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-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
-rw-r--r--scene/gui/flow_container.cpp9
-rw-r--r--servers/register_server_types.cpp14
3 files changed, 15 insertions, 10 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 3f40b4ac30..39e2e0bc9b 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -145,7 +145,7 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
// Draw the axis letter for the positive axes.
const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
- draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(-4, 5) * EDSCALE, axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha));
+ draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(Math::round(-4.0 * EDSCALE), Math::round(5.0 * EDSCALE)), axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha));
} else {
// Draw an outline around the negative axes.
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp
index 3bd21f96b2..40aca555db 100644
--- a/scene/gui/flow_container.cpp
+++ b/scene/gui/flow_container.cpp
@@ -39,6 +39,11 @@ struct _LineData {
};
void FlowContainer::_resort() {
+ // Avoid resorting if invisible.
+ if (!is_visible_in_tree()) {
+ return;
+ }
+
int separation_horizontal = get_theme_constant(SNAME("hseparation"));
int separation_vertical = get_theme_constant(SNAME("vseparation"));
@@ -58,7 +63,7 @@ void FlowContainer::_resort() {
// First pass for line wrapping and minimum size calculation.
for (int i = 0; i < get_child_count(); i++) {
Control *child = Object::cast_to<Control>(get_child(i));
- if (!child || !child->is_visible_in_tree()) {
+ if (!child || !child->is_visible()) {
continue;
}
if (child->is_set_as_top_level()) {
@@ -128,7 +133,7 @@ void FlowContainer::_resort() {
for (int i = 0; i < get_child_count(); i++) {
Control *child = Object::cast_to<Control>(get_child(i));
- if (!child || !child->is_visible_in_tree()) {
+ if (!child || !child->is_visible()) {
continue;
}
if (child->is_set_as_top_level()) {
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index b001b7aa2a..f73407ad34 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -114,8 +114,8 @@ void preregister_server_types() {
GDREGISTER_ABSTRACT_CLASS(TextServer);
GDREGISTER_CLASS(TextServerExtension);
- GDREGISTER_NATIVE_STRUCT(Glyph, "int start;int end;uint8_t count;uint8_t repeat;uint16_t flags;float x_off;float y_off;float advance;RID font_rid;int font_size;int32_t index");
- GDREGISTER_NATIVE_STRUCT(CaretInfo, "int start;int end;uint8_t count;uint8_t repeat;uint16_t flags;float x_off;float y_off;float advance;RID font_rid;int font_size;int32_t index");
+ GDREGISTER_NATIVE_STRUCT(Glyph, "int start = -1;int end = -1;uint8_t count = 0;uint8_t repeat = 1;uint16_t flags = 0;float x_off = 0.f;float y_off = 0.f;float advance = 0.f;RID font_rid;int font_size = 0;int32_t index = 0");
+ GDREGISTER_NATIVE_STRUCT(CaretInfo, "Rect2 leading_caret;Rect2 trailing_caret;TextServer::Direction leading_direction;TextServer::Direction trailing_direction");
Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager"));
}
@@ -134,11 +134,11 @@ void register_server_types() {
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3DExtension)
GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DRenderingServerHandler)
- GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object*collider;int shape");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object*collider;int shape");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity;");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape;");
- GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_safe_fraction;real_t collision_unsafe_fraction;MotionCollision collisions[32];int collision_count");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape");
+ GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state)");
GDREGISTER_ABSTRACT_CLASS(NavigationServer2D);