diff options
-rw-r--r-- | .github/workflows/android_builds.yml | 72 | ||||
-rw-r--r-- | .github/workflows/linux_builds.yml | 121 | ||||
-rw-r--r-- | .github/workflows/macos_builds.yml | 96 | ||||
-rw-r--r-- | .github/workflows/main.yml | 322 | ||||
-rw-r--r-- | .github/workflows/static_checks.yml (renamed from .github/workflows/static-checks.yml) | 2 | ||||
-rw-r--r-- | .github/workflows/windows_builds.yml | 118 | ||||
-rw-r--r-- | editor/editor_node.cpp | 10 | ||||
-rw-r--r-- | methods.py | 2 | ||||
-rw-r--r-- | platform/android/export/export.cpp | 153 | ||||
-rw-r--r-- | scene/gui/line_edit.cpp | 38 | ||||
-rw-r--r-- | scene/gui/line_edit.h | 4 |
11 files changed, 544 insertions, 394 deletions
diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml new file mode 100644 index 0000000000..1b3071028a --- /dev/null +++ b/.github/workflows/android_builds.yml @@ -0,0 +1,72 @@ +name: Android Builds +on: [push, pull_request] + +# Global Cache Settings +env: + SCONS_CACHE_LIMIT: 8192 + +jobs: + android-template: + runs-on: "ubuntu-20.04" + + name: Android Template (target=release, tools=no) + + steps: + - uses: actions/checkout@v2 + + # Azure repositories are not reliable, we need to prevent azure giving us packages. + - name: Make apt sources.list use the default Ubuntu repositories + run: | + sudo cp -f misc/ci/sources.list /etc/apt/sources.list + sudo apt-get update + + # install all packages (except scons) + - name: Configure dependencies + run: | + sudo apt-get install openjdk-8-jdk + echo "::set-env name=JAVA_HOME::usr/lib/jvm/java-8-openjdk-amd64" + + - name: Install Android Sdk and Ndk + run: | + echo "::set-env name=PATH::/usr/lib/jvm/java-8-openjdk-amd64/jre/bin:${PATH}" + java -version + echo "::set-env name=ANDROID_HOME::$(pwd)/godot-dev/build-tools/android-sdk" + echo "::set-env name=ANDROID_NDK_ROOT::$(pwd)/godot-dev/build-tools/android-ndk" + misc/ci/android-tools-linux.sh + source ~/.bashrc + + # Upload cache on completion and check it out now + # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. + # Linux with this will work reliably, so not as bad to edit for Linux. + - name: Load .scons_cache directory + id: android-template-cache + uses: actions/cache@v2 + with: + path: ${{github.workspace}}/.scons_cache/ + key: ${{runner.os}}-template-${{github.sha}} + restore-keys: | + ${{runner.os}}-template-${{github.sha}} + ${{runner.os}}-template + ${{runner.os}} + + # Use python 3.x release (works cross platform) + - name: Set up Python 3.x + uses: actions/setup-python@v2 + with: + # Semantic version range syntax or exact version of a Python version + python-version: '3.x' + # Optional - x64 or x86 architecture, defaults to x64 + architecture: 'x64' + + # You can test your matrix by printing the current Python version + - name: Configuring Python packages + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons + python --version + scons --version + - name: Compilation + env: + SCONS_CACHE: ${{github.workspace}}/.scons_cache/ + run: | + scons -j2 verbose=yes warnings=all werror=yes platform=android target=release tools=no diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml new file mode 100644 index 0000000000..17d2820b41 --- /dev/null +++ b/.github/workflows/linux_builds.yml @@ -0,0 +1,121 @@ +name: Linux Builds +on: [push, pull_request] + +# Global Cache Settings +env: + SCONS_CACHE_LIMIT: 8192 + +jobs: + linux-editor: + runs-on: "ubuntu-20.04" + + # Windows Editor - checkout with the plugin + name: Editor (target=release_debug, tools=yes) + + steps: + - uses: actions/checkout@v2 + + # Azure repositories are not reliable, we need to prevent azure giving us packages. + - name: Make apt sources.list use the default Ubuntu repositories + run: | + sudo cp -f misc/ci/sources.list /etc/apt/sources.list + sudo apt-get update + + # Install all packages (except scons) + - name: Configure dependencies + run: | + sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ + libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm + + # Upload cache on completion and check it out now + # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. + # Linux with this will work reliably, so not as bad to edit for Linux. + - name: Load .scons_cache directory + id: linux-editor-cache + uses: actions/cache@v2 + with: + path: ${{github.workspace}}/.scons_cache/ + key: ${{runner.os}}-editor-${{github.sha}} + restore-keys: | + ${{runner.os}}-editor-${{github.sha}} + ${{runner.os}}-editor + ${{runner.os}} + + # Use python 3.x release (works cross platform; best to keep self contained in it's own step) + - name: Set up Python 3.x + uses: actions/setup-python@v2 + with: + # Semantic version range syntax or exact version of a Python version + python-version: '3.x' + # Optional - x64 or x86 architecture, defaults to x64 + architecture: 'x64' + + # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. + - name: Configuring Python packages + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons + python --version + scons --version + + # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags + - name: Compilation + env: + SCONS_CACHE: ${{github.workspace}}/.scons_cache/ + run: | + scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes target=release_debug + + linux-template: + runs-on: "ubuntu-20.04" + name: Template (target=release, tools=no) + + steps: + - uses: actions/checkout@v2 + + # Azure repositories are not reliable, we need to prevent azure giving us packages. + - name: Make apt sources.list use the default Ubuntu repositories + run: | + sudo cp -f misc/ci/sources.list /etc/apt/sources.list + sudo apt-get update + + # Install all packages (except scons) + - name: Configure dependencies + run: | + sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ + libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm + + # Upload cache on completion and check it out now + # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. + # Linux with this will work reliably, so not as bad to edit for Linux. + - name: Load .scons_cache directory + id: linux-template-cache + uses: actions/cache@v2 + with: + path: ${{github.workspace}}/.scons_cache/ + key: ${{runner.os}}-template-${{github.sha}} + restore-keys: | + ${{runner.os}}-template-${{github.sha}} + ${{runner.os}}-template + ${{runner.os}} + + # Use python 3.x release (works cross platform) + - name: Set up Python 3.x + uses: actions/setup-python@v2 + with: + # Semantic version range syntax or exact version of a Python version + python-version: '3.x' + # Optional - x64 or x86 architecture, defaults to x64 + architecture: 'x64' + + # You can test your matrix by printing the current Python version + - name: Configuring Python packages + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons + python --version + scons --version + - name: Compilation + env: + SCONS_CACHE: ${{github.workspace}}/.scons_cache/ + run: | + scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd target=release tools=no diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml new file mode 100644 index 0000000000..8624178e28 --- /dev/null +++ b/.github/workflows/macos_builds.yml @@ -0,0 +1,96 @@ +name: MacOS Builds +on: [push, pull_request] + +# Global Cache Settings +env: + SCONS_CACHE_LIMIT: 8192 + +jobs: + macos-editor: + runs-on: "macos-latest" + + name: Editor (target=release_debug, tools=yes) + + steps: + - uses: actions/checkout@v2 + + # Upload cache on completion and check it out now + # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. + # Linux with this will work reliably, so not as bad to edit for Linux. + - name: Load .scons_cache directory + id: macos-editor-cache + uses: actions/cache@v2 + with: + path: ${{github.workspace}}/.scons_cache/ + key: ${{runner.os}}-editor-${{github.sha}} + restore-keys: | + ${{runner.os}}-editor-${{github.sha}} + ${{runner.os}}-editor + ${{runner.os}} + + # Use python 3.x release (works cross platform; best to keep self contained in it's own step) + - name: Set up Python 3.x + uses: actions/setup-python@v2 + with: + # Semantic version range syntax or exact version of a Python version + python-version: '3.x' + # Optional - x64 or x86 architecture, defaults to x64 + architecture: 'x64' + + # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. + - name: Configuring Python packages + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons + python --version + scons --version + + # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags + - name: Compilation + env: + SCONS_CACHE: ${{github.workspace}}/.scons_cache/ + run: | + scons -j2 verbose=yes warnings=all werror=yes platform=osx tools=yes target=release_debug + + macos-template: + runs-on: "macos-latest" + name: Template (target=release, tools=no) + + steps: + - uses: actions/checkout@v2 + + # Upload cache on completion and check it out now + # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. + # Linux with this will work reliably, so not as bad to edit for Linux. + - name: Load .scons_cache directory + id: macos-template-cache + uses: actions/cache@v2 + with: + path: ${{github.workspace}}/.scons_cache/ + key: ${{runner.os}}-template-${{github.sha}} + restore-keys: | + ${{runner.os}}-template-${{github.sha}} + ${{runner.os}}-template + ${{runner.os}} + + # Use python 3.x release (works cross platform) + - name: Set up Python 3.x + uses: actions/setup-python@v2 + with: + # Semantic version range syntax or exact version of a Python version + python-version: '3.x' + # Optional - x64 or x86 architecture, defaults to x64 + architecture: 'x64' + + # You can test your matrix by printing the current Python version + - name: Configuring Python packages + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons + python --version + scons --version + - name: Compilation + env: + SCONS_CACHE: ${{github.workspace}}/.scons_cache/ + run: | + scons -j2 verbose=yes warnings=all werror=yes platform=osx target=release tools=no diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml deleted file mode 100644 index 77554ea0ef..0000000000 --- a/.github/workflows/main.yml +++ /dev/null @@ -1,322 +0,0 @@ -name: Godot -# events to run the build steps -on: [push, pull_request] - -# Global Cache Settings -# SCONS_CACHE for windows must be set in the build environment -env: - SCONS_CACHE_MSVC_CONFIG: true - SCONS_CACHE_LIMIT: 8192 -jobs: - windows-editor: - # Windows 10 with latest image - runs-on: "windows-latest" - - # Windows Editor - checkout with the plugin - name: Windows Editor (target=release_debug, tools=yes) - - steps: - - uses: actions/checkout@v2 - - # Upload cache on completion and check it out now - # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. - # Linux with this will work reliably, so not as bad to edit for Linux. - - name: Load .scons_cache directory - id: windows-editor-cache - uses: RevoluPowered/cache@v2.1 - with: - path: /.scons_cache/ - key: ${{runner.os}}-editor-${{github.sha}} - restore-keys: | - ${{runner.os}}-editor-${{github.sha}} - ${{runner.os}}-editor - ${{runner.os}} - - # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons pywin32 - python --version - scons --version - - # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - - name: Compilation - env: - SCONS_CACHE: /.scons_cache/ - run: | - scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes target=release_debug - -# Build Product Upload (tested and working) -# sorry this is disabled until github can give us some more space as we would hit our limit very quickly -# tested this code and it works fine so just enable it to get them back -# - name: publishing godot windows-editor -# uses: actions/upload-artifact@v1 -# with: -# name: windows-editor (x64) -# path: bin/godot.windows.opt.tools.64.exe - - - windows-template: - runs-on: "windows-latest" - name: Windows Template (target=release, tools=no) - - steps: - - uses: actions/checkout@v2 - - # Upload cache on completion and check it out now - # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. - # Linux with this will work reliably, so not as bad to edit for Linux. - - name: Load .scons_cache directory - id: windows-template-cache - uses: RevoluPowered/cache@v2.1 - with: - path: /.scons_cache/ - key: ${{runner.os}}-template-${{github.sha}} - restore-keys: | - ${{runner.os}}-template-${{github.sha}} - ${{runner.os}}-template - ${{runner.os}} - - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons pywin32 - python --version - scons --version - - name: Compilation - env: - SCONS_CACHE: /.scons_cache/ - run: | - scons -j2 verbose=yes warnings=all werror=yes platform=windows target=release tools=no - -# Build Product Upload (tested and working) -# sorry this is disabled until github can give us some more space as we would hit our limit very quickly -# tested this code and it works fine so just enable it to get them back -# - name: publishing godot windows-template -# uses: actions/upload-artifact@v1 -# with: -# name: windows-template (x64) -# path: bin/godot.windows.opt.64.exe - - macos-editor: - runs-on: "macos-latest" - - name: MacOS Editor (target=release_debug, tools=yes) - - steps: - - uses: actions/checkout@v2 - - # Upload cache on completion and check it out now - # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. - # Linux with this will work reliably, so not as bad to edit for Linux. - - name: Load .scons_cache directory - id: macos-editor-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{runner.os}}-editor-${{github.sha}} - restore-keys: | - ${{runner.os}}-editor-${{github.sha}} - ${{runner.os}}-editor - ${{runner.os}} - - # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons -j2 verbose=yes warnings=all werror=yes platform=osx tools=yes target=release_debug - - macos-template: - runs-on: "macos-latest" - name: MacOS Template (target=release, tools=no) - - steps: - - uses: actions/checkout@v2 - - # Upload cache on completion and check it out now - # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. - # Linux with this will work reliably, so not as bad to edit for Linux. - - name: Load .scons_cache directory - id: macos-template-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{runner.os}}-template-${{github.sha}} - restore-keys: | - ${{runner.os}}-template-${{github.sha}} - ${{runner.os}}-template - ${{runner.os}} - - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons -j2 verbose=yes warnings=all werror=yes platform=osx target=release tools=no - - linux-editor: - runs-on: "ubuntu-20.04" - - # Windows Editor - checkout with the plugin - name: Linux Editor (target=release_debug, tools=yes) - - steps: - - uses: actions/checkout@v2 - - # Azure repositories are not reliable, we need to prevent azure giving us packages. - - name: Make apt sources.list use the default Ubuntu repositories - run: | - sudo cp -f misc/ci/sources.list /etc/apt/sources.list - sudo apt-get update - - # Install all packages (except scons) - - name: Configure dependencies - run: | - sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ - libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm - - # Upload cache on completion and check it out now - # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. - # Linux with this will work reliably, so not as bad to edit for Linux. - - name: Load .scons_cache directory - id: linux-editor-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{runner.os}}-editor-${{github.sha}} - restore-keys: | - ${{runner.os}}-editor-${{github.sha}} - ${{runner.os}}-editor - ${{runner.os}} - - # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes target=release_debug - - linux-template: - runs-on: "ubuntu-20.04" - name: Linux Template (target=release, tools=no) - - steps: - - uses: actions/checkout@v2 - - # Azure repositories are not reliable, we need to prevent azure giving us packages. - - name: Make apt sources.list use the default Ubuntu repositories - run: | - sudo cp -f misc/ci/sources.list /etc/apt/sources.list - sudo apt-get update - - # Install all packages (except scons) - - name: Configure dependencies - run: | - sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ - libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm - - # Upload cache on completion and check it out now - # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. - # Linux with this will work reliably, so not as bad to edit for Linux. - - name: Load .scons_cache directory - id: linux-template-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{runner.os}}-template-${{github.sha}} - restore-keys: | - ${{runner.os}}-template-${{github.sha}} - ${{runner.os}}-template - ${{runner.os}} - - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd target=release tools=no diff --git a/.github/workflows/static-checks.yml b/.github/workflows/static_checks.yml index 095bf32e1f..87339da776 100644 --- a/.github/workflows/static-checks.yml +++ b/.github/workflows/static_checks.yml @@ -1,4 +1,4 @@ -name: Godot +name: Static Checks on: [push, pull_request] jobs: diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml new file mode 100644 index 0000000000..036f11526e --- /dev/null +++ b/.github/workflows/windows_builds.yml @@ -0,0 +1,118 @@ +name: Windows Builds +on: [push, pull_request] + +# Global Cache Settings +# SCONS_CACHE for windows must be set in the build environment +env: + SCONS_CACHE_MSVC_CONFIG: true + SCONS_CACHE_LIMIT: 8192 + +jobs: + windows-editor: + # Windows 10 with latest image + runs-on: "windows-latest" + + # Windows Editor - checkout with the plugin + name: Editor (target=release_debug, tools=yes) + + steps: + - uses: actions/checkout@v2 + + # Upload cache on completion and check it out now + # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. + # Linux with this will work reliably, so not as bad to edit for Linux. + - name: Load .scons_cache directory + id: windows-editor-cache + uses: RevoluPowered/cache@v2.1 + with: + path: /.scons_cache/ + key: ${{runner.os}}-editor-${{github.sha}} + restore-keys: | + ${{runner.os}}-editor-${{github.sha}} + ${{runner.os}}-editor + ${{runner.os}} + + # Use python 3.x release (works cross platform; best to keep self contained in it's own step) + - name: Set up Python 3.x + uses: actions/setup-python@v2 + with: + # Semantic version range syntax or exact version of a Python version + python-version: '3.x' + # Optional - x64 or x86 architecture, defaults to x64 + architecture: 'x64' + + # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. + - name: Configuring Python packages + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons pywin32 + python --version + scons --version + + # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags + - name: Compilation + env: + SCONS_CACHE: /.scons_cache/ + run: | + scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes target=release_debug + +# Build Product Upload (tested and working) +# sorry this is disabled until github can give us some more space as we would hit our limit very quickly +# tested this code and it works fine so just enable it to get them back +# - name: publishing godot windows-editor +# uses: actions/upload-artifact@v1 +# with: +# name: windows-editor (x64) +# path: bin/godot.windows.opt.tools.64.exe + + windows-template: + runs-on: "windows-latest" + name: Template (target=release, tools=no) + + steps: + - uses: actions/checkout@v2 + + # Upload cache on completion and check it out now + # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. + # Linux with this will work reliably, so not as bad to edit for Linux. + - name: Load .scons_cache directory + id: windows-template-cache + uses: RevoluPowered/cache@v2.1 + with: + path: /.scons_cache/ + key: ${{runner.os}}-template-${{github.sha}} + restore-keys: | + ${{runner.os}}-template-${{github.sha}} + ${{runner.os}}-template + ${{runner.os}} + + # Use python 3.x release (works cross platform) + - name: Set up Python 3.x + uses: actions/setup-python@v2 + with: + # Semantic version range syntax or exact version of a Python version + python-version: '3.x' + # Optional - x64 or x86 architecture, defaults to x64 + architecture: 'x64' + + # You can test your matrix by printing the current Python version + - name: Configuring Python packages + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons pywin32 + python --version + scons --version + - name: Compilation + env: + SCONS_CACHE: /.scons_cache/ + run: | + scons -j2 verbose=yes warnings=all werror=yes platform=windows target=release tools=no + +# Build Product Upload (tested and working) +# sorry this is disabled until github can give us some more space as we would hit our limit very quickly +# tested this code and it works fine so just enable it to get them back +# - name: publishing godot windows-template +# uses: actions/upload-artifact@v1 +# with: +# name: windows-template (x64) +# path: bin/godot.windows.opt.64.exe diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 7cff3263f2..263ed9040a 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -2052,7 +2052,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { String args; bool skip_breakpoints; - if (p_current || (editor_data.get_edited_scene_root() && p_custom == editor_data.get_edited_scene_root()->get_filename())) { + if (p_current || (editor_data.get_edited_scene_root() && p_custom != String() && p_custom == editor_data.get_edited_scene_root()->get_filename())) { Node *scene = editor_data.get_edited_scene_root(); if (!scene) { @@ -2082,13 +2082,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { if (unsaved_cache) { Node *scene = editor_data.get_edited_scene_root(); - if (scene) { //only autosave if there is a scene obviously - - if (scene->get_filename() == "") { - show_accept(TTR("Current scene was never saved, please save it prior to running."), TTR("OK")); - return; - } - + if (scene && scene->get_filename() != "") { // Only autosave if there is a scene and if it has a path. _save_scene_with_preview(scene->get_filename()); } } diff --git a/methods.py b/methods.py index 7b853b7821..65a460f63d 100644 --- a/methods.py +++ b/methods.py @@ -92,7 +92,7 @@ def update_version(module_version_string=""): gitfolder = module_folder[8:] if os.path.isfile(os.path.join(gitfolder, "HEAD")): - head = open(os.path.join(gitfolder, "HEAD"), "r").readline().strip() + head = open(os.path.join(gitfolder, "HEAD"), "r", encoding="utf8").readline().strip() if head.startswith("ref: "): head = os.path.join(gitfolder, head[5:]) if os.path.isfile(head): diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index ed85256695..0213094c60 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "export.h" +#include "gradle_export_util.h" #include "core/io/image_loader.h" #include "core/io/marshalls.h" @@ -1408,23 +1409,81 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { //printf("end\n"); } - void _process_launcher_icons(const String &p_processing_file_name, const Ref<Image> &p_source_image, const LauncherIcon p_icon, Vector<uint8_t> &p_data) { - if (p_processing_file_name == p_icon.export_path) { - Ref<Image> working_image = p_source_image; + void _process_launcher_icons(const String &p_file_name, const Ref<Image> &p_source_image, int dimension, Vector<uint8_t> &p_data) { + Ref<Image> working_image = p_source_image; - if (p_source_image->get_width() != p_icon.dimensions || p_source_image->get_height() != p_icon.dimensions) { - working_image = p_source_image->duplicate(); - working_image->resize(p_icon.dimensions, p_icon.dimensions, Image::Interpolation::INTERPOLATE_LANCZOS); + if (p_source_image->get_width() != dimension || p_source_image->get_height() != dimension) { + working_image = p_source_image->duplicate(); + working_image->resize(dimension, dimension, Image::Interpolation::INTERPOLATE_LANCZOS); + } + + Vector<uint8_t> png_buffer; + Error err = PNGDriverCommon::image_to_png(working_image, png_buffer); + if (err == OK) { + p_data.resize(png_buffer.size()); + memcpy(p_data.ptrw(), png_buffer.ptr(), p_data.size()); + } else { + String err_str = String("Failed to convert resized icon (") + p_file_name + ") to png."; + WARN_PRINT(err_str.utf8().get_data()); + } + } + + void load_icon_refs(const Ref<EditorExportPreset> &p_preset, Ref<Image> &icon, Ref<Image> &foreground, Ref<Image> &background) { + String project_icon_path = ProjectSettings::get_singleton()->get("application/config/icon"); + + icon.instance(); + foreground.instance(); + background.instance(); + + // Regular icon: user selection -> project icon -> default. + String path = static_cast<String>(p_preset->get(launcher_icon_option)).strip_edges(); + if (path.empty() || ImageLoader::load_image(path, icon) != OK) { + ImageLoader::load_image(project_icon_path, icon); + } + + // Adaptive foreground: user selection -> regular icon (user selection -> project icon -> default). + path = static_cast<String>(p_preset->get(launcher_adaptive_icon_foreground_option)).strip_edges(); + if (path.empty() || ImageLoader::load_image(path, foreground) != OK) { + foreground = icon; + } + + // Adaptive background: user selection -> default. + path = static_cast<String>(p_preset->get(launcher_adaptive_icon_background_option)).strip_edges(); + if (!path.empty()) { + ImageLoader::load_image(path, background); + } + } + + void store_image(const LauncherIcon launcher_icon, const Vector<uint8_t> &data) { + String img_path = launcher_icon.export_path; + img_path = img_path.insert(0, "res://android/build/"); + store_file_at_path(img_path, data); + } + + void _copy_icons_to_gradle_project(const Ref<EditorExportPreset> &p_preset, const Ref<Image> &main_image, + const Ref<Image> &foreground, const Ref<Image> &background) { + // Prepare images to be resized for the icons. If some image ends up being uninitialized, + // the default image from the export template will be used. + + for (int i = 0; i < icon_densities_count; ++i) { + if (main_image.is_valid() && !main_image->empty()) { + Vector<uint8_t> data; + _process_launcher_icons(launcher_icons[i].export_path, main_image, launcher_icons[i].dimensions, data); + store_image(launcher_icons[i], data); } - Vector<uint8_t> png_buffer; - Error err = PNGDriverCommon::image_to_png(working_image, png_buffer); - if (err == OK) { - p_data.resize(png_buffer.size()); - memcpy(p_data.ptrw(), png_buffer.ptr(), p_data.size()); - } else { - String err_str = String("Failed to convert resized icon (") + p_processing_file_name + ") to png."; - WARN_PRINT(err_str.utf8().get_data()); + if (foreground.is_valid() && !foreground->empty()) { + Vector<uint8_t> data; + _process_launcher_icons(launcher_adaptive_icon_foregrounds[i].export_path, foreground, + launcher_adaptive_icon_foregrounds[i].dimensions, data); + store_image(launcher_adaptive_icon_foregrounds[i], data); + } + + if (background.is_valid() && !background->empty()) { + Vector<uint8_t> data; + _process_launcher_icons(launcher_adaptive_icon_backgrounds[i].export_path, background, + launcher_adaptive_icon_backgrounds[i].dimensions, data); + store_image(launcher_adaptive_icon_backgrounds[i], data); } } } @@ -2006,6 +2065,12 @@ public: bool use_custom_build = bool(p_preset->get("custom_template/use_custom_build")); + Ref<Image> main_image; + Ref<Image> foreground; + Ref<Image> background; + + load_icon_refs(p_preset, main_image, foreground, background); + if (use_custom_build) { //re-generate build.gradle and AndroidManifest.xml { //test that installed build version is alright @@ -2028,6 +2093,9 @@ public: if (err != OK) { EditorNode::add_io_error("Unable to overwrite res://android/build/res/*.xml files with project name"); } + // Copies the project icon files into the appropriate Gradle project directory + _copy_icons_to_gradle_project(p_preset, main_image, foreground, background); + //build project if custom build is enabled String sdk_path = EDITOR_GET("export/android/custom_build_sdk_path"); @@ -2157,34 +2225,7 @@ public: Vector<String> enabled_abis = get_enabled_abis(p_preset); - String project_icon_path = ProjectSettings::get_singleton()->get("application/config/icon"); - // Prepare images to be resized for the icons. If some image ends up being uninitialized, the default image from the export template will be used. - Ref<Image> launcher_icon_image; - Ref<Image> launcher_adaptive_icon_foreground_image; - Ref<Image> launcher_adaptive_icon_background_image; - - launcher_icon_image.instance(); - launcher_adaptive_icon_foreground_image.instance(); - launcher_adaptive_icon_background_image.instance(); - - // Regular icon: user selection -> project icon -> default. - String path = static_cast<String>(p_preset->get(launcher_icon_option)).strip_edges(); - if (path.empty() || ImageLoader::load_image(path, launcher_icon_image) != OK) { - ImageLoader::load_image(project_icon_path, launcher_icon_image); - } - - // Adaptive foreground: user selection -> regular icon (user selection -> project icon -> default). - path = static_cast<String>(p_preset->get(launcher_adaptive_icon_foreground_option)).strip_edges(); - if (path.empty() || ImageLoader::load_image(path, launcher_adaptive_icon_foreground_image) != OK) { - launcher_adaptive_icon_foreground_image = launcher_icon_image; - } - - // Adaptive background: user selection -> default. - path = static_cast<String>(p_preset->get(launcher_adaptive_icon_background_option)).strip_edges(); - if (!path.empty()) { - ImageLoader::load_image(path, launcher_adaptive_icon_background_image); - } Vector<String> invalid_abis(enabled_abis); while (ret == UNZ_OK) { @@ -2211,21 +2252,27 @@ public: _fix_manifest(p_preset, data, p_flags & (DEBUG_FLAG_DUMB_CLIENT | DEBUG_FLAG_REMOTE_DEBUG)); } - if (file == "resources.arsc") { - if (!use_custom_build) { + if (!use_custom_build) { + if (file == "resources.arsc") { _fix_resources(p_preset, data); } - } - for (int i = 0; i < icon_densities_count; ++i) { - if (launcher_icon_image.is_valid() && !launcher_icon_image->empty()) { - _process_launcher_icons(file, launcher_icon_image, launcher_icons[i], data); - } - if (launcher_adaptive_icon_foreground_image.is_valid() && !launcher_adaptive_icon_foreground_image->empty()) { - _process_launcher_icons(file, launcher_adaptive_icon_foreground_image, launcher_adaptive_icon_foregrounds[i], data); - } - if (launcher_adaptive_icon_background_image.is_valid() && !launcher_adaptive_icon_background_image->empty()) { - _process_launcher_icons(file, launcher_adaptive_icon_background_image, launcher_adaptive_icon_backgrounds[i], data); + for (int i = 0; i < icon_densities_count; ++i) { + if (main_image.is_valid() && !main_image->empty()) { + if (file == launcher_icons[i].export_path) { + _process_launcher_icons(file, main_image, launcher_icons[i].dimensions, data); + } + } + if (foreground.is_valid() && !foreground->empty()) { + if (file == launcher_adaptive_icon_foregrounds[i].export_path) { + _process_launcher_icons(file, foreground, launcher_adaptive_icon_foregrounds[i].dimensions, data); + } + } + if (background.is_valid() && !background->empty()) { + if (file == launcher_adaptive_icon_backgrounds[i].export_path) { + _process_launcher_icons(file, background, launcher_adaptive_icon_backgrounds[i].dimensions, data); + } + } } } diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 3a0fbeaac3..646f9f6095 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -699,7 +699,7 @@ void LineEdit::_notification(int p_what) { update(); } break; case NOTIFICATION_DRAW: { - if ((!has_focus() && !menu->has_focus()) || !window_has_focus) { + if ((!has_focus() && !menu->has_focus() && !caret_force_displayed) || !window_has_focus) { draw_caret = false; } @@ -925,10 +925,14 @@ void LineEdit::_notification(int p_what) { } } break; case NOTIFICATION_FOCUS_ENTER: { - if (caret_blink_enabled) { - caret_blink_timer->start(); - } else { - draw_caret = true; + if (!caret_force_displayed) { + if (caret_blink_enabled) { + if (caret_blink_timer->is_stopped()) { + caret_blink_timer->start(); + } + } else { + draw_caret = true; + } } if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) { @@ -947,7 +951,7 @@ void LineEdit::_notification(int p_what) { } break; case NOTIFICATION_FOCUS_EXIT: { - if (caret_blink_enabled) { + if (caret_blink_enabled && !caret_force_displayed) { caret_blink_timer->stop(); } @@ -1167,9 +1171,11 @@ bool LineEdit::cursor_get_blink_enabled() const { void LineEdit::cursor_set_blink_enabled(const bool p_enabled) { caret_blink_enabled = p_enabled; - if (has_focus()) { + if (has_focus() || caret_force_displayed) { if (p_enabled) { - caret_blink_timer->start(); + if (caret_blink_timer->is_stopped()) { + caret_blink_timer->start(); + } } else { caret_blink_timer->stop(); } @@ -1178,6 +1184,16 @@ void LineEdit::cursor_set_blink_enabled(const bool p_enabled) { draw_caret = true; } +bool LineEdit::cursor_get_force_displayed() const { + return caret_force_displayed; +} + +void LineEdit::cursor_set_force_displayed(const bool p_enabled) { + caret_force_displayed = p_enabled; + cursor_set_blink_enabled(caret_blink_enabled); + update(); +} + float LineEdit::cursor_get_blink_speed() const { return caret_blink_timer->get_wait_time(); } @@ -1200,7 +1216,7 @@ void LineEdit::_reset_caret_blink_timer() { void LineEdit::_toggle_draw_caret() { draw_caret = !draw_caret; - if (is_visible_in_tree() && has_focus() && window_has_focus) { + if (is_visible_in_tree() && ((has_focus() && window_has_focus) || caret_force_displayed)) { update(); } } @@ -1804,6 +1820,8 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_expand_to_text_length"), &LineEdit::get_expand_to_text_length); ClassDB::bind_method(D_METHOD("cursor_set_blink_enabled", "enabled"), &LineEdit::cursor_set_blink_enabled); ClassDB::bind_method(D_METHOD("cursor_get_blink_enabled"), &LineEdit::cursor_get_blink_enabled); + ClassDB::bind_method(D_METHOD("cursor_set_force_displayed", "enabled"), &LineEdit::cursor_set_force_displayed); + ClassDB::bind_method(D_METHOD("cursor_get_force_displayed"), &LineEdit::cursor_get_force_displayed); ClassDB::bind_method(D_METHOD("cursor_set_blink_speed", "blink_speed"), &LineEdit::cursor_set_blink_speed); ClassDB::bind_method(D_METHOD("cursor_get_blink_speed"), &LineEdit::cursor_get_blink_speed); ClassDB::bind_method(D_METHOD("set_max_length", "chars"), &LineEdit::set_max_length); @@ -1870,6 +1888,7 @@ void LineEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_position"), "set_cursor_position", "get_cursor_position"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "cursor_set_force_displayed", "cursor_get_force_displayed"); } LineEdit::LineEdit() { @@ -1899,6 +1918,7 @@ LineEdit::LineEdit() { draw_caret = true; caret_blink_enabled = false; + caret_force_displayed = false; caret_blink_timer = memnew(Timer); add_child(caret_blink_timer); caret_blink_timer->set_wait_time(0.65); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 2ed63e7d50..d6cc1f1f11 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -136,6 +136,7 @@ private: void update_placeholder_width(); bool caret_blink_enabled; + bool caret_force_displayed; bool draw_caret; bool window_has_focus; @@ -203,6 +204,9 @@ public: float cursor_get_blink_speed() const; void cursor_set_blink_speed(const float p_speed); + bool cursor_get_force_displayed() const; + void cursor_set_force_displayed(const bool p_enabled); + void copy_text(); void cut_text(); void paste_text(); |