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-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 0aef364c2d..204d783df1 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -436,7 +436,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
switch (shape_type) {
case CAPSULE_SHAPE: {
- Ref<CapsuleShape2D> shape = node->get_shape();
+ Ref<CapsuleShape2D> shape = current_shape;
handles.resize(2);
float radius = shape->get_radius();
@@ -451,7 +451,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
} break;
case CIRCLE_SHAPE: {
- Ref<CircleShape2D> shape = node->get_shape();
+ Ref<CircleShape2D> shape = current_shape;
handles.resize(1);
handles.write[0] = Point2(shape->get_radius(), 0);
@@ -467,7 +467,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
} break;
case WORLD_BOUNDARY_SHAPE: {
- Ref<WorldBoundaryShape2D> shape = node->get_shape();
+ Ref<WorldBoundaryShape2D> shape = current_shape;
handles.resize(2);
handles.write[0] = shape->get_normal() * shape->get_distance();
@@ -479,7 +479,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
} break;
case SEPARATION_RAY_SHAPE: {
- Ref<SeparationRayShape2D> shape = node->get_shape();
+ Ref<SeparationRayShape2D> shape = current_shape;
handles.resize(1);
handles.write[0] = Point2(0, shape->get_length());
@@ -489,7 +489,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
} break;
case RECTANGLE_SHAPE: {
- Ref<RectangleShape2D> shape = node->get_shape();
+ Ref<RectangleShape2D> shape = current_shape;
handles.resize(8);
Vector2 ext = shape->get_size() / 2;
@@ -501,7 +501,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
} break;
case SEGMENT_SHAPE: {
- Ref<SegmentShape2D> shape = node->get_shape();
+ Ref<SegmentShape2D> shape = current_shape;
handles.resize(2);
handles.write[0] = shape->get_a();