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-rw-r--r--scene/gui/graph_edit.cpp199
-rw-r--r--scene/gui/graph_edit.h13
-rw-r--r--scene/gui/graph_node.cpp62
-rw-r--r--scene/gui/graph_node.h11
-rw-r--r--scene/resources/default_theme/default_theme.cpp88
-rw-r--r--scene/resources/default_theme/graph_node_selected.pngbin0 -> 738 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h5
-rw-r--r--scene/resources/shader_graph.cpp50
-rw-r--r--scene/resources/shader_graph.h6
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.cpp1785
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.h11
11 files changed, 1306 insertions, 924 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 3cd0dd3d16..deb3151798 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -141,9 +141,6 @@ void GraphEdit::_graph_node_moved(Node *p_gn) {
GraphNode *gn=p_gn->cast_to<GraphNode>();
ERR_FAIL_COND(!gn);
-
- //gn->set_pos(gn->get_offset()+scroll_offset);
-
top_layer->update();
}
@@ -172,7 +169,6 @@ void GraphEdit::remove_child_notify(Node *p_child) {
void GraphEdit::_notification(int p_what) {
if (p_what==NOTIFICATION_READY) {
- Size2 size = top_layer->get_size();
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
@@ -491,7 +487,8 @@ void GraphEdit::_top_layer_draw() {
connections.erase(to_erase.front()->get());
to_erase.pop_front();
}
- //draw connections
+ if (box_selecting)
+ top_layer->draw_rect(box_selecting_rect,Color(0.7,0.7,1.0,0.3));
}
void GraphEdit::_input_event(const InputEvent& p_ev) {
@@ -500,6 +497,187 @@ void GraphEdit::_input_event(const InputEvent& p_ev) {
h_scroll->set_val( h_scroll->get_val() - p_ev.mouse_motion.relative_x );
v_scroll->set_val( v_scroll->get_val() - p_ev.mouse_motion.relative_y );
}
+
+ if (p_ev.type==InputEvent::MOUSE_MOTION && dragging) {
+
+ just_selected=true;
+ drag_accum+=Vector2(p_ev.mouse_motion.relative_x,p_ev.mouse_motion.relative_y);
+ for(int i=get_child_count()-1;i>=0;i--) {
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+ if (gn && gn->is_selected())
+ gn->set_offset(gn->get_drag_from()+drag_accum);
+ }
+ }
+
+ if (p_ev.type==InputEvent::MOUSE_MOTION && box_selecting) {
+ box_selecting_to = get_local_mouse_pos();
+
+ box_selecting_rect = Rect2(MIN(box_selecting_from.x,box_selecting_to.x),
+ MIN(box_selecting_from.y,box_selecting_to.y),
+ ABS(box_selecting_from.x-box_selecting_to.x),
+ ABS(box_selecting_from.y-box_selecting_to.y));
+
+ for(int i=get_child_count()-1;i>=0;i--) {
+
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+ if (!gn)
+ continue;
+
+ bool in_box = gn->get_rect().intersects(box_selecting_rect);
+
+ if (in_box)
+ gn->set_selected(box_selection_mode_aditive);
+ else
+ gn->set_selected(previus_selected.find(gn)!=NULL);
+ }
+
+ top_layer->update();
+ }
+
+ if (p_ev.type==InputEvent::MOUSE_BUTTON) {
+
+ const InputEventMouseButton &b=p_ev.mouse_button;
+
+ if (b.button_index==BUTTON_RIGHT && b.pressed)
+ {
+ if (box_selecting) {
+ box_selecting = false;
+ for(int i=get_child_count()-1;i>=0;i--) {
+
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+ if (!gn)
+ continue;
+
+ gn->set_selected(previus_selected.find(gn)!=NULL);
+ }
+ top_layer->update();
+ } else {
+ emit_signal("popup_request", Vector2(b.global_x, b.global_y));
+ }
+ }
+
+ if (b.button_index==BUTTON_LEFT && !b.pressed && dragging) {
+ if (!just_selected && drag_accum==Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ //deselect current node
+ for(int i=get_child_count()-1;i>=0;i--) {
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+
+ if (gn && gn->get_rect().has_point(get_local_mouse_pos()))
+ gn->set_selected(false);
+ }
+ }
+
+ if (drag_accum!=Vector2()) {
+
+ emit_signal("_begin_node_move");
+
+ for(int i=get_child_count()-1;i>=0;i--) {
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+ if (gn && gn->is_selected())
+ gn->set_drag(false);
+ }
+
+ emit_signal("_end_node_move");
+ }
+
+ dragging = false;
+
+ top_layer->update();
+ }
+
+ if (b.button_index==BUTTON_LEFT && b.pressed) {
+
+ GraphNode *gn;
+ for(int i=get_child_count()-1;i>=0;i--) {
+
+ gn=get_child(i)->cast_to<GraphNode>();
+
+ if (gn && gn->get_rect().has_point(get_local_mouse_pos()))
+ break;
+ }
+
+ if (gn) {
+
+ if (_filter_input(Vector2(b.x,b.y)))
+ return;
+
+ dragging = true;
+ drag_accum = Vector2();
+ just_selected = !gn->is_selected();
+ if(!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ for (int i = 0; i < get_child_count(); i++) {
+ GraphNode *o_gn = get_child(i)->cast_to<GraphNode>();
+ if (o_gn)
+ o_gn->set_selected(o_gn == gn);
+ }
+ }
+
+ gn->set_selected(true);
+ for (int i = 0; i < get_child_count(); i++) {
+ GraphNode *o_gn = get_child(i)->cast_to<GraphNode>();
+ if (!o_gn)
+ continue;
+ if (o_gn->is_selected())
+ o_gn->set_drag(true);
+ }
+
+ } else {
+ box_selecting = true;
+ box_selecting_from = get_local_mouse_pos();
+ if (b.mod.control) {
+ box_selection_mode_aditive = true;
+ previus_selected.clear();
+ for(int i=get_child_count()-1;i>=0;i--) {
+
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+ if (!gn || !gn->is_selected())
+ continue;
+
+ previus_selected.push_back(gn);
+ }
+ } else if (b.mod.shift) {
+ box_selection_mode_aditive = false;
+ previus_selected.clear();
+ for(int i=get_child_count()-1;i>=0;i--) {
+
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+ if (!gn || !gn->is_selected())
+ continue;
+
+ previus_selected.push_back(gn);
+ }
+ } else {
+ box_selection_mode_aditive = true;
+ previus_selected.clear();
+ for(int i=get_child_count()-1;i>=0;i--) {
+
+ GraphNode *gn=get_child(i)->cast_to<GraphNode>();
+ if (!gn)
+ continue;
+
+ gn->set_selected(false);
+ }
+ }
+ }
+ }
+
+ if (b.button_index==BUTTON_LEFT && !b.pressed && box_selecting) {
+ box_selecting = false;
+ previus_selected.clear();
+ top_layer->update();
+ }
+ }
+
+ if (p_ev.type==InputEvent::KEY && p_ev.key.scancode==KEY_D && p_ev.key.pressed && p_ev.key.mod.command) {
+ emit_signal("duplicate_nodes_request");
+ accept_event();
+ }
+
+ if (p_ev.type==InputEvent::KEY && p_ev.key.scancode==KEY_DELETE && p_ev.key.pressed) {
+ emit_signal("delete_nodes_request");
+ accept_event();
+ }
+
}
void GraphEdit::clear_connections() {
@@ -555,12 +733,18 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("connection_request",PropertyInfo(Variant::STRING,"from"),PropertyInfo(Variant::INT,"from_slot"),PropertyInfo(Variant::STRING,"to"),PropertyInfo(Variant::INT,"to_slot")));
ADD_SIGNAL(MethodInfo("disconnection_request",PropertyInfo(Variant::STRING,"from"),PropertyInfo(Variant::INT,"from_slot"),PropertyInfo(Variant::STRING,"to"),PropertyInfo(Variant::INT,"to_slot")));
-
+ ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2,"p_position")));
+ ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
+ ADD_SIGNAL(MethodInfo("delete_nodes_request"));
+ ADD_SIGNAL(MethodInfo("_begin_node_move"));
+ ADD_SIGNAL(MethodInfo("_end_node_move"));
}
GraphEdit::GraphEdit() {
+ set_focus_mode(FOCUS_ALL);
+
top_layer=NULL;
top_layer=memnew(GraphEditFilter(this));
add_child(top_layer);
@@ -581,6 +765,9 @@ GraphEdit::GraphEdit() {
connecting=false;
right_disconnects=false;
+ box_selecting = false;
+ dragging = false;
+
h_scroll->connect("value_changed", this,"_scroll_moved");
v_scroll->connect("value_changed", this,"_scroll_moved");
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 0a9da73ab6..44f5a369c2 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -10,7 +10,7 @@ class GraphEditFilter : public Control {
OBJ_TYPE(GraphEditFilter,Control);
-friend class GraphEdit;
+ friend class GraphEdit;
GraphEdit *ge;
virtual bool has_point(const Point2& p_point) const;
@@ -49,7 +49,16 @@ private:
String connecting_target_to;
int connecting_target_index;
+ bool dragging;
+ bool just_selected;
+ Vector2 drag_accum;
+ bool box_selecting;
+ bool box_selection_mode_aditive;
+ Point2 box_selecting_from;
+ Point2 box_selecting_to;
+ Rect2 box_selecting_rect;
+ List<GraphNode*> previus_selected;
bool right_disconnects;
bool updating;
@@ -71,7 +80,7 @@ private:
Array _get_connection_list() const;
-friend class GraphEditFilter;
+ friend class GraphEditFilter;
bool _filter_input(const Point2& p_point);
protected:
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 444b37855f..5efc9757b7 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -40,7 +40,7 @@ bool GraphNode::_get(const StringName& p_name,Variant &r_ret) const{
- if (!p_name.operator String().begins_with("slot/")) {
+ if (!p_name.operator String().begins_with("slot/")) {
return false;
}
@@ -160,7 +160,7 @@ void GraphNode::_notification(int p_what) {
if (p_what==NOTIFICATION_DRAW) {
- Ref<StyleBox> sb=get_stylebox("frame");
+ Ref<StyleBox> sb=get_stylebox(selected ? "selectedframe" : "frame");
Ref<Texture> port =get_icon("port");
Ref<Texture> close =get_icon("close");
int close_offset = get_constant("close_offset");
@@ -360,6 +360,29 @@ Vector2 GraphNode::get_offset() const {
return offset;
}
+void GraphNode::set_selected(bool p_selected)
+{
+ selected = p_selected;
+ update();
+}
+
+bool GraphNode::is_selected()
+{
+ return selected;
+}
+
+void GraphNode::set_drag(bool p_drag)
+{
+ if (p_drag)
+ drag_from=get_offset();
+ else
+ emit_signal("dragged",drag_from,get_offset()); //useful for undo/redo
+}
+
+Vector2 GraphNode::get_drag_from()
+{
+ return drag_from;
+}
void GraphNode::set_show_close_button(bool p_enable){
@@ -379,7 +402,6 @@ void GraphNode::_connpos_update() {
int sep=get_constant("separation");
Ref<StyleBox> sb=get_stylebox("frame");
- Ref<Texture> port =get_icon("port");
conn_input_cache.clear();
conn_output_cache.clear();
int vofs=0;
@@ -503,31 +525,17 @@ Color GraphNode::get_connection_output_color(int p_idx) {
void GraphNode::_input_event(const InputEvent& p_ev) {
- if (p_ev.type==InputEvent::MOUSE_BUTTON && p_ev.mouse_button.pressed && p_ev.mouse_button.button_index==BUTTON_LEFT) {
+ if (p_ev.type==InputEvent::MOUSE_BUTTON) {
+ get_parent_control()->grab_focus();
+ if(p_ev.mouse_button.pressed && p_ev.mouse_button.button_index==BUTTON_LEFT) {
- Vector2 mpos = Vector2(p_ev.mouse_button.x,p_ev.mouse_button.y);
- if (close_rect.size!=Size2() && close_rect.has_point(mpos)) {
- emit_signal("close_request");
- return;
+ Vector2 mpos = Vector2(p_ev.mouse_button.x,p_ev.mouse_button.y);
+ if (close_rect.size!=Size2() && close_rect.has_point(mpos)) {
+ emit_signal("close_request");
+ return;
+ }
+ emit_signal("raise_request");
}
-
- drag_from=get_offset();
- drag_accum=Vector2();
- dragging=true;
- emit_signal("raise_request");
-
- }
-
- if (p_ev.type==InputEvent::MOUSE_BUTTON && !p_ev.mouse_button.pressed && p_ev.mouse_button.button_index==BUTTON_LEFT) {
-
- dragging=false;
- emit_signal("dragged",drag_from,get_offset()); //useful for undo/redo
- }
-
- if (p_ev.type==InputEvent::MOUSE_MOTION && dragging) {
-
- drag_accum+=Vector2(p_ev.mouse_motion.relative_x,p_ev.mouse_motion.relative_y);
- set_offset(drag_from+drag_accum);
}
}
@@ -576,8 +584,6 @@ void GraphNode::_bind_methods() {
}
GraphNode::GraphNode() {
-
- dragging=false;
show_close=false;
connpos_dirty=true;
}
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 0d5cbf8dd3..201529380d 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -18,7 +18,7 @@ class GraphNode : public Container {
Color color_right;
- Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); };
+ Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); }
};
String title;
@@ -46,8 +46,7 @@ class GraphNode : public Container {
void _resort();
Vector2 drag_from;
- Vector2 drag_accum;
- bool dragging;
+ bool selected;
protected:
void _input_event(const InputEvent& p_ev);
@@ -79,6 +78,12 @@ public:
void set_offset(const Vector2& p_offset);
Vector2 get_offset() const;
+ void set_selected(bool p_selected);
+ bool is_selected();
+
+ void set_drag(bool p_drag);
+ Vector2 get_drag_from();
+
void set_show_close_button(bool p_enable);
bool is_close_button_visible() const;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index cd0e67f04d..819d0a5cb9 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -31,7 +31,7 @@ static TexCacheMap *tex_cache;
template<class T>
static Ref<StyleBoxTexture> make_stylebox(T p_src,float p_left, float p_top, float p_right, float p_botton,float p_margin_left=-1, float p_margin_top=-1, float p_margin_right=-1, float p_margin_botton=-1, bool p_draw_center=true) {
-
+
Ref<ImageTexture> texture;
@@ -56,17 +56,17 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src,float p_left, float p_top, flo
style->set_default_margin( MARGIN_BOTTOM, p_margin_botton );
style->set_default_margin( MARGIN_TOP, p_margin_top );
style->set_draw_center(p_draw_center);
-
+
return style;
}
template<class T>
static Ref<Texture> make_icon(T p_src) {
-
-
+
+
Ref<ImageTexture> texture( memnew( ImageTexture ) );
texture->create_from_image( Image(p_src),ImageTexture::FLAG_FILTER );
-
+
return texture;
}
@@ -75,7 +75,7 @@ static Ref<Font> make_font(int p_height,int p_ascent, int p_valign, int p_charco
Ref<Font> font( memnew( Font ) );
font->add_texture( p_texture );
-
+
for (int i=0;i<p_charcount;i++) {
const int *c = &p_chars[i*8];
@@ -91,9 +91,9 @@ static Ref<Font> make_font(int p_height,int p_ascent, int p_valign, int p_charco
font->add_char( chr, 0, frect, align,advance );
-
+
}
-
+
font->set_height( p_height );
font->set_ascent( p_ascent );
@@ -152,12 +152,12 @@ static Ref<Font> make_font2(int p_height,int p_ascent, int p_charcount, const in
static Ref<StyleBox> make_empty_stylebox(float p_margin_left=-1, float p_margin_top=-1, float p_margin_right=-1, float p_margin_botton=-1) {
Ref<StyleBox> style( memnew( StyleBoxEmpty) );
-
+
style->set_default_margin( MARGIN_LEFT, p_margin_left );
style->set_default_margin( MARGIN_RIGHT, p_margin_right );
style->set_default_margin( MARGIN_BOTTOM, p_margin_botton );
style->set_default_margin( MARGIN_TOP, p_margin_top );
-
+
return style;
}
@@ -299,49 +299,49 @@ void make_default_theme() {
t->set_constant("hseparation","MenuButton", 0 );
- // CheckBox
+ // CheckBox
- Ref<StyleBox> cbx_empty = memnew( StyleBoxEmpty );
- cbx_empty->set_default_margin(MARGIN_LEFT,22);
- cbx_empty->set_default_margin(MARGIN_RIGHT,4);
- cbx_empty->set_default_margin(MARGIN_TOP,4);
- cbx_empty->set_default_margin(MARGIN_BOTTOM,5);
- Ref<StyleBox> cbx_focus = focus;
- cbx_focus->set_default_margin(MARGIN_LEFT,4);
- cbx_focus->set_default_margin(MARGIN_RIGHT,22);
- cbx_focus->set_default_margin(MARGIN_TOP,4);
- cbx_focus->set_default_margin(MARGIN_BOTTOM,5);
+ Ref<StyleBox> cbx_empty = memnew( StyleBoxEmpty );
+ cbx_empty->set_default_margin(MARGIN_LEFT,22);
+ cbx_empty->set_default_margin(MARGIN_RIGHT,4);
+ cbx_empty->set_default_margin(MARGIN_TOP,4);
+ cbx_empty->set_default_margin(MARGIN_BOTTOM,5);
+ Ref<StyleBox> cbx_focus = focus;
+ cbx_focus->set_default_margin(MARGIN_LEFT,4);
+ cbx_focus->set_default_margin(MARGIN_RIGHT,22);
+ cbx_focus->set_default_margin(MARGIN_TOP,4);
+ cbx_focus->set_default_margin(MARGIN_BOTTOM,5);
- t->set_stylebox("normal","CheckBox", cbx_empty );
- t->set_stylebox("pressed","CheckBox", cbx_empty );
- t->set_stylebox("disabled","CheckBox", cbx_empty );
- t->set_stylebox("hover","CheckBox", cbx_empty );
- t->set_stylebox("focus","CheckBox", cbx_focus );
+ t->set_stylebox("normal","CheckBox", cbx_empty );
+ t->set_stylebox("pressed","CheckBox", cbx_empty );
+ t->set_stylebox("disabled","CheckBox", cbx_empty );
+ t->set_stylebox("hover","CheckBox", cbx_empty );
+ t->set_stylebox("focus","CheckBox", cbx_focus );
- t->set_icon("checked", "CheckBox", make_icon(checked_png));
- t->set_icon("unchecked", "CheckBox", make_icon(unchecked_png));
- t->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png));
- t->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png));
+ t->set_icon("checked", "CheckBox", make_icon(checked_png));
+ t->set_icon("unchecked", "CheckBox", make_icon(unchecked_png));
+ t->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png));
+ t->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png));
- t->set_font("font","CheckBox", default_font );
+ t->set_font("font","CheckBox", default_font );
- t->set_color("font_color","CheckBox", control_font_color );
- t->set_color("font_color_pressed","CheckBox", control_font_color_pressed );
- t->set_color("font_color_hover","CheckBox", control_font_color_hover );
- t->set_color("font_color_disabled","CheckBox", control_font_color_disabled );
+ t->set_color("font_color","CheckBox", control_font_color );
+ t->set_color("font_color_pressed","CheckBox", control_font_color_pressed );
+ t->set_color("font_color_hover","CheckBox", control_font_color_hover );
+ t->set_color("font_color_disabled","CheckBox", control_font_color_disabled );
- t->set_constant("hseparation","CheckBox",4);
- t->set_constant("check_vadjust","CheckBox",0);
+ t->set_constant("hseparation","CheckBox",4);
+ t->set_constant("check_vadjust","CheckBox",0);
// CheckButton
-
+
Ref<StyleBox> cb_empty = memnew( StyleBoxEmpty );
cb_empty->set_default_margin(MARGIN_LEFT,6);
cb_empty->set_default_margin(MARGIN_RIGHT,70);
cb_empty->set_default_margin(MARGIN_TOP,4);
- cb_empty->set_default_margin(MARGIN_BOTTOM,4);
+ cb_empty->set_default_margin(MARGIN_BOTTOM,4);
t->set_stylebox("normal","CheckButton", cb_empty );
t->set_stylebox("pressed","CheckButton", cb_empty );
@@ -365,7 +365,7 @@ void make_default_theme() {
// Label
-
+
t->set_font("font","Label", default_font );
t->set_color("font_color","Label", Color(1,1,1) );
@@ -557,9 +557,11 @@ void make_default_theme() {
// GraphNode
Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png,6,24,6,5,16,24,16,5);
+ Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png,6,24,6,5,16,24,16,5);
//graphsb->set_expand_margin_size(MARGIN_LEFT,10);
//graphsb->set_expand_margin_size(MARGIN_RIGHT,10);
t->set_stylebox("frame","GraphNode", graphsb );
+ t->set_stylebox("selectedframe","GraphNode", graphsbselected );
t->set_constant("separation","GraphNode", 1 );
t->set_icon("port","GraphNode", make_icon( graph_port_png ) );
t->set_icon("close","GraphNode", make_icon( graph_node_close_png ) );
@@ -713,7 +715,7 @@ void make_default_theme() {
// FileDialog
-
+
t->set_icon("folder","FileDialog",make_icon(icon_folder_png));
t->set_color("files_disabled","FileDialog",Color(0,0,0,0.7));
@@ -877,10 +879,10 @@ void make_default_theme() {
#endif
void clear_default_theme() {
-
+
Theme::set_default( Ref<Theme>() );
Theme::set_default_icon( Ref< Texture >() );
- Theme::set_default_style( Ref< StyleBox >() );
+ Theme::set_default_style( Ref< StyleBox >() );
Theme::set_default_font( Ref< Font >() );
}
diff --git a/scene/resources/default_theme/graph_node_selected.png b/scene/resources/default_theme/graph_node_selected.png
new file mode 100644
index 0000000000..06a9db4409
--- /dev/null
+++ b/scene/resources/default_theme/graph_node_selected.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 03d851e749..a00651a0b3 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -114,6 +114,11 @@ static const unsigned char graph_node_close_png[]={
};
+static const unsigned char graph_node_selected_png[]={
+0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x40,0x8,0x6,0x0,0x0,0x0,0x13,0x7d,0xf7,0x96,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0xff,0x0,0xff,0x0,0xff,0xa0,0xbd,0xa7,0x93,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdf,0x7,0x12,0x1,0xc,0x6,0x23,0x98,0xc7,0x50,0x0,0x0,0x0,0x1d,0x69,0x54,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x0,0x0,0x0,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x64,0x2e,0x65,0x7,0x0,0x0,0x2,0x46,0x49,0x44,0x41,0x54,0x58,0xc3,0xed,0x97,0xcd,0x6a,0x13,0x51,0x14,0xc7,0x7f,0xe7,0xce,0x34,0x49,0xd,0xa6,0xb1,0x2a,0xe2,0x7,0x74,0xa1,0x6e,0x4,0x85,0xe2,0x3,0xb8,0x72,0x21,0xba,0x16,0x5c,0xb9,0x16,0x4,0x7d,0x84,0x3e,0x82,0x82,0xe0,0xda,0x95,0x2f,0x60,0x71,0xe1,0xca,0x7,0xd0,0x82,0xa5,0x6e,0xd4,0x45,0xc1,0x8f,0x4a,0x6c,0x9a,0x46,0x62,0x66,0xa6,0x73,0xef,0x71,0xe1,0x4c,0x92,0x99,0x4c,0x93,0x36,0xdd,0xc9,0xfc,0x37,0x77,0x3e,0xee,0xfd,0xdd,0x73,0xfe,0xf7,0xc,0xcc,0x11,0x86,0x12,0xc0,0x0,0x5e,0x32,0xa,0x59,0x29,0xe0,0x0,0x9b,0x8c,0xca,0xc8,0x24,0x3,0x1c,0x3,0x16,0x81,0xd3,0x40,0x3,0x98,0xcb,0x1,0xf6,0x80,0x2e,0xd0,0x2,0xda,0xc0,0x1f,0xc0,0xa5,0xbb,0xd6,0x81,0x4b,0xb,0xc7,0x9b,0xf,0x6a,0xd5,0xda,0xad,0x4a,0xa5,0x7a,0x81,0x2,0x45,0x51,0xf8,0x35,0x8,0x83,0xd7,0xbb,0xbf,0x3b,0xcf,0x81,0xcf,0x40,0x4f,0x92,0x9d,0x96,0x16,0x9b,0x27,0x9f,0x5c,0x5c,0xba,0x7c,0xfb,0xfe,0xcb,0x3b,0x34,0x2b,0x27,0x8a,0xd6,0xd3,0x89,0x76,0x78,0x71,0xef,0x15,0x5f,0x36,0x3f,0xad,0xb6,0x3b,0xdb,0x8f,0x81,0x4d,0x1,0x6a,0xc0,0xf2,0xd9,0x33,0xe7,0xdf,0xac,0xbc,0x7d,0x54,0xdf,0x73,0x11,0x81,0xed,0x17,0x2,0x6a,0xde,0x3c,0x73,0xa6,0xc2,0xca,0x8d,0xa7,0xbd,0x1f,0x3f,0xbf,0xdd,0x4,0xd6,0xfc,0xc4,0x87,0xba,0xef,0xf9,0xf5,0x6e,0xb4,0xc3,0x24,0xf5,0xe3,0x1e,0x7d,0x7a,0xf8,0x9e,0x5f,0x4f,0xd2,0x96,0x14,0xe0,0x1,0x58,0xb5,0x39,0xdb,0x1d,0x82,0x19,0x5c,0xe7,0xe4,0xa5,0x0,0x4d,0x8f,0x44,0x71,0xa8,0x2a,0x22,0x92,0x81,0x4c,0x92,0x3f,0x7a,0xe3,0xd4,0xe2,0x54,0x41,0xc1,0x13,0xf,0xc5,0xe1,0x54,0x31,0x22,0x8,0xa6,0x10,0x96,0x1,0x58,0x1d,0x4e,0x88,0x35,0x1e,0x79,0x9e,0xd6,0xd0,0x94,0x8,0x54,0xb3,0x93,0x1c,0x8a,0x41,0x6,0x63,0xfa,0x6c,0x5f,0x40,0xe4,0xa2,0xcc,0x4b,0x23,0x32,0xd8,0x37,0x4e,0x52,0x99,0x1c,0x41,0x2e,0x4c,0x9b,0xdd,0x6c,0xec,0xbe,0x20,0x5,0xe5,0xb0,0xca,0x99,0x68,0x93,0x48,0x14,0x41,0x30,0x22,0x3,0x63,0x5,0x41,0x51,0x3c,0x31,0x93,0x8f,0x31,0xf3,0xed,0x6a,0xf6,0x5b,0xfe,0xe7,0x85,0x9b,0x0,0x98,0x52,0x34,0x7,0x2a,0xa4,0xb4,0x74,0x8b,0x4c,0x2d,0x2a,0xa6,0xb1,0x42,0x32,0x8c,0x1b,0x39,0x3c,0x7b,0x37,0xbd,0x90,0xec,0x51,0x52,0x88,0x5d,0x3c,0x36,0x21,0xd,0x39,0x4d,0x4d,0x72,0xc5,0x94,0x1,0xac,0xde,0x7d,0x3f,0xbb,0x89,0xf1,0x9e,0x65,0xf9,0xea,0xf5,0x3,0x2d,0x5a,0x5b,0x7f,0x57,0x1c,0xc1,0x6e,0xb7,0x73,0xe8,0x8,0xc,0x47,0x54,0x9,0x28,0x1,0x25,0xa0,0x4,0x94,0x80,0x12,0x50,0x2,0xfe,0x4b,0x80,0x14,0xf4,0x88,0x87,0x8e,0xc0,0xcd,0xb0,0xd6,0xa5,0x0,0x7,0x4,0xd6,0xda,0xb0,0xe0,0x27,0x6d,0x7c,0x55,0xc,0xd6,0xda,0x10,0x8,0x0,0x67,0x92,0x56,0x76,0x3b,0x8,0xfb,0x1b,0xad,0xf6,0x16,0x93,0x20,0x2e,0x86,0x56,0x7b,0x8b,0x20,0xec,0x6f,0x0,0xdb,0x80,0x4d,0x3b,0xd7,0x5,0xe0,0x5a,0xa3,0xde,0x7c,0x56,0xab,0xce,0x5f,0xf1,0x3c,0xaf,0xd0,0x5c,0x6b,0xad,0xb,0xc2,0xfe,0xc7,0x6e,0xaf,0xf3,0x10,0xf8,0x0,0xec,0xca,0x48,0xb,0xd7,0x0,0xce,0x1,0xa7,0x80,0xea,0x3e,0xcd,0x77,0x8,0xfc,0x2,0xbe,0x27,0x7d,0xb4,0x95,0x9c,0xa1,0x7e,0xda,0xf,0xee,0x93,0x85,0x26,0x29,0xc7,0x33,0x1a,0x3f,0xae,0xbf,0xf0,0x27,0xf6,0x42,0xf6,0xf5,0xfd,0xae,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
+};
+
+
static const unsigned char graph_port_png[]={
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0xa,0x0,0x0,0x0,0xa,0x8,0x6,0x0,0x0,0x0,0x8d,0x32,0xcf,0xbd,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0x0,0x0,0x0,0x0,0x0,0xf9,0x43,0xbb,0x7f,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xde,0xc,0x14,0x17,0x20,0x3,0xeb,0x8f,0x3a,0xdb,0x0,0x0,0x0,0x19,0x74,0x45,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x57,0x81,0xe,0x17,0x0,0x0,0x1,0x65,0x49,0x44,0x41,0x54,0x18,0xd3,0x4d,0xd0,0x4f,0x6b,0xda,0x70,0x1c,0x7,0xe0,0xcf,0x37,0x7f,0x7e,0x49,0x66,0xd2,0x64,0x61,0x5,0x61,0x76,0x47,0xf1,0xa4,0x2d,0xdb,0x75,0x5,0x11,0x84,0xb0,0x5e,0xeb,0xd9,0xeb,0xf4,0x6d,0xec,0x2d,0xf8,0x26,0xb6,0x77,0xe0,0x45,0xba,0xa3,0x6c,0xa0,0x3b,0xad,0x39,0xb6,0x36,0x8,0x1b,0x4b,0x32,0xd2,0xc6,0x6c,0x9a,0x4f,0x4f,0x85,0x3e,0x2f,0xe1,0x11,0x0,0x20,0x29,0xd3,0xe9,0xd4,0xda,0x6e,0xb7,0x23,0xdf,0xf7,0xbb,0x0,0x90,0xe7,0xf9,0x8f,0x66,0xb3,0xf9,0x79,0x36,0x9b,0x55,0x22,0x42,0x83,0xa4,0x44,0x51,0xf4,0xea,0xe2,0xe2,0xc3,0xf7,0xf1,0x78,0xdc,0xa,0x82,0x40,0x8,0x20,0xcf,0x32,0x2e,0x97,0xcb,0x4f,0x51,0x14,0xbd,0x25,0xf9,0x5b,0x26,0x93,0x89,0xdd,0xe9,0x74,0xe2,0xf7,0xe7,0xe7,0x27,0x59,0xfa,0x87,0x65,0xb9,0x13,0x0,0xb0,0x1d,0x9b,0xe1,0xcb,0x50,0xbe,0x5e,0x5d,0xdd,0xfe,0xbc,0xbe,0x6e,0x6b,0x49,0x92,0x8c,0x4e,0x7b,0xa7,0xad,0xbf,0x79,0x4e,0xd3,0x54,0x12,0x86,0x21,0xc2,0x30,0x84,0x32,0x95,0xe4,0x79,0xc6,0xde,0xd9,0x59,0x2b,0x49,0xee,0x46,0x86,0xeb,0xba,0x5d,0xfb,0x85,0x23,0x87,0xfd,0x1e,0xb6,0xed,0x40,0xd7,0x35,0x0,0x40,0x7d,0x38,0xa0,0xdc,0xed,0x44,0x37,0x74,0xb8,0xae,0xd7,0x35,0x48,0x62,0xff,0xff,0x1f,0xfc,0x20,0x80,0xae,0xe9,0x78,0x42,0x0,0xca,0xb2,0x90,0x65,0x19,0x58,0xd7,0xd0,0x8a,0xa2,0x58,0xa7,0x69,0x56,0x6b,0xa2,0x51,0x29,0x5,0xcb,0x52,0xb0,0x94,0x5,0x4b,0x29,0x88,0x8,0xd3,0x34,0xad,0x8b,0xfb,0x62,0xad,0xf,0x6,0x83,0xb8,0xaa,0xaa,0xb1,0xe7,0x79,0xbe,0x77,0x74,0x44,0xb7,0xe1,0x89,0x69,0x1a,0x28,0xcb,0x92,0x9b,0xcd,0x46,0x56,0xab,0xd5,0x86,0xe4,0x47,0x21,0x29,0xc3,0xe1,0xf0,0xb8,0xdf,0xef,0x7f,0x6b,0xb7,0xdb,0xaf,0x1b,0x8d,0x86,0x46,0x10,0xf,0xf7,0xf,0x75,0x1c,0xc7,0x77,0x8b,0xc5,0xe2,0xdd,0x7c,0x3e,0xff,0x25,0xcf,0xc3,0x6f,0x6e,0x6f,0x2e,0x1d,0xdb,0xe9,0x9,0x80,0xb2,0x2a,0xd7,0x27,0xad,0x37,0x5f,0x9e,0xc2,0x1f,0x1,0x3a,0xe6,0xa5,0x7b,0xef,0xf2,0xf3,0xcd,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
};
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index a0766ff317..9522667698 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -142,6 +142,15 @@ ShaderGraph::GraphError ShaderGraph::get_graph_error(ShaderType p_type) const {
return shader[p_type].error;
}
+int ShaderGraph::node_count(ShaderType p_which, int p_type)
+{
+ int count=0;
+ for (Map<int,Node>::Element *E=shader[p_which].node_map.front();E;E=E->next())
+ if (E->get().type==p_type)
+ count++;
+ return count;
+}
+
void ShaderGraph::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_update_shader"),&ShaderGraph::_update_shader);
@@ -824,6 +833,47 @@ float ShaderGraph::texture_node_get_filter_strength(ShaderType p_type,float p_id
return arr[1];
}
+void ShaderGraph::duplicate_nodes(ShaderType p_which, List<int> &p_nodes)
+{
+ //Create new node IDs
+ Map<int,int> duplicates = Map<int,int>();
+ int i=1;
+ for(List<int>::Element *E=p_nodes.front();E; E=E->next()) {
+ while (shader[p_which].node_map.has(i))
+ i++;
+ duplicates.insert(E->get(), i);
+ i++;
+ }
+
+ for(List<int>::Element *E = p_nodes.front();E; E=E->next()) {
+
+ const Node &n=shader[p_which].node_map[E->get()];
+ Node nn=n;
+ nn.id=duplicates.find(n.id)->get();
+ nn.pos += Vector2(0,100);
+ for (Map<int,SourceSlot>::Element *C=nn.connections.front();C;C=C->next()) {
+ SourceSlot &c=C->get();
+ if (p_nodes.find(c.id))
+ c.id=duplicates.find(c.id)->get();
+ }
+ shader[p_which].node_map[nn.id]=nn;
+ }
+ _request_update();
+}
+
+List<int> ShaderGraph::generate_ids(ShaderType p_type, int count)
+{
+ List<int> ids = List<int>();
+ int i=1;
+ while (ids.size() < count) {
+ while (shader[p_type].node_map.has(i))
+ i++;
+ ids.push_back(i);
+ i++;
+ }
+ return ids;
+}
+
void ShaderGraph::scalar_op_node_set_op(ShaderType p_type,float p_id,ScalarOp p_op){
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h
index fd6540a747..b93567538d 100644
--- a/scene/resources/shader_graph.h
+++ b/scene/resources/shader_graph.h
@@ -216,6 +216,10 @@ public:
void texture_node_set_filter_strength(ShaderType p_which,float p_id,float p_strength);
float texture_node_get_filter_strength(ShaderType p_which,float p_id) const;
+ void duplicate_nodes(ShaderType p_which, List<int> &p_nodes);
+
+ List<int> generate_ids(ShaderType p_type, int count);
+
enum ScalarOp {
SCALAR_OP_ADD,
SCALAR_OP_SUB,
@@ -361,6 +365,8 @@ public:
GraphError get_graph_error(ShaderType p_type) const;
+ int node_count(ShaderType p_which, int p_type);
+
static int get_type_input_count(NodeType p_type);
static int get_type_output_count(NodeType p_type);
static SlotType get_type_input_type(NodeType p_type,int p_idx);
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp
index 03fcbffa24..b2de10ca20 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp
@@ -454,43 +454,43 @@ void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const
d3 = d * d * d;
/* construct a temporary matrix for determining the forward differencing deltas */
- tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
- tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
- tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
- tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
+ tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
+ tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
+ tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
+ tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
/* compose the basis and geometry matrices */
static const float CR_basis[4][4] =
{
- { -0.5, 1.5, -1.5, 0.5 },
- { 1.0, -2.5, 2.0, -0.5 },
- { -0.5, 0.0, 0.5, 0.0 },
- { 0.0, 1.0, 0.0, 0.0 },
+ { -0.5, 1.5, -1.5, 0.5 },
+ { 1.0, -2.5, 2.0, -0.5 },
+ { -0.5, 0.0, 0.5, 0.0 },
+ { 0.0, 1.0, 0.0, 0.0 },
};
for (i = 0; i < 4; i++)
- {
- for (j = 0; j < 4; j++)
+ {
+ for (j = 0; j < 4; j++)
{
- tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
- CR_basis[i][1] * geometry[1][j] +
- CR_basis[i][2] * geometry[2][j] +
- CR_basis[i][3] * geometry[3][j]);
+ tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
+ CR_basis[i][1] * geometry[1][j] +
+ CR_basis[i][2] * geometry[2][j] +
+ CR_basis[i][3] * geometry[3][j]);
}
- }
+ }
/* compose the above results to get the deltas matrix */
for (i = 0; i < 4; i++)
- {
- for (j = 0; j < 4; j++)
+ {
+ for (j = 0; j < 4; j++)
{
- deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
- tmp2[i][1] * tmp1[1][j] +
- tmp2[i][2] * tmp1[2][j] +
- tmp2[i][3] * tmp1[3][j]);
+ deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
+ tmp2[i][1] * tmp1[1][j] +
+ tmp2[i][2] * tmp1[2][j] +
+ tmp2[i][3] * tmp1[3][j]);
}
- }
+ }
/* extract the x deltas */
@@ -509,15 +509,15 @@ void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const
lastx = CLAMP (x, 0, xmax);
lasty = CLAMP (y, 0, ymax);
-/* if (fix255)
- {
- cd->curve[cd->outline][lastx] = lasty;
- }
- else
- {
- cd->curve_ptr[cd->outline][lastx] = lasty;
- if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax);
- }
+ /* if (fix255)
+ {
+ cd->curve[cd->outline][lastx] = lasty;
+ }
+ else
+ {
+ cd->curve_ptr[cd->outline][lastx] = lasty;
+ if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax);
+ }
*/
/* loop over the curve */
for (i = 0; i < ntimes; i++)
@@ -590,9 +590,9 @@ void GraphCurveMapEdit::_notification(int p_what){
}
/*if (i==-1 && prev.offset==next.offset) {
- prev=next;
- continue;
- }*/
+ prev=next;
+ continue;
+ }*/
_plot_curve(prev2,prev,next,next2);
@@ -608,10 +608,10 @@ void GraphCurveMapEdit::_notification(int p_what){
draw_rect(Rect2( Vector2(points[i].offset,1.0-points[i].height)*get_size()-Vector2(2,2),Vector2(5,5)),col);
}
-/* if (grabbed!=-1) {
+ /* if (grabbed!=-1) {
- draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
- }
+ draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
+ }
*/
if (has_focus()) {
@@ -1156,14 +1156,24 @@ void ShaderGraphView::_node_removed(int p_id) {
}
+void ShaderGraphView::_begin_node_move()
+{
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Move Shader Graph Node");
+}
+
void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) {
ERR_FAIL_COND(!node_map.has(p_id));
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action("Move Shader Graph Node");
ur->add_do_method(this,"_move_node",p_id,p_to);
ur->add_undo_method(this,"_move_node",p_id,p_from);
+}
+
+void ShaderGraphView::_end_node_move()
+{
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->commit_action();
}
@@ -1174,860 +1184,937 @@ void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) {
graph->node_set_pos(type,p_id,p_to);
}
+void ShaderGraphView::_duplicate_nodes_request()
+{
+ Array s_id;
+
+ for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
+ ShaderGraph::NodeType t=graph->node_get_type(type, E->key());
+ if (t==ShaderGraph::NODE_OUTPUT || t==ShaderGraph::NODE_INPUT)
+ continue;
+ GraphNode *gn = E->get();
+ if (gn && gn->is_selected())
+ s_id.push_back(E->key());
+ }
-void ShaderGraphView::_create_node(int p_id) {
-
-
- GraphNode *gn = memnew( GraphNode );
- gn->set_show_close_button(true);
- Color typecol[4]={
- Color(0.9,0.4,1),
- Color(0.8,1,0.2),
- Color(1,0.2,0.2),
- Color(0,1,1)
- };
-
-
- switch(graph->node_get_type(type,p_id)) {
-
- case ShaderGraph::NODE_INPUT: {
-
- gn->set_title("Input");
-
- List<ShaderGraph::SlotInfo> si;
- ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
-
- int idx=0;
- for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
- ShaderGraph::SlotInfo& s=E->get();
- if (s.dir==ShaderGraph::SLOT_IN) {
-
- Label *l= memnew( Label );
- l->set_text(s.name);
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
- gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]);
- idx++;
- }
- }
-
- } break; // all inputs (case Shader type dependent)
- case ShaderGraph::NODE_SCALAR_CONST: {
- gn->set_title("Scalar");
- SpinBox *sb = memnew( SpinBox );
- sb->set_min(-100000);
- sb->set_max(100000);
- sb->set_step(0.001);
- sb->set_val(graph->scalar_const_node_get_value(type,p_id));
- sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id));
- gn->add_child(sb);
- gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; //scalar constant
- case ShaderGraph::NODE_VEC_CONST: {
-
- gn->set_title("Vector");
- Array v3p(true);
- for(int i=0;i<3;i++) {
- HBoxContainer *hbc = memnew( HBoxContainer );
- Label *l = memnew( Label );
- l->set_text(String::chr('X'+i));
- hbc->add_child(l);
- SpinBox *sb = memnew( SpinBox );
- sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- sb->set_min(-100000);
- sb->set_max(100000);
- sb->set_step(0.001);
- sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]);
- sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p));
- v3p.push_back(sb);
- hbc->add_child(sb);
- gn->add_child(hbc);
- }
- gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; //vec3 constant
- case ShaderGraph::NODE_RGB_CONST: {
-
- gn->set_title("Color");
- ColorPickerButton *cpb = memnew( ColorPickerButton );
- cpb->set_color(graph->rgb_const_node_get_value(type,p_id));
- cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id));
- gn->add_child(cpb);
- Label *l = memnew( Label );
- l->set_text("RGB");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
-
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; //rgb constant (shows a color picker instead)
- case ShaderGraph::NODE_XFORM_CONST: {
- gn->set_title("XForm");
- ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit..");
- edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit));
- gn->add_child(edit);
- gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
-
- } break; // 4x4 matrix constant
- case ShaderGraph::NODE_TIME: {
-
- gn->set_title("Time");
- Label *l = memnew( Label );
- l->set_text("(s)");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
- gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; // time in seconds
- case ShaderGraph::NODE_SCREEN_TEX: {
-
- gn->set_title("ScreenTex");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("UV")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("RGB")));
- gn->add_child(hbc);
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
- case ShaderGraph::NODE_SCALAR_OP: {
-
- gn->set_title("ScalarOp");
- static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={
- "Add",
- "Sub",
- "Mul",
- "Div",
- "Mod",
- "Pow",
- "Max",
- "Min",
- "Atan2"
- };
-
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::SCALAR_MAX_OP;i++) {
-
- ob->add_item(op_name[i],i);
- }
-
- ob->select(graph->scalar_op_node_get_op(type,p_id));
- ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id));
- gn->add_child(ob);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("a")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- gn->add_child( memnew(Label("b")));
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-
-
- } break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
- case ShaderGraph::NODE_VEC_OP: {
-
- gn->set_title("VecOp");
- static const char* op_name[ShaderGraph::VEC_MAX_OP]={
- "Add",
- "Sub",
- "Mul",
- "Div",
- "Mod",
- "Pow",
- "Max",
- "Min",
- "Cross"
- };
-
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::VEC_MAX_OP;i++) {
-
- ob->add_item(op_name[i],i);
- }
-
- ob->select(graph->vec_op_node_get_op(type,p_id));
- ob->connect("item_selected",this,"_vec_op_changed",varray(p_id));
- gn->add_child(ob);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("a")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- gn->add_child( memnew(Label("b")));
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
-
- } break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc)
- case ShaderGraph::NODE_VEC_SCALAR_OP: {
-
- gn->set_title("VecScalarOp");
- static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={
- "Mul",
- "Div",
- "Pow",
- };
-
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::VEC_SCALAR_MAX_OP;i++) {
+ if (s_id.size()==0)
+ return;
- ob->add_item(op_name[i],i);
- }
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Duplicate Graph Node(s)");
+ ur->add_do_method(this,"_duplicate_nodes",s_id);
+ List<int> n_ids = graph->generate_ids(type, s_id.size());
+ for (List<int>::Element *E=n_ids.front();E;E=E->next())
+ ur->add_undo_method(graph.ptr(),"node_remove",type,E->get());
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ ur->commit_action();
- ob->select(graph->vec_scalar_op_node_get_op(type,p_id));
- ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id));
- gn->add_child(ob);
+}
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("a")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- gn->add_child( memnew(Label("b")));
+void ShaderGraphView::_duplicate_nodes(Array &p_nodes)
+{
+ List<int> n = List<int>();
+ for (int i=0; i<p_nodes.size();i++)
+ n.push_back(p_nodes.get(i));
+ graph->duplicate_nodes(type, n);
+ call_deferred("_update_graph");
+}
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+void ShaderGraphView::_delete_nodes_request()
+{
+ List<int> s_id=List<int>();
+
+ for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
+ ShaderGraph::NodeType t=graph->node_get_type(type, E->key());
+ if (t==ShaderGraph::NODE_OUTPUT)
+ continue;
+ GraphNode *gn = E->get();
+ if (gn && gn->is_selected())
+ s_id.push_back(E->key());
+ }
+ if (s_id.size()==0)
+ return;
- } break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
- case ShaderGraph::NODE_RGB_OP: {
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Delete Shader Graph Node(s)");
- gn->set_title("RGB Op");
- static const char* op_name[ShaderGraph::RGB_MAX_OP]={
- "Screen",
- "Difference",
- "Darken",
- "Lighten",
- "Overlay",
- "Dodge",
- "Burn",
- "SoftLight",
- "HardLight"
- };
+ for (List<int>::Element *N=s_id.front();N;N=N->next()) {
+ ur->add_do_method(graph.ptr(),"node_remove",type,N->get());
+ ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,N->get()),N->get());
+ ur->add_undo_method(graph.ptr(),"node_set_state",type,N->get(),graph->node_get_state(type,N->get()));
+ List<ShaderGraph::Connection> conns;
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::RGB_MAX_OP;i++) {
+ graph->get_node_connections(type,&conns);
+ for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
- ob->add_item(op_name[i],i);
+ if (E->get().dst_id==N->get() || E->get().src_id==N->get()) {
+ ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
}
+ }
+ }
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ ur->commit_action();
- ob->select(graph->rgb_op_node_get_op(type,p_id));
- ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id));
- gn->add_child(ob);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("a")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- gn->add_child( memnew(Label("b")));
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
- } break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc.
- case ShaderGraph::NODE_XFORM_MULT: {
-
- gn->set_title("XFMult");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_child( memnew(Label("a")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- gn->add_child( memnew(Label("b")));
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color());
-
-
- } break; // mat4 x mat4
- case ShaderGraph::NODE_XFORM_VEC_MULT: {
-
- gn->set_title("XFVecMult");
-
- Button *button = memnew( Button("RotOnly"));
- button->set_toggle_mode(true);
- button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
- button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
-
- gn->add_child(button);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("xf")));
- hbc->add_spacer();
- Label *l = memnew(Label("out"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
- gn->add_child( memnew(Label("vec")));
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
- } break;
- case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
-
- gn->set_title("XFVecInvMult");
-
-
- Button *button = memnew( Button("RotOnly"));
- button->set_toggle_mode(true);
- button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
- button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
-
- gn->add_child(button);
-
- gn->add_child( memnew(Label("vec")));
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("xf")));
- hbc->add_spacer();
- Label *l = memnew(Label("out"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
+}
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
-
- } break; // mat4 x vec3 inverse mult (with no-translation option)
- case ShaderGraph::NODE_SCALAR_FUNC: {
-
- gn->set_title("ScalarFunc");
- static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={
- "Sin",
- "Cos",
- "Tan",
- "ASin",
- "ACos",
- "ATan",
- "SinH",
- "CosH",
- "TanH",
- "Log",
- "Exp",
- "Sqrt",
- "Abs",
- "Sign",
- "Floor",
- "Round",
- "Ceil",
- "Frac",
- "Satr",
- "Neg"
- };
-
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::SCALAR_MAX_FUNC;i++) {
-
- ob->add_item(func_name[i],i);
- }
- ob->select(graph->scalar_func_node_get_function(type,p_id));
- ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id));
- gn->add_child(ob);
+void ShaderGraphView::_create_node(int p_id) {
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_child( memnew(Label("in")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ GraphNode *gn = memnew( GraphNode );
+ gn->set_show_close_button(true);
+ Color typecol[4]={
+ Color(0.9,0.4,1),
+ Color(0.8,1,0.2),
+ Color(1,0.2,0.2),
+ Color(0,1,1)
+ };
- } break; // scalar function (sin: { } break; cos: { } break; etc)
- case ShaderGraph::NODE_VEC_FUNC: {
+ switch(graph->node_get_type(type,p_id)) {
+ case ShaderGraph::NODE_INPUT: {
+ gn->set_title("Input");
- gn->set_title("VecFunc");
- static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={
- "Normalize",
- "Saturate",
- "Negate",
- "Reciprocal",
- "RGB to HSV",
- "HSV to RGB",
- };
+ List<ShaderGraph::SlotInfo> si;
+ ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::VEC_MAX_FUNC;i++) {
+ int idx=0;
+ for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
+ ShaderGraph::SlotInfo& s=E->get();
+ if (s.dir==ShaderGraph::SLOT_IN) {
- ob->add_item(func_name[i],i);
+ Label *l= memnew( Label );
+ l->set_text(s.name);
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]);
+ idx++;
}
+ }
- ob->select(graph->vec_func_node_get_function(type,p_id));
- ob->connect("item_selected",this,"_vec_func_changed",varray(p_id));
- gn->add_child(ob);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("in")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc)
- case ShaderGraph::NODE_VEC_LEN: {
- gn->set_title("VecLength");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_child( memnew(Label("in")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("len")));
- gn->add_child(hbc);
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; // vec3 length
- case ShaderGraph::NODE_DOT_PROD: {
-
- gn->set_title("DotProduct");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("a")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("dp")));
- gn->add_child(hbc);
- gn->add_child( memnew(Label("b")));
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
- } break; // vec3 . vec3 (dot product -> scalar output)
- case ShaderGraph::NODE_VEC_TO_SCALAR: {
-
- gn->set_title("Vec2Scalar");
+ } break; // all inputs (case Shader type dependent)
+ case ShaderGraph::NODE_SCALAR_CONST: {
+ gn->set_title("Scalar");
+ SpinBox *sb = memnew( SpinBox );
+ sb->set_min(-100000);
+ sb->set_max(100000);
+ sb->set_step(0.001);
+ sb->set_val(graph->scalar_const_node_get_value(type,p_id));
+ sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id));
+ gn->add_child(sb);
+ gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; //scalar constant
+ case ShaderGraph::NODE_VEC_CONST: {
+
+ gn->set_title("Vector");
+ Array v3p(true);
+ for(int i=0;i<3;i++) {
HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("vec")));
- hbc->add_spacer();
- Label *l=memnew(Label("x"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
+ Label *l = memnew( Label );
+ l->set_text(String::chr('X'+i));
+ hbc->add_child(l);
+ SpinBox *sb = memnew( SpinBox );
+ sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ sb->set_min(-100000);
+ sb->set_max(100000);
+ sb->set_step(0.001);
+ sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]);
+ sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p));
+ v3p.push_back(sb);
+ hbc->add_child(sb);
gn->add_child(hbc);
- l=memnew(Label("y"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l );
- l=memnew(Label("z"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l);
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ }
+ gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+
+ } break; //vec3 constant
+ case ShaderGraph::NODE_RGB_CONST: {
+
+ gn->set_title("Color");
+ ColorPickerButton *cpb = memnew( ColorPickerButton );
+ cpb->set_color(graph->rgb_const_node_get_value(type,p_id));
+ cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id));
+ gn->add_child(cpb);
+ Label *l = memnew( Label );
+ l->set_text("RGB");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ l = memnew( Label );
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; //rgb constant (shows a color picker instead)
+ case ShaderGraph::NODE_XFORM_CONST: {
+ gn->set_title("XForm");
+ ToolButton *edit = memnew( ToolButton );
+ edit->set_text("edit..");
+ edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit));
+ gn->add_child(edit);
+ gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
+
+ } break; // 4x4 matrix constant
+ case ShaderGraph::NODE_TIME: {
+
+ gn->set_title("Time");
+ Label *l = memnew( Label );
+ l->set_text("(s)");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; // time in seconds
+ case ShaderGraph::NODE_SCREEN_TEX: {
+
+ gn->set_title("ScreenTex");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("UV")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("RGB")));
+ gn->add_child(hbc);
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+
+ } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
+ case ShaderGraph::NODE_SCALAR_OP: {
+
+ gn->set_title("ScalarOp");
+ static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={
+ "Add",
+ "Sub",
+ "Mul",
+ "Div",
+ "Mod",
+ "Pow",
+ "Max",
+ "Min",
+ "Atan2"
+ };
+
+ OptionButton *ob = memnew( OptionButton );
+ for(int i=0;i<ShaderGraph::SCALAR_MAX_OP;i++) {
+
+ ob->add_item(op_name[i],i);
+ }
+ ob->select(graph->scalar_op_node_get_op(type,p_id));
+ ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id));
+ gn->add_child(ob);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+
+
+ } break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
+ case ShaderGraph::NODE_VEC_OP: {
+
+ gn->set_title("VecOp");
+ static const char* op_name[ShaderGraph::VEC_MAX_OP]={
+ "Add",
+ "Sub",
+ "Mul",
+ "Div",
+ "Mod",
+ "Pow",
+ "Max",
+ "Min",
+ "Cross"
+ };
+
+ OptionButton *ob = memnew( OptionButton );
+ for(int i=0;i<ShaderGraph::VEC_MAX_OP;i++) {
+
+ ob->add_item(op_name[i],i);
+ }
+ ob->select(graph->vec_op_node_get_op(type,p_id));
+ ob->connect("item_selected",this,"_vec_op_changed",varray(p_id));
+ gn->add_child(ob);
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
- } break; // 1 vec3 input: { } break; 3 scalar outputs
- case ShaderGraph::NODE_SCALAR_TO_VEC: {
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_title("Scalar2Vec");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_child( memnew(Label("x")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("vec")));
- gn->add_child(hbc);
- gn->add_child( memnew(Label("y")));
- gn->add_child( memnew(Label("z")));
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+ } break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc)
+ case ShaderGraph::NODE_VEC_SCALAR_OP: {
- } break; // 3 scalar input: { } break; 1 vec3 output
- case ShaderGraph::NODE_VEC_TO_XFORM: {
+ gn->set_title("VecScalarOp");
+ static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={
+ "Mul",
+ "Div",
+ "Pow",
+ };
- gn->set_title("Vec2XForm");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("x")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("xf")));
- gn->add_child(hbc);
- gn->add_child( memnew(Label("y")));
- gn->add_child( memnew(Label("z")));
- gn->add_child( memnew(Label("ofs")));
+ OptionButton *ob = memnew( OptionButton );
+ for(int i=0;i<ShaderGraph::VEC_SCALAR_MAX_OP;i++) {
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
- } break; // 3 vec input: { } break; 1 xform output
- case ShaderGraph::NODE_XFORM_TO_VEC: {
-
- gn->set_title("XForm2Vec");
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("xf")));
- hbc->add_spacer();
- Label *l=memnew(Label("x"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
- l=memnew(Label("y"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l );
- l=memnew(Label("z"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l);
- l=memnew(Label("ofs"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l);
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; // 3 vec input: { } break; 1 xform output
- case ShaderGraph::NODE_SCALAR_INTERP: {
-
- gn->set_title("ScalarInterp");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("a")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("interp")));
- gn->add_child(hbc);
- gn->add_child( memnew(Label("b")));
- gn->add_child( memnew(Label("c")));
+ ob->add_item(op_name[i],i);
+ }
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+ ob->select(graph->vec_scalar_op_node_get_op(type,p_id));
+ ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id));
+ gn->add_child(ob);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+
+
+ } break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
+ case ShaderGraph::NODE_RGB_OP: {
+
+ gn->set_title("RGB Op");
+ static const char* op_name[ShaderGraph::RGB_MAX_OP]={
+ "Screen",
+ "Difference",
+ "Darken",
+ "Lighten",
+ "Overlay",
+ "Dodge",
+ "Burn",
+ "SoftLight",
+ "HardLight"
+ };
+
+ OptionButton *ob = memnew( OptionButton );
+ for(int i=0;i<ShaderGraph::RGB_MAX_OP;i++) {
+
+ ob->add_item(op_name[i],i);
+ }
+ ob->select(graph->rgb_op_node_get_op(type,p_id));
+ ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id));
+ gn->add_child(ob);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+
+ } break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc.
+ case ShaderGraph::NODE_XFORM_MULT: {
+
+ gn->set_title("XFMult");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color());
+
+
+ } break; // mat4 x mat4
+ case ShaderGraph::NODE_XFORM_VEC_MULT: {
+
+ gn->set_title("XFVecMult");
+
+ Button *button = memnew( Button("RotOnly"));
+ button->set_toggle_mode(true);
+ button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
+ button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
+
+ gn->add_child(button);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("xf")));
+ hbc->add_spacer();
+ Label *l = memnew(Label("out"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("vec")));
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+
+ } break;
+ case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
+
+ gn->set_title("XFVecInvMult");
+
+
+ Button *button = memnew( Button("RotOnly"));
+ button->set_toggle_mode(true);
+ button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
+ button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
+
+ gn->add_child(button);
+
+ gn->add_child( memnew(Label("vec")));
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("xf")));
+ hbc->add_spacer();
+ Label *l = memnew(Label("out"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+
+
+ } break; // mat4 x vec3 inverse mult (with no-translation option)
+ case ShaderGraph::NODE_SCALAR_FUNC: {
+
+ gn->set_title("ScalarFunc");
+ static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={
+ "Sin",
+ "Cos",
+ "Tan",
+ "ASin",
+ "ACos",
+ "ATan",
+ "SinH",
+ "CosH",
+ "TanH",
+ "Log",
+ "Exp",
+ "Sqrt",
+ "Abs",
+ "Sign",
+ "Floor",
+ "Round",
+ "Ceil",
+ "Frac",
+ "Satr",
+ "Neg"
+ };
+
+ OptionButton *ob = memnew( OptionButton );
+ for(int i=0;i<ShaderGraph::SCALAR_MAX_FUNC;i++) {
+
+ ob->add_item(func_name[i],i);
+ }
- } break; // scalar interpolation (with optional curve)
- case ShaderGraph::NODE_VEC_INTERP: {
+ ob->select(graph->scalar_func_node_get_function(type,p_id));
+ ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id));
+ gn->add_child(ob);
- gn->set_title("VecInterp");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_child( memnew(Label("a")));
- hbc->add_spacer();
- hbc->add_child( memnew(Label("interp")));
- gn->add_child(hbc);
- gn->add_child( memnew(Label("b")));
- gn->add_child( memnew(Label("c")));
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_child( memnew(Label("in")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- } break; // vec3 interpolation (with optional curve)
- case ShaderGraph::NODE_COLOR_RAMP: {
- gn->set_title("ColorRamp");
- GraphColorRampEdit * ramp = memnew( GraphColorRampEdit );
+ } break; // scalar function (sin: { } break; cos: { } break; etc)
+ case ShaderGraph::NODE_VEC_FUNC: {
- DVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
- DVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
- int oc = offsets.size();
- if (oc) {
- DVector<real_t>::Read rofs = offsets.read();
- DVector<Color>::Read rcol = colors.read();
+ gn->set_title("VecFunc");
+ static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={
+ "Normalize",
+ "Saturate",
+ "Negate",
+ "Reciprocal",
+ "RGB to HSV",
+ "HSV to RGB",
+ };
- Vector<float> ofsv;
- Vector<Color> colorv;
- for(int i=0;i<oc;i++) {
- ofsv.push_back(rofs[i]);
- colorv.push_back(rcol[i]);
- }
+ OptionButton *ob = memnew( OptionButton );
+ for(int i=0;i<ShaderGraph::VEC_MAX_FUNC;i++) {
- ramp->set_ramp(ofsv,colorv);
+ ob->add_item(func_name[i],i);
+ }
+ ob->select(graph->vec_func_node_get_function(type,p_id));
+ ob->connect("item_selected",this,"_vec_func_changed",varray(p_id));
+ gn->add_child(ob);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("in")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("out")));
+ gn->add_child(hbc);
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+
+ } break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc)
+ case ShaderGraph::NODE_VEC_LEN: {
+ gn->set_title("VecLength");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_child( memnew(Label("in")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("len")));
+ gn->add_child(hbc);
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; // vec3 length
+ case ShaderGraph::NODE_DOT_PROD: {
+
+ gn->set_title("DotProduct");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("dp")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+
+ } break; // vec3 . vec3 (dot product -> scalar output)
+ case ShaderGraph::NODE_VEC_TO_SCALAR: {
+
+ gn->set_title("Vec2Scalar");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("vec")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("x"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+ l=memnew(Label("y"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l );
+ l=memnew(Label("z"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l);
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+
+
+ } break; // 1 vec3 input: { } break; 3 scalar outputs
+ case ShaderGraph::NODE_SCALAR_TO_VEC: {
+
+ gn->set_title("Scalar2Vec");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_child( memnew(Label("x")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("vec")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("y")));
+ gn->add_child( memnew(Label("z")));
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+
+ } break; // 3 scalar input: { } break; 1 vec3 output
+ case ShaderGraph::NODE_VEC_TO_XFORM: {
+
+ gn->set_title("Vec2XForm");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("x")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("xf")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("y")));
+ gn->add_child( memnew(Label("z")));
+ gn->add_child( memnew(Label("ofs")));
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+
+ } break; // 3 vec input: { } break; 1 xform output
+ case ShaderGraph::NODE_XFORM_TO_VEC: {
+
+ gn->set_title("XForm2Vec");
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("xf")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("x"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+ l=memnew(Label("y"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l );
+ l=memnew(Label("z"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l);
+ l=memnew(Label("ofs"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l);
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+
+ } break; // 3 vec input: { } break; 1 xform output
+ case ShaderGraph::NODE_SCALAR_INTERP: {
+
+ gn->set_title("ScalarInterp");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("interp")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+ gn->add_child( memnew(Label("c")));
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+
+
+ } break; // scalar interpolation (with optional curve)
+ case ShaderGraph::NODE_VEC_INTERP: {
+
+ gn->set_title("VecInterp");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_child( memnew(Label("a")));
+ hbc->add_spacer();
+ hbc->add_child( memnew(Label("interp")));
+ gn->add_child(hbc);
+ gn->add_child( memnew(Label("b")));
+ gn->add_child( memnew(Label("c")));
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
+
+ } break; // vec3 interpolation (with optional curve)
+ case ShaderGraph::NODE_COLOR_RAMP: {
+
+ gn->set_title("ColorRamp");
+ GraphColorRampEdit * ramp = memnew( GraphColorRampEdit );
+
+ DVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
+ DVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
+
+ int oc = offsets.size();
+
+ if (oc) {
+ DVector<real_t>::Read rofs = offsets.read();
+ DVector<Color>::Read rcol = colors.read();
+
+ Vector<float> ofsv;
+ Vector<Color> colorv;
+ for(int i=0;i<oc;i++) {
+ ofsv.push_back(rofs[i]);
+ colorv.push_back(rcol[i]);
}
- ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp));
- ramp->set_custom_minimum_size(Size2(128,1));
- gn->add_child(ramp);
+ ramp->set_ramp(ofsv,colorv);
+ }
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("c")));
- hbc->add_spacer();
- Label *l=memnew(Label("rgb"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
- l=memnew(Label("alpha"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l);
+ ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp));
+ ramp->set_custom_minimum_size(Size2(128,1));
+ gn->add_child(ramp);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("c")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("rgb"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+ l=memnew(Label("alpha"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l);
- } break; // scalar interpolation (with optional curve)
- case ShaderGraph::NODE_CURVE_MAP: {
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_title("CurveMap");
- GraphCurveMapEdit * map = memnew( GraphCurveMapEdit );
- DVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
+ } break; // scalar interpolation (with optional curve)
+ case ShaderGraph::NODE_CURVE_MAP: {
- int oc = points.size();
+ gn->set_title("CurveMap");
+ GraphCurveMapEdit * map = memnew( GraphCurveMapEdit );
- if (oc) {
- DVector<Vector2>::Read rofs = points.read();
+ DVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
+ int oc = points.size();
- Vector<Vector2> ofsv;
- for(int i=0;i<oc;i++) {
- ofsv.push_back(rofs[i]);
- }
+ if (oc) {
+ DVector<Vector2>::Read rofs = points.read();
- map->set_points(ofsv);
+ Vector<Vector2> ofsv;
+ for(int i=0;i<oc;i++) {
+ ofsv.push_back(rofs[i]);
}
- map->connect("curve_changed",this,"_curve_changed",varray(p_id,map));
- //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
- map->set_custom_minimum_size(Size2(128,64));
- gn->add_child(map);
+ map->set_points(ofsv);
+ }
+ map->connect("curve_changed",this,"_curve_changed",varray(p_id,map));
+
+ //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
+ map->set_custom_minimum_size(Size2(128,64));
+ gn->add_child(map);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("c")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("cmap"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+ } break; // scalar interpolation (with optional curve)
+
+ case ShaderGraph::NODE_SCALAR_INPUT: {
+
+ gn->set_title("ScalarUniform");
+ LineEdit *le = memnew( LineEdit );
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type,p_id));
+ le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+ SpinBox *sb = memnew( SpinBox );
+ sb->set_min(-100000);
+ sb->set_max(100000);
+ sb->set_step(0.001);
+ sb->set_val(graph->scalar_input_node_get_value(type,p_id));
+ sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id));
+ gn->add_child(sb);
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; // scalar uniform (assignable in material)
+ case ShaderGraph::NODE_VEC_INPUT: {
+
+ gn->set_title("VectorUniform");
+ LineEdit *le = memnew( LineEdit );
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type,p_id));
+ le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+ Array v3p(true);
+ for(int i=0;i<3;i++) {
HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("c")));
- hbc->add_spacer();
- Label *l=memnew(Label("cmap"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
-
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
- } break; // scalar interpolation (with optional curve)
-
- case ShaderGraph::NODE_SCALAR_INPUT: {
-
- gn->set_title("ScalarUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+ Label *l = memnew( Label );
+ l->set_text(String::chr('X'+i));
+ hbc->add_child(l);
SpinBox *sb = memnew( SpinBox );
+ sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
sb->set_min(-100000);
sb->set_max(100000);
sb->set_step(0.001);
- sb->set_val(graph->scalar_input_node_get_value(type,p_id));
- sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id));
- gn->add_child(sb);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; // scalar uniform (assignable in material)
- case ShaderGraph::NODE_VEC_INPUT: {
-
- gn->set_title("VectorUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- Array v3p(true);
- for(int i=0;i<3;i++) {
- HBoxContainer *hbc = memnew( HBoxContainer );
- Label *l = memnew( Label );
- l->set_text(String::chr('X'+i));
- hbc->add_child(l);
- SpinBox *sb = memnew( SpinBox );
- sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- sb->set_min(-100000);
- sb->set_max(100000);
- sb->set_step(0.001);
- sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]);
- sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p));
- v3p.push_back(sb);
- hbc->add_child(sb);
- gn->add_child(hbc);
- }
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; // vec3 uniform (assignable in material)
- case ShaderGraph::NODE_RGB_INPUT: {
-
- gn->set_title("ColorUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- ColorPickerButton *cpb = memnew( ColorPickerButton );
- cpb->set_color(graph->rgb_input_node_get_value(type,p_id));
- cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id));
- gn->add_child(cpb);
- Label *l = memnew( Label );
- l->set_text("RGB");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
-
- gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
- } break; // color uniform (assignable in material)
- case ShaderGraph::NODE_XFORM_INPUT: {
- gn->set_title("XFUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit..");
- edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit));
- gn->add_child(edit);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
-
- } break; // mat4 uniform (assignable in material)
- case ShaderGraph::NODE_TEXTURE_INPUT: {
-
- gn->set_title("TexUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- TextureFrame *tex = memnew( TextureFrame );
- tex->set_expand(true);
- tex->set_custom_minimum_size(Size2(80,80));
- gn->add_child(tex);
- tex->set_texture(graph->texture_input_node_get_value(type,p_id));
- ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit..");
- edit->connect("pressed",this,"_tex_edited",varray(p_id,edit));
- gn->add_child(edit);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("UV")));
- hbc->add_spacer();
- Label *l=memnew(Label("RGB"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child(l);
- gn->add_child(hbc);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
-
- gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; // texture input (assignable in material)
- case ShaderGraph::NODE_CUBEMAP_INPUT: {
-
- gn->set_title("TexUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
-
- ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit..");
- edit->connect("pressed",this,"_cube_edited",varray(p_id,edit));
- gn->add_child(edit);
-
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("UV")));
- hbc->add_spacer();
- Label *l=memnew(Label("RGB"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child(l);
+ sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]);
+ sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p));
+ v3p.push_back(sb);
+ hbc->add_child(sb);
gn->add_child(hbc);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
-
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; // cubemap input (assignable in material)
- case ShaderGraph::NODE_DEFAULT_TEXTURE: {
-
- gn->set_title("CanvasItemTex");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- hbc->add_child( memnew(Label("UV")));
- hbc->add_spacer();
- Label *l=memnew(Label("RGB"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child(l);
- gn->add_child(hbc);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
- } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
-
- case ShaderGraph::NODE_OUTPUT: {
- gn->set_title("Output");
-
- List<ShaderGraph::SlotInfo> si;
- ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
-
- int idx=0;
- for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
- ShaderGraph::SlotInfo& s=E->get();
- if (s.dir==ShaderGraph::SLOT_OUT) {
-
- Label *l= memnew( Label );
- l->set_text(s.name);
- l->set_align(Label::ALIGN_LEFT);
- gn->add_child(l);
- gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color());
- idx++;
- }
+ }
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+
+ } break; // vec3 uniform (assignable in material)
+ case ShaderGraph::NODE_RGB_INPUT: {
+
+ gn->set_title("ColorUniform");
+ LineEdit *le = memnew( LineEdit );
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type,p_id));
+ le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+ ColorPickerButton *cpb = memnew( ColorPickerButton );
+ cpb->set_color(graph->rgb_input_node_get_value(type,p_id));
+ cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id));
+ gn->add_child(cpb);
+ Label *l = memnew( Label );
+ l->set_text("RGB");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+ l = memnew( Label );
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+
+ gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+ } break; // color uniform (assignable in material)
+ case ShaderGraph::NODE_XFORM_INPUT: {
+ gn->set_title("XFUniform");
+ LineEdit *le = memnew( LineEdit );
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type,p_id));
+ le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+ ToolButton *edit = memnew( ToolButton );
+ edit->set_text("edit..");
+ edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit));
+ gn->add_child(edit);
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
+
+ } break; // mat4 uniform (assignable in material)
+ case ShaderGraph::NODE_TEXTURE_INPUT: {
+
+ gn->set_title("TexUniform");
+ LineEdit *le = memnew( LineEdit );
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type,p_id));
+ le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+ TextureFrame *tex = memnew( TextureFrame );
+ tex->set_expand(true);
+ tex->set_custom_minimum_size(Size2(80,80));
+ gn->add_child(tex);
+ tex->set_texture(graph->texture_input_node_get_value(type,p_id));
+ ToolButton *edit = memnew( ToolButton );
+ edit->set_text("edit..");
+ edit->connect("pressed",this,"_tex_edited",varray(p_id,edit));
+ gn->add_child(edit);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("UV")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("RGB"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew( Label );
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+
+ gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; // texture input (assignable in material)
+ case ShaderGraph::NODE_CUBEMAP_INPUT: {
+
+ gn->set_title("TexUniform");
+ LineEdit *le = memnew( LineEdit );
+ gn->add_child(le);
+ le->set_text(graph->input_node_get_name(type,p_id));
+ le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
+
+ ToolButton *edit = memnew( ToolButton );
+ edit->set_text("edit..");
+ edit->connect("pressed",this,"_cube_edited",varray(p_id,edit));
+ gn->add_child(edit);
+
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("UV")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("RGB"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew( Label );
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+ } break; // cubemap input (assignable in material)
+ case ShaderGraph::NODE_DEFAULT_TEXTURE: {
+
+ gn->set_title("CanvasItemTex");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("UV")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("RGB"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew( Label );
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+ } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
+
+ case ShaderGraph::NODE_OUTPUT: {
+ gn->set_title("Output");
+ gn->set_show_close_button(false);
+
+ List<ShaderGraph::SlotInfo> si;
+ ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
+
+ int idx=0;
+ for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
+ ShaderGraph::SlotInfo& s=E->get();
+ if (s.dir==ShaderGraph::SLOT_OUT) {
+
+ Label *l= memnew( Label );
+ l->set_text(s.name);
+ l->set_align(Label::ALIGN_LEFT);
+ gn->add_child(l);
+ gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color());
+ idx++;
}
+ }
- } break; // output (case Shader type dependent)
- case ShaderGraph::NODE_COMMENT: {
- gn->set_title("Comment");
- TextEdit *te = memnew(TextEdit);
- te->set_custom_minimum_size(Size2(100,100));
- gn->add_child(te);
- te->set_text(graph->comment_node_get_text(type,p_id));
- te->connect("text_changed",this,"_comment_edited",varray(p_id,te));
+ } break; // output (case Shader type dependent)
+ case ShaderGraph::NODE_COMMENT: {
+ gn->set_title("Comment");
+ TextEdit *te = memnew(TextEdit);
+ te->set_custom_minimum_size(Size2(100,100));
+ gn->add_child(te);
+ te->set_text(graph->comment_node_get_text(type,p_id));
+ te->connect("text_changed",this,"_comment_edited",varray(p_id,te));
- } break; // comment
+ } break; // comment
@@ -2076,8 +2163,6 @@ void ShaderGraphView::_update_graph() {
graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot);
}
-
-
}
void ShaderGraphView::_sg_updated() {
@@ -2085,9 +2170,9 @@ void ShaderGraphView::_sg_updated() {
if (!graph.is_valid())
return;
switch(graph->get_graph_error(type)) {
- case ShaderGraph::GRAPH_OK: status->set_text(""); break;
- case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text("Error: Cyclic Connection Link"); break;
- case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text("Error: Missing Input Connections"); break;
+ case ShaderGraph::GRAPH_OK: status->set_text(""); break;
+ case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text("Error: Cyclic Connection Link"); break;
+ case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text("Error: Missing Input Connections"); break;
}
}
@@ -2112,9 +2197,12 @@ void ShaderGraphView::_notification(int p_what) {
ped_popup->connect("variant_changed",this,"_variant_edited");
}
- }
+}
+
+void ShaderGraphView::add_node(int p_type, const Vector2 &location) {
-void ShaderGraphView::add_node(int p_type) {
+ if ((p_type==ShaderGraph::NODE_INPUT||p_type==ShaderGraph::NODE_INPUT) && graph->node_count(type, p_type)>0)
+ return;
List<int> existing;
graph->get_node_list(type,&existing);
@@ -2127,7 +2215,7 @@ void ShaderGraphView::add_node(int p_type) {
}
}
- Vector2 init_ofs(20,20);
+ Vector2 init_ofs = location;
while(true) {
bool valid=true;
for(List<int>::Element *E=existing.front();E;E=E->next()) {
@@ -2157,11 +2245,16 @@ void ShaderGraphView::add_node(int p_type) {
void ShaderGraphView::_bind_methods() {
ObjectTypeDB::bind_method("_update_graph",&ShaderGraphView::_update_graph);
+ ObjectTypeDB::bind_method("_begin_node_move", &ShaderGraphView::_begin_node_move);
ObjectTypeDB::bind_method("_node_moved",&ShaderGraphView::_node_moved);
+ ObjectTypeDB::bind_method("_end_node_move", &ShaderGraphView::_end_node_move);
ObjectTypeDB::bind_method("_move_node",&ShaderGraphView::_move_node);
ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed);
ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request);
ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request);
+ ObjectTypeDB::bind_method("_duplicate_nodes_request", &ShaderGraphView::_duplicate_nodes_request);
+ ObjectTypeDB::bind_method("_duplicate_nodes", &ShaderGraphView::_duplicate_nodes);
+ ObjectTypeDB::bind_method("_delete_nodes_request", &ShaderGraphView::_delete_nodes_request);
ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed);
ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed);
@@ -2200,6 +2293,8 @@ ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) {
graph_edit->add_child(ped_popup);
status = memnew( Label );
graph_edit->get_top_layer()->add_child(status);
+ graph_edit->connect("_begin_node_move", this, "_begin_node_move");
+ graph_edit->connect("_end_node_move", this, "_end_node_move");
status->set_pos(Vector2(5,5));
status->add_color_override("font_color_shadow",Color(0,0,0));
status->add_color_override("font_color",Color(1,0.4,0.3));
@@ -2222,9 +2317,18 @@ void ShaderGraphEditor::_add_node(int p_type) {
ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab());
- graph_edits[shader_type]->add_node(p_type);
+ graph_edits[shader_type]->add_node(p_type, next_location);
}
+void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
+{
+ next_location = get_local_mouse_pos();
+ popup->set_global_pos(p_position);
+ popup->set_size( Size2( 200, 0) );
+ popup->popup();
+ popup->call_deferred("grab_click_focus");
+ popup->set_invalidate_click_until_motion();
+}
void ShaderGraphEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
@@ -2243,11 +2347,11 @@ void ShaderGraphEditor::_notification(int p_what) {
if (nn.ends_with(":")) {
addsep=true;
}
- menu->get_popup()->add_icon_item(get_icon(ic,"EditorIcons"),v,i);
+ popup->add_icon_item(get_icon(ic,"EditorIcons"),v,i);
if (addsep)
- menu->get_popup()->add_separator();
+ popup->add_separator();
}
- menu->get_popup()->connect("item_pressed",this,"_add_node");
+ popup->connect("item_pressed",this,"_add_node");
}
@@ -2256,7 +2360,7 @@ void ShaderGraphEditor::_notification(int p_what) {
void ShaderGraphEditor::_bind_methods() {
ObjectTypeDB::bind_method("_add_node",&ShaderGraphEditor::_add_node);
-
+ ObjectTypeDB::bind_method("_popup_requested",&ShaderGraphEditor::_popup_requested);
}
@@ -2285,16 +2389,16 @@ const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
"GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output
"GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve)
"GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve)
- "GraphColorRamp:Color Ramp", // vec3 interpolation (with optional curve)
- "GraphCurveMap:Curve Remap:", // vec3 interpolation (with optional curve)
- "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material)
+ "GraphColorRamp:Color Ramp", // vec3 interpolation (with optional curve)
+ "GraphCurveMap:Curve Remap:", // vec3 interpolation (with optional curve)
+ "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material)
"GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material)
"GraphRgbUniform:RGB Uniform", // color uniform (assignable in material)
"GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material)
"GraphTextureUniform:Texture Uniform", // texture input (assignable in material)
"GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material)
- "GraphDefaultTexture:CanvasItem Texture:", // cubemap input (assignable in material)
- "Output", // output (shader type dependent)
+ "GraphDefaultTexture:CanvasItem Texture:", // cubemap input (assignable in material)
+ "Output", // output (shader type dependent)
"GraphComment:Comment", // comment
@@ -2303,9 +2407,8 @@ ShaderGraphEditor::ShaderGraphEditor(bool p_2d) {
_2d=p_2d;
HBoxContainer *hbc = memnew( HBoxContainer );
- menu = memnew( MenuButton );
- menu->set_text("Add Node..");
- hbc->add_child(menu);
+ popup = memnew( PopupMenu );
+ hbc->add_child(popup);
add_child(hbc);
@@ -2325,8 +2428,10 @@ ShaderGraphEditor::ShaderGraphEditor(bool p_2d) {
tabs->add_child(graph_edits[i]->get_graph_edit());
graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request");
graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request");
+ graph_edits[i]->get_graph_edit()->connect("duplicate_nodes_request", graph_edits[i], "_duplicate_nodes_request");
+ graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested");
+ graph_edits[i]->get_graph_edit()->connect("delete_nodes_request",graph_edits[i],"_delete_nodes_request");
graph_edits[i]->get_graph_edit()->set_right_disconnects(true);
-
}
tabs->set_current_tab(1);
@@ -2374,9 +2479,9 @@ ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node, bool p_2d)
SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
-// editor->get_viewport()->add_child(shader_editor);
-// shader_editor->set_area_as_parent_rect();
-// shader_editor->hide();
+ // editor->get_viewport()->add_child(shader_editor);
+ // shader_editor->set_area_as_parent_rect();
+ // shader_editor->hide();
}
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h
index 0051fbfd74..36443efeb0 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.h
+++ b/tools/editor/plugins/shader_graph_editor_plugin.h
@@ -141,8 +141,13 @@ class ShaderGraphView : public Node {
void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
void _node_removed(int p_id);
+ void _begin_node_move();
void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
+ void _end_node_move();
void _move_node(int p_id,const Vector2& p_to);
+ void _duplicate_nodes_request();
+ void _duplicate_nodes(Array &p_nodes);
+ void _delete_nodes_request();
void _scalar_const_changed(double p_value,int p_id);
void _vec_const_changed(double p_value, int p_id, Array p_arr);
@@ -175,7 +180,7 @@ protected:
static void _bind_methods();
public:
- void add_node(int p_type);
+ void add_node(int p_type, const Vector2 &location);
GraphEdit *get_graph_edit() { return graph_edit; }
void set_graph(Ref<ShaderGraph> p_graph);
@@ -186,13 +191,15 @@ class ShaderGraphEditor : public VBoxContainer {
OBJ_TYPE(ShaderGraphEditor,VBoxContainer);
- MenuButton *menu;
+ PopupMenu *popup;
TabContainer *tabs;
ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
+ Vector2 next_location;
bool _2d;
void _add_node(int p_type);
+ void _popup_requested(const Vector2 &p_position);
protected:
void _notification(int p_what);
static void _bind_methods();