9cc6eba..313f170f04 100644
--- a/modules/text_server_fb/bitmap_font_fb.cpp
+++ b/modules/text_server_fb/bitmap_font_fb.cpp
@@ -175,61 +175,58 @@ Error BitmapFontDataFallback::load_from_file(const String &p_filename, int p_bas
return OK;
}
-Error BitmapFontDataFallback::load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(p_data == nullptr, ERR_CANT_CREATE);
- ERR_FAIL_COND_V(p_size != sizeof(TextServer::BitmapFontData), ERR_CANT_CREATE);
+Error BitmapFontDataFallback::bitmap_new(float p_height, float p_ascent, int p_base_size) {
+ height = p_height;
+ ascent = p_ascent;
- const TextServer::BitmapFontData *data = (const TextServer::BitmapFontData *)p_data;
+ base_size = p_base_size;
+ if (base_size == 0) {
+ base_size = height;
+ }
- if (RenderingServer::get_singleton() != nullptr) {
- Ref<Image> image = memnew(Image(data->img));
- Ref<ImageTexture> tex = memnew(ImageTexture);
- tex->create_from_image(image);
+ char_map.clear();
+ textures.clear();
+ kerning_map.clear();
- textures.push_back(tex);
- }
+ valid = true;
- for (int i = 0; i < data->charcount; i++) {
- const int *c = &data->char_rects[i * 8];
-
- Character chr;
- chr.rect.position.x = c[1];
- chr.rect.position.y = c[2];
- chr.rect.size.x = c[3];
- chr.rect.size.y = c[4];
- if (c[7] < 0) {
- chr.advance.x = c[3];
- } else {
- chr.advance.x = c[7];
- }
- chr.align = Vector2(c[6], c[5]);
- char_map[c[0]] = chr;
- }
+ return OK;
+}
- for (int i = 0; i < data->kerning_count; i++) {
- KerningPairKey kpk;
- kpk.A = data->kernings[i * 3 + 0];
- kpk.B = data->kernings[i * 3 + 1];
+void BitmapFontDataFallback::bitmap_add_texture(const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(!valid);
+ ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object.");
- if (data->kernings[i * 3 + 2] == 0 && kerning_map.has(kpk)) {
- kerning_map.erase(kpk);
- } else {
- kerning_map[kpk] = data->kernings[i * 3 + 2];
- }
- }
+ textures.push_back(p_texture);
+}
- height = data->height;
- ascent = data->ascent;
+void BitmapFontDataFallback::bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ ERR_FAIL_COND(!valid);
- base_size = p_base_size;
- if (base_size == 0) {
- base_size = height;
+ Character chr;
+ chr.rect = p_rect;
+ chr.texture_idx = p_texture_idx;
+ if (p_advance < 0) {
+ chr.advance.x = chr.rect.size.x;
+ } else {
+ chr.advance.x = p_advance;
}
+ chr.align = p_align;
+ char_map[p_char] = chr;
+}
- valid = true;
+void BitmapFontDataFallback::bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
+ ERR_FAIL_COND(!valid);
- return OK;
+ KerningPairKey kpk;
+ kpk.A = p_A;
+ kpk.B = p_B;
+
+ if (p_kerning == 0 && kerning_map.has(kpk)) {
+ kerning_map.erase(kpk);
+ } else {
+ kerning_map[kpk] = p_kerning;
+ }
}
float BitmapFontDataFallback::get_height(int p_size) const {
@@ -322,14 +319,13 @@ Vector2 BitmapFontDataFallback::draw_glyph(RID p_canvas, int p_size, const Vecto
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2());
if (c->texture_idx != -1) {
Point2i cpos = p_pos;
- cpos += c->align * (float(p_size) / float(base_size));
- cpos.y -= ascent * (float(p_size) / float(base_size));
-
+ cpos += (c->align + Vector2(0, -ascent)) * (float(p_size) / float(base_size));
+ Size2i csize = c->rect.size * (float(p_size) / float(base_size));
if (RenderingServer::get_singleton() != nullptr) {
//if (distance_field_hint) { // Not implemented.
// RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, true);
//}
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, c->rect.size * (float(p_size) / float(base_size))), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false);
//if (distance_field_hint) {
// RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, false);
//}
diff --git a/modules/text_server_fb/bitmap_font_fb.h b/modules/text_server_fb/bitmap_font_fb.h
index 33401b85fa..7cd7507ebc 100644
--- a/modules/text_server_fb/bitmap_font_fb.h
+++ b/modules/text_server_fb/bitmap_font_fb.h
@@ -70,7 +70,11 @@ public:
virtual void clear_cache() override{};
virtual Error load_from_file(const String &p_filename, int p_base_size) override;
- virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override;
+ virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) override;
+
+ virtual void bitmap_add_texture(const Ref<Texture> &p_texture) override;
+ virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
+ virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) override;
virtual float get_height(int p_size) const override;
virtual float get_ascent(int p_size) const override;
diff --git a/modules/text_server_fb/dynamic_font_fb.cpp b/modules/text_server_fb/dynamic_font_fb.cpp
index 66d36bc885..dec1d6f83f 100644
--- a/modules/text_server_fb/dynamic_font_fb.cpp
+++ b/modules/text_server_fb/dynamic_font_fb.cpp
@@ -680,6 +680,29 @@ Vector2 DynamicFontDataFallback::draw_glyph_outline(RID p_canvas, int p_size, in
return advance;
}
+bool DynamicFontDataFallback::get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ _THREAD_SAFE_METHOD_
+ DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size);
+ ERR_FAIL_COND_V(fds == nullptr, false);
+
+ int error = FT_Load_Glyph(fds->face, p_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ ERR_FAIL_COND_V(error, false);
+
+ r_points.clear();
+ r_contours.clear();
+
+ float h = fds->ascent;
+ float scale = (1.0 / 64.0) / oversampling * fds->scale_color_font;
+ for (short i = 0; i < fds->face->glyph->outline.n_points; i++) {
+ r_points.push_back(Vector3(fds->face->glyph->outline.points[i].x * scale, h - fds->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fds->face->glyph->outline.tags[i])));
+ }
+ for (short i = 0; i < fds->face->glyph->outline.n_contours; i++) {
+ r_contours.push_back(fds->face->glyph->outline.contours[i]);
+ }
+ r_orientation = (FT_Outline_Get_Orientation(&fds->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT);
+ return true;
+}
+
DynamicFontDataFallback::~DynamicFontDataFallback() {
clear_cache();
if (library != nullptr) {
diff --git a/modules/text_server_fb/dynamic_font_fb.h b/modules/text_server_fb/dynamic_font_fb.h
index eb70f46666..b34c8cbed5 100644
--- a/modules/text_server_fb/dynamic_font_fb.h
+++ b/modules/text_server_fb/dynamic_font_fb.h
@@ -164,6 +164,8 @@ public:
virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
+ virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+
virtual ~DynamicFontDataFallback() override;
};
diff --git a/modules/text_server_fb/font_fb.h b/modules/text_server_fb/font_fb.h
index 7fccbe06b5..fe9888b7f4 100644
--- a/modules/text_server_fb/font_fb.h
+++ b/modules/text_server_fb/font_fb.h
@@ -42,8 +42,13 @@ struct FontDataFallback {
virtual void clear_cache() = 0;
- virtual Error load_from_file(const String &p_filename, int p_base_size) = 0;
- virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) = 0;
+ virtual Error load_from_file(const String &p_filename, int p_base_size) { return ERR_CANT_CREATE; };
+ virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) { return ERR_CANT_CREATE; };
+ virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) { return ERR_CANT_CREATE; };
+
+ virtual void bitmap_add_texture(const Ref<Texture> &p_texture) { ERR_FAIL_MSG("Not supported."); };
+ virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { ERR_FAIL_MSG("Not supported."); };
+ virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { ERR_FAIL_MSG("Not supported."); };
virtual float get_height(int p_size) const = 0;
virtual float get_ascent(int p_size) const = 0;
@@ -88,6 +93,8 @@ struct FontDataFallback {
virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
+ virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { return false; };
+
virtual ~FontDataFallback(){};
};
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index a732c6184c..98a67ef309 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -148,6 +148,39 @@ RID TextServerFallback::create_font_memory(const uint8_t *p_data, size_t p_size,
return font_owner.make_rid(fd);
}
+RID TextServerFallback::create_font_bitmap(float p_height, float p_ascent, int p_base_size) {
+ _THREAD_SAFE_METHOD_
+ FontDataFallback *fd = memnew(BitmapFontDataFallback);
+ Error err = fd->bitmap_new(p_height, p_ascent, p_base_size);
+ if (err != OK) {
+ memdelete(fd);
+ return RID();
+ }
+
+ return font_owner.make_rid(fd);
+}
+
+void TextServerFallback::font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) {
+ _THREAD_SAFE_METHOD_
+ FontDataFallback *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->bitmap_add_texture(p_texture);
+}
+
+void TextServerFallback::font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ _THREAD_SAFE_METHOD_
+ FontDataFallback *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->bitmap_add_char(p_char, p_texture_idx, p_rect, p_align, p_advance);
+}
+
+void TextServerFallback::font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) {
+ _THREAD_SAFE_METHOD_
+ FontDataFallback *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->bitmap_add_kerning_pair(p_A, p_B, p_kerning);
+}
+
float TextServerFallback::font_get_height(RID p_font, int p_size) const {
_THREAD_SAFE_METHOD_
const FontDataFallback *fd = font_owner.getornull(p_font);
@@ -419,6 +452,13 @@ Vector2 TextServerFallback::font_draw_glyph_outline(RID p_font, RID p_canvas, in
return fd->draw_glyph_outline(p_canvas, p_size, p_outline_size, p_pos, p_index, p_color);
}
+bool TextServerFallback::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ _THREAD_SAFE_METHOD_
+ const FontDataFallback *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND_V(!fd, false);
+ return fd->get_glyph_contours(p_size, p_index, r_points, r_contours, r_orientation);
+}
+
float TextServerFallback::font_get_oversampling() const {
return oversampling;
}
@@ -1058,7 +1098,7 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) {
}
if (sd->line_breaks_valid) {
- return true; // Noting to do.
+ return true; // Nothing to do.
}
int sd_size = sd->glyphs.size();
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index c14a444872..8f5eb1d315 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -81,6 +81,11 @@ public:
virtual RID create_font_system(const String &p_name, int p_base_size = 16) override;
virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override;
virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override;
+ virtual RID create_font_bitmap(float p_height, float p_ascent, int p_base_size = 16) override;
+
+ virtual void font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) override;
+ virtual void font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
+ virtual void font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) override;
virtual float font_get_height(RID p_font, int p_size) const override;
virtual float font_get_ascent(RID p_font, int p_size) const override;
@@ -132,6 +137,8 @@ public:
virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+
virtual float font_get_oversampling() const override;
virtual void font_set_oversampling(float p_oversampling) override;
diff --git a/modules/upnp/SCsub b/modules/upnp/SCsub
index bc0b215be3..b2fed0cb23 100644
--- a/modules/upnp/SCsub
+++ b/modules/upnp/SCsub
@@ -12,18 +12,19 @@ thirdparty_obj = []
if env["builtin_miniupnpc"]:
thirdparty_dir = "#thirdparty/miniupnpc/"
thirdparty_sources = [
+ "igd_desc_parse.c",
"miniupnpc.c",
- "upnpcommands.c",
+ "minixml.c",
+ "minisoap.c",
+ "minissdpc.c",
"miniwget.c",
+ "upnpcommands.c",
"upnpdev.c",
- "igd_desc_parse.c",
- "minissdpc.c",
- "minisoap.c",
- "minixml.c",
+ "upnpreplyparse.c",
"connecthostport.c",
- "receivedata.c",
"portlistingparse.c",
- "upnpreplyparse.c",
+ "receivedata.c",
+ "addr_is_reserved.c",
]
thirdparty_sources = [thirdparty_dir + "miniupnpc/" + file for file in thirdparty_sources]
diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp
index cff13251ce..8e4e833d45 100644
--- a/modules/upnp/upnp.cpp
+++ b/modules/upnp/upnp.cpp
@@ -52,10 +52,12 @@ int UPNP::discover(int timeout, int ttl, const String &device_filter) {
int error = 0;
struct UPNPDev *devlist;
+ CharString cs = discover_multicast_if.utf8();
+ const char *m_if = cs.length() ? cs.get_data() : nullptr;
if (is_common_device(device_filter)) {
- devlist = upnpDiscover(timeout, discover_multicast_if.utf8().get_data(), nullptr, discover_local_port, discover_ipv6, ttl, &error);
+ devlist = upnpDiscover(timeout, m_if, nullptr, discover_local_port, discover_ipv6, ttl, &error);
} else {
- devlist = upnpDiscoverAll(timeout, discover_multicast_if.utf8().get_data(), nullptr, discover_local_port, discover_ipv6, ttl, &error);
+ devlist = upnpDiscoverAll(timeout, m_if, nullptr, discover_local_port, discover_ipv6, ttl, &error);
}
if (error != UPNPDISCOVER_SUCCESS) {
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 2517b17168..e91ae46a57 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -1369,7 +1369,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
// Is a default value (unassigned input port).
input_args[i] = &default_values[index];
} else {
- // Rregular temporary in stack.
+ // Regular temporary in stack.
input_args[i] = &variant_stack[index];
}
}
@@ -1391,7 +1391,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
ERR_FAIL_COND_V(!F, Variant());
Function *f = &F->get();
- // This call goes separate, so it can e yielded and suspended.
+ // This call goes separate, so it can be yielded and suspended.
Variant *variant_stack = (Variant *)p_stack;
bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index fcd55b3049..d520837d43 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -1837,7 +1837,7 @@ void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_button_mask() == BUTTON_RIGHT) {
+ if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MOUSE_BUTTON_RIGHT) {
saved_position = graph->get_local_mouse_position();
Point2 gpos = Input::get_singleton()->get_mouse_position();
@@ -3958,7 +3958,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
if (start_node == -1) {
// If we still don't have a start node then,
// run through the nodes and select the first tree node,
- // ie node without any input sequence but output sequence.
+ // i.e. node without any input sequence but output sequence.
for (Set<int>::Element *E = nodes_from.front(); E; E = E->next()) {
if (!nodes_to.has(E->get())) {
start_node = E->get();
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index f673cbb06d..cb4230bea9 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -1054,7 +1054,7 @@ VisualScriptExpression::ENode *VisualScriptExpression::_parse_expression() {
}
}
- /* Reduce the set set of expressions and place them in an operator tree, respecting precedence */
+ /* Reduce the set of expressions and place them in an operator tree, respecting precedence */
while (expression.size() > 1) {
int next_op = -1;
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index e2a8323509..e977f9c96b 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -800,7 +800,7 @@ public:
}
if (!ResourceCache::has(script)) {
- //if the script is not in use by anyone, we can safely assume whathever we got is not casting to it.
+ //if the script is not in use by anyone, we can safely assume whatever we got is not casting to it.
return 1;
}
Ref<Script> cast_script = Ref<Resource>(ResourceCache::get(script));
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index b5aacb0506..9310b86627 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -547,7 +547,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
+ property.hint_string = bnode->get_path(); //convert to long string
}
}
}
@@ -1292,7 +1292,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
+ property.hint_string = bnode->get_path(); //convert to long string
}
}
}
@@ -1970,7 +1970,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
+ property.hint_string = bnode->get_path(); //convert to long string
}
}
}
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index 25fabd7b87..52fe659983 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -425,7 +425,7 @@ void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
+ property.hint_string = bnode->get_path(); //convert to long string
}
}
}
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 011cb86535..758ed66c80 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -53,7 +53,7 @@ int WebSocketMultiplayerPeer::_gen_unique_id() const {
(uint32_t)((uint64_t)this), hash); //rely on aslr heap
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
- hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
+ hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negative id is used for exclusion
}
return hash;
@@ -186,7 +186,7 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
int32_t id = E->key();
if (p_peer_id == id) {
- continue; // Skip the newwly added peer (already confirmed)
+ continue; // Skip the newly added peer (already confirmed)
}
// Send new peer to others
@@ -314,7 +314,7 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
_peer_map.erase(id);
emit_signal("peer_disconnected", id);
break;
- case SYS_ID: // Helo, server assigned ID
+ case SYS_ID: // Hello, server assigned ID
_peer_id = id;
break;
default:
diff --git a/modules/webxr/native/webxr.externs.js b/modules/webxr/native/webxr.externs.js
index 03dc05bc83..9ea105aa93 100644
--- a/modules/webxr/native/webxr.externs.js
+++ b/modules/webxr/native/webxr.externs.js
@@ -33,7 +33,7 @@ XR.prototype.ondevicechanged;
*
* @return {!Promise<boolean>}
*/
-XR.prototype.isSessionSupported = function(mode) {}
+XR.prototype.isSessionSupported = function(mode) {};
/**
* @param {string} mode
@@ -41,7 +41,7 @@ XR.prototype.isSessionSupported = function(mode) {}
*
* @return {!Promise<XRSession>}
*/
-XR.prototype.requestSession = function(mode, options) {}
+XR.prototype.requestSession = function(mode, options) {};
/**
* @constructor
diff --git a/modules/webxr/webxr_interface.h b/modules/webxr/webxr_interface.h
index c5b2dc8d73..366235fcd5 100644
--- a/modules/webxr/webxr_interface.h
+++ b/modules/webxr/webxr_interface.h
@@ -57,7 +57,7 @@ public:
virtual void set_requested_reference_space_types(String p_requested_reference_space_types) = 0;
virtual String get_requested_reference_space_types() const = 0;
virtual String get_reference_space_type() const = 0;
- virtual XRPositionalTracker *get_controller(int p_controller_id) const = 0;
+ virtual Ref<XRPositionalTracker> get_controller(int p_controller_id) const = 0;
virtual String get_visibility_state() const = 0;
virtual PackedVector3Array get_bounds_geometry() const = 0;
};
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index 74789fc98e..4dce2c2b23 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -160,7 +160,7 @@ String WebXRInterfaceJS::get_reference_space_type() const {
return reference_space_type;
}
-XRPositionalTracker *WebXRInterfaceJS::get_controller(int p_controller_id) const {
+Ref<XRPositionalTracker> WebXRInterfaceJS::get_controller(int p_controller_id) const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, nullptr);
@@ -380,10 +380,10 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id + 1);
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id + 1);
if (godot_webxr_is_controller_connected(p_controller_id)) {
- if (tracker == nullptr) {
- tracker = memnew(XRPositionalTracker);
+ if (tracker.is_null()) {
+ tracker.instance();
tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
// Controller id's 0 and 1 are always the left and right hands.
if (p_controller_id < 2) {
@@ -416,14 +416,14 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
int *axes = godot_webxr_get_controller_axes(p_controller_id);
if (axes) {
for (int i = 0; i < axes[0]; i++) {
- Input::JoyAxis joy_axis;
+ Input::JoyAxisValue joy_axis;
joy_axis.min = -1;
joy_axis.value = *((float *)axes + (i + 1));
input->joy_axis(p_controller_id + 100, i, joy_axis);
}
free(axes);
}
- } else if (tracker) {
+ } else if (tracker.is_valid()) {
xr_server->remove_tracker(tracker);
}
}
diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h
index 49299b252f..7c841c1911 100644
--- a/modules/webxr/webxr_interface_js.h
+++ b/modules/webxr/webxr_interface_js.h
@@ -71,7 +71,7 @@ public:
virtual String get_requested_reference_space_types() const override;
void _set_reference_space_type(String p_reference_space_type);
virtual String get_reference_space_type() const override;
- virtual XRPositionalTracker *get_controller(int p_controller_id) const override;
+ virtual Ref<XRPositionalTracker> get_controller(int p_controller_id) const override;
virtual String get_visibility_state() const override;
virtual PackedVector3Array get_bounds_geometry() const override;
diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp
index fb4df10904..e1f9521a48 100644
--- a/modules/xatlas_unwrap/register_types.cpp
+++ b/modules/xatlas_unwrap/register_types.cpp
@@ -161,8 +161,11 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
const xatlas::Mesh &output = atlas->meshes[0];
*r_vertices = (int *)malloc(sizeof(int) * output.vertexCount);
+ ERR_FAIL_NULL_V_MSG(*r_vertices, false, "Out of memory.");
*r_uvs = (float *)malloc(sizeof(float) * output.vertexCount * 2);
+ ERR_FAIL_NULL_V_MSG(*r_uvs, false, "Out of memory.");
*r_indices = (int *)malloc(sizeof(int) * output.indexCount);
+ ERR_FAIL_NULL_V_MSG(*r_indices, false, "Out of memory.");
float max_x = 0.0;
float max_y = 0.0;
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 5f0fcc9b77..996b6dcf41 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -197,12 +197,11 @@ def configure(env):
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(LINKFLAGS=["-O2"])
env.Append(CCFLAGS=["-O2", "-fomit-frame-pointer"])
- env.Append(CPPDEFINES=["NDEBUG"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["-Os"])
- env.Append(CPPDEFINES=["NDEBUG"])
env.Append(LINKFLAGS=["-Os"])
+ env.Append(CPPDEFINES=["NDEBUG"])
if can_vectorize:
env.Append(CCFLAGS=["-ftree-vectorize"])
if env["target"] == "release_debug":
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 5f7e5eaa83..dd001baba9 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -477,7 +477,7 @@ void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p
Input::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
break;
case JOY_EVENT_AXIS:
- Input::JoyAxis value;
+ Input::JoyAxisValue value;
value.min = -1;
value.value = p_event.value;
Input::get_singleton()->joy_axis(p_event.device, p_event.index, value);
@@ -741,15 +741,15 @@ void DisplayServerAndroid::process_mouse_event(int input_device, int event_actio
ev->set_pressed(true);
buttons_state = event_buttons_mask;
if (event_vertical_factor > 0) {
- _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor);
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
} else if (event_vertical_factor < 0) {
- _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor);
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
}
if (event_horizontal_factor > 0) {
- _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor);
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
} else if (event_horizontal_factor < 0) {
- _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor);
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
}
} break;
}
@@ -784,16 +784,16 @@ void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Poi
int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
switch (button_mask) {
- case BUTTON_MASK_LEFT:
- return BUTTON_LEFT;
- case BUTTON_MASK_RIGHT:
- return BUTTON_RIGHT;
- case BUTTON_MASK_MIDDLE:
- return BUTTON_MIDDLE;
- case BUTTON_MASK_XBUTTON1:
- return BUTTON_XBUTTON1;
- case BUTTON_MASK_XBUTTON2:
- return BUTTON_XBUTTON2;
+ case MOUSE_BUTTON_MASK_LEFT:
+ return MOUSE_BUTTON_LEFT;
+ case MOUSE_BUTTON_MASK_RIGHT:
+ return MOUSE_BUTTON_RIGHT;
+ case MOUSE_BUTTON_MASK_MIDDLE:
+ return MOUSE_BUTTON_MIDDLE;
+ case MOUSE_BUTTON_MASK_XBUTTON1:
+ return MOUSE_BUTTON_XBUTTON1;
+ case MOUSE_BUTTON_MASK_XBUTTON2:
+ return MOUSE_BUTTON_XBUTTON2;
default:
return 0;
}
@@ -854,19 +854,19 @@ int DisplayServerAndroid::mouse_get_button_state() const {
int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
int godot_button_mask = 0;
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
- godot_button_mask |= BUTTON_MASK_LEFT;
+ godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
- godot_button_mask |= BUTTON_MASK_RIGHT;
+ godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
- godot_button_mask |= BUTTON_MASK_MIDDLE;
+ godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
- godot_button_mask |= BUTTON_MASK_XBUTTON1;
+ godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
- godot_button_mask |= BUTTON_MASK_XBUTTON2;
+ godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
}
return godot_button_mask;
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 888b1546e4..326e513261 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -806,8 +806,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
manifest_text += _get_xr_features_tag(p_preset);
manifest_text += _get_instrumentation_tag(p_preset);
- String plugins_names = get_plugins_names(get_enabled_plugins(p_preset));
- manifest_text += _get_application_tag(p_preset, plugins_names);
+ manifest_text += _get_application_tag(p_preset);
manifest_text += "</manifest>\n";
String manifest_path = vformat("res://android/build/src/%s/AndroidManifest.xml", (p_debug ? "debug" : "release"));
@@ -856,8 +855,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
int xr_mode_index = p_preset->get("xr_features/xr_mode");
bool focus_awareness = p_preset->get("xr_features/focus_awareness");
- String plugins_names = get_plugins_names(get_enabled_plugins(p_preset));
-
Vector<String> perms;
// Write permissions into the perms variable.
_get_permissions(p_preset, p_give_internet, perms);
@@ -995,11 +992,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
encode_uint32(xr_mode_index == /* XRMode.OVR */ 1 && focus_awareness ? 0xFFFFFFFF : 0, &p_manifest.write[iofs + 16]);
}
- if (tname == "meta-data" && attrname == "value" && value == "plugins_value" && !plugins_names.is_empty()) {
- // Update the meta-data 'android:value' attribute with the list of enabled plugins.
- string_table.write[attr_value] = plugins_names;
- }
-
is_focus_aware_metadata = tname == "meta-data" && attrname == "name" && value == "com.oculus.vr.focusaware";
iofs += 20;
}
@@ -2003,6 +1995,7 @@ public:
String template_err;
bool dvalid = false;
bool rvalid = false;
+ bool has_export_templates = false;
if (p_preset->get("custom_template/debug") != "") {
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
@@ -2010,7 +2003,7 @@ public:
template_err += TTR("Custom debug template not found.") + "\n";
}
} else {
- dvalid = exists_export_template("android_debug.apk", &template_err);
+ has_export_templates |= exists_export_template("android_debug.apk", &template_err);
}
if (p_preset->get("custom_template/release") != "") {
@@ -2019,22 +2012,24 @@ public:
template_err += TTR("Custom release template not found.") + "\n";
}
} else {
- rvalid = exists_export_template("android_release.apk", &template_err);
+ has_export_templates |= exists_export_template("android_release.apk", &template_err);
}
- valid = dvalid || rvalid;
+ r_missing_templates = !has_export_templates;
+ valid = dvalid || rvalid || has_export_templates;
if (!valid) {
err += template_err;
}
} else {
- valid = exists_export_template("android_source.zip", &err);
+ r_missing_templates = !exists_export_template("android_source.zip", &err);
- if (!FileAccess::exists("res://android/build/build.gradle")) {
+ bool installed_android_build_template = FileAccess::exists("res://android/build/build.gradle");
+ if (!installed_android_build_template) {
err += TTR("Android build template not installed in the project. Install it from the Project menu.") + "\n";
- valid = false;
}
+
+ valid = installed_android_build_template && !r_missing_templates;
}
- r_missing_templates = !valid;
// Validate the rest of the configuration.
@@ -2414,6 +2409,9 @@ public:
print_verbose("- custom build enabled: " + bool_to_string(use_custom_build));
print_verbose("- apk expansion enabled: " + bool_to_string(apk_expansion));
print_verbose("- enabled abis: " + String(",").join(enabled_abis));
+ print_verbose("- export filter: " + itos(p_preset->get_export_filter()));
+ print_verbose("- include filter: " + p_preset->get_include_filter());
+ print_verbose("- exclude filter: " + p_preset->get_exclude_filter());
Ref<Image> splash_image;
Ref<Image> splash_bg_color_image;
@@ -2553,6 +2551,7 @@ public:
cmdline.push_back("-Pplugins_maven_repos=" + custom_maven_repos); // argument to specify the list of custom maven repos for the plugins dependencies.
cmdline.push_back("-Pperform_zipalign=" + zipalign_flag); // argument to specify whether the build should be zipaligned.
cmdline.push_back("-Pperform_signing=" + sign_flag); // argument to specify whether the build should be signed.
+ cmdline.push_back("-Pgodot_editor_version=" + String(VERSION_FULL_CONFIG));
// NOTE: The release keystore is not included in the verbose logging
// to avoid accidentally leaking sensitive information when sharing verbose logs for troubleshooting.
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index ce6a3c96db..097a2391ee 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -269,14 +269,6 @@ String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) {
return manifest_instrumentation_text;
}
-String _get_plugins_tag(const String &plugins_names) {
- if (!plugins_names.is_empty()) {
- return vformat(" <meta-data tools:node=\"replace\" android:name=\"plugins\" android:value=\"%s\" />\n", plugins_names);
- } else {
- return " <meta-data tools:node=\"remove\" android:name=\"plugins\" />\n";
- }
-}
-
String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
String orientation = _get_android_orientation_label(_get_screen_orientation());
@@ -295,7 +287,7 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
return manifest_activity_text;
}
-String _get_application_tag(const Ref<EditorExportPreset> &p_preset, const String &plugins_names) {
+String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
String manifest_application_text =
" <application android:label=\"@string/godot_project_name_string\"\n"
@@ -303,7 +295,6 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, const Strin
" android:icon=\"@mipmap/icon\">\n\n"
" <meta-data tools:node=\"remove\" android:name=\"xr_mode_metadata_name\" />\n";
- manifest_application_text += _get_plugins_tag(plugins_names);
if (uses_xr) {
manifest_application_text += " <meta-data tools:node=\"replace\" android:name=\"com.samsung.android.vr.application.mode\" android:value=\"vr_only\" />\n";
}
diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp
index 165d5da3ae..e288c16777 100644
--- a/platform/android/file_access_android.cpp
+++ b/platform/android/file_access_android.cpp
@@ -114,6 +114,9 @@ uint8_t FileAccessAndroid::get_8() const {
}
int FileAccessAndroid::get_buffer(uint8_t *p_dst, int p_length) const {
+ ERR_FAIL_COND_V(!p_dst, -1);
+ ERR_FAIL_COND_V(p_length < 0, -1);
+
off_t r = AAsset_read(a, p_dst, p_length);
if (pos + p_length > len) {
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index e94681659c..948fa8c00b 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -22,6 +22,11 @@
tools:ignore="GoogleAppIndexingWarning"
android:icon="@mipmap/icon" >
+ <!-- Records the version of the Godot editor used for building -->
+ <meta-data
+ android:name="org.godotengine.editor.version"
+ android:value="${godotEditorVersion}" />
+
<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
<!-- Do these changes in the export preset. Adding new ones is fine. -->
@@ -30,11 +35,6 @@
android:name="xr_mode_metadata_name"
android:value="xr_mode_metadata_value" />
- <!-- Metadata populated at export time and used by Godot to figure out which plugins must be enabled. -->
- <meta-data
- android:name="plugins"
- android:value="plugins_value"/>
-
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
diff --git a/platform/android/java/app/assets/.gitignore b/platform/android/java/app/assets/.gitignore
new file mode 100644
index 0000000000..d6b7ef32c8
--- /dev/null
+++ b/platform/android/java/app/assets/.gitignore
@@ -0,0 +1,2 @@
+*
+!.gitignore
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 814cc30613..f103f22db2 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -77,7 +77,7 @@ android {
defaultConfig {
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
aaptOptions {
- ignoreAssetsPattern "!.svn:!.git:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
+ ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
}
ndk {
@@ -85,6 +85,8 @@ android {
abiFilters export_abi_list
}
+ manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()]
+
// Feel free to modify the application id to your own.
applicationId getExportPackageName()
versionCode getExportVersionCode()
@@ -104,8 +106,10 @@ android {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
- // Should be uncommented for development purpose within Android Studio
- // doNotStrip '**/*.so'
+ // 'doNotStrip' is enabled for development within Android Studio
+ if (shouldNotStrip()) {
+ doNotStrip '**/*.so'
+ }
}
signingConfigs {
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index 202b3c35c0..c0ae4007d2 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -50,7 +50,56 @@ ext.getExportVersionName = { ->
return versionName
}
-final String PLUGIN_VALUE_SEPARATOR_REGEX = "\\|"
+ext.getGodotEditorVersion = { ->
+ String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
+ if (editorVersion == null || editorVersion.isEmpty()) {
+ // Try the library version first
+ editorVersion = getGodotLibraryVersion()
+
+ if (editorVersion.isEmpty()) {
+ // Fallback value.
+ editorVersion = "custom_build"
+ }
+ }
+ return editorVersion
+}
+
+ext.getGodotLibraryVersion = { ->
+ // Attempt to read the version from the `version.py` file.
+ String libraryVersion = ""
+
+ File versionFile = new File("../../../version.py")
+ if (versionFile.isFile()) {
+ List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
+ def map = [:]
+
+ List<String> lines = versionFile.readLines()
+ for (String line in lines) {
+ String[] keyValue = line.split("=")
+ String key = keyValue[0].trim()
+ String value = keyValue[1].trim().replaceAll("\"", "")
+
+ if (requiredKeys.contains(key)) {
+ if (!value.isEmpty()) {
+ map[key] = value
+ }
+ requiredKeys.remove(key)
+ }
+ }
+
+ if (requiredKeys.empty) {
+ libraryVersion = map.values().join(".")
+ }
+ }
+
+ if (libraryVersion.isEmpty()) {
+ // Fallback value in case we're unable to read the file.
+ libraryVersion = "custom_build"
+ }
+ return libraryVersion
+}
+
+final String VALUE_SEPARATOR_REGEX = "\\|"
// get the list of ABIs the project should be exported to
ext.getExportEnabledABIs = { ->
@@ -59,7 +108,7 @@ ext.getExportEnabledABIs = { ->
enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
}
Set<String> exportAbiFilter = [];
- for (String abi_name : enabledABIs.split(PLUGIN_VALUE_SEPARATOR_REGEX)) {
+ for (String abi_name : enabledABIs.split(VALUE_SEPARATOR_REGEX)) {
if (!abi_name.trim().isEmpty()){
exportAbiFilter.add(abi_name);
}
@@ -94,7 +143,7 @@ ext.getGodotPluginsMavenRepos = { ->
if (project.hasProperty("plugins_maven_repos")) {
String mavenReposProperty = project.property("plugins_maven_repos")
if (mavenReposProperty != null && !mavenReposProperty.trim().isEmpty()) {
- for (String mavenRepoUrl : mavenReposProperty.split(PLUGIN_VALUE_SEPARATOR_REGEX)) {
+ for (String mavenRepoUrl : mavenReposProperty.split(VALUE_SEPARATOR_REGEX)) {
mavenRepos += mavenRepoUrl.trim()
}
}
@@ -114,7 +163,7 @@ ext.getGodotPluginsRemoteBinaries = { ->
if (project.hasProperty("plugins_remote_binaries")) {
String remoteDepsList = project.property("plugins_remote_binaries")
if (remoteDepsList != null && !remoteDepsList.trim().isEmpty()) {
- for (String dep: remoteDepsList.split(PLUGIN_VALUE_SEPARATOR_REGEX)) {
+ for (String dep: remoteDepsList.split(VALUE_SEPARATOR_REGEX)) {
remoteDeps += dep.trim()
}
}
@@ -133,7 +182,7 @@ ext.getGodotPluginsLocalBinaries = { ->
if (project.hasProperty("plugins_local_binaries")) {
String pluginsList = project.property("plugins_local_binaries")
if (pluginsList != null && !pluginsList.trim().isEmpty()) {
- for (String plugin : pluginsList.split(PLUGIN_VALUE_SEPARATOR_REGEX)) {
+ for (String plugin : pluginsList.split(VALUE_SEPARATOR_REGEX)) {
binDeps += plugin.trim()
}
}
@@ -160,10 +209,19 @@ ext.getReleaseKeyAlias = { ->
return keyAlias
}
+ext.isAndroidStudio = { ->
+ def sysProps = System.getProperties()
+ return sysProps != null && sysProps['idea.platform.prefix'] != null
+}
+
ext.shouldZipAlign = { ->
String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : ""
if (zipAlignFlag == null || zipAlignFlag.isEmpty()) {
- zipAlignFlag = "false"
+ if (isAndroidStudio()) {
+ zipAlignFlag = "true"
+ } else {
+ zipAlignFlag = "false"
+ }
}
return Boolean.parseBoolean(zipAlignFlag)
}
@@ -171,7 +229,15 @@ ext.shouldZipAlign = { ->
ext.shouldSign = { ->
String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : ""
if (signFlag == null || signFlag.isEmpty()) {
- signFlag = "false"
+ if (isAndroidStudio()) {
+ signFlag = "true"
+ } else {
+ signFlag = "false"
+ }
}
return Boolean.parseBoolean(signFlag)
}
+
+ext.shouldNotStrip = { ->
+ return isAndroidStudio()
+}
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index 73c136ed0e..ec02b0fc7a 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -165,12 +165,6 @@ task cleanGodotTemplates(type: Delete) {
// Delete the library generated AAR files
delete("lib/build/outputs/aar")
- // Delete the godotpayment libs directory contents
- delete("plugins/godotpayment/libs")
-
- // Delete the generated godotpayment aar
- delete("plugins/godotpayment/build/outputs/aar")
-
// Delete the app libs directory contents
delete("app/libs")
diff --git a/platform/android/java/lib/AndroidManifest.xml b/platform/android/java/lib/AndroidManifest.xml
index fa39bc0f1d..3034794d69 100644
--- a/platform/android/java/lib/AndroidManifest.xml
+++ b/platform/android/java/lib/AndroidManifest.xml
@@ -6,6 +6,11 @@
<application>
+ <!-- Records the version of the Godot library -->
+ <meta-data
+ android:name="org.godotengine.library.version"
+ android:value="${godotLibraryVersion}" />
+
<service android:name=".GodotDownloaderService" />
</application>
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index ca5153f7f6..663ba73d40 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -18,6 +18,8 @@ android {
defaultConfig {
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
+
+ manifestPlaceholders = [godotLibraryVersion: getGodotLibraryVersion()]
}
compileOptions {
@@ -34,8 +36,10 @@ android {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
- // Should be uncommented for development purpose within Android Studio
- // doNotStrip '**/*.so'
+ // 'doNotStrip' is enabled for development within Android Studio
+ if (shouldNotStrip()) {
+ doNotStrip '**/*.so'
+ }
}
sourceSets {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
index 4e67402c63..ec2ace4821 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
@@ -34,6 +34,7 @@ import android.content.Intent;
import android.os.Bundle;
import android.view.KeyEvent;
+import androidx.annotation.CallSuper;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.fragment.app.FragmentActivity;
@@ -44,7 +45,7 @@ import androidx.fragment.app.FragmentActivity;
* It's also a reference implementation for how to setup and use the {@link Godot} fragment
* within an Android app.
*/
-public abstract class FullScreenGodotApp extends FragmentActivity {
+public abstract class FullScreenGodotApp extends FragmentActivity implements GodotHost {
@Nullable
private Godot godotFragment;
@@ -64,6 +65,28 @@ public abstract class FullScreenGodotApp extends FragmentActivity {
public void onNewIntent(Intent intent) {
if (godotFragment != null) {
godotFragment.onNewIntent(intent);
+ } else {
+ super.onNewIntent(intent);
+ }
+ }
+
+ @CallSuper
+ @Override
+ public void onActivityResult(int requestCode, int resultCode, Intent data) {
+ if (godotFragment != null) {
+ godotFragment.onActivityResult(requestCode, resultCode, data);
+ } else {
+ super.onActivityResult(requestCode, resultCode, data);
+ }
+ }
+
+ @CallSuper
+ @Override
+ public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) {
+ if (godotFragment != null) {
+ godotFragment.onRequestPermissionsResult(requestCode, permissions, grantResults);
+ } else {
+ super.onRequestPermissionsResult(requestCode, permissions, grantResults);
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 7d396b402e..0c16214c8a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -103,6 +103,7 @@ import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import java.security.MessageDigest;
+import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Locale;
@@ -131,6 +132,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
private boolean activityResumed;
private int mState;
+ private GodotHost godotHost;
private GodotPluginRegistry pluginRegistry;
static private Intent mCurrentIntent;
@@ -178,7 +180,25 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public ResultCallback result_callback;
@Override
+ public void onAttach(Context context) {
+ super.onAttach(context);
+ if (getParentFragment() instanceof GodotHost) {
+ godotHost = (GodotHost)getParentFragment();
+ } else if (getActivity() instanceof GodotHost) {
+ godotHost = (GodotHost)getActivity();
+ }
+ }
+
+ @Override
+ public void onDetach() {
+ super.onDetach();
+ godotHost = null;
+ }
+
+ @CallSuper
+ @Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
+ super.onActivityResult(requestCode, resultCode, data);
if (result_callback != null) {
result_callback.callback(requestCode, resultCode, data);
result_callback = null;
@@ -189,8 +209,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
}
+ @CallSuper
@Override
public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) {
+ super.onRequestPermissionsResult(requestCode, permissions, grantResults);
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onMainRequestPermissionsResult(requestCode, permissions, grantResults);
}
@@ -201,6 +223,20 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
};
/**
+ * Invoked on the render thread when the Godot setup is complete.
+ */
+ @CallSuper
+ protected void onGodotSetupCompleted() {
+ for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
+ plugin.onGodotSetupCompleted();
+ }
+
+ if (godotHost != null) {
+ godotHost.onGodotSetupCompleted();
+ }
+ }
+
+ /**
* Invoked on the render thread when the Godot main loop has started.
*/
@CallSuper
@@ -208,6 +244,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGodotMainLoopStarted();
}
+
+ if (godotHost != null) {
+ godotHost.onGodotMainLoopStarted();
+ }
}
/**
@@ -228,7 +268,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
GodotLib.setup(command_line);
- final String videoDriver = GodotLib.getGlobal("rendering/quality/driver/driver_name");
+ final String videoDriver = GodotLib.getGlobal("rendering/driver/driver_name");
if (videoDriver.equals("Vulkan")) {
mRenderView = new GodotVulkanRenderView(activity, this);
} else {
@@ -301,7 +341,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
v.vibrate(VibrationEffect.createOneShot(durationMs, VibrationEffect.DEFAULT_AMPLITUDE));
} else {
- //deprecated in API 26
+ // deprecated in API 26
v.vibrate(durationMs);
}
}
@@ -356,6 +396,21 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
@CallSuper
protected String[] getCommandLine() {
+ String[] original = parseCommandLine();
+ String[] updated;
+ List<String> hostCommandLine = godotHost != null ? godotHost.getCommandLine() : null;
+ if (hostCommandLine == null || hostCommandLine.isEmpty()) {
+ updated = original;
+ } else {
+ updated = Arrays.copyOf(original, original.length + hostCommandLine.size());
+ for (int i = 0; i < hostCommandLine.size(); i++) {
+ updated[original.length + i] = hostCommandLine.get(i);
+ }
+ }
+ return updated;
+ }
+
+ private String[] parseCommandLine() {
InputStream is;
try {
is = getActivity().getAssets().open("_cl_");
@@ -464,14 +519,16 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
@Override
- public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle icicle) {
+ public void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+
final Activity activity = getActivity();
Window window = activity.getWindow();
window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON);
mClipboard = (ClipboardManager)activity.getSystemService(Context.CLIPBOARD_SERVICE);
pluginRegistry = GodotPluginRegistry.initializePluginRegistry(this);
- //check for apk expansion API
+ // check for apk expansion API
boolean md5mismatch = false;
command_line = getCommandLine();
String main_pack_md5 = null;
@@ -527,9 +584,9 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
command_line = new_args.toArray(new String[new_args.size()]);
}
if (use_apk_expansion && main_pack_md5 != null && main_pack_key != null) {
- //check that environment is ok!
+ // check that environment is ok!
if (!Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) {
- //show popup and die
+ // show popup and die
}
// Build the full path to the app's expansion files
@@ -572,24 +629,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
// This is where you do set up to display the download
- // progress (next step)
+ // progress (next step in onCreateView)
mDownloaderClientStub = DownloaderClientMarshaller.CreateStub(this,
GodotDownloaderService.class);
- View downloadingExpansionView =
- inflater.inflate(R.layout.downloading_expansion, container, false);
- mPB = (ProgressBar)downloadingExpansionView.findViewById(R.id.progressBar);
- mStatusText = (TextView)downloadingExpansionView.findViewById(R.id.statusText);
- mProgressFraction = (TextView)downloadingExpansionView.findViewById(R.id.progressAsFraction);
- mProgressPercent = (TextView)downloadingExpansionView.findViewById(R.id.progressAsPercentage);
- mAverageSpeed = (TextView)downloadingExpansionView.findViewById(R.id.progressAverageSpeed);
- mTimeRemaining = (TextView)downloadingExpansionView.findViewById(R.id.progressTimeRemaining);
- mDashboard = downloadingExpansionView.findViewById(R.id.downloaderDashboard);
- mCellMessage = downloadingExpansionView.findViewById(R.id.approveCellular);
- mPauseButton = (Button)downloadingExpansionView.findViewById(R.id.pauseButton);
- mWiFiSettingsButton = (Button)downloadingExpansionView.findViewById(R.id.wifiSettingsButton);
-
- return downloadingExpansionView;
+ return;
}
} catch (NameNotFoundException e) {
// TODO Auto-generated catch block
@@ -600,6 +644,27 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
mCurrentIntent = activity.getIntent();
initializeGodot();
+ }
+
+ @Override
+ public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle icicle) {
+ if (mDownloaderClientStub != null) {
+ View downloadingExpansionView =
+ inflater.inflate(R.layout.downloading_expansion, container, false);
+ mPB = (ProgressBar)downloadingExpansionView.findViewById(R.id.progressBar);
+ mStatusText = (TextView)downloadingExpansionView.findViewById(R.id.statusText);
+ mProgressFraction = (TextView)downloadingExpansionView.findViewById(R.id.progressAsFraction);
+ mProgressPercent = (TextView)downloadingExpansionView.findViewById(R.id.progressAsPercentage);
+ mAverageSpeed = (TextView)downloadingExpansionView.findViewById(R.id.progressAverageSpeed);
+ mTimeRemaining = (TextView)downloadingExpansionView.findViewById(R.id.progressTimeRemaining);
+ mDashboard = downloadingExpansionView.findViewById(R.id.downloaderDashboard);
+ mCellMessage = downloadingExpansionView.findViewById(R.id.approveCellular);
+ mPauseButton = (Button)downloadingExpansionView.findViewById(R.id.pauseButton);
+ mWiFiSettingsButton = (Button)downloadingExpansionView.findViewById(R.id.wifiSettingsButton);
+
+ return downloadingExpansionView;
+ }
+
return containerLayout;
}
diff --git a/editor/import/resource_importer_csv.h b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
index 0f137624b9..317fd13535 100644
--- a/editor/import/resource_importer_csv.h
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* resource_importer_csv.h */
+/* GodotHost.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,30 +28,29 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RESOURCEIMPORTERCSV_H
-#define RESOURCEIMPORTERCSV_H
-
-#include "core/io/resource_importer.h"
-
-class ResourceImporterCSV : public ResourceImporter {
- GDCLASS(ResourceImporterCSV, ResourceImporter);
-
-public:
- virtual String get_importer_name() const override;
- virtual String get_visible_name() const override;
- virtual void get_recognized_extensions(List<String> *p_extensions) const override;
- virtual String get_save_extension() const override;
- virtual String get_resource_type() const override;
-
- virtual int get_preset_count() const override;
- virtual String get_preset_name(int p_idx) const override;
-
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
-
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
-
- ResourceImporterCSV();
-};
-
-#endif // RESOURCEIMPORTERCSV_H
+package org.godotengine.godot;
+
+import java.util.Collections;
+import java.util.List;
+
+/**
+ * Denotate a component (e.g: Activity, Fragment) that hosts the {@link Godot} fragment.
+ */
+public interface GodotHost {
+ /**
+ * Provides a set of command line parameters to setup the engine.
+ */
+ default List<String> getCommandLine() {
+ return Collections.emptyList();
+ }
+
+ /**
+ * Invoked on the render thread when the Godot setup is complete.
+ */
+ default void onGodotSetupCompleted() {}
+
+ /**
+ * Invoked on the render thread when the Godot main loop has started.
+ */
+ default void onGodotMainLoopStarted() {}
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
index 993f0e9127..6c8a3d4219 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
@@ -47,6 +47,7 @@ import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
+import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
@@ -109,31 +110,9 @@ public abstract class GodotPlugin {
* This method is invoked on the render thread.
*/
public final void onRegisterPluginWithGodotNative() {
- registeredSignals.putAll(registerPluginWithGodotNative(this, new GodotPluginInfoProvider() {
- @NonNull
- @Override
- public String getPluginName() {
- return GodotPlugin.this.getPluginName();
- }
-
- @NonNull
- @Override
- public List<String> getPluginMethods() {
- return GodotPlugin.this.getPluginMethods();
- }
-
- @NonNull
- @Override
- public Set<SignalInfo> getPluginSignals() {
- return GodotPlugin.this.getPluginSignals();
- }
-
- @NonNull
- @Override
- public Set<String> getPluginGDNativeLibrariesPaths() {
- return GodotPlugin.this.getPluginGDNativeLibrariesPaths();
- }
- }));
+ registeredSignals.putAll(
+ registerPluginWithGodotNative(this, getPluginName(), getPluginMethods(), getPluginSignals(),
+ getPluginGDNativeLibrariesPaths()));
}
/**
@@ -141,23 +120,41 @@ public abstract class GodotPlugin {
*
* This method must be invoked on the render thread.
*/
- public static Map<String, SignalInfo> registerPluginWithGodotNative(Object pluginObject, GodotPluginInfoProvider pluginInfoProvider) {
- nativeRegisterSingleton(pluginInfoProvider.getPluginName(), pluginObject);
+ public static void registerPluginWithGodotNative(Object pluginObject,
+ GodotPluginInfoProvider pluginInfoProvider) {
+ registerPluginWithGodotNative(pluginObject, pluginInfoProvider.getPluginName(),
+ Collections.emptyList(), pluginInfoProvider.getPluginSignals(),
+ pluginInfoProvider.getPluginGDNativeLibrariesPaths());
+
+ // Notify that registration is complete.
+ pluginInfoProvider.onPluginRegistered();
+ }
+ private static Map<String, SignalInfo> registerPluginWithGodotNative(Object pluginObject,
+ String pluginName, List<String> pluginMethods, Set<SignalInfo> pluginSignals,
+ Set<String> pluginGDNativeLibrariesPaths) {
+ nativeRegisterSingleton(pluginName, pluginObject);
+
+ Set<Method> filteredMethods = new HashSet<>();
Class clazz = pluginObject.getClass();
+
Method[] methods = clazz.getDeclaredMethods();
for (Method method : methods) {
- boolean found = false;
-
- for (String s : pluginInfoProvider.getPluginMethods()) {
- if (s.equals(method.getName())) {
- found = true;
- break;
+ // Check if the method is annotated with {@link UsedByGodot}.
+ if (method.getAnnotation(UsedByGodot.class) != null) {
+ filteredMethods.add(method);
+ } else {
+ // For backward compatibility, process the methods from the given <pluginMethods> argument.
+ for (String methodName : pluginMethods) {
+ if (methodName.equals(method.getName())) {
+ filteredMethods.add(method);
+ break;
+ }
}
}
- if (!found)
- continue;
+ }
+ for (Method method : filteredMethods) {
List<String> ptr = new ArrayList<>();
Class[] paramTypes = method.getParameterTypes();
@@ -168,21 +165,20 @@ public abstract class GodotPlugin {
String[] pt = new String[ptr.size()];
ptr.toArray(pt);
- nativeRegisterMethod(pluginInfoProvider.getPluginName(), method.getName(), method.getReturnType().getName(), pt);
+ nativeRegisterMethod(pluginName, method.getName(), method.getReturnType().getName(), pt);
}
// Register the signals for this plugin.
Map<String, SignalInfo> registeredSignals = new HashMap<>();
- for (SignalInfo signalInfo : pluginInfoProvider.getPluginSignals()) {
+ for (SignalInfo signalInfo : pluginSignals) {
String signalName = signalInfo.getName();
- nativeRegisterSignal(pluginInfoProvider.getPluginName(), signalName, signalInfo.getParamTypesNames());
+ nativeRegisterSignal(pluginName, signalName, signalInfo.getParamTypesNames());
registeredSignals.put(signalName, signalInfo);
}
// Get the list of gdnative libraries to register.
- Set<String> gdnativeLibrariesPaths = pluginInfoProvider.getPluginGDNativeLibrariesPaths();
- if (!gdnativeLibrariesPaths.isEmpty()) {
- nativeRegisterGDNativeLibraries(gdnativeLibrariesPaths.toArray(new String[0]));
+ if (!pluginGDNativeLibrariesPaths.isEmpty()) {
+ nativeRegisterGDNativeLibraries(pluginGDNativeLibrariesPaths.toArray(new String[0]));
}
return registeredSignals;
@@ -236,6 +232,11 @@ public abstract class GodotPlugin {
public boolean onMainBackPressed() { return false; }
/**
+ * Invoked on the render thread when the Godot setup is complete.
+ */
+ public void onGodotSetupCompleted() {}
+
+ /**
* Invoked on the render thread when the Godot main loop has started.
*/
public void onGodotMainLoopStarted() {}
@@ -282,8 +283,11 @@ public abstract class GodotPlugin {
/**
* Returns the list of methods to be exposed to Godot.
+ *
+ * @deprecated Used the {@link UsedByGodot} annotation instead.
*/
@NonNull
+ @Deprecated
public List<String> getPluginMethods() {
return Collections.emptyList();
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java
index c3084b036e..09366384c2 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java
@@ -32,7 +32,7 @@ package org.godotengine.godot.plugin;
import androidx.annotation.NonNull;
-import java.util.List;
+import java.util.Collections;
import java.util.Set;
/**
@@ -46,16 +46,12 @@ public interface GodotPluginInfoProvider {
String getPluginName();
/**
- * Returns the list of methods to be exposed to Godot.
- */
- @NonNull
- List<String> getPluginMethods();
-
- /**
* Returns the list of signals to be exposed to Godot.
*/
@NonNull
- Set<SignalInfo> getPluginSignals();
+ default Set<SignalInfo> getPluginSignals() {
+ return Collections.emptySet();
+ }
/**
* Returns the paths for the plugin's gdnative libraries (if any).
@@ -63,5 +59,14 @@ public interface GodotPluginInfoProvider {
* The paths must be relative to the 'assets' directory and point to a '*.gdnlib' file.
*/
@NonNull
- Set<String> getPluginGDNativeLibrariesPaths();
+ default Set<String> getPluginGDNativeLibrariesPaths() {
+ return Collections.emptySet();
+ }
+
+ /**
+ * This is invoked on the render thread when the plugin described by this instance has been
+ * registered.
+ */
+ default void onPluginRegistered() {
+ }
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
index 99811f72ed..5b41205253 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
@@ -44,8 +44,6 @@ import androidx.annotation.Nullable;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.util.Collection;
-import java.util.HashSet;
-import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
/**
@@ -56,13 +54,6 @@ public final class GodotPluginRegistry {
private static final String GODOT_PLUGIN_V1_NAME_PREFIX = "org.godotengine.plugin.v1.";
- /**
- * Name for the metadata containing the list of Godot plugins to enable.
- */
- private static final String GODOT_ENABLED_PLUGINS_LABEL = "plugins";
-
- private static final String PLUGIN_VALUE_SEPARATOR_REGEX = "\\|";
-
private static GodotPluginRegistry instance;
private final ConcurrentHashMap<String, GodotPlugin> registry;
@@ -132,37 +123,11 @@ public final class GodotPluginRegistry {
return;
}
- // When using the Godot editor for building and exporting the apk, this is used to check
- // which plugins to enable.
- // When using a custom process to generate the apk, the metadata is not needed since
- // it's assumed that the developer is aware of the dependencies included in the apk.
- final Set<String> enabledPluginsSet;
- if (metaData.containsKey(GODOT_ENABLED_PLUGINS_LABEL)) {
- String enabledPlugins = metaData.getString(GODOT_ENABLED_PLUGINS_LABEL, "");
- String[] enabledPluginsList = enabledPlugins.split(PLUGIN_VALUE_SEPARATOR_REGEX);
- if (enabledPluginsList.length == 0) {
- // No plugins to enable. Aborting early.
- return;
- }
-
- enabledPluginsSet = new HashSet<>();
- for (String enabledPlugin : enabledPluginsList) {
- enabledPluginsSet.add(enabledPlugin.trim());
- }
- } else {
- enabledPluginsSet = null;
- }
-
int godotPluginV1NamePrefixLength = GODOT_PLUGIN_V1_NAME_PREFIX.length();
for (String metaDataName : metaData.keySet()) {
// Parse the meta-data looking for entry with the Godot plugin name prefix.
if (metaDataName.startsWith(GODOT_PLUGIN_V1_NAME_PREFIX)) {
String pluginName = metaDataName.substring(godotPluginV1NamePrefixLength).trim();
- if (enabledPluginsSet != null && !enabledPluginsSet.contains(pluginName)) {
- Log.w(TAG, "Plugin " + pluginName + " is listed in the dependencies but is not enabled.");
- continue;
- }
-
Log.i(TAG, "Initializing Godot plugin " + pluginName);
// Retrieve the plugin class full name.
@@ -177,8 +142,7 @@ public final class GodotPluginRegistry {
.getConstructor(Godot.class);
GodotPlugin pluginHandle = pluginConstructor.newInstance(godot);
- // Load the plugin initializer into the registry using the plugin name
- // as key.
+ // Load the plugin initializer into the registry using the plugin name as key.
if (!pluginName.equals(pluginHandle.getPluginName())) {
Log.w(TAG,
"Meta-data plugin name does not match the value returned by the plugin handle: " + pluginName + " =/= " + pluginHandle.getPluginName());
diff --git a/editor/import/resource_importer_csv.cpp b/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java
index f621ce7855..04c091d944 100644
--- a/editor/import/resource_importer_csv.cpp
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* resource_importer_csv.cpp */
+/* UsedByGodot.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,49 +28,18 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "resource_importer_csv.h"
-
-#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
-
-String ResourceImporterCSV::get_importer_name() const {
- return "csv";
-}
-
-String ResourceImporterCSV::get_visible_name() const {
- return "CSV";
-}
-
-void ResourceImporterCSV::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("csv");
-}
-
-String ResourceImporterCSV::get_save_extension() const {
- return ""; //does not save a single resource
-}
-
-String ResourceImporterCSV::get_resource_type() const {
- return "TextFile";
-}
-
-bool ResourceImporterCSV::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
- return true;
-}
-
-int ResourceImporterCSV::get_preset_count() const {
- return 0;
-}
-
-String ResourceImporterCSV::get_preset_name(int p_idx) const {
- return "";
-}
-
-void ResourceImporterCSV::get_import_options(List<ImportOption> *r_options, int p_preset) const {
-}
-
-Error ResourceImporterCSV::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- return OK;
-}
-
-ResourceImporterCSV::ResourceImporterCSV() {
-}
+package org.godotengine.godot.plugin;
+
+import java.lang.annotation.ElementType;
+import java.lang.annotation.Retention;
+import java.lang.annotation.RetentionPolicy;
+import java.lang.annotation.Target;
+
+/**
+ * Annotation to indicate a method is being invoked from the Godot game logic.
+ *
+ * At runtime, annotated plugin methods are detected and automatically registered.
+ */
+@Target({ ElementType.METHOD })
+@Retention(RetentionPolicy.RUNTIME)
+public @interface UsedByGodot {}
diff --git a/platform/android/java/nativeSrcsConfigs/README.md b/platform/android/java/nativeSrcsConfigs/README.md
index e48505ccda..9d884415cc 100644
--- a/platform/android/java/nativeSrcsConfigs/README.md
+++ b/platform/android/java/nativeSrcsConfigs/README.md
@@ -1,4 +1,4 @@
## Native sources configs
-This is a non functional Android library used to provide Android Studio editor support to the Godot project native files.
+This is a non-functional Android library used to provide Android Studio editor support to the Godot project native files.
Nothing else should be added to this library.
diff --git a/platform/android/java/nativeSrcsConfigs/build.gradle b/platform/android/java/nativeSrcsConfigs/build.gradle
index 66077060ea..158bb2b98e 100644
--- a/platform/android/java/nativeSrcsConfigs/build.gradle
+++ b/platform/android/java/nativeSrcsConfigs/build.gradle
@@ -20,9 +20,6 @@ android {
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
-
- // Should be uncommented for development purpose within Android Studio
- // doNotStrip '**/*.so'
}
sourceSets {
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index ab03599dc3..f49b0e843a 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -38,6 +38,7 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method,
return false;
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, false);
MethodInfo *method = nullptr;
for (List<MethodInfo>::Element *E = M->get().front(); E; E = E->next()) {
@@ -965,6 +966,7 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) {
return class_cache[p_class];
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, Ref<JavaClass>());
jclass bclass = env->FindClass(p_class.utf8().get_data());
ERR_FAIL_COND_V(!bclass, Ref<JavaClass>());
@@ -1149,6 +1151,7 @@ JavaClassWrapper::JavaClassWrapper(jobject p_activity) {
singleton = this;
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
jclass activityClass = env->FindClass("android/app/Activity");
jmethodID getClassLoader = env->GetMethodID(activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;");
diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp
index 41201db32b..ec3b6f8ac0 100644
--- a/platform/android/java_godot_io_wrapper.cpp
+++ b/platform/android/java_godot_io_wrapper.cpp
@@ -73,6 +73,7 @@ jobject GodotIOJavaWrapper::get_instance() {
Error GodotIOJavaWrapper::open_uri(const String &p_uri) {
if (_open_URI) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, ERR_UNAVAILABLE);
jstring jStr = env->NewStringUTF(p_uri.utf8().get_data());
return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK;
} else {
@@ -83,6 +84,7 @@ Error GodotIOJavaWrapper::open_uri(const String &p_uri) {
String GodotIOJavaWrapper::get_user_data_dir() {
if (_get_data_dir) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir);
return jstring_to_string(s, env);
} else {
@@ -93,6 +95,7 @@ String GodotIOJavaWrapper::get_user_data_dir() {
String GodotIOJavaWrapper::get_locale() {
if (_get_locale) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale);
return jstring_to_string(s, env);
} else {
@@ -103,6 +106,7 @@ String GodotIOJavaWrapper::get_locale() {
String GodotIOJavaWrapper::get_model() {
if (_get_model) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model);
return jstring_to_string(s, env);
} else {
@@ -113,6 +117,7 @@ String GodotIOJavaWrapper::get_model() {
int GodotIOJavaWrapper::get_screen_dpi() {
if (_get_screen_DPI) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, 160);
return env->CallIntMethod(godot_io_instance, _get_screen_DPI);
} else {
return 160;
@@ -122,6 +127,7 @@ int GodotIOJavaWrapper::get_screen_dpi() {
void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) {
if (_screen_get_usable_rect) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
jintArray returnArray = (jintArray)env->CallObjectMethod(godot_io_instance, _screen_get_usable_rect);
ERR_FAIL_COND(env->GetArrayLength(returnArray) != 4);
jint *arrayBody = env->GetIntArrayElements(returnArray, JNI_FALSE);
@@ -135,6 +141,7 @@ void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) {
String GodotIOJavaWrapper::get_unique_id() {
if (_get_unique_id) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id);
return jstring_to_string(s, env);
} else {
@@ -149,6 +156,7 @@ bool GodotIOJavaWrapper::has_vk() {
void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
if (_show_keyboard) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
jstring jStr = env->NewStringUTF(p_existing.utf8().get_data());
env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
}
@@ -157,6 +165,7 @@ void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int
void GodotIOJavaWrapper::hide_vk() {
if (_hide_keyboard) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
env->CallVoidMethod(godot_io_instance, _hide_keyboard);
}
}
@@ -164,6 +173,7 @@ void GodotIOJavaWrapper::hide_vk() {
void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
if (_set_screen_orientation) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
}
}
@@ -171,6 +181,7 @@ void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
int GodotIOJavaWrapper::get_screen_orientation() {
if (_get_screen_orientation) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, 0);
return env->CallIntMethod(godot_io_instance, _get_screen_orientation);
} else {
return 0;
@@ -180,6 +191,7 @@ int GodotIOJavaWrapper::get_screen_orientation() {
String GodotIOJavaWrapper::get_system_dir(int p_dir) {
if (_get_system_dir) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String("."));
jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir);
return jstring_to_string(s, env);
} else {
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index bb22162879..0c342dc280 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -127,9 +127,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
if (p_cmdline) {
cmdlen = env->GetArrayLength(p_cmdline);
if (cmdlen) {
- cmdline = (const char **)malloc((cmdlen + 1) * sizeof(const char *));
+ cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
+ ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
cmdline[cmdlen] = nullptr;
- j_cmdline = (jstring *)malloc(cmdlen * sizeof(jstring));
+ j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
+ ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
for (int i = 0; i < cmdlen; i++) {
jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
@@ -147,13 +149,13 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
for (int i = 0; i < cmdlen; ++i) {
env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
}
- free(j_cmdline);
+ memfree(j_cmdline);
}
- free(cmdline);
+ memfree(cmdline);
}
if (err != OK) {
- return; //should exit instead and print the error
+ return; // should exit instead and print the error
}
java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
@@ -215,9 +217,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
if (step == 1) {
if (!Main::start()) {
- return; //should exit instead and print the error
+ return; // should exit instead and print the error
}
+ godot_java->on_godot_setup_completed(env);
os_android->main_loop_begin();
godot_java->on_godot_main_loop_started(env);
++step;
diff --git a/platform/android/java_godot_view_wrapper.cpp b/platform/android/java_godot_view_wrapper.cpp
index 5b638300ef..6b5e44f371 100644
--- a/platform/android/java_godot_view_wrapper.cpp
+++ b/platform/android/java_godot_view_wrapper.cpp
@@ -34,6 +34,7 @@
GodotJavaViewWrapper::GodotJavaViewWrapper(jobject godot_view) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
_godot_view = env->NewGlobalRef(godot_view);
@@ -48,6 +49,8 @@ GodotJavaViewWrapper::GodotJavaViewWrapper(jobject godot_view) {
void GodotJavaViewWrapper::request_pointer_capture() {
if (_request_pointer_capture != 0) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
env->CallVoidMethod(_godot_view, _request_pointer_capture);
}
}
@@ -55,12 +58,16 @@ void GodotJavaViewWrapper::request_pointer_capture() {
void GodotJavaViewWrapper::release_pointer_capture() {
if (_request_pointer_capture != 0) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
env->CallVoidMethod(_godot_view, _release_pointer_capture);
}
}
GodotJavaViewWrapper::~GodotJavaViewWrapper() {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
env->DeleteGlobalRef(_godot_view);
env->DeleteGlobalRef(_cls);
}
diff --git a/platform/android/java_godot_view_wrapper.h b/platform/android/java_godot_view_wrapper.h
index 548c278292..bfb4369fb8 100644
--- a/platform/android/java_godot_view_wrapper.h
+++ b/platform/android/java_godot_view_wrapper.h
@@ -34,6 +34,8 @@
#include <android/log.h>
#include <jni.h>
+#include "string_android.h"
+
// Class that makes functions in java/src/org/godotengine/godot/GodotView.java callable from C++
class GodotJavaViewWrapper {
private:
diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp
index 759980373a..bfd93345f3 100644
--- a/platform/android/java_godot_wrapper.cpp
+++ b/platform/android/java_godot_wrapper.cpp
@@ -74,6 +74,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
_is_activity_resumed = p_env->GetMethodID(godot_class, "isActivityResumed", "()Z");
_vibrate = p_env->GetMethodID(godot_class, "vibrate", "(I)V");
_get_input_fallback_mapping = p_env->GetMethodID(godot_class, "getInputFallbackMapping", "()Ljava/lang/String;");
+ _on_godot_setup_completed = p_env->GetMethodID(godot_class, "onGodotSetupCompleted", "()V");
_on_godot_main_loop_started = p_env->GetMethodID(godot_class, "onGodotMainLoopStarted", "()V");
// get some Activity method pointers...
@@ -93,6 +94,8 @@ jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_cl
if (p_env == nullptr)
p_env = get_jni_env();
+ ERR_FAIL_COND_V(p_env == nullptr, nullptr);
+
jfieldID fid = p_env->GetStaticFieldID(godot_class, p_name, p_class);
return p_env->GetStaticObjectField(godot_class, fid);
} else {
@@ -103,6 +106,8 @@ jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_cl
jobject GodotJavaWrapper::get_class_loader() {
if (_get_class_loader) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, nullptr);
+
return env->CallObjectMethod(activity, _get_class_loader);
} else {
return nullptr;
@@ -114,17 +119,30 @@ GodotJavaViewWrapper *GodotJavaWrapper::get_godot_view() {
return _godot_view;
}
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, nullptr);
+
jmethodID godot_view_getter = env->GetMethodID(godot_class, "getRenderView", "()Lorg/godotengine/godot/GodotRenderView;");
_godot_view = new GodotJavaViewWrapper(env->CallObjectMethod(godot_instance, godot_view_getter));
return _godot_view;
}
void GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
- if (_on_video_init)
+ if (_on_video_init) {
if (p_env == nullptr)
p_env = get_jni_env();
+ ERR_FAIL_COND(p_env == nullptr);
- p_env->CallVoidMethod(godot_instance, _on_video_init);
+ p_env->CallVoidMethod(godot_instance, _on_video_init);
+ }
+}
+
+void GodotJavaWrapper::on_godot_setup_completed(JNIEnv *p_env) {
+ if (_on_godot_setup_completed) {
+ if (p_env == nullptr) {
+ p_env = get_jni_env();
+ }
+ p_env->CallVoidMethod(godot_instance, _on_godot_setup_completed);
+ }
}
void GodotJavaWrapper::on_godot_main_loop_started(JNIEnv *p_env) {
@@ -132,29 +150,36 @@ void GodotJavaWrapper::on_godot_main_loop_started(JNIEnv *p_env) {
if (p_env == nullptr) {
p_env = get_jni_env();
}
+ ERR_FAIL_COND(p_env == nullptr);
+ p_env->CallVoidMethod(godot_instance, _on_godot_main_loop_started);
}
- p_env->CallVoidMethod(godot_instance, _on_godot_main_loop_started);
}
void GodotJavaWrapper::restart(JNIEnv *p_env) {
- if (_restart)
+ if (_restart) {
if (p_env == nullptr)
p_env = get_jni_env();
+ ERR_FAIL_COND(p_env == nullptr);
- p_env->CallVoidMethod(godot_instance, _restart);
+ p_env->CallVoidMethod(godot_instance, _restart);
+ }
}
void GodotJavaWrapper::force_quit(JNIEnv *p_env) {
- if (_finish)
+ if (_finish) {
if (p_env == nullptr)
p_env = get_jni_env();
+ ERR_FAIL_COND(p_env == nullptr);
- p_env->CallVoidMethod(godot_instance, _finish);
+ p_env->CallVoidMethod(godot_instance, _finish);
+ }
}
void GodotJavaWrapper::set_keep_screen_on(bool p_enabled) {
if (_set_keep_screen_on) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
env->CallVoidMethod(godot_instance, _set_keep_screen_on, p_enabled);
}
}
@@ -162,6 +187,8 @@ void GodotJavaWrapper::set_keep_screen_on(bool p_enabled) {
void GodotJavaWrapper::alert(const String &p_message, const String &p_title) {
if (_alert) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
jstring jStrMessage = env->NewStringUTF(p_message.utf8().get_data());
jstring jStrTitle = env->NewStringUTF(p_title.utf8().get_data());
env->CallVoidMethod(godot_instance, _alert, jStrMessage, jStrTitle);
@@ -170,6 +197,8 @@ void GodotJavaWrapper::alert(const String &p_message, const String &p_title) {
int GodotJavaWrapper::get_gles_version_code() {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, 0);
+
if (_get_GLES_version_code) {
return env->CallIntMethod(godot_instance, _get_GLES_version_code);
}
@@ -184,6 +213,8 @@ bool GodotJavaWrapper::has_get_clipboard() {
String GodotJavaWrapper::get_clipboard() {
if (_get_clipboard) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
+
jstring s = (jstring)env->CallObjectMethod(godot_instance, _get_clipboard);
return jstring_to_string(s, env);
} else {
@@ -194,6 +225,8 @@ String GodotJavaWrapper::get_clipboard() {
String GodotJavaWrapper::get_input_fallback_mapping() {
if (_get_input_fallback_mapping) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
+
jstring fallback_mapping = (jstring)env->CallObjectMethod(godot_instance, _get_input_fallback_mapping);
return jstring_to_string(fallback_mapping, env);
} else {
@@ -208,6 +241,8 @@ bool GodotJavaWrapper::has_set_clipboard() {
void GodotJavaWrapper::set_clipboard(const String &p_text) {
if (_set_clipboard) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
jstring jStr = env->NewStringUTF(p_text.utf8().get_data());
env->CallVoidMethod(godot_instance, _set_clipboard, jStr);
}
@@ -216,6 +251,8 @@ void GodotJavaWrapper::set_clipboard(const String &p_text) {
bool GodotJavaWrapper::request_permission(const String &p_name) {
if (_request_permission) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, false);
+
jstring jStrName = env->NewStringUTF(p_name.utf8().get_data());
return env->CallBooleanMethod(godot_instance, _request_permission, jStrName);
} else {
@@ -226,6 +263,8 @@ bool GodotJavaWrapper::request_permission(const String &p_name) {
bool GodotJavaWrapper::request_permissions() {
if (_request_permissions) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, false);
+
return env->CallBooleanMethod(godot_instance, _request_permissions);
} else {
return false;
@@ -236,6 +275,8 @@ Vector<String> GodotJavaWrapper::get_granted_permissions() const {
Vector<String> permissions_list;
if (_get_granted_permissions) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, permissions_list);
+
jobject permissions_object = env->CallObjectMethod(godot_instance, _get_granted_permissions);
jobjectArray *arr = reinterpret_cast<jobjectArray *>(&permissions_object);
@@ -254,6 +295,8 @@ Vector<String> GodotJavaWrapper::get_granted_permissions() const {
void GodotJavaWrapper::init_input_devices() {
if (_init_input_devices) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
env->CallVoidMethod(godot_instance, _init_input_devices);
}
}
@@ -261,6 +304,8 @@ void GodotJavaWrapper::init_input_devices() {
jobject GodotJavaWrapper::get_surface() {
if (_get_surface) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, nullptr);
+
return env->CallObjectMethod(godot_instance, _get_surface);
} else {
return nullptr;
@@ -270,6 +315,8 @@ jobject GodotJavaWrapper::get_surface() {
bool GodotJavaWrapper::is_activity_resumed() {
if (_is_activity_resumed) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, false);
+
return env->CallBooleanMethod(godot_instance, _is_activity_resumed);
} else {
return false;
@@ -279,6 +326,8 @@ bool GodotJavaWrapper::is_activity_resumed() {
void GodotJavaWrapper::vibrate(int p_duration_ms) {
if (_vibrate) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
env->CallVoidMethod(godot_instance, _vibrate, p_duration_ms);
}
}
diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h
index 99a60dffa1..0e20747a16 100644
--- a/platform/android/java_godot_wrapper.h
+++ b/platform/android/java_godot_wrapper.h
@@ -66,6 +66,7 @@ private:
jmethodID _is_activity_resumed = 0;
jmethodID _vibrate = 0;
jmethodID _get_input_fallback_mapping = 0;
+ jmethodID _on_godot_setup_completed = 0;
jmethodID _on_godot_main_loop_started = 0;
jmethodID _get_class_loader = 0;
@@ -80,6 +81,7 @@ public:
GodotJavaViewWrapper *get_godot_view();
void on_video_init(JNIEnv *p_env = nullptr);
+ void on_godot_setup_completed(JNIEnv *p_env = nullptr);
void on_godot_main_loop_started(JNIEnv *p_env = nullptr);
void restart(JNIEnv *p_env = nullptr);
void force_quit(JNIEnv *p_env = nullptr);
diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp
index afcc7294f2..ba379c8d43 100644
--- a/platform/android/thread_jandroid.cpp
+++ b/platform/android/thread_jandroid.cpp
@@ -30,17 +30,34 @@
#include "thread_jandroid.h"
+#include <android/log.h>
+
#include "core/os/thread.h"
static JavaVM *java_vm = nullptr;
static thread_local JNIEnv *env = nullptr;
+// The logic here need to improve, init_thread/term_tread are designed to work with Thread::callback
+// Calling init_thread from setup_android_thread and get_jni_env to setup an env we're keeping and not detaching
+// could cause issues on app termination.
+//
+// We should be making sure that any thread started calls a nice cleanup function when it's done,
+// especially now that we use many more threads.
+
static void init_thread() {
+ if (env) {
+ // thread never detached! just keep using...
+ return;
+ }
+
java_vm->AttachCurrentThread(&env, nullptr);
}
static void term_thread() {
java_vm->DetachCurrentThread();
+
+ // this is no longer valid, must called init_thread to re-establish
+ env = nullptr;
}
void init_thread_jandroid(JavaVM *p_jvm, JNIEnv *p_env) {
@@ -50,9 +67,17 @@ void init_thread_jandroid(JavaVM *p_jvm, JNIEnv *p_env) {
}
void setup_android_thread() {
- init_thread();
+ if (!env) {
+ // !BAS! see remarks above
+ init_thread();
+ }
}
JNIEnv *get_jni_env() {
+ if (!env) {
+ // !BAS! see remarks above
+ init_thread();
+ }
+
return env;
}
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 17796beb6f..cf358e0878 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -54,7 +54,7 @@ def configure(env):
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(CCFLAGS=["-O2", "-ftree-vectorize", "-fomit-frame-pointer"])
env.Append(LINKFLAGS=["-O2"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
env.Append(LINKFLAGS=["-Os"])
diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm
index 887297848e..468fa2928a 100644
--- a/platform/iphone/godot_view.mm
+++ b/platform/iphone/godot_view.mm
@@ -39,6 +39,7 @@
#import <CoreMotion/CoreMotion.h>
static const int max_touches = 8;
+static const float earth_gravity = 9.80665;
@interface GodotView () {
UITouch *godot_touches[max_touches];
@@ -402,10 +403,19 @@ static const int max_touches = 8;
// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
// Apple splits our accelerometer date into a gravity and user movement
- // component. We add them back together
+ // component. We add them back together.
CMAcceleration gravity = self.motionManager.deviceMotion.gravity;
CMAcceleration acceleration = self.motionManager.deviceMotion.userAcceleration;
+ // To be consistent with Android we convert the unit of measurement from g (Earth's gravity)
+ // to m/s^2.
+ gravity.x *= earth_gravity;
+ gravity.y *= earth_gravity;
+ gravity.z *= earth_gravity;
+ acceleration.x *= earth_gravity;
+ acceleration.y *= earth_gravity;
+ acceleration.z *= earth_gravity;
+
///@TODO We don't seem to be getting data here, is my device broken or
/// is this code incorrect?
CMMagneticField magnetic = self.motionManager.deviceMotion.magneticField.field;
diff --git a/platform/iphone/joypad_iphone.mm b/platform/iphone/joypad_iphone.mm
index a0f0eee5d3..45842b38aa 100644
--- a/platform/iphone/joypad_iphone.mm
+++ b/platform/iphone/joypad_iphone.mm
@@ -287,7 +287,7 @@ void JoypadIPhone::start_processing() {
gamepad.dpad.right.isPressed);
};
- Input::JoyAxis jx;
+ Input::JoyAxisValue jx;
jx.min = -1;
if (element == gamepad.leftThumbstick) {
jx.value = gamepad.leftThumbstick.xAxis.value;
diff --git a/platform/javascript/.eslintrc.engine.js b/platform/javascript/.eslintrc.engine.js
index 3725cf164e..78df6d41d9 100644
--- a/platform/javascript/.eslintrc.engine.js
+++ b/platform/javascript/.eslintrc.engine.js
@@ -3,9 +3,8 @@ module.exports = {
"./.eslintrc.js",
],
"globals": {
- "EngineConfig": true,
+ "InternalConfig": true,
"Godot": true,
"Preloader": true,
- "Utils": true,
},
};
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index ab527ef419..a760e36982 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -17,7 +17,7 @@ sys_env.AddJSLibraries(
[
"js/libs/library_godot_audio.js",
"js/libs/library_godot_display.js",
- "js/libs/library_godot_http_request.js",
+ "js/libs/library_godot_fetch.js",
"js/libs/library_godot_os.js",
"js/libs/library_godot_runtime.js",
]
@@ -73,7 +73,6 @@ sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
engine = [
"js/engine/preloader.js",
- "js/engine/utils.js",
"js/engine/config.js",
"js/engine/engine.js",
]
@@ -87,40 +86,6 @@ wrap_list = [
]
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
-zip_dir = env.Dir("#bin/.javascript_zip")
-binary_name = "godot.tools" if env["tools"] else "godot"
-out_files = [
- zip_dir.File(binary_name + ".js"),
- zip_dir.File(binary_name + ".wasm"),
- zip_dir.File(binary_name + ".html"),
- zip_dir.File(binary_name + ".audio.worklet.js"),
-]
-html_file = "#misc/dist/html/full-size.html"
-if env["tools"]:
- subst_dict = {"\$GODOT_VERSION": env.GetBuildVersion()}
- html_file = env.Substfile(
- target="#bin/godot${PROGSUFFIX}.html", source="#misc/dist/html/editor.html", SUBST_DICT=subst_dict
- )
-
-in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"]
-if env["gdnative_enabled"]:
- in_files.append(build[2]) # Runtime
- out_files.append(zip_dir.File(binary_name + ".side.wasm"))
-elif env["threads_enabled"]:
- in_files.append(build[2]) # Worker
- out_files.append(zip_dir.File(binary_name + ".worker.js"))
-
-if env["tools"]:
- in_files.append("#misc/dist/html/logo.svg")
- out_files.append(zip_dir.File("logo.svg"))
- in_files.append("#icon.png")
- out_files.append(zip_dir.File("favicon.png"))
-
-zip_files = env.InstallAs(out_files, in_files)
-env.Zip(
- "#bin/godot",
- zip_files,
- ZIPROOT=zip_dir,
- ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
- ZIPCOMSTR="Archiving $SOURCES as $TARGET",
-)
+# Extra will be the thread worker, or the GDNative side, or None
+extra = build[2] if len(build) > 2 else None
+env.CreateTemplateZip(js_wrapped, build[1], extra)
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 4297088c09..ac8d8de7e0 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -7,7 +7,7 @@ from emscripten_helpers import (
add_js_libraries,
add_js_pre,
add_js_externs,
- get_build_version,
+ create_template_zip,
)
from methods import get_compiler_version
from SCons.Util import WhereIs
@@ -64,21 +64,21 @@ def configure(env):
sys.exit(255)
## Build type
- if env["target"] == "release":
+ if env["target"].startswith("release"):
# Use -Os to prioritize optimizing for reduced file size. This is
# particularly valuable for the web platform because it directly
# decreases download time.
# -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
# 100 KiB over -Os, which does not justify the negative impact on
# run-time performance.
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- elif env["target"] == "release_debug":
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- # Retain function names for backtraces at the cost of file size.
- env.Append(LINKFLAGS=["--profiling-funcs"])
+ if env["optimize"] != "none":
+ env.Append(CCFLAGS=["-Os"])
+ env.Append(LINKFLAGS=["-Os"])
+
+ if env["target"] == "release_debug":
+ env.Append(CPPDEFINES=["DEBUG_ENABLED"])
+ # Retain function names for backtraces at the cost of file size.
+ env.Append(LINKFLAGS=["--profiling-funcs"])
else: # "debug"
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(CCFLAGS=["-O1", "-g"])
@@ -147,12 +147,12 @@ def configure(env):
env.AddMethod(add_js_pre, "AddJSPre")
env.AddMethod(add_js_externs, "AddJSExterns")
- # Add method for getting build version string.
- env.AddMethod(get_build_version, "GetBuildVersion")
-
# Add method that joins/compiles our Engine files.
env.AddMethod(create_engine_file, "CreateEngineFile")
+ # Add method for creating the final zip file
+ env.AddMethod(create_template_zip, "CreateTemplateZip")
+
# Closure compiler extern and support for ecmascript specs (const, let, etc).
env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index a605f22e16..fa6f5c1e9e 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -189,19 +189,19 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
switch (p_event->button) {
case DOM_BUTTON_LEFT:
- ev->set_button_index(BUTTON_LEFT);
+ ev->set_button_index(MOUSE_BUTTON_LEFT);
break;
case DOM_BUTTON_MIDDLE:
- ev->set_button_index(BUTTON_MIDDLE);
+ ev->set_button_index(MOUSE_BUTTON_MIDDLE);
break;
case DOM_BUTTON_RIGHT:
- ev->set_button_index(BUTTON_RIGHT);
+ ev->set_button_index(MOUSE_BUTTON_RIGHT);
break;
case DOM_BUTTON_XBUTTON1:
- ev->set_button_index(BUTTON_XBUTTON1);
+ ev->set_button_index(MOUSE_BUTTON_XBUTTON1);
break;
case DOM_BUTTON_XBUTTON2:
- ev->set_button_index(BUTTON_XBUTTON2);
+ ev->set_button_index(MOUSE_BUTTON_XBUTTON2);
break;
default:
return false;
@@ -341,7 +341,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso
Rect2 atlas_rect;
if (texture.is_valid()) {
- image = texture->get_data();
+ image = texture->get_image();
}
if (!image.is_valid() && atlas_texture.is_valid()) {
@@ -364,7 +364,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso
ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
- image = texture->get_data();
+ image = texture->get_image();
ERR_FAIL_COND(!image.is_valid());
@@ -461,13 +461,13 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
ev->set_metakey(input->is_key_pressed(KEY_META));
if (p_event->deltaY < 0)
- ev->set_button_index(BUTTON_WHEEL_UP);
+ ev->set_button_index(MOUSE_BUTTON_WHEEL_UP);
else if (p_event->deltaY > 0)
- ev->set_button_index(BUTTON_WHEEL_DOWN);
+ ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
else if (p_event->deltaX > 0)
- ev->set_button_index(BUTTON_WHEEL_LEFT);
+ ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
else if (p_event->deltaX < 0)
- ev->set_button_index(BUTTON_WHEEL_RIGHT);
+ ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
else
return false;
@@ -536,6 +536,43 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
return godot_js_display_touchscreen_is_available();
}
+// Virtual Keybaord
+void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) {
+ DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
+ if (!ds || ds->input_text_callback.is_null()) {
+ return;
+ }
+ // Call input_text
+ Variant event = String(p_text);
+ Variant *eventp = &event;
+ Variant ret;
+ Callable::CallError ce;
+ ds->input_text_callback.call((const Variant **)&eventp, 1, ret, ce);
+ // Insert key right to reach position.
+ Input *input = Input::get_singleton();
+ Ref<InputEventKey> k;
+ for (int i = 0; i < p_cursor; i++) {
+ k.instance();
+ k->set_pressed(true);
+ k->set_echo(false);
+ k->set_keycode(KEY_RIGHT);
+ input->parse_input_event(k);
+ k.instance();
+ k->set_pressed(false);
+ k->set_echo(false);
+ k->set_keycode(KEY_RIGHT);
+ input->parse_input_event(k);
+ }
+}
+
+void DisplayServerJavaScript::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
+ godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end);
+}
+
+void DisplayServerJavaScript::virtual_keyboard_hide() {
+ godot_js_display_vk_hide();
+}
+
// Gamepad
void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
Input *input = Input::get_singleton();
@@ -564,7 +601,7 @@ void DisplayServerJavaScript::process_joypads() {
// Buttons 6 and 7 in the standard mapping need to be
// axis to be handled as JOY_AXIS_TRIGGER by Godot.
if (s_standard && (b == 6 || b == 7)) {
- Input::JoyAxis joy_axis;
+ Input::JoyAxisValue joy_axis;
joy_axis.min = 0;
joy_axis.value = value;
int a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT;
@@ -574,7 +611,7 @@ void DisplayServerJavaScript::process_joypads() {
}
}
for (int a = 0; a < s_axes_num; a++) {
- Input::JoyAxis joy_axis;
+ Input::JoyAxisValue joy_axis;
joy_axis.min = -1;
joy_axis.value = s_axes[a];
input->joy_axis(idx, a, joy_axis);
@@ -683,7 +720,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
godot_js_config_canvas_id_get(canvas_id, 256);
// Handle contextmenu, webglcontextlost
- godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN);
+ godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
// Check if it's windows.
swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
@@ -764,6 +801,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
godot_js_display_paste_cb(update_clipboard_callback);
godot_js_display_drop_files_cb(drop_files_js_callback);
godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback);
+ godot_js_display_vk_cb(&vk_input_text_callback);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
}
@@ -793,7 +831,8 @@ bool DisplayServerJavaScript::has_feature(Feature p_feature) const {
//case FEATURE_WINDOW_TRANSPARENCY:
//case FEATURE_KEEP_SCREEN_ON:
//case FEATURE_ORIENTATION:
- //case FEATURE_VIRTUAL_KEYBOARD:
+ case FEATURE_VIRTUAL_KEYBOARD:
+ return godot_js_display_vk_available() != 0;
default:
return false;
}
@@ -866,7 +905,7 @@ void DisplayServerJavaScript::window_set_input_event_callback(const Callable &p_
}
void DisplayServerJavaScript::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
- input_text_callback = p_callable; // TODO unused... do I need this?
+ input_text_callback = p_callable;
}
void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index 47e25ab2a0..ece38f1a95 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -75,6 +75,8 @@ private:
static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
static EM_BOOL keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
+ static void vk_input_text_callback(const char *p_text, int p_cursor);
+
static EM_BOOL mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
static EM_BOOL mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
@@ -135,6 +137,9 @@ public:
int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override;
+ void virtual_keyboard_hide() override;
+
// windows
Vector<DisplayServer::WindowID> get_window_list() const override;
WindowID get_window_at_screen_position(const Point2i &p_position) const override;
diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py
index d08555916b..b3b15a1574 100644
--- a/platform/javascript/emscripten_helpers.py
+++ b/platform/javascript/emscripten_helpers.py
@@ -15,13 +15,17 @@ def run_closure_compiler(target, source, env, for_signature):
return " ".join(cmd)
-def get_build_version(env):
+def get_build_version():
import version
name = "custom_build"
if os.getenv("BUILD_NAME") != None:
name = os.getenv("BUILD_NAME")
- return "%d.%d.%d.%s.%s" % (version.major, version.minor, version.patch, version.status, name)
+ v = "%d.%d" % (version.major, version.minor)
+ if version.patch > 0:
+ v += ".%d" % version.patch
+ v += ".%s.%s" % (version.status, name)
+ return v
def create_engine_file(env, target, source, externs):
@@ -30,6 +34,65 @@ def create_engine_file(env, target, source, externs):
return env.Textfile(target, [env.File(s) for s in source])
+def create_template_zip(env, js, wasm, extra):
+ binary_name = "godot.tools" if env["tools"] else "godot"
+ zip_dir = env.Dir("#bin/.javascript_zip")
+ in_files = [
+ js,
+ wasm,
+ "#platform/javascript/js/libs/audio.worklet.js",
+ ]
+ out_files = [
+ zip_dir.File(binary_name + ".js"),
+ zip_dir.File(binary_name + ".wasm"),
+ zip_dir.File(binary_name + ".audio.worklet.js"),
+ ]
+ # GDNative/Threads specific
+ if env["gdnative_enabled"]:
+ in_files.append(extra) # Runtime
+ out_files.append(zip_dir.File(binary_name + ".side.wasm"))
+ elif env["threads_enabled"]:
+ in_files.append(extra) # Worker
+ out_files.append(zip_dir.File(binary_name + ".worker.js"))
+
+ service_worker = "#misc/dist/html/service-worker.js"
+ if env["tools"]:
+ # HTML
+ html = "#misc/dist/html/editor.html"
+ subst_dict = {"@GODOT_VERSION@": get_build_version(), "@GODOT_NAME@": "GodotEngine"}
+ html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
+ in_files.append(html)
+ out_files.append(zip_dir.File(binary_name + ".html"))
+ # And logo/favicon
+ in_files.append("#misc/dist/html/logo.svg")
+ out_files.append(zip_dir.File("logo.svg"))
+ in_files.append("#icon.png")
+ out_files.append(zip_dir.File("favicon.png"))
+ # PWA
+ service_worker = env.Substfile(
+ target="#bin/godot${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict
+ )
+ in_files.append(service_worker)
+ out_files.append(zip_dir.File("service.worker.js"))
+ in_files.append("#misc/dist/html/manifest.json")
+ out_files.append(zip_dir.File("manifest.json"))
+ in_files.append("#misc/dist/html/offline.html")
+ out_files.append(zip_dir.File("offline.html"))
+ else:
+ # HTML
+ in_files.append("#misc/dist/html/full-size.html")
+ out_files.append(zip_dir.File(binary_name + ".html"))
+
+ zip_files = env.InstallAs(out_files, in_files)
+ env.Zip(
+ "#bin/godot",
+ zip_files,
+ ZIPROOT=zip_dir,
+ ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
+ ZIPCOMSTR="Archiving $SOURCES as $TARGET",
+ )
+
+
def add_js_libraries(env, libraries):
env.Append(JS_LIBS=env.File(libraries))
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 353cc49ef8..1e89e144cc 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -242,7 +242,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
return name;
}
- void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects);
+ void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects, const Dictionary &p_file_sizes);
static void _server_thread_poll(void *data);
@@ -281,7 +281,7 @@ public:
~EditorExportPlatformJavaScript();
};
-void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects) {
+void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects, const Dictionary &p_file_sizes) {
String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size());
String str_export;
Vector<String> lines = str_template.split("\n");
@@ -297,9 +297,11 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
}
Dictionary config;
config["canvasResizePolicy"] = p_preset->get("html/canvas_resize_policy");
+ config["experimentalVK"] = p_preset->get("html/experimental_virtual_keyboard");
config["gdnativeLibs"] = libs;
config["executable"] = p_name;
config["args"] = args;
+ config["fileSizes"] = p_file_sizes;
const String str_config = JSON::print(config);
for (int i = 0; i < lines.size(); i++) {
@@ -351,6 +353,7 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "html/canvas_resize_policy", PROPERTY_HINT_ENUM, "None,Project,Adaptive"), 2));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/experimental_virtual_keyboard"), false));
}
String EditorExportPlatformJavaScript::get_name() const {
@@ -472,6 +475,8 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
return ERR_FILE_CORRUPT;
}
+ Vector<uint8_t> html;
+ Dictionary file_sizes;
do {
//get filename
unz_file_info info;
@@ -480,6 +485,16 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
String file = fname;
+ // HTML is handled later
+ if (file == "godot.html") {
+ if (custom_html.is_empty()) {
+ html.resize(info.uncompressed_size);
+ unzOpenCurrentFile(pkg);
+ unzReadCurrentFile(pkg, html.ptrw(), html.size());
+ unzCloseCurrentFile(pkg);
+ }
+ continue;
+ }
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
@@ -490,14 +505,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
//write
- if (file == "godot.html") {
- if (!custom_html.is_empty()) {
- continue;
- }
- _fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
- file = p_path.get_file();
-
- } else if (file == "godot.js") {
+ if (file == "godot.js") {
file = p_path.get_file().get_basename() + ".js";
} else if (file == "godot.worker.js") {
@@ -511,6 +519,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
} else if (file == "godot.wasm") {
file = p_path.get_file().get_basename() + ".wasm";
+ file_sizes[file.get_file()] = (uint64_t)info.uncompressed_size;
}
String dst = p_path.get_base_dir().plus_file(file);
@@ -532,19 +541,26 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
EditorNode::get_singleton()->show_warning(TTR("Could not read custom HTML shell:") + "\n" + custom_html);
return ERR_FILE_CANT_READ;
}
- Vector<uint8_t> buf;
- buf.resize(f->get_len());
- f->get_buffer(buf.ptrw(), buf.size());
+ html.resize(f->get_len());
+ f->get_buffer(html.ptrw(), html.size());
memdelete(f);
- _fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
-
+ }
+ {
+ FileAccess *f = FileAccess::open(pck_path, FileAccess::READ);
+ if (f) {
+ file_sizes[pck_path.get_file()] = (uint64_t)f->get_len();
+ memdelete(f);
+ f = NULL;
+ }
+ _fix_html(html, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects, file_sizes);
f = FileAccess::open(p_path, FileAccess::WRITE);
if (!f) {
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + p_path);
return ERR_FILE_CANT_WRITE;
}
- f->store_buffer(buf.ptr(), buf.size());
+ f->store_buffer(html.ptr(), html.size());
memdelete(f);
+ html.resize(0);
}
Ref<Image> splash;
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 5aa8677a54..4448a35670 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -92,7 +92,14 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
-extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen);
+extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
+
+// Display Virtual Keyboard
+extern int godot_js_display_vk_available();
+extern void godot_js_display_vk_cb(void (*p_input)(const char *p_text, int p_cursor));
+extern void godot_js_display_vk_show(const char *p_text, int p_multiline, int p_start, int p_end);
+extern void godot_js_display_vk_hide();
+
#ifdef __cplusplus
}
#endif
diff --git a/platform/javascript/http_client.h.inc b/platform/javascript/http_client.h.inc
index 2ef1ad5b83..842a93fcba 100644
--- a/platform/javascript/http_client.h.inc
+++ b/platform/javascript/http_client.h.inc
@@ -30,24 +30,21 @@
// HTTPClient's additional private members in the javascript platform
-Error prepare_request(Method p_method, const String &p_url, const Vector<String> &p_headers);
+Error make_request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_len);
+static void _parse_headers(int p_len, const char **p_headers, void *p_ref);
-int xhr_id;
+int js_id = 0;
int read_limit = 4096;
-int response_read_offset = 0;
Status status = STATUS_DISCONNECTED;
String host;
int port = -1;
bool use_tls = false;
-String username;
-String password;
int polled_response_code = 0;
-String polled_response_header;
-PackedByteArray polled_response;
+Vector<String> response_headers;
+Vector<uint8_t> response_buffer;
#ifdef DEBUG_ENABLED
-bool has_polled = false;
uint64_t last_polling_frame = 0;
#endif
diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp
index 1136ea299d..b79c965854 100644
--- a/platform/javascript/http_client_javascript.cpp
+++ b/platform/javascript/http_client_javascript.cpp
@@ -30,7 +30,38 @@
#include "core/io/http_client.h"
-#include "http_request.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "stddef.h"
+
+typedef enum {
+ GODOT_JS_FETCH_STATE_REQUESTING = 0,
+ GODOT_JS_FETCH_STATE_BODY = 1,
+ GODOT_JS_FETCH_STATE_DONE = 2,
+ GODOT_JS_FETCH_STATE_ERROR = -1,
+} godot_js_fetch_state_t;
+
+extern int godot_js_fetch_create(const char *p_method, const char *p_url, const char **p_headers, int p_headers_len, const uint8_t *p_body, int p_body_len);
+extern int godot_js_fetch_read_headers(int p_id, void (*parse_callback)(int p_size, const char **p_headers, void *p_ref), void *p_ref);
+extern int godot_js_fetch_read_chunk(int p_id, uint8_t *p_buf, int p_buf_size);
+extern void godot_js_fetch_free(int p_id);
+extern godot_js_fetch_state_t godot_js_fetch_state_get(int p_id);
+extern int godot_js_fetch_body_length_get(int p_id);
+extern int godot_js_fetch_http_status_get(int p_id);
+extern int godot_js_fetch_is_chunked(int p_id);
+
+#ifdef __cplusplus
+}
+#endif
+
+void HTTPClient::_parse_headers(int p_len, const char **p_headers, void *p_ref) {
+ HTTPClient *client = static_cast<HTTPClient *>(p_ref);
+ for (int i = 0; i < p_len; i++) {
+ client->response_headers.push_back(String::utf8(p_headers[i]));
+ }
+}
Error HTTPClient::connect_to_host(const String &p_host, int p_port, bool p_ssl, bool p_verify_host) {
close();
@@ -74,7 +105,7 @@ Ref<StreamPeer> HTTPClient::get_connection() const {
ERR_FAIL_V_MSG(REF(), "Accessing an HTTPClient's StreamPeer is not supported for the HTML5 platform.");
}
-Error HTTPClient::prepare_request(Method p_method, const String &p_url, const Vector<String> &p_headers) {
+Error HTTPClient::make_request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_len) {
ERR_FAIL_INDEX_V(p_method, METHOD_MAX, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V_MSG(p_method == METHOD_TRACE || p_method == METHOD_CONNECT, ERR_UNAVAILABLE, "HTTP methods TRACE and CONNECT are not supported for the HTML5 platform.");
ERR_FAIL_COND_V(status != STATUS_CONNECTED, ERR_INVALID_PARAMETER);
@@ -83,46 +114,33 @@ Error HTTPClient::prepare_request(Method p_method, const String &p_url, const Ve
ERR_FAIL_COND_V(!p_url.begins_with("/"), ERR_INVALID_PARAMETER);
String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + p_url;
- godot_xhr_reset(xhr_id);
- godot_xhr_open(xhr_id, _methods[p_method], url.utf8().get_data(),
- username.is_empty() ? nullptr : username.utf8().get_data(),
- password.is_empty() ? nullptr : password.utf8().get_data());
-
+ Vector<CharString> keeper;
+ Vector<const char *> c_strings;
for (int i = 0; i < p_headers.size(); i++) {
- int header_separator = p_headers[i].find(": ");
- ERR_FAIL_COND_V(header_separator < 0, ERR_INVALID_PARAMETER);
- godot_xhr_set_request_header(xhr_id,
- p_headers[i].left(header_separator).utf8().get_data(),
- p_headers[i].right(header_separator + 2).utf8().get_data());
+ keeper.push_back(p_headers[i].utf8());
+ c_strings.push_back(keeper[i].get_data());
+ }
+ if (js_id) {
+ godot_js_fetch_free(js_id);
}
- response_read_offset = 0;
+ js_id = godot_js_fetch_create(_methods[p_method], url.utf8().get_data(), c_strings.ptrw(), c_strings.size(), p_body, p_body_len);
status = STATUS_REQUESTING;
return OK;
}
Error HTTPClient::request_raw(Method p_method, const String &p_url, const Vector<String> &p_headers, const Vector<uint8_t> &p_body) {
- Error err = prepare_request(p_method, p_url, p_headers);
- if (err != OK)
- return err;
if (p_body.is_empty()) {
- godot_xhr_send(xhr_id, nullptr, 0);
- } else {
- godot_xhr_send(xhr_id, p_body.ptr(), p_body.size());
+ return make_request(p_method, p_url, p_headers, nullptr, 0);
}
- return OK;
+ return make_request(p_method, p_url, p_headers, p_body.ptr(), p_body.size());
}
Error HTTPClient::request(Method p_method, const String &p_url, const Vector<String> &p_headers, const String &p_body) {
- Error err = prepare_request(p_method, p_url, p_headers);
- if (err != OK)
- return err;
if (p_body.is_empty()) {
- godot_xhr_send(xhr_id, nullptr, 0);
- } else {
- const CharString cs = p_body.utf8();
- godot_xhr_send(xhr_id, cs.get_data(), cs.length());
+ return make_request(p_method, p_url, p_headers, nullptr, 0);
}
- return OK;
+ const CharString cs = p_body.utf8();
+ return make_request(p_method, p_url, p_headers, (const uint8_t *)cs.get_data(), cs.size() - 1);
}
void HTTPClient::close() {
@@ -130,10 +148,13 @@ void HTTPClient::close() {
port = -1;
use_tls = false;
status = STATUS_DISCONNECTED;
- polled_response.resize(0);
polled_response_code = 0;
- polled_response_header = String();
- godot_xhr_reset(xhr_id);
+ response_headers.resize(0);
+ response_buffer.resize(0);
+ if (js_id) {
+ godot_js_fetch_free(js_id);
+ js_id = 0;
+ }
}
HTTPClient::Status HTTPClient::get_status() const {
@@ -141,12 +162,11 @@ HTTPClient::Status HTTPClient::get_status() const {
}
bool HTTPClient::has_response() const {
- return !polled_response_header.is_empty();
+ return response_headers.size() > 0;
}
bool HTTPClient::is_response_chunked() const {
- // TODO evaluate using moz-chunked-arraybuffer, fetch & ReadableStream
- return false;
+ return godot_js_fetch_is_chunked(js_id);
}
int HTTPClient::get_response_code() const {
@@ -154,36 +174,42 @@ int HTTPClient::get_response_code() const {
}
Error HTTPClient::get_response_headers(List<String> *r_response) {
- if (polled_response_header.is_empty())
+ if (!response_headers.size()) {
return ERR_INVALID_PARAMETER;
-
- Vector<String> header_lines = polled_response_header.split("\r\n", false);
- for (int i = 0; i < header_lines.size(); ++i) {
- r_response->push_back(header_lines[i]);
}
- polled_response_header = String();
+ for (int i = 0; i < response_headers.size(); i++) {
+ r_response->push_back(response_headers[i]);
+ }
+ response_headers.clear();
return OK;
}
int HTTPClient::get_response_body_length() const {
- return polled_response.size();
+ return godot_js_fetch_body_length_get(js_id);
}
PackedByteArray HTTPClient::read_response_body_chunk() {
ERR_FAIL_COND_V(status != STATUS_BODY, PackedByteArray());
- int to_read = MIN(read_limit, polled_response.size() - response_read_offset);
- PackedByteArray chunk;
- chunk.resize(to_read);
- memcpy(chunk.ptrw(), polled_response.ptr() + response_read_offset, to_read);
- response_read_offset += to_read;
-
- if (response_read_offset == polled_response.size()) {
- status = STATUS_CONNECTED;
- polled_response.resize(0);
- godot_xhr_reset(xhr_id);
+ if (response_buffer.size() != read_limit) {
+ response_buffer.resize(read_limit);
+ }
+ int read = godot_js_fetch_read_chunk(js_id, response_buffer.ptrw(), read_limit);
+
+ // Check if the stream is over.
+ godot_js_fetch_state_t state = godot_js_fetch_state_get(js_id);
+ if (state == GODOT_JS_FETCH_STATE_DONE) {
+ status = STATUS_DISCONNECTED;
+ } else if (state != GODOT_JS_FETCH_STATE_BODY) {
+ status = STATUS_CONNECTION_ERROR;
}
+ PackedByteArray chunk;
+ if (!read) {
+ return chunk;
+ }
+ chunk.resize(read);
+ copymem(chunk.ptrw(), response_buffer.ptr(), read);
return chunk;
}
@@ -217,48 +243,48 @@ Error HTTPClient::poll() {
return OK;
case STATUS_CONNECTED:
- case STATUS_BODY:
return OK;
+ case STATUS_BODY: {
+ godot_js_fetch_state_t state = godot_js_fetch_state_get(js_id);
+ if (state == GODOT_JS_FETCH_STATE_DONE) {
+ status = STATUS_DISCONNECTED;
+ } else if (state != GODOT_JS_FETCH_STATE_BODY) {
+ status = STATUS_CONNECTION_ERROR;
+ return ERR_CONNECTION_ERROR;
+ }
+ return OK;
+ }
+
case STATUS_CONNECTION_ERROR:
return ERR_CONNECTION_ERROR;
case STATUS_REQUESTING: {
#ifdef DEBUG_ENABLED
- if (!has_polled) {
- has_polled = true;
- } else {
- // forcing synchronous requests is not possible on the web
- if (last_polling_frame == Engine::get_singleton()->get_process_frames()) {
- WARN_PRINT("HTTPClient polled multiple times in one frame, "
- "but request cannot progress more than once per "
- "frame on the HTML5 platform.");
- }
+ // forcing synchronous requests is not possible on the web
+ if (last_polling_frame == Engine::get_singleton()->get_process_frames()) {
+ WARN_PRINT("HTTPClient polled multiple times in one frame, "
+ "but request cannot progress more than once per "
+ "frame on the HTML5 platform.");
}
last_polling_frame = Engine::get_singleton()->get_process_frames();
#endif
- polled_response_code = godot_xhr_get_status(xhr_id);
- if (godot_xhr_get_ready_state(xhr_id) != XHR_READY_STATE_DONE) {
+ polled_response_code = godot_js_fetch_http_status_get(js_id);
+ godot_js_fetch_state_t js_state = godot_js_fetch_state_get(js_id);
+ if (js_state == GODOT_JS_FETCH_STATE_REQUESTING) {
return OK;
- } else if (!polled_response_code) {
+ } else if (js_state == GODOT_JS_FETCH_STATE_ERROR) {
+ // Fetch is in error state.
+ status = STATUS_CONNECTION_ERROR;
+ return ERR_CONNECTION_ERROR;
+ }
+ if (godot_js_fetch_read_headers(js_id, &_parse_headers, this)) {
+ // Failed to parse headers.
status = STATUS_CONNECTION_ERROR;
return ERR_CONNECTION_ERROR;
}
-
status = STATUS_BODY;
-
- PackedByteArray bytes;
- int len = godot_xhr_get_response_headers_length(xhr_id);
- bytes.resize(len + 1);
-
- godot_xhr_get_response_headers(xhr_id, reinterpret_cast<char *>(bytes.ptrw()), len);
- bytes.ptrw()[len] = 0;
-
- polled_response_header = String::utf8(reinterpret_cast<const char *>(bytes.ptr()));
-
- polled_response.resize(godot_xhr_get_response_length(xhr_id));
- godot_xhr_get_response(xhr_id, polled_response.ptrw(), polled_response.size());
break;
}
@@ -269,9 +295,8 @@ Error HTTPClient::poll() {
}
HTTPClient::HTTPClient() {
- xhr_id = godot_xhr_new();
}
HTTPClient::~HTTPClient() {
- godot_xhr_free(xhr_id);
+ close();
}
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js
index 97fd718815..6072782875 100644
--- a/platform/javascript/js/engine/config.js
+++ b/platform/javascript/js/engine/config.js
@@ -1,100 +1,337 @@
-/** @constructor */
-function EngineConfig(opts) {
- // Module config
- this.unloadAfterInit = true;
- this.onPrintError = function () {
- console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
- };
- this.onPrint = function () {
- console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
+/**
+ * An object used to configure the Engine instance based on godot export options, and to override those in custom HTML
+ * templates if needed.
+ *
+ * @header Engine configuration
+ * @summary The Engine configuration object. This is just a typedef, create it like a regular object, e.g.:
+ *
+ * ``const MyConfig = { executable: 'godot', unloadAfterInit: false }``
+ *
+ * @typedef {Object} EngineConfig
+ */
+const EngineConfig = {}; // eslint-disable-line no-unused-vars
+
+/**
+ * @struct
+ * @constructor
+ * @ignore
+ */
+const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-vars
+ const cfg = /** @lends {InternalConfig.prototype} */ {
+ /**
+ * Whether the unload the engine automatically after the instance is initialized.
+ *
+ * @memberof EngineConfig
+ * @default
+ * @type {boolean}
+ */
+ unloadAfterInit: true,
+ /**
+ * The HTML DOM Canvas object to use.
+ *
+ * By default, the first canvas element in the document will be used is none is specified.
+ *
+ * @memberof EngineConfig
+ * @default
+ * @type {?HTMLCanvasElement}
+ */
+ canvas: null,
+ /**
+ * The name of the WASM file without the extension. (Set by Godot Editor export process).
+ *
+ * @memberof EngineConfig
+ * @default
+ * @type {string}
+ */
+ executable: '',
+ /**
+ * An alternative name for the game pck to load. The executable name is used otherwise.
+ *
+ * @memberof EngineConfig
+ * @default
+ * @type {?string}
+ */
+ mainPack: null,
+ /**
+ * Specify a language code to select the proper localization for the game.
+ *
+ * The browser locale will be used if none is specified. See complete list of
+ * :ref:`supported locales <doc_locales>`.
+ *
+ * @memberof EngineConfig
+ * @type {?string}
+ * @default
+ */
+ locale: null,
+ /**
+ * The canvas resize policy determines how the canvas should be resized by Godot.
+ *
+ * ``0`` means Godot won't do any resizing. This is useful if you want to control the canvas size from
+ * javascript code in your template.
+ *
+ * ``1`` means Godot will resize the canvas on start, and when changing window size via engine functions.
+ *
+ * ``2`` means Godot will adapt the canvas size to match the whole browser window.
+ *
+ * @memberof EngineConfig
+ * @type {number}
+ * @default
+ */
+ canvasResizePolicy: 2,
+ /**
+ * The arguments to be passed as command line arguments on startup.
+ *
+ * See :ref:`command line tutorial <doc_command_line_tutorial>`.
+ *
+ * **Note**: :js:meth:`startGame <Engine.prototype.startGame>` will always add the ``--main-pack`` argument.
+ *
+ * @memberof EngineConfig
+ * @type {Array<string>}
+ * @default
+ */
+ args: [],
+ /**
+ * When enabled, this will turn on experimental virtual keyboard support on mobile.
+ *
+ * @memberof EngineConfig
+ * @type {boolean}
+ * @default
+ */
+ experimentalVK: false,
+ /**
+ * @ignore
+ * @type {Array.<string>}
+ */
+ persistentPaths: ['/userfs'],
+ /**
+ * @ignore
+ * @type {boolean}
+ */
+ persistentDrops: false,
+ /**
+ * @ignore
+ * @type {Array.<string>}
+ */
+ gdnativeLibs: [],
+ /**
+ * @ignore
+ * @type {Array.<string>}
+ */
+ fileSizes: [],
+ /**
+ * A callback function for handling Godot's ``OS.execute`` calls.
+ *
+ * This is for example used in the Web Editor template to switch between project manager and editor, and for running the game.
+ *
+ * @callback EngineConfig.onExecute
+ * @param {string} path The path that Godot's wants executed.
+ * @param {Array.<string>} args The arguments of the "command" to execute.
+ */
+ /**
+ * @ignore
+ * @type {?function(string, Array.<string>)}
+ */
+ onExecute: null,
+ /**
+ * A callback function for being notified when the Godot instance quits.
+ *
+ * **Note**: This function will not be called if the engine crashes or become unresponsive.
+ *
+ * @callback EngineConfig.onExit
+ * @param {number} status_code The status code returned by Godot on exit.
+ */
+ /**
+ * @ignore
+ * @type {?function(number)}
+ */
+ onExit: null,
+ /**
+ * A callback function for displaying download progress.
+ *
+ * The function is called once per frame while downloading files, so the usage of ``requestAnimationFrame()``
+ * is not necessary.
+ *
+ * If the callback function receives a total amount of bytes as 0, this means that it is impossible to calculate.
+ * Possible reasons include:
+ *
+ * - Files are delivered with server-side chunked compression
+ * - Files are delivered with server-side compression on Chromium
+ * - Not all file downloads have started yet (usually on servers without multi-threading)
+ *
+ * @callback EngineConfig.onProgress
+ * @param {number} current The current amount of downloaded bytes so far.
+ * @param {number} total The total amount of bytes to be downloaded.
+ */
+ /**
+ * @ignore
+ * @type {?function(number, number)}
+ */
+ onProgress: null,
+ /**
+ * A callback function for handling the standard output stream. This method should usually only be used in debug pages.
+ *
+ * By default, ``console.log()`` is used.
+ *
+ * @callback EngineConfig.onPrint
+ * @param {...*} [var_args] A variadic number of arguments to be printed.
+ */
+ /**
+ * @ignore
+ * @type {?function(...*)}
+ */
+ onPrint: function () {
+ console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
+ },
+ /**
+ * A callback function for handling the standard error stream. This method should usually only be used in debug pages.
+ *
+ * By default, ``console.error()`` is used.
+ *
+ * @callback EngineConfig.onPrintError
+ * @param {...*} [var_args] A variadic number of arguments to be printed as errors.
+ */
+ /**
+ * @ignore
+ * @type {?function(...*)}
+ */
+ onPrintError: function (var_args) {
+ console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
+ },
};
- this.onProgress = null;
- // Godot Config
- this.canvas = null;
- this.executable = '';
- this.mainPack = null;
- this.locale = null;
- this.canvasResizePolicy = false;
- this.persistentPaths = ['/userfs'];
- this.gdnativeLibs = [];
- this.args = [];
- this.onExecute = null;
- this.onExit = null;
- this.update(opts);
-}
+ /**
+ * @ignore
+ * @struct
+ * @constructor
+ * @param {EngineConfig} opts
+ */
+ function Config(opts) {
+ this.update(opts);
+ }
+
+ Config.prototype = cfg;
-EngineConfig.prototype.update = function (opts) {
- const config = opts || {};
- function parse(key, def) {
- if (typeof (config[key]) === 'undefined') {
- return def;
+ /**
+ * @ignore
+ * @param {EngineConfig} opts
+ */
+ Config.prototype.update = function (opts) {
+ const config = opts || {};
+ function parse(key, def) {
+ if (typeof (config[key]) === 'undefined') {
+ return def;
+ }
+ return config[key];
}
- return config[key];
- }
- // Module config
- this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
- this.onPrintError = parse('onPrintError', this.onPrintError);
- this.onPrint = parse('onPrint', this.onPrint);
- this.onProgress = parse('onProgress', this.onProgress);
+ // Module config
+ this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
+ this.onPrintError = parse('onPrintError', this.onPrintError);
+ this.onPrint = parse('onPrint', this.onPrint);
+ this.onProgress = parse('onProgress', this.onProgress);
- // Godot config
- this.canvas = parse('canvas', this.canvas);
- this.executable = parse('executable', this.executable);
- this.mainPack = parse('mainPack', this.mainPack);
- this.locale = parse('locale', this.locale);
- this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
- this.persistentPaths = parse('persistentPaths', this.persistentPaths);
- this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
- this.args = parse('args', this.args);
- this.onExecute = parse('onExecute', this.onExecute);
- this.onExit = parse('onExit', this.onExit);
-};
+ // Godot config
+ this.canvas = parse('canvas', this.canvas);
+ this.executable = parse('executable', this.executable);
+ this.mainPack = parse('mainPack', this.mainPack);
+ this.locale = parse('locale', this.locale);
+ this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
+ this.persistentPaths = parse('persistentPaths', this.persistentPaths);
+ this.persistentDrops = parse('persistentDrops', this.persistentDrops);
+ this.experimentalVK = parse('experimentalVK', this.experimentalVK);
+ this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
+ this.fileSizes = parse('fileSizes', this.fileSizes);
+ this.args = parse('args', this.args);
+ this.onExecute = parse('onExecute', this.onExecute);
+ this.onExit = parse('onExit', this.onExit);
+ };
-EngineConfig.prototype.getModuleConfig = function (loadPath, loadPromise) {
- const me = this;
- return {
- 'print': this.onPrint,
- 'printErr': this.onPrintError,
- 'locateFile': Utils.createLocateRewrite(loadPath),
- 'instantiateWasm': Utils.createInstantiatePromise(loadPromise),
- 'thisProgram': me.executable,
- 'noExitRuntime': true,
- 'dynamicLibraries': [`${me.executable}.side.wasm`],
+ /**
+ * @ignore
+ * @param {string} loadPath
+ * @param {Response} response
+ */
+ Config.prototype.getModuleConfig = function (loadPath, response) {
+ let r = response;
+ return {
+ 'print': this.onPrint,
+ 'printErr': this.onPrintError,
+ 'thisProgram': this.executable,
+ 'noExitRuntime': true,
+ 'dynamicLibraries': [`${loadPath}.side.wasm`],
+ 'instantiateWasm': function (imports, onSuccess) {
+ function done(result) {
+ onSuccess(result['instance'], result['module']);
+ }
+ if (typeof (WebAssembly.instantiateStreaming) !== 'undefined') {
+ WebAssembly.instantiateStreaming(Promise.resolve(r), imports).then(done);
+ } else {
+ r.arrayBuffer().then(function (buffer) {
+ WebAssembly.instantiate(buffer, imports).then(done);
+ });
+ }
+ r = null;
+ return {};
+ },
+ 'locateFile': function (path) {
+ if (path.endsWith('.worker.js')) {
+ return `${loadPath}.worker.js`;
+ } else if (path.endsWith('.audio.worklet.js')) {
+ return `${loadPath}.audio.worklet.js`;
+ } else if (path.endsWith('.js')) {
+ return `${loadPath}.js`;
+ } else if (path.endsWith('.side.wasm')) {
+ return `${loadPath}.side.wasm`;
+ } else if (path.endsWith('.wasm')) {
+ return `${loadPath}.wasm`;
+ }
+ return path;
+ },
+ };
};
-};
-EngineConfig.prototype.getGodotConfig = function (cleanup) {
- if (!(this.canvas instanceof HTMLCanvasElement)) {
- this.canvas = Utils.findCanvas();
- if (!this.canvas) {
- throw new Error('No canvas found in page');
+ /**
+ * @ignore
+ * @param {function()} cleanup
+ */
+ Config.prototype.getGodotConfig = function (cleanup) {
+ // Try to find a canvas
+ if (!(this.canvas instanceof HTMLCanvasElement)) {
+ const nodes = document.getElementsByTagName('canvas');
+ if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
+ this.canvas = nodes[0];
+ }
+ if (!this.canvas) {
+ throw new Error('No canvas found in page');
+ }
+ }
+ // Canvas can grab focus on click, or key events won't work.
+ if (this.canvas.tabIndex < 0) {
+ this.canvas.tabIndex = 0;
}
- }
- // Canvas can grab focus on click, or key events won't work.
- if (this.canvas.tabIndex < 0) {
- this.canvas.tabIndex = 0;
- }
+ // Browser locale, or custom one if defined.
+ let locale = this.locale;
+ if (!locale) {
+ locale = navigator.languages ? navigator.languages[0] : navigator.language;
+ locale = locale.split('.')[0];
+ }
+ const onExit = this.onExit;
- // Browser locale, or custom one if defined.
- let locale = this.locale;
- if (!locale) {
- locale = navigator.languages ? navigator.languages[0] : navigator.language;
- locale = locale.split('.')[0];
- }
- const onExit = this.onExit;
- // Godot configuration.
- return {
- 'canvas': this.canvas,
- 'canvasResizePolicy': this.canvasResizePolicy,
- 'locale': locale,
- 'onExecute': this.onExecute,
- 'onExit': function (p_code) {
- cleanup(); // We always need to call the cleanup callback to free memory.
- if (typeof (onExit) === 'function') {
- onExit(p_code);
- }
- },
+ // Godot configuration.
+ return {
+ 'canvas': this.canvas,
+ 'canvasResizePolicy': this.canvasResizePolicy,
+ 'locale': locale,
+ 'persistentDrops': this.persistentDrops,
+ 'virtualKeyboard': this.experimentalVK,
+ 'onExecute': this.onExecute,
+ 'onExit': function (p_code) {
+ cleanup(); // We always need to call the cleanup callback to free memory.
+ if (typeof (onExit) === 'function') {
+ onExit(p_code);
+ }
+ },
+ };
};
+ return new Config(initConfig);
};
diff --git a/platform/javascript/js/engine/engine.externs.js b/platform/javascript/js/engine/engine.externs.js
index 1a94dd15ec..35a66a93ae 100644
--- a/platform/javascript/js/engine/engine.externs.js
+++ b/platform/javascript/js/engine/engine.externs.js
@@ -1,3 +1,4 @@
var Godot;
var WebAssembly = {};
WebAssembly.instantiate = function(buffer, imports) {};
+WebAssembly.instantiateStreaming = function(response, imports) {};
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js
index d14e0e5806..17a8df9e29 100644
--- a/platform/javascript/js/engine/engine.js
+++ b/platform/javascript/js/engine/engine.js
@@ -1,3 +1,13 @@
+/**
+ * Projects exported for the Web expose the :js:class:`Engine` class to the JavaScript environment, that allows
+ * fine control over the engine's start-up process.
+ *
+ * This API is built in an asynchronous manner and requires basic understanding
+ * of `Promises <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises>`__.
+ *
+ * @module Engine
+ * @header HTML5 shell class reference
+ */
const Engine = (function () {
const preloader = new Preloader();
@@ -5,139 +15,263 @@ const Engine = (function () {
let loadPath = '';
let initPromise = null;
- function load(basePath) {
+ /**
+ * @classdesc The ``Engine`` class provides methods for loading and starting exported projects on the Web. For default export
+ * settings, this is already part of the exported HTML page. To understand practical use of the ``Engine`` class,
+ * see :ref:`Custom HTML page for Web export <doc_customizing_html5_shell>`.
+ *
+ * @description Create a new Engine instance with the given configuration.
+ *
+ * @global
+ * @constructor
+ * @param {EngineConfig} initConfig The initial config for this instance.
+ */
+ function Engine(initConfig) { // eslint-disable-line no-shadow
+ this.config = new InternalConfig(initConfig);
+ this.rtenv = null;
+ }
+
+ /**
+ * Load the engine from the specified base path.
+ *
+ * @param {string} basePath Base path of the engine to load.
+ * @param {number=} [size=0] The file size if known.
+ * @returns {Promise} A Promise that resolves once the engine is loaded.
+ *
+ * @function Engine.load
+ */
+ Engine.load = function (basePath, size) {
if (loadPromise == null) {
loadPath = basePath;
- loadPromise = preloader.loadPromise(`${loadPath}.wasm`);
+ loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
- }
+ };
- function unload() {
+ /**
+ * Unload the engine to free memory.
+ *
+ * This method will be called automatically depending on the configuration. See :js:attr:`unloadAfterInit`.
+ *
+ * @function Engine.unload
+ */
+ Engine.unload = function () {
loadPromise = null;
- }
+ };
- /** @constructor */
- function Engine(opts) { // eslint-disable-line no-shadow
- this.config = new EngineConfig(opts);
- this.rtenv = null;
- }
+ /**
+ * Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for.
+ *
+ * @param {number=} [majorVersion=1] The major WebGL version to check for.
+ * @returns {boolean} If the given major version of WebGL is available.
+ * @function Engine.isWebGLAvailable
+ */
+ Engine.isWebGLAvailable = function (majorVersion = 1) {
+ try {
+ return !!document.createElement('canvas').getContext(['webgl', 'webgl2'][majorVersion - 1]);
+ } catch (e) { /* Not available */ }
+ return false;
+ };
- Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
- if (initPromise) {
- return initPromise;
- }
- if (loadPromise == null) {
- if (!basePath) {
- initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
+ /**
+ * Safe Engine constructor, creates a new prototype for every new instance to avoid prototype pollution.
+ * @ignore
+ * @constructor
+ */
+ function SafeEngine(initConfig) {
+ const proto = /** @lends Engine.prototype */ {
+ /**
+ * Initialize the engine instance. Optionally, pass the base path to the engine to load it,
+ * if it hasn't been loaded yet. See :js:meth:`Engine.load`.
+ *
+ * @param {string=} basePath Base path of the engine to load.
+ * @return {Promise} A ``Promise`` that resolves once the engine is loaded and initialized.
+ */
+ init: function (basePath) {
+ if (initPromise) {
+ return initPromise;
+ }
+ if (loadPromise == null) {
+ if (!basePath) {
+ initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
+ return initPromise;
+ }
+ Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
+ }
+ const me = this;
+ function doInit(promise) {
+ // Care! Promise chaining is bogus with old emscripten versions.
+ // This caused a regression with the Mono build (which uses an older emscripten version).
+ // Make sure to test that when refactoring.
+ return new Promise(function (resolve, reject) {
+ promise.then(function (response) {
+ const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
+ Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
+ const paths = me.config.persistentPaths;
+ module['initFS'](paths).then(function (err) {
+ me.rtenv = module;
+ if (me.config.unloadAfterInit) {
+ Engine.unload();
+ }
+ resolve();
+ });
+ });
+ });
+ });
+ }
+ preloader.setProgressFunc(this.config.onProgress);
+ initPromise = doInit(loadPromise);
return initPromise;
- }
- load(basePath);
- }
- preloader.setProgressFunc(this.config.onProgress);
- let config = this.config.getModuleConfig(loadPath, loadPromise);
- const me = this;
- initPromise = new Promise(function (resolve, reject) {
- Godot(config).then(function (module) {
- module['initFS'](me.config.persistentPaths).then(function (fs_err) {
- me.rtenv = module;
- if (me.config.unloadAfterInit) {
- unload();
+ },
+
+ /**
+ * Load a file so it is available in the instance's file system once it runs. Must be called **before** starting the
+ * instance.
+ *
+ * If not provided, the ``path`` is derived from the URL of the loaded file.
+ *
+ * @param {string|ArrayBuffer} file The file to preload.
+ *
+ * If a ``string`` the file will be loaded from that path.
+ *
+ * If an ``ArrayBuffer`` or a view on one, the buffer will used as the content of the file.
+ *
+ * @param {string=} path Path by which the file will be accessible. Required, if ``file`` is not a string.
+ *
+ * @returns {Promise} A Promise that resolves once the file is loaded.
+ */
+ preloadFile: function (file, path) {
+ return preloader.preload(file, path, this.config.fileSizes[file]);
+ },
+
+ /**
+ * Start the engine instance using the given override configuration (if any).
+ * :js:meth:`startGame <Engine.prototype.startGame>` can be used in typical cases instead.
+ *
+ * This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
+ * The engine must be loaded beforehand.
+ *
+ * Fails if a canvas cannot be found on the page, or not specified in the configuration.
+ *
+ * @param {EngineConfig} override An optional configuration override.
+ * @return {Promise} Promise that resolves once the engine started.
+ */
+ start: function (override) {
+ this.config.update(override);
+ const me = this;
+ return me.init().then(function () {
+ if (!me.rtenv) {
+ return Promise.reject(new Error('The engine must be initialized before it can be started'));
}
- resolve();
- config = null;
- });
- });
- });
- return initPromise;
- };
- /** @type {function(string, string):Object} */
- Engine.prototype.preloadFile = function (file, path) {
- return preloader.preload(file, path);
- };
+ let config = {};
+ try {
+ config = me.config.getGodotConfig(function () {
+ me.rtenv = null;
+ });
+ } catch (e) {
+ return Promise.reject(e);
+ }
+ // Godot configuration.
+ me.rtenv['initConfig'](config);
- /** @type {function(...string):Object} */
- Engine.prototype.start = function (override) {
- this.config.update(override);
- const me = this;
- return me.init().then(function () {
- if (!me.rtenv) {
- return Promise.reject(new Error('The engine must be initialized before it can be started'));
- }
-
- let config = {};
- try {
- config = me.config.getGodotConfig(function () {
- me.rtenv = null;
- });
- } catch (e) {
- return Promise.reject(e);
- }
- // Godot configuration.
- me.rtenv['initConfig'](config);
-
- // Preload GDNative libraries.
- const libs = [];
- me.config.gdnativeLibs.forEach(function (lib) {
- libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true }));
- });
- return Promise.all(libs).then(function () {
- return new Promise(function (resolve, reject) {
- preloader.preloadedFiles.forEach(function (file) {
- me.rtenv['copyToFS'](file.path, file.buffer);
+ // Preload GDNative libraries.
+ const libs = [];
+ me.config.gdnativeLibs.forEach(function (lib) {
+ libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true }));
+ });
+ return Promise.all(libs).then(function () {
+ return new Promise(function (resolve, reject) {
+ preloader.preloadedFiles.forEach(function (file) {
+ me.rtenv['copyToFS'](file.path, file.buffer);
+ });
+ preloader.preloadedFiles.length = 0; // Clear memory
+ me.rtenv['callMain'](me.config.args);
+ initPromise = null;
+ resolve();
+ });
});
- preloader.preloadedFiles.length = 0; // Clear memory
- me.rtenv['callMain'](me.config.args);
- initPromise = null;
- resolve();
});
- });
- });
- };
+ },
- Engine.prototype.startGame = function (override) {
- this.config.update(override);
- // Add main-pack argument.
- const exe = this.config.executable;
- const pack = this.config.mainPack || `${exe}.pck`;
- this.config.args = ['--main-pack', pack].concat(this.config.args);
- // Start and init with execName as loadPath if not inited.
- const me = this;
- return Promise.all([
- this.init(exe),
- this.preloadFile(pack, pack),
- ]).then(function () {
- return me.start.apply(me);
- });
- };
+ /**
+ * Start the game instance using the given configuration override (if any).
+ *
+ * This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
+ *
+ * This will load the engine if it is not loaded, and preload the main pck.
+ *
+ * This method expects the initial config (or the override) to have both the :js:attr:`executable` and :js:attr:`mainPack`
+ * properties set (normally done by the editor during export).
+ *
+ * @param {EngineConfig} override An optional configuration override.
+ * @return {Promise} Promise that resolves once the game started.
+ */
+ startGame: function (override) {
+ this.config.update(override);
+ // Add main-pack argument.
+ const exe = this.config.executable;
+ const pack = this.config.mainPack || `${exe}.pck`;
+ this.config.args = ['--main-pack', pack].concat(this.config.args);
+ // Start and init with execName as loadPath if not inited.
+ const me = this;
+ return Promise.all([
+ this.init(exe),
+ this.preloadFile(pack, pack),
+ ]).then(function () {
+ return me.start.apply(me);
+ });
+ },
- Engine.prototype.copyToFS = function (path, buffer) {
- if (this.rtenv == null) {
- throw new Error('Engine must be inited before copying files');
- }
- this.rtenv['copyToFS'](path, buffer);
- };
+ /**
+ * Create a file at the specified ``path`` with the passed as ``buffer`` in the instance's file system.
+ *
+ * @param {string} path The location where the file will be created.
+ * @param {ArrayBuffer} buffer The content of the file.
+ */
+ copyToFS: function (path, buffer) {
+ if (this.rtenv == null) {
+ throw new Error('Engine must be inited before copying files');
+ }
+ this.rtenv['copyToFS'](path, buffer);
+ },
- Engine.prototype.requestQuit = function () {
- if (this.rtenv) {
- this.rtenv['request_quit']();
- }
- };
+ /**
+ * Request that the current instance quit.
+ *
+ * This is akin the user pressing the close button in the window manager, and will
+ * have no effect if the engine has crashed, or is stuck in a loop.
+ *
+ */
+ requestQuit: function () {
+ if (this.rtenv) {
+ this.rtenv['request_quit']();
+ }
+ },
+ };
+
+ Engine.prototype = proto;
+ // Closure compiler exported instance methods.
+ Engine.prototype['init'] = Engine.prototype.init;
+ Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
+ Engine.prototype['start'] = Engine.prototype.start;
+ Engine.prototype['startGame'] = Engine.prototype.startGame;
+ Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
+ Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
+ // Also expose static methods as instance methods
+ Engine.prototype['load'] = Engine.load;
+ Engine.prototype['unload'] = Engine.unload;
+ Engine.prototype['isWebGLAvailable'] = Engine.isWebGLAvailable;
+ return new Engine(initConfig);
+ }
+
+ // Closure compiler exported static methods.
+ SafeEngine['load'] = Engine.load;
+ SafeEngine['unload'] = Engine.unload;
+ SafeEngine['isWebGLAvailable'] = Engine.isWebGLAvailable;
- // Closure compiler exported engine methods.
- /** @export */
- Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
- Engine['load'] = load;
- Engine['unload'] = unload;
- Engine.prototype['init'] = Engine.prototype.init;
- Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
- Engine.prototype['start'] = Engine.prototype.start;
- Engine.prototype['startGame'] = Engine.prototype.startGame;
- Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
- Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
- return Engine;
+ return SafeEngine;
}());
if (typeof window !== 'undefined') {
window['Engine'] = Engine;
diff --git a/platform/javascript/js/engine/preloader.js b/platform/javascript/js/engine/preloader.js
index ec34fb93f2..3535fdb361 100644
--- a/platform/javascript/js/engine/preloader.js
+++ b/platform/javascript/js/engine/preloader.js
@@ -1,54 +1,79 @@
const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
- const loadXHR = function (resolve, reject, file, tracker, attempts) {
- const xhr = new XMLHttpRequest();
+ function getTrackedResponse(response, load_status) {
+ let clen = 0;
+ let compressed = false;
+ response.headers.forEach(function (value, header) {
+ const h = header.toLowerCase().trim();
+ // We can't accurately compute compressed stream length.
+ if (h === 'content-encoding') {
+ compressed = true;
+ } else if (h === 'content-length') {
+ const length = parseInt(value, 10);
+ if (!Number.isNaN(length) && length > 0) {
+ clen = length;
+ }
+ }
+ });
+ if (!compressed && clen) {
+ load_status.total = clen;
+ }
+ function onloadprogress(reader, controller) {
+ return reader.read().then(function (result) {
+ if (load_status.done) {
+ return Promise.resolve();
+ }
+ if (result.value) {
+ controller.enqueue(result.value);
+ load_status.loaded += result.value.length;
+ }
+ if (!result.done) {
+ return onloadprogress(reader, controller);
+ }
+ load_status.done = true;
+ return Promise.resolve();
+ });
+ }
+ const reader = response.body.getReader();
+ return new Response(new ReadableStream({
+ start: function (controller) {
+ onloadprogress(reader, controller).then(function () {
+ controller.close();
+ });
+ },
+ }), { headers: response.headers });
+ }
+
+ function loadFetch(file, tracker, fileSize, raw) {
tracker[file] = {
- total: 0,
+ total: fileSize || 0,
loaded: 0,
- final: false,
+ done: false,
};
- xhr.onerror = function () {
+ return fetch(file).then(function (response) {
+ if (!response.ok) {
+ return Promise.reject(new Error(`Failed loading file '${file}'`));
+ }
+ const tr = getTrackedResponse(response, tracker[file]);
+ if (raw) {
+ return Promise.resolve(tr);
+ }
+ return tr.arrayBuffer();
+ });
+ }
+
+ function retry(func, attempts = 1) {
+ function onerror(err) {
if (attempts <= 1) {
- reject(new Error(`Failed loading file '${file}'`));
- } else {
+ return Promise.reject(err);
+ }
+ return new Promise(function (resolve, reject) {
setTimeout(function () {
- loadXHR(resolve, reject, file, tracker, attempts - 1);
+ retry(func, attempts - 1).then(resolve).catch(reject);
}, 1000);
- }
- };
- xhr.onabort = function () {
- tracker[file].final = true;
- reject(new Error(`Loading file '${file}' was aborted.`));
- };
- xhr.onloadstart = function (ev) {
- tracker[file].total = ev.total;
- tracker[file].loaded = ev.loaded;
- };
- xhr.onprogress = function (ev) {
- tracker[file].loaded = ev.loaded;
- tracker[file].total = ev.total;
- };
- xhr.onload = function () {
- if (xhr.status >= 400) {
- if (xhr.status < 500 || attempts <= 1) {
- reject(new Error(`Failed loading file '${file}': ${xhr.statusText}`));
- xhr.abort();
- } else {
- setTimeout(function () {
- loadXHR(resolve, reject, file, tracker, attempts - 1);
- }, 1000);
- }
- } else {
- tracker[file].final = true;
- resolve(xhr);
- }
- };
- // Make request.
- xhr.open('GET', file);
- if (!file.endsWith('.js')) {
- xhr.responseType = 'arraybuffer';
+ });
}
- xhr.send();
- };
+ return func().catch(onerror);
+ }
const DOWNLOAD_ATTEMPTS_MAX = 4;
const loadingFiles = {};
@@ -63,7 +88,7 @@ const Preloader = /** @constructor */ function () { // eslint-disable-line no-un
Object.keys(loadingFiles).forEach(function (file) {
const stat = loadingFiles[file];
- if (!stat.final) {
+ if (!stat.done) {
progressIsFinal = false;
}
if (!totalIsValid || stat.total === 0) {
@@ -92,21 +117,19 @@ const Preloader = /** @constructor */ function () { // eslint-disable-line no-un
progressFunc = callback;
};
- this.loadPromise = function (file) {
- return new Promise(function (resolve, reject) {
- loadXHR(resolve, reject, file, loadingFiles, DOWNLOAD_ATTEMPTS_MAX);
- });
+ this.loadPromise = function (file, fileSize, raw = false) {
+ return retry(loadFetch.bind(null, file, loadingFiles, fileSize, raw), DOWNLOAD_ATTEMPTS_MAX);
};
this.preloadedFiles = [];
- this.preload = function (pathOrBuffer, destPath) {
+ this.preload = function (pathOrBuffer, destPath, fileSize) {
let buffer = null;
if (typeof pathOrBuffer === 'string') {
const me = this;
- return this.loadPromise(pathOrBuffer).then(function (xhr) {
+ return this.loadPromise(pathOrBuffer, fileSize).then(function (buf) {
me.preloadedFiles.push({
path: destPath || pathOrBuffer,
- buffer: xhr.response,
+ buffer: buf,
});
return Promise.resolve();
});
diff --git a/platform/javascript/js/engine/utils.js b/platform/javascript/js/engine/utils.js
deleted file mode 100644
index 9273bbad42..0000000000
--- a/platform/javascript/js/engine/utils.js
+++ /dev/null
@@ -1,58 +0,0 @@
-const Utils = { // eslint-disable-line no-unused-vars
-
- createLocateRewrite: function (execName) {
- function rw(path) {
- if (path.endsWith('.worker.js')) {
- return `${execName}.worker.js`;
- } else if (path.endsWith('.audio.worklet.js')) {
- return `${execName}.audio.worklet.js`;
- } else if (path.endsWith('.js')) {
- return `${execName}.js`;
- } else if (path.endsWith('.side.wasm')) {
- return `${execName}.side.wasm`;
- } else if (path.endsWith('.wasm')) {
- return `${execName}.wasm`;
- }
- return path;
- }
- return rw;
- },
-
- createInstantiatePromise: function (wasmLoader) {
- let loader = wasmLoader;
- function instantiateWasm(imports, onSuccess) {
- loader.then(function (xhr) {
- WebAssembly.instantiate(xhr.response, imports).then(function (result) {
- onSuccess(result['instance'], result['module']);
- });
- });
- loader = null;
- return {};
- }
-
- return instantiateWasm;
- },
-
- findCanvas: function () {
- const nodes = document.getElementsByTagName('canvas');
- if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
- return nodes[0];
- }
- return null;
- },
-
- isWebGLAvailable: function (majorVersion = 1) {
- let testContext = false;
- try {
- const testCanvas = document.createElement('canvas');
- if (majorVersion === 1) {
- testContext = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl');
- } else if (majorVersion === 2) {
- testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2');
- }
- } catch (e) {
- // Not available
- }
- return !!testContext;
- },
-};
diff --git a/platform/javascript/js/jsdoc2rst/publish.js b/platform/javascript/js/jsdoc2rst/publish.js
new file mode 100644
index 0000000000..ad9c0fbaaa
--- /dev/null
+++ b/platform/javascript/js/jsdoc2rst/publish.js
@@ -0,0 +1,354 @@
+/* eslint-disable strict */
+
+'use strict';
+
+const fs = require('fs');
+
+class JSDoclet {
+ constructor(doc) {
+ this.doc = doc;
+ this.description = doc['description'] || '';
+ this.name = doc['name'] || 'unknown';
+ this.longname = doc['longname'] || '';
+ this.types = [];
+ if (doc['type'] && doc['type']['names']) {
+ this.types = doc['type']['names'].slice();
+ }
+ this.type = this.types.length > 0 ? this.types.join('\\|') : '*';
+ this.variable = doc['variable'] || false;
+ this.kind = doc['kind'] || '';
+ this.memberof = doc['memberof'] || null;
+ this.scope = doc['scope'] || '';
+ this.members = [];
+ this.optional = doc['optional'] || false;
+ this.defaultvalue = doc['defaultvalue'];
+ this.summary = doc['summary'] || null;
+ this.classdesc = doc['classdesc'] || null;
+
+ // Parameters (functions)
+ this.params = [];
+ this.returns = doc['returns'] ? doc['returns'][0]['type']['names'][0] : 'void';
+ this.returns_desc = doc['returns'] ? doc['returns'][0]['description'] : null;
+
+ this.params = (doc['params'] || []).slice().map((p) => new JSDoclet(p));
+
+ // Custom tags
+ this.tags = doc['tags'] || [];
+ this.header = this.tags.filter((t) => t['title'] === 'header').map((t) => t['text']).pop() || null;
+ }
+
+ add_member(obj) {
+ this.members.push(obj);
+ }
+
+ is_static() {
+ return this.scope === 'static';
+ }
+
+ is_instance() {
+ return this.scope === 'instance';
+ }
+
+ is_object() {
+ return this.kind === 'Object' || (this.kind === 'typedef' && this.type === 'Object');
+ }
+
+ is_class() {
+ return this.kind === 'class';
+ }
+
+ is_function() {
+ return this.kind === 'function' || (this.kind === 'typedef' && this.type === 'function');
+ }
+
+ is_module() {
+ return this.kind === 'module';
+ }
+}
+
+function format_table(f, data, depth = 0) {
+ if (!data.length) {
+ return;
+ }
+
+ const column_sizes = new Array(data[0].length).fill(0);
+
+ data.forEach((row) => {
+ row.forEach((e, idx) => {
+ column_sizes[idx] = Math.max(e.length, column_sizes[idx]);
+ });
+ });
+
+ const indent = ' '.repeat(depth);
+ let sep = indent;
+ column_sizes.forEach((size) => {
+ sep += '+';
+ sep += '-'.repeat(size + 2);
+ });
+ sep += '+\n';
+ f.write(sep);
+
+ data.forEach((row) => {
+ let row_text = `${indent}|`;
+ row.forEach((entry, idx) => {
+ row_text += ` ${entry.padEnd(column_sizes[idx])} |`;
+ });
+ row_text += '\n';
+ f.write(row_text);
+ f.write(sep);
+ });
+
+ f.write('\n');
+}
+
+function make_header(header, sep) {
+ return `${header}\n${sep.repeat(header.length)}\n\n`;
+}
+
+function indent_multiline(text, depth) {
+ const indent = ' '.repeat(depth);
+ return text.split('\n').map((l) => (l === '' ? l : indent + l)).join('\n');
+}
+
+function make_rst_signature(obj, types = false, style = false) {
+ let out = '';
+ const fmt = style ? '*' : '';
+ obj.params.forEach((arg, idx) => {
+ if (idx > 0) {
+ if (arg.optional) {
+ out += ` ${fmt}[`;
+ }
+ out += ', ';
+ } else {
+ out += ' ';
+ if (arg.optional) {
+ out += `${fmt}[ `;
+ }
+ }
+ if (types) {
+ out += `${arg.type} `;
+ }
+ const variable = arg.variable ? '...' : '';
+ const defval = arg.defaultvalue !== undefined ? `=${arg.defaultvalue}` : '';
+ out += `${variable}${arg.name}${defval}`;
+ if (arg.optional) {
+ out += ` ]${fmt}`;
+ }
+ });
+ out += ' ';
+ return out;
+}
+
+function make_rst_param(f, obj, depth = 0) {
+ const indent = ' '.repeat(depth * 3);
+ f.write(indent);
+ f.write(`:param ${obj.type} ${obj.name}:\n`);
+ f.write(indent_multiline(obj.description, (depth + 1) * 3));
+ f.write('\n\n');
+}
+
+function make_rst_attribute(f, obj, depth = 0, brief = false) {
+ const indent = ' '.repeat(depth * 3);
+ f.write(indent);
+ f.write(`.. js:attribute:: ${obj.name}\n\n`);
+
+ if (brief) {
+ if (obj.summary) {
+ f.write(indent_multiline(obj.summary, (depth + 1) * 3));
+ }
+ f.write('\n\n');
+ return;
+ }
+
+ f.write(indent_multiline(obj.description, (depth + 1) * 3));
+ f.write('\n\n');
+
+ f.write(indent);
+ f.write(` :type: ${obj.type}\n\n`);
+
+ if (obj.defaultvalue !== undefined) {
+ let defval = obj.defaultvalue;
+ if (defval === '') {
+ defval = '""';
+ }
+ f.write(indent);
+ f.write(` :value: \`\`${defval}\`\`\n\n`);
+ }
+}
+
+function make_rst_function(f, obj, depth = 0) {
+ let prefix = '';
+ if (obj.is_instance()) {
+ prefix = 'prototype.';
+ }
+
+ const indent = ' '.repeat(depth * 3);
+ const sig = make_rst_signature(obj);
+ f.write(indent);
+ f.write(`.. js:function:: ${prefix}${obj.name}(${sig})\n`);
+ f.write('\n');
+
+ f.write(indent_multiline(obj.description, (depth + 1) * 3));
+ f.write('\n\n');
+
+ obj.params.forEach((param) => {
+ make_rst_param(f, param, depth + 1);
+ });
+
+ if (obj.returns !== 'void') {
+ f.write(indent);
+ f.write(' :return:\n');
+ f.write(indent_multiline(obj.returns_desc, (depth + 2) * 3));
+ f.write('\n\n');
+ f.write(indent);
+ f.write(` :rtype: ${obj.returns}\n\n`);
+ }
+}
+
+function make_rst_object(f, obj) {
+ let brief = false;
+ // Our custom header flag.
+ if (obj.header !== null) {
+ f.write(make_header(obj.header, '-'));
+ f.write(`${obj.description}\n\n`);
+ brief = true;
+ }
+
+ // Format members table and descriptions
+ const data = [['type', 'name']].concat(obj.members.map((m) => [m.type, `:js:attr:\`${m.name}\``]));
+
+ f.write(make_header('Properties', '^'));
+ format_table(f, data, 0);
+
+ make_rst_attribute(f, obj, 0, brief);
+
+ if (!obj.members.length) {
+ return;
+ }
+
+ f.write(' **Property Descriptions**\n\n');
+
+ // Properties first
+ obj.members.filter((m) => !m.is_function()).forEach((m) => {
+ make_rst_attribute(f, m, 1);
+ });
+
+ // Callbacks last
+ obj.members.filter((m) => m.is_function()).forEach((m) => {
+ make_rst_function(f, m, 1);
+ });
+}
+
+function make_rst_class(f, obj) {
+ const header = obj.header ? obj.header : obj.name;
+ f.write(make_header(header, '-'));
+
+ if (obj.classdesc) {
+ f.write(`${obj.classdesc}\n\n`);
+ }
+
+ const funcs = obj.members.filter((m) => m.is_function());
+ function make_data(m) {
+ const base = m.is_static() ? obj.name : `${obj.name}.prototype`;
+ const params = make_rst_signature(m, true, true);
+ const sig = `:js:attr:\`${m.name} <${base}.${m.name}>\` **(**${params}**)**`;
+ return [m.returns, sig];
+ }
+ const sfuncs = funcs.filter((m) => m.is_static());
+ const ifuncs = funcs.filter((m) => !m.is_static());
+
+ f.write(make_header('Static Methods', '^'));
+ format_table(f, sfuncs.map((m) => make_data(m)));
+
+ f.write(make_header('Instance Methods', '^'));
+ format_table(f, ifuncs.map((m) => make_data(m)));
+
+ const sig = make_rst_signature(obj);
+ f.write(`.. js:class:: ${obj.name}(${sig})\n\n`);
+ f.write(indent_multiline(obj.description, 3));
+ f.write('\n\n');
+
+ obj.params.forEach((p) => {
+ make_rst_param(f, p, 1);
+ });
+
+ f.write(' **Static Methods**\n\n');
+ sfuncs.forEach((m) => {
+ make_rst_function(f, m, 1);
+ });
+
+ f.write(' **Instance Methods**\n\n');
+ ifuncs.forEach((m) => {
+ make_rst_function(f, m, 1);
+ });
+}
+
+function make_rst_module(f, obj) {
+ const header = obj.header !== null ? obj.header : obj.name;
+ f.write(make_header(header, '='));
+ f.write(obj.description);
+ f.write('\n\n');
+}
+
+function write_base_object(f, obj) {
+ if (obj.is_object()) {
+ make_rst_object(f, obj);
+ } else if (obj.is_function()) {
+ make_rst_function(f, obj);
+ } else if (obj.is_class()) {
+ make_rst_class(f, obj);
+ } else if (obj.is_module()) {
+ make_rst_module(f, obj);
+ }
+}
+
+function generate(f, docs) {
+ const globs = [];
+ const SYMBOLS = {};
+ docs.filter((d) => !d.ignore && d.kind !== 'package').forEach((d) => {
+ SYMBOLS[d.name] = d;
+ if (d.memberof) {
+ const up = SYMBOLS[d.memberof];
+ if (up === undefined) {
+ console.log(d); // eslint-disable-line no-console
+ console.log(`Undefined symbol! ${d.memberof}`); // eslint-disable-line no-console
+ throw new Error('Undefined symbol!');
+ }
+ SYMBOLS[d.memberof].add_member(d);
+ } else {
+ globs.push(d);
+ }
+ });
+
+ f.write('.. _doc_html5_shell_classref:\n\n');
+ globs.forEach((obj) => write_base_object(f, obj));
+}
+
+/**
+ * Generate documentation output.
+ *
+ * @param {TAFFY} data - A TaffyDB collection representing
+ * all the symbols documented in your code.
+ * @param {object} opts - An object with options information.
+ */
+exports.publish = function (data, opts) {
+ const docs = data().get().filter((doc) => !doc.undocumented && !doc.ignore).map((doc) => new JSDoclet(doc));
+ const dest = opts.destination;
+ if (dest === 'dry-run') {
+ process.stdout.write('Dry run... ');
+ generate({
+ write: function () { /* noop */ },
+ }, docs);
+ process.stdout.write('Okay!\n');
+ return;
+ }
+ if (dest !== '' && !dest.endsWith('.rst')) {
+ throw new Error('Destination file must be either a ".rst" file, or an empty string (for printing to stdout)');
+ }
+ if (dest !== '') {
+ const f = fs.createWriteStream(dest);
+ generate(f, docs);
+ } else {
+ generate(process.stdout, docs);
+ }
+};
diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js
index 8e385e9176..ac4055516c 100644
--- a/platform/javascript/js/libs/library_godot_audio.js
+++ b/platform/javascript/js/libs/library_godot_audio.js
@@ -238,6 +238,9 @@ const GodotAudioWorklet = {
close: function () {
return new Promise(function (resolve, reject) {
+ if (GodotAudioWorklet.promise === null) {
+ return;
+ }
GodotAudioWorklet.promise.then(function () {
GodotAudioWorklet.worklet.port.postMessage({
'cmd': 'stop',
@@ -247,7 +250,7 @@ const GodotAudioWorklet = {
GodotAudioWorklet.worklet = null;
GodotAudioWorklet.promise = null;
resolve();
- });
+ }).catch(function (err) { /* aborted? */ });
});
},
},
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index fdb5cc0ec2..00e6a01679 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -192,33 +192,45 @@ const GodotDisplayDragDrop = {
GodotDisplayDragDrop.promises = [];
GodotDisplayDragDrop.pending_files = [];
callback(drops);
- const dirs = [DROP.substr(0, DROP.length - 1)];
- // Remove temporary files
- files.forEach(function (file) {
- FS.unlink(file);
- let dir = file.replace(DROP, '');
- let idx = dir.lastIndexOf('/');
- while (idx > 0) {
- dir = dir.substr(0, idx);
- if (dirs.indexOf(DROP + dir) === -1) {
- dirs.push(DROP + dir);
- }
- idx = dir.lastIndexOf('/');
- }
- });
- // Remove dirs.
- dirs.sort(function (a, b) {
- const al = (a.match(/\//g) || []).length;
- const bl = (b.match(/\//g) || []).length;
- if (al > bl) {
- return -1;
- } else if (al < bl) {
- return 1;
+ if (GodotConfig.persistent_drops) {
+ // Delay removal at exit.
+ GodotOS.atexit(function (resolve, reject) {
+ GodotDisplayDragDrop.remove_drop(files, DROP);
+ resolve();
+ });
+ } else {
+ GodotDisplayDragDrop.remove_drop(files, DROP);
+ }
+ });
+ },
+
+ remove_drop: function (files, drop_path) {
+ const dirs = [drop_path.substr(0, drop_path.length - 1)];
+ // Remove temporary files
+ files.forEach(function (file) {
+ FS.unlink(file);
+ let dir = file.replace(drop_path, '');
+ let idx = dir.lastIndexOf('/');
+ while (idx > 0) {
+ dir = dir.substr(0, idx);
+ if (dirs.indexOf(drop_path + dir) === -1) {
+ dirs.push(drop_path + dir);
}
- return 0;
- }).forEach(function (dir) {
- FS.rmdir(dir);
- });
+ idx = dir.lastIndexOf('/');
+ }
+ });
+ // Remove dirs.
+ dirs.sort(function (a, b) {
+ const al = (a.match(/\//g) || []).length;
+ const bl = (b.match(/\//g) || []).length;
+ if (al > bl) {
+ return -1;
+ } else if (al < bl) {
+ return 1;
+ }
+ return 0;
+ }).forEach(function (dir) {
+ FS.rmdir(dir);
});
},
@@ -231,6 +243,105 @@ const GodotDisplayDragDrop = {
};
mergeInto(LibraryManager.library, GodotDisplayDragDrop);
+const GodotDisplayVK = {
+
+ $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
+ $GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
+ $GodotDisplayVK: {
+ textinput: null,
+ textarea: null,
+
+ available: function () {
+ return GodotConfig.virtual_keyboard && 'ontouchstart' in window;
+ },
+
+ init: function (input_cb) {
+ function create(what) {
+ const elem = document.createElement(what);
+ elem.style.display = 'none';
+ elem.style.position = 'absolute';
+ elem.style.zIndex = '-1';
+ elem.style.background = 'transparent';
+ elem.style.padding = '0px';
+ elem.style.margin = '0px';
+ elem.style.overflow = 'hidden';
+ elem.style.width = '0px';
+ elem.style.height = '0px';
+ elem.style.border = '0px';
+ elem.style.outline = 'none';
+ elem.readonly = true;
+ elem.disabled = true;
+ GodotDisplayListeners.add(elem, 'input', function (evt) {
+ const c_str = GodotRuntime.allocString(elem.value);
+ input_cb(c_str, elem.selectionEnd);
+ GodotRuntime.free(c_str);
+ }, false);
+ GodotDisplayListeners.add(elem, 'blur', function (evt) {
+ elem.style.display = 'none';
+ elem.readonly = true;
+ elem.disabled = true;
+ }, false);
+ GodotConfig.canvas.insertAdjacentElement('beforebegin', elem);
+ return elem;
+ }
+ GodotDisplayVK.textinput = create('input');
+ GodotDisplayVK.textarea = create('textarea');
+ GodotDisplayVK.updateSize();
+ },
+ show: function (text, multiline, start, end) {
+ if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
+ return;
+ }
+ if (GodotDisplayVK.textinput.style.display !== '' || GodotDisplayVK.textarea.style.display !== '') {
+ GodotDisplayVK.hide();
+ }
+ GodotDisplayVK.updateSize();
+ const elem = multiline ? GodotDisplayVK.textarea : GodotDisplayVK.textinput;
+ elem.readonly = false;
+ elem.disabled = false;
+ elem.value = text;
+ elem.style.display = 'block';
+ elem.focus();
+ elem.setSelectionRange(start, end);
+ },
+ hide: function () {
+ if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
+ return;
+ }
+ [GodotDisplayVK.textinput, GodotDisplayVK.textarea].forEach(function (elem) {
+ elem.blur();
+ elem.style.display = 'none';
+ elem.value = '';
+ });
+ },
+ updateSize: function () {
+ if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
+ return;
+ }
+ const rect = GodotConfig.canvas.getBoundingClientRect();
+ function update(elem) {
+ elem.style.left = `${rect.left}px`;
+ elem.style.top = `${rect.top}px`;
+ elem.style.width = `${rect.width}px`;
+ elem.style.height = `${rect.height}px`;
+ }
+ update(GodotDisplayVK.textinput);
+ update(GodotDisplayVK.textarea);
+ },
+ clear: function () {
+ if (GodotDisplayVK.textinput) {
+ GodotDisplayVK.textinput.remove();
+ GodotDisplayVK.textinput = null;
+ }
+ if (GodotDisplayVK.textarea) {
+ GodotDisplayVK.textarea.remove();
+ GodotDisplayVK.textarea = null;
+ }
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayVK);
+
/*
* Display server cursor helper.
* Keeps track of cursor status and custom shapes.
@@ -400,6 +511,10 @@ const GodotDisplayScreen = {
$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
$GodotDisplayScreen: {
desired_size: [0, 0],
+ hidpi: true,
+ getPixelRatio: function () {
+ return GodotDisplayScreen.hidpi ? window.devicePixelRatio || 1 : 1;
+ },
isFullscreen: function () {
const elem = document.fullscreenElement || document.mozFullscreenElement
|| document.webkitFullscreenElement || document.msFullscreenElement;
@@ -477,7 +592,7 @@ const GodotDisplayScreen = {
}
return 0;
}
- const scale = window.devicePixelRatio || 1;
+ const scale = GodotDisplayScreen.getPixelRatio();
if (isFullscreen || wantsFullWindow) {
// We need to match screen size.
width = window.innerWidth * scale;
@@ -507,7 +622,7 @@ mergeInto(LibraryManager.library, GodotDisplayScreen);
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
- $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen'],
+ $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen', '$GodotDisplayVK'],
$GodotDisplay: {
window_icon: '',
findDPI: function () {
@@ -555,7 +670,7 @@ const GodotDisplay = {
godot_js_display_pixel_ratio_get__sig: 'f',
godot_js_display_pixel_ratio_get: function () {
- return window.devicePixelRatio || 1;
+ return GodotDisplayScreen.getPixelRatio();
},
godot_js_display_fullscreen_request__sig: 'i',
@@ -576,12 +691,16 @@ const GodotDisplay = {
godot_js_display_size_update__sig: 'i',
godot_js_display_size_update: function () {
- return GodotDisplayScreen.updateSize();
+ const updated = GodotDisplayScreen.updateSize();
+ if (updated) {
+ GodotDisplayVK.updateSize();
+ }
+ return updated;
},
godot_js_display_screen_size_get__sig: 'vii',
godot_js_display_screen_size_get: function (width, height) {
- const scale = window.devicePixelRatio || 1;
+ const scale = GodotDisplayScreen.getPixelRatio();
GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
},
@@ -671,7 +790,7 @@ const GodotDisplay = {
document.head.appendChild(link);
}
const old_icon = GodotDisplay.window_icon;
- const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
+ const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
GodotDisplay.window_icon = URL.createObjectURL(png);
link.href = GodotDisplay.window_icon;
if (old_icon) {
@@ -711,7 +830,7 @@ const GodotDisplay = {
const shape = GodotRuntime.parseString(p_shape);
const old_shape = GodotDisplayCursor.cursors[shape];
if (p_len > 0) {
- const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
+ const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
const url = URL.createObjectURL(png);
GodotDisplayCursor.cursors[shape] = {
url: url,
@@ -739,7 +858,7 @@ const GodotDisplay = {
const notif = [p_enter, p_exit, p_in, p_out];
['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
GodotDisplayListeners.add(canvas, evt_name, function () {
- func.bind(null, notif[idx]);
+ func(notif[idx]);
}, true);
});
},
@@ -776,8 +895,8 @@ const GodotDisplay = {
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
- godot_js_display_setup_canvas__sig: 'viii',
- godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen) {
+ godot_js_display_setup_canvas__sig: 'viiii',
+ godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
ev.preventDefault();
@@ -786,6 +905,7 @@ const GodotDisplay = {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
+ GodotDisplayScreen.hidpi = !!p_hidpi;
switch (GodotConfig.canvas_resize_policy) {
case 0: // None
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
@@ -800,12 +920,42 @@ const GodotDisplay = {
canvas.style.left = 0;
break;
}
+ GodotDisplayScreen.updateSize();
if (p_fullscreen) {
GodotDisplayScreen.requestFullscreen();
}
},
/*
+ * Virtual Keyboard
+ */
+ godot_js_display_vk_show__sig: 'viiii',
+ godot_js_display_vk_show: function (p_text, p_multiline, p_start, p_end) {
+ const text = GodotRuntime.parseString(p_text);
+ const start = p_start > 0 ? p_start : 0;
+ const end = p_end > 0 ? p_end : start;
+ GodotDisplayVK.show(text, p_multiline, start, end);
+ },
+
+ godot_js_display_vk_hide__sig: 'v',
+ godot_js_display_vk_hide: function () {
+ GodotDisplayVK.hide();
+ },
+
+ godot_js_display_vk_available__sig: 'i',
+ godot_js_display_vk_available: function () {
+ return GodotDisplayVK.available();
+ },
+
+ godot_js_display_vk_cb__sig: 'vi',
+ godot_js_display_vk_cb: function (p_input_cb) {
+ const input_cb = GodotRuntime.get_func(p_input_cb);
+ if (GodotDisplayVK.available()) {
+ GodotDisplayVK.init(input_cb);
+ }
+ },
+
+ /*
* Gamepads
*/
godot_js_display_gamepad_cb__sig: 'vi',
diff --git a/platform/javascript/js/libs/library_godot_fetch.js b/platform/javascript/js/libs/library_godot_fetch.js
new file mode 100644
index 0000000000..4ae6a23593
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_fetch.js
@@ -0,0 +1,258 @@
+/*************************************************************************/
+/* library_godot_fetch.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotFetch = {
+ $GodotFetch__deps: ['$GodotRuntime'],
+ $GodotFetch: {
+
+ onread: function (id, result) {
+ const obj = IDHandler.get(id);
+ if (!obj) {
+ return;
+ }
+ if (result.value) {
+ obj.chunks.push(result.value);
+ }
+ obj.reading = false;
+ obj.done = result.done;
+ },
+
+ onresponse: function (id, response) {
+ const obj = IDHandler.get(id);
+ if (!obj) {
+ return;
+ }
+ let size = -1;
+ let compressed = false;
+ let chunked = false;
+ response.headers.forEach(function (value, header) {
+ const v = value.toLowerCase().trim();
+ const h = header.toLowerCase().trim();
+ if (h === 'content-encoding') {
+ compressed = true;
+ size = -1;
+ } else if (h === 'content-length') {
+ const len = Number.parseInt(value, 10);
+ if (!Number.isNaN(len) && !compressed) {
+ size = len;
+ }
+ } else if (h === 'transfer-encoding' && v === 'chunked') {
+ chunked = true;
+ }
+ });
+ obj.bodySize = size;
+ obj.status = response.status;
+ obj.response = response;
+ obj.reader = response.body.getReader();
+ obj.chunked = chunked;
+ },
+
+ onerror: function (id, err) {
+ GodotRuntime.error(err);
+ const obj = IDHandler.get(id);
+ if (!obj) {
+ return;
+ }
+ obj.error = err;
+ },
+
+ create: function (method, url, headers, body) {
+ const obj = {
+ request: null,
+ response: null,
+ reader: null,
+ error: null,
+ done: false,
+ reading: false,
+ status: 0,
+ chunks: [],
+ bodySize: -1,
+ };
+ const id = IDHandler.add(obj);
+ const init = {
+ method: method,
+ headers: headers,
+ body: body,
+ };
+ obj.request = fetch(url, init);
+ obj.request.then(GodotFetch.onresponse.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
+ return id;
+ },
+
+ free: function (id) {
+ const obj = IDHandler.get(id);
+ if (!obj) {
+ return;
+ }
+ IDHandler.remove(id);
+ if (!obj.request) {
+ return;
+ }
+ // Try to abort
+ obj.request.then(function (response) {
+ response.abort();
+ }).catch(function (e) { /* nothing to do */ });
+ },
+
+ read: function (id) {
+ const obj = IDHandler.get(id);
+ if (!obj) {
+ return;
+ }
+ if (obj.reader && !obj.reading) {
+ if (obj.done) {
+ obj.reader = null;
+ return;
+ }
+ obj.reading = true;
+ obj.reader.read().then(GodotFetch.onread.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
+ }
+ },
+ },
+
+ godot_js_fetch_create__sig: 'iii',
+ godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
+ const method = GodotRuntime.parseString(p_method);
+ const url = GodotRuntime.parseString(p_url);
+ const headers = GodotRuntime.parseStringArray(p_headers, p_headers_size);
+ const body = p_body_size ? GodotRuntime.heapSlice(HEAP8, p_body, p_body_size) : null;
+ return GodotFetch.create(method, url, headers.map(function (hv) {
+ const idx = hv.indexOf(':');
+ if (idx <= 0) {
+ return [];
+ }
+ return [
+ hv.slice(0, idx).trim(),
+ hv.slice(idx + 1).trim(),
+ ];
+ }).filter(function (v) {
+ return v.length === 2;
+ }), body);
+ },
+
+ godot_js_fetch_state_get__sig: 'ii',
+ godot_js_fetch_state_get: function (p_id) {
+ const obj = IDHandler.get(p_id);
+ if (!obj) {
+ return -1;
+ }
+ if (obj.error) {
+ return -1;
+ }
+ if (!obj.response) {
+ return 0;
+ }
+ if (obj.reader) {
+ return 1;
+ }
+ if (obj.done) {
+ return 2;
+ }
+ return -1;
+ },
+
+ godot_js_fetch_http_status_get__sig: 'ii',
+ godot_js_fetch_http_status_get: function (p_id) {
+ const obj = IDHandler.get(p_id);
+ if (!obj || !obj.response) {
+ return 0;
+ }
+ return obj.status;
+ },
+
+ godot_js_fetch_read_headers__sig: 'iii',
+ godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
+ const obj = IDHandler.get(p_id);
+ if (!obj || !obj.response) {
+ return 1;
+ }
+ const cb = GodotRuntime.get_func(p_parse_cb);
+ const arr = [];
+ obj.response.headers.forEach(function (v, h) {
+ arr.push(`${h}:${v}`);
+ });
+ const c_ptr = GodotRuntime.allocStringArray(arr);
+ cb(arr.length, c_ptr, p_ref);
+ GodotRuntime.freeStringArray(c_ptr, arr.length);
+ return 0;
+ },
+
+ godot_js_fetch_read_chunk__sig: 'ii',
+ godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
+ const obj = IDHandler.get(p_id);
+ if (!obj || !obj.response) {
+ return 0;
+ }
+ let to_read = p_buf_size;
+ const chunks = obj.chunks;
+ while (to_read && chunks.length) {
+ const chunk = obj.chunks[0];
+ if (chunk.length > to_read) {
+ GodotRuntime.heapCopy(HEAP8, chunk.slice(0, to_read), p_buf);
+ chunks[0] = chunk.slice(to_read);
+ to_read = 0;
+ } else {
+ GodotRuntime.heapCopy(HEAP8, chunk, p_buf);
+ to_read -= chunk.length;
+ chunks.pop();
+ }
+ }
+ if (!chunks.length) {
+ GodotFetch.read(p_id);
+ }
+ return p_buf_size - to_read;
+ },
+
+ godot_js_fetch_body_length_get__sig: 'ii',
+ godot_js_fetch_body_length_get: function (p_id) {
+ const obj = IDHandler.get(p_id);
+ if (!obj || !obj.response) {
+ return -1;
+ }
+ return obj.bodySize;
+ },
+
+ godot_js_fetch_is_chunked__sig: 'ii',
+ godot_js_fetch_is_chunked: function (p_id) {
+ const obj = IDHandler.get(p_id);
+ if (!obj || !obj.response) {
+ return -1;
+ }
+ return obj.chunked ? 1 : 0;
+ },
+
+ godot_js_fetch_free__sig: 'vi',
+ godot_js_fetch_free: function (id) {
+ GodotFetch.free(id);
+ },
+};
+
+autoAddDeps(GodotFetch, '$GodotFetch');
+mergeInto(LibraryManager.library, GodotFetch);
diff --git a/platform/javascript/js/libs/library_godot_http_request.js b/platform/javascript/js/libs/library_godot_http_request.js
deleted file mode 100644
index 7dc2a2df29..0000000000
--- a/platform/javascript/js/libs/library_godot_http_request.js
+++ /dev/null
@@ -1,142 +0,0 @@
-/*************************************************************************/
-/* http_request.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotHTTPRequest = {
- $GodotHTTPRequest__deps: ['$GodotRuntime'],
- $GodotHTTPRequest: {
- requests: [],
-
- getUnusedRequestId: function () {
- const idMax = GodotHTTPRequest.requests.length;
- for (let potentialId = 0; potentialId < idMax; ++potentialId) {
- if (GodotHTTPRequest.requests[potentialId] instanceof XMLHttpRequest) {
- continue;
- }
- return potentialId;
- }
- GodotHTTPRequest.requests.push(null);
- return idMax;
- },
-
- setupRequest: function (xhr) {
- xhr.responseType = 'arraybuffer';
- },
- },
-
- godot_xhr_new__sig: 'i',
- godot_xhr_new: function () {
- const newId = GodotHTTPRequest.getUnusedRequestId();
- GodotHTTPRequest.requests[newId] = new XMLHttpRequest();
- GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[newId]);
- return newId;
- },
-
- godot_xhr_reset__sig: 'vi',
- godot_xhr_reset: function (xhrId) {
- GodotHTTPRequest.requests[xhrId] = new XMLHttpRequest();
- GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[xhrId]);
- },
-
- godot_xhr_free__sig: 'vi',
- godot_xhr_free: function (xhrId) {
- GodotHTTPRequest.requests[xhrId].abort();
- GodotHTTPRequest.requests[xhrId] = null;
- },
-
- godot_xhr_open__sig: 'viiiii',
- godot_xhr_open: function (xhrId, method, url, p_user, p_password) {
- const user = p_user > 0 ? GodotRuntime.parseString(p_user) : null;
- const password = p_password > 0 ? GodotRuntime.parseString(p_password) : null;
- GodotHTTPRequest.requests[xhrId].open(GodotRuntime.parseString(method), GodotRuntime.parseString(url), true, user, password);
- },
-
- godot_xhr_set_request_header__sig: 'viii',
- godot_xhr_set_request_header: function (xhrId, header, value) {
- GodotHTTPRequest.requests[xhrId].setRequestHeader(GodotRuntime.parseString(header), GodotRuntime.parseString(value));
- },
-
- godot_xhr_send__sig: 'viii',
- godot_xhr_send: function (xhrId, p_ptr, p_len) {
- let data = null;
- if (p_ptr && p_len) {
- data = GodotRuntime.heapCopy(HEAP8, p_ptr, p_len);
- }
- GodotHTTPRequest.requests[xhrId].send(data);
- },
-
- godot_xhr_abort__sig: 'vi',
- godot_xhr_abort: function (xhrId) {
- GodotHTTPRequest.requests[xhrId].abort();
- },
-
- godot_xhr_get_status__sig: 'ii',
- godot_xhr_get_status: function (xhrId) {
- return GodotHTTPRequest.requests[xhrId].status;
- },
-
- godot_xhr_get_ready_state__sig: 'ii',
- godot_xhr_get_ready_state: function (xhrId) {
- return GodotHTTPRequest.requests[xhrId].readyState;
- },
-
- godot_xhr_get_response_headers_length__sig: 'ii',
- godot_xhr_get_response_headers_length: function (xhrId) {
- const headers = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
- return headers === null ? 0 : GodotRuntime.strlen(headers);
- },
-
- godot_xhr_get_response_headers__sig: 'viii',
- godot_xhr_get_response_headers: function (xhrId, dst, len) {
- const str = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
- if (str === null) {
- return;
- }
- GodotRuntime.stringToHeap(str, dst, len);
- },
-
- godot_xhr_get_response_length__sig: 'ii',
- godot_xhr_get_response_length: function (xhrId) {
- const body = GodotHTTPRequest.requests[xhrId].response;
- return body === null ? 0 : body.byteLength;
- },
-
- godot_xhr_get_response__sig: 'viii',
- godot_xhr_get_response: function (xhrId, dst, len) {
- let buf = GodotHTTPRequest.requests[xhrId].response;
- if (buf === null) {
- return;
- }
- buf = new Uint8Array(buf).subarray(0, len);
- HEAPU8.set(buf, dst);
- },
-};
-
-autoAddDeps(GodotHTTPRequest, '$GodotHTTPRequest');
-mergeInto(LibraryManager.library, GodotHTTPRequest);
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js
index 0f189b013c..1d9f889bce 100644
--- a/platform/javascript/js/libs/library_godot_os.js
+++ b/platform/javascript/js/libs/library_godot_os.js
@@ -59,6 +59,8 @@ const GodotConfig = {
canvas: null,
locale: 'en',
canvas_resize_policy: 2, // Adaptive
+ virtual_keyboard: false,
+ persistent_drops: false,
on_execute: null,
on_exit: null,
@@ -66,6 +68,8 @@ const GodotConfig = {
GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy'];
GodotConfig.canvas = p_opts['canvas'];
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
+ GodotConfig.virtual_keyboard = p_opts['virtualKeyboard'];
+ GodotConfig.persistent_drops = !!p_opts['persistentDrops'];
GodotConfig.on_execute = p_opts['onExecute'];
GodotConfig.on_exit = p_opts['onExit'];
},
@@ -77,6 +81,8 @@ const GodotConfig = {
GodotConfig.canvas = null;
GodotConfig.locale = 'en';
GodotConfig.canvas_resize_policy = 2;
+ GodotConfig.virtual_keyboard = false;
+ GodotConfig.persistent_drops = false;
GodotConfig.on_execute = null;
GodotConfig.on_exit = null;
},
diff --git a/platform/javascript/js/libs/library_godot_runtime.js b/platform/javascript/js/libs/library_godot_runtime.js
index 7e36ff8ab5..3da1ed8f06 100644
--- a/platform/javascript/js/libs/library_godot_runtime.js
+++ b/platform/javascript/js/libs/library_godot_runtime.js
@@ -72,11 +72,16 @@ const GodotRuntime = {
return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
},
- heapCopy: function (p_heap, p_ptr, p_len) {
+ heapSlice: function (p_heap, p_ptr, p_len) {
const bytes = p_heap.BYTES_PER_ELEMENT;
return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
},
+ heapCopy: function (p_dst, p_src, p_ptr) {
+ const bytes = p_src.BYTES_PER_ELEMENT;
+ return p_dst.set(p_src, p_ptr / bytes);
+ },
+
/*
* Strings
*/
@@ -84,6 +89,15 @@ const GodotRuntime = {
return UTF8ToString(p_ptr); // eslint-disable-line no-undef
},
+ parseStringArray: function (p_ptr, p_size) {
+ const strings = [];
+ const ptrs = GodotRuntime.heapSub(HEAP32, p_ptr, p_size); // TODO wasm64
+ ptrs.forEach(function (ptr) {
+ strings.push(GodotRuntime.parseString(ptr));
+ });
+ return strings;
+ },
+
strlen: function (p_str) {
return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
},
diff --git a/platform/javascript/package-lock.json b/platform/javascript/package-lock.json
index 8e298a495e..b8c434b3dd 100644
--- a/platform/javascript/package-lock.json
+++ b/platform/javascript/package-lock.json
@@ -43,6 +43,12 @@
}
}
},
+ "@babel/parser": {
+ "version": "7.13.4",
+ "resolved": "https://registry.npmjs.org/@babel/parser/-/parser-7.13.4.tgz",
+ "integrity": "sha512-uvoOulWHhI+0+1f9L4BoozY7U5cIkZ9PgJqvb041d6vypgUmtVPG4vmGm4pSggjl8BELzvHyUeJSUyEMY6b+qA==",
+ "dev": true
+ },
"@eslint/eslintrc": {
"version": "0.1.3",
"resolved": "https://registry.npmjs.org/@eslint/eslintrc/-/eslintrc-0.1.3.tgz",
@@ -202,6 +208,12 @@
"integrity": "sha1-ibTRmasr7kneFk6gK4nORi1xt2c=",
"dev": true
},
+ "bluebird": {
+ "version": "3.7.2",
+ "resolved": "https://registry.npmjs.org/bluebird/-/bluebird-3.7.2.tgz",
+ "integrity": "sha512-XpNj6GDQzdfW+r2Wnn7xiSAd7TM3jzkxGXBGTtWKuSXv1xUV+azxAm8jdWZN06QTQk+2N2XB9jRDkvbmQmcRtg==",
+ "dev": true
+ },
"brace-expansion": {
"version": "1.1.11",
"resolved": "https://registry.npmjs.org/brace-expansion/-/brace-expansion-1.1.11.tgz",
@@ -218,6 +230,15 @@
"integrity": "sha512-P8BjAsXvZS+VIDUI11hHCQEv74YT67YUi5JJFNWIqL235sBmjX4+qx9Muvls5ivyNENctx46xQLQ3aTuE7ssaQ==",
"dev": true
},
+ "catharsis": {
+ "version": "0.8.11",
+ "resolved": "https://registry.npmjs.org/catharsis/-/catharsis-0.8.11.tgz",
+ "integrity": "sha512-a+xUyMV7hD1BrDQA/3iPV7oc+6W26BgVJO05PGEoatMyIuPScQKsde6i3YorWX1qs+AZjnJ18NqdKoCtKiNh1g==",
+ "dev": true,
+ "requires": {
+ "lodash": "^4.17.14"
+ }
+ },
"chalk": {
"version": "4.1.0",
"resolved": "https://registry.npmjs.org/chalk/-/chalk-4.1.0.tgz",
@@ -362,6 +383,12 @@
"ansi-colors": "^4.1.1"
}
},
+ "entities": {
+ "version": "2.0.3",
+ "resolved": "https://registry.npmjs.org/entities/-/entities-2.0.3.tgz",
+ "integrity": "sha512-MyoZ0jgnLvB2X3Lg5HqpFmn1kybDiIfEQmKzTb5apr51Rb+T3KdmMiqa70T+bhGnyv7bQ6WMj2QMHpGMmlrUYQ==",
+ "dev": true
+ },
"error-ex": {
"version": "1.3.2",
"resolved": "https://registry.npmjs.org/error-ex/-/error-ex-1.3.2.tgz",
@@ -925,6 +952,51 @@
"esprima": "^4.0.0"
}
},
+ "js2xmlparser": {
+ "version": "4.0.1",
+ "resolved": "https://registry.npmjs.org/js2xmlparser/-/js2xmlparser-4.0.1.tgz",
+ "integrity": "sha512-KrPTolcw6RocpYjdC7pL7v62e55q7qOMHvLX1UCLc5AAS8qeJ6nukarEJAF2KL2PZxlbGueEbINqZR2bDe/gUw==",
+ "dev": true,
+ "requires": {
+ "xmlcreate": "^2.0.3"
+ }
+ },
+ "jsdoc": {
+ "version": "3.6.6",
+ "resolved": "https://registry.npmjs.org/jsdoc/-/jsdoc-3.6.6.tgz",
+ "integrity": "sha512-znR99e1BHeyEkSvgDDpX0sTiTu+8aQyDl9DawrkOGZTTW8hv0deIFXx87114zJ7gRaDZKVQD/4tr1ifmJp9xhQ==",
+ "dev": true,
+ "requires": {
+ "@babel/parser": "^7.9.4",
+ "bluebird": "^3.7.2",
+ "catharsis": "^0.8.11",
+ "escape-string-regexp": "^2.0.0",
+ "js2xmlparser": "^4.0.1",
+ "klaw": "^3.0.0",
+ "markdown-it": "^10.0.0",
+ "markdown-it-anchor": "^5.2.7",
+ "marked": "^0.8.2",
+ "mkdirp": "^1.0.4",
+ "requizzle": "^0.2.3",
+ "strip-json-comments": "^3.1.0",
+ "taffydb": "2.6.2",
+ "underscore": "~1.10.2"
+ },
+ "dependencies": {
+ "escape-string-regexp": {
+ "version": "2.0.0",
+ "resolved": "https://registry.npmjs.org/escape-string-regexp/-/escape-string-regexp-2.0.0.tgz",
+ "integrity": "sha512-UpzcLCXolUWcNu5HtVMHYdXJjArjsF9C0aNnquZYY4uW/Vu0miy5YoWvbV345HauVvcAUnpRuhMMcqTcGOY2+w==",
+ "dev": true
+ },
+ "mkdirp": {
+ "version": "1.0.4",
+ "resolved": "https://registry.npmjs.org/mkdirp/-/mkdirp-1.0.4.tgz",
+ "integrity": "sha512-vVqVZQyf3WLx2Shd0qJ9xuvqgAyKPLAiqITEtqW0oIUjzo3PePDd6fW9iFz30ef7Ysp/oiWqbhszeGWW2T6Gzw==",
+ "dev": true
+ }
+ }
+ },
"json-schema-traverse": {
"version": "0.4.1",
"resolved": "https://registry.npmjs.org/json-schema-traverse/-/json-schema-traverse-0.4.1.tgz",
@@ -946,6 +1018,15 @@
"minimist": "^1.2.0"
}
},
+ "klaw": {
+ "version": "3.0.0",
+ "resolved": "https://registry.npmjs.org/klaw/-/klaw-3.0.0.tgz",
+ "integrity": "sha512-0Fo5oir+O9jnXu5EefYbVK+mHMBeEVEy2cmctR1O1NECcCkPRreJKrS6Qt/j3KC2C148Dfo9i3pCmCMsdqGr0g==",
+ "dev": true,
+ "requires": {
+ "graceful-fs": "^4.1.9"
+ }
+ },
"levn": {
"version": "0.4.1",
"resolved": "https://registry.npmjs.org/levn/-/levn-0.4.1.tgz",
@@ -956,6 +1037,15 @@
"type-check": "~0.4.0"
}
},
+ "linkify-it": {
+ "version": "2.2.0",
+ "resolved": "https://registry.npmjs.org/linkify-it/-/linkify-it-2.2.0.tgz",
+ "integrity": "sha512-GnAl/knGn+i1U/wjBz3akz2stz+HrHLsxMwHQGofCDfPvlf+gDKN58UtfmUquTY4/MXeE2x7k19KQmeoZi94Iw==",
+ "dev": true,
+ "requires": {
+ "uc.micro": "^1.0.1"
+ }
+ },
"load-json-file": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/load-json-file/-/load-json-file-2.0.0.tgz",
@@ -984,6 +1074,37 @@
"integrity": "sha512-PlhdFcillOINfeV7Ni6oF1TAEayyZBoZ8bcshTHqOYJYlrqzRK5hagpagky5o4HfCzzd1TRkXPMFq6cKk9rGmA==",
"dev": true
},
+ "markdown-it": {
+ "version": "10.0.0",
+ "resolved": "https://registry.npmjs.org/markdown-it/-/markdown-it-10.0.0.tgz",
+ "integrity": "sha512-YWOP1j7UbDNz+TumYP1kpwnP0aEa711cJjrAQrzd0UXlbJfc5aAq0F/PZHjiioqDC1NKgvIMX+o+9Bk7yuM2dg==",
+ "dev": true,
+ "requires": {
+ "argparse": "^1.0.7",
+ "entities": "~2.0.0",
+ "linkify-it": "^2.0.0",
+ "mdurl": "^1.0.1",
+ "uc.micro": "^1.0.5"
+ }
+ },
+ "markdown-it-anchor": {
+ "version": "5.3.0",
+ "resolved": "https://registry.npmjs.org/markdown-it-anchor/-/markdown-it-anchor-5.3.0.tgz",
+ "integrity": "sha512-/V1MnLL/rgJ3jkMWo84UR+K+jF1cxNG1a+KwqeXqTIJ+jtA8aWSHuigx8lTzauiIjBDbwF3NcWQMotd0Dm39jA==",
+ "dev": true
+ },
+ "marked": {
+ "version": "0.8.2",
+ "resolved": "https://registry.npmjs.org/marked/-/marked-0.8.2.tgz",
+ "integrity": "sha512-EGwzEeCcLniFX51DhTpmTom+dSA/MG/OBUDjnWtHbEnjAH180VzUeAw+oE4+Zv+CoYBWyRlYOTR0N8SO9R1PVw==",
+ "dev": true
+ },
+ "mdurl": {
+ "version": "1.0.1",
+ "resolved": "https://registry.npmjs.org/mdurl/-/mdurl-1.0.1.tgz",
+ "integrity": "sha1-/oWy7HWlkDfyrf7BAP1sYBdhFS4=",
+ "dev": true
+ },
"minimatch": {
"version": "3.0.4",
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.0.4.tgz",
@@ -1287,6 +1408,15 @@
"integrity": "sha512-ZOIzd8yVsQQA7j8GCSlPGXwg5PfmA1mrq0JP4nGhh54LaKN3xdai/vHUDu74pKwV8OxseMS65u2NImosQcSD0Q==",
"dev": true
},
+ "requizzle": {
+ "version": "0.2.3",
+ "resolved": "https://registry.npmjs.org/requizzle/-/requizzle-0.2.3.tgz",
+ "integrity": "sha512-YanoyJjykPxGHii0fZP0uUPEXpvqfBDxWV7s6GKAiiOsiqhX6vHNyW3Qzdmqp/iq/ExbhaGbVrjB4ruEVSM4GQ==",
+ "dev": true,
+ "requires": {
+ "lodash": "^4.17.14"
+ }
+ },
"resolve": {
"version": "1.17.0",
"resolved": "https://registry.npmjs.org/resolve/-/resolve-1.17.0.tgz",
@@ -1513,6 +1643,12 @@
"string-width": "^3.0.0"
}
},
+ "taffydb": {
+ "version": "2.6.2",
+ "resolved": "https://registry.npmjs.org/taffydb/-/taffydb-2.6.2.tgz",
+ "integrity": "sha1-fLy2S1oUG2ou/CxdLGe04VCyomg=",
+ "dev": true
+ },
"text-table": {
"version": "0.2.0",
"resolved": "https://registry.npmjs.org/text-table/-/text-table-0.2.0.tgz",
@@ -1546,6 +1682,18 @@
"integrity": "sha512-4dbzIzqvjtgiM5rw1k5rEHtBANKmdudhGyBEajN01fEyhaAIhsoKNy6y7+IN93IfpFtwY9iqi7kD+xwKhQsNJA==",
"dev": true
},
+ "uc.micro": {
+ "version": "1.0.6",
+ "resolved": "https://registry.npmjs.org/uc.micro/-/uc.micro-1.0.6.tgz",
+ "integrity": "sha512-8Y75pvTYkLJW2hWQHXxoqRgV7qb9B+9vFEtidML+7koHUFapnVJAZ6cKs+Qjz5Aw3aZWHMC6u0wJE3At+nSGwA==",
+ "dev": true
+ },
+ "underscore": {
+ "version": "1.10.2",
+ "resolved": "https://registry.npmjs.org/underscore/-/underscore-1.10.2.tgz",
+ "integrity": "sha512-N4P+Q/BuyuEKFJ43B9gYuOj4TQUHXX+j2FqguVOpjkssLUUrnJofCcBccJSCoeturDoZU6GorDTHSvUDlSQbTg==",
+ "dev": true
+ },
"uri-js": {
"version": "4.4.0",
"resolved": "https://registry.npmjs.org/uri-js/-/uri-js-4.4.0.tgz",
@@ -1600,6 +1748,12 @@
"requires": {
"mkdirp": "^0.5.1"
}
+ },
+ "xmlcreate": {
+ "version": "2.0.3",
+ "resolved": "https://registry.npmjs.org/xmlcreate/-/xmlcreate-2.0.3.tgz",
+ "integrity": "sha512-HgS+X6zAztGa9zIK3Y3LXuJes33Lz9x+YyTxgrkIdabu2vqcGOWwdfCpf1hWLRrd553wd4QCDf6BBO6FfdsRiQ==",
+ "dev": true
}
}
}
diff --git a/platform/javascript/package.json b/platform/javascript/package.json
index 630b584f5b..d9d272923e 100644
--- a/platform/javascript/package.json
+++ b/platform/javascript/package.json
@@ -5,20 +5,24 @@
"description": "Linting setup for Godot's HTML5 platform code",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
- "lint": "npm run lint:engine && npm run lint:libs && npm run lint:modules",
+ "docs": "jsdoc --template js/jsdoc2rst/ js/engine/engine.js js/engine/config.js --destination ''",
+ "lint": "npm run lint:engine && npm run lint:libs && npm run lint:modules && npm run lint:tools",
"lint:engine": "eslint \"js/engine/*.js\" --no-eslintrc -c .eslintrc.engine.js",
"lint:libs": "eslint \"js/libs/*.js\" --no-eslintrc -c .eslintrc.libs.js",
"lint:modules": "eslint \"../../modules/**/*.js\" --no-eslintrc -c .eslintrc.libs.js",
- "format": "npm run format:engine && npm run format:libs && npm run format:modules",
+ "lint:tools": "eslint \"js/jsdoc2rst/**/*.js\" --no-eslintrc -c .eslintrc.engine.js",
+ "format": "npm run format:engine && npm run format:libs && npm run format:modules && npm run format:tools",
"format:engine": "npm run lint:engine -- --fix",
"format:libs": "npm run lint:libs -- --fix",
- "format:modules": "npm run lint:modules -- --fix"
+ "format:modules": "npm run lint:modules -- --fix",
+ "format:tools": "npm run lint:tools -- --fix"
},
"author": "Godot Engine contributors",
"license": "MIT",
"devDependencies": {
"eslint": "^7.9.0",
"eslint-config-airbnb-base": "^14.2.0",
- "eslint-plugin-import": "^2.22.0"
+ "eslint-plugin-import": "^2.22.0",
+ "jsdoc": "^3.6.6"
}
}
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index ff521e4e7f..6b527c6fb5 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -70,6 +70,7 @@ def get_opts():
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
+ BoolVariable("use_msan", "Use LLVM/GCC compiler memory sanitizer (MSAN))", False),
BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
BoolVariable("udev", "Use udev for gamepad connection callbacks", True),
BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
@@ -89,7 +90,7 @@ def configure(env):
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O3"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
if env["debug_symbols"]:
@@ -98,7 +99,7 @@ def configure(env):
elif env["target"] == "release_debug":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O2"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
@@ -127,7 +128,6 @@ def configure(env):
env["CC"] = "clang"
env["CXX"] = "clang++"
env.extra_suffix = ".llvm" + env.extra_suffix
- env.Append(LIBS=["atomic"])
if env["use_lld"]:
if env["use_llvm"]:
@@ -143,7 +143,7 @@ def configure(env):
env.Append(CCFLAGS=["-ftest-coverage", "-fprofile-arcs"])
env.Append(LINKFLAGS=["-ftest-coverage", "-fprofile-arcs"])
- if env["use_ubsan"] or env["use_asan"] or env["use_lsan"] or env["use_tsan"]:
+ if env["use_ubsan"] or env["use_asan"] or env["use_lsan"] or env["use_tsan"] or env["use_msan"]:
env.extra_suffix += "s"
if env["use_ubsan"]:
@@ -162,6 +162,10 @@ def configure(env):
env.Append(CCFLAGS=["-fsanitize=thread"])
env.Append(LINKFLAGS=["-fsanitize=thread"])
+ if env["use_msan"]:
+ env.Append(CCFLAGS=["-fsanitize=memory"])
+ env.Append(LINKFLAGS=["-fsanitize=memory"])
+
if env["use_lto"]:
if not env["use_llvm"] and env.GetOption("num_jobs") > 1:
env.Append(CCFLAGS=["-flto"])
@@ -394,3 +398,9 @@ def configure(env):
# That doesn't make any sense but it's likely a Ubuntu bug?
if is64 or env["bits"] == "64":
env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"])
+ if env["use_llvm"]:
+ env["LINKCOM"] = env["LINKCOM"] + " -l:libatomic.a"
+
+ else:
+ if env["use_llvm"]:
+ env.Append(LIBS=["atomic"])
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index fceeb82325..d6ed416d7c 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -727,9 +727,9 @@ Point2i DisplayServerX11::screen_get_position(int p_screen) const {
int count;
XineramaScreenInfo *xsi = XineramaQueryScreens(x11_display, &count);
- if (p_screen >= count) {
- return Point2i(0, 0);
- }
+
+ // Check if screen is valid
+ ERR_FAIL_INDEX_V(p_screen, count, Point2i(0, 0));
Point2i position = Point2i(xsi[p_screen].x_org, xsi[p_screen].y_org);
@@ -758,9 +758,9 @@ Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
int count;
XineramaScreenInfo *xsi = XineramaQueryScreens(x11_display, &count);
- if (p_screen >= count) {
- return Rect2i(0, 0, 0, 0);
- }
+
+ // Check if screen is valid
+ ERR_FAIL_INDEX_V(p_screen, count, Rect2i(0, 0, 0, 0));
Rect2i rect = Rect2i(xsi[p_screen].x_org, xsi[p_screen].y_org, xsi[p_screen].width, xsi[p_screen].height);
XFree(xsi);
@@ -1041,11 +1041,13 @@ void DisplayServerX11::window_set_current_screen(int p_screen, WindowID p_window
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
- int count = get_screen_count();
- if (p_screen >= count) {
- return;
+ if (p_screen == SCREEN_OF_MAIN_WINDOW) {
+ p_screen = window_get_current_screen();
}
+ // Check if screen is valid
+ ERR_FAIL_INDEX(p_screen, get_screen_count());
+
if (window_get_mode(p_window) == WINDOW_MODE_FULLSCREEN) {
Point2i position = screen_get_position(p_screen);
Size2i size = screen_get_size(p_screen);
@@ -1915,7 +1917,7 @@ void DisplayServerX11::cursor_set_custom_image(const RES &p_cursor, CursorShape
Rect2i atlas_rect;
if (texture.is_valid()) {
- image = texture->get_data();
+ image = texture->get_image();
}
if (!image.is_valid() && atlas_texture.is_valid()) {
@@ -1938,7 +1940,7 @@ void DisplayServerX11::cursor_set_custom_image(const RES &p_cursor, CursorShape
ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
- image = texture->get_data();
+ image = texture->get_image();
ERR_FAIL_COND(!image.is_valid());
@@ -3296,7 +3298,7 @@ void DisplayServerX11::process_events() {
if (xi.pressure_supported) {
mm->set_pressure(xi.pressure);
} else {
- mm->set_pressure((mouse_get_button_state() & (1 << (BUTTON_LEFT - 1))) ? 1.0f : 0.0f);
+ mm->set_pressure((mouse_get_button_state() & (1 << (MOUSE_BUTTON_LEFT - 1))) ? 1.0f : 0.0f);
}
mm->set_tilt(xi.tilt);
@@ -4028,7 +4030,10 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
use_prime = 0;
}
- if (getenv("LD_LIBRARY_PATH")) {
+ // Some tools use fake libGL libraries and have them override the real one using
+ // LD_LIBRARY_PATH, so we skip them. *But* Steam also sets LD_LIBRARY_PATH for its
+ // runtime and includes system `/lib` and `/lib64`... so ignore Steam.
+ if (use_prime == -1 && getenv("LD_LIBRARY_PATH") && !getenv("STEAM_RUNTIME_LIBRARY_PATH")) {
String ld_library_path(getenv("LD_LIBRARY_PATH"));
Vector<String> libraries = ld_library_path.split(":");
diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
index 471259e50f..8ea0f6c246 100644
--- a/platform/linuxbsd/joypad_linux.cpp
+++ b/platform/linuxbsd/joypad_linux.cpp
@@ -62,7 +62,7 @@ void JoypadLinux::Joypad::reset() {
dpad = 0;
fd = -1;
- Input::JoyAxis jx;
+ Input::JoyAxisValue jx;
jx.min = -1;
jx.value = 0.0f;
for (int i = 0; i < MAX_ABS; i++) {
@@ -428,10 +428,10 @@ void JoypadLinux::joypad_vibration_stop(int p_id, uint64_t p_timestamp) {
joy.ff_effect_timestamp = p_timestamp;
}
-Input::JoyAxis JoypadLinux::axis_correct(const input_absinfo *p_abs, int p_value) const {
+Input::JoyAxisValue JoypadLinux::axis_correct(const input_absinfo *p_abs, int p_value) const {
int min = p_abs->minimum;
int max = p_abs->maximum;
- Input::JoyAxis jx;
+ Input::JoyAxisValue jx;
if (min < 0) {
jx.min = -1;
@@ -513,7 +513,7 @@ void JoypadLinux::process_joypads() {
return;
}
if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) {
- Input::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value);
+ Input::JoyAxisValue value = axis_correct(joy->abs_info[ev.code], ev.value);
joy->curr_axis[joy->abs_map[ev.code]] = value;
}
break;
diff --git a/platform/linuxbsd/joypad_linux.h b/platform/linuxbsd/joypad_linux.h
index b0d0db047b..177d7a51ce 100644
--- a/platform/linuxbsd/joypad_linux.h
+++ b/platform/linuxbsd/joypad_linux.h
@@ -53,7 +53,7 @@ private:
};
struct Joypad {
- Input::JoyAxis curr_axis[MAX_ABS];
+ Input::JoyAxisValue curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
int dpad = 0;
@@ -97,7 +97,7 @@ private:
void joypad_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
- Input::JoyAxis axis_correct(const input_absinfo *p_abs, int p_value) const;
+ Input::JoyAxisValue axis_correct(const input_absinfo *p_abs, int p_value) const;
};
#endif
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index acea00c5ac..5b320da82f 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -35,6 +35,7 @@ def get_opts():
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
+ BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
]
@@ -49,7 +50,7 @@ def configure(env):
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O3", "-fomit-frame-pointer", "-ftree-vectorize"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize"])
if env["arch"] != "arm64":
env.Prepend(CCFLAGS=["-msse2"])
@@ -60,7 +61,7 @@ def configure(env):
elif env["target"] == "release_debug":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O2"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
@@ -131,7 +132,7 @@ def configure(env):
env["AS"] = basecmd + "as"
env.Append(CPPDEFINES=["__MACPORTS__"]) # hack to fix libvpx MM256_BROADCASTSI128_SI256 define
- if env["use_ubsan"] or env["use_asan"] or env["use_tsan"]:
+ if env["use_ubsan"] or env["use_asan"] or env["use_lsan"] or env["use_tsan"]:
env.extra_suffix += "s"
if env["use_ubsan"]:
@@ -142,6 +143,10 @@ def configure(env):
env.Append(CCFLAGS=["-fsanitize=address"])
env.Append(LINKFLAGS=["-fsanitize=address"])
+ if env["use_lsan"]:
+ env.Append(CCFLAGS=["-fsanitize=leak"])
+ env.Append(LINKFLAGS=["-fsanitize=leak"])
+
if env["use_tsan"]:
env.Append(CCFLAGS=["-fsanitize=thread"])
env.Append(LINKFLAGS=["-fsanitize=thread"])
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index ed7d89009f..6b838b6d14 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -829,7 +829,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
mb->set_position(pos);
mb->set_global_position(pos);
mb->set_button_mask(DS_OSX->last_button_state);
- if (index == BUTTON_LEFT && pressed) {
+ if (index == MOUSE_BUTTON_LEFT && pressed) {
mb->set_doubleclick([event clickCount] == 2);
}
@@ -842,10 +842,10 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
if (([event modifierFlags] & NSEventModifierFlagControl)) {
wd.mouse_down_control = true;
- _mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, true);
} else {
wd.mouse_down_control = false;
- _mouseDownEvent(window_id, event, BUTTON_LEFT, BUTTON_MASK_LEFT, true);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT, true);
}
}
@@ -858,9 +858,9 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
if (wd.mouse_down_control) {
- _mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, false);
} else {
- _mouseDownEvent(window_id, event, BUTTON_LEFT, BUTTON_MASK_LEFT, false);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT, false);
}
}
@@ -946,7 +946,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
}
- (void)rightMouseDown:(NSEvent *)event {
- _mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, true);
}
- (void)rightMouseDragged:(NSEvent *)event {
@@ -954,16 +954,16 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
}
- (void)rightMouseUp:(NSEvent *)event {
- _mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, false);
}
- (void)otherMouseDown:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- _mouseDownEvent(window_id, event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, true);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_MASK_MIDDLE, true);
} else if ((int)[event buttonNumber] == 3) {
- _mouseDownEvent(window_id, event, BUTTON_XBUTTON1, BUTTON_MASK_XBUTTON1, true);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_MASK_XBUTTON1, true);
} else if ((int)[event buttonNumber] == 4) {
- _mouseDownEvent(window_id, event, BUTTON_XBUTTON2, BUTTON_MASK_XBUTTON2, true);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON2, MOUSE_BUTTON_MASK_XBUTTON2, true);
} else {
return;
}
@@ -975,11 +975,11 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
- (void)otherMouseUp:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- _mouseDownEvent(window_id, event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, false);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_MASK_MIDDLE, false);
} else if ((int)[event buttonNumber] == 3) {
- _mouseDownEvent(window_id, event, BUTTON_XBUTTON1, BUTTON_MASK_XBUTTON1, false);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_MASK_XBUTTON1, false);
} else if ((int)[event buttonNumber] == 4) {
- _mouseDownEvent(window_id, event, BUTTON_XBUTTON2, BUTTON_MASK_XBUTTON2, false);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON2, MOUSE_BUTTON_MASK_XBUTTON2, false);
} else {
return;
}
@@ -1558,10 +1558,10 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy
sendPanEvent(window_id, deltaX, deltaY, [event modifierFlags]);
} else {
if (fabs(deltaX)) {
- sendScrollEvent(window_id, 0 > deltaX ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]);
+ sendScrollEvent(window_id, 0 > deltaX ? MOUSE_BUTTON_WHEEL_RIGHT : MOUSE_BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]);
}
if (fabs(deltaY)) {
- sendScrollEvent(window_id, 0 < deltaY ? BUTTON_WHEEL_UP : BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]);
+ sendScrollEvent(window_id, 0 < deltaY ? MOUSE_BUTTON_WHEEL_UP : MOUSE_BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]);
}
}
}
@@ -3117,7 +3117,7 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape
Rect2 atlas_rect;
if (texture.is_valid()) {
- image = texture->get_data();
+ image = texture->get_image();
}
if (!image.is_valid() && atlas_texture.is_valid()) {
@@ -3140,7 +3140,7 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape
ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
- image = texture->get_data();
+ image = texture->get_image();
ERR_FAIL_COND(!image.is_valid());
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 337cfd6808..aca9471849 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -56,7 +56,7 @@ class EditorExportPlatformOSX : public EditorExportPlatform {
void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
Error _notarize(const Ref<EditorExportPreset> &p_preset, const String &p_path);
- Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
+ Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path);
Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
void _zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name);
@@ -114,7 +114,7 @@ public:
virtual void get_platform_features(List<String> *r_features) override {
r_features->push_back("pc");
r_features->push_back("s3tc");
- r_features->push_back("OSX");
+ r_features->push_back("macOS");
}
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
@@ -155,11 +155,35 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the microphone"), ""));
#ifdef OSX_ENABLED
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity", PROPERTY_HINT_PLACEHOLDER_TEXT, "Type: Name (ID)"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/timestamp"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/hardened_runtime"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements", PROPERTY_HINT_GLOBAL_FILE, "*.plist"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/replace_existing_signature"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements/custom_file", PROPERTY_HINT_GLOBAL_FILE, "*.plist"), ""));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_jit_code_execution"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_unsigned_executable_memory"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_dyld_environment_variables"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/disable_library_validation"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/audio_input"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/camera"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/location"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/address_book"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/calendars"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/photos_library"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/apple_events"), false));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/app_sandbox/enabled"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/app_sandbox/network_server"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/app_sandbox/network_client"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/app_sandbox/device_usb"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/app_sandbox/device_bluetooth"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_downloads", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_pictures", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_music", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_movies", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "codesign/custom_options"), PackedStringArray()));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "notarization/enable"), false));
@@ -437,7 +461,7 @@ Error EditorExportPlatformOSX::_notarize(const Ref<EditorExportPreset> &p_preset
return OK;
}
-Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
+Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path) {
#ifdef OSX_ENABLED
List<String> args;
@@ -449,9 +473,9 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese
args.push_back("runtime");
}
- if ((p_preset->get("codesign/entitlements") != "") && (p_path.get_extension() != "dmg")) {
+ if (p_path.get_extension() != "dmg") {
args.push_back("--entitlements");
- args.push_back(p_preset->get("codesign/entitlements"));
+ args.push_back(p_ent_path);
}
PackedStringArray user_args = p_preset->get("codesign/custom_options");
@@ -463,10 +487,18 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese
}
args.push_back("-s");
- args.push_back(p_preset->get("codesign/identity"));
+ if (p_preset->get("codesign/identity") == "") {
+ args.push_back("-");
+ } else {
+ args.push_back(p_preset->get("codesign/identity"));
+ }
args.push_back("-v"); /* provide some more feedback */
+ if (p_preset->get("codesign/replace_existing_signature")) {
+ args.push_back("-f");
+ }
+
args.push_back(p_path);
String str;
@@ -607,6 +639,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
// Now process our template.
bool found_binary = false;
int total_size = 0;
+ Vector<String> dylibs_found;
while (ret == UNZ_OK && err == OK) {
bool is_execute = false;
@@ -678,14 +711,18 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
ret = unzGoToNextFile(src_pkg_zip);
continue; // skip
}
- file = file.replace("/data.mono.osx.64.release_debug/", "/data_" + pkg_name + "/");
+ file = file.replace("/data.mono.osx.64.release_debug/", "/GodotSharp/");
}
if (file.find("/data.mono.osx.64.release/") != -1) {
if (p_debug) {
ret = unzGoToNextFile(src_pkg_zip);
continue; // skip
}
- file = file.replace("/data.mono.osx.64.release/", "/data_" + pkg_name + "/");
+ file = file.replace("/data.mono.osx.64.release/", "/GodotSharp/");
+ }
+
+ if (file.ends_with(".dylib")) {
+ dylibs_found.push_back(file);
}
print_line("ADDING: " + file + " size: " + itos(data.size()));
@@ -735,22 +772,149 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
// See if we can code sign our new package.
bool sign_enabled = p_preset->get("codesign/enable");
+ String ent_path = p_preset->get("codesign/entitlements/custom_file");
+ if (sign_enabled && (ent_path == "")) {
+ ent_path = EditorSettings::get_singleton()->get_cache_dir().plus_file(pkg_name + ".entitlements");
+
+ FileAccess *ent_f = FileAccess::open(ent_path, FileAccess::WRITE);
+ if (ent_f) {
+ ent_f->store_line("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
+ ent_f->store_line("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
+ ent_f->store_line("<plist version=\"1.0\">");
+ ent_f->store_line("<dict>");
+ if ((bool)p_preset->get("codesign/entitlements/allow_jit_code_execution")) {
+ ent_f->store_line("<key>com.apple.security.cs.allow-jit</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/allow_unsigned_executable_memory")) {
+ ent_f->store_line("<key>com.apple.security.cs.allow-unsigned-executable-memory</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/allow_dyld_environment_variables")) {
+ ent_f->store_line("<key>com.apple.security.cs.allow-dyld-environment-variables</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/disable_library_validation")) {
+ ent_f->store_line("<key>com.apple.security.cs.disable-library-validation</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/audio_input")) {
+ ent_f->store_line("<key>com.apple.security.device.audio-input</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/camera")) {
+ ent_f->store_line("<key>com.apple.security.device.camera</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/location")) {
+ ent_f->store_line("<key>com.apple.security.personal-information.location</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/address_book")) {
+ ent_f->store_line("<key>com.apple.security.personal-information.addressbook</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/calendars")) {
+ ent_f->store_line("<key>com.apple.security.personal-information.calendars</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/photos_library")) {
+ ent_f->store_line("<key>com.apple.security.personal-information.photos-library</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/apple_events")) {
+ ent_f->store_line("<key>com.apple.security.automation.apple-events</key>");
+ ent_f->store_line("<true/>");
+ }
+
+ if ((bool)p_preset->get("codesign/entitlements/app_sandbox/enabled")) {
+ ent_f->store_line("<key>com.apple.security.app-sandbox</key>");
+ ent_f->store_line("<true/>");
+
+ if ((bool)p_preset->get("codesign/entitlements/app_sandbox/network_server")) {
+ ent_f->store_line("<key>com.apple.security.network.server</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/app_sandbox/network_client")) {
+ ent_f->store_line("<key>com.apple.security.network.client</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/app_sandbox/device_usb")) {
+ ent_f->store_line("<key>com.apple.security.device.usb</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/app_sandbox/device_bluetooth")) {
+ ent_f->store_line("<key>com.apple.security.device.bluetooth</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((int)p_preset->get("codesign/entitlements/app_sandbox/files_downloads") == 1) {
+ ent_f->store_line("<key>com.apple.security.files.downloads.read-only</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((int)p_preset->get("codesign/entitlements/app_sandbox/files_downloads") == 2) {
+ ent_f->store_line("<key>com.apple.security.files.downloads.read-write</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((int)p_preset->get("codesign/entitlements/app_sandbox/files_pictures") == 1) {
+ ent_f->store_line("<key>com.apple.security.files.pictures.read-only</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((int)p_preset->get("codesign/entitlements/app_sandbox/files_pictures") == 2) {
+ ent_f->store_line("<key>com.apple.security.files.pictures.read-write</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((int)p_preset->get("codesign/entitlements/app_sandbox/files_music") == 1) {
+ ent_f->store_line("<key>com.apple.security.files.music.read-only</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((int)p_preset->get("codesign/entitlements/app_sandbox/files_music") == 2) {
+ ent_f->store_line("<key>com.apple.security.files.music.read-write</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((int)p_preset->get("codesign/entitlements/app_sandbox/files_movies") == 1) {
+ ent_f->store_line("<key>com.apple.security.files.movies.read-only</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((int)p_preset->get("codesign/entitlements/app_sandbox/files_movies") == 2) {
+ ent_f->store_line("<key>com.apple.security.files.movies.read-write</key>");
+ ent_f->store_line("<true/>");
+ }
+ }
+
+ ent_f->store_line("</dict>");
+ ent_f->store_line("</plist>");
+
+ ent_f->close();
+ memdelete(ent_f);
+ } else {
+ err = ERR_CANT_CREATE;
+ }
+ }
+
if (err == OK) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < shared_objects.size(); i++) {
err = da->copy(shared_objects[i].path, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
if (err == OK && sign_enabled) {
- err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
+ err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file(), ent_path);
}
}
memdelete(da);
}
+ if (sign_enabled) {
+ for (int i = 0; i < dylibs_found.size(); i++) {
+ if (err == OK) {
+ err = _code_sign(p_preset, tmp_app_path_name + "/" + dylibs_found[i], ent_path);
+ }
+ }
+ }
+
if (err == OK && sign_enabled) {
if (ep.step("Code signing bundle", 2)) {
return ERR_SKIP;
}
- err = _code_sign(p_preset, tmp_app_path_name + "/Contents/MacOS/" + pkg_name);
+ err = _code_sign(p_preset, tmp_app_path_name + "/Contents/MacOS/" + pkg_name, ent_path);
}
if (export_format == "dmg") {
@@ -766,7 +930,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
if (ep.step("Code signing DMG", 3)) {
return ERR_SKIP;
}
- err = _code_sign(p_preset, p_path);
+ err = _code_sign(p_preset, p_path, ent_path);
}
} else {
// Create ZIP.
@@ -900,12 +1064,6 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
}
bool sign_enabled = p_preset->get("codesign/enable");
- if (sign_enabled) {
- if (p_preset->get("codesign/identity") == "") {
- err += TTR("Codesign: identity not specified.") + "\n";
- valid = false;
- }
- }
bool noto_enabled = p_preset->get("notarization/enable");
if (noto_enabled) {
if (!sign_enabled) {
diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp
index 0b6a0e20a6..b12526915f 100644
--- a/platform/osx/joypad_osx.cpp
+++ b/platform/osx/joypad_osx.cpp
@@ -433,8 +433,8 @@ void JoypadOSX::poll_joypads() const {
}
}
-static const Input::JoyAxis axis_correct(int p_value, int p_min, int p_max) {
- Input::JoyAxis jx;
+static const Input::JoyAxisValue axis_correct(int p_value, int p_min, int p_max) {
+ Input::JoyAxisValue jx;
if (p_min < 0) {
jx.min = -1;
if (p_value < 0) {
diff --git a/platform/server/detect.py b/platform/server/detect.py
index 1c3fa990fe..16ddbe1768 100644
--- a/platform/server/detect.py
+++ b/platform/server/detect.py
@@ -39,6 +39,7 @@ def get_opts():
BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
+ BoolVariable("use_msan", "Use LLVM/GCC compiler memory sanitizer (MSAN))", False),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
]
@@ -55,7 +56,7 @@ def configure(env):
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O3"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
if env["debug_symbols"]:
@@ -64,7 +65,7 @@ def configure(env):
elif env["target"] == "release_debug":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O2"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
@@ -93,12 +94,13 @@ def configure(env):
env["CC"] = "clang"
env["CXX"] = "clang++"
env.extra_suffix = ".llvm" + env.extra_suffix
+ env.Append(LIBS=["atomic"])
if env["use_coverage"]:
env.Append(CCFLAGS=["-ftest-coverage", "-fprofile-arcs"])
env.Append(LINKFLAGS=["-ftest-coverage", "-fprofile-arcs"])
- if env["use_ubsan"] or env["use_asan"] or env["use_lsan"] or env["use_tsan"]:
+ if env["use_ubsan"] or env["use_asan"] or env["use_lsan"] or env["use_tsan"] or env["use_msan"]:
env.extra_suffix += "s"
if env["use_ubsan"]:
@@ -117,6 +119,10 @@ def configure(env):
env.Append(CCFLAGS=["-fsanitize=thread"])
env.Append(LINKFLAGS=["-fsanitize=thread"])
+ if env["use_msan"]:
+ env.Append(CCFLAGS=["-fsanitize=memory"])
+ env.Append(LINKFLAGS=["-fsanitize=memory"])
+
if env["use_lto"]:
env.Append(CCFLAGS=["-flto"])
if not env["use_llvm"] and env.GetOption("num_jobs") > 1:
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index dc4238bdd4..b7e4361831 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -149,28 +149,28 @@ static int _get_button(Windows::UI::Input::PointerPoint ^ pt) {
using namespace Windows::UI::Input;
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
- return BUTTON_LEFT;
+ return MOUSE_BUTTON_LEFT;
#else
switch (pt->Properties->PointerUpdateKind) {
case PointerUpdateKind::LeftButtonPressed:
case PointerUpdateKind::LeftButtonReleased:
- return BUTTON_LEFT;
+ return MOUSE_BUTTON_LEFT;
case PointerUpdateKind::RightButtonPressed:
case PointerUpdateKind::RightButtonReleased:
- return BUTTON_RIGHT;
+ return MOUSE_BUTTON_RIGHT;
case PointerUpdateKind::MiddleButtonPressed:
case PointerUpdateKind::MiddleButtonReleased:
- return BUTTON_MIDDLE;
+ return MOUSE_BUTTON_MIDDLE;
case PointerUpdateKind::XButton1Pressed:
case PointerUpdateKind::XButton1Released:
- return BUTTON_WHEEL_UP;
+ return MOUSE_BUTTON_WHEEL_UP;
case PointerUpdateKind::XButton2Pressed:
case PointerUpdateKind::XButton2Released:
- return BUTTON_WHEEL_DOWN;
+ return MOUSE_BUTTON_WHEEL_DOWN;
default:
break;
@@ -265,9 +265,9 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
if (p_is_wheel) {
if (point->Properties->MouseWheelDelta > 0) {
- mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP);
+ mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? MOUSE_BUTTON_WHEEL_RIGHT : MOUSE_BUTTON_WHEEL_UP);
} else if (point->Properties->MouseWheelDelta < 0) {
- mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN);
+ mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? MOUSE_BUTTON_WHEEL_LEFT : MOUSE_BUTTON_WHEEL_DOWN);
}
}
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index fda8fdec66..28922a4f59 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -54,16 +54,19 @@ def configure(env):
## Build type
if env["target"] == "release":
- env.Append(CCFLAGS=["/O2", "/GL"])
env.Append(CCFLAGS=["/MD"])
- env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS", "/LTCG"])
+ env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
+ if env["optimize"] != "none":
+ env.Append(CCFLAGS=["/O2", "/GL"])
+ env.Append(LINKFLAGS=["/LTCG"])
elif env["target"] == "release_debug":
- env.Append(CCFLAGS=["/O2", "/Zi"])
env.Append(CCFLAGS=["/MD"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
+ env.Append(CPPDEFINES=["DEBUG_ENABLED"])
+ if env["optimize"] != "none":
+ env.Append(CCFLAGS=["/O2", "/Zi"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["/Zi"])
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index 1aad2bfa1a..2a0bc78440 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -855,33 +855,33 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
Vector<uint8_t> _get_image_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
Vector<uint8_t> data;
- StreamTexture2D *image = nullptr;
+ StreamTexture2D *texture = nullptr;
if (p_path.find("StoreLogo") != -1) {
- image = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/store_logo")));
+ texture = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/store_logo")));
} else if (p_path.find("Square44x44Logo") != -1) {
- image = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square44x44_logo")));
+ texture = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square44x44_logo")));
} else if (p_path.find("Square71x71Logo") != -1) {
- image = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square71x71_logo")));
+ texture = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square71x71_logo")));
} else if (p_path.find("Square150x150Logo") != -1) {
- image = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square150x150_logo")));
+ texture = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square150x150_logo")));
} else if (p_path.find("Square310x310Logo") != -1) {
- image = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square310x310_logo")));
+ texture = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square310x310_logo")));
} else if (p_path.find("Wide310x150Logo") != -1) {
- image = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/wide310x150_logo")));
+ texture = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/wide310x150_logo")));
} else if (p_path.find("SplashScreen") != -1) {
- image = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/splash_screen")));
+ texture = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/splash_screen")));
} else {
ERR_PRINT("Unable to load logo");
}
- if (!image) {
+ if (!texture) {
return data;
}
String tmp_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("uwp_tmp_logo.png");
- Error err = image->get_data()->save_png(tmp_path);
+ Error err = texture->get_image()->save_png(tmp_path);
if (err != OK) {
String err_string = "Couldn't save temp logo file.";
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index 5da90db49d..b419fb4fae 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -134,8 +134,8 @@ void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Inp
input->joy_connection_changed(idx, false, "Xbox Controller");
}
-InputDefault::JoyAxis JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const {
- InputDefault::JoyAxis jx;
+InputDefault::JoyAxisValue JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const {
+ InputDefault::JoyAxisValue jx;
jx.min = p_trigger ? 0 : -1;
jx.value = (float)(p_negate ? -p_val : p_val);
diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h
index 5df4a211ac..d760d9e2fe 100644
--- a/platform/uwp/joypad_uwp.h
+++ b/platform/uwp/joypad_uwp.h
@@ -73,7 +73,7 @@ private:
void OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
void OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
- InputDefault::JoyAxis axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const;
+ InputDefault::JoyAxisValue axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const;
void joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop(int p_device, uint64_t p_timestamp);
};
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index fa97948395..33992069f9 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -62,6 +62,8 @@ using namespace Windows::Devices::Sensors;
using namespace Windows::ApplicationModel::DataTransfer;
using namespace concurrency;
+static const float earth_gravity = 9.80665;
+
int OS_UWP::get_video_driver_count() const {
return 2;
}
@@ -372,9 +374,9 @@ void OS_UWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sende
AccelerometerReading ^ reading = args->Reading;
os->input->set_accelerometer(Vector3(
- reading->AccelerationX,
- reading->AccelerationY,
- reading->AccelerationZ));
+ reading->AccelerationX * earth_gravity,
+ reading->AccelerationY * earth_gravity,
+ reading->AccelerationZ * earth_gravity));
}
void OS_UWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) {
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index e24e466f88..e2d507eddd 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -36,7 +36,7 @@
#ifdef CRASH_HANDLER_EXCEPTION
-// Backtrace code code based on: https://stackoverflow.com/questions/6205981/windows-c-stack-trace-from-a-running-app
+// Backtrace code based on: https://stackoverflow.com/questions/6205981/windows-c-stack-trace-from-a-running-app
#include <algorithm>
#include <iterator>
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index f26dea8d35..7772ba2dbe 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -72,6 +72,7 @@ def get_opts():
BoolVariable("use_llvm", "Use the LLVM compiler", False),
BoolVariable("use_thinlto", "Use ThinLTO", False),
BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
+ BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
]
@@ -190,18 +191,20 @@ def configure_msvc(env, manual_msvc_config):
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(CCFLAGS=["/O2"])
- else: # optimize for size
+ env.Append(LINKFLAGS=["/OPT:REF"])
+ elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["/O1"])
+ env.Append(LINKFLAGS=["/OPT:REF"])
env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
- env.Append(LINKFLAGS=["/OPT:REF"])
elif env["target"] == "release_debug":
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(CCFLAGS=["/O2"])
- else: # optimize for size
+ env.Append(LINKFLAGS=["/OPT:REF"])
+ elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["/O1"])
+ env.Append(LINKFLAGS=["/OPT:REF"])
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
- env.Append(LINKFLAGS=["/OPT:REF"])
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
@@ -306,6 +309,12 @@ def configure_msvc(env, manual_msvc_config):
env.Prepend(CPPPATH=[p for p in os.getenv("INCLUDE").split(";")])
env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
+ # Sanitizers
+ if env["use_asan"]:
+ env.extra_suffix += ".s"
+ env.Append(LINKFLAGS=["/INFERASANLIBS"])
+ env.Append(CCFLAGS=["/fsanitize=address"])
+
# Incremental linking fix
env["BUILDERS"]["ProgramOriginal"] = env["BUILDERS"]["Program"]
env["BUILDERS"]["Program"] = methods.precious_program
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index b9b78f7bd4..86f20f1dd7 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1253,12 +1253,12 @@ void DisplayServerWindows::GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTra
HBITMAP hOldAndMaskBitmap = (HBITMAP)SelectObject(hAndMaskDC, hAndMaskBitmap);
HBITMAP hOldXorMaskBitmap = (HBITMAP)SelectObject(hXorMaskDC, hXorMaskBitmap);
- // Assign the monochrome AND mask bitmap pixels so that a pixels of the source bitmap
+ // Assign the monochrome AND mask bitmap pixels so that the pixels of the source bitmap
// with 'clrTransparent' will be white pixels of the monochrome bitmap
SetBkColor(hMainDC, clrTransparent);
BitBlt(hAndMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hMainDC, 0, 0, SRCCOPY);
- // Assign the color XOR mask bitmap pixels so that a pixels of the source bitmap
+ // Assign the color XOR mask bitmap pixels so that the pixels of the source bitmap
// with 'clrTransparent' will be black and rest the pixels same as corresponding
// pixels of the source bitmap
SetBkColor(hXorMaskDC, RGB(0, 0, 0));
@@ -1299,7 +1299,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
Rect2 atlas_rect;
if (texture.is_valid()) {
- image = texture->get_data();
+ image = texture->get_image();
}
if (!image.is_valid() && atlas_texture.is_valid()) {
@@ -1322,7 +1322,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
- image = texture->get_data();
+ image = texture->get_image();
ERR_FAIL_COND(!image.is_valid());
@@ -2305,7 +2305,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_alt(alt_mem);
if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[window_id].wtctx) {
- // Note: WinTab sends both WT_PACKET and WM_xBUTTONDOWN/UP/MOUSEMOVE events, use mouse 1/0 pressure only when last_pressure was not update recently.
+ // Note: WinTab sends both WT_PACKET and WM_xBUTTONDOWN/UP/MOUSEMOVE events, use mouse 1/0 pressure only when last_pressure was not updated recently.
if (windows[window_id].last_pressure_update < 10) {
windows[window_id].last_pressure_update++;
} else {
@@ -2431,9 +2431,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
return 0;
if (motion > 0)
- mb->set_button_index(BUTTON_WHEEL_UP);
+ mb->set_button_index(MOUSE_BUTTON_WHEEL_UP);
else
- mb->set_button_index(BUTTON_WHEEL_DOWN);
+ mb->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
} break;
case WM_MOUSEHWHEEL: {
@@ -2443,33 +2443,33 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
return 0;
if (motion < 0) {
- mb->set_button_index(BUTTON_WHEEL_LEFT);
+ mb->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA));
} else {
- mb->set_button_index(BUTTON_WHEEL_RIGHT);
+ mb->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA));
}
} break;
case WM_XBUTTONDOWN: {
mb->set_pressed(true);
if (HIWORD(wParam) == XBUTTON1)
- mb->set_button_index(BUTTON_XBUTTON1);
+ mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
else
- mb->set_button_index(BUTTON_XBUTTON2);
+ mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
} break;
case WM_XBUTTONUP: {
mb->set_pressed(false);
if (HIWORD(wParam) == XBUTTON1)
- mb->set_button_index(BUTTON_XBUTTON1);
+ mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
else
- mb->set_button_index(BUTTON_XBUTTON2);
+ mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
} break;
case WM_XBUTTONDBLCLK: {
mb->set_pressed(true);
if (HIWORD(wParam) == XBUTTON1)
- mb->set_button_index(BUTTON_XBUTTON1);
+ mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
else
- mb->set_button_index(BUTTON_XBUTTON2);
+ mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
mb->set_doubleclick(true);
} break;
default: {
@@ -2566,6 +2566,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
windows[window_id].preserve_window_size = false;
window_set_size(Size2(windows[window_id].width, windows[window_id].height), window_id);
}
+ } else {
+ windows[window_id].preserve_window_size = true;
}
if (!windows[window_id].rect_changed_callback.is_null()) {
diff --git a/platform/windows/godot.natvis b/platform/windows/godot.natvis
index d85dfbc3d3..857c6a88f1 100644
--- a/platform/windows/godot.natvis
+++ b/platform/windows/godot.natvis
@@ -10,6 +10,16 @@
</Expand>
</Type>
+ <Type Name="LocalVector&lt;*&gt;">
+ <Expand>
+ <Item Name="[size]">count</Item>
+ <ArrayItems>
+ <Size>count</Size>
+ <ValuePointer>data</ValuePointer>
+ </ArrayItems>
+ </Expand>
+ </Type>
+
<Type Name="List&lt;*&gt;">
<Expand>
<Item Name="[size]">_data ? (_data->size_cache) : 0</Item>
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index f46a0dbe2e..da36dc1f2b 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -110,12 +110,11 @@ bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
if (GetRawInputDeviceList(nullptr, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
return false;
}
- dev_list = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
- if (!dev_list)
- return false;
+ dev_list = (PRAWINPUTDEVICELIST)memalloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
+ ERR_FAIL_NULL_V_MSG(dev_list, false, "Out of memory.");
if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
- free(dev_list);
+ memfree(dev_list);
return false;
}
for (unsigned int i = 0; i < dev_list_count; i++) {
@@ -130,11 +129,11 @@ bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
(GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
(strstr(dev_name, "IG_") != nullptr)) {
- free(dev_list);
+ memfree(dev_list);
return true;
}
}
- free(dev_list);
+ memfree(dev_list);
return false;
}
@@ -447,8 +446,8 @@ void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
input->joy_hat(p_device, dpad_val);
};
-Input::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
- Input::JoyAxis jx;
+Input::JoyAxisValue JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
+ Input::JoyAxisValue jx;
if (Math::abs(p_val) < MIN_JOY_AXIS) {
jx.min = p_trigger ? 0 : -1;
jx.value = 0.0f;
diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h
index 4727b4a14c..757fb54fb3 100644
--- a/platform/windows/joypad_windows.h
+++ b/platform/windows/joypad_windows.h
@@ -132,7 +132,7 @@ private:
void joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp);
- Input::JoyAxis axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
+ Input::JoyAxisValue axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
XInputGetState_t xinput_get_state;
XInputSetState_t xinput_set_state;
};
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 3280a36e9b..1e9cdd241d 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -334,7 +334,7 @@ OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
}
// Bias value returned by GetTimeZoneInformation is inverted of what we expect
- // For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
+ // For example, on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
ret.bias = -info.Bias;
return ret;
}
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index 56b620a6d9..c1f3827d15 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -53,7 +53,8 @@ void WindowsTerminalLogger::logv(const char *p_format, va_list p_list, bool p_er
if (wlen < 0)
return;
- wchar_t *wbuf = (wchar_t *)malloc((len + 1) * sizeof(wchar_t));
+ wchar_t *wbuf = (wchar_t *)memalloc((len + 1) * sizeof(wchar_t));
+ ERR_FAIL_NULL_MSG(wbuf, "Out of memory.");
MultiByteToWideChar(CP_UTF8, 0, buf, len, wbuf, wlen);
wbuf[wlen] = 0;
@@ -62,7 +63,7 @@ void WindowsTerminalLogger::logv(const char *p_format, va_list p_list, bool p_er
else
wprintf(L"%ls", wbuf);
- free(wbuf);
+ memfree(wbuf);
#ifdef DEBUG_ENABLED
fflush(stdout);
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index f39850441b..dfc08583f2 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -105,214 +105,6 @@ Rect2 AnimatedSprite2D::_get_rect() const {
return Rect2(ofs, s);
}
-void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
- E->get().frames.insert(p_at_pos, p_frame);
- } else {
- E->get().frames.push_back(p_frame);
- }
-
- emit_changed();
-}
-
-int SpriteFrames::get_frame_count(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- return E->get().frames.size();
-}
-
-void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- E->get().frames.remove(p_idx);
- emit_changed();
-}
-
-void SpriteFrames::clear(const StringName &p_anim) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- E->get().frames.clear();
- emit_changed();
-}
-
-void SpriteFrames::clear_all() {
- animations.clear();
- add_animation("default");
-}
-
-void SpriteFrames::add_animation(const StringName &p_anim) {
- ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
-
- animations[p_anim] = Anim();
-}
-
-bool SpriteFrames::has_animation(const StringName &p_anim) const {
- return animations.has(p_anim);
-}
-
-void SpriteFrames::remove_animation(const StringName &p_anim) {
- animations.erase(p_anim);
-}
-
-void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
- ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
- ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
-
- Anim anim = animations[p_prev];
- animations.erase(p_prev);
- animations[p_next] = anim;
-}
-
-Vector<String> SpriteFrames::_get_animation_list() const {
- Vector<String> ret;
- List<StringName> al;
- get_animation_list(&al);
- for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
-
- return ret;
-}
-
-void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- r_animations->push_back(E->key());
- }
-}
-
-Vector<String> SpriteFrames::get_animation_names() const {
- Vector<String> names;
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- names.push_back(E->key());
- }
- names.sort();
- return names;
-}
-
-void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
- ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().speed = p_fps;
-}
-
-float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().speed;
-}
-
-void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().loop = p_loop;
-}
-
-bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().loop;
-}
-
-void SpriteFrames::_set_frames(const Array &p_frames) {
- clear_all();
- Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
- ERR_FAIL_COND(!E);
-
- E->get().frames.resize(p_frames.size());
- for (int i = 0; i < E->get().frames.size(); i++) {
- E->get().frames.write[i] = p_frames[i];
- }
-}
-
-Array SpriteFrames::_get_frames() const {
- return Array();
-}
-
-Array SpriteFrames::_get_animations() const {
- Array anims;
- for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- Dictionary d;
- d["name"] = E->key();
- d["speed"] = E->get().speed;
- d["loop"] = E->get().loop;
- Array frames;
- for (int i = 0; i < E->get().frames.size(); i++) {
- frames.push_back(E->get().frames[i]);
- }
- d["frames"] = frames;
- anims.push_back(d);
- }
-
- return anims;
-}
-
-void SpriteFrames::_set_animations(const Array &p_animations) {
- animations.clear();
- for (int i = 0; i < p_animations.size(); i++) {
- Dictionary d = p_animations[i];
-
- ERR_CONTINUE(!d.has("name"));
- ERR_CONTINUE(!d.has("speed"));
- ERR_CONTINUE(!d.has("loop"));
- ERR_CONTINUE(!d.has("frames"));
-
- Anim anim;
- anim.speed = d["speed"];
- anim.loop = d["loop"];
- Array frames = d["frames"];
- for (int j = 0; j < frames.size(); j++) {
- RES res = frames[j];
- anim.frames.push_back(res);
- }
-
- animations[d["name"]] = anim;
- }
-}
-
-void SpriteFrames::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
- ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
- ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
- ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
-
- ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
-
- ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
- ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
-
- ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
- ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
-
- ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
- ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
- ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
- ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
- ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
- ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
-
- ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
- ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
-
- ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
- ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
-}
-
-SpriteFrames::SpriteFrames() {
- add_animation(SceneStringNames::get_singleton()->_default);
-}
-
void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
if (!frames.is_valid()) {
return;
@@ -590,6 +382,7 @@ bool AnimatedSprite2D::_is_playing() const {
}
void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
+ ERR_FAIL_NULL_MSG(frames, "Can't play AnimatedSprite2D without a valid SpriteFrames resource.");
backwards = p_backwards;
if (p_animation) {
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 5e53a401e2..14ecb18866 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -32,74 +32,9 @@
#define ANIMATED_SPRITE_2D_H
#include "scene/2d/node_2d.h"
+#include "scene/resources/sprite_frames.h"
#include "scene/resources/texture.h"
-class SpriteFrames : public Resource {
- GDCLASS(SpriteFrames, Resource);
-
- struct Anim {
- float speed = 5.0;
- bool loop = true;
- Vector<Ref<Texture2D>> frames;
- };
-
- Map<StringName, Anim> animations;
-
- Array _get_frames() const;
- void _set_frames(const Array &p_frames);
-
- Array _get_animations() const;
- void _set_animations(const Array &p_animations);
-
- Vector<String> _get_animation_list() const;
-
-protected:
- static void _bind_methods();
-
-public:
- void add_animation(const StringName &p_anim);
- bool has_animation(const StringName &p_anim) const;
- void remove_animation(const StringName &p_anim);
- void rename_animation(const StringName &p_prev, const StringName &p_next);
-
- void get_animation_list(List<StringName> *r_animations) const;
- Vector<String> get_animation_names() const;
-
- void set_animation_speed(const StringName &p_anim, float p_fps);
- float get_animation_speed(const StringName &p_anim) const;
-
- void set_animation_loop(const StringName &p_anim, bool p_loop);
- bool get_animation_loop(const StringName &p_anim) const;
-
- void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
- int get_frame_count(const StringName &p_anim) const;
- _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
- if (p_idx >= E->get().frames.size()) {
- return Ref<Texture2D>();
- }
-
- return E->get().frames[p_idx];
- }
-
- void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND(p_idx < 0);
- if (p_idx >= E->get().frames.size()) {
- return;
- }
- E->get().frames.write[p_idx] = p_frame;
- }
- void remove_frame(const StringName &p_anim, int p_idx);
- void clear(const StringName &p_anim);
- void clear_all();
-
- SpriteFrames();
-};
-
class AnimatedSprite2D : public Node2D {
GDCLASS(AnimatedSprite2D, Node2D);
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 68d5b4b540..49d1654e3f 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -590,10 +590,10 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index b4de12b113..01045502d5 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -157,7 +157,7 @@ Transform2D Camera2D::get_camera_transform() {
}
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
- float c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
+ real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
@@ -172,7 +172,7 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
- float angle = get_global_transform().get_rotation();
+ real_t angle = get_global_transform().get_rotation();
if (rotating) {
screen_offset = screen_offset.rotated(angle);
}
@@ -263,6 +263,7 @@ void Camera2D::_notification(int p_what) {
viewport = nullptr;
} break;
+#ifdef TOOLS_ENABLED
case NOTIFICATION_DRAW: {
if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint()) {
break;
@@ -270,7 +271,7 @@ void Camera2D::_notification(int p_what) {
if (screen_drawing_enabled) {
Color area_axis_color(0.5, 0.42, 0.87, 0.63);
- float area_axis_width = 1;
+ real_t area_axis_width = 1;
if (is_current()) {
area_axis_width = 3;
area_axis_color.a = 0.83;
@@ -295,7 +296,7 @@ void Camera2D::_notification(int p_what) {
if (limit_drawing_enabled) {
Color limit_drawing_color(1, 1, 0, 0.63);
- float limit_drawing_width = 1;
+ real_t limit_drawing_width = 1;
if (is_current()) {
limit_drawing_color.a = 0.83;
limit_drawing_width = 3;
@@ -317,7 +318,7 @@ void Camera2D::_notification(int p_what) {
if (margin_drawing_enabled) {
Color margin_drawing_color(0, 1, 1, 0.63);
- float margin_drawing_width = 1;
+ real_t margin_drawing_width = 1;
if (is_current()) {
margin_drawing_width = 3;
margin_drawing_color.a = 0.83;
@@ -339,8 +340,8 @@ void Camera2D::_notification(int p_what) {
draw_line(inv_transform.xform(margin_endpoints[i]), inv_transform.xform(margin_endpoints[(i + 1) % 4]), margin_drawing_color, margin_drawing_width);
}
}
-
} break;
+#endif
}
}
@@ -445,13 +446,13 @@ bool Camera2D::is_limit_smoothing_enabled() const {
return limit_smoothing_enabled;
}
-void Camera2D::set_drag_margin(Side p_side, float p_drag_margin) {
+void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) {
ERR_FAIL_INDEX((int)p_side, 4);
drag_margin[p_side] = p_drag_margin;
update();
}
-float Camera2D::get_drag_margin(Side p_side) const {
+real_t Camera2D::get_drag_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
return drag_margin[p_side];
}
@@ -493,7 +494,7 @@ void Camera2D::align() {
_update_scroll();
}
-void Camera2D::set_follow_smoothing(float p_speed) {
+void Camera2D::set_follow_smoothing(real_t p_speed) {
smoothing = p_speed;
if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) {
set_process_internal(true);
@@ -502,7 +503,7 @@ void Camera2D::set_follow_smoothing(float p_speed) {
}
}
-float Camera2D::get_follow_smoothing() const {
+real_t Camera2D::get_follow_smoothing() const {
return smoothing;
}
@@ -534,7 +535,7 @@ bool Camera2D::is_drag_vertical_enabled() const {
return drag_vertical_enabled;
}
-void Camera2D::set_drag_vertical_offset(float p_offset) {
+void Camera2D::set_drag_vertical_offset(real_t p_offset) {
drag_vertical_offset = p_offset;
drag_vertical_offset_changed = true;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
@@ -542,11 +543,11 @@ void Camera2D::set_drag_vertical_offset(float p_offset) {
smoothed_camera_pos = old_smoothed_camera_pos;
}
-float Camera2D::get_drag_vertical_offset() const {
+real_t Camera2D::get_drag_vertical_offset() const {
return drag_vertical_offset;
}
-void Camera2D::set_drag_horizontal_offset(float p_offset) {
+void Camera2D::set_drag_horizontal_offset(real_t p_offset) {
drag_horizontal_offset = p_offset;
drag_horizontal_offset_changed = true;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
@@ -554,11 +555,11 @@ void Camera2D::set_drag_horizontal_offset(float p_offset) {
smoothed_camera_pos = old_smoothed_camera_pos;
}
-float Camera2D::get_drag_horizontal_offset() const {
+real_t Camera2D::get_drag_horizontal_offset() const {
return drag_horizontal_offset;
}
-void Camera2D::_set_old_smoothing(float p_enable) {
+void Camera2D::_set_old_smoothing(real_t p_enable) {
//compatibility
if (p_enable > 0) {
smoothing_enabled = true;
@@ -568,6 +569,7 @@ void Camera2D::_set_old_smoothing(float p_enable) {
void Camera2D::set_enable_follow_smoothing(bool p_enabled) {
smoothing_enabled = p_enabled;
+ notify_property_list_changed();
}
bool Camera2D::is_follow_smoothing_enabled() const {
@@ -610,7 +612,9 @@ Node *Camera2D::get_custom_viewport() const {
void Camera2D::set_screen_drawing_enabled(bool enable) {
screen_drawing_enabled = enable;
+#ifdef TOOLS_ENABLED
update();
+#endif
}
bool Camera2D::is_screen_drawing_enabled() const {
@@ -619,7 +623,9 @@ bool Camera2D::is_screen_drawing_enabled() const {
void Camera2D::set_limit_drawing_enabled(bool enable) {
limit_drawing_enabled = enable;
+#ifdef TOOLS_ENABLED
update();
+#endif
}
bool Camera2D::is_limit_drawing_enabled() const {
@@ -628,13 +634,21 @@ bool Camera2D::is_limit_drawing_enabled() const {
void Camera2D::set_margin_drawing_enabled(bool enable) {
margin_drawing_enabled = enable;
+#ifdef TOOLS_ENABLED
update();
+#endif
}
bool Camera2D::is_margin_drawing_enabled() const {
return margin_drawing_enabled;
}
+void Camera2D::_validate_property(PropertyInfo &property) const {
+ if (!smoothing_enabled && property.name == "smoothing_speed") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 252d2686fc..7494e526cc 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -65,16 +65,16 @@ protected:
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
bool rotating = false;
bool current = false;
- float smoothing = 5.0;
+ real_t smoothing = 5.0;
bool smoothing_enabled = false;
int limit[4];
bool limit_smoothing_enabled = false;
- float drag_margin[4];
+ real_t drag_margin[4];
bool drag_horizontal_enabled = false;
bool drag_vertical_enabled = false;
- float drag_horizontal_offset = 0.0;
- float drag_vertical_offset = 0.0;
+ real_t drag_horizontal_offset = 0.0;
+ real_t drag_vertical_offset = 0.0;
bool drag_horizontal_offset_changed = false;
bool drag_vertical_offset_changed = false;
@@ -85,7 +85,7 @@ protected:
void _make_current(Object *p_which);
void _set_current(bool p_current);
- void _set_old_smoothing(float p_enable);
+ void _set_old_smoothing(real_t p_enable);
bool screen_drawing_enabled = true;
bool limit_drawing_enabled = false;
@@ -97,8 +97,10 @@ protected:
protected:
virtual Transform2D get_camera_transform();
+
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_offset(const Vector2 &p_offset);
@@ -122,20 +124,20 @@ public:
void set_drag_vertical_enabled(bool p_enabled);
bool is_drag_vertical_enabled() const;
- void set_drag_margin(Side p_side, float p_drag_margin);
- float get_drag_margin(Side p_side) const;
+ void set_drag_margin(Side p_side, real_t p_drag_margin);
+ real_t get_drag_margin(Side p_side) const;
- void set_drag_horizontal_offset(float p_offset);
- float get_drag_horizontal_offset() const;
+ void set_drag_horizontal_offset(real_t p_offset);
+ real_t get_drag_horizontal_offset() const;
- void set_drag_vertical_offset(float p_offset);
- float get_drag_vertical_offset() const;
+ void set_drag_vertical_offset(real_t p_offset);
+ real_t get_drag_vertical_offset() const;
void set_enable_follow_smoothing(bool p_enabled);
bool is_follow_smoothing_enabled() const;
- void set_follow_smoothing(float p_speed);
- float get_follow_smoothing() const;
+ void set_follow_smoothing(real_t p_speed);
+ real_t get_follow_smoothing() const;
void set_process_callback(Camera2DProcessCallback p_mode);
Camera2DProcessCallback get_process_callback() const;
diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp
index 0f0e583ea7..ee025b6dfc 100644
--- a/scene/2d/canvas_group.cpp
+++ b/scene/2d/canvas_group.cpp
@@ -30,7 +30,7 @@
#include "canvas_group.h"
-void CanvasGroup::set_fit_margin(float p_fit_margin) {
+void CanvasGroup::set_fit_margin(real_t p_fit_margin) {
ERR_FAIL_COND(p_fit_margin < 0.0);
fit_margin = p_fit_margin;
@@ -39,11 +39,11 @@ void CanvasGroup::set_fit_margin(float p_fit_margin) {
update();
}
-float CanvasGroup::get_fit_margin() const {
+real_t CanvasGroup::get_fit_margin() const {
return fit_margin;
}
-void CanvasGroup::set_clear_margin(float p_clear_margin) {
+void CanvasGroup::set_clear_margin(real_t p_clear_margin) {
ERR_FAIL_COND(p_clear_margin < 0.0);
clear_margin = p_clear_margin;
@@ -52,7 +52,7 @@ void CanvasGroup::set_clear_margin(float p_clear_margin) {
update();
}
-float CanvasGroup::get_clear_margin() const {
+real_t CanvasGroup::get_clear_margin() const {
return clear_margin;
}
diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h
index cecf7c24f4..b487d7a098 100644
--- a/scene/2d/canvas_group.h
+++ b/scene/2d/canvas_group.h
@@ -35,19 +35,19 @@
class CanvasGroup : public Node2D {
GDCLASS(CanvasGroup, Node2D)
- float fit_margin = 10.0;
- float clear_margin = 10.0;
+ real_t fit_margin = 10.0;
+ real_t clear_margin = 10.0;
bool use_mipmaps = false;
protected:
static void _bind_methods();
public:
- void set_fit_margin(float p_fit_margin);
- float get_fit_margin() const;
+ void set_fit_margin(real_t p_fit_margin);
+ real_t get_fit_margin() const;
- void set_clear_margin(float p_clear_margin);
- float get_clear_margin() const;
+ void set_clear_margin(real_t p_clear_margin);
+ real_t get_clear_margin() const;
void set_use_mipmaps(bool p_use_mipmaps);
bool is_using_mipmaps() const;
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 39d7705226..38198c496e 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -41,13 +41,13 @@
void CollisionPolygon2D::_build_polygon() {
parent->shape_owner_clear_shapes(owner_id);
- if (polygon.size() == 0) {
- return;
- }
-
bool solids = build_mode == BUILD_SOLIDS;
if (solids) {
+ if (polygon.size() < 3) {
+ return;
+ }
+
//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
Vector<Vector<Vector2>> decomp = _decompose_in_convex();
@@ -58,6 +58,10 @@ void CollisionPolygon2D::_build_polygon() {
}
} else {
+ if (polygon.size() < 2) {
+ return;
+ }
+
Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);
Vector<Vector2> segments;
@@ -132,25 +136,28 @@ void CollisionPolygon2D::_notification(int p_what) {
break;
}
- for (int i = 0; i < polygon.size(); i++) {
+ int polygon_count = polygon.size();
+ for (int i = 0; i < polygon_count; i++) {
Vector2 p = polygon[i];
- Vector2 n = polygon[(i + 1) % polygon.size()];
+ Vector2 n = polygon[(i + 1) % polygon_count];
// draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
}
+
+ if (polygon_count > 2) {
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
+ Vector<Vector<Vector2>> decomp = _decompose_in_convex();
- Vector<Vector<Vector2>> decomp = _decompose_in_convex();
-
- Color c(0.4, 0.9, 0.1);
- for (int i = 0; i < decomp.size(); i++) {
- c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
- draw_colored_polygon(decomp[i], c);
- }
+ Color c(0.4, 0.9, 0.1);
+ for (int i = 0; i < decomp.size(); i++) {
+ c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
+ draw_colored_polygon(decomp[i], c);
+ }
#else
- draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
+ draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
#endif
+ }
if (one_way_collision) {
Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
@@ -211,6 +218,8 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
_build_polygon();
_update_in_shape_owner();
}
+ update();
+ update_configuration_warning();
}
CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
@@ -241,11 +250,27 @@ String CollisionPolygon2D::get_configuration_warning() const {
warning += TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
- if (polygon.is_empty()) {
+ int polygon_count = polygon.size();
+ if (polygon_count == 0) {
if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("An empty CollisionPolygon2D has no effect on collision.");
+ } else {
+ bool solids = build_mode == BUILD_SOLIDS;
+ if (solids) {
+ if (polygon_count < 3) {
+ if (!warning.is_empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.");
+ }
+ } else if (polygon_count < 2) {
+ if (!warning.is_empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.");
+ }
}
return warning;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 0e51264171..6a69a4c618 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -78,11 +78,11 @@ void CPUParticles2D::set_pre_process_time(float p_time) {
pre_process_time = p_time;
}
-void CPUParticles2D::set_explosiveness_ratio(float p_ratio) {
+void CPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
explosiveness_ratio = p_ratio;
}
-void CPUParticles2D::set_randomness_ratio(float p_ratio) {
+void CPUParticles2D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
}
@@ -95,7 +95,7 @@ void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
set_notify_transform(!p_enable);
}
-void CPUParticles2D::set_speed_scale(float p_scale) {
+void CPUParticles2D::set_speed_scale(real_t p_scale) {
speed_scale = p_scale;
}
@@ -119,11 +119,11 @@ float CPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
-float CPUParticles2D::get_explosiveness_ratio() const {
+real_t CPUParticles2D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
-float CPUParticles2D::get_randomness_ratio() const {
+real_t CPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
@@ -135,7 +135,7 @@ bool CPUParticles2D::get_use_local_coordinates() const {
return local_coords;
}
-float CPUParticles2D::get_speed_scale() const {
+real_t CPUParticles2D::get_speed_scale() const {
return speed_scale;
}
@@ -289,39 +289,39 @@ Vector2 CPUParticles2D::get_direction() const {
return direction;
}
-void CPUParticles2D::set_spread(float p_spread) {
+void CPUParticles2D::set_spread(real_t p_spread) {
spread = p_spread;
}
-float CPUParticles2D::get_spread() const {
+real_t CPUParticles2D::get_spread() const {
return spread;
}
-void CPUParticles2D::set_param(Parameter p_param, float p_value) {
+void CPUParticles2D::set_param(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
parameters[p_param] = p_value;
}
-float CPUParticles2D::get_param(Parameter p_param) const {
+real_t CPUParticles2D::get_param(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return parameters[p_param];
}
-void CPUParticles2D::set_param_randomness(Parameter p_param, float p_value) {
+void CPUParticles2D::set_param_randomness(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
randomness[p_param] = p_value;
}
-float CPUParticles2D::get_param_randomness(Parameter p_param) const {
+real_t CPUParticles2D::get_param_randomness(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return randomness[p_param];
}
-static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) {
+static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
Ref<Curve> curve = p_curve;
if (!curve.is_valid()) {
return;
@@ -413,7 +413,7 @@ void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
notify_property_list_changed();
}
-void CPUParticles2D::set_emission_sphere_radius(float p_radius) {
+void CPUParticles2D::set_emission_sphere_radius(real_t p_radius) {
emission_sphere_radius = p_radius;
}
@@ -433,7 +433,7 @@ void CPUParticles2D::set_emission_colors(const Vector<Color> &p_colors) {
emission_colors = p_colors;
}
-float CPUParticles2D::get_emission_sphere_radius() const {
+real_t CPUParticles2D::get_emission_sphere_radius() const {
return emission_sphere_radius;
}
@@ -502,7 +502,7 @@ static uint32_t idhash(uint32_t x) {
return x;
}
-static float rand_from_seed(uint32_t &seed) {
+static real_t rand_from_seed(uint32_t &seed) {
int k;
int s = int(seed);
if (s == 0) {
@@ -514,7 +514,7 @@ static float rand_from_seed(uint32_t &seed) {
s += 2147483647;
}
seed = uint32_t(s);
- return float(seed % uint32_t(65536)) / 65535.0;
+ return (seed % uint32_t(65536)) / 65535.0;
}
void CPUParticles2D::_update_internal() {
@@ -625,7 +625,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
// The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
// While we use time in tests later on, for randomness we use the phase as done in the
// original shader code, and we later multiply by lifetime to get the time.
- float restart_phase = float(i) / float(pcount);
+ real_t restart_phase = real_t(i) / real_t(pcount);
if (randomness_ratio > 0.0) {
uint32_t seed = cycle;
@@ -634,8 +634,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
seed *= uint32_t(pcount);
seed += uint32_t(i);
- float random = float(idhash(seed) % uint32_t(65536)) / 65536.0;
- restart_phase += randomness_ratio * random * 1.0 / float(pcount);
+ real_t random = (idhash(seed) % uint32_t(65536)) / 65536.0;
+ restart_phase += randomness_ratio * random * 1.0 / pcount;
}
restart_phase *= (1.0 - explosiveness_ratio);
@@ -680,17 +680,17 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
p.active = true;
- /*float tex_linear_velocity = 0;
+ /*real_t tex_linear_velocity = 0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
}*/
- float tex_angle = 0.0;
+ real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- float tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
@@ -702,16 +702,16 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- float angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
+ p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
- float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
+ real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
p.rotation = Math::deg2rad(base_angle);
p.custom[0] = 0.0; // unused
p.custom[1] = 0.0; // phase [0..1]
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
+ p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
@@ -723,8 +723,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- float s = Math::randf(), t = Math_TAU * Math::randf();
- float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ real_t s = Math::randf(), t = Math_TAU * Math::randf();
+ real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
} break;
case EMISSION_SHAPE_RECTANGLE: {
@@ -775,51 +775,51 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.custom[1] = p.time / lifetime;
tv = p.time / p.lifetime;
- float tex_linear_velocity = 0.0;
+ real_t tex_linear_velocity = 0.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
}
- float tex_orbit_velocity = 0.0;
+ real_t tex_orbit_velocity = 0.0;
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
}
- float tex_angular_velocity = 0.0;
+ real_t tex_angular_velocity = 0.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
}
- float tex_linear_accel = 0.0;
+ real_t tex_linear_accel = 0.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
}
- float tex_tangential_accel = 0.0;
+ real_t tex_tangential_accel = 0.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
}
- float tex_radial_accel = 0.0;
+ real_t tex_radial_accel = 0.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
}
- float tex_damping = 0.0;
+ real_t tex_damping = 0.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
}
- float tex_angle = 0.0;
+ real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- float tex_anim_speed = 0.0;
+ real_t tex_anim_speed = 0.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
}
- float tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
}
@@ -828,20 +828,20 @@ void CPUParticles2D::_particles_process(float p_delta) {
Vector2 pos = p.transform[2];
//apply linear acceleration
- force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
+ force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
//apply radial acceleration
Vector2 org = emission_xform[2];
Vector2 diff = pos - org;
- force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
+ force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
//apply tangential acceleration;
Vector2 yx = Vector2(diff.y, diff.x);
- force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
+ force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
- float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
+ real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
if (orbit_amount != 0.0) {
- float ang = orbit_amount * local_delta * Math_TAU;
+ real_t ang = orbit_amount * local_delta * Math_TAU;
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
// but we use -ang here to reproduce its behavior.
Transform2D rot = Transform2D(-ang, Vector2());
@@ -853,8 +853,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
- float v = p.velocity.length();
- float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
+ real_t v = p.velocity.length();
+ real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
v -= damp * local_delta;
if (v < 0.0) {
p.velocity = Vector2();
@@ -862,28 +862,28 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.velocity = p.velocity.normalized() * v;
}
}
- float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
- base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
+ real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
+ base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
p.rotation = Math::deg2rad(base_angle); //angle
- float animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
+ real_t animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
p.custom[2] = animation_phase;
}
//apply color
//apply hue rotation
- float tex_scale = 1.0;
+ real_t tex_scale = 1.0;
if (curve_parameters[PARAM_SCALE].is_valid()) {
tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
}
- float tex_hue_variation = 0.0;
+ real_t tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
- float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
- float hue_rot_c = Math::cos(hue_rot_angle);
- float hue_rot_s = Math::sin(hue_rot_angle);
+ real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
+ real_t hue_rot_c = Math::cos(hue_rot_angle);
+ real_t hue_rot_s = Math::sin(hue_rot_angle);
Basis hue_rot_mat;
{
@@ -921,7 +921,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
//scale by scale
- float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
+ real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]);
if (base_scale < 0.000001) {
base_scale = 0.000001;
}
@@ -1032,66 +1032,64 @@ void CPUParticles2D::_update_render_thread() {
}
void CPUParticles2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- set_process_internal(emitting);
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _set_redraw(false);
- }
-
- if (p_what == NOTIFICATION_DRAW) {
- // first update before rendering to avoid one frame delay after emitting starts
- if (emitting && (time == 0)) {
- _update_internal();
- }
-
- if (!redraw) {
- return; // don't add to render list
- }
-
- RID texrid;
- if (texture.is_valid()) {
- texrid = texture->get_rid();
- }
-
- RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
- }
-
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- _update_internal();
- }
-
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- inv_emission_transform = get_global_transform().affine_inverse();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ set_process_internal(emitting);
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ _set_redraw(false);
+ } break;
+ case NOTIFICATION_DRAW: {
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0)) {
+ _update_internal();
+ }
- if (!local_coords) {
- int pc = particles.size();
+ if (!redraw) {
+ return; // don't add to render list
+ }
- float *w = particle_data.ptrw();
- const Particle *r = particles.ptr();
- float *ptr = w;
+ RID texrid;
+ if (texture.is_valid()) {
+ texrid = texture->get_rid();
+ }
- for (int i = 0; i < pc; i++) {
- Transform2D t = inv_emission_transform * r[i].transform;
+ RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
+ } break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ _update_internal();
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ inv_emission_transform = get_global_transform().affine_inverse();
- if (r[i].active) {
- ptr[0] = t.elements[0][0];
- ptr[1] = t.elements[1][0];
- ptr[2] = 0;
- ptr[3] = t.elements[2][0];
- ptr[4] = t.elements[0][1];
- ptr[5] = t.elements[1][1];
- ptr[6] = 0;
- ptr[7] = t.elements[2][1];
+ if (!local_coords) {
+ int pc = particles.size();
+
+ float *w = particle_data.ptrw();
+ const Particle *r = particles.ptr();
+ float *ptr = w;
+
+ for (int i = 0; i < pc; i++) {
+ Transform2D t = inv_emission_transform * r[i].transform;
+
+ if (r[i].active) {
+ ptr[0] = t.elements[0][0];
+ ptr[1] = t.elements[1][0];
+ ptr[2] = 0;
+ ptr[3] = t.elements[2][0];
+ ptr[4] = t.elements[0][1];
+ ptr[5] = t.elements[1][1];
+ ptr[6] = 0;
+ ptr[7] = t.elements[2][1];
+
+ } else {
+ zeromem(ptr, sizeof(float) * 8);
+ }
- } else {
- zeromem(ptr, sizeof(float) * 8);
+ ptr += 16;
}
-
- ptr += 16;
}
- }
+ } break;
}
}
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 7ee165b3e1..ab04ee4a57 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -84,13 +84,13 @@ private:
Transform2D transform;
Color color;
float custom[4] = {};
- float rotation = 0.0;
+ real_t rotation = 0.0;
Vector2 velocity;
bool active = false;
- float angle_rand = 0.0;
- float scale_rand = 0.0;
- float hue_rot_rand = 0.0;
- float anim_offset_rand = 0.0;
+ real_t angle_rand = 0.0;
+ real_t scale_rand = 0.0;
+ real_t hue_rot_rand = 0.0;
+ real_t anim_offset_rand = 0.0;
float time = 0.0;
float lifetime = 0.0;
Color base_color;
@@ -133,10 +133,10 @@ private:
float lifetime = 1.0;
float pre_process_time = 0.0;
- float explosiveness_ratio = 0.0;
- float randomness_ratio = 0.0;
- float lifetime_randomness = 0.0;
- float speed_scale = 1.0;
+ real_t explosiveness_ratio = 0.0;
+ real_t randomness_ratio = 0.0;
+ real_t lifetime_randomness = 0.0;
+ real_t speed_scale = 1.0;
bool local_coords;
int fixed_fps = 0;
bool fractional_delta = true;
@@ -150,10 +150,10 @@ private:
////////
Vector2 direction = Vector2(1, 0);
- float spread = 45.0;
+ real_t spread = 45.0;
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
+ real_t parameters[PARAM_MAX];
+ real_t randomness[PARAM_MAX];
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
@@ -162,7 +162,7 @@ private:
bool particle_flags[PARTICLE_FLAG_MAX];
EmissionShape emission_shape = EMISSION_SHAPE_POINT;
- float emission_sphere_radius = 1.0;
+ real_t emission_sphere_radius = 1.0;
Vector2 emission_rect_extents = Vector2(1, 1);
Vector<Vector2> emission_points;
Vector<Vector2> emission_normals;
@@ -196,24 +196,24 @@ public:
void set_lifetime(float p_lifetime);
void set_one_shot(bool p_one_shot);
void set_pre_process_time(float p_time);
- void set_explosiveness_ratio(float p_ratio);
- void set_randomness_ratio(float p_ratio);
+ void set_explosiveness_ratio(real_t p_ratio);
+ void set_randomness_ratio(real_t p_ratio);
void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
- void set_speed_scale(float p_scale);
+ void set_speed_scale(real_t p_scale);
bool is_emitting() const;
int get_amount() const;
float get_lifetime() const;
bool get_one_shot() const;
float get_pre_process_time() const;
- float get_explosiveness_ratio() const;
- float get_randomness_ratio() const;
+ real_t get_explosiveness_ratio() const;
+ real_t get_randomness_ratio() const;
float get_lifetime_randomness() const;
Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
- float get_speed_scale() const;
+ real_t get_speed_scale() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -235,14 +235,14 @@ public:
void set_direction(Vector2 p_direction);
Vector2 get_direction() const;
- void set_spread(float p_spread);
- float get_spread() const;
+ void set_spread(real_t p_spread);
+ real_t get_spread() const;
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
+ void set_param(Parameter p_param, real_t p_value);
+ real_t get_param(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
+ void set_param_randomness(Parameter p_param, real_t p_value);
+ real_t get_param_randomness(Parameter p_param) const;
void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
Ref<Curve> get_param_curve(Parameter p_param) const;
@@ -257,7 +257,7 @@ public:
bool get_particle_flag(ParticleFlags p_particle_flag) const;
void set_emission_shape(EmissionShape p_shape);
- void set_emission_sphere_radius(float p_radius);
+ void set_emission_sphere_radius(real_t p_radius);
void set_emission_rect_extents(Vector2 p_extents);
void set_emission_points(const Vector<Vector2> &p_points);
void set_emission_normals(const Vector<Vector2> &p_normals);
@@ -265,7 +265,7 @@ public:
void set_emission_point_count(int p_count);
EmissionShape get_emission_shape() const;
- float get_emission_sphere_radius() const;
+ real_t get_emission_sphere_radius() const;
Vector2 get_emission_rect_extents() const;
Vector<Vector2> get_emission_points() const;
Vector<Vector2> get_emission_normals() const;
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index f4f08674c9..7d9cdd52ac 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -49,19 +49,9 @@ void Joint2D::_disconnect_signals() {
}
}
-void Joint2D::_body_exit_tree(const ObjectID &p_body_id) {
+void Joint2D::_body_exit_tree() {
_disconnect_signals();
- Object *object = ObjectDB::get_instance(p_body_id);
- PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object);
- ERR_FAIL_NULL(body);
- RID body_rid = body->get_rid();
- if (ba == body_rid) {
- a = NodePath();
- }
- if (bb == body_rid) {
- b = NodePath();
- }
- _update_joint();
+ _update_joint(true);
}
void Joint2D::_update_joint(bool p_only_free) {
@@ -142,8 +132,8 @@ void Joint2D::_update_joint(bool p_only_free) {
ba = body_a->get_rid();
bb = body_b->get_rid();
- body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_a->get_instance_id()));
- body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_b->get_instance_id()));
+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 3607a6c176..08e02ee29d 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -51,7 +51,7 @@ class Joint2D : public Node2D {
protected:
void _disconnect_signals();
- void _body_exit_tree(const ObjectID &p_body_id);
+ void _body_exit_tree();
void _update_joint(bool p_only_free = false);
void _notification(int p_what);
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 15fcb08422..99e35cad1d 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -84,21 +84,21 @@ Color Light2D::get_color() const {
return color;
}
-void Light2D::set_height(float p_height) {
+void Light2D::set_height(real_t p_height) {
height = p_height;
RS::get_singleton()->canvas_light_set_height(canvas_light, height);
}
-float Light2D::get_height() const {
+real_t Light2D::get_height() const {
return height;
}
-void Light2D::set_energy(float p_energy) {
+void Light2D::set_energy(real_t p_energy) {
energy = p_energy;
RS::get_singleton()->canvas_light_set_energy(canvas_light, energy);
}
-float Light2D::get_energy() const {
+real_t Light2D::get_energy() const {
return energy;
}
@@ -159,6 +159,7 @@ int Light2D::get_item_shadow_cull_mask() const {
void Light2D::set_shadow_enabled(bool p_enabled) {
shadow = p_enabled;
RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow);
+ notify_property_list_changed();
}
bool Light2D::is_shadow_enabled() const {
@@ -212,15 +213,21 @@ void Light2D::_notification(int p_what) {
}
}
-void Light2D::set_shadow_smooth(float p_amount) {
+void Light2D::set_shadow_smooth(real_t p_amount) {
shadow_smooth = p_amount;
RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth);
}
-float Light2D::get_shadow_smooth() const {
+real_t Light2D::get_shadow_smooth() const {
return shadow_smooth;
}
+void Light2D::_validate_property(PropertyInfo &property) const {
+ if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled);
@@ -396,7 +403,7 @@ String PointLight2D::get_configuration_warning() const {
return warning;
}
-void PointLight2D::set_texture_scale(float p_scale) {
+void PointLight2D::set_texture_scale(real_t p_scale) {
_scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
if (_scale == 0) {
@@ -406,7 +413,7 @@ void PointLight2D::set_texture_scale(float p_scale) {
item_rect_changed();
}
-float PointLight2D::get_texture_scale() const {
+real_t PointLight2D::get_texture_scale() const {
return _scale;
}
@@ -432,12 +439,12 @@ PointLight2D::PointLight2D() {
//////////
-void DirectionalLight2D::set_max_distance(float p_distance) {
+void DirectionalLight2D::set_max_distance(real_t p_distance) {
max_distance = p_distance;
RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance);
}
-float DirectionalLight2D::get_max_distance() const {
+real_t DirectionalLight2D::get_max_distance() const {
return max_distance;
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 4279baf15b..ae6cf6d0a0 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -57,15 +57,15 @@ private:
bool shadow = false;
Color color = Color(1, 1, 1);
Color shadow_color = Color(0, 0, 0, 0);
- float height = 0.0;
- float energy = 1.0;
+ real_t height = 0.0;
+ real_t energy = 1.0;
int z_min = -1024;
int z_max = 1024;
int layer_min = 0;
int layer_max = 0;
int item_mask = 1;
int item_shadow_mask = 1;
- float shadow_smooth = 0.0;
+ real_t shadow_smooth = 0.0;
Ref<Texture2D> texture;
Vector2 texture_offset;
ShadowFilter shadow_filter = SHADOW_FILTER_NONE;
@@ -77,6 +77,7 @@ protected:
_FORCE_INLINE_ RID _get_light() const { return canvas_light; }
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_enabled(bool p_enabled);
@@ -88,11 +89,11 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- void set_height(float p_height);
- float get_height() const;
+ void set_height(real_t p_height);
+ real_t get_height() const;
- void set_energy(float p_energy);
- float get_energy() const;
+ void set_energy(real_t p_energy);
+ real_t get_energy() const;
void set_z_range_min(int p_min_z);
int get_z_range_min() const;
@@ -121,8 +122,8 @@ public:
void set_shadow_color(const Color &p_shadow_color);
Color get_shadow_color() const;
- void set_shadow_smooth(float p_amount);
- float get_shadow_smooth() const;
+ void set_shadow_smooth(real_t p_amount);
+ real_t get_shadow_smooth() const;
void set_blend_mode(BlendMode p_mode);
BlendMode get_blend_mode() const;
@@ -138,7 +139,7 @@ class PointLight2D : public Light2D {
GDCLASS(PointLight2D, Light2D);
private:
- float _scale = 1.0;
+ real_t _scale = 1.0;
Ref<Texture2D> texture;
Vector2 texture_offset;
@@ -165,8 +166,8 @@ public:
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
- void set_texture_scale(float p_scale);
- float get_texture_scale() const;
+ void set_texture_scale(real_t p_scale);
+ real_t get_texture_scale() const;
String get_configuration_warning() const override;
@@ -176,14 +177,14 @@ public:
class DirectionalLight2D : public Light2D {
GDCLASS(DirectionalLight2D, Light2D);
- float max_distance = 10000.0;
+ real_t max_distance = 10000.0;
protected:
static void _bind_methods();
public:
- void set_max_distance(float p_distance);
- float get_max_distance() const;
+ void set_max_distance(real_t p_distance);
+ real_t get_max_distance() const;
DirectionalLight2D();
};
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 2959ea1a36..37eb45c21d 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -116,6 +116,7 @@ Vector<Vector2> Line2D::get_points() const {
}
void Line2D::set_point_position(int i, Vector2 p_pos) {
+ ERR_FAIL_INDEX(i, _points.size());
_points.set(i, p_pos);
update();
}
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 892ccadfda..c478f03356 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -375,7 +375,7 @@ void LineBuilder::build() {
}
if (intersection_result != SEGMENT_INTERSECT) {
- // In this case the joint is too corrputed to be re-used,
+ // In this case the joint is too corrupted to be re-used,
// start again the strip with fallback points
strip_begin(pos_up0, pos_down0, color1, uvx1);
}
@@ -485,7 +485,7 @@ void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) {
if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
// UVs are just one slice of the texture all along
- // (otherwise we can't share the bottom vertice)
+ // (otherwise we can't share the bottom vertex)
uvs.push_back(uvs[_last_index[opposite_orientation]]);
}
@@ -520,7 +520,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o
strip_add_tri(rpos, orientation);
}
- // Last arc vertice
+ // Last arc vertex
rpos = center + Vector2(Math::cos(end_angle), Math::sin(end_angle)) * radius;
strip_add_tri(rpos, orientation);
}
@@ -569,7 +569,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
}
}
- // Last arc vertice
+ // Last arc vertex
Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle));
rpos = center + sc * radius;
vertices.push_back(rpos);
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp
deleted file mode 100644
index bec5ee7984..0000000000
--- a/scene/2d/navigation_2d.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/*************************************************************************/
-/* navigation_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "navigation_2d.h"
-#include "servers/navigation_server_2d.h"
-
-void Navigation2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &Navigation2D::get_rid);
-
- ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation2D::get_simple_path, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation2D::get_closest_point);
- ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation2D::get_closest_point_owner);
-
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation2D::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation2D::get_cell_size);
-
- ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation2D::set_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation2D::get_edge_connection_margin);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
-}
-
-void Navigation2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- NavigationServer2D::get_singleton()->map_set_active(map, true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- NavigationServer2D::get_singleton()->map_set_active(map, false);
- } break;
- }
-}
-
-void Navigation2D::set_cell_size(float p_cell_size) {
- cell_size = p_cell_size;
- NavigationServer2D::get_singleton()->map_set_cell_size(map, cell_size);
-}
-
-void Navigation2D::set_edge_connection_margin(float p_edge_connection_margin) {
- edge_connection_margin = p_edge_connection_margin;
- NavigationServer2D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
-}
-
-Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) const {
- return NavigationServer2D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
-}
-
-Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) const {
- return NavigationServer2D::get_singleton()->map_get_closest_point(map, p_point);
-}
-
-RID Navigation2D::get_closest_point_owner(const Vector2 &p_point) const {
- return NavigationServer2D::get_singleton()->map_get_closest_point_owner(map, p_point);
-}
-
-Navigation2D::Navigation2D() {
- map = NavigationServer2D::get_singleton()->map_create();
- set_cell_size(10); // Ten pixels
- set_edge_connection_margin(100);
-}
-
-Navigation2D::~Navigation2D() {
- NavigationServer2D::get_singleton()->free(map);
-}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 534e31b1f2..064fcc91a4 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -32,7 +32,6 @@
#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
-#include "scene/2d/navigation_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
@@ -42,9 +41,6 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius);
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent2D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent2D::get_navigation_node);
-
ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist);
ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist);
@@ -95,27 +91,10 @@ void NavigationAgent2D::_notification(int p_what) {
NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
- // Search the navigation node and set it
- {
- Navigation2D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation2D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -146,23 +125,13 @@ NavigationAgent2D::~NavigationAgent2D() {
agent = RID(); // Pointless
}
-void NavigationAgent2D::set_navigation(Navigation2D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationAgent2D::set_navigation_node(Node *p_nav) {
- Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
+void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) {
+ navigable_layers = p_layers;
+ update_navigation();
}
-Node *NavigationAgent2D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
+uint32_t NavigationAgent2D::get_navigable_layers() const {
+ return navigable_layers;
}
void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
@@ -287,7 +256,7 @@ void NavigationAgent2D::update_navigation() {
if (agent_parent == nullptr) {
return;
}
- if (navigation == nullptr) {
+ if (!agent_parent->is_inside_tree()) {
return;
}
if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
@@ -319,7 +288,7 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
+ navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigable_layers);
navigation_finished = false;
nav_path_index = 0;
emit_signal("path_changed");
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 6b7da4a5f2..153ede8cec 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -35,16 +35,16 @@
#include "scene/main/node.h"
class Node2D;
-class Navigation2D;
class NavigationAgent2D : public Node {
GDCLASS(NavigationAgent2D, Node);
Node2D *agent_parent = nullptr;
- Navigation2D *navigation = nullptr;
RID agent;
+ uint32_t navigable_layers = 1;
+
real_t target_desired_distance = 1.0;
real_t radius;
real_t neighbor_dist;
@@ -74,18 +74,13 @@ public:
NavigationAgent2D();
virtual ~NavigationAgent2D();
- void set_navigation(Navigation2D *p_nav);
- const Navigation2D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
+ void set_navigable_layers(uint32_t p_layers);
+ uint32_t get_navigable_layers() const;
+
void set_target_desired_distance(real_t p_dd);
real_t get_target_desired_distance() const {
return target_desired_distance;
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 7e1aefe5e2..965e2b6dc1 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -31,48 +31,31 @@
#include "navigation_obstacle_2d.h"
#include "scene/2d/collision_shape_2d.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle2D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle2D::get_navigation_node);
}
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- update_agent_shape();
-
- // Search the navigation node and set it
- {
- Navigation2D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation2D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
+ case NOTIFICATION_PARENTED: {
+ parent_node2d = Object::cast_to<Node2D>(get_parent());
+ update_agent_shape();
+ } break;
+ case NOTIFICATION_UNPARENTED: {
+ parent_node2d = nullptr;
+ } break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- Node2D *node = Object::cast_to<Node2D>(get_parent());
- if (node) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, node->get_global_transform().get_origin());
+ if (parent_node2d) {
+ NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin());
}
-
} break;
}
}
@@ -86,25 +69,6 @@ NavigationObstacle2D::~NavigationObstacle2D() {
agent = RID(); // Pointless
}
-void NavigationObstacle2D::set_navigation(Navigation2D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationObstacle2D::set_navigation_node(Node *p_nav) {
- Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationObstacle2D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
String NavigationObstacle2D::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
@@ -119,40 +83,37 @@ String NavigationObstacle2D::get_configuration_warning() const {
}
void NavigationObstacle2D::update_agent_shape() {
- Node *node = get_parent();
-
- // Estimate the radius of this physics body
- real_t radius = 0.0;
- for (int i(0); i < node->get_child_count(); i++) {
- // For each collision shape
- CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(node->get_child(i));
- if (cs) {
- // Take the distance between the Body center to the shape center
- real_t r = cs->get_transform().get_origin().length();
- if (cs->get_shape().is_valid()) {
- // and add the enclosing shape radius
- r += cs->get_shape()->get_enclosing_radius();
+ if (parent_node2d) {
+ // Estimate the radius of this physics body
+ real_t radius = 0.0;
+ for (int i(0); i < parent_node2d->get_child_count(); i++) {
+ // For each collision shape
+ CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
+ if (cs) {
+ // Take the distance between the Body center to the shape center
+ real_t r = cs->get_transform().get_origin().length();
+ if (cs->get_shape().is_valid()) {
+ // and add the enclosing shape radius
+ r += cs->get_shape()->get_enclosing_radius();
+ }
+ Size2 s = cs->get_global_transform().get_scale();
+ r *= MAX(s.x, s.y);
+ // Takes the biggest radius
+ radius = MAX(radius, r);
}
- Size2 s = cs->get_global_transform().get_scale();
- r *= MAX(s.x, s.y);
- // Takes the biggest radius
- radius = MAX(radius, r);
}
- }
- Node2D *node_2d = Object::cast_to<Node2D>(node);
- if (node_2d) {
- Vector2 s = node_2d->get_global_transform().get_scale();
+ Vector2 s = parent_node2d->get_global_transform().get_scale();
radius *= MAX(s.x, s.y);
- }
- if (radius == 0.0) {
- radius = 1.0; // Never a 0 radius
- }
+ if (radius == 0.0) {
+ radius = 1.0; // Never a 0 radius
+ }
- // Initialize the Agent as an object
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ // Initialize the Agent as an object
+ NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
+ NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
+ NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ }
}
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index 421f8ca7cd..135ca4651e 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -31,15 +31,13 @@
#ifndef NAVIGATION_OBSTACLE_2D_H
#define NAVIGATION_OBSTACLE_2D_H
+#include "scene/2d/node_2d.h"
#include "scene/main/node.h"
-class Navigation2D;
-
class NavigationObstacle2D : public Node {
GDCLASS(NavigationObstacle2D, Node);
- Navigation2D *navigation = nullptr;
-
+ Node2D *parent_node2d = nullptr;
RID agent;
protected:
@@ -50,14 +48,6 @@ public:
NavigationObstacle2D();
virtual ~NavigationObstacle2D();
- void set_navigation(Navigation2D *p_nav);
- const Navigation2D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index b02cdf12ad..8be8c8db4a 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -34,7 +34,6 @@
#include "core/core_string_names.h"
#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
-#include "navigation_2d.h"
#include "servers/navigation_server_2d.h"
#include "thirdparty/misc/polypartition.h"
@@ -365,10 +364,10 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
} else {
- if (navigation) {
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) {
@@ -380,6 +379,14 @@ bool NavigationRegion2D::is_enabled() const {
return enabled;
}
+void NavigationRegion2D::set_layers(uint32_t p_layers) {
+ NavigationServer2D::get_singleton()->region_set_layers(region, p_layers);
+}
+
+uint32_t NavigationRegion2D::get_layers() const {
+ return NavigationServer2D::get_singleton()->region_get_layers(region);
+}
+
/////////////////////////////
#ifdef TOOLS_ENABLED
Rect2 NavigationRegion2D::_edit_get_rect() const {
@@ -394,35 +401,24 @@ bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
void NavigationRegion2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node2D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation2D>(c);
- if (navigation) {
- if (enabled) {
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
- break;
- }
-
- c = Object::cast_to<Node2D>(c->get_parent());
+ if (enabled) {
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
-
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer2D::get_singleton()->region_set_transform(region, get_global_transform());
-
} break;
case NOTIFICATION_EXIT_TREE: {
- if (navigation) {
- NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ if (enabled) {
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
- navigation = nullptr;
} break;
case NOTIFICATION_DRAW: {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
Vector<Vector2> verts = navpoly->get_vertices();
- int vsize = verts.size();
- if (vsize < 3) {
+ if (verts.size() < 3) {
return;
}
@@ -432,33 +428,47 @@ void NavigationRegion2D::_notification(int p_what) {
} else {
color = get_tree()->get_debug_navigation_disabled_color();
}
- Vector<Color> colors;
- Vector<Vector2> vertices;
- vertices.resize(vsize);
- colors.resize(vsize);
- {
- const Vector2 *vr = verts.ptr();
- for (int i = 0; i < vsize; i++) {
- vertices.write[i] = vr[i];
- colors.write[i] = color;
- }
- }
+ Color doors_color = color.lightened(0.2);
- Vector<int> indices;
+ RandomPCG rand;
for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ // An array of vertices for this polygon.
Vector<int> polygon = navpoly->get_polygon(i);
-
- for (int j = 2; j < polygon.size(); j++) {
- int kofs[3] = { 0, j - 1, j };
- for (int k = 0; k < 3; k++) {
- int idx = polygon[kofs[k]];
- ERR_FAIL_INDEX(idx, vsize);
- indices.push_back(idx);
- }
+ Vector<Vector2> vertices;
+ vertices.resize(polygon.size());
+ for (int j = 0; j < polygon.size(); j++) {
+ ERR_FAIL_INDEX(polygon[j], verts.size());
+ vertices.write[j] = verts[polygon[j]];
}
+
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ Color random_variation_color;
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.a = color.a;
+ Vector<Color> colors;
+ colors.push_back(random_variation_color);
+
+ RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), vertices, colors);
+ }
+
+ // Draw the region
+ Transform2D xform = get_global_transform();
+ const NavigationServer2D *ns = NavigationServer2D::get_singleton();
+ float radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0;
+ for (int i = 0; i < ns->region_get_connections_count(region); i++) {
+ // Two main points
+ Vector2 a = ns->region_get_connection_pathway_start(region, i);
+ a = xform.affine_inverse().xform(a);
+ Vector2 b = ns->region_get_connection_pathway_end(region, i);
+ b = xform.affine_inverse().xform(b);
+ draw_line(a, b, doors_color);
+
+ // Draw a circle to illustrate the margins.
+ float angle = (b - a).angle();
+ draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
+ draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, vertices, colors);
}
} break;
}
@@ -493,6 +503,11 @@ void NavigationRegion2D::_navpoly_changed() {
update();
}
}
+void NavigationRegion2D::_map_changed(RID p_map) {
+ if (enabled && get_world_2d()->get_navigation_map() == p_map) {
+ update();
+ }
+}
String NavigationRegion2D::get_configuration_warning() const {
if (!is_visible_in_tree() || !is_inside_tree()) {
@@ -507,18 +522,8 @@ String NavigationRegion2D::get_configuration_warning() const {
}
warning += TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon.");
}
- const Node2D *c = this;
- while (c) {
- if (Object::cast_to<Navigation2D>(c)) {
- return warning;
- }
- c = Object::cast_to<Node2D>(c->get_parent());
- }
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- return warning + TTR("NavigationRegion2D must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
+ return warning;
}
void NavigationRegion2D::_bind_methods() {
@@ -528,10 +533,14 @@ void NavigationRegion2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion2D::is_enabled);
+ ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion2D::set_layers);
+ ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion2D::get_layers);
+
ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationRegion2D::_navpoly_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_layers", "get_layers");
}
NavigationRegion2D::NavigationRegion2D() {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 0b9a258a25..58f04599be 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -91,17 +91,15 @@ public:
~NavigationPolygon() {}
};
-class Navigation2D;
-
class NavigationRegion2D : public Node2D {
GDCLASS(NavigationRegion2D, Node2D);
bool enabled = true;
RID region;
- Navigation2D *navigation = nullptr;
Ref<NavigationPolygon> navpoly;
void _navpoly_changed();
+ void _map_changed(RID p_RID);
protected:
void _notification(int p_what);
@@ -116,6 +114,9 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
+ void set_layers(uint32_t p_layers);
+ uint32_t get_layers() const;
+
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
Ref<NavigationPolygon> get_navigation_polygon() const;
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index bf311632c8..8afc43ddc9 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -71,12 +71,12 @@ Size2 Node2D::_edit_get_scale() const {
return _scale;
}
-void Node2D::_edit_set_rotation(float p_rotation) {
+void Node2D::_edit_set_rotation(real_t p_rotation) {
angle = p_rotation;
_update_transform();
}
-float Node2D::_edit_get_rotation() const {
+real_t Node2D::_edit_get_rotation() const {
return angle;
}
@@ -148,7 +148,7 @@ void Node2D::set_position(const Point2 &p_pos) {
_update_transform();
}
-void Node2D::set_rotation(float p_radians) {
+void Node2D::set_rotation(real_t p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -156,7 +156,7 @@ void Node2D::set_rotation(float p_radians) {
_update_transform();
}
-void Node2D::set_skew(float p_radians) {
+void Node2D::set_skew(real_t p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -164,11 +164,11 @@ void Node2D::set_skew(float p_radians) {
_update_transform();
}
-void Node2D::set_rotation_degrees(float p_degrees) {
+void Node2D::set_rotation_degrees(real_t p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-void Node2D::set_skew_degrees(float p_degrees) {
+void Node2D::set_skew_degrees(real_t p_degrees) {
set_skew(Math::deg2rad(p_degrees));
}
@@ -194,7 +194,7 @@ Point2 Node2D::get_position() const {
return pos;
}
-float Node2D::get_rotation() const {
+real_t Node2D::get_rotation() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -202,7 +202,7 @@ float Node2D::get_rotation() const {
return angle;
}
-float Node2D::get_skew() const {
+real_t Node2D::get_skew() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -210,11 +210,11 @@ float Node2D::get_skew() const {
return skew;
}
-float Node2D::get_rotation_degrees() const {
+real_t Node2D::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-float Node2D::get_skew_degrees() const {
+real_t Node2D::get_skew_degrees() const {
return Math::rad2deg(get_skew());
}
@@ -230,7 +230,7 @@ Transform2D Node2D::get_transform() const {
return _mat;
}
-void Node2D::rotate(float p_radians) {
+void Node2D::rotate(real_t p_radians) {
set_rotation(get_rotation() + p_radians);
}
@@ -246,7 +246,7 @@ void Node2D::apply_scale(const Size2 &p_amount) {
set_scale(get_scale() * p_amount);
}
-void Node2D::move_x(float p_delta, bool p_scaled) {
+void Node2D::move_x(real_t p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[0];
if (!p_scaled) {
@@ -255,7 +255,7 @@ void Node2D::move_x(float p_delta, bool p_scaled) {
set_position(t[2] + m * p_delta);
}
-void Node2D::move_y(float p_delta, bool p_scaled) {
+void Node2D::move_y(real_t p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[1];
if (!p_scaled) {
@@ -279,25 +279,25 @@ void Node2D::set_global_position(const Point2 &p_pos) {
}
}
-float Node2D::get_global_rotation() const {
+real_t Node2D::get_global_rotation() const {
return get_global_transform().get_rotation();
}
-void Node2D::set_global_rotation(float p_radians) {
+void Node2D::set_global_rotation(real_t p_radians) {
CanvasItem *pi = get_parent_item();
if (pi) {
- const float parent_global_rot = pi->get_global_transform().get_rotation();
+ const real_t parent_global_rot = pi->get_global_transform().get_rotation();
set_rotation(p_radians - parent_global_rot);
} else {
set_rotation(p_radians);
}
}
-float Node2D::get_global_rotation_degrees() const {
+real_t Node2D::get_global_rotation_degrees() const {
return Math::rad2deg(get_global_rotation());
}
-void Node2D::set_global_rotation_degrees(float p_degrees) {
+void Node2D::set_global_rotation_degrees(real_t p_degrees) {
set_global_rotation(Math::deg2rad(p_degrees));
}
@@ -379,7 +379,7 @@ void Node2D::look_at(const Vector2 &p_pos) {
rotate(get_angle_to(p_pos));
}
-float Node2D::get_angle_to(const Vector2 &p_pos) const {
+real_t Node2D::get_angle_to(const Vector2 &p_pos) const {
return (to_local(p_pos) * get_scale()).angle();
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index c27d740b8a..358b7e6520 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -37,9 +37,9 @@ class Node2D : public CanvasItem {
GDCLASS(Node2D, CanvasItem);
Point2 pos;
- float angle = 0.0;
+ real_t angle = 0.0;
Size2 _scale = Vector2(1, 1);
- float skew = 0.0;
+ real_t skew = 0.0;
int z_index = 0;
bool z_relative = true;
@@ -65,51 +65,51 @@ public:
virtual void _edit_set_scale(const Size2 &p_scale) override;
virtual Size2 _edit_get_scale() const override;
- virtual void _edit_set_rotation(float p_rotation) override;
- virtual float _edit_get_rotation() const override;
+ virtual void _edit_set_rotation(real_t p_rotation) override;
+ virtual real_t _edit_get_rotation() const override;
virtual bool _edit_use_rotation() const override;
virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
#endif
void set_position(const Point2 &p_pos);
- void set_rotation(float p_radians);
- void set_rotation_degrees(float p_degrees);
- void set_skew(float p_radians);
- void set_skew_degrees(float p_radians);
+ void set_rotation(real_t p_radians);
+ void set_rotation_degrees(real_t p_degrees);
+ void set_skew(real_t p_radians);
+ void set_skew_degrees(real_t p_radians);
void set_scale(const Size2 &p_scale);
- void rotate(float p_radians);
- void move_x(float p_delta, bool p_scaled = false);
- void move_y(float p_delta, bool p_scaled = false);
+ void rotate(real_t p_radians);
+ void move_x(real_t p_delta, bool p_scaled = false);
+ void move_y(real_t p_delta, bool p_scaled = false);
void translate(const Vector2 &p_amount);
void global_translate(const Vector2 &p_amount);
void apply_scale(const Size2 &p_amount);
Point2 get_position() const;
- float get_rotation() const;
- float get_skew() const;
- float get_rotation_degrees() const;
- float get_skew_degrees() const;
+ real_t get_rotation() const;
+ real_t get_skew() const;
+ real_t get_rotation_degrees() const;
+ real_t get_skew_degrees() const;
Size2 get_scale() const;
Point2 get_global_position() const;
- float get_global_rotation() const;
- float get_global_rotation_degrees() const;
+ real_t get_global_rotation() const;
+ real_t get_global_rotation_degrees() const;
Size2 get_global_scale() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
- void set_global_rotation(float p_radians);
- void set_global_rotation_degrees(float p_degrees);
+ void set_global_rotation(real_t p_radians);
+ void set_global_rotation_degrees(real_t p_degrees);
void set_global_scale(const Size2 &p_scale);
void set_z_index(int p_z);
int get_z_index() const;
void look_at(const Vector2 &p_pos);
- float get_angle_to(const Vector2 &p_pos) const;
+ real_t get_angle_to(const Vector2 &p_pos) const;
Point2 to_local(Point2 p_global) const;
Point2 to_global(Point2 p_local) const;
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index c93915d1bc..4870ae614b 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -51,11 +51,11 @@ void ParallaxBackground::_camera_moved(const Transform2D &p_transform, const Poi
set_scroll_offset(p_transform.get_origin());
}
-void ParallaxBackground::set_scroll_scale(float p_scale) {
+void ParallaxBackground::set_scroll_scale(real_t p_scale) {
scale = p_scale;
}
-float ParallaxBackground::get_scroll_scale() const {
+real_t ParallaxBackground::get_scroll_scale() const {
return scale;
}
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index c9991efc9d..27134dab29 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -39,7 +39,7 @@ class ParallaxBackground : public CanvasLayer {
GDCLASS(ParallaxBackground, CanvasLayer);
Point2 offset;
- float scale = 1.0;
+ real_t scale = 1.0;
Point2 base_offset;
Point2 base_scale = Vector2(1, 1);
Point2 screen_offset;
@@ -61,8 +61,8 @@ public:
void set_scroll_offset(const Point2 &p_ofs);
Point2 get_scroll_offset() const;
- void set_scroll_scale(float p_scale);
- float get_scroll_scale() const;
+ void set_scroll_scale(real_t p_scale);
+ real_t get_scroll_scale() const;
void set_scroll_base_offset(const Point2 &p_ofs);
Point2 get_scroll_base_offset() const;
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index a38338e1e3..725e858a43 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -39,7 +39,7 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
- float scale = pb->get_scroll_scale();
+ real_t scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale, screen_offset);
}
}
@@ -54,7 +54,7 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
- float scale = pb->get_scroll_scale();
+ real_t scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale, screen_offset);
}
}
@@ -107,7 +107,7 @@ void ParallaxLayer::_notification(int p_what) {
}
}
-void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset) {
+void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) {
screen_offset = p_screen_offset;
if (!is_inside_tree()) {
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index 86694c7724..e826e6da9c 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -59,7 +59,7 @@ public:
void set_mirroring(const Size2 &p_mirroring);
Size2 get_mirroring() const;
- void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
+ void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset);
virtual String get_configuration_warning() const override;
ParallaxLayer();
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 724998641f..be160ee1dd 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -96,9 +96,9 @@ void Path2D::_notification(int p_what) {
}
#ifdef TOOLS_ENABLED
- const float line_width = 2 * EDSCALE;
+ const real_t line_width = 2 * EDSCALE;
#else
- const float line_width = 2;
+ const real_t line_width = 2;
#endif
const Color color = Color(0.5, 0.6, 1.0, 0.7);
@@ -164,14 +164,14 @@ void PathFollow2D::_update_transform() {
return;
}
- float path_length = c->get_baked_length();
+ real_t path_length = c->get_baked_length();
if (path_length == 0) {
return;
}
Vector2 pos = c->interpolate_baked(offset, cubic);
if (rotates) {
- float ahead = offset + lookahead;
+ real_t ahead = offset + lookahead;
if (loop && ahead >= path_length) {
// If our lookahead will loop, we need to check if the path is closed.
@@ -240,7 +240,7 @@ bool PathFollow2D::get_cubic_interpolation() const {
void PathFollow2D::_validate_property(PropertyInfo &property) const {
if (property.name == "offset") {
- float max = 10000.0;
+ real_t max = 10000.0;
if (path && path->get_curve().is_valid()) {
max = path->get_curve()->get_baked_length();
}
@@ -301,11 +301,11 @@ void PathFollow2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead");
}
-void PathFollow2D::set_offset(float p_offset) {
+void PathFollow2D::set_offset(real_t p_offset) {
offset = p_offset;
if (path) {
if (path->get_curve().is_valid()) {
- float path_length = path->get_curve()->get_baked_length();
+ real_t path_length = path->get_curve()->get_baked_length();
if (loop) {
offset = Math::fposmod(offset, path_length);
@@ -321,39 +321,39 @@ void PathFollow2D::set_offset(float p_offset) {
}
}
-void PathFollow2D::set_h_offset(float p_h_offset) {
+void PathFollow2D::set_h_offset(real_t p_h_offset) {
h_offset = p_h_offset;
if (path) {
_update_transform();
}
}
-float PathFollow2D::get_h_offset() const {
+real_t PathFollow2D::get_h_offset() const {
return h_offset;
}
-void PathFollow2D::set_v_offset(float p_v_offset) {
+void PathFollow2D::set_v_offset(real_t p_v_offset) {
v_offset = p_v_offset;
if (path) {
_update_transform();
}
}
-float PathFollow2D::get_v_offset() const {
+real_t PathFollow2D::get_v_offset() const {
return v_offset;
}
-float PathFollow2D::get_offset() const {
+real_t PathFollow2D::get_offset() const {
return offset;
}
-void PathFollow2D::set_unit_offset(float p_unit_offset) {
+void PathFollow2D::set_unit_offset(real_t p_unit_offset) {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
set_offset(p_unit_offset * path->get_curve()->get_baked_length());
}
}
-float PathFollow2D::get_unit_offset() const {
+real_t PathFollow2D::get_unit_offset() const {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
return get_offset() / path->get_curve()->get_baked_length();
} else {
@@ -361,11 +361,11 @@ float PathFollow2D::get_unit_offset() const {
}
}
-void PathFollow2D::set_lookahead(float p_lookahead) {
+void PathFollow2D::set_lookahead(real_t p_lookahead) {
lookahead = p_lookahead;
}
-float PathFollow2D::get_lookahead() const {
+real_t PathFollow2D::get_lookahead() const {
return lookahead;
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index a748817555..671ab493c3 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -81,20 +81,20 @@ protected:
static void _bind_methods();
public:
- void set_offset(float p_offset);
- float get_offset() const;
+ void set_offset(real_t p_offset);
+ real_t get_offset() const;
- void set_h_offset(float p_h_offset);
- float get_h_offset() const;
+ void set_h_offset(real_t p_h_offset);
+ real_t get_h_offset() const;
- void set_v_offset(float p_v_offset);
- float get_v_offset() const;
+ void set_v_offset(real_t p_v_offset);
+ real_t get_v_offset() const;
- void set_unit_offset(float p_unit_offset);
- float get_unit_offset() const;
+ void set_unit_offset(real_t p_unit_offset);
+ real_t get_unit_offset() const;
- void set_lookahead(float p_lookahead);
- float get_lookahead() const;
+ void set_lookahead(real_t p_lookahead);
+ real_t get_lookahead() const;
void set_loop(bool p_loop);
bool has_loop() const;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 96d8fb609b..a615d96687 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -411,13 +411,13 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
}
}
- //process remotions
+ //process removals
for (int i = 0; i < toremove_count; i++) {
_body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
- //process aditions
+ //process additions
for (int i = 0; i < toadd_count; i++) {
_body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index ecc05fb931..1a7038bb80 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -90,6 +90,12 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
}
#endif
+void Polygon2D::_validate_property(PropertyInfo &property) const {
+ if (!invert && property.name == "invert_border") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Polygon2D::_skeleton_bone_setup_changed() {
update();
}
@@ -154,8 +160,8 @@ void Polygon2D::_notification(int p_what) {
if (invert) {
Rect2 bounds;
int highest_idx = -1;
- float highest_y = -1e20;
- float sum = 0.0;
+ real_t highest_y = -1e20;
+ real_t sum = 0.0;
for (int i = 0; i < len; i++) {
if (i == 0) {
@@ -273,7 +279,7 @@ void Polygon2D::_notification(int p_what) {
//normalize the weights
for (int i = 0; i < vc; i++) {
- float tw = 0.0;
+ real_t tw = 0.0;
for (int j = 0; j < 4; j++) {
tw += weightsw[i * 4 + j];
}
@@ -426,20 +432,20 @@ Vector2 Polygon2D::get_texture_offset() const {
return tex_ofs;
}
-void Polygon2D::set_texture_rotation(float p_rot) {
+void Polygon2D::set_texture_rotation(real_t p_rot) {
tex_rot = p_rot;
update();
}
-float Polygon2D::get_texture_rotation() const {
+real_t Polygon2D::get_texture_rotation() const {
return tex_rot;
}
-void Polygon2D::set_texture_rotation_degrees(float p_rot) {
+void Polygon2D::set_texture_rotation_degrees(real_t p_rot) {
set_texture_rotation(Math::deg2rad(p_rot));
}
-float Polygon2D::get_texture_rotation_degrees() const {
+real_t Polygon2D::get_texture_rotation_degrees() const {
return Math::rad2deg(get_texture_rotation());
}
@@ -455,6 +461,7 @@ Size2 Polygon2D::get_texture_scale() const {
void Polygon2D::set_invert(bool p_invert) {
invert = p_invert;
update();
+ notify_property_list_changed();
}
bool Polygon2D::get_invert() const {
@@ -470,12 +477,12 @@ bool Polygon2D::get_antialiased() const {
return antialiased;
}
-void Polygon2D::set_invert_border(float p_invert_border) {
+void Polygon2D::set_invert_border(real_t p_invert_border) {
invert_border = p_invert_border;
update();
}
-float Polygon2D::get_invert_border() const {
+real_t Polygon2D::get_invert_border() const {
return invert_border;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index ab01a4ffd0..c207024a53 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -55,9 +55,9 @@ class Polygon2D : public Node2D {
Size2 tex_scale = Vector2(1, 1);
Vector2 tex_ofs;
bool tex_tile = true;
- float tex_rot = 0.0;
+ real_t tex_rot = 0.0;
bool invert = false;
- float invert_border = 100.0;
+ real_t invert_border = 100.0;
bool antialiased = false;
Vector2 offset;
@@ -75,6 +75,7 @@ class Polygon2D : public Node2D {
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
#ifdef TOOLS_ENABLED
@@ -114,11 +115,11 @@ public:
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
- void set_texture_rotation(float p_rot);
- float get_texture_rotation() const;
+ void set_texture_rotation(real_t p_rot);
+ real_t get_texture_rotation() const;
- void set_texture_rotation_degrees(float p_rot);
- float get_texture_rotation_degrees() const;
+ void set_texture_rotation_degrees(real_t p_rot);
+ real_t get_texture_rotation_degrees() const;
void set_texture_scale(const Size2 &p_scale);
Size2 get_texture_scale() const;
@@ -129,8 +130,8 @@ public:
void set_antialiased(bool p_antialiased);
bool get_antialiased() const;
- void set_invert_border(float p_invert_border);
- float get_invert_border() const;
+ void set_invert_border(real_t p_invert_border);
+ real_t get_invert_border() const;
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index ff7a0dbac3..5c7d65e3e0 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -33,10 +33,10 @@
#include "core/config/engine.h"
#include "scene/resources/texture.h"
-const float DEFAULT_GIZMO_EXTENTS = 10.0;
+const real_t DEFAULT_GIZMO_EXTENTS = 10.0;
void Position2D::_draw_cross() {
- float extents = get_gizmo_extents();
+ real_t extents = get_gizmo_extents();
// Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`)
draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32));
draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01));
@@ -44,7 +44,7 @@ void Position2D::_draw_cross() {
#ifdef TOOLS_ENABLED
Rect2 Position2D::_edit_get_rect() const {
- float extents = get_gizmo_extents();
+ real_t extents = get_gizmo_extents();
return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2));
}
@@ -70,7 +70,7 @@ void Position2D::_notification(int p_what) {
}
}
-void Position2D::set_gizmo_extents(float p_extents) {
+void Position2D::set_gizmo_extents(real_t p_extents) {
if (p_extents == DEFAULT_GIZMO_EXTENTS) {
set_meta("_gizmo_extents_", Variant());
} else {
@@ -80,7 +80,7 @@ void Position2D::set_gizmo_extents(float p_extents) {
update();
}
-float Position2D::get_gizmo_extents() const {
+real_t Position2D::get_gizmo_extents() const {
if (has_meta("_gizmo_extents_")) {
return get_meta("_gizmo_extents_");
} else {
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index fcaef0e6a3..9ed622c8f6 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -48,8 +48,8 @@ public:
virtual bool _edit_use_rect() const override;
#endif
- void set_gizmo_extents(float p_extents);
- float get_gizmo_extents() const;
+ void set_gizmo_extents(real_t p_extents);
+ real_t get_gizmo_extents() const;
Position2D();
};
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 2cc3a74270..50625a0f39 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -159,30 +159,7 @@ void RayCast2D::_notification(int p_what) {
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
- Transform2D xf;
- xf.rotate(target_position.angle());
- xf.translate(Vector2(target_position.length(), 0));
-
- // Draw an arrow indicating where the RayCast is pointing to
- Color draw_col = get_tree()->get_debug_collisions_color();
- if (!enabled) {
- float g = draw_col.get_v();
- draw_col.r = g;
- draw_col.g = g;
- draw_col.b = g;
- }
- draw_line(Vector2(), target_position, draw_col, 2);
- Vector<Vector2> pts;
- float tsize = 8.0;
- pts.push_back(xf.xform(Vector2(tsize, 0)));
- pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize)));
- pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize)));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(draw_col);
- }
-
- draw_primitive(pts, cols, Vector<Vector2>());
+ _draw_debug_shape();
} break;
@@ -212,7 +189,7 @@ void RayCast2D::_update_raycast_state() {
}
PhysicsDirectSpaceState2D::RayResult rr;
-
+ bool prev_collision_state = collided;
if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
collided = true;
against = rr.collider_id;
@@ -224,6 +201,48 @@ void RayCast2D::_update_raycast_state() {
against = ObjectID();
against_shape = 0;
}
+
+ if (prev_collision_state != collided) {
+ update();
+ }
+}
+
+void RayCast2D::_draw_debug_shape() {
+ Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color();
+ if (!enabled) {
+ float g = draw_col.get_v();
+ draw_col.r = g;
+ draw_col.g = g;
+ draw_col.b = g;
+ }
+
+ // Draw an arrow indicating where the RayCast is pointing to
+ const float max_arrow_size = 6;
+ const float line_width = 1.4;
+ bool no_line = target_position.length() < line_width;
+ float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
+
+ if (no_line) {
+ arrow_size = target_position.length();
+ } else {
+ draw_line(Vector2(), target_position - target_position.normalized() * arrow_size, draw_col, line_width);
+ }
+
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+
+ Vector<Vector2> pts;
+ pts.push_back(xf.xform(Vector2(arrow_size, 0)));
+ pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
+ pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
+
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++) {
+ cols.push_back(draw_col);
+ }
+
+ draw_primitive(pts, cols, Vector<Vector2>());
}
void RayCast2D::force_raycast_update() {
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index dab3302e25..984c6bda49 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -51,6 +51,8 @@ class RayCast2D : public Node2D {
bool collide_with_areas = false;
bool collide_with_bodies = true;
+ void _draw_debug_shape();
+
protected:
void _notification(int p_what);
void _update_raycast_state();
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 5728230a8c..2d19d254b1 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -119,11 +119,11 @@ void Bone2D::apply_rest() {
set_transform(rest);
}
-void Bone2D::set_default_length(float p_length) {
+void Bone2D::set_default_length(real_t p_length) {
default_length = p_length;
}
-float Bone2D::get_default_length() const {
+real_t Bone2D::get_default_length() const {
return default_length;
}
@@ -184,7 +184,7 @@ void Skeleton2D::_update_bone_setup() {
bone_setup_dirty = false;
RS::get_singleton()->skeleton_allocate_data(skeleton, bones.size(), true);
- bones.sort(); //sorty so they are always in the same order/index
+ bones.sort(); //sorting so that they are always in the same order/index
for (int i = 0; i < bones.size(); i++) {
bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 80ca8c80ac..1f43ea742b 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -46,7 +46,7 @@ class Bone2D : public Node2D {
Bone2D *parent_bone = nullptr;
Skeleton2D *skeleton = nullptr;
Transform2D rest;
- float default_length = 16.0;
+ real_t default_length = 16.0;
int skeleton_index = -1;
@@ -62,8 +62,8 @@ public:
String get_configuration_warning() const override;
- void set_default_length(float p_length);
- float get_default_length() const;
+ void set_default_length(real_t p_length);
+ real_t get_default_length() const;
int get_index_in_skeleton() const;
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index dde9790b44..7c93edbff9 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -77,14 +77,14 @@ Rect2 Sprite2D::get_anchorable_rect() const {
return get_rect();
}
-void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
+void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const {
Rect2 base_rect;
- if (region) {
- r_filter_clip = region_filter_clip;
+ if (region_enabled) {
+ r_filter_clip_enabled = region_filter_clip_enabled;
base_rect = region_rect;
} else {
- r_filter_clip = false;
+ r_filter_clip_enabled = false;
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
}
@@ -129,10 +129,10 @@ void Sprite2D::_notification(int p_what) {
*/
Rect2 src_rect, dst_rect;
- bool filter_clip;
- _get_rects(src_rect, dst_rect, filter_clip);
+ bool filter_clip_enabled;
+ _get_rects(src_rect, dst_rect, filter_clip_enabled);
- texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip);
+ texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled);
} break;
}
}
@@ -199,17 +199,18 @@ bool Sprite2D::is_flipped_v() const {
return vflip;
}
-void Sprite2D::set_region(bool p_region) {
- if (p_region == region) {
+void Sprite2D::set_region_enabled(bool p_region_enabled) {
+ if (p_region_enabled == region_enabled) {
return;
}
- region = p_region;
+ region_enabled = p_region_enabled;
update();
+ notify_property_list_changed();
}
-bool Sprite2D::is_region() const {
- return region;
+bool Sprite2D::is_region_enabled() const {
+ return region_enabled;
}
void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
@@ -219,7 +220,7 @@ void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
region_rect = p_region_rect;
- if (region) {
+ if (region_enabled) {
item_rect_changed();
}
}
@@ -228,13 +229,13 @@ Rect2 Sprite2D::get_region_rect() const {
return region_rect;
}
-void Sprite2D::set_region_filter_clip(bool p_enable) {
- region_filter_clip = p_enable;
+void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
+ region_filter_clip_enabled = p_region_filter_clip_enabled;
update();
}
bool Sprite2D::is_region_filter_clip_enabled() const {
- return region_filter_clip;
+ return region_filter_clip_enabled;
}
void Sprite2D::set_frame(int p_frame) {
@@ -298,8 +299,8 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
}
Rect2 src_rect, dst_rect;
- bool filter_clip;
- _get_rects(src_rect, dst_rect, filter_clip);
+ bool filter_clip_enabled;
+ _get_rects(src_rect, dst_rect, filter_clip_enabled);
dst_rect.size = dst_rect.size.abs();
if (!dst_rect.has_point(p_point)) {
@@ -349,7 +350,7 @@ Rect2 Sprite2D::get_rect() const {
Size2i s;
- if (region) {
+ if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
@@ -383,6 +384,10 @@ void Sprite2D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame_coords") {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
+
+ if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
}
void Sprite2D::_texture_changed() {
@@ -409,15 +414,15 @@ void Sprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region);
+ ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled);
+ ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled);
ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);
- ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip);
+ ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
@@ -450,9 +455,9 @@ void Sprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled");
}
Sprite2D::Sprite2D() {
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index fa765f457d..9db74cfe26 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -39,23 +39,23 @@ class Sprite2D : public Node2D {
Ref<Texture2D> texture;
Color specular_color;
- float shininess = 0.0;
+ real_t shininess = 0.0;
bool centered = true;
Point2 offset;
bool hflip = false;
bool vflip = false;
- bool region = false;
+ bool region_enabled = false;
Rect2 region_rect;
- bool region_filter_clip = false;
+ bool region_filter_clip_enabled = false;
int frame = 0;
int vframes = 1;
int hframes = 1;
- void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const;
+ void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const;
void _texture_changed();
@@ -97,10 +97,10 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_enabled);
+ bool is_region_enabled() const;
- void set_region_filter_clip(bool p_enable);
+ void set_region_filter_clip_enabled(bool p_enabled);
bool is_region_filter_clip_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index d868ebae25..81a5b0b28c 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -48,16 +48,6 @@ int TileMap::_get_quadrant_size() const {
void TileMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node2D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation2D>(c);
- if (navigation) {
- break;
- }
-
- c = Object::cast_to<Node2D>(c->get_parent());
- }
-
if (use_parent) {
_clear_quadrants();
collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
@@ -77,12 +67,10 @@ void TileMap::_notification(int p_what) {
_update_quadrant_space(RID());
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID());
- }
- q.navpoly_ids.clear();
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
+ NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID());
}
+ q.navpoly_ids.clear();
if (collision_parent) {
collision_parent->remove_shape_owner(q.shape_owner_id);
@@ -96,8 +84,6 @@ void TileMap::_notification(int p_what) {
}
collision_parent = nullptr;
- navigation = nullptr;
-
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -135,11 +121,6 @@ void TileMap::_update_quadrant_transform() {
local_transform = get_transform();
}
- Transform2D nav_rel;
- if (navigation) {
- nav_rel = get_relative_transform_to_parent(navigation);
- }
-
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
Transform2D xform;
@@ -150,9 +131,9 @@ void TileMap::_update_quadrant_transform() {
PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
- if (navigation) {
+ if (bake_navigation) {
for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_transform(F->get().region, nav_rel * F->get().xform);
+ NavigationServer2D::get_singleton()->region_set_transform(F->get().region, F->get().xform);
}
}
@@ -315,11 +296,6 @@ void TileMap::update_dirty_quadrants() {
RenderingServer *vs = RenderingServer::get_singleton();
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
Vector2 tofs = get_cell_draw_offset();
- Transform2D nav_rel;
- if (navigation) {
- nav_rel = get_relative_transform_to_parent(navigation);
- }
-
Vector2 qofs;
SceneTree *st = SceneTree::get_singleton();
@@ -352,12 +328,10 @@ void TileMap::update_dirty_quadrants() {
}
int shape_idx = 0;
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
- }
- q.navpoly_ids.clear();
+ for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
}
+ q.navpoly_ids.clear();
for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
RS::get_singleton()->free(E->get().id);
@@ -579,7 +553,7 @@ void TileMap::update_dirty_quadrants() {
vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D());
}
- if (navigation) {
+ if (bake_navigation) {
Ref<NavigationPolygon> navpoly;
Vector2 npoly_ofs;
if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
@@ -596,8 +570,8 @@ void TileMap::update_dirty_quadrants() {
_fix_cell_transform(xform, c, npoly_ofs, s);
RID region = NavigationServer2D::get_singleton()->region_create();
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- NavigationServer2D::get_singleton()->region_set_transform(region, nav_rel * xform);
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->region_set_transform(region, xform);
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
Quadrant::NavPoly np;
@@ -787,12 +761,10 @@ void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
dirty_quadrant_list.remove(&q.dirty_list);
}
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
- }
- q.navpoly_ids.clear();
+ for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
}
+ q.navpoly_ids.clear();
for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
RS::get_singleton()->free(E->get().id);
@@ -1360,6 +1332,17 @@ float TileMap::get_collision_bounce() const {
return bounce;
}
+void TileMap::set_bake_navigation(bool p_bake_navigation) {
+ bake_navigation = p_bake_navigation;
+ for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
+ _make_quadrant_dirty(F);
+ }
+}
+
+bool TileMap::is_baking_navigation() {
+ return bake_navigation;
+}
+
uint32_t TileMap::get_collision_layer() const {
return collision_layer;
}
@@ -1784,6 +1767,9 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
+ ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &TileMap::set_bake_navigation);
+ ClassDB::bind_method(D_METHOD("is_baking_navigation"), &TileMap::is_baking_navigation);
+
ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
@@ -1842,6 +1828,9 @@ void TileMap::_bind_methods() {
ADD_GROUP("Occluder", "occluder_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
+ ADD_GROUP("Navigation", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation");
+
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
ADD_SIGNAL(MethodInfo("settings_changed"));
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 3bf4587921..26c84a0bb9 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -33,7 +33,6 @@
#include "core/templates/self_list.h"
#include "core/templates/vset.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
@@ -78,7 +77,7 @@ private:
bool use_parent = false;
CollisionObject2D *collision_parent = nullptr;
bool use_kinematic = false;
- Navigation2D *navigation = nullptr;
+ bool bake_navigation = false;
union PosKey {
struct {
@@ -295,6 +294,9 @@ public:
void set_collision_bounce(float p_bounce);
float get_collision_bounce() const;
+ void set_bake_navigation(bool p_bake_navigation);
+ bool is_baking_navigation();
+
void set_mode(Mode p_mode);
Mode get_mode() const;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 99c5276636..749cf4ff9d 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -211,7 +211,7 @@ void Area3D::_clear_monitoring() {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
- if (!node) { //node may have been deleted in previous frame or at other legiminate point
+ if (!node) { //node may have been deleted in previous frame or at other legitimate point
continue;
}
//ERR_CONTINUE(!node);
@@ -240,7 +240,7 @@ void Area3D::_clear_monitoring() {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
- if (!node) { //node may have been deleted in previous frame or at other legiminate point
+ if (!node) { //node may have been deleted in previous frame or at other legitimate point
continue;
}
//ERR_CONTINUE(!node);
@@ -640,10 +640,10 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 578ea823f0..95ffbe48c1 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -78,6 +78,7 @@ void BakedLightmapData::clear_users() {
}
void BakedLightmapData::_set_user_data(const Array &p_data) {
+ ERR_FAIL_COND(p_data.size() <= 0);
ERR_FAIL_COND((p_data.size() % 4) != 0);
for (int i = 0; i < p_data.size(); i += 4) {
@@ -448,7 +449,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
ERR_FAIL_COND_V(p_simplex_indices.size() <= 1, 0); //should not happen, this is a bug
// Failed to separate the tetrahedrons using planes
- // this means Delaunay borked at some point.
+ // this means Delaunay broke at some point.
// Luckily, because we are using tetrahedrons, we can resort to
// less precise but still working ways to generate the separating plane
// this will most likely look bad when interpolating, but at least it will not crash.
@@ -510,7 +511,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
node.plane = best_plane;
if (indices_under.size() == 0) {
- //noting to do here
+ //nothing to do here
node.under = BSPNode::EMPTY_LEAF;
} else if (indices_under.size() == 1) {
node.under = -(indices_under[0] + 1);
@@ -519,7 +520,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
}
if (indices_over.size() == 0) {
- //noting to do here
+ //nothing to do here
node.over = BSPNode::EMPTY_LEAF;
} else if (indices_over.size() == 1) {
node.over = -(indices_over[0] + 1);
@@ -659,7 +660,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
// create mesh data for insert
- //get the base material textures, help compute altlas size and bounds
+ //get the base material textures, help compute atlas size and bounds
for (int m_i = 0; m_i < meshes_found.size(); m_i++) {
if (p_bake_step) {
float p = (float)(m_i) / meshes_found.size();
@@ -973,7 +974,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
images.push_back(lightmapper->get_bake_texture(i));
}
- //we assume they are all the same, so lets create a large one for saving
+ //we assume they are all the same, so let's create a large one for saving
Ref<Image> large_image;
large_image.instance();
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index f0623c625e..cd8d02233b 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -102,7 +102,7 @@ void Camera3D::_update_camera() {
void Camera3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
+ // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
// and Spatial will handle it first, including clearing its reference to the Viewport,
// therefore making it impossible to subclasses to access it
viewport = get_viewport();
@@ -715,7 +715,7 @@ void ClippedCamera3D::_notification(int p_what) {
Vector3 ray_from = parent_plane.project(cam_pos);
- clip_offset = 0; //reset by defau;t
+ clip_offset = 0; //reset by default
{ //check if points changed
Vector<Vector3> local_points = get_near_plane_points();
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index b7da4822e2..39880db29c 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -30,6 +30,8 @@
#include "collision_object_3d.h"
+#include "core/config/engine.h"
+#include "mesh_instance_3d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server_3d.h"
@@ -110,6 +112,42 @@ void CollisionObject3D::_update_pickable() {
}
}
+void CollisionObject3D::_update_debug_shapes() {
+ for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
+ if (shapes.has(shapedata_idx->get())) {
+ ShapeData &shapedata = shapes[shapedata_idx->get()];
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ ShapeData::ShapeBase &s = shapedata.shapes.write[i];
+ if (s.debug_shape) {
+ s.debug_shape->queue_delete();
+ s.debug_shape = nullptr;
+ }
+ if (s.shape.is_null() || shapedata.disabled) {
+ continue;
+ }
+
+ Ref<Mesh> mesh = s.shape->get_debug_mesh();
+ MeshInstance3D *mi = memnew(MeshInstance3D);
+ mi->set_transform(shapedata.xform);
+ mi->set_mesh(mesh);
+ add_child(mi);
+ mi->force_update_transform();
+ s.debug_shape = mi;
+ }
+ }
+ }
+ debug_shapes_to_update.clear();
+}
+
+void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) {
+ if (debug_shapes_to_update.is_empty()) {
+ call_deferred("_update_debug_shapes");
+ }
+ debug_shapes_to_update.insert(p_owner);
+ }
+}
+
void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) {
ray_pickable = p_ray_pickable;
_update_pickable();
@@ -141,6 +179,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
+ ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject3D::_update_debug_shapes);
+
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
@@ -188,6 +228,7 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl
PhysicsServer3D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
}
}
+ _update_shape_data(p_owner);
}
bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const {
@@ -223,6 +264,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf
PhysicsServer3D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
}
}
+
+ _update_shape_data(p_owner);
}
Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
@@ -245,6 +288,7 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
ShapeData::ShapeBase s;
s.index = total_subshapes;
s.shape = p_shape;
+
if (area) {
PhysicsServer3D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
} else {
@@ -253,6 +297,8 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
sd.shapes.push_back(s);
total_subshapes++;
+
+ _update_shape_data(p_owner);
}
int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const {
@@ -279,13 +325,19 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
- int index_to_remove = shapes[p_owner].shapes[p_shape].index;
+ const ShapeData::ShapeBase &s = shapes[p_owner].shapes[p_shape];
+ int index_to_remove = s.index;
+
if (area) {
PhysicsServer3D::get_singleton()->area_remove_shape(rid, index_to_remove);
} else {
PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove);
}
+ if (s.debug_shape) {
+ s.debug_shape->queue_delete();
+ }
+
shapes[p_owner].shapes.remove(p_shape);
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index b7473ca12a..fe20176984 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -45,6 +45,7 @@ class CollisionObject3D : public Node3D {
Object *owner = nullptr;
Transform xform;
struct ShapeBase {
+ Node *debug_shape = nullptr;
Ref<Shape3D> shape;
int index = 0;
};
@@ -60,8 +61,12 @@ class CollisionObject3D : public Node3D {
bool capture_input_on_drag = false;
bool ray_pickable = true;
+ Set<uint32_t> debug_shapes_to_update;
+
void _update_pickable();
+ void _update_shape_data(uint32_t p_owner);
+
protected:
CollisionObject3D(RID p_rid, bool p_area);
@@ -72,6 +77,8 @@ protected:
virtual void _mouse_enter();
virtual void _mouse_exit();
+ void _update_debug_shapes();
+
public:
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 914c8eab7a..242d82ab4c 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -100,9 +100,6 @@ void CollisionShape3D::_notification(int p_what) {
if (parent) {
_update_in_shape_owner();
}
- if (get_tree()->is_debugging_collisions_hint()) {
- _update_debug_shape();
- }
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
@@ -163,8 +160,6 @@ void CollisionShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape);
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
}
@@ -224,34 +219,9 @@ CollisionShape3D::~CollisionShape3D() {
//RenderingServer::get_singleton()->free(indicator);
}
-void CollisionShape3D::_update_debug_shape() {
- debug_shape_dirty = false;
-
- if (debug_shape) {
- debug_shape->queue_delete();
- debug_shape = nullptr;
- }
-
- Ref<Shape3D> s = get_shape();
- if (s.is_null()) {
- return;
- }
-
- Ref<Mesh> mesh = s->get_debug_mesh();
- MeshInstance3D *mi = memnew(MeshInstance3D);
- mi->set_mesh(mesh);
- add_child(mi);
- debug_shape = mi;
-}
-
void CollisionShape3D::_shape_changed() {
// If this is a heightfield shape our center may have changed
if (parent) {
_update_in_shape_owner(true);
}
-
- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
- debug_shape_dirty = true;
- call_deferred("_update_debug_shape");
- }
}
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index f55c09ffaa..5512417f75 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -43,14 +43,10 @@ class CollisionShape3D : public Node3D {
uint32_t owner_id = 0;
CollisionObject3D *parent = nullptr;
- Node *debug_shape = nullptr;
- bool debug_shape_dirty;
-
void resource_changed(RES res);
bool disabled = false;
protected:
- void _update_debug_shape();
void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 0f10f2b85f..7d6abe458a 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -109,6 +109,7 @@ Color Decal::get_modulate() const {
void Decal::set_enable_distance_fade(bool p_enable) {
distance_fade_enabled = p_enable;
RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
+ notify_property_list_changed();
}
bool Decal::is_distance_fade_enabled() const {
@@ -153,6 +154,12 @@ Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
+void Decal::_validate_property(PropertyInfo &property) const {
+ if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Decal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents);
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 095579d775..ce19e76de1 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -64,6 +64,7 @@ private:
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_extents(const Vector3 &p_extents);
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 8a8bfe50b9..43f820e5d4 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -415,13 +415,16 @@ Vector3i GIProbe::get_estimated_cell_size() const {
void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
+ p_from_node = p_from_node ? p_from_node : get_parent();
+ ERR_FAIL_NULL(p_from_node);
+
Voxelizer baker;
baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0));
List<PlotMesh> mesh_list;
- _find_meshes(p_from_node ? p_from_node : get_parent(), mesh_list);
+ _find_meshes(p_from_node, mesh_list);
if (bake_begin_function) {
bake_begin_function(mesh_list.size() + 1);
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 17a61b3e4d..e2cfc2ed87 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -348,7 +348,7 @@ void GPUParticles3D::_notification(int p_what) {
}
}
- // Use internal process when emitting and one_shot are on so that when
+ // Use internal process when emitting and one_shot is on so that when
// the shot ends the editor can properly update
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (one_shot && !is_emitting()) {
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index b0a10b5547..f109640aef 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -65,6 +65,8 @@ void Light3D::set_shadow(bool p_enable) {
if (type == RenderingServer::LIGHT_SPOT || type == RenderingServer::LIGHT_OMNI) {
update_configuration_warning();
}
+
+ notify_property_list_changed();
}
bool Light3D::has_shadow() const {
@@ -202,6 +204,10 @@ bool Light3D::is_editor_only() const {
}
void Light3D::_validate_property(PropertyInfo &property) const {
+ if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") {
property.usage = 0;
}
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp
deleted file mode 100644
index eaddec7601..0000000000
--- a/scene/3d/navigation_3d.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-/*************************************************************************/
-/* navigation_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "navigation_3d.h"
-
-#include "servers/navigation_server_3d.h"
-
-Vector<Vector3> Navigation3D::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const {
- return NavigationServer3D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
-}
-
-Vector3 Navigation3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision);
-}
-
-Vector3 Navigation3D::get_closest_point(const Vector3 &p_point) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point(map, p_point);
-}
-
-Vector3 Navigation3D::get_closest_point_normal(const Vector3 &p_point) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point_normal(map, p_point);
-}
-
-RID Navigation3D::get_closest_point_owner(const Vector3 &p_point) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point_owner(map, p_point);
-}
-
-void Navigation3D::set_up_vector(const Vector3 &p_up) {
- up = p_up;
- NavigationServer3D::get_singleton()->map_set_up(map, up);
-}
-
-Vector3 Navigation3D::get_up_vector() const {
- return up;
-}
-
-void Navigation3D::set_cell_size(float p_cell_size) {
- cell_size = p_cell_size;
- NavigationServer3D::get_singleton()->map_set_cell_size(map, cell_size);
-}
-
-void Navigation3D::set_edge_connection_margin(float p_edge_connection_margin) {
- edge_connection_margin = p_edge_connection_margin;
- NavigationServer3D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
-}
-
-void Navigation3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &Navigation3D::get_rid);
-
- ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation3D::get_simple_path, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation3D::get_closest_point_to_segment, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation3D::get_closest_point);
- ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation3D::get_closest_point_normal);
- ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation3D::get_closest_point_owner);
-
- ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation3D::set_up_vector);
- ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation3D::get_up_vector);
-
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation3D::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation3D::get_cell_size);
-
- ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation3D::set_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation3D::get_edge_connection_margin);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
-}
-
-void Navigation3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- NavigationServer3D::get_singleton()->map_set_active(map, true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- NavigationServer3D::get_singleton()->map_set_active(map, false);
- } break;
- }
-}
-
-Navigation3D::Navigation3D() {
- map = NavigationServer3D::get_singleton()->map_create();
-
- set_cell_size(0.3);
- set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius
-}
-
-Navigation3D::~Navigation3D() {
- NavigationServer3D::get_singleton()->free(map);
-}
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 8917cc4664..21ca3d70dd 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -31,7 +31,6 @@
#include "navigation_agent_3d.h"
#include "core/config/engine.h"
-#include "scene/3d/navigation_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationAgent3D::_bind_methods() {
@@ -47,9 +46,6 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y);
ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y);
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent3D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent3D::get_navigation_node);
-
ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist);
ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist);
@@ -101,28 +97,10 @@ void NavigationAgent3D::_notification(int p_what) {
agent_parent = Object::cast_to<Node3D>(get_parent());
NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
-
- // Search the navigation node and set it
- {
- Navigation3D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation3D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -154,25 +132,6 @@ NavigationAgent3D::~NavigationAgent3D() {
agent = RID(); // Pointless
}
-void NavigationAgent3D::set_navigation(Navigation3D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer3D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationAgent3D::set_navigation_node(Node *p_nav) {
- Navigation3D *nav = Object::cast_to<Navigation3D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationAgent3D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
void NavigationAgent3D::set_target_desired_distance(real_t p_dd) {
target_desired_distance = p_dd;
}
@@ -303,7 +262,7 @@ void NavigationAgent3D::update_navigation() {
if (agent_parent == nullptr) {
return;
}
- if (navigation == nullptr) {
+ if (!agent_parent->is_inside_tree()) {
return;
}
if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
@@ -337,7 +296,7 @@ void NavigationAgent3D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
+ navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true);
navigation_finished = false;
nav_path_index = 0;
emit_signal("path_changed");
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index bd890a051b..22db889618 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -35,13 +35,11 @@
#include "scene/main/node.h"
class Node3D;
-class Navigation3D;
class NavigationAgent3D : public Node {
GDCLASS(NavigationAgent3D, Node);
Node3D *agent_parent = nullptr;
- Navigation3D *navigation = nullptr;
RID agent;
@@ -76,14 +74,6 @@ public:
NavigationAgent3D();
virtual ~NavigationAgent3D();
- void set_navigation(Navigation3D *p_nav);
- const Navigation3D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 01bf7de913..df03bca4fd 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -31,55 +31,38 @@
#include "navigation_obstacle_3d.h"
#include "scene/3d/collision_shape_3d.h"
-#include "scene/3d/navigation_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationObstacle3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle3D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle3D::get_navigation_node);
}
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- update_agent_shape();
-
- // Search the navigation node and set it
- {
- Navigation3D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation3D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
+ case NOTIFICATION_PARENTED: {
+ parent_node3d = Object::cast_to<Node3D>(get_parent());
+ update_agent_shape();
+ } break;
+ case NOTIFICATION_UNPARENTED: {
+ parent_node3d = nullptr;
+ } break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- Node3D *spatial = Object::cast_to<Node3D>(get_parent());
- if (spatial) {
- NavigationServer3D::get_singleton()->agent_set_position(agent, spatial->get_global_transform().origin);
- }
-
- PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
- if (rigid) {
- Vector3 v = rigid->get_linear_velocity();
- NavigationServer3D::get_singleton()->agent_set_velocity(agent, v);
- NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v);
+ if (parent_node3d) {
+ NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin);
+
+ PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
+ if (rigid) {
+ Vector3 v = rigid->get_linear_velocity();
+ NavigationServer3D::get_singleton()->agent_set_velocity(agent, v);
+ NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v);
+ }
}
-
} break;
}
}
@@ -93,29 +76,10 @@ NavigationObstacle3D::~NavigationObstacle3D() {
agent = RID(); // Pointless
}
-void NavigationObstacle3D::set_navigation(Navigation3D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer3D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationObstacle3D::set_navigation_node(Node *p_nav) {
- Navigation3D *nav = Object::cast_to<Navigation3D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationObstacle3D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
String NavigationObstacle3D::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
- if (!Object::cast_to<Node3D>(get_parent())) {
+ if (!parent_node3d) {
if (!warning.is_empty()) {
warning += "\n\n";
}
@@ -126,40 +90,38 @@ String NavigationObstacle3D::get_configuration_warning() const {
}
void NavigationObstacle3D::update_agent_shape() {
- Node *node = get_parent();
-
- // Estimate the radius of this physics body
- real_t radius = 0.0;
- for (int i(0); i < node->get_child_count(); i++) {
- // For each collision shape
- CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(node->get_child(i));
- if (cs) {
- // Take the distance between the Body center to the shape center
- real_t r = cs->get_transform().origin.length();
- if (cs->get_shape().is_valid()) {
- // and add the enclosing shape radius
- r += cs->get_shape()->get_enclosing_radius();
+ if (parent_node3d) {
+ // Estimate the radius of this physics body
+ real_t radius = 0.0;
+ for (int i(0); i < parent_node3d->get_child_count(); i++) {
+ // For each collision shape
+ CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i));
+ if (cs) {
+ // Take the distance between the Body center to the shape center
+ real_t r = cs->get_transform().origin.length();
+ if (cs->get_shape().is_valid()) {
+ // and add the enclosing shape radius
+ r += cs->get_shape()->get_enclosing_radius();
+ }
+ Vector3 s = cs->get_global_transform().basis.get_scale();
+ r *= MAX(s.x, MAX(s.y, s.z));
+ // Takes the biggest radius
+ radius = MAX(radius, r);
}
- Vector3 s = cs->get_global_transform().basis.get_scale();
- r *= MAX(s.x, MAX(s.y, s.z));
- // Takes the biggest radius
- radius = MAX(radius, r);
}
- }
- Node3D *spa = Object::cast_to<Node3D>(node);
- if (spa) {
- Vector3 s = spa->get_global_transform().basis.get_scale();
+
+ Vector3 s = parent_node3d->get_global_transform().basis.get_scale();
radius *= MAX(s.x, MAX(s.y, s.z));
- }
- if (radius == 0.0) {
- radius = 1.0; // Never a 0 radius
- }
+ if (radius == 0.0) {
+ radius = 1.0; // Never a 0 radius
+ }
- // Initialize the Agent as an object
- NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ // Initialize the Agent as an object
+ NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
+ NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
+ NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ }
}
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index b8d05b8a87..b1bb53724a 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -31,15 +31,13 @@
#ifndef NAVIGATION_OBSTACLE_H
#define NAVIGATION_OBSTACLE_H
+#include "scene/3d/node_3d.h"
#include "scene/main/node.h"
-class Navigation3D;
-
class NavigationObstacle3D : public Node {
GDCLASS(NavigationObstacle3D, Node);
- Navigation3D *navigation = nullptr;
-
+ Node3D *parent_node3d = nullptr;
RID agent;
protected:
@@ -50,14 +48,6 @@ public:
NavigationObstacle3D();
virtual ~NavigationObstacle3D();
- void set_navigation(Navigation3D *p_nav);
- const Navigation3D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 19bde94222..3ca704e4b8 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -32,7 +32,6 @@
#include "core/os/thread.h"
#include "mesh_instance_3d.h"
-#include "navigation_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationRegion3D::set_enabled(bool p_enabled) {
@@ -48,9 +47,7 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer3D::get_singleton()->region_set_map(region, RID());
} else {
- if (navigation) {
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
if (debug_view) {
@@ -69,22 +66,21 @@ bool NavigationRegion3D::is_enabled() const {
return enabled;
}
+void NavigationRegion3D::set_layers(uint32_t p_layers) {
+ NavigationServer3D::get_singleton()->region_set_layers(region, p_layers);
+}
+
+uint32_t NavigationRegion3D::get_layers() const {
+ return NavigationServer3D::get_singleton()->region_get_layers(region);
+}
+
/////////////////////////////
void NavigationRegion3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node3D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation3D>(c);
- if (navigation) {
- if (enabled) {
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
- break;
- }
-
- c = c->get_parent_spatial();
+ if (enabled) {
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
@@ -105,15 +101,12 @@ void NavigationRegion3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
- if (navigation) {
- NavigationServer3D::get_singleton()->region_set_map(region, RID());
- }
+ NavigationServer3D::get_singleton()->region_set_map(region, RID());
if (debug_view) {
debug_view->queue_delete();
debug_view = nullptr;
}
- navigation = nullptr;
} break;
}
}
@@ -198,19 +191,7 @@ String NavigationRegion3D::get_configuration_warning() const {
warning += TTR("A NavigationMesh resource must be set or created for this node to work.");
}
- const Node3D *c = this;
- while (c) {
- if (Object::cast_to<Navigation3D>(c)) {
- return warning;
- }
-
- c = Object::cast_to<Node3D>(c->get_parent());
- }
-
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- return warning + TTR("NavigationRegion3D must be a child or grandchild to a Navigation3D node. It only provides navigation data.");
+ return warning;
}
void NavigationRegion3D::_bind_methods() {
@@ -220,11 +201,15 @@ void NavigationRegion3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled);
+ ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion3D::set_layers);
+ ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion3D::get_layers);
+
ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion3D::bake_navigation_mesh);
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_layers", "get_layers");
ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
ADD_SIGNAL(MethodInfo("bake_finished"));
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index 6ae15c9360..52fa2d6159 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -35,8 +35,6 @@
#include "scene/resources/mesh.h"
#include "scene/resources/navigation_mesh.h"
-class Navigation3D;
-
class NavigationRegion3D : public Node3D {
GDCLASS(NavigationRegion3D, Node3D);
@@ -44,7 +42,6 @@ class NavigationRegion3D : public Node3D {
RID region;
Ref<NavigationMesh> navmesh;
- Navigation3D *navigation = nullptr;
Node *debug_view = nullptr;
Thread bake_thread;
@@ -58,6 +55,9 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
+ void set_layers(uint32_t p_layers);
+ uint32_t get_layers() const;
+
void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh);
Ref<NavigationMesh> get_navigation_mesh() const;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 4575716f7a..ba0f8cc870 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -48,7 +48,7 @@
a) If above is invalid, don't keep invalidating upwards
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
- drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
+ drawback: setting/reading globals is useful and used very often, and using affine inverses is slow
---
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 6d135c8283..e225c1f22d 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -416,13 +416,13 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
}
}
- //process remotions
+ //process removals
for (int i = 0; i < toremove_count; i++) {
_body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
- //process aditions
+ //process additions
for (int i = 0; i < toadd_count; i++) {
_body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index 0463bed9d6..de9c75621b 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -46,24 +46,15 @@ void Joint3D::_disconnect_signals() {
}
}
-void Joint3D::_body_exit_tree(const ObjectID &p_body_id) {
+void Joint3D::_body_exit_tree() {
_disconnect_signals();
- Object *object = ObjectDB::get_instance(p_body_id);
- PhysicsBody3D *body = Object::cast_to<PhysicsBody3D>(object);
- ERR_FAIL_NULL(body);
- RID body_rid = body->get_rid();
- if (ba == body_rid) {
- a = NodePath();
- }
- if (bb == body_rid) {
- b = NodePath();
- }
- _update_joint();
+ _update_joint(true);
}
void Joint3D::_update_joint(bool p_only_free) {
if (ba.is_valid() && bb.is_valid()) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(ba, bb);
+ PhysicsServer3D::get_singleton()->body_remove_collision_exception(bb, ba);
}
ba = RID();
@@ -133,12 +124,12 @@ void Joint3D::_update_joint(bool p_only_free) {
if (body_a) {
ba = body_a->get_rid();
- body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
}
if (body_b) {
bb = body_b->get_rid();
- body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_b->get_instance_id()));
+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
}
PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index 8d0a16e432..f624ba602b 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -51,7 +51,7 @@ class Joint3D : public Node3D {
protected:
void _disconnect_signals();
- void _body_exit_tree(const ObjectID &p_body_id);
+ void _body_exit_tree();
void _update_joint(bool p_only_free = false);
void _notification(int p_what);
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index bfe79f15f5..66f3e539a2 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -37,10 +37,13 @@
void RayCast3D::set_target_position(const Vector3 &p_point) {
target_position = p_point;
- if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
- update_gizmo();
- }
- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
+ update_gizmo();
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (is_inside_tree()) {
+ _update_debug_shape_vertices();
+ }
+ } else if (debug_shape) {
_update_debug_shape();
}
}
@@ -146,6 +149,9 @@ bool RayCast3D::get_exclude_parent_body() const {
void RayCast3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ _update_debug_shape_vertices();
+ }
if (enabled && !Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(true);
} else {
@@ -183,10 +189,7 @@ void RayCast3D::_notification(int p_what) {
bool prev_collision_state = collided;
_update_raycast_state();
if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
- if (debug_material.is_valid()) {
- Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material);
- line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6));
- }
+ _update_debug_shape_material(true);
}
} break;
@@ -310,6 +313,12 @@ void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &RayCast3D::set_debug_shape_custom_color);
+ ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &RayCast3D::get_debug_shape_custom_color);
+
+ ClassDB::bind_method(D_METHOD("set_debug_shape_thickness", "debug_shape_thickness"), &RayCast3D::set_debug_shape_thickness);
+ ClassDB::bind_method(D_METHOD("get_debug_shape_thickness"), &RayCast3D::get_debug_shape_thickness);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
@@ -318,16 +327,80 @@ void RayCast3D::_bind_methods() {
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+
+ ADD_GROUP("Debug Shape", "debug_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness");
}
-void RayCast3D::_create_debug_shape() {
- if (!debug_material.is_valid()) {
- debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+float RayCast3D::get_debug_shape_thickness() const {
+ return debug_shape_thickness;
+}
+
+void RayCast3D::_update_debug_shape_vertices() {
+ debug_shape_vertices.clear();
+ debug_line_vertices.clear();
+
+ if (target_position == Vector3()) {
+ return;
+ }
+
+ debug_line_vertices.push_back(Vector3());
+ debug_line_vertices.push_back(target_position);
+
+ if (debug_shape_thickness > 1) {
+ float scale_factor = 100.0;
+ Vector3 dir = Vector3(target_position).normalized();
+ // Draw truncated pyramid
+ Vector3 normal = (fabs(dir.x) + fabs(dir.y) > CMP_EPSILON) ? Vector3(-dir.y, dir.x, 0).normalized() : Vector3(0, -dir.z, dir.y).normalized();
+ normal *= debug_shape_thickness / scale_factor;
+ int vertices_strip_order[14] = { 4, 5, 0, 1, 2, 5, 6, 4, 7, 0, 3, 2, 7, 6 };
+ for (int v = 0; v < 14; v++) {
+ Vector3 vertex = vertices_strip_order[v] < 4 ? normal : normal / 3.0 + target_position;
+ debug_shape_vertices.push_back(vertex.rotated(dir, Math_PI * (0.5 * (vertices_strip_order[v] % 4) + 0.25)));
+ }
+ }
+}
+
+void RayCast3D::set_debug_shape_thickness(const float p_debug_shape_thickness) {
+ debug_shape_thickness = p_debug_shape_thickness;
+ update_gizmo();
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (is_inside_tree()) {
+ _update_debug_shape_vertices();
+ }
+ } else if (debug_shape) {
+ _update_debug_shape();
+ }
+}
+
+const Vector<Vector3> &RayCast3D::get_debug_shape_vertices() const {
+ return debug_shape_vertices;
+}
- Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material);
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_albedo(Color(1.0, 0.8, 0.6));
+const Vector<Vector3> &RayCast3D::get_debug_line_vertices() const {
+ return debug_line_vertices;
+}
+
+void RayCast3D::set_debug_shape_custom_color(const Color &p_color) {
+ debug_shape_custom_color = p_color;
+ if (debug_material.is_valid()) {
+ _update_debug_shape_material();
}
+}
+
+Ref<StandardMaterial3D> RayCast3D::get_debug_material() {
+ _update_debug_shape_material();
+ return debug_material;
+}
+
+const Color &RayCast3D::get_debug_shape_custom_color() const {
+ return debug_shape_custom_color;
+}
+
+void RayCast3D::_create_debug_shape() {
+ _update_debug_shape_material();
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
@@ -338,6 +411,35 @@ void RayCast3D::_create_debug_shape() {
debug_shape = mi;
}
+void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
+ if (!debug_material.is_valid()) {
+ Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
+ debug_material = material;
+
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
+ }
+
+ Color color = debug_shape_custom_color;
+ if (color == Color(0.0, 0.0, 0.0)) {
+ // Use the default debug shape color defined in the Project Settings.
+ color = get_tree()->get_debug_collisions_color();
+ }
+
+ if (p_check_collision) {
+ if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
+ // If base color is already quite reddish, highlight collision with green color
+ color = Color(0.0, 1.0, 0.0, color.a);
+ } else {
+ // Else, highlight collision with red color
+ color = Color(1.0, 0, 0, color.a);
+ }
+ }
+
+ Ref<StandardMaterial3D> material = static_cast<Ref<StandardMaterial3D>>(debug_material);
+ material->set_albedo(color);
+}
+
void RayCast3D::_update_debug_shape() {
if (!enabled) {
return;
@@ -353,26 +455,28 @@ void RayCast3D::_update_debug_shape() {
return;
}
- Vector<Vector3> verts;
- verts.push_back(Vector3());
- verts.push_back(target_position);
+ _update_debug_shape_vertices();
- if (mesh->get_surface_count() == 0) {
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[Mesh::ARRAY_VERTEX] = verts;
+ mesh->clear_surfaces();
- uint32_t flags = Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+ uint32_t flags = 0;
+ int surface_count = 0;
+
+ if (!debug_line_vertices.is_empty()) {
+ a[Mesh::ARRAY_VERTEX] = debug_line_vertices;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
- mesh->surface_set_material(0, debug_material);
- } else {
- Vector<uint8_t> byte_array;
- int array_size = sizeof(Vector3) * verts.size();
- byte_array.resize(array_size);
- copymem(byte_array.ptrw(), verts.ptr(), array_size);
+ mesh->surface_set_material(surface_count, debug_material);
+ ++surface_count;
+ }
- RS::get_singleton()->mesh_surface_update_region(mesh->get_rid(), 0, 0, byte_array);
+ if (!debug_shape_vertices.is_empty()) {
+ a[Mesh::ARRAY_VERTEX] = debug_shape_vertices;
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, a, Array(), Dictionary(), flags);
+ mesh->surface_set_material(surface_count, debug_material);
+ ++surface_count;
}
}
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index ae92189527..968cede9f2 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -51,9 +51,15 @@ class RayCast3D : public Node3D {
Node *debug_shape = nullptr;
Ref<Material> debug_material;
+ Color debug_shape_custom_color = Color(0.0, 0.0, 0.0);
+ int debug_shape_thickness = 2;
+ Vector<Vector3> debug_shape_vertices;
+ Vector<Vector3> debug_line_vertices;
void _create_debug_shape();
void _update_debug_shape();
+ void _update_debug_shape_material(bool p_check_collision = false);
+ void _update_debug_shape_vertices();
void _clear_debug_shape();
bool collide_with_areas = false;
@@ -86,6 +92,17 @@ public:
void set_exclude_parent_body(bool p_exclude_parent_body);
bool get_exclude_parent_body() const;
+ const Color &get_debug_shape_custom_color() const;
+ void set_debug_shape_custom_color(const Color &p_color);
+
+ const Vector<Vector3> &get_debug_shape_vertices() const;
+ const Vector<Vector3> &get_debug_line_vertices() const;
+
+ Ref<StandardMaterial3D> get_debug_material();
+
+ float get_debug_shape_thickness() const;
+ void set_debug_shape_thickness(const float p_debug_thickness);
+
void force_raycast_update();
bool is_colliding() const;
Object *get_collider() const;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index be62fe801f..db5fc7593e 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -439,6 +439,17 @@ String Skeleton3D::get_bone_name(int p_bone) const {
return bones[p_bone].name;
}
+void Skeleton3D::set_bone_name(int p_bone, const String &p_name) {
+ ERR_FAIL_INDEX(p_bone, bones.size());
+
+ for (int i = 0; i < bones.size(); i++) {
+ if (i != p_bone) {
+ ERR_FAIL_COND(bones[i].name == p_name);
+ }
+ }
+
+ bones.write[p_bone].name = p_name;
+}
bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const {
int parent_of_bone = get_bone_parent(p_bone);
@@ -869,6 +880,7 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
+ ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "name"), &Skeleton3D::set_bone_name);
ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &Skeleton3D::get_bone_parent);
ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "parent_idx"), &Skeleton3D::set_bone_parent);
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 9772bfcc95..2941ac2c45 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -143,6 +143,7 @@ public:
void add_bone(const String &p_name);
int find_bone(const String &p_name) const;
String get_bone_name(int p_bone) const;
+ void set_bone_name(int p_bone, const String &p_name);
bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const;
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index cb486a12ae..85da546430 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -63,7 +63,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
chain.chain_root.bone = p_task->root_bone;
chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(chain.chain_root.bone);
chain.chain_root.current_pos = chain.chain_root.initial_transform.origin;
- chain.chain_root.pb = p_task->skeleton->get_physical_bone(chain.chain_root.bone);
chain.middle_chain_item = nullptr;
// Holds all IDs that are composing a single chain in reverse order
@@ -96,8 +95,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
if (!child_ci) {
child_ci = sub_chain->add_child(chain_ids[i]);
- child_ci->pb = p_task->skeleton->get_physical_bone(child_ci->bone);
-
child_ci->initial_transform = p_task->skeleton->get_bone_global_pose(child_ci->bone);
child_ci->current_pos = child_ci->initial_transform.origin;
@@ -123,7 +120,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
if (p_force_simple_chain) {
// NOTE:
- // This is an "hack" that force to create only one tip per chain since the solver of multi tip (end effector)
+ // This is a "hack" that force to create only one tip per chain since the solver of multi tip (end effector)
// is not yet created.
// Remove this code when this is done
break;
@@ -132,20 +129,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
return true;
}
-void FabrikInverseKinematic::update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) {
- if (!p_chain_item) {
- return;
- }
-
- p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone);
- p_chain_item->current_pos = p_chain_item->initial_transform.origin;
-
- ChainItem *items = p_chain_item->children.ptrw();
- for (int i = 0; i < p_chain_item->children.size(); i += 1) {
- update_chain(p_sk, items + i);
- }
-}
-
void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
real_t distance_to_goal(1e4);
real_t previous_distance_to_goal(0);
@@ -263,7 +246,7 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_
p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform;
} else {
// End effector in local transform
- const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors.write[0].tip_bone));
+ const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors[0].tip_bone));
// Update the end_effector (local transform) by blending with current pose
p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta);
@@ -285,9 +268,11 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true);
}
- make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta);
+ // Update the initial root transform
+ p_task->chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone);
+ p_task->chain.chain_root.current_pos = p_task->chain.chain_root.initial_transform.origin;
- update_chain(p_task->skeleton, &p_task->chain.chain_root);
+ make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta);
if (p_use_magnet && p_task->chain.middle_chain_item) {
p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.lerp(p_magnet_position, blending_delta);
@@ -310,6 +295,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1)));
new_bone_pose.basis.rotate(rot_axis, rot_angle);
}
+
} else {
// Set target orientation to tip
if (override_tip_basis) {
@@ -319,6 +305,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
}
}
+ // IK should not affect scale, so undo any scaling
+ new_bone_pose.basis.orthonormalize();
+ new_bone_pose.basis.scale(p_task->skeleton->get_bone_global_pose(ci->bone).basis.get_scale());
+
p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0, true);
if (!ci->children.is_empty()) {
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index eefecf68bb..c98f55804c 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -52,7 +52,6 @@ class FabrikInverseKinematic {
// Bone info
BoneId bone = -1;
- PhysicalBone3D *pb = nullptr;
real_t length = 0.0;
/// Positions relative to root bone
@@ -107,8 +106,6 @@ private:
/// Init a chain that starts from the root to tip
static bool build_chain(Task *p_task, bool p_force_simple_chain = true);
- static void update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item);
-
static void solve_simple(Task *p_task, bool p_solve_magnet);
/// Special solvers that solve only chains with one end effector
static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet);
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 2d8f22ab37..3fde4d6ef3 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -37,7 +37,6 @@
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/skeleton_3d.h"
-#include "servers/physics_server_3d.h"
SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}
@@ -48,27 +47,28 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
mesh = p_mesh;
surface = p_surface;
-#ifndef _MSC_VER
-#warning Softbody is not working, needs to be redone considering that these functions no longer exist
-#endif
-#if 0
- const uint32_t surface_format = RS::get_singleton()->mesh_surface_get_format(mesh, surface);
- const int surface_vertex_len = RS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface);
- const int surface_index_len = RS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface);
+
+ RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh, surface);
+
uint32_t surface_offsets[RS::ARRAY_MAX];
+ uint32_t vertex_stride;
+ uint32_t attrib_stride;
+ uint32_t skin_stride;
+ RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, attrib_stride, skin_stride);
- buffer = RS::get_singleton()->mesh_surface_get_array(mesh, surface);
- stride = RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets);
+ buffer = surface_data.vertex_data;
+ stride = vertex_stride;
offset_vertices = surface_offsets[RS::ARRAY_VERTEX];
offset_normal = surface_offsets[RS::ARRAY_NORMAL];
-#endif
}
void SoftBodyRenderingServerHandler::clear() {
- if (mesh.is_valid()) {
- buffer.resize(0);
- }
+ buffer.resize(0);
+ stride = 0;
+ offset_vertices = 0;
+ offset_normal = 0;
+ surface = 0;
mesh = RID();
}
@@ -77,7 +77,7 @@ void SoftBodyRenderingServerHandler::open() {
}
void SoftBodyRenderingServerHandler::close() {
- //write_buffer.release();
+ write_buffer = nullptr;
}
void SoftBodyRenderingServerHandler::commit_changes() {
@@ -309,6 +309,8 @@ void SoftBody3D::_notification(int p_what) {
}
void SoftBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid);
+
ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask);
@@ -337,18 +339,9 @@ void SoftBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness);
ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness);
- ClassDB::bind_method(D_METHOD("set_angular_stiffness", "angular_stiffness"), &SoftBody3D::set_angular_stiffness);
- ClassDB::bind_method(D_METHOD("get_angular_stiffness"), &SoftBody3D::get_angular_stiffness);
-
- ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody3D::set_volume_stiffness);
- ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody3D::get_volume_stiffness);
-
ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient);
ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody3D::set_pose_matching_coefficient);
- ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody3D::get_pose_matching_coefficient);
-
ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient);
ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient);
@@ -366,12 +359,9 @@ void SoftBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_angular_stiffness", "get_angular_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable");
}
@@ -612,34 +602,10 @@ real_t SoftBody3D::get_linear_stiffness() {
return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
}
-void SoftBody3D::set_angular_stiffness(real_t p_angular_stiffness) {
- PhysicsServer3D::get_singleton()->soft_body_set_angular_stiffness(physics_rid, p_angular_stiffness);
-}
-
-real_t SoftBody3D::get_angular_stiffness() {
- return PhysicsServer3D::get_singleton()->soft_body_get_angular_stiffness(physics_rid);
-}
-
-void SoftBody3D::set_volume_stiffness(real_t p_volume_stiffness) {
- PhysicsServer3D::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness);
-}
-
-real_t SoftBody3D::get_volume_stiffness() {
- return PhysicsServer3D::get_singleton()->soft_body_get_volume_stiffness(physics_rid);
-}
-
real_t SoftBody3D::get_pressure_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
}
-void SoftBody3D::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) {
- PhysicsServer3D::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient);
-}
-
-real_t SoftBody3D::get_pose_matching_coefficient() {
- return PhysicsServer3D::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid);
-}
-
void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);
}
@@ -768,7 +734,9 @@ void SoftBody3D::_reset_points_offsets() {
PinnedPoint *w = pinned_points.ptrw();
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
if (!r[i].spatial_attachment) {
- w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path));
+ if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) {
+ w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path));
+ }
}
if (!r[i].spatial_attachment) {
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index 6e24a530bd..f98df39209 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -32,10 +32,11 @@
#define SOFT_PHYSICS_BODY_H
#include "scene/3d/mesh_instance_3d.h"
+#include "servers/physics_server_3d.h"
class SoftBody3D;
-class SoftBodyRenderingServerHandler {
+class SoftBodyRenderingServerHandler : public RenderingServerHandler {
friend class SoftBody3D;
RID mesh;
@@ -57,9 +58,9 @@ private:
void commit_changes();
public:
- void set_vertex(int p_vertex_id, const void *p_vector3);
- void set_normal(int p_vertex_id, const void *p_vector3);
- void set_aabb(const AABB &p_aabb);
+ void set_vertex(int p_vertex_id, const void *p_vector3) override;
+ void set_normal(int p_vertex_id, const void *p_vector3) override;
+ void set_aabb(const AABB &p_aabb) override;
};
class SoftBody3D : public MeshInstance3D {
@@ -122,6 +123,8 @@ public:
void prepare_physics_server();
void become_mesh_owner();
+ RID get_physics_rid() const { return physics_rid; }
+
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
@@ -149,18 +152,9 @@ public:
void set_linear_stiffness(real_t p_linear_stiffness);
real_t get_linear_stiffness();
- void set_angular_stiffness(real_t p_angular_stiffness);
- real_t get_angular_stiffness();
-
- void set_volume_stiffness(real_t p_volume_stiffness);
- real_t get_volume_stiffness();
-
void set_pressure_coefficient(real_t p_pressure_coefficient);
real_t get_pressure_coefficient();
- void set_pose_matching_coefficient(real_t p_pose_matching_coefficient);
- real_t get_pose_matching_coefficient();
-
void set_damping_coefficient(real_t p_damping_coefficient);
real_t get_damping_coefficient();
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index cb2df9130f..0be54e7243 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -366,7 +366,7 @@ void Sprite3D::_draw() {
}
Rect2 base_rect;
- if (region) {
+ if (region_enabled) {
base_rect = region_rect;
} else {
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
@@ -511,23 +511,24 @@ Ref<Texture2D> Sprite3D::get_texture() const {
return texture;
}
-void Sprite3D::set_region(bool p_region) {
- if (p_region == region) {
+void Sprite3D::set_region_enabled(bool p_region_enabled) {
+ if (p_region_enabled == region_enabled) {
return;
}
- region = p_region;
+ region_enabled = p_region_enabled;
_queue_update();
+ notify_property_list_changed();
}
-bool Sprite3D::is_region() const {
- return region;
+bool Sprite3D::is_region_enabled() const {
+ return region_enabled;
}
void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
- if (region && changed) {
+ if (region_enabled && changed) {
_queue_update();
}
}
@@ -594,7 +595,7 @@ Rect2 Sprite3D::get_item_rect() const {
Size2i s;
- if (region) {
+ if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
@@ -623,14 +624,18 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame_coords") {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
+
+ if (!region_enabled && property.name == "region_rect") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
}
void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region);
+ ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled);
+ ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect);
@@ -654,14 +659,14 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_SIGNAL(MethodInfo("frame_changed"));
}
Sprite3D::Sprite3D() {
- region = false;
+ region_enabled = false;
frame = 0;
vframes = 1;
hframes = 1;
@@ -687,7 +692,7 @@ void AnimatedSprite3D::_draw() {
Ref<Texture2D> texture = frames->get_frame(animation, frame);
if (!texture.is_valid()) {
- return; //no texuture no life
+ return; //no texture no life
}
Vector2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0) {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index a9ce2d8eee..b48660eb2d 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -31,8 +31,8 @@
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
-#include "scene/2d/animated_sprite_2d.h"
#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/sprite_frames.h"
class SpriteBase3D : public GeometryInstance3D {
GDCLASS(SpriteBase3D, GeometryInstance3D);
@@ -107,8 +107,8 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_region_enabled);
+ bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
@@ -147,7 +147,7 @@ class Sprite3D : public SpriteBase3D {
GDCLASS(Sprite3D, SpriteBase3D);
Ref<Texture2D> texture;
- bool region;
+ bool region_enabled;
Rect2 region_rect;
int frame;
@@ -167,8 +167,8 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_region_enabled);
+ bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 0d25e2f21f..5b0b3b89d3 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -407,7 +407,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
PhysicsDirectSpaceState3D *ss = s->get_space_state();
- bool col = ss->intersect_ray(source, target, rr, exclude);
+ bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask());
wheel.m_raycastInfo.m_groundObject = nullptr;
@@ -563,7 +563,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const
b2invmass);
// FIXME: rel_vel assignment here is overwritten by the following assignment.
- // What seems to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
+ // What seems to be intended in the next assignment is: rel_vel = normal.dot(rel_vel);
// Investigate why.
real_t rel_vel = jac.getRelativeVelocity(
s->get_linear_velocity(),
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 17c8596e8f..1b9ce0201f 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -151,7 +151,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector2 uv;
Vector3 lnormal;
get_uv_and_normal(intersection, p_vtx, p_uv, p_normal, uv, lnormal);
- if (lnormal == Vector3()) { //just in case normal as nor provided
+ if (lnormal == Vector3()) { //just in case normal is not provided
lnormal = normal;
}
@@ -183,7 +183,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector3 lnormal;
Vector2 uv;
get_uv_and_normal(inters, p_vtx, p_uv, p_normal, uv, normal);
- if (lnormal == Vector3()) { //just in case normal as nor provided
+ if (lnormal == Vector3()) { //just in case normal is not provided
lnormal = normal;
}
@@ -344,7 +344,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
Ref<Image> img_albedo;
if (albedo_tex.is_valid()) {
- img_albedo = albedo_tex->get_data();
+ img_albedo = albedo_tex->get_image();
mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo(), Color(0, 0, 0)); // albedo texture, color is multiplicative
} else {
mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive
@@ -358,7 +358,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
Ref<Image> img_emission;
if (emission_tex.is_valid()) {
- img_emission = emission_tex->get_data();
+ img_emission = emission_tex->get_image();
}
if (mat->get_emission_operator() == StandardMaterial3D::EMISSION_OP_ADD) {
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index cf1c319acc..214ffd6bd5 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -35,51 +35,69 @@
void WorldEnvironment::_notification(int p_what) {
if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
if (environment.is_valid()) {
- if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
- WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_environment(environment);
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
}
if (camera_effects.is_valid()) {
- if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
- WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
}
} else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
- get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ if (environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
}
- if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
- get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ if (camera_effects.is_valid()) {
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
}
}
}
-void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
- if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
+void WorldEnvironment::_update_current_environment() {
+ WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
+
+ if (first) {
+ get_viewport()->find_world_3d()->set_environment(first->environment);
+ } else {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ }
+ get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
+}
+
+void WorldEnvironment::_update_current_camera_effects() {
+ WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
+ if (first) {
+ get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
+ } else {
+ get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ }
+
+ get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
+}
+
+void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
+ if (environment == p_environment) {
+ return;
+ }
+ if (is_inside_tree() && environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- //clean up
}
environment = p_environment;
+
if (is_inside_tree() && environment.is_valid()) {
- if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
- WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_environment(environment);
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- update_configuration_warning();
+ if (is_inside_tree()) {
+ _update_current_environment();
+ } else {
+ update_configuration_warning();
+ }
}
Ref<Environment> WorldEnvironment::get_environment() const {
@@ -87,22 +105,24 @@ Ref<Environment> WorldEnvironment::get_environment() const {
}
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
+ if (camera_effects == p_camera_effects) {
+ return;
+ }
+
if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
- get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- //clean up
}
camera_effects = p_camera_effects;
if (is_inside_tree() && camera_effects.is_valid()) {
- if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
- WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- update_configuration_warning();
+ if (is_inside_tree()) {
+ _update_current_camera_effects();
+ } else {
+ update_configuration_warning();
+ }
}
Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
@@ -123,14 +143,18 @@ String WorldEnvironment::get_configuration_warning() const {
return warning;
}
- List<Node *> nodes;
- get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
+ if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
+ if (!warning.is_empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Only the first Environment has an effect in a scene (or set of instantiated scenes).");
+ }
- if (nodes.size() > 1) {
+ if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
if (!warning.is_empty()) {
warning += "\n\n";
}
- warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
+ warning += TTR("Only the first CameraEffects has an effect in a scene (or set of instantiated scenes).");
}
return warning;
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index 3dfba20bf0..e3f28d6d6b 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -41,6 +41,9 @@ class WorldEnvironment : public Node {
Ref<Environment> environment;
Ref<CameraEffects> camera_effects;
+ void _update_current_environment();
+ void _update_current_camera_effects();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 7fed34c7c6..63be4352d5 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -190,8 +190,8 @@ void XRController3D::_notification(int p_what) {
ERR_FAIL_NULL(xr_server);
// find the tracker for our controller
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (!tracker.is_valid()) {
// this controller is currently turned off
is_active = false;
button_states = 0;
@@ -277,8 +277,8 @@ String XRController3D::get_controller_name() const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, String());
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (!tracker.is_valid()) {
return String("Not connected");
};
@@ -290,8 +290,8 @@ int XRController3D::get_joystick_id() const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (!tracker.is_valid()) {
// No tracker? no joystick id... (0 is our first joystick)
return -1;
};
@@ -322,8 +322,8 @@ real_t XRController3D::get_rumble() const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0.0);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (!tracker.is_valid()) {
return 0.0;
};
@@ -335,8 +335,8 @@ void XRController3D::set_rumble(real_t p_rumble) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (tracker.is_valid()) {
tracker->set_rumble(p_rumble);
};
};
@@ -354,8 +354,8 @@ XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, XRPositionalTracker::TRACKER_HAND_UNKNOWN);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (!tracker.is_valid()) {
return XRPositionalTracker::TRACKER_HAND_UNKNOWN;
};
@@ -404,8 +404,8 @@ void XRAnchor3D::_notification(int p_what) {
ERR_FAIL_NULL(xr_server);
// find the tracker for our anchor
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
+ if (!tracker.is_valid()) {
// this anchor is currently not available
is_active = false;
} else {
@@ -475,8 +475,8 @@ String XRAnchor3D::get_anchor_name() const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, String());
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
+ if (!tracker.is_valid()) {
return String("Not connected");
};
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index d46f24752e..246fff6d57 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -281,7 +281,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
at = cost_map[at].prev;
}
- path.invert();
+ path.reverse();
return true;
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 2c19307c52..0c1798a876 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -605,7 +605,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
if (p_seeked) {
- //find whathever should be playing
+ //find whatever should be playing
int idx = a->track_find_key(i, p_time);
if (idx < 0) {
continue;
@@ -634,7 +634,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_playing = true;
playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
nc->audio_len = len - start_ofs - end_ofs;
} else {
nc->audio_len = 0;
@@ -665,7 +665,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_playing = true;
playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
nc->audio_len = len - start_ofs - end_ofs;
} else {
nc->audio_len = 0;
@@ -1343,7 +1343,7 @@ void AnimationPlayer::_stop_playing_caches() {
}
void AnimationPlayer::_node_removed(Node *p_node) {
- clear_caches(); // nodes contained here ar being removed, clear the caches
+ clear_caches(); // nodes contained here are being removed, clear the caches
}
void AnimationPlayer::clear_caches() {
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 26a13f33c9..4b4d3943c9 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1009,7 +1009,7 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
if (seeked) {
- //find whathever should be playing
+ //find whatever should be playing
int idx = a->track_find_key(i, time);
if (idx < 0) {
continue;
@@ -1038,7 +1038,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->playing = true;
playing_caches.insert(t);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
t->len = len - start_ofs - end_ofs;
} else {
t->len = 0;
@@ -1069,7 +1069,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->playing = true;
playing_caches.insert(t);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
t->len = len - start_ofs - end_ofs;
} else {
t->len = 0;
@@ -1337,6 +1337,7 @@ void AnimationTree::_tree_changed() {
}
void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) {
+ ERR_FAIL_COND(node.is_null());
if (!property_parent_map.has(p_base_path)) {
property_parent_map[p_base_path] = HashMap<StringName, StringName>();
}
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 62d03ea80c..2030808724 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -869,8 +869,21 @@ void Tween::start() {
return;
}
+ pending_update++;
+ for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
+ InterpolateData &data = E->get();
+ data.active = true;
+ }
+ pending_update--;
+
// We want to be activated
set_active(true);
+
+ // Don't resume from current position if stop_all() function has been used
+ if (was_stopped) {
+ seek(0);
+ }
+ was_stopped = false;
}
void Tween::reset(Object *p_object, StringName p_key) {
@@ -939,7 +952,7 @@ void Tween::stop(Object *p_object, StringName p_key) {
void Tween::stop_all() {
// We no longer need to be active since all tweens have been stopped
set_active(false);
-
+ was_stopped = true;
// For each interpolation...
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -1102,7 +1115,7 @@ real_t Tween::tell() const {
// For each interpolation...
for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Get the data and figure out if it's position is further along than the previous ones
+ // Get the data and figure out if its position is further along than the previous ones
const InterpolateData &data = E->get();
if (data.elapsed > pos) {
// Save it if so
@@ -1350,6 +1363,9 @@ void Tween::interpolate_property(Object *p_object, NodePath p_property, Variant
return;
}
+ // Check that the target object is valid
+ ERR_FAIL_COND_MSG(p_object == nullptr, vformat("The Tween \"%s\"'s target node is `null`. Is the node reference correct?", get_name()));
+
// Get the property from the node path
p_property = p_property.get_as_property_path();
@@ -1378,6 +1394,9 @@ void Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_
return;
}
+ // Check that the target object is valid
+ ERR_FAIL_COND_MSG(p_object == nullptr, vformat("The Tween \"%s\"'s target node is `null`. Is the node reference correct?", get_name()));
+
// Convert any integers into REALs as they are better for interpolation
if (p_initial_val.get_type() == Variant::INT) {
p_initial_val = p_initial_val.operator real_t();
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 88c02be0bc..142c0c65e0 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -107,6 +107,7 @@ private:
float speed_scale = 1.0;
mutable int pending_update = 0;
int uid = 0;
+ bool was_stopped = false;
List<InterpolateData> interpolates;
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 2853a8b9d9..1478cbf69e 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -171,7 +171,7 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
if (active.is_set() && stream_playback.is_valid() && !stream_paused) {
//changing streams out of the blue is not a great idea, but at least
- //lets try to somehow avoid a click
+ //let's try to somehow avoid a click
AudioFrame *buffer = fadeout_buffer.ptrw();
int buffer_size = fadeout_buffer.size();
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 4dbe3cc1c4..a1d4adcd41 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -487,7 +487,7 @@ void LiveEditor::_send_tree() {
}
Array arr;
- // Encoded as a flat list depth fist.
+ // Encoded as a flat list depth first.
SceneDebuggerTree tree(scene_tree->root);
tree.serialize(arr);
EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr);
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index d54d63cc39..6c7a8f3433 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -45,7 +45,7 @@ public:
};
private:
- int button_mask = BUTTON_MASK_LEFT;
+ int button_mask = MOUSE_BUTTON_MASK_LEFT;
bool toggle_mode = false;
bool shortcut_in_tooltip = true;
bool keep_pressed_outside = false;
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index c570438b6a..7407ad5b8f 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -313,7 +313,7 @@ BoxContainer::AlignMode BoxContainer::get_alignment() const {
return align;
}
-void BoxContainer::add_spacer(bool p_begin) {
+Control *BoxContainer::add_spacer(bool p_begin) {
Control *c = memnew(Control);
c->set_mouse_filter(MOUSE_FILTER_PASS); //allow spacer to pass mouse events
@@ -327,6 +327,8 @@ void BoxContainer::add_spacer(bool p_begin) {
if (p_begin) {
move_child(c, 0);
}
+
+ return c;
}
BoxContainer::BoxContainer(bool p_vertical) {
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index 31050d1feb..23feea565c 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -55,7 +55,7 @@ protected:
static void _bind_methods();
public:
- void add_spacer(bool p_begin = false);
+ Control *add_spacer(bool p_begin = false);
void set_alignment(AlignMode p_align);
AlignMode get_alignment() const;
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 37bb17b47d..b0bcde8865 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -56,6 +56,11 @@ Size2 Button::get_minimum_size() const {
}
}
+ Ref<Font> font = get_theme_font("font");
+ float font_height = font->get_height(get_theme_font_size("font_size"));
+
+ minsize.height = MAX(font_height, minsize.height);
+
return get_theme_stylebox("normal")->get_minimum_size() + minsize;
}
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 9df328dd11..c0650a8f3f 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -34,7 +34,9 @@
Size2 CheckBox::get_icon_size() const {
Ref<Texture2D> checked = Control::get_theme_icon("checked");
+ Ref<Texture2D> checked_disabled = Control::get_theme_icon("checked_disabled");
Ref<Texture2D> unchecked = Control::get_theme_icon("unchecked");
+ Ref<Texture2D> unchecked_disabled = Control::get_theme_icon("unchecked_disabled");
Ref<Texture2D> radio_checked = Control::get_theme_icon("radio_checked");
Ref<Texture2D> radio_unchecked = Control::get_theme_icon("radio_unchecked");
@@ -79,8 +81,8 @@ void CheckBox::_notification(int p_what) {
} else if (p_what == NOTIFICATION_DRAW) {
RID ci = get_canvas_item();
- Ref<Texture2D> on = Control::get_theme_icon(is_radio() ? "radio_checked" : "checked");
- Ref<Texture2D> off = Control::get_theme_icon(is_radio() ? "radio_unchecked" : "unchecked");
+ Ref<Texture2D> on = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_checked" : "checked", is_disabled() ? "_disabled" : ""));
+ Ref<Texture2D> off = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_unchecked" : "unchecked", is_disabled() ? "_disabled" : ""));
Ref<StyleBox> sb = get_theme_stylebox("normal");
Vector2 ofs;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index b82c078a2d..1a9ad23434 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -113,6 +113,24 @@ void ColorPicker::_update_controls() {
btn_hsv->set_disabled(false);
}
+ if (raw_mode_enabled) {
+ for (int i = 0; i < 3; i++) {
+ scroll[i]->add_theme_icon_override("grabber", Ref<Texture2D>());
+ scroll[i]->add_theme_icon_override("grabber_highlight", Ref<Texture2D>());
+ scroll[i]->add_theme_style_override("slider", Ref<StyleBox>());
+ scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBox>());
+ scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBox>());
+ }
+ } else {
+ for (int i = 0; i < 3; i++) {
+ scroll[i]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow"));
+ scroll[i]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow"));
+ scroll[i]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
+ scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
+ scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
+ }
+ }
+
if (edit_alpha) {
values[3]->show();
scroll[3]->show();
@@ -166,10 +184,13 @@ void ColorPicker::_value_changed(double) {
}
if (hsv_mode_enabled) {
- color.set_hsv(scroll[0]->get_value() / 360.0,
- scroll[1]->get_value() / 100.0,
- scroll[2]->get_value() / 100.0,
- scroll[3]->get_value() / 255.0);
+ h = scroll[0]->get_value() / 360.0;
+ s = scroll[1]->get_value() / 100.0;
+ v = scroll[2]->get_value() / 100.0;
+ color.set_hsv(h, s, v, scroll[3]->get_value() / 255.0);
+
+ last_hsv = color;
+
} else {
for (int i = 0; i < 4; i++) {
color.components[i] = scroll[i]->get_value() / (raw_mode_enabled ? 1.0 : 255.0);
@@ -240,6 +261,9 @@ void ColorPicker::_update_color(bool p_update_sliders) {
sample->update();
uv_edit->update();
w_edit->update();
+ for (int i = 0; i < 4; i++) {
+ scroll[i]->update();
+ }
updating = false;
}
@@ -453,11 +477,74 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
}
}
+void ColorPicker::_slider_draw(int p_which) {
+ Vector<Vector2> pos;
+ pos.resize(4);
+ Vector<Color> col;
+ col.resize(4);
+ Size2 size = scroll[p_which]->get_size();
+ Color left_color;
+ Color right_color;
+#ifdef TOOLS_ENABLED
+ const real_t margin = 4 * EDSCALE;
+#else
+ const real_t margin = 4;
+#endif
+
+ if (p_which == 3) {
+ scroll[p_which]->draw_texture_rect(get_theme_icon("preset_bg", "ColorPicker"), Rect2(Point2(0, margin), Size2(size.x, margin)), true);
+
+ left_color = color;
+ left_color.a = 0;
+ right_color = color;
+ right_color.a = 1;
+ } else {
+ if (raw_mode_enabled) {
+ return;
+ }
+ if (hsv_mode_enabled) {
+ if (p_which == 0) {
+ Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker");
+ scroll[p_which]->draw_set_transform(Point2(), -Math_PI / 2, Size2(1.0, 1.0));
+ scroll[p_which]->draw_texture_rect(hue, Rect2(Vector2(margin * -2, 0), Vector2(scroll[p_which]->get_size().x, margin)), false, Color(1, 1, 1), true);
+ return;
+ }
+ Color s_col;
+ Color v_col;
+ s_col.set_hsv(h, 0, v);
+ left_color = (p_which == 1) ? s_col : Color(0, 0, 0);
+ s_col.set_hsv(h, 1, v);
+ v_col.set_hsv(h, s, 1);
+ right_color = (p_which == 1) ? s_col : v_col;
+ } else {
+ left_color = Color(
+ p_which == 0 ? 0 : color.r,
+ p_which == 1 ? 0 : color.g,
+ p_which == 2 ? 0 : color.b);
+ right_color = Color(
+ p_which == 0 ? 1 : color.r,
+ p_which == 1 ? 1 : color.g,
+ p_which == 2 ? 1 : color.b);
+ }
+ }
+
+ col.set(0, left_color);
+ col.set(1, right_color);
+ col.set(2, right_color);
+ col.set(3, left_color);
+ pos.set(0, Vector2(0, margin));
+ pos.set(1, Vector2(size.x, margin));
+ pos.set(2, Vector2(size.x, margin * 2));
+ pos.set(3, Vector2(0, margin * 2));
+
+ scroll[p_which]->draw_polygon(pos, col);
+}
+
void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
changing_color = true;
float x = CLAMP((float)bev->get_position().x, 0, uv_edit->get_size().width);
float y = CLAMP((float)bev->get_position().y, 0, uv_edit->get_size().height);
@@ -470,7 +557,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) {
if (!deferred_mode_enabled) {
emit_signal("color_changed", color);
}
- } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
emit_signal("color_changed", color);
changing_color = false;
} else {
@@ -502,7 +589,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
changing_color = true;
float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height);
h = y / w_edit->get_size().height;
@@ -515,7 +602,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
_update_color();
if (!deferred_mode_enabled) {
emit_signal("color_changed", color);
- } else if (!bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ } else if (!bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
emit_signal("color_changed", color);
}
}
@@ -543,7 +630,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
if (bev.is_valid()) {
int index = 0;
- if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
for (int i = 0; i < presets.size(); i++) {
int x = (i % presets_per_row) * bt_add_preset->get_size().x;
int y = (Math::floor((float)i / presets_per_row)) * bt_add_preset->get_size().y;
@@ -554,7 +641,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
set_pick_color(presets[index]);
_update_color();
emit_signal("color_changed", color);
- } else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT && presets_enabled) {
+ } else if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_RIGHT && presets_enabled) {
index = bev->get_position().x / (preset->get_size().x / presets.size());
Color clicked_preset = presets[index];
erase_preset(clicked_preset);
@@ -583,7 +670,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> bev = p_event;
- if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
+ if (bev.is_valid() && bev->get_button_index() == MOUSE_BUTTON_LEFT && !bev->is_pressed()) {
emit_signal("color_changed", color);
screen->hide();
}
@@ -595,7 +682,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
return;
}
- Ref<Image> img = r->get_texture()->get_data();
+ Ref<Image> img = r->get_texture()->get_image();
if (img.is_valid() && !img->is_empty()) {
Vector2 ofs = mev->get_global_position() - r->get_visible_rect().get_position();
Color c = img->get_pixel(ofs.x, r->get_visible_rect().size.height - ofs.y);
@@ -760,7 +847,7 @@ ColorPicker::ColorPicker() :
btn_pick->set_flat(true);
hb_smpl->add_child(btn_pick);
btn_pick->set_toggle_mode(true);
- btn_pick->set_tooltip(TTR("Pick a color from the editor window."));
+ btn_pick->set_tooltip(RTR("Pick a color from the editor window."));
btn_pick->connect("pressed", callable_mp(this, &ColorPicker::_screen_pick_pressed));
VBoxContainer *vbl = memnew(VBoxContainer);
@@ -796,22 +883,28 @@ ColorPicker::ColorPicker() :
scroll[i]->set_h_size_flags(SIZE_EXPAND_FILL);
scroll[i]->connect("value_changed", callable_mp(this, &ColorPicker::_value_changed));
+ scroll[i]->connect("draw", callable_mp(this, &ColorPicker::_slider_draw), make_binds(i));
vbr->add_child(hbc);
}
labels[3]->set_text("A");
+ scroll[3]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow"));
+ scroll[3]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow"));
+ scroll[3]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
+ scroll[3]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
+ scroll[3]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
HBoxContainer *hhb = memnew(HBoxContainer);
vbr->add_child(hhb);
btn_hsv = memnew(CheckButton);
hhb->add_child(btn_hsv);
- btn_hsv->set_text(TTR("HSV"));
+ btn_hsv->set_text(RTR("HSV"));
btn_hsv->connect("toggled", callable_mp(this, &ColorPicker::set_hsv_mode));
btn_raw = memnew(CheckButton);
hhb->add_child(btn_raw);
- btn_raw->set_text(TTR("Raw"));
+ btn_raw->set_text(RTR("Raw"));
btn_raw->connect("toggled", callable_mp(this, &ColorPicker::set_raw_mode));
text_type = memnew(Button);
@@ -857,7 +950,7 @@ ColorPicker::ColorPicker() :
add_child(preset_container2);
bt_add_preset = memnew(Button);
preset_container2->add_child(bt_add_preset);
- bt_add_preset->set_tooltip(TTR("Add current color as a preset."));
+ bt_add_preset->set_tooltip(RTR("Add current color as a preset."));
bt_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed));
}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 7915527bc0..24e1746c41 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -91,6 +91,7 @@ private:
void _text_type_toggled();
void _sample_draw();
void _hsv_draw(int p_which, Control *c);
+ void _slider_draw(int p_which);
void _uv_input(const Ref<InputEvent> &p_event);
void _w_input(const Ref<InputEvent> &p_event);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 0c104bf318..300201c0db 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -73,6 +73,9 @@ Dictionary Control::_edit_get_state() const {
}
void Control::_edit_set_state(const Dictionary &p_state) {
+ ERR_FAIL_COND((p_state.size() <= 0) ||
+ !p_state.has("rotation") || !p_state.has("scale") ||
+ !p_state.has("pivot") || !p_state.has("anchors") || !p_state.has("offsets"));
Dictionary state = p_state;
set_rotation(state["rotation"]);
@@ -93,7 +96,8 @@ void Control::_edit_set_state(const Dictionary &p_state) {
void Control::_edit_set_position(const Point2 &p_position) {
#ifdef TOOLS_ENABLED
- set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
+ ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
+ set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent));
#else
// Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
set_position(p_position);
@@ -114,6 +118,7 @@ Size2 Control::_edit_get_scale() const {
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
#ifdef TOOLS_ENABLED
+ ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
set_size(p_edit_rect.size.snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
#else
@@ -131,11 +136,11 @@ bool Control::_edit_use_rect() const {
return true;
}
-void Control::_edit_set_rotation(float p_rotation) {
+void Control::_edit_set_rotation(real_t p_rotation) {
set_rotation(p_rotation);
}
-float Control::_edit_get_rotation() const {
+real_t Control::_edit_get_rotation() const {
return get_rotation();
}
@@ -285,15 +290,11 @@ void Control::_update_minimum_size() {
}
Size2 minsize = get_combined_minimum_size();
- if (minsize.x > data.size_cache.x ||
- minsize.y > data.size_cache.y) {
- _size_changed();
- }
-
data.updating_last_minimum_size = false;
if (minsize != data.last_minimum_size) {
data.last_minimum_size = minsize;
+ _size_changed();
emit_signal(SceneStringNames::get_singleton()->minimum_size_changed);
}
}
@@ -322,7 +323,6 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = data.color_override.has(name) ? Variant(data.color_override[name]) : Variant();
} else if (sname.begins_with("custom_constants/")) {
String name = sname.get_slicec('/', 1);
-
r_ret = data.constant_override.has(name) ? Variant(data.constant_override[name]) : Variant();
} else {
return false;
@@ -581,7 +581,7 @@ void Control::_notification(int p_notification) {
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
- // some parents need to know the order of the childrens to draw (like TabContainer)
+ // some parents need to know the order of the children to draw (like TabContainer)
// update if necessary
if (data.parent) {
data.parent->update();
@@ -1233,10 +1233,10 @@ Size2 Control::get_parent_area_size() const {
void Control::_size_changed() {
Rect2 parent_rect = get_parent_anchorable_rect();
- float edge_pos[4];
+ real_t edge_pos[4];
for (int i = 0; i < 4; i++) {
- float area = parent_rect.size[i & 1];
+ real_t area = parent_rect.size[i & 1];
edge_pos[i] = data.offset[i] + (data.anchor[i] * area);
}
@@ -1290,13 +1290,13 @@ void Control::_size_changed() {
}
}
-void Control::set_anchor(Side p_side, float p_anchor, bool p_keep_offset, bool p_push_opposite_anchor) {
+void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool p_push_opposite_anchor) {
ERR_FAIL_INDEX((int)p_side, 4);
Rect2 parent_rect = get_parent_anchorable_rect();
- float parent_range = (p_side == SIDE_LEFT || p_side == SIDE_RIGHT) ? parent_rect.size.x : parent_rect.size.y;
- float previous_pos = data.offset[p_side] + data.anchor[p_side] * parent_range;
- float previous_opposite_pos = data.offset[(p_side + 2) % 4] + data.anchor[(p_side + 2) % 4] * parent_range;
+ real_t parent_range = (p_side == SIDE_LEFT || p_side == SIDE_RIGHT) ? parent_rect.size.x : parent_rect.size.y;
+ real_t previous_pos = data.offset[p_side] + data.anchor[p_side] * parent_range;
+ real_t previous_opposite_pos = data.offset[(p_side + 2) % 4] + data.anchor[(p_side + 2) % 4] * parent_range;
data.anchor[p_side] = p_anchor;
@@ -1322,11 +1322,11 @@ void Control::set_anchor(Side p_side, float p_anchor, bool p_keep_offset, bool p
update();
}
-void Control::_set_anchor(Side p_side, float p_anchor) {
+void Control::_set_anchor(Side p_side, real_t p_anchor) {
set_anchor(p_side, p_anchor);
}
-void Control::set_anchor_and_offset(Side p_side, float p_anchor, float p_pos, bool p_push_opposite_anchor) {
+void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor) {
set_anchor(p_side, p_anchor, false, p_push_opposite_anchor);
set_offset(p_side, p_pos);
}
@@ -1463,7 +1463,7 @@ void Control::set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resiz
Rect2 parent_rect = get_parent_anchorable_rect();
- float x = parent_rect.size.x;
+ real_t x = parent_rect.size.x;
if (is_layout_rtl()) {
x = parent_rect.size.x - x - new_size.x;
}
@@ -1587,13 +1587,13 @@ void Control::set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPreset
set_offsets_preset(p_preset, p_resize_mode, p_margin);
}
-float Control::get_anchor(Side p_side) const {
+real_t Control::get_anchor(Side p_side) const {
ERR_FAIL_INDEX_V(int(p_side), 4, 0.0);
return data.anchor[p_side];
}
-void Control::set_offset(Side p_side, float p_value) {
+void Control::set_offset(Side p_side, real_t p_value) {
ERR_FAIL_INDEX((int)p_side, 4);
data.offset[p_side] = p_value;
@@ -1612,7 +1612,7 @@ void Control::set_end(const Size2 &p_point) {
_size_changed();
}
-float Control::get_offset(Side p_side) const {
+real_t Control::get_offset(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
return data.offset[p_side];
@@ -1655,12 +1655,12 @@ void Control::set_global_position(const Point2 &p_point, bool p_keep_offsets) {
set_position(inv.xform(p_point), p_keep_offsets);
}
-void Control::_compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r_anchors)[4]) {
+void Control::_compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]) {
Size2 parent_rect_size = get_parent_anchorable_rect().size;
ERR_FAIL_COND(parent_rect_size.x == 0.0);
ERR_FAIL_COND(parent_rect_size.y == 0.0);
- float x = p_rect.position.x;
+ real_t x = p_rect.position.x;
if (is_layout_rtl()) {
x = parent_rect_size.x - x - p_rect.size.x;
}
@@ -1670,10 +1670,10 @@ void Control::_compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r
r_anchors[3] = (p_rect.position.y + p_rect.size.y - p_offsets[3]) / parent_rect_size.y;
}
-void Control::_compute_offsets(Rect2 p_rect, const float p_anchors[4], float (&r_offsets)[4]) {
+void Control::_compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]) {
Size2 parent_rect_size = get_parent_anchorable_rect().size;
- float x = p_rect.position.x;
+ real_t x = p_rect.position.x;
if (is_layout_rtl()) {
x = parent_rect_size.x - x - p_rect.size.x;
}
@@ -1775,53 +1775,38 @@ Rect2 Control::get_anchorable_rect() const {
}
void Control::add_theme_icon_override(const StringName &p_name, const Ref<Texture2D> &p_icon) {
+ ERR_FAIL_COND(!p_icon.is_valid());
+
if (data.icon_override.has(p_name)) {
data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
- // clear if "null" is passed instead of a icon
- if (p_icon.is_null()) {
- data.icon_override.erase(p_name);
- } else {
- data.icon_override[p_name] = p_icon;
- if (data.icon_override[p_name].is_valid()) {
- data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
- }
- }
+ data.icon_override[p_name] = p_icon;
+ data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
notification(NOTIFICATION_THEME_CHANGED);
}
void Control::add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) {
+ ERR_FAIL_COND(!p_style.is_valid());
+
if (data.style_override.has(p_name)) {
data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
- // clear if "null" is passed instead of a style
- if (p_style.is_null()) {
- data.style_override.erase(p_name);
- } else {
- data.style_override[p_name] = p_style;
- if (data.style_override[p_name].is_valid()) {
- data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
- }
- }
+ data.style_override[p_name] = p_style;
+ data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
notification(NOTIFICATION_THEME_CHANGED);
}
void Control::add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font) {
+ ERR_FAIL_COND(!p_font.is_valid());
+
if (data.font_override.has(p_name)) {
data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
- // clear if "null" is passed instead of a font
- if (p_font.is_null()) {
- data.font_override.erase(p_name);
- } else {
- data.font_override[p_name] = p_font;
- if (data.font_override[p_name].is_valid()) {
- data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
- }
- }
+ data.font_override[p_name] = p_font;
+ data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
notification(NOTIFICATION_THEME_CHANGED);
}
@@ -1840,6 +1825,48 @@ void Control::add_theme_constant_override(const StringName &p_name, int p_consta
notification(NOTIFICATION_THEME_CHANGED);
}
+void Control::remove_theme_icon_override(const StringName &p_name) {
+ if (data.icon_override.has(p_name)) {
+ data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
+ }
+
+ data.icon_override.erase(p_name);
+ notification(NOTIFICATION_THEME_CHANGED);
+}
+
+void Control::remove_theme_style_override(const StringName &p_name) {
+ if (data.style_override.has(p_name)) {
+ data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
+ }
+
+ data.style_override.erase(p_name);
+ notification(NOTIFICATION_THEME_CHANGED);
+}
+
+void Control::remove_theme_font_override(const StringName &p_name) {
+ if (data.font_override.has(p_name)) {
+ data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
+ }
+
+ data.font_override.erase(p_name);
+ notification(NOTIFICATION_THEME_CHANGED);
+}
+
+void Control::remove_theme_font_size_override(const StringName &p_name) {
+ data.font_size_override.erase(p_name);
+ notification(NOTIFICATION_THEME_CHANGED);
+}
+
+void Control::remove_theme_color_override(const StringName &p_name) {
+ data.color_override.erase(p_name);
+ notification(NOTIFICATION_THEME_CHANGED);
+}
+
+void Control::remove_theme_constant_override(const StringName &p_name) {
+ data.constant_override.erase(p_name);
+ notification(NOTIFICATION_THEME_CHANGED);
+}
+
void Control::set_focus_mode(FocusMode p_focus_mode) {
ERR_FAIL_INDEX((int)p_focus_mode, 3);
@@ -2252,7 +2279,7 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
return c;
}
- float dist = 1e7;
+ real_t dist = 1e7;
Control *result = nullptr;
Point2 points[4];
@@ -2273,10 +2300,10 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
Vector2 vdir = dir[p_side];
- float maxd = -1e7;
+ real_t maxd = -1e7;
for (int i = 0; i < 4; i++) {
- float d = vdir.dot(points[i]);
+ real_t d = vdir.dot(points[i]);
if (d > maxd) {
maxd = d;
}
@@ -2303,7 +2330,7 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
return result;
}
-void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest) {
+void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest) {
if (Object::cast_to<Viewport>(p_at)) {
return; //bye
}
@@ -2320,10 +2347,10 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons
points[2] = xform.xform(c->get_size());
points[3] = xform.xform(Point2(0, c->get_size().y));
- float min = 1e7;
+ real_t min = 1e7;
for (int i = 0; i < 4; i++) {
- float d = p_dir.dot(points[i]);
+ real_t d = p_dir.dot(points[i]);
if (d < min) {
min = d;
}
@@ -2339,8 +2366,8 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons
Vector2 fb = points[(j + 1) % 4];
Vector2 pa, pb;
- float d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
- //float d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0));
+ real_t d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
+ //real_t d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0));
if (d < r_closest_dist) {
r_closest_dist = d;
*r_closest = c;
@@ -2380,7 +2407,7 @@ void Control::set_v_size_flags(int p_flags) {
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
}
-void Control::set_stretch_ratio(float p_ratio) {
+void Control::set_stretch_ratio(real_t p_ratio) {
if (data.expand == p_ratio) {
return;
}
@@ -2389,7 +2416,7 @@ void Control::set_stretch_ratio(float p_ratio) {
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
}
-float Control::get_stretch_ratio() const {
+real_t Control::get_stretch_ratio() const {
return data.expand;
}
@@ -2561,21 +2588,21 @@ Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_node_typ
return ret;
}
-void Control::set_rotation(float p_radians) {
+void Control::set_rotation(real_t p_radians) {
data.rotation = p_radians;
update();
_notify_transform();
}
-float Control::get_rotation() const {
+real_t Control::get_rotation() const {
return data.rotation;
}
-void Control::set_rotation_degrees(float p_degrees) {
+void Control::set_rotation_degrees(real_t p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-float Control::get_rotation_degrees() const {
+real_t Control::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
@@ -2794,6 +2821,13 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_theme_color_override", "name", "color"), &Control::add_theme_color_override);
ClassDB::bind_method(D_METHOD("add_theme_constant_override", "name", "constant"), &Control::add_theme_constant_override);
+ ClassDB::bind_method(D_METHOD("remove_theme_icon_override", "name"), &Control::remove_theme_icon_override);
+ ClassDB::bind_method(D_METHOD("remove_theme_stylebox_override", "name"), &Control::remove_theme_style_override);
+ ClassDB::bind_method(D_METHOD("remove_theme_font_override", "name"), &Control::remove_theme_font_override);
+ ClassDB::bind_method(D_METHOD("remove_theme_font_size_override", "name"), &Control::remove_theme_font_size_override);
+ ClassDB::bind_method(D_METHOD("remove_theme_color_override", "name"), &Control::remove_theme_color_override);
+ ClassDB::bind_method(D_METHOD("remove_theme_constant_override", "name"), &Control::remove_theme_constant_override);
+
ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "node_type"), &Control::get_theme_icon, DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "node_type"), &Control::get_theme_stylebox, DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_theme_font", "name", "node_type"), &Control::get_theme_font, DEFVAL(""));
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 8981e05872..184b2df6d3 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -171,22 +171,22 @@ private:
Size2 last_minimum_size;
bool updating_last_minimum_size = false;
- float offset[4] = { 0.0, 0.0, 0.0, 0.0 };
- float anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN };
+ real_t offset[4] = { 0.0, 0.0, 0.0, 0.0 };
+ real_t anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN };
FocusMode focus_mode = FOCUS_NONE;
GrowDirection h_grow = GROW_DIRECTION_END;
GrowDirection v_grow = GROW_DIRECTION_END;
LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
- float rotation = 0.0;
+ real_t rotation = 0.0;
Vector2 scale = Vector2(1, 1);
Vector2 pivot_offset;
bool size_warning = true;
int h_size_flags = SIZE_FILL;
int v_size_flags = SIZE_FILL;
- float expand = 1.0;
+ real_t expand = 1.0;
Point2 custom_minimum_size;
MouseFilter mouse_filter = MOUSE_FILTER_STOP;
@@ -224,10 +224,10 @@ private:
// used internally
Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform);
- void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest);
+ void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest);
Control *_get_focus_neighbor(Side p_side, int p_count = 0);
- void _set_anchor(Side p_side, float p_anchor);
+ void _set_anchor(Side p_side, real_t p_anchor);
void _set_position(const Point2 &p_point);
void _set_global_position(const Point2 &p_point);
void _set_size(const Size2 &p_size);
@@ -239,8 +239,8 @@ private:
void _clear_size_warning();
void _update_scroll();
- void _compute_offsets(Rect2 p_rect, const float p_anchors[4], float (&r_offsets)[4]);
- void _compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r_anchors)[4]);
+ void _compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]);
+ void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]);
void _size_changed();
String _get_tooltip() const;
@@ -325,8 +325,8 @@ public:
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
- virtual void _edit_set_rotation(float p_rotation) override;
- virtual float _edit_get_rotation() const override;
+ virtual void _edit_set_rotation(real_t p_rotation) override;
+ virtual real_t _edit_get_rotation() const override;
virtual bool _edit_use_rotation() const override;
virtual void _edit_set_pivot(const Point2 &p_pivot) override;
@@ -364,13 +364,13 @@ public:
void set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
void set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
- void set_anchor(Side p_side, float p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true);
- float get_anchor(Side p_side) const;
+ void set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true);
+ real_t get_anchor(Side p_side) const;
- void set_offset(Side p_side, float p_value);
- float get_offset(Side p_side) const;
+ void set_offset(Side p_side, real_t p_value);
+ real_t get_offset(Side p_side) const;
- void set_anchor_and_offset(Side p_side, float p_anchor, float p_pos, bool p_push_opposite_anchor = true);
+ void set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor = true);
void set_begin(const Point2 &p_point); // helper
void set_end(const Point2 &p_point); // helper
@@ -395,10 +395,10 @@ public:
void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting.
- void set_rotation(float p_radians);
- void set_rotation_degrees(float p_degrees);
- float get_rotation() const;
- float get_rotation_degrees() const;
+ void set_rotation(real_t p_radians);
+ void set_rotation_degrees(real_t p_degrees);
+ real_t get_rotation() const;
+ real_t get_rotation_degrees() const;
void set_h_grow_direction(GrowDirection p_direction);
GrowDirection get_h_grow_direction() const;
@@ -421,8 +421,8 @@ public:
void set_v_size_flags(int p_flags);
int get_v_size_flags() const;
- void set_stretch_ratio(float p_ratio);
- float get_stretch_ratio() const;
+ void set_stretch_ratio(real_t p_ratio);
+ real_t get_stretch_ratio() const;
void minimum_size_changed();
@@ -459,6 +459,13 @@ public:
void add_theme_color_override(const StringName &p_name, const Color &p_color);
void add_theme_constant_override(const StringName &p_name, int p_constant);
+ void remove_theme_icon_override(const StringName &p_name);
+ void remove_theme_style_override(const StringName &p_name);
+ void remove_theme_font_override(const StringName &p_name);
+ void remove_theme_font_size_override(const StringName &p_name);
+ void remove_theme_color_override(const StringName &p_name);
+ void remove_theme_constant_override(const StringName &p_name);
+
Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_node_type = StringName()) const;
Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_node_type = StringName()) const;
Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_node_type = StringName()) const;
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index fdfbf9eafc..b6884bd37d 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -256,7 +256,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
Button *AcceptDialog::add_cancel_button(const String &p_cancel) {
String c = p_cancel;
if (p_cancel == "") {
- c = RTR("Cancel");
+ c = TTRC("Cancel");
}
Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c);
b->connect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
@@ -317,13 +317,13 @@ AcceptDialog::AcceptDialog() {
hbc->add_spacer();
ok = memnew(Button);
- ok->set_text(RTR("OK"));
+ ok->set_text(TTRC("OK"));
hbc->add_child(ok);
hbc->add_spacer();
ok->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
- set_title(RTR("Alert!"));
+ set_title(TTRC("Alert!"));
connect("window_input", callable_mp(this, &AcceptDialog::_input_from_window));
}
@@ -342,7 +342,7 @@ Button *ConfirmationDialog::get_cancel_button() {
}
ConfirmationDialog::ConfirmationDialog() {
- set_title(RTR("Please Confirm..."));
+ set_title(TTRC("Please Confirm..."));
#ifdef TOOLS_ENABLED
set_min_size(Size2(200, 70) * EDSCALE);
#endif
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 7453324505..7ac8dbccca 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -57,6 +57,14 @@ void FileDialog::_theme_changed() {
dir_up->add_theme_color_override("icon_hover_color", font_hover_color);
dir_up->add_theme_color_override("icon_pressed_color", font_pressed_color);
+ dir_prev->add_theme_color_override("icon_color_normal", font_color);
+ dir_prev->add_theme_color_override("icon_color_hover", font_hover_color);
+ dir_prev->add_theme_color_override("icon_color_pressed", font_pressed_color);
+
+ dir_next->add_theme_color_override("icon_color_normal", font_color);
+ dir_next->add_theme_color_override("icon_color_hover", font_hover_color);
+ dir_next->add_theme_color_override("icon_color_pressed", font_pressed_color);
+
refresh->add_theme_color_override("icon_normal_color", font_color);
refresh->add_theme_color_override("icon_hover_color", font_hover_color);
refresh->add_theme_color_override("icon_pressed_color", font_pressed_color);
@@ -74,6 +82,13 @@ void FileDialog::_notification(int p_what) {
}
if (p_what == NOTIFICATION_ENTER_TREE) {
dir_up->set_icon(vbox->get_theme_icon("parent_folder", "FileDialog"));
+ if (vbox->is_layout_rtl()) {
+ dir_prev->set_icon(vbox->get_theme_icon("forward_folder", "FileDialog"));
+ dir_next->set_icon(vbox->get_theme_icon("back_folder", "FileDialog"));
+ } else {
+ dir_prev->set_icon(vbox->get_theme_icon("back_folder", "FileDialog"));
+ dir_next->set_icon(vbox->get_theme_icon("forward_folder", "FileDialog"));
+ }
refresh->set_icon(vbox->get_theme_icon("reload", "FileDialog"));
show_hidden->set_icon(vbox->get_theme_icon("toggle_hidden", "FileDialog"));
_theme_changed();
@@ -144,6 +159,7 @@ void FileDialog::_dir_entered(String p_dir) {
file->set_text("");
invalidate();
update_dir();
+ _push_history();
}
void FileDialog::_file_entered(const String &p_file) {
@@ -177,6 +193,21 @@ void FileDialog::_post_popup() {
} else {
file_box->set_visible(true);
}
+
+ local_history.clear();
+ local_history_pos = -1;
+ _push_history();
+}
+
+void FileDialog::_push_history() {
+ local_history.resize(local_history_pos + 1);
+ String new_path = dir_access->get_current_dir();
+ if (local_history.size() == 0 || new_path != local_history[local_history_pos]) {
+ local_history.push_back(new_path);
+ local_history_pos++;
+ dir_prev->set_disabled(local_history_pos == 0);
+ dir_next->set_disabled(true);
+ }
}
void FileDialog::_action_pressed() {
@@ -272,7 +303,7 @@ void FileDialog::_action_pressed() {
}
if (dir_access->file_exists(f)) {
- confirm_save->set_text(RTR("File exists, overwrite?"));
+ confirm_save->set_text(TTRC("File exists, overwrite?"));
confirm_save->popup_centered(Size2(200, 80));
} else {
emit_signal("file_selected", f);
@@ -316,6 +347,35 @@ void FileDialog::_go_up() {
dir_access->change_dir("..");
update_file_list();
update_dir();
+ _push_history();
+}
+
+void FileDialog::_go_back() {
+ if (local_history_pos <= 0) {
+ return;
+ }
+
+ local_history_pos--;
+ dir_access->change_dir(local_history[local_history_pos]);
+ update_file_list();
+ update_dir();
+
+ dir_prev->set_disabled(local_history_pos == 0);
+ dir_next->set_disabled(local_history_pos == local_history.size() - 1);
+}
+
+void FileDialog::_go_forward() {
+ if (local_history_pos == local_history.size() - 1) {
+ return;
+ }
+
+ local_history_pos++;
+ dir_access->change_dir(local_history[local_history_pos]);
+ update_file_list();
+ update_dir();
+
+ dir_prev->set_disabled(local_history_pos == 0);
+ dir_next->set_disabled(local_history_pos == local_history.size() - 1);
}
void FileDialog::deselect_all() {
@@ -329,10 +389,10 @@ void FileDialog::deselect_all() {
switch (mode) {
case FILE_MODE_OPEN_FILE:
case FILE_MODE_OPEN_FILES:
- get_ok_button()->set_text(RTR("Open"));
+ get_ok_button()->set_text(TTRC("Open"));
break;
case FILE_MODE_OPEN_DIR:
- get_ok_button()->set_text(RTR("Select Current Folder"));
+ get_ok_button()->set_text(TTRC("Select Current Folder"));
break;
case FILE_MODE_OPEN_ANY:
case FILE_MODE_SAVE_FILE:
@@ -356,7 +416,7 @@ void FileDialog::_tree_selected() {
if (!d["dir"]) {
file->set_text(d["name"]);
} else if (mode == FILE_MODE_OPEN_DIR) {
- get_ok_button()->set_text(RTR("Select This Folder"));
+ get_ok_button()->set_text(TTRC("Select This Folder"));
}
get_ok_button()->set_disabled(_is_open_should_be_disabled());
@@ -377,6 +437,7 @@ void FileDialog::_tree_item_activated() {
}
call_deferred("_update_file_list");
call_deferred("_update_dir");
+ _push_history();
} else {
_action_pressed();
}
@@ -415,6 +476,13 @@ void FileDialog::update_file_list() {
bool is_hidden;
String item;
+ if (dir_access->is_readable(dir_access->get_current_dir().utf8().get_data())) {
+ message->hide();
+ } else {
+ message->set_text(TTRC("You don't have permission to access contents of this folder."));
+ message->show();
+ }
+
while ((item = dir_access->get_next()) != "") {
if (item == "." || item == "..") {
continue;
@@ -549,7 +617,7 @@ void FileDialog::update_filters() {
all_filters += ", ...";
}
- filter->add_item(RTR("All Recognized") + " (" + all_filters + ")");
+ filter->add_item(String(TTRC("All Recognized")) + " (" + all_filters + ")");
}
for (int i = 0; i < filters.size(); i++) {
String flt = filters[i].get_slice(";", 0).strip_edges();
@@ -561,7 +629,7 @@ void FileDialog::update_filters() {
}
}
- filter->add_item(RTR("All Files (*)"));
+ filter->add_item(TTRC("All Files (*)"));
}
void FileDialog::clear_filters() {
@@ -602,6 +670,7 @@ void FileDialog::set_current_dir(const String &p_dir) {
dir_access->change_dir(p_dir);
update_dir();
invalidate();
+ _push_history();
}
void FileDialog::set_current_file(const String &p_file) {
@@ -646,37 +715,37 @@ void FileDialog::set_file_mode(FileMode p_mode) {
mode = p_mode;
switch (mode) {
case FILE_MODE_OPEN_FILE:
- get_ok_button()->set_text(RTR("Open"));
+ get_ok_button()->set_text(TTRC("Open"));
if (mode_overrides_title) {
- set_title(RTR("Open a File"));
+ set_title(TTRC("Open a File"));
}
makedir->hide();
break;
case FILE_MODE_OPEN_FILES:
- get_ok_button()->set_text(RTR("Open"));
+ get_ok_button()->set_text(TTRC("Open"));
if (mode_overrides_title) {
- set_title(RTR("Open File(s)"));
+ set_title(TTRC("Open File(s)"));
}
makedir->hide();
break;
case FILE_MODE_OPEN_DIR:
- get_ok_button()->set_text(RTR("Select Current Folder"));
+ get_ok_button()->set_text(TTRC("Select Current Folder"));
if (mode_overrides_title) {
- set_title(RTR("Open a Directory"));
+ set_title(TTRC("Open a Directory"));
}
makedir->show();
break;
case FILE_MODE_OPEN_ANY:
- get_ok_button()->set_text(RTR("Open"));
+ get_ok_button()->set_text(TTRC("Open"));
if (mode_overrides_title) {
- set_title(RTR("Open a File or Directory"));
+ set_title(TTRC("Open a File or Directory"));
}
makedir->show();
break;
case FILE_MODE_SAVE_FILE:
- get_ok_button()->set_text(RTR("Save"));
+ get_ok_button()->set_text(TTRC("Save"));
if (mode_overrides_title) {
- set_title(RTR("Save a File"));
+ set_title(TTRC("Save a File"));
}
makedir->show();
break;
@@ -731,12 +800,13 @@ FileDialog::Access FileDialog::get_access() const {
}
void FileDialog::_make_dir_confirm() {
- Error err = dir_access->make_dir(makedirname->get_text());
+ Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
if (err == OK) {
- dir_access->change_dir(makedirname->get_text());
+ dir_access->change_dir(makedirname->get_text().strip_edges());
invalidate();
update_filters();
update_dir();
+ _push_history();
} else {
mkdirerr->popup_centered(Size2(250, 50));
}
@@ -754,6 +824,7 @@ void FileDialog::_select_drive(int p_idx) {
file->set_text("");
invalidate();
update_dir();
+ _push_history();
}
void FileDialog::_update_drives() {
@@ -857,17 +928,27 @@ FileDialog::FileDialog() {
vbox->connect("theme_changed", callable_mp(this, &FileDialog::_theme_changed));
mode = FILE_MODE_SAVE_FILE;
- set_title(RTR("Save a File"));
+ set_title(TTRC("Save a File"));
HBoxContainer *hbc = memnew(HBoxContainer);
+ dir_prev = memnew(Button);
+ dir_prev->set_flat(true);
+ dir_prev->set_tooltip(TTRC("Go to previous folder."));
+ dir_next = memnew(Button);
+ dir_next->set_flat(true);
+ dir_next->set_tooltip(TTRC("Go to next folder."));
dir_up = memnew(Button);
dir_up->set_flat(true);
- dir_up->set_tooltip(RTR("Go to parent folder."));
+ dir_up->set_tooltip(TTRC("Go to parent folder."));
+ hbc->add_child(dir_prev);
+ hbc->add_child(dir_next);
hbc->add_child(dir_up);
+ dir_prev->connect("pressed", callable_mp(this, &FileDialog::_go_back));
+ dir_next->connect("pressed", callable_mp(this, &FileDialog::_go_forward));
dir_up->connect("pressed", callable_mp(this, &FileDialog::_go_up));
- hbc->add_child(memnew(Label(RTR("Path:"))));
+ hbc->add_child(memnew(Label(TTRC("Path:"))));
drives_container = memnew(HBoxContainer);
hbc->add_child(drives_container);
@@ -883,7 +964,7 @@ FileDialog::FileDialog() {
refresh = memnew(Button);
refresh->set_flat(true);
- refresh->set_tooltip(RTR("Refresh files."));
+ refresh->set_tooltip(TTRC("Refresh files."));
refresh->connect("pressed", callable_mp(this, &FileDialog::update_file_list));
hbc->add_child(refresh);
@@ -891,7 +972,7 @@ FileDialog::FileDialog() {
show_hidden->set_flat(true);
show_hidden->set_toggle_mode(true);
show_hidden->set_pressed(is_showing_hidden_files());
- show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files."));
+ show_hidden->set_tooltip(TTRC("Toggle the visibility of hidden files."));
show_hidden->connect("toggled", callable_mp(this, &FileDialog::set_show_hidden_files));
hbc->add_child(show_hidden);
@@ -899,17 +980,24 @@ FileDialog::FileDialog() {
hbc->add_child(shortcuts_container);
makedir = memnew(Button);
- makedir->set_text(RTR("Create Folder"));
+ makedir->set_text(TTRC("Create Folder"));
makedir->connect("pressed", callable_mp(this, &FileDialog::_make_dir));
hbc->add_child(makedir);
vbox->add_child(hbc);
tree = memnew(Tree);
tree->set_hide_root(true);
- vbox->add_margin_child(RTR("Directories & Files:"), tree, true);
+ vbox->add_margin_child(TTRC("Directories & Files:"), tree, true);
+
+ message = memnew(Label);
+ message->hide();
+ message->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ message->set_align(Label::ALIGN_CENTER);
+ message->set_valign(Label::VALIGN_CENTER);
+ tree->add_child(message);
file_box = memnew(HBoxContainer);
- file_box->add_child(memnew(Label(RTR("File:"))));
+ file_box->add_child(memnew(Label(TTRC("File:"))));
file = memnew(LineEdit);
file->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
file->set_stretch_ratio(4);
@@ -941,22 +1029,22 @@ FileDialog::FileDialog() {
confirm_save->connect("confirmed", callable_mp(this, &FileDialog::_save_confirm_pressed));
makedialog = memnew(ConfirmationDialog);
- makedialog->set_title(RTR("Create Folder"));
+ makedialog->set_title(TTRC("Create Folder"));
VBoxContainer *makevb = memnew(VBoxContainer);
makedialog->add_child(makevb);
makedirname = memnew(LineEdit);
makedirname->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
- makevb->add_margin_child(RTR("Name:"), makedirname);
+ makevb->add_margin_child(TTRC("Name:"), makedirname);
add_child(makedialog);
makedialog->register_text_enter(makedirname);
makedialog->connect("confirmed", callable_mp(this, &FileDialog::_make_dir_confirm));
mkdirerr = memnew(AcceptDialog);
- mkdirerr->set_text(RTR("Could not create folder."));
+ mkdirerr->set_text(TTRC("Could not create folder."));
add_child(mkdirerr);
exterr = memnew(AcceptDialog);
- exterr->set_text(RTR("Must use a valid extension."));
+ exterr->set_text(TTRC("Must use a valid extension."));
add_child(exterr);
update_filters();
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 25b742c234..4996f00cb3 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -86,6 +86,10 @@ private:
DirAccess *dir_access;
ConfirmationDialog *confirm_save;
+ Label *message;
+
+ Button *dir_prev;
+ Button *dir_next;
Button *dir_up;
Button *refresh;
@@ -93,6 +97,10 @@ private:
Vector<String> filters;
+ Vector<String> local_history;
+ int local_history_pos = 0;
+ void _push_history();
+
bool mode_overrides_title = true;
static bool default_show_hidden_files;
@@ -119,6 +127,8 @@ private:
void _make_dir();
void _make_dir_confirm();
void _go_up();
+ void _go_back();
+ void _go_forward();
void _update_drives();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 70015bcf88..b93391ee4c 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -161,7 +161,7 @@ void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
Ref<InputEventMouseMotion> mm = p_ev;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
is_pressing = true;
@@ -180,7 +180,12 @@ void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) {
accept_event();
} else if (mm.is_valid() && is_pressing) {
if (is_resizing) {
- ge->set_minimap_size(ge->get_minimap_size() - mm->get_relative());
+ // Prevent setting minimap wider than GraphEdit
+ Vector2 new_minimap_size;
+ new_minimap_size.x = MIN(get_size().x - mm->get_relative().x, ge->get_size().x - 2.0 * minimap_padding.x);
+ new_minimap_size.y = MIN(get_size().y - mm->get_relative().y, ge->get_size().y - 2.0 * minimap_padding.y);
+ ge->set_minimap_size(new_minimap_size);
+
update();
} else {
Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding;
@@ -530,14 +535,14 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (is_in_hot_zone(pos, p_point)) {
+ if (is_in_hot_zone(pos / zoom, p_point / zoom)) {
return true;
}
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (is_in_hot_zone(pos, p_point)) {
+ if (is_in_hot_zone(pos / zoom, p_point / zoom)) {
return true;
}
}
@@ -548,10 +553,10 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
connecting_valid = false;
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
- click_pos = mb->get_position();
+ click_pos = mb->get_position() / zoom;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn) {
@@ -560,7 +565,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (is_in_hot_zone(pos, click_pos)) {
+ if (is_in_hot_zone(pos / zoom, click_pos)) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
@@ -602,7 +607,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (is_in_hot_zone(pos, click_pos)) {
+ if (is_in_hot_zone(pos / zoom, click_pos)) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
@@ -651,11 +656,11 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_target = false;
top_layer->update();
minimap->update();
- connecting_valid = just_disconnected || click_pos.distance_to(connecting_to) > 20.0 * zoom;
+ connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0 * zoom;
if (connecting_valid) {
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
- Vector2 mpos = mm->get_position();
+ Vector2 mpos = mm->get_position() / zoom;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn) {
@@ -666,7 +671,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
int type = gn->get_connection_output_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@@ -678,7 +683,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
int type = gn->get_connection_input_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@@ -691,7 +696,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
if (connecting_valid) {
if (connecting && connecting_target) {
String from = connecting_from;
@@ -760,6 +765,11 @@ bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos) {
continue;
}
Rect2 rect = child->get_rect();
+
+ // To prevent intersections with other nodes.
+ rect.position *= zoom;
+ rect.size *= zoom;
+
if (rect.has_point(p_mouse_pos)) {
//check sub-controls
Vector2 subpos = p_mouse_pos - rect.position;
@@ -1057,7 +1067,7 @@ void GraphEdit::set_selected(Node *p_child) {
void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
+ if (mm.is_valid() && (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
@@ -1113,7 +1123,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
gn->set_selected(box_selection_mode_additive);
} else {
- bool select = (previus_selected.find(gn) != nullptr);
+ bool select = (previous_selected.find(gn) != nullptr);
if (gn->is_selected() && !select) {
emit_signal("node_deselected", gn);
} else if (!gn->is_selected() && select) {
@@ -1129,7 +1139,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> b = p_ev;
if (b.is_valid()) {
- if (b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
if (box_selecting) {
box_selecting = false;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1138,7 +1148,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
continue;
}
- bool select = (previus_selected.find(gn) != nullptr);
+ bool select = (previous_selected.find(gn) != nullptr);
if (gn->is_selected() && !select) {
emit_signal("node_deselected", gn);
} else if (!gn->is_selected() && select) {
@@ -1159,7 +1169,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
}
- if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && dragging) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && dragging) {
if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
//deselect current node
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1198,7 +1208,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
connections_layer->update();
}
- if (b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
GraphNode *gn = nullptr;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1209,7 +1219,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
continue;
}
- if (gn_selected->has_point(b->get_position() - gn_selected->get_position())) {
+ if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) {
gn = gn_selected;
break;
}
@@ -1263,29 +1273,29 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
box_selecting_from = b->get_position();
if (b->get_control()) {
box_selection_mode_additive = true;
- previus_selected.clear();
+ previous_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
if (!gn2 || !gn2->is_selected()) {
continue;
}
- previus_selected.push_back(gn2);
+ previous_selected.push_back(gn2);
}
} else if (b->get_shift()) {
box_selection_mode_additive = false;
- previus_selected.clear();
+ previous_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
if (!gn2 || !gn2->is_selected()) {
continue;
}
- previus_selected.push_back(gn2);
+ previous_selected.push_back(gn2);
}
} else {
box_selection_mode_additive = true;
- previus_selected.clear();
+ previous_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
if (!gn2) {
@@ -1300,32 +1310,25 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
}
- if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && box_selecting) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && box_selecting) {
box_selecting = false;
- previus_selected.clear();
+ box_selecting_rect = Rect2();
+ previous_selected.clear();
top_layer->update();
minimap->update();
}
- if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) {
- //too difficult to get right
- //set_zoom(zoom*ZOOM_SCALE);
- }
-
- if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) {
- //too difficult to get right
- //set_zoom(zoom/ZOOM_SCALE);
- }
- if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ set_zoom(zoom * ZOOM_SCALE);
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ set_zoom(zoom / ZOOM_SCALE);
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
- }
- if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
- }
- if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8);
- }
- if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8);
}
}
@@ -1553,7 +1556,12 @@ bool GraphEdit::is_minimap_enabled() const {
}
void GraphEdit::_minimap_toggled() {
- minimap->update();
+ if (is_minimap_enabled()) {
+ minimap->set_visible(true);
+ minimap->update();
+ } else {
+ minimap->set_visible(false);
+ }
}
void GraphEdit::set_connection_lines_thickness(float p_thickness) {
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 8fdf975319..fa3b113705 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -150,7 +150,7 @@ private:
Point2 box_selecting_from;
Point2 box_selecting_to;
Rect2 box_selecting_rect;
- List<GraphNode *> previus_selected;
+ List<GraphNode *> previous_selected;
bool setting_scroll_ofs = false;
bool right_disconnects = false;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b615cdb266..8eba473d57 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -32,6 +32,12 @@
#include "core/string/translation.h"
+struct _MinSizeCache {
+ int min_size;
+ bool will_stretch;
+ int final_size;
+};
+
bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
String str = p_name;
if (str.begins_with("opentype_features/")) {
@@ -171,15 +177,23 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {
}
void GraphNode::_resort() {
- int sep = get_theme_constant("separation");
+ /** First pass, determine minimum size AND amount of stretchable elements */
+
+ Size2i new_size = get_size();
Ref<StyleBox> sb = get_theme_stylebox("frame");
- bool first = true;
- Size2 minsize;
+ int sep = get_theme_constant("separation");
+
+ bool first = true;
+ int children_count = 0;
+ int stretch_min = 0;
+ int stretch_avail = 0;
+ float stretch_ratio_total = 0;
+ Map<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
+ if (!c || !c->is_visible_in_tree()) {
continue;
}
if (c->is_set_as_top_level()) {
@@ -187,38 +201,120 @@ void GraphNode::_resort() {
}
Size2i size = c->get_combined_minimum_size();
+ _MinSizeCache msc;
- minsize.y += size.y;
- minsize.x = MAX(minsize.x, size.x);
+ stretch_min += size.height;
+ msc.min_size = size.height;
+ msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND;
- if (first) {
- first = false;
- } else {
- minsize.y += sep;
+ if (msc.will_stretch) {
+ stretch_avail += msc.min_size;
+ stretch_ratio_total += c->get_stretch_ratio();
}
+ msc.final_size = msc.min_size;
+ min_size_cache[c] = msc;
+ children_count++;
}
- int vofs = 0;
- int w = get_size().x - sb->get_minimum_size().x;
+ if (children_count == 0) {
+ return;
+ }
+
+ int stretch_max = new_size.height - (children_count - 1) * sep;
+ int stretch_diff = stretch_max - stretch_min;
+ if (stretch_diff < 0) {
+ //avoid negative stretch space
+ stretch_diff = 0;
+ }
+
+ stretch_avail += stretch_diff - sb->get_margin(SIDE_BOTTOM) - sb->get_margin(SIDE_TOP); //available stretch space.
+ /** Second, pass sucessively to discard elements that can't be stretched, this will run while stretchable
+ elements exist */
+
+ while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist
+ bool refit_successful = true; //assume refit-test will go well
+
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c || !c->is_visible_in_tree()) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
+ ERR_FAIL_COND(!min_size_cache.has(c));
+ _MinSizeCache &msc = min_size_cache[c];
+
+ if (msc.will_stretch) { //wants to stretch
+ //let's see if it can really stretch
+
+ int final_pixel_size = stretch_avail * c->get_stretch_ratio() / stretch_ratio_total;
+ if (final_pixel_size < msc.min_size) {
+ //if available stretching area is too small for widget,
+ //then remove it from stretching area
+ msc.will_stretch = false;
+ stretch_ratio_total -= c->get_stretch_ratio();
+ refit_successful = false;
+ stretch_avail -= msc.min_size;
+ msc.final_size = msc.min_size;
+ break;
+ } else {
+ msc.final_size = final_pixel_size;
+ }
+ }
+ }
+
+ if (refit_successful) { //uf refit went well, break
+ break;
+ }
+ }
+
+ /** Final pass, draw and stretch elements **/
+
+ int ofs = sb->get_margin(SIDE_TOP);
+
+ first = true;
+ int idx = 0;
cache_y.clear();
+ int w = new_size.width - sb->get_minimum_size().x;
+
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
+ if (!c || !c->is_visible_in_tree()) {
continue;
}
if (c->is_set_as_top_level()) {
continue;
}
- Size2i size = c->get_combined_minimum_size();
+ _MinSizeCache &msc = min_size_cache[c];
+
+ if (first) {
+ first = false;
+ } else {
+ ofs += sep;
+ }
- Rect2 r(sb->get_margin(SIDE_LEFT), sb->get_margin(SIDE_TOP) + vofs, w, size.y);
+ int from = ofs;
+ int to = ofs + msc.final_size;
- fit_child_in_rect(c, r);
- cache_y.push_back(vofs + size.y * 0.5);
+ if (msc.will_stretch && idx == children_count - 1) {
+ //adjust so the last one always fits perfect
+ //compensating for numerical imprecision
- vofs += size.y + sep;
+ to = new_size.height - sb->get_margin(SIDE_BOTTOM);
+ }
+
+ int size = to - from;
+
+ Rect2 rect(sb->get_margin(SIDE_LEFT), from, w, size);
+
+ fit_child_in_rect(c, rect);
+ cache_y.push_back(from - sb->get_margin(SIDE_TOP) + size * 0.5);
+
+ ofs = to;
+ idx++;
}
update();
@@ -712,7 +808,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
if (mb.is_valid()) {
ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node.");
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
//send focus to parent
@@ -735,7 +831,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
emit_signal("raise_request");
}
- if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
resizing = false;
}
}
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 7afc04c51c..482560d29d 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -540,7 +540,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+ if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
select(defer_select_single, true);
emit_signal("multi_selected", defer_select_single, true);
@@ -548,7 +548,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb.is_valid() && (mb->get_button_index() == BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == BUTTON_RIGHT)) && mb->is_pressed()) {
+ if (mb.is_valid() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == MOUSE_BUTTON_RIGHT)) && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
Vector2 pos = mb->get_position();
Ref<StyleBox> bg = get_theme_stylebox("bg");
@@ -594,16 +594,16 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", i, get_local_mouse_position());
}
} else {
- if (!mb->is_doubleclick() && !mb->get_command() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == BUTTON_LEFT) {
+ if (!mb->is_doubleclick() && !mb->get_command() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
defer_select_single = i;
return;
}
- if (items[i].selected && mb->get_button_index() == BUTTON_RIGHT) {
+ if (items[i].selected && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", i, get_local_mouse_position());
} else {
bool selected = items[i].selected;
@@ -618,7 +618,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", i, get_local_mouse_position());
} else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_doubleclick()) {
emit_signal("item_activated", i);
@@ -628,7 +628,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
emit_signal("rmb_clicked", mb->get_position());
return;
@@ -637,10 +637,10 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
// Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
emit_signal("nothing_selected");
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() - scroll_bar->get_page() * mb->get_factor() / 8);
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() + scroll_bar->get_page() * mb->get_factor() / 8);
}
@@ -768,7 +768,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
}
} else if (p_event->is_action("ui_accept")) {
- search_string = ""; //any mousepress cance
+ search_string = ""; //any mousepress cancels
if (current >= 0 && current < items.size()) {
emit_signal("item_activated", current);
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 2997a6ebe9..be73fd8f51 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -260,7 +260,8 @@ void Label::_notification(int p_what) {
}
}
}
- visible_glyphs = total_glyphs * percent_visible;
+
+ visible_glyphs = MIN(total_glyphs, visible_chars);
}
Vector2 ofs;
@@ -541,6 +542,8 @@ void Label::set_visible_characters(int p_amount) {
visible_chars = p_amount;
if (get_total_character_count() > 0) {
percent_visible = (float)p_amount / (float)get_total_character_count();
+ } else {
+ percent_visible = 1.0;
}
update();
}
@@ -566,6 +569,7 @@ float Label::get_percent_visible() const {
}
void Label::set_lines_skipped(int p_lines) {
+ ERR_FAIL_COND(p_lines < 0);
lines_skipped = p_lines;
_update_visible();
update();
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index ba08aae8e3..d1cd73c803 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -222,7 +222,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
// Ignore mouse clicks in IME input mode.
return;
}
- if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
+ if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
menu->set_position(get_screen_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
_generate_context_menu();
@@ -232,7 +232,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
return;
}
- if (b->get_button_index() != BUTTON_LEFT) {
+ if (b->get_button_index() != MOUSE_BUTTON_LEFT) {
return;
}
@@ -255,11 +255,30 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
selection.creating = true;
} else {
- if (b->is_doubleclick() && selecting_enabled) {
- selection.enabled = true;
- selection.begin = 0;
- selection.end = text.length();
- selection.doubleclick = true;
+ if (selecting_enabled) {
+ if (!b->is_doubleclick() && (OS::get_singleton()->get_ticks_msec() - selection.last_dblclk) < 600) {
+ // Triple-click select all.
+ selection.enabled = true;
+ selection.begin = 0;
+ selection.end = text.length();
+ selection.doubleclick = true;
+ selection.last_dblclk = 0;
+ cursor_pos = selection.begin;
+ } else if (b->is_doubleclick()) {
+ // Double-click select word.
+ Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
+ for (int i = 0; i < words.size(); i++) {
+ if (words[i].x < cursor_pos && words[i].y > cursor_pos) {
+ selection.enabled = true;
+ selection.begin = words[i].x;
+ selection.end = words[i].y;
+ selection.doubleclick = true;
+ selection.last_dblclk = OS::get_singleton()->get_ticks_msec();
+ cursor_pos = selection.end;
+ break;
+ }
+ }
+ }
}
selection.drag_attempt = false;
@@ -308,7 +327,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (m->get_button_mask() & BUTTON_LEFT) {
+ if (m->get_button_mask() & MOUSE_BUTTON_LEFT) {
if (selection.creating) {
set_cursor_at_pixel_pos(m->get_position().x);
selection_fill_at_cursor();
@@ -790,7 +809,7 @@ void LineEdit::_notification(int p_what) {
}
} else {
{
- // IME intermidiet text range.
+ // IME intermediate text range.
Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, cursor_pos, cursor_pos + ime_text.length());
for (int i = 0; i < sel.size(); i++) {
Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height);
@@ -829,7 +848,7 @@ void LineEdit::_notification(int p_what) {
}
if (has_focus()) {
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + Point2(using_placeholder ? 0 : x_ofs, y_ofs + TS->shaped_text_get_size(text_rid).y), get_viewport()->get_window_id());
}
@@ -846,7 +865,7 @@ void LineEdit::_notification(int p_what) {
}
}
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
Point2 cursor_pos = Point2(get_cursor_position(), 1) * get_minimum_size().height;
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id());
@@ -859,7 +878,7 @@ void LineEdit::_notification(int p_what) {
caret_blink_timer->stop();
}
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_active(false, get_viewport()->get_window_id());
}
@@ -1135,6 +1154,8 @@ void LineEdit::cursor_set_blink_enabled(const bool p_enabled) {
}
draw_caret = true;
+
+ notify_property_list_changed();
}
bool LineEdit::cursor_get_force_displayed() const {
@@ -1415,7 +1436,7 @@ void LineEdit::set_cursor_position(int p_pos) {
ofs_max -= r_icon->get_width();
}
- // Note: Use too coordinates to fit IME input range.
+ // Note: Use two coordinates to fit IME input range.
Vector2i primary_catret_offset = get_cursor_pixel_pos();
if (MIN(primary_catret_offset.x, primary_catret_offset.y) <= x_ofs) {
@@ -2056,6 +2077,12 @@ void LineEdit::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
+void LineEdit::_validate_property(PropertyInfo &property) const {
+ if (!caret_blink_enabled && property.name == "caret_blink_speed") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed);
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index cbadf818cd..ef36377f2e 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -136,6 +136,7 @@ private:
bool creating = false;
bool doubleclick = false;
bool drag_attempt = false;
+ uint64_t last_dblclk = 0;
} selection;
struct TextOperation {
@@ -197,15 +198,15 @@ private:
void _backspace(bool p_word = false, bool p_all_to_left = false);
void _delete(bool p_word = false, bool p_all_to_right = false);
- void _gui_input(Ref<InputEvent> p_event);
- void _notification(int p_what);
-
protected:
+ void _notification(int p_what);
static void _bind_methods();
+ void _gui_input(Ref<InputEvent> p_event);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_align(Align p_align);
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index f237f79be1..bfbd46a9f0 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -222,7 +222,7 @@ void PopupMenu::_activate_submenu(int p_over) {
submenu_popup->set_close_on_parent_focus(false);
submenu_popup->set_position(submenu_pos);
- submenu_popup->set_as_minsize(); // Shrink the popup size to it's contents.
+ submenu_popup->set_as_minsize(); // Shrink the popup size to its contents.
submenu_popup->popup();
// Set autohide areas
@@ -359,7 +359,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) {
// Allow activating item by releasing the LMB or any that was down when the popup appeared.
// However, if button was not held when opening menu, do not allow release to activate item.
- if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
+ if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
bool was_during_grabbed_click = during_grabbed_click;
during_grabbed_click = false;
initial_button_mask = 0;
@@ -722,6 +722,7 @@ void PopupMenu::_notification(int p_what) {
for (int i = 0; i < items.size(); i++) {
items.write[i].xl_text = tr(items[i].text);
items.write[i].dirty = true;
+ _shape_item(i);
}
child_controls_changed();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a79c633502..09f6578295 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -147,7 +147,7 @@ RichTextLabel::Item *RichTextLabel::_get_item_at_pos(RichTextLabel::Item *p_item
case ITEM_TEXT: {
ItemText *t = (ItemText *)it;
offset += t->text.length();
- if (offset >= p_position) {
+ if (offset > p_position) {
return it;
}
} break;
@@ -588,7 +588,8 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
offset.x += table->columns[column].width + hseparation + frame->padding.size.x;
row_height = MAX(yofs, row_height);
- if (column == col_count - 1) {
+ // Add row height after last column of the row or last cell of the table.
+ if (column == col_count - 1 || E->next() == nullptr) {
offset.x = 0;
row_height += vseparation;
table->total_height += row_height;
@@ -759,7 +760,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
//draw_rect(Rect2(p_ofs + off, TS->shaped_text_get_size(rid)), Color(1,0,0), false, 2); //DEBUG_RECTS
- off.y += TS->shaped_text_get_ascent(rid);
+ off.y += TS->shaped_text_get_ascent(rid) + l.text_buf->get_spacing_top();
// Draw inlined objects.
Array objects = TS->shaped_text_get_objects(rid);
for (int i = 0; i < objects.size(); i++) {
@@ -1078,7 +1079,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
off.x += glyphs[i].advance;
}
}
- off.y += TS->shaped_text_get_descent(rid);
+ off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom();
}
return line_count;
@@ -1117,7 +1118,8 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);
while (ofs.y < size.height && from_line < main->lines.size()) {
- ofs.y += _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char);
+ _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char);
+ ofs.y += main->lines[from_line].text_buf->get_size().y;
if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) {
if (r_outside != nullptr) {
*r_outside = false;
@@ -1172,7 +1174,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
} break;
}
- off.y += TS->shaped_text_get_ascent(rid);
+ off.y += TS->shaped_text_get_ascent(rid) + l.text_buf->get_spacing_top();
Array objects = TS->shaped_text_get_objects(rid);
for (int i = 0; i < objects.size(); i++) {
@@ -1236,7 +1238,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (rect.has_point(p_click) && !table_hit) {
char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x);
}
- off.y += TS->shaped_text_get_descent(rid);
+ off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom();
}
if (char_pos >= 0) {
@@ -1244,8 +1246,19 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (r_click_item != nullptr) {
Item *it = p_frame->lines[p_line].from;
Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
- it = _get_item_at_pos(it, it_to, char_pos);
- *r_click_item = it;
+ if (char_pos == p_frame->lines[p_line].char_count) {
+ // Selection after the end of line, select last item.
+ if (it_to != nullptr) {
+ *r_click_item = _get_prev_item(it_to);
+ } else {
+ for (Item *i = it; i && i != it_to; i = _get_next_item(i)) {
+ *r_click_item = i;
+ }
+ }
+ } else {
+ // Selection in the line.
+ *r_click_item = _get_item_at_pos(it, it_to, char_pos);
+ }
}
if (r_click_frame != nullptr) {
@@ -1466,7 +1479,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
return;
}
- if (b->get_button_index() == BUTTON_LEFT) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
if (b->is_pressed() && !b->is_doubleclick()) {
scroll_updated = false;
ItemFrame *c_frame = nullptr;
@@ -1551,12 +1564,12 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (b->get_button_index() == BUTTON_WHEEL_UP) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
if (scroll_active) {
vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
}
- if (b->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
if (scroll_active) {
vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
@@ -1578,11 +1591,11 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
if (k->is_pressed()) {
bool handled = false;
- if (k->is_action("ui_pageup") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_page_up") && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() - vscroll->get_page());
handled = true;
}
- if (k->is_action("ui_pagedown") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_page_down") && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() + vscroll->get_page());
handled = true;
}
@@ -3634,6 +3647,7 @@ void RichTextLabel::set_use_bbcode(bool p_enable) {
}
use_bbcode = p_enable;
set_bbcode(bbcode);
+ notify_property_list_changed();
}
bool RichTextLabel::is_using_bbcode() const {
@@ -3742,7 +3756,9 @@ void RichTextLabel::set_effects(const Vector<Variant> &effects) {
custom_effects.push_back(effect);
}
- parse_bbcode(bbcode);
+ if ((bbcode != "") && use_bbcode) {
+ parse_bbcode(bbcode);
+ }
}
Vector<Variant> RichTextLabel::get_effects() {
@@ -3759,7 +3775,9 @@ void RichTextLabel::install_effect(const Variant effect) {
if (rteffect.is_valid()) {
custom_effects.push_back(effect);
- parse_bbcode(bbcode);
+ if ((bbcode != "") && use_bbcode) {
+ parse_bbcode(bbcode);
+ }
}
}
@@ -3771,6 +3789,12 @@ int RichTextLabel::get_content_height() const {
return total_height;
}
+void RichTextLabel::_validate_property(PropertyInfo &property) const {
+ if (!use_bbcode && property.name == "bbcode_text") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &RichTextLabel::_gui_input);
ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text);
@@ -3979,14 +4003,16 @@ void RichTextLabel::set_fixed_size_to_width(int p_width) {
}
Size2 RichTextLabel::get_minimum_size() const {
- Size2 size(0, 0);
+ Ref<StyleBox> style = get_theme_stylebox("normal");
+ Size2 size = style->get_minimum_size();
+
if (fixed_width != -1) {
- size.x = fixed_width;
+ size.x += fixed_width;
}
if (fixed_width != -1 || fit_content_height) {
const_cast<RichTextLabel *>(this)->_validate_line_caches(main);
- size.y = get_content_height();
+ size.y += get_content_height();
}
return size;
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 2351aff0a4..e3e457d1f2 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -81,7 +81,9 @@ public:
};
protected:
+ void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
private:
struct Item;
@@ -441,9 +443,6 @@ private:
bool fit_content_height = false;
-protected:
- void _notification(int p_what);
-
public:
String get_text();
void add_text(const String &p_text);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index f2516e76a5..a56bf15507 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -52,17 +52,17 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (b.is_valid()) {
accept_event();
- if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && b->is_pressed()) {
set_value(get_value() + get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && b->is_pressed()) {
set_value(get_value() - get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() != BUTTON_LEFT) {
+ if (b->get_button_index() != MOUSE_BUTTON_LEFT) {
return;
}
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 411891ece8..90a528482f 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -94,7 +94,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor());
@@ -103,7 +103,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor());
@@ -112,13 +112,13 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * mb->get_factor() / 8);
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * mb->get_factor() / 8);
}
@@ -132,7 +132,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (mb->get_button_index() != BUTTON_LEFT) {
+ if (mb->get_button_index() != MOUSE_BUTTON_LEFT) {
return;
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 8b07299e30..7f1d19a87a 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -53,7 +53,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
@@ -72,9 +72,11 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
grab.active = false;
}
} else if (scrollable) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ grab_focus();
set_value(get_value() + get_step());
- } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ grab_focus();
set_value(get_value() - get_step());
}
}
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 2c9720e4b6..50b25fa7b4 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -76,7 +76,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) {
}
void SpinBox::_range_click_timeout() {
- if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
bool up = get_local_mouse_position().y < (get_size().height / 2);
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -91,6 +91,14 @@ void SpinBox::_range_click_timeout() {
}
}
+void SpinBox::_release_mouse() {
+ if (drag.enabled) {
+ drag.enabled = false;
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+ warp_mouse(drag.capture_pos);
+ }
+}
+
void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
if (!is_editable()) {
return;
@@ -102,7 +110,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
bool up = mb->get_position().y < (get_size().height / 2);
switch (mb->get_button_index()) {
- case BUTTON_LEFT: {
+ case MOUSE_BUTTON_LEFT: {
line_edit->grab_focus();
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -114,17 +122,17 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
drag.allowed = true;
drag.capture_pos = mb->get_position();
} break;
- case BUTTON_RIGHT: {
+ case MOUSE_BUTTON_RIGHT: {
line_edit->grab_focus();
set_value((up ? get_max() : get_min()));
} break;
- case BUTTON_WHEEL_UP: {
+ case MOUSE_BUTTON_WHEEL_UP: {
if (line_edit->has_focus()) {
set_value(get_value() + get_step() * mb->get_factor());
accept_event();
}
} break;
- case BUTTON_WHEEL_DOWN: {
+ case MOUSE_BUTTON_WHEEL_DOWN: {
if (line_edit->has_focus()) {
set_value(get_value() - get_step() * mb->get_factor());
accept_event();
@@ -133,21 +141,16 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
//set_default_cursor_shape(CURSOR_ARROW);
range_click_timer->stop();
-
- if (drag.enabled) {
- drag.enabled = false;
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
- warp_mouse(drag.capture_pos);
- }
+ _release_mouse();
drag.allowed = false;
}
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
if (drag.enabled) {
drag.diff_y += mm->get_relative().y;
float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y);
@@ -199,6 +202,8 @@ void SpinBox::_notification(int p_what) {
} else if (p_what == NOTIFICATION_ENTER_TREE) {
_adjust_width_for_icon(get_theme_icon("updown"));
_value_changed(0);
+ } else if (p_what == NOTIFICATION_EXIT_TREE) {
+ _release_mouse();
} else if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
_value_changed(0);
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 4c3adf30e8..e116adb64c 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -43,6 +43,7 @@ class SpinBox : public Range {
Timer *range_click_timer;
void _range_click_timeout();
+ void _release_mouse();
void _text_entered(const String &p_string);
virtual void _value_changed(double) override;
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index d43e195df1..c80120f87d 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -214,7 +214,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
int sep = get_theme_constant("separation");
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index e3e3f549de..1e31f9e206 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -76,7 +76,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
Popup *popup = get_popup();
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Point2 pos(mb->get_position().x, mb->get_position().y);
Size2 size = get_size();
@@ -645,7 +645,7 @@ int TabContainer::_get_tab_width(int p_index) const {
// Get the width of the text displayed on the tab.
Ref<Font> font = get_theme_font("font");
int font_size = get_theme_font_size("font_size");
- String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(control->get_name());
+ String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name()));
int width = font->get_string_size(text, font_size).width;
// Add space for a tab icon.
@@ -1023,6 +1023,7 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) {
Control *child = _get_tab(p_tab);
ERR_FAIL_COND(!child);
child->set_meta("_tab_name", p_title);
+ _refresh_texts();
update();
}
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index da1a9698d0..38a5588b7e 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -83,7 +83,10 @@ Size2 Tabs::get_minimum_size() const {
}
}
- ms.width = 0; //TODO: should make this optional
+ if (clip_tabs) {
+ ms.width = 0;
+ }
+
return ms;
}
@@ -105,10 +108,10 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
highlight_arrow = 0;
}
} else {
- int limit = get_size().width - incr->get_width() - decr->get_width();
- if (pos.x > limit + decr->get_width()) {
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
+ if (pos.x > limit_minus_buttons + decr->get_width()) {
highlight_arrow = 1;
- } else if (pos.x > limit) {
+ } else if (pos.x > limit_minus_buttons) {
highlight_arrow = 0;
}
}
@@ -122,7 +125,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP && !mb->get_command()) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->get_command()) {
if (scrolling_enabled && buttons_visible) {
if (offset > 0) {
offset--;
@@ -131,7 +134,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN && !mb->get_command()) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->get_command()) {
if (scrolling_enabled && buttons_visible) {
if (missing_right) {
offset++;
@@ -140,7 +143,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (rb_hover != -1) {
//pressed
emit_signal("right_button_pressed", rb_hover);
@@ -150,7 +153,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (cb_hover != -1) {
//pressed
emit_signal("tab_closed", cb_hover);
@@ -160,7 +163,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb->is_pressed() && (mb->get_button_index() == BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == BUTTON_RIGHT))) {
+ if (mb->is_pressed() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == MOUSE_BUTTON_RIGHT))) {
// clicks
Point2 pos(mb->get_position().x, mb->get_position().y);
@@ -305,7 +308,8 @@ void Tabs::_notification(int p_what) {
Ref<Texture2D> incr_hl = get_theme_icon("increment_highlight");
Ref<Texture2D> decr_hl = get_theme_icon("decrement_highlight");
- int limit = get_size().width - incr->get_size().width - decr->get_size().width;
+ int limit = get_size().width;
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
missing_right = false;
@@ -328,7 +332,8 @@ void Tabs::_notification(int p_what) {
col = font_unselected_color;
}
- if (w + lsize > limit) {
+ int new_width = w + lsize;
+ if (new_width > limit || (i < tabs.size() - 1 && new_width > limit_minus_buttons)) { // For the last tab, we accept if the tab covers the buttons.
max_drawn_tab = i - 1;
missing_right = true;
break;
@@ -459,15 +464,15 @@ void Tabs::_notification(int p_what) {
}
} else {
if (offset > 0) {
- draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit, vofs));
+ draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit_minus_buttons, vofs));
} else {
- draw_texture(decr, Point2(limit, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(decr, Point2(limit_minus_buttons, vofs), Color(1, 1, 1, 0.5));
}
if (missing_right) {
- draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit + decr->get_size().width, vofs));
+ draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit_minus_buttons + decr->get_size().width, vofs));
} else {
- draw_texture(incr, Point2(limit + decr->get_size().width, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(incr, Point2(limit_minus_buttons + decr->get_size().width, vofs), Color(1, 1, 1, 0.5));
}
}
@@ -666,7 +671,7 @@ void Tabs::_update_cache() {
Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected");
Ref<Texture2D> incr = get_theme_icon("increment");
Ref<Texture2D> decr = get_theme_icon("decrement");
- int limit = get_size().width - incr->get_width() - decr->get_width();
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
int w = 0;
int mw = 0;
@@ -686,7 +691,7 @@ void Tabs::_update_cache() {
}
int m_width = min_width;
if (count_resize > 0) {
- m_width = MAX((limit - size_fixed) / count_resize, min_width);
+ m_width = MAX((limit_minus_buttons - size_fixed) / count_resize, min_width);
}
for (int i = offset; i < tabs.size(); i++) {
Ref<StyleBox> sb;
@@ -699,7 +704,7 @@ void Tabs::_update_cache() {
}
int lsize = tabs[i].size_cache;
int slen = tabs[i].size_text;
- if (min_width > 0 && mw > limit && i != current) {
+ if (min_width > 0 && mw > limit_minus_buttons && i != current) {
if (lsize > m_width) {
slen = m_width - (sb->get_margin(SIDE_LEFT) + sb->get_margin(SIDE_RIGHT));
if (tabs[i].icon.is_valid()) {
@@ -909,6 +914,19 @@ Tabs::TabAlign Tabs::get_tab_align() const {
return tab_align;
}
+void Tabs::set_clip_tabs(bool p_clip_tabs) {
+ if (clip_tabs == p_clip_tabs) {
+ return;
+ }
+ clip_tabs = p_clip_tabs;
+ update();
+ minimum_size_changed();
+}
+
+bool Tabs::get_clip_tabs() const {
+ return clip_tabs;
+}
+
void Tabs::move_tab(int from, int to) {
if (from == to) {
return;
@@ -975,7 +993,8 @@ void Tabs::_ensure_no_over_offset() {
Ref<Texture2D> incr = get_theme_icon("increment");
Ref<Texture2D> decr = get_theme_icon("decrement");
- int limit = get_size().width - incr->get_width() - decr->get_width();
+ int limit = get_size().width;
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
while (offset > 0) {
int total_w = 0;
@@ -983,7 +1002,7 @@ void Tabs::_ensure_no_over_offset() {
total_w += tabs[i].size_cache;
}
- if (total_w < limit) {
+ if ((buttons_visible && total_w < limit_minus_buttons) || total_w < limit) { // For the last tab, we accept if the tab covers the buttons.
offset--;
update();
} else {
@@ -1014,9 +1033,12 @@ void Tabs::ensure_tab_visible(int p_idx) {
int prev_offset = offset;
Ref<Texture2D> incr = get_theme_icon("increment");
Ref<Texture2D> decr = get_theme_icon("decrement");
- int limit = get_size().width - incr->get_width() - decr->get_width();
+ int limit = get_size().width;
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
+
for (int i = offset; i <= p_idx; i++) {
- if (tabs[i].ofs_cache + tabs[i].size_cache > limit) {
+ int total_w = tabs[i].ofs_cache + tabs[i].size_cache;
+ if (total_w > limit || (buttons_visible && total_w > limit_minus_buttons)) {
offset++;
}
}
@@ -1105,6 +1127,8 @@ void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &Tabs::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &Tabs::set_tab_align);
ClassDB::bind_method(D_METHOD("get_tab_align"), &Tabs::get_tab_align);
+ ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &Tabs::set_clip_tabs);
+ ClassDB::bind_method(D_METHOD("get_clip_tabs"), &Tabs::get_clip_tabs);
ClassDB::bind_method(D_METHOD("get_tab_offset"), &Tabs::get_tab_offset);
ClassDB::bind_method(D_METHOD("get_offset_buttons_visible"), &Tabs::get_offset_buttons_visible);
ClassDB::bind_method(D_METHOD("ensure_tab_visible", "idx"), &Tabs::ensure_tab_visible);
@@ -1131,6 +1155,7 @@ void Tabs::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 86877f4d80..61c9a5d96a 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -85,6 +85,7 @@ private:
int previous = 0;
int _get_top_margin() const;
TabAlign tab_align = ALIGN_CENTER;
+ bool clip_tabs = true;
int rb_hover = -1;
bool rb_pressing = false;
@@ -148,6 +149,9 @@ public:
void set_tab_align(TabAlign p_align);
TabAlign get_tab_align() const;
+ void set_clip_tabs(bool p_clip_tabs);
+ bool get_clip_tabs() const;
+
void move_tab(int from, int to);
void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 36aa18417d..74c530f1b0 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -357,10 +357,10 @@ void TextEdit::_update_scrollbars() {
}
void TextEdit::_click_selection_held() {
- // Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
+ // Warning: is_mouse_button_pressed(MOUSE_BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
// and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
// I'm unsure if there's an actual fix that doesn't have a ton of side effects.
- if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
+ if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
switch (selection.selecting_mode) {
case SelectionMode::SELECTION_MODE_POINTER: {
_update_selection_mode_pointer();
@@ -412,25 +412,16 @@ void TextEdit::_update_selection_mode_word() {
_get_mouse_pos(Point2i(mp.x, mp.y), row, col);
String line = text[row];
- int beg = CLAMP(col, 0, line.length());
- // If its the first selection and on whitespace make sure we grab the word instead.
- if (!selection.active) {
- while (beg > 0 && line[beg] <= 32) {
- beg--;
- }
- }
+ int cursor_pos = CLAMP(col, 0, line.length());
+ int beg = cursor_pos;
int end = beg;
- bool symbol = beg < line.length() && _is_symbol(line[beg]);
-
- // Get the word end and begin points.
- while (beg > 0 && line[beg - 1] > 32 && (symbol == _is_symbol(line[beg - 1]))) {
- beg--;
- }
- while (end < line.length() && line[end + 1] > 32 && (symbol == _is_symbol(line[end + 1]))) {
- end++;
- }
- if (end < line.length()) {
- end += 1;
+ Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text.get_line_data(row)->get_rid());
+ for (int i = 0; i < words.size(); i++) {
+ if (words[i].x < cursor_pos && words[i].y > cursor_pos) {
+ beg = words[i].x;
+ end = words[i].y;
+ break;
+ }
}
// Initial selection.
@@ -817,7 +808,7 @@ void TextEdit::_notification(int p_what) {
// Get the highlighted words.
String highlighted_text = get_selection_text();
- // Check if highlighted words contains only whitespaces (tabs or spaces).
+ // Check if highlighted words contain only whitespaces (tabs or spaces).
bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String();
int cursor_wrap_index = get_cursor_wrap_index();
@@ -1066,7 +1057,7 @@ void TextEdit::_notification(int p_what) {
}
if (str.length() == 0) {
- // Draw line background if empty as we won't loop at at all.
+ // Draw line background if empty as we won't loop at all.
if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
if (rtl) {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - ofs_x - xmargin_end, ofs_y, xmargin_end, row_height), cache.current_line_color);
@@ -1451,7 +1442,7 @@ void TextEdit::_notification(int p_what) {
}
} else {
{
- // IME intermidiet text range.
+ // IME Intermediate text range.
Vector<Vector2> sel = TS->shaped_text_get_selection(rid, cursor.column, cursor.column + ime_text.length());
for (int j = 0; j < sel.size(); j++) {
Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y, sel[j].y - sel[j].x, text_height);
@@ -1566,7 +1557,7 @@ void TextEdit::_notification(int p_what) {
completion_rect.position.x = rect_left_border_x;
}
- if (cursor_pos.y + row_height + total_height > get_size().height) {
+ if (cursor_pos.y + row_height + total_height > get_size().height && cursor_pos.y > total_height) {
// Completion panel above the cursor line
completion_rect.position.y = cursor_pos.y - total_height;
} else {
@@ -1711,7 +1702,7 @@ void TextEdit::_notification(int p_what) {
}
if (has_focus()) {
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id());
}
@@ -1724,7 +1715,7 @@ void TextEdit::_notification(int p_what) {
draw_caret = true;
}
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + _get_cursor_pixel_pos(false), get_viewport()->get_window_id());
}
@@ -1753,7 +1744,7 @@ void TextEdit::_notification(int p_what) {
caret_blink_timer->stop();
}
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_active(false, get_viewport()->get_window_id());
}
@@ -2018,7 +2009,7 @@ void TextEdit::indent_selected_lines_right() {
// We don't really care where selection is - we just need to know indentation level at the beginning of the line.
int left = _find_first_non_whitespace_column_of_line(line_text);
int spaces_to_add = _calculate_spaces_till_next_right_indent(left);
- // Since we will add this much spaces we want move whole selection and cursor by this much.
+ // Since we will add these many spaces, we want to move the whole selection and cursor by this much.
selection_offset = spaces_to_add;
for (int j = 0; j < spaces_to_add; j++) {
line_text = ' ' + line_text;
@@ -2043,7 +2034,7 @@ void TextEdit::indent_selected_lines_left() {
int end_line;
// Moving cursor and selection after unindenting can get tricky because
- // changing content of line can move cursor and selection on it's own (if new line ends before previous position of either),
+ // changing content of line can move cursor and selection on its own (if new line ends before previous position of either),
// therefore we just remember initial values and at the end of the operation offset them by number of removed characters.
int removed_characters = 0;
int initial_selection_end_column = selection.to_column;
@@ -2199,9 +2190,14 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) {
// No need to move the brace below if we are not taking the text with us.
char32_t closing_char = _get_right_pair_symbol(indent_char);
- if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column]) && !p_split_current_line) {
- brace_indent = true;
- ins += "\n" + ins.substr(1, ins.length() - 2);
+ if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column])) {
+ if (p_split_current_line) {
+ brace_indent = true;
+ ins += "\n" + ins.substr(1, ins.length() - 2);
+ } else {
+ brace_indent = false;
+ ins = "\n" + ins.substr(1, ins.length() - 2);
+ }
}
}
}
@@ -2458,7 +2454,7 @@ void TextEdit::_move_cursor_to_line_start(bool p_select) {
row_start_col += rows[i].length();
}
if (cursor.column == row_start_col || wi == 0) {
- // Compute whitespace symbols seq length.
+ // Compute whitespace symbols sequence length.
int current_line_whitespace_len = 0;
while (current_line_whitespace_len < text[cursor.line].length()) {
char32_t c = text[cursor.line][current_line_whitespace_len];
@@ -2877,14 +2873,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
if (completion_index > 0) {
completion_index--;
completion_current = completion_options[completion_index];
update();
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
if (completion_index < completion_options.size() - 1) {
completion_index++;
completion_current = completion_options[completion_index];
@@ -2892,7 +2888,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
completion_index = CLAMP(completion_line_ofs + (mpos.y - completion_rect.position.y) / get_row_height(), 0, completion_options.size() - 1);
completion_current = completion_options[completion_index];
@@ -2908,27 +2904,27 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (mb->is_pressed()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP && !mb->get_command()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->get_command()) {
if (mb->get_shift()) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
} else if (v_scroll->is_visible()) {
_scroll_up(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_DOWN && !mb->get_command()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->get_command()) {
if (mb->get_shift()) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
} else if (v_scroll->is_visible()) {
_scroll_down(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
}
- if (mb->get_button_index() == BUTTON_WHEEL_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
}
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
_reset_caret_blink_timer();
int row, col;
@@ -2993,8 +2989,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} else {
if (cursor.line < selection.selecting_line || (cursor.line == selection.selecting_line && cursor.column < selection.selecting_column)) {
if (selection.shiftclick_left) {
- SWAP(selection.from_column, selection.to_column);
- SWAP(selection.from_line, selection.to_line);
selection.shiftclick_left = !selection.shiftclick_left;
}
selection.from_column = cursor.column;
@@ -3037,7 +3031,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
update();
}
- if (mb->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
_reset_caret_blink_timer();
int row, col;
@@ -3068,7 +3062,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
grab_focus();
}
} else {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->get_command() && highlighted_word != String()) {
int row, col;
_get_mouse_pos(Point2i(mpos.x, mpos.y), row, col);
@@ -3124,7 +3118,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mm->get_button_mask() & BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
+ if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
_reset_caret_blink_timer();
if (draw_minimap && !dragging_selection) {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index ad06739da9..abfea241f3 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -410,6 +410,14 @@ bool TreeItem::is_collapsed() {
return collapsed;
}
+void TreeItem::uncollapse_tree() {
+ TreeItem *t = this;
+ while (t) {
+ t->set_collapsed(false);
+ t = t->parent;
+ }
+}
+
void TreeItem::set_custom_minimum_height(int p_height) {
custom_min_height = p_height;
_changed_notify();
@@ -842,6 +850,8 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collapsed", "enable"), &TreeItem::set_collapsed);
ClassDB::bind_method(D_METHOD("is_collapsed"), &TreeItem::is_collapsed);
+ ClassDB::bind_method(D_METHOD("uncollapse_tree"), &TreeItem::uncollapse_tree);
+
ClassDB::bind_method(D_METHOD("set_custom_minimum_height", "height"), &TreeItem::set_custom_minimum_height);
ClassDB::bind_method(D_METHOD("get_custom_minimum_height"), &TreeItem::get_custom_minimum_height);
@@ -1578,7 +1588,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].custom_button) {
if (cache.hover_item == p_item && cache.hover_cell == i) {
- if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
draw_style_box(cache.custom_button_pressed, ir);
} else {
draw_style_box(cache.custom_button_hover, ir);
@@ -1815,7 +1825,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
}
void Tree::_range_click_timeout() {
- if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -1833,7 +1843,7 @@ void Tree::_range_click_timeout() {
propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, false, root, BUTTON_LEFT, mb);
+ propagate_mouse_event(pos + cache.offset, 0, 0, false, root, MOUSE_BUTTON_LEFT, mb);
blocked--;
if (range_click_timer->is_one_shot()) {
@@ -1950,7 +1960,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
col_width -= w + cache.button_margin;
}
- if (p_button == BUTTON_LEFT || (p_button == BUTTON_RIGHT && allow_rmb_select)) {
+ if (p_button == MOUSE_BUTTON_LEFT || (p_button == MOUSE_BUTTON_RIGHT && allow_rmb_select)) {
/* process selection */
if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
@@ -1962,10 +1972,10 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
}
if (select_mode == SELECT_MULTI && p_mod->get_command() && c.selectable) {
- if (!c.selected || p_button == BUTTON_RIGHT) {
+ if (!c.selected || p_button == MOUSE_BUTTON_RIGHT) {
p_item->select(col);
emit_signal("multi_selected", p_item, col, true);
- if (p_button == BUTTON_RIGHT) {
+ if (p_button == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", get_local_mouse_position());
}
@@ -1982,21 +1992,21 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
bool inrange = false;
select_single_item(p_item, root, col, selected_item, &inrange);
- if (p_button == BUTTON_RIGHT) {
+ if (p_button == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", get_local_mouse_position());
}
} else {
int icount = _count_selected_items(root);
- if (select_mode == SELECT_MULTI && icount > 1 && p_button != BUTTON_RIGHT) {
+ if (select_mode == SELECT_MULTI && icount > 1 && p_button != MOUSE_BUTTON_RIGHT) {
single_select_defer = p_item;
single_select_defer_column = col;
} else {
- if (p_button != BUTTON_RIGHT || !c.selected) {
+ if (p_button != MOUSE_BUTTON_RIGHT || !c.selected) {
select_single_item(p_item, root, col);
}
- if (p_button == BUTTON_RIGHT) {
+ if (p_button == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", get_local_mouse_position());
}
}
@@ -2066,7 +2076,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
/* touching the combo */
bool up = p_pos.y < (item_h / 2);
- if (p_button == BUTTON_LEFT) {
+ if (p_button == MOUSE_BUTTON_LEFT) {
if (range_click_timer->get_time_left() == 0) {
range_item_last = p_item;
range_up_last = up;
@@ -2083,13 +2093,13 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
item_edited(col, p_item);
- } else if (p_button == BUTTON_RIGHT) {
+ } else if (p_button == MOUSE_BUTTON_RIGHT) {
p_item->set_range(col, (up ? c.max : c.min));
item_edited(col, p_item);
- } else if (p_button == BUTTON_WHEEL_UP) {
+ } else if (p_button == MOUSE_BUTTON_WHEEL_UP) {
p_item->set_range(col, c.val + c.step);
item_edited(col, p_item);
- } else if (p_button == BUTTON_WHEEL_DOWN) {
+ } else if (p_button == MOUSE_BUTTON_WHEEL_DOWN) {
p_item->set_range(col, c.val - c.step);
item_edited(col, p_item);
}
@@ -2122,14 +2132,14 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
}
if (!p_item->cells[col].custom_button || !on_arrow) {
- item_edited(col, p_item, p_button == BUTTON_LEFT);
+ item_edited(col, p_item, p_button == MOUSE_BUTTON_LEFT);
}
click_handled = true;
return -1;
} break;
};
- if (!bring_up_editor || p_button != BUTTON_LEFT) {
+ if (!bring_up_editor || p_button != MOUSE_BUTTON_LEFT) {
return -1;
}
@@ -2169,7 +2179,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
item_h += child_h;
}
}
- if (p_item == root && p_button == BUTTON_RIGHT) {
+ if (p_item == root && p_button == MOUSE_BUTTON_RIGHT) {
emit_signal("empty_rmb", get_local_mouse_position());
}
}
@@ -2710,7 +2720,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
bool rtl = is_layout_rtl();
if (!b->is_pressed()) {
- if (b->get_button_index() == BUTTON_LEFT) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
Point2 pos = b->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
@@ -2791,8 +2801,8 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
switch (b->get_button_index()) {
- case BUTTON_RIGHT:
- case BUTTON_LEFT: {
+ case MOUSE_BUTTON_RIGHT:
+ case MOUSE_BUTTON_LEFT: {
Ref<StyleBox> bg = cache.bg;
Point2 pos = b->get_position();
@@ -2805,7 +2815,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- if (b->get_button_index() == BUTTON_LEFT) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
pos.x += cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
@@ -2823,7 +2833,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
if (!root || (!root->get_children() && hide_root)) {
- if (b->get_button_index() == BUTTON_RIGHT && allow_rmb_select) {
+ if (b->get_button_index() == MOUSE_BUTTON_RIGHT && allow_rmb_select) {
emit_signal("empty_tree_rmb_selected", get_local_mouse_position());
}
break;
@@ -2844,7 +2854,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (b->get_button_index() == BUTTON_RIGHT) {
+ if (b->get_button_index() == MOUSE_BUTTON_RIGHT) {
break;
}
@@ -2867,7 +2877,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
set_physics_process_internal(true);
}
- if (b->get_button_index() == BUTTON_LEFT) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
if (get_item_at_position(b->get_position()) == nullptr && !b->get_shift() && !b->get_control() && !b->get_command()) {
emit_signal("nothing_selected");
}
@@ -2880,7 +2890,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
} break;
- case BUTTON_WHEEL_UP: {
+ case MOUSE_BUTTON_WHEEL_UP: {
double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
@@ -2888,7 +2898,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
} break;
- case BUTTON_WHEEL_DOWN: {
+ case MOUSE_BUTTON_WHEEL_DOWN: {
double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
@@ -3354,10 +3364,10 @@ void Tree::item_selected(int p_column, TreeItem *p_item) {
void Tree::item_deselected(int p_column, TreeItem *p_item) {
if (selected_item == p_item) {
selected_item = nullptr;
- }
- if (selected_col == p_column) {
- selected_col = -1;
+ if (selected_col == p_column) {
+ selected_col = -1;
+ }
}
if (select_mode == SELECT_MULTI || select_mode == SELECT_SINGLE) {
@@ -3506,9 +3516,13 @@ int Tree::get_column_width(int p_column) const {
return columns[p_column].min_width;
}
+ int expand_area = get_size().width;
+
Ref<StyleBox> bg = cache.bg;
- int expand_area = get_size().width - (bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT));
+ if (bg.is_valid()) {
+ expand_area -= bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT);
+ }
if (v_scroll->is_visible_in_tree()) {
expand_area -= v_scroll->get_combined_minimum_size().width;
@@ -4187,6 +4201,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_edited"), &Tree::get_edited);
ClassDB::bind_method(D_METHOD("get_edited_column"), &Tree::get_edited_column);
+ ClassDB::bind_method(D_METHOD("edit_selected"), &Tree::edit_selected);
ClassDB::bind_method(D_METHOD("get_custom_popup_rect"), &Tree::get_custom_popup_rect);
ClassDB::bind_method(D_METHOD("get_item_area_rect", "item", "column"), &Tree::_get_item_rect, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_item_at_position", "position"), &Tree::get_item_at_position);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 1be21cb4a4..d1407e24d4 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -229,6 +229,8 @@ public:
void set_collapsed(bool p_collapsed);
bool is_collapsed();
+ void uncollapse_tree();
+
void set_custom_minimum_height(int p_height);
int get_custom_minimum_height() const;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 90bc99a941..55529517f1 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -729,13 +729,13 @@ void CanvasItem::item_rect_changed(bool p_size_changed) {
emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
}
-void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
+void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width);
}
-void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
+void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width, bool p_antialiased) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
@@ -743,25 +743,25 @@ void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_co
RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width, p_antialiased);
}
-void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width, bool p_antialiased) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
-void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) {
+void CanvasItem::draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width, bool p_antialiased) {
Vector<Point2> points;
points.resize(p_point_count);
- const float delta_angle = p_end_angle - p_start_angle;
+ const real_t delta_angle = p_end_angle - p_start_angle;
for (int i = 0; i < p_point_count; i++) {
- float theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle;
+ real_t theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle;
points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius);
}
draw_polyline(points, p_color, p_width, p_antialiased);
}
-void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width) {
+void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
@@ -769,13 +769,13 @@ void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_c
RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width);
}
-void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
+void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width);
}
-void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width) {
+void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
if (p_filled) {
@@ -787,7 +787,7 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil
} else {
// Thick lines are offset depending on their width to avoid partial overlapping.
// Thin lines don't require an offset, so don't apply one in this case
- float offset;
+ real_t offset;
if (p_width >= 2) {
offset = p_width / 2.0;
} else {
@@ -821,7 +821,7 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil
}
}
-void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) {
+void CanvasItem::draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color);
@@ -856,14 +856,14 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p
p_style_box->draw(canvas_item, p_rect);
}
-void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width) {
+void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width);
}
-void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) {
+void CanvasItem::draw_set_transform(const Point2 &p_offset, real_t p_rot, const Size2 &p_scale) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Transform2D xform(p_rot, p_offset);
@@ -907,19 +907,19 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex
RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid);
}
-void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
+void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
p_font->draw_string(canvas_item, p_pos, p_text, p_align, p_width, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
}
-void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
+void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_align, p_width, p_max_lines, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
}
-float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const {
+real_t CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const {
ERR_FAIL_COND_V_MSG(!drawing, 0.f, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND_V(p_font.is_null(), 0.f);
ERR_FAIL_COND_V(p_char.length() != 1, 0.f);
@@ -1441,6 +1441,7 @@ void CanvasTexture::set_specular_texture(const Ref<Texture2D> &p_specular) {
RID tex_rid = specular_texture.is_valid() ? specular_texture->get_rid() : RID();
RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_SPECULAR, tex_rid);
}
+
Ref<Texture2D> CanvasTexture::get_specular_texture() const {
return specular_texture;
}
@@ -1449,15 +1450,17 @@ void CanvasTexture::set_specular_color(const Color &p_color) {
specular = p_color;
RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess);
}
+
Color CanvasTexture::get_specular_color() const {
return specular;
}
-void CanvasTexture::set_specular_shininess(float p_shininess) {
+void CanvasTexture::set_specular_shininess(real_t p_shininess) {
shininess = p_shininess;
RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess);
}
-float CanvasTexture::get_specular_shininess() const {
+
+real_t CanvasTexture::get_specular_shininess() const {
return shininess;
}
@@ -1508,9 +1511,9 @@ bool CanvasTexture::has_alpha() const {
}
}
-Ref<Image> CanvasTexture::get_data() const {
+Ref<Image> CanvasTexture::get_image() const {
if (diffuse_texture.is_valid()) {
- return diffuse_texture->get_data();
+ return diffuse_texture->get_image();
} else {
return Ref<Image>();
}
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index e22f93a7ea..1c64cafab8 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -290,8 +290,8 @@ public:
// Used to rotate the node
virtual bool _edit_use_rotation() const { return false; };
- virtual void _edit_set_rotation(float p_rotation) {}
- virtual float _edit_get_rotation() const { return 0.0; };
+ virtual void _edit_set_rotation(real_t p_rotation) {}
+ virtual real_t _edit_get_rotation() const { return 0.0; };
// Used to resize/move the node
virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode()
@@ -331,30 +331,30 @@ public:
/* DRAWING API */
- void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0);
- void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
- void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0);
- void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
- void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0);
- void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
+ void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0);
+ void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
+ void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0, bool p_antialiased = false);
+ void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
+ void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0);
+ void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0);
+ void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, real_t p_width = 1.0);
+ void draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color);
void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1));
void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);
void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
- void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1);
+ void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), real_t p_width = 1);
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>());
void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>());
void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture);
- void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
+ void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
- void draw_set_transform(const Point2 &p_offset, float p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
+ void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
void draw_set_transform_matrix(const Transform2D &p_matrix);
static CanvasItem *get_current_item_drawn();
@@ -437,7 +437,7 @@ class CanvasTexture : public Texture2D {
Ref<Texture2D> normal_texture;
Ref<Texture2D> specular_texture;
Color specular = Color(1, 1, 1, 1);
- float shininess = 1.0;
+ real_t shininess = 1.0;
RID canvas_texture;
@@ -460,8 +460,8 @@ public:
void set_specular_color(const Color &p_color);
Color get_specular_color() const;
- void set_specular_shininess(float p_shininess);
- float get_specular_shininess() const;
+ void set_specular_shininess(real_t p_shininess);
+ real_t get_specular_shininess() const;
void set_texture_filter(CanvasItem::TextureFilter p_filter);
CanvasItem::TextureFilter get_texture_filter() const;
@@ -475,7 +475,7 @@ public:
virtual bool is_pixel_opaque(int p_x, int p_y) const override;
virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
virtual RID get_rid() const override;
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 91daa08ff8..85d7edd64b 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -231,6 +231,7 @@ void CanvasLayer::set_follow_viewport(bool p_enable) {
follow_viewport = p_enable;
_update_follow_viewport();
+ notify_property_list_changed();
}
bool CanvasLayer::is_following_viewport() const {
@@ -257,6 +258,12 @@ void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
}
}
+void CanvasLayer::_validate_property(PropertyInfo &property) const {
+ if (!follow_viewport && property.name == "follow_viewport_scale") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 181d1dd659..899039340a 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -64,6 +64,7 @@ class CanvasLayer : public Node {
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_layer(int p_xform);
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index ce7d6ef13c..e4ed5c6e6c 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -335,7 +335,7 @@ bool HTTPRequest::_update_connection() {
call_deferred("_request_done", RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray());
return true;
- // Request migh have been done
+ // Request might have been done
} else {
// Did not request yet, do request
@@ -387,6 +387,9 @@ bool HTTPRequest::_update_connection() {
}
client->poll();
+ if (client->get_status() != HTTPClient::STATUS_BODY) {
+ return false;
+ }
PackedByteArray chunk = client->read_response_body_chunk();
downloaded.add(chunk.size());
@@ -415,6 +418,7 @@ bool HTTPRequest::_update_connection() {
} else if (client->get_status() == HTTPClient::STATUS_DISCONNECTED) {
// We read till EOF, with no errors. Request is done.
call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body);
+ return true;
}
return false;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index f6a0f5a6c0..b406d800dc 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -428,7 +428,7 @@ void Node::set_process_mode(ProcessMode p_mode) {
_propagate_process_owner(data.process_owner, pause_notification);
#ifdef TOOLS_ENABLED
// This is required for the editor to update the visibility of disabled nodes
- // Its very expensive during runtime to change, so editor-only
+ // It's very expensive during runtime to change, so editor-only
if (Engine::get_singleton()->is_editor_hint()) {
get_tree()->emit_signal("tree_process_mode_changed");
}
@@ -1021,22 +1021,8 @@ void Node::_set_name_nocheck(const StringName &p_name) {
data.name = p_name;
}
-String Node::invalid_character = ". : @ / \"";
-
-bool Node::_validate_node_name(String &p_name) {
- String name = p_name;
- Vector<String> chars = Node::invalid_character.split(" ");
- for (int i = 0; i < chars.size(); i++) {
- name = name.replace(chars[i], "");
- }
- bool is_valid = name == p_name;
- p_name = name;
- return is_valid;
-}
-
void Node::set_name(const String &p_name) {
- String name = p_name;
- _validate_node_name(name);
+ String name = p_name.validate_node_name();
ERR_FAIL_COND(name == "");
data.name = name;
@@ -1144,7 +1130,7 @@ String increase_numeric_string(const String &s) {
void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
if (name == StringName()) {
- //no name and a new nade is needed, create one.
+ //no name and a new name is needed, create one.
name = p_child->get_class();
// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
@@ -1170,7 +1156,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co
bool exists = false;
for (int i = 0; i < cc; i++) {
- if (children_ptr[i] == p_child) { //exclude self in renaming if its already a child
+ if (children_ptr[i] == p_child) { //exclude self in renaming if it's already a child
continue;
}
if (children_ptr[i]->data.name == name) {
@@ -1442,7 +1428,15 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
Node *Node::get_node(const NodePath &p_path) const {
Node *node = get_node_or_null(p_path);
- ERR_FAIL_COND_V_MSG(!node, nullptr, "Node not found: " + p_path + ".");
+
+ if (p_path.is_absolute()) {
+ ERR_FAIL_COND_V_MSG(!node, nullptr,
+ vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, get_path()));
+ } else {
+ ERR_FAIL_COND_V_MSG(!node, nullptr,
+ vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, get_path()));
+ }
+
return node;
}
@@ -1696,7 +1690,7 @@ NodePath Node::get_path_to(const Node *p_node) const {
n = n->data.parent;
}
- path.invert();
+ path.reverse();
return NodePath(path, false);
}
@@ -1717,7 +1711,7 @@ NodePath Node::get_path() const {
n = n->data.parent;
}
- path.invert();
+ path.reverse();
data.path_cache = memnew(NodePath(path, true));
@@ -1951,7 +1945,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) {
if (!p_editable) {
p_node->data.editable_instance = false;
// Avoid this flag being needlessly saved;
- // also give more visual feedback if editable children is re-enabled
+ // also give more visual feedback if editable children are re-enabled
set_display_folded(false);
} else {
p_node->data.editable_instance = true;
@@ -1966,6 +1960,23 @@ bool Node::is_editable_instance(const Node *p_node) const {
return p_node->data.editable_instance;
}
+Node *Node::get_deepest_editable_node(Node *p_start_node) const {
+ ERR_FAIL_NULL_V(p_start_node, nullptr);
+ ERR_FAIL_COND_V(!is_a_parent_of(p_start_node), p_start_node);
+
+ Node const *iterated_item = p_start_node;
+ Node *node = p_start_node;
+
+ while (iterated_item->get_owner() && iterated_item->get_owner() != this) {
+ if (!is_editable_instance(iterated_item->get_owner()))
+ node = iterated_item->get_owner();
+
+ iterated_item = iterated_item->get_owner();
+ }
+
+ return node;
+}
+
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
data.instance_state = p_state;
}
@@ -2027,6 +2038,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (get_filename() != "") { //an instance
node->set_filename(get_filename());
+ node->data.editable_instance = data.editable_instance;
}
StringName script_property_name = CoreStringNames::get_singleton()->_script;
@@ -2039,19 +2051,26 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
// Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
// of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
+ Vector<const Node *> instance_roots;
+ instance_roots.push_back(this);
+
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
for (int i = 0; i < N->get()->get_child_count(); ++i) {
Node *descendant = N->get()->get_child(i);
// Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
// but remember non-instanced nodes that are hidden below instanced ones
- if (descendant->data.owner != this) {
- if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent()) {
+ if (!instance_roots.has(descendant->get_owner())) {
+ if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) {
hidden_roots.push_back(descendant);
}
continue;
}
node_tree.push_back(descendant);
+
+ if (descendant->get_filename() != "" && instance_roots.has(descendant->get_owner())) {
+ instance_roots.push_back(descendant);
+ }
}
}
}
@@ -2242,74 +2261,6 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc
}
#endif
-void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
- if (get_owner() != get_parent()->get_owner()) {
- return;
- }
-
- Node *node = nullptr;
-
- if (get_filename() != "") {
- Ref<PackedScene> res = ResourceLoader::load(get_filename());
- ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename());
- node = res->instance();
- ERR_FAIL_COND(!node);
- } else {
- Object *obj = ClassDB::instance(get_class());
- ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + ".");
- node = Object::cast_to<Node>(obj);
- if (!node) {
- memdelete(obj);
- ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + ".");
- }
- }
-
- List<PropertyInfo> plist;
-
- get_property_list(&plist);
-
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- String name = E->get().name;
-
- Variant value = get(name).duplicate(true);
-
- node->set(name, value);
- }
-
- List<GroupInfo> groups;
- get_groups(&groups);
-
- for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
- node->add_to_group(E->get().name, E->get().persistent);
- }
-
- node->set_name(get_name());
- p_new_parent->add_child(node);
-
- Node *owner = get_owner();
-
- if (p_reown_map.has(owner)) {
- owner = p_reown_map[owner];
- }
-
- if (owner) {
- NodePath p = get_path_to(owner);
- if (owner != this) {
- Node *new_owner = node->get_node(p);
- if (new_owner) {
- node->set_owner(new_owner);
- }
- }
- }
-
- for (int i = 0; i < get_child_count(); i++) {
- get_child(i)->_duplicate_and_reown(node, p_reown_map);
- }
-}
-
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
@@ -2364,49 +2315,6 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
}
}
-Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
- ERR_FAIL_COND_V(get_filename() != "", nullptr);
-
- Object *obj = ClassDB::instance(get_class());
- ERR_FAIL_COND_V_MSG(!obj, nullptr, "Node: Could not duplicate: " + String(get_class()) + ".");
-
- Node *node = Object::cast_to<Node>(obj);
- if (!node) {
- memdelete(obj);
- ERR_FAIL_V_MSG(nullptr, "Node: Could not duplicate: " + String(get_class()) + ".");
- }
- node->set_name(get_name());
-
- List<PropertyInfo> plist;
-
- get_property_list(&plist);
-
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- String name = E->get().name;
- node->set(name, get(name));
- }
-
- List<GroupInfo> groups;
- get_groups(&groups);
-
- for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
- node->add_to_group(E->get().name, E->get().persistent);
- }
-
- for (int i = 0; i < get_child_count(); i++) {
- get_child(i)->_duplicate_and_reown(node, p_reown_map);
- }
-
- // Duplication of signals must happen after all the node descendants have been copied,
- // because re-targeting of connections from some descendant to another is not possible
- // if the emitter node comes later in tree order than the receiver
- _duplicate_signals(this, node);
- return node;
-}
-
static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
if (p_node->get_owner() == p_by) {
p_owned->push_back(p_node);
diff --git a/scene/main/node.h b/scene/main/node.h
index b3979993e0..b1e51d2aee 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -173,7 +173,6 @@ private:
Array _get_node_and_resource(const NodePath &p_path);
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
- void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
TypedArray<Node> _get_children() const;
@@ -191,12 +190,6 @@ private:
_FORCE_INLINE_ bool _can_process(bool p_paused) const;
-#ifdef TOOLS_ENABLED
- friend class SceneTreeEditor;
-#endif
- static String invalid_character;
- static bool _validate_node_name(String &p_name);
-
protected:
void _block() { data.blocked++; }
void _unblock() { data.blocked--; }
@@ -330,6 +323,7 @@ public:
void set_editable_instance(Node *p_node, bool p_editable);
bool is_editable_instance(const Node *p_node) const;
+ Node *get_deepest_editable_node(Node *p_start_node) const;
/* NOTIFICATIONS */
@@ -365,7 +359,6 @@ public:
bool is_processing_unhandled_key_input() const;
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
- Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const;
#ifdef TOOLS_ENABLED
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 9f32c65f7b..66f3a2ebde 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -54,6 +54,7 @@
#include "window.h"
#include <stdio.h>
+#include <stdlib.h>
void SceneTreeTimer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);
@@ -388,6 +389,7 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const
}
void SceneTree::initialize() {
+ ERR_FAIL_COND(!root);
initialized = true;
root->_set_tree(this);
MainLoop::initialize();
@@ -534,12 +536,7 @@ void SceneTree::finalize() {
}
void SceneTree::quit(int p_exit_code) {
- if (p_exit_code >= 0) {
- // Override the exit code if a positive argument is given (the default is `-1`).
- // This is a shorthand for calling `set_exit_code()` on the OS singleton then quitting.
- OS::get_singleton()->set_exit_code(p_exit_code);
- }
-
+ OS::get_singleton()->set_exit_code(p_exit_code);
_quit = true;
}
@@ -956,6 +953,21 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
return group_map.has(p_identifier);
}
+Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
+ if (!E) {
+ return nullptr; //no group
+ }
+
+ _update_group_order(E->get()); //update order just in case
+
+ if (E->get().nodes.size() == 0) {
+ return nullptr;
+ }
+
+ return E->get().nodes[0];
+}
+
void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
@@ -1190,7 +1202,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count);
ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
- ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(EXIT_SUCCESS));
ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete);
@@ -1216,6 +1228,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_group", "group", "property", "value"), &SceneTree::set_group);
ClassDB::bind_method(D_METHOD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group);
+ ClassDB::bind_method(D_METHOD("get_first_node_in_group", "group"), &SceneTree::get_first_node_in_group);
ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene);
ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene);
@@ -1334,6 +1347,8 @@ SceneTree::SceneTree() {
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
+ GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+
// Create with mainloop.
root = memnew(Window);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index f39780831f..a2f2adb8f8 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -245,7 +245,7 @@ public:
void set_auto_accept_quit(bool p_enable);
void set_quit_on_go_back(bool p_enable);
- void quit(int p_exit_code = -1);
+ void quit(int p_exit_code = EXIT_SUCCESS);
_FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
_FORCE_INLINE_ float get_process_time() const { return process_time; }
@@ -302,6 +302,7 @@ public:
void queue_delete(Object *p_object);
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
+ Node *get_first_node_in_group(const StringName &p_group);
bool has_group(const StringName &p_identifier) const;
//void change_scene(const String& p_path);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 54b670df6c..5df35d1e6a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -131,7 +131,7 @@ bool ViewportTexture::has_alpha() const {
return false;
}
-Ref<Image> ViewportTexture::get_data() const {
+Ref<Image> ViewportTexture::get_image() const {
ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it.");
return RS::get_singleton()->texture_2d_get(vp->texture_rid);
}
@@ -1163,7 +1163,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (p_world_2d.is_valid()) {
world_2d = p_world_2d;
} else {
- WARN_PRINT("Invalid world_3d");
+ WARN_PRINT("Invalid world_2d");
world_2d = Ref<World2D>(memnew(World2D));
}
@@ -1621,10 +1621,10 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Ref<InputEventMouseButton> mb = p_input;
bool cant_stop_me_now = (mb.is_valid() &&
- (mb->get_button_index() == BUTTON_WHEEL_DOWN ||
- mb->get_button_index() == BUTTON_WHEEL_UP ||
- mb->get_button_index() == BUTTON_WHEEL_LEFT ||
- mb->get_button_index() == BUTTON_WHEEL_RIGHT));
+ (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN ||
+ mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP ||
+ mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT ||
+ mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT));
Ref<InputEventPanGesture> pn = p_input;
cant_stop_me_now = pn.is_valid() || cant_stop_me_now;
@@ -1770,19 +1770,22 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
}
}
- if (!c) {
+ if (!c || c->data.mouse_filter == Control::MOUSE_FILTER_IGNORE) {
return nullptr;
}
matrix.affine_invert();
+ if (!c->has_point(matrix.xform(p_global))) {
+ return nullptr;
+ }
- //conditions for considering this as a valid control for return
- if (c->data.mouse_filter != Control::MOUSE_FILTER_IGNORE && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c != gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
+ Control *drag_preview = _gui_get_drag_preview();
+ if (!drag_preview || (c != drag_preview && !drag_preview->is_a_parent_of(c))) {
r_inv_xform = matrix;
return c;
- } else {
- return nullptr;
}
+
+ return nullptr;
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
@@ -1857,7 +1860,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
}
@@ -1880,7 +1883,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
#endif
- if (mb->get_button_index() == BUTTON_LEFT) { //assign focus
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { //assign focus
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
@@ -1911,7 +1914,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
set_input_as_handled();
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
//alternate drop use (when using force_drag(), as proposed by #5342
if (gui.mouse_focus) {
_gui_drop(gui.mouse_focus, pos, false);
@@ -1920,9 +1923,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_data = Variant();
gui.dragging = false;
- if (gui.drag_preview) {
- memdelete(gui.drag_preview);
- gui.drag_preview = nullptr;
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ memdelete(drag_preview);
+ gui.drag_preview_id = ObjectID();
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
@@ -1930,14 +1934,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_cancel_tooltip();
} else {
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (gui.drag_mouse_over) {
_gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
}
- if (gui.drag_preview && mb->get_button_index() == BUTTON_LEFT) {
- memdelete(gui.drag_preview);
- gui.drag_preview = nullptr;
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ memdelete(drag_preview);
+ gui.drag_preview_id = ObjectID();
}
gui.drag_data = Variant();
@@ -1973,7 +1978,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(mouse_focus, mb);
}
- /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) {
+ /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==MOUSE_BUTTON_LEFT) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
gui.drag_data=Variant(); //always clear
}*/
@@ -2017,7 +2022,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
// D&D
- if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
@@ -2034,10 +2039,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.mouse_focus_mask = 0;
break;
} else {
- if (gui.drag_preview != nullptr) {
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
ERR_PRINT("Don't set a drag preview and return null data. Preview was deleted and drag request ignored.");
- memdelete(gui.drag_preview);
- gui.drag_preview = nullptr;
+ memdelete(drag_preview);
+ gui.drag_preview_id = ObjectID();
}
gui.dragging = false;
}
@@ -2177,8 +2183,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.drag_data.get_type() != Variant::NIL) {
//handle dragandrop
- if (gui.drag_preview) {
- gui.drag_preview->set_position(mpos);
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ drag_preview->set_position(mpos);
}
gui.drag_mouse_over = over;
@@ -2194,7 +2201,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
embedder = this;
viewport_pos = mpos;
} else {
- //not an embeder, but may be a subwindow of an embedder
+ //not an embedder, but may be a subwindow of an embedder
Window *w = Object::cast_to<Window>(this);
if (w) {
if (w->is_embedded()) {
@@ -2259,7 +2266,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
gui.drag_mouse_over_pos = localizer.xform(viewport_pos);
- if (mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true);
if (!can_drop) {
@@ -2386,7 +2393,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
//keyboard focus
//if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) {
Ref<InputEventKey> k = p_event;
- //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/righ/etc> is handled here when it shouldn't be.
+ //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be.
bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey());
if (from && p_event->is_pressed()) {
@@ -2453,15 +2460,29 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
ERR_FAIL_COND(p_control->is_inside_tree());
ERR_FAIL_COND(p_control->get_parent() != nullptr);
- if (gui.drag_preview) {
- memdelete(gui.drag_preview);
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ memdelete(drag_preview);
}
p_control->set_as_top_level(true);
p_control->set_position(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
p_control->raise();
- gui.drag_preview = p_control;
+ gui.drag_preview_id = p_control->get_instance_id();
+}
+
+Control *Viewport::_gui_get_drag_preview() {
+ if (gui.drag_preview_id.is_null()) {
+ return nullptr;
+ } else {
+ Control *drag_preview = Object::cast_to<Control>(ObjectDB::get_instance(gui.drag_preview_id));
+ if (!drag_preview) {
+ ERR_PRINT("Don't free the control set as drag preview.");
+ gui.drag_preview_id = ObjectID();
+ }
+ return drag_preview;
+ }
}
void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
@@ -2651,7 +2672,7 @@ void Viewport::_post_gui_grab_click_focus() {
Ref<InputEventMouseButton> mb;
mb.instance();
- //send unclic
+ //send unclick
mb->set_position(click);
mb->set_button_index(i + 1);
@@ -2669,7 +2690,7 @@ void Viewport::_post_gui_grab_click_focus() {
Ref<InputEventMouseButton> mb;
mb.instance();
- //send clic
+ //send click
mb->set_position(click);
mb->set_button_index(i + 1);
@@ -2762,7 +2783,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false);
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) {
//close window
@@ -2887,7 +2908,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
//if the event is a mouse button, we need to check whether another window was clicked
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
SubWindow &sw = gui.sub_windows.write[i];
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 2a0026a561..8e79b50385 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -77,7 +77,7 @@ public:
virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
ViewportTexture();
~ViewportTexture();
@@ -357,7 +357,7 @@ private:
Point2 drag_accum;
bool drag_attempted = false;
Variant drag_data;
- Control *drag_preview = nullptr;
+ ObjectID drag_preview_id;
float tooltip_timer = -1.0;
float tooltip_delay = 0.0;
Transform2D focus_inv_xform;
@@ -415,6 +415,7 @@ private:
void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control);
void _gui_set_drag_preview(Control *p_base, Control *p_control);
+ Control *_gui_get_drag_preview();
void _gui_remove_focus_for_window(Node *p_window);
void _gui_remove_focus();
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 8198fa41c5..bacb0030bb 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -232,7 +232,7 @@ void Window::_make_window() {
DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id);
DisplayServer::get_singleton()->window_set_max_size(max_size, window_id);
DisplayServer::get_singleton()->window_set_min_size(min_size, window_id);
- DisplayServer::get_singleton()->window_set_title(title, window_id);
+ DisplayServer::get_singleton()->window_set_title(tr(title), window_id);
DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
_update_window_size();
@@ -759,6 +759,10 @@ void Window::_notification(int p_what) {
}
}
+ if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
+ child_controls_changed();
+ }
+
if (p_what == NOTIFICATION_EXIT_TREE) {
if (transient) {
_clear_transient();
@@ -826,6 +830,9 @@ bool Window::is_using_font_oversampling() const {
}
DisplayServer::WindowID Window::get_window_id() const {
+ if (embedder) {
+ return parent->get_window_id();
+ }
return window_id;
}
@@ -890,12 +897,13 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
}
if (exclusive_child != nullptr) {
+ /*
Window *focus_target = exclusive_child;
focus_target->grab_focus();
while (focus_target->exclusive_child != nullptr) {
focus_target = focus_target->exclusive_child;
focus_target->grab_focus();
- }
+ }*/
if (!is_embedding_subwindows()) { //not embedding, no need for event
return;
@@ -1035,6 +1043,9 @@ void Window::popup_centered_ratio(float p_ratio) {
void Window::popup(const Rect2i &p_screen_rect) {
emit_signal("about_to_popup");
+ // Update window size to calculate the actual window size based on contents minimum size and minimum size.
+ _update_window_size();
+
if (p_screen_rect != Rect2i()) {
set_position(p_screen_rect.position);
set_size(p_screen_rect.size);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index b92e606562..232ad278dd 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -50,7 +50,6 @@
#include "scene/2d/line_2d.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/multimesh_instance_2d.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/navigation_agent_2d.h"
#include "scene/2d/navigation_obstacle_2d.h"
#include "scene/2d/parallax_background.h"
@@ -206,7 +205,6 @@
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
-#include "scene/3d/navigation_3d.h"
#include "scene/3d/navigation_agent_3d.h"
#include "scene/3d/navigation_obstacle_3d.h"
#include "scene/3d/navigation_region_3d.h"
@@ -516,7 +514,6 @@ void register_scene_types() {
ClassDB::register_class<ConeTwistJoint3D>();
ClassDB::register_class<Generic6DOFJoint3D>();
- ClassDB::register_class<Navigation3D>();
ClassDB::register_class<NavigationRegion3D>();
ClassDB::register_class<NavigationAgent3D>();
ClassDB::register_class<NavigationObstacle3D>();
@@ -794,7 +791,6 @@ void register_scene_types() {
ClassDB::register_class<PathFollow2D>();
ClassDB::register_class<NavigationMesh>();
- ClassDB::register_class<Navigation2D>();
ClassDB::register_class<NavigationPolygon>();
ClassDB::register_class<NavigationRegion2D>();
ClassDB::register_class<NavigationAgent2D>();
@@ -815,6 +811,8 @@ void register_scene_types() {
ClassDB::add_compatibility_class("DynamicFont", "Font");
ClassDB::add_compatibility_class("DynamicFontData", "FontData");
ClassDB::add_compatibility_class("ToolButton", "Button");
+ ClassDB::add_compatibility_class("Navigation3D", "Node3D");
+ ClassDB::add_compatibility_class("Navigation2D", "Node2D");
// Renamed in 4.0.
// Keep alphabetical ordering to easily locate classes and avoid duplicates.
@@ -866,7 +864,6 @@ void register_scene_types() {
ClassDB::add_compatibility_class("Listener", "Listener3D");
ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
- ClassDB::add_compatibility_class("Navigation", "Navigation3D");
ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D");
ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D");
ClassDB::add_compatibility_class("NavigationObstacle", "NavigationObstacle3D");
@@ -951,15 +948,17 @@ void register_scene_types() {
for (int i = 0; i < 20; i++) {
GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/2d_physics/layer_%d", i), "");
+ GLOBAL_DEF_BASIC(vformat("layer_names/2d_navigation/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_physics/layer_%d", i), "");
+ GLOBAL_DEF_BASIC(vformat("layer_names/3d_navigation/layer_%d", i), "");
}
bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
- String theme_path = GLOBAL_DEF("gui/theme/custom", "");
+ String theme_path = GLOBAL_DEF_RST("gui/theme/custom", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
- String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
+ String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
Ref<Font> font;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index cc1dafd0db..6f64ac6d04 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2738,7 +2738,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
- return false; //beyond allowed error for colinearity
+ return false; //beyond allowed error for collinearity
}
if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_alowed_angular_err) {
@@ -2828,7 +2828,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
- return false; //beyond allowed error for colinearity
+ return false; //beyond allowed error for collinearity
}
t[2] = (d1 - d0) / (d2 - d0);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index fd22cc445c..66bc71c834 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -70,7 +70,7 @@ private:
bool loop_wrap = true;
NodePath path; // path to something
bool imported = false;
- bool enabled = false;
+ bool enabled = true;
Track() {}
virtual ~Track() {}
};
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 8ffc7b4b4c..3cc1af59ae 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -285,7 +285,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
+---+---+
| 4 | |
+---+---+
- this normally go RIGHT, but if its coming from RIGHT, it should go LEFT
+ this normally go RIGHT, but if it's coming from RIGHT, it should go LEFT
*/
if (case6s.has(Point2i(curx, cury))) {
//found, so we go left, and delete from case6s;
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
index 4038338e1e..34c6bc05bc 100644
--- a/scene/resources/camera_effects.cpp
+++ b/scene/resources/camera_effects.cpp
@@ -120,6 +120,7 @@ void CameraEffects::_update_dof_blur() {
void CameraEffects::set_override_exposure_enabled(bool p_enabled) {
override_exposure_enabled = p_enabled;
_update_override_exposure();
+ notify_property_list_changed();
}
bool CameraEffects::is_override_exposure_enabled() const {
@@ -144,6 +145,14 @@ void CameraEffects::_update_override_exposure() {
// Private methods, constructor and destructor
+void CameraEffects::_validate_property(PropertyInfo &property) const {
+ if ((!dof_blur_far_enabled && (property.name == "dof_blur_far_distance" || property.name == "dof_blur_far_transition")) ||
+ (!dof_blur_near_enabled && (property.name == "dof_blur_near_distance" || property.name == "dof_blur_near_transition")) ||
+ (!override_exposure_enabled && property.name == "override_exposure")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void CameraEffects::_bind_methods() {
// DOF blur
diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h
index 28aa6b8660..b9338f4806 100644
--- a/scene/resources/camera_effects.h
+++ b/scene/resources/camera_effects.h
@@ -59,6 +59,7 @@ private:
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
virtual RID get_rid() const override;
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index acf7319339..e5edba8a67 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -85,9 +85,11 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ if (is_collision_outline_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+ // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ }
}
Rect2 CapsuleShape2D::get_rect() const {
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index a8a9c42fbd..f06bc4248d 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -79,9 +79,11 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ if (is_collision_outline_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+ // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ }
}
CircleShape2D::CircleShape2D() :
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index f067695d7d..3fed700383 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -35,13 +35,12 @@
Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
Set<DrawEdge> edges;
- Vector<Vector3> data = get_faces();
- int datalen = data.size();
- ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>());
+ int index_count = faces.size();
+ ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>());
- const Vector3 *r = data.ptr();
+ const Vector3 *r = faces.ptr();
- for (int i = 0; i < datalen; i += 3) {
+ for (int i = 0; i < index_count; i += 3) {
for (int j = 0; j < 3; j++) {
DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]);
edges.insert(de);
@@ -71,22 +70,46 @@ real_t ConcavePolygonShape3D::get_enclosing_radius() const {
}
void ConcavePolygonShape3D::_update_shape() {
+ Dictionary d;
+ d["faces"] = faces;
+ d["backface_collision"] = backface_collision;
+ PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
+
Shape3D::_update_shape();
}
void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) {
- PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), p_faces);
+ faces = p_faces;
+ _update_shape();
notify_change_to_owners();
}
Vector<Vector3> ConcavePolygonShape3D::get_faces() const {
- return PhysicsServer3D::get_singleton()->shape_get_data(get_shape());
+ return faces;
+}
+
+void ConcavePolygonShape3D::set_backface_collision_enabled(bool p_enabled) {
+ backface_collision = p_enabled;
+
+ if (!faces.is_empty()) {
+ _update_shape();
+ notify_change_to_owners();
+ }
+}
+
+bool ConcavePolygonShape3D::is_backface_collision_enabled() const {
+ return backface_collision;
}
void ConcavePolygonShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces);
ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces);
+
+ ClassDB::bind_method(D_METHOD("set_backface_collision_enabled", "enabled"), &ConcavePolygonShape3D::set_backface_collision_enabled);
+ ClassDB::bind_method(D_METHOD("is_backface_collision_enabled"), &ConcavePolygonShape3D::is_backface_collision_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision"), "set_backface_collision_enabled", "is_backface_collision_enabled");
}
ConcavePolygonShape3D::ConcavePolygonShape3D() :
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index 391459a3d7..bb28359dcc 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -36,6 +36,9 @@
class ConcavePolygonShape3D : public Shape3D {
GDCLASS(ConcavePolygonShape3D, Shape3D);
+ Vector<Vector3> faces;
+ bool backface_collision = false;
+
struct DrawEdge {
Vector3 a;
Vector3 b;
@@ -65,6 +68,9 @@ public:
void set_faces(const Vector<Vector3> &p_faces);
Vector<Vector3> get_faces() const;
+ void set_backface_collision_enabled(bool p_enabled);
+ bool is_backface_collision_enabled() const;
+
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 7271614995..ac31315858 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -41,7 +41,7 @@ bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, dou
void ConvexPolygonShape2D::_update_shape() {
Vector<Vector2> final_points = points;
if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
- final_points.invert();
+ final_points.reverse();
}
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points);
emit_changed();
@@ -72,12 +72,18 @@ void ConvexPolygonShape2D::_bind_methods() {
}
void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+ if (points.size() < 3) {
+ return;
+ }
+
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ if (is_collision_outline_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+ // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ }
}
Rect2 ConvexPolygonShape2D::get_rect() const {
diff --git a/scene/resources/default_theme/bar_arrow.png b/scene/resources/default_theme/bar_arrow.png
new file mode 100644
index 0000000000..7cf146b8da
--- /dev/null
+++ b/scene/resources/default_theme/bar_arrow.png
Binary files differ
diff --git a/scene/resources/default_theme/checked_disabled.png b/scene/resources/default_theme/checked_disabled.png
new file mode 100644
index 0000000000..70549e2edc
--- /dev/null
+++ b/scene/resources/default_theme/checked_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 943176537b..85d097aa19 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -114,7 +114,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
}
Ref<ImageTexture> texture(memnew(ImageTexture));
- Ref<Image> img = p_texture->get_data();
+ Ref<Image> img = p_texture->get_image();
img = img->duplicate();
if (p_flip_y) {
@@ -128,6 +128,38 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
return texture;
}
+static Ref<FontData> make_font(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) {
+ Ref<FontData> font(memnew(FontData));
+ font->new_bitmap(p_height, p_ascent, p_height);
+
+ Ref<Image> image = memnew(Image(p_img));
+ Ref<ImageTexture> tex = memnew(ImageTexture);
+ tex->create_from_image(image);
+
+ font->bitmap_add_texture(tex);
+
+ for (int i = 0; i < p_charcount; i++) {
+ const int *c = &p_char_rects[i * 8];
+
+ int chr = c[0];
+ Rect2 frect;
+ frect.position.x = c[1];
+ frect.position.y = c[2];
+ frect.size.x = c[3];
+ frect.size.y = c[4];
+ Point2 align(c[6], c[5]);
+ int advance = c[7];
+
+ font->bitmap_add_char(chr, 0, frect, align, advance);
+ }
+
+ for (int i = 0; i < p_kerning_count; i++) {
+ font->bitmap_add_kerning_pair(p_kernings[i * 3 + 0], p_kernings[i * 3 + 1], p_kernings[i * 3 + 2]);
+ }
+
+ return font;
+}
+
static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
Ref<StyleBox> style(memnew(StyleBoxEmpty));
@@ -316,9 +348,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("focus", "CheckBox", cbx_focus);
theme->set_icon("checked", "CheckBox", make_icon(checked_png));
+ theme->set_icon("checked_disabled", "CheckBox", make_icon(checked_disabled_png));
theme->set_icon("unchecked", "CheckBox", make_icon(unchecked_png));
+ theme->set_icon("unchecked_disabled", "CheckBox", make_icon(unchecked_disabled_png));
theme->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png));
+ theme->set_icon("radio_checked_disabled", "CheckBox", make_icon(radio_checked_disabled_png));
theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png));
+ theme->set_icon("radio_unchecked_disabled", "CheckBox", make_icon(radio_unchecked_disabled_png));
theme->set_font("font", "CheckBox", Ref<Font>());
theme->set_font_size("font_size", "CheckBox", -1);
@@ -596,6 +632,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// File Dialog
theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png));
+ theme->set_icon("back_folder", "FileDialog", make_icon(arrow_left_png));
+ theme->set_icon("forward_folder", "FileDialog", make_icon(arrow_right_png));
theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png));
theme->set_icon("toggle_hidden", "FileDialog", make_icon(icon_visibility_png));
@@ -852,6 +890,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png));
theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png));
theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png));
+ theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png));
theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png));
@@ -985,45 +1024,15 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
Ref<StyleBox> default_style;
Ref<Texture2D> default_icon;
Ref<Font> default_font;
- int default_font_size = 16;
+ int default_font_size = 14;
if (p_font.is_valid()) {
default_font = p_font;
} else if (p_hidpi) {
- TextServer::BitmapFontData data;
- data.height = _hidpi_font_height;
- data.ascent = _hidpi_font_ascent;
- data.charcount = _hidpi_font_charcount;
- data.char_rects = &_hidpi_font_charrects[0][0];
- data.kerning_count = _hidpi_font_kerning_pair_count;
- data.kernings = &_hidpi_font_kerning_pairs[0][0];
- data.w = _hidpi_font_img_width;
- data.h = _hidpi_font_img_height;
- data.img = _hidpi_font_img_data;
-
- Ref<FontData> font_data;
- font_data.instance();
- font_data->load_memory((const uint8_t *)&data, sizeof(data), "fnt");
- default_font_size = font_data->get_base_size();
-
+ Ref<FontData> font_data = make_font(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data);
default_font.instance();
default_font->add_data(font_data);
} else {
- TextServer::BitmapFontData data;
- data.height = _lodpi_font_height;
- data.ascent = _lodpi_font_ascent;
- data.charcount = _lodpi_font_charcount;
- data.char_rects = &_lodpi_font_charrects[0][0];
- data.kerning_count = _lodpi_font_kerning_pair_count;
- data.kernings = &_lodpi_font_kerning_pairs[0][0];
- data.w = _lodpi_font_img_width;
- data.h = _lodpi_font_img_height;
- data.img = _lodpi_font_img_data;
-
- Ref<FontData> font_data;
- font_data.instance();
- font_data->load_memory((const uint8_t *)&data, sizeof(data), "fnt");
- default_font_size = font_data->get_base_size();
-
+ Ref<FontData> font_data = make_font(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data);
default_font.instance();
default_font->add_data(font_data);
}
diff --git a/scene/resources/default_theme/radio_checked_disabled.png b/scene/resources/default_theme/radio_checked_disabled.png
new file mode 100644
index 0000000000..72f08ecb96
--- /dev/null
+++ b/scene/resources/default_theme/radio_checked_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/radio_unchecked_disabled.png b/scene/resources/default_theme/radio_unchecked_disabled.png
new file mode 100644
index 0000000000..a8f4c1b555
--- /dev/null
+++ b/scene/resources/default_theme/radio_unchecked_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index b905c9db69..5d4dbd0758 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -14,6 +14,10 @@ static const unsigned char arrow_right_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char bar_arrow_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x14, 0x8, 0x4, 0x0, 0x0, 0x0, 0x2e, 0x6b, 0x75, 0xfc, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xae, 0xce, 0x1c, 0xe9, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc0, 0x0, 0x0, 0xe, 0xc0, 0x1, 0x6a, 0xd6, 0x89, 0x9, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0xfc, 0xcf, 0x80, 0x1f, 0x30, 0x8e, 0x20, 0x5, 0x8c, 0x38, 0x24, 0xff, 0x53, 0x5f, 0xc1, 0xb, 0xee, 0x9f, 0x53, 0x18, 0x18, 0xd8, 0x73, 0x24, 0xbe, 0x62, 0x55, 0x70, 0x5f, 0x83, 0x61, 0x15, 0xa3, 0x2e, 0x3, 0x3, 0xc3, 0xd, 0xe6, 0x30, 0xd9, 0xcb, 0x18, 0xa, 0x1e, 0xc6, 0xfd, 0x9f, 0xc6, 0xc0, 0xd, 0x35, 0xea, 0x3b, 0x63, 0x81, 0xfc, 0x2c, 0x14, 0x5, 0xf, 0x2a, 0x18, 0xda, 0xd1, 0x1c, 0x50, 0xa9, 0xd0, 0x1, 0x57, 0xf0, 0x10, 0x53, 0x9a, 0x81, 0x81, 0x81, 0xa1, 0x52, 0xbe, 0x83, 0x81, 0x81, 0xf1, 0x3f, 0x2e, 0x69, 0xa8, 0x12, 0x3a, 0x4, 0x14, 0x0, 0x7b, 0xda, 0x34, 0x1, 0xbb, 0xb5, 0x3e, 0x6c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char bookmark_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -42,6 +46,10 @@ static const unsigned char checked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x8d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x58, 0x56, 0x63, 0xb0, 0xaf, 0xb5, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0xb6, 0xb6, 0xb9, 0x57, 0x57, 0x5a, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x8b, 0x8b, 0x8d, 0xff, 0xff, 0xff, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x42, 0x42, 0x47, 0xf8, 0xf8, 0xf8, 0xfe, 0xfe, 0xfe, 0x25, 0x25, 0x2a, 0x4e, 0x4e, 0x52, 0x26, 0x26, 0x2b, 0xc5, 0xc5, 0xc7, 0xaa, 0xaa, 0xab, 0xb8, 0xb8, 0xba, 0x5f, 0x5f, 0x63, 0x74, 0x74, 0x77, 0xed, 0xed, 0xed, 0x33, 0x33, 0x38, 0x8d, 0x8d, 0x8f, 0xb8, 0xb8, 0xb9, 0x35, 0x35, 0x39, 0x3a, 0x3a, 0x3e, 0xfb, 0xfb, 0xfb, 0xfa, 0xfa, 0xfa, 0xb2, 0xb2, 0xb4, 0x45, 0x45, 0x49, 0x61, 0x61, 0x65, 0x8f, 0x8f, 0x92, 0x63, 0x63, 0x66, 0x2a, 0x2a, 0x2f, 0x40, 0x82, 0xb, 0xf6, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xfa, 0xdd, 0xfb, 0xfb, 0xb4, 0xfa, 0xb8, 0xf0, 0x7f, 0x59, 0x0, 0x0, 0x0, 0x7e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x5d, 0xca, 0x5, 0xb2, 0x2, 0x30, 0x18, 0x3, 0xe1, 0x4d, 0xed, 0xb9, 0x60, 0xf7, 0x3f, 0x20, 0xee, 0x4e, 0x99, 0xe0, 0xb0, 0x63, 0xfd, 0xbf, 0x86, 0xd7, 0x12, 0x72, 0x38, 0x69, 0x5b, 0x6b, 0x42, 0x45, 0xe5, 0xa, 0xab, 0x95, 0x41, 0x9f, 0x32, 0x20, 0x69, 0x2d, 0xbc, 0x50, 0x46, 0x3a, 0x10, 0x17, 0x5f, 0x49, 0x4, 0x7f, 0x90, 0x57, 0x89, 0xb7, 0xc5, 0x5f, 0x96, 0x17, 0x2e, 0x93, 0xcb, 0x8e, 0x3a, 0x83, 0xb, 0xc4, 0x8e, 0xd4, 0xff, 0x5c, 0x73, 0x83, 0x69, 0x9e, 0x95, 0xfc, 0x3b, 0xf4, 0x33, 0xe0, 0xf8, 0x61, 0xd3, 0xf1, 0x7d, 0x5d, 0x30, 0x7a, 0x6f, 0x89, 0xb, 0xd4, 0x5a, 0xe1, 0x40, 0xf, 0xfc, 0x34, 0x6c, 0xd2, 0x56, 0x80, 0xef, 0xfd, 0x9, 0xd2, 0x3a, 0x5e, 0x41, 0x15, 0x21, 0x77, 0x6, 0xc7, 0x6b, 0x47, 0x4e, 0x3a, 0x2f, 0x53, 0xb4, 0x10, 0xc7, 0x8c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char checked_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x73, 0x72, 0x7b, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x82, 0x80, 0x8a, 0x90, 0x90, 0x93, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x93, 0x93, 0x95, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x7d, 0x7d, 0x7f, 0x58, 0x58, 0x5b, 0xa4, 0xa4, 0xa4, 0x9e, 0x9e, 0xa0, 0x9e, 0x9e, 0x9e, 0x9b, 0x9b, 0x9c, 0x9b, 0x9b, 0x9b, 0x9a, 0x9a, 0x9a, 0x99, 0x99, 0x99, 0x98, 0x98, 0x98, 0x97, 0x97, 0x97, 0x96, 0x96, 0x96, 0x95, 0x95, 0x95, 0x93, 0x93, 0x94, 0x8f, 0x8f, 0x8f, 0x86, 0x86, 0x88, 0x85, 0x85, 0x86, 0x82, 0x82, 0x83, 0x81, 0x81, 0x83, 0x7f, 0x7f, 0x81, 0x7c, 0x7c, 0x7e, 0x7a, 0x7a, 0x7d, 0x78, 0x78, 0x7b, 0x71, 0x71, 0x74, 0x68, 0x68, 0x6c, 0x66, 0x66, 0x6a, 0x65, 0x65, 0x68, 0x63, 0x63, 0x66, 0x5f, 0x5f, 0x63, 0x5c, 0x5c, 0x60, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x59, 0x59, 0x5c, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x10, 0x13, 0xbb, 0xf, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xb4, 0xdd, 0xfa, 0xfa, 0xfb, 0xfb, 0x5b, 0xd1, 0xf1, 0xe6, 0x0, 0x0, 0x0, 0x96, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x5d, 0x8f, 0xc9, 0x12, 0x82, 0x30, 0x14, 0x4, 0x87, 0x18, 0x50, 0x51, 0x44, 0x25, 0x42, 0x4, 0x77, 0xc4, 0x8d, 0x97, 0x0, 0xf9, 0xff, 0x8f, 0xb3, 0x88, 0xa4, 0x4a, 0xed, 0x63, 0x5f, 0xa6, 0x7, 0xf8, 0x7, 0x1e, 0xe3, 0x7e, 0x60, 0x19, 0x4f, 0x46, 0x1e, 0x0, 0x36, 0x8d, 0x4c, 0x67, 0x59, 0x65, 0x33, 0x6, 0x80, 0x47, 0xad, 0x56, 0x3d, 0xb7, 0x3c, 0x5d, 0x70, 0x0, 0xbe, 0xd1, 0x44, 0x65, 0x4d, 0x94, 0xc8, 0xc2, 0xf8, 0x0, 0x82, 0x4e, 0x91, 0x94, 0x15, 0x5d, 0xd2, 0xec, 0xde, 0x5, 0x83, 0x38, 0xc8, 0xe3, 0x63, 0x23, 0xce, 0xca, 0x9, 0x7a, 0x6e, 0xf3, 0x93, 0x48, 0x1a, 0x27, 0x14, 0x35, 0x3b, 0xb9, 0x5e, 0x56, 0xe4, 0x84, 0x22, 0xba, 0xa, 0x51, 0xd0, 0xb7, 0xa8, 0xcb, 0xfd, 0xcb, 0x9, 0x3b, 0xfb, 0x41, 0xdb, 0x59, 0x17, 0xa6, 0x94, 0x6e, 0xe3, 0x3e, 0x8c, 0x85, 0xf1, 0x90, 0x6e, 0xe6, 0x21, 0xfb, 0x39, 0xe7, 0x73, 0xe6, 0xfd, 0x5f, 0x7, 0xde, 0xc3, 0xb5, 0x16, 0x87, 0xb0, 0x9e, 0x42, 0x46, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char checker_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0xe1, 0x64, 0xe1, 0x57, 0x0, 0x0, 0x0, 0x14, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xfc, 0xcf, 0xc0, 0xc0, 0xd0, 0x0, 0xc4, 0xf8, 0x18, 0xf5, 0x84, 0x19, 0x0, 0x9f, 0x5f, 0xa, 0x1, 0xf8, 0xef, 0x65, 0xf4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -282,10 +290,18 @@ static const unsigned char radio_checked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x42, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0xd1, 0xa7, 0xf5, 0xaa, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0x4f, 0x55, 0x2, 0x43, 0x31, 0x8, 0x4b, 0xe8, 0x6a, 0xf7, 0xbf, 0xeb, 0xc, 0x9b, 0x6b, 0x1f, 0x9f, 0xc4, 0x89, 0xbf, 0xbb, 0x3f, 0x2a, 0x49, 0x64, 0xa6, 0x3e, 0x1e, 0x1c, 0x7c, 0x3e, 0xf2, 0x14, 0xb7, 0xc7, 0xac, 0xf1, 0x10, 0xa6, 0xe8, 0x1, 0x44, 0xad, 0x42, 0xb9, 0x33, 0x22, 0x43, 0x95, 0x68, 0x55, 0xa4, 0xdc, 0x1f, 0x1e, 0xa1, 0x67, 0xa2, 0x57, 0x96, 0x22, 0x0, 0xc2, 0x3d, 0xf5, 0x44, 0x8c, 0x8a, 0x5d, 0x21, 0x80, 0x74, 0x83, 0x1e, 0x97, 0xc7, 0x22, 0x59, 0x4c, 0xd7, 0xd8, 0xb5, 0x18, 0x4a, 0x7b, 0x57, 0x57, 0xdb, 0x1a, 0xf7, 0x77, 0x17, 0x3a, 0x56, 0x4e, 0x11, 0x6f, 0x82, 0x20, 0xde, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char radio_checked_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0x83, 0xac, 0xe9, 0xaf, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0x3f, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x63, 0x60, 0x20, 0xe, 0xf0, 0x8, 0x2, 0x1, 0xf, 0x9c, 0x2b, 0x2c, 0x8, 0x5, 0xc2, 0x50, 0x1, 0xb0, 0x34, 0x58, 0x11, 0x5c, 0xbd, 0x10, 0x3f, 0x10, 0x8, 0xc1, 0x74, 0x1, 0x65, 0xf8, 0xc1, 0x0, 0xa6, 0x4, 0x28, 0x1, 0x11, 0xe0, 0xc1, 0x2d, 0x80, 0xa6, 0x5, 0xc3, 0x50, 0xc, 0x6b, 0x31, 0x1d, 0x86, 0xe1, 0x74, 0xfc, 0x0, 0x0, 0x1b, 0xc, 0x7, 0xb9, 0xa, 0x5e, 0x2e, 0x12, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char radio_unchecked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0x2b, 0x6e, 0xf2, 0xbf, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x2, 0x61, 0x15, 0xed, 0xa9, 0x20, 0x5a, 0x72, 0xf5, 0x99, 0x33, 0xbb, 0x26, 0x1, 0x19, 0x73, 0xcf, 0x0, 0xc1, 0x4d, 0x6, 0x6, 0xd6, 0x35, 0x20, 0xc6, 0xa9, 0x0, 0x6, 0xb6, 0x3d, 0x20, 0xc6, 0xe9, 0x4, 0x6, 0xf6, 0x33, 0x60, 0x50, 0xc0, 0xc0, 0x1, 0x61, 0x34, 0xc0, 0x19, 0x70, 0x29, 0xb8, 0x62, 0xb8, 0x76, 0x84, 0x81, 0xc, 0x96, 0x20, 0x2b, 0xa6, 0xc0, 0x2d, 0x45, 0x0, 0x0, 0x37, 0xca, 0x3d, 0x81, 0xb4, 0x84, 0xb6, 0x80, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char radio_unchecked_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0xf, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x54, 0x54, 0x54, 0xad, 0xad, 0xad, 0x80, 0x80, 0x81, 0x64, 0x64, 0x64, 0xf4, 0x17, 0x36, 0x28, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1b, 0xfc, 0xf6, 0x4, 0xd4, 0x0, 0x0, 0x0, 0x40, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x7d, 0x8d, 0xb1, 0x11, 0x80, 0x40, 0xc, 0xc3, 0x94, 0xd, 0x12, 0x60, 0x1, 0xc4, 0x4, 0xb0, 0x1, 0xfb, 0x2f, 0x45, 0xe5, 0x3b, 0xaa, 0x57, 0xe5, 0xc2, 0xb6, 0x20, 0xc0, 0xcc, 0xc, 0x40, 0xed, 0x7a, 0x37, 0x70, 0xa8, 0xbe, 0x50, 0x9b, 0xea, 0xd9, 0xd4, 0xa3, 0x7a, 0x35, 0xa5, 0xaa, 0xeb, 0x90, 0x72, 0xe6, 0x39, 0xfc, 0x2b, 0x22, 0xd, 0x1f, 0xe7, 0x64, 0xa, 0x5d, 0x6c, 0xfe, 0xc1, 0x3b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char scroll_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x14, 0xee, 0x69, 0x20, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x67, 0x1a, 0x96, 0x95, 0x1c, 0xf0, 0x43, 0x52, 0x0, 0x0, 0x0, 0x55, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0x8e, 0x45, 0x2, 0x80, 0x50, 0x10, 0x42, 0xc1, 0xee, 0xfb, 0x5f, 0xd4, 0xd6, 0xdf, 0xfd, 0x36, 0xd3, 0x3, 0x4, 0xd, 0x90, 0x6, 0xb2, 0x25, 0x39, 0xe0, 0xd2, 0xf9, 0xcb, 0x6a, 0x60, 0x6f, 0x27, 0xb7, 0xbc, 0x58, 0xb7, 0x53, 0x4d, 0x0, 0xf2, 0x3f, 0x5e, 0x36, 0x43, 0x5f, 0xc3, 0xf0, 0xdf, 0x17, 0xd7, 0xa6, 0xae, 0x60, 0x10, 0xff, 0x57, 0x16, 0xc5, 0x5a, 0xf1, 0x60, 0xe3, 0xe7, 0x5f, 0x37, 0x46, 0x74, 0xba, 0x9a, 0x16, 0xef, 0x37, 0x1c, 0x6f, 0x61, 0x47, 0x1, 0xa5, 0xc7, 0x32, 0x47, 0x38, 0x12, 0x92, 0xb1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -430,6 +446,10 @@ static const unsigned char unchecked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x23, 0xc3, 0x49, 0x39, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xa4, 0x7f, 0xe1, 0x5a, 0x0, 0x0, 0x0, 0x4f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xb5, 0xcf, 0x45, 0x2, 0x80, 0x40, 0x8, 0x0, 0x40, 0x97, 0x66, 0xfb, 0xff, 0x9f, 0xb5, 0xdb, 0xb3, 0x73, 0xa4, 0x19, 0xbe, 0x2, 0x20, 0xf1, 0x8a, 0x10, 0xc2, 0x1c, 0x0, 0xd1, 0x94, 0x57, 0x49, 0x5, 0xe6, 0x0, 0x6a, 0xa9, 0x6d, 0x55, 0x8b, 0xe2, 0x1c, 0xa0, 0x54, 0xfb, 0xae, 0x26, 0x9a, 0x3, 0x9c, 0xdb, 0x11, 0x68, 0x99, 0xff, 0xa, 0x7c, 0xd6, 0xde, 0xf, 0x33, 0x9c, 0x3, 0xe0, 0x76, 0x9c, 0x1e, 0x1d, 0xbe, 0xcf, 0x7d, 0x4c, 0x93, 0xe2, 0x8, 0xa4, 0x66, 0x3c, 0xec, 0xed, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char unchecked_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x27, 0xa1, 0xa6, 0x53, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xc7, 0x8b, 0xf6, 0x7e, 0x0, 0x0, 0x0, 0x52, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0xb5, 0xcf, 0x31, 0x12, 0xc0, 0x20, 0x8, 0x44, 0xd1, 0x15, 0x50, 0x83, 0x11, 0xe5, 0xfe, 0xa7, 0xcd, 0xe8, 0xc4, 0x22, 0xf4, 0x79, 0xe5, 0x36, 0x7c, 0x80, 0x8, 0x89, 0x58, 0xf2, 0x26, 0x4c, 0x9, 0x0, 0x15, 0xf5, 0xb9, 0xb9, 0x16, 0x2, 0xc0, 0x3a, 0xac, 0x6f, 0x36, 0x94, 0x1, 0x88, 0xdb, 0xfd, 0x32, 0x17, 0x0, 0x79, 0xf6, 0x33, 0xf4, 0x99, 0xff, 0x1a, 0xe2, 0xd9, 0x4f, 0x58, 0x5b, 0x61, 0x54, 0xdb, 0x49, 0xbf, 0xea, 0x4a, 0x8f, 0xcf, 0x45, 0xf, 0x4, 0x40, 0x7, 0x90, 0xb0, 0x7b, 0x47, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char updown_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0x81, 0x83, 0xf6, 0xf6, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0x4e, 0xb5, 0x1, 0xc0, 0x30, 0xc, 0xf3, 0x15, 0xfe, 0xff, 0x96, 0x64, 0xa, 0x6c, 0xca, 0x56, 0xd2, 0x25, 0x65, 0xe6, 0xc8, 0x8b, 0x49, 0x20, 0x79, 0x28, 0x95, 0x81, 0xa1, 0xd4, 0x7d, 0x4, 0xbb, 0xa1, 0x50, 0xea, 0x3c, 0xa6, 0x71, 0x98, 0x96, 0x69, 0x58, 0x31, 0xcc, 0xb7, 0xe5, 0x2f, 0x48, 0x63, 0x26, 0xf6, 0xa2, 0xd4, 0x18, 0xf9, 0x7, 0x2d, 0xe3, 0x46, 0x89, 0xb4, 0xd2, 0xf8, 0xa3, 0x68, 0xe3, 0xd7, 0x14, 0x20, 0xe6, 0xc3, 0x3d, 0xd8, 0xca, 0x5e, 0x94, 0x32, 0xd0, 0x3, 0x91, 0xba, 0x5f, 0x1b, 0x4a, 0x9b, 0x12, 0x62, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/default_theme/unchecked_disabled.png b/scene/resources/default_theme/unchecked_disabled.png
new file mode 100644
index 0000000000..bef9316f58
--- /dev/null
+++ b/scene/resources/default_theme/unchecked_disabled.png
Binary files differ
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 6f6af93848..c04b271d81 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -441,6 +441,7 @@ void Environment::_update_ssao() {
void Environment::set_sdfgi_enabled(bool p_enabled) {
sdfgi_enabled = p_enabled;
_update_sdfgi();
+ notify_property_list_changed();
}
bool Environment::is_sdfgi_enabled() const {
@@ -983,6 +984,7 @@ void Environment::_validate_property(PropertyInfo &property) const {
"auto_exposure_",
"ss_reflections_",
"ssao_",
+ "sdfgi_",
"glow_",
"adjustment_",
nullptr
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 702f2ed1c8..6f87c524d8 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -39,6 +39,11 @@
void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_resource", "filename", "base_size"), &FontData::load_resource, DEFVAL(16));
ClassDB::bind_method(D_METHOD("load_memory", "data", "type", "base_size"), &FontData::_load_memory, DEFVAL(16));
+ ClassDB::bind_method(D_METHOD("new_bitmap", "height", "ascent", "base_size"), &FontData::new_bitmap);
+
+ ClassDB::bind_method(D_METHOD("bitmap_add_texture", "texture"), &FontData::bitmap_add_texture);
+ ClassDB::bind_method(D_METHOD("bitmap_add_char", "char", "texture_idx", "rect", "align", "advance"), &FontData::bitmap_add_char);
+ ClassDB::bind_method(D_METHOD("bitmap_add_kerning_pair", "A", "B", "kerning"), &FontData::bitmap_add_kerning_pair);
ClassDB::bind_method(D_METHOD("set_data_path", "path"), &FontData::set_data_path);
ClassDB::bind_method(D_METHOD("get_data_path"), &FontData::get_data_path);
@@ -229,6 +234,34 @@ void FontData::load_memory(const uint8_t *p_data, size_t p_size, const String &p
emit_changed();
}
+void FontData::new_bitmap(float p_height, float p_ascent, int p_base_size) {
+ if (rid != RID()) {
+ TS->free(rid);
+ }
+ rid = TS->create_font_bitmap(p_height, p_ascent, p_base_size);
+ path = TTR("(Bitmap: " + String::num_int64(rid.get_id(), 16, true) + ")");
+ base_size = TS->font_get_base_size(rid);
+ emit_changed();
+}
+
+void FontData::bitmap_add_texture(const Ref<Texture> &p_texture) {
+ if (rid != RID()) {
+ TS->font_bitmap_add_texture(rid, p_texture);
+ }
+}
+
+void FontData::bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ if (rid != RID()) {
+ TS->font_bitmap_add_char(rid, p_char, p_texture_idx, p_rect, p_align, p_advance);
+ }
+}
+
+void FontData::bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
+ if (rid != RID()) {
+ TS->font_bitmap_add_kerning_pair(rid, p_A, p_B, p_kerning);
+ }
+}
+
void FontData::set_data_path(const String &p_path) {
load_resource(p_path, base_size);
}
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 56b5acde1a..200373aa8c 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -69,6 +69,12 @@ public:
void load_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16);
void _load_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size = 16);
+ void new_bitmap(float p_height, float p_ascent, int p_base_size = 16);
+
+ void bitmap_add_texture(const Ref<Texture> &p_texture);
+ void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance);
+ void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning);
+
void set_data_path(const String &p_path);
String get_data_path() const;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 062d921855..0d02bde90d 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1584,7 +1584,7 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) {
}
flags[p_flag] = p_enabled;
- if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN) {
+ if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN || p_flag == FLAG_USE_POINT_SIZE) {
notify_property_list_changed();
}
_queue_shader_change();
@@ -1650,7 +1650,7 @@ BaseMaterial3D::TextureFilter BaseMaterial3D::get_texture_filter() const {
void BaseMaterial3D::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -1683,19 +1683,27 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- if (property.name == "params_grow_amount" && !grow_enabled) {
- property.usage = 0;
+ if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+
+ if (property.name == "grow_amount" && !grow_enabled) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+
+ if (property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
if (property.name == "proximity_fade_distance" && !proximity_fade_enabled) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
- // you can only enable anti-aliasing (in mataerials) on alpha scissor and alpha hash
+ // you can only enable anti-aliasing (in materials) on alpha scissor and alpha hash
const bool can_select_aa = (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH);
// alpha anti aliasiasing is only enabled when you can select aa
const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa;
@@ -1714,7 +1722,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- // we cant choose an antialiasing mode if alpha isnt possible
+ // we can't choose an antialiasing mode if alpha isn't possible
if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) {
property.usage = 0;
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 1a2b21299a..f8e1ce6a61 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1238,6 +1238,22 @@ StringName ArrayMesh::get_blend_shape_name(int p_index) const {
return blend_shapes[p_index];
}
+void ArrayMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
+ ERR_FAIL_INDEX(p_index, blend_shapes.size());
+
+ StringName name = p_name;
+ int found = blend_shapes.find(name);
+ if (found != -1 && found != p_index) {
+ int count = 2;
+ do {
+ name = String(p_name) + " " + itos(count);
+ count++;
+ } while (blend_shapes.find(name) != -1);
+ }
+
+ blend_shapes.write[p_index] = name;
+}
+
void ArrayMesh::clear_blend_shapes() {
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
@@ -1590,6 +1606,7 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
+ ClassDB::bind_method(D_METHOD("set_blend_shape_name", "index", "name"), &ArrayMesh::set_blend_shape_name);
ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 2ce519e644..9a462d5719 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -141,6 +141,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const = 0;
virtual int get_blend_shape_count() const = 0;
virtual StringName get_blend_shape_name(int p_index) const = 0;
+ virtual void set_blend_shape_name(int p_index, const StringName &p_name) = 0;
Vector<Face3> get_faces() const;
Ref<TriangleMesh> generate_triangle_mesh() const;
@@ -223,6 +224,7 @@ public:
void add_blend_shape(const StringName &p_name);
int get_blend_shape_count() const override;
StringName get_blend_shape_name(int p_index) const override;
+ void set_blend_shape_name(int p_index, const StringName &p_name) override;
void clear_blend_shapes();
void set_blend_shape_mode(BlendShapeMode p_mode);
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 1b82aca386..3fb4f8f211 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -50,6 +50,28 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
int vcount = varray.size();
ERR_FAIL_COND_V(vcount == 0, ERR_INVALID_PARAMETER);
+ Vector<int> indices;
+
+ if (arrays[Mesh::ARRAY_INDEX].get_type() != Variant::NIL) {
+ indices = arrays[Mesh::ARRAY_INDEX];
+ } else {
+ //make code simpler
+ indices.resize(vcount);
+ int *iw = indices.ptrw();
+ for (int i = 0; i < vcount; i++) {
+ iw[i] = i;
+ }
+ }
+
+ int icount = indices.size();
+ const int *r = indices.ptr();
+
+ ERR_FAIL_COND_V(icount == 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(icount % 3, ERR_INVALID_PARAMETER);
+ for (int i = 0; i < icount; i++) {
+ ERR_FAIL_INDEX_V(r[i], vcount, ERR_INVALID_PARAMETER);
+ }
+
clear();
format = p_mesh->surface_get_format(p_surface);
material = p_mesh->surface_get_material(p_surface);
@@ -128,22 +150,6 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
vertices.write[i] = v;
}
- Vector<int> indices;
-
- if (arrays[Mesh::ARRAY_INDEX].get_type() != Variant::NIL) {
- indices = arrays[Mesh::ARRAY_INDEX];
- } else {
- //make code simpler
- indices.resize(vcount);
- int *iw = indices.ptrw();
- for (int i = 0; i < vcount; i++) {
- iw[i] = i;
- }
- }
-
- int icount = indices.size();
- const int *r = indices.ptr();
-
Map<Point2i, int> edge_indices;
for (int i = 0; i < icount; i += 3) {
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 84f3c23f77..8c12f59a00 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -31,6 +31,8 @@
#include "navigation_mesh.h"
void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
+ ERR_FAIL_COND(p_mesh.is_null());
+
vertices = Vector<Vector3>();
clear_polygons();
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index beb365d44e..ab8a4b7934 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -147,15 +147,20 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
#endif
}
- } else if (ClassDB::is_class_enabled(snames[n.type])) {
- //node belongs to this scene and must be created
- Object *obj = ClassDB::instance(snames[n.type]);
+ } else {
+ Object *obj = nullptr;
+
+ if (ClassDB::is_class_enabled(snames[n.type])) {
+ //node belongs to this scene and must be created
+ obj = ClassDB::instance(snames[n.type]);
+ }
+
if (!Object::cast_to<Node>(obj)) {
if (obj) {
memdelete(obj);
obj = nullptr;
}
- WARN_PRINT(String("Warning node of type " + snames[n.type].operator String() + " does not exist.").ascii().get_data());
+ WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data());
if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) {
if (Object::cast_to<Node3D>(ret_nodes[n.parent])) {
obj = memnew(Node3D);
@@ -172,10 +177,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
node = Object::cast_to<Node>(obj);
-
- } else {
- //print_line("Class is disabled for: " + itos(n.type));
- //print_line("name: " + String(snames[n.type]));
}
if (node) {
@@ -469,6 +470,11 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
p_node->get_property_list(&plist);
StringName type = p_node->get_class();
+ Ref<Script> script = p_node->get_script();
+ if (script.is_valid()) {
+ script->update_exports();
+ }
+
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
@@ -484,7 +490,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
}
- Ref<Script> script = p_node->get_script();
if (!isdefault && script.is_valid() && script->get_property_default_value(name, default_value)) {
isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 167540eb77..195ce070a7 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -340,14 +340,21 @@ void ParticlesMaterial::_update_shader() {
//initiate velocity spread in 3D
code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
- code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n";
- code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n";
code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
- code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " vec_direction = normalize(vec_direction);\n";
- code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " vec3 direction_nrm = normalize(direction);\n";
+ code += " // rotate spread to direction\n";
+ code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n";
+ code += " if (length(binormal) < 0.0001) {\n";
+ code += " // direction is parallel to Y. Choose Z as the binormal.\n";
+ code += " binormal = vec3(0.0, 0.0, 1.0);\n";
+ code += " }\n";
+ code += " binormal = normalize(binormal);\n";
+ code += " vec3 normal = cross(binormal, direction_nrm);\n";
+ code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n";
+ code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
code += " }\n";
@@ -1075,7 +1082,7 @@ ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() cons
void ParticlesMaterial::set_sub_emitter_frequency(float p_frequency) {
sub_emitter_frequency = p_frequency;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pas delta instead of frequency, since its easier to compute
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pass delta instead of frequency, since its easier to compute
}
float ParticlesMaterial::get_sub_emitter_frequency() const {
return sub_emitter_frequency;
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index f292140d6b..a08684a506 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -77,7 +77,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
outside_point.x += 20.451 + Math::randf() * 10.2039;
outside_point.y += 21.193 + Math::randf() * 12.5412;
- //insert edges (which are also connetions)
+ //insert edges (which are also connections)
for (int i = 0; i < p_connections.size(); i += 2) {
Edge e(p_connections[i], p_connections[i + 1]);
@@ -335,7 +335,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
//oh this was visited already, can we win the cost?
if (p.distance > distance) {
- p.prev = least_cost_point; //reasign previous
+ p.prev = least_cost_point; //reassign previous
p.distance = distance;
}
} else {
@@ -368,7 +368,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
path.push_back(points[at].pos);
} while (at != aidx);
- path.invert();
+ path.reverse();
}
for (int i = 0; i < points.size() - 2; i++) {
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index ba6c4591c9..1be511e8f1 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -175,6 +175,9 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
return StringName();
}
+void PrimitiveMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
+}
+
AABB PrimitiveMesh::get_aabb() const {
if (pending_request) {
_update();
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index bb3df9d10e..65ecdfc19d 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -81,6 +81,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const override;
virtual int get_blend_shape_count() const override;
virtual StringName get_blend_shape_name(int p_index) const override;
+ virtual void set_blend_shape_name(int p_index, const StringName &p_name) override;
virtual AABB get_aabb() const override;
virtual RID get_rid() const override;
diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp
index d2125445fa..fb8f4b9985 100644
--- a/scene/resources/ray_shape_2d.cpp
+++ b/scene/resources/ray_shape_2d.cpp
@@ -42,17 +42,33 @@ void RayShape2D::_update_shape() {
}
void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector2 tip = Vector2(0, get_length());
- RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
+ const Vector2 target_position = Vector2(0, get_length());
+
+ const float max_arrow_size = 6;
+ const float line_width = 1.4;
+ bool no_line = target_position.length() < line_width;
+ float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
+
+ if (no_line) {
+ arrow_size = target_position.length();
+ } else {
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), target_position - target_position.normalized() * arrow_size, p_color, line_width);
+ }
+
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+
Vector<Vector2> pts;
- float tsize = 4.0;
- pts.push_back(tip + Vector2(0, tsize));
- pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
- pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
+ pts.push_back(xf.xform(Vector2(arrow_size, 0)));
+ pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
+ pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
+
Vector<Color> cols;
for (int i = 0; i < 3; i++) {
cols.push_back(p_color);
}
+
RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
}
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 0fd65d8c72..dc4c6dc2d7 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -47,23 +47,25 @@ Vector2 RectangleShape2D::get_size() const {
}
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- // Draw an outlined rectangle to make individual shapes easier to distinguish.
- Vector<Vector2> stroke_points;
- stroke_points.resize(5);
- stroke_points.write[0] = -size * 0.5;
- stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
- stroke_points.write[2] = size * 0.5;
- stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
- stroke_points.write[4] = -size * 0.5;
+ RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
+ if (is_collision_outline_enabled()) {
+ // Draw an outlined rectangle to make individual shapes easier to distinguish.
+ Vector<Vector2> stroke_points;
+ stroke_points.resize(5);
+ stroke_points.write[0] = -size * 0.5;
+ stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
+ stroke_points.write[2] = size * 0.5;
+ stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
+ stroke_points.write[4] = -size * 0.5;
- Vector<Color> stroke_colors;
- stroke_colors.resize(5);
- for (int i = 0; i < 5; i++) {
- stroke_colors.write[i] = (p_color);
- }
+ Vector<Color> stroke_colors;
+ stroke_colors.resize(5);
+ for (int i = 0; i < 5; i++) {
+ stroke_colors.write[i] = (p_color);
+ }
- RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
+ }
}
Rect2 RectangleShape2D::get_rect() const {
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 7ca532e1d6..f2751b7604 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1321,7 +1321,7 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
- return ""; //could not rwead
+ return ""; //could not read
}
ResourceLoaderText loader;
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index f8a5855d33..013b1ef1a9 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -29,7 +29,11 @@
/*************************************************************************/
#include "shape_2d.h"
+
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
#include "servers/physics_server_2d.h"
+
RID Shape2D::get_rid() const {
return shape;
}
@@ -105,6 +109,15 @@ void Shape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
}
+bool Shape2D::is_collision_outline_enabled() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return true;
+ }
+#endif
+ return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+}
+
Shape2D::Shape2D(const RID &p_rid) {
shape = p_rid;
}
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index 7b00e7e426..14bdd60e4b 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -61,6 +61,9 @@ public:
/// Returns the radius of a circle that fully enclose this shape
virtual real_t get_enclosing_radius() const = 0;
virtual RID get_rid() const override;
+
+ static bool is_collision_outline_enabled();
+
Shape2D();
~Shape2D();
};
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
new file mode 100644
index 0000000000..90c702081b
--- /dev/null
+++ b/scene/resources/sprite_frames.cpp
@@ -0,0 +1,241 @@
+/*************************************************************************/
+/* sprite_frames.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "sprite_frames.h"
+
+#include "scene/scene_string_names.h"
+
+void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
+ E->get().frames.insert(p_at_pos, p_frame);
+ } else {
+ E->get().frames.push_back(p_frame);
+ }
+
+ emit_changed();
+}
+
+int SpriteFrames::get_frame_count(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ return E->get().frames.size();
+}
+
+void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ E->get().frames.remove(p_idx);
+ emit_changed();
+}
+
+void SpriteFrames::clear(const StringName &p_anim) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ E->get().frames.clear();
+ emit_changed();
+}
+
+void SpriteFrames::clear_all() {
+ animations.clear();
+ add_animation("default");
+}
+
+void SpriteFrames::add_animation(const StringName &p_anim) {
+ ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
+
+ animations[p_anim] = Anim();
+}
+
+bool SpriteFrames::has_animation(const StringName &p_anim) const {
+ return animations.has(p_anim);
+}
+
+void SpriteFrames::remove_animation(const StringName &p_anim) {
+ animations.erase(p_anim);
+}
+
+void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
+ ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
+ ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
+
+ Anim anim = animations[p_prev];
+ animations.erase(p_prev);
+ animations[p_next] = anim;
+}
+
+Vector<String> SpriteFrames::_get_animation_list() const {
+ Vector<String> ret;
+ List<StringName> al;
+ get_animation_list(&al);
+ for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
+void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
+ for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ r_animations->push_back(E->key());
+ }
+}
+
+Vector<String> SpriteFrames::get_animation_names() const {
+ Vector<String> names;
+ for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort();
+ return names;
+}
+
+void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
+ ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ E->get().speed = p_fps;
+}
+
+float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
+ return E->get().speed;
+}
+
+void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ E->get().loop = p_loop;
+}
+
+bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
+ return E->get().loop;
+}
+
+void SpriteFrames::_set_frames(const Array &p_frames) {
+ clear_all();
+ Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
+ ERR_FAIL_COND(!E);
+
+ E->get().frames.resize(p_frames.size());
+ for (int i = 0; i < E->get().frames.size(); i++) {
+ E->get().frames.write[i] = p_frames[i];
+ }
+}
+
+Array SpriteFrames::_get_frames() const {
+ return Array();
+}
+
+Array SpriteFrames::_get_animations() const {
+ Array anims;
+ for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ Dictionary d;
+ d["name"] = E->key();
+ d["speed"] = E->get().speed;
+ d["loop"] = E->get().loop;
+ Array frames;
+ for (int i = 0; i < E->get().frames.size(); i++) {
+ frames.push_back(E->get().frames[i]);
+ }
+ d["frames"] = frames;
+ anims.push_back(d);
+ }
+
+ return anims;
+}
+
+void SpriteFrames::_set_animations(const Array &p_animations) {
+ animations.clear();
+ for (int i = 0; i < p_animations.size(); i++) {
+ Dictionary d = p_animations[i];
+
+ ERR_CONTINUE(!d.has("name"));
+ ERR_CONTINUE(!d.has("speed"));
+ ERR_CONTINUE(!d.has("loop"));
+ ERR_CONTINUE(!d.has("frames"));
+
+ Anim anim;
+ anim.speed = d["speed"];
+ anim.loop = d["loop"];
+ Array frames = d["frames"];
+ for (int j = 0; j < frames.size(); j++) {
+ RES res = frames[j];
+ anim.frames.push_back(res);
+ }
+
+ animations[d["name"]] = anim;
+ }
+}
+
+void SpriteFrames::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
+ ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
+ ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
+ ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
+
+ ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
+
+ ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
+ ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
+
+ ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
+ ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
+
+ ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
+ ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
+ ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
+ ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
+ ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
+
+ ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
+ ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
+
+ ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
+ ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
+}
+
+SpriteFrames::SpriteFrames() {
+ add_animation(SceneStringNames::get_singleton()->_default);
+}
diff --git a/scene/resources/sprite_frames.h b/scene/resources/sprite_frames.h
new file mode 100644
index 0000000000..282c5f20ab
--- /dev/null
+++ b/scene/resources/sprite_frames.h
@@ -0,0 +1,102 @@
+/*************************************************************************/
+/* sprite_frames.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SPRITE_FRAMES_H
+#define SPRITE_FRAMES_H
+
+#include "scene/resources/texture.h"
+
+class SpriteFrames : public Resource {
+ GDCLASS(SpriteFrames, Resource);
+
+ struct Anim {
+ float speed = 5.0;
+ bool loop = true;
+ Vector<Ref<Texture2D>> frames;
+ };
+
+ Map<StringName, Anim> animations;
+
+ Array _get_frames() const;
+ void _set_frames(const Array &p_frames);
+
+ Array _get_animations() const;
+ void _set_animations(const Array &p_animations);
+
+ Vector<String> _get_animation_list() const;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void add_animation(const StringName &p_anim);
+ bool has_animation(const StringName &p_anim) const;
+ void remove_animation(const StringName &p_anim);
+ void rename_animation(const StringName &p_prev, const StringName &p_next);
+
+ void get_animation_list(List<StringName> *r_animations) const;
+ Vector<String> get_animation_names() const;
+
+ void set_animation_speed(const StringName &p_anim, float p_fps);
+ float get_animation_speed(const StringName &p_anim) const;
+
+ void set_animation_loop(const StringName &p_anim, bool p_loop);
+ bool get_animation_loop(const StringName &p_anim) const;
+
+ void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
+ int get_frame_count(const StringName &p_anim) const;
+ _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
+ if (p_idx >= E->get().frames.size()) {
+ return Ref<Texture2D>();
+ }
+
+ return E->get().frames[p_idx];
+ }
+
+ void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND(p_idx < 0);
+ if (p_idx >= E->get().frames.size()) {
+ return;
+ }
+ E->get().frames.write[p_idx] = p_frame;
+ }
+ void remove_frame(const StringName &p_anim, int p_idx);
+ void clear(const StringName &p_anim);
+ void clear_all();
+
+ SpriteFrames();
+};
+
+#endif // SPRITE_FRAMES_H
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 9b80224c3f..2159f1bc97 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -460,6 +460,7 @@ Point2 StyleBoxFlat::get_shadow_offset() const {
void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
anti_aliased = p_anti_aliased;
emit_changed();
+ notify_property_list_changed();
}
bool StyleBoxFlat::is_anti_aliased() const {
@@ -781,6 +782,12 @@ float StyleBoxFlat::get_style_margin(Side p_side) const {
return border_width[p_side];
}
+void StyleBoxFlat::_validate_property(PropertyInfo &property) const {
+ if (!anti_aliased && property.name == "anti_aliasing_size") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 8a273afbfd..dd5c873a00 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -159,6 +159,7 @@ class StyleBoxFlat : public StyleBox {
protected:
virtual float get_style_margin(Side p_side) const override;
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
//Color
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 47933bd69a..3d3900ecc5 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -1059,6 +1059,10 @@ void SurfaceTool::set_material(const Ref<Material> &p_material) {
material = p_material;
}
+Ref<Material> SurfaceTool::get_material() const {
+ return material;
+}
+
void SurfaceTool::clear() {
begun = false;
primitive = Mesh::PRIMITIVE_LINES;
@@ -1088,6 +1092,10 @@ void SurfaceTool::set_custom_format(int p_index, CustomFormat p_format) {
ERR_FAIL_COND(begun);
last_custom_format[p_index] = p_format;
}
+
+Mesh::PrimitiveType SurfaceTool::get_primitive() const {
+ return primitive;
+}
SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const {
ERR_FAIL_INDEX_V(p_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX);
return last_custom_format[p_index];
@@ -1174,6 +1182,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3));
ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
+ ClassDB::bind_method(D_METHOD("get_primitive"), &SurfaceTool::get_primitive);
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 17efdcba71..28addf2245 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -143,6 +143,8 @@ public:
void set_custom_format(int p_index, CustomFormat p_format);
CustomFormat get_custom_format(int p_index) const;
+ Mesh::PrimitiveType get_primitive() const;
+
void begin(Mesh::PrimitiveType p_primitive);
void set_color(Color p_color);
@@ -171,6 +173,7 @@ public:
Vector<int> generate_lod(float p_threshold, int p_target_index_count = 3);
void set_material(const Ref<Material> &p_material);
+ Ref<Material> get_material() const;
void clear();
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 444a4bb22a..012d36cc35 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -98,6 +98,9 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_line_underline_position", "line"), &TextParagraph::get_line_underline_position);
ClassDB::bind_method(D_METHOD("get_line_underline_thickness", "line"), &TextParagraph::get_line_underline_thickness);
+ ClassDB::bind_method(D_METHOD("get_spacing_top"), &TextParagraph::get_spacing_top);
+ ClassDB::bind_method(D_METHOD("get_spacing_bottom"), &TextParagraph::get_spacing_bottom);
+
ClassDB::bind_method(D_METHOD("get_dropcap_size"), &TextParagraph::get_dropcap_size);
ClassDB::bind_method(D_METHOD("get_dropcap_lines"), &TextParagraph::get_dropcap_lines);
@@ -266,6 +269,14 @@ bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, i
return res;
}
+int TextParagraph::get_spacing_top() const {
+ return spacing_top;
+}
+
+int TextParagraph::get_spacing_bottom() const {
+ return spacing_bottom;
+}
+
void TextParagraph::_set_bidi_override(const Array &p_override) {
Vector<Vector2i> overrides;
for (int i = 0; i < p_override.size(); i++) {
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index a16fa8c3c4..4396b07130 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -116,6 +116,9 @@ public:
float get_line_underline_position(int p_line) const;
float get_line_underline_thickness(int p_line) const;
+ int get_spacing_top() const;
+ int get_spacing_bottom() const;
+
Size2 get_dropcap_size() const;
int get_dropcap_lines() const;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 8cccf81659..b6a2f24b8b 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -71,7 +71,7 @@ void Texture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data);
+ ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image);
ADD_GROUP("", "");
}
@@ -116,7 +116,7 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "image") {
- r_ret = get_data();
+ r_ret = get_image();
} else if (p_name == "size") {
r_ret = Size2(w, h);
} else {
@@ -151,7 +151,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
}
void ImageTexture::create_from_image(const Ref<Image> &p_image) {
- ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image");
+ ERR_FAIL_COND_MSG(p_image.is_null() || p_image->is_empty(), "Invalid image");
w = p_image->get_width();
h = p_image->get_height();
format = p_image->get_format();
@@ -200,7 +200,7 @@ void ImageTexture::_resource_path_changed() {
String path = get_path();
}
-Ref<Image> ImageTexture::get_data() const {
+Ref<Image> ImageTexture::get_image() const {
if (image_stored) {
return RenderingServer::get_singleton()->texture_2d_get(texture);
} else {
@@ -251,7 +251,7 @@ void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
- Ref<Image> img = get_data();
+ Ref<Image> img = get_image();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
@@ -661,7 +661,7 @@ bool StreamTexture2D::has_alpha() const {
return false;
}
-Ref<Image> StreamTexture2D::get_data() const {
+Ref<Image> StreamTexture2D::get_image() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_get(texture);
} else {
@@ -671,7 +671,7 @@ Ref<Image> StreamTexture2D::get_data() const {
bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
- Ref<Image> img = get_data();
+ Ref<Image> img = get_image();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
@@ -1495,7 +1495,7 @@ Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const {
Ref<Image> LargeTexture::to_image() const {
Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8));
for (int i = 0; i < pieces.size(); i++) {
- Ref<Image> src_img = pieces[i].texture->get_data();
+ Ref<Image> src_img = pieces[i].texture->get_image();
img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset);
}
@@ -1782,7 +1782,7 @@ int GradientTexture::get_width() const {
return width;
}
-Ref<Image> GradientTexture::get_data() const {
+Ref<Image> GradientTexture::get_image() const {
if (!texture.is_valid()) {
return Ref<Image>();
}
@@ -2031,14 +2031,14 @@ bool AnimatedTexture::has_alpha() const {
return frames[current_frame].texture->has_alpha();
}
-Ref<Image> AnimatedTexture::get_data() const {
+Ref<Image> AnimatedTexture::get_image() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return Ref<Image>();
}
- return frames[current_frame].texture->get_data();
+ return frames[current_frame].texture->get_image();
}
bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {
@@ -2543,7 +2543,7 @@ uint32_t CameraTexture::get_flags() const {
return 0;
}
-Ref<Image> CameraTexture::get_data() const {
+Ref<Image> CameraTexture::get_image() const {
// not (yet) supported
return Ref<Image>();
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index a0d917fd86..16c98f2891 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -71,7 +71,7 @@ public:
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
- virtual Ref<Image> get_data() const { return Ref<Image>(); }
+ virtual Ref<Image> get_image() const { return Ref<Image>(); }
Texture2D();
};
@@ -108,7 +108,7 @@ public:
Image::Format get_format() const;
void update(const Ref<Image> &p_image, bool p_immediate = false);
- Ref<Image> get_data() const override;
+ Ref<Image> get_image() const override;
int get_width() const override;
int get_height() const override;
@@ -203,7 +203,7 @@ public:
virtual bool has_alpha() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
StreamTexture2D();
~StreamTexture2D();
@@ -716,7 +716,7 @@ public:
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return true; }
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
GradientTexture();
virtual ~GradientTexture();
@@ -812,7 +812,7 @@ public:
virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
@@ -839,7 +839,7 @@ public:
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
void set_camera_feed_id(int p_new_id);
int get_camera_feed_id() const;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 0405ea98bb..036d11574c 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -141,6 +141,21 @@ Vector<String> Theme::_get_font_size_list(const String &p_node_type) const {
return ilret;
}
+Vector<String> Theme::_get_font_size_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_font_size_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
Vector<String> Theme::_get_color_list(const String &p_node_type) const {
Vector<String> ilret;
List<StringName> il;
@@ -201,6 +216,48 @@ Vector<String> Theme::_get_constant_type_list() const {
return ilret;
}
+Vector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_node_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return _get_color_list(p_node_type);
+ case DATA_TYPE_CONSTANT:
+ return _get_constant_list(p_node_type);
+ case DATA_TYPE_FONT:
+ return _get_font_list(p_node_type);
+ case DATA_TYPE_FONT_SIZE:
+ return _get_font_size_list(p_node_type);
+ case DATA_TYPE_ICON:
+ return _get_icon_list(p_node_type);
+ case DATA_TYPE_STYLEBOX:
+ return _get_stylebox_list(p_node_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return Vector<String>();
+}
+
+Vector<String> Theme::_get_theme_item_type_list(DataType p_data_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return _get_color_type_list();
+ case DATA_TYPE_CONSTANT:
+ return _get_constant_type_list();
+ case DATA_TYPE_FONT:
+ return _get_font_type_list();
+ case DATA_TYPE_FONT_SIZE:
+ return _get_font_size_type_list();
+ case DATA_TYPE_ICON:
+ return _get_icon_type_list();
+ case DATA_TYPE_STYLEBOX:
+ return _get_stylebox_type_list();
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return Vector<String>();
+}
+
Vector<String> Theme::_get_type_list() const {
Vector<String> ilret;
List<StringName> il;
@@ -421,8 +478,6 @@ void Theme::set_default_font_size(int p_font_size) {
}
void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon) {
- //ERR_FAIL_COND(p_icon.is_null());
-
bool new_value = !icon_map.has(p_node_type) || !icon_map[p_node_type].has(p_name);
if (icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) {
@@ -453,9 +508,21 @@ bool Theme::has_icon(const StringName &p_name, const StringName &p_node_type) co
return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid());
}
+void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ ERR_FAIL_COND_MSG(!icon_map.has(p_node_type), "Cannot rename the icon '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(icon_map[p_node_type].has(p_name), "Cannot rename the icon '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!icon_map[p_node_type].has(p_old_name), "Cannot rename the icon '" + String(p_old_name) + "' because it does not exist.");
+
+ icon_map[p_node_type][p_name] = icon_map[p_node_type][p_old_name];
+ icon_map[p_node_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
void Theme::clear_icon(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!icon_map.has(p_node_type));
- ERR_FAIL_COND(!icon_map[p_node_type].has(p_name));
+ ERR_FAIL_COND_MSG(!icon_map.has(p_node_type), "Cannot clear the icon '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!icon_map[p_node_type].has(p_name), "Cannot clear the icon '" + String(p_name) + "' because it does not exist.");
if (icon_map[p_node_type][p_name].is_valid()) {
icon_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
@@ -481,6 +548,10 @@ void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) cons
}
}
+void Theme::add_icon_type(const StringName &p_node_type) {
+ icon_map[p_node_type] = HashMap<StringName, Ref<Texture2D>>();
+}
+
void Theme::get_icon_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -491,8 +562,6 @@ void Theme::get_icon_type_list(List<StringName> *p_list) const {
}
void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) {
- //ERR_FAIL_COND(p_style.is_null());
-
bool new_value = !style_map.has(p_node_type) || !style_map[p_node_type].has(p_name);
if (style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) {
@@ -523,9 +592,21 @@ bool Theme::has_stylebox(const StringName &p_name, const StringName &p_node_type
return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid());
}
+void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ ERR_FAIL_COND_MSG(!style_map.has(p_node_type), "Cannot rename the stylebox '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(style_map[p_node_type].has(p_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!style_map[p_node_type].has(p_old_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because it does not exist.");
+
+ style_map[p_node_type][p_name] = style_map[p_node_type][p_old_name];
+ style_map[p_node_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
void Theme::clear_stylebox(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!style_map.has(p_node_type));
- ERR_FAIL_COND(!style_map[p_node_type].has(p_name));
+ ERR_FAIL_COND_MSG(!style_map.has(p_node_type), "Cannot clear the stylebox '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!style_map[p_node_type].has(p_name), "Cannot clear the stylebox '" + String(p_name) + "' because it does not exist.");
if (style_map[p_node_type][p_name].is_valid()) {
style_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
@@ -551,6 +632,10 @@ void Theme::get_stylebox_list(StringName p_node_type, List<StringName> *p_list)
}
}
+void Theme::add_stylebox_type(const StringName &p_node_type) {
+ style_map[p_node_type] = HashMap<StringName, Ref<StyleBox>>();
+}
+
void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -561,8 +646,6 @@ void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
}
void Theme::set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font) {
- //ERR_FAIL_COND(p_font.is_null());
-
bool new_value = !font_map.has(p_node_type) || !font_map[p_node_type].has(p_name);
if (font_map[p_node_type][p_name].is_valid()) {
@@ -595,9 +678,21 @@ bool Theme::has_font(const StringName &p_name, const StringName &p_node_type) co
return ((font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) || default_theme_font.is_valid());
}
+void Theme::rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ ERR_FAIL_COND_MSG(!font_map.has(p_node_type), "Cannot rename the font '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(font_map[p_node_type].has(p_name), "Cannot rename the font '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!font_map[p_node_type].has(p_old_name), "Cannot rename the font '" + String(p_old_name) + "' because it does not exist.");
+
+ font_map[p_node_type][p_name] = font_map[p_node_type][p_old_name];
+ font_map[p_node_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
void Theme::clear_font(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!font_map.has(p_node_type));
- ERR_FAIL_COND(!font_map[p_node_type].has(p_name));
+ ERR_FAIL_COND_MSG(!font_map.has(p_node_type), "Cannot clear the font '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!font_map[p_node_type].has(p_name), "Cannot clear the font '" + String(p_name) + "' because it does not exist.");
if (font_map[p_node_type][p_name].is_valid()) {
font_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
@@ -622,6 +717,10 @@ void Theme::get_font_list(StringName p_node_type, List<StringName> *p_list) cons
}
}
+void Theme::add_font_type(const StringName &p_node_type) {
+ font_map[p_node_type] = HashMap<StringName, Ref<Font>>();
+}
+
void Theme::get_font_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -656,9 +755,21 @@ bool Theme::has_font_size(const StringName &p_name, const StringName &p_node_typ
return ((font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name) && (font_size_map[p_node_type][p_name] > 0)) || (default_theme_font_size > 0));
}
+void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ ERR_FAIL_COND_MSG(!font_size_map.has(p_node_type), "Cannot rename the font size '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(font_size_map[p_node_type].has(p_name), "Cannot rename the font size '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!font_size_map[p_node_type].has(p_old_name), "Cannot rename the font size '" + String(p_old_name) + "' because it does not exist.");
+
+ font_size_map[p_node_type][p_name] = font_size_map[p_node_type][p_old_name];
+ font_size_map[p_node_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
void Theme::clear_font_size(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!font_size_map.has(p_node_type));
- ERR_FAIL_COND(!font_size_map[p_node_type].has(p_name));
+ ERR_FAIL_COND_MSG(!font_size_map.has(p_node_type), "Cannot clear the font size '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!font_size_map[p_node_type].has(p_name), "Cannot clear the font size '" + String(p_name) + "' because it does not exist.");
font_size_map[p_node_type].erase(p_name);
notify_property_list_changed();
@@ -679,6 +790,19 @@ void Theme::get_font_size_list(StringName p_node_type, List<StringName> *p_list)
}
}
+void Theme::add_font_size_type(const StringName &p_node_type) {
+ font_size_map[p_node_type] = HashMap<StringName, int>();
+}
+
+void Theme::get_font_size_type_list(List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
+ const StringName *key = nullptr;
+ while ((key = font_size_map.next(key))) {
+ p_list->push_back(*key);
+ }
+}
+
void Theme::set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color) {
bool new_value = !color_map.has(p_node_type) || !color_map[p_node_type].has(p_name);
@@ -702,9 +826,21 @@ bool Theme::has_color(const StringName &p_name, const StringName &p_node_type) c
return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name));
}
+void Theme::rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ ERR_FAIL_COND_MSG(!color_map.has(p_node_type), "Cannot rename the color '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(color_map[p_node_type].has(p_name), "Cannot rename the color '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!color_map[p_node_type].has(p_old_name), "Cannot rename the color '" + String(p_old_name) + "' because it does not exist.");
+
+ color_map[p_node_type][p_name] = color_map[p_node_type][p_old_name];
+ color_map[p_node_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
void Theme::clear_color(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!color_map.has(p_node_type));
- ERR_FAIL_COND(!color_map[p_node_type].has(p_name));
+ ERR_FAIL_COND_MSG(!color_map.has(p_node_type), "Cannot clear the color '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!color_map[p_node_type].has(p_name), "Cannot clear the color '" + String(p_name) + "' because it does not exist.");
color_map[p_node_type].erase(p_name);
notify_property_list_changed();
@@ -725,6 +861,10 @@ void Theme::get_color_list(StringName p_node_type, List<StringName> *p_list) con
}
}
+void Theme::add_color_type(const StringName &p_node_type) {
+ color_map[p_node_type] = HashMap<StringName, Color>();
+}
+
void Theme::get_color_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -756,9 +896,21 @@ bool Theme::has_constant(const StringName &p_name, const StringName &p_node_type
return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name));
}
+void Theme::rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ ERR_FAIL_COND_MSG(!constant_map.has(p_node_type), "Cannot rename the constant '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(constant_map[p_node_type].has(p_name), "Cannot rename the constant '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!constant_map[p_node_type].has(p_old_name), "Cannot rename the constant '" + String(p_old_name) + "' because it does not exist.");
+
+ constant_map[p_node_type][p_name] = constant_map[p_node_type][p_old_name];
+ constant_map[p_node_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
void Theme::clear_constant(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!constant_map.has(p_node_type));
- ERR_FAIL_COND(!constant_map[p_node_type].has(p_name));
+ ERR_FAIL_COND_MSG(!constant_map.has(p_node_type), "Cannot clear the constant '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!constant_map[p_node_type].has(p_name), "Cannot clear the constant '" + String(p_name) + "' because it does not exist.");
constant_map[p_node_type].erase(p_name);
notify_property_list_changed();
@@ -779,6 +931,10 @@ void Theme::get_constant_list(StringName p_node_type, List<StringName> *p_list)
}
}
+void Theme::add_constant_type(const StringName &p_node_type) {
+ constant_map[p_node_type] = HashMap<StringName, int>();
+}
+
void Theme::get_constant_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -788,6 +944,216 @@ void Theme::get_constant_type_list(List<StringName> *p_list) const {
}
}
+void Theme::set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::COLOR, "Theme item's data type (Color) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ Color color_value = p_value;
+ set_color(p_name, p_node_type, color_value);
+ } break;
+ case DATA_TYPE_CONSTANT: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::INT, "Theme item's data type (int) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ int constant_value = p_value;
+ set_constant(p_name, p_node_type, constant_value);
+ } break;
+ case DATA_TYPE_FONT: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ Ref<Font> font_value = Object::cast_to<Font>(p_value.get_validated_object());
+ set_font(p_name, p_node_type, font_value);
+ } break;
+ case DATA_TYPE_FONT_SIZE: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::INT, "Theme item's data type (int) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ int font_size_value = p_value;
+ set_font_size(p_name, p_node_type, font_size_value);
+ } break;
+ case DATA_TYPE_ICON: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ Ref<Texture2D> icon_value = Object::cast_to<Texture2D>(p_value.get_validated_object());
+ set_icon(p_name, p_node_type, icon_value);
+ } break;
+ case DATA_TYPE_STYLEBOX: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ Ref<StyleBox> stylebox_value = Object::cast_to<StyleBox>(p_value.get_validated_object());
+ set_stylebox(p_name, p_node_type, stylebox_value);
+ } break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+Variant Theme::get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return get_color(p_name, p_node_type);
+ case DATA_TYPE_CONSTANT:
+ return get_constant(p_name, p_node_type);
+ case DATA_TYPE_FONT:
+ return get_font(p_name, p_node_type);
+ case DATA_TYPE_FONT_SIZE:
+ return get_font_size(p_name, p_node_type);
+ case DATA_TYPE_ICON:
+ return get_icon(p_name, p_node_type);
+ case DATA_TYPE_STYLEBOX:
+ return get_stylebox(p_name, p_node_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return Variant();
+}
+
+bool Theme::has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return has_color(p_name, p_node_type);
+ case DATA_TYPE_CONSTANT:
+ return has_constant(p_name, p_node_type);
+ case DATA_TYPE_FONT:
+ return has_font(p_name, p_node_type);
+ case DATA_TYPE_FONT_SIZE:
+ return has_font_size(p_name, p_node_type);
+ case DATA_TYPE_ICON:
+ return has_icon(p_name, p_node_type);
+ case DATA_TYPE_STYLEBOX:
+ return has_stylebox(p_name, p_node_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return false;
+}
+
+void Theme::rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ rename_color(p_old_name, p_name, p_node_type);
+ break;
+ case DATA_TYPE_CONSTANT:
+ rename_constant(p_old_name, p_name, p_node_type);
+ break;
+ case DATA_TYPE_FONT:
+ rename_font(p_old_name, p_name, p_node_type);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ rename_font_size(p_old_name, p_name, p_node_type);
+ break;
+ case DATA_TYPE_ICON:
+ rename_icon(p_old_name, p_name, p_node_type);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ rename_stylebox(p_old_name, p_name, p_node_type);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void Theme::clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ clear_color(p_name, p_node_type);
+ break;
+ case DATA_TYPE_CONSTANT:
+ clear_constant(p_name, p_node_type);
+ break;
+ case DATA_TYPE_FONT:
+ clear_font(p_name, p_node_type);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ clear_font_size(p_name, p_node_type);
+ break;
+ case DATA_TYPE_ICON:
+ clear_icon(p_name, p_node_type);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ clear_stylebox(p_name, p_node_type);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void Theme::get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ get_color_list(p_node_type, p_list);
+ break;
+ case DATA_TYPE_CONSTANT:
+ get_constant_list(p_node_type, p_list);
+ break;
+ case DATA_TYPE_FONT:
+ get_font_list(p_node_type, p_list);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ get_font_size_list(p_node_type, p_list);
+ break;
+ case DATA_TYPE_ICON:
+ get_icon_list(p_node_type, p_list);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ get_stylebox_list(p_node_type, p_list);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void Theme::add_theme_item_type(DataType p_data_type, const StringName &p_node_type) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ add_color_type(p_node_type);
+ break;
+ case DATA_TYPE_CONSTANT:
+ add_constant_type(p_node_type);
+ break;
+ case DATA_TYPE_FONT:
+ add_font_type(p_node_type);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ add_font_size_type(p_node_type);
+ break;
+ case DATA_TYPE_ICON:
+ add_icon_type(p_node_type);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ add_stylebox_type(p_node_type);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ get_color_type_list(p_list);
+ break;
+ case DATA_TYPE_CONSTANT:
+ get_constant_type_list(p_list);
+ break;
+ case DATA_TYPE_FONT:
+ get_font_type_list(p_list);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ get_font_size_type_list(p_list);
+ break;
+ case DATA_TYPE_ICON:
+ get_icon_type_list(p_list);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ get_stylebox_type_list(p_list);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
void Theme::clear() {
//these need disconnecting
{
@@ -847,11 +1213,10 @@ void Theme::copy_default_theme() {
void Theme::copy_theme(const Ref<Theme> &p_other) {
if (p_other.is_null()) {
clear();
-
return;
}
- //these need reconnecting, so add normally
+ // These items need reconnecting, so add them normally.
{
const StringName *K = nullptr;
while ((K = p_other->icon_map.next(K))) {
@@ -882,8 +1247,8 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
}
}
- //these are ok to just copy
-
+ // These items can be simply copied.
+ font_size_map = p_other->font_size_map;
color_map = p_other->color_map;
constant_map = p_other->constant_map;
@@ -937,6 +1302,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_icon", "name", "node_type", "texture"), &Theme::set_icon);
ClassDB::bind_method(D_METHOD("get_icon", "name", "node_type"), &Theme::get_icon);
ClassDB::bind_method(D_METHOD("has_icon", "name", "node_type"), &Theme::has_icon);
+ ClassDB::bind_method(D_METHOD("rename_icon", "old_name", "name", "node_type"), &Theme::rename_icon);
ClassDB::bind_method(D_METHOD("clear_icon", "name", "node_type"), &Theme::clear_icon);
ClassDB::bind_method(D_METHOD("get_icon_list", "node_type"), &Theme::_get_icon_list);
ClassDB::bind_method(D_METHOD("get_icon_type_list"), &Theme::_get_icon_type_list);
@@ -944,6 +1310,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stylebox", "name", "node_type", "texture"), &Theme::set_stylebox);
ClassDB::bind_method(D_METHOD("get_stylebox", "name", "node_type"), &Theme::get_stylebox);
ClassDB::bind_method(D_METHOD("has_stylebox", "name", "node_type"), &Theme::has_stylebox);
+ ClassDB::bind_method(D_METHOD("rename_stylebox", "old_name", "name", "node_type"), &Theme::rename_stylebox);
ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "node_type"), &Theme::clear_stylebox);
ClassDB::bind_method(D_METHOD("get_stylebox_list", "node_type"), &Theme::_get_stylebox_list);
ClassDB::bind_method(D_METHOD("get_stylebox_type_list"), &Theme::_get_stylebox_type_list);
@@ -951,6 +1318,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font", "name", "node_type", "font"), &Theme::set_font);
ClassDB::bind_method(D_METHOD("get_font", "name", "node_type"), &Theme::get_font);
ClassDB::bind_method(D_METHOD("has_font", "name", "node_type"), &Theme::has_font);
+ ClassDB::bind_method(D_METHOD("rename_font", "old_name", "name", "node_type"), &Theme::rename_font);
ClassDB::bind_method(D_METHOD("clear_font", "name", "node_type"), &Theme::clear_font);
ClassDB::bind_method(D_METHOD("get_font_list", "node_type"), &Theme::_get_font_list);
ClassDB::bind_method(D_METHOD("get_font_type_list"), &Theme::_get_font_type_list);
@@ -958,12 +1326,15 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font_size", "name", "node_type", "font_size"), &Theme::set_font_size);
ClassDB::bind_method(D_METHOD("get_font_size", "name", "node_type"), &Theme::get_font_size);
ClassDB::bind_method(D_METHOD("has_font_size", "name", "node_type"), &Theme::has_font_size);
+ ClassDB::bind_method(D_METHOD("rename_font_size", "old_name", "name", "node_type"), &Theme::rename_font_size);
ClassDB::bind_method(D_METHOD("clear_font_size", "name", "node_type"), &Theme::clear_font_size);
ClassDB::bind_method(D_METHOD("get_font_size_list", "node_type"), &Theme::_get_font_size_list);
+ ClassDB::bind_method(D_METHOD("get_font_size_type_list"), &Theme::_get_font_size_type_list);
ClassDB::bind_method(D_METHOD("set_color", "name", "node_type", "color"), &Theme::set_color);
ClassDB::bind_method(D_METHOD("get_color", "name", "node_type"), &Theme::get_color);
ClassDB::bind_method(D_METHOD("has_color", "name", "node_type"), &Theme::has_color);
+ ClassDB::bind_method(D_METHOD("rename_color", "old_name", "name", "node_type"), &Theme::rename_color);
ClassDB::bind_method(D_METHOD("clear_color", "name", "node_type"), &Theme::clear_color);
ClassDB::bind_method(D_METHOD("get_color_list", "node_type"), &Theme::_get_color_list);
ClassDB::bind_method(D_METHOD("get_color_type_list"), &Theme::_get_color_type_list);
@@ -971,6 +1342,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant", "name", "node_type", "constant"), &Theme::set_constant);
ClassDB::bind_method(D_METHOD("get_constant", "name", "node_type"), &Theme::get_constant);
ClassDB::bind_method(D_METHOD("has_constant", "name", "node_type"), &Theme::has_constant);
+ ClassDB::bind_method(D_METHOD("rename_constant", "old_name", "name", "node_type"), &Theme::rename_constant);
ClassDB::bind_method(D_METHOD("clear_constant", "name", "node_type"), &Theme::clear_constant);
ClassDB::bind_method(D_METHOD("get_constant_list", "node_type"), &Theme::_get_constant_list);
ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list);
@@ -983,6 +1355,14 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size);
ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size);
+ ClassDB::bind_method(D_METHOD("set_theme_item", "data_type", "name", "node_type", "value"), &Theme::set_theme_item);
+ ClassDB::bind_method(D_METHOD("get_theme_item", "data_type", "name", "node_type"), &Theme::get_theme_item);
+ ClassDB::bind_method(D_METHOD("has_theme_item", "data_type", "name", "node_type"), &Theme::has_theme_item);
+ ClassDB::bind_method(D_METHOD("rename_theme_item", "data_type", "old_name", "name", "node_type"), &Theme::rename_theme_item);
+ ClassDB::bind_method(D_METHOD("clear_theme_item", "data_type", "name", "node_type"), &Theme::clear_theme_item);
+ ClassDB::bind_method(D_METHOD("get_theme_item_list", "data_type", "node_type"), &Theme::_get_theme_item_list);
+ ClassDB::bind_method(D_METHOD("get_theme_item_type_list", "data_type"), &Theme::_get_theme_item_type_list);
+
ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list);
ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
@@ -990,6 +1370,14 @@ void Theme::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size");
+
+ BIND_ENUM_CONSTANT(DATA_TYPE_COLOR);
+ BIND_ENUM_CONSTANT(DATA_TYPE_CONSTANT);
+ BIND_ENUM_CONSTANT(DATA_TYPE_FONT);
+ BIND_ENUM_CONSTANT(DATA_TYPE_FONT_SIZE);
+ BIND_ENUM_CONSTANT(DATA_TYPE_ICON);
+ BIND_ENUM_CONSTANT(DATA_TYPE_STYLEBOX);
+ BIND_ENUM_CONSTANT(DATA_TYPE_MAX);
}
Theme::Theme() {
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 35481126ea..eb918fac69 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -41,6 +41,18 @@ class Theme : public Resource {
GDCLASS(Theme, Resource);
RES_BASE_EXTENSION("theme");
+public:
+ enum DataType {
+ DATA_TYPE_COLOR,
+ DATA_TYPE_CONSTANT,
+ DATA_TYPE_FONT,
+ DATA_TYPE_FONT_SIZE,
+ DATA_TYPE_ICON,
+ DATA_TYPE_STYLEBOX,
+ DATA_TYPE_MAX
+ };
+
+private:
void _emit_theme_changed();
HashMap<StringName, HashMap<StringName, Ref<Texture2D>>> icon_map;
@@ -57,10 +69,14 @@ class Theme : public Resource {
Vector<String> _get_font_list(const String &p_node_type) const;
Vector<String> _get_font_type_list() const;
Vector<String> _get_font_size_list(const String &p_node_type) const;
+ Vector<String> _get_font_size_type_list() const;
Vector<String> _get_color_list(const String &p_node_type) const;
Vector<String> _get_color_type_list() const;
Vector<String> _get_constant_list(const String &p_node_type) const;
Vector<String> _get_constant_type_list() const;
+
+ Vector<String> _get_theme_item_list(DataType p_data_type, const String &p_node_type) const;
+ Vector<String> _get_theme_item_type_list(DataType p_data_type) const;
Vector<String> _get_type_list() const;
protected:
@@ -103,44 +119,66 @@ public:
void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_node_type) const;
bool has_icon(const StringName &p_name, const StringName &p_node_type) const;
+ void rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_icon(const StringName &p_name, const StringName &p_node_type);
void get_icon_list(StringName p_node_type, List<StringName> *p_list) const;
+ void add_icon_type(const StringName &p_node_type);
void get_icon_type_list(List<StringName> *p_list) const;
void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style);
Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const;
bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const;
+ void rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_stylebox(const StringName &p_name, const StringName &p_node_type);
void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const;
+ void add_stylebox_type(const StringName &p_node_type);
void get_stylebox_type_list(List<StringName> *p_list) const;
void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font);
Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const;
bool has_font(const StringName &p_name, const StringName &p_node_type) const;
+ void rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_font(const StringName &p_name, const StringName &p_node_type);
void get_font_list(StringName p_node_type, List<StringName> *p_list) const;
+ void add_font_type(const StringName &p_node_type);
void get_font_type_list(List<StringName> *p_list) const;
void set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size);
int get_font_size(const StringName &p_name, const StringName &p_node_type) const;
bool has_font_size(const StringName &p_name, const StringName &p_node_type) const;
+ void rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_font_size(const StringName &p_name, const StringName &p_node_type);
void get_font_size_list(StringName p_node_type, List<StringName> *p_list) const;
+ void add_font_size_type(const StringName &p_node_type);
+ void get_font_size_type_list(List<StringName> *p_list) const;
void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color);
Color get_color(const StringName &p_name, const StringName &p_node_type) const;
bool has_color(const StringName &p_name, const StringName &p_node_type) const;
+ void rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_color(const StringName &p_name, const StringName &p_node_type);
void get_color_list(StringName p_node_type, List<StringName> *p_list) const;
+ void add_color_type(const StringName &p_node_type);
void get_color_type_list(List<StringName> *p_list) const;
void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant);
int get_constant(const StringName &p_name, const StringName &p_node_type) const;
bool has_constant(const StringName &p_name, const StringName &p_node_type) const;
+ void rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_constant(const StringName &p_name, const StringName &p_node_type);
void get_constant_list(StringName p_node_type, List<StringName> *p_list) const;
+ void add_constant_type(const StringName &p_node_type);
void get_constant_type_list(List<StringName> *p_list) const;
+ void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value);
+ Variant get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
+ bool has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
+ void rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
+ void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type);
+ void get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const;
+ void add_theme_item_type(DataType p_data_type, const StringName &p_node_type);
+ void get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const;
+
void get_type_list(List<StringName> *p_list) const;
void copy_default_theme();
@@ -151,4 +189,6 @@ public:
~Theme();
};
+VARIANT_ENUM_CAST(Theme::DataType);
+
#endif
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d6200059f6..a99c09e89c 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2742,8 +2742,6 @@ int VisualShaderNodeClamp::get_input_port_count() const {
VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_FLOAT:
- return PORT_TYPE_SCALAR;
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
case OP_TYPE_VECTOR:
@@ -2771,8 +2769,6 @@ int VisualShaderNodeClamp::get_output_port_count() const {
VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_FLOAT:
- return PORT_TYPE_SCALAR;
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
case OP_TYPE_VECTOR:
@@ -2954,18 +2950,11 @@ int VisualShaderNodeStep::get_input_port_count() const {
VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
- switch (p_port) {
- case 0:
- return PORT_TYPE_SCALAR;
- case 1:
- return PORT_TYPE_VECTOR;
- default:
- break;
+ if (p_port == 1) {
+ return PORT_TYPE_VECTOR;
}
break;
default:
@@ -2989,8 +2978,6 @@ int VisualShaderNodeStep::get_output_port_count() const {
VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
@@ -3032,7 +3019,7 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) {
set_input_port_default_value(0, 0.0); // edge
}
if (op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(1, 0.0); // x
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x
}
break;
default:
@@ -3085,20 +3072,11 @@ int VisualShaderNodeSmoothStep::get_input_port_count() const {
VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
- switch (p_port) {
- case 0:
- return PORT_TYPE_SCALAR; // edge0
- case 1:
- return PORT_TYPE_SCALAR; // edge1
- case 2:
- return PORT_TYPE_VECTOR; // x
- default:
- break;
+ if (p_port == 2) {
+ return PORT_TYPE_VECTOR; // x
}
break;
default:
@@ -3124,8 +3102,6 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const {
VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
@@ -3319,16 +3295,11 @@ int VisualShaderNodeMix::get_input_port_count() const {
VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
- if (p_port == 2) {
- return PORT_TYPE_VECTOR;
- }
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
if (p_port == 2) {
- return PORT_TYPE_SCALAR;
+ break;
}
return PORT_TYPE_VECTOR;
default:
@@ -3353,8 +3324,6 @@ int VisualShaderNodeMix::get_output_port_count() const {
VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
@@ -4540,9 +4509,7 @@ int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const {
}
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
- if (p_port == 0) {
- return PORT_TYPE_VECTOR;
- } else if (p_port == 1) {
+ if (p_port == 0 || p_port == 1) {
return PORT_TYPE_VECTOR;
}
return PORT_TYPE_SCALAR;
@@ -4923,8 +4890,6 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int
}
if (p_port == 1 || p_port == 2) {
switch (op_type) {
- case OP_TYPE_FLOAT:
- return PORT_TYPE_SCALAR;
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
case OP_TYPE_VECTOR:
@@ -4959,8 +4924,6 @@ int VisualShaderNodeSwitch::get_output_port_count() const {
VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_FLOAT:
- return PORT_TYPE_SCALAR;
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
case OP_TYPE_VECTOR:
@@ -5238,9 +5201,6 @@ int VisualShaderNodeCompare::get_input_port_count() const {
}
VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const {
- if (p_port == 2) {
- return PORT_TYPE_SCALAR;
- }
switch (ctype) {
case CTYPE_SCALAR:
return PORT_TYPE_SCALAR;
@@ -5252,8 +5212,9 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i
return PORT_TYPE_BOOLEAN;
case CTYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
+ default:
+ return PORT_TYPE_SCALAR;
}
- return PORT_TYPE_VECTOR;
}
String VisualShaderNodeCompare::get_input_port_name(int p_port) const {
@@ -5472,10 +5433,10 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const {
}
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
- if (op_type == OP_TYPE_SCALAR) {
- return PORT_TYPE_SCALAR;
+ if (op_type == OP_TYPE_VECTOR) {
+ return PORT_TYPE_VECTOR;
}
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_SCALAR;
}
String VisualShaderNodeMultiplyAdd::get_input_port_name(int p_port) const {
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 156c7d0576..ccdc5bebd0 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -34,6 +34,7 @@
#include "scene/2d/camera_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/main/window.h"
+#include "servers/navigation_server_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -315,14 +316,18 @@ void World2D::_update() {
indexer->_update();
}
-RID World2D::get_canvas() {
+RID World2D::get_canvas() const {
return canvas;
}
-RID World2D::get_space() {
+RID World2D::get_space() const {
return space;
}
+RID World2D::get_navigation_map() const {
+ return navigation_map;
+}
+
void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) {
r_viewports->push_back(E->key());
@@ -332,11 +337,13 @@ void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
void World2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state");
}
@@ -346,9 +353,9 @@ PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
World2D::World2D() {
canvas = RenderingServer::get_singleton()->canvas_create();
- space = PhysicsServer2D::get_singleton()->space_create();
- //set space2D to be more friendly with pixels than meters, by adjusting some constants
+ // Create and configure space2D to be more friendly with pixels than meters
+ space = PhysicsServer2D::get_singleton()->space_create();
PhysicsServer2D::get_singleton()->space_set_active(space, true);
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 98));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1)));
@@ -356,11 +363,19 @@ World2D::World2D() {
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0));
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
+
+ // Create and configure the navigation_map to be more friendly with pixels than meters.
+ navigation_map = NavigationServer2D::get_singleton()->map_create();
+ NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
+ NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10));
+ NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5));
+
indexer = memnew(SpatialIndexer2D);
}
World2D::~World2D() {
RenderingServer::get_singleton()->free(canvas);
PhysicsServer2D::get_singleton()->free(space);
+ NavigationServer2D::get_singleton()->free(navigation_map);
memdelete(indexer);
}
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index ae13367421..38abf3d7ad 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -44,6 +44,7 @@ class World2D : public Resource {
RID canvas;
RID space;
+ RID navigation_map;
SpatialIndexer2D *indexer;
@@ -63,8 +64,9 @@ protected:
void _update();
public:
- RID get_canvas();
- RID get_space();
+ RID get_canvas() const;
+ RID get_space() const;
+ RID get_navigation_map() const;
PhysicsDirectSpaceState2D *get_direct_space_state();
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 9c0317454b..0e9f7a6cf2 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -35,6 +35,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/visibility_notifier_3d.h"
#include "scene/scene_string_names.h"
+#include "servers/navigation_server_3d.h"
struct SpatialIndexer {
Octree<VisibilityNotifier3D> octree;
@@ -243,6 +244,10 @@ RID World3D::get_space() const {
return space;
}
+RID World3D::get_navigation_map() const {
+ return navigation_map;
+}
+
RID World3D::get_scenario() const {
return scenario;
}
@@ -310,6 +315,7 @@ void World3D::get_camera_list(List<Camera3D *> *r_cameras) {
void World3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map);
ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
@@ -322,6 +328,7 @@ void World3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", 0), "", "get_direct_space_state");
}
@@ -338,6 +345,11 @@ World3D::World3D() {
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
+ navigation_map = NavigationServer3D::get_singleton()->map_create();
+ NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
+ NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3));
+ NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 5.0)); // Five meters, depends a lot on the agent's radius
+
#ifdef _3D_DISABLED
indexer = nullptr;
#else
@@ -348,6 +360,7 @@ World3D::World3D() {
World3D::~World3D() {
PhysicsServer3D::get_singleton()->free(space);
RenderingServer::get_singleton()->free(scenario);
+ NavigationServer3D::get_singleton()->free(navigation_map);
#ifndef _3D_DISABLED
memdelete(indexer);
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 3d6c33997e..4e2717a2bb 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -46,6 +46,7 @@ class World3D : public Resource {
private:
RID space;
+ RID navigation_map;
RID scenario;
SpatialIndexer *indexer;
Ref<Environment> environment;
@@ -70,6 +71,7 @@ protected:
public:
RID get_space() const;
+ RID get_navigation_map() const;
RID get_scenario() const;
void set_environment(const Ref<Environment> &p_environment);
diff --git a/servers/audio/effects/audio_effect_capture.cpp b/servers/audio/effects/audio_effect_capture.cpp
index 37e4122e50..78837c7531 100644
--- a/servers/audio/effects/audio_effect_capture.cpp
+++ b/servers/audio/effects/audio_effect_capture.cpp
@@ -91,8 +91,6 @@ Ref<AudioEffectInstance> AudioEffectCapture::instance() {
}
void AudioEffectCapture::set_buffer_length(float p_buffer_length_seconds) {
- ERR_FAIL_COND(buffer_initialized);
-
buffer_length_seconds = p_buffer_length_seconds;
}
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index 76a995eb37..eb2268aa2e 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -309,7 +309,7 @@ void AudioEffectChorus::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_dry", "amount"), &AudioEffectChorus::set_dry);
ClassDB::bind_method(D_METHOD("get_dry"), &AudioEffectChorus::get_dry);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "voice_count", PROPERTY_HINT_RANGE, "1,4,1"), "set_voice_count", "get_voice_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "voice_count", PROPERTY_HINT_RANGE, "1,4,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_voice_count", "get_voice_count");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dry", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dry", "get_dry");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wet", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_wet", "get_wet");
diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp
index be812cf62d..eab4c61591 100644
--- a/servers/camera/camera_feed.cpp
+++ b/servers/camera/camera_feed.cpp
@@ -184,9 +184,10 @@ CameraFeed::~CameraFeed() {
#endif
}
-void CameraFeed::set_RGB_img(Ref<Image> p_rgb_img) {
+void CameraFeed::set_RGB_img(const Ref<Image> &p_rgb_img) {
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
+ ERR_FAIL_COND(p_rgb_img.is_null());
if (active) {
RenderingServer *vs = RenderingServer::get_singleton();
@@ -207,9 +208,10 @@ void CameraFeed::set_RGB_img(Ref<Image> p_rgb_img) {
#endif
}
-void CameraFeed::set_YCbCr_img(Ref<Image> p_ycbcr_img) {
+void CameraFeed::set_YCbCr_img(const Ref<Image> &p_ycbcr_img) {
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
+ ERR_FAIL_COND(p_ycbcr_img.is_null());
if (active) {
RenderingServer *vs = RenderingServer::get_singleton();
@@ -230,9 +232,11 @@ void CameraFeed::set_YCbCr_img(Ref<Image> p_ycbcr_img) {
#endif
}
-void CameraFeed::set_YCbCr_imgs(Ref<Image> p_y_img, Ref<Image> p_cbcr_img) {
+void CameraFeed::set_YCbCr_imgs(const Ref<Image> &p_y_img, const Ref<Image> &p_cbcr_img) {
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
+ ERR_FAIL_COND(p_y_img.is_null());
+ ERR_FAIL_COND(p_cbcr_img.is_null());
if (active) {
RenderingServer *vs = RenderingServer::get_singleton();
diff --git a/servers/camera/camera_feed.h b/servers/camera/camera_feed.h
index fc02af4249..eb4ef155bc 100644
--- a/servers/camera/camera_feed.h
+++ b/servers/camera/camera_feed.h
@@ -100,9 +100,9 @@ public:
virtual ~CameraFeed();
FeedDataType get_datatype() const;
- void set_RGB_img(Ref<Image> p_rgb_img);
- void set_YCbCr_img(Ref<Image> p_ycbcr_img);
- void set_YCbCr_imgs(Ref<Image> p_y_img, Ref<Image> p_cbcr_img);
+ void set_RGB_img(const Ref<Image> &p_rgb_img);
+ void set_YCbCr_img(const Ref<Image> &p_ycbcr_img);
+ void set_YCbCr_imgs(const Ref<Image> &p_y_img, const Ref<Image> &p_cbcr_img);
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
void allocate_texture(int p_width, int p_height, Image::Format p_format, RenderingServer::TextureType p_texture_type, FeedDataType p_data_type);
diff --git a/servers/camera_server.cpp b/servers/camera_server.cpp
index b06f32417c..ee4a2e148b 100644
--- a/servers/camera_server.cpp
+++ b/servers/camera_server.cpp
@@ -99,6 +99,8 @@ Ref<CameraFeed> CameraServer::get_feed_by_id(int p_id) {
};
void CameraServer::add_feed(const Ref<CameraFeed> &p_feed) {
+ ERR_FAIL_COND(p_feed.is_null());
+
// add our feed
feeds.push_back(p_feed);
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index df348d2add..9e32bc209b 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -80,6 +80,18 @@ NavigationServer2D *NavigationServer2D::singleton = nullptr;
return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
}
+#define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
+ NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
+ const { \
+ return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \
+ }
+
+#define FORWARD_5_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
+ NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
+ const { \
+ return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4)); \
+ }
+
static RID rid_to_rid(const RID d) {
return d;
}
@@ -92,6 +104,10 @@ static int int_to_int(const int d) {
return d;
}
+static uint32_t uint32_to_uint32(const uint32_t d) {
+ return d;
+}
+
static real_t real_to_real(const real_t d) {
return d;
}
@@ -116,7 +132,8 @@ static Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
static Transform trf2_to_trf3(const Transform2D &d) {
Vector3 o(v2_to_v3(d.get_origin()));
Basis b;
- b.rotate(Vector3(0, 1, 0), d.get_rotation());
+ b.rotate(Vector3(0, -1, 0), d.get_rotation());
+ b.scale(v2_to_v3(d.get_scale()));
return Transform(b, o);
}
@@ -140,6 +157,10 @@ static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
}
}
+void NavigationServer2D::_emit_map_changed(RID p_map) {
+ emit_signal("map_changed", p_map);
+}
+
void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create);
ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active);
@@ -148,14 +169,19 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size);
ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &NavigationServer2D::map_get_path);
+ ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "layers"), &NavigationServer2D::map_get_path, DEFVAL(1));
ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point);
ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner);
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
+ ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer2D::region_set_layers);
+ ClassDB::bind_method(D_METHOD("region_get_layers", "region"), &NavigationServer2D::region_get_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &NavigationServer2D::region_set_navpoly);
+ ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
+ ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start);
+ ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end);
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
@@ -171,10 +197,14 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &NavigationServer2D::agent_set_callback, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("free", "object"), &NavigationServer2D::free);
+
+ ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
}
NavigationServer2D::NavigationServer2D() {
singleton = this;
+ ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
+ NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
}
NavigationServer2D::~NavigationServer2D() {
@@ -193,20 +223,25 @@ real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
-Vector<Vector2> FORWARD_4_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool);
+Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32);
Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
RID FORWARD_0_C(region_create);
void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
-
+void FORWARD_2_C(region_set_layers, RID, p_region, uint32_t, p_layers, rid_to_rid, uint32_to_uint32);
+uint32_t FORWARD_1_C(region_get_layers, RID, p_region, rid_to_rid);
void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
void NavigationServer2D::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const {
NavigationServer3D::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh));
}
+int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
+Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
+Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
+
RID NavigationServer2D::agent_create() const {
RID agent = NavigationServer3D::get_singleton()->agent_create();
NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, true);
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 7be5a74cb3..d56c719839 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -45,12 +45,14 @@ class NavigationServer2D : public Object {
static NavigationServer2D *singleton;
+ void _emit_map_changed(RID p_map);
+
protected:
static void _bind_methods();
public:
/// Thread safe, can be used across many threads.
- static const NavigationServer2D *get_singleton() { return singleton; }
+ static NavigationServer2D *get_singleton() { return singleton; }
/// MUST be used in single thread!
static NavigationServer2D *get_singleton_mut() { return singleton; }
@@ -77,7 +79,7 @@ public:
virtual real_t map_get_edge_connection_margin(RID p_map) const;
/// Returns the navigation path to reach the destination from the origin.
- virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize) const;
+ virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_layers = 1) const;
virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const;
virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const;
@@ -88,12 +90,21 @@ public:
/// Set the map of this region.
virtual void region_set_map(RID p_region, RID p_map) const;
+ /// Set the region's layers
+ virtual void region_set_layers(RID p_region, uint32_t p_layers) const;
+ virtual uint32_t region_get_layers(RID p_region) const;
+
/// Set the global transformation of this region.
virtual void region_set_transform(RID p_region, Transform2D p_transform) const;
/// Set the navigation poly of this region.
virtual void region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const;
+ /// Get a list of a region's connection to other regions.
+ virtual int region_get_connections_count(RID p_region) const;
+ virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const;
+ virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const;
+
/// Creates the agent.
virtual RID agent_create() const;
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 0e5ae82b0d..b0047a250a 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -46,7 +46,7 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer3D::map_get_cell_size);
ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer3D::map_set_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer3D::map_get_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &NavigationServer3D::map_get_path);
+ ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "layers"), &NavigationServer3D::map_get_path, DEFVAL(1));
ClassDB::bind_method(D_METHOD("map_get_closest_point_to_segment", "map", "start", "end", "use_collision"), &NavigationServer3D::map_get_closest_point_to_segment, DEFVAL(false));
ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer3D::map_get_closest_point);
ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer3D::map_get_closest_point_normal);
@@ -54,9 +54,14 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map);
+ ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer3D::region_set_layers);
+ ClassDB::bind_method(D_METHOD("region_get_layers", "region"), &NavigationServer3D::region_get_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform);
ClassDB::bind_method(D_METHOD("region_set_navmesh", "region", "nav_mesh"), &NavigationServer3D::region_set_navmesh);
ClassDB::bind_method(D_METHOD("region_bake_navmesh", "mesh", "node"), &NavigationServer3D::region_bake_navmesh);
+ ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count);
+ ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start);
+ ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end);
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map);
@@ -75,9 +80,11 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active);
ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer3D::process);
+
+ ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
}
-const NavigationServer3D *NavigationServer3D::get_singleton() {
+NavigationServer3D *NavigationServer3D::get_singleton() {
return singleton;
}
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 3761c3871a..420f9c9c18 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -55,7 +55,7 @@ protected:
public:
/// Thread safe, can be used across many threads.
- static const NavigationServer3D *get_singleton();
+ static NavigationServer3D *get_singleton();
/// MUST be used in single thread!
static NavigationServer3D *get_singleton_mut();
@@ -88,7 +88,7 @@ public:
virtual real_t map_get_edge_connection_margin(RID p_map) const = 0;
/// Returns the navigation path to reach the destination from the origin.
- virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const = 0;
+ virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigable_layers = 1) const = 0;
virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const = 0;
virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const = 0;
@@ -101,15 +101,24 @@ public:
/// Set the map of this region.
virtual void region_set_map(RID p_region, RID p_map) const = 0;
+ /// Set the region's layers
+ virtual void region_set_layers(RID p_region, uint32_t p_layers) const = 0;
+ virtual uint32_t region_get_layers(RID p_region) const = 0;
+
/// Set the global transformation of this region.
virtual void region_set_transform(RID p_region, Transform p_transform) const = 0;
/// Set the navigation mesh of this region.
virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const = 0;
- /// Bake the navigation mesh
+ /// Bake the navigation mesh.
virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const = 0;
+ /// Get a list of a region's connection to other regions.
+ virtual int region_get_connections_count(RID p_region) const = 0;
+ virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0;
+ virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0;
+
/// Creates the agent.
virtual RID agent_create() const = 0;
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 6485c8d1e9..532cb259b3 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -215,7 +215,9 @@ void Area2DSW::call_queries() {
for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) {
if (E->get().state == 0) { // Nothing happened
- E = E->next();
+ Map<BodyKey, BodyState>::Element *next = E->next();
+ monitored_bodies.erase(E);
+ E = next;
continue;
}
@@ -250,7 +252,9 @@ void Area2DSW::call_queries() {
for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) {
if (E->get().state == 0) { // Nothing happened
- E = E->next();
+ Map<BodyKey, BodyState>::Element *next = E->next();
+ monitored_areas.erase(E);
+ E = next;
continue;
}
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index feced36a2b..da70ac7d4b 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -221,11 +221,21 @@ real_t combine_friction(Body2DSW *A, Body2DSW *B) {
bool BodyPair2DSW::setup(real_t p_step) {
//cannot collide
- if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) {
+ if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
collided = false;
return false;
}
+ bool report_contacts_only = false;
+ if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
+ if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) {
+ report_contacts_only = true;
+ } else {
+ collided = false;
+ return false;
+ }
+ }
+
if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) {
collided = false;
return false;
@@ -350,51 +360,44 @@ bool BodyPair2DSW::setup(real_t p_step) {
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
+ c.active = false;
+
Vector2 global_A = xform_Au.xform(c.local_A);
Vector2 global_B = xform_Bu.xform(c.local_B);
real_t depth = c.normal.dot(global_A - global_B);
if (depth <= 0 || !c.reused) {
- c.active = false;
continue;
}
- c.active = true;
#ifdef DEBUG_ENABLED
if (space->is_debugging_contacts()) {
space->add_debug_contact(global_A + offset_A);
space->add_debug_contact(global_B + offset_A);
}
#endif
- int gather_A = A->can_report_contacts();
- int gather_B = B->can_report_contacts();
c.rA = global_A;
c.rB = global_B - offset_B;
- if (gather_A | gather_B) {
- //Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
-
- global_A += offset_A;
- global_B += offset_A;
+ if (A->can_report_contacts()) {
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
+ A->add_contact(global_A + offset_A, -c.normal, depth, shape_A, global_B + offset_A, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity());
+ }
- if (gather_A) {
- Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
- A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity());
- }
- if (gather_B) {
- Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
- B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity());
- }
+ if (B->can_report_contacts()) {
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ B->add_contact(global_B + offset_A, c.normal, depth, shape_B, global_A + offset_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity());
}
- if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
- c.active = false;
+ if (report_contacts_only) {
collided = false;
continue;
}
+ c.active = true;
+
// Precompute normal mass, tangent mass, and bias.
real_t rnA = c.rA.dot(c.normal);
real_t rnB = c.rB.dot(c.normal);
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index f503868ba5..c7b556deba 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -205,15 +205,6 @@ PinJoint2DSW::PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p
}
}
-PinJoint2DSW::~PinJoint2DSW() {
- if (A) {
- A->remove_constraint(this, 0);
- }
- if (B) {
- B->remove_constraint(this, 1);
- }
-}
-
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
@@ -346,11 +337,6 @@ GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_
B->add_constraint(this, 1);
}
-GrooveJoint2DSW::~GrooveJoint2DSW() {
- A->remove_constraint(this, 0);
- B->remove_constraint(this, 1);
-}
-
//////////////////////////////////////////////
//////////////////////////////////////////////
//////////////////////////////////////////////
@@ -442,8 +428,3 @@ DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Ve
A->add_constraint(this, 0);
B->add_constraint(this, 1);
}
-
-DampedSpringJoint2DSW::~DampedSpringJoint2DSW() {
- A->remove_constraint(this, 0);
- B->remove_constraint(this, 1);
-}
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index 6050dc2775..628de972ae 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -60,6 +60,15 @@ public:
bias = 0;
max_force = max_bias = 3.40282e+38;
};
+
+ virtual ~Joint2DSW() {
+ for (int i = 0; i < get_body_count(); i++) {
+ Body2DSW *body = get_body_ptr()[i];
+ if (body) {
+ body->remove_constraint(this, i);
+ }
+ }
+ };
};
class PinJoint2DSW : public Joint2DSW {
@@ -90,7 +99,6 @@ public:
real_t get_param(PhysicsServer2D::PinJointParam p_param) const;
PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b = nullptr);
- ~PinJoint2DSW();
};
class GrooveJoint2DSW : public Joint2DSW {
@@ -124,7 +132,6 @@ public:
virtual void solve(real_t p_step);
GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b);
- ~GrooveJoint2DSW();
};
class DampedSpringJoint2DSW : public Joint2DSW {
@@ -160,7 +167,6 @@ public:
real_t get_param(PhysicsServer2D::DampedSpringParam p_param) const;
DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b);
- ~DampedSpringJoint2DSW();
};
#endif // JOINTS_2D_SW_H
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 9cbc01d1d3..4f12248c3e 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -84,6 +84,10 @@ int PhysicsDirectSpaceState2DSW::_intersect_point_impl(const Vector2 &p_point, S
int shape_idx = space->intersection_query_subindex_results[i];
+ if (col_obj->is_shape_set_as_disabled(shape_idx)) {
+ continue;
+ }
+
Shape2DSW *shape = col_obj->get_shape(shape_idx);
Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_point);
@@ -229,6 +233,10 @@ int PhysicsDirectSpaceState2DSW::intersect_shape(const RID &p_shape, const Trans
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
+ if (col_obj->is_shape_set_as_disabled(shape_idx)) {
+ continue;
+ }
+
if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), nullptr, nullptr, nullptr, p_margin)) {
continue;
}
@@ -272,6 +280,10 @@ bool PhysicsDirectSpaceState2DSW::cast_motion(const RID &p_shape, const Transfor
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
+ if (col_obj->is_shape_set_as_disabled(shape_idx)) {
+ continue;
+ }
+
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_margin)) {
@@ -346,12 +358,17 @@ bool PhysicsDirectSpaceState2DSW::collide_shape(RID p_shape, const Transform2D &
}
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
- int shape_idx = space->intersection_query_subindex_results[i];
if (p_exclude.has(col_obj->get_self())) {
continue;
}
+ int shape_idx = space->intersection_query_subindex_results[i];
+
+ if (col_obj->is_shape_set_as_disabled(shape_idx)) {
+ continue;
+ }
+
cbk.valid_dir = Vector2();
cbk.valid_depth = 0;
@@ -436,12 +453,17 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh
}
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
- int shape_idx = space->intersection_query_subindex_results[i];
if (p_exclude.has(col_obj->get_self())) {
continue;
}
+ int shape_idx = space->intersection_query_subindex_results[i];
+
+ if (col_obj->is_shape_set_as_disabled(shape_idx)) {
+ continue;
+ }
+
rcd.valid_dir = Vector2();
rcd.object = col_obj;
rcd.shape = shape_idx;
diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp
index b6c5b3003c..bb4e0ed752 100644
--- a/servers/physics_3d/area_3d_sw.cpp
+++ b/servers/physics_3d/area_3d_sw.cpp
@@ -215,7 +215,9 @@ void Area3DSW::call_queries() {
for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) {
if (E->get().state == 0) { // Nothing happened
- E = E->next();
+ Map<BodyKey, BodyState>::Element *next = E->next();
+ monitored_bodies.erase(E);
+ E = next;
continue;
}
@@ -250,7 +252,9 @@ void Area3DSW::call_queries() {
for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) {
if (E->get().state == 0) { // Nothing happened
- E = E->next();
+ Map<BodyKey, BodyState>::Element *next = E->next();
+ monitored_areas.erase(E);
+ E = next;
continue;
}
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index 82356e77ef..64ba0cb09d 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -51,18 +51,18 @@ void Body3DSW::_update_transform_dependant() {
}
void Body3DSW::update_inertias() {
- //update shapes and motions
+ // Update shapes and motions.
switch (mode) {
case PhysicsServer3D::BODY_MODE_RIGID: {
- //update tensor for all shapes, not the best way but should be somehow OK. (inspired from bullet)
+ // Update tensor for all shapes, not the best way but should be somehow OK. (inspired from bullet)
real_t total_area = 0;
for (int i = 0; i < get_shape_count(); i++) {
total_area += get_shape_area(i);
}
- // We have to recompute the center of mass
+ // We have to recompute the center of mass.
center_of_mass_local.zero();
for (int i = 0; i < get_shape_count(); i++) {
@@ -70,21 +70,24 @@ void Body3DSW::update_inertias() {
real_t mass = area * this->mass / total_area;
- // NOTE: we assume that the shape origin is also its center of mass
+ // NOTE: we assume that the shape origin is also its center of mass.
center_of_mass_local += mass * get_shape_transform(i).origin;
}
center_of_mass_local /= mass;
- // Recompute the inertia tensor
+ // Recompute the inertia tensor.
Basis inertia_tensor;
inertia_tensor.set_zero();
+ bool inertia_set = false;
for (int i = 0; i < get_shape_count(); i++) {
if (is_shape_disabled(i)) {
continue;
}
+ inertia_set = true;
+
const Shape3DSW *shape = get_shape(i);
real_t area = get_shape_area(i);
@@ -102,7 +105,12 @@ void Body3DSW::update_inertias() {
inertia_tensor += shape_inertia_tensor + (Basis() * shape_origin.dot(shape_origin) - shape_origin.outer(shape_origin)) * mass;
}
- // Compute the principal axes of inertia
+ // Set the inertia to a valid value when there are no valid shapes.
+ if (!inertia_set) {
+ inertia_tensor.set_diagonal(Vector3(1.0, 1.0, 1.0));
+ }
+
+ // Compute the principal axes of inertia.
principal_inertia_axes_local = inertia_tensor.diagonalize().transposed();
_inv_inertia = inertia_tensor.get_main_diagonal().inverse();
@@ -493,20 +501,18 @@ void Body3DSW::integrate_forces(real_t p_step) {
if (mode == PhysicsServer3D::BODY_MODE_KINEMATIC) {
//compute motion, angular and etc. velocities from prev transform
- linear_velocity = (new_transform.origin - get_transform().origin) / p_step;
+ motion = new_transform.origin - get_transform().origin;
+ do_motion = true;
+ linear_velocity = motion / p_step;
//compute a FAKE angular velocity, not so easy
- Basis rot = new_transform.basis.orthonormalized().transposed() * get_transform().basis.orthonormalized();
+ Basis rot = new_transform.basis.orthonormalized() * get_transform().basis.orthonormalized().transposed();
Vector3 axis;
real_t angle;
rot.get_axis_angle(axis, angle);
axis.normalize();
- angular_velocity = axis.normalized() * (angle / p_step);
-
- motion = new_transform.origin - get_transform().origin;
- do_motion = true;
-
+ angular_velocity = axis * (angle / p_step);
} else {
if (!omit_force_integration && !first_integration) {
//overridden by direct state query
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index 8e21003a5f..e87ff2364b 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -290,10 +290,10 @@ public:
void update_inertias();
_FORCE_INLINE_ real_t get_inv_mass() const { return _inv_mass; }
- _FORCE_INLINE_ Vector3 get_inv_inertia() const { return _inv_inertia; }
- _FORCE_INLINE_ Basis get_inv_inertia_tensor() const { return _inv_inertia_tensor; }
+ _FORCE_INLINE_ const Vector3 &get_inv_inertia() const { return _inv_inertia; }
+ _FORCE_INLINE_ const Basis &get_inv_inertia_tensor() const { return _inv_inertia_tensor; }
_FORCE_INLINE_ real_t get_friction() const { return friction; }
- _FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
+ _FORCE_INLINE_ const Vector3 &get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool lock);
diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp
index 6012ff1522..36114c0c91 100644
--- a/servers/physics_3d/body_pair_3d_sw.cpp
+++ b/servers/physics_3d/body_pair_3d_sw.cpp
@@ -49,12 +49,12 @@
#define MIN_VELOCITY 0.0001
#define MAX_BIAS_ROTATION (Math_PI / 8)
-void BodyPair3DSW::_contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
+void BodyPair3DSW::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
BodyPair3DSW *pair = (BodyPair3DSW *)p_userdata;
- pair->contact_added_callback(p_point_A, p_point_B);
+ pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B);
}
-void BodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B) {
+void BodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B) {
// check if we already have the contact
//Vector3 local_A = A->get_inv_transform().xform(p_point_A);
@@ -73,6 +73,8 @@ void BodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, const Vector
contact.acc_bias_impulse = 0;
contact.acc_bias_impulse_center_of_mass = 0;
contact.acc_tangent_impulse = Vector3();
+ contact.index_A = p_index_A;
+ contact.index_B = p_index_B;
contact.local_A = local_A;
contact.local_B = local_B;
contact.normal = (p_point_A - p_point_B).normalized();
@@ -211,11 +213,21 @@ real_t combine_friction(Body3DSW *A, Body3DSW *B) {
bool BodyPair3DSW::setup(real_t p_step) {
//cannot collide
- if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) {
+ if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
collided = false;
return false;
}
+ bool report_contacts_only = false;
+ if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) {
+ if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) {
+ report_contacts_only = true;
+ } else {
+ collided = false;
+ return false;
+ }
+ }
+
if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) {
collided = false;
return false;
@@ -279,12 +291,9 @@ bool BodyPair3DSW::setup(real_t p_step) {
real_t depth = c.normal.dot(global_A - global_B);
if (depth <= 0) {
- c.active = false;
continue;
}
- c.active = true;
-
#ifdef DEBUG_ENABLED
if (space->is_debugging_contacts()) {
@@ -308,6 +317,11 @@ bool BodyPair3DSW::setup(real_t p_step) {
B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crB);
}
+ if (report_contacts_only) {
+ collided = false;
+ continue;
+ }
+
c.active = true;
// Precompute normal mass, tangent mass, and bias.
@@ -456,7 +470,7 @@ void BodyPair3DSW::solve(real_t p_step) {
}
BodyPair3DSW::BodyPair3DSW(Body3DSW *p_A, int p_shape_A, Body3DSW *p_B, int p_shape_B) :
- Constraint3DSW(_arr, 2) {
+ BodyContact3DSW(_arr, 2) {
A = p_A;
B = p_B;
shape_A = p_shape_A;
@@ -472,3 +486,305 @@ BodyPair3DSW::~BodyPair3DSW() {
A->remove_constraint(this);
B->remove_constraint(this);
}
+
+void BodySoftBodyPair3DSW::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
+ BodySoftBodyPair3DSW *pair = (BodySoftBodyPair3DSW *)p_userdata;
+ pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B);
+}
+
+void BodySoftBodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B) {
+ Vector3 local_A = body->get_inv_transform().xform(p_point_A);
+ Vector3 local_B = p_point_B - soft_body->get_node_position(p_index_B);
+
+ Contact contact;
+ contact.index_A = p_index_A;
+ contact.index_B = p_index_B;
+ contact.acc_normal_impulse = 0;
+ contact.acc_bias_impulse = 0;
+ contact.acc_bias_impulse_center_of_mass = 0;
+ contact.acc_tangent_impulse = Vector3();
+ contact.local_A = local_A;
+ contact.local_B = local_B;
+ contact.normal = (p_point_A - p_point_B).normalized();
+ contact.mass_normal = 0;
+
+ // Attempt to determine if the contact will be reused.
+ real_t contact_recycle_radius = space->get_contact_recycle_radius();
+
+ uint32_t contact_count = contacts.size();
+ for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
+ Contact &c = contacts[contact_index];
+ if (c.index_B == p_index_B) {
+ if (c.local_A.distance_squared_to(local_A) < (contact_recycle_radius * contact_recycle_radius) &&
+ c.local_B.distance_squared_to(local_B) < (contact_recycle_radius * contact_recycle_radius)) {
+ contact.acc_normal_impulse = c.acc_normal_impulse;
+ contact.acc_bias_impulse = c.acc_bias_impulse;
+ contact.acc_bias_impulse_center_of_mass = c.acc_bias_impulse_center_of_mass;
+ contact.acc_tangent_impulse = c.acc_tangent_impulse;
+ }
+ c = contact;
+ return;
+ }
+ }
+
+ contacts.push_back(contact);
+}
+
+void BodySoftBodyPair3DSW::validate_contacts() {
+ // Make sure to erase contacts that are no longer valid.
+ const Transform &transform_A = body->get_transform();
+
+ real_t contact_max_separation = space->get_contact_max_separation();
+
+ uint32_t contact_count = contacts.size();
+ for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
+ Contact &c = contacts[contact_index];
+
+ Vector3 global_A = transform_A.xform(c.local_A);
+ Vector3 global_B = soft_body->get_node_position(c.index_B) + c.local_B;
+ Vector3 axis = global_A - global_B;
+ real_t depth = axis.dot(c.normal);
+
+ if (depth < -contact_max_separation || (global_B + c.normal * depth - global_A).length() > contact_max_separation) {
+ // Contact no longer needed, remove.
+ if ((contact_index + 1) < contact_count) {
+ // Swap with the last one.
+ SWAP(c, contacts[contact_count - 1]);
+ }
+
+ contact_index--;
+ contact_count--;
+ }
+ }
+
+ contacts.resize(contact_count);
+}
+
+bool BodySoftBodyPair3DSW::setup(real_t p_step) {
+ if (!body->test_collision_mask(soft_body) || body->has_exception(soft_body->get_self()) || soft_body->has_exception(body->get_self())) {
+ collided = false;
+ return false;
+ }
+
+ if (body->is_shape_set_as_disabled(body_shape)) {
+ collided = false;
+ return false;
+ }
+
+ const Transform &xform_Au = body->get_transform();
+ Transform xform_A = xform_Au * body->get_shape_transform(body_shape);
+
+ Transform xform_Bu = soft_body->get_transform();
+ Transform xform_B = xform_Bu * soft_body->get_shape_transform(0);
+
+ validate_contacts();
+
+ Shape3DSW *shape_A_ptr = body->get_shape(body_shape);
+ Shape3DSW *shape_B_ptr = soft_body->get_shape(0);
+
+ bool collided = CollisionSolver3DSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis);
+ this->collided = collided;
+
+ real_t max_penetration = space->get_contact_max_allowed_penetration();
+
+ real_t bias = (real_t)0.3;
+ if (shape_A_ptr->get_custom_bias()) {
+ bias = shape_A_ptr->get_custom_bias();
+ }
+
+ real_t inv_dt = 1.0 / p_step;
+
+ uint32_t contact_count = contacts.size();
+ for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
+ Contact &c = contacts[contact_index];
+ c.active = false;
+
+ real_t node_inv_mass = soft_body->get_node_inv_mass(c.index_B);
+ if (node_inv_mass == 0.0) {
+ continue;
+ }
+
+ Vector3 global_A = xform_Au.xform(c.local_A);
+ Vector3 global_B = soft_body->get_node_position(c.index_B) + c.local_B;
+
+ real_t depth = c.normal.dot(global_A - global_B);
+
+ if (depth <= 0) {
+ continue;
+ }
+
+ c.active = true;
+
+#ifdef DEBUG_ENABLED
+
+ if (space->is_debugging_contacts()) {
+ space->add_debug_contact(global_A);
+ space->add_debug_contact(global_B);
+ }
+#endif
+
+ c.rA = global_A - xform_Au.origin - body->get_center_of_mass();
+ c.rB = global_B;
+
+ if (body->can_report_contacts()) {
+ Vector3 crA = body->get_angular_velocity().cross(c.rA) + body->get_linear_velocity();
+ body->add_contact(global_A, -c.normal, depth, body_shape, global_B, 0, soft_body->get_instance_id(), soft_body->get_self(), crA);
+ }
+
+ if (body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC) {
+ body->set_active(true);
+ }
+
+ // Precompute normal mass, tangent mass, and bias.
+ Vector3 inertia_A = body->get_inv_inertia_tensor().xform(c.rA.cross(c.normal));
+ real_t kNormal = body->get_inv_mass() + node_inv_mass;
+ kNormal += c.normal.dot(inertia_A.cross(c.rA));
+ c.mass_normal = 1.0f / kNormal;
+
+ c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
+ c.depth = depth;
+
+ Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
+ body->apply_impulse(c.rA + body->get_center_of_mass(), -j_vec);
+ soft_body->apply_node_impulse(c.index_B, j_vec);
+ c.acc_bias_impulse = 0;
+ c.acc_bias_impulse_center_of_mass = 0;
+
+ c.bounce = body->get_bounce();
+
+ if (c.bounce) {
+ Vector3 crA = body->get_angular_velocity().cross(c.rA);
+ Vector3 dv = soft_body->get_node_velocity(c.index_B) - body->get_linear_velocity() - crA;
+
+ // Normal impulse.
+ c.bounce = c.bounce * dv.dot(c.normal);
+ }
+ }
+
+ return true;
+}
+
+void BodySoftBodyPair3DSW::solve(real_t p_step) {
+ if (!collided) {
+ return;
+ }
+
+ uint32_t contact_count = contacts.size();
+ for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
+ Contact &c = contacts[contact_index];
+ if (!c.active) {
+ continue;
+ }
+
+ c.active = false;
+
+ // Bias impulse.
+ Vector3 crbA = body->get_biased_angular_velocity().cross(c.rA);
+ Vector3 dbv = soft_body->get_node_biased_velocity(c.index_B) - body->get_biased_linear_velocity() - crbA;
+
+ real_t vbn = dbv.dot(c.normal);
+
+ if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
+ real_t jbn = (-vbn + c.bias) * c.mass_normal;
+ real_t jbnOld = c.acc_bias_impulse;
+ c.acc_bias_impulse = MAX(jbnOld + jbn, 0.0f);
+
+ Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);
+
+ body->apply_bias_impulse(c.rA + body->get_center_of_mass(), -jb, MAX_BIAS_ROTATION / p_step);
+ soft_body->apply_node_bias_impulse(c.index_B, jb);
+
+ crbA = body->get_biased_angular_velocity().cross(c.rA);
+ dbv = soft_body->get_node_biased_velocity(c.index_B) - body->get_biased_linear_velocity() - crbA;
+
+ vbn = dbv.dot(c.normal);
+
+ if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
+ real_t jbn_com = (-vbn + c.bias) / (body->get_inv_mass() + soft_body->get_node_inv_mass(c.index_B));
+ real_t jbnOld_com = c.acc_bias_impulse_center_of_mass;
+ c.acc_bias_impulse_center_of_mass = MAX(jbnOld_com + jbn_com, 0.0f);
+
+ Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com);
+
+ body->apply_bias_impulse(body->get_center_of_mass(), -jb_com, 0.0f);
+ soft_body->apply_node_bias_impulse(c.index_B, -jb_com);
+ }
+
+ c.active = true;
+ }
+
+ Vector3 crA = body->get_angular_velocity().cross(c.rA);
+ Vector3 dv = soft_body->get_node_velocity(c.index_B) - body->get_linear_velocity() - crA;
+
+ // Normal impulse.
+ real_t vn = dv.dot(c.normal);
+
+ if (Math::abs(vn) > MIN_VELOCITY) {
+ real_t jn = -(c.bounce + vn) * c.mass_normal;
+ real_t jnOld = c.acc_normal_impulse;
+ c.acc_normal_impulse = MAX(jnOld + jn, 0.0f);
+
+ Vector3 j = c.normal * (c.acc_normal_impulse - jnOld);
+
+ body->apply_impulse(c.rA + body->get_center_of_mass(), -j);
+ soft_body->apply_node_impulse(c.index_B, j);
+
+ c.active = true;
+ }
+
+ // Friction impulse.
+ real_t friction = body->get_friction();
+
+ Vector3 lvA = body->get_linear_velocity() + body->get_angular_velocity().cross(c.rA);
+ Vector3 lvB = soft_body->get_node_velocity(c.index_B);
+ Vector3 dtv = lvB - lvA;
+
+ real_t tn = c.normal.dot(dtv);
+
+ // Tangential velocity.
+ Vector3 tv = dtv - c.normal * tn;
+ real_t tvl = tv.length();
+
+ if (tvl > MIN_VELOCITY) {
+ tv /= tvl;
+
+ Vector3 temp1 = body->get_inv_inertia_tensor().xform(c.rA.cross(tv));
+
+ real_t t = -tvl /
+ (body->get_inv_mass() + soft_body->get_node_inv_mass(c.index_B) + tv.dot(temp1.cross(c.rA)));
+
+ Vector3 jt = t * tv;
+
+ Vector3 jtOld = c.acc_tangent_impulse;
+ c.acc_tangent_impulse += jt;
+
+ real_t fi_len = c.acc_tangent_impulse.length();
+ real_t jtMax = c.acc_normal_impulse * friction;
+
+ if (fi_len > CMP_EPSILON && fi_len > jtMax) {
+ c.acc_tangent_impulse *= jtMax / fi_len;
+ }
+
+ jt = c.acc_tangent_impulse - jtOld;
+
+ body->apply_impulse(c.rA + body->get_center_of_mass(), -jt);
+ soft_body->apply_node_impulse(c.index_B, jt);
+
+ c.active = true;
+ }
+ }
+}
+
+BodySoftBodyPair3DSW::BodySoftBodyPair3DSW(Body3DSW *p_A, int p_shape_A, SoftBody3DSW *p_B) {
+ body = p_A;
+ soft_body = p_B;
+ body_shape = p_shape_A;
+ space = p_A->get_space();
+ body->add_constraint(this, 0);
+ soft_body->add_constraint(this);
+}
+
+BodySoftBodyPair3DSW::~BodySoftBodyPair3DSW() {
+ body->remove_constraint(this);
+ soft_body->remove_constraint(this);
+}
diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h
index 4d049eafdc..74dddfa6aa 100644
--- a/servers/physics_3d/body_pair_3d_sw.h
+++ b/servers/physics_3d/body_pair_3d_sw.h
@@ -28,32 +28,20 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BODY_PAIR_SW_H
-#define BODY_PAIR_SW_H
+#ifndef BODY_PAIR_3D_SW_H
+#define BODY_PAIR_3D_SW_H
#include "body_3d_sw.h"
#include "constraint_3d_sw.h"
+#include "core/templates/local_vector.h"
+#include "soft_body_3d_sw.h"
-class BodyPair3DSW : public Constraint3DSW {
- enum {
- MAX_CONTACTS = 4
- };
-
- union {
- struct {
- Body3DSW *A;
- Body3DSW *B;
- };
-
- Body3DSW *_arr[2];
- };
-
- int shape_A;
- int shape_B;
-
+class BodyContact3DSW : public Constraint3DSW {
+protected:
struct Contact {
Vector3 position;
Vector3 normal;
+ int index_A, index_B;
Vector3 local_A, local_B;
real_t acc_normal_impulse; // accumulated normal impulse (Pn)
Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
@@ -68,22 +56,45 @@ class BodyPair3DSW : public Constraint3DSW {
Vector3 rA, rB; // Offset in world orientation with respect to center of mass
};
+ Vector3 sep_axis;
+ bool collided;
+
+ Space3DSW *space;
+
+ BodyContact3DSW(Body3DSW **p_body_ptr = nullptr, int p_body_count = 0) :
+ Constraint3DSW(p_body_ptr, p_body_count) {
+ }
+};
+
+class BodyPair3DSW : public BodyContact3DSW {
+ enum {
+ MAX_CONTACTS = 4
+ };
+
+ union {
+ struct {
+ Body3DSW *A;
+ Body3DSW *B;
+ };
+
+ Body3DSW *_arr[2];
+ };
+
+ int shape_A;
+ int shape_B;
+
Vector3 offset_B; //use local A coordinates to avoid numerical issues on collision detection
- Vector3 sep_axis;
Contact contacts[MAX_CONTACTS];
int contact_count;
- bool collided;
- static void _contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
+ static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
- void contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B);
+ void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B);
void validate_contacts();
bool _test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform &p_xform_B);
- Space3DSW *space;
-
public:
bool setup(real_t p_step);
void solve(real_t p_step);
@@ -92,4 +103,26 @@ public:
~BodyPair3DSW();
};
-#endif // BODY_PAIR__SW_H
+class BodySoftBodyPair3DSW : public BodyContact3DSW {
+ Body3DSW *body;
+ SoftBody3DSW *soft_body;
+
+ int body_shape;
+
+ LocalVector<Contact> contacts;
+
+ static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
+
+ void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B);
+
+ void validate_contacts();
+
+public:
+ bool setup(real_t p_step);
+ void solve(real_t p_step);
+
+ BodySoftBodyPair3DSW(Body3DSW *p_A, int p_shape_A, SoftBody3DSW *p_B);
+ ~BodySoftBodyPair3DSW();
+};
+
+#endif // BODY_PAIR_3D_SW_H
diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h
index 3847b81381..85221b7746 100644
--- a/servers/physics_3d/collision_object_3d_sw.h
+++ b/servers/physics_3d/collision_object_3d_sw.h
@@ -48,7 +48,8 @@ class CollisionObject3DSW : public ShapeOwner3DSW {
public:
enum Type {
TYPE_AREA,
- TYPE_BODY
+ TYPE_BODY,
+ TYPE_SOFT_BODY,
};
private:
@@ -129,8 +130,8 @@ public:
_FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
_FORCE_INLINE_ real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
- _FORCE_INLINE_ Transform get_transform() const { return transform; }
- _FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; }
+ _FORCE_INLINE_ const Transform &get_transform() const { return transform; }
+ _FORCE_INLINE_ const Transform &get_inv_transform() const { return inv_transform; }
_FORCE_INLINE_ Space3DSW *get_space() const { return space; }
_FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp
index f507cacdc3..9d5448dbfa 100644
--- a/servers/physics_3d/collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/collision_solver_3d_sat.cpp
@@ -74,9 +74,9 @@ struct _CollectorCallback {
_FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B) {
if (swap) {
- callback(p_point_B, p_point_A, userdata);
+ callback(p_point_B, 0, p_point_A, 0, userdata);
} else {
- callback(p_point_A, p_point_B, userdata);
+ callback(p_point_A, 0, p_point_B, 0, userdata);
}
}
};
@@ -626,7 +626,7 @@ public:
}
}
- _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis) {
+ _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis, bool p_directional = false) {
Vector3 axis = p_axis;
if (Math::abs(axis.x) < CMP_EPSILON &&
@@ -662,7 +662,12 @@ public:
//use the smallest depth
if (min_B < 0.0) { // could be +0.0, we don't want it to become -0.0
- min_B = -min_B;
+ if (p_directional) {
+ min_B = max_B;
+ axis = -axis;
+ } else {
+ min_B = -min_B;
+ }
}
if (max_B < min_B) {
@@ -680,7 +685,7 @@ public:
return true;
}
- static _FORCE_INLINE_ void test_contact_points(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
+ static _FORCE_INLINE_ void test_contact_points(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
SeparatorAxisTest<ShapeA, ShapeB, withMargin> *separator = (SeparatorAxisTest<ShapeA, ShapeB, withMargin> *)p_userdata;
Vector3 axis = (p_point_B - p_point_A);
real_t depth = axis.length();
@@ -845,7 +850,7 @@ static void _collision_sphere_capsule(const Shape3DSW *p_a, const Transform &p_t
//capsule sphere 1, sphere
- Vector3 capsule_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5);
+ Vector3 capsule_axis = p_transform_b.basis.get_axis(1) * (capsule_B->get_height() * 0.5);
Vector3 capsule_ball_1 = p_transform_b.origin + capsule_axis;
@@ -1006,23 +1011,31 @@ static void _collision_sphere_face(const Shape3DSW *p_a, const Transform &p_tran
p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) {
+ Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
+
+ if (!separator.test_axis(normal, !face_B->backface_collision)) {
return;
}
// edges and points of B
for (int i = 0; i < 3; i++) {
Vector3 n1 = vertex[i] - p_transform_a.origin;
+ if (n1.dot(normal) < 0.0) {
+ n1 *= -1.0;
+ }
- if (!separator.test_axis(n1.normalized())) {
+ if (!separator.test_axis(n1.normalized(), !face_B->backface_collision)) {
return;
}
Vector3 n2 = vertex[(i + 1) % 3] - vertex[i];
Vector3 axis = n1.cross(n2).cross(n2).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis)) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -1148,7 +1161,7 @@ static void _collision_box_capsule(const Shape3DSW *p_a, const Transform &p_tran
}
}
- Vector3 cyl_axis = p_transform_b.basis.get_axis(2).normalized();
+ Vector3 cyl_axis = p_transform_b.basis.get_axis(1).normalized();
// edges of A, capsule cylinder
@@ -1193,7 +1206,7 @@ static void _collision_box_capsule(const Shape3DSW *p_a, const Transform &p_tran
// capsule balls, edges of A
for (int i = 0; i < 2; i++) {
- Vector3 capsule_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5);
+ Vector3 capsule_axis = p_transform_b.basis.get_axis(1) * (capsule_B->get_height() * 0.5);
Vector3 sphere_pos = p_transform_b.origin + ((i == 0) ? capsule_axis : -capsule_axis);
@@ -1467,15 +1480,20 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo
p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) {
+ Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
+
+ if (!separator.test_axis(normal, !face_B->backface_collision)) {
return;
}
// faces of A
for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis)) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -1486,9 +1504,12 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo
Vector3 e = vertex[i] - vertex[(i + 1) % 3];
for (int j = 0; j < 3; j++) {
- Vector3 axis = p_transform_a.basis.get_axis(j);
+ Vector3 axis = e.cross(p_transform_a.basis.get_axis(j)).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(e.cross(axis).normalized())) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -1508,8 +1529,11 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo
(cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
Vector3 axis_ab = support_a - vertex[v];
+ if (axis_ab.dot(normal) < 0.0) {
+ axis_ab *= -1.0;
+ }
- if (!separator.test_axis(axis_ab.normalized())) {
+ if (!separator.test_axis(axis_ab.normalized(), !face_B->backface_collision)) {
return;
}
@@ -1519,7 +1543,12 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo
//a ->b
Vector3 axis_a = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized())) {
+ Vector3 axis = axis_ab.cross(axis_a).cross(axis_a).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
+
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -1544,7 +1573,12 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo
Vector3 n = (p2 - p1);
- if (!separator.test_axis((point - p2).cross(n).cross(n).normalized())) {
+ Vector3 axis = (point - p2).cross(n).cross(n).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
+
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -1569,8 +1603,8 @@ static void _collision_capsule_capsule(const Shape3DSW *p_a, const Transform &p_
// some values
- Vector3 capsule_A_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5);
- Vector3 capsule_B_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5);
+ Vector3 capsule_A_axis = p_transform_a.basis.get_axis(1) * (capsule_A->get_height() * 0.5);
+ Vector3 capsule_B_axis = p_transform_b.basis.get_axis(1) * (capsule_B->get_height() * 0.5);
Vector3 capsule_A_ball_1 = p_transform_a.origin + capsule_A_axis;
Vector3 capsule_A_ball_2 = p_transform_a.origin - capsule_A_axis;
@@ -1627,10 +1661,55 @@ static void _collision_capsule_cylinder(const Shape3DSW *p_a, const Transform &p
SeparatorAxisTest<CapsuleShape3DSW, CylinderShape3DSW, withMargin> separator(capsule_A, p_transform_a, cylinder_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
+ if (!separator.test_previous_axis()) {
+ return;
+ }
+
+ // Cylinder B end caps.
+ Vector3 cylinder_B_axis = p_transform_b.basis.get_axis(1).normalized();
+ if (!separator.test_axis(cylinder_B_axis)) {
+ return;
+ }
+
+ // Cylinder edge against capsule balls.
+
+ Vector3 capsule_A_axis = p_transform_a.basis.get_axis(1);
+
+ Vector3 capsule_A_ball_1 = p_transform_a.origin + capsule_A_axis * (capsule_A->get_height() * 0.5);
+ Vector3 capsule_A_ball_2 = p_transform_a.origin - capsule_A_axis * (capsule_A->get_height() * 0.5);
+
+ if (!separator.test_axis((p_transform_b.origin - capsule_A_ball_1).cross(cylinder_B_axis).cross(cylinder_B_axis).normalized())) {
+ return;
+ }
+
+ if (!separator.test_axis((p_transform_b.origin - capsule_A_ball_2).cross(cylinder_B_axis).cross(cylinder_B_axis).normalized())) {
+ return;
+ }
+
+ // Cylinder edge against capsule edge.
+
+ Vector3 center_diff = p_transform_b.origin - p_transform_a.origin;
+
+ if (!separator.test_axis(capsule_A_axis.cross(center_diff).cross(capsule_A_axis).normalized())) {
+ return;
+ }
+
+ if (!separator.test_axis(cylinder_B_axis.cross(center_diff).cross(cylinder_B_axis).normalized())) {
+ return;
+ }
+
+ real_t proj = capsule_A_axis.cross(cylinder_B_axis).cross(cylinder_B_axis).dot(capsule_A_axis);
+ if (Math::is_zero_approx(proj)) {
+ // Parallel capsule and cylinder axes, handle with specific axes only.
+ // Note: GJKEPA with no margin can lead to degenerate cases in this situation.
+ separator.generate_contacts();
+ return;
+ }
+
CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CapsuleShape3DSW, CylinderShape3DSW, withMargin>::test_contact_points;
// Fallback to generic algorithm to find the best separating axis.
- if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) {
+ if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) {
return;
}
@@ -1670,7 +1749,7 @@ static void _collision_capsule_convex_polygon(const Shape3DSW *p_a, const Transf
for (int i = 0; i < edge_count; i++) {
// cylinder
Vector3 edge_axis = p_transform_b.basis.xform(vertices[edges[i].a]) - p_transform_b.basis.xform(vertices[edges[i].b]);
- Vector3 axis = edge_axis.cross(p_transform_a.basis.get_axis(2)).normalized();
+ Vector3 axis = edge_axis.cross(p_transform_a.basis.get_axis(1)).normalized();
if (!separator.test_axis(axis)) {
return;
@@ -1682,7 +1761,7 @@ static void _collision_capsule_convex_polygon(const Shape3DSW *p_a, const Transf
for (int i = 0; i < 2; i++) {
// edges of B, capsule cylinder
- Vector3 capsule_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5);
+ Vector3 capsule_axis = p_transform_a.basis.get_axis(1) * (capsule_A->get_height() * 0.5);
Vector3 sphere_pos = p_transform_a.origin + ((i == 0) ? capsule_axis : -capsule_axis);
@@ -1714,24 +1793,35 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform &p_tra
p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) {
+ Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
+
+ if (!separator.test_axis(normal, !face_B->backface_collision)) {
return;
}
// edges of B, capsule cylinder
- Vector3 capsule_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5);
+ Vector3 capsule_axis = p_transform_a.basis.get_axis(1) * (capsule_A->get_height() * 0.5);
for (int i = 0; i < 3; i++) {
// edge-cylinder
Vector3 edge_axis = vertex[i] - vertex[(i + 1) % 3];
+
Vector3 axis = edge_axis.cross(capsule_axis).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis)) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
- if (!separator.test_axis((p_transform_a.origin - vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized())) {
+ Vector3 dir_axis = (p_transform_a.origin - vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized();
+ if (dir_axis.dot(normal) < 0.0) {
+ dir_axis *= -1.0;
+ }
+
+ if (!separator.test_axis(dir_axis, !face_B->backface_collision)) {
return;
}
@@ -1740,16 +1830,22 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform &p_tra
Vector3 sphere_pos = p_transform_a.origin + ((j == 0) ? capsule_axis : -capsule_axis);
Vector3 n1 = sphere_pos - vertex[i];
+ if (n1.dot(normal) < 0.0) {
+ n1 *= -1.0;
+ }
- if (!separator.test_axis(n1.normalized())) {
+ if (!separator.test_axis(n1.normalized(), !face_B->backface_collision)) {
return;
}
Vector3 n2 = edge_axis;
axis = n1.cross(n2).cross(n2);
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis.normalized())) {
+ if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) {
return;
}
}
@@ -1805,7 +1901,7 @@ static void _collision_cylinder_cylinder(const Shape3DSW *p_a, const Transform &
CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CylinderShape3DSW, CylinderShape3DSW, withMargin>::test_contact_points;
// Fallback to generic algorithm to find the best separating axis.
- if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) {
+ if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) {
return;
}
@@ -1822,7 +1918,7 @@ static void _collision_cylinder_convex_polygon(const Shape3DSW *p_a, const Trans
CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CylinderShape3DSW, ConvexPolygonShape3DSW, withMargin>::test_contact_points;
// Fallback to generic algorithm to find the best separating axis.
- if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) {
+ if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) {
return;
}
@@ -1846,18 +1942,21 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr
p_transform_b.xform(face_B->vertex[2]),
};
+ Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
+
// Face B normal.
- if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) {
+ if (!separator.test_axis(normal, !face_B->backface_collision)) {
return;
}
Vector3 cyl_axis = p_transform_a.basis.get_axis(1).normalized();
+ if (cyl_axis.dot(normal) < 0.0) {
+ cyl_axis *= -1.0;
+ }
// Cylinder end caps.
- {
- if (!separator.test_axis(cyl_axis)) {
- return;
- }
+ if (!separator.test_axis(cyl_axis, !face_B->backface_collision)) {
+ return;
}
// Edges of B, cylinder lateral surface.
@@ -1868,7 +1967,11 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr
continue;
}
- if (!separator.test_axis(axis.normalized())) {
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
+
+ if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) {
return;
}
}
@@ -1877,8 +1980,11 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr
for (int i = 0; i < 3; i++) {
const Vector3 &point = vertex[i];
Vector3 axis = Plane(cyl_axis, 0).project(point).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis)) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -1911,8 +2017,11 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr
// Axis is orthogonal both to tangent and edge direction.
Vector3 axis = tangent.cross(edge_dir);
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis.normalized())) {
+ if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) {
return;
}
}
@@ -2052,7 +2161,9 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) {
+ Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
+
+ if (!separator.test_axis(normal, !face_B->backface_collision)) {
return;
}
@@ -2060,8 +2171,11 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
for (int i = 0; i < face_count; i++) {
//Vector3 axis = p_transform_a.xform( faces[i].plane ).normal;
Vector3 axis = p_transform_a.basis.xform(faces[i].plane.normal).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis)) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -2074,8 +2188,11 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
Vector3 e2 = vertex[j] - vertex[(j + 1) % 3];
Vector3 axis = e1.cross(e2).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis)) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -2087,7 +2204,12 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
Vector3 va = p_transform_a.xform(vertices[i]);
for (int j = 0; j < 3; j++) {
- if (!separator.test_axis((va - vertex[j]).normalized())) {
+ Vector3 axis = (va - vertex[j]).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
+
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -2102,7 +2224,12 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
for (int j = 0; j < 3; j++) {
Vector3 e3 = vertex[j];
- if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized())) {
+ Vector3 axis = (e1 - e3).cross(n).cross(n).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
+
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -2116,7 +2243,12 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
for (int j = 0; j < vertex_count; j++) {
Vector3 e3 = p_transform_a.xform(vertices[j]);
- if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized())) {
+ Vector3 axis = (e1 - e3).cross(n).cross(n).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
+
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp
index fd9ea00d92..f655c4626c 100644
--- a/servers/physics_3d/collision_solver_3d_sw.cpp
+++ b/servers/physics_3d/collision_solver_3d_sw.cpp
@@ -30,6 +30,7 @@
#include "collision_solver_3d_sw.h"
#include "collision_solver_3d_sat.h"
+#include "soft_body_3d_sw.h"
#include "gjk_epa.h"
@@ -78,9 +79,9 @@ bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const T
if (p_result_callback) {
if (p_swap_result) {
- p_result_callback(supports[i], support_A, p_userdata);
+ p_result_callback(supports[i], 0, support_A, 0, p_userdata);
} else {
- p_result_callback(support_A, supports[i], p_userdata);
+ p_result_callback(support_A, 0, supports[i], 0, p_userdata);
}
}
}
@@ -113,14 +114,148 @@ bool CollisionSolver3DSW::solve_ray(const Shape3DSW *p_shape_A, const Transform
if (p_result_callback) {
if (p_swap_result) {
- p_result_callback(support_B, support_A, p_userdata);
+ p_result_callback(support_B, 0, support_A, 0, p_userdata);
} else {
- p_result_callback(support_A, support_B, p_userdata);
+ p_result_callback(support_A, 0, support_B, 0, p_userdata);
}
}
return true;
}
+struct _SoftBodyContactCollisionInfo {
+ int node_index = 0;
+ CollisionSolver3DSW::CallbackResult result_callback = nullptr;
+ void *userdata = nullptr;
+ bool swap_result = false;
+ int contact_count = 0;
+};
+
+void CollisionSolver3DSW::soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
+ _SoftBodyContactCollisionInfo &cinfo = *(_SoftBodyContactCollisionInfo *)(p_userdata);
+
+ ++cinfo.contact_count;
+
+ if (cinfo.swap_result) {
+ cinfo.result_callback(p_point_B, cinfo.node_index, p_point_A, p_index_A, cinfo.userdata);
+ } else {
+ cinfo.result_callback(p_point_A, p_index_A, p_point_B, cinfo.node_index, cinfo.userdata);
+ }
+}
+
+struct _SoftBodyQueryInfo {
+ SoftBody3DSW *soft_body = nullptr;
+ const Shape3DSW *shape_A = nullptr;
+ const Shape3DSW *shape_B = nullptr;
+ Transform transform_A;
+ Transform node_transform;
+ _SoftBodyContactCollisionInfo contact_info;
+#ifdef DEBUG_ENABLED
+ int node_query_count = 0;
+ int convex_query_count = 0;
+#endif
+};
+
+bool CollisionSolver3DSW::soft_body_query_callback(uint32_t p_node_index, void *p_userdata) {
+ _SoftBodyQueryInfo &query_cinfo = *(_SoftBodyQueryInfo *)(p_userdata);
+
+ Vector3 node_position = query_cinfo.soft_body->get_node_position(p_node_index);
+
+ Transform transform_B;
+ transform_B.origin = query_cinfo.node_transform.xform(node_position);
+
+ query_cinfo.contact_info.node_index = p_node_index;
+ solve_static(query_cinfo.shape_A, query_cinfo.transform_A, query_cinfo.shape_B, transform_B, soft_body_contact_callback, &query_cinfo.contact_info);
+
+#ifdef DEBUG_ENABLED
+ ++query_cinfo.node_query_count;
+#endif
+
+ // Continue with the query.
+ return false;
+}
+
+void CollisionSolver3DSW::soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex) {
+ _SoftBodyQueryInfo &query_cinfo = *(_SoftBodyQueryInfo *)(p_userdata);
+
+ query_cinfo.shape_A = p_convex;
+
+ // Calculate AABB for internal soft body query (in world space).
+ AABB shape_aabb;
+ for (int i = 0; i < 3; i++) {
+ Vector3 axis;
+ axis[i] = 1.0;
+
+ real_t smin, smax;
+ p_convex->project_range(axis, query_cinfo.transform_A, smin, smax);
+
+ shape_aabb.position[i] = smin;
+ shape_aabb.size[i] = smax - smin;
+ }
+
+ shape_aabb.grow_by(query_cinfo.soft_body->get_collision_margin());
+
+ query_cinfo.soft_body->query_aabb(shape_aabb, soft_body_query_callback, &query_cinfo);
+
+#ifdef DEBUG_ENABLED
+ ++query_cinfo.convex_query_count;
+#endif
+}
+
+bool CollisionSolver3DSW::solve_soft_body(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
+ const SoftBodyShape3DSW *soft_body_shape_B = static_cast<const SoftBodyShape3DSW *>(p_shape_B);
+
+ SoftBody3DSW *soft_body = soft_body_shape_B->get_soft_body();
+ const Transform &world_to_local = soft_body->get_inv_transform();
+
+ const real_t collision_margin = soft_body->get_collision_margin();
+
+ SphereShape3DSW sphere_shape;
+ sphere_shape.set_data(collision_margin);
+
+ _SoftBodyQueryInfo query_cinfo;
+ query_cinfo.contact_info.result_callback = p_result_callback;
+ query_cinfo.contact_info.userdata = p_userdata;
+ query_cinfo.contact_info.swap_result = p_swap_result;
+ query_cinfo.soft_body = soft_body;
+ query_cinfo.node_transform = p_transform_B * world_to_local;
+ query_cinfo.shape_A = p_shape_A;
+ query_cinfo.transform_A = p_transform_A;
+ query_cinfo.shape_B = &sphere_shape;
+
+ if (p_shape_A->is_concave()) {
+ // In case of concave shape, query convex shapes first.
+ const ConcaveShape3DSW *concave_shape_A = static_cast<const ConcaveShape3DSW *>(p_shape_A);
+
+ AABB soft_body_aabb = soft_body->get_bounds();
+ soft_body_aabb.grow_by(collision_margin);
+
+ // Calculate AABB for internal concave shape query (in local space).
+ AABB local_aabb;
+ for (int i = 0; i < 3; i++) {
+ Vector3 axis(p_transform_A.basis.get_axis(i));
+ real_t axis_scale = 1.0 / axis.length();
+
+ real_t smin = soft_body_aabb.position[i];
+ real_t smax = smin + soft_body_aabb.size[i];
+
+ smin *= axis_scale;
+ smax *= axis_scale;
+
+ local_aabb.position[i] = smin;
+ local_aabb.size[i] = smax - smin;
+ }
+
+ concave_shape_A->cull(local_aabb, soft_body_concave_callback, &query_cinfo);
+ } else {
+ AABB shape_aabb = p_transform_A.xform(p_shape_A->get_aabb());
+ shape_aabb.grow_by(collision_margin);
+
+ soft_body->query_aabb(shape_aabb, soft_body_query_callback, &query_cinfo);
+ }
+
+ return (query_cinfo.contact_info.contact_count > 0);
+}
+
struct _ConcaveCollisionInfo {
const Transform *transform_A;
const Shape3DSW *shape_A;
@@ -215,6 +350,9 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo
if (type_B == PhysicsServer3D::SHAPE_RAY) {
return false;
}
+ if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) {
+ return false;
+ }
if (swap) {
return solve_static_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
@@ -233,6 +371,18 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo
return solve_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
+ } else if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) {
+ if (type_A == PhysicsServer3D::SHAPE_SOFT_BODY) {
+ // Soft Body / Soft Body not supported.
+ return false;
+ }
+
+ if (swap) {
+ return solve_soft_body(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
+ } else {
+ return solve_soft_body(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
+ }
+
} else if (concave_B) {
if (concave_A) {
return false;
diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h
index 81d87e9773..34ac2c6d3f 100644
--- a/servers/physics_3d/collision_solver_3d_sw.h
+++ b/servers/physics_3d/collision_solver_3d_sw.h
@@ -35,12 +35,16 @@
class CollisionSolver3DSW {
public:
- typedef void (*CallbackResult)(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
+ typedef void (*CallbackResult)(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
private:
+ static bool soft_body_query_callback(uint32_t p_node_index, void *p_userdata);
+ static void soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
+ static void soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex);
static void concave_callback(void *p_userdata, Shape3DSW *p_convex);
static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static bool solve_ray(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static bool solve_concave(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0);
static void concave_distance_callback(void *p_userdata, Shape3DSW *p_convex);
static bool solve_distance_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp
index aa7c11eec5..1a8c7f704f 100644
--- a/servers/physics_3d/gjk_epa.cpp
+++ b/servers/physics_3d/gjk_epa.cpp
@@ -110,26 +110,60 @@ struct MinkowskiDiff {
Transform transform_A;
Transform transform_B;
+ real_t margin_A = 0.0;
+ real_t margin_B = 0.0;
+
+ Vector3 (*get_support)(const Shape3DSW*, const Vector3&, real_t);
+
+ void Initialize(const Shape3DSW* shape0, const Transform& wtrs0, const real_t margin0,
+ const Shape3DSW* shape1, const Transform& wtrs1, const real_t margin1) {
+ m_shapes[0] = shape0;
+ m_shapes[1] = shape1;
+ transform_A = wtrs0;
+ transform_B = wtrs1;
+ margin_A = margin0;
+ margin_B = margin1;
+
+ if ((margin0 > 0.0) || (margin1 > 0.0)) {
+ get_support = get_support_with_margin;
+ } else {
+ get_support = get_support_without_margin;
+ }
+ }
+
+ static Vector3 get_support_without_margin(const Shape3DSW* p_shape, const Vector3& p_dir, real_t p_margin) {
+ return p_shape->get_support(p_dir.normalized());
+ }
+
+ static Vector3 get_support_with_margin(const Shape3DSW* p_shape, const Vector3& p_dir, real_t p_margin) {
+ Vector3 local_dir_norm = p_dir;
+ if (local_dir_norm.length_squared() < CMP_EPSILON2) {
+ local_dir_norm = Vector3(-1.0, -1.0, -1.0);
+ }
+ local_dir_norm.normalize();
+
+ return p_shape->get_support(local_dir_norm) + p_margin * local_dir_norm;
+ }
+
// i wonder how this could be sped up... if it can
- _FORCE_INLINE_ Vector3 Support0 ( const Vector3& d ) const {
- return transform_A.xform( m_shapes[0]->get_support( transform_A.basis.xform_inv(d).normalized() ) );
+ _FORCE_INLINE_ Vector3 Support0(const Vector3& d) const {
+ return transform_A.xform(get_support(m_shapes[0], transform_A.basis.xform_inv(d), margin_A));
}
- _FORCE_INLINE_ Vector3 Support1 ( const Vector3& d ) const {
- return transform_B.xform( m_shapes[1]->get_support( transform_B.basis.xform_inv(d).normalized() ) );
+ _FORCE_INLINE_ Vector3 Support1(const Vector3& d) const {
+ return transform_B.xform(get_support(m_shapes[1], transform_B.basis.xform_inv(d), margin_B));
}
- _FORCE_INLINE_ Vector3 Support ( const Vector3& d ) const {
- return ( Support0 ( d )-Support1 ( -d ) );
+ _FORCE_INLINE_ Vector3 Support (const Vector3& d) const {
+ return (Support0(d) - Support1(-d));
}
- _FORCE_INLINE_ Vector3 Support ( const Vector3& d,U index ) const
- {
- if ( index ) {
- return ( Support1 ( d ) );
+ _FORCE_INLINE_ Vector3 Support(const Vector3& d, U index) const {
+ if (index) {
+ return Support1(d);
} else {
- return ( Support0 ( d ) );
-}
+ return Support0(d);
+ }
}
};
@@ -828,22 +862,17 @@ struct GJK
};
//
- static void Initialize( const Shape3DSW* shape0,const Transform& wtrs0,
- const Shape3DSW* shape1,const Transform& wtrs1,
+ static void Initialize( const Shape3DSW* shape0, const Transform& wtrs0, real_t margin0,
+ const Shape3DSW* shape1, const Transform& wtrs1, real_t margin1,
sResults& results,
- tShape& shape,
- bool withmargins)
+ tShape& shape)
{
/* Results */
- results.witnesses[0] =
- results.witnesses[1] = Vector3(0,0,0);
+ results.witnesses[0] = Vector3(0,0,0);
+ results.witnesses[1] = Vector3(0,0,0);
results.status = sResults::Separated;
/* Shape */
- shape.m_shapes[0] = shape0;
- shape.m_shapes[1] = shape1;
- shape.transform_A = wtrs0;
- shape.transform_B = wtrs1;
-
+ shape.Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1);
}
@@ -857,13 +886,15 @@ struct GJK
//
bool Distance( const Shape3DSW* shape0,
const Transform& wtrs0,
- const Shape3DSW* shape1,
+ real_t margin0,
+ const Shape3DSW* shape1,
const Transform& wtrs1,
+ real_t margin1,
const Vector3& guess,
sResults& results)
{
tShape shape;
- Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
+ Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape);
GJK gjk;
GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
if(gjk_status==GJK::eStatus::Valid)
@@ -896,14 +927,16 @@ bool Distance( const Shape3DSW* shape0,
//
bool Penetration( const Shape3DSW* shape0,
const Transform& wtrs0,
- const Shape3DSW* shape1,
+ real_t margin0,
+ const Shape3DSW* shape1,
const Transform& wtrs1,
- const Vector3& guess,
+ real_t margin1,
+ const Vector3& guess,
sResults& results
)
{
tShape shape;
- Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
+ Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape);
GJK gjk;
GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess);
switch(gjk_status)
@@ -963,7 +996,7 @@ bool Penetration( const Shape3DSW* shape0,
bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) {
GjkEpa2::sResults res;
- if (GjkEpa2::Distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) {
+ if (GjkEpa2::Distance(p_shape_A, p_transform_A, 0.0, p_shape_B, p_transform_B, 0.0, p_transform_B.origin - p_transform_A.origin, res)) {
r_result_A = res.witnesses[0];
r_result_B = res.witnesses[1];
return true;
@@ -972,15 +1005,15 @@ bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_t
return false;
}
-bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap) {
+bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, real_t p_margin_A, real_t p_margin_B) {
GjkEpa2::sResults res;
- if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) {
+ if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_margin_A, p_shape_B, p_transform_B, p_margin_B, p_transform_B.origin - p_transform_A.origin, res)) {
if (p_result_callback) {
if (p_swap) {
- p_result_callback(res.witnesses[1], res.witnesses[0], p_userdata);
+ p_result_callback(res.witnesses[1], 0, res.witnesses[0], 0, p_userdata);
} else {
- p_result_callback(res.witnesses[0], res.witnesses[1], p_userdata);
+ p_result_callback(res.witnesses[0], 0, res.witnesses[1], 0, p_userdata);
}
}
return true;
diff --git a/servers/physics_3d/gjk_epa.h b/servers/physics_3d/gjk_epa.h
index be3ba4e664..a7e2e1719e 100644
--- a/servers/physics_3d/gjk_epa.h
+++ b/servers/physics_3d/gjk_epa.h
@@ -34,7 +34,7 @@
#include "collision_solver_3d_sw.h"
#include "shape_3d_sw.h"
-bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false);
+bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, real_t p_margin_A = 0.0, real_t p_margin_B = 0.0);
bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B);
#endif
diff --git a/servers/physics_3d/joints_3d_sw.h b/servers/physics_3d/joints_3d_sw.h
index 1fe573c69e..225a71aca9 100644
--- a/servers/physics_3d/joints_3d_sw.h
+++ b/servers/physics_3d/joints_3d_sw.h
@@ -49,6 +49,15 @@ public:
_FORCE_INLINE_ Joint3DSW(Body3DSW **p_body_ptr = nullptr, int p_body_count = 0) :
Constraint3DSW(p_body_ptr, p_body_count) {
}
+
+ virtual ~Joint3DSW() {
+ for (int i = 0; i < get_body_count(); i++) {
+ Body3DSW *body = get_body_ptr()[i];
+ if (body) {
+ body->remove_constraint(this);
+ }
+ }
+ }
};
#endif // JOINTS_SW_H
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index 735e9094d2..3d0063b0fa 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -611,9 +611,18 @@ uint32_t PhysicsServer3DSW::body_get_collision_mask(RID p_body) const {
void PhysicsServer3DSW::body_attach_object_instance_id(RID p_body, ObjectID p_id) {
Body3DSW *body = body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
+ if (body) {
+ body->set_instance_id(p_id);
+ return;
+ }
+
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ if (soft_body) {
+ soft_body->set_instance_id(p_id);
+ return;
+ }
- body->set_instance_id(p_id);
+ ERR_FAIL_MSG("Invalid ID.");
};
ObjectID PhysicsServer3DSW::body_get_object_instance_id(RID p_body) const {
@@ -893,6 +902,266 @@ PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) {
return direct_state;
}
+/* SOFT BODY */
+
+RID PhysicsServer3DSW::soft_body_create() {
+ SoftBody3DSW *soft_body = memnew(SoftBody3DSW);
+ RID rid = soft_body_owner.make_rid(soft_body);
+ soft_body->set_self(rid);
+ return rid;
+}
+
+void PhysicsServer3DSW::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->update_rendering_server(p_rendering_server_handler);
+}
+
+void PhysicsServer3DSW::soft_body_set_space(RID p_body, RID p_space) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ Space3DSW *space = nullptr;
+ if (p_space.is_valid()) {
+ space = space_owner.getornull(p_space);
+ ERR_FAIL_COND(!space);
+ }
+
+ if (soft_body->get_space() == space) {
+ return;
+ }
+
+ soft_body->set_space(space);
+}
+
+RID PhysicsServer3DSW::soft_body_get_space(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, RID());
+
+ Space3DSW *space = soft_body->get_space();
+ if (!space) {
+ return RID();
+ }
+ return space->get_self();
+}
+
+void PhysicsServer3DSW::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_collision_layer(p_layer);
+}
+
+uint32_t PhysicsServer3DSW::soft_body_get_collision_layer(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0);
+
+ return soft_body->get_collision_layer();
+}
+
+void PhysicsServer3DSW::soft_body_set_collision_mask(RID p_body, uint32_t p_mask) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_collision_mask(p_mask);
+}
+
+uint32_t PhysicsServer3DSW::soft_body_get_collision_mask(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0);
+
+ return soft_body->get_collision_mask();
+}
+
+void PhysicsServer3DSW::soft_body_add_collision_exception(RID p_body, RID p_body_b) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->add_exception(p_body_b);
+}
+
+void PhysicsServer3DSW::soft_body_remove_collision_exception(RID p_body, RID p_body_b) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->remove_exception(p_body_b);
+}
+
+void PhysicsServer3DSW::soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ for (int i = 0; i < soft_body->get_exceptions().size(); i++) {
+ p_exceptions->push_back(soft_body->get_exceptions()[i]);
+ }
+}
+
+void PhysicsServer3DSW::soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_state(p_state, p_variant);
+}
+
+Variant PhysicsServer3DSW::soft_body_get_state(RID p_body, BodyState p_state) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, Variant());
+
+ return soft_body->get_state(p_state);
+}
+
+void PhysicsServer3DSW::soft_body_set_transform(RID p_body, const Transform &p_transform) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_state(BODY_STATE_TRANSFORM, p_transform);
+}
+
+void PhysicsServer3DSW::soft_body_set_ray_pickable(RID p_body, bool p_enable) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_ray_pickable(p_enable);
+}
+
+void PhysicsServer3DSW::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_iteration_count(p_simulation_precision);
+}
+
+int PhysicsServer3DSW::soft_body_get_simulation_precision(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0.f);
+
+ return soft_body->get_iteration_count();
+}
+
+void PhysicsServer3DSW::soft_body_set_total_mass(RID p_body, real_t p_total_mass) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_total_mass(p_total_mass);
+}
+
+real_t PhysicsServer3DSW::soft_body_get_total_mass(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0.f);
+
+ return soft_body->get_total_mass();
+}
+
+void PhysicsServer3DSW::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_linear_stiffness(p_stiffness);
+}
+
+real_t PhysicsServer3DSW::soft_body_get_linear_stiffness(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0.f);
+
+ return soft_body->get_linear_stiffness();
+}
+
+void PhysicsServer3DSW::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_pressure_coefficient(p_pressure_coefficient);
+}
+
+real_t PhysicsServer3DSW::soft_body_get_pressure_coefficient(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0.f);
+
+ return soft_body->get_pressure_coefficient();
+}
+
+void PhysicsServer3DSW::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_damping_coefficient(p_damping_coefficient);
+}
+
+real_t PhysicsServer3DSW::soft_body_get_damping_coefficient(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0.f);
+
+ return soft_body->get_damping_coefficient();
+}
+
+void PhysicsServer3DSW::soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_drag_coefficient(p_drag_coefficient);
+}
+
+real_t PhysicsServer3DSW::soft_body_get_drag_coefficient(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0.f);
+
+ return soft_body->get_drag_coefficient();
+}
+
+void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, const REF &p_mesh) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_mesh(p_mesh);
+}
+
+AABB PhysicsServer3DSW::soft_body_get_bounds(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, AABB());
+
+ return soft_body->get_bounds();
+}
+
+void PhysicsServer3DSW::soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_vertex_position(p_point_index, p_global_position);
+}
+
+Vector3 PhysicsServer3DSW::soft_body_get_point_global_position(RID p_body, int p_point_index) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, Vector3());
+
+ return soft_body->get_vertex_position(p_point_index);
+}
+
+void PhysicsServer3DSW::soft_body_remove_all_pinned_points(RID p_body) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->unpin_all_vertices();
+}
+
+void PhysicsServer3DSW::soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ if (p_pin) {
+ soft_body->pin_vertex(p_point_index);
+ } else {
+ soft_body->unpin_vertex(p_point_index);
+ }
+}
+
+bool PhysicsServer3DSW::soft_body_is_point_pinned(RID p_body, int p_point_index) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, false);
+
+ return soft_body->is_vertex_pinned(p_point_index);
+}
+
/* JOINT API */
RID PhysicsServer3DSW::joint_create() {
@@ -1278,7 +1547,13 @@ void PhysicsServer3DSW::free(RID p_rid) {
body_owner.free(p_rid);
memdelete(body);
+ } else if (soft_body_owner.owns(p_rid)) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_rid);
+
+ soft_body->set_space(nullptr);
+ soft_body_owner.free(p_rid);
+ memdelete(soft_body);
} else if (area_owner.owns(p_rid)) {
Area3DSW *area = area_owner.getornull(p_rid);
@@ -1312,9 +1587,6 @@ void PhysicsServer3DSW::free(RID p_rid) {
} else if (joint_owner.owns(p_rid)) {
Joint3DSW *joint = joint_owner.getornull(p_rid);
- for (int i = 0; i < joint->get_body_count(); i++) {
- joint->get_body_ptr()[i]->remove_constraint(joint);
- }
joint_owner.free(p_rid);
memdelete(joint);
@@ -1447,7 +1719,7 @@ void PhysicsServer3DSW::_update_shapes() {
}
}
-void PhysicsServer3DSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
+void PhysicsServer3DSW::_shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
CollCbkData *cbk = (CollCbkData *)p_userdata;
if (cbk->max == 0) {
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index afda161fa8..f92652bfad 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -63,6 +63,7 @@ class PhysicsServer3DSW : public PhysicsServer3D {
mutable RID_PtrOwner<Space3DSW, true> space_owner;
mutable RID_PtrOwner<Area3DSW, true> area_owner;
mutable RID_PtrOwner<Body3DSW, true> body_owner;
+ mutable RID_PtrOwner<SoftBody3DSW, true> soft_body_owner;
mutable RID_PtrOwner<Joint3DSW, true> joint_owner;
//void _clear_query(QuerySW *p_query);
@@ -79,7 +80,7 @@ public:
Vector3 *ptr;
};
- static void _shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
+ static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
virtual RID plane_shape_create() override;
virtual RID ray_shape_create() override;
@@ -252,68 +253,58 @@ public:
/* SOFT BODY */
- virtual RID soft_body_create() override { return RID(); }
+ virtual RID soft_body_create() override;
- virtual void soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) override {}
+ virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) override;
- virtual void soft_body_set_space(RID p_body, RID p_space) override {}
- virtual RID soft_body_get_space(RID p_body) const override { return RID(); }
+ virtual void soft_body_set_space(RID p_body, RID p_space) override;
+ virtual RID soft_body_get_space(RID p_body) const override;
- virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override {}
- virtual uint32_t soft_body_get_collision_layer(RID p_body) const override { return 0; }
+ virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override;
+ virtual uint32_t soft_body_get_collision_layer(RID p_body) const override;
- virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) override {}
- virtual uint32_t soft_body_get_collision_mask(RID p_body) const override { return 0; }
+ virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) override;
+ virtual uint32_t soft_body_get_collision_mask(RID p_body) const override;
- virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) override {}
- virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) override {}
- virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {}
+ virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) override;
+ virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) override;
+ virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override;
- virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override {}
- virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override { return Variant(); }
+ virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override;
+ virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override;
- virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override {}
- virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const override { return Vector3(); }
+ virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override;
- virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override {}
+ virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override;
- virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override {}
- virtual int soft_body_get_simulation_precision(RID p_body) const override { return 0; }
+ virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override;
+ virtual int soft_body_get_simulation_precision(RID p_body) const override;
- virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override {}
- virtual real_t soft_body_get_total_mass(RID p_body) const override { return 0.; }
+ virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override;
+ virtual real_t soft_body_get_total_mass(RID p_body) const override;
- virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override {}
- virtual real_t soft_body_get_linear_stiffness(RID p_body) const override { return 0.; }
+ virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override;
+ virtual real_t soft_body_get_linear_stiffness(RID p_body) const override;
- virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) override {}
- virtual real_t soft_body_get_angular_stiffness(RID p_body) const override { return 0.; }
+ virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override;
+ virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override;
- virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) override {}
- virtual real_t soft_body_get_volume_stiffness(RID p_body) const override { return 0.; }
+ virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override;
+ virtual real_t soft_body_get_damping_coefficient(RID p_body) const override;
- virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override {}
- virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override { return 0.; }
+ virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override;
+ virtual real_t soft_body_get_drag_coefficient(RID p_body) const override;
- virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) override {}
- virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) const override { return 0.; }
+ virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override;
- virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override {}
- virtual real_t soft_body_get_damping_coefficient(RID p_body) const override { return 0.; }
+ virtual AABB soft_body_get_bounds(RID p_body) const override;
- virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override {}
- virtual real_t soft_body_get_drag_coefficient(RID p_body) const override { return 0.; }
+ virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override;
+ virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override;
- virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override {}
-
- virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override {}
- virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override { return Vector3(); }
-
- virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const override { return Vector3(); }
-
- virtual void soft_body_remove_all_pinned_points(RID p_body) override {}
- virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override {}
- virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override { return false; }
+ virtual void soft_body_remove_all_pinned_points(RID p_body) override;
+ virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override;
+ virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override;
/* JOINT API */
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h
index f60e1332d5..49ae60db92 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.h
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.h
@@ -273,7 +273,7 @@ public:
FUNCRID(soft_body)
- FUNC2(soft_body_update_rendering_server, RID, class SoftBodyRenderingServerHandler *)
+ FUNC2(soft_body_update_rendering_server, RID, class RenderingServerHandler *)
FUNC2(soft_body_set_space, RID, RID)
FUNC1RC(RID, soft_body_get_space, RID)
@@ -294,7 +294,6 @@ public:
FUNC2RC(Variant, soft_body_get_state, RID, BodyState);
FUNC2(soft_body_set_transform, RID, const Transform &);
- FUNC2RC(Vector3, soft_body_get_vertex_position, RID, int);
FUNC2(soft_body_set_simulation_precision, RID, int);
FUNC1RC(int, soft_body_get_simulation_precision, RID);
@@ -305,18 +304,9 @@ public:
FUNC2(soft_body_set_linear_stiffness, RID, real_t);
FUNC1RC(real_t, soft_body_get_linear_stiffness, RID);
- FUNC2(soft_body_set_angular_stiffness, RID, real_t);
- FUNC1RC(real_t, soft_body_get_angular_stiffness, RID);
-
- FUNC2(soft_body_set_volume_stiffness, RID, real_t);
- FUNC1RC(real_t, soft_body_get_volume_stiffness, RID);
-
FUNC2(soft_body_set_pressure_coefficient, RID, real_t);
FUNC1RC(real_t, soft_body_get_pressure_coefficient, RID);
- FUNC2(soft_body_set_pose_matching_coefficient, RID, real_t);
- FUNC1RC(real_t, soft_body_get_pose_matching_coefficient, RID);
-
FUNC2(soft_body_set_damping_coefficient, RID, real_t);
FUNC1RC(real_t, soft_body_get_damping_coefficient, RID);
@@ -325,9 +315,10 @@ public:
FUNC2(soft_body_set_mesh, RID, const REF &);
+ FUNC1RC(AABB, soft_body_get_bounds, RID);
+
FUNC3(soft_body_move_point, RID, int, const Vector3 &);
FUNC2RC(Vector3, soft_body_get_point_global_position, RID, int);
- FUNC2RC(Vector3, soft_body_get_point_offset, RID, int);
FUNC1(soft_body_remove_all_pinned_points, RID);
FUNC3(soft_body_pin_point, RID, int, bool);
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index 5bac4f19b9..bf0946a0e2 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -491,10 +491,10 @@ BoxShape3DSW::BoxShape3DSW() {
void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
Vector3 n = p_transform.basis.xform_inv(p_normal).normalized();
- real_t h = (n.z > 0) ? height : -height;
+ real_t h = (n.y > 0) ? height : -height;
n *= radius;
- n.z += h * 0.5;
+ n.y += h * 0.5;
r_max = p_normal.dot(p_transform.xform(n));
r_min = p_normal.dot(p_transform.xform(-n));
@@ -503,36 +503,36 @@ void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform &p
Vector3 CapsuleShape3DSW::get_support(const Vector3 &p_normal) const {
Vector3 n = p_normal;
- real_t h = (n.z > 0) ? height : -height;
+ real_t h = (n.y > 0) ? height : -height;
n *= radius;
- n.z += h * 0.5;
+ n.y += h * 0.5;
return n;
}
void CapsuleShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const {
Vector3 n = p_normal;
- real_t d = n.z;
+ real_t d = n.y;
if (Math::abs(d) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
// make it flat
- n.z = 0.0;
+ n.y = 0.0;
n.normalize();
n *= radius;
r_amount = 2;
r_type = FEATURE_EDGE;
r_supports[0] = n;
- r_supports[0].z += height * 0.5;
+ r_supports[0].y += height * 0.5;
r_supports[1] = n;
- r_supports[1].z -= height * 0.5;
+ r_supports[1].y -= height * 0.5;
} else {
real_t h = (d > 0) ? height : -height;
n *= radius;
- n.z += h * 0.5;
+ n.y += h * 0.5;
r_amount = 1;
r_type = FEATURE_POINT;
*r_supports = n;
@@ -551,7 +551,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
// test against cylinder and spheres :-|
- collided = Geometry3D::segment_intersects_cylinder(p_begin, p_end, height, radius, &auxres, &auxn);
+ collided = Geometry3D::segment_intersects_cylinder(p_begin, p_end, height, radius, &auxres, &auxn, 1);
if (collided) {
real_t d = norm.dot(auxres);
@@ -563,7 +563,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
}
}
- collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * 0.5), radius, &auxres, &auxn);
+ collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, height * 0.5, 0), radius, &auxres, &auxn);
if (collided) {
real_t d = norm.dot(auxres);
@@ -575,7 +575,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
}
}
- collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * -0.5), radius, &auxres, &auxn);
+ collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, height * -0.5, 0), radius, &auxres, &auxn);
if (collided) {
real_t d = norm.dot(auxres);
@@ -596,19 +596,19 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
}
bool CapsuleShape3DSW::intersect_point(const Vector3 &p_point) const {
- if (Math::abs(p_point.z) < height * 0.5) {
- return Vector3(p_point.x, p_point.y, 0).length() < radius;
+ if (Math::abs(p_point.y) < height * 0.5) {
+ return Vector3(p_point.x, 0, p_point.z).length() < radius;
} else {
Vector3 p = p_point;
- p.z = Math::abs(p.z) - height * 0.5;
+ p.y = Math::abs(p.y) - height * 0.5;
return p.length() < radius;
}
}
Vector3 CapsuleShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
Vector3 s[2] = {
- Vector3(0, 0, -height * 0.5),
- Vector3(0, 0, height * 0.5),
+ Vector3(0, -height * 0.5, 0),
+ Vector3(0, height * 0.5, 0),
};
Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, s);
@@ -627,13 +627,13 @@ Vector3 CapsuleShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
+ (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
void CapsuleShape3DSW::_setup(real_t p_height, real_t p_radius) {
height = p_height;
radius = p_radius;
- configure(AABB(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
+ configure(AABB(Vector3(-radius, -height * 0.5 - radius, -radius), Vector3(radius * 2, height + radius * 2.0, radius * 2)));
}
void CapsuleShape3DSW::set_data(const Variant &p_data) {
@@ -807,7 +807,7 @@ Vector3 CylinderShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
+ (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
void CylinderShape3DSW::_setup(real_t p_height, real_t p_radius) {
@@ -1064,7 +1064,7 @@ Vector3 ConvexPolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
+ (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
void ConvexPolygonShape3DSW::_setup(const Vector<Vector3> &p_vertices) {
@@ -1134,7 +1134,7 @@ void FaceShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_
Vector3 n = p_normal;
/** TEST FACE AS SUPPORT **/
- if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
+ if (Math::abs(normal.dot(n)) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
r_amount = 3;
r_type = FEATURE_FACE;
for (int i = 0; i < 3; i++) {
@@ -1187,7 +1187,11 @@ bool FaceShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_e
if (c) {
r_normal = Plane(vertex[0], vertex[1], vertex[2]).normal;
if (r_normal.dot(p_end - p_begin) > 0) {
- r_normal = -r_normal;
+ if (backface_collision) {
+ r_normal = -r_normal;
+ } else {
+ c = false;
+ }
}
}
@@ -1285,30 +1289,24 @@ void ConcavePolygonShape3DSW::_cull_segment(int p_idx, _SegmentCullParams *p_par
}
if (bvh->face_index >= 0) {
- Vector3 res;
- Vector3 vertices[3] = {
- p_params->vertices[p_params->faces[bvh->face_index].indices[0]],
- p_params->vertices[p_params->faces[bvh->face_index].indices[1]],
- p_params->vertices[p_params->faces[bvh->face_index].indices[2]]
- };
+ const Face *f = &p_params->faces[bvh->face_index];
+ FaceShape3DSW *face = p_params->face;
+ face->normal = f->normal;
+ face->vertex[0] = p_params->vertices[f->indices[0]];
+ face->vertex[1] = p_params->vertices[f->indices[1]];
+ face->vertex[2] = p_params->vertices[f->indices[2]];
- if (Geometry3D::segment_intersects_triangle(
- p_params->from,
- p_params->to,
- vertices[0],
- vertices[1],
- vertices[2],
- &res)) {
+ Vector3 res;
+ Vector3 normal;
+ if (face->intersect_segment(p_params->from, p_params->to, res, normal)) {
real_t d = p_params->dir.dot(res) - p_params->dir.dot(p_params->from);
- //TODO, seems segmen/triangle intersection is broken :(
- if (d > 0 && d < p_params->min_d) {
+ if ((d > 0) && (d < p_params->min_d)) {
p_params->min_d = d;
p_params->result = res;
- p_params->normal = Plane(vertices[0], vertices[1], vertices[2]).normal;
+ p_params->normal = normal;
p_params->collisions++;
}
}
-
} else {
if (bvh->left >= 0) {
_cull_segment(bvh->left, p_params);
@@ -1329,17 +1327,20 @@ bool ConcavePolygonShape3DSW::intersect_segment(const Vector3 &p_begin, const Ve
const Vector3 *vr = vertices.ptr();
const BVH *br = bvh.ptr();
+ FaceShape3DSW face;
+ face.backface_collision = backface_collision;
+
_SegmentCullParams params;
params.from = p_begin;
params.to = p_end;
- params.collisions = 0;
params.dir = (p_end - p_begin).normalized();
params.faces = fr;
params.vertices = vr;
params.bvh = br;
- params.min_d = 1e20;
+ params.face = &face;
+
// cull
_cull_segment(0, &params);
@@ -1401,6 +1402,7 @@ void ConcavePolygonShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback
const BVH *br = bvh.ptr();
FaceShape3DSW face; // use this to send in the callback
+ face.backface_collision = backface_collision;
_CullParams params;
params.aabb = local_aabb;
@@ -1422,7 +1424,7 @@ Vector3 ConcavePolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
+ (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
struct _VolumeSW_BVH_Element {
@@ -1532,7 +1534,7 @@ void ConcavePolygonShape3DSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_ar
memdelete(p_bvh_tree);
}
-void ConcavePolygonShape3DSW::_setup(Vector<Vector3> p_faces) {
+void ConcavePolygonShape3DSW::_setup(const Vector<Vector3> &p_faces, bool p_backface_collision) {
int src_face_count = p_faces.size();
if (src_face_count == 0) {
configure(AABB());
@@ -1587,15 +1589,24 @@ void ConcavePolygonShape3DSW::_setup(Vector<Vector3> p_faces) {
int idx = 0;
_fill_bvh(bvh_tree, bvh_arrayw2, idx);
+ backface_collision = p_backface_collision;
+
configure(_aabb); // this type of shape has no margin
}
void ConcavePolygonShape3DSW::set_data(const Variant &p_data) {
- _setup(p_data);
+ Dictionary d = p_data;
+ ERR_FAIL_COND(!d.has("faces"));
+
+ _setup(d["faces"], d["backface_collision"]);
}
Variant ConcavePolygonShape3DSW::get_data() const {
- return get_faces();
+ Dictionary d;
+ d["faces"] = get_faces();
+ d["backface_collision"] = backface_collision;
+
+ return d;
}
ConcavePolygonShape3DSW::ConcavePolygonShape3DSW() {
@@ -1651,7 +1662,7 @@ Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
+ (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
void HeightMapShape3DSW::_setup(Vector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) {
diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h
index cafe978abb..988e76c699 100644
--- a/servers/physics_3d/shape_3d_sw.h
+++ b/servers/physics_3d/shape_3d_sw.h
@@ -334,34 +334,37 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW {
struct _CullParams {
AABB aabb;
- Callback callback;
- void *userdata;
- const Face *faces;
- const Vector3 *vertices;
- const BVH *bvh;
- FaceShape3DSW *face;
+ Callback callback = nullptr;
+ void *userdata = nullptr;
+ const Face *faces = nullptr;
+ const Vector3 *vertices = nullptr;
+ const BVH *bvh = nullptr;
+ FaceShape3DSW *face = nullptr;
};
struct _SegmentCullParams {
Vector3 from;
Vector3 to;
- const Face *faces;
- const Vector3 *vertices;
- const BVH *bvh;
Vector3 dir;
+ const Face *faces = nullptr;
+ const Vector3 *vertices = nullptr;
+ const BVH *bvh = nullptr;
+ FaceShape3DSW *face = nullptr;
Vector3 result;
Vector3 normal;
- real_t min_d;
- int collisions;
+ real_t min_d = 1e20;
+ int collisions = 0;
};
+ bool backface_collision = false;
+
void _cull_segment(int p_idx, _SegmentCullParams *p_params) const;
void _cull(int p_idx, _CullParams *p_params) const;
void _fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx);
- void _setup(Vector<Vector3> p_faces);
+ void _setup(const Vector<Vector3> &p_faces, bool p_backface_collision);
public:
Vector<Vector3> get_faces() const;
@@ -424,6 +427,7 @@ public:
struct FaceShape3DSW : public Shape3DSW {
Vector3 normal; //cache
Vector3 vertex[3];
+ bool backface_collision = false;
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; }
diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp
new file mode 100644
index 0000000000..f63a470cbe
--- /dev/null
+++ b/servers/physics_3d/soft_body_3d_sw.cpp
@@ -0,0 +1,1221 @@
+/*************************************************************************/
+/* soft_body_3d_sw.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "soft_body_3d_sw.h"
+#include "space_3d_sw.h"
+
+#include "core/math/geometry_3d.h"
+#include "core/templates/map.h"
+
+// Based on Bullet soft body.
+
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///btSoftBody implementation by Nathanael Presson
+
+SoftBody3DSW::SoftBody3DSW() :
+ CollisionObject3DSW(TYPE_SOFT_BODY),
+ active_list(this) {
+ _set_static(false);
+}
+
+void SoftBody3DSW::_shapes_changed() {
+}
+
+void SoftBody3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant) {
+ switch (p_state) {
+ case PhysicsServer3D::BODY_STATE_TRANSFORM: {
+ _set_transform(p_variant);
+ _set_inv_transform(get_transform().inverse());
+
+ apply_nodes_transform(get_transform());
+
+ } break;
+ case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY: {
+ // Not supported.
+ ERR_FAIL_MSG("Linear velocity is not supported for Soft bodies.");
+ } break;
+ case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY: {
+ ERR_FAIL_MSG("Angular velocity is not supported for Soft bodies.");
+ } break;
+ case PhysicsServer3D::BODY_STATE_SLEEPING: {
+ ERR_FAIL_MSG("Sleeping state is not supported for Soft bodies.");
+ } break;
+ case PhysicsServer3D::BODY_STATE_CAN_SLEEP: {
+ ERR_FAIL_MSG("Sleeping state is not supported for Soft bodies.");
+ } break;
+ }
+}
+
+Variant SoftBody3DSW::get_state(PhysicsServer3D::BodyState p_state) const {
+ switch (p_state) {
+ case PhysicsServer3D::BODY_STATE_TRANSFORM: {
+ return get_transform();
+ } break;
+ case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY: {
+ ERR_FAIL_V_MSG(Vector3(), "Linear velocity is not supported for Soft bodies.");
+ } break;
+ case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY: {
+ ERR_FAIL_V_MSG(Vector3(), "Angular velocity is not supported for Soft bodies.");
+ return Vector3();
+ } break;
+ case PhysicsServer3D::BODY_STATE_SLEEPING: {
+ ERR_FAIL_V_MSG(false, "Sleeping state is not supported for Soft bodies.");
+ } break;
+ case PhysicsServer3D::BODY_STATE_CAN_SLEEP: {
+ ERR_FAIL_V_MSG(false, "Sleeping state is not supported for Soft bodies.");
+ } break;
+ }
+
+ return Variant();
+}
+
+void SoftBody3DSW::set_space(Space3DSW *p_space) {
+ if (get_space()) {
+ get_space()->soft_body_remove_from_active_list(&active_list);
+
+ deinitialize_shape();
+ }
+
+ _set_space(p_space);
+
+ if (get_space()) {
+ get_space()->soft_body_add_to_active_list(&active_list);
+
+ if (bounds != AABB()) {
+ initialize_shape(true);
+ }
+ }
+}
+
+void SoftBody3DSW::set_mesh(const Ref<Mesh> &p_mesh) {
+ destroy();
+
+ soft_mesh = p_mesh;
+
+ if (soft_mesh.is_null()) {
+ return;
+ }
+
+ Array arrays = soft_mesh->surface_get_arrays(0);
+ ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & RS::ARRAY_FORMAT_INDEX));
+
+ bool success = create_from_trimesh(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]);
+ if (!success) {
+ destroy();
+ soft_mesh = Ref<Mesh>();
+ }
+}
+
+void SoftBody3DSW::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) {
+ if (soft_mesh.is_null()) {
+ return;
+ }
+
+ const uint32_t vertex_count = map_visual_to_physics.size();
+ for (uint32_t i = 0; i < vertex_count; ++i) {
+ const uint32_t node_index = map_visual_to_physics[i];
+ const Node &node = nodes[node_index];
+ const Vector3 &vertex_position = node.x;
+ const Vector3 &vertex_normal = node.n;
+
+ p_rendering_server_handler->set_vertex(i, &vertex_position);
+ p_rendering_server_handler->set_normal(i, &vertex_normal);
+ }
+
+ p_rendering_server_handler->set_aabb(bounds);
+}
+
+void SoftBody3DSW::update_normals() {
+ uint32_t i, ni;
+
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ nodes[i].n = Vector3();
+ }
+
+ for (i = 0, ni = faces.size(); i < ni; ++i) {
+ Face &face = faces[i];
+ const Vector3 n = vec3_cross(face.n[0]->x - face.n[2]->x, face.n[0]->x - face.n[1]->x);
+ face.n[0]->n += n;
+ face.n[1]->n += n;
+ face.n[2]->n += n;
+ face.normal = n;
+ face.normal.normalize();
+ }
+
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ Node &node = nodes[i];
+ real_t len = node.n.length();
+ if (len > CMP_EPSILON) {
+ node.n /= len;
+ }
+ }
+}
+
+void SoftBody3DSW::update_bounds() {
+ AABB prev_bounds = bounds;
+ prev_bounds.grow_by(collision_margin);
+
+ bounds = AABB();
+
+ const uint32_t nodes_count = nodes.size();
+ if (nodes_count == 0) {
+ deinitialize_shape();
+ return;
+ }
+
+ bool first = true;
+ bool moved = false;
+ for (uint32_t node_index = 0; node_index < nodes_count; ++node_index) {
+ const Node &node = nodes[node_index];
+ if (!prev_bounds.has_point(node.x)) {
+ moved = true;
+ }
+ if (first) {
+ bounds.position = node.x;
+ first = false;
+ } else {
+ bounds.expand_to(node.x);
+ }
+ }
+
+ if (get_space()) {
+ initialize_shape(moved);
+ }
+}
+
+void SoftBody3DSW::update_constants() {
+ reset_link_rest_lengths();
+ update_link_constants();
+ update_area();
+}
+
+void SoftBody3DSW::update_area() {
+ int i, ni;
+
+ // Face area.
+ for (i = 0, ni = faces.size(); i < ni; ++i) {
+ Face &face = faces[i];
+
+ const Vector3 &x0 = face.n[0]->x;
+ const Vector3 &x1 = face.n[1]->x;
+ const Vector3 &x2 = face.n[2]->x;
+
+ const Vector3 a = x1 - x0;
+ const Vector3 b = x2 - x0;
+ const Vector3 cr = vec3_cross(a, b);
+ face.ra = cr.length();
+ }
+
+ // Node area.
+ LocalVector<int> counts;
+ counts.resize(nodes.size());
+ memset(counts.ptr(), 0, counts.size() * sizeof(int));
+
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ nodes[i].area = 0.0;
+ }
+
+ for (i = 0, ni = faces.size(); i < ni; ++i) {
+ const Face &face = faces[i];
+ for (int j = 0; j < 3; ++j) {
+ const int index = (int)(face.n[j] - &nodes[0]);
+ counts[index]++;
+ face.n[j]->area += Math::abs(face.ra);
+ }
+ }
+
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ if (counts[i] > 0) {
+ nodes[i].area /= (real_t)counts[i];
+ } else {
+ nodes[i].area = 0.0;
+ }
+ }
+}
+
+void SoftBody3DSW::reset_link_rest_lengths() {
+ for (uint32_t i = 0, ni = links.size(); i < ni; ++i) {
+ Link &link = links[i];
+ link.rl = (link.n[0]->x - link.n[1]->x).length();
+ link.c1 = link.rl * link.rl;
+ }
+}
+
+void SoftBody3DSW::update_link_constants() {
+ real_t inv_linear_stiffness = 1.0 / linear_stiffness;
+ for (uint32_t i = 0, ni = links.size(); i < ni; ++i) {
+ Link &link = links[i];
+ link.c0 = (link.n[0]->im + link.n[1]->im) * inv_linear_stiffness;
+ }
+}
+
+void SoftBody3DSW::apply_nodes_transform(const Transform &p_transform) {
+ if (soft_mesh.is_null()) {
+ return;
+ }
+
+ uint32_t node_count = nodes.size();
+ Vector3 leaf_size = Vector3(collision_margin, collision_margin, collision_margin) * 2.0;
+ for (uint32_t node_index = 0; node_index < node_count; ++node_index) {
+ Node &node = nodes[node_index];
+
+ node.x = p_transform.xform(node.x);
+ node.q = node.x;
+ node.v = Vector3();
+ node.bv = Vector3();
+
+ AABB node_aabb(node.x, leaf_size);
+ node_tree.update(node.leaf, node_aabb);
+ }
+
+ face_tree.clear();
+
+ update_normals();
+ update_bounds();
+ update_constants();
+}
+
+Vector3 SoftBody3DSW::get_vertex_position(int p_index) const {
+ if (soft_mesh.is_null()) {
+ return Vector3();
+ }
+
+ ERR_FAIL_INDEX_V(p_index, (int)map_visual_to_physics.size(), Vector3());
+ uint32_t node_index = map_visual_to_physics[p_index];
+
+ ERR_FAIL_COND_V(node_index >= nodes.size(), Vector3());
+ return nodes[node_index].x;
+}
+
+void SoftBody3DSW::set_vertex_position(int p_index, const Vector3 &p_position) {
+ if (soft_mesh.is_null()) {
+ return;
+ }
+
+ ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size());
+ uint32_t node_index = map_visual_to_physics[p_index];
+
+ ERR_FAIL_COND(node_index >= nodes.size());
+ Node &node = nodes[node_index];
+ node.q = node.x;
+ node.x = p_position;
+}
+
+void SoftBody3DSW::pin_vertex(int p_index) {
+ if (is_vertex_pinned(p_index)) {
+ return;
+ }
+
+ pinned_vertices.push_back(p_index);
+
+ if (!soft_mesh.is_null()) {
+ ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size());
+ uint32_t node_index = map_visual_to_physics[p_index];
+
+ ERR_FAIL_COND(node_index >= nodes.size());
+ Node &node = nodes[node_index];
+ node.im = 0.0;
+ }
+}
+
+void SoftBody3DSW::unpin_vertex(int p_index) {
+ uint32_t pinned_count = pinned_vertices.size();
+ for (uint32_t i = 0; i < pinned_count; ++i) {
+ if (p_index == pinned_vertices[i]) {
+ pinned_vertices.remove(i);
+
+ if (!soft_mesh.is_null()) {
+ ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size());
+ uint32_t node_index = map_visual_to_physics[p_index];
+
+ ERR_FAIL_COND(node_index >= nodes.size());
+ real_t inv_node_mass = nodes.size() * inv_total_mass;
+
+ Node &node = nodes[node_index];
+ node.im = inv_node_mass;
+ }
+
+ return;
+ }
+ }
+}
+
+void SoftBody3DSW::unpin_all_vertices() {
+ if (!soft_mesh.is_null()) {
+ real_t inv_node_mass = nodes.size() * inv_total_mass;
+ uint32_t pinned_count = pinned_vertices.size();
+ for (uint32_t i = 0; i < pinned_count; ++i) {
+ uint32_t vertex_index = pinned_vertices[i];
+
+ ERR_CONTINUE(vertex_index >= map_visual_to_physics.size());
+ uint32_t node_index = map_visual_to_physics[vertex_index];
+
+ ERR_CONTINUE(node_index >= nodes.size());
+ Node &node = nodes[node_index];
+ node.im = inv_node_mass;
+ }
+ }
+
+ pinned_vertices.clear();
+}
+
+bool SoftBody3DSW::is_vertex_pinned(int p_index) const {
+ uint32_t pinned_count = pinned_vertices.size();
+ for (uint32_t i = 0; i < pinned_count; ++i) {
+ if (p_index == pinned_vertices[i]) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+uint32_t SoftBody3DSW::get_node_count() const {
+ return nodes.size();
+}
+
+real_t SoftBody3DSW::get_node_inv_mass(uint32_t p_node_index) const {
+ ERR_FAIL_COND_V(p_node_index >= nodes.size(), 0.0);
+ return nodes[p_node_index].im;
+}
+
+Vector3 SoftBody3DSW::get_node_position(uint32_t p_node_index) const {
+ ERR_FAIL_COND_V(p_node_index >= nodes.size(), Vector3());
+ return nodes[p_node_index].x;
+}
+
+Vector3 SoftBody3DSW::get_node_velocity(uint32_t p_node_index) const {
+ ERR_FAIL_COND_V(p_node_index >= nodes.size(), Vector3());
+ return nodes[p_node_index].v;
+}
+
+Vector3 SoftBody3DSW::get_node_biased_velocity(uint32_t p_node_index) const {
+ ERR_FAIL_COND_V(p_node_index >= nodes.size(), Vector3());
+ return nodes[p_node_index].bv;
+}
+
+void SoftBody3DSW::apply_node_impulse(uint32_t p_node_index, const Vector3 &p_impulse) {
+ ERR_FAIL_COND(p_node_index >= nodes.size());
+ Node &node = nodes[p_node_index];
+ node.v += p_impulse * node.im;
+}
+
+void SoftBody3DSW::apply_node_bias_impulse(uint32_t p_node_index, const Vector3 &p_impulse) {
+ ERR_FAIL_COND(p_node_index >= nodes.size());
+ Node &node = nodes[p_node_index];
+ node.bv += p_impulse * node.im;
+}
+
+uint32_t SoftBody3DSW::get_face_count() const {
+ return faces.size();
+}
+
+void SoftBody3DSW::get_face_points(uint32_t p_face_index, Vector3 &r_point_1, Vector3 &r_point_2, Vector3 &r_point_3) const {
+ ERR_FAIL_COND(p_face_index >= faces.size());
+ const Face &face = faces[p_face_index];
+ r_point_1 = face.n[0]->x;
+ r_point_2 = face.n[1]->x;
+ r_point_3 = face.n[2]->x;
+}
+
+Vector3 SoftBody3DSW::get_face_normal(uint32_t p_face_index) const {
+ ERR_FAIL_COND_V(p_face_index >= faces.size(), Vector3());
+ return faces[p_face_index].normal;
+}
+
+bool SoftBody3DSW::create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices) {
+ uint32_t node_count = 0;
+ LocalVector<Vector3> vertices;
+ const int visual_vertex_count(p_vertices.size());
+
+ LocalVector<int> triangles;
+ const uint32_t triangle_count(p_indices.size() / 3);
+ triangles.resize(triangle_count * 3);
+
+ // Merge all overlapping vertices and create a map of physical vertices to visual vertices.
+ {
+ // Process vertices.
+ {
+ uint32_t vertex_count = 0;
+ Map<Vector3, uint32_t> unique_vertices;
+
+ vertices.resize(visual_vertex_count);
+ map_visual_to_physics.resize(visual_vertex_count);
+
+ for (int visual_vertex_index = 0; visual_vertex_index < visual_vertex_count; ++visual_vertex_index) {
+ const Vector3 &vertex = p_vertices[visual_vertex_index];
+
+ Map<Vector3, uint32_t>::Element *e = unique_vertices.find(vertex);
+ uint32_t vertex_id;
+ if (e) {
+ // Already existing.
+ vertex_id = e->value();
+ } else {
+ // Create new one.
+ vertex_id = vertex_count++;
+ unique_vertices[vertex] = vertex_id;
+ vertices[vertex_id] = vertex;
+ }
+
+ map_visual_to_physics[visual_vertex_index] = vertex_id;
+ }
+
+ vertices.resize(vertex_count);
+ }
+
+ // Process triangles.
+ {
+ for (uint32_t triangle_index = 0; triangle_index < triangle_count; ++triangle_index) {
+ for (int i = 0; i < 3; ++i) {
+ int visual_index = 3 * triangle_index + i;
+ int physics_index = map_visual_to_physics[p_indices[visual_index]];
+ triangles[visual_index] = physics_index;
+ node_count = MAX((int)node_count, physics_index);
+ }
+ }
+ }
+ }
+
+ ++node_count;
+
+ // Create nodes from vertices.
+ nodes.resize(node_count);
+ real_t inv_node_mass = node_count * inv_total_mass;
+ Vector3 leaf_size = Vector3(collision_margin, collision_margin, collision_margin) * 2.0;
+ for (uint32_t i = 0; i < node_count; ++i) {
+ Node &node = nodes[i];
+ node.s = vertices[i];
+ node.x = node.s;
+ node.q = node.s;
+ node.im = inv_node_mass;
+
+ AABB node_aabb(node.x, leaf_size);
+ node.leaf = node_tree.insert(node_aabb, &node);
+
+ node.index = i;
+ }
+
+ // Create links and faces from triangles.
+ LocalVector<bool> chks;
+ chks.resize(node_count * node_count);
+ memset(chks.ptr(), 0, chks.size() * sizeof(bool));
+
+ for (uint32_t i = 0; i < triangle_count * 3; i += 3) {
+ const int idx[] = { triangles[i], triangles[i + 1], triangles[i + 2] };
+
+ for (int j = 2, k = 0; k < 3; j = k++) {
+ int chk = idx[k] * node_count + idx[j];
+ if (!chks[chk]) {
+ chks[chk] = true;
+ int inv_chk = idx[j] * node_count + idx[k];
+ chks[inv_chk] = true;
+
+ append_link(idx[j], idx[k]);
+ }
+ }
+
+ append_face(idx[0], idx[1], idx[2]);
+ }
+
+ // Set pinned nodes.
+ uint32_t pinned_count = pinned_vertices.size();
+ for (uint32_t i = 0; i < pinned_count; ++i) {
+ int pinned_vertex = pinned_vertices[i];
+
+ ERR_CONTINUE(pinned_vertex >= visual_vertex_count);
+ uint32_t node_index = map_visual_to_physics[pinned_vertex];
+
+ ERR_CONTINUE(node_index >= node_count);
+ Node &node = nodes[node_index];
+ node.im = 0.0;
+ }
+
+ generate_bending_constraints(2);
+ reoptimize_link_order();
+
+ update_constants();
+ update_normals();
+ update_bounds();
+
+ return true;
+}
+
+void SoftBody3DSW::generate_bending_constraints(int p_distance) {
+ uint32_t i, j;
+
+ if (p_distance > 1) {
+ // Build graph.
+ const uint32_t n = nodes.size();
+ const unsigned inf = (~(unsigned)0) >> 1;
+ const uint32_t adj_size = n * n;
+ unsigned *adj = memnew_arr(unsigned, adj_size);
+
+#define IDX(_x_, _y_) ((_y_)*n + (_x_))
+ for (j = 0; j < n; ++j) {
+ for (i = 0; i < n; ++i) {
+ int idx_ij = j * n + i;
+ int idx_ji = i * n + j;
+ if (i != j) {
+ adj[idx_ij] = adj[idx_ji] = inf;
+ } else {
+ adj[idx_ij] = adj[idx_ji] = 0;
+ }
+ }
+ }
+ for (i = 0; i < links.size(); ++i) {
+ const int ia = (int)(links[i].n[0] - &nodes[0]);
+ const int ib = (int)(links[i].n[1] - &nodes[0]);
+ int idx = ib * n + ia;
+ int idx_inv = ia * n + ib;
+ adj[idx] = 1;
+ adj[idx_inv] = 1;
+ }
+
+ // Special optimized case for distance == 2.
+ if (p_distance == 2) {
+ LocalVector<LocalVector<int>> node_links;
+
+ // Build node links.
+ node_links.resize(nodes.size());
+
+ for (i = 0; i < links.size(); ++i) {
+ const int ia = (int)(links[i].n[0] - &nodes[0]);
+ const int ib = (int)(links[i].n[1] - &nodes[0]);
+ if (node_links[ia].find(ib) == -1) {
+ node_links[ia].push_back(ib);
+ }
+
+ if (node_links[ib].find(ia) == -1) {
+ node_links[ib].push_back(ia);
+ }
+ }
+ for (uint32_t ii = 0; ii < node_links.size(); ii++) {
+ for (uint32_t jj = 0; jj < node_links[ii].size(); jj++) {
+ int k = node_links[ii][jj];
+ for (uint32_t kk = 0; kk < node_links[k].size(); kk++) {
+ int l = node_links[k][kk];
+ if ((int)ii != l) {
+ int idx_ik = k * n + ii;
+ int idx_kj = l * n + k;
+ const unsigned sum = adj[idx_ik] + adj[idx_kj];
+ ERR_FAIL_COND(sum != 2);
+ int idx_ij = l * n + ii;
+ if (adj[idx_ij] > sum) {
+ int idx_ji = l * n + ii;
+ adj[idx_ij] = adj[idx_ji] = sum;
+ }
+ }
+ }
+ }
+ }
+ } else {
+ // Generic Floyd's algorithm.
+ for (uint32_t k = 0; k < n; ++k) {
+ for (j = 0; j < n; ++j) {
+ for (i = j + 1; i < n; ++i) {
+ int idx_ik = k * n + i;
+ int idx_kj = j * n + k;
+ const unsigned sum = adj[idx_ik] + adj[idx_kj];
+ int idx_ij = j * n + i;
+ if (adj[idx_ij] > sum) {
+ int idx_ji = j * n + i;
+ adj[idx_ij] = adj[idx_ji] = sum;
+ }
+ }
+ }
+ }
+ }
+
+ // Build links.
+ for (j = 0; j < n; ++j) {
+ for (i = j + 1; i < n; ++i) {
+ int idx_ij = j * n + i;
+ if (adj[idx_ij] == (unsigned)p_distance) {
+ append_link(i, j);
+ }
+ }
+ }
+ memdelete_arr(adj);
+ }
+}
+
+//===================================================================
+//
+//
+// This function takes in a list of interdependent Links and tries
+// to maximize the distance between calculation
+// of dependent links. This increases the amount of parallelism that can
+// be exploited by out-of-order instruction processors with large but
+// (inevitably) finite instruction windows.
+//
+//===================================================================
+
+// A small structure to track lists of dependent link calculations.
+class LinkDeps {
+public:
+ int value; // A link calculation that is dependent on this one
+ // Positive values = "input A" while negative values = "input B"
+ LinkDeps *next; // Next dependence in the list
+};
+typedef LinkDeps *LinkDepsPtr;
+
+void SoftBody3DSW::reoptimize_link_order() {
+ const int reop_not_dependent = -1;
+ const int reop_node_complete = -2;
+
+ uint32_t i, link_count = links.size(), node_count = nodes.size();
+ Link *lr;
+ int ar, br;
+ Node *node0 = &(nodes[0]);
+ Node *node1 = &(nodes[1]);
+ LinkDepsPtr link_dep;
+ int ready_list_head, ready_list_tail, link_num, link_dep_frees, dep_link;
+
+ // Allocate temporary buffers.
+ int *node_written_at = memnew_arr(int, node_count + 1); // What link calculation produced this node's current values?
+ int *link_dep_A = memnew_arr(int, link_count); // Link calculation input is dependent upon prior calculation #N
+ int *link_dep_B = memnew_arr(int, link_count);
+ int *ready_list = memnew_arr(int, link_count); // List of ready-to-process link calculations (# of links, maximum)
+ LinkDeps *link_dep_free_list = memnew_arr(LinkDeps, 2 * link_count); // Dependent-on-me list elements (2x# of links, maximum)
+ LinkDepsPtr *link_dep_list_starts = memnew_arr(LinkDepsPtr, link_count); // Start nodes of dependent-on-me lists, one for each link
+
+ // Copy the original, unsorted links to a side buffer.
+ Link *link_buffer = memnew_arr(Link, link_count);
+ memcpy(link_buffer, &(links[0]), sizeof(Link) * link_count);
+
+ // Clear out the node setup and ready list.
+ for (i = 0; i < node_count + 1; i++) {
+ node_written_at[i] = reop_not_dependent;
+ }
+ for (i = 0; i < link_count; i++) {
+ link_dep_list_starts[i] = nullptr;
+ }
+ ready_list_head = ready_list_tail = link_dep_frees = 0;
+
+ // Initial link analysis to set up data structures.
+ for (i = 0; i < link_count; i++) {
+ // Note which prior link calculations we are dependent upon & build up dependence lists.
+ lr = &(links[i]);
+ ar = (lr->n[0] - node0) / (node1 - node0);
+ br = (lr->n[1] - node0) / (node1 - node0);
+ if (node_written_at[ar] > reop_not_dependent) {
+ link_dep_A[i] = node_written_at[ar];
+ link_dep = &link_dep_free_list[link_dep_frees++];
+ link_dep->value = i;
+ link_dep->next = link_dep_list_starts[node_written_at[ar]];
+ link_dep_list_starts[node_written_at[ar]] = link_dep;
+ } else {
+ link_dep_A[i] = reop_not_dependent;
+ }
+ if (node_written_at[br] > reop_not_dependent) {
+ link_dep_B[i] = node_written_at[br];
+ link_dep = &link_dep_free_list[link_dep_frees++];
+ link_dep->value = -(int)(i + 1);
+ link_dep->next = link_dep_list_starts[node_written_at[br]];
+ link_dep_list_starts[node_written_at[br]] = link_dep;
+ } else {
+ link_dep_B[i] = reop_not_dependent;
+ }
+
+ // Add this link to the initial ready list, if it is not dependent on any other links.
+ if ((link_dep_A[i] == reop_not_dependent) && (link_dep_B[i] == reop_not_dependent)) {
+ ready_list[ready_list_tail++] = i;
+ link_dep_A[i] = link_dep_B[i] = reop_node_complete; // Probably not needed now.
+ }
+
+ // Update the nodes to mark which ones are calculated by this link.
+ node_written_at[ar] = node_written_at[br] = i;
+ }
+
+ // Process the ready list and create the sorted list of links:
+ // -- By treating the ready list as a queue, we maximize the distance between any
+ // inter-dependent node calculations.
+ // -- All other (non-related) nodes in the ready list will automatically be inserted
+ // in between each set of inter-dependent link calculations by this loop.
+ i = 0;
+ while (ready_list_head != ready_list_tail) {
+ // Use ready list to select the next link to process.
+ link_num = ready_list[ready_list_head++];
+ // Copy the next-to-calculate link back into the original link array.
+ links[i++] = link_buffer[link_num];
+
+ // Free up any link inputs that are dependent on this one.
+ link_dep = link_dep_list_starts[link_num];
+ while (link_dep) {
+ dep_link = link_dep->value;
+ if (dep_link >= 0) {
+ link_dep_A[dep_link] = reop_not_dependent;
+ } else {
+ dep_link = -dep_link - 1;
+ link_dep_B[dep_link] = reop_not_dependent;
+ }
+ // Add this dependent link calculation to the ready list if *both* inputs are clear.
+ if ((link_dep_A[dep_link] == reop_not_dependent) && (link_dep_B[dep_link] == reop_not_dependent)) {
+ ready_list[ready_list_tail++] = dep_link;
+ link_dep_A[dep_link] = link_dep_B[dep_link] = reop_node_complete; // Probably not needed now.
+ }
+ link_dep = link_dep->next;
+ }
+ }
+
+ // Delete the temporary buffers.
+ memdelete_arr(node_written_at);
+ memdelete_arr(link_dep_A);
+ memdelete_arr(link_dep_B);
+ memdelete_arr(ready_list);
+ memdelete_arr(link_dep_free_list);
+ memdelete_arr(link_dep_list_starts);
+ memdelete_arr(link_buffer);
+}
+
+void SoftBody3DSW::append_link(uint32_t p_node1, uint32_t p_node2) {
+ if (p_node1 == p_node2) {
+ return;
+ }
+
+ Node *node1 = &nodes[p_node1];
+ Node *node2 = &nodes[p_node2];
+
+ Link link;
+ link.n[0] = node1;
+ link.n[1] = node2;
+ link.rl = (node1->x - node2->x).length();
+
+ links.push_back(link);
+}
+
+void SoftBody3DSW::append_face(uint32_t p_node1, uint32_t p_node2, uint32_t p_node3) {
+ if (p_node1 == p_node2) {
+ return;
+ }
+ if (p_node1 == p_node3) {
+ return;
+ }
+ if (p_node2 == p_node3) {
+ return;
+ }
+
+ Node *node1 = &nodes[p_node1];
+ Node *node2 = &nodes[p_node2];
+ Node *node3 = &nodes[p_node3];
+
+ Face face;
+ face.n[0] = node1;
+ face.n[1] = node2;
+ face.n[2] = node3;
+
+ face.index = faces.size();
+
+ faces.push_back(face);
+}
+
+void SoftBody3DSW::set_iteration_count(int p_val) {
+ iteration_count = p_val;
+}
+
+void SoftBody3DSW::set_total_mass(real_t p_val) {
+ ERR_FAIL_COND(p_val < 0.0);
+
+ inv_total_mass = 1.0 / p_val;
+ real_t mass_factor = total_mass * inv_total_mass;
+ total_mass = p_val;
+
+ uint32_t node_count = nodes.size();
+ for (uint32_t node_index = 0; node_index < node_count; ++node_index) {
+ Node &node = nodes[node_index];
+ node.im *= mass_factor;
+ }
+
+ update_constants();
+}
+
+void SoftBody3DSW::set_collision_margin(real_t p_val) {
+ collision_margin = p_val;
+}
+
+void SoftBody3DSW::set_linear_stiffness(real_t p_val) {
+ linear_stiffness = p_val;
+}
+
+void SoftBody3DSW::set_pressure_coefficient(real_t p_val) {
+ pressure_coefficient = p_val;
+}
+
+void SoftBody3DSW::set_damping_coefficient(real_t p_val) {
+ damping_coefficient = p_val;
+}
+
+void SoftBody3DSW::set_drag_coefficient(real_t p_val) {
+ drag_coefficient = p_val;
+}
+
+void SoftBody3DSW::add_velocity(const Vector3 &p_velocity) {
+ for (uint32_t i = 0, ni = nodes.size(); i < ni; ++i) {
+ Node &node = nodes[i];
+ if (node.im > 0) {
+ node.v += p_velocity;
+ }
+ }
+}
+
+void SoftBody3DSW::apply_forces() {
+ if (pressure_coefficient < CMP_EPSILON) {
+ return;
+ }
+
+ if (nodes.is_empty()) {
+ return;
+ }
+
+ uint32_t i, ni;
+
+ // Calculate volume.
+ real_t volume = 0.0;
+ const Vector3 &org = nodes[0].x;
+ for (i = 0, ni = faces.size(); i < ni; ++i) {
+ const Face &face = faces[i];
+ volume += vec3_dot(face.n[0]->x - org, vec3_cross(face.n[1]->x - org, face.n[2]->x - org));
+ }
+ volume /= 6.0;
+
+ // Apply per node forces.
+ real_t ivolumetp = 1.0 / Math::abs(volume) * pressure_coefficient;
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ Node &node = nodes[i];
+ if (node.im > 0) {
+ node.f += node.n * (node.area * ivolumetp);
+ }
+ }
+}
+
+void SoftBody3DSW::predict_motion(real_t p_delta) {
+ const real_t inv_delta = 1.0 / p_delta;
+
+ ERR_FAIL_COND(!get_space());
+
+ Area3DSW *def_area = get_space()->get_default_area();
+ ERR_FAIL_COND(!def_area);
+
+ // Apply forces.
+ Vector3 gravity = def_area->get_gravity_vector() * def_area->get_gravity();
+ add_velocity(gravity * p_delta);
+ apply_forces();
+
+ // Avoid soft body from 'exploding' so use some upper threshold of maximum motion
+ // that a node can travel per frame.
+ const real_t max_displacement = 1000.0;
+ real_t clamp_delta_v = max_displacement * inv_delta;
+
+ // Integrate.
+ uint32_t i, ni;
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ Node &node = nodes[i];
+ node.q = node.x;
+ Vector3 delta_v = node.f * node.im * p_delta;
+ for (int c = 0; c < 3; c++) {
+ delta_v[c] = CLAMP(delta_v[c], -clamp_delta_v, clamp_delta_v);
+ }
+ node.v += delta_v;
+ node.x += node.v * p_delta;
+ node.f = Vector3();
+ }
+
+ // Bounds and tree update.
+ update_bounds();
+
+ // Node tree update.
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ const Node &node = nodes[i];
+
+ AABB node_aabb(node.x, Vector3());
+ node_aabb.expand_to(node.x + node.v * p_delta);
+ node_aabb.grow_by(collision_margin);
+
+ node_tree.update(node.leaf, node_aabb);
+ }
+
+ // Face tree update.
+ if (!face_tree.is_empty()) {
+ update_face_tree(p_delta);
+ }
+
+ // Optimize node tree.
+ node_tree.optimize_incremental(1);
+ face_tree.optimize_incremental(1);
+}
+
+void SoftBody3DSW::solve_constraints(real_t p_delta) {
+ const real_t inv_delta = 1.0 / p_delta;
+
+ uint32_t i, ni;
+
+ for (i = 0, ni = links.size(); i < ni; ++i) {
+ Link &link = links[i];
+ link.c3 = link.n[1]->q - link.n[0]->q;
+ link.c2 = 1 / (link.c3.length_squared() * link.c0);
+ }
+
+ // Solve velocities.
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ Node &node = nodes[i];
+ node.x = node.q + node.v * p_delta;
+ }
+
+ // Solve positions.
+ for (int isolve = 0; isolve < iteration_count; ++isolve) {
+ const real_t ti = isolve / (real_t)iteration_count;
+ solve_links(1.0, ti);
+ }
+ const real_t vc = (1.0 - damping_coefficient) * inv_delta;
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ Node &node = nodes[i];
+
+ node.x += node.bv * p_delta;
+ node.bv = Vector3();
+
+ node.v = (node.x - node.q) * vc;
+
+ node.q = node.x;
+ }
+
+ update_normals();
+}
+
+void SoftBody3DSW::solve_links(real_t kst, real_t ti) {
+ for (uint32_t i = 0, ni = links.size(); i < ni; ++i) {
+ Link &link = links[i];
+ if (link.c0 > 0) {
+ Node &node_a = *link.n[0];
+ Node &node_b = *link.n[1];
+ const Vector3 del = node_b.x - node_a.x;
+ const real_t len = del.length_squared();
+ if (link.c1 + len > CMP_EPSILON) {
+ const real_t k = ((link.c1 - len) / (link.c0 * (link.c1 + len))) * kst;
+ node_a.x -= del * (k * node_a.im);
+ node_b.x += del * (k * node_b.im);
+ }
+ }
+ }
+}
+
+struct AABBQueryResult {
+ const SoftBody3DSW *soft_body = nullptr;
+ void *userdata = nullptr;
+ SoftBody3DSW::QueryResultCallback result_callback = nullptr;
+
+ _FORCE_INLINE_ bool operator()(void *p_data) {
+ return result_callback(soft_body->get_node_index(p_data), userdata);
+ };
+};
+
+void SoftBody3DSW::query_aabb(const AABB &p_aabb, SoftBody3DSW::QueryResultCallback p_result_callback, void *p_userdata) {
+ AABBQueryResult query_result;
+ query_result.soft_body = this;
+ query_result.result_callback = p_result_callback;
+ query_result.userdata = p_userdata;
+
+ node_tree.aabb_query(p_aabb, query_result);
+}
+
+struct RayQueryResult {
+ const SoftBody3DSW *soft_body = nullptr;
+ void *userdata = nullptr;
+ SoftBody3DSW::QueryResultCallback result_callback = nullptr;
+
+ _FORCE_INLINE_ bool operator()(void *p_data) {
+ return result_callback(soft_body->get_face_index(p_data), userdata);
+ };
+};
+
+void SoftBody3DSW::query_ray(const Vector3 &p_from, const Vector3 &p_to, SoftBody3DSW::QueryResultCallback p_result_callback, void *p_userdata) {
+ if (face_tree.is_empty()) {
+ initialize_face_tree();
+ }
+
+ RayQueryResult query_result;
+ query_result.soft_body = this;
+ query_result.result_callback = p_result_callback;
+ query_result.userdata = p_userdata;
+
+ face_tree.ray_query(p_from, p_to, query_result);
+}
+
+void SoftBody3DSW::initialize_face_tree() {
+ face_tree.clear();
+ for (uint32_t i = 0; i < faces.size(); ++i) {
+ Face &face = faces[i];
+
+ AABB face_aabb;
+
+ face_aabb.position = face.n[0]->x;
+ face_aabb.expand_to(face.n[1]->x);
+ face_aabb.expand_to(face.n[2]->x);
+
+ face_aabb.grow_by(collision_margin);
+
+ face.leaf = face_tree.insert(face_aabb, &face);
+ }
+}
+
+void SoftBody3DSW::update_face_tree(real_t p_delta) {
+ for (uint32_t i = 0; i < faces.size(); ++i) {
+ const Face &face = faces[i];
+
+ AABB face_aabb;
+
+ const Node *node0 = face.n[0];
+ face_aabb.position = node0->x;
+ face_aabb.expand_to(node0->x + node0->v * p_delta);
+
+ const Node *node1 = face.n[1];
+ face_aabb.expand_to(node1->x);
+ face_aabb.expand_to(node1->x + node1->v * p_delta);
+
+ const Node *node2 = face.n[2];
+ face_aabb.expand_to(node2->x);
+ face_aabb.expand_to(node2->x + node2->v * p_delta);
+
+ face_aabb.grow_by(collision_margin);
+
+ face_tree.update(face.leaf, face_aabb);
+ }
+}
+
+void SoftBody3DSW::initialize_shape(bool p_force_move) {
+ if (get_shape_count() == 0) {
+ SoftBodyShape3DSW *soft_body_shape = memnew(SoftBodyShape3DSW(this));
+ add_shape(soft_body_shape);
+ } else if (p_force_move) {
+ SoftBodyShape3DSW *soft_body_shape = static_cast<SoftBodyShape3DSW *>(get_shape(0));
+ soft_body_shape->update_bounds();
+ }
+}
+
+void SoftBody3DSW::deinitialize_shape() {
+ if (get_shape_count() > 0) {
+ Shape3DSW *shape = get_shape(0);
+ remove_shape(shape);
+ memdelete(shape);
+ }
+}
+
+void SoftBody3DSW::destroy() {
+ map_visual_to_physics.clear();
+
+ node_tree.clear();
+ face_tree.clear();
+
+ nodes.clear();
+ links.clear();
+ faces.clear();
+
+ bounds = AABB();
+ deinitialize_shape();
+}
+
+void SoftBodyShape3DSW::update_bounds() {
+ ERR_FAIL_COND(!soft_body);
+
+ AABB collision_aabb = soft_body->get_bounds();
+ collision_aabb.grow_by(soft_body->get_collision_margin());
+ configure(collision_aabb);
+}
+
+SoftBodyShape3DSW::SoftBodyShape3DSW(SoftBody3DSW *p_soft_body) {
+ soft_body = p_soft_body;
+ update_bounds();
+}
+
+struct _SoftBodyIntersectSegmentInfo {
+ const SoftBody3DSW *soft_body = nullptr;
+ Vector3 from;
+ Vector3 dir;
+ Vector3 hit_position;
+ uint32_t hit_face_index = -1;
+ real_t hit_dist_sq = Math_INF;
+
+ static bool process_hit(uint32_t p_face_index, void *p_userdata) {
+ _SoftBodyIntersectSegmentInfo &query_info = *(_SoftBodyIntersectSegmentInfo *)(p_userdata);
+
+ Vector3 points[3];
+ query_info.soft_body->get_face_points(p_face_index, points[0], points[1], points[2]);
+
+ Vector3 result;
+ if (Geometry3D::ray_intersects_triangle(query_info.from, query_info.dir, points[0], points[1], points[2], &result)) {
+ real_t dist_sq = query_info.from.distance_squared_to(result);
+ if (dist_sq < query_info.hit_dist_sq) {
+ query_info.hit_dist_sq = dist_sq;
+ query_info.hit_position = result;
+ query_info.hit_face_index = p_face_index;
+ }
+ }
+
+ // Continue with the query.
+ return false;
+ }
+};
+
+bool SoftBodyShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+ _SoftBodyIntersectSegmentInfo query_info;
+ query_info.soft_body = soft_body;
+ query_info.from = p_begin;
+ query_info.dir = (p_end - p_begin).normalized();
+
+ soft_body->query_ray(p_begin, p_end, _SoftBodyIntersectSegmentInfo::process_hit, &query_info);
+
+ if (query_info.hit_dist_sq != Math_INF) {
+ r_result = query_info.hit_position;
+ r_normal = soft_body->get_face_normal(query_info.hit_face_index);
+ return true;
+ }
+
+ return false;
+}
+
+bool SoftBodyShape3DSW::intersect_point(const Vector3 &p_point) const {
+ return false;
+}
+
+Vector3 SoftBodyShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
+ ERR_FAIL_V_MSG(Vector3(), "Get closest point is not supported for soft bodies.");
+}
diff --git a/servers/physics_3d/soft_body_3d_sw.h b/servers/physics_3d/soft_body_3d_sw.h
new file mode 100644
index 0000000000..6c0451ff45
--- /dev/null
+++ b/servers/physics_3d/soft_body_3d_sw.h
@@ -0,0 +1,247 @@
+/*************************************************************************/
+/* soft_body_3d_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SOFT_BODY_3D_SW_H
+#define SOFT_BODY_3D_SW_H
+
+#include "collision_object_3d_sw.h"
+
+#include "core/math/aabb.h"
+#include "core/math/dynamic_bvh.h"
+#include "core/math/vector3.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/set.h"
+#include "core/templates/vset.h"
+#include "scene/resources/mesh.h"
+
+class Constraint3DSW;
+
+class SoftBody3DSW : public CollisionObject3DSW {
+ Ref<Mesh> soft_mesh;
+
+ struct Node {
+ Vector3 s; // Source position
+ Vector3 x; // Position
+ Vector3 q; // Previous step position/Test position
+ Vector3 f; // Force accumulator
+ Vector3 v; // Velocity
+ Vector3 bv; // Biased Velocity
+ Vector3 n; // Normal
+ real_t area = 0.0; // Area
+ real_t im = 0.0; // 1/mass
+ DynamicBVH::ID leaf; // Leaf data
+ uint32_t index = 0;
+ };
+
+ struct Link {
+ Vector3 c3; // gradient
+ Node *n[2] = { nullptr, nullptr }; // Node pointers
+ real_t rl = 0.0; // Rest length
+ real_t c0 = 0.0; // (ima+imb)*kLST
+ real_t c1 = 0.0; // rl^2
+ real_t c2 = 0.0; // |gradient|^2/c0
+ };
+
+ struct Face {
+ Node *n[3] = { nullptr, nullptr, nullptr }; // Node pointers
+ Vector3 normal; // Normal
+ real_t ra = 0.0; // Rest area
+ DynamicBVH::ID leaf; // Leaf data
+ uint32_t index = 0;
+ };
+
+ LocalVector<Node> nodes;
+ LocalVector<Link> links;
+ LocalVector<Face> faces;
+
+ DynamicBVH node_tree;
+ DynamicBVH face_tree;
+
+ LocalVector<uint32_t> map_visual_to_physics;
+
+ AABB bounds;
+
+ real_t collision_margin = 0.05;
+
+ real_t total_mass = 1.0;
+ real_t inv_total_mass = 1.0;
+
+ int iteration_count = 5;
+ real_t linear_stiffness = 0.5; // [0,1]
+ real_t pressure_coefficient = 0.0; // [-inf,+inf]
+ real_t damping_coefficient = 0.01; // [0,1]
+ real_t drag_coefficient = 0.0; // [0,1]
+ LocalVector<int> pinned_vertices;
+
+ SelfList<SoftBody3DSW> active_list;
+
+ Set<Constraint3DSW *> constraints;
+
+ VSet<RID> exceptions;
+
+public:
+ SoftBody3DSW();
+
+ const AABB &get_bounds() const { return bounds; }
+
+ void set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant);
+ Variant get_state(PhysicsServer3D::BodyState p_state) const;
+
+ _FORCE_INLINE_ void add_constraint(Constraint3DSW *p_constraint) { constraints.insert(p_constraint); }
+ _FORCE_INLINE_ void remove_constraint(Constraint3DSW *p_constraint) { constraints.erase(p_constraint); }
+ _FORCE_INLINE_ const Set<Constraint3DSW *> &get_constraints() const { return constraints; }
+ _FORCE_INLINE_ void clear_constraints() { constraints.clear(); }
+
+ _FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); }
+ _FORCE_INLINE_ void remove_exception(const RID &p_exception) { exceptions.erase(p_exception); }
+ _FORCE_INLINE_ bool has_exception(const RID &p_exception) const { return exceptions.has(p_exception); }
+ _FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; }
+
+ virtual void set_space(Space3DSW *p_space);
+
+ void set_mesh(const Ref<Mesh> &p_mesh);
+
+ void update_rendering_server(RenderingServerHandler *p_rendering_server_handler);
+
+ Vector3 get_vertex_position(int p_index) const;
+ void set_vertex_position(int p_index, const Vector3 &p_position);
+
+ void pin_vertex(int p_index);
+ void unpin_vertex(int p_index);
+ void unpin_all_vertices();
+ bool is_vertex_pinned(int p_index) const;
+
+ uint32_t get_node_count() const;
+ real_t get_node_inv_mass(uint32_t p_node_index) const;
+ Vector3 get_node_position(uint32_t p_node_index) const;
+ Vector3 get_node_velocity(uint32_t p_node_index) const;
+ Vector3 get_node_biased_velocity(uint32_t p_node_index) const;
+ void apply_node_impulse(uint32_t p_node_index, const Vector3 &p_impulse);
+ void apply_node_bias_impulse(uint32_t p_node_index, const Vector3 &p_impulse);
+
+ uint32_t get_face_count() const;
+ void get_face_points(uint32_t p_face_index, Vector3 &r_point_1, Vector3 &r_point_2, Vector3 &r_point_3) const;
+ Vector3 get_face_normal(uint32_t p_face_index) const;
+
+ void set_iteration_count(int p_val);
+ _FORCE_INLINE_ real_t get_iteration_count() const { return iteration_count; }
+
+ void set_total_mass(real_t p_val);
+ _FORCE_INLINE_ real_t get_total_mass() const { return total_mass; }
+ _FORCE_INLINE_ real_t get_total_inv_mass() const { return inv_total_mass; }
+
+ void set_collision_margin(real_t p_val);
+ _FORCE_INLINE_ real_t get_collision_margin() const { return collision_margin; }
+
+ void set_linear_stiffness(real_t p_val);
+ _FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; }
+
+ void set_pressure_coefficient(real_t p_val);
+ _FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; }
+
+ void set_damping_coefficient(real_t p_val);
+ _FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; }
+
+ void set_drag_coefficient(real_t p_val);
+ _FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; }
+
+ void predict_motion(real_t p_delta);
+ void solve_constraints(real_t p_delta);
+
+ _FORCE_INLINE_ uint32_t get_node_index(void *p_node) const { return ((Node *)p_node)->index; }
+ _FORCE_INLINE_ uint32_t get_face_index(void *p_face) const { return ((Face *)p_face)->index; }
+
+ // Return true to stop the query.
+ // p_index is the node index for AABB query, face index for Ray query.
+ typedef bool (*QueryResultCallback)(uint32_t p_index, void *p_userdata);
+
+ void query_aabb(const AABB &p_aabb, QueryResultCallback p_result_callback, void *p_userdata);
+ void query_ray(const Vector3 &p_from, const Vector3 &p_to, QueryResultCallback p_result_callback, void *p_userdata);
+
+protected:
+ virtual void _shapes_changed();
+
+private:
+ void update_normals();
+ void update_bounds();
+ void update_constants();
+ void update_area();
+ void reset_link_rest_lengths();
+ void update_link_constants();
+
+ void apply_nodes_transform(const Transform &p_transform);
+
+ void add_velocity(const Vector3 &p_velocity);
+
+ void apply_forces();
+
+ bool create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices);
+ void generate_bending_constraints(int p_distance);
+ void reoptimize_link_order();
+ void append_link(uint32_t p_node1, uint32_t p_node2);
+ void append_face(uint32_t p_node1, uint32_t p_node2, uint32_t p_node3);
+
+ void solve_links(real_t kst, real_t ti);
+
+ void initialize_face_tree();
+ void update_face_tree(real_t p_delta);
+
+ void initialize_shape(bool p_force_move = true);
+ void deinitialize_shape();
+
+ void destroy();
+};
+
+class SoftBodyShape3DSW : public Shape3DSW {
+ SoftBody3DSW *soft_body = nullptr;
+
+public:
+ SoftBody3DSW *get_soft_body() const { return soft_body; }
+
+ virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_SOFT_BODY; }
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { r_min = r_max = 0.0; }
+ virtual Vector3 get_support(const Vector3 &p_normal) const { return Vector3(); }
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; }
+
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_point(const Vector3 &p_point) const;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
+ virtual Vector3 get_moment_of_inertia(real_t p_mass) const { return Vector3(); }
+
+ virtual void set_data(const Variant &p_data) {}
+ virtual Variant get_data() const { return Variant(); }
+
+ void update_bounds();
+
+ SoftBodyShape3DSW(SoftBody3DSW *p_soft_body);
+ ~SoftBodyShape3DSW() {}
+};
+
+#endif // SOFT_BODY_3D_SW_H
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index dd5754b9ac..2df824b320 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -47,6 +47,10 @@ _FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint
return false;
}
+ if (p_object->get_type() == CollisionObject3DSW::TYPE_SOFT_BODY && !p_collide_with_bodies) {
+ return false;
+ }
+
return true;
}
@@ -210,6 +214,10 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans
const CollisionObject3DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
+ if (col_obj->is_shape_set_as_disabled(shape_idx)) {
+ continue;
+ }
+
if (!CollisionSolver3DSW::solve_static(shape, p_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), nullptr, nullptr, nullptr, p_margin, 0)) {
continue;
}
@@ -265,6 +273,10 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor
const CollisionObject3DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
+ if (col_obj->is_shape_set_as_disabled(shape_idx)) {
+ continue;
+ }
+
Vector3 point_A, point_B;
Vector3 sep_axis = p_motion.normalized();
@@ -324,7 +336,8 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor
best_first = false;
if (col_obj->get_type() == CollisionObject3DSW::TYPE_BODY) {
const Body3DSW *body = static_cast<const Body3DSW *>(col_obj);
- r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - closest_B);
+ Vector3 rel_vec = closest_B - (body->get_transform().origin + body->get_center_of_mass());
+ r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
}
}
}
@@ -365,12 +378,17 @@ bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform &p_
}
const CollisionObject3DSW *col_obj = space->intersection_query_results[i];
- int shape_idx = space->intersection_query_subindex_results[i];
if (p_exclude.has(col_obj->get_self())) {
continue;
}
+ int shape_idx = space->intersection_query_subindex_results[i];
+
+ if (col_obj->is_shape_set_as_disabled(shape_idx)) {
+ continue;
+ }
+
if (CollisionSolver3DSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) {
collided = true;
}
@@ -394,7 +412,7 @@ struct _RestCallbackData {
real_t min_allowed_depth;
};
-static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
+static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
_RestCallbackData *rd = (_RestCallbackData *)p_userdata;
Vector3 contact_rel = p_point_B - p_point_A;
@@ -435,12 +453,17 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shap
}
const CollisionObject3DSW *col_obj = space->intersection_query_results[i];
- int shape_idx = space->intersection_query_subindex_results[i];
if (p_exclude.has(col_obj->get_self())) {
continue;
}
+ int shape_idx = space->intersection_query_subindex_results[i];
+
+ if (col_obj->is_shape_set_as_disabled(shape_idx)) {
+ continue;
+ }
+
rcd.object = col_obj;
rcd.shape = shape_idx;
bool sc = CollisionSolver3DSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin);
@@ -460,8 +483,8 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shap
r_info->rid = rcd.best_object->get_self();
if (rcd.best_object->get_type() == CollisionObject3DSW::TYPE_BODY) {
const Body3DSW *body = static_cast<const Body3DSW *>(rcd.best_object);
- r_info->linear_velocity = body->get_linear_velocity() +
- (body->get_angular_velocity()).cross(body->get_transform().origin - rcd.best_contact); // * mPos);
+ Vector3 rel_vec = rcd.best_contact - (body->get_transform().origin + body->get_center_of_mass());
+ r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
} else {
r_info->linear_velocity = Vector3();
@@ -526,6 +549,8 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) {
keep = false;
} else if (intersection_query_results[i]->get_type() == CollisionObject3DSW::TYPE_AREA) {
keep = false;
+ } else if (intersection_query_results[i]->get_type() == CollisionObject3DSW::TYPE_SOFT_BODY) {
+ keep = false;
} else if ((static_cast<Body3DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0) {
keep = false;
} else if (static_cast<Body3DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
@@ -666,10 +691,8 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra
//result.collider_metadata = col_obj->get_shape_metadata(shape_idx);
if (col_obj->get_type() == CollisionObject3DSW::TYPE_BODY) {
Body3DSW *body = (Body3DSW *)col_obj;
-
- Vector3 rel_vec = b - body->get_transform().get_origin();
- //result.collider_velocity = Vector3(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
- result.collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - rel_vec); // * mPos);
+ Vector3 rel_vec = b - (body->get_transform().origin + body->get_center_of_mass());
+ result.collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
}
}
}
@@ -991,9 +1014,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
//r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
const Body3DSW *body = static_cast<const Body3DSW *>(rcd.best_object);
- //Vector3 rel_vec = r_result->collision_point - body->get_transform().get_origin();
- // r_result->collider_velocity = Vector3(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
- r_result->collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - rcd.best_contact); // * mPos);
+
+ Vector3 rel_vec = rcd.best_contact - (body->get_transform().origin + body->get_center_of_mass());
+ r_result->collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
r_result->motion = safe * p_motion;
r_result->remainder = p_motion - safe * p_motion;
@@ -1036,14 +1059,23 @@ void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, Coll
Area3DSW *area_b = static_cast<Area3DSW *>(B);
Area2Pair3DSW *area2_pair = memnew(Area2Pair3DSW(area_b, p_subindex_B, area, p_subindex_A));
return area2_pair;
+ } else if (type_B == CollisionObject3DSW::TYPE_SOFT_BODY) {
+ // Area/Soft Body, not supported.
} else {
Body3DSW *body = static_cast<Body3DSW *>(B);
AreaPair3DSW *area_pair = memnew(AreaPair3DSW(body, p_subindex_B, area, p_subindex_A));
return area_pair;
}
+ } else if (type_A == CollisionObject3DSW::TYPE_BODY) {
+ if (type_B == CollisionObject3DSW::TYPE_SOFT_BODY) {
+ BodySoftBodyPair3DSW *soft_pair = memnew(BodySoftBodyPair3DSW((Body3DSW *)A, p_subindex_A, (SoftBody3DSW *)B));
+ return soft_pair;
+ } else {
+ BodyPair3DSW *b = memnew(BodyPair3DSW((Body3DSW *)A, p_subindex_A, (Body3DSW *)B, p_subindex_B));
+ return b;
+ }
} else {
- BodyPair3DSW *b = memnew(BodyPair3DSW((Body3DSW *)A, p_subindex_A, (Body3DSW *)B, p_subindex_B));
- return b;
+ // Soft Body/Soft Body, not supported.
}
return nullptr;
@@ -1126,6 +1158,18 @@ const SelfList<Area3DSW>::List &Space3DSW::get_moved_area_list() const {
return area_moved_list;
}
+const SelfList<SoftBody3DSW>::List &Space3DSW::get_active_soft_body_list() const {
+ return active_soft_body_list;
+}
+
+void Space3DSW::soft_body_add_to_active_list(SelfList<SoftBody3DSW> *p_soft_body) {
+ active_soft_body_list.add(p_soft_body);
+}
+
+void Space3DSW::soft_body_remove_from_active_list(SelfList<SoftBody3DSW> *p_soft_body) {
+ active_soft_body_list.remove(p_soft_body);
+}
+
void Space3DSW::call_queries() {
while (state_query_list.first()) {
Body3DSW *b = state_query_list.first()->self();
diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h
index eed3d86a72..3a8f452e54 100644
--- a/servers/physics_3d/space_3d_sw.h
+++ b/servers/physics_3d/space_3d_sw.h
@@ -40,6 +40,7 @@
#include "core/config/project_settings.h"
#include "core/templates/hash_map.h"
#include "core/typedefs.h"
+#include "soft_body_3d_sw.h"
class PhysicsDirectSpaceState3DSW : public PhysicsDirectSpaceState3D {
GDCLASS(PhysicsDirectSpaceState3DSW, PhysicsDirectSpaceState3D);
@@ -82,6 +83,7 @@ private:
SelfList<Body3DSW>::List state_query_list;
SelfList<Area3DSW>::List monitor_query_list;
SelfList<Area3DSW>::List area_moved_list;
+ SelfList<SoftBody3DSW>::List active_soft_body_list;
static void *_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_self);
static void _broadphase_unpair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_data, void *p_self);
@@ -145,6 +147,10 @@ public:
void area_remove_from_moved_list(SelfList<Area3DSW> *p_area);
const SelfList<Area3DSW>::List &get_moved_area_list() const;
+ const SelfList<SoftBody3DSW>::List &get_active_soft_body_list() const;
+ void soft_body_add_to_active_list(SelfList<SoftBody3DSW> *p_soft_body);
+ void soft_body_remove_from_active_list(SelfList<SoftBody3DSW> *p_soft_body);
+
BroadPhase3DSW *get_broadphase();
void add_object(CollisionObject3DSW *p_object);
diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp
index d9370de6a3..9a73e11562 100644
--- a/servers/physics_3d/step_3d_sw.cpp
+++ b/servers/physics_3d/step_3d_sw.cpp
@@ -146,6 +146,8 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
const SelfList<Body3DSW>::List *body_list = &p_space->get_active_body_list();
+ const SelfList<SoftBody3DSW>::List *soft_body_list = &p_space->get_active_soft_body_list();
+
/* INTEGRATE FORCES */
uint64_t profile_begtime = OS::get_singleton()->get_ticks_usec();
@@ -160,6 +162,15 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
active_count++;
}
+ /* UPDATE SOFT BODY MOTION */
+
+ const SelfList<SoftBody3DSW> *sb = soft_body_list->first();
+ while (sb) {
+ sb->self()->predict_motion(p_delta);
+ sb = sb->next();
+ active_count++;
+ }
+
p_space->set_active_objects(active_count);
{ //profile
@@ -214,6 +225,20 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
p_space->area_remove_from_moved_list((SelfList<Area3DSW> *)aml.first()); //faster to remove here
}
+ sb = soft_body_list->first();
+ while (sb) {
+ for (const Set<Constraint3DSW *>::Element *E = sb->self()->get_constraints().front(); E; E = E->next()) {
+ Constraint3DSW *c = E->get();
+ if (c->get_island_step() == _step)
+ continue;
+ c->set_island_step(_step);
+ c->set_island_next(NULL);
+ c->set_island_list_next(constraint_island_list);
+ constraint_island_list = c;
+ }
+ sb = sb->next();
+ }
+
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
@@ -272,6 +297,14 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
}
}
+ /* UPDATE SOFT BODY CONSTRAINTS */
+
+ sb = soft_body_list->first();
+ while (sb) {
+ sb->self()->solve_constraints(p_delta);
+ sb = sb->next();
+ }
+
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_INTEGRATE_VELOCITIES, profile_endtime - profile_begtime);
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index af25029f04..586845de99 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -556,6 +556,10 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state);
+ /* SOFT BODY API */
+
+ ClassDB::bind_method(D_METHOD("soft_body_get_bounds", "body"), &PhysicsServer3D::soft_body_get_bounds);
+
/* JOINT API */
ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer3D::joint_create);
@@ -693,6 +697,7 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
BIND_ENUM_CONSTANT(SHAPE_HEIGHTMAP);
+ BIND_ENUM_CONSTANT(SHAPE_SOFT_BODY);
BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index e16857192c..69f5c1c0ad 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -216,6 +216,15 @@ public:
PhysicsShapeQueryResult3D();
};
+class RenderingServerHandler {
+public:
+ virtual void set_vertex(int p_vertex_id, const void *p_vector3) = 0;
+ virtual void set_normal(int p_vertex_id, const void *p_vector3) = 0;
+ virtual void set_aabb(const AABB &p_aabb) = 0;
+
+ virtual ~RenderingServerHandler() {}
+};
+
class PhysicsServer3D : public Object {
GDCLASS(PhysicsServer3D, Object);
@@ -237,6 +246,7 @@ public:
SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
SHAPE_HEIGHTMAP, ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
+ SHAPE_SOFT_BODY, ///< Used internally, can't be created from the physics server.
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
@@ -522,13 +532,15 @@ public:
virtual RID soft_body_create() = 0;
- virtual void soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) = 0;
+ virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) = 0;
virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
virtual RID soft_body_get_space(RID p_body) const = 0;
virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) = 0;
+ virtual AABB soft_body_get_bounds(RID p_body) const = 0;
+
virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
virtual uint32_t soft_body_get_collision_layer(RID p_body) const = 0;
@@ -543,7 +555,6 @@ public:
virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const = 0;
virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) = 0;
- virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const = 0;
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0;
@@ -556,18 +567,9 @@ public:
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0;
virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0;
- virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) = 0;
- virtual real_t soft_body_get_angular_stiffness(RID p_body) const = 0;
-
- virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) = 0;
- virtual real_t soft_body_get_volume_stiffness(RID p_body) const = 0;
-
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0;
virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0;
- virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) = 0;
- virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) const = 0;
-
virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) = 0;
virtual real_t soft_body_get_damping_coefficient(RID p_body) const = 0;
@@ -577,8 +579,6 @@ public:
virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) = 0;
virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const = 0;
- virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const = 0;
-
virtual void soft_body_remove_all_pinned_points(RID p_body) = 0;
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) = 0;
virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const = 0;
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index e34bc9acb8..7f3fc2f8f4 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -148,6 +148,8 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
} else {
ci->final_clip_rect = global_rect;
}
+ ci->final_clip_rect.position = ci->final_clip_rect.position.round();
+ ci->final_clip_rect.size = ci->final_clip_rect.size.round();
ci->final_clip_owner = ci;
} else {
@@ -525,11 +527,11 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from,
Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_COND(!line);
if (p_width > 1.001) {
- Vector2 t = (p_from - p_to).orthogonal().normalized();
- line->points[0] = p_from + t * p_width;
- line->points[1] = p_from - t * p_width;
- line->points[2] = p_to - t * p_width;
- line->points[3] = p_to + t * p_width;
+ Vector2 t = (p_from - p_to).orthogonal().normalized() * p_width * 0.5;
+ line->points[0] = p_from + t;
+ line->points[1] = p_from - t;
+ line->points[2] = p_to - t;
+ line->points[3] = p_to + t;
line->point_count = 4;
} else {
line->point_count = 2;
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index be2552bd32..d5ac05d1d1 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -175,5 +175,5 @@ RendererCompositorRD::RendererCompositorRD() {
storage = memnew(RendererStorageRD);
canvas = memnew(RendererCanvasRenderRD(storage));
- scene = memnew(RendererSceneRenderForward(storage));
+ scene = memnew(RendererSceneRenderForwardClustered(storage));
}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index cb85fc79e0..67a843452b 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -35,14 +35,14 @@
#include "core/templates/thread_work_pool.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
-#include "servers/rendering/renderer_rd/renderer_scene_render_forward.h"
+#include "servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
class RendererCompositorRD : public RendererCompositor {
protected:
RendererCanvasRenderRD *canvas;
RendererStorageRD *storage;
- RendererSceneRenderForward *scene;
+ RendererSceneRenderRD *scene;
RID copy_viewports_rd_shader;
RID copy_viewports_rd_pipeline;
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
new file mode 100644
index 0000000000..d631cb4bac
--- /dev/null
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
@@ -0,0 +1,126 @@
+/*************************************************************************/
+/* renderer_scene_environment_rd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
+
+uint64_t RendererSceneEnvironmentRD::auto_exposure_counter = 2;
+
+void RendererSceneEnvironmentRD::set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) {
+ ambient_light = p_color;
+ ambient_source = p_ambient;
+ ambient_light_energy = p_energy;
+ ambient_sky_contribution = p_sky_contribution;
+ reflection_source = p_reflection_source;
+ ao_color = p_ao_color;
+}
+
+void RendererSceneEnvironmentRD::set_tonemap(RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
+ exposure = p_exposure;
+ tone_mapper = p_tone_mapper;
+ if (!auto_exposure && p_auto_exposure) {
+ auto_exposure_version = ++auto_exposure_counter;
+ }
+ auto_exposure = p_auto_exposure;
+ white = p_white;
+ min_luminance = p_min_luminance;
+ max_luminance = p_max_luminance;
+ auto_exp_speed = p_auto_exp_speed;
+ auto_exp_scale = p_auto_exp_scale;
+}
+
+void RendererSceneEnvironmentRD::set_glow(bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) {
+ ERR_FAIL_COND_MSG(p_levels.size() != 7, "Size of array of glow levels must be 7");
+ glow_enabled = p_enable;
+ glow_levels = p_levels;
+ glow_intensity = p_intensity;
+ glow_strength = p_strength;
+ glow_mix = p_mix;
+ glow_bloom = p_bloom_threshold;
+ glow_blend_mode = p_blend_mode;
+ glow_hdr_bleed_threshold = p_hdr_bleed_threshold;
+ glow_hdr_bleed_scale = p_hdr_bleed_scale;
+ glow_hdr_luminance_cap = p_hdr_luminance_cap;
+}
+
+void RendererSceneEnvironmentRD::set_sdfgi(bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
+ sdfgi_enabled = p_enable;
+ sdfgi_cascades = p_cascades;
+ sdfgi_min_cell_size = p_min_cell_size;
+ sdfgi_use_occlusion = p_use_occlusion;
+ sdfgi_bounce_feedback = p_bounce_feedback;
+ sdfgi_read_sky_light = p_read_sky;
+ sdfgi_energy = p_energy;
+ sdfgi_normal_bias = p_normal_bias;
+ sdfgi_probe_bias = p_probe_bias;
+ sdfgi_y_scale = p_y_scale;
+}
+
+void RendererSceneEnvironmentRD::set_fog(bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective) {
+ fog_enabled = p_enable;
+ fog_light_color = p_light_color;
+ fog_light_energy = p_light_energy;
+ fog_sun_scatter = p_sun_scatter;
+ fog_density = p_density;
+ fog_height = p_height;
+ fog_height_density = p_height_density;
+ fog_aerial_perspective = p_fog_aerial_perspective;
+}
+
+void RendererSceneEnvironmentRD::set_volumetric_fog(bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) {
+ volumetric_fog_enabled = p_enable;
+ volumetric_fog_density = p_density;
+ volumetric_fog_light = p_light;
+ volumetric_fog_light_energy = p_light_energy;
+ volumetric_fog_length = p_length;
+ volumetric_fog_detail_spread = p_detail_spread;
+ volumetric_fog_gi_inject = p_gi_inject;
+ volumetric_fog_temporal_reprojection = p_temporal_reprojection;
+ volumetric_fog_temporal_reprojection_amount = p_temporal_reprojection_amount;
+}
+
+void RendererSceneEnvironmentRD::set_ssr(bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {
+ ssr_enabled = p_enable;
+ ssr_max_steps = p_max_steps;
+ ssr_fade_in = p_fade_int;
+ ssr_fade_out = p_fade_out;
+ ssr_depth_tolerance = p_depth_tolerance;
+}
+
+void RendererSceneEnvironmentRD::set_ssao(bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) {
+ ssao_enabled = p_enable;
+ ssao_radius = p_radius;
+ ssao_intensity = p_intensity;
+ ssao_power = p_power;
+ ssao_detail = p_detail;
+ ssao_horizon = p_horizon;
+ ssao_sharpness = p_sharpness;
+ ssao_direct_light_affect = p_light_affect;
+ ssao_ao_channel_affect = p_ao_channel_affect;
+}
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
new file mode 100644
index 0000000000..992c4bf471
--- /dev/null
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
@@ -0,0 +1,155 @@
+/*************************************************************************/
+/* renderer_scene_environment_rd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDERING_SERVER_SCENE_ENVIRONMENT_RD_H
+#define RENDERING_SERVER_SCENE_ENVIRONMENT_RD_H
+
+#include "servers/rendering/renderer_scene_render.h"
+#include "servers/rendering/rendering_device.h"
+
+class RendererSceneEnvironmentRD {
+private:
+ static uint64_t auto_exposure_counter;
+
+public:
+ // BG
+ RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR;
+ RID sky;
+ float sky_custom_fov = 0.0;
+ Basis sky_orientation;
+ Color bg_color;
+ float bg_energy = 1.0;
+ int canvas_max_layer = 0;
+ RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG;
+ Color ambient_light;
+ float ambient_light_energy = 1.0;
+ float ambient_sky_contribution = 1.0;
+ RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG;
+ Color ao_color;
+
+ /// Tonemap
+
+ RS::EnvironmentToneMapper tone_mapper;
+ float exposure = 1.0;
+ float white = 1.0;
+ bool auto_exposure = false;
+ float min_luminance = 0.2;
+ float max_luminance = 8.0;
+ float auto_exp_speed = 0.2;
+ float auto_exp_scale = 0.5;
+ uint64_t auto_exposure_version = 0;
+
+ // Fog
+ bool fog_enabled = false;
+ Color fog_light_color = Color(0.5, 0.6, 0.7);
+ float fog_light_energy = 1.0;
+ float fog_sun_scatter = 0.0;
+ float fog_density = 0.001;
+ float fog_height = 0.0;
+ float fog_height_density = 0.0; //can be negative to invert effect
+ float fog_aerial_perspective = 0.0;
+
+ /// Volumetric Fog
+ ///
+ bool volumetric_fog_enabled = false;
+ float volumetric_fog_density = 0.01;
+ Color volumetric_fog_light = Color(0, 0, 0);
+ float volumetric_fog_light_energy = 0.0;
+ float volumetric_fog_length = 64.0;
+ float volumetric_fog_detail_spread = 2.0;
+ float volumetric_fog_gi_inject = 0.0;
+ bool volumetric_fog_temporal_reprojection = true;
+ float volumetric_fog_temporal_reprojection_amount = 0.9;
+
+ /// Glow
+
+ bool glow_enabled = false;
+ Vector<float> glow_levels;
+ float glow_intensity = 0.8;
+ float glow_strength = 1.0;
+ float glow_bloom = 0.0;
+ float glow_mix = 0.01;
+ RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT;
+ float glow_hdr_bleed_threshold = 1.0;
+ float glow_hdr_luminance_cap = 12.0;
+ float glow_hdr_bleed_scale = 2.0;
+
+ /// SSAO
+
+ bool ssao_enabled = false;
+ float ssao_radius = 1.0;
+ float ssao_intensity = 2.0;
+ float ssao_power = 1.5;
+ float ssao_detail = 0.5;
+ float ssao_horizon = 0.06;
+ float ssao_sharpness = 0.98;
+ float ssao_direct_light_affect = 0.0;
+ float ssao_ao_channel_affect = 0.0;
+
+ /// SSR
+ ///
+ bool ssr_enabled = false;
+ int ssr_max_steps = 64;
+ float ssr_fade_in = 0.15;
+ float ssr_fade_out = 2.0;
+ float ssr_depth_tolerance = 0.2;
+
+ /// SDFGI
+ bool sdfgi_enabled = false;
+ RS::EnvironmentSDFGICascades sdfgi_cascades;
+ float sdfgi_min_cell_size = 0.2;
+ bool sdfgi_use_occlusion = false;
+ float sdfgi_bounce_feedback = 0.0;
+ bool sdfgi_read_sky_light = false;
+ float sdfgi_energy = 1.0;
+ float sdfgi_normal_bias = 1.1;
+ float sdfgi_probe_bias = 1.1;
+ RS::EnvironmentSDFGIYScale sdfgi_y_scale = RS::ENV_SDFGI_Y_SCALE_DISABLED;
+
+ /// Adjustments
+
+ bool adjustments_enabled = false;
+ float adjustments_brightness = 1.0f;
+ float adjustments_contrast = 1.0f;
+ float adjustments_saturation = 1.0f;
+ bool use_1d_color_correction = false;
+ RID color_correction = RID();
+
+ void set_ambient_light(const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color);
+ void set_tonemap(RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
+ void set_glow(bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap);
+ void set_sdfgi(bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
+ void set_fog(bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective);
+ void set_volumetric_fog(bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount);
+ void set_ssr(bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance);
+ void set_ssao(bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect);
+};
+
+#endif /* !RENDERING_SERVER_SCENE_ENVIRONMENT_RD_H */
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
new file mode 100644
index 0000000000..4e4e553605
--- /dev/null
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -0,0 +1,3403 @@
+/*************************************************************************/
+/* renderer_scene_gi_rd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "renderer_scene_gi_rd.h"
+
+#include "core/config/project_settings.h"
+#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
+#include "servers/rendering/rendering_server_default.h"
+
+const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF);
+
+////////////////////////////////////////////////////////////////////////////////
+// SDFGI
+
+void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) {
+ storage = p_gi->storage;
+ gi = p_gi;
+ cascade_mode = p_env->sdfgi_cascades;
+ min_cell_size = p_env->sdfgi_min_cell_size;
+ uses_occlusion = p_env->sdfgi_use_occlusion;
+ y_scale_mode = p_env->sdfgi_y_scale;
+ static const float y_scale[3] = { 1.0, 1.5, 2.0 };
+ y_mult = y_scale[y_scale_mode];
+ static const int cascasde_size[3] = { 4, 6, 8 };
+ cascades.resize(cascasde_size[cascade_mode]);
+ probe_axis_count = SDFGI::PROBE_DIVISOR + 1;
+ solid_cell_ratio = gi->sdfgi_solid_cell_ratio;
+ solid_cell_count = uint32_t(float(cascade_size * cascade_size * cascade_size) * solid_cell_ratio);
+
+ float base_cell_size = min_cell_size;
+
+ RD::TextureFormat tf_sdf;
+ tf_sdf.format = RD::DATA_FORMAT_R8_UNORM;
+ tf_sdf.width = cascade_size; // Always 64x64
+ tf_sdf.height = cascade_size;
+ tf_sdf.depth = cascade_size;
+ tf_sdf.texture_type = RD::TEXTURE_TYPE_3D;
+ tf_sdf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+
+ {
+ RD::TextureFormat tf_render = tf_sdf;
+ tf_render.format = RD::DATA_FORMAT_R16_UINT;
+ render_albedo = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
+ tf_render.format = RD::DATA_FORMAT_R32_UINT;
+ render_emission = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
+ render_emission_aniso = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
+
+ tf_render.format = RD::DATA_FORMAT_R8_UNORM; //at least its easy to visualize
+
+ for (int i = 0; i < 8; i++) {
+ render_occlusion[i] = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
+ }
+
+ tf_render.format = RD::DATA_FORMAT_R32_UINT;
+ render_geom_facing = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
+
+ tf_render.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
+ render_sdf[0] = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
+ render_sdf[1] = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
+
+ tf_render.width /= 2;
+ tf_render.height /= 2;
+ tf_render.depth /= 2;
+
+ render_sdf_half[0] = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
+ render_sdf_half[1] = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
+ }
+
+ RD::TextureFormat tf_occlusion = tf_sdf;
+ tf_occlusion.format = RD::DATA_FORMAT_R16_UINT;
+ tf_occlusion.shareable_formats.push_back(RD::DATA_FORMAT_R16_UINT);
+ tf_occlusion.shareable_formats.push_back(RD::DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
+ tf_occlusion.depth *= cascades.size(); //use depth for occlusion slices
+ tf_occlusion.width *= 2; //use width for the other half
+
+ RD::TextureFormat tf_light = tf_sdf;
+ tf_light.format = RD::DATA_FORMAT_R32_UINT;
+ tf_light.shareable_formats.push_back(RD::DATA_FORMAT_R32_UINT);
+ tf_light.shareable_formats.push_back(RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32);
+
+ RD::TextureFormat tf_aniso0 = tf_sdf;
+ tf_aniso0.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ RD::TextureFormat tf_aniso1 = tf_sdf;
+ tf_aniso1.format = RD::DATA_FORMAT_R8G8_UNORM;
+
+ int passes = nearest_shift(cascade_size) - 1;
+
+ //store lightprobe SH
+ RD::TextureFormat tf_probes;
+ tf_probes.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf_probes.width = probe_axis_count * probe_axis_count;
+ tf_probes.height = probe_axis_count * SDFGI::SH_SIZE;
+ tf_probes.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ tf_probes.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+
+ history_size = p_requested_history_size;
+
+ RD::TextureFormat tf_probe_history = tf_probes;
+ tf_probe_history.format = RD::DATA_FORMAT_R16G16B16A16_SINT; //signed integer because SH are signed
+ tf_probe_history.array_layers = history_size;
+
+ RD::TextureFormat tf_probe_average = tf_probes;
+ tf_probe_average.format = RD::DATA_FORMAT_R32G32B32A32_SINT; //signed integer because SH are signed
+ tf_probe_average.texture_type = RD::TEXTURE_TYPE_2D;
+
+ lightprobe_history_scroll = RD::get_singleton()->texture_create(tf_probe_history, RD::TextureView());
+ lightprobe_average_scroll = RD::get_singleton()->texture_create(tf_probe_average, RD::TextureView());
+
+ {
+ //octahedral lightprobes
+ RD::TextureFormat tf_octprobes = tf_probes;
+ tf_octprobes.array_layers = cascades.size() * 2;
+ tf_octprobes.format = RD::DATA_FORMAT_R32_UINT; //pack well with RGBE
+ tf_octprobes.width = probe_axis_count * probe_axis_count * (SDFGI::LIGHTPROBE_OCT_SIZE + 2);
+ tf_octprobes.height = probe_axis_count * (SDFGI::LIGHTPROBE_OCT_SIZE + 2);
+ tf_octprobes.shareable_formats.push_back(RD::DATA_FORMAT_R32_UINT);
+ tf_octprobes.shareable_formats.push_back(RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32);
+ //lightprobe texture is an octahedral texture
+
+ lightprobe_data = RD::get_singleton()->texture_create(tf_octprobes, RD::TextureView());
+ RD::TextureView tv;
+ tv.format_override = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
+ lightprobe_texture = RD::get_singleton()->texture_create_shared(tv, lightprobe_data);
+
+ //texture handling ambient data, to integrate with volumetric foc
+ RD::TextureFormat tf_ambient = tf_probes;
+ tf_ambient.array_layers = cascades.size();
+ tf_ambient.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; //pack well with RGBE
+ tf_ambient.width = probe_axis_count * probe_axis_count;
+ tf_ambient.height = probe_axis_count;
+ tf_ambient.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ //lightprobe texture is an octahedral texture
+ ambient_texture = RD::get_singleton()->texture_create(tf_ambient, RD::TextureView());
+ }
+
+ cascades_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES);
+
+ occlusion_data = RD::get_singleton()->texture_create(tf_occlusion, RD::TextureView());
+ {
+ RD::TextureView tv;
+ tv.format_override = RD::DATA_FORMAT_R4G4B4A4_UNORM_PACK16;
+ occlusion_texture = RD::get_singleton()->texture_create_shared(tv, occlusion_data);
+ }
+
+ for (uint32_t i = 0; i < cascades.size(); i++) {
+ SDFGI::Cascade &cascade = cascades[i];
+
+ /* 3D Textures */
+
+ cascade.sdf_tex = RD::get_singleton()->texture_create(tf_sdf, RD::TextureView());
+
+ cascade.light_data = RD::get_singleton()->texture_create(tf_light, RD::TextureView());
+
+ cascade.light_aniso_0_tex = RD::get_singleton()->texture_create(tf_aniso0, RD::TextureView());
+ cascade.light_aniso_1_tex = RD::get_singleton()->texture_create(tf_aniso1, RD::TextureView());
+
+ {
+ RD::TextureView tv;
+ tv.format_override = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
+ cascade.light_tex = RD::get_singleton()->texture_create_shared(tv, cascade.light_data);
+
+ RD::get_singleton()->texture_clear(cascade.light_tex, Color(0, 0, 0, 0), 0, 1, 0, 1);
+ RD::get_singleton()->texture_clear(cascade.light_aniso_0_tex, Color(0, 0, 0, 0), 0, 1, 0, 1);
+ RD::get_singleton()->texture_clear(cascade.light_aniso_1_tex, Color(0, 0, 0, 0), 0, 1, 0, 1);
+ }
+
+ cascade.cell_size = base_cell_size;
+ Vector3 world_position = p_world_position;
+ world_position.y *= y_mult;
+ int32_t probe_cells = cascade_size / SDFGI::PROBE_DIVISOR;
+ Vector3 probe_size = Vector3(1, 1, 1) * cascade.cell_size * probe_cells;
+ Vector3i probe_pos = Vector3i((world_position / probe_size + Vector3(0.5, 0.5, 0.5)).floor());
+ cascade.position = probe_pos * probe_cells;
+
+ cascade.dirty_regions = SDFGI::Cascade::DIRTY_ALL;
+
+ base_cell_size *= 2.0;
+
+ /* Probe History */
+
+ cascade.lightprobe_history_tex = RD::get_singleton()->texture_create(tf_probe_history, RD::TextureView());
+ RD::get_singleton()->texture_clear(cascade.lightprobe_history_tex, Color(0, 0, 0, 0), 0, 1, 0, tf_probe_history.array_layers); //needs to be cleared for average to work
+
+ cascade.lightprobe_average_tex = RD::get_singleton()->texture_create(tf_probe_average, RD::TextureView());
+ RD::get_singleton()->texture_clear(cascade.lightprobe_average_tex, Color(0, 0, 0, 0), 0, 1, 0, 1); //needs to be cleared for average to work
+
+ /* Buffers */
+
+ cascade.solid_cell_buffer = RD::get_singleton()->storage_buffer_create(sizeof(SDFGI::Cascade::SolidCell) * solid_cell_count);
+ cascade.solid_cell_dispatch_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4, Vector<uint8_t>(), RD::STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT);
+ cascade.lights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(SDFGIShader::Light) * MAX(SDFGI::MAX_STATIC_LIGHTS, SDFGI::MAX_DYNAMIC_LIGHTS));
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.ids.push_back(render_sdf[(passes & 1) ? 1 : 0]); //if passes are even, we read from buffer 0, else we read from buffer 1
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 2;
+ u.ids.push_back(render_albedo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 3;
+ for (int j = 0; j < 8; j++) {
+ u.ids.push_back(render_occlusion[j]);
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 4;
+ u.ids.push_back(render_emission);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 5;
+ u.ids.push_back(render_emission_aniso);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 6;
+ u.ids.push_back(render_geom_facing);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 7;
+ u.ids.push_back(cascade.sdf_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 8;
+ u.ids.push_back(occlusion_data);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 10;
+ u.ids.push_back(cascade.solid_cell_dispatch_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 11;
+ u.ids.push_back(cascade.solid_cell_buffer);
+ uniforms.push_back(u);
+ }
+
+ cascade.sdf_store_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_STORE), 0);
+ }
+
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.ids.push_back(render_albedo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 2;
+ u.ids.push_back(render_geom_facing);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 3;
+ u.ids.push_back(render_emission);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 4;
+ u.ids.push_back(render_emission_aniso);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 5;
+ u.ids.push_back(cascade.solid_cell_dispatch_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 6;
+ u.ids.push_back(cascade.solid_cell_buffer);
+ uniforms.push_back(u);
+ }
+
+ cascade.scroll_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_SCROLL), 0);
+ }
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ for (int j = 0; j < 8; j++) {
+ u.ids.push_back(render_occlusion[j]);
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 2;
+ u.ids.push_back(occlusion_data);
+ uniforms.push_back(u);
+ }
+
+ cascade.scroll_occlusion_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_SCROLL_OCCLUSION), 0);
+ }
+ }
+
+ //direct light
+ for (uint32_t i = 0; i < cascades.size(); i++) {
+ SDFGI::Cascade &cascade = cascades[i];
+
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (j < cascades.size()) {
+ u.ids.push_back(cascades[j].sdf_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 3;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(cascade.solid_cell_dispatch_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 4;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(cascade.solid_cell_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 5;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.ids.push_back(cascade.light_data);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 6;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.ids.push_back(cascade.light_aniso_0_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 7;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.ids.push_back(cascade.light_aniso_1_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 8;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.ids.push_back(cascades_ubo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 9;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(cascade.lights_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 10;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.ids.push_back(lightprobe_texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 11;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.ids.push_back(occlusion_texture);
+ uniforms.push_back(u);
+ }
+
+ cascade.sdf_direct_light_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.direct_light.version_get_shader(gi->sdfgi_shader.direct_light_shader, 0), 0);
+ }
+
+ //preprocess initialize uniform set
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.ids.push_back(render_albedo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 2;
+ u.ids.push_back(render_sdf[0]);
+ uniforms.push_back(u);
+ }
+
+ sdf_initialize_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE), 0);
+ }
+
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.ids.push_back(render_albedo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 2;
+ u.ids.push_back(render_sdf_half[0]);
+ uniforms.push_back(u);
+ }
+
+ sdf_initialize_half_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF), 0);
+ }
+
+ //jump flood uniform set
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.ids.push_back(render_sdf[0]);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 2;
+ u.ids.push_back(render_sdf[1]);
+ uniforms.push_back(u);
+ }
+
+ jump_flood_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
+ SWAP(uniforms.write[0].ids.write[0], uniforms.write[1].ids.write[0]);
+ jump_flood_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
+ }
+ //jump flood half uniform set
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.ids.push_back(render_sdf_half[0]);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 2;
+ u.ids.push_back(render_sdf_half[1]);
+ uniforms.push_back(u);
+ }
+
+ jump_flood_half_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
+ SWAP(uniforms.write[0].ids.write[0], uniforms.write[1].ids.write[0]);
+ jump_flood_half_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
+ }
+
+ //upscale half size sdf
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.ids.push_back(render_albedo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 2;
+ u.ids.push_back(render_sdf_half[(passes & 1) ? 0 : 1]); //reverse pass order because half size
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 3;
+ u.ids.push_back(render_sdf[(passes & 1) ? 0 : 1]); //reverse pass order because it needs an extra JFA pass
+ uniforms.push_back(u);
+ }
+
+ upscale_jfa_uniform_set_index = (passes & 1) ? 0 : 1;
+ sdf_upscale_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE), 0);
+ }
+
+ //occlusion uniform set
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.ids.push_back(render_albedo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 2;
+ for (int i = 0; i < 8; i++) {
+ u.ids.push_back(render_occlusion[i]);
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 3;
+ u.ids.push_back(render_geom_facing);
+ uniforms.push_back(u);
+ }
+
+ occlusion_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_OCCLUSION), 0);
+ }
+
+ for (uint32_t i = 0; i < cascades.size(); i++) {
+ //integrate uniform
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (j < cascades.size()) {
+ u.ids.push_back(cascades[j].sdf_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (j < cascades.size()) {
+ u.ids.push_back(cascades[j].light_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 3;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (j < cascades.size()) {
+ u.ids.push_back(cascades[j].light_aniso_0_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 4;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (j < cascades.size()) {
+ u.ids.push_back(cascades[j].light_aniso_1_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 6;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 7;
+ u.ids.push_back(cascades_ubo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 8;
+ u.ids.push_back(lightprobe_data);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 9;
+ u.ids.push_back(cascades[i].lightprobe_history_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 10;
+ u.ids.push_back(cascades[i].lightprobe_average_tex);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 11;
+ u.ids.push_back(lightprobe_history_scroll);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 12;
+ u.ids.push_back(lightprobe_average_scroll);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 13;
+ RID parent_average;
+ if (i < cascades.size() - 1) {
+ parent_average = cascades[i + 1].lightprobe_average_tex;
+ } else {
+ parent_average = cascades[i - 1].lightprobe_average_tex; //to use something, but it won't be used
+ }
+ u.ids.push_back(parent_average);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 14;
+ u.ids.push_back(ambient_texture);
+ uniforms.push_back(u);
+ }
+
+ cascades[i].integrate_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.integrate.version_get_shader(gi->sdfgi_shader.integrate_shader, 0), 0);
+ }
+
+ bounce_feedback = p_env->sdfgi_bounce_feedback;
+ energy = p_env->sdfgi_energy;
+ normal_bias = p_env->sdfgi_normal_bias;
+ probe_bias = p_env->sdfgi_probe_bias;
+ reads_sky = p_env->sdfgi_read_sky_light;
+}
+
+void RendererSceneGIRD::SDFGI::erase() {
+ for (uint32_t i = 0; i < cascades.size(); i++) {
+ const SDFGI::Cascade &c = cascades[i];
+ RD::get_singleton()->free(c.light_data);
+ RD::get_singleton()->free(c.light_aniso_0_tex);
+ RD::get_singleton()->free(c.light_aniso_1_tex);
+ RD::get_singleton()->free(c.sdf_tex);
+ RD::get_singleton()->free(c.solid_cell_dispatch_buffer);
+ RD::get_singleton()->free(c.solid_cell_buffer);
+ RD::get_singleton()->free(c.lightprobe_history_tex);
+ RD::get_singleton()->free(c.lightprobe_average_tex);
+ RD::get_singleton()->free(c.lights_buffer);
+ }
+
+ RD::get_singleton()->free(render_albedo);
+ RD::get_singleton()->free(render_emission);
+ RD::get_singleton()->free(render_emission_aniso);
+
+ RD::get_singleton()->free(render_sdf[0]);
+ RD::get_singleton()->free(render_sdf[1]);
+
+ RD::get_singleton()->free(render_sdf_half[0]);
+ RD::get_singleton()->free(render_sdf_half[1]);
+
+ for (int i = 0; i < 8; i++) {
+ RD::get_singleton()->free(render_occlusion[i]);
+ }
+
+ RD::get_singleton()->free(render_geom_facing);
+
+ RD::get_singleton()->free(lightprobe_data);
+ RD::get_singleton()->free(lightprobe_history_scroll);
+ RD::get_singleton()->free(occlusion_data);
+ RD::get_singleton()->free(ambient_texture);
+
+ RD::get_singleton()->free(cascades_ubo);
+}
+
+void RendererSceneGIRD::SDFGI::update(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position) {
+ bounce_feedback = p_env->sdfgi_bounce_feedback;
+ energy = p_env->sdfgi_energy;
+ normal_bias = p_env->sdfgi_normal_bias;
+ probe_bias = p_env->sdfgi_probe_bias;
+ reads_sky = p_env->sdfgi_read_sky_light;
+
+ int32_t drag_margin = (cascade_size / SDFGI::PROBE_DIVISOR) / 2;
+
+ for (uint32_t i = 0; i < cascades.size(); i++) {
+ SDFGI::Cascade &cascade = cascades[i];
+ cascade.dirty_regions = Vector3i();
+
+ Vector3 probe_half_size = Vector3(1, 1, 1) * cascade.cell_size * float(cascade_size / SDFGI::PROBE_DIVISOR) * 0.5;
+ probe_half_size = Vector3(0, 0, 0);
+
+ Vector3 world_position = p_world_position;
+ world_position.y *= y_mult;
+ Vector3i pos_in_cascade = Vector3i((world_position + probe_half_size) / cascade.cell_size);
+
+ for (int j = 0; j < 3; j++) {
+ if (pos_in_cascade[j] < cascade.position[j]) {
+ while (pos_in_cascade[j] < (cascade.position[j] - drag_margin)) {
+ cascade.position[j] -= drag_margin * 2;
+ cascade.dirty_regions[j] += drag_margin * 2;
+ }
+ } else if (pos_in_cascade[j] > cascade.position[j]) {
+ while (pos_in_cascade[j] > (cascade.position[j] + drag_margin)) {
+ cascade.position[j] += drag_margin * 2;
+ cascade.dirty_regions[j] -= drag_margin * 2;
+ }
+ }
+
+ if (cascade.dirty_regions[j] == 0) {
+ continue; // not dirty
+ } else if (uint32_t(ABS(cascade.dirty_regions[j])) >= cascade_size) {
+ //moved too much, just redraw everything (make all dirty)
+ cascade.dirty_regions = SDFGI::Cascade::DIRTY_ALL;
+ break;
+ }
+ }
+
+ if (cascade.dirty_regions != Vector3i() && cascade.dirty_regions != SDFGI::Cascade::DIRTY_ALL) {
+ //see how much the total dirty volume represents from the total volume
+ uint32_t total_volume = cascade_size * cascade_size * cascade_size;
+ uint32_t safe_volume = 1;
+ for (int j = 0; j < 3; j++) {
+ safe_volume *= cascade_size - ABS(cascade.dirty_regions[j]);
+ }
+ uint32_t dirty_volume = total_volume - safe_volume;
+ if (dirty_volume > (safe_volume / 2)) {
+ //more than half the volume is dirty, make all dirty so its only rendered once
+ cascade.dirty_regions = SDFGI::Cascade::DIRTY_ALL;
+ }
+ }
+ }
+}
+
+void RendererSceneGIRD::SDFGI::update_light() {
+ RD::get_singleton()->draw_command_begin_label("SDFGI Update dynamic Light");
+
+ /* Update dynamic light */
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.direct_light_pipeline[SDFGIShader::DIRECT_LIGHT_MODE_DYNAMIC]);
+
+ SDFGIShader::DirectLightPushConstant push_constant;
+
+ push_constant.grid_size[0] = cascade_size;
+ push_constant.grid_size[1] = cascade_size;
+ push_constant.grid_size[2] = cascade_size;
+ push_constant.max_cascades = cascades.size();
+ push_constant.probe_axis_size = probe_axis_count;
+ push_constant.bounce_feedback = bounce_feedback;
+ push_constant.y_mult = y_mult;
+ push_constant.use_occlusion = uses_occlusion;
+
+ for (uint32_t i = 0; i < cascades.size(); i++) {
+ SDFGI::Cascade &cascade = cascades[i];
+ push_constant.light_count = cascade_dynamic_light_count[i];
+ push_constant.cascade = i;
+
+ if (cascades[i].all_dynamic_lights_dirty || gi->sdfgi_frames_to_update_light == RS::ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME) {
+ push_constant.process_offset = 0;
+ push_constant.process_increment = 1;
+ } else {
+ static uint32_t frames_to_update_table[RS::ENV_SDFGI_UPDATE_LIGHT_MAX] = {
+ 1, 2, 4, 8, 16
+ };
+
+ uint32_t frames_to_update = frames_to_update_table[gi->sdfgi_frames_to_update_light];
+
+ push_constant.process_offset = RSG::rasterizer->get_frame_number() % frames_to_update;
+ push_constant.process_increment = frames_to_update;
+ }
+ cascades[i].all_dynamic_lights_dirty = false;
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_uniform_set, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::DirectLightPushConstant));
+ RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascade.solid_cell_dispatch_buffer, 0);
+ }
+ RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE);
+ RD::get_singleton()->draw_command_end_label();
+}
+
+void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSkyRD::Sky *p_sky) {
+ RD::get_singleton()->draw_command_begin_label("SDFGI Update Probes");
+
+ SDFGIShader::IntegratePushConstant push_constant;
+ push_constant.grid_size[1] = cascade_size;
+ push_constant.grid_size[2] = cascade_size;
+ push_constant.grid_size[0] = cascade_size;
+ push_constant.max_cascades = cascades.size();
+ push_constant.probe_axis_size = probe_axis_count;
+ push_constant.history_index = render_pass % history_size;
+ push_constant.history_size = history_size;
+ static const uint32_t ray_count[RS::ENV_SDFGI_RAY_COUNT_MAX] = { 4, 8, 16, 32, 64, 96, 128 };
+ push_constant.ray_count = ray_count[gi->sdfgi_ray_count];
+ push_constant.ray_bias = probe_bias;
+ push_constant.image_size[0] = probe_axis_count * probe_axis_count;
+ push_constant.image_size[1] = probe_axis_count;
+ push_constant.store_ambient_texture = p_env->volumetric_fog_enabled;
+
+ RID sky_uniform_set = gi->sdfgi_shader.integrate_default_sky_uniform_set;
+ push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_DISABLED;
+ push_constant.y_mult = y_mult;
+
+ if (reads_sky && p_env) {
+ push_constant.sky_energy = p_env->bg_energy;
+
+ if (p_env->background == RS::ENV_BG_CLEAR_COLOR) {
+ push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR;
+ Color c = storage->get_default_clear_color().to_linear();
+ push_constant.sky_color[0] = c.r;
+ push_constant.sky_color[1] = c.g;
+ push_constant.sky_color[2] = c.b;
+ } else if (p_env->background == RS::ENV_BG_COLOR) {
+ push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR;
+ Color c = p_env->bg_color;
+ push_constant.sky_color[0] = c.r;
+ push_constant.sky_color[1] = c.g;
+ push_constant.sky_color[2] = c.b;
+
+ } else if (p_env->background == RS::ENV_BG_SKY) {
+ if (p_sky && p_sky->radiance.is_valid()) {
+ if (integrate_sky_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(integrate_sky_uniform_set)) {
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+ u.ids.push_back(p_sky->radiance);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 1;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+
+ integrate_sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.integrate.version_get_shader(gi->sdfgi_shader.integrate_shader, 0), 1);
+ }
+ sky_uniform_set = integrate_sky_uniform_set;
+ push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_SKY;
+ }
+ }
+ }
+
+ render_pass++;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_PROCESS]);
+
+ int32_t probe_divisor = cascade_size / SDFGI::PROBE_DIVISOR;
+ for (uint32_t i = 0; i < cascades.size(); i++) {
+ push_constant.cascade = i;
+ push_constant.world_offset[0] = cascades[i].position.x / probe_divisor;
+ push_constant.world_offset[1] = cascades[i].position.y / probe_divisor;
+ push_constant.world_offset[2] = cascades[i].position.z / probe_divisor;
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[i].integrate_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sky_uniform_set, 1);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::IntegratePushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count, probe_axis_count, 1);
+ }
+
+ //end later after raster to avoid barriering on layout changes
+ //RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER);
+
+ RD::get_singleton()->draw_command_end_label();
+}
+
+void RendererSceneGIRD::SDFGI::store_probes() {
+ RD::get_singleton()->barrier(RD::BARRIER_MASK_COMPUTE, RD::BARRIER_MASK_COMPUTE);
+ RD::get_singleton()->draw_command_begin_label("SDFGI Store Probes");
+
+ SDFGIShader::IntegratePushConstant push_constant;
+ push_constant.grid_size[1] = cascade_size;
+ push_constant.grid_size[2] = cascade_size;
+ push_constant.grid_size[0] = cascade_size;
+ push_constant.max_cascades = cascades.size();
+ push_constant.probe_axis_size = probe_axis_count;
+ push_constant.history_index = render_pass % history_size;
+ push_constant.history_size = history_size;
+ static const uint32_t ray_count[RS::ENV_SDFGI_RAY_COUNT_MAX] = { 4, 8, 16, 32, 64, 96, 128 };
+ push_constant.ray_count = ray_count[gi->sdfgi_ray_count];
+ push_constant.ray_bias = probe_bias;
+ push_constant.image_size[0] = probe_axis_count * probe_axis_count;
+ push_constant.image_size[1] = probe_axis_count;
+ push_constant.store_ambient_texture = false;
+
+ push_constant.sky_mode = 0;
+ push_constant.y_mult = y_mult;
+
+ // Then store values into the lightprobe texture. Separating these steps has a small performance hit, but it allows for multiple bounces
+ RENDER_TIMESTAMP("Average Probes");
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_STORE]);
+
+ //convert to octahedral to store
+ push_constant.image_size[0] *= SDFGI::LIGHTPROBE_OCT_SIZE;
+ push_constant.image_size[1] *= SDFGI::LIGHTPROBE_OCT_SIZE;
+
+ for (uint32_t i = 0; i < cascades.size(); i++) {
+ push_constant.cascade = i;
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[i].integrate_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi->sdfgi_shader.integrate_default_sky_uniform_set, 1);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::IntegratePushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, 1);
+ }
+
+ RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE);
+
+ RD::get_singleton()->draw_command_end_label();
+}
+
+int RendererSceneGIRD::SDFGI::get_pending_region_data(int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const {
+ int dirty_count = 0;
+ for (uint32_t i = 0; i < cascades.size(); i++) {
+ const SDFGI::Cascade &c = cascades[i];
+
+ if (c.dirty_regions == SDFGI::Cascade::DIRTY_ALL) {
+ if (dirty_count == p_region) {
+ r_local_offset = Vector3i();
+ r_local_size = Vector3i(1, 1, 1) * cascade_size;
+
+ r_bounds.position = Vector3((Vector3i(1, 1, 1) * -int32_t(cascade_size >> 1) + c.position)) * c.cell_size * Vector3(1, 1.0 / y_mult, 1);
+ r_bounds.size = Vector3(r_local_size) * c.cell_size * Vector3(1, 1.0 / y_mult, 1);
+ return i;
+ }
+ dirty_count++;
+ } else {
+ for (int j = 0; j < 3; j++) {
+ if (c.dirty_regions[j] != 0) {
+ if (dirty_count == p_region) {
+ Vector3i from = Vector3i(0, 0, 0);
+ Vector3i to = Vector3i(1, 1, 1) * cascade_size;
+
+ if (c.dirty_regions[j] > 0) {
+ //fill from the beginning
+ to[j] = c.dirty_regions[j];
+ } else {
+ //fill from the end
+ from[j] = to[j] + c.dirty_regions[j];
+ }
+
+ for (int k = 0; k < j; k++) {
+ // "chip" away previous regions to avoid re-voxelizing the same thing
+ if (c.dirty_regions[k] > 0) {
+ from[k] += c.dirty_regions[k];
+ } else if (c.dirty_regions[k] < 0) {
+ to[k] += c.dirty_regions[k];
+ }
+ }
+
+ r_local_offset = from;
+ r_local_size = to - from;
+
+ r_bounds.position = Vector3(from + Vector3i(1, 1, 1) * -int32_t(cascade_size >> 1) + c.position) * c.cell_size * Vector3(1, 1.0 / y_mult, 1);
+ r_bounds.size = Vector3(r_local_size) * c.cell_size * Vector3(1, 1.0 / y_mult, 1);
+
+ return i;
+ }
+
+ dirty_count++;
+ }
+ }
+ }
+ }
+ return -1;
+}
+
+void RendererSceneGIRD::SDFGI::update_cascades() {
+ //update cascades
+ SDFGI::Cascade::UBO cascade_data[SDFGI::MAX_CASCADES];
+ int32_t probe_divisor = cascade_size / SDFGI::PROBE_DIVISOR;
+
+ for (uint32_t i = 0; i < cascades.size(); i++) {
+ Vector3 pos = Vector3((Vector3i(1, 1, 1) * -int32_t(cascade_size >> 1) + cascades[i].position)) * cascades[i].cell_size;
+
+ cascade_data[i].offset[0] = pos.x;
+ cascade_data[i].offset[1] = pos.y;
+ cascade_data[i].offset[2] = pos.z;
+ cascade_data[i].to_cell = 1.0 / cascades[i].cell_size;
+ cascade_data[i].probe_offset[0] = cascades[i].position.x / probe_divisor;
+ cascade_data[i].probe_offset[1] = cascades[i].position.y / probe_divisor;
+ cascade_data[i].probe_offset[2] = cascades[i].position.z / probe_divisor;
+ cascade_data[i].pad = 0;
+ }
+
+ RD::get_singleton()->buffer_update(cascades_ubo, 0, sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES, cascade_data, RD::BARRIER_MASK_COMPUTE);
+}
+
+void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
+ if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
+ if (i < cascades.size()) {
+ u.ids.push_back(cascades[i].sdf_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
+ if (i < cascades.size()) {
+ u.ids.push_back(cascades[i].light_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 3;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
+ if (i < cascades.size()) {
+ u.ids.push_back(cascades[i].light_aniso_0_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 4;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
+ if (i < cascades.size()) {
+ u.ids.push_back(cascades[i].light_aniso_1_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 5;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.ids.push_back(occlusion_texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 8;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 9;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.ids.push_back(cascades_ubo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 10;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.ids.push_back(p_texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 11;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.ids.push_back(lightprobe_texture);
+ uniforms.push_back(u);
+ }
+ debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.debug_shader_version, 0);
+ }
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.debug_pipeline);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, debug_uniform_set, 0);
+
+ SDFGIShader::DebugPushConstant push_constant;
+ push_constant.grid_size[0] = cascade_size;
+ push_constant.grid_size[1] = cascade_size;
+ push_constant.grid_size[2] = cascade_size;
+ push_constant.max_cascades = cascades.size();
+ push_constant.screen_size[0] = p_width;
+ push_constant.screen_size[1] = p_height;
+ push_constant.probe_axis_size = probe_axis_count;
+ push_constant.use_occlusion = uses_occlusion;
+ push_constant.y_mult = y_mult;
+
+ Vector2 vp_half = p_projection.get_viewport_half_extents();
+ push_constant.cam_extent[0] = vp_half.x;
+ push_constant.cam_extent[1] = vp_half.y;
+ push_constant.cam_extent[2] = -p_projection.get_z_near();
+
+ push_constant.cam_transform[0] = p_transform.basis.elements[0][0];
+ push_constant.cam_transform[1] = p_transform.basis.elements[1][0];
+ push_constant.cam_transform[2] = p_transform.basis.elements[2][0];
+ push_constant.cam_transform[3] = 0;
+ push_constant.cam_transform[4] = p_transform.basis.elements[0][1];
+ push_constant.cam_transform[5] = p_transform.basis.elements[1][1];
+ push_constant.cam_transform[6] = p_transform.basis.elements[2][1];
+ push_constant.cam_transform[7] = 0;
+ push_constant.cam_transform[8] = p_transform.basis.elements[0][2];
+ push_constant.cam_transform[9] = p_transform.basis.elements[1][2];
+ push_constant.cam_transform[10] = p_transform.basis.elements[2][2];
+ push_constant.cam_transform[11] = 0;
+ push_constant.cam_transform[12] = p_transform.origin.x;
+ push_constant.cam_transform[13] = p_transform.origin.y;
+ push_constant.cam_transform[14] = p_transform.origin.z;
+ push_constant.cam_transform[15] = 1;
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::DebugPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_width, p_height, 1);
+ RD::get_singleton()->compute_list_end();
+
+ Size2 rtsize = storage->render_target_get_size(p_render_target);
+ storage->get_effects()->copy_to_fb_rect(p_texture, storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true);
+}
+
+void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
+ SDFGIShader::DebugProbesPushConstant push_constant;
+
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ push_constant.projection[i * 4 + j] = p_camera_with_transform.matrix[i][j];
+ }
+ }
+
+ //gen spheres from strips
+ uint32_t band_points = 16;
+ push_constant.band_power = 4;
+ push_constant.sections_in_band = ((band_points / 2) - 1);
+ push_constant.band_mask = band_points - 2;
+ push_constant.section_arc = Math_TAU / float(push_constant.sections_in_band);
+ push_constant.y_mult = y_mult;
+
+ uint32_t total_points = push_constant.sections_in_band * band_points;
+ uint32_t total_probes = probe_axis_count * probe_axis_count * probe_axis_count;
+
+ push_constant.grid_size[0] = cascade_size;
+ push_constant.grid_size[1] = cascade_size;
+ push_constant.grid_size[2] = cascade_size;
+ push_constant.cascade = 0;
+
+ push_constant.probe_axis_size = probe_axis_count;
+
+ if (!debug_probes_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_probes_uniform_set)) {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.ids.push_back(cascades_ubo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.ids.push_back(lightprobe_texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 3;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 4;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.ids.push_back(occlusion_texture);
+ uniforms.push_back(u);
+ }
+
+ debug_probes_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.debug_probes.version_get_shader(gi->sdfgi_shader.debug_probes_shader, 0), 0);
+ }
+
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, gi->sdfgi_shader.debug_probes_pipeline[SDFGIShader::PROBE_DEBUG_PROBES].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, debug_probes_uniform_set, 0);
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDFGIShader::DebugProbesPushConstant));
+ RD::get_singleton()->draw_list_draw(p_draw_list, false, total_probes, total_points);
+
+ if (gi->sdfgi_debug_probe_dir != Vector3()) {
+ print_line("CLICK DEBUG ME?");
+ uint32_t cascade = 0;
+ Vector3 offset = Vector3((Vector3i(1, 1, 1) * -int32_t(cascade_size >> 1) + cascades[cascade].position)) * cascades[cascade].cell_size * Vector3(1.0, 1.0 / y_mult, 1.0);
+ Vector3 probe_size = cascades[cascade].cell_size * (cascade_size / SDFGI::PROBE_DIVISOR) * Vector3(1.0, 1.0 / y_mult, 1.0);
+ Vector3 ray_from = gi->sdfgi_debug_probe_pos;
+ Vector3 ray_to = gi->sdfgi_debug_probe_pos + gi->sdfgi_debug_probe_dir * cascades[cascade].cell_size * Math::sqrt(3.0) * cascade_size;
+ float sphere_radius = 0.2;
+ float closest_dist = 1e20;
+ gi->sdfgi_debug_probe_enabled = false;
+
+ Vector3i probe_from = cascades[cascade].position / (cascade_size / SDFGI::PROBE_DIVISOR);
+ for (int i = 0; i < (SDFGI::PROBE_DIVISOR + 1); i++) {
+ for (int j = 0; j < (SDFGI::PROBE_DIVISOR + 1); j++) {
+ for (int k = 0; k < (SDFGI::PROBE_DIVISOR + 1); k++) {
+ Vector3 pos = offset + probe_size * Vector3(i, j, k);
+ Vector3 res;
+ if (Geometry3D::segment_intersects_sphere(ray_from, ray_to, pos, sphere_radius, &res)) {
+ float d = ray_from.distance_to(res);
+ if (d < closest_dist) {
+ closest_dist = d;
+ gi->sdfgi_debug_probe_enabled = true;
+ gi->sdfgi_debug_probe_index = probe_from + Vector3i(i, j, k);
+ }
+ }
+ }
+ }
+ }
+
+ if (gi->sdfgi_debug_probe_enabled) {
+ print_line("found: " + gi->sdfgi_debug_probe_index);
+ } else {
+ print_line("no found");
+ }
+ gi->sdfgi_debug_probe_dir = Vector3();
+ }
+
+ if (gi->sdfgi_debug_probe_enabled) {
+ uint32_t cascade = 0;
+ uint32_t probe_cells = (cascade_size / SDFGI::PROBE_DIVISOR);
+ Vector3i probe_from = cascades[cascade].position / probe_cells;
+ Vector3i ofs = gi->sdfgi_debug_probe_index - probe_from;
+ if (ofs.x < 0 || ofs.y < 0 || ofs.z < 0) {
+ return;
+ }
+ if (ofs.x > SDFGI::PROBE_DIVISOR || ofs.y > SDFGI::PROBE_DIVISOR || ofs.z > SDFGI::PROBE_DIVISOR) {
+ return;
+ }
+
+ uint32_t mult = (SDFGI::PROBE_DIVISOR + 1);
+ uint32_t index = ofs.z * mult * mult + ofs.y * mult + ofs.x;
+
+ push_constant.probe_debug_index = index;
+
+ uint32_t cell_count = probe_cells * 2 * probe_cells * 2 * probe_cells * 2;
+
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, gi->sdfgi_shader.debug_probes_pipeline[SDFGIShader::PROBE_DEBUG_VISIBILITY].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, debug_probes_uniform_set, 0);
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDFGIShader::DebugProbesPushConstant));
+ RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, total_points);
+ }
+}
+
+void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, RendererSceneRenderRD *p_scene_render) {
+ /* Update general SDFGI Buffer */
+
+ SDFGIData sdfgi_data;
+
+ sdfgi_data.grid_size[0] = cascade_size;
+ sdfgi_data.grid_size[1] = cascade_size;
+ sdfgi_data.grid_size[2] = cascade_size;
+
+ sdfgi_data.max_cascades = cascades.size();
+ sdfgi_data.probe_axis_size = probe_axis_count;
+ sdfgi_data.cascade_probe_size[0] = sdfgi_data.probe_axis_size - 1; //float version for performance
+ sdfgi_data.cascade_probe_size[1] = sdfgi_data.probe_axis_size - 1;
+ sdfgi_data.cascade_probe_size[2] = sdfgi_data.probe_axis_size - 1;
+
+ float csize = cascade_size;
+ sdfgi_data.probe_to_uvw = 1.0 / float(sdfgi_data.cascade_probe_size[0]);
+ sdfgi_data.use_occlusion = uses_occlusion;
+ //sdfgi_data.energy = energy;
+
+ sdfgi_data.y_mult = y_mult;
+
+ float cascade_voxel_size = (csize / sdfgi_data.cascade_probe_size[0]);
+ float occlusion_clamp = (cascade_voxel_size - 0.5) / cascade_voxel_size;
+ sdfgi_data.occlusion_clamp[0] = occlusion_clamp;
+ sdfgi_data.occlusion_clamp[1] = occlusion_clamp;
+ sdfgi_data.occlusion_clamp[2] = occlusion_clamp;
+ sdfgi_data.normal_bias = (normal_bias / csize) * sdfgi_data.cascade_probe_size[0];
+
+ //vec2 tex_pixel_size = 1.0 / vec2(ivec2( (OCT_SIZE+2) * params.probe_axis_size * params.probe_axis_size, (OCT_SIZE+2) * params.probe_axis_size ) );
+ //vec3 probe_uv_offset = (ivec3(OCT_SIZE+2,OCT_SIZE+2,(OCT_SIZE+2) * params.probe_axis_size)) * tex_pixel_size.xyx;
+
+ uint32_t oct_size = SDFGI::LIGHTPROBE_OCT_SIZE;
+
+ sdfgi_data.lightprobe_tex_pixel_size[0] = 1.0 / ((oct_size + 2) * sdfgi_data.probe_axis_size * sdfgi_data.probe_axis_size);
+ sdfgi_data.lightprobe_tex_pixel_size[1] = 1.0 / ((oct_size + 2) * sdfgi_data.probe_axis_size);
+ sdfgi_data.lightprobe_tex_pixel_size[2] = 1.0;
+
+ sdfgi_data.energy = energy;
+
+ sdfgi_data.lightprobe_uv_offset[0] = float(oct_size + 2) * sdfgi_data.lightprobe_tex_pixel_size[0];
+ sdfgi_data.lightprobe_uv_offset[1] = float(oct_size + 2) * sdfgi_data.lightprobe_tex_pixel_size[1];
+ sdfgi_data.lightprobe_uv_offset[2] = float((oct_size + 2) * sdfgi_data.probe_axis_size) * sdfgi_data.lightprobe_tex_pixel_size[0];
+
+ sdfgi_data.occlusion_renormalize[0] = 0.5;
+ sdfgi_data.occlusion_renormalize[1] = 1.0;
+ sdfgi_data.occlusion_renormalize[2] = 1.0 / float(sdfgi_data.max_cascades);
+
+ int32_t probe_divisor = cascade_size / SDFGI::PROBE_DIVISOR;
+
+ for (uint32_t i = 0; i < sdfgi_data.max_cascades; i++) {
+ SDFGIData::ProbeCascadeData &c = sdfgi_data.cascades[i];
+ Vector3 pos = Vector3((Vector3i(1, 1, 1) * -int32_t(cascade_size >> 1) + cascades[i].position)) * cascades[i].cell_size;
+ Vector3 cam_origin = p_transform.origin;
+ cam_origin.y *= y_mult;
+ pos -= cam_origin; //make pos local to camera, to reduce numerical error
+ c.position[0] = pos.x;
+ c.position[1] = pos.y;
+ c.position[2] = pos.z;
+ c.to_probe = 1.0 / (float(cascade_size) * cascades[i].cell_size / float(probe_axis_count - 1));
+
+ Vector3i probe_ofs = cascades[i].position / probe_divisor;
+ c.probe_world_offset[0] = probe_ofs.x;
+ c.probe_world_offset[1] = probe_ofs.y;
+ c.probe_world_offset[2] = probe_ofs.z;
+
+ c.to_cell = 1.0 / cascades[i].cell_size;
+ }
+
+ RD::get_singleton()->buffer_update(gi->sdfgi_ubo, 0, sizeof(SDFGIData), &sdfgi_data, RD::BARRIER_MASK_COMPUTE);
+
+ /* Update dynamic lights in SDFGI cascades */
+
+ for (uint32_t i = 0; i < cascades.size(); i++) {
+ SDFGI::Cascade &cascade = cascades[i];
+
+ SDFGIShader::Light lights[SDFGI::MAX_DYNAMIC_LIGHTS];
+ uint32_t idx = 0;
+ for (uint32_t j = 0; j < (uint32_t)p_scene_render->render_state.sdfgi_update_data->directional_lights->size(); j++) {
+ if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) {
+ break;
+ }
+
+ RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.getornull(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j));
+ ERR_CONTINUE(!li);
+
+ if (storage->light_directional_is_sky_only(li->light)) {
+ continue;
+ }
+
+ Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z);
+ dir.y *= y_mult;
+ dir.normalize();
+ lights[idx].direction[0] = dir.x;
+ lights[idx].direction[1] = dir.y;
+ lights[idx].direction[2] = dir.z;
+ Color color = storage->light_get_color(li->light);
+ color = color.to_linear();
+ lights[idx].color[0] = color.r;
+ lights[idx].color[1] = color.g;
+ lights[idx].color[2] = color.b;
+ lights[idx].type = RS::LIGHT_DIRECTIONAL;
+ lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
+ lights[idx].has_shadow = storage->light_has_shadow(li->light);
+
+ idx++;
+ }
+
+ AABB cascade_aabb;
+ cascade_aabb.position = Vector3((Vector3i(1, 1, 1) * -int32_t(cascade_size >> 1) + cascade.position)) * cascade.cell_size;
+ cascade_aabb.size = Vector3(1, 1, 1) * cascade_size * cascade.cell_size;
+
+ for (uint32_t j = 0; j < p_scene_render->render_state.sdfgi_update_data->positional_light_count; j++) {
+ if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) {
+ break;
+ }
+
+ RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.getornull(p_scene_render->render_state.sdfgi_update_data->positional_light_instances[j]);
+ ERR_CONTINUE(!li);
+
+ uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light);
+ if (i > max_sdfgi_cascade) {
+ continue;
+ }
+
+ if (!cascade_aabb.intersects(li->aabb)) {
+ continue;
+ }
+
+ Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z);
+ //faster to not do this here
+ //dir.y *= y_mult;
+ //dir.normalize();
+ lights[idx].direction[0] = dir.x;
+ lights[idx].direction[1] = dir.y;
+ lights[idx].direction[2] = dir.z;
+ Vector3 pos = li->transform.origin;
+ pos.y *= y_mult;
+ lights[idx].position[0] = pos.x;
+ lights[idx].position[1] = pos.y;
+ lights[idx].position[2] = pos.z;
+ Color color = storage->light_get_color(li->light);
+ color = color.to_linear();
+ lights[idx].color[0] = color.r;
+ lights[idx].color[1] = color.g;
+ lights[idx].color[2] = color.b;
+ lights[idx].type = storage->light_get_type(li->light);
+ lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
+ lights[idx].has_shadow = storage->light_has_shadow(li->light);
+ lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
+ lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
+ lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)));
+ lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+
+ idx++;
+ }
+
+ if (idx > 0) {
+ RD::get_singleton()->buffer_update(cascade.lights_buffer, 0, idx * sizeof(SDFGIShader::Light), lights, RD::BARRIER_MASK_COMPUTE);
+ }
+
+ cascade_dynamic_light_count[i] = idx;
+ }
+}
+
+void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render) {
+ //print_line("rendering region " + itos(p_region));
+ RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but...
+ AABB bounds;
+ Vector3i from;
+ Vector3i size;
+
+ int cascade_prev = get_pending_region_data(p_region - 1, from, size, bounds);
+ int cascade_next = get_pending_region_data(p_region + 1, from, size, bounds);
+ int cascade = get_pending_region_data(p_region, from, size, bounds);
+ ERR_FAIL_COND(cascade < 0);
+
+ if (cascade_prev != cascade) {
+ //initialize render
+ RD::get_singleton()->texture_clear(render_albedo, Color(0, 0, 0, 0), 0, 1, 0, 1);
+ RD::get_singleton()->texture_clear(render_emission, Color(0, 0, 0, 0), 0, 1, 0, 1);
+ RD::get_singleton()->texture_clear(render_emission_aniso, Color(0, 0, 0, 0), 0, 1, 0, 1);
+ RD::get_singleton()->texture_clear(render_geom_facing, Color(0, 0, 0, 0), 0, 1, 0, 1);
+ }
+
+ //print_line("rendering cascade " + itos(p_region) + " objects: " + itos(p_cull_count) + " bounds: " + bounds + " from: " + from + " size: " + size + " cell size: " + rtos(cascades[cascade].cell_size));
+ p_scene_render->_render_sdfgi(p_render_buffers, from, size, bounds, p_instances, render_albedo, render_emission, render_emission_aniso, render_geom_facing);
+
+ if (cascade_next != cascade) {
+ RD::get_singleton()->draw_command_begin_label("SDFGI Pre-Process Cascade");
+
+ RENDER_TIMESTAMP(">SDFGI Update SDF");
+ //done rendering! must update SDF
+ //clear dispatch indirect data
+
+ SDFGIShader::PreprocessPushConstant push_constant;
+ zeromem(&push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+
+ RENDER_TIMESTAMP("Scroll SDF");
+
+ //scroll
+ if (cascades[cascade].dirty_regions != SDFGI::Cascade::DIRTY_ALL) {
+ //for scroll
+ Vector3i dirty = cascades[cascade].dirty_regions;
+ push_constant.scroll[0] = dirty.x;
+ push_constant.scroll[1] = dirty.y;
+ push_constant.scroll[2] = dirty.z;
+ } else {
+ //for no scroll
+ push_constant.scroll[0] = 0;
+ push_constant.scroll[1] = 0;
+ push_constant.scroll[2] = 0;
+ }
+
+ cascades[cascade].all_dynamic_lights_dirty = true;
+
+ push_constant.grid_size = cascade_size;
+ push_constant.cascade = cascade;
+
+ if (cascades[cascade].dirty_regions != SDFGI::Cascade::DIRTY_ALL) {
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ //must pre scroll existing data because not all is dirty
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_SCROLL]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].scroll_uniform_set, 0);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascades[cascade].solid_cell_dispatch_buffer, 0);
+ // no barrier do all together
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_SCROLL_OCCLUSION]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].scroll_occlusion_uniform_set, 0);
+
+ Vector3i dirty = cascades[cascade].dirty_regions;
+ Vector3i groups;
+ groups.x = cascade_size - ABS(dirty.x);
+ groups.y = cascade_size - ABS(dirty.y);
+ groups.z = cascade_size - ABS(dirty.z);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, groups.x, groups.y, groups.z);
+
+ //no barrier, continue together
+
+ {
+ //scroll probes and their history also
+
+ SDFGIShader::IntegratePushConstant ipush_constant;
+ ipush_constant.grid_size[1] = cascade_size;
+ ipush_constant.grid_size[2] = cascade_size;
+ ipush_constant.grid_size[0] = cascade_size;
+ ipush_constant.max_cascades = cascades.size();
+ ipush_constant.probe_axis_size = probe_axis_count;
+ ipush_constant.history_index = 0;
+ ipush_constant.history_size = history_size;
+ ipush_constant.ray_count = 0;
+ ipush_constant.ray_bias = 0;
+ ipush_constant.sky_mode = 0;
+ ipush_constant.sky_energy = 0;
+ ipush_constant.sky_color[0] = 0;
+ ipush_constant.sky_color[1] = 0;
+ ipush_constant.sky_color[2] = 0;
+ ipush_constant.y_mult = y_mult;
+ ipush_constant.store_ambient_texture = false;
+
+ ipush_constant.image_size[0] = probe_axis_count * probe_axis_count;
+ ipush_constant.image_size[1] = probe_axis_count;
+
+ int32_t probe_divisor = cascade_size / SDFGI::PROBE_DIVISOR;
+ ipush_constant.cascade = cascade;
+ ipush_constant.world_offset[0] = cascades[cascade].position.x / probe_divisor;
+ ipush_constant.world_offset[1] = cascades[cascade].position.y / probe_divisor;
+ ipush_constant.world_offset[2] = cascades[cascade].position.z / probe_divisor;
+
+ ipush_constant.scroll[0] = dirty.x / probe_divisor;
+ ipush_constant.scroll[1] = dirty.y / probe_divisor;
+ ipush_constant.scroll[2] = dirty.z / probe_divisor;
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_SCROLL]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].integrate_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi->sdfgi_shader.integrate_default_sky_uniform_set, 1);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDFGIShader::IntegratePushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count, probe_axis_count, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_SCROLL_STORE]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].integrate_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi->sdfgi_shader.integrate_default_sky_uniform_set, 1);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDFGIShader::IntegratePushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count, probe_axis_count, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ if (bounce_feedback > 0.0) {
+ //multibounce requires this to be stored so direct light can read from it
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_STORE]);
+
+ //convert to octahedral to store
+ ipush_constant.image_size[0] *= SDFGI::LIGHTPROBE_OCT_SIZE;
+ ipush_constant.image_size[1] *= SDFGI::LIGHTPROBE_OCT_SIZE;
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].integrate_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi->sdfgi_shader.integrate_default_sky_uniform_set, 1);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDFGIShader::IntegratePushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, 1);
+ }
+ }
+
+ //ok finally barrier
+ RD::get_singleton()->compute_list_end();
+ }
+
+ //clear dispatch indirect data
+ uint32_t dispatch_indirct_data[4] = { 0, 0, 0, 0 };
+ RD::get_singleton()->buffer_update(cascades[cascade].solid_cell_dispatch_buffer, 0, sizeof(uint32_t) * 4, dispatch_indirct_data);
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ bool half_size = true; //much faster, very little difference
+ static const int optimized_jf_group_size = 8;
+
+ if (half_size) {
+ push_constant.grid_size >>= 1;
+
+ uint32_t cascade_half_size = cascade_size >> 1;
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdf_initialize_half_uniform_set, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ //must start with regular jumpflood
+
+ push_constant.half_size = true;
+ {
+ RENDER_TIMESTAMP("SDFGI Jump Flood (Half Size)");
+
+ uint32_t s = cascade_half_size;
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD]);
+
+ int jf_us = 0;
+ //start with regular jump flood for very coarse reads, as this is impossible to optimize
+ while (s > 1) {
+ s /= 2;
+ push_constant.step_size = s;
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_half_uniform_set[jf_us], 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ jf_us = jf_us == 0 ? 1 : 0;
+
+ if (cascade_half_size / (s / 2) >= optimized_jf_group_size) {
+ break;
+ }
+ }
+
+ RENDER_TIMESTAMP("SDFGI Jump Flood Optimized (Half Size)");
+
+ //continue with optimized jump flood for smaller reads
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
+ while (s > 1) {
+ s /= 2;
+ push_constant.step_size = s;
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_half_uniform_set[jf_us], 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ jf_us = jf_us == 0 ? 1 : 0;
+ }
+ }
+
+ // restore grid size for last passes
+ push_constant.grid_size = cascade_size;
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdf_upscale_uniform_set, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ //run one pass of fullsize jumpflood to fix up half size arctifacts
+
+ push_constant.half_size = false;
+ push_constant.step_size = 1;
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_uniform_set[upscale_jfa_uniform_set_index], 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ } else {
+ //full size jumpflood
+ RENDER_TIMESTAMP("SDFGI Jump Flood");
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdf_initialize_uniform_set, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ push_constant.half_size = false;
+ {
+ uint32_t s = cascade_size;
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD]);
+
+ int jf_us = 0;
+ //start with regular jump flood for very coarse reads, as this is impossible to optimize
+ while (s > 1) {
+ s /= 2;
+ push_constant.step_size = s;
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_uniform_set[jf_us], 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ jf_us = jf_us == 0 ? 1 : 0;
+
+ if (cascade_size / (s / 2) >= optimized_jf_group_size) {
+ break;
+ }
+ }
+
+ RENDER_TIMESTAMP("SDFGI Jump Flood Optimized");
+
+ //continue with optimized jump flood for smaller reads
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
+ while (s > 1) {
+ s /= 2;
+ push_constant.step_size = s;
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_uniform_set[jf_us], 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ jf_us = jf_us == 0 ? 1 : 0;
+ }
+ }
+ }
+
+ RENDER_TIMESTAMP("SDFGI Occlusion");
+
+ // occlusion
+ {
+ uint32_t probe_size = cascade_size / SDFGI::PROBE_DIVISOR;
+ Vector3i probe_global_pos = cascades[cascade].position / probe_size;
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_OCCLUSION]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, occlusion_uniform_set, 0);
+ for (int i = 0; i < 8; i++) {
+ //dispatch all at once for performance
+ Vector3i offset(i & 1, (i >> 1) & 1, (i >> 2) & 1);
+
+ if ((probe_global_pos.x & 1) != 0) {
+ offset.x = (offset.x + 1) & 1;
+ }
+ if ((probe_global_pos.y & 1) != 0) {
+ offset.y = (offset.y + 1) & 1;
+ }
+ if ((probe_global_pos.z & 1) != 0) {
+ offset.z = (offset.z + 1) & 1;
+ }
+ push_constant.probe_offset[0] = offset.x;
+ push_constant.probe_offset[1] = offset.y;
+ push_constant.probe_offset[2] = offset.z;
+ push_constant.occlusion_index = i;
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+
+ Vector3i groups = Vector3i(probe_size + 1, probe_size + 1, probe_size + 1) - offset; //if offset, it's one less probe per axis to compute
+ RD::get_singleton()->compute_list_dispatch(compute_list, groups.x, groups.y, groups.z);
+ }
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ }
+
+ RENDER_TIMESTAMP("SDFGI Store");
+
+ // store
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_STORE]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].sdf_store_uniform_set, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size);
+
+ RD::get_singleton()->compute_list_end();
+
+ //clear these textures, as they will have previous garbage on next draw
+ RD::get_singleton()->texture_clear(cascades[cascade].light_tex, Color(0, 0, 0, 0), 0, 1, 0, 1);
+ RD::get_singleton()->texture_clear(cascades[cascade].light_aniso_0_tex, Color(0, 0, 0, 0), 0, 1, 0, 1);
+ RD::get_singleton()->texture_clear(cascades[cascade].light_aniso_1_tex, Color(0, 0, 0, 0), 0, 1, 0, 1);
+
+#if 0
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(cascades[cascade].sdf, 0);
+ Ref<Image> img;
+ img.instance();
+ for (uint32_t i = 0; i < cascade_size; i++) {
+ Vector<uint8_t> subarr = data.subarray(128 * 128 * i, 128 * 128 * (i + 1) - 1);
+ img->create(cascade_size, cascade_size, false, Image::FORMAT_L8, subarr);
+ img->save_png("res://cascade_sdf_" + itos(cascade) + "_" + itos(i) + ".png");
+ }
+
+ //finalize render and update sdf
+#endif
+
+#if 0
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(render_albedo, 0);
+ Ref<Image> img;
+ img.instance();
+ for (uint32_t i = 0; i < cascade_size; i++) {
+ Vector<uint8_t> subarr = data.subarray(128 * 128 * i * 2, 128 * 128 * (i + 1) * 2 - 1);
+ img->createcascade_size, cascade_size, false, Image::FORMAT_RGB565, subarr);
+ img->convert(Image::FORMAT_RGBA8);
+ img->save_png("res://cascade_" + itos(cascade) + "_" + itos(i) + ".png");
+ }
+
+ //finalize render and update sdf
+#endif
+
+ RENDER_TIMESTAMP("<SDFGI Update SDF");
+ RD::get_singleton()->draw_command_end_label();
+ }
+}
+
+void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render) {
+ RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but...
+
+ RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lighs");
+
+ update_cascades();
+ ; //need cascades updated for this
+
+ SDFGIShader::Light lights[SDFGI::MAX_STATIC_LIGHTS];
+ uint32_t light_count[SDFGI::MAX_STATIC_LIGHTS];
+
+ for (uint32_t i = 0; i < p_cascade_count; i++) {
+ ERR_CONTINUE(p_cascade_indices[i] >= cascades.size());
+
+ SDFGI::Cascade &cc = cascades[p_cascade_indices[i]];
+
+ { //fill light buffer
+
+ AABB cascade_aabb;
+ cascade_aabb.position = Vector3((Vector3i(1, 1, 1) * -int32_t(cascade_size >> 1) + cc.position)) * cc.cell_size;
+ cascade_aabb.size = Vector3(1, 1, 1) * cascade_size * cc.cell_size;
+
+ int idx = 0;
+
+ for (uint32_t j = 0; j < (uint32_t)p_positional_light_cull_result[i].size(); j++) {
+ if (idx == SDFGI::MAX_STATIC_LIGHTS) {
+ break;
+ }
+
+ RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.getornull(p_positional_light_cull_result[i][j]);
+ ERR_CONTINUE(!li);
+
+ uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light);
+ if (p_cascade_indices[i] > max_sdfgi_cascade) {
+ continue;
+ }
+
+ if (!cascade_aabb.intersects(li->aabb)) {
+ continue;
+ }
+
+ lights[idx].type = storage->light_get_type(li->light);
+
+ Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z);
+ if (lights[idx].type == RS::LIGHT_DIRECTIONAL) {
+ dir.y *= y_mult; //only makes sense for directional
+ dir.normalize();
+ }
+ lights[idx].direction[0] = dir.x;
+ lights[idx].direction[1] = dir.y;
+ lights[idx].direction[2] = dir.z;
+ Vector3 pos = li->transform.origin;
+ pos.y *= y_mult;
+ lights[idx].position[0] = pos.x;
+ lights[idx].position[1] = pos.y;
+ lights[idx].position[2] = pos.z;
+ Color color = storage->light_get_color(li->light);
+ color = color.to_linear();
+ lights[idx].color[0] = color.r;
+ lights[idx].color[1] = color.g;
+ lights[idx].color[2] = color.b;
+ lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
+ lights[idx].has_shadow = storage->light_has_shadow(li->light);
+ lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
+ lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
+ lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)));
+ lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+
+ idx++;
+ }
+
+ if (idx > 0) {
+ RD::get_singleton()->buffer_update(cc.lights_buffer, 0, idx * sizeof(SDFGIShader::Light), lights);
+ }
+
+ light_count[i] = idx;
+ }
+ }
+
+ /* Static Lights */
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.direct_light_pipeline[SDFGIShader::DIRECT_LIGHT_MODE_STATIC]);
+
+ SDFGIShader::DirectLightPushConstant dl_push_constant;
+
+ dl_push_constant.grid_size[0] = cascade_size;
+ dl_push_constant.grid_size[1] = cascade_size;
+ dl_push_constant.grid_size[2] = cascade_size;
+ dl_push_constant.max_cascades = cascades.size();
+ dl_push_constant.probe_axis_size = probe_axis_count;
+ dl_push_constant.bounce_feedback = 0.0; // this is static light, do not multibounce yet
+ dl_push_constant.y_mult = y_mult;
+ dl_push_constant.use_occlusion = uses_occlusion;
+
+ //all must be processed
+ dl_push_constant.process_offset = 0;
+ dl_push_constant.process_increment = 1;
+
+ for (uint32_t i = 0; i < p_cascade_count; i++) {
+ ERR_CONTINUE(p_cascade_indices[i] >= cascades.size());
+
+ SDFGI::Cascade &cc = cascades[p_cascade_indices[i]];
+
+ dl_push_constant.light_count = light_count[i];
+ dl_push_constant.cascade = p_cascade_indices[i];
+
+ if (dl_push_constant.light_count > 0) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cc.sdf_direct_light_uniform_set, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &dl_push_constant, sizeof(SDFGIShader::DirectLightPushConstant));
+ RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cc.solid_cell_dispatch_buffer, 0);
+ }
+ }
+
+ RD::get_singleton()->compute_list_end();
+
+ RD::get_singleton()->draw_command_end_label();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// GIProbeInstance
+
+void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
+ uint32_t data_version = storage->gi_probe_get_data_version(probe);
+
+ // (RE)CREATE IF NEEDED
+
+ if (last_probe_data_version != data_version) {
+ //need to re-create everything
+ if (texture.is_valid()) {
+ RD::get_singleton()->free(texture);
+ RD::get_singleton()->free(write_buffer);
+ mipmaps.clear();
+ }
+
+ for (int i = 0; i < dynamic_maps.size(); i++) {
+ RD::get_singleton()->free(dynamic_maps[i].texture);
+ RD::get_singleton()->free(dynamic_maps[i].depth);
+ }
+
+ dynamic_maps.clear();
+
+ Vector3i octree_size = storage->gi_probe_get_octree_size(probe);
+
+ if (octree_size != Vector3i()) {
+ //can create a 3D texture
+ Vector<int> levels = storage->gi_probe_get_level_counts(probe);
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tf.width = octree_size.x;
+ tf.height = octree_size.y;
+ tf.depth = octree_size.z;
+ tf.texture_type = RD::TEXTURE_TYPE_3D;
+ tf.mipmaps = levels.size();
+
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+
+ texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ RD::get_singleton()->texture_clear(texture, Color(0, 0, 0, 0), 0, levels.size(), 0, 1);
+
+ {
+ int total_elements = 0;
+ for (int i = 0; i < levels.size(); i++) {
+ total_elements += levels[i];
+ }
+
+ write_buffer = RD::get_singleton()->storage_buffer_create(total_elements * 16);
+ }
+
+ for (int i = 0; i < levels.size(); i++) {
+ GIProbeInstance::Mipmap mipmap;
+ mipmap.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), texture, 0, i, RD::TEXTURE_SLICE_3D);
+ mipmap.level = levels.size() - i - 1;
+ mipmap.cell_offset = 0;
+ for (uint32_t j = 0; j < mipmap.level; j++) {
+ mipmap.cell_offset += levels[j];
+ }
+ mipmap.cell_count = levels[mipmap.level];
+
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.ids.push_back(storage->gi_probe_get_octree_buffer(probe));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ u.ids.push_back(storage->gi_probe_get_data_buffer(probe));
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 4;
+ u.ids.push_back(write_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 9;
+ u.ids.push_back(storage->gi_probe_get_sdf_texture(probe));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 10;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+
+ {
+ Vector<RD::Uniform> copy_uniforms = uniforms;
+ if (i == 0) {
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 3;
+ u.ids.push_back(gi->gi_probe_lights_uniform);
+ copy_uniforms.push_back(u);
+ }
+
+ mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT], 0);
+
+ copy_uniforms = uniforms; //restore
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 5;
+ u.ids.push_back(texture);
+ copy_uniforms.push_back(u);
+ }
+ mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0);
+ } else {
+ mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP], 0);
+ }
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 5;
+ u.ids.push_back(mipmap.texture);
+ uniforms.push_back(u);
+ }
+
+ mipmap.write_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE], 0);
+
+ mipmaps.push_back(mipmap);
+ }
+
+ {
+ uint32_t dynamic_map_size = MAX(MAX(octree_size.x, octree_size.y), octree_size.z);
+ uint32_t oversample = nearest_power_of_2_templated(4);
+ int mipmap_index = 0;
+
+ while (mipmap_index < mipmaps.size()) {
+ GIProbeInstance::DynamicMap dmap;
+
+ if (oversample > 0) {
+ dmap.size = dynamic_map_size * (1 << oversample);
+ dmap.mipmap = -1;
+ oversample--;
+ } else {
+ dmap.size = dynamic_map_size >> mipmap_index;
+ dmap.mipmap = mipmap_index;
+ mipmap_index++;
+ }
+
+ RD::TextureFormat dtf;
+ dtf.width = dmap.size;
+ dtf.height = dmap.size;
+ dtf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ dtf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ if (dynamic_maps.size() == 0) {
+ dtf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ }
+ dmap.texture = RD::get_singleton()->texture_create(dtf, RD::TextureView());
+
+ if (dynamic_maps.size() == 0) {
+ //render depth for first one
+ dtf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
+ dtf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ dmap.fb_depth = RD::get_singleton()->texture_create(dtf, RD::TextureView());
+ }
+
+ //just use depth as-is
+ dtf.format = RD::DATA_FORMAT_R32_SFLOAT;
+ dtf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+
+ dmap.depth = RD::get_singleton()->texture_create(dtf, RD::TextureView());
+
+ if (dynamic_maps.size() == 0) {
+ dtf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ dtf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ dmap.albedo = RD::get_singleton()->texture_create(dtf, RD::TextureView());
+ dmap.normal = RD::get_singleton()->texture_create(dtf, RD::TextureView());
+ dmap.orm = RD::get_singleton()->texture_create(dtf, RD::TextureView());
+
+ Vector<RID> fb;
+ fb.push_back(dmap.albedo);
+ fb.push_back(dmap.normal);
+ fb.push_back(dmap.orm);
+ fb.push_back(dmap.texture); //emission
+ fb.push_back(dmap.depth);
+ fb.push_back(dmap.fb_depth);
+
+ dmap.fb = RD::get_singleton()->framebuffer_create(fb);
+
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 3;
+ u.ids.push_back(gi->gi_probe_lights_uniform);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 5;
+ u.ids.push_back(dmap.albedo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 6;
+ u.ids.push_back(dmap.normal);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 7;
+ u.ids.push_back(dmap.orm);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 8;
+ u.ids.push_back(dmap.fb_depth);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 9;
+ u.ids.push_back(storage->gi_probe_get_sdf_texture(probe));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 10;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 11;
+ u.ids.push_back(dmap.texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 12;
+ u.ids.push_back(dmap.depth);
+ uniforms.push_back(u);
+ }
+
+ dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING], 0);
+ }
+ } else {
+ bool plot = dmap.mipmap >= 0;
+ bool write = dmap.mipmap < (mipmaps.size() - 1);
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 5;
+ u.ids.push_back(dynamic_maps[dynamic_maps.size() - 1].texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 6;
+ u.ids.push_back(dynamic_maps[dynamic_maps.size() - 1].depth);
+ uniforms.push_back(u);
+ }
+
+ if (write) {
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 7;
+ u.ids.push_back(dmap.texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 8;
+ u.ids.push_back(dmap.depth);
+ uniforms.push_back(u);
+ }
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 9;
+ u.ids.push_back(storage->gi_probe_get_sdf_texture(probe));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 10;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+
+ if (plot) {
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 11;
+ u.ids.push_back(mipmaps[dmap.mipmap].texture);
+ uniforms.push_back(u);
+ }
+ }
+
+ dmap.uniform_set = RD::get_singleton()->uniform_set_create(
+ uniforms,
+ gi->giprobe_lighting_shader_version_shaders[(write && plot) ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : (write ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT)],
+ 0);
+ }
+
+ dynamic_maps.push_back(dmap);
+ }
+ }
+ }
+
+ last_probe_data_version = data_version;
+ p_update_light_instances = true; //just in case
+
+ p_scene_render->_base_uniforms_changed();
+ }
+
+ // UDPDATE TIME
+
+ if (has_dynamic_object_data) {
+ //if it has dynamic object data, it needs to be cleared
+ RD::get_singleton()->texture_clear(texture, Color(0, 0, 0, 0), 0, mipmaps.size(), 0, 1);
+ }
+
+ uint32_t light_count = 0;
+
+ if (p_update_light_instances || p_dynamic_objects.size() > 0) {
+ light_count = MIN(gi->gi_probe_max_lights, (uint32_t)p_light_instances.size());
+
+ {
+ Transform to_cell = storage->gi_probe_get_to_cell_xform(probe);
+ Transform to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse();
+ //update lights
+
+ for (uint32_t i = 0; i < light_count; i++) {
+ GIProbeLight &l = gi->gi_probe_lights[i];
+ RID light_instance = p_light_instances[i];
+ RID light = p_scene_render->light_instance_get_base_light(light_instance);
+
+ l.type = storage->light_get_type(light);
+ if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_is_sky_only(light)) {
+ light_count--;
+ continue;
+ }
+
+ l.attenuation = storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION);
+ l.energy = storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ l.radius = to_cell.basis.xform(Vector3(storage->light_get_param(light, RS::LIGHT_PARAM_RANGE), 0, 0)).length();
+ Color color = storage->light_get_color(light).to_linear();
+ l.color[0] = color.r;
+ l.color[1] = color.g;
+ l.color[2] = color.b;
+
+ l.cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE)));
+ l.inv_spot_attenuation = 1.0f / storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+
+ Transform xform = p_scene_render->light_instance_get_base_transform(light_instance);
+
+ Vector3 pos = to_probe_xform.xform(xform.origin);
+ Vector3 dir = to_probe_xform.basis.xform(-xform.basis.get_axis(2)).normalized();
+
+ l.position[0] = pos.x;
+ l.position[1] = pos.y;
+ l.position[2] = pos.z;
+
+ l.direction[0] = dir.x;
+ l.direction[1] = dir.y;
+ l.direction[2] = dir.z;
+
+ l.has_shadow = storage->light_has_shadow(light);
+ }
+
+ RD::get_singleton()->buffer_update(gi->gi_probe_lights_uniform, 0, sizeof(GIProbeLight) * light_count, gi->gi_probe_lights);
+ }
+ }
+
+ if (has_dynamic_object_data || p_update_light_instances || p_dynamic_objects.size()) {
+ // PROCESS MIPMAPS
+ if (mipmaps.size()) {
+ //can update mipmaps
+
+ Vector3i probe_size = storage->gi_probe_get_octree_size(probe);
+
+ GIProbePushConstant push_constant;
+
+ push_constant.limits[0] = probe_size.x;
+ push_constant.limits[1] = probe_size.y;
+ push_constant.limits[2] = probe_size.z;
+ push_constant.stack_size = mipmaps.size();
+ push_constant.emission_scale = 1.0;
+ push_constant.propagation = storage->gi_probe_get_propagation(probe);
+ push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe);
+ push_constant.light_count = light_count;
+ push_constant.aniso_strength = 0;
+
+ /* print_line("probe update to version " + itos(last_probe_version));
+ print_line("propagation " + rtos(push_constant.propagation));
+ print_line("dynrange " + rtos(push_constant.dynamic_range));
+ */
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ int passes;
+ if (p_update_light_instances) {
+ passes = storage->gi_probe_is_using_two_bounces(probe) ? 2 : 1;
+ } else {
+ passes = 1; //only re-blitting is necessary
+ }
+ int wg_size = 64;
+ int wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
+
+ for (int pass = 0; pass < passes; pass++) {
+ if (p_update_light_instances) {
+ for (int i = 0; i < mipmaps.size(); i++) {
+ if (i == 0) {
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[pass == 0 ? GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT : GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE]);
+ } else if (i == 1) {
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP]);
+ }
+
+ if (pass == 1 || i > 0) {
+ RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done
+ }
+ if (pass == 0 || i > 0) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mipmaps[i].uniform_set, 0);
+ } else {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mipmaps[i].second_bounce_uniform_set, 0);
+ }
+
+ push_constant.cell_offset = mipmaps[i].cell_offset;
+ push_constant.cell_count = mipmaps[i].cell_count;
+
+ int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
+ while (wg_todo) {
+ int wg_count = MIN(wg_todo, wg_limit_x);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
+ wg_todo -= wg_count;
+ push_constant.cell_offset += wg_count * wg_size;
+ }
+ }
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done
+ }
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE]);
+
+ for (int i = 0; i < mipmaps.size(); i++) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mipmaps[i].write_uniform_set, 0);
+
+ push_constant.cell_offset = mipmaps[i].cell_offset;
+ push_constant.cell_count = mipmaps[i].cell_count;
+
+ int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
+ while (wg_todo) {
+ int wg_count = MIN(wg_todo, wg_limit_x);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
+ wg_todo -= wg_count;
+ push_constant.cell_offset += wg_count * wg_size;
+ }
+ }
+ }
+
+ RD::get_singleton()->compute_list_end();
+ }
+ }
+
+ has_dynamic_object_data = false; //clear until dynamic object data is used again
+
+ if (p_dynamic_objects.size() && dynamic_maps.size()) {
+ Vector3i octree_size = storage->gi_probe_get_octree_size(probe);
+ int multiplier = dynamic_maps[0].size / MAX(MAX(octree_size.x, octree_size.y), octree_size.z);
+
+ Transform oversample_scale;
+ oversample_scale.basis.scale(Vector3(multiplier, multiplier, multiplier));
+
+ Transform to_cell = oversample_scale * storage->gi_probe_get_to_cell_xform(probe);
+ Transform to_world_xform = transform * to_cell.affine_inverse();
+ Transform to_probe_xform = to_world_xform.affine_inverse();
+
+ AABB probe_aabb(Vector3(), octree_size);
+
+ //this could probably be better parallelized in compute..
+ for (int i = 0; i < (int)p_dynamic_objects.size(); i++) {
+ RendererSceneRender::GeometryInstance *instance = p_dynamic_objects[i];
+
+ //transform aabb to giprobe
+ AABB aabb = (to_probe_xform * p_scene_render->geometry_instance_get_transform(instance)).xform(p_scene_render->geometry_instance_get_aabb(instance));
+
+ //this needs to wrap to grid resolution to avoid jitter
+ //also extend margin a bit just in case
+ Vector3i begin = aabb.position - Vector3i(1, 1, 1);
+ Vector3i end = aabb.position + aabb.size + Vector3i(1, 1, 1);
+
+ for (int j = 0; j < 3; j++) {
+ if ((end[j] - begin[j]) & 1) {
+ end[j]++; //for half extents split, it needs to be even
+ }
+ begin[j] = MAX(begin[j], 0);
+ end[j] = MIN(end[j], octree_size[j] * multiplier);
+ }
+
+ //aabb = aabb.intersection(probe_aabb); //intersect
+ aabb.position = begin;
+ aabb.size = end - begin;
+
+ //print_line("aabb: " + aabb);
+
+ for (int j = 0; j < 6; j++) {
+ //if (j != 0 && j != 3) {
+ // continue;
+ //}
+ static const Vector3 render_z[6] = {
+ Vector3(1, 0, 0),
+ Vector3(0, 1, 0),
+ Vector3(0, 0, 1),
+ Vector3(-1, 0, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, 0, -1),
+ };
+ static const Vector3 render_up[6] = {
+ Vector3(0, 1, 0),
+ Vector3(0, 0, 1),
+ Vector3(0, 1, 0),
+ Vector3(0, 1, 0),
+ Vector3(0, 0, 1),
+ Vector3(0, 1, 0),
+ };
+
+ Vector3 render_dir = render_z[j];
+ Vector3 up_dir = render_up[j];
+
+ Vector3 center = aabb.position + aabb.size * 0.5;
+ Transform xform;
+ xform.set_look_at(center - aabb.size * 0.5 * render_dir, center, up_dir);
+
+ Vector3 x_dir = xform.basis.get_axis(0).abs();
+ int x_axis = int(Vector3(0, 1, 2).dot(x_dir));
+ Vector3 y_dir = xform.basis.get_axis(1).abs();
+ int y_axis = int(Vector3(0, 1, 2).dot(y_dir));
+ Vector3 z_dir = -xform.basis.get_axis(2);
+ int z_axis = int(Vector3(0, 1, 2).dot(z_dir.abs()));
+
+ Rect2i rect(aabb.position[x_axis], aabb.position[y_axis], aabb.size[x_axis], aabb.size[y_axis]);
+ bool x_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_axis(0)) < 0);
+ bool y_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_axis(1)) < 0);
+ bool z_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_axis(2)) > 0);
+
+ CameraMatrix cm;
+ cm.set_orthogonal(-rect.size.width / 2, rect.size.width / 2, -rect.size.height / 2, rect.size.height / 2, 0.0001, aabb.size[z_axis]);
+
+ if (p_scene_render->cull_argument.size() == 0) {
+ p_scene_render->cull_argument.push_back(nullptr);
+ }
+ p_scene_render->cull_argument[0] = instance;
+
+ p_scene_render->_render_material(to_world_xform * xform, cm, true, p_scene_render->cull_argument, dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size));
+
+ GIProbeDynamicPushConstant push_constant;
+ zeromem(&push_constant, sizeof(GIProbeDynamicPushConstant));
+ push_constant.limits[0] = octree_size.x;
+ push_constant.limits[1] = octree_size.y;
+ push_constant.limits[2] = octree_size.z;
+ push_constant.light_count = p_light_instances.size();
+ push_constant.x_dir[0] = x_dir[0];
+ push_constant.x_dir[1] = x_dir[1];
+ push_constant.x_dir[2] = x_dir[2];
+ push_constant.y_dir[0] = y_dir[0];
+ push_constant.y_dir[1] = y_dir[1];
+ push_constant.y_dir[2] = y_dir[2];
+ push_constant.z_dir[0] = z_dir[0];
+ push_constant.z_dir[1] = z_dir[1];
+ push_constant.z_dir[2] = z_dir[2];
+ push_constant.z_base = xform.origin[z_axis];
+ push_constant.z_sign = (z_flip ? -1.0 : 1.0);
+ push_constant.pos_multiplier = float(1.0) / multiplier;
+ push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe);
+ push_constant.flip_x = x_flip;
+ push_constant.flip_y = y_flip;
+ push_constant.rect_pos[0] = rect.position[0];
+ push_constant.rect_pos[1] = rect.position[1];
+ push_constant.rect_size[0] = rect.size[0];
+ push_constant.rect_size[1] = rect.size[1];
+ push_constant.prev_rect_ofs[0] = 0;
+ push_constant.prev_rect_ofs[1] = 0;
+ push_constant.prev_rect_size[0] = 0;
+ push_constant.prev_rect_size[1] = 0;
+ push_constant.on_mipmap = false;
+ push_constant.propagation = storage->gi_probe_get_propagation(probe);
+ push_constant.pad[0] = 0;
+ push_constant.pad[1] = 0;
+ push_constant.pad[2] = 0;
+
+ //process lighting
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, dynamic_maps[0].uniform_set, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1);
+ //print_line("rect: " + itos(i) + ": " + rect);
+
+ for (int k = 1; k < dynamic_maps.size(); k++) {
+ // enlarge the rect if needed so all pixels fit when downscaled,
+ // this ensures downsampling is smooth and optimal because no pixels are left behind
+
+ //x
+ if (rect.position.x & 1) {
+ rect.size.x++;
+ push_constant.prev_rect_ofs[0] = 1; //this is used to ensure reading is also optimal
+ } else {
+ push_constant.prev_rect_ofs[0] = 0;
+ }
+ if (rect.size.x & 1) {
+ rect.size.x++;
+ }
+
+ rect.position.x >>= 1;
+ rect.size.x = MAX(1, rect.size.x >> 1);
+
+ //y
+ if (rect.position.y & 1) {
+ rect.size.y++;
+ push_constant.prev_rect_ofs[1] = 1;
+ } else {
+ push_constant.prev_rect_ofs[1] = 0;
+ }
+ if (rect.size.y & 1) {
+ rect.size.y++;
+ }
+
+ rect.position.y >>= 1;
+ rect.size.y = MAX(1, rect.size.y >> 1);
+
+ //shrink limits to ensure plot does not go outside map
+ if (dynamic_maps[k].mipmap > 0) {
+ for (int l = 0; l < 3; l++) {
+ push_constant.limits[l] = MAX(1, push_constant.limits[l] >> 1);
+ }
+ }
+
+ //print_line("rect: " + itos(i) + ": " + rect);
+ push_constant.rect_pos[0] = rect.position[0];
+ push_constant.rect_pos[1] = rect.position[1];
+ push_constant.prev_rect_size[0] = push_constant.rect_size[0];
+ push_constant.prev_rect_size[1] = push_constant.rect_size[1];
+ push_constant.rect_size[0] = rect.size[0];
+ push_constant.rect_size[1] = rect.size[1];
+ push_constant.on_mipmap = dynamic_maps[k].mipmap > 0;
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ if (dynamic_maps[k].mipmap < 0) {
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE]);
+ } else if (k < dynamic_maps.size() - 1) {
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT]);
+ } else {
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT]);
+ }
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, dynamic_maps[k].uniform_set, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1);
+ }
+
+ RD::get_singleton()->compute_list_end();
+ }
+ }
+
+ has_dynamic_object_data = true; //clear until dynamic object data is used again
+ }
+
+ last_probe_version = storage->gi_probe_get_version(probe);
+}
+
+void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+ if (mipmaps.size() == 0) {
+ return;
+ }
+
+ CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(storage->gi_probe_get_to_cell_xform(probe).affine_inverse());
+
+ int level = 0;
+ Vector3i octree_size = storage->gi_probe_get_octree_size(probe);
+
+ GIProbeDebugPushConstant push_constant;
+ push_constant.alpha = p_alpha;
+ push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe);
+ push_constant.cell_offset = mipmaps[level].cell_offset;
+ push_constant.level = level;
+
+ push_constant.bounds[0] = octree_size.x >> level;
+ push_constant.bounds[1] = octree_size.y >> level;
+ push_constant.bounds[2] = octree_size.z >> level;
+ push_constant.pad = 0;
+
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ push_constant.projection[i * 4 + j] = cam_transform.matrix[i][j];
+ }
+ }
+
+ if (gi->giprobe_debug_uniform_set.is_valid()) {
+ RD::get_singleton()->free(gi->giprobe_debug_uniform_set);
+ }
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.ids.push_back(storage->gi_probe_get_data_buffer(probe));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2;
+ u.ids.push_back(texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 3;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+
+ int cell_count;
+ if (!p_emission && p_lighting && has_dynamic_object_data) {
+ cell_count = push_constant.bounds[0] * push_constant.bounds[1] * push_constant.bounds[2];
+ } else {
+ cell_count = mipmaps[level].cell_count;
+ }
+
+ gi->giprobe_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_debug_shader_version_shaders[0], 0);
+
+ int giprobe_debug_pipeline = GI_PROBE_DEBUG_COLOR;
+ if (p_emission) {
+ giprobe_debug_pipeline = GI_PROBE_DEBUG_EMISSION;
+ } else if (p_lighting) {
+ giprobe_debug_pipeline = has_dynamic_object_data ? GI_PROBE_DEBUG_LIGHT_FULL : GI_PROBE_DEBUG_LIGHT;
+ }
+ RD::get_singleton()->draw_list_bind_render_pipeline(
+ p_draw_list,
+ gi->giprobe_debug_shader_version_pipelines[giprobe_debug_pipeline].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, gi->giprobe_debug_uniform_set, 0);
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(GIProbeDebugPushConstant));
+ RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, 36);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// GIRD
+
+RendererSceneGIRD::RendererSceneGIRD() {
+ sdfgi_ray_count = RS::EnvironmentSDFGIRayCount(CLAMP(int32_t(GLOBAL_GET("rendering/global_illumination/sdfgi/probe_ray_count")), 0, int32_t(RS::ENV_SDFGI_RAY_COUNT_MAX - 1)));
+ sdfgi_frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(CLAMP(int32_t(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_converge")), 0, int32_t(RS::ENV_SDFGI_CONVERGE_MAX - 1)));
+ sdfgi_frames_to_update_light = RS::EnvironmentSDFGIFramesToUpdateLight(CLAMP(int32_t(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_update_lights")), 0, int32_t(RS::ENV_SDFGI_UPDATE_LIGHT_MAX - 1)));
+}
+
+RendererSceneGIRD::~RendererSceneGIRD() {
+}
+
+void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
+ storage = p_storage;
+
+ /* GI */
+
+ {
+ //kinda complicated to compute the amount of slots, we try to use as many as we can
+
+ gi_probe_max_lights = 32;
+
+ gi_probe_lights = memnew_arr(GIProbeLight, gi_probe_max_lights);
+ gi_probe_lights_uniform = RD::get_singleton()->uniform_buffer_create(gi_probe_max_lights * sizeof(GIProbeLight));
+ gi_probe_quality = RS::GIProbeQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality")), 0, 1));
+
+ String defines = "\n#define MAX_LIGHTS " + itos(gi_probe_max_lights) + "\n";
+
+ Vector<String> versions;
+ versions.push_back("\n#define MODE_COMPUTE_LIGHT\n");
+ versions.push_back("\n#define MODE_SECOND_BOUNCE\n");
+ versions.push_back("\n#define MODE_UPDATE_MIPMAPS\n");
+ versions.push_back("\n#define MODE_WRITE_TEXTURE\n");
+ versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_LIGHTING\n");
+ versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_WRITE\n");
+ versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n");
+ versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n#define MODE_DYNAMIC_SHRINK_WRITE\n");
+
+ giprobe_shader.initialize(versions, defines);
+ giprobe_lighting_shader_version = giprobe_shader.version_create();
+ for (int i = 0; i < GI_PROBE_SHADER_VERSION_MAX; i++) {
+ giprobe_lighting_shader_version_shaders[i] = giprobe_shader.version_get_shader(giprobe_lighting_shader_version, i);
+ giprobe_lighting_shader_version_pipelines[i] = RD::get_singleton()->compute_pipeline_create(giprobe_lighting_shader_version_shaders[i]);
+ }
+ }
+
+ {
+ String defines;
+ Vector<String> versions;
+ versions.push_back("\n#define MODE_DEBUG_COLOR\n");
+ versions.push_back("\n#define MODE_DEBUG_LIGHT\n");
+ versions.push_back("\n#define MODE_DEBUG_EMISSION\n");
+ versions.push_back("\n#define MODE_DEBUG_LIGHT\n#define MODE_DEBUG_LIGHT_FULL\n");
+
+ giprobe_debug_shader.initialize(versions, defines);
+ giprobe_debug_shader_version = giprobe_debug_shader.version_create();
+ for (int i = 0; i < GI_PROBE_DEBUG_MAX; i++) {
+ giprobe_debug_shader_version_shaders[i] = giprobe_debug_shader.version_get_shader(giprobe_debug_shader_version, i);
+
+ RD::PipelineRasterizationState rs;
+ rs.cull_mode = RD::POLYGON_CULL_FRONT;
+ RD::PipelineDepthStencilState ds;
+ ds.enable_depth_test = true;
+ ds.enable_depth_write = true;
+ ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
+
+ giprobe_debug_shader_version_pipelines[i].setup(giprobe_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
+ }
+ }
+
+ /* SDGFI */
+
+ {
+ Vector<String> preprocess_modes;
+ preprocess_modes.push_back("\n#define MODE_SCROLL\n");
+ preprocess_modes.push_back("\n#define MODE_SCROLL_OCCLUSION\n");
+ preprocess_modes.push_back("\n#define MODE_INITIALIZE_JUMP_FLOOD\n");
+ preprocess_modes.push_back("\n#define MODE_INITIALIZE_JUMP_FLOOD_HALF\n");
+ preprocess_modes.push_back("\n#define MODE_JUMPFLOOD\n");
+ preprocess_modes.push_back("\n#define MODE_JUMPFLOOD_OPTIMIZED\n");
+ preprocess_modes.push_back("\n#define MODE_UPSCALE_JUMP_FLOOD\n");
+ preprocess_modes.push_back("\n#define MODE_OCCLUSION\n");
+ preprocess_modes.push_back("\n#define MODE_STORE\n");
+ String defines = "\n#define OCCLUSION_SIZE " + itos(SDFGI::CASCADE_SIZE / SDFGI::PROBE_DIVISOR) + "\n";
+ sdfgi_shader.preprocess.initialize(preprocess_modes, defines);
+ sdfgi_shader.preprocess_shader = sdfgi_shader.preprocess.version_create();
+ for (int i = 0; i < SDFGIShader::PRE_PROCESS_MAX; i++) {
+ sdfgi_shader.preprocess_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, i));
+ }
+ }
+
+ {
+ //calculate tables
+ String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
+
+ Vector<String> direct_light_modes;
+ direct_light_modes.push_back("\n#define MODE_PROCESS_STATIC\n");
+ direct_light_modes.push_back("\n#define MODE_PROCESS_DYNAMIC\n");
+ sdfgi_shader.direct_light.initialize(direct_light_modes, defines);
+ sdfgi_shader.direct_light_shader = sdfgi_shader.direct_light.version_create();
+ for (int i = 0; i < SDFGIShader::DIRECT_LIGHT_MODE_MAX; i++) {
+ sdfgi_shader.direct_light_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.direct_light.version_get_shader(sdfgi_shader.direct_light_shader, i));
+ }
+ }
+
+ {
+ //calculate tables
+ String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
+ defines += "\n#define SH_SIZE " + itos(SDFGI::SH_SIZE) + "\n";
+ if (p_sky->sky_use_cubemap_array) {
+ defines += "\n#define USE_CUBEMAP_ARRAY\n";
+ }
+
+ Vector<String> integrate_modes;
+ integrate_modes.push_back("\n#define MODE_PROCESS\n");
+ integrate_modes.push_back("\n#define MODE_STORE\n");
+ integrate_modes.push_back("\n#define MODE_SCROLL\n");
+ integrate_modes.push_back("\n#define MODE_SCROLL_STORE\n");
+ sdfgi_shader.integrate.initialize(integrate_modes, defines);
+ sdfgi_shader.integrate_shader = sdfgi_shader.integrate.version_create();
+
+ for (int i = 0; i < SDFGIShader::INTEGRATE_MODE_MAX; i++) {
+ sdfgi_shader.integrate_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, i));
+ }
+
+ {
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 1;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+
+ sdfgi_shader.integrate_default_sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 1);
+ }
+ }
+
+ //GK
+ {
+ //calculate tables
+ String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
+ Vector<String> gi_modes;
+ gi_modes.push_back("\n#define USE_GIPROBES\n");
+ gi_modes.push_back("\n#define USE_SDFGI\n");
+ gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_GIPROBES\n");
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_GIPROBES\n");
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n");
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_GIPROBES\n");
+
+ shader.initialize(gi_modes, defines);
+ shader_version = shader.version_create();
+ for (int i = 0; i < MODE_MAX; i++) {
+ pipelines[i] = RD::get_singleton()->compute_pipeline_create(shader.version_get_shader(shader_version, i));
+ }
+
+ sdfgi_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(SDFGIData));
+ }
+ {
+ String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
+ Vector<String> debug_modes;
+ debug_modes.push_back("");
+ sdfgi_shader.debug.initialize(debug_modes, defines);
+ sdfgi_shader.debug_shader = sdfgi_shader.debug.version_create();
+ sdfgi_shader.debug_shader_version = sdfgi_shader.debug.version_get_shader(sdfgi_shader.debug_shader, 0);
+ sdfgi_shader.debug_pipeline = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.debug_shader_version);
+ }
+ {
+ String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
+
+ Vector<String> versions;
+ versions.push_back("\n#define MODE_PROBES\n");
+ versions.push_back("\n#define MODE_VISIBILITY\n");
+
+ sdfgi_shader.debug_probes.initialize(versions, defines);
+ sdfgi_shader.debug_probes_shader = sdfgi_shader.debug_probes.version_create();
+
+ {
+ RD::PipelineRasterizationState rs;
+ rs.cull_mode = RD::POLYGON_CULL_DISABLED;
+ RD::PipelineDepthStencilState ds;
+ ds.enable_depth_test = true;
+ ds.enable_depth_write = true;
+ ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
+ for (int i = 0; i < SDFGIShader::PROBE_DEBUG_MAX; i++) {
+ RID debug_probes_shader_version = sdfgi_shader.debug_probes.version_get_shader(sdfgi_shader.debug_probes_shader, i);
+ sdfgi_shader.debug_probes_pipeline[i].setup(debug_probes_shader_version, RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
+ }
+ }
+ }
+ default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GIProbeData) * MAX_GIPROBES);
+}
+
+void RendererSceneGIRD::free() {
+ RD::get_singleton()->free(default_giprobe_buffer);
+ RD::get_singleton()->free(gi_probe_lights_uniform);
+ RD::get_singleton()->free(sdfgi_ubo);
+
+ giprobe_debug_shader.version_free(giprobe_debug_shader_version);
+ giprobe_shader.version_free(giprobe_lighting_shader_version);
+ shader.version_free(shader_version);
+ sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader);
+ sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader);
+ sdfgi_shader.direct_light.version_free(sdfgi_shader.direct_light_shader);
+ sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader);
+ sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader);
+
+ memdelete_arr(gi_probe_lights);
+}
+
+RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size) {
+ SDFGI *sdfgi = memnew(SDFGI);
+
+ sdfgi->create(p_env, p_world_position, p_requested_history_size, this);
+
+ return sdfgi;
+}
+
+void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render) {
+ r_gi_probes_used = 0;
+
+ // feels a little dirty to use our container this way but....
+ RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND(rb == nullptr);
+
+ RID gi_probe_buffer = p_scene_render->render_buffers_get_gi_probe_buffer(p_render_buffers);
+
+ RD::get_singleton()->draw_command_begin_label("GIProbes Setup");
+
+ GIProbeData gi_probe_data[MAX_GIPROBES];
+
+ bool giprobes_changed = false;
+
+ Transform to_camera;
+ to_camera.origin = p_transform.origin; //only translation, make local
+
+ for (int i = 0; i < MAX_GIPROBES; i++) {
+ RID texture;
+ if (i < (int)p_gi_probes.size()) {
+ GIProbeInstance *gipi = get_probe_instance(p_gi_probes[i]);
+
+ if (gipi) {
+ texture = gipi->texture;
+ GIProbeData &gipd = gi_probe_data[i];
+
+ RID base_probe = gipi->probe;
+
+ Transform to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera;
+
+ gipd.xform[0] = to_cell.basis.elements[0][0];
+ gipd.xform[1] = to_cell.basis.elements[1][0];
+ gipd.xform[2] = to_cell.basis.elements[2][0];
+ gipd.xform[3] = 0;
+ gipd.xform[4] = to_cell.basis.elements[0][1];
+ gipd.xform[5] = to_cell.basis.elements[1][1];
+ gipd.xform[6] = to_cell.basis.elements[2][1];
+ gipd.xform[7] = 0;
+ gipd.xform[8] = to_cell.basis.elements[0][2];
+ gipd.xform[9] = to_cell.basis.elements[1][2];
+ gipd.xform[10] = to_cell.basis.elements[2][2];
+ gipd.xform[11] = 0;
+ gipd.xform[12] = to_cell.origin.x;
+ gipd.xform[13] = to_cell.origin.y;
+ gipd.xform[14] = to_cell.origin.z;
+ gipd.xform[15] = 1;
+
+ Vector3 bounds = storage->gi_probe_get_octree_size(base_probe);
+
+ gipd.bounds[0] = bounds.x;
+ gipd.bounds[1] = bounds.y;
+ gipd.bounds[2] = bounds.z;
+
+ gipd.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe);
+ gipd.bias = storage->gi_probe_get_bias(base_probe);
+ gipd.normal_bias = storage->gi_probe_get_normal_bias(base_probe);
+ gipd.blend_ambient = !storage->gi_probe_is_interior(base_probe);
+ gipd.anisotropy_strength = 0;
+ gipd.ao = storage->gi_probe_get_ao(base_probe);
+ gipd.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f);
+ gipd.mipmaps = gipi->mipmaps.size();
+ }
+
+ r_gi_probes_used++;
+ }
+
+ if (texture == RID()) {
+ texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ }
+
+ if (texture != rb->gi.giprobe_textures[i]) {
+ giprobes_changed = true;
+ rb->gi.giprobe_textures[i] = texture;
+ }
+ }
+
+ if (giprobes_changed) {
+ if (RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) {
+ RD::get_singleton()->free(rb->gi_uniform_set);
+ }
+ rb->gi_uniform_set = RID();
+ if (rb->volumetric_fog) {
+ if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
+ RD::get_singleton()->free(rb->volumetric_fog->uniform_set);
+ RD::get_singleton()->free(rb->volumetric_fog->uniform_set2);
+ }
+ rb->volumetric_fog->uniform_set = RID();
+ rb->volumetric_fog->uniform_set2 = RID();
+ }
+ }
+
+ if (p_gi_probes.size() > 0) {
+ RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GIProbeData) * MIN((uint64_t)MAX_GIPROBES, p_gi_probes.size()), gi_probe_data, RD::BARRIER_MASK_COMPUTE);
+ }
+
+ RD::get_singleton()->draw_command_end_label();
+}
+
+void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, RendererSceneRenderRD *p_scene_render) {
+ RD::get_singleton()->draw_command_begin_label("GI Render");
+
+ RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND(rb == nullptr);
+ RendererSceneEnvironmentRD *env = p_scene_render->environment_owner.getornull(p_environment);
+
+ if (rb->ambient_buffer.is_null() || rb->using_half_size_gi != half_resolution) {
+ if (rb->ambient_buffer.is_valid()) {
+ RD::get_singleton()->free(rb->ambient_buffer);
+ RD::get_singleton()->free(rb->reflection_buffer);
+ }
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.width = rb->width;
+ tf.height = rb->height;
+ if (half_resolution) {
+ tf.width >>= 1;
+ tf.height >>= 1;
+ }
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ rb->reflection_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ rb->ambient_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ rb->using_half_size_gi = half_resolution;
+
+ p_scene_render->_render_buffers_uniform_set_changed(p_render_buffers);
+ }
+
+ PushConstant push_constant;
+
+ push_constant.screen_size[0] = rb->width;
+ push_constant.screen_size[1] = rb->height;
+ push_constant.z_near = p_projection.get_z_near();
+ push_constant.z_far = p_projection.get_z_far();
+ push_constant.orthogonal = p_projection.is_orthogonal();
+ push_constant.proj_info[0] = -2.0f / (rb->width * p_projection.matrix[0][0]);
+ push_constant.proj_info[1] = -2.0f / (rb->height * p_projection.matrix[1][1]);
+ push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
+ push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
+ push_constant.max_giprobes = MIN((uint64_t)MAX_GIPROBES, p_gi_probes.size());
+ push_constant.high_quality_vct = gi_probe_quality == RS::GI_PROBE_QUALITY_HIGH;
+
+ bool use_sdfgi = rb->sdfgi != nullptr;
+ bool use_giprobes = push_constant.max_giprobes > 0;
+
+ if (env) {
+ push_constant.ao_color[0] = env->ao_color.r;
+ push_constant.ao_color[1] = env->ao_color.g;
+ push_constant.ao_color[2] = env->ao_color.b;
+ } else {
+ push_constant.ao_color[0] = 0;
+ push_constant.ao_color[1] = 0;
+ push_constant.ao_color[2] = 0;
+ }
+
+ push_constant.cam_rotation[0] = p_transform.basis[0][0];
+ push_constant.cam_rotation[1] = p_transform.basis[1][0];
+ push_constant.cam_rotation[2] = p_transform.basis[2][0];
+ push_constant.cam_rotation[3] = 0;
+ push_constant.cam_rotation[4] = p_transform.basis[0][1];
+ push_constant.cam_rotation[5] = p_transform.basis[1][1];
+ push_constant.cam_rotation[6] = p_transform.basis[2][1];
+ push_constant.cam_rotation[7] = 0;
+ push_constant.cam_rotation[8] = p_transform.basis[0][2];
+ push_constant.cam_rotation[9] = p_transform.basis[1][2];
+ push_constant.cam_rotation[10] = p_transform.basis[2][2];
+ push_constant.cam_rotation[11] = 0;
+
+ if (rb->gi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
+ u.ids.push_back(rb->sdfgi->cascades[j].sdf_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
+ u.ids.push_back(rb->sdfgi->cascades[j].light_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 3;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
+ u.ids.push_back(rb->sdfgi->cascades[j].light_aniso_0_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 4;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
+ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
+ u.ids.push_back(rb->sdfgi->cascades[j].light_aniso_1_tex);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 5;
+ if (rb->sdfgi) {
+ u.ids.push_back(rb->sdfgi->occlusion_texture);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 6;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 7;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 9;
+ u.ids.push_back(rb->ambient_buffer);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 10;
+ u.ids.push_back(rb->reflection_buffer);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 11;
+ if (rb->sdfgi) {
+ u.ids.push_back(rb->sdfgi->lightprobe_texture);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 12;
+ u.ids.push_back(rb->depth_texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 13;
+ u.ids.push_back(p_normal_roughness_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 14;
+ RID buffer = p_gi_probe_buffer.is_valid() ? p_gi_probe_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ u.ids.push_back(buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 15;
+ u.ids.push_back(sdfgi_ubo);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 16;
+ u.ids.push_back(rb->gi.giprobe_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 17;
+ for (int i = 0; i < MAX_GIPROBES; i++) {
+ u.ids.push_back(rb->gi.giprobe_textures[i]);
+ }
+ uniforms.push_back(u);
+ }
+
+ rb->gi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.version_get_shader(shader_version, 0), 0);
+ }
+
+ Mode mode;
+
+ if (rb->using_half_size_gi) {
+ mode = (use_sdfgi && use_giprobes) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_GIPROBE);
+ } else {
+ mode = (use_sdfgi && use_giprobes) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_GIPROBE);
+ }
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[mode]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi_uniform_set, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
+
+ if (rb->using_half_size_gi) {
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width >> 1, rb->height >> 1, 1);
+ } else {
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1);
+ }
+ //do barrier later to allow oeverlap
+ //RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //no barriers, let other compute, raster and transfer happen at the same time
+ RD::get_singleton()->draw_command_end_label();
+}
+
+RID RendererSceneGIRD::gi_probe_instance_create(RID p_base) {
+ GIProbeInstance gi_probe;
+ gi_probe.gi = this;
+ gi_probe.storage = storage;
+ gi_probe.probe = p_base;
+ RID rid = gi_probe_instance_owner.make_rid(gi_probe);
+ return rid;
+}
+
+void RendererSceneGIRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {
+ GIProbeInstance *gi_probe = get_probe_instance(p_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->transform = p_xform;
+}
+
+bool RendererSceneGIRD::gi_probe_needs_update(RID p_probe) const {
+ GIProbeInstance *gi_probe = get_probe_instance(p_probe);
+ ERR_FAIL_COND_V(!gi_probe, false);
+
+ return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe);
+}
+
+void RendererSceneGIRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
+ GIProbeInstance *gi_probe = get_probe_instance(p_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render);
+}
+
+void RendererSceneGIRD::debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+ GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_gi_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha);
+}
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
new file mode 100644
index 0000000000..c0f3318538
--- /dev/null
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -0,0 +1,668 @@
+/*************************************************************************/
+/* renderer_scene_gi_rd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDERING_SERVER_SCENE_GI_RD_H
+#define RENDERING_SERVER_SCENE_GI_RD_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
+#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+#include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/giprobe.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/giprobe_debug.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h"
+#include "servers/rendering/renderer_scene_render.h"
+#include "servers/rendering/rendering_device.h"
+
+// Forward declare RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound
+class RendererSceneRenderRD;
+
+class RendererSceneGIRD {
+private:
+ RendererStorageRD *storage;
+
+ /* GIPROBE INSTANCE */
+
+ struct GIProbeLight {
+ uint32_t type;
+ float energy;
+ float radius;
+ float attenuation;
+
+ float color[3];
+ float cos_spot_angle;
+
+ float position[3];
+ float inv_spot_attenuation;
+
+ float direction[3];
+ uint32_t has_shadow;
+ };
+
+ struct GIProbePushConstant {
+ int32_t limits[3];
+ uint32_t stack_size;
+
+ float emission_scale;
+ float propagation;
+ float dynamic_range;
+ uint32_t light_count;
+
+ uint32_t cell_offset;
+ uint32_t cell_count;
+ float aniso_strength;
+ uint32_t pad;
+ };
+
+ struct GIProbeDynamicPushConstant {
+ int32_t limits[3];
+ uint32_t light_count;
+ int32_t x_dir[3];
+ float z_base;
+ int32_t y_dir[3];
+ float z_sign;
+ int32_t z_dir[3];
+ float pos_multiplier;
+ uint32_t rect_pos[2];
+ uint32_t rect_size[2];
+ uint32_t prev_rect_ofs[2];
+ uint32_t prev_rect_size[2];
+ uint32_t flip_x;
+ uint32_t flip_y;
+ float dynamic_range;
+ uint32_t on_mipmap;
+ float propagation;
+ float pad[3];
+ };
+
+ GIProbeLight *gi_probe_lights;
+ uint32_t gi_probe_max_lights;
+ RID gi_probe_lights_uniform;
+
+ enum {
+ GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT,
+ GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE,
+ GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP,
+ GI_PROBE_SHADER_VERSION_WRITE_TEXTURE,
+ GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING,
+ GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE,
+ GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT,
+ GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT,
+ GI_PROBE_SHADER_VERSION_MAX
+ };
+
+ GiprobeShaderRD giprobe_shader;
+ RID giprobe_lighting_shader_version;
+ RID giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_MAX];
+ RID giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_MAX];
+
+ enum {
+ GI_PROBE_DEBUG_COLOR,
+ GI_PROBE_DEBUG_LIGHT,
+ GI_PROBE_DEBUG_EMISSION,
+ GI_PROBE_DEBUG_LIGHT_FULL,
+ GI_PROBE_DEBUG_MAX
+ };
+
+ struct GIProbeDebugPushConstant {
+ float projection[16];
+ uint32_t cell_offset;
+ float dynamic_range;
+ float alpha;
+ uint32_t level;
+ int32_t bounds[3];
+ uint32_t pad;
+ };
+
+ GiprobeDebugShaderRD giprobe_debug_shader;
+ RID giprobe_debug_shader_version;
+ RID giprobe_debug_shader_version_shaders[GI_PROBE_DEBUG_MAX];
+ PipelineCacheRD giprobe_debug_shader_version_pipelines[GI_PROBE_DEBUG_MAX];
+ RID giprobe_debug_uniform_set;
+
+ /* SDFGI */
+
+ struct SDFGIShader {
+ enum SDFGIPreprocessShaderVersion {
+ PRE_PROCESS_SCROLL,
+ PRE_PROCESS_SCROLL_OCCLUSION,
+ PRE_PROCESS_JUMP_FLOOD_INITIALIZE,
+ PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF,
+ PRE_PROCESS_JUMP_FLOOD,
+ PRE_PROCESS_JUMP_FLOOD_OPTIMIZED,
+ PRE_PROCESS_JUMP_FLOOD_UPSCALE,
+ PRE_PROCESS_OCCLUSION,
+ PRE_PROCESS_STORE,
+ PRE_PROCESS_MAX
+ };
+
+ struct PreprocessPushConstant {
+ int32_t scroll[3];
+ int32_t grid_size;
+
+ int32_t probe_offset[3];
+ int32_t step_size;
+
+ int32_t half_size;
+ uint32_t occlusion_index;
+ int32_t cascade;
+ uint32_t pad;
+ };
+
+ SdfgiPreprocessShaderRD preprocess;
+ RID preprocess_shader;
+ RID preprocess_pipeline[PRE_PROCESS_MAX];
+
+ struct DebugPushConstant {
+ float grid_size[3];
+ uint32_t max_cascades;
+
+ int32_t screen_size[2];
+ uint32_t use_occlusion;
+ float y_mult;
+
+ float cam_extent[3];
+ uint32_t probe_axis_size;
+
+ float cam_transform[16];
+ };
+
+ SdfgiDebugShaderRD debug;
+ RID debug_shader;
+ RID debug_shader_version;
+ RID debug_pipeline;
+
+ enum ProbeDebugMode {
+ PROBE_DEBUG_PROBES,
+ PROBE_DEBUG_VISIBILITY,
+ PROBE_DEBUG_MAX
+ };
+
+ struct DebugProbesPushConstant {
+ float projection[16];
+
+ uint32_t band_power;
+ uint32_t sections_in_band;
+ uint32_t band_mask;
+ float section_arc;
+
+ float grid_size[3];
+ uint32_t cascade;
+
+ uint32_t pad;
+ float y_mult;
+ int32_t probe_debug_index;
+ int32_t probe_axis_size;
+ };
+
+ SdfgiDebugProbesShaderRD debug_probes;
+ RID debug_probes_shader;
+ RID debug_probes_shader_version;
+
+ PipelineCacheRD debug_probes_pipeline[PROBE_DEBUG_MAX];
+
+ struct Light {
+ float color[3];
+ float energy;
+
+ float direction[3];
+ uint32_t has_shadow;
+
+ float position[3];
+ float attenuation;
+
+ uint32_t type;
+ float cos_spot_angle;
+ float inv_spot_attenuation;
+ float radius;
+
+ float shadow_color[4];
+ };
+
+ struct DirectLightPushConstant {
+ float grid_size[3];
+ uint32_t max_cascades;
+
+ uint32_t cascade;
+ uint32_t light_count;
+ uint32_t process_offset;
+ uint32_t process_increment;
+
+ int32_t probe_axis_size;
+ float bounce_feedback;
+ float y_mult;
+ uint32_t use_occlusion;
+ };
+
+ enum {
+ DIRECT_LIGHT_MODE_STATIC,
+ DIRECT_LIGHT_MODE_DYNAMIC,
+ DIRECT_LIGHT_MODE_MAX
+ };
+ SdfgiDirectLightShaderRD direct_light;
+ RID direct_light_shader;
+ RID direct_light_pipeline[DIRECT_LIGHT_MODE_MAX];
+
+ enum {
+ INTEGRATE_MODE_PROCESS,
+ INTEGRATE_MODE_STORE,
+ INTEGRATE_MODE_SCROLL,
+ INTEGRATE_MODE_SCROLL_STORE,
+ INTEGRATE_MODE_MAX
+ };
+ struct IntegratePushConstant {
+ enum {
+ SKY_MODE_DISABLED,
+ SKY_MODE_COLOR,
+ SKY_MODE_SKY,
+ };
+
+ float grid_size[3];
+ uint32_t max_cascades;
+
+ uint32_t probe_axis_size;
+ uint32_t cascade;
+ uint32_t history_index;
+ uint32_t history_size;
+
+ uint32_t ray_count;
+ float ray_bias;
+ int32_t image_size[2];
+
+ int32_t world_offset[3];
+ uint32_t sky_mode;
+
+ int32_t scroll[3];
+ float sky_energy;
+
+ float sky_color[3];
+ float y_mult;
+
+ uint32_t store_ambient_texture;
+ uint32_t pad[3];
+ };
+
+ SdfgiIntegrateShaderRD integrate;
+ RID integrate_shader;
+ RID integrate_pipeline[INTEGRATE_MODE_MAX];
+
+ RID integrate_default_sky_uniform_set;
+
+ } sdfgi_shader;
+
+public:
+ /* GIPROBE INSTANCE */
+
+ //@TODO GIProbeInstance is still directly used in the render code, we'll address this when we refactor the render code itself.
+
+ struct GIProbeInstance {
+ // access to our containers
+ RendererStorageRD *storage;
+ RendererSceneGIRD *gi;
+
+ RID probe;
+ RID texture;
+ RID write_buffer;
+
+ struct Mipmap {
+ RID texture;
+ RID uniform_set;
+ RID second_bounce_uniform_set;
+ RID write_uniform_set;
+ uint32_t level;
+ uint32_t cell_offset;
+ uint32_t cell_count;
+ };
+ Vector<Mipmap> mipmaps;
+
+ struct DynamicMap {
+ RID texture; //color normally, or emission on first pass
+ RID fb_depth; //actual depth buffer for the first pass, float depth for later passes
+ RID depth; //actual depth buffer for the first pass, float depth for later passes
+ RID normal; //normal buffer for the first pass
+ RID albedo; //emission buffer for the first pass
+ RID orm; //orm buffer for the first pass
+ RID fb; //used for rendering, only valid on first map
+ RID uniform_set;
+ uint32_t size;
+ int mipmap; // mipmap to write to, -1 if no mipmap assigned
+ };
+
+ Vector<DynamicMap> dynamic_maps;
+
+ int slot = -1;
+ uint32_t last_probe_version = 0;
+ uint32_t last_probe_data_version = 0;
+
+ //uint64_t last_pass = 0;
+ uint32_t render_index = 0;
+
+ bool has_dynamic_object_data = false;
+
+ Transform transform;
+
+ void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
+ void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
+ };
+
+ mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner;
+
+ _FORCE_INLINE_ GIProbeInstance *get_probe_instance(RID p_probe) const {
+ return gi_probe_instance_owner.getornull(p_probe);
+ };
+
+ _FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) {
+ GIProbeInstance *gi_probe = get_probe_instance(p_probe);
+ ERR_FAIL_COND_V(!gi_probe, RID());
+ return gi_probe->texture;
+ };
+
+ RS::GIProbeQuality gi_probe_quality = RS::GI_PROBE_QUALITY_HIGH;
+
+ /* SDFGI */
+
+ struct SDFGI {
+ enum {
+ MAX_CASCADES = 8,
+ CASCADE_SIZE = 128,
+ PROBE_DIVISOR = 16,
+ ANISOTROPY_SIZE = 6,
+ MAX_DYNAMIC_LIGHTS = 128,
+ MAX_STATIC_LIGHTS = 1024,
+ LIGHTPROBE_OCT_SIZE = 6,
+ SH_SIZE = 16
+ };
+
+ struct Cascade {
+ struct UBO {
+ float offset[3];
+ float to_cell;
+ int32_t probe_offset[3];
+ uint32_t pad;
+ };
+
+ //cascade blocks are full-size for volume (128^3), half size for albedo/emission
+ RID sdf_tex;
+ RID light_tex;
+ RID light_aniso_0_tex;
+ RID light_aniso_1_tex;
+
+ RID light_data;
+ RID light_aniso_0_data;
+ RID light_aniso_1_data;
+
+ struct SolidCell { // this struct is unused, but remains as reference for size
+ uint32_t position;
+ uint32_t albedo;
+ uint32_t static_light;
+ uint32_t static_light_aniso;
+ };
+
+ RID solid_cell_dispatch_buffer; //buffer for indirect compute dispatch
+ RID solid_cell_buffer;
+
+ RID lightprobe_history_tex;
+ RID lightprobe_average_tex;
+
+ float cell_size;
+ Vector3i position;
+
+ static const Vector3i DIRTY_ALL;
+ Vector3i dirty_regions; //(0,0,0 is not dirty, negative is refresh from the end, DIRTY_ALL is refresh all.
+
+ RID sdf_store_uniform_set;
+ RID sdf_direct_light_uniform_set;
+ RID scroll_uniform_set;
+ RID scroll_occlusion_uniform_set;
+ RID integrate_uniform_set;
+ RID lights_buffer;
+
+ bool all_dynamic_lights_dirty = true;
+ };
+
+ // access to our containers
+ RendererStorageRD *storage;
+ RendererSceneGIRD *gi;
+
+ // used for rendering (voxelization)
+ RID render_albedo;
+ RID render_emission;
+ RID render_emission_aniso;
+ RID render_occlusion[8];
+ RID render_geom_facing;
+
+ RID render_sdf[2];
+ RID render_sdf_half[2];
+
+ // used for ping pong processing in cascades
+ RID sdf_initialize_uniform_set;
+ RID sdf_initialize_half_uniform_set;
+ RID jump_flood_uniform_set[2];
+ RID jump_flood_half_uniform_set[2];
+ RID sdf_upscale_uniform_set;
+ int upscale_jfa_uniform_set_index;
+ RID occlusion_uniform_set;
+
+ uint32_t cascade_size = 128;
+
+ LocalVector<Cascade> cascades;
+
+ RID lightprobe_texture;
+ RID lightprobe_data;
+ RID occlusion_texture;
+ RID occlusion_data;
+ RID ambient_texture; //integrates with volumetric fog
+
+ RID lightprobe_history_scroll; //used for scrolling lightprobes
+ RID lightprobe_average_scroll; //used for scrolling lightprobes
+
+ uint32_t history_size = 0;
+ float solid_cell_ratio = 0;
+ uint32_t solid_cell_count = 0;
+
+ RS::EnvironmentSDFGICascades cascade_mode;
+ float min_cell_size = 0;
+ uint32_t probe_axis_count = 0; //amount of probes per axis, this is an odd number because it encloses endpoints
+
+ RID debug_uniform_set;
+ RID debug_probes_uniform_set;
+ RID cascades_ubo;
+
+ bool uses_occlusion = false;
+ float bounce_feedback = 0.0;
+ bool reads_sky = false;
+ float energy = 1.0;
+ float normal_bias = 1.1;
+ float probe_bias = 1.1;
+ RS::EnvironmentSDFGIYScale y_scale_mode = RS::ENV_SDFGI_Y_SCALE_DISABLED;
+
+ float y_mult = 1.0;
+
+ uint32_t render_pass = 0;
+
+ int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically
+ RID integrate_sky_uniform_set;
+
+ void create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi);
+ void erase();
+ void update(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position);
+ void update_light();
+ void update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSkyRD::Sky *p_sky);
+ void store_probes();
+ int get_pending_region_data(int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const;
+ void update_cascades();
+
+ void debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture);
+ void debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform);
+
+ void pre_process_gi(const Transform &p_transform, RendererSceneRenderRD *p_scene_render);
+ void render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render);
+ void render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render);
+ };
+
+ RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16;
+ RS::EnvironmentSDFGIFramesToConverge sdfgi_frames_to_converge = RS::ENV_SDFGI_CONVERGE_IN_10_FRAMES;
+ RS::EnvironmentSDFGIFramesToUpdateLight sdfgi_frames_to_update_light = RS::ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES;
+
+ float sdfgi_solid_cell_ratio = 0.25;
+ Vector3 sdfgi_debug_probe_pos;
+ Vector3 sdfgi_debug_probe_dir;
+ bool sdfgi_debug_probe_enabled = false;
+ Vector3i sdfgi_debug_probe_index;
+
+ /* SDFGI UPDATE */
+
+ int sdfgi_get_lightprobe_octahedron_size() const { return SDFGI::LIGHTPROBE_OCT_SIZE; }
+
+ /* GI */
+ enum {
+ MAX_GIPROBES = 8
+ };
+
+ // Struct for use in render buffer
+ struct RenderBuffersGI {
+ RID giprobe_textures[MAX_GIPROBES];
+ RID giprobe_buffer;
+
+ RID full_buffer;
+ RID full_dispatch;
+ RID full_mask;
+ };
+
+ struct SDFGIData {
+ float grid_size[3];
+ uint32_t max_cascades;
+
+ uint32_t use_occlusion;
+ int32_t probe_axis_size;
+ float probe_to_uvw;
+ float normal_bias;
+
+ float lightprobe_tex_pixel_size[3];
+ float energy;
+
+ float lightprobe_uv_offset[3];
+ float y_mult;
+
+ float occlusion_clamp[3];
+ uint32_t pad3;
+
+ float occlusion_renormalize[3];
+ uint32_t pad4;
+
+ float cascade_probe_size[3];
+ uint32_t pad5;
+
+ struct ProbeCascadeData {
+ float position[3]; //offset of (0,0,0) in world coordinates
+ float to_probe; // 1/bounds * grid_size
+ int32_t probe_world_offset[3];
+ float to_cell; // 1/bounds * grid_size
+ };
+
+ ProbeCascadeData cascades[SDFGI::MAX_CASCADES];
+ };
+
+ struct GIProbeData {
+ float xform[16];
+ float bounds[3];
+ float dynamic_range;
+
+ float bias;
+ float normal_bias;
+ uint32_t blend_ambient;
+ uint32_t texture_slot;
+
+ float anisotropy_strength;
+ float ao;
+ float ao_size;
+ uint32_t mipmaps;
+ };
+
+ struct PushConstant {
+ int32_t screen_size[2];
+ float z_near;
+ float z_far;
+
+ float proj_info[4];
+ float ao_color[3];
+ uint32_t max_giprobes;
+
+ uint32_t high_quality_vct;
+ uint32_t orthogonal;
+ uint32_t pad[2];
+
+ float cam_rotation[12];
+ };
+
+ RID sdfgi_ubo;
+ enum Mode {
+ MODE_GIPROBE,
+ MODE_SDFGI,
+ MODE_COMBINED,
+ MODE_HALF_RES_GIPROBE,
+ MODE_HALF_RES_SDFGI,
+ MODE_HALF_RES_COMBINED,
+ MODE_MAX
+ };
+
+ RID default_giprobe_buffer;
+
+ bool half_resolution = false;
+ GiShaderRD shader;
+ RID shader_version;
+ RID pipelines[MODE_MAX];
+
+ RendererSceneGIRD();
+ ~RendererSceneGIRD();
+
+ void init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky);
+ void free();
+
+ SDFGI *create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size);
+
+ void setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render);
+ void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, RendererSceneRenderRD *p_scene_render);
+
+ RID gi_probe_instance_create(RID p_base);
+ void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
+ bool gi_probe_needs_update(RID p_probe) const;
+ void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
+ void debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
+};
+
+#endif /* !RENDERING_SERVER_SCENE_GI_RD_H */
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp
index a57dee7314..7a19495f48 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* renderer_scene_render_forward.cpp */
+/* renderer_scene_render_forward_clustered.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "renderer_scene_render_forward.h"
+#include "renderer_scene_render_forward_clustered.h"
#include "core/config/project_settings.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_default.h"
/* SCENE SHADER */
-void RendererSceneRenderForward::ShaderData::set_code(const String &p_code) {
+void RendererSceneRenderForwardClustered::ShaderData::set_code(const String &p_code) {
//compile
code = p_code;
@@ -123,7 +123,7 @@ void RendererSceneRenderForward::ShaderData::set_code(const String &p_code) {
actions.uniforms = &uniforms;
- RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton;
+ RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton;
Error err = scene_singleton->shader.compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code);
@@ -257,7 +257,7 @@ void RendererSceneRenderForward::ShaderData::set_code(const String &p_code) {
RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j];
for (int k = 0; k < SHADER_VERSION_MAX; k++) {
- if (!static_cast<RendererSceneRenderForward *>(singleton)->shader.scene_shader.is_variant_enabled(k)) {
+ if (!static_cast<RendererSceneRenderForwardClustered *>(singleton)->shader.scene_shader.is_variant_enabled(k)) {
continue;
}
RD::PipelineRasterizationState raster_state;
@@ -324,7 +324,7 @@ void RendererSceneRenderForward::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererSceneRenderForward::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererSceneRenderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
if (!p_texture.is_valid()) {
default_texture_params.erase(p_name);
} else {
@@ -332,7 +332,7 @@ void RendererSceneRenderForward::ShaderData::set_default_texture_param(const Str
}
}
-void RendererSceneRenderForward::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
+void RendererSceneRenderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
@@ -354,7 +354,7 @@ void RendererSceneRenderForward::ShaderData::get_param_list(List<PropertyInfo> *
}
}
-void RendererSceneRenderForward::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
+void RendererSceneRenderForwardClustered::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
@@ -369,7 +369,7 @@ void RendererSceneRenderForward::ShaderData::get_instance_param_list(List<Render
}
}
-bool RendererSceneRenderForward::ShaderData::is_param_texture(const StringName &p_param) const {
+bool RendererSceneRenderForwardClustered::ShaderData::is_param_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
@@ -377,15 +377,15 @@ bool RendererSceneRenderForward::ShaderData::is_param_texture(const StringName &
return uniforms[p_param].texture_order >= 0;
}
-bool RendererSceneRenderForward::ShaderData::is_animated() const {
+bool RendererSceneRenderForwardClustered::ShaderData::is_animated() const {
return false;
}
-bool RendererSceneRenderForward::ShaderData::casts_shadows() const {
+bool RendererSceneRenderForwardClustered::ShaderData::casts_shadows() const {
return false;
}
-Variant RendererSceneRenderForward::ShaderData::get_default_parameter(const StringName &p_parameter) const {
+Variant RendererSceneRenderForwardClustered::ShaderData::get_default_parameter(const StringName &p_parameter) const {
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
@@ -394,19 +394,19 @@ Variant RendererSceneRenderForward::ShaderData::get_default_parameter(const Stri
return Variant();
}
-RS::ShaderNativeSourceCode RendererSceneRenderForward::ShaderData::get_native_source_code() const {
- RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton;
+RS::ShaderNativeSourceCode RendererSceneRenderForwardClustered::ShaderData::get_native_source_code() const {
+ RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton;
return scene_singleton->shader.scene_shader.version_get_native_source_code(version);
}
-RendererSceneRenderForward::ShaderData::ShaderData() {
+RendererSceneRenderForwardClustered::ShaderData::ShaderData() {
valid = false;
uses_screen_texture = false;
}
-RendererSceneRenderForward::ShaderData::~ShaderData() {
- RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton;
+RendererSceneRenderForwardClustered::ShaderData::~ShaderData() {
+ RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton;
ERR_FAIL_COND(!scene_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
@@ -414,21 +414,21 @@ RendererSceneRenderForward::ShaderData::~ShaderData() {
}
}
-RendererStorageRD::ShaderData *RendererSceneRenderForward::_create_shader_func() {
+RendererStorageRD::ShaderData *RendererSceneRenderForwardClustered::_create_shader_func() {
ShaderData *shader_data = memnew(ShaderData);
return shader_data;
}
-void RendererSceneRenderForward::MaterialData::set_render_priority(int p_priority) {
+void RendererSceneRenderForwardClustered::MaterialData::set_render_priority(int p_priority) {
priority = p_priority - RS::MATERIAL_RENDER_PRIORITY_MIN; //8 bits
}
-void RendererSceneRenderForward::MaterialData::set_next_pass(RID p_pass) {
+void RendererSceneRenderForwardClustered::MaterialData::set_next_pass(RID p_pass) {
next_pass = p_pass;
}
-void RendererSceneRenderForward::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton;
+void RendererSceneRenderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+ RendererSceneRenderForwardClustered *scene_singleton = (RendererSceneRenderForwardClustered *)RendererSceneRenderForwardClustered::singleton;
if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
p_uniform_dirty = true;
@@ -507,7 +507,7 @@ void RendererSceneRenderForward::MaterialData::update_parameters(const Map<Strin
uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_singleton->shader.scene_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET);
}
-RendererSceneRenderForward::MaterialData::~MaterialData() {
+RendererSceneRenderForwardClustered::MaterialData::~MaterialData() {
if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
RD::get_singleton()->free(uniform_set);
}
@@ -517,7 +517,7 @@ RendererSceneRenderForward::MaterialData::~MaterialData() {
}
}
-RendererStorageRD::MaterialData *RendererSceneRenderForward::_create_material_func(ShaderData *p_shader) {
+RendererStorageRD::MaterialData *RendererSceneRenderForwardClustered::_create_material_func(ShaderData *p_shader) {
MaterialData *material_data = memnew(MaterialData);
material_data->shader_data = p_shader;
material_data->last_frame = false;
@@ -525,11 +525,11 @@ RendererStorageRD::MaterialData *RendererSceneRenderForward::_create_material_fu
return material_data;
}
-RendererSceneRenderForward::RenderBufferDataForward::~RenderBufferDataForward() {
+RendererSceneRenderForwardClustered::RenderBufferDataForward::~RenderBufferDataForward() {
clear();
}
-void RendererSceneRenderForward::RenderBufferDataForward::ensure_specular() {
+void RendererSceneRenderForwardClustered::RenderBufferDataForward::ensure_specular() {
if (!specular.is_valid()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
@@ -583,7 +583,7 @@ void RendererSceneRenderForward::RenderBufferDataForward::ensure_specular() {
}
}
-void RendererSceneRenderForward::RenderBufferDataForward::ensure_giprobe() {
+void RendererSceneRenderForwardClustered::RenderBufferDataForward::ensure_giprobe() {
if (!giprobe_buffer.is_valid()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8G8_UINT;
@@ -619,7 +619,7 @@ void RendererSceneRenderForward::RenderBufferDataForward::ensure_giprobe() {
}
}
-void RendererSceneRenderForward::RenderBufferDataForward::clear() {
+void RendererSceneRenderForwardClustered::RenderBufferDataForward::clear() {
if (giprobe_buffer != RID()) {
RD::get_singleton()->free(giprobe_buffer);
giprobe_buffer = RID();
@@ -673,7 +673,7 @@ void RendererSceneRenderForward::RenderBufferDataForward::clear() {
}
}
-void RendererSceneRenderForward::RenderBufferDataForward::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) {
+void RendererSceneRenderForwardClustered::RenderBufferDataForward::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) {
clear();
msaa = p_msaa;
@@ -740,7 +740,7 @@ void RendererSceneRenderForward::RenderBufferDataForward::configure(RID p_color_
}
}
-void RendererSceneRenderForward::_allocate_normal_roughness_texture(RenderBufferDataForward *rb) {
+void RendererSceneRenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferDataForward *rb) {
if (rb->normal_roughness_buffer.is_valid()) {
return;
}
@@ -778,11 +778,11 @@ void RendererSceneRenderForward::_allocate_normal_roughness_texture(RenderBuffer
_render_buffers_clear_uniform_set(rb);
}
-RendererSceneRenderRD::RenderBufferData *RendererSceneRenderForward::_create_render_buffer_data() {
+RendererSceneRenderRD::RenderBufferData *RendererSceneRenderForwardClustered::_create_render_buffer_data() {
return memnew(RenderBufferDataForward);
}
-bool RendererSceneRenderForward::free(RID p_rid) {
+bool RendererSceneRenderForwardClustered::free(RID p_rid) {
if (RendererSceneRenderRD::free(p_rid)) {
return true;
}
@@ -791,8 +791,8 @@ bool RendererSceneRenderForward::free(RID p_rid) {
/// RENDERING ///
-template <RendererSceneRenderForward::PassMode p_pass_mode>
-void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
+template <RendererSceneRenderForwardClustered::PassMode p_pass_mode>
+void RendererSceneRenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
RD::DrawListID draw_list = p_draw_list;
RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format;
@@ -961,7 +961,7 @@ void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawList
}
}
-void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
+void RendererSceneRenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
//use template for faster performance (pass mode comparisons are inlined)
switch (p_params->pass_mode) {
@@ -998,7 +998,7 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw
}
}
-void RendererSceneRenderForward::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) {
+void RendererSceneRenderForwardClustered::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) {
uint32_t render_total = p_params->element_count;
uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
uint32_t render_from = p_thread * render_total / total_threads;
@@ -1006,7 +1006,7 @@ void RendererSceneRenderForward::_render_list_thread_function(uint32_t p_thread,
_render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to);
}
-void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
+void RendererSceneRenderForwardClustered::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_framebuffer);
p_params->framebuffer_format = fb_format;
@@ -1014,7 +1014,7 @@ void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters
//multi threaded
thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures);
- RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RendererSceneRenderForward::_render_list_thread_function, p_params);
+ RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RendererSceneRenderForwardClustered::_render_list_thread_function, p_params);
RD::get_singleton()->draw_list_end(p_params->barrier);
} else {
//single threaded
@@ -1024,7 +1024,7 @@ void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters
}
}
-void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
+void RendererSceneRenderForwardClustered::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
//CameraMatrix projection = p_cam_projection;
//projection.flip_y(); // Vulkan and modern APIs use Y-Down
CameraMatrix correction;
@@ -1130,7 +1130,7 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren
//vec2 tex_pixel_size = 1.0 / vec2(ivec2( (OCT_SIZE+2) * params.probe_axis_size * params.probe_axis_size, (OCT_SIZE+2) * params.probe_axis_size ) );
//vec3 probe_uv_offset = (ivec3(OCT_SIZE+2,OCT_SIZE+2,(OCT_SIZE+2) * params.probe_axis_size)) * tex_pixel_size.xyx;
- uint32_t oct_size = sdfgi_get_lightprobe_octahedron_size();
+ uint32_t oct_size = gi.sdfgi_get_lightprobe_octahedron_size();
scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[0] = 1.0 / ((oct_size + 2) * scene_state.ubo.sdfgi_probe_axis_size * scene_state.ubo.sdfgi_probe_axis_size);
scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[1] = 1.0 / ((oct_size + 2) * scene_state.ubo.sdfgi_probe_axis_size);
@@ -1274,7 +1274,7 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren
RD::get_singleton()->buffer_update(scene_state.uniform_buffers[p_index], 0, sizeof(SceneState::UBO), &scene_state.ubo, RD::BARRIER_MASK_RASTER);
}
-void RendererSceneRenderForward::_update_instance_data_buffer(RenderListType p_render_list) {
+void RendererSceneRenderForwardClustered::_update_instance_data_buffer(RenderListType p_render_list) {
if (scene_state.instance_data[p_render_list].size() > 0) {
if (scene_state.instance_buffer[p_render_list] == RID() || scene_state.instance_buffer_size[p_render_list] < scene_state.instance_data[p_render_list].size()) {
if (scene_state.instance_buffer[p_render_list] != RID()) {
@@ -1287,7 +1287,7 @@ void RendererSceneRenderForward::_update_instance_data_buffer(RenderListType p_r
RD::get_singleton()->buffer_update(scene_state.instance_buffer[p_render_list], 0, sizeof(SceneState::InstanceData) * scene_state.instance_data[p_render_list].size(), scene_state.instance_data[p_render_list].ptr(), RD::BARRIER_MASK_RASTER);
}
}
-void RendererSceneRenderForward::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) {
+void RendererSceneRenderForwardClustered::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) {
RenderList *rl = &render_list[p_render_list];
uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size();
@@ -1298,7 +1298,7 @@ void RendererSceneRenderForward::_fill_instance_data(RenderListType p_render_lis
GeometryInstanceSurfaceDataCache *prev_surface = nullptr;
for (uint32_t i = 0; i < element_total; i++) {
GeometryInstanceSurfaceDataCache *surface = rl->elements[i + p_offset];
- GeometryInstanceForward *inst = surface->owner;
+ GeometryInstanceForwardClustered *inst = surface->owner;
SceneState::InstanceData &instance_data = scene_state.instance_data[p_render_list][i + p_offset];
@@ -1355,7 +1355,7 @@ void RendererSceneRenderForward::_fill_instance_data(RenderListType p_render_lis
}
}
-void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_append) {
+void RendererSceneRenderForwardClustered::_fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_append) {
if (p_render_list == RENDER_LIST_OPAQUE) {
scene_state.used_sss = false;
scene_state.used_screen_texture = false;
@@ -1381,7 +1381,7 @@ void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list,
//fill list
for (int i = 0; i < (int)p_instances.size(); i++) {
- GeometryInstanceForward *inst = static_cast<GeometryInstanceForward *>(p_instances[i]);
+ GeometryInstanceForwardClustered *inst = static_cast<GeometryInstanceForwardClustered *>(p_instances[i]);
Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal);
inst->depth = near_plane.distance_to(support_min);
@@ -1549,14 +1549,14 @@ void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list,
}
}
-void RendererSceneRenderForward::_setup_giprobes(const PagedArray<RID> &p_giprobes) {
+void RendererSceneRenderForwardClustered::_setup_giprobes(const PagedArray<RID> &p_giprobes) {
scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES));
for (uint32_t i = 0; i < scene_state.giprobes_used; i++) {
scene_state.giprobe_ids[i] = p_giprobes[i];
}
}
-void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) {
+void RendererSceneRenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) {
scene_state.lightmaps_used = 0;
for (int i = 0; i < (int)p_lightmaps.size(); i++) {
if (i >= (int)scene_state.max_lightmaps) {
@@ -1578,11 +1578,12 @@ void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<RID> &p_light
}
}
-void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) {
+void RendererSceneRenderForwardClustered::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) {
RenderBufferDataForward *render_buffer = nullptr;
if (p_render_buffer.is_valid()) {
render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer);
}
+ RendererSceneEnvironmentRD *env = get_environment(p_environment);
//first of all, make a new render pass
//fill up ubo
@@ -1729,7 +1730,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
clear_color.b *= bg_energy;
if (render_buffers_has_volumetric_fog(p_render_buffer) || environment_is_fog_enabled(p_environment)) {
draw_sky_fog_only = true;
- storage->material_set_param(sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
+ storage->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
}
} break;
case RS::ENV_BG_COLOR: {
@@ -1739,7 +1740,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
clear_color.b *= bg_energy;
if (render_buffers_has_volumetric_fog(p_render_buffer) || environment_is_fog_enabled(p_environment)) {
draw_sky_fog_only = true;
- storage->material_set_param(sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
+ storage->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
}
} break;
case RS::ENV_BG_SKY: {
@@ -1767,12 +1768,12 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
projection = correction * p_cam_projection;
}
- _setup_sky(p_environment, p_render_buffer, projection, p_cam_transform, screen_size);
+ sky.setup(env, p_render_buffer, projection, p_cam_transform, screen_size, this);
- RID sky = environment_get_sky(p_environment);
- if (sky.is_valid()) {
- _update_sky(p_environment, projection, p_cam_transform);
- radiance_texture = sky_get_radiance_texture_rd(sky);
+ RID sky_rid = env->sky;
+ if (sky_rid.is_valid()) {
+ sky.update(env, projection, p_cam_transform, time);
+ radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
} else {
// do not try to draw sky if invalid
draw_sky = false;
@@ -1890,7 +1891,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
RD::get_singleton()->draw_command_begin_label("Debug GIProbes");
for (int i = 0; i < (int)p_gi_probes.size(); i++) {
- _debug_giprobe(p_gi_probes[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0);
+ gi.debug_giprobe(p_gi_probes[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0);
}
RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->draw_list_end();
@@ -1921,7 +1922,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
projection = correction * p_cam_projection;
}
RD::get_singleton()->draw_command_begin_label("Draw Sky");
- _draw_sky(can_continue_color, can_continue_depth, opaque_framebuffer, p_environment, projection, p_cam_transform);
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, projection, p_cam_transform, time);
RD::get_singleton()->draw_command_end_label();
}
@@ -1980,7 +1981,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_render_shadow_begin() {
+void RendererSceneRenderForwardClustered::_render_shadow_begin() {
scene_state.shadow_passes.clear();
RD::get_singleton()->draw_command_begin_label("Shadow Setup");
_update_render_base_uniform_set();
@@ -1988,7 +1989,7 @@ void RendererSceneRenderForward::_render_shadow_begin() {
render_list[RENDER_LIST_SECONDARY].clear();
scene_state.instance_data[RENDER_LIST_SECONDARY].clear();
}
-void RendererSceneRenderForward::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
+void RendererSceneRenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
uint32_t shadow_pass_index = scene_state.shadow_passes.size();
SceneState::ShadowPass shadow_pass;
@@ -2035,7 +2036,7 @@ void RendererSceneRenderForward::_render_shadow_append(RID p_framebuffer, const
}
}
-void RendererSceneRenderForward::_render_shadow_process() {
+void RendererSceneRenderForwardClustered::_render_shadow_process() {
_update_instance_data_buffer(RENDER_LIST_SECONDARY);
//render shadows one after the other, so this can be done un-barriered and the driver can optimize (as well as allow us to run compute at the same time)
@@ -2047,7 +2048,7 @@ void RendererSceneRenderForward::_render_shadow_process() {
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_render_shadow_end(uint32_t p_barrier) {
+void RendererSceneRenderForwardClustered::_render_shadow_end(uint32_t p_barrier) {
RD::get_singleton()->draw_command_begin_label("Shadow Render");
for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) {
@@ -2062,7 +2063,7 @@ void RendererSceneRenderForward::_render_shadow_end(uint32_t p_barrier) {
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
+void RendererSceneRenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
RENDER_TIMESTAMP("Setup Render Collider Heightfield");
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
@@ -2090,7 +2091,7 @@ void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb,
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RendererSceneRenderForwardClustered::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering Material");
RD::get_singleton()->draw_command_begin_label("Render Material");
@@ -2128,7 +2129,7 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RendererSceneRenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering UV2");
RD::get_singleton()->draw_command_begin_label("Render UV2");
@@ -2190,7 +2191,7 @@ void RendererSceneRenderForward::_render_uv2(const PagedArray<GeometryInstance *
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) {
+void RendererSceneRenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) {
RENDER_TIMESTAMP("Render SDFGI");
RD::get_singleton()->draw_command_begin_label("Render SDFGI Voxel");
@@ -2271,14 +2272,14 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_base_uniforms_changed() {
+void RendererSceneRenderForwardClustered::_base_uniforms_changed() {
if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
RD::get_singleton()->free(render_base_uniform_set);
}
render_base_uniform_set = RID();
}
-void RendererSceneRenderForward::_update_render_base_uniform_set() {
+void RendererSceneRenderForwardClustered::_update_render_base_uniform_set() {
if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) {
if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
RD::get_singleton()->free(render_base_uniform_set);
@@ -2404,7 +2405,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
}
}
-RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas, int p_index) {
+RID RendererSceneRenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas, int p_index) {
//there should always be enough uniform buffers for render passes, otherwise bugs
ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID());
@@ -2514,7 +2515,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_GI_PROBES; i++) {
if (i < (int)p_gi_probes.size()) {
- RID tex = gi_probe_instance_get_texture(p_gi_probes[i]);
+ RID tex = gi.gi_probe_instance_get_texture(p_gi_probes[i]);
if (!tex.is_valid()) {
tex = default_tex;
}
@@ -2654,7 +2655,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
return render_pass_uniform_sets[p_index];
}
-RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) {
+RID RendererSceneRenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) {
if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) {
RD::get_singleton()->free(sdfgi_pass_uniform_set);
}
@@ -2787,30 +2788,25 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed
return sdfgi_pass_uniform_set;
}
-void RendererSceneRenderForward::_render_buffers_clear_uniform_set(RenderBufferDataForward *rb) {
+void RendererSceneRenderForwardClustered::_render_buffers_clear_uniform_set(RenderBufferDataForward *rb) {
}
-void RendererSceneRenderForward::_render_buffers_uniform_set_changed(RID p_render_buffers) {
+void RendererSceneRenderForwardClustered::_render_buffers_uniform_set_changed(RID p_render_buffers) {
RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers);
_render_buffers_clear_uniform_set(rb);
}
-RID RendererSceneRenderForward::_render_buffers_get_normal_texture(RID p_render_buffers) {
+RID RendererSceneRenderForwardClustered::_render_buffers_get_normal_texture(RID p_render_buffers) {
RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers);
return rb->normal_roughness_buffer;
}
-RendererSceneRenderForward *RendererSceneRenderForward::singleton = nullptr;
+RendererSceneRenderForwardClustered *RendererSceneRenderForwardClustered::singleton = nullptr;
-void RendererSceneRenderForward::set_time(double p_time, double p_step) {
- time = p_time;
- RendererSceneRenderRD::set_time(p_time, p_step);
-}
-
-void RendererSceneRenderForward::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
if (ginstance->dirty_list_element.in_list()) {
return;
}
@@ -2829,7 +2825,7 @@ void RendererSceneRenderForward::_geometry_instance_mark_dirty(GeometryInstance
geometry_instance_dirty_list.add(&ginstance->dirty_list_element);
}
-void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(GeometryInstanceForward *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
+void RendererSceneRenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha);
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
@@ -2853,7 +2849,7 @@ void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(Ge
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE;
}
- if (ginstance->data->cast_double_sided_shaodows) {
+ if (ginstance->data->cast_double_sided_shadows) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS;
}
@@ -2925,7 +2921,7 @@ void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(Ge
sdcache->sort.priority = p_material->priority;
}
-void RendererSceneRenderForward::_geometry_instance_add_surface(GeometryInstanceForward *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) {
+void RendererSceneRenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) {
RID m_src;
m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material;
@@ -2965,8 +2961,8 @@ void RendererSceneRenderForward::_geometry_instance_add_surface(GeometryInstance
}
}
-void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
if (ginstance->data->dirty_dependencies) {
ginstance->data->dependency_tracker.update_begin();
@@ -3123,24 +3119,24 @@ void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_g
ginstance->dirty_list_element.remove_from_list();
}
-void RendererSceneRenderForward::_update_dirty_geometry_instances() {
+void RendererSceneRenderForwardClustered::_update_dirty_geometry_instances() {
while (geometry_instance_dirty_list.first()) {
_geometry_instance_update(geometry_instance_dirty_list.first()->self());
}
}
-void RendererSceneRenderForward::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) {
+void RendererSceneRenderForwardClustered::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) {
switch (p_notification) {
case RendererStorage::DEPENDENCY_CHANGED_MATERIAL:
case RendererStorage::DEPENDENCY_CHANGED_MESH:
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: {
- static_cast<RendererSceneRenderForward *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
+ static_cast<RendererSceneRenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
} break;
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_tracker->userdata);
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata);
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
- ginstance->instance_count = static_cast<RendererSceneRenderForward *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base);
+ ginstance->instance_count = static_cast<RendererSceneRenderForwardClustered *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base);
}
} break;
default: {
@@ -3148,16 +3144,16 @@ void RendererSceneRenderForward::_geometry_instance_dependency_changed(RendererS
} break;
}
}
-void RendererSceneRenderForward::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) {
- static_cast<RendererSceneRenderForward *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
+void RendererSceneRenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) {
+ static_cast<RendererSceneRenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
}
-RendererSceneRender::GeometryInstance *RendererSceneRenderForward::geometry_instance_create(RID p_base) {
+RendererSceneRender::GeometryInstance *RendererSceneRenderForwardClustered::geometry_instance_create(RID p_base) {
RS::InstanceType type = storage->get_base_type(p_base);
ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
- GeometryInstanceForward *ginstance = geometry_instance_alloc.alloc();
- ginstance->data = memnew(GeometryInstanceForward::Data);
+ GeometryInstanceForwardClustered *ginstance = geometry_instance_alloc.alloc();
+ ginstance->data = memnew(GeometryInstanceForwardClustered::Data);
ginstance->data->base = p_base;
ginstance->data->base_type = type;
@@ -3169,35 +3165,35 @@ RendererSceneRender::GeometryInstance *RendererSceneRenderForward::geometry_inst
return ginstance;
}
-void RendererSceneRenderForward::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->skeleton = p_skeleton;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
-void RendererSceneRenderForward::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->material_override = p_override;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
-void RendererSceneRenderForward::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->surface_materials = p_materials;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
-void RendererSceneRenderForward::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->mesh_instance = p_mesh_instance;
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->transform = p_transform;
ginstance->mirror = p_transform.basis.determinant() < 0;
@@ -3213,33 +3209,33 @@ void RendererSceneRenderForward::geometry_instance_set_transform(GeometryInstanc
ginstance->lod_model_scale = max_scale;
}
-void RendererSceneRenderForward::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->lod_bias = p_lod_bias;
}
-void RendererSceneRenderForward::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->use_baked_light = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->use_dynamic_gi = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->lightmap_instance = p_lightmap_instance;
ginstance->lightmap_uv_scale = p_lightmap_uv_scale;
ginstance->lightmap_slice_index = p_lightmap_slice_index;
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
if (p_sh9) {
if (ginstance->lightmap_sh == nullptr) {
@@ -3255,28 +3251,28 @@ void RendererSceneRenderForward::geometry_instance_set_lightmap_capture(Geometry
}
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->shader_parameters_offset = p_offset;
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
- ginstance->data->cast_double_sided_shaodows = p_enable;
+ ginstance->data->cast_double_sided_shadows = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->layer_mask = p_layer_mask;
}
-void RendererSceneRenderForward::geometry_instance_free(GeometryInstance *p_geometry_instance) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry_instance) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
if (ginstance->lightmap_sh != nullptr) {
geometry_instance_lightmap_sh.free(ginstance->lightmap_sh);
@@ -3291,29 +3287,29 @@ void RendererSceneRenderForward::geometry_instance_free(GeometryInstance *p_geom
geometry_instance_alloc.free(ginstance);
}
-uint32_t RendererSceneRenderForward::geometry_instance_get_pair_mask() {
+uint32_t RendererSceneRenderForwardClustered::geometry_instance_get_pair_mask() {
return (1 << RS::INSTANCE_GI_PROBE);
}
-void RendererSceneRenderForward::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) {
+void RendererSceneRenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) {
}
-void RendererSceneRenderForward::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) {
+void RendererSceneRenderForwardClustered::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) {
}
-void RendererSceneRenderForward::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) {
+void RendererSceneRenderForwardClustered::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) {
}
-Transform RendererSceneRenderForward::geometry_instance_get_transform(GeometryInstance *p_instance) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance);
+Transform RendererSceneRenderForwardClustered::geometry_instance_get_transform(GeometryInstance *p_instance) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance);
ERR_FAIL_COND_V(!ginstance, Transform());
return ginstance->transform;
}
-AABB RendererSceneRenderForward::geometry_instance_get_aabb(GeometryInstance *p_instance) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance);
+AABB RendererSceneRenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_instance) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance);
ERR_FAIL_COND_V(!ginstance, AABB());
return ginstance->data->aabb;
}
-void RendererSceneRenderForward::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RendererSceneRenderForwardClustered::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
if (p_gi_probe_instance_count > 0) {
ginstance->gi_probes[0] = p_gi_probe_instances[0];
@@ -3328,11 +3324,10 @@ void RendererSceneRenderForward::geometry_instance_pair_gi_probe_instances(Geome
}
}
-RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_storage) :
+RendererSceneRenderForwardClustered::RendererSceneRenderForwardClustered(RendererStorageRD *p_storage) :
RendererSceneRenderRD(p_storage) {
singleton = this;
low_end = is_low_end();
- storage = p_storage;
/* SCENE SHADER */
@@ -3346,7 +3341,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
if (is_using_radiance_cubemap_array()) {
defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n";
}
- defines += "\n#define SDFGI_OCT_SIZE " + itos(sdfgi_get_lightprobe_octahedron_size()) + "\n";
+ defines += "\n#define SDFGI_OCT_SIZE " + itos(gi.sdfgi_get_lightprobe_octahedron_size()) + "\n";
defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(get_max_directional_lights()) + "\n";
{
@@ -3627,7 +3622,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances");
}
-RendererSceneRenderForward::~RendererSceneRenderForward() {
+RendererSceneRenderForwardClustered::~RendererSceneRenderForwardClustered() {
directional_shadow_atlas_set_size(0);
//clear base uniform set if still valid
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.h b/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h
index af78c50fda..98e2a7efcc 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* renderer_scene_render_forward.h */
+/* renderer_scene_render_forward_clustered.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,16 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RENDERING_SERVER_SCENE_RENDER_FORWARD_H
-#define RENDERING_SERVER_SCENE_RENDER_FORWARD_H
+#ifndef RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H
+#define RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H
#include "core/templates/paged_allocator.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
-#include "servers/rendering/renderer_rd/shaders/scene_forward.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h"
-class RendererSceneRenderForward : public RendererSceneRenderRD {
+class RendererSceneRenderForwardClustered : public RendererSceneRenderRD {
enum {
SCENE_UNIFORM_SET = 0,
RENDER_PASS_UNIFORM_SET = 1,
@@ -79,12 +79,10 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
};
struct {
- SceneForwardShaderRD scene_shader;
+ SceneForwardClusteredShaderRD scene_shader;
ShaderCompilerRD compiler;
} shader;
- RendererStorageRD *storage;
-
/* Material */
struct ShaderData : public RendererStorageRD::ShaderData {
@@ -186,7 +184,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
RendererStorageRD::ShaderData *_create_shader_func();
static RendererStorageRD::ShaderData *_create_shader_funcs() {
- return static_cast<RendererSceneRenderForward *>(singleton)->_create_shader_func();
+ return static_cast<RendererSceneRenderForwardClustered *>(singleton)->_create_shader_func();
}
struct MaterialData : public RendererStorageRD::MaterialData {
@@ -208,7 +206,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader);
static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) {
- return static_cast<RendererSceneRenderForward *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader));
+ return static_cast<RendererSceneRenderForwardClustered *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader));
}
/* Framebuffer */
@@ -490,9 +488,8 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
} scene_state;
- static RendererSceneRenderForward *singleton;
+ static RendererSceneRenderForwardClustered *singleton;
- double time;
RID default_shader;
RID default_material;
RID overdraw_material_shader;
@@ -534,7 +531,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
Map<Size2i, RID> sdfgi_framebuffer_size_cache;
struct GeometryInstanceData;
- struct GeometryInstanceForward;
+ struct GeometryInstanceForwardClustered;
struct GeometryInstanceLightmapSH {
Color sh[9];
@@ -588,10 +585,10 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
ShaderData *shader_shadow = nullptr;
GeometryInstanceSurfaceDataCache *next = nullptr;
- GeometryInstanceForward *owner = nullptr;
+ GeometryInstanceForwardClustered *owner = nullptr;
};
- struct GeometryInstanceForward : public GeometryInstance {
+ struct GeometryInstanceForwardClustered : public GeometryInstance {
//used during rendering
bool mirror = false;
bool non_uniform_scale = false;
@@ -617,7 +614,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
RID lightmap_instance;
GeometryInstanceLightmapSH *lightmap_sh = nullptr;
GeometryInstanceSurfaceDataCache *surface_caches = nullptr;
- SelfList<GeometryInstanceForward> dirty_list_element;
+ SelfList<GeometryInstanceForwardClustered> dirty_list_element;
struct Data {
//data used less often goes into regular heap
@@ -631,7 +628,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
bool use_dynamic_gi = false;
bool use_baked_light = false;
- bool cast_double_sided_shaodows = false;
+ bool cast_double_sided_shadows = false;
bool mirror = false;
bool dirty_dependencies = false;
@@ -640,21 +637,21 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
Data *data = nullptr;
- GeometryInstanceForward() :
+ GeometryInstanceForwardClustered() :
dirty_list_element(this) {}
};
static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker);
static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker);
- SelfList<GeometryInstanceForward>::List geometry_instance_dirty_list;
+ SelfList<GeometryInstanceForwardClustered>::List geometry_instance_dirty_list;
- PagedAllocator<GeometryInstanceForward> geometry_instance_alloc;
+ PagedAllocator<GeometryInstanceForwardClustered> geometry_instance_alloc;
PagedAllocator<GeometryInstanceSurfaceDataCache> geometry_instance_surface_alloc;
PagedAllocator<GeometryInstanceLightmapSH> geometry_instance_lightmap_sh;
- void _geometry_instance_add_surface_with_material(GeometryInstanceForward *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh);
- void _geometry_instance_add_surface(GeometryInstanceForward *ginstance, uint32_t p_surface, RID p_material, RID p_mesh);
+ void _geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh);
+ void _geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh);
void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance);
void _geometry_instance_update(GeometryInstance *p_geometry_instance);
void _update_dirty_geometry_instances();
@@ -761,11 +758,9 @@ public:
virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count);
virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count);
- virtual void set_time(double p_time, double p_step);
-
virtual bool free(RID p_rid);
- RendererSceneRenderForward(RendererStorageRD *p_storage);
- ~RendererSceneRenderForward();
+ RendererSceneRenderForwardClustered(RendererStorageRD *p_storage);
+ ~RendererSceneRenderForwardClustered();
};
-#endif // RASTERIZER_SCENE_HIGHEND_RD_H
+#endif // !RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 15e963f6e4..4cf296f0db 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -35,8 +35,6 @@
#include "renderer_compositor_rd.h"
#include "servers/rendering/rendering_server_default.h"
-uint64_t RendererSceneRenderRD::auto_exposure_counter = 2;
-
void get_vogel_disk(float *r_kernel, int p_sample_count) {
const float golden_angle = 2.4;
@@ -49,980 +47,42 @@ void get_vogel_disk(float *r_kernel, int p_sample_count) {
}
}
-void RendererSceneRenderRD::_clear_reflection_data(ReflectionData &rd) {
- rd.layers.clear();
- rd.radiance_base_cubemap = RID();
- if (rd.downsampled_radiance_cubemap.is_valid()) {
- RD::get_singleton()->free(rd.downsampled_radiance_cubemap);
- }
- rd.downsampled_radiance_cubemap = RID();
- rd.downsampled_layer.mipmaps.clear();
- rd.coefficient_buffer = RID();
-}
-
-void RendererSceneRenderRD::_update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality) {
- //recreate radiance and all data
-
- int mipmaps = p_mipmaps;
- uint32_t w = p_size, h = p_size;
-
- if (p_use_array) {
- int layers = p_low_quality ? 8 : roughness_layers;
-
- for (int i = 0; i < layers; i++) {
- ReflectionData::Layer layer;
- uint32_t mmw = w;
- uint32_t mmh = h;
- layer.mipmaps.resize(mipmaps);
- layer.views.resize(mipmaps);
- for (int j = 0; j < mipmaps; j++) {
- ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j];
- mm.size.width = mmw;
- mm.size.height = mmh;
- for (int k = 0; k < 6; k++) {
- mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6 + k, j);
- Vector<RID> fbtex;
- fbtex.push_back(mm.views[k]);
- mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
- }
-
- layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6, j, RD::TEXTURE_SLICE_CUBEMAP);
-
- mmw = MAX(1, mmw >> 1);
- mmh = MAX(1, mmh >> 1);
- }
-
- rd.layers.push_back(layer);
- }
-
- } else {
- mipmaps = p_low_quality ? 8 : mipmaps;
- //regular cubemap, lower quality (aliasing, less memory)
- ReflectionData::Layer layer;
- uint32_t mmw = w;
- uint32_t mmh = h;
- layer.mipmaps.resize(mipmaps);
- layer.views.resize(mipmaps);
- for (int j = 0; j < mipmaps; j++) {
- ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j];
- mm.size.width = mmw;
- mm.size.height = mmh;
- for (int k = 0; k < 6; k++) {
- mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + k, j);
- Vector<RID> fbtex;
- fbtex.push_back(mm.views[k]);
- mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
- }
-
- layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, j, RD::TEXTURE_SLICE_CUBEMAP);
-
- mmw = MAX(1, mmw >> 1);
- mmh = MAX(1, mmh >> 1);
- }
-
- rd.layers.push_back(layer);
- }
-
- rd.radiance_base_cubemap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, 0, RD::TEXTURE_SLICE_CUBEMAP);
-
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.width = 64; // Always 64x64
- tf.height = 64;
- tf.texture_type = RD::TEXTURE_TYPE_CUBE;
- tf.array_layers = 6;
- tf.mipmaps = 7;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
-
- rd.downsampled_radiance_cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView());
- {
- uint32_t mmw = 64;
- uint32_t mmh = 64;
- rd.downsampled_layer.mipmaps.resize(7);
- for (int j = 0; j < rd.downsampled_layer.mipmaps.size(); j++) {
- ReflectionData::DownsampleLayer::Mipmap &mm = rd.downsampled_layer.mipmaps.write[j];
- mm.size.width = mmw;
- mm.size.height = mmh;
- mm.view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rd.downsampled_radiance_cubemap, 0, j, RD::TEXTURE_SLICE_CUBEMAP);
-
- mmw = MAX(1, mmw >> 1);
- mmh = MAX(1, mmh >> 1);
- }
- }
-}
-
-void RendererSceneRenderRD::_create_reflection_fast_filter(ReflectionData &rd, bool p_use_arrays) {
- storage->get_effects()->cubemap_downsample(rd.radiance_base_cubemap, rd.downsampled_layer.mipmaps[0].view, rd.downsampled_layer.mipmaps[0].size);
-
- for (int i = 1; i < rd.downsampled_layer.mipmaps.size(); i++) {
- storage->get_effects()->cubemap_downsample(rd.downsampled_layer.mipmaps[i - 1].view, rd.downsampled_layer.mipmaps[i].view, rd.downsampled_layer.mipmaps[i].size);
- }
-
- Vector<RID> views;
- if (p_use_arrays) {
- for (int i = 1; i < rd.layers.size(); i++) {
- views.push_back(rd.layers[i].views[0]);
- }
- } else {
- for (int i = 1; i < rd.layers[0].views.size(); i++) {
- views.push_back(rd.layers[0].views[i]);
- }
- }
-
- storage->get_effects()->cubemap_filter(rd.downsampled_radiance_cubemap, views, p_use_arrays);
-}
-
-void RendererSceneRenderRD::_create_reflection_importance_sample(ReflectionData &rd, bool p_use_arrays, int p_cube_side, int p_base_layer) {
- if (p_use_arrays) {
- //render directly to the layers
- storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, rd.layers[p_base_layer].views[0], p_cube_side, sky_ggx_samples_quality, float(p_base_layer) / (rd.layers.size() - 1.0), rd.layers[p_base_layer].mipmaps[0].size.x);
- } else {
- storage->get_effects()->cubemap_roughness(rd.layers[0].views[p_base_layer - 1], rd.layers[0].views[p_base_layer], p_cube_side, sky_ggx_samples_quality, float(p_base_layer) / (rd.layers[0].mipmaps.size() - 1.0), rd.layers[0].mipmaps[p_base_layer].size.x);
- }
-}
-
-void RendererSceneRenderRD::_update_reflection_mipmaps(ReflectionData &rd, int p_start, int p_end) {
- for (int i = p_start; i < p_end; i++) {
- for (int j = 0; j < rd.layers[i].views.size() - 1; j++) {
- RID view = rd.layers[i].views[j];
- RID texture = rd.layers[i].views[j + 1];
- Size2i size = rd.layers[i].mipmaps[j + 1].size;
- storage->get_effects()->cubemap_downsample(view, texture, size);
- }
- }
-}
-
-void RendererSceneRenderRD::_sdfgi_erase(RenderBuffers *rb) {
- for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
- const SDFGI::Cascade &c = rb->sdfgi->cascades[i];
- RD::get_singleton()->free(c.light_data);
- RD::get_singleton()->free(c.light_aniso_0_tex);
- RD::get_singleton()->free(c.light_aniso_1_tex);
- RD::get_singleton()->free(c.sdf_tex);
- RD::get_singleton()->free(c.solid_cell_dispatch_buffer);
- RD::get_singleton()->free(c.solid_cell_buffer);
- RD::get_singleton()->free(c.lightprobe_history_tex);
- RD::get_singleton()->free(c.lightprobe_average_tex);
- RD::get_singleton()->free(c.lights_buffer);
- }
-
- RD::get_singleton()->free(rb->sdfgi->render_albedo);
- RD::get_singleton()->free(rb->sdfgi->render_emission);
- RD::get_singleton()->free(rb->sdfgi->render_emission_aniso);
-
- RD::get_singleton()->free(rb->sdfgi->render_sdf[0]);
- RD::get_singleton()->free(rb->sdfgi->render_sdf[1]);
-
- RD::get_singleton()->free(rb->sdfgi->render_sdf_half[0]);
- RD::get_singleton()->free(rb->sdfgi->render_sdf_half[1]);
-
- for (int i = 0; i < 8; i++) {
- RD::get_singleton()->free(rb->sdfgi->render_occlusion[i]);
- }
-
- RD::get_singleton()->free(rb->sdfgi->render_geom_facing);
-
- RD::get_singleton()->free(rb->sdfgi->lightprobe_data);
- RD::get_singleton()->free(rb->sdfgi->lightprobe_history_scroll);
- RD::get_singleton()->free(rb->sdfgi->occlusion_data);
- RD::get_singleton()->free(rb->sdfgi->ambient_texture);
-
- RD::get_singleton()->free(rb->sdfgi->cascades_ubo);
-
- memdelete(rb->sdfgi);
-
- rb->sdfgi = nullptr;
-}
-
-const Vector3i RendererSceneRenderRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF);
-
void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
- Environment *env = environment_owner.getornull(p_environment);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
bool needs_sdfgi = env && env->sdfgi_enabled;
if (!needs_sdfgi) {
if (rb->sdfgi != nullptr) {
//erase it
- _sdfgi_erase(rb);
+ rb->sdfgi->erase();
+ memdelete(rb->sdfgi);
+ rb->sdfgi = nullptr;
+
_render_buffers_uniform_set_changed(p_render_buffers);
}
return;
}
static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
- uint32_t requested_history_size = history_frames_to_converge[sdfgi_frames_to_converge];
+ uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
if (rb->sdfgi && (rb->sdfgi->cascade_mode != env->sdfgi_cascades || rb->sdfgi->min_cell_size != env->sdfgi_min_cell_size || requested_history_size != rb->sdfgi->history_size || rb->sdfgi->uses_occlusion != env->sdfgi_use_occlusion || rb->sdfgi->y_scale_mode != env->sdfgi_y_scale)) {
//configuration changed, erase
- _sdfgi_erase(rb);
+ rb->sdfgi->erase();
+ memdelete(rb->sdfgi);
+ rb->sdfgi = nullptr;
}
- SDFGI *sdfgi = rb->sdfgi;
+ RendererSceneGIRD::SDFGI *sdfgi = rb->sdfgi;
if (sdfgi == nullptr) {
- //re-create
- rb->sdfgi = memnew(SDFGI);
- sdfgi = rb->sdfgi;
- sdfgi->cascade_mode = env->sdfgi_cascades;
- sdfgi->min_cell_size = env->sdfgi_min_cell_size;
- sdfgi->uses_occlusion = env->sdfgi_use_occlusion;
- sdfgi->y_scale_mode = env->sdfgi_y_scale;
- static const float y_scale[3] = { 1.0, 1.5, 2.0 };
- sdfgi->y_mult = y_scale[sdfgi->y_scale_mode];
- static const int cascasde_size[3] = { 4, 6, 8 };
- sdfgi->cascades.resize(cascasde_size[sdfgi->cascade_mode]);
- sdfgi->probe_axis_count = SDFGI::PROBE_DIVISOR + 1;
- sdfgi->solid_cell_ratio = sdfgi_solid_cell_ratio;
- sdfgi->solid_cell_count = uint32_t(float(sdfgi->cascade_size * sdfgi->cascade_size * sdfgi->cascade_size) * sdfgi->solid_cell_ratio);
-
- float base_cell_size = sdfgi->min_cell_size;
-
- RD::TextureFormat tf_sdf;
- tf_sdf.format = RD::DATA_FORMAT_R8_UNORM;
- tf_sdf.width = sdfgi->cascade_size; // Always 64x64
- tf_sdf.height = sdfgi->cascade_size;
- tf_sdf.depth = sdfgi->cascade_size;
- tf_sdf.texture_type = RD::TEXTURE_TYPE_3D;
- tf_sdf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
-
- {
- RD::TextureFormat tf_render = tf_sdf;
- tf_render.format = RD::DATA_FORMAT_R16_UINT;
- sdfgi->render_albedo = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
- tf_render.format = RD::DATA_FORMAT_R32_UINT;
- sdfgi->render_emission = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
- sdfgi->render_emission_aniso = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
-
- tf_render.format = RD::DATA_FORMAT_R8_UNORM; //at least its easy to visualize
-
- for (int i = 0; i < 8; i++) {
- sdfgi->render_occlusion[i] = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
- }
-
- tf_render.format = RD::DATA_FORMAT_R32_UINT;
- sdfgi->render_geom_facing = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
-
- tf_render.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
- sdfgi->render_sdf[0] = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
- sdfgi->render_sdf[1] = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
-
- tf_render.width /= 2;
- tf_render.height /= 2;
- tf_render.depth /= 2;
-
- sdfgi->render_sdf_half[0] = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
- sdfgi->render_sdf_half[1] = RD::get_singleton()->texture_create(tf_render, RD::TextureView());
- }
-
- RD::TextureFormat tf_occlusion = tf_sdf;
- tf_occlusion.format = RD::DATA_FORMAT_R16_UINT;
- tf_occlusion.shareable_formats.push_back(RD::DATA_FORMAT_R16_UINT);
- tf_occlusion.shareable_formats.push_back(RD::DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
- tf_occlusion.depth *= sdfgi->cascades.size(); //use depth for occlusion slices
- tf_occlusion.width *= 2; //use width for the other half
-
- RD::TextureFormat tf_light = tf_sdf;
- tf_light.format = RD::DATA_FORMAT_R32_UINT;
- tf_light.shareable_formats.push_back(RD::DATA_FORMAT_R32_UINT);
- tf_light.shareable_formats.push_back(RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32);
-
- RD::TextureFormat tf_aniso0 = tf_sdf;
- tf_aniso0.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- RD::TextureFormat tf_aniso1 = tf_sdf;
- tf_aniso1.format = RD::DATA_FORMAT_R8G8_UNORM;
-
- int passes = nearest_shift(sdfgi->cascade_size) - 1;
-
- //store lightprobe SH
- RD::TextureFormat tf_probes;
- tf_probes.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf_probes.width = sdfgi->probe_axis_count * sdfgi->probe_axis_count;
- tf_probes.height = sdfgi->probe_axis_count * SDFGI::SH_SIZE;
- tf_probes.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- tf_probes.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
-
- sdfgi->history_size = requested_history_size;
-
- RD::TextureFormat tf_probe_history = tf_probes;
- tf_probe_history.format = RD::DATA_FORMAT_R16G16B16A16_SINT; //signed integer because SH are signed
- tf_probe_history.array_layers = sdfgi->history_size;
-
- RD::TextureFormat tf_probe_average = tf_probes;
- tf_probe_average.format = RD::DATA_FORMAT_R32G32B32A32_SINT; //signed integer because SH are signed
- tf_probe_average.texture_type = RD::TEXTURE_TYPE_2D;
-
- sdfgi->lightprobe_history_scroll = RD::get_singleton()->texture_create(tf_probe_history, RD::TextureView());
- sdfgi->lightprobe_average_scroll = RD::get_singleton()->texture_create(tf_probe_average, RD::TextureView());
-
- {
- //octahedral lightprobes
- RD::TextureFormat tf_octprobes = tf_probes;
- tf_octprobes.array_layers = sdfgi->cascades.size() * 2;
- tf_octprobes.format = RD::DATA_FORMAT_R32_UINT; //pack well with RGBE
- tf_octprobes.width = sdfgi->probe_axis_count * sdfgi->probe_axis_count * (SDFGI::LIGHTPROBE_OCT_SIZE + 2);
- tf_octprobes.height = sdfgi->probe_axis_count * (SDFGI::LIGHTPROBE_OCT_SIZE + 2);
- tf_octprobes.shareable_formats.push_back(RD::DATA_FORMAT_R32_UINT);
- tf_octprobes.shareable_formats.push_back(RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32);
- //lightprobe texture is an octahedral texture
-
- sdfgi->lightprobe_data = RD::get_singleton()->texture_create(tf_octprobes, RD::TextureView());
- RD::TextureView tv;
- tv.format_override = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
- sdfgi->lightprobe_texture = RD::get_singleton()->texture_create_shared(tv, sdfgi->lightprobe_data);
-
- //texture handling ambient data, to integrate with volumetric foc
- RD::TextureFormat tf_ambient = tf_probes;
- tf_ambient.array_layers = sdfgi->cascades.size();
- tf_ambient.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; //pack well with RGBE
- tf_ambient.width = sdfgi->probe_axis_count * sdfgi->probe_axis_count;
- tf_ambient.height = sdfgi->probe_axis_count;
- tf_ambient.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- //lightprobe texture is an octahedral texture
- sdfgi->ambient_texture = RD::get_singleton()->texture_create(tf_ambient, RD::TextureView());
- }
-
- sdfgi->cascades_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES);
-
- sdfgi->occlusion_data = RD::get_singleton()->texture_create(tf_occlusion, RD::TextureView());
- {
- RD::TextureView tv;
- tv.format_override = RD::DATA_FORMAT_R4G4B4A4_UNORM_PACK16;
- sdfgi->occlusion_texture = RD::get_singleton()->texture_create_shared(tv, sdfgi->occlusion_data);
- }
-
- for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
- SDFGI::Cascade &cascade = sdfgi->cascades[i];
-
- /* 3D Textures */
-
- cascade.sdf_tex = RD::get_singleton()->texture_create(tf_sdf, RD::TextureView());
-
- cascade.light_data = RD::get_singleton()->texture_create(tf_light, RD::TextureView());
-
- cascade.light_aniso_0_tex = RD::get_singleton()->texture_create(tf_aniso0, RD::TextureView());
- cascade.light_aniso_1_tex = RD::get_singleton()->texture_create(tf_aniso1, RD::TextureView());
-
- {
- RD::TextureView tv;
- tv.format_override = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
- cascade.light_tex = RD::get_singleton()->texture_create_shared(tv, cascade.light_data);
-
- RD::get_singleton()->texture_clear(cascade.light_tex, Color(0, 0, 0, 0), 0, 1, 0, 1);
- RD::get_singleton()->texture_clear(cascade.light_aniso_0_tex, Color(0, 0, 0, 0), 0, 1, 0, 1);
- RD::get_singleton()->texture_clear(cascade.light_aniso_1_tex, Color(0, 0, 0, 0), 0, 1, 0, 1);
- }
-
- cascade.cell_size = base_cell_size;
- Vector3 world_position = p_world_position;
- world_position.y *= sdfgi->y_mult;
- int32_t probe_cells = sdfgi->cascade_size / SDFGI::PROBE_DIVISOR;
- Vector3 probe_size = Vector3(1, 1, 1) * cascade.cell_size * probe_cells;
- Vector3i probe_pos = Vector3i((world_position / probe_size + Vector3(0.5, 0.5, 0.5)).floor());
- cascade.position = probe_pos * probe_cells;
-
- cascade.dirty_regions = SDFGI::Cascade::DIRTY_ALL;
-
- base_cell_size *= 2.0;
-
- /* Probe History */
-
- cascade.lightprobe_history_tex = RD::get_singleton()->texture_create(tf_probe_history, RD::TextureView());
- RD::get_singleton()->texture_clear(cascade.lightprobe_history_tex, Color(0, 0, 0, 0), 0, 1, 0, tf_probe_history.array_layers); //needs to be cleared for average to work
-
- cascade.lightprobe_average_tex = RD::get_singleton()->texture_create(tf_probe_average, RD::TextureView());
- RD::get_singleton()->texture_clear(cascade.lightprobe_average_tex, Color(0, 0, 0, 0), 0, 1, 0, 1); //needs to be cleared for average to work
-
- /* Buffers */
-
- cascade.solid_cell_buffer = RD::get_singleton()->storage_buffer_create(sizeof(SDFGI::Cascade::SolidCell) * sdfgi->solid_cell_count);
- cascade.solid_cell_dispatch_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4, Vector<uint8_t>(), RD::STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT);
- cascade.lights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(SDGIShader::Light) * MAX(SDFGI::MAX_STATIC_LIGHTS, SDFGI::MAX_DYNAMIC_LIGHTS));
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.ids.push_back(sdfgi->render_sdf[(passes & 1) ? 1 : 0]); //if passes are even, we read from buffer 0, else we read from buffer 1
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 2;
- u.ids.push_back(sdfgi->render_albedo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 3;
- for (int j = 0; j < 8; j++) {
- u.ids.push_back(sdfgi->render_occlusion[j]);
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 4;
- u.ids.push_back(sdfgi->render_emission);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 5;
- u.ids.push_back(sdfgi->render_emission_aniso);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 6;
- u.ids.push_back(sdfgi->render_geom_facing);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 7;
- u.ids.push_back(cascade.sdf_tex);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 8;
- u.ids.push_back(sdfgi->occlusion_data);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 10;
- u.ids.push_back(cascade.solid_cell_dispatch_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 11;
- u.ids.push_back(cascade.solid_cell_buffer);
- uniforms.push_back(u);
- }
-
- cascade.sdf_store_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_STORE), 0);
- }
-
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.ids.push_back(sdfgi->render_albedo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 2;
- u.ids.push_back(sdfgi->render_geom_facing);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 3;
- u.ids.push_back(sdfgi->render_emission);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 4;
- u.ids.push_back(sdfgi->render_emission_aniso);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 5;
- u.ids.push_back(cascade.solid_cell_dispatch_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 6;
- u.ids.push_back(cascade.solid_cell_buffer);
- uniforms.push_back(u);
- }
-
- cascade.scroll_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_SCROLL), 0);
- }
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- for (int j = 0; j < 8; j++) {
- u.ids.push_back(sdfgi->render_occlusion[j]);
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 2;
- u.ids.push_back(sdfgi->occlusion_data);
- uniforms.push_back(u);
- }
-
- cascade.scroll_occlusion_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_SCROLL_OCCLUSION), 0);
- }
- }
-
- //direct light
- for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
- SDFGI::Cascade &cascade = sdfgi->cascades[i];
-
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].sdf_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 3;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(cascade.solid_cell_dispatch_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 4;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(cascade.solid_cell_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 5;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.ids.push_back(cascade.light_data);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 6;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.ids.push_back(cascade.light_aniso_0_tex);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 7;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.ids.push_back(cascade.light_aniso_1_tex);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 8;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(rb->sdfgi->cascades_ubo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 9;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(cascade.lights_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 10;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(rb->sdfgi->lightprobe_texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 11;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(rb->sdfgi->occlusion_texture);
- uniforms.push_back(u);
- }
-
- cascade.sdf_direct_light_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.direct_light.version_get_shader(sdfgi_shader.direct_light_shader, 0), 0);
- }
-
- //preprocess initialize uniform set
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.ids.push_back(sdfgi->render_albedo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 2;
- u.ids.push_back(sdfgi->render_sdf[0]);
- uniforms.push_back(u);
- }
-
- sdfgi->sdf_initialize_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE), 0);
- }
-
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.ids.push_back(sdfgi->render_albedo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 2;
- u.ids.push_back(sdfgi->render_sdf_half[0]);
- uniforms.push_back(u);
- }
-
- sdfgi->sdf_initialize_half_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF), 0);
- }
-
- //jump flood uniform set
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.ids.push_back(sdfgi->render_sdf[0]);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 2;
- u.ids.push_back(sdfgi->render_sdf[1]);
- uniforms.push_back(u);
- }
-
- sdfgi->jump_flood_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
- SWAP(uniforms.write[0].ids.write[0], uniforms.write[1].ids.write[0]);
- sdfgi->jump_flood_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
- }
- //jump flood half uniform set
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.ids.push_back(sdfgi->render_sdf_half[0]);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 2;
- u.ids.push_back(sdfgi->render_sdf_half[1]);
- uniforms.push_back(u);
- }
-
- sdfgi->jump_flood_half_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
- SWAP(uniforms.write[0].ids.write[0], uniforms.write[1].ids.write[0]);
- sdfgi->jump_flood_half_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
- }
-
- //upscale half size sdf
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.ids.push_back(sdfgi->render_albedo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 2;
- u.ids.push_back(sdfgi->render_sdf_half[(passes & 1) ? 0 : 1]); //reverse pass order because half size
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 3;
- u.ids.push_back(sdfgi->render_sdf[(passes & 1) ? 0 : 1]); //reverse pass order because it needs an extra JFA pass
- uniforms.push_back(u);
- }
-
- sdfgi->upscale_jfa_uniform_set_index = (passes & 1) ? 0 : 1;
- sdfgi->sdf_upscale_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE), 0);
- }
-
- //occlusion uniform set
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.ids.push_back(sdfgi->render_albedo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 2;
- for (int i = 0; i < 8; i++) {
- u.ids.push_back(sdfgi->render_occlusion[i]);
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 3;
- u.ids.push_back(sdfgi->render_geom_facing);
- uniforms.push_back(u);
- }
-
- sdfgi->occlusion_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_OCCLUSION), 0);
- }
-
- for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
- //integrate uniform
-
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (j < sdfgi->cascades.size()) {
- u.ids.push_back(sdfgi->cascades[j].sdf_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (j < sdfgi->cascades.size()) {
- u.ids.push_back(sdfgi->cascades[j].light_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 3;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (j < sdfgi->cascades.size()) {
- u.ids.push_back(sdfgi->cascades[j].light_aniso_0_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 4;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (j < sdfgi->cascades.size()) {
- u.ids.push_back(sdfgi->cascades[j].light_aniso_1_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 6;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 7;
- u.ids.push_back(sdfgi->cascades_ubo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 8;
- u.ids.push_back(sdfgi->lightprobe_data);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 9;
- u.ids.push_back(sdfgi->cascades[i].lightprobe_history_tex);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 10;
- u.ids.push_back(sdfgi->cascades[i].lightprobe_average_tex);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 11;
- u.ids.push_back(sdfgi->lightprobe_history_scroll);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 12;
- u.ids.push_back(sdfgi->lightprobe_average_scroll);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 13;
- RID parent_average;
- if (i < sdfgi->cascades.size() - 1) {
- parent_average = sdfgi->cascades[i + 1].lightprobe_average_tex;
- } else {
- parent_average = sdfgi->cascades[i - 1].lightprobe_average_tex; //to use something, but it won't be used
- }
- u.ids.push_back(parent_average);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 14;
- u.ids.push_back(sdfgi->ambient_texture);
- uniforms.push_back(u);
- }
-
- sdfgi->cascades[i].integrate_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 0);
- }
-
- sdfgi->bounce_feedback = env->sdfgi_bounce_feedback;
- sdfgi->energy = env->sdfgi_energy;
- sdfgi->normal_bias = env->sdfgi_normal_bias;
- sdfgi->probe_bias = env->sdfgi_probe_bias;
- sdfgi->reads_sky = env->sdfgi_read_sky_light;
+ // re-create
+ rb->sdfgi = gi.create_sdfgi(env, p_world_position, requested_history_size);
_render_buffers_uniform_set_changed(p_render_buffers);
-
- return; //done. all levels will need to be rendered which its going to take a bit
- }
-
- //check for updates
-
- sdfgi->bounce_feedback = env->sdfgi_bounce_feedback;
- sdfgi->energy = env->sdfgi_energy;
- sdfgi->normal_bias = env->sdfgi_normal_bias;
- sdfgi->probe_bias = env->sdfgi_probe_bias;
- sdfgi->reads_sky = env->sdfgi_read_sky_light;
-
- int32_t drag_margin = (sdfgi->cascade_size / SDFGI::PROBE_DIVISOR) / 2;
-
- for (uint32_t i = 0; i < sdfgi->cascades.size(); i++) {
- SDFGI::Cascade &cascade = sdfgi->cascades[i];
- cascade.dirty_regions = Vector3i();
-
- Vector3 probe_half_size = Vector3(1, 1, 1) * cascade.cell_size * float(sdfgi->cascade_size / SDFGI::PROBE_DIVISOR) * 0.5;
- probe_half_size = Vector3(0, 0, 0);
-
- Vector3 world_position = p_world_position;
- world_position.y *= sdfgi->y_mult;
- Vector3i pos_in_cascade = Vector3i((world_position + probe_half_size) / cascade.cell_size);
-
- for (int j = 0; j < 3; j++) {
- if (pos_in_cascade[j] < cascade.position[j]) {
- while (pos_in_cascade[j] < (cascade.position[j] - drag_margin)) {
- cascade.position[j] -= drag_margin * 2;
- cascade.dirty_regions[j] += drag_margin * 2;
- }
- } else if (pos_in_cascade[j] > cascade.position[j]) {
- while (pos_in_cascade[j] > (cascade.position[j] + drag_margin)) {
- cascade.position[j] += drag_margin * 2;
- cascade.dirty_regions[j] -= drag_margin * 2;
- }
- }
-
- if (cascade.dirty_regions[j] == 0) {
- continue; // not dirty
- } else if (uint32_t(ABS(cascade.dirty_regions[j])) >= sdfgi->cascade_size) {
- //moved too much, just redraw everything (make all dirty)
- cascade.dirty_regions = SDFGI::Cascade::DIRTY_ALL;
- break;
- }
- }
-
- if (cascade.dirty_regions != Vector3i() && cascade.dirty_regions != SDFGI::Cascade::DIRTY_ALL) {
- //see how much the total dirty volume represents from the total volume
- uint32_t total_volume = sdfgi->cascade_size * sdfgi->cascade_size * sdfgi->cascade_size;
- uint32_t safe_volume = 1;
- for (int j = 0; j < 3; j++) {
- safe_volume *= sdfgi->cascade_size - ABS(cascade.dirty_regions[j]);
- }
- uint32_t dirty_volume = total_volume - safe_volume;
- if (dirty_volume > (safe_volume / 2)) {
- //more than half the volume is dirty, make all dirty so its only rendered once
- cascade.dirty_regions = SDFGI::Cascade::DIRTY_ALL;
- }
- }
+ } else {
+ //check for updates
+ rb->sdfgi->update(env, p_world_position);
}
}
@@ -1037,9 +97,9 @@ int RendererSceneRenderRD::sdfgi_get_pending_region_count(RID p_render_buffers)
int dirty_count = 0;
for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
- const SDFGI::Cascade &c = rb->sdfgi->cascades[i];
+ const RendererSceneGIRD::SDFGI::Cascade &c = rb->sdfgi->cascades[i];
- if (c.dirty_regions == SDFGI::Cascade::DIRTY_ALL) {
+ if (c.dirty_regions == RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL) {
dirty_count++;
} else {
for (int j = 0; j < 3; j++) {
@@ -1053,72 +113,15 @@ int RendererSceneRenderRD::sdfgi_get_pending_region_count(RID p_render_buffers)
return dirty_count;
}
-int RendererSceneRenderRD::_sdfgi_get_pending_region_data(RID p_render_buffers, int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND_V(rb == nullptr, -1);
- ERR_FAIL_COND_V(rb->sdfgi == nullptr, -1);
-
- int dirty_count = 0;
- for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
- const SDFGI::Cascade &c = rb->sdfgi->cascades[i];
-
- if (c.dirty_regions == SDFGI::Cascade::DIRTY_ALL) {
- if (dirty_count == p_region) {
- r_local_offset = Vector3i();
- r_local_size = Vector3i(1, 1, 1) * rb->sdfgi->cascade_size;
-
- r_bounds.position = Vector3((Vector3i(1, 1, 1) * -int32_t(rb->sdfgi->cascade_size >> 1) + c.position)) * c.cell_size * Vector3(1, 1.0 / rb->sdfgi->y_mult, 1);
- r_bounds.size = Vector3(r_local_size) * c.cell_size * Vector3(1, 1.0 / rb->sdfgi->y_mult, 1);
- return i;
- }
- dirty_count++;
- } else {
- for (int j = 0; j < 3; j++) {
- if (c.dirty_regions[j] != 0) {
- if (dirty_count == p_region) {
- Vector3i from = Vector3i(0, 0, 0);
- Vector3i to = Vector3i(1, 1, 1) * rb->sdfgi->cascade_size;
-
- if (c.dirty_regions[j] > 0) {
- //fill from the beginning
- to[j] = c.dirty_regions[j];
- } else {
- //fill from the end
- from[j] = to[j] + c.dirty_regions[j];
- }
-
- for (int k = 0; k < j; k++) {
- // "chip" away previous regions to avoid re-voxelizing the same thing
- if (c.dirty_regions[k] > 0) {
- from[k] += c.dirty_regions[k];
- } else if (c.dirty_regions[k] < 0) {
- to[k] += c.dirty_regions[k];
- }
- }
-
- r_local_offset = from;
- r_local_size = to - from;
-
- r_bounds.position = Vector3(from + Vector3i(1, 1, 1) * -int32_t(rb->sdfgi->cascade_size >> 1) + c.position) * c.cell_size * Vector3(1, 1.0 / rb->sdfgi->y_mult, 1);
- r_bounds.size = Vector3(r_local_size) * c.cell_size * Vector3(1, 1.0 / rb->sdfgi->y_mult, 1);
-
- return i;
- }
-
- dirty_count++;
- }
- }
- }
- }
- return -1;
-}
-
AABB RendererSceneRenderRD::sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const {
AABB bounds;
Vector3i from;
Vector3i size;
+ RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND_V(rb == nullptr, AABB());
+ ERR_FAIL_COND_V(rb->sdfgi == nullptr, AABB());
- int c = _sdfgi_get_pending_region_data(p_render_buffers, p_region, from, size, bounds);
+ int c = rb->sdfgi->get_pending_region_data(p_region, from, size, bounds);
ERR_FAIL_COND_V(c == -1, AABB());
return bounds;
}
@@ -1127,1956 +130,179 @@ uint32_t RendererSceneRenderRD::sdfgi_get_pending_region_cascade(RID p_render_bu
AABB bounds;
Vector3i from;
Vector3i size;
-
- return _sdfgi_get_pending_region_data(p_render_buffers, p_region, from, size, bounds);
-}
-
-void RendererSceneRenderRD::_sdfgi_update_cascades(RID p_render_buffers) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND(rb == nullptr);
- if (rb->sdfgi == nullptr) {
- return;
- }
-
- //update cascades
- SDFGI::Cascade::UBO cascade_data[SDFGI::MAX_CASCADES];
- int32_t probe_divisor = rb->sdfgi->cascade_size / SDFGI::PROBE_DIVISOR;
-
- for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
- Vector3 pos = Vector3((Vector3i(1, 1, 1) * -int32_t(rb->sdfgi->cascade_size >> 1) + rb->sdfgi->cascades[i].position)) * rb->sdfgi->cascades[i].cell_size;
-
- cascade_data[i].offset[0] = pos.x;
- cascade_data[i].offset[1] = pos.y;
- cascade_data[i].offset[2] = pos.z;
- cascade_data[i].to_cell = 1.0 / rb->sdfgi->cascades[i].cell_size;
- cascade_data[i].probe_offset[0] = rb->sdfgi->cascades[i].position.x / probe_divisor;
- cascade_data[i].probe_offset[1] = rb->sdfgi->cascades[i].position.y / probe_divisor;
- cascade_data[i].probe_offset[2] = rb->sdfgi->cascades[i].position.z / probe_divisor;
- cascade_data[i].pad = 0;
- }
-
- RD::get_singleton()->buffer_update(rb->sdfgi->cascades_ubo, 0, sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES, cascade_data, RD::BARRIER_MASK_COMPUTE);
-}
-
-void RendererSceneRenderRD::_sdfgi_update_light(RID p_render_buffers, RID p_environment) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND(rb == nullptr);
- if (rb->sdfgi == nullptr) {
- return;
- }
-
- RD::get_singleton()->draw_command_begin_label("SDFGI Update dynamic Light");
-
- /* Update dynamic light */
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_DYNAMIC]);
-
- SDGIShader::DirectLightPushConstant push_constant;
-
- push_constant.grid_size[0] = rb->sdfgi->cascade_size;
- push_constant.grid_size[1] = rb->sdfgi->cascade_size;
- push_constant.grid_size[2] = rb->sdfgi->cascade_size;
- push_constant.max_cascades = rb->sdfgi->cascades.size();
- push_constant.probe_axis_size = rb->sdfgi->probe_axis_count;
- push_constant.bounce_feedback = rb->sdfgi->bounce_feedback;
- push_constant.y_mult = rb->sdfgi->y_mult;
- push_constant.use_occlusion = rb->sdfgi->uses_occlusion;
-
- for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
- SDFGI::Cascade &cascade = rb->sdfgi->cascades[i];
- push_constant.light_count = rb->sdfgi->cascade_dynamic_light_count[i];
- push_constant.cascade = i;
-
- if (rb->sdfgi->cascades[i].all_dynamic_lights_dirty || sdfgi_frames_to_update_light == RS::ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME) {
- push_constant.process_offset = 0;
- push_constant.process_increment = 1;
- } else {
- static uint32_t frames_to_update_table[RS::ENV_SDFGI_UPDATE_LIGHT_MAX] = {
- 1, 2, 4, 8, 16
- };
-
- uint32_t frames_to_update = frames_to_update_table[sdfgi_frames_to_update_light];
-
- push_constant.process_offset = RSG::rasterizer->get_frame_number() % frames_to_update;
- push_constant.process_increment = frames_to_update;
- }
- rb->sdfgi->cascades[i].all_dynamic_lights_dirty = false;
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::DirectLightPushConstant));
- RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascade.solid_cell_dispatch_buffer, 0);
- }
- RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE);
- RD::get_singleton()->draw_command_end_label();
-}
-
-void RendererSceneRenderRD::_sdfgi_update_probes(RID p_render_buffers, RID p_environment) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND(rb == nullptr);
- if (rb->sdfgi == nullptr) {
- return;
- }
-
- RD::get_singleton()->draw_command_begin_label("SDFGI Update Probes");
-
- Environment *env = environment_owner.getornull(p_environment);
-
- SDGIShader::IntegratePushConstant push_constant;
- push_constant.grid_size[1] = rb->sdfgi->cascade_size;
- push_constant.grid_size[2] = rb->sdfgi->cascade_size;
- push_constant.grid_size[0] = rb->sdfgi->cascade_size;
- push_constant.max_cascades = rb->sdfgi->cascades.size();
- push_constant.probe_axis_size = rb->sdfgi->probe_axis_count;
- push_constant.history_index = rb->sdfgi->render_pass % rb->sdfgi->history_size;
- push_constant.history_size = rb->sdfgi->history_size;
- static const uint32_t ray_count[RS::ENV_SDFGI_RAY_COUNT_MAX] = { 4, 8, 16, 32, 64, 96, 128 };
- push_constant.ray_count = ray_count[sdfgi_ray_count];
- push_constant.ray_bias = rb->sdfgi->probe_bias;
- push_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count;
- push_constant.image_size[1] = rb->sdfgi->probe_axis_count;
- push_constant.store_ambient_texture = env->volumetric_fog_enabled;
-
- RID sky_uniform_set = sdfgi_shader.integrate_default_sky_uniform_set;
- push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_DISABLED;
- push_constant.y_mult = rb->sdfgi->y_mult;
-
- if (rb->sdfgi->reads_sky && env) {
- push_constant.sky_energy = env->bg_energy;
-
- if (env->background == RS::ENV_BG_CLEAR_COLOR) {
- push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_COLOR;
- Color c = storage->get_default_clear_color().to_linear();
- push_constant.sky_color[0] = c.r;
- push_constant.sky_color[1] = c.g;
- push_constant.sky_color[2] = c.b;
- } else if (env->background == RS::ENV_BG_COLOR) {
- push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_COLOR;
- Color c = env->bg_color;
- push_constant.sky_color[0] = c.r;
- push_constant.sky_color[1] = c.g;
- push_constant.sky_color[2] = c.b;
-
- } else if (env->background == RS::ENV_BG_SKY) {
- Sky *sky = sky_owner.getornull(env->sky);
- if (sky && sky->radiance.is_valid()) {
- if (sky->sdfgi_integrate_sky_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(sky->sdfgi_integrate_sky_uniform_set)) {
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
- u.ids.push_back(sky->radiance);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 1;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
-
- sky->sdfgi_integrate_sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 1);
- }
- sky_uniform_set = sky->sdfgi_integrate_sky_uniform_set;
- push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_SKY;
- }
- }
- }
-
- rb->sdfgi->render_pass++;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true);
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_PROCESS]);
-
- int32_t probe_divisor = rb->sdfgi->cascade_size / SDFGI::PROBE_DIVISOR;
- for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
- push_constant.cascade = i;
- push_constant.world_offset[0] = rb->sdfgi->cascades[i].position.x / probe_divisor;
- push_constant.world_offset[1] = rb->sdfgi->cascades[i].position.y / probe_divisor;
- push_constant.world_offset[2] = rb->sdfgi->cascades[i].position.z / probe_divisor;
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[i].integrate_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sky_uniform_set, 1);
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::IntegratePushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count, rb->sdfgi->probe_axis_count, 1);
- }
-
- //end later after raster to avoid barriering on layout changes
- //RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER);
-
- RD::get_singleton()->draw_command_end_label();
-}
-
-void RendererSceneRenderRD::_sdfgi_store_probes(RID p_render_buffers) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND(rb == nullptr);
- if (rb->sdfgi == nullptr) {
- return;
- }
-
- RD::get_singleton()->barrier(RD::BARRIER_MASK_COMPUTE, RD::BARRIER_MASK_COMPUTE);
- RD::get_singleton()->draw_command_begin_label("SDFGI Store Probes");
-
- SDGIShader::IntegratePushConstant push_constant;
- push_constant.grid_size[1] = rb->sdfgi->cascade_size;
- push_constant.grid_size[2] = rb->sdfgi->cascade_size;
- push_constant.grid_size[0] = rb->sdfgi->cascade_size;
- push_constant.max_cascades = rb->sdfgi->cascades.size();
- push_constant.probe_axis_size = rb->sdfgi->probe_axis_count;
- push_constant.history_index = rb->sdfgi->render_pass % rb->sdfgi->history_size;
- push_constant.history_size = rb->sdfgi->history_size;
- static const uint32_t ray_count[RS::ENV_SDFGI_RAY_COUNT_MAX] = { 4, 8, 16, 32, 64, 96, 128 };
- push_constant.ray_count = ray_count[sdfgi_ray_count];
- push_constant.ray_bias = rb->sdfgi->probe_bias;
- push_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count;
- push_constant.image_size[1] = rb->sdfgi->probe_axis_count;
- push_constant.store_ambient_texture = false;
-
- push_constant.sky_mode = 0;
- push_constant.y_mult = rb->sdfgi->y_mult;
-
- // Then store values into the lightprobe texture. Separating these steps has a small performance hit, but it allows for multiple bounces
- RENDER_TIMESTAMP("Average Probes");
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_STORE]);
-
- //convert to octahedral to store
- push_constant.image_size[0] *= SDFGI::LIGHTPROBE_OCT_SIZE;
- push_constant.image_size[1] *= SDFGI::LIGHTPROBE_OCT_SIZE;
-
- for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
- push_constant.cascade = i;
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[i].integrate_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdfgi_shader.integrate_default_sky_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::IntegratePushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, rb->sdfgi->probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, 1);
- }
-
- RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE);
-
- RD::get_singleton()->draw_command_end_label();
-}
-void RendererSceneRenderRD::_setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used) {
- r_gi_probes_used = 0;
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND(rb == nullptr);
-
- RD::get_singleton()->draw_command_begin_label("GIProbes Setup");
-
- RID gi_probe_buffer = render_buffers_get_gi_probe_buffer(p_render_buffers);
- GI::GIProbeData gi_probe_data[RenderBuffers::MAX_GIPROBES];
-
- bool giprobes_changed = false;
-
- Transform to_camera;
- to_camera.origin = p_transform.origin; //only translation, make local
-
- for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) {
- RID texture;
- if (i < (int)p_gi_probes.size()) {
- GIProbeInstance *gipi = gi_probe_instance_owner.getornull(p_gi_probes[i]);
-
- if (gipi) {
- texture = gipi->texture;
- GI::GIProbeData &gipd = gi_probe_data[i];
-
- RID base_probe = gipi->probe;
-
- Transform to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera;
-
- gipd.xform[0] = to_cell.basis.elements[0][0];
- gipd.xform[1] = to_cell.basis.elements[1][0];
- gipd.xform[2] = to_cell.basis.elements[2][0];
- gipd.xform[3] = 0;
- gipd.xform[4] = to_cell.basis.elements[0][1];
- gipd.xform[5] = to_cell.basis.elements[1][1];
- gipd.xform[6] = to_cell.basis.elements[2][1];
- gipd.xform[7] = 0;
- gipd.xform[8] = to_cell.basis.elements[0][2];
- gipd.xform[9] = to_cell.basis.elements[1][2];
- gipd.xform[10] = to_cell.basis.elements[2][2];
- gipd.xform[11] = 0;
- gipd.xform[12] = to_cell.origin.x;
- gipd.xform[13] = to_cell.origin.y;
- gipd.xform[14] = to_cell.origin.z;
- gipd.xform[15] = 1;
-
- Vector3 bounds = storage->gi_probe_get_octree_size(base_probe);
-
- gipd.bounds[0] = bounds.x;
- gipd.bounds[1] = bounds.y;
- gipd.bounds[2] = bounds.z;
-
- gipd.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe);
- gipd.bias = storage->gi_probe_get_bias(base_probe);
- gipd.normal_bias = storage->gi_probe_get_normal_bias(base_probe);
- gipd.blend_ambient = !storage->gi_probe_is_interior(base_probe);
- gipd.anisotropy_strength = 0;
- gipd.ao = storage->gi_probe_get_ao(base_probe);
- gipd.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f);
- gipd.mipmaps = gipi->mipmaps.size();
- }
-
- r_gi_probes_used++;
- }
-
- if (texture == RID()) {
- texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- }
-
- if (texture != rb->giprobe_textures[i]) {
- giprobes_changed = true;
- rb->giprobe_textures[i] = texture;
- }
- }
-
- if (giprobes_changed) {
- if (RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) {
- RD::get_singleton()->free(rb->gi_uniform_set);
- }
- rb->gi_uniform_set = RID();
- if (rb->volumetric_fog) {
- if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
- RD::get_singleton()->free(rb->volumetric_fog->uniform_set);
- RD::get_singleton()->free(rb->volumetric_fog->uniform_set2);
- }
- rb->volumetric_fog->uniform_set = RID();
- rb->volumetric_fog->uniform_set2 = RID();
- }
- }
-
- if (p_gi_probes.size() > 0) {
- RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GI::GIProbeData) * MIN((uint64_t)RenderBuffers::MAX_GIPROBES, p_gi_probes.size()), gi_probe_data, RD::BARRIER_MASK_COMPUTE);
- }
-
- RD::get_singleton()->draw_command_end_label();
-}
-
-void RendererSceneRenderRD::_pre_process_gi(RID p_render_buffers, const Transform &p_transform) {
- // Do the required buffer transfers and setup before the depth-pre pass, this way GI can
- // run in parallel during depth-pre pass and shadow rendering.
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND(rb == nullptr);
-
- /* Update Cascades UBO */
-
- if (rb->sdfgi) {
- /* Update general SDFGI Buffer */
-
- _sdfgi_update_cascades(p_render_buffers);
-
- GI::SDFGIData sdfgi_data;
-
- sdfgi_data.grid_size[0] = rb->sdfgi->cascade_size;
- sdfgi_data.grid_size[1] = rb->sdfgi->cascade_size;
- sdfgi_data.grid_size[2] = rb->sdfgi->cascade_size;
-
- sdfgi_data.max_cascades = rb->sdfgi->cascades.size();
- sdfgi_data.probe_axis_size = rb->sdfgi->probe_axis_count;
- sdfgi_data.cascade_probe_size[0] = sdfgi_data.probe_axis_size - 1; //float version for performance
- sdfgi_data.cascade_probe_size[1] = sdfgi_data.probe_axis_size - 1;
- sdfgi_data.cascade_probe_size[2] = sdfgi_data.probe_axis_size - 1;
-
- float csize = rb->sdfgi->cascade_size;
- sdfgi_data.probe_to_uvw = 1.0 / float(sdfgi_data.cascade_probe_size[0]);
- sdfgi_data.use_occlusion = rb->sdfgi->uses_occlusion;
- //sdfgi_data.energy = rb->sdfgi->energy;
-
- sdfgi_data.y_mult = rb->sdfgi->y_mult;
-
- float cascade_voxel_size = (csize / sdfgi_data.cascade_probe_size[0]);
- float occlusion_clamp = (cascade_voxel_size - 0.5) / cascade_voxel_size;
- sdfgi_data.occlusion_clamp[0] = occlusion_clamp;
- sdfgi_data.occlusion_clamp[1] = occlusion_clamp;
- sdfgi_data.occlusion_clamp[2] = occlusion_clamp;
- sdfgi_data.normal_bias = (rb->sdfgi->normal_bias / csize) * sdfgi_data.cascade_probe_size[0];
-
- //vec2 tex_pixel_size = 1.0 / vec2(ivec2( (OCT_SIZE+2) * params.probe_axis_size * params.probe_axis_size, (OCT_SIZE+2) * params.probe_axis_size ) );
- //vec3 probe_uv_offset = (ivec3(OCT_SIZE+2,OCT_SIZE+2,(OCT_SIZE+2) * params.probe_axis_size)) * tex_pixel_size.xyx;
-
- uint32_t oct_size = SDFGI::LIGHTPROBE_OCT_SIZE;
-
- sdfgi_data.lightprobe_tex_pixel_size[0] = 1.0 / ((oct_size + 2) * sdfgi_data.probe_axis_size * sdfgi_data.probe_axis_size);
- sdfgi_data.lightprobe_tex_pixel_size[1] = 1.0 / ((oct_size + 2) * sdfgi_data.probe_axis_size);
- sdfgi_data.lightprobe_tex_pixel_size[2] = 1.0;
-
- sdfgi_data.energy = rb->sdfgi->energy;
-
- sdfgi_data.lightprobe_uv_offset[0] = float(oct_size + 2) * sdfgi_data.lightprobe_tex_pixel_size[0];
- sdfgi_data.lightprobe_uv_offset[1] = float(oct_size + 2) * sdfgi_data.lightprobe_tex_pixel_size[1];
- sdfgi_data.lightprobe_uv_offset[2] = float((oct_size + 2) * sdfgi_data.probe_axis_size) * sdfgi_data.lightprobe_tex_pixel_size[0];
-
- sdfgi_data.occlusion_renormalize[0] = 0.5;
- sdfgi_data.occlusion_renormalize[1] = 1.0;
- sdfgi_data.occlusion_renormalize[2] = 1.0 / float(sdfgi_data.max_cascades);
-
- int32_t probe_divisor = rb->sdfgi->cascade_size / SDFGI::PROBE_DIVISOR;
-
- for (uint32_t i = 0; i < sdfgi_data.max_cascades; i++) {
- GI::SDFGIData::ProbeCascadeData &c = sdfgi_data.cascades[i];
- Vector3 pos = Vector3((Vector3i(1, 1, 1) * -int32_t(rb->sdfgi->cascade_size >> 1) + rb->sdfgi->cascades[i].position)) * rb->sdfgi->cascades[i].cell_size;
- Vector3 cam_origin = p_transform.origin;
- cam_origin.y *= rb->sdfgi->y_mult;
- pos -= cam_origin; //make pos local to camera, to reduce numerical error
- c.position[0] = pos.x;
- c.position[1] = pos.y;
- c.position[2] = pos.z;
- c.to_probe = 1.0 / (float(rb->sdfgi->cascade_size) * rb->sdfgi->cascades[i].cell_size / float(rb->sdfgi->probe_axis_count - 1));
-
- Vector3i probe_ofs = rb->sdfgi->cascades[i].position / probe_divisor;
- c.probe_world_offset[0] = probe_ofs.x;
- c.probe_world_offset[1] = probe_ofs.y;
- c.probe_world_offset[2] = probe_ofs.z;
-
- c.to_cell = 1.0 / rb->sdfgi->cascades[i].cell_size;
- }
-
- RD::get_singleton()->buffer_update(gi.sdfgi_ubo, 0, sizeof(GI::SDFGIData), &sdfgi_data, RD::BARRIER_MASK_COMPUTE);
-
- /* Update dynamic lights in SDFGI cascades */
-
- for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
- SDFGI::Cascade &cascade = rb->sdfgi->cascades[i];
-
- SDGIShader::Light lights[SDFGI::MAX_DYNAMIC_LIGHTS];
- uint32_t idx = 0;
- for (uint32_t j = 0; j < (uint32_t)render_state.sdfgi_update_data->directional_lights->size(); j++) {
- if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) {
- break;
- }
-
- LightInstance *li = light_instance_owner.getornull(render_state.sdfgi_update_data->directional_lights->get(j));
- ERR_CONTINUE(!li);
-
- if (storage->light_directional_is_sky_only(li->light)) {
- continue;
- }
-
- Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z);
- dir.y *= rb->sdfgi->y_mult;
- dir.normalize();
- lights[idx].direction[0] = dir.x;
- lights[idx].direction[1] = dir.y;
- lights[idx].direction[2] = dir.z;
- Color color = storage->light_get_color(li->light);
- color = color.to_linear();
- lights[idx].color[0] = color.r;
- lights[idx].color[1] = color.g;
- lights[idx].color[2] = color.b;
- lights[idx].type = RS::LIGHT_DIRECTIONAL;
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
- lights[idx].has_shadow = storage->light_has_shadow(li->light);
-
- idx++;
- }
-
- AABB cascade_aabb;
- cascade_aabb.position = Vector3((Vector3i(1, 1, 1) * -int32_t(rb->sdfgi->cascade_size >> 1) + cascade.position)) * cascade.cell_size;
- cascade_aabb.size = Vector3(1, 1, 1) * rb->sdfgi->cascade_size * cascade.cell_size;
-
- for (uint32_t j = 0; j < render_state.sdfgi_update_data->positional_light_count; j++) {
- if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) {
- break;
- }
-
- LightInstance *li = light_instance_owner.getornull(render_state.sdfgi_update_data->positional_light_instances[j]);
- ERR_CONTINUE(!li);
-
- uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light);
- if (i > max_sdfgi_cascade) {
- continue;
- }
-
- if (!cascade_aabb.intersects(li->aabb)) {
- continue;
- }
-
- Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z);
- //faster to not do this here
- //dir.y *= rb->sdfgi->y_mult;
- //dir.normalize();
- lights[idx].direction[0] = dir.x;
- lights[idx].direction[1] = dir.y;
- lights[idx].direction[2] = dir.z;
- Vector3 pos = li->transform.origin;
- pos.y *= rb->sdfgi->y_mult;
- lights[idx].position[0] = pos.x;
- lights[idx].position[1] = pos.y;
- lights[idx].position[2] = pos.z;
- Color color = storage->light_get_color(li->light);
- color = color.to_linear();
- lights[idx].color[0] = color.r;
- lights[idx].color[1] = color.g;
- lights[idx].color[2] = color.b;
- lights[idx].type = storage->light_get_type(li->light);
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
- lights[idx].has_shadow = storage->light_has_shadow(li->light);
- lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
- lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
- lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)));
- lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
-
- idx++;
- }
-
- if (idx > 0) {
- RD::get_singleton()->buffer_update(cascade.lights_buffer, 0, idx * sizeof(SDGIShader::Light), lights, RD::BARRIER_MASK_COMPUTE);
- }
-
- rb->sdfgi->cascade_dynamic_light_count[i] = idx;
- }
- }
-}
-
-void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes) {
- RD::get_singleton()->draw_command_begin_label("GI Render");
-
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND(rb == nullptr);
- Environment *env = environment_owner.getornull(p_environment);
-
- if (rb->ambient_buffer.is_null() || rb->using_half_size_gi != gi.half_resolution) {
- if (rb->ambient_buffer.is_valid()) {
- RD::get_singleton()->free(rb->ambient_buffer);
- RD::get_singleton()->free(rb->reflection_buffer);
- }
-
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.width = rb->width;
- tf.height = rb->height;
- if (gi.half_resolution) {
- tf.width >>= 1;
- tf.height >>= 1;
- }
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->reflection_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- rb->ambient_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- rb->using_half_size_gi = gi.half_resolution;
-
- _render_buffers_uniform_set_changed(p_render_buffers);
- }
-
- GI::PushConstant push_constant;
-
- push_constant.screen_size[0] = rb->width;
- push_constant.screen_size[1] = rb->height;
- push_constant.z_near = p_projection.get_z_near();
- push_constant.z_far = p_projection.get_z_far();
- push_constant.orthogonal = p_projection.is_orthogonal();
- push_constant.proj_info[0] = -2.0f / (rb->width * p_projection.matrix[0][0]);
- push_constant.proj_info[1] = -2.0f / (rb->height * p_projection.matrix[1][1]);
- push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
- push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
- push_constant.max_giprobes = MIN((uint64_t)RenderBuffers::MAX_GIPROBES, p_gi_probes.size());
- push_constant.high_quality_vct = gi_probe_quality == RS::GI_PROBE_QUALITY_HIGH;
-
- bool use_sdfgi = rb->sdfgi != nullptr;
- bool use_giprobes = push_constant.max_giprobes > 0;
-
- if (env) {
- push_constant.ao_color[0] = env->ao_color.r;
- push_constant.ao_color[1] = env->ao_color.g;
- push_constant.ao_color[2] = env->ao_color.b;
- } else {
- push_constant.ao_color[0] = 0;
- push_constant.ao_color[1] = 0;
- push_constant.ao_color[2] = 0;
- }
-
- push_constant.cam_rotation[0] = p_transform.basis[0][0];
- push_constant.cam_rotation[1] = p_transform.basis[1][0];
- push_constant.cam_rotation[2] = p_transform.basis[2][0];
- push_constant.cam_rotation[3] = 0;
- push_constant.cam_rotation[4] = p_transform.basis[0][1];
- push_constant.cam_rotation[5] = p_transform.basis[1][1];
- push_constant.cam_rotation[6] = p_transform.basis[2][1];
- push_constant.cam_rotation[7] = 0;
- push_constant.cam_rotation[8] = p_transform.basis[0][2];
- push_constant.cam_rotation[9] = p_transform.basis[1][2];
- push_constant.cam_rotation[10] = p_transform.basis[2][2];
- push_constant.cam_rotation[11] = 0;
-
- if (rb->gi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].sdf_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].light_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 3;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].light_aniso_0_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 4;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t j = 0; j < SDFGI::MAX_CASCADES; j++) {
- if (rb->sdfgi && j < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[j].light_aniso_1_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 5;
- if (rb->sdfgi) {
- u.ids.push_back(rb->sdfgi->occlusion_texture);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 6;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 7;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 9;
- u.ids.push_back(rb->ambient_buffer);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 10;
- u.ids.push_back(rb->reflection_buffer);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 11;
- if (rb->sdfgi) {
- u.ids.push_back(rb->sdfgi->lightprobe_texture);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE));
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 12;
- u.ids.push_back(rb->depth_texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 13;
- u.ids.push_back(p_normal_roughness_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 14;
- RID buffer = p_gi_probe_buffer.is_valid() ? p_gi_probe_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
- u.ids.push_back(buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 15;
- u.ids.push_back(gi.sdfgi_ubo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 16;
- u.ids.push_back(rb->giprobe_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 17;
- for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) {
- u.ids.push_back(rb->giprobe_textures[i]);
- }
- uniforms.push_back(u);
- }
-
- rb->gi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi.shader.version_get_shader(gi.shader_version, 0), 0);
- }
-
- GI::Mode mode;
-
- if (rb->using_half_size_gi) {
- mode = (use_sdfgi && use_giprobes) ? GI::MODE_HALF_RES_COMBINED : (use_sdfgi ? GI::MODE_HALF_RES_SDFGI : GI::MODE_HALF_RES_GIPROBE);
- } else {
- mode = (use_sdfgi && use_giprobes) ? GI::MODE_COMBINED : (use_sdfgi ? GI::MODE_SDFGI : GI::MODE_GIPROBE);
- }
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true);
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi.pipelines[mode]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GI::PushConstant));
+ ERR_FAIL_COND_V(rb == nullptr, -1);
+ ERR_FAIL_COND_V(rb->sdfgi == nullptr, -1);
- if (rb->using_half_size_gi) {
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width >> 1, rb->height >> 1, 1);
- } else {
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1);
- }
- //do barrier later to allow oeverlap
- //RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //no barriers, let other compute, raster and transfer happen at the same time
- RD::get_singleton()->draw_command_end_label();
+ return rb->sdfgi->get_pending_region_data(p_region, from, size, bounds);
}
RID RendererSceneRenderRD::sky_allocate() {
- return sky_owner.allocate_rid();
+ return sky.allocate_sky_rid();
}
void RendererSceneRenderRD::sky_initialize(RID p_rid) {
- sky_owner.initialize_rid(p_rid, Sky());
-}
-
-void RendererSceneRenderRD::_sky_invalidate(Sky *p_sky) {
- if (!p_sky->dirty) {
- p_sky->dirty = true;
- p_sky->dirty_list = dirty_sky_list;
- dirty_sky_list = p_sky;
- }
+ sky.initialize_sky_rid(p_rid);
}
void RendererSceneRenderRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) {
- Sky *sky = sky_owner.getornull(p_sky);
- ERR_FAIL_COND(!sky);
- ERR_FAIL_COND(p_radiance_size < 32 || p_radiance_size > 2048);
- if (sky->radiance_size == p_radiance_size) {
- return;
- }
- sky->radiance_size = p_radiance_size;
-
- if (sky->mode == RS::SKY_MODE_REALTIME && sky->radiance_size != 256) {
- WARN_PRINT("Realtime Skies can only use a radiance size of 256. Radiance size will be set to 256 internally.");
- sky->radiance_size = 256;
- }
-
- _sky_invalidate(sky);
- if (sky->radiance.is_valid()) {
- RD::get_singleton()->free(sky->radiance);
- sky->radiance = RID();
- }
- _clear_reflection_data(sky->reflection);
+ sky.sky_set_radiance_size(p_sky, p_radiance_size);
}
void RendererSceneRenderRD::sky_set_mode(RID p_sky, RS::SkyMode p_mode) {
- Sky *sky = sky_owner.getornull(p_sky);
- ERR_FAIL_COND(!sky);
-
- if (sky->mode == p_mode) {
- return;
- }
-
- sky->mode = p_mode;
-
- if (sky->mode == RS::SKY_MODE_REALTIME && sky->radiance_size != 256) {
- WARN_PRINT("Realtime Skies can only use a radiance size of 256. Radiance size will be set to 256 internally.");
- sky_set_radiance_size(p_sky, 256);
- }
-
- _sky_invalidate(sky);
- if (sky->radiance.is_valid()) {
- RD::get_singleton()->free(sky->radiance);
- sky->radiance = RID();
- }
- _clear_reflection_data(sky->reflection);
+ sky.sky_set_mode(p_sky, p_mode);
}
void RendererSceneRenderRD::sky_set_material(RID p_sky, RID p_material) {
- Sky *sky = sky_owner.getornull(p_sky);
- ERR_FAIL_COND(!sky);
- sky->material = p_material;
- _sky_invalidate(sky);
+ sky.sky_set_material(p_sky, p_material);
}
Ref<Image> RendererSceneRenderRD::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) {
- Sky *sky = sky_owner.getornull(p_sky);
- ERR_FAIL_COND_V(!sky, Ref<Image>());
-
- _update_dirty_skys();
-
- if (sky->radiance.is_valid()) {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- tf.width = p_size.width;
- tf.height = p_size.height;
- tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
-
- RID rad_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
- storage->get_effects()->copy_cubemap_to_panorama(sky->radiance, rad_tex, p_size, p_bake_irradiance ? roughness_layers : 0, sky->reflection.layers.size() > 1);
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(rad_tex, 0);
- RD::get_singleton()->free(rad_tex);
-
- Ref<Image> img;
- img.instance();
- img->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF, data);
- for (int i = 0; i < p_size.width; i++) {
- for (int j = 0; j < p_size.height; j++) {
- Color c = img->get_pixel(i, j);
- c.r *= p_energy;
- c.g *= p_energy;
- c.b *= p_energy;
- img->set_pixel(i, j, c);
- }
- }
- return img;
- }
-
- return Ref<Image>();
-}
-
-void RendererSceneRenderRD::_update_dirty_skys() {
- Sky *sky = dirty_sky_list;
-
- while (sky) {
- bool texture_set_dirty = false;
- //update sky configuration if texture is missing
-
- if (sky->radiance.is_null()) {
- int mipmaps = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBAH) + 1;
-
- uint32_t w = sky->radiance_size, h = sky->radiance_size;
- int layers = roughness_layers;
- if (sky->mode == RS::SKY_MODE_REALTIME) {
- layers = 8;
- if (roughness_layers != 8) {
- WARN_PRINT("When using REALTIME skies, roughness_layers should be set to 8 in the project settings for best quality reflections");
- }
- }
-
- if (sky_use_cubemap_array) {
- //array (higher quality, 6 times more memory)
- RD::TextureFormat tf;
- tf.array_layers = layers * 6;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
- tf.mipmaps = mipmaps;
- tf.width = w;
- tf.height = h;
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
-
- sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
-
- _update_reflection_data(sky->reflection, sky->radiance_size, mipmaps, true, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME);
-
- } else {
- //regular cubemap, lower quality (aliasing, less memory)
- RD::TextureFormat tf;
- tf.array_layers = 6;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.texture_type = RD::TEXTURE_TYPE_CUBE;
- tf.mipmaps = MIN(mipmaps, layers);
- tf.width = w;
- tf.height = h;
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
-
- sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
-
- _update_reflection_data(sky->reflection, sky->radiance_size, MIN(mipmaps, layers), false, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME);
- }
- texture_set_dirty = true;
- }
-
- // Create subpass buffers if they haven't been created already
- if (sky->half_res_pass.is_null() && !RD::get_singleton()->texture_is_valid(sky->half_res_pass) && sky->screen_size.x >= 4 && sky->screen_size.y >= 4) {
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tformat.width = sky->screen_size.x / 2;
- tformat.height = sky->screen_size.y / 2;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- sky->half_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView());
- Vector<RID> texs;
- texs.push_back(sky->half_res_pass);
- sky->half_res_framebuffer = RD::get_singleton()->framebuffer_create(texs);
- texture_set_dirty = true;
- }
-
- if (sky->quarter_res_pass.is_null() && !RD::get_singleton()->texture_is_valid(sky->quarter_res_pass) && sky->screen_size.x >= 4 && sky->screen_size.y >= 4) {
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tformat.width = sky->screen_size.x / 4;
- tformat.height = sky->screen_size.y / 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- sky->quarter_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView());
- Vector<RID> texs;
- texs.push_back(sky->quarter_res_pass);
- sky->quarter_res_framebuffer = RD::get_singleton()->framebuffer_create(texs);
- texture_set_dirty = true;
- }
-
- if (texture_set_dirty) {
- for (int i = 0; i < SKY_TEXTURE_SET_MAX; i++) {
- if (sky->texture_uniform_sets[i].is_valid() && RD::get_singleton()->uniform_set_is_valid(sky->texture_uniform_sets[i])) {
- RD::get_singleton()->free(sky->texture_uniform_sets[i]);
- sky->texture_uniform_sets[i] = RID();
- }
- }
- }
-
- sky->reflection.dirty = true;
- sky->processing_layer = 0;
-
- Sky *next = sky->dirty_list;
- sky->dirty_list = nullptr;
- sky->dirty = false;
- sky = next;
- }
-
- dirty_sky_list = nullptr;
-}
-
-RID RendererSceneRenderRD::sky_get_radiance_texture_rd(RID p_sky) const {
- Sky *sky = sky_owner.getornull(p_sky);
- ERR_FAIL_COND_V(!sky, RID());
-
- return sky->radiance;
-}
-
-RID RendererSceneRenderRD::sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shader, int p_set) const {
- Sky *sky = sky_owner.getornull(p_sky);
- ERR_FAIL_COND_V(!sky, RID());
-
- if (sky->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(sky->uniform_set)) {
- sky->uniform_set = RID();
- if (sky->radiance.is_valid()) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
- u.ids.push_back(sky->radiance);
- uniforms.push_back(u);
- }
-
- sky->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
- }
-
- return sky->uniform_set;
-}
-
-RID RendererSceneRenderRD::_get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_version) {
- if (p_sky->texture_uniform_sets[p_version].is_valid() && RD::get_singleton()->uniform_set_is_valid(p_sky->texture_uniform_sets[p_version])) {
- return p_sky->texture_uniform_sets[p_version];
- }
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
- if (p_sky->radiance.is_valid() && p_version <= SKY_TEXTURE_SET_QUARTER_RES) {
- u.ids.push_back(p_sky->radiance);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1; // half res
- if (p_sky->half_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) {
- if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
- u.ids.push_back(p_sky->reflection.layers[0].views[1]);
- } else {
- u.ids.push_back(p_sky->half_res_pass);
- }
- } else {
- if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 2; // quarter res
- if (p_sky->quarter_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) {
- if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
- u.ids.push_back(p_sky->reflection.layers[0].views[2]);
- } else {
- u.ids.push_back(p_sky->quarter_res_pass);
- }
- } else {
- if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
- }
- }
- uniforms.push_back(u);
- }
-
- p_sky->texture_uniform_sets[p_version] = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_TEXTURES);
- return p_sky->texture_uniform_sets[p_version];
-}
-
-RID RendererSceneRenderRD::sky_get_material(RID p_sky) const {
- Sky *sky = sky_owner.getornull(p_sky);
- ERR_FAIL_COND_V(!sky, RID());
-
- return sky->material;
-}
-
-void RendererSceneRenderRD::_draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform) {
- ERR_FAIL_COND(!is_environment(p_environment));
-
- SkyMaterialData *material = nullptr;
-
- Sky *sky = sky_owner.getornull(environment_get_sky(p_environment));
-
- RID sky_material;
-
- RS::EnvironmentBG background = environment_get_background(p_environment);
-
- if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
- ERR_FAIL_COND(!sky);
- sky_material = sky_get_material(environment_get_sky(p_environment));
-
- if (sky_material.is_valid()) {
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
- if (!material || !material->shader_data->valid) {
- material = nullptr;
- }
- }
-
- if (!material) {
- sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
- }
- }
-
- if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) {
- sky_material = sky_scene_state.fog_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
- }
-
- ERR_FAIL_COND(!material);
-
- SkyShaderData *shader_data = material->shader_data;
-
- ERR_FAIL_COND(!shader_data);
-
- Basis sky_transform = environment_get_sky_orientation(p_environment);
- sky_transform.invert();
-
- float multiplier = environment_get_bg_energy(p_environment);
- float custom_fov = environment_get_sky_custom_fov(p_environment);
- // Camera
- CameraMatrix camera;
-
- if (custom_fov) {
- float near_plane = p_projection.get_z_near();
- float far_plane = p_projection.get_z_far();
- float aspect = p_projection.get_aspect();
-
- camera.set_perspective(custom_fov, aspect, near_plane, far_plane);
-
- } else {
- camera = p_projection;
- }
-
- sky_transform = p_transform.basis * sky_transform;
-
- if (shader_data->uses_quarter_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_QUARTER_RES];
-
- RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_QUARTER_RES);
-
- Vector<Color> clear_colors;
- clear_colors.push_back(Color(0.0, 0.0, 0.0));
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->quarter_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- storage->get_effects()->render_sky(draw_list, time, sky->quarter_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
- RD::get_singleton()->draw_list_end();
- }
-
- if (shader_data->uses_half_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_HALF_RES];
-
- RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_HALF_RES);
-
- Vector<Color> clear_colors;
- clear_colors.push_back(Color(0.0, 0.0, 0.0));
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->half_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
- storage->get_effects()->render_sky(draw_list, time, sky->half_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
- RD::get_singleton()->draw_list_end();
- }
-
- PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_BACKGROUND];
-
- RID texture_uniform_set;
- if (sky) {
- texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_BACKGROUND);
- } else {
- texture_uniform_set = sky_scene_state.fog_only_texture_uniform_set;
- }
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CONTINUE, p_can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, p_can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
- storage->get_effects()->render_sky(draw_list, time, p_fb, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
- RD::get_singleton()->draw_list_end();
-}
-
-void RendererSceneRenderRD::_setup_sky(RID p_environment, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size) {
- ERR_FAIL_COND(!is_environment(p_environment));
-
- SkyMaterialData *material = nullptr;
-
- Sky *sky = sky_owner.getornull(environment_get_sky(p_environment));
-
- RID sky_material;
-
- SkyShaderData *shader_data = nullptr;
-
- RS::EnvironmentBG background = environment_get_background(p_environment);
-
- if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
- ERR_FAIL_COND(!sky);
- sky_material = sky_get_material(environment_get_sky(p_environment));
-
- if (sky_material.is_valid()) {
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
- if (!material || !material->shader_data->valid) {
- material = nullptr;
- }
- }
-
- if (!material) {
- sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
- }
-
- ERR_FAIL_COND(!material);
-
- shader_data = material->shader_data;
-
- ERR_FAIL_COND(!shader_data);
- }
-
- if (sky) {
- // Invalidate supbass buffers if screen size changes
- if (sky->screen_size != p_screen_size) {
- sky->screen_size = p_screen_size;
- sky->screen_size.x = sky->screen_size.x < 4 ? 4 : sky->screen_size.x;
- sky->screen_size.y = sky->screen_size.y < 4 ? 4 : sky->screen_size.y;
- if (shader_data->uses_half_res) {
- if (sky->half_res_pass.is_valid()) {
- RD::get_singleton()->free(sky->half_res_pass);
- sky->half_res_pass = RID();
- }
- _sky_invalidate(sky);
- }
- if (shader_data->uses_quarter_res) {
- if (sky->quarter_res_pass.is_valid()) {
- RD::get_singleton()->free(sky->quarter_res_pass);
- sky->quarter_res_pass = RID();
- }
- _sky_invalidate(sky);
- }
- }
-
- // Create new subpass buffers if necessary
- if ((shader_data->uses_half_res && sky->half_res_pass.is_null()) ||
- (shader_data->uses_quarter_res && sky->quarter_res_pass.is_null()) ||
- sky->radiance.is_null()) {
- _sky_invalidate(sky);
- _update_dirty_skys();
- }
-
- if (shader_data->uses_time && time - sky->prev_time > 0.00001) {
- sky->prev_time = time;
- sky->reflection.dirty = true;
- RenderingServerDefault::redraw_request();
- }
-
- if (material != sky->prev_material) {
- sky->prev_material = material;
- sky->reflection.dirty = true;
- }
-
- if (material->uniform_set_updated) {
- material->uniform_set_updated = false;
- sky->reflection.dirty = true;
- }
-
- if (!p_transform.origin.is_equal_approx(sky->prev_position) && shader_data->uses_position) {
- sky->prev_position = p_transform.origin;
- sky->reflection.dirty = true;
- }
-
- if (shader_data->uses_light) {
- // Check whether the directional_light_buffer changes
- bool light_data_dirty = false;
-
- if (sky_scene_state.ubo.directional_light_count != sky_scene_state.last_frame_directional_light_count) {
- light_data_dirty = true;
- for (uint32_t i = sky_scene_state.ubo.directional_light_count; i < sky_scene_state.max_directional_lights; i++) {
- sky_scene_state.directional_lights[i].enabled = false;
- }
- }
- if (!light_data_dirty) {
- for (uint32_t i = 0; i < sky_scene_state.ubo.directional_light_count; i++) {
- if (sky_scene_state.directional_lights[i].direction[0] != sky_scene_state.last_frame_directional_lights[i].direction[0] ||
- sky_scene_state.directional_lights[i].direction[1] != sky_scene_state.last_frame_directional_lights[i].direction[1] ||
- sky_scene_state.directional_lights[i].direction[2] != sky_scene_state.last_frame_directional_lights[i].direction[2] ||
- sky_scene_state.directional_lights[i].energy != sky_scene_state.last_frame_directional_lights[i].energy ||
- sky_scene_state.directional_lights[i].color[0] != sky_scene_state.last_frame_directional_lights[i].color[0] ||
- sky_scene_state.directional_lights[i].color[1] != sky_scene_state.last_frame_directional_lights[i].color[1] ||
- sky_scene_state.directional_lights[i].color[2] != sky_scene_state.last_frame_directional_lights[i].color[2] ||
- sky_scene_state.directional_lights[i].enabled != sky_scene_state.last_frame_directional_lights[i].enabled ||
- sky_scene_state.directional_lights[i].size != sky_scene_state.last_frame_directional_lights[i].size) {
- light_data_dirty = true;
- break;
- }
- }
- }
-
- if (light_data_dirty) {
- RD::get_singleton()->buffer_update(sky_scene_state.directional_light_buffer, 0, sizeof(SkyDirectionalLightData) * sky_scene_state.max_directional_lights, sky_scene_state.directional_lights);
-
- RendererSceneRenderRD::SkyDirectionalLightData *temp = sky_scene_state.last_frame_directional_lights;
- sky_scene_state.last_frame_directional_lights = sky_scene_state.directional_lights;
- sky_scene_state.directional_lights = temp;
- sky_scene_state.last_frame_directional_light_count = sky_scene_state.ubo.directional_light_count;
- sky->reflection.dirty = true;
- }
- }
- }
-
- //setup fog variables
- sky_scene_state.ubo.volumetric_fog_enabled = false;
- if (p_render_buffers.is_valid()) {
- if (render_buffers_has_volumetric_fog(p_render_buffers)) {
- sky_scene_state.ubo.volumetric_fog_enabled = true;
-
- float fog_end = render_buffers_get_volumetric_fog_end(p_render_buffers);
- if (fog_end > 0.0) {
- sky_scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end;
- } else {
- sky_scene_state.ubo.volumetric_fog_inv_length = 1.0;
- }
-
- float fog_detail_spread = render_buffers_get_volumetric_fog_detail_spread(p_render_buffers); //reverse lookup
- if (fog_detail_spread > 0.0) {
- sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread;
- } else {
- sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0;
- }
- }
-
- RID fog_uniform_set = render_buffers_get_volumetric_fog_sky_uniform_set(p_render_buffers);
-
- if (fog_uniform_set != RID()) {
- sky_scene_state.fog_uniform_set = fog_uniform_set;
- } else {
- sky_scene_state.fog_uniform_set = sky_scene_state.default_fog_uniform_set;
- }
- }
-
- sky_scene_state.ubo.z_far = p_projection.get_z_far();
- sky_scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_environment);
- sky_scene_state.ubo.fog_density = environment_get_fog_density(p_environment);
- sky_scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_environment);
- Color fog_color = environment_get_fog_light_color(p_environment).to_linear();
- float fog_energy = environment_get_fog_light_energy(p_environment);
- sky_scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
- sky_scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
- sky_scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy;
- sky_scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_environment);
-
- RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo);
-}
-
-void RendererSceneRenderRD::_update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform) {
- ERR_FAIL_COND(!is_environment(p_environment));
-
- Sky *sky = sky_owner.getornull(environment_get_sky(p_environment));
- ERR_FAIL_COND(!sky);
-
- RID sky_material = sky_get_material(environment_get_sky(p_environment));
-
- SkyMaterialData *material = nullptr;
-
- if (sky_material.is_valid()) {
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
- if (!material || !material->shader_data->valid) {
- material = nullptr;
- }
- }
-
- if (!material) {
- sky_material = sky_shader.default_material;
- material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
- }
-
- ERR_FAIL_COND(!material);
-
- SkyShaderData *shader_data = material->shader_data;
-
- ERR_FAIL_COND(!shader_data);
-
- float multiplier = environment_get_bg_energy(p_environment);
-
- bool update_single_frame = sky->mode == RS::SKY_MODE_REALTIME || sky->mode == RS::SKY_MODE_QUALITY;
- RS::SkyMode sky_mode = sky->mode;
-
- if (sky_mode == RS::SKY_MODE_AUTOMATIC) {
- if (shader_data->uses_time || shader_data->uses_position) {
- update_single_frame = true;
- sky_mode = RS::SKY_MODE_REALTIME;
- } else if (shader_data->uses_light || shader_data->ubo_size > 0) {
- update_single_frame = false;
- sky_mode = RS::SKY_MODE_INCREMENTAL;
- } else {
- update_single_frame = true;
- sky_mode = RS::SKY_MODE_QUALITY;
- }
- }
-
- if (sky->processing_layer == 0 && sky_mode == RS::SKY_MODE_INCREMENTAL) {
- // On the first frame after creating sky, rebuild in single frame
- update_single_frame = true;
- sky_mode = RS::SKY_MODE_QUALITY;
- }
-
- int max_processing_layer = sky_use_cubemap_array ? sky->reflection.layers.size() : sky->reflection.layers[0].mipmaps.size();
-
- // Update radiance cubemap
- if (sky->reflection.dirty && (sky->processing_layer >= max_processing_layer || update_single_frame)) {
- static const Vector3 view_normals[6] = {
- Vector3(+1, 0, 0),
- Vector3(-1, 0, 0),
- Vector3(0, +1, 0),
- Vector3(0, -1, 0),
- Vector3(0, 0, +1),
- Vector3(0, 0, -1)
- };
- static const Vector3 view_up[6] = {
- Vector3(0, -1, 0),
- Vector3(0, -1, 0),
- Vector3(0, 0, +1),
- Vector3(0, 0, -1),
- Vector3(0, -1, 0),
- Vector3(0, -1, 0)
- };
-
- CameraMatrix cm;
- cm.set_perspective(90, 1, 0.01, 10.0);
- CameraMatrix correction;
- correction.set_depth_correction(true);
- cm = correction * cm;
-
- if (shader_data->uses_quarter_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_QUARTER_RES];
-
- Vector<Color> clear_colors;
- clear_colors.push_back(Color(0.0, 0.0, 0.0));
- RD::DrawListID cubemap_draw_list;
-
- for (int i = 0; i < 6; i++) {
- Transform local_view;
- local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
- RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES);
-
- cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
- RD::get_singleton()->draw_list_end();
- }
- }
-
- if (shader_data->uses_half_res) {
- PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_HALF_RES];
-
- Vector<Color> clear_colors;
- clear_colors.push_back(Color(0.0, 0.0, 0.0));
- RD::DrawListID cubemap_draw_list;
-
- for (int i = 0; i < 6; i++) {
- Transform local_view;
- local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
- RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_CUBEMAP_HALF_RES);
-
- cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
- RD::get_singleton()->draw_list_end();
- }
- }
-
- RD::DrawListID cubemap_draw_list;
- PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP];
-
- for (int i = 0; i < 6; i++) {
- Transform local_view;
- local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
- RID texture_uniform_set = _get_sky_textures(sky, SKY_TEXTURE_SET_CUBEMAP);
-
- cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
- RD::get_singleton()->draw_list_end();
- }
-
- if (sky_mode == RS::SKY_MODE_REALTIME) {
- _create_reflection_fast_filter(sky->reflection, sky_use_cubemap_array);
- if (sky_use_cubemap_array) {
- _update_reflection_mipmaps(sky->reflection, 0, sky->reflection.layers.size());
- }
- } else {
- if (update_single_frame) {
- for (int i = 1; i < max_processing_layer; i++) {
- _create_reflection_importance_sample(sky->reflection, sky_use_cubemap_array, 10, i);
- }
- if (sky_use_cubemap_array) {
- _update_reflection_mipmaps(sky->reflection, 0, sky->reflection.layers.size());
- }
- } else {
- if (sky_use_cubemap_array) {
- // Multi-Frame so just update the first array level
- _update_reflection_mipmaps(sky->reflection, 0, 1);
- }
- }
- sky->processing_layer = 1;
- }
-
- sky->reflection.dirty = false;
-
- } else {
- if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) {
- _create_reflection_importance_sample(sky->reflection, sky_use_cubemap_array, 10, sky->processing_layer);
-
- if (sky_use_cubemap_array) {
- _update_reflection_mipmaps(sky->reflection, sky->processing_layer, sky->processing_layer + 1);
- }
-
- sky->processing_layer++;
- }
- }
-}
-
-/* SKY SHADER */
-
-void RendererSceneRenderRD::SkyShaderData::set_code(const String &p_code) {
- //compile
-
- code = p_code;
- valid = false;
- ubo_size = 0;
- uniforms.clear();
-
- if (code == String()) {
- return; //just invalid, but no error
- }
-
- ShaderCompilerRD::GeneratedCode gen_code;
- ShaderCompilerRD::IdentifierActions actions;
-
- uses_time = false;
- uses_half_res = false;
- uses_quarter_res = false;
- uses_position = false;
- uses_light = false;
-
- actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
- actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
-
- actions.usage_flag_pointers["TIME"] = &uses_time;
- actions.usage_flag_pointers["POSITION"] = &uses_position;
- actions.usage_flag_pointers["LIGHT0_ENABLED"] = &uses_light;
- actions.usage_flag_pointers["LIGHT0_ENERGY"] = &uses_light;
- actions.usage_flag_pointers["LIGHT0_DIRECTION"] = &uses_light;
- actions.usage_flag_pointers["LIGHT0_COLOR"] = &uses_light;
- actions.usage_flag_pointers["LIGHT0_SIZE"] = &uses_light;
- actions.usage_flag_pointers["LIGHT1_ENABLED"] = &uses_light;
- actions.usage_flag_pointers["LIGHT1_ENERGY"] = &uses_light;
- actions.usage_flag_pointers["LIGHT1_DIRECTION"] = &uses_light;
- actions.usage_flag_pointers["LIGHT1_COLOR"] = &uses_light;
- actions.usage_flag_pointers["LIGHT1_SIZE"] = &uses_light;
- actions.usage_flag_pointers["LIGHT2_ENABLED"] = &uses_light;
- actions.usage_flag_pointers["LIGHT2_ENERGY"] = &uses_light;
- actions.usage_flag_pointers["LIGHT2_DIRECTION"] = &uses_light;
- actions.usage_flag_pointers["LIGHT2_COLOR"] = &uses_light;
- actions.usage_flag_pointers["LIGHT2_SIZE"] = &uses_light;
- actions.usage_flag_pointers["LIGHT3_ENABLED"] = &uses_light;
- actions.usage_flag_pointers["LIGHT3_ENERGY"] = &uses_light;
- actions.usage_flag_pointers["LIGHT3_DIRECTION"] = &uses_light;
- actions.usage_flag_pointers["LIGHT3_COLOR"] = &uses_light;
- actions.usage_flag_pointers["LIGHT3_SIZE"] = &uses_light;
-
- actions.uniforms = &uniforms;
-
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
-
- Error err = scene_singleton->sky_shader.compiler.compile(RS::SHADER_SKY, code, &actions, path, gen_code);
-
- ERR_FAIL_COND(err != OK);
-
- if (version.is_null()) {
- version = scene_singleton->sky_shader.shader.version_create();
- }
-
-#if 0
- print_line("**compiling shader:");
- print_line("**defines:\n");
- for (int i = 0; i < gen_code.defines.size(); i++) {
- print_line(gen_code.defines[i]);
- }
- print_line("\n**uniforms:\n" + gen_code.uniforms);
- // print_line("\n**vertex_globals:\n" + gen_code.vertex_global);
- // print_line("\n**vertex_code:\n" + gen_code.vertex);
- print_line("\n**fragment_globals:\n" + gen_code.fragment_global);
- print_line("\n**fragment_code:\n" + gen_code.fragment);
- print_line("\n**light_code:\n" + gen_code.light);
-#endif
-
- scene_singleton->sky_shader.shader.version_set_code(version, gen_code.uniforms, gen_code.vertex_global, gen_code.vertex, gen_code.fragment_global, gen_code.light, gen_code.fragment, gen_code.defines);
- ERR_FAIL_COND(!scene_singleton->sky_shader.shader.version_is_valid(version));
-
- ubo_size = gen_code.uniform_total_size;
- ubo_offsets = gen_code.uniform_offsets;
- texture_uniforms = gen_code.texture_uniforms;
-
- //update pipelines
-
- for (int i = 0; i < SKY_VERSION_MAX; i++) {
- RD::PipelineDepthStencilState depth_stencil_state;
- depth_stencil_state.enable_depth_test = true;
- depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
-
- RID shader_variant = scene_singleton->sky_shader.shader.version_get_shader(version, i);
- pipelines[i].setup(shader_variant, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0);
- }
-
- valid = true;
-}
-
-void RendererSceneRenderRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
- if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
- } else {
- default_texture_params[p_name] = p_texture;
- }
-}
-
-void RendererSceneRenderRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
-
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
- } else {
- order[E->get().order] = E->key();
- }
- }
-
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
- p_param_list->push_back(pi);
- }
-}
-
-void RendererSceneRenderRD::SkyShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
- p_param_list->push_back(p);
- }
-}
-
-bool RendererSceneRenderRD::SkyShaderData::is_param_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
-bool RendererSceneRenderRD::SkyShaderData::is_animated() const {
- return false;
-}
-
-bool RendererSceneRenderRD::SkyShaderData::casts_shadows() const {
- return false;
-}
-
-Variant RendererSceneRenderRD::SkyShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
- }
- return Variant();
-}
-
-RS::ShaderNativeSourceCode RendererSceneRenderRD::SkyShaderData::get_native_source_code() const {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
-
- return scene_singleton->sky_shader.shader.version_get_native_source_code(version);
-}
-
-RendererSceneRenderRD::SkyShaderData::SkyShaderData() {
- valid = false;
-}
-
-RendererSceneRenderRD::SkyShaderData::~SkyShaderData() {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
- ERR_FAIL_COND(!scene_singleton);
- //pipeline variants will clear themselves if shader is gone
- if (version.is_valid()) {
- scene_singleton->sky_shader.shader.version_free(version);
- }
-}
-
-RendererStorageRD::ShaderData *RendererSceneRenderRD::_create_sky_shader_func() {
- SkyShaderData *shader_data = memnew(SkyShaderData);
- return shader_data;
-}
-
-void RendererSceneRenderRD::SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
-
- uniform_set_updated = true;
-
- if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
- p_uniform_dirty = true;
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- uniform_buffer = RID();
- }
-
- ubo_data.resize(shader_data->ubo_size);
- if (ubo_data.size()) {
- uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
- memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
- }
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- //check whether buffer changed
- if (p_uniform_dirty && ubo_data.size()) {
- update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
- RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw());
- }
-
- uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
-
- if ((uint32_t)texture_cache.size() != tex_uniform_count) {
- texture_cache.resize(tex_uniform_count);
- p_textures_dirty = true;
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- if (p_textures_dirty && tex_uniform_count) {
- update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
- }
-
- if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
- // This material does not require an uniform set, so don't create it.
- return;
- }
-
- if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //no reason to update uniform set, only UBO (or nothing) was needed to update
- return;
- }
-
- Vector<RD::Uniform> uniforms;
-
- {
- if (shader_data->ubo_size) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 0;
- u.ids.push_back(uniform_buffer);
- uniforms.push_back(u);
- }
-
- const RID *textures = texture_cache.ptrw();
- for (uint32_t i = 0; i < tex_uniform_count; i++) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1 + i;
- u.ids.push_back(textures[i]);
- uniforms.push_back(u);
- }
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_singleton->sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL);
-}
-
-RendererSceneRenderRD::SkyMaterialData::~SkyMaterialData() {
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- }
-
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- }
-}
-
-RendererStorageRD::MaterialData *RendererSceneRenderRD::_create_sky_material_func(SkyShaderData *p_shader) {
- SkyMaterialData *material_data = memnew(SkyMaterialData);
- material_data->shader_data = p_shader;
- material_data->last_frame = false;
- //update will happen later anyway so do nothing.
- return material_data;
+ return sky.sky_bake_panorama(p_sky, p_energy, p_bake_irradiance, p_size);
}
RID RendererSceneRenderRD::environment_allocate() {
return environment_owner.allocate_rid();
}
void RendererSceneRenderRD::environment_initialize(RID p_rid) {
- environment_owner.initialize_rid(p_rid, Environment());
+ environment_owner.initialize_rid(p_rid, RendererSceneEnvironmentRD());
}
void RendererSceneRenderRD::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->background = p_bg;
}
void RendererSceneRenderRD::environment_set_sky(RID p_env, RID p_sky) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->sky = p_sky;
}
void RendererSceneRenderRD::environment_set_sky_custom_fov(RID p_env, float p_scale) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->sky_custom_fov = p_scale;
}
void RendererSceneRenderRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->sky_orientation = p_orientation;
}
void RendererSceneRenderRD::environment_set_bg_color(RID p_env, const Color &p_color) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->bg_color = p_color;
}
void RendererSceneRenderRD::environment_set_bg_energy(RID p_env, float p_energy) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->bg_energy = p_energy;
}
void RendererSceneRenderRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->canvas_max_layer = p_max_layer;
}
void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
- env->ambient_light = p_color;
- env->ambient_source = p_ambient;
- env->ambient_light_energy = p_energy;
- env->ambient_sky_contribution = p_sky_contribution;
- env->reflection_source = p_reflection_source;
- env->ao_color = p_ao_color;
+ env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source, p_ao_color);
}
RS::EnvironmentBG RendererSceneRenderRD::environment_get_background(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, RS::ENV_BG_MAX);
return env->background;
}
RID RendererSceneRenderRD::environment_get_sky(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, RID());
return env->sky;
}
float RendererSceneRenderRD::environment_get_sky_custom_fov(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->sky_custom_fov;
}
Basis RendererSceneRenderRD::environment_get_sky_orientation(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, Basis());
return env->sky_orientation;
}
Color RendererSceneRenderRD::environment_get_bg_color(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, Color());
return env->bg_color;
}
float RendererSceneRenderRD::environment_get_bg_energy(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->bg_energy;
}
int RendererSceneRenderRD::environment_get_canvas_max_layer(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->canvas_max_layer;
}
Color RendererSceneRenderRD::environment_get_ambient_light_color(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, Color());
return env->ambient_light;
}
RS::EnvironmentAmbientSource RendererSceneRenderRD::environment_get_ambient_source(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, RS::ENV_AMBIENT_SOURCE_BG);
return env->ambient_source;
}
float RendererSceneRenderRD::environment_get_ambient_light_energy(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->ambient_light_energy;
}
float RendererSceneRenderRD::environment_get_ambient_sky_contribution(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->ambient_sky_contribution;
}
RS::EnvironmentReflectionSource RendererSceneRenderRD::environment_get_reflection_source(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, RS::ENV_REFLECTION_SOURCE_DISABLED);
return env->reflection_source;
}
Color RendererSceneRenderRD::environment_get_ao_color(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, Color());
return env->ao_color;
}
void RendererSceneRenderRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
- env->exposure = p_exposure;
- env->tone_mapper = p_tone_mapper;
- if (!env->auto_exposure && p_auto_exposure) {
- env->auto_exposure_version = ++auto_exposure_counter;
- }
- env->auto_exposure = p_auto_exposure;
- env->white = p_white;
- env->min_luminance = p_min_luminance;
- env->max_luminance = p_max_luminance;
- env->auto_exp_speed = p_auto_exp_speed;
- env->auto_exp_scale = p_auto_exp_scale;
+ env->set_tonemap(p_tone_mapper, p_exposure, p_white, p_auto_exposure, p_min_luminance, p_max_luminance, p_auto_exp_speed, p_auto_exp_scale);
}
void RendererSceneRenderRD::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
- ERR_FAIL_COND_MSG(p_levels.size() != 7, "Size of array of glow levels must be 7");
- env->glow_enabled = p_enable;
- env->glow_levels = p_levels;
- env->glow_intensity = p_intensity;
- env->glow_strength = p_strength;
- env->glow_mix = p_mix;
- env->glow_bloom = p_bloom_threshold;
- env->glow_blend_mode = p_blend_mode;
- env->glow_hdr_bleed_threshold = p_hdr_bleed_threshold;
- env->glow_hdr_bleed_scale = p_hdr_bleed_scale;
- env->glow_hdr_luminance_cap = p_hdr_luminance_cap;
+ env->set_glow(p_enable, p_levels, p_intensity, p_strength, p_mix, p_bloom_threshold, p_blend_mode, p_hdr_bleed_threshold, p_hdr_bleed_scale, p_hdr_luminance_cap);
}
void RendererSceneRenderRD::environment_glow_set_use_bicubic_upscale(bool p_enable) {
@@ -3088,100 +314,76 @@ void RendererSceneRenderRD::environment_glow_set_use_high_quality(bool p_enable)
}
void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
if (low_end) {
return;
}
- env->sdfgi_enabled = p_enable;
- env->sdfgi_cascades = p_cascades;
- env->sdfgi_min_cell_size = p_min_cell_size;
- env->sdfgi_use_occlusion = p_use_occlusion;
- env->sdfgi_bounce_feedback = p_bounce_feedback;
- env->sdfgi_read_sky_light = p_read_sky;
- env->sdfgi_energy = p_energy;
- env->sdfgi_normal_bias = p_normal_bias;
- env->sdfgi_probe_bias = p_probe_bias;
- env->sdfgi_y_scale = p_y_scale;
+ env->set_sdfgi(p_enable, p_cascades, p_min_cell_size, p_y_scale, p_use_occlusion, p_bounce_feedback, p_read_sky, p_energy, p_normal_bias, p_probe_bias);
}
void RendererSceneRenderRD::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
- env->fog_enabled = p_enable;
- env->fog_light_color = p_light_color;
- env->fog_light_energy = p_light_energy;
- env->fog_sun_scatter = p_sun_scatter;
- env->fog_density = p_density;
- env->fog_height = p_height;
- env->fog_height_density = p_height_density;
- env->fog_aerial_perspective = p_fog_aerial_perspective;
+ env->set_fog(p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_fog_aerial_perspective);
}
bool RendererSceneRenderRD::environment_is_fog_enabled(RID p_env) const {
- const Environment *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, false);
return env->fog_enabled;
}
Color RendererSceneRenderRD::environment_get_fog_light_color(RID p_env) const {
- const Environment *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, Color());
return env->fog_light_color;
}
float RendererSceneRenderRD::environment_get_fog_light_energy(RID p_env) const {
- const Environment *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_light_energy;
}
float RendererSceneRenderRD::environment_get_fog_sun_scatter(RID p_env) const {
- const Environment *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_sun_scatter;
}
float RendererSceneRenderRD::environment_get_fog_density(RID p_env) const {
- const Environment *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_density;
}
float RendererSceneRenderRD::environment_get_fog_height(RID p_env) const {
- const Environment *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_height;
}
float RendererSceneRenderRD::environment_get_fog_height_density(RID p_env) const {
- const Environment *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_height_density;
}
float RendererSceneRenderRD::environment_get_fog_aerial_perspective(RID p_env) const {
- const Environment *env = environment_owner.getornull(p_env);
+ const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->fog_aerial_perspective;
}
void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
if (low_end) {
return;
}
- env->volumetric_fog_enabled = p_enable;
- env->volumetric_fog_density = p_density;
- env->volumetric_fog_light = p_light;
- env->volumetric_fog_light_energy = p_light_energy;
- env->volumetric_fog_length = p_length;
- env->volumetric_fog_detail_spread = p_detail_spread;
- env->volumetric_fog_gi_inject = p_gi_inject;
- env->volumetric_fog_temporal_reprojection = p_temporal_reprojection;
- env->volumetric_fog_temporal_reprojection_amount = p_temporal_reprojection_amount;
+ env->set_volumetric_fog(p_enable, p_density, p_light, p_light_energy, p_length, p_detail_spread, p_gi_inject, p_temporal_reprojection, p_temporal_reprojection_amount);
}
void RendererSceneRenderRD::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) {
@@ -3194,29 +396,25 @@ void RendererSceneRenderRD::environment_set_volumetric_fog_filter_active(bool p_
}
void RendererSceneRenderRD::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) {
- sdfgi_ray_count = p_ray_count;
+ gi.sdfgi_ray_count = p_ray_count;
}
void RendererSceneRenderRD::environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) {
- sdfgi_frames_to_converge = p_frames;
+ gi.sdfgi_frames_to_converge = p_frames;
}
void RendererSceneRenderRD::environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) {
- sdfgi_frames_to_update_light = p_update;
+ gi.sdfgi_frames_to_update_light = p_update;
}
void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
if (low_end) {
return;
}
- env->ssr_enabled = p_enable;
- env->ssr_max_steps = p_max_steps;
- env->ssr_fade_in = p_fade_int;
- env->ssr_fade_out = p_fade_out;
- env->ssr_depth_tolerance = p_depth_tolerance;
+ env->set_ssr(p_enable, p_max_steps, p_fade_int, p_fade_out, p_depth_tolerance);
}
void RendererSceneRenderRD::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {
@@ -3228,22 +426,14 @@ RS::EnvironmentSSRRoughnessQuality RendererSceneRenderRD::environment_get_ssr_ro
}
void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
if (low_end) {
return;
}
- env->ssao_enabled = p_enable;
- env->ssao_radius = p_radius;
- env->ssao_intensity = p_intensity;
- env->ssao_power = p_power;
- env->ssao_detail = p_detail;
- env->ssao_horizon = p_horizon;
- env->ssao_sharpness = p_sharpness;
- env->ssao_direct_light_affect = p_light_affect;
- env->ssao_ao_channel_affect = p_ao_channel_affect;
+ env->set_ssao(p_enable, p_radius, p_intensity, p_power, p_detail, p_horizon, p_sharpness, p_light_affect, p_ao_channel_affect);
}
void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
@@ -3256,30 +446,30 @@ void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQual
}
bool RendererSceneRenderRD::environment_is_ssao_enabled(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, false);
return env->ssao_enabled;
}
float RendererSceneRenderRD::environment_get_ssao_ao_affect(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0.0);
return env->ssao_ao_channel_affect;
}
float RendererSceneRenderRD::environment_get_ssao_light_affect(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0.0);
return env->ssao_direct_light_affect;
}
bool RendererSceneRenderRD::environment_is_ssr_enabled(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, false);
return env->ssr_enabled;
}
bool RendererSceneRenderRD::environment_is_sdfgi_enabled(RID p_env) const {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, false);
return env->sdfgi_enabled;
}
@@ -3289,7 +479,7 @@ bool RendererSceneRenderRD::is_environment(RID p_env) const {
}
Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, Ref<Image>());
if (env->background == RS::ENV_BG_CAMERA_FEED || env->background == RS::ENV_BG_CANVAS || env->background == RS::ENV_BG_KEEP) {
@@ -3359,7 +549,7 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref
RD::get_singleton()->free(ra->depth_buffer);
ra->depth_buffer = RID();
for (int i = 0; i < ra->reflections.size(); i++) {
- _clear_reflection_data(ra->reflections.write[i].data);
+ ra->reflections.write[i].data.clear_reflection_data();
if (ra->reflections[i].owner.is_null()) {
continue;
}
@@ -3463,7 +653,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
}
if (atlas->reflection.is_null()) {
- int mipmaps = MIN(roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1);
+ int mipmaps = MIN(sky.roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1);
mipmaps = storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering
{
//reflection atlas was unused, create:
@@ -3488,7 +678,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
}
atlas->reflections.resize(atlas->count);
for (int i = 0; i < atlas->count; i++) {
- _update_reflection_data(atlas->reflections.write[i].data, atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS);
+ atlas->reflections.write[i].data.update_reflection_data(atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers);
for (int j = 0; j < 6; j++) {
Vector<RID> fb;
fb.push_back(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j]);
@@ -3548,7 +738,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins
if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
// Using real time reflections, all roughness is done in one step
- _create_reflection_fast_filter(atlas->reflections.write[rpi->atlas_index].data, false);
+ atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(storage, false);
rpi->rendering = false;
rpi->processing_side = 0;
rpi->processing_layer = 1;
@@ -3556,7 +746,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins
}
if (rpi->processing_layer > 1) {
- _create_reflection_importance_sample(atlas->reflections.write[rpi->atlas_index].data, false, 10, rpi->processing_layer);
+ atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(storage, false, 10, rpi->processing_layer, sky.sky_ggx_samples_quality);
rpi->processing_layer++;
if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) {
rpi->rendering = false;
@@ -3567,7 +757,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins
return false;
} else {
- _create_reflection_importance_sample(atlas->reflections.write[rpi->atlas_index].data, false, rpi->processing_side, rpi->processing_layer);
+ atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(storage, false, rpi->processing_side, rpi->processing_layer, sky.sky_ggx_samples_quality);
}
rpi->processing_side++;
@@ -4142,817 +1332,27 @@ void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, cons
/////////////////////////////////
RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) {
- GIProbeInstance gi_probe;
- gi_probe.probe = p_base;
- RID rid = gi_probe_instance_owner.make_rid(gi_probe);
- return rid;
+ return gi.gi_probe_instance_create(p_base);
}
void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
- ERR_FAIL_COND(!gi_probe);
-
- gi_probe->transform = p_xform;
+ gi.gi_probe_instance_set_transform_to_data(p_probe, p_xform);
}
bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gi_probe, false);
-
if (low_end) {
return false;
}
- //return true;
- return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe);
+ return gi.gi_probe_needs_update(p_probe);
}
void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
- ERR_FAIL_COND(!gi_probe);
-
if (low_end) {
return;
}
- uint32_t data_version = storage->gi_probe_get_data_version(gi_probe->probe);
-
- // (RE)CREATE IF NEEDED
-
- if (gi_probe->last_probe_data_version != data_version) {
- //need to re-create everything
- if (gi_probe->texture.is_valid()) {
- RD::get_singleton()->free(gi_probe->texture);
- RD::get_singleton()->free(gi_probe->write_buffer);
- gi_probe->mipmaps.clear();
- }
-
- for (int i = 0; i < gi_probe->dynamic_maps.size(); i++) {
- RD::get_singleton()->free(gi_probe->dynamic_maps[i].texture);
- RD::get_singleton()->free(gi_probe->dynamic_maps[i].depth);
- }
-
- gi_probe->dynamic_maps.clear();
-
- Vector3i octree_size = storage->gi_probe_get_octree_size(gi_probe->probe);
-
- if (octree_size != Vector3i()) {
- //can create a 3D texture
- Vector<int> levels = storage->gi_probe_get_level_counts(gi_probe->probe);
-
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tf.width = octree_size.x;
- tf.height = octree_size.y;
- tf.depth = octree_size.z;
- tf.texture_type = RD::TEXTURE_TYPE_3D;
- tf.mipmaps = levels.size();
-
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
-
- gi_probe->texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
-
- RD::get_singleton()->texture_clear(gi_probe->texture, Color(0, 0, 0, 0), 0, levels.size(), 0, 1);
-
- {
- int total_elements = 0;
- for (int i = 0; i < levels.size(); i++) {
- total_elements += levels[i];
- }
-
- gi_probe->write_buffer = RD::get_singleton()->storage_buffer_create(total_elements * 16);
- }
-
- for (int i = 0; i < levels.size(); i++) {
- GIProbeInstance::Mipmap mipmap;
- mipmap.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), gi_probe->texture, 0, i, RD::TEXTURE_SLICE_3D);
- mipmap.level = levels.size() - i - 1;
- mipmap.cell_offset = 0;
- for (uint32_t j = 0; j < mipmap.level; j++) {
- mipmap.cell_offset += levels[j];
- }
- mipmap.cell_count = levels[mipmap.level];
-
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 1;
- u.ids.push_back(storage->gi_probe_get_octree_buffer(gi_probe->probe));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.ids.push_back(storage->gi_probe_get_data_buffer(gi_probe->probe));
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 4;
- u.ids.push_back(gi_probe->write_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 9;
- u.ids.push_back(storage->gi_probe_get_sdf_texture(gi_probe->probe));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 10;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
-
- {
- Vector<RD::Uniform> copy_uniforms = uniforms;
- if (i == 0) {
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 3;
- u.ids.push_back(gi_probe_lights_uniform);
- copy_uniforms.push_back(u);
- }
-
- mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT], 0);
-
- copy_uniforms = uniforms; //restore
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 5;
- u.ids.push_back(gi_probe->texture);
- copy_uniforms.push_back(u);
- }
- mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0);
- } else {
- mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP], 0);
- }
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 5;
- u.ids.push_back(mipmap.texture);
- uniforms.push_back(u);
- }
-
- mipmap.write_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE], 0);
-
- gi_probe->mipmaps.push_back(mipmap);
- }
-
- {
- uint32_t dynamic_map_size = MAX(MAX(octree_size.x, octree_size.y), octree_size.z);
- uint32_t oversample = nearest_power_of_2_templated(4);
- int mipmap_index = 0;
-
- while (mipmap_index < gi_probe->mipmaps.size()) {
- GIProbeInstance::DynamicMap dmap;
-
- if (oversample > 0) {
- dmap.size = dynamic_map_size * (1 << oversample);
- dmap.mipmap = -1;
- oversample--;
- } else {
- dmap.size = dynamic_map_size >> mipmap_index;
- dmap.mipmap = mipmap_index;
- mipmap_index++;
- }
-
- RD::TextureFormat dtf;
- dtf.width = dmap.size;
- dtf.height = dmap.size;
- dtf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- dtf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
-
- if (gi_probe->dynamic_maps.size() == 0) {
- dtf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- }
- dmap.texture = RD::get_singleton()->texture_create(dtf, RD::TextureView());
-
- if (gi_probe->dynamic_maps.size() == 0) {
- //render depth for first one
- dtf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
- dtf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- dmap.fb_depth = RD::get_singleton()->texture_create(dtf, RD::TextureView());
- }
-
- //just use depth as-is
- dtf.format = RD::DATA_FORMAT_R32_SFLOAT;
- dtf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
-
- dmap.depth = RD::get_singleton()->texture_create(dtf, RD::TextureView());
-
- if (gi_probe->dynamic_maps.size() == 0) {
- dtf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- dtf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- dmap.albedo = RD::get_singleton()->texture_create(dtf, RD::TextureView());
- dmap.normal = RD::get_singleton()->texture_create(dtf, RD::TextureView());
- dmap.orm = RD::get_singleton()->texture_create(dtf, RD::TextureView());
-
- Vector<RID> fb;
- fb.push_back(dmap.albedo);
- fb.push_back(dmap.normal);
- fb.push_back(dmap.orm);
- fb.push_back(dmap.texture); //emission
- fb.push_back(dmap.depth);
- fb.push_back(dmap.fb_depth);
-
- dmap.fb = RD::get_singleton()->framebuffer_create(fb);
-
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 3;
- u.ids.push_back(gi_probe_lights_uniform);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 5;
- u.ids.push_back(dmap.albedo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 6;
- u.ids.push_back(dmap.normal);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 7;
- u.ids.push_back(dmap.orm);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 8;
- u.ids.push_back(dmap.fb_depth);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 9;
- u.ids.push_back(storage->gi_probe_get_sdf_texture(gi_probe->probe));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 10;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 11;
- u.ids.push_back(dmap.texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 12;
- u.ids.push_back(dmap.depth);
- uniforms.push_back(u);
- }
-
- dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING], 0);
- }
- } else {
- bool plot = dmap.mipmap >= 0;
- bool write = dmap.mipmap < (gi_probe->mipmaps.size() - 1);
-
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 5;
- u.ids.push_back(gi_probe->dynamic_maps[gi_probe->dynamic_maps.size() - 1].texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 6;
- u.ids.push_back(gi_probe->dynamic_maps[gi_probe->dynamic_maps.size() - 1].depth);
- uniforms.push_back(u);
- }
-
- if (write) {
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 7;
- u.ids.push_back(dmap.texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 8;
- u.ids.push_back(dmap.depth);
- uniforms.push_back(u);
- }
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 9;
- u.ids.push_back(storage->gi_probe_get_sdf_texture(gi_probe->probe));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 10;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
-
- if (plot) {
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 11;
- u.ids.push_back(gi_probe->mipmaps[dmap.mipmap].texture);
- uniforms.push_back(u);
- }
- }
-
- dmap.uniform_set = RD::get_singleton()->uniform_set_create(
- uniforms,
- giprobe_lighting_shader_version_shaders[(write && plot) ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : (write ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT)],
- 0);
- }
-
- gi_probe->dynamic_maps.push_back(dmap);
- }
- }
- }
-
- gi_probe->last_probe_data_version = data_version;
- p_update_light_instances = true; //just in case
-
- _base_uniforms_changed();
- }
-
- // UDPDATE TIME
-
- if (gi_probe->has_dynamic_object_data) {
- //if it has dynamic object data, it needs to be cleared
- RD::get_singleton()->texture_clear(gi_probe->texture, Color(0, 0, 0, 0), 0, gi_probe->mipmaps.size(), 0, 1);
- }
-
- uint32_t light_count = 0;
-
- if (p_update_light_instances || p_dynamic_objects.size() > 0) {
- light_count = MIN(gi_probe_max_lights, (uint32_t)p_light_instances.size());
-
- {
- Transform to_cell = storage->gi_probe_get_to_cell_xform(gi_probe->probe);
- Transform to_probe_xform = (gi_probe->transform * to_cell.affine_inverse()).affine_inverse();
- //update lights
-
- for (uint32_t i = 0; i < light_count; i++) {
- GIProbeLight &l = gi_probe_lights[i];
- RID light_instance = p_light_instances[i];
- RID light = light_instance_get_base_light(light_instance);
-
- l.type = storage->light_get_type(light);
- if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_is_sky_only(light)) {
- light_count--;
- continue;
- }
-
- l.attenuation = storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION);
- l.energy = storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- l.radius = to_cell.basis.xform(Vector3(storage->light_get_param(light, RS::LIGHT_PARAM_RANGE), 0, 0)).length();
- Color color = storage->light_get_color(light).to_linear();
- l.color[0] = color.r;
- l.color[1] = color.g;
- l.color[2] = color.b;
-
- l.cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE)));
- l.inv_spot_attenuation = 1.0f / storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
-
- Transform xform = light_instance_get_base_transform(light_instance);
-
- Vector3 pos = to_probe_xform.xform(xform.origin);
- Vector3 dir = to_probe_xform.basis.xform(-xform.basis.get_axis(2)).normalized();
-
- l.position[0] = pos.x;
- l.position[1] = pos.y;
- l.position[2] = pos.z;
-
- l.direction[0] = dir.x;
- l.direction[1] = dir.y;
- l.direction[2] = dir.z;
-
- l.has_shadow = storage->light_has_shadow(light);
- }
-
- RD::get_singleton()->buffer_update(gi_probe_lights_uniform, 0, sizeof(GIProbeLight) * light_count, gi_probe_lights);
- }
- }
-
- if (gi_probe->has_dynamic_object_data || p_update_light_instances || p_dynamic_objects.size()) {
- // PROCESS MIPMAPS
- if (gi_probe->mipmaps.size()) {
- //can update mipmaps
-
- Vector3i probe_size = storage->gi_probe_get_octree_size(gi_probe->probe);
-
- GIProbePushConstant push_constant;
-
- push_constant.limits[0] = probe_size.x;
- push_constant.limits[1] = probe_size.y;
- push_constant.limits[2] = probe_size.z;
- push_constant.stack_size = gi_probe->mipmaps.size();
- push_constant.emission_scale = 1.0;
- push_constant.propagation = storage->gi_probe_get_propagation(gi_probe->probe);
- push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(gi_probe->probe);
- push_constant.light_count = light_count;
- push_constant.aniso_strength = 0;
-
- /* print_line("probe update to version " + itos(gi_probe->last_probe_version));
- print_line("propagation " + rtos(push_constant.propagation));
- print_line("dynrange " + rtos(push_constant.dynamic_range));
- */
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- int passes;
- if (p_update_light_instances) {
- passes = storage->gi_probe_is_using_two_bounces(gi_probe->probe) ? 2 : 1;
- } else {
- passes = 1; //only re-blitting is necessary
- }
- int wg_size = 64;
- int wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
-
- for (int pass = 0; pass < passes; pass++) {
- if (p_update_light_instances) {
- for (int i = 0; i < gi_probe->mipmaps.size(); i++) {
- if (i == 0) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[pass == 0 ? GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT : GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE]);
- } else if (i == 1) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP]);
- }
-
- if (pass == 1 || i > 0) {
- RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done
- }
- if (pass == 0 || i > 0) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->mipmaps[i].uniform_set, 0);
- } else {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->mipmaps[i].second_bounce_uniform_set, 0);
- }
-
- push_constant.cell_offset = gi_probe->mipmaps[i].cell_offset;
- push_constant.cell_count = gi_probe->mipmaps[i].cell_count;
-
- int wg_todo = (gi_probe->mipmaps[i].cell_count - 1) / wg_size + 1;
- while (wg_todo) {
- int wg_count = MIN(wg_todo, wg_limit_x);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
- wg_todo -= wg_count;
- push_constant.cell_offset += wg_count * wg_size;
- }
- }
-
- RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done
- }
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE]);
-
- for (int i = 0; i < gi_probe->mipmaps.size(); i++) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->mipmaps[i].write_uniform_set, 0);
-
- push_constant.cell_offset = gi_probe->mipmaps[i].cell_offset;
- push_constant.cell_count = gi_probe->mipmaps[i].cell_count;
-
- int wg_todo = (gi_probe->mipmaps[i].cell_count - 1) / wg_size + 1;
- while (wg_todo) {
- int wg_count = MIN(wg_todo, wg_limit_x);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
- wg_todo -= wg_count;
- push_constant.cell_offset += wg_count * wg_size;
- }
- }
- }
-
- RD::get_singleton()->compute_list_end();
- }
- }
-
- gi_probe->has_dynamic_object_data = false; //clear until dynamic object data is used again
-
- if (p_dynamic_objects.size() && gi_probe->dynamic_maps.size()) {
- Vector3i octree_size = storage->gi_probe_get_octree_size(gi_probe->probe);
- int multiplier = gi_probe->dynamic_maps[0].size / MAX(MAX(octree_size.x, octree_size.y), octree_size.z);
-
- Transform oversample_scale;
- oversample_scale.basis.scale(Vector3(multiplier, multiplier, multiplier));
-
- Transform to_cell = oversample_scale * storage->gi_probe_get_to_cell_xform(gi_probe->probe);
- Transform to_world_xform = gi_probe->transform * to_cell.affine_inverse();
- Transform to_probe_xform = to_world_xform.affine_inverse();
-
- AABB probe_aabb(Vector3(), octree_size);
-
- //this could probably be better parallelized in compute..
- for (int i = 0; i < (int)p_dynamic_objects.size(); i++) {
- GeometryInstance *instance = p_dynamic_objects[i];
-
- //transform aabb to giprobe
- AABB aabb = (to_probe_xform * geometry_instance_get_transform(instance)).xform(geometry_instance_get_aabb(instance));
-
- //this needs to wrap to grid resolution to avoid jitter
- //also extend margin a bit just in case
- Vector3i begin = aabb.position - Vector3i(1, 1, 1);
- Vector3i end = aabb.position + aabb.size + Vector3i(1, 1, 1);
-
- for (int j = 0; j < 3; j++) {
- if ((end[j] - begin[j]) & 1) {
- end[j]++; //for half extents split, it needs to be even
- }
- begin[j] = MAX(begin[j], 0);
- end[j] = MIN(end[j], octree_size[j] * multiplier);
- }
-
- //aabb = aabb.intersection(probe_aabb); //intersect
- aabb.position = begin;
- aabb.size = end - begin;
-
- //print_line("aabb: " + aabb);
-
- for (int j = 0; j < 6; j++) {
- //if (j != 0 && j != 3) {
- // continue;
- //}
- static const Vector3 render_z[6] = {
- Vector3(1, 0, 0),
- Vector3(0, 1, 0),
- Vector3(0, 0, 1),
- Vector3(-1, 0, 0),
- Vector3(0, -1, 0),
- Vector3(0, 0, -1),
- };
- static const Vector3 render_up[6] = {
- Vector3(0, 1, 0),
- Vector3(0, 0, 1),
- Vector3(0, 1, 0),
- Vector3(0, 1, 0),
- Vector3(0, 0, 1),
- Vector3(0, 1, 0),
- };
-
- Vector3 render_dir = render_z[j];
- Vector3 up_dir = render_up[j];
-
- Vector3 center = aabb.position + aabb.size * 0.5;
- Transform xform;
- xform.set_look_at(center - aabb.size * 0.5 * render_dir, center, up_dir);
-
- Vector3 x_dir = xform.basis.get_axis(0).abs();
- int x_axis = int(Vector3(0, 1, 2).dot(x_dir));
- Vector3 y_dir = xform.basis.get_axis(1).abs();
- int y_axis = int(Vector3(0, 1, 2).dot(y_dir));
- Vector3 z_dir = -xform.basis.get_axis(2);
- int z_axis = int(Vector3(0, 1, 2).dot(z_dir.abs()));
-
- Rect2i rect(aabb.position[x_axis], aabb.position[y_axis], aabb.size[x_axis], aabb.size[y_axis]);
- bool x_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_axis(0)) < 0);
- bool y_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_axis(1)) < 0);
- bool z_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_axis(2)) > 0);
-
- CameraMatrix cm;
- cm.set_orthogonal(-rect.size.width / 2, rect.size.width / 2, -rect.size.height / 2, rect.size.height / 2, 0.0001, aabb.size[z_axis]);
-
- if (cull_argument.size() == 0) {
- cull_argument.push_back(nullptr);
- }
- cull_argument[0] = instance;
-
- _render_material(to_world_xform * xform, cm, true, cull_argument, gi_probe->dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size));
-
- GIProbeDynamicPushConstant push_constant;
- zeromem(&push_constant, sizeof(GIProbeDynamicPushConstant));
- push_constant.limits[0] = octree_size.x;
- push_constant.limits[1] = octree_size.y;
- push_constant.limits[2] = octree_size.z;
- push_constant.light_count = p_light_instances.size();
- push_constant.x_dir[0] = x_dir[0];
- push_constant.x_dir[1] = x_dir[1];
- push_constant.x_dir[2] = x_dir[2];
- push_constant.y_dir[0] = y_dir[0];
- push_constant.y_dir[1] = y_dir[1];
- push_constant.y_dir[2] = y_dir[2];
- push_constant.z_dir[0] = z_dir[0];
- push_constant.z_dir[1] = z_dir[1];
- push_constant.z_dir[2] = z_dir[2];
- push_constant.z_base = xform.origin[z_axis];
- push_constant.z_sign = (z_flip ? -1.0 : 1.0);
- push_constant.pos_multiplier = float(1.0) / multiplier;
- push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(gi_probe->probe);
- push_constant.flip_x = x_flip;
- push_constant.flip_y = y_flip;
- push_constant.rect_pos[0] = rect.position[0];
- push_constant.rect_pos[1] = rect.position[1];
- push_constant.rect_size[0] = rect.size[0];
- push_constant.rect_size[1] = rect.size[1];
- push_constant.prev_rect_ofs[0] = 0;
- push_constant.prev_rect_ofs[1] = 0;
- push_constant.prev_rect_size[0] = 0;
- push_constant.prev_rect_size[1] = 0;
- push_constant.on_mipmap = false;
- push_constant.propagation = storage->gi_probe_get_propagation(gi_probe->probe);
- push_constant.pad[0] = 0;
- push_constant.pad[1] = 0;
- push_constant.pad[2] = 0;
-
- //process lighting
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->dynamic_maps[0].uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1);
- //print_line("rect: " + itos(i) + ": " + rect);
-
- for (int k = 1; k < gi_probe->dynamic_maps.size(); k++) {
- // enlarge the rect if needed so all pixels fit when downscaled,
- // this ensures downsampling is smooth and optimal because no pixels are left behind
-
- //x
- if (rect.position.x & 1) {
- rect.size.x++;
- push_constant.prev_rect_ofs[0] = 1; //this is used to ensure reading is also optimal
- } else {
- push_constant.prev_rect_ofs[0] = 0;
- }
- if (rect.size.x & 1) {
- rect.size.x++;
- }
-
- rect.position.x >>= 1;
- rect.size.x = MAX(1, rect.size.x >> 1);
-
- //y
- if (rect.position.y & 1) {
- rect.size.y++;
- push_constant.prev_rect_ofs[1] = 1;
- } else {
- push_constant.prev_rect_ofs[1] = 0;
- }
- if (rect.size.y & 1) {
- rect.size.y++;
- }
-
- rect.position.y >>= 1;
- rect.size.y = MAX(1, rect.size.y >> 1);
-
- //shrink limits to ensure plot does not go outside map
- if (gi_probe->dynamic_maps[k].mipmap > 0) {
- for (int l = 0; l < 3; l++) {
- push_constant.limits[l] = MAX(1, push_constant.limits[l] >> 1);
- }
- }
-
- //print_line("rect: " + itos(i) + ": " + rect);
- push_constant.rect_pos[0] = rect.position[0];
- push_constant.rect_pos[1] = rect.position[1];
- push_constant.prev_rect_size[0] = push_constant.rect_size[0];
- push_constant.prev_rect_size[1] = push_constant.rect_size[1];
- push_constant.rect_size[0] = rect.size[0];
- push_constant.rect_size[1] = rect.size[1];
- push_constant.on_mipmap = gi_probe->dynamic_maps[k].mipmap > 0;
-
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- if (gi_probe->dynamic_maps[k].mipmap < 0) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE]);
- } else if (k < gi_probe->dynamic_maps.size() - 1) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT]);
- } else {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT]);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi_probe->dynamic_maps[k].uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1);
- }
-
- RD::get_singleton()->compute_list_end();
- }
- }
-
- gi_probe->has_dynamic_object_data = true; //clear until dynamic object data is used again
- }
-
- gi_probe->last_probe_version = storage->gi_probe_get_version(gi_probe->probe);
-}
-
-void RendererSceneRenderRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_gi_probe);
- ERR_FAIL_COND(!gi_probe);
-
- if (gi_probe->mipmaps.size() == 0) {
- return;
- }
-
- CameraMatrix transform = (p_camera_with_transform * CameraMatrix(gi_probe->transform)) * CameraMatrix(storage->gi_probe_get_to_cell_xform(gi_probe->probe).affine_inverse());
-
- int level = 0;
- Vector3i octree_size = storage->gi_probe_get_octree_size(gi_probe->probe);
-
- GIProbeDebugPushConstant push_constant;
- push_constant.alpha = p_alpha;
- push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(gi_probe->probe);
- push_constant.cell_offset = gi_probe->mipmaps[level].cell_offset;
- push_constant.level = level;
-
- push_constant.bounds[0] = octree_size.x >> level;
- push_constant.bounds[1] = octree_size.y >> level;
- push_constant.bounds[2] = octree_size.z >> level;
- push_constant.pad = 0;
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- push_constant.projection[i * 4 + j] = transform.matrix[i][j];
- }
- }
-
- if (giprobe_debug_uniform_set.is_valid()) {
- RD::get_singleton()->free(giprobe_debug_uniform_set);
- }
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 1;
- u.ids.push_back(storage->gi_probe_get_data_buffer(gi_probe->probe));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 2;
- u.ids.push_back(gi_probe->texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 3;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
-
- int cell_count;
- if (!p_emission && p_lighting && gi_probe->has_dynamic_object_data) {
- cell_count = push_constant.bounds[0] * push_constant.bounds[1] * push_constant.bounds[2];
- } else {
- cell_count = gi_probe->mipmaps[level].cell_count;
- }
-
- giprobe_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_debug_shader_version_shaders[0], 0);
-
- int giprobe_debug_pipeline = GI_PROBE_DEBUG_COLOR;
- if (p_emission) {
- giprobe_debug_pipeline = GI_PROBE_DEBUG_EMISSION;
- } else if (p_lighting) {
- giprobe_debug_pipeline = gi_probe->has_dynamic_object_data ? GI_PROBE_DEBUG_LIGHT_FULL : GI_PROBE_DEBUG_LIGHT;
- }
- RD::get_singleton()->draw_list_bind_render_pipeline(
- p_draw_list,
- giprobe_debug_shader_version_pipelines[giprobe_debug_pipeline].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, giprobe_debug_uniform_set, 0);
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(GIProbeDebugPushConstant));
- RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, 36);
+ gi.gi_probe_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this);
}
void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
@@ -4963,132 +1363,7 @@ void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawLi
return; //nothing to debug
}
- SDGIShader::DebugProbesPushConstant push_constant;
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- push_constant.projection[i * 4 + j] = p_camera_with_transform.matrix[i][j];
- }
- }
-
- //gen spheres from strips
- uint32_t band_points = 16;
- push_constant.band_power = 4;
- push_constant.sections_in_band = ((band_points / 2) - 1);
- push_constant.band_mask = band_points - 2;
- push_constant.section_arc = Math_TAU / float(push_constant.sections_in_band);
- push_constant.y_mult = rb->sdfgi->y_mult;
-
- uint32_t total_points = push_constant.sections_in_band * band_points;
- uint32_t total_probes = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count;
-
- push_constant.grid_size[0] = rb->sdfgi->cascade_size;
- push_constant.grid_size[1] = rb->sdfgi->cascade_size;
- push_constant.grid_size[2] = rb->sdfgi->cascade_size;
- push_constant.cascade = 0;
-
- push_constant.probe_axis_size = rb->sdfgi->probe_axis_count;
-
- if (!rb->sdfgi->debug_probes_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(rb->sdfgi->debug_probes_uniform_set)) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(rb->sdfgi->cascades_ubo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(rb->sdfgi->lightprobe_texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 3;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 4;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(rb->sdfgi->occlusion_texture);
- uniforms.push_back(u);
- }
-
- rb->sdfgi->debug_probes_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.debug_probes.version_get_shader(sdfgi_shader.debug_probes_shader, 0), 0);
- }
-
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, sdfgi_shader.debug_probes_pipeline[SDGIShader::PROBE_DEBUG_PROBES].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, rb->sdfgi->debug_probes_uniform_set, 0);
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDGIShader::DebugProbesPushConstant));
- RD::get_singleton()->draw_list_draw(p_draw_list, false, total_probes, total_points);
-
- if (sdfgi_debug_probe_dir != Vector3()) {
- print_line("CLICK DEBUG ME?");
- uint32_t cascade = 0;
- Vector3 offset = Vector3((Vector3i(1, 1, 1) * -int32_t(rb->sdfgi->cascade_size >> 1) + rb->sdfgi->cascades[cascade].position)) * rb->sdfgi->cascades[cascade].cell_size * Vector3(1.0, 1.0 / rb->sdfgi->y_mult, 1.0);
- Vector3 probe_size = rb->sdfgi->cascades[cascade].cell_size * (rb->sdfgi->cascade_size / SDFGI::PROBE_DIVISOR) * Vector3(1.0, 1.0 / rb->sdfgi->y_mult, 1.0);
- Vector3 ray_from = sdfgi_debug_probe_pos;
- Vector3 ray_to = sdfgi_debug_probe_pos + sdfgi_debug_probe_dir * rb->sdfgi->cascades[cascade].cell_size * Math::sqrt(3.0) * rb->sdfgi->cascade_size;
- float sphere_radius = 0.2;
- float closest_dist = 1e20;
- sdfgi_debug_probe_enabled = false;
-
- Vector3i probe_from = rb->sdfgi->cascades[cascade].position / (rb->sdfgi->cascade_size / SDFGI::PROBE_DIVISOR);
- for (int i = 0; i < (SDFGI::PROBE_DIVISOR + 1); i++) {
- for (int j = 0; j < (SDFGI::PROBE_DIVISOR + 1); j++) {
- for (int k = 0; k < (SDFGI::PROBE_DIVISOR + 1); k++) {
- Vector3 pos = offset + probe_size * Vector3(i, j, k);
- Vector3 res;
- if (Geometry3D::segment_intersects_sphere(ray_from, ray_to, pos, sphere_radius, &res)) {
- float d = ray_from.distance_to(res);
- if (d < closest_dist) {
- closest_dist = d;
- sdfgi_debug_probe_enabled = true;
- sdfgi_debug_probe_index = probe_from + Vector3i(i, j, k);
- }
- }
- }
- }
- }
-
- if (sdfgi_debug_probe_enabled) {
- print_line("found: " + sdfgi_debug_probe_index);
- } else {
- print_line("no found");
- }
- sdfgi_debug_probe_dir = Vector3();
- }
-
- if (sdfgi_debug_probe_enabled) {
- uint32_t cascade = 0;
- uint32_t probe_cells = (rb->sdfgi->cascade_size / SDFGI::PROBE_DIVISOR);
- Vector3i probe_from = rb->sdfgi->cascades[cascade].position / probe_cells;
- Vector3i ofs = sdfgi_debug_probe_index - probe_from;
- if (ofs.x < 0 || ofs.y < 0 || ofs.z < 0) {
- return;
- }
- if (ofs.x > SDFGI::PROBE_DIVISOR || ofs.y > SDFGI::PROBE_DIVISOR || ofs.z > SDFGI::PROBE_DIVISOR) {
- return;
- }
-
- uint32_t mult = (SDFGI::PROBE_DIVISOR + 1);
- uint32_t index = ofs.z * mult * mult + ofs.y * mult + ofs.x;
-
- push_constant.probe_debug_index = index;
-
- uint32_t cell_count = probe_cells * 2 * probe_cells * 2 * probe_cells * 2;
-
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, sdfgi_shader.debug_probes_pipeline[SDGIShader::PROBE_DEBUG_VISIBILITY].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, rb->sdfgi->debug_probes_uniform_set, 0);
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDGIShader::DebugProbesPushConstant));
- RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, total_points);
- }
+ rb->sdfgi->debug_probes(p_draw_list, p_framebuffer, p_camera_with_transform);
}
////////////////////////////////
@@ -5277,7 +1552,7 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
return;
}
- Environment *env = environment_owner.getornull(p_environment);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
ERR_FAIL_COND(!env);
ERR_FAIL_COND(!env->ssr_enabled);
@@ -5322,7 +1597,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(!rb);
- Environment *env = environment_owner.getornull(p_environment);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
ERR_FAIL_COND(!env);
RENDER_TIMESTAMP("Process SSAO");
@@ -5468,7 +1743,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(RID p_rende
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(!rb);
- Environment *env = environment_owner.getornull(p_environment);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
//glow (if enabled)
CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects);
@@ -5661,7 +1936,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
}
void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
- Environment *env = environment_owner.getornull(p_env);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->adjustments_enabled = p_enable;
@@ -5672,152 +1947,6 @@ void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable,
env->color_correction = p_color_correction;
}
-void RendererSceneRenderRD::_sdfgi_debug_draw(RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND(!rb);
-
- if (!rb->sdfgi) {
- return; //eh
- }
-
- if (!rb->sdfgi->debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(rb->sdfgi->debug_uniform_set)) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 1;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
- if (i < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[i].sdf_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
- if (i < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[i].light_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 3;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
- if (i < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[i].light_aniso_0_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 4;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- for (uint32_t i = 0; i < SDFGI::MAX_CASCADES; i++) {
- if (i < rb->sdfgi->cascades.size()) {
- u.ids.push_back(rb->sdfgi->cascades[i].light_aniso_1_tex);
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
- }
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 5;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(rb->sdfgi->occlusion_texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 8;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 9;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(rb->sdfgi->cascades_ubo);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 10;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.ids.push_back(rb->texture);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 11;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(rb->sdfgi->lightprobe_texture);
- uniforms.push_back(u);
- }
- rb->sdfgi->debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.debug_shader_version, 0);
- }
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.debug_pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->debug_uniform_set, 0);
-
- SDGIShader::DebugPushConstant push_constant;
- push_constant.grid_size[0] = rb->sdfgi->cascade_size;
- push_constant.grid_size[1] = rb->sdfgi->cascade_size;
- push_constant.grid_size[2] = rb->sdfgi->cascade_size;
- push_constant.max_cascades = rb->sdfgi->cascades.size();
- push_constant.screen_size[0] = rb->width;
- push_constant.screen_size[1] = rb->height;
- push_constant.probe_axis_size = rb->sdfgi->probe_axis_count;
- push_constant.use_occlusion = rb->sdfgi->uses_occlusion;
- push_constant.y_mult = rb->sdfgi->y_mult;
-
- Vector2 vp_half = p_projection.get_viewport_half_extents();
- push_constant.cam_extent[0] = vp_half.x;
- push_constant.cam_extent[1] = vp_half.y;
- push_constant.cam_extent[2] = -p_projection.get_z_near();
-
- push_constant.cam_transform[0] = p_transform.basis.elements[0][0];
- push_constant.cam_transform[1] = p_transform.basis.elements[1][0];
- push_constant.cam_transform[2] = p_transform.basis.elements[2][0];
- push_constant.cam_transform[3] = 0;
- push_constant.cam_transform[4] = p_transform.basis.elements[0][1];
- push_constant.cam_transform[5] = p_transform.basis.elements[1][1];
- push_constant.cam_transform[6] = p_transform.basis.elements[2][1];
- push_constant.cam_transform[7] = 0;
- push_constant.cam_transform[8] = p_transform.basis.elements[0][2];
- push_constant.cam_transform[9] = p_transform.basis.elements[1][2];
- push_constant.cam_transform[10] = p_transform.basis.elements[2][2];
- push_constant.cam_transform[11] = 0;
- push_constant.cam_transform[12] = p_transform.origin.x;
- push_constant.cam_transform[13] = p_transform.origin.y;
- push_constant.cam_transform[14] = p_transform.origin.z;
- push_constant.cam_transform[15] = 1;
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::DebugPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1);
- RD::get_singleton()->compute_list_end();
-
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
- storage->get_effects()->copy_to_fb_rect(rb->texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), true);
-}
-
RID RendererSceneRenderRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
@@ -5837,14 +1966,14 @@ RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) {
RID RendererSceneRenderRD::render_buffers_get_gi_probe_buffer(RID p_render_buffers) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
- if (rb->giprobe_buffer.is_null()) {
- rb->giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GI::GIProbeData) * RenderBuffers::MAX_GIPROBES);
+ if (rb->gi.giprobe_buffer.is_null()) {
+ rb->gi.giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::GIProbeData) * RendererSceneGIRD::MAX_GIPROBES);
}
- return rb->giprobe_buffer;
+ return rb->gi.giprobe_buffer;
}
RID RendererSceneRenderRD::render_buffers_get_default_gi_probe_buffer() {
- return default_giprobe_buffer;
+ return gi.default_giprobe_buffer;
}
RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) {
@@ -5893,7 +2022,7 @@ Vector3i RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_offset(RI
ERR_FAIL_COND_V(!rb, Vector3i());
ERR_FAIL_COND_V(!rb->sdfgi, Vector3i());
ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3i());
- int32_t probe_divisor = rb->sdfgi->cascade_size / SDFGI::PROBE_DIVISOR;
+ int32_t probe_divisor = rb->sdfgi->cascade_size / RendererSceneGIRD::SDFGI::PROBE_DIVISOR;
return rb->sdfgi->cascades[p_cascade].position / probe_divisor;
}
@@ -6142,11 +2271,11 @@ void RendererSceneRenderRD::directional_shadow_quality_set(RS::ShadowQuality p_q
}
int RendererSceneRenderRD::get_roughness_layers() const {
- return roughness_layers;
+ return sky.roughness_layers;
}
bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const {
- return sky_use_cubemap_array;
+ return sky.sky_use_cubemap_array;
}
RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_get_data(RID p_render_buffers) {
@@ -6223,7 +2352,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
}
if (cluster.reflection_count) {
- RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
+ RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(RendererSceneSkyRD::ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
}
}
@@ -6232,7 +2361,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
r_directional_light_count = 0;
r_positional_light_count = 0;
- sky_scene_state.ubo.directional_light_count = 0;
+ sky.sky_scene_state.ubo.directional_light_count = 0;
Plane camera_plane(p_camera_transform.origin, -p_camera_transform.basis.get_axis(Vector3::AXIS_Z).normalized());
@@ -6252,8 +2381,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
switch (type) {
case RS::LIGHT_DIRECTIONAL: {
// Copy to SkyDirectionalLightData
- if (r_directional_light_count < sky_scene_state.max_directional_lights) {
- SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[r_directional_light_count];
+ if (r_directional_light_count < sky.sky_scene_state.max_directional_lights) {
+ RendererSceneSkyRD::SkyDirectionalLightData &sky_light_data = sky.sky_scene_state.directional_lights[r_directional_light_count];
Transform light_transform = li->transform;
Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized();
@@ -6281,7 +2410,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
angular_diameter = 0.0;
}
sky_light_data.size = angular_diameter;
- sky_scene_state.ubo.directional_light_count++;
+ sky.sky_scene_state.ubo.directional_light_count++;
}
if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) {
@@ -6816,7 +2945,7 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(!rb);
- Environment *env = environment_owner.getornull(p_environment);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
float ratio = float(rb->width) / float((rb->width + rb->height) / 2);
uint32_t target_width = uint32_t(float(volumetric_fog_size) * ratio);
@@ -6873,7 +3002,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
uniforms.push_back(u);
}
- rb->volumetric_fog->sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_FOG);
+ rb->volumetric_fog->sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky.sky_shader.default_shader_rd, RendererSceneSkyRD::SKY_SET_FOG);
}
//update volumetric fog
@@ -6984,8 +3113,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 12;
- for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) {
- u.ids.push_back(rb->giprobe_textures[i]);
+ for (int i = 0; i < RendererSceneGIRD::MAX_GIPROBES; i++) {
+ u.ids.push_back(rb->gi.giprobe_textures[i]);
}
uniforms.push_back(u);
}
@@ -7224,7 +3353,14 @@ bool RendererSceneRenderRD::_needs_post_prepass_render(bool p_use_gi) {
void RendererSceneRenderRD::_post_prepass_render(bool p_use_gi) {
if (render_state.render_buffers.is_valid()) {
if (p_use_gi) {
- _sdfgi_update_probes(render_state.render_buffers, render_state.environment);
+ RenderBuffers *rb = render_buffers_owner.getornull(render_state.render_buffers);
+ ERR_FAIL_COND(rb == nullptr);
+ if (rb->sdfgi == nullptr) {
+ return;
+ }
+
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(render_state.environment);
+ rb->sdfgi->update_probes(env, sky.sky_owner.getornull(env->sky));
}
}
}
@@ -7241,7 +3377,13 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R
// Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time
if (render_state.render_buffers.is_valid() && p_use_gi) {
- _sdfgi_store_probes(render_state.render_buffers);
+ RenderBuffers *rb = render_buffers_owner.getornull(render_state.render_buffers);
+ ERR_FAIL_COND(rb == nullptr);
+ if (rb->sdfgi == nullptr) {
+ return;
+ }
+
+ rb->sdfgi->store_probes();
}
render_state.cube_shadows.clear();
@@ -7308,7 +3450,7 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R
//start GI
if (render_gi) {
- _process_gi(render_state.render_buffers, p_normal_roughness_buffer, p_gi_probe_buffer, render_state.environment, render_state.cam_projection, render_state.cam_transform, *render_state.gi_probes);
+ gi.process_gi(render_state.render_buffers, p_normal_roughness_buffer, p_gi_probe_buffer, render_state.environment, render_state.cam_projection, render_state.cam_transform, *render_state.gi_probes, this);
}
//Do shadow rendering (in parallel with GI)
@@ -7368,6 +3510,13 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R
}
void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) {
+ // getting this here now so we can direct call a bunch of things more easily
+ RenderBuffers *rb = nullptr;
+ if (p_render_buffers.is_valid()) {
+ rb = render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND(!rb); // !BAS! Do we fail here or skip the parts that won't work. can't really see a case why we would be rendering without buffers....
+ }
+
//assign render data
{
render_state.render_buffers = p_render_buffers;
@@ -7404,19 +3553,17 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
}
//sdfgi first
- if (p_render_buffers.is_valid()) {
+ if (rb != nullptr && rb->sdfgi != nullptr) {
for (int i = 0; i < render_state.render_sdfgi_region_count; i++) {
- _render_sdfgi_region(p_render_buffers, render_state.render_sdfgi_regions[i].region, render_state.render_sdfgi_regions[i].instances);
+ rb->sdfgi->render_region(p_render_buffers, render_state.render_sdfgi_regions[i].region, render_state.render_sdfgi_regions[i].instances, this);
}
if (render_state.sdfgi_update_data->update_static) {
- _render_sdfgi_static_lights(p_render_buffers, render_state.sdfgi_update_data->static_cascade_count, p_sdfgi_update_data->static_cascade_indices, render_state.sdfgi_update_data->static_positional_lights);
+ rb->sdfgi->render_static_lights(p_render_buffers, render_state.sdfgi_update_data->static_cascade_count, p_sdfgi_update_data->static_cascade_indices, render_state.sdfgi_update_data->static_positional_lights, this);
}
}
Color clear_color;
if (p_render_buffers.is_valid()) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND(!rb);
clear_color = storage->render_target_get_clear_request_color(rb->render_target);
} else {
clear_color = storage->get_default_clear_color();
@@ -7424,15 +3571,15 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
//assign render indices to giprobes
for (uint32_t i = 0; i < (uint32_t)p_gi_probes.size(); i++) {
- GIProbeInstance *giprobe_inst = gi_probe_instance_owner.getornull(p_gi_probes[i]);
+ RendererSceneGIRD::GIProbeInstance *giprobe_inst = gi.gi_probe_instance_owner.getornull(p_gi_probes[i]);
if (giprobe_inst) {
giprobe_inst->render_index = i;
}
}
if (render_buffers_owner.owns(render_state.render_buffers)) {
- RenderBuffers *rb = render_buffers_owner.getornull(render_state.render_buffers);
- current_cluster_builder = rb->cluster_builder;
+ RenderBuffers *rs_rb = render_buffers_owner.getornull(render_state.render_buffers);
+ current_cluster_builder = rs_rb->cluster_builder;
} else if (reflection_probe_instance_owner.owns(render_state.reflection_probe)) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_state.reflection_probe);
ReflectionAtlas *ra = reflection_atlas_owner.getornull(rpi->atlas);
@@ -7447,14 +3594,17 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
current_cluster_builder = nullptr;
}
- if (p_render_buffers.is_valid()) {
- _pre_process_gi(p_render_buffers, p_cam_transform);
+ if (rb != nullptr && rb->sdfgi != nullptr) {
+ rb->sdfgi->update_cascades();
+
+ rb->sdfgi->pre_process_gi(p_cam_transform, this);
}
render_state.gi_probe_count = 0;
- if (render_state.render_buffers.is_valid()) {
- _setup_giprobes(render_state.render_buffers, render_state.cam_transform, *render_state.gi_probes, render_state.gi_probe_count);
- _sdfgi_update_light(render_state.render_buffers, render_state.environment);
+ if (rb != nullptr && rb->sdfgi != nullptr) {
+ gi.setup_giprobes(render_state.render_buffers, render_state.cam_transform, *render_state.gi_probes, render_state.gi_probe_count, this);
+
+ rb->sdfgi->update_light();
}
render_state.depth_prepass_used = false;
@@ -7487,8 +3637,8 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
_render_buffers_post_process_and_tonemap(p_render_buffers, p_environment, p_camera_effects, p_cam_projection);
_render_buffers_debug_draw(p_render_buffers, p_shadow_atlas);
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI) {
- _sdfgi_debug_draw(p_render_buffers, p_cam_projection, p_cam_transform);
+ if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb != nullptr && rb->sdfgi != nullptr) {
+ rb->sdfgi->debug_draw(p_cam_projection, p_cam_transform, rb->width, rb->height, rb->render_target, rb->texture);
}
}
}
@@ -7668,366 +3818,6 @@ void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, co
_render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region);
}
-void RendererSceneRenderRD::_render_sdfgi_region(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) {
- //print_line("rendering region " + itos(p_region));
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND(!rb);
- ERR_FAIL_COND(!rb->sdfgi);
- AABB bounds;
- Vector3i from;
- Vector3i size;
-
- int cascade_prev = _sdfgi_get_pending_region_data(p_render_buffers, p_region - 1, from, size, bounds);
- int cascade_next = _sdfgi_get_pending_region_data(p_render_buffers, p_region + 1, from, size, bounds);
- int cascade = _sdfgi_get_pending_region_data(p_render_buffers, p_region, from, size, bounds);
- ERR_FAIL_COND(cascade < 0);
-
- if (cascade_prev != cascade) {
- //initialize render
- RD::get_singleton()->texture_clear(rb->sdfgi->render_albedo, Color(0, 0, 0, 0), 0, 1, 0, 1);
- RD::get_singleton()->texture_clear(rb->sdfgi->render_emission, Color(0, 0, 0, 0), 0, 1, 0, 1);
- RD::get_singleton()->texture_clear(rb->sdfgi->render_emission_aniso, Color(0, 0, 0, 0), 0, 1, 0, 1);
- RD::get_singleton()->texture_clear(rb->sdfgi->render_geom_facing, Color(0, 0, 0, 0), 0, 1, 0, 1);
- }
-
- //print_line("rendering cascade " + itos(p_region) + " objects: " + itos(p_cull_count) + " bounds: " + bounds + " from: " + from + " size: " + size + " cell size: " + rtos(rb->sdfgi->cascades[cascade].cell_size));
- _render_sdfgi(p_render_buffers, from, size, bounds, p_instances, rb->sdfgi->render_albedo, rb->sdfgi->render_emission, rb->sdfgi->render_emission_aniso, rb->sdfgi->render_geom_facing);
-
- if (cascade_next != cascade) {
- RD::get_singleton()->draw_command_begin_label("SDFGI Pre-Process Cascade");
-
- RENDER_TIMESTAMP(">SDFGI Update SDF");
- //done rendering! must update SDF
- //clear dispatch indirect data
-
- SDGIShader::PreprocessPushConstant push_constant;
- zeromem(&push_constant, sizeof(SDGIShader::PreprocessPushConstant));
-
- RENDER_TIMESTAMP("Scroll SDF");
-
- //scroll
- if (rb->sdfgi->cascades[cascade].dirty_regions != SDFGI::Cascade::DIRTY_ALL) {
- //for scroll
- Vector3i dirty = rb->sdfgi->cascades[cascade].dirty_regions;
- push_constant.scroll[0] = dirty.x;
- push_constant.scroll[1] = dirty.y;
- push_constant.scroll[2] = dirty.z;
- } else {
- //for no scroll
- push_constant.scroll[0] = 0;
- push_constant.scroll[1] = 0;
- push_constant.scroll[2] = 0;
- }
-
- rb->sdfgi->cascades[cascade].all_dynamic_lights_dirty = true;
-
- push_constant.grid_size = rb->sdfgi->cascade_size;
- push_constant.cascade = cascade;
-
- if (rb->sdfgi->cascades[cascade].dirty_regions != SDFGI::Cascade::DIRTY_ALL) {
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- //must pre scroll existing data because not all is dirty
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_SCROLL]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[cascade].scroll_uniform_set, 0);
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
- RD::get_singleton()->compute_list_dispatch_indirect(compute_list, rb->sdfgi->cascades[cascade].solid_cell_dispatch_buffer, 0);
- // no barrier do all together
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_SCROLL_OCCLUSION]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[cascade].scroll_occlusion_uniform_set, 0);
-
- Vector3i dirty = rb->sdfgi->cascades[cascade].dirty_regions;
- Vector3i groups;
- groups.x = rb->sdfgi->cascade_size - ABS(dirty.x);
- groups.y = rb->sdfgi->cascade_size - ABS(dirty.y);
- groups.z = rb->sdfgi->cascade_size - ABS(dirty.z);
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, groups.x, groups.y, groups.z);
-
- //no barrier, continue together
-
- {
- //scroll probes and their history also
-
- SDGIShader::IntegratePushConstant ipush_constant;
- ipush_constant.grid_size[1] = rb->sdfgi->cascade_size;
- ipush_constant.grid_size[2] = rb->sdfgi->cascade_size;
- ipush_constant.grid_size[0] = rb->sdfgi->cascade_size;
- ipush_constant.max_cascades = rb->sdfgi->cascades.size();
- ipush_constant.probe_axis_size = rb->sdfgi->probe_axis_count;
- ipush_constant.history_index = 0;
- ipush_constant.history_size = rb->sdfgi->history_size;
- ipush_constant.ray_count = 0;
- ipush_constant.ray_bias = 0;
- ipush_constant.sky_mode = 0;
- ipush_constant.sky_energy = 0;
- ipush_constant.sky_color[0] = 0;
- ipush_constant.sky_color[1] = 0;
- ipush_constant.sky_color[2] = 0;
- ipush_constant.y_mult = rb->sdfgi->y_mult;
- ipush_constant.store_ambient_texture = false;
-
- ipush_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count;
- ipush_constant.image_size[1] = rb->sdfgi->probe_axis_count;
-
- int32_t probe_divisor = rb->sdfgi->cascade_size / SDFGI::PROBE_DIVISOR;
- ipush_constant.cascade = cascade;
- ipush_constant.world_offset[0] = rb->sdfgi->cascades[cascade].position.x / probe_divisor;
- ipush_constant.world_offset[1] = rb->sdfgi->cascades[cascade].position.y / probe_divisor;
- ipush_constant.world_offset[2] = rb->sdfgi->cascades[cascade].position.z / probe_divisor;
-
- ipush_constant.scroll[0] = dirty.x / probe_divisor;
- ipush_constant.scroll[1] = dirty.y / probe_divisor;
- ipush_constant.scroll[2] = dirty.z / probe_divisor;
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_SCROLL]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[cascade].integrate_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdfgi_shader.integrate_default_sky_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count, rb->sdfgi->probe_axis_count, 1);
-
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_SCROLL_STORE]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[cascade].integrate_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdfgi_shader.integrate_default_sky_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count, rb->sdfgi->probe_axis_count, 1);
-
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- if (rb->sdfgi->bounce_feedback > 0.0) {
- //multibounce requires this to be stored so direct light can read from it
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_STORE]);
-
- //convert to octahedral to store
- ipush_constant.image_size[0] *= SDFGI::LIGHTPROBE_OCT_SIZE;
- ipush_constant.image_size[1] *= SDFGI::LIGHTPROBE_OCT_SIZE;
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[cascade].integrate_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdfgi_shader.integrate_default_sky_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, rb->sdfgi->probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, 1);
- }
- }
-
- //ok finally barrier
- RD::get_singleton()->compute_list_end();
- }
-
- //clear dispatch indirect data
- uint32_t dispatch_indirct_data[4] = { 0, 0, 0, 0 };
- RD::get_singleton()->buffer_update(rb->sdfgi->cascades[cascade].solid_cell_dispatch_buffer, 0, sizeof(uint32_t) * 4, dispatch_indirct_data);
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- bool half_size = true; //much faster, very little difference
- static const int optimized_jf_group_size = 8;
-
- if (half_size) {
- push_constant.grid_size >>= 1;
-
- uint32_t cascade_half_size = rb->sdfgi->cascade_size >> 1;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->sdf_initialize_half_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- //must start with regular jumpflood
-
- push_constant.half_size = true;
- {
- RENDER_TIMESTAMP("SDFGI Jump Flood (Half Size)");
-
- uint32_t s = cascade_half_size;
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD]);
-
- int jf_us = 0;
- //start with regular jump flood for very coarse reads, as this is impossible to optimize
- while (s > 1) {
- s /= 2;
- push_constant.step_size = s;
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->jump_flood_half_uniform_set[jf_us], 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- jf_us = jf_us == 0 ? 1 : 0;
-
- if (cascade_half_size / (s / 2) >= optimized_jf_group_size) {
- break;
- }
- }
-
- RENDER_TIMESTAMP("SDFGI Jump Flood Optimized (Half Size)");
-
- //continue with optimized jump flood for smaller reads
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
- while (s > 1) {
- s /= 2;
- push_constant.step_size = s;
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->jump_flood_half_uniform_set[jf_us], 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- jf_us = jf_us == 0 ? 1 : 0;
- }
- }
-
- // restore grid size for last passes
- push_constant.grid_size = rb->sdfgi->cascade_size;
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->sdf_upscale_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- //run one pass of fullsize jumpflood to fix up half size arctifacts
-
- push_constant.half_size = false;
- push_constant.step_size = 1;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->jump_flood_uniform_set[rb->sdfgi->upscale_jfa_uniform_set_index], 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- } else {
- //full size jumpflood
- RENDER_TIMESTAMP("SDFGI Jump Flood");
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->sdf_initialize_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size);
-
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- push_constant.half_size = false;
- {
- uint32_t s = rb->sdfgi->cascade_size;
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD]);
-
- int jf_us = 0;
- //start with regular jump flood for very coarse reads, as this is impossible to optimize
- while (s > 1) {
- s /= 2;
- push_constant.step_size = s;
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->jump_flood_uniform_set[jf_us], 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- jf_us = jf_us == 0 ? 1 : 0;
-
- if (rb->sdfgi->cascade_size / (s / 2) >= optimized_jf_group_size) {
- break;
- }
- }
-
- RENDER_TIMESTAMP("SDFGI Jump Flood Optimized");
-
- //continue with optimized jump flood for smaller reads
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
- while (s > 1) {
- s /= 2;
- push_constant.step_size = s;
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->jump_flood_uniform_set[jf_us], 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- jf_us = jf_us == 0 ? 1 : 0;
- }
- }
- }
-
- RENDER_TIMESTAMP("SDFGI Occlusion");
-
- // occlusion
- {
- uint32_t probe_size = rb->sdfgi->cascade_size / SDFGI::PROBE_DIVISOR;
- Vector3i probe_global_pos = rb->sdfgi->cascades[cascade].position / probe_size;
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_OCCLUSION]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->occlusion_uniform_set, 0);
- for (int i = 0; i < 8; i++) {
- //dispatch all at once for performance
- Vector3i offset(i & 1, (i >> 1) & 1, (i >> 2) & 1);
-
- if ((probe_global_pos.x & 1) != 0) {
- offset.x = (offset.x + 1) & 1;
- }
- if ((probe_global_pos.y & 1) != 0) {
- offset.y = (offset.y + 1) & 1;
- }
- if ((probe_global_pos.z & 1) != 0) {
- offset.z = (offset.z + 1) & 1;
- }
- push_constant.probe_offset[0] = offset.x;
- push_constant.probe_offset[1] = offset.y;
- push_constant.probe_offset[2] = offset.z;
- push_constant.occlusion_index = i;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
-
- Vector3i groups = Vector3i(probe_size + 1, probe_size + 1, probe_size + 1) - offset; //if offset, it's one less probe per axis to compute
- RD::get_singleton()->compute_list_dispatch(compute_list, groups.x, groups.y, groups.z);
- }
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- }
-
- RENDER_TIMESTAMP("SDFGI Store");
-
- // store
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_STORE]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[cascade].sdf_store_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, rb->sdfgi->cascade_size);
-
- RD::get_singleton()->compute_list_end();
-
- //clear these textures, as they will have previous garbage on next draw
- RD::get_singleton()->texture_clear(rb->sdfgi->cascades[cascade].light_tex, Color(0, 0, 0, 0), 0, 1, 0, 1);
- RD::get_singleton()->texture_clear(rb->sdfgi->cascades[cascade].light_aniso_0_tex, Color(0, 0, 0, 0), 0, 1, 0, 1);
- RD::get_singleton()->texture_clear(rb->sdfgi->cascades[cascade].light_aniso_1_tex, Color(0, 0, 0, 0), 0, 1, 0, 1);
-
-#if 0
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(rb->sdfgi->cascades[cascade].sdf, 0);
- Ref<Image> img;
- img.instance();
- for (uint32_t i = 0; i < rb->sdfgi->cascade_size; i++) {
- Vector<uint8_t> subarr = data.subarray(128 * 128 * i, 128 * 128 * (i + 1) - 1);
- img->create(rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, false, Image::FORMAT_L8, subarr);
- img->save_png("res://cascade_sdf_" + itos(cascade) + "_" + itos(i) + ".png");
- }
-
- //finalize render and update sdf
-#endif
-
-#if 0
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(rb->sdfgi->render_albedo, 0);
- Ref<Image> img;
- img.instance();
- for (uint32_t i = 0; i < rb->sdfgi->cascade_size; i++) {
- Vector<uint8_t> subarr = data.subarray(128 * 128 * i * 2, 128 * 128 * (i + 1) * 2 - 1);
- img->create(rb->sdfgi->cascade_size, rb->sdfgi->cascade_size, false, Image::FORMAT_RGB565, subarr);
- img->convert(Image::FORMAT_RGBA8);
- img->save_png("res://cascade_" + itos(cascade) + "_" + itos(i) + ".png");
- }
-
- //finalize render and update sdf
-#endif
-
- RENDER_TIMESTAMP("<SDFGI Update SDF");
- RD::get_singleton()->draw_command_end_label();
- }
-}
-
void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider));
Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale();
@@ -8045,133 +3835,15 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider,
_render_particle_collider_heightfield(fb, cam_xform, cm, p_instances);
}
-void RendererSceneRenderRD::_render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND(!rb);
- ERR_FAIL_COND(!rb->sdfgi);
-
- RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lighs");
-
- _sdfgi_update_cascades(p_render_buffers); //need cascades updated for this
-
- SDGIShader::Light lights[SDFGI::MAX_STATIC_LIGHTS];
- uint32_t light_count[SDFGI::MAX_STATIC_LIGHTS];
-
- for (uint32_t i = 0; i < p_cascade_count; i++) {
- ERR_CONTINUE(p_cascade_indices[i] >= rb->sdfgi->cascades.size());
-
- SDFGI::Cascade &cc = rb->sdfgi->cascades[p_cascade_indices[i]];
-
- { //fill light buffer
-
- AABB cascade_aabb;
- cascade_aabb.position = Vector3((Vector3i(1, 1, 1) * -int32_t(rb->sdfgi->cascade_size >> 1) + cc.position)) * cc.cell_size;
- cascade_aabb.size = Vector3(1, 1, 1) * rb->sdfgi->cascade_size * cc.cell_size;
-
- int idx = 0;
-
- for (uint32_t j = 0; j < (uint32_t)p_positional_light_cull_result[i].size(); j++) {
- if (idx == SDFGI::MAX_STATIC_LIGHTS) {
- break;
- }
-
- LightInstance *li = light_instance_owner.getornull(p_positional_light_cull_result[i][j]);
- ERR_CONTINUE(!li);
-
- uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light);
- if (p_cascade_indices[i] > max_sdfgi_cascade) {
- continue;
- }
-
- if (!cascade_aabb.intersects(li->aabb)) {
- continue;
- }
-
- lights[idx].type = storage->light_get_type(li->light);
-
- Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z);
- if (lights[idx].type == RS::LIGHT_DIRECTIONAL) {
- dir.y *= rb->sdfgi->y_mult; //only makes sense for directional
- dir.normalize();
- }
- lights[idx].direction[0] = dir.x;
- lights[idx].direction[1] = dir.y;
- lights[idx].direction[2] = dir.z;
- Vector3 pos = li->transform.origin;
- pos.y *= rb->sdfgi->y_mult;
- lights[idx].position[0] = pos.x;
- lights[idx].position[1] = pos.y;
- lights[idx].position[2] = pos.z;
- Color color = storage->light_get_color(li->light);
- color = color.to_linear();
- lights[idx].color[0] = color.r;
- lights[idx].color[1] = color.g;
- lights[idx].color[2] = color.b;
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
- lights[idx].has_shadow = storage->light_has_shadow(li->light);
- lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
- lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
- lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)));
- lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
-
- idx++;
- }
-
- if (idx > 0) {
- RD::get_singleton()->buffer_update(cc.lights_buffer, 0, idx * sizeof(SDGIShader::Light), lights);
- }
-
- light_count[i] = idx;
- }
- }
-
- /* Static Lights */
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_STATIC]);
-
- SDGIShader::DirectLightPushConstant dl_push_constant;
-
- dl_push_constant.grid_size[0] = rb->sdfgi->cascade_size;
- dl_push_constant.grid_size[1] = rb->sdfgi->cascade_size;
- dl_push_constant.grid_size[2] = rb->sdfgi->cascade_size;
- dl_push_constant.max_cascades = rb->sdfgi->cascades.size();
- dl_push_constant.probe_axis_size = rb->sdfgi->probe_axis_count;
- dl_push_constant.bounce_feedback = 0.0; // this is static light, do not multibounce yet
- dl_push_constant.y_mult = rb->sdfgi->y_mult;
- dl_push_constant.use_occlusion = rb->sdfgi->uses_occlusion;
-
- //all must be processed
- dl_push_constant.process_offset = 0;
- dl_push_constant.process_increment = 1;
-
- for (uint32_t i = 0; i < p_cascade_count; i++) {
- ERR_CONTINUE(p_cascade_indices[i] >= rb->sdfgi->cascades.size());
-
- SDFGI::Cascade &cc = rb->sdfgi->cascades[p_cascade_indices[i]];
-
- dl_push_constant.light_count = light_count[i];
- dl_push_constant.cascade = p_cascade_indices[i];
-
- if (dl_push_constant.light_count > 0) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cc.sdf_direct_light_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &dl_push_constant, sizeof(SDGIShader::DirectLightPushConstant));
- RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cc.solid_cell_dispatch_buffer, 0);
- }
- }
-
- RD::get_singleton()->compute_list_end();
-
- RD::get_singleton()->draw_command_end_label();
-}
-
bool RendererSceneRenderRD::free(RID p_rid) {
if (render_buffers_owner.owns(p_rid)) {
RenderBuffers *rb = render_buffers_owner.getornull(p_rid);
_free_render_buffer_data(rb);
memdelete(rb->data);
if (rb->sdfgi) {
- _sdfgi_erase(rb);
+ rb->sdfgi->erase();
+ memdelete(rb->sdfgi);
+ rb->sdfgi = nullptr;
}
if (rb->volumetric_fog) {
_volumetric_fog_erase(rb);
@@ -8202,8 +3874,8 @@ bool RendererSceneRenderRD::free(RID p_rid) {
decal_instance_owner.free(p_rid);
} else if (lightmap_instance_owner.owns(p_rid)) {
lightmap_instance_owner.free(p_rid);
- } else if (gi_probe_instance_owner.owns(p_rid)) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_rid);
+ } else if (gi.gi_probe_instance_owner.owns(p_rid)) {
+ RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_rid);
if (gi_probe->texture.is_valid()) {
RD::get_singleton()->free(gi_probe->texture);
RD::get_singleton()->free(gi_probe->write_buffer);
@@ -8214,37 +3886,10 @@ bool RendererSceneRenderRD::free(RID p_rid) {
RD::get_singleton()->free(gi_probe->dynamic_maps[i].depth);
}
- gi_probe_instance_owner.free(p_rid);
- } else if (sky_owner.owns(p_rid)) {
- _update_dirty_skys();
- Sky *sky = sky_owner.getornull(p_rid);
-
- if (sky->radiance.is_valid()) {
- RD::get_singleton()->free(sky->radiance);
- sky->radiance = RID();
- }
- _clear_reflection_data(sky->reflection);
-
- if (sky->uniform_buffer.is_valid()) {
- RD::get_singleton()->free(sky->uniform_buffer);
- sky->uniform_buffer = RID();
- }
-
- if (sky->half_res_pass.is_valid()) {
- RD::get_singleton()->free(sky->half_res_pass);
- sky->half_res_pass = RID();
- }
-
- if (sky->quarter_res_pass.is_valid()) {
- RD::get_singleton()->free(sky->quarter_res_pass);
- sky->quarter_res_pass = RID();
- }
-
- if (sky->material.is_valid()) {
- storage->free(sky->material);
- }
-
- sky_owner.free(p_rid);
+ gi.gi_probe_instance_owner.free(p_rid);
+ } else if (sky.sky_owner.owns(p_rid)) {
+ sky.update_dirty_skys();
+ sky.free_sky(p_rid);
} else if (light_instance_owner.owns(p_rid)) {
LightInstance *light_instance = light_instance_owner.getornull(p_rid);
@@ -8278,7 +3923,7 @@ void RendererSceneRenderRD::set_debug_draw_mode(RS::ViewportDebugDraw p_debug_dr
}
void RendererSceneRenderRD::update() {
- _update_dirty_skys();
+ sky.update_dirty_skys();
}
void RendererSceneRenderRD::set_time(double p_time, double p_step) {
@@ -8404,8 +4049,8 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto
}
void RendererSceneRenderRD::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
- sdfgi_debug_probe_pos = p_position;
- sdfgi_debug_probe_dir = p_dir;
+ gi.sdfgi_debug_probe_pos = p_position;
+ gi.sdfgi_debug_probe_dir = p_dir;
}
RendererSceneRenderRD *RendererSceneRenderRD::singleton = nullptr;
@@ -8441,14 +4086,6 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
storage = p_storage;
singleton = this;
- roughness_layers = GLOBAL_GET("rendering/reflections/sky_reflections/roughness_layers");
- sky_ggx_samples_quality = GLOBAL_GET("rendering/reflections/sky_reflections/ggx_samples");
- sky_use_cubemap_array = GLOBAL_GET("rendering/reflections/sky_reflections/texture_array_reflections");
-
- sdfgi_ray_count = RS::EnvironmentSDFGIRayCount(CLAMP(int32_t(GLOBAL_GET("rendering/global_illumination/sdfgi/probe_ray_count")), 0, int32_t(RS::ENV_SDFGI_RAY_COUNT_MAX - 1)));
- sdfgi_frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(CLAMP(int32_t(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_converge")), 0, int32_t(RS::ENV_SDFGI_CONVERGE_MAX - 1)));
- sdfgi_frames_to_update_light = RS::EnvironmentSDFGIFramesToUpdateLight(CLAMP(int32_t(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_update_lights")), 0, int32_t(RS::ENV_SDFGI_UPDATE_LIGHT_MAX - 1)));
-
directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size");
directional_shadow.use_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits");
@@ -8460,389 +4097,14 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
low_end = true;
}
- if (!low_end) {
- //kinda complicated to compute the amount of slots, we try to use as many as we can
-
- gi_probe_max_lights = 32;
-
- gi_probe_lights = memnew_arr(GIProbeLight, gi_probe_max_lights);
- gi_probe_lights_uniform = RD::get_singleton()->uniform_buffer_create(gi_probe_max_lights * sizeof(GIProbeLight));
- gi_probe_quality = RS::GIProbeQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality")), 0, 1));
-
- String defines = "\n#define MAX_LIGHTS " + itos(gi_probe_max_lights) + "\n";
-
- Vector<String> versions;
- versions.push_back("\n#define MODE_COMPUTE_LIGHT\n");
- versions.push_back("\n#define MODE_SECOND_BOUNCE\n");
- versions.push_back("\n#define MODE_UPDATE_MIPMAPS\n");
- versions.push_back("\n#define MODE_WRITE_TEXTURE\n");
- versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_LIGHTING\n");
- versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_WRITE\n");
- versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n");
- versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n#define MODE_DYNAMIC_SHRINK_WRITE\n");
-
- giprobe_shader.initialize(versions, defines);
- giprobe_lighting_shader_version = giprobe_shader.version_create();
- for (int i = 0; i < GI_PROBE_SHADER_VERSION_MAX; i++) {
- giprobe_lighting_shader_version_shaders[i] = giprobe_shader.version_get_shader(giprobe_lighting_shader_version, i);
- giprobe_lighting_shader_version_pipelines[i] = RD::get_singleton()->compute_pipeline_create(giprobe_lighting_shader_version_shaders[i]);
- }
- }
-
- if (!low_end) {
- String defines;
- Vector<String> versions;
- versions.push_back("\n#define MODE_DEBUG_COLOR\n");
- versions.push_back("\n#define MODE_DEBUG_LIGHT\n");
- versions.push_back("\n#define MODE_DEBUG_EMISSION\n");
- versions.push_back("\n#define MODE_DEBUG_LIGHT\n#define MODE_DEBUG_LIGHT_FULL\n");
-
- giprobe_debug_shader.initialize(versions, defines);
- giprobe_debug_shader_version = giprobe_debug_shader.version_create();
- for (int i = 0; i < GI_PROBE_DEBUG_MAX; i++) {
- giprobe_debug_shader_version_shaders[i] = giprobe_debug_shader.version_get_shader(giprobe_debug_shader_version, i);
-
- RD::PipelineRasterizationState rs;
- rs.cull_mode = RD::POLYGON_CULL_FRONT;
- RD::PipelineDepthStencilState ds;
- ds.enable_depth_test = true;
- ds.enable_depth_write = true;
- ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
-
- giprobe_debug_shader_version_pipelines[i].setup(giprobe_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
- }
- }
-
/* SKY SHADER */
- {
- // Start with the directional lights for the sky
- sky_scene_state.max_directional_lights = 4;
- uint32_t directional_light_buffer_size = sky_scene_state.max_directional_lights * sizeof(SkyDirectionalLightData);
- sky_scene_state.directional_lights = memnew_arr(SkyDirectionalLightData, sky_scene_state.max_directional_lights);
- sky_scene_state.last_frame_directional_lights = memnew_arr(SkyDirectionalLightData, sky_scene_state.max_directional_lights);
- sky_scene_state.last_frame_directional_light_count = sky_scene_state.max_directional_lights + 1;
- sky_scene_state.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size);
-
- String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(sky_scene_state.max_directional_lights) + "\n";
-
- // Initialize sky
- Vector<String> sky_modes;
- sky_modes.push_back(""); // Full size
- sky_modes.push_back("\n#define USE_HALF_RES_PASS\n"); // Half Res
- sky_modes.push_back("\n#define USE_QUARTER_RES_PASS\n"); // Quarter res
- sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n"); // Cubemap
- sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n#define USE_HALF_RES_PASS\n"); // Half Res Cubemap
- sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n#define USE_QUARTER_RES_PASS\n"); // Quarter res Cubemap
- sky_shader.shader.initialize(sky_modes, defines);
- }
-
- // register our shader funds
- storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_SKY, _create_sky_shader_funcs);
- storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_SKY, _create_sky_material_funcs);
-
- {
- ShaderCompilerRD::DefaultIdentifierActions actions;
-
- actions.renames["COLOR"] = "color";
- actions.renames["ALPHA"] = "alpha";
- actions.renames["EYEDIR"] = "cube_normal";
- actions.renames["POSITION"] = "params.position_multiplier.xyz";
- actions.renames["SKY_COORDS"] = "panorama_coords";
- actions.renames["SCREEN_UV"] = "uv";
- actions.renames["TIME"] = "params.time";
- actions.renames["HALF_RES_COLOR"] = "half_res_color";
- actions.renames["QUARTER_RES_COLOR"] = "quarter_res_color";
- actions.renames["RADIANCE"] = "radiance";
- actions.renames["FOG"] = "custom_fog";
- actions.renames["LIGHT0_ENABLED"] = "directional_lights.data[0].enabled";
- actions.renames["LIGHT0_DIRECTION"] = "directional_lights.data[0].direction_energy.xyz";
- actions.renames["LIGHT0_ENERGY"] = "directional_lights.data[0].direction_energy.w";
- actions.renames["LIGHT0_COLOR"] = "directional_lights.data[0].color_size.xyz";
- actions.renames["LIGHT0_SIZE"] = "directional_lights.data[0].color_size.w";
- actions.renames["LIGHT1_ENABLED"] = "directional_lights.data[1].enabled";
- actions.renames["LIGHT1_DIRECTION"] = "directional_lights.data[1].direction_energy.xyz";
- actions.renames["LIGHT1_ENERGY"] = "directional_lights.data[1].direction_energy.w";
- actions.renames["LIGHT1_COLOR"] = "directional_lights.data[1].color_size.xyz";
- actions.renames["LIGHT1_SIZE"] = "directional_lights.data[1].color_size.w";
- actions.renames["LIGHT2_ENABLED"] = "directional_lights.data[2].enabled";
- actions.renames["LIGHT2_DIRECTION"] = "directional_lights.data[2].direction_energy.xyz";
- actions.renames["LIGHT2_ENERGY"] = "directional_lights.data[2].direction_energy.w";
- actions.renames["LIGHT2_COLOR"] = "directional_lights.data[2].color_size.xyz";
- actions.renames["LIGHT2_SIZE"] = "directional_lights.data[2].color_size.w";
- actions.renames["LIGHT3_ENABLED"] = "directional_lights.data[3].enabled";
- actions.renames["LIGHT3_DIRECTION"] = "directional_lights.data[3].direction_energy.xyz";
- actions.renames["LIGHT3_ENERGY"] = "directional_lights.data[3].direction_energy.w";
- actions.renames["LIGHT3_COLOR"] = "directional_lights.data[3].color_size.xyz";
- actions.renames["LIGHT3_SIZE"] = "directional_lights.data[3].color_size.w";
- actions.renames["AT_CUBEMAP_PASS"] = "AT_CUBEMAP_PASS";
- actions.renames["AT_HALF_RES_PASS"] = "AT_HALF_RES_PASS";
- actions.renames["AT_QUARTER_RES_PASS"] = "AT_QUARTER_RES_PASS";
- actions.custom_samplers["RADIANCE"] = "material_samplers[3]";
- actions.usage_defines["HALF_RES_COLOR"] = "\n#define USES_HALF_RES_COLOR\n";
- actions.usage_defines["QUARTER_RES_COLOR"] = "\n#define USES_QUARTER_RES_COLOR\n";
- actions.render_mode_defines["disable_fog"] = "#define DISABLE_FOG\n";
-
- actions.sampler_array_name = "material_samplers";
- actions.base_texture_binding_index = 1;
- actions.texture_layout_set = 1;
- actions.base_uniform_string = "material.";
- actions.base_varying_index = 10;
-
- actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
- actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
- actions.global_buffer_array_variable = "global_variables.data";
-
- sky_shader.compiler.initialize(actions);
- }
-
- {
- // default material and shader for sky shader
- sky_shader.default_shader = storage->shader_allocate();
- storage->shader_initialize(sky_shader.default_shader);
+ sky.init(storage);
- storage->shader_set_code(sky_shader.default_shader, "shader_type sky; void fragment() { COLOR = vec3(0.0); } \n");
-
- sky_shader.default_material = storage->material_allocate();
- storage->material_initialize(sky_shader.default_material);
-
- storage->material_set_shader(sky_shader.default_material, sky_shader.default_shader);
-
- SkyMaterialData *md = (SkyMaterialData *)storage->material_get_data(sky_shader.default_material, RendererStorageRD::SHADER_TYPE_SKY);
- sky_shader.default_shader_rd = sky_shader.shader.version_get_shader(md->shader_data->version, SKY_VERSION_BACKGROUND);
-
- sky_scene_state.uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SkySceneState::UBO));
-
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 0;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 1;
- u.ids.push_back(storage->global_variables_get_storage_buffer());
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.binding = 2;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(sky_scene_state.uniform_buffer);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.binding = 3;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(sky_scene_state.directional_light_buffer);
- uniforms.push_back(u);
- }
-
- sky_scene_state.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_UNIFORMS);
- }
-
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.binding = 0;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- u.ids.push_back(vfog);
- uniforms.push_back(u);
- }
-
- sky_scene_state.default_fog_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_FOG);
- }
-
- {
- // Need defaults for using fog with clear color
- sky_scene_state.fog_shader = storage->shader_allocate();
- storage->shader_initialize(sky_scene_state.fog_shader);
-
- storage->shader_set_code(sky_scene_state.fog_shader, "shader_type sky; uniform vec4 clear_color; void fragment() { COLOR = clear_color.rgb; } \n");
- sky_scene_state.fog_material = storage->material_allocate();
- storage->material_initialize(sky_scene_state.fog_material);
-
- storage->material_set_shader(sky_scene_state.fog_material, sky_scene_state.fog_shader);
-
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1;
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 2;
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
- uniforms.push_back(u);
- }
-
- sky_scene_state.fog_only_texture_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_TEXTURES);
- }
+ /* GI */
if (!low_end) {
- //SDFGI
- {
- Vector<String> preprocess_modes;
- preprocess_modes.push_back("\n#define MODE_SCROLL\n");
- preprocess_modes.push_back("\n#define MODE_SCROLL_OCCLUSION\n");
- preprocess_modes.push_back("\n#define MODE_INITIALIZE_JUMP_FLOOD\n");
- preprocess_modes.push_back("\n#define MODE_INITIALIZE_JUMP_FLOOD_HALF\n");
- preprocess_modes.push_back("\n#define MODE_JUMPFLOOD\n");
- preprocess_modes.push_back("\n#define MODE_JUMPFLOOD_OPTIMIZED\n");
- preprocess_modes.push_back("\n#define MODE_UPSCALE_JUMP_FLOOD\n");
- preprocess_modes.push_back("\n#define MODE_OCCLUSION\n");
- preprocess_modes.push_back("\n#define MODE_STORE\n");
- String defines = "\n#define OCCLUSION_SIZE " + itos(SDFGI::CASCADE_SIZE / SDFGI::PROBE_DIVISOR) + "\n";
- sdfgi_shader.preprocess.initialize(preprocess_modes, defines);
- sdfgi_shader.preprocess_shader = sdfgi_shader.preprocess.version_create();
- for (int i = 0; i < SDGIShader::PRE_PROCESS_MAX; i++) {
- sdfgi_shader.preprocess_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, i));
- }
- }
-
- {
- //calculate tables
- String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
-
- Vector<String> direct_light_modes;
- direct_light_modes.push_back("\n#define MODE_PROCESS_STATIC\n");
- direct_light_modes.push_back("\n#define MODE_PROCESS_DYNAMIC\n");
- sdfgi_shader.direct_light.initialize(direct_light_modes, defines);
- sdfgi_shader.direct_light_shader = sdfgi_shader.direct_light.version_create();
- for (int i = 0; i < SDGIShader::DIRECT_LIGHT_MODE_MAX; i++) {
- sdfgi_shader.direct_light_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.direct_light.version_get_shader(sdfgi_shader.direct_light_shader, i));
- }
- }
-
- {
- //calculate tables
- String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
- defines += "\n#define SH_SIZE " + itos(SDFGI::SH_SIZE) + "\n";
- if (sky_use_cubemap_array) {
- defines += "\n#define USE_CUBEMAP_ARRAY\n";
- }
-
- Vector<String> integrate_modes;
- integrate_modes.push_back("\n#define MODE_PROCESS\n");
- integrate_modes.push_back("\n#define MODE_STORE\n");
- integrate_modes.push_back("\n#define MODE_SCROLL\n");
- integrate_modes.push_back("\n#define MODE_SCROLL_STORE\n");
- sdfgi_shader.integrate.initialize(integrate_modes, defines);
- sdfgi_shader.integrate_shader = sdfgi_shader.integrate.version_create();
-
- for (int i = 0; i < SDGIShader::INTEGRATE_MODE_MAX; i++) {
- sdfgi_shader.integrate_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, i));
- }
-
- {
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 1;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
- uniforms.push_back(u);
- }
-
- sdfgi_shader.integrate_default_sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 1);
- }
- }
- //GK
- {
- //calculate tables
- String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
- Vector<String> gi_modes;
- gi_modes.push_back("\n#define USE_GIPROBES\n");
- gi_modes.push_back("\n#define USE_SDFGI\n");
- gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_GIPROBES\n");
- gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_GIPROBES\n");
- gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n");
- gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_GIPROBES\n");
-
- gi.shader.initialize(gi_modes, defines);
- gi.shader_version = gi.shader.version_create();
- for (int i = 0; i < GI::MODE_MAX; i++) {
- gi.pipelines[i] = RD::get_singleton()->compute_pipeline_create(gi.shader.version_get_shader(gi.shader_version, i));
- }
-
- gi.sdfgi_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(GI::SDFGIData));
- }
- {
- String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
- Vector<String> debug_modes;
- debug_modes.push_back("");
- sdfgi_shader.debug.initialize(debug_modes, defines);
- sdfgi_shader.debug_shader = sdfgi_shader.debug.version_create();
- sdfgi_shader.debug_shader_version = sdfgi_shader.debug.version_get_shader(sdfgi_shader.debug_shader, 0);
- sdfgi_shader.debug_pipeline = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.debug_shader_version);
- }
- {
- String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
-
- Vector<String> versions;
- versions.push_back("\n#define MODE_PROBES\n");
- versions.push_back("\n#define MODE_VISIBILITY\n");
-
- sdfgi_shader.debug_probes.initialize(versions, defines);
- sdfgi_shader.debug_probes_shader = sdfgi_shader.debug_probes.version_create();
-
- {
- RD::PipelineRasterizationState rs;
- rs.cull_mode = RD::POLYGON_CULL_DISABLED;
- RD::PipelineDepthStencilState ds;
- ds.enable_depth_test = true;
- ds.enable_depth_write = true;
- ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
- for (int i = 0; i < SDGIShader::PROBE_DEBUG_MAX; i++) {
- RID debug_probes_shader_version = sdfgi_shader.debug_probes.version_get_shader(sdfgi_shader.debug_probes_shader, i);
- sdfgi_shader.debug_probes_pipeline[i].setup(debug_probes_shader_version, RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
- }
- }
- }
- default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GI::GIProbeData) * RenderBuffers::MAX_GIPROBES);
+ gi.init(storage, &sky);
}
{ //decals
@@ -8935,40 +4197,27 @@ RendererSceneRenderRD::~RendererSceneRenderRD() {
RD::get_singleton()->free(E->get().cubemap);
}
- if (sky_scene_state.uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky_scene_state.uniform_set)) {
- RD::get_singleton()->free(sky_scene_state.uniform_set);
+ if (sky.sky_scene_state.uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky.sky_scene_state.uniform_set)) {
+ RD::get_singleton()->free(sky.sky_scene_state.uniform_set);
}
if (!low_end) {
- RD::get_singleton()->free(default_giprobe_buffer);
- RD::get_singleton()->free(gi_probe_lights_uniform);
- RD::get_singleton()->free(gi.sdfgi_ubo);
-
- giprobe_debug_shader.version_free(giprobe_debug_shader_version);
- giprobe_shader.version_free(giprobe_lighting_shader_version);
- gi.shader.version_free(gi.shader_version);
- sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader);
- sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader);
- sdfgi_shader.direct_light.version_free(sdfgi_shader.direct_light_shader);
- sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader);
- sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader);
+ gi.free();
volumetric_fog.shader.version_free(volumetric_fog.shader_version);
RD::get_singleton()->free(volumetric_fog.params_ubo);
-
- memdelete_arr(gi_probe_lights);
}
- SkyMaterialData *md = (SkyMaterialData *)storage->material_get_data(sky_shader.default_material, RendererStorageRD::SHADER_TYPE_SKY);
- sky_shader.shader.version_free(md->shader_data->version);
- RD::get_singleton()->free(sky_scene_state.directional_light_buffer);
- RD::get_singleton()->free(sky_scene_state.uniform_buffer);
- memdelete_arr(sky_scene_state.directional_lights);
- memdelete_arr(sky_scene_state.last_frame_directional_lights);
- storage->free(sky_shader.default_shader);
- storage->free(sky_shader.default_material);
- storage->free(sky_scene_state.fog_shader);
- storage->free(sky_scene_state.fog_material);
+ RendererSceneSkyRD::SkyMaterialData *md = (RendererSceneSkyRD::SkyMaterialData *)storage->material_get_data(sky.sky_shader.default_material, RendererStorageRD::SHADER_TYPE_SKY);
+ sky.sky_shader.shader.version_free(md->shader_data->version);
+ RD::get_singleton()->free(sky.sky_scene_state.directional_light_buffer);
+ RD::get_singleton()->free(sky.sky_scene_state.uniform_buffer);
+ memdelete_arr(sky.sky_scene_state.directional_lights);
+ memdelete_arr(sky.sky_scene_state.last_frame_directional_lights);
+ storage->free(sky.sky_shader.default_shader);
+ storage->free(sky.sky_shader.default_material);
+ storage->free(sky.sky_scene_state.fog_shader);
+ storage->free(sky.sky_scene_state.fog_material);
memdelete_arr(directional_penumbra_shadow_kernel);
memdelete_arr(directional_soft_shadow_kernel);
memdelete_arr(penumbra_shadow_kernel);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index e4eaa93212..001cfeb74d 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -35,68 +35,22 @@
#include "core/templates/rid_owner.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/cluster_builder_rd.h"
+#include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
+#include "servers/rendering/renderer_rd/renderer_scene_gi_rd.h"
+#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
-#include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/giprobe.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/giprobe_debug.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/sky.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
class RendererSceneRenderRD : public RendererSceneRender {
+ friend RendererSceneSkyRD;
+ friend RendererSceneGIRD;
+
protected:
+ RendererStorageRD *storage;
double time;
-
- // Skys need less info from Directional Lights than the normal shaders
- struct SkyDirectionalLightData {
- float direction[3];
- float energy;
- float color[3];
- float size;
- uint32_t enabled;
- uint32_t pad[3];
- };
-
- struct SkySceneState {
- struct UBO {
- uint32_t volumetric_fog_enabled;
- float volumetric_fog_inv_length;
- float volumetric_fog_detail_spread;
-
- float fog_aerial_perspective;
-
- float fog_light_color[3];
- float fog_sun_scatter;
-
- uint32_t fog_enabled;
- float fog_density;
-
- float z_far;
- uint32_t directional_light_count;
- };
-
- UBO ubo;
-
- SkyDirectionalLightData *directional_lights;
- SkyDirectionalLightData *last_frame_directional_lights;
- uint32_t max_directional_lights;
- uint32_t last_frame_directional_light_count;
- RID directional_light_buffer;
- RID uniform_set;
- RID uniform_buffer;
- RID fog_uniform_set;
- RID default_fog_uniform_set;
-
- RID fog_shader;
- RID fog_material;
- RID fog_only_texture_uniform_set;
- } sky_scene_state;
+ double time_step = 0;
struct RenderBufferData {
virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) = 0;
@@ -107,7 +61,6 @@ protected:
void _setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count);
void _setup_decals(const PagedArray<RID> &p_decals, const Transform &p_camera_inverse_xform);
void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment);
- void _setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used);
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_cluster_max_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0;
@@ -121,7 +74,6 @@ protected:
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0;
- virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
void _debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform);
RenderBufferData *render_buffers_get_data(RID p_render_buffers);
@@ -134,12 +86,6 @@ protected:
void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive);
void _process_sss(RID p_render_buffers, const CameraMatrix &p_camera);
- void _setup_sky(RID p_environment, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size);
- void _update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform);
- void _draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform);
- void _pre_process_gi(RID p_render_buffers, const Transform &p_transform);
- void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes);
-
bool _needs_post_prepass_render(bool p_use_gi);
void _post_prepass_render(bool p_use_gi);
void _pre_resolve_render(bool p_use_gi);
@@ -150,190 +96,21 @@ protected:
// needed for a single argument calls (material and uv2)
PagedArrayPool<GeometryInstance *> cull_argument_pool;
PagedArray<GeometryInstance *> cull_argument; //need this to exist
-private:
- RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
- double time_step = 0;
- static RendererSceneRenderRD *singleton;
-
- int roughness_layers;
-
- RendererStorageRD *storage;
-
- struct ReflectionData {
- struct Layer {
- struct Mipmap {
- RID framebuffers[6];
- RID views[6];
- Size2i size;
- };
- Vector<Mipmap> mipmaps; //per-face view
- Vector<RID> views; // per-cubemap view
- };
-
- struct DownsampleLayer {
- struct Mipmap {
- RID view;
- Size2i size;
- };
- Vector<Mipmap> mipmaps;
- };
-
- RID radiance_base_cubemap; //cubemap for first layer, first cubemap
- RID downsampled_radiance_cubemap;
- DownsampleLayer downsampled_layer;
- RID coefficient_buffer;
-
- bool dirty = true;
-
- Vector<Layer> layers;
- };
-
- void _clear_reflection_data(ReflectionData &rd);
- void _update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality);
- void _create_reflection_fast_filter(ReflectionData &rd, bool p_use_arrays);
- void _create_reflection_importance_sample(ReflectionData &rd, bool p_use_arrays, int p_cube_side, int p_base_layer);
- void _update_reflection_mipmaps(ReflectionData &rd, int p_start, int p_end);
-
- /* Sky shader */
-
- enum SkyVersion {
- SKY_VERSION_BACKGROUND,
- SKY_VERSION_HALF_RES,
- SKY_VERSION_QUARTER_RES,
- SKY_VERSION_CUBEMAP,
- SKY_VERSION_CUBEMAP_HALF_RES,
- SKY_VERSION_CUBEMAP_QUARTER_RES,
- SKY_VERSION_MAX
- };
-
- struct SkyShader {
- SkyShaderRD shader;
- ShaderCompilerRD compiler;
-
- RID default_shader;
- RID default_material;
- RID default_shader_rd;
- } sky_shader;
-
- struct SkyShaderData : public RendererStorageRD::ShaderData {
- bool valid;
- RID version;
-
- PipelineCacheRD pipelines[SKY_VERSION_MAX];
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
-
- Vector<uint32_t> ubo_offsets;
- uint32_t ubo_size;
-
- String path;
- String code;
- Map<StringName, RID> default_texture_params;
-
- bool uses_time;
- bool uses_position;
- bool uses_half_res;
- bool uses_quarter_res;
- bool uses_light;
-
- virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
- virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
- virtual bool is_animated() const;
- virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
- virtual RS::ShaderNativeSourceCode get_native_source_code() const;
- SkyShaderData();
- virtual ~SkyShaderData();
- };
-
- RendererStorageRD::ShaderData *_create_sky_shader_func();
- static RendererStorageRD::ShaderData *_create_sky_shader_funcs() {
- return static_cast<RendererSceneRenderRD *>(singleton)->_create_sky_shader_func();
- };
-
- struct SkyMaterialData : public RendererStorageRD::MaterialData {
- uint64_t last_frame;
- SkyShaderData *shader_data;
- RID uniform_buffer;
- RID uniform_set;
- Vector<RID> texture_cache;
- Vector<uint8_t> ubo_data;
- bool uniform_set_updated;
-
- virtual void set_render_priority(int p_priority) {}
- virtual void set_next_pass(RID p_pass) {}
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
- virtual ~SkyMaterialData();
- };
-
- RendererStorageRD::MaterialData *_create_sky_material_func(SkyShaderData *p_shader);
- static RendererStorageRD::MaterialData *_create_sky_material_funcs(RendererStorageRD::ShaderData *p_shader) {
- return static_cast<RendererSceneRenderRD *>(singleton)->_create_sky_material_func(static_cast<SkyShaderData *>(p_shader));
- };
-
- enum SkyTextureSetVersion {
- SKY_TEXTURE_SET_BACKGROUND,
- SKY_TEXTURE_SET_HALF_RES,
- SKY_TEXTURE_SET_QUARTER_RES,
- SKY_TEXTURE_SET_CUBEMAP,
- SKY_TEXTURE_SET_CUBEMAP_HALF_RES,
- SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES,
- SKY_TEXTURE_SET_MAX
- };
-
- enum SkySet {
- SKY_SET_UNIFORMS,
- SKY_SET_MATERIAL,
- SKY_SET_TEXTURES,
- SKY_SET_FOG,
- SKY_SET_MAX
- };
- /* SKY */
- struct Sky {
- RID radiance;
- RID half_res_pass;
- RID half_res_framebuffer;
- RID quarter_res_pass;
- RID quarter_res_framebuffer;
- Size2i screen_size;
+ RendererSceneGIRD gi;
+ RendererSceneSkyRD sky;
- RID texture_uniform_sets[SKY_TEXTURE_SET_MAX];
- RID uniform_set;
-
- RID material;
- RID uniform_buffer;
-
- int radiance_size = 256;
-
- RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC;
-
- ReflectionData reflection;
- bool dirty = false;
- int processing_layer = 0;
- Sky *dirty_list = nullptr;
-
- //State to track when radiance cubemap needs updating
- SkyMaterialData *prev_material;
- Vector3 prev_position;
- float prev_time;
-
- RID sdfgi_integrate_sky_uniform_set;
- };
-
- Sky *dirty_sky_list = nullptr;
-
- void _sky_invalidate(Sky *p_sky);
- void _update_dirty_skys();
- RID _get_sky_textures(Sky *p_sky, SkyTextureSetVersion p_version);
-
- uint32_t sky_ggx_samples_quality;
- bool sky_use_cubemap_array;
+ RendererSceneEnvironmentRD *get_environment(RID p_environment) {
+ if (p_environment.is_valid()) {
+ return environment_owner.getornull(p_environment);
+ } else {
+ return nullptr;
+ }
+ }
- mutable RID_Owner<Sky, true> sky_owner;
+private:
+ RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
+ static RendererSceneRenderRD *singleton;
/* REFLECTION ATLAS */
@@ -347,7 +124,7 @@ private:
struct Reflection {
RID owner;
- ReflectionData data;
+ RendererSceneSkyRD::ReflectionData data;
RID fbs[6];
};
@@ -397,151 +174,6 @@ private:
mutable RID_Owner<LightmapInstance> lightmap_instance_owner;
- /* GIPROBE INSTANCE */
-
- struct GIProbeLight {
- uint32_t type;
- float energy;
- float radius;
- float attenuation;
-
- float color[3];
- float cos_spot_angle;
-
- float position[3];
- float inv_spot_attenuation;
-
- float direction[3];
- uint32_t has_shadow;
- };
-
- struct GIProbePushConstant {
- int32_t limits[3];
- uint32_t stack_size;
-
- float emission_scale;
- float propagation;
- float dynamic_range;
- uint32_t light_count;
-
- uint32_t cell_offset;
- uint32_t cell_count;
- float aniso_strength;
- uint32_t pad;
- };
-
- struct GIProbeDynamicPushConstant {
- int32_t limits[3];
- uint32_t light_count;
- int32_t x_dir[3];
- float z_base;
- int32_t y_dir[3];
- float z_sign;
- int32_t z_dir[3];
- float pos_multiplier;
- uint32_t rect_pos[2];
- uint32_t rect_size[2];
- uint32_t prev_rect_ofs[2];
- uint32_t prev_rect_size[2];
- uint32_t flip_x;
- uint32_t flip_y;
- float dynamic_range;
- uint32_t on_mipmap;
- float propagation;
- float pad[3];
- };
-
- struct GIProbeInstance {
- RID probe;
- RID texture;
- RID write_buffer;
-
- struct Mipmap {
- RID texture;
- RID uniform_set;
- RID second_bounce_uniform_set;
- RID write_uniform_set;
- uint32_t level;
- uint32_t cell_offset;
- uint32_t cell_count;
- };
- Vector<Mipmap> mipmaps;
-
- struct DynamicMap {
- RID texture; //color normally, or emission on first pass
- RID fb_depth; //actual depth buffer for the first pass, float depth for later passes
- RID depth; //actual depth buffer for the first pass, float depth for later passes
- RID normal; //normal buffer for the first pass
- RID albedo; //emission buffer for the first pass
- RID orm; //orm buffer for the first pass
- RID fb; //used for rendering, only valid on first map
- RID uniform_set;
- uint32_t size;
- int mipmap; // mipmap to write to, -1 if no mipmap assigned
- };
-
- Vector<DynamicMap> dynamic_maps;
-
- int slot = -1;
- uint32_t last_probe_version = 0;
- uint32_t last_probe_data_version = 0;
-
- //uint64_t last_pass = 0;
- uint32_t render_index = 0;
-
- bool has_dynamic_object_data = false;
-
- Transform transform;
- };
-
- GIProbeLight *gi_probe_lights;
- uint32_t gi_probe_max_lights;
- RID gi_probe_lights_uniform;
-
- enum {
- GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT,
- GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE,
- GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP,
- GI_PROBE_SHADER_VERSION_WRITE_TEXTURE,
- GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING,
- GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE,
- GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT,
- GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT,
- GI_PROBE_SHADER_VERSION_MAX
- };
- GiprobeShaderRD giprobe_shader;
- RID giprobe_lighting_shader_version;
- RID giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_MAX];
- RID giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_MAX];
-
- mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner;
-
- RS::GIProbeQuality gi_probe_quality = RS::GI_PROBE_QUALITY_HIGH;
-
- enum {
- GI_PROBE_DEBUG_COLOR,
- GI_PROBE_DEBUG_LIGHT,
- GI_PROBE_DEBUG_EMISSION,
- GI_PROBE_DEBUG_LIGHT_FULL,
- GI_PROBE_DEBUG_MAX
- };
-
- struct GIProbeDebugPushConstant {
- float projection[16];
- uint32_t cell_offset;
- float dynamic_range;
- float alpha;
- uint32_t level;
- int32_t bounds[3];
- uint32_t pad;
- };
-
- GiprobeDebugShaderRD giprobe_debug_shader;
- RID giprobe_debug_shader_version;
- RID giprobe_debug_shader_version_shaders[GI_PROBE_DEBUG_MAX];
- PipelineCacheRD giprobe_debug_shader_version_pipelines[GI_PROBE_DEBUG_MAX];
- RID giprobe_debug_uniform_set;
-
/* SHADOW ATLAS */
struct ShadowShrinkStage {
@@ -690,111 +322,6 @@ private:
/* ENVIRONMENT */
- struct Environment {
- // BG
- RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR;
- RID sky;
- float sky_custom_fov = 0.0;
- Basis sky_orientation;
- Color bg_color;
- float bg_energy = 1.0;
- int canvas_max_layer = 0;
- RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG;
- Color ambient_light;
- float ambient_light_energy = 1.0;
- float ambient_sky_contribution = 1.0;
- RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG;
- Color ao_color;
-
- /// Tonemap
-
- RS::EnvironmentToneMapper tone_mapper;
- float exposure = 1.0;
- float white = 1.0;
- bool auto_exposure = false;
- float min_luminance = 0.2;
- float max_luminance = 8.0;
- float auto_exp_speed = 0.2;
- float auto_exp_scale = 0.5;
- uint64_t auto_exposure_version = 0;
-
- // Fog
- bool fog_enabled = false;
- Color fog_light_color = Color(0.5, 0.6, 0.7);
- float fog_light_energy = 1.0;
- float fog_sun_scatter = 0.0;
- float fog_density = 0.001;
- float fog_height = 0.0;
- float fog_height_density = 0.0; //can be negative to invert effect
- float fog_aerial_perspective = 0.0;
-
- /// Volumetric Fog
- ///
- bool volumetric_fog_enabled = false;
- float volumetric_fog_density = 0.01;
- Color volumetric_fog_light = Color(0, 0, 0);
- float volumetric_fog_light_energy = 0.0;
- float volumetric_fog_length = 64.0;
- float volumetric_fog_detail_spread = 2.0;
- float volumetric_fog_gi_inject = 0.0;
- bool volumetric_fog_temporal_reprojection = true;
- float volumetric_fog_temporal_reprojection_amount = 0.9;
-
- /// Glow
-
- bool glow_enabled = false;
- Vector<float> glow_levels;
- float glow_intensity = 0.8;
- float glow_strength = 1.0;
- float glow_bloom = 0.0;
- float glow_mix = 0.01;
- RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT;
- float glow_hdr_bleed_threshold = 1.0;
- float glow_hdr_luminance_cap = 12.0;
- float glow_hdr_bleed_scale = 2.0;
-
- /// SSAO
-
- bool ssao_enabled = false;
- float ssao_radius = 1.0;
- float ssao_intensity = 2.0;
- float ssao_power = 1.5;
- float ssao_detail = 0.5;
- float ssao_horizon = 0.06;
- float ssao_sharpness = 0.98;
- float ssao_direct_light_affect = 0.0;
- float ssao_ao_channel_affect = 0.0;
-
- /// SSR
- ///
- bool ssr_enabled = false;
- int ssr_max_steps = 64;
- float ssr_fade_in = 0.15;
- float ssr_fade_out = 2.0;
- float ssr_depth_tolerance = 0.2;
-
- /// SDFGI
- bool sdfgi_enabled = false;
- RS::EnvironmentSDFGICascades sdfgi_cascades;
- float sdfgi_min_cell_size = 0.2;
- bool sdfgi_use_occlusion = false;
- float sdfgi_bounce_feedback = 0.0;
- bool sdfgi_read_sky_light = false;
- float sdfgi_energy = 1.0;
- float sdfgi_normal_bias = 1.1;
- float sdfgi_probe_bias = 1.1;
- RS::EnvironmentSDFGIYScale sdfgi_y_scale = RS::ENV_SDFGI_Y_SCALE_DISABLED;
-
- /// Adjustments
-
- bool adjustments_enabled = false;
- float adjustments_brightness = 1.0f;
- float adjustments_contrast = 1.0f;
- float adjustments_saturation = 1.0f;
- bool use_1d_color_correction = false;
- RID color_correction = RID();
- };
-
RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
bool ssao_half_size = false;
bool ssao_using_half_size = false;
@@ -807,9 +334,7 @@ private:
bool glow_high_quality = false;
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGNESS_QUALITY_LOW;
- static uint64_t auto_exposure_counter;
-
- mutable RID_Owner<Environment, true> environment_owner;
+ mutable RID_Owner<RendererSceneEnvironmentRD, true> environment_owner;
/* CAMERA EFFECTS */
@@ -842,14 +367,9 @@ private:
ClusterBuilderSharedDataRD cluster_builder_shared;
ClusterBuilderRD *current_cluster_builder = nullptr;
- struct SDFGI;
struct VolumetricFog;
struct RenderBuffers {
- enum {
- MAX_GIPROBES = 8
- };
-
RenderBufferData *data = nullptr;
int width = 0, height = 0;
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
@@ -864,7 +384,7 @@ private:
RID depth_texture; //main depth texture
RID gi_uniform_set;
- SDFGI *sdfgi = nullptr;
+ RendererSceneGIRD::SDFGI *sdfgi = nullptr;
VolumetricFog *volumetric_fog = nullptr;
ClusterBuilderRD *cluster_builder = nullptr;
@@ -906,414 +426,14 @@ private:
RID blur_radius[2];
} ssr;
- RID giprobe_textures[MAX_GIPROBES];
- RID giprobe_buffer;
-
RID ambient_buffer;
RID reflection_buffer;
bool using_half_size_gi = false;
- struct GI {
- RID full_buffer;
- RID full_dispatch;
- RID full_mask;
- } gi;
- };
-
- RID default_giprobe_buffer;
-
- /* SDFGI */
-
- struct SDFGI {
- enum {
- MAX_CASCADES = 8,
- CASCADE_SIZE = 128,
- PROBE_DIVISOR = 16,
- ANISOTROPY_SIZE = 6,
- MAX_DYNAMIC_LIGHTS = 128,
- MAX_STATIC_LIGHTS = 1024,
- LIGHTPROBE_OCT_SIZE = 6,
- SH_SIZE = 16
- };
-
- struct Cascade {
- struct UBO {
- float offset[3];
- float to_cell;
- int32_t probe_offset[3];
- uint32_t pad;
- };
-
- //cascade blocks are full-size for volume (128^3), half size for albedo/emission
- RID sdf_tex;
- RID light_tex;
- RID light_aniso_0_tex;
- RID light_aniso_1_tex;
-
- RID light_data;
- RID light_aniso_0_data;
- RID light_aniso_1_data;
-
- struct SolidCell { // this struct is unused, but remains as reference for size
- uint32_t position;
- uint32_t albedo;
- uint32_t static_light;
- uint32_t static_light_aniso;
- };
-
- RID solid_cell_dispatch_buffer; //buffer for indirect compute dispatch
- RID solid_cell_buffer;
-
- RID lightprobe_history_tex;
- RID lightprobe_average_tex;
-
- float cell_size;
- Vector3i position;
-
- static const Vector3i DIRTY_ALL;
- Vector3i dirty_regions; //(0,0,0 is not dirty, negative is refresh from the end, DIRTY_ALL is refresh all.
-
- RID sdf_store_uniform_set;
- RID sdf_direct_light_uniform_set;
- RID scroll_uniform_set;
- RID scroll_occlusion_uniform_set;
- RID integrate_uniform_set;
- RID lights_buffer;
-
- bool all_dynamic_lights_dirty = true;
- };
-
- //used for rendering (voxelization)
- RID render_albedo;
- RID render_emission;
- RID render_emission_aniso;
- RID render_occlusion[8];
- RID render_geom_facing;
-
- RID render_sdf[2];
- RID render_sdf_half[2];
-
- //used for ping pong processing in cascades
- RID sdf_initialize_uniform_set;
- RID sdf_initialize_half_uniform_set;
- RID jump_flood_uniform_set[2];
- RID jump_flood_half_uniform_set[2];
- RID sdf_upscale_uniform_set;
- int upscale_jfa_uniform_set_index;
- RID occlusion_uniform_set;
-
- uint32_t cascade_size = 128;
-
- LocalVector<Cascade> cascades;
-
- RID lightprobe_texture;
- RID lightprobe_data;
- RID occlusion_texture;
- RID occlusion_data;
- RID ambient_texture; //integrates with volumetric fog
-
- RID lightprobe_history_scroll; //used for scrolling lightprobes
- RID lightprobe_average_scroll; //used for scrolling lightprobes
-
- uint32_t history_size = 0;
- float solid_cell_ratio = 0;
- uint32_t solid_cell_count = 0;
-
- RS::EnvironmentSDFGICascades cascade_mode;
- float min_cell_size = 0;
- uint32_t probe_axis_count = 0; //amount of probes per axis, this is an odd number because it encloses endpoints
-
- RID debug_uniform_set;
- RID debug_probes_uniform_set;
- RID cascades_ubo;
-
- bool uses_occlusion = false;
- float bounce_feedback = 0.0;
- bool reads_sky = false;
- float energy = 1.0;
- float normal_bias = 1.1;
- float probe_bias = 1.1;
- RS::EnvironmentSDFGIYScale y_scale_mode = RS::ENV_SDFGI_Y_SCALE_DISABLED;
-
- float y_mult = 1.0;
-
- uint32_t render_pass = 0;
-
- int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically
+ RendererSceneGIRD::RenderBuffersGI gi;
};
- void _sdfgi_update_light(RID p_render_buffers, RID p_environment);
- void _sdfgi_update_probes(RID p_render_buffers, RID p_environment);
- void _sdfgi_store_probes(RID p_render_buffers);
-
- RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16;
- RS::EnvironmentSDFGIFramesToConverge sdfgi_frames_to_converge = RS::ENV_SDFGI_CONVERGE_IN_10_FRAMES;
- RS::EnvironmentSDFGIFramesToUpdateLight sdfgi_frames_to_update_light = RS::ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES;
-
- float sdfgi_solid_cell_ratio = 0.25;
- Vector3 sdfgi_debug_probe_pos;
- Vector3 sdfgi_debug_probe_dir;
- bool sdfgi_debug_probe_enabled = false;
- Vector3i sdfgi_debug_probe_index;
-
- struct SDGIShader {
- enum SDFGIPreprocessShaderVersion {
- PRE_PROCESS_SCROLL,
- PRE_PROCESS_SCROLL_OCCLUSION,
- PRE_PROCESS_JUMP_FLOOD_INITIALIZE,
- PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF,
- PRE_PROCESS_JUMP_FLOOD,
- PRE_PROCESS_JUMP_FLOOD_OPTIMIZED,
- PRE_PROCESS_JUMP_FLOOD_UPSCALE,
- PRE_PROCESS_OCCLUSION,
- PRE_PROCESS_STORE,
- PRE_PROCESS_MAX
- };
-
- struct PreprocessPushConstant {
- int32_t scroll[3];
- int32_t grid_size;
-
- int32_t probe_offset[3];
- int32_t step_size;
-
- int32_t half_size;
- uint32_t occlusion_index;
- int32_t cascade;
- uint32_t pad;
- };
-
- SdfgiPreprocessShaderRD preprocess;
- RID preprocess_shader;
- RID preprocess_pipeline[PRE_PROCESS_MAX];
-
- struct DebugPushConstant {
- float grid_size[3];
- uint32_t max_cascades;
-
- int32_t screen_size[2];
- uint32_t use_occlusion;
- float y_mult;
-
- float cam_extent[3];
- uint32_t probe_axis_size;
-
- float cam_transform[16];
- };
-
- SdfgiDebugShaderRD debug;
- RID debug_shader;
- RID debug_shader_version;
- RID debug_pipeline;
-
- enum ProbeDebugMode {
- PROBE_DEBUG_PROBES,
- PROBE_DEBUG_VISIBILITY,
- PROBE_DEBUG_MAX
- };
-
- struct DebugProbesPushConstant {
- float projection[16];
-
- uint32_t band_power;
- uint32_t sections_in_band;
- uint32_t band_mask;
- float section_arc;
-
- float grid_size[3];
- uint32_t cascade;
-
- uint32_t pad;
- float y_mult;
- int32_t probe_debug_index;
- int32_t probe_axis_size;
- };
-
- SdfgiDebugProbesShaderRD debug_probes;
- RID debug_probes_shader;
- RID debug_probes_shader_version;
-
- PipelineCacheRD debug_probes_pipeline[PROBE_DEBUG_MAX];
-
- struct Light {
- float color[3];
- float energy;
-
- float direction[3];
- uint32_t has_shadow;
-
- float position[3];
- float attenuation;
-
- uint32_t type;
- float cos_spot_angle;
- float inv_spot_attenuation;
- float radius;
-
- float shadow_color[4];
- };
-
- struct DirectLightPushConstant {
- float grid_size[3];
- uint32_t max_cascades;
-
- uint32_t cascade;
- uint32_t light_count;
- uint32_t process_offset;
- uint32_t process_increment;
-
- int32_t probe_axis_size;
- float bounce_feedback;
- float y_mult;
- uint32_t use_occlusion;
- };
-
- enum {
- DIRECT_LIGHT_MODE_STATIC,
- DIRECT_LIGHT_MODE_DYNAMIC,
- DIRECT_LIGHT_MODE_MAX
- };
- SdfgiDirectLightShaderRD direct_light;
- RID direct_light_shader;
- RID direct_light_pipeline[DIRECT_LIGHT_MODE_MAX];
-
- enum {
- INTEGRATE_MODE_PROCESS,
- INTEGRATE_MODE_STORE,
- INTEGRATE_MODE_SCROLL,
- INTEGRATE_MODE_SCROLL_STORE,
- INTEGRATE_MODE_MAX
- };
- struct IntegratePushConstant {
- enum {
- SKY_MODE_DISABLED,
- SKY_MODE_COLOR,
- SKY_MODE_SKY,
- };
-
- float grid_size[3];
- uint32_t max_cascades;
-
- uint32_t probe_axis_size;
- uint32_t cascade;
- uint32_t history_index;
- uint32_t history_size;
-
- uint32_t ray_count;
- float ray_bias;
- int32_t image_size[2];
-
- int32_t world_offset[3];
- uint32_t sky_mode;
-
- int32_t scroll[3];
- float sky_energy;
-
- float sky_color[3];
- float y_mult;
-
- uint32_t store_ambient_texture;
- uint32_t pad[3];
- };
-
- SdfgiIntegrateShaderRD integrate;
- RID integrate_shader;
- RID integrate_pipeline[INTEGRATE_MODE_MAX];
-
- RID integrate_default_sky_uniform_set;
-
- } sdfgi_shader;
-
- void _sdfgi_erase(RenderBuffers *rb);
- int _sdfgi_get_pending_region_data(RID p_render_buffers, int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const;
- void _sdfgi_update_cascades(RID p_render_buffers);
-
/* GI */
-
- struct GI {
- struct SDFGIData {
- float grid_size[3];
- uint32_t max_cascades;
-
- uint32_t use_occlusion;
- int32_t probe_axis_size;
- float probe_to_uvw;
- float normal_bias;
-
- float lightprobe_tex_pixel_size[3];
- float energy;
-
- float lightprobe_uv_offset[3];
- float y_mult;
-
- float occlusion_clamp[3];
- uint32_t pad3;
-
- float occlusion_renormalize[3];
- uint32_t pad4;
-
- float cascade_probe_size[3];
- uint32_t pad5;
-
- struct ProbeCascadeData {
- float position[3]; //offset of (0,0,0) in world coordinates
- float to_probe; // 1/bounds * grid_size
- int32_t probe_world_offset[3];
- float to_cell; // 1/bounds * grid_size
- };
-
- ProbeCascadeData cascades[SDFGI::MAX_CASCADES];
- };
-
- struct GIProbeData {
- float xform[16];
- float bounds[3];
- float dynamic_range;
-
- float bias;
- float normal_bias;
- uint32_t blend_ambient;
- uint32_t texture_slot;
-
- float anisotropy_strength;
- float ao;
- float ao_size;
- uint32_t mipmaps;
- };
-
- struct PushConstant {
- int32_t screen_size[2];
- float z_near;
- float z_far;
-
- float proj_info[4];
- float ao_color[3];
- uint32_t max_giprobes;
-
- uint32_t high_quality_vct;
- uint32_t orthogonal;
- uint32_t pad[2];
-
- float cam_rotation[12];
- };
-
- RID sdfgi_ubo;
- enum Mode {
- MODE_GIPROBE,
- MODE_SDFGI,
- MODE_COMBINED,
- MODE_HALF_RES_GIPROBE,
- MODE_HALF_RES_SDFGI,
- MODE_HALF_RES_COMBINED,
- MODE_MAX
- };
-
- bool half_resolution = false;
- GiShaderRD shader;
- RID shader_version;
- RID pipelines[MODE_MAX];
- } gi;
-
bool screen_space_roughness_limiter = false;
float screen_space_roughness_limiter_amount = 0.25;
float screen_space_roughness_limiter_limit = 0.18;
@@ -1326,7 +446,6 @@ private:
void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas);
void _render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection);
- void _sdfgi_debug_draw(RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform);
/* Cluster */
@@ -1592,17 +711,17 @@ private:
uint64_t scene_pass = 0;
uint64_t shadow_atlas_realloc_tolerance_msec = 500;
+ /* !BAS! is this used anywhere?
struct SDFGICosineNeighbour {
uint32_t neighbour;
float weight;
};
+ */
uint32_t max_cluster_elements = 512;
bool low_end = false;
void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true);
- void _render_sdfgi_region(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances);
- void _render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result);
public:
virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance) = 0;
@@ -1646,12 +765,12 @@ public:
/* SDFGI UPDATE */
- int sdfgi_get_lightprobe_octahedron_size() const { return SDFGI::LIGHTPROBE_OCT_SIZE; }
virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position);
virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const;
virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const;
virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const;
RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
+
/* SKY API */
virtual RID sky_allocate();
@@ -1662,10 +781,6 @@ public:
void sky_set_material(RID p_sky, RID p_material);
Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size);
- RID sky_get_radiance_texture_rd(RID p_sky) const;
- RID sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shader, int p_set) const;
- RID sky_get_material(RID p_sky) const;
-
/* ENVIRONMENT API */
virtual RID environment_allocate();
@@ -1974,57 +1089,16 @@ public:
return li->transform;
}
+ /* gi light probes */
+
RID gi_probe_instance_create(RID p_base);
void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
bool gi_probe_needs_update(RID p_probe) const;
void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects);
+ void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi.gi_probe_quality = p_quality; }
- void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi_probe_quality = p_quality; }
-
- _FORCE_INLINE_ uint32_t gi_probe_instance_get_slot(RID p_probe) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
- return gi_probe->slot;
- }
- _FORCE_INLINE_ RID gi_probe_instance_get_base_probe(RID p_probe) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
- return gi_probe->probe;
- }
- _FORCE_INLINE_ Transform gi_probe_instance_get_transform_to_cell(RID p_probe) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
- return storage->gi_probe_get_to_cell_xform(gi_probe->probe) * gi_probe->transform.affine_inverse();
- }
-
- _FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
- return gi_probe->texture;
- }
+ /* render buffers */
- _FORCE_INLINE_ void gi_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!gi_probe);
- gi_probe->render_index = p_render_index;
- }
-
- _FORCE_INLINE_ uint32_t gi_probe_instance_get_render_index(RID p_instance) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!gi_probe, 0);
-
- return gi_probe->render_index;
- }
- /*
- _FORCE_INLINE_ void gi_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
- GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!g_probe);
- g_probe->last_pass = p_render_pass;
- }
-
- _FORCE_INLINE_ uint32_t gi_probe_instance_get_render_pass(RID p_instance) {
- GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!g_probe, 0);
-
- return g_probe->last_pass;
- }
-*/
RID render_buffers_create();
void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding);
void gi_set_use_half_resolution(bool p_enable);
@@ -2108,7 +1182,7 @@ public:
return debug_draw;
}
- virtual void set_time(double p_time, double p_step);
+ void set_time(double p_time, double p_step);
RID get_reflection_probe_buffer();
RID get_omni_light_buffer();
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
new file mode 100644
index 0000000000..769335ac16
--- /dev/null
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -0,0 +1,1491 @@
+/*************************************************************************/
+/* renderer_scene_sky_rd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "renderer_scene_sky_rd.h"
+#include "core/config/project_settings.h"
+#include "renderer_scene_render_rd.h"
+#include "servers/rendering/rendering_server_default.h"
+
+////////////////////////////////////////////////////////////////////////////////
+// SKY SHADER
+
+void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
+ //compile
+
+ code = p_code;
+ valid = false;
+ ubo_size = 0;
+ uniforms.clear();
+
+ if (code == String()) {
+ return; //just invalid, but no error
+ }
+
+ ShaderCompilerRD::GeneratedCode gen_code;
+ ShaderCompilerRD::IdentifierActions actions;
+
+ uses_time = false;
+ uses_half_res = false;
+ uses_quarter_res = false;
+ uses_position = false;
+ uses_light = false;
+
+ actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
+ actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
+
+ actions.usage_flag_pointers["TIME"] = &uses_time;
+ actions.usage_flag_pointers["POSITION"] = &uses_position;
+ actions.usage_flag_pointers["LIGHT0_ENABLED"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT0_ENERGY"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT0_DIRECTION"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT0_COLOR"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT0_SIZE"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT1_ENABLED"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT1_ENERGY"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT1_DIRECTION"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT1_COLOR"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT1_SIZE"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT2_ENABLED"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT2_ENERGY"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT2_DIRECTION"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT2_COLOR"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT2_SIZE"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT3_ENABLED"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT3_ENERGY"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT3_DIRECTION"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT3_COLOR"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT3_SIZE"] = &uses_light;
+
+ actions.uniforms = &uniforms;
+
+ // !BAS! Contemplate making `SkyShader sky` accessible from this struct or even part of this struct.
+ RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+
+ Error err = scene_singleton->sky.sky_shader.compiler.compile(RS::SHADER_SKY, code, &actions, path, gen_code);
+
+ ERR_FAIL_COND(err != OK);
+
+ if (version.is_null()) {
+ version = scene_singleton->sky.sky_shader.shader.version_create();
+ }
+
+#if 0
+ print_line("**compiling shader:");
+ print_line("**defines:\n");
+ for (int i = 0; i < gen_code.defines.size(); i++) {
+ print_line(gen_code.defines[i]);
+ }
+ print_line("\n**uniforms:\n" + gen_code.uniforms);
+ // print_line("\n**vertex_globals:\n" + gen_code.vertex_global);
+ // print_line("\n**vertex_code:\n" + gen_code.vertex);
+ print_line("\n**fragment_globals:\n" + gen_code.fragment_global);
+ print_line("\n**fragment_code:\n" + gen_code.fragment);
+ print_line("\n**light_code:\n" + gen_code.light);
+#endif
+
+ scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.uniforms, gen_code.vertex_global, gen_code.vertex, gen_code.fragment_global, gen_code.light, gen_code.fragment, gen_code.defines);
+ ERR_FAIL_COND(!scene_singleton->sky.sky_shader.shader.version_is_valid(version));
+
+ ubo_size = gen_code.uniform_total_size;
+ ubo_offsets = gen_code.uniform_offsets;
+ texture_uniforms = gen_code.texture_uniforms;
+
+ //update pipelines
+
+ for (int i = 0; i < SKY_VERSION_MAX; i++) {
+ RD::PipelineDepthStencilState depth_stencil_state;
+ depth_stencil_state.enable_depth_test = true;
+ depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
+
+ RID shader_variant = scene_singleton->sky.sky_shader.shader.version_get_shader(version, i);
+ pipelines[i].setup(shader_variant, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0);
+ }
+
+ valid = true;
+}
+
+void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+ if (!p_texture.is_valid()) {
+ default_texture_params.erase(p_name);
+ } else {
+ default_texture_params[p_name] = p_texture;
+ }
+}
+
+void RendererSceneSkyRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
+ Map<int, StringName> order;
+
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ if (E->get().texture_order >= 0) {
+ order[E->get().texture_order + 100000] = E->key();
+ } else {
+ order[E->get().order] = E->key();
+ }
+ }
+
+ for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
+ pi.name = E->get();
+ p_param_list->push_back(pi);
+ }
+}
+
+void RendererSceneSkyRD::SkyShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ RendererStorage::InstanceShaderParam p;
+ p.info = ShaderLanguage::uniform_to_property_info(E->get());
+ p.info.name = E->key(); //supply name
+ p.index = E->get().instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p_param_list->push_back(p);
+ }
+}
+
+bool RendererSceneSkyRD::SkyShaderData::is_param_texture(const StringName &p_param) const {
+ if (!uniforms.has(p_param)) {
+ return false;
+ }
+
+ return uniforms[p_param].texture_order >= 0;
+}
+
+bool RendererSceneSkyRD::SkyShaderData::is_animated() const {
+ return false;
+}
+
+bool RendererSceneSkyRD::SkyShaderData::casts_shadows() const {
+ return false;
+}
+
+Variant RendererSceneSkyRD::SkyShaderData::get_default_parameter(const StringName &p_parameter) const {
+ if (uniforms.has(p_parameter)) {
+ ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ }
+ return Variant();
+}
+
+RS::ShaderNativeSourceCode RendererSceneSkyRD::SkyShaderData::get_native_source_code() const {
+ RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+
+ return scene_singleton->sky.sky_shader.shader.version_get_native_source_code(version);
+}
+
+RendererSceneSkyRD::SkyShaderData::SkyShaderData() {
+ valid = false;
+}
+
+RendererSceneSkyRD::SkyShaderData::~SkyShaderData() {
+ RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+ ERR_FAIL_COND(!scene_singleton);
+ //pipeline variants will clear themselves if shader is gone
+ if (version.is_valid()) {
+ scene_singleton->sky.sky_shader.shader.version_free(version);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Sky material
+
+void RendererSceneSkyRD::SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+ RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
+
+ uniform_set_updated = true;
+
+ if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
+ p_uniform_dirty = true;
+ if (uniform_buffer.is_valid()) {
+ RD::get_singleton()->free(uniform_buffer);
+ uniform_buffer = RID();
+ }
+
+ ubo_data.resize(shader_data->ubo_size);
+ if (ubo_data.size()) {
+ uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
+ memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
+ }
+
+ //clear previous uniform set
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->free(uniform_set);
+ uniform_set = RID();
+ }
+ }
+
+ //check whether buffer changed
+ if (p_uniform_dirty && ubo_data.size()) {
+ update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
+ RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw());
+ }
+
+ uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
+
+ if ((uint32_t)texture_cache.size() != tex_uniform_count) {
+ texture_cache.resize(tex_uniform_count);
+ p_textures_dirty = true;
+
+ //clear previous uniform set
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->free(uniform_set);
+ uniform_set = RID();
+ }
+ }
+
+ if (p_textures_dirty && tex_uniform_count) {
+ update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
+ }
+
+ if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
+ // This material does not require an uniform set, so don't create it.
+ return;
+ }
+
+ if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ //no reason to update uniform set, only UBO (or nothing) was needed to update
+ return;
+ }
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ if (shader_data->ubo_size) {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 0;
+ u.ids.push_back(uniform_buffer);
+ uniforms.push_back(u);
+ }
+
+ const RID *textures = texture_cache.ptrw();
+ for (uint32_t i = 0; i < tex_uniform_count; i++) {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1 + i;
+ u.ids.push_back(textures[i]);
+ uniforms.push_back(u);
+ }
+ }
+
+ uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_singleton->sky.sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL);
+}
+
+RendererSceneSkyRD::SkyMaterialData::~SkyMaterialData() {
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->free(uniform_set);
+ }
+
+ if (uniform_buffer.is_valid()) {
+ RD::get_singleton()->free(uniform_buffer);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// ReflectionData
+
+void RendererSceneSkyRD::ReflectionData::clear_reflection_data() {
+ layers.clear();
+ radiance_base_cubemap = RID();
+ if (downsampled_radiance_cubemap.is_valid()) {
+ RD::get_singleton()->free(downsampled_radiance_cubemap);
+ }
+ downsampled_radiance_cubemap = RID();
+ downsampled_layer.mipmaps.clear();
+ coefficient_buffer = RID();
+}
+
+void RendererSceneSkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality, int p_roughness_layers) {
+ //recreate radiance and all data
+
+ int mipmaps = p_mipmaps;
+ uint32_t w = p_size, h = p_size;
+
+ if (p_use_array) {
+ int num_layers = p_low_quality ? 8 : p_roughness_layers;
+
+ for (int i = 0; i < num_layers; i++) {
+ ReflectionData::Layer layer;
+ uint32_t mmw = w;
+ uint32_t mmh = h;
+ layer.mipmaps.resize(mipmaps);
+ layer.views.resize(mipmaps);
+ for (int j = 0; j < mipmaps; j++) {
+ ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j];
+ mm.size.width = mmw;
+ mm.size.height = mmh;
+ for (int k = 0; k < 6; k++) {
+ mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6 + k, j);
+ Vector<RID> fbtex;
+ fbtex.push_back(mm.views[k]);
+ mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
+ }
+
+ layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6, j, RD::TEXTURE_SLICE_CUBEMAP);
+
+ mmw = MAX(1, mmw >> 1);
+ mmh = MAX(1, mmh >> 1);
+ }
+
+ layers.push_back(layer);
+ }
+
+ } else {
+ mipmaps = p_low_quality ? 8 : mipmaps;
+ //regular cubemap, lower quality (aliasing, less memory)
+ ReflectionData::Layer layer;
+ uint32_t mmw = w;
+ uint32_t mmh = h;
+ layer.mipmaps.resize(mipmaps);
+ layer.views.resize(mipmaps);
+ for (int j = 0; j < mipmaps; j++) {
+ ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j];
+ mm.size.width = mmw;
+ mm.size.height = mmh;
+ for (int k = 0; k < 6; k++) {
+ mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + k, j);
+ Vector<RID> fbtex;
+ fbtex.push_back(mm.views[k]);
+ mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
+ }
+
+ layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, j, RD::TEXTURE_SLICE_CUBEMAP);
+
+ mmw = MAX(1, mmw >> 1);
+ mmh = MAX(1, mmh >> 1);
+ }
+
+ layers.push_back(layer);
+ }
+
+ radiance_base_cubemap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, 0, RD::TEXTURE_SLICE_CUBEMAP);
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.width = 64; // Always 64x64
+ tf.height = 64;
+ tf.texture_type = RD::TEXTURE_TYPE_CUBE;
+ tf.array_layers = 6;
+ tf.mipmaps = 7;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+
+ downsampled_radiance_cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ {
+ uint32_t mmw = 64;
+ uint32_t mmh = 64;
+ downsampled_layer.mipmaps.resize(7);
+ for (int j = 0; j < downsampled_layer.mipmaps.size(); j++) {
+ ReflectionData::DownsampleLayer::Mipmap &mm = downsampled_layer.mipmaps.write[j];
+ mm.size.width = mmw;
+ mm.size.height = mmh;
+ mm.view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), downsampled_radiance_cubemap, 0, j, RD::TEXTURE_SLICE_CUBEMAP);
+
+ mmw = MAX(1, mmw >> 1);
+ mmh = MAX(1, mmh >> 1);
+ }
+ }
+}
+
+void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererStorageRD *p_storage, bool p_use_arrays) {
+ p_storage->get_effects()->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
+
+ for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
+ p_storage->get_effects()->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size);
+ }
+
+ Vector<RID> views;
+ if (p_use_arrays) {
+ for (int i = 1; i < layers.size(); i++) {
+ views.push_back(layers[i].views[0]);
+ }
+ } else {
+ for (int i = 1; i < layers[0].views.size(); i++) {
+ views.push_back(layers[0].views[i]);
+ }
+ }
+
+ p_storage->get_effects()->cubemap_filter(downsampled_radiance_cubemap, views, p_use_arrays);
+}
+
+void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(RendererStorageRD *p_storage, bool p_use_arrays, int p_cube_side, int p_base_layer, uint32_t p_sky_ggx_samples_quality) {
+ if (p_use_arrays) {
+ //render directly to the layers
+ p_storage->get_effects()->cubemap_roughness(radiance_base_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x);
+ } else {
+ p_storage->get_effects()->cubemap_roughness(
+ layers[0].views[p_base_layer - 1],
+ layers[0].views[p_base_layer],
+ p_cube_side,
+ p_sky_ggx_samples_quality,
+ float(p_base_layer) / (layers[0].mipmaps.size() - 1.0),
+ layers[0].mipmaps[p_base_layer].size.x);
+ }
+}
+
+void RendererSceneSkyRD::ReflectionData::update_reflection_mipmaps(RendererStorageRD *p_storage, int p_start, int p_end) {
+ for (int i = p_start; i < p_end; i++) {
+ for (int j = 0; j < layers[i].views.size() - 1; j++) {
+ RID view = layers[i].views[j];
+ RID texture = layers[i].views[j + 1];
+ Size2i size = layers[i].mipmaps[j + 1].size;
+ p_storage->get_effects()->cubemap_downsample(view, texture, size);
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// RendererSceneSkyRD::Sky
+
+void RendererSceneSkyRD::Sky::free(RendererStorageRD *p_storage) {
+ if (radiance.is_valid()) {
+ RD::get_singleton()->free(radiance);
+ radiance = RID();
+ }
+ reflection.clear_reflection_data();
+
+ if (uniform_buffer.is_valid()) {
+ RD::get_singleton()->free(uniform_buffer);
+ uniform_buffer = RID();
+ }
+
+ if (half_res_pass.is_valid()) {
+ RD::get_singleton()->free(half_res_pass);
+ half_res_pass = RID();
+ }
+
+ if (quarter_res_pass.is_valid()) {
+ RD::get_singleton()->free(quarter_res_pass);
+ quarter_res_pass = RID();
+ }
+
+ if (material.is_valid()) {
+ p_storage->free(material);
+ }
+}
+
+RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextureSetVersion p_version, RID p_default_shader_rd) {
+ if (texture_uniform_sets[p_version].is_valid() && RD::get_singleton()->uniform_set_is_valid(texture_uniform_sets[p_version])) {
+ return texture_uniform_sets[p_version];
+ }
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+ if (radiance.is_valid() && p_version <= SKY_TEXTURE_SET_QUARTER_RES) {
+ u.ids.push_back(radiance);
+ } else {
+ u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1; // half res
+ if (half_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) {
+ if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
+ u.ids.push_back(reflection.layers[0].views[1]);
+ } else {
+ u.ids.push_back(half_res_pass);
+ }
+ } else {
+ if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
+ u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ } else {
+ u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ }
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2; // quarter res
+ if (quarter_res_pass.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) {
+ if (p_version >= SKY_TEXTURE_SET_CUBEMAP) {
+ u.ids.push_back(reflection.layers[0].views[2]);
+ } else {
+ u.ids.push_back(quarter_res_pass);
+ }
+ } else {
+ if (p_version < SKY_TEXTURE_SET_CUBEMAP) {
+ u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ } else {
+ u.ids.push_back(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ }
+ }
+ uniforms.push_back(u);
+ }
+
+ texture_uniform_sets[p_version] = RD::get_singleton()->uniform_set_create(uniforms, p_default_shader_rd, SKY_SET_TEXTURES);
+ return texture_uniform_sets[p_version];
+}
+
+bool RendererSceneSkyRD::Sky::set_radiance_size(int p_radiance_size) {
+ ERR_FAIL_COND_V(p_radiance_size < 32 || p_radiance_size > 2048, false);
+ if (radiance_size == p_radiance_size) {
+ return false;
+ }
+ radiance_size = p_radiance_size;
+
+ if (mode == RS::SKY_MODE_REALTIME && radiance_size != 256) {
+ WARN_PRINT("Realtime Skies can only use a radiance size of 256. Radiance size will be set to 256 internally.");
+ radiance_size = 256;
+ }
+
+ if (radiance.is_valid()) {
+ RD::get_singleton()->free(radiance);
+ radiance = RID();
+ }
+ reflection.clear_reflection_data();
+
+ return true;
+}
+
+bool RendererSceneSkyRD::Sky::set_mode(RS::SkyMode p_mode) {
+ if (mode == p_mode) {
+ return false;
+ }
+
+ mode = p_mode;
+
+ if (mode == RS::SKY_MODE_REALTIME && radiance_size != 256) {
+ WARN_PRINT("Realtime Skies can only use a radiance size of 256. Radiance size will be set to 256 internally.");
+ set_radiance_size(256);
+ }
+
+ if (radiance.is_valid()) {
+ RD::get_singleton()->free(radiance);
+ radiance = RID();
+ }
+ reflection.clear_reflection_data();
+
+ return true;
+}
+
+bool RendererSceneSkyRD::Sky::set_material(RID p_material) {
+ if (material == p_material) {
+ return false;
+ }
+
+ material = p_material;
+ return true;
+}
+
+Ref<Image> RendererSceneSkyRD::Sky::bake_panorama(RendererStorageRD *p_storage, float p_energy, int p_roughness_layers, const Size2i &p_size) {
+ if (radiance.is_valid()) {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ tf.width = p_size.width;
+ tf.height = p_size.height;
+ tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+
+ RID rad_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ p_storage->get_effects()->copy_cubemap_to_panorama(radiance, rad_tex, p_size, p_roughness_layers, reflection.layers.size() > 1);
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(rad_tex, 0);
+ RD::get_singleton()->free(rad_tex);
+
+ Ref<Image> img;
+ img.instance();
+ img->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF, data);
+ for (int i = 0; i < p_size.width; i++) {
+ for (int j = 0; j < p_size.height; j++) {
+ Color c = img->get_pixel(i, j);
+ c.r *= p_energy;
+ c.g *= p_energy;
+ c.b *= p_energy;
+ img->set_pixel(i, j, c);
+ }
+ }
+ return img;
+ }
+
+ return Ref<Image>();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// RendererSceneSkyRD
+
+RendererStorageRD::ShaderData *RendererSceneSkyRD::_create_sky_shader_func() {
+ SkyShaderData *shader_data = memnew(SkyShaderData);
+ return shader_data;
+}
+
+RendererStorageRD::ShaderData *RendererSceneSkyRD::_create_sky_shader_funcs() {
+ // !BAS! Why isn't _create_sky_shader_func not just static too?
+ return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->sky._create_sky_shader_func();
+};
+
+RendererStorageRD::MaterialData *RendererSceneSkyRD::_create_sky_material_func(SkyShaderData *p_shader) {
+ SkyMaterialData *material_data = memnew(SkyMaterialData);
+ material_data->shader_data = p_shader;
+ material_data->last_frame = false;
+ //update will happen later anyway so do nothing.
+ return material_data;
+}
+
+RendererStorageRD::MaterialData *RendererSceneSkyRD::_create_sky_material_funcs(RendererStorageRD::ShaderData *p_shader) {
+ // !BAS! same here, we could just make _create_sky_material_func static?
+ return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->sky._create_sky_material_func(static_cast<SkyShaderData *>(p_shader));
+};
+
+RendererSceneSkyRD::RendererSceneSkyRD() {
+ roughness_layers = GLOBAL_GET("rendering/reflections/sky_reflections/roughness_layers");
+ sky_ggx_samples_quality = GLOBAL_GET("rendering/reflections/sky_reflections/ggx_samples");
+ sky_use_cubemap_array = GLOBAL_GET("rendering/reflections/sky_reflections/texture_array_reflections");
+}
+
+void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
+ storage = p_storage;
+
+ {
+ // Start with the directional lights for the sky
+ sky_scene_state.max_directional_lights = 4;
+ uint32_t directional_light_buffer_size = sky_scene_state.max_directional_lights * sizeof(SkyDirectionalLightData);
+ sky_scene_state.directional_lights = memnew_arr(SkyDirectionalLightData, sky_scene_state.max_directional_lights);
+ sky_scene_state.last_frame_directional_lights = memnew_arr(SkyDirectionalLightData, sky_scene_state.max_directional_lights);
+ sky_scene_state.last_frame_directional_light_count = sky_scene_state.max_directional_lights + 1;
+ sky_scene_state.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size);
+
+ String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(sky_scene_state.max_directional_lights) + "\n";
+
+ // Initialize sky
+ Vector<String> sky_modes;
+ sky_modes.push_back(""); // Full size
+ sky_modes.push_back("\n#define USE_HALF_RES_PASS\n"); // Half Res
+ sky_modes.push_back("\n#define USE_QUARTER_RES_PASS\n"); // Quarter res
+ sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n"); // Cubemap
+ sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n#define USE_HALF_RES_PASS\n"); // Half Res Cubemap
+ sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n#define USE_QUARTER_RES_PASS\n"); // Quarter res Cubemap
+ sky_shader.shader.initialize(sky_modes, defines);
+ }
+
+ // register our shader funds
+ storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_SKY, _create_sky_shader_funcs);
+ storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_SKY, _create_sky_material_funcs);
+
+ {
+ ShaderCompilerRD::DefaultIdentifierActions actions;
+
+ actions.renames["COLOR"] = "color";
+ actions.renames["ALPHA"] = "alpha";
+ actions.renames["EYEDIR"] = "cube_normal";
+ actions.renames["POSITION"] = "params.position_multiplier.xyz";
+ actions.renames["SKY_COORDS"] = "panorama_coords";
+ actions.renames["SCREEN_UV"] = "uv";
+ actions.renames["TIME"] = "params.time";
+ actions.renames["HALF_RES_COLOR"] = "half_res_color";
+ actions.renames["QUARTER_RES_COLOR"] = "quarter_res_color";
+ actions.renames["RADIANCE"] = "radiance";
+ actions.renames["FOG"] = "custom_fog";
+ actions.renames["LIGHT0_ENABLED"] = "directional_lights.data[0].enabled";
+ actions.renames["LIGHT0_DIRECTION"] = "directional_lights.data[0].direction_energy.xyz";
+ actions.renames["LIGHT0_ENERGY"] = "directional_lights.data[0].direction_energy.w";
+ actions.renames["LIGHT0_COLOR"] = "directional_lights.data[0].color_size.xyz";
+ actions.renames["LIGHT0_SIZE"] = "directional_lights.data[0].color_size.w";
+ actions.renames["LIGHT1_ENABLED"] = "directional_lights.data[1].enabled";
+ actions.renames["LIGHT1_DIRECTION"] = "directional_lights.data[1].direction_energy.xyz";
+ actions.renames["LIGHT1_ENERGY"] = "directional_lights.data[1].direction_energy.w";
+ actions.renames["LIGHT1_COLOR"] = "directional_lights.data[1].color_size.xyz";
+ actions.renames["LIGHT1_SIZE"] = "directional_lights.data[1].color_size.w";
+ actions.renames["LIGHT2_ENABLED"] = "directional_lights.data[2].enabled";
+ actions.renames["LIGHT2_DIRECTION"] = "directional_lights.data[2].direction_energy.xyz";
+ actions.renames["LIGHT2_ENERGY"] = "directional_lights.data[2].direction_energy.w";
+ actions.renames["LIGHT2_COLOR"] = "directional_lights.data[2].color_size.xyz";
+ actions.renames["LIGHT2_SIZE"] = "directional_lights.data[2].color_size.w";
+ actions.renames["LIGHT3_ENABLED"] = "directional_lights.data[3].enabled";
+ actions.renames["LIGHT3_DIRECTION"] = "directional_lights.data[3].direction_energy.xyz";
+ actions.renames["LIGHT3_ENERGY"] = "directional_lights.data[3].direction_energy.w";
+ actions.renames["LIGHT3_COLOR"] = "directional_lights.data[3].color_size.xyz";
+ actions.renames["LIGHT3_SIZE"] = "directional_lights.data[3].color_size.w";
+ actions.renames["AT_CUBEMAP_PASS"] = "AT_CUBEMAP_PASS";
+ actions.renames["AT_HALF_RES_PASS"] = "AT_HALF_RES_PASS";
+ actions.renames["AT_QUARTER_RES_PASS"] = "AT_QUARTER_RES_PASS";
+ actions.custom_samplers["RADIANCE"] = "material_samplers[3]";
+ actions.usage_defines["HALF_RES_COLOR"] = "\n#define USES_HALF_RES_COLOR\n";
+ actions.usage_defines["QUARTER_RES_COLOR"] = "\n#define USES_QUARTER_RES_COLOR\n";
+ actions.render_mode_defines["disable_fog"] = "#define DISABLE_FOG\n";
+
+ actions.sampler_array_name = "material_samplers";
+ actions.base_texture_binding_index = 1;
+ actions.texture_layout_set = 1;
+ actions.base_uniform_string = "material.";
+ actions.base_varying_index = 10;
+
+ actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
+ actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_variables.data";
+
+ sky_shader.compiler.initialize(actions);
+ }
+
+ {
+ // default material and shader for sky shader
+ sky_shader.default_shader = storage->shader_allocate();
+ storage->shader_initialize(sky_shader.default_shader);
+
+ storage->shader_set_code(sky_shader.default_shader, "shader_type sky; void fragment() { COLOR = vec3(0.0); } \n");
+
+ sky_shader.default_material = storage->material_allocate();
+ storage->material_initialize(sky_shader.default_material);
+
+ storage->material_set_shader(sky_shader.default_material, sky_shader.default_shader);
+
+ SkyMaterialData *md = (SkyMaterialData *)storage->material_get_data(sky_shader.default_material, RendererStorageRD::SHADER_TYPE_SKY);
+ sky_shader.default_shader_rd = sky_shader.shader.version_get_shader(md->shader_data->version, SKY_VERSION_BACKGROUND);
+
+ sky_scene_state.uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SkySceneState::UBO));
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 0;
+ u.ids.resize(12);
+ RID *ids_ptr = u.ids.ptrw();
+ ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.ids.push_back(storage->global_variables_get_storage_buffer());
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.ids.push_back(sky_scene_state.uniform_buffer);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.binding = 3;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.ids.push_back(sky_scene_state.directional_light_buffer);
+ uniforms.push_back(u);
+ }
+
+ sky_scene_state.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_UNIFORMS);
+ }
+
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.binding = 0;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ u.ids.push_back(vfog);
+ uniforms.push_back(u);
+ }
+
+ sky_scene_state.default_fog_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_FOG);
+ }
+
+ {
+ // Need defaults for using fog with clear color
+ sky_scene_state.fog_shader = storage->shader_allocate();
+ storage->shader_initialize(sky_scene_state.fog_shader);
+
+ storage->shader_set_code(sky_scene_state.fog_shader, "shader_type sky; uniform vec4 clear_color; void fragment() { COLOR = clear_color.rgb; } \n");
+ sky_scene_state.fog_material = storage->material_allocate();
+ storage->material_initialize(sky_scene_state.fog_material);
+
+ storage->material_set_shader(sky_scene_state.fog_material, sky_scene_state.fog_shader);
+
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2;
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ uniforms.push_back(u);
+ }
+
+ sky_scene_state.fog_only_texture_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_TEXTURES);
+ }
+}
+
+void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
+ ERR_FAIL_COND(!p_env); // I guess without an environment we also can't have a sky...
+
+ SkyMaterialData *material = nullptr;
+ Sky *sky = get_sky(p_env->sky);
+
+ RID sky_material;
+
+ SkyShaderData *shader_data = nullptr;
+
+ RS::EnvironmentBG background = p_env->background;
+
+ if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
+ // !BAS! Possibly silently fail here, we now get error spam when you select sky as the background but haven't setup the sky yet.
+ ERR_FAIL_COND(!sky);
+ sky_material = sky_get_material(p_env->sky);
+
+ if (sky_material.is_valid()) {
+ material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ if (!material || !material->shader_data->valid) {
+ material = nullptr;
+ }
+ }
+
+ if (!material) {
+ sky_material = sky_shader.default_material;
+ material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ }
+
+ ERR_FAIL_COND(!material);
+
+ shader_data = material->shader_data;
+
+ ERR_FAIL_COND(!shader_data);
+ }
+
+ if (sky) {
+ // Invalidate supbass buffers if screen size changes
+ if (sky->screen_size != p_screen_size) {
+ sky->screen_size = p_screen_size;
+ sky->screen_size.x = sky->screen_size.x < 4 ? 4 : sky->screen_size.x;
+ sky->screen_size.y = sky->screen_size.y < 4 ? 4 : sky->screen_size.y;
+ if (shader_data->uses_half_res) {
+ if (sky->half_res_pass.is_valid()) {
+ RD::get_singleton()->free(sky->half_res_pass);
+ sky->half_res_pass = RID();
+ }
+ invalidate_sky(sky);
+ }
+ if (shader_data->uses_quarter_res) {
+ if (sky->quarter_res_pass.is_valid()) {
+ RD::get_singleton()->free(sky->quarter_res_pass);
+ sky->quarter_res_pass = RID();
+ }
+ invalidate_sky(sky);
+ }
+ }
+
+ // Create new subpass buffers if necessary
+ if ((shader_data->uses_half_res && sky->half_res_pass.is_null()) ||
+ (shader_data->uses_quarter_res && sky->quarter_res_pass.is_null()) ||
+ sky->radiance.is_null()) {
+ invalidate_sky(sky);
+ update_dirty_skys();
+ }
+
+ if (shader_data->uses_time && p_scene_render->time - sky->prev_time > 0.00001) {
+ sky->prev_time = p_scene_render->time;
+ sky->reflection.dirty = true;
+ RenderingServerDefault::redraw_request();
+ }
+
+ if (material != sky->prev_material) {
+ sky->prev_material = material;
+ sky->reflection.dirty = true;
+ }
+
+ if (material->uniform_set_updated) {
+ material->uniform_set_updated = false;
+ sky->reflection.dirty = true;
+ }
+
+ if (!p_transform.origin.is_equal_approx(sky->prev_position) && shader_data->uses_position) {
+ sky->prev_position = p_transform.origin;
+ sky->reflection.dirty = true;
+ }
+
+ if (shader_data->uses_light) {
+ // Check whether the directional_light_buffer changes
+ bool light_data_dirty = false;
+
+ if (sky_scene_state.ubo.directional_light_count != sky_scene_state.last_frame_directional_light_count) {
+ light_data_dirty = true;
+ for (uint32_t i = sky_scene_state.ubo.directional_light_count; i < sky_scene_state.max_directional_lights; i++) {
+ sky_scene_state.directional_lights[i].enabled = false;
+ }
+ }
+ if (!light_data_dirty) {
+ for (uint32_t i = 0; i < sky_scene_state.ubo.directional_light_count; i++) {
+ if (sky_scene_state.directional_lights[i].direction[0] != sky_scene_state.last_frame_directional_lights[i].direction[0] ||
+ sky_scene_state.directional_lights[i].direction[1] != sky_scene_state.last_frame_directional_lights[i].direction[1] ||
+ sky_scene_state.directional_lights[i].direction[2] != sky_scene_state.last_frame_directional_lights[i].direction[2] ||
+ sky_scene_state.directional_lights[i].energy != sky_scene_state.last_frame_directional_lights[i].energy ||
+ sky_scene_state.directional_lights[i].color[0] != sky_scene_state.last_frame_directional_lights[i].color[0] ||
+ sky_scene_state.directional_lights[i].color[1] != sky_scene_state.last_frame_directional_lights[i].color[1] ||
+ sky_scene_state.directional_lights[i].color[2] != sky_scene_state.last_frame_directional_lights[i].color[2] ||
+ sky_scene_state.directional_lights[i].enabled != sky_scene_state.last_frame_directional_lights[i].enabled ||
+ sky_scene_state.directional_lights[i].size != sky_scene_state.last_frame_directional_lights[i].size) {
+ light_data_dirty = true;
+ break;
+ }
+ }
+ }
+
+ if (light_data_dirty) {
+ RD::get_singleton()->buffer_update(sky_scene_state.directional_light_buffer, 0, sizeof(SkyDirectionalLightData) * sky_scene_state.max_directional_lights, sky_scene_state.directional_lights);
+
+ SkyDirectionalLightData *temp = sky_scene_state.last_frame_directional_lights;
+ sky_scene_state.last_frame_directional_lights = sky_scene_state.directional_lights;
+ sky_scene_state.directional_lights = temp;
+ sky_scene_state.last_frame_directional_light_count = sky_scene_state.ubo.directional_light_count;
+ sky->reflection.dirty = true;
+ }
+ }
+ }
+
+ //setup fog variables
+ sky_scene_state.ubo.volumetric_fog_enabled = false;
+ if (p_render_buffers.is_valid()) {
+ if (p_scene_render->render_buffers_has_volumetric_fog(p_render_buffers)) {
+ sky_scene_state.ubo.volumetric_fog_enabled = true;
+
+ float fog_end = p_scene_render->render_buffers_get_volumetric_fog_end(p_render_buffers);
+ if (fog_end > 0.0) {
+ sky_scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end;
+ } else {
+ sky_scene_state.ubo.volumetric_fog_inv_length = 1.0;
+ }
+
+ float fog_detail_spread = p_scene_render->render_buffers_get_volumetric_fog_detail_spread(p_render_buffers); //reverse lookup
+ if (fog_detail_spread > 0.0) {
+ sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread;
+ } else {
+ sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0;
+ }
+ }
+
+ RID fog_uniform_set = p_scene_render->render_buffers_get_volumetric_fog_sky_uniform_set(p_render_buffers);
+
+ if (fog_uniform_set != RID()) {
+ sky_scene_state.fog_uniform_set = fog_uniform_set;
+ } else {
+ sky_scene_state.fog_uniform_set = sky_scene_state.default_fog_uniform_set;
+ }
+ }
+
+ sky_scene_state.ubo.z_far = p_projection.get_z_far();
+ sky_scene_state.ubo.fog_enabled = p_env->fog_enabled;
+ sky_scene_state.ubo.fog_density = p_env->fog_density;
+ sky_scene_state.ubo.fog_aerial_perspective = p_env->fog_aerial_perspective;
+ Color fog_color = p_env->fog_light_color.to_linear();
+ float fog_energy = p_env->fog_light_energy;
+ sky_scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
+ sky_scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
+ sky_scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy;
+ sky_scene_state.ubo.fog_sun_scatter = p_env->fog_sun_scatter;
+
+ RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo);
+}
+
+void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform &p_transform, double p_time) {
+ ERR_FAIL_COND(!p_env);
+
+ Sky *sky = get_sky(p_env->sky);
+ ERR_FAIL_COND(!sky);
+
+ RID sky_material = sky_get_material(p_env->sky);
+
+ SkyMaterialData *material = nullptr;
+
+ if (sky_material.is_valid()) {
+ material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ if (!material || !material->shader_data->valid) {
+ material = nullptr;
+ }
+ }
+
+ if (!material) {
+ sky_material = sky_shader.default_material;
+ material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ }
+
+ ERR_FAIL_COND(!material);
+
+ SkyShaderData *shader_data = material->shader_data;
+
+ ERR_FAIL_COND(!shader_data);
+
+ float multiplier = p_env->bg_energy;
+
+ bool update_single_frame = sky->mode == RS::SKY_MODE_REALTIME || sky->mode == RS::SKY_MODE_QUALITY;
+ RS::SkyMode sky_mode = sky->mode;
+
+ if (sky_mode == RS::SKY_MODE_AUTOMATIC) {
+ if (shader_data->uses_time || shader_data->uses_position) {
+ update_single_frame = true;
+ sky_mode = RS::SKY_MODE_REALTIME;
+ } else if (shader_data->uses_light || shader_data->ubo_size > 0) {
+ update_single_frame = false;
+ sky_mode = RS::SKY_MODE_INCREMENTAL;
+ } else {
+ update_single_frame = true;
+ sky_mode = RS::SKY_MODE_QUALITY;
+ }
+ }
+
+ if (sky->processing_layer == 0 && sky_mode == RS::SKY_MODE_INCREMENTAL) {
+ // On the first frame after creating sky, rebuild in single frame
+ update_single_frame = true;
+ sky_mode = RS::SKY_MODE_QUALITY;
+ }
+
+ int max_processing_layer = sky_use_cubemap_array ? sky->reflection.layers.size() : sky->reflection.layers[0].mipmaps.size();
+
+ // Update radiance cubemap
+ if (sky->reflection.dirty && (sky->processing_layer >= max_processing_layer || update_single_frame)) {
+ static const Vector3 view_normals[6] = {
+ Vector3(+1, 0, 0),
+ Vector3(-1, 0, 0),
+ Vector3(0, +1, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, 0, +1),
+ Vector3(0, 0, -1)
+ };
+ static const Vector3 view_up[6] = {
+ Vector3(0, -1, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, 0, +1),
+ Vector3(0, 0, -1),
+ Vector3(0, -1, 0),
+ Vector3(0, -1, 0)
+ };
+
+ CameraMatrix cm;
+ cm.set_perspective(90, 1, 0.01, 10.0);
+ CameraMatrix correction;
+ correction.set_depth_correction(true);
+ cm = correction * cm;
+
+ if (shader_data->uses_quarter_res) {
+ PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_QUARTER_RES];
+
+ Vector<Color> clear_colors;
+ clear_colors.push_back(Color(0.0, 0.0, 0.0));
+ RD::DrawListID cubemap_draw_list;
+
+ for (int i = 0; i < 6; i++) {
+ Transform local_view;
+ local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
+ RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd);
+
+ cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
+ storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
+ RD::get_singleton()->draw_list_end();
+ }
+ }
+
+ if (shader_data->uses_half_res) {
+ PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_HALF_RES];
+
+ Vector<Color> clear_colors;
+ clear_colors.push_back(Color(0.0, 0.0, 0.0));
+ RD::DrawListID cubemap_draw_list;
+
+ for (int i = 0; i < 6; i++) {
+ Transform local_view;
+ local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
+ RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd);
+
+ cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
+ storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
+ RD::get_singleton()->draw_list_end();
+ }
+ }
+
+ RD::DrawListID cubemap_draw_list;
+ PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP];
+
+ for (int i = 0; i < 6; i++) {
+ Transform local_view;
+ local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
+ RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd);
+
+ cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
+ storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin);
+ RD::get_singleton()->draw_list_end();
+ }
+
+ if (sky_mode == RS::SKY_MODE_REALTIME) {
+ sky->reflection.create_reflection_fast_filter(storage, sky_use_cubemap_array);
+ if (sky_use_cubemap_array) {
+ sky->reflection.update_reflection_mipmaps(storage, 0, sky->reflection.layers.size());
+ }
+ } else {
+ if (update_single_frame) {
+ for (int i = 1; i < max_processing_layer; i++) {
+ sky->reflection.create_reflection_importance_sample(storage, sky_use_cubemap_array, 10, i, sky_ggx_samples_quality);
+ }
+ if (sky_use_cubemap_array) {
+ sky->reflection.update_reflection_mipmaps(storage, 0, sky->reflection.layers.size());
+ }
+ } else {
+ if (sky_use_cubemap_array) {
+ // Multi-Frame so just update the first array level
+ sky->reflection.update_reflection_mipmaps(storage, 0, 1);
+ }
+ }
+ sky->processing_layer = 1;
+ }
+
+ sky->reflection.dirty = false;
+
+ } else {
+ if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) {
+ sky->reflection.create_reflection_importance_sample(storage, sky_use_cubemap_array, 10, sky->processing_layer, sky_ggx_samples_quality);
+
+ if (sky_use_cubemap_array) {
+ sky->reflection.update_reflection_mipmaps(storage, sky->processing_layer, sky->processing_layer + 1);
+ }
+
+ sky->processing_layer++;
+ }
+ }
+}
+
+void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, const CameraMatrix &p_projection, const Transform &p_transform, double p_time) {
+ ERR_FAIL_COND(!p_env);
+
+ Sky *sky = get_sky(p_env->sky);
+ ERR_FAIL_COND(!sky);
+
+ SkyMaterialData *material = nullptr;
+ RID sky_material;
+
+ RS::EnvironmentBG background = p_env->background;
+
+ if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
+ ERR_FAIL_COND(!sky);
+ sky_material = sky_get_material(p_env->sky);
+
+ if (sky_material.is_valid()) {
+ material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ if (!material || !material->shader_data->valid) {
+ material = nullptr;
+ }
+ }
+
+ if (!material) {
+ sky_material = sky_shader.default_material;
+ material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ }
+ }
+
+ if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) {
+ sky_material = sky_scene_state.fog_material;
+ material = (SkyMaterialData *)storage->material_get_data(sky_material, RendererStorageRD::SHADER_TYPE_SKY);
+ }
+
+ ERR_FAIL_COND(!material);
+
+ SkyShaderData *shader_data = material->shader_data;
+
+ ERR_FAIL_COND(!shader_data);
+
+ Basis sky_transform = p_env->sky_orientation;
+ sky_transform.invert();
+
+ float multiplier = p_env->bg_energy;
+ float custom_fov = p_env->sky_custom_fov;
+ // Camera
+ CameraMatrix camera;
+
+ if (custom_fov) {
+ float near_plane = p_projection.get_z_near();
+ float far_plane = p_projection.get_z_far();
+ float aspect = p_projection.get_aspect();
+
+ camera.set_perspective(custom_fov, aspect, near_plane, far_plane);
+
+ } else {
+ camera = p_projection;
+ }
+
+ sky_transform = p_transform.basis * sky_transform;
+
+ if (shader_data->uses_quarter_res) {
+ PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_QUARTER_RES];
+
+ RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd);
+
+ Vector<Color> clear_colors;
+ clear_colors.push_back(Color(0.0, 0.0, 0.0));
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->quarter_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
+ storage->get_effects()->render_sky(draw_list, p_time, sky->quarter_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
+ RD::get_singleton()->draw_list_end();
+ }
+
+ if (shader_data->uses_half_res) {
+ PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_HALF_RES];
+
+ RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd);
+
+ Vector<Color> clear_colors;
+ clear_colors.push_back(Color(0.0, 0.0, 0.0));
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->half_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
+ storage->get_effects()->render_sky(draw_list, p_time, sky->half_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
+ RD::get_singleton()->draw_list_end();
+ }
+
+ PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_BACKGROUND];
+
+ RID texture_uniform_set;
+ if (sky) {
+ texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd);
+ } else {
+ texture_uniform_set = sky_scene_state.fog_only_texture_uniform_set;
+ }
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CONTINUE, p_can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, p_can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
+ storage->get_effects()->render_sky(draw_list, p_time, p_fb, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, camera, sky_transform, multiplier, p_transform.origin);
+ RD::get_singleton()->draw_list_end();
+}
+
+void RendererSceneSkyRD::invalidate_sky(Sky *p_sky) {
+ if (!p_sky->dirty) {
+ p_sky->dirty = true;
+ p_sky->dirty_list = dirty_sky_list;
+ dirty_sky_list = p_sky;
+ }
+}
+
+void RendererSceneSkyRD::update_dirty_skys() {
+ Sky *sky = dirty_sky_list;
+
+ while (sky) {
+ bool texture_set_dirty = false;
+ //update sky configuration if texture is missing
+
+ if (sky->radiance.is_null()) {
+ int mipmaps = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBAH) + 1;
+
+ uint32_t w = sky->radiance_size, h = sky->radiance_size;
+ int layers = roughness_layers;
+ if (sky->mode == RS::SKY_MODE_REALTIME) {
+ layers = 8;
+ if (roughness_layers != 8) {
+ WARN_PRINT("When using REALTIME skies, roughness_layers should be set to 8 in the project settings for best quality reflections");
+ }
+ }
+
+ if (sky_use_cubemap_array) {
+ //array (higher quality, 6 times more memory)
+ RD::TextureFormat tf;
+ tf.array_layers = layers * 6;
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+ tf.mipmaps = mipmaps;
+ tf.width = w;
+ tf.height = h;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ sky->reflection.update_reflection_data(sky->radiance_size, mipmaps, true, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers);
+
+ } else {
+ //regular cubemap, lower quality (aliasing, less memory)
+ RD::TextureFormat tf;
+ tf.array_layers = 6;
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.texture_type = RD::TEXTURE_TYPE_CUBE;
+ tf.mipmaps = MIN(mipmaps, layers);
+ tf.width = w;
+ tf.height = h;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ sky->reflection.update_reflection_data(sky->radiance_size, MIN(mipmaps, layers), false, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers);
+ }
+ texture_set_dirty = true;
+ }
+
+ // Create subpass buffers if they haven't been created already
+ if (sky->half_res_pass.is_null() && !RD::get_singleton()->texture_is_valid(sky->half_res_pass) && sky->screen_size.x >= 4 && sky->screen_size.y >= 4) {
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tformat.width = sky->screen_size.x / 2;
+ tformat.height = sky->screen_size.y / 2;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ sky->half_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+ Vector<RID> texs;
+ texs.push_back(sky->half_res_pass);
+ sky->half_res_framebuffer = RD::get_singleton()->framebuffer_create(texs);
+ texture_set_dirty = true;
+ }
+
+ if (sky->quarter_res_pass.is_null() && !RD::get_singleton()->texture_is_valid(sky->quarter_res_pass) && sky->screen_size.x >= 4 && sky->screen_size.y >= 4) {
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tformat.width = sky->screen_size.x / 4;
+ tformat.height = sky->screen_size.y / 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ sky->quarter_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+ Vector<RID> texs;
+ texs.push_back(sky->quarter_res_pass);
+ sky->quarter_res_framebuffer = RD::get_singleton()->framebuffer_create(texs);
+ texture_set_dirty = true;
+ }
+
+ if (texture_set_dirty) {
+ for (int i = 0; i < SKY_TEXTURE_SET_MAX; i++) {
+ if (sky->texture_uniform_sets[i].is_valid() && RD::get_singleton()->uniform_set_is_valid(sky->texture_uniform_sets[i])) {
+ RD::get_singleton()->free(sky->texture_uniform_sets[i]);
+ sky->texture_uniform_sets[i] = RID();
+ }
+ }
+ }
+
+ sky->reflection.dirty = true;
+ sky->processing_layer = 0;
+
+ Sky *next = sky->dirty_list;
+ sky->dirty_list = nullptr;
+ sky->dirty = false;
+ sky = next;
+ }
+
+ dirty_sky_list = nullptr;
+}
+
+RID RendererSceneSkyRD::sky_get_material(RID p_sky) const {
+ Sky *sky = get_sky(p_sky);
+ ERR_FAIL_COND_V(!sky, RID());
+
+ return sky->material;
+}
+
+RID RendererSceneSkyRD::allocate_sky_rid() {
+ return sky_owner.allocate_rid();
+}
+
+void RendererSceneSkyRD::initialize_sky_rid(RID p_rid) {
+ sky_owner.initialize_rid(p_rid, Sky());
+}
+
+RendererSceneSkyRD::Sky *RendererSceneSkyRD::get_sky(RID p_sky) const {
+ return sky_owner.getornull(p_sky);
+}
+
+void RendererSceneSkyRD::free_sky(RID p_sky) {
+ Sky *sky = get_sky(p_sky);
+ ERR_FAIL_COND(!sky);
+
+ sky->free(storage);
+ sky_owner.free(p_sky);
+}
+
+void RendererSceneSkyRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) {
+ Sky *sky = get_sky(p_sky);
+ ERR_FAIL_COND(!sky);
+
+ if (sky->set_radiance_size(p_radiance_size)) {
+ invalidate_sky(sky);
+ }
+}
+
+void RendererSceneSkyRD::sky_set_mode(RID p_sky, RS::SkyMode p_mode) {
+ Sky *sky = get_sky(p_sky);
+ ERR_FAIL_COND(!sky);
+
+ if (sky->set_mode(p_mode)) {
+ invalidate_sky(sky);
+ }
+}
+
+void RendererSceneSkyRD::sky_set_material(RID p_sky, RID p_material) {
+ Sky *sky = get_sky(p_sky);
+ ERR_FAIL_COND(!sky);
+
+ if (sky->set_material(p_material)) {
+ invalidate_sky(sky);
+ }
+}
+
+Ref<Image> RendererSceneSkyRD::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) {
+ Sky *sky = get_sky(p_sky);
+ ERR_FAIL_COND_V(!sky, Ref<Image>());
+
+ update_dirty_skys();
+
+ return sky->bake_panorama(storage, p_energy, p_bake_irradiance ? roughness_layers : 0, p_size);
+}
+
+RID RendererSceneSkyRD::sky_get_radiance_texture_rd(RID p_sky) const {
+ Sky *sky = get_sky(p_sky);
+ ERR_FAIL_COND_V(!sky, RID());
+
+ return sky->radiance;
+}
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
new file mode 100644
index 0000000000..73390a586b
--- /dev/null
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -0,0 +1,292 @@
+/*************************************************************************/
+/* renderer_scene_sky_rd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDERING_SERVER_SCENE_SKY_RD_H
+#define RENDERING_SERVER_SCENE_SKY_RD_H
+
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+#include "servers/rendering/renderer_rd/shaders/sky.glsl.gen.h"
+#include "servers/rendering/renderer_scene_render.h"
+#include "servers/rendering/rendering_device.h"
+
+// Forward declare RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound
+class RendererSceneRenderRD;
+
+class RendererSceneSkyRD {
+private:
+ RendererStorageRD *storage;
+
+public:
+ enum SkySet {
+ SKY_SET_UNIFORMS,
+ SKY_SET_MATERIAL,
+ SKY_SET_TEXTURES,
+ SKY_SET_FOG,
+ SKY_SET_MAX
+ };
+
+ enum SkyTextureSetVersion {
+ SKY_TEXTURE_SET_BACKGROUND,
+ SKY_TEXTURE_SET_HALF_RES,
+ SKY_TEXTURE_SET_QUARTER_RES,
+ SKY_TEXTURE_SET_CUBEMAP,
+ SKY_TEXTURE_SET_CUBEMAP_HALF_RES,
+ SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES,
+ SKY_TEXTURE_SET_MAX
+ };
+
+ enum SkyVersion {
+ SKY_VERSION_BACKGROUND,
+ SKY_VERSION_HALF_RES,
+ SKY_VERSION_QUARTER_RES,
+ SKY_VERSION_CUBEMAP,
+ SKY_VERSION_CUBEMAP_HALF_RES,
+ SKY_VERSION_CUBEMAP_QUARTER_RES,
+ SKY_VERSION_MAX
+ };
+
+ // Skys need less info from Directional Lights than the normal shaders
+ struct SkyDirectionalLightData {
+ float direction[3];
+ float energy;
+ float color[3];
+ float size;
+ uint32_t enabled;
+ uint32_t pad[3];
+ };
+
+ struct SkySceneState {
+ struct UBO {
+ uint32_t volumetric_fog_enabled;
+ float volumetric_fog_inv_length;
+ float volumetric_fog_detail_spread;
+
+ float fog_aerial_perspective;
+
+ float fog_light_color[3];
+ float fog_sun_scatter;
+
+ uint32_t fog_enabled;
+ float fog_density;
+
+ float z_far;
+ uint32_t directional_light_count;
+ };
+
+ UBO ubo;
+
+ SkyDirectionalLightData *directional_lights;
+ SkyDirectionalLightData *last_frame_directional_lights;
+ uint32_t max_directional_lights;
+ uint32_t last_frame_directional_light_count;
+ RID directional_light_buffer;
+ RID uniform_set;
+ RID uniform_buffer;
+ RID fog_uniform_set;
+ RID default_fog_uniform_set;
+
+ RID fog_shader;
+ RID fog_material;
+ RID fog_only_texture_uniform_set;
+ } sky_scene_state;
+
+ struct ReflectionData {
+ struct Layer {
+ struct Mipmap {
+ RID framebuffers[6];
+ RID views[6];
+ Size2i size;
+ };
+ Vector<Mipmap> mipmaps; //per-face view
+ Vector<RID> views; // per-cubemap view
+ };
+
+ struct DownsampleLayer {
+ struct Mipmap {
+ RID view;
+ Size2i size;
+ };
+ Vector<Mipmap> mipmaps;
+ };
+
+ RID radiance_base_cubemap; //cubemap for first layer, first cubemap
+ RID downsampled_radiance_cubemap;
+ DownsampleLayer downsampled_layer;
+ RID coefficient_buffer;
+
+ bool dirty = true;
+
+ Vector<Layer> layers;
+
+ void clear_reflection_data();
+ void update_reflection_data(int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality, int p_roughness_layers);
+ void create_reflection_fast_filter(RendererStorageRD *p_storage, bool p_use_arrays);
+ void create_reflection_importance_sample(RendererStorageRD *p_storage, bool p_use_arrays, int p_cube_side, int p_base_layer, uint32_t p_sky_ggx_samples_quality);
+ void update_reflection_mipmaps(RendererStorageRD *p_storage, int p_start, int p_end);
+ };
+
+ struct SkyShaderData : public RendererStorageRD::ShaderData {
+ bool valid;
+ RID version;
+
+ PipelineCacheRD pipelines[SKY_VERSION_MAX];
+ Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+
+ Vector<uint32_t> ubo_offsets;
+ uint32_t ubo_size;
+
+ String path;
+ String code;
+ Map<StringName, RID> default_texture_params;
+
+ bool uses_time;
+ bool uses_position;
+ bool uses_half_res;
+ bool uses_quarter_res;
+ bool uses_light;
+
+ virtual void set_code(const String &p_Code);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
+ virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_animated() const;
+ virtual bool casts_shadows() const;
+ virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual RS::ShaderNativeSourceCode get_native_source_code() const;
+ SkyShaderData();
+ virtual ~SkyShaderData();
+ };
+
+ /* Sky shader */
+
+ struct SkyShader {
+ SkyShaderRD shader;
+ ShaderCompilerRD compiler;
+
+ RID default_shader;
+ RID default_material;
+ RID default_shader_rd;
+ } sky_shader;
+
+ struct SkyMaterialData : public RendererStorageRD::MaterialData {
+ uint64_t last_frame;
+ SkyShaderData *shader_data;
+ RID uniform_buffer;
+ RID uniform_set;
+ Vector<RID> texture_cache;
+ Vector<uint8_t> ubo_data;
+ bool uniform_set_updated;
+
+ virtual void set_render_priority(int p_priority) {}
+ virtual void set_next_pass(RID p_pass) {}
+ virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual ~SkyMaterialData();
+ };
+
+ struct Sky {
+ RID radiance;
+ RID half_res_pass;
+ RID half_res_framebuffer;
+ RID quarter_res_pass;
+ RID quarter_res_framebuffer;
+ Size2i screen_size;
+
+ RID texture_uniform_sets[SKY_TEXTURE_SET_MAX];
+ RID uniform_set;
+
+ RID material;
+ RID uniform_buffer;
+
+ int radiance_size = 256;
+
+ RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC;
+
+ ReflectionData reflection;
+ bool dirty = false;
+ int processing_layer = 0;
+ Sky *dirty_list = nullptr;
+
+ //State to track when radiance cubemap needs updating
+ SkyMaterialData *prev_material;
+ Vector3 prev_position;
+ float prev_time;
+
+ void free(RendererStorageRD *p_storage);
+
+ RID get_textures(RendererStorageRD *p_storage, SkyTextureSetVersion p_version, RID p_default_shader_rd);
+ bool set_radiance_size(int p_radiance_size);
+ bool set_mode(RS::SkyMode p_mode);
+ bool set_material(RID p_material);
+ Ref<Image> bake_panorama(RendererStorageRD *p_storage, float p_energy, int p_roughness_layers, const Size2i &p_size);
+ };
+
+ uint32_t sky_ggx_samples_quality;
+ bool sky_use_cubemap_array;
+ Sky *dirty_sky_list = nullptr;
+ mutable RID_Owner<Sky, true> sky_owner;
+ int roughness_layers;
+
+ RendererStorageRD::ShaderData *_create_sky_shader_func();
+ static RendererStorageRD::ShaderData *_create_sky_shader_funcs();
+
+ RendererStorageRD::MaterialData *_create_sky_material_func(SkyShaderData *p_shader);
+ static RendererStorageRD::MaterialData *_create_sky_material_funcs(RendererStorageRD::ShaderData *p_shader);
+
+ RendererSceneSkyRD();
+
+ void init(RendererStorageRD *p_storage);
+
+ void setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
+ void update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform &p_transform, double p_time);
+ void draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, const CameraMatrix &p_projection, const Transform &p_transform, double p_time);
+
+ void invalidate_sky(Sky *p_sky);
+ void update_dirty_skys();
+
+ RID sky_get_material(RID p_sky) const;
+
+ RID allocate_sky_rid();
+ void initialize_sky_rid(RID p_rid);
+ Sky *get_sky(RID p_sky) const;
+ void free_sky(RID p_sky);
+ void sky_set_radiance_size(RID p_sky, int p_radiance_size);
+ void sky_set_mode(RID p_sky, RS::SkyMode p_mode);
+ void sky_set_material(RID p_sky, RID p_material);
+ Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size);
+
+ RID sky_get_radiance_texture_rd(RID p_sky) const;
+};
+
+#endif /* RENDERING_SERVER_SCENE_SKY_RD_H */
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 2a34049675..ba5ace8f31 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -5121,6 +5121,7 @@ void RendererStorageRD::particles_collision_height_field_update(RID p_particles_
void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
if (particles_collision->heightfield_resolution == p_resolution) {
return;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 68256dc155..cd3d4604eb 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -2263,7 +2263,7 @@ public:
void render_info_end_capture() {}
int get_captured_render_info(RS::RenderInfo p_info) { return 0; }
- int get_render_info(RS::RenderInfo p_info) { return 0; }
+ uint64_t get_render_info(RS::RenderInfo p_info) { return 0; }
String get_video_adapter_name() const { return String(); }
String get_video_adapter_vendor() const { return String(); }
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub
index c192574ff2..fc513d3fb9 100644
--- a/servers/rendering/renderer_rd/shaders/SCsub
+++ b/servers/rendering/renderer_rd/shaders/SCsub
@@ -3,46 +3,15 @@
Import("env")
if "RD_GLSL" in env["BUILDERS"]:
- env.RD_GLSL("canvas.glsl")
- env.RD_GLSL("canvas_occlusion.glsl")
- env.RD_GLSL("canvas_sdf.glsl")
- env.RD_GLSL("copy.glsl")
- env.RD_GLSL("copy_to_fb.glsl")
- env.RD_GLSL("cubemap_roughness.glsl")
- env.RD_GLSL("cubemap_downsampler.glsl")
- env.RD_GLSL("cubemap_filter.glsl")
- env.RD_GLSL("scene_forward.glsl")
- env.RD_GLSL("sky.glsl")
- env.RD_GLSL("tonemap.glsl")
- env.RD_GLSL("cube_to_dp.glsl")
- env.RD_GLSL("giprobe.glsl")
- env.RD_GLSL("giprobe_debug.glsl")
- env.RD_GLSL("giprobe_sdf.glsl")
- env.RD_GLSL("luminance_reduce.glsl")
- env.RD_GLSL("bokeh_dof.glsl")
- env.RD_GLSL("ssao.glsl")
- env.RD_GLSL("ssao_downsample.glsl")
- env.RD_GLSL("ssao_importance_map.glsl")
- env.RD_GLSL("ssao_blur.glsl")
- env.RD_GLSL("ssao_interleave.glsl")
- env.RD_GLSL("roughness_limiter.glsl")
- env.RD_GLSL("screen_space_reflection.glsl")
- env.RD_GLSL("screen_space_reflection_filter.glsl")
- env.RD_GLSL("screen_space_reflection_scale.glsl")
- env.RD_GLSL("subsurface_scattering.glsl")
- env.RD_GLSL("specular_merge.glsl")
- env.RD_GLSL("gi.glsl")
- env.RD_GLSL("resolve.glsl")
- env.RD_GLSL("sdfgi_preprocess.glsl")
- env.RD_GLSL("sdfgi_integrate.glsl")
- env.RD_GLSL("sdfgi_direct_light.glsl")
- env.RD_GLSL("sdfgi_debug.glsl")
- env.RD_GLSL("sdfgi_debug_probes.glsl")
- env.RD_GLSL("volumetric_fog.glsl")
- env.RD_GLSL("particles.glsl")
- env.RD_GLSL("particles_copy.glsl")
- env.RD_GLSL("sort.glsl")
- env.RD_GLSL("skeleton.glsl")
- env.RD_GLSL("cluster_render.glsl")
- env.RD_GLSL("cluster_store.glsl")
- env.RD_GLSL("cluster_debug.glsl")
+ # find all include files
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+
+ # find all shader code(all glsl files excluding our include files)
+ glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
+
+ # make sure we recompile shaders if include files change
+ env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
+
+ # compile shaders
+ for glsl_file in glsl_files:
+ env.RD_GLSL(glsl_file)
diff --git a/servers/rendering/renderer_rd/shaders/cluster_render.glsl b/servers/rendering/renderer_rd/shaders/cluster_render.glsl
index 8723ea78e4..ca92d2104e 100644
--- a/servers/rendering/renderer_rd/shaders/cluster_render.glsl
+++ b/servers/rendering/renderer_rd/shaders/cluster_render.glsl
@@ -65,7 +65,7 @@ void main() {
VERSION_DEFINES
-#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic) && defined(GL_KHR_shader_subgroup_vote)
+#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) && defined(has_GL_KHR_shader_subgroup_vote)
#extension GL_KHR_shader_subgroup_ballot : enable
#extension GL_KHR_shader_subgroup_arithmetic : enable
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 1cea9bf8db..7b86dac143 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -4,7 +4,7 @@
VERSION_DEFINES
-#include "scene_forward_inc.glsl"
+#include "scene_forward_clustered_inc.glsl"
/* INPUT ATTRIBS */
@@ -327,7 +327,7 @@ VERTEX_SHADER_CODE
VERSION_DEFINES
-#include "scene_forward_inc.glsl"
+#include "scene_forward_clustered_inc.glsl"
/* Varyings */
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index d78890fa9e..4ea05c9ccc 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -3,7 +3,7 @@
#define MAX_GI_PROBES 8
-#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic)
+#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic)
#extension GL_KHR_shader_subgroup_ballot : enable
#extension GL_KHR_shader_subgroup_arithmetic : enable
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
index e7ba8feb80..ce8a459b24 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
@@ -5,10 +5,10 @@
VERSION_DEFINES
/* Do not use subgroups here, seems there is not much advantage and causes glitches
+#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic)
#extension GL_KHR_shader_subgroup_ballot: enable
#extension GL_KHR_shader_subgroup_arithmetic: enable
-#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic)
#define USE_SUBGROUPS
#endif
*/
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 69ad2cc191..22cf6acb19 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -608,7 +608,7 @@ public:
virtual void render_info_end_capture() = 0;
virtual int get_captured_render_info(RS::RenderInfo p_info) = 0;
- virtual int get_render_info(RS::RenderInfo p_info) = 0;
+ virtual uint64_t get_render_info(RS::RenderInfo p_info) = 0;
virtual String get_video_adapter_name() const = 0;
virtual String get_video_adapter_vendor() const = 0;
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 27a9353e4e..e6ad001807 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -59,7 +59,7 @@ Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage,
ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>());
- return compile_function(p_stage, p_source_code, p_language, r_error);
+ return compile_function(p_stage, p_source_code, p_language, r_error, &device_capabilities);
}
RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data) {
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 9fbf58d131..2de0549e8d 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -51,6 +51,13 @@ class RDPipelineColorBlendState;
class RenderingDevice : public Object {
GDCLASS(RenderingDevice, Object)
public:
+ enum DeviceFamily {
+ DEVICE_UNKNOWN,
+ DEVICE_OPENGL,
+ DEVICE_VULKAN,
+ DEVICE_DIRECTX
+ };
+
enum ShaderStage {
SHADER_STAGE_VERTEX,
SHADER_STAGE_FRAGMENT,
@@ -70,7 +77,29 @@ public:
SHADER_LANGUAGE_HLSL
};
- typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error);
+ enum SubgroupOperations {
+ SUBGROUP_BASIC_BIT = 1,
+ SUBGROUP_VOTE_BIT = 2,
+ SUBGROUP_ARITHMETIC_BIT = 4,
+ SUBGROUP_BALLOT_BIT = 8,
+ SUBGROUP_SHUFFLE_BIT = 16,
+ SUBGROUP_SHUFFLE_RELATIVE_BIT = 32,
+ SUBGROUP_CLUSTERED_BIT = 64,
+ SUBGROUP_QUAD_BIT = 128,
+ };
+
+ struct Capabilities {
+ // main device info
+ DeviceFamily device_family = DEVICE_UNKNOWN;
+ uint32_t version_major = 1.0;
+ uint32_t version_minor = 0.0;
+ // subgroup capabilities
+ uint32_t subgroup_size = 0;
+ uint32_t subgroup_in_shaders = 0; // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc.
+ uint32_t subgroup_operations = 0; // Set flags, using SubgroupOperations
+ };
+
+ typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const Capabilities *p_capabilities);
typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language);
private:
@@ -82,6 +111,8 @@ private:
protected:
static void _bind_methods();
+ Capabilities device_capabilities;
+
public:
//base numeric ID for all types
enum {
@@ -597,6 +628,8 @@ public:
/**** SHADER ****/
/****************/
+ const Capabilities *get_device_capabilities() const { return &device_capabilities; };
+
virtual Vector<uint8_t> shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true);
static void shader_set_compile_function(ShaderCompileFunction p_function);
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 61d1efaf22..c6fe6a07e0 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -257,7 +257,7 @@ void RenderingServerDefault::finish() {
/* STATUS INFORMATION */
-int RenderingServerDefault::get_render_info(RenderInfo p_info) {
+uint64_t RenderingServerDefault::get_render_info(RenderInfo p_info) {
return RSG::storage->get_render_info(p_info);
}
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 73b463f6e7..e82d5cc3f8 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -233,7 +233,7 @@ public:
FUNC2(shader_set_code, RID, const String &)
FUNC1RC(String, shader_get_code, RID)
- FUNC2C(shader_get_param_list, RID, List<PropertyInfo> *)
+ FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
@@ -901,7 +901,7 @@ public:
/* STATUS INFORMATION */
- virtual int get_render_info(RenderInfo p_info) override;
+ virtual uint64_t get_render_info(RenderInfo p_info) override;
virtual String get_video_adapter_name() const override;
virtual String get_video_adapter_vendor() const override;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index e52d97e4d9..df1a7d58d0 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -558,13 +558,13 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_ERROR, "Invalid numeric constant");
}
hexa_found = true;
- } else if (GETCHAR(i) == 'e') {
- if (hexa_found || exponent_found || float_suffix_found) {
+ } else if (GETCHAR(i) == 'e' && !hexa_found) {
+ if (exponent_found || float_suffix_found) {
return _make_token(TK_ERROR, "Invalid numeric constant");
}
exponent_found = true;
- } else if (GETCHAR(i) == 'f') {
- if (hexa_found || exponent_found) {
+ } else if (GETCHAR(i) == 'f' && !hexa_found) {
+ if (exponent_found) {
return _make_token(TK_ERROR, "Invalid numeric constant");
}
float_suffix_found = true;
@@ -5861,6 +5861,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_BUG;
}
+ String return_struct_name = String(b->parent_function->return_struct_name);
+
ControlFlowNode *flow = alloc_node<ControlFlowNode>();
flow->flow_op = FLOW_OP_RETURN;
@@ -5869,7 +5871,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
if (tk.type == TK_SEMICOLON) {
//all is good
if (b->parent_function->return_type != TYPE_VOID) {
- _set_error("Expected return with expression of type '" + get_datatype_name(b->parent_function->return_type) + "'");
+ _set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + "'");
return ERR_PARSE_ERROR;
}
} else {
@@ -5879,8 +5881,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
- if (b->parent_function->return_type != expr->get_datatype()) {
- _set_error("Expected return expression of type '" + get_datatype_name(b->parent_function->return_type) + "'");
+ if (b->parent_function->return_type != expr->get_datatype() || return_struct_name != expr->get_datatype_name()) {
+ _set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + "'");
return ERR_PARSE_ERROR;
}
@@ -5924,15 +5926,15 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
pos = _get_tkpos();
tk = _get_token();
if (tk.type != TK_SEMICOLON) {
- //all is good
_set_error("Expected ';' after discard");
+ return ERR_PARSE_ERROR;
}
p_block->statements.push_back(flow);
} else if (tk.type == TK_CF_BREAK) {
if (!p_can_break) {
- //all is good
- _set_error("Breaking is not allowed here");
+ _set_error("'break' is not allowed outside of a loop or 'switch' statement");
+ return ERR_PARSE_ERROR;
}
ControlFlowNode *flow = alloc_node<ControlFlowNode>();
@@ -5941,8 +5943,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
pos = _get_tkpos();
tk = _get_token();
if (tk.type != TK_SEMICOLON) {
- //all is good
_set_error("Expected ';' after break");
+ return ERR_PARSE_ERROR;
}
p_block->statements.push_back(flow);
@@ -5957,8 +5959,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
} else if (tk.type == TK_CF_CONTINUE) {
if (!p_can_continue) {
- //all is good
- _set_error("Continuing is not allowed here");
+ _set_error("'continue' is not allowed outside of a loop");
+ return ERR_PARSE_ERROR;
}
ControlFlowNode *flow = alloc_node<ControlFlowNode>();
@@ -5969,6 +5971,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
if (tk.type != TK_SEMICOLON) {
//all is good
_set_error("Expected ';' after continue");
+ return ERR_PARSE_ERROR;
}
p_block->statements.push_back(flow);
@@ -6133,6 +6136,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_IDENTIFIER) {
st.name = tk.text;
+ if (shader->structs.has(st.name)) {
+ _set_error("Redefinition of '" + String(st.name) + "'");
+ return ERR_PARSE_ERROR;
+ }
tk = _get_token();
if (tk.type != TK_CURLY_BRACKET_OPEN) {
_set_error("Expected '{'");
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 65065841a6..6a8bb83ec1 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1419,7 +1419,7 @@ public:
INFO_VERTEX_MEM_USED,
};
- virtual int get_render_info(RenderInfo p_info) = 0;
+ virtual uint64_t get_render_info(RenderInfo p_info) = 0;
virtual String get_video_adapter_name() const = 0;
virtual String get_video_adapter_vendor() const = 0;
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index 27fdd090f1..8b03565291 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -219,6 +219,11 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_font_system", "name", "base_size"), &TextServer::create_font_system, DEFVAL(16));
ClassDB::bind_method(D_METHOD("create_font_resource", "filename", "base_size"), &TextServer::create_font_resource, DEFVAL(16));
ClassDB::bind_method(D_METHOD("create_font_memory", "data", "type", "base_size"), &TextServer::_create_font_memory, DEFVAL(16));
+ ClassDB::bind_method(D_METHOD("create_font_bitmap", "height", "ascent", "base_size"), &TextServer::create_font_bitmap);
+
+ ClassDB::bind_method(D_METHOD("font_bitmap_add_texture", "font", "texture"), &TextServer::font_bitmap_add_texture);
+ ClassDB::bind_method(D_METHOD("font_bitmap_add_char", "font", "char", "texture_idx", "rect", "align", "advance"), &TextServer::font_bitmap_add_char);
+ ClassDB::bind_method(D_METHOD("font_bitmap_add_kerning_pair", "font", "A", "B", "kerning"), &TextServer::font_bitmap_add_kerning_pair);
ClassDB::bind_method(D_METHOD("font_get_height", "font", "size"), &TextServer::font_get_height);
ClassDB::bind_method(D_METHOD("font_get_ascent", "font", "size"), &TextServer::font_get_ascent);
@@ -286,6 +291,8 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_hex_code_box_size", "size", "index"), &TextServer::get_hex_code_box_size);
ClassDB::bind_method(D_METHOD("draw_hex_code_box", "canvas", "size", "pos", "index", "color"), &TextServer::draw_hex_code_box);
+ ClassDB::bind_method(D_METHOD("font_get_glyph_contours", "font", "size", "index"), &TextServer::_font_get_glyph_contours);
+
/* Shaped text buffer interface */
ClassDB::bind_method(D_METHOD("create_shaped_text", "direction", "orientation"), &TextServer::create_shaped_text, DEFVAL(DIRECTION_AUTO), DEFVAL(ORIENTATION_HORIZONTAL));
@@ -398,6 +405,11 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_FONT_SYSTEM);
BIND_ENUM_CONSTANT(FEATURE_FONT_VARIABLE);
BIND_ENUM_CONSTANT(FEATURE_USE_SUPPORT_DATA);
+
+ /* FT Contour Point Types */
+ BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_ON);
+ BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CONIC);
+ BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CUBIC);
}
Vector3 TextServer::hex_code_box_font_size[2] = { Vector3(5, 5, 1), Vector3(10, 10, 2) };
@@ -1207,6 +1219,21 @@ RID TextServer::_create_font_memory(const PackedByteArray &p_data, const String
return create_font_memory(p_data.ptr(), p_data.size(), p_type, p_base_size);
}
+Dictionary TextServer::_font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index) const {
+ Vector<Vector3> points;
+ Vector<int32_t> contours;
+ bool orientation;
+ bool ok = font_get_glyph_contours(p_font, p_size, p_index, points, contours, orientation);
+ Dictionary out;
+
+ if (ok) {
+ out["points"] = points;
+ out["contours"] = contours;
+ out["orientation"] = orientation;
+ }
+ return out;
+}
+
void TextServer::_shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) {
Vector<Vector2i> overrides;
for (int i = 0; i < p_override.size(); i++) {
diff --git a/servers/text_server.h b/servers/text_server.h
index 3268741a74..7fcfb91151 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -99,6 +99,12 @@ public:
FEATURE_USE_SUPPORT_DATA = 1 << 7
};
+ enum ContourPointTag {
+ CONTOUR_CURVE_TAG_ON = 0x01,
+ CONTOUR_CURVE_TAG_OFF_CONIC = 0x00,
+ CONTOUR_CURVE_TAG_OFF_CUBIC = 0x02
+ };
+
struct Glyph {
int start = -1; // Start offset in the source string.
int end = -1; // End offset in the source string.
@@ -192,18 +198,6 @@ public:
Vector<TextServer::Glyph> glyphs_logical;
};
- struct BitmapFontData {
- int height = 0;
- int ascent = 0;
- int charcount = 0;
- const int *char_rects = nullptr;
- int kerning_count = 0;
- const int *kernings = nullptr;
- int w = 0;
- int h = 0;
- const unsigned char *img = nullptr;
- };
-
protected:
static void _bind_methods();
@@ -236,6 +230,11 @@ public:
virtual RID create_font_system(const String &p_name, int p_base_size = 16) = 0;
virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) = 0;
virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) = 0;
+ virtual RID create_font_bitmap(float p_height, float p_ascent, int p_base_size = 16) = 0;
+
+ virtual void font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) = 0;
+ virtual void font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) = 0;
+ virtual void font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) = 0;
virtual float font_get_height(RID p_font, int p_size) const = 0;
virtual float font_get_ascent(RID p_font, int p_size) const = 0;
@@ -293,6 +292,8 @@ public:
virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0;
virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0;
+ virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const = 0;
+
virtual float font_get_oversampling() const = 0;
virtual void font_set_oversampling(float p_oversampling) = 0;
@@ -379,6 +380,8 @@ public:
/* GDScript wrappers */
RID _create_font_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size = 16);
+ Dictionary _font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index) const;
+
Array _shaped_text_get_glyphs(RID p_shaped) const;
Dictionary _shaped_text_get_carets(RID p_shaped, int p_position) const;
@@ -461,5 +464,6 @@ VARIANT_ENUM_CAST(TextServer::LineBreakFlag);
VARIANT_ENUM_CAST(TextServer::GraphemeFlag);
VARIANT_ENUM_CAST(TextServer::Hinting);
VARIANT_ENUM_CAST(TextServer::Feature);
+VARIANT_ENUM_CAST(TextServer::ContourPointTag);
#endif // TEXT_SERVER_H
diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h
index 420d818342..a5c6459471 100644
--- a/servers/xr/xr_positional_tracker.h
+++ b/servers/xr/xr_positional_tracker.h
@@ -43,8 +43,8 @@
This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
*/
-class XRPositionalTracker : public Object {
- GDCLASS(XRPositionalTracker, Object);
+class XRPositionalTracker : public Reference {
+ GDCLASS(XRPositionalTracker, Reference);
_THREAD_SAFE_CLASS_
public:
diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp
index 2acc2e398c..5678071857 100644
--- a/servers/xr_server.cpp
+++ b/servers/xr_server.cpp
@@ -48,12 +48,17 @@ void XRServer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "world_scale"), "set_world_scale", "get_world_scale");
+ ClassDB::bind_method(D_METHOD("add_interface", "interface"), &XRServer::add_interface);
+ ClassDB::bind_method(D_METHOD("clear_primary_interface_if", "interface"), &XRServer::clear_primary_interface_if);
ClassDB::bind_method(D_METHOD("get_interface_count"), &XRServer::get_interface_count);
+ ClassDB::bind_method(D_METHOD("remove_interface", "interface"), &XRServer::remove_interface);
ClassDB::bind_method(D_METHOD("get_interface", "idx"), &XRServer::get_interface);
ClassDB::bind_method(D_METHOD("get_interfaces"), &XRServer::get_interfaces);
ClassDB::bind_method(D_METHOD("find_interface", "name"), &XRServer::find_interface);
ClassDB::bind_method(D_METHOD("get_tracker_count"), &XRServer::get_tracker_count);
ClassDB::bind_method(D_METHOD("get_tracker", "idx"), &XRServer::get_tracker);
+ ClassDB::bind_method(D_METHOD("add_tracker", "tracker"), &XRServer::add_tracker);
+ ClassDB::bind_method(D_METHOD("remove_tracker", "tracker"), &XRServer::remove_tracker);
ClassDB::bind_method(D_METHOD("get_primary_interface"), &XRServer::get_primary_interface);
ClassDB::bind_method(D_METHOD("set_primary_interface", "interface"), &XRServer::set_primary_interface);
@@ -260,15 +265,15 @@ int XRServer::get_free_tracker_id_for_type(TrackerType p_tracker_type) {
return tracker_id;
};
-void XRServer::add_tracker(XRPositionalTracker *p_tracker) {
- ERR_FAIL_NULL(p_tracker);
+void XRServer::add_tracker(Ref<XRPositionalTracker> p_tracker) {
+ ERR_FAIL_COND(p_tracker.is_null());
trackers.push_back(p_tracker);
emit_signal("tracker_added", p_tracker->get_tracker_name(), p_tracker->get_tracker_type(), p_tracker->get_tracker_id());
};
-void XRServer::remove_tracker(XRPositionalTracker *p_tracker) {
- ERR_FAIL_NULL(p_tracker);
+void XRServer::remove_tracker(Ref<XRPositionalTracker> p_tracker) {
+ ERR_FAIL_COND(p_tracker.is_null());
int idx = -1;
for (int i = 0; i < trackers.size(); i++) {
@@ -288,14 +293,14 @@ int XRServer::get_tracker_count() const {
return trackers.size();
};
-XRPositionalTracker *XRServer::get_tracker(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, trackers.size(), nullptr);
+Ref<XRPositionalTracker> XRServer::get_tracker(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, trackers.size(), Ref<XRPositionalTracker>());
return trackers[p_index];
};
-XRPositionalTracker *XRServer::find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const {
- ERR_FAIL_COND_V(p_tracker_id == 0, nullptr);
+Ref<XRPositionalTracker> XRServer::find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const {
+ ERR_FAIL_COND_V(p_tracker_id == 0, Ref<XRPositionalTracker>());
for (int i = 0; i < trackers.size(); i++) {
if (trackers[i]->get_tracker_type() == p_tracker_type && trackers[i]->get_tracker_id() == p_tracker_id) {
@@ -303,7 +308,7 @@ XRPositionalTracker *XRServer::find_by_type_and_id(TrackerType p_tracker_type, i
};
};
- return nullptr;
+ return Ref<XRPositionalTracker>();
};
Ref<XRInterface> XRServer::get_primary_interface() const {
@@ -311,6 +316,7 @@ Ref<XRInterface> XRServer::get_primary_interface() const {
};
void XRServer::set_primary_interface(const Ref<XRInterface> &p_primary_interface) {
+ ERR_FAIL_COND(p_primary_interface.is_null());
primary_interface = p_primary_interface;
print_verbose("XR: Primary interface set to: " + primary_interface->get_name());
diff --git a/servers/xr_server.h b/servers/xr_server.h
index d3972be838..46243d7fd0 100644
--- a/servers/xr_server.h
+++ b/servers/xr_server.h
@@ -77,7 +77,7 @@ public:
private:
Vector<Ref<XRInterface>> interfaces;
- Vector<XRPositionalTracker *> trackers;
+ Vector<Ref<XRPositionalTracker>> trackers;
Ref<XRInterface> primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */
@@ -167,11 +167,11 @@ public:
*/
bool is_tracker_id_in_use_for_type(TrackerType p_tracker_type, int p_tracker_id) const;
int get_free_tracker_id_for_type(TrackerType p_tracker_type);
- void add_tracker(XRPositionalTracker *p_tracker);
- void remove_tracker(XRPositionalTracker *p_tracker);
+ void add_tracker(Ref<XRPositionalTracker> p_tracker);
+ void remove_tracker(Ref<XRPositionalTracker> p_tracker);
int get_tracker_count() const;
- XRPositionalTracker *get_tracker(int p_index) const;
- XRPositionalTracker *find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const;
+ Ref<XRPositionalTracker> get_tracker(int p_index) const;
+ Ref<XRPositionalTracker> find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const;
uint64_t get_last_process_usec();
uint64_t get_last_commit_usec();
diff --git a/tests/test_dictionary.h b/tests/test_dictionary.h
new file mode 100644
index 0000000000..b94cf36109
--- /dev/null
+++ b/tests/test_dictionary.h
@@ -0,0 +1,159 @@
+/*************************************************************************/
+/* test_dictionary.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_DICTIONARY_H
+#define TEST_DICTIONARY_H
+
+#include "core/templates/ordered_hash_map.h"
+#include "core/templates/safe_refcount.h"
+#include "core/variant/dictionary.h"
+#include "core/variant/variant.h"
+#include "tests/test_macros.h"
+
+namespace TestDictionary {
+
+TEST_CASE("[Dictionary] Assignment using bracket notation ([])") {
+ Dictionary map;
+ map["Hello"] = 0;
+ CHECK(int(map["Hello"]) == 0);
+ map["Hello"] = 3;
+ CHECK(int(map["Hello"]) == 3);
+ map["World!"] = 4;
+ CHECK(int(map["World!"]) == 4);
+
+ // Test non-string keys, since keys can be of any Variant type.
+ map[12345] = -5;
+ CHECK(int(map[12345]) == -5);
+ map[false] = 128;
+ CHECK(int(map[false]) == 128);
+ map[Vector2(10, 20)] = 30;
+ CHECK(int(map[Vector2(10, 20)]) == 30);
+ map[0] = 400;
+ CHECK(int(map[0]) == 400);
+ // Check that assigning 0 doesn't overwrite the value for `false`.
+ CHECK(int(map[false]) == 128);
+}
+
+TEST_CASE("[Dictionary] == and != operators") {
+ Dictionary map1;
+ Dictionary map2;
+ CHECK(map1 != map2);
+ map1[1] = 3;
+ map2 = map1;
+ CHECK(map1 == map2);
+}
+
+TEST_CASE("[Dictionary] get_key_lists()") {
+ Dictionary map;
+ List<Variant> keys;
+ List<Variant> *ptr = &keys;
+ map.get_key_list(ptr);
+ CHECK(keys.is_empty());
+ map[1] = 3;
+ map.get_key_list(ptr);
+ CHECK(keys.size() == 1);
+ CHECK(int(keys[0]) == 1);
+ map[2] = 4;
+ map.get_key_list(ptr);
+ CHECK(keys.size() == 3);
+}
+
+TEST_CASE("[Dictionary] get_key_at_index()") {
+ Dictionary map;
+ map[4] = 3;
+ Variant val = map.get_key_at_index(0);
+ CHECK(int(val) == 4);
+ map[3] = 1;
+ val = map.get_key_at_index(0);
+ CHECK(int(val) == 4);
+ val = map.get_key_at_index(1);
+ CHECK(int(val) == 3);
+}
+
+TEST_CASE("[Dictionary] getptr()") {
+ Dictionary map;
+ map[1] = 3;
+ Variant *key = map.getptr(1);
+ CHECK(int(*key) == 3);
+ key = map.getptr(2);
+ CHECK(key == nullptr);
+}
+
+TEST_CASE("[Dictionary] get_valid()") {
+ Dictionary map;
+ map[1] = 3;
+ Variant val = map.get_valid(1);
+ CHECK(int(val) == 3);
+}
+TEST_CASE("[Dictionary] get()") {
+ Dictionary map;
+ map[1] = 3;
+ Variant val = map.get(1, -1);
+ CHECK(int(val) == 3);
+}
+
+TEST_CASE("[Dictionary] size(), empty() and clear()") {
+ Dictionary map;
+ CHECK(map.size() == 0);
+ CHECK(map.is_empty());
+ map[1] = 3;
+ CHECK(map.size() == 1);
+ CHECK(!map.is_empty());
+ map.clear();
+ CHECK(map.size() == 0);
+ CHECK(map.is_empty());
+}
+
+TEST_CASE("[Dictionary] has() and has_all()") {
+ Dictionary map;
+ CHECK(map.has(1) == false);
+ map[1] = 3;
+ CHECK(map.has(1));
+ Array keys;
+ keys.push_back(1);
+ CHECK(map.has_all(keys));
+ keys.push_back(2);
+ CHECK(map.has_all(keys) == false);
+}
+
+TEST_CASE("[Dictionary] keys() and values()") {
+ Dictionary map;
+ Array keys = map.keys();
+ Array values = map.values();
+ CHECK(keys.is_empty());
+ CHECK(values.is_empty());
+ map[1] = 3;
+ keys = map.keys();
+ values = map.values();
+ CHECK(int(keys[0]) == 1);
+ CHECK(int(values[0]) == 3);
+}
+} // namespace TestDictionary
+#endif // TEST_DICTIONARY_H
diff --git a/tests/test_geometry_2d.h b/tests/test_geometry_2d.h
index ea02d1114f..c9313f3625 100644
--- a/tests/test_geometry_2d.h
+++ b/tests/test_geometry_2d.h
@@ -113,7 +113,7 @@ TEST_CASE("[Geometry2D] Polygon clockwise") {
p.push_back(Vector2(1, 5));
CHECK(Geometry2D::is_polygon_clockwise(p));
- p.invert();
+ p.reverse();
CHECK_FALSE(Geometry2D::is_polygon_clockwise(p));
}
diff --git a/tests/test_geometry_3d.h b/tests/test_geometry_3d.h
new file mode 100644
index 0000000000..2b2a424b2b
--- /dev/null
+++ b/tests/test_geometry_3d.h
@@ -0,0 +1,417 @@
+/*************************************************************************/
+/* test_geometry_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_3D_GEOMETRY_H
+#define TEST_3D_GEOMETRY_H
+
+#include "core/math/geometry_3d.h"
+#include "core/math/plane.h"
+#include "core/math/random_number_generator.h"
+#include "core/math/vector3.h"
+#include "tests/test_macros.h"
+#include "vector"
+
+namespace Test3DGeometry {
+TEST_CASE("[Geometry3D] Closest Points Between Segments") {
+ struct Case {
+ Vector3 p_1, p_2, p_3, p_4;
+ Vector3 got_1, got_2;
+ Vector3 want_1, want_2;
+ Case(){};
+ Case(Vector3 p_p_1, Vector3 p_p_2, Vector3 p_p_3, Vector3 p_p_4, Vector3 p_want_1, Vector3 p_want_2) :
+ p_1(p_p_1), p_2(p_p_2), p_3(p_p_3), p_4(p_p_4), want_1(p_want_1), want_2(p_want_2){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(1, -1, 1), Vector3(1, 1, -1), Vector3(-1, -2, -1), Vector3(-1, 1, 1), Vector3(1, -0.2, 0.2), Vector3(-1, -0.2, 0.2)));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Geometry3D::get_closest_points_between_segments(current_case.p_1, current_case.p_2, current_case.p_3, current_case.p_4, current_case.got_1, current_case.got_2);
+ CHECK(current_case.got_1.is_equal_approx(current_case.want_1));
+ CHECK(current_case.got_2.is_equal_approx(current_case.want_2));
+ }
+}
+TEST_CASE("[Geometry3D] Closest Distance Between Segments") {
+ struct Case {
+ Vector3 p_1, p_2, p_3, p_4;
+ float want;
+ Case(){};
+ Case(Vector3 p_p_1, Vector3 p_p_2, Vector3 p_p_3, Vector3 p_p_4, float p_want) :
+ p_1(p_p_1), p_2(p_p_2), p_3(p_p_3), p_4(p_p_4), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(1, -2, 0), Vector3(1, 2, 0), Vector3(-1, 2, 0), Vector3(-1, -2, 0), 0.0f));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ float out = Geometry3D::get_closest_distance_between_segments(current_case.p_1, current_case.p_2, current_case.p_3, current_case.p_4);
+ CHECK(out == current_case.want);
+ }
+}
+TEST_CASE("[Geometry3D] Build Box Planes") {
+ const Vector3 extents = Vector3(5, 5, 20);
+ Vector<Plane> box = Geometry3D::build_box_planes(extents);
+ CHECK(box.size() == 6);
+ CHECK(extents.x == box[0].d);
+ CHECK(box[0].normal == Vector3(1, 0, 0));
+ CHECK(extents.x == box[1].d);
+ CHECK(box[1].normal == Vector3(-1, 0, 0));
+ CHECK(extents.y == box[2].d);
+ CHECK(box[2].normal == Vector3(0, 1, 0));
+ CHECK(extents.y == box[3].d);
+ CHECK(box[3].normal == Vector3(0, -1, 0));
+ CHECK(extents.z == box[4].d);
+ CHECK(box[4].normal == Vector3(0, 0, 1));
+ CHECK(extents.z == box[5].d);
+ CHECK(box[5].normal == Vector3(0, 0, -1));
+}
+TEST_CASE("[Geometry3D] Build Capsule Planes") {
+ struct Case {
+ real_t radius, height;
+ int sides, lats;
+ Vector3::Axis axis;
+ int want_size;
+ Case(){};
+ Case(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis, int p_want) :
+ radius(p_radius), height(p_height), sides(p_sides), lats(p_lats), axis(p_axis), want_size(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(10, 20, 6, 10, Vector3::Axis(), 126));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Vector<Plane> capsule = Geometry3D::build_capsule_planes(current_case.radius, current_case.height, current_case.sides, current_case.lats, current_case.axis);
+ // Should equal (p_sides * p_lats) * 2 + p_sides
+ CHECK(capsule.size() == current_case.want_size);
+ }
+}
+TEST_CASE("[Geometry3D] Build Cylinder Planes") {
+ struct Case {
+ real_t radius, height;
+ int sides;
+ Vector3::Axis axis;
+ int want_size;
+ Case(){};
+ Case(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis, int p_want) :
+ radius(p_radius), height(p_height), sides(p_sides), axis(p_axis), want_size(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(3.0f, 10.0f, 10, Vector3::Axis(), 12));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Vector<Plane> planes = Geometry3D::build_cylinder_planes(current_case.radius, current_case.height, current_case.sides, current_case.axis);
+ CHECK(planes.size() == current_case.want_size);
+ }
+}
+TEST_CASE("[Geometry3D] Build Sphere Planes") {
+ struct Case {
+ real_t radius;
+ int lats, lons;
+ Vector3::Axis axis;
+ int want_size;
+ Case(){};
+ Case(real_t p_radius, int p_lat, int p_lons, Vector3::Axis p_axis, int p_want) :
+ radius(p_radius), lats(p_lat), lons(p_lons), axis(p_axis), want_size(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(10.0f, 10, 3, Vector3::Axis(), 63));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Vector<Plane> planes = Geometry3D::build_sphere_planes(current_case.radius, current_case.lats, current_case.lons, current_case.axis);
+ CHECK(planes.size() == 63);
+ }
+}
+TEST_CASE("[Geometry3D] Build Convex Mesh") {
+ struct Case {
+ Vector<Plane> object;
+ int want_faces, want_edges, want_vertices;
+ Case(){};
+ Case(Vector<Plane> p_object, int p_want_faces, int p_want_edges, int p_want_vertices) :
+ object(p_object), want_faces(p_want_faces), want_edges(p_want_edges), want_vertices(p_want_vertices){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Geometry3D::build_box_planes(Vector3(5, 10, 5)), 6, 12, 8));
+ tt.push_back(Case(Geometry3D::build_capsule_planes(5, 5, 20, 20, Vector3::Axis()), 820, 7603, 6243));
+ tt.push_back(Case(Geometry3D::build_cylinder_planes(5, 5, 20, Vector3::Axis()), 22, 100, 80));
+ tt.push_back(Case(Geometry3D::build_sphere_planes(5, 5, 20), 220, 1011, 522));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Geometry3D::MeshData mesh = Geometry3D::build_convex_mesh(current_case.object);
+ CHECK(mesh.faces.size() == current_case.want_faces);
+ CHECK(mesh.edges.size() == current_case.want_edges);
+ CHECK(mesh.vertices.size() == current_case.want_vertices);
+ }
+}
+TEST_CASE("[Geometry3D] Clip Polygon") {
+ struct Case {
+ Plane clipping_plane;
+ Vector<Vector3> polygon;
+ bool want;
+ Case(){};
+ Case(Plane p_clipping_plane, Vector<Vector3> p_polygon, bool p_want) :
+ clipping_plane(p_clipping_plane), polygon(p_polygon), want(p_want){};
+ };
+ Vector<Case> tt;
+ Vector<Plane> box_planes = Geometry3D::build_box_planes(Vector3(5, 10, 5));
+ Vector<Vector3> box = Geometry3D::compute_convex_mesh_points(&box_planes[0], box_planes.size());
+ tt.push_back(Case(Plane(), box, true));
+ tt.push_back(Case(Plane(Vector3(0, 3, 0), Vector3(0, 1, 0)), box, false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Vector<Vector3> output = Geometry3D::clip_polygon(current_case.polygon, current_case.clipping_plane);
+ if (current_case.want) {
+ CHECK(output == current_case.polygon);
+ } else {
+ CHECK(output != current_case.polygon);
+ }
+ }
+}
+TEST_CASE("[Geometry3D] Compute Convex Mesh Points") {
+ struct Case {
+ Vector<Plane> mesh;
+ Vector<Vector3> want;
+ Case(){};
+ Case(Vector<Plane> p_mesh, Vector<Vector3> p_want) :
+ mesh(p_mesh), want(p_want){};
+ };
+ Vector<Case> tt;
+ Vector<Vector3> cube;
+ cube.push_back(Vector3(-5, -5, -5));
+ cube.push_back(Vector3(5, -5, -5));
+ cube.push_back(Vector3(-5, 5, -5));
+ cube.push_back(Vector3(5, 5, -5));
+ cube.push_back(Vector3(-5, -5, 5));
+ cube.push_back(Vector3(5, -5, 5));
+ cube.push_back(Vector3(-5, 5, 5));
+ cube.push_back(Vector3(5, 5, 5));
+ tt.push_back(Case(Geometry3D::build_box_planes(Vector3(5, 5, 5)), cube));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Vector<Vector3> vectors = Geometry3D::compute_convex_mesh_points(&current_case.mesh[0], current_case.mesh.size());
+ CHECK(vectors == current_case.want);
+ }
+}
+TEST_CASE("[Geometry3D] Get Closest Point To Segment") {
+ struct Case {
+ Vector3 point;
+ Vector<Vector3> segment;
+ Vector3 want;
+ Case(){};
+ Case(Vector3 p_point, Vector<Vector3> p_segment, Vector3 p_want) :
+ point(p_point), segment(p_segment), want(p_want){};
+ };
+ Vector<Case> tt;
+ Vector<Vector3> test_segment;
+ test_segment.push_back(Vector3(1, 1, 1));
+ test_segment.push_back(Vector3(5, 5, 5));
+ tt.push_back(Case(Vector3(2, 1, 4), test_segment, Vector3(2.33333, 2.33333, 2.33333)));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ Vector3 output = Geometry3D::get_closest_point_to_segment(current_case.point, &current_case.segment[0]);
+ CHECK(output.is_equal_approx(current_case.want));
+ }
+}
+TEST_CASE("[Geometry3D] Plane and Box Overlap") {
+ struct Case {
+ Vector3 normal, max_box;
+ float d;
+ bool want;
+ Case(){};
+ Case(Vector3 p_normal, float p_d, Vector3 p_max_box, bool p_want) :
+ normal(p_normal), max_box(p_max_box), d(p_d), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(3, 4, 2), 5, Vector3(5, 5, 5), true));
+ tt.push_back(Case(Vector3(0, 1, 0), -10, Vector3(5, 5, 5), false));
+ tt.push_back(Case(Vector3(1, 0, 0), -6, Vector3(5, 5, 5), false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool overlap = Geometry3D::planeBoxOverlap(current_case.normal, current_case.d, current_case.max_box);
+ CHECK(overlap == current_case.want);
+ }
+}
+TEST_CASE("[Geometry3D] Is Point in Projected Triangle") {
+ struct Case {
+ Vector3 point, v_1, v_2, v_3;
+ bool want;
+ Case(){};
+ Case(Vector3 p_point, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) :
+ point(p_point), v_1(p_v_1), v_2(p_v_2), v_3(p_v_3), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(1, 1, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0), true));
+ tt.push_back(Case(Vector3(5, 1, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0), false));
+ tt.push_back(Case(Vector3(3, 0, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0), true));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::point_in_projected_triangle(current_case.point, current_case.v_1, current_case.v_2, current_case.v_3);
+ CHECK(output == current_case.want);
+ }
+}
+TEST_CASE("[Geometry3D] Does Ray Intersect Triangle") {
+ struct Case {
+ Vector3 from, direction, v_1, v_2, v_3;
+ Vector3 *result;
+ bool want;
+ Case(){};
+ Case(Vector3 p_from, Vector3 p_direction, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) :
+ from(p_from), direction(p_direction), v_1(p_v_1), v_2(p_v_2), v_3(p_v_3), result(nullptr), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(0, 1, 1), Vector3(0, 0, -10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), true));
+ tt.push_back(Case(Vector3(5, 10, 1), Vector3(0, 0, -10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), false));
+ tt.push_back(Case(Vector3(0, 1, 1), Vector3(0, 0, 10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::ray_intersects_triangle(current_case.from, current_case.direction, current_case.v_1, current_case.v_2, current_case.v_3, current_case.result);
+ CHECK(output == current_case.want);
+ }
+}
+TEST_CASE("[Geometry3D] Does Segment Intersect Convex") {
+ struct Case {
+ Vector3 from, to;
+ Vector<Plane> planes;
+ Vector3 *result, *normal;
+ bool want;
+ Case(){};
+ Case(Vector3 p_from, Vector3 p_to, Vector<Plane> p_planes, bool p_want) :
+ from(p_from), to(p_to), planes(p_planes), result(nullptr), normal(nullptr), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 0), Geometry3D::build_box_planes(Vector3(5, 5, 5)), true));
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(5, 5, 5), Geometry3D::build_box_planes(Vector3(5, 5, 5)), true));
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(6, 5, 5), Geometry3D::build_box_planes(Vector3(5, 5, 5)), false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::segment_intersects_convex(current_case.from, current_case.to, &current_case.planes[0], current_case.planes.size(), current_case.result, current_case.normal);
+ CHECK(output == current_case.want);
+ }
+}
+TEST_CASE("[Geometry3D] Segment Intersects Cylinder") {
+ struct Case {
+ Vector3 from, to;
+ real_t height, radius;
+ Vector3 *result, *normal;
+ bool want;
+ Case(){};
+ Case(Vector3 p_from, Vector3 p_to, real_t p_height, real_t p_radius, bool p_want) :
+ from(p_from), to(p_to), height(p_height), radius(p_radius), result(nullptr), normal(nullptr), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 0), 5, 5, true));
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(6, 6, 6), 5, 5, false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::segment_intersects_cylinder(current_case.from, current_case.to, current_case.height, current_case.radius, current_case.result, current_case.normal);
+ CHECK(output == current_case.want);
+ }
+}
+TEST_CASE("[Geometry3D] Segment Intersects Cylinder") {
+ struct Case {
+ Vector3 from, to, sphere_pos;
+ real_t radius;
+ Vector3 *result, *normal;
+ bool want;
+ Case(){};
+ Case(Vector3 p_from, Vector3 p_to, Vector3 p_sphere_pos, real_t p_radius, bool p_want) :
+ from(p_from), to(p_to), sphere_pos(p_sphere_pos), radius(p_radius), result(nullptr), normal(nullptr), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 0), Vector3(0, 0, 0), 5, true));
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 2.5), Vector3(0, 0, 0), 5, true));
+ tt.push_back(Case(Vector3(10, 10, 10), Vector3(5, 5, 5), Vector3(0, 0, 0), 5, false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::segment_intersects_sphere(current_case.from, current_case.to, current_case.sphere_pos, current_case.radius, current_case.result, current_case.normal);
+ CHECK(output == current_case.want);
+ }
+}
+TEST_CASE("[Geometry3D] Segment Intersects Triangle") {
+ struct Case {
+ Vector3 from, to, v_1, v_2, v_3, *result;
+ bool want;
+ Case(){};
+ Case(Vector3 p_from, Vector3 p_to, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) :
+ from(p_from), to(p_to), v_1(p_v_1), v_2(p_v_2), v_3(p_v_3), result(nullptr), want(p_want){};
+ };
+ Vector<Case> tt;
+ tt.push_back(Case(Vector3(1, 1, 1), Vector3(-1, -1, -1), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), true));
+ tt.push_back(Case(Vector3(1, 1, 1), Vector3(3, 0, 0), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), true));
+ tt.push_back(Case(Vector3(1, 1, 1), Vector3(10, -1, -1), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::segment_intersects_triangle(current_case.from, current_case.to, current_case.v_1, current_case.v_2, current_case.v_3, current_case.result);
+ CHECK(output == current_case.want);
+ }
+}
+TEST_CASE("[Geometry3D] Triangle and Box Overlap") {
+ struct Case {
+ Vector3 box_centre;
+ Vector3 box_half_size;
+ Vector3 *tri_verts;
+ bool want;
+ Case(){};
+ Case(Vector3 p_centre, Vector3 p_half_size, Vector3 *p_verts, bool p_want) :
+ box_centre(p_centre), box_half_size(p_half_size), tri_verts(p_verts), want(p_want){};
+ };
+ Vector<Case> tt;
+ Vector3 GoodTriangle[3] = { Vector3(3, 2, 3), Vector3(2, 2, 1), Vector3(2, 1, 1) };
+ tt.push_back(Case(Vector3(0, 0, 0), Vector3(5, 5, 5), GoodTriangle, true));
+ Vector3 BadTriangle[3] = { Vector3(100, 100, 100), Vector3(-100, -100, -100), Vector3(10, 10, 10) };
+ tt.push_back(Case(Vector3(1000, 1000, 1000), Vector3(1, 1, 1), BadTriangle, false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::triangle_box_overlap(current_case.box_centre, current_case.box_half_size, current_case.tri_verts);
+ CHECK(output == current_case.want);
+ }
+}
+TEST_CASE("[Geometry3D] Triangle and Sphere Intersect") {
+ struct Case {
+ Vector<Vector3> triangle;
+ Vector3 normal, sphere_pos, triangle_contact, sphere_contact;
+ real_t sphere_radius;
+ bool want;
+ Case(){};
+ Case(Vector<Vector3> p_triangle, Vector3 p_normal, Vector3 p_sphere_pos, real_t p_sphere_radius, bool p_want) :
+ triangle(p_triangle), normal(p_normal), sphere_pos(p_sphere_pos), triangle_contact(Vector3()), sphere_contact(Vector3()), sphere_radius(p_sphere_radius), want(p_want){};
+ };
+ Vector<Case> tt;
+ Vector<Vector3> triangle;
+ triangle.push_back(Vector3(3, 0, 0));
+ triangle.push_back(Vector3(-3, 0, 0));
+ triangle.push_back(Vector3(0, 3, 0));
+ tt.push_back(Case(triangle, Vector3(0, -1, 0), Vector3(0, 0, 0), 5, true));
+ tt.push_back(Case(triangle, Vector3(0, 1, 0), Vector3(0, 0, 0), 5, true));
+ tt.push_back(Case(triangle, Vector3(0, 1, 0), Vector3(20, 0, 0), 5, false));
+ for (int i = 0; i < tt.size(); ++i) {
+ Case current_case = tt[i];
+ bool output = Geometry3D::triangle_sphere_intersection_test(&current_case.triangle[0], current_case.normal, current_case.sphere_pos, current_case.sphere_radius, current_case.triangle_contact, current_case.sphere_contact);
+ CHECK(output == current_case.want);
+ }
+}
+} // namespace Test3DGeometry
+#endif
diff --git a/tests/test_hashing_context.h b/tests/test_hashing_context.h
new file mode 100644
index 0000000000..728a5f2cfa
--- /dev/null
+++ b/tests/test_hashing_context.h
@@ -0,0 +1,165 @@
+/*************************************************************************/
+/* test_hashing_context.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_HASHING_CONTEXT_H
+#define TEST_HASHING_CONTEXT_H
+
+#include "core/crypto/hashing_context.h"
+
+#include "tests/test_macros.h"
+
+namespace TestHashingContext {
+
+TEST_CASE("[HashingContext] Default - MD5/SHA1/SHA256") {
+ HashingContext ctx;
+
+ static const uint8_t md5_expected[] = {
+ 0xd4, 0x1d, 0x8c, 0xd9, 0x8f, 0x00, 0xb2, 0x04, 0xe9, 0x80, 0x09, 0x98, 0xec, 0xf8, 0x42, 0x7e
+ };
+ static const uint8_t sha1_expected[] = {
+ 0xda, 0x39, 0xa3, 0xee, 0x5e, 0x6b, 0x4b, 0x0d, 0x32, 0x55, 0xbf, 0xef, 0x95, 0x60, 0x18, 0x90,
+ 0xaf, 0xd8, 0x07, 0x09
+ };
+ static const uint8_t sha256_expected[] = {
+ 0xe3, 0xb0, 0xc4, 0x42, 0x98, 0xfc, 0x1c, 0x14, 0x9a, 0xfb, 0xf4, 0xc8, 0x99, 0x6f, 0xb9, 0x24,
+ 0x27, 0xae, 0x41, 0xe4, 0x64, 0x9b, 0x93, 0x4c, 0xa4, 0x95, 0x99, 0x1b, 0x78, 0x52, 0xb8, 0x55
+ };
+
+ CHECK(ctx.start(HashingContext::HASH_MD5) == OK);
+ PackedByteArray result = ctx.finish();
+ REQUIRE(result.size() == 16);
+ CHECK(memcmp(result.ptr(), md5_expected, 16) == 0);
+
+ CHECK(ctx.start(HashingContext::HASH_SHA1) == OK);
+ result = ctx.finish();
+ REQUIRE(result.size() == 20);
+ CHECK(memcmp(result.ptr(), sha1_expected, 20) == 0);
+
+ CHECK(ctx.start(HashingContext::HASH_SHA256) == OK);
+ result = ctx.finish();
+ REQUIRE(result.size() == 32);
+ CHECK(memcmp(result.ptr(), sha256_expected, 32) == 0);
+}
+
+TEST_CASE("[HashingContext] Multiple updates - MD5/SHA1/SHA256") {
+ HashingContext ctx;
+ const String s = "xyz";
+
+ const PackedByteArray s_byte_parts[] = {
+ String("x").to_ascii_buffer(),
+ String("y").to_ascii_buffer(),
+ String("z").to_ascii_buffer()
+ };
+
+ static const uint8_t md5_expected[] = {
+ 0xd1, 0x6f, 0xb3, 0x6f, 0x09, 0x11, 0xf8, 0x78, 0x99, 0x8c, 0x13, 0x61, 0x91, 0xaf, 0x70, 0x5e
+ };
+ static const uint8_t sha1_expected[] = {
+ 0x66, 0xb2, 0x74, 0x17, 0xd3, 0x7e, 0x02, 0x4c, 0x46, 0x52, 0x6c, 0x2f, 0x6d, 0x35, 0x8a, 0x75,
+ 0x4f, 0xc5, 0x52, 0xf3
+ };
+ static const uint8_t sha256_expected[] = {
+ 0x36, 0x08, 0xbc, 0xa1, 0xe4, 0x4e, 0xa6, 0xc4, 0xd2, 0x68, 0xeb, 0x6d, 0xb0, 0x22, 0x60, 0x26,
+ 0x98, 0x92, 0xc0, 0xb4, 0x2b, 0x86, 0xbb, 0xf1, 0xe7, 0x7a, 0x6f, 0xa1, 0x6c, 0x3c, 0x92, 0x82
+ };
+
+ CHECK(ctx.start(HashingContext::HASH_MD5) == OK);
+ CHECK(ctx.update(s_byte_parts[0]) == OK);
+ CHECK(ctx.update(s_byte_parts[1]) == OK);
+ CHECK(ctx.update(s_byte_parts[2]) == OK);
+ PackedByteArray result = ctx.finish();
+ REQUIRE(result.size() == 16);
+ CHECK(memcmp(result.ptr(), md5_expected, 16) == 0);
+
+ CHECK(ctx.start(HashingContext::HASH_SHA1) == OK);
+ CHECK(ctx.update(s_byte_parts[0]) == OK);
+ CHECK(ctx.update(s_byte_parts[1]) == OK);
+ CHECK(ctx.update(s_byte_parts[2]) == OK);
+ result = ctx.finish();
+ REQUIRE(result.size() == 20);
+ CHECK(memcmp(result.ptr(), sha1_expected, 20) == 0);
+
+ CHECK(ctx.start(HashingContext::HASH_SHA256) == OK);
+ CHECK(ctx.update(s_byte_parts[0]) == OK);
+ CHECK(ctx.update(s_byte_parts[1]) == OK);
+ CHECK(ctx.update(s_byte_parts[2]) == OK);
+ result = ctx.finish();
+ REQUIRE(result.size() == 32);
+ CHECK(memcmp(result.ptr(), sha256_expected, 32) == 0);
+}
+
+TEST_CASE("[HashingContext] Invalid use of start") {
+ HashingContext ctx;
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ ctx.start(static_cast<HashingContext::HashType>(-1)) == ERR_UNAVAILABLE,
+ "Using invalid hash types should fail.");
+ ERR_PRINT_ON;
+
+ REQUIRE(ctx.start(HashingContext::HASH_MD5) == OK);
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ ctx.start(HashingContext::HASH_MD5) == ERR_ALREADY_IN_USE,
+ "Calling 'start' twice before 'finish' should fail.");
+ ERR_PRINT_ON;
+}
+
+TEST_CASE("[HashingContext] Invalid use of update") {
+ HashingContext ctx;
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ ctx.update(PackedByteArray()) == ERR_UNCONFIGURED,
+ "Calling 'update' before 'start' should fail.");
+ ERR_PRINT_ON;
+
+ REQUIRE(ctx.start(HashingContext::HASH_MD5) == OK);
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ ctx.update(PackedByteArray()) == FAILED,
+ "Calling 'update' with an empty byte array should fail.");
+ ERR_PRINT_ON;
+}
+
+TEST_CASE("[HashingContext] Invalid use of finish") {
+ HashingContext ctx;
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ ctx.finish() == PackedByteArray(),
+ "Calling 'finish' before 'start' should return an empty byte array.");
+ ERR_PRINT_ON;
+}
+} // namespace TestHashingContext
+
+#endif // TEST_HASHING_CONTEXT_H
diff --git a/tests/test_list.h b/tests/test_list.h
index 1c70b6e961..52d5edff70 100644
--- a/tests/test_list.h
+++ b/tests/test_list.h
@@ -260,7 +260,7 @@ TEST_CASE("[List] Invert") {
List<int>::Element *n[4];
populate_integers(list, n, 4);
- list.invert();
+ list.reverse();
CHECK(list.front()->get() == 3);
CHECK(list.front()->next()->get() == 2);
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index b9c9fb24d5..d06d604532 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -42,11 +42,14 @@
#include "test_config_file.h"
#include "test_crypto.h"
#include "test_curve.h"
+#include "test_dictionary.h"
#include "test_expression.h"
#include "test_file_access.h"
#include "test_geometry_2d.h"
+#include "test_geometry_3d.h"
#include "test_gradient.h"
#include "test_gui.h"
+#include "test_hashing_context.h"
#include "test_image.h"
#include "test_json.h"
#include "test_list.h"
@@ -60,17 +63,20 @@
#include "test_object.h"
#include "test_ordered_hash_map.h"
#include "test_paged_array.h"
+#include "test_path_3d.h"
#include "test_pck_packer.h"
#include "test_physics_2d.h"
#include "test_physics_3d.h"
#include "test_random_number_generator.h"
#include "test_rect2.h"
#include "test_render.h"
+#include "test_resource.h"
#include "test_shader_lang.h"
#include "test_string.h"
#include "test_text_server.h"
#include "test_validate_testing.h"
#include "test_variant.h"
+#include "test_xml_parser.h"
#include "modules/modules_tests.gen.h"
diff --git a/platform/javascript/http_request.h b/tests/test_path_3d.h
index a9d6faade2..9961ae6e97 100644
--- a/platform/javascript/http_request.h
+++ b/tests/test_path_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* http_request.h */
+/* test_path_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,46 +28,58 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef HTTP_REQUEST_H
-#define HTTP_REQUEST_H
+#ifndef TEST_PATH_3D_H
+#define TEST_PATH_3D_H
-#ifdef __cplusplus
-extern "C" {
-#endif
+#include "scene/3d/path_3d.h"
+#include "scene/resources/curve.h"
-#include "stddef.h"
+#include "tests/test_macros.h"
-typedef enum {
- XHR_READY_STATE_UNSENT = 0,
- XHR_READY_STATE_OPENED = 1,
- XHR_READY_STATE_HEADERS_RECEIVED = 2,
- XHR_READY_STATE_LOADING = 3,
- XHR_READY_STATE_DONE = 4,
-} godot_xhr_ready_state_t;
+namespace TestPath3D {
-extern int godot_xhr_new();
-extern void godot_xhr_reset(int p_xhr_id);
-extern void godot_xhr_free(int p_xhr_id);
-
-extern int godot_xhr_open(int p_xhr_id, const char *p_method, const char *p_url, const char *p_user = nullptr, const char *p_password = nullptr);
-
-extern void godot_xhr_set_request_header(int p_xhr_id, const char *p_header, const char *p_value);
-
-extern void godot_xhr_send(int p_xhr_id, const void *p_data, int p_len);
-extern void godot_xhr_abort(int p_xhr_id);
+TEST_CASE("[Path3D] Initialization") {
+ SUBCASE("Path should be empty right after initialization") {
+ Path3D *test_path = memnew(Path3D);
+ CHECK(test_path->get_curve() == nullptr);
+ memdelete(test_path);
+ }
+}
-/* this is an HTTPClient::ResponseCode, not ::Status */
-extern int godot_xhr_get_status(int p_xhr_id);
-extern godot_xhr_ready_state_t godot_xhr_get_ready_state(int p_xhr_id);
+TEST_CASE("[Path3D] Curve setter and getter") {
+ SUBCASE("Curve passed to the class should remain the same") {
+ Path3D *test_path = memnew(Path3D);
+ const Ref<Curve3D> &curve = memnew(Curve3D);
-extern int godot_xhr_get_response_headers_length(int p_xhr_id);
-extern void godot_xhr_get_response_headers(int p_xhr_id, char *r_dst, int p_len);
+ test_path->set_curve(curve);
+ CHECK(test_path->get_curve() == curve);
+ memdelete(test_path);
+ }
+ SUBCASE("Curve passed many times to the class should remain the same") {
+ Path3D *test_path = memnew(Path3D);
+ const Ref<Curve3D> &curve = memnew(Curve3D);
-extern int godot_xhr_get_response_length(int p_xhr_id);
-extern void godot_xhr_get_response(int p_xhr_id, void *r_dst, int p_len);
+ test_path->set_curve(curve);
+ test_path->set_curve(curve);
+ test_path->set_curve(curve);
+ CHECK(test_path->get_curve() == curve);
+ memdelete(test_path);
+ }
+ SUBCASE("Curve rewrite testing") {
+ Path3D *test_path = memnew(Path3D);
+ const Ref<Curve3D> &curve1 = memnew(Curve3D);
+ const Ref<Curve3D> &curve2 = memnew(Curve3D);
-#ifdef __cplusplus
+ test_path->set_curve(curve1);
+ test_path->set_curve(curve2);
+ CHECK_MESSAGE(test_path->get_curve() != curve1,
+ "After rewrite, second curve should be in class");
+ CHECK_MESSAGE(test_path->get_curve() == curve2,
+ "After rewrite, second curve should be in class");
+ memdelete(test_path);
+ }
}
-#endif
-#endif /* HTTP_REQUEST_H */
+} // namespace TestPath3D
+
+#endif // TEST_PATH_3D
diff --git a/tests/test_path_follow_2d.h b/tests/test_path_follow_2d.h
new file mode 100644
index 0000000000..388b690060
--- /dev/null
+++ b/tests/test_path_follow_2d.h
@@ -0,0 +1,241 @@
+/*************************************************************************/
+/* test_path_follow_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_PATH_FOLLOW_2D_H
+#define TEST_PATH_FOLLOW_2D_H
+
+#include "scene/2d/path_2d.h"
+#include "scene/resources/curve.h"
+
+#include "tests/test_macros.h"
+
+namespace TestPathFollow2D {
+
+TEST_CASE("[PathFollow2D] Sampling with unit offset") {
+ const Ref<Curve2D> &curve = memnew(Curve2D());
+ curve->add_point(Vector2(0, 0));
+ curve->add_point(Vector2(100, 0));
+ curve->add_point(Vector2(100, 100));
+ curve->add_point(Vector2(0, 100));
+ curve->add_point(Vector2(0, 0));
+ const Path2D *path = memnew(Path2D);
+ path->set_curve(curve);
+ const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ path->add_child(path_follow_2d);
+
+ path_follow_2d->set_unit_offset(0);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 0)));
+
+ path_follow_2d->set_unit_offset(0.125);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 0)));
+
+ path_follow_2d->set_unit_offset(0.25);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 0)));
+
+ path_follow_2d->set_unit_offset(0.375);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 50)));
+
+ path_follow_2d->set_unit_offset(0.5);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 100)));
+
+ path_follow_2d->set_unit_offset(0.625);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 100)));
+
+ path_follow_2d->set_unit_offset(0.75);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 100)));
+
+ path_follow_2d->set_unit_offset(0.875);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 50)));
+
+ path_follow_2d->set_unit_offset(1);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 0)));
+
+ memdelete(path);
+}
+
+TEST_CASE("[PathFollow2D] Sampling with offset") {
+ const Ref<Curve2D> &curve = memnew(Curve2D());
+ curve->add_point(Vector2(0, 0));
+ curve->add_point(Vector2(100, 0));
+ curve->add_point(Vector2(100, 100));
+ curve->add_point(Vector2(0, 100));
+ curve->add_point(Vector2(0, 0));
+ const Path2D *path = memnew(Path2D);
+ path->set_curve(curve);
+ const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ path->add_child(path_follow_2d);
+
+ path_follow_2d->set_offset(0);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 0)));
+
+ path_follow_2d->set_offset(50);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 0)));
+
+ path_follow_2d->set_offset(100);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 0)));
+
+ path_follow_2d->set_offset(150);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 50)));
+
+ path_follow_2d->set_offset(200);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 100)));
+
+ path_follow_2d->set_offset(250);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 100)));
+
+ path_follow_2d->set_offset(300);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 100)));
+
+ path_follow_2d->set_offset(350);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 50)));
+
+ path_follow_2d->set_offset(400);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 0)));
+
+ memdelete(path);
+}
+
+TEST_CASE("[PathFollow2D] Removal of a point in curve") {
+ const Ref<Curve2D> &curve = memnew(Curve2D());
+ curve->add_point(Vector2(0, 0));
+ curve->add_point(Vector2(100, 0));
+ curve->add_point(Vector2(100, 100));
+ const Path2D *path = memnew(Path2D);
+ path->set_curve(curve);
+ const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ path->add_child(path_follow_2d);
+
+ path_follow_2d->set_unit_offset(0.5);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 0)));
+
+ curve->remove_point(1);
+
+ CHECK_MESSAGE(
+ path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 50)),
+ "Path follow's position should be updated after removing a point from the curve");
+
+ memdelete(path);
+}
+
+TEST_CASE("[PathFollow2D] Setting h_offset and v_offset") {
+ const Ref<Curve2D> &curve = memnew(Curve2D());
+ curve->add_point(Vector2(0, 0));
+ curve->add_point(Vector2(100, 0));
+ const Path2D *path = memnew(Path2D);
+ path->set_curve(curve);
+ const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ path->add_child(path_follow_2d);
+
+ path_follow_2d->set_unit_offset(0.5);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 0)));
+
+ path_follow_2d->set_h_offset(25);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(75, 0)));
+
+ path_follow_2d->set_v_offset(25);
+ CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(75, 25)));
+
+ memdelete(path);
+}
+
+TEST_CASE("[PathFollow2D] Unit offset out of range") {
+ const Ref<Curve2D> &curve = memnew(Curve2D());
+ curve->add_point(Vector2(0, 0));
+ curve->add_point(Vector2(100, 0));
+ const Path2D *path = memnew(Path2D);
+ path->set_curve(curve);
+ const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ path->add_child(path_follow_2d);
+
+ path_follow_2d->set_loop(true);
+
+ path_follow_2d->set_unit_offset(-0.3);
+ CHECK_MESSAGE(
+ path_follow_2d->get_unit_offset() == 0.7,
+ "Unit Offset should loop back from the end in the opposite direction");
+
+ path_follow_2d->set_unit_offset(1.3);
+ CHECK_MESSAGE(
+ path_follow_2d->get_unit_offset() == 0.3,
+ "Unit Offset should loop back from the end in the opposite direction");
+
+ path_follow_2d->set_loop(false);
+
+ path_follow_2d->set_unit_offset(-0.3);
+ CHECK_MESSAGE(
+ path_follow_2d->get_unit_offset() == 0,
+ "Unit Offset should be clamped at 0");
+
+ path_follow_2d->set_unit_offset(1.3);
+ CHECK_MESSAGE(
+ path_follow_2d->get_unit_offset() == 1,
+ "Unit Offset should be clamped at 1");
+
+ memdelete(path);
+}
+
+TEST_CASE("[PathFollow2D] Offset out of range") {
+ const Ref<Curve2D> &curve = memnew(Curve2D());
+ curve->add_point(Vector2(0, 0));
+ curve->add_point(Vector2(100, 0));
+ const Path2D *path = memnew(Path2D);
+ path->set_curve(curve);
+ const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
+ path->add_child(path_follow_2d);
+
+ path_follow_2d->set_loop(true);
+
+ path_follow_2d->set_offset(-50);
+ CHECK_MESSAGE(
+ path_follow_2d->get_offset() == 50,
+ "Offset should loop back from the end in the opposite direction");
+
+ path_follow_2d->set_offset(150);
+ CHECK_MESSAGE(
+ path_follow_2d->get_offset() == 50,
+ "Offset should loop back from the end in the opposite direction");
+
+ path_follow_2d->set_loop(false);
+
+ path_follow_2d->set_offset(-50);
+ CHECK_MESSAGE(
+ path_follow_2d->get_offset() == 0,
+ "Offset should be clamped at 0");
+
+ path_follow_2d->set_offset(150);
+ CHECK_MESSAGE(
+ path_follow_2d->get_offset() == 100,
+ "Offset should be clamped at 1");
+
+ memdelete(path);
+}
+} // namespace TestPathFollow2D
+
+#endif // TEST_PATH_FOLLOW_2D_H
diff --git a/tests/test_path_follow_3d.h b/tests/test_path_follow_3d.h
new file mode 100644
index 0000000000..b6b4c88222
--- /dev/null
+++ b/tests/test_path_follow_3d.h
@@ -0,0 +1,220 @@
+/*************************************************************************/
+/* test_path_follow_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_PATH_FOLLOW_3D_H
+#define TEST_PATH_FOLLOW_3D_H
+
+#include "scene/3d/path_3d.h"
+#include "scene/resources/curve.h"
+
+#include "tests/test_macros.h"
+
+namespace TestPathFollow3D {
+
+TEST_CASE("[PathFollow3D] Sampling with unit offset") {
+ const Ref<Curve3D> &curve = memnew(Curve3D());
+ curve->add_point(Vector3(0, 0, 0));
+ curve->add_point(Vector3(100, 0, 0));
+ curve->add_point(Vector3(100, 100, 0));
+ curve->add_point(Vector3(100, 100, 100));
+ curve->add_point(Vector3(100, 0, 100));
+ const Path3D *path = memnew(Path3D);
+ path->set_curve(curve);
+ const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
+ path->add_child(path_follow_3d);
+
+ path_follow_3d->set_unit_offset(0);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(0, 0, 0));
+
+ path_follow_3d->set_unit_offset(0.125);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(50, 0, 0));
+
+ path_follow_3d->set_unit_offset(0.25);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 0);
+
+ path_follow_3d->set_unit_offset(0.375);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 0)));
+
+ path_follow_3d->set_unit_offset(0.5);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 0)));
+
+ path_follow_3d->set_unit_offset(0.625);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 50)));
+
+ path_follow_3d->set_unit_offset(0.75);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 100)));
+
+ path_follow_3d->set_unit_offset(0.875);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 100)));
+
+ path_follow_3d->set_unit_offset(1);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 100)));
+
+ memdelete(path);
+}
+
+TEST_CASE("[PathFollow3D] Sampling with offset") {
+ const Ref<Curve3D> &curve = memnew(Curve3D());
+ curve->add_point(Vector3(0, 0, 0));
+ curve->add_point(Vector3(100, 0, 0));
+ curve->add_point(Vector3(100, 100, 0));
+ curve->add_point(Vector3(100, 100, 100));
+ curve->add_point(Vector3(100, 0, 100));
+ const Path3D *path = memnew(Path3D);
+ path->set_curve(curve);
+ const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
+ path->add_child(path_follow_3d);
+
+ path_follow_3d->set_offset(0);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(0, 0, 0));
+
+ path_follow_3d->set_offset(50);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(50, 0, 0));
+
+ path_follow_3d->set_offset(100);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 0);
+
+ path_follow_3d->set_offset(150);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 0)));
+
+ path_follow_3d->set_offset(200);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 0)));
+
+ path_follow_3d->set_offset(250);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 50)));
+
+ path_follow_3d->set_offset(300);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 100)));
+
+ path_follow_3d->set_offset(350);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 100)));
+
+ path_follow_3d->set_offset(400);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 100)));
+
+ memdelete(path);
+}
+
+TEST_CASE("[PathFollow3D] Removal of a point in curve") {
+ const Ref<Curve3D> &curve = memnew(Curve3D());
+ curve->add_point(Vector3(0, 0, 0));
+ curve->add_point(Vector3(100, 0, 0));
+ curve->add_point(Vector3(100, 100, 0));
+ const Path3D *path = memnew(Path3D);
+ path->set_curve(curve);
+ const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
+ path->add_child(path_follow_3d);
+
+ path_follow_3d->set_unit_offset(0.5);
+ CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector2(100, 0, 0)));
+
+ curve->remove_point(1);
+
+ CHECK_MESSAGE(
+ path_follow_3d->get_transform().get_origin().is_equal_approx(Vector2(50, 50, 0)),
+ "Path follow's position should be updated after removing a point from the curve");
+
+ memdelete(path);
+}
+
+TEST_CASE("[PathFollow3D] Unit offset out of range") {
+ const Ref<Curve3D> &curve = memnew(Curve3D());
+ curve->add_point(Vector3(0, 0, 0));
+ curve->add_point(Vector3(100, 0, 0));
+ const Path3D *path = memnew(Path3D);
+ path->set_curve(curve);
+ const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
+ path->add_child(path_follow_3d);
+
+ path_follow_3d->set_loop(true);
+
+ path_follow_3d->set_unit_offset(-0.3);
+ CHECK_MESSAGE(
+ path_follow_3d->get_unit_offset() == 0.7,
+ "Unit Offset should loop back from the end in the opposite direction");
+
+ path_follow_3d->set_unit_offset(1.3);
+ CHECK_MESSAGE(
+ path_follow_3d->get_unit_offset() == 0.3,
+ "Unit Offset should loop back from the end in the opposite direction");
+
+ path_follow_3d->set_loop(false);
+
+ path_follow_3d->set_unit_offset(-0.3);
+ CHECK_MESSAGE(
+ path_follow_3d->get_unit_offset() == 0,
+ "Unit Offset should be clamped at 0");
+
+ path_follow_3d->set_unit_offset(1.3);
+ CHECK_MESSAGE(
+ path_follow_3d->get_unit_offset() == 1,
+ "Unit Offset should be clamped at 1");
+
+ memdelete(path);
+}
+
+TEST_CASE("[PathFollow3D] Offset out of range") {
+ const Ref<Curve3D> &curve = memnew(Curve3D());
+ curve->add_point(Vector3(0, 0, 0));
+ curve->add_point(Vector3(100, 0, 0));
+ const Path3D *path = memnew(Path3D);
+ path->set_curve(curve);
+ const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
+ path->add_child(path_follow_3d);
+
+ path_follow_3d->set_loop(true);
+
+ path_follow_3d->set_offset(-50);
+ CHECK_MESSAGE(
+ path_follow_3d->get_offset() == 50,
+ "Offset should loop back from the end in the opposite direction");
+
+ path_follow_3d->set_offset(150);
+ CHECK_MESSAGE(
+ path_follow_3d->get_offset() == 50,
+ "Offset should loop back from the end in the opposite direction");
+
+ path_follow_3d->set_loop(false);
+
+ path_follow_3d->set_offset(-50);
+ CHECK_MESSAGE(
+ path_follow_3d->get_offset() == 0,
+ "Offset should be clamped at 0");
+
+ path_follow_3d->set_offset(150);
+ CHECK_MESSAGE(
+ path_follow_3d->get_offset() == 100,
+ "Offset should be clamped at max value of curve");
+
+ memdelete(path);
+}
+} // namespace TestPathFollow3D
+
+#endif // TEST_PATH_FOLLOW_3D_H
diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp
index 570e1897d6..047697e314 100644
--- a/tests/test_physics_2d.cpp
+++ b/tests/test_physics_2d.cpp
@@ -216,10 +216,10 @@ protected:
if (mm.is_valid()) {
Point2 p = mm->get_position();
- if (mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
ray_to = p;
_do_ray_query();
- } else if (mm->get_button_mask() & BUTTON_MASK_RIGHT) {
+ } else if (mm->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) {
ray_from = p;
_do_ray_query();
}
diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp
index 74afbad9d1..bb324d8ffe 100644
--- a/tests/test_physics_3d.cpp
+++ b/tests/test_physics_3d.cpp
@@ -187,8 +187,10 @@ protected:
RenderingServer *vs = RenderingServer::get_singleton();
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
RID trimesh_shape = ps->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON);
- ps->shape_set_data(trimesh_shape, p_faces);
- p_faces = ps->shape_get_data(trimesh_shape); // optimized one
+ Dictionary trimesh_params;
+ trimesh_params["faces"] = p_faces;
+ trimesh_params["backface_collision"] = false;
+ ps->shape_set_data(trimesh_shape, trimesh_params);
Vector<Vector3> normals; // for drawing
for (int i = 0; i < p_faces.size() / 3; i++) {
Plane p(p_faces[i * 3 + 0], p_faces[i * 3 + 1], p_faces[i * 3 + 2]);
diff --git a/tests/test_resource.h b/tests/test_resource.h
new file mode 100644
index 0000000000..cee3281995
--- /dev/null
+++ b/tests/test_resource.h
@@ -0,0 +1,114 @@
+/*************************************************************************/
+/* test_resource.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_RESOURCE
+#define TEST_RESOURCE
+
+#include "core/io/resource.h"
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/os/os.h"
+
+#include "thirdparty/doctest/doctest.h"
+
+namespace TestResource {
+
+TEST_CASE("[Resource] Duplication") {
+ Ref<Resource> resource = memnew(Resource);
+ resource->set_name("Hello world");
+ Ref<Resource> child_resource = memnew(Resource);
+ child_resource->set_name("I'm a child resource");
+ resource->set_meta("other_resource", child_resource);
+
+ Ref<Resource> resource_dupe = resource->duplicate();
+ const Ref<Resource> &resource_dupe_reference = resource_dupe;
+ resource_dupe->set_name("Changed name");
+ child_resource->set_name("My name was changed too");
+
+ CHECK_MESSAGE(
+ resource_dupe->get_name() == "Changed name",
+ "Duplicated resource should have the new name.");
+ CHECK_MESSAGE(
+ resource_dupe_reference->get_name() == "Changed name",
+ "Reference to the duplicated resource should have the new name.");
+ CHECK_MESSAGE(
+ resource->get_name() == "Hello world",
+ "Original resource name should not be affected after editing the duplicate's name.");
+ CHECK_MESSAGE(
+ Ref<Resource>(resource_dupe->get_meta("other_resource"))->get_name() == "My name was changed too",
+ "Duplicated resource should share its child resource with the original.");
+}
+
+TEST_CASE("[Resource] Saving and loading") {
+ Ref<Resource> resource = memnew(Resource);
+ resource->set_name("Hello world");
+ resource->set_meta(" ExampleMetadata ", Vector2i(40, 80));
+ resource->set_meta("string", "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks");
+ Ref<Resource> child_resource = memnew(Resource);
+ child_resource->set_name("I'm a child resource");
+ resource->set_meta("other_resource", child_resource);
+ const String save_path_binary = OS::get_singleton()->get_cache_path().plus_file("resource.res");
+ const String save_path_text = OS::get_singleton()->get_cache_path().plus_file("resource.tres");
+ ResourceSaver::save(save_path_binary, resource);
+ ResourceSaver::save(save_path_text, resource);
+
+ const Ref<Resource> &loaded_resource_binary = ResourceLoader::load(save_path_binary);
+ CHECK_MESSAGE(
+ loaded_resource_binary->get_name() == "Hello world",
+ "The loaded resource name should be equal to the expected value.");
+ CHECK_MESSAGE(
+ loaded_resource_binary->get_meta(" ExampleMetadata ") == Vector2i(40, 80),
+ "The loaded resource metadata should be equal to the expected value.");
+ CHECK_MESSAGE(
+ loaded_resource_binary->get_meta("string") == "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks",
+ "The loaded resource metadata should be equal to the expected value.");
+ const Ref<Resource> &loaded_child_resource_binary = loaded_resource_binary->get_meta("other_resource");
+ CHECK_MESSAGE(
+ loaded_child_resource_binary->get_name() == "I'm a child resource",
+ "The loaded child resource name should be equal to the expected value.");
+
+ const Ref<Resource> &loaded_resource_text = ResourceLoader::load(save_path_text);
+ CHECK_MESSAGE(
+ loaded_resource_text->get_name() == "Hello world",
+ "The loaded resource name should be equal to the expected value.");
+ CHECK_MESSAGE(
+ loaded_resource_text->get_meta(" ExampleMetadata ") == Vector2i(40, 80),
+ "The loaded resource metadata should be equal to the expected value.");
+ CHECK_MESSAGE(
+ loaded_resource_text->get_meta("string") == "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks",
+ "The loaded resource metadata should be equal to the expected value.");
+ const Ref<Resource> &loaded_child_resource_text = loaded_resource_text->get_meta("other_resource");
+ CHECK_MESSAGE(
+ loaded_child_resource_text->get_name() == "I'm a child resource",
+ "The loaded child resource name should be equal to the expected value.");
+}
+} // namespace TestResource
+
+#endif // TEST_RESOURCE
diff --git a/tests/test_string.h b/tests/test_string.h
index cc3152203e..6febf22765 100644
--- a/tests/test_string.h
+++ b/tests/test_string.h
@@ -1166,6 +1166,52 @@ TEST_CASE("[String] xml_escape/unescape") {
CHECK(s.xml_escape(false).xml_unescape() == s);
}
+TEST_CASE("[String] xml_unescape") {
+ // Named entities
+ String input = "&quot;&amp;&apos;&lt;&gt;";
+ CHECK(input.xml_unescape() == "\"&\'<>");
+
+ // Numeric entities
+ input = "&#x41;&#66;";
+ CHECK(input.xml_unescape() == "AB");
+
+ input = "&#0;&x#0;More text";
+ String result = input.xml_unescape();
+ // Didn't put in a leading NUL and terminate the string
+ CHECK(input.length() > 0);
+ CHECK(input[0] != '\0');
+ // Entity should be left as-is if invalid
+ CHECK(input.xml_unescape() == input);
+
+ // Check near char32_t range
+ input = "&#xFFFFFFFF;";
+ result = input.xml_unescape();
+ CHECK(result.length() == 1);
+ CHECK(result[0] == 0xFFFFFFFF);
+ input = "&#4294967295;";
+ result = input.xml_unescape();
+ CHECK(result.length() == 1);
+ CHECK(result[0] == 0xFFFFFFFF);
+
+ // Check out of range of char32_t
+ input = "&#xFFFFFFFFF;";
+ CHECK(input.xml_unescape() == input);
+ input = "&#4294967296;";
+ CHECK(input.xml_unescape() == input);
+
+ // Shouldn't consume without ending in a ';'
+ input = "&#66";
+ CHECK(input.xml_unescape() == input);
+ input = "&#x41";
+ CHECK(input.xml_unescape() == input);
+
+ // Invalid characters should make the entity ignored
+ input = "&#x41SomeIrrelevantText;";
+ CHECK(input.xml_unescape() == input);
+ input = "&#66SomeIrrelevantText;";
+ CHECK(input.xml_unescape() == input);
+}
+
TEST_CASE("[String] Strip escapes") {
String s = "\t\tTest Test\r\n Test";
CHECK(s.strip_escapes() == "Test Test Test");
@@ -1272,6 +1318,20 @@ TEST_CASE("[String] humanize_size") {
CHECK(String::humanize_size(100523550) == "95.86 MiB");
CHECK(String::humanize_size(5345555000) == "4.97 GiB");
}
+
+TEST_CASE("[String] validate_node_name") {
+ String numeric_only = "12345";
+ CHECK(numeric_only.validate_node_name() == "12345");
+
+ String name_with_spaces = "Name with spaces";
+ CHECK(name_with_spaces.validate_node_name() == "Name with spaces");
+
+ String name_with_kana = "Name with kana ゴドツ";
+ CHECK(name_with_kana.validate_node_name() == "Name with kana ゴドツ");
+
+ String name_with_invalid_chars = "Name with invalid characters :.@removed!";
+ CHECK(name_with_invalid_chars.validate_node_name() == "Name with invalid characters removed!");
+}
} // namespace TestString
#endif // TEST_STRING_H
diff --git a/tests/test_text_server.h b/tests/test_text_server.h
index b0b40447fe..3d700f8ec4 100644
--- a/tests/test_text_server.h
+++ b/tests/test_text_server.h
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifdef TOOLS_ENABLED
+
#ifndef TEST_TEXT_SERVER_H
#define TEST_TEXT_SERVER_H
@@ -247,3 +249,4 @@ TEST_SUITE("[[TextServer]") {
}; // namespace TestTextServer
#endif // TEST_TEXT_SERVER_H
+#endif // TOOLS_ENABLED
diff --git a/scene/3d/navigation_3d.h b/tests/test_xml_parser.h
index b89725a3f5..55de048d6a 100644
--- a/scene/3d/navigation_3d.h
+++ b/tests/test_xml_parser.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_3d.h */
+/* test_xml_parser.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,51 +28,47 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NAVIGATION_3D_H
-#define NAVIGATION_3D_H
+#ifndef TEST_XML_PARSER_H
+#define TEST_XML_PARSER_H
-#include "scene/3d/navigation_region_3d.h"
-#include "scene/3d/node_3d.h"
+#include <inttypes.h>
-class Navigation3D : public Node3D {
- GDCLASS(Navigation3D, Node3D);
+#include "core/io/xml_parser.h"
+#include "core/string/ustring.h"
- RID map;
+#include "tests/test_macros.h"
- Vector3 up = Vector3(0, 1, 0);
- real_t cell_size;
- real_t edge_connection_margin;
+namespace TestXMLParser {
+TEST_CASE("[XMLParser] End-to-end") {
+ String source = "<?xml version = \"1.0\" encoding=\"UTF-8\" ?>\
+<top attr=\"attr value\">\
+ Text&lt;&#65;&#x42;&gt;\
+</top>";
+ Vector<uint8_t> buff = source.to_utf8_buffer();
-protected:
- static void _bind_methods();
- void _notification(int p_what);
+ XMLParser parser;
+ parser.open_buffer(buff);
-public:
- RID get_rid() const {
- return map;
- }
+ // <?xml ...?> gets parsed as NODE_UNKNOWN
+ CHECK(parser.read() == OK);
+ CHECK(parser.get_node_type() == XMLParser::NodeType::NODE_UNKNOWN);
- void set_up_vector(const Vector3 &p_up);
- Vector3 get_up_vector() const;
+ CHECK(parser.read() == OK);
+ CHECK(parser.get_node_type() == XMLParser::NodeType::NODE_ELEMENT);
+ CHECK(parser.get_node_name() == "top");
+ CHECK(parser.has_attribute("attr"));
+ CHECK(parser.get_attribute_value("attr") == "attr value");
- void set_cell_size(float p_cell_size);
- float get_cell_size() const {
- return cell_size;
- }
+ CHECK(parser.read() == OK);
+ CHECK(parser.get_node_type() == XMLParser::NodeType::NODE_TEXT);
+ CHECK(parser.get_node_data().lstrip(" \t") == "Text<AB>");
- void set_edge_connection_margin(float p_edge_connection_margin);
- float get_edge_connection_margin() const {
- return edge_connection_margin;
- }
+ CHECK(parser.read() == OK);
+ CHECK(parser.get_node_type() == XMLParser::NodeType::NODE_ELEMENT_END);
+ CHECK(parser.get_node_name() == "top");
- Vector<Vector3> get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize = true) const;
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const;
- Vector3 get_closest_point(const Vector3 &p_point) const;
- Vector3 get_closest_point_normal(const Vector3 &p_point) const;
- RID get_closest_point_owner(const Vector3 &p_point) const;
+ parser.close();
+}
+} // namespace TestXMLParser
- Navigation3D();
- ~Navigation3D();
-};
-
-#endif // NAVIGATION_H
+#endif // TEST_XML_PARSER_H
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 3803e87fea..6dca29e856 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -174,7 +174,7 @@ Files extracted from upstream source:
## harfbuzz
- Upstream: https://github.com/harfbuzz/harfbuzz
-- Version: 2.7.4 (7236c7e29cef1c2d76c7a284c5081ff4d3aa1127, 2020)
+- Version: 2.8.0 (03538e872a0610a65fad692b33d3646f387cf578, 2021)
- License: MIT
Files extracted from upstream source:
@@ -324,7 +324,7 @@ changes are marked with `// -- GODOT --` comments.
## mbedtls
- Upstream: https://tls.mbed.org/
-- Version: 2.16.9 (3fac0bae4a50113989b3d015cd2d948f51a6d9ac, 2020)
+- Version: 2.16.10 (d61fa61bef06b64132e3490543c81b8ee40fbee3, 2021)
- License: Apache 2.0
File extracted from upstream release tarball:
@@ -355,18 +355,23 @@ Files extracted from upstream repository:
## miniupnpc
-- Upstream: https://github.com/miniupnp/miniupnp/tree/master/miniupnpc
-- Version: git (44366328661826603982d1e0d7ebb4062c5f2bfc, 2020)
+- Upstream: https://github.com/miniupnp/miniupnp
+- Version: 2.2.2 (81029a860baf1f727903e5b85307903b3f40cbc8, 2021)
- License: BSD-3-Clause
Files extracted from upstream source:
- All `*.c` and `*.h` files from `miniupnpc` to `thirdparty/miniupnpc/miniupnpc`
-- Remove `test*`, `minihttptestserver.c` and `wingenminiupnpcstrings.c`
+- Remove the following test or sample files:
+ `listdevices.c minihttptestserver.c miniupnpcmodule.c upnpc.c upnperrors.* test* wingenminiupnpcstrings.c`
+- `LICENSE`
+
+The only modified file is `miniupnpcstrings.h`, which was created for Godot
+(it is usually autogenerated by cmake). Bump the version number for miniupnpc in that
+file when upgrading.
-The patch `windows_fix.diff` is applied to `minissdpc.c` to fix an upstream issue.
-The only modified file is miniupnpcstrings.h, which was created for Godot
-(it is usually autogenerated by cmake).
+Note: The following upstream patch has been applied, remove this notice on next update.
+https://github.com/miniupnp/miniupnp/commit/3a08dd4b89af2e9effa22a136bac86f2f306fd79
## minizip
diff --git a/thirdparty/harfbuzz/NEWS b/thirdparty/harfbuzz/NEWS
index f09c2fafd1..321c550188 100644
--- a/thirdparty/harfbuzz/NEWS
+++ b/thirdparty/harfbuzz/NEWS
@@ -1,3 +1,18 @@
+Overview of changes leading to 2.8.0
+Tuesday, March 16, 2021
+====================================
+- Shape joining scripts other than Arabic/Syriac using the Universal Shaping Engine.
+ Previously these were shaped using the generalized Arabic shaper. (David Corbett)
+- Fix regression in shaping of U+0B55 ORIYA SIGN OVERLINE. (David Corbett)
+- Update language tags. (David Corbett)
+- Variations: reduce error: do not round each interpolated delta. (Just van Rossum)
+- Documentation improvements. (Khaled Hosny, Nathan Willis)
+- Subsetter improvements: subsets most, if not all, lookup types now. (Garret Rieger, Qunxin Liu)
+- Fuzzer-found fixes and other improvements when memory failures happen. (Behdad)
+- Removed most atomic implementations now that we have C++11 atomic impl. (Behdad)
+- General codebase upkeep; using more C++11 features: constexpr constructors, etc. (Behdad)
+
+
Overview of changes leading to 2.7.4
Sunday, December 27, 2020
====================================
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-common.hh b/thirdparty/harfbuzz/src/hb-aat-layout-common.hh
index 75d523f5fc..98ed20d8eb 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout-common.hh
+++ b/thirdparty/harfbuzz/src/hb-aat-layout-common.hh
@@ -510,7 +510,7 @@ struct StateTable
const Entry<Extra> &get_entry (int state, unsigned int klass) const
{
if (unlikely (klass >= nClasses))
- klass = StateTable<Types, Entry<Extra>>::CLASS_OUT_OF_BOUNDS;
+ klass = StateTable::CLASS_OUT_OF_BOUNDS;
const HBUSHORT *states = (this+stateArrayTable).arrayZ;
const Entry<Extra> *entries = (this+entryTable).arrayZ;
@@ -576,7 +576,7 @@ struct StateTable
if (unlikely (stop > states))
return_trace (false);
for (const HBUSHORT *p = states; stop < p; p--)
- num_entries = hb_max (num_entries, *(p - 1) + 1);
+ num_entries = hb_max (num_entries, *(p - 1) + 1u);
state_neg = min_state;
}
}
@@ -597,7 +597,7 @@ struct StateTable
if (unlikely (stop < states))
return_trace (false);
for (const HBUSHORT *p = &states[state_pos * num_classes]; p < stop; p++)
- num_entries = hb_max (num_entries, *p + 1);
+ num_entries = hb_max (num_entries, *p + 1u);
state_pos = max_state + 1;
}
}
@@ -729,7 +729,10 @@ struct ExtendedTypes
template <typename Types, typename EntryData>
struct StateTableDriver
{
- StateTableDriver (const StateTable<Types, EntryData> &machine_,
+ using StateTableT = StateTable<Types, EntryData>;
+ using EntryT = Entry<EntryData>;
+
+ StateTableDriver (const StateTableT &machine_,
hb_buffer_t *buffer_,
hb_face_t *face_) :
machine (machine_),
@@ -742,59 +745,101 @@ struct StateTableDriver
if (!c->in_place)
buffer->clear_output ();
- int state = StateTable<Types, EntryData>::STATE_START_OF_TEXT;
+ int state = StateTableT::STATE_START_OF_TEXT;
for (buffer->idx = 0; buffer->successful;)
{
unsigned int klass = buffer->idx < buffer->len ?
machine.get_class (buffer->info[buffer->idx].codepoint, num_glyphs) :
- (unsigned) StateTable<Types, EntryData>::CLASS_END_OF_TEXT;
+ (unsigned) StateTableT::CLASS_END_OF_TEXT;
DEBUG_MSG (APPLY, nullptr, "c%u at %u", klass, buffer->idx);
- const Entry<EntryData> &entry = machine.get_entry (state, klass);
+ const EntryT &entry = machine.get_entry (state, klass);
+ const int next_state = machine.new_state (entry.newState);
- /* Unsafe-to-break before this if not in state 0, as things might
- * go differently if we start from state 0 here.
+ /* Conditions under which it's guaranteed safe-to-break before current glyph:
*
- * Ugh. The indexing here is ugly... */
- if (state && buffer->backtrack_len () && buffer->idx < buffer->len)
- {
- /* If there's no action and we're just epsilon-transitioning to state 0,
- * safe to break. */
- if (c->is_actionable (this, entry) ||
- !(entry.newState == StateTable<Types, EntryData>::STATE_START_OF_TEXT &&
- entry.flags == context_t::DontAdvance))
- buffer->unsafe_to_break_from_outbuffer (buffer->backtrack_len () - 1, buffer->idx + 1);
- }
-
- /* Unsafe-to-break if end-of-text would kick in here. */
- if (buffer->idx + 2 <= buffer->len)
- {
- const Entry<EntryData> &end_entry = machine.get_entry (state, StateTable<Types, EntryData>::CLASS_END_OF_TEXT);
- if (c->is_actionable (this, end_entry))
- buffer->unsafe_to_break (buffer->idx, buffer->idx + 2);
- }
+ * 1. There was no action in this transition; and
+ *
+ * 2. If we break before current glyph, the results will be the same. That
+ * is guaranteed if:
+ *
+ * 2a. We were already in start-of-text state; or
+ *
+ * 2b. We are epsilon-transitioning to start-of-text state; or
+ *
+ * 2c. Starting from start-of-text state seeing current glyph:
+ *
+ * 2c'. There won't be any actions; and
+ *
+ * 2c". We would end up in the same state that we were going to end up
+ * in now, including whether epsilon-transitioning.
+ *
+ * and
+ *
+ * 3. If we break before current glyph, there won't be any end-of-text action
+ * after previous glyph.
+ *
+ * This triples the transitions we need to look up, but is worth returning
+ * granular unsafe-to-break results. See eg.:
+ *
+ * https://github.com/harfbuzz/harfbuzz/issues/2860
+ */
+ const EntryT *wouldbe_entry;
+ bool safe_to_break =
+ /* 1. */
+ !c->is_actionable (this, entry)
+ &&
+ /* 2. */
+ (
+ /* 2a. */
+ state == StateTableT::STATE_START_OF_TEXT
+ ||
+ /* 2b. */
+ (
+ (entry.flags & context_t::DontAdvance) &&
+ next_state == StateTableT::STATE_START_OF_TEXT
+ )
+ ||
+ /* 2c. */
+ (
+ wouldbe_entry = &machine.get_entry (StateTableT::STATE_START_OF_TEXT, klass)
+ ,
+ /* 2c'. */
+ !c->is_actionable (this, *wouldbe_entry)
+ &&
+ /* 2c". */
+ (
+ next_state == machine.new_state (wouldbe_entry->newState)
+ &&
+ (entry.flags & context_t::DontAdvance) == (wouldbe_entry->flags & context_t::DontAdvance)
+ )
+ )
+ )
+ &&
+ /* 3. */
+ !c->is_actionable (this, machine.get_entry (state, StateTableT::CLASS_END_OF_TEXT))
+ ;
+
+ if (!safe_to_break && buffer->backtrack_len () && buffer->idx < buffer->len)
+ buffer->unsafe_to_break_from_outbuffer (buffer->backtrack_len () - 1, buffer->idx + 1);
c->transition (this, entry);
- state = machine.new_state (entry.newState);
+ state = next_state;
DEBUG_MSG (APPLY, nullptr, "s%d", state);
- if (buffer->idx == buffer->len)
+ if (buffer->idx == buffer->len || unlikely (!buffer->successful))
break;
if (!(entry.flags & context_t::DontAdvance) || buffer->max_ops-- <= 0)
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
if (!c->in_place)
- {
- for (; buffer->successful && buffer->idx < buffer->len;)
- buffer->next_glyph ();
buffer->swap_buffers ();
- }
}
public:
- const StateTable<Types, EntryData> &machine;
+ const StateTableT &machine;
hb_buffer_t *buffer;
unsigned int num_glyphs;
};
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh b/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh
index 04027a61be..e3bc268d26 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh
+++ b/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh
@@ -337,9 +337,9 @@ struct ContextualSubtable
const EntryData &data = entries[i].data;
if (data.markIndex != 0xFFFF)
- num_lookups = hb_max (num_lookups, 1 + data.markIndex);
+ num_lookups = hb_max (num_lookups, 1u + data.markIndex);
if (data.currentIndex != 0xFFFF)
- num_lookups = hb_max (num_lookups, 1 + data.currentIndex);
+ num_lookups = hb_max (num_lookups, 1u + data.currentIndex);
}
return_trace (substitutionTables.sanitize (c, this, num_lookups));
@@ -499,7 +499,7 @@ struct LigatureSubtable
}
DEBUG_MSG (APPLY, nullptr, "Moving to stack position %u", cursor - 1);
- buffer->move_to (match_positions[--cursor % ARRAY_LENGTH (match_positions)]);
+ if (unlikely (!buffer->move_to (match_positions[--cursor % ARRAY_LENGTH (match_positions)]))) return;
if (unlikely (!actionData->sanitize (&c->sanitizer))) break;
action = *actionData;
@@ -525,25 +525,25 @@ struct LigatureSubtable
hb_codepoint_t lig = ligatureData;
DEBUG_MSG (APPLY, nullptr, "Produced ligature %u", lig);
- buffer->replace_glyph (lig);
+ if (unlikely (!buffer->replace_glyph (lig))) return;
unsigned int lig_end = match_positions[(match_length - 1u) % ARRAY_LENGTH (match_positions)] + 1u;
/* Now go and delete all subsequent components. */
while (match_length - 1u > cursor)
{
DEBUG_MSG (APPLY, nullptr, "Skipping ligature component");
- buffer->move_to (match_positions[--match_length % ARRAY_LENGTH (match_positions)]);
- buffer->replace_glyph (DELETED_GLYPH);
+ if (unlikely (!buffer->move_to (match_positions[--match_length % ARRAY_LENGTH (match_positions)]))) return;
+ if (unlikely (!buffer->replace_glyph (DELETED_GLYPH))) return;
}
- buffer->move_to (lig_end);
+ if (unlikely (!buffer->move_to (lig_end))) return;
buffer->merge_out_clusters (match_positions[cursor % ARRAY_LENGTH (match_positions)], buffer->out_len);
}
actionData++;
}
while (!(action & LigActionLast));
- buffer->move_to (end);
+ if (unlikely (!buffer->move_to (end))) return;
}
}
@@ -733,17 +733,16 @@ struct InsertionSubtable
bool before = flags & MarkedInsertBefore;
unsigned int end = buffer->out_len;
- buffer->move_to (mark);
+ if (unlikely (!buffer->move_to (mark))) return;
if (buffer->idx < buffer->len && !before)
- buffer->copy_glyph ();
+ if (unlikely (!buffer->copy_glyph ())) return;
/* TODO We ignore KashidaLike setting. */
- for (unsigned int i = 0; i < count; i++)
- buffer->output_glyph (glyphs[i]);
+ if (unlikely (!buffer->replace_glyphs (0, count, glyphs))) return;
if (buffer->idx < buffer->len && !before)
buffer->skip_glyph ();
- buffer->move_to (end + count);
+ if (unlikely (!buffer->move_to (end + count))) return;
buffer->unsafe_to_break_from_outbuffer (mark, hb_min (buffer->idx + 1, buffer->len));
}
@@ -764,10 +763,9 @@ struct InsertionSubtable
unsigned int end = buffer->out_len;
if (buffer->idx < buffer->len && !before)
- buffer->copy_glyph ();
+ if (unlikely (!buffer->copy_glyph ())) return;
/* TODO We ignore KashidaLike setting. */
- for (unsigned int i = 0; i < count; i++)
- buffer->output_glyph (glyphs[i]);
+ if (unlikely (!buffer->replace_glyphs (0, count, glyphs))) return;
if (buffer->idx < buffer->len && !before)
buffer->skip_glyph ();
@@ -786,7 +784,7 @@ struct InsertionSubtable
*
* https://github.com/harfbuzz/harfbuzz/issues/1224#issuecomment-427691417
*/
- buffer->move_to ((flags & DontAdvance) ? end : end + count);
+ if (unlikely (!buffer->move_to ((flags & DontAdvance) ? end : end + count))) return;
}
}
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout.cc b/thirdparty/harfbuzz/src/hb-aat-layout.cc
index 74ebaa64ec..0e9f2b4954 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout.cc
+++ b/thirdparty/harfbuzz/src/hb-aat-layout.cc
@@ -227,7 +227,7 @@ hb_aat_layout_compile_map (const hb_aat_map_builder_t *mapper,
*
* <note>Note: does not examine the `GSUB` table.</note>
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.3.0
*/
@@ -294,7 +294,7 @@ hb_aat_layout_remove_deleted_glyphs (hb_buffer_t *buffer)
*
* <note>Note: does not examine the `GPOS` table.</note>
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.3.0
*/
@@ -325,7 +325,7 @@ hb_aat_layout_position (const hb_ot_shape_plan_t *plan,
* Tests whether the specified face includes any tracking information
* in the `trak` table.
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.3.0
*/
@@ -350,7 +350,7 @@ hb_aat_layout_track (const hb_ot_shape_plan_t *plan,
* hb_aat_layout_get_feature_types:
* @face: #hb_face_t to work upon
* @start_offset: offset of the first feature type to retrieve
- * @feature_count: (inout) (allow-none): Input = the maximum number of feature types to return;
+ * @feature_count: (inout) (optional): Input = the maximum number of feature types to return;
* Output = the actual number of feature types returned (may be zero)
* @features: (out caller-allocates) (array length=feature_count): Array of feature types found
*
@@ -374,9 +374,9 @@ hb_aat_layout_get_feature_types (hb_face_t *face,
* @face: #hb_face_t to work upon
* @feature_type: The #hb_aat_layout_feature_type_t of the requested feature type
*
- * Fetches the name ID of the specified feature type in the face's `name` table.
+ * Fetches the name identifier of the specified feature type in the face's `name` table.
*
- * Return value: Name ID of the requested feature type
+ * Return value: Name identifier of the requested feature type
*
* Since: 2.2.0
*/
@@ -388,15 +388,15 @@ hb_aat_layout_feature_type_get_name_id (hb_face_t *face,
}
/**
- * hb_aat_layout_feature_type_get_selectors:
+ * hb_aat_layout_feature_type_get_selector_infos:
* @face: #hb_face_t to work upon
* @feature_type: The #hb_aat_layout_feature_type_t of the requested feature type
* @start_offset: offset of the first feature type to retrieve
- * @selector_count: (inout) (allow-none): Input = the maximum number of selectors to return;
+ * @selector_count: (inout) (optional): Input = the maximum number of selectors to return;
* Output = the actual number of selectors returned (may be zero)
- * @selectors: (out caller-allocates) (array length=selector_count): A buffer pointer.
- * The selectors available for the feature type queries.
- * @default_index: (out) (allow-none): The index of the feature's default selector, if any
+ * @selectors: (out caller-allocates) (array length=selector_count) (optional):
+ * A buffer pointer. The selectors available for the feature type queries.
+ * @default_index: (out) (optional): The index of the feature's default selector, if any
*
* Fetches a list of the selectors available for the specified feature in the given face.
*
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout.h b/thirdparty/harfbuzz/src/hb-aat-layout.h
index dc1bf96573..9af2740088 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout.h
+++ b/thirdparty/harfbuzz/src/hb-aat-layout.h
@@ -22,7 +22,7 @@
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
-#ifndef HB_AAT_H_IN
+#if !defined(HB_AAT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-aat.h> instead."
#endif
@@ -38,47 +38,47 @@ HB_BEGIN_DECLS
/**
* hb_aat_layout_feature_type_t:
* @HB_AAT_LAYOUT_FEATURE_TYPE_INVALID: Initial, unset feature type
- * @HB_AAT_LAYOUT_FEATURE_TYPE_ALL_TYPOGRAPHIC:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CURISVE_CONNECTION:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_LETTER_CASE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_SUBSTITUTION:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_LINGUISTIC_REARRANGEMENT:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_SPACING:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_DIACRITICS_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_POSITION:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_FRACTIONS:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_OVERLAPPING_CHARACTERS_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_ALTERNATIVES:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_DESIGN_COMPLEXITY_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_CASE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_KANA_SPACING_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_SPACING_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_RUBY_KANA:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_VERTICAL_ROMAN_PLACEMENT_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_ITALIC_CJK_ROMAN:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CASE_SENSITIVE_LAYOUT:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_LOWER_CASE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_UPPER_CASE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_LANGUAGE_TAG_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_ROMAN_SPACING_TYPE:
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_ALL_TYPOGRAPHIC: [All Typographic Features](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type0)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES: [Ligatures](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type1)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CURISVE_CONNECTION: [Cursive Connection](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type2)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_LETTER_CASE: [Letter Case](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type3)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_SUBSTITUTION: [Vertical Substitution](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type4)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_LINGUISTIC_REARRANGEMENT: [Linguistic Rearrangement](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type5)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_SPACING: [Number Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type6)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE: [Smart Swash](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type8)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_DIACRITICS_TYPE: [Diacritics](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type9)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_POSITION: [Vertical Position](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type10)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_FRACTIONS: [Fractions](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type11)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_OVERLAPPING_CHARACTERS_TYPE: [Overlapping Characters](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type13)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS: [Typographic Extras](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type14)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS: [Mathematical Extras](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type15)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE: [Ornament Sets](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type16)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_ALTERNATIVES: [Character Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type17)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_DESIGN_COMPLEXITY_TYPE: [Design Complexity](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type18)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS: [Style Options](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type19)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE: [Character Shape](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type20)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_CASE: [Number Case](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type21)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING: [Text Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type22)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION: [Transliteration](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type23)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE: [Annotation](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type24)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_KANA_SPACING_TYPE: [Kana Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type25)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_SPACING_TYPE: [Ideographic Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type26)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE: [Unicode Decomposition](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type27)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_RUBY_KANA: [Ruby Kana](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type28)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE: [CJK Symbol Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type29)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE: [Ideographic Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type30)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_VERTICAL_ROMAN_PLACEMENT_TYPE: [CJK Vertical Roman Placement](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type31)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_ITALIC_CJK_ROMAN: [Italic CJK Roman](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type32)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CASE_SENSITIVE_LAYOUT: [Case Sensitive Layout](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type33)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA: [Alternate Kana](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type34)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES: [Stylistic Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type35)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES: [Contextual Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type36)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_LOWER_CASE: [Lower Case](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type37)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_UPPER_CASE: [Upper Case](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type38)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_LANGUAGE_TAG_TYPE: [Language Tag](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type39)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_ROMAN_SPACING_TYPE: [CJK Roman Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type103)
*
- * The possible feature types defined for AAT shaping.
+ * The possible feature types defined for AAT shaping, from Apple [Font Feature Registry](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html).
*
* Since: 2.2.0
*/
@@ -732,6 +732,14 @@ HB_EXTERN hb_ot_name_id_t
hb_aat_layout_feature_type_get_name_id (hb_face_t *face,
hb_aat_layout_feature_type_t feature_type);
+/**
+ * hb_aat_layout_feature_selector_info_t:
+ * @name_id: The selector's name identifier
+ * @enable: The value to turn the selector on
+ * @disable: The value to turn the selector off
+ *
+ * Structure representing a setting for an #hb_aat_layout_feature_type_t.
+ */
typedef struct hb_aat_layout_feature_selector_info_t {
hb_ot_name_id_t name_id;
hb_aat_layout_feature_selector_t enable;
diff --git a/thirdparty/harfbuzz/src/hb-algs.hh b/thirdparty/harfbuzz/src/hb-algs.hh
index 98de61f3e8..bc170b0546 100644
--- a/thirdparty/harfbuzz/src/hb-algs.hh
+++ b/thirdparty/harfbuzz/src/hb-algs.hh
@@ -35,6 +35,132 @@
#include "hb-number.hh"
+/*
+ * Flags
+ */
+
+/* Enable bitwise ops on enums marked as flags_t */
+/* To my surprise, looks like the function resolver is happy to silently cast
+ * one enum to another... So this doesn't provide the type-checking that I
+ * originally had in mind... :(.
+ *
+ * For MSVC warnings, see: https://github.com/harfbuzz/harfbuzz/pull/163
+ */
+#ifdef _MSC_VER
+# pragma warning(disable:4200)
+# pragma warning(disable:4800)
+#endif
+#define HB_MARK_AS_FLAG_T(T) \
+ extern "C++" { \
+ static inline constexpr T operator | (T l, T r) { return T ((unsigned) l | (unsigned) r); } \
+ static inline constexpr T operator & (T l, T r) { return T ((unsigned) l & (unsigned) r); } \
+ static inline constexpr T operator ^ (T l, T r) { return T ((unsigned) l ^ (unsigned) r); } \
+ static inline constexpr T operator ~ (T r) { return T (~(unsigned int) r); } \
+ static inline T& operator |= (T &l, T r) { l = l | r; return l; } \
+ static inline T& operator &= (T& l, T r) { l = l & r; return l; } \
+ static inline T& operator ^= (T& l, T r) { l = l ^ r; return l; } \
+ } \
+ static_assert (true, "")
+
+/* Useful for set-operations on small enums.
+ * For example, for testing "x ∈ {x1, x2, x3}" use:
+ * (FLAG_UNSAFE(x) & (FLAG(x1) | FLAG(x2) | FLAG(x3)))
+ */
+#define FLAG(x) (static_assert_expr ((unsigned)(x) < 32) + (((uint32_t) 1U) << (unsigned)(x)))
+#define FLAG_UNSAFE(x) ((unsigned)(x) < 32 ? (((uint32_t) 1U) << (unsigned)(x)) : 0)
+#define FLAG_RANGE(x,y) (static_assert_expr ((x) < (y)) + FLAG(y+1) - FLAG(x))
+#define FLAG64(x) (static_assert_expr ((unsigned)(x) < 64) + (((uint64_t) 1ULL) << (unsigned)(x)))
+#define FLAG64_UNSAFE(x) ((unsigned)(x) < 64 ? (((uint64_t) 1ULL) << (unsigned)(x)) : 0)
+
+
+/*
+ * Big-endian integers.
+ */
+
+/* Endian swap, used in Windows related backends */
+static inline constexpr uint16_t hb_uint16_swap (uint16_t v)
+{ return (v >> 8) | (v << 8); }
+static inline constexpr uint32_t hb_uint32_swap (uint32_t v)
+{ return (hb_uint16_swap (v) << 16) | hb_uint16_swap (v >> 16); }
+
+template <typename Type, int Bytes = sizeof (Type)>
+struct BEInt;
+template <typename Type>
+struct BEInt<Type, 1>
+{
+ public:
+ BEInt () = default;
+ constexpr BEInt (Type V) : v {uint8_t (V)} {}
+ constexpr operator Type () const { return v; }
+ private: uint8_t v;
+};
+template <typename Type>
+struct BEInt<Type, 2>
+{
+ public:
+ BEInt () = default;
+ constexpr BEInt (Type V) : v {uint8_t ((V >> 8) & 0xFF),
+ uint8_t ((V ) & 0xFF)} {}
+
+ struct __attribute__((packed)) packed_uint16_t { uint16_t v; };
+ constexpr operator Type () const
+ {
+#if ((defined(__GNUC__) && __GNUC__ >= 5) || defined(__clang__)) && \
+ defined(__BYTE_ORDER) && \
+ (__BYTE_ORDER == __LITTLE_ENDIAN || __BYTE_ORDER == __BIG_ENDIAN)
+ /* Spoon-feed the compiler a big-endian integer with alignment 1.
+ * https://github.com/harfbuzz/harfbuzz/pull/1398 */
+#if __BYTE_ORDER == __LITTLE_ENDIAN
+ return __builtin_bswap16 (((packed_uint16_t *) this)->v);
+#else /* __BYTE_ORDER == __BIG_ENDIAN */
+ return ((packed_uint16_t *) this)->v;
+#endif
+#else
+ return (v[0] << 8)
+ + (v[1] );
+#endif
+ }
+ private: uint8_t v[2];
+};
+template <typename Type>
+struct BEInt<Type, 3>
+{
+ static_assert (!hb_is_signed (Type), "");
+ public:
+ BEInt () = default;
+ constexpr BEInt (Type V) : v {uint8_t ((V >> 16) & 0xFF),
+ uint8_t ((V >> 8) & 0xFF),
+ uint8_t ((V ) & 0xFF)} {}
+
+ constexpr operator Type () const { return (v[0] << 16)
+ + (v[1] << 8)
+ + (v[2] ); }
+ private: uint8_t v[3];
+};
+template <typename Type>
+struct BEInt<Type, 4>
+{
+ public:
+ BEInt () = default;
+ constexpr BEInt (Type V) : v {uint8_t ((V >> 24) & 0xFF),
+ uint8_t ((V >> 16) & 0xFF),
+ uint8_t ((V >> 8) & 0xFF),
+ uint8_t ((V ) & 0xFF)} {}
+ constexpr operator Type () const { return (v[0] << 24)
+ + (v[1] << 16)
+ + (v[2] << 8)
+ + (v[3] ); }
+ private: uint8_t v[4];
+};
+
+/* Floats. */
+
+/* We want our rounding towards +infinity. */
+static inline float
+_hb_roundf (float x) { return floorf (x + .5f); }
+#define roundf(x) _hb_roundf(x)
+
+
/* Encodes three unsigned integers in one 64-bit number. If the inputs have more than 21 bits,
* values will be truncated / overlap, and might not decode exactly. */
#define HB_CODEPOINT_ENCODE3(x,y,z) (((uint64_t) (x) << 42) | ((uint64_t) (y) << 21) | (uint64_t) (z))
@@ -48,6 +174,7 @@
#define HB_CODEPOINT_DECODE3_11_7_14_2(v) ((hb_codepoint_t) (((v) >> 14) & 0x007Fu) | 0x0300)
#define HB_CODEPOINT_DECODE3_11_7_14_3(v) ((hb_codepoint_t) (v) & 0x3FFFu)
+
struct
{
/* Note. This is dangerous in that if it's passed an rvalue, it returns rvalue-reference. */
@@ -215,7 +342,9 @@ struct
template <typename Pred, typename Val> auto
impl (Pred&& p, Val &&v, hb_priority<1>) const HB_AUTO_RETURN
- (hb_deref (hb_forward<Pred> (p)).has (hb_forward<Val> (v)))
+ (
+ hb_deref (hb_forward<Pred> (p)).has (hb_forward<Val> (v))
+ )
template <typename Pred, typename Val> auto
impl (Pred&& p, Val &&v, hb_priority<0>) const HB_AUTO_RETURN
@@ -269,7 +398,9 @@ struct
template <typename Proj, typename Val> auto
impl (Proj&& f, Val &&v, hb_priority<2>) const HB_AUTO_RETURN
- (hb_deref (hb_forward<Proj> (f)).get (hb_forward<Val> (v)))
+ (
+ hb_deref (hb_forward<Proj> (f)).get (hb_forward<Val> (v))
+ )
template <typename Proj, typename Val> auto
impl (Proj&& f, Val &&v, hb_priority<1>) const HB_AUTO_RETURN
@@ -296,6 +427,40 @@ struct
}
HB_FUNCOBJ (hb_get);
+struct
+{
+ private:
+
+ template <typename T1, typename T2> auto
+ impl (T1&& v1, T2 &&v2, hb_priority<2>) const HB_AUTO_RETURN
+ (
+ hb_forward<T2> (v2).cmp (hb_forward<T1> (v1)) == 0
+ )
+
+ template <typename T1, typename T2> auto
+ impl (T1&& v1, T2 &&v2, hb_priority<1>) const HB_AUTO_RETURN
+ (
+ hb_forward<T1> (v1).cmp (hb_forward<T2> (v2)) == 0
+ )
+
+ template <typename T1, typename T2> auto
+ impl (T1&& v1, T2 &&v2, hb_priority<0>) const HB_AUTO_RETURN
+ (
+ hb_forward<T1> (v1) == hb_forward<T2> (v2)
+ )
+
+ public:
+
+ template <typename T1, typename T2> auto
+ operator () (T1&& v1, T2 &&v2) const HB_AUTO_RETURN
+ (
+ impl (hb_forward<T1> (v1),
+ hb_forward<T2> (v2),
+ hb_prioritize)
+ )
+}
+HB_FUNCOBJ (hb_equal);
+
template <typename T1, typename T2>
struct hb_pair_t
@@ -375,7 +540,7 @@ HB_FUNCOBJ (hb_clamp);
/* Return the number of 1 bits in v. */
template <typename T>
-static inline HB_CONST_FUNC unsigned int
+static inline unsigned int
hb_popcount (T v)
{
#if (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__)
@@ -416,7 +581,7 @@ hb_popcount (T v)
/* Returns the number of bits needed to store number */
template <typename T>
-static inline HB_CONST_FUNC unsigned int
+static inline unsigned int
hb_bit_storage (T v)
{
if (unlikely (!v)) return 0;
@@ -490,7 +655,7 @@ hb_bit_storage (T v)
/* Returns the number of zero bits in the least significant side of v */
template <typename T>
-static inline HB_CONST_FUNC unsigned int
+static inline unsigned int
hb_ctz (T v)
{
if (unlikely (!v)) return 8 * sizeof (T);
@@ -988,32 +1153,24 @@ hb_codepoint_parse (const char *s, unsigned int len, int base, hb_codepoint_t *o
struct hb_bitwise_and
{ HB_PARTIALIZE(2);
- static constexpr bool passthru_left = false;
- static constexpr bool passthru_right = false;
template <typename T> constexpr auto
operator () (const T &a, const T &b) const HB_AUTO_RETURN (a & b)
}
HB_FUNCOBJ (hb_bitwise_and);
struct hb_bitwise_or
{ HB_PARTIALIZE(2);
- static constexpr bool passthru_left = true;
- static constexpr bool passthru_right = true;
template <typename T> constexpr auto
operator () (const T &a, const T &b) const HB_AUTO_RETURN (a | b)
}
HB_FUNCOBJ (hb_bitwise_or);
struct hb_bitwise_xor
{ HB_PARTIALIZE(2);
- static constexpr bool passthru_left = true;
- static constexpr bool passthru_right = true;
template <typename T> constexpr auto
operator () (const T &a, const T &b) const HB_AUTO_RETURN (a ^ b)
}
HB_FUNCOBJ (hb_bitwise_xor);
struct hb_bitwise_sub
{ HB_PARTIALIZE(2);
- static constexpr bool passthru_left = true;
- static constexpr bool passthru_right = false;
template <typename T> constexpr auto
operator () (const T &a, const T &b) const HB_AUTO_RETURN (a & ~b)
}
diff --git a/thirdparty/harfbuzz/src/hb-array.hh b/thirdparty/harfbuzz/src/hb-array.hh
index 568cd02c79..02bd8d81c2 100644
--- a/thirdparty/harfbuzz/src/hb-array.hh
+++ b/thirdparty/harfbuzz/src/hb-array.hh
@@ -142,7 +142,7 @@ struct hb_array_t : hb_iter_with_fallback_t<hb_array_t<Type>, Type&>
bool lfind (const T &x, unsigned *pos = nullptr) const
{
for (unsigned i = 0; i < length; ++i)
- if (!this->arrayZ[i].cmp (x))
+ if (hb_equal (x, this->arrayZ[i]))
{
if (pos)
*pos = i;
diff --git a/thirdparty/harfbuzz/src/hb-atomic.hh b/thirdparty/harfbuzz/src/hb-atomic.hh
index b3fb296b4e..93265f655f 100644
--- a/thirdparty/harfbuzz/src/hb-atomic.hh
+++ b/thirdparty/harfbuzz/src/hb-atomic.hh
@@ -52,7 +52,7 @@
#elif !defined(HB_NO_MT) && defined(__ATOMIC_ACQUIRE)
-/* C++11-style GCC primitives. */
+/* C++11-style GCC primitives. We prefer these as they don't require linking to libstdc++ / libc++. */
#define _hb_memory_barrier() __sync_synchronize ()
@@ -73,7 +73,8 @@ _hb_atomic_ptr_impl_cmplexch (const void **P, const void *O_, const void *N)
}
#define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_atomic_ptr_impl_cmplexch ((const void **) (P), (O), (N))
-#elif !defined(HB_NO_MT) && __cplusplus >= 201103L
+
+#elif !defined(HB_NO_MT)
/* C++11 atomics. */
@@ -101,117 +102,6 @@ _hb_atomic_ptr_impl_cmplexch (const void **P, const void *O_, const void *N)
#define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_atomic_ptr_impl_cmplexch ((const void **) (P), (O), (N))
-#elif !defined(HB_NO_MT) && defined(_WIN32)
-
-#include <windows.h>
-
-static inline void _hb_memory_barrier ()
-{
-#if !defined(MemoryBarrier) && !defined(__MINGW32_VERSION)
- /* MinGW has a convoluted history of supporting MemoryBarrier. */
- LONG dummy = 0;
- InterlockedExchange (&dummy, 1);
-#else
- MemoryBarrier ();
-#endif
-}
-#define _hb_memory_barrier() _hb_memory_barrier ()
-
-#define hb_atomic_int_impl_add(AI, V) InterlockedExchangeAdd ((LONG *) (AI), (V))
-static_assert ((sizeof (LONG) == sizeof (int)), "");
-
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) (InterlockedCompareExchangePointer ((P), (N), (O)) == (O))
-
-
-#elif !defined(HB_NO_MT) && defined(HAVE_INTEL_ATOMIC_PRIMITIVES)
-
-#define _hb_memory_barrier() __sync_synchronize ()
-
-#define hb_atomic_int_impl_add(AI, V) __sync_fetch_and_add ((AI), (V))
-
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) __sync_bool_compare_and_swap ((P), (O), (N))
-
-
-#elif !defined(HB_NO_MT) && defined(HAVE_SOLARIS_ATOMIC_OPS)
-
-#include <atomic.h>
-#include <mbarrier.h>
-
-#define _hb_memory_r_barrier() __machine_r_barrier ()
-#define _hb_memory_w_barrier() __machine_w_barrier ()
-#define _hb_memory_barrier() __machine_rw_barrier ()
-
-static inline int _hb_fetch_and_add (int *AI, int V)
-{
- _hb_memory_w_barrier ();
- int result = atomic_add_int_nv ((uint_t *) AI, V) - V;
- _hb_memory_r_barrier ();
- return result;
-}
-static inline bool _hb_compare_and_swap_ptr (void **P, void *O, void *N)
-{
- _hb_memory_w_barrier ();
- bool result = atomic_cas_ptr (P, O, N) == O;
- _hb_memory_r_barrier ();
- return result;
-}
-
-#define hb_atomic_int_impl_add(AI, V) _hb_fetch_and_add ((AI), (V))
-
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_compare_and_swap_ptr ((P), (O), (N))
-
-
-#elif !defined(HB_NO_MT) && defined(__APPLE__)
-
-#include <libkern/OSAtomic.h>
-#ifdef __MAC_OS_X_MIN_REQUIRED
-#include <AvailabilityMacros.h>
-#elif defined(__IPHONE_OS_MIN_REQUIRED)
-#include <Availability.h>
-#endif
-
-#define _hb_memory_barrier() OSMemoryBarrier ()
-
-#define hb_atomic_int_impl_add(AI, V) (OSAtomicAdd32Barrier ((V), (AI)) - (V))
-
-#if (MAC_OS_X_VERSION_MIN_REQUIRED > MAC_OS_X_VERSION_10_4 || __IPHONE_VERSION_MIN_REQUIRED >= 20100)
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) OSAtomicCompareAndSwapPtrBarrier ((O), (N), (P))
-#else
-#if __ppc64__ || __x86_64__ || __aarch64__
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) OSAtomicCompareAndSwap64Barrier ((int64_t) (O), (int64_t) (N), (int64_t*) (P))
-#else
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) OSAtomicCompareAndSwap32Barrier ((int32_t) (O), (int32_t) (N), (int32_t*) (P))
-#endif
-#endif
-
-
-#elif !defined(HB_NO_MT) && defined(_AIX) && (defined(__IBMCPP__) || defined(__ibmxl__))
-
-#include <builtins.h>
-
-#define _hb_memory_barrier() __lwsync ()
-
-static inline int _hb_fetch_and_add (int *AI, int V)
-{
- _hb_memory_barrier ();
- int result = __fetch_and_add (AI, V);
- _hb_memory_barrier ();
- return result;
-}
-static inline bool _hb_compare_and_swaplp (long *P, long O, long N)
-{
- _hb_memory_barrier ();
- bool result = __compare_and_swaplp (P, &O, N);
- _hb_memory_barrier ();
- return result;
-}
-
-#define hb_atomic_int_impl_add(AI, V) _hb_fetch_and_add ((AI), (V))
-
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_compare_and_swaplp ((long *) (P), (long) (O), (long) (N))
-static_assert ((sizeof (long) == sizeof (void *)), "");
-
-
#elif defined(HB_NO_MT)
#define hb_atomic_int_impl_add(AI, V) ((*(AI) += (V)) - (V))
@@ -259,9 +149,11 @@ inline void *hb_atomic_ptr_impl_get (void ** const P) { void *v = *P; _hb_memory
#endif
-#define HB_ATOMIC_INT_INIT(V) {V}
struct hb_atomic_int_t
{
+ hb_atomic_int_t () = default;
+ constexpr hb_atomic_int_t (int v) : v (v) {}
+
void set_relaxed (int v_) { hb_atomic_int_impl_set_relaxed (&v, v_); }
void set (int v_) { hb_atomic_int_impl_set (&v, v_); }
int get_relaxed () const { return hb_atomic_int_impl_get_relaxed (&v); }
@@ -269,16 +161,17 @@ struct hb_atomic_int_t
int inc () { return hb_atomic_int_impl_add (&v, 1); }
int dec () { return hb_atomic_int_impl_add (&v, -1); }
- int v;
+ int v = 0;
};
-
-#define HB_ATOMIC_PTR_INIT(V) {V}
template <typename P>
struct hb_atomic_ptr_t
{
typedef hb_remove_pointer<P> T;
+ hb_atomic_ptr_t () = default;
+ constexpr hb_atomic_ptr_t (T* v) : v (v) {}
+
void init (T* v_ = nullptr) { set_relaxed (v_); }
void set_relaxed (T* v_) { hb_atomic_ptr_impl_set_relaxed (&v, v_); }
T *get_relaxed () const { return (T *) hb_atomic_ptr_impl_get_relaxed (&v); }
@@ -288,7 +181,7 @@ struct hb_atomic_ptr_t
T * operator -> () const { return get (); }
template <typename C> operator C * () const { return get (); }
- T *v;
+ T *v = nullptr;
};
diff --git a/thirdparty/harfbuzz/src/hb-blob.cc b/thirdparty/harfbuzz/src/hb-blob.cc
index e340bc346d..71b1b1fc4f 100644
--- a/thirdparty/harfbuzz/src/hb-blob.cc
+++ b/thirdparty/harfbuzz/src/hb-blob.cc
@@ -35,9 +35,6 @@
#include <sys/mman.h>
#endif /* HAVE_SYS_MMAN_H */
-#include <stdio.h>
-#include <stdlib.h>
-
/**
* SECTION: hb-blob
@@ -58,7 +55,7 @@
* @length: Length of @data in bytes.
* @mode: Memory mode for @data.
* @user_data: Data parameter to pass to @destroy.
- * @destroy: (optional): Callback to call when @data is not needed anymore.
+ * @destroy: (nullable): Callback to call when @data is not needed anymore.
*
* Creates a new "blob" object wrapping @data. The @mode parameter is used
* to negotiate ownership and lifecycle of @data.
@@ -116,7 +113,7 @@ _hb_blob_destroy (void *data)
* @length: Length of sub-blob.
*
* Returns a blob that represents a range of bytes in @parent. The new
- * blob is always created with %HB_MEMORY_MODE_READONLY, meaning that it
+ * blob is always created with #HB_MEMORY_MODE_READONLY, meaning that it
* will never modify data in the parent blob. The parent data is not
* expected to be modified, and will result in undefined behavior if it
* is.
@@ -237,7 +234,7 @@ hb_blob_destroy (hb_blob_t *blob)
* @blob: An #hb_blob_t
* @key: The user-data key to set
* @data: A pointer to the user data to set
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified blob.
@@ -299,7 +296,7 @@ hb_blob_make_immutable (hb_blob_t *blob)
*
* Tests whether a blob is immutable.
*
- * Return value: %true if @blob is immutable, false otherwise
+ * Return value: %true if @blob is immutable, %false otherwise
*
* Since: 0.9.2
**/
@@ -365,16 +362,14 @@ hb_blob_get_data (hb_blob_t *blob, unsigned int *length)
char *
hb_blob_get_data_writable (hb_blob_t *blob, unsigned int *length)
{
- if (!blob->try_make_writable ()) {
- if (length)
- *length = 0;
-
+ if (hb_object_is_immutable (blob) ||
+ !blob->try_make_writable ())
+ {
+ if (length) *length = 0;
return nullptr;
}
- if (length)
- *length = blob->length;
-
+ if (length) *length = blob->length;
return const_cast<char *> (blob->data);
}
@@ -440,8 +435,8 @@ hb_blob_t::try_make_writable_inplace ()
bool
hb_blob_t::try_make_writable ()
{
- if (hb_object_is_immutable (this))
- return false;
+ if (unlikely (!length))
+ mode = HB_MEMORY_MODE_WRITABLE;
if (this->mode == HB_MEMORY_MODE_WRITABLE)
return true;
diff --git a/thirdparty/harfbuzz/src/hb-blob.h b/thirdparty/harfbuzz/src/hb-blob.h
index 00e41f3ce3..86f12788d2 100644
--- a/thirdparty/harfbuzz/src/hb-blob.h
+++ b/thirdparty/harfbuzz/src/hb-blob.h
@@ -24,7 +24,7 @@
* Red Hat Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -38,10 +38,12 @@ HB_BEGIN_DECLS
/**
* hb_memory_mode_t:
- * @HB_MEMORY_MODE_DUPLICATE
- * @HB_MEMORY_MODE_READONLY
- * @HB_MEMORY_MODE_WRITABLE
- * @HB_MEMORY_MODE_READONLY_MAY_MAKE_WRITABLE
+ * @HB_MEMORY_MODE_DUPLICATE: HarfBuzz immediately makes a copy of the data.
+ * @HB_MEMORY_MODE_READONLY: HarfBuzz client will never modify the data,
+ * and HarfBuzz will never modify the data.
+ * @HB_MEMORY_MODE_WRITABLE: HarfBuzz client made a copy of the data solely
+ * for HarfBuzz, so HarfBuzz may modify the data.
+ * @HB_MEMORY_MODE_READONLY_MAY_MAKE_WRITABLE: See above
*
* Data type holding the memory modes available to
* client programs.
diff --git a/thirdparty/harfbuzz/src/hb-buffer-serialize.cc b/thirdparty/harfbuzz/src/hb-buffer-serialize.cc
index f65bad45bb..6539b89640 100644
--- a/thirdparty/harfbuzz/src/hb-buffer-serialize.cc
+++ b/thirdparty/harfbuzz/src/hb-buffer-serialize.cc
@@ -400,8 +400,8 @@ _hb_buffer_serialize_unicode_text (hb_buffer_t *buffer,
* @buf: (out) (array length=buf_size) (element-type uint8_t): output string to
* write serialized buffer into.
* @buf_size: the size of @buf.
- * @buf_consumed: (out) (allow-none): if not %NULL, will be set to the number of byes written into @buf.
- * @font: (allow-none): the #hb_font_t used to shape this buffer, needed to
+ * @buf_consumed: (out) (optional): if not %NULL, will be set to the number of byes written into @buf.
+ * @font: (nullable): the #hb_font_t used to shape this buffer, needed to
* read glyph names and extents. If %NULL, and empty font will be used.
* @format: the #hb_buffer_serialize_format_t to use for formatting the output.
* @flags: the #hb_buffer_serialize_flags_t that control what glyph properties
@@ -514,8 +514,10 @@ hb_buffer_serialize_glyphs (hb_buffer_t *buffer,
* @buf: (out) (array length=buf_size) (element-type uint8_t): output string to
* write serialized buffer into.
* @buf_size: the size of @buf.
- * @buf_consumed: (out) (allow-none): if not %NULL, will be set to the number of byes written into @buf.
+ * @buf_consumed: (out) (optional): if not %NULL, will be set to the number of byes written into @buf.
* @format: the #hb_buffer_serialize_format_t to use for formatting the output.
+ * @flags: the #hb_buffer_serialize_flags_t that control what glyph properties
+ * to serialize.
*
* Serializes @buffer into a textual representation of its content,
* when the buffer contains Unicode codepoints (i.e., before shaping). This is
@@ -635,8 +637,8 @@ _hb_buffer_serialize_invalid (hb_buffer_t *buffer,
* @buf: (out) (array length=buf_size) (element-type uint8_t): output string to
* write serialized buffer into.
* @buf_size: the size of @buf.
- * @buf_consumed: (out) (allow-none): if not %NULL, will be set to the number of byes written into @buf.
- * @font: (allow-none): the #hb_font_t used to shape this buffer, needed to
+ * @buf_consumed: (out) (optional): if not %NULL, will be set to the number of byes written into @buf.
+ * @font: (nullable): the #hb_font_t used to shape this buffer, needed to
* read glyph names and extents. If %NULL, and empty font will be used.
* @format: the #hb_buffer_serialize_format_t to use for formatting the output.
* @flags: the #hb_buffer_serialize_flags_t that control what glyph properties
@@ -724,15 +726,17 @@ parse_hex (const char *pp, const char *end, uint32_t *pv)
/**
* hb_buffer_deserialize_glyphs:
* @buffer: an #hb_buffer_t buffer.
- * @buf: (array length=buf_len):
- * @buf_len:
- * @end_ptr: (out):
- * @font:
- * @format:
- *
+ * @buf: (array length=buf_len): string to deserialize
+ * @buf_len: the size of @buf, or -1 if it is %NULL-terminated
+ * @end_ptr: (out) (optional): output pointer to the character after last
+ * consumed one.
+ * @font: (nullable): font for getting glyph IDs
+ * @format: the #hb_buffer_serialize_format_t of the input @buf
*
+ * Deserializes glyphs @buffer from textual representation in the format
+ * produced by hb_buffer_serialize_glyphs().
*
- * Return value:
+ * Return value: %true if @buf is not fully consumed, %false otherwise.
*
* Since: 0.9.7
**/
@@ -795,14 +799,16 @@ hb_buffer_deserialize_glyphs (hb_buffer_t *buffer,
/**
* hb_buffer_deserialize_unicode:
* @buffer: an #hb_buffer_t buffer.
- * @buf: (array length=buf_len):
- * @buf_len:
- * @end_ptr: (out):
- * @format:
- *
+ * @buf: (array length=buf_len): string to deserialize
+ * @buf_len: the size of @buf, or -1 if it is %NULL-terminated
+ * @end_ptr: (out) (optional): output pointer to the character after last
+ * consumed one.
+ * @format: the #hb_buffer_serialize_format_t of the input @buf
*
+ * Deserializes Unicode @buffer from textual representation in the format
+ * produced by hb_buffer_serialize_unicode().
*
- * Return value:
+ * Return value: %true if @buf is not fully consumed, %false otherwise.
*
* Since: 2.7.3
**/
diff --git a/thirdparty/harfbuzz/src/hb-buffer.cc b/thirdparty/harfbuzz/src/hb-buffer.cc
index 10063db050..8cad6ab8e6 100644
--- a/thirdparty/harfbuzz/src/hb-buffer.cc
+++ b/thirdparty/harfbuzz/src/hb-buffer.cc
@@ -218,9 +218,6 @@ hb_buffer_t::get_scratch_buffer (unsigned int *size)
void
hb_buffer_t::reset ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
-
hb_unicode_funcs_destroy (unicode);
unicode = hb_unicode_funcs_reference (hb_unicode_funcs_get_default ());
flags = HB_BUFFER_FLAG_DEFAULT;
@@ -233,9 +230,6 @@ hb_buffer_t::reset ()
void
hb_buffer_t::clear ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
-
hb_segment_properties_t default_props = HB_SEGMENT_PROPERTIES_DEFAULT;
props = default_props;
scratch_flags = HB_BUFFER_SCRATCH_FLAG_DEFAULT;
@@ -290,9 +284,6 @@ hb_buffer_t::add_info (const hb_glyph_info_t &glyph_info)
void
hb_buffer_t::remove_output ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
-
have_output = false;
have_positions = false;
@@ -303,9 +294,6 @@ hb_buffer_t::remove_output ()
void
hb_buffer_t::clear_output ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
-
have_output = true;
have_positions = false;
@@ -316,9 +304,6 @@ hb_buffer_t::clear_output ()
void
hb_buffer_t::clear_positions ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
-
have_output = false;
have_positions = true;
@@ -333,15 +318,19 @@ hb_buffer_t::swap_buffers ()
{
if (unlikely (!successful)) return;
+ assert (idx <= len);
+ if (unlikely (!next_glyphs (len - idx))) return;
+
assert (have_output);
have_output = false;
if (out_info != info)
{
- hb_glyph_info_t *tmp_string;
- tmp_string = info;
+ hb_glyph_info_t *tmp;
+ tmp = info;
info = out_info;
- out_info = tmp_string;
+ out_info = tmp;
+
pos = (hb_glyph_position_t *) out_info;
}
@@ -353,31 +342,6 @@ hb_buffer_t::swap_buffers ()
idx = 0;
}
-
-void
-hb_buffer_t::replace_glyphs (unsigned int num_in,
- unsigned int num_out,
- const uint32_t *glyph_data)
-{
- if (unlikely (!make_room_for (num_in, num_out))) return;
-
- assert (idx + num_in <= len);
-
- merge_clusters (idx, idx + num_in);
-
- hb_glyph_info_t orig_info = info[idx];
- hb_glyph_info_t *pinfo = &out_info[out_len];
- for (unsigned int i = 0; i < num_out; i++)
- {
- *pinfo = orig_info;
- pinfo->codepoint = glyph_data[i];
- pinfo++;
- }
-
- idx += num_in;
- out_len += num_out;
-}
-
bool
hb_buffer_t::move_to (unsigned int i)
{
@@ -768,7 +732,7 @@ hb_buffer_destroy (hb_buffer_t *buffer)
* @buffer: An #hb_buffer_t
* @key: The user-data key
* @data: A pointer to the user data
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified buffer.
@@ -795,7 +759,7 @@ hb_buffer_set_user_data (hb_buffer_t *buffer,
* Fetches the user data associated with the specified key,
* attached to the specified buffer.
*
- * Return value: (transfer-none): A pointer to the user data
+ * Return value: (transfer none): A pointer to the user data
*
* Since: 0.9.2
**/
@@ -1137,7 +1101,7 @@ hb_buffer_get_cluster_level (hb_buffer_t *buffer)
* Sets the #hb_codepoint_t that replaces invalid entries for a given encoding
* when adding text to @buffer.
*
- * Default is %HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT.
+ * Default is #HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT.
*
* Since: 0.9.31
**/
@@ -1222,6 +1186,9 @@ hb_buffer_get_invisible_glyph (hb_buffer_t *buffer)
void
hb_buffer_reset (hb_buffer_t *buffer)
{
+ if (unlikely (hb_object_is_immutable (buffer)))
+ return;
+
buffer->reset ();
}
@@ -1237,6 +1204,9 @@ hb_buffer_reset (hb_buffer_t *buffer)
void
hb_buffer_clear_contents (hb_buffer_t *buffer)
{
+ if (unlikely (hb_object_is_immutable (buffer)))
+ return;
+
buffer->clear ();
}
@@ -1321,7 +1291,7 @@ hb_buffer_set_length (hb_buffer_t *buffer,
if (unlikely (hb_object_is_immutable (buffer)))
return length == 0;
- if (!buffer->ensure (length))
+ if (unlikely (!buffer->ensure (length)))
return false;
/* Wipe the new space */
@@ -1501,20 +1471,20 @@ hb_buffer_reverse_clusters (hb_buffer_t *buffer)
*
* Sets unset buffer segment properties based on buffer Unicode
* contents. If buffer is not empty, it must have content type
- * %HB_BUFFER_CONTENT_TYPE_UNICODE.
+ * #HB_BUFFER_CONTENT_TYPE_UNICODE.
*
- * If buffer script is not set (ie. is %HB_SCRIPT_INVALID), it
+ * If buffer script is not set (ie. is #HB_SCRIPT_INVALID), it
* will be set to the Unicode script of the first character in
- * the buffer that has a script other than %HB_SCRIPT_COMMON,
- * %HB_SCRIPT_INHERITED, and %HB_SCRIPT_UNKNOWN.
+ * the buffer that has a script other than #HB_SCRIPT_COMMON,
+ * #HB_SCRIPT_INHERITED, and #HB_SCRIPT_UNKNOWN.
*
- * Next, if buffer direction is not set (ie. is %HB_DIRECTION_INVALID),
+ * Next, if buffer direction is not set (ie. is #HB_DIRECTION_INVALID),
* it will be set to the natural horizontal direction of the
* buffer script as returned by hb_script_get_horizontal_direction().
- * If hb_script_get_horizontal_direction() returns %HB_DIRECTION_INVALID,
- * then %HB_DIRECTION_LTR is used.
+ * If hb_script_get_horizontal_direction() returns #HB_DIRECTION_INVALID,
+ * then #HB_DIRECTION_LTR is used.
*
- * Finally, if buffer language is not set (ie. is %HB_LANGUAGE_INVALID),
+ * Finally, if buffer language is not set (ie. is #HB_LANGUAGE_INVALID),
* it will be set to the process's default language as returned by
* hb_language_get_default(). This may change in the future by
* taking buffer script into consideration when choosing a language.
@@ -1551,7 +1521,10 @@ hb_buffer_add_utf (hb_buffer_t *buffer,
if (item_length == -1)
item_length = text_length - item_offset;
- buffer->ensure (buffer->len + item_length * sizeof (T) / 4);
+ if (unlikely (item_length < 0 ||
+ item_length > INT_MAX / 8 ||
+ !buffer->ensure (buffer->len + item_length * sizeof (T) / 4)))
+ return;
/* If buffer is empty and pre-context provided, install it.
* This check is written this way, to make sure people can
@@ -1768,11 +1741,6 @@ hb_buffer_append (hb_buffer_t *buffer,
if (start == end)
return;
- if (!buffer->len)
- buffer->content_type = source->content_type;
- if (!buffer->have_positions && source->have_positions)
- buffer->clear_positions ();
-
if (buffer->len + (end - start) < buffer->len) /* Overflows. */
{
buffer->successful = false;
@@ -1784,6 +1752,11 @@ hb_buffer_append (hb_buffer_t *buffer,
if (unlikely (!buffer->successful))
return;
+ if (!orig_len)
+ buffer->content_type = source->content_type;
+ if (!buffer->have_positions && source->have_positions)
+ buffer->clear_positions ();
+
memcpy (buffer->info + orig_len, source->info + start, (end - start) * sizeof (buffer->info[0]));
if (buffer->have_positions)
memcpy (buffer->pos + orig_len, source->pos + start, (end - start) * sizeof (buffer->pos[0]));
@@ -1902,8 +1875,8 @@ hb_buffer_t::sort (unsigned int start, unsigned int end, int(*compar)(const hb_g
* @dottedcircle_glyph: glyph id of U+25CC DOTTED CIRCLE, or (hb_codepont_t) -1.
* @position_fuzz: allowed absolute difference in position values.
*
- * If dottedcircle_glyph is (hb_codepoint_t) -1 then %HB_BUFFER_DIFF_FLAG_DOTTED_CIRCLE_PRESENT
- * and %HB_BUFFER_DIFF_FLAG_NOTDEF_PRESENT are never returned. This should be used by most
+ * If dottedcircle_glyph is (hb_codepoint_t) -1 then #HB_BUFFER_DIFF_FLAG_DOTTED_CIRCLE_PRESENT
+ * and #HB_BUFFER_DIFF_FLAG_NOTDEF_PRESENT are never returned. This should be used by most
* callers if just comparing two buffers is needed.
*
* Since: 1.5.0
@@ -1994,11 +1967,11 @@ hb_buffer_diff (hb_buffer_t *buffer,
/**
* hb_buffer_set_message_func:
* @buffer: An #hb_buffer_t
- * @func: (closure user_data) (destroy destroy) (scope notified):
- * @user_data:
- * @destroy:
- *
+ * @func: (closure user_data) (destroy destroy) (scope notified): Callback function
+ * @user_data: (nullable): Data to pass to @func
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
+ * Sets the implementation function for #hb_buffer_message_func_t.
*
* Since: 1.1.3
**/
diff --git a/thirdparty/harfbuzz/src/hb-buffer.h b/thirdparty/harfbuzz/src/hb-buffer.h
index b13757e68f..865ccb2273 100644
--- a/thirdparty/harfbuzz/src/hb-buffer.h
+++ b/thirdparty/harfbuzz/src/hb-buffer.h
@@ -27,7 +27,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -90,6 +90,8 @@ typedef struct hb_glyph_info_t {
* breaking point only.
* @HB_GLYPH_FLAG_DEFINED: All the currently defined flags.
*
+ * Flags for #hb_glyph_info_t.
+ *
* Since: 1.5.0
*/
typedef enum { /*< flags >*/
@@ -150,6 +152,11 @@ typedef struct hb_segment_properties_t {
void *reserved2;
} hb_segment_properties_t;
+/**
+ * HB_SEGMENT_PROPERTIES_DEFAULT:
+ *
+ * The default #hb_segment_properties_t of of freshly created #hb_buffer_t.
+ */
#define HB_SEGMENT_PROPERTIES_DEFAULT {HB_DIRECTION_INVALID, \
HB_SCRIPT_INVALID, \
HB_LANGUAGE_INVALID, \
@@ -203,6 +210,8 @@ hb_buffer_get_user_data (hb_buffer_t *buffer,
* @HB_BUFFER_CONTENT_TYPE_INVALID: Initial value for new buffer.
* @HB_BUFFER_CONTENT_TYPE_UNICODE: The buffer contains input characters (before shaping).
* @HB_BUFFER_CONTENT_TYPE_GLYPHS: The buffer contains output glyphs (after shaping).
+ *
+ * The type of #hb_buffer_t contents.
*/
typedef enum {
HB_BUFFER_CONTENT_TYPE_INVALID = 0,
@@ -288,6 +297,8 @@ hb_buffer_guess_segment_properties (hb_buffer_t *buffer);
* not be inserted in the rendering of incorrect
* character sequences (such at <0905 093E>). Since: 2.4
*
+ * Flags for #hb_buffer_t.
+ *
* Since: 0.9.20
*/
typedef enum { /*< flags >*/
@@ -579,6 +590,35 @@ hb_buffer_deserialize_unicode (hb_buffer_t *buffer,
* Compare buffers
*/
+/**
+ * hb_buffer_diff_flags_t:
+ * @HB_BUFFER_DIFF_FLAG_EQUAL: equal buffers.
+ * @HB_BUFFER_DIFF_FLAG_CONTENT_TYPE_MISMATCH: buffers with different
+ * #hb_buffer_content_type_t.
+ * @HB_BUFFER_DIFF_FLAG_LENGTH_MISMATCH: buffers with differing length.
+ * @HB_BUFFER_DIFF_FLAG_NOTDEF_PRESENT: `.notdef` glyph is present in the
+ * reference buffer.
+ * @HB_BUFFER_DIFF_FLAG_DOTTED_CIRCLE_PRESENT: dotted circle glyph is present
+ * in the reference buffer.
+ * @HB_BUFFER_DIFF_FLAG_CODEPOINT_MISMATCH: difference in #hb_glyph_info_t.codepoint
+ * @HB_BUFFER_DIFF_FLAG_CLUSTER_MISMATCH: difference in #hb_glyph_info_t.cluster
+ * @HB_BUFFER_DIFF_FLAG_GLYPH_FLAGS_MISMATCH: difference in #hb_glyph_flags_t.
+ * @HB_BUFFER_DIFF_FLAG_POSITION_MISMATCH: difference in #hb_glyph_position_t.
+ *
+ * Flags from comparing two #hb_buffer_t's.
+ *
+ * Buffer with different #hb_buffer_content_type_t cannot be meaningfully
+ * compared in any further detail.
+ *
+ * For buffers with differing length, the per-glyph comparison is not
+ * attempted, though we do still scan reference buffer for dotted circle and
+ * `.notdef` glyphs.
+ *
+ * If the buffers have the same length, we compare them glyph-by-glyph and
+ * report which aspect(s) of the glyph info/position are different.
+ *
+ * Since: 1.5.0
+ */
typedef enum { /*< flags >*/
HB_BUFFER_DIFF_FLAG_EQUAL = 0x0000,
@@ -618,6 +658,23 @@ hb_buffer_diff (hb_buffer_t *buffer,
* Debugging.
*/
+/**
+ * hb_buffer_message_func_t:
+ * @buffer: An #hb_buffer_t to work upon
+ * @font: The #hb_font_t the @buffer is shaped with
+ * @message: %NULL-terminated message passed to the function
+ * @user_data: User data pointer passed by the caller
+ *
+ * A callback method for #hb_buffer_t. The method gets called with the
+ * #hb_buffer_t it was set on, the #hb_font_t the buffer is shaped with and a
+ * message describing what step of the shaping process will be performed.
+ * Returning %false from this method will skip this shaping step and move to
+ * the next one.
+ *
+ * Return value: %true to perform the shaping step, %false to skip it.
+ *
+ * Since: 1.1.3
+ */
typedef hb_bool_t (*hb_buffer_message_func_t) (hb_buffer_t *buffer,
hb_font_t *font,
const char *message,
diff --git a/thirdparty/harfbuzz/src/hb-buffer.hh b/thirdparty/harfbuzz/src/hb-buffer.hh
index 9cad5206e2..8b432b5f96 100644
--- a/thirdparty/harfbuzz/src/hb-buffer.hh
+++ b/thirdparty/harfbuzz/src/hb-buffer.hh
@@ -139,7 +139,7 @@ struct hb_buffer_t
/* Methods */
- bool in_error () const { return !successful; }
+ HB_NODISCARD bool in_error () const { return !successful; }
void allocate_var (unsigned int start, unsigned int count)
{
@@ -186,7 +186,7 @@ struct hb_buffer_t
hb_glyph_info_t &prev () { return out_info[out_len ? out_len - 1 : 0]; }
hb_glyph_info_t prev () const { return out_info[out_len ? out_len - 1 : 0]; }
- bool has_separate_output () const { return info != out_info; }
+ HB_NODISCARD bool has_separate_output () const { return info != out_info; }
HB_INTERNAL void reset ();
@@ -210,86 +210,89 @@ struct hb_buffer_t
HB_INTERNAL void clear_output ();
HB_INTERNAL void clear_positions ();
- HB_INTERNAL void replace_glyphs (unsigned int num_in,
- unsigned int num_out,
- const hb_codepoint_t *glyph_data);
-
- void replace_glyph (hb_codepoint_t glyph_index)
+ template <typename T>
+ HB_NODISCARD bool replace_glyphs (unsigned int num_in,
+ unsigned int num_out,
+ const T *glyph_data)
{
- if (unlikely (out_info != info || out_len != idx)) {
- if (unlikely (!make_room_for (1, 1))) return;
- out_info[out_len] = info[idx];
- }
- out_info[out_len].codepoint = glyph_index;
+ if (unlikely (!make_room_for (num_in, num_out))) return false;
- idx++;
- out_len++;
- }
- /* Makes a copy of the glyph at idx to output and replace glyph_index */
- hb_glyph_info_t & output_glyph (hb_codepoint_t glyph_index)
- {
- if (unlikely (!make_room_for (0, 1))) return Crap (hb_glyph_info_t);
+ assert (idx + num_in <= len);
- if (unlikely (idx == len && !out_len))
- return Crap (hb_glyph_info_t);
+ merge_clusters (idx, idx + num_in);
- out_info[out_len] = idx < len ? info[idx] : out_info[out_len - 1];
- out_info[out_len].codepoint = glyph_index;
+ hb_glyph_info_t &orig_info = idx < len ? cur() : prev();
- out_len++;
+ hb_glyph_info_t *pinfo = &out_info[out_len];
+ for (unsigned int i = 0; i < num_out; i++)
+ {
+ *pinfo = orig_info;
+ pinfo->codepoint = glyph_data[i];
+ pinfo++;
+ }
- return out_info[out_len - 1];
+ idx += num_in;
+ out_len += num_out;
+ return true;
}
- void output_info (const hb_glyph_info_t &glyph_info)
+
+ HB_NODISCARD bool replace_glyph (hb_codepoint_t glyph_index)
+ { return replace_glyphs (1, 1, &glyph_index); }
+
+ /* Makes a copy of the glyph at idx to output and replace glyph_index */
+ HB_NODISCARD bool output_glyph (hb_codepoint_t glyph_index)
+ { return replace_glyphs (0, 1, &glyph_index); }
+
+ HB_NODISCARD bool output_info (const hb_glyph_info_t &glyph_info)
{
- if (unlikely (!make_room_for (0, 1))) return;
+ if (unlikely (!make_room_for (0, 1))) return false;
out_info[out_len] = glyph_info;
out_len++;
+ return true;
}
/* Copies glyph at idx to output but doesn't advance idx */
- void copy_glyph ()
+ HB_NODISCARD bool copy_glyph ()
{
- if (unlikely (!make_room_for (0, 1))) return;
-
- out_info[out_len] = info[idx];
-
- out_len++;
+ /* Extra copy because cur()'s return can be freed within
+ * output_info() call if buffer reallocates. */
+ return output_info (hb_glyph_info_t (cur()));
}
+
/* Copies glyph at idx to output and advance idx.
* If there's no output, just advance idx. */
- void
- next_glyph ()
+ HB_NODISCARD bool next_glyph ()
{
if (have_output)
{
if (out_info != info || out_len != idx)
{
- if (unlikely (!make_room_for (1, 1))) return;
+ if (unlikely (!make_room_for (1, 1))) return false;
out_info[out_len] = info[idx];
}
out_len++;
}
idx++;
+ return true;
}
/* Copies n glyphs at idx to output and advance idx.
* If there's no output, just advance idx. */
- void
- next_glyphs (unsigned int n)
+ HB_NODISCARD bool next_glyphs (unsigned int n)
{
if (have_output)
{
if (out_info != info || out_len != idx)
{
- if (unlikely (!make_room_for (n, n))) return;
+ if (unlikely (!make_room_for (n, n))) return false;
memmove (out_info + out_len, info + idx, n * sizeof (out_info[0]));
}
out_len += n;
}
idx += n;
+ return true;
}
/* Advance idx without copying to output. */
void skip_glyph () { idx++; }
@@ -329,14 +332,14 @@ struct hb_buffer_t
/* Internal methods */
- HB_INTERNAL bool move_to (unsigned int i); /* i is output-buffer index. */
+ HB_NODISCARD HB_INTERNAL bool move_to (unsigned int i); /* i is output-buffer index. */
- HB_INTERNAL bool enlarge (unsigned int size);
+ HB_NODISCARD HB_INTERNAL bool enlarge (unsigned int size);
- bool ensure (unsigned int size)
+ HB_NODISCARD bool ensure (unsigned int size)
{ return likely (!size || size < allocated) ? true : enlarge (size); }
- bool ensure_inplace (unsigned int size)
+ HB_NODISCARD bool ensure_inplace (unsigned int size)
{ return likely (!size || size < allocated); }
void assert_glyphs ()
@@ -349,7 +352,7 @@ struct hb_buffer_t
assert ((content_type == HB_BUFFER_CONTENT_TYPE_UNICODE) ||
(!len && (content_type == HB_BUFFER_CONTENT_TYPE_INVALID)));
}
- bool ensure_glyphs ()
+ HB_NODISCARD bool ensure_glyphs ()
{
if (unlikely (content_type != HB_BUFFER_CONTENT_TYPE_GLYPHS))
{
@@ -360,7 +363,7 @@ struct hb_buffer_t
}
return true;
}
- bool ensure_unicode ()
+ HB_NODISCARD bool ensure_unicode ()
{
if (unlikely (content_type != HB_BUFFER_CONTENT_TYPE_UNICODE))
{
@@ -372,8 +375,8 @@ struct hb_buffer_t
return true;
}
- HB_INTERNAL bool make_room_for (unsigned int num_in, unsigned int num_out);
- HB_INTERNAL bool shift_forward (unsigned int count);
+ HB_NODISCARD HB_INTERNAL bool make_room_for (unsigned int num_in, unsigned int num_out);
+ HB_NODISCARD HB_INTERNAL bool shift_forward (unsigned int count);
typedef long scratch_buffer_t;
HB_INTERNAL scratch_buffer_t *get_scratch_buffer (unsigned int *size);
diff --git a/thirdparty/harfbuzz/src/hb-common.cc b/thirdparty/harfbuzz/src/hb-common.cc
index ddbcaa064c..7bb878b217 100644
--- a/thirdparty/harfbuzz/src/hb-common.cc
+++ b/thirdparty/harfbuzz/src/hb-common.cc
@@ -675,8 +675,8 @@ hb_version_string ()
* Tests the library version against a minimum value,
* as three integer components.
*
- * Return value: True if the library is equal to or greater than
- * the test value, false otherwise
+ * Return value: %true if the library is equal to or greater than
+ * the test value, %false otherwise
*
* Since: 0.9.30
**/
@@ -1003,6 +1003,21 @@ parse_one_variation (const char **pp, const char *end, hb_variation_t *variation
/**
* hb_variation_from_string:
+ * @str: (array length=len) (element-type uint8_t): a string to parse
+ * @len: length of @str, or -1 if string is %NULL terminated
+ * @variation: (out): the #hb_variation_t to initialize with the parsed values
+ *
+ * Parses a string into a #hb_variation_t.
+ *
+ * The format for specifying variation settings follows. All valid CSS
+ * font-variation-settings values other than 'normal' and 'inherited' are also
+ * accepted, though, not documented below.
+ *
+ * The format is a tag, optionally followed by an equals sign, followed by a
+ * number. For example `wght=500`, or `slnt=-7.5`.
+ *
+ * Return value:
+ * %true if @str is successfully parsed, %false otherwise
*
* Since: 1.4.2
*/
@@ -1029,6 +1044,13 @@ hb_variation_from_string (const char *str, int len,
/**
* hb_variation_to_string:
+ * @variation: an #hb_variation_t to convert
+ * @buf: (array length=size) (out): output string
+ * @size: the allocated size of @buf
+ *
+ * Converts an #hb_variation_t into a %NULL-terminated string in the format
+ * understood by hb_variation_from_string(). The client in responsible for
+ * allocating big enough size for @buf, 128 bytes is more than enough.
*
* Since: 1.4.2
*/
@@ -1055,9 +1077,11 @@ hb_variation_to_string (hb_variation_t *variation,
/**
* hb_color_get_alpha:
- * color: a #hb_color_t we are interested in its channels.
+ * @color: an #hb_color_t we are interested in its channels.
*
- * Return value: Alpha channel value of the given color
+ * Fetches the alpha channel of the given @color.
+ *
+ * Return value: Alpha channel value
*
* Since: 2.1.0
*/
@@ -1069,9 +1093,11 @@ uint8_t
/**
* hb_color_get_red:
- * color: a #hb_color_t we are interested in its channels.
+ * @color: an #hb_color_t we are interested in its channels.
+ *
+ * Fetches the red channel of the given @color.
*
- * Return value: Red channel value of the given color
+ * Return value: Red channel value
*
* Since: 2.1.0
*/
@@ -1083,9 +1109,11 @@ uint8_t
/**
* hb_color_get_green:
- * color: a #hb_color_t we are interested in its channels.
+ * @color: an #hb_color_t we are interested in its channels.
*
- * Return value: Green channel value of the given color
+ * Fetches the green channel of the given @color.
+ *
+ * Return value: Green channel value
*
* Since: 2.1.0
*/
@@ -1097,9 +1125,11 @@ uint8_t
/**
* hb_color_get_blue:
- * color: a #hb_color_t we are interested in its channels.
+ * @color: an #hb_color_t we are interested in its channels.
+ *
+ * Fetches the blue channel of the given @color.
*
- * Return value: Blue channel value of the given color
+ * Return value: Blue channel value
*
* Since: 2.1.0
*/
diff --git a/thirdparty/harfbuzz/src/hb-common.h b/thirdparty/harfbuzz/src/hb-common.h
index efe185cdfd..532fd428cb 100644
--- a/thirdparty/harfbuzz/src/hb-common.h
+++ b/thirdparty/harfbuzz/src/hb-common.h
@@ -26,7 +26,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -135,7 +135,7 @@ typedef union _hb_var_int_t {
/**
* hb_tag_t:
- *
+ *
* Data type for tag identifiers. Tags are four
* byte integers, each byte representing a character.
*
@@ -148,22 +148,48 @@ typedef uint32_t hb_tag_t;
/**
* HB_TAG:
+ * @c1: 1st character of the tag
+ * @c2: 2nd character of the tag
+ * @c3: 3rd character of the tag
+ * @c4: 4th character of the tag
*
- * Constructs an #hb_tag_t from four characters.
+ * Constructs an #hb_tag_t from four character literals.
*
**/
#define HB_TAG(c1,c2,c3,c4) ((hb_tag_t)((((uint32_t)(c1)&0xFF)<<24)|(((uint32_t)(c2)&0xFF)<<16)|(((uint32_t)(c3)&0xFF)<<8)|((uint32_t)(c4)&0xFF)))
/**
* HB_UNTAG:
+ * @tag: an #hb_tag_t
+ *
+ * Extracts four character literals from an #hb_tag_t.
*
- * Extracts the characters from an #hb_tag_t.
+ * Since: 0.6.0
*
**/
#define HB_UNTAG(tag) (uint8_t)(((tag)>>24)&0xFF), (uint8_t)(((tag)>>16)&0xFF), (uint8_t)(((tag)>>8)&0xFF), (uint8_t)((tag)&0xFF)
+/**
+ * HB_TAG_NONE:
+ *
+ * Unset #hb_tag_t.
+ */
#define HB_TAG_NONE HB_TAG(0,0,0,0)
+/**
+ * HB_TAG_MAX:
+ *
+ * Maximum possible unsigned #hb_tag_t.
+ *
+ * Since: 0.9.26
+ */
#define HB_TAG_MAX HB_TAG(0xff,0xff,0xff,0xff)
+/**
+ * HB_TAG_MAX_SIGNED:
+ *
+ * Maximum possible signed #hb_tag_t.
+ *
+ * Since: 0.9.33
+ */
#define HB_TAG_MAX_SIGNED HB_TAG(0x7f,0xff,0xff,0xff)
/* len=-1 means str is NUL-terminated. */
@@ -263,6 +289,13 @@ hb_direction_to_string (hb_direction_t direction);
/* hb_language_t */
+/**
+ * hb_language_t:
+ *
+ * Data type for languages. Each #hb_language_t corresponds to a BCP 47
+ * language tag.
+ *
+ */
typedef const struct hb_language_impl_t *hb_language_t;
HB_EXTERN hb_language_t
@@ -271,6 +304,13 @@ hb_language_from_string (const char *str, int len);
HB_EXTERN const char *
hb_language_to_string (hb_language_t language);
+/**
+ * HB_LANGUAGE_INVALID:
+ *
+ * An unset #hb_language_t.
+ *
+ * Since: 0.6.0
+ */
#define HB_LANGUAGE_INVALID ((hb_language_t) 0)
HB_EXTERN hb_language_t
@@ -279,160 +319,164 @@ hb_language_get_default (void);
/**
* hb_script_t:
- * @HB_SCRIPT_COMMON: HB_TAG ('Z','y','y','y')
- * @HB_SCRIPT_INHERITED: HB_TAG ('Z','i','n','h')
- * @HB_SCRIPT_UNKNOWN: HB_TAG ('Z','z','z','z')
- * @HB_SCRIPT_ARABIC
- * @HB_SCRIPT_ARMENIAN
- * @HB_SCRIPT_BENGALI
- * @HB_SCRIPT_CYRILLIC
- * @HB_SCRIPT_DEVANAGARI
- * @HB_SCRIPT_GEORGIAN
- * @HB_SCRIPT_GREEK
- * @HB_SCRIPT_GUJARATI
- * @HB_SCRIPT_GURMUKHI
- * @HB_SCRIPT_HANGUL
- * @HB_SCRIPT_HAN
- * @HB_SCRIPT_HEBREW
- * @HB_SCRIPT_HIRAGANA
- * @HB_SCRIPT_KANNADA
- * @HB_SCRIPT_KATAKANA
- * @HB_SCRIPT_LAO
- * @HB_SCRIPT_LATIN
- * @HB_SCRIPT_MALAYALAM
- * @HB_SCRIPT_ORIYA
- * @HB_SCRIPT_TAMIL
- * @HB_SCRIPT_TELUGU
- * @HB_SCRIPT_THAI
- * @HB_SCRIPT_TIBETAN
- * @HB_SCRIPT_BOPOMOFO
- * @HB_SCRIPT_BRAILLE
- * @HB_SCRIPT_CANADIAN_SYLLABICS
- * @HB_SCRIPT_CHEROKEE
- * @HB_SCRIPT_ETHIOPIC
- * @HB_SCRIPT_KHMER
- * @HB_SCRIPT_MONGOLIAN
- * @HB_SCRIPT_MYANMAR
- * @HB_SCRIPT_OGHAM
- * @HB_SCRIPT_RUNIC
- * @HB_SCRIPT_SINHALA
- * @HB_SCRIPT_SYRIAC
- * @HB_SCRIPT_THAANA
- * @HB_SCRIPT_YI
- * @HB_SCRIPT_DESERET
- * @HB_SCRIPT_GOTHIC
- * @HB_SCRIPT_OLD_ITALIC
- * @HB_SCRIPT_BUHID
- * @HB_SCRIPT_HANUNOO
- * @HB_SCRIPT_TAGALOG
- * @HB_SCRIPT_TAGBANWA
- * @HB_SCRIPT_CYPRIOT
- * @HB_SCRIPT_LIMBU
- * @HB_SCRIPT_LINEAR_B
- * @HB_SCRIPT_OSMANYA
- * @HB_SCRIPT_SHAVIAN
- * @HB_SCRIPT_TAI_LE
- * @HB_SCRIPT_UGARITIC
- * @HB_SCRIPT_BUGINESE
- * @HB_SCRIPT_COPTIC
- * @HB_SCRIPT_GLAGOLITIC
- * @HB_SCRIPT_KHAROSHTHI
- * @HB_SCRIPT_NEW_TAI_LUE
- * @HB_SCRIPT_OLD_PERSIAN
- * @HB_SCRIPT_SYLOTI_NAGRI
- * @HB_SCRIPT_TIFINAGH
- * @HB_SCRIPT_BALINESE
- * @HB_SCRIPT_CUNEIFORM
- * @HB_SCRIPT_NKO
- * @HB_SCRIPT_PHAGS_PA
- * @HB_SCRIPT_PHOENICIAN
- * @HB_SCRIPT_CARIAN
- * @HB_SCRIPT_CHAM
- * @HB_SCRIPT_KAYAH_LI
- * @HB_SCRIPT_LEPCHA
- * @HB_SCRIPT_LYCIAN
- * @HB_SCRIPT_LYDIAN
- * @HB_SCRIPT_OL_CHIKI
- * @HB_SCRIPT_REJANG
- * @HB_SCRIPT_SAURASHTRA
- * @HB_SCRIPT_SUNDANESE
- * @HB_SCRIPT_VAI
- * @HB_SCRIPT_AVESTAN
- * @HB_SCRIPT_BAMUM
- * @HB_SCRIPT_EGYPTIAN_HIEROGLYPHS
- * @HB_SCRIPT_IMPERIAL_ARAMAIC
- * @HB_SCRIPT_INSCRIPTIONAL_PAHLAVI
- * @HB_SCRIPT_INSCRIPTIONAL_PARTHIAN
- * @HB_SCRIPT_JAVANESE
- * @HB_SCRIPT_KAITHI
- * @HB_SCRIPT_LISU
- * @HB_SCRIPT_MEETEI_MAYEK
- * @HB_SCRIPT_OLD_SOUTH_ARABIAN
- * @HB_SCRIPT_OLD_TURKIC
- * @HB_SCRIPT_SAMARITAN
- * @HB_SCRIPT_TAI_THAM
- * @HB_SCRIPT_TAI_VIET
- * @HB_SCRIPT_BATAK
- * @HB_SCRIPT_BRAHMI
- * @HB_SCRIPT_MANDAIC
- * @HB_SCRIPT_CHAKMA
- * @HB_SCRIPT_MEROITIC_CURSIVE
- * @HB_SCRIPT_MEROITIC_HIEROGLYPHS
- * @HB_SCRIPT_MIAO
- * @HB_SCRIPT_SHARADA
- * @HB_SCRIPT_SORA_SOMPENG
- * @HB_SCRIPT_TAKRI
- * @HB_SCRIPT_BASSA_VAH
- * @HB_SCRIPT_CAUCASIAN_ALBANIAN
- * @HB_SCRIPT_DUPLOYAN
- * @HB_SCRIPT_ELBASAN
- * @HB_SCRIPT_GRANTHA
- * @HB_SCRIPT_KHOJKI
- * @HB_SCRIPT_KHUDAWADI
- * @HB_SCRIPT_LINEAR_A
- * @HB_SCRIPT_MAHAJANI
- * @HB_SCRIPT_MANICHAEAN
- * @HB_SCRIPT_MENDE_KIKAKUI
- * @HB_SCRIPT_MODI
- * @HB_SCRIPT_MRO
- * @HB_SCRIPT_NABATAEAN
- * @HB_SCRIPT_OLD_NORTH_ARABIAN
- * @HB_SCRIPT_OLD_PERMIC
- * @HB_SCRIPT_PAHAWH_HMONG
- * @HB_SCRIPT_PALMYRENE
- * @HB_SCRIPT_PAU_CIN_HAU
- * @HB_SCRIPT_PSALTER_PAHLAVI
- * @HB_SCRIPT_SIDDHAM
- * @HB_SCRIPT_TIRHUTA
- * @HB_SCRIPT_WARANG_CITI
- * @HB_SCRIPT_AHOM
- * @HB_SCRIPT_ANATOLIAN_HIEROGLYPHS
- * @HB_SCRIPT_HATRAN
- * @HB_SCRIPT_MULTANI
- * @HB_SCRIPT_OLD_HUNGARIAN
- * @HB_SCRIPT_SIGNWRITING
- * @HB_SCRIPT_ADLAM
- * @HB_SCRIPT_BHAIKSUKI
- * @HB_SCRIPT_MARCHEN
- * @HB_SCRIPT_OSAGE
- * @HB_SCRIPT_TANGUT
- * @HB_SCRIPT_NEWA
- * @HB_SCRIPT_MASARAM_GONDI
- * @HB_SCRIPT_NUSHU
- * @HB_SCRIPT_SOYOMBO
- * @HB_SCRIPT_ZANABAZAR_SQUARE
- * @HB_SCRIPT_DOGRA
- * @HB_SCRIPT_GUNJALA_GONDI
- * @HB_SCRIPT_HANIFI_ROHINGYA
- * @HB_SCRIPT_MAKASAR
- * @HB_SCRIPT_MEDEFAIDRIN
- * @HB_SCRIPT_OLD_SOGDIAN
- * @HB_SCRIPT_SOGDIAN
- * @HB_SCRIPT_ELYMAIC
- * @HB_SCRIPT_NANDINAGARI
- * @HB_SCRIPT_NYIAKENG_PUACHUE_HMONG
- * @HB_SCRIPT_WANCHO
- * @HB_SCRIPT_INVALID: #HB_TAG_NONE
+ * @HB_SCRIPT_COMMON: `Zyyy`
+ * @HB_SCRIPT_INHERITED: `Zinh`
+ * @HB_SCRIPT_UNKNOWN: `Zzzz`
+ * @HB_SCRIPT_ARABIC: `Arab`
+ * @HB_SCRIPT_ARMENIAN: `Armn`
+ * @HB_SCRIPT_BENGALI: `Beng`
+ * @HB_SCRIPT_CYRILLIC: `Cyrl`
+ * @HB_SCRIPT_DEVANAGARI: `Deva`
+ * @HB_SCRIPT_GEORGIAN: `Geor`
+ * @HB_SCRIPT_GREEK: `Grek`
+ * @HB_SCRIPT_GUJARATI: `Gujr`
+ * @HB_SCRIPT_GURMUKHI: `Guru`
+ * @HB_SCRIPT_HANGUL: `Hang`
+ * @HB_SCRIPT_HAN: `Hani`
+ * @HB_SCRIPT_HEBREW: `Hebr`
+ * @HB_SCRIPT_HIRAGANA: `Hira`
+ * @HB_SCRIPT_KANNADA: `Knda`
+ * @HB_SCRIPT_KATAKANA: `Kana`
+ * @HB_SCRIPT_LAO: `Laoo`
+ * @HB_SCRIPT_LATIN: `Latn`
+ * @HB_SCRIPT_MALAYALAM: `Mlym`
+ * @HB_SCRIPT_ORIYA: `Orya`
+ * @HB_SCRIPT_TAMIL: `Taml`
+ * @HB_SCRIPT_TELUGU: `Telu`
+ * @HB_SCRIPT_THAI: `Thai`
+ * @HB_SCRIPT_TIBETAN: `Tibt`
+ * @HB_SCRIPT_BOPOMOFO: `Bopo`
+ * @HB_SCRIPT_BRAILLE: `Brai`
+ * @HB_SCRIPT_CANADIAN_SYLLABICS: `Cans`
+ * @HB_SCRIPT_CHEROKEE: `Cher`
+ * @HB_SCRIPT_ETHIOPIC: `Ethi`
+ * @HB_SCRIPT_KHMER: `Khmr`
+ * @HB_SCRIPT_MONGOLIAN: `Mong`
+ * @HB_SCRIPT_MYANMAR: `Mymr`
+ * @HB_SCRIPT_OGHAM: `Ogam`
+ * @HB_SCRIPT_RUNIC: `Runr`
+ * @HB_SCRIPT_SINHALA: `Sinh`
+ * @HB_SCRIPT_SYRIAC: `Syrc`
+ * @HB_SCRIPT_THAANA: `Thaa`
+ * @HB_SCRIPT_YI: `Yiii`
+ * @HB_SCRIPT_DESERET: `Dsrt`
+ * @HB_SCRIPT_GOTHIC: `Goth`
+ * @HB_SCRIPT_OLD_ITALIC: `Ital`
+ * @HB_SCRIPT_BUHID: `Buhd`
+ * @HB_SCRIPT_HANUNOO: `Hano`
+ * @HB_SCRIPT_TAGALOG: `Tglg`
+ * @HB_SCRIPT_TAGBANWA: `Tagb`
+ * @HB_SCRIPT_CYPRIOT: `Cprt`
+ * @HB_SCRIPT_LIMBU: `Limb`
+ * @HB_SCRIPT_LINEAR_B: `Linb`
+ * @HB_SCRIPT_OSMANYA: `Osma`
+ * @HB_SCRIPT_SHAVIAN: `Shaw`
+ * @HB_SCRIPT_TAI_LE: `Tale`
+ * @HB_SCRIPT_UGARITIC: `Ugar`
+ * @HB_SCRIPT_BUGINESE: `Bugi`
+ * @HB_SCRIPT_COPTIC: `Copt`
+ * @HB_SCRIPT_GLAGOLITIC: `Glag`
+ * @HB_SCRIPT_KHAROSHTHI: `Khar`
+ * @HB_SCRIPT_NEW_TAI_LUE: `Talu`
+ * @HB_SCRIPT_OLD_PERSIAN: `Xpeo`
+ * @HB_SCRIPT_SYLOTI_NAGRI: `Sylo`
+ * @HB_SCRIPT_TIFINAGH: `Tfng`
+ * @HB_SCRIPT_BALINESE: `Bali`
+ * @HB_SCRIPT_CUNEIFORM: `Xsux`
+ * @HB_SCRIPT_NKO: `Nkoo`
+ * @HB_SCRIPT_PHAGS_PA: `Phag`
+ * @HB_SCRIPT_PHOENICIAN: `Phnx`
+ * @HB_SCRIPT_CARIAN: `Cari`
+ * @HB_SCRIPT_CHAM: `Cham`
+ * @HB_SCRIPT_KAYAH_LI: `Kali`
+ * @HB_SCRIPT_LEPCHA: `Lepc`
+ * @HB_SCRIPT_LYCIAN: `Lyci`
+ * @HB_SCRIPT_LYDIAN: `Lydi`
+ * @HB_SCRIPT_OL_CHIKI: `Olck`
+ * @HB_SCRIPT_REJANG: `Rjng`
+ * @HB_SCRIPT_SAURASHTRA: `Saur`
+ * @HB_SCRIPT_SUNDANESE: `Sund`
+ * @HB_SCRIPT_VAI: `Vaii`
+ * @HB_SCRIPT_AVESTAN: `Avst`
+ * @HB_SCRIPT_BAMUM: `Bamu`
+ * @HB_SCRIPT_EGYPTIAN_HIEROGLYPHS: `Egyp`
+ * @HB_SCRIPT_IMPERIAL_ARAMAIC: `Armi`
+ * @HB_SCRIPT_INSCRIPTIONAL_PAHLAVI: `Phli`
+ * @HB_SCRIPT_INSCRIPTIONAL_PARTHIAN: `Prti`
+ * @HB_SCRIPT_JAVANESE: `Java`
+ * @HB_SCRIPT_KAITHI: `Kthi`
+ * @HB_SCRIPT_LISU: `Lisu`
+ * @HB_SCRIPT_MEETEI_MAYEK: `Mtei`
+ * @HB_SCRIPT_OLD_SOUTH_ARABIAN: `Sarb`
+ * @HB_SCRIPT_OLD_TURKIC: `Orkh`
+ * @HB_SCRIPT_SAMARITAN: `Samr`
+ * @HB_SCRIPT_TAI_THAM: `Lana`
+ * @HB_SCRIPT_TAI_VIET: `Tavt`
+ * @HB_SCRIPT_BATAK: `Batk`
+ * @HB_SCRIPT_BRAHMI: `Brah`
+ * @HB_SCRIPT_MANDAIC: `Mand`
+ * @HB_SCRIPT_CHAKMA: `Cakm`
+ * @HB_SCRIPT_MEROITIC_CURSIVE: `Merc`
+ * @HB_SCRIPT_MEROITIC_HIEROGLYPHS: `Mero`
+ * @HB_SCRIPT_MIAO: `Plrd`
+ * @HB_SCRIPT_SHARADA: `Shrd`
+ * @HB_SCRIPT_SORA_SOMPENG: `Sora`
+ * @HB_SCRIPT_TAKRI: `Takr`
+ * @HB_SCRIPT_BASSA_VAH: `Bass`, Since: 0.9.30
+ * @HB_SCRIPT_CAUCASIAN_ALBANIAN: `Aghb`, Since: 0.9.30
+ * @HB_SCRIPT_DUPLOYAN: `Dupl`, Since: 0.9.30
+ * @HB_SCRIPT_ELBASAN: `Elba`, Since: 0.9.30
+ * @HB_SCRIPT_GRANTHA: `Gran`, Since: 0.9.30
+ * @HB_SCRIPT_KHOJKI: `Khoj`, Since: 0.9.30
+ * @HB_SCRIPT_KHUDAWADI: `Sind`, Since: 0.9.30
+ * @HB_SCRIPT_LINEAR_A: `Lina`, Since: 0.9.30
+ * @HB_SCRIPT_MAHAJANI: `Mahj`, Since: 0.9.30
+ * @HB_SCRIPT_MANICHAEAN: `Mani`, Since: 0.9.30
+ * @HB_SCRIPT_MENDE_KIKAKUI: `Mend`, Since: 0.9.30
+ * @HB_SCRIPT_MODI: `Modi`, Since: 0.9.30
+ * @HB_SCRIPT_MRO: `Mroo`, Since: 0.9.30
+ * @HB_SCRIPT_NABATAEAN: `Nbat`, Since: 0.9.30
+ * @HB_SCRIPT_OLD_NORTH_ARABIAN: `Narb`, Since: 0.9.30
+ * @HB_SCRIPT_OLD_PERMIC: `Perm`, Since: 0.9.30
+ * @HB_SCRIPT_PAHAWH_HMONG: `Hmng`, Since: 0.9.30
+ * @HB_SCRIPT_PALMYRENE: `Palm`, Since: 0.9.30
+ * @HB_SCRIPT_PAU_CIN_HAU: `Pauc`, Since: 0.9.30
+ * @HB_SCRIPT_PSALTER_PAHLAVI: `Phlp`, Since: 0.9.30
+ * @HB_SCRIPT_SIDDHAM: `Sidd`, Since: 0.9.30
+ * @HB_SCRIPT_TIRHUTA: `Tirh`, Since: 0.9.30
+ * @HB_SCRIPT_WARANG_CITI: `Wara`, Since: 0.9.30
+ * @HB_SCRIPT_AHOM: `Ahom`, Since: 0.9.30
+ * @HB_SCRIPT_ANATOLIAN_HIEROGLYPHS: `Hluw`, Since: 0.9.30
+ * @HB_SCRIPT_HATRAN: `Hatr`, Since: 0.9.30
+ * @HB_SCRIPT_MULTANI: `Mult`, Since: 0.9.30
+ * @HB_SCRIPT_OLD_HUNGARIAN: `Hung`, Since: 0.9.30
+ * @HB_SCRIPT_SIGNWRITING: `Sgnw`, Since: 0.9.30
+ * @HB_SCRIPT_ADLAM: `Adlm`, Since: 1.3.0
+ * @HB_SCRIPT_BHAIKSUKI: `Bhks`, Since: 1.3.0
+ * @HB_SCRIPT_MARCHEN: `Marc`, Since: 1.3.0
+ * @HB_SCRIPT_OSAGE: `Osge`, Since: 1.3.0
+ * @HB_SCRIPT_TANGUT: `Tang`, Since: 1.3.0
+ * @HB_SCRIPT_NEWA: `Newa`, Since: 1.3.0
+ * @HB_SCRIPT_MASARAM_GONDI: `Gonm`, Since: 1.6.0
+ * @HB_SCRIPT_NUSHU: `Nshu`, Since: 1.6.0
+ * @HB_SCRIPT_SOYOMBO: `Soyo`, Since: 1.6.0
+ * @HB_SCRIPT_ZANABAZAR_SQUARE: `Zanb`, Since: 1.6.0
+ * @HB_SCRIPT_DOGRA: `Dogr`, Since: 1.8.0
+ * @HB_SCRIPT_GUNJALA_GONDI: `Gong`, Since: 1.8.0
+ * @HB_SCRIPT_HANIFI_ROHINGYA: `Rohg`, Since: 1.8.0
+ * @HB_SCRIPT_MAKASAR: `Maka`, Since: 1.8.0
+ * @HB_SCRIPT_MEDEFAIDRIN: `Medf`, Since: 1.8.0
+ * @HB_SCRIPT_OLD_SOGDIAN: `Sogo`, Since: 1.8.0
+ * @HB_SCRIPT_SOGDIAN: `Sogd`, Since: 1.8.0
+ * @HB_SCRIPT_ELYMAIC: `Elym`, Since: 2.4.0
+ * @HB_SCRIPT_NANDINAGARI: `Nand`, Since: 2.4.0
+ * @HB_SCRIPT_NYIAKENG_PUACHUE_HMONG: `Hmnp`, Since: 2.4.0
+ * @HB_SCRIPT_WANCHO: `Wcho`, Since: 2.4.0
+ * @HB_SCRIPT_CHORASMIAN: `Chrs`, Since: 2.6.7
+ * @HB_SCRIPT_DIVES_AKURU: `Diak`, Since: 2.6.7
+ * @HB_SCRIPT_KHITAN_SMALL_SCRIPT: `Kits`, Since: 2.6.7
+ * @HB_SCRIPT_YEZIDI: `Yezi`, Since: 2.6.7
+ * @HB_SCRIPT_INVALID: No script set
*
* Data type for scripts. Each #hb_script_t's value is an #hb_tag_t corresponding
* to the four-letter values defined by [ISO 15924](https://unicode.org/iso15924/).
@@ -441,208 +485,208 @@ hb_language_get_default (void);
*
**/
-/* https://unicode.org/iso15924/ */
/* https://docs.google.com/spreadsheets/d/1Y90M0Ie3MUJ6UVCRDOypOtijlMDLNNyyLk36T6iMu0o */
-/* Unicode Character Database property: Script (sc) */
typedef enum
{
- /*1.1*/ HB_SCRIPT_COMMON = HB_TAG ('Z','y','y','y'),
- /*1.1*/ HB_SCRIPT_INHERITED = HB_TAG ('Z','i','n','h'),
- /*5.0*/ HB_SCRIPT_UNKNOWN = HB_TAG ('Z','z','z','z'),
-
- /*1.1*/ HB_SCRIPT_ARABIC = HB_TAG ('A','r','a','b'),
- /*1.1*/ HB_SCRIPT_ARMENIAN = HB_TAG ('A','r','m','n'),
- /*1.1*/ HB_SCRIPT_BENGALI = HB_TAG ('B','e','n','g'),
- /*1.1*/ HB_SCRIPT_CYRILLIC = HB_TAG ('C','y','r','l'),
- /*1.1*/ HB_SCRIPT_DEVANAGARI = HB_TAG ('D','e','v','a'),
- /*1.1*/ HB_SCRIPT_GEORGIAN = HB_TAG ('G','e','o','r'),
- /*1.1*/ HB_SCRIPT_GREEK = HB_TAG ('G','r','e','k'),
- /*1.1*/ HB_SCRIPT_GUJARATI = HB_TAG ('G','u','j','r'),
- /*1.1*/ HB_SCRIPT_GURMUKHI = HB_TAG ('G','u','r','u'),
- /*1.1*/ HB_SCRIPT_HANGUL = HB_TAG ('H','a','n','g'),
- /*1.1*/ HB_SCRIPT_HAN = HB_TAG ('H','a','n','i'),
- /*1.1*/ HB_SCRIPT_HEBREW = HB_TAG ('H','e','b','r'),
- /*1.1*/ HB_SCRIPT_HIRAGANA = HB_TAG ('H','i','r','a'),
- /*1.1*/ HB_SCRIPT_KANNADA = HB_TAG ('K','n','d','a'),
- /*1.1*/ HB_SCRIPT_KATAKANA = HB_TAG ('K','a','n','a'),
- /*1.1*/ HB_SCRIPT_LAO = HB_TAG ('L','a','o','o'),
- /*1.1*/ HB_SCRIPT_LATIN = HB_TAG ('L','a','t','n'),
- /*1.1*/ HB_SCRIPT_MALAYALAM = HB_TAG ('M','l','y','m'),
- /*1.1*/ HB_SCRIPT_ORIYA = HB_TAG ('O','r','y','a'),
- /*1.1*/ HB_SCRIPT_TAMIL = HB_TAG ('T','a','m','l'),
- /*1.1*/ HB_SCRIPT_TELUGU = HB_TAG ('T','e','l','u'),
- /*1.1*/ HB_SCRIPT_THAI = HB_TAG ('T','h','a','i'),
-
- /*2.0*/ HB_SCRIPT_TIBETAN = HB_TAG ('T','i','b','t'),
-
- /*3.0*/ HB_SCRIPT_BOPOMOFO = HB_TAG ('B','o','p','o'),
- /*3.0*/ HB_SCRIPT_BRAILLE = HB_TAG ('B','r','a','i'),
- /*3.0*/ HB_SCRIPT_CANADIAN_SYLLABICS = HB_TAG ('C','a','n','s'),
- /*3.0*/ HB_SCRIPT_CHEROKEE = HB_TAG ('C','h','e','r'),
- /*3.0*/ HB_SCRIPT_ETHIOPIC = HB_TAG ('E','t','h','i'),
- /*3.0*/ HB_SCRIPT_KHMER = HB_TAG ('K','h','m','r'),
- /*3.0*/ HB_SCRIPT_MONGOLIAN = HB_TAG ('M','o','n','g'),
- /*3.0*/ HB_SCRIPT_MYANMAR = HB_TAG ('M','y','m','r'),
- /*3.0*/ HB_SCRIPT_OGHAM = HB_TAG ('O','g','a','m'),
- /*3.0*/ HB_SCRIPT_RUNIC = HB_TAG ('R','u','n','r'),
- /*3.0*/ HB_SCRIPT_SINHALA = HB_TAG ('S','i','n','h'),
- /*3.0*/ HB_SCRIPT_SYRIAC = HB_TAG ('S','y','r','c'),
- /*3.0*/ HB_SCRIPT_THAANA = HB_TAG ('T','h','a','a'),
- /*3.0*/ HB_SCRIPT_YI = HB_TAG ('Y','i','i','i'),
-
- /*3.1*/ HB_SCRIPT_DESERET = HB_TAG ('D','s','r','t'),
- /*3.1*/ HB_SCRIPT_GOTHIC = HB_TAG ('G','o','t','h'),
- /*3.1*/ HB_SCRIPT_OLD_ITALIC = HB_TAG ('I','t','a','l'),
-
- /*3.2*/ HB_SCRIPT_BUHID = HB_TAG ('B','u','h','d'),
- /*3.2*/ HB_SCRIPT_HANUNOO = HB_TAG ('H','a','n','o'),
- /*3.2*/ HB_SCRIPT_TAGALOG = HB_TAG ('T','g','l','g'),
- /*3.2*/ HB_SCRIPT_TAGBANWA = HB_TAG ('T','a','g','b'),
-
- /*4.0*/ HB_SCRIPT_CYPRIOT = HB_TAG ('C','p','r','t'),
- /*4.0*/ HB_SCRIPT_LIMBU = HB_TAG ('L','i','m','b'),
- /*4.0*/ HB_SCRIPT_LINEAR_B = HB_TAG ('L','i','n','b'),
- /*4.0*/ HB_SCRIPT_OSMANYA = HB_TAG ('O','s','m','a'),
- /*4.0*/ HB_SCRIPT_SHAVIAN = HB_TAG ('S','h','a','w'),
- /*4.0*/ HB_SCRIPT_TAI_LE = HB_TAG ('T','a','l','e'),
- /*4.0*/ HB_SCRIPT_UGARITIC = HB_TAG ('U','g','a','r'),
-
- /*4.1*/ HB_SCRIPT_BUGINESE = HB_TAG ('B','u','g','i'),
- /*4.1*/ HB_SCRIPT_COPTIC = HB_TAG ('C','o','p','t'),
- /*4.1*/ HB_SCRIPT_GLAGOLITIC = HB_TAG ('G','l','a','g'),
- /*4.1*/ HB_SCRIPT_KHAROSHTHI = HB_TAG ('K','h','a','r'),
- /*4.1*/ HB_SCRIPT_NEW_TAI_LUE = HB_TAG ('T','a','l','u'),
- /*4.1*/ HB_SCRIPT_OLD_PERSIAN = HB_TAG ('X','p','e','o'),
- /*4.1*/ HB_SCRIPT_SYLOTI_NAGRI = HB_TAG ('S','y','l','o'),
- /*4.1*/ HB_SCRIPT_TIFINAGH = HB_TAG ('T','f','n','g'),
-
- /*5.0*/ HB_SCRIPT_BALINESE = HB_TAG ('B','a','l','i'),
- /*5.0*/ HB_SCRIPT_CUNEIFORM = HB_TAG ('X','s','u','x'),
- /*5.0*/ HB_SCRIPT_NKO = HB_TAG ('N','k','o','o'),
- /*5.0*/ HB_SCRIPT_PHAGS_PA = HB_TAG ('P','h','a','g'),
- /*5.0*/ HB_SCRIPT_PHOENICIAN = HB_TAG ('P','h','n','x'),
-
- /*5.1*/ HB_SCRIPT_CARIAN = HB_TAG ('C','a','r','i'),
- /*5.1*/ HB_SCRIPT_CHAM = HB_TAG ('C','h','a','m'),
- /*5.1*/ HB_SCRIPT_KAYAH_LI = HB_TAG ('K','a','l','i'),
- /*5.1*/ HB_SCRIPT_LEPCHA = HB_TAG ('L','e','p','c'),
- /*5.1*/ HB_SCRIPT_LYCIAN = HB_TAG ('L','y','c','i'),
- /*5.1*/ HB_SCRIPT_LYDIAN = HB_TAG ('L','y','d','i'),
- /*5.1*/ HB_SCRIPT_OL_CHIKI = HB_TAG ('O','l','c','k'),
- /*5.1*/ HB_SCRIPT_REJANG = HB_TAG ('R','j','n','g'),
- /*5.1*/ HB_SCRIPT_SAURASHTRA = HB_TAG ('S','a','u','r'),
- /*5.1*/ HB_SCRIPT_SUNDANESE = HB_TAG ('S','u','n','d'),
- /*5.1*/ HB_SCRIPT_VAI = HB_TAG ('V','a','i','i'),
-
- /*5.2*/ HB_SCRIPT_AVESTAN = HB_TAG ('A','v','s','t'),
- /*5.2*/ HB_SCRIPT_BAMUM = HB_TAG ('B','a','m','u'),
- /*5.2*/ HB_SCRIPT_EGYPTIAN_HIEROGLYPHS = HB_TAG ('E','g','y','p'),
- /*5.2*/ HB_SCRIPT_IMPERIAL_ARAMAIC = HB_TAG ('A','r','m','i'),
- /*5.2*/ HB_SCRIPT_INSCRIPTIONAL_PAHLAVI = HB_TAG ('P','h','l','i'),
- /*5.2*/ HB_SCRIPT_INSCRIPTIONAL_PARTHIAN = HB_TAG ('P','r','t','i'),
- /*5.2*/ HB_SCRIPT_JAVANESE = HB_TAG ('J','a','v','a'),
- /*5.2*/ HB_SCRIPT_KAITHI = HB_TAG ('K','t','h','i'),
- /*5.2*/ HB_SCRIPT_LISU = HB_TAG ('L','i','s','u'),
- /*5.2*/ HB_SCRIPT_MEETEI_MAYEK = HB_TAG ('M','t','e','i'),
- /*5.2*/ HB_SCRIPT_OLD_SOUTH_ARABIAN = HB_TAG ('S','a','r','b'),
- /*5.2*/ HB_SCRIPT_OLD_TURKIC = HB_TAG ('O','r','k','h'),
- /*5.2*/ HB_SCRIPT_SAMARITAN = HB_TAG ('S','a','m','r'),
- /*5.2*/ HB_SCRIPT_TAI_THAM = HB_TAG ('L','a','n','a'),
- /*5.2*/ HB_SCRIPT_TAI_VIET = HB_TAG ('T','a','v','t'),
-
- /*6.0*/ HB_SCRIPT_BATAK = HB_TAG ('B','a','t','k'),
- /*6.0*/ HB_SCRIPT_BRAHMI = HB_TAG ('B','r','a','h'),
- /*6.0*/ HB_SCRIPT_MANDAIC = HB_TAG ('M','a','n','d'),
-
- /*6.1*/ HB_SCRIPT_CHAKMA = HB_TAG ('C','a','k','m'),
- /*6.1*/ HB_SCRIPT_MEROITIC_CURSIVE = HB_TAG ('M','e','r','c'),
- /*6.1*/ HB_SCRIPT_MEROITIC_HIEROGLYPHS = HB_TAG ('M','e','r','o'),
- /*6.1*/ HB_SCRIPT_MIAO = HB_TAG ('P','l','r','d'),
- /*6.1*/ HB_SCRIPT_SHARADA = HB_TAG ('S','h','r','d'),
- /*6.1*/ HB_SCRIPT_SORA_SOMPENG = HB_TAG ('S','o','r','a'),
- /*6.1*/ HB_SCRIPT_TAKRI = HB_TAG ('T','a','k','r'),
+ HB_SCRIPT_COMMON = HB_TAG ('Z','y','y','y'), /*1.1*/
+ HB_SCRIPT_INHERITED = HB_TAG ('Z','i','n','h'), /*1.1*/
+ HB_SCRIPT_UNKNOWN = HB_TAG ('Z','z','z','z'), /*5.0*/
+
+ HB_SCRIPT_ARABIC = HB_TAG ('A','r','a','b'), /*1.1*/
+ HB_SCRIPT_ARMENIAN = HB_TAG ('A','r','m','n'), /*1.1*/
+ HB_SCRIPT_BENGALI = HB_TAG ('B','e','n','g'), /*1.1*/
+ HB_SCRIPT_CYRILLIC = HB_TAG ('C','y','r','l'), /*1.1*/
+ HB_SCRIPT_DEVANAGARI = HB_TAG ('D','e','v','a'), /*1.1*/
+ HB_SCRIPT_GEORGIAN = HB_TAG ('G','e','o','r'), /*1.1*/
+ HB_SCRIPT_GREEK = HB_TAG ('G','r','e','k'), /*1.1*/
+ HB_SCRIPT_GUJARATI = HB_TAG ('G','u','j','r'), /*1.1*/
+ HB_SCRIPT_GURMUKHI = HB_TAG ('G','u','r','u'), /*1.1*/
+ HB_SCRIPT_HANGUL = HB_TAG ('H','a','n','g'), /*1.1*/
+ HB_SCRIPT_HAN = HB_TAG ('H','a','n','i'), /*1.1*/
+ HB_SCRIPT_HEBREW = HB_TAG ('H','e','b','r'), /*1.1*/
+ HB_SCRIPT_HIRAGANA = HB_TAG ('H','i','r','a'), /*1.1*/
+ HB_SCRIPT_KANNADA = HB_TAG ('K','n','d','a'), /*1.1*/
+ HB_SCRIPT_KATAKANA = HB_TAG ('K','a','n','a'), /*1.1*/
+ HB_SCRIPT_LAO = HB_TAG ('L','a','o','o'), /*1.1*/
+ HB_SCRIPT_LATIN = HB_TAG ('L','a','t','n'), /*1.1*/
+ HB_SCRIPT_MALAYALAM = HB_TAG ('M','l','y','m'), /*1.1*/
+ HB_SCRIPT_ORIYA = HB_TAG ('O','r','y','a'), /*1.1*/
+ HB_SCRIPT_TAMIL = HB_TAG ('T','a','m','l'), /*1.1*/
+ HB_SCRIPT_TELUGU = HB_TAG ('T','e','l','u'), /*1.1*/
+ HB_SCRIPT_THAI = HB_TAG ('T','h','a','i'), /*1.1*/
+
+ HB_SCRIPT_TIBETAN = HB_TAG ('T','i','b','t'), /*2.0*/
+
+ HB_SCRIPT_BOPOMOFO = HB_TAG ('B','o','p','o'), /*3.0*/
+ HB_SCRIPT_BRAILLE = HB_TAG ('B','r','a','i'), /*3.0*/
+ HB_SCRIPT_CANADIAN_SYLLABICS = HB_TAG ('C','a','n','s'), /*3.0*/
+ HB_SCRIPT_CHEROKEE = HB_TAG ('C','h','e','r'), /*3.0*/
+ HB_SCRIPT_ETHIOPIC = HB_TAG ('E','t','h','i'), /*3.0*/
+ HB_SCRIPT_KHMER = HB_TAG ('K','h','m','r'), /*3.0*/
+ HB_SCRIPT_MONGOLIAN = HB_TAG ('M','o','n','g'), /*3.0*/
+ HB_SCRIPT_MYANMAR = HB_TAG ('M','y','m','r'), /*3.0*/
+ HB_SCRIPT_OGHAM = HB_TAG ('O','g','a','m'), /*3.0*/
+ HB_SCRIPT_RUNIC = HB_TAG ('R','u','n','r'), /*3.0*/
+ HB_SCRIPT_SINHALA = HB_TAG ('S','i','n','h'), /*3.0*/
+ HB_SCRIPT_SYRIAC = HB_TAG ('S','y','r','c'), /*3.0*/
+ HB_SCRIPT_THAANA = HB_TAG ('T','h','a','a'), /*3.0*/
+ HB_SCRIPT_YI = HB_TAG ('Y','i','i','i'), /*3.0*/
+
+ HB_SCRIPT_DESERET = HB_TAG ('D','s','r','t'), /*3.1*/
+ HB_SCRIPT_GOTHIC = HB_TAG ('G','o','t','h'), /*3.1*/
+ HB_SCRIPT_OLD_ITALIC = HB_TAG ('I','t','a','l'), /*3.1*/
+
+ HB_SCRIPT_BUHID = HB_TAG ('B','u','h','d'), /*3.2*/
+ HB_SCRIPT_HANUNOO = HB_TAG ('H','a','n','o'), /*3.2*/
+ HB_SCRIPT_TAGALOG = HB_TAG ('T','g','l','g'), /*3.2*/
+ HB_SCRIPT_TAGBANWA = HB_TAG ('T','a','g','b'), /*3.2*/
+
+ HB_SCRIPT_CYPRIOT = HB_TAG ('C','p','r','t'), /*4.0*/
+ HB_SCRIPT_LIMBU = HB_TAG ('L','i','m','b'), /*4.0*/
+ HB_SCRIPT_LINEAR_B = HB_TAG ('L','i','n','b'), /*4.0*/
+ HB_SCRIPT_OSMANYA = HB_TAG ('O','s','m','a'), /*4.0*/
+ HB_SCRIPT_SHAVIAN = HB_TAG ('S','h','a','w'), /*4.0*/
+ HB_SCRIPT_TAI_LE = HB_TAG ('T','a','l','e'), /*4.0*/
+ HB_SCRIPT_UGARITIC = HB_TAG ('U','g','a','r'), /*4.0*/
+
+ HB_SCRIPT_BUGINESE = HB_TAG ('B','u','g','i'), /*4.1*/
+ HB_SCRIPT_COPTIC = HB_TAG ('C','o','p','t'), /*4.1*/
+ HB_SCRIPT_GLAGOLITIC = HB_TAG ('G','l','a','g'), /*4.1*/
+ HB_SCRIPT_KHAROSHTHI = HB_TAG ('K','h','a','r'), /*4.1*/
+ HB_SCRIPT_NEW_TAI_LUE = HB_TAG ('T','a','l','u'), /*4.1*/
+ HB_SCRIPT_OLD_PERSIAN = HB_TAG ('X','p','e','o'), /*4.1*/
+ HB_SCRIPT_SYLOTI_NAGRI = HB_TAG ('S','y','l','o'), /*4.1*/
+ HB_SCRIPT_TIFINAGH = HB_TAG ('T','f','n','g'), /*4.1*/
+
+ HB_SCRIPT_BALINESE = HB_TAG ('B','a','l','i'), /*5.0*/
+ HB_SCRIPT_CUNEIFORM = HB_TAG ('X','s','u','x'), /*5.0*/
+ HB_SCRIPT_NKO = HB_TAG ('N','k','o','o'), /*5.0*/
+ HB_SCRIPT_PHAGS_PA = HB_TAG ('P','h','a','g'), /*5.0*/
+ HB_SCRIPT_PHOENICIAN = HB_TAG ('P','h','n','x'), /*5.0*/
+
+ HB_SCRIPT_CARIAN = HB_TAG ('C','a','r','i'), /*5.1*/
+ HB_SCRIPT_CHAM = HB_TAG ('C','h','a','m'), /*5.1*/
+ HB_SCRIPT_KAYAH_LI = HB_TAG ('K','a','l','i'), /*5.1*/
+ HB_SCRIPT_LEPCHA = HB_TAG ('L','e','p','c'), /*5.1*/
+ HB_SCRIPT_LYCIAN = HB_TAG ('L','y','c','i'), /*5.1*/
+ HB_SCRIPT_LYDIAN = HB_TAG ('L','y','d','i'), /*5.1*/
+ HB_SCRIPT_OL_CHIKI = HB_TAG ('O','l','c','k'), /*5.1*/
+ HB_SCRIPT_REJANG = HB_TAG ('R','j','n','g'), /*5.1*/
+ HB_SCRIPT_SAURASHTRA = HB_TAG ('S','a','u','r'), /*5.1*/
+ HB_SCRIPT_SUNDANESE = HB_TAG ('S','u','n','d'), /*5.1*/
+ HB_SCRIPT_VAI = HB_TAG ('V','a','i','i'), /*5.1*/
+
+ HB_SCRIPT_AVESTAN = HB_TAG ('A','v','s','t'), /*5.2*/
+ HB_SCRIPT_BAMUM = HB_TAG ('B','a','m','u'), /*5.2*/
+ HB_SCRIPT_EGYPTIAN_HIEROGLYPHS = HB_TAG ('E','g','y','p'), /*5.2*/
+ HB_SCRIPT_IMPERIAL_ARAMAIC = HB_TAG ('A','r','m','i'), /*5.2*/
+ HB_SCRIPT_INSCRIPTIONAL_PAHLAVI = HB_TAG ('P','h','l','i'), /*5.2*/
+ HB_SCRIPT_INSCRIPTIONAL_PARTHIAN = HB_TAG ('P','r','t','i'), /*5.2*/
+ HB_SCRIPT_JAVANESE = HB_TAG ('J','a','v','a'), /*5.2*/
+ HB_SCRIPT_KAITHI = HB_TAG ('K','t','h','i'), /*5.2*/
+ HB_SCRIPT_LISU = HB_TAG ('L','i','s','u'), /*5.2*/
+ HB_SCRIPT_MEETEI_MAYEK = HB_TAG ('M','t','e','i'), /*5.2*/
+ HB_SCRIPT_OLD_SOUTH_ARABIAN = HB_TAG ('S','a','r','b'), /*5.2*/
+ HB_SCRIPT_OLD_TURKIC = HB_TAG ('O','r','k','h'), /*5.2*/
+ HB_SCRIPT_SAMARITAN = HB_TAG ('S','a','m','r'), /*5.2*/
+ HB_SCRIPT_TAI_THAM = HB_TAG ('L','a','n','a'), /*5.2*/
+ HB_SCRIPT_TAI_VIET = HB_TAG ('T','a','v','t'), /*5.2*/
+
+ HB_SCRIPT_BATAK = HB_TAG ('B','a','t','k'), /*6.0*/
+ HB_SCRIPT_BRAHMI = HB_TAG ('B','r','a','h'), /*6.0*/
+ HB_SCRIPT_MANDAIC = HB_TAG ('M','a','n','d'), /*6.0*/
+
+ HB_SCRIPT_CHAKMA = HB_TAG ('C','a','k','m'), /*6.1*/
+ HB_SCRIPT_MEROITIC_CURSIVE = HB_TAG ('M','e','r','c'), /*6.1*/
+ HB_SCRIPT_MEROITIC_HIEROGLYPHS = HB_TAG ('M','e','r','o'), /*6.1*/
+ HB_SCRIPT_MIAO = HB_TAG ('P','l','r','d'), /*6.1*/
+ HB_SCRIPT_SHARADA = HB_TAG ('S','h','r','d'), /*6.1*/
+ HB_SCRIPT_SORA_SOMPENG = HB_TAG ('S','o','r','a'), /*6.1*/
+ HB_SCRIPT_TAKRI = HB_TAG ('T','a','k','r'), /*6.1*/
/*
* Since: 0.9.30
*/
- /*7.0*/ HB_SCRIPT_BASSA_VAH = HB_TAG ('B','a','s','s'),
- /*7.0*/ HB_SCRIPT_CAUCASIAN_ALBANIAN = HB_TAG ('A','g','h','b'),
- /*7.0*/ HB_SCRIPT_DUPLOYAN = HB_TAG ('D','u','p','l'),
- /*7.0*/ HB_SCRIPT_ELBASAN = HB_TAG ('E','l','b','a'),
- /*7.0*/ HB_SCRIPT_GRANTHA = HB_TAG ('G','r','a','n'),
- /*7.0*/ HB_SCRIPT_KHOJKI = HB_TAG ('K','h','o','j'),
- /*7.0*/ HB_SCRIPT_KHUDAWADI = HB_TAG ('S','i','n','d'),
- /*7.0*/ HB_SCRIPT_LINEAR_A = HB_TAG ('L','i','n','a'),
- /*7.0*/ HB_SCRIPT_MAHAJANI = HB_TAG ('M','a','h','j'),
- /*7.0*/ HB_SCRIPT_MANICHAEAN = HB_TAG ('M','a','n','i'),
- /*7.0*/ HB_SCRIPT_MENDE_KIKAKUI = HB_TAG ('M','e','n','d'),
- /*7.0*/ HB_SCRIPT_MODI = HB_TAG ('M','o','d','i'),
- /*7.0*/ HB_SCRIPT_MRO = HB_TAG ('M','r','o','o'),
- /*7.0*/ HB_SCRIPT_NABATAEAN = HB_TAG ('N','b','a','t'),
- /*7.0*/ HB_SCRIPT_OLD_NORTH_ARABIAN = HB_TAG ('N','a','r','b'),
- /*7.0*/ HB_SCRIPT_OLD_PERMIC = HB_TAG ('P','e','r','m'),
- /*7.0*/ HB_SCRIPT_PAHAWH_HMONG = HB_TAG ('H','m','n','g'),
- /*7.0*/ HB_SCRIPT_PALMYRENE = HB_TAG ('P','a','l','m'),
- /*7.0*/ HB_SCRIPT_PAU_CIN_HAU = HB_TAG ('P','a','u','c'),
- /*7.0*/ HB_SCRIPT_PSALTER_PAHLAVI = HB_TAG ('P','h','l','p'),
- /*7.0*/ HB_SCRIPT_SIDDHAM = HB_TAG ('S','i','d','d'),
- /*7.0*/ HB_SCRIPT_TIRHUTA = HB_TAG ('T','i','r','h'),
- /*7.0*/ HB_SCRIPT_WARANG_CITI = HB_TAG ('W','a','r','a'),
-
- /*8.0*/ HB_SCRIPT_AHOM = HB_TAG ('A','h','o','m'),
- /*8.0*/ HB_SCRIPT_ANATOLIAN_HIEROGLYPHS = HB_TAG ('H','l','u','w'),
- /*8.0*/ HB_SCRIPT_HATRAN = HB_TAG ('H','a','t','r'),
- /*8.0*/ HB_SCRIPT_MULTANI = HB_TAG ('M','u','l','t'),
- /*8.0*/ HB_SCRIPT_OLD_HUNGARIAN = HB_TAG ('H','u','n','g'),
- /*8.0*/ HB_SCRIPT_SIGNWRITING = HB_TAG ('S','g','n','w'),
+ HB_SCRIPT_BASSA_VAH = HB_TAG ('B','a','s','s'), /*7.0*/
+ HB_SCRIPT_CAUCASIAN_ALBANIAN = HB_TAG ('A','g','h','b'), /*7.0*/
+ HB_SCRIPT_DUPLOYAN = HB_TAG ('D','u','p','l'), /*7.0*/
+ HB_SCRIPT_ELBASAN = HB_TAG ('E','l','b','a'), /*7.0*/
+ HB_SCRIPT_GRANTHA = HB_TAG ('G','r','a','n'), /*7.0*/
+ HB_SCRIPT_KHOJKI = HB_TAG ('K','h','o','j'), /*7.0*/
+ HB_SCRIPT_KHUDAWADI = HB_TAG ('S','i','n','d'), /*7.0*/
+ HB_SCRIPT_LINEAR_A = HB_TAG ('L','i','n','a'), /*7.0*/
+ HB_SCRIPT_MAHAJANI = HB_TAG ('M','a','h','j'), /*7.0*/
+ HB_SCRIPT_MANICHAEAN = HB_TAG ('M','a','n','i'), /*7.0*/
+ HB_SCRIPT_MENDE_KIKAKUI = HB_TAG ('M','e','n','d'), /*7.0*/
+ HB_SCRIPT_MODI = HB_TAG ('M','o','d','i'), /*7.0*/
+ HB_SCRIPT_MRO = HB_TAG ('M','r','o','o'), /*7.0*/
+ HB_SCRIPT_NABATAEAN = HB_TAG ('N','b','a','t'), /*7.0*/
+ HB_SCRIPT_OLD_NORTH_ARABIAN = HB_TAG ('N','a','r','b'), /*7.0*/
+ HB_SCRIPT_OLD_PERMIC = HB_TAG ('P','e','r','m'), /*7.0*/
+ HB_SCRIPT_PAHAWH_HMONG = HB_TAG ('H','m','n','g'), /*7.0*/
+ HB_SCRIPT_PALMYRENE = HB_TAG ('P','a','l','m'), /*7.0*/
+ HB_SCRIPT_PAU_CIN_HAU = HB_TAG ('P','a','u','c'), /*7.0*/
+ HB_SCRIPT_PSALTER_PAHLAVI = HB_TAG ('P','h','l','p'), /*7.0*/
+ HB_SCRIPT_SIDDHAM = HB_TAG ('S','i','d','d'), /*7.0*/
+ HB_SCRIPT_TIRHUTA = HB_TAG ('T','i','r','h'), /*7.0*/
+ HB_SCRIPT_WARANG_CITI = HB_TAG ('W','a','r','a'), /*7.0*/
+
+ HB_SCRIPT_AHOM = HB_TAG ('A','h','o','m'), /*8.0*/
+ HB_SCRIPT_ANATOLIAN_HIEROGLYPHS = HB_TAG ('H','l','u','w'), /*8.0*/
+ HB_SCRIPT_HATRAN = HB_TAG ('H','a','t','r'), /*8.0*/
+ HB_SCRIPT_MULTANI = HB_TAG ('M','u','l','t'), /*8.0*/
+ HB_SCRIPT_OLD_HUNGARIAN = HB_TAG ('H','u','n','g'), /*8.0*/
+ HB_SCRIPT_SIGNWRITING = HB_TAG ('S','g','n','w'), /*8.0*/
/*
* Since 1.3.0
*/
- /*9.0*/ HB_SCRIPT_ADLAM = HB_TAG ('A','d','l','m'),
- /*9.0*/ HB_SCRIPT_BHAIKSUKI = HB_TAG ('B','h','k','s'),
- /*9.0*/ HB_SCRIPT_MARCHEN = HB_TAG ('M','a','r','c'),
- /*9.0*/ HB_SCRIPT_OSAGE = HB_TAG ('O','s','g','e'),
- /*9.0*/ HB_SCRIPT_TANGUT = HB_TAG ('T','a','n','g'),
- /*9.0*/ HB_SCRIPT_NEWA = HB_TAG ('N','e','w','a'),
+ HB_SCRIPT_ADLAM = HB_TAG ('A','d','l','m'), /*9.0*/
+ HB_SCRIPT_BHAIKSUKI = HB_TAG ('B','h','k','s'), /*9.0*/
+ HB_SCRIPT_MARCHEN = HB_TAG ('M','a','r','c'), /*9.0*/
+ HB_SCRIPT_OSAGE = HB_TAG ('O','s','g','e'), /*9.0*/
+ HB_SCRIPT_TANGUT = HB_TAG ('T','a','n','g'), /*9.0*/
+ HB_SCRIPT_NEWA = HB_TAG ('N','e','w','a'), /*9.0*/
/*
* Since 1.6.0
*/
- /*10.0*/HB_SCRIPT_MASARAM_GONDI = HB_TAG ('G','o','n','m'),
- /*10.0*/HB_SCRIPT_NUSHU = HB_TAG ('N','s','h','u'),
- /*10.0*/HB_SCRIPT_SOYOMBO = HB_TAG ('S','o','y','o'),
- /*10.0*/HB_SCRIPT_ZANABAZAR_SQUARE = HB_TAG ('Z','a','n','b'),
+ HB_SCRIPT_MASARAM_GONDI = HB_TAG ('G','o','n','m'), /*10.0*/
+ HB_SCRIPT_NUSHU = HB_TAG ('N','s','h','u'), /*10.0*/
+ HB_SCRIPT_SOYOMBO = HB_TAG ('S','o','y','o'), /*10.0*/
+ HB_SCRIPT_ZANABAZAR_SQUARE = HB_TAG ('Z','a','n','b'), /*10.0*/
/*
* Since 1.8.0
*/
- /*11.0*/HB_SCRIPT_DOGRA = HB_TAG ('D','o','g','r'),
- /*11.0*/HB_SCRIPT_GUNJALA_GONDI = HB_TAG ('G','o','n','g'),
- /*11.0*/HB_SCRIPT_HANIFI_ROHINGYA = HB_TAG ('R','o','h','g'),
- /*11.0*/HB_SCRIPT_MAKASAR = HB_TAG ('M','a','k','a'),
- /*11.0*/HB_SCRIPT_MEDEFAIDRIN = HB_TAG ('M','e','d','f'),
- /*11.0*/HB_SCRIPT_OLD_SOGDIAN = HB_TAG ('S','o','g','o'),
- /*11.0*/HB_SCRIPT_SOGDIAN = HB_TAG ('S','o','g','d'),
+ HB_SCRIPT_DOGRA = HB_TAG ('D','o','g','r'), /*11.0*/
+ HB_SCRIPT_GUNJALA_GONDI = HB_TAG ('G','o','n','g'), /*11.0*/
+ HB_SCRIPT_HANIFI_ROHINGYA = HB_TAG ('R','o','h','g'), /*11.0*/
+ HB_SCRIPT_MAKASAR = HB_TAG ('M','a','k','a'), /*11.0*/
+ HB_SCRIPT_MEDEFAIDRIN = HB_TAG ('M','e','d','f'), /*11.0*/
+ HB_SCRIPT_OLD_SOGDIAN = HB_TAG ('S','o','g','o'), /*11.0*/
+ HB_SCRIPT_SOGDIAN = HB_TAG ('S','o','g','d'), /*11.0*/
/*
* Since 2.4.0
*/
- /*12.0*/HB_SCRIPT_ELYMAIC = HB_TAG ('E','l','y','m'),
- /*12.0*/HB_SCRIPT_NANDINAGARI = HB_TAG ('N','a','n','d'),
- /*12.0*/HB_SCRIPT_NYIAKENG_PUACHUE_HMONG = HB_TAG ('H','m','n','p'),
- /*12.0*/HB_SCRIPT_WANCHO = HB_TAG ('W','c','h','o'),
+ HB_SCRIPT_ELYMAIC = HB_TAG ('E','l','y','m'), /*12.0*/
+ HB_SCRIPT_NANDINAGARI = HB_TAG ('N','a','n','d'), /*12.0*/
+ HB_SCRIPT_NYIAKENG_PUACHUE_HMONG = HB_TAG ('H','m','n','p'), /*12.0*/
+ HB_SCRIPT_WANCHO = HB_TAG ('W','c','h','o'), /*12.0*/
/*
* Since 2.6.7
*/
- /*13.0*/HB_SCRIPT_CHORASMIAN = HB_TAG ('C','h','r','s'),
- /*13.0*/HB_SCRIPT_DIVES_AKURU = HB_TAG ('D','i','a','k'),
- /*13.0*/HB_SCRIPT_KHITAN_SMALL_SCRIPT = HB_TAG ('K','i','t','s'),
- /*13.0*/HB_SCRIPT_YEZIDI = HB_TAG ('Y','e','z','i'),
+ HB_SCRIPT_CHORASMIAN = HB_TAG ('C','h','r','s'), /*13.0*/
+ HB_SCRIPT_DIVES_AKURU = HB_TAG ('D','i','a','k'), /*13.0*/
+ HB_SCRIPT_KHITAN_SMALL_SCRIPT = HB_TAG ('K','i','t','s'), /*13.0*/
+ HB_SCRIPT_YEZIDI = HB_TAG ('Y','e','z','i'), /*13.0*/
/* No script set. */
- HB_SCRIPT_INVALID = HB_TAG_NONE,
+ HB_SCRIPT_INVALID = HB_TAG_NONE,
+
+ /*< private >*/
/* Dummy values to ensure any hb_tag_t value can be passed/stored as hb_script_t
* without risking undefined behavior. We have two, for historical reasons.
@@ -687,19 +731,33 @@ typedef struct hb_user_data_key_t {
char unused;
} hb_user_data_key_t;
+/**
+ * hb_destroy_func_t:
+ * @user_data: the data to be destroyed
+ *
+ * A virtual method for destroy user-data callbacks.
+ *
+ */
typedef void (*hb_destroy_func_t) (void *user_data);
/* Font features and variations. */
/**
- * HB_FEATURE_GLOBAL_START
+ * HB_FEATURE_GLOBAL_START:
+ *
+ * Special setting for #hb_feature_t.start to apply the feature from the start
+ * of the buffer.
*
* Since: 2.0.0
*/
#define HB_FEATURE_GLOBAL_START 0
+
/**
- * HB_FEATURE_GLOBAL_END
+ * HB_FEATURE_GLOBAL_END:
+ *
+ * Special setting for #hb_feature_t.end to apply the feature from to the end
+ * of the buffer.
*
* Since: 2.0.0
*/
@@ -717,7 +775,7 @@ typedef void (*hb_destroy_func_t) (void *user_data);
* The #hb_feature_t is the structure that holds information about requested
* feature application. The feature will be applied with the given value to all
* glyphs which are in clusters between @start (inclusive) and @end (exclusive).
- * Setting start to @HB_FEATURE_GLOBAL_START and end to @HB_FEATURE_GLOBAL_END
+ * Setting start to #HB_FEATURE_GLOBAL_START and end to #HB_FEATURE_GLOBAL_END
* specifies that the feature always applies to the entire buffer.
*/
typedef struct hb_feature_t {
@@ -741,8 +799,8 @@ hb_feature_to_string (hb_feature_t *feature,
* @value: The value of the variation axis
*
* Data type for holding variation data. Registered OpenType
- * variation-axis tags are listed at
- * https://docs.microsoft.com/en-us/typography/opentype/spec/dvaraxisreg
+ * variation-axis tags are listed in
+ * [OpenType Axis Tag Registry](https://docs.microsoft.com/en-us/typography/opentype/spec/dvaraxisreg).
*
* Since: 1.4.2
*/
@@ -769,6 +827,17 @@ hb_variation_to_string (hb_variation_t *variation,
*/
typedef uint32_t hb_color_t;
+/**
+ * HB_COLOR:
+ * @b: blue channel value
+ * @g: green channel value
+ * @r: red channel value
+ * @a: alpha channel value
+ *
+ * Constructs an #hb_color_t from four integers.
+ *
+ * Since: 2.1.0
+ */
#define HB_COLOR(b,g,r,a) ((hb_color_t) HB_TAG ((b),(g),(r),(a)))
HB_EXTERN uint8_t
diff --git a/thirdparty/harfbuzz/src/hb-coretext.cc b/thirdparty/harfbuzz/src/hb-coretext.cc
index 7b6b2bd5ef..461bd20e65 100644
--- a/thirdparty/harfbuzz/src/hb-coretext.cc
+++ b/thirdparty/harfbuzz/src/hb-coretext.cc
@@ -34,7 +34,6 @@
#include "hb-coretext.h"
#include "hb-aat-layout.hh"
-#include <math.h>
/**
@@ -190,7 +189,10 @@ create_ct_font (CGFontRef cg_font, CGFloat font_size)
* reconfiguring the cascade list causes CoreText crashes. For details, see
* crbug.com/549610 */
// 0x00070000 stands for "kCTVersionNumber10_10", see CoreText.h
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
if (&CTGetCoreTextVersion != nullptr && CTGetCoreTextVersion() < 0x00070000) {
+#pragma GCC diagnostic pop
CFStringRef fontName = CTFontCopyPostScriptName (ct_font);
bool isEmojiFont = CFStringCompare (fontName, CFSTR("AppleColorEmoji"), 0) == kCFCompareEqualTo;
CFRelease (fontName);
@@ -346,7 +348,7 @@ retry:
const hb_coretext_font_data_t *data = font->data.coretext;
if (unlikely (!data)) return nullptr;
- if (fabs (CTFontGetSize ((CTFontRef) data) - (CGFloat) font->ptem) > .5)
+ if (fabs (CTFontGetSize ((CTFontRef) data) - (CGFloat) font->ptem) > (CGFloat) .5)
{
/* XXX-MT-bug
* Note that evaluating condition above can be dangerous if another thread
@@ -402,7 +404,7 @@ hb_coretext_font_create (CTFontRef ct_font)
}
/**
- * hb_coretext_face_get_ct_font:
+ * hb_coretext_font_get_ct_font:
* @font: #hb_font_t to work upon
*
* Fetches the CTFontRef associated with the specified
@@ -858,7 +860,7 @@ resize_and_retry:
buffer->len = 0;
uint32_t status_and = ~0, status_or = 0;
- double advances_so_far = 0;
+ CGFloat advances_so_far = 0;
/* For right-to-left runs, CoreText returns the glyphs positioned such that
* any trailing whitespace is to the left of (0,0). Adjust coordinate system
* to fix for that. Test with any RTL string with trailing spaces.
@@ -880,10 +882,10 @@ resize_and_retry:
status_or |= run_status;
status_and &= run_status;
DEBUG_MSG (CORETEXT, run, "CTRunStatus: %x", run_status);
- double run_advance = CTRunGetTypographicBounds (run, range_all, nullptr, nullptr, nullptr);
+ CGFloat run_advance = CTRunGetTypographicBounds (run, range_all, nullptr, nullptr, nullptr);
if (HB_DIRECTION_IS_VERTICAL (buffer->props.direction))
run_advance = -run_advance;
- DEBUG_MSG (CORETEXT, run, "Run advance: %g", run_advance);
+ DEBUG_MSG (CORETEXT, run, "Run advance: %g", (double) run_advance);
/* CoreText does automatic font fallback (AKA "cascading") for characters
* not supported by the requested font, and provides no way to turn it off,
@@ -1062,7 +1064,7 @@ resize_and_retry:
hb_position_t x_offset = (positions[0].x - advances_so_far) * x_mult;
for (unsigned int j = 0; j < num_glyphs; j++)
{
- double advance;
+ CGFloat advance;
if (likely (j + 1 < num_glyphs))
advance = positions[j + 1].x - positions[j].x;
else /* last glyph */
@@ -1078,7 +1080,7 @@ resize_and_retry:
hb_position_t y_offset = (positions[0].y - advances_so_far) * y_mult;
for (unsigned int j = 0; j < num_glyphs; j++)
{
- double advance;
+ CGFloat advance;
if (likely (j + 1 < num_glyphs))
advance = positions[j + 1].y - positions[j].y;
else /* last glyph */
diff --git a/thirdparty/harfbuzz/src/hb-deprecated.h b/thirdparty/harfbuzz/src/hb-deprecated.h
index 43f89a4c4e..5f19125789 100644
--- a/thirdparty/harfbuzz/src/hb-deprecated.h
+++ b/thirdparty/harfbuzz/src/hb-deprecated.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -53,11 +53,50 @@ HB_BEGIN_DECLS
#ifndef HB_DISABLE_DEPRECATED
+/**
+ * HB_SCRIPT_CANADIAN_ABORIGINAL:
+ *
+ * Use #HB_SCRIPT_CANADIAN_SYLLABICS instead:
+ *
+ * Deprecated: 0.9.20
+ */
#define HB_SCRIPT_CANADIAN_ABORIGINAL HB_SCRIPT_CANADIAN_SYLLABICS
+/**
+ * HB_BUFFER_FLAGS_DEFAULT:
+ *
+ * Use #HB_BUFFER_FLAG_DEFAULT instead.
+ *
+ * Deprecated: 0.9.20
+ */
#define HB_BUFFER_FLAGS_DEFAULT HB_BUFFER_FLAG_DEFAULT
+/**
+ * HB_BUFFER_SERIALIZE_FLAGS_DEFAULT:
+ *
+ * Use #HB_BUFFER_SERIALIZE_FLAG_DEFAULT instead.
+ *
+ * Deprecated: 0.9.20
+ */
#define HB_BUFFER_SERIALIZE_FLAGS_DEFAULT HB_BUFFER_SERIALIZE_FLAG_DEFAULT
+/**
+ * hb_font_get_glyph_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @unicode: The Unicode code point to query
+ * @variation_selector: The variation-selector code point to query
+ * @glyph: (out): The glyph ID retrieved
+ * @user_data: User data pointer passed by the caller
+ *
+ * A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
+ *
+ * This method should retrieve the glyph ID for a specified Unicode code point
+ * font, with an optional variation selector.
+ *
+ * Return value: %true if data found, %false otherwise
+ * Deprecated: 1.2.3
+ *
+ **/
typedef hb_bool_t (*hb_font_get_glyph_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t unicode, hb_codepoint_t variation_selector,
hb_codepoint_t *glyph,
@@ -73,6 +112,11 @@ hb_set_invert (hb_set_t *set);
/**
* hb_unicode_eastasian_width_func_t:
+ * @ufuncs: A Unicode-functions structure
+ * @unicode: The code point to query
+ * @user_data: User data pointer passed by the caller
+ *
+ * A virtual method for the #hb_unicode_funcs_t structure.
*
* Deprecated: 2.0.0
*/
@@ -82,12 +126,12 @@ typedef unsigned int (*hb_unicode_eastasian_width_func_t) (hb_unicode_funcs_t
/**
* hb_unicode_funcs_set_eastasian_width_func:
- * @ufuncs: a Unicode function structure
- * @func: (closure user_data) (destroy destroy) (scope notified):
- * @user_data:
- * @destroy:
+ * @ufuncs: a Unicode-function structure
+ * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
+ * @user_data: Data to pass to @func
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
- *
+ * Sets the implementation function for #hb_unicode_eastasian_width_func_t.
*
* Since: 0.9.2
* Deprecated: 2.0.0
@@ -99,6 +143,10 @@ hb_unicode_funcs_set_eastasian_width_func (hb_unicode_funcs_t *ufuncs,
/**
* hb_unicode_eastasian_width:
+ * @ufuncs: a Unicode-function structure
+ * @unicode: The code point to query
+ *
+ * Don't use. Not used by HarfBuzz.
*
* Since: 0.9.2
* Deprecated: 2.0.0
@@ -112,7 +160,7 @@ hb_unicode_eastasian_width (hb_unicode_funcs_t *ufuncs,
* hb_unicode_decompose_compatibility_func_t:
* @ufuncs: a Unicode function structure
* @u: codepoint to decompose
- * @decomposed: address of codepoint array (of length %HB_UNICODE_MAX_DECOMPOSITION_LEN) to write decomposition into
+ * @decomposed: address of codepoint array (of length #HB_UNICODE_MAX_DECOMPOSITION_LEN) to write decomposition into
* @user_data: user data pointer as passed to hb_unicode_funcs_set_decompose_compatibility_func()
*
* Fully decompose @u to its Unicode compatibility decomposition. The codepoints of the decomposition will be written to @decomposed.
@@ -120,7 +168,7 @@ hb_unicode_eastasian_width (hb_unicode_funcs_t *ufuncs,
*
* If @u has no compatibility decomposition, zero should be returned.
*
- * The Unicode standard guarantees that a buffer of length %HB_UNICODE_MAX_DECOMPOSITION_LEN codepoints will always be sufficient for any
+ * The Unicode standard guarantees that a buffer of length #HB_UNICODE_MAX_DECOMPOSITION_LEN codepoints will always be sufficient for any
* compatibility decomposition plus an terminating value of 0. Consequently, @decompose must be allocated by the caller to be at least this length. Implementations
* of this function type must ensure that they do not write past the provided array.
*
@@ -144,10 +192,12 @@ typedef unsigned int (*hb_unicode_decompose_compatibility_func_t) (hb_unicode_
/**
* hb_unicode_funcs_set_decompose_compatibility_func:
- * @ufuncs: a Unicode function structure
- * @func: (closure user_data) (destroy destroy) (scope notified):
- * @user_data:
- * @destroy:
+ * @ufuncs: A Unicode-functions structure
+ * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
+ * @user_data: Data to pass to @func
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
+ *
+ * Sets the implementation function for #hb_unicode_decompose_compatibility_func_t.
*
*
*
@@ -165,16 +215,25 @@ hb_unicode_decompose_compatibility (hb_unicode_funcs_t *ufuncs,
hb_codepoint_t *decomposed);
+/**
+ * hb_font_get_glyph_v_kerning_func_t:
+ *
+ * A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
+ *
+ * This method should retrieve the kerning-adjustment value for a glyph-pair in
+ * the specified font, for vertical text segments.
+ *
+ **/
typedef hb_font_get_glyph_kerning_func_t hb_font_get_glyph_v_kerning_func_t;
/**
* hb_font_funcs_set_glyph_v_kerning_func:
- * @ffuncs: font functions.
- * @func: (closure user_data) (destroy destroy) (scope notified):
- * @user_data:
- * @destroy:
+ * @ffuncs: A font-function structure
+ * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
+ * @user_data: Data to pass to @func
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
- *
+ * Sets the implementation function for #hb_font_get_glyph_v_kerning_func_t.
*
* Since: 0.9.2
* Deprecated: 2.0.0
diff --git a/thirdparty/harfbuzz/src/hb-directwrite.cc b/thirdparty/harfbuzz/src/hb-directwrite.cc
index 92c956c032..a07302159c 100644
--- a/thirdparty/harfbuzz/src/hb-directwrite.cc
+++ b/thirdparty/harfbuzz/src/hb-directwrite.cc
@@ -957,6 +957,8 @@ _hb_directwrite_font_release (void *data)
* hb_directwrite_face_create:
* @font_face: a DirectWrite IDWriteFontFace object.
*
+ * Constructs a new face object from the specified DirectWrite IDWriteFontFace.
+ *
* Return value: #hb_face_t object corresponding to the given input
*
* Since: 2.4.0
@@ -974,6 +976,8 @@ hb_directwrite_face_create (IDWriteFontFace *font_face)
* hb_directwrite_face_get_font_face:
* @face: a #hb_face_t object
*
+* Gets the DirectWrite IDWriteFontFace associated with @face.
+*
* Return value: DirectWrite IDWriteFontFace object corresponding to the given input
*
* Since: 2.5.0
diff --git a/thirdparty/harfbuzz/src/hb-dispatch.hh b/thirdparty/harfbuzz/src/hb-dispatch.hh
index 7eace86e54..4b2b65a8de 100644
--- a/thirdparty/harfbuzz/src/hb-dispatch.hh
+++ b/thirdparty/harfbuzz/src/hb-dispatch.hh
@@ -38,7 +38,6 @@
template <typename Context, typename Return=hb_empty_t, unsigned int MaxDebugDepth=0>
struct hb_dispatch_context_t
{
- hb_dispatch_context_t () : debug_depth (0) {}
private:
/* https://en.wikipedia.org/wiki/Curiously_recurring_template_pattern */
const Context* thiz () const { return static_cast<const Context *> (this); }
@@ -54,7 +53,7 @@ struct hb_dispatch_context_t
{ return obj.dispatch (thiz (), hb_forward<Ts> (ds)...); }
static return_t no_dispatch_return_value () { return Context::default_return_value (); }
static bool stop_sublookup_iteration (const return_t r HB_UNUSED) { return false; }
- unsigned debug_depth;
+ unsigned debug_depth = 0;
};
diff --git a/thirdparty/harfbuzz/src/hb-draw.h b/thirdparty/harfbuzz/src/hb-draw.h
index 98eccf4c0c..bddc876399 100644
--- a/thirdparty/harfbuzz/src/hb-draw.h
+++ b/thirdparty/harfbuzz/src/hb-draw.h
@@ -22,7 +22,7 @@
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-face.cc b/thirdparty/harfbuzz/src/hb-face.cc
index 33a788e7c5..61bd4af7b1 100644
--- a/thirdparty/harfbuzz/src/hb-face.cc
+++ b/thirdparty/harfbuzz/src/hb-face.cc
@@ -89,8 +89,8 @@ DEFINE_NULL_INSTANCE (hb_face_t) =
nullptr, /* destroy */
0, /* index */
- HB_ATOMIC_INT_INIT (1000), /* upem */
- HB_ATOMIC_INT_INIT (0), /* num_glyphs */
+ 1000, /* upem */
+ 0, /* num_glyphs */
/* Zero for the rest is fine. */
};
@@ -100,7 +100,7 @@ DEFINE_NULL_INSTANCE (hb_face_t) =
* hb_face_create_for_tables:
* @reference_table_func: (closure user_data) (destroy destroy) (scope notified): Table-referencing function
* @user_data: A pointer to the user data
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
*
* Variant of hb_face_create(), built for those cases where it is more
* convenient to provide data for individual tables instead of the whole font
@@ -235,7 +235,7 @@ hb_face_create (hb_blob_t *blob,
*
* Fetches the singleton empty face object.
*
- * Return value: (transfer full) The empty face object
+ * Return value: (transfer full): The empty face object
*
* Since: 0.9.2
**/
@@ -299,7 +299,7 @@ hb_face_destroy (hb_face_t *face)
* @face: A face object
* @key: The user-data key to set
* @data: A pointer to the user data
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the given face object.
@@ -360,7 +360,7 @@ hb_face_make_immutable (hb_face_t *face)
*
* Tests whether the given face object is immutable.
*
- * Return value: True is @face is immutable, false otherwise
+ * Return value: %true is @face is immutable, %false otherwise
*
* Since: 0.9.2
**/
@@ -756,7 +756,7 @@ hb_face_builder_add_table (hb_face_t *face, hb_tag_t tag, hb_blob_t *blob)
hb_face_builder_data_t *data = (hb_face_builder_data_t *) face->user_data;
hb_face_builder_data_t::table_entry_t *entry = data->tables.push ();
- if (data->tables.in_error())
+ if (unlikely (data->tables.in_error()))
return false;
entry->tag = tag;
diff --git a/thirdparty/harfbuzz/src/hb-face.h b/thirdparty/harfbuzz/src/hb-face.h
index 3b18f7eef9..6ef2f8b886 100644
--- a/thirdparty/harfbuzz/src/hb-face.h
+++ b/thirdparty/harfbuzz/src/hb-face.h
@@ -24,7 +24,7 @@
* Red Hat Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -58,6 +58,19 @@ HB_EXTERN hb_face_t *
hb_face_create (hb_blob_t *blob,
unsigned int index);
+/**
+ * hb_reference_table_func_t:
+ * @face: an #hb_face_t to reference table for
+ * @tag: the tag of the table to reference
+ * @user_data: User data pointer passed by the caller
+ *
+ * Callback function for hb_face_create_for_tables().
+ *
+ * Return value: (transfer full): A pointer to the @tag table within @face
+ *
+ * Since: 0.9.2
+ */
+
typedef hb_blob_t * (*hb_reference_table_func_t) (hb_face_t *face, hb_tag_t tag, void *user_data);
/* calls destroy() when not needing user_data anymore */
diff --git a/thirdparty/harfbuzz/src/hb-face.hh b/thirdparty/harfbuzz/src/hb-face.hh
index f1b472ccf3..765f272858 100644
--- a/thirdparty/harfbuzz/src/hb-face.hh
+++ b/thirdparty/harfbuzz/src/hb-face.hh
@@ -81,7 +81,7 @@ struct hb_face_t
return blob;
}
- HB_PURE_FUNC unsigned int get_upem () const
+ unsigned int get_upem () const
{
unsigned int ret = upem.get_relaxed ();
if (unlikely (!ret))
diff --git a/thirdparty/harfbuzz/src/hb-font.cc b/thirdparty/harfbuzz/src/hb-font.cc
index 5c8357ff28..37a0e7fe85 100644
--- a/thirdparty/harfbuzz/src/hb-font.cc
+++ b/thirdparty/harfbuzz/src/hb-font.cc
@@ -628,7 +628,7 @@ hb_font_funcs_destroy (hb_font_funcs_t *ffuncs)
* @ffuncs: The font-functions structure
* @key: The user-data key to set
* @data: A pointer to the user data set
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified font-functions structure.
@@ -690,7 +690,7 @@ hb_font_funcs_make_immutable (hb_font_funcs_t *ffuncs)
*
* Tests whether a font-functions structure is immutable.
*
- * Return value: %true if @ffuncs is immutable, false otherwise
+ * Return value: %true if @ffuncs is immutable, %false otherwise
*
* Since: 0.9.2
**/
@@ -753,10 +753,10 @@ hb_font_t::has_func (unsigned int i)
* @font: #hb_font_t to work upon
* @extents: (out): The font extents retrieved
*
- * Fetches the extents for a specified font, in horizontal
+ * Fetches the extents for a specified font, for horizontal
* text segments.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 1.1.3
**/
@@ -772,10 +772,10 @@ hb_font_get_h_extents (hb_font_t *font,
* @font: #hb_font_t to work upon
* @extents: (out): The font extents retrieved
*
- * Fetches the extents for a specified font, in vertical
+ * Fetches the extents for a specified font, for vertical
* text segments.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 1.1.3
**/
@@ -790,7 +790,7 @@ hb_font_get_v_extents (hb_font_t *font,
* hb_font_get_glyph:
* @font: #hb_font_t to work upon
* @unicode: The Unicode code point to query
- * @variation_selector: (optional): A variation-selector code point
+ * @variation_selector: A variation-selector code point
* @glyph: (out): The glyph ID retrieved
*
* Fetches the glyph ID for a Unicode code point in the specified
@@ -799,7 +799,7 @@ hb_font_get_v_extents (hb_font_t *font,
* If @variation_selector is 0, calls hb_font_get_nominal_glyph();
* otherwise calls hb_font_get_variation_glyph().
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -827,7 +827,7 @@ hb_font_get_glyph (hb_font_t *font,
* for code points modified by variation selectors. For variation-selector
* support, user hb_font_get_variation_glyph() or use hb_font_get_glyph().
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 1.2.3
**/
@@ -841,11 +841,17 @@ hb_font_get_nominal_glyph (hb_font_t *font,
/**
* hb_font_get_nominal_glyphs:
- * @font: a font.
- *
+ * @font: #hb_font_t to work upon
+ * @count: number of code points to query
+ * @first_unicode: The first Unicode code point to query
+ * @unicode_stride: The stride between successive code points
+ * @first_glyph: (out): The first glyph ID retrieved
+ * @glyph_stride: The stride between successive glyph IDs
*
+ * Fetches the nominal glyph IDs for a sequence of Unicode code points. Glyph
+ * IDs must be returned in a #hb_codepoint_t output parameter.
*
- * Return value:
+ * Return value: the number of code points processed
*
* Since: 2.6.3
**/
@@ -873,7 +879,7 @@ hb_font_get_nominal_glyphs (hb_font_t *font,
* by the specified variation-selector code point, in the specified
* font.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 1.2.3
**/
@@ -931,7 +937,7 @@ hb_font_get_glyph_v_advance (hb_font_t *font,
* @first_glyph: The first glyph ID to query
* @glyph_stride: The stride between successive glyph IDs
* @first_advance: (out): The first advance retrieved
- * @advance_stride: (out): The stride between successive advances
+ * @advance_stride: The stride between successive advances
*
* Fetches the advances for a sequence of glyph IDs in the specified
* font, for horizontal text segments.
@@ -983,7 +989,7 @@ hb_font_get_glyph_v_advances (hb_font_t* font,
* Fetches the (X,Y) coordinates of the origin for a glyph ID
* in the specified font, for horizontal text segments.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1006,7 +1012,7 @@ hb_font_get_glyph_h_origin (hb_font_t *font,
* Fetches the (X,Y) coordinates of the origin for a glyph ID
* in the specified font, for vertical text segments.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1026,7 +1032,7 @@ hb_font_get_glyph_v_origin (hb_font_t *font,
* @right_glyph: The glyph ID of the right glyph in the glyph pair
*
* Fetches the kerning-adjustment value for a glyph-pair in
- * the specified font, in horizontal text segments.
+ * the specified font, for horizontal text segments.
*
* <note>It handles legacy kerning only (as returned by the corresponding
* #hb_font_funcs_t function).</note>
@@ -1051,7 +1057,7 @@ hb_font_get_glyph_h_kerning (hb_font_t *font,
* @bottom_glyph: The glyph ID of the bottom glyph in the glyph pair
*
* Fetches the kerning-adjustment value for a glyph-pair in
- * the specified font, in vertical text segments.
+ * the specified font, for vertical text segments.
*
* <note>It handles legacy kerning only (as returned by the corresponding
* #hb_font_funcs_t function).</note>
@@ -1079,7 +1085,7 @@ hb_font_get_glyph_v_kerning (hb_font_t *font,
* Fetches the #hb_glyph_extents_t data for a glyph ID
* in the specified font.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1102,7 +1108,7 @@ hb_font_get_glyph_extents (hb_font_t *font,
* Fetches the (x,y) coordinates of a specified contour-point index
* in the specified glyph, within the specified font.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1125,7 +1131,7 @@ hb_font_get_glyph_contour_point (hb_font_t *font,
*
* Fetches the glyph-name string for a glyph ID in the specified @font.
*
- * Return value: %true if data found, zero otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1149,7 +1155,7 @@ hb_font_get_glyph_name (hb_font_t *font,
*
* <note>Note: @len == -1 means the name string is null-terminated.</note>
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1169,7 +1175,7 @@ hb_font_get_glyph_from_name (hb_font_t *font,
* hb_font_get_extents_for_direction:
* @font: #hb_font_t to work upon
* @direction: The direction of the text segment
- * @extents: (out): The #hb_glyph_extents_t retrieved
+ * @extents: (out): The #hb_font_extents_t retrieved
*
* Fetches the extents for a font in a text segment of the
* specified direction.
@@ -1364,7 +1370,7 @@ hb_font_get_glyph_kerning_for_direction (hb_font_t *font,
* Calls the appropriate direction-specific variant (horizontal
* or vertical) depending on the value of @direction.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1393,7 +1399,7 @@ hb_font_get_glyph_extents_for_origin (hb_font_t *font,
* Calls the appropriate direction-specific variant (horizontal
* or vertical) depending on the value of @direction.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1444,7 +1450,7 @@ hb_font_glyph_to_string (hb_font_t *font,
*
* <note>Note: @len == -1 means the string is null-terminated.</note>
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1664,12 +1670,12 @@ hb_font_destroy (hb_font_t *font)
* @font: #hb_font_t to work upon
* @key: The user-data key
* @data: A pointer to the user data
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified font object.
*
- * Return value:
+ * Return value: %true if success, %false otherwise
*
* Since: 0.9.2
**/
@@ -1728,7 +1734,7 @@ hb_font_make_immutable (hb_font_t *font)
*
* Tests whether a font object is immutable.
*
- * Return value: %true if @font is immutable, false otherwise
+ * Return value: %true if @font is immutable, %false otherwise
*
* Since: 0.9.2
**/
@@ -1828,9 +1834,9 @@ hb_font_get_face (hb_font_t *font)
/**
* hb_font_set_funcs:
* @font: #hb_font_t to work upon
- * @klass: (closure font_data) (destroy destroy) (scope notified):
+ * @klass: (closure font_data) (destroy destroy) (scope notified): The font-functions structure.
* @font_data: Data to attach to @font
- * @destroy: (optional): The function to call when @font_data is not needed anymore
+ * @destroy: (nullable): The function to call when @font_data is not needed anymore
*
* Replaces the font-functions structure attached to a font, updating
* the font's user-data with @font-data and the @destroy callback.
@@ -1867,7 +1873,7 @@ hb_font_set_funcs (hb_font_t *font,
* hb_font_set_funcs_data:
* @font: #hb_font_t to work upon
* @font_data: (destroy destroy) (scope notified): Data to attach to @font
- * @destroy: (optional): The function to call when @font_data is not needed anymore
+ * @destroy: (nullable): The function to call when @font_data is not needed anymore
*
* Replaces the user data attached to a font, updating the font's
* @destroy callback.
@@ -2212,10 +2218,14 @@ hb_font_get_var_coords_normalized (hb_font_t *font,
#ifdef HB_EXPERIMENTAL_API
/**
* hb_font_get_var_coords_design:
+ * @font: #hb_font_t to work upon
+ * @length: (out): number of coordinates
*
* Return value is valid as long as variation coordinates of the font
* are not modified.
*
+ * Return value: coordinates array
+ *
* Since: EXPERIMENTAL
*/
const float *
@@ -2319,7 +2329,7 @@ hb_font_get_variation_glyph_trampoline (hb_font_t *font,
* @ffuncs: The font-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): callback function
* @user_data: data to pass to @func
- * @destroy: (optional): function to call when @user_data is not needed anymore
+ * @destroy: (nullable): function to call when @user_data is not needed anymore
*
* Deprecated. Use hb_font_funcs_set_nominal_glyph_func() and
* hb_font_funcs_set_variation_glyph_func() instead.
diff --git a/thirdparty/harfbuzz/src/hb-font.h b/thirdparty/harfbuzz/src/hb-font.h
index 05f6c03f47..15dc126523 100644
--- a/thirdparty/harfbuzz/src/hb-font.h
+++ b/thirdparty/harfbuzz/src/hb-font.h
@@ -24,7 +24,7 @@
* Red Hat Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -37,7 +37,12 @@
HB_BEGIN_DECLS
-
+/**
+ * hb_font_t:
+ *
+ * Data type for holding fonts.
+ *
+ */
typedef struct hb_font_t hb_font_t;
@@ -141,6 +146,16 @@ typedef struct hb_glyph_extents_t {
/* func types */
+/**
+ * hb_font_get_font_extents_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @extents: (out): The font extents retrieved
+ * @user_data: User data pointer passed by the caller
+ *
+ * This method should retrieve the extents for a font.
+ *
+ **/
typedef hb_bool_t (*hb_font_get_font_extents_func_t) (hb_font_t *font, void *font_data,
hb_font_extents_t *extents,
void *user_data);
@@ -150,7 +165,7 @@ typedef hb_bool_t (*hb_font_get_font_extents_func_t) (hb_font_t *font, void *fon
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
- * This method should retrieve the extents for a font, in horizontal-direction
+ * This method should retrieve the extents for a font, for horizontal-direction
* text segments. Extents must be returned in an #hb_glyph_extents output
* parameter.
*
@@ -162,7 +177,7 @@ typedef hb_font_get_font_extents_func_t hb_font_get_font_h_extents_func_t;
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
- * This method should retrieve the extents for a font, in vertical-direction
+ * This method should retrieve the extents for a font, for vertical-direction
* text segments. Extents must be returned in an #hb_glyph_extents output
* parameter.
*
@@ -172,12 +187,19 @@ typedef hb_font_get_font_extents_func_t hb_font_get_font_v_extents_func_t;
/**
* hb_font_get_nominal_glyph_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @unicode: The Unicode code point to query
+ * @glyph: (out): The glyph ID retrieved
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the nominal glyph ID for a specified Unicode code
* point. Glyph IDs must be returned in a #hb_codepoint_t output parameter.
*
+ * Return value: %true if data found, %false otherwise
+ *
**/
typedef hb_bool_t (*hb_font_get_nominal_glyph_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t unicode,
@@ -186,6 +208,12 @@ typedef hb_bool_t (*hb_font_get_nominal_glyph_func_t) (hb_font_t *font, void *fo
/**
* hb_font_get_variation_glyph_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @unicode: The Unicode code point to query
+ * @variation_selector: The variation-selector code point to query
+ * @glyph: (out): The glyph ID retrieved
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
@@ -193,6 +221,8 @@ typedef hb_bool_t (*hb_font_get_nominal_glyph_func_t) (hb_font_t *font, void *fo
* followed by a specified Variation Selector code point. Glyph IDs must be
* returned in a #hb_codepoint_t output parameter.
*
+ * Return value: %true if data found, %false otherwise
+ *
**/
typedef hb_bool_t (*hb_font_get_variation_glyph_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t unicode, hb_codepoint_t variation_selector,
@@ -202,12 +232,22 @@ typedef hb_bool_t (*hb_font_get_variation_glyph_func_t) (hb_font_t *font, void *
/**
* hb_font_get_nominal_glyphs_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @count: number of code points to query
+ * @first_unicode: The first Unicode code point to query
+ * @unicode_stride: The stride between successive code points
+ * @first_glyph: (out): The first glyph ID retrieved
+ * @glyph_stride: The stride between successive glyph IDs
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the nominal glyph IDs for a sequence of
* Unicode code points. Glyph IDs must be returned in a #hb_codepoint_t
* output parameter.
+ *
+ * Return value: the number of code points processed
*
**/
typedef unsigned int (*hb_font_get_nominal_glyphs_func_t) (hb_font_t *font, void *font_data,
@@ -220,12 +260,18 @@ typedef unsigned int (*hb_font_get_nominal_glyphs_func_t) (hb_font_t *font, void
/**
* hb_font_get_glyph_advance_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @glyph: The glyph ID to query
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the advance for a specified glyph. The
* method must return an #hb_position_t.
*
+ * Return value: The advance of @glyph within @font
+ *
**/
typedef hb_position_t (*hb_font_get_glyph_advance_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t glyph,
@@ -257,6 +303,14 @@ typedef hb_font_get_glyph_advance_func_t hb_font_get_glyph_v_advance_func_t;
/**
* hb_font_get_glyph_advances_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @count: The number of glyph IDs in the sequence queried
+ * @first_glyph: The first glyph ID to query
+ * @glyph_stride: The stride between successive glyph IDs
+ * @first_advance: (out): The first advance retrieved
+ * @advance_stride: The stride between successive advances
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
@@ -295,12 +349,20 @@ typedef hb_font_get_glyph_advances_func_t hb_font_get_glyph_v_advances_func_t;
/**
* hb_font_get_glyph_origin_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @glyph: The glyph ID to query
+ * @x: (out): The X coordinate of the origin
+ * @y: (out): The Y coordinate of the origin
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the (X,Y) coordinates (in font units) of the
* origin for a glyph. Each coordinate must be returned in an #hb_position_t
* output parameter.
+ *
+ * Return value: %true if data found, %false otherwise
*
**/
typedef hb_bool_t (*hb_font_get_glyph_origin_func_t) (hb_font_t *font, void *font_data,
@@ -314,7 +376,7 @@ typedef hb_bool_t (*hb_font_get_glyph_origin_func_t) (hb_font_t *font, void *fon
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the (X,Y) coordinates (in font units) of the
- * origin for a glyph, in horizontal-direction text segments. Each
+ * origin for a glyph, for horizontal-direction text segments. Each
* coordinate must be returned in an #hb_position_t output parameter.
*
**/
@@ -326,25 +388,53 @@ typedef hb_font_get_glyph_origin_func_t hb_font_get_glyph_h_origin_func_t;
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the (X,Y) coordinates (in font units) of the
- * origin for a glyph, in vertical-direction text segments. Each coordinate
+ * origin for a glyph, for vertical-direction text segments. Each coordinate
* must be returned in an #hb_position_t output parameter.
*
**/
typedef hb_font_get_glyph_origin_func_t hb_font_get_glyph_v_origin_func_t;
+/**
+ * hb_font_get_glyph_kerning_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @first_glyph: The glyph ID of the first glyph in the glyph pair
+ * @second_glyph: The glyph ID of the second glyph in the glyph pair
+ * @user_data: User data pointer passed by the caller
+ *
+ * This method should retrieve the kerning-adjustment value for a glyph-pair in
+ * the specified font, for horizontal text segments.
+ *
+ **/
typedef hb_position_t (*hb_font_get_glyph_kerning_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t first_glyph, hb_codepoint_t second_glyph,
void *user_data);
+/**
+ * hb_font_get_glyph_h_kerning_func_t:
+ *
+ * A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
+ *
+ * This method should retrieve the kerning-adjustment value for a glyph-pair in
+ * the specified font, for horizontal text segments.
+ *
+ **/
typedef hb_font_get_glyph_kerning_func_t hb_font_get_glyph_h_kerning_func_t;
/**
* hb_font_get_glyph_extents_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @glyph: The glyph ID to query
+ * @extents: (out): The #hb_glyph_extents_t retrieved
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the extents for a specified glyph. Extents must be
* returned in an #hb_glyph_extents output parameter.
+ *
+ * Return value: %true if data found, %false otherwise
*
**/
typedef hb_bool_t (*hb_font_get_glyph_extents_func_t) (hb_font_t *font, void *font_data,
@@ -354,6 +444,13 @@ typedef hb_bool_t (*hb_font_get_glyph_extents_func_t) (hb_font_t *font, void *fo
/**
* hb_font_get_glyph_contour_point_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @glyph: The glyph ID to query
+ * @point_index: The contour-point index to query
+ * @x: (out): The X value retrieved for the contour point
+ * @y: (out): The Y value retrieved for the contour point
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
@@ -361,6 +458,8 @@ typedef hb_bool_t (*hb_font_get_glyph_extents_func_t) (hb_font_t *font, void *fo
* specified contour point in a glyph. Each coordinate must be returned as
* an #hb_position_t output parameter.
*
+ * Return value: %true if data found, %false otherwise
+ *
**/
typedef hb_bool_t (*hb_font_get_glyph_contour_point_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t glyph, unsigned int point_index,
@@ -370,12 +469,20 @@ typedef hb_bool_t (*hb_font_get_glyph_contour_point_func_t) (hb_font_t *font, vo
/**
* hb_font_get_glyph_name_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @glyph: The glyph ID to query
+ * @name: (out) (array length=size): Name string retrieved for the glyph ID
+ * @size: Length of the glyph-name string retrieved
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the glyph name that corresponds to a
* glyph ID. The name should be returned in a string output parameter.
*
+ * Return value: %true if data found, %false otherwise
+ *
**/
typedef hb_bool_t (*hb_font_get_glyph_name_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t glyph,
@@ -384,12 +491,20 @@ typedef hb_bool_t (*hb_font_get_glyph_name_func_t) (hb_font_t *font, void *font_
/**
* hb_font_get_glyph_from_name_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @name: (array length=len): The name string to query
+ * @len: The length of the name queried
+ * @glyph: (out): The glyph ID retrieved
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the glyph ID that corresponds to a glyph-name
* string.
*
+ * Return value: %true if data found, %false otherwise
+ *
**/
typedef hb_bool_t (*hb_font_get_glyph_from_name_func_t) (hb_font_t *font, void *font_data,
const char *name, int len, /* -1 means nul-terminated */
@@ -404,7 +519,7 @@ typedef hb_bool_t (*hb_font_get_glyph_from_name_func_t) (hb_font_t *font, void *
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_font_h_extents_func_t.
*
@@ -420,7 +535,7 @@ hb_font_funcs_set_font_h_extents_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_font_v_extents_func_t.
*
@@ -436,7 +551,7 @@ hb_font_funcs_set_font_v_extents_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_nominal_glyph_func_t.
*
@@ -452,7 +567,7 @@ hb_font_funcs_set_nominal_glyph_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_nominal_glyphs_func_t.
*
@@ -468,7 +583,7 @@ hb_font_funcs_set_nominal_glyphs_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_variation_glyph_func_t.
*
@@ -484,7 +599,7 @@ hb_font_funcs_set_variation_glyph_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_h_advance_func_t.
*
@@ -500,7 +615,7 @@ hb_font_funcs_set_glyph_h_advance_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_v_advance_func_t.
*
@@ -516,7 +631,7 @@ hb_font_funcs_set_glyph_v_advance_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_h_advances_func_t.
*
@@ -532,7 +647,7 @@ hb_font_funcs_set_glyph_h_advances_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_v_advances_func_t.
*
@@ -548,7 +663,7 @@ hb_font_funcs_set_glyph_v_advances_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_h_origin_func_t.
*
@@ -564,7 +679,7 @@ hb_font_funcs_set_glyph_h_origin_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_v_origin_func_t.
*
@@ -577,12 +692,12 @@ hb_font_funcs_set_glyph_v_origin_func (hb_font_funcs_t *ffuncs,
/**
* hb_font_funcs_set_glyph_h_kerning_func:
- * @ffuncs: font functions.
- * @func: (closure user_data) (destroy destroy) (scope notified):
- * @user_data:
- * @destroy:
- *
+ * @ffuncs: A font-function structure
+ * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
+ * @user_data: Data to pass to @func
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
+ * Sets the implementation function for #hb_font_get_glyph_h_kerning_func_t.
*
* Since: 0.9.2
**/
@@ -596,7 +711,7 @@ hb_font_funcs_set_glyph_h_kerning_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_extents_func_t.
*
@@ -612,7 +727,7 @@ hb_font_funcs_set_glyph_extents_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_contour_point_func_t.
*
@@ -628,7 +743,7 @@ hb_font_funcs_set_glyph_contour_point_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_name_func_t.
*
@@ -644,7 +759,7 @@ hb_font_funcs_set_glyph_name_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_from_name_func_t.
*
diff --git a/thirdparty/harfbuzz/src/hb-ft.cc b/thirdparty/harfbuzz/src/hb-ft.cc
index ab7d6146ce..b82c1a67bd 100644
--- a/thirdparty/harfbuzz/src/hb-ft.cc
+++ b/thirdparty/harfbuzz/src/hb-ft.cc
@@ -84,7 +84,7 @@ struct hb_ft_font_t
bool symbol; /* Whether selected cmap is symbol cmap. */
bool unref; /* Whether to destroy ft_face when done. */
- mutable hb_atomic_int_t cached_x_scale;
+ mutable int cached_x_scale;
mutable hb_advance_cache_t advance_cache;
};
@@ -101,7 +101,7 @@ _hb_ft_font_create (FT_Face ft_face, bool symbol, bool unref)
ft_font->load_flags = FT_LOAD_DEFAULT | FT_LOAD_NO_HINTING;
- ft_font->cached_x_scale.set_relaxed (0);
+ ft_font->cached_x_scale = 0;
ft_font->advance_cache.init ();
return ft_font;
@@ -179,13 +179,13 @@ hb_ft_font_get_load_flags (hb_font_t *font)
}
/**
- * hb_ft_get_face:
+ * hb_ft_font_get_face:
* @font: #hb_font_t to work upon
*
* Fetches the FT_Face associated with the specified #hb_font_t
* font object.
*
- * Return value: the FT_Face found
+ * Return value: (nullable): the FT_Face found or %NULL
*
* Since: 0.9.2
**/
@@ -202,11 +202,12 @@ hb_ft_font_get_face (hb_font_t *font)
/**
* hb_ft_font_lock_face:
- * @font:
- *
+ * @font: #hb_font_t to work upon
*
+ * Gets the FT_Face associated with @font, This face will be kept around until
+ * you call hb_ft_font_unlock_face().
*
- * Return value:
+ * Return value: (nullable): the FT_Face associated with @font or %NULL
* Since: 2.6.5
**/
FT_Face
@@ -224,11 +225,10 @@ hb_ft_font_lock_face (hb_font_t *font)
/**
* hb_ft_font_unlock_face:
- * @font:
- *
+ * @font: #hb_font_t to work upon
*
+ * Releases an FT_Face previously obtained with hb_ft_font_lock_face().
*
- * Return value:
* Since: 2.6.5
**/
void
@@ -335,10 +335,10 @@ hb_ft_get_glyph_h_advances (hb_font_t* font, void* font_data,
int load_flags = ft_font->load_flags;
int mult = font->x_scale < 0 ? -1 : +1;
- if (font->x_scale != ft_font->cached_x_scale.get ())
+ if (font->x_scale != ft_font->cached_x_scale)
{
ft_font->advance_cache.clear ();
- ft_font->cached_x_scale.set (font->x_scale);
+ ft_font->cached_x_scale = font->x_scale;
}
for (unsigned int i = 0; i < count; i++)
@@ -661,7 +661,7 @@ _hb_ft_reference_table (hb_face_t *face HB_UNUSED, hb_tag_t tag, void *user_data
/**
* hb_ft_face_create:
* @ft_face: (destroy destroy) (scope notified): FT_Face to work upon
- * @destroy: (optional): A callback to call when the face object is not needed anymore
+ * @destroy: (nullable): A callback to call when the face object is not needed anymore
*
* Creates an #hb_face_t face object from the specified FT_Face.
*
@@ -771,13 +771,13 @@ hb_ft_face_create_cached (FT_Face ft_face)
/**
* hb_ft_font_create:
* @ft_face: (destroy destroy) (scope notified): FT_Face to work upon
- * @destroy: (optional): A callback to call when the font object is not needed anymore
+ * @destroy: (nullable): A callback to call when the font object is not needed anymore
*
* Creates an #hb_font_t font object from the specified FT_Face.
*
* <note>Note: You must set the face size on @ft_face before calling
- * hb_ft_font_create() on it. Otherwise, HarfBuzz will not pick up
- * the face size.</note>
+ * hb_ft_font_create() on it. HarfBuzz assumes size is always set and will
+ * access `size` member of FT_Face unconditionally.</note>
*
* This variant of the function does not provide any life-cycle management.
*
@@ -814,7 +814,7 @@ hb_ft_font_create (FT_Face ft_face,
}
/**
- * hb_ft_font_has_changed:
+ * hb_ft_font_changed:
* @font: #hb_font_t to work upon
*
* Refreshes the state of @font when the underlying FT_Face has changed.
@@ -884,8 +884,8 @@ hb_ft_font_changed (hb_font_t *font)
* Creates an #hb_font_t font object from the specified FT_Face.
*
* <note>Note: You must set the face size on @ft_face before calling
- * hb_ft_font_create_references() on it. Otherwise, HarfBuzz will not pick up
- * the face size.</note>
+ * hb_ft_font_create_referenced() on it. HarfBuzz assumes size is always set
+ * and will access `size` member of FT_Face unconditionally.</note>
*
* This is the preferred variant of the hb_ft_font_create*
* function family, because it calls FT_Reference_Face() on @ft_face,
diff --git a/thirdparty/harfbuzz/src/hb-gdi.cc b/thirdparty/harfbuzz/src/hb-gdi.cc
index 3a67cef160..dc4659c7f6 100644
--- a/thirdparty/harfbuzz/src/hb-gdi.cc
+++ b/thirdparty/harfbuzz/src/hb-gdi.cc
@@ -70,6 +70,8 @@ fail:
* hb_gdi_face_create:
* @hfont: a HFONT object.
*
+ * Constructs a new face object from the specified GDI HFONT.
+ *
* Return value: #hb_face_t object corresponding to the given input
*
* Since: 2.6.0
diff --git a/thirdparty/harfbuzz/src/hb-gobject-structs.h b/thirdparty/harfbuzz/src/hb-gobject-structs.h
index 6fad8d7019..63467f80df 100644
--- a/thirdparty/harfbuzz/src/hb-gobject-structs.h
+++ b/thirdparty/harfbuzz/src/hb-gobject-structs.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_GOBJECT_H_IN
+#if !defined(HB_GOBJECT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-gobject.h> instead."
#endif
@@ -40,47 +40,22 @@ HB_BEGIN_DECLS
/* Object types */
-/**
- * hb_gobject_blob_get_type:
- *
- * Since: 0.9.2
- **/
HB_EXTERN GType
hb_gobject_blob_get_type (void);
#define HB_GOBJECT_TYPE_BLOB (hb_gobject_blob_get_type ())
-/**
- * hb_gobject_buffer_get_type:
- *
- * Since: 0.9.2
- **/
HB_EXTERN GType
hb_gobject_buffer_get_type (void);
#define HB_GOBJECT_TYPE_BUFFER (hb_gobject_buffer_get_type ())
-/**
- * hb_gobject_face_get_type:
- *
- * Since: 0.9.2
- **/
HB_EXTERN GType
hb_gobject_face_get_type (void);
#define HB_GOBJECT_TYPE_FACE (hb_gobject_face_get_type ())
-/**
- * hb_gobject_font_get_type:
- *
- * Since: 0.9.2
- **/
HB_EXTERN GType
hb_gobject_font_get_type (void);
#define HB_GOBJECT_TYPE_FONT (hb_gobject_font_get_type ())
-/**
- * hb_gobject_font_funcs_get_type:
- *
- * Since: 0.9.2
- **/
HB_EXTERN GType
hb_gobject_font_funcs_get_type (void);
#define HB_GOBJECT_TYPE_FONT_FUNCS (hb_gobject_font_funcs_get_type ())
@@ -97,11 +72,6 @@ HB_EXTERN GType
hb_gobject_shape_plan_get_type (void);
#define HB_GOBJECT_TYPE_SHAPE_PLAN (hb_gobject_shape_plan_get_type ())
-/**
- * hb_gobject_unicode_funcs_get_type:
- *
- * Since: 0.9.2
- **/
HB_EXTERN GType
hb_gobject_unicode_funcs_get_type (void);
#define HB_GOBJECT_TYPE_UNICODE_FUNCS (hb_gobject_unicode_funcs_get_type ())
diff --git a/thirdparty/harfbuzz/src/hb-graphite2.cc b/thirdparty/harfbuzz/src/hb-graphite2.cc
index d8a72dc2f1..9dafe654c8 100644
--- a/thirdparty/harfbuzz/src/hb-graphite2.cc
+++ b/thirdparty/harfbuzz/src/hb-graphite2.cc
@@ -195,6 +195,11 @@ _hb_graphite2_shaper_font_data_destroy (hb_graphite2_font_data_t *data HB_UNUSED
#ifndef HB_DISABLE_DEPRECATED
/**
* hb_graphite2_font_get_gr_font:
+ * @font: An #hb_font_t
+ *
+ * Always returns %NULL. Use hb_graphite2_face_get_gr_face() instead.
+ *
+ * Return value: (nullable): Graphite2 font associated with @font.
*
* Since: 0.9.10
* Deprecated: 1.4.2
@@ -284,7 +289,7 @@ _hb_graphite2_shape (hb_shape_plan_t *shape_plan HB_UNUSED,
return true;
}
- buffer->ensure (glyph_count);
+ (void) buffer->ensure (glyph_count);
scratch = buffer->get_scratch_buffer (&scratch_size);
while ((DIV_CEIL (sizeof (hb_graphite2_cluster_t) * buffer->len, sizeof (*scratch)) +
DIV_CEIL (sizeof (hb_codepoint_t) * glyph_count, sizeof (*scratch))) > scratch_size)
diff --git a/thirdparty/harfbuzz/src/hb-iter.hh b/thirdparty/harfbuzz/src/hb-iter.hh
index 981c5c218c..f7018150e4 100644
--- a/thirdparty/harfbuzz/src/hb-iter.hh
+++ b/thirdparty/harfbuzz/src/hb-iter.hh
@@ -922,7 +922,7 @@ HB_FUNCOBJ (hb_none);
template <typename C, typename V,
hb_requires (hb_is_iterable (C))>
inline void
-hb_fill (C& c, const V &v)
+hb_fill (C&& c, const V &v)
{
for (auto i = hb_iter (c); i; i++)
*i = v;
diff --git a/thirdparty/harfbuzz/src/hb-machinery.hh b/thirdparty/harfbuzz/src/hb-machinery.hh
index 54bc60d4c8..3bd5a979b0 100644
--- a/thirdparty/harfbuzz/src/hb-machinery.hh
+++ b/thirdparty/harfbuzz/src/hb-machinery.hh
@@ -80,6 +80,11 @@ static inline Type& StructAfter(TObject &X)
* Size checking
*/
+/* Size signifying variable-sized array */
+#ifndef HB_VAR_ARRAY
+#define HB_VAR_ARRAY 1
+#endif
+
/* Check _assertion in a method environment */
#define _DEFINE_INSTANCE_ASSERTION1(_line, _assertion) \
void _instance_assertion_on_line_##_line () const \
diff --git a/thirdparty/harfbuzz/src/hb-map.cc b/thirdparty/harfbuzz/src/hb-map.cc
index f898bd8f92..f115da2bb8 100644
--- a/thirdparty/harfbuzz/src/hb-map.cc
+++ b/thirdparty/harfbuzz/src/hb-map.cc
@@ -117,7 +117,7 @@ hb_map_destroy (hb_map_t *map)
* @map: A map
* @key: The user-data key to set
* @data: A pointer to the user data to set
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified map.
@@ -162,7 +162,7 @@ hb_map_get_user_data (hb_map_t *map,
*
* Tests whether memory allocation for a set was successful.
*
- * Return value: %true if allocation succeeded, false otherwise
+ * Return value: %true if allocation succeeded, %false otherwise
*
* Since: 1.7.7
**/
@@ -230,7 +230,7 @@ hb_map_del (hb_map_t *map,
*
* Tests whether @key is an element of @map.
*
- * Return value: %true if @key is found in @map, false otherwise
+ * Return value: %true if @key is found in @map, %false otherwise
*
* Since: 1.7.7
**/
@@ -253,6 +253,9 @@ hb_map_has (const hb_map_t *map,
void
hb_map_clear (hb_map_t *map)
{
+ if (unlikely (hb_object_is_immutable (map)))
+ return;
+
return map->clear ();
}
diff --git a/thirdparty/harfbuzz/src/hb-map.h b/thirdparty/harfbuzz/src/hb-map.h
index 0c19ac8fb5..6a45a7bdd5 100644
--- a/thirdparty/harfbuzz/src/hb-map.h
+++ b/thirdparty/harfbuzz/src/hb-map.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -36,7 +36,11 @@
HB_BEGIN_DECLS
-/*
+/**
+ * HB_MAP_VALUE_INVALID:
+ *
+ * Unset #hb_map_t value.
+ *
* Since: 1.7.7
*/
#define HB_MAP_VALUE_INVALID ((hb_codepoint_t) -1)
diff --git a/thirdparty/harfbuzz/src/hb-map.hh b/thirdparty/harfbuzz/src/hb-map.hh
index 92c1bd67e5..84fe1d549b 100644
--- a/thirdparty/harfbuzz/src/hb-map.hh
+++ b/thirdparty/harfbuzz/src/hb-map.hh
@@ -97,8 +97,6 @@ struct hb_hashmap_t
void reset ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
successful = true;
clear ();
}
@@ -171,8 +169,6 @@ struct hb_hashmap_t
void clear ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
if (items)
for (auto &_ : hb_iter (items, mask + 1))
_.clear ();
@@ -181,6 +177,7 @@ struct hb_hashmap_t
}
bool is_empty () const { return population == 0; }
+ explicit operator bool () const { return !is_empty (); }
unsigned int get_population () const { return population; }
diff --git a/thirdparty/harfbuzz/src/hb-meta.hh b/thirdparty/harfbuzz/src/hb-meta.hh
index 4c0898b1b7..e40d9fd178 100644
--- a/thirdparty/harfbuzz/src/hb-meta.hh
+++ b/thirdparty/harfbuzz/src/hb-meta.hh
@@ -49,6 +49,10 @@ template <bool b> using hb_bool_constant = hb_integral_constant<bool, b>;
using hb_true_type = hb_bool_constant<true>;
using hb_false_type = hb_bool_constant<false>;
+/* Static-assert as expression. */
+template <bool cond> struct static_assert_expr;
+template <> struct static_assert_expr<true> : hb_false_type {};
+#define static_assert_expr(C) static_assert_expr<C>::value
/* Basic type SFINAE. */
@@ -220,6 +224,8 @@ struct hb_reference_wrapper<T&>
};
+/* Type traits */
+
template <typename T>
using hb_is_integral = hb_bool_constant<
hb_is_same (hb_decay<T>, char) ||
@@ -292,6 +298,15 @@ template <> struct hb_int_max<unsigned long long> : hb_integral_constant<unsigne
#define hb_int_max(T) hb_int_max<T>::value
+/* Class traits. */
+
+#define HB_DELETE_COPY_ASSIGN(TypeName) \
+ TypeName(const TypeName&) = delete; \
+ void operator=(const TypeName&) = delete
+#define HB_DELETE_CREATE_COPY_ASSIGN(TypeName) \
+ TypeName() = delete; \
+ TypeName(const TypeName&) = delete; \
+ void operator=(const TypeName&) = delete
template <typename T, typename>
struct _hb_is_destructible : hb_false_type {};
diff --git a/thirdparty/harfbuzz/src/hb-mutex.hh b/thirdparty/harfbuzz/src/hb-mutex.hh
index 56392d049b..2fc8d7ee58 100644
--- a/thirdparty/harfbuzz/src/hb-mutex.hh
+++ b/thirdparty/harfbuzz/src/hb-mutex.hh
@@ -73,24 +73,6 @@ typedef CRITICAL_SECTION hb_mutex_impl_t;
#define hb_mutex_impl_finish(M) DeleteCriticalSection (M)
-#elif !defined(HB_NO_MT) && defined(HAVE_INTEL_ATOMIC_PRIMITIVES)
-
-#if defined(HAVE_SCHED_H) && defined(HAVE_SCHED_YIELD)
-# include <sched.h>
-# define HB_SCHED_YIELD() sched_yield ()
-#else
-# define HB_SCHED_YIELD() HB_STMT_START {} HB_STMT_END
-#endif
-
-/* This actually is not a totally awful implementation. */
-typedef volatile int hb_mutex_impl_t;
-#define HB_MUTEX_IMPL_INIT 0
-#define hb_mutex_impl_init(M) *(M) = 0
-#define hb_mutex_impl_lock(M) HB_STMT_START { while (__sync_lock_test_and_set((M), 1)) HB_SCHED_YIELD (); } HB_STMT_END
-#define hb_mutex_impl_unlock(M) __sync_lock_release (M)
-#define hb_mutex_impl_finish(M) HB_STMT_START {} HB_STMT_END
-
-
#elif defined(HB_NO_MT)
typedef int hb_mutex_impl_t;
diff --git a/thirdparty/harfbuzz/src/hb-object.hh b/thirdparty/harfbuzz/src/hb-object.hh
index 39845a70e7..f3048b1c3e 100644
--- a/thirdparty/harfbuzz/src/hb-object.hh
+++ b/thirdparty/harfbuzz/src/hb-object.hh
@@ -140,9 +140,7 @@ struct hb_lockable_set_t
* Reference-count.
*/
-#define HB_REFERENCE_COUNT_INERT_VALUE 0
-#define HB_REFERENCE_COUNT_POISON_VALUE -0x0000DEAD
-#define HB_REFERENCE_COUNT_INIT {HB_ATOMIC_INT_INIT (HB_REFERENCE_COUNT_INERT_VALUE)}
+#define HB_REFERENCE_COUNT_INIT {0}
struct hb_reference_count_t
{
@@ -152,9 +150,9 @@ struct hb_reference_count_t
int get_relaxed () const { return ref_count.get_relaxed (); }
int inc () const { return ref_count.inc (); }
int dec () const { return ref_count.dec (); }
- void fini () { ref_count.set_relaxed (HB_REFERENCE_COUNT_POISON_VALUE); }
+ void fini () { ref_count.set_relaxed (-0x0000DEAD); }
- bool is_inert () const { return ref_count.get_relaxed () == HB_REFERENCE_COUNT_INERT_VALUE; }
+ bool is_inert () const { return !ref_count.get_relaxed (); }
bool is_valid () const { return ref_count.get_relaxed () > 0; }
};
@@ -197,15 +195,10 @@ struct hb_user_data_array_t
struct hb_object_header_t
{
hb_reference_count_t ref_count;
- mutable hb_atomic_int_t writable;
+ mutable hb_atomic_int_t writable = 0;
hb_atomic_ptr_t<hb_user_data_array_t> user_data;
};
-#define HB_OBJECT_HEADER_STATIC \
- { \
- HB_REFERENCE_COUNT_INIT, \
- HB_ATOMIC_INT_INIT (false), \
- HB_ATOMIC_PTR_INIT (nullptr) \
- }
+#define HB_OBJECT_HEADER_STATIC {}
/*
diff --git a/thirdparty/harfbuzz/src/hb-open-file.hh b/thirdparty/harfbuzz/src/hb-open-file.hh
index ac13dd23c3..54c07ff13c 100644
--- a/thirdparty/harfbuzz/src/hb-open-file.hh
+++ b/thirdparty/harfbuzz/src/hb-open-file.hh
@@ -48,7 +48,7 @@ namespace OT {
*/
struct OpenTypeFontFile;
-struct OffsetTable;
+struct OpenTypeOffsetTable;
struct TTCHeader;
@@ -78,7 +78,7 @@ typedef struct TableRecord
DEFINE_SIZE_STATIC (16);
} OpenTypeTable;
-typedef struct OffsetTable
+typedef struct OpenTypeOffsetTable
{
friend struct OpenTypeFontFile;
@@ -218,7 +218,7 @@ struct TTCHeaderVersion1
Tag ttcTag; /* TrueType Collection ID string: 'ttcf' */
FixedVersion<>version; /* Version of the TTC Header (1.0),
* 0x00010000u */
- LArrayOf<LOffsetTo<OffsetTable>>
+ LArrayOf<LOffsetTo<OpenTypeOffsetTable>>
table; /* Array of offsets to the OffsetTable for each font
* from the beginning of the file */
public:
diff --git a/thirdparty/harfbuzz/src/hb-open-type.hh b/thirdparty/harfbuzz/src/hb-open-type.hh
index 99634b76f0..dc0ae1d989 100644
--- a/thirdparty/harfbuzz/src/hb-open-type.hh
+++ b/thirdparty/harfbuzz/src/hb-open-type.hh
@@ -53,14 +53,19 @@ namespace OT {
*/
/* Integer types in big-endian order and no alignment requirement */
-template <typename Type, unsigned int Size>
+template <typename Type,
+ unsigned int Size = sizeof (Type)>
struct IntType
{
typedef Type type;
- typedef hb_conditional<hb_is_signed (Type), signed, unsigned> wide_type;
- IntType& operator = (wide_type i) { v = i; return *this; }
- operator wide_type () const { return v; }
+ IntType () = default;
+ explicit constexpr IntType (Type V) : v {V} {}
+ IntType& operator = (Type i) { v = i; return *this; }
+ /* For reason we define cast out operator for signed/unsigned, instead of Type, see:
+ * https://github.com/harfbuzz/harfbuzz/pull/2875/commits/09836013995cab2b9f07577a179ad7b024130467 */
+ operator hb_conditional<hb_is_signed (Type), signed, unsigned> () const { return v; }
+
bool operator == (const IntType &o) const { return (Type) v == (Type) o.v; }
bool operator != (const IntType &o) const { return !(*this == o); }
@@ -80,14 +85,21 @@ struct IntType
return pb->cmp (*pa);
}
- template <typename Type2>
+ template <typename Type2,
+ hb_enable_if (hb_is_integral (Type2) &&
+ sizeof (Type2) < sizeof (int) &&
+ sizeof (Type) < sizeof (int))>
int cmp (Type2 a) const
{
Type b = v;
- if (sizeof (Type) < sizeof (int) && sizeof (Type2) < sizeof (int))
- return (int) a - (int) b;
- else
- return a < b ? -1 : a == b ? 0 : +1;
+ return (int) a - (int) b;
+ }
+ template <typename Type2,
+ hb_enable_if (hb_is_convertible (Type2, Type))>
+ int cmp (Type2 a) const
+ {
+ Type b = v;
+ return a < b ? -1 : a == b ? 0 : +1;
}
bool sanitize (hb_sanitize_context_t *c) const
{
@@ -100,12 +112,12 @@ struct IntType
DEFINE_SIZE_STATIC (Size);
};
-typedef IntType<uint8_t, 1> HBUINT8; /* 8-bit unsigned integer. */
-typedef IntType<int8_t, 1> HBINT8; /* 8-bit signed integer. */
-typedef IntType<uint16_t, 2> HBUINT16; /* 16-bit unsigned integer. */
-typedef IntType<int16_t, 2> HBINT16; /* 16-bit signed integer. */
-typedef IntType<uint32_t, 4> HBUINT32; /* 32-bit unsigned integer. */
-typedef IntType<int32_t, 4> HBINT32; /* 32-bit signed integer. */
+typedef IntType<uint8_t> HBUINT8; /* 8-bit unsigned integer. */
+typedef IntType<int8_t> HBINT8; /* 8-bit signed integer. */
+typedef IntType<uint16_t> HBUINT16; /* 16-bit unsigned integer. */
+typedef IntType<int16_t> HBINT16; /* 16-bit signed integer. */
+typedef IntType<uint32_t> HBUINT32; /* 32-bit unsigned integer. */
+typedef IntType<int32_t> HBINT32; /* 32-bit signed integer. */
/* Note: we cannot defined a signed HBINT24 because there's no corresponding C type.
* Works for unsigned, but not signed, since we rely on compiler for sign-extension. */
typedef IntType<uint32_t, 3> HBUINT24; /* 24-bit unsigned integer. */
@@ -163,8 +175,8 @@ struct Tag : HBUINT32
{
Tag& operator = (hb_tag_t i) { HBUINT32::operator= (i); return *this; }
/* What the char* converters return is NOT nul-terminated. Print using "%.4s" */
- operator const char* () const { return reinterpret_cast<const char *> (&this->v); }
- operator char* () { return reinterpret_cast<char *> (&this->v); }
+ operator const char* () const { return reinterpret_cast<const char *> (this); }
+ operator char* () { return reinterpret_cast<char *> (this); }
public:
DEFINE_SIZE_STATIC (4);
};
diff --git a/thirdparty/harfbuzz/src/hb-ot-cff-common.hh b/thirdparty/harfbuzz/src/hb-ot-cff-common.hh
index e5286cd792..864a27f458 100644
--- a/thirdparty/harfbuzz/src/hb-ot-cff-common.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-cff-common.hh
@@ -183,7 +183,7 @@ struct CFFIndex
else
{
serialize_header(c, + it | hb_map ([] (const byte_str_t &_) { return _.length; }));
- for (const byte_str_t &_ : +it)
+ for (const auto &_ : +it)
_.copy (c);
}
return_trace (true);
diff --git a/thirdparty/harfbuzz/src/hb-ot-cff1-table.cc b/thirdparty/harfbuzz/src/hb-ot-cff1-table.cc
index 66b9c8c907..3298fa35ae 100644
--- a/thirdparty/harfbuzz/src/hb-ot-cff1-table.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-cff1-table.cc
@@ -426,7 +426,7 @@ bool OT::cff1::accelerator_t::get_extents (hb_font_t *font, hb_codepoint_t glyph
else
{
extents->x_bearing = font->em_scalef_x (bounds.min.x.to_real ());
- extents->width = font->em_scalef_x (bounds.max.x.to_real () - bounds.min.x.to_real ());
+ extents->width = font->em_scalef_x (bounds.max.x.to_real ()) - extents->x_bearing;
}
if (bounds.min.y >= bounds.max.y)
{
@@ -436,7 +436,7 @@ bool OT::cff1::accelerator_t::get_extents (hb_font_t *font, hb_codepoint_t glyph
else
{
extents->y_bearing = font->em_scalef_y (bounds.max.y.to_real ());
- extents->height = font->em_scalef_y (bounds.min.y.to_real () - bounds.max.y.to_real ());
+ extents->height = font->em_scalef_y (bounds.min.y.to_real ()) - extents->y_bearing;
}
return true;
diff --git a/thirdparty/harfbuzz/src/hb-ot-cff2-table.cc b/thirdparty/harfbuzz/src/hb-ot-cff2-table.cc
index ac0feeee21..879b7cdb23 100644
--- a/thirdparty/harfbuzz/src/hb-ot-cff2-table.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-cff2-table.cc
@@ -127,7 +127,7 @@ bool OT::cff2::accelerator_t::get_extents (hb_font_t *font,
else
{
extents->x_bearing = font->em_scalef_x (param.min_x.to_real ());
- extents->width = font->em_scalef_x (param.max_x.to_real () - param.min_x.to_real ());
+ extents->width = font->em_scalef_x (param.max_x.to_real ()) - extents->x_bearing;
}
if (param.min_y >= param.max_y)
{
@@ -137,7 +137,7 @@ bool OT::cff2::accelerator_t::get_extents (hb_font_t *font,
else
{
extents->y_bearing = font->em_scalef_y (param.max_y.to_real ());
- extents->height = font->em_scalef_y (param.min_y.to_real () - param.max_y.to_real ());
+ extents->height = font->em_scalef_y (param.min_y.to_real ()) - extents->y_bearing;
}
return true;
diff --git a/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh b/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh
index cc48379bb8..878e02ff17 100644
--- a/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh
@@ -95,7 +95,7 @@ struct CmapSubtableFormat4
HBUINT16 *endCode = c->start_embed<HBUINT16> ();
hb_codepoint_t prev_endcp = 0xFFFF;
- for (const hb_item_type<Iterator> _ : +it)
+ for (const auto& _ : +it)
{
if (prev_endcp != 0xFFFF && prev_endcp + 1u != _.first)
{
@@ -131,7 +131,7 @@ struct CmapSubtableFormat4
HBUINT16 *startCode = c->start_embed<HBUINT16> ();
hb_codepoint_t prev_cp = 0xFFFF;
- for (const hb_item_type<Iterator> _ : +it)
+ for (const auto& _ : +it)
{
if (prev_cp == 0xFFFF || prev_cp + 1u != _.first)
{
@@ -170,7 +170,7 @@ struct CmapSubtableFormat4
if ((char *)idDelta - (char *)startCode != (int) segcount * (int) HBINT16::static_size)
return nullptr;
- for (const hb_item_type<Iterator> _ : +it)
+ for (const auto& _ : +it)
{
if (_.first == startCode[i])
{
@@ -696,7 +696,7 @@ struct CmapSubtableFormat12 : CmapSubtableLongSegmented<CmapSubtableFormat12>
hb_codepoint_t startCharCode = 0xFFFF, endCharCode = 0xFFFF;
hb_codepoint_t glyphID = 0;
- for (const hb_item_type<Iterator> _ : +it)
+ for (const auto& _ : +it)
{
if (startCharCode == 0xFFFF)
{
diff --git a/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh b/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh
index aaa1c37c64..e285acec3d 100644
--- a/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh
@@ -455,8 +455,8 @@ struct IndexSubtableRecord
unsigned int old_cbdt_prime_length = bitmap_size_context->cbdt_prime->length;
// Set to invalid state to indicate filling glyphs is not yet started.
- if (unlikely (!records->resize (records->length + 1)))
- return_trace (c->serializer->check_success (false));
+ if (unlikely (!c->serializer->check_success (records->resize (records->length + 1))))
+ return_trace (false);
(*records)[records->length - 1].firstGlyphIndex = 1;
(*records)[records->length - 1].lastGlyphIndex = 0;
@@ -567,8 +567,8 @@ struct IndexSubtableArray
hb_vector_t<hb_pair_t<hb_codepoint_t, const IndexSubtableRecord*>> lookup;
build_lookup (c, bitmap_size_context, &lookup);
- if (unlikely (lookup.in_error ()))
- return c->serializer->check_success (false);
+ if (unlikely (!c->serializer->propagate_error (lookup)))
+ return false;
bitmap_size_context->size = 0;
bitmap_size_context->num_tables = 0;
diff --git a/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh b/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh
index 92a49bb4f4..e2a1ff4662 100644
--- a/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh
@@ -214,7 +214,7 @@ struct COLR
if (unlikely (!old_record))
return hb_pair_t<bool, BaseGlyphRecord> (false, Null (BaseGlyphRecord));
- BaseGlyphRecord new_record;
+ BaseGlyphRecord new_record = {};
new_record.glyphId = new_gid;
new_record.numLayers = old_record->numLayers;
return hb_pair_t<bool, BaseGlyphRecord> (true, new_record);
diff --git a/thirdparty/harfbuzz/src/hb-ot-color.cc b/thirdparty/harfbuzz/src/hb-ot-color.cc
index 0e7203a88b..4170b71317 100644
--- a/thirdparty/harfbuzz/src/hb-ot-color.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-color.cc
@@ -37,9 +37,6 @@
#include "hb-ot-color-sbix-table.hh"
#include "hb-ot-color-svg-table.hh"
-#include <stdlib.h>
-#include <string.h>
-
/**
* SECTION:hb-ot-color
@@ -64,7 +61,7 @@
*
* Tests whether a face includes a `CPAL` color-palette table.
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.1.0
*/
@@ -195,7 +192,7 @@ hb_ot_color_palette_get_colors (hb_face_t *face,
*
* Tests whether a face includes any `COLR` color layers.
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.1.0
*/
@@ -242,7 +239,7 @@ hb_ot_color_glyph_get_layers (hb_face_t *face,
*
* Tests whether a face includes any `SVG` glyph images.
*
- * Return value: true if data found, false otherwise.
+ * Return value: %true if data found, %false otherwise.
*
* Since: 2.1.0
*/
@@ -280,7 +277,7 @@ hb_ot_color_glyph_reference_svg (hb_face_t *face, hb_codepoint_t glyph)
*
* Tests whether a face has PNG glyph images (either in `CBDT` or `sbix` tables).
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.1.0
*/
diff --git a/thirdparty/harfbuzz/src/hb-ot-color.h b/thirdparty/harfbuzz/src/hb-ot-color.h
index 4f37a4386f..c23ce4de44 100644
--- a/thirdparty/harfbuzz/src/hb-ot-color.h
+++ b/thirdparty/harfbuzz/src/hb-ot-color.h
@@ -26,7 +26,7 @@
* Google Author(s): Sascha Brawer, Behdad Esfahbod
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -66,6 +66,8 @@ hb_ot_color_palette_color_get_name_id (hb_face_t *face,
* @HB_OT_COLOR_PALETTE_FLAG_USABLE_WITH_DARK_BACKGROUND: Flag indicating that the color
* palette is appropriate to use when displaying the font on a dark background such as black.
*
+ * Flags that describe the properties of color palette.
+ *
* Since: 2.1.0
*/
typedef enum { /*< flags >*/
@@ -95,6 +97,8 @@ hb_ot_color_has_layers (hb_face_t *face);
/**
* hb_ot_color_layer_t:
+ * @glyph: the glyph ID of the layer
+ * @color_index: the palette color index of the layer
*
* Pairs of glyph and color index.
*
diff --git a/thirdparty/harfbuzz/src/hb-ot-deprecated.h b/thirdparty/harfbuzz/src/hb-ot-deprecated.h
index 2e75deef2d..ce6b6fef11 100644
--- a/thirdparty/harfbuzz/src/hb-ot-deprecated.h
+++ b/thirdparty/harfbuzz/src/hb-ot-deprecated.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -41,6 +41,13 @@ HB_BEGIN_DECLS
/* https://github.com/harfbuzz/harfbuzz/issues/1734 */
+/**
+ * HB_MATH_GLYPH_PART_FLAG_EXTENDER:
+ *
+ * Use #HB_OT_MATH_GLYPH_PART_FLAG_EXTENDER instead.
+ *
+ * Deprecated: 2.5.1
+ */
#define HB_MATH_GLYPH_PART_FLAG_EXTENDER HB_OT_MATH_GLYPH_PART_FLAG_EXTENDER
@@ -71,6 +78,8 @@ hb_ot_tag_from_language (hb_language_t language);
/**
* HB_OT_VAR_NO_AXIS_INDEX:
*
+ * Do not use.
+ *
* Since: 1.4.2
* Deprecated: 2.2.0
*/
@@ -78,6 +87,13 @@ hb_ot_tag_from_language (hb_language_t language);
/**
* hb_ot_var_axis_t:
+ * @tag: axis tag
+ * @name_id: axis name identifier
+ * @min_value: minimum value of the axis
+ * @default_value: default value of the axis
+ * @max_value: maximum value of the axis
+ *
+ * Use #hb_ot_var_axis_info_t instead.
*
* Since: 1.4.2
* Deprecated: 2.2.0
diff --git a/thirdparty/harfbuzz/src/hb-ot-font.h b/thirdparty/harfbuzz/src/hb-ot-font.h
index 80eaa54b1a..e7959d1ae2 100644
--- a/thirdparty/harfbuzz/src/hb-ot-font.h
+++ b/thirdparty/harfbuzz/src/hb-ot-font.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod, Roozbeh Pournader
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh b/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh
index 5470bd96da..5352156f02 100644
--- a/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh
@@ -186,7 +186,7 @@ struct glyf
| hb_map (&SubsetGlyph::padded_size)
;
- if (c->serializer->in_error ()) return_trace (false);
+ if (unlikely (c->serializer->in_error ())) return_trace (false);
return_trace (c->serializer->check_success (_add_loca_and_head (c->plan,
padded_offsets)));
}
@@ -944,9 +944,9 @@ struct glyf
return;
}
extents->x_bearing = font->em_scalef_x (min_x);
- extents->width = font->em_scalef_x (max_x - min_x);
+ extents->width = font->em_scalef_x (max_x) - extents->x_bearing;
extents->y_bearing = font->em_scalef_y (max_y);
- extents->height = font->em_scalef_y (min_y - max_y);
+ extents->height = font->em_scalef_y (min_y) - extents->y_bearing;
}
protected:
diff --git a/thirdparty/harfbuzz/src/hb-ot-head-table.hh b/thirdparty/harfbuzz/src/hb-ot-head-table.hh
index 5613a96dbf..ac588e3af6 100644
--- a/thirdparty/harfbuzz/src/hb-ot-head-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-head-table.hh
@@ -43,7 +43,7 @@ namespace OT {
struct head
{
- friend struct OffsetTable;
+ friend struct OpenTypeOffsetTable;
static constexpr hb_tag_t tableTag = HB_OT_TAG_head;
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-common.hh b/thirdparty/harfbuzz/src/hb-ot-layout-common.hh
index 6ab950a322..0ba7e3c061 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-common.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-common.hh
@@ -1128,7 +1128,7 @@ struct Lookup
out->lookupType = lookupType;
out->lookupFlag = lookupFlag;
- const hb_set_t *glyphset = c->plan->glyphset ();
+ const hb_set_t *glyphset = c->plan->glyphset_gsub ();
unsigned int lookup_type = get_type ();
+ hb_iter (get_subtables <TSubTable> ())
| hb_filter ([this, glyphset, lookup_type] (const OffsetTo<TSubTable> &_) { return (this+_).intersects (glyphset, lookup_type); })
@@ -1251,8 +1251,9 @@ struct CoverageFormat1
{
/* TODO Speed up, using hb_set_next() and bsearch()? */
unsigned int count = glyphArray.len;
+ const HBGlyphID *arr = glyphArray.arrayZ;
for (unsigned int i = 0; i < count; i++)
- if (glyphs->has (glyphArray[i]))
+ if (glyphs->has (arr[i]))
return true;
return false;
}
@@ -1356,18 +1357,21 @@ struct CoverageFormat2
bool intersects (const hb_set_t *glyphs) const
{
/* TODO Speed up, using hb_set_next() and bsearch()? */
- unsigned int count = rangeRecord.len;
- for (unsigned int i = 0; i < count; i++)
- if (rangeRecord[i].intersects (glyphs))
+ /* TODO(iter) Rewrite as dagger. */
+ unsigned count = rangeRecord.len;
+ const RangeRecord *arr = rangeRecord.arrayZ;
+ for (unsigned i = 0; i < count; i++)
+ if (arr[i].intersects (glyphs))
return true;
return false;
}
bool intersects_coverage (const hb_set_t *glyphs, unsigned int index) const
{
- unsigned int i;
- unsigned int count = rangeRecord.len;
- for (i = 0; i < count; i++) {
- const RangeRecord &range = rangeRecord[i];
+ /* TODO(iter) Rewrite as dagger. */
+ unsigned count = rangeRecord.len;
+ const RangeRecord *arr = rangeRecord.arrayZ;
+ for (unsigned i = 0; i < count; i++) {
+ const RangeRecord &range = arr[i];
if (range.value <= index &&
index < (unsigned int) range.value + (range.last - range.first) &&
range.intersects (glyphs))
@@ -1502,7 +1506,7 @@ struct Coverage
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto it =
@@ -1729,7 +1733,7 @@ struct ClassDefFormat1
hb_map_t *klass_map = nullptr /*OUT*/) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->_glyphset_gsub;
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
hb_sorted_vector_t<HBGlyphID> glyphs;
@@ -1784,7 +1788,7 @@ struct ClassDefFormat1
}
template <typename set_t>
- bool collect_class (set_t *glyphs, unsigned int klass) const
+ bool collect_class (set_t *glyphs, unsigned klass) const
{
unsigned int count = classValue.len;
for (unsigned int i = 0; i < count; i++)
@@ -1802,7 +1806,7 @@ struct ClassDefFormat1
if (classValue[iter - start]) return true;
return false;
}
- bool intersects_class (const hb_set_t *glyphs, unsigned int klass) const
+ bool intersects_class (const hb_set_t *glyphs, uint16_t klass) const
{
unsigned int count = classValue.len;
if (klass == 0)
@@ -1815,8 +1819,12 @@ struct ClassDefFormat1
if (hb_set_next (glyphs, &g)) return true;
/* Fall through. */
}
+ /* TODO Speed up, using set overlap first? */
+ /* TODO(iter) Rewrite as dagger. */
+ HBUINT16 k {klass};
+ const HBUINT16 *arr = classValue.arrayZ;
for (unsigned int i = 0; i < count; i++)
- if (classValue[i] == klass && glyphs->has (startGlyph + i))
+ if (arr[i] == k && glyphs->has (startGlyph + i))
return true;
return false;
}
@@ -1898,7 +1906,7 @@ struct ClassDefFormat2
hb_map_t *klass_map = nullptr /*OUT*/) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->_glyphset_gsub;
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
hb_sorted_vector_t<HBGlyphID> glyphs;
@@ -1961,11 +1969,14 @@ struct ClassDefFormat2
/* TODO Speed up, using hb_set_next() and bsearch()? */
unsigned int count = rangeRecord.len;
for (unsigned int i = 0; i < count; i++)
- if (rangeRecord[i].intersects (glyphs))
+ {
+ const auto& range = rangeRecord[i];
+ if (range.intersects (glyphs) && range.value)
return true;
+ }
return false;
}
- bool intersects_class (const hb_set_t *glyphs, unsigned int klass) const
+ bool intersects_class (const hb_set_t *glyphs, uint16_t klass) const
{
unsigned int count = rangeRecord.len;
if (klass == 0)
@@ -1984,8 +1995,12 @@ struct ClassDefFormat2
return true;
/* Fall through. */
}
+ /* TODO Speed up, using set overlap first? */
+ /* TODO(iter) Rewrite as dagger. */
+ HBUINT16 k {klass};
+ const RangeRecord *arr = rangeRecord.arrayZ;
for (unsigned int i = 0; i < count; i++)
- if (rangeRecord[i].value == klass && rangeRecord[i].intersects (glyphs))
+ if (arr[i].value == k && arr[i].intersects (glyphs))
return true;
return false;
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh
index 2217d298fb..f523e35c00 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh
@@ -566,6 +566,26 @@ struct AnchorMatrix
return_trace (true);
}
+ bool subset (hb_subset_context_t *c,
+ unsigned cols,
+ const hb_map_t *klass_mapping) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->start_embed (*this);
+
+ auto indexes =
+ + hb_range (rows * cols)
+ | hb_filter ([=] (unsigned index) { return klass_mapping->has (index % cols); })
+ ;
+
+ out->serialize (c->serializer,
+ (unsigned) rows,
+ this,
+ c->plan->layout_variation_idx_map,
+ indexes);
+ return_trace (true);
+ }
+
bool sanitize (hb_sanitize_context_t *c, unsigned int cols) const
{
TRACE_SANITIZE (this);
@@ -755,7 +775,7 @@ struct SinglePosFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto it =
@@ -870,7 +890,7 @@ struct SinglePosFormat2
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
unsigned sub_length = valueFormat.get_len ();
@@ -1129,7 +1149,7 @@ struct PairSet
if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
out->len = 0;
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
unsigned len1 = valueFormats[0].get_len ();
@@ -1250,7 +1270,7 @@ struct PairPosFormat1
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -1441,7 +1461,7 @@ struct PairPosFormat2
})
;
- const hb_set_t &glyphset = *c->plan->_glyphset_gsub;
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto it =
@@ -1728,7 +1748,7 @@ struct CursivePosFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -1904,7 +1924,7 @@ struct MarkBasePosFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -2025,10 +2045,37 @@ typedef AnchorMatrix LigatureAttach; /* component-major--
* mark-minor--
* ordered by class--zero-based. */
-typedef OffsetListOf<LigatureAttach> LigatureArray;
- /* Array of LigatureAttach
- * tables ordered by
- * LigatureCoverage Index */
+/* Array of LigatureAttach tables ordered by LigatureCoverage Index */
+struct LigatureArray : OffsetListOf<LigatureAttach>
+{
+ template <typename Iterator,
+ hb_requires (hb_is_iterator (Iterator))>
+ bool subset (hb_subset_context_t *c,
+ Iterator coverage,
+ unsigned class_count,
+ const hb_map_t *klass_mapping) const
+ {
+ TRACE_SUBSET (this);
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
+
+ auto *out = c->serializer->start_embed (this);
+ if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
+
+ for (const auto _ : + hb_zip (coverage, *this)
+ | hb_filter (glyphset, hb_first))
+ {
+ auto *matrix = out->serialize_append (c->serializer);
+ if (unlikely (!matrix)) return_trace (false);
+
+ matrix->serialize_subset (c,
+ _.second,
+ this,
+ class_count,
+ klass_mapping);
+ }
+ return_trace (this->len);
+ }
+};
struct MarkLigPosFormat1
{
@@ -2130,8 +2177,56 @@ struct MarkLigPosFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- // TODO(subset)
- return_trace (false);
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
+ const hb_map_t &glyph_map = *c->plan->glyph_map;
+
+ auto *out = c->serializer->start_embed (*this);
+ if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
+ out->format = format;
+
+ hb_map_t klass_mapping;
+ Markclass_closure_and_remap_indexes (this+markCoverage, this+markArray, glyphset, &klass_mapping);
+
+ if (!klass_mapping.get_population ()) return_trace (false);
+ out->classCount = klass_mapping.get_population ();
+
+ auto mark_iter =
+ + hb_zip (this+markCoverage, this+markArray)
+ | hb_filter (glyphset, hb_first)
+ ;
+
+ auto new_mark_coverage =
+ + mark_iter
+ | hb_map_retains_sorting (hb_first)
+ | hb_map_retains_sorting (glyph_map)
+ ;
+
+ if (!out->markCoverage.serialize (c->serializer, out)
+ .serialize (c->serializer, new_mark_coverage))
+ return_trace (false);
+
+ out->markArray.serialize (c->serializer, out)
+ .serialize (c->serializer,
+ &klass_mapping,
+ c->plan->layout_variation_idx_map,
+ &(this+markArray),
+ + mark_iter
+ | hb_map (hb_second));
+
+ auto new_ligature_coverage =
+ + hb_iter (this + ligatureCoverage)
+ | hb_filter (glyphset)
+ | hb_map_retains_sorting (glyph_map)
+ ;
+
+ if (!out->ligatureCoverage.serialize (c->serializer, out)
+ .serialize (c->serializer, new_ligature_coverage))
+ return_trace (false);
+
+ out->ligatureArray.serialize_subset (c, ligatureArray, this,
+ hb_iter (this+ligatureCoverage), classCount, &klass_mapping);
+
+ return_trace (true);
}
bool sanitize (hb_sanitize_context_t *c) const
@@ -2164,6 +2259,7 @@ struct MarkLigPosFormat1
DEFINE_SIZE_STATIC (12);
};
+
struct MarkLigPos
{
template <typename context_t, typename ...Ts>
@@ -2288,7 +2384,7 @@ struct MarkMarkPosFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh
index 2f41d67819..5f10ecb7ee 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh
@@ -356,7 +356,7 @@ struct Sequence
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
if (!intersects (&glyphset)) return_trace (false);
@@ -447,7 +447,7 @@ struct MultipleSubstFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -582,7 +582,7 @@ struct AlternateSet
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto it =
@@ -682,7 +682,7 @@ struct AlternateSubstFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -840,7 +840,7 @@ struct Ligature
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
if (!intersects (&glyphset) || !glyphset.has (ligGlyph)) return_trace (false);
@@ -1058,7 +1058,7 @@ struct LigatureSubstFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh
index cb95e6dcd5..36a95ead15 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh
@@ -89,7 +89,7 @@ struct hb_closure_context_t :
bool is_lookup_done (unsigned int lookup_index)
{
- if (done_lookups->in_error ())
+ if (unlikely (done_lookups->in_error ()))
return true;
/* Have we visited this lookup with the current set of glyphs? */
@@ -146,7 +146,6 @@ struct hb_closure_lookups_context_t :
if (is_lookup_visited (lookup_index))
return;
- set_lookup_visited (lookup_index);
nesting_level_left--;
recurse_func (this, lookup_index);
nesting_level_left++;
@@ -163,10 +162,10 @@ struct hb_closure_lookups_context_t :
bool is_lookup_visited (unsigned lookup_index)
{
- if (lookup_count++ > HB_MAX_LOOKUP_INDICES)
+ if (unlikely (lookup_count++ > HB_MAX_LOOKUP_INDICES))
return true;
- if (visited_lookups->in_error ())
+ if (unlikely (visited_lookups->in_error ()))
return true;
return visited_lookups->has (lookup_index);
@@ -660,7 +659,7 @@ struct hb_ot_apply_context_t :
void replace_glyph (hb_codepoint_t glyph_index) const
{
_set_glyph_props (glyph_index);
- buffer->replace_glyph (glyph_index);
+ (void) buffer->replace_glyph (glyph_index);
}
void replace_glyph_inplace (hb_codepoint_t glyph_index) const
{
@@ -671,13 +670,13 @@ struct hb_ot_apply_context_t :
unsigned int class_guess) const
{
_set_glyph_props (glyph_index, class_guess, true);
- buffer->replace_glyph (glyph_index);
+ (void) buffer->replace_glyph (glyph_index);
}
void output_glyph_for_component (hb_codepoint_t glyph_index,
unsigned int class_guess) const
{
_set_glyph_props (glyph_index, class_guess, false, true);
- buffer->output_glyph (glyph_index);
+ (void) buffer->output_glyph (glyph_index);
}
};
@@ -1044,7 +1043,7 @@ static inline bool ligate_input (hb_ot_apply_context_t *c,
hb_min (this_comp, last_num_components);
_hb_glyph_info_set_lig_props_for_mark (&buffer->cur(), lig_id, new_lig_comp);
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
last_lig_id = _hb_glyph_info_get_lig_id (&buffer->cur());
@@ -1188,7 +1187,7 @@ static inline bool apply_lookup (hb_ot_apply_context_t *c,
/* Don't recurse to ourself at same position.
* Note that this test is too naive, it doesn't catch longer loops. */
- if (idx == 0 && lookupRecord[i].lookupListIndex == c->lookup_index)
+ if (unlikely (idx == 0 && lookupRecord[i].lookupListIndex == c->lookup_index))
continue;
if (unlikely (!buffer->move_to (match_positions[idx])))
@@ -1226,7 +1225,8 @@ static inline bool apply_lookup (hb_ot_apply_context_t *c,
* mean that n match positions where removed, as there might
* have been marks and default-ignorables in the sequence. We
* should instead drop match positions between current-position
- * and current-position + n instead.
+ * and current-position + n instead. Though, am not sure which
+ * one is better. Both cases have valid uses. Sigh.
*
* It should be possible to construct tests for both of these cases.
*/
@@ -1272,7 +1272,7 @@ static inline bool apply_lookup (hb_ot_apply_context_t *c,
match_positions[next] += delta;
}
- buffer->move_to (end);
+ (void) buffer->move_to (end);
return_trace (true);
}
@@ -1389,9 +1389,11 @@ struct Rule
lookup_context);
}
- void closure_lookups (hb_closure_lookups_context_t *c) const
+ void closure_lookups (hb_closure_lookups_context_t *c,
+ ContextClosureLookupContext &lookup_context) const
{
if (unlikely (c->lookup_limit_exceeded ())) return;
+ if (!intersects (c->glyphs, lookup_context)) return;
const UnsizedArrayOf<LookupRecord> &lookupRecord = StructAfter<UnsizedArrayOf<LookupRecord>>
(inputZ.as_array (inputCount ? inputCount - 1 : 0));
@@ -1521,14 +1523,13 @@ struct RuleSet
;
}
- void closure_lookups (hb_closure_lookups_context_t *c) const
+ void closure_lookups (hb_closure_lookups_context_t *c,
+ ContextClosureLookupContext &lookup_context) const
{
if (unlikely (c->lookup_limit_exceeded ())) return;
-
- return
+ hb_iter (rule)
| hb_map (hb_add (this))
- | hb_apply ([&] (const Rule &_) { _.closure_lookups (c); })
+ | hb_apply ([&] (const Rule &_) { _.closure_lookups (c, lookup_context); })
;
}
@@ -1647,9 +1648,16 @@ struct ContextFormat1
void closure_lookups (hb_closure_lookups_context_t *c) const
{
- + hb_iter (ruleSet)
+ struct ContextClosureLookupContext lookup_context = {
+ {intersects_glyph},
+ nullptr
+ };
+
+ + hb_zip (this+coverage, ruleSet)
+ | hb_filter (*c->glyphs, hb_first)
+ | hb_map (hb_second)
| hb_map (hb_add (this))
- | hb_apply ([&] (const RuleSet &_) { _.closure_lookups (c); })
+ | hb_apply ([&] (const RuleSet &_) { _.closure_lookups (c, lookup_context); })
;
}
@@ -1700,7 +1708,7 @@ struct ContextFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -1791,10 +1799,24 @@ struct ContextFormat2
void closure_lookups (hb_closure_lookups_context_t *c) const
{
+ if (!(this+coverage).intersects (c->glyphs))
+ return;
+
+ const ClassDef &class_def = this+classDef;
+
+ struct ContextClosureLookupContext lookup_context = {
+ {intersects_class},
+ &class_def
+ };
+
+ hb_iter (ruleSet)
| hb_map (hb_add (this))
- | hb_apply ([&] (const RuleSet &_) { _.closure_lookups (c); })
- ;
+ | hb_enumerate
+ | hb_filter ([&] (const hb_pair_t<unsigned, const RuleSet &> p)
+ { return class_def.intersects_class (c->glyphs, p.first); })
+ | hb_map (hb_second)
+ | hb_apply ([&] (const RuleSet & _)
+ { _.closure_lookups (c, lookup_context); });
}
void collect_variation_indices (hb_collect_variation_indices_context_t *c) const {}
@@ -1860,8 +1882,8 @@ struct ContextFormat2
const hb_map_t *lookup_map = c->table_tag == HB_OT_TAG_GSUB ? c->plan->gsub_lookups : c->plan->gpos_lookups;
bool ret = true;
int non_zero_index = 0, index = 0;
- for (const hb_pair_t<unsigned, const OffsetTo<RuleSet>&> _ : + hb_enumerate (ruleSet)
- | hb_filter (klass_map, hb_first))
+ for (const auto& _ : + hb_enumerate (ruleSet)
+ | hb_filter (klass_map, hb_first))
{
auto *o = out->ruleSet.serialize_append (c->serializer);
if (unlikely (!o))
@@ -1945,6 +1967,8 @@ struct ContextFormat3
void closure_lookups (hb_closure_lookups_context_t *c) const
{
+ if (!intersects (c->glyphs))
+ return;
const LookupRecord *lookupRecord = &StructAfter<LookupRecord> (coverageZ.as_array (glyphCount));
recurse_lookups (c, lookupCount, lookupRecord);
}
@@ -2010,6 +2034,7 @@ struct ContextFormat3
for (const OffsetTo<Coverage>& offset : coverages)
{
+ /* TODO(subset) This looks like should not be necessary to write this way. */
auto *o = c->serializer->allocate_size<OffsetTo<Coverage>> (OffsetTo<Coverage>::static_size);
if (unlikely (!o)) return_trace (false);
if (!o->serialize_subset (c, offset, this)) return_trace (false);
@@ -2238,9 +2263,11 @@ struct ChainRule
lookup_context);
}
- void closure_lookups (hb_closure_lookups_context_t *c) const
+ void closure_lookups (hb_closure_lookups_context_t *c,
+ ChainContextClosureLookupContext &lookup_context) const
{
if (unlikely (c->lookup_limit_exceeded ())) return;
+ if (!intersects (c->glyphs, lookup_context)) return;
const HeadlessArrayOf<HBUINT16> &input = StructAfter<HeadlessArrayOf<HBUINT16>> (backtrack);
const ArrayOf<HBUINT16> &lookahead = StructAfter<ArrayOf<HBUINT16>> (input);
@@ -2296,11 +2323,7 @@ struct ChainRule
{
c->copy (len);
for (const auto g : it)
- {
- HBUINT16 gid;
- gid = g;
- c->copy (gid);
- }
+ c->copy ((HBUINT16) g);
}
ChainRule* copy (hb_serialize_context_t *c,
@@ -2328,12 +2351,19 @@ struct ChainRule
| hb_map (mapping));
const ArrayOf<LookupRecord> &lookupRecord = StructAfter<ArrayOf<LookupRecord>> (lookahead);
- HBUINT16 lookupCount;
- lookupCount = lookupRecord.len;
- if (!c->copy (lookupCount)) return_trace (nullptr);
- for (unsigned i = 0; i < (unsigned) lookupCount; i++)
+ HBUINT16* lookupCount = c->embed (&(lookupRecord.len));
+ if (!lookupCount) return_trace (nullptr);
+
+ for (unsigned i = 0; i < lookupRecord.len; i++)
+ {
+ if (!lookup_map->has (lookupRecord[i].lookupListIndex))
+ {
+ (*lookupCount)--;
+ continue;
+ }
if (!c->copy (lookupRecord[i], lookup_map)) return_trace (nullptr);
+ }
return_trace (out);
}
@@ -2351,7 +2381,7 @@ struct ChainRule
if (!backtrack_map)
{
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
if (!hb_all (backtrack, glyphset) ||
!hb_all (input, glyphset) ||
!hb_all (lookahead, glyphset))
@@ -2424,14 +2454,14 @@ struct ChainRuleSet
;
}
- void closure_lookups (hb_closure_lookups_context_t *c) const
+ void closure_lookups (hb_closure_lookups_context_t *c,
+ ChainContextClosureLookupContext &lookup_context) const
{
if (unlikely (c->lookup_limit_exceeded ())) return;
- return
+ hb_iter (rule)
| hb_map (hb_add (this))
- | hb_apply ([&] (const ChainRule &_) { _.closure_lookups (c); })
+ | hb_apply ([&] (const ChainRule &_) { _.closure_lookups (c, lookup_context); })
;
}
@@ -2552,9 +2582,16 @@ struct ChainContextFormat1
void closure_lookups (hb_closure_lookups_context_t *c) const
{
- + hb_iter (ruleSet)
+ struct ChainContextClosureLookupContext lookup_context = {
+ {intersects_glyph},
+ {nullptr, nullptr, nullptr}
+ };
+
+ + hb_zip (this+coverage, ruleSet)
+ | hb_filter (*c->glyphs, hb_first)
+ | hb_map (hb_second)
| hb_map (hb_add (this))
- | hb_apply ([&] (const ChainRuleSet &_) { _.closure_lookups (c); })
+ | hb_apply ([&] (const ChainRuleSet &_) { _.closure_lookups (c, lookup_context); })
;
}
@@ -2604,7 +2641,7 @@ struct ChainContextFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -2701,9 +2738,28 @@ struct ChainContextFormat2
void closure_lookups (hb_closure_lookups_context_t *c) const
{
+ if (!(this+coverage).intersects (c->glyphs))
+ return;
+
+ const ClassDef &backtrack_class_def = this+backtrackClassDef;
+ const ClassDef &input_class_def = this+inputClassDef;
+ const ClassDef &lookahead_class_def = this+lookaheadClassDef;
+
+ struct ChainContextClosureLookupContext lookup_context = {
+ {intersects_class},
+ {&backtrack_class_def,
+ &input_class_def,
+ &lookahead_class_def}
+ };
+
+ hb_iter (ruleSet)
| hb_map (hb_add (this))
- | hb_apply ([&] (const ChainRuleSet &_) { _.closure_lookups (c); })
+ | hb_enumerate
+ | hb_filter([&] (unsigned klass)
+ { return input_class_def.intersects_class (c->glyphs, klass); }, hb_first)
+ | hb_map (hb_second)
+ | hb_apply ([&] (const ChainRuleSet &_)
+ { _.closure_lookups (c, lookup_context); })
;
}
@@ -2779,24 +2835,23 @@ struct ChainContextFormat2
out->coverage.serialize_subset (c, coverage, this);
hb_map_t backtrack_klass_map;
- out->backtrackClassDef.serialize_subset (c, backtrackClassDef, this, &backtrack_klass_map);
- if (unlikely (!c->serializer->check_success (!backtrack_klass_map.in_error ())))
- return_trace (false);
-
- // subset inputClassDef based on glyphs survived in Coverage subsetting
hb_map_t input_klass_map;
- out->inputClassDef.serialize_subset (c, inputClassDef, this, &input_klass_map);
- if (unlikely (!c->serializer->check_success (!input_klass_map.in_error ())))
- return_trace (false);
-
hb_map_t lookahead_klass_map;
+
+ out->backtrackClassDef.serialize_subset (c, backtrackClassDef, this, &backtrack_klass_map);
+ // TODO: subset inputClassDef based on glyphs survived in Coverage subsetting
+ out->inputClassDef.serialize_subset (c, inputClassDef, this, &input_klass_map);
out->lookaheadClassDef.serialize_subset (c, lookaheadClassDef, this, &lookahead_klass_map);
- if (unlikely (!c->serializer->check_success (!lookahead_klass_map.in_error ())))
+
+ if (unlikely (!c->serializer->propagate_error (backtrack_klass_map,
+ input_klass_map,
+ lookahead_klass_map)))
return_trace (false);
- unsigned non_zero_index = 0, index = 0;
+ int non_zero_index = -1, index = 0;
bool ret = true;
const hb_map_t *lookup_map = c->table_tag == HB_OT_TAG_GSUB ? c->plan->gsub_lookups : c->plan->gpos_lookups;
+ auto last_non_zero = c->serializer->snapshot ();
for (const OffsetTo<ChainRuleSet>& _ : + hb_enumerate (ruleSet)
| hb_filter (input_klass_map, hb_first)
| hb_map (hb_second))
@@ -2812,19 +2867,20 @@ struct ChainContextFormat2
&backtrack_klass_map,
&input_klass_map,
&lookahead_klass_map))
+ {
+ last_non_zero = c->serializer->snapshot ();
non_zero_index = index;
+ }
index++;
}
if (!ret) return_trace (ret);
- //prune empty trailing ruleSets
- --index;
- while (index > non_zero_index)
- {
- out->ruleSet.pop ();
- index--;
+ // prune empty trailing ruleSets
+ if (index > non_zero_index) {
+ c->serializer->revert (last_non_zero);
+ out->ruleSet.len = non_zero_index + 1;
}
return_trace (bool (out->ruleSet));
@@ -2908,6 +2964,9 @@ struct ChainContextFormat3
void closure_lookups (hb_closure_lookups_context_t *c) const
{
+ if (!intersects (c->glyphs))
+ return;
+
const OffsetArrayOf<Coverage> &input = StructAfter<OffsetArrayOf<Coverage>> (backtrack);
const OffsetArrayOf<Coverage> &lookahead = StructAfter<OffsetArrayOf<Coverage>> (input);
const ArrayOf<LookupRecord> &lookup = StructAfter<ArrayOf<LookupRecord>> (lookahead);
@@ -2986,13 +3045,16 @@ struct ChainContextFormat3
TRACE_SERIALIZE (this);
auto *out = c->serializer->start_embed<OffsetArrayOf<Coverage>> ();
- if (unlikely (!c->serializer->allocate_size<HBUINT16> (HBUINT16::static_size))) return_trace (false);
+ if (unlikely (!c->serializer->allocate_size<HBUINT16> (HBUINT16::static_size)))
+ return_trace (false);
- + it
- | hb_apply (subset_offset_array (c, *out, base))
- ;
+ for (auto& offset : it) {
+ auto *o = out->serialize_append (c->serializer);
+ if (unlikely (!o) || !o->serialize_subset (c, offset, base))
+ return_trace (false);
+ }
- return_trace (out->len);
+ return_trace (true);
}
bool subset (hb_subset_context_t *c) const
@@ -3113,6 +3175,24 @@ struct ExtensionFormat1
extensionLookupType != T::SubTable::Extension);
}
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+
+ auto *out = c->serializer->start_embed (this);
+ if (unlikely (!out || !c->serializer->extend_min (out))) return_trace (false);
+
+ out->format = format;
+ out->extensionLookupType = extensionLookupType;
+
+ const auto& src_offset =
+ reinterpret_cast<const LOffsetTo<typename T::SubTable> &> (extensionOffset);
+ auto& dest_offset =
+ reinterpret_cast<LOffsetTo<typename T::SubTable> &> (out->extensionOffset);
+
+ return_trace (dest_offset.serialize_subset (c, src_offset, this, get_type ()));
+ }
+
protected:
HBUINT16 format; /* Format identifier. Set to 1. */
HBUINT16 extensionLookupType; /* Lookup type of subtable referenced
@@ -3143,6 +3223,18 @@ struct Extension
}
}
+ // Specialization of dispatch for subset. dispatch() normally just
+ // dispatches to the sub table this points too, but for subset
+ // we need to run subset on this subtable too.
+ template <typename ...Ts>
+ typename hb_subset_context_t::return_t dispatch (hb_subset_context_t *c, Ts&&... ds) const
+ {
+ switch (u.format) {
+ case 1: return u.format1.subset (c);
+ default: return c->default_return_value ();
+ }
+ }
+
template <typename context_t, typename ...Ts>
typename context_t::return_t dispatch (context_t *c, Ts&&... ds) const
{
@@ -3320,20 +3412,34 @@ struct GSUBGPOS
return_trace (true);
}
- void closure_features (const hb_map_t *lookup_indexes, /* IN */
- hb_set_t *feature_indexes /* OUT */) const
+ void prune_features (const hb_map_t *lookup_indices, /* IN */
+ hb_set_t *feature_indices /* IN/OUT */) const
{
- unsigned int feature_count = hb_min (get_feature_count (), (unsigned) HB_MAX_FEATURES);
- for (unsigned i = 0; i < feature_count; i++)
+#ifndef HB_NO_VAR
+ // This is the set of feature indices which have alternate versions defined
+ // if the FeatureVariation's table and the alternate version(s) intersect the
+ // set of lookup indices.
+ hb_set_t alternate_feature_indices;
+ if (version.to_int () >= 0x00010001u)
+ (this+featureVars).closure_features (lookup_indices, &alternate_feature_indices);
+ if (unlikely (alternate_feature_indices.in_error())) {
+ feature_indices->successful = false;
+ return;
+ }
+#endif
+
+ for (unsigned i : feature_indices->iter())
{
const Feature& f = get_feature (i);
- if ((!f.featureParams.is_null ()) || f.intersects_lookup_indexes (lookup_indexes))
- feature_indexes->add (i);
- }
+
+ if (f.featureParams.is_null ()
+ && !f.intersects_lookup_indexes (lookup_indices)
#ifndef HB_NO_VAR
- if (version.to_int () >= 0x00010001u)
- (this+featureVars).closure_features (lookup_indexes, feature_indexes);
+ && !alternate_feature_indices.has (i)
#endif
+ )
+ feature_indices->del (i);
+ }
}
unsigned int get_size () const
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.cc b/thirdparty/harfbuzz/src/hb-ot-layout.cc
index f25f0f9e23..89df949b26 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-layout.cc
@@ -76,7 +76,7 @@
* Tests whether a face includes any kerning data in the 'kern' table.
* Does NOT test for kerning lookups in the GPOS table.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
**/
bool
@@ -92,7 +92,7 @@ hb_ot_layout_has_kerning (hb_face_t *face)
* Tests whether a face includes any state-machine kerning in the 'kern' table.
* Does NOT examine the GPOS table.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
**/
bool
@@ -112,7 +112,7 @@ hb_ot_layout_has_machine_kerning (hb_face_t *face)
*
* Does NOT examine the GPOS table.
*
- * Return value: %true is data found, false otherwise
+ * Return value: %true is data found, %false otherwise
*
**/
bool
@@ -268,7 +268,7 @@ _hb_ot_layout_set_glyph_props (hb_font_t *font,
*
* Tests whether a face has any glyph classes defined in its GDEF table.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
**/
hb_bool_t
@@ -322,7 +322,7 @@ hb_ot_layout_get_glyphs_in_class (hb_face_t *face,
* @face: The #hb_face_t to work on
* @glyph: The #hb_codepoint_t code point to query
* @start_offset: offset of the first attachment point to retrieve
- * @point_count: (inout) (allow-none): Input = the maximum number of attachment points to return;
+ * @point_count: (inout) (optional): Input = the maximum number of attachment points to return;
* Output = the actual number of attachment points returned (may be zero)
* @point_array: (out) (array length=point_count): The array of attachment points found for the query
*
@@ -350,7 +350,7 @@ hb_ot_layout_get_attach_points (hb_face_t *face,
* @direction: The #hb_direction_t text direction to use
* @glyph: The #hb_codepoint_t code point to query
* @start_offset: offset of the first caret position to retrieve
- * @caret_count: (inout) (allow-none): Input = the maximum number of caret positions to return;
+ * @caret_count: (inout) (optional): Input = the maximum number of caret positions to return;
* Output = the actual number of caret positions returned (may be zero)
* @caret_array: (out) (array length=caret_count): The array of caret positions found for the query
*
@@ -410,9 +410,9 @@ get_gsubgpos_table (hb_face_t *face,
/**
* hb_ot_layout_table_get_script_tags:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @start_offset: offset of the first script tag to retrieve
- * @script_count: (inout) (allow-none): Input = the maximum number of script tags to return;
+ * @script_count: (inout) (optional): Input = the maximum number of script tags to return;
* Output = the actual number of script tags returned (may be zero)
* @script_tags: (out) (array length=script_count): The array of #hb_tag_t script tags found for the query
*
@@ -437,14 +437,14 @@ hb_ot_layout_table_get_script_tags (hb_face_t *face,
/**
* hb_ot_layout_table_find_script:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_tag: #hb_tag_t of the script tag requested
* @script_index: (out): The index of the requested script tag
*
* Fetches the index if a given script tag in the specified face's GSUB table
* or GPOS table.
*
- * Return value: %true if the script is found, false otherwise
+ * Return value: %true if the script is found, %false otherwise
*
**/
hb_bool_t
@@ -481,7 +481,7 @@ hb_ot_layout_table_find_script (hb_face_t *face,
/**
* hb_ot_layout_table_choose_script:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_tags: Array of #hb_tag_t script tags
* @script_index: (out): The index of the requested script tag
* @chosen_script: (out): #hb_tag_t of the script tag requested
@@ -504,11 +504,22 @@ hb_ot_layout_table_choose_script (hb_face_t *face,
/**
* hb_ot_layout_table_select_script:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_count: Number of script tags in the array
* @script_tags: Array of #hb_tag_t script tags
- * @script_index: (out): The index of the requested script
- * @chosen_script: (out): #hb_tag_t of the requested script
+ * @script_index: (out) (optional): The index of the requested script
+ * @chosen_script: (out) (optional): #hb_tag_t of the requested script
+ *
+ * Selects an OpenType script for @table_tag from the @script_tags array.
+ *
+ * If the table does not have any of the requested scripts, then `DFLT`,
+ * `dflt`, and `latn` tags are tried in that order. If the table still does not
+ * have any of these scripts, @script_index and @chosen_script are set to
+ * #HB_OT_LAYOUT_NO_SCRIPT_INDEX.
+ *
+ * Return value:
+ * %true if one of the requested scripts is selected, %false if a fallback
+ * script is selected or if no scripts are selected.
*
* Since: 2.0.0
**/
@@ -566,9 +577,9 @@ hb_ot_layout_table_select_script (hb_face_t *face,
/**
* hb_ot_layout_table_get_feature_tags:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @start_offset: offset of the first feature tag to retrieve
- * @feature_count: (inout) (allow-none): Input = the maximum number of feature tags to return;
+ * @feature_count: (inout) (optional): Input = the maximum number of feature tags to return;
* Output = the actual number of feature tags returned (may be zero)
* @feature_tags: (out) (array length=feature_count): Array of feature tags found in the table
*
@@ -591,14 +602,14 @@ hb_ot_layout_table_get_feature_tags (hb_face_t *face,
/**
* hb_ot_layout_table_find_feature:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @feature_tag: The #hb_tag_t og the requested feature tag
* @feature_index: (out): The index of the requested feature
*
* Fetches the index for a given feature tag in the specified face's GSUB table
* or GPOS table.
*
- * Return value: %true if the feature is found, false otherwise
+ * Return value: %true if the feature is found, %false otherwise
**/
bool
hb_ot_layout_table_find_feature (hb_face_t *face,
@@ -626,10 +637,10 @@ hb_ot_layout_table_find_feature (hb_face_t *face,
/**
* hb_ot_layout_script_get_language_tags:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @start_offset: offset of the first language tag to retrieve
- * @language_count: (inout) (allow-none): Input = the maximum number of language tags to return;
+ * @language_count: (inout) (optional): Input = the maximum number of language tags to return;
* Output = the actual number of language tags returned (may be zero)
* @language_tags: (out) (array length=language_count): Array of language tags found in the table
*
@@ -655,7 +666,7 @@ hb_ot_layout_script_get_language_tags (hb_face_t *face,
/**
* hb_ot_layout_script_find_language:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_tag: The #hb_tag_t of the requested language
* @language_index: The index of the requested language
@@ -663,7 +674,7 @@ hb_ot_layout_script_get_language_tags (hb_face_t *face,
* Fetches the index of a given language tag in the specified face's GSUB table
* or GPOS table, underneath the specified script tag.
*
- * Return value: %true if the language tag is found, false otherwise
+ * Return value: %true if the language tag is found, %false otherwise
*
* Since: ??
* Deprecated: ??
@@ -688,7 +699,7 @@ hb_ot_layout_script_find_language (hb_face_t *face,
/**
* hb_ot_layout_script_select_language:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_count: The number of languages in the specified script
* @language_tags: The array of language tags
@@ -697,7 +708,7 @@ hb_ot_layout_script_find_language (hb_face_t *face,
* Fetches the index of a given language tag in the specified face's GSUB table
* or GPOS table, underneath the specified script index.
*
- * Return value: %true if the language tag is found, false otherwise
+ * Return value: %true if the language tag is found, %false otherwise
*
* Since: 2.0.0
**/
@@ -731,7 +742,7 @@ hb_ot_layout_script_select_language (hb_face_t *face,
/**
* hb_ot_layout_language_get_required_feature_index:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_index: The index of the requested language tag
* @feature_index: (out): The index of the requested feature
@@ -739,7 +750,7 @@ hb_ot_layout_script_select_language (hb_face_t *face,
* Fetches the index of a requested feature in the given face's GSUB or GPOS table,
* underneath the specified script and language.
*
- * Return value: %true if the feature is found, false otherwise
+ * Return value: %true if the feature is found, %false otherwise
*
**/
hb_bool_t
@@ -761,7 +772,7 @@ hb_ot_layout_language_get_required_feature_index (hb_face_t *face,
/**
* hb_ot_layout_language_get_required_feature:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_index: The index of the requested language tag
* @feature_index: (out): The index of the requested feature
@@ -770,7 +781,7 @@ hb_ot_layout_language_get_required_feature_index (hb_face_t *face,
* Fetches the tag of a requested feature index in the given face's GSUB or GPOS table,
* underneath the specified script and language.
*
- * Return value: %true if the feature is found, false otherwise
+ * Return value: %true if the feature is found, %false otherwise
*
* Since: 0.9.30
**/
@@ -796,11 +807,11 @@ hb_ot_layout_language_get_required_feature (hb_face_t *face,
/**
* hb_ot_layout_language_get_feature_indexes:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_index: The index of the requested language tag
* @start_offset: offset of the first feature tag to retrieve
- * @feature_count: (inout) (allow-none): Input = the maximum number of feature tags to return;
+ * @feature_count: (inout) (optional): Input = the maximum number of feature tags to return;
* Output: the actual number of feature tags returned (may be zero)
* @feature_indexes: (out) (array length=feature_count): The array of feature indexes found for the query
*
@@ -827,11 +838,11 @@ hb_ot_layout_language_get_feature_indexes (hb_face_t *face,
/**
* hb_ot_layout_language_get_feature_tags:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_index: The index of the requested language tag
* @start_offset: offset of the first feature tag to retrieve
- * @feature_count: (inout) (allow-none): Input = the maximum number of feature tags to return;
+ * @feature_count: (inout) (optional): Input = the maximum number of feature tags to return;
* Output = the actual number of feature tags returned (may be zero)
* @feature_tags: (out) (array length=feature_count): The array of #hb_tag_t feature tags found for the query
*
@@ -868,7 +879,7 @@ hb_ot_layout_language_get_feature_tags (hb_face_t *face,
/**
* hb_ot_layout_language_find_feature:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_index: The index of the requested language tag
* @feature_tag: #hb_tag_t of the feature tag requested
@@ -877,7 +888,7 @@ hb_ot_layout_language_get_feature_tags (hb_face_t *face,
* Fetches the index of a given feature tag in the specified face's GSUB table
* or GPOS table, underneath the specified script and language.
*
- * Return value: %true if the feature is found, false otherwise
+ * Return value: %true if the feature is found, %false otherwise
*
**/
hb_bool_t
@@ -910,10 +921,10 @@ hb_ot_layout_language_find_feature (hb_face_t *face,
/**
* hb_ot_layout_feature_get_lookups:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @feature_index: The index of the requested feature
* @start_offset: offset of the first lookup to retrieve
- * @lookup_count: (inout) (allow-none): Input = the maximum number of lookups to return;
+ * @lookup_count: (inout) (optional): Input = the maximum number of lookups to return;
* Output = the actual number of lookups returned (may be zero)
* @lookup_indexes: (out) (array length=lookup_count): The array of lookup indexes found for the query
*
@@ -944,7 +955,7 @@ hb_ot_layout_feature_get_lookups (hb_face_t *face,
/**
* hb_ot_layout_table_get_lookup_count:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
*
* Fetches the total number of lookups enumerated in the specified
* face's GSUB table or GPOS table.
@@ -1101,7 +1112,7 @@ script_collect_features (hb_collect_features_context_t *c,
/**
* hb_ot_layout_collect_features:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @scripts: The array of scripts to collect features for
* @languages: The array of languages to collect features for
* @features: The array of features to collect
@@ -1152,7 +1163,7 @@ hb_ot_layout_collect_features (hb_face_t *face,
/**
* hb_ot_layout_collect_lookups:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @scripts: The array of scripts to collect lookups for
* @languages: The array of languages to collect lookups for
* @features: The array of features to collect lookups for
@@ -1191,7 +1202,7 @@ hb_ot_layout_collect_lookups (hb_face_t *face,
/**
* hb_ot_layout_lookup_collect_glyphs:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @lookup_index: The index of the feature lookup to query
* @glyphs_before: (out): Array of glyphs preceding the substitution range
* @glyphs_input: (out): Array of input glyphs that would be substituted by the lookup
@@ -1243,7 +1254,7 @@ hb_ot_layout_lookup_collect_glyphs (hb_face_t *face,
/**
* hb_ot_layout_table_find_feature_variations:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @coords: The variation coordinates to query
* @num_coords: The number of variation coordinates
* @variations_index: (out): The array of feature variations found for the query
@@ -1268,11 +1279,11 @@ hb_ot_layout_table_find_feature_variations (hb_face_t *face,
/**
* hb_ot_layout_feature_with_variations_get_lookups:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @feature_index: The index of the feature to query
* @variations_index: The index of the feature variation to query
* @start_offset: offset of the first lookup to retrieve
- * @lookup_count: (inout) (allow-none): Input = the maximum number of lookups to return;
+ * @lookup_count: (inout) (optional): Input = the maximum number of lookups to return;
* Output = the actual number of lookups returned (may be zero)
* @lookup_indexes: (out) (array length=lookup_count): The array of lookups found for the query
*
@@ -1310,7 +1321,7 @@ hb_ot_layout_feature_with_variations_get_lookups (hb_face_t *face,
*
* Tests whether the specified face includes any GSUB substitutions.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
**/
hb_bool_t
@@ -1331,7 +1342,7 @@ hb_ot_layout_has_substitution (hb_face_t *face)
* Tests whether a specified lookup in the specified face would
* trigger a substitution on the given glyph sequence.
*
- * Return value: %true if a substitution would be triggered, false otherwise
+ * Return value: %true if a substitution would be triggered, %false otherwise
*
* Since: 0.9.7
**/
@@ -1488,7 +1499,9 @@ hb_ot_layout_lookups_substitute_closure (hb_face_t *face,
* hb_ot_layout_has_positioning:
* @face: #hb_face_t to work upon
*
- * Return value: %true if the face has GPOS data, false otherwise
+ * Tests whether the specified face includes any GPOS positioning.
+ *
+ * Return value: %true if the face has GPOS data, %false otherwise
*
**/
hb_bool_t
@@ -1561,7 +1574,7 @@ hb_ot_layout_position_finish_offsets (hb_font_t *font, hb_buffer_t *buffer)
* For more information on this distinction, see the [`size` feature documentation](
* https://docs.microsoft.com/en-us/typography/opentype/spec/features_pt#tag-size).
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.10
**/
@@ -1610,22 +1623,22 @@ hb_ot_layout_get_size_params (hb_face_t *face,
* @face: #hb_face_t to work upon
* @table_tag: table tag to query, "GSUB" or "GPOS".
* @feature_index: index of feature to query.
- * @label_id: (out) (allow-none): The ‘name’ table name ID that specifies a string
+ * @label_id: (out) (optional): The ‘name’ table name ID that specifies a string
* for a user-interface label for this feature. (May be NULL.)
- * @tooltip_id: (out) (allow-none): The ‘name’ table name ID that specifies a string
+ * @tooltip_id: (out) (optional): The ‘name’ table name ID that specifies a string
* that an application can use for tooltip text for this
* feature. (May be NULL.)
- * @sample_id: (out) (allow-none): The ‘name’ table name ID that specifies sample text
+ * @sample_id: (out) (optional): The ‘name’ table name ID that specifies sample text
* that illustrates the effect of this feature. (May be NULL.)
- * @num_named_parameters: (out) (allow-none): Number of named parameters. (May be zero.)
- * @first_param_id: (out) (allow-none): The first ‘name’ table name ID used to specify
+ * @num_named_parameters: (out) (optional): Number of named parameters. (May be zero.)
+ * @first_param_id: (out) (optional): The first ‘name’ table name ID used to specify
* strings for user-interface labels for the feature
* parameters. (Must be zero if numParameters is zero.)
*
* Fetches name indices from feature parameters for "Stylistic Set" ('ssXX') or
* "Character Variant" ('cvXX') features.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.0.0
**/
@@ -1685,7 +1698,7 @@ hb_ot_layout_feature_get_name_ids (hb_face_t *face,
* @table_tag: table tag to query, "GSUB" or "GPOS".
* @feature_index: index of feature to query.
* @start_offset: offset of the first character to retrieve
- * @char_count: (inout) (allow-none): Input = the maximum number of characters to return;
+ * @char_count: (inout) (optional): Input = the maximum number of characters to return;
* Output = the actual number of characters returned (may be zero)
* @characters: (out caller-allocates) (array length=char_count): A buffer pointer.
* The Unicode codepoints of the characters for which this feature provides
@@ -1769,7 +1782,7 @@ apply_forward (OT::hb_ot_apply_context_t *c,
if (applied)
ret = true;
else
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
return ret;
}
@@ -1907,7 +1920,7 @@ hb_ot_layout_substitute_lookup (OT::hb_ot_apply_context_t *c,
* @baseline_tag: a baseline tag
* @direction: text direction.
* @script_tag: script tag.
- * @language_tag: language tag.
+ * @language_tag: language tag, currently unused.
* @coord: (out): baseline value if found.
*
* Fetches a baseline value from the face.
@@ -1964,7 +1977,7 @@ struct hb_get_glyph_alternates_dispatch_t :
* @lookup_index: index of the feature lookup to query.
* @glyph: a glyph id.
* @start_offset: starting offset.
- * @alternate_count: (inout) (allow-none): Input = the maximum number of alternate glyphs to return;
+ * @alternate_count: (inout) (optional): Input = the maximum number of alternate glyphs to return;
* Output = the actual number of alternate glyphs returned (may be zero).
* @alternate_glyphs: (out caller-allocates) (array length=alternate_count): A glyphs buffer.
* Alternate glyphs associated with the glyph id.
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.h b/thirdparty/harfbuzz/src/hb-ot-layout.h
index 545d5f7fc4..d47ba0fc92 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout.h
+++ b/thirdparty/harfbuzz/src/hb-ot-layout.h
@@ -24,7 +24,7 @@
* Red Hat Author(s): Behdad Esfahbod
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -38,10 +38,35 @@
HB_BEGIN_DECLS
+/**
+ * HB_OT_TAG_BASE:
+ *
+ * OpenType [Baseline Table](https://docs.microsoft.com/en-us/typography/opentype/spec/base).
+ */
#define HB_OT_TAG_BASE HB_TAG('B','A','S','E')
+/**
+ * HB_OT_TAG_GDEF:
+ *
+ * OpenType [Glyph Definition Table](https://docs.microsoft.com/en-us/typography/opentype/spec/gdef).
+ */
#define HB_OT_TAG_GDEF HB_TAG('G','D','E','F')
+/**
+ * HB_OT_TAG_GSUB:
+ *
+ * OpenType [Glyph Substitution Table](https://docs.microsoft.com/en-us/typography/opentype/spec/gsub).
+ */
#define HB_OT_TAG_GSUB HB_TAG('G','S','U','B')
+/**
+ * HB_OT_TAG_GPOS:
+ *
+ * OpenType [Glyph Positioning Table](https://docs.microsoft.com/en-us/typography/opentype/spec/gpos).
+ */
#define HB_OT_TAG_GPOS HB_TAG('G','P','O','S')
+/**
+ * HB_OT_TAG_JSTF:
+ *
+ * OpenType [Justification Table](https://docs.microsoft.com/en-us/typography/opentype/spec/jstf).
+ */
#define HB_OT_TAG_JSTF HB_TAG('J','S','T','F')
@@ -49,18 +74,34 @@ HB_BEGIN_DECLS
* Script & Language tags.
*/
+/**
+ * HB_OT_TAG_DEFAULT_SCRIPT:
+ *
+ * OpenType script tag, `DFLT`, for features that are not script-specific.
+ *
+ */
#define HB_OT_TAG_DEFAULT_SCRIPT HB_TAG ('D', 'F', 'L', 'T')
+/**
+ * HB_OT_TAG_DEFAULT_LANGUAGE:
+ *
+ * OpenType language tag, `dflt`. Not a valid language tag, but some fonts
+ * mistakenly use it.
+ */
#define HB_OT_TAG_DEFAULT_LANGUAGE HB_TAG ('d', 'f', 'l', 't')
/**
* HB_OT_MAX_TAGS_PER_SCRIPT:
*
+ * Maximum number of OpenType tags that can correspond to a give #hb_script_t.
+ *
* Since: 2.0.0
**/
#define HB_OT_MAX_TAGS_PER_SCRIPT 3u
/**
* HB_OT_MAX_TAGS_PER_LANGUAGE:
*
+ * Maximum number of OpenType tags that can correspond to a give #hb_language_t.
+ *
* Since: 2.0.0
**/
#define HB_OT_MAX_TAGS_PER_LANGUAGE 3u
@@ -144,9 +185,29 @@ hb_ot_layout_get_ligature_carets (hb_font_t *font,
* GSUB/GPOS feature query and enumeration interface
*/
+/**
+ * HB_OT_LAYOUT_NO_SCRIPT_INDEX:
+ *
+ * Special value for script index indicating unsupported script.
+ */
#define HB_OT_LAYOUT_NO_SCRIPT_INDEX 0xFFFFu
+/**
+ * HB_OT_LAYOUT_NO_FEATURE_INDEX:
+ *
+ * Special value for feature index indicating unsupported feature.
+ */
#define HB_OT_LAYOUT_NO_FEATURE_INDEX 0xFFFFu
+/**
+ * HB_OT_LAYOUT_DEFAULT_LANGUAGE_INDEX:
+ *
+ * Special value for language index indicating default or unsupported language.
+ */
#define HB_OT_LAYOUT_DEFAULT_LANGUAGE_INDEX 0xFFFFu
+/**
+ * HB_OT_LAYOUT_NO_VARIATIONS_INDEX:
+ *
+ * Special value for variations index indicating unsupported variation.
+ */
#define HB_OT_LAYOUT_NO_VARIATIONS_INDEX 0xFFFFFFFFu
HB_EXTERN unsigned int
@@ -433,7 +494,7 @@ hb_ot_layout_feature_get_characters (hb_face_t *face,
* @HB_OT_LAYOUT_BASELINE_TAG_MATH: The baseline about which mathematical characters are centered.
* In vertical writing mode when mathematical characters rotated 90 degrees clockwise, are centered.
*
- * Baseline tags from https://docs.microsoft.com/en-us/typography/opentype/spec/baselinetags
+ * Baseline tags from [Baseline Tags](https://docs.microsoft.com/en-us/typography/opentype/spec/baselinetags) registry.
*
* Since: 2.6.0
*/
@@ -446,6 +507,7 @@ typedef enum {
HB_OT_LAYOUT_BASELINE_TAG_IDEO_EMBOX_TOP_OR_RIGHT = HB_TAG ('i','d','t','p'),
HB_OT_LAYOUT_BASELINE_TAG_MATH = HB_TAG ('m','a','t','h'),
+ /*< private >*/
_HB_OT_LAYOUT_BASELINE_TAG_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/
} hb_ot_layout_baseline_tag_t;
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.hh b/thirdparty/harfbuzz/src/hb-ot-layout.hh
index f3bb15581a..ac61bc70de 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout.hh
@@ -315,12 +315,13 @@ _hb_glyph_info_get_unicode_space_fallback_type (const hb_glyph_info_t *info)
}
static inline bool _hb_glyph_info_ligated (const hb_glyph_info_t *info);
+static inline bool _hb_glyph_info_substituted (const hb_glyph_info_t *info);
static inline bool
_hb_glyph_info_is_default_ignorable (const hb_glyph_info_t *info)
{
return (info->unicode_props() & UPROPS_MASK_IGNORABLE) &&
- !_hb_glyph_info_ligated (info);
+ !_hb_glyph_info_substituted (info);
}
static inline bool
_hb_glyph_info_is_default_ignorable_and_not_hidden (const hb_glyph_info_t *info)
diff --git a/thirdparty/harfbuzz/src/hb-ot-math.cc b/thirdparty/harfbuzz/src/hb-ot-math.cc
index 9d8c6e735a..5781d25f2a 100644
--- a/thirdparty/harfbuzz/src/hb-ot-math.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-math.cc
@@ -56,7 +56,7 @@
*
* Tests whether a face has a `MATH` table.
*
- * Return value: true if the table is found, false otherwise
+ * Return value: %true if the table is found, %false otherwise
*
* Since: 1.3.3
**/
@@ -142,7 +142,7 @@ hb_ot_math_get_glyph_top_accent_attachment (hb_font_t *font,
*
* Tests whether the given glyph index is an extended shape in the face.
*
- * Return value: true if the glyph is an extended shape, false otherwise
+ * Return value: %true if the glyph is an extended shape, %false otherwise
*
* Since: 1.3.3
**/
diff --git a/thirdparty/harfbuzz/src/hb-ot-math.h b/thirdparty/harfbuzz/src/hb-ot-math.h
index ad864a762d..d3ffa19d85 100644
--- a/thirdparty/harfbuzz/src/hb-ot-math.h
+++ b/thirdparty/harfbuzz/src/hb-ot-math.h
@@ -24,7 +24,7 @@
* Igalia Author(s): Frédéric Wang
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -40,18 +40,89 @@ HB_BEGIN_DECLS
* MATH
*/
+/**
+ * HB_OT_TAG_MATH:
+ *
+ * OpenType [Mathematical Typesetting Table](https://docs.microsoft.com/en-us/typography/opentype/spec/math).
+ *
+ * Since: 1.3.3
+ */
#define HB_OT_TAG_MATH HB_TAG('M','A','T','H')
-/* Use with hb_buffer_set_script() for math shaping. */
+/**
+ * HB_OT_MATH_SCRIPT:
+ *
+ * OpenType script tag for math shaping, for use with
+ * Use with hb_buffer_set_script().
+ *
+ * Since: 1.3.3
+ */
#define HB_OT_MATH_SCRIPT HB_TAG('m','a','t','h')
/* Types */
/**
* hb_ot_math_constant_t:
+ * @HB_OT_MATH_CONSTANT_SCRIPT_PERCENT_SCALE_DOWN: scriptPercentScaleDown
+ * @HB_OT_MATH_CONSTANT_SCRIPT_SCRIPT_PERCENT_SCALE_DOWN: scriptScriptPercentScaleDown
+ * @HB_OT_MATH_CONSTANT_DELIMITED_SUB_FORMULA_MIN_HEIGHT: delimitedSubFormulaMinHeight
+ * @HB_OT_MATH_CONSTANT_DISPLAY_OPERATOR_MIN_HEIGHT: displayOperatorMinHeight
+ * @HB_OT_MATH_CONSTANT_MATH_LEADING: mathLeading
+ * @HB_OT_MATH_CONSTANT_AXIS_HEIGHT: axisHeight
+ * @HB_OT_MATH_CONSTANT_ACCENT_BASE_HEIGHT: accentBaseHeight
+ * @HB_OT_MATH_CONSTANT_FLATTENED_ACCENT_BASE_HEIGHT: flattenedAccentBaseHeight
+ * @HB_OT_MATH_CONSTANT_SUBSCRIPT_SHIFT_DOWN: subscriptShiftDown
+ * @HB_OT_MATH_CONSTANT_SUBSCRIPT_TOP_MAX: subscriptTopMax
+ * @HB_OT_MATH_CONSTANT_SUBSCRIPT_BASELINE_DROP_MIN: subscriptBaselineDropMin
+ * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_SHIFT_UP: superscriptShiftUp
+ * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_SHIFT_UP_CRAMPED: superscriptShiftUpCramped
+ * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_BOTTOM_MIN: superscriptBottomMin
+ * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_BASELINE_DROP_MAX: superscriptBaselineDropMax
+ * @HB_OT_MATH_CONSTANT_SUB_SUPERSCRIPT_GAP_MIN: subSuperscriptGapMin
+ * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_BOTTOM_MAX_WITH_SUBSCRIPT: superscriptBottomMaxWithSubscript
+ * @HB_OT_MATH_CONSTANT_SPACE_AFTER_SCRIPT: spaceAfterScript
+ * @HB_OT_MATH_CONSTANT_UPPER_LIMIT_GAP_MIN: upperLimitGapMin
+ * @HB_OT_MATH_CONSTANT_UPPER_LIMIT_BASELINE_RISE_MIN: upperLimitBaselineRiseMin
+ * @HB_OT_MATH_CONSTANT_LOWER_LIMIT_GAP_MIN: lowerLimitGapMin
+ * @HB_OT_MATH_CONSTANT_LOWER_LIMIT_BASELINE_DROP_MIN: lowerLimitBaselineDropMin
+ * @HB_OT_MATH_CONSTANT_STACK_TOP_SHIFT_UP: stackTopShiftUp
+ * @HB_OT_MATH_CONSTANT_STACK_TOP_DISPLAY_STYLE_SHIFT_UP: stackTopDisplayStyleShiftUp
+ * @HB_OT_MATH_CONSTANT_STACK_BOTTOM_SHIFT_DOWN: stackBottomShiftDown
+ * @HB_OT_MATH_CONSTANT_STACK_BOTTOM_DISPLAY_STYLE_SHIFT_DOWN: stackBottomDisplayStyleShiftDown
+ * @HB_OT_MATH_CONSTANT_STACK_GAP_MIN: stackGapMin
+ * @HB_OT_MATH_CONSTANT_STACK_DISPLAY_STYLE_GAP_MIN: stackDisplayStyleGapMin
+ * @HB_OT_MATH_CONSTANT_STRETCH_STACK_TOP_SHIFT_UP: stretchStackTopShiftUp
+ * @HB_OT_MATH_CONSTANT_STRETCH_STACK_BOTTOM_SHIFT_DOWN: stretchStackBottomShiftDown
+ * @HB_OT_MATH_CONSTANT_STRETCH_STACK_GAP_ABOVE_MIN: stretchStackGapAboveMin
+ * @HB_OT_MATH_CONSTANT_STRETCH_STACK_GAP_BELOW_MIN: stretchStackGapBelowMin
+ * @HB_OT_MATH_CONSTANT_FRACTION_NUMERATOR_SHIFT_UP: fractionNumeratorShiftUp
+ * @HB_OT_MATH_CONSTANT_FRACTION_NUMERATOR_DISPLAY_STYLE_SHIFT_UP: fractionNumeratorDisplayStyleShiftUp
+ * @HB_OT_MATH_CONSTANT_FRACTION_DENOMINATOR_SHIFT_DOWN: fractionDenominatorShiftDown
+ * @HB_OT_MATH_CONSTANT_FRACTION_DENOMINATOR_DISPLAY_STYLE_SHIFT_DOWN: fractionDenominatorDisplayStyleShiftDown
+ * @HB_OT_MATH_CONSTANT_FRACTION_NUMERATOR_GAP_MIN: fractionNumeratorGapMin
+ * @HB_OT_MATH_CONSTANT_FRACTION_NUM_DISPLAY_STYLE_GAP_MIN: fractionNumDisplayStyleGapMin
+ * @HB_OT_MATH_CONSTANT_FRACTION_RULE_THICKNESS: fractionRuleThickness
+ * @HB_OT_MATH_CONSTANT_FRACTION_DENOMINATOR_GAP_MIN: fractionDenominatorGapMin
+ * @HB_OT_MATH_CONSTANT_FRACTION_DENOM_DISPLAY_STYLE_GAP_MIN: fractionDenomDisplayStyleGapMin
+ * @HB_OT_MATH_CONSTANT_SKEWED_FRACTION_HORIZONTAL_GAP: skewedFractionHorizontalGap
+ * @HB_OT_MATH_CONSTANT_SKEWED_FRACTION_VERTICAL_GAP: skewedFractionVerticalGap
+ * @HB_OT_MATH_CONSTANT_OVERBAR_VERTICAL_GAP: overbarVerticalGap
+ * @HB_OT_MATH_CONSTANT_OVERBAR_RULE_THICKNESS: overbarRuleThickness
+ * @HB_OT_MATH_CONSTANT_OVERBAR_EXTRA_ASCENDER: overbarExtraAscender
+ * @HB_OT_MATH_CONSTANT_UNDERBAR_VERTICAL_GAP: underbarVerticalGap
+ * @HB_OT_MATH_CONSTANT_UNDERBAR_RULE_THICKNESS: underbarRuleThickness
+ * @HB_OT_MATH_CONSTANT_UNDERBAR_EXTRA_DESCENDER: underbarExtraDescender
+ * @HB_OT_MATH_CONSTANT_RADICAL_VERTICAL_GAP: radicalVerticalGap
+ * @HB_OT_MATH_CONSTANT_RADICAL_DISPLAY_STYLE_VERTICAL_GAP: radicalDisplayStyleVerticalGap
+ * @HB_OT_MATH_CONSTANT_RADICAL_RULE_THICKNESS: radicalRuleThickness
+ * @HB_OT_MATH_CONSTANT_RADICAL_EXTRA_ASCENDER: radicalExtraAscender
+ * @HB_OT_MATH_CONSTANT_RADICAL_KERN_BEFORE_DEGREE: radicalKernBeforeDegree
+ * @HB_OT_MATH_CONSTANT_RADICAL_KERN_AFTER_DEGREE: radicalKernAfterDegree
+ * @HB_OT_MATH_CONSTANT_RADICAL_DEGREE_BOTTOM_RAISE_PERCENT: radicalDegreeBottomRaisePercent
*
- * The 'MATH' table constants specified at
- * https://docs.microsoft.com/en-us/typography/opentype/spec/math
+ * The 'MATH' table constants, refer to
+ * [OpenType documentation](https://docs.microsoft.com/en-us/typography/opentype/spec/math#mathconstants-table)
+ * For more explanations.
*
* Since: 1.3.3
*/
@@ -116,6 +187,10 @@ typedef enum {
/**
* hb_ot_math_kern_t:
+ * @HB_OT_MATH_KERN_TOP_RIGHT: The top right corner of the glyph.
+ * @HB_OT_MATH_KERN_TOP_LEFT: The top left corner of the glyph.
+ * @HB_OT_MATH_KERN_BOTTOM_RIGHT: The bottom right corner of the glyph.
+ * @HB_OT_MATH_KERN_BOTTOM_LEFT: The bottom left corner of the glyph.
*
* The math kerning-table types defined for the four corners
* of a glyph.
@@ -145,6 +220,8 @@ typedef struct hb_ot_math_glyph_variant_t {
/**
* hb_ot_math_glyph_part_flags_t:
+ * @HB_OT_MATH_GLYPH_PART_FLAG_EXTENDER: This is an extender glyph part that
+ * can be repeated to reach the desired length.
*
* Flags for math glyph parts.
*
diff --git a/thirdparty/harfbuzz/src/hb-ot-meta.cc b/thirdparty/harfbuzz/src/hb-ot-meta.cc
index 54a0e10f9b..35c8eb523f 100644
--- a/thirdparty/harfbuzz/src/hb-ot-meta.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-meta.cc
@@ -41,9 +41,11 @@
* hb_ot_meta_get_entry_tags:
* @face: a face object
* @start_offset: iteration's start offset
- * @entries_count:(inout) (allow-none): buffer size as input, filled size as output
+ * @entries_count:(inout) (optional): buffer size as input, filled size as output
* @entries: (out caller-allocates) (array length=entries_count): entries tags buffer
*
+ * Fetches all available feature types.
+ *
* Return value: Number of all available feature types.
*
* Since: 2.6.0
diff --git a/thirdparty/harfbuzz/src/hb-ot-meta.h b/thirdparty/harfbuzz/src/hb-ot-meta.h
index 0278d84148..7748eb4958 100644
--- a/thirdparty/harfbuzz/src/hb-ot-meta.h
+++ b/thirdparty/harfbuzz/src/hb-ot-meta.h
@@ -22,7 +22,7 @@
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -54,6 +54,7 @@ typedef enum {
HB_OT_META_TAG_DESIGN_LANGUAGES = HB_TAG ('d','l','n','g'),
HB_OT_META_TAG_SUPPORTED_LANGUAGES = HB_TAG ('s','l','n','g'),
+ /*< private >*/
_HB_OT_META_TAG_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/
} hb_ot_meta_tag_t;
diff --git a/thirdparty/harfbuzz/src/hb-ot-metrics.cc b/thirdparty/harfbuzz/src/hb-ot-metrics.cc
index 3065ea2adf..72aeff82d6 100644
--- a/thirdparty/harfbuzz/src/hb-ot-metrics.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-metrics.cc
@@ -119,11 +119,11 @@ _get_gasp (hb_face_t *face, float *result, hb_ot_metrics_tag_t metrics_tag)
/**
* hb_ot_metrics_get_position:
- * @font: a #hb_font_t object.
+ * @font: an #hb_font_t object.
* @metrics_tag: tag of metrics value you like to fetch.
* @position: (out) (optional): result of metrics value from the font.
*
- * It fetches metrics value corresponding to a given tag from a font.
+ * Fetches metrics value corresponding to @metrics_tag from @font.
*
* Returns: Whether found the requested metrics in the font.
* Since: 2.6.0
@@ -193,10 +193,13 @@ hb_ot_metrics_get_position (hb_font_t *font,
#ifndef HB_NO_VAR
/**
* hb_ot_metrics_get_variation:
- * @font:
- * @metrics_tag:
+ * @font: an #hb_font_t object.
+ * @metrics_tag: tag of metrics value you like to fetch.
+ *
+ * Fetches metrics value corresponding to @metrics_tag from @font with the
+ * current font variation settings applied.
*
- * Returns:
+ * Returns: The requested metric value.
*
* Since: 2.6.0
**/
@@ -208,10 +211,13 @@ hb_ot_metrics_get_variation (hb_font_t *font, hb_ot_metrics_tag_t metrics_tag)
/**
* hb_ot_metrics_get_x_variation:
- * @font:
- * @metrics_tag:
+ * @font: an #hb_font_t object.
+ * @metrics_tag: tag of metrics value you like to fetch.
*
- * Returns:
+ * Fetches horizontal metrics value corresponding to @metrics_tag from @font
+ * with the current font variation settings applied.
+ *
+ * Returns: The requested metric value.
*
* Since: 2.6.0
**/
@@ -223,10 +229,13 @@ hb_ot_metrics_get_x_variation (hb_font_t *font, hb_ot_metrics_tag_t metrics_tag)
/**
* hb_ot_metrics_get_y_variation:
- * @font:
- * @metrics_tag:
+ * @font: an #hb_font_t object.
+ * @metrics_tag: tag of metrics value you like to fetch.
+ *
+ * Fetches vertical metrics value corresponding to @metrics_tag from @font with
+ * the current font variation settings applied.
*
- * Returns:
+ * Returns: The requested metric value.
*
* Since: 2.6.0
**/
diff --git a/thirdparty/harfbuzz/src/hb-ot-metrics.h b/thirdparty/harfbuzz/src/hb-ot-metrics.h
index 42c7363c03..5841fc8b0f 100644
--- a/thirdparty/harfbuzz/src/hb-ot-metrics.h
+++ b/thirdparty/harfbuzz/src/hb-ot-metrics.h
@@ -22,7 +22,7 @@
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -66,7 +66,8 @@ HB_BEGIN_DECLS
* @HB_OT_METRICS_TAG_UNDERLINE_SIZE: underline size.
* @HB_OT_METRICS_TAG_UNDERLINE_OFFSET: underline offset.
*
- * From https://docs.microsoft.com/en-us/typography/opentype/spec/mvar#value-tags
+ * Metric tags corresponding to [MVAR Value
+ * Tags](https://docs.microsoft.com/en-us/typography/opentype/spec/mvar#value-tags)
*
* Since: 2.6.0
**/
@@ -100,6 +101,7 @@ typedef enum {
HB_OT_METRICS_TAG_UNDERLINE_SIZE = HB_TAG ('u','n','d','s'),
HB_OT_METRICS_TAG_UNDERLINE_OFFSET = HB_TAG ('u','n','d','o'),
+ /*< private >*/
_HB_OT_METRICS_TAG_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/
} hb_ot_metrics_tag_t;
diff --git a/thirdparty/harfbuzz/src/hb-ot-name.cc b/thirdparty/harfbuzz/src/hb-ot-name.cc
index 10122b8c2e..4588226e6e 100644
--- a/thirdparty/harfbuzz/src/hb-ot-name.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-name.cc
@@ -46,7 +46,7 @@
/**
* hb_ot_name_list_names:
* @face: font face.
- * @num_entries: (out) (allow-none): number of returned entries.
+ * @num_entries: (out) (optional): number of returned entries.
*
* Enumerates all available name IDs and language combinations. Returned
* array is owned by the @face and should not be modified. It can be
@@ -150,7 +150,7 @@ hb_ot_name_get_utf (hb_face_t *face,
* @face: font face.
* @name_id: OpenType name identifier to fetch.
* @language: language to fetch the name for.
- * @text_size: (inout) (allow-none): input size of @text buffer, and output size of
+ * @text_size: (inout) (optional): input size of @text buffer, and output size of
* text written to buffer.
* @text: (out caller-allocates) (array length=text_size): buffer to write fetched name into.
*
@@ -177,7 +177,7 @@ hb_ot_name_get_utf8 (hb_face_t *face,
* @face: font face.
* @name_id: OpenType name identifier to fetch.
* @language: language to fetch the name for.
- * @text_size: (inout) (allow-none): input size of @text buffer, and output size of
+ * @text_size: (inout) (optional): input size of @text buffer, and output size of
* text written to buffer.
* @text: (out caller-allocates) (array length=text_size): buffer to write fetched name into.
*
@@ -203,7 +203,7 @@ hb_ot_name_get_utf16 (hb_face_t *face,
* @face: font face.
* @name_id: OpenType name identifier to fetch.
* @language: language to fetch the name for.
- * @text_size: (inout) (allow-none): input size of @text buffer, and output size of
+ * @text_size: (inout) (optional): input size of @text buffer, and output size of
* text written to buffer.
* @text: (out caller-allocates) (array length=text_size): buffer to write fetched name into.
*
diff --git a/thirdparty/harfbuzz/src/hb-ot-name.h b/thirdparty/harfbuzz/src/hb-ot-name.h
index 6f3fcd2427..9359014c8a 100644
--- a/thirdparty/harfbuzz/src/hb-ot-name.h
+++ b/thirdparty/harfbuzz/src/hb-ot-name.h
@@ -22,7 +22,7 @@
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-ot-os2-table.hh b/thirdparty/harfbuzz/src/hb-ot-os2-table.hh
index 7d31b712c4..8e98f87f4e 100644
--- a/thirdparty/harfbuzz/src/hb-ot-os2-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-os2-table.hh
@@ -177,15 +177,14 @@ struct OS2
if (!c->plan->glyphs_requested->is_empty ())
{
hb_map_t unicode_glyphid_map;
-
+
OT::cmap::accelerator_t cmap;
cmap.init (c->plan->source);
cmap.collect_mapping (&unicodes, &unicode_glyphid_map);
cmap.fini ();
-
- if (c->plan->unicodes->is_empty ()) unicodes.clear ();
- else hb_set_set (&unicodes, c->plan->unicodes);
-
+
+ hb_set_set (&unicodes, c->plan->unicodes);
+
+ unicode_glyphid_map.iter ()
| hb_filter (c->plan->glyphs_requested, hb_second)
| hb_map (hb_first)
diff --git a/thirdparty/harfbuzz/src/hb-ot-post-table.hh b/thirdparty/harfbuzz/src/hb-ot-post-table.hh
index 8586331cd4..f22d6e244d 100644
--- a/thirdparty/harfbuzz/src/hb-ot-post-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-post-table.hh
@@ -87,7 +87,6 @@ struct post
if (unlikely (!post_prime)) return_trace (false);
serialize (c->serializer);
- if (c->serializer->in_error () || c->serializer->ran_out_of_room) return_trace (false);
return_trace (true);
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh
index b15e145f2f..41e3dd38ab 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh
@@ -142,7 +142,7 @@
OT_UARRAY(Name##Substitute, OT_LIST(ToGlyphs)) \
) \
OT_COVERAGE1(Name##Coverage, OT_LIST(FromGlyphs)) \
- /* ASSERT_STATIC_EXPR_ZERO (len(FromGlyphs) == len(ToGlyphs)) */
+ /* static_assert_expr (len(FromGlyphs) == len(ToGlyphs)) */
#define OT_SUBLOOKUP_LIGATURE_SUBST_FORMAT1(Name, FirstGlyphs, LigatureSetOffsets) \
OT_SUBLOOKUP(Name, 1, \
@@ -151,7 +151,7 @@
OT_UARRAY(Name##LigatureSetOffsetsArray, OT_LIST(LigatureSetOffsets)) \
) \
OT_COVERAGE1(Name##Coverage, OT_LIST(FirstGlyphs)) \
- /* ASSERT_STATIC_EXPR_ZERO (len(FirstGlyphs) == len(LigatureSetOffsets)) */
+ /* static_assert_expr (len(FirstGlyphs) == len(LigatureSetOffsets)) */
#define OT_LIGATURE_SET(Name, LigatureSetOffsets) \
OT_UARRAY(Name, OT_LIST(LigatureSetOffsets))
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc
index 1e93f0efd5..1f244f940c 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc
@@ -33,7 +33,7 @@
/* buffer var allocations */
-#define arabic_shaping_action() complex_var_u8_0() /* arabic shaping action */
+#define arabic_shaping_action() complex_var_u8_auxiliary() /* arabic shaping action */
#define HB_BUFFER_SCRATCH_FLAG_ARABIC_HAS_STCH HB_BUFFER_SCRATCH_FLAG_COMPLEX0
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc
index f5915f43ae..dbedd6af0c 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc
@@ -119,7 +119,7 @@ data_destroy_hangul (void *data)
#define isHangulTone(u) (hb_in_range<hb_codepoint_t> ((u), 0x302Eu, 0x302Fu))
/* buffer var allocations */
-#define hangul_shaping_feature() complex_var_u8_0() /* hangul jamo shaping feature */
+#define hangul_shaping_feature() complex_var_u8_auxiliary() /* hangul jamo shaping feature */
static bool
is_zero_width_char (hb_font_t *font,
@@ -205,7 +205,7 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
{
/* Tone mark follows a valid syllable; move it in front, unless it's zero width. */
buffer->unsafe_to_break_from_outbuffer (start, buffer->idx);
- buffer->next_glyph ();
+ if (unlikely (!buffer->next_glyph ())) break;
if (!is_zero_width_char (font, u))
{
buffer->merge_out_clusters (start, end + 1);
@@ -218,23 +218,25 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
else
{
/* No valid syllable as base for tone mark; try to insert dotted circle. */
- if (!(buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE) &&
- font->has_glyph (0x25CCu))
+ if (!(buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE) &&
+ font->has_glyph (0x25CCu))
{
hb_codepoint_t chars[2];
- if (!is_zero_width_char (font, u)) {
+ if (!is_zero_width_char (font, u))
+ {
chars[0] = u;
chars[1] = 0x25CCu;
- } else {
+ } else
+ {
chars[0] = 0x25CCu;
chars[1] = u;
}
- buffer->replace_glyphs (1, 2, chars);
+ (void) buffer->replace_glyphs (1, 2, chars);
}
else
{
/* No dotted circle available in the font; just leave tone mark untouched. */
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
}
start = end = buffer->out_len;
@@ -271,9 +273,7 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_codepoint_t s = SBase + (l - LBase) * NCount + (v - VBase) * TCount + tindex;
if (font->has_glyph (s))
{
- buffer->replace_glyphs (t ? 3 : 2, 1, &s);
- if (unlikely (!buffer->successful))
- return;
+ (void) buffer->replace_glyphs (t ? 3 : 2, 1, &s);
end = start + 1;
continue;
}
@@ -285,17 +285,19 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
* Set jamo features on the individual glyphs, and advance past them.
*/
buffer->cur().hangul_shaping_feature() = LJMO;
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
buffer->cur().hangul_shaping_feature() = VJMO;
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (t)
{
buffer->cur().hangul_shaping_feature() = TJMO;
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
end = start + 3;
}
else
end = start + 2;
+ if (unlikely (!buffer->successful))
+ break;
if (buffer->cluster_level == HB_BUFFER_CLUSTER_LEVEL_MONOTONE_GRAPHEMES)
buffer->merge_out_clusters (start, end);
continue;
@@ -321,9 +323,7 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_codepoint_t new_s = s + new_tindex;
if (font->has_glyph (new_s))
{
- buffer->replace_glyphs (2, 1, &new_s);
- if (unlikely (!buffer->successful))
- return;
+ (void) buffer->replace_glyphs (2, 1, &new_s);
end = start + 1;
continue;
}
@@ -347,19 +347,18 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
(!tindex || font->has_glyph (decomposed[2])))
{
unsigned int s_len = tindex ? 3 : 2;
- buffer->replace_glyphs (1, s_len, decomposed);
+ (void) buffer->replace_glyphs (1, s_len, decomposed);
/* If we decomposed an LV because of a non-combining T following,
* we want to include this T in the syllable.
*/
if (has_glyph && !tindex)
{
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
s_len++;
}
-
if (unlikely (!buffer->successful))
- return;
+ break;
/* We decomposed S: apply jamo features to the individual glyphs
* that are now in buffer->out_info.
@@ -383,17 +382,15 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
if (has_glyph)
{
- /* We didn't decompose the S, so just advance past it. */
+ /* We didn't decompose the S, so just advance past it and fall through. */
end = start + 1;
- buffer->next_glyph ();
- continue;
}
}
/* Didn't find a recognizable syllable, so we leave end <= start;
* this will prevent tone-mark reordering happening.
*/
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
buffer->swap_buffers ();
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh
index 670b6bf486..74bf3ca0fa 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh
@@ -31,8 +31,37 @@
#include "hb.hh"
+enum indic_syllable_type_t {
+ indic_consonant_syllable,
+ indic_vowel_syllable,
+ indic_standalone_cluster,
+ indic_symbol_cluster,
+ indic_broken_cluster,
+ indic_non_indic_cluster,
+};
+
-#line 36 "hb-ot-shape-complex-indic-machine.hh"
+#line 45 "hb-ot-shape-complex-indic-machine.hh"
+#define indic_syllable_machine_ex_A 10u
+#define indic_syllable_machine_ex_C 1u
+#define indic_syllable_machine_ex_CM 17u
+#define indic_syllable_machine_ex_CS 19u
+#define indic_syllable_machine_ex_DOTTEDCIRCLE 12u
+#define indic_syllable_machine_ex_H 4u
+#define indic_syllable_machine_ex_M 7u
+#define indic_syllable_machine_ex_N 3u
+#define indic_syllable_machine_ex_PLACEHOLDER 11u
+#define indic_syllable_machine_ex_RS 13u
+#define indic_syllable_machine_ex_Ra 16u
+#define indic_syllable_machine_ex_Repha 15u
+#define indic_syllable_machine_ex_SM 8u
+#define indic_syllable_machine_ex_Symbol 18u
+#define indic_syllable_machine_ex_V 2u
+#define indic_syllable_machine_ex_ZWJ 6u
+#define indic_syllable_machine_ex_ZWNJ 5u
+
+
+#line 65 "hb-ot-shape-complex-indic-machine.hh"
static const unsigned char _indic_syllable_machine_trans_keys[] = {
8u, 8u, 4u, 8u, 5u, 7u, 5u, 8u, 4u, 8u, 6u, 6u, 16u, 16u, 4u, 8u,
4u, 13u, 4u, 8u, 8u, 8u, 5u, 7u, 5u, 8u, 4u, 8u, 6u, 6u, 16u, 16u,
@@ -384,18 +413,18 @@ static const int indic_syllable_machine_error = -1;
static const int indic_syllable_machine_en_main = 39;
-#line 36 "hb-ot-shape-complex-indic-machine.rl"
+#line 46 "hb-ot-shape-complex-indic-machine.rl"
-#line 93 "hb-ot-shape-complex-indic-machine.rl"
+#line 102 "hb-ot-shape-complex-indic-machine.rl"
#define found_syllable(syllable_type) \
HB_STMT_START { \
if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \
for (unsigned int i = ts; i < te; i++) \
- info[i].syllable() = (syllable_serial << 4) | indic_##syllable_type; \
+ info[i].syllable() = (syllable_serial << 4) | syllable_type; \
syllable_serial++; \
if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
} HB_STMT_END
@@ -407,7 +436,7 @@ find_syllables_indic (hb_buffer_t *buffer)
int cs;
hb_glyph_info_t *info = buffer->info;
-#line 411 "hb-ot-shape-complex-indic-machine.hh"
+#line 440 "hb-ot-shape-complex-indic-machine.hh"
{
cs = indic_syllable_machine_start;
ts = 0;
@@ -415,7 +444,7 @@ find_syllables_indic (hb_buffer_t *buffer)
act = 0;
}
-#line 113 "hb-ot-shape-complex-indic-machine.rl"
+#line 122 "hb-ot-shape-complex-indic-machine.rl"
p = 0;
@@ -423,7 +452,7 @@ find_syllables_indic (hb_buffer_t *buffer)
unsigned int syllable_serial = 1;
-#line 427 "hb-ot-shape-complex-indic-machine.hh"
+#line 456 "hb-ot-shape-complex-indic-machine.hh"
{
int _slen;
int _trans;
@@ -437,7 +466,7 @@ _resume:
#line 1 "NONE"
{ts = p;}
break;
-#line 441 "hb-ot-shape-complex-indic-machine.hh"
+#line 470 "hb-ot-shape-complex-indic-machine.hh"
}
_keys = _indic_syllable_machine_trans_keys + (cs<<1);
@@ -460,64 +489,64 @@ _eof_trans:
{te = p+1;}
break;
case 11:
-#line 89 "hb-ot-shape-complex-indic-machine.rl"
- {te = p+1;{ found_syllable (non_indic_cluster); }}
+#line 98 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p+1;{ found_syllable (indic_non_indic_cluster); }}
break;
case 13:
-#line 84 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (consonant_syllable); }}
+#line 93 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (indic_consonant_syllable); }}
break;
case 14:
-#line 85 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (vowel_syllable); }}
+#line 94 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (indic_vowel_syllable); }}
break;
case 17:
-#line 86 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (standalone_cluster); }}
+#line 95 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (indic_standalone_cluster); }}
break;
case 19:
-#line 87 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (symbol_cluster); }}
+#line 96 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (indic_symbol_cluster); }}
break;
case 15:
-#line 88 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (broken_cluster); }}
+#line 97 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (indic_broken_cluster); }}
break;
case 16:
-#line 89 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (non_indic_cluster); }}
+#line 98 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (indic_non_indic_cluster); }}
break;
case 1:
-#line 84 "hb-ot-shape-complex-indic-machine.rl"
- {{p = ((te))-1;}{ found_syllable (consonant_syllable); }}
+#line 93 "hb-ot-shape-complex-indic-machine.rl"
+ {{p = ((te))-1;}{ found_syllable (indic_consonant_syllable); }}
break;
case 3:
-#line 85 "hb-ot-shape-complex-indic-machine.rl"
- {{p = ((te))-1;}{ found_syllable (vowel_syllable); }}
+#line 94 "hb-ot-shape-complex-indic-machine.rl"
+ {{p = ((te))-1;}{ found_syllable (indic_vowel_syllable); }}
break;
case 7:
-#line 86 "hb-ot-shape-complex-indic-machine.rl"
- {{p = ((te))-1;}{ found_syllable (standalone_cluster); }}
+#line 95 "hb-ot-shape-complex-indic-machine.rl"
+ {{p = ((te))-1;}{ found_syllable (indic_standalone_cluster); }}
break;
case 8:
-#line 87 "hb-ot-shape-complex-indic-machine.rl"
- {{p = ((te))-1;}{ found_syllable (symbol_cluster); }}
+#line 96 "hb-ot-shape-complex-indic-machine.rl"
+ {{p = ((te))-1;}{ found_syllable (indic_symbol_cluster); }}
break;
case 4:
-#line 88 "hb-ot-shape-complex-indic-machine.rl"
- {{p = ((te))-1;}{ found_syllable (broken_cluster); }}
+#line 97 "hb-ot-shape-complex-indic-machine.rl"
+ {{p = ((te))-1;}{ found_syllable (indic_broken_cluster); }}
break;
case 6:
#line 1 "NONE"
{ switch( act ) {
case 1:
- {{p = ((te))-1;} found_syllable (consonant_syllable); }
+ {{p = ((te))-1;} found_syllable (indic_consonant_syllable); }
break;
case 5:
- {{p = ((te))-1;} found_syllable (broken_cluster); }
+ {{p = ((te))-1;} found_syllable (indic_broken_cluster); }
break;
case 6:
- {{p = ((te))-1;} found_syllable (non_indic_cluster); }
+ {{p = ((te))-1;} found_syllable (indic_non_indic_cluster); }
break;
}
}
@@ -525,22 +554,22 @@ _eof_trans:
case 18:
#line 1 "NONE"
{te = p+1;}
-#line 84 "hb-ot-shape-complex-indic-machine.rl"
+#line 93 "hb-ot-shape-complex-indic-machine.rl"
{act = 1;}
break;
case 5:
#line 1 "NONE"
{te = p+1;}
-#line 88 "hb-ot-shape-complex-indic-machine.rl"
+#line 97 "hb-ot-shape-complex-indic-machine.rl"
{act = 5;}
break;
case 12:
#line 1 "NONE"
{te = p+1;}
-#line 89 "hb-ot-shape-complex-indic-machine.rl"
+#line 98 "hb-ot-shape-complex-indic-machine.rl"
{act = 6;}
break;
-#line 544 "hb-ot-shape-complex-indic-machine.hh"
+#line 573 "hb-ot-shape-complex-indic-machine.hh"
}
_again:
@@ -549,7 +578,7 @@ _again:
#line 1 "NONE"
{ts = 0;}
break;
-#line 553 "hb-ot-shape-complex-indic-machine.hh"
+#line 582 "hb-ot-shape-complex-indic-machine.hh"
}
if ( ++p != pe )
@@ -565,7 +594,7 @@ _again:
}
-#line 121 "hb-ot-shape-complex-indic-machine.rl"
+#line 130 "hb-ot-shape-complex-indic-machine.rl"
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc
index a150fd2486..dd204b23c1 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc
@@ -82,7 +82,7 @@
#define _(S,M) INDIC_COMBINE_CATEGORIES (ISC_##S, IMC_##M)
-static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
+static const uint16_t indic_table[] = {
#define indic_offset_0x0028u 0
@@ -404,7 +404,7 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
}; /* Table items: 1792; occupancy: 70% */
-INDIC_TABLE_ELEMENT_TYPE
+uint16_t
hb_indic_get_categories (hb_codepoint_t u)
{
switch (u >> 12)
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc
index 652ef47040..a4f2d9a847 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc
@@ -29,6 +29,7 @@
#ifndef HB_NO_OT_SHAPE
#include "hb-ot-shape-complex-indic.hh"
+#include "hb-ot-shape-complex-indic-machine.hh"
#include "hb-ot-shape-complex-vowel-constraints.hh"
#include "hb-ot-layout.hh"
@@ -337,19 +338,6 @@ consonant_position_from_face (const indic_shape_plan_t *indic_plan,
return POS_BASE_C;
}
-
-enum indic_syllable_type_t {
- indic_consonant_syllable,
- indic_vowel_syllable,
- indic_standalone_cluster,
- indic_symbol_cluster,
- indic_broken_cluster,
- indic_non_indic_cluster,
-};
-
-#include "hb-ot-shape-complex-indic-machine.hh"
-
-
static void
setup_masks_indic (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_buffer_t *buffer,
@@ -764,7 +752,28 @@ initial_reordering_consonant_syllable (const hb_ot_shape_plan_t *plan,
* We could use buffer->sort() for this, if there was no special
* reordering of pre-base stuff happening later...
* We don't want to merge_clusters all of that, which buffer->sort()
- * would.
+ * would. Here's a concrete example:
+ *
+ * Assume there's a pre-base consonant and explicit Halant before base,
+ * followed by a prebase-reordering (left) Matra:
+ *
+ * C,H,ZWNJ,B,M
+ *
+ * At this point in reordering we would have:
+ *
+ * M,C,H,ZWNJ,B
+ *
+ * whereas in final reordering we will bring the Matra closer to Base:
+ *
+ * C,H,ZWNJ,M,B
+ *
+ * That's why we don't want to merge-clusters anything before the Base
+ * at this point. But if something moved from after Base to before it,
+ * we should merge clusters from base to them. In final-reordering, we
+ * only move things around before base, and merge-clusters up to base.
+ * These two merge-clusters from the two sides of base will interlock
+ * to merge things correctly. See:
+ * https://github.com/harfbuzz/harfbuzz/issues/2272
*/
if (indic_plan->is_old_spec || end - start > 127)
buffer->merge_clusters (base, end);
@@ -774,17 +783,18 @@ initial_reordering_consonant_syllable (const hb_ot_shape_plan_t *plan,
for (unsigned int i = base; i < end; i++)
if (info[i].syllable() != 255)
{
+ unsigned int min = i;
unsigned int max = i;
unsigned int j = start + info[i].syllable();
while (j != i)
{
+ min = hb_min (min, j);
max = hb_max (max, j);
unsigned int next = start + info[j].syllable();
info[j].syllable() = 255; /* So we don't process j later again. */
j = next;
}
- if (i != max)
- buffer->merge_clusters (i, max + 1);
+ buffer->merge_clusters (hb_max (base, min), max + 1);
}
}
@@ -938,69 +948,6 @@ initial_reordering_syllable_indic (const hb_ot_shape_plan_t *plan,
}
}
-static inline void
-insert_dotted_circles_indic (const hb_ot_shape_plan_t *plan HB_UNUSED,
- hb_font_t *font,
- hb_buffer_t *buffer)
-{
- if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE))
- return;
-
- /* Note: This loop is extra overhead, but should not be measurable.
- * TODO Use a buffer scratch flag to remove the loop. */
- bool has_broken_syllables = false;
- unsigned int count = buffer->len;
- hb_glyph_info_t *info = buffer->info;
- for (unsigned int i = 0; i < count; i++)
- if ((info[i].syllable() & 0x0F) == indic_broken_cluster)
- {
- has_broken_syllables = true;
- break;
- }
- if (likely (!has_broken_syllables))
- return;
-
-
- hb_codepoint_t dottedcircle_glyph;
- if (!font->get_nominal_glyph (0x25CCu, &dottedcircle_glyph))
- return;
-
- hb_glyph_info_t dottedcircle = {0};
- dottedcircle.codepoint = 0x25CCu;
- set_indic_properties (dottedcircle);
- dottedcircle.codepoint = dottedcircle_glyph;
-
- buffer->clear_output ();
-
- buffer->idx = 0;
- unsigned int last_syllable = 0;
- while (buffer->idx < buffer->len && buffer->successful)
- {
- unsigned int syllable = buffer->cur().syllable();
- indic_syllable_type_t syllable_type = (indic_syllable_type_t) (syllable & 0x0F);
- if (unlikely (last_syllable != syllable && syllable_type == indic_broken_cluster))
- {
- last_syllable = syllable;
-
- hb_glyph_info_t ginfo = dottedcircle;
- ginfo.cluster = buffer->cur().cluster;
- ginfo.mask = buffer->cur().mask;
- ginfo.syllable() = buffer->cur().syllable();
-
- /* Insert dottedcircle after possible Repha. */
- while (buffer->idx < buffer->len && buffer->successful &&
- last_syllable == buffer->cur().syllable() &&
- buffer->cur().indic_category() == OT_Repha)
- buffer->next_glyph ();
-
- buffer->output_info (ginfo);
- }
- else
- buffer->next_glyph ();
- }
- buffer->swap_buffers ();
-}
-
static void
initial_reordering_indic (const hb_ot_shape_plan_t *plan,
hb_font_t *font,
@@ -1008,11 +955,16 @@ initial_reordering_indic (const hb_ot_shape_plan_t *plan,
{
if (!buffer->message (font, "start reordering indic initial"))
return;
+
update_consonant_positions_indic (plan, font, buffer);
- insert_dotted_circles_indic (plan, font, buffer);
+ hb_syllabic_insert_dotted_circles (font, buffer,
+ indic_broken_cluster,
+ OT_DOTTEDCIRCLE,
+ OT_Repha);
foreach_syllable (buffer, start, end)
initial_reordering_syllable_indic (plan, font->face, buffer, start, end);
+
(void) buffer->message (font, "end reordering indic initial");
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh
index 41bd8bd6cc..dcb28a4e84 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh
@@ -29,16 +29,14 @@
#include "hb.hh"
-#include "hb-ot-shape-complex.hh"
+#include "hb-ot-shape-complex-syllabic.hh"
/* buffer var allocations */
-#define indic_category() complex_var_u8_0() /* indic_category_t */
-#define indic_position() complex_var_u8_1() /* indic_position_t */
+#define indic_category() complex_var_u8_category() /* indic_category_t */
+#define indic_position() complex_var_u8_auxiliary() /* indic_position_t */
-#define INDIC_TABLE_ELEMENT_TYPE uint16_t
-
/* Cateories used in the OpenType spec:
* https://docs.microsoft.com/en-us/typography/script-development/devanagari
*/
@@ -177,7 +175,7 @@ enum indic_matra_category_t {
#define INDIC_COMBINE_CATEGORIES(S,M) \
( \
- ASSERT_STATIC_EXPR_ZERO (S < 255 && M < 255) + \
+ static_assert_expr (S < 255 && M < 255) + \
( S | \
( \
( \
@@ -194,7 +192,7 @@ enum indic_matra_category_t {
) \
)
-HB_INTERNAL INDIC_TABLE_ELEMENT_TYPE
+HB_INTERNAL uint16_t
hb_indic_get_categories (hb_codepoint_t u);
@@ -307,17 +305,12 @@ static const hb_codepoint_t ra_chars[] = {
0x0D30u, /* Malayalam */ /* No Reph, Logical Repha */
0x0DBBu, /* Sinhala */ /* Reph formed only with ZWJ */
-
- 0x179Au, /* Khmer */
};
static inline bool
is_ra (hb_codepoint_t u)
{
- for (unsigned int i = 0; i < ARRAY_LENGTH (ra_chars); i++)
- if (u == ra_chars[i])
- return true;
- return false;
+ return hb_array (ra_chars).lfind (u);
}
static inline void
@@ -325,7 +318,7 @@ set_indic_properties (hb_glyph_info_t &info)
{
hb_codepoint_t u = info.codepoint;
unsigned int type = hb_indic_get_categories (u);
- indic_category_t cat = (indic_category_t) (type & 0x7Fu);
+ indic_category_t cat = (indic_category_t) (type & 0xFFu);
indic_position_t pos = (indic_position_t) (type >> 8);
@@ -370,6 +363,7 @@ set_indic_properties (hb_glyph_info_t &info)
else if (unlikely (u == 0x1133Bu || u == 0x1133Cu)) cat = OT_N;
else if (unlikely (u == 0x0AFBu)) cat = OT_N; /* https://github.com/harfbuzz/harfbuzz/issues/552 */
+ else if (unlikely (u == 0x0B55u)) cat = OT_N; /* https://github.com/harfbuzz/harfbuzz/issues/2849 */
else if (unlikely (u == 0x0980u)) cat = OT_PLACEHOLDER; /* https://github.com/harfbuzz/harfbuzz/issues/538 */
else if (unlikely (u == 0x09FCu)) cat = OT_PLACEHOLDER; /* https://github.com/harfbuzz/harfbuzz/pull/1613 */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh
index a040318d34..82ab186a41 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh
@@ -1,211 +1,179 @@
-
#line 1 "hb-ot-shape-complex-khmer-machine.rl"
/*
- * Copyright © 2011,2012 Google, Inc.
- *
- * This is part of HarfBuzz, a text shaping library.
- *
- * Permission is hereby granted, without written agreement and without
- * license or royalty fees, to use, copy, modify, and distribute this
- * software and its documentation for any purpose, provided that the
- * above copyright notice and the following two paragraphs appear in
- * all copies of this software.
- *
- * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
- * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
- * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
- * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- *
- * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
- * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
- * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
- * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
- *
- * Google Author(s): Behdad Esfahbod
- */
+* Copyright © 2011,2012 Google, Inc.
+*
+* This is part of HarfBuzz, a text shaping library.
+*
+* Permission is hereby granted, without written agreement and without
+* license or royalty fees, to use, copy, modify, and distribute this
+* software and its documentation for any purpose, provided that the
+* above copyright notice and the following two paragraphs appear in
+* all copies of this software.
+*
+* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+* DAMAGE.
+*
+* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+*
+* Google Author(s): Behdad Esfahbod
+*/
#ifndef HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH
#define HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH
#include "hb.hh"
+enum khmer_syllable_type_t {
+ khmer_consonant_syllable,
+ khmer_broken_cluster,
+ khmer_non_khmer_cluster,
+};
+
-#line 36 "hb-ot-shape-complex-khmer-machine.hh"
+#line 41 "hb-ot-shape-complex-khmer-machine.hh"
+#define khmer_syllable_machine_ex_C 1u
+#define khmer_syllable_machine_ex_Coeng 14u
+#define khmer_syllable_machine_ex_DOTTEDCIRCLE 12u
+#define khmer_syllable_machine_ex_PLACEHOLDER 11u
+#define khmer_syllable_machine_ex_Ra 16u
+#define khmer_syllable_machine_ex_Robatic 20u
+#define khmer_syllable_machine_ex_V 2u
+#define khmer_syllable_machine_ex_VAbv 26u
+#define khmer_syllable_machine_ex_VBlw 27u
+#define khmer_syllable_machine_ex_VPre 28u
+#define khmer_syllable_machine_ex_VPst 29u
+#define khmer_syllable_machine_ex_Xgroup 21u
+#define khmer_syllable_machine_ex_Ygroup 22u
+#define khmer_syllable_machine_ex_ZWJ 6u
+#define khmer_syllable_machine_ex_ZWNJ 5u
+
+
+#line 59 "hb-ot-shape-complex-khmer-machine.hh"
static const unsigned char _khmer_syllable_machine_trans_keys[] = {
- 5u, 26u, 5u, 21u, 5u, 26u, 5u, 21u, 1u, 16u, 5u, 21u, 5u, 26u, 5u, 21u,
- 5u, 26u, 5u, 21u, 5u, 21u, 5u, 26u, 5u, 21u, 1u, 16u, 5u, 21u, 5u, 26u,
- 5u, 21u, 5u, 26u, 5u, 21u, 5u, 26u, 1u, 29u, 5u, 29u, 5u, 29u, 5u, 29u,
- 22u, 22u, 5u, 22u, 5u, 29u, 5u, 29u, 5u, 29u, 1u, 16u, 5u, 26u, 5u, 29u,
- 5u, 29u, 22u, 22u, 5u, 22u, 5u, 29u, 5u, 29u, 1u, 16u, 5u, 29u, 5u, 29u,
- 0
+ 2u, 8u, 2u, 6u, 2u, 8u, 2u, 6u,
+ 0u, 0u, 2u, 6u, 2u, 8u, 2u, 6u,
+ 2u, 8u, 2u, 6u, 2u, 6u, 2u, 8u,
+ 2u, 6u, 0u, 0u, 2u, 6u, 2u, 8u,
+ 2u, 6u, 2u, 8u, 2u, 6u, 2u, 8u,
+ 0u, 11u, 2u, 11u, 2u, 11u, 2u, 11u,
+ 7u, 7u, 2u, 7u, 2u, 11u, 2u, 11u,
+ 2u, 11u, 0u, 0u, 2u, 8u, 2u, 11u,
+ 2u, 11u, 7u, 7u, 2u, 7u, 2u, 11u,
+ 2u, 11u, 0u, 0u, 2u, 11u, 2u, 11u,
+ 0u
};
-static const char _khmer_syllable_machine_key_spans[] = {
- 22, 17, 22, 17, 16, 17, 22, 17,
- 22, 17, 17, 22, 17, 16, 17, 22,
- 17, 22, 17, 22, 29, 25, 25, 25,
- 1, 18, 25, 25, 25, 16, 22, 25,
- 25, 1, 18, 25, 25, 16, 25, 25
+static const signed char _khmer_syllable_machine_char_class[] = {
+ 0, 0, 1, 1, 2, 2, 1, 1,
+ 1, 1, 3, 3, 1, 4, 1, 0,
+ 1, 1, 1, 5, 6, 7, 1, 1,
+ 1, 8, 9, 10, 11, 0
};
static const short _khmer_syllable_machine_index_offsets[] = {
- 0, 23, 41, 64, 82, 99, 117, 140,
- 158, 181, 199, 217, 240, 258, 275, 293,
- 316, 334, 357, 375, 398, 428, 454, 480,
- 506, 508, 527, 553, 579, 605, 622, 645,
- 671, 697, 699, 718, 744, 770, 787, 813
+ 0, 7, 12, 19, 24, 25, 30, 37,
+ 42, 49, 54, 59, 66, 71, 72, 77,
+ 84, 89, 96, 101, 108, 120, 130, 140,
+ 150, 151, 157, 167, 177, 187, 188, 195,
+ 205, 215, 216, 222, 232, 242, 243, 253,
+ 0
};
-static const char _khmer_syllable_machine_indicies[] = {
- 1, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 2,
- 3, 0, 0, 0, 0, 4, 0, 1,
- 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 3,
- 0, 1, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 3, 0, 0, 0, 0, 4, 0,
- 5, 5, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 4, 0, 6, 6, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 6, 0, 7, 7, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 8, 0, 9, 9, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 10, 0, 0,
- 0, 0, 4, 0, 9, 9, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 10, 0, 11, 11,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 12, 0,
- 0, 0, 0, 4, 0, 11, 11, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 12, 0, 14,
- 14, 13, 13, 13, 13, 13, 13, 13,
- 13, 13, 13, 13, 13, 13, 13, 15,
- 13, 14, 14, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 15, 16, 16, 16, 16, 17, 16,
- 18, 18, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 17, 16, 19, 19, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 19, 16, 20, 20, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 21, 16, 22, 22, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 23, 16, 16,
- 16, 16, 17, 16, 22, 22, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 23, 16, 24, 24,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 25, 16,
- 16, 16, 16, 17, 16, 24, 24, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 25, 16, 14,
- 14, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 26, 15,
- 16, 16, 16, 16, 17, 16, 28, 28,
- 27, 27, 29, 29, 27, 27, 27, 27,
- 2, 2, 27, 30, 27, 28, 27, 27,
- 27, 27, 15, 19, 27, 27, 27, 17,
- 23, 25, 21, 27, 32, 32, 31, 31,
- 31, 31, 31, 31, 31, 33, 31, 31,
- 31, 31, 31, 2, 3, 6, 31, 31,
- 31, 4, 10, 12, 8, 31, 34, 34,
- 31, 31, 31, 31, 31, 31, 31, 35,
- 31, 31, 31, 31, 31, 31, 3, 6,
- 31, 31, 31, 4, 10, 12, 8, 31,
- 5, 5, 31, 31, 31, 31, 31, 31,
- 31, 35, 31, 31, 31, 31, 31, 31,
- 4, 6, 31, 31, 31, 31, 31, 31,
- 8, 31, 6, 31, 7, 7, 31, 31,
- 31, 31, 31, 31, 31, 35, 31, 31,
- 31, 31, 31, 31, 8, 6, 31, 36,
- 36, 31, 31, 31, 31, 31, 31, 31,
- 35, 31, 31, 31, 31, 31, 31, 10,
- 6, 31, 31, 31, 4, 31, 31, 8,
- 31, 37, 37, 31, 31, 31, 31, 31,
- 31, 31, 35, 31, 31, 31, 31, 31,
- 31, 12, 6, 31, 31, 31, 4, 10,
- 31, 8, 31, 34, 34, 31, 31, 31,
- 31, 31, 31, 31, 33, 31, 31, 31,
- 31, 31, 31, 3, 6, 31, 31, 31,
- 4, 10, 12, 8, 31, 28, 28, 31,
- 31, 31, 31, 31, 31, 31, 31, 31,
- 31, 31, 31, 31, 28, 31, 14, 14,
- 38, 38, 38, 38, 38, 38, 38, 38,
- 38, 38, 38, 38, 38, 38, 15, 38,
- 38, 38, 38, 17, 38, 40, 40, 39,
- 39, 39, 39, 39, 39, 39, 41, 39,
- 39, 39, 39, 39, 39, 15, 19, 39,
- 39, 39, 17, 23, 25, 21, 39, 18,
- 18, 39, 39, 39, 39, 39, 39, 39,
- 41, 39, 39, 39, 39, 39, 39, 17,
- 19, 39, 39, 39, 39, 39, 39, 21,
- 39, 19, 39, 20, 20, 39, 39, 39,
- 39, 39, 39, 39, 41, 39, 39, 39,
- 39, 39, 39, 21, 19, 39, 42, 42,
- 39, 39, 39, 39, 39, 39, 39, 41,
- 39, 39, 39, 39, 39, 39, 23, 19,
- 39, 39, 39, 17, 39, 39, 21, 39,
- 43, 43, 39, 39, 39, 39, 39, 39,
- 39, 41, 39, 39, 39, 39, 39, 39,
- 25, 19, 39, 39, 39, 17, 23, 39,
- 21, 39, 44, 44, 39, 39, 39, 39,
- 39, 39, 39, 39, 39, 39, 39, 39,
- 39, 44, 39, 45, 45, 39, 39, 39,
- 39, 39, 39, 39, 30, 39, 39, 39,
- 39, 39, 26, 15, 19, 39, 39, 39,
- 17, 23, 25, 21, 39, 40, 40, 39,
- 39, 39, 39, 39, 39, 39, 30, 39,
- 39, 39, 39, 39, 39, 15, 19, 39,
- 39, 39, 17, 23, 25, 21, 39, 0
+static const signed char _khmer_syllable_machine_indicies[] = {
+ 1, 0, 0, 2, 3, 0, 4, 1,
+ 0, 0, 0, 3, 1, 0, 0, 0,
+ 3, 0, 4, 5, 0, 0, 0, 4,
+ 6, 7, 0, 0, 0, 8, 9, 0,
+ 0, 0, 10, 0, 4, 9, 0, 0,
+ 0, 10, 11, 0, 0, 0, 12, 0,
+ 4, 11, 0, 0, 0, 12, 14, 13,
+ 13, 13, 15, 14, 16, 16, 16, 15,
+ 16, 17, 18, 16, 16, 16, 17, 19,
+ 20, 16, 16, 16, 21, 22, 16, 16,
+ 16, 23, 16, 17, 22, 16, 16, 16,
+ 23, 24, 16, 16, 16, 25, 16, 17,
+ 24, 16, 16, 16, 25, 14, 16, 16,
+ 26, 15, 16, 17, 29, 28, 30, 2,
+ 31, 28, 15, 19, 17, 23, 25, 21,
+ 33, 32, 34, 2, 3, 6, 4, 10,
+ 12, 8, 35, 32, 36, 32, 3, 6,
+ 4, 10, 12, 8, 5, 32, 36, 32,
+ 4, 6, 32, 32, 32, 8, 6, 7,
+ 32, 36, 32, 8, 6, 37, 32, 36,
+ 32, 10, 6, 4, 32, 32, 8, 38,
+ 32, 36, 32, 12, 6, 4, 10, 32,
+ 8, 35, 32, 34, 32, 3, 6, 4,
+ 10, 12, 8, 29, 14, 39, 39, 39,
+ 15, 39, 17, 41, 40, 42, 40, 15,
+ 19, 17, 23, 25, 21, 18, 40, 42,
+ 40, 17, 19, 40, 40, 40, 21, 19,
+ 20, 40, 42, 40, 21, 19, 43, 40,
+ 42, 40, 23, 19, 17, 40, 40, 21,
+ 44, 40, 42, 40, 25, 19, 17, 23,
+ 40, 21, 45, 46, 40, 31, 26, 15,
+ 19, 17, 23, 25, 21, 41, 40, 31,
+ 40, 15, 19, 17, 23, 25, 21, 0
};
-static const char _khmer_syllable_machine_trans_targs[] = {
- 20, 1, 28, 22, 23, 3, 24, 5,
- 25, 7, 26, 9, 27, 20, 10, 31,
- 20, 32, 12, 33, 14, 34, 16, 35,
- 18, 36, 39, 20, 21, 30, 37, 20,
- 0, 29, 2, 4, 6, 8, 20, 20,
- 11, 13, 15, 17, 38, 19
+static const signed char _khmer_syllable_machine_index_defaults[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 13, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 28, 32, 32, 32,
+ 32, 32, 32, 32, 32, 32, 39, 40,
+ 40, 40, 40, 40, 40, 40, 40, 40,
+ 0
};
-static const char _khmer_syllable_machine_trans_actions[] = {
- 1, 0, 2, 2, 2, 0, 0, 0,
- 2, 0, 2, 0, 2, 3, 0, 4,
- 5, 2, 0, 0, 0, 2, 0, 2,
- 0, 2, 4, 8, 2, 9, 0, 10,
- 0, 0, 0, 0, 0, 0, 11, 12,
- 0, 0, 0, 0, 4, 0
+static const signed char _khmer_syllable_machine_cond_targs[] = {
+ 20, 1, 28, 22, 23, 3, 24, 5,
+ 25, 7, 26, 9, 27, 20, 10, 31,
+ 20, 32, 12, 33, 14, 34, 16, 35,
+ 18, 36, 39, 20, 20, 21, 30, 37,
+ 20, 0, 29, 2, 4, 6, 8, 20,
+ 20, 11, 13, 15, 17, 38, 19, 0
};
-static const char _khmer_syllable_machine_to_state_actions[] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 6, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0
+static const signed char _khmer_syllable_machine_cond_actions[] = {
+ 1, 0, 2, 2, 2, 0, 0, 0,
+ 2, 0, 2, 0, 2, 3, 0, 4,
+ 5, 2, 0, 0, 0, 2, 0, 2,
+ 0, 2, 4, 0, 8, 2, 9, 0,
+ 10, 0, 0, 0, 0, 0, 0, 11,
+ 12, 0, 0, 0, 0, 4, 0, 0
};
-static const char _khmer_syllable_machine_from_state_actions[] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 7, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0
+static const signed char _khmer_syllable_machine_to_state_actions[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 6, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0
};
-static const unsigned char _khmer_syllable_machine_eof_trans[] = {
- 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 14, 17, 17, 17, 17, 17,
- 17, 17, 17, 17, 0, 32, 32, 32,
- 32, 32, 32, 32, 32, 32, 39, 40,
- 40, 40, 40, 40, 40, 40, 40, 40
+static const signed char _khmer_syllable_machine_from_state_actions[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 7, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0
+};
+
+static const signed char _khmer_syllable_machine_eof_trans[] = {
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 14, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 28, 33, 33, 33,
+ 33, 33, 33, 33, 33, 33, 40, 41,
+ 41, 41, 41, 41, 41, 41, 41, 41,
+ 0
};
static const int khmer_syllable_machine_start = 20;
@@ -215,156 +183,271 @@ static const int khmer_syllable_machine_error = -1;
static const int khmer_syllable_machine_en_main = 20;
-#line 36 "hb-ot-shape-complex-khmer-machine.rl"
+#line 43 "hb-ot-shape-complex-khmer-machine.rl"
-#line 80 "hb-ot-shape-complex-khmer-machine.rl"
+#line 86 "hb-ot-shape-complex-khmer-machine.rl"
#define found_syllable(syllable_type) \
- HB_STMT_START { \
- if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \
- for (unsigned int i = ts; i < te; i++) \
- info[i].syllable() = (syllable_serial << 4) | khmer_##syllable_type; \
- syllable_serial++; \
- if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
- } HB_STMT_END
+HB_STMT_START { \
+ if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \
+ for (unsigned int i = ts; i < te; i++) \
+ info[i].syllable() = (syllable_serial << 4) | syllable_type; \
+ syllable_serial++; \
+ if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
+ } HB_STMT_END
static void
find_syllables_khmer (hb_buffer_t *buffer)
{
- unsigned int p, pe, eof, ts, te, act HB_UNUSED;
- int cs;
- hb_glyph_info_t *info = buffer->info;
-
-#line 242 "hb-ot-shape-complex-khmer-machine.hh"
+ unsigned int p, pe, eof, ts, te, act HB_UNUSED;
+ int cs;
+ hb_glyph_info_t *info = buffer->info;
+
+#line 210 "hb-ot-shape-complex-khmer-machine.hh"
{
- cs = khmer_syllable_machine_start;
- ts = 0;
- te = 0;
- act = 0;
+ cs = (int)khmer_syllable_machine_start;
+ ts = 0;
+ te = 0;
+ act = 0;
}
-
-#line 100 "hb-ot-shape-complex-khmer-machine.rl"
-
-
- p = 0;
- pe = eof = buffer->len;
-
- unsigned int syllable_serial = 1;
-
-#line 258 "hb-ot-shape-complex-khmer-machine.hh"
+
+#line 106 "hb-ot-shape-complex-khmer-machine.rl"
+
+
+ p = 0;
+ pe = eof = buffer->len;
+
+ unsigned int syllable_serial = 1;
+
+#line 226 "hb-ot-shape-complex-khmer-machine.hh"
{
- int _slen;
- int _trans;
- const unsigned char *_keys;
- const char *_inds;
- if ( p == pe )
- goto _test_eof;
-_resume:
- switch ( _khmer_syllable_machine_from_state_actions[cs] ) {
- case 7:
+ unsigned int _trans = 0;
+ const unsigned char * _keys;
+ const signed char * _inds;
+ int _ic;
+ _resume: {}
+ if ( p == pe && p != eof )
+ goto _out;
+ switch ( _khmer_syllable_machine_from_state_actions[cs] ) {
+ case 7: {
+ {
#line 1 "NONE"
- {ts = p;}
- break;
-#line 272 "hb-ot-shape-complex-khmer-machine.hh"
- }
-
- _keys = _khmer_syllable_machine_trans_keys + (cs<<1);
- _inds = _khmer_syllable_machine_indicies + _khmer_syllable_machine_index_offsets[cs];
-
- _slen = _khmer_syllable_machine_key_spans[cs];
- _trans = _inds[ _slen > 0 && _keys[0] <=( info[p].khmer_category()) &&
- ( info[p].khmer_category()) <= _keys[1] ?
- ( info[p].khmer_category()) - _keys[0] : _slen ];
-
-_eof_trans:
- cs = _khmer_syllable_machine_trans_targs[_trans];
-
- if ( _khmer_syllable_machine_trans_actions[_trans] == 0 )
- goto _again;
-
- switch ( _khmer_syllable_machine_trans_actions[_trans] ) {
- case 2:
+ {ts = p;}}
+
+#line 241 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ }
+
+ if ( p == eof ) {
+ if ( _khmer_syllable_machine_eof_trans[cs] > 0 ) {
+ _trans = (unsigned int)_khmer_syllable_machine_eof_trans[cs] - 1;
+ }
+ }
+ else {
+ _keys = ( _khmer_syllable_machine_trans_keys + ((cs<<1)));
+ _inds = ( _khmer_syllable_machine_indicies + (_khmer_syllable_machine_index_offsets[cs]));
+
+ if ( (info[p].khmer_category()) <= 29 && (info[p].khmer_category()) >= 1 ) {
+ _ic = (int)_khmer_syllable_machine_char_class[(int)(info[p].khmer_category()) - 1];
+ if ( _ic <= (int)(*( _keys+1)) && _ic >= (int)(*( _keys)) )
+ _trans = (unsigned int)(*( _inds + (int)( _ic - (int)(*( _keys)) ) ));
+ else
+ _trans = (unsigned int)_khmer_syllable_machine_index_defaults[cs];
+ }
+ else {
+ _trans = (unsigned int)_khmer_syllable_machine_index_defaults[cs];
+ }
+
+ }
+ cs = (int)_khmer_syllable_machine_cond_targs[_trans];
+
+ if ( _khmer_syllable_machine_cond_actions[_trans] != 0 ) {
+
+ switch ( _khmer_syllable_machine_cond_actions[_trans] ) {
+ case 2: {
+ {
#line 1 "NONE"
- {te = p+1;}
- break;
- case 8:
-#line 76 "hb-ot-shape-complex-khmer-machine.rl"
- {te = p+1;{ found_syllable (non_khmer_cluster); }}
- break;
- case 10:
-#line 74 "hb-ot-shape-complex-khmer-machine.rl"
- {te = p;p--;{ found_syllable (consonant_syllable); }}
- break;
- case 12:
-#line 75 "hb-ot-shape-complex-khmer-machine.rl"
- {te = p;p--;{ found_syllable (broken_cluster); }}
- break;
- case 11:
-#line 76 "hb-ot-shape-complex-khmer-machine.rl"
- {te = p;p--;{ found_syllable (non_khmer_cluster); }}
- break;
- case 1:
-#line 74 "hb-ot-shape-complex-khmer-machine.rl"
- {{p = ((te))-1;}{ found_syllable (consonant_syllable); }}
- break;
- case 5:
-#line 75 "hb-ot-shape-complex-khmer-machine.rl"
- {{p = ((te))-1;}{ found_syllable (broken_cluster); }}
- break;
- case 3:
+ {te = p+1;}}
+
+#line 279 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 8: {
+ {
+#line 82 "hb-ot-shape-complex-khmer-machine.rl"
+ {te = p+1;{
+#line 82 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_non_khmer_cluster); }
+ }}
+
+#line 292 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 10: {
+ {
+#line 80 "hb-ot-shape-complex-khmer-machine.rl"
+ {te = p;p = p - 1;{
+#line 80 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_consonant_syllable); }
+ }}
+
+#line 305 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 12: {
+ {
+#line 81 "hb-ot-shape-complex-khmer-machine.rl"
+ {te = p;p = p - 1;{
+#line 81 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_broken_cluster); }
+ }}
+
+#line 318 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 11: {
+ {
+#line 82 "hb-ot-shape-complex-khmer-machine.rl"
+ {te = p;p = p - 1;{
+#line 82 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_non_khmer_cluster); }
+ }}
+
+#line 331 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 1: {
+ {
+#line 80 "hb-ot-shape-complex-khmer-machine.rl"
+ {p = ((te))-1;
+ {
+#line 80 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_consonant_syllable); }
+ }}
+
+#line 345 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 5: {
+ {
+#line 81 "hb-ot-shape-complex-khmer-machine.rl"
+ {p = ((te))-1;
+ {
+#line 81 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_broken_cluster); }
+ }}
+
+#line 359 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 3: {
+ {
#line 1 "NONE"
- { switch( act ) {
- case 2:
- {{p = ((te))-1;} found_syllable (broken_cluster); }
- break;
- case 3:
- {{p = ((te))-1;} found_syllable (non_khmer_cluster); }
- break;
- }
- }
- break;
- case 4:
+ {switch( act ) {
+ case 2: {
+ p = ((te))-1;
+ {
+#line 81 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_broken_cluster); }
+ break;
+ }
+ case 3: {
+ p = ((te))-1;
+ {
+#line 82 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_non_khmer_cluster); }
+ break;
+ }
+ }}
+ }
+
+#line 385 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 4: {
+ {
#line 1 "NONE"
- {te = p+1;}
-#line 75 "hb-ot-shape-complex-khmer-machine.rl"
- {act = 2;}
- break;
- case 9:
+ {te = p+1;}}
+
+#line 395 "hb-ot-shape-complex-khmer-machine.hh"
+
+ {
+#line 81 "hb-ot-shape-complex-khmer-machine.rl"
+ {act = 2;}}
+
+#line 401 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 9: {
+ {
#line 1 "NONE"
- {te = p+1;}
-#line 76 "hb-ot-shape-complex-khmer-machine.rl"
- {act = 3;}
- break;
-#line 342 "hb-ot-shape-complex-khmer-machine.hh"
- }
-
-_again:
- switch ( _khmer_syllable_machine_to_state_actions[cs] ) {
- case 6:
+ {te = p+1;}}
+
+#line 411 "hb-ot-shape-complex-khmer-machine.hh"
+
+ {
+#line 82 "hb-ot-shape-complex-khmer-machine.rl"
+ {act = 3;}}
+
+#line 417 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ }
+
+ }
+
+ if ( p == eof ) {
+ if ( cs >= 20 )
+ goto _out;
+ }
+ else {
+ switch ( _khmer_syllable_machine_to_state_actions[cs] ) {
+ case 6: {
+ {
#line 1 "NONE"
- {ts = 0;}
- break;
-#line 351 "hb-ot-shape-complex-khmer-machine.hh"
- }
-
- if ( ++p != pe )
- goto _resume;
- _test_eof: {}
- if ( p == eof )
- {
- if ( _khmer_syllable_machine_eof_trans[cs] > 0 ) {
- _trans = _khmer_syllable_machine_eof_trans[cs] - 1;
- goto _eof_trans;
- }
+ {ts = 0;}}
+
+#line 437 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ }
+
+ p += 1;
+ goto _resume;
+ }
+ _out: {}
}
-
- }
-
-#line 108 "hb-ot-shape-complex-khmer-machine.rl"
-
+
+#line 114 "hb-ot-shape-complex-khmer-machine.rl"
+
}
#undef found_syllable
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.rl b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.rl
deleted file mode 100644
index e7f14533dd..0000000000
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.rl
+++ /dev/null
@@ -1,113 +0,0 @@
-/*
- * Copyright © 2011,2012 Google, Inc.
- *
- * This is part of HarfBuzz, a text shaping library.
- *
- * Permission is hereby granted, without written agreement and without
- * license or royalty fees, to use, copy, modify, and distribute this
- * software and its documentation for any purpose, provided that the
- * above copyright notice and the following two paragraphs appear in
- * all copies of this software.
- *
- * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
- * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
- * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
- * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- *
- * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
- * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
- * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
- * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
- *
- * Google Author(s): Behdad Esfahbod
- */
-
-#ifndef HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH
-#define HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH
-
-#include "hb.hh"
-
-%%{
- machine khmer_syllable_machine;
- alphtype unsigned char;
- write data;
-}%%
-
-%%{
-
-# Same order as enum khmer_category_t. Not sure how to avoid duplication.
-C = 1;
-V = 2;
-ZWNJ = 5;
-ZWJ = 6;
-PLACEHOLDER = 11;
-DOTTEDCIRCLE = 12;
-Coeng= 14;
-Ra = 16;
-Robatic = 20;
-Xgroup = 21;
-Ygroup = 22;
-VAbv = 26;
-VBlw = 27;
-VPre = 28;
-VPst = 29;
-
-c = (C | Ra | V);
-cn = c.((ZWJ|ZWNJ)?.Robatic)?;
-joiner = (ZWJ | ZWNJ);
-xgroup = (joiner*.Xgroup)*;
-ygroup = Ygroup*;
-
-# This grammar was experimentally extracted from what Uniscribe allows.
-
-matra_group = VPre? xgroup VBlw? xgroup (joiner?.VAbv)? xgroup VPst?;
-syllable_tail = xgroup matra_group xgroup (Coeng.c)? ygroup;
-
-
-broken_cluster = (Coeng.cn)* (Coeng | syllable_tail);
-consonant_syllable = (cn|PLACEHOLDER|DOTTEDCIRCLE) broken_cluster;
-other = any;
-
-main := |*
- consonant_syllable => { found_syllable (consonant_syllable); };
- broken_cluster => { found_syllable (broken_cluster); };
- other => { found_syllable (non_khmer_cluster); };
-*|;
-
-
-}%%
-
-#define found_syllable(syllable_type) \
- HB_STMT_START { \
- if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \
- for (unsigned int i = ts; i < te; i++) \
- info[i].syllable() = (syllable_serial << 4) | khmer_##syllable_type; \
- syllable_serial++; \
- if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
- } HB_STMT_END
-
-static void
-find_syllables_khmer (hb_buffer_t *buffer)
-{
- unsigned int p, pe, eof, ts, te, act HB_UNUSED;
- int cs;
- hb_glyph_info_t *info = buffer->info;
- %%{
- write init;
- getkey info[p].khmer_category();
- }%%
-
- p = 0;
- pe = eof = buffer->len;
-
- unsigned int syllable_serial = 1;
- %%{
- write exec;
- }%%
-}
-
-#undef found_syllable
-
-#endif /* HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc
index d6fcd7c814..dddba142a3 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc
@@ -29,6 +29,7 @@
#ifndef HB_NO_OT_SHAPE
#include "hb-ot-shape-complex-khmer.hh"
+#include "hb-ot-shape-complex-khmer-machine.hh"
#include "hb-ot-layout.hh"
@@ -140,27 +141,6 @@ override_features_khmer (hb_ot_shape_planner_t *plan)
struct khmer_shape_plan_t
{
- bool get_virama_glyph (hb_font_t *font, hb_codepoint_t *pglyph) const
- {
- hb_codepoint_t glyph = virama_glyph;
- if (unlikely (virama_glyph == (hb_codepoint_t) -1))
- {
- if (!font->get_nominal_glyph (0x17D2u, &glyph))
- glyph = 0;
- /* Technically speaking, the spec says we should apply 'locl' to virama too.
- * Maybe one day... */
-
- /* Our get_nominal_glyph() function needs a font, so we can't get the virama glyph
- * during shape planning... Instead, overwrite it here. It's safe. Don't worry! */
- virama_glyph = glyph;
- }
-
- *pglyph = glyph;
- return glyph != 0;
- }
-
- mutable hb_codepoint_t virama_glyph;
-
hb_mask_t mask_array[KHMER_NUM_FEATURES];
};
@@ -171,8 +151,6 @@ data_create_khmer (const hb_ot_shape_plan_t *plan)
if (unlikely (!khmer_plan))
return nullptr;
- khmer_plan->virama_glyph = (hb_codepoint_t) -1;
-
for (unsigned int i = 0; i < ARRAY_LENGTH (khmer_plan->mask_array); i++)
khmer_plan->mask_array[i] = (khmer_features[i].flags & F_GLOBAL) ?
0 : plan->map.get_1_mask (khmer_features[i].tag);
@@ -186,15 +164,6 @@ data_destroy_khmer (void *data)
free (data);
}
-
-enum khmer_syllable_type_t {
- khmer_consonant_syllable,
- khmer_broken_cluster,
- khmer_non_khmer_cluster,
-};
-
-#include "hb-ot-shape-complex-khmer-machine.hh"
-
static void
setup_masks_khmer (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_buffer_t *buffer,
@@ -321,76 +290,17 @@ reorder_syllable_khmer (const hb_ot_shape_plan_t *plan,
}
}
-static inline void
-insert_dotted_circles_khmer (const hb_ot_shape_plan_t *plan HB_UNUSED,
- hb_font_t *font,
- hb_buffer_t *buffer)
-{
- if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE))
- return;
-
- /* Note: This loop is extra overhead, but should not be measurable.
- * TODO Use a buffer scratch flag to remove the loop. */
- bool has_broken_syllables = false;
- unsigned int count = buffer->len;
- hb_glyph_info_t *info = buffer->info;
- for (unsigned int i = 0; i < count; i++)
- if ((info[i].syllable() & 0x0F) == khmer_broken_cluster)
- {
- has_broken_syllables = true;
- break;
- }
- if (likely (!has_broken_syllables))
- return;
-
-
- hb_codepoint_t dottedcircle_glyph;
- if (!font->get_nominal_glyph (0x25CCu, &dottedcircle_glyph))
- return;
-
- hb_glyph_info_t dottedcircle = {0};
- dottedcircle.codepoint = 0x25CCu;
- set_khmer_properties (dottedcircle);
- dottedcircle.codepoint = dottedcircle_glyph;
-
- buffer->clear_output ();
-
- buffer->idx = 0;
- unsigned int last_syllable = 0;
- while (buffer->idx < buffer->len && buffer->successful)
- {
- unsigned int syllable = buffer->cur().syllable();
- khmer_syllable_type_t syllable_type = (khmer_syllable_type_t) (syllable & 0x0F);
- if (unlikely (last_syllable != syllable && syllable_type == khmer_broken_cluster))
- {
- last_syllable = syllable;
-
- hb_glyph_info_t ginfo = dottedcircle;
- ginfo.cluster = buffer->cur().cluster;
- ginfo.mask = buffer->cur().mask;
- ginfo.syllable() = buffer->cur().syllable();
-
- /* Insert dottedcircle after possible Repha. */
- while (buffer->idx < buffer->len && buffer->successful &&
- last_syllable == buffer->cur().syllable() &&
- buffer->cur().khmer_category() == OT_Repha)
- buffer->next_glyph ();
-
- buffer->output_info (ginfo);
- }
- else
- buffer->next_glyph ();
- }
- buffer->swap_buffers ();
-}
-
static void
reorder_khmer (const hb_ot_shape_plan_t *plan,
hb_font_t *font,
hb_buffer_t *buffer)
{
- if (buffer->message (font, "start reordering khmer")) {
- insert_dotted_circles_khmer (plan, font, buffer);
+ if (buffer->message (font, "start reordering khmer"))
+ {
+ hb_syllabic_insert_dotted_circles (font, buffer,
+ khmer_broken_cluster,
+ OT_DOTTEDCIRCLE,
+ OT_Repha);
foreach_syllable (buffer, start, end)
reorder_syllable_khmer (plan, font->face, buffer, start, end);
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh
index 11a77bfd4b..e24d68a8b5 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh
@@ -54,7 +54,7 @@ set_khmer_properties (hb_glyph_info_t &info)
{
hb_codepoint_t u = info.codepoint;
unsigned int type = hb_indic_get_categories (u);
- khmer_category_t cat = (khmer_category_t) (type & 0x7Fu);
+ khmer_category_t cat = (khmer_category_t) (type & 0xFFu);
indic_position_t pos = (indic_position_t) (type >> 8);
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh
deleted file mode 100644
index 9ec1f3eb7c..0000000000
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- * Copyright © 2019,2020 David Corbett
- *
- * This is part of HarfBuzz, a text shaping library.
- *
- * Permission is hereby granted, without written agreement and without
- * license or royalty fees, to use, copy, modify, and distribute this
- * software and its documentation for any purpose, provided that the
- * above copyright notice and the following two paragraphs appear in
- * all copies of this software.
- *
- * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
- * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
- * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
- * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- *
- * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
- * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
- * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
- * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
- */
-
-#ifndef HB_OT_SHAPE_COMPLEX_MACHINE_INDEX_HH
-#define HB_OT_SHAPE_COMPLEX_MACHINE_INDEX_HH
-
-#include "hb.hh"
-
-
-template <typename Iter>
-struct machine_index_t :
- hb_iter_with_fallback_t<machine_index_t<Iter>,
- typename Iter::item_t>
-{
- machine_index_t (const Iter& it) : it (it) {}
- machine_index_t (const machine_index_t& o) : it (o.it) {}
-
- static constexpr bool is_random_access_iterator = Iter::is_random_access_iterator;
- static constexpr bool is_sorted_iterator = Iter::is_sorted_iterator;
-
- typename Iter::item_t __item__ () const { return *it; }
- typename Iter::item_t __item_at__ (unsigned i) const { return it[i]; }
- unsigned __len__ () const { return it.len (); }
- void __next__ () { ++it; }
- void __forward__ (unsigned n) { it += n; }
- void __prev__ () { --it; }
- void __rewind__ (unsigned n) { it -= n; }
- void operator = (unsigned n)
- { unsigned index = (*it).first; if (index < n) it += n - index; else if (index > n) it -= index - n; }
- void operator = (const machine_index_t& o) { *this = (*o.it).first; }
- bool operator == (const machine_index_t& o) const { return (*it).first == (*o.it).first; }
- bool operator != (const machine_index_t& o) const { return !(*this == o); }
-
- private:
- Iter it;
-};
-struct
-{
- template <typename Iter,
- hb_requires (hb_is_iterable (Iter))>
- machine_index_t<hb_iter_type<Iter>>
- operator () (Iter&& it) const
- { return machine_index_t<hb_iter_type<Iter>> (hb_iter (it)); }
-}
-HB_FUNCOBJ (machine_index);
-
-
-#endif /* HB_OT_SHAPE_COMPLEX_MACHINE_INDEX_HH */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh
index c2f4c0045c..c09497896d 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh
@@ -31,8 +31,43 @@
#include "hb.hh"
+enum myanmar_syllable_type_t {
+ myanmar_consonant_syllable,
+ myanmar_punctuation_cluster,
+ myanmar_broken_cluster,
+ myanmar_non_myanmar_cluster,
+};
+
-#line 36 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 43 "hb-ot-shape-complex-myanmar-machine.hh"
+#define myanmar_syllable_machine_ex_A 10u
+#define myanmar_syllable_machine_ex_As 18u
+#define myanmar_syllable_machine_ex_C 1u
+#define myanmar_syllable_machine_ex_CS 19u
+#define myanmar_syllable_machine_ex_D 32u
+#define myanmar_syllable_machine_ex_D0 20u
+#define myanmar_syllable_machine_ex_DB 3u
+#define myanmar_syllable_machine_ex_GB 11u
+#define myanmar_syllable_machine_ex_H 4u
+#define myanmar_syllable_machine_ex_IV 2u
+#define myanmar_syllable_machine_ex_MH 21u
+#define myanmar_syllable_machine_ex_MR 22u
+#define myanmar_syllable_machine_ex_MW 23u
+#define myanmar_syllable_machine_ex_MY 24u
+#define myanmar_syllable_machine_ex_P 31u
+#define myanmar_syllable_machine_ex_PT 25u
+#define myanmar_syllable_machine_ex_Ra 16u
+#define myanmar_syllable_machine_ex_V 8u
+#define myanmar_syllable_machine_ex_VAbv 26u
+#define myanmar_syllable_machine_ex_VBlw 27u
+#define myanmar_syllable_machine_ex_VPre 28u
+#define myanmar_syllable_machine_ex_VPst 29u
+#define myanmar_syllable_machine_ex_VS 30u
+#define myanmar_syllable_machine_ex_ZWJ 6u
+#define myanmar_syllable_machine_ex_ZWNJ 5u
+
+
+#line 71 "hb-ot-shape-complex-myanmar-machine.hh"
static const unsigned char _myanmar_syllable_machine_trans_keys[] = {
1u, 32u, 3u, 30u, 5u, 29u, 5u, 8u, 5u, 29u, 3u, 25u, 5u, 25u, 5u, 25u,
3u, 29u, 3u, 29u, 3u, 29u, 3u, 29u, 1u, 16u, 3u, 29u, 3u, 29u, 3u, 29u,
@@ -293,18 +328,18 @@ static const int myanmar_syllable_machine_error = -1;
static const int myanmar_syllable_machine_en_main = 0;
-#line 36 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 44 "hb-ot-shape-complex-myanmar-machine.rl"
-#line 94 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 101 "hb-ot-shape-complex-myanmar-machine.rl"
#define found_syllable(syllable_type) \
HB_STMT_START { \
if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \
for (unsigned int i = ts; i < te; i++) \
- info[i].syllable() = (syllable_serial << 4) | myanmar_##syllable_type; \
+ info[i].syllable() = (syllable_serial << 4) | syllable_type; \
syllable_serial++; \
if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
} HB_STMT_END
@@ -316,7 +351,7 @@ find_syllables_myanmar (hb_buffer_t *buffer)
int cs;
hb_glyph_info_t *info = buffer->info;
-#line 320 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 355 "hb-ot-shape-complex-myanmar-machine.hh"
{
cs = myanmar_syllable_machine_start;
ts = 0;
@@ -324,7 +359,7 @@ find_syllables_myanmar (hb_buffer_t *buffer)
act = 0;
}
-#line 114 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 121 "hb-ot-shape-complex-myanmar-machine.rl"
p = 0;
@@ -332,7 +367,7 @@ find_syllables_myanmar (hb_buffer_t *buffer)
unsigned int syllable_serial = 1;
-#line 336 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 371 "hb-ot-shape-complex-myanmar-machine.hh"
{
int _slen;
int _trans;
@@ -346,7 +381,7 @@ _resume:
#line 1 "NONE"
{ts = p;}
break;
-#line 350 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 385 "hb-ot-shape-complex-myanmar-machine.hh"
}
_keys = _myanmar_syllable_machine_trans_keys + (cs<<1);
@@ -365,38 +400,38 @@ _eof_trans:
switch ( _myanmar_syllable_machine_trans_actions[_trans] ) {
case 6:
-#line 86 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p+1;{ found_syllable (consonant_syllable); }}
+#line 93 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p+1;{ found_syllable (myanmar_consonant_syllable); }}
break;
case 4:
-#line 87 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p+1;{ found_syllable (non_myanmar_cluster); }}
+#line 94 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p+1;{ found_syllable (myanmar_non_myanmar_cluster); }}
break;
case 10:
-#line 88 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p+1;{ found_syllable (punctuation_cluster); }}
+#line 95 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p+1;{ found_syllable (myanmar_punctuation_cluster); }}
break;
case 8:
-#line 89 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p+1;{ found_syllable (broken_cluster); }}
+#line 96 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p+1;{ found_syllable (myanmar_broken_cluster); }}
break;
case 3:
-#line 90 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p+1;{ found_syllable (non_myanmar_cluster); }}
+#line 97 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p+1;{ found_syllable (myanmar_non_myanmar_cluster); }}
break;
case 5:
-#line 86 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p;p--;{ found_syllable (consonant_syllable); }}
+#line 93 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p;p--;{ found_syllable (myanmar_consonant_syllable); }}
break;
case 7:
-#line 89 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p;p--;{ found_syllable (broken_cluster); }}
+#line 96 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p;p--;{ found_syllable (myanmar_broken_cluster); }}
break;
case 9:
-#line 90 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p;p--;{ found_syllable (non_myanmar_cluster); }}
+#line 97 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p;p--;{ found_syllable (myanmar_non_myanmar_cluster); }}
break;
-#line 400 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 435 "hb-ot-shape-complex-myanmar-machine.hh"
}
_again:
@@ -405,7 +440,7 @@ _again:
#line 1 "NONE"
{ts = 0;}
break;
-#line 409 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 444 "hb-ot-shape-complex-myanmar-machine.hh"
}
if ( ++p != pe )
@@ -421,7 +456,7 @@ _again:
}
-#line 122 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 129 "hb-ot-shape-complex-myanmar-machine.rl"
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc
index fe096ef28a..bc5dcb904c 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc
@@ -29,6 +29,7 @@
#ifndef HB_NO_OT_SHAPE
#include "hb-ot-shape-complex-myanmar.hh"
+#include "hb-ot-shape-complex-myanmar-machine.hh"
/*
@@ -97,17 +98,6 @@ collect_features_myanmar (hb_ot_shape_planner_t *plan)
map->enable_feature (myanmar_other_features[i], F_MANUAL_ZWJ);
}
-
-enum myanmar_syllable_type_t {
- myanmar_consonant_syllable,
- myanmar_punctuation_cluster,
- myanmar_broken_cluster,
- myanmar_non_myanmar_cluster,
-};
-
-#include "hb-ot-shape-complex-myanmar-machine.hh"
-
-
static void
setup_masks_myanmar (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_buffer_t *buffer,
@@ -265,70 +255,16 @@ reorder_syllable_myanmar (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
}
-static inline void
-insert_dotted_circles_myanmar (const hb_ot_shape_plan_t *plan HB_UNUSED,
- hb_font_t *font,
- hb_buffer_t *buffer)
-{
- if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE))
- return;
-
- /* Note: This loop is extra overhead, but should not be measurable.
- * TODO Use a buffer scratch flag to remove the loop. */
- bool has_broken_syllables = false;
- unsigned int count = buffer->len;
- hb_glyph_info_t *info = buffer->info;
- for (unsigned int i = 0; i < count; i++)
- if ((info[i].syllable() & 0x0F) == myanmar_broken_cluster)
- {
- has_broken_syllables = true;
- break;
- }
- if (likely (!has_broken_syllables))
- return;
-
-
- hb_codepoint_t dottedcircle_glyph;
- if (!font->get_nominal_glyph (0x25CCu, &dottedcircle_glyph))
- return;
-
- hb_glyph_info_t dottedcircle = {0};
- dottedcircle.codepoint = 0x25CCu;
- set_myanmar_properties (dottedcircle);
- dottedcircle.codepoint = dottedcircle_glyph;
-
- buffer->clear_output ();
-
- buffer->idx = 0;
- unsigned int last_syllable = 0;
- while (buffer->idx < buffer->len && buffer->successful)
- {
- unsigned int syllable = buffer->cur().syllable();
- myanmar_syllable_type_t syllable_type = (myanmar_syllable_type_t) (syllable & 0x0F);
- if (unlikely (last_syllable != syllable && syllable_type == myanmar_broken_cluster))
- {
- last_syllable = syllable;
-
- hb_glyph_info_t ginfo = dottedcircle;
- ginfo.cluster = buffer->cur().cluster;
- ginfo.mask = buffer->cur().mask;
- ginfo.syllable() = buffer->cur().syllable();
-
- buffer->output_info (ginfo);
- }
- else
- buffer->next_glyph ();
- }
- buffer->swap_buffers ();
-}
-
static void
reorder_myanmar (const hb_ot_shape_plan_t *plan,
hb_font_t *font,
hb_buffer_t *buffer)
{
- if (buffer->message (font, "start reordering myanmar")) {
- insert_dotted_circles_myanmar (plan, font, buffer);
+ if (buffer->message (font, "start reordering myanmar"))
+ {
+ hb_syllabic_insert_dotted_circles (font, buffer,
+ myanmar_broken_cluster,
+ OT_GB);
foreach_syllable (buffer, start, end)
reorder_syllable_myanmar (plan, font->face, buffer, start, end);
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh
index 7b9821e6ba..a6d68aae57 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh
@@ -64,7 +64,7 @@ set_myanmar_properties (hb_glyph_info_t &info)
{
hb_codepoint_t u = info.codepoint;
unsigned int type = hb_indic_get_categories (u);
- unsigned int cat = type & 0x7Fu;
+ unsigned int cat = type & 0xFFu;
indic_position_t pos = (indic_position_t) (type >> 8);
/* Myanmar
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc
new file mode 100644
index 0000000000..46509abee2
--- /dev/null
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc
@@ -0,0 +1,100 @@
+/*
+ * Copyright © 2021 Behdad Esfahbod.
+ *
+ * This is part of HarfBuzz, a text shaping library.
+ *
+ * Permission is hereby granted, without written agreement and without
+ * license or royalty fees, to use, copy, modify, and distribute this
+ * software and its documentation for any purpose, provided that the
+ * above copyright notice and the following two paragraphs appear in
+ * all copies of this software.
+ *
+ * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+ * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+ * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+ * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ *
+ * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+ * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+ * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+ */
+
+#include "hb.hh"
+
+#ifndef HB_NO_OT_SHAPE
+
+#include "hb-ot-shape-complex-syllabic.hh"
+
+
+void
+hb_syllabic_insert_dotted_circles (hb_font_t *font,
+ hb_buffer_t *buffer,
+ unsigned int broken_syllable_type,
+ unsigned int dottedcircle_category,
+ int repha_category)
+{
+ if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE))
+ return;
+
+ /* Note: This loop is extra overhead, but should not be measurable.
+ * TODO Use a buffer scratch flag to remove the loop. */
+ bool has_broken_syllables = false;
+ unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
+ for (unsigned int i = 0; i < count; i++)
+ if ((info[i].syllable() & 0x0F) == broken_syllable_type)
+ {
+ has_broken_syllables = true;
+ break;
+ }
+ if (likely (!has_broken_syllables))
+ return;
+
+
+ hb_codepoint_t dottedcircle_glyph;
+ if (!font->get_nominal_glyph (0x25CCu, &dottedcircle_glyph))
+ return;
+
+ hb_glyph_info_t dottedcircle = {0};
+ dottedcircle.codepoint = 0x25CCu;
+ dottedcircle.complex_var_u8_category() = dottedcircle_category;
+ dottedcircle.codepoint = dottedcircle_glyph;
+
+ buffer->clear_output ();
+
+ buffer->idx = 0;
+ unsigned int last_syllable = 0;
+ while (buffer->idx < buffer->len && buffer->successful)
+ {
+ unsigned int syllable = buffer->cur().syllable();
+ if (unlikely (last_syllable != syllable && (syllable & 0x0F) == broken_syllable_type))
+ {
+ last_syllable = syllable;
+
+ hb_glyph_info_t ginfo = dottedcircle;
+ ginfo.cluster = buffer->cur().cluster;
+ ginfo.mask = buffer->cur().mask;
+ ginfo.syllable() = buffer->cur().syllable();
+
+ /* Insert dottedcircle after possible Repha. */
+ if (repha_category != -1)
+ {
+ while (buffer->idx < buffer->len && buffer->successful &&
+ last_syllable == buffer->cur().syllable() &&
+ buffer->cur().complex_var_u8_category() == (unsigned) repha_category)
+ (void) buffer->next_glyph ();
+ }
+
+ (void) buffer->output_info (ginfo);
+ }
+ else
+ (void) buffer->next_glyph ();
+ }
+ buffer->swap_buffers ();
+}
+
+
+#endif
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.hh
new file mode 100644
index 0000000000..c80b8fee1d
--- /dev/null
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.hh
@@ -0,0 +1,41 @@
+/*
+ * Copyright © 2021 Behdad Esfahbod.
+ *
+ * This is part of HarfBuzz, a text shaping library.
+ *
+ * Permission is hereby granted, without written agreement and without
+ * license or royalty fees, to use, copy, modify, and distribute this
+ * software and its documentation for any purpose, provided that the
+ * above copyright notice and the following two paragraphs appear in
+ * all copies of this software.
+ *
+ * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+ * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+ * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+ * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ *
+ * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+ * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+ * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+ */
+
+#ifndef HB_OT_SHAPE_COMPLEX_SYLLABIC_HH
+#define HB_OT_SHAPE_COMPLEX_SYLLABIC_HH
+
+#include "hb.hh"
+
+#include "hb-ot-shape-complex.hh"
+
+
+HB_INTERNAL void
+hb_syllabic_insert_dotted_circles (hb_font_t *font,
+ hb_buffer_t *buffer,
+ unsigned int broken_syllable_type,
+ unsigned int dottedcircle_category,
+ int repha_category = -1);
+
+
+#endif /* HB_OT_SHAPE_COMPLEX_SYLLABIC_HH */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc
index 347ea2e7ac..4c3068173b 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc
@@ -323,20 +323,19 @@ preprocess_text_thai (const hb_ot_shape_plan_t *plan,
buffer->clear_output ();
unsigned int count = buffer->len;
- for (buffer->idx = 0; buffer->idx < count && buffer->successful;)
+ for (buffer->idx = 0; buffer->idx < count /* No need for: && buffer->successful */;)
{
hb_codepoint_t u = buffer->cur().codepoint;
- if (likely (!IS_SARA_AM (u))) {
- buffer->next_glyph ();
+ if (likely (!IS_SARA_AM (u)))
+ {
+ if (unlikely (!buffer->next_glyph ())) break;
continue;
}
/* Is SARA AM. Decompose and reorder. */
- hb_glyph_info_t &nikhahit = buffer->output_glyph (NIKHAHIT_FROM_SARA_AM (u));
- _hb_glyph_info_set_continuation (&nikhahit);
- buffer->replace_glyph (SARA_AA_FROM_SARA_AM (u));
- if (unlikely (!buffer->successful))
- return;
+ (void) buffer->output_glyph (NIKHAHIT_FROM_SARA_AM (u));
+ _hb_glyph_info_set_continuation (&buffer->prev());
+ if (unlikely (!buffer->replace_glyph (SARA_AA_FROM_SARA_AM (u)))) break;
/* Make Nikhahit be recognized as a ccc=0 mark when zeroing widths. */
unsigned int end = buffer->out_len;
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh
index 144e7d3a40..b4b2b75100 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh
@@ -1,300 +1,348 @@
-
#line 1 "hb-ot-shape-complex-use-machine.rl"
/*
- * Copyright © 2015 Mozilla Foundation.
- * Copyright © 2015 Google, Inc.
- *
- * This is part of HarfBuzz, a text shaping library.
- *
- * Permission is hereby granted, without written agreement and without
- * license or royalty fees, to use, copy, modify, and distribute this
- * software and its documentation for any purpose, provided that the
- * above copyright notice and the following two paragraphs appear in
- * all copies of this software.
- *
- * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
- * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
- * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
- * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- *
- * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
- * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
- * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
- * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
- *
- * Mozilla Author(s): Jonathan Kew
- * Google Author(s): Behdad Esfahbod
- */
+* Copyright © 2015 Mozilla Foundation.
+* Copyright © 2015 Google, Inc.
+*
+* This is part of HarfBuzz, a text shaping library.
+*
+* Permission is hereby granted, without written agreement and without
+* license or royalty fees, to use, copy, modify, and distribute this
+* software and its documentation for any purpose, provided that the
+* above copyright notice and the following two paragraphs appear in
+* all copies of this software.
+*
+* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+* DAMAGE.
+*
+* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+*
+* Mozilla Author(s): Jonathan Kew
+* Google Author(s): Behdad Esfahbod
+*/
#ifndef HB_OT_SHAPE_COMPLEX_USE_MACHINE_HH
#define HB_OT_SHAPE_COMPLEX_USE_MACHINE_HH
#include "hb.hh"
-#include "hb-ot-shape-complex-machine-index.hh"
+#include "hb-ot-shape-complex-syllabic.hh"
+
+/* buffer var allocations */
+#define use_category() complex_var_u8_category()
+
+#define USE(Cat) use_syllable_machine_ex_##Cat
+
+enum use_syllable_type_t {
+ use_independent_cluster,
+ use_virama_terminated_cluster,
+ use_sakot_terminated_cluster,
+ use_standard_cluster,
+ use_number_joiner_terminated_cluster,
+ use_numeral_cluster,
+ use_symbol_cluster,
+ use_hieroglyph_cluster,
+ use_broken_cluster,
+ use_non_cluster,
+};
-#line 39 "hb-ot-shape-complex-use-machine.hh"
+
+#line 57 "hb-ot-shape-complex-use-machine.hh"
+#define use_syllable_machine_ex_B 1u
+#define use_syllable_machine_ex_CMAbv 31u
+#define use_syllable_machine_ex_CMBlw 32u
+#define use_syllable_machine_ex_CS 43u
+#define use_syllable_machine_ex_FAbv 24u
+#define use_syllable_machine_ex_FBlw 25u
+#define use_syllable_machine_ex_FMAbv 45u
+#define use_syllable_machine_ex_FMBlw 46u
+#define use_syllable_machine_ex_FMPst 47u
+#define use_syllable_machine_ex_FPst 26u
+#define use_syllable_machine_ex_G 49u
+#define use_syllable_machine_ex_GB 5u
+#define use_syllable_machine_ex_H 12u
+#define use_syllable_machine_ex_HN 13u
+#define use_syllable_machine_ex_HVM 44u
+#define use_syllable_machine_ex_J 50u
+#define use_syllable_machine_ex_MAbv 27u
+#define use_syllable_machine_ex_MBlw 28u
+#define use_syllable_machine_ex_MPre 30u
+#define use_syllable_machine_ex_MPst 29u
+#define use_syllable_machine_ex_N 4u
+#define use_syllable_machine_ex_O 0u
+#define use_syllable_machine_ex_R 18u
+#define use_syllable_machine_ex_S 19u
+#define use_syllable_machine_ex_SB 51u
+#define use_syllable_machine_ex_SE 52u
+#define use_syllable_machine_ex_SMAbv 41u
+#define use_syllable_machine_ex_SMBlw 42u
+#define use_syllable_machine_ex_SUB 11u
+#define use_syllable_machine_ex_Sk 48u
+#define use_syllable_machine_ex_VAbv 33u
+#define use_syllable_machine_ex_VBlw 34u
+#define use_syllable_machine_ex_VMAbv 37u
+#define use_syllable_machine_ex_VMBlw 38u
+#define use_syllable_machine_ex_VMPre 23u
+#define use_syllable_machine_ex_VMPst 39u
+#define use_syllable_machine_ex_VPre 22u
+#define use_syllable_machine_ex_VPst 35u
+#define use_syllable_machine_ex_ZWNJ 14u
+
+
+#line 99 "hb-ot-shape-complex-use-machine.hh"
static const unsigned char _use_syllable_machine_trans_keys[] = {
- 1u, 1u, 1u, 1u, 0u, 51u, 11u, 48u, 11u, 48u, 1u, 1u, 22u, 48u, 23u, 48u,
- 24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, 24u, 48u, 24u, 48u,
- 1u, 1u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u, 22u, 48u,
- 11u, 48u, 1u, 48u, 13u, 13u, 4u, 4u, 11u, 48u, 41u, 42u, 42u, 42u, 11u, 48u,
- 22u, 48u, 23u, 48u, 24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u,
- 24u, 48u, 24u, 48u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u,
- 22u, 48u, 11u, 48u, 1u, 48u, 1u, 1u, 4u, 4u, 13u, 13u, 1u, 48u, 11u, 48u,
- 41u, 42u, 42u, 42u, 1u, 5u, 50u, 52u, 49u, 52u, 49u, 51u, 0
+ 1u, 1u, 1u, 1u, 0u, 37u, 5u, 34u,
+ 5u, 34u, 1u, 1u, 10u, 34u, 11u, 34u,
+ 12u, 33u, 13u, 33u, 14u, 33u, 31u, 32u,
+ 32u, 32u, 12u, 34u, 12u, 34u, 12u, 34u,
+ 1u, 1u, 12u, 34u, 11u, 34u, 11u, 34u,
+ 11u, 34u, 10u, 34u, 10u, 34u, 10u, 34u,
+ 5u, 34u, 1u, 34u, 7u, 7u, 3u, 3u,
+ 5u, 34u, 27u, 28u, 28u, 28u, 5u, 34u,
+ 10u, 34u, 11u, 34u, 12u, 33u, 13u, 33u,
+ 14u, 33u, 31u, 32u, 32u, 32u, 12u, 34u,
+ 12u, 34u, 12u, 34u, 12u, 34u, 11u, 34u,
+ 11u, 34u, 11u, 34u, 10u, 34u, 10u, 34u,
+ 10u, 34u, 5u, 34u, 1u, 34u, 1u, 1u,
+ 3u, 3u, 7u, 7u, 1u, 34u, 5u, 34u,
+ 27u, 28u, 28u, 28u, 1u, 4u, 36u, 38u,
+ 35u, 38u, 35u, 37u, 0u
};
-static const char _use_syllable_machine_key_spans[] = {
- 1, 1, 52, 38, 38, 1, 27, 26,
- 24, 23, 22, 2, 1, 25, 25, 25,
- 1, 25, 26, 26, 26, 27, 27, 27,
- 38, 48, 1, 1, 38, 2, 1, 38,
- 27, 26, 24, 23, 22, 2, 1, 25,
- 25, 25, 25, 26, 26, 26, 27, 27,
- 27, 38, 48, 1, 1, 1, 48, 38,
- 2, 1, 5, 3, 4, 3
+static const signed char _use_syllable_machine_char_class[] = {
+ 0, 1, 2, 2, 3, 4, 2, 2,
+ 2, 2, 2, 5, 6, 7, 2, 2,
+ 2, 2, 8, 9, 2, 2, 10, 11,
+ 12, 13, 14, 15, 16, 17, 18, 19,
+ 20, 21, 22, 23, 2, 24, 25, 26,
+ 2, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 0
};
static const short _use_syllable_machine_index_offsets[] = {
- 0, 2, 4, 57, 96, 135, 137, 165,
- 192, 217, 241, 264, 267, 269, 295, 321,
- 347, 349, 375, 402, 429, 456, 484, 512,
- 540, 579, 628, 630, 632, 671, 674, 676,
- 715, 743, 770, 795, 819, 842, 845, 847,
- 873, 899, 925, 951, 978, 1005, 1032, 1060,
- 1088, 1116, 1155, 1204, 1206, 1208, 1210, 1259,
- 1298, 1301, 1303, 1309, 1313, 1318
+ 0, 1, 2, 40, 70, 100, 101, 126,
+ 150, 172, 193, 213, 215, 216, 239, 262,
+ 285, 286, 309, 333, 357, 381, 406, 431,
+ 456, 486, 520, 521, 522, 552, 554, 555,
+ 585, 610, 634, 656, 677, 697, 699, 700,
+ 723, 746, 769, 792, 816, 840, 864, 889,
+ 914, 939, 969, 1003, 1004, 1005, 1006, 1040,
+ 1070, 1072, 1073, 1077, 1080, 1084, 0
+};
+
+static const signed char _use_syllable_machine_indicies[] = {
+ 1, 2, 4, 5, 6, 7, 8, 1,
+ 9, 10, 11, 12, 13, 14, 15, 16,
+ 17, 18, 19, 13, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 34, 35, 9, 36, 6, 37,
+ 39, 40, 38, 38, 38, 41, 42, 43,
+ 44, 45, 46, 47, 41, 48, 5, 49,
+ 50, 51, 52, 53, 54, 55, 38, 38,
+ 38, 56, 57, 58, 59, 40, 39, 40,
+ 38, 38, 38, 41, 42, 43, 44, 45,
+ 46, 47, 41, 48, 49, 49, 50, 51,
+ 52, 53, 54, 55, 38, 38, 38, 56,
+ 57, 58, 59, 40, 39, 41, 42, 43,
+ 44, 45, 38, 38, 38, 38, 38, 38,
+ 50, 51, 52, 53, 54, 55, 38, 38,
+ 38, 42, 57, 58, 59, 61, 42, 43,
+ 44, 45, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 53, 54, 55, 38, 38,
+ 38, 38, 57, 58, 59, 61, 43, 44,
+ 45, 38, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 38, 38, 38, 38,
+ 38, 57, 58, 59, 44, 45, 38, 38,
+ 38, 38, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 38, 38, 57, 58,
+ 59, 45, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 38, 38, 38, 38,
+ 38, 38, 57, 58, 59, 57, 58, 58,
+ 43, 44, 45, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 53, 54, 55, 38,
+ 38, 38, 38, 57, 58, 59, 61, 43,
+ 44, 45, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 54, 55, 38, 38,
+ 38, 38, 57, 58, 59, 61, 43, 44,
+ 45, 38, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 55, 38, 38, 38,
+ 38, 57, 58, 59, 61, 63, 43, 44,
+ 45, 38, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 38, 38, 38, 38,
+ 38, 57, 58, 59, 61, 42, 43, 44,
+ 45, 38, 38, 38, 38, 38, 38, 50,
+ 51, 52, 53, 54, 55, 38, 38, 38,
+ 42, 57, 58, 59, 61, 42, 43, 44,
+ 45, 38, 38, 38, 38, 38, 38, 38,
+ 51, 52, 53, 54, 55, 38, 38, 38,
+ 42, 57, 58, 59, 61, 42, 43, 44,
+ 45, 38, 38, 38, 38, 38, 38, 38,
+ 38, 52, 53, 54, 55, 38, 38, 38,
+ 42, 57, 58, 59, 61, 41, 42, 43,
+ 44, 45, 38, 47, 41, 38, 38, 38,
+ 50, 51, 52, 53, 54, 55, 38, 38,
+ 38, 42, 57, 58, 59, 61, 41, 42,
+ 43, 44, 45, 38, 38, 41, 38, 38,
+ 38, 50, 51, 52, 53, 54, 55, 38,
+ 38, 38, 42, 57, 58, 59, 61, 41,
+ 42, 43, 44, 45, 46, 47, 41, 38,
+ 38, 38, 50, 51, 52, 53, 54, 55,
+ 38, 38, 38, 42, 57, 58, 59, 61,
+ 39, 40, 38, 38, 38, 41, 42, 43,
+ 44, 45, 46, 47, 41, 48, 38, 49,
+ 50, 51, 52, 53, 54, 55, 38, 38,
+ 38, 56, 57, 58, 59, 40, 39, 60,
+ 60, 60, 60, 60, 60, 60, 60, 60,
+ 42, 43, 44, 45, 60, 60, 60, 60,
+ 60, 60, 60, 60, 60, 53, 54, 55,
+ 60, 60, 60, 60, 57, 58, 59, 61,
+ 65, 7, 39, 40, 38, 38, 38, 41,
+ 42, 43, 44, 45, 46, 47, 41, 48,
+ 5, 49, 50, 51, 52, 53, 54, 55,
+ 12, 67, 38, 56, 57, 58, 59, 40,
+ 12, 67, 67, 1, 70, 69, 69, 69,
+ 13, 14, 15, 16, 17, 18, 19, 13,
+ 20, 22, 22, 23, 24, 25, 26, 27,
+ 28, 69, 69, 69, 32, 33, 34, 35,
+ 70, 13, 14, 15, 16, 17, 69, 69,
+ 69, 69, 69, 69, 23, 24, 25, 26,
+ 27, 28, 69, 69, 69, 14, 33, 34,
+ 35, 71, 14, 15, 16, 17, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 26,
+ 27, 28, 69, 69, 69, 69, 33, 34,
+ 35, 71, 15, 16, 17, 69, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 69, 69, 33, 34, 35,
+ 16, 17, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 69, 69, 33, 34, 35, 17, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 69, 69, 69, 33, 34,
+ 35, 33, 34, 34, 15, 16, 17, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 26, 27, 28, 69, 69, 69, 69, 33,
+ 34, 35, 71, 15, 16, 17, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 27, 28, 69, 69, 69, 69, 33, 34,
+ 35, 71, 15, 16, 17, 69, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 28, 69, 69, 69, 69, 33, 34, 35,
+ 71, 15, 16, 17, 69, 69, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 69, 33, 34, 35, 71,
+ 14, 15, 16, 17, 69, 69, 69, 69,
+ 69, 69, 23, 24, 25, 26, 27, 28,
+ 69, 69, 69, 14, 33, 34, 35, 71,
+ 14, 15, 16, 17, 69, 69, 69, 69,
+ 69, 69, 69, 24, 25, 26, 27, 28,
+ 69, 69, 69, 14, 33, 34, 35, 71,
+ 14, 15, 16, 17, 69, 69, 69, 69,
+ 69, 69, 69, 69, 25, 26, 27, 28,
+ 69, 69, 69, 14, 33, 34, 35, 71,
+ 13, 14, 15, 16, 17, 69, 19, 13,
+ 69, 69, 69, 23, 24, 25, 26, 27,
+ 28, 69, 69, 69, 14, 33, 34, 35,
+ 71, 13, 14, 15, 16, 17, 69, 69,
+ 13, 69, 69, 69, 23, 24, 25, 26,
+ 27, 28, 69, 69, 69, 14, 33, 34,
+ 35, 71, 13, 14, 15, 16, 17, 18,
+ 19, 13, 69, 69, 69, 23, 24, 25,
+ 26, 27, 28, 69, 69, 69, 14, 33,
+ 34, 35, 71, 1, 70, 69, 69, 69,
+ 13, 14, 15, 16, 17, 18, 19, 13,
+ 20, 69, 22, 23, 24, 25, 26, 27,
+ 28, 69, 69, 69, 32, 33, 34, 35,
+ 70, 1, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 14, 15, 16, 17, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 26, 27, 28, 69, 69, 69, 69, 33,
+ 34, 35, 71, 1, 73, 10, 5, 69,
+ 69, 5, 1, 70, 10, 69, 69, 13,
+ 14, 15, 16, 17, 18, 19, 13, 20,
+ 21, 22, 23, 24, 25, 26, 27, 28,
+ 29, 30, 69, 32, 33, 34, 35, 70,
+ 1, 70, 69, 69, 69, 13, 14, 15,
+ 16, 17, 18, 19, 13, 20, 21, 22,
+ 23, 24, 25, 26, 27, 28, 69, 69,
+ 69, 32, 33, 34, 35, 70, 29, 30,
+ 30, 5, 72, 72, 5, 75, 74, 36,
+ 36, 75, 74, 75, 36, 74, 37, 0
};
-static const char _use_syllable_machine_indicies[] = {
- 1, 0, 2, 0, 3, 4, 5, 5,
- 6, 7, 5, 5, 5, 5, 5, 1,
- 8, 9, 5, 5, 5, 5, 10, 11,
- 5, 5, 12, 13, 14, 15, 16, 17,
- 18, 12, 19, 20, 21, 22, 23, 24,
- 5, 25, 26, 27, 5, 28, 29, 30,
- 31, 32, 33, 34, 8, 35, 5, 36,
- 5, 38, 39, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 40, 41, 42, 43,
- 44, 45, 46, 40, 47, 4, 48, 49,
- 50, 51, 37, 52, 53, 54, 37, 37,
- 37, 37, 55, 56, 57, 58, 39, 37,
- 38, 39, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 40, 41, 42, 43, 44,
- 45, 46, 40, 47, 48, 48, 49, 50,
- 51, 37, 52, 53, 54, 37, 37, 37,
- 37, 55, 56, 57, 58, 39, 37, 38,
- 59, 40, 41, 42, 43, 44, 37, 37,
- 37, 37, 37, 37, 49, 50, 51, 37,
- 52, 53, 54, 37, 37, 37, 37, 41,
- 56, 57, 58, 60, 37, 41, 42, 43,
- 44, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 52, 53, 54, 37, 37,
- 37, 37, 37, 56, 57, 58, 60, 37,
- 42, 43, 44, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 56, 57, 58,
- 37, 43, 44, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 56, 57, 58,
- 37, 44, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 56, 57, 58, 37,
- 56, 57, 37, 57, 37, 42, 43, 44,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 52, 53, 54, 37, 37, 37,
- 37, 37, 56, 57, 58, 60, 37, 42,
- 43, 44, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 53, 54, 37,
- 37, 37, 37, 37, 56, 57, 58, 60,
- 37, 42, 43, 44, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 54, 37, 37, 37, 37, 37, 56, 57,
- 58, 60, 37, 62, 61, 42, 43, 44,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 56, 57, 58, 60, 37, 41,
- 42, 43, 44, 37, 37, 37, 37, 37,
- 37, 49, 50, 51, 37, 52, 53, 54,
- 37, 37, 37, 37, 41, 56, 57, 58,
- 60, 37, 41, 42, 43, 44, 37, 37,
- 37, 37, 37, 37, 37, 50, 51, 37,
- 52, 53, 54, 37, 37, 37, 37, 41,
- 56, 57, 58, 60, 37, 41, 42, 43,
- 44, 37, 37, 37, 37, 37, 37, 37,
- 37, 51, 37, 52, 53, 54, 37, 37,
- 37, 37, 41, 56, 57, 58, 60, 37,
- 40, 41, 42, 43, 44, 37, 46, 40,
- 37, 37, 37, 49, 50, 51, 37, 52,
- 53, 54, 37, 37, 37, 37, 41, 56,
- 57, 58, 60, 37, 40, 41, 42, 43,
- 44, 37, 37, 40, 37, 37, 37, 49,
- 50, 51, 37, 52, 53, 54, 37, 37,
- 37, 37, 41, 56, 57, 58, 60, 37,
- 40, 41, 42, 43, 44, 45, 46, 40,
- 37, 37, 37, 49, 50, 51, 37, 52,
- 53, 54, 37, 37, 37, 37, 41, 56,
- 57, 58, 60, 37, 38, 39, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 40,
- 41, 42, 43, 44, 45, 46, 40, 47,
- 37, 48, 49, 50, 51, 37, 52, 53,
- 54, 37, 37, 37, 37, 55, 56, 57,
- 58, 39, 37, 38, 59, 59, 59, 59,
- 59, 59, 59, 59, 59, 59, 59, 59,
- 59, 59, 59, 59, 59, 59, 59, 59,
- 59, 41, 42, 43, 44, 59, 59, 59,
- 59, 59, 59, 59, 59, 59, 59, 52,
- 53, 54, 59, 59, 59, 59, 59, 56,
- 57, 58, 60, 59, 64, 63, 6, 65,
- 38, 39, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 40, 41, 42, 43, 44,
- 45, 46, 40, 47, 4, 48, 49, 50,
- 51, 37, 52, 53, 54, 37, 11, 66,
- 37, 55, 56, 57, 58, 39, 37, 11,
- 66, 67, 66, 67, 1, 69, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 12,
- 13, 14, 15, 16, 17, 18, 12, 19,
- 21, 21, 22, 23, 24, 68, 25, 26,
- 27, 68, 68, 68, 68, 31, 32, 33,
- 34, 69, 68, 12, 13, 14, 15, 16,
- 68, 68, 68, 68, 68, 68, 22, 23,
- 24, 68, 25, 26, 27, 68, 68, 68,
- 68, 13, 32, 33, 34, 70, 68, 13,
- 14, 15, 16, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 25, 26, 27,
- 68, 68, 68, 68, 68, 32, 33, 34,
- 70, 68, 14, 15, 16, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 32,
- 33, 34, 68, 15, 16, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 32,
- 33, 34, 68, 16, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 32, 33,
- 34, 68, 32, 33, 68, 33, 68, 14,
- 15, 16, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 25, 26, 27, 68,
- 68, 68, 68, 68, 32, 33, 34, 70,
- 68, 14, 15, 16, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 26,
- 27, 68, 68, 68, 68, 68, 32, 33,
- 34, 70, 68, 14, 15, 16, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 27, 68, 68, 68, 68, 68,
- 32, 33, 34, 70, 68, 14, 15, 16,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 32, 33, 34, 70, 68, 13,
- 14, 15, 16, 68, 68, 68, 68, 68,
- 68, 22, 23, 24, 68, 25, 26, 27,
- 68, 68, 68, 68, 13, 32, 33, 34,
- 70, 68, 13, 14, 15, 16, 68, 68,
- 68, 68, 68, 68, 68, 23, 24, 68,
- 25, 26, 27, 68, 68, 68, 68, 13,
- 32, 33, 34, 70, 68, 13, 14, 15,
- 16, 68, 68, 68, 68, 68, 68, 68,
- 68, 24, 68, 25, 26, 27, 68, 68,
- 68, 68, 13, 32, 33, 34, 70, 68,
- 12, 13, 14, 15, 16, 68, 18, 12,
- 68, 68, 68, 22, 23, 24, 68, 25,
- 26, 27, 68, 68, 68, 68, 13, 32,
- 33, 34, 70, 68, 12, 13, 14, 15,
- 16, 68, 68, 12, 68, 68, 68, 22,
- 23, 24, 68, 25, 26, 27, 68, 68,
- 68, 68, 13, 32, 33, 34, 70, 68,
- 12, 13, 14, 15, 16, 17, 18, 12,
- 68, 68, 68, 22, 23, 24, 68, 25,
- 26, 27, 68, 68, 68, 68, 13, 32,
- 33, 34, 70, 68, 1, 69, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 12,
- 13, 14, 15, 16, 17, 18, 12, 19,
- 68, 21, 22, 23, 24, 68, 25, 26,
- 27, 68, 68, 68, 68, 31, 32, 33,
- 34, 69, 68, 1, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 13, 14, 15, 16, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 25,
- 26, 27, 68, 68, 68, 68, 68, 32,
- 33, 34, 70, 68, 1, 71, 72, 68,
- 9, 68, 4, 68, 68, 68, 4, 68,
- 68, 68, 68, 68, 1, 69, 9, 68,
- 68, 68, 68, 68, 68, 68, 68, 12,
- 13, 14, 15, 16, 17, 18, 12, 19,
- 20, 21, 22, 23, 24, 68, 25, 26,
- 27, 68, 28, 29, 68, 31, 32, 33,
- 34, 69, 68, 1, 69, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 12, 13,
- 14, 15, 16, 17, 18, 12, 19, 20,
- 21, 22, 23, 24, 68, 25, 26, 27,
- 68, 68, 68, 68, 31, 32, 33, 34,
- 69, 68, 28, 29, 68, 29, 68, 4,
- 71, 71, 71, 4, 71, 74, 73, 35,
- 73, 35, 74, 73, 74, 73, 35, 73,
- 36, 73, 0
+static const signed char _use_syllable_machine_index_defaults[] = {
+ 0, 0, 6, 38, 38, 60, 38, 38,
+ 38, 38, 38, 38, 38, 38, 38, 38,
+ 62, 38, 38, 38, 38, 38, 38, 38,
+ 38, 60, 64, 66, 38, 68, 68, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 72, 69, 69, 69, 69,
+ 69, 69, 72, 74, 74, 74, 0
};
-static const char _use_syllable_machine_trans_targs[] = {
- 2, 31, 42, 2, 3, 2, 26, 28,
- 51, 52, 54, 29, 32, 33, 34, 35,
- 36, 46, 47, 48, 55, 49, 43, 44,
- 45, 39, 40, 41, 56, 57, 58, 50,
- 37, 38, 2, 59, 61, 2, 4, 5,
- 6, 7, 8, 9, 10, 21, 22, 23,
- 24, 18, 19, 20, 13, 14, 15, 25,
- 11, 12, 2, 2, 16, 2, 17, 2,
- 27, 2, 30, 2, 2, 0, 1, 2,
- 53, 2, 60
+static const signed char _use_syllable_machine_cond_targs[] = {
+ 2, 31, 42, 2, 2, 3, 2, 26,
+ 28, 51, 52, 54, 29, 32, 33, 34,
+ 35, 36, 46, 47, 48, 55, 49, 43,
+ 44, 45, 39, 40, 41, 56, 57, 58,
+ 50, 37, 38, 2, 59, 61, 2, 4,
+ 5, 6, 7, 8, 9, 10, 21, 22,
+ 23, 24, 18, 19, 20, 13, 14, 15,
+ 25, 11, 12, 2, 2, 16, 2, 17,
+ 2, 27, 2, 30, 2, 2, 0, 1,
+ 2, 53, 2, 60, 0
};
-static const char _use_syllable_machine_trans_actions[] = {
- 1, 2, 2, 5, 0, 6, 0, 0,
- 0, 0, 2, 0, 2, 2, 0, 0,
- 0, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 0, 0, 0, 2,
- 0, 0, 7, 0, 0, 8, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 9, 10, 0, 11, 0, 12,
- 0, 13, 0, 14, 15, 0, 0, 16,
- 0, 17, 0
+static const signed char _use_syllable_machine_cond_actions[] = {
+ 1, 2, 2, 0, 5, 0, 6, 0,
+ 0, 0, 0, 2, 0, 2, 2, 0,
+ 0, 0, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 0, 0, 0,
+ 2, 0, 0, 7, 0, 0, 8, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 9, 10, 0, 11, 0,
+ 12, 0, 13, 0, 14, 15, 0, 0,
+ 16, 0, 17, 0, 0
};
-static const char _use_syllable_machine_to_state_actions[] = {
- 0, 0, 3, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
+static const signed char _use_syllable_machine_to_state_actions[] = {
+ 0, 0, 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0
};
-static const char _use_syllable_machine_from_state_actions[] = {
- 0, 0, 4, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
+static const signed char _use_syllable_machine_from_state_actions[] = {
+ 0, 0, 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0
};
-static const short _use_syllable_machine_eof_trans[] = {
- 1, 1, 0, 38, 38, 60, 38, 38,
- 38, 38, 38, 38, 38, 38, 38, 38,
- 62, 38, 38, 38, 38, 38, 38, 38,
- 38, 60, 64, 66, 38, 68, 68, 69,
- 69, 69, 69, 69, 69, 69, 69, 69,
- 69, 69, 69, 69, 69, 69, 69, 69,
- 69, 69, 69, 72, 69, 69, 69, 69,
- 69, 69, 72, 74, 74, 74
+static const signed char _use_syllable_machine_eof_trans[] = {
+ 1, 1, 4, 39, 39, 61, 39, 39,
+ 39, 39, 39, 39, 39, 39, 39, 39,
+ 63, 39, 39, 39, 39, 39, 39, 39,
+ 39, 61, 65, 67, 39, 69, 69, 70,
+ 70, 70, 70, 70, 70, 70, 70, 70,
+ 70, 70, 70, 70, 70, 70, 70, 70,
+ 70, 70, 70, 73, 70, 70, 70, 70,
+ 70, 70, 73, 75, 75, 75, 0
};
static const int use_syllable_machine_start = 2;
@@ -304,185 +352,376 @@ static const int use_syllable_machine_error = -1;
static const int use_syllable_machine_en_main = 2;
-#line 39 "hb-ot-shape-complex-use-machine.rl"
+#line 59 "hb-ot-shape-complex-use-machine.rl"
-#line 154 "hb-ot-shape-complex-use-machine.rl"
+#line 176 "hb-ot-shape-complex-use-machine.rl"
#define found_syllable(syllable_type) \
- HB_STMT_START { \
- if (0) fprintf (stderr, "syllable %d..%d %s\n", (*ts).second.first, (*te).second.first, #syllable_type); \
- for (unsigned i = (*ts).second.first; i < (*te).second.first; ++i) \
- info[i].syllable() = (syllable_serial << 4) | use_##syllable_type; \
- syllable_serial++; \
- if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
- } HB_STMT_END
+HB_STMT_START { \
+ if (0) fprintf (stderr, "syllable %d..%d %s\n", (*ts).second.first, (*te).second.first, #syllable_type); \
+ for (unsigned i = (*ts).second.first; i < (*te).second.first; ++i) \
+ info[i].syllable() = (syllable_serial << 4) | syllable_type; \
+ syllable_serial++; \
+ if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
+ } HB_STMT_END
+
+
+template <typename Iter>
+struct machine_index_t :
+hb_iter_with_fallback_t<machine_index_t<Iter>,
+typename Iter::item_t>
+{
+ machine_index_t (const Iter& it) : it (it) {}
+ machine_index_t (const machine_index_t& o) : it (o.it) {}
+
+ static constexpr bool is_random_access_iterator = Iter::is_random_access_iterator;
+ static constexpr bool is_sorted_iterator = Iter::is_sorted_iterator;
+
+ typename Iter::item_t __item__ () const { return *it; }
+ typename Iter::item_t __item_at__ (unsigned i) const { return it[i]; }
+ unsigned __len__ () const { return it.len (); }
+ void __next__ () { ++it; }
+ void __forward__ (unsigned n) { it += n; }
+ void __prev__ () { --it; }
+ void __rewind__ (unsigned n) { it -= n; }
+ void operator = (unsigned n)
+ { unsigned index = (*it).first; if (index < n) it += n - index; else if (index > n) it -= index - n; }
+ void operator = (const machine_index_t& o) { *this = (*o.it).first; }
+ bool operator == (const machine_index_t& o) const { return (*it).first == (*o.it).first; }
+ bool operator != (const machine_index_t& o) const { return !(*this == o); }
+
+ private:
+ Iter it;
+};
+struct
+{
+ template <typename Iter,
+ hb_requires (hb_is_iterable (Iter))>
+ machine_index_t<hb_iter_type<Iter>>
+ operator () (Iter&& it) const
+ { return machine_index_t<hb_iter_type<Iter>> (hb_iter (it)); }
+}
+HB_FUNCOBJ (machine_index);
+
+
static bool
not_standard_default_ignorable (const hb_glyph_info_t &i)
-{ return !(i.use_category() == USE_O && _hb_glyph_info_is_default_ignorable (&i)); }
+{ return !(i.use_category() == USE(O) && _hb_glyph_info_is_default_ignorable (&i)); }
-static void
+static inline void
find_syllables_use (hb_buffer_t *buffer)
{
- hb_glyph_info_t *info = buffer->info;
- auto p =
- + hb_iter (info, buffer->len)
- | hb_enumerate
- | hb_filter ([] (const hb_glyph_info_t &i) { return not_standard_default_ignorable (i); },
- hb_second)
- | hb_filter ([&] (const hb_pair_t<unsigned, const hb_glyph_info_t &> p)
- {
- if (p.second.use_category() == USE_ZWNJ)
- for (unsigned i = p.first + 1; i < buffer->len; ++i)
- if (not_standard_default_ignorable (info[i]))
- return !_hb_glyph_info_is_unicode_mark (&info[i]);
- return true;
- })
- | hb_enumerate
- | machine_index
- ;
- auto pe = p + p.len ();
- auto eof = +pe;
- auto ts = +p;
- auto te = +p;
- unsigned int act HB_UNUSED;
- int cs;
-
-#line 355 "hb-ot-shape-complex-use-machine.hh"
+ hb_glyph_info_t *info = buffer->info;
+ auto p =
+ + hb_iter (info, buffer->len)
+ | hb_enumerate
+ | hb_filter ([] (const hb_glyph_info_t &i) { return not_standard_default_ignorable (i); },
+ hb_second)
+ | hb_filter ([&] (const hb_pair_t<unsigned, const hb_glyph_info_t &> p)
+ {
+ if (p.second.use_category() == USE(ZWNJ))
+ for (unsigned i = p.first + 1; i < buffer->len; ++i)
+ if (not_standard_default_ignorable (info[i]))
+ return !_hb_glyph_info_is_unicode_mark (&info[i]);
+ return true;
+ })
+ | hb_enumerate
+ | machine_index
+ ;
+ auto pe = p + p.len ();
+ auto eof = +pe;
+ auto ts = +p;
+ auto te = +p;
+ unsigned int act HB_UNUSED;
+ int cs;
+
+#line 443 "hb-ot-shape-complex-use-machine.hh"
{
- cs = use_syllable_machine_start;
- ts = 0;
- te = 0;
- act = 0;
+ cs = (int)use_syllable_machine_start;
+ ts = 0;
+ te = 0;
}
-
-#line 198 "hb-ot-shape-complex-use-machine.rl"
-
-
- unsigned int syllable_serial = 1;
-
-#line 368 "hb-ot-shape-complex-use-machine.hh"
+
+#line 260 "hb-ot-shape-complex-use-machine.rl"
+
+
+ unsigned int syllable_serial = 1;
+
+#line 455 "hb-ot-shape-complex-use-machine.hh"
{
- int _slen;
- int _trans;
- const unsigned char *_keys;
- const char *_inds;
- if ( p == pe )
- goto _test_eof;
-_resume:
- switch ( _use_syllable_machine_from_state_actions[cs] ) {
- case 4:
+ unsigned int _trans = 0;
+ const unsigned char * _keys;
+ const signed char * _inds;
+ int _ic;
+ _resume: {}
+ if ( p == pe && p != eof )
+ goto _out;
+ switch ( _use_syllable_machine_from_state_actions[cs] ) {
+ case 4: {
+ {
#line 1 "NONE"
- {ts = p;}
- break;
-#line 382 "hb-ot-shape-complex-use-machine.hh"
- }
-
- _keys = _use_syllable_machine_trans_keys + (cs<<1);
- _inds = _use_syllable_machine_indicies + _use_syllable_machine_index_offsets[cs];
-
- _slen = _use_syllable_machine_key_spans[cs];
- _trans = _inds[ _slen > 0 && _keys[0] <=( (*p).second.second.use_category()) &&
- ( (*p).second.second.use_category()) <= _keys[1] ?
- ( (*p).second.second.use_category()) - _keys[0] : _slen ];
-
-_eof_trans:
- cs = _use_syllable_machine_trans_targs[_trans];
-
- if ( _use_syllable_machine_trans_actions[_trans] == 0 )
- goto _again;
-
- switch ( _use_syllable_machine_trans_actions[_trans] ) {
- case 2:
+ {ts = p;}}
+
+#line 470 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ }
+
+ if ( p == eof ) {
+ if ( _use_syllable_machine_eof_trans[cs] > 0 ) {
+ _trans = (unsigned int)_use_syllable_machine_eof_trans[cs] - 1;
+ }
+ }
+ else {
+ _keys = ( _use_syllable_machine_trans_keys + ((cs<<1)));
+ _inds = ( _use_syllable_machine_indicies + (_use_syllable_machine_index_offsets[cs]));
+
+ if ( ((*p).second.second.use_category()) <= 52 ) {
+ _ic = (int)_use_syllable_machine_char_class[(int)((*p).second.second.use_category()) - 0];
+ if ( _ic <= (int)(*( _keys+1)) && _ic >= (int)(*( _keys)) )
+ _trans = (unsigned int)(*( _inds + (int)( _ic - (int)(*( _keys)) ) ));
+ else
+ _trans = (unsigned int)_use_syllable_machine_index_defaults[cs];
+ }
+ else {
+ _trans = (unsigned int)_use_syllable_machine_index_defaults[cs];
+ }
+
+ }
+ cs = (int)_use_syllable_machine_cond_targs[_trans];
+
+ if ( _use_syllable_machine_cond_actions[_trans] != 0 ) {
+
+ switch ( _use_syllable_machine_cond_actions[_trans] ) {
+ case 2: {
+ {
#line 1 "NONE"
- {te = p+1;}
- break;
- case 5:
-#line 141 "hb-ot-shape-complex-use-machine.rl"
- {te = p+1;{ found_syllable (independent_cluster); }}
- break;
- case 9:
-#line 144 "hb-ot-shape-complex-use-machine.rl"
- {te = p+1;{ found_syllable (standard_cluster); }}
- break;
- case 7:
-#line 149 "hb-ot-shape-complex-use-machine.rl"
- {te = p+1;{ found_syllable (broken_cluster); }}
- break;
- case 6:
-#line 150 "hb-ot-shape-complex-use-machine.rl"
- {te = p+1;{ found_syllable (non_cluster); }}
- break;
- case 10:
-#line 142 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (virama_terminated_cluster); }}
- break;
- case 11:
-#line 143 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (sakot_terminated_cluster); }}
- break;
- case 8:
-#line 144 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (standard_cluster); }}
- break;
- case 13:
-#line 145 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (number_joiner_terminated_cluster); }}
- break;
- case 12:
-#line 146 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (numeral_cluster); }}
- break;
- case 14:
-#line 147 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (symbol_cluster); }}
- break;
- case 17:
-#line 148 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (hieroglyph_cluster); }}
- break;
- case 15:
-#line 149 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (broken_cluster); }}
- break;
- case 16:
-#line 150 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (non_cluster); }}
- break;
- case 1:
-#line 149 "hb-ot-shape-complex-use-machine.rl"
- {{p = ((te))-1;}{ found_syllable (broken_cluster); }}
- break;
-#line 460 "hb-ot-shape-complex-use-machine.hh"
- }
-
-_again:
- switch ( _use_syllable_machine_to_state_actions[cs] ) {
- case 3:
+ {te = p+1;}}
+
+#line 508 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 5: {
+ {
+#line 163 "hb-ot-shape-complex-use-machine.rl"
+ {te = p+1;{
+#line 163 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_independent_cluster); }
+ }}
+
+#line 521 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 9: {
+ {
+#line 166 "hb-ot-shape-complex-use-machine.rl"
+ {te = p+1;{
+#line 166 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_standard_cluster); }
+ }}
+
+#line 534 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 7: {
+ {
+#line 171 "hb-ot-shape-complex-use-machine.rl"
+ {te = p+1;{
+#line 171 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_broken_cluster); }
+ }}
+
+#line 547 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 6: {
+ {
+#line 172 "hb-ot-shape-complex-use-machine.rl"
+ {te = p+1;{
+#line 172 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_non_cluster); }
+ }}
+
+#line 560 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 10: {
+ {
+#line 164 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 164 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_virama_terminated_cluster); }
+ }}
+
+#line 573 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 11: {
+ {
+#line 165 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 165 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_sakot_terminated_cluster); }
+ }}
+
+#line 586 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 8: {
+ {
+#line 166 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 166 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_standard_cluster); }
+ }}
+
+#line 599 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 13: {
+ {
+#line 167 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 167 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_number_joiner_terminated_cluster); }
+ }}
+
+#line 612 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 12: {
+ {
+#line 168 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 168 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_numeral_cluster); }
+ }}
+
+#line 625 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 14: {
+ {
+#line 169 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 169 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_symbol_cluster); }
+ }}
+
+#line 638 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 17: {
+ {
+#line 170 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 170 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_hieroglyph_cluster); }
+ }}
+
+#line 651 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 15: {
+ {
+#line 171 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 171 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_broken_cluster); }
+ }}
+
+#line 664 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 16: {
+ {
+#line 172 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 172 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_non_cluster); }
+ }}
+
+#line 677 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 1: {
+ {
+#line 171 "hb-ot-shape-complex-use-machine.rl"
+ {p = ((te))-1;
+ {
+#line 171 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_broken_cluster); }
+ }}
+
+#line 691 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ }
+
+ }
+
+ if ( p == eof ) {
+ if ( cs >= 2 )
+ goto _out;
+ }
+ else {
+ switch ( _use_syllable_machine_to_state_actions[cs] ) {
+ case 3: {
+ {
#line 1 "NONE"
- {ts = 0;}
- break;
-#line 469 "hb-ot-shape-complex-use-machine.hh"
+ {ts = 0;}}
+
+#line 711 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ }
+
+ p += 1;
+ goto _resume;
+ }
+ _out: {}
}
-
- if ( ++p != pe )
- goto _resume;
- _test_eof: {}
- if ( p == eof )
- {
- if ( _use_syllable_machine_eof_trans[cs] > 0 ) {
- _trans = _use_syllable_machine_eof_trans[cs] - 1;
- goto _eof_trans;
- }
- }
-
- }
-
-#line 203 "hb-ot-shape-complex-use-machine.rl"
-
+
+#line 265 "hb-ot-shape-complex-use-machine.rl"
+
}
#undef found_syllable
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh
index df3652b18a..a35894ce81 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh
@@ -31,56 +31,57 @@
* UnicodeData.txt does not have a header.
*/
-#include "hb.hh"
+#ifndef HB_OT_SHAPE_COMPLEX_USE_TABLE_HH
+#define HB_OT_SHAPE_COMPLEX_USE_TABLE_HH
-#ifndef HB_NO_OT_SHAPE
+#include "hb.hh"
-#include "hb-ot-shape-complex-use.hh"
+#include "hb-ot-shape-complex-use-machine.hh"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-macros"
-#define B USE_B /* BASE */
-#define CS USE_CS /* CONS_WITH_STACKER */
-#define G USE_G /* HIEROGLYPH */
-#define GB USE_GB /* BASE_OTHER */
-#define H USE_H /* HALANT */
-#define HN USE_HN /* HALANT_NUM */
-#define HVM USE_HVM /* HALANT_OR_VOWEL_MODIFIER */
-#define J USE_J /* HIEROGLYPH_JOINER */
-#define N USE_N /* BASE_NUM */
-#define O USE_O /* OTHER */
-#define R USE_R /* REPHA */
-#define S USE_S /* SYM */
-#define SB USE_SB /* HIEROGLYPH_SEGMENT_BEGIN */
-#define SE USE_SE /* HIEROGLYPH_SEGMENT_END */
-#define SUB USE_SUB /* CONS_SUB */
-#define Sk USE_Sk /* SAKOT */
-#define ZWNJ USE_ZWNJ /* ZWNJ */
-#define CMAbv USE_CMAbv
-#define CMBlw USE_CMBlw
-#define FAbv USE_FAbv
-#define FBlw USE_FBlw
-#define FPst USE_FPst
-#define FMAbv USE_FMAbv
-#define FMBlw USE_FMBlw
-#define FMPst USE_FMPst
-#define MAbv USE_MAbv
-#define MBlw USE_MBlw
-#define MPst USE_MPst
-#define MPre USE_MPre
-#define SMAbv USE_SMAbv
-#define SMBlw USE_SMBlw
-#define VAbv USE_VAbv
-#define VBlw USE_VBlw
-#define VPst USE_VPst
-#define VPre USE_VPre
-#define VMAbv USE_VMAbv
-#define VMBlw USE_VMBlw
-#define VMPst USE_VMPst
-#define VMPre USE_VMPre
+#define B USE(B) /* BASE */
+#define CS USE(CS) /* CONS_WITH_STACKER */
+#define G USE(G) /* HIEROGLYPH */
+#define GB USE(GB) /* BASE_OTHER */
+#define H USE(H) /* HALANT */
+#define HN USE(HN) /* HALANT_NUM */
+#define HVM USE(HVM) /* HALANT_OR_VOWEL_MODIFIER */
+#define J USE(J) /* HIEROGLYPH_JOINER */
+#define N USE(N) /* BASE_NUM */
+#define O USE(O) /* OTHER */
+#define R USE(R) /* REPHA */
+#define S USE(S) /* SYM */
+#define SB USE(SB) /* HIEROGLYPH_SEGMENT_BEGIN */
+#define SE USE(SE) /* HIEROGLYPH_SEGMENT_END */
+#define SUB USE(SUB) /* CONS_SUB */
+#define Sk USE(Sk) /* SAKOT */
+#define ZWNJ USE(ZWNJ) /* ZWNJ */
+#define CMAbv USE(CMAbv)
+#define CMBlw USE(CMBlw)
+#define FAbv USE(FAbv)
+#define FBlw USE(FBlw)
+#define FPst USE(FPst)
+#define FMAbv USE(FMAbv)
+#define FMBlw USE(FMBlw)
+#define FMPst USE(FMPst)
+#define MAbv USE(MAbv)
+#define MBlw USE(MBlw)
+#define MPst USE(MPst)
+#define MPre USE(MPre)
+#define SMAbv USE(SMAbv)
+#define SMBlw USE(SMBlw)
+#define VAbv USE(VAbv)
+#define VBlw USE(VBlw)
+#define VPst USE(VPst)
+#define VPre USE(VPre)
+#define VMAbv USE(VMAbv)
+#define VMBlw USE(VMBlw)
+#define VMPst USE(VMPst)
+#define VMPre USE(VMPre)
#pragma GCC diagnostic pop
-static const USE_TABLE_ELEMENT_TYPE use_table[] = {
+static const uint8_t use_table[] = {
#define use_offset_0x0028u 0
@@ -767,7 +768,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = {
/* 11700 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11710 */ B, B, B, B, B, B, B, B, B, B, B, O, O, MBlw, MPre, MAbv,
- /* 11720 */ VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VAbv, VBlw, VAbv, VAbv, VMAbv, O, O, O, O,
+ /* 11720 */ VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VAbv, VBlw, VAbv, VAbv, VAbv, O, O, O, O,
/* 11730 */ B, B, B, B, B, B, B, B, B, B, B, B, O, O, O, O,
#define use_offset_0x11800u 5848
@@ -1066,7 +1067,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = {
}; /* Table items: 8824; occupancy: 79% */
-USE_TABLE_ELEMENT_TYPE
+static inline uint8_t
hb_use_get_category (hb_codepoint_t u)
{
switch (u >> 12)
@@ -1154,7 +1155,7 @@ hb_use_get_category (hb_codepoint_t u)
default:
break;
}
- return USE_O;
+ return USE(O);
}
#undef B
@@ -1198,5 +1199,5 @@ hb_use_get_category (hb_codepoint_t u)
#undef VMPre
-#endif
+#endif /* HB_OT_SHAPE_COMPLEX_USE_TABLE_HH */
/* == End of generated table == */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc
index 8ac569d8bf..0d0b7e771e 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc
@@ -30,14 +30,12 @@
#ifndef HB_NO_OT_SHAPE
-#include "hb-ot-shape-complex-use.hh"
+#include "hb-ot-shape-complex-use-machine.hh"
+#include "hb-ot-shape-complex-use-table.hh"
#include "hb-ot-shape-complex-arabic.hh"
#include "hb-ot-shape-complex-arabic-joining-list.hh"
#include "hb-ot-shape-complex-vowel-constraints.hh"
-/* buffer var allocations */
-#define use_category() complex_var_u8_1()
-
/*
* Universal Shaping Engine.
@@ -69,11 +67,11 @@ use_topographical_features[] =
};
/* Same order as use_topographical_features. */
enum joining_form_t {
- USE_ISOL,
- USE_INIT,
- USE_MEDI,
- USE_FINA,
- _USE_NONE
+ JOINING_FORM_ISOL,
+ JOINING_FORM_INIT,
+ JOINING_FORM_MEDI,
+ JOINING_FORM_FINA,
+ _JOINING_FORM_NONE
};
static const hb_tag_t
use_other_features[] =
@@ -186,22 +184,6 @@ data_destroy_use (void *data)
free (data);
}
-enum use_syllable_type_t {
- use_independent_cluster,
- use_virama_terminated_cluster,
- use_sakot_terminated_cluster,
- use_standard_cluster,
- use_number_joiner_terminated_cluster,
- use_numeral_cluster,
- use_symbol_cluster,
- use_hieroglyph_cluster,
- use_broken_cluster,
- use_non_cluster,
-};
-
-#include "hb-ot-shape-complex-use-machine.hh"
-
-
static void
setup_masks_use (const hb_ot_shape_plan_t *plan,
hb_buffer_t *buffer,
@@ -239,7 +221,7 @@ setup_rphf_mask (const hb_ot_shape_plan_t *plan,
foreach_syllable (buffer, start, end)
{
- unsigned int limit = info[start].use_category() == USE_R ? 1 : hb_min (3u, end - start);
+ unsigned int limit = info[start].use_category() == USE(R) ? 1 : hb_min (3u, end - start);
for (unsigned int i = start; i < start + limit; i++)
info[i].mask |= mask;
}
@@ -253,7 +235,7 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan,
if (use_plan->arabic_plan)
return;
- static_assert ((USE_INIT < 4 && USE_ISOL < 4 && USE_MEDI < 4 && USE_FINA < 4), "");
+ static_assert ((JOINING_FORM_INIT < 4 && JOINING_FORM_ISOL < 4 && JOINING_FORM_MEDI < 4 && JOINING_FORM_FINA < 4), "");
hb_mask_t masks[4], all_masks = 0;
for (unsigned int i = 0; i < 4; i++)
{
@@ -267,7 +249,7 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan,
hb_mask_t other_masks = ~all_masks;
unsigned int last_start = 0;
- joining_form_t last_form = _USE_NONE;
+ joining_form_t last_form = _JOINING_FORM_NONE;
hb_glyph_info_t *info = buffer->info;
foreach_syllable (buffer, start, end)
{
@@ -279,7 +261,7 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan,
case use_hieroglyph_cluster:
case use_non_cluster:
/* These don't join. Nothing to do. */
- last_form = _USE_NONE;
+ last_form = _JOINING_FORM_NONE;
break;
case use_virama_terminated_cluster:
@@ -289,18 +271,18 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan,
case use_numeral_cluster:
case use_broken_cluster:
- bool join = last_form == USE_FINA || last_form == USE_ISOL;
+ bool join = last_form == JOINING_FORM_FINA || last_form == JOINING_FORM_ISOL;
if (join)
{
/* Fixup previous syllable's form. */
- last_form = last_form == USE_FINA ? USE_MEDI : USE_INIT;
+ last_form = last_form == JOINING_FORM_FINA ? JOINING_FORM_MEDI : JOINING_FORM_INIT;
for (unsigned int i = last_start; i < start; i++)
info[i].mask = (info[i].mask & other_masks) | masks[last_form];
}
/* Form for this syllable. */
- last_form = join ? USE_FINA : USE_ISOL;
+ last_form = join ? JOINING_FORM_FINA : JOINING_FORM_ISOL;
for (unsigned int i = start; i < end; i++)
info[i].mask = (info[i].mask & other_masks) | masks[last_form];
@@ -336,11 +318,11 @@ record_rphf_use (const hb_ot_shape_plan_t *plan,
foreach_syllable (buffer, start, end)
{
- /* Mark a substituted repha as USE_R. */
+ /* Mark a substituted repha as USE(R). */
for (unsigned int i = start; i < end && (info[i].mask & mask); i++)
if (_hb_glyph_info_substituted (&info[i]))
{
- info[i].use_category() = USE_R;
+ info[i].use_category() = USE(R);
break;
}
}
@@ -359,7 +341,7 @@ record_pref_use (const hb_ot_shape_plan_t *plan HB_UNUSED,
for (unsigned int i = start; i < end; i++)
if (_hb_glyph_info_substituted (&info[i]))
{
- info[i].use_category() = USE_VPre;
+ info[i].use_category() = USE(VPre);
break;
}
}
@@ -368,7 +350,7 @@ record_pref_use (const hb_ot_shape_plan_t *plan HB_UNUSED,
static inline bool
is_halant_use (const hb_glyph_info_t &info)
{
- return (info.use_category() == USE_H || info.use_category() == USE_HVM) &&
+ return (info.use_category() == USE(H) || info.use_category() == USE(HVM)) &&
!_hb_glyph_info_ligated (&info);
}
@@ -387,24 +369,24 @@ reorder_syllable_use (hb_buffer_t *buffer, unsigned int start, unsigned int end)
hb_glyph_info_t *info = buffer->info;
-#define POST_BASE_FLAGS64 (FLAG64 (USE_FAbv) | \
- FLAG64 (USE_FBlw) | \
- FLAG64 (USE_FPst) | \
- FLAG64 (USE_MAbv) | \
- FLAG64 (USE_MBlw) | \
- FLAG64 (USE_MPst) | \
- FLAG64 (USE_MPre) | \
- FLAG64 (USE_VAbv) | \
- FLAG64 (USE_VBlw) | \
- FLAG64 (USE_VPst) | \
- FLAG64 (USE_VPre) | \
- FLAG64 (USE_VMAbv) | \
- FLAG64 (USE_VMBlw) | \
- FLAG64 (USE_VMPst) | \
- FLAG64 (USE_VMPre))
+#define POST_BASE_FLAGS64 (FLAG64 (USE(FAbv)) | \
+ FLAG64 (USE(FBlw)) | \
+ FLAG64 (USE(FPst)) | \
+ FLAG64 (USE(MAbv)) | \
+ FLAG64 (USE(MBlw)) | \
+ FLAG64 (USE(MPst)) | \
+ FLAG64 (USE(MPre)) | \
+ FLAG64 (USE(VAbv)) | \
+ FLAG64 (USE(VBlw)) | \
+ FLAG64 (USE(VPst)) | \
+ FLAG64 (USE(VPre)) | \
+ FLAG64 (USE(VMAbv)) | \
+ FLAG64 (USE(VMBlw)) | \
+ FLAG64 (USE(VMPst)) | \
+ FLAG64 (USE(VMPre)))
/* Move things forward. */
- if (info[start].use_category() == USE_R && end - start > 1)
+ if (info[start].use_category() == USE(R) && end - start > 1)
{
/* Got a repha. Reorder it towards the end, but before the first post-base
* glyph. */
@@ -441,7 +423,7 @@ reorder_syllable_use (hb_buffer_t *buffer, unsigned int start, unsigned int end)
* shift things in between forward. */
j = i + 1;
}
- else if (((flag) & (FLAG (USE_VPre) | FLAG (USE_VMPre))) &&
+ else if (((flag) & (FLAG (USE(VPre)) | FLAG (USE(VMPre)))) &&
/* Only move the first component of a MultipleSubst. */
0 == _hb_glyph_info_get_lig_comp (&info[i]) &&
j < i)
@@ -454,76 +436,22 @@ reorder_syllable_use (hb_buffer_t *buffer, unsigned int start, unsigned int end)
}
}
-static inline void
-insert_dotted_circles_use (const hb_ot_shape_plan_t *plan HB_UNUSED,
- hb_font_t *font,
- hb_buffer_t *buffer)
-{
- if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE))
- return;
-
- /* Note: This loop is extra overhead, but should not be measurable.
- * TODO Use a buffer scratch flag to remove the loop. */
- bool has_broken_syllables = false;
- unsigned int count = buffer->len;
- hb_glyph_info_t *info = buffer->info;
- for (unsigned int i = 0; i < count; i++)
- if ((info[i].syllable() & 0x0F) == use_broken_cluster)
- {
- has_broken_syllables = true;
- break;
- }
- if (likely (!has_broken_syllables))
- return;
-
- hb_glyph_info_t dottedcircle = {0};
- if (!font->get_nominal_glyph (0x25CCu, &dottedcircle.codepoint))
- return;
- dottedcircle.use_category() = hb_use_get_category (0x25CC);
-
- buffer->clear_output ();
-
- buffer->idx = 0;
- unsigned int last_syllable = 0;
- while (buffer->idx < buffer->len && buffer->successful)
- {
- unsigned int syllable = buffer->cur().syllable();
- use_syllable_type_t syllable_type = (use_syllable_type_t) (syllable & 0x0F);
- if (unlikely (last_syllable != syllable && syllable_type == use_broken_cluster))
- {
- last_syllable = syllable;
-
- hb_glyph_info_t ginfo = dottedcircle;
- ginfo.cluster = buffer->cur().cluster;
- ginfo.mask = buffer->cur().mask;
- ginfo.syllable() = buffer->cur().syllable();
-
- /* Insert dottedcircle after possible Repha. */
- while (buffer->idx < buffer->len && buffer->successful &&
- last_syllable == buffer->cur().syllable() &&
- buffer->cur().use_category() == USE_R)
- buffer->next_glyph ();
-
- buffer->output_info (ginfo);
- }
- else
- buffer->next_glyph ();
- }
- buffer->swap_buffers ();
-}
-
static void
reorder_use (const hb_ot_shape_plan_t *plan,
hb_font_t *font,
hb_buffer_t *buffer)
{
- if (buffer->message (font, "start reordering USE")) {
- insert_dotted_circles_use (plan, font, buffer);
+ if (buffer->message (font, "start reordering USE"))
+ {
+ hb_syllabic_insert_dotted_circles (font, buffer,
+ use_broken_cluster,
+ USE(B),
+ USE(R));
- foreach_syllable (buffer, start, end)
- reorder_syllable_use (buffer, start, end);
+ foreach_syllable (buffer, start, end)
+ reorder_syllable_use (buffer, start, end);
- (void) buffer->message (font, "end reordering USE");
+ (void) buffer->message (font, "end reordering USE");
}
HB_BUFFER_DEALLOCATE_VAR (buffer, use_category);
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh
deleted file mode 100644
index 788fb6b6ac..0000000000
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Copyright © 2015 Mozilla Foundation.
- * Copyright © 2015 Google, Inc.
- *
- * This is part of HarfBuzz, a text shaping library.
- *
- * Permission is hereby granted, without written agreement and without
- * license or royalty fees, to use, copy, modify, and distribute this
- * software and its documentation for any purpose, provided that the
- * above copyright notice and the following two paragraphs appear in
- * all copies of this software.
- *
- * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
- * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
- * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
- * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- *
- * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
- * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
- * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
- * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
- *
- * Mozilla Author(s): Jonathan Kew
- * Google Author(s): Behdad Esfahbod
- */
-
-#ifndef HB_OT_SHAPE_COMPLEX_USE_HH
-#define HB_OT_SHAPE_COMPLEX_USE_HH
-
-#include "hb.hh"
-
-
-#include "hb-ot-shape-complex.hh"
-
-
-#define USE_TABLE_ELEMENT_TYPE uint8_t
-
-/* Cateories used in the Universal Shaping Engine spec:
- * https://docs.microsoft.com/en-us/typography/script-development/use
- */
-/* Note: This enum is duplicated in the -machine.rl source file.
- * Not sure how to avoid duplication. */
-enum use_category_t {
- USE_O = 0, /* OTHER */
-
- USE_B = 1, /* BASE */
- USE_N = 4, /* BASE_NUM */
- USE_GB = 5, /* BASE_OTHER */
- USE_SUB = 11, /* CONS_SUB */
- USE_H = 12, /* HALANT */
-
- USE_HN = 13, /* HALANT_NUM */
- USE_ZWNJ = 14, /* Zero width non-joiner */
- USE_R = 18, /* REPHA */
- USE_S = 19, /* SYM */
- USE_CS = 43, /* CONS_WITH_STACKER */
-
- /* https://github.com/harfbuzz/harfbuzz/issues/1102 */
- USE_HVM = 44, /* HALANT_OR_VOWEL_MODIFIER */
-
- USE_Sk = 48, /* SAKOT */
- USE_G = 49, /* HIEROGLYPH */
- USE_J = 50, /* HIEROGLYPH_JOINER */
- USE_SB = 51, /* HIEROGLYPH_SEGMENT_BEGIN */
- USE_SE = 52, /* HIEROGLYPH_SEGMENT_END */
-
- USE_FAbv = 24, /* CONS_FINAL_ABOVE */
- USE_FBlw = 25, /* CONS_FINAL_BELOW */
- USE_FPst = 26, /* CONS_FINAL_POST */
- USE_MAbv = 27, /* CONS_MED_ABOVE */
- USE_MBlw = 28, /* CONS_MED_BELOW */
- USE_MPst = 29, /* CONS_MED_POST */
- USE_MPre = 30, /* CONS_MED_PRE */
- USE_CMAbv = 31, /* CONS_MOD_ABOVE */
- USE_CMBlw = 32, /* CONS_MOD_BELOW */
- USE_VAbv = 33, /* VOWEL_ABOVE / VOWEL_ABOVE_BELOW / VOWEL_ABOVE_BELOW_POST / VOWEL_ABOVE_POST */
- USE_VBlw = 34, /* VOWEL_BELOW / VOWEL_BELOW_POST */
- USE_VPst = 35, /* VOWEL_POST UIPC = Right */
- USE_VPre = 22, /* VOWEL_PRE / VOWEL_PRE_ABOVE / VOWEL_PRE_ABOVE_POST / VOWEL_PRE_POST */
- USE_VMAbv = 37, /* VOWEL_MOD_ABOVE */
- USE_VMBlw = 38, /* VOWEL_MOD_BELOW */
- USE_VMPst = 39, /* VOWEL_MOD_POST */
- USE_VMPre = 23, /* VOWEL_MOD_PRE */
- USE_SMAbv = 41, /* SYM_MOD_ABOVE */
- USE_SMBlw = 42, /* SYM_MOD_BELOW */
- USE_FMAbv = 45, /* CONS_FINAL_MOD UIPC = Top */
- USE_FMBlw = 46, /* CONS_FINAL_MOD UIPC = Bottom */
- USE_FMPst = 47, /* CONS_FINAL_MOD UIPC = Not_Applicable */
-};
-
-HB_INTERNAL USE_TABLE_ELEMENT_TYPE
-hb_use_get_category (hb_codepoint_t u);
-
-#endif /* HB_OT_SHAPE_COMPLEX_USE_HH */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc
index 1af546e4fa..1037626998 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc
@@ -23,15 +23,15 @@
static void
_output_dotted_circle (hb_buffer_t *buffer)
{
- hb_glyph_info_t &dottedcircle = buffer->output_glyph (0x25CCu);
- _hb_glyph_info_reset_continuation (&dottedcircle);
+ (void) buffer->output_glyph (0x25CCu);
+ _hb_glyph_info_reset_continuation (&buffer->prev());
}
static void
_output_with_dotted_circle (hb_buffer_t *buffer)
{
_output_dotted_circle (buffer);
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
void
@@ -51,7 +51,6 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
*
* https://github.com/harfbuzz/harfbuzz/issues/1019
*/
- bool processed = false;
buffer->clear_output ();
unsigned int count = buffer->len;
switch ((unsigned) buffer->props.script)
@@ -97,15 +96,14 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
buffer->idx + 2 < count &&
0x0907u == buffer->cur (2).codepoint)
{
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
matched = true;
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_BENGALI:
@@ -124,10 +122,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x09E2u == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_GURMUKHI:
@@ -161,10 +158,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_GUJARATI:
@@ -186,10 +182,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x0ABEu == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_ORIYA:
@@ -205,10 +200,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x0B57u == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_TAMIL:
@@ -220,10 +214,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
{
matched = true;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_TELUGU:
@@ -244,10 +237,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x0C55u == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_KANNADA:
@@ -263,10 +255,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x0CCCu == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_MALAYALAM:
@@ -290,10 +281,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_SINHALA:
@@ -326,10 +316,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_BRAHMI:
@@ -348,10 +337,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x11042u == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_KHUDAWADI:
@@ -370,10 +358,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_TIRHUTA:
@@ -397,10 +384,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_MODI:
@@ -418,10 +404,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_TAKRI:
@@ -442,21 +427,15 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x116B2u == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
default:
break;
}
- if (processed)
- {
- if (buffer->idx < count)
- buffer->next_glyph ();
- buffer->swap_buffers ();
- }
+ buffer->swap_buffers ();
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh
index a1a7a6a47b..19e24b9f30 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh
@@ -35,8 +35,8 @@
/* buffer var allocations, used by complex shapers */
-#define complex_var_u8_0() var2.u8[2]
-#define complex_var_u8_1() var2.u8[3]
+#define complex_var_u8_category() var2.u8[2]
+#define complex_var_u8_auxiliary() var2.u8[3]
#define HB_OT_SHAPE_COMPLEX_MAX_COMBINING_MARKS 32
@@ -186,27 +186,8 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
case HB_SCRIPT_ARABIC:
/* Unicode-3.0 additions */
- case HB_SCRIPT_MONGOLIAN:
case HB_SCRIPT_SYRIAC:
- /* Unicode-5.0 additions */
- case HB_SCRIPT_NKO:
- case HB_SCRIPT_PHAGS_PA:
-
- /* Unicode-6.0 additions */
- case HB_SCRIPT_MANDAIC:
-
- /* Unicode-7.0 additions */
- case HB_SCRIPT_MANICHAEAN:
- case HB_SCRIPT_PSALTER_PAHLAVI:
-
- /* Unicode-9.0 additions */
- case HB_SCRIPT_ADLAM:
-
- /* Unicode-11.0 additions */
- case HB_SCRIPT_HANIFI_ROHINGYA:
- case HB_SCRIPT_SOGDIAN:
-
/* For Arabic script, use the Arabic shaper even if no OT script tag was found.
* This is because we do fallback shaping for Arabic script (and not others).
* But note that Arabic shaping is applicable only to horizontal layout; for
@@ -284,8 +265,9 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
return &_hb_ot_complex_shaper_myanmar;
- /* https://github.com/harfbuzz/harfbuzz/issues/1162 */
+#define HB_SCRIPT_MYANMAR_ZAWGYI ((hb_script_t) HB_TAG ('Q','a','a','g'))
case HB_SCRIPT_MYANMAR_ZAWGYI:
+ /* https://github.com/harfbuzz/harfbuzz/issues/1162 */
return &_hb_ot_complex_shaper_myanmar_zawgyi;
@@ -294,7 +276,7 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
case HB_SCRIPT_TIBETAN:
/* Unicode-3.0 additions */
- //case HB_SCRIPT_MONGOLIAN:
+ case HB_SCRIPT_MONGOLIAN:
//case HB_SCRIPT_SINHALA:
/* Unicode-3.2 additions */
@@ -315,8 +297,8 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
/* Unicode-5.0 additions */
case HB_SCRIPT_BALINESE:
- //case HB_SCRIPT_NKO:
- //case HB_SCRIPT_PHAGS_PA:
+ case HB_SCRIPT_NKO:
+ case HB_SCRIPT_PHAGS_PA:
/* Unicode-5.1 additions */
case HB_SCRIPT_CHAM:
@@ -337,7 +319,7 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
/* Unicode-6.0 additions */
case HB_SCRIPT_BATAK:
case HB_SCRIPT_BRAHMI:
- //case HB_SCRIPT_MANDAIC:
+ case HB_SCRIPT_MANDAIC:
/* Unicode-6.1 additions */
case HB_SCRIPT_CHAKMA:
@@ -351,10 +333,10 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
case HB_SCRIPT_KHOJKI:
case HB_SCRIPT_KHUDAWADI:
case HB_SCRIPT_MAHAJANI:
- //case HB_SCRIPT_MANICHAEAN:
+ case HB_SCRIPT_MANICHAEAN:
case HB_SCRIPT_MODI:
case HB_SCRIPT_PAHAWH_HMONG:
- //case HB_SCRIPT_PSALTER_PAHLAVI:
+ case HB_SCRIPT_PSALTER_PAHLAVI:
case HB_SCRIPT_SIDDHAM:
case HB_SCRIPT_TIRHUTA:
@@ -363,7 +345,7 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
case HB_SCRIPT_MULTANI:
/* Unicode-9.0 additions */
- //case HB_SCRIPT_ADLAM:
+ case HB_SCRIPT_ADLAM:
case HB_SCRIPT_BHAIKSUKI:
case HB_SCRIPT_MARCHEN:
case HB_SCRIPT_NEWA:
@@ -376,11 +358,11 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
/* Unicode-11.0 additions */
case HB_SCRIPT_DOGRA:
case HB_SCRIPT_GUNJALA_GONDI:
- //case HB_SCRIPT_HANIFI_ROHINGYA:
+ case HB_SCRIPT_HANIFI_ROHINGYA:
case HB_SCRIPT_MAKASAR:
case HB_SCRIPT_MEDEFAIDRIN:
case HB_SCRIPT_OLD_SOGDIAN:
- //case HB_SCRIPT_SOGDIAN:
+ case HB_SCRIPT_SOGDIAN:
/* Unicode-12.0 additions */
case HB_SCRIPT_ELYMAIC:
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc
index 3eabae1b45..778b5b8bd8 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc
@@ -101,8 +101,9 @@ set_glyph (hb_glyph_info_t &info, hb_font_t *font)
static inline void
output_char (hb_buffer_t *buffer, hb_codepoint_t unichar, hb_codepoint_t glyph)
{
+ /* This is very confusing indeed. */
buffer->cur().glyph_index() = glyph;
- buffer->output_glyph (unichar); /* This is very confusing indeed. */
+ (void) buffer->output_glyph (unichar);
_hb_glyph_info_set_unicode_props (&buffer->prev(), buffer);
}
@@ -110,7 +111,7 @@ static inline void
next_char (hb_buffer_t *buffer, hb_codepoint_t glyph)
{
buffer->cur().glyph_index() = glyph;
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
static inline void
@@ -229,30 +230,35 @@ handle_variation_selector_cluster (const hb_ot_shape_normalize_context_t *c,
if (font->get_variation_glyph (buffer->cur().codepoint, buffer->cur(+1).codepoint, &buffer->cur().glyph_index()))
{
hb_codepoint_t unicode = buffer->cur().codepoint;
- buffer->replace_glyphs (2, 1, &unicode);
+ (void) buffer->replace_glyphs (2, 1, &unicode);
}
else
{
/* Just pass on the two characters separately, let GSUB do its magic. */
set_glyph (buffer->cur(), font);
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
set_glyph (buffer->cur(), font);
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
/* Skip any further variation selectors. */
- while (buffer->idx < end && unlikely (buffer->unicode->is_variation_selector (buffer->cur().codepoint)))
+ while (buffer->idx < end &&
+ buffer->successful &&
+ unlikely (buffer->unicode->is_variation_selector (buffer->cur().codepoint)))
{
set_glyph (buffer->cur(), font);
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
- } else {
+ }
+ else
+ {
set_glyph (buffer->cur(), font);
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
}
- if (likely (buffer->idx < end)) {
+ if (likely (buffer->idx < end))
+ {
set_glyph (buffer->cur(), font);
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
}
@@ -348,7 +354,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
sizeof (buffer->info[0]),
&buffer->cur().glyph_index(),
sizeof (buffer->info[0]));
- buffer->next_glyphs (done);
+ if (unlikely (!buffer->next_glyphs (done))) break;
}
while (buffer->idx < end && buffer->successful)
decompose_current_character (&c, might_short_circuit);
@@ -419,6 +425,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
/* Third round, recompose */
if (!all_simple &&
+ buffer->successful &&
(mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS ||
mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT))
{
@@ -428,8 +435,8 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
buffer->clear_output ();
count = buffer->len;
unsigned int starter = 0;
- buffer->next_glyph ();
- while (buffer->idx < count && buffer->successful)
+ (void) buffer->next_glyph ();
+ while (buffer->idx < count /* No need for: && buffer->successful */)
{
hb_codepoint_t composed, glyph;
if (/* We don't try to compose a non-mark character with it's preceding starter.
@@ -451,9 +458,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
font->get_nominal_glyph (composed, &glyph))
{
/* Composes. */
- buffer->next_glyph (); /* Copy to out-buffer. */
- if (unlikely (!buffer->successful))
- return;
+ if (unlikely (!buffer->next_glyph ())) break; /* Copy to out-buffer. */
buffer->merge_out_clusters (starter, buffer->out_len);
buffer->out_len--; /* Remove the second composable. */
/* Modify starter and carry on. */
@@ -466,7 +471,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
}
/* Blocked, or doesn't compose. */
- buffer->next_glyph ();
+ if (unlikely (!buffer->next_glyph ())) break;
if (info_cc (buffer->prev()) == 0)
starter = buffer->out_len - 1;
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape.cc b/thirdparty/harfbuzz/src/hb-ot-shape.cc
index 7d90558458..86ab0b4268 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape.cc
@@ -534,9 +534,7 @@ hb_insert_dotted_circle (hb_buffer_t *buffer, hb_font_t *font)
hb_glyph_info_t info = dottedcircle;
info.cluster = buffer->cur().cluster;
info.mask = buffer->cur().mask;
- buffer->output_info (info);
- while (buffer->idx < buffer->len && buffer->successful)
- buffer->next_glyph ();
+ (void) buffer->output_info (info);
buffer->swap_buffers ();
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape.h b/thirdparty/harfbuzz/src/hb-ot-shape.h
index 7b1bcc0637..afdff72833 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape.h
+++ b/thirdparty/harfbuzz/src/hb-ot-shape.h
@@ -24,7 +24,7 @@
* Red Hat Author(s): Behdad Esfahbod
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-ot-tag-table.hh b/thirdparty/harfbuzz/src/hb-ot-tag-table.hh
index f1c391cf0e..87830b5462 100644
--- a/thirdparty/harfbuzz/src/hb-ot-tag-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-tag-table.hh
@@ -6,8 +6,8 @@
*
* on files with these headers:
*
- * <meta name="updated_at" content="2020-11-17 08:21 AM" />
- * File-Date: 2020-09-29
+ * <meta name="updated_at" content="2021-02-12 04:08 PM" />
+ * File-Date: 2021-03-05
*/
#ifndef HB_OT_TAG_TABLE_HH
@@ -169,6 +169,7 @@ static const LangTag ot_languages[] = {
{"bko", HB_TAG('B','M','L',' ')}, /* Kwa' -> Bamileke */
{"bla", HB_TAG('B','K','F',' ')}, /* Siksika -> Blackfoot */
{"ble", HB_TAG('B','L','N',' ')}, /* Balanta-Kentohe -> Balante */
+ {"blg", HB_TAG('I','B','A',' ')}, /* Balau (retired code) -> Iban */
{"bli", HB_TAG_NONE }, /* Bolia != Baluchi */
{"blk", HB_TAG('B','L','K',' ')}, /* Pa’o Karen */
{"blk", HB_TAG('K','R','N',' ')}, /* Pa'o Karen -> Karen */
@@ -358,6 +359,7 @@ static const LangTag ot_languages[] = {
{"czo", HB_TAG('Z','H','S',' ')}, /* Min Zhong Chinese -> Chinese, Simplified */
{"czt", HB_TAG('Q','I','N',' ')}, /* Zotung Chin -> Chin */
{"da", HB_TAG('D','A','N',' ')}, /* Danish */
+/*{"dag", HB_TAG('D','A','G',' ')},*/ /* Dagbani */
{"dao", HB_TAG('Q','I','N',' ')}, /* Daai Chin -> Chin */
{"dap", HB_TAG('N','I','S',' ')}, /* Nisi (India) (retired code) */
/*{"dar", HB_TAG('D','A','R',' ')},*/ /* Dargwa */
@@ -834,6 +836,7 @@ static const LangTag ot_languages[] = {
{"lri", HB_TAG('L','U','H',' ')}, /* Marachi -> Luyia */
{"lrm", HB_TAG('L','U','H',' ')}, /* Marama -> Luyia */
{"lrt", HB_TAG('C','P','P',' ')}, /* Larantuka Malay -> Creoles */
+ {"lsb", HB_TAG_NONE }, /* Burundian Sign Language != Lower Sorbian */
{"lsm", HB_TAG('L','U','H',' ')}, /* Saamia -> Luyia */
{"lt", HB_TAG('L','T','H',' ')}, /* Lithuanian */
{"ltg", HB_TAG('L','V','I',' ')}, /* Latgalian -> Latvian */
@@ -990,7 +993,7 @@ static const LangTag ot_languages[] = {
/*{"nga", HB_TAG('N','G','A',' ')},*/ /* Ngbaka */
{"ngl", HB_TAG('L','M','W',' ')}, /* Lomwe */
{"ngm", HB_TAG('C','P','P',' ')}, /* Ngatik Men's Creole -> Creoles */
- {"ngo", HB_TAG('S','X','T',' ')}, /* Ngoni -> Sutu */
+ {"ngo", HB_TAG('S','X','T',' ')}, /* Ngoni (retired code) -> Sutu */
{"ngr", HB_TAG_NONE }, /* Engdewu != Nagari */
{"ngu", HB_TAG('N','A','H',' ')}, /* Guerrero Nahuatl -> Nahuatl */
{"nhc", HB_TAG('N','A','H',' ')}, /* Tabasco Nahuatl -> Nahuatl */
@@ -1520,6 +1523,8 @@ static const LangTag ot_languages[] = {
{"xmm", HB_TAG('C','P','P',' ')}, /* Manado Malay -> Creoles */
{"xmv", HB_TAG('M','L','G',' ')}, /* Antankarana Malagasy -> Malagasy */
{"xmw", HB_TAG('M','L','G',' ')}, /* Tsimihety Malagasy -> Malagasy */
+ {"xnj", HB_TAG('S','X','T',' ')}, /* Ngoni (Tanzania) -> Sutu */
+ {"xnq", HB_TAG('S','X','T',' ')}, /* Ngoni (Mozambique) -> Sutu */
{"xnr", HB_TAG('D','G','R',' ')}, /* Kangri -> Dogri (macrolanguage) */
/*{"xog", HB_TAG('X','O','G',' ')},*/ /* Soga */
{"xpe", HB_TAG('X','P','E',' ')}, /* Liberia Kpelle -> Kpelle (Liberia) */
@@ -2808,6 +2813,8 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag)
return hb_language_from_string ("hnd", -1); /* Southern Hindko */
case HB_TAG('H','Y','E',' '): /* Armenian */
return hb_language_from_string ("hyw", -1); /* Western Armenian */
+ case HB_TAG('I','B','A',' '): /* Iban */
+ return hb_language_from_string ("iba", -1); /* Iban */
case HB_TAG('I','J','O',' '): /* Ijo */
return hb_language_from_string ("ijo", -1); /* Ijo [family] */
case HB_TAG('I','N','U',' '): /* Inuktitut */
@@ -2892,6 +2899,8 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag)
return hb_language_from_string ("sq", -1); /* Albanian [macrolanguage] */
case HB_TAG('S','R','B',' '): /* Serbian */
return hb_language_from_string ("sr", -1); /* Serbian */
+ case HB_TAG('S','X','T',' '): /* Sutu */
+ return hb_language_from_string ("xnj", -1); /* Ngoni (Tanzania) */
case HB_TAG('S','Y','R',' '): /* Syriac */
return hb_language_from_string ("syr", -1); /* Syriac [macrolanguage] */
case HB_TAG('S','Y','R','E'): /* Syriac, Estrangela script-variant (equivalent to ISO 15924 'Syre') */
diff --git a/thirdparty/harfbuzz/src/hb-ot-tag.cc b/thirdparty/harfbuzz/src/hb-ot-tag.cc
index 19bd3639d3..fc145a41f7 100644
--- a/thirdparty/harfbuzz/src/hb-ot-tag.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-tag.cc
@@ -164,6 +164,15 @@ hb_ot_all_tags_from_script (hb_script_t script,
*count = i;
}
+/**
+ * hb_ot_tag_to_script:
+ * @tag: a script tag
+ *
+ * Converts a script tag to an #hb_script_t.
+ *
+ * Return value: The #hb_script_t corresponding to @tag.
+ *
+ **/
hb_script_t
hb_ot_tag_to_script (hb_tag_t tag)
{
@@ -351,13 +360,13 @@ parse_private_use_subtag (const char *private_use_subtag,
* hb_ot_tags_from_script_and_language:
* @script: an #hb_script_t to convert.
* @language: an #hb_language_t to convert.
- * @script_count: (allow-none): maximum number of script tags to retrieve (IN)
+ * @script_count: (inout) (optional): maximum number of script tags to retrieve (IN)
* and actual number of script tags retrieved (OUT)
- * @script_tags: (out) (allow-none): array of size at least @script_count to store the
+ * @script_tags: (out) (optional): array of size at least @script_count to store the
* script tag results
- * @language_count: (allow-none): maximum number of language tags to retrieve
+ * @language_count: (inout) (optional): maximum number of language tags to retrieve
* (IN) and actual number of language tags retrieved (OUT)
- * @language_tags: (out) (allow-none): array of size at least @language_count to store
+ * @language_tags: (out) (optional): array of size at least @language_count to store
* the language tag results
*
* Converts an #hb_script_t and an #hb_language_t to script and language tags.
@@ -424,10 +433,12 @@ hb_ot_tags_from_script_and_language (hb_script_t script,
/**
* hb_ot_tag_to_language:
+ * @tag: an language tag
*
+ * Converts a language tag to an #hb_language_t.
*
- *
- * Return value: (transfer none):
+ * Return value: (transfer none) (nullable):
+ * The #hb_language_t corresponding to @tag.
*
* Since: 0.9.2
**/
@@ -478,9 +489,9 @@ hb_ot_tag_to_language (hb_tag_t tag)
* hb_ot_tags_to_script_and_language:
* @script_tag: a script tag
* @language_tag: a language tag
- * @script: (allow-none): the #hb_script_t corresponding to @script_tag (OUT).
- * @language: (allow-none): the #hb_language_t corresponding to @script_tag and
- * @language_tag (OUT).
+ * @script: (out) (optional): the #hb_script_t corresponding to @script_tag.
+ * @language: (out) (optional): the #hb_language_t corresponding to @script_tag and
+ * @language_tag.
*
* Converts a script tag and a language tag to an #hb_script_t and an
* #hb_language_t.
diff --git a/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh b/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh
index 4d4e6dcae4..7e4eaaad95 100644
--- a/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh
@@ -652,8 +652,8 @@ no_more_gaps:
/* apply specified / inferred deltas to points */
for (unsigned int i = 0; i < points.length; i++)
{
- points[i].x += roundf (deltas[i].x);
- points[i].y += roundf (deltas[i].y);
+ points[i].x += deltas[i].x;
+ points[i].y += deltas[i].y;
}
} while (iterator.move_to_next ());
diff --git a/thirdparty/harfbuzz/src/hb-ot-var.cc b/thirdparty/harfbuzz/src/hb-ot-var.cc
index 1fe57383c0..6b42b45cd9 100644
--- a/thirdparty/harfbuzz/src/hb-ot-var.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-var.cc
@@ -56,7 +56,7 @@
*
* Tests whether a face includes any OpenType variation data in the `fvar` table.
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 1.4.2
**/
@@ -87,7 +87,7 @@ hb_ot_var_get_axis_count (hb_face_t *face)
* hb_ot_var_get_axes:
* @face: #hb_face_t to work upon
* @start_offset: offset of the first lookup to retrieve
- * @axes_count: (inout) (allow-none): Input = the maximum number of variation axes to return;
+ * @axes_count: (inout) (optional): Input = the maximum number of variation axes to return;
* Output = the actual number of variation axes returned (may be zero)
* @axes_array: (out caller-allocates) (array length=axes_count): The array of variation axes found
*
@@ -133,7 +133,7 @@ hb_ot_var_find_axis (hb_face_t *face,
* hb_ot_var_get_axis_infos:
* @face: #hb_face_t to work upon
* @start_offset: offset of the first lookup to retrieve
- * @axes_count: (inout) (allow-none): Input = the maximum number of variation axes to return;
+ * @axes_count: (inout) (optional): Input = the maximum number of variation axes to return;
* Output = the actual number of variation axes returned (may be zero)
* @axes_array: (out caller-allocates) (array length=axes_count): The array of variation axes found
*
@@ -162,7 +162,7 @@ hb_ot_var_get_axis_infos (hb_face_t *face,
* Fetches the variation-axis information corresponding to the specified axis tag
* in the specified face.
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.2.0
**/
@@ -237,7 +237,7 @@ hb_ot_var_named_instance_get_postscript_name_id (hb_face_t *face,
* hb_ot_var_named_instance_get_design_coords:
* @face: The #hb_face_t to work on
* @instance_index: The index of the named instance to query
- * @coords_length: (inout) (allow-none): Input = the maximum number of coordinates to return;
+ * @coords_length: (inout) (optional): Input = the maximum number of coordinates to return;
* Output = the actual number of coordinates returned (may be zero)
* @coords: (out) (array length=coords_length): The array of coordinates found for the query
*
diff --git a/thirdparty/harfbuzz/src/hb-ot-var.h b/thirdparty/harfbuzz/src/hb-ot-var.h
index ef2ca0a716..ce201d3b4f 100644
--- a/thirdparty/harfbuzz/src/hb-ot-var.h
+++ b/thirdparty/harfbuzz/src/hb-ot-var.h
@@ -24,7 +24,7 @@
* Red Hat Author(s): Behdad Esfahbod
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -36,34 +36,38 @@
HB_BEGIN_DECLS
/**
- * hb_tag_t:
- * @HB_OT_TAG_VAR_AXIS_ITALIC: Registered tag for the roman/italic axis
+ * HB_OT_TAG_VAR_AXIS_ITALIC:
+ *
+ * Registered tag for the roman/italic axis.
*/
#define HB_OT_TAG_VAR_AXIS_ITALIC HB_TAG('i','t','a','l')
/**
- * hb_tag_t:
- * @HB_OT_TAG_VAR_AXIS_OPTICAL_SIZE: Registered tag for the optical-size axis
+ * HB_OT_TAG_VAR_AXIS_OPTICAL_SIZE:
*
+ * Registered tag for the optical-size axis.
* <note>Note: The optical-size axis supersedes the OpenType `size` feature.</note>
*/
#define HB_OT_TAG_VAR_AXIS_OPTICAL_SIZE HB_TAG('o','p','s','z')
/**
- * hb_tag_t:
- * @HB_OT_TAG_VAR_AXIS_SLANT: Registered tag for the slant axis
+ * HB_OT_TAG_VAR_AXIS_SLANT:
+ *
+ * Registered tag for the slant axis
*/
#define HB_OT_TAG_VAR_AXIS_SLANT HB_TAG('s','l','n','t')
/**
- * hb_tag_t:
- * @HB_OT_TAG_VAR_AXIS_WIDTH: Registered tag for the width axis
+ * HB_OT_TAG_VAR_AXIS_WIDTH:
+ *
+ * Registered tag for the width axis.
*/
#define HB_OT_TAG_VAR_AXIS_WIDTH HB_TAG('w','d','t','h')
/**
- * hb_tag_t:
- * @HB_OT_TAG_VAR_AXIS_WEIGHT: Registered tag for the weight axis
+ * HB_OT_TAG_VAR_AXIS_WEIGHT:
+ *
+ * Registered tag for the weight axis.
*/
#define HB_OT_TAG_VAR_AXIS_WEIGHT HB_TAG('w','g','h','t')
@@ -88,11 +92,14 @@ hb_ot_var_get_axis_count (hb_face_t *face);
* hb_ot_var_axis_flags_t:
* @HB_OT_VAR_AXIS_FLAG_HIDDEN: The axis should not be exposed directly in user interfaces.
*
+ * Flags for #hb_ot_var_axis_info_t.
+ *
* Since: 2.2.0
*/
typedef enum { /*< flags >*/
HB_OT_VAR_AXIS_FLAG_HIDDEN = 0x00000001u,
+ /*< private >*/
_HB_OT_VAR_AXIS_FLAG_MAX_VALUE= HB_TAG_MAX_SIGNED /*< skip >*/
} hb_ot_var_axis_flags_t;
diff --git a/thirdparty/harfbuzz/src/hb-sanitize.hh b/thirdparty/harfbuzz/src/hb-sanitize.hh
index 024b4d1c99..1675e8448a 100644
--- a/thirdparty/harfbuzz/src/hb-sanitize.hh
+++ b/thirdparty/harfbuzz/src/hb-sanitize.hh
@@ -73,7 +73,7 @@
* === The sanitize() contract ===
*
* The sanitize() method of each object type shall return true if it's safe to
- * call other methods of the object, and false otherwise.
+ * call other methods of the object, and %false otherwise.
*
* Note that what sanitize() checks for might align with what the specification
* describes as valid table data, but does not have to be. In particular, we
@@ -113,8 +113,8 @@
#ifndef HB_SANITIZE_MAX_OPS_MAX
#define HB_SANITIZE_MAX_OPS_MAX 0x3FFFFFFF
#endif
-#ifndef HB_SANITIZE_MAX_SUTABLES
-#define HB_SANITIZE_MAX_SUTABLES 0x4000
+#ifndef HB_SANITIZE_MAX_SUBTABLES
+#define HB_SANITIZE_MAX_SUBTABLES 0x4000
#endif
struct hb_sanitize_context_t :
@@ -139,7 +139,7 @@ struct hb_sanitize_context_t :
bool visit_subtables (unsigned count)
{
max_subtables += count;
- return max_subtables < HB_SANITIZE_MAX_SUTABLES;
+ return max_subtables < HB_SANITIZE_MAX_SUBTABLES;
}
private:
diff --git a/thirdparty/harfbuzz/src/hb-serialize.hh b/thirdparty/harfbuzz/src/hb-serialize.hh
index 4566153a59..fe29bdf96e 100644
--- a/thirdparty/harfbuzz/src/hb-serialize.hh
+++ b/thirdparty/harfbuzz/src/hb-serialize.hh
@@ -256,10 +256,11 @@ struct hb_serialize_context_t
packed.push (obj);
- if (unlikely (packed.in_error ())) {
- // obj wasn't successfully added to packed, so clean it up otherwise it's
- // links will be leaked.
- propagate_error (packed);
+ if (unlikely (!propagate_error (packed)))
+ {
+ /* Obj wasn't successfully added to packed, so clean it up otherwise its
+ * links will be leaked. When we use constructor/destructors properly, we
+ * can remove these. */
obj->fini ();
return 0;
}
@@ -523,7 +524,7 @@ struct hb_serialize_context_t
template <typename T>
void assign_offset (const object_t* parent, const object_t::link_t &link, unsigned offset)
{
- auto &off = * ((BEInt<T, sizeof (T)> *) (parent->head + link.position));
+ auto &off = * ((BEInt<T> *) (parent->head + link.position));
assert (0 == off);
check_assign (off, offset);
}
diff --git a/thirdparty/harfbuzz/src/hb-set.cc b/thirdparty/harfbuzz/src/hb-set.cc
index 3b4059ad32..86bf70034c 100644
--- a/thirdparty/harfbuzz/src/hb-set.cc
+++ b/thirdparty/harfbuzz/src/hb-set.cc
@@ -117,7 +117,7 @@ hb_set_destroy (hb_set_t *set)
* @set: A set
* @key: The user-data key to set
* @data: A pointer to the user data to set
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified set.
@@ -162,7 +162,7 @@ hb_set_get_user_data (hb_set_t *set,
*
* Tests whether memory allocation for a set was successful.
*
- * Return value: %true if allocation succeeded, false otherwise
+ * Return value: %true if allocation succeeded, %false otherwise
*
* Since: 0.9.2
**/
@@ -183,6 +183,9 @@ hb_set_allocation_successful (const hb_set_t *set)
void
hb_set_clear (hb_set_t *set)
{
+ if (unlikely (hb_object_is_immutable (set)))
+ return;
+
set->clear ();
}
@@ -209,7 +212,7 @@ hb_set_is_empty (const hb_set_t *set)
*
* Tests whether @codepoint belongs to @set.
*
- * Return value: %true if @codepoint is in @set, false otherwise
+ * Return value: %true if @codepoint is in @set, %false otherwise
*
* Since: 0.9.2
**/
@@ -298,7 +301,7 @@ hb_set_del_range (hb_set_t *set,
* Tests whether @set and @other are equal (contain the same
* elements).
*
- * Return value: %TRUE if the two sets are equal, %FALSE otherwise.
+ * Return value: %true if the two sets are equal, %false otherwise.
*
* Since: 0.9.7
**/
@@ -316,7 +319,7 @@ hb_set_is_equal (const hb_set_t *set,
*
* Tests whether @set is a subset of @larger_set.
*
- * Return value: %TRUE if the @set is a subset of (or equal to) @larger_set, %FALSE otherwise.
+ * Return value: %true if the @set is a subset of (or equal to) @larger_set, %false otherwise.
*
* Since: 1.8.1
**/
@@ -447,7 +450,7 @@ hb_set_get_population (const hb_set_t *set)
*
* Finds the smallest element in the set.
*
- * Return value: minimum of @set, or %HB_SET_VALUE_INVALID if @set is empty.
+ * Return value: minimum of @set, or #HB_SET_VALUE_INVALID if @set is empty.
*
* Since: 0.9.7
**/
@@ -463,7 +466,7 @@ hb_set_get_min (const hb_set_t *set)
*
* Finds the largest element in the set.
*
- * Return value: maximum of @set, or %HB_SET_VALUE_INVALID if @set is empty.
+ * Return value: maximum of @set, or #HB_SET_VALUE_INVALID if @set is empty.
*
* Since: 0.9.7
**/
@@ -481,9 +484,9 @@ hb_set_get_max (const hb_set_t *set)
*
* Fetches the next element in @set that is greater than current value of @codepoint.
*
- * Set @codepoint to %HB_SET_VALUE_INVALID to get started.
+ * Set @codepoint to #HB_SET_VALUE_INVALID to get started.
*
- * Return value: %true if there was a next value, false otherwise
+ * Return value: %true if there was a next value, %false otherwise
*
* Since: 0.9.2
**/
@@ -502,9 +505,9 @@ hb_set_next (const hb_set_t *set,
*
* Fetches the previous element in @set that is lower than current value of @codepoint.
*
- * Set @codepoint to %HB_SET_VALUE_INVALID to get started.
+ * Set @codepoint to #HB_SET_VALUE_INVALID to get started.
*
- * Return value: %true if there was a previous value, false otherwise
+ * Return value: %true if there was a previous value, %false otherwise
*
* Since: 1.8.0
**/
@@ -525,9 +528,9 @@ hb_set_previous (const hb_set_t *set,
* Fetches the next consecutive range of elements in @set that
* are greater than current value of @last.
*
- * Set @last to %HB_SET_VALUE_INVALID to get started.
+ * Set @last to #HB_SET_VALUE_INVALID to get started.
*
- * Return value: %true if there was a next range, false otherwise
+ * Return value: %true if there was a next range, %false otherwise
*
* Since: 0.9.7
**/
@@ -549,9 +552,9 @@ hb_set_next_range (const hb_set_t *set,
* Fetches the previous consecutive range of elements in @set that
* are greater than current value of @last.
*
- * Set @first to %HB_SET_VALUE_INVALID to get started.
+ * Set @first to #HB_SET_VALUE_INVALID to get started.
*
- * Return value: %true if there was a previous range, false otherwise
+ * Return value: %true if there was a previous range, %false otherwise
*
* Since: 1.8.0
**/
diff --git a/thirdparty/harfbuzz/src/hb-set.h b/thirdparty/harfbuzz/src/hb-set.h
index cafc36dbad..0ad27f4bbd 100644
--- a/thirdparty/harfbuzz/src/hb-set.h
+++ b/thirdparty/harfbuzz/src/hb-set.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -36,7 +36,11 @@
HB_BEGIN_DECLS
-/*
+/**
+ * HB_SET_VALUE_INVALID:
+ *
+ * Unset #hb_set_t value.
+ *
* Since: 0.9.21
*/
#define HB_SET_VALUE_INVALID ((hb_codepoint_t) -1)
diff --git a/thirdparty/harfbuzz/src/hb-set.hh b/thirdparty/harfbuzz/src/hb-set.hh
index b6e2086a2e..ae8b5eb10f 100644
--- a/thirdparty/harfbuzz/src/hb-set.hh
+++ b/thirdparty/harfbuzz/src/hb-set.hh
@@ -244,7 +244,7 @@ struct hb_set_t
bool resize (unsigned int count)
{
- if (unlikely (!successful)) return false;
+ if (unlikely (count > pages.length && !successful)) return false;
if (!pages.resize (count) || !page_map.resize (count))
{
pages.resize (page_map.length);
@@ -256,19 +256,14 @@ struct hb_set_t
void reset ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
- clear ();
successful = true;
+ clear ();
}
void clear ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
- population = 0;
- page_map.resize (0);
- pages.resize (0);
+ if (resize (0))
+ population = 0;
}
bool is_empty () const
{
@@ -278,6 +273,7 @@ struct hb_set_t
return false;
return true;
}
+ explicit operator bool () const { return !is_empty (); }
void dirty () { population = UINT_MAX; }
@@ -389,6 +385,11 @@ struct hb_set_t
{
if (ds <= de)
{
+ // Pre-allocate the workspace that compact() will need so we can bail on allocation failure
+ // before attempting to rewrite the page map.
+ hb_vector_t<unsigned> compact_workspace;
+ if (unlikely (!allocate_compact_workspace (compact_workspace))) return;
+
unsigned int write_index = 0;
for (unsigned int i = 0; i < page_map.length; i++)
{
@@ -396,11 +397,12 @@ struct hb_set_t
if (m < ds || de < m)
page_map[write_index++] = page_map[i];
}
- compact (write_index);
+ compact (compact_workspace, write_index);
resize (write_index);
}
}
+
public:
void del_range (hb_codepoint_t a, hb_codepoint_t b)
{
@@ -512,20 +514,37 @@ struct hb_set_t
return true;
}
- void compact (unsigned int length)
+ bool allocate_compact_workspace(hb_vector_t<unsigned>& workspace)
+ {
+ if (unlikely(!workspace.resize (pages.length)))
+ {
+ successful = false;
+ return false;
+ }
+
+ return true;
+ }
+
+
+ /*
+ * workspace should be a pre-sized vector allocated to hold at exactly pages.length
+ * elements.
+ */
+ void compact (hb_vector_t<unsigned>& workspace,
+ unsigned int length)
{
- hb_vector_t<uint32_t> old_index_to_page_map_index;
- old_index_to_page_map_index.resize(pages.length);
- for (uint32_t i = 0; i < old_index_to_page_map_index.length; i++)
- old_index_to_page_map_index[i] = 0xFFFFFFFF;
+ assert(workspace.length == pages.length);
+ hb_vector_t<unsigned>& old_index_to_page_map_index = workspace;
- for (uint32_t i = 0; i < length; i++)
+ hb_fill (old_index_to_page_map_index.writer(), 0xFFFFFFFF);
+ /* TODO(iter) Rewrite as dagger? */
+ for (unsigned i = 0; i < length; i++)
old_index_to_page_map_index[page_map[i].index] = i;
compact_pages (old_index_to_page_map_index);
}
- void compact_pages (const hb_vector_t<uint32_t>& old_index_to_page_map_index)
+ void compact_pages (const hb_vector_t<unsigned>& old_index_to_page_map_index)
{
unsigned int write_index = 0;
for (unsigned int i = 0; i < pages.length; i++)
@@ -543,6 +562,9 @@ struct hb_set_t
template <typename Op>
void process (const Op& op, const hb_set_t *other)
{
+ const bool passthru_left = op (1, 0);
+ const bool passthru_right = op (0, 1);
+
if (unlikely (!successful)) return;
dirty ();
@@ -554,11 +576,17 @@ struct hb_set_t
unsigned int count = 0, newCount = 0;
unsigned int a = 0, b = 0;
unsigned int write_index = 0;
+
+ // Pre-allocate the workspace that compact() will need so we can bail on allocation failure
+ // before attempting to rewrite the page map.
+ hb_vector_t<unsigned> compact_workspace;
+ if (!passthru_left && unlikely (!allocate_compact_workspace (compact_workspace))) return;
+
for (; a < na && b < nb; )
{
if (page_map[a].major == other->page_map[b].major)
{
- if (!Op::passthru_left)
+ if (!passthru_left)
{
// Move page_map entries that we're keeping from the left side set
// to the front of the page_map vector. This isn't necessary if
@@ -575,27 +603,27 @@ struct hb_set_t
}
else if (page_map[a].major < other->page_map[b].major)
{
- if (Op::passthru_left)
+ if (passthru_left)
count++;
a++;
}
else
{
- if (Op::passthru_right)
+ if (passthru_right)
count++;
b++;
}
}
- if (Op::passthru_left)
+ if (passthru_left)
count += na - a;
- if (Op::passthru_right)
+ if (passthru_right)
count += nb - b;
- if (!Op::passthru_left)
+ if (!passthru_left)
{
na = write_index;
next_page = write_index;
- compact (write_index);
+ compact (compact_workspace, write_index);
}
if (!resize (count))
@@ -619,7 +647,7 @@ struct hb_set_t
else if (page_map[a - 1].major > other->page_map[b - 1].major)
{
a--;
- if (Op::passthru_left)
+ if (passthru_left)
{
count--;
page_map[count] = page_map[a];
@@ -628,7 +656,7 @@ struct hb_set_t
else
{
b--;
- if (Op::passthru_right)
+ if (passthru_right)
{
count--;
page_map[count].major = other->page_map[b].major;
@@ -637,14 +665,14 @@ struct hb_set_t
}
}
}
- if (Op::passthru_left)
+ if (passthru_left)
while (a)
{
a--;
count--;
page_map[count] = page_map [a];
}
- if (Op::passthru_right)
+ if (passthru_right)
while (b)
{
b--;
@@ -655,6 +683,9 @@ struct hb_set_t
}
assert (!count);
if (pages.length > newCount)
+ // This resize() doesn't need to be checked because we can't get here
+ // if the set is currently in_error() and this only resizes downwards
+ // which will always succeed if the set is not in_error().
resize (newCount);
}
diff --git a/thirdparty/harfbuzz/src/hb-shape-plan.cc b/thirdparty/harfbuzz/src/hb-shape-plan.cc
index 65a5fc4512..0d9eaddaa6 100644
--- a/thirdparty/harfbuzz/src/hb-shape-plan.cc
+++ b/thirdparty/harfbuzz/src/hb-shape-plan.cc
@@ -329,12 +329,12 @@ hb_shape_plan_destroy (hb_shape_plan_t *shape_plan)
* @shape_plan: A shaping plan
* @key: The user-data key to set
* @data: A pointer to the user data
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the given shaping plan.
*
- * Return value:
+ * Return value: %true if success, %false otherwise.
*
* Since: 0.9.7
**/
@@ -439,7 +439,7 @@ _hb_shape_plan_execute_internal (hb_shape_plan_t *shape_plan,
* Executes the given shaping plan on the specified buffer, using
* the given @font and @features.
*
- * Return value:
+ * Return value: %true if success, %false otherwise.
*
* Since: 0.9.7
**/
diff --git a/thirdparty/harfbuzz/src/hb-shape-plan.h b/thirdparty/harfbuzz/src/hb-shape-plan.h
index 336524ee2f..fc7c041899 100644
--- a/thirdparty/harfbuzz/src/hb-shape-plan.h
+++ b/thirdparty/harfbuzz/src/hb-shape-plan.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-shape.cc b/thirdparty/harfbuzz/src/hb-shape.cc
index a3debce397..c442f4403b 100644
--- a/thirdparty/harfbuzz/src/hb-shape.cc
+++ b/thirdparty/harfbuzz/src/hb-shape.cc
@@ -111,10 +111,10 @@ hb_shape_list_shapers ()
* hb_shape_full:
* @font: an #hb_font_t to use for shaping
* @buffer: an #hb_buffer_t to shape
- * @features: (array length=num_features) (allow-none): an array of user
+ * @features: (array length=num_features) (nullable): an array of user
* specified #hb_feature_t or %NULL
* @num_features: the length of @features array
- * @shaper_list: (array zero-terminated=1) (allow-none): a %NULL-terminated
+ * @shaper_list: (array zero-terminated=1) (nullable): a %NULL-terminated
* array of shapers to use or %NULL
*
* See hb_shape() for details. If @shaper_list is not %NULL, the specified
@@ -146,7 +146,7 @@ hb_shape_full (hb_font_t *font,
* hb_shape:
* @font: an #hb_font_t to use for shaping
* @buffer: an #hb_buffer_t to shape
- * @features: (array length=num_features) (allow-none): an array of user
+ * @features: (array length=num_features) (nullable): an array of user
* specified #hb_feature_t or %NULL
* @num_features: the length of @features array
*
diff --git a/thirdparty/harfbuzz/src/hb-shape.h b/thirdparty/harfbuzz/src/hb-shape.h
index 39507ff744..922f8c011e 100644
--- a/thirdparty/harfbuzz/src/hb-shape.h
+++ b/thirdparty/harfbuzz/src/hb-shape.h
@@ -26,7 +26,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-style.cc b/thirdparty/harfbuzz/src/hb-style.cc
index 86b9f7da5f..2f45d119f9 100644
--- a/thirdparty/harfbuzz/src/hb-style.cc
+++ b/thirdparty/harfbuzz/src/hb-style.cc
@@ -65,6 +65,7 @@ typedef enum {
HB_STYLE_TAG_WIDTH = HB_TAG ('w','d','t','h'),
HB_STYLE_TAG_WEIGHT = HB_TAG ('w','g','h','t'),
+ /*< private >*/
_HB_STYLE_TAG_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/
} hb_style_tag_t;
diff --git a/thirdparty/harfbuzz/src/hb-style.h b/thirdparty/harfbuzz/src/hb-style.h
index 1209c79e94..f5776cee58 100644
--- a/thirdparty/harfbuzz/src/hb-style.h
+++ b/thirdparty/harfbuzz/src/hb-style.h
@@ -22,7 +22,7 @@
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-subset-plan.cc b/thirdparty/harfbuzz/src/hb-subset-plan.cc
index 24beada3e8..d055783a4d 100644
--- a/thirdparty/harfbuzz/src/hb-subset-plan.cc
+++ b/thirdparty/harfbuzz/src/hb-subset-plan.cc
@@ -88,10 +88,17 @@ _gsub_closure_glyphs_lookups_features (hb_face_t *face,
&lookup_indices);
_remap_indexes (&lookup_indices, gsub_lookups);
- //closure features
+ // Collect and prune features
hb_set_t feature_indices;
- gsub->closure_features (gsub_lookups, &feature_indices);
+ hb_ot_layout_collect_features (face,
+ HB_OT_TAG_GSUB,
+ nullptr,
+ nullptr,
+ nullptr,
+ &feature_indices);
+ gsub->prune_features (gsub_lookups, &feature_indices);
_remap_indexes (&feature_indices, gsub_features);
+
gsub.destroy ();
}
@@ -114,9 +121,15 @@ _gpos_closure_lookups_features (hb_face_t *face,
&lookup_indices);
_remap_indexes (&lookup_indices, gpos_lookups);
- //closure features
+ // Collect and prune features
hb_set_t feature_indices;
- gpos->closure_features (gpos_lookups, &feature_indices);
+ hb_ot_layout_collect_features (face,
+ HB_OT_TAG_GPOS,
+ nullptr,
+ nullptr,
+ nullptr,
+ &feature_indices);
+ gpos->prune_features (gpos_lookups, &feature_indices);
_remap_indexes (&feature_indices, gpos_features);
gpos.destroy ();
}
@@ -243,7 +256,11 @@ _populate_gids_to_retain (hb_subset_plan_t* plan,
#ifndef HB_NO_VAR
if (close_over_gdef)
- _collect_layout_variation_indices (plan->source, plan->_glyphset, plan->gpos_lookups, plan->layout_variation_indices, plan->layout_variation_idx_map);
+ _collect_layout_variation_indices (plan->source,
+ plan->_glyphset_gsub,
+ plan->gpos_lookups,
+ plan->layout_variation_indices,
+ plan->layout_variation_idx_map);
#endif
#ifndef HB_NO_SUBSET_CFF
diff --git a/thirdparty/harfbuzz/src/hb-subset-plan.hh b/thirdparty/harfbuzz/src/hb-subset-plan.hh
index e9f603dd1d..cc9cb7a1a2 100644
--- a/thirdparty/harfbuzz/src/hb-subset-plan.hh
+++ b/thirdparty/harfbuzz/src/hb-subset-plan.hh
@@ -172,12 +172,15 @@ struct hb_subset_plan_t
add_table (hb_tag_t tag,
hb_blob_t *contents)
{
- hb_blob_t *source_blob = source->reference_table (tag);
- DEBUG_MSG(SUBSET, nullptr, "add table %c%c%c%c, dest %d bytes, source %d bytes",
- HB_UNTAG(tag),
- hb_blob_get_length (contents),
- hb_blob_get_length (source_blob));
- hb_blob_destroy (source_blob);
+ if (HB_DEBUG_SUBSET)
+ {
+ hb_blob_t *source_blob = source->reference_table (tag);
+ DEBUG_MSG(SUBSET, nullptr, "add table %c%c%c%c, dest %d bytes, source %d bytes",
+ HB_UNTAG(tag),
+ hb_blob_get_length (contents),
+ hb_blob_get_length (source_blob));
+ hb_blob_destroy (source_blob);
+ }
return hb_face_builder_add_table (dest, tag, contents);
}
};
diff --git a/thirdparty/harfbuzz/src/hb-unicode.cc b/thirdparty/harfbuzz/src/hb-unicode.cc
index d7f6a6e130..7470bb1b6e 100644
--- a/thirdparty/harfbuzz/src/hb-unicode.cc
+++ b/thirdparty/harfbuzz/src/hb-unicode.cc
@@ -276,7 +276,7 @@ hb_unicode_funcs_destroy (hb_unicode_funcs_t *ufuncs)
* @ufuncs: The Unicode-functions structure
* @key: The user-data key
* @data: A pointer to the user data
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified Unicode-functions structure.
@@ -340,7 +340,7 @@ hb_unicode_funcs_make_immutable (hb_unicode_funcs_t *ufuncs)
* Tests whether the specified Unicode-functions structure
* is immutable.
*
- * Return value: %true if @ufuncs is immutable, false otherwise
+ * Return value: %true if @ufuncs is immutable, %false otherwise
*
* Since: 0.9.2
**/
@@ -421,7 +421,7 @@ HB_UNICODE_FUNCS_IMPLEMENT_CALLBACKS_SIMPLE
* Calls the composition function of the specified
* Unicode-functions structure @ufuncs.
*
- * Return value: %true if @a and @b composed, false otherwise
+ * Return value: %true if @a and @b composed, %false otherwise
*
* Since: 0.9.2
**/
@@ -446,7 +446,7 @@ hb_unicode_compose (hb_unicode_funcs_t *ufuncs,
* Calls the decomposition function of the specified
* Unicode-functions structure @ufuncs.
*
- * Return value: %true if @ab was decomposed, false otherwise
+ * Return value: %true if @ab was decomposed, %false otherwise
*
* Since: 0.9.2
**/
@@ -469,7 +469,7 @@ hb_unicode_decompose (hb_unicode_funcs_t *ufuncs,
* Fetches the compatibility decomposition of a Unicode
* code point. Deprecated.
*
- * Return value:
+ * Return value: length of @decomposed.
*
* Since: 0.9.2
* Deprecated: 2.0.0
diff --git a/thirdparty/harfbuzz/src/hb-unicode.h b/thirdparty/harfbuzz/src/hb-unicode.h
index 7ea0848c0f..c04ee15a09 100644
--- a/thirdparty/harfbuzz/src/hb-unicode.h
+++ b/thirdparty/harfbuzz/src/hb-unicode.h
@@ -28,7 +28,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -41,7 +41,9 @@ HB_BEGIN_DECLS
/**
- * HB_UNICODE_MAX
+ * HB_UNICODE_MAX:
+ *
+ * Maximum valid Unicode code point.
*
* Since: 1.9.0
**/
@@ -427,7 +429,7 @@ typedef hb_script_t (*hb_unicode_script_func_t) (hb_unicode_funcs_t *ufuncs,
* The method must return an #hb_bool_t indicating the success
* of the composition.
*
- * Return value: True is @a,@b composed, false otherwise
+ * Return value: %true is @a,@b composed, %false otherwise
*
**/
typedef hb_bool_t (*hb_unicode_compose_func_t) (hb_unicode_funcs_t *ufuncs,
@@ -451,7 +453,7 @@ typedef hb_bool_t (*hb_unicode_compose_func_t) (hb_unicode_funcs_t *ufuncs,
* output parameters (if successful). The method must return an
* #hb_bool_t indicating the success of the composition.
*
- * Return value: True if @ab decomposed, false otherwise
+ * Return value: %true if @ab decomposed, %false otherwise
*
**/
typedef hb_bool_t (*hb_unicode_decompose_func_t) (hb_unicode_funcs_t *ufuncs,
@@ -467,7 +469,7 @@ typedef hb_bool_t (*hb_unicode_decompose_func_t) (hb_unicode_funcs_t *ufuncs,
* @ufuncs: A Unicode-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_unicode_combining_class_func_t.
*
@@ -483,7 +485,7 @@ hb_unicode_funcs_set_combining_class_func (hb_unicode_funcs_t *ufuncs,
* @ufuncs: A Unicode-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_unicode_general_category_func_t.
*
@@ -499,7 +501,7 @@ hb_unicode_funcs_set_general_category_func (hb_unicode_funcs_t *ufuncs,
* @ufuncs: A Unicode-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_unicode_mirroring_func_t.
*
@@ -515,7 +517,7 @@ hb_unicode_funcs_set_mirroring_func (hb_unicode_funcs_t *ufuncs,
* @ufuncs: A Unicode-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_unicode_script_func_t.
*
@@ -531,7 +533,7 @@ hb_unicode_funcs_set_script_func (hb_unicode_funcs_t *ufuncs,
* @ufuncs: A Unicode-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_unicode_compose_func_t.
*
@@ -547,7 +549,7 @@ hb_unicode_funcs_set_compose_func (hb_unicode_funcs_t *ufuncs,
* @ufuncs: A Unicode-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_unicode_decompose_func_t.
*
@@ -624,40 +626,12 @@ HB_EXTERN hb_script_t
hb_unicode_script (hb_unicode_funcs_t *ufuncs,
hb_codepoint_t unicode);
-/**
- * hb_unicode_compose:
- * @ufuncs: The Unicode-functions structure
- * @a: The first code point to compose
- * @b: The second code point to compose
- * @ab: (out): The composed code point
- *
- * Composes the code point sequence @a,@b by canonical equivalence into
- * code point @ab.
- *
- * Return value: True is @a,@b composed, false otherwise
- *
- * Since: 0.9.2
- **/
HB_EXTERN hb_bool_t
hb_unicode_compose (hb_unicode_funcs_t *ufuncs,
hb_codepoint_t a,
hb_codepoint_t b,
hb_codepoint_t *ab);
-/**
- * hb_unicode_decompose:
- * @ufuncs: The Unicode-functions structure
- * @ab: The code point to decompose
- * @a: (out): The first decomposed code point
- * @b: (out): The second decomposed code point
- *
- * Decomposes code point @ab by canonical equivalence, into code points
- * @a and @b.
- *
- * Return value: True if @ab decomposed, false otherwise
- *
- * Since: 0.9.2
- **/
HB_EXTERN hb_bool_t
hb_unicode_decompose (hb_unicode_funcs_t *ufuncs,
hb_codepoint_t ab,
diff --git a/thirdparty/harfbuzz/src/hb-vector.hh b/thirdparty/harfbuzz/src/hb-vector.hh
index 079b94a6b4..13517a9c29 100644
--- a/thirdparty/harfbuzz/src/hb-vector.hh
+++ b/thirdparty/harfbuzz/src/hb-vector.hh
@@ -80,7 +80,12 @@ struct hb_vector_t
fini ();
}
- void reset () { resize (0); }
+ void reset ()
+ {
+ if (unlikely (in_error ()))
+ allocated = length; // Big hack!
+ resize (0);
+ }
hb_vector_t& operator = (const hb_vector_t &o)
{
@@ -181,7 +186,7 @@ struct hb_vector_t
/* Allocate for size but don't adjust length. */
bool alloc (unsigned int size)
{
- if (unlikely (allocated < 0))
+ if (unlikely (in_error ()))
return false;
if (likely (size <= (unsigned) allocated))
@@ -195,7 +200,7 @@ struct hb_vector_t
Type *new_array = nullptr;
bool overflows =
- (int) new_allocated < 0 ||
+ (int) in_error () ||
(new_allocated < (unsigned) allocated) ||
hb_unsigned_mul_overflows (new_allocated, sizeof (Type));
if (likely (!overflows))
diff --git a/thirdparty/harfbuzz/src/hb-version.h b/thirdparty/harfbuzz/src/hb-version.h
index da377b9df6..6db58c3f7c 100644
--- a/thirdparty/harfbuzz/src/hb-version.h
+++ b/thirdparty/harfbuzz/src/hb-version.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -36,12 +36,41 @@
HB_BEGIN_DECLS
+/**
+ * HB_VERSION_MAJOR:
+ *
+ * The major component of the library version available at compile-time.
+ */
#define HB_VERSION_MAJOR 2
-#define HB_VERSION_MINOR 7
-#define HB_VERSION_MICRO 4
+/**
+ * HB_VERSION_MINOR:
+ *
+ * The minor component of the library version available at compile-time.
+ */
+#define HB_VERSION_MINOR 8
+/**
+ * HB_VERSION_MICRO:
+ *
+ * The micro component of the library version available at compile-time.
+ */
+#define HB_VERSION_MICRO 0
-#define HB_VERSION_STRING "2.7.4"
+/**
+ * HB_VERSION_STRING:
+ *
+ * A string literal containing the library version available at compile-time.
+ */
+#define HB_VERSION_STRING "2.8.0"
+/**
+ * HB_VERSION_ATLEAST:
+ * @major: the major component of the version number
+ * @minor: the minor component of the version number
+ * @micro: the micro component of the version number
+ *
+ * Tests the library version at compile-time against a minimum value,
+ * as three integer components.
+ */
#define HB_VERSION_ATLEAST(major,minor,micro) \
((major)*10000+(minor)*100+(micro) <= \
HB_VERSION_MAJOR*10000+HB_VERSION_MINOR*100+HB_VERSION_MICRO)
diff --git a/thirdparty/harfbuzz/src/hb.hh b/thirdparty/harfbuzz/src/hb.hh
index 274a0e98db..18516581c7 100644
--- a/thirdparty/harfbuzz/src/hb.hh
+++ b/thirdparty/harfbuzz/src/hb.hh
@@ -62,7 +62,6 @@
/* Error. Should never happen. */
#ifndef HB_NO_PRAGMA_GCC_DIAGNOSTIC_ERROR
-#pragma GCC diagnostic error "-Wc++11-narrowing"
#pragma GCC diagnostic error "-Wcast-align"
#pragma GCC diagnostic error "-Wcast-function-type"
#pragma GCC diagnostic error "-Wdelete-non-virtual-dtor"
@@ -75,6 +74,7 @@
#pragma GCC diagnostic error "-Wmissing-braces"
#pragma GCC diagnostic error "-Wmissing-declarations"
#pragma GCC diagnostic error "-Wmissing-prototypes"
+#pragma GCC diagnostic error "-Wnarrowing"
#pragma GCC diagnostic error "-Wnested-externs"
#pragma GCC diagnostic error "-Wold-style-definition"
#pragma GCC diagnostic error "-Wpointer-arith"
@@ -126,6 +126,7 @@
#pragma GCC diagnostic ignored "-Wformat-zero-length"
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#pragma GCC diagnostic ignored "-Wpacked" // Erratic impl in clang
+#pragma GCC diagnostic ignored "-Wrange-loop-analysis" // https://github.com/harfbuzz/harfbuzz/issues/2834
#pragma GCC diagnostic ignored "-Wstrict-aliasing"
#pragma GCC diagnostic ignored "-Wtype-limits"
#pragma GCC diagnostic ignored "-Wc++11-compat" // only gcc raises it
@@ -175,15 +176,15 @@
#include "hb-aat.h"
#define HB_AAT_H_IN
-#include <limits.h>
-#include <math.h>
-#include <float.h>
-#include <stdlib.h>
-#include <stddef.h>
-#include <string.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdarg.h>
+#include <cassert>
+#include <cfloat>
+#include <climits>
+#include <cmath>
+#include <cstdarg>
+#include <cstddef>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
#if (defined(_MSC_VER) && _MSC_VER >= 1500) || defined(__MINGW32__)
#ifdef __MINGW32_VERSION
@@ -244,12 +245,8 @@ extern "C" void hb_free_impl(void *ptr);
#endif
#if defined(__GNUC__) && (__GNUC__ >= 3)
-#define HB_PURE_FUNC __attribute__((pure))
-#define HB_CONST_FUNC __attribute__((const))
#define HB_PRINTF_FUNC(format_idx, arg_idx) __attribute__((__format__ (__printf__, format_idx, arg_idx)))
#else
-#define HB_PURE_FUNC
-#define HB_CONST_FUNC
#define HB_PRINTF_FUNC(format_idx, arg_idx)
#endif
#if defined(__GNUC__) && (__GNUC__ >= 4) || (__clang__)
@@ -394,7 +391,7 @@ extern "C" void hb_free_impl(void *ptr);
#endif
#ifndef HB_NO_ERRNO
-# include <errno.h>
+# include <cerrno>
#else
static int HB_UNUSED _hb_errno = 0;
# undef errno
@@ -440,181 +437,12 @@ static int HB_UNUSED _hb_errno = 0;
#define HB_STMT_START do
#define HB_STMT_END while (0)
-/* Static-assert as expression. */
-template <unsigned int cond> class hb_assert_constant_t;
-template <> class hb_assert_constant_t<1> {};
-#define ASSERT_STATIC_EXPR_ZERO(_cond) (0 * (unsigned int) sizeof (hb_assert_constant_t<_cond>))
-
/* Lets assert int types. Saves trouble down the road. */
-static_assert ((sizeof (int8_t) == 1), "");
-static_assert ((sizeof (uint8_t) == 1), "");
-static_assert ((sizeof (int16_t) == 2), "");
-static_assert ((sizeof (uint16_t) == 2), "");
-static_assert ((sizeof (int32_t) == 4), "");
-static_assert ((sizeof (uint32_t) == 4), "");
-static_assert ((sizeof (int64_t) == 8), "");
-static_assert ((sizeof (uint64_t) == 8), "");
static_assert ((sizeof (hb_codepoint_t) == 4), "");
static_assert ((sizeof (hb_position_t) == 4), "");
static_assert ((sizeof (hb_mask_t) == 4), "");
static_assert ((sizeof (hb_var_int_t) == 4), "");
-#define HB_DELETE_COPY_ASSIGN(TypeName) \
- TypeName(const TypeName&) = delete; \
- void operator=(const TypeName&) = delete
-#define HB_DELETE_CREATE_COPY_ASSIGN(TypeName) \
- TypeName() = delete; \
- TypeName(const TypeName&) = delete; \
- void operator=(const TypeName&) = delete
-
-
-/* Flags */
-
-/* Enable bitwise ops on enums marked as flags_t */
-/* To my surprise, looks like the function resolver is happy to silently cast
- * one enum to another... So this doesn't provide the type-checking that I
- * originally had in mind... :(.
- *
- * For MSVC warnings, see: https://github.com/harfbuzz/harfbuzz/pull/163
- */
-#ifdef _MSC_VER
-# pragma warning(disable:4200)
-# pragma warning(disable:4800)
-#endif
-#define HB_MARK_AS_FLAG_T(T) \
- extern "C++" { \
- static inline T operator | (T l, T r) { return T ((unsigned) l | (unsigned) r); } \
- static inline T operator & (T l, T r) { return T ((unsigned) l & (unsigned) r); } \
- static inline T operator ^ (T l, T r) { return T ((unsigned) l ^ (unsigned) r); } \
- static inline T operator ~ (T r) { return T (~(unsigned int) r); } \
- static inline T& operator |= (T &l, T r) { l = l | r; return l; } \
- static inline T& operator &= (T& l, T r) { l = l & r; return l; } \
- static inline T& operator ^= (T& l, T r) { l = l ^ r; return l; } \
- } \
- static_assert (true, "")
-
-/* Useful for set-operations on small enums.
- * For example, for testing "x ∈ {x1, x2, x3}" use:
- * (FLAG_UNSAFE(x) & (FLAG(x1) | FLAG(x2) | FLAG(x3)))
- */
-#define FLAG(x) (ASSERT_STATIC_EXPR_ZERO ((unsigned)(x) < 32) + (((uint32_t) 1U) << (unsigned)(x)))
-#define FLAG_UNSAFE(x) ((unsigned)(x) < 32 ? (((uint32_t) 1U) << (unsigned)(x)) : 0)
-#define FLAG_RANGE(x,y) (ASSERT_STATIC_EXPR_ZERO ((x) < (y)) + FLAG(y+1) - FLAG(x))
-#define FLAG64(x) (ASSERT_STATIC_EXPR_ZERO ((unsigned)(x) < 64) + (((uint64_t) 1ULL) << (unsigned)(x)))
-#define FLAG64_UNSAFE(x) ((unsigned)(x) < 64 ? (((uint64_t) 1ULL) << (unsigned)(x)) : 0)
-
-
-/* Size signifying variable-sized array */
-#ifndef HB_VAR_ARRAY
-#define HB_VAR_ARRAY 1
-#endif
-
-static inline float
-_hb_roundf (float x) { return floorf (x + .5f); }
-#define roundf(x) _hb_roundf(x)
-
-/* Endian swap, used in Windows related backends */
-static inline uint16_t hb_uint16_swap (const uint16_t v)
-{ return (v >> 8) | (v << 8); }
-static inline uint32_t hb_uint32_swap (const uint32_t v)
-{ return (hb_uint16_swap (v) << 16) | hb_uint16_swap (v >> 16); }
-
-/*
- * Big-endian integers. Here because fundamental.
- */
-
-template <typename Type, int Bytes> struct BEInt;
-
-template <typename Type>
-struct BEInt<Type, 1>
-{
- public:
- BEInt<Type, 1>& operator = (Type V)
- {
- v = V;
- return *this;
- }
- operator Type () const { return v; }
- private: uint8_t v;
-};
-template <typename Type>
-struct BEInt<Type, 2>
-{
- public:
- BEInt<Type, 2>& operator = (Type V)
- {
- v[0] = (V >> 8) & 0xFF;
- v[1] = (V ) & 0xFF;
- return *this;
- }
- operator Type () const
- {
-#if ((defined(__GNUC__) && __GNUC__ >= 5) || defined(__clang__)) && \
- defined(__BYTE_ORDER) && \
- (__BYTE_ORDER == __LITTLE_ENDIAN || __BYTE_ORDER == __BIG_ENDIAN)
- /* Spoon-feed the compiler a big-endian integer with alignment 1.
- * https://github.com/harfbuzz/harfbuzz/pull/1398 */
- struct __attribute__((packed)) packed_uint16_t { uint16_t v; };
-#if __BYTE_ORDER == __LITTLE_ENDIAN
- return __builtin_bswap16 (((packed_uint16_t *) this)->v);
-#else /* __BYTE_ORDER == __BIG_ENDIAN */
- return ((packed_uint16_t *) this)->v;
-#endif
-#endif
- return (v[0] << 8)
- + (v[1] );
- }
- private: uint8_t v[2];
-};
-template <typename Type>
-struct BEInt<Type, 3>
-{
- public:
- BEInt<Type, 3>& operator = (Type V)
- {
- v[0] = (V >> 16) & 0xFF;
- v[1] = (V >> 8) & 0xFF;
- v[2] = (V ) & 0xFF;
- return *this;
- }
- operator Type () const
- {
- return (v[0] << 16)
- + (v[1] << 8)
- + (v[2] );
- }
- private: uint8_t v[3];
-};
-template <typename Type>
-struct BEInt<Type, 4>
-{
- public:
- BEInt<Type, 4>& operator = (Type V)
- {
- v[0] = (V >> 24) & 0xFF;
- v[1] = (V >> 16) & 0xFF;
- v[2] = (V >> 8) & 0xFF;
- v[3] = (V ) & 0xFF;
- return *this;
- }
- operator Type () const
- {
- return (v[0] << 24)
- + (v[1] << 16)
- + (v[2] << 8)
- + (v[3] );
- }
- private: uint8_t v[4];
-};
-
-
-/*
- * For lack of a better place, put Zawgyi script hack here.
- * https://github.com/harfbuzz/harfbuzz/issues/1162
- */
-
-#define HB_SCRIPT_MYANMAR_ZAWGYI ((hb_script_t) HB_TAG ('Q','a','a','g'))
-
/* Headers we include for everyone. Keep topologically sorted by dependency.
* They express dependency amongst themselves, but no other file should include
diff --git a/thirdparty/mbedtls/include/mbedtls/config.h b/thirdparty/mbedtls/include/mbedtls/config.h
index e17bc7e306..610f5d1f50 100644
--- a/thirdparty/mbedtls/include/mbedtls/config.h
+++ b/thirdparty/mbedtls/include/mbedtls/config.h
@@ -1747,6 +1747,23 @@
//#define MBEDTLS_SSL_TRUNCATED_HMAC_COMPAT
/**
+ * \def MBEDTLS_TEST_HOOKS
+ *
+ * Enable features for invasive testing such as introspection functions and
+ * hooks for fault injection. This enables additional unit tests.
+ *
+ * Merely enabling this feature should not change the behavior of the product.
+ * It only adds new code, and new branching points where the default behavior
+ * is the same as when this feature is disabled.
+ * However, this feature increases the attack surface: there is an added
+ * risk of vulnerabilities, and more gadgets that can make exploits easier.
+ * Therefore this feature must never be enabled in production.
+ *
+ * Uncomment to enable invasive tests.
+ */
+//#define MBEDTLS_TEST_HOOKS
+
+/**
* \def MBEDTLS_THREADING_ALT
*
* Provide your own alternate threading implementation.
diff --git a/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h b/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h
index 278fbbbb7a..6c099adf4d 100644
--- a/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h
+++ b/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h
@@ -214,6 +214,13 @@ typedef struct mbedtls_ctr_drbg_context
void *p_entropy; /*!< The context for the entropy function. */
#if defined(MBEDTLS_THREADING_C)
+ /* Invariant: the mutex is initialized if and only if f_entropy != NULL.
+ * This means that the mutex is initialized during the initial seeding
+ * in mbedtls_ctr_drbg_seed() and freed in mbedtls_ctr_drbg_free().
+ *
+ * Note that this invariant may change without notice. Do not rely on it
+ * and do not access the mutex directly in application code.
+ */
mbedtls_threading_mutex_t mutex;
#endif
}
@@ -277,6 +284,15 @@ void mbedtls_ctr_drbg_init( mbedtls_ctr_drbg_context *ctx );
* device.
*/
#endif
+#if defined(MBEDTLS_THREADING_C)
+/**
+ * \note When Mbed TLS is built with threading support,
+ * after this function returns successfully,
+ * it is safe to call mbedtls_ctr_drbg_random()
+ * from multiple threads. Other operations, including
+ * reseeding, are not thread-safe.
+ */
+#endif /* MBEDTLS_THREADING_C */
/**
* \param ctx The CTR_DRBG context to seed.
* It must have been initialized with
@@ -286,6 +302,8 @@ void mbedtls_ctr_drbg_init( mbedtls_ctr_drbg_context *ctx );
* the same context unless you call
* mbedtls_ctr_drbg_free() and mbedtls_ctr_drbg_init()
* again first.
+ * After a failed call to mbedtls_ctr_drbg_seed(),
+ * you must call mbedtls_ctr_drbg_free().
* \param f_entropy The entropy callback, taking as arguments the
* \p p_entropy context, the buffer to fill, and the
* length of the buffer.
@@ -377,6 +395,11 @@ void mbedtls_ctr_drbg_set_reseed_interval( mbedtls_ctr_drbg_context *ctx,
* \brief This function reseeds the CTR_DRBG context, that is
* extracts data from the entropy source.
*
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
+ *
* \param ctx The CTR_DRBG context.
* \param additional Additional data to add to the state. Can be \c NULL.
* \param len The length of the additional data.
@@ -394,6 +417,11 @@ int mbedtls_ctr_drbg_reseed( mbedtls_ctr_drbg_context *ctx,
/**
* \brief This function updates the state of the CTR_DRBG context.
*
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
+ *
* \param ctx The CTR_DRBG context.
* \param additional The data to update the state with. This must not be
* \c NULL unless \p add_len is \c 0.
@@ -417,6 +445,11 @@ int mbedtls_ctr_drbg_update_ret( mbedtls_ctr_drbg_context *ctx,
* This function automatically reseeds if the reseed counter is exceeded
* or prediction resistance is enabled.
*
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
+ *
* \param p_rng The CTR_DRBG context. This must be a pointer to a
* #mbedtls_ctr_drbg_context structure.
* \param output The buffer to fill.
@@ -445,8 +478,16 @@ int mbedtls_ctr_drbg_random_with_add( void *p_rng,
*
* This function automatically reseeds if the reseed counter is exceeded
* or prediction resistance is enabled.
- *
- *
+ */
+#if defined(MBEDTLS_THREADING_C)
+/**
+ * \note When Mbed TLS is built with threading support,
+ * it is safe to call mbedtls_ctr_drbg_random()
+ * from multiple threads. Other operations, including
+ * reseeding, are not thread-safe.
+ */
+#endif /* MBEDTLS_THREADING_C */
+/**
* \param p_rng The CTR_DRBG context. This must be a pointer to a
* #mbedtls_ctr_drbg_context structure.
* \param output The buffer to fill.
diff --git a/thirdparty/mbedtls/include/mbedtls/entropy.h b/thirdparty/mbedtls/include/mbedtls/entropy.h
index 1e1d3f56ec..1d6e9b821b 100644
--- a/thirdparty/mbedtls/include/mbedtls/entropy.h
+++ b/thirdparty/mbedtls/include/mbedtls/entropy.h
@@ -147,13 +147,15 @@ mbedtls_entropy_source_state;
*/
typedef struct mbedtls_entropy_context
{
- int accumulator_started;
+ int accumulator_started; /* 0 after init.
+ * 1 after the first update.
+ * -1 after free. */
#if defined(MBEDTLS_ENTROPY_SHA512_ACCUMULATOR)
mbedtls_sha512_context accumulator;
#else
mbedtls_sha256_context accumulator;
#endif
- int source_count;
+ int source_count; /* Number of entries used in source. */
mbedtls_entropy_source_state source[MBEDTLS_ENTROPY_MAX_SOURCES];
#if defined(MBEDTLS_HAVEGE_C)
mbedtls_havege_state havege_data;
diff --git a/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h b/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h
index 970c033c15..5718e187a9 100644
--- a/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h
+++ b/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h
@@ -128,6 +128,14 @@ typedef struct mbedtls_hmac_drbg_context
void *p_entropy; /*!< context for the entropy function */
#if defined(MBEDTLS_THREADING_C)
+ /* Invariant: the mutex is initialized if and only if
+ * md_ctx->md_info != NULL. This means that the mutex is initialized
+ * during the initial seeding in mbedtls_hmac_drbg_seed() or
+ * mbedtls_hmac_drbg_seed_buf() and freed in mbedtls_ctr_drbg_free().
+ *
+ * Note that this invariant may change without notice. Do not rely on it
+ * and do not access the mutex directly in application code.
+ */
mbedtls_threading_mutex_t mutex;
#endif
} mbedtls_hmac_drbg_context;
@@ -177,7 +185,17 @@ void mbedtls_hmac_drbg_init( mbedtls_hmac_drbg_context *ctx );
* \note During the initial seeding, this function calls
* the entropy source to obtain a nonce
* whose length is half the entropy length.
- *
+ */
+#if defined(MBEDTLS_THREADING_C)
+/**
+ * \note When Mbed TLS is built with threading support,
+ * after this function returns successfully,
+ * it is safe to call mbedtls_hmac_drbg_random()
+ * from multiple threads. Other operations, including
+ * reseeding, are not thread-safe.
+ */
+#endif /* MBEDTLS_THREADING_C */
+/**
* \param ctx HMAC_DRBG context to be seeded.
* \param md_info MD algorithm to use for HMAC_DRBG.
* \param f_entropy The entropy callback, taking as arguments the
@@ -216,7 +234,17 @@ int mbedtls_hmac_drbg_seed( mbedtls_hmac_drbg_context *ctx,
*
* This function is meant for use in algorithms that need a pseudorandom
* input such as deterministic ECDSA.
- *
+ */
+#if defined(MBEDTLS_THREADING_C)
+/**
+ * \note When Mbed TLS is built with threading support,
+ * after this function returns successfully,
+ * it is safe to call mbedtls_hmac_drbg_random()
+ * from multiple threads. Other operations, including
+ * reseeding, are not thread-safe.
+ */
+#endif /* MBEDTLS_THREADING_C */
+/**
* \param ctx HMAC_DRBG context to be initialised.
* \param md_info MD algorithm to use for HMAC_DRBG.
* \param data Concatenation of the initial entropy string and
@@ -279,6 +307,11 @@ void mbedtls_hmac_drbg_set_reseed_interval( mbedtls_hmac_drbg_context *ctx,
/**
* \brief This function updates the state of the HMAC_DRBG context.
*
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
+ *
* \param ctx The HMAC_DRBG context.
* \param additional The data to update the state with.
* If this is \c NULL, there is no additional data.
@@ -295,6 +328,11 @@ int mbedtls_hmac_drbg_update_ret( mbedtls_hmac_drbg_context *ctx,
* \brief This function reseeds the HMAC_DRBG context, that is
* extracts data from the entropy source.
*
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
+ *
* \param ctx The HMAC_DRBG context.
* \param additional Additional data to add to the state.
* If this is \c NULL, there is no additional data
@@ -320,6 +358,11 @@ int mbedtls_hmac_drbg_reseed( mbedtls_hmac_drbg_context *ctx,
* This function automatically reseeds if the reseed counter is exceeded
* or prediction resistance is enabled.
*
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
+ *
* \param p_rng The HMAC_DRBG context. This must be a pointer to a
* #mbedtls_hmac_drbg_context structure.
* \param output The buffer to fill.
@@ -349,7 +392,16 @@ int mbedtls_hmac_drbg_random_with_add( void *p_rng,
*
* This function automatically reseeds if the reseed counter is exceeded
* or prediction resistance is enabled.
- *
+ */
+#if defined(MBEDTLS_THREADING_C)
+/**
+ * \note When Mbed TLS is built with threading support,
+ * it is safe to call mbedtls_ctr_drbg_random()
+ * from multiple threads. Other operations, including
+ * reseeding, are not thread-safe.
+ */
+#endif /* MBEDTLS_THREADING_C */
+/**
* \param p_rng The HMAC_DRBG context. This must be a pointer to a
* #mbedtls_hmac_drbg_context structure.
* \param output The buffer to fill.
diff --git a/thirdparty/mbedtls/include/mbedtls/net_sockets.h b/thirdparty/mbedtls/include/mbedtls/net_sockets.h
index 00fea7db19..c6e1a0270e 100644
--- a/thirdparty/mbedtls/include/mbedtls/net_sockets.h
+++ b/thirdparty/mbedtls/include/mbedtls/net_sockets.h
@@ -151,6 +151,7 @@ int mbedtls_net_connect( mbedtls_net_context *ctx, const char *host, const char
*
* \return 0 if successful, or one of:
* MBEDTLS_ERR_NET_SOCKET_FAILED,
+ * MBEDTLS_ERR_NET_UNKNOWN_HOST,
* MBEDTLS_ERR_NET_BIND_FAILED,
* MBEDTLS_ERR_NET_LISTEN_FAILED
*
@@ -170,6 +171,8 @@ int mbedtls_net_bind( mbedtls_net_context *ctx, const char *bind_ip, const char
* can be NULL if client_ip is null
*
* \return 0 if successful, or
+ * MBEDTLS_ERR_NET_SOCKET_FAILED,
+ * MBEDTLS_ERR_NET_BIND_FAILED,
* MBEDTLS_ERR_NET_ACCEPT_FAILED, or
* MBEDTLS_ERR_NET_BUFFER_TOO_SMALL if buf_size is too small,
* MBEDTLS_ERR_SSL_WANT_READ if bind_fd was set to
@@ -182,6 +185,10 @@ int mbedtls_net_accept( mbedtls_net_context *bind_ctx,
/**
* \brief Check and wait for the context to be ready for read/write
*
+ * \note The current implementation of this function uses
+ * select() and returns an error if the file descriptor
+ * is \c FD_SETSIZE or greater.
+ *
* \param ctx Socket to check
* \param rw Bitflag composed of MBEDTLS_NET_POLL_READ and
* MBEDTLS_NET_POLL_WRITE specifying the events
@@ -263,16 +270,21 @@ int mbedtls_net_send( void *ctx, const unsigned char *buf, size_t len );
* 'timeout' seconds. If no error occurs, the actual amount
* read is returned.
*
+ * \note The current implementation of this function uses
+ * select() and returns an error if the file descriptor
+ * is \c FD_SETSIZE or greater.
+ *
* \param ctx Socket
* \param buf The buffer to write to
* \param len Maximum length of the buffer
* \param timeout Maximum number of milliseconds to wait for data
* 0 means no timeout (wait forever)
*
- * \return the number of bytes received,
- * or a non-zero error code:
- * MBEDTLS_ERR_SSL_TIMEOUT if the operation timed out,
+ * \return The number of bytes received if successful.
+ * MBEDTLS_ERR_SSL_TIMEOUT if the operation timed out.
* MBEDTLS_ERR_SSL_WANT_READ if interrupted by a signal.
+ * Another negative error code (MBEDTLS_ERR_NET_xxx)
+ * for other failures.
*
* \note This function will block (until data becomes available or
* timeout is reached) even if the socket is set to
diff --git a/thirdparty/mbedtls/include/mbedtls/rsa.h b/thirdparty/mbedtls/include/mbedtls/rsa.h
index 188c37cf3a..b2f65334fe 100644
--- a/thirdparty/mbedtls/include/mbedtls/rsa.h
+++ b/thirdparty/mbedtls/include/mbedtls/rsa.h
@@ -124,7 +124,10 @@ extern "C" {
*/
typedef struct mbedtls_rsa_context
{
- int ver; /*!< Always 0.*/
+ int ver; /*!< Reserved for internal purposes.
+ * Do not set this field in application
+ * code. Its meaning might change without
+ * notice. */
size_t len; /*!< The size of \p N in Bytes. */
mbedtls_mpi N; /*!< The public modulus. */
@@ -154,6 +157,7 @@ typedef struct mbedtls_rsa_context
mask generating function used in the
EME-OAEP and EMSA-PSS encodings. */
#if defined(MBEDTLS_THREADING_C)
+ /* Invariant: the mutex is initialized iff ver != 0. */
mbedtls_threading_mutex_t mutex; /*!< Thread-safety mutex. */
#endif
}
diff --git a/thirdparty/mbedtls/include/mbedtls/threading.h b/thirdparty/mbedtls/include/mbedtls/threading.h
index a8183a6ef4..45161ce467 100644
--- a/thirdparty/mbedtls/include/mbedtls/threading.h
+++ b/thirdparty/mbedtls/include/mbedtls/threading.h
@@ -73,6 +73,9 @@ extern "C" {
typedef struct mbedtls_threading_mutex_t
{
pthread_mutex_t mutex;
+ /* is_valid is 0 after a failed init or a free, and nonzero after a
+ * successful init. This field is not considered part of the public
+ * API of Mbed TLS and may change without notice. */
char is_valid;
} mbedtls_threading_mutex_t;
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/version.h b/thirdparty/mbedtls/include/mbedtls/version.h
index 5f0a8f114c..bd5c730c1d 100644
--- a/thirdparty/mbedtls/include/mbedtls/version.h
+++ b/thirdparty/mbedtls/include/mbedtls/version.h
@@ -65,16 +65,16 @@
*/
#define MBEDTLS_VERSION_MAJOR 2
#define MBEDTLS_VERSION_MINOR 16
-#define MBEDTLS_VERSION_PATCH 9
+#define MBEDTLS_VERSION_PATCH 10
/**
* The single version number has the following structure:
* MMNNPP00
* Major version | Minor version | Patch version
*/
-#define MBEDTLS_VERSION_NUMBER 0x02100900
-#define MBEDTLS_VERSION_STRING "2.16.9"
-#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.9"
+#define MBEDTLS_VERSION_NUMBER 0x02100A00
+#define MBEDTLS_VERSION_STRING "2.16.10"
+#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.10"
#if defined(MBEDTLS_VERSION_C)
diff --git a/thirdparty/mbedtls/library/base64.c b/thirdparty/mbedtls/library/base64.c
index bfafb05353..692e11e3fa 100644
--- a/thirdparty/mbedtls/library/base64.c
+++ b/thirdparty/mbedtls/library/base64.c
@@ -97,6 +97,99 @@ static const unsigned char base64_dec_map[128] =
#define BASE64_SIZE_T_MAX ( (size_t) -1 ) /* SIZE_T_MAX is not standard */
/*
+ * Constant flow conditional assignment to unsigned char
+ */
+static void mbedtls_base64_cond_assign_uchar( unsigned char * dest, const unsigned char * const src,
+ unsigned char condition )
+{
+ /* MSVC has a warning about unary minus on unsigned integer types,
+ * but this is well-defined and precisely what we want to do here. */
+#if defined(_MSC_VER)
+#pragma warning( push )
+#pragma warning( disable : 4146 )
+#endif
+
+ /* Generate bitmask from condition, mask will either be 0xFF or 0 */
+ unsigned char mask = ( condition | -condition );
+ mask >>= 7;
+ mask = -mask;
+
+#if defined(_MSC_VER)
+#pragma warning( pop )
+#endif
+
+ *dest = ( ( *src ) & mask ) | ( ( *dest ) & ~mask );
+}
+
+/*
+ * Constant flow conditional assignment to uint_32
+ */
+static void mbedtls_base64_cond_assign_uint32( uint32_t * dest, const uint32_t src,
+ uint32_t condition )
+{
+ /* MSVC has a warning about unary minus on unsigned integer types,
+ * but this is well-defined and precisely what we want to do here. */
+#if defined(_MSC_VER)
+#pragma warning( push )
+#pragma warning( disable : 4146 )
+#endif
+
+ /* Generate bitmask from condition, mask will either be 0xFFFFFFFF or 0 */
+ uint32_t mask = ( condition | -condition );
+ mask >>= 31;
+ mask = -mask;
+
+#if defined(_MSC_VER)
+#pragma warning( pop )
+#endif
+
+ *dest = ( src & mask ) | ( ( *dest ) & ~mask );
+}
+
+/*
+ * Constant flow check for equality
+ */
+static unsigned char mbedtls_base64_eq( size_t in_a, size_t in_b )
+{
+ size_t difference = in_a ^ in_b;
+
+ /* MSVC has a warning about unary minus on unsigned integer types,
+ * but this is well-defined and precisely what we want to do here. */
+#if defined(_MSC_VER)
+#pragma warning( push )
+#pragma warning( disable : 4146 )
+#endif
+
+ difference |= -difference;
+
+#if defined(_MSC_VER)
+#pragma warning( pop )
+#endif
+
+ /* cope with the varying size of size_t per platform */
+ difference >>= ( sizeof( difference ) * 8 - 1 );
+
+ return (unsigned char) ( 1 ^ difference );
+}
+
+/*
+ * Constant flow lookup into table.
+ */
+static unsigned char mbedtls_base64_table_lookup( const unsigned char * const table,
+ const size_t table_size, const size_t table_index )
+{
+ size_t i;
+ unsigned char result = 0;
+
+ for( i = 0; i < table_size; ++i )
+ {
+ mbedtls_base64_cond_assign_uchar( &result, &table[i], mbedtls_base64_eq( i, table_index ) );
+ }
+
+ return result;
+}
+
+/*
* Encode a buffer into base64 format
*/
int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
@@ -136,10 +229,17 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
C2 = *src++;
C3 = *src++;
- *p++ = base64_enc_map[(C1 >> 2) & 0x3F];
- *p++ = base64_enc_map[(((C1 & 3) << 4) + (C2 >> 4)) & 0x3F];
- *p++ = base64_enc_map[(((C2 & 15) << 2) + (C3 >> 6)) & 0x3F];
- *p++ = base64_enc_map[C3 & 0x3F];
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( ( C1 >> 2 ) & 0x3F ) );
+
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ) );
+
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( ( ( ( C2 & 15 ) << 2 ) + ( C3 >> 6 ) ) & 0x3F ) );
+
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( C3 & 0x3F ) );
}
if( i < slen )
@@ -147,11 +247,15 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
C1 = *src++;
C2 = ( ( i + 1 ) < slen ) ? *src++ : 0;
- *p++ = base64_enc_map[(C1 >> 2) & 0x3F];
- *p++ = base64_enc_map[(((C1 & 3) << 4) + (C2 >> 4)) & 0x3F];
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( ( C1 >> 2 ) & 0x3F ) );
+
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ) );
if( ( i + 1 ) < slen )
- *p++ = base64_enc_map[((C2 & 15) << 2) & 0x3F];
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( ( ( C2 & 15 ) << 2 ) & 0x3F ) );
else *p++ = '=';
*p++ = '=';
@@ -172,6 +276,7 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
size_t i, n;
uint32_t j, x;
unsigned char *p;
+ unsigned char dec_map_lookup;
/* First pass: check for validity and get output length */
for( i = n = j = 0; i < slen; i++ )
@@ -202,10 +307,12 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
if( src[i] == '=' && ++j > 2 )
return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
- if( src[i] > 127 || base64_dec_map[src[i]] == 127 )
+ dec_map_lookup = mbedtls_base64_table_lookup( base64_dec_map, sizeof( base64_dec_map ), src[i] );
+
+ if( src[i] > 127 || dec_map_lookup == 127 )
return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
- if( base64_dec_map[src[i]] < 64 && j != 0 )
+ if( dec_map_lookup < 64 && j != 0 )
return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
n++;
@@ -235,8 +342,10 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
if( *src == '\r' || *src == '\n' || *src == ' ' )
continue;
- j -= ( base64_dec_map[*src] == 64 );
- x = ( x << 6 ) | ( base64_dec_map[*src] & 0x3F );
+ dec_map_lookup = mbedtls_base64_table_lookup( base64_dec_map, sizeof( base64_dec_map ), *src );
+
+ mbedtls_base64_cond_assign_uint32( &j, j - 1, mbedtls_base64_eq( dec_map_lookup, 64 ) );
+ x = ( x << 6 ) | ( dec_map_lookup & 0x3F );
if( ++n == 4 )
{
diff --git a/thirdparty/mbedtls/library/bignum.c b/thirdparty/mbedtls/library/bignum.c
index 2feb727d89..f133f6c13c 100644
--- a/thirdparty/mbedtls/library/bignum.c
+++ b/thirdparty/mbedtls/library/bignum.c
@@ -1354,6 +1354,12 @@ int mbedtls_mpi_sub_abs( mbedtls_mpi *X, const mbedtls_mpi *A, const mbedtls_mpi
for( n = B->n; n > 0; n-- )
if( B->p[n - 1] != 0 )
break;
+ if( n > A->n )
+ {
+ /* B >= (2^ciL)^n > A */
+ ret = MBEDTLS_ERR_MPI_NEGATIVE_VALUE;
+ goto cleanup;
+ }
carry = mpi_sub_hlp( n, X->p, B->p );
if( carry != 0 )
diff --git a/thirdparty/mbedtls/library/ctr_drbg.c b/thirdparty/mbedtls/library/ctr_drbg.c
index e92008bbe8..90264e844a 100644
--- a/thirdparty/mbedtls/library/ctr_drbg.c
+++ b/thirdparty/mbedtls/library/ctr_drbg.c
@@ -83,10 +83,6 @@ void mbedtls_ctr_drbg_init( mbedtls_ctr_drbg_context *ctx )
memset( ctx, 0, sizeof( mbedtls_ctr_drbg_context ) );
ctx->reseed_interval = MBEDTLS_CTR_DRBG_RESEED_INTERVAL;
-
-#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_init( &ctx->mutex );
-#endif
}
/*
@@ -99,14 +95,13 @@ void mbedtls_ctr_drbg_free( mbedtls_ctr_drbg_context *ctx )
return;
#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_free( &ctx->mutex );
+ /* The mutex is initialized iff f_entropy is set. */
+ if( ctx->f_entropy != NULL )
+ mbedtls_mutex_free( &ctx->mutex );
#endif
mbedtls_aes_free( &ctx->aes_ctx );
mbedtls_platform_zeroize( ctx, sizeof( mbedtls_ctr_drbg_context ) );
ctx->reseed_interval = MBEDTLS_CTR_DRBG_RESEED_INTERVAL;
-#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_init( &ctx->mutex );
-#endif
}
void mbedtls_ctr_drbg_set_prediction_resistance( mbedtls_ctr_drbg_context *ctx, int resistance )
@@ -422,6 +417,11 @@ int mbedtls_ctr_drbg_seed( mbedtls_ctr_drbg_context *ctx,
memset( key, 0, MBEDTLS_CTR_DRBG_KEYSIZE );
+ /* The mutex is initialized iff f_entropy is set. */
+#if defined(MBEDTLS_THREADING_C)
+ mbedtls_mutex_init( &ctx->mutex );
+#endif
+
mbedtls_aes_init( &ctx->aes_ctx );
ctx->f_entropy = f_entropy;
diff --git a/thirdparty/mbedtls/library/ecdsa.c b/thirdparty/mbedtls/library/ecdsa.c
index da8df9cde2..2456238b17 100644
--- a/thirdparty/mbedtls/library/ecdsa.c
+++ b/thirdparty/mbedtls/library/ecdsa.c
@@ -247,6 +247,9 @@ static void ecdsa_restart_det_free( mbedtls_ecdsa_restart_det_ctx *ctx )
#endif /* MBEDTLS_ECP_RESTARTABLE */
+#if defined(MBEDTLS_ECDSA_DETERMINISTIC) || \
+ !defined(MBEDTLS_ECDSA_SIGN_ALT) || \
+ !defined(MBEDTLS_ECDSA_VERIFY_ALT)
/*
* Derive a suitable integer for group grp from a buffer of length len
* SEC1 4.1.3 step 5 aka SEC1 4.1.4 step 3
@@ -269,6 +272,7 @@ static int derive_mpi( const mbedtls_ecp_group *grp, mbedtls_mpi *x,
cleanup:
return( ret );
}
+#endif /* ECDSA_DETERMINISTIC || !ECDSA_SIGN_ALT || !ECDSA_VERIFY_ALT */
#if !defined(MBEDTLS_ECDSA_SIGN_ALT)
/*
@@ -780,6 +784,8 @@ int mbedtls_ecdsa_write_signature_restartable( mbedtls_ecdsa_context *ctx,
(void) md_alg;
#if defined(MBEDTLS_ECDSA_SIGN_ALT)
+ (void) rs_ctx;
+
MBEDTLS_MPI_CHK( mbedtls_ecdsa_sign( &ctx->grp, &r, &s, &ctx->d,
hash, hlen, f_rng, p_rng ) );
#else
@@ -888,6 +894,8 @@ int mbedtls_ecdsa_read_signature_restartable( mbedtls_ecdsa_context *ctx,
goto cleanup;
}
#if defined(MBEDTLS_ECDSA_VERIFY_ALT)
+ (void) rs_ctx;
+
if( ( ret = mbedtls_ecdsa_verify( &ctx->grp, hash, hlen,
&ctx->Q, &r, &s ) ) != 0 )
goto cleanup;
diff --git a/thirdparty/mbedtls/library/ecjpake.c b/thirdparty/mbedtls/library/ecjpake.c
index f6e24580c7..0532a295e6 100644
--- a/thirdparty/mbedtls/library/ecjpake.c
+++ b/thirdparty/mbedtls/library/ecjpake.c
@@ -850,6 +850,8 @@ static const unsigned char ecjpake_test_password[] = {
0x65, 0x73, 0x74
};
+#if !defined(MBEDTLS_ECJPAKE_ALT)
+
static const unsigned char ecjpake_test_x1[] = {
0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c,
0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18,
@@ -994,6 +996,8 @@ cleanup:
return( ret );
}
+#endif /* ! MBEDTLS_ECJPAKE_ALT */
+
/* For tests we don't need a secure RNG;
* use the LGC from Numerical Recipes for simplicity */
static int ecjpake_lgc( void *p, unsigned char *out, size_t len )
@@ -1089,6 +1093,12 @@ int mbedtls_ecjpake_self_test( int verbose )
if( verbose != 0 )
mbedtls_printf( "passed\n" );
+#if !defined(MBEDTLS_ECJPAKE_ALT)
+ /* 'reference handshake' tests can only be run against implementations
+ * for which we have 100% control over how the random ephemeral keys
+ * are generated. This is only the case for the internal mbed TLS
+ * implementation, so these tests are skipped in case the internal
+ * implementation is swapped out for an alternative one. */
if( verbose != 0 )
mbedtls_printf( " ECJPAKE test #2 (reference handshake): " );
@@ -1137,6 +1147,7 @@ int mbedtls_ecjpake_self_test( int verbose )
if( verbose != 0 )
mbedtls_printf( "passed\n" );
+#endif /* ! MBEDTLS_ECJPAKE_ALT */
cleanup:
mbedtls_ecjpake_free( &cli );
diff --git a/thirdparty/mbedtls/library/entropy.c b/thirdparty/mbedtls/library/entropy.c
index 666c55654c..c5f414a010 100644
--- a/thirdparty/mbedtls/library/entropy.c
+++ b/thirdparty/mbedtls/library/entropy.c
@@ -146,6 +146,11 @@ void mbedtls_entropy_init( mbedtls_entropy_context *ctx )
void mbedtls_entropy_free( mbedtls_entropy_context *ctx )
{
+ /* If the context was already free, don't call free() again.
+ * This is important for mutexes which don't allow double-free. */
+ if( ctx->accumulator_started == -1 )
+ return;
+
#if defined(MBEDTLS_HAVEGE_C)
mbedtls_havege_free( &ctx->havege_data );
#endif
@@ -162,7 +167,7 @@ void mbedtls_entropy_free( mbedtls_entropy_context *ctx )
#endif
ctx->source_count = 0;
mbedtls_platform_zeroize( ctx->source, sizeof( ctx->source ) );
- ctx->accumulator_started = 0;
+ ctx->accumulator_started = -1;
}
int mbedtls_entropy_add_source( mbedtls_entropy_context *ctx,
diff --git a/thirdparty/mbedtls/library/hmac_drbg.c b/thirdparty/mbedtls/library/hmac_drbg.c
index 10cbd462ba..b45d61616f 100644
--- a/thirdparty/mbedtls/library/hmac_drbg.c
+++ b/thirdparty/mbedtls/library/hmac_drbg.c
@@ -84,10 +84,6 @@ void mbedtls_hmac_drbg_init( mbedtls_hmac_drbg_context *ctx )
memset( ctx, 0, sizeof( mbedtls_hmac_drbg_context ) );
ctx->reseed_interval = MBEDTLS_HMAC_DRBG_RESEED_INTERVAL;
-
-#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_init( &ctx->mutex );
-#endif
}
/*
@@ -159,6 +155,10 @@ int mbedtls_hmac_drbg_seed_buf( mbedtls_hmac_drbg_context *ctx,
if( ( ret = mbedtls_md_setup( &ctx->md_ctx, md_info, 1 ) ) != 0 )
return( ret );
+#if defined(MBEDTLS_THREADING_C)
+ mbedtls_mutex_init( &ctx->mutex );
+#endif
+
/*
* Set initial working state.
* Use the V memory location, which is currently all 0, to initialize the
@@ -284,6 +284,11 @@ int mbedtls_hmac_drbg_seed( mbedtls_hmac_drbg_context *ctx,
if( ( ret = mbedtls_md_setup( &ctx->md_ctx, md_info, 1 ) ) != 0 )
return( ret );
+ /* The mutex is initialized iff the md context is set up. */
+#if defined(MBEDTLS_THREADING_C)
+ mbedtls_mutex_init( &ctx->mutex );
+#endif
+
md_size = mbedtls_md_get_size( md_info );
/*
@@ -451,14 +456,13 @@ void mbedtls_hmac_drbg_free( mbedtls_hmac_drbg_context *ctx )
return;
#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_free( &ctx->mutex );
+ /* The mutex is initialized iff the md context is set up. */
+ if( ctx->md_ctx.md_info != NULL )
+ mbedtls_mutex_free( &ctx->mutex );
#endif
mbedtls_md_free( &ctx->md_ctx );
mbedtls_platform_zeroize( ctx, sizeof( mbedtls_hmac_drbg_context ) );
ctx->reseed_interval = MBEDTLS_HMAC_DRBG_RESEED_INTERVAL;
-#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_init( &ctx->mutex );
-#endif
}
#if defined(MBEDTLS_FS_IO)
diff --git a/thirdparty/mbedtls/library/net_sockets.c b/thirdparty/mbedtls/library/net_sockets.c
index 1130408263..671115f15f 100644
--- a/thirdparty/mbedtls/library/net_sockets.c
+++ b/thirdparty/mbedtls/library/net_sockets.c
@@ -496,6 +496,13 @@ int mbedtls_net_poll( mbedtls_net_context *ctx, uint32_t rw, uint32_t timeout )
if( fd < 0 )
return( MBEDTLS_ERR_NET_INVALID_CONTEXT );
+ /* A limitation of select() is that it only works with file descriptors
+ * that are strictly less than FD_SETSIZE. This is a limitation of the
+ * fd_set type. Error out early, because attempting to call FD_SET on a
+ * large file descriptor is a buffer overflow on typical platforms. */
+ if( fd >= FD_SETSIZE )
+ return( MBEDTLS_ERR_NET_POLL_FAILED );
+
#if defined(__has_feature)
#if __has_feature(memory_sanitizer)
/* Ensure that memory sanitizers consider read_fds and write_fds as
@@ -615,6 +622,13 @@ int mbedtls_net_recv_timeout( void *ctx, unsigned char *buf,
if( fd < 0 )
return( MBEDTLS_ERR_NET_INVALID_CONTEXT );
+ /* A limitation of select() is that it only works with file descriptors
+ * that are strictly less than FD_SETSIZE. This is a limitation of the
+ * fd_set type. Error out early, because attempting to call FD_SET on a
+ * large file descriptor is a buffer overflow on typical platforms. */
+ if( fd >= FD_SETSIZE )
+ return( MBEDTLS_ERR_NET_POLL_FAILED );
+
FD_ZERO( &read_fds );
FD_SET( fd, &read_fds );
diff --git a/thirdparty/mbedtls/library/pkwrite.c b/thirdparty/mbedtls/library/pkwrite.c
index 150626c147..a770dfb93e 100644
--- a/thirdparty/mbedtls/library/pkwrite.c
+++ b/thirdparty/mbedtls/library/pkwrite.c
@@ -455,7 +455,7 @@ int mbedtls_pk_write_key_der( mbedtls_pk_context *key, unsigned char *buf, size_
* publicExponent INTEGER -- e 1 + 3 + MPI_MAX + 1
* }
*/
-#define RSA_PUB_DER_MAX_BYTES 38 + 2 * MBEDTLS_MPI_MAX_SIZE
+#define RSA_PUB_DER_MAX_BYTES ( 38 + 2 * MBEDTLS_MPI_MAX_SIZE )
/*
* RSA private keys:
@@ -472,10 +472,10 @@ int mbedtls_pk_write_key_der( mbedtls_pk_context *key, unsigned char *buf, size_
* otherPrimeInfos OtherPrimeInfos OPTIONAL 0 (not supported)
* }
*/
-#define MPI_MAX_SIZE_2 MBEDTLS_MPI_MAX_SIZE / 2 + \
- MBEDTLS_MPI_MAX_SIZE % 2
-#define RSA_PRV_DER_MAX_BYTES 47 + 3 * MBEDTLS_MPI_MAX_SIZE \
- + 5 * MPI_MAX_SIZE_2
+#define MPI_MAX_SIZE_2 ( MBEDTLS_MPI_MAX_SIZE / 2 + \
+ MBEDTLS_MPI_MAX_SIZE % 2 )
+#define RSA_PRV_DER_MAX_BYTES ( 47 + 3 * MBEDTLS_MPI_MAX_SIZE \
+ + 5 * MPI_MAX_SIZE_2 )
#else /* MBEDTLS_RSA_C */
@@ -496,7 +496,7 @@ int mbedtls_pk_write_key_der( mbedtls_pk_context *key, unsigned char *buf, size_
* + 2 * ECP_MAX (coords) [1]
* }
*/
-#define ECP_PUB_DER_MAX_BYTES 30 + 2 * MBEDTLS_ECP_MAX_BYTES
+#define ECP_PUB_DER_MAX_BYTES ( 30 + 2 * MBEDTLS_ECP_MAX_BYTES )
/*
* EC private keys:
@@ -507,7 +507,7 @@ int mbedtls_pk_write_key_der( mbedtls_pk_context *key, unsigned char *buf, size_
* publicKey [1] BIT STRING OPTIONAL 1 + 2 + [1] above
* }
*/
-#define ECP_PRV_DER_MAX_BYTES 29 + 3 * MBEDTLS_ECP_MAX_BYTES
+#define ECP_PRV_DER_MAX_BYTES ( 29 + 3 * MBEDTLS_ECP_MAX_BYTES )
#else /* MBEDTLS_ECP_C */
@@ -516,10 +516,10 @@ int mbedtls_pk_write_key_der( mbedtls_pk_context *key, unsigned char *buf, size_
#endif /* MBEDTLS_ECP_C */
-#define PUB_DER_MAX_BYTES RSA_PUB_DER_MAX_BYTES > ECP_PUB_DER_MAX_BYTES ? \
- RSA_PUB_DER_MAX_BYTES : ECP_PUB_DER_MAX_BYTES
-#define PRV_DER_MAX_BYTES RSA_PRV_DER_MAX_BYTES > ECP_PRV_DER_MAX_BYTES ? \
- RSA_PRV_DER_MAX_BYTES : ECP_PRV_DER_MAX_BYTES
+#define PUB_DER_MAX_BYTES ( RSA_PUB_DER_MAX_BYTES > ECP_PUB_DER_MAX_BYTES ? \
+ RSA_PUB_DER_MAX_BYTES : ECP_PUB_DER_MAX_BYTES )
+#define PRV_DER_MAX_BYTES ( RSA_PRV_DER_MAX_BYTES > ECP_PRV_DER_MAX_BYTES ? \
+ RSA_PRV_DER_MAX_BYTES : ECP_PRV_DER_MAX_BYTES )
int mbedtls_pk_write_pubkey_pem( mbedtls_pk_context *key, unsigned char *buf, size_t size )
{
diff --git a/thirdparty/mbedtls/library/rsa.c b/thirdparty/mbedtls/library/rsa.c
index a25c633bc6..c8c23dba8c 100644
--- a/thirdparty/mbedtls/library/rsa.c
+++ b/thirdparty/mbedtls/library/rsa.c
@@ -520,6 +520,9 @@ void mbedtls_rsa_init( mbedtls_rsa_context *ctx,
mbedtls_rsa_set_padding( ctx, padding, hash_id );
#if defined(MBEDTLS_THREADING_C)
+ /* Set ctx->ver to nonzero to indicate that the mutex has been
+ * initialized and will need to be freed. */
+ ctx->ver = 1;
mbedtls_mutex_init( &ctx->mutex );
#endif
}
@@ -567,9 +570,6 @@ int mbedtls_rsa_gen_key( mbedtls_rsa_context *ctx,
RSA_VALIDATE_RET( ctx != NULL );
RSA_VALIDATE_RET( f_rng != NULL );
- if( nbits < 128 || exponent < 3 || nbits % 2 != 0 )
- return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA );
-
/*
* If the modulus is 1024 bit long or shorter, then the security strength of
* the RSA algorithm is less than or equal to 80 bits and therefore an error
@@ -582,6 +582,12 @@ int mbedtls_rsa_gen_key( mbedtls_rsa_context *ctx,
mbedtls_mpi_init( &G );
mbedtls_mpi_init( &L );
+ if( nbits < 128 || exponent < 3 || nbits % 2 != 0 )
+ {
+ ret = MBEDTLS_ERR_RSA_BAD_INPUT_DATA;
+ goto cleanup;
+ }
+
/*
* find primes P and Q with Q < P so that:
* 1. |P-Q| > 2^( nbits / 2 - 100 )
@@ -659,7 +665,9 @@ cleanup:
if( ret != 0 )
{
mbedtls_rsa_free( ctx );
- return( MBEDTLS_ERR_RSA_KEY_GEN_FAILED + ret );
+ if( ( -ret & ~0x7f ) == 0 )
+ ret = MBEDTLS_ERR_RSA_KEY_GEN_FAILED + ret;
+ return( ret );
}
return( 0 );
@@ -1106,10 +1114,10 @@ cleanup:
mbedtls_mpi_free( &C );
mbedtls_mpi_free( &I );
- if( ret != 0 )
+ if( ret != 0 && ret >= -0x007f )
return( MBEDTLS_ERR_RSA_PRIVATE_FAILED + ret );
- return( 0 );
+ return( ret );
}
#if defined(MBEDTLS_PKCS1_V21)
@@ -2502,7 +2510,6 @@ int mbedtls_rsa_copy( mbedtls_rsa_context *dst, const mbedtls_rsa_context *src )
RSA_VALIDATE_RET( dst != NULL );
RSA_VALIDATE_RET( src != NULL );
- dst->ver = src->ver;
dst->len = src->len;
MBEDTLS_MPI_CHK( mbedtls_mpi_copy( &dst->N, &src->N ) );
@@ -2561,7 +2568,12 @@ void mbedtls_rsa_free( mbedtls_rsa_context *ctx )
#endif /* MBEDTLS_RSA_NO_CRT */
#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_free( &ctx->mutex );
+ /* Free the mutex, but only if it hasn't been freed already. */
+ if( ctx->ver != 0 )
+ {
+ mbedtls_mutex_free( &ctx->mutex );
+ ctx->ver = 0;
+ }
#endif
}
diff --git a/thirdparty/mbedtls/library/threading.c b/thirdparty/mbedtls/library/threading.c
index f4f29cff5e..0dc5488c1a 100644
--- a/thirdparty/mbedtls/library/threading.c
+++ b/thirdparty/mbedtls/library/threading.c
@@ -98,6 +98,12 @@ static void threading_mutex_init_pthread( mbedtls_threading_mutex_t *mutex )
if( mutex == NULL )
return;
+ /* A nonzero value of is_valid indicates a successfully initialized
+ * mutex. This is a workaround for not being able to return an error
+ * code for this function. The lock/unlock functions return an error
+ * if is_valid is nonzero. The Mbed TLS unit test code uses this field
+ * to distinguish more states of the mutex; see helpers.function for
+ * details. */
mutex->is_valid = pthread_mutex_init( &mutex->mutex, NULL ) == 0;
}
diff --git a/thirdparty/mbedtls/library/version_features.c b/thirdparty/mbedtls/library/version_features.c
index cbf38dc2c2..8c8e815e9d 100644
--- a/thirdparty/mbedtls/library/version_features.c
+++ b/thirdparty/mbedtls/library/version_features.c
@@ -553,6 +553,9 @@ static const char *features[] = {
#if defined(MBEDTLS_SSL_TRUNCATED_HMAC_COMPAT)
"MBEDTLS_SSL_TRUNCATED_HMAC_COMPAT",
#endif /* MBEDTLS_SSL_TRUNCATED_HMAC_COMPAT */
+#if defined(MBEDTLS_TEST_HOOKS)
+ "MBEDTLS_TEST_HOOKS",
+#endif /* MBEDTLS_TEST_HOOKS */
#if defined(MBEDTLS_THREADING_ALT)
"MBEDTLS_THREADING_ALT",
#endif /* MBEDTLS_THREADING_ALT */
diff --git a/thirdparty/miniupnpc/LICENSE b/thirdparty/miniupnpc/LICENSE
index 1460310752..6ddd381baa 100644
--- a/thirdparty/miniupnpc/LICENSE
+++ b/thirdparty/miniupnpc/LICENSE
@@ -1,5 +1,5 @@
-MiniUPnP Project
-Copyright (c) 2005-2019, Thomas BERNARD
+MiniUPnPc
+Copyright (c) 2005-2020, Thomas BERNARD
All rights reserved.
Redistribution and use in source and binary forms, with or without
@@ -24,3 +24,4 @@ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
+
diff --git a/thirdparty/miniupnpc/miniupnpc/addr_is_reserved.c b/thirdparty/miniupnpc/miniupnpc/addr_is_reserved.c
new file mode 100644
index 0000000000..7e586d7da2
--- /dev/null
+++ b/thirdparty/miniupnpc/miniupnpc/addr_is_reserved.c
@@ -0,0 +1,79 @@
+/* $Id: addr_is_reserved.c,v 1.4 2021/03/02 23:40:32 nanard Exp $ */
+/* vim: tabstop=4 shiftwidth=4 noexpandtab
+ * Project : miniupnp
+ * Web : http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
+ * Author : Thomas BERNARD
+ * copyright (c) 2005-2021 Thomas Bernard
+ * This software is subjet to the conditions detailed in the
+ * provided LICENSE file. */
+#ifdef _WIN32
+/* Win32 Specific includes and defines */
+#include <winsock2.h>
+#include <ws2tcpip.h>
+#if !defined(_MSC_VER)
+#include <stdint.h>
+#else /* !defined(_MSC_VER) */
+typedef unsigned long uint32_t;
+#endif /* !defined(_MSC_VER) */
+#else /* _WIN32 */
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <arpa/inet.h>
+#endif /* _WIN32 */
+
+/* List of IP address blocks which are private / reserved and therefore not suitable for public external IP addresses */
+#define IP(a, b, c, d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d))
+#define MSK(m) (32-(m))
+static const struct { uint32_t address; uint32_t rmask; } reserved[] = {
+ { IP( 0, 0, 0, 0), MSK( 8) }, /* RFC1122 "This host on this network" */
+ { IP( 10, 0, 0, 0), MSK( 8) }, /* RFC1918 Private-Use */
+ { IP(100, 64, 0, 0), MSK(10) }, /* RFC6598 Shared Address Space */
+ { IP(127, 0, 0, 0), MSK( 8) }, /* RFC1122 Loopback */
+ { IP(169, 254, 0, 0), MSK(16) }, /* RFC3927 Link-Local */
+ { IP(172, 16, 0, 0), MSK(12) }, /* RFC1918 Private-Use */
+ { IP(192, 0, 0, 0), MSK(24) }, /* RFC6890 IETF Protocol Assignments */
+ { IP(192, 0, 2, 0), MSK(24) }, /* RFC5737 Documentation (TEST-NET-1) */
+ { IP(192, 31, 196, 0), MSK(24) }, /* RFC7535 AS112-v4 */
+ { IP(192, 52, 193, 0), MSK(24) }, /* RFC7450 AMT */
+ { IP(192, 88, 99, 0), MSK(24) }, /* RFC7526 6to4 Relay Anycast */
+ { IP(192, 168, 0, 0), MSK(16) }, /* RFC1918 Private-Use */
+ { IP(192, 175, 48, 0), MSK(24) }, /* RFC7534 Direct Delegation AS112 Service */
+ { IP(198, 18, 0, 0), MSK(15) }, /* RFC2544 Benchmarking */
+ { IP(198, 51, 100, 0), MSK(24) }, /* RFC5737 Documentation (TEST-NET-2) */
+ { IP(203, 0, 113, 0), MSK(24) }, /* RFC5737 Documentation (TEST-NET-3) */
+ { IP(224, 0, 0, 0), MSK( 4) }, /* RFC1112 Multicast */
+ { IP(240, 0, 0, 0), MSK( 4) }, /* RFC1112 Reserved for Future Use + RFC919 Limited Broadcast */
+};
+#undef IP
+#undef MSK
+
+/**
+ * @return 1 or 0
+ */
+int addr_is_reserved(const char * addr_str)
+{
+ uint32_t addr_n, address;
+ size_t i;
+
+#if defined(_WIN32) && (!defined(_WIN32_WINNT_VISTA) || (_WIN32_WINNT < _WIN32_WINNT_VISTA))
+ addr_n = inet_addr(addr_str);
+ if (addr_n == INADDR_NONE)
+ return 1;
+#else
+ /* was : addr_n = inet_addr(addr_str); */
+ if (inet_pton(AF_INET, addr_str, &addr_n) <= 0) {
+ /* error */
+ return 1;
+ }
+#endif
+
+ address = ntohl(addr_n);
+
+ for (i = 0; i < sizeof(reserved)/sizeof(reserved[0]); ++i) {
+ if ((address >> reserved[i].rmask) == (reserved[i].address >> reserved[i].rmask))
+ return 1;
+ }
+
+ return 0;
+}
diff --git a/thirdparty/miniupnpc/miniupnpc/addr_is_reserved.h b/thirdparty/miniupnpc/miniupnpc/addr_is_reserved.h
new file mode 100644
index 0000000000..f8b5d66a09
--- /dev/null
+++ b/thirdparty/miniupnpc/miniupnpc/addr_is_reserved.h
@@ -0,0 +1,14 @@
+/* $Id: $ */
+/* vim: tabstop=4 shiftwidth=4 noexpandtab
+ * Project: miniupnp
+ * http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
+ * Author: Thomas Bernard
+ * Copyright (c) 2005-2020 Thomas Bernard
+ * This software is subjects to the conditions detailed
+ * in the LICENCE file provided within this distribution */
+#ifndef ADDR_IS_RESERVED_H_INCLUDED
+#define ADDR_IS_RESERVED_H_INCLUDED
+
+int addr_is_reserved(const char * addr_str);
+
+#endif /* ADDR_IS_RESERVED_H_INCLUDED */
diff --git a/thirdparty/miniupnpc/miniupnpc/connecthostport.c b/thirdparty/miniupnpc/miniupnpc/connecthostport.c
index f3982e1a77..79f832b8db 100644
--- a/thirdparty/miniupnpc/miniupnpc/connecthostport.c
+++ b/thirdparty/miniupnpc/miniupnpc/connecthostport.c
@@ -1,8 +1,8 @@
-/* $Id: connecthostport.c,v 1.22 2019/10/13 17:22:08 nanard Exp $ */
+/* $Id: connecthostport.c,v 1.24 2020/11/09 19:26:53 nanard Exp $ */
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* Project : miniupnp
* Author : Thomas Bernard
- * Copyright (c) 2010-2019 Thomas Bernard
+ * Copyright (c) 2010-2020 Thomas Bernard
* This software is subject to the conditions detailed in the
* LICENCE file provided in this distribution. */
@@ -19,7 +19,7 @@
#include <ws2tcpip.h>
#include <io.h>
#define MAXHOSTNAMELEN 64
-#define snprintf _snprintf
+#include "win32_snprintf.h"
#define herror
#define socklen_t int
#else /* #ifdef _WIN32 */
diff --git a/thirdparty/miniupnpc/miniupnpc/listdevices.c b/thirdparty/miniupnpc/miniupnpc/listdevices.c
deleted file mode 100644
index bd9ba57efc..0000000000
--- a/thirdparty/miniupnpc/miniupnpc/listdevices.c
+++ /dev/null
@@ -1,197 +0,0 @@
-/* $Id: listdevices.c,v 1.6 2015/07/23 20:40:08 nanard Exp $ */
-/* Project : miniupnp
- * Author : Thomas Bernard
- * Copyright (c) 2013-2015 Thomas Bernard
- * This software is subject to the conditions detailed in the
- * LICENCE file provided in this distribution. */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#ifdef _WIN32
-#include <winsock2.h>
-#endif /* _WIN32 */
-#include "miniupnpc.h"
-
-struct upnp_dev_list {
- struct upnp_dev_list * next;
- char * descURL;
- struct UPNPDev * * array;
- size_t count;
- size_t allocated_count;
-};
-
-#define ADD_DEVICE_COUNT_STEP 16
-
-void add_device(struct upnp_dev_list * * list_head, struct UPNPDev * dev)
-{
- struct upnp_dev_list * elt;
- size_t i;
-
- if(dev == NULL)
- return;
- for(elt = *list_head; elt != NULL; elt = elt->next) {
- if(strcmp(elt->descURL, dev->descURL) == 0) {
- for(i = 0; i < elt->count; i++) {
- if (strcmp(elt->array[i]->st, dev->st) == 0 && strcmp(elt->array[i]->usn, dev->usn) == 0) {
- return; /* already found */
- }
- }
- if(elt->count >= elt->allocated_count) {
- struct UPNPDev * * tmp;
- elt->allocated_count += ADD_DEVICE_COUNT_STEP;
- tmp = realloc(elt->array, elt->allocated_count * sizeof(struct UPNPDev *));
- if(tmp == NULL) {
- fprintf(stderr, "Failed to realloc(%p, %lu)\n", elt->array, (unsigned long)(elt->allocated_count * sizeof(struct UPNPDev *)));
- return;
- }
- elt->array = tmp;
- }
- elt->array[elt->count++] = dev;
- return;
- }
- }
- elt = malloc(sizeof(struct upnp_dev_list));
- if(elt == NULL) {
- fprintf(stderr, "Failed to malloc(%lu)\n", (unsigned long)sizeof(struct upnp_dev_list));
- return;
- }
- elt->next = *list_head;
- elt->descURL = strdup(dev->descURL);
- if(elt->descURL == NULL) {
- fprintf(stderr, "Failed to strdup(%s)\n", dev->descURL);
- free(elt);
- return;
- }
- elt->allocated_count = ADD_DEVICE_COUNT_STEP;
- elt->array = malloc(ADD_DEVICE_COUNT_STEP * sizeof(struct UPNPDev *));
- if(elt->array == NULL) {
- fprintf(stderr, "Failed to malloc(%lu)\n", (unsigned long)(ADD_DEVICE_COUNT_STEP * sizeof(struct UPNPDev *)));
- free(elt->descURL);
- free(elt);
- return;
- }
- elt->array[0] = dev;
- elt->count = 1;
- *list_head = elt;
-}
-
-void free_device(struct upnp_dev_list * elt)
-{
- free(elt->descURL);
- free(elt->array);
- free(elt);
-}
-
-int main(int argc, char * * argv)
-{
- const char * searched_device = NULL;
- const char * * searched_devices = NULL;
- const char * multicastif = 0;
- const char * minissdpdpath = 0;
- int ipv6 = 0;
- unsigned char ttl = 2;
- int error = 0;
- struct UPNPDev * devlist = 0;
- struct UPNPDev * dev;
- struct upnp_dev_list * sorted_list = NULL;
- struct upnp_dev_list * dev_array;
- int i;
-
-#ifdef _WIN32
- WSADATA wsaData;
- int nResult = WSAStartup(MAKEWORD(2,2), &wsaData);
- if(nResult != NO_ERROR)
- {
- fprintf(stderr, "WSAStartup() failed.\n");
- return -1;
- }
-#endif
-
- for(i = 1; i < argc; i++) {
- if(strcmp(argv[i], "-6") == 0)
- ipv6 = 1;
- else if(strcmp(argv[i], "-d") == 0) {
- if(++i >= argc) {
- fprintf(stderr, "%s option needs one argument\n", "-d");
- return 1;
- }
- searched_device = argv[i];
- } else if(strcmp(argv[i], "-t") == 0) {
- if(++i >= argc) {
- fprintf(stderr, "%s option needs one argument\n", "-t");
- return 1;
- }
- ttl = (unsigned char)atoi(argv[i]);
- } else if(strcmp(argv[i], "-l") == 0) {
- if(++i >= argc) {
- fprintf(stderr, "-l option needs at least one argument\n");
- return 1;
- }
- searched_devices = (const char * *)(argv + i);
- break;
- } else if(strcmp(argv[i], "-m") == 0) {
- if(++i >= argc) {
- fprintf(stderr, "-m option needs one argument\n");
- return 1;
- }
- multicastif = argv[i];
- } else {
- printf("usage : %s [options] [-l <device1> <device2> ...]\n", argv[0]);
- printf("options :\n");
- printf(" -6 : use IPv6\n");
- printf(" -m address/ifname : network interface to use for multicast\n");
- printf(" -d <device string> : search only for this type of device\n");
- printf(" -l <device1> <device2> ... : search only for theses types of device\n");
- printf(" -t ttl : set multicast TTL. Default value is 2.\n");
- printf(" -h : this help\n");
- return 1;
- }
- }
-
- if(searched_device) {
- printf("searching UPnP device type %s\n", searched_device);
- devlist = upnpDiscoverDevice(searched_device,
- 2000, multicastif, minissdpdpath,
- 0/*localport*/, ipv6, ttl, &error);
- } else if(searched_devices) {
- printf("searching UPnP device types :\n");
- for(i = 0; searched_devices[i]; i++)
- printf("\t%s\n", searched_devices[i]);
- devlist = upnpDiscoverDevices(searched_devices,
- 2000, multicastif, minissdpdpath,
- 0/*localport*/, ipv6, ttl, &error, 1);
- } else {
- printf("searching all UPnP devices\n");
- devlist = upnpDiscoverAll(2000, multicastif, minissdpdpath,
- 0/*localport*/, ipv6, ttl, &error);
- }
- if(devlist) {
- for(dev = devlist, i = 1; dev != NULL; dev = dev->pNext, i++) {
- printf("%3d: %-48s\n", i, dev->st);
- printf(" %s\n", dev->descURL);
- printf(" %s\n", dev->usn);
- add_device(&sorted_list, dev);
- }
- putchar('\n');
- for (dev_array = sorted_list; dev_array != NULL ; dev_array = dev_array->next) {
- printf("%s :\n", dev_array->descURL);
- for(i = 0; (unsigned)i < dev_array->count; i++) {
- printf("%2d: %s\n", i+1, dev_array->array[i]->st);
- printf(" %s\n", dev_array->array[i]->usn);
- }
- putchar('\n');
- }
- freeUPNPDevlist(devlist);
- while(sorted_list != NULL) {
- dev_array = sorted_list;
- sorted_list = sorted_list->next;
- free_device(dev_array);
- }
- } else {
- printf("no device found.\n");
- }
-
- return 0;
-}
-
diff --git a/thirdparty/miniupnpc/miniupnpc/minisoap.c b/thirdparty/miniupnpc/miniupnpc/minisoap.c
index f92b36ce89..78606672d5 100644
--- a/thirdparty/miniupnpc/miniupnpc/minisoap.c
+++ b/thirdparty/miniupnpc/miniupnpc/minisoap.c
@@ -1,8 +1,8 @@
-/* $Id: minisoap.c,v 1.25 2017/04/21 10:03:24 nanard Exp $ */
+/* $Id: minisoap.c,v 1.30 2020/11/09 19:27:42 nanard Exp $ */
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* Project : miniupnp
* Author : Thomas Bernard
- * Copyright (c) 2005-2018 Thomas Bernard
+ * Copyright (c) 2005-2020 Thomas Bernard
* This software is subject to the conditions detailed in the
* LICENCE file provided in this distribution.
*
@@ -13,7 +13,7 @@
#ifdef _WIN32
#include <io.h>
#include <winsock2.h>
-#define snprintf _snprintf
+#include "win32_snprintf.h"
#else
#include <unistd.h>
#include <sys/types.h>
diff --git a/thirdparty/miniupnpc/miniupnpc/minissdpc.c b/thirdparty/miniupnpc/miniupnpc/minissdpc.c
index 36244dedec..5d3a0fd049 100644
--- a/thirdparty/miniupnpc/miniupnpc/minissdpc.c
+++ b/thirdparty/miniupnpc/miniupnpc/minissdpc.c
@@ -1,15 +1,15 @@
-/* $Id: minissdpc.c,v 1.40 2019/04/23 12:12:55 nanard Exp $ */
+/* $Id: minissdpc.c,v 1.47 2021/03/02 23:38:30 nanard Exp $ */
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* Project : miniupnp
- * Web : http://miniupnp.free.fr/
+ * Web : http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
* Author : Thomas BERNARD
- * copyright (c) 2005-2019 Thomas Bernard
+ * copyright (c) 2005-2021 Thomas Bernard
* This software is subjet to the conditions detailed in the
* provided LICENCE file. */
-/*#include <syslog.h>*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
+#include <time.h>
#include <sys/types.h>
#if defined (__NetBSD__)
#include <net/if.h>
@@ -20,7 +20,7 @@
#include <ws2tcpip.h>
#include <io.h>
#include <iphlpapi.h>
-#define snprintf _snprintf
+#include "win32_snprintf.h"
#if !defined(_MSC_VER)
#include <stdint.h>
#else /* !defined(_MSC_VER) */
@@ -33,6 +33,12 @@ typedef unsigned short uint16_t;
#define strncasecmp memicmp
#endif /* defined(_MSC_VER) && (_MSC_VER >= 1400) */
#endif /* #ifndef strncasecmp */
+#if defined(WINAPI_FAMILY) && defined(WINAPI_FAMILY_PARTITION)
+#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP
+#define in6addr_any in6addr_any_init
+static const IN6_ADDR in6addr_any_init = {0};
+#endif
+#endif
#endif /* _WIN32 */
#if defined(__amigaos__) || defined(__amigaos4__)
#include <sys/socket.h>
@@ -66,7 +72,7 @@ struct sockaddr_un {
#define HAS_IP_MREQN
#endif
-#if !defined(HAS_IP_MREQN) && !defined(_WIN32)
+#ifndef _WIN32
#include <sys/ioctl.h>
#if defined(__sun) || defined(__HAIKU__)
#include <sys/sockio.h>
@@ -445,6 +451,36 @@ parseMSEARCHReply(const char * reply, int size,
}
}
+#if defined(CLOCK_MONOTONIC_FAST)
+#define UPNP_CLOCKID CLOCK_MONOTONIC_FAST
+#elif defined(CLOCK_MONOTONIC)
+#define UPNP_CLOCKID CLOCK_MONOTONIC
+#endif
+
+static int upnp_gettimeofday(struct timeval * tv)
+{
+#if defined(_WIN32)
+#if defined(_WIN32_WINNT_VISTA) && (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
+ ULONGLONG ts = GetTickCount64();
+#else
+ DWORD ts = GetTickCount();
+#endif
+ tv->tv_sec = (long)(ts / 1000);
+ tv->tv_usec = (ts % 1000) * 1000;
+ return 0; /* success */
+#elif defined(CLOCK_MONOTONIC_FAST) || defined(CLOCK_MONOTONIC)
+ struct timespec ts;
+ int ret_code = clock_gettime(UPNP_CLOCKID, &ts);
+ if (ret_code == 0)
+ {
+ tv->tv_sec = ts.tv_sec;
+ tv->tv_usec = ts.tv_nsec / 1000;
+ }
+ return ret_code;
+#else
+ return gettimeofday(tv, NULL);
+#endif
+}
/* port upnp discover : SSDP protocol */
#define SSDP_PORT 1900
#define XSTR(s) STR(s)
@@ -540,12 +576,17 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
* in order to give this ip to setsockopt(sudp, IPPROTO_IP, IP_MULTICAST_IF) */
if(!ipv6) {
DWORD ifbestidx;
+#if _WIN32_WINNT >= 0x0600 // _WIN32_WINNT_VISTA
+ // While we don't need IPv6 support, the IPv4 only funciton is not available in UWP apps.
SOCKADDR_IN destAddr;
memset(&destAddr, 0, sizeof(destAddr));
destAddr.sin_family = AF_INET;
destAddr.sin_addr.s_addr = inet_addr("223.255.255.255");
destAddr.sin_port = 0;
if (GetBestInterfaceEx((struct sockaddr *)&destAddr, &ifbestidx) == NO_ERROR) {
+#else
+ if (GetBestInterface(inet_addr("223.255.255.255"), &ifbestidx) == NO_ERROR) {
+#endif
DWORD dwRetVal = NO_ERROR;
PIP_ADAPTER_ADDRESSES pAddresses = NULL;
ULONG outBufLen = 15360;
@@ -672,6 +713,13 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
* MS Windows Vista and MS Windows Server 2008.
* http://msdn.microsoft.com/en-us/library/bb408409%28v=vs.85%29.aspx */
unsigned int ifindex = if_nametoindex(multicastif); /* eth0, etc. */
+ if(ifindex == 0)
+ {
+ if(error)
+ *error = MINISSDPC_INVALID_INPUT;
+ fprintf(stderr, "Invalid multicast interface name %s\n", multicastif);
+ goto error;
+ }
if(setsockopt(sudp, IPPROTO_IPV6, IPV6_MULTICAST_IF, &ifindex, sizeof(ifindex)) < 0)
{
PRINT_SOCKET_ERROR("setsockopt IPV6_MULTICAST_IF");
@@ -683,7 +731,18 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
#endif
} else {
struct in_addr mc_if;
- mc_if.s_addr = inet_addr(multicastif); /* ex: 192.168.x.x */
+#if defined(_WIN32)
+#if defined(_WIN32_WINNT_VISTA) && (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
+ InetPtonA(AF_INET, multicastif, &mc_if);
+#else
+ mc_if.s_addr = inet_addr(multicastif); /* old Windows SDK do not support InetPtoA() */
+#endif
+#else
+ /* was : mc_if.s_addr = inet_addr(multicastif); */ /* ex: 192.168.x.x */
+ if (inet_pton(AF_INET, multicastif, &mc_if.s_addr) <= 0) {
+ mc_if.s_addr = INADDR_NONE;
+ }
+#endif
if(mc_if.s_addr != INADDR_NONE)
{
((struct sockaddr_in *)&sockudp_r)->sin_addr.s_addr = mc_if.s_addr;
@@ -692,16 +751,11 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
PRINT_SOCKET_ERROR("setsockopt IP_MULTICAST_IF");
}
} else {
-#ifdef HAS_IP_MREQN
/* was not an ip address, try with an interface name */
+#ifndef _WIN32
+#ifdef HAS_IP_MREQN
struct ip_mreqn reqn; /* only defined with -D_BSD_SOURCE or -D_GNU_SOURCE */
- memset(&reqn, 0, sizeof(struct ip_mreqn));
- reqn.imr_ifindex = if_nametoindex(multicastif);
- if(setsockopt(sudp, IPPROTO_IP, IP_MULTICAST_IF, (const char *)&reqn, sizeof(reqn)) < 0)
- {
- PRINT_SOCKET_ERROR("setsockopt IP_MULTICAST_IF");
- }
-#elif !defined(_WIN32)
+#endif
struct ifreq ifr;
int ifrlen = sizeof(ifr);
strncpy(ifr.ifr_name, multicastif, IFNAMSIZ);
@@ -709,12 +763,30 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
if(ioctl(sudp, SIOCGIFADDR, &ifr, &ifrlen) < 0)
{
PRINT_SOCKET_ERROR("ioctl(...SIOCGIFADDR...)");
+ goto error;
}
mc_if.s_addr = ((struct sockaddr_in *)&ifr.ifr_addr)->sin_addr.s_addr;
+#ifdef HAS_IP_MREQN
+ memset(&reqn, 0, sizeof(struct ip_mreqn));
+ reqn.imr_address.s_addr = mc_if.s_addr;
+ reqn.imr_ifindex = if_nametoindex(multicastif);
+ if(reqn.imr_ifindex == 0)
+ {
+ if(error)
+ *error = MINISSDPC_INVALID_INPUT;
+ fprintf(stderr, "Invalid multicast ip address / interface name %s\n", multicastif);
+ goto error;
+ }
+ if(setsockopt(sudp, IPPROTO_IP, IP_MULTICAST_IF, (const char *)&reqn, sizeof(reqn)) < 0)
+ {
+ PRINT_SOCKET_ERROR("setsockopt IP_MULTICAST_IF");
+ }
+#else
if(setsockopt(sudp, IPPROTO_IP, IP_MULTICAST_IF, (const char *)&mc_if, sizeof(mc_if)) < 0)
{
PRINT_SOCKET_ERROR("setsockopt IP_MULTICAST_IF");
}
+#endif
#else /* _WIN32 */
#ifdef DEBUG
printf("Setting of multicast interface not supported with interface name.\n");
@@ -838,73 +910,84 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
/* Waiting for SSDP REPLY packet to M-SEARCH
* if searchalltypes is set, enter the loop only
* when the last deviceType is reached */
- if((sentok && !searchalltypes) || !deviceTypes[deviceIndex + 1]) do {
- n = receivedata(sudp, bufr, sizeof(bufr), delay, &scope_id);
- if (n < 0) {
- /* error */
- if(error)
- *error = MINISSDPC_SOCKET_ERROR;
- goto error;
- } else if (n == 0) {
- /* no data or Time Out */
-#ifdef DEBUG
- printf("NODATA or TIMEOUT\n");
-#endif /* DEBUG */
- if (devlist && !searchalltypes) {
- /* found some devices, stop now*/
+ if((sentok && !searchalltypes) || !deviceTypes[deviceIndex + 1]) {
+ struct timeval start = {0, 0}, current = {0, 0};
+ upnp_gettimeofday(&start);
+ do {
+ n = receivedata(sudp, bufr, sizeof(bufr), delay, &scope_id);
+ if (n < 0) {
+ /* error */
if(error)
- *error = MINISSDPC_SUCCESS;
+ *error = MINISSDPC_SOCKET_ERROR;
goto error;
- }
- } else {
- const char * descURL=NULL;
- int urlsize=0;
- const char * st=NULL;
- int stsize=0;
- const char * usn=NULL;
- int usnsize=0;
- parseMSEARCHReply(bufr, n, &descURL, &urlsize, &st, &stsize, &usn, &usnsize);
- if(st&&descURL) {
+ } else if (n == 0) {
+ /* no data or Time Out */
#ifdef DEBUG
- printf("M-SEARCH Reply:\n ST: %.*s\n USN: %.*s\n Location: %.*s\n",
- stsize, st, usnsize, (usn?usn:""), urlsize, descURL);
+ printf("NODATA or TIMEOUT\n");
#endif /* DEBUG */
- for(tmp=devlist; tmp; tmp = tmp->pNext) {
- if(strncmp(tmp->descURL, descURL, urlsize) == 0 &&
- tmp->descURL[urlsize] == '\0' &&
- strncmp(tmp->st, st, stsize) == 0 &&
- tmp->st[stsize] == '\0' &&
- (usnsize == 0 || strncmp(tmp->usn, usn, usnsize) == 0) &&
- tmp->usn[usnsize] == '\0')
- break;
- }
- /* at the exit of the loop above, tmp is null if
- * no duplicate device was found */
- if(tmp)
- continue;
- tmp = (struct UPNPDev *)malloc(sizeof(struct UPNPDev)+urlsize+stsize+usnsize);
- if(!tmp) {
- /* memory allocation error */
+ if (devlist && !searchalltypes) {
+ /* found some devices, stop now*/
if(error)
- *error = MINISSDPC_MEMORY_ERROR;
+ *error = MINISSDPC_SUCCESS;
goto error;
}
- tmp->pNext = devlist;
- tmp->descURL = tmp->buffer;
- tmp->st = tmp->buffer + 1 + urlsize;
- tmp->usn = tmp->st + 1 + stsize;
- memcpy(tmp->buffer, descURL, urlsize);
- tmp->buffer[urlsize] = '\0';
- memcpy(tmp->st, st, stsize);
- tmp->buffer[urlsize+1+stsize] = '\0';
- if(usn != NULL)
- memcpy(tmp->usn, usn, usnsize);
- tmp->buffer[urlsize+1+stsize+1+usnsize] = '\0';
- tmp->scope_id = scope_id;
- devlist = tmp;
+ } else {
+ const char * descURL=NULL;
+ int urlsize=0;
+ const char * st=NULL;
+ int stsize=0;
+ const char * usn=NULL;
+ int usnsize=0;
+ parseMSEARCHReply(bufr, n, &descURL, &urlsize, &st, &stsize, &usn, &usnsize);
+ if(st&&descURL) {
+#ifdef DEBUG
+ printf("M-SEARCH Reply:\n ST: %.*s\n USN: %.*s\n Location: %.*s\n",
+ stsize, st, usnsize, (usn?usn:""), urlsize, descURL);
+#endif /* DEBUG */
+ for(tmp=devlist; tmp; tmp = tmp->pNext) {
+ if(strncmp(tmp->descURL, descURL, urlsize) == 0 &&
+ tmp->descURL[urlsize] == '\0' &&
+ strncmp(tmp->st, st, stsize) == 0 &&
+ tmp->st[stsize] == '\0' &&
+ (usnsize == 0 || strncmp(tmp->usn, usn, usnsize) == 0) &&
+ tmp->usn[usnsize] == '\0')
+ break;
+ }
+ /* at the exit of the loop above, tmp is null if
+ * no duplicate device was found */
+ if(tmp)
+ continue;
+ tmp = (struct UPNPDev *)malloc(sizeof(struct UPNPDev)+urlsize+stsize+usnsize+3);
+ if(!tmp) {
+ /* memory allocation error */
+ if(error)
+ *error = MINISSDPC_MEMORY_ERROR;
+ goto error;
+ }
+ tmp->pNext = devlist;
+ tmp->descURL = tmp->buffer;
+ tmp->st = tmp->buffer + 1 + urlsize;
+ tmp->usn = tmp->st + 1 + stsize;
+ memcpy(tmp->buffer, descURL, urlsize);
+ tmp->buffer[urlsize] = '\0';
+ memcpy(tmp->st, st, stsize);
+ tmp->buffer[urlsize+1+stsize] = '\0';
+ if(usn != NULL)
+ memcpy(tmp->usn, usn, usnsize);
+ tmp->buffer[urlsize+1+stsize+1+usnsize] = '\0';
+ tmp->scope_id = scope_id;
+ devlist = tmp;
+ }
+ if (upnp_gettimeofday(&current) >= 0) {
+ /* exit the loop if delay is reached */
+ long interval = (current.tv_sec - start.tv_sec) * 1000;
+ interval += (current.tv_usec - start.tv_usec) / 1000;
+ if (interval > (long)delay)
+ break;
+ }
}
- }
- } while(n > 0);
+ } while(n > 0);
+ }
if(ipv6) {
/* switch linklocal flag */
if(linklocal) {
@@ -919,4 +1002,3 @@ error:
closesocket(sudp);
return devlist;
}
-
diff --git a/thirdparty/miniupnpc/miniupnpc/miniupnpc.c b/thirdparty/miniupnpc/miniupnpc/miniupnpc.c
index 95ab6cf56b..696af93237 100644
--- a/thirdparty/miniupnpc/miniupnpc/miniupnpc.c
+++ b/thirdparty/miniupnpc/miniupnpc/miniupnpc.c
@@ -1,9 +1,9 @@
-/* $Id: miniupnpc.c,v 1.154 2019/04/23 12:12:13 nanard Exp $ */
+/* $Id: miniupnpc.c,v 1.159 2021/03/02 23:36:32 nanard Exp $ */
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* Project : miniupnp
- * Web : http://miniupnp.free.fr/
+ * Web : http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
* Author : Thomas BERNARD
- * copyright (c) 2005-2019 Thomas Bernard
+ * copyright (c) 2005-2021 Thomas Bernard
* This software is subjet to the conditions detailed in the
* provided LICENSE file. */
#include <stdlib.h>
@@ -15,7 +15,7 @@
#include <ws2tcpip.h>
#include <io.h>
#include <iphlpapi.h>
-#define snprintf _snprintf
+#include "win32_snprintf.h"
#define strdup _strdup
#ifndef strncasecmp
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
@@ -61,6 +61,7 @@
#include "minixml.h"
#include "upnpcommands.h"
#include "connecthostport.h"
+#include "addr_is_reserved.h"
/* compare the beginning of a string with a constant string */
#define COMPARE(str, cstr) (0==strncmp(str, cstr, sizeof(cstr) - 1))
@@ -73,24 +74,6 @@
#define SERVICEPREFIX "u"
#define SERVICEPREFIX2 'u'
-/* check if an ip address is a private (LAN) address
- * see https://tools.ietf.org/html/rfc1918 */
-static int is_rfc1918addr(const char * addr)
-{
- /* 192.168.0.0 - 192.168.255.255 (192.168/16 prefix) */
- if(COMPARE(addr, "192.168."))
- return 1;
- /* 10.0.0.0 - 10.255.255.255 (10/8 prefix) */
- if(COMPARE(addr, "10."))
- return 1;
- /* 172.16.0.0 - 172.31.255.255 (172.16/12 prefix) */
- if(COMPARE(addr, "172.")) {
- if((atoi(addr + 4) | 0x0f) == 0x1f)
- return 1;
- }
- return 0;
-}
-
/* root description parsing */
MINIUPNP_LIBSPEC void parserootdesc(const char * buffer, int bufsize, struct IGDdatas * data)
{
@@ -337,6 +320,8 @@ upnpDiscoverDevices(const char * const deviceTypes[],
return devlist;
}
}
+#else /* !defined(_WIN32) && !defined(__amigaos__) && !defined(__amigaos4__) */
+ (void)minissdpdsock; /* unused */
#endif /* !defined(_WIN32) && !defined(__amigaos__) && !defined(__amigaos4__) */
/* direct discovery if minissdpd responses are not sufficient */
@@ -643,8 +628,7 @@ UPNP_GetValidIGD(struct UPNPDev * devlist,
/* checks that status is connected AND there is a external IP address assigned */
if(is_connected &&
(UPNP_GetExternalIPAddress(urls->controlURL, data->first.servicetype, extIpAddr) == 0)) {
- if(!is_rfc1918addr(extIpAddr) && (extIpAddr[0] != '\0')
- && (0 != strcmp(extIpAddr, "0.0.0.0")))
+ if(!addr_is_reserved(extIpAddr))
goto free_and_return;
}
FreeUPNPUrls(urls);
@@ -665,8 +649,7 @@ UPNP_GetValidIGD(struct UPNPDev * devlist,
#endif
if(is_connected &&
(UPNP_GetExternalIPAddress(urls->controlURL, data->first.servicetype, extIpAddr) == 0)) {
- if(!is_rfc1918addr(extIpAddr) && (extIpAddr[0] != '\0')
- && (0 != strcmp(extIpAddr, "0.0.0.0")))
+ if(!addr_is_reserved(extIpAddr))
goto free_and_return;
}
FreeUPNPUrls(urls);
diff --git a/thirdparty/miniupnpc/miniupnpc/miniupnpc.h b/thirdparty/miniupnpc/miniupnpc/miniupnpc.h
index 8ddc282bd1..3aef8ea443 100644
--- a/thirdparty/miniupnpc/miniupnpc/miniupnpc.h
+++ b/thirdparty/miniupnpc/miniupnpc/miniupnpc.h
@@ -1,9 +1,9 @@
-/* $Id: miniupnpc.h,v 1.53 2018/05/07 11:05:16 nanard Exp $ */
+/* $Id: miniupnpc.h,v 1.58 2021/03/02 23:49:52 nanard Exp $ */
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* Project: miniupnp
* http://miniupnp.free.fr/
* Author: Thomas Bernard
- * Copyright (c) 2005-2018 Thomas Bernard
+ * Copyright (c) 2005-2021 Thomas Bernard
* This software is subjects to the conditions detailed
* in the LICENCE file provided within this distribution */
#ifndef MINIUPNPC_H_INCLUDED
@@ -20,7 +20,7 @@
#define UPNPDISCOVER_MEMORY_ERROR (-102)
/* versions : */
-#define MINIUPNPC_VERSION "2.1"
+#define MINIUPNPC_VERSION "2.2.2"
#define MINIUPNPC_API_VERSION 17
/* Source port:
diff --git a/thirdparty/miniupnpc/miniupnpc/miniupnpc_socketdef.h b/thirdparty/miniupnpc/miniupnpc/miniupnpc_socketdef.h
index d4f79a7bd6..5986e58c76 100644
--- a/thirdparty/miniupnpc/miniupnpc/miniupnpc_socketdef.h
+++ b/thirdparty/miniupnpc/miniupnpc/miniupnpc_socketdef.h
@@ -7,7 +7,7 @@
#ifndef MINIUPNPC_SOCKETDEF_H_INCLUDED
#define MINIUPNPC_SOCKETDEF_H_INCLUDED
-#ifdef _MSC_VER
+#ifdef _WIN32
#define ISINVALID(s) (INVALID_SOCKET==(s))
diff --git a/thirdparty/miniupnpc/miniupnpc/miniupnpcmodule.c b/thirdparty/miniupnpc/miniupnpc/miniupnpcmodule.c
deleted file mode 100644
index d9341ab5bf..0000000000
--- a/thirdparty/miniupnpc/miniupnpc/miniupnpcmodule.c
+++ /dev/null
@@ -1,721 +0,0 @@
-/* $Id: miniupnpcmodule.c,v 1.34 2019/05/20 19:07:16 nanard Exp $*/
-/* vim: tabstop=4 shiftwidth=4 noexpandtab
- * Project : miniupnp
- * Author : Thomas BERNARD
- * website : https://miniupnp.tuxfamily.org/
- * copyright (c) 2007-2019 Thomas Bernard
- * This software is subjet to the conditions detailed in the
- * provided LICENCE file. */
-#include <Python.h>
-#define MINIUPNP_STATICLIB
-#include "structmember.h"
-#include "miniupnpc.h"
-#include "upnpcommands.h"
-#include "upnperrors.h"
-
-#ifdef _WIN32
-#include <winsock2.h>
-#endif
-
-/* for compatibility with Python < 2.4 */
-#ifndef Py_RETURN_NONE
-#define Py_RETURN_NONE return Py_INCREF(Py_None), Py_None
-#endif
-
-#ifndef Py_RETURN_TRUE
-#define Py_RETURN_TRUE return Py_INCREF(Py_True), Py_True
-#endif
-
-#ifndef Py_RETURN_FALSE
-#define Py_RETURN_FALSE return Py_INCREF(Py_False), Py_False
-#endif
-
-/* for compatibility with Python < 3.0 */
-#ifndef PyVarObject_HEAD_INIT
-#define PyVarObject_HEAD_INIT(type, size) \
- PyObject_HEAD_INIT(type) size,
-#endif
-
-#ifndef Py_TYPE
-#define Py_TYPE(ob) (((PyObject*)(ob))->ob_type)
-#endif
-
-typedef struct {
- PyObject_HEAD
- /* Type-specific fields go here. */
- struct UPNPDev * devlist;
- struct UPNPUrls urls;
- struct IGDdatas data;
- unsigned int discoverdelay; /* value passed to upnpDiscover() */
- unsigned int localport; /* value passed to upnpDiscover() */
- char lanaddr[40]; /* our ip address on the LAN */
- char * multicastif;
- char * minissdpdsocket;
-} UPnPObject;
-
-static PyMemberDef UPnP_members[] = {
- {"lanaddr", T_STRING_INPLACE, offsetof(UPnPObject, lanaddr),
- READONLY, "ip address on the LAN"
- },
- {"discoverdelay", T_UINT, offsetof(UPnPObject, discoverdelay),
- 0/*READWRITE*/, "value in ms used to wait for SSDP responses"
- },
- {"localport", T_UINT, offsetof(UPnPObject, localport),
- 0/*READWRITE*/,
- "If localport is set to UPNP_LOCAL_PORT_SAME(1) "
- "SSDP packets will be sent from the source port "
- "1900 (same as destination port), if set to "
- "UPNP_LOCAL_PORT_ANY(0) system assign a source "
- "port, any other value will be attempted as the "
- "source port"
- },
- /* T_STRING is allways readonly :( */
- {"multicastif", T_STRING, offsetof(UPnPObject, multicastif),
- 0, "IP of the network interface to be used for multicast operations"
- },
- {"minissdpdsocket", T_STRING, offsetof(UPnPObject, minissdpdsocket),
- 0, "path of the MiniSSDPd unix socket"
- },
- {NULL}
-};
-
-
-static int UPnP_init(UPnPObject *self, PyObject *args, PyObject *kwds)
-{
- char* multicastif = NULL;
- char* minissdpdsocket = NULL;
- static char *kwlist[] = {
- "multicastif", "minissdpdsocket", "discoverdelay",
- "localport", NULL
- };
-
- if(!PyArg_ParseTupleAndKeywords(args, kwds, "|zzII", kwlist,
- &multicastif,
- &minissdpdsocket,
- &self->discoverdelay,
- &self->localport))
- return -1;
-
- if(self->localport>1 &&
- (self->localport>65534||self->localport<1024)) {
- PyErr_SetString(PyExc_Exception, "Invalid localport value");
- return -1;
- }
- if(multicastif)
- self->multicastif = strdup(multicastif);
- if(minissdpdsocket)
- self->minissdpdsocket = strdup(minissdpdsocket);
-
- return 0;
-}
-
-static void
-UPnPObject_dealloc(UPnPObject *self)
-{
- freeUPNPDevlist(self->devlist);
- FreeUPNPUrls(&self->urls);
- free(self->multicastif);
- free(self->minissdpdsocket);
- Py_TYPE(self)->tp_free((PyObject*)self);
-}
-
-static PyObject *
-UPnP_discover(UPnPObject *self)
-{
- struct UPNPDev * dev;
- int i;
- PyObject *res = NULL;
- if(self->devlist)
- {
- freeUPNPDevlist(self->devlist);
- self->devlist = 0;
- }
- Py_BEGIN_ALLOW_THREADS
- self->devlist = upnpDiscover((int)self->discoverdelay/*timeout in ms*/,
- self->multicastif,
- self->minissdpdsocket,
- (int)self->localport,
- 0/*ip v6*/,
- 2/* TTL */,
- 0/*error */);
- Py_END_ALLOW_THREADS
- /* Py_RETURN_NONE ??? */
- for(dev = self->devlist, i = 0; dev; dev = dev->pNext)
- i++;
- res = Py_BuildValue("i", i);
- return res;
-}
-
-static PyObject *
-UPnP_selectigd(UPnPObject *self)
-{
- int r;
-Py_BEGIN_ALLOW_THREADS
- r = UPNP_GetValidIGD(self->devlist, &self->urls, &self->data,
- self->lanaddr, sizeof(self->lanaddr));
-Py_END_ALLOW_THREADS
- if(r)
- {
- return Py_BuildValue("s", self->urls.controlURL);
- }
- else
- {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, "No UPnP device discovered");
- return NULL;
- }
-}
-
-static PyObject *
-UPnP_totalbytesent(UPnPObject *self)
-{
- UNSIGNED_INTEGER i;
-Py_BEGIN_ALLOW_THREADS
- i = UPNP_GetTotalBytesSent(self->urls.controlURL_CIF,
- self->data.CIF.servicetype);
-Py_END_ALLOW_THREADS
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("I", i);
-#else
- return Py_BuildValue("i", (int)i);
-#endif
-}
-
-static PyObject *
-UPnP_totalbytereceived(UPnPObject *self)
-{
- UNSIGNED_INTEGER i;
-Py_BEGIN_ALLOW_THREADS
- i = UPNP_GetTotalBytesReceived(self->urls.controlURL_CIF,
- self->data.CIF.servicetype);
-Py_END_ALLOW_THREADS
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("I", i);
-#else
- return Py_BuildValue("i", (int)i);
-#endif
-}
-
-static PyObject *
-UPnP_totalpacketsent(UPnPObject *self)
-{
- UNSIGNED_INTEGER i;
-Py_BEGIN_ALLOW_THREADS
- i = UPNP_GetTotalPacketsSent(self->urls.controlURL_CIF,
- self->data.CIF.servicetype);
-Py_END_ALLOW_THREADS
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("I", i);
-#else
- return Py_BuildValue("i", (int)i);
-#endif
-}
-
-static PyObject *
-UPnP_totalpacketreceived(UPnPObject *self)
-{
- UNSIGNED_INTEGER i;
-Py_BEGIN_ALLOW_THREADS
- i = UPNP_GetTotalPacketsReceived(self->urls.controlURL_CIF,
- self->data.CIF.servicetype);
-Py_END_ALLOW_THREADS
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("I", i);
-#else
- return Py_BuildValue("i", (int)i);
-#endif
-}
-
-static PyObject *
-UPnP_statusinfo(UPnPObject *self)
-{
- char status[64];
- char lastconnerror[64];
- unsigned int uptime = 0;
- int r;
- status[0] = '\0';
- lastconnerror[0] = '\0';
-Py_BEGIN_ALLOW_THREADS
- r = UPNP_GetStatusInfo(self->urls.controlURL, self->data.first.servicetype,
- status, &uptime, lastconnerror);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("(s,I,s)", status, uptime, lastconnerror);
-#else
- return Py_BuildValue("(s,i,s)", status, (int)uptime, lastconnerror);
-#endif
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-static PyObject *
-UPnP_connectiontype(UPnPObject *self)
-{
- char connectionType[64];
- int r;
- connectionType[0] = '\0';
-Py_BEGIN_ALLOW_THREADS
- r = UPNP_GetConnectionTypeInfo(self->urls.controlURL,
- self->data.first.servicetype,
- connectionType);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
- return Py_BuildValue("s", connectionType);
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-static PyObject *
-UPnP_externalipaddress(UPnPObject *self)
-{
- char externalIPAddress[40];
- int r;
- externalIPAddress[0] = '\0';
-Py_BEGIN_ALLOW_THREADS
- r = UPNP_GetExternalIPAddress(self->urls.controlURL,
- self->data.first.servicetype,
- externalIPAddress);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
- return Py_BuildValue("s", externalIPAddress);
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-/* AddPortMapping(externalPort, protocol, internalHost, internalPort, desc,
- * remoteHost, leaseDuration)
- * protocol is 'UDP' or 'TCP' */
-static PyObject *
-UPnP_addportmapping(UPnPObject *self, PyObject *args)
-{
- char extPort[6];
- unsigned short ePort;
- char inPort[6];
- unsigned short iPort;
- const char * proto;
- const char * host;
- const char * desc;
- const char * remoteHost;
- unsigned int intLeaseDuration = 0;
- char strLeaseDuration[12];
- int r;
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- if (!PyArg_ParseTuple(args, "HssHzz|I", &ePort, &proto,
- &host, &iPort, &desc, &remoteHost, &intLeaseDuration))
-#else
- if (!PyArg_ParseTuple(args, "HssHzz|i", &ePort, &proto,
- &host, &iPort, &desc, &remoteHost, (int *)&intLeaseDuration))
-#endif
- return NULL;
-Py_BEGIN_ALLOW_THREADS
- sprintf(extPort, "%hu", ePort);
- sprintf(inPort, "%hu", iPort);
- sprintf(strLeaseDuration, "%u", intLeaseDuration);
- r = UPNP_AddPortMapping(self->urls.controlURL, self->data.first.servicetype,
- extPort, inPort, host, desc, proto,
- remoteHost, strLeaseDuration);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS)
- {
- Py_RETURN_TRUE;
- }
- else
- {
- // TODO: RAISE an Exception. See upnpcommands.h for errors codes.
- // upnperrors.c
- //Py_RETURN_FALSE;
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-/* AddAnyPortMapping(externalPort, protocol, internalHost, internalPort, desc,
- * remoteHost)
- * protocol is 'UDP' or 'TCP' */
-static PyObject *
-UPnP_addanyportmapping(UPnPObject *self, PyObject *args)
-{
- char extPort[6];
- unsigned short ePort;
- char inPort[6];
- unsigned short iPort;
- char reservedPort[6];
- const char * proto;
- const char * host;
- const char * desc;
- const char * remoteHost;
- const char * leaseDuration = "0";
- int r;
- if (!PyArg_ParseTuple(args, "HssHzz", &ePort, &proto, &host, &iPort, &desc, &remoteHost))
- return NULL;
-Py_BEGIN_ALLOW_THREADS
- sprintf(extPort, "%hu", ePort);
- sprintf(inPort, "%hu", iPort);
- r = UPNP_AddAnyPortMapping(self->urls.controlURL, self->data.first.servicetype,
- extPort, inPort, host, desc, proto,
- remoteHost, leaseDuration, reservedPort);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
- return Py_BuildValue("i", atoi(reservedPort));
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-
-/* DeletePortMapping(extPort, proto, removeHost='')
- * proto = 'UDP', 'TCP' */
-static PyObject *
-UPnP_deleteportmapping(UPnPObject *self, PyObject *args)
-{
- char extPort[6];
- unsigned short ePort;
- const char * proto;
- const char * remoteHost = "";
- int r;
- if(!PyArg_ParseTuple(args, "Hs|z", &ePort, &proto, &remoteHost))
- return NULL;
-Py_BEGIN_ALLOW_THREADS
- sprintf(extPort, "%hu", ePort);
- r = UPNP_DeletePortMapping(self->urls.controlURL, self->data.first.servicetype,
- extPort, proto, remoteHost);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
- Py_RETURN_TRUE;
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-/* DeletePortMappingRange(extPort, proto, removeHost='')
- * proto = 'UDP', 'TCP' */
-static PyObject *
-UPnP_deleteportmappingrange(UPnPObject *self, PyObject *args)
-{
- char extPortStart[6];
- unsigned short ePortStart;
- char extPortEnd[6];
- unsigned short ePortEnd;
- const char * proto;
- unsigned char manage;
- char manageStr[6];
- int r;
- if(!PyArg_ParseTuple(args, "HHsb", &ePortStart, &ePortEnd, &proto, &manage))
- return NULL;
-Py_BEGIN_ALLOW_THREADS
- sprintf(extPortStart, "%hu", ePortStart);
- sprintf(extPortEnd, "%hu", ePortEnd);
- sprintf(manageStr, "%hu", (unsigned short)manage);
- r = UPNP_DeletePortMappingRange(self->urls.controlURL, self->data.first.servicetype,
- extPortStart, extPortEnd, proto, manageStr);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
- Py_RETURN_TRUE;
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-static PyObject *
-UPnP_getportmappingnumberofentries(UPnPObject *self)
-{
- unsigned int n = 0;
- int r;
-Py_BEGIN_ALLOW_THREADS
- r = UPNP_GetPortMappingNumberOfEntries(self->urls.controlURL,
- self->data.first.servicetype,
- &n);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("I", n);
-#else
- return Py_BuildValue("i", (int)n);
-#endif
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-/* GetSpecificPortMapping(ePort, proto, remoteHost='')
- * proto = 'UDP' or 'TCP' */
-static PyObject *
-UPnP_getspecificportmapping(UPnPObject *self, PyObject *args)
-{
- char extPort[6];
- unsigned short ePort;
- const char * proto;
- const char * remoteHost = "";
- char intClient[40];
- char intPort[6];
- unsigned short iPort;
- char desc[80];
- char enabled[4];
- char leaseDuration[16];
- if(!PyArg_ParseTuple(args, "Hs|z", &ePort, &proto, &remoteHost))
- return NULL;
- extPort[0] = '\0'; intClient[0] = '\0'; intPort[0] = '\0';
- desc[0] = '\0'; enabled[0] = '\0'; leaseDuration[0] = '\0';
-Py_BEGIN_ALLOW_THREADS
- sprintf(extPort, "%hu", ePort);
- UPNP_GetSpecificPortMappingEntry(self->urls.controlURL,
- self->data.first.servicetype,
- extPort, proto, remoteHost,
- intClient, intPort,
- desc, enabled, leaseDuration);
-Py_END_ALLOW_THREADS
- if(intClient[0])
- {
- iPort = (unsigned short)atoi(intPort);
- return Py_BuildValue("(s,H,s,O,i)",
- intClient, iPort, desc,
- PyBool_FromLong(atoi(enabled)),
- atoi(leaseDuration));
- }
- else
- {
- Py_RETURN_NONE;
- }
-}
-
-/* GetGenericPortMapping(index) */
-static PyObject *
-UPnP_getgenericportmapping(UPnPObject *self, PyObject *args)
-{
- int i, r;
- char index[8];
- char intClient[40];
- char intPort[6];
- unsigned short iPort;
- char extPort[6];
- unsigned short ePort;
- char protocol[4];
- char desc[80];
- char enabled[6];
- char rHost[64];
- char duration[16]; /* lease duration */
- unsigned int dur;
- if(!PyArg_ParseTuple(args, "i", &i))
- return NULL;
-Py_BEGIN_ALLOW_THREADS
- snprintf(index, sizeof(index), "%d", i);
- rHost[0] = '\0'; enabled[0] = '\0';
- duration[0] = '\0'; desc[0] = '\0';
- extPort[0] = '\0'; intPort[0] = '\0'; intClient[0] = '\0';
- r = UPNP_GetGenericPortMappingEntry(self->urls.controlURL,
- self->data.first.servicetype,
- index,
- extPort, intClient, intPort,
- protocol, desc, enabled, rHost,
- duration);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS)
- {
- ePort = (unsigned short)atoi(extPort);
- iPort = (unsigned short)atoi(intPort);
- dur = (unsigned int)strtoul(duration, 0, 0);
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("(H,s,(s,H),s,s,s,I)",
- ePort, protocol, intClient, iPort,
- desc, enabled, rHost, dur);
-#else
- return Py_BuildValue("(i,s,(s,i),s,s,s,i)",
- (int)ePort, protocol, intClient, (int)iPort,
- desc, enabled, rHost, (int)dur);
-#endif
- }
- else
- {
- Py_RETURN_NONE;
- }
-}
-
-/* miniupnpc.UPnP object Method Table */
-static PyMethodDef UPnP_methods[] = {
- {"discover", (PyCFunction)UPnP_discover, METH_NOARGS,
- "discover UPnP IGD devices on the network"
- },
- {"selectigd", (PyCFunction)UPnP_selectigd, METH_NOARGS,
- "select a valid UPnP IGD among discovered devices"
- },
- {"totalbytesent", (PyCFunction)UPnP_totalbytesent, METH_NOARGS,
- "return the total number of bytes sent by UPnP IGD"
- },
- {"totalbytereceived", (PyCFunction)UPnP_totalbytereceived, METH_NOARGS,
- "return the total number of bytes received by UPnP IGD"
- },
- {"totalpacketsent", (PyCFunction)UPnP_totalpacketsent, METH_NOARGS,
- "return the total number of packets sent by UPnP IGD"
- },
- {"totalpacketreceived", (PyCFunction)UPnP_totalpacketreceived, METH_NOARGS,
- "return the total number of packets received by UPnP IGD"
- },
- {"statusinfo", (PyCFunction)UPnP_statusinfo, METH_NOARGS,
- "return status and uptime"
- },
- {"connectiontype", (PyCFunction)UPnP_connectiontype, METH_NOARGS,
- "return IGD WAN connection type"
- },
- {"externalipaddress", (PyCFunction)UPnP_externalipaddress, METH_NOARGS,
- "return external IP address"
- },
- {"addportmapping", (PyCFunction)UPnP_addportmapping, METH_VARARGS,
- "add a port mapping"
- },
- {"addanyportmapping", (PyCFunction)UPnP_addanyportmapping, METH_VARARGS,
- "add a port mapping, IGD to select alternative if necessary"
- },
- {"deleteportmapping", (PyCFunction)UPnP_deleteportmapping, METH_VARARGS,
- "delete a port mapping"
- },
- {"deleteportmappingrange", (PyCFunction)UPnP_deleteportmappingrange, METH_VARARGS,
- "delete a range of port mappings"
- },
- {"getportmappingnumberofentries", (PyCFunction)UPnP_getportmappingnumberofentries, METH_NOARGS,
- "-- non standard --"
- },
- {"getspecificportmapping", (PyCFunction)UPnP_getspecificportmapping, METH_VARARGS,
- "get details about a specific port mapping entry"
- },
- {"getgenericportmapping", (PyCFunction)UPnP_getgenericportmapping, METH_VARARGS,
- "get all details about the port mapping at index"
- },
- {NULL} /* Sentinel */
-};
-
-static PyTypeObject UPnPType = {
- PyVarObject_HEAD_INIT(NULL,
- 0) /*ob_size*/
- "miniupnpc.UPnP", /*tp_name*/
- sizeof(UPnPObject), /*tp_basicsize*/
- 0, /*tp_itemsize*/
- (destructor)UPnPObject_dealloc,/*tp_dealloc*/
- 0, /*tp_print*/
- 0, /*tp_getattr*/
- 0, /*tp_setattr*/
- 0, /*tp_compare*/
- 0, /*tp_repr*/
- 0, /*tp_as_number*/
- 0, /*tp_as_sequence*/
- 0, /*tp_as_mapping*/
- 0, /*tp_hash */
- 0, /*tp_call*/
- 0, /*tp_str*/
- 0, /*tp_getattro*/
- 0, /*tp_setattro*/
- 0, /*tp_as_buffer*/
- Py_TPFLAGS_DEFAULT, /*tp_flags*/
- "UPnP objects", /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- UPnP_methods, /* tp_methods */
- UPnP_members, /* tp_members */
- 0, /* tp_getset */
- 0, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)UPnP_init, /* tp_init */
- 0, /* tp_alloc */
-#ifndef _WIN32
- PyType_GenericNew,/*UPnP_new,*/ /* tp_new */
-#else
- 0,
-#endif
-};
-
-/* module methods */
-static PyMethodDef miniupnpc_methods[] = {
- {NULL} /* Sentinel */
-};
-
-#if PY_MAJOR_VERSION >= 3
-static struct PyModuleDef moduledef = {
- PyModuleDef_HEAD_INIT,
- "miniupnpc", /* m_name */
- "miniupnpc module.", /* m_doc */
- -1, /* m_size */
- miniupnpc_methods, /* m_methods */
- NULL, /* m_reload */
- NULL, /* m_traverse */
- NULL, /* m_clear */
- NULL, /* m_free */
-};
-#endif
-
-#ifndef PyMODINIT_FUNC /* declarations for DLL import/export */
-#define PyMODINIT_FUNC void
-#endif
-
-PyMODINIT_FUNC
-#if PY_MAJOR_VERSION >= 3
-PyInit_miniupnpc(void)
-#else
-initminiupnpc(void)
-#endif
-{
- PyObject* m;
-
-#ifdef _WIN32
- /* initialize Winsock. */
- WSADATA wsaData;
- int nResult = WSAStartup(MAKEWORD(2,2), &wsaData);
- if (nResult != 0)
- {
- /* error code could be WSASYSNOTREADY WSASYSNOTREADY
- * WSASYSNOTREADY WSASYSNOTREADY WSASYSNOTREADY */
-#if PY_MAJOR_VERSION >= 3
- return 0;
-#else
- return;
-#endif
- }
-
- UPnPType.tp_new = PyType_GenericNew;
-#endif
- if (PyType_Ready(&UPnPType) < 0)
-#if PY_MAJOR_VERSION >= 3
- return 0;
-#else
- return;
-#endif
-
-#if PY_MAJOR_VERSION >= 3
- m = PyModule_Create(&moduledef);
-#else
- m = Py_InitModule3("miniupnpc", miniupnpc_methods,
- "miniupnpc module.");
-#endif
-
- Py_INCREF(&UPnPType);
- PyModule_AddObject(m, "UPnP", (PyObject *)&UPnPType);
-
-#if PY_MAJOR_VERSION >= 3
- return m;
-#endif
-}
-
diff --git a/thirdparty/miniupnpc/miniupnpc/miniupnpcstrings.h b/thirdparty/miniupnpc/miniupnpc/miniupnpcstrings.h
index a718cc7bbf..7b3d04074a 100644
--- a/thirdparty/miniupnpc/miniupnpc/miniupnpcstrings.h
+++ b/thirdparty/miniupnpc/miniupnpc/miniupnpcstrings.h
@@ -4,7 +4,7 @@
#include "core/version.h"
#define OS_STRING VERSION_NAME "/1.0"
-#define MINIUPNPC_VERSION_STRING "2.1"
+#define MINIUPNPC_VERSION_STRING "2.2.2"
#if 0
/* according to "UPnP Device Architecture 1.0" */
diff --git a/thirdparty/miniupnpc/miniupnpc/miniwget.c b/thirdparty/miniupnpc/miniupnpc/miniwget.c
index 5c135f4efd..d5b7970632 100644
--- a/thirdparty/miniupnpc/miniupnpc/miniwget.c
+++ b/thirdparty/miniupnpc/miniupnpc/miniwget.c
@@ -1,8 +1,8 @@
-/* $Id: miniwget.c,v 1.78 2018/03/13 23:22:18 nanard Exp $ */
+/* $Id: miniwget.c,v 1.82 2020/05/29 21:14:22 nanard Exp $ */
/* Project : miniupnp
- * Website : http://miniupnp.free.fr/
+ * Website : http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
* Author : Thomas Bernard
- * Copyright (c) 2005-2018 Thomas Bernard
+ * Copyright (c) 2005-2020 Thomas Bernard
* This software is subject to the conditions detailed in the
* LICENCE file provided in this distribution. */
@@ -15,7 +15,7 @@
#include <ws2tcpip.h>
#include <io.h>
#define MAXHOSTNAMELEN 64
-#define snprintf _snprintf
+#include "win32_snprintf.h"
#define socklen_t int
#ifndef strncasecmp
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
@@ -176,11 +176,14 @@ getHTTPResponse(SOCKET s, int * size, int * status_code)
/* Status line
* HTTP-Version SP Status-Code SP Reason-Phrase CRLF */
int sp;
- for(sp = 0; sp < i; sp++)
+ for(sp = 0; sp < i - 1; sp++)
if(header_buf[sp] == ' ')
{
if(*status_code < 0)
- *status_code = atoi(header_buf + sp + 1);
+ {
+ if (header_buf[sp+1] >= '1' && header_buf[sp+1] <= '9')
+ *status_code = atoi(header_buf + sp + 1);
+ }
else
{
#ifdef DEBUG
diff --git a/thirdparty/miniupnpc/miniupnpc/portlistingparse.c b/thirdparty/miniupnpc/miniupnpc/portlistingparse.c
index 18d967b877..162cf8b7ec 100644
--- a/thirdparty/miniupnpc/miniupnpc/portlistingparse.c
+++ b/thirdparty/miniupnpc/miniupnpc/portlistingparse.c
@@ -15,7 +15,7 @@
#if defined(__HAIKU__)
/* rename our private function because Haiku already defines a atoui() function */
#define atoui atoui2
-#endif
+#endif
/* list of the elements */
static const struct {
diff --git a/thirdparty/miniupnpc/miniupnpc/receivedata.c b/thirdparty/miniupnpc/miniupnpc/receivedata.c
index 7b9cc5b778..7f187f6e56 100644
--- a/thirdparty/miniupnpc/miniupnpc/receivedata.c
+++ b/thirdparty/miniupnpc/miniupnpc/receivedata.c
@@ -1,8 +1,8 @@
-/* $Id: receivedata.c,v 1.7 2015/11/09 21:51:41 nanard Exp $ */
+/* $Id: receivedata.c,v 1.10 2021/03/02 23:33:07 nanard Exp $ */
/* Project : miniupnp
* Website : http://miniupnp.free.fr/
* Author : Thomas Bernard
- * Copyright (c) 2011-2014 Thomas Bernard
+ * Copyright (c) 2011-2021 Thomas Bernard
* This software is subject to the conditions detailed in the
* LICENCE file provided in this distribution. */
@@ -92,7 +92,13 @@ receivedata(SOCKET socket,
#endif /* DEBUG */
if(scope_id)
*scope_id = src_addr6->sin6_scope_id;
+ } else {
+ if(scope_id)
+ *scope_id = 0;
}
+#else /* MINIUPNPC_GET_SRC_ADDR */
+ if(scope_id)
+ *scope_id = 0;
#endif /* MINIUPNPC_GET_SRC_ADDR */
return n;
}
diff --git a/thirdparty/miniupnpc/miniupnpc/upnpc.c b/thirdparty/miniupnpc/miniupnpc/upnpc.c
deleted file mode 100644
index cb7f18b5f6..0000000000
--- a/thirdparty/miniupnpc/miniupnpc/upnpc.c
+++ /dev/null
@@ -1,864 +0,0 @@
-/* $Id: upnpc.c,v 1.119 2018/03/13 23:34:46 nanard Exp $ */
-/* Project : miniupnp
- * Author : Thomas Bernard
- * Copyright (c) 2005-2020 Thomas Bernard
- * This software is subject to the conditions detailed in the
- * LICENCE file provided in this distribution. */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-#ifdef _WIN32
-#include <winsock2.h>
-#define snprintf _snprintf
-#else
-/* for IPPROTO_TCP / IPPROTO_UDP */
-#include <netinet/in.h>
-#endif
-#include <ctype.h>
-#include "miniwget.h"
-#include "miniupnpc.h"
-#include "upnpcommands.h"
-#include "portlistingparse.h"
-#include "upnperrors.h"
-#include "miniupnpcstrings.h"
-
-/* protofix() checks if protocol is "UDP" or "TCP"
- * returns NULL if not */
-const char * protofix(const char * proto)
-{
- static const char proto_tcp[4] = { 'T', 'C', 'P', 0};
- static const char proto_udp[4] = { 'U', 'D', 'P', 0};
- int i, b;
- for(i=0, b=1; i<4; i++)
- b = b && ( (proto[i] == proto_tcp[i])
- || (proto[i] == (proto_tcp[i] | 32)) );
- if(b)
- return proto_tcp;
- for(i=0, b=1; i<4; i++)
- b = b && ( (proto[i] == proto_udp[i])
- || (proto[i] == (proto_udp[i] | 32)) );
- if(b)
- return proto_udp;
- return 0;
-}
-
-/* is_int() checks if parameter is an integer or not
- * 1 for integer
- * 0 for not an integer */
-int is_int(char const* s)
-{
- if(s == NULL)
- return 0;
- while(*s) {
- /* #define isdigit(c) ((c) >= '0' && (c) <= '9') */
- if(!isdigit(*s))
- return 0;
- s++;
- }
- return 1;
-}
-
-static void DisplayInfos(struct UPNPUrls * urls,
- struct IGDdatas * data)
-{
- char externalIPAddress[40];
- char connectionType[64];
- char status[64];
- char lastconnerr[64];
- unsigned int uptime = 0;
- unsigned int brUp, brDown;
- time_t timenow, timestarted;
- int r;
- if(UPNP_GetConnectionTypeInfo(urls->controlURL,
- data->first.servicetype,
- connectionType) != UPNPCOMMAND_SUCCESS)
- printf("GetConnectionTypeInfo failed.\n");
- else
- printf("Connection Type : %s\n", connectionType);
- if(UPNP_GetStatusInfo(urls->controlURL, data->first.servicetype,
- status, &uptime, lastconnerr) != UPNPCOMMAND_SUCCESS)
- printf("GetStatusInfo failed.\n");
- else
- printf("Status : %s, uptime=%us, LastConnectionError : %s\n",
- status, uptime, lastconnerr);
- if(uptime > 0) {
- timenow = time(NULL);
- timestarted = timenow - uptime;
- printf(" Time started : %s", ctime(&timestarted));
- }
- if(UPNP_GetLinkLayerMaxBitRates(urls->controlURL_CIF, data->CIF.servicetype,
- &brDown, &brUp) != UPNPCOMMAND_SUCCESS) {
- printf("GetLinkLayerMaxBitRates failed.\n");
- } else {
- printf("MaxBitRateDown : %u bps", brDown);
- if(brDown >= 1000000) {
- printf(" (%u.%u Mbps)", brDown / 1000000, (brDown / 100000) % 10);
- } else if(brDown >= 1000) {
- printf(" (%u Kbps)", brDown / 1000);
- }
- printf(" MaxBitRateUp %u bps", brUp);
- if(brUp >= 1000000) {
- printf(" (%u.%u Mbps)", brUp / 1000000, (brUp / 100000) % 10);
- } else if(brUp >= 1000) {
- printf(" (%u Kbps)", brUp / 1000);
- }
- printf("\n");
- }
- r = UPNP_GetExternalIPAddress(urls->controlURL,
- data->first.servicetype,
- externalIPAddress);
- if(r != UPNPCOMMAND_SUCCESS) {
- printf("GetExternalIPAddress failed. (errorcode=%d)\n", r);
- } else {
- printf("ExternalIPAddress = %s\n", externalIPAddress);
- }
-}
-
-static void GetConnectionStatus(struct UPNPUrls * urls,
- struct IGDdatas * data)
-{
- unsigned int bytessent, bytesreceived, packetsreceived, packetssent;
- DisplayInfos(urls, data);
- bytessent = UPNP_GetTotalBytesSent(urls->controlURL_CIF, data->CIF.servicetype);
- bytesreceived = UPNP_GetTotalBytesReceived(urls->controlURL_CIF, data->CIF.servicetype);
- packetssent = UPNP_GetTotalPacketsSent(urls->controlURL_CIF, data->CIF.servicetype);
- packetsreceived = UPNP_GetTotalPacketsReceived(urls->controlURL_CIF, data->CIF.servicetype);
- printf("Bytes: Sent: %8u\tRecv: %8u\n", bytessent, bytesreceived);
- printf("Packets: Sent: %8u\tRecv: %8u\n", packetssent, packetsreceived);
-}
-
-static void ListRedirections(struct UPNPUrls * urls,
- struct IGDdatas * data)
-{
- int r;
- int i = 0;
- char index[6];
- char intClient[40];
- char intPort[6];
- char extPort[6];
- char protocol[4];
- char desc[80];
- char enabled[6];
- char rHost[64];
- char duration[16];
- /*unsigned int num=0;
- UPNP_GetPortMappingNumberOfEntries(urls->controlURL, data->servicetype, &num);
- printf("PortMappingNumberOfEntries : %u\n", num);*/
- printf(" i protocol exPort->inAddr:inPort description remoteHost leaseTime\n");
- do {
- snprintf(index, 6, "%d", i);
- rHost[0] = '\0'; enabled[0] = '\0';
- duration[0] = '\0'; desc[0] = '\0';
- extPort[0] = '\0'; intPort[0] = '\0'; intClient[0] = '\0';
- r = UPNP_GetGenericPortMappingEntry(urls->controlURL,
- data->first.servicetype,
- index,
- extPort, intClient, intPort,
- protocol, desc, enabled,
- rHost, duration);
- if(r==0)
- /*
- printf("%02d - %s %s->%s:%s\tenabled=%s leaseDuration=%s\n"
- " desc='%s' rHost='%s'\n",
- i, protocol, extPort, intClient, intPort,
- enabled, duration,
- desc, rHost);
- */
- printf("%2d %s %5s->%s:%-5s '%s' '%s' %s\n",
- i, protocol, extPort, intClient, intPort,
- desc, rHost, duration);
- else
- printf("GetGenericPortMappingEntry() returned %d (%s)\n",
- r, strupnperror(r));
- i++;
- } while(r==0);
-}
-
-static void NewListRedirections(struct UPNPUrls * urls,
- struct IGDdatas * data)
-{
- int r;
- int i = 0;
- struct PortMappingParserData pdata;
- struct PortMapping * pm;
-
- memset(&pdata, 0, sizeof(struct PortMappingParserData));
- r = UPNP_GetListOfPortMappings(urls->controlURL,
- data->first.servicetype,
- "0",
- "65535",
- "TCP",
- "1000",
- &pdata);
- if(r == UPNPCOMMAND_SUCCESS)
- {
- printf(" i protocol exPort->inAddr:inPort description remoteHost leaseTime\n");
- for(pm = pdata.l_head; pm != NULL; pm = pm->l_next)
- {
- printf("%2d %s %5hu->%s:%-5hu '%s' '%s' %u\n",
- i, pm->protocol, pm->externalPort, pm->internalClient,
- pm->internalPort,
- pm->description, pm->remoteHost,
- (unsigned)pm->leaseTime);
- i++;
- }
- FreePortListing(&pdata);
- }
- else
- {
- printf("GetListOfPortMappings() returned %d (%s)\n",
- r, strupnperror(r));
- }
- r = UPNP_GetListOfPortMappings(urls->controlURL,
- data->first.servicetype,
- "0",
- "65535",
- "UDP",
- "1000",
- &pdata);
- if(r == UPNPCOMMAND_SUCCESS)
- {
- for(pm = pdata.l_head; pm != NULL; pm = pm->l_next)
- {
- printf("%2d %s %5hu->%s:%-5hu '%s' '%s' %u\n",
- i, pm->protocol, pm->externalPort, pm->internalClient,
- pm->internalPort,
- pm->description, pm->remoteHost,
- (unsigned)pm->leaseTime);
- i++;
- }
- FreePortListing(&pdata);
- }
- else
- {
- printf("GetListOfPortMappings() returned %d (%s)\n",
- r, strupnperror(r));
- }
-}
-
-/* Test function
- * 1 - get connection type
- * 2 - get extenal ip address
- * 3 - Add port mapping
- * 4 - get this port mapping from the IGD */
-static int SetRedirectAndTest(struct UPNPUrls * urls,
- struct IGDdatas * data,
- const char * iaddr,
- const char * iport,
- const char * eport,
- const char * proto,
- const char * leaseDuration,
- const char * remoteHost,
- const char * description,
- int addAny)
-{
- char externalIPAddress[40];
- char intClient[40];
- char intPort[6];
- char reservedPort[6];
- char duration[16];
- int r;
-
- if(!iaddr || !iport || !eport || !proto)
- {
- fprintf(stderr, "Wrong arguments\n");
- return -1;
- }
- proto = protofix(proto);
- if(!proto)
- {
- fprintf(stderr, "invalid protocol\n");
- return -1;
- }
-
- r = UPNP_GetExternalIPAddress(urls->controlURL,
- data->first.servicetype,
- externalIPAddress);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("GetExternalIPAddress failed.\n");
- else
- printf("ExternalIPAddress = %s\n", externalIPAddress);
-
- if (addAny) {
- r = UPNP_AddAnyPortMapping(urls->controlURL, data->first.servicetype,
- eport, iport, iaddr, description,
- proto, remoteHost, leaseDuration, reservedPort);
- if(r==UPNPCOMMAND_SUCCESS)
- eport = reservedPort;
- else
- printf("AddAnyPortMapping(%s, %s, %s) failed with code %d (%s)\n",
- eport, iport, iaddr, r, strupnperror(r));
- } else {
- r = UPNP_AddPortMapping(urls->controlURL, data->first.servicetype,
- eport, iport, iaddr, description,
- proto, remoteHost, leaseDuration);
- if(r!=UPNPCOMMAND_SUCCESS) {
- printf("AddPortMapping(%s, %s, %s) failed with code %d (%s)\n",
- eport, iport, iaddr, r, strupnperror(r));
- return -2;
- }
- }
-
- r = UPNP_GetSpecificPortMappingEntry(urls->controlURL,
- data->first.servicetype,
- eport, proto, remoteHost,
- intClient, intPort, NULL/*desc*/,
- NULL/*enabled*/, duration);
- if(r!=UPNPCOMMAND_SUCCESS) {
- printf("GetSpecificPortMappingEntry() failed with code %d (%s)\n",
- r, strupnperror(r));
- return -2;
- } else {
- printf("InternalIP:Port = %s:%s\n", intClient, intPort);
- printf("external %s:%s %s is redirected to internal %s:%s (duration=%s)\n",
- externalIPAddress, eport, proto, intClient, intPort, duration);
- }
- return 0;
-}
-
-static int
-RemoveRedirect(struct UPNPUrls * urls,
- struct IGDdatas * data,
- const char * eport,
- const char * proto,
- const char * remoteHost)
-{
- int r;
- if(!proto || !eport)
- {
- fprintf(stderr, "invalid arguments\n");
- return -1;
- }
- proto = protofix(proto);
- if(!proto)
- {
- fprintf(stderr, "protocol invalid\n");
- return -1;
- }
- r = UPNP_DeletePortMapping(urls->controlURL, data->first.servicetype, eport, proto, remoteHost);
- if(r!=UPNPCOMMAND_SUCCESS) {
- printf("UPNP_DeletePortMapping() failed with code : %d\n", r);
- return -2;
- }else {
- printf("UPNP_DeletePortMapping() returned : %d\n", r);
- }
- return 0;
-}
-
-static int
-RemoveRedirectRange(struct UPNPUrls * urls,
- struct IGDdatas * data,
- const char * ePortStart, char const * ePortEnd,
- const char * proto, const char * manage)
-{
- int r;
-
- if (!manage)
- manage = "0";
-
- if(!proto || !ePortStart || !ePortEnd)
- {
- fprintf(stderr, "invalid arguments\n");
- return -1;
- }
- proto = protofix(proto);
- if(!proto)
- {
- fprintf(stderr, "protocol invalid\n");
- return -1;
- }
- r = UPNP_DeletePortMappingRange(urls->controlURL, data->first.servicetype, ePortStart, ePortEnd, proto, manage);
- if(r!=UPNPCOMMAND_SUCCESS) {
- printf("UPNP_DeletePortMappingRange() failed with code : %d\n", r);
- return -2;
- }else {
- printf("UPNP_DeletePortMappingRange() returned : %d\n", r);
- }
- return 0;
-}
-
-/* IGD:2, functions for service WANIPv6FirewallControl:1 */
-static void GetFirewallStatus(struct UPNPUrls * urls, struct IGDdatas * data)
-{
- unsigned int bytessent, bytesreceived, packetsreceived, packetssent;
- int firewallEnabled = 0, inboundPinholeAllowed = 0;
-
- UPNP_GetFirewallStatus(urls->controlURL_6FC, data->IPv6FC.servicetype, &firewallEnabled, &inboundPinholeAllowed);
- printf("FirewallEnabled: %d & Inbound Pinhole Allowed: %d\n", firewallEnabled, inboundPinholeAllowed);
- printf("GetFirewallStatus:\n Firewall Enabled: %s\n Inbound Pinhole Allowed: %s\n", (firewallEnabled)? "Yes":"No", (inboundPinholeAllowed)? "Yes":"No");
-
- bytessent = UPNP_GetTotalBytesSent(urls->controlURL_CIF, data->CIF.servicetype);
- bytesreceived = UPNP_GetTotalBytesReceived(urls->controlURL_CIF, data->CIF.servicetype);
- packetssent = UPNP_GetTotalPacketsSent(urls->controlURL_CIF, data->CIF.servicetype);
- packetsreceived = UPNP_GetTotalPacketsReceived(urls->controlURL_CIF, data->CIF.servicetype);
- printf("Bytes: Sent: %8u\tRecv: %8u\n", bytessent, bytesreceived);
- printf("Packets: Sent: %8u\tRecv: %8u\n", packetssent, packetsreceived);
-}
-
-/* Test function
- * 1 - Add pinhole
- * 2 - Check if pinhole is working from the IGD side */
-static void SetPinholeAndTest(struct UPNPUrls * urls, struct IGDdatas * data,
- const char * remoteaddr, const char * eport,
- const char * intaddr, const char * iport,
- const char * proto, const char * lease_time)
-{
- char uniqueID[8];
- /*int isWorking = 0;*/
- int r;
- char proto_tmp[8];
-
- if(!intaddr || !remoteaddr || !iport || !eport || !proto || !lease_time)
- {
- fprintf(stderr, "Wrong arguments\n");
- return;
- }
- if(atoi(proto) == 0)
- {
- const char * protocol;
- protocol = protofix(proto);
- if(protocol && (strcmp("TCP", protocol) == 0))
- {
- snprintf(proto_tmp, sizeof(proto_tmp), "%d", IPPROTO_TCP);
- proto = proto_tmp;
- }
- else if(protocol && (strcmp("UDP", protocol) == 0))
- {
- snprintf(proto_tmp, sizeof(proto_tmp), "%d", IPPROTO_UDP);
- proto = proto_tmp;
- }
- else
- {
- fprintf(stderr, "invalid protocol\n");
- return;
- }
- }
- r = UPNP_AddPinhole(urls->controlURL_6FC, data->IPv6FC.servicetype, remoteaddr, eport, intaddr, iport, proto, lease_time, uniqueID);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("AddPinhole([%s]:%s -> [%s]:%s) failed with code %d (%s)\n",
- remoteaddr, eport, intaddr, iport, r, strupnperror(r));
- else
- {
- printf("AddPinhole: ([%s]:%s -> [%s]:%s) / Pinhole ID = %s\n",
- remoteaddr, eport, intaddr, iport, uniqueID);
- /*r = UPNP_CheckPinholeWorking(urls->controlURL_6FC, data->servicetype_6FC, uniqueID, &isWorking);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("CheckPinholeWorking() failed with code %d (%s)\n", r, strupnperror(r));
- printf("CheckPinholeWorking: Pinhole ID = %s / IsWorking = %s\n", uniqueID, (isWorking)? "Yes":"No");*/
- }
-}
-
-/* Test function
- * 1 - Check if pinhole is working from the IGD side
- * 2 - Update pinhole */
-static void GetPinholeAndUpdate(struct UPNPUrls * urls, struct IGDdatas * data,
- const char * uniqueID, const char * lease_time)
-{
- int isWorking = 0;
- int r;
-
- if(!uniqueID || !lease_time)
- {
- fprintf(stderr, "Wrong arguments\n");
- return;
- }
- r = UPNP_CheckPinholeWorking(urls->controlURL_6FC, data->IPv6FC.servicetype, uniqueID, &isWorking);
- printf("CheckPinholeWorking: Pinhole ID = %s / IsWorking = %s\n", uniqueID, (isWorking)? "Yes":"No");
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("CheckPinholeWorking() failed with code %d (%s)\n", r, strupnperror(r));
- if(isWorking || r==709)
- {
- r = UPNP_UpdatePinhole(urls->controlURL_6FC, data->IPv6FC.servicetype, uniqueID, lease_time);
- printf("UpdatePinhole: Pinhole ID = %s with Lease Time: %s\n", uniqueID, lease_time);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("UpdatePinhole: ID (%s) failed with code %d (%s)\n", uniqueID, r, strupnperror(r));
- }
-}
-
-/* Test function
- * Get pinhole timeout
- */
-static void GetPinholeOutboundTimeout(struct UPNPUrls * urls, struct IGDdatas * data,
- const char * remoteaddr, const char * eport,
- const char * intaddr, const char * iport,
- const char * proto)
-{
- int timeout = 0;
- int r;
-
- if(!intaddr || !remoteaddr || !iport || !eport || !proto)
- {
- fprintf(stderr, "Wrong arguments\n");
- return;
- }
-
- r = UPNP_GetOutboundPinholeTimeout(urls->controlURL_6FC, data->IPv6FC.servicetype, remoteaddr, eport, intaddr, iport, proto, &timeout);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("GetOutboundPinholeTimeout([%s]:%s -> [%s]:%s) failed with code %d (%s)\n",
- intaddr, iport, remoteaddr, eport, r, strupnperror(r));
- else
- printf("GetOutboundPinholeTimeout: ([%s]:%s -> [%s]:%s) / Timeout = %d\n", intaddr, iport, remoteaddr, eport, timeout);
-}
-
-static void
-GetPinholePackets(struct UPNPUrls * urls,
- struct IGDdatas * data, const char * uniqueID)
-{
- int r, pinholePackets = 0;
- if(!uniqueID)
- {
- fprintf(stderr, "invalid arguments\n");
- return;
- }
- r = UPNP_GetPinholePackets(urls->controlURL_6FC, data->IPv6FC.servicetype, uniqueID, &pinholePackets);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("GetPinholePackets() failed with code %d (%s)\n", r, strupnperror(r));
- else
- printf("GetPinholePackets: Pinhole ID = %s / PinholePackets = %d\n", uniqueID, pinholePackets);
-}
-
-static void
-CheckPinhole(struct UPNPUrls * urls,
- struct IGDdatas * data, const char * uniqueID)
-{
- int r, isWorking = 0;
- if(!uniqueID)
- {
- fprintf(stderr, "invalid arguments\n");
- return;
- }
- r = UPNP_CheckPinholeWorking(urls->controlURL_6FC, data->IPv6FC.servicetype, uniqueID, &isWorking);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("CheckPinholeWorking() failed with code %d (%s)\n", r, strupnperror(r));
- else
- printf("CheckPinholeWorking: Pinhole ID = %s / IsWorking = %s\n", uniqueID, (isWorking)? "Yes":"No");
-}
-
-static void
-RemovePinhole(struct UPNPUrls * urls,
- struct IGDdatas * data, const char * uniqueID)
-{
- int r;
- if(!uniqueID)
- {
- fprintf(stderr, "invalid arguments\n");
- return;
- }
- r = UPNP_DeletePinhole(urls->controlURL_6FC, data->IPv6FC.servicetype, uniqueID);
- printf("UPNP_DeletePinhole() returned : %d\n", r);
-}
-
-
-/* sample upnp client program */
-int main(int argc, char ** argv)
-{
- char command = 0;
- char ** commandargv = 0;
- int commandargc = 0;
- struct UPNPDev * devlist = 0;
- char lanaddr[64] = "unset"; /* my ip address on the LAN */
- int i;
- const char * rootdescurl = 0;
- const char * multicastif = 0;
- const char * minissdpdpath = 0;
- int localport = UPNP_LOCAL_PORT_ANY;
- int retcode = 0;
- int error = 0;
- int ipv6 = 0;
- unsigned char ttl = 2; /* defaulting to 2 */
- const char * description = 0;
-
-#ifdef _WIN32
- WSADATA wsaData;
- int nResult = WSAStartup(MAKEWORD(2,2), &wsaData);
- if(nResult != NO_ERROR)
- {
- fprintf(stderr, "WSAStartup() failed.\n");
- return -1;
- }
-#endif
- printf("upnpc : miniupnpc library test client, version %s.\n", MINIUPNPC_VERSION_STRING);
- printf(" (c) 2005-2020 Thomas Bernard.\n");
- printf("Go to http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/\n"
- "for more information.\n");
- /* command line processing */
- for(i=1; i<argc; i++)
- {
- if(0 == strcmp(argv[i], "--help") || 0 == strcmp(argv[i], "-h"))
- {
- command = 0;
- break;
- }
- if(argv[i][0] == '-')
- {
- if(argv[i][1] == 'u')
- rootdescurl = argv[++i];
- else if(argv[i][1] == 'm')
- {
- multicastif = argv[++i];
- minissdpdpath = ""; /* Disable usage of minissdpd */
- }
- else if(argv[i][1] == 'z')
- {
- char junk;
- if(sscanf(argv[++i], "%d%c", &localport, &junk)!=1 ||
- localport<0 || localport>65535 ||
- (localport >1 && localport < 1024))
- {
- fprintf(stderr, "Invalid localport '%s'\n", argv[i]);
- localport = UPNP_LOCAL_PORT_ANY;
- break;
- }
- }
- else if(argv[i][1] == 'p')
- minissdpdpath = argv[++i];
- else if(argv[i][1] == '6')
- ipv6 = 1;
- else if(argv[i][1] == 'e')
- description = argv[++i];
- else if(argv[i][1] == 't')
- ttl = (unsigned char)atoi(argv[++i]);
- else
- {
- command = argv[i][1];
- i++;
- commandargv = argv + i;
- commandargc = argc - i;
- break;
- }
- }
- else
- {
- fprintf(stderr, "option '%s' invalid\n", argv[i]);
- }
- }
-
- if(!command
- || (command == 'a' && commandargc<4)
- || (command == 'd' && argc<2)
- || (command == 'r' && argc<2)
- || (command == 'A' && commandargc<6)
- || (command == 'U' && commandargc<2)
- || (command == 'D' && commandargc<1))
- {
- fprintf(stderr, "Usage :\t%s [options] -a ip port external_port protocol [duration] [remote host]\n\t\tAdd port redirection\n", argv[0]);
- fprintf(stderr, " \t%s [options] -d external_port protocol [remote host]\n\t\tDelete port redirection\n", argv[0]);
- fprintf(stderr, " \t%s [options] -s\n\t\tGet Connection status\n", argv[0]);
- fprintf(stderr, " \t%s [options] -l\n\t\tList redirections\n", argv[0]);
- fprintf(stderr, " \t%s [options] -L\n\t\tList redirections (using GetListOfPortMappings (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -n ip port external_port protocol [duration] [remote host]\n\t\tAdd (any) port redirection allowing IGD to use alternative external_port (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -N external_port_start external_port_end protocol [manage]\n\t\tDelete range of port redirections (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -r port1 [external_port1] protocol1 [port2 [external_port2] protocol2] [...]\n\t\tAdd all redirections to the current host\n", argv[0]);
- fprintf(stderr, " \t%s [options] -A remote_ip remote_port internal_ip internal_port protocol lease_time\n\t\tAdd Pinhole (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -U uniqueID new_lease_time\n\t\tUpdate Pinhole (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -C uniqueID\n\t\tCheck if Pinhole is Working (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -K uniqueID\n\t\tGet Number of packets going through the rule (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -D uniqueID\n\t\tDelete Pinhole (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -S\n\t\tGet Firewall status (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -G remote_ip remote_port internal_ip internal_port protocol\n\t\tGet Outbound Pinhole Timeout (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -P\n\t\tGet Presentation url\n", argv[0]);
- fprintf(stderr, "\nprotocol is UDP or TCP\n");
- fprintf(stderr, "Options:\n");
- fprintf(stderr, " -e description : set description for port mapping.\n");
- fprintf(stderr, " -6 : use ip v6 instead of ip v4.\n");
- fprintf(stderr, " -u url : bypass discovery process by providing the XML root description url.\n");
- fprintf(stderr, " -m address/interface : provide ip address (ip v4) or interface name (ip v4 or v6) to use for sending SSDP multicast packets.\n");
- fprintf(stderr, " -z localport : SSDP packets local (source) port (1024-65535).\n");
- fprintf(stderr, " -p path : use this path for MiniSSDPd socket.\n");
- fprintf(stderr, " -t ttl : set multicast TTL. Default value is 2.\n");
- return 1;
- }
-
- if( rootdescurl
- || (devlist = upnpDiscover(2000, multicastif, minissdpdpath,
- localport, ipv6, ttl, &error)))
- {
- struct UPNPDev * device;
- struct UPNPUrls urls;
- struct IGDdatas data;
- if(devlist)
- {
- printf("List of UPNP devices found on the network :\n");
- for(device = devlist; device; device = device->pNext)
- {
- printf(" desc: %s\n st: %s\n\n",
- device->descURL, device->st);
- }
- }
- else if(!rootdescurl)
- {
- printf("upnpDiscover() error code=%d\n", error);
- }
- i = 1;
- if( (rootdescurl && UPNP_GetIGDFromUrl(rootdescurl, &urls, &data, lanaddr, sizeof(lanaddr)))
- || (i = UPNP_GetValidIGD(devlist, &urls, &data, lanaddr, sizeof(lanaddr))))
- {
- switch(i) {
- case 1:
- printf("Found valid IGD : %s\n", urls.controlURL);
- break;
- case 2:
- printf("Found a (not connected?) IGD : %s\n", urls.controlURL);
- printf("Trying to continue anyway\n");
- break;
- case 3:
- printf("UPnP device found. Is it an IGD ? : %s\n", urls.controlURL);
- printf("Trying to continue anyway\n");
- break;
- default:
- printf("Found device (igd ?) : %s\n", urls.controlURL);
- printf("Trying to continue anyway\n");
- }
- printf("Local LAN ip address : %s\n", lanaddr);
- #if 0
- printf("getting \"%s\"\n", urls.ipcondescURL);
- descXML = miniwget(urls.ipcondescURL, &descXMLsize);
- if(descXML)
- {
- /*fwrite(descXML, 1, descXMLsize, stdout);*/
- free(descXML); descXML = NULL;
- }
- #endif
-
- switch(command)
- {
- case 'l':
- DisplayInfos(&urls, &data);
- ListRedirections(&urls, &data);
- break;
- case 'L':
- NewListRedirections(&urls, &data);
- break;
- case 'a':
- if (SetRedirectAndTest(&urls, &data,
- commandargv[0], commandargv[1],
- commandargv[2], commandargv[3],
- (commandargc > 4)&is_int(commandargv[4])?commandargv[4]:"0",
- (commandargc > 4)&!is_int(commandargv[4])?commandargv[4]:(commandargc > 5)?commandargv[5]:NULL,
- description, 0) < 0)
- retcode = 2;
- break;
- case 'd':
- if (RemoveRedirect(&urls, &data, commandargv[0], commandargv[1],
- commandargc > 2 ? commandargv[2] : NULL) < 0)
- retcode = 2;
- break;
- case 'n': /* aNy */
- if (SetRedirectAndTest(&urls, &data,
- commandargv[0], commandargv[1],
- commandargv[2], commandargv[3],
- (commandargc > 4)&is_int(commandargv[4])?commandargv[4]:"0",
- (commandargc > 4)&!is_int(commandargv[4])?commandargv[4]:(commandargc > 5)?commandargv[5]:NULL,
- description, 1) < 0)
- retcode = 2;
- break;
- case 'N':
- if (commandargc < 3)
- fprintf(stderr, "too few arguments\n");
-
- if (RemoveRedirectRange(&urls, &data, commandargv[0], commandargv[1], commandargv[2],
- commandargc > 3 ? commandargv[3] : NULL) < 0)
- retcode = 2;
- break;
- case 's':
- GetConnectionStatus(&urls, &data);
- break;
- case 'r':
- i = 0;
- while(i<commandargc)
- {
- if(!is_int(commandargv[i])) {
- /* 1st parameter not an integer : error */
- fprintf(stderr, "command -r : %s is not an port number\n", commandargv[i]);
- retcode = 1;
- break;
- } else if(is_int(commandargv[i+1])){
- /* 2nd parameter is an integer : <port> <external_port> <protocol> */
- if (SetRedirectAndTest(&urls, &data,
- lanaddr, commandargv[i],
- commandargv[i+1], commandargv[i+2], "0", NULL,
- description, 0) < 0)
- retcode = 2;
- i+=3; /* 3 parameters parsed */
- } else {
- /* 2nd parameter not an integer : <port> <protocol> */
- if (SetRedirectAndTest(&urls, &data,
- lanaddr, commandargv[i],
- commandargv[i], commandargv[i+1], "0", NULL,
- description, 0) < 0)
- retcode = 2;
- i+=2; /* 2 parameters parsed */
- }
- }
- break;
- case 'A':
- SetPinholeAndTest(&urls, &data,
- commandargv[0], commandargv[1],
- commandargv[2], commandargv[3],
- commandargv[4], commandargv[5]);
- break;
- case 'U':
- GetPinholeAndUpdate(&urls, &data,
- commandargv[0], commandargv[1]);
- break;
- case 'C':
- for(i=0; i<commandargc; i++)
- {
- CheckPinhole(&urls, &data, commandargv[i]);
- }
- break;
- case 'K':
- for(i=0; i<commandargc; i++)
- {
- GetPinholePackets(&urls, &data, commandargv[i]);
- }
- break;
- case 'D':
- for(i=0; i<commandargc; i++)
- {
- RemovePinhole(&urls, &data, commandargv[i]);
- }
- break;
- case 'S':
- GetFirewallStatus(&urls, &data);
- break;
- case 'G':
- GetPinholeOutboundTimeout(&urls, &data,
- commandargv[0], commandargv[1],
- commandargv[2], commandargv[3],
- commandargv[4]);
- break;
- case 'P':
- printf("Presentation URL found:\n");
- printf(" %s\n", data.presentationurl);
- break;
- default:
- fprintf(stderr, "Unknown switch -%c\n", command);
- retcode = 1;
- }
-
- FreeUPNPUrls(&urls);
- }
- else
- {
- fprintf(stderr, "No valid UPNP Internet Gateway Device found.\n");
- retcode = 1;
- }
- freeUPNPDevlist(devlist); devlist = 0;
- }
- else
- {
- fprintf(stderr, "No IGD UPnP Device found on the network !\n");
- retcode = 1;
- }
-#ifdef _WIN32
- nResult = WSACleanup();
- if(nResult != NO_ERROR) {
- fprintf(stderr, "WSACleanup() failed.\n");
- }
-#endif /* _WIN32 */
- return retcode;
-}
-
diff --git a/thirdparty/miniupnpc/miniupnpc/upnpdev.h b/thirdparty/miniupnpc/miniupnpc/upnpdev.h
index f4ae174426..9b2cb431ba 100644
--- a/thirdparty/miniupnpc/miniupnpc/upnpdev.h
+++ b/thirdparty/miniupnpc/miniupnpc/upnpdev.h
@@ -1,8 +1,8 @@
-/* $Id: upnpdev.h,v 1.1 2015/08/28 12:14:19 nanard Exp $ */
+/* $Id: upnpdev.h,v 1.3 2020/05/29 15:57:42 nanard Exp $ */
/* Project : miniupnp
- * Web : http://miniupnp.free.fr/
+ * Web : http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
* Author : Thomas BERNARD
- * copyright (c) 2005-2018 Thomas Bernard
+ * copyright (c) 2005-2020 Thomas Bernard
* This software is subjet to the conditions detailed in the
* provided LICENSE file. */
#ifndef UPNPDEV_H_INCLUDED
@@ -20,7 +20,15 @@ struct UPNPDev {
char * st;
char * usn;
unsigned int scope_id;
- char buffer[3];
+#if defined(__STDC_VERSION) && __STDC_VERSION__ >= 199901L
+ /* C99 flexible array member */
+ char buffer[];
+#elif defined(__GNUC__)
+ char buffer[0];
+#else
+ /* Fallback to a hack */
+ char buffer[1];
+#endif
};
/* freeUPNPDevlist()
diff --git a/thirdparty/miniupnpc/miniupnpc/upnperrors.c b/thirdparty/miniupnpc/miniupnpc/upnperrors.c
deleted file mode 100644
index 4496e8622c..0000000000
--- a/thirdparty/miniupnpc/miniupnpc/upnperrors.c
+++ /dev/null
@@ -1,112 +0,0 @@
-/* $Id: upnperrors.c,v 1.10 2019/08/24 08:49:53 nanard Exp $ */
-/* vim: tabstop=4 shiftwidth=4 noexpandtab
- * Project : miniupnp
- * Author : Thomas BERNARD
- * copyright (c) 2007-2019 Thomas Bernard
- * All Right reserved.
- * http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
- * This software is subjet to the conditions detailed in the
- * provided LICENCE file. */
-#include <string.h>
-#include "upnperrors.h"
-#include "upnpcommands.h"
-#include "miniupnpc.h"
-
-const char * strupnperror(int err)
-{
- const char * s = NULL;
- switch(err) {
- case UPNPCOMMAND_SUCCESS:
- s = "Success";
- break;
- case UPNPCOMMAND_UNKNOWN_ERROR:
- s = "Miniupnpc Unknown Error";
- break;
- case UPNPCOMMAND_INVALID_ARGS:
- s = "Miniupnpc Invalid Arguments";
- break;
- case UPNPCOMMAND_INVALID_RESPONSE:
- s = "Miniupnpc Invalid response";
- break;
- case UPNPCOMMAND_HTTP_ERROR:
- s = "Miniupnpc HTTP error";
- break;
- case UPNPDISCOVER_SOCKET_ERROR:
- s = "Miniupnpc Socket error";
- break;
- case UPNPDISCOVER_MEMORY_ERROR:
- case UPNPCOMMAND_MEM_ALLOC_ERROR:
- s = "Miniupnpc Memory allocation error";
- break;
- case 401:
- s = "Invalid Action";
- break;
- case 402:
- s = "Invalid Args";
- break;
- case 501:
- s = "Action Failed";
- break;
- case 606:
- s = "Action not authorized";
- break;
- case 701:
- s = "PinholeSpaceExhausted";
- break;
- case 702:
- s = "FirewallDisabled";
- break;
- case 703:
- s = "InboundPinholeNotAllowed";
- break;
- case 704:
- s = "NoSuchEntry";
- break;
- case 705:
- s = "ProtocolNotSupported";
- break;
- case 706:
- s = "InternalPortWildcardingNotAllowed";
- break;
- case 707:
- s = "ProtocolWildcardingNotAllowed";
- break;
- case 708:
- s = "InvalidLayer2Address";
- break;
- case 709:
- s = "NoPacketSent";
- break;
- case 713:
- s = "SpecifiedArrayIndexInvalid";
- break;
- case 714:
- s = "NoSuchEntryInArray";
- break;
- case 715:
- s = "WildCardNotPermittedInSrcIP";
- break;
- case 716:
- s = "WildCardNotPermittedInExtPort";
- break;
- case 718:
- s = "ConflictInMappingEntry";
- break;
- case 724:
- s = "SamePortValuesRequired";
- break;
- case 725:
- s = "OnlyPermanentLeasesSupported";
- break;
- case 726:
- s = "RemoteHostOnlySupportsWildcard";
- break;
- case 727:
- s = "ExternalPortOnlySupportsWildcard";
- break;
- default:
- s = "UnknownError";
- break;
- }
- return s;
-}
diff --git a/thirdparty/miniupnpc/miniupnpc/upnperrors.h b/thirdparty/miniupnpc/miniupnpc/upnperrors.h
deleted file mode 100644
index 8499d9a1c9..0000000000
--- a/thirdparty/miniupnpc/miniupnpc/upnperrors.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/* $Id: upnperrors.h,v 1.2 2008/07/02 23:31:15 nanard Exp $ */
-/* (c) 2007-2015 Thomas Bernard
- * All rights reserved.
- * MiniUPnP Project.
- * http://miniupnp.free.fr/ or http://miniupnp.tuxfamily.org/
- * This software is subjet to the conditions detailed in the
- * provided LICENCE file. */
-#ifndef UPNPERRORS_H_INCLUDED
-#define UPNPERRORS_H_INCLUDED
-
-#include "miniupnpc_declspec.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* strupnperror()
- * Return a string description of the UPnP error code
- * or NULL for undefinded errors */
-MINIUPNP_LIBSPEC const char * strupnperror(int err);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/thirdparty/miniupnpc/miniupnpc/win32_snprintf.h b/thirdparty/miniupnpc/miniupnpc/win32_snprintf.h
new file mode 100644
index 0000000000..1fc284ecff
--- /dev/null
+++ b/thirdparty/miniupnpc/miniupnpc/win32_snprintf.h
@@ -0,0 +1,71 @@
+/* vim: tabstop=4 shiftwidth=4 noexpandtab
+ * MiniUPnP project
+ * http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
+ * (c) 2020 Pali Rohár
+ * This software is subject to the conditions detailed
+ * in the LICENCE file provided within the distribution */
+
+#ifndef WIN32_SNPRINTF_H
+#define WIN32_SNPRINTF_H
+
+#ifdef _WIN32
+
+#include <stdio.h>
+
+/* snprintf is supported by:
+ * - Visual Studio 2015 or new
+ * - mingw32 with iso c ext
+ * - mingw-w64 with ansi stdio
+ * - mingw-w64 6.0.0 or new with ucrt
+ * - mingw-w64 8.0.0 or new with iso c ext
+ */
+#if ( \
+ (defined(_MSC_VER) && _MSC_VER < 1900) /* Visual Studio older than 2015 */ || \
+ (defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR) && defined(__NO_ISOCEXT)) /* mingw32 without iso c ext */ || \
+ (defined(__MINGW64_VERSION_MAJOR) && /* mingw-w64 not ... */ !( \
+ (defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO != 0)) /* ... with ansi stdio */ || \
+ (__MINGW64_VERSION_MAJOR >= 6 && defined(_UCRT)) /* ... at least 6.0.0 with ucrt */ || \
+ (__MINGW64_VERSION_MAJOR >= 8 && !defined(__NO_ISOCEXT)) /* ... at least 8.0.0 with iso c ext */ || \
+ 0) || \
+0)
+
+/* _scprintf is supported by:
+ * - Visual Studio 2002 or new
+ * - msvcr70.dll or new
+ * - msvcrt.dll on Windows XP or new
+ */
+#if ( \
+ (defined(_MSC_VER) && _MSC_VER < 1300) /* Visual Studio older than 2002 */ || \
+ (defined(__MSVCRT_VERSION__) && __MSVCRT_VERSION__ < 0x700) /* msvcrt older than 7.0 */ || \
+0)
+#define CHECK_SCPRINTF 0
+#define IF_SCPRINTF(expr) 0
+#define ELSE_SCPRINTF(expr) expr
+#else
+#define CHECK_SCPRINTF 1
+#define IF_SCPRINTF(expr) expr
+#define ELSE_SCPRINTF(expr) 0
+#endif
+
+/* Emulation of snprintf for win32 */
+#define snprintf(buf, size, fmt, ...) ( \
+ (((size) != 0 && (buf) != NULL) ? ( /* _snprintf does not work with NULL buffer */ \
+ _snprintf((buf), (size), (fmt), __VA_ARGS__), /* _snprintf returns -1 on overflow, so ignore its value */ \
+ (((char *)buf)[(size_t)(size)-1] = 0), /* _snprintf does not fill nul byte on overflow */ \
+ 0) : 0), \
+ (CHECK_SCPRINTF ? IF_SCPRINTF( \
+ _scprintf((fmt), __VA_ARGS__) /* calculate return value for snprintf via _scprintf */ \
+ ) : ELSE_SCPRINTF( \
+ ((size) != 0 && (buf) != NULL) ? \
+ strlen((buf)) /* return just length of buffer */ \
+ : \
+ 1 /* no buffer, impossible to calculate, return just non-zero number */ \
+ ) \
+ ) \
+)
+
+#endif
+
+#endif /* _WIN32 */
+
+#endif /* WIN32_SNPRINTF_H */
diff --git a/thirdparty/miniupnpc/windows_fix.diff b/thirdparty/miniupnpc/windows_fix.diff
deleted file mode 100644
index 460b596888..0000000000
--- a/thirdparty/miniupnpc/windows_fix.diff
+++ /dev/null
@@ -1,16 +0,0 @@
-diff --git a/thirdparty/miniupnpc/miniupnpc/minissdpc.c b/thirdparty/miniupnpc/miniupnpc/minissdpc.c
-index 29f8110155..ea9af02e1f 100644
---- a/thirdparty/miniupnpc/miniupnpc/minissdpc.c
-+++ b/thirdparty/miniupnpc/miniupnpc/minissdpc.c
-@@ -683,11 +683,7 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
- #endif
- } else {
- struct in_addr mc_if;
--#if defined(_WIN32) && (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
-- InetPtonA(AF_INET, multicastif, &mc_if);
--#else
- mc_if.s_addr = inet_addr(multicastif); /* ex: 192.168.x.x */
--#endif
- if(mc_if.s_addr != INADDR_NONE)
- {
- ((struct sockaddr_in *)&sockudp_r)->sin_addr.s_addr = mc_if.s_addr;