summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--.editorconfig3
-rw-r--r--doc/classes/Button.xml1
-rw-r--r--doc/classes/TouchScreenButton.xml2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp10
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp12
-rw-r--r--scene/2d/line_2d.cpp1
-rw-r--r--scene/gui/label.cpp1
-rw-r--r--scene/main/node.cpp17
-rw-r--r--scene/main/node.h1
-rw-r--r--servers/rendering/shader_language.cpp4
-rw-r--r--tests/test_main.cpp1
-rw-r--r--tests/test_resource.h114
12 files changed, 151 insertions, 16 deletions
diff --git a/.editorconfig b/.editorconfig
index 49517a5104..7743622e78 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -17,7 +17,8 @@ indent_size = 4
indent_style = space
indent_size = 4
-[.travis.yml]
+# YAML requires indentation with spaces instead of tabs.
+[*.{yml,yaml}]
indent_style = space
indent_size = 2
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index 96ff5e0293..51c35b15ce 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -34,6 +34,7 @@
[/codeblocks]
Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
See also [BaseButton] which contains common properties and methods associated with this node.
+ [b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml
index 768971aecf..bb4c17c531 100644
--- a/doc/classes/TouchScreenButton.xml
+++ b/doc/classes/TouchScreenButton.xml
@@ -4,7 +4,7 @@
Button for touch screen devices for gameplay use.
</brief_description>
<description>
- TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move.
+ TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike [Button], TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.
This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
</description>
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index d92837b68d..6fa3c923eb 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -629,9 +629,9 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
Node *node = r_items[i].item;
// Make sure the selected node is in the current scene, or editable
- while (node && node != get_tree()->get_edited_scene_root() && node->get_owner() != scene && !scene->is_editable_instance(node->get_owner())) {
- node = node->get_parent();
- };
+ if (node && node != get_tree()->get_edited_scene_root()) {
+ node = scene->get_deepest_editable_node(node);
+ }
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(node);
if (!p_allow_locked) {
@@ -762,7 +762,7 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
Node *scene = editor->get_edited_scene();
- bool editable = p_node == scene || p_node->get_owner() == scene || scene->is_editable_instance(p_node->get_owner());
+ bool editable = p_node == scene || p_node->get_owner() == scene || p_node == scene->get_deepest_editable_node(p_node);
bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
bool locked = _is_node_locked(p_node);
@@ -3867,7 +3867,7 @@ bool CanvasItemEditor::_build_bones_list(Node *p_node) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
Node *scene = editor->get_edited_scene();
- if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner()))) {
+ if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && canvas_item != scene->get_deepest_editable_node(canvas_item))) {
return false;
}
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 610ef0c601..713837df44 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -534,10 +534,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b
}
if (dist < closest_dist) {
- item = Object::cast_to<Node>(spat);
- while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
- item = item->get_owner();
- }
+ item = edited_scene->get_deepest_editable_node(Object::cast_to<Node>(spat));
closest = item->get_instance_id();
closest_dist = dist;
@@ -696,10 +693,7 @@ void Node3DEditorViewport::_select_region() {
continue;
}
- Node *item = Object::cast_to<Node>(sp);
- while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
- item = item->get_owner();
- }
+ Node *item = edited_scene->get_deepest_editable_node(Object::cast_to<Node>(sp));
// Replace the node by the group if grouped
if (item->is_class("Node3D")) {
@@ -1027,7 +1021,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
for (int i = 0; i < selection_results.size(); i++) {
Node3D *item = selection_results[i].item;
- if (item != scene && item->get_owner() != scene && !scene->is_editable_instance(item->get_owner())) {
+ if (item != scene && item->get_owner() != scene && item != scene->get_deepest_editable_node(item)) {
//invalid result
selection_results.remove(i);
i--;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 2959ea1a36..37eb45c21d 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -116,6 +116,7 @@ Vector<Vector2> Line2D::get_points() const {
}
void Line2D::set_point_position(int i, Vector2 p_pos) {
+ ERR_FAIL_INDEX(i, _points.size());
_points.set(i, p_pos);
update();
}
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 2997a6ebe9..b98caf3562 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -566,6 +566,7 @@ float Label::get_percent_visible() const {
}
void Label::set_lines_skipped(int p_lines) {
+ ERR_FAIL_COND(p_lines < 0);
lines_skipped = p_lines;
_update_visible();
update();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index f6a0f5a6c0..f0c562260f 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1966,6 +1966,23 @@ bool Node::is_editable_instance(const Node *p_node) const {
return p_node->data.editable_instance;
}
+Node *Node::get_deepest_editable_node(Node *p_start_node) const {
+ ERR_FAIL_NULL_V(p_start_node, nullptr);
+ ERR_FAIL_COND_V(!is_a_parent_of(p_start_node), nullptr);
+
+ Node const *iterated_item = p_start_node;
+ Node *node = p_start_node;
+
+ while (iterated_item->get_owner() && iterated_item->get_owner() != this) {
+ if (!is_editable_instance(iterated_item->get_owner()))
+ node = iterated_item->get_owner();
+
+ iterated_item = iterated_item->get_owner();
+ }
+
+ return node;
+}
+
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
data.instance_state = p_state;
}
diff --git a/scene/main/node.h b/scene/main/node.h
index b3979993e0..249a0ff86e 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -330,6 +330,7 @@ public:
void set_editable_instance(Node *p_node, bool p_editable);
bool is_editable_instance(const Node *p_node) const;
+ Node *get_deepest_editable_node(Node *p_start_node) const;
/* NOTIFICATIONS */
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 1f0cf5959f..cb98a71e86 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -6135,6 +6135,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_IDENTIFIER) {
st.name = tk.text;
+ if (shader->structs.has(st.name)) {
+ _set_error("Redefinition of '" + String(st.name) + "'");
+ return ERR_PARSE_ERROR;
+ }
tk = _get_token();
if (tk.type != TK_CURLY_BRACKET_OPEN) {
_set_error("Expected '{'");
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index b9c9fb24d5..df43b7424f 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -66,6 +66,7 @@
#include "test_random_number_generator.h"
#include "test_rect2.h"
#include "test_render.h"
+#include "test_resource.h"
#include "test_shader_lang.h"
#include "test_string.h"
#include "test_text_server.h"
diff --git a/tests/test_resource.h b/tests/test_resource.h
new file mode 100644
index 0000000000..cee3281995
--- /dev/null
+++ b/tests/test_resource.h
@@ -0,0 +1,114 @@
+/*************************************************************************/
+/* test_resource.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_RESOURCE
+#define TEST_RESOURCE
+
+#include "core/io/resource.h"
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/os/os.h"
+
+#include "thirdparty/doctest/doctest.h"
+
+namespace TestResource {
+
+TEST_CASE("[Resource] Duplication") {
+ Ref<Resource> resource = memnew(Resource);
+ resource->set_name("Hello world");
+ Ref<Resource> child_resource = memnew(Resource);
+ child_resource->set_name("I'm a child resource");
+ resource->set_meta("other_resource", child_resource);
+
+ Ref<Resource> resource_dupe = resource->duplicate();
+ const Ref<Resource> &resource_dupe_reference = resource_dupe;
+ resource_dupe->set_name("Changed name");
+ child_resource->set_name("My name was changed too");
+
+ CHECK_MESSAGE(
+ resource_dupe->get_name() == "Changed name",
+ "Duplicated resource should have the new name.");
+ CHECK_MESSAGE(
+ resource_dupe_reference->get_name() == "Changed name",
+ "Reference to the duplicated resource should have the new name.");
+ CHECK_MESSAGE(
+ resource->get_name() == "Hello world",
+ "Original resource name should not be affected after editing the duplicate's name.");
+ CHECK_MESSAGE(
+ Ref<Resource>(resource_dupe->get_meta("other_resource"))->get_name() == "My name was changed too",
+ "Duplicated resource should share its child resource with the original.");
+}
+
+TEST_CASE("[Resource] Saving and loading") {
+ Ref<Resource> resource = memnew(Resource);
+ resource->set_name("Hello world");
+ resource->set_meta(" ExampleMetadata ", Vector2i(40, 80));
+ resource->set_meta("string", "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks");
+ Ref<Resource> child_resource = memnew(Resource);
+ child_resource->set_name("I'm a child resource");
+ resource->set_meta("other_resource", child_resource);
+ const String save_path_binary = OS::get_singleton()->get_cache_path().plus_file("resource.res");
+ const String save_path_text = OS::get_singleton()->get_cache_path().plus_file("resource.tres");
+ ResourceSaver::save(save_path_binary, resource);
+ ResourceSaver::save(save_path_text, resource);
+
+ const Ref<Resource> &loaded_resource_binary = ResourceLoader::load(save_path_binary);
+ CHECK_MESSAGE(
+ loaded_resource_binary->get_name() == "Hello world",
+ "The loaded resource name should be equal to the expected value.");
+ CHECK_MESSAGE(
+ loaded_resource_binary->get_meta(" ExampleMetadata ") == Vector2i(40, 80),
+ "The loaded resource metadata should be equal to the expected value.");
+ CHECK_MESSAGE(
+ loaded_resource_binary->get_meta("string") == "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks",
+ "The loaded resource metadata should be equal to the expected value.");
+ const Ref<Resource> &loaded_child_resource_binary = loaded_resource_binary->get_meta("other_resource");
+ CHECK_MESSAGE(
+ loaded_child_resource_binary->get_name() == "I'm a child resource",
+ "The loaded child resource name should be equal to the expected value.");
+
+ const Ref<Resource> &loaded_resource_text = ResourceLoader::load(save_path_text);
+ CHECK_MESSAGE(
+ loaded_resource_text->get_name() == "Hello world",
+ "The loaded resource name should be equal to the expected value.");
+ CHECK_MESSAGE(
+ loaded_resource_text->get_meta(" ExampleMetadata ") == Vector2i(40, 80),
+ "The loaded resource metadata should be equal to the expected value.");
+ CHECK_MESSAGE(
+ loaded_resource_text->get_meta("string") == "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks",
+ "The loaded resource metadata should be equal to the expected value.");
+ const Ref<Resource> &loaded_child_resource_text = loaded_resource_text->get_meta("other_resource");
+ CHECK_MESSAGE(
+ loaded_child_resource_text->get_name() == "I'm a child resource",
+ "The loaded child resource name should be equal to the expected value.");
+}
+} // namespace TestResource
+
+#endif // TEST_RESOURCE