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-rw-r--r--doc/classes/RichTextLabel.xml2
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index c8ed373271..6f5135459f 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -420,7 +420,7 @@
</member>
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited.
- [b]Note:[/b] If [member bbcode_enabled] is [code]true[/code], it is unadvised to use the [code]+=[/code] operator with [code]text[/code] (e.g. [code]text += "some string"[/code]) as it replaces the whole text and can cause slowdowns. Use [method append_text] for adding text instead, unless you absolutely need to close a tag that was opened in an earlier method call.
+ [b]Note:[/b] If [member bbcode_enabled] is [code]true[/code], it is unadvised to use the [code]+=[/code] operator with [code]text[/code] (e.g. [code]text += "some string"[/code]) as it replaces the whole text and can cause slowdowns. It will also erase all BBCode that was added to stack using [code]push_*[/code] methods. Use [method append_text] for adding text instead, unless you absolutely need to close a tag that was opened in an earlier method call.
</member>
<member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="Control.TextDirection" default="0">
Base text writing direction.
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 6676d08735..ec1a8a6b42 100644
--- a/modules/visual_script/editor/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -2661,7 +2661,7 @@ Ref<Texture2D> VisualScriptEditor::get_theme_icon() {
}
if (Control::has_theme_icon(icon_name, "EditorIcons")) {
- return get_parent_control()->get_theme_icon(icon_name, "EditorIcons");
+ return Control::get_theme_icon(icon_name, SNAME("EditorIcons"));
}
return Control::get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons"));