diff options
-rw-r--r-- | editor/editor_node.cpp | 45 |
1 files changed, 43 insertions, 2 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index e23afec5b8..dcab17041f 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1017,6 +1017,35 @@ bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_nod return false; } +static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Resource> > &edited_resources) { + + if (p_resource->is_edited()) { + edited_resources.insert(p_resource); + return true; + } + + List<PropertyInfo> plist; + + p_resource->get_property_list(&plist); + + for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { + if (E->get().type == Variant::OBJECT && E->get().usage & PROPERTY_USAGE_STORAGE && !(E->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)) { + RES res = p_resource->get(E->get().name); + if (res.is_null()) { + continue; + } + if (res->get_path().is_resource_file()) { //not a subresource, continue + continue; + } + if (_find_edited_resources(res, edited_resources)) { + return true; + } + } + } + + return false; +} + void EditorNode::_save_scene(String p_file, int idx) { Node *scene = editor_data.get_edited_scene_root(idx); @@ -1080,16 +1109,28 @@ void EditorNode::_save_scene(String p_file, int idx) { //_save_edited_subresources(scene, processed, flg); { //instead, just find globally unsaved subresources and save them + Set<Ref<Resource> > edited_subresources; + List<Ref<Resource> > cached; ResourceCache::get_cached_resources(&cached); for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) { Ref<Resource> res = E->get(); - if (res->is_edited() && res->get_path().is_resource_file()) { + if (!res->get_path().is_resource_file()) + continue; + //not only check if this resourec is edited, check contained subresources too + if (_find_edited_resources(res, edited_subresources)) { ResourceSaver::save(res->get_path(), res, flg); - res->set_edited(false); } } + + // clear later, because user may have put the same subresource in two different resources, + // which will be shared until the next reload + + for (Set<Ref<Resource> >::Element *E = edited_subresources.front(); E; E = E->next()) { + Ref<Resource> res = E->get(); + res->set_edited(false); + } } editor_data.save_editor_external_data(); |