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-rw-r--r--platform/javascript/SCsub2
-rw-r--r--platform/javascript/godot_shell.html6
-rw-r--r--platform/javascript/os_javascript.cpp117
3 files changed, 94 insertions, 31 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index ca9fcb54e4..b804863ee1 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -19,7 +19,7 @@ javascript_objects = []
for x in javascript_files:
javascript_objects.append(env_javascript.Object(x))
-env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
+env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync','_send_notification']\""])
env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"'])
# output file name without file extension
diff --git a/platform/javascript/godot_shell.html b/platform/javascript/godot_shell.html
index 6c7069a8f0..ee7399a129 100644
--- a/platform/javascript/godot_shell.html
+++ b/platform/javascript/godot_shell.html
@@ -83,6 +83,10 @@
color: white;
}
+ #canvas:focus {
+ outline: none;
+ }
+
/* Status display
* ============== */
@@ -147,7 +151,7 @@ $GODOT_HEAD_INCLUDE
</head>
<body>
<div id="container">
- <canvas id="canvas" width="640" height="480" onclick="canvas.ownerDocument.defaultView.focus();" oncontextmenu="event.preventDefault();">
+ <canvas id="canvas" width="640" height="480" tabindex="0" oncontextmenu="event.preventDefault();">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 9df26f1471..ee20bd8f3f 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -145,6 +145,31 @@ static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFulls
static InputDefault *_input;
+static bool is_canvas_focused() {
+
+ /* clang-format off */
+ return EM_ASM_INT_V(
+ return document.activeElement == Module.canvas;
+ );
+ /* clang-format on */
+}
+
+static void focus_canvas() {
+
+ /* clang-format off */
+ EM_ASM(
+ Module.canvas.focus();
+ );
+ /* clang-format on */
+}
+
+static bool _cursor_inside_canvas = true;
+
+static bool is_cursor_inside_canvas() {
+
+ return _cursor_inside_canvas;
+}
+
static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false);
@@ -164,26 +189,42 @@ static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent
}
int mask = _input->get_mouse_button_mask();
- if (ev->is_pressed())
+ if (ev->is_pressed()) {
+ // since the event is consumed, focus manually
+ if (!is_canvas_focused()) {
+ focus_canvas();
+ }
mask |= 1 << ev->get_button_index();
- else
+ } else if (mask & (1 << ev->get_button_index())) {
mask &= ~(1 << ev->get_button_index());
+ } else {
+ // release event, but press was outside the canvas, so ignore
+ return false;
+ }
ev->set_button_mask(mask >> 1);
_input->parse_input_event(ev);
+ // prevent selection dragging
return true;
}
static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false);
+ OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
+ int input_mask = _input->get_mouse_button_mask();
+ Point2 pos = Point2(mouse_event->canvasX, mouse_event->canvasY);
+ // outside the canvas, only read mouse movement if dragging started inside
+ // the canvas; imitating desktop app behaviour
+ if (!is_cursor_inside_canvas() && !input_mask)
+ return false;
Ref<InputEventMouseMotion> ev;
ev.instance();
dom2godot_mod(mouse_event, ev);
- ev->set_button_mask(_input->get_mouse_button_mask() >> 1);
+ ev->set_button_mask(input_mask >> 1);
- ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY));
+ ev->set_position(pos);
ev->set_global_position(ev->get_position());
ev->set_relative(_input->get_mouse_position() - ev->get_position());
@@ -191,12 +232,20 @@ static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *m
ev->set_speed(_input->get_last_mouse_speed());
_input->parse_input_event(ev);
- return true;
+ // don't suppress mouseover/leave events
+ return false;
}
static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel_event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false);
+ if (!is_canvas_focused()) {
+ if (is_cursor_inside_canvas()) {
+ focus_canvas();
+ } else {
+ return false;
+ }
+ }
Ref<InputEventMouseButton> ev;
ev.instance();
@@ -387,6 +436,15 @@ static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_eve
return false;
}
+extern "C" {
+void send_notification(int notif) {
+ if (notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || notif == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
+ _cursor_inside_canvas = notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
+ }
+ OS_JavaScript::get_singleton()->get_main_loop()->notification(notif);
+}
+}
+
void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
print_line("Init OS");
@@ -465,17 +523,17 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
EM_CHECK(ev)
EMSCRIPTEN_RESULT result;
- SET_EM_CALLBACK("#canvas", mousemove, _mousemove_callback)
+ SET_EM_CALLBACK("#window", mousemove, _mousemove_callback)
SET_EM_CALLBACK("#canvas", mousedown, _mousebutton_callback)
- SET_EM_CALLBACK("#canvas", mouseup, _mousebutton_callback)
- SET_EM_CALLBACK("#canvas", wheel, _wheel_callback)
- SET_EM_CALLBACK("#canvas", touchstart, _touchpress_callback)
- SET_EM_CALLBACK("#canvas", touchmove, _touchmove_callback)
- SET_EM_CALLBACK("#canvas", touchend, _touchpress_callback)
- SET_EM_CALLBACK("#canvas", touchcancel, _touchpress_callback)
- SET_EM_CALLBACK(NULL, keydown, _keydown_callback)
- SET_EM_CALLBACK(NULL, keypress, _keypress_callback)
- SET_EM_CALLBACK(NULL, keyup, _keyup_callback)
+ SET_EM_CALLBACK("#window", mouseup, _mousebutton_callback)
+ SET_EM_CALLBACK("#window", wheel, _wheel_callback)
+ SET_EM_CALLBACK("#window", touchstart, _touchpress_callback)
+ SET_EM_CALLBACK("#window", touchmove, _touchmove_callback)
+ SET_EM_CALLBACK("#window", touchend, _touchpress_callback)
+ SET_EM_CALLBACK("#window", touchcancel, _touchpress_callback)
+ SET_EM_CALLBACK("#canvas", keydown, _keydown_callback)
+ SET_EM_CALLBACK("#canvas", keypress, _keypress_callback)
+ SET_EM_CALLBACK("#canvas", keyup, _keyup_callback)
SET_EM_CALLBACK(NULL, resize, _browser_resize_callback)
SET_EM_CALLBACK(NULL, fullscreenchange, _fullscreen_change_callback)
SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
@@ -485,6 +543,21 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
#undef SET_EM_CALLBACK
#undef EM_CHECK
+ /* clang-format off */
+ EM_ASM_ARGS({
+ const send_notification = Module.cwrap('send_notification', null, ['number']);
+ const notifs = arguments;
+ (['mouseover', 'mouseleave', 'focus', 'blur']).forEach(function(event, i) {
+ Module.canvas.addEventListener(event, send_notification.bind(this, notifs[i]));
+ });
+ },
+ MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
+ MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
+ MainLoop::NOTIFICATION_WM_FOCUS_IN,
+ MainLoop::NOTIFICATION_WM_FOCUS_OUT
+ );
+/* clang-format on */
+
#ifdef JAVASCRIPT_EVAL_ENABLED
javascript_eval = memnew(JavaScript);
GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("JavaScript", javascript_eval));
@@ -777,20 +850,6 @@ void OS_JavaScript::main_loop_end() {
main_loop->finish();
}
-void OS_JavaScript::main_loop_focusout() {
-
- if (main_loop)
- main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
- //audio_driver_javascript.set_pause(true);
-}
-
-void OS_JavaScript::main_loop_focusin() {
-
- if (main_loop)
- main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
- //audio_driver_javascript.set_pause(false);
-}
-
void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) {
input->set_accelerometer(p_accelerometer);