diff options
-rw-r--r-- | doc/classes/VisualServer.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index f9b668b38a..10b96f1d60 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -1951,6 +1951,8 @@ <argument index="2" name="scenario" type="RID"> </argument> <description> + Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDscript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. + Warning: this function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> <method name="light_directional_set_blend_splits"> |