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-rw-r--r--core/class_db.cpp7
-rw-r--r--core/class_db.h3
-rw-r--r--platform/uwp/joypad_uwp.cpp6
3 files changed, 8 insertions, 8 deletions
diff --git a/core/class_db.cpp b/core/class_db.cpp
index cd55219b53..4d92c5b6dd 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -600,9 +600,9 @@ void ClassDB::bind_integer_constant(const StringName &p_class, const StringName
#ifdef DEBUG_METHODS_ENABLED
String enum_name = p_enum;
- if (enum_name!=String()) {
- if (enum_name.find(".")!=-1) {
- enum_name=enum_name.get_slicec('.',1);
+ if (enum_name != String()) {
+ if (enum_name.find(".") != -1) {
+ enum_name = enum_name.get_slicec('.', 1);
}
List<StringName> *constants_list = type->enum_map.getptr(enum_name);
@@ -614,7 +614,6 @@ void ClassDB::bind_integer_constant(const StringName &p_class, const StringName
new_list.push_back(p_name);
type->enum_map[enum_name] = new_list;
}
-
}
type->constant_order.push_back(p_name);
diff --git a/core/class_db.h b/core/class_db.h
index 0943cd36cc..f28710361d 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -457,7 +457,8 @@ public:
}
type->method_map[p_name] = bind;
#ifdef DEBUG_METHODS_ENABLED
-// bind->set_return_type("Variant");
+ // FIXME: <reduz> set_return_type is no longer in MethodBind, so I guess it should be moved to vararg method bind
+ //bind->set_return_type("Variant");
type->method_order.push_back(p_name);
#endif
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index f3d4eb99c8..1c1dc308b9 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -54,7 +54,7 @@ void JoypadUWP::process_controllers() {
case ControllerType::GAMEPAD_CONTROLLER: {
- GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading();
+ GamepadReading reading = ((Gamepad ^)joy.controller_reference)->GetCurrentReading();
int button_mask = (int)GamepadButtons::Menu;
for (int j = 0; j < 14; j++) {
@@ -161,7 +161,7 @@ void JoypadUWP::joypad_vibration_start(int p_device, float p_weak_magnitude, flo
GamepadVibration vibration;
vibration.LeftMotor = p_strong_magnitude;
vibration.RightMotor = p_weak_magnitude;
- ((Gamepad ^) joy.controller_reference)->Vibration = vibration;
+ ((Gamepad ^)joy.controller_reference)->Vibration = vibration;
joy.ff_timestamp = p_timestamp;
joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
@@ -175,7 +175,7 @@ void JoypadUWP::joypad_vibration_stop(int p_device, uint64_t p_timestamp) {
GamepadVibration vibration;
vibration.LeftMotor = 0.0;
vibration.RightMotor = 0.0;
- ((Gamepad ^) joy.controller_reference)->Vibration = vibration;
+ ((Gamepad ^)joy.controller_reference)->Vibration = vibration;
joy.ff_timestamp = p_timestamp;
joy.vibrating = false;