diff options
-rw-r--r-- | doc/classes/CollisionObject2D.xml | 18 | ||||
-rw-r--r-- | doc/classes/CollisionObject3D.xml | 3 | ||||
-rw-r--r-- | doc/classes/MeshInstance3D.xml | 8 | ||||
-rw-r--r-- | doc/classes/NavigationAgent2D.xml | 6 | ||||
-rw-r--r-- | doc/classes/NavigationAgent3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/PhysicsBody3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 6 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGMesh3D.xml | 2 |
8 files changed, 29 insertions, 22 deletions
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index e18970d84f..7c4c75bf0f 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -99,15 +99,6 @@ Removes the given shape owner. </description> </method> - <method name="shape_find_owner" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="shape_index" type="int"> - </argument> - <description> - Returns the [code]owner_id[/code] of the given shape. - </description> - </method> <method name="set_collision_layer_bit"> <return type="void"> </return> @@ -132,6 +123,15 @@ If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_mask]. </description> </method> + <method name="shape_find_owner" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="shape_index" type="int"> + </argument> + <description> + Returns the [code]owner_id[/code] of the given shape. + </description> + </method> <method name="shape_owner_add_shape"> <return type="void"> </return> diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml index 4523a63c4c..522eec5cbe 100644 --- a/doc/classes/CollisionObject3D.xml +++ b/doc/classes/CollisionObject3D.xml @@ -230,9 +230,6 @@ The physics layers this CollisionObject3D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer]. [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> - <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true"> - If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set. - </member> <member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag" default="false"> If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes. </member> diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index b015a21d67..b5ab296bd0 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -20,18 +20,18 @@ This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing. </description> </method> - <method name="create_multiple_convex_collisions"> + <method name="create_debug_tangents"> <return type="void"> </return> <description> - This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing. + This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing. </description> </method> - <method name="create_debug_tangents"> + <method name="create_multiple_convex_collisions"> <return type="void"> </return> <description> - This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing. + This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing. </description> </method> <method name="create_trimesh_collision"> diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml index 1060e2de41..de81ae4d91 100644 --- a/doc/classes/NavigationAgent2D.xml +++ b/doc/classes/NavigationAgent2D.xml @@ -44,6 +44,12 @@ Returns a [Vector2] in global coordinates, that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. </description> </method> + <method name="get_rid" qualifiers="const"> + <return type="RID"> + </return> + <description> + </description> + </method> <method name="get_target_location" qualifiers="const"> <return type="Vector2"> </return> diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index 00e9db0a33..8942a37774 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -44,6 +44,12 @@ Returns a [Vector3] in global coordinates, that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the origin of the agent's parent. </description> </method> + <method name="get_rid" qualifiers="const"> + <return type="RID"> + </return> + <description> + </description> + </method> <method name="get_target_location" qualifiers="const"> <return type="Vector3"> </return> diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 2ad1e513c2..b320d37d23 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -36,8 +36,6 @@ </description> </method> </methods> - <members> - </members> <constants> </constants> </class> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e090e20d9f..00966ca097 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -747,14 +747,14 @@ <member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15"> Default delay for touch events. This only affects iOS devices. </member> + <member name="internationalization/locale/fallback" type="String" setter="" getter="" default=""en""> + The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used. + </member> <member name="internationalization/locale/include_text_server_data" type="bool" setter="" getter="" default="false"> If [code]true[/code], text server break iteration rule sets, dictionaries and other optional data are included in the exported project. [b]Note:[/b] "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large. [b]Note:[/b] "Fallback" text server does not use additional data. </member> - <member name="internationalization/locale/fallback" type="String" setter="" getter="" default=""en""> - The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used. - </member> <member name="internationalization/locale/test" type="String" setter="" getter="" default=""""> If non-empty, this locale will be used when running the project from the editor. </member> diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml index babdac0e98..5fa8427843 100644 --- a/modules/csg/doc_classes/CSGMesh3D.xml +++ b/modules/csg/doc_classes/CSGMesh3D.xml @@ -4,7 +4,7 @@ A CSG Mesh shape that uses a mesh resource. </brief_description> <description> - This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces. + This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. </description> <tutorials> </tutorials> |