diff options
29 files changed, 297 insertions, 150 deletions
diff --git a/core/pair.h b/core/pair.h index cb661160b5..9afaa726cb 100644 --- a/core/pair.h +++ b/core/pair.h @@ -37,7 +37,11 @@ struct Pair { F first; S second; - Pair() {} + Pair() : + first(), + second() { + } + Pair(F p_first, const S &p_second) : first(p_first), second(p_second) { diff --git a/core/variant.cpp b/core/variant.cpp index 56b272cccf..2ee2e8e293 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -2816,27 +2816,37 @@ uint32_t Variant::hash() const { const PoolVector<uint8_t> &arr = *reinterpret_cast<const PoolVector<uint8_t> *>(_data._mem); int len = arr.size(); - PoolVector<uint8_t>::Read r = arr.read(); - - return hash_djb2_buffer((uint8_t *)&r[0], len); + if (likely(len)) { + PoolVector<uint8_t>::Read r = arr.read(); + return hash_djb2_buffer((uint8_t *)&r[0], len); + } else { + return hash_djb2_one_64(0); + } } break; case POOL_INT_ARRAY: { const PoolVector<int> &arr = *reinterpret_cast<const PoolVector<int> *>(_data._mem); int len = arr.size(); - PoolVector<int>::Read r = arr.read(); - - return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(int)); + if (likely(len)) { + PoolVector<int>::Read r = arr.read(); + return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(int)); + } else { + return hash_djb2_one_64(0); + } } break; case POOL_REAL_ARRAY: { const PoolVector<real_t> &arr = *reinterpret_cast<const PoolVector<real_t> *>(_data._mem); int len = arr.size(); - PoolVector<real_t>::Read r = arr.read(); - return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(real_t)); + if (likely(len)) { + PoolVector<real_t>::Read r = arr.read(); + return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(real_t)); + } else { + return hash_djb2_one_float(0.0); + } } break; case POOL_STRING_ARRAY: { @@ -2844,10 +2854,13 @@ uint32_t Variant::hash() const { uint32_t hash = 5831; const PoolVector<String> &arr = *reinterpret_cast<const PoolVector<String> *>(_data._mem); int len = arr.size(); - PoolVector<String>::Read r = arr.read(); - for (int i = 0; i < len; i++) { - hash = hash_djb2_one_32(r[i].hash(), hash); + if (likely(len)) { + PoolVector<String>::Read r = arr.read(); + + for (int i = 0; i < len; i++) { + hash = hash_djb2_one_32(r[i].hash(), hash); + } } return hash; @@ -2857,48 +2870,54 @@ uint32_t Variant::hash() const { uint32_t hash = 5831; const PoolVector<Vector2> &arr = *reinterpret_cast<const PoolVector<Vector2> *>(_data._mem); int len = arr.size(); - PoolVector<Vector2>::Read r = arr.read(); - for (int i = 0; i < len; i++) { - hash = hash_djb2_one_float(r[i].x, hash); - hash = hash_djb2_one_float(r[i].y, hash); + if (likely(len)) { + PoolVector<Vector2>::Read r = arr.read(); + + for (int i = 0; i < len; i++) { + hash = hash_djb2_one_float(r[i].x, hash); + hash = hash_djb2_one_float(r[i].y, hash); + } } return hash; - } break; case POOL_VECTOR3_ARRAY: { uint32_t hash = 5831; const PoolVector<Vector3> &arr = *reinterpret_cast<const PoolVector<Vector3> *>(_data._mem); int len = arr.size(); - PoolVector<Vector3>::Read r = arr.read(); - for (int i = 0; i < len; i++) { - hash = hash_djb2_one_float(r[i].x, hash); - hash = hash_djb2_one_float(r[i].y, hash); - hash = hash_djb2_one_float(r[i].z, hash); + if (likely(len)) { + PoolVector<Vector3>::Read r = arr.read(); + + for (int i = 0; i < len; i++) { + hash = hash_djb2_one_float(r[i].x, hash); + hash = hash_djb2_one_float(r[i].y, hash); + hash = hash_djb2_one_float(r[i].z, hash); + } } return hash; - } break; case POOL_COLOR_ARRAY: { uint32_t hash = 5831; const PoolVector<Color> &arr = *reinterpret_cast<const PoolVector<Color> *>(_data._mem); int len = arr.size(); - PoolVector<Color>::Read r = arr.read(); - for (int i = 0; i < len; i++) { - hash = hash_djb2_one_float(r[i].r, hash); - hash = hash_djb2_one_float(r[i].g, hash); - hash = hash_djb2_one_float(r[i].b, hash); - hash = hash_djb2_one_float(r[i].a, hash); + if (likely(len)) { + PoolVector<Color>::Read r = arr.read(); + + for (int i = 0; i < len; i++) { + hash = hash_djb2_one_float(r[i].r, hash); + hash = hash_djb2_one_float(r[i].g, hash); + hash = hash_djb2_one_float(r[i].b, hash); + hash = hash_djb2_one_float(r[i].a, hash); + } } return hash; - } break; default: {} } diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 5ef21998dd..cc9084dceb 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1564,6 +1564,8 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) { } else { glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs); } + } else { + glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0); } if (multi_mesh->custom_data_floats) { diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index fa1242ceed..d6e8edc421 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -318,7 +318,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener uniform_code += "uniform "; - uniform_code += _prestr(E->get().precission); + uniform_code += _prestr(E->get().precision); uniform_code += _typestr(E->get().type); uniform_code += " "; uniform_code += _mkid(E->key()); @@ -344,7 +344,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener StringBuffer<> varying_code; varying_code += "varying "; - varying_code += _prestr(E->get().precission); + varying_code += _prestr(E->get().precision); varying_code += _typestr(E->get().type); varying_code += " "; varying_code += _mkid(E->key()); diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index c4a8c8b990..643b6a5cc9 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -316,9 +316,35 @@ FRAGMENT_SHADER_GLOBALS /* clang-format on */ +void light_compute( + inout vec4 light, + inout vec2 light_vec, + inout float light_height, + inout vec4 light_color, + vec2 light_uv, + inout vec4 shadow_color, + vec3 normal, + vec2 uv, +#if defined(SCREEN_UV_USED) + vec2 screen_uv, +#endif + vec4 color) { + +#if defined(USE_LIGHT_SHADER_CODE) + + /* clang-format off */ + +LIGHT_SHADER_CODE + + /* clang-format on */ + +#endif +} + void main() { vec4 color = color_interp; + vec2 uv = uv_interp; #if !defined(COLOR_USED) //default behavior, texture by color @@ -414,7 +440,6 @@ FRAGMENT_SHADER_CODE color *= light; #ifdef USE_SHADOWS - light_vec = light_uv_interp.zw; //for shadows float angle_to_light = -atan(light_vec.x, light_vec.y); float PI = 3.14159265358979323846264; /*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 966466d9bc..31f42493a3 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2343,6 +2343,10 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G state.used_screen_texture = true; } + if (p_material->shader->spatial.uses_depth_texture) { + state.used_depth_texture = true; + } + if (p_depth_pass) { if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) @@ -3159,6 +3163,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p current_material_index = 0; state.used_sss = false; state.used_screen_texture = false; + state.used_depth_texture = false; //fill list for (int i = 0; i < p_cull_count; i++) { @@ -4169,7 +4174,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const glColorMask(1, 1, 1, 1); - if (state.used_contact_shadows) { + if (state.used_contact_shadows || state.used_depth_texture) { glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo); glReadBuffer(GL_COLOR_ATTACHMENT0); diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 325617745a..fbafc59b48 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -204,6 +204,7 @@ public: bool cull_disabled; bool used_sss; bool used_screen_texture; + bool used_depth_texture; bool using_contact_shadows; VS::ViewportDebugDraw debug_draw; diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 4d6f37e093..da54f7a2af 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -373,7 +373,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener ucode = "uniform "; } - ucode += _prestr(E->get().precission); + ucode += _prestr(E->get().precision); ucode += _typestr(E->get().type); ucode += " " + _mkid(E->key()); ucode += ";\n"; @@ -464,7 +464,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener String vcode; String interp_mode = _interpstr(E->get().interpolation); - vcode += _prestr(E->get().precission); + vcode += _prestr(E->get().precision); vcode += _typestr(E->get().type); vcode += " " + _mkid(E->key()); vcode += ";\n"; diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 974eff86f3..90775c841f 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -549,7 +549,6 @@ FRAGMENT_SHADER_CODE color *= light; #ifdef USE_SHADOWS - light_vec = light_uv_interp.zw; //for shadows float angle_to_light = -atan(light_vec.x, light_vec.y); float PI = 3.14159265358979323846264; /*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 31655fed87..ffbb4339df 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -481,6 +481,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tab_unselected->set_bg_color(dark_color_1); style_tab_unselected->set_border_color_all(dark_color_2); + Ref<StyleBoxFlat> style_tab_disabled = style_tab_selected->duplicate(); + style_tab_disabled->set_bg_color(color_disabled_bg); + style_tab_disabled->set_border_color_all(color_disabled); + // Editor background theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size)); @@ -742,8 +746,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Tabs & TabContainer theme->set_stylebox("tab_fg", "TabContainer", style_tab_selected); theme->set_stylebox("tab_bg", "TabContainer", style_tab_unselected); + theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled); theme->set_stylebox("tab_fg", "Tabs", style_tab_selected); theme->set_stylebox("tab_bg", "Tabs", style_tab_unselected); + theme->set_stylebox("tab_disabled", "Tabs", style_tab_disabled); theme->set_color("font_color_fg", "TabContainer", font_color); theme->set_color("font_color_bg", "TabContainer", font_color_disabled); theme->set_color("font_color_fg", "Tabs", font_color); diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp index ebaf7fd602..8441748cc0 100644 --- a/main/tests/test_shader_lang.cpp +++ b/main/tests/test_shader_lang.cpp @@ -110,7 +110,7 @@ static String dump_node_code(SL::Node *p_node, int p_level) { for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) { String ucode = "uniform "; - ucode += _prestr(E->get().precission); + ucode += _prestr(E->get().precision); ucode += _typestr(E->get().type); ucode += " " + String(E->key()); @@ -137,7 +137,7 @@ static String dump_node_code(SL::Node *p_node, int p_level) { for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) { String vcode = "varying "; - vcode += _prestr(E->get().precission); + vcode += _prestr(E->get().precision); vcode += _typestr(E->get().type); vcode += " " + String(E->key()); diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index 91a5ed095a..ef5f21fc21 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -69,8 +69,12 @@ void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_s CollisionObjectBullet::CollisionObjectBullet(Type p_type) : RIDBullet(), type(p_type), + instance_id(0), + collisionLayer(0), + collisionMask(0), collisionsEnabled(true), m_isStatic(false), + ray_pickable(false), bt_collision_object(NULL), body_scale(1., 1., 1.), force_shape_reset(false), diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 08ad101967..3daa006353 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -615,6 +615,9 @@ static GDScriptCompletionIdentifier _type_from_gdtype(const GDScriptDataType &p_ ci.type.script_type = p_gdtype.script_type; switch (p_gdtype.kind) { + case GDScriptDataType::UNINITIALIZED: { + ERR_EXPLAIN("Uninitialized completion. Please report a bug."); + } break; case GDScriptDataType::BUILTIN: { ci.type.kind = GDScriptParser::DataType::BUILTIN; } break; diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index f4058664ff..a412b2950f 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -45,10 +45,11 @@ class GDScript; struct GDScriptDataType { bool has_type; enum { + UNINITIALIZED, BUILTIN, NATIVE, SCRIPT, - GDSCRIPT + GDSCRIPT, } kind; Variant::Type builtin_type; StringName native_type; @@ -58,6 +59,8 @@ struct GDScriptDataType { if (!has_type) return true; // Can't type check switch (kind) { + case UNINITIALIZED: + break; case BUILTIN: { Variant::Type var_type = p_variant.get_type(); bool valid = builtin_type == var_type; @@ -113,6 +116,8 @@ struct GDScriptDataType { PropertyInfo info; if (has_type) { switch (kind) { + case UNINITIALIZED: + break; case BUILTIN: { info.type = builtin_type; } break; @@ -134,7 +139,9 @@ struct GDScriptDataType { } GDScriptDataType() : - has_type(false) {} + has_type(false), + kind(UNINITIALIZED), + builtin_type(Variant::NIL) {} }; class GDScriptFunction { diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 7334e8a8cc..d620065e70 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -4557,6 +4557,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { //variale declaration and (eventual) initialization ClassNode::Member member; + bool autoexport = tokenizer->get_token(-1) == GDScriptTokenizer::TK_PR_EXPORT; if (current_export.type != Variant::NIL) { member._export = current_export; @@ -4724,6 +4725,25 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { _set_error("Type-less export needs a constant expression assigned to infer type."); return; } + + if (member._export.type != Variant::NIL) { + IdentifierNode *id = alloc_node<IdentifierNode>(); + id->name = member.identifier; + + ConstantNode *cn = alloc_node<ConstantNode>(); + + Variant::CallError ce; + cn->value = Variant::construct(member._export.type, NULL, 0, ce); + + OperatorNode *op = alloc_node<OperatorNode>(); + op->op = OperatorNode::OP_INIT_ASSIGN; + op->arguments.push_back(id); + op->arguments.push_back(cn); + + p_class->initializer->statements.push_back(op); + + member.initial_assignment = op; + } } if (autoexport && member.data_type.has_type) { @@ -5598,6 +5618,9 @@ GDScriptParser::DataType GDScriptParser::_type_from_gdtype(const GDScriptDataTyp result.script_type = p_gdtype.script_type; switch (p_gdtype.kind) { + case GDScriptDataType::UNINITIALIZED: { + ERR_EXPLAIN("Uninitialized datatype. Please report a bug."); + } break; case GDScriptDataType::BUILTIN: { result.kind = DataType::BUILTIN; } break; diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index b4a705c9e7..d1ddf9aa12 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -95,6 +95,7 @@ public: } DataType() : + kind(UNRESOLVED), has_type(false), is_constant(false), is_meta_type(false), @@ -168,6 +169,7 @@ public: MultiplayerAPI::RPCMode rpc_mode; int usages; }; + struct Constant { Node *expression; DataType type; diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index e0924fc982..ca4b02bb49 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -3004,7 +3004,9 @@ bool OS_X11::is_vsync_enabled() const { */ void OS_X11::set_context(int p_context) { + char *config_name = NULL; XClassHint *classHint = XAllocClassHint(); + if (classHint) { char *wm_class = (char *)"Godot"; @@ -3015,13 +3017,15 @@ void OS_X11::set_context(int p_context) { if (p_context == CONTEXT_ENGINE) { classHint->res_name = (char *)"Godot_Engine"; - wm_class = (char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw(); + config_name = strdup((char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw()); + wm_class = config_name; } classHint->res_class = wm_class; XSetClassHint(x11_display, x11_window, classHint); XFree(classHint); + free(config_name); } } diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 41cee7335e..2739f71543 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -131,19 +131,15 @@ void CanvasItemMaterial::_update_shader() { code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n"; - code += "\tint total_frames = particles_anim_h_frames * particles_anim_v_frames;\n"; - code += "\tint frame = int(float(total_frames) * INSTANCE_CUSTOM.z);\n"; - code += "\tif (particles_anim_loop) {\n"; - code += "\t\tframe = int(abs(frame) % total_frames);\n"; + code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; + code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; + code += "\tif (!particles_anim_loop) {\n"; + code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; code += "\t} else {\n"; - code += "\t\tframe = clamp(frame, 0, total_frames - 1);\n"; - code += "\t}\n"; - - code += "\tfloat frame_w = 1.0 / h_frames;\n"; - code += "\tfloat frame_h = 1.0 / v_frames;\n"; - code += "\tUV.x = UV.x * frame_w + frame_w * float(frame % particles_anim_h_frames);\n"; - code += "\tUV.y = UV.y * frame_h + frame_h * float(frame / particles_anim_h_frames);\n"; - + code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n"; + code += "\t}"; + code += "\tUV /= vec2(h_frames, v_frames);\n"; + code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; code += "}\n"; } diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 175072edcf..9bba848298 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -114,10 +114,12 @@ private: Variant value_accum; uint64_t accum_pass; Variant capture; - PropertyAnim() { - accum_pass = 0; - object = NULL; - } + + PropertyAnim() : + owner(NULL), + special(SP_NONE), + object(NULL), + accum_pass(0) {} }; Map<StringName, PropertyAnim> property_anim; @@ -129,25 +131,28 @@ private: float bezier_accum; Object *object; uint64_t accum_pass; - BezierAnim() { - accum_pass = 0; - bezier_accum = 0; - object = NULL; - } + + BezierAnim() : + owner(NULL), + bezier_accum(0.0), + object(NULL), + accum_pass(0) {} }; Map<StringName, BezierAnim> bezier_anim; - TrackNodeCache() { - skeleton = NULL; - spatial = NULL; - node = NULL; - accum_pass = 0; - bone_idx = -1; - node_2d = NULL; - audio_playing = false; - animation_playing = false; - } + TrackNodeCache() : + id(0), + node(NULL), + spatial(NULL), + node_2d(NULL), + skeleton(NULL), + bone_idx(-1), + accum_pass(0), + audio_playing(false), + audio_start(0.0), + audio_len(0.0), + animation_playing(false) {} }; struct TrackNodeCacheKey { diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 12e514f7d5..9ec6325969 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -109,6 +109,14 @@ private: Variant value; bool skip; + + Track() : + id(0), + object(NULL), + spatial(NULL), + skeleton(NULL), + bone_idx(-1), + skip(false) {} }; typedef Map<TrackKey, Track> TrackMap; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 7ed51a2f8f..c7a815d8a4 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -682,6 +682,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); theme->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); + theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); theme->set_stylebox("panel", "TabContainer", tc_sb); theme->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png)); @@ -707,6 +708,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("tab_fg", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); theme->set_stylebox("tab_bg", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); + theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); theme->set_stylebox("panel", "Tabs", tc_sb); theme->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4)); theme->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4)); diff --git a/scene/resources/default_theme/tab_disabled.png b/scene/resources/default_theme/tab_disabled.png Binary files differnew file mode 100644 index 0000000000..97157a58dd --- /dev/null +++ b/scene/resources/default_theme/tab_disabled.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 353e7eddbe..2b251e5f81 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -71,7 +71,7 @@ static const unsigned char dropdown_png[] = { }; static const unsigned char error_icon_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x4, 0x0, 0x0, 0x0, 0xd9, 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0xee, 0x7a, 0xbc, 0x9c, 0x18, 0x95, 0x8a, 0xba, 0x69, 0x6f, 0x71, 0xc4, 0xfe, 0x6c, 0x41, 0x63, 0xd3, 0x72, 0xe6, 0xa1, 0x38, 0xc2, 0x10, 0x87, 0x65, 0x1c, 0x63, 0x60, 0x88, 0x4, 0x9c, 0x52, 0xe2, 0xa7, 0x45, 0x9a, 0x79, 0x29, 0x9e, 0x52, 0x29, 0x10, 0x63, 0x5a, 0x1, 0xc, 0x84, 0x42, 0x1, 0xc9, 0x36, 0x8, 0x68, 0x3a, 0x33, 0x0, 0x9, 0x30, 0x5b, 0x5, 0xc, 0x6c, 0x6e, 0x98, 0x36, 0x1b, 0x24, 0xdb, 0xf0, 0xdb, 0xc0, 0x2a, 0x90, 0x54, 0x6c, 0xba, 0x96, 0x0, 0xc9, 0x2, 0xc2, 0xfc, 0xe0, 0xac, 0xbe, 0xe, 0x38, 0x38, 0x83, 0xbf, 0x35, 0x30, 0x94, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char tab_menu_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x5, 0xa3, 0xe0, 0xc1, 0x7f, 0x54, 0x48, 0x3, 0x5, 0xf, 0xe3, 0x1e, 0x7c, 0x81, 0x4b, 0x7f, 0x7b, 0x98, 0x86, 0xc5, 0x15, 0xf7, 0x35, 0xee, 0x5f, 0x2, 0x4b, 0x5f, 0x7f, 0xac, 0x8b, 0xc3, 0xa1, 0x2f, 0xb8, 0x1f, 0xce, 0x7f, 0x38, 0xff, 0x5, 0x37, 0x75, 0xbd, 0xf, 0x0, 0x52, 0xd4, 0x48, 0xb8, 0x2d, 0x78, 0x5a, 0x91, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 3c295267dc..17609ed505 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1291,7 +1291,14 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(SSAO_QUALITY_HIGH); } -Environment::Environment() { +Environment::Environment() : + bg_mode(BG_CLEAR_COLOR), + tone_mapper(TONE_MAPPER_LINEAR), + ssao_blur(SSAO_BLUR_DISABLED), + ssao_quality(SSAO_QUALITY_LOW), + glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE), + dof_blur_far_quality(DOF_BLUR_QUALITY_LOW), + dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) { environment = VS::get_singleton()->environment_create(); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 5ffaf41581..619af375da 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -617,11 +617,17 @@ void SpatialMaterial::_update_shader() { code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n"; //handle animation + code += "\tfloat h_frames = float(particles_anim_h_frames);\n"; + code += "\tfloat v_frames = float(particles_anim_v_frames);\n"; code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; - code += "\tif (!particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n"; - code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; - code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n"; + code += "\tif (!particles_anim_loop) {\n"; + code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; + code += "\t} else {\n"; + code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n"; + code += "\t}"; + code += "\tUV /= vec2(h_frames, v_frames);\n"; + code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; } break; } diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 7084c3b4e1..1b406551ab 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -166,11 +166,22 @@ void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transf VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); } + +void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) { + + VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform); +} + Transform MultiMesh::get_instance_transform(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance); } +Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const { + + return VisualServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance); +} + void MultiMesh::set_instance_color(int p_instance, const Color &p_color) { VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); @@ -245,7 +256,9 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count); ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count); ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform); + ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d); ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform); + ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d); ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color); ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color); ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data); diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 4e70907399..ac2c69e022 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -94,7 +94,9 @@ public: int get_instance_count() const; void set_instance_transform(int p_instance, const Transform &p_transform); + void set_instance_transform_2d(int p_instance, const Transform2D &p_transform); Transform get_instance_transform(int p_instance) const; + Transform2D get_instance_transform_2d(int p_instance) const; void set_instance_color(int p_instance, const Color &p_color); Color get_instance_color(int p_instance) const; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index c2dae7c2d5..404686a31c 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -4113,7 +4113,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct uniform.order = uniforms++; } uniform.type = type; - uniform.precission = precision; + uniform.precision = precision; //todo parse default value @@ -4264,7 +4264,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct ShaderNode::Varying varying; varying.type = type; - varying.precission = precision; + varying.precision = precision; varying.interpolation = interpolation; shader->varyings[name] = varying; diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index b908f9539b..185bad4222 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -42,7 +42,6 @@ class ShaderLanguage { public: enum TokenType { - TK_EMPTY, TK_IDENTIFIER, TK_TRUE, @@ -267,18 +266,15 @@ public: FLOW_OP_SWITCH, FLOW_OP_CONTINUE, FLOW_OP_DISCARD - }; enum ArgumentQualifier { ARGUMENT_QUALIFIER_IN, ARGUMENT_QUALIFIER_OUT, ARGUMENT_QUALIFIER_INOUT, - }; struct Node { - Node *next; enum Type { @@ -296,7 +292,9 @@ public: Type type; virtual DataType get_datatype() const { return TYPE_VOID; } - + Node(Type t) : + next(NULL), + type(t) {} virtual ~Node() {} }; @@ -311,18 +309,17 @@ public: Node *nodes; struct OperatorNode : public Node { - DataType return_cache; DataPrecision return_precision_cache; Operator op; Vector<Node *> arguments; virtual DataType get_datatype() const { return return_cache; } - OperatorNode() { - type = TYPE_OPERATOR; - return_cache = TYPE_VOID; - return_precision_cache = PRECISION_DEFAULT; - } + OperatorNode() : + Node(TYPE_OPERATOR), + return_cache(TYPE_VOID), + return_precision_cache(PRECISION_DEFAULT), + op(OP_EQUAL) {} }; struct VariableNode : public Node { @@ -330,20 +327,16 @@ public: StringName name; virtual DataType get_datatype() const { return datatype_cache; } - VariableNode() { - - type = TYPE_VARIABLE; - datatype_cache = TYPE_VOID; - } + VariableNode() : + Node(TYPE_VARIABLE), + datatype_cache(TYPE_VOID) {} }; struct VariableDeclarationNode : public Node { - DataPrecision precision; DataType datatype; struct Declaration { - StringName name; Node *initializer; }; @@ -351,13 +344,13 @@ public: Vector<Declaration> declarations; virtual DataType get_datatype() const { return datatype; } - VariableDeclarationNode() { - type = TYPE_VARIABLE_DECLARATION; - } + VariableDeclarationNode() : + Node(TYPE_VARIABLE_DECLARATION), + precision(PRECISION_DEFAULT), + datatype(TYPE_VOID) {} }; struct ConstantNode : public Node { - DataType datatype; union Value { @@ -370,7 +363,9 @@ public: Vector<Value> values; virtual DataType get_datatype() const { return datatype; } - ConstantNode() { type = TYPE_CONSTANT; } + ConstantNode() : + Node(TYPE_CONSTANT), + datatype(TYPE_VOID) {} }; struct FunctionNode; @@ -388,39 +383,41 @@ public: Map<StringName, Variable> variables; List<Node *> statements; bool single_statement; - BlockNode() { - type = TYPE_BLOCK; - parent_block = NULL; - parent_function = NULL; - single_statement = false; - } + + BlockNode() : + Node(TYPE_BLOCK), + parent_function(NULL), + parent_block(NULL), + single_statement(false) {} }; struct ControlFlowNode : public Node { - FlowOperation flow_op; Vector<Node *> expressions; Vector<BlockNode *> blocks; - ControlFlowNode() { - type = TYPE_CONTROL_FLOW; - flow_op = FLOW_OP_IF; - } + + ControlFlowNode() : + Node(TYPE_CONTROL_FLOW), + flow_op(FLOW_OP_IF) {} }; struct MemberNode : public Node { - DataType basetype; DataType datatype; StringName name; Node *owner; + virtual DataType get_datatype() const { return datatype; } - MemberNode() { type = TYPE_MEMBER; } + + MemberNode() : + Node(TYPE_MEMBER), + basetype(TYPE_VOID), + datatype(TYPE_VOID), + owner(NULL) {} }; struct FunctionNode : public Node { - struct Argument { - ArgumentQualifier qualifier; StringName name; DataType type; @@ -434,16 +431,15 @@ public: BlockNode *body; bool can_discard; - FunctionNode() { - type = TYPE_FUNCTION; - return_type = TYPE_VOID; - return_precision = PRECISION_DEFAULT; - can_discard = false; - } + FunctionNode() : + Node(TYPE_FUNCTION), + return_type(TYPE_VOID), + return_precision(PRECISION_DEFAULT), + body(NULL), + can_discard(false) {} }; struct ShaderNode : public Node { - struct Function { StringName name; FunctionNode *function; @@ -454,7 +450,12 @@ public: struct Varying { DataType type; DataInterpolation interpolation; - DataPrecision precission; + DataPrecision precision; + + Varying() : + type(TYPE_VOID), + interpolation(INTERPOLATION_FLAT), + precision(PRECISION_DEFAULT) {} }; struct Uniform { @@ -474,16 +475,20 @@ public: int order; int texture_order; DataType type; - DataPrecision precission; + DataPrecision precision; Vector<ConstantNode::Value> default_value; Hint hint; float hint_range[3]; - Uniform() { - hint = HINT_NONE; - hint_range[0] = 0; - hint_range[1] = 1; - hint_range[2] = 0.001; + Uniform() : + order(0), + texture_order(0), + type(TYPE_VOID), + precision(PRECISION_DEFAULT), + hint(HINT_NONE) { + hint_range[0] = 0.0f; + hint_range[1] = 1.0f; + hint_range[2] = 0.001f; } }; @@ -493,11 +498,11 @@ public: Vector<Function> functions; - ShaderNode() { type = TYPE_SHADER; } + ShaderNode() : + Node(TYPE_SHADER) {} }; struct Expression { - bool is_op; union { Operator op; @@ -506,7 +511,6 @@ public: }; struct VarInfo { - StringName name; DataType type; }; @@ -522,7 +526,6 @@ public: }; struct Token { - TokenType type; StringName text; double constant; @@ -556,11 +559,14 @@ public: struct BuiltInInfo { DataType type; bool constant; - BuiltInInfo() {} - BuiltInInfo(DataType p_type, bool p_constant = false) { - type = p_type; - constant = p_constant; - } + + BuiltInInfo() : + type(TYPE_VOID), + constant(false) {} + + BuiltInInfo(DataType p_type, bool p_constant = false) : + type(p_type), + constant(p_constant) {} }; struct FunctionInfo { @@ -573,6 +579,7 @@ private: TokenType token; const char *text; }; + static const KeyWord keyword_list[]; bool error_set; @@ -628,14 +635,11 @@ private: }; bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL); - bool _is_operator_assign(Operator p_op) const; bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL); - bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL); struct BuiltinFuncDef { - enum { MAX_ARGS = 5 }; const char *name; DataType rettype; @@ -643,7 +647,6 @@ private: }; struct BuiltinFuncOutArgs { //arguments used as out in built in funcions - const char *name; int argument; }; @@ -656,20 +659,17 @@ private: int completion_argument; bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier); - static const BuiltinFuncDef builtin_func_defs[]; static const BuiltinFuncOutArgs builtin_func_out_args[]; - bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type); + bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type); bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = NULL); Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types); - ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node); - Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types); + Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types); Error _parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false); - Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types); public: |