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-rw-r--r--editor/editor_node.cpp18
-rw-r--r--editor/editor_node.h2
-rw-r--r--platform/android/export/export_plugin.cpp66
-rw-r--r--platform/android/export/export_plugin.h8
-rw-r--r--platform/android/export/gradle_export_util.cpp2
-rw-r--r--platform/android/export/gradle_export_util.h2
-rw-r--r--platform/android/java/app/build.gradle8
-rw-r--r--platform/android/java/app/gradle.properties4
-rw-r--r--platform/android/java/app/settings.gradle2
-rw-r--r--platform/android/java/app/src/com/godot/game/GodotApp.java2
-rw-r--r--platform/android/java/build.gradle14
-rw-r--r--platform/android/java/gradle.properties2
12 files changed, 65 insertions, 65 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f317c23b83..6863d02431 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2947,7 +2947,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} else if (export_template_manager->can_install_android_template()) {
install_android_build_template->popup_centered();
} else {
- custom_build_manage_templates->popup_centered();
+ gradle_build_manage_templates->popup_centered();
}
}
} break;
@@ -3037,7 +3037,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
#endif
} break;
case SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE: {
- custom_build_manage_templates->hide();
+ gradle_build_manage_templates->hide();
file_android_build_source->popup_centered_ratio();
} break;
case SETTINGS_MANAGE_FEATURE_PROFILES: {
@@ -7700,12 +7700,12 @@ EditorNode::EditorNode() {
save_confirmation->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
save_confirmation->connect("custom_action", callable_mp(this, &EditorNode::_discard_changes));
- custom_build_manage_templates = memnew(ConfirmationDialog);
- custom_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates."));
- custom_build_manage_templates->set_ok_button_text(TTR("Manage Templates"));
- custom_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE));
- custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_MANAGE_EXPORT_TEMPLATES));
- gui_base->add_child(custom_build_manage_templates);
+ gradle_build_manage_templates = memnew(ConfirmationDialog);
+ gradle_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates."));
+ gradle_build_manage_templates->set_ok_button_text(TTR("Manage Templates"));
+ gradle_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE));
+ gradle_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_MANAGE_EXPORT_TEMPLATES));
+ gui_base->add_child(gradle_build_manage_templates);
file_android_build_source = memnew(EditorFileDialog);
file_android_build_source->set_title(TTR("Select Android sources file"));
@@ -7716,7 +7716,7 @@ EditorNode::EditorNode() {
gui_base->add_child(file_android_build_source);
install_android_build_template = memnew(ConfirmationDialog);
- install_android_build_template->set_text(TTR("This will set up your project for custom Android builds by installing the source template to \"res://android/build\".\nYou can then apply modifications and build your own custom APK on export (adding modules, changing the AndroidManifest.xml, etc.).\nNote that in order to make custom builds instead of using pre-built APKs, the \"Use Custom Build\" option should be enabled in the Android export preset."));
+ install_android_build_template->set_text(TTR("This will set up your project for gradle Android builds by installing the source template to \"res://android/build\".\nYou can then apply modifications and build your own custom APK on export (adding modules, changing the AndroidManifest.xml, etc.).\nNote that in order to make gradle builds instead of using pre-built APKs, the \"Use Gradle Build\" option should be enabled in the Android export preset."));
install_android_build_template->set_ok_button_text(TTR("Install"));
install_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
gui_base->add_child(install_android_build_template);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 914dab0254..8db9384834 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -398,7 +398,7 @@ private:
PopupMenu *editor_layouts = nullptr;
EditorLayoutsDialog *layout_dialog = nullptr;
- ConfirmationDialog *custom_build_manage_templates = nullptr;
+ ConfirmationDialog *gradle_build_manage_templates = nullptr;
ConfirmationDialog *install_android_build_template = nullptr;
ConfirmationDialog *remove_android_build_template = nullptr;
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index c02acbee83..e6fb3c8352 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -1688,12 +1688,12 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "custom_build/use_custom_build"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "custom_build/export_format", PROPERTY_HINT_ENUM, "Export APK,Export AAB"), EXPORT_FORMAT_APK));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "gradle_build/use_gradle_build"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "gradle_build/export_format", PROPERTY_HINT_ENUM, "Export APK,Export AAB"), EXPORT_FORMAT_APK));
// Using String instead of int to default to an empty string (no override) with placeholder for instructions (see GH-62465).
// This implies doing validation that the string is a proper int.
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_build/min_sdk", PROPERTY_HINT_PLACEHOLDER_TEXT, vformat("%d (default)", DEFAULT_MIN_SDK_VERSION)), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_build/target_sdk", PROPERTY_HINT_PLACEHOLDER_TEXT, vformat("%d (default)", DEFAULT_TARGET_SDK_VERSION)), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "gradle_build/min_sdk", PROPERTY_HINT_PLACEHOLDER_TEXT, vformat("%d (default)", DEFAULT_MIN_SDK_VERSION)), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "gradle_build/target_sdk", PROPERTY_HINT_PLACEHOLDER_TEXT, vformat("%d (default)", DEFAULT_TARGET_SDK_VERSION)), ""));
Vector<PluginConfigAndroid> plugins_configs = get_plugins();
for (int i = 0; i < plugins_configs.size(); i++) {
@@ -2118,11 +2118,11 @@ String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_
bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
String err;
bool valid = false;
- const bool custom_build_enabled = p_preset->get("custom_build/use_custom_build");
+ const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build");
// Look for export templates (first official, and if defined custom templates).
- if (!custom_build_enabled) {
+ if (!gradle_build_enabled) {
String template_err;
bool dvalid = false;
bool rvalid = false;
@@ -2229,7 +2229,7 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
valid = false;
}
- String target_sdk_version = p_preset->get("custom_build/target_sdk");
+ String target_sdk_version = p_preset->get("gradle_build/target_sdk");
if (!target_sdk_version.is_valid_int()) {
target_sdk_version = itos(DEFAULT_TARGET_SDK_VERSION);
}
@@ -2253,7 +2253,7 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
String err;
bool valid = true;
- const bool custom_build_enabled = p_preset->get("custom_build/use_custom_build");
+ const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build");
// Validate the project configuration.
bool apk_expansion = p_preset->get("apk_expansion/enable");
@@ -2282,11 +2282,11 @@ bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<Edit
err += etc_error;
}
- // Ensure that `Use Custom Build` is enabled if a plugin is selected.
+ // Ensure that `Use Gradle Build` is enabled if a plugin is selected.
String enabled_plugins_names = PluginConfigAndroid::get_plugins_names(get_enabled_plugins(p_preset));
- if (!enabled_plugins_names.is_empty() && !custom_build_enabled) {
+ if (!enabled_plugins_names.is_empty() && !gradle_build_enabled) {
valid = false;
- err += TTR("\"Use Custom Build\" must be enabled to use the plugins.");
+ err += TTR("\"Use Gradle Build\" must be enabled to use the plugins.");
err += "\n";
}
@@ -2294,9 +2294,9 @@ bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<Edit
int xr_mode_index = p_preset->get("xr_features/xr_mode");
int hand_tracking = p_preset->get("xr_features/hand_tracking");
int passthrough_mode = p_preset->get("xr_features/passthrough");
- if (xr_mode_index == XR_MODE_OPENXR && !custom_build_enabled) {
+ if (xr_mode_index == XR_MODE_OPENXR && !gradle_build_enabled) {
valid = false;
- err += TTR("OpenXR requires \"Use Custom Build\" to be enabled");
+ err += TTR("OpenXR requires \"Use Gradle Build\" to be enabled");
err += "\n";
}
@@ -2314,20 +2314,20 @@ bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<Edit
}
}
- if (int(p_preset->get("custom_build/export_format")) == EXPORT_FORMAT_AAB &&
- !custom_build_enabled) {
+ if (int(p_preset->get("gradle_build/export_format")) == EXPORT_FORMAT_AAB &&
+ !gradle_build_enabled) {
valid = false;
- err += TTR("\"Export AAB\" is only valid when \"Use Custom Build\" is enabled.");
+ err += TTR("\"Export AAB\" is only valid when \"Use Gradle Build\" is enabled.");
err += "\n";
}
// Check the min sdk version.
- String min_sdk_str = p_preset->get("custom_build/min_sdk");
+ String min_sdk_str = p_preset->get("gradle_build/min_sdk");
int min_sdk_int = DEFAULT_MIN_SDK_VERSION;
if (!min_sdk_str.is_empty()) { // Empty means no override, nothing to do.
- if (!custom_build_enabled) {
+ if (!gradle_build_enabled) {
valid = false;
- err += TTR("\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled.");
+ err += TTR("\"Min SDK\" can only be overridden when \"Use Gradle Build\" is enabled.");
err += "\n";
}
if (!min_sdk_str.is_valid_int()) {
@@ -2345,12 +2345,12 @@ bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<Edit
}
// Check the target sdk version.
- String target_sdk_str = p_preset->get("custom_build/target_sdk");
+ String target_sdk_str = p_preset->get("gradle_build/target_sdk");
int target_sdk_int = DEFAULT_TARGET_SDK_VERSION;
if (!target_sdk_str.is_empty()) { // Empty means no override, nothing to do.
- if (!custom_build_enabled) {
+ if (!gradle_build_enabled) {
valid = false;
- err += TTR("\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled.");
+ err += TTR("\"Target SDK\" can only be overridden when \"Use Gradle Build\" is enabled.");
err += "\n";
}
if (!target_sdk_str.is_valid_int()) {
@@ -2458,12 +2458,12 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP
}
Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &export_path, EditorProgress &ep) {
- int export_format = int(p_preset->get("custom_build/export_format"));
+ int export_format = int(p_preset->get("gradle_build/export_format"));
String export_label = export_format == EXPORT_FORMAT_AAB ? "AAB" : "APK";
String release_keystore = p_preset->get("keystore/release");
String release_username = p_preset->get("keystore/release_user");
String release_password = p_preset->get("keystore/release_password");
- String target_sdk_version = p_preset->get("custom_build/target_sdk");
+ String target_sdk_version = p_preset->get("gradle_build/target_sdk");
if (!target_sdk_version.is_valid_int()) {
target_sdk_version = itos(DEFAULT_TARGET_SDK_VERSION);
}
@@ -2640,7 +2640,7 @@ String EditorExportPlatformAndroid::join_abis(const Vector<EditorExportPlatformA
}
Error EditorExportPlatformAndroid::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
- int export_format = int(p_preset->get("custom_build/export_format"));
+ int export_format = int(p_preset->get("gradle_build/export_format"));
bool should_sign = p_preset->get("package/signed");
return export_project_helper(p_preset, p_debug, p_path, export_format, should_sign, p_flags);
}
@@ -2653,7 +2653,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
EditorProgress ep("export", TTR("Exporting for Android"), 105, true);
- bool use_custom_build = bool(p_preset->get("custom_build/use_custom_build"));
+ bool use_gradle_build = bool(p_preset->get("gradle_build/use_gradle_build"));
bool p_give_internet = p_flags & (DEBUG_FLAG_DUMB_CLIENT | DEBUG_FLAG_REMOTE_DEBUG);
bool apk_expansion = p_preset->get("apk_expansion/enable");
Vector<ABI> enabled_abis = get_enabled_abis(p_preset);
@@ -2663,7 +2663,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
print_verbose("- export path: " + p_path);
print_verbose("- export format: " + itos(export_format));
print_verbose("- sign build: " + bool_to_string(should_sign));
- print_verbose("- custom build enabled: " + bool_to_string(use_custom_build));
+ print_verbose("- gradle build enabled: " + bool_to_string(use_gradle_build));
print_verbose("- apk expansion enabled: " + bool_to_string(apk_expansion));
print_verbose("- enabled abis: " + join_abis(enabled_abis, ",", false));
print_verbose("- export filter: " + itos(p_preset->get_export_filter()));
@@ -2703,14 +2703,14 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
return ERR_UNCONFIGURED;
}
- if (use_custom_build) {
- print_verbose("Starting custom build...");
+ if (use_gradle_build) {
+ print_verbose("Starting gradle build...");
//test that installed build version is alright
{
print_verbose("Checking build version...");
Ref<FileAccess> f = FileAccess::open("res://android/.build_version", FileAccess::READ);
if (f.is_null()) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("Export"), TTR("Trying to build from a custom built template, but no version info for it exists. Please reinstall from the 'Project' menu."));
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Export"), TTR("Trying to build from a gradle built template, but no version info for it exists. Please reinstall from the 'Project' menu."));
return ERR_UNCONFIGURED;
}
String version = f->get_line().strip_edges();
@@ -2780,11 +2780,11 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
String package_name = get_package_name(p_preset->get("package/unique_name"));
String version_code = itos(p_preset->get("version/code"));
String version_name = p_preset->get("version/name");
- String min_sdk_version = p_preset->get("custom_build/min_sdk");
+ String min_sdk_version = p_preset->get("gradle_build/min_sdk");
if (!min_sdk_version.is_valid_int()) {
min_sdk_version = itos(DEFAULT_MIN_SDK_VERSION);
}
- String target_sdk_version = p_preset->get("custom_build/target_sdk");
+ String target_sdk_version = p_preset->get("gradle_build/target_sdk");
if (!target_sdk_version.is_valid_int()) {
target_sdk_version = itos(DEFAULT_TARGET_SDK_VERSION);
}
@@ -2910,7 +2910,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
return ERR_CANT_CREATE;
}
- print_verbose("Successfully completed Android custom build.");
+ print_verbose("Successfully completed Android gradle build.");
return OK;
}
// This is the start of the Legacy build system
diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h
index bff769fcba..9a93ecc198 100644
--- a/platform/android/export/export_plugin.h
+++ b/platform/android/export/export_plugin.h
@@ -74,7 +74,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
Vector<PluginConfigAndroid> plugins;
String last_plugin_names;
- uint64_t last_custom_build_time = 0;
+ uint64_t last_gradle_build_time = 0;
SafeFlag plugins_changed;
Mutex plugins_lock;
Vector<Device> devices;
@@ -213,14 +213,14 @@ public:
inline bool is_clean_build_required(Vector<PluginConfigAndroid> enabled_plugins) {
String plugin_names = PluginConfigAndroid::get_plugins_names(enabled_plugins);
- bool first_build = last_custom_build_time == 0;
+ bool first_build = last_gradle_build_time == 0;
bool have_plugins_changed = false;
if (!first_build) {
have_plugins_changed = plugin_names != last_plugin_names;
if (!have_plugins_changed) {
for (int i = 0; i < enabled_plugins.size(); i++) {
- if (enabled_plugins.get(i).last_updated > last_custom_build_time) {
+ if (enabled_plugins.get(i).last_updated > last_gradle_build_time) {
have_plugins_changed = true;
break;
}
@@ -228,7 +228,7 @@ public:
}
}
- last_custom_build_time = OS::get_singleton()->get_unix_time();
+ last_gradle_build_time = OS::get_singleton()->get_unix_time();
last_plugin_names = plugin_names;
return have_plugins_changed || first_build;
diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp
index 5e71116c10..389c21867c 100644
--- a/platform/android/export/gradle_export_util.cpp
+++ b/platform/android/export/gradle_export_util.cpp
@@ -166,7 +166,7 @@ Error store_string_at_path(const String &p_path, const String &p_data) {
// This method will only be called as an input to export_project_files.
// It is used by the export_project_files method to save all the asset files into the gradle project.
// It's functionality mirrors that of the method save_apk_file.
-// This method will be called ONLY when custom build is enabled.
+// This method will be called ONLY when gradle build is enabled.
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
CustomExportData *export_data = static_cast<CustomExportData *>(p_userdata);
String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/");
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index fe5888e11c..9804799bab 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -104,7 +104,7 @@ Error store_string_at_path(const String &p_path, const String &p_data);
// This method will only be called as an input to export_project_files.
// It is used by the export_project_files method to save all the asset files into the gradle project.
// It's functionality mirrors that of the method save_apk_file.
-// This method will be called ONLY when custom build is enabled.
+// This method will be called ONLY when gradle build is enabled.
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
// Creates strings.xml files inside the gradle project for different locales.
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 63b10e62b1..01b148aeef 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -50,7 +50,7 @@ dependencies {
} else if (rootProject.findProject(":godot:lib")) {
implementation project(":godot:lib")
} else {
- // Custom build mode. In this scenario this project is the only one around and the Godot
+ // Godot gradle build mode. In this scenario this project is the only one around and the Godot
// library is available through the pre-generated godot-lib.*.aar android archive files.
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
@@ -153,7 +153,7 @@ android {
debug {
// Signing and zip-aligning are skipped for prebuilt builds, but
- // performed for custom builds.
+ // performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
@@ -165,7 +165,7 @@ android {
dev {
initWith debug
// Signing and zip-aligning are skipped for prebuilt builds, but
- // performed for custom builds.
+ // performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
@@ -176,7 +176,7 @@ android {
release {
// Signing and zip-aligning are skipped for prebuilt builds, but
- // performed for custom builds.
+ // performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.release
diff --git a/platform/android/java/app/gradle.properties b/platform/android/java/app/gradle.properties
index 0ad8e611ca..d9f79b6818 100644
--- a/platform/android/java/app/gradle.properties
+++ b/platform/android/java/app/gradle.properties
@@ -1,5 +1,5 @@
-# Godot custom build Gradle settings.
-# These properties apply when running custom build from the Godot editor.
+# Godot gradle build settings.
+# These properties apply when running a gradle build from the Godot editor.
# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except
# where otherwise specified.
diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle
index ba53aefe7f..b4524a3f60 100644
--- a/platform/android/java/app/settings.gradle
+++ b/platform/android/java/app/settings.gradle
@@ -1,4 +1,4 @@
-// This is the root directory of the Godot custom build.
+// This is the root directory of the Godot Android gradle build.
pluginManagement {
apply from: 'config.gradle'
diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java
index a43e289b6b..1d2cc05715 100644
--- a/platform/android/java/app/src/com/godot/game/GodotApp.java
+++ b/platform/android/java/app/src/com/godot/game/GodotApp.java
@@ -35,7 +35,7 @@ import org.godotengine.godot.FullScreenGodotApp;
import android.os.Bundle;
/**
- * Template activity for Godot Android custom builds.
+ * Template activity for Godot Android builds.
* Feel free to extend and modify this class for your custom logic.
*/
public class GodotApp extends FullScreenGodotApp {
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index 5a91e5ce32..cffe0a33d9 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -152,14 +152,14 @@ task copyReleaseAARToBin(type: Copy) {
}
/**
- * Generate Godot custom build template by zipping the source files from the app directory, as well
+ * Generate Godot gradle build template by zipping the source files from the app directory, as well
* as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
- * The zip file also includes some gradle tools to allow building of the custom build.
+ * The zip file also includes some gradle tools to enable gradle builds from the Godot Editor.
*/
-task zipCustomBuild(type: Zip) {
+task zipGradleBuild(type: Zip) {
onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
doFirst {
- logger.lifecycle("Generating Godot custom build template")
+ logger.lifecycle("Generating Godot gradle build template")
}
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
include '**/*'
@@ -195,7 +195,7 @@ def templateBuildTasks() {
&& targetLibs.listFiles() != null
&& targetLibs.listFiles().length > 0) {
String capitalizedTarget = target.capitalize()
- // Copy the generated aar library files to the custom build directory.
+ // Copy the generated aar library files to the build directory.
tasks += "copy" + capitalizedTarget + "AARToAppModule"
// Copy the generated aar library files to the bin directory.
tasks += "copy" + capitalizedTarget + "AARToBin"
@@ -260,7 +260,7 @@ task generateGodotTemplates {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = templateBuildTasks()
- finalizedBy 'zipCustomBuild'
+ finalizedBy 'zipGradleBuild'
}
/**
@@ -273,7 +273,7 @@ task generateDevTemplate {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = templateBuildTasks()
- finalizedBy 'zipCustomBuild'
+ finalizedBy 'zipGradleBuild'
}
task clean(type: Delete) {
diff --git a/platform/android/java/gradle.properties b/platform/android/java/gradle.properties
index 5cd94e85d9..39a0dcda16 100644
--- a/platform/android/java/gradle.properties
+++ b/platform/android/java/gradle.properties
@@ -24,5 +24,5 @@ org.gradle.jvmargs=-Xmx4536m
org.gradle.warning.mode=all
# Disable resource optimizations for template release build.
-# NOTE: This is turned on for custom build in order to improve the release build.
+# NOTE: This is turned on for Godot Editor's gradle builds in order to improve the release build.
android.enableResourceOptimizations=false