diff options
-rw-r--r-- | modules/gdscript/SCsub | 5 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd (renamed from modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd (renamed from modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd (renamed from modules/gdscript/editor_templates/EditorPlugin/plugin.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd (renamed from modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/Node/default.gd (renamed from modules/gdscript/editor_templates/Node/default.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/Object/empty.gd (renamed from modules/gdscript/editor_templates/Object/empty.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/SCsub (renamed from modules/gdscript/editor_templates/SCsub) | 0 | ||||
-rw-r--r-- | modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd (renamed from modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd) | 0 | ||||
-rw-r--r-- | modules/gdscript/gdscript_editor.cpp | 19 | ||||
-rw-r--r-- | modules/mono/SCsub | 3 | ||||
-rw-r--r-- | modules/mono/csharp_script.cpp | 6 | ||||
-rw-r--r-- | modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs (renamed from modules/mono/editor_templates/CharacterBody2D/basic_movement.cs) | 0 | ||||
-rw-r--r-- | modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs (renamed from modules/mono/editor_templates/CharacterBody3D/basic_movement.cs) | 0 | ||||
-rw-r--r-- | modules/mono/editor/script_templates/EditorPlugin/plugin.cs (renamed from modules/mono/editor_templates/EditorPlugin/plugin.cs) | 0 | ||||
-rw-r--r-- | modules/mono/editor/script_templates/EditorScript/basic_editor_script.cs (renamed from modules/mono/editor_templates/EditorScript/basic_editor_script.cs) | 0 | ||||
-rw-r--r-- | modules/mono/editor/script_templates/Node/default.cs (renamed from modules/mono/editor_templates/Node/default.cs) | 0 | ||||
-rw-r--r-- | modules/mono/editor/script_templates/Object/empty.cs (renamed from modules/mono/editor_templates/Object/empty.cs) | 0 | ||||
-rw-r--r-- | modules/mono/editor/script_templates/SCsub (renamed from modules/mono/editor_templates/SCsub) | 0 | ||||
-rw-r--r-- | modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs (renamed from modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs) | 0 |
20 files changed, 15 insertions, 18 deletions
diff --git a/modules/gdscript/SCsub b/modules/gdscript/SCsub index c6121ec7fe..2f507db548 100644 --- a/modules/gdscript/SCsub +++ b/modules/gdscript/SCsub @@ -10,6 +10,8 @@ env_gdscript.add_source_files(env.modules_sources, "*.cpp") if env["tools"]: env_gdscript.add_source_files(env.modules_sources, "./editor/*.cpp") + SConscript("editor/script_templates/SCsub") + # Those two modules are required for the language server protocol if env["module_jsonrpc_enabled"] and env["module_websocket_enabled"]: env_gdscript.add_source_files(env.modules_sources, "./language_server/*.cpp") @@ -18,8 +20,7 @@ if env["tools"]: # in regular builds where all modules are enabled. env_gdscript.Append(CPPDEFINES=["GDSCRIPT_NO_LSP"]) + if env["tests"]: env_gdscript.Append(CPPDEFINES=["TESTS_ENABLED"]) env_gdscript.add_source_files(env.modules_sources, "./tests/*.cpp") - -SConscript("editor_templates/SCsub") diff --git a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd index a379d915a9..a379d915a9 100644 --- a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd +++ b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd diff --git a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd index 360b199e56..360b199e56 100644 --- a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd +++ b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd diff --git a/modules/gdscript/editor_templates/EditorPlugin/plugin.gd b/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd index b27b3e5655..b27b3e5655 100644 --- a/modules/gdscript/editor_templates/EditorPlugin/plugin.gd +++ b/modules/gdscript/editor/script_templates/EditorPlugin/plugin.gd diff --git a/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd b/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd index fdb8550d43..fdb8550d43 100644 --- a/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd +++ b/modules/gdscript/editor/script_templates/EditorScript/basic_editor_script.gd diff --git a/modules/gdscript/editor_templates/Node/default.gd b/modules/gdscript/editor/script_templates/Node/default.gd index cb96a21537..cb96a21537 100644 --- a/modules/gdscript/editor_templates/Node/default.gd +++ b/modules/gdscript/editor/script_templates/Node/default.gd diff --git a/modules/gdscript/editor_templates/Object/empty.gd b/modules/gdscript/editor/script_templates/Object/empty.gd index 387786b0a4..387786b0a4 100644 --- a/modules/gdscript/editor_templates/Object/empty.gd +++ b/modules/gdscript/editor/script_templates/Object/empty.gd diff --git a/modules/gdscript/editor_templates/SCsub b/modules/gdscript/editor/script_templates/SCsub index 2266ef2d01..2266ef2d01 100644 --- a/modules/gdscript/editor_templates/SCsub +++ b/modules/gdscript/editor/script_templates/SCsub diff --git a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd index 283a95d3b4..283a95d3b4 100644 --- a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd +++ b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 4a6e1eb497..fd8fcea7b3 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -33,7 +33,6 @@ #include "core/config/engine.h" #include "core/core_constants.h" #include "core/io/file_access.h" -#include "editor_templates/templates.gen.h" #include "gdscript_analyzer.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" @@ -44,6 +43,7 @@ #include "core/config/project_settings.h" #include "editor/editor_file_system.h" #include "editor/editor_settings.h" +#include "editor/script_templates/templates.gen.h" #endif void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const { @@ -64,8 +64,11 @@ Ref<Script> GDScriptLanguage::make_template(const String &p_template, const Stri Ref<GDScript> script; script.instantiate(); String processed_template = p_template; + bool type_hints = false; #ifdef TOOLS_ENABLED - if (!EDITOR_GET("text_editor/completion/add_type_hints")) { + type_hints = EDITOR_GET("text_editor/completion/add_type_hints"); +#endif + if (!type_hints) { processed_template = processed_template.replace(": int", "") .replace(": String", "") .replace(": Array[String]", "") @@ -75,16 +78,6 @@ Ref<Script> GDScriptLanguage::make_template(const String &p_template, const Stri .replace(" -> int", "") .replace(" -> void", ""); } -#else - processed_template = processed_template.replace(": int", "") - .replace(": String", "") - .replace(": Array[String]", "") - .replace(": float", "") - .replace(":=", "=") - .replace(" -> String", "") - .replace(" -> int", "") - .replace(" -> void", ""); -#endif processed_template = processed_template.replace("_BASE_", p_base_class_name) .replace("_CLASS_", p_class_name) @@ -95,11 +88,13 @@ Ref<Script> GDScriptLanguage::make_template(const String &p_template, const Stri Vector<ScriptLanguage::ScriptTemplate> GDScriptLanguage::get_built_in_templates(StringName p_object) { Vector<ScriptLanguage::ScriptTemplate> templates; +#ifdef TOOLS_ENABLED for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) { if (TEMPLATES[i].inherit == p_object) { templates.append(TEMPLATES[i]); } } +#endif return templates; } diff --git a/modules/mono/SCsub b/modules/mono/SCsub index db35e804aa..3bafa351a9 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -63,5 +63,4 @@ elif env["platform"] == "android": if env["tools"]: env_mono.add_source_files(env.modules_sources, "editor/*.cpp") - -SConscript("editor_templates/SCsub") + SConscript("editor/script_templates/SCsub") diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 7ed0422236..0953bde9bb 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -45,17 +45,17 @@ #ifdef TOOLS_ENABLED #include "core/os/keyboard.h" #include "editor/bindings_generator.h" +#include "editor/editor_internal_calls.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/node_dock.h" +#include "editor/script_templates/templates.gen.h" #endif #ifdef DEBUG_METHODS_ENABLED #include "class_db_api_json.h" #endif -#include "editor/editor_internal_calls.h" -#include "editor_templates/templates.gen.h" #include "godotsharp_dirs.h" #include "mono_gd/gd_mono_cache.h" #include "mono_gd/gd_mono_class.h" @@ -373,11 +373,13 @@ Ref<Script> CSharpLanguage::make_template(const String &p_template, const String Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) { Vector<ScriptLanguage::ScriptTemplate> templates; +#ifdef TOOLS_ENABLED for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) { if (TEMPLATES[i].inherit == p_object) { templates.append(TEMPLATES[i]); } } +#endif return templates; } diff --git a/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs index 2ca81ab7cd..2ca81ab7cd 100644 --- a/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs +++ b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs diff --git a/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs index a6935fe497..a6935fe497 100644 --- a/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs +++ b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs diff --git a/modules/mono/editor_templates/EditorPlugin/plugin.cs b/modules/mono/editor/script_templates/EditorPlugin/plugin.cs index eba5fd12a4..eba5fd12a4 100644 --- a/modules/mono/editor_templates/EditorPlugin/plugin.cs +++ b/modules/mono/editor/script_templates/EditorPlugin/plugin.cs diff --git a/modules/mono/editor_templates/EditorScript/basic_editor_script.cs b/modules/mono/editor/script_templates/EditorScript/basic_editor_script.cs index 1b347edc1c..1b347edc1c 100644 --- a/modules/mono/editor_templates/EditorScript/basic_editor_script.cs +++ b/modules/mono/editor/script_templates/EditorScript/basic_editor_script.cs diff --git a/modules/mono/editor_templates/Node/default.cs b/modules/mono/editor/script_templates/Node/default.cs index 4c86d1666f..4c86d1666f 100644 --- a/modules/mono/editor_templates/Node/default.cs +++ b/modules/mono/editor/script_templates/Node/default.cs diff --git a/modules/mono/editor_templates/Object/empty.cs b/modules/mono/editor/script_templates/Object/empty.cs index 34526d514f..34526d514f 100644 --- a/modules/mono/editor_templates/Object/empty.cs +++ b/modules/mono/editor/script_templates/Object/empty.cs diff --git a/modules/mono/editor_templates/SCsub b/modules/mono/editor/script_templates/SCsub index 39f6cb5c01..39f6cb5c01 100644 --- a/modules/mono/editor_templates/SCsub +++ b/modules/mono/editor/script_templates/SCsub diff --git a/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs b/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs index a1b93e7daa..a1b93e7daa 100644 --- a/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs +++ b/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs |