diff options
-rw-r--r-- | modules/bullet/soft_body_bullet.cpp | 1 | ||||
-rw-r--r-- | scene/3d/soft_body.cpp | 40 | ||||
-rw-r--r-- | scene/3d/soft_body.h | 3 |
3 files changed, 23 insertions, 21 deletions
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index f4c0ffa6eb..a7988279c0 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -168,6 +168,7 @@ void SoftBodyBullet::set_node_position(int p_node_index, const Vector3 &p_global void SoftBodyBullet::set_node_position(int p_node_index, const btVector3 &p_global_position) { if (bt_soft_body) { + bt_soft_body->m_nodes[p_node_index].m_q = bt_soft_body->m_nodes[p_node_index].m_x; bt_soft_body->m_nodes[p_node_index].m_x = p_global_position; } } diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp index ef13985bf4..435bef7247 100644 --- a/scene/3d/soft_body.cpp +++ b/scene/3d/soft_body.cpp @@ -247,7 +247,7 @@ bool SoftBody::_get_property_pinned_points(int p_item, const String &p_what, Var } void SoftBody::_changed_callback(Object *p_changed, const char *p_prop) { - update_physics_server(); + prepare_physics_server(); _reset_points_offsets(); #ifdef TOOLS_ENABLED if (p_changed == this) { @@ -267,7 +267,7 @@ void SoftBody::_notification(int p_what) { RID space = get_world()->get_space(); PhysicsServer::get_singleton()->soft_body_set_space(physics_rid, space); - update_physics_server(); + prepare_physics_server(); } break; case NOTIFICATION_READY: { if (!parent_collision_ignore.is_empty()) @@ -290,21 +290,6 @@ void SoftBody::_notification(int p_what) { set_notify_transform(true); } break; - case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - - if (!simulation_started) - return; - - _update_cache_pin_points_datas(); - // Submit bone attachment - const int pinned_points_indices_size = pinned_points.size(); - PoolVector<PinnedPoint>::Read r = pinned_points.read(); - for (int i = 0; i < pinned_points_indices_size; ++i) { - if (r[i].spatial_attachment) { - PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, r[i].spatial_attachment->get_global_transform().xform(r[i].offset)); - } - } - } break; case NOTIFICATION_VISIBILITY_CHANGED: { _update_pickable(); @@ -421,6 +406,21 @@ String SoftBody::get_configuration_warning() const { return warning; } +void SoftBody::_update_physics_server() { + if (!simulation_started) + return; + + _update_cache_pin_points_datas(); + // Submit bone attachment + const int pinned_points_indices_size = pinned_points.size(); + PoolVector<PinnedPoint>::Read r = pinned_points.read(); + for (int i = 0; i < pinned_points_indices_size; ++i) { + if (r[i].spatial_attachment) { + PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, r[i].spatial_attachment->get_global_transform().xform(r[i].offset)); + } + } +} + void SoftBody::_draw_soft_mesh() { if (get_mesh().is_null()) return; @@ -435,6 +435,8 @@ void SoftBody::_draw_soft_mesh() { call_deferred("set_transform", Transform()); } + _update_physics_server(); + visual_server_handler.open(); PhysicsServer::get_singleton()->soft_body_update_visual_server(physics_rid, &visual_server_handler); visual_server_handler.close(); @@ -442,7 +444,7 @@ void SoftBody::_draw_soft_mesh() { visual_server_handler.commit_changes(); } -void SoftBody::update_physics_server() { +void SoftBody::prepare_physics_server() { if (Engine::get_singleton()->is_editor_hint()) { @@ -706,8 +708,6 @@ SoftBody::SoftBody() : ray_pickable(true) { PhysicsServer::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id()); - //set_notify_transform(true); - set_physics_process_internal(true); } SoftBody::~SoftBody() { diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h index 629c2e42a5..800db12594 100644 --- a/scene/3d/soft_body.h +++ b/scene/3d/soft_body.h @@ -116,10 +116,11 @@ protected: virtual String get_configuration_warning() const; protected: + void _update_physics_server(); void _draw_soft_mesh(); public: - void update_physics_server(); + void prepare_physics_server(); void become_mesh_owner(); void set_collision_mask(uint32_t p_mask); |