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-rw-r--r--DONORS.md83
-rw-r--r--core/array.cpp72
-rw-r--r--core/array.h3
-rw-r--r--core/input/input_event.cpp2
-rw-r--r--core/io/logger.cpp11
-rw-r--r--core/math/octree.h4
-rw-r--r--core/math/transform_2d.cpp12
-rw-r--r--core/math/transform_2d.h11
-rw-r--r--core/os/os.h2
-rw-r--r--core/project_settings.cpp35
-rw-r--r--core/variant.h9
-rw-r--r--doc/classes/@GlobalScope.xml7
-rw-r--r--doc/classes/BaseMaterial3D.xml2
-rw-r--r--doc/classes/CPUParticles2D.xml1
-rw-r--r--doc/classes/GPUParticles2D.xml1
-rw-r--r--doc/classes/MeshInstance2D.xml1
-rw-r--r--doc/classes/MultiMeshInstance2D.xml1
-rw-r--r--doc/classes/Node2D.xml4
-rw-r--r--doc/classes/Node3D.xml2
-rw-r--r--doc/classes/Polygon2D.xml2
-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--doc/classes/RenderingServer.xml2
-rw-r--r--doc/classes/SpinBox.xml2
-rw-r--r--doc/classes/Sprite2D.xml1
-rw-r--r--doc/classes/StyleBoxTexture.xml1
-rw-r--r--doc/classes/TileSet.xml1
-rw-r--r--doc/classes/Viewport.xml22
-rw-r--r--editor/editor_help.cpp2
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/node_3d_editor_gizmos.cpp2
-rw-r--r--editor/plugins/material_editor_plugin.cpp6
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp6
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp26
-rw-r--r--editor/plugins/script_text_editor.cpp37
-rw-r--r--editor/plugins/script_text_editor.h2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp17
-rw-r--r--editor/scene_tree_dock.cpp13
-rw-r--r--editor/translations/ar.po597
-rw-r--r--editor/translations/bn.po9
-rw-r--r--editor/translations/de.po15
-rw-r--r--editor/translations/eo.po27
-rw-r--r--editor/translations/es.po92
-rw-r--r--editor/translations/es_AR.po28
-rw-r--r--editor/translations/fi.po19
-rw-r--r--editor/translations/fr.po54
-rw-r--r--editor/translations/he.po50
-rw-r--r--editor/translations/hu.po1
-rw-r--r--editor/translations/it.po17
-rw-r--r--editor/translations/ja.po111
-rw-r--r--editor/translations/ko.po16
-rw-r--r--editor/translations/mr.po20
-rw-r--r--editor/translations/nl.po55
-rw-r--r--editor/translations/pl.po11
-rw-r--r--editor/translations/pt_BR.po33
-rw-r--r--editor/translations/pt_PT.po41
-rw-r--r--editor/translations/ru.po17
-rw-r--r--editor/translations/sk.po26
-rw-r--r--editor/translations/uk.po10
-rw-r--r--editor/translations/zh_CN.po17
-rw-r--r--editor/translations/zh_HK.po587
-rw-r--r--main/main.cpp12
-rw-r--r--modules/csg/csg_shape.cpp4
-rw-r--r--modules/gdscript/gdscript.cpp11
-rw-r--r--modules/gdscript/gdscript_editor.cpp12
-rw-r--r--modules/gdscript/gdscript_functions.cpp3
-rw-r--r--modules/gdscript/gdscript_parser.cpp14
-rw-r--r--modules/gridmap/grid_map.cpp14
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp12
-rw-r--r--modules/mono/utils/string_utils.cpp10
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java11
-rw-r--r--platform/linuxbsd/display_server_x11.cpp94
-rw-r--r--platform/linuxbsd/display_server_x11.h5
-rw-r--r--platform/windows/display_server_windows.cpp139
-rw-r--r--platform/windows/display_server_windows.h120
-rw-r--r--scene/2d/navigation_region_2d.cpp2
-rw-r--r--scene/2d/navigation_region_2d.h2
-rw-r--r--scene/2d/node_2d.cpp42
-rw-r--r--scene/2d/node_2d.h5
-rw-r--r--scene/2d/tile_map.cpp7
-rw-r--r--scene/3d/audio_stream_player_3d.cpp8
-rw-r--r--scene/3d/camera_3d.cpp10
-rw-r--r--scene/3d/collision_object_3d.cpp2
-rw-r--r--scene/3d/node_3d.cpp6
-rw-r--r--scene/3d/node_3d.h2
-rw-r--r--scene/3d/ray_cast_3d.cpp2
-rw-r--r--scene/3d/soft_body_3d.cpp2
-rw-r--r--scene/3d/spring_arm_3d.cpp4
-rw-r--r--scene/3d/visibility_notifier_3d.cpp8
-rw-r--r--scene/3d/visual_instance_3d.cpp4
-rw-r--r--scene/3d/world_environment.cpp50
-rw-r--r--scene/animation/animation_player.cpp4
-rw-r--r--scene/animation/tween.cpp10
-rw-r--r--scene/gui/text_edit.cpp2
-rw-r--r--scene/main/scene_tree.cpp10
-rw-r--r--scene/main/viewport.cpp110
-rw-r--r--scene/main/viewport.h16
-rw-r--r--scene/resources/visual_shader.cpp45
-rw-r--r--scene/resources/visual_shader.h17
-rw-r--r--scene/resources/visual_shader_nodes.cpp66
-rw-r--r--scene/resources/visual_shader_nodes.h14
-rw-r--r--servers/register_server_types.cpp1
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp22
-rw-r--r--thirdparty/README.md1
-rw-r--r--thirdparty/misc/stb_vorbis.c2
104 files changed, 1810 insertions, 1390 deletions
diff --git a/DONORS.md b/DONORS.md
index f11cb85822..134dc0484b 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -25,7 +25,6 @@ generous deed immortalized in the next stable release of Godot Engine.
AD Ford
Alan Beauchamp
Anand Mallik
- Andres Hernandez
Andrew Dunai
Brandon Lamb
Christian Baune
@@ -36,7 +35,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Edward Flick
Gamechuck
GameDev.net
- GameDev.tv
Grady
Hein-Pieter van Braam
Jacob McKenney
@@ -60,13 +58,10 @@ generous deed immortalized in the next stable release of Godot Engine.
## Gold donors
- Andrei
- Dave
David Gehrig
David Graham
David Snopek
Ed Morley
- Florian Krick
Florian Rämisch
Jakub Grzesik
Manuele Finocchiaro
@@ -85,11 +80,9 @@ generous deed immortalized in the next stable release of Godot Engine.
David Giardi
Default Name
eggs
- Felix Bohmann
Florian Breisch
Gamejunkey
Javier Roman
- Jay Horton
Jon Woodward
Karl Werf
Keinan Powers
@@ -100,6 +93,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Matthew Hillier
Mohamed Ikbel Boulabiar
Mored4u
+ Rene
Retro Village
Rob Messick
Ryan Badour
@@ -122,15 +116,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Darrian Little
Horváth Péter
Ivan Trombley
- Jakub Dering
Joan Fons
Joshua Flores
- Krzysztof Jankowski
- Lord Bloodhound
- Pascal Grüter
Petr Malac
Rami
- Reneator
Rob
Robert Willes
Ronnie Ashlock
@@ -144,9 +133,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Adam Nakonieczny
Adam Neumann
+ Adrian Demetrescu
Alexander J Maynard
Alexey Dyadchenko
- Alex Z
Andreas Funke
André Frélicot
aoshiwik
@@ -158,50 +147,42 @@ generous deed immortalized in the next stable release of Godot Engine.
Christian Alexander Bjørklund Bøhler
Christian Leth Jeppesen
Christoph Schröder
+ Codee Leaf
Cody Parker
Coldragon
Craig Ostrin
D
- Daniel Eichler
- David White
- Denis Janßen
Easypete
Eric Monson
- ethan ball
Eugenio Hugo Salgüero Jáñez
Fain
flesk
Gary Hulst
gavlig
GGGames.org
- Green Fox
Guilherme Felipe de C. G. da Silva
Halom Vered
Heath Hayes
- Idzard Kwadijk
Isaac Clausman
Jared White
Jeff Nyte
- Jeremy Sims
- Jerry Ling
Joe Flood
John G Gentzel
- Jon Hermansen
Jose Malheiro
Joshua Lesperance
Juan Velandia
Juraj Móza
Kelteseth
+ kickmaniac
kinfox
+ Lain Ballard
Marcelo Dornbusch Lopes
Markus Fehr
Markus Wiesner
Martin Eigel
Matt Eunson
- Max Bulai
m kaersten
MuffinManKen
- Nick Nikitin
Oliver Dick
Oscar Campos
Patrick Ting
@@ -210,9 +191,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Pete Goodwin
pl
Ranoller
- Robert Larnach
+ Rob McInroy
Rocknight Studios
- Romildo Franco
Ryan
Samuel Judd
Scott Pilet
@@ -221,10 +201,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Sindre Sømme
SleepCircle
spilldata
- Steve Hyatt
Stoned Xander
TheLevelOfDetail .
- Thomas Krampl
Thomas Kurz
Tobias Bocanegra
Urho
@@ -237,6 +215,7 @@ generous deed immortalized in the next stable release of Godot Engine.
1D_Inc
Abraham Haskins
+ Acheron
Adam
Adam Brunnmeier
Adam Carr
@@ -247,7 +226,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Adam Smeltzer
Adam Szymański
Adisibio
- Adrian Demetrescu
Agustinus Arya
Aidan O'Flannagain
Aki Mimoto
@@ -279,14 +257,13 @@ generous deed immortalized in the next stable release of Godot Engine.
B A
Balázs Batári
Benedikt
- Ben G
- Ben Phelan
Ben Vercammen
Bernd Jänichen
Bjarne
Black Block
Blair Allen
Bobby CC Wong
+ Bram
brian
bugcaptor
Burney Waring
@@ -294,6 +271,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Carlo Sitaro
Carl van der Geest
Carwyn Edwards
+ Cas Brugman
Cassidy James
Chris Brown
Chris Chapin
@@ -304,17 +282,17 @@ generous deed immortalized in the next stable release of Godot Engine.
Christopher Schmitt
Christoph Woinke
Clay Heaton
+ Cole Johnson
Curt King
Daniel Johnson
Daniel Kimblad
- Daniel Pontillo
+ Daniel Tebbutt
David May
David Woodard
DiCola Jamn
Dominic Cooney
Dominik Wetzel
Donn Eddy
- Donovan Hutcheon
Dragontrapper
Dr Ewan Murray
Duobix
@@ -322,9 +300,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Dylan Todd
Eduardo Teixeira
Edward Herbert
- Edward Moulsdale
Edward Swartz
Egon Elbre
+ Elgenzay
Elias Nykrem
Elmeri '- Duy Kevin Nguyen
Ephemeral
@@ -335,20 +313,21 @@ generous deed immortalized in the next stable release of Godot Engine.
Evan Rose
Fancy Ants Studios
Fekinox
+ Felix Bohmann
Felix Kollmann
Flaredown
Forty Doubleu
+ fox
FuDiggity
Gadzhi Kharkharov
gamedev by Celio
Gary Thomas
George Marques
- GiulianoB
Greg Olson
GREGORY C FEIN
- Greg P
Greyson Richey
Grid
+ Guillaume Audirac
Guldoman
Hal A
Heribert Hirth
@@ -358,6 +337,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Iiari
iKlem
IndustrialRobot
+ Ivan Nikolaev
Jacob
Jaiden Gerig
Jaime Ruiz-Borau Vizárraga
@@ -368,26 +348,26 @@ generous deed immortalized in the next stable release of Godot Engine.
JARKKO PARVIAINEN
Jeff Hungerford
Jennifer Graves
- Jeremy Kahn
Jesse Dubay
Joel Fivat
Joel Höglund
Joel Setterberg
- Johannes Wuensch
John Gabriel
+ John Walker
Jomei Jackson
+ Jonas
Jonas Bernemann
Jonas Rudlang
Jonas Yamazaki
Jonatan R
Jonathan G
- Jonathon
Jon Bonazza
Jon Sully
Jorge Caballero
Jose Aleman
Jose C. Rubio
Joseph Catrambone
+ Josh Mitchell
Juanfran
Judd
Julian Murgia
@@ -395,16 +375,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Justin Hamilton
Justin Spedding
KaDokta
+ Karel Němec
Kauzig
Keedong Park
Keith Bradner
+ Kent Jofur
Kevin McPhillips
- kickmaniac
Kiri Jolly
Kiyohiro Kawamura (kyorohiro)
Kjetil Haugland
Klagsam
- KR McGinley
KsyTek Games
Kuan Cheang
kycho
@@ -415,6 +395,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Lin Chear
Linus Lind Lundgren
Lionel Gaillard
+ Lukáš Rendvanský
Luigi Renna
LunaticInAHat
Lurkars
@@ -429,10 +410,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Mathieu Rimelen
Matt Edwards
Matthew Little
- Matti Pohjanvirta
+ Mauro Pellegrini
+ Max Fiedler
Maxime Blade
Maxwell
- medecau
Megasploot
Melissa Mears
mewin
@@ -447,6 +428,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Mike Cunningham
Mitchell J. Wagner
MoM
+ Mored4u
Nathan Fish
Natrim
nee
@@ -456,9 +438,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Nicholas
Nicholas Girga
Nick Macholl
+ Niclas Eriksen
Nicolás Montaña
Nicolas SAN AGUSTIN
- Nima Farid
NZ
Oleg Reva
Olivier
@@ -471,13 +453,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Paweł Kowal
Pedro Assuncao
Penguin
- Petrus Prinsloo
Philip Cohoe
Point08
Rad Cat
Rafa Laguna
rainerLinux
- Raphael Leroux
Remi Rampin
Rémi Verschelde
Ricardo Alcantara
@@ -485,7 +465,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Richard Ivánek
Robert Farr (Larington)
Robert Hernandez
- Roberto Sánchez
Roger Smith
Roland Rząsa
Roman Tinkov
@@ -493,26 +472,28 @@ generous deed immortalized in the next stable release of Godot Engine.
Ronan
Ryan Groom
Ryan Hentz
- Sam.C
Sam Edson
Samuele Zolfanelli
- Sasori Olkof
Scott D. Yelich
Scott Longley
+ ScottMakesGames
Sebastian Michailidis
Sebastian Vetter
Sergio Mello-Grand
- sgnsajgon
Shane
Shane Sicienski
Shane Spoor
Siim Raidma
+ Simon Jonas Larsen
Simon Wenner
+ Sintinium
SK
smbe19
smo1704
Stefano Caronia
+ Steve Cloete
Svenne Krap
+ Taylor Fahlman
Terry
tezuvholovdr
thomas
@@ -521,10 +502,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Thomas Kelly
Tim Drumheller
Timothy B. MacDonald
- tinyBigGames LLC
Title Plinsut
Tobbun
Tom Glenn
+ Toni Duran
Torgeir Lilleskog
Torsten Crass
Travis O'Brien
diff --git a/core/array.cpp b/core/array.cpp
index cd4e0fb4c8..7c0129ffde 100644
--- a/core/array.cpp
+++ b/core/array.cpp
@@ -285,59 +285,49 @@ Array Array::duplicate(bool p_deep) const {
return new_arr;
}
-int Array::_fix_slice_index(int p_index, int p_arr_len, int p_top_mod) {
- p_index = CLAMP(p_index, -p_arr_len, p_arr_len + p_top_mod);
- if (p_index < 0) {
- p_index = (p_index % p_arr_len + p_arr_len) % p_arr_len; // positive modulo
- }
- return p_index;
-}
+int Array::_clamp_slice_index(int p_index) const {
-int Array::_clamp_index(int p_index) const {
- return CLAMP(p_index, -size() + 1, size() - 1);
+ int arr_size = size();
+ int fixed_index = CLAMP(p_index, -arr_size, arr_size - 1);
+ if (fixed_index < 0) {
+ fixed_index = arr_size + fixed_index;
+ }
+ return fixed_index;
}
-#define ARRAY_GET_DEEP(idx, is_deep) is_deep ? get(idx).duplicate(is_deep) : get(idx)
-
Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // like python, but inclusive on upper bound
- Array new_arr;
-
- if (empty()) // Don't try to slice empty arrays.
- return new_arr;
- p_begin = Array::_fix_slice_index(p_begin, size(), -1); // can't start out of range
- p_end = Array::_fix_slice_index(p_end, size(), 0);
+ Array new_arr;
- int x = p_begin;
- int new_arr_i = 0;
+ ERR_FAIL_COND_V_MSG(p_step == 0, new_arr, "Array slice step size cannot be zero.");
- ERR_FAIL_COND_V(p_step == 0, new_arr);
- if (Array::_clamp_index(p_begin) == Array::_clamp_index(p_end)) { // don't include element twice
- new_arr.resize(1);
- // new_arr[0] = 1;
- new_arr[0] = ARRAY_GET_DEEP(Array::_clamp_index(p_begin), p_deep);
+ if (empty()) // Don't try to slice empty arrays.
return new_arr;
- } else {
- int element_count = ceil((int)MAX(0, (p_end - p_begin) / p_step)) + 1;
- if (element_count == 1) { // delta going in wrong direction to reach end
- new_arr.resize(0);
+ if (p_step > 0) {
+ if (p_begin >= size() || p_end < -size())
+ return new_arr;
+ } else { // p_step < 0
+ if (p_begin < -size() || p_end >= size())
return new_arr;
- }
- new_arr.resize(element_count);
}
- // if going backwards, have to have a different terminating condition
- if (p_step < 0) {
- while (x >= p_end) {
- new_arr[new_arr_i] = ARRAY_GET_DEEP(Array::_clamp_index(x), p_deep);
- x += p_step;
- new_arr_i += 1;
+ int begin = _clamp_slice_index(p_begin);
+ int end = _clamp_slice_index(p_end);
+
+ int new_arr_size = MAX(((end - begin + p_step) / p_step), 0);
+ new_arr.resize(new_arr_size);
+
+ if (p_step > 0) {
+ int dest_idx = 0;
+ for (int idx = begin; idx <= end; idx += p_step) {
+ ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()");
+ new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx);
}
- } else if (p_step > 0) {
- while (x <= p_end) {
- new_arr[new_arr_i] = ARRAY_GET_DEEP(Array::_clamp_index(x), p_deep);
- x += p_step;
- new_arr_i += 1;
+ } else { // p_step < 0
+ int dest_idx = 0;
+ for (int idx = begin; idx >= end; idx += p_step) {
+ ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()");
+ new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx);
}
}
diff --git a/core/array.h b/core/array.h
index 2840ce199c..14db57f15f 100644
--- a/core/array.h
+++ b/core/array.h
@@ -44,8 +44,7 @@ class Array {
void _ref(const Array &p_from) const;
void _unref() const;
- int _clamp_index(int p_index) const;
- static int _fix_slice_index(int p_index, int p_arr_len, int p_top_mod);
+ inline int _clamp_slice_index(int p_index) const;
protected:
Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index d18adb1983..4b8c104f39 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -708,7 +708,7 @@ String InputEventMouseMotion::as_text() const {
button_mask_string = itos(get_button_mask());
break;
}
- return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")";
+ return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + "), pressure=(" + rtos(get_pressure()) + "), tilt=(" + String(get_tilt()) + ")";
}
bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index 48aebeda3d..ad0cc81023 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -34,17 +34,6 @@
#include "core/os/os.h"
#include "core/print_string.h"
-// va_copy was defined in the C99, but not in C++ standards before C++11.
-// When you compile C++ without --std=c++<XX> option, compilers still define
-// va_copy, otherwise you have to use the internal version (__va_copy).
-#if !defined(va_copy)
-#if defined(__GNUC__)
-#define va_copy(d, s) __va_copy((d), (s))
-#else
-#define va_copy(d, s) ((d) = (s))
-#endif
-#endif
-
#if defined(MINGW_ENABLED) || defined(_MSC_VER)
#define sprintf sprintf_s
#endif
diff --git a/core/math/octree.h b/core/math/octree.h
index 2060a61b4b..ffb405bd0f 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -1290,10 +1290,12 @@ void Octree<T, use_pairs, AL>::_cull_point(Octant *p_octant, const Vector3 &p_po
template <class T, bool use_pairs, class AL>
int Octree<T, use_pairs, AL>::cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, uint32_t p_mask) {
- if (!root)
+ if (!root || p_convex.size() == 0)
return 0;
Vector<Vector3> convex_points = Geometry::compute_convex_mesh_points(&p_convex[0], p_convex.size());
+ if (convex_points.size() == 0)
+ return 0;
int result_count = 0;
pass++;
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 97a9216a5a..ed95baa233 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -70,6 +70,18 @@ void Transform2D::rotate(real_t p_phi) {
*this = Transform2D(p_phi, Vector2()) * (*this);
}
+real_t Transform2D::get_skew() const {
+
+ real_t det = basis_determinant();
+ return Math::acos(elements[0].normalized().dot(SGN(det) * elements[1].normalized())) - Math_PI * 0.5;
+}
+
+void Transform2D::set_skew(float p_angle) {
+
+ real_t det = basis_determinant();
+ elements[1] = SGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
+}
+
real_t Transform2D::get_rotation() const {
real_t det = basis_determinant();
Transform2D m = orthonormalized();
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index fa43762aa4..459ceed7a9 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -70,7 +70,10 @@ struct Transform2D {
void set_rotation(real_t p_rot);
real_t get_rotation() const;
+ real_t get_skew() const;
+ void set_skew(float p_angle);
_FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
+ _FORCE_INLINE_ void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew);
void rotate(real_t p_phi);
void scale(const Size2 &p_scale);
@@ -184,6 +187,14 @@ void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
elements[0][1] = Math::sin(p_rot) * p_scale.x;
}
+void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew) {
+
+ elements[0][0] = Math::cos(p_rot) * p_scale.x;
+ elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
+ elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
+ elements[0][1] = Math::sin(p_rot) * p_scale.x;
+}
+
Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
Vector2 ends[4] = {
diff --git a/core/os/os.h b/core/os/os.h
index 714a10bf76..38114e6814 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -59,6 +59,7 @@ class OS {
bool _allow_layered;
bool _use_vsync;
bool _vsync_via_compositor;
+ bool _disable_wintab;
char *last_error;
@@ -148,6 +149,7 @@ public:
bool is_layered_allowed() const { return _allow_layered; }
bool is_hidpi_allowed() const { return _allow_hidpi; }
+ bool is_wintab_disabled() const { return _disable_wintab; }
void ensure_user_data_dir();
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 63b52661b4..8829181489 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -362,40 +362,29 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// We need to test both possibilities as extensions for Linux binaries are optional
// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
- bool found = false;
-
String exec_dir = exec_path.get_base_dir();
String exec_filename = exec_path.get_file();
String exec_basename = exec_filename.get_basename();
- // Try to load data pack at the location of the executable
- // As mentioned above, we have two potential names to attempt
-
- if (_load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) ||
- _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"))) {
- found = true;
- } else {
- // If we couldn't find them next to the executable, we attempt
- // the current working directory. Same story, two tests.
- if (_load_resource_pack(exec_basename + ".pck") ||
- _load_resource_pack(exec_filename + ".pck")) {
- found = true;
- }
- }
+ // Attempt with PCK bundled into executable
+ bool found = _load_resource_pack(exec_path);
#ifdef OSX_ENABLED
- // Attempt to load PCK from macOS .app bundle resources
if (!found) {
- if (_load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck"))) {
- found = true;
- }
+ // Attempt to load PCK from macOS .app bundle resources
+ found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck"));
}
#endif
- // Attempt with PCK bundled into executable
if (!found) {
- if (_load_resource_pack(exec_path)) {
- found = true;
+ // Try to load data pack at the location of the executable
+ // As mentioned above, we have two potential names to attempt
+ found = _load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) || _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"));
+
+ if (!found) {
+ // If we couldn't find them next to the executable, we attempt
+ // the current working directory. Same story, two tests.
+ found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck");
}
}
diff --git a/core/variant.h b/core/variant.h
index a832f7ccf8..1ae09ad82f 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -67,13 +67,6 @@ typedef Vector<Vector2> PackedVector2Array;
typedef Vector<Vector3> PackedVector3Array;
typedef Vector<Color> PackedColorArray;
-// Temporary workaround until c++11 alignas()
-#ifdef __GNUC__
-#define GCC_ALIGNED_8 __attribute__((aligned(8)))
-#else
-#define GCC_ALIGNED_8
-#endif
-
class Variant {
public:
// If this changes the table in variant_op must be updated
@@ -211,7 +204,7 @@ private:
PackedArrayRefBase *packed_array;
void *_ptr; //generic pointer
uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)];
- } _data GCC_ALIGNED_8;
+ } _data alignas(8);
void reference(const Variant &p_variant);
void clear();
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index b3cd1c1af7..222b70c9c7 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -77,6 +77,9 @@
<member name="ProjectSettings" type="ProjectSettings" setter="" getter="">
The [ProjectSettings] singleton.
</member>
+ <member name="RenderingDevice" type="RenderingDevice" setter="" getter="">
+ The [RenderingDevice] singleton.
+ </member>
<member name="RenderingServer" type="RenderingServer" setter="" getter="">
The [RenderingServer] singleton.
</member>
@@ -1177,10 +1180,10 @@
[codeblock]
var err = method_that_returns_error()
if err != OK:
- print("Failure!)
+ print("Failure!")
# Or, equivalent:
if err:
- print("Still failing!)
+ print("Still failing!")
[/codeblock]
</constant>
<constant name="FAILED" value="1" enum="Error">
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 76abc31451..1da4e23437 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -159,6 +159,7 @@
</member>
<member name="detail_normal" type="Texture2D" setter="set_texture" getter="get_texture">
Texture that specifies the per-pixel normal of the detail overlay.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="BaseMaterial3D.DetailUV">
Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail layer. See [enum DetailUV] for options.
@@ -250,6 +251,7 @@
</member>
<member name="normal_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture used to specify the normal at a given pixel. The [code]normal_texture[/code] only uses the red and green channels. The normal read from [code]normal_texture[/code] is oriented around the surface normal provided by the [Mesh].
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="orm_texture" type="Texture2D" setter="set_texture" getter="get_texture">
</member>
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index c2b821699d..df3ef71a2a 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -240,6 +240,7 @@
</member>
<member name="normalmap" type="Texture2D" setter="set_normalmap" getter="get_normalmap">
Normal map to be used for the [member texture] property.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index 64a2522f2f..ee67b5052c 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -53,6 +53,7 @@
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
Normal map to be used for the [member texture] property.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index 0cfc8deb0a..689f8d83e1 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -17,6 +17,7 @@
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml
index 07f21514ef..a461c8e056 100644
--- a/doc/classes/MultiMeshInstance2D.xml
+++ b/doc/classes/MultiMeshInstance2D.xml
@@ -17,6 +17,7 @@
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index d4517f0588..d29c556216 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -142,6 +142,10 @@
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2( 1, 1 )">
The node's scale. Unscaled value: [code](1, 1)[/code].
</member>
+ <member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0">
+ </member>
+ <member name="skew_degrees" type="float" setter="set_skew_degrees" getter="get_skew_degrees" default="0.0">
+ </member>
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
Local [Transform2D].
</member>
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 3e7d4d4c05..05d00b9f31 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -26,7 +26,7 @@
Returns the parent [Node3D], or an empty [Object] if no parent exists or parent is not of type [Node3D].
</description>
</method>
- <method name="get_world" qualifiers="const">
+ <method name="get_world_3d" qualifiers="const">
<return type="World3D">
</return>
<description>
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index 13332ca4f0..335df1ac3f 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -102,6 +102,8 @@
If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code].
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
+ The normal map gives depth to the Polygon2D.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
The offset applied to each vertex.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index a9ac307df4..a111b5bdde 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -414,6 +414,9 @@
<member name="display/mouse_cursor/tooltip_position_offset" type="Vector2" setter="" getter="" default="Vector2( 10, 10 )">
Position offset for tooltips, relative to the mouse cursor's hotspot.
</member>
+ <member name="display/window/disable_wintab_api" type="bool" setter="" getter="" default="false">
+ Disables WinTab API and always use Windows Ink API for the pen input (Windows only).
+ </member>
<member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter="" default="false">
If [code]true[/code], allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
</member>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 4e0762a68b..648f4d0107 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -9,7 +9,7 @@
The rendering server can be used to bypass the scene system entirely.
Resources are created using the [code]*_create[/code] functions.
All objects are drawn to a viewport. You can use the [Viewport] attached to the [SceneTree] or you can create one yourself with [method viewport_create]. When using a custom scenario or canvas, the scenario or canvas needs to be attached to the viewport using [method viewport_set_scenario] or [method viewport_attach_canvas].
- In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any [Node3D] node with [method Node3D.get_world]. Otherwise, a scenario can be created with [method scenario_create].
+ In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any [Node3D] node with [method Node3D.get_world_3d]. Otherwise, a scenario can be created with [method scenario_create].
Similarly in 2D, a canvas is needed to draw all canvas items.
In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using [method instance_set_base]. The instance must also be attached to the scenario using [method instance_set_scenario] in order to be visible.
In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas.
diff --git a/doc/classes/SpinBox.xml b/doc/classes/SpinBox.xml
index c8ba8ab697..e674ceb57e 100644
--- a/doc/classes/SpinBox.xml
+++ b/doc/classes/SpinBox.xml
@@ -45,7 +45,7 @@
Adds the specified [code]prefix[/code] string before the numerical value of the [SpinBox].
</member>
<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="&quot;&quot;">
- Adds the specified [code]prefix[/code] string after the numerical value of the [SpinBox].
+ Adds the specified [code]suffix[/code] string after the numerical value of the [SpinBox].
</member>
</members>
<constants>
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml
index 950fda4e20..92f561d7b5 100644
--- a/doc/classes/Sprite2D.xml
+++ b/doc/classes/Sprite2D.xml
@@ -54,6 +54,7 @@
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
The normal map gives depth to the Sprite2D.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
The texture's drawing offset.
diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml
index 8ed94c8c26..f8aa14cb2b 100644
--- a/doc/classes/StyleBoxTexture.xml
+++ b/doc/classes/StyleBoxTexture.xml
@@ -121,6 +121,7 @@
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
The normal map to use when drawing this style box.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
Species a sub-region of the texture to use.
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 65988ae2b7..c647f83598 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -590,6 +590,7 @@
</argument>
<description>
Sets the tile's normal map texture.
+ [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</description>
</method>
<method name="tile_set_occluder_offset">
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index a2d53f8e0c..3b52c80c9a 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -16,18 +16,18 @@
<link>https://docs.godotengine.org/en/latest/tutorials/viewports/index.html</link>
</tutorials>
<methods>
- <method name="find_world" qualifiers="const">
- <return type="World3D">
+ <method name="find_world_2d" qualifiers="const">
+ <return type="World2D">
</return>
<description>
- Returns the 3D world of the viewport, or if none the world of the parent viewport.
+ Returns the 2D world of the viewport.
</description>
</method>
- <method name="find_world_2d" qualifiers="const">
- <return type="World2D">
+ <method name="find_world_3d" qualifiers="const">
+ <return type="World3D">
</return>
<description>
- Returns the 2D world of the viewport.
+ Returns the 3D world of the viewport, or if none the world of the parent viewport.
</description>
</method>
<method name="get_camera" qualifiers="const">
@@ -219,8 +219,8 @@
<member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA" default="0">
The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems.
</member>
- <member name="own_world" type="bool" setter="set_use_own_world" getter="is_using_own_world" default="false">
- If [code]true[/code], the viewport will use [World3D] defined in [code]world[/code] property.
+ <member name="own_world_3d" type="bool" setter="set_use_own_world_3d" getter="is_using_own_world_3d" default="false">
+ If [code]true[/code], the viewport will use the [World3D] defined in [member world_3d].
</member>
<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false">
If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process.
@@ -247,12 +247,12 @@
<member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background" default="false">
If [code]true[/code], the viewport should render its background as transparent.
</member>
- <member name="world" type="World3D" setter="set_world" getter="get_world">
- The custom [World3D] which can be used as 3D environment source.
- </member>
<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
The custom [World2D] which can be used as 2D environment source.
</member>
+ <member name="world_3d" type="World3D" setter="set_world_3d" getter="get_world_3d">
+ The custom [World3D] which can be used as 3D environment source.
+ </member>
</members>
<signals>
<signal name="gui_focus_changed">
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 8089d463bd..b566ad0fa4 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -1052,6 +1052,7 @@ void EditorHelp::_update_doc() {
class_desc->pop(); // color
class_desc->pop(); // font
class_desc->pop(); // cell
+ method_line[cd.properties[i].setter] = property_line[cd.properties[i].name];
}
if (cd.properties[i].getter != "") {
@@ -1069,6 +1070,7 @@ void EditorHelp::_update_doc() {
class_desc->pop(); //color
class_desc->pop(); //font
class_desc->pop(); //cell
+ method_line[cd.properties[i].getter] = property_line[cd.properties[i].name];
}
class_desc->pop(); // table
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index ea2009ab58..90cea06439 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1747,7 +1747,7 @@ void EditorNode::push_item(Object *p_object, const String &p_property, bool p_in
void EditorNode::_save_default_environment() {
- Ref<Environment> fallback = get_tree()->get_root()->get_world()->get_fallback_environment();
+ Ref<Environment> fallback = get_tree()->get_root()->get_world_3d()->get_fallback_environment();
if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
Map<RES, bool> processed;
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 5fcc783644..c321e85546 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -169,7 +169,7 @@ void EditorNode3DGizmo::set_spatial_node(Node3D *p_node) {
void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden) {
- instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario());
+ instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world_3d()->get_scenario());
RS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id());
if (skin_reference.is_valid()) {
RS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton());
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index eb14495b9c..f63bcb69b8 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -117,9 +117,9 @@ MaterialEditor::MaterialEditor() {
add_child(vc);
vc->set_anchors_and_margins_preset(PRESET_WIDE);
viewport = memnew(SubViewport);
- Ref<World3D> world;
- world.instance();
- viewport->set_world(world); //use own world
+ Ref<World3D> world_3d;
+ world_3d.instance();
+ viewport->set_world_3d(world_3d); //use own world
vc->add_child(viewport);
viewport->set_disable_input(true);
viewport->set_transparent_background(true);
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 5e657c3b71..3e603fa499 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -116,9 +116,9 @@ void MeshEditor::_bind_methods() {
MeshEditor::MeshEditor() {
viewport = memnew(SubViewport);
- Ref<World3D> world;
- world.instance();
- viewport->set_world(world); //use own world
+ Ref<World3D> world_3d;
+ world_3d.instance();
+ viewport->set_world_3d(world_3d); //use own world
add_child(viewport);
viewport->set_disable_input(true);
viewport->set_msaa(Viewport::MSAA_2X);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 60a49f72c0..55b50f526c 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -496,7 +496,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b
Vector3 pos = _get_ray_pos(p_pos);
Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
- Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
+ Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario());
Set<Ref<EditorNode3DGizmo>> found_gizmos;
Node *edited_scene = get_tree()->get_edited_scene_root();
@@ -563,7 +563,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_inclu
Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
- Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
+ Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario());
Set<Ref<EditorNode3DGizmo>> found_gizmos;
r_includes_current = false;
@@ -682,7 +682,7 @@ void Node3DEditorViewport::_select_region() {
far.d += get_zfar();
frustum.push_back(far);
- Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
+ Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario());
Vector<Node *> selected;
Node *edited_scene = get_tree()->get_edited_scene_root();
@@ -3136,35 +3136,35 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
for (int i = 0; i < 3; i++) {
move_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
- RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
- RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
rotate_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
- RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
scale_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
- RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
- RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
@@ -3530,7 +3530,7 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const
Vector3 world_ray = _get_ray(p_pos);
Vector3 world_pos = _get_ray_pos(p_pos);
- Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world()->get_scenario());
+ Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world_3d()->get_scenario());
Set<Ref<EditorNode3DGizmo>> found_gizmos;
float closest_dist = MAX_DISTANCE;
@@ -4543,7 +4543,7 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
si->sp = sp;
- si->sbox_instance = RenderingServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
+ si->sbox_instance = RenderingServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world_3d()->get_scenario());
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, RS::SHADOW_CASTING_SETTING_OFF);
return si;
@@ -5197,7 +5197,7 @@ void Node3DEditor::_init_indicators() {
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(origin, RenderingServer::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(origin, 0, indicator_mat->get_rid());
- origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world()->get_scenario());
+ origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);
@@ -5572,7 +5572,7 @@ void Node3DEditor::_init_grid() {
d[RenderingServer::ARRAY_COLOR] = grid_colors[i];
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
- grid_instance[i] = RenderingServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
+ grid_instance[i] = RenderingServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_visible[i]);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
@@ -5717,7 +5717,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
}
}
- PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world()->get_direct_space_state();
+ PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
PhysicsDirectSpaceState3D::RayResult result;
Array keys = snap_data.keys();
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 1a77eeb9de..c79c97737a 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -978,6 +978,26 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
emit_signal("go_to_help", "class_global:" + result.class_name + ":" + result.class_member);
} break;
}
+ } else if (ProjectSettings::get_singleton()->has_setting("autoload/" + p_symbol)) {
+ //check for Autoload scenes
+ String path = ProjectSettings::get_singleton()->get("autoload/" + p_symbol);
+ if (path.begins_with("*")) {
+ path = path.substr(1, path.length());
+ EditorNode::get_singleton()->load_scene(path);
+ }
+ } else if (p_symbol.is_rel_path()) {
+ // Every symbol other than absolute path is relative path so keep this condition at last.
+ String path = _get_absolute_path(p_symbol);
+ if (FileAccess::exists(path)) {
+ List<String> scene_extensions;
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
+
+ if (scene_extensions.find(path.get_extension())) {
+ EditorNode::get_singleton()->load_scene(path);
+ } else {
+ EditorNode::get_singleton()->load_resource(path);
+ }
+ }
}
}
@@ -991,13 +1011,28 @@ void ScriptTextEditor::_validate_symbol(const String &p_symbol) {
}
ScriptLanguage::LookupResult result;
- if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK) {
+ if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK || ProjectSettings::get_singleton()->has_setting("autoload/" + p_symbol)) {
text_edit->set_highlighted_word(p_symbol);
+ } else if (p_symbol.is_rel_path()) {
+
+ String path = _get_absolute_path(p_symbol);
+ if (FileAccess::exists(path)) {
+ text_edit->set_highlighted_word(p_symbol);
+ } else {
+ text_edit->set_highlighted_word(String());
+ }
+
} else {
text_edit->set_highlighted_word(String());
}
}
+String ScriptTextEditor::_get_absolute_path(const String &rel_path) {
+ String base_path = script->get_path().get_base_dir();
+ String path = base_path.plus_file(rel_path);
+ return path.replace("///", "//").simplify_path();
+}
+
void ScriptTextEditor::update_toggle_scripts_button() {
if (code_editor != nullptr) {
code_editor->update_toggle_scripts_button();
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 51ce30c831..a0dfba6cc8 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -188,6 +188,8 @@ protected:
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+ String _get_absolute_path(const String &rel_path);
+
public:
void _update_connected_methods();
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index a7e737fdd2..35ed29f562 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -546,6 +546,10 @@ void VisualShaderEditor::_update_graph() {
Ref<VisualShaderNodeUniform> uniform = vsnode;
Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode;
Ref<VisualShaderNodeIntUniform> int_uniform = vsnode;
+ Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode;
+ Ref<VisualShaderNodeColorUniform> color_uniform = vsnode;
+ Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode;
+ Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode;
if (uniform.is_valid()) {
graph->add_child(node);
_update_created_node(node);
@@ -571,7 +575,7 @@ void VisualShaderEditor::_update_graph() {
//shortcut
VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]);
- if (!float_uniform.is_valid() && !int_uniform.is_valid()) {
+ if (!float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !color_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid()) {
continue;
}
}
@@ -585,13 +589,16 @@ void VisualShaderEditor::_update_graph() {
}
}
- if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
+ if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
//will be embedded in first port
} else if (custom_editor) {
port_offset++;
node->add_child(custom_editor);
- if (float_uniform.is_valid() || int_uniform.is_valid()) {
+ if (color_uniform.is_valid()) {
+ custom_editor->call_deferred("_show_prop_names", true);
+ }
+ if (float_uniform.is_valid() || int_uniform.is_valid() || vec3_uniform.is_valid() || bool_uniform.is_valid() || transform_uniform.is_valid()) {
custom_editor->call_deferred("_show_prop_names", true);
continue;
}
@@ -2650,7 +2657,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_height"), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_uv"), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
@@ -2658,7 +2665,9 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ShadowVec", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_vec"), "shadow_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "extra"), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 92f899a35d..a8aeb05150 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -553,11 +553,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
selection.sort_custom<Node::Comparator>();
- for (List<Node *>::Element *E = selection.back(); E; E = E->prev()) {
+ Node *add_below_node = selection.back()->get();
+
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node *node = E->get();
Node *parent = node->get_parent();
- Node *selection_tail = _get_selection_group_tail(node, selection);
List<Node *> owned;
node->get_owned_by(node->get_owner(), &owned);
@@ -575,7 +576,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
dup->set_name(parent->validate_child_name(dup));
- editor_data->get_undo_redo().add_do_method(parent, "add_child_below_node", selection_tail, dup);
+ editor_data->get_undo_redo().add_do_method(parent, "add_child_below_node", add_below_node, dup);
for (List<Node *>::Element *F = owned.front(); F; F = F->next()) {
if (!duplimap.has(F->get())) {
@@ -583,7 +584,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
continue;
}
Node *d = duplimap[F->get()];
- editor_data->get_undo_redo().add_do_method(d, "set_owner", selection_tail->get_owner());
+ editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner());
}
editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup);
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup);
@@ -593,6 +594,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
+
+ add_below_node = dup;
}
editor_data->get_undo_redo().commit_action();
@@ -600,7 +603,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (dupsingle)
editor->push_item(dupsingle);
- for (List<Node *>::Element *E = editable_children.front(); E; E = E->next())
+ for (List<Node *>::Element *E = editable_children.back(); E; E = E->prev())
_toggle_editable_children(E->get());
} break;
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 6181580a68..22358973a0 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -7,7 +7,7 @@
# Basil Al-Khateeb <basil.y.alkhateeb@gmail.com>, 2017.
# Jamal Alyafei <jamal.qassim@gmail.com>, 2017.
# john lennon <khoanantonio@outlook.com>, 2017.
-# Mohammmad Khashashneh <mohammad.rasmi@gmail.com>, 2016.
+# Mohammmad Khashashneh <mohammad.rasmi@gmail.com>, 2016, 2020.
# Mr ChaosXD <mrchaosxd3@gmail.com>, 2018.
# Mrwan Ashraf <mrwan.ashraf94@gmail.com>, 2017.
# noureldin sharaf <sharaf.noureldin@yahoo.com>, 2017.
@@ -35,12 +35,14 @@
# hshw <shw@tutanota.com>, 2020.
# Youssef Harmal <the.coder.crab@gmail.com>, 2020.
# Nabeel20 <nabeelandnizam@gmail.com>, 2020.
+# merouche djallal <kbordora@gmail.com>, 2020.
+# Airbus5717 <Abdussamadf350@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-27 08:24+0000\n"
-"Last-Translator: Nabeel20 <nabeelandnizam@gmail.com>\n"
+"PO-Revision-Date: 2020-05-05 14:01+0000\n"
+"Last-Translator: Anonymous <noreply@weblate.org>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -49,12 +51,12 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "نوع معامل خاطئ للدالة convert()، إستخدم ثوابت TYPE_*."
+msgstr "معامل type خاطئ لدالة Convert, استخدم احدى الثوابت من مجموعة TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -344,7 +346,7 @@ msgstr "التفاف الحلقة المثبتة"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "أدخل مفتاح"
+msgstr "أدخل المفتاح"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
@@ -594,11 +596,11 @@ msgstr "إحدف المحدد (المجموعة المختارة)"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
-msgstr "إذهب إلي الخطوة التالية"
+msgstr "إذهب إلى الخطوة التالية"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
-msgstr "إذهب إلي الخطوة السابقة"
+msgstr "إذهب إلى الخطوة السابقة"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -671,7 +673,7 @@ msgstr "إختر المقاطع المراد نسخها"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
-msgstr "أنسخ"
+msgstr "نسخ"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
@@ -754,13 +756,13 @@ msgstr "تحديد التبويب البرمجي"
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
-msgstr "تقريب"
+msgstr "تكبير"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
-msgstr "إبعاد"
+msgstr "تصغير"
#: editor/code_editor.cpp
msgid "Reset Zoom"
@@ -869,7 +871,7 @@ msgstr "إشارة غير قادر على الاتصال"
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
-msgstr "اغلاق"
+msgstr "إغلاق"
#: editor/connections_dialog.cpp
msgid "Connect"
@@ -1100,7 +1102,7 @@ msgstr "متصفح الموارد أورفان"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr "مسح"
+msgstr "حذف"
#: editor/dependency_editor.cpp
msgid "Owns"
@@ -1716,9 +1718,8 @@ msgid "Current Profile:"
msgstr "الملف (النسخة) الحالية:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Make Current"
-msgstr "الحالي:"
+msgstr "إجعل الحالي"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -1838,15 +1839,15 @@ msgstr "حفظ ملف"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr "إرجع للخلف"
+msgstr "الرجوع للخلف"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr "إذهب للأمام"
+msgstr "الذهاب للأمام"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr "إذهب للأعلي"
+msgstr "إذهب للأعلى"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
@@ -1866,51 +1867,43 @@ msgstr "مسار التركيز"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr "حرك المُفضلة للأعلي"
+msgstr "حرك المُفضلة للأعلى"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "حرك المُفضلة للأسفل"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "إذهب إلي المجلد السابق"
+msgstr "إرجع إلي المجلد السابق."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "إذهب إلي المجلد السابق"
+msgstr "إذهب إلي المجلد التالي."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "إذهب إلي المجلد السابق"
+msgstr "إذهب إلي مجلد الأصل."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Refresh files."
-msgstr "إبحث في الأصناف"
+msgstr "حَدِّث الملفات."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "لا يمكن إنشاء المجلد."
+msgstr "إضافة المجلد إلى المفضلة / إخراجه من المفضلة."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Toggle the visibility of hidden files."
-msgstr "أظهر الملفات المخفية"
+msgstr "إظهار/إخفاء الملفات المخفية."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a grid of thumbnails."
-msgstr "أظهر العناصر كشبكة من الصور المصغرة"
+msgstr "أظهر العناصر كشبكة من الصور المصغرة."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a list."
-msgstr "أظهر العناصر كقائمة"
+msgstr "أظهر العناصر كقائمة."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1963,12 +1956,11 @@ msgstr "مورث بواسطة:"
#: editor/editor_help.cpp
msgid "Description"
-msgstr "الوصف:"
+msgstr "الوصف"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials"
-msgstr "الدورس علي الإنترنت:"
+msgstr "التعليمات على الإنترنت"
#: editor/editor_help.cpp
msgid "Properties"
@@ -1979,9 +1971,8 @@ msgid "override:"
msgstr "يتجاوز:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "الإفتراضي"
+msgstr "الافتراضي:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -2000,14 +1991,12 @@ msgid "Constants"
msgstr "الثوابت"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "وصف الملكية:"
+msgstr "أوصاف المُلكية"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "القيمة:"
+msgstr "(القيمة)"
#: editor/editor_help.cpp
msgid ""
@@ -2018,9 +2007,8 @@ msgstr ""
"المساهمة واحد [color=$color][url=$url]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "وصف الطريقة:"
+msgstr "أوصاف الدوال Method"
#: editor/editor_help.cpp
msgid ""
@@ -2033,16 +2021,15 @@ msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr "إبحث في المساعدة"
+msgstr "ابحث في المساعدة"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "حساسة لحالة الأحرف"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "أظهر المساعدات"
+msgstr "اظهر التراتبية"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2069,9 +2056,8 @@ msgid "Properties Only"
msgstr "خصائص فقط"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "خصائص"
+msgstr "خصائص الموضوع Theme فقط"
#: editor/editor_help_search.cpp
msgid "Member Type"
@@ -2079,35 +2065,31 @@ msgstr "نوع العضو"
#: editor/editor_help_search.cpp
msgid "Class"
-msgstr "الصنف"
+msgstr "الصف"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "قائمة الطرق"
+msgstr "دالة"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Signal"
-msgstr "إشارات"
+msgstr "الإشاراة"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "ثابت"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "خصيصة:"
+msgstr "خاصية"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "خصائص الثمة"
+msgstr "خاصية الموضوع Theme"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr "خصيصة:"
+msgstr "خاصية:"
#: editor/editor_inspector.cpp
msgid "Set"
@@ -2119,12 +2101,11 @@ msgstr "تحديد التكرار:"
#: editor/editor_log.cpp
msgid "Output:"
-msgstr "الخرج:"
+msgstr "المُخرجات:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "حذف المُحدد"
+msgstr "نسخ المُحدد"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2134,11 +2115,11 @@ msgstr "حذف المُحدد"
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
-msgstr "خالي"
+msgstr "مسح"
#: editor/editor_log.cpp
msgid "Clear Output"
-msgstr "أخلاء الخرج"
+msgstr "مسح المُخرجات"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
@@ -2147,23 +2128,20 @@ msgstr "إيقاف"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "بدء!"
+msgstr "بدء"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "%s/s"
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Down"
-msgstr "تنزيل"
+msgstr "أسفل"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr "فوق"
+msgstr "أعلى"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
@@ -2260,7 +2238,7 @@ msgstr "ينشئ الصورة المصغرة"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr "هذه العملية لا يمكنها الإكتمال من غير شجرة رئيسة."
+msgstr "هذه العملية لا يمكنها الإكتمال من غير جذر شجرة ."
#: editor/editor_node.cpp
msgid ""
@@ -2323,7 +2301,6 @@ msgstr ""
"هذا النظام."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
@@ -2340,7 +2317,6 @@ msgstr ""
"الإستيراد ومن ثم أعد إستيراده."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
@@ -2353,13 +2329,12 @@ msgstr ""
"هذا النظام."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"هذا المصدر ينتمي إلي مشهد قد تم إستيراده، إذا لا يمكن تعديله.\n"
+"هذا المصدر ينتمي إلي مشهد قد تم إستيراده، التعديلات لن تحفظ.\n"
"من فضلك إقرأ التوثيق المرتبط بإستيراد المشاهد لكي تفهم بشكل أفضل كيفية عمل "
"هذا النظام."
@@ -2384,9 +2359,8 @@ msgid "Open Base Scene"
msgstr "فتح مشهد أساسي"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Quick Open..."
-msgstr "فتح سريع للمشهد..."
+msgstr "فتح سريع ..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
@@ -2405,9 +2379,8 @@ msgid "Save changes to '%s' before closing?"
msgstr "هل تريد حفظ التغييرات إلي'%s' قبل الإغلاق؟"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "فشل تحميل المورد."
+msgstr "حفظت %s الموارد المعدلة."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2471,7 +2444,7 @@ msgstr "تشغيل مشهد بسرعة..."
#: editor/editor_node.cpp
msgid "Quit"
-msgstr "خروج"
+msgstr "إنهاء"
#: editor/editor_node.cpp
msgid "Exit the editor?"
@@ -2512,9 +2485,8 @@ msgid "Close Scene"
msgstr "اغلاق المشهد"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "اغلاق المشهد"
+msgstr "إعادة فتح المشهد"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -2530,19 +2502,19 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "غير قادر علي تحميل كود الإضافة من المسار: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"غير قادر علي تحميل كود الإضافة من المسار: '%s' الكود ليس في وضع الأداة."
+"غير قادر علي تحميل كود الإضافة من المسار: '%s' يبدو أن الكود يوجد فيه "
+"أخطاء , الرجاء مراجعة الكود."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"غير قادر علي تحميل كود الإضافة من المسار: '%s' النوع الأساسي ليس إضافة "
-"للمُعدل."
+"المُعدل."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
@@ -2615,24 +2587,20 @@ msgstr "الإفتراضي"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
msgstr "أظهر في مدير الملفات"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play This Scene"
msgstr "تشغيل المشهد"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "اغلاق"
+msgstr "اغلاق التبويب"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo Close Tab"
-msgstr "اغلاق"
+msgstr "تراجع عن ‭‬إغلاق التبويب"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
@@ -2643,9 +2611,8 @@ msgid "Close Tabs to the Right"
msgstr "أغلق التبويبات على اليمين"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close All Tabs"
-msgstr "اغلاق"
+msgstr "اغلاق جميع نوافذ التبويب"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2688,9 +2655,8 @@ msgid "Go to previously opened scene."
msgstr "اذهب الي المشهد المفتوح مسبقا."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "نسخ المسار"
+msgstr "نسخ النص"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2729,7 +2695,6 @@ msgid "Save Scene"
msgstr "حفظ المشهد"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "حفظ جميع المشاهد"
@@ -2753,7 +2718,7 @@ msgstr "تراجع"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr "إعادة"
+msgstr "إعادة تراجع"
#: editor/editor_node.cpp
msgid "Revert Scene"
@@ -2769,14 +2734,12 @@ msgid "Project"
msgstr "مشروع"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project Settings..."
-msgstr "إعدادات المشروع"
+msgstr "إعدادات المشروع..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Version Control"
-msgstr "النسخة:"
+msgstr "التحكم في الإصدار"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
@@ -2787,31 +2750,28 @@ msgid "Shut Down Version Control"
msgstr "إطفاء التحكم بالنسخة Version Control"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "تصدير"
+msgstr "تصدير..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr "تحميل قالب البناء للأندرويد..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "فتح مدير المشروع؟"
+msgstr "فتح مجلد بيانات المشروع"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "ادوات"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Orphan Resource Explorer..."
-msgstr "متصفح الموارد أورفان"
+msgstr "متصفح الموارد أورفان..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "غادر الي قائمه المشاريع"
+msgstr "غادر إلى قائمه المشاريع"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
@@ -2908,56 +2868,48 @@ msgid "Editor"
msgstr "المُعدل"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "إعدادات المُعدل"
+msgstr "إعدادات المحرّر"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "نسق المُعدل"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Take Screenshot"
-msgstr "حفظ المشهد"
+msgstr "أخذ صورة للشاشة"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "إعدادات المُعدل"
+msgstr "لقطات الشاشة تكون محفوظة في مجلّد البيانات/الإعدادت داخل المحرّر"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "إلغاء/تفعيل وضع الشاشة الكاملة"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Toggle System Console"
-msgstr "أظهر المود"
+msgstr "إظهار/إخفاء وحدة التحكم بالنظام"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "إعدادات المُعدل"
+msgstr "فتح مجلّد البيانات/الإعدادت المحرّر"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "افتح ملف بيانات المحرر"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "إعدادات المُعدل"
+msgstr "فتح مجلّد إعدادات المحرّر"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Editor Features..."
-msgstr "إدارة قوالب التصدير"
+msgstr "إدارة ميّزات المحرّر"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Export Templates..."
-msgstr "إدارة قوالب التصدير"
+msgstr "إدارة قوالب التصدير..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -2982,9 +2934,8 @@ msgid "Q&A"
msgstr "الأسئلة و الأجوبة"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Report a Bug"
-msgstr "إعادة إستيراد"
+msgstr "إرسال تقرير عن bug أو خلل في شيء ما"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
@@ -3040,24 +2991,20 @@ msgstr "تعديل معرّف الفيديو video driver يتطلب إعادة
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "حفظ و خروج"
+msgstr "حفظ و إعادة تشغيل"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "يدور حينما نافذة المُعدل يتم إعادة دهانة!"
+msgstr "يدور حينما يتم إعادة رسم نافذة المحرّر"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Continuously"
-msgstr "متواصل"
+msgstr "تحديث متواصل"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update When Changed"
-msgstr "تحديث التغييرات"
+msgstr "تحديث عند التغيير"
#: editor/editor_node.cpp
#, fuzzy
@@ -3073,9 +3020,8 @@ msgid "Inspector"
msgstr "مُراقب"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand Bottom Panel"
-msgstr "توسيع الكل"
+msgstr "توسيع التبويب السفلي"
#: editor/editor_node.cpp
msgid "Output"
@@ -3090,9 +3036,8 @@ msgid "Android build template is missing, please install relevant templates."
msgstr "قالب البناء الخاص بالأندرويد مفقود، من فضلك نزل قوالب ذات صلة."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Templates"
-msgstr "إدارة قوالب التصدير"
+msgstr "إدارة القوالب"
#: editor/editor_node.cpp
msgid ""
@@ -3128,9 +3073,8 @@ msgid "Import Templates From ZIP File"
msgstr "إستيراد القوالب من ملف مضغوط بصيغة Zip"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "‌تصدير مدير القوالب"
+msgstr "رزمة القوالب"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3181,12 +3125,10 @@ msgid "Open the previous Editor"
msgstr "إفتح المُعدل السابق"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "تحذيرات"
+msgstr "تحذيرات!"
#: editor/editor_path.cpp
-#, fuzzy
msgid "No sub-resources found."
msgstr "لا مصدر للسطح تم تحديده."
@@ -3199,14 +3141,12 @@ msgid "Thumbnail..."
msgstr "الصورة المصغرة..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Main Script:"
-msgstr "فتح الكود"
+msgstr "النص البرمجي الأصلي :"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "تعديل البولي"
+msgstr "تعديل الإضافة"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -3230,9 +3170,8 @@ msgid "Status:"
msgstr "الحالة:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "المُعدل"
+msgstr "تحرير:"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -5709,7 +5648,7 @@ msgstr "نصف المُحدد"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr "إملئ الشاشة بالمحدد"
+msgstr "تحديد الإطار"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
@@ -6144,6 +6083,10 @@ msgid ""
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
+"يُنشى سطحاً مخططاً outline mesh سكونياً. هذا السطح تكون قيمه الطبيعية مقلوبة "
+"بصورة تلقائية.\n"
+"يمكن أن يستخدم بدلاً من خاصية التمدد (Grow ) لمادة الحيز المكاني "
+"SpatialMaterial عندما يكون استخدام هذه الخاصية غير مقدور عليه."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
@@ -6865,7 +6808,7 @@ msgstr "%s مرجعية الصف Class"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
-msgstr "ابحث عن التالي"
+msgstr "إيجاد التالي"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -6898,7 +6841,7 @@ msgstr "تحريك لأعلى"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
-msgstr "تحرك لأسفل"
+msgstr "تحريك لأسفل"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
@@ -6922,7 +6865,7 @@ msgstr "إعادة فتح النص البرمجي المُغلق"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr "احفظ الكل"
+msgstr "إحفظ الكل"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
@@ -6934,11 +6877,11 @@ msgstr "نسخ مسار النص البرمجي"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
-msgstr "التأريخ السابق"
+msgstr "التاريخ السابق"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
-msgstr "التأريخ التالي"
+msgstr "التاريخ التالي"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6971,11 +6914,11 @@ msgstr "تشغيل"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr "خطوة ضمن"
+msgstr "اخط خطوة ضمن"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr "خطوة متجاوزة"
+msgstr "اخط خطوة متجاوزة"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
@@ -7473,7 +7416,7 @@ msgstr "عرض المُخطط Wireframe"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
-msgstr ""
+msgstr "عرض تراكبات الرسم Overdraw"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
@@ -7651,27 +7594,27 @@ msgstr "نافذة التحويلات ..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr "إطار عرض واحد 1"
+msgstr "ساحة رؤية واحدة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr "إطاري عرض"
+msgstr "ساحتان للرؤية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr "إطاري عرض (Alt)"
+msgstr "ساحتان للرؤية (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr "3 إطارات عرض"
+msgstr "3 ساحات للرؤية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr "3 إطارات عرض (Alt)"
+msgstr "3 ساحات للرؤية (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr "4 إطارات عرض"
+msgstr "4 ساحات للرؤية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
@@ -8283,7 +8226,7 @@ msgstr "القلب أفقياً"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
-msgstr "القلب شاقولياً"
+msgstr "القلب عموديًا"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -8322,7 +8265,7 @@ msgstr "أطلس جديد"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
-msgstr "الإحداثات التالية"
+msgstr "الإحداثيات التالية"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
@@ -8704,11 +8647,11 @@ msgstr "إظهار آخر تعديلات الملف قبل قبولهم في آ
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
-msgstr ""
+msgstr "لا ملف فروق نشط"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
-msgstr ""
+msgstr "الكشف عن التغييرات في ملف الفروق"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -8861,7 +8804,7 @@ msgstr "مُشغل الفارق."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
-msgstr ""
+msgstr "مُشغل التملص Dodge."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
@@ -9438,7 +9381,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
-msgstr ""
+msgstr "يُقسّم المُتجه (الشعاع) على المُتجه."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
@@ -9863,10 +9806,10 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
-"قيمة بصرية أعلى\n"
-"جميع المزايا متوافرة\n"
-"غير متوافق مع العتاد القديم\n"
-"ليس نصحية بالنسبة لألعاب الويب"
+"جودة بصرية أعلى\n"
+"جميع الميزات المتاحة\n"
+"غير متوافق مع الأجهزة القديمة\n"
+"لا ينصح به لألعاب الويب"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
@@ -9879,15 +9822,14 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
-"قيمة بصرية أقل\n"
-"بعض المزايا غير متوافرة \n"
-"يعمل على أغلب العتاد\n"
-"نصيحة لألعاب الويب"
+"جودة بصرية أقل\n"
+"بعض الميزات غير متوفرة \n"
+"يعمل على معظم الأجهزة\n"
+"يوصى به لألعاب الويب"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
-"مُحرك الإخراج البصري يمكن تغييره لاحقاً، ولكن قد تحتاج إلى تعديل المشاهد."
+msgstr "يمكن تعديل جهاز العرض لاحقاً، ولكن قد تحتاج المشاهد إلى تعديل."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -9899,7 +9841,7 @@ msgstr "مشروع مفقود"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
-msgstr "خطأ: المشروع مفقود في ملفات النظام."
+msgstr "خطأ: المشروع مفقود في نظام الملفات."
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
@@ -10168,11 +10110,11 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
-msgstr ""
+msgstr "مسح حدث إجراء الإضافة"
#: editor/project_settings_editor.cpp
msgid "Add Event"
-msgstr ""
+msgstr "إضافة حَدث"
#: editor/project_settings_editor.cpp
msgid "Button"
@@ -10180,61 +10122,63 @@ msgstr "زر"
#: editor/project_settings_editor.cpp
msgid "Left Button."
-msgstr ""
+msgstr "الزر الأيسر."
#: editor/project_settings_editor.cpp
msgid "Right Button."
-msgstr ""
+msgstr "الزر الأيمن."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
-msgstr ""
+msgstr "الزر الأوسط."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
-msgstr ""
+msgstr "العجلة نحو الأقصى."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
-msgstr ""
+msgstr "العجلة نحو الأدنى."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
-msgstr ""
+msgstr "إضافة خاصية شمولية"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
-msgstr ""
+msgstr "اختر عنصر إعدادات بدايةً!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
-msgstr ""
+msgstr "لا خاصية '%s' موجودة."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
+msgstr "الإعداد '%s' ضمني، ولا يمكن حذفه."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
-msgstr ""
+msgstr "حذف العُنصر"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
+"اسم إجراء غير صالح. لا يجوز أن يكون الاسم فارغاً أو متضمناً '/'، ':'،'='، '\\' "
+"أو'\"'."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
-msgstr ""
+msgstr "إضافة إجراء إدخال"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
-msgstr ""
+msgstr "خطأ في حفظ الإعدادات."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
-msgstr ""
+msgstr "تيسّر حفظ الإعدادات."
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -10243,19 +10187,19 @@ msgstr "حرك النقطة داخل المنحنى"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
-msgstr ""
+msgstr "التجاوز للميزة"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
-msgstr ""
+msgstr "إضافة ترجمة"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
-msgstr ""
+msgstr "إزالة الترجمة"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
-msgstr ""
+msgstr "إضافة مسار مُعاد تعيينه Remapped"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
@@ -10275,7 +10219,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
-msgstr ""
+msgstr "مُرشح محلي مُعدّل"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
@@ -10283,7 +10227,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
-msgstr ""
+msgstr "إعدادات المشروع (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -10291,47 +10235,47 @@ msgstr "بشكل عام"
#: editor/project_settings_editor.cpp
msgid "Override For..."
-msgstr ""
+msgstr "تجاوز لأجل..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
-msgstr ""
+msgstr "لكي يظهر تأثير التغييرات ينبغي إعادة تشغيل المُحرر."
#: editor/project_settings_editor.cpp
msgid "Input Map"
-msgstr ""
+msgstr "خريطة الإدخال"
#: editor/project_settings_editor.cpp
msgid "Action:"
-msgstr ""
+msgstr "إجراء:"
#: editor/project_settings_editor.cpp
msgid "Action"
-msgstr "الفعل"
+msgstr "إجراء"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "الحيز الميّت"
#: editor/project_settings_editor.cpp
msgid "Device:"
-msgstr ""
+msgstr "الجهاز:"
#: editor/project_settings_editor.cpp
msgid "Index:"
-msgstr ""
+msgstr "الفهرس:"
#: editor/project_settings_editor.cpp
msgid "Localization"
-msgstr ""
+msgstr "توطين"
#: editor/project_settings_editor.cpp
msgid "Translations"
-msgstr ""
+msgstr "الترجمات"
#: editor/project_settings_editor.cpp
msgid "Translations:"
-msgstr ""
+msgstr "الترجمات:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
@@ -10339,41 +10283,39 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
-msgstr ""
+msgstr "الموارد:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
-msgstr ""
+msgstr "إعادة تعيين الخرائط محلياً:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr ""
+msgstr "محلي"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
-msgstr ""
+msgstr "مُرشح المحليّات Locales"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show All Locales"
-msgstr "إظهار العظام"
+msgstr "إظهار جميع المَحليّات Locales"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show Selected Locales Only"
-msgstr "المحدد فقط"
+msgstr "إظهار المَحليّات المُختارة فحسب"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
-msgstr "وضع المُصفي:"
+msgstr "وضع المُرشح:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
-msgstr ""
+msgstr "مَحليّات:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr ""
+msgstr "تحميل تلقائي"
#: editor/project_settings_editor.cpp
msgid "Plugins"
@@ -10385,19 +10327,19 @@ msgstr "إعداد مُسبق..."
#: editor/property_editor.cpp
msgid "Zero"
-msgstr ""
+msgstr "صفر"
#: editor/property_editor.cpp
msgid "Easing In-Out"
-msgstr ""
+msgstr "تسارع بعد بداية بطيئة"
#: editor/property_editor.cpp
msgid "Easing Out-In"
-msgstr ""
+msgstr "تباطؤ بعد بداية سريعة"
#: editor/property_editor.cpp
msgid "File..."
-msgstr ""
+msgstr "ملف..."
#: editor/property_editor.cpp
msgid "Dir..."
@@ -10405,31 +10347,31 @@ msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
-msgstr ""
+msgstr "ألحق"
#: editor/property_editor.cpp
msgid "Select Node"
-msgstr ""
+msgstr "اختر عُقدة"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr ""
+msgstr "خطأ في تحميل الملف: ليس مورداً!"
#: editor/property_editor.cpp
msgid "Pick a Node"
-msgstr ""
+msgstr "اختر عُقدة"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
-msgstr ""
+msgstr "Bit %d، قيمة%d."
#: editor/property_selector.cpp
msgid "Select Property"
-msgstr ""
+msgstr "انتقاء الخاصية"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
-msgstr "إختر طريقة إفتراضية"
+msgstr "اختر الطريقة الإفتراضية"
#: editor/property_selector.cpp
msgid "Select Method"
@@ -10442,24 +10384,23 @@ msgstr "إعادة التسمية"
#: editor/rename_dialog.cpp
msgid "Prefix"
-msgstr ""
+msgstr "بادئة"
#: editor/rename_dialog.cpp
msgid "Suffix"
-msgstr ""
+msgstr "لاحقة"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr "استخدام التعبيرات الاعتيادية Regular Expressions"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Advanced Options"
-msgstr "إعدادات الكبس"
+msgstr "إعدادات مُتقدمة"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "استبدال"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10468,40 +10409,39 @@ msgstr "إسم العقدة:"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "اسم العُقدة الأب، إن توافر"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "إسم العقدة:"
+msgstr "نوع العُقدة"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "لم يتم حفظ المشهد الحالي. إفتحه علي أية حال؟"
+msgstr "اسم المشهد الحالي"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Root node name"
-msgstr "إعادة التسمية"
+msgstr "اسم العُقدة الرئيسة (الجذر)"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"عداد الأعداد الصحيحة التسلسلية.\n"
+"يقارن إعدادات العداد."
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
-msgstr ""
+msgstr "العداد وفق-المستوى"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr ""
+msgstr "إذا تم تحديده فإن العداد سيعيد البدء لكل مجموعة من العُقد الأبناء"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "القيمة المبدئية للعداد"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10510,7 +10450,7 @@ msgstr "خطوة (ثانية):"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
-msgstr ""
+msgstr "مقدار الزيادة للعداد لكل عُقدة"
#: editor/rename_dialog.cpp
msgid "Padding"
@@ -10524,31 +10464,31 @@ msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
-msgstr ""
+msgstr "المعالجة-اللاحقة Post-Process"
#: editor/rename_dialog.cpp
msgid "Keep"
-msgstr ""
+msgstr "احتفظ"
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
-msgstr ""
+msgstr "حالة أحرف PascalCase إلى snake_case"
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
-msgstr ""
+msgstr "حالة أحرف snake_case إلى PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "حالة"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
-msgstr ""
+msgstr "لأحرف صغيرة Lowercase"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
-msgstr ""
+msgstr "لأحرف كبيرة Uppercase"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10557,7 +10497,7 @@ msgstr "إرجاع التكبير"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error"
-msgstr ""
+msgstr "خطأ ذو علاقة بالتعبير الاعتيادي Regular Expression"
#: editor/rename_dialog.cpp
msgid "At character %s"
@@ -10565,65 +10505,65 @@ msgstr "عند الحرف %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr ""
+msgstr "إعادة اختيار أبوة العُقدة"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
-msgstr ""
+msgstr "إعادة اختيار أبوة المكان (اختر أب جديد):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
-msgstr ""
+msgstr "الاحتفاظ بالتحوّل الشمولي Global"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr ""
+msgstr "إعادة اختيار الأبوة"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
-msgstr ""
+msgstr "وضع التشغيل:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
-msgstr ""
+msgstr "المشهد الحالي"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "المشهد الرئيس"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr ""
+msgstr "معاملات المشهد الرئيس:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr ""
+msgstr "إعدادت تشغيل المشهد"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr ""
+msgstr "لا أب لنمذجة المشاهد عنده."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr ""
+msgstr "خطأ في تحميل المشهد من %s"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
-msgstr ""
+msgstr "لا يمكن نمذجة المشهد '%s' لأن المشهد الحالي مُتضَمن في واحد من عُقده."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
-msgstr ""
+msgstr "نمذجة المشهد(المشاهد)"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
-msgstr ""
+msgstr "استبدال بمشهد فرعي"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr ""
+msgstr "نمذجة المشهد الابن"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
@@ -10631,31 +10571,33 @@ msgstr "إخلاء الكود"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
-msgstr ""
+msgstr "لا يمكن إجراء هذه العملية على جذر الشجرة."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
-msgstr ""
+msgstr "نقل العُقدة عند الأب"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr ""
+msgstr "تحريك العُقد عند الأب"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
-msgstr ""
+msgstr "مضاعفة العُقدة(العُقد)"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
+"لا يمكن إعادة اختيار أبوة العُقدة في المشاهد الموروثة، لا يمكن تغيير ترتيب "
+"العُقد."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
-msgstr ""
+msgstr "لكي تصبح هذه العُقدة رئيسة (جذر) عليها أن تنتمي إلى المشهد المُحرر."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "لا يمكن أن تصبح المشاهد المنمذجة مشاهد رئيسة (جذر)"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10669,11 +10611,11 @@ msgstr "إنشاء عقدة"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
-msgstr ""
+msgstr "حذف العُقدة الرئيسة (الجذر) \"%s\"؟"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
-msgstr ""
+msgstr "حذف العُقدة \"%s\" مع جميع أبنائها؟"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10682,56 +10624,56 @@ msgstr "إنشاء عقدة"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
-msgstr ""
+msgstr "لا يمكن التنفيذ مع العُقدة الرئيسة (الجذر)."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
-msgstr ""
+msgstr "لا يمكن تنفيذ هذا الإجراء على المشاهد المُنمذجة."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr ""
+msgstr "احفظ المشهد الجديد كـ..."
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"سيسبب تعطيل خاصية \"النمذجة_المُحررة\" \"editable_instance\" عودة قيم العُقد "
+"إلى القيم الافتراضية لها."
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
+"سيسبب تمكين \"التحميل كعنصر نائب\" \"Load As Placeholder\" تعطيل \"ابن قابل "
+"للتحرير\" \"Editable Children\" والذي ينجم عنه عودة قيم جميع العُقد إلى قيمها "
+"الافتراضية."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make Local"
-msgstr "أنشئ عظام"
+msgstr "اجعله محلياً"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "New Scene Root"
-msgstr "حفظ المشهد"
+msgstr "مشهد رئيس (جذر) جديد"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "إنشاء عقدة"
+msgstr "إنشاء العُقدة الرئيسة (الجذر):"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "مشهد"
+msgstr "مشهد ثنائي البُعد"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "مشهد"
+msgstr "مشهد ثلاثي الأبعاد"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
-msgstr ""
+msgstr "واجهة المستخدم"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10740,37 +10682,37 @@ msgstr "إنشاء عقدة"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
+msgstr "لا يمكن تنفيذ الإجراء على عُقدة من مشهد أجنبي!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
+msgstr "لا يمكن تنفيذ الإجراء على عُقد يرثها المشهد الحالي!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
-msgstr ""
+msgstr "إلحاق نص برمجي"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr ""
+msgstr "إزالة عُقدة (عُقد)"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
-msgstr ""
+msgstr "تغيير نوع العُقدة(العُقد)"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
-msgstr ""
+msgstr "لم ينجح حفظ المشهد الجديد. غالباً لا يمكن إشباع التبعات (النماذج)."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
-msgstr ""
+msgstr "خطأ في حفظ المشهد."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr ""
+msgstr "خطأ في مضاعفة المشهد لحفظه."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
@@ -10778,15 +10720,15 @@ msgstr "مورد فرعي"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
-msgstr ""
+msgstr "مسح الميراث"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
-msgstr ""
+msgstr "أبناء قابلين للتعديل"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
-msgstr ""
+msgstr "تحميله كعنصر نائب"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10795,7 +10737,7 @@ msgstr "فُتح مؤخراً"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr ""
+msgstr "إضافة عُقدة ابن"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10804,7 +10746,7 @@ msgstr "طوي الكل"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr ""
+msgstr "تغيير النوع"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10818,19 +10760,19 @@ msgstr "حفظ المشهد"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr ""
+msgstr "دمج من المشهد"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr ""
+msgstr "حفظ الفرع كمشهد"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
-msgstr ""
+msgstr "نسخ مسار العُقدة"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
-msgstr ""
+msgstr "حذف (دون تأكيد)"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10842,14 +10784,16 @@ msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
+"نمذجة ملف المشهد كعُقدة. إن لم يكن هناك عُقدة رئيسة (جذر) سيتم إنشاء مشهد "
+"موروث."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr ""
+msgstr "إلحاق نص برمجي موجود أو جديد للعُقدة المختارة."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr ""
+msgstr "مسح النص البرمجي للعُقدة المختارة."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -10857,11 +10801,11 @@ msgstr "عن بعد"
#: editor/scene_tree_dock.cpp
msgid "Local"
-msgstr ""
+msgstr "محلي"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
+msgstr "مسح الموروث؟ (لا تراجع!)"
#: editor/scene_tree_editor.cpp
#, fuzzy
@@ -11235,11 +11179,11 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
-msgstr ""
+msgstr "التحديد من الشجرة"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
-msgstr ""
+msgstr "تصدير القياسات ك CSV"
#: editor/settings_config_dialog.cpp
#, fuzzy
@@ -11248,7 +11192,7 @@ msgstr "تخفيف للخارج"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
-msgstr ""
+msgstr "إعادة تعيين الاختصارات"
#: editor/settings_config_dialog.cpp
#, fuzzy
@@ -11261,15 +11205,15 @@ msgstr "إعدادات المُعدل"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
-msgstr ""
+msgstr "الاختصارات"
#: editor/settings_config_dialog.cpp
msgid "Binding"
-msgstr ""
+msgstr "الربط"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
-msgstr ""
+msgstr "تغيير نصف قطر الإنارة"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
@@ -11555,9 +11499,8 @@ msgid "Clear Selection"
msgstr "إخلاء المحدد"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "كُل المُحدد"
+msgstr "تعبئة المُحدد"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 3f5c140428..aaa46da54d 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -7,12 +7,13 @@
# Tahmid Karim <tahmidk15@gmail.com>, 2016.
# Tawhid H. <Tawhidk757@yahoo.com>, 2019.
# Hasibul Hasan <hasibeng78@gmail.com>, 2019.
+# Oymate <dhruboadittya96@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-13 09:38+0000\n"
-"Last-Translator: Hasibul Hasan <hasibeng78@gmail.com>\n"
+"PO-Revision-Date: 2020-05-04 15:11+0000\n"
+"Last-Translator: Anonymous <noreply@weblate.org>\n"
"Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
"godot/bn/>\n"
"Language: bn\n"
@@ -20,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -29,7 +30,7 @@ msgstr "অবৈধ প্রকার রূপান্তর করার
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "১ (একটি অক্ষর) দৈর্ঘ্য এর স্ট্রিং প্রত্যাশিত।"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 86e7d09671..c3b2d6ee58 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -53,8 +53,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-20 05:51+0000\n"
-"Last-Translator: anonymous <noreply@weblate.org>\n"
+"PO-Revision-Date: 2020-05-04 15:11+0000\n"
+"Last-Translator: Anonymous <noreply@weblate.org>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -62,7 +62,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -3001,7 +3001,7 @@ msgstr "Dokumentationsvorschläge senden"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr "Community"
+msgstr "Gemeinschaft"
#: editor/editor_node.cpp
msgid "About"
@@ -10002,6 +10002,10 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"Die Suchmaske filtert Projekte nach ihrem Namen oder der letzten Komponente "
+"ihres Pfadnamens.\n"
+"Um den Filter auf den gesamten Pfadnamen anzuwenden muss mindestens ein ‚/‘-"
+"Zeichen in der Suchanfrage vorhanden sein."
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -11123,9 +11127,8 @@ msgid "Total:"
msgstr "Insgesamt:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "Profil exportieren"
+msgstr "Liste als CSV-Datei exportieren"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index dc10209d18..d75cb88920 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -7,18 +7,19 @@
# Teashrock <kajitsu22@gmail.com>, 2019.
# Brandon Dyer <brandondyer64@gmail.com>, 2019.
# Alejandro Sánchez Medina <alejandrosanchzmedina@gmail.com>, 2019.
+# Sr Half <flavio05@outlook.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2019-11-11 14:19+0000\n"
-"Last-Translator: Alejandro Sánchez Medina <alejandrosanchzmedina@gmail.com>\n"
+"PO-Revision-Date: 2020-05-01 11:43+0000\n"
+"Last-Translator: Sr Half <flavio05@outlook.com>\n"
"Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/"
"godot/eo/>\n"
"Language: eo\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 4.0.2\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -27,7 +28,7 @@ msgstr "Nevalida tip-argumento por funkcio convert(). Uzu konstantojn TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Atendas ĉenon de longo 1 (unu karaktero)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -65,31 +66,31 @@ msgstr "En voko al '%s':"
#: core/ustring.cpp
msgid "B"
-msgstr ""
+msgstr "B"
#: core/ustring.cpp
msgid "KiB"
-msgstr ""
+msgstr "Kib"
#: core/ustring.cpp
msgid "MiB"
-msgstr ""
+msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
-msgstr ""
+msgstr "Gib"
#: core/ustring.cpp
msgid "TiB"
-msgstr ""
+msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
-msgstr ""
+msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
-msgstr ""
+msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
@@ -422,7 +423,7 @@ msgstr "Ĝi ne estas ebla adici novan vojeton sen radiko"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "Nevalida trako por Bezier (neniu taŭga subproprietaĵoj)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
@@ -12285,7 +12286,7 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
-msgstr ""
+msgstr "Konstantoj ne povas esti modifitaj."
#, fuzzy
#~ msgid "Help improve the Godot documentation by giving feedback."
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 933cff80a4..8446ed2415 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -45,11 +45,12 @@
# Julián Luini <jluini@gmail.com>, 2020.
# Victor S. <victorstancioiu@gmail.com>, 2020.
# henry rujano herrera <rujhen@gmail.com>, 2020.
+# Megamega53 <Christopher.Morales21@myhunter.cuny.edu>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-23 20:21+0000\n"
+"PO-Revision-Date: 2020-05-04 15:11+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -58,7 +59,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -617,11 +618,11 @@ msgstr "Eliminar Selección"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
-msgstr "Ir al Paso Siguiente"
+msgstr "Ir al Siguiente Paso"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
-msgstr "Ir al Paso Anterior"
+msgstr "Ir al Anterior Paso"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -2043,7 +2044,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr "Descripción de Métodos"
+msgstr "Descripciones de Métodos"
#: editor/editor_help.cpp
msgid ""
@@ -2691,7 +2692,7 @@ msgstr "Posición del Dock"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr "Modo sin distracciones"
+msgstr "Modo Sin Distracciones"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
@@ -2715,11 +2716,11 @@ msgstr "Copiar Texto"
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr "Pestaña siguiente"
+msgstr "Siguiente pestaña"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr "Pestaña anterior"
+msgstr "Anterior pestaña"
#: editor/editor_node.cpp
msgid "Filter Files..."
@@ -5428,7 +5429,7 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
-msgstr "Resetear el Zoom"
+msgstr "Resetear Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5456,17 +5457,17 @@ msgstr "Alt + Clic Derecho: Selección en listado de solapamientos"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
-msgstr "Modo Movimiento"
+msgstr "Modo de Movimiento"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr "Modo Rotación"
+msgstr "Modo de Rotación"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
-msgstr "Modo Escalado"
+msgstr "Modo de Escalado"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5488,7 +5489,7 @@ msgstr "Modo desplazamiento lateral"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
-msgstr "Modo Regla"
+msgstr "Modo de Regla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
@@ -5679,7 +5680,7 @@ msgstr "Clave de animación y Opciones de Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr "Insertar clave (pistas existentes)"
+msgstr "Insertar Clave (Pistas Existentes)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
@@ -6035,7 +6036,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
-msgstr "Crear Colisión Convexa Única Hermana"
+msgstr "Crear Collider Convexo Único Hermano"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6047,7 +6048,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
-msgstr "Crear Múltiples Colisiones Convexas Hermanas"
+msgstr "Crear Múltiples Collider Convexos Hermanos"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6855,7 +6856,7 @@ msgstr "Guardar Todo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr "Recargar parcialmente el script"
+msgstr "Recargar Parcialmente el Script"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
@@ -6863,7 +6864,7 @@ msgstr "Copiar Ruta del Script"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
-msgstr "Previo en Historial"
+msgstr "Previo en el Historial"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
@@ -6900,11 +6901,11 @@ msgstr "Ejecutar"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr "Step Into"
+msgstr "Entrar En"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr "Step Over"
+msgstr "Salir de Aquí"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
@@ -7112,15 +7113,15 @@ msgstr "Eliminar Espacios Sobrantes al Final"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
-msgstr "Convertir Indentación en Espacios"
+msgstr "Convertir Sangría en Espacios"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
-msgstr "Convertir Indentación en Tabulaciones"
+msgstr "Convertir Sangría en Tabulaciones"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr "Autoindentar"
+msgstr "Auto Sangría"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
@@ -7140,7 +7141,7 @@ msgstr "Ir al Siguiente Marcador"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
-msgstr "Ir al Marcador Anterior"
+msgstr "Ir al Anterior Marcador"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
@@ -7157,19 +7158,19 @@ msgstr "Ir a Línea..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr "Act./Desact. Breakpoint"
+msgstr "Cambiar Punto de Ruptura"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr "Eliminar Todos los Breakpoints"
+msgstr "Eliminar Todos los Puntos de Ruptura"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
-msgstr "Ir al Siguiente Breakpoint"
+msgstr "Ir al Siguiente Punto de Ruptura"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
-msgstr "Ir al Breakpoint Anterior"
+msgstr "Ir al Anterior Punto de Ruptura"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
@@ -7349,11 +7350,11 @@ msgstr "Detrás"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
-msgstr "Alinear Transform con Vista"
+msgstr "Alinear la Transformación con la Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
-msgstr "Alinear Rotación con Vista"
+msgstr "Alinear la Rotación con la Vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
@@ -7437,7 +7438,7 @@ msgstr "Vista Libre Frontal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
-msgstr "Vista Libre Posterior"
+msgstr "Vista Libre Trasera"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
@@ -7507,7 +7508,7 @@ msgstr "Vista Superior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
-msgstr "Vista Posterior"
+msgstr "Vista Trasera"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
@@ -8125,7 +8126,7 @@ msgstr "Asignar un recurso TileSet a este TileMap para usas sus tiles."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr "Dibujar tile"
+msgstr "Dibujar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
@@ -8233,35 +8234,35 @@ msgstr "Índice Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
-msgstr "Modo Región"
+msgstr "Modo de Región"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
-msgstr "Modo Colisión"
+msgstr "Modo de Colisión"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
-msgstr "Modo Oclusión"
+msgstr "Modo de Oclusión"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
-msgstr "Modo Navegación"
+msgstr "Modo de Navegación"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
-msgstr "Modo Bitmask"
+msgstr "Modo de Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
-msgstr "Modo Prioridad"
+msgstr "Modo de Prioridad"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon Mode"
-msgstr "Modo Icono"
+msgstr "Modo de Icono"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
-msgstr "Modo Índice Z"
+msgstr "Modo de Índice Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
@@ -9997,6 +9998,10 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"La casilla de búsqueda filtra los proyectos por nombre y el último "
+"componente de la ruta.\n"
+"Para filtrar los proyectos por nombre y ruta completa, la consulta debe "
+"contener al menos un carácter `/`."
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -11115,9 +11120,8 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "Exportar Perfil"
+msgstr "Exportar lista a un archivo CSV"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
@@ -11890,7 +11894,7 @@ msgstr "Crear Función"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
-msgstr "Actualizar Gráfico"
+msgstr "Refrescar Gráfico"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index bd6d934a59..9136ac11c3 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -18,8 +18,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-23 20:21+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2020-05-02 01:48+0000\n"
+"Last-Translator: Anonymous <noreply@weblate.org>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -27,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2954,13 +2954,12 @@ msgid "Q&A"
msgstr "Q&A"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Report a Bug"
-msgstr "Reimportar"
+msgstr "Reportar un Bug"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr ""
+msgstr "Enviar comentarios sobre la documentación"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4020,9 +4019,8 @@ msgid "Reimport"
msgstr "Reimportar"
#: editor/import_dock.cpp
-#, fuzzy
msgid "Save Scenes, Re-Import, and Restart"
-msgstr "Guardar escenas, reimportar y reiniciar"
+msgstr "Guardar Escenas, Reimportar y Reiniciar"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -7323,9 +7321,8 @@ msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Auto Orthogonal Enabled"
-msgstr "Ortogonal"
+msgstr "Auto Ortogonal Activado"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
@@ -9956,6 +9953,10 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"La casilla de búsqueda filtra los proyectos por nombre y el último "
+"componente de la ruta.\n"
+"Para filtrar los proyectos por nombre y ruta completa, la consulta debe "
+"contener al menos un carácter `/`."
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -10951,6 +10952,8 @@ msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
+"Nota: Los scripts integrados tienen algunas limitaciones y no pueden ser "
+"editados con un editor externo."
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -11073,9 +11076,8 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "Exportar Perfil"
+msgstr "Exportar lista a un archivo CSV"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
@@ -12759,7 +12761,7 @@ msgstr ""
#: scene/main/viewport.cpp
msgid "Viewport size must be greater than 0 to render anything."
-msgstr ""
+msgstr "El tamaño del viewport debe ser mayor a 0 para poder renderizar."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index af9486a2ad..6695783866 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -10,11 +10,12 @@
# Sami Lehtilä <sami.lehtila@gmail.com>, 2018.
# Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019, 2020.
# Tuomas Lähteenmäki <lahtis@gmail.com>, 2019.
+# Matti Niskanen <matti.t.niskanen@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-20 05:51+0000\n"
+"PO-Revision-Date: 2020-05-01 11:42+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -23,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.0.2\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2757,7 +2758,7 @@ msgstr "Irrallisten resurssien hallinta..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "Lopeta ja palaa projektiluetteloon"
+msgstr "Poistu projektiluetteloon"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
@@ -5353,7 +5354,7 @@ msgstr "Palauta oletuslähennystaso"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
-msgstr "Valitse tila"
+msgstr "Valintatila"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
@@ -5381,7 +5382,7 @@ msgstr "Siirtotila"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr "Kääntötila"
+msgstr "Kiertotila"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9898,6 +9899,9 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"Hakulaatikko suodattaa projektit nimen ja polun loppuosan mukaan.\n"
+"Suodattaaksesi projektit nimen ja koko polun mukaan, haussa tulee olla "
+"mukana vähintään yksi `/` merkki."
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -11017,9 +11021,8 @@ msgid "Total:"
msgstr "Yhteensä:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "Vie profiili"
+msgstr "Vie lista CSV tiedostoon"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
@@ -11790,7 +11793,7 @@ msgstr "Tee funktio"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
-msgstr "Päivitä graafi"
+msgstr "Päivitä kaaviokuva"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 552da2cedf..bb371b7674 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -76,8 +76,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-23 20:21+0000\n"
-"Last-Translator: LaurentOngaro <laurent@gameamea.com>\n"
+"PO-Revision-Date: 2020-05-05 14:01+0000\n"
+"Last-Translator: Anonymous <noreply@weblate.org>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -85,7 +85,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5467,12 +5467,12 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
-msgstr "Réinitialiser le facteur d'agrandissement"
+msgstr "Réinitialiser le zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
-msgstr "Sélectionner le mode"
+msgstr "Mode sélection"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
@@ -5505,7 +5505,7 @@ msgstr "Mode rotation"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
-msgstr "Mode de mise à l'échelle"
+msgstr "Mode mise à l'échelle"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5542,7 +5542,7 @@ msgstr "Activer/Désactiver l'aimantation à la grille."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
-msgstr "Aimanter à la grille"
+msgstr "Utiliser l'aimantation à la grille"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
@@ -5672,7 +5672,7 @@ msgstr "Centrer sur la sélection"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr "Cadrer la sélection"
+msgstr "Encadrer la sélection"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
@@ -7394,7 +7394,7 @@ msgstr "Arrière"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
-msgstr "Aligner le Transform avec la vue"
+msgstr "Aligner Transform avec la vue"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
@@ -7480,19 +7480,19 @@ msgstr "Vue libre droite"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
-msgstr "Vue libre de devant"
+msgstr "Vue libre avant"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
-msgstr "Vue libre de derrière"
+msgstr "Vue libre arrière"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
-msgstr "Vue libre de dessus"
+msgstr "Vue libre haut"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
-msgstr "Vue libre de dessous"
+msgstr "Vue libre bas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
@@ -7500,20 +7500,20 @@ msgstr "Modificateur de vitesse de la vue libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
-msgstr "Modificateur de vitesse de la vue libre"
+msgstr "Ralentissement de la vue libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
-msgstr "Verrouiller la rotation de la vue"
+msgstr "Rotation de la vue verrouillée"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
-"Note : La valeur FPS affichée est la fréquence d'images de l'éditeur.\n"
-"Il ne doit pas être utilisé comme un indicateur fiable de la performance en "
-"jeu."
+"Note : Les FPS (images par secondes) affichées sont celles de éditeur.\n"
+"Elles ne doivent pas être utilisées comme un indicateur fiable de la "
+"performance en jeu."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -7521,11 +7521,11 @@ msgstr "Dialogue XForm"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
-msgstr "Aligner les nœuds au sol"
+msgstr "Aligner les nœuds avec le sol"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
-msgstr "N'a pas pu trouvé de sol solide pour y attacher la sélection."
+msgstr "Pas de sol solide trouvé pour y attacher la sélection."
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7539,11 +7539,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
-msgstr "Utiliser l'espace local"
+msgstr "Utiliser les coordonées locales"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr "Aligner sur la grille"
+msgstr "Aligner avec la grille"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -7555,11 +7555,11 @@ msgstr "Vue de dessus"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
-msgstr "Vue arrière"
+msgstr "Vue de derrière"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
-msgstr "Vue avant"
+msgstr "Vue de devant"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
@@ -7579,7 +7579,7 @@ msgstr "Insérer une clef d'animation"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
-msgstr "Focaliser l'origine"
+msgstr "Focaliser sur l'origine"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
@@ -8174,7 +8174,7 @@ msgstr "Donnez une ressource TileSet à cette TileMap pour utiliser ses tuiles."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr "Peindre la case"
+msgstr "Peindre la tuile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
@@ -8186,7 +8186,7 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr "Sélectionner une case"
+msgstr "Sélectionner une tuile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 35421252b2..69d8bcc3b5 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -5,18 +5,19 @@
# Daniel <lorddaniel09@gmail.com>, 2018.
# Ben Golan <golanben4@gmail.com>, 2017.
# Luc Stepniewski <lior@gradstein.info>, 2017.
-# Yaron Shahrabani <sh.yaron@gmail.com>, 2018, 2019.
+# Yaron Shahrabani <sh.yaron@gmail.com>, 2018, 2019, 2020.
# RaikaRakka <shaiyatta@gmail.com>, 2018.
# Ido Dana <idodana01@gmail.com>, 2019.
# Daniel Dovgun <daniel.dovgun@gmail.com>, 2019.
# MordechaiHadad <Mordechai.hadad01@gmail.com>, 2019.
# Daniel <danielharush5252@gmail.com>, 2020.
+# test test <ugbdvwpeikvyzwaadt@awdrt.org>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-25 09:41+0000\n"
-"Last-Translator: Daniel <danielharush5252@gmail.com>\n"
+"PO-Revision-Date: 2020-05-05 14:01+0000\n"
+"Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
@@ -25,7 +26,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -34,7 +35,7 @@ msgstr "משתנה סוג לא חוקי לפונקציית convert()‎, יש ל
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "צופה מחרוזת באורך 1 (תו)"
+msgstr "צפויה מחרוזת באורך 1 (תו)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -722,13 +723,12 @@ msgid "Line Number:"
msgstr "מספר השורה:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "החלפה…"
+msgstr "%d הוחלף."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "d% התאמות."
#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
@@ -4044,9 +4044,8 @@ msgid "Saving..."
msgstr "שמירה…"
#: editor/import_dock.cpp
-#, fuzzy
msgid "%d Files"
-msgstr " קבצים"
+msgstr "%d קבצים"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
@@ -6788,66 +6787,58 @@ msgid "Error writing TextFile:"
msgstr "שגיאה בייבוא ערכת הנושא"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Could not load file at:"
-msgstr "לא ניתן ליצור תיקייה."
+msgstr "לא ניתן לטעון קובץ מהמיקום:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "שגיאה בשמירה"
+msgstr "שגיאה בשמירת קובץ!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "שגיאה בשמירת ערכת העיצוב"
+msgstr "שגיאה בשמירת ערכת העיצוב."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
msgstr "שגיאה בשמירה"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "שגיאה בייבוא ערכת הנושא"
+msgstr "שגיאה בייבוא ערכת העיצוב."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
msgstr "שגיאה בייבוא"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Text File..."
-msgstr "תיקייה חדשה…"
+msgstr "קובץ טקסט חדש…"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open File"
msgstr "פתיחת קובץ"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Save File As..."
-msgstr "שמירה בשם…"
+msgstr "שמירת קובץ בשם…"
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr ""
+msgstr "לא ניתן לקבל את הסקריפט להרצה."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
-msgstr ""
+msgstr "רענון הסקריפט נכשל, נא לחפש את השגיאות במסוף."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
+msgstr "הסקריפט אינו במצב כלים, לא תהיה לו אפשרות לרוץ."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
+"כדי להריץ את הסקריפט הזה, עליו לרשת EditorScript ולהגדיר אותו למצב כלים."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -6880,9 +6871,8 @@ msgid "Find Previous"
msgstr "איתור הקודם"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter scripts"
-msgstr "מאפייני פריט."
+msgstr "סינון סקריפטים"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index d066d5e317..620a2d4d5b 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -10,7 +10,6 @@
# Tusa Gamer <tusagamer@mailinator.com>, 2018.
# Máté Lugosi <mate.lugosi@gmail.com>, 2019.
# sztrovacsek <magadeve@gmail.com>, 2019.
-# Deleted User <noreply+18797@weblate.org>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 1c7c72ce12..8e9432baac 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -46,12 +46,14 @@
# Douglas Fiedler <dognew@gmail.com>, 2020.
# E440QF <ettore.beltra@gmail.com>, 2020.
# Giuseppe Lucido <giuseppe.lucido@gmail.com>, 2020.
+# Mirko Proto <mirko7@protonmail.com>, 2020.
+# J. Lavoie <j.lavoie@net-c.ca>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-27 08:25+0000\n"
-"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n"
+"PO-Revision-Date: 2020-05-04 15:12+0000\n"
+"Last-Translator: J. Lavoie <j.lavoie@net-c.ca>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -59,7 +61,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -3026,7 +3028,7 @@ msgstr "Esegui la scena in modifica."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Esegui scena"
+msgstr "Avvia Scena"
#: editor/editor_node.cpp
msgid "Play custom scene"
@@ -3034,7 +3036,7 @@ msgstr "Esegui scena personalizzata"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr "Esegui scena personalizzata"
+msgstr "Avvia Scena Personalizzata"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
@@ -3071,7 +3073,7 @@ msgstr "Ispettore"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr "Espandi pannello inferiore"
+msgstr "Espandi Pannello Inferiore"
#: editor/editor_node.cpp
msgid "Output"
@@ -11111,9 +11113,8 @@ msgid "Total:"
msgstr "Totale:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "Esporta profilo"
+msgstr "Esporta l'elenco in un file CSV"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index aac20e9666..8aef04db94 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -35,8 +35,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-27 08:25+0000\n"
-"Last-Translator: Anonymous <noreply@weblate.org>\n"
+"PO-Revision-Date: 2020-05-04 15:12+0000\n"
+"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -44,7 +44,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -592,7 +592,7 @@ msgstr "選択範囲を複製"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "複製を転置"
+msgstr "転置して複製"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
@@ -1862,7 +1862,7 @@ msgstr "隠しファイルをオン / オフ"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "お気に入りのオン / オフ"
+msgstr "お気に入りにする / しない"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
@@ -1870,7 +1870,7 @@ msgstr "モード切替え"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr "フォーカスパス"
+msgstr "パスにフォーカス"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
@@ -1898,7 +1898,7 @@ msgstr "ファイル更新。"
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr "現在のフォルダをお気に入りにする/お気に入りから外す。"
+msgstr "現在のフォルダをお気に入りにする / しない。"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
@@ -1989,7 +1989,7 @@ msgstr "メソッド"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr "テーマプロパティ"
+msgstr "テーマ プロパティ"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -4051,6 +4051,7 @@ msgid "Copy Resource"
msgstr "リソースをコピー"
#: editor/inspector_dock.cpp
+#, fuzzy
msgid "Make Built-In"
msgstr "ビルトインを作成"
@@ -5316,22 +5317,22 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
-msgstr "選択をロック"
+msgstr "選択対象をロック"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
-msgstr "選択を解除"
+msgstr "選択対象をロック解除"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
-msgstr "選択したグループ"
+msgstr "選択対象をグループ化"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
-msgstr "グループ解除"
+msgstr "選択対象をグループ解除"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
@@ -5390,7 +5391,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr "Alt+右クリック: 奥行き(被写界深度)リストの選択"
+msgstr "Alt+右クリック: 奥行き選択リスト"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5500,12 +5501,12 @@ msgstr "ガイドにスナップ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr "選択したオブジェクトをその場でロック (移動不可能にする)。"
+msgstr "選択したオブジェクトを現在位置でロック (移動不可能にする)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr "選択したオブジェクトをアンロック (移動可能にする)。"
+msgstr "選択したオブジェクトをロック解除 (移動可能にする)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5568,11 +5569,11 @@ msgstr "グループアイコンとロックアイコンを表示"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr "センター選択"
+msgstr "選択対象を中央に"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr "フレーム選択"
+msgstr "選択対象を全面に"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
@@ -6842,7 +6843,7 @@ msgstr "ブレーク"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
-msgstr "実行を継続"
+msgstr "続行"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
@@ -7034,7 +7035,7 @@ msgstr "シンボルを補完"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
-msgstr "選択したものを評価する"
+msgstr "選択範囲を評価する"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
@@ -7058,7 +7059,7 @@ msgstr "複数ファイル内を検索..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
-msgstr "コンテキストヘルプ"
+msgstr "コンテキスト ヘルプ"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
@@ -7363,11 +7364,11 @@ msgstr "フリールック右"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
-msgstr "前方をフリールックで見る"
+msgstr "フリールック前進"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
-msgstr "フリールック後方"
+msgstr "フリールック後進"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
@@ -7379,11 +7380,11 @@ msgstr "フリールック下"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
-msgstr "フリールックの速度を調整"
+msgstr "フリールックの速度調整"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
-msgstr "フリールックの減速を調整"
+msgstr "フリールックの減速調整"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -7399,7 +7400,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
-msgstr "Xformダイアログ"
+msgstr "XFormダイアログ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
@@ -7407,7 +7408,7 @@ msgstr "ノードをフロアにスナップ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
-msgstr "選択をスナップする剛体の床を見つけれません。"
+msgstr "選択対象をスナップさせる剛体の床を見つけられませんでした。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7415,9 +7416,9 @@ msgid ""
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
-"ドラッグ:回転\n"
-"Alt+ドラッグ:移動\n"
-"Alt+右クリック: 奥行きリストの選択"
+"ドラッグ: 回転\n"
+"Alt+ドラッグ: 移動\n"
+"Alt+右クリック: 奥行き選択リスト"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
@@ -7453,7 +7454,7 @@ msgstr "右側面図"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
-msgstr "透視図/正投影図の切り替え"
+msgstr "透視投影 / 平行投影の切り替え"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
@@ -7465,7 +7466,7 @@ msgstr "原点にフォーカス"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
-msgstr "選択にフォーカス"
+msgstr "選択対象にフォーカス"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
@@ -7494,7 +7495,7 @@ msgstr "2 ビューポート"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr "2 ビューポート(Alt)"
+msgstr "2 ビューポート (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
@@ -7502,7 +7503,7 @@ msgstr "3 ビューポート"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr "3 ビューポート(Alt)"
+msgstr "3 ビューポート (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
@@ -7799,7 +7800,7 @@ msgstr "スプライトフレーム"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
-msgstr "矩形の領域を設定"
+msgstr "領域 Rect を設定"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
@@ -7989,7 +7990,7 @@ msgstr "フォント"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
-msgstr "\\ Color"
+msgstr "Color"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme File"
@@ -7997,7 +7998,7 @@ msgstr "テーマ ファイル"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
-msgstr "選択対象を消去"
+msgstr "選択範囲を消去"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
@@ -8006,7 +8007,7 @@ msgstr "無効なタイルを修正"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
-msgstr "選択対象を切り取り"
+msgstr "選択範囲を切り取り"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -8018,7 +8019,7 @@ msgstr "直線を描画"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
-msgstr "矩形ペイント"
+msgstr "長方形ペイント"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
@@ -8030,7 +8031,7 @@ msgstr "タイルマップを消去"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
-msgstr "タイルを検索する"
+msgstr "タイルを検索"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -8056,19 +8057,19 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr "タイルを塗る"
+msgstr "タイルをペイント"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
-"Shift+左マウスボタン:線の描画\n"
-"Shift+Ctrl+左マウスボタン:矩形ペイント"
+"Shift+左マウスボタン: 直線に描く\n"
+"Shift+Ctrl+左マウスボタン: 長方形ペイント"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr "タイルを選択"
+msgstr "タイルをピック"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
@@ -8208,7 +8209,7 @@ msgstr "ビットマスクを消去。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
-msgstr "新規矩形を作成。"
+msgstr "新しく長方形を作成。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
@@ -8265,12 +8266,12 @@ msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
-"ハンドルをドラッグして矩形を編集します。\n"
-"別のタイルをクリックしてそれを編集します。"
+"ハンドルをドラッグして長方形を編集します。\n"
+"別のタイルをクリックするとそれを編集します。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
-msgstr "選択した矩形を削除する。"
+msgstr "選択した長方形を削除する。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8476,7 +8477,7 @@ msgstr "タイプの変更"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage Selected"
-msgstr "選択物をステージする"
+msgstr "選択対象をステージする"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage All"
@@ -9285,6 +9286,7 @@ msgstr ""
"ためにそれを使用しないでください。"
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
@@ -9911,6 +9913,10 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"検索ボックスでは、プロジェクトは名前およびパスの最後の部分でフィルターされま"
+"す。\n"
+"プロジェクト名および完全パスでフィルターするには、クエリには `/` 文字が少なく"
+"とも1つ必要です。"
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -11026,9 +11032,8 @@ msgid "Total:"
msgstr "合計:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "プロファイルのエクスポート"
+msgstr "CSVファイルにリストをエクスポート"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
@@ -11779,7 +11784,7 @@ msgstr "グラフを編集する関数を選択または作成します。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
-msgstr "選択済みを削除"
+msgstr "選択対象を削除"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
@@ -11795,11 +11800,11 @@ msgstr "ノードを切り取る"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
-msgstr "関数の作成"
+msgstr "関数を作成"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
-msgstr "グラフの更新"
+msgstr "グラフを更新"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index b2dbd4e353..f25550709a 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -21,8 +21,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-20 05:51+0000\n"
-"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
+"PO-Revision-Date: 2020-05-01 11:42+0000\n"
+"Last-Translator: Ch. <ccwpc@hanmail.net>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -30,7 +30,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.0.2\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5929,7 +5929,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
-msgstr "개별 Convex 충돌 형제 만들기"
+msgstr "단일 Convex 충돌 형제 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -9838,6 +9838,9 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"이 검색창은 프로젝트를 이름과 경로의 마지막 부분으로 거릅니다.\n"
+"프로젝트를 전체 경로를 기준으로 걸러내려면 검색어에 `/` 가 한 글자 이상 포함"
+"시키세요."
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -10949,9 +10952,8 @@ msgid "Total:"
msgstr "전체:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "프로필 내보내기"
+msgstr "목록을 CSV 파일로 내보내기"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
@@ -12584,7 +12586,7 @@ msgstr ""
#: scene/main/viewport.cpp
msgid "Viewport size must be greater than 0 to render anything."
-msgstr "뷰포트 크기는 무엇이든 렌더링하기 위해 0보다 커야 합니다."
+msgstr "무엇이든 렌더링하려면 뷰포트 크기가 0보다 커야 합니다."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 5b2a55ffbe..902c243d16 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -3,41 +3,42 @@
# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Prachi Joshi <josprachi@yahoo.com>, 2019, 2020.
+# Shirious <sad3119823@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-01-30 03:56+0000\n"
-"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n"
+"PO-Revision-Date: 2020-05-05 14:01+0000\n"
+"Last-Translator: Shirious <sad3119823@gmail.com>\n"
"Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/"
"godot/mr/>\n"
"Language: mr\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "convert() साठी अवैध आरग्युमेन्ट, TYPE_* कोन्सटन्ट वापरा."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "1 लांबीची स्ट्रिंग अपेक्षित (एक कैरेक्टर)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "डिकोड करण्यासाठी पुरसे बाईटस् नाहित, किंवा अवैध फ़ोरमैट."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "एक्सप्रेशन मधे अवैध इनपुट %i (पास नाही झाले)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "self वापरले जाऊ शकत नाही कारण इन्सटन्स null आहे (पास नाही झाले)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -1928,9 +1929,8 @@ msgid "Property Descriptions"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "मूल्य:"
+msgstr "(किंमत)"
#: editor/editor_help.cpp
msgid ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index ba11dc0dad..93219f8bfc 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -44,7 +44,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-23 20:21+0000\n"
+"PO-Revision-Date: 2020-05-04 15:12+0000\n"
"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
@@ -53,7 +53,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2023,8 +2023,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Er is momenteel geen beschrijving voor deze eigenschap. Help ons alsjeblieft "
-"door [color=$color][url=$url]een toe te voegen[/url][/color]!"
+"Er is momenteel geen beschrijving voor deze eigenschap. Help ons alstublieft "
+"door [color=$color][url=$url]een bijdrage te leveren[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2035,8 +2035,8 @@ msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Er is momenteel geen beschrijving voor deze methode. Help ons alsjeblieft "
-"door [color=$color][url=$url]een toe te voegen[/url][/color]!"
+"Er is momenteel geen beschrijving voor deze methode. Help ons alstublieft "
+"door [color=$color][url=$url]een bijdrage te leveren[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2500,8 +2500,8 @@ msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
-"Deze optie is verouderd. Situaties waar een hernieuwing geforceerd moet "
-"worden zijn softwarefouten. Rapporteer dit alsjeblieft."
+"Deze optie is verouderd. Situaties waarbij gedwongen herladen moet worden, "
+"worden gezien als softwarefouten. Rapporteer dit alstublieft."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
@@ -2730,7 +2730,7 @@ msgstr "Alle scènes opslaan"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr "Converteer Naar..."
+msgstr "Omzetten naar..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
@@ -5898,7 +5898,7 @@ msgstr "Creëer een statisch tri-mesh lichaam"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr "Dit werkt niet op scènewortel!"
+msgstr "Dit werkt niet op de scènewortel!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
@@ -6986,7 +6986,7 @@ msgstr "Kies Kleur"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
-msgstr "Converteer Hoofdlettergebruik"
+msgstr "Letters omzetten"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
@@ -6998,7 +6998,7 @@ msgstr "Kleine letters"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
-msgstr "Maak Hoofdletters"
+msgstr "Elk Woord Met Hoofdletter"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
@@ -7074,15 +7074,15 @@ msgstr "Trim Navolgende Spaties"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
-msgstr "Converteer Indentatie Naar Spaties"
+msgstr "Insprong in spaties omzetten"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
-msgstr "Converteer Indentatie Naar Tabs"
+msgstr "Insprong in Tabs omzetten"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr "Auto Indentatie"
+msgstr "Automatisch inspringen"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
@@ -7678,7 +7678,7 @@ msgstr "Ongeldige geometrie, kan geen polygon creëren."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
-msgstr "Converteer naar Polygon2D"
+msgstr "Naar Polygon2D omzetten"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
@@ -9816,8 +9816,8 @@ msgstr ""
"\n"
"%s\n"
"\n"
-"Als je doorgaat met het openen van dit bestand, zal het worden geconverteerd "
-"naar Godot's huidige format voor project-configuratiebestanden.\n"
+"Als je doorgaat met het openen van dit bestand, zal het worden omgezet naar "
+"Godot's huidige formaat voor project-configuratiebestanden.\n"
"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere "
"versies van Godot Engine."
@@ -9966,6 +9966,10 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"De zoekbalk filtert projecten op naam en naam van de map waarin het project "
+"staat.\n"
+"Om ook op het volledige pad te filteren, moet de zoekopdracht tenminste één "
+"`/` karakter bevatten."
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -10706,7 +10710,7 @@ msgstr "Knoop hieronder toevoegen"
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
-msgstr "Alles uit-/inklappen"
+msgstr "Alles in-/uitklappen"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
@@ -10718,7 +10722,7 @@ msgstr "Onder nieuwe knoop hangen"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr "Scènewortel instellen"
+msgstr "Als scènewortel instellen"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -11085,9 +11089,8 @@ msgid "Total:"
msgstr "Totaal:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "Profiel exporteren"
+msgstr "Exporteer lijst naar een csv-bestand"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
@@ -12208,9 +12211,7 @@ msgstr ""
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
-msgstr ""
-"Een vorm moet voorzien worden om CollisionShape2D te laten functioneren. "
-"Creëer hiervoor alsjeblieft een vorm resource!"
+msgstr "Een CollisionShape2D heeft een vorm nodig in de Shape-eigenschap!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12238,7 +12239,7 @@ msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
-"De occluder polygoon van deze occluder is leeg. Teken alsjeblieft een "
+"De occluder-polygoon van deze occluder is leeg. Teken alstublieft een "
"polygoon."
#: scene/2d/navigation_polygon.cpp
@@ -12703,7 +12704,7 @@ msgstr "Alarm!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr "Bevestig alsjeblieft..."
+msgstr "Bevestig alstublieft..."
#: scene/gui/popup.cpp
msgid ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index eb84ea26ca..a7b57f31ba 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -42,7 +42,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-27 08:25+0000\n"
+"PO-Revision-Date: 2020-05-01 11:42+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -52,7 +52,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.0.2\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -9933,6 +9933,10 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"Pasek wyszukiwania filtruje projekty po nazwie i ostatnim komponencie "
+"ścieżki.\n"
+"By filtrować po nazwie i pełnej ścieżce, zapytanie musi zawierać "
+"przynajmniej jeden znak \"/\"."
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -11049,9 +11053,8 @@ msgid "Total:"
msgstr "Całkowity:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "Eksportuj profil"
+msgstr "Eksportuj listę do pliku CSV"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index b7102a7cdf..d38c4186c7 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -86,12 +86,14 @@
# Richard Urban <redasuio1@gmail.com>, 2020.
# Wellyngton R Weller <well.weller@hotmail.com>, 2020.
# Lucas Araujo <lucassants2808@gmail.com>, 2020.
+# Sr Half <flavio05@outlook.com>, 2020.
+# Matheus Pesegoginski <pese.ek.tk@outlook.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2020-04-27 08:25+0000\n"
-"Last-Translator: johnnybigoode <jamarson@gmail.com>\n"
+"PO-Revision-Date: 2020-05-04 15:12+0000\n"
+"Last-Translator: Anonymous <noreply@weblate.org>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -99,7 +101,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -736,7 +738,7 @@ msgstr "Selecionar Todos/Nenhum"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "Adicionar Trilha de Clipes de Áudio"
+msgstr "Adicionar Clipe de Trilha de Áudio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -3128,7 +3130,7 @@ msgstr ""
"Você pode então aplicar modificações e construir seu próprio APK na guia "
"Exportação (Adicionando módulos, trocando o AndroidManifest.xml, etc.).\n"
"Note que para fazer uma construção customizada, em vez de usar APKs pre-"
-"construídos, a opção \"Usar construção customizada\" deve estar ativa nas "
+"construídos, a opção \"Usar Construção Customizada\" deve estar ativa nas "
"predefinições de exportação Android."
#: editor/editor_node.cpp
@@ -5655,7 +5657,7 @@ msgstr "Visualizar Canvas Scale"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr "Mascara de tradução para inserção de chaves"
+msgstr "Máscara de tradução para inserção de chaves"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
@@ -6044,7 +6046,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
-msgstr "Criar Simples Colisão Convexa Irmã(s)"
+msgstr "Criar um irmão de Colisão Convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -7369,7 +7371,7 @@ msgstr "Essa operação requer um único nó selecionado."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
-msgstr "Ortogonal automático habilitado"
+msgstr "Auto-Ortogonal Habilitado"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
@@ -7689,7 +7691,7 @@ msgstr "Visualizar Polígono De Colisão 2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
-msgstr "Criar LightOccluder2D"
+msgstr "Criar Polígono de Oclusão (LightOccluder2D)"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "LightOccluder2D Preview"
@@ -7730,7 +7732,7 @@ msgstr "Criar PolígonoDeColisão2D Irmão"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
-msgstr "Geometria inválida, não é possível criar oclusor de luz."
+msgstr "Geometria inválida, não é possível criar o oclusor de luz."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
@@ -8145,11 +8147,11 @@ msgstr "Pegar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
-msgstr "Girar à esquerda"
+msgstr "Girar à Esquerda"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
-msgstr "Girar à direita"
+msgstr "Girar à Direita"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
@@ -9991,6 +9993,10 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"A caixa de busca filtra projetos por nome e pelo último componente do "
+"caminho.\n"
+"Para filtrar projetos por nome e pelo caminho completo, a consulta deve "
+"conter pelo menos um caractere `/`."
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -11107,9 +11113,8 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "Exportar Perfil"
+msgstr "Exportar lista para arquivo CSV"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index f7c6f042d2..6314d31908 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -20,7 +20,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-20 05:51+0000\n"
+"PO-Revision-Date: 2020-05-01 11:42+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@@ -29,7 +29,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.0.2\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1473,7 +1473,7 @@ msgstr "O Ficheiro não existe."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
-msgstr "Não está no Caminho do recurso."
+msgstr "Não está no caminho do recurso."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -2498,27 +2498,27 @@ msgstr "Incapaz de localizar campo Script para plugin em: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "Incapaz de carregar Script addon do Caminho: '%s'."
+msgstr "Incapaz de carregar script addon do caminho: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Incapaz de carregar Script addon do caminho: '%s' Parece haver um erro no "
+"Incapaz de carregar script addon do caminho: '%s' Parece haver um erro no "
"código, reveja a sintaxe."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"Incapaz de carregar Script addon do Caminho: '%s' Tipo base não é "
+"Incapaz de carregar script addon do Caminho: '%s' Tipo base não é "
"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"Incapaz de carregar Script addon do Caminho: '%s' Script não está no modo "
+"Incapaz de carregar script addon do Caminho: '%s' Script não está no modo "
"ferramenta."
#: editor/editor_node.cpp
@@ -3443,7 +3443,7 @@ msgstr "Não foi encontrado version.txt dentro dos Modelos."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
-msgstr "Erro ao criar o Caminho para os Modelos:"
+msgstr "Erro ao criar o caminho para os modelos:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -6069,7 +6069,7 @@ msgstr "Fonte da Malha não especificada (e MultiMesh não contêm Malha)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr "A fonte da Malha é inválida (Caminho inválido)."
+msgstr "A fonte da malha é inválida (caminho inválido)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
@@ -6085,7 +6085,7 @@ msgstr "Fonte de superfície não especificada."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
-msgstr "A fonte de superfície é inválida (Caminho inválido)."
+msgstr "A fonte de superfície é inválida (caminho inválido)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
@@ -9615,7 +9615,7 @@ msgstr "Seria uma boa ideia dar um nome ao Projeto."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr "Caminho de Projeto inválido (alguma alteração?)."
+msgstr "Caminho de projeto inválido (alguma alteração?)."
#: editor/project_manager.cpp
msgid ""
@@ -9902,6 +9902,10 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"A caixa de pesquisa filtra projetos por nome e último componente do "
+"caminho.\n"
+"Para filtrar projetos por nome e caminho completo, a pesquisa tem de conter "
+"pelo menos um caráter `/`."
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -10101,7 +10105,7 @@ msgstr "Remover tradução"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
-msgstr "Adicionar correção remapeada"
+msgstr "Adicionar Caminho Remapeado"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
@@ -10862,11 +10866,11 @@ msgstr "Nome de classe inválido."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
-msgstr "Nome ou Caminho de parente herdado inválido."
+msgstr "Nome ou caminho de parente herdado inválido."
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
-msgstr "Caminho/nome de Script é válido."
+msgstr "Caminho/nome de script é válido."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -11017,13 +11021,12 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "Exportar Perfil"
+msgstr "Exportar lista para ficheiro CSV"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
-msgstr "Caminho do recurso"
+msgstr "Caminho do Recurso"
#: editor/script_editor_debugger.cpp
msgid "Type"
@@ -11241,7 +11244,7 @@ msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr "Formato de dicionário de instância inválido (Script inválido em @path)"
+msgstr "Formato de dicionário de instância inválido (script inválido em @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
@@ -12240,7 +12243,7 @@ msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
-"Para funcionar, a Propriedade Caminho tem de apontar para um nó Node2D "
+"Para funcionar, a propriedade caminho tem de apontar para um nó Node2D "
"válido."
#: scene/2d/skeleton_2d.cpp
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 2344b31e59..d8c55d825e 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -70,12 +70,13 @@
# Ivan Kuzmenko <kuzmenko.ivan2002@yandex.com>, 2020.
# Super Pracion <superpracion2@gmail.com>, 2020.
# PizzArt <7o7goo7o7@gmail.com>, 2020.
+# TheGracekale <mrsmailbot.lg@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-23 20:21+0000\n"
-"Last-Translator: PizzArt <7o7goo7o7@gmail.com>\n"
+"PO-Revision-Date: 2020-05-05 14:01+0000\n"
+"Last-Translator: Super Pracion <superpracion2@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -84,7 +85,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -9966,6 +9967,9 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"Поле поиска фильтрует проекты по имени и последнему компоненту пути\n"
+"Чтобы отфильтровать проекты по имени и полному пути, запрос должен содержать "
+"хотя бы один символ `/`."
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -10935,9 +10939,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Неверное имя или путь наследуемого предка."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script path/name is valid."
-msgstr "Путь/имя скрипта действителен."
+msgstr "Путь/имя скрипта допустимы."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -11089,9 +11092,8 @@ msgid "Total:"
msgstr "Всего:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "Экспортировать профиль"
+msgstr "Экспортировать профиль в CSV файл"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
@@ -12524,7 +12526,6 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow работает только при если она дочь узла Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index d5730a7db9..295b7ac429 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-23 20:21+0000\n"
+"PO-Revision-Date: 2020-05-01 11:42+0000\n"
"Last-Translator: Richard Urban <redasuio1@gmail.com>\n"
"Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/"
"godot/sk/>\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.0.2\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -3034,6 +3034,13 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
+"Toto pripraví vás projekt pre vlastný Android builds keď inštalujete source "
+"template do \"res://android/build\".\n"
+"Teraz môžete pridať modifikácie a tak vytvoriť vlastné APK na export "
+"(pridávanie modulov, zmeniť AndroidManifest.xml, atď.).\n"
+"Poznámka že v záujme vytvorenia vlastných zostavení namiesto použitia vopred "
+"vytvorených súborov APK by mala byť v predvoľbe exportu systému Android "
+"povolená možnosť \"Use Costom Build\"."
#: editor/editor_node.cpp
msgid ""
@@ -3042,27 +3049,30 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
+"V tomto projekte už je nainštalovaný Android build template a nemôže byť "
+"prepísaný.\n"
+"Manuálne odstránte \"res://android/build\" predtým ako sa znova pokúsite o "
+"túto operáciu."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "Importovať Šablóny Zo ZIP File-u"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "Všetky vybrané"
+msgstr "Balíček Šablón"
#: editor/editor_node.cpp
msgid "Export Library"
-msgstr ""
+msgstr "Exportovať Library"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "Spojiť Z Existujúcim"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr ""
+msgstr "Otvoriť & Spustiť Script"
#: editor/editor_node.cpp
#, fuzzy
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 46e671a8a8..e713e79a4c 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-04-20 05:51+0000\n"
+"PO-Revision-Date: 2020-05-01 11:43+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -27,7 +27,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.0.2\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -9937,6 +9937,9 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"Поле пошуку фільтрує проєкти за назвою і останнім компонентом шляху.\n"
+"Щоб виконати фільтрування проєктів за назвою і повним шляхом, у запиті має "
+"бути принаймні один символ `/`."
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -11055,9 +11058,8 @@ msgid "Total:"
msgstr "Загалом:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "Експорт профілю"
+msgstr "Експортувати список до файла CSV"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 953ec63714..538e017a5d 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -64,8 +64,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2020-04-24 15:30+0000\n"
-"Last-Translator: Revan Ji <jiruifancr@gmail.com>\n"
+"PO-Revision-Date: 2020-05-01 11:42+0000\n"
+"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -73,7 +73,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.0.2-dev\n"
+"X-Generator: Weblate 4.0.2\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5901,7 +5901,6 @@ msgstr ""
"这是最准确(但是最慢)的碰撞检测手段。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "创建单一凸碰撞同级"
@@ -7211,9 +7210,8 @@ msgid "This operation requires a single selected node."
msgstr "此操作只能应用于单个选中节点。"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Auto Orthogonal Enabled"
-msgstr "正交"
+msgstr "启用自动正交"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
@@ -9774,6 +9772,8 @@ msgid ""
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
+"搜索框根据名称和路径的末尾部分来过滤项目。\n"
+"如果要根据名称和完整路径过滤,搜索内容应至少包含一个“/”字符。"
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -10874,9 +10874,8 @@ msgid "Total:"
msgstr "合计:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Export list to a CSV file"
-msgstr "导出配置文件"
+msgstr "将列表导出为CSV文件"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
@@ -12171,7 +12170,7 @@ msgstr "平面形状无法正常工作,未来版本将被删除。请勿使用
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
+msgstr "ConcavePolygonShape仅支持静态RigidBody。"
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index e3d9a84cfb..770b4d38f2 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -2,27 +2,28 @@
# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
-# Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017.
+# Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017, 2020.
# cnieFIT <dtotncq@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-10 00:46+0000\n"
-"Last-Translator: cnieFIT <dtotncq@gmail.com>\n"
-"Language-Team: Chinese (Hong Kong) <https://hosted.weblate.org/projects/"
-"godot-engine/godot/zh_Hant_HK/>\n"
+"PO-Revision-Date: 2020-05-01 11:43+0000\n"
+"Last-Translator: zx-wt <ZX_WT@ymail.com>\n"
+"Language-Team: Chinese (Traditional, Hong Kong) <https://hosted.weblate.org/"
+"projects/godot-engine/godot/zh_Hant_HK/>\n"
"Language: zh_HK\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 4.0.2\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
+#, fuzzy
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "convert()的類型參數無效, 請使用 TYPE_* 常數。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -68,19 +69,19 @@ msgstr ""
#: core/ustring.cpp
msgid "KiB"
-msgstr ""
+msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
-msgstr ""
+msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
-msgstr ""
+msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
-msgstr ""
+msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
@@ -88,20 +89,19 @@ msgstr ""
#: core/ustring.cpp
msgid "EiB"
-msgstr ""
+msgstr "PiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr ""
+msgstr "自由"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "平均"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "錯誤!"
+msgstr "對稱"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
@@ -112,9 +112,8 @@ msgid "Value:"
msgstr ""
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
-msgstr "動晝插入關鍵幀?"
+msgstr "在這插入關鍵幀"
#: editor/animation_bezier_editor.cpp
#, fuzzy
@@ -127,14 +126,12 @@ msgid "Delete Selected Key(s)"
msgstr "刪除選中檔案"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Add Bezier Point"
-msgstr "新增訊號"
+msgstr "新增Bezier節點"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "下移"
+msgstr "Bezier節點下移"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -158,9 +155,8 @@ msgid "Anim Change Transform"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Value"
-msgstr "動畫變化數值"
+msgstr "動畫變化關鍵幀數值"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
@@ -199,7 +195,7 @@ msgstr "更改動畫名稱:"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "變更動畫循環"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -241,23 +237,21 @@ msgid "Add Track"
msgstr "新增動畫軌跡"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "動畫縮放。"
+msgstr "動畫循環"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Functions:"
-msgstr "行為"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "聲音片段:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "動畫片段:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
@@ -272,9 +266,8 @@ msgid "Update Mode (How this property is set)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Interpolation Mode"
-msgstr "無干擾模式"
+msgstr "模式"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
@@ -311,11 +304,11 @@ msgstr "發動"
#: editor/animation_track_editor.cpp
msgid "Capture"
-msgstr ""
+msgstr "捕捉"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "最近"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -337,7 +330,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "插入動畫幀"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -447,16 +440,15 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "沒有ROOT以新增新動畫軌跡"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "新增動畫軌跡"
+msgstr "新增Bezier軌跡"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
@@ -571,14 +563,12 @@ msgid "Edit"
msgstr "編輯"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "新增動畫"
+msgstr "動畫內容。"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Copy Tracks"
-msgstr "複製參數"
+msgstr "複製"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
@@ -701,9 +691,8 @@ msgid "Select All/None"
msgstr "不選"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "新增動畫軌跡"
+msgstr "新增聲音軌跡片段"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -734,18 +723,16 @@ msgid "Line Number:"
msgstr "行數:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "取代"
+msgstr "已取代 %d。"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "沒有相同"
+msgstr "%d 相同。"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -795,7 +782,7 @@ msgstr "重設縮放比例"
#: editor/code_editor.cpp
msgid "Warnings"
-msgstr ""
+msgstr "警告"
#: editor/code_editor.cpp
msgid "Line and column numbers."
@@ -817,18 +804,16 @@ msgid "Connect to Node:"
msgstr "連到:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Script:"
-msgstr "不能連到主機:"
+msgstr "連到腳本:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "From Signal:"
-msgstr "訊號:"
+msgstr "來自訊號:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr ""
+msgstr "場景沒有含有任何腳本。"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -856,17 +841,16 @@ msgid "Extra Call Arguments:"
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "選擇模式"
+msgstr "接收模式:"
#: editor/connections_dialog.cpp
msgid "Advanced"
-msgstr ""
+msgstr "進階"
#: editor/connections_dialog.cpp
msgid "Deferred"
-msgstr ""
+msgstr "延遲"
#: editor/connections_dialog.cpp
msgid ""
@@ -875,16 +859,15 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "只限一次"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Cannot connect signal"
-msgstr "連接訊號:"
+msgstr "無法連接訊號"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -956,9 +939,8 @@ msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "中斷"
+msgstr "中斷全部"
#: editor/connections_dialog.cpp
#, fuzzy
@@ -1142,7 +1124,7 @@ msgstr "刪除"
#: editor/dependency_editor.cpp
msgid "Owns"
-msgstr ""
+msgstr "擁有"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
@@ -1166,19 +1148,16 @@ msgid "Godot Engine contributors"
msgstr "Godot Engine 貢獻者"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Project Founders"
-msgstr "專案設定"
+msgstr "專案開荒人"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Lead Developer"
-msgstr "開發者"
+msgstr "主要開發者"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Project Manager "
-msgstr "開啟 Project Manager?"
+msgstr "開啟 Project Manager "
#: editor/editor_about.cpp
msgid "Developers"
@@ -1210,7 +1189,7 @@ msgstr "白銀級捐款人"
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr "青銅捐款人"
+msgstr "青銅級捐款人"
#: editor/editor_about.cpp
msgid "Donors"
@@ -1304,14 +1283,12 @@ msgid "Add Effect"
msgstr "新增效果"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Rename Audio Bus"
-msgstr "重新命名Autoload"
+msgstr "重新命名Audio Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Change Audio Bus Volume"
-msgstr "動畫變化數值"
+msgstr "變更Audio Bus聲量"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -1338,9 +1315,8 @@ msgid "Move Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Delete Bus Effect"
-msgstr "刪除選中檔案"
+msgstr "刪除Bus Effect"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
@@ -1348,7 +1324,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Solo"
-msgstr ""
+msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
@@ -1367,7 +1343,7 @@ msgstr "選項"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr "複製"
+msgstr "再製"
#: editor/editor_audio_buses.cpp
#, fuzzy
@@ -1397,9 +1373,8 @@ msgid "Delete Audio Bus"
msgstr "刪除佈局"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Duplicate Audio Bus"
-msgstr "複製"
+msgstr "再製 Audio Bus"
#: editor/editor_audio_buses.cpp
#, fuzzy
@@ -1407,9 +1382,8 @@ msgid "Reset Bus Volume"
msgstr "重設縮放比例"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Move Audio Bus"
-msgstr "移動"
+msgstr "移動 Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
@@ -1428,9 +1402,8 @@ msgid "There is no '%s' file."
msgstr ""
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Layout"
-msgstr "儲存佈局"
+msgstr "佈局"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -1483,7 +1456,7 @@ msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr "無效名稱"
+msgstr "無效名稱。"
#: editor/editor_autoload_settings.cpp
#, fuzzy
@@ -1491,19 +1464,16 @@ msgid "Valid characters:"
msgstr "有效字符:"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing engine class name."
-msgstr "有效名稱。"
+msgstr ""
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing built-in type name."
-msgstr "有效名稱。"
+msgstr ""
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing global constant name."
-msgstr "有效名稱。"
+msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
@@ -1571,7 +1541,7 @@ msgstr "路徑:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr ""
+msgstr "Node名稱"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
@@ -1602,16 +1572,15 @@ msgstr "正在更新場景..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
-msgstr ""
+msgstr "[空]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[未儲存]"
#: editor/editor_dir_dialog.cpp
-#, fuzzy
msgid "Please select a base directory first."
-msgstr "請先儲存場景"
+msgstr "請先選擇主要資料夾。"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1674,9 +1643,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "未找到佈局名稱!"
+msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1685,23 +1653,20 @@ msgid "Custom release template not found."
msgstr ""
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found:"
-msgstr "未找到佈局名稱!"
+msgstr ""
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "3D Editor"
-msgstr "編輯器"
+msgstr "3D編輯器"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Script Editor"
-msgstr "開啟資料夾"
+msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1747,9 +1712,8 @@ msgid "(Editor Disabled, Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Properties Disabled)"
-msgstr "選擇模式"
+msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1799,9 +1763,8 @@ msgid "Unset"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Current Profile:"
-msgstr "新增資料夾"
+msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Make Current"
@@ -1881,15 +1844,13 @@ msgid "Copy Path"
msgstr "複製路徑"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "開啟 Project Manager?"
+msgstr "在Project Manager開啟"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "開啟 Project Manager?"
+msgstr "在Project Manager顯示"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
@@ -1903,7 +1864,7 @@ msgstr "重新整理"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr "所有類型"
+msgstr "所有已知類型"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
@@ -1915,7 +1876,7 @@ msgstr "開啟檔案"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr "開啟檔案"
+msgstr "開啟(多個)檔案"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
@@ -1937,16 +1898,18 @@ msgid "Save a File"
msgstr "儲存檔案"
#: editor/editor_file_dialog.cpp
+#, fuzzy
msgid "Go Back"
-msgstr ""
+msgstr "向後"
#: editor/editor_file_dialog.cpp
+#, fuzzy
msgid "Go Forward"
-msgstr ""
+msgstr "向前"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr ""
+msgstr "向上"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
@@ -1975,14 +1938,12 @@ msgid "Move Favorite Down"
msgstr "下移最愛"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "無法新增資料夾"
+msgstr "回到上一個資料夾。"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "無法新增資料夾"
+msgstr "下一個資料夾"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
@@ -2028,7 +1989,7 @@ msgstr "檔案:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
-msgstr "請用有效的副檔名"
+msgstr "請用有效的副檔名。"
#: editor/editor_file_system.cpp
msgid "ScanSources"
@@ -2069,13 +2030,12 @@ msgid "Description"
msgstr "描述:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials"
-msgstr "關閉場景"
+msgstr "Online教學"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr ""
+msgstr "內客"
#: editor/editor_help.cpp
msgid "override:"
@@ -2158,29 +2118,24 @@ msgid "Classes Only"
msgstr ""
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "選擇模式"
+msgstr ""
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "訊號"
+msgstr "只限訊號"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "常數"
+msgstr "只限常數"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "選擇模式"
+msgstr "只限內容"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "選擇模式"
+msgstr ""
#: editor/editor_help_search.cpp
msgid "Member Type"
@@ -2191,9 +2146,8 @@ msgid "Class"
msgstr ""
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "選擇模式"
+msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -2205,14 +2159,12 @@ msgid "Constant"
msgstr "常數"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "選擇模式"
+msgstr "內容"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "篩選:"
+msgstr ""
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2231,9 +2183,8 @@ msgid "Output:"
msgstr ""
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "移除選項"
+msgstr "複製選項"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2265,9 +2216,8 @@ msgid "%s/s"
msgstr ""
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Down"
-msgstr "下載"
+msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Up"
@@ -2322,14 +2272,12 @@ msgid "Save Resource As..."
msgstr "把資源另存為..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Can't open file for writing:"
-msgstr "不能寫入,不能開啟檔案:"
+msgstr "不能開啟檔案以供寫入:"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Requested file format unknown:"
-msgstr "要求的檔案格式未知:"
+msgstr "要求的檔案格式不明:"
#: editor/editor_node.cpp
msgid "Error while saving."
@@ -3501,15 +3449,16 @@ msgstr "你是否忘了關鍵詞 'tool' ?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "不能執行腳本:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr ""
#: editor/editor_sub_scene.cpp
+#, fuzzy
msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "選擇要導入的Node(s)"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
@@ -3521,7 +3470,7 @@ msgstr "場景路徑:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr ""
+msgstr "從Node導入:"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -3542,59 +3491,66 @@ msgid "Download"
msgstr "下載"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Official export templates aren't available for development builds."
-msgstr ""
+msgstr "Development builds未能提供官方export templates。"
#: editor/export_template_manager.cpp
msgid "(Missing)"
-msgstr ""
+msgstr "(欠缺)"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "(Current)"
-msgstr ""
+msgstr "(Current)"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Retrieving mirrors, please wait..."
-msgstr ""
+msgstr "接收 mirrors中, 請稍侯..."
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Remove template version '%s'?"
-msgstr ""
+msgstr "移除版本 '%s' 的範本?"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Can't open export templates zip."
-msgstr ""
+msgstr "不能開啟export templates的zip壓縮檔。"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
-msgstr "無效的 version.txt 格式 inside templates."
+msgstr "範本文件: %s 中的 version.txt 格式無效。"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "No version.txt found inside templates."
-msgstr "找不到version.txt inside templates."
+msgstr "範本中找不到version.txt。"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for templates:"
-msgstr "載入字形出現錯誤"
+msgstr "範本創造路徑時出現錯誤:"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Extracting Export Templates"
-msgstr ""
+msgstr "正在解壓Export Templates"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr "導入中:"
+msgstr "導入中:"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Error getting the list of mirrors."
-msgstr ""
+msgstr "取得mirrors列表時出錯。"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Error parsing JSON of mirror list. Please report this issue!"
-msgstr ""
+msgstr "parsing mirror列表的JSON出錯。 請回報此問題!"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -3605,8 +3561,9 @@ msgstr "找不到這個版本的下載連結。直接下載只適用於official
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Can't resolve."
-msgstr ""
+msgstr "無法解決。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3624,8 +3581,9 @@ msgid "Request Failed."
msgstr "請求失敗。"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Redirect Loop."
-msgstr ""
+msgstr "重新定向循環。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3633,49 +3591,49 @@ msgid "Failed:"
msgstr "失敗:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download Complete."
-msgstr "下載出現錯誤"
+msgstr "下載完成。"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Cannot remove temporary file:"
-msgstr "無法移除:\n"
+msgstr "無法移除暫存檔:"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
+"Templates安裝失敗。\n"
+"出現問題的templates 存檔可以在 \"%s\" 中找到。"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
-msgstr "請求時出現錯誤"
+msgstr "請求URL時出現錯誤:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connecting to Mirror..."
-msgstr "連到..."
+msgstr "正在連到Mirror..."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Disconnected"
-msgstr "中斷"
+msgstr "斷線"
#: editor/export_template_manager.cpp
msgid "Resolving"
-msgstr ""
+msgstr "解決中"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr ""
+msgstr "不能解決"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Connecting..."
-msgstr "連到..."
+msgstr "連接中..."
#: editor/export_template_manager.cpp
#, fuzzy
@@ -3685,7 +3643,7 @@ msgstr "不能連接。"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connected"
-msgstr "連到"
+msgstr "已連線"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3695,63 +3653,61 @@ msgstr "請求中..."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Downloading"
-msgstr "下載出現錯誤"
+msgstr "下載中"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connection Error"
-msgstr "連到..."
+msgstr "連接出錯"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "SSL Handshake Error"
-msgstr ""
+msgstr "SSL Handshake出錯"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uncompressing Android Build Sources"
-msgstr "導入中:"
+msgstr "正在解壓Android Build Sources"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Current Version:"
-msgstr ""
+msgstr "當前版本:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Installed Versions:"
-msgstr "無效副檔名"
+msgstr "已安裝的版本:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Install From File"
-msgstr "從檔案下載"
+msgstr "從檔案安裝"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Remove Template"
-msgstr "移除選項"
+msgstr "移除Template"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select Template File"
-msgstr "要刪除選中檔案?"
+msgstr "選取Template檔案"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Godot Export Templates"
-msgstr "管理輸出範本"
+msgstr "Godot輸出範本"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Export Template Manager"
-msgstr ""
+msgstr "Export Template管理器"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download Templates"
-msgstr "移除選項"
+msgstr "下載Templates"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr ""
+msgstr "從清單中選擇鏡像: (Shift + 單擊: 在瀏覽器中打開)"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3759,77 +3715,73 @@ msgid "Favorites"
msgstr "最愛:"
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
+msgstr "狀態:導入檔案失敗。請修正檔案並再手動導入。"
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Cannot move/rename resources root."
-msgstr ""
+msgstr "不能移動/重新命名 resources root."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr ""
+msgstr "不能移動資料夾到資料夾自身。"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "載入錯誤:"
+msgstr "移動錯誤:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error duplicating:"
-msgstr "載入錯誤:"
+msgstr "再製時出錯:"
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Unable to update dependencies:"
-msgstr ""
+msgstr "未能更新dependencies:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
-msgstr ""
+msgstr "沒有提供名字。"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Provided name contains invalid characters."
-msgstr "有效字符:"
+msgstr "提供的名字含有無效字符。"
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr ""
+msgstr "具有此名稱的檔或資料夾已存在。"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Name contains invalid characters."
-msgstr "有效字符:"
+msgstr "名字含有無效字符。"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Renaming file:"
-msgstr "儲存TileSet時出現錯誤!"
+msgstr "重新命名檔案:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr ""
+msgstr "重新命名資料夾:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating file:"
-msgstr "複製"
+msgstr "再製檔案:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating folder:"
-msgstr "複製"
+msgstr "再製資料夾:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Inherited Scene"
-msgstr "下一個腳本"
+msgstr "新增 Inherited Scene"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Set As Main Scene"
-msgstr "選擇主場景"
+msgstr "設家成主場景"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3837,22 +3789,22 @@ msgid "Open Scenes"
msgstr "開啓場景"
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Instance"
-msgstr ""
+msgstr "Instance"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to Favorites"
-msgstr "最愛:"
+msgstr "加到最愛"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Remove from Favorites"
-msgstr "只限選中"
+msgstr "從最愛中移除"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr ""
+msgstr "編輯Dependencies..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
@@ -3864,9 +3816,8 @@ msgid "Rename..."
msgstr "重新命名..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicate..."
-msgstr "複製"
+msgstr "再製..."
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3874,37 +3825,33 @@ msgid "Move To..."
msgstr "搬到..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Scene..."
-msgstr "新增場景"
+msgstr "新增場景..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Script..."
-msgstr "下一個腳本"
+msgstr "新增腳本..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "把資源另存為..."
+msgstr "新增資源..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
-msgstr ""
+msgstr "全部展開"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "關閉"
+msgstr "全部折疊"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
-msgstr "重新命名..."
+msgstr "重新命名"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3912,18 +3859,18 @@ msgid "Previous Folder/File"
msgstr "上一個tab"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Next Folder/File"
-msgstr "新增資料夾"
+msgstr "下一個資料夾/檔案"
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Re-Scan Filesystem"
-msgstr ""
+msgstr "重新掃描檔案系統"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Toggle Split Mode"
-msgstr "(不)顯示隱藏的文件"
+msgstr "切換Split 模式"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3931,10 +3878,11 @@ msgid "Search files"
msgstr "在幫助檔搜尋"
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid ""
"Scanning Files,\n"
"Please Wait..."
-msgstr ""
+msgstr "正在掃描檔案, 請稍候..."
#: editor/filesystem_dock.cpp
msgid "Move"
@@ -3942,35 +3890,35 @@ msgstr "移動"
#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
-msgstr ""
+msgstr "此位置已存在同名的檔案或資料夾。"
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Overwrite"
-msgstr ""
+msgstr "覆蓋"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Create Scene"
-msgstr "儲存場景"
+msgstr "新增場景"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Create Script"
-msgstr ""
+msgstr "新增腳本"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Find in Files"
-msgstr "多 %d 檔案"
+msgstr "在檔案中本尋找"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "尋找"
+msgstr "尋找:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "新增資料夾"
+msgstr "資料夾:"
#: editor/find_in_files.cpp
#, fuzzy
@@ -3978,169 +3926,166 @@ msgid "Filters:"
msgstr "篩選:"
#: editor/find_in_files.cpp
+#, fuzzy
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
-msgstr ""
+msgstr "包含下列副檔名的文件。在ProjectSettings增加或移除。"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
-msgstr ""
+msgstr "尋找..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+#, fuzzy
msgid "Replace..."
-msgstr ""
+msgstr "替換…"
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "取消"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find: "
-msgstr "尋找"
+msgstr "尋找: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace: "
-msgstr "取代"
+msgstr "取代: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace all (no undo)"
-msgstr "全部取代"
+msgstr "全部取代(不可還原)"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "儲存中..."
+msgstr "搜尋中..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Search complete"
-msgstr "在幫助檔搜尋"
+msgstr "搜尋完成"
#: editor/groups_editor.cpp
+#, fuzzy
msgid "Add to Group"
-msgstr ""
+msgstr "加到Group"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "從Group中移除"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "錯誤:動畫名稱已存在!"
+msgstr "錯誤:group名稱已存在。"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "無效名稱"
+msgstr "無效group名稱。"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Rename Group"
-msgstr "專案"
+msgstr "重新命名Group"
#: editor/groups_editor.cpp
#, fuzzy
msgid "Delete Group"
-msgstr "刪除佈局"
+msgstr "刪除Group"
#: editor/groups_editor.cpp editor/node_dock.cpp
+#, fuzzy
msgid "Groups"
-msgstr ""
+msgstr "Groups"
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
-msgstr ""
+msgstr "不在Group內的Nodes"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Filter nodes"
-msgstr "篩選:"
+msgstr "篩選nodes:"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
-msgstr ""
+msgstr "Group中的Nodes"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
-msgstr ""
+msgstr "空groups會被移除。"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group Editor"
-msgstr "開啟資料夾"
+msgstr "Group編輯器"
#: editor/groups_editor.cpp
msgid "Manage Groups"
-msgstr ""
+msgstr "管理groups"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
-msgstr "更新場景"
+msgstr "導入為單一場景"
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Import with Separate Animations"
-msgstr ""
+msgstr "以分開的動畫導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
-msgstr ""
+msgstr "以分開的Materials導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
-msgstr ""
+msgstr "以分開的物件導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
-msgstr ""
+msgstr "以分開的物件+Materials導入"
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Import with Separate Objects+Animations"
-msgstr ""
+msgstr "以分開的物件+動畫導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr ""
+msgstr "以分開的Materials+動畫導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
+msgstr "以分開的物件+Materials+動畫導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
-msgstr ""
+msgstr "導入為多個場景"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr ""
+msgstr "導入為多個場景+Materials"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "導入場景"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
-msgstr ""
+msgstr "導入場景中..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
-msgstr ""
+msgstr "光照圖生成中"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr ""
+msgstr "為Mesh生成中: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
-msgstr ""
+msgstr "正在運行自定義腳本..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
@@ -9101,15 +9046,15 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "等於 (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "大於(>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "大於或等於(>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9131,15 +9076,15 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "小於 (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "小於或等於 (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "不等於 (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -10833,23 +10778,24 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr ""
+msgstr "在Parent內移動Nodes"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
-msgstr ""
+msgstr "再製Node"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr ""
+msgstr "不能在inherited scenes內reparent nodes,nodes順序不能改變。"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Node must belong to the edited scene to become root."
-msgstr ""
+msgstr "Node必須屬於已編輯的場景以成為root."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Instantiated scenes不能成為root"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10862,12 +10808,14 @@ msgid "Delete %d nodes?"
msgstr "不選"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Delete the root node \"%s\"?"
-msgstr ""
+msgstr "删除root node \"%s\"?"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Delete node \"%s\" and its children?"
-msgstr ""
+msgstr "删除root node \"%s\"?"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -12938,7 +12886,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
+msgstr "當\"Exp Edit\" 啟用時,\"Min Value\" 必須大於0。"
#: scene/gui/scroll_container.cpp
msgid ""
@@ -12949,7 +12897,7 @@ msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
-msgstr ""
+msgstr "(其他)"
#: scene/main/scene_tree.cpp
msgid ""
@@ -12966,23 +12914,22 @@ msgid ""
msgstr ""
#: scene/main/viewport.cpp
+#, fuzzy
msgid "Viewport size must be greater than 0 to render anything."
-msgstr ""
+msgstr "viewport大小必須大於0以渲染任何東西。"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
-msgstr "無效字型"
+msgstr "預覽來自無效來源。"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "無效字型"
+msgstr "無效的SHADER來源。"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "無效字型"
+msgstr "無效的函式類型對比。"
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
diff --git a/main/main.cpp b/main/main.cpp
index dff7907e72..95449dd5cc 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -139,6 +139,7 @@ static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCRE
static uint32_t window_flags = 0;
static Size2i window_size = Size2i(1024, 600);
static bool window_vsync_via_compositor = false;
+static bool disable_wintab = false;
static int init_screen = -1;
static bool init_fullscreen = false;
@@ -314,6 +315,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
+ OS::get_singleton()->print(" --disable-wintab Disable WinTab API and always use Windows Ink API for the pen input (Windows only).\n");
OS::get_singleton()->print("\n");
#endif
@@ -595,6 +597,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "--gpu-abort") { // force windowed window
Engine::singleton->abort_on_gpu_errors = true;
+ } else if (I->get() == "--disable-wintab") {
+
+ disable_wintab = true;
} else if (I->get() == "--single-window") { // force single window
single_window = true;
@@ -1079,6 +1084,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_vsync_via_compositor = window_vsync_via_compositor;
+ if (!disable_wintab) {
+ // No "--disable_wintab" option
+ disable_wintab = GLOBAL_DEF("display/window/disable_wintab_api", false);
+ }
+
+ OS::get_singleton()->_disable_wintab = disable_wintab;
+
/* todo restore
OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index d38ddf3f90..550a919d0d 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -46,7 +46,7 @@ void CSGShape3D::set_use_collision(bool p_enable) {
root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
- PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
+ PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
set_collision_layer(collision_layer);
set_collision_mask(collision_mask);
@@ -507,7 +507,7 @@ void CSGShape3D::_notification(int p_what) {
root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
- PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
+ PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
set_collision_layer(collision_layer);
set_collision_mask(collision_mask);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 0316581604..06ab9e226d 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -103,15 +103,14 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
instance->owner->set_script_instance(instance);
/* STEP 2, INITIALIZE AND CONSTRUCT */
-
{
MutexLock lock(GDScriptLanguage::singleton->lock);
-
instances.insert(instance->owner);
}
-
+ if (p_argcount < 0) {
+ return instance;
+ }
initializer->call(instance, p_args, p_argcount, r_error);
-
if (r_error.error != Callable::CallError::CALL_OK) {
instance->script = Ref<GDScript>();
instance->owner->set_script_instance(nullptr);
@@ -119,10 +118,8 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
MutexLock lock(GDScriptLanguage::singleton->lock);
instances.erase(p_owner);
}
-
- ERR_FAIL_COND_V(r_error.error != Callable::CallError::CALL_OK, nullptr); //error constructing
+ ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
}
-
//@TODO make thread safe
return instance;
}
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 7ad0682637..ab3228d076 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1427,6 +1427,7 @@ static bool _guess_identifier_type_from_base(GDScriptCompletionContext &p_contex
// Variable used in the same expression
return false;
}
+
if (_guess_expression_type(p_context, m.expression, r_type)) {
return true;
}
@@ -3490,6 +3491,17 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
return OK;
}
} break;
+ case GDScriptParser::COMPLETION_TYPE_HINT: {
+
+ GDScriptParser::DataType base_type = context._class->base_type;
+ base_type.has_type = true;
+ base_type.kind = GDScriptParser::DataType::CLASS;
+ base_type.class_type = const_cast<GDScriptParser::ClassNode *>(context._class);
+
+ if (_lookup_symbol_from_base(base_type, p_symbol, false, r_result) == OK) {
+ return OK;
+ }
+ } break;
default: {
}
}
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 58161d6f53..0199af642f 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -1197,8 +1197,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
return;
}
}
-
- r_ret = gdscr->_new(nullptr, 0, r_error);
+ r_ret = gdscr->_new(nullptr, -1 /*skip initializer*/, r_error);
GDScriptInstance *ins = static_cast<GDScriptInstance *>(static_cast<Object *>(r_ret)->get_script_instance());
Ref<GDScript> gd_ref = ins->get_script();
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index a37fc579e7..17077567c7 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -4033,7 +4033,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (!_enter_indent_block(block)) {
- _set_error("Indented block expected.");
+ _set_error(vformat("Indented block expected after declaration of \"%s\" function.", function->name));
return;
}
@@ -8571,7 +8571,13 @@ Error GDScriptParser::_parse(const String &p_base_path) {
_set_error("Parse error: " + tokenizer->get_token_error());
}
- if (error_set && !for_completion) {
+ bool for_completion_error_set = false;
+ if (error_set && for_completion) {
+ for_completion_error_set = true;
+ error_set = false;
+ }
+
+ if (error_set) {
return ERR_PARSE_ERROR;
}
@@ -8601,6 +8607,10 @@ Error GDScriptParser::_parse(const String &p_base_path) {
// Resolve the function blocks
_check_class_blocks_types(main_class);
+ if (for_completion_error_set) {
+ error_set = true;
+ }
+
if (error_set) {
return ERR_PARSE_ERROR;
}
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index df7c2f397f..0dbefbb39f 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -80,7 +80,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
- RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
}
baked_meshes.push_back(bm);
@@ -536,7 +536,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
RS::get_singleton()->instance_set_base(instance, mm);
if (is_inside_tree()) {
- RS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(instance, get_global_transform());
}
@@ -577,15 +577,15 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
- PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
+ PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world_3d()->get_space());
if (g.collision_debug_instance.is_valid()) {
- RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
}
for (int i = 0; i < g.multimesh_instances.size(); i++) {
- RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
@@ -684,7 +684,7 @@ void GridMap::_notification(int p_what) {
}
for (int i = 0; i < baked_meshes.size(); i++) {
- RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
}
@@ -1054,7 +1054,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
- RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
}
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 9c3101945a..9abbac6a0b 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -556,7 +556,7 @@ void GridMapEditor::_set_clipboard_data() {
item.cell_item = itm;
item.grid_offset = Vector3(i, j, k) - selection.begin;
item.orientation = node->get_cell_item_orientation(i, j, k);
- item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
+ item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
clipboard_items.push_back(item);
}
@@ -1083,12 +1083,12 @@ void GridMapEditor::_notification(int p_what) {
for (int i = 0; i < 3; i++) {
grid[i] = RS::get_singleton()->mesh_create();
- grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
- selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
+ grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
+ selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario());
}
- selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
- paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
+ selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
+ paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
_update_selection_transform();
_update_paste_indicator();
@@ -1168,7 +1168,7 @@ void GridMapEditor::_update_cursor_instance() {
Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
if (!mesh.is_null() && mesh->get_rid().is_valid()) {
- cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
+ cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
}
}
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index 907811355f..67b264d803 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -196,16 +196,6 @@ String str_format(const char *p_format, ...) {
return res;
}
-// va_copy was defined in the C99, but not in C++ standards before C++11.
-// When you compile C++ without --std=c++<XX> option, compilers still define
-// va_copy, otherwise you have to use the internal version (__va_copy).
-#if !defined(va_copy)
-#if defined(__GNUC__)
-#define va_copy(d, s) __va_copy((d), (s))
-#else
-#define va_copy(d, s) ((d) = (s))
-#endif
-#endif
#if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900
#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy)
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
index 7cf32b00fe..a0f8bb8cb7 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
@@ -36,6 +36,7 @@ import android.content.pm.PackageManager;
import android.content.pm.PermissionInfo;
import android.os.Build;
import android.support.v4.content.ContextCompat;
+import android.util.Log;
import java.util.ArrayList;
import java.util.List;
import org.godotengine.godot.Godot;
@@ -46,6 +47,8 @@ import org.godotengine.godot.Godot;
*/
public final class PermissionsUtil {
+ private static final String TAG = PermissionsUtil.class.getSimpleName();
+
static final int REQUEST_RECORD_AUDIO_PERMISSION = 1;
static final int REQUEST_CAMERA_PERMISSION = 2;
static final int REQUEST_VIBRATE_PERMISSION = 3;
@@ -113,8 +116,8 @@ public final class PermissionsUtil {
dangerousPermissions.add(manifestPermission);
}
} catch (PackageManager.NameNotFoundException e) {
- e.printStackTrace();
- return false;
+ // Skip this permission and continue.
+ Log.w(TAG, "Unable to identify permission " + manifestPermission, e);
}
}
@@ -153,8 +156,8 @@ public final class PermissionsUtil {
dangerousPermissions.add(manifestPermission);
}
} catch (PackageManager.NameNotFoundException e) {
- e.printStackTrace();
- return new String[0];
+ // Skip this permission and continue.
+ Log.w(TAG, "Unable to identify permission " + manifestPermission, e);
}
}
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index e38b0c13d0..dd9298d667 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -254,13 +254,16 @@ bool DisplayServerX11::_refresh_device_info() {
bool absolute_mode = false;
int resolution_x = 0;
int resolution_y = 0;
- double range_min_x = 0;
- double range_min_y = 0;
- double range_max_x = 0;
- double range_max_y = 0;
- int pressure_resolution = 0;
- int tilt_resolution_x = 0;
- int tilt_resolution_y = 0;
+ double abs_x_min = 0;
+ double abs_x_max = 0;
+ double abs_y_min = 0;
+ double abs_y_max = 0;
+ double pressure_min = 0;
+ double pressure_max = 0;
+ double tilt_x_min = 0;
+ double tilt_x_max = 0;
+ double tilt_y_min = 0;
+ double tilt_y_max = 0;
for (int j = 0; j < dev->num_classes; j++) {
#ifdef TOUCH_ENABLED
if (dev->classes[j]->type == XITouchClass && ((XITouchClassInfo *)dev->classes[j])->mode == XIDirectTouch) {
@@ -272,23 +275,23 @@ bool DisplayServerX11::_refresh_device_info() {
if (class_info->number == VALUATOR_ABSX && class_info->mode == XIModeAbsolute) {
resolution_x = class_info->resolution;
- range_min_x = class_info->min;
- range_max_x = class_info->max;
+ abs_x_min = class_info->min;
+ abs_y_max = class_info->max;
absolute_mode = true;
} else if (class_info->number == VALUATOR_ABSY && class_info->mode == XIModeAbsolute) {
resolution_y = class_info->resolution;
- range_min_y = class_info->min;
- range_max_y = class_info->max;
+ abs_y_min = class_info->min;
+ abs_y_max = class_info->max;
absolute_mode = true;
} else if (class_info->number == VALUATOR_PRESSURE && class_info->mode == XIModeAbsolute) {
- pressure_resolution = (class_info->max - class_info->min);
- if (pressure_resolution == 0) pressure_resolution = 1;
+ pressure_min = class_info->min;
+ pressure_max = class_info->max;
} else if (class_info->number == VALUATOR_TILTX && class_info->mode == XIModeAbsolute) {
- tilt_resolution_x = (class_info->max - class_info->min);
- if (tilt_resolution_x == 0) tilt_resolution_x = 1;
+ tilt_x_min = class_info->min;
+ tilt_x_max = class_info->max;
} else if (class_info->number == VALUATOR_TILTY && class_info->mode == XIModeAbsolute) {
- tilt_resolution_y = (class_info->max - class_info->min);
- if (tilt_resolution_y == 0) tilt_resolution_y = 1;
+ tilt_x_min = class_info->min;
+ tilt_x_max = class_info->max;
}
}
}
@@ -299,18 +302,19 @@ bool DisplayServerX11::_refresh_device_info() {
if (absolute_mode) {
// If no resolution was reported, use the min/max ranges.
if (resolution_x <= 0) {
- resolution_x = (range_max_x - range_min_x) * abs_resolution_range_mult;
+ resolution_x = (abs_x_max - abs_x_min) * abs_resolution_range_mult;
}
if (resolution_y <= 0) {
- resolution_y = (range_max_y - range_min_y) * abs_resolution_range_mult;
+ resolution_y = (abs_y_max - abs_y_min) * abs_resolution_range_mult;
}
-
xi.absolute_devices[dev->deviceid] = Vector2(abs_resolution_mult / resolution_x, abs_resolution_mult / resolution_y);
print_verbose("XInput: Absolute pointing device: " + String(dev->name));
}
xi.pressure = 0;
- xi.pen_devices[dev->deviceid] = Vector3(pressure_resolution, tilt_resolution_x, tilt_resolution_y);
+ xi.pen_pressure_range[dev->deviceid] = Vector2(pressure_min, pressure_max);
+ xi.pen_tilt_x_range[dev->deviceid] = Vector2(tilt_x_min, tilt_x_max);
+ xi.pen_tilt_y_range[dev->deviceid] = Vector2(tilt_y_min, tilt_y_max);
}
XIFreeDeviceInfo(info);
@@ -2353,6 +2357,10 @@ void DisplayServerX11::process_events() {
// Is the current mouse mode one where it needs to be grabbed.
bool mouse_mode_grab = mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED;
+ xi.pressure = 0;
+ xi.tilt = Vector2();
+ xi.pressure_supported = false;
+
while (XPending(x11_display) > 0) {
XEvent event;
XNextEvent(x11_display, &event);
@@ -2399,9 +2407,6 @@ void DisplayServerX11::process_events() {
double rel_x = 0.0;
double rel_y = 0.0;
- double pressure = 0.0;
- double tilt_x = 0.0;
- double tilt_y = 0.0;
if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_ABSX)) {
rel_x = *values;
@@ -2414,24 +2419,41 @@ void DisplayServerX11::process_events() {
}
if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_PRESSURE)) {
- pressure = *values;
+ Map<int, Vector2>::Element *pen_pressure = xi.pen_pressure_range.find(device_id);
+ if (pen_pressure) {
+ Vector2 pen_pressure_range = pen_pressure->value();
+ if (pen_pressure_range != Vector2()) {
+ xi.pressure_supported = true;
+ xi.pressure = (*values - pen_pressure_range[0]) /
+ (pen_pressure_range[1] - pen_pressure_range[0]);
+ }
+ }
+
values++;
}
if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_TILTX)) {
- tilt_x = *values;
+ Map<int, Vector2>::Element *pen_tilt_x = xi.pen_tilt_x_range.find(device_id);
+ if (pen_tilt_x) {
+ Vector2 pen_tilt_x_range = pen_tilt_x->value();
+ if (pen_tilt_x_range != Vector2()) {
+ xi.tilt.x = ((*values - pen_tilt_x_range[0]) / (pen_tilt_x_range[1] - pen_tilt_x_range[0])) * 2 - 1;
+ }
+ }
+
values++;
}
if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_TILTY)) {
- tilt_y = *values;
- }
+ Map<int, Vector2>::Element *pen_tilt_y = xi.pen_tilt_y_range.find(device_id);
+ if (pen_tilt_y) {
+ Vector2 pen_tilt_y_range = pen_tilt_y->value();
+ if (pen_tilt_y_range != Vector2()) {
+ xi.tilt.y = ((*values - pen_tilt_y_range[0]) / (pen_tilt_y_range[1] - pen_tilt_y_range[0])) * 2 - 1;
+ }
+ }
- Map<int, Vector3>::Element *pen_info = xi.pen_devices.find(device_id);
- if (pen_info) {
- Vector3 mult = pen_info->value();
- if (mult.x != 0.0) xi.pressure = pressure / mult.x;
- if ((mult.y != 0.0) && (mult.z != 0.0)) xi.tilt = Vector2(tilt_x / mult.y, tilt_y / mult.z);
+ values++;
}
// https://bugs.freedesktop.org/show_bug.cgi?id=71609
@@ -2763,7 +2785,11 @@ void DisplayServerX11::process_events() {
mm.instance();
mm->set_window_id(window_id);
- mm->set_pressure(xi.pressure);
+ if (xi.pressure_supported) {
+ mm->set_pressure(xi.pressure);
+ } else {
+ mm->set_pressure((mouse_get_button_state() & (1 << (BUTTON_LEFT - 1))) ? 1.0f : 0.0f);
+ }
mm->set_tilt(xi.tilt);
// Make the absolute position integral so it doesn't look _too_ weird :)
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index 8f090d3fad..b5ea71f72a 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -170,10 +170,13 @@ class DisplayServerX11 : public DisplayServer {
int opcode;
Vector<int> touch_devices;
Map<int, Vector2> absolute_devices;
- Map<int, Vector3> pen_devices;
+ Map<int, Vector2> pen_pressure_range;
+ Map<int, Vector2> pen_tilt_x_range;
+ Map<int, Vector2> pen_tilt_y_range;
XIEventMask all_event_mask;
Map<int, Vector2> state;
double pressure;
+ bool pressure_supported;
Vector2 tilt;
Vector2 mouse_pos_to_filter;
Vector2 relative_motion;
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index e4fe7f04d0..6b450fb452 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -36,10 +36,6 @@
#include <avrt.h>
-#ifndef WM_POINTERUPDATE
-#define WM_POINTERUPDATE 0x0245
-#endif
-
#ifdef DEBUG_ENABLED
static String format_error_message(DWORD id) {
@@ -545,6 +541,10 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) {
}
#endif
+ if (!OS::get_singleton()->is_wintab_disabled() && wintab_available && windows[p_window].wtctx) {
+ wintab_WTClose(windows[p_window].wtctx);
+ windows[p_window].wtctx = 0;
+ }
DestroyWindow(windows[p_window].hWnd);
windows.erase(p_window);
}
@@ -1849,7 +1849,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
alt_mem = false;
};
- return 0; // Return To The Message Loop
+ if (!OS::get_singleton()->is_wintab_disabled() && wintab_available && windows[window_id].wtctx) {
+ wintab_WTEnable(windows[window_id].wtctx, GET_WM_ACTIVATE_STATE(wParam, lParam));
+ }
+
+ return 0; // Return To The Message Loop
}
case WM_GETMINMAXINFO: {
if (windows[window_id].resizable && !windows[window_id].fullscreen) {
@@ -1929,6 +1933,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_shift(shift_mem);
mm->set_alt(alt_mem);
+ mm->set_pressure((raw->data.mouse.ulButtons & RI_MOUSE_LEFT_BUTTON_DOWN) ? 1.0f : 0.0f);
+
mm->set_button_mask(last_button_state);
Point2i c(windows[window_id].width / 2, windows[window_id].height / 2);
@@ -1977,6 +1983,42 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
delete[] lpb;
} break;
+ case WT_CSRCHANGE:
+ case WT_PROXIMITY: {
+ if (!OS::get_singleton()->is_wintab_disabled() && wintab_available && windows[window_id].wtctx) {
+ AXIS pressure;
+ if (wintab_WTInfo(WTI_DEVICES + windows[window_id].wtlc.lcDevice, DVC_NPRESSURE, &pressure)) {
+ windows[window_id].min_pressure = int(pressure.axMin);
+ windows[window_id].max_pressure = int(pressure.axMax);
+ }
+ AXIS orientation[3];
+ if (wintab_WTInfo(WTI_DEVICES + windows[window_id].wtlc.lcDevice, DVC_ORIENTATION, &orientation)) {
+ windows[window_id].tilt_supported = orientation[0].axResolution && orientation[1].axResolution;
+ }
+ return 0;
+ }
+ } break;
+ case WT_PACKET: {
+ if (!OS::get_singleton()->is_wintab_disabled() && wintab_available && windows[window_id].wtctx) {
+ PACKET packet;
+ if (wintab_WTPacket(windows[window_id].wtctx, wParam, &packet)) {
+
+ float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure);
+ windows[window_id].last_pressure = pressure;
+ windows[window_id].last_pressure_update = 0;
+
+ double azim = (packet.pkOrientation.orAzimuth / 10.0f) * (Math_PI / 180);
+ double alt = Math::tan((Math::abs(packet.pkOrientation.orAltitude / 10.0f)) * (Math_PI / 180));
+
+ if (windows[window_id].tilt_supported) {
+ windows[window_id].last_tilt = Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt));
+ } else {
+ windows[window_id].last_tilt = Vector2();
+ }
+ }
+ return 0;
+ }
+ } break;
case WM_POINTERUPDATE: {
if (mouse_mode == MOUSE_MODE_CAPTURED && use_raw_input) {
break;
@@ -2038,8 +2080,14 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm.instance();
mm->set_window_id(window_id);
- mm->set_pressure(pen_info.pressure ? (float)pen_info.pressure / 1024 : 0);
- mm->set_tilt(Vector2(pen_info.tiltX ? (float)pen_info.tiltX / 90 : 0, pen_info.tiltY ? (float)pen_info.tiltY / 90 : 0));
+ if (pen_info.penMask & PEN_MASK_PRESSURE) {
+ mm->set_pressure((float)pen_info.pressure / 1024);
+ } else {
+ mm->set_pressure((HIWORD(wParam) & POINTER_MESSAGE_FLAG_FIRSTBUTTON) ? 1.0f : 0.0f);
+ }
+ if ((pen_info.penMask & PEN_MASK_TILT_X) && (pen_info.penMask & PEN_MASK_TILT_Y)) {
+ mm->set_tilt(Vector2((float)pen_info.tiltX / 90, (float)pen_info.tiltY / 90));
+ }
mm->set_control((wParam & MK_CONTROL) != 0);
mm->set_shift((wParam & MK_SHIFT) != 0);
@@ -2138,6 +2186,22 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_shift((wParam & MK_SHIFT) != 0);
mm->set_alt(alt_mem);
+ if (!OS::get_singleton()->is_wintab_disabled() && wintab_available && windows[window_id].wtctx) {
+ // Note: WinTab sends both WT_PACKET and WM_xBUTTONDOWN/UP/MOUSEMOVE events, use mouse 1/0 pressure only when last_pressure was not update recently.
+ if (windows[window_id].last_pressure_update < 10) {
+ windows[window_id].last_pressure_update++;
+ } else {
+ windows[window_id].last_tilt = Vector2();
+ windows[window_id].last_pressure = (wParam & MK_LBUTTON) ? 1.0f : 0.0f;
+ }
+ } else {
+ windows[window_id].last_tilt = Vector2();
+ windows[window_id].last_pressure = (wParam & MK_LBUTTON) ? 1.0f : 0.0f;
+ }
+
+ mm->set_pressure(windows[window_id].last_pressure);
+ mm->set_tilt(windows[window_id].last_tilt);
+
mm->set_button_mask(last_button_state);
mm->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
@@ -2759,6 +2823,39 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
DragAcceptFiles(wd.hWnd, true);
+ if (!OS::get_singleton()->is_wintab_disabled() && wintab_available) {
+ wintab_WTInfo(WTI_DEFSYSCTX, 0, &wd.wtlc);
+ wd.wtlc.lcOptions |= CXO_MESSAGES;
+ wd.wtlc.lcPktData = PK_NORMAL_PRESSURE | PK_TANGENT_PRESSURE | PK_ORIENTATION;
+ wd.wtlc.lcMoveMask = PK_NORMAL_PRESSURE | PK_TANGENT_PRESSURE;
+ wd.wtlc.lcPktMode = 0;
+ wd.wtlc.lcOutOrgX = 0;
+ wd.wtlc.lcOutExtX = wd.wtlc.lcInExtX;
+ wd.wtlc.lcOutOrgY = 0;
+ wd.wtlc.lcOutExtY = -wd.wtlc.lcInExtY;
+ wd.wtctx = wintab_WTOpen(wd.hWnd, &wd.wtlc, false);
+ if (wd.wtctx) {
+ wintab_WTEnable(wd.wtctx, true);
+ AXIS pressure;
+ if (wintab_WTInfo(WTI_DEVICES + wd.wtlc.lcDevice, DVC_NPRESSURE, &pressure)) {
+ wd.min_pressure = int(pressure.axMin);
+ wd.max_pressure = int(pressure.axMax);
+ }
+ AXIS orientation[3];
+ if (wintab_WTInfo(WTI_DEVICES + wd.wtlc.lcDevice, DVC_ORIENTATION, &orientation)) {
+ wd.tilt_supported = orientation[0].axResolution && orientation[1].axResolution;
+ }
+ } else {
+ ERR_PRINT("WinTab context creation falied.");
+ }
+ } else {
+ wd.wtctx = 0;
+ }
+
+ wd.last_pressure = 0;
+ wd.last_pressure_update = 0;
+ wd.last_tilt = Vector2();
+
// IME
wd.im_himc = ImmGetContext(wd.hWnd);
ImmReleaseContext(wd.hWnd, wd.im_himc);
@@ -2776,6 +2873,15 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
return id;
}
+// WinTab API
+bool DisplayServerWindows::wintab_available = false;
+WTOpenPtr DisplayServerWindows::wintab_WTOpen = nullptr;
+WTClosePtr DisplayServerWindows::wintab_WTClose = nullptr;
+WTInfoPtr DisplayServerWindows::wintab_WTInfo = nullptr;
+WTPacketPtr DisplayServerWindows::wintab_WTPacket = nullptr;
+WTEnablePtr DisplayServerWindows::wintab_WTEnable = nullptr;
+
+// Windows Ink API
GetPointerTypePtr DisplayServerWindows::win8p_GetPointerType = nullptr;
GetPointerPenInfoPtr DisplayServerWindows::win8p_GetPointerPenInfo = nullptr;
@@ -2787,7 +2893,19 @@ typedef enum _SHC_PROCESS_DPI_AWARENESS {
DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
- //Note: Functions for pen input, available on Windows 8+
+ //Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink.
+ HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll");
+ if (wintab_lib) {
+ wintab_WTOpen = (WTOpenPtr)GetProcAddress(wintab_lib, "WTOpenW");
+ wintab_WTClose = (WTClosePtr)GetProcAddress(wintab_lib, "WTClose");
+ wintab_WTInfo = (WTInfoPtr)GetProcAddress(wintab_lib, "WTInfoW");
+ wintab_WTPacket = (WTPacketPtr)GetProcAddress(wintab_lib, "WTPacket");
+ wintab_WTEnable = (WTEnablePtr)GetProcAddress(wintab_lib, "WTEnable");
+
+ wintab_available = wintab_WTOpen && wintab_WTClose && wintab_WTInfo && wintab_WTPacket && wintab_WTEnable;
+ }
+
+ //Note: Windows Ink API for pen input, available on Windows 8+ only.
HMODULE user32_lib = LoadLibraryW(L"user32.dll");
if (user32_lib) {
win8p_GetPointerType = (GetPointerTypePtr)GetProcAddress(user32_lib, "GetPointerType");
@@ -3004,7 +3122,10 @@ DisplayServerWindows::~DisplayServerWindows() {
context_vulkan->window_destroy(MAIN_WINDOW_ID);
}
#endif
-
+ if (wintab_available && windows[MAIN_WINDOW_ID].wtctx) {
+ wintab_WTClose(windows[MAIN_WINDOW_ID].wtctx);
+ windows[MAIN_WINDOW_ID].wtctx = 0;
+ }
DestroyWindow(windows[MAIN_WINDOW_ID].hWnd);
}
}
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 6243f54cfa..4f5bdbac5b 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -66,6 +66,87 @@
#include <windows.h>
#include <windowsx.h>
+// WinTab API
+#define WT_PACKET 0x7FF0
+#define WT_PROXIMITY 0x7FF5
+#define WT_INFOCHANGE 0x7FF6
+#define WT_CSRCHANGE 0x7FF7
+
+#define WTI_DEFSYSCTX 4
+#define WTI_DEVICES 100
+#define DVC_NPRESSURE 15
+#define DVC_TPRESSURE 16
+#define DVC_ORIENTATION 17
+#define DVC_ROTATION 18
+
+#define CXO_MESSAGES 0x0004
+#define PK_NORMAL_PRESSURE 0x0400
+#define PK_TANGENT_PRESSURE 0x0800
+#define PK_ORIENTATION 0x1000
+
+typedef struct tagLOGCONTEXTW {
+ WCHAR lcName[40];
+ UINT lcOptions;
+ UINT lcStatus;
+ UINT lcLocks;
+ UINT lcMsgBase;
+ UINT lcDevice;
+ UINT lcPktRate;
+ DWORD lcPktData;
+ DWORD lcPktMode;
+ DWORD lcMoveMask;
+ DWORD lcBtnDnMask;
+ DWORD lcBtnUpMask;
+ LONG lcInOrgX;
+ LONG lcInOrgY;
+ LONG lcInOrgZ;
+ LONG lcInExtX;
+ LONG lcInExtY;
+ LONG lcInExtZ;
+ LONG lcOutOrgX;
+ LONG lcOutOrgY;
+ LONG lcOutOrgZ;
+ LONG lcOutExtX;
+ LONG lcOutExtY;
+ LONG lcOutExtZ;
+ DWORD lcSensX;
+ DWORD lcSensY;
+ DWORD lcSensZ;
+ BOOL lcSysMode;
+ int lcSysOrgX;
+ int lcSysOrgY;
+ int lcSysExtX;
+ int lcSysExtY;
+ DWORD lcSysSensX;
+ DWORD lcSysSensY;
+} LOGCONTEXTW;
+
+typedef struct tagAXIS {
+ LONG axMin;
+ LONG axMax;
+ UINT axUnits;
+ DWORD axResolution;
+} AXIS;
+
+typedef struct tagORIENTATION {
+ int orAzimuth;
+ int orAltitude;
+ int orTwist;
+} ORIENTATION;
+
+typedef struct tagPACKET {
+ int pkNormalPressure;
+ int pkTangentPressure;
+ ORIENTATION pkOrientation;
+} PACKET;
+
+typedef HANDLE(WINAPI *WTOpenPtr)(HWND p_window, LOGCONTEXTW *p_ctx, BOOL p_enable);
+typedef BOOL(WINAPI *WTClosePtr)(HANDLE p_ctx);
+typedef UINT(WINAPI *WTInfoPtr)(UINT p_category, UINT p_index, LPVOID p_output);
+typedef BOOL(WINAPI *WTPacketPtr)(HANDLE p_ctx, UINT p_param, LPVOID p_packets);
+typedef BOOL(WINAPI *WTEnablePtr)(HANDLE p_ctx, BOOL p_enable);
+
+// Windows Ink API
#ifndef POINTER_STRUCTURES
#define POINTER_STRUCTURES
@@ -75,6 +156,22 @@ typedef UINT32 POINTER_FLAGS;
typedef UINT32 PEN_FLAGS;
typedef UINT32 PEN_MASK;
+#ifndef PEN_MASK_PRESSURE
+#define PEN_MASK_PRESSURE 0x00000001
+#endif
+
+#ifndef PEN_MASK_TILT_X
+#define PEN_MASK_TILT_X 0x00000004
+#endif
+
+#ifndef PEN_MASK_TILT_Y
+#define PEN_MASK_TILT_Y 0x00000008
+#endif
+
+#ifndef POINTER_MESSAGE_FLAG_FIRSTBUTTON
+#define POINTER_MESSAGE_FLAG_FIRSTBUTTON 0x00000010
+#endif
+
enum tagPOINTER_INPUT_TYPE {
PT_POINTER = 0x00000001,
PT_TOUCH = 0x00000002,
@@ -128,6 +225,10 @@ typedef struct tagPOINTER_PEN_INFO {
#endif //POINTER_STRUCTURES
+#ifndef WM_POINTERUPDATE
+#define WM_POINTERUPDATE 0x0245
+#endif
+
typedef BOOL(WINAPI *GetPointerTypePtr)(uint32_t p_id, POINTER_INPUT_TYPE *p_type);
typedef BOOL(WINAPI *GetPointerPenInfoPtr)(uint32_t p_id, POINTER_PEN_INFO *p_pen_info);
@@ -155,6 +256,15 @@ class DisplayServerWindows : public DisplayServer {
_THREAD_SAFE_CLASS_
+ // WinTab API
+ static bool wintab_available;
+ static WTOpenPtr wintab_WTOpen;
+ static WTClosePtr wintab_WTClose;
+ static WTInfoPtr wintab_WTInfo;
+ static WTPacketPtr wintab_WTPacket;
+ static WTEnablePtr wintab_WTEnable;
+
+ // Windows Ink API
static GetPointerTypePtr win8p_GetPointerType;
static GetPointerPenInfoPtr win8p_GetPointerPenInfo;
@@ -214,6 +324,16 @@ class DisplayServerWindows : public DisplayServer {
bool no_focus = false;
bool window_has_focus = false;
+ HANDLE wtctx;
+ LOGCONTEXTW wtlc;
+ int min_pressure;
+ int max_pressure;
+ bool tilt_supported;
+
+ int last_pressure_update;
+ float last_pressure;
+ Vector2 last_tilt;
+
HBITMAP hBitmap; //DIB section for layered window
uint8_t *dib_data = nullptr;
Size2 dib_size;
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 19484442b1..abbfbf83b7 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -118,7 +118,7 @@ Array NavigationPolygon::_get_polygons() const {
return ret;
}
-void NavigationPolygon::_set_outlines(const TypedArray<Vector<int32_t>> &p_array) {
+void NavigationPolygon::_set_outlines(const TypedArray<Vector<Vector2>> &p_array) {
outlines.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index cbfe4299fb..e730df6373 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -58,7 +58,7 @@ protected:
void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
Array _get_polygons() const;
- void _set_outlines(const TypedArray<Vector<int32_t>> &p_array);
+ void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
Array _get_outlines() const;
public:
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index ac8a77b6cb..1ea51be148 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -42,6 +42,7 @@ Dictionary Node2D::_edit_get_state() const {
state["position"] = get_position();
state["rotation"] = get_rotation();
state["scale"] = get_scale();
+ state["skew"] = get_skew();
return state;
}
@@ -51,11 +52,14 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
pos = p_state["position"];
angle = p_state["rotation"];
_scale = p_state["scale"];
+ skew = p_state["skew"];
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
_change_notify("scale");
+ _change_notify("skew");
+ _change_notify("skew_degrees");
_change_notify("position");
}
@@ -111,7 +115,7 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
Transform2D postxf;
- postxf.set_rotation_and_scale(angle, _scale);
+ postxf.set_rotation_scale_and_skew(angle, _scale, skew);
new_pos = postxf.xform(new_pos);
pos += new_pos;
@@ -128,12 +132,13 @@ void Node2D::_update_xform_values() {
pos = _mat.elements[2];
angle = _mat.get_rotation();
_scale = _mat.get_scale();
+ skew = _mat.get_skew();
_xform_dirty = false;
}
void Node2D::_update_transform() {
- _mat.set_rotation_and_scale(angle, _scale);
+ _mat.set_rotation_scale_and_skew(angle, _scale, skew);
_mat.elements[2] = pos;
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
@@ -163,11 +168,26 @@ void Node2D::set_rotation(float p_radians) {
_change_notify("rotation_degrees");
}
+void Node2D::set_skew(float p_radians) {
+
+ if (_xform_dirty)
+ ((Node2D *)this)->_update_xform_values();
+ skew = p_radians;
+ _update_transform();
+ _change_notify("skew");
+ _change_notify("skew_degrees");
+}
+
void Node2D::set_rotation_degrees(float p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
+void Node2D::set_skew_degrees(float p_degrees) {
+
+ set_skew(Math::deg2rad(p_degrees));
+}
+
void Node2D::set_scale(const Size2 &p_scale) {
if (_xform_dirty)
@@ -196,11 +216,22 @@ float Node2D::get_rotation() const {
return angle;
}
+float Node2D::get_skew() const {
+ if (_xform_dirty)
+ ((Node2D *)this)->_update_xform_values();
+
+ return skew;
+}
+
float Node2D::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
+float Node2D::get_skew_degrees() const {
+
+ return Math::rad2deg(get_skew());
+}
Size2 Node2D::get_scale() const {
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
@@ -398,11 +429,15 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew);
+ ClassDB::bind_method(D_METHOD("set_skew_degrees", "degrees"), &Node2D::set_skew_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew);
+ ClassDB::bind_method(D_METHOD("get_skew_degrees"), &Node2D::get_skew_degrees);
ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
@@ -443,6 +478,8 @@ void Node2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
@@ -460,6 +497,7 @@ Node2D::Node2D() {
angle = 0;
_scale = Vector2(1, 1);
+ skew = 0;
_xform_dirty = false;
z_index = 0;
z_relative = true;
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index abed05ed0c..0afec36254 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -40,6 +40,7 @@ class Node2D : public CanvasItem {
Point2 pos;
float angle;
Size2 _scale;
+ float skew;
int z_index;
bool z_relative;
@@ -75,6 +76,8 @@ public:
void set_position(const Point2 &p_pos);
void set_rotation(float p_radians);
void set_rotation_degrees(float p_degrees);
+ void set_skew(float p_radians);
+ void set_skew_degrees(float p_radians);
void set_scale(const Size2 &p_scale);
void rotate(float p_radians);
@@ -86,7 +89,9 @@ public:
Point2 get_position() const;
float get_rotation() const;
+ float get_skew() const;
float get_rotation_degrees() const;
+ float get_skew_degrees() const;
Size2 get_scale() const;
Point2 get_global_position() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 9628c01718..86e61fe878 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -940,13 +940,10 @@ void TileMap::update_bitmask_area(const Vector2 &p_pos) {
void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) {
if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) {
- int i;
Array a = get_used_cells();
- for (i = 0; i < a.size(); i++) {
- // update_bitmask_area() in order to update cells adjacent to the
- // current cell, since ordering in array may not be reliable
+ for (int i = 0; i < a.size(); i++) {
Vector2 vector = (Vector2)a[i];
- update_bitmask_area(Vector2(vector.x, vector.y));
+ update_cell_bitmask(vector.x, vector.y);
}
return;
}
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 28a8b01437..f2395d35fb 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -385,8 +385,8 @@ void AudioStreamPlayer3D::_notification(int p_what) {
linear_velocity = velocity_tracker->get_tracked_linear_velocity();
}
- Ref<World3D> world = get_world();
- ERR_FAIL_COND(world.is_null());
+ Ref<World3D> world_3d = get_world_3d();
+ ERR_FAIL_COND(world_3d.is_null());
int new_output_count = 0;
@@ -396,7 +396,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//check if any area is diverting sound into a bus
- PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world->get_space());
+ PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS];
@@ -419,7 +419,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
List<Camera3D *> cameras;
- world->get_camera_list(&cameras);
+ world_3d->get_camera_list(&cameras);
for (List<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) {
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 706c49b43b..2fcb2715be 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -95,8 +95,8 @@ void Camera3D::_update_camera() {
get_viewport()->_camera_transform_changed_notify();
- if (get_world().is_valid()) {
- get_world()->_update_camera(this);
+ if (get_world_3d().is_valid()) {
+ get_world_3d()->_update_camera(this);
}
}
@@ -144,12 +144,12 @@ void Camera3D::_notification(int p_what) {
} break;
case NOTIFICATION_BECAME_CURRENT: {
if (viewport) {
- viewport->find_world()->_register_camera(this);
+ viewport->find_world_3d()->_register_camera(this);
}
} break;
case NOTIFICATION_LOST_CURRENT: {
if (viewport) {
- viewport->find_world()->_remove_camera(this);
+ viewport->find_world_3d()->_remove_camera(this);
}
} break;
}
@@ -743,7 +743,7 @@ void ClippedCamera3D::_notification(int p_what) {
return;
}
- PhysicsDirectSpaceState3D *dspace = get_world()->get_direct_space_state();
+ PhysicsDirectSpaceState3D *dspace = get_world_3d()->get_direct_space_state();
ERR_FAIL_COND(!dspace); // most likely physics set to threads
Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index e6cd7bfe7e..5d050e32b0 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -44,7 +44,7 @@ void CollisionObject3D::_notification(int p_what) {
else
PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
- RID space = get_world()->get_space();
+ RID space = get_world_3d()->get_space();
if (area) {
PhysicsServer3D::get_singleton()->area_set_space(rid, space);
} else
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 0b7407e049..913a3ea49f 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -507,12 +507,12 @@ bool Node3D::is_set_as_toplevel() const {
return data.toplevel;
}
-Ref<World3D> Node3D::get_world() const {
+Ref<World3D> Node3D::get_world_3d() const {
ERR_FAIL_COND_V(!is_inside_world(), Ref<World3D>());
ERR_FAIL_COND_V(!data.viewport, Ref<World3D>());
- return data.viewport->find_world();
+ return data.viewport->find_world_3d();
}
void Node3D::_propagate_visibility_changed() {
@@ -756,7 +756,7 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Node3D::is_set_as_toplevel);
ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Node3D::set_disable_scale);
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Node3D::is_scale_disabled);
- ClassDB::bind_method(D_METHOD("get_world"), &Node3D::get_world);
+ ClassDB::bind_method(D_METHOD("get_world_3d"), &Node3D::get_world_3d);
ClassDB::bind_method(D_METHOD("force_update_transform"), &Node3D::force_update_transform);
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index f97a8a97dc..a4191eb2b3 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -124,7 +124,7 @@ public:
Node3D *get_parent_spatial() const;
- Ref<World3D> get_world() const;
+ Ref<World3D> get_world_3d() const;
void set_translation(const Vector3 &p_translation);
void set_rotation(const Vector3 &p_euler_rad);
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index a18da61656..304a5e1254 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -196,7 +196,7 @@ void RayCast3D::_notification(int p_what) {
}
void RayCast3D::_update_raycast_state() {
- Ref<World3D> w3d = get_world();
+ Ref<World3D> w3d = get_world_3d();
ERR_FAIL_COND(w3d.is_null());
PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space());
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 6092818252..850ffab292 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -270,7 +270,7 @@ void SoftBody3D::_notification(int p_what) {
add_change_receptor(this);
}
- RID space = get_world()->get_space();
+ RID space = get_world_3d()->get_space();
PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space);
prepare_physics_server();
} break;
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 0ffde7aa8f..1410b730fd 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -147,7 +147,7 @@ void SpringArm3D::process_spring() {
if (shape.is_null()) {
motion = Vector3(cast_direction * (spring_length));
PhysicsDirectSpaceState3D::RayResult r;
- bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
+ bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
if (intersected) {
float dist = get_global_transform().origin.distance_to(r.position);
dist -= margin;
@@ -155,7 +155,7 @@ void SpringArm3D::process_spring() {
}
} else {
motion = Vector3(cast_direction * spring_length);
- get_world()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
+ get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
}
current_spring_length = spring_length * motion_delta;
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
index 2f657fe7b1..2707a0a514 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visibility_notifier_3d.cpp
@@ -68,7 +68,7 @@ void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
aabb = p_aabb;
if (is_inside_world()) {
- get_world()->_update_notifier(this, get_global_transform().xform(aabb));
+ get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
}
_change_notify("aabb");
@@ -85,15 +85,15 @@ void VisibilityNotifier3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- get_world()->_register_notifier(this, get_global_transform().xform(aabb));
+ get_world_3d()->_register_notifier(this, get_global_transform().xform(aabb));
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- get_world()->_update_notifier(this, get_global_transform().xform(aabb));
+ get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
} break;
case NOTIFICATION_EXIT_WORLD: {
- get_world()->_remove_notifier(this);
+ get_world_3d()->_remove_notifier(this);
} break;
}
}
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 604bc53422..ce8672c1dd 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -60,8 +60,8 @@ void VisualInstance3D::_notification(int p_what) {
if (skeleton)
RenderingServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
*/
- ERR_FAIL_COND(get_world().is_null());
- RenderingServer::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
+ ERR_FAIL_COND(get_world_3d().is_null());
+ RenderingServer::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario());
_update_visibility();
} break;
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 8cf4554653..8dbb709ae4 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -36,50 +36,50 @@ void WorldEnvironment::_notification(int p_what) {
if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
if (environment.is_valid()) {
- if (get_viewport()->find_world()->get_environment().is_valid()) {
+ if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
}
- get_viewport()->find_world()->set_environment(environment);
- add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ get_viewport()->find_world_3d()->set_environment(environment);
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
if (camera_effects.is_valid()) {
- if (get_viewport()->find_world()->get_camera_effects().is_valid()) {
+ if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding.");
}
- get_viewport()->find_world()->set_camera_effects(camera_effects);
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
+ add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
} else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
- get_viewport()->find_world()->set_environment(Ref<Environment>());
- remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
+ get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- if (camera_effects.is_valid() && get_viewport()->find_world()->get_camera_effects() == camera_effects) {
- get_viewport()->find_world()->set_camera_effects(Ref<CameraEffects>());
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
+ get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
}
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
- if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
- get_viewport()->find_world()->set_environment(Ref<Environment>());
- remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
+ get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
//clean up
}
environment = p_environment;
if (is_inside_tree() && environment.is_valid()) {
- if (get_viewport()->find_world()->get_environment().is_valid()) {
+ if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
}
- get_viewport()->find_world()->set_environment(environment);
- add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ get_viewport()->find_world_3d()->set_environment(environment);
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
update_configuration_warning();
@@ -92,19 +92,19 @@ Ref<Environment> WorldEnvironment::get_environment() const {
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
- if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world()->get_camera_effects() == camera_effects) {
- get_viewport()->find_world()->set_camera_effects(Ref<CameraEffects>());
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
+ get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
//clean up
}
camera_effects = p_camera_effects;
if (is_inside_tree() && camera_effects.is_valid()) {
- if (get_viewport()->find_world()->get_camera_effects().is_valid()) {
+ if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding.");
}
- get_viewport()->find_world()->set_camera_effects(camera_effects);
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
+ get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
+ add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
update_configuration_warning();
@@ -125,7 +125,7 @@ String WorldEnvironment::get_configuration_warning() const {
return String();
List<Node *> nodes;
- get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()), &nodes);
+ get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
if (nodes.size() > 1) {
return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 9ef6b9864a..8228cf67bd 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -950,13 +950,13 @@ void AnimationPlayer::_animation_process(float p_delta) {
play(queued.front()->get());
String new_name = playback.assigned;
queued.pop_front();
- if (end_notify || playback.seeked)
+ if (end_notify)
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
} else {
//stop();
playing = false;
_set_process(false);
- if (end_notify || playback.seeked)
+ if (end_notify)
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
}
end_reached = false;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index bc28c38e2c..d0c6cac8cf 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -126,14 +126,17 @@ bool Tween::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name == "playback/speed" || name == "speed") { // Backwards compatibility
set_speed_scale(p_value);
+ return true;
} else if (name == "playback/active") {
set_active(p_value);
+ return true;
} else if (name == "playback/repeat") {
set_repeat(p_value);
+ return true;
}
- return true;
+ return false;
}
bool Tween::_get(const StringName &p_name, Variant &r_ret) const {
@@ -142,14 +145,17 @@ bool Tween::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
if (name == "playback/speed") { // Backwards compatibility
r_ret = speed_scale;
+ return true;
} else if (name == "playback/active") {
r_ret = is_active();
+ return true;
} else if (name == "playback/repeat") {
r_ret = is_repeat();
+ return true;
}
- return true;
+ return false;
}
void Tween::_get_property_list(List<PropertyInfo> *p_list) const {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 9ee7456d26..25fc6d82c8 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1153,7 +1153,7 @@ void TextEdit::_notification(int p_what) {
highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0);
if (select_identifiers_enabled && highlighted_word.length() != 0) {
- if (_is_char(highlighted_word[0])) {
+ if (_is_char(highlighted_word[0]) || highlighted_word[0] == '.') {
highlighted_word_col = _get_column_pos_of_word(highlighted_word, fullstr, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0);
}
}
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 22cd1c98ab..07cb8e3cd2 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -504,7 +504,7 @@ bool SceneTree::idle(float p_time) {
String env_path = ProjectSettings::get_singleton()->get("rendering/environment/default_environment");
env_path = env_path.strip_edges(); //user may have added a space or two
String cpath;
- Ref<Environment> fallback = get_root()->get_world()->get_fallback_environment();
+ Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment();
if (fallback.is_valid()) {
cpath = fallback->get_path();
}
@@ -519,7 +519,7 @@ bool SceneTree::idle(float p_time) {
} else {
fallback.unref();
}
- get_root()->get_world()->set_fallback_environment(fallback);
+ get_root()->get_world_3d()->set_fallback_environment(fallback);
}
}
@@ -1409,8 +1409,8 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_name("root");
- if (!root->get_world().is_valid())
- root->set_world(Ref<World3D>(memnew(World3D)));
+ if (!root->get_world_3d().is_valid())
+ root->set_world_3d(Ref<World3D>(memnew(World3D)));
// Initialize network state
multiplayer_poll = true;
@@ -1447,7 +1447,7 @@ SceneTree::SceneTree() {
if (env_path != String()) {
Ref<Environment> env = ResourceLoader::load(env_path);
if (env.is_valid()) {
- root->get_world()->set_fallback_environment(env);
+ root->get_world_3d()->set_fallback_environment(env);
} else {
if (Engine::get_singleton()->is_editor_hint()) {
//file was erased, clear the field.
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b0718eed79..e9827d521b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -215,7 +215,7 @@ void Viewport::update_worlds() {
find_world_2d()->_update_viewport(this, xformed_rect);
find_world_2d()->_update();
- find_world()->_update(get_tree()->get_frame());
+ find_world_3d()->_update(get_tree()->get_frame());
}
void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
@@ -422,22 +422,22 @@ void Viewport::_sub_window_remove(Window *p_window) {
RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID());
}
-void Viewport::_own_world_changed() {
- ERR_FAIL_COND(world.is_null());
- ERR_FAIL_COND(own_world.is_null());
+void Viewport::_own_world_3d_changed() {
+ ERR_FAIL_COND(world_3d.is_null());
+ ERR_FAIL_COND(own_world_3d.is_null());
if (is_inside_tree()) {
_propagate_exit_world(this);
}
- own_world = world->duplicate();
+ own_world_3d = world_3d->duplicate();
if (is_inside_tree()) {
_propagate_enter_world(this);
}
if (is_inside_tree()) {
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_listener();
@@ -459,7 +459,7 @@ void Viewport::_notification(int p_what) {
}
current_canvas = find_world_2d()->get_canvas();
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
_update_listener();
@@ -474,14 +474,14 @@ void Viewport::_notification(int p_what) {
contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create();
RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
//3D
- PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count());
+ PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create();
RenderingServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true);
RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance = RenderingServer::get_singleton()->instance_create();
RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
- RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario());
+ RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario());
//RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
}
@@ -576,8 +576,8 @@ void Viewport::_notification(int p_what) {
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
- Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world()->get_space());
- int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world()->get_space());
+ Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world_3d()->get_space());
+ int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space());
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
}
@@ -805,7 +805,7 @@ void Viewport::_notification(int p_what) {
Vector3 from = camera->project_ray_origin(pos);
Vector3 dir = camera->project_ray_normal(pos);
- PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world()->get_space());
+ PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space());
if (space) {
bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
@@ -1185,7 +1185,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
return;
if (parent && parent->find_world_2d() == p_world_2d) {
- WARN_PRINT("Unable to use parent world as world_2d");
+ WARN_PRINT("Unable to use parent world_3d as world_2d");
return;
}
@@ -1197,7 +1197,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (p_world_2d.is_valid())
world_2d = p_world_2d;
else {
- WARN_PRINT("Invalid world");
+ WARN_PRINT("Invalid world_3d");
world_2d = Ref<World2D>(memnew(World2D));
}
@@ -1235,7 +1235,7 @@ void Viewport::_propagate_enter_world(Node *p_node) {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
- if (v->world.is_valid() || v->own_world.is_valid())
+ if (v->world_3d.is_valid() || v->own_world_3d.is_valid())
return;
}
#ifndef _3D_DISABLED
@@ -1275,7 +1275,7 @@ void Viewport::_propagate_exit_world(Node *p_node) {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
- if (v->world.is_valid() || v->own_world.is_valid())
+ if (v->world_3d.is_valid() || v->own_world_3d.is_valid())
return;
}
#ifndef _3D_DISABLED
@@ -1289,26 +1289,26 @@ void Viewport::_propagate_exit_world(Node *p_node) {
}
}
-void Viewport::set_world(const Ref<World3D> &p_world) {
+void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) {
- if (world == p_world)
+ if (world_3d == p_world_3d)
return;
if (is_inside_tree())
_propagate_exit_world(this);
- if (own_world.is_valid() && world.is_valid()) {
- world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
+ if (own_world_3d.is_valid() && world_3d.is_valid()) {
+ world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
}
- world = p_world;
+ world_3d = p_world_3d;
- if (own_world.is_valid()) {
- if (world.is_valid()) {
- own_world = world->duplicate();
- world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
+ if (own_world_3d.is_valid()) {
+ if (world_3d.is_valid()) {
+ own_world_3d = world_3d->duplicate();
+ world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
- own_world = Ref<World3D>(memnew(World3D));
+ own_world_3d = Ref<World3D>(memnew(World3D));
}
}
@@ -1316,15 +1316,15 @@ void Viewport::set_world(const Ref<World3D> &p_world) {
_propagate_enter_world(this);
if (is_inside_tree()) {
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_listener();
}
-Ref<World3D> Viewport::get_world() const {
+Ref<World3D> Viewport::get_world_3d() const {
- return world;
+ return world_3d;
}
Ref<World2D> Viewport::get_world_2d() const {
@@ -1332,14 +1332,14 @@ Ref<World2D> Viewport::get_world_2d() const {
return world_2d;
}
-Ref<World3D> Viewport::find_world() const {
+Ref<World3D> Viewport::find_world_3d() const {
- if (own_world.is_valid())
- return own_world;
- else if (world.is_valid())
- return world;
+ if (own_world_3d.is_valid())
+ return own_world_3d;
+ else if (world_3d.is_valid())
+ return world_3d;
else if (parent)
- return parent->find_world();
+ return parent->find_world_3d();
else
return Ref<World3D>();
}
@@ -3077,25 +3077,25 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
}
}
-void Viewport::set_use_own_world(bool p_world) {
+void Viewport::set_use_own_world_3d(bool p_world_3d) {
- if (p_world == own_world.is_valid())
+ if (p_world_3d == own_world_3d.is_valid())
return;
if (is_inside_tree())
_propagate_exit_world(this);
- if (!p_world) {
- own_world = Ref<World3D>();
- if (world.is_valid()) {
- world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
+ if (!p_world_3d) {
+ own_world_3d = Ref<World3D>();
+ if (world_3d.is_valid()) {
+ world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
}
} else {
- if (world.is_valid()) {
- own_world = world->duplicate();
- world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
+ if (world_3d.is_valid()) {
+ own_world_3d = world_3d->duplicate();
+ world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
- own_world = Ref<World3D>(memnew(World3D));
+ own_world_3d = Ref<World3D>(memnew(World3D));
}
}
@@ -3103,15 +3103,15 @@ void Viewport::set_use_own_world(bool p_world) {
_propagate_enter_world(this);
if (is_inside_tree()) {
- RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
+ RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
_update_listener();
}
-bool Viewport::is_using_own_world() const {
+bool Viewport::is_using_own_world_3d() const {
- return own_world.is_valid();
+ return own_world_3d.is_valid();
}
void Viewport::set_physics_object_picking(bool p_enable) {
@@ -3366,9 +3366,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d);
ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d);
- ClassDB::bind_method(D_METHOD("set_world", "world"), &Viewport::set_world);
- ClassDB::bind_method(D_METHOD("get_world"), &Viewport::get_world);
- ClassDB::bind_method(D_METHOD("find_world"), &Viewport::find_world);
+ ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d);
+ ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d);
+ ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d);
ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform);
@@ -3404,8 +3404,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
- ClassDB::bind_method(D_METHOD("set_use_own_world", "enable"), &Viewport::set_use_own_world);
- ClassDB::bind_method(D_METHOD("is_using_own_world"), &Viewport::is_using_own_world);
+ ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d);
+ ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d);
ClassDB::bind_method(D_METHOD("get_camera"), &Viewport::get_camera);
@@ -3453,8 +3453,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 7e2df9fe42..7da57347fd 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -253,8 +253,8 @@ private:
Map<ObjectID, uint64_t> physics_2d_mouseover;
Ref<World2D> world_2d;
- Ref<World3D> world;
- Ref<World3D> own_world;
+ Ref<World3D> world_3d;
+ Ref<World3D> own_world_3d;
Rect2i to_screen_rect;
StringName input_group;
@@ -430,7 +430,7 @@ private:
void _gui_set_root_order_dirty();
- void _own_world_changed();
+ void _own_world_3d_changed();
friend class Window;
@@ -477,10 +477,10 @@ public:
Rect2 get_visible_rect() const;
RID get_viewport_rid() const;
- void set_world(const Ref<World3D> &p_world);
+ void set_world_3d(const Ref<World3D> &p_world_3d);
void set_world_2d(const Ref<World2D> &p_world_2d);
- Ref<World3D> get_world() const;
- Ref<World3D> find_world() const;
+ Ref<World3D> get_world_3d() const;
+ Ref<World3D> find_world_3d() const;
Ref<World2D> get_world_2d() const;
Ref<World2D> find_world_2d() const;
@@ -519,8 +519,8 @@ public:
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
- void set_use_own_world(bool p_world);
- bool is_using_own_world() const;
+ void set_use_own_world_3d(bool p_world_3d);
+ bool is_using_own_world_3d() const;
void input_text(const String &p_text);
void input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 310a7ef4e4..3b245f908a 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1630,9 +1630,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vec", "vec3(LIGHT_VEC, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_height", "LIGHT_HEIGHT" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT_COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_COLOR.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vec", "vec3(SHADOW_VEC, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
@@ -2156,12 +2158,43 @@ String VisualShaderNodeUniform::get_uniform_name() const {
return uniform_name;
}
+void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) {
+ qualifier = p_qual;
+ emit_changed();
+}
+
+VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() const {
+ return qualifier;
+}
+
void VisualShaderNodeUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name);
ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name);
+ ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeUniform::set_qualifier);
+ ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeUniform::get_qualifier);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance"), "set_qualifier", "get_qualifier");
+
+ BIND_ENUM_CONSTANT(QUAL_NONE);
+ BIND_ENUM_CONSTANT(QUAL_GLOBAL);
+ BIND_ENUM_CONSTANT(QUAL_INSTANCE);
+}
+
+String VisualShaderNodeUniform::_get_qual_str() const {
+ if (is_qualifier_supported(qualifier)) {
+ switch (qualifier) {
+ case QUAL_NONE:
+ break;
+ case QUAL_GLOBAL:
+ return "global ";
+ case QUAL_INSTANCE:
+ return "instance ";
+ }
+ }
+ return String();
}
String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
@@ -2171,11 +2204,21 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
if (keyword_list.find(uniform_name)) {
return TTR("Uniform name cannot be equal to a shader keyword. Choose another name.");
}
+ if (!is_qualifier_supported(qualifier)) {
+ return "This uniform type does not support that qualifier.";
+ }
return String();
}
+Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("qualifier");
+ return props;
+}
+
VisualShaderNodeUniform::VisualShaderNodeUniform() {
+ qualifier = QUAL_NONE;
}
////////////// GroupBase
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index ecf3f93fbb..56f8e74d2b 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -369,21 +369,38 @@ public:
class VisualShaderNodeUniform : public VisualShaderNode {
GDCLASS(VisualShaderNodeUniform, VisualShaderNode);
+public:
+ enum Qualifier {
+ QUAL_NONE,
+ QUAL_GLOBAL,
+ QUAL_INSTANCE,
+ };
+
private:
String uniform_name;
+ Qualifier qualifier;
protected:
static void _bind_methods();
+ String _get_qual_str() const;
public:
void set_uniform_name(const String &p_name);
String get_uniform_name() const;
+ void set_qualifier(Qualifier p_qual);
+ Qualifier get_qualifier() const;
+
+ virtual bool is_qualifier_supported(Qualifier p_qual) const = 0;
+
+ virtual Vector<StringName> get_editable_properties() const;
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
VisualShaderNodeUniform();
};
+VARIANT_ENUM_CAST(VisualShaderNodeUniform::Qualifier)
+
class VisualShaderNodeGroupBase : public VisualShaderNode {
GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode);
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 2064ca10f3..7b9953a90f 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3283,11 +3283,11 @@ String VisualShaderNodeFloatUniform::get_output_port_name(int p_port) const {
String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
if (hint == HINT_RANGE) {
- return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
+ return _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
} else if (hint == HINT_RANGE_STEP) {
- return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
+ return _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
}
- return "uniform float " + get_uniform_name() + ";\n";
+ return _get_qual_str() + "uniform float " + get_uniform_name() + ";\n";
}
String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -3353,8 +3353,12 @@ void VisualShaderNodeFloatUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
}
+bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const {
- Vector<StringName> props;
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("hint");
if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
props.push_back("min");
@@ -3405,11 +3409,11 @@ String VisualShaderNodeIntUniform::get_output_port_name(int p_port) const {
String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
if (hint == HINT_RANGE) {
- return "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
+ return _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
} else if (hint == HINT_RANGE_STEP) {
- return "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
+ return _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
}
- return "uniform int " + get_uniform_name() + ";\n";
+ return _get_qual_str() + "uniform int " + get_uniform_name() + ";\n";
}
String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -3475,8 +3479,12 @@ void VisualShaderNodeIntUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
}
+bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
- Vector<StringName> props;
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("hint");
if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
props.push_back("min");
@@ -3526,13 +3534,17 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return "uniform bool " + get_uniform_name() + ";\n";
+ return _get_qual_str() + "uniform bool " + get_uniform_name() + ";\n";
}
String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() {
}
@@ -3568,7 +3580,7 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return "uniform vec4 " + get_uniform_name() + " : hint_color;\n";
+ return _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : hint_color;\n";
}
String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -3577,6 +3589,10 @@ String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualSh
return code;
}
+bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() {
}
@@ -3611,13 +3627,17 @@ String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return "uniform vec3 " + get_uniform_name() + ";\n";
+ return _get_qual_str() + "uniform vec3 " + get_uniform_name() + ";\n";
}
String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() {
}
@@ -3652,13 +3672,17 @@ String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const
}
String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return "uniform mat4 " + get_uniform_name() + ";\n";
+ return _get_qual_str() + "uniform mat4 " + get_uniform_name() + ";\n";
}
String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() {
}
@@ -3713,7 +3737,7 @@ String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = "uniform sampler2D " + get_uniform_name();
+ String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name();
switch (texture_type) {
case TYPE_DATA:
@@ -3778,7 +3802,7 @@ VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get
}
Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() const {
- Vector<StringName> props;
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("texture_type");
props.push_back("color_default");
return props;
@@ -3810,6 +3834,18 @@ String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) c
return "";
}
+bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const {
+ switch (p_qual) {
+ case Qualifier::QUAL_NONE:
+ return true;
+ case Qualifier::QUAL_GLOBAL:
+ return true;
+ case Qualifier::QUAL_INSTANCE:
+ return false;
+ }
+ return false;
+}
+
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
texture_type = TYPE_DATA;
color_default = COLOR_DEFAULT_WHITE;
@@ -3952,7 +3988,7 @@ String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) c
}
String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = "uniform samplerCube " + get_uniform_name();
+ String code = _get_qual_str() + "uniform samplerCube " + get_uniform_name();
switch (texture_type) {
case TYPE_DATA:
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 035e39230c..69f42f621a 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1457,6 +1457,8 @@ public:
void set_step(float p_value);
float get_step() const;
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
virtual Vector<StringName> get_editable_properties() const;
VisualShaderNodeFloatUniform();
@@ -1509,6 +1511,8 @@ public:
void set_step(int p_value);
int get_step() const;
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
virtual Vector<StringName> get_editable_properties() const;
VisualShaderNodeIntUniform();
@@ -1535,6 +1539,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
VisualShaderNodeBooleanUniform();
};
@@ -1557,6 +1563,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
VisualShaderNodeColorUniform();
};
@@ -1579,6 +1587,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
VisualShaderNodeVec3Uniform();
};
@@ -1601,6 +1611,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
VisualShaderNodeTransformUniform();
};
@@ -1652,6 +1664,8 @@ public:
void set_color_default(ColorDefault p_default);
ColorDefault get_color_default() const;
+ bool is_qualifier_supported(Qualifier p_qual) const;
+
VisualShaderNodeTextureUniform();
};
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 60217002fb..eb92cf55e3 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -218,6 +218,7 @@ void register_server_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingDevice", RenderingDevice::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton()));
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
index b3cf40f166..6986f82065 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
@@ -1720,6 +1720,16 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
light_data.shadow_enabled = p_using_shadows && storage->light_has_shadow(base);
+ float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
+ if (angular_diameter > 0.0) {
+ // I know tan(0) is 0, but let's not risk it with numerical precision.
+ // technically this will keep expanding until reaching the sun, but all we care
+ // is expand until we reach the radius of the near plane (there can't be more occluders than that)
+ angular_diameter = Math::tan(Math::deg2rad(angular_diameter));
+ } else {
+ angular_diameter = 0.0;
+ }
+
if (light_data.shadow_enabled) {
RS::LightDirectionalShadowMode smode = storage->light_directional_get_shadow_mode(base);
@@ -1775,15 +1785,9 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
light_data.fade_to = -light_data.shadow_split_offsets[3];
light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
+ light_data.softshadow_angle = angular_diameter;
- float softshadow_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
- if (softshadow_angle > 0.0) {
- // I know tan(0) is 0, but let's not risk it with numerical precision.
- // technically this will keep expanding until reaching the sun, but all we care
- // is expand until we reach the radius of the near plane (there can't be more occluders than that)
- light_data.softshadow_angle = Math::tan(Math::deg2rad(softshadow_angle));
- } else {
- light_data.softshadow_angle = 0;
+ if (angular_diameter <= 0.0) {
light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF
}
}
@@ -1806,7 +1810,7 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
sky_light_data.color[2] = light_data.color[2];
sky_light_data.enabled = true;
- sky_light_data.size = light_data.softshadow_angle;
+ sky_light_data.size = angular_diameter;
sky_scene_state.directional_light_count++;
}
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 5821ca1424..1a3588e0e0 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -422,6 +422,7 @@ Collection of single-file libraries used in Godot components.
* Upstream: https://github.com/nothings/stb
* Version: 1.19
* License: Public Domain (Unlicense) or MIT
+ * Modifications: `f->temp_offset += (sz+3)&~3;` changed to `f->temp_offset += (sz+7)&~7;` (needed until fixed upstream)
## nanosvg
diff --git a/thirdparty/misc/stb_vorbis.c b/thirdparty/misc/stb_vorbis.c
index b28944a4d9..b0d79b1724 100644
--- a/thirdparty/misc/stb_vorbis.c
+++ b/thirdparty/misc/stb_vorbis.c
@@ -961,7 +961,7 @@ static void *setup_temp_malloc(vorb *f, int sz)
static void setup_temp_free(vorb *f, void *p, int sz)
{
if (f->alloc.alloc_buffer) {
- f->temp_offset += (sz+3)&~3;
+ f->temp_offset += (sz+7)&~7;
return;
}
free(p);