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-rw-r--r--modules/mono/build_scripts/godot_tools_build.py6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs4
2 files changed, 7 insertions, 3 deletions
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py
index f66ffdb573..c47cfc8a38 100644
--- a/modules/mono/build_scripts/godot_tools_build.py
+++ b/modules/mono/build_scripts/godot_tools_build.py
@@ -87,7 +87,7 @@ def build(env_mono):
target_filenames = ['GodotTools.dll', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
if env_mono['target'] == 'debug':
- target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'GodotTools.Core.dll']
+ target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.pdb', 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
@@ -102,6 +102,10 @@ def build_project_editor_only(env_mono):
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
target_filenames = ['GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
+
+ if env_mono['target'] == 'debug':
+ target_filenames += ['GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
+
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
cmd = env_mono.CommandNoCache(targets, [], build_godot_tools_project_editor, module_dir=os.getcwd())
diff --git a/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs b/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs
index 3ba311c283..cd9c470969 100644
--- a/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs
@@ -11,11 +11,11 @@ namespace GodotTools
{
public static class CSharpProject
{
- public static string GenerateGameProject(string dir, string name, IEnumerable<string> files = null)
+ public static string GenerateGameProject(string dir, string name)
{
try
{
- return ProjectGenerator.GenGameProject(dir, name, files);
+ return ProjectGenerator.GenGameProject(dir, name, compileItems: new string[] { });
}
catch (Exception e)
{